Cheeky Pint - Cognition CEO Scott Wu on acquiring Windsurf, AI replacing engineers, and the Moneyball-ification of everything
Episode Date: August 27, 2025Scott Wu joins John Collison to talk about Cognition’s AI software engineer, the Moneyball-ification of everything, math competitions with Alexandr Wang in 6th grade, acquiring Windsurf ove...r a weekend, whether coding tools will be replaced by the labs, and why he thinks we already have AGI.Full transcript on Substack: https://open.substack.com/pub/cheekypint/p/cognition-ceo-scott-wu-on-acquiringTimestamps(00:00) Intro(01:13) Early life and maths competitions(03:47) Addepar job as a high schooler(05:43) Where are all the young founders?(08:45) Moneyball-ification of everything(11:42) Cognition’s AI software engineer, Devin(15:46) Essential and accidental complexity(17:59) How Devin works with enterprises(19:48) IDE productivity(21:56) Nihilist computer use argument (25:55) Benchmarking Devin (27:15) Market structure (30:32) Agent economy(37:21) Cognition’s team of founders(39:31) Jevons paradox and software (42:00) When will we see AI UIs?(45:52) “I think we have AGI”(47:03) Windsurf deal(52:37) M&A in AI(54:21) Cognition’s culture (55:48) Learning as a CEO(57:12) Scott’s information diet
Transcript
Discussion (0)
Have you had a genus before?
I have actually never had a beer in my entire life.
All right, well, you're starting with the best beer, so that's good.
You order your Amazon packages with Devon?
Yeah, yeah.
So you're just in Slack and you ask it to buy something for you?
Yeah, yeah, like just at Devon, can you go buy some more whiteboards for us or something like that?
That I really enjoyed math competitions and going and competing and doing these things.
And this is stuff like if I ask you what's 694 squared?
It is 481636.
I have shuffled the cards.
I am not collaborating.
We give them to Scott.
So now you have six cards
and you're trying to make 163, right?
And one way that you could do that here
is two times eight at 16.
Nine divided by three is three.
Three plus 16 is 19.
12 times 12 is 144.
144 plus 19 is 163.
And so almost all combinations can be.
But you're probably thinking like I could have done that.
That's too easy.
So.
Then for this guy, you can just
jump it up and sit down like that.
Very good.
Scott Wu is the co-founder and CEO of Cognition,
which makes Devon, the AI coding agent.
Scott is a triple I-OI-I gold medal winner
and kind of famous for being a math whiz,
and now he's at the cutting edge
of a genetic software development.
Cheers.
All right, cheers.
Tell me about your upbringing and all the math stuff.
I feel like you're known for the math stuff these days.
Yeah, yeah.
So I grew up, I'm from Batonridge.
My parents were both chemical engineers,
and so they immigrated from China for grad school.
And then naturally, when they were looking for jobs,
they were doing air emissions permitting
and things like that. And, you know, Louisiana has a lot of oil and gas. And so that's kind of how we end up
too, check. Yeah, yeah, yeah. And so that's how we ended up there. I always loved math as a kid. I had an older
brother named Neil, super, super close the whole way through. And Neil was about five years older than me.
Neil started doing math competitions when he was in middle school. And so he would have been in like
sixth grade and I was in first grade at the time. And naturally, I as a little brother would go and
you know, just watch what he was doing and try to learn some of the same math, too.
And that's kind of how I first got into math.
And then, you know, I found that I really enjoyed math competitions and going and competing
and doing these things.
And this is stuff like, if I ask you, what, 694 squared?
I think it's probably not quite things of that nature.
It is 481636.
But it's things like, you know, yeah, like math puzzles, things like, you know, the frog that's
like going up and then every night falls down the well and how many nights.
It's, you know, these kinds of things where you get to...
Yeah, yeah, yeah, yeah, like where you kind of get to do the critical thinking
and come up with interesting ideas and stuff like that.
So I started doing math competitions in second grade.
I remember there was a contest at the local college that I went to,
which was for, like, middle schoolers and high schoolers.
And so I competed in the seventh grade math division as a second grader.
And I did the competition.
It's like my first time doing any of these.
I just really liked math and stuff.
And then they were calling out, like, third place, second place.
first place, and none of them were me.
And I still just remember, I was just, I was so upset.
That's your super villain origin story.
Yeah, yeah, exactly. That's how it all began, basically.
And so then I trained a bunch the next year.
I was in third grade and I competed in like algebra one or something.
And like I won that year.
And then I basically kept doing math competitions from there.
My last year of high school, which would have been my junior year, I left a year early.
But I did I-O-I, the programming.
Yeah, yeah, okay.
I did I-O-I three times.
I got cold, yeah.
Yeah.
So I went to school.
So I went, I took a year off actually.
So I left high school a year early.
I wasn't that good at school, I guess.
I left high school a year early.
Sorry, that's, obviously, that's surprising.
You weren't that good at school.
Well, I just, you know, I wasn't that good at finishing school, you know.
I have a middle school degree, but, you know, I didn't really make it through high school or college.
So I left high school year early.
I spent a year actually in the bay working at a company called Atapar.
Sure.
And I did that as a software engineer.
That was back in 2014.
Yeah, wow.
And then, yeah, it was a while ago.
And then after that, I decided, okay, I will go try out college after all and see what that's like.
I went to Harvard for two years and then I dropped out.
How did you end up at Adapar?
And that's very foreign thinking of them.
Obviously, they took on a high school-aged high school dropout.
Yeah, yeah.
It was a fun group.
You know, funnily enough, there were four of us who started the same, at the same time as high schoolers.
And it was myself, Alexander Wang was actually another one.
We started on the same day.
Eugene Chen, who's no.
running Phoenix Dex and then Srinath R.A., who's most recently at Sandbar as a CDO.
Wait, sorry, this is a real small group theory moment.
So you and Alex were in the same group as...
That's right.
So we knew each other.
We met in middle school.
Alex now of meta, that's right.
MSL, I guess.
Yeah.
And so we met in sixth grade.
He was from New Mexico.
I was from Louisiana, but we met in this math competition called Math Counts.
We were both at the national competition.
And then we started talking.
Google Hangouts was the thing at the time.
It turns out to some math and AI.
Yeah, this may be an indication.
It's a fun thing.
Well, a lot of the folks, as it turns out, from our vintage,
ended up being, I think there's like a real infectiousness of, you know,
being entrepreneurial too.
I think Alex deserves a lot of credit for, I'd say, being the first of our group.
Alex Brang got you into the idea of starting company.
Yeah, or, you know, somehow I think there's definitely a bunch of that involved.
Yeah.
But also, you know, a lot of folks.
Johnny Ho, who's one of the co-founders of
Proplexity, for example, Demiguel,
who started Pika.
A lot of these, Jesse Zhang, who started Decagon.
A lot of us were actually competing in these
math and programming competitions in the same year,
and we all do each other.
Okay, so this gets something I was wondering.
You know, there's this topic that people talked about
a while back of where are the young founders.
They're always used to be kind of people in their early 20s
working on breakout companies.
You know, Michael Dell was 19 when he started Dell, 23 when he took it public.
Obviously, you know, Mark Zuckerberg was very young when he started working on Facebook.
And when it was like a real breakout, you know, he was still very young.
And there was a period where there was no young founders.
And now there's many, many more, like a whole bunch of the people that you mentioned,
you're 28 running cognition.
Is the presence of young people as founders of leading companies a biomarker for industry vibrancy
where, you know, Michael Dell was, you.
young during the takeoff of the PC era and Mark Zuckerberg was young during the takeoff of social
networking and now we're in the takeoff of kind of AI coding tools. Yeah, I just say I appreciate you calling
me young. I mean, I think relative to being 18 or 19, you know, it's still a long way. The test is like
in your 20s. So I have a take on this actually. And I'm curious to hear yours on this. I've been
thinking about this question as well. And my take is actually just that overall being a founder has just
gotten harder. And that's probably like the biggest, like the highest order bit. I think the reason
that young founders who were just really sharp and really determined like did very well is because
at the end of the day, being a good first principles thinker does beat experience, you know,
and just a lot of being a founder is doing something that has never existed before and coming to
your own conclusions. The thing is now there's a lot of people who have both, you know, the first
principles thinking and the experience. And I think things have gotten a lot more, you know,
call it mature as a space.
And so it's like, you know, basically it's gotten harder, you know.
And so there are fewer that are literally coming out of college.
I think now they're...
It feels hard to make the claim that, you know, it was easy to start a leading business
in prior eras.
You know, Facebook faced lots of competition.
It's not like Dell was the only PC maker.
And so I don't think they had it easy by any stretch of the imagination.
However, I think you are getting at something where clearly all the large companies,
companies these days, they're very aware, they're very connected with the ecosystem.
If you look at Asatia or Mark Zuckerberg, they are very aware of everything that's going on
AI and they're paying a lot of attention to it. And so, yeah, maybe there aren't giant
opportunities that are just being left on the ground by the biggest established company.
Yeah, and maybe harder is not the right word. It's more just that the space is a bit more mature
and there's more of a playbook and like more existing knowledge. There's obviously something unique
with every business, but a lot of the details of, you know, here's how you should structure
equity, here's how you should figure out, you know, fundraising, here's how you should hire your
initial team. You know, many of these things, I think, do carry over a lot with experience,
where, you know, I think in previous areas where the book wasn't written at all, almost.
And so it really just came down to how sharp you were and how good you were at making your own
decisions. I think now there's a lot more experience to draw from. Maybe that's part of there.
I also do to kind of just have a theory of like, I guess I would call it like the money
ballification of everything.
So, like, to give a few examples, like,
one of the things that I do casually for fun is, like, playing poker.
And poker is a very fun game.
It's actually much more mathematical than a lot of people realize.
It's very, you know, of course, people kind of think of it as that.
I think people know that, like the poker solvers and the odds tables and everything like that.
Or is it more mathematical than that.
No, no, I think that's right.
I think that's right.
Well, I think there's like a first-order impression of, you know, it's all about
just knowing what you got.
Yeah, exactly.
Play the person on the other.
Yeah, yeah.
And it obviously is much more mathematical than that.
But the one thing that's kind of interesting,
you see it in the evolution of the, like, the top players in space as well.
That, you know, back in the day in the 80s or 90s, you know, the top pros, again, I don't think
the idea I said it's less competitive, but like the skills that made someone really great
poker player were just like, you know, really great intuition.
Like, I think they understood a lot of the mathematical concepts, but just at a very
system one level of just being able to kind of think about them.
And obviously they had just like a good feel for the game and a good sense of how they should
be able to kind of improve their own play. And now it's just all math nerds. You know, it's basically
like at some point when the space gets mature enough that, you know, you know what I mean, where it's like,
I think for a less mature space, when people don't know what the right questions to ask are or
how to even kind of think about it, like what is the right frame of reference, then I think
there's something about just, you know, having a really sharp intuition and coming to your own
conclusions. And then at some point, as these things get more mature, you know, the conclusion of
it kind of is math. You know, and I feel like that's, that's been the case in, and,
a lot of different fields, and I feel like it's happening a little bit for startups as well.
I see. More spaces have kind of resolved to their underlying, like a chess engine,
just deciding that the position is, you know, Asian 41 or something.
Yeah, and chess is totally the same way, by the way, which is like, you know, back in the 1800s,
like people. The romantic style of play is gone.
Yeah, yeah, exactly, the romantic style of play. And now it's kind of like, yeah, like there's a
right sequence of moves and, you know, just seeing how close you are to that optimum.
Yeah. What are other domains where the monopolification of everything is shown?
Yeah, one of my other hobbies, which I played, at least before, you know, the advent of cognition was a game called Super Smash Brothers.
I used to play tournaments for Smash.
And you saw very much the same pattern where the, it's a game called melee in particular.
I don't know if you played Smash, okay, okay.
It's for the GameCube, which came out 2001.
So it's a very old game, but, you know, people just still keep playing the same game.
Yes.
And, you know, for the first, like, six to eight years of the game, is, like, the personality was very much really wily, you know, sharp thinkers, people who were just, like, quick on their feet.
beat and coming up with these ideas.
And now it's just like, it's just all math.
And then the people who play and do really well are,
I think some of the RTSs are a little bit that way as well.
The players gotten less creative as people have gotten better at them.
Yeah, yeah.
And it's a funny thing where it's like, like, you know,
there's a lot of beauty in the nerd side of it too.
It's just like a difference in what skills get most selected for is maybe the way I'd
describe it.
Yeah.
Okay, I'm getting distracted from asking you about cognition.
Yeah.
What is cognition?
What is it doing?
Yeah.
Yeah, so we're building the AI software engineer.
We've been building Devin for the last year and a half,
and most recently just acquired WinSurf.
And so, you know, Devin, the agent in WinSurf, the IDE,
but at a high level, you know, we really want to build the future of software engineering.
Is it confusing for people that you have two brands,
you've cognition, the company, and then Devin,
the slightly anthropomorphized instantiation of it?
We've been talking about it.
I mean, now there's WinSurf as well, and so now there's a third thing,
but I think some consolidation is probably good.
Okay.
Okay, and so people are maybe familiar with the GitHub copilot or the IDE style paradigm,
where you're there writing code in your IDE, and it helps you autocomplete it,
or you can give some instructions in the IDE.
That is not the Cognition Devon paradigm.
Instead, with Devon, you're in a Slack channel with Devon,
and you're prompting it to, like, go off and build me an X or a Y,
but you're talking to it, as you would, a coworker in Slack.
That's right, yeah.
And so you can call it from Slack or linear or GERA or, you know, you can call it from your IDE as well, but you don't have to, right.
But, but yeah, I think that's exactly right.
You know, there's been this paradigm, you know, in the past, I would say GitHub copilot was really the biggest kind of like the most well-known originator of it.
Of IDs.
And I would describe it as basically when you are typing out the keyboard as an engineer, you know, making you a little bit faster at it and giving you the tools and the shortcuts and everything to do that faster.
And Devin is a very different paradigm of what I would call in like an async.
experience, right, where you have an agent and you delegate a task. And so Devin naturally operates a
little bit more like at a ticket level or a project level or something like that. You have some
issue in GitHub or something and you tag Devin and then Devin gets to work on it. Yep, yep. And
what level of task is Devin doing a good job of today? Yeah, we like to call Devin a junior engineer
today. There are some things that an AI, of course, is way, way better than all of us at, you know,
especially encyclopedic knowledge and just pulling facts and things like that. There are some things
that it's, you know, it still makes terrible decisions on.
But I think that's the right average overall.
And what we see folks typically using it for are things like bugs, for example,
or like simple kind of like feature requests and fixes and so on,
where you're talking about an issue and you know, you and you know,
you and your team are figuring out what you should do and you're just like,
hey, at Depp and go do this.
Or on the other hand, you know, a lot of the more, I'll call it like the repetitive tedious tasks
that come up often in engineering work.
And so that's often, you know, migrations or modernizations or refactors or version
upgrades or, you know, it's crazy how much testing and documentation, it's crazy how much of
software engineers of the world's time is, you know, more like things like going and fixing your
Kubernetes deploy than it is things like, you know, building like and coming up with
dependency management, yeah, all that kind of stuff. What metrics can you share on where the business
is at? Yeah, so Devin is deployed in thousands of companies all over the world. You know, we work with
some of the biggest banks in the world like Goldman and Citibank all the way down to, you know,
startups with two or three people.
And in general, like a lot of how we look at things
in terms of merged pull requests
and getting Devin to the point where it is a significant
percentage of the merged pull request in an org,
typically in a successful org,
Devin is merging something in the range of like
30 to 40% of all the pull requests
that come through. And you talked about this
async model, but isn't it the case that
as I look at other
the GitHub copats and the cursors
and everything like that, I mean, they are
or cloud codes, they are not
they're not fully synchronous because you're
you prompt them and they go off and do something.
And so are these distinctions a moment in time thing?
Do they kind of go away where everyone is synchronous in the cases when they can do it instantly
and asynchronous in the cases where they don't?
But is this a durable distinction?
It's a good question.
I think the two experiences continue to exist for the next while.
And then I actually think that figuring out, you know, the shared experience between them actually
is the really interesting thing, right?
And that's a lot of recently with windsurf and things like that.
like it's something that we've already been thinking about
and now are pretty excited to ship some things
in the near future on.
Do you know the concept of like essential complexity
and accidental complexity?
Yeah.
Okay, yeah.
And I think there's a real thing where maybe one way to describe it
is the ethos of a software engineer,
what it means to be a software engineer in my mind
is basically just somebody who solves problems
in the context of code, right?
It is somebody who tells the computer what to do
and makes all these decisions of, you know,
it can be big decisions like what is the right architect.
that we want to use for this, or it can be like a lot of these micro decisions like,
oh, like, by the way, there's like a case where this balance is less than zero, and what do we
want to do here? Should we show, you know, an error or should we, you know, request this or
whatever, right? And all these decisions, you know, are what people typically call the
essential complexity of like, what is all of the actual underlying logic of the decisions of what
the software is doing, right? And the accidental complexity is basically everything else, you know,
like all the things that you have to do to support things as they scale, you know, or all
of your standard, for example, anytime you have a class, you probably have all the standard
grud features along with that as well, where, you know, everyone knows that you need to have that
in your class, but there's no real decision that needs to be made in terms of going and doing that,
right? And it's an interesting thing, which is, you know, up until, you know, AI coding has come
along, I feel like the meat of software engineering has been in making the decisions, and yet you spend
80 or 90% of your time doing more of the latter, you know, of just going and doing the routine
implementation and so on, right? And so I think this merged experience that comes up is basically
something where for anything that actually needs you in loop where you can go and make the decision
and you're looking at the high-level strategy or deciding what you want to build, you're involved
and you're doing that synchronously. Then for all the parts that are hero execution, you are
able to hand that off asynchronously. Right. And so the interesting thing is that, obviously,
for an individual projects, there are typically long stretches that actually are one or the other
and it alternates between both of them, right? And I think what that will
effectively look like is, you know, the synchronized experience is the IDE where you are looking at
the code directly and you see each of these things. The asynchronous experience is the agent that will go
off and do each of these things, but to be able to go back and forth between your IDE. So you want
the engineer to be interactive with the agent as it's going and working, but on the high-impact
moments of important choices as opposed to all the groundwork. How do you get large enterprises
comfortable with giving Devin's sufficient permissions to be effective? Yeah. Like, you just
about the migration use case, super boring.
And so you change the table and get it talking to the new table,
and then eventually you delete the old table.
That last step is kind of scary.
Yeah.
I think people still have, you know, models hallucinate way less than they did,
but people still have fear of the model just making something up and doing it.
And so, yeah, how do you get people comfortable with giving it enough power to be effective?
So we pretty strongly recommend that people using Devon don't give it,
you know, prod database access, for example.
That's one way.
I don't know of any instances where it has been an issue or things like that,
but obviously, you'd just rather not take that chance.
The framing that I would give, honestly, is, you know, we have processes for these things
because humans make mistakes too.
And that's why we have pull requests and review, and that's why we have CI,
and that's why we have all these things already, right?
And so Devon naturally slots neatly into all of these things.
And so typically the way that folks will work with Devin is, you know,
they're doing some big code migration and they'll break up the task or,
maybe they have 50,000 files that all need to go upgrade from this version of Angular to that version or something like that.
And Devin will go and do each one and it'll make poor requests, right?
And so you will go and review the code and make sure things will look correct, but there's still this human.
It's back to your point of incidental complexity where the reason of migration is time-consuming is not the actual single deletion step like all the time cast comes in other places.
Yeah, yeah, exactly.
I think in practice, what we see with folks, especially in these kind of like enterprise migrations is, you know, when folks measure internally,
they see something like an 8 to 15x gain for a lot of these use cases with Devon, because,
yeah, as you're just reviewing the code. You know, you're not going and writing every single
line or going through every single reference or things like that. So let's talk about that,
because I think all organizations around the world are trying to figure out the productivity
impact of AI coding. And I think what everyone sees is engineers for sure want to have access to
two AI tools for coding, it's not totally obvious on the like PRs per dev type metrics and what's
happening. Generally you see some increase there, but of course it's not clear how good even a,
you know, pull requests per dev metric is. And then maybe you can say that there's some,
you know, ongoing maintenance cost of if you're shipping low quality code or something like that.
Yeah. And so I feel like everyone right now is looking for some slam dunk productivity data
on what is the impact of, you know,
there's probably some CTOs looking for the slam dunk data
to justify, you know, the spend to their CTO.
What's your view on how big is the productivity impact?
Is it actually measurable?
Yeah, for sure.
Yeah, so I think this is something where actually
this gradual shift towards agents
actually will help a lot, as it turns out.
If anything, I think, to be honest,
I think IDE productivity is often underrated
because, you know, how do you state it to your point, right?
Like, you look at the numbers
and it's, you know, of our engineering,
on average people took the tab completion 238 times, you know, this week.
It seems quite clear that that should be worth something and it should make you faster,
but how much faster does it make you? It's a bit harder to say.
On the other hand, with agents, you know, a lot of the workflow, obviously,
is going and doing the task for you, right? And so if it's a zero ticket or something or a migration
or things like that, where you typically do have a good sense of how many engineering
hours are going to be needed for this and what's going on. And because it's doing the whole thing
end-to-end, it's a lot more clear of like, yeah, you didn't have to do this migration anymore.
You reviewed the PR in five minutes and like, that's all done.
Yes, yes.
And I think as time goes on, I think these things will become more and more and more clear.
There is a view that some people have out there that coding tools are a moment-in-time thing.
Yeah.
That get run over by increasing model performance, you know, GPD-6 or GPD-7.
Yeah.
Presumably you do not hold this view.
Yeah.
How do you avoid getting run over by the labs?
Yeah, yeah, for sure.
So, look, I think the labs are obviously, like, I think they're incredible business.
Like, as best as I understand it, you know, I would kind of describe this view as like a, call it like the nihilist computer use take.
Which is just like, of course, all of these different things that we do in the world, you know, in knowledge work just involve using a computer.
And the AI is going to get better and better and better at using the computer until some,
day there is nothing left except just the AI going and using your computer and doing your work
for you, to the best of my understanding, is kind of the argument there. I see the wisdom of it
and this is the kind of thing that's very hard to disprove. But I think that the, you know,
in practice what we've seen in the space is naturally there is a lot of contextual knowledge.
There's a lot of like industry details. There's a lot of, and so, you know, as we were saying,
like going and doing some angular migration or doing some, you know, it's not to say that
that these things can't get better.
In fact, I think they will continue to get much better.
But I think that the way that we make models better and better at them
is by giving it the right data of like, you know,
how good can you be at Angular migrations if you've never seen
Angular, you know, you've never done an Angular migration yourself, right?
And there's this kind of a cap on that.
And obviously, there are all sorts of these things of, you know,
using your data dog to go and debug errors or I think the biggest thing I would just say here
is software engineering in the real world is so messy, you know,
And there's all sorts of these things that come up.
And I think in practice, you know, most disciplines look like this.
And I would say the same thing about law or medicine and so on.
And so while the general intelligence will continue to get smarter and smarter,
I think there is still a lot of work to do in making something both, you know, on the capability side,
really good for your particular use cases, but also in actually going and delivering a product experience
and bringing that to customers of how that actually happens in the role.
So it's not a general intelligence task.
It's a specific intelligence of, you know, working in the business.
the Stripe code base requires some general intelligence, but requires a bunch of context,
requires working within the workflows we have and everything like that, and you think that persists
as an area where you need to specialize.
Yeah, exactly.
Maybe one way to put it is, I think the argument is something like a super intelligence,
and I think in some sense, yes, I think you could consider us short super intelligence.
I think what we're getting to with RL as this thing is improving and improving, like,
and we see more and more of the gains and people are developing the techniques.
You know, I think of RL and this paradigm of AI as basically the platonic ideal of it is the ability to solve any benchmark.
Right.
You have exactly a data set of here are the things that you want and here's how we measure success and here's how we do that.
And whatever that benchmark is, it can be the hardest thing ever, you know, it can be like unsolved math problems or whatever.
Someday we want to get to the point where we can just take that and train a model that will just get 100% on it.
And I think, frankly, we're moving towards that.
that idea a lot faster than most folks would have expected.
I think we're really, I mean, there's been some pretty crazy developments like the IMO
gold medal or like the scores on Sweet Venture or things like that.
The thing is when that happens, I don't think what we end up with is just pure ASI,
end of humanity, human knowledge work, or whatever.
I think the thing that we end up in is basically a point where the hard question is,
all right, now what is the benchmark, right?
And I think defining the benchmark in all of these spaces is kind of like a lot of the
practical real messiness of the world, right?
And so for a software engineer, obviously, you know, it's like, yeah, like, what are all the tools that you interact with on a day-to-day basis?
How do you use those tools?
You know, what does it mean to build a representation of the code base over time?
How do you decide whether you shipping the feature was successful or not successful, you know, all of these various things and creating the right environments around them?
And so can there be a good benchmark for a model's performance on the kinds of things that Devin wants to do?
Or is that just, is like Devin's business model and, you know, Devon's revenue is the benchmark.
Yeah, yeah.
Yeah, yeah. It was a good question. From our perspective, we have a lot of benchmarks internally.
You know, the biggest is one that we call junior dev, which we might need to upgrade to senior dev pretty soon.
But it's basically the ability to do a variety of just random real-world junior-deaf tasks.
And so, you know, we've shared some of the examples. Obviously, we don't publish the whole benchmark because then it would, you know, get obviated.
But a lot of the tasks are things like, hey, like, you know, you need to go and, like, fix this Grafana dashboard and get this going and then pull up the results.
And, you know, this is a very common thing that a software engineer does, right?
And the thing that's hard about it is perhaps not some algorithmic coding thing itself,
but it's like, turns out on the setup actually,
the server that's hosting this is running the wrong version of some package.
And so you have to go through the errors and figure out what happened
and then say, okay, I need to downgrade the package to this other one,
which is actually the right dependency for this thing.
And then I need to run it and pull this up and make sure the numbers look correct.
You know, things like that, which are basically as close as we can make them to
what real software engineers spend their time on.
And so have the newly released Cloud 4.1 and GPT5 done this benchmark?
Yeah, I mean, both of them are, the two of them are better at this benchmark
than any of the models that we've seen before this week.
As you think about the AI business and industry over the next five to ten years,
like you can think about all the different layers of the stack.
You have the data centers, then you have labs,
and then you have the application layers such as yourself.
Yeah.
Who benefits?
What gets more competitive?
what gets less competitive.
Are all these just classic competitive oligopolis?
Yeah.
Lots of the market structure.
So everyone always makes fun at me whenever I say this,
but I think all the layers are going to do very well.
Like I think all of the...
There's just going to be a lot of AI.
I've been saying this at least for the last six or 12 months.
And I think, you know, we've seen prices go up a decent bit across all of these.
But no, at a high level, yeah, first of all,
there's going to be a lot of AI.
It can't be understated in the sense that, like...
I think we're kind of coming off of a decade.
of a lot of various, you know, B2B SaaS and so, you know, I think there was the internet,
obviously, in like the 90s and early 2000s, and then there was the mobile phone and cloud,
which were kind of like late 2000s, early 2010s, right?
And those were some of the biggest things in the last 30 years.
Over the last 10 years or so, I think there was a real time where most of the stuff that
was being built was a lot more incremental, basically, right?
Like each next thing and building for a particular niche or for a small part of the
workflow and making that more efficient.
And AI now, I think, is the total opposite of that, in the sense that, you know, now we're talking about the entirety of knowledge work and perhaps the entirety of physical work as well, depending on what happens with robotics, right?
And so first thing is there's just going to be a lot of AI.
And the second thing about where does the value accrue?
My honest answer on that is simple thing is value accrues wherever there's meaningful differentiation in the layer, right?
You know, simple, like if there's Nvidia and there's TSMC and there's, you know, like, for as long as
NVIDIA needs to work with TSM, and for as long as TSM needs to work with NVIDIA, of course,
there will be some rubbing up on each other's shoulders, but like they will continue to do great,
right?
You kind of see this down the stack as well, right?
I would argue that the problems that are being solved in all these different layers are very,
very different problems that have pretty meaningful different differentiation, right?
You're saying this prevents too much vertical integration, basically, where you get the layers
kind of keep each doing their own thing.
Exactly, yeah, yeah.
And I think there's a real diff where, yeah,
as soon as you go from hardware to, obviously,
foundation model training is its whole own can of worms
and very much, like, the DNA of the companies
is finding exceptionally strong researchers,
giving them as many GPUs as you can afford to give them
and setting up a culture that kind of, like,
orientes around that, right?
And then the application there, I would say,
is really focused, I would say,
obviously it has a lot of the elements of research as well,
but I think in particular is really, really focused on just figuring out how to make one use case work.
For us, for example, the only thing that we care about is making, you know,
is building the future of software engineering.
And maybe one thing I would call out is like, you know, people often talk about, like, AI code,
abstractly in a vacuum.
I think there are a lot of companies that think about code, you know, in the foundation model layer or things like that.
Like, I think we uniquely really think about software engineering, right, and all of the messiness that that comes with
and all the product interface and all of the delivery and the usage model.
and of course, like, a lot of these particular capabilities
that come with that.
So I think there's like a real, you know,
everyone has their own DNA
and everyone has their own things that they do best.
That is so cool.
We at Stripe have been thinking a lot about
building the economic infrastructure for AI
and what is required.
Yeah.
You can have an agent acting on behalf of a person
and you want to be able to just be prompting
or doing stuff in your app
And part of the tool we use that your AI can engage in is going off in conducting commerce in the real world.
And so we're building infrastructure for that.
And then we notice that because of the economics of AI, everyone has usage-based models, right?
Per token, per what have you.
And so we're building out, you know, usage-based billing infrastructure.
And again, we find the billing systems people are building on Stripe, they're very different from the classic SaaS is per seat pricing, whereas, again, everything in AI is per use.
unit consumed. I can get into how the agents engage in commerce with each other, where there's
no human in the loop. So there are all these ways in which our product roadmap is being formed.
But I'm curious what you think the economic infrastructure for AI needs to look like. Are
the things that we should be keeping in mind? Yeah, yeah, for sure. Yeah, seat-based to usage
base, big, big one for sure. I think on both sides, right? From the perspective of one,
seats don't really make sense when it is like the AI themselves are arguably seats as well.
They're doing a lot of the labor too. And then on the other side,
I think usage of obviously just goes so naturally with the cogs themselves because a lot of this is, you know, effectively GPU spend on how much you're spinning the models, basically.
And so I think that makes a ton of sense.
The other big one which comes to mind, obviously, is just for there to be an entire agent economy as well.
Right.
And so I think today I would say is, you know, still probably more of a talking point than a reality.
But I think things are pretty rapidly changing and getting to the point where your agents are, you know, funnily enough, we use Devon.
Devon is obviously entirely focused towards software engineering,
but like, we order our door toadash on Devin.
You know, we order our Amazon packages with Devin.
And it's like, there are pieces of that that turn out to work nicely anyway.
So you order your Amazon packages with Devin?
Yeah.
So you're just in Slack and you ask it to buy something for you?
Yeah, yeah.
Like just at Devin, can you go buy some more whiteboards for us or something like that?
At a certain point, do the real-world things you ask Devin to do run into just blockers with sites
trying to block bot activity?
You know, a lot of Devin working really well, obviously, you know, relies on Devin being able to do these things and then you get through a bit.
But some of these things, you know, I think are quite natural with the model, which is, you know, you often have API keys or secrets or things like that that you want Devin to be able to hold on to.
And so that works for credit card numbers as well.
And obviously, there's a lot of work of, you know, real-world software engineering doesn't involve a lot of just going and browsing the web and finding different sites and clicking around on them.
You know, even if you're just testing your own front-end or.
putting in documentation or something.
And so good browser use, I think, is an important piece of that as well.
And I think it's just kind of something that's...
So shouldn't you build a consumer app?
Like, doesn't everyone want this Magic Wand app or you can just have your virtual
assistance?
Like, it's a million virtual assistant startups.
It seems like none of them have really gotten to any scale.
Yeah, it's a fun question.
I think from our perspective, like, I think on the one hand, like, it's fun seeing
Devin go and do these DoorDash things.
At the same time, we also just know that, you know, our team is so small.
and we just don't have the kind of focus
to be able to do that in addition to doing software engineering.
You're pulling up Devin and you're seeing this,
and then on the other side there's like the IDE there,
but like, you know, Devin's just going on DoorDash or something.
It's a very like fish out of water experience.
And I think it's fine for us to keep it.
But you know the way a lot of product development follows from people noticing
how a product is being used.
Exactly, in these emergent patterns.
Like Twitter especially, you know, people started linking to photos off-site
so they built, you know, in Native Image support,
or the hashtag was invented by the community.
So similarly, you know, you're checking the Devon logs
and you notice people are buying a lot of DoorDash.
Like, maybe that's a suggestion on the product side of things.
Yeah, yeah, that's funny.
Well, to be fair, it's mostly just ourselves.
I know, still.
It's still emerging product usage.
I agree, I agree.
It's a fun one.
Yeah.
That's funny.
I love that.
Yeah, we had a fun one where Devin was,
Walden had a flight that got canceled
and was trying to, you know,
use Devon to go and, like, negotiate with the airline
to get the refund for it.
And Devin went to the site,
and naturally the site forwards you to their agent
to have the conversation.
And then Devin was kind of explaining these things
and wasn't making progress.
And at some point, Devin said,
like, this is not working.
I need to speak to a human right now.
And did it?
It did.
Yeah.
So it got to the human,
and then the human got on the line
and then it sent some,
like the link to like the airline contract
of like, oh, Section 22 says this, this and that,
and then Walden actually did get.
But sorry, Devin was speaking?
Devin was chatting with the human.
I see.
We made it past the robot agent.
That's funny.
Equivalent and then got to a human.
And did it successfully get the flight refund?
It got the refound.
Okay.
Again, the people want this.
Going back to the economic infrastructure for AI,
the other thing that we think about is it feels like trust is going to become a bigger deal online.
I don't quite know what form that takes.
Because obviously, you know, it's been a big bad internet for a long time.
There's a lot of scams out there.
It's a lot of hacking.
But I don't know.
The hacking attempt.
become more sophisticated, the deep fakes and everything. And so having a good sense of who is a trusted
individual, who is a trusted business, just seems to become much more important in this world.
Yeah, yeah, like related to that too, I also think one of these things, you know, I feel like
the cloud flare with agents and everything is a hot topic. And explain the cloud flare issue.
Oh, yeah, yeah, of course. So, you know, there's a lot more agents browsing the web these days,
and there's been certain things, you know, protections set up to not give agents access.
to websites. And I think the paradigm, you know, up until now, the paradigm for a lot of this stuff,
I mean, there's robots. TXC and all these things, has often been basically almost like a, you know,
there are tons of things which you are not allowed to do as a non-human. And I think what we will
probably need to see a lot more of over time is basically like delegating access, if that makes
sense, like making it more clear that an agent can do something on your behalf. And in some sense,
you're attaching some of your reputation to it, too.
There's a monetary question of how this works out,
but there's also just, like, actions that the agent takes
are attributable to you and on your behalf.
But the great point.
Right now we have, like, bots versus no bots,
you know, clankers versus clankers not allowed,
whereas instead it needs to be bots allowed if you sign for them.
Yeah, as I was just saying,
like, simple version is just like if you're signed into your Google Chrome,
like email account and you have a verified address,
then you can have an agent run in that browser window
and do things, but all of it, you know, you're responsible for the work than it does.
Yes.
Yeah, it's sort of like API key permissions, but of the mass consumer scale across everything
and all websites and everything.
I like that.
How does the existence of Devin affect your own hiring of engineers?
Yeah, I mean, from our perspective, we've always, you know,
loved keeping the core engineering team very tight and very elite.
What's tight?
Like, 30 people?
Yeah, so up until a few weeks ago, our whole team is about 35 people of who,
Across all roles?
Across all roles, yeah, of whom, I mean, almost everyone actually is an engineer by background, funnily enough.
But what we call core engineering is, it was about 19.
With windsurf, obviously the team count has grown a lot, but actually, you know, with core engineering itself,
it hasn't actually gotten all that much bigger.
It's gone from 19 to something in the range of like 30 to 35.
Okay, so you keep the engineering team smaller.
And are the engineers, how are the engineers themselves different versus a company being built 20 years ago?
Yeah, so it's a pretty different profile of the work that we have to do in the sense that, like, there is a lot of execution and implementation that has to be done, but Devon does that so that humans don't need to.
And so what we typically look for, our whole interview process, for example, for Lottis, is basically just having people build their own Devin in eight hours and seeing how far they get with it.
Sorry, build their own version of Devon or build stuff with Devon.
Build their own version, their own full end-to-end agent in like eight hours or six hours or whatever.
Yeah, I think what we find is, and I think this, you know, we'll see this trend generally in software engineering,
which is knowing all the little, memorizing all the facts or knowing all the little details or being really good at the syntax of some language or things like that are going to be less important.
And what's going to be more important are a lot of the high level decision makings or understanding the technical concepts really well.
Yes.
You know, having a good sense of products and just having a good intuitive sense of like what to build and what to do and being like, you know, like a self-owner that way too.
Yes.
And so, yeah, a lot of our team actually are specifically former founders, which is kind of a fun one, like of our initial kind of 35, I think 21 of us have founded a company before.
And so it's been a very high density of that.
Wow.
When will you hire your last engineer?
It's a good question.
I'll make a distinction here, which is I think that there will come a point, and my guess on this point is probably in the neighborhood of, let's say, two, three, four years from now where we start.
using code as the main interface.
And basically being a software engineer really is just instructing your computer and
telling your computer what to do and saying, oh, like, you know, you're looking at your own product and you're saying, hey,
you think two to four years from now software engineers are not really looking at code in their day to day,
just like they don't look at assembly, you know, today.
Exactly.
Yeah, yeah.
And so that's going and looking at your own product and deciding, oh, yeah, like, we need to make a new page here.
By the way, like all this data, let's save this this this way, and, you know, let's index this according to X, Y, and Z, you know, because here are the things that we're
look ups that we need to do or whatever,
making a lot of these architectural decisions,
but not looking at the code themselves,
at least in the majority of circumstances.
I think at that point, obviously the jobs change a lot.
Funnily enough, I mean, I think if anything,
we will have way more software engineers, not fewer.
And I think just because the interface is not code anymore
doesn't mean that the core skills of software.
Yes.
People often ask us, like, my son or daughter
is in high school or is just starting to call,
should they even be studying computer science?
And my answer is always absolutely yes.
If anything, you know, funny enough, I feel like university computer science always had the
opposite sin of doing too much of teaching you the concepts, what programming was about
and what computer science was about, and not enough of like, all right, here's like syntax that
you need to use and like here's what it means to get a React app set up and whatever.
I think we'll get to a point where those theoretical concepts and that high-level understanding
of, you know, maybe in one line, like the model of a computer and how to make decisions,
you know, problem solve with the computer as a tool.
as a tool, that is what programming will be.
Yeah.
And if anything, there's going to be a lot more software engineers.
Yeah, I think one of the nice things is everyone talks about Jevin's paradox and how it relates
to AI.
You know, I think there's nowhere that it's more true than software because, you know,
we really never seem to run out of demand for more code and more software.
You can just write a lot of software.
Yeah.
The half-joking way to say is, is despite how many software engineers in the world, you know,
we all know this, there are so many products out there that are still so bad.
Yeah, yeah, yeah, yeah, yeah.
You know, you're locking into your bank or you're doing.
dealing with your like, you know, checkout at retail or whatever.
And then there's all these things that are still like super outdated, super buggy.
You're logging into your healthcare platform or whatever,
and you're trying to click around and find your thing.
And it's like...
We haven't finished writing all the software, yes.
Yeah.
Isn't it shocking that the UIs haven't changed at all?
So we still...
We talk to Siri, which is the same, I mean, button placement and the same brand on the iPhone
as pre-transformer models.
We, you prompt Devon via Slack.
Yeah.
You know, we use our AI tools in, you know, in a web browser, and we enter them into a text box like, you know, we're playing Zork in the 1980s or whatever that came out.
And so, 70s, maybe, I don't know how Zork is.
Do you know what Zork is?
I don't.
I don't.
I don't.
It was like the original text-based adventure game.
Oh, I see, I see.
Yeah, yeah.
But, yeah, when are we going to see AIIs?
Because it's very retro right now.
Yeah.
Yeah, my high-level thought on this is, you know, you always see this with new waves of technology.
Like, I think mobile phone is a great example, where, you know, the initial apps kind of just look like basically websites, but in a spoiler box, you know.
And over time, you know, you can still get a lot of value out of those.
Your core value profit of the phone was already there.
But, of course, over time, we built a lot of cool touch interfaces or we, you know, developed a lot of the science of what makes a good app U.S.
Yeah, but we've no multi-touch.
We've no rubber banding.
Yeah.
Yeah, I think we are, you know, I think we are entering that phase now where, you know, for a few years, it was just kind of like replacing existing flows and just using AI to do that better.
And now we're starting to think about a bit more of these kind of like various generative flows.
I mean, maybe the simplest example that comes to mind is a lot more products now have the little chat box at the bottom where, you know, rather than having to click through all the menus yourself, you can just kind of ask the chat box and find that, which is one very, very simple version of that.
But, you know, I think there's way more innovation to do.
Yeah. One framing, I was thinking about with this, is, you know, it became clear shortly after
the invention of the transistor and the microchip that everything would have a microchip in it,
you know, everything could benefit from having a small computer in it, and, you know, your car would
have a small computer in it, and your dishwasher would have a small computer in it and, you know, everything.
And there's some equivalent where everything will pass through a transformer model before it's consumed.
Yeah, one of my thoughts on this, too, is I think AI is, I'd say you need.
uniquely different from some of these previous ways in an important way, which is personal
computer or internet or mobile phone. All of these had a, one of two things were often both.
One was a big hardware component of like, yeah, you had to just go ship modems to everybody
and you had to get people on the internet and you had to give everyone a phone first, right?
And then two was like a very core critical mass effect or like an empty room effect or whatever,
network effect, whatever you want to call it, where the internet was great and all, obviously,
but like it doesn't really get that useful
until all your friends are on the internet too
and like the restaurant that you're looking up
is on the internet too and you know various other things as well
right? AI actually has neither of those problems
and as a result what you kind of see is like as soon as the tech
works for somebody you know it's pure software it can work
single player and give you a ton of value directly
it kind of works for everyone.
I think there's been a few things that we've seen as a result
that one is you know there's a new person posting
that they're the fastest company from one million to 100 million
every you know every couple weeks because
Because AI is just so much faster as soon as it works, it works for everyone.
Yes.
But I think the other part of that is, I think, to your point, I think there's actually a bit of
lag with product, I would say, where I think you could freeze all the capabilities today
and have no new models and no new research come out and there would still be like a whole decade
of product progress to make.
Whereas I think before, you know, the product progress kind of tracked alongside the distribution
itself, now it's been much more sudden where it's like, you know, two years total where
everyone's been thinking about it.
And honestly, if we factor in a lot of the more recent capabilities,
agentic capabilities, things like that,
it's arguably less than one year for a lot of these.
And we are all kind of grappling with that all of a sudden
and trying to figure out what the right new product experiences are, right?
And so it's just taking a bit more time.
What are your AGI timelines?
Yeah, I think we have AGI.
Okay.
Now.
Well, so I was going to say, you know, there's this joke that people talk about,
which is, you know, back in 2017, if you ask, you know, do we have AGI?
The answer is no.
And today, obviously, if you ask if we have AGI,
the first thing everyone always says,
well, you have to go define AGI.
Yeah, yeah, just hemming and hawing.
Yeah, yeah.
And I think it's kind of true in some sense of...
Devin will order your Dernash for you.
Sounds like AGI to me.
Yeah, yeah.
And so, so obviously a bit of a facetious answer,
but my honest opinion is I think there is some, you know,
rapid, singularity, superintelligence thing
that people kind of talk about.
I would guess it's pretty hard to say.
You know, nothing's impossible.
I would guess that that's not something that happens in the immediate, immediate future,
especially because, you know, as we said,
that a lot of the work to do is going and collecting all the real world.
What are the problems that you want to solve?
What are the, how do you define success for all these things?
With that said, I think, yeah, I mean, we're going to just keep, like,
I think it's not so binary, basically.
I think we're just going to keep rolling out more and more improvements
and these things are going to be more and more capable.
But I don't know that we have some sudden shift, at least for the next few years.
Yeah.
No, that makes a lot of sense.
We've got to talk about wind surf
It's like it played out so quickly
So give us the play by play
So we heard the news
That it was going to be Google buying windsurf
Or I guess not technically buying
This whole deal that was happening
That Friday at the same time everyone else did
Okay
So this was not something that played out in advance
The Friday where the news came out
It was basically just as sudden for us
We heard some rumors maybe the night before
Devin was scrolling Twitter for you
Yeah exactly
Yeah Devin came back and said
hey, you guys should check this out.
We probably should look at this.
And so we heard the news then, and naturally that afternoon,
we were kind of talking about it and thinking about, like,
is there something that we should do off of this?
It's not uncommon that there's some crazy news that happens in AI, you know?
But this is especially, I think, you know, in our space.
We talked about this idea.
We reached out to them cold that evening and got to meet the new windsurf leadership,
you know, Jeff and Graham and that evening.
And as we were kind of both talking about it,
I think we kind of came to this conclusion together,
which is if there is something to do here at all,
then it has to be ready to go by Monday morning.
You know, because everyone, all the customers were realing,
the whole team was like, do I have a job?
Do I not have a job?
It was a melting ice cube.
Exactly.
And so it's like if it even waited until Thursday, you know, instead of Monday,
like it was people were going to cancel their contracts,
people were going to get, you know, be interviewing at other places.
And so we said, okay, this is this is this, what this means is like,
If we want to explore this, we have to just spend the entire weekend on this nonstop.
A lot of fun moments there.
I mean, we got to kind of the handshake agreement that Saturday.
And then obviously there's all the legal and everything to figure out.
You all pulled an all-nighter that Sunday night.
We had a very optimistic plan that we were going to get signed.
You also pulled an all-night of the Saturday night?
Or did you get some sleep?
We got a couple hours of sleep on Saturday.
It was especially, I mean, the huge shout-out to Jeff and Graham and Kevin
because they had had a pretty rough few days.
It was very essential.
More as well, actually.
So they were already pretty sleep deprived coming into it.
We were going through it.
We had this optimistic view that we were going to get it signed on Sunday night, and so then
we could go and focus on filming and figuring out how we address the team and everything.
Obviously, that did not happen.
And we got it signed on Monday at like 9 a.m.
Because us and the lawyers were up all night, basically just sorting out all these things.
We luckily filmed the kind of WinSurf video in the WinSurf studio.
We said, okay, we should just film it anyway.
You realize you're going to nansack positions without a video.
Yeah, yeah, yeah.
So it's always nice to have one.
And then as soon as we got things signed,
we were up in front of the whole team and giving them the update
and then sharing that publicly pretty soon after.
It was a lot of, it's fun.
I live for these moments, honestly.
So you read the news on Friday,
and you signed the deal on signed and announced to you on Monday.
But that means that you decided more or less instantaneously
that you wanted to buy the remaining part of windsurf.
Yeah, so I think we talked it through on Friday evening.
And I think from our perspective, there were a few things that were nice about this.
First of all, obviously, you know, we know the space very well.
So in that sense, we didn't really have to diligence the product or the customers because we knew that, right?
But as we were kind of understanding the pieces of like what happened exactly with the team,
how many of the folks are still there and who last.
You know, we found that there was a very nice synergy in the sense that, you know,
there was a core kind of like research and product engineering team that went to Google.
And all of the other functions were entirely intact, which includes enterprise engineering, infra,
deployed engineering, go-to-market, marketing, finance, operations,
all these various things.
And funnily enough, I think with cognition, for better or for worse,
I think we had done a good job of building out this core research and product engineering team,
but we're, you know, I think a little bit behind on growing all the other functions.
And so we found a very natural fit there as well.
And as we were kind of just talking, you know, it's like they had J.P. Morgan and we had
Goldman Sachs and they had, you know, there were all of these kind of just like very natural ways to fit in.
And so I think from our perspective, yeah, we knew there was something,
really interesting there and we wanted to do it.
And a lot of the rest was just figuring out the details.
So you got to acquire a bunch of people
who have lots of familiarity with the space.
They have a product offering that is in an adjacent
but not identical place to Devon.
And so you get accelerated, it sounds like,
the go-to-market efforts and broaden out the product portfolio.
That's how you think about it?
Yeah, yeah, absolutely.
And then, of course, the products themselves, I think,
are, funnily enough, we were thinking about
what does the interaction of an async product
like Devon looked like with a more sync product.
And we had some ideas for certain synchronous things
that we wanted to build.
We weren't going to build an IDE entirely
because it felt like there were a couple players
in town already.
But as it turns out, you know, having the idea,
there actually were a lot of natural synergies
with a lot of the synchronous stuff that we thought about.
And, you know, very simple thing.
We shipped Wave 11, you know, a few days later
after we closed that deal.
And there are a lot of these basic things like,
yeah, like I'm being able to access your deep wiki
in your IDE or being able to use all of the like
Devon code based representation in search
or, you know, spinning up the agent there, right?
And all of these things, I think
think we just felt a lot of natural compliments. And so from there, kind of felt like, you know,
if there was a right person to work with and do this with, you know, it would be.
So in six months, do I buy Devons and I get windsurf bundle? Do I separately buy
windsurf and I can buy Devon? Yeah. How will it work? Yeah, a lot to figure out still.
We certainly want to keep each of the product philosophy is the same. Like I mentioned, like I think
there will still continue to be both sync and async products. But I think making the integration
between them much stronger and much easier, and I think it's going to be really nice. And so
Certainly a lot that'll be much easier from the customer perspective, but if for some reason
they really wanted to use one of the two, I'd imagine that they would still be able to do that.
It's obviously been an interesting aspect of the AI space, but there has been a number of
these 49% licensing type deals to avoid the risk of an acquisition being blocked companies
by a license to the IP and then the talent that they want to be able to be sure comes
with the company.
Do you think that stays as a thing in the AI?
It's a funny moment in time thing, right?
Yeah, I certainly don't feel like I'm the expert on this one.
It's the thing that I find funny.
There's one new beller whistle each time.
You know, I feel like there's a...
Unlike all the legal and contractual stuff.
Adapt, inflection, character, scale.
You know, like, you see, like, there's one...
And now we do this licensing deal.
And so I think the meta-game around that is certainly developing.
There is some amount of polarity
at the top level of AI as space
in the sense that like there is a point
at which you want to just have
like, you know,
these things do scale with resources
and they scale.
And so I think basically the games get bigger,
I guess is one way to put it.
And I think for most companies,
the question is basically whether they think
they will get there themselves
or whether they want to work
with another company.
You're saying you would expect more M&A,
whether it be like classical M&A
or this new model of M&A
because they're skilled benefits in this game.
Yeah, like maybe one of the same.
of my hot takes is like, I think for a lot of the big, of course, there will be, you know,
many medium-sized outcomes in AI, but, but I think in this space a little bit more so than
previous ones, it's a little bit more polarized towards like you become a hyperscalor or
bust. And so, so, you know, for some companies that feel like that is like, you know, that is
the trajectory and the moonshot that they want to go for. And that's one thing. For others, like,
you know, working with someone is something that people do. And so now as you're bringing the
the windsurf team on board, cognition has this,
very intense culture.
You know, you guys work, you know, you work on the weekends, you all work out of this
house.
And so you're doing this buyout offer.
Yeah.
Yeah.
Yeah.
I think for us, it's, you know, and most folks have been really excited to come in and do
it.
And only a small fraction have taken the buyout.
But I think from our perspective, we just want to make sure it's an opt-in, you know,
situation for everyone because, you know, let's be honest.
It isn't for everyone.
and I think it is a very kind of intentional thing there.
Wasn't the intensity you want people to,
what did you want people to opt into?
Upt into the intensity and the new culture,
and yeah, we're gonna be going after some very ambitious goals.
You know, I think by revenue standards
or by whatever you wanna call it, you know,
there are, you know, folks might call us
a mid or later stage company,
but from our perspective, you know,
we're still very much early stage in terms of the profile
of what happens next and how much
more there is to build and how much more there is to do. And obviously, at an early stage,
yeah, we do all have to be, you know, signing up for the uncertainty and the willing to this
to just go and take on a different challenge every week and to, you know, to put in a lot of hours
and to have that culture. That was a big piece of it. Obviously, you know, regardless of what
happens, we wanted to make sure people were well taken care of. But, yeah, every day,
cognition is the largest company you've ever run. You're speed running coming up to, it was true
with me with Stripe as well, to be clear, because you're speed running, learning how to run a
company. I'm curious how you, how do you learn this stuff? How do you say I, but how do you learn
more broadly? Yeah, yeah. No, I mean, it's, I've got a lot to learn still for sure. I think
many of these functions are, if anything, you know, like I mentioned, we have underinvested in a lot
of functions, maybe because they're not as top of mind for us as they should be. And now that's
something that we're pretty actively working to do more of. I don't believe in like professional
coach or career coach in the literal sense, but I think obviously you learn a lot from your peers
and your friends who are doing similar things. So having a lot of close friends who are working.
People who went to math camp with apparently. Getting to, yeah, learning from all these different
folks. And I do think as an entrepreneur, you know, it helps a lot to have, you know, a close group
of friends. And you can just be very honest and say, this thing is totally messed up. And I have no idea
what we're going to do and please tell me if you have done anything like this before,
you know, or things like that, which has been really helpful.
You know, I think Eric and Karim from Ramp, for example,
or all these various folks from math competitions or, you know,
my previous co-founder, Vlad from Lunch Club,
a lot of different folks that I talk to for advice,
and I think it really does help a lot.
Last question, I'm curious.
What is your information diet in terms of how you learn about the world?
Yeah, a lot of, I think,
Twitter is really, for tech news, I think,
is really the place to be.
We share a lot of things.
Do you find this too much video in the algorithm these days?
I think they are.
Like, it's kind of become TikTok.
There is a lot of video, but then I just don't watch the videos,
for the most part, or you see the first few seconds.
Which is an interesting thing to think about as people
who are making videos too, if like make sure you can convey your point
with no sound and with the first three seconds.
Like as much as you can do that.
I think there are still like another like 5X of users
you reach that are in that camp.
The Twitter algorithm is the extent of how AI affects my information.
But that's being you on the receiving end of AI as opposed to you using AI as a tool.
It's a good point. It's a good point.
I mean, I should have Devon, you know, just a GitHub actions.
The morning report like Zazu.
You have a con job, basically, where Devin just goes and does the morning report and gets that.
There's a lot of optimization to do still.
The presidential state, the president's daily briefing.
Yeah.
Well, Scott, thank you.
Yeah.
Yeah.
Thank you so much for having me.
