Chit Chat Stocks - Why I Own Nintendo Stock: Round Two (NTDOY)
Episode Date: August 7, 2024On this episode of Chit Chat Stocks, Brett updates his thesis on Nintendo. In the hour-long discussion, Ryan and Brett talk about: (07:04) The History of Nintendo and its Business Model (12:19) ...The Durability of Nintendo's Active Users (21:14) The Potential Impact of the New Nintendo Switch Console (31:39) Growing Conviction in Other Entertainment Segments (33:07) The Impact of the Super Mario Movie (34:07) Future Movies and Franchise Sales (35:33) Theme Parks as a Future Revenue Source (37:30) Key Factors in Nintendo's Thesis (39:22) The Need for Capital Returns (43:37) Undervalued Stock (51:33) Risk of a Hardware Flop Round 1: https://chitchatstocks.substack.com/p/why-we-own-nintendo-stock-ticker Tickers discussed: NTDOY ***************************************************** Subscribe to our YouTube channel: https://www.youtube.com/@ChitChatStocks Follow us on Twitter/X: https://twitter.com/chitchatstocks Follow us on Substack: https://chitchatstocks.substack.com/ ********************************************************************* Options are not suitable for all investors and carry significant risk. Option investors can rapidly lose the value of their investment in a short period of time and incur permanent loss by expiration date. Certain complex options strategies carry additional risk. There are additional costs associated with option strategies that call for multiple purchases and sales of options, such as spreads, straddles, among others, as compared with a single option trade. Prior to buying or selling an option, investors must read and understand the “Characteristics and Risks of Standardized Options”, also known as the options disclosure document (ODD) which can be found at: www.theocc.com/company-information/documents-and-archives/options-disclosure-document Supporting documentation for any claims will be furnished upon request. If you are enrolled in our Options Order Flow Rebate Program, The exact rebate will depend on the specifics of each transaction and will be previewed for you prior to submitting each trade. This rebate will be deducted from your cost to place the trade and will be reflected on your trade confirmation. Order flow rebates are not available for non-options transactions. To learn more, see our Fee Schedule, Order Flow Rebate FAQ, and Order Flow Rebate Program Terms & Conditions. Options can be risky and are not suitable for all investors. See the Characteristics and Risks of Standardized Options to learn more. All investing involves the risk of loss, including loss of principal. Brokerage services for US-listed, registered securities, options and bonds in a self-directed account are offered by Open to the Public Investing, Inc., member FINRA & SIPC. See public.com/#disclosures-main for more information. ********************************************************************* FinChat.io is The Complete Stock Research Platform for fundamental investors. With its beautiful design and institutional-quality data, FinChat is incredibly powerful and easy to use. Use our LINK and get 15% off any premium plan: finchat.io/chitchat ********************************************************************* Sign up for YellowBrick Investing to track the best investing pitches across the internet: joinyellowbrick.com/chitchat ********************************************************************* Disclosure: Chit ... Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Welcome to Chit Chat Stocks. Before we get to this episode, we want to talk about our friends at Public.
If you trade options, you've got to ask yourself, why wouldn't you choose an options trading platform that puts investors first?
At Public.com, there are no commissions or per contract fees, and more importantly, it's the only platform where you can earn a rebate on every single contract traded.
That means you can save on your options trading costs and keep more of your capital in play.
Whenever you trade options on Public, your savings are automatically applied.
So don't change your strategy, change your platform and see the difference in your bottom
line. That's no commissions, no per contract fees. And it's the only options trading platform
where you can earn a rebate on every contract traded. Public.com. This is paid for by public
investing. Options are not suitable for all investors and carry significant risk.
Full disclosures are in the podcast description.
Welcome to Chitchat Stocks. On this show, hosts Ryan Henderson and Brett Schaefer analyze
businesses and riff on the world of investing. As a quick reminder, Chitchat Stocks is a CCM
Media Group podcast. Anything discussed on Chitchat Stocks by Ryan, Brett, or any other
podcast guest is not formal advice or recommendation. Now, please enjoy this episode.
Welcome to Chit Chat Stocks. This is our monthly research episode. I'm one of your hosts,
Ryan Henderson, and I am joined as always by Brett Schaefer. We are doing, I guess we could
call these a deep dive, although I think that term might be used a little too much. But
each month, Brett or I tries to dig in to an individual stock. And as you probably know from
the title here. Today, we are talking about the house of brands, the iconic house of brands,
Nintendo. And Brett has been a shareholder of this company for kind of in and out for roughly
three years, but more or less has been following the story for, I believe, a little over three
years. And we're going to be talking about why he owns it. We've done an episode on this company
before. So this will be, we will revisit the overall thesis. So it's not going to be like
we're playing off of the old one but if you want any additional context or to see how we were
thinking about the company a couple years ago it might have been a year ago now you can go check
that one out as well but i will uh pass things to you brett what inspired you to want to revisit
nintendo yes welcome in everyone i should say as we first start here what inspired me is the fact
that I did purchase some shares of Nintendo in my personal account early this year. And then we've
seen developments from the management team talking about how a new console is going to be released
within a year. If we look at their fiscal year, which ends in March of 2025, it sounds like from
the way they're talking that the new console will be launched to the public before that time period.
So I think it's an exciting time for the company.
I think the new console is going to not necessarily make or break the thesis, but perhaps could
be a catalyst.
It could prove that our thesis or my thesis on the stock is more right or wrong than we
think.
And it's going to be a big test for the business.
So I want to get into it.
I want to talk about what the business does, why I think it has a wide moat, why I think
it's cheap and give an update on a thesis that has been similar as it was back in 2023 when we
recorded that episode but we've had quite a few updates not only on its console business but on
their entertainment expansion strategy into movies and theme parks ryan a follow-up question here
yeah you've written about this company a number of times uh probably i'd say around 10 times over
the last three years or so. When you initially bought the stock, what was your justification?
What did you write down? I can't remember exactly what I wrote down and my memory can fail me if I
don't have it in front of me right now. But if I look at my personal journal from earlier this year,
I justified it, which I think was a similar thesis as what it was a few years back.
And here's the quote. There's three main reasons why I own Nintendo. It's one,
the business has a wide moat and is a high quality business. Two, I can trust the management
team to take care of the business properly over the long term. And three, I believe the stock is
cheap based on its forward earnings potential. Nintendo has a wide moat due to its well-loved
entertainment IP. Nobody can replicate Mario, Zelda, Pokemon, and these other popular entertainment
brands. It does not have a monopoly on family-friendly games, but it is damn near close
to it. It has built trust with families over decades that kids can safely play Nintendo games.
This trust cannot be replicated by a random company overnight.
I think Nintendo stock is cheap if this new console is successful.
They likely trade an earnings yield of 10% plus if the new console maintains or grows
the user base.
There's also some upside if the entertainment expansion strategy works.
Either way, the theme parks movies are showing to be a moat expander and driving growth in
the gaming business.
That's the summary of the thesis.
That's what I wrote down in my personal journal, and we're going to expand on that, talk about
the history of Nintendo, talk about the gaming business, talk about how the new console is
a huge test for the business and can confirm or disprove the thesis that I have here, talk
about the expansion strategy into movies and theme parts, get an update on that, which
we've had some pretty significant updates on that one.
And then we're going to talk valuation balance sheet management team, how I look at this
management team and the quote-unquote has maybe a bull like myself might call robust balance sheet
but the bears and people that do not like the japanese uh capital return strategy they might
call it an inefficient balance sheet so we might have a debate over that one okay so let's go
through the history to begin with and this isn't necessarily going to be like all the way back to
its very roots because that was probably a hundred years worth of history that aren't that important
for the thesis today but when people think nintendo i'm guessing most people think pokemon
they think mario they think maybe the nintendo switch or the wii and they really think about
this cyclical business um you know people buy the hardware they buy the games to go with it
and i'll a little bit of a spoiler alert here the crux of or an important part of your thesis is
that it's becoming a little less cyclical so let's go through the actual history where where does
nintendo stand today relative to its last 20 or 30 years okay here's a excerpt from the notes on
our first podcast quote each console is different in one way or another and some of them are hits
some of them are flops but ultimately there was one common trend none of them stuck so you'd have
these massive shifts in cash flow when hardware was selling like crazy there was more eagerness
to produce games from both nintendo themselves and third-party developers and with more options
for games there was naturally more game sales this created wonderful operating leverage and
profit margins in good times, but difficult periods when consoles evolved. This led to a
culture that prioritized conserving cash for a rainy day. I think that is the history that
investors need to understand. Obviously, we're not going to do a podcast on the history of Nintendo.
If you want to listen to those, there's plenty of those out there. And we had even more really
on the episode last year. There's two things people need to understand. One, they've had a
lot of hits and those hits have done quite well and i mean they're still in the lexicon today
people know about the nintendo 64 people know about the wii people know about the switch today
but historically there have been busts along with the cyclical gains unlike maybe other gaming
businesses or entertainment franchises and the business model i guess or the historical business
model has led the company to want to basically conserve a lot of cash, run up a lot of cash on
the balance sheet. It's probably a combination of the Japanese culture as well. Let's get into what
the business model is. And essentially, the business model is to first build innovative
gaming hardware, and then sell the hardware at close to cost of production, and then make money.
so the way they profit is by selling first party games exclusively on the hardware this is unique
to nintendo's business model and really drives a ton of the growth although we've seen some of
the other gaming hardware companies like xbox and playstation get into the game's development
themselves but this has been nintendo's strategy for it really since it began it has popular gaming
franchises that many listeners will know, like Mario, Zelda, and even Splatoon, which is a 10
million unit seller. It has a partial stake in the Pokemon company, which produces exclusive games
for Nintendo systems. Those are some of, if not the most popular, at least the top three popular
seller on the Nintendo consoles. And then if we look at the history, it's been about a, I mean,
it's been a really long 30 plus years in the gaming business for Nintendo. But, you know,
we could go through the GameCube, Nintendo 64, the Wii, the Wii U, all that stuff. But the short
story investors need to know today is that Nintendo's gaming business model went through a
boom and bust cycle for many years. I believe that is priced into the stock right now. And
it's almost like the market is expecting that to continue. When they would launch new innovative
hardware, at first consumers would love it because it would be a new form factor. For example,
the motion sensors with the Wii that was innovative people were like oh this is exciting I can play
these sporting games or Mario Kart and stuff like that and then they would think of the hardware as
a gimmick after a couple years it would fall out of favor with the system and since they make most
of the money through exclusive game sales losing hardware players meant to collapse in profits
because you lose the active players they're not buying games and the games are how you make money
So then, well, all that operating leverage goes to waste.
My main thesis is that Nintendo has improved its business model by emphasizing longevity
and player durability with its new hardware system called the Nintendo Switch.
Earnings durability, to me, means the stock deserves a higher earnings multiple than today.
And then growing cash on the balance sheet, which we'll get into later on another section,
can be returned at a healthy rate to shareholders and actually will,
i'm pretty confident will be returned to shareholders if this new console is successful
and then new entertainment form factors can help grow the earnings pie so it's the three things
we're going to mainly talk about today earnings durability on gaming consoles returning cash to
shareholders and then movies theme parks all that good stuff ryan anything else before we dive into
the first section? No, I shared the revenue chart since 2005 there on the screen for anyone who's
just listening. Basically went through a big boom and bust during the WE period, kind of was
not earning much throughout the early 2010s. And then the switch was a huge boom as well.
And it looks like you'd maybe be entering sort of a bust period where people are using it less and less.
But there's a couple of things, and Brett's going to get into this, I believe, that are maybe misleading from that.
And we'll talk about some of the durability.
So let's dive into each part of the thesis.
Let's talk about why you think the active users are durable and ultimately the profits are as well.
yep and when ryan mean says active users he means active users on the nintendo switch
so the switch was launched in 2017 it combined nintendo's handheld and console hardware divisions
and that was the main innovation with the product now nintendo is i think always will be someone
that wants to have i wouldn't call them quirky but maybe really innovative is the way to call it
when they launch something new they have they want to have some new innovation that delights their
their players and people really liked the fact that with the switch unlike any other console
before it you could not only play on the tv but you could immediately pick it up and play on the
go as a handheld as well it was this hybrid console people loved the flexibility and it
took off like a rocket after the first few years now unlike other prior consoles that saw sales
peak after a few years and quickly collapsed nintendo's hardware and software sales for the
which have remained strong into year eight of the system so previously it would be after maybe three
or even four years that sales would totally collapse and now we're almost double of that
so i think that in and of itself has proved that they're much better at keeping players around than
they have been historically so for example in fiscal year 2020 which ended in march of 2020
so right before the pandemic barely had a pandemic impact nintendo uh sold 21 million
gaming hardware units and 169 million software which would be basically game units and remember
software units are important because that's what drives the profits 21 million i guess is
historically been what you would think was the peak because that was a couple years after the
system launched. And then I think a lot of investors were predicting that, well, it's been
three years. If someone wanted to buy a Switch, they'd already buy it and then sales would fall
off a cliff. But if we look at fiscal year 2023, three years later, Nintendo sold 18 million
hardware units and 214 million software units. Remember, software units drive profits. So they
had 18 million new hardware units that year in year i think that would be year six and if you
look at fiscal year 2024 which ended in march of this year they sold 16 million hardware units and
200 million software units and its new zelda game sold over 20 million copies on its own i might
share the screen here but i'll definitely include it in the newsletter their active users have
consistently grown since the switch has launched and did not reach a peak like the old consoles
they're at 128 million. As of the end of last quarter, actually just released it as we're
recording this this morning. And we've gone from basically 19 million to 38 million to 66 million
to 91 million to 108 million to 121 million to 128 million. It's been steady, steady growth.
I think that is six straight years of growth. And that is a great sign because historically,
the chart looked like a bell curve. And now it looks like a linear grower. And yeah,
growth has slowed down they're not gonna they're not gonna become a billion you know user business
at least if they do well the stock will be the stock will do incredibly i would not expect that
whatsoever you know there's it's the gaming business it's not like the smartphone business
or something like that and you can see this on the income statement now ryan you have a follow-up
on that before i get to the profit part yeah and it's it's households right it's not just you know
This is a system for probably multiple people at once.
It's not like you're selling to every single individual like you would with a smartphone.
So, yes, the likelihood that they get to – the likelihood that there are even a billion households that could afford to play a Switch is probably pretty low.
So yeah, obviously there's going to be some sort of diminishing growth as they scale up
past 100 million.
Yeah, exactly.
And I think that they have some smartphone games, which I'm sure have plenty of users,
but those aren't really as profitable or not nearly as profitable as the Switch.
And I guess maybe to level set expectations for investors, our expectation or my expectation,
I should say, is not necessarily that these active users continue to grow at that impressive
rate, but that they really stay stable and are over 100 million once this new console
is released.
And if they grow, well, that's great because we'll make even more money.
Now, if we go to the profits, you can see basically this durability in software sales
showing up on the income statement.
Profits have been stable from fiscal year 2020 in the US dollar terms up to today, and
they're up massively in Japanese yen terms. Now, as a note, the yen has depreciated a lot against
the dollar, which is a headwind for profits in US dollar terms right now because of how much of its
sales come in Japan. So for your US shareholder, which I think most of the people listening to
this are, that hurts for you today. I can't predict what the yen is going to do. It's been
a rough few years for that. I wouldn't expect it to continue, but if it does, hey, maybe take a
vacation to tokyo or something like that and go visit the nintendo museum and the nintendo theme
park if we look at in the newsletter i'll have both the charts from here uh for for in the yen
and the u.s dollar and i would note that the chart looks abnormal or maybe not as linear of a grower
due to the pandemic period where there was an abnormal profitable period where software sales
went up and a ton of people were buying video games and playing video games at home because
of the pandemic. If you exclude that year, I think the profit growth looks much, much better.
And if you exclude the yen depreciating a ton, which we can't predict, it also looks much,
much better. So why did this happen? So why are active users high? I think that's the real
question because we can look at those numbers and you can say, well, it's good, but was that a fluke?
Will it continue? I think there are four main reasons why the active users have grown.
one success of nintendo switch online and the nintendo account so previously nintendo wasn't
really great at retaining users having these software systems that go along with stuff people
complained about it the online stuff was terrible all that good stuff nintendo switch online is a
kind of software subscription similar to you know xbox live or i forget what the playstation one is
called you pay a flat fee every year get access to a a lot of legacy titles online play and it
has tens of millions of subscribers right now and then you have nintendo accounts which drive
everything together across all the nintendo platforms or i won't call them all platforms
there's really one gaming hardware platform but anything nintendo and there's i think over 300
million active accounts second is they reinvested a lot into the flagship games and franchises
years into console releases so that zelda game invested a ton of money into that put it out in
year seven of the console or maybe even year eight and it sold 20 million units i mean that was
something that they did not do previously third is they updated the hardware with improved form
factors like with the light model and the oled models years into the release to drive maybe
new customers or people to get you know an upgraded version and then lastly this is also
important they embraced more third-party development which can drive software sales
and obviously they take a take rate on that so that drives profits as well now as we'll get into
and right kind of the follow-ups on this section before we start this next one they have announced
as i mentioned earlier the successor to the switch that's their quote and that's a it's a
translation into english from japanese so sometimes there might be some stuff lost in
translation but i think that one's pretty clear there will be a successor to the switch at least
sometime this fiscal year meaning by march 2025 yeah i think that covers the durability well
and it is very important if you're looking at this on an aggregator to toggle between local
currency so japanese yen for them although they earn a lot in usd as well um and the u.s dollar
reporting because of the strength of the u.s dollar lately it's been there is a quite a large
differential there so it kind of makes it look like maybe it's more cyclical than it is let's
talk about the catalyst that you just mentioned the switch to this is something that has been
i think every year that we've owned nintendo we've thought switch 2 is coming it's coming
and it's finally feels like it keeps getting pushed back but it's finally here what are
your expectations here and why do you think this can be a big catalyst okay so the new console
we'll call it the switch 2 we don't know what the name is going to be so that's just a place
holder for this podcast is reported to be a similar form factor to the switch but with
updated capabilities now that means better screen faster processing stuff like that and i think the
key is from these rumors is that we're not seeing a huge change in the form factor we're seeing this
hybrid mobile and console uh at home gameplay which people loved and that will make it i hope
less risky from a from a business perspective because in the past they've taken a lot of risk
on some stuff you had the wii u the wii the nintendo 64 some other stuff a lot of them were
successful but a lot of them were flops and maybe not taking as much risk and focusing more on the
games and the actual game side of thing which they have done over the last few years i think will
play well for the nintendo switch too so compared to our recording last year we now have a release
date um and the year following the new switch launch is going to be very important because
that's going to prove or disprove, finally, that the software sales and the profits are durable
like we think. My expectations are as follows. First, I expect it to drive growth in hardware
sales as the core Nintendo customer refreshes the console. This year, which would be fiscal year
2025, Nintendo is guiding for 13.5 million hardware unit sales. I expect around 20 million
are higher for the next few years after the Switch successor is launched. Second, I expect a surge in
software sales. Not only will new hardware be in the hands of players, which, you know, when you
buy hardware, you got to buy at least one game, right? But Nintendo will likely launch new software
titles. For example, it has been years since an updated Mario Kart has been released. This is
Nintendo's most popular and profitable title. This year, Nintendo is guiding 465 million units of
software sales, which I should say for the trough before the new console releases, I think that is
pretty darn good. And I expect software sales of 200 million or higher in the years following this
new console released. And both these developments should drive that active users chart that we
shared earlier that I mentioned, you know, have hit 128 million to steadily grow or at least
remain stable because the key here is not necessarily as we mentioned that this new
console doubles active users but really keeps them stable keeps them over 100 million and if
all this occurs i think nintendo's gaming profits can grow from around 3.5 billion usd over the last
12 months to an average of 5 billion dollars each year for the first three years following the new
console launch i think depending i guess if the yen collapses versus the us dollar again that
throw a hiccup into the mix. But I don't think that is crazy to expect. Having this slight jump
where if this is the cyclical trough, which previously the cyclical trough was operating
losses, and now it's $3.5 billion in earnings, or maybe a little less for fiscal year 2025.
I think having it jump $1 billion, $2 billion is not crazy. Ryan, what do you think about these?
anything you disagree on with my expectations for the switch how are you looking at it
no i think the biggest thing here the most important thing to understand for anyone who
hasn't kept up with the nintendo story is that you are not restarting from square one there will be a
lot of incremental like added on hardware sales but there will be a lot of people that it's not
like you're starting your account all over again. A lot of the games that you've played previously,
you'll probably be able to port over. It's got the backwards compatibility or the forwards
compatibility in this case. The hardware has the backwards compatibility with old games,
is what I'm trying to say. And it just makes it like if you're a user, you have a little more
inclination to buy the next hardware when you know that a lot of your progress and any old
games will be saved as well. So it really is a big jump relative to where they were between the Wii
and the Wii U. But no, I think that covers it well. And I think to kind of summarize this a
little bit, it's important to look at the hardware sales chart, which I just shared there. And you
can see that it looks a bit like a mountain right now. It kind of peaked in 2021 and then has come
down since, and that is the number of consoles sold. And then look at that relative to the
software units sold, because it gives you the perspective that these users are sticking around.
It's not just new users that are buying games. It's old users that continue to buy games as well,
because the software units is stable, is maybe the term I would use. It's maybe declining a
little bit, but it's relatively stable, especially compared to the number of hardware units being
sold. Anyways, I think that covers this kind of second part of the thesis well, unless you have
anything to add there. I would ask you, what do you think about the earnings projections? Because
that's what really matters for investors at the end of the day. Anything, does that make sense
to you? $5 billion for one of the new console releases? Yeah, I think it's difficult to,
I mean, that seems reasonable, but I think it's kind of difficult to forecast because we don't know what the hardware lift will be.
Yeah, well, okay.
Well, saying that hardware lift that I'm predicting is correct, does that make sense?
What was the hardware units again that you mentioned?
$20 million a year.
Next few years, $20 million.
I don't know.
I think that could be optimistic.
just because there's
if we're looking at it relative to the 2021 period where there was like a huge i guess i mean there's
been a lot of switch original switch sales that came before 2020 but if you're looking at it
relative to the 2021 period i think there's going to be a lot of people that are like
okay i'm content with my existing console especially if the game if you can download
the new mario kart on the existing switch i don't know if there will be that much incentive
a lot of people will want to be able to do that you don't think so no you'll be able to play the
old one on the new switch but the new games i think they'll stick with the new console that's
what that would be pretty dumb business decision i think to not do that no gaming console company
does that i i well you can you know you can buy like the you know with third-party developers
like i don't know let's take electronic arts or something like that if i'm on an xbox one
i can still buy the newest version of third-party games uh not necessarily i mean the new college
football game is only on the new ones which i forget which but it it can be a console driver
like i guess it it depends sometimes it's on the old ones sometimes on the new ones but i wouldn't
think a flagship you know maybe not with mario but either way do you really think 20 million is
that tough when this year in year eight of the supposed console drop we're at 13 and a half
million you don't think they can add seven and a half million or what would that be six and a half
million units yeah maybe maybe it sounds a little more reasonable when you think about the trough
because there are people that buy every version there's a lot of people that buy every version
the light the oled the original 20 million i think is certainly achievable especially in
the first year of launch the few years after it it's doable i don't know i wouldn't bank on it
But either way, it's going to be a lift to sales and earnings.
Yeah, yeah, exactly.
ETFs to the platform as well. The breadth of FinChat's data is truly one of a kind.
We use FinChat every day, and I've personally been using the AI Copilot more and more to
summarize earnings calls and conference transcripts. To get 15% off any paid plan,
go to FinChat.io slash chitchat. That is FinChat.io slash chitchat. To get 15% off any paid plan
today. The link is in the show notes. Earlier in the show, you heard us talk about the investing
platform public.com. That's where you can trade options with no commissions or per contract fees
and you get a rebate of up to 18 cents per contract traded. NerdWallet recently gave public
five out of five stars for options trading. If you want to see why, go to public.com and start
getting a rebate of up to 18 cents per contract traded paid for by public investing options not
suitable for all investors and carry significant risk. Full disclosures in podcast description,
US members only. Let's go through some of the other entertainment segments because this is
something that was, I believe, maybe not a huge part of our original thesis, but definitely
something we had discussed on our old show, which is kind of expanding the brands beyond gaming.
what has happened here and like since we last spoke about it what are some of the developments
that have happened here and are you more or less optimistic that this can be a meaningful part of
the business yeah so i titled this one growing conviction on other entertainment segments so i
think i am more optimistic than i was a year ago i think we've seen confirmation and some of our
ideas were from their actual announcements here so on last year's podcast we discussed nintendo's
investments outside of gaming, and really to drive the entertainment flywheel with family
friendly franchises. Or you might maybe think of it as a hub and spoke model with gaming at the
center, they have a chart that they always like to talk about in their annual presentation where
they have the gaming console in the middle, the Nintendo account connecting everything and then
they spokes of mobile apps, merchandise, theme parks and visual content, which means movies and
tv shows kind of connecting back to the games so what they're trying to say there and they are a
bit i'd say vague sometimes to put it mildly is they're using these new entertainment form factors
that they're investing in to try to create as i say you're a virtuous cycle to keep the hardware
software gaming business uh yes invigorated is the word they use i don't know if i'd call it
invigorated i always love how the the translation to english kind of gets some funny stuff sometimes
but over the last year we've seen a lot of improvement for the strategy especially in
the movies i mean the super mario movie launched last year it is now one of the best selling
animated films ever i think top five and here's how it impacted the other and ip segment we had
basically stable in yen terms mobile and ip related income and then right after the movie
launched, we've seen it basically double. You can see that chart in FinChat. And you can really
guess when the movie was launched. It was in early 2023. And the quarters that have followed,
we've seen the licensing revenue and the returns from that that they're getting paid is that one
of the producers is coming back to their balance sheet. But that's one movie. And it's really not
a profit driver when you have one movie and nothing else, right? But it's just, I think,
just the beginning of a new segment for Nintendo that can drive profits over the coming decade and
growing profits. I mean, over the last 12 months, we've seen two announcements. First,
they announced the production of a Zelda movie. And then they also announced another movie related
to the Mario universe. The Mario movie is coming out early 2026. As this catalog grows, they will
not only earn more money at the box office, but they will also earn more licensing revenue to
streaming platforms such as Netflix. And then on top of the direct movie revenue, they have shown
that a movie can be and can drive franchise sales from existing gaming titles. This would be
abnormal, but the, I guess, only explanation for Mario sales seeing a boost in early to mid 2023
would have to be the movie. So I think they proved that out. If you look at,
and Charlotte will have in the newsletter here,
the sell-through on some Mario titles
grew 1.3x and 1.4x on a couple various ones here
after the movie released.
And these are games that had been out
for two, three, four, five years.
So really, that's great.
And what's also even better
is that the incremental sales on existing games
are extremely high.
So driving those incremental unit sales
can be a huge profit driver.
I think we can't also forget the Nintendo worlds at universal theme parks, which aren't really
driving much in profits today, but will be slowly built out and fully operational over the next five
years. And there's four of those around the world. There are no Disney worlds. No, you're not going
to see the 10 billion, I think it's 10 billion, maybe it's 7 billion in operating profits from
Disney and their theme parks, you're not going to get that anytime soon, or probably ever.
but five years from now i think if you add in the theme parks the direct movie revenue
the indirect gaming revenue i think this can drive a billion dollars in earnings at for nintendo
perhaps on the optimistic side because just from one movie we've seen a sizable jump
in this and really in the first inning yeah i like i like the theme parks obviously
uh it's not entirely owned by nintendo so they're they're sharing the economics with uh universal
but the uh with the movies it's it it's nice because it builds more brand notoriety and it
creates probably further game sales they showed uh we showed that graphic here kind of shared
our screen it helped the mario game sales immediately after the movie but to be totally
honest i thought this would have had a bigger revenue impact than it did because it was i think
it did 1.2 1.3 billion dollars at the box office it has been in the top 10 movies on netflix for
like five months, maybe longer, and it didn't even double the mobile and other related income,
I would have expected this to be a much bigger boost.
Yeah. Well, I think mobile and IP related income, maybe I should pull it up. Maybe we should pull
it up in USD terms. Let me see. Hopefully I have it. Yeah, I already have it up on FinChat. So
i'm talking through it but i want to look at that number some for maybe some perspective
for the listener so okay usd trailing 12 months loading loading loading it's before the movie
launched i guess the yen is depreciated which is always throws a you know a wrench into the mix we
already had 300 to 400 million in usd uh and revenue from the mobile and ip and other related
income so i think there was already some stuff from the mobile games and the other licensing
stuff for like merchandise and it jumped up to uh 600 million after the movie so i think it was a
decent boost but yeah you're right not you know they're only a co-producer they're not the whole
producer here they're not going to have a billion dollars in revenue coming from one movie but i
think that's that's a that's a decent boost and over time as we get 10 movies in the catalog
over the next decade hope hopefully that's part of the thesis uh that that can grow and be i think
maybe not a billion dollars in earnings but if you combine the theme parks and the indirect
gaming revenue i think that's possible but obviously a billion dollars there might might
be optimistic okay let's talk about the balance sheet the
And we've alluded to it, but they've been hurt a little bit by holding money in the yen currency on their balance sheet.
Do you want to talk about what's going on here?
And just, it is a fortress.
Well, they're allowed to hold stuff out, I mean, in foreign bank accounts too, but.
They're not earning as much interest as they maybe could, or maybe they're not deploying it at as quick of a rate as people would hope.
Yeah. Or they have so much cash that investors complain a lot. Probably the biggest complaint
is not necessarily that it's in the end, but, well, hey, you don't need all this. Give it back
to us. It is a lot of cash. Why don't you go into the numbers?
Yeah. So at the end of last quarter, which just came out this morning, this cash pile,
which I include, if you look at their balance sheet, they'll do cash, short-term investments,
and then long-term investments. I include all three. I basically add them together,
and then I've taken the current yen to USD conversion
and it is $18 billion in USD.
This is a huge net cash position.
It is 30% of the stock's current market cap
of around $60 billion.
And as I mentioned, investors wonder why
they keep such a high net cash position.
Japan's central bank keeps interest rates close to zero.
Although I will say, if you look at a chart,
it's quite hilarious.
They just bumped it up to 0.25%.
from 0.1% for the central bank rate. So hey, maybe that's improved a slight amount,
but it's essentially zero and it's been zero for a long while. So investors look at it and say,
well, you're profitable. You generate cash. You've generated cash probably every year since
the switch has launched. Wouldn't you be better equipped to special dividend billions of dollars
out to us as investors? And well, yes, they probably would. They probably could do a $10
billion dividend, it'd be fine instead of that robust balance sheet. But on the other hand,
I understand where they're coming from philosophically. They want a sturdy balance
sheet that can survive a multi-year downturn because they've gone through downturns before
and while they have it now. Now, investors seem to take this information a lot of the times and
then put a huge discount on this management team. However, I think a little bit more positively
going forward with this balance sheet strategy for two reasons. One, the company does return
cash to shareholders. They pay a healthy dividend and have bought back stock periodically. I mean,
the shareholder yield at one point is up over 4%. Today, it's quite low because they're reinvesting
a ton into this new console launch. But I expect that to improve once we see the cash coming in
after the next console. And second, as I mentioned, if this new console is successful,
the cash will start pouring in and they've already built up this cash pile on the balance
sheet that they want to have for the conservative nature and preparing for any sort of multi-year
downturn, economic downturn, whatever. They want to be a longstanding company. They've been around
for a hundred years and the management team doesn't want to be the ones to screw it up and
send out the bankruptcy. But since they already have this $18 billion, they can now start returning
cash to shareholders at a much more aggressive rate versus the new cash that comes in. So I
think versus the earnings that come in over the next couple of years, they'll be able to
dividend that out or put in a buyback. Yeah. I think what I would like to see
if I were a shareholder is maybe not one big special dividend, but either A,
sherry purchases or them just increasing the regular dividend because they certainly have
the capacity to do it. And they have, but they can do a lot more. They can pay out a lot more
with that regular dividend. Yeah. I think I agree with you where with this management team,
it would be nice if they committed to some sort of... I know people don't like this
because for some companies, it forces the management to focus on the dividend and make
sure the dividend is sustainable. But if they committed to a sizable dividend increase and
said, we're going to pay this out, unless earnings fall off a cliff, I would like that a ton. I would
applaud that because they have the cash. And given the fact, historically, they've under maybe paid
out the cash they have in the balance sheet back to shareholders, this would be like, okay, we're
committed to doing for whatever it is, you know, it's going to be $3 billion a year, $2 billion a
or whatever. I mean, that'd be a huge jump and something that says, okay, look, I'm getting $3
billion back every year. They've committed to that. It's not some sort of special dividend
thing that I got to hope for or some huge buyback I got to hope for. I know it's coming
and it can be more predictable. Okay. Let's talk through the valuation.
What is the stock trade at and what do you think it's worth?
Today, Nintendo has an enterprise value of about $40 billion if I just take the market cap and
subtract out the net cash. Now, there could be a lot of hidden value in the investment portfolio
that today I'm valuing at zero. I think it is something that could be a nice cherry on top,
but I'm not exactly sure when or if they would monetize these investments over the next decade.
So I'm going to let it sit there. I don't know if that's going to matter. And hey, if it does,
well that's good i'll be happy but if we come back to the actual operational businesses
i think the company can grow gaming earnings to about five billion dollars once this new console
is released as i mentioned earlier and then that the movie and theme park earnings can grow to a
billion dollars so consolidated i think six billion dollars in annual earnings are doable
$6 billion versus an EV of $40 billion, that's attractive, right? $6 billion in earnings would
be a 10% yield on a $60 billion market cap, which is what they have. That means subtract out to that
EV, it's much higher. We're in the teens. And if they can do $6 billion in earnings for multiple
years, like I think they can, well, versus a $40 billion EV, that is even more attractive.
I think they can generate probably their entire EV in cash flow over the next 7 to 10 years conservatively.
And I think they can generate around half over the next 3 to 4.
Now, maybe I'll pause before we get into what I think the stock is worth, which is really not too important.
It's obviously not a precise science, but anything there not make sense to you, Ryan?
What are your thoughts on that?
the valuation work and how you look at valuing the tender stock.
All right. New sponsor alert. This episode is brought to you by our friends at Yellow Brick
Investing. Yellow Brick is an aggregator of the best stock pitches across the internet.
By tracking thousands of blogs, newsletters, fund letters, podcasts, and more, they collect
and summarize the best stock pitches and bring them to you in a single place. Think of it like
a modern value investors club. I genuinely use Yellowbrick every single week here to try and
discover new small cap ideas for the weekly power hour episodes that we do. And the best part is
you get tons of features for free. Try it for yourself. Simply go to joinyellowbrick.com and
search a company or ticker that you're interested in. You are bound to find a great report on just
about any company. That is joinyellowbrick.com. Now, I think the earnings figure is certainly
achievable and it's worth remembering when they first launched the switch i think they probably
surpassed everyone's expectations in terms of earnings power so if it gets any sort of reaction
like what they had with the original switch i suspect there'll be even more upside to those
earnings the it seems reasonable i mean the biggest thing here is that they have this big
cash pile right so market cap is is quite off relative to its enterprise value and i think
people just look at that as they can't value it on an enterprise value basis they have to say it's
worth zero yeah the cash isn't worth that 18 billion dollars is going to come back to you
over the next five years but i guess people can disagree right that's for me if if we started to
see management be a little more, not aggressive, but I don't know. They're profitable. They're
profitable at what most people would probably consider the bust part of the cycle. And they're
still sitting on that cash ball. I would like to see them, I guess, be a little more aggressive
with the dividend. If you started to see that, then I think you could really start to lean more
towards valuing the cash at something um but yeah i think any way you slice it the numbers here feel
reasonable and if they do achieve these numbers it will be uh seen most likely as cheap yeah i would
i'd follow that and say
if they start returning more cash to shareholders i think you're going to miss out on some of the
returns. So my thesis is that this is being undervalued, this potential, and you get a lot
of returns if they start doing that. Obviously, it's not guaranteed. I still think we make money
if they keep up this conservative balance sheet. But at some point, if I'm right here,
they're going to have, what, $40 billion in cash from the balance sheet and an EV of,
if it doesn't move, or a market gap here, if it doesn't move of $60 billion. So I think at some
point you know you're coming up with a what's the saying a movable object unstoppable force
i think the hope would be i think the hope would be that they don't end up with 40 billion dollars
in cash on the balance sheet and that it gets returned yeah exactly exactly we have seen i
didn't put this in the notes but the japanese government the central bank uh whoever the
regulators are have told businesses and said look everyone's being too conservative we need
some of this cash that's kind of just sitting on your
balance sheets to get returned back to society
and we've seen a lot of companies
do more buybacks, stuff like that
and I hope Nintendo does as well
and I've seen a little bit of progress there
now, what do I think the stock
is worth? Or, sorry, you have something to follow up there
Ryan? Yeah, I was going to say, just from like a
governmental standpoint and society
in general, it's not very
productive for
a country to have
cash just be doing nothing, like you
want those to be
employing people or you know having it returned to people it doesn't do much to have it just sit
exactly think about and i know the shareholders aren't technically all individuals but
and this is a sidebar uh if you dividend out this 10 billion dollars well then japanese people can
go consume more things and they'll consume more nintendo products it's a self-fulfilling cycle but
I digress. What is the stock worth? I don't have a precise answer. I think generally the USADR is
worth probably $25. That's my thinking. It's not precise. I think that's a range, maybe $20 to $30.
And I think it could be pushing $30, $40, $50 if this thesis becomes fully correct or if it's even
better than I think. Today, the ADR, the US ADR trades at $12, so close to a double. And I think
the downside is protected. Because you have the balance sheet that's already built up at a
way too big amount. And the fact that they're about to launch this new console, and they're
still earning about $3 billion a year. And for some of the best entertainment assets in the world,
these franchises of mario zelda pokemon splatoon whatever animal crossing all 10 million dollar
or excuse me 10 million unit sellers consistently i think this makes a great risk reward because the
downside again as i said seems like we have a margin of safety here i'm not talking about the
stock like if there's a signal downturn there could be a what you would call it
margin collapse. There could be some sort of few year period where the
cash flow goes negative. If a new console goes down and the stock could go down and it will go
down then. But for the business durability, the franchise durability, I think there is a margin
of safety at these prices when would you sell good question i think i would sell first off i
would sell nintendo stock if this new console is a clear flop i mean a clear flop means weak
hardware sales weak software sales declining active users the thesis would be proved wrong
and there's plenty of other things i can go into as a or excuse me like take and reinvest like
You know, if the console is a flop, I don't think I'm sitting in this company for another
five years waiting for the next one to show up.
I think there's some other ideas I have.
I would hope there's other ideas I have that I could put the money into.
The second reason is, well, and some of the never sell people might disagree with me here,
but I would sell if it got to a premium valuation.
For example, let's say it shoots up to 30 times my $6 billion earnings estimate.
That would be probably 3, 4x from here.
I have concerns they are willing or can grow much from that earnings base.
I don't think they want to.
I don't think they can either, given that they're in a niche of family-friendly content.
And unlike at Disney, they're not making $10 billion a year from theme parks.
I don't want a company that's no growth at 30 times earnings.
I don't.
I think unlike another stock, maybe in my portfolio that has a long runway for reinvestment,
Think of a retailer that has like 100 stores that I think can get to 1000. I believe selling a stock such as Nintendo at a huge multiple of earnings does not present a big error of omission risk. If that makes sense, Brian, what are your thoughts there?
i think it makes sense the difficulty for me is and i guess this is why i don't own it
maybe right now i think in general after discussing this with you today
if there is a time to be a nintendo shareholder or start being a nintendo shareholder
now feels like a good opportunity given kind of the opportunity set that's in front of nintendo
Yeah. But I worry that in four or five years, we're in the same boat. They have to reinvent
themselves. And we're saying, what a great opportunity in front of them. Even though
it's not nearly as cyclical, it is still very tied to the hardware. And if there were a hardware
flop it would potentially be multiple years of difficult earnings lack of profitability
i don't know i just it doesn't feel like it's like permanent users yeah i i understand where
you're going for there i think the chance of a hardware flop is low though i think it's quite
low given and maybe we can reiterate this the fact that they have nintendo switch online the
fact that they had the nintendo accounts and the fact that they're going to do unlike any other
console generation the backwards compatibility stuff and the i know we talked about kind of the
debate on whether like a new flagship game like mario kart would only be for the new console
update well a lot of the games and the third party games can really get developed across all
the titles and you know there's a lot of the publishers that decide well do we want to reinvest
in this old form factor or not or something like that but when nintendo basically said prior and
historically said well no we're actually eliminating all these users and you have to do only this new
one now they're giving people the option and they're investing more in these third-party
developers for example ea electronic arts they used to be a huge um i want to say hater but
Nintendo and EA used to not like each other.
And EA would never publish games on Nintendo.
And now that's changed.
And I think that's an example of a third-party embracement.
For the stock today, I think it's, as you mentioned,
given the new consoles coming out here,
pretty good timing if you want to buy.
Now, I understand that it can be risky.
It's not for everyone.
Obviously, this is not investment advice.
but if profits inflect higher after this new console releases, Wall Street could aggressively
bid up the stock as what happened after the switch launch. And the earnings multiple could
go from below market today to above market with earnings growth. So you not only get earnings
growth, but you also get multiple expansion. I think that can end up being a multi-bagger in
years. I think that really sums it up here. Ryan, maybe to end it, what would cause you
to own the stock? What would cause you to buy shares, to invert it from when I would sell?
If there's a time for me to buy it, it'd probably be now, I think. I really do like the opportunity
set in front of them. And it really feels like earnings will inflect higher. But as we've moved
away from managing money, managing other people's money, I more find myself looking for businesses
where I can buy them and just not really ever touch them. Where I'm not that concerned about
any given year's results stuff where it feels like if they pay a dividend today that dividend
is just going to continue to grow or if they're buying back stock they're going to continue to
allocate more and more money towards that with nintendo it just it's more ups and downs it's
something you got to monitor a little more closely and so i worry that it's just a business model
that i don't feel that inclined to own yeah it's fair well i think the thesis is that the business
model is maybe a little better going forward yeah but we'll we'll see it's not guaranteed to happen
either way we're going to see what what is more correct uh over the next five or ten years well
maybe i'll ask you what price makes sense to you what earn what market cap like 30 discount from
here 40 discount because obviously as we've talked about you like the franchises you think
they're durable but you know as ad nauseum we've talked about the console cyclicality is always
going to be there what price makes sense to you from a margin of safety um it makes sense now
it's just i think the there's sort of a limit to the upside in terms of earnings power
okay let me start with you here if they're trading at 18 billion dollar market cap would you buy
yeah okay 30
yeah probably 40 yeah probably but it's that's probably i would buy it i would buy it now
it's just okay i'm when i think about it relative to some of the other companies
that i am considering it feels like the upside on some of those other ones in terms of earnings
power like is maybe higher for longer yeah lower on the watch list yeah yeah makes sense i don't
know i'm not i'm not entirely out of it might buy some shares there was some friction to buying
shares last time but i guess you could probably just buy the adr and it's i think no adr is pretty
liquid yeah actually i should say that as a disclosure for any investors i know that it's
a Japanese listed company. They have some ADRs around the world. I know we have over half our
audiences in the US, so that's the majority of the listeners. The ADR, which is N-T-D-O-Y,
is going to be the one you're going to want to buy in the US. It is not one of those ADRs that's
super thinly traded. So you're going to be able to buy some shares and it's at a pretty cheap price.
I think that's going to do it. I think that covers most of the conversation. So I will
wrap things up here. Thank you all for tuning in and listening. If you made it this far,
I do want to remind everyone that Brett and I are not financial advisors. Anything we say
or discuss here on Chit Chat Stocks is not formal advice or recommendation.
I will be covering potentially two stocks for my research report in two weeks.
Double header.
Yeah, maybe a double header here. So little tease there. I talked about them last episode in terms
of the two companies, but either I'm going to pick one or I'm going to do both. The two companies
are Paycom and SEMrush. I think they're both in kind of a unique position right now.
But anyways, I'll finish up with this disclosure. Thank you all for tuning in.
We will see you next time.
You
