Chit Chat Stocks - PlayWay (PLW) with Spencer Cibelli
Episode Date: May 5, 2022PlayWay produces PC and mobile games. The company is based out of Poland, but markets its games in Poland, Western Europe, North America, Germany, and internationally. Listen as Brett and Ryan ask Spe...ncer questions about the company, its business model, and valuation. Enjoy the show! This episode is sponsored by Quartr, the new way of doing company research. Access conference calls, presentations, transcripts, and more for FREE on your mobile device. Download Quartr on the App Store here: https://apps.apple.com/us/app/quartr-investor-relations/id1552412128 Download Quartr on the Google Play Store here: https://play.google.com/store/apps/details?id=se.quartr.android Subscribe to 7investing with the code "Money" and get $100 off: https://7investing.com/subscribe/aff/4/ Want updates on future shows and projects? Follow us on Twitter: https://twitter.com/chitchatmoney Contact us: chitchatmoneypodcast@gmail.com Timestamps Playway | (3:33) Types of Games | (15:00) Valuation | (27:27) Disclosure: Chit Chat Money hosts and guests are not financial advisors, and nothing they say on this show is formal advice or a recommendation. Brett Schafer and Ryan Henderson are general partners and portfolio managers at Arch Capital. Arch Capital and its partners may hold securities discussed on this show. Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to Chit Chat Money. This is our Thursday deep dive episode where we talk to an individual
on a single stock. And today we're talking about Playway, which is a video gaming stock most people
probably haven't heard of. And we're talking with Spencer Sibeli. Did you have any highlights from
the interview? I think the big takeaway is personally, it's going right up on the top
of my research list. So if that entices anyone to get interested in listening to this, but if you
like gaming stocks if you like that industry this is a i don't want to call it a hidden gem because
we don't want to you know you have to listen to interview do your research yourself but it's quite
interesting uh kind of an undiscovered company in poland um and i thought the most interesting
part was that their revenue was all in usd and euro and they're paying wages in poland so there's
a natural arbitrage that gives them an advantage at least from a margin perspective that was the
most fascinating part. And again, there's a lot of other stuff with these niche PC games that
they've been doing quite well with. Yeah. And I'm just generally a big,
I don't want to spoil too much, but I'm generally a big fan of these sort of,
I guess you would call them video game holding companies where there's, you've got a lot of
diversification in terms of the games that bring in revenue. Bracer Group, we had the CEO on,
if you like that, this is a very similar business. Big fan of that structure. But before we get to
the interview. We want to talk about our friends, our sponsor. It's quarter for this episode and
we're in the heart of earnings season right now. I'll tell you what, used quarter this morning,
used it yesterday. I'm officially a two-time DAU now. You could put it on 1.1 speed. It really
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I will be skipping. But if it's usually a short one that a company just highlights some things
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tons of companies. So go ahead. Like I said, check them out. Without further ado, let's get
to the interview. Welcome to Chit Chat Money. On this show, hosts Ryan Henderson and Brett
Schaefer interview industry experts and riff on the world of investing. As a quick reminder,
Chit Chat Money is a CCM Media Group podcast. Ryan and Brett are also general partners at
Arch Capital, and Arch Capital may have positions in the securities discussed in this podcast.
Anything discussed on Chit Chat Money by Ryan or Brett or any other podcast guests
is not formal advice or recommendation. Now, please enjoy this episode.
welcome in today we are joined by spencer sabelli he is an investment associate at
roboti and company uh and he actually contacted us via email and we were able to read one of
his research pieces on a company called playway which kind of piqued our interest because it's
in the gaming space and we follow gaming so how did you come across uh playway to start and then
what what interests you particularly about the polish gaming market yeah definitely um so how
i actually found it is yeah i was a i still am a big shareholder in cd project it's one of my
largest holdings um and you know that's had a pretty unfortunate run um but i guess what got
me interested in cd project is you know the year they released cyberpunk so fiscal year 20 they
like a 54 net income margin right and just super super high i think take two that same year that
you know 13 um so i was like oh that's a bit strange and yeah just kind of started to look
why and you know saw 70 of their revenues or you know usd in canadian the entirety of their costs
are in poland um so just giving them this huge sort of margin ball um and then yeah from there
I just, you know, wanted to see, are there any other players in Poland that do this?
And, you know, it turns out there's just a massive sort of ecosystem in Poland.
I think there's, I think there's 65 public, you know, video game developers.
And then maybe like 10 to 15 kind of video game related companies.
You know, there's one that operates like a digital skin, like exchange platform.
There's one that's like kind of a knockoff Steam.
so there's just like a massive massive um sort of ecosystem there and it's super super interesting
um i think i sent it to you in the original email but the so the entire industry like i think 96
percent of revenues are you know exports so they're they're outside of poland i think 50
industry-wide comes from the u.s you know the second biggest market is germany third biggest
is france and i think fourth asia is about like 10 you know mainly japan's and china um so just
the entire industry you know experiences the same phenomenon of you know revenue and stronger kind
of western currencies with really really cheap input costs um i think the average wage in poland
is one third of germany it's a quarter of the u.s so you know you have really really cheap really
good programmers you know a really strong kind of revenue base um and you know they're all paid
paid in slotty the slotty has been been weakening pretty uh significantly against the dollar and
euro um you know past six six something months um and then in addition to that there's just like a
really strong culture of you know i guess like mathematics and engineering um so there's just
an abundance of local programmers it's just like kind of in the culture um so that also like pushes
down average prices and you know just the supply of workers in that arena is pretty strong so you
kind of have this like three-fold phenomena where you know they're all earning money in usd and
euros you know wages are a third of you know us a third of germany fourth of the us and you know
just a plethora of programmers. So they, they really, really high margins.
You know, the 54% for CD project is kind of, you know,
the thing that caught my eye. I mean, there's other studios,
there's 11 BIM just public that does, you know, the mid 40% range, you know,
PCF group does 20 to 30% range consistently.
Pre-PGR does like the 50% range. So, I mean,
that's what i really kind of liked about the market and you know you can some of them are
still expensive but you could find you know a lot of these players you know and arguably they trade
at much higher multiples in the u.s um so you kind of get that uh get that discount and then i came
across playaway uh playaway is the second largest by market cap when i found it it may it may be
like third or fourth now um but basically what playaway does it operates as this massive sort
of umbrella sort of ecosystem i call it um so they basically have direct stakes in i think it's 126
something companies now um so i think there's like 460 something public and private in poland
so they basically have stakes in a quarter of all you know incorporated video game companies there
and yeah basically what they do um is they give these companies money you know on average
one to two million slotties so you know five hundred thousand uh two million dollars and they
say come back to us in five years it'll be um you know it's pretty decentralized you know it gives
them uh independence um and you know he kind of lets them lets them do their thing and you know
Playway kind of, you know, they have, I think, 30, 40 full-time employees, kind of quality assurance
and different things. So the studios they make investments in, they have the opportunity to,
you know, to kind of utilize Playway's network and, you know, just get help with testing and,
you know, prepping for launch and different things like that. So, yeah, it's just, you know,
they they have really you know and obviously there's a lot of boss too um i think at the
height of it they were you know christoph is the guy who founded and runs it you know he was taking
you know 10 companies per quarter like five good five bad um and that you know that's kind of
slowed down now um you know just because as they've already built this this huge network
but yeah it's just you know it's sort of a numbers game and he feels he has you know some really
really good companies some really really good teams i know they have over 100 uh 100 games
of developer development right now um and i know over half his subsidiaries that he signed on have
released a game um so it's just this kind of massive sort of system ecosystem playaway is the
kind of the central organization that you know can help where needed with these different
subsidiaries you know they need uh some help with programming or they need to tweak something or
you know just questions about marketing finance they're the kind of bedrock of this entire
organization um similar i guess let's play in a nutshell so they're basically if i'm understanding
right they're essentially just the holding company for all these independent studios
um there isn't they themselves aren't publishing any games but they're doing i guess through these
subsidiaries we so they they actually do publish it a lot of the games the holding company and
they also do have some internal studios okay um but yeah i i'd say that's that's probably a good
way to describe it it's just this big holding company um it's got its fingers and all these
different you know sub-organizations um you know a bunch of them they own over 50 so it's fully
consolidated some are minority positions and the minority positions a lot of the times pay dividends
too um so they get real kind of money from that consistently um and yeah i mean i think over 23
24 of them are public now about 100 million um total market value with those and
And yes, that's kind of the general strategy right now.
Okay. And with a capital allocation business like this,
management is very important.
The people that are making these decisions to invest in all these other
companies. What are your thoughts in general on management and what,
you know,
why have they become the dominant kind of player in the Polish market,
at least in investing in these other studios?
Talking about the management and whatnot.
So I guess, like, it's important to explain a bit of the history.
So the guy who founded it, Krzysztof Kostowski,
he has a long sort of history in the video game industry in Poland.
So he actually started, you know, doing a wholesaling company
and kind of skirting around copyright laws.
There was a bunch of loopholes.
So basically he would import games from the West
and kind of sell them pretty cheaply in the Polish market.
So he got some money from that.
And the way he explained it is, you know,
instead of buying a Porsche or a flat,
he would just invest the money in video game developers.
Very, very young, kind of early 2000s and stuff.
And, you know, he just kept doing that,
kept building up this network.
And then he kind of realized that there was this,
you know, phenomenon that like, you know,
investors wanted to invest in these companies,
but the risk of, you know,
investing in a small team of five Polish developers,
you know, in their flat in Warsaw is pretty risky.
Um, so then what Chris realizes, you know, maybe these investors would rather have me
do it, deal with a bunch of them and they can kind of own that exposure through me and
this company I build.
So he, he just kind of started like that.
He started investing in these teams, um, you know, just five, six, seven, as it grows,
you know, he, he's now, you know, pretty appealing to, to the investor class.
We want exposure to this, you know, pretty quickly growing market, um, without having
the the you know hit or miss risk that kind of plagues a lot of a lot of video game developers
so he was through that he kind of developed a name for himself as kind of the go-to guy right
if you're a young group of developers you go to christoph like he's willing to give you money
he's going to take the risk and as he grows right each new investment is you know less risky um in
terms of kind of his total exposure so he just really built a large name for himself um
And, you know, 10, 15 years later, he's just known as a very experienced kind of, you know, trustworthy operator who's kind of nailed the process down.
You know, we talked to him in the past and he said, you know, people didn't think he'd get, you know, one successful company.
And then he had one very successful. And then, you know, can he get to three to five more?
And he's kind of hit all the roadblocks and, you know, you know, points that people said he wouldn't cross.
um so i think in terms of operating yeah he's a great operator um and i mean besides that he's
he's just very passionate about the company you know he met with us uh i think three times you
know one time some people in the west coast like he literally met with us at 9 p.m warsaw time for
hour and a half two hours like he was just very willing to to go into the nitty-gritty details
um you know he doesn't have a salary um you know he he kind of lives off the dividend he owns 40
percent of the stock so yeah that amounts to to a decent amount um i think it's like a four and a
half five percent yield right now um but you know they don't have you know company cars lavish
offices um you know they rent some studios out for their subsidiaries and more so in other cities
that's about it so he runs a very low cost sort of clean shop um and he owns a ton of stock no
salary he'll meet with you whatever um and you can just tell when he's talking he's very uh
very passionate about about the company and what he's built
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what types of games does playway make uh are there any that maybe people in the west would
know of like any hits are they more kind of niche um they are more kind of niche um
so i mean they really focus on simulator games um so they just kind of simulate real in-person
sort of activities um you know so their two most popular games are called car mechanic and then
house flipper so i mean car mechanic is a pretty extensive um real life simulator of like a you
working in an auto shop so you get various jobs and missions and like there's these detailed
engines and you have to like you know screw stuff in and you know fix the tires and go on the
computer and order tires with the right dimensions and stuff it's like really really extensive
um that was their first major hit in 2014 they've had two sequels since then um one just released
this past year and yeah i mean like like like you could have uh i don't know like a mercedes
benz you take off the whole thing you know rework the engine and give it a new paint job
and try and grow this like you know mini operation within the game um another big example is called
house flipper you know that's just simulating kind of you know a fixer-upper like flipper business
so you'll you'll go on a computer in game you'll buy a house it's a dump there's trash everywhere
you gotta like physically pick up the trash and physically like scrub the walls make it clean
repaint people are playing this people are playing dude house flipper has over
with mobile 35 million individual dollars that is insane it's like the last thing i would think
maybe it's it's the appeal of not having to do the actual labor but just exactly
exactly yeah and then look you make cool houses you can kind of show them to your friends
see the different designs and stuff you know it definitely appeals to a certain niche um
that's a really cool thing about playways they have all these realistic simulators but
i mean if you're passionate about engineering and like building cars like you'll love car mechanic
if you you know are more creative and you know like interior design or just architecture like
house flipper you'll probably really enjoy um and they do that with a with a bunch of their other
games as well just they pick kind of really niche environments or games that will appeal to a small
percentage of people and then i mean some of them are also just fans of the simulator genre in
general so you have people that'll just you know follow play away and almost like a you know cult
like and you know buy whatever uh new game they have you know they have one really interesting
game it's called u-boat so it's like like you you simulate uh german world war ii u-boat
there's like crew management like there's there's missions like first person combat um so that's a
really unique game there's one called thief simulator where you just you're a robber and
you have to go in the neighborhoods and rob different homes and see what loot you can find
there's there's another one called gold rush where it's just like you you simulate kind of a big gold
mining operations climb into the mining machine go into the caves or whatever you kind of dig out
of the ground um there's one called mr prepper that's sort of like uh you know it's like a base
building game almost but it's like you're building out a bunker so like you have all these underground
rooms and stuff and customize them and build them kind of grow that um so these games these games
are more it sound they sound very niche but uh it sounds like they have certainly have their target
audience are they more like you pay up front versus is there any sort of live services component or is
it all like the purchase of the game up front is really the primary revenue yeah it's it's mainly
the purchase of the game up front um so normally they they would sell for twenty dollars um and
yeah i mean given the the recent inflation problems especially in poland they've they've
pretty much raised prices across the board so you know car mechanic and house flipper would
normally sell for 20 they're now going for 25 um so that's that's the main source of revenue
at the same time there are also tons of dlcs um and just like different content packages
so when car mechanic launched last august which took the number one steam global uh bestseller
by the way on the day of the launch they they launched with like a launch day starter pack
you know ten dollars to get all this content or whatever um that actually took the number two spot
and beyond that yeah there'll be like you know five to ten dollar dlcs add-ons um you know house
flipper they have a new dlc coming out called farm flipper so you need the the base game to run
to run it um and you know it's obviously less money you know maybe like ten dollars um and you
get kind of a whole new, you know, content package.
So that also that also helps as well.
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Okay, and I want to clear maybe this part up
because you talked about it a bit,
but Playway itself, are they making any of the decisions
telling the studios, or not the studios,
whoever is making the game, like,
oh, we're going to sell this DLC,
we're going to sell it at this price,
or are they giving all the monetization strategy?
Are they separating themselves from that?
or are they making decisions of how to price this stuff in the market well it depends um i think
playaway does definitely have a big role um in terms of pricing and i guess we'll get into the
to the marketing strategy a bit later in economics um but they're really good at publishing games and
kind of getting people to buy them um and you know as they call it kicking the app the algorithm
like you know there's if you go on one of their pages it'll show a bunch of different games from
the same uh developer or publisher um so they kind of manage all the front-facing stuff and
the consumer stuff and feel like they really have that down you know in terms of like control you
know so some like house flipper and car mechanic or internal studios um so they have much more
discretion and you know kind of telling them what to do than they would a company they have 20 or
or 30% saving. Right. And that leads to the next question. You mentioned you didn't economics. I
think that's something people are going to be interested in hearing about because they're so
strong. Um, how does it work? Like, can you go through just the margin structure and the cost
of the business and why they have such strong margins? Sure. Um, so, so overall it has very
low overhead. Um, and you know, they, they, they have a bunch of different strategies that make
them very very unique i guess off the bat you know on a 20 sale play well you the you know the
holding company playaway group will usually net like 11 to 12 dollars per game um so that's on
average across you know the organization obviously in a minority investment you know that'll be
different and they'll usually get a dividend or just depends on the agreement with the with the
group itself you know including dlcs and all content packages so kind of everything they sell
that brings them down to about six dollar average net but you know just on average for an actual
video game like a house flipper or car mechanic twenty dollars they get 11 to 12 um and so you
know breaking down the costs it's it's super interesting um so for example with the car
mechanic simulator playaway doesn't pay them it's internal studio but playaway doesn't pay them
any salaries right so it costs them pretty much you know zero dollars to maintain the group
so what happens is playaway will give them a 15 royalty in all sales of the game that they
produced right so the net copy per game that's how it ends up being 11 12 right steam will take 30
you know 20 30 and then car mechanic that physical team you know that group or whatever
five six seven people they'll get 15 ongoing so that covers everything pretty much um and it's
it's they do that with a lot of their teams um one i mean it really incentivizes teams to stick
with play away um you know it's it's just you know they get ongoing royalty for the games i
I think most developers, you get a salary, maybe some company stock, but you don't really get skin in your own, you know, game you develop and the actual sales that it does.
So, I mean, there's other examples as well.
You know, the House Flipper team, it's a team of nearly 40 people.
PlayAway does pay out some salaries there, not large ones, but they also pay out, you know, 20% royalty on House Flipper sales to that team.
so that's a kind of another scenario where they'll pay some salaries and they'll um you know kind of
pay out that royalty um and then the third example is minority positions right they don't really take
on the cost but part of the initial agreement is that these minority positions have to pay
play away an annual dividend um so you know if it's 20% stake you can assume it's 20% of net
profit um it differs because there's just so many subsidiaries and different agreements um but
i guess those are kind of the three uh you know main kind of structures that they have with these
minority uh or just subsidiaries in general and also i'd say on the minority positions like the
companies are happy to do it and like i'll explain about the marketing in a second but
you know getting access to play away sort of massive you know marketing infrastructure is
is really a game changer. Um, so I think companies are happy to, to, um, you know,
kind of pay play away consistently. Um, but yeah, I guess in general, it's, it's, it's pretty
simple, you know, $20 game, 11 to 12 net, like I think salaries, you know, I kind of have this
written down, you know, the nine months ending September 21, you know, did 175 million PLN
revenue you know over over 40 pln uh million pln was the royalty payments and then salaries is only
about 15 million pln so they're receiving the revenue up front the main expense is just paying
the you know the associated royalties and just having very low expenses in general and you know
that's evidence in 2020 they didn't have any major releases right so no house flipper no car mechanic
no really big games that was their best game ever uh best year ever so you know they they didn't
have to pay any salaries for the most part you know they just pay out 20 15 and everything goes
to the bottom line um so that's it's super unique and interesting thing about playaway and creates
this very strong sort of incentive structure um and you know i asked him is are you do you ever
fear that you know teams will leave or you know all the talent will go somewhere else he's like
why would they you know they they make a lot of money from their games and kind of we support
them on the marketing front and so i mean super strong incentive structure and you know everyone's
happy pretty much at the end of the day um and i will say another another interesting thing that
playaway does you know i'm going through the economics is that they recognize all the costs
up front when they arrive so you know a lot of bigger developers like cd project for example
they'll amortize you know the development costs for cyberpunk you know i think it was like three
percent a quarter for for you know x amount of years um so that makes them look more profitable
you know the year of release and then you know the next quarter they're not as profitable um
and you know it's not kind of a true you know true way to to do it um so playboy just recognizes
all their costs up front on average they fully recoup the development costs within three days
um so pretty much anything after that is just you know goes right to to the bottom line having
you know paid steam and then paying the royalties to these uh subsidiaries
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Right. What does Playway's valuation look like today? And I guess what is
the last uh few months have definitely been sort of a tumultuous time period in that
section of the world so what's going to happen has have they seen any um reaction to that and
their stock price at all yeah sure let me let me i gotta add one more thing on the
economic front yeah why the the margins are so high so and this is this is very important
playboy all like spends nothing on market like i don't even think they they break it down and
income statements like marketing spend line nothing like that and so they kind of have you
know three major strategies is one they release free demos and prologues you know so it's a very
limited kind of playable version of the game you know it'll be free you know and they just hope
you know the game spreads the word of mouth and they can see what needs to be improved if it's
worth developing more and you know do that for about half their games another super important
part of that is the wish list so on steam you can add it you can add a a game or you know a prologue
to your wish list and play away can monitor how many people um have added it to their wish list
so i mean it's super smart i mean you know so they throw out 10 concepts right and the top three
basically get all the the people adding to their wish list they basically know which games are
are going to do well before they fully develop them so i mean there's just no need to to spend
anything on marketing because they know which games are going to be hits um so i mean it's just
it's a super smart way to to kind of align themselves you know with their fans as well and
like all right let's cut the bs like here's some concepts what do you guys like the best and then
they'll develop those kind of more fully and put the you know the the lower kind of ranking games
to the back um another super important thing is the steam layout and cross-selling i mentioned
this a bit before but you so if you're on the house looker page steam will show kind of
recommended games from the same you know producer developer whatnot so that's super important and
you can kind of swap out the recommended titles and stuff and really take advantage of that
algorithm um so there's about 600 pages playaway has 65 of them generate 90 of the traffic
it um so play away whenever there's a big release coming they want a fan to see it they'll put it
there and you'll see right so you don't need to do any traditional marketing in out banners anything
like that um so i mean that that allows them to get that income margins in the mid 60 percent range
you know even higher some years um just just zero spend on marketing which is super important
and one last thing i'll say on that is the sequels and dlcs um kind of once you have a base game down
it's super cheap to you know to quickly kind of remodify it you know either make a dlc like farm
flipper for the house flipper series you know u-boat um was a big game they have a new game
called aircraft carrier survival it's a very similar layout you know same engine all that
but it's just you know you're simulating aircraft carriers let's say you vote so you know maybe it
costs a fourth of the cost of the original game to develop but you know you can sell for the same
price um so there's a lot of things that just kind of allow them to have such high margins um
and yeah zero marketing spend is obviously uh a big problem yeah and how about the evaluation
yeah so i mean the valuations really come down um you know there's a wig dot games index that's the
the five largest by volume game developing companies in Poland.
That's down to about March 2020 levels.
I mean, it's been really destroyed.
I think a lot of that is the CD Projekt.
They've been crushed.
But there's been some pretty poor reports.
Ten Square Games has had a bad report.
CD Projekt just reported the market didn't like their report.
So there's just been an overhang in general in the industry.
you know it trades at about you know low to mid 13 times uh trailing earnings you know so
september 2021 trailing 12 months um and you know i think that's cheap you know the warsaw
index as a whole trades at about a 10 times pe i mean and there's you know much slower
growing companies that aren't as profitable or super levered aren't aren't necessarily
you know as clean or in such a popular industry um so i really think it should demand more of a
premium and you know it traded at you know over two times the current valuation you know in 20
earlier in 2021 and goes out like mid 600s pln it's about like 240 today um and there's there's
other factors as well right inflation's pretty high in poland uh government's been raising
interest rates pretty aggressively um but you know if you just kind of take a not super aggressive
stance and you know they could they could grow you get the 25 percent a year you know and that's
that's historically been pretty low for them um you know it could generate 50 million in earnings
and you know two to three years and you have a 400 million dollar market cap right now that's
you know what eight times or something not not super expensive um you know you have companies
like take two trading at 30 times earnings and obviously very high quality business but
you could argue the the growth prospects are you know not as strong um as a as a playway um
so i mean it's you know obviously you're in poland it's a small cap there's lower body and
those things do weigh on the multiple um so you can either way you know collect a nice dividend
and let this thing grow over time or you know maybe there's a change in sentiment in the market
as well um but i think 13 times this is a great price and happy to pay it how does the company
grow from here another focused on these niches i think that's maybe a big concern people have
and why the focus on computer or pc games instead of mobile it seems like these type of simulator
games would be perfect for uh smartphones but correct me if i'm wrong uh that's right um so i
think you know the pc culture is just very strong in poland so it kind of started as that and a lot
of these developers started on pc games um having talked to to kristoff you know mobile is very much
a strong focus for them and and you know will be a likely a strong driver um going forward i mean
house flipper game you know 30 something million downloads on mobile um and that's just like super
super impressive like it's one thing to uh you know if you're super into designing homes and
stuff and playing it at home on your computer versus just like buying it and you know playing
it on the way to work or you know when you're on an airplane or something like that um so that is
something that can be a very strong kind of growth driver for them but i'd say they just started
in the pc world because that's you know i guess that's the culture in poland a lot of people
yeah what about competition who who are i guess playways big competitors or are they really just
competing uh for consumers times at consumers time at the end of the day yeah um so i mean
not many big competitors i think a lot of it is smaller studios just independent you know studios
um you know nakon in france they have tried to enter the genre a bit n-a-c-o-n um so they have
some recent games like you know b simulator pro fishing simulator hunting simulator things like
that um i mean i just checked it yesterday you can see active players on schemecharts.com
yeah their fishing simulator had one person and playways have like 60 playing at that moment um
So, you know, I think, you know, there is some risk that other companies kind of see this niche and how popular it can be and enter it.
But I think it's a lot harder. You know, the House Flipper game took four years and 40 people to develop.
So it's a much kind of larger thing than, you know, it would seem on the outside.
But, yeah, I mean, I think Playway is still better and just has tons of experience in creating these games.
um not saying that people kind of you know won't try and emulate it but they have a you know a
really really strong position um and i also think they're they're kind of pivoting as well in their
overall strategy i guess we could talk about a bit um yeah go ahead go ahead on that if that's
important yeah so i think you know kind of chris has gotten over the most difficult part you know
you know years ago he would take 40 companies per year half of them will be good half of them
will be bad and you know he has 120 something really strong you know not all of them are really
strong but just a you know well-run diversified group of low-cost programmers right they're under
his wing they're incentivized well they get percent royalties you know most people are happy
um so talking to chris he's gonna start slowing down it sounds like um you know he took a bunch
in 2020 because that was a you know just an exceptional year for gaming um and the market
in general um but it sounds like he's going to start slowing down and on a call with him he said
they're kind of shooting for one game in one new company per quarter and you know he has gotten
much more um you know i'd say rigorous in his due diligence right before he would just shell
lot of money all right take take half a million and come back to me so it happens now he needs
to get to know them he spends three to six months with them and really wants to make sure they're
good guys they'll do something good he likes the project etc um so you know i'm not sure the the
net rate maybe will kind of be the same of teams that are successful you know that versus just
having a bunch of busts um but they already have the network they got over that it could slow down
and really utilize this network. Over half the companies haven't even released a game yet.
There's over 100 games in production right now. I think that's a super important part of the story.
Then there's also new monetization options. I think this is also a huge part of the potential
growth story. For example, they had a German publisher approach them. I think it was a
two to three million euro deal you know they had this idea they basically gave play all the money
up front right covers all the development costs they say build this game for us with your low
cost you know polish programmers and then we'll split 50 50 once it's released right so it's kind
of a risk-free option you know for playway to utilize this network they have they get all the
money up front they build the game for this german publisher and then they split the profits so he
he said a lot they're getting approached by a lot of deals a lot of uh publishers like that
want those deals then also on the flip side you know if if a small development team has a finished
game and and you know they want to publish it they will come to play away and kind of do the reverse
um so play away is like all right you have this game it looks good we'll publish it for you but
we want 50 so just because they have this massive kind of infrastructure programmers and then this
marketing infrastructure of steam and the layout and stuff they can kind of utilize that and almost
get kind of risk-free royalties going forward um so i think that that could be a major driver as
well then i'll say one thing um he does like to ipo his subsidiaries a lot so i think they have
23 public ones um he he kind of sees you know one ipo per year going forward and kind of of the 120
so companies thinks 10 to 20 could be good ipo candidates but it's super interesting and you
know obviously you want to wait until the the market catches a bit and gets a bit stronger
um the polish game dev market but like the house flipper team right that's it's a huge part of the
company he can go and create an llc have the same incentive structure and just ipo that on the
market and it gets a multiple um you know thus increasing playaways nav they get money up front
from the sale um so there's some optionality in that regards as well and they've done that
several times all right i think everyone's and their minds talk you know it's poland
and that place of the world right now is very uh chaotic i guess there's a lot of risk
geopolitically how does the company are they worried about that risk or is there a way like
will they be since they have the developers like it's not like they need the to literally be in
Warsaw to build the games? Could they, you know, get everyone out of the country if need be? I
mean, what's the risk there? Have they talked about it at all? Yeah, I mean, there's definitely
some risk. You know, Poland is supporting Ukraine, supporting Belarus. I think he's
supporting Russia too, the Kaliningrad region. So, you know, any escalation or further destabilization,
you know, in the Ukraine crisis will have a negative impact, you know, on the market in
general their equity markets and you know inflation consumer markets all of that I will say as a
response you know Poland is a member of the EU it's a member of NATO so I think they're pretty
well protected from any worst case scenario right any direct confrontation NATO gets involved and
it gets a lot more serious so that's a pretty strong you know buffer and then you know as long
is that doesn't happen i think things will likely be okay and they might even benefit right i mean
this thing may go on for a while and the zloty will likely stay weak for a while
and you know in that scenario you know they're earning i think it's 90 percent of their revenues
in usd and euros and all their costs are in zloty so a week's zloty for an extended period of time
is actually a good thing for the company um you know other risks are you know inflation inflation
is really high in poland a lot of that is energy um you know there's news yesterday that russia
stopped inflow of gas to poland um so that's obviously a big problem you know playaway can
easily mitigate that right 20 to 25 most of the games just like that boom um so they're pretty
well covered on the inflation aspect um so i don't think for them specifically that's that's
huge issue i will say though poland is probably pretty prepared for you know just the situation
in general they have a new baltic pipeline um with with norway that's that's coming online in a year
or two and that will you know they're saying it's gonna you know completely um you know fill the the
gap from the you know not importing russian gas um so you know there are problems but you you kind
to have to just you know i mean i think a lot of it's priced in probably too um you know that the
stock has been absolutely crushed uh interest rates have been raised um and you know this was
at 30 times earnings a couple months ago it's at 13 now um and nothing's really fundamentally
changed about the company um so yeah i don't worry about it too much um i think they're well
protected i think that's all the questions we have is there anything else that we forgot is
there anything important i guess to the thesis that we didn't touch on yeah i mean you know i
think as this grows too um it's an economies of scale thing right you grow larger you have more
money like the 40 45 million net cash all u.s dollars um you know so they're now sounding on
you know companies that specialize in strategy games right they're making some uh you guys know
sydney years like civilization kind of games like that more city builder games um more uh complicated
getting more more more complex games since they have more complex games uh shooter games um you
know survival games you know i think they have five companies just focused on vr you know three
companies just focused on the nintendo switch i know they're they're going more after mobile
going more after console so as this grows larger you know kristoff can kind of shell out more money
and they can work on stronger projects um and each time they get a hit right you know they
recoup the cost in a couple of days and it's just you know flowing right to the bottom line for
you know for as long as the game is selling um and they're doing cool things too like
they have this new joy venture with uh robert lewandowski as i'm sure you guys know being
soccer fans so it's a 50 50 jv with him and they're building this this kind of pretty big uh
it's called football manager or something like that so you kind of build out a football team
yeah your stadium uh your colors and you can you can play as a striker and it's kind of like uh
you know i guess manager mode in fifa that is this much playing um but that's something really
cool and robert talks really huge um and i just think in general they're they're a low-cost
producer like you know with such low wages they have the ability to take more risk they have the
ability to you know do more publishing deals like the one i mentioned the german company
and just really utilize this this large network and christoph can kind of go where he wants i
mean he's i think he's got over the the most difficult part that's why slowing down taking
on new teams and stuff um and there's just many different ways to to monetize this thing um
so yeah wait i have one more that just came to my mind they have so there's that advantage with
the usd and euro situation do you think that gives them a hiring advantage in poland because they can
yeah compared to almost any other company in poland i'm sure there's other ones that have
that advantage too but compared to most other companies they could say double someone's salary
and still have very comfortable profit margins like do you think that's an advantage of
convincing people to come work for them for sure um and i think that ties into the royalties right
so i mean almost all of their sales are earned usd euros uh pounds um things like that so i mean
giving the intern even internal teams so teams that aren't you know kind of outside subsidiaries
or studios they give them direct royalties um so it's super important and i'd also say kind of
you know if if you come to play away and join the group right you're now part of this marketing
infrastructure you know there there's a much stronger chance that your game will catch on
and kind of be seen by by steam players in general and play away fans um and i think
studios know that and that that's a competitive advantage though makes sense all right i think
that's all the questions we have uh spencer thanks for uh thanks for coming on where can
people find you is there any way for like we have a i guess a big twitter presence is there any way
for people to find you there or online or if they don't have a twitter uh you can search me on
linkedin love to connect and channel playway or investing in general um so just sponsor civility
okay perfect all right well that's going to do it we want to remind our listeners that brett and i
are not financial advisors anything we say or discuss here on chit chat money is not formal
advice or recommendation we are however general partners at arch capital so clients may have
positions and the securities discussed in this podcast. Thank you all for listening. We'll see
you next time. Don't you wish you could just hit skip on the worst parts of your life? You know,
the same way you can skip an ad. I get it. I'm Siaya and I live in Ice Cove. I've made some
questionable decisions that didn't end up the way I planned.
And today I'm still figuring it out.
Somehow things usually get worse before they get better.
Apparently that's how I roll.
So bundle up and come along for the bumpy ride.
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