Cheeky Pint - What comes after smartphones, with Snap CEO Evan Spiegel
Episode Date: April 27, 2026Snap CEO Evan Spiegel joins John at the pub for a deep dive into Snap's "crucible moment" of 2026: the long-awaited consumer launch of Spectacles. Evan explains why he believes the smartphone... has become an isolating legacy device and how true AR glasses represent the first step toward making computing human again. They discuss the technical hurdles of fitting a spatial computer into a glasses form factor, why Snap built its own OS from scratch, and how Claude is transforming their software development, with over two-thirds of Snap’s new code now written by AI. Plus, the pair dig into the complex reality of teen phone usage, the distinction between social and media, and why Norway was the first country to embrace Snapchat.Timestamps(00:00:15) Snap’s crucible moment(00:01:05) Specs(00:09:12) AR as the right form factor(00:20:45) Stablecoin payouts on Stripe(00:21:46) Monetizing the camera(00:28:13) Social media vs messaging(00:47:37) Content moderation(00:59:49) Snap’s evolution
Transcript
Discussion (0)
This is pretty fine playing chess in the pub.
Cheers.
Cheers.
Good to see you.
Good to see you.
Thanks.
So give me the SNAP, 2026 update, product, business.
What do you spend your day as thinking about?
Well, we've described it as the crucible moment.
Actually, we described it as that towards the end of 2025,
and it is just proving to be true in a major way.
For a couple reasons.
One, we're about to reach a billion monthly active users,
which is a big deal for us.
We're really excited about the progress in the core.
Snapchat business. We're also on the verge of net income profitability, which is really exciting for us,
especially as we invest really meaningfully in hardware and our specs glasses effort. And that maybe
brings me to the last point, which is that specs are coming to consumers for the first time
later this year. So after 12 years of investment in glasses and the next generation of computing
and trying to make computing more human, it's actually coming. So it's a pretty extreme time
at Snap. And then we're doing all of that while transforming the business with
So it's a pretty full-on moment.
Why have specs been hard to get right?
Like the vision you guys have had for a while,
I think has generally existed for a while.
There were precursors like Google Glass.
And actually, was it a precursor?
Or did you guys have specs before that?
We've been working on specs probably since 2014.
I think Glass came out in 2013, I want to say.
Anyway, similar times.
You guys have been working on specs since very early on.
Describe some of the technical challenges,
because it seems technically
challenging. There's a lot of militarization challenges, but maybe give us an overview of why
specs are hard to make work. Yeah, the technical challenges are extraordinary. I mean, I think the
promise of specs is that you take the capability that people have experienced and sort of pass
through VR, right, but put it into a see-through glasses form factor. And that's the space that's
unoccupied today, right? You basically have very low capability, you know, smart glasses or AI
glasses, which are kind of like AirPods with a camera sort of thing. And then you have, you know, very high
capability virtual reality devices like the Vision Pro.
And I think the sweet spot for specs coming later this year is the wearability of, you know,
normal glasses, but the capability of, you know, a true spatial computer, like something like
a Vision Pro.
So the idea and I think the promise of glasses, or at least what I love about glasses, it actually
brings computing into the world.
I mean, I think this is something that computing has suffered for a very, very long time
is that it just, by its nature, has been isolating.
Right?
When I was growing up, you know, I loved computers.
I'd build my own computer.
But, like, to use a computer, you had to be in the computer lab at lunch when all your friends were on the schoolyard.
You know, and I think phones have continued that trend of pulling people into the screen rather than bringing people into the world,
helping people share experiences together with their friends.
And so the promise of see-through glasses is, like, you and I can sit across from each other, play a game of chess, right?
Design something, build something, watch something together.
That's totally unlike any computing experience that exists today.
What do you think in, say, 10 or 15 years' time, that computing mix looks like?
You know, there's going to be some amount of glasses, like, well, smart watches still in a place, or will the glasses do that?
I mean, maybe it's useful for the wrist measurements.
Do you also have, like, an Amazon Alexa-style AI speaker and how many with you, if so?
But I'm just curious, as you think about moving, you're describing moving beyond the smartphone.
What do you think that new equilibrium looks like?
I don't necessarily think we're going to move beyond the smartphone.
I think the smartphone's actually going to play maybe the most important role of legacy technology.
Sure, move beyond solely a smartphone.
Ah, yeah.
So, I mean, I think, you know, if you look at the capability of glasses, at least when it comes to specs, right,
what I actually would estimate is that a lot of the large screen use cases are the first to move, right?
So if you think about what's so interesting about specs, you can have a huge TV, right, with you almost anywhere,
a giant screen with you almost anywhere.
Why would you pay thousands of dollars to put two or three TVs in your home when you can have any size screen through, you know, lightweight glasses, right?
I think the same goes for a desktop display or a laptop.
And I think that's really valuable when you're traveling, of course.
I mean, I don't know, you know, it's super frustrating for me to work on a tiny laptop versus the big battle station.
Yeah, exactly.
And, you know, especially someone's looking over your shoulder, you know, and I think it's really hard to get things done on the road.
Okay, so one of the earliest things that glasses take is.
say, yeah, working ergonomically on a flight
where you're not kind of hunched over your laptop
hunchback style. But what else moves and also
what other devices do you think are in the mix?
So I think, you know, when you think about, you know,
use cases moving, I do think like the screen-based
use cases certainly are probably the best example of that.
What I'm more interested in, though, and where we're investing
most of our time is actually on like the net new experiences
that didn't exist before, right? And I think like that
actually is what made the phone so meaningful.
I mean, the desktop is still the best for word processing, right?
It's still the best for information retrieval and getting things done.
The phone is amazing for mobile communication.
Where glasses are really going to be extraordinary are experiences, right?
And I think that's a really big deal.
It's a big deal in terms of the way that people also want to, you know, engage with the world now.
I mean, young people in general, it's not a secret.
Folks want experiences.
They want to do things together.
They want to see the world in a new way.
And that's actually what glasses provide.
So to me, what's so exciting is not necessarily, you know, replacing the television on your wall.
it's playing laser tag with my kids outside in the glasses, putting dinosaurs in the backyard,
building Lego with them together. I think those are the sorts of experiences that show people
that computers can actually bring folks together in the real world rather than have us all
staring down at a little screen. Yes, yes. Maybe also usefully a GI proof where the future is
that you are at Coachella with your snap spectacles. And meanwhile, Claude is off, you know,
working on your desktop and doing the actual work.
Well, this is hilarious.
I mean, developers have already built ways to just through specs,
monitor what your agents are doing.
You know,
and you can just check in and kind of go on with your day.
I mean, I think, you know,
I think it's like commonplace here in San Francisco.
People will just carry their laptop around.
They're at the bar.
They'll quickly open it up.
See, check on the progress.
And then it's like, you know,
the joke about the more senior people are in the org,
the smaller the screen where, like,
the developer has, like, the two parallel monitors.
And meanwhile, the boss is, like, sent from my iPhone.
and it's kind of that, but for everyone,
is that everyone will be able to just monitor
the agent's progress from the specs.
I mean, I do think that's one of the really cool ways
that computers are changing.
Like, I do think the paradigm
that we all have to operate our computers all day long
is going away, and I think that's hugely positive.
Yeah, yeah.
And so what has been hard on the development of specs,
like battery, screens, motion sickness,
you know, there's all these things people talk about
in the context of AR and VR, and I'm curious,
as, you know, you're at the cold face,
what is being?
a challenge to crack or where does some of the snap IP come in in terms of
defensibility you guys have built?
Yeah, gosh.
Well, I mean, I'd almost want to say everything is hard about fitting a computer into
a pair of glasses.
But I can sort of talk through the different pieces of our platform and how we've thought about
it.
One of the things that makes specs so unique is we actually own every single piece of the stack,
right?
So everything from the developer tools called Lens Studio to the rendering engine called Lens Core,
which we've now honed over a decade on mobile phones, especially.
especially low-end mobile phones, which is important when you're trying to manage power and thermal on a small device like that,
but also our own operating system as well, our own optical engine.
So the wave guide, which is, you know, the piece of glass there in front of your eye and the projector itself,
some other fancy stuff that we haven't announced yet.
But all of these pieces really work together to be able to fit a full-fledged immersive computing experience into a pair of glasses.
And all of those things are very hard.
I mean, building a ground-up operating system on Linux was really difficult to do,
but it's way more performant than trying to repurpose Android, right?
We learned that.
I don't use Android.
No, we don't.
No, we don't.
Android is way too bloated to work effectively on a pair of glasses.
I mean, I think that's why you see the most recent, you know, Google experiment project,
ORA has a huge compute pack, right?
We just don't think it's realistic for, you know, people to carry around a compute pack to use glasses.
The latest coding models are very good at,
with Linux, like they have a lot of training data for that.
Have you found Cloud Code or Codex useful for developing in this environment,
which is pretty different about people envisage, you know, the standard kind of Cloud
Code project?
I mean, Cloud is transforming software development full stop at SNAP in every part of our organization.
So yeah.
Can you describe that a little more of what that looks like?
Yeah, I mean, I think it's extraordinary.
Now more than two-thirds of, you know, new code is written, you know, by AI at SNAP.
That's happened really, really quickly.
I think, you know, the rate at which these models are getting better is just extraordinary.
So I think for us, we're really excited because we're so fortunate to be in a software business that has network effects.
Thank God.
So, you know, we've got a service that connects people to one another, but fundamentally at its core, it's a software business.
So the way that we write software run our business is changing so dramatically.
And at the same time, I think we're insulated from some of the effects of other software businesses that I think are being cannibalized very quickly by AI.
You have been much more of a believer in the AR form factor than almost anyone I know for a very long time.
What gave you the conviction that this is the right form factor?
You know, so much of what we do, actually everything we do starts with humanity, right?
And like computing needs to be in service of humanity that ultimately humans are the ones that decide how technology is adopted, right?
And I think too often in the technology industry, we're focused on technology first rather than people first.
And I think that's a huge mistake.
So I think when you start with people first, it becomes so, you know, glasses become so obvious, right?
They're already worn by billions of people.
They sit right in front of your eyes in terms of being able to, you know, deliver a computing experience.
You can operate them hands free, right?
And as humans, it's a big deal.
We do a lot with our hands.
So having computing in a pair of glasses, I think, is a better fit for our day-to-day lives.
And then, of course, having them at eye level and ear level gives glasses, you know, a really good understanding of the world around you,
which is so important if you want to make computing more human,
if you want to have computers understand the world and people,
which we think is so key for getting the benefits of computing,
but again, also for bringing people together.
So is it fundamentally a heads-down versus heads-up thing?
You think the heads-down smartphone way of being
is fundamentally a bit antisocial,
and heads-up is a more engaged, connected way of being?
I think that's one part of it,
but I also think if you want to build a computer
or design a computer that actually understands the world around you,
fundamentally it has to be out of your pocket, right?
And ideally, right, because most of our human sensors
for understanding the world are on our head,
I think that to me is a really good fit
for our glasses technology
and in terms of the way that we can architect a computer
that actually brings people together
and fits better into their lives.
I feel like one thing that sometimes happens
in the early stages of a new tech paradigm
is that there is,
there's a lot of heterogeneity,
and people think there'll be a lot of specialization,
and then it all collapses.
And so in the very early days of smartphones,
like you go back to 05-06,
it's like, oh, you'll have like the BlackBerry
with the keyboard for people doing a lot of emailing.
And you remember the Nokia N-Gage
that was like almost a PlayStation PSP type,
you know, a gaming platform.
And then you'll have...
So there was this view that you should have
all these different types of smartphones.
And then everything collapsed
into just the single, you know,
iPhone, Android form factory.
and it's just going to be a big touchscreen in that's it.
Like, that's the only modality.
Do you think something similar happens with specs where right now there's full VR,
as you say, there's like smart glasses, the very lightweight version, and then there's your specs,
exactly, which are kind of between those two.
Do you think full VR like Apple Vision Pro has a place in five or ten years, or do you think
everything just collapses into this form factor?
VR may have a specialized role, you know,
for more immersive training environments or things like that.
Surgeons and flight simulators and stuff.
Yeah, but even then, I think folks really are going to want to be able to wear glasses and work together, right?
I mean, you're going to want to be able to see your co-pilot when you're in your virtual cockpit, right?
And so I think glasses are a better fit, right?
For, again, most things that humans do, because at the end of the day, we're very social species, right?
That's one of the things that makes humanity so special.
So I think the idea that, like, we're going to use technology that fully shuts us off from the world
or results in us looking at the world through a screen.
I just don't think that's realistic.
Yes, yes.
I mean, Apple does have VoodVision Pro
the kind of the look-through feature,
but yeah, it's fundamentally
you're a little blocked off kind of physically.
Yeah, that's, you know, pass-through VR
where they reproject the world on a screen,
but I can't imagine a huge swath of humanity
wanting to interact with the world through...
Pass-through VR.
A screen.
I just, I don't think that's a fit for who we are as a species.
Yeah, yeah.
What do you think the ramp-up of specs look like?
So when should I expect?
When should I expect to be seeing a lot of them out in the street?
Certainly later this year we'll make them available.
I think, you know, the early audience will be early adopters.
Folks who are really passionate about technology.
I mean, I don't think folks remember, like, the Macintosh.
In $26, the Macintosh was $8,000, right?
Yeah, it was really expensive.
I mean, and I remember, like, vividly my godfather bringing...
You're talking about the 1984 MacArthur.
Yeah, yeah.
I remember my godfather, you know, when I was young, bringing us, you know, our first Macintosh.
And he was so passionate about computing, the possibility for computing.
And I really changed my life, right?
And I remember playing around with kid picks, you know.
And so I think, you know, when I think of early adopters, I think of my godfather, right?
I think of folks who really want to experience what's next in computing.
I think that's who specs are going to appeal to initially.
They certainly won't be $8,000.
I think that's a little pricey.
But I do think that it's really important to engage that group of folks, especially as you look at how technology diffuses through a society.
I think, you know, the folks were most passionate about this technology.
are also the ones who are going to become evangelists,
who are going to show their family and friends,
who are going to build new lenses.
We already have so many developers,
building lenses for specs,
creating new experiences.
Almost every day there's a new lens that's published.
As I think about the smart glasses success
that has existed so far,
a lot of it is sort of the GoPro competitor in a way, right?
Where it's like, and even when I've played with smart glass
and I had a super early version of the prior specs,
which is, you know, you're many,
years ago at this stage. It's fun for, you know, if you're skiing or, again, doing some kind of
of cool hands-free activity. Is that an interesting market? You could say, oh, it's a niche, but actually
lots of people like doing these activities and sharing them, you know, it pairs nicely with, you know,
the main part of your business. And so I'm curious, is that, like, a random niche for you, or a big deal,
the kind of GoPro substitute? You know, the problem for us is it violates one of our fundamental principles
for making new products, you know, which is that, and look, we learn that the hard way, because
we built camera glasses, you know, more than a decade ago, I guess. So we learned it the hard way.
We also saw a lot of opportunity. You thought it was really cool. Get the camera out of your pocket,
right? You know, put the camera out a place where you can record hands free. You know, if you're
kayaking or something, gosh, wouldn't that be cool to have point of view of video? The problem is
it's not 10 times better than the next best alternative, which is the phone. And the rule for us
in product or when we're investing in a new product, investing in a new idea, if it's not 10
times better than the next best alternative, then there's no point in investing in it. And I think
one of the other problems that we see is as a result, the market size is also quite small,
and the willingness to pay is very low. So if you look at camera glasses today, low hundreds of dollars,
maybe 150 bucks, 200 bucks to buy camera glasses. And I think what's fascinating is if you play
that forward, the problem with camera glasses, if you're really successful, right, you really won't
have been able to build a platform because they're not, they don't have an operating system,
they don't understand the world, they don't run applications,
and therefore you're going to get undercut on price very, very quickly.
And so the prize at the end of that rainbow, I think, is very small,
and the customer benefit is also negligible
when you can just pull out your phone when you're kayaking
and make a great video, or if you're really hardcore,
put the GoPro on your head.
So I think we just didn't see a path to that being a 10 times better product.
Okay, so it's not the right market.
And so then the way I think about new platforms is,
oftentimes customers buy them for a killer app,
and then that gets an install base,
and then they discover there's lots of other things
that they'll use them for.
And so you remember the initial adoption of personal computers
and just early PCs, a business might say,
okay, I want a computer that can run a spreadsheet,
and I'm buying this spreadsheet box,
and it's a screen and it's a computer and a keyboard
and everything for running spreadsheets.
You realize you can do other things.
Like, okay, cool.
And later on, you start doing other things with it,
but it really starts as the thing running the spreadsheet.
Do you think there's a similar adoption pattern for specs
where there's one key, like, people buy it
because you can get a full-south screen anywhere,
and then they realize there's games on it,
and then they realize there's other things they can do,
or do you think people will be adopting it
for like a broad variety of use cases?
In today's day and age, I think the killer app concept
is a little bit of a mirage, frankly.
And so instead I think...
All my ideas are wrong.
Terrible instincts for developing specs.
This is good. I'm learning a lot.
No, I think it, like, I understand why people, you know, see it that way.
And, you know, I just think that today, especially with how easy it is to develop software,
that what's actually more important is to develop a platform where people can go after lots of different use cases
that are highly relevant and highly valuable to them, right?
I think you're already seeing that today in enterprise software, for example, right?
I mean, I watch, you know, we have a calendar app called Saturn, which is really cool.
It's actually built around, like, your friends and your family built, you know, for mobile.
And the team was using, like, you know, an enterprise service for bug reports and this kind of thing.
Probably costs like $100,000 a year.
Today, you know, they built a replacement for it in a day, saved $100,000.
But more importantly, they were like, this is a way better tool for us.
It's built bespoke for me.
I love this tool.
And so where I think we're at in 2026, which is fundamentally really different, is that, you know,
there's literally going to be bespoke software for people that they're going to be able to imagine,
that they're going to be able to build and create really, really quickly that they can get an
enormous amount of value from.
And so this idea of like one size fits all software,
I don't think is as relevant in this new world.
So your vision for specs is you have a new platform
and you just have the era of custom software
where you think up of what you want your specs to do
and they can do them.
And with Lund Studio,
I mean, Lentz Studio is becoming more and more agentic.
I don't want to ruin all the surprises that we have coming later this year.
But I think what's so exciting about the promise of this platform
is that anyone could build almost anything
and see it in the real world.
incredibly quickly. And so that's a big change from the way that, you know, a gaming console works
where you really need that killer piece of software. I think what's so interesting about the future,
and I think, you know, what's so different about specs is that people are going to build software
that's, you know, what's best for them. And maybe they'll share it with friends or the world.
But because building software is so easy now, it's a fundamental paradigm shift.
Have you vibe coded any in Lenn Studio, any of your own? Can you share what would you've done or
some of that stuff or what people at Snap have done?
almost daily. People are playing around and building new things in specs, you know, playing around building incredible new tools. I mean, it's, it can be everything as silly as like a little airplane game, like drag your hand around and fly an airplane through the clouds, right? Or, you know, some folks are also, I mentioned that that use case of, you know, seeing your, seeing what your agents are up to, right, and being able to work together with them, you know, that was also built with agents. So I think, you know, I think the entire engineering paradigm, the way that software is built now,
enables a totally different way of thinking about specs and about our platform.
And frankly, overcomes the biggest hurdle that we were facing,
which was the App Store lock-in and moat.
I mean, that's always been the biggest questions people have asked about a new computing platform.
How are you going to overcome the 1 million apps or 2 million apps on the App Store
that are locked into the Apple ecosystem?
Today, it's so easy to write software.
I'm sure you see my favorite graph, you know, has been the iOS app submission graph, right?
which is like bumbling along flat and now is just exploded onto the right.
The internal charts, as you can imagine, at Stripe are similar to that,
where the rate of new business creation is just massively spiking.
It's unbelievable.
So that to me is super exciting.
And I think that that unlocks a whole new way of thinking about specs in our operating system,
one studio, etc.
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I want to talk about your core business a bit.
Who do you compete with?
Is it you narrowly compete with other mobile-first social apps,
or is it you're competing with other entertainment forms,
like Netflix is actually a competitor?
Because it's also a thing that you could do at your time.
I'm just curious how you think about the set of competitors that you have.
I think our competitors are primarily messaging services.
So I think that's the core of the services messaging.
When we launched Snapchat, it had no social features beyond messaging.
I mean, that's always driven the growth of the service.
And I think then secondarily the camera as well.
So, you know, if there's a moment happening in front of you,
which camera do you choose to use?
You capture with a snap camera or your lock screen camera.
And I think, you know, that's another thing that we think a lot about.
I don't think people realize the scale of, you know, the number of, you know, selfies, for example,
it was so funny.
I think Apple announced last year they were like,
there's been 500 billion selfies captured on iPhone this year or something like that.
And I sent a message to our team.
I was like, that seems like so small.
I mean, like, what, you know, that's, how weird is that?
And sure enough, they came back and they're like, oh, well over a trillion selfies
have been captured on Snapchat, right?
And so I think when you, you know, over the same period.
That's so many.
It's so many.
Yeah, and we, you know, lowballed what we announced publicly.
So I think, you know, what's funny about.
I'm sorry, that's a thousand per MAU.
Per, like, lifetime.
If there's been a trillion selfies lifetime.
Over a year.
Yeah, yeah, yeah.
year period, almost a billion monthly active users.
Yeah, yeah.
That's a lot.
That's a lot.
Yeah, but I think, like, people don't realize the scale and the engagement in the Snapchat
camera.
Okay, so messaging servers with the computer.
And then how does the business work?
I actually don't know that much about how the business works.
So you're approaching a billion I may use, and then monetization is mostly advertising for them,
or how do your different revenue streams break down?
We've got two major revenue streams.
One is advertising.
The other is direct revenue.
The direct revenue business is relatively new for us, I think, over the last two or three years.
We just announced we had 25 million Snapchat plus subscribers over a billion run rate on the direct revenue business.
So that's been growing really nicely for us.
And then advertising, of course, whether that's on the map, we've got a product called promoted places.
And actually, you know, really powerful closed-loop measurement around that.
So a lot of folks care right now about driving folks into their retail locations and promoted places plays a huge role.
on doing that. There's been a general trend, I think, of businesses directly monetizing,
like having their equivalent of direct revenue be more relevant with AI because the inference costs
are real. And so if you are, like, you know, maybe the prior generation of companies were
very heavily ad-dominant, whereas if you look at, you know, chat GPT or Claude or something
like that, they have to have the various tiers of, you know, subscriptions, $20 a month and $200 a month,
because you can just use a small amount of compute or a lot of compute.
So do you see similarly direct revenue becoming a bigger deal for Snap in future
because you're just going to have more computationally expensive products?
You know, if you're using a lot of computationally expensive Lens Studio stuff,
like you can potentially burn a lot of compute as a user of SNAP.
Yeah, I mean, that's one consideration for us.
I think, and, you know, of course, we have a Lens Plus tier of our subscription.
service, which gives you access to more of our AI tools and editing tools. I mean, I don't think
people realize that the Snapchat camera is one of the largest, like, image and video generation
platforms in the world, just given the frequency of engagement. And, you know, one of the ways
we do monetize that is with the Lens Plus product. But I think for us, if I look at our subscription
business, it actually just really aligns with, like, our company's ethos and also our core
skill set. If you think about, like, what Snapchat has been good at over the past, you know,
decade, it's been making products that people really love. And so we would always get emails from
customers asking for new features, different features, you know, more bespoke features, like
app themes, for example. And we never had the resources to work on it. We were like, oh, gosh,
like we can't build something for, you know, a tiny subset of our community, you know, even though
they're so passionate about the product and about what we're creating. And so I think what's been so
fun about Snapchat Plus is that we've been able to, you know, dedicate the resources to build this
long list of features that our most passionate Snapchatters really want and are willing to pay for.
And so it really aligns, I think, you know, what we love to do, and I think what we do best,
which is making cool new products with our community and what they want, you know,
which are more bespoke features from us.
And so is there a difference between what your page customers tend to want versus what
your free customers tend to want?
Not necessarily, but I think the most passionate Snapchatters always have requests for how we can
make the product better.
we can't always resource all those requests.
But now with Snapchat Plus, we have an avenue
where folks are really passionate about the service.
They want a new feature.
They let us know we can build that for our subscribers.
And I think that's been really exciting.
Do people have good ideas generally?
People have great ideas.
An endless number of great ideas.
How do you expose yourself to product ideas from the community?
Well, my email is Evan at Snap.com.
So I get my fair share of great...
Especially if you say it on podcasts.
Yeah, exactly.
of great customer emails, but online, on comments.
I mean, every time I post a video, I'm getting comments with people telling me what we should do differently.
So I think that's one of the great things about engaging with our community.
People think of social networks and messaging apps as network effects businesses,
where the bigger they are, the better they work as products and businesses, because your friend are there.
They are the textbook example used in business school discussions of network effects.
And that is somewhat true.
But there's also an element where you have anti-network effects and dis-economies of scale as a social network.
One is, as you get more popular, there's more kind of fraud and spam problems and things like that.
But there's also a question of, you know, what is the id of the social network?
And so, you know, maybe, you know, teens using a product don't necessarily want their, like, aunts and uncles on it because, like, the vibe is all wrong.
Or, you know, maybe Silicon Valley Insiders preferred Quora.
You remember Quora was around when we...
we were first starting out.
And it was originally like a very Silicon Valley insider product.
And now it's a much broader product.
And so as I think about SNAP, one things you've done well is kind of you've kept it cool
and you've avoided the ick of it feeling like it's too big, which again, sometimes social
networks run into, maybe you can comment on that phenomenon and how you think about the risk
in general.
It's fascinating because you've tapped into two of the most important kind of ideas in
social or at least two of the most important findings that we've had.
The first one, which is I think maybe the most important, was that when we were starting
Snapchat, you're right, the belief was that the bigger the network was, the more valuable
it was, sort of, and folks had a whole model for that for how they thought about it.
What Snapchat proved was actually that it's not about the size of your network or the number
of people you can contact on your network. It's about who you actually talk to. And that tends to be a
much smaller group than the total size of the potential network or even your total number of friends,
right? In fact, most of your conversations, I would guess, right, on a daily basis are like with your
wife, right, maybe with some of your close friends, maybe some of your closest coworkers, but it's
actually a very small group of people that you talk to the most. And that's, that broke the model
of social media, right?
Which was the more friends you have,
the more engaged you have, the more value there is.
And we actually said, that doesn't sound right.
I think people spend most of their time
talking to the folks
for most important to them.
So if we design a service
that's all about talking to people
who are most important to you,
your close friends,
and we design a service
that's really, really great at that, right?
You may not send snaps all day
to your 400th friend,
but certainly for me,
I love seeing what our two-year-old is up to
throughout the day.
My wife sends me little snaps,
and it makes my day.
it's the best part of my day, you know, seeing what he's doing and what he's up to.
And so we've really built a service that's great for your close friends.
And that doesn't necessarily mean that you need the largest possible network.
You just need the most important people in it.
And so I think that was one of the reasons why Snapchat was able to grow.
Because when we were first getting started, we just heard from everyone,
you're never going to be able to compete with meta, right?
There's no way because they've got a bigger network.
And then I think the second lesson is sort of a follow-on.
From that, because the other thing that we found is that, you know, as Facebook grew and Instagram grew, there was so much pressure to add more friends.
Because if you remember, back in the day, their entire business was based on the newsfeed, right?
In order to have content in the news feed, you needed to have friends.
So in order to have more content, you need to add more and more and more friends to have a news feed that had, you know, more posts and therefore more advertising opportunities.
That created a really precarious problem because I think what folks found is after they added a certain number of friends, they got to a place where they actually didn't know who they were friends with on Facebook.
They didn't know who was going to see their content.
There's a straw that broke the camel's back type phenomenon where then it inhibits posting, which is very dangerous.
And people felt really uncomfortable, felt really uncomfortable posting.
That then accelerated, I think, this need to bring in public content, right?
no longer friend content, and very, very quickly the social network morphed into something that was
much more about posts from BuzzFeed or something like that or other news providers than it was
content about your friends. And so I think that's been another one of our sort of key learnings
over time. And one of the reasons why Snapchat is a much more private service, right? You can't be
embarrassed by your aunt on Snapchat because there are no public comments on your story, right? And you
can share with your friends and feel comfortable doing that without, you know, the risk of being
And because the service is oriented around close friends, we don't have those same, many of those same challenges with a public news feed.
So your view is that if you think of a payoff curve for how good the product is relative to the number of friends you have on it,
again, the textbook view is that it just kind of goes up monotonically, whereas you're saying, you know, it starts off at zero because the product's no use if no one's on it.
And then you're saying it goes up pretty quickly to, you know, 10 or 20 people, but maybe hits a plateau and starts decreasing it.
I don't know, what are the numbers here?
And potentially even less.
Right, yeah.
So when does a social network start having anti-utility from the incremental user?
And I think we have to be careful to differentiate a social network from a messaging service.
Okay.
Right.
So at its core, because Snapchat's a messaging service, you can get the vast majority of the value,
even by having, like, one friend, two friends, three friends, right?
Those are the folks you talk to the most, and that connection is really, really important to you.
I think, you know, as I mentioned, one of the big challenges of social networks was that in order to have enough content to,
to drive enough engagement to grow the advertising business,
there was a need to add more and more and more friends
because the news feed was really reliant on new content.
So I think one of the things that we did very, very early on,
and we could argue about how well we executed on this,
but one of the things we identified very early on
was that we needed to open up to non-friend content, right?
Publisher content, content from creators, very, very early on.
So rather than driving people to add friends, right,
they could watch content from publishers
when they ran out of content from their close friends.
And so we moderated that content.
We were one of the first companies to actually rank that content with AI,
with our service called Discover.
And the fundamental thesis was like,
let's not force people to add friends so they can watch more content.
Let's just show them content from publishers or from creators.
Oh, that's very interesting.
Okay, so your view is that the mistake would be one should add more people.
You should get more connections on LinkedIn so that there is content in your feed.
And your view is thus, you should separate,
out the people you want to interact with and having stuff to do in the app.
And those are actually pretty separate concerns and it's very dangerous to mix them.
And that, you know, I think back in, it may have been 2016, 2017, we said the most important
thing you need to do is separate social from media. The biggest mistake was combining them.
And it creates a lot of perverse incentive. So instead, just add the friends that are important
to you who are close to. Use a service for messaging. Share with them if you want to with stories
or things like that. And then, you know, if you want to watch more content, great. We've got this
whole world of content available to you.
from publishers and creators, et cetera.
Yeah, yeah.
Hmm.
That's very interesting.
Okay, the other thing, though, from a product point of view,
I really associate with Snapchat is obviously persistence or lack thereof,
the ephemeral nature.
And the norms around this have shifted a lot,
even though, of course, in my lifetime,
like I remember when I started using the internet,
the norm, I don't know if you remember this was that you do not use your real name
on the internet.
You know, the internet's a, like, scary place,
and it would be dangerous for you to have your real name out there.
And then we got okay with that.
And then there was the era where everything got posted in perpetuity
through social networks and everything else.
And then we realized,
huh, maybe everything being posted in perpetuity is not a great idea.
And I feel like people are kind of still trying to figure this stuff out.
And so I'm curious, again, what you think the long-term equilibrium is of,
do you want a central store of all the photos you've ever taken in your camera roll,
Do you want everything to be ephemeral?
If things are ephemeral, maybe you really wish you'd kind of kept that birthday snap from a while ago.
And so what is the long-term equilibrium here just online in terms of how people reason about data?
Do we need more fine-grained control between a one-off disappearing message and, you know, kept forever?
Maybe we need new product inventions?
I think, like, my general thesis would be that it will probably mirror the way that we've been living.
living for thousands of years, which is the vast majority of life is ephemeral, and then you save the
things that are important, right? I mean, you don't write down every thought you have. You certainly
don't record every conversation you have, although we're recording this one, right? And so I think
for me, that's likely how, you know, things will evolve over time with technology, certainly what we've
seen with Snapchat. I mean, when we said, hey, it doesn't make sense that everyone's recording everything
forever in terms of our conversations. And in fact, that has an impact on the way people
express themselves and share with one another. That sounded crazy at the time, because literally
everything was saved forever. And we were talking about things like the importance of privacy,
right, and the relationship between privacy and self-expression, you know, back in 2012. And people
were like, what are you talking about? This was at the time when everyone was saying,
you know, we're going to be, everything's going to be open and connected, right? You're going to share
everything about yourself with everybody. And that's just not how humans have lived for thousands,
thousands of years. So I think what's very likely looking forward is what's already happened,
right, which is the vast majority of communication products you use now, you know, have retention
settings that delete, you know, your conversations unless you want to save them. I think that's true
for, you know, Snapchat in terms of, you know, making snaps as well. You know, you may just want
to send something that's silly to your friend, but if it's an important memory or if it's our two-year-old
running around doing something cute, I'll just save it. So I think people are going to interact with
technology the same way they interact with the world, which is save the things are important and
discard the rest. Yes, yes. Interesting. Where do you messaging apps go? To me, I mean, the big
question that I think we need to solve is what is the best way to communicate on specs. I think that's
what's really interesting to me right now. And I think, like, what's fascinating is that, you know,
this social network of the future is actually hanging out together in person and using specs together.
So that's what excites me about the future of digital communication.
I think, you know, messaging is fine, but it's hard to compete with actually being together
with your friends and your family.
So if we can build technology that makes that fun, that gets you, you know, all the benefits
of technology, but with your friends and family, I think that's a huge positive.
You don't let your kids use screens.
What age do you think you'll start?
Our 15-year-old is fully on the screen train.
That ship sailed a long time ago.
You know, in fact, probably in COVID for sure.
You know, the baby, for example, the two-year-old, like, we let him watch YouTube when he's getting his haircut.
He's big into construction, so he likes to watch, you know, construction.
Through a two-year-old, construction is pretty good.
I mean, by the way, it's awesome at every age.
But, like, to see it through a two-year-old's eyes is, like, so fun.
You know what I mean?
It's, like, mind-blowing.
So he's big into his construction videos.
And then, you know, the six-and-seven-year-olds will watch, like, a movie from time to time or something like that.
And, you know, I got, actually, the TBPN guys gave me the Mod Retro, like, video games.
the Game Boy remake thing.
And so, yeah, they got those for...
It's awesome.
Yeah, they got those for Christmas,
so they play those a little bit.
I guess what I'm sort of getting at is
there's this big society-wide debate right now
as to what you do with kids, teens,
and, well, in the general views,
adults can kind of do what they want
when it comes to phones and social media.
What do you think is the right policy position
there? I think the real danger is blanket policy when everybody is different. You know,
kids are different developmentally, right? Each of our kids, you know, are different in, you know,
where they are developmentally, what they're passionate about, you know, their interests. So I think
no matter what, I think parents need to work to cultivate a healthy balance with their kids and
do what's appropriate for each of their individual kids at different times. You know, Flynn, for example,
our 15-year-old, he was going back and forth between his dad's house a lot when he, you know,
in our house when he was younger.
And so he needed a phone earlier, right?
It was otherwise impossible to coordinate, right?
And so, you know, that was something that was important.
That was a decision that my wife and I made, you know, to give him a phone earlier than
maybe we would have otherwise, I think earlier than I, you know, got a phone when I was growing
up because it was important for where he was at.
So I think, you know, being a parent, we know our kids, I would argue best, you know,
and so it's really important to think about what's developmentally appropriate for kids,
your own kids. I think generally speaking, though, what concerns me the most is like the massive
swings in public sentiment, right? If you remember during the pandemic, it was like, technology is
saving us all, use screens all day long, all the time, right? And now we're in a moment where
people are worried about screens and don't use them at all. And I think the healthy response to
really anything in life, right, is like achieve a balance, right? You know, or 15-year-old,
he loves art. He's, you know, amazingly talented. He likes hanging out with his friends. And then, you know,
Of course, if you want to unwind and watch something on Netflix or chat with his friends on Snapchat, like, no problem.
I think it's all about that healthy balance.
So I think for me, like what I'm really watching with a lot of concern is that in this moment of such dramatic change with artificial intelligence, young people need to be learning how to use these tools.
It is absolutely imperative that young people learn how to adopt these tools.
And by the way, it's so inspiring for young people to take an idea in their head and see it made real so quickly.
And all of these advancements are happening at a time when people are incredibly skeptical about technology, are concerned about technology, and are concerned about AI.
And so, you know, I think the industry has a lot of work to do, to build trust, to, you know, make sure that young people are adopting these tools, which are just so vitally important to their future.
Relatedly, Australia just blanket banned under 16s from the top 10 or some number like that, social media apps.
What have you seen post the ban?
in kind of the behavior of kids across Australia as opposed to, you know, presumably just a lot of zeros in the logs.
Yeah, I think there are a lot of challenges with the way that the ban was implemented.
As you mentioned, only applies to a small number of apps.
So, you know, if you're a young person, you want to, you know, continue to use services like Snapchat, you can just use a clone service.
It isn't under, you know, doesn't fall under.
So I just have a bunch of direct clones popped up, basically.
I haven't, you know, followed the exact number of clones, but there are plenty of alternate.
There are millions of apps in the app store, right?
And so I think to only apply the ban to a very small number of services, to not implement it at the operating system level, just creates a lot of challenges, right?
There are, you can use facial ID scans.
You can also use, you know, ID, government IDs themselves, but a lot of young people don't have government IDs.
So I think, you know, there's some real challenges in implementing a ban like this at the app level.
I think what parents need to know, what's so important for parents to know is they can already configure this on their teen's phone using the operating.
system. So Apple's got a ton of great settings. We use them at home for our 15-year-old, where we can
decide exactly what apps he can use, how long he can use them. All of these settings are available
to parents at the operating system level, which is a much more resilient way to implement
this sort of policy. So I think a lot of the noise in the ecosystem today and a lot of the concern
obfuscates the fact that these tools are already available for parents. They've been available
for a very long time. And I wish the government would spend more time teaching parents or at least
telling parents that these tools are available,
because the app-level implementation
with a handful of apps just, it doesn't really make a lot of sense.
Yeah, I agree the list of named apps
feels like quite a clumsy implementation,
where, as you say, there are lots of apps in the App Store.
They're, especially with messaging apps and stuff.
There's various substitutability between things,
and so it seems like will obviously lead to people
going to other apps, and it's not clear what you've accomplished.
As you think about teen usage in general,
There's, for example, there's lots of debates in lots of countries about kind of teen mental health.
And I'm never quite sure how to pick through the data where like a lot of it's reliant on self-reported mental health data,
which is just kind of a hard index to use because you get changed in reporting standards and everything like that.
But at the same time, you can imagine maybe bad engagement wells in which to draw people.
and you can conceive of bad product directions to go in.
And so I'm curious how you think of this,
where do you think teens are figuring out a lot,
and they have complex lives with lots going on,
and it's easy to pick on social media apps or messaging apps as a scapegoat?
Or do you think, look, there's like a right way or a wrong way to design these products,
and we spend a lot of time thinking about,
No, that actually wouldn't be a great product affordance to have because it would lead to some bad outcomes.
Do you think there's stuff to do at the app level or do you think it's just a convenience gate to it?
I think first and foremost, we have an enormous responsibility to make a product that we think can have a positive impact on the world.
I think what's really interesting, you know, you mentioned sort of social media more broadly.
And there are a lot of studies that look at social media broadly, right, and include Snapchat together with Instagram or TikTok or whatever.
there are a small number of independent studies, you know, that we have not funded or otherwise been
involved with, that have tried to understand actually the impacts of different apps and tried to
differentiate between different apps. And I think what's so fascinating, I think now there's
been maybe three or more of them, one out of Australia, I think one out of the Netherlands or something,
one in the U.S., that show that Snapchat actually has a positive impact on people's well-being
and relationships. And that's different than TikTok or Instagram, which is actually negatively
associated with people's well-being. And so I think because Snapchat is built around communication
with your friends and family, because relationships are the number one predictor of positive
mental health outcomes, right, about your ability to recover from a negative depressive event,
it doesn't surprise me that because Snapchat's oriented around your real friends and connecting
with your real friends, that it has positive outcomes when it's studied by researchers. So I think
one of the challenges for us, obviously, is to make sure that people are understanding Snapchat's
role and not just lumping us in with social media because people use Snapchat very differently
and primarily as a communications service. And so we really want to have a positive impact in the
world. That's really important to us. We are proud of the fact that independent research
continues to show that, you know, concerns about overuse of technology or warranted. And that's why
I think that healthy balance is so important. I mean, there were plenty of studies back in the day with
television, right? If you watch too much television, that's associated, you know, with negative
health outcomes. So I think too much of a good thing, you know, can be...
So do you think there's like a loneliness-connectedness spectrum with apps? And you're saying
if you go too far into the loneliness direction where you're kind of going through the endless
feed and you're in hour or four, that's maybe not a great place to end up, whereas what you guys
are trying to encourage is more in the connectedness direction. And you think that will lead to pretty
good outcomes for teens or anyone else? Just in terms of like what we've seen with the independent
research. I think the reason that Snapchat shows up is being associated with positive well-being
and positive relationships is because it's connecting friends, right? And doing so in an environment
where people feel like they can express themselves, be their true selves, send a silly photo,
not feel the pressure to look perfect on social media or not save something forever, you know,
and receive public likes and comments and that kind of thing. So I do think that's a difference
with Snapchat. And I think it's so important for us to just continue to make clear, like,
we built our service differently. In fact, a lot of what inspired
hired Snapchat in the early days was that we didn't like Facebook.
We didn't like social media.
We didn't like that you had this huge public friends list and all this pressure around, you know,
posting things that would be cool and popular or pretty or whatever.
We grew up with social media and we built something different, you know, in many ways,
in response to, you know, have something fun that we could use with our friends.
Yeah, yeah.
Do you think there's an issue, because as you think then about the content side of the business,
there's a criticism that if you start down.
a rabbit hole, you get pulled further down the rabbit hole, right? You know, if you start
interested in sovereign citizen conspiracy theories, you'll get pulled further into that. If you start
with anorexia, you know, content, you'll get pulled further into that. Is that something you think
about, that you have to balance people not getting pulled too far into rabbit holes on the content
side? Well, I think it's so fascinating about what you said is that people, uh, have focused far too
much on the algorithms and not enough on the content itself, right? And I think part of the reason
why that folks focus on the algorithm is because they're wary of tripping the First Amendment
protections, right, around what content you can display on your service. But since we launched
Discover, since we ever offered a content product on Snapchat, we have moderated that content.
Now, in the early days, it was really hard because human beings had to moderate all the content
before the days of artificial intelligence. And so we only had a very small number of publishers,
and that actually impacted our ability to grow
because we didn't have a huge corpus of content.
But now today, we continue to moderate the content,
all the content that is appearing publicly on Snapchat.
And so I think that really needs to continue to be the focus,
you know, for delivering a safe and responsible content experience.
But don't people focus on the algorithm
because for an individual user, the algorithm is the content.
Like there'll be several orders magnitude difference
in the views between an uninteresting versus,
piece of content and a really interesting piece of content. And so my lived experience of any of these
apps is that the algorithm defines my, you know, personal TV channel. But I think in the example
that you use, you know, a rabbit hole of anorexic content, like my view would be like that
anorexic content, you know, or content promoting anorexia runs afoul of our guidelines.
Therefore should not appear on our platform. Okay. So you want to stop it at the moderation level.
At the content level. And I think that's really where the conversation needs to be. And, you know, again,
it's hard in the United States of America because that's a First Amendment issue. So that's much
harder to regulate. Yeah, yeah. Interesting. Is there anything interesting to say on moderation?
I mean, I presume that's just been a multi-decade journey of getting that right.
I guess what I would say is it's important. You know, I think the content experience that our
community has is really important. We've always had fair, consistent content guidelines that we share
with everybody so that they understand the rules of the road. And our concept has been, there should
be rules of the road. And I think, you know, five, ten years ago, that was different. I think now more
people are appreciating that there should be more guidelines around the types of content displayed on
services online.
People talk a lot about distribution dynamics in this space and the fact that you guys, now that you're,
you know, soon passing a billion I may use, there's a lot of advantages you have where you
have.
You can promote the Discover content in the existing app that, you know, first became popular with messaging,
but also your competitors can do that with your functional.
where you invent functionality and they can distribute it to their user basis.
I'm just curious how the distribute, like you're on both sides to that, right?
You have your own distribution, but you also compete with others who have, you know,
even more distribution.
Just how is the distribution battle playing out at the moment?
I guess perhaps the most important thing in all this is distribution is getting more and more
and more important, right, in this day and age.
And I think as it becomes easier to build companies, to build software, to innovate using AI tools,
I do think there's a real premium on distribution.
And I think people are going to reallocate more resources away from things like software engineering,
for example, to distribution in order to grow faster.
So I think distribution is at a real premium.
It's hard as a brand today to get visibility, to get traction.
And so places like Snapchat, I think, are a really important part of growing any business.
And that's only becoming more valuable at this moment in time.
So you end up having distribution defensibility, especially as other things get easier?
I think it's just critically important.
I think even for us, as we think about the future of our business,
we've always had a ton of great ideas, right?
Many more great ideas than resources to actually execute on those ideas.
And so every time we've kicked around, oh, we got an idea for a new app,
it's like, oh, gosh, I don't think we can spare 15 people to spin up a new app.
No way.
Now, with half a person's time, half a team member's time, we can build a totally new service
and distribute it through Snapchat.
And so that, I think for us, as we think about the future of the business,
being able to build out a multi-app strategy or more services,
that distribution coupled with these advancements in artificial intelligence are a really big deal for us.
We talked earlier about SNAP managing to remain cool,
which is hard for a messaging app or a social network.
How do you run product?
Like, just what's the day-to-day?
Are you having designers come present to stuff?
Are you coming up with the ideas?
Are people pitching ideas to you?
What's the review processes?
Are you reviewing working features?
Are you reviewing wireframes?
I would just love to hear what the creative process looks like it's not.
Well, first of all, it's cool to be uncool.
So we're never trying to focus on cool.
We're trying to focus on making things that are useful that our community will really get value from.
And I think that's so important that like the North Star is durable value.
I love design.
That's really my happy place.
I spent a couple hours a week with our design team and all we do is look at stuff.
And it can be really in any form, right?
It can be a sketch.
It can be something on the whiteboard.
It can be a fully functioning prototype.
It can be, you know, on a slide or,
whatever. But the important thing is just that we're looking at a huge volume of ideas. So,
I mean, I think, you know, on a weekly basis, probably looking at hundreds of ideas,
you know, ways to evolve the service or new products. These are at the concept level. These
are sketches. A lot of them are drawings, yeah, or prototypes or whatever. You know, now,
increasingly our designers are shipping code, which is really wild. Okay, so post-AI, you're seeing
many more working demos just because it's easy to make them. Yeah, or more importantly,
designers are like, you know what, I've just, I've been so frustrated about this feature. It's been
the backlog forever. I'm really passionate about it.
Like, here's my PR, you know?
And I think that's pretty awesome.
Okay. And so then how do you downselect between people probably come pitch you
tons of good ideas in a week more than you have bandwidth to implement?
And also, I presume you're limited a little bit by users have familiarity with functionality.
And even if you could build it all, you can't just like throw all this functionality into the app
because it'll overwhelm users.
So you have two limiting factors.
It's like, can you build good versions of all this stuff?
and also what rate can users absorb.
And sometimes a great idea is actually we should get rid of this thing.
Yeah.
Right?
Which is also a really important part of the creative process.
So what does a selection process look like?
It involves a lot of debate, which I think is really fun.
I mean, our meetings, like, I mean, everyone's laughing the whole time.
And I think that's one of the most important things that a creative process has to be fun, right?
Otherwise, like, what are we doing anyways?
You know, I think we try to debate and explore ideas and build on each other's ideas.
And, you know, there's no filter process.
Like, if you've got something you want to bring to design meeting, like,
have at it and we'll talk about it and play around with it.
And sometimes, you know, we also are like, oh, that's interesting, but like, you know,
maybe another time.
And it comes up another, you know, two years later or three years later, we're like,
oh, man, remember that thing we're kicking around?
Like, maybe we should build on that now.
So I think it's really just an iterative process of exploring new ideas.
Brian Armstrong talked here about how when the USDA idea was pitched to him, he was like,
ah, I'm not sure.
Sounds kind of silly, but sure, if you guys want to do it, then go for it.
And obviously that's become one of the biggest things out of Coinbase.
Do you have a similar story where there was an idea that you initially weren't so hot on?
But it ended up being...
Oh, gosh, there's so many.
You know, I mean, streaks are one.
Like, I did not like the idea of streaks, did not want to do it.
Actually fought very hard to kill streaks over the years.
We've always been anti-metric at SNAP.
Like, no metrics. No, thank you.
Are metrics or gamification?
You mean, like, user-facing?
Just metric.
Like, there's almost no.
no metrics in Snapchat. It's hard to find.
Internally or externally?
For user-facing metric.
Like most social services, how many friends do you have?
How many followers do you have? How many likes do you have?
Comment? Like, everything has a metric.
You don't want their experience to be one of numbers.
Like, looking a bunch of numbers. You know, we want to get out of the way and help you communicate
with your friends. And so I've been on like, you know, over the years just like trying to
get rid of streaks. And what really changed for me was learning how much people love streaks
as an opportunity to connect with one another.
And so over time, like, I would just hear these stories.
Like people, again, Evidencenap.com, people would send these emails of like, you wouldn't believe it.
Like, I, you know, I moved halfway across the world.
I was separated from my best friend.
I got a divorce.
I got a new job.
And every single day, I stayed in touch, you know, with my best friend.
And, like, that changed my life and, like, was so powerful for me.
And I was like, wow, like, okay.
But just sometimes having an invitation to communicate or an invitation to connect is so important.
And so I think over time, I've come around to really seeing the value there.
Streaks of the digital equivalent of getting out of the house.
It's just, it's important to get out of the house.
Sometimes you've got to get out of the house.
I think I'd do that online as well.
Okay, that's interesting.
And then when we talk about the product design process,
are designers kind of in the driver's stage of this similar?
I don't know if you've compared notes with Brian at Airbnb,
where they have like a very design-forward culture.
Is that how the culture is at SNAP is?
You know, I'd say that culture at SNAP is like a thoughtfully managed dialogue between design and engineering and product management as well, data science, you name it.
Because for us, like the business was always built, like initially on the dialogue between myself and Bobby.
Right.
I mean, he is more heavy engineering background.
I was more of a design background.
But like, you know, but he really loved design and I actually, you know, loved engineering.
And so we were able to like really debate things and see things from different angles.
And, you know, that was always, I think, something that really helped.
the business grow. And so we tried to model that as a team where it's not necessarily,
you know, design led or product led or engineering led. It's a healthy dialogue and
relationship between all of these really important functions in our business.
When you talk about data science, one thing I'm reminded of is often in social networks,
because of the network effects, you get these very strong country network effects where
like Orcas was very, you know, Google's social network that no one really used for a long time,
except all of Brazil, you know, who are really into it. And so you get at these,
kind of funny regional effects. Are there any countries that are just like really
disproportionately wildly into snap?
Well Norway was the first place that Snapchat got traction. I mean we had no traction
anywhere, not the US. We had no traction anywhere except Norway. In fact in the very
early days. I did not know this. Oh it was a blast in the in the early days I think this was like
after we had gotten venture maybe after we'd got an venture funding. I think in the early days of
getting our first round you know we'd raise 400,000 or something like that and we were really growing
in Norway, like big time growing in Norway. Kind of like a Canadian girlfriend, you know. My app is big in
Norway, trust me. So we literally got an airplane, flew to Norway, and like we were famous. I mean,
it was unbelievable. You were in a 7-Eleven. People are like, what? Like, you guys like work at Snapchat?
Like, that's crazy. And I remember just being like, oh gosh, I hope this happens in more places.
You know, it was an amazing, an amazing. So how did it happen? Well, I think one of, like, one of our
hypotheses is that, like, Norway had both very high-end devices and great.
internet connectivity that was affordable for the population.
Like, if you think about Snapchat back in the day, you really needed an iPhone to be able
to use the service.
I mean, it was iPhone only in a lot of cases in the early days.
And it required very, very heavy network use because you're sending photos and videos
all the time, which was really unusual back in 2012 or whatever it was.
So the kindling was dry enough for the snap fire to...
To really, like, take hold.
Yeah.
And then, you know, over time, obviously it grew in the U.S., but the U.S.
didn't necessarily have the same, you know, network capability or even iPhone distribution.
at that time.
Yes, yes.
Hmm.
Well, that's so interesting.
How about today, are there any countries that are funny?
Norway is still a Snapchat leader.
It's unbelievable.
Yeah, yeah, yeah.
And, you know, the other thing that's interesting about Norway, and I think this is true
about Snapchat in general, it's a culture that really prioritizes close family and friend
relationships.
That's something that's really important to them.
Yeah.
My Norway impression was the infrastructure is so good.
This country is so rich.
I think they build infrastructure beyond what's sensible.
You'll be driving to a.
a village that has a population of 200 people,
and you'll pass through seven kilometers of underground tunnels,
you know, to get there, or on,
anything else will be a ferry.
And the person poor New Guinea Guinness has a graduate degree.
Exactly.
Yeah, yeah, yeah.
It's a funny country.
How has your leadership style changed over the years
that's not?
In so many profound, profound ways.
I mean, I think everything about leadership
is about people.
Like, I love our people,
but like I didn't start learning how to lead,
lead people, I started building products. And so I think the transition from trying to make stuff
that people really love to, you know, trying to lead in a way that can inspire people, you know,
it's really hard to do what we're doing, you know, competing against the largest companies in the
world in the messaging space, building hardware, again, competing with the largest companies
in the world, working on foundational models, right? When I look at our video models and everything,
we're doing that, we're trying to do some of the hardest things in the world. And so that requires
inspiring people to take on enormous challenges,
recruiting some of the best folks in the world to work together with us,
and then building a culture where those people can do the absolute best work of their lives.
And, like, that's different in many ways than just trying to build a product that people love.
But it's the same in that it requires a lot of empathy
and understanding people and understanding that people are very different,
understanding how to bring out the best in each of them.
And that's one of the challenges I love most about the job today.
In the context of building hardware, one thing I hear from people
who do it is that it's harder in the US because of the supply chain dynamics.
And in particular, if you're making stuff in Chenjin, there's a company just down the road
that can give you the V1 overnight and then you say, oh, we want to change this component
and they'll swap out the production line of the components again overnight.
Have you found that supply chain speed dynamic in the US, a factor where in particular,
as we talk about re-onshoring so much manufacturing, the limiting factor,
with US production is often how fast you can iterate, essentially.
I think people are always stunned to hear.
We build some of the most important components for specs in the US and in the UK.
So we've really thought about building some of the most IP sensitive components,
some of the most sophisticated components in the US and the UK,
where we can sit them directly next to R&D in engineering
so we can have those really, really fast cycle times and iterations.
In-house or in the US contract manufacturers?
In-house.
And that's really allowed us to lead on the display technology.
I mean, we have, you know, even if you look at specs today, the resolution, you know, the performance of our wave guides as far exceeds our competitors.
And again, we have a lot of foundational IP and, you know, patents in this area.
And that is one thing I love about hardware.
It's way easier to protect our innovations and our ideas compared to software, especially today in the age of AI.
Yeah, yeah.
I think that is a huge factor these days.
This is awesome.
Thank you.
Yeah, it was fun.
See you soon.
See you soon.
