ColdFusion - From $2 Billion to Nothing - The Rise and Fall of Atari
Episode Date: August 16, 2026Become smarter in 5 minutes by signing up for free today: http://cen.yt/mbcoldfusion8 ColdFusion Discord: https://discord.gg/SdvNgsE6 ColdFusion Merch: INTERNATIONAL: https://store.coldfusioncollect...ive.com/ AUSTRALIA: https://shop.coldfusioncollective.com/ --- About ColdFusion --- ColdFusion is an Australian based online media company independently run by Dagogo Altraide since 2009. Topics cover anything in science, technology, history and business in a calm and relaxed environment. If you enjoy my content, please consider subscribing! I'm also on Patreon: https://www.patreon.com/ColdFusion_TV Bitcoin address: 13SjyCXPB9o3iN4LitYQ2wYKeqYTShPub8 --- "New Thinking" written by Dagogo Altraide --- This book was rated the 9th best technology history book by book authority. In the book you’ll learn the stories of those who invented the things we use everyday and how it all fits together to form our modern world. Get the book on Amazon: http://bit.ly/NewThinkingbook Get the book on Google Play: http://bit.ly/NewThinkingGooglePlay https://newthinkingbook.squarespace.com/about/ --- ColdFusion Social Media --- » Twitter | @ColdFusion_TV » Instagram | coldfusiontv » Facebook | https://www.facebook.com/ColdFusionTV Sources: Jimbo Games Pac Man footage: https://www.youtube.com/watch?v=HL2p2ANFlQ4 https://www.gameinformer.com/b/features/archive/2015/10/09/how-steve-wozniak-s-breakout-defined-apple-s-future.aspx https://www.gamasutra.com/view/feature/3527/a_history_of_gaming_platforms_the_.php?print=1 https://www.thegamer.com/atari-video-games-things-gamers-know/ https://www.denofgeek.com/games/the-story-of-breakout/ https://www.computerhistory.org/revolution/computer-games/16/185#:~:text=Nolan%20Bushnell%20and%20Ted%20Dabney,game%20cartridges%20over%2015%20years. https://in.ign.com/tech/57832/feature/ign-presents-the-history-of-atari https://www.bbc.com/news/magazine-35560458 https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 https://uh.edu/engines/epi3038.htm https://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only https://www.digitalspy.com/videogames/a453849/atari-retrospective-the-rise-and-fall-of-a-gaming-giant/ https://www.history.com/topics/inventions/history-of-video-games#:~:text=It%20was%20known%20as%20%E2%80%9CThe,game%20home%20console%2C%20in%201972. //Soundtrack// Outro, Burn Water - Miss U Rest coming soon. » Music I produce | http://burnwater.bandcamp.com or » http://www.soundcloud.com/burnwater » https://www.patreon.com/ColdFusion_TV » Collection of music used in videos: https://www.youtube.com/watch?v=YOrJJKW31OA Producer: Dagogo Altraide Why are you still reading? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hi, welcome to another episode of Coldfusion.
In the early 1980s, a new technology called the video game was changing the face of American
business.
The biggest name in the industry was Atari.
In only three years, their annual revenue had gone from $75 million to $2 billion.
This made Atari the fastest growing company in the history of the United States.
But today, Atari is nothing more than a shell of its former self, existing basically in brand
name only.
So what went wrong?
In this episode, we'll take a look.
Back in the 1960s, a young electrical engineer by the name of Nolan Bushnell was attending
the University of Utah, and here he came into contact with a machine called Space War.
Space War was a combat video game developed in 1962 by Steve Russell on a DEC PDP1 computer.
Nolan's University also had a PDP1, so it didn't take long for the game to arrive on his campus.
When Nolan Bushnell first played the game, he immediately realized the potential for a coin-operated incarnation.
It was, by all definitions of the word, an epiphany.
Right.
And I went into the lab, and there on a screen was the game Space War.
But I'd never heard of it, and I saw it then.
And coincidentally, I was manager of the games department at Lagoon, a local amusement.
Park, Summers, and that was one of the ways I was putting myself through college.
And I knew that if I had that screen in my arcades, it would make money.
I knew it.
But then you do the math and a million dollar computer and 25 cents a play, and the math didn't work.
But I knew the cost of computing was constantly coming down, and I knew that the curve
was going to cross at some point.
And it did.
In 1972, Nolan, along with his friend Ted Dabney, would start a company to realize this dream.
They incorporated the company under the name Atari, a term similar to Checkmate in the ancient
Chinese board game, Go, which they were both fans of.
Atari's first product was the world's first commercially available video game arcade called
computer space.
But unfortunately, it didn't bring them much success.
Next, the pair hired Al-Aqorn as the design engineer, who created the game Pong.
The first Atari Pong machine was completed by August of 19.
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172, and placed in a bar in Sunnyvale, California.
Alcorn would receive a call just a few days later.
The machine had broken.
This looked like a terrible start for Atari.
They couldn't even build a machine that worked for more than a few days.
The problem, as it turned out,
was actually that the coin mechanism had been flown.
flooded with coins because so many people wanted to play. In other words, the game was actually
too successful. And from here, Atari was off to the races.
It's a big party time at Atari. It's a lot.
All the executives were in their late 20s, early 30s.
You're at what age at this time?
30.
Okay.
Most of the employees were 20 to 23.
Wow.
Pong was so successful that by 1974, 8,000 Pong machines were installed.
in restaurants, amusement parks, and bars across the world.
However, soon after starting the successful enterprise, Dabney and Bushnell started having their
differences, which ultimately led to a falling out and Dabney selling a stake and moving out.
By 1975, Atari, now led by Nolan Bushnell alone, was planning to bring video gaming to consumers
at their home.
The company developed the Atari Video Computer System, a cartridge-based home console.
It used the newly available.
8-bit microprocessor, the MOS technology 6502.
Sadly, Atari lacked the scale to manufacture the console for commercial use.
This led Bushnell to make a decision that would forever change the course of Atari.
He sold Atari to the entertainment conglomerate Warner Communications in 1976 for a whopping $28 million.
While all of this was going on, a series of events would set in motion the foundations of Apple Computer.
What was the first time that you met Steve Jobs?
Tell us about that experience.
Do you remember that?
Yeah, Steve Jobs found Atari.
He was hired by Al Alcorn.
And that afternoon, he came into my office as though that was the right thing to do.
First day.
First day.
I said, hi, what's up?
He says, I think you've got a really awesome company.
Awesome.
He uses that a lot.
and he said, I think that everything is pretty good,
but I've seen your soldering connections, and they're really crappy.
It's widely known that Steve Jobs worked for Atari before starting Apple.
But did you know that it was at Atari where the foundations of Apple's success was first laid?
It all started when Nolan Bushnell came up with the concept for the breakout game,
but couldn't find any engineers willing to design the game's prototype.
The task then went to Steve Jobs, a low-level technician back then working night shifts at Atari.
I didn't see the bad Steve Jobs, but he caused enough problems that I sort of...
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Put him on the engineering night shift, which it didn't exist.
He was the first member of that.
During those days, microchips were extremely expensive,
and Nolan Bushnell offered Steve Jobs a $100 bonus for every chip he managed to eliminate
from his concept, and it was at this moment that Steve Jobs did something pretty dishonorable here.
Jobs would rope in his friend Steve Wozniak, who was then employed at Hewetab,
Packard. Wozniak was going to help him create the prototype in just four days.
Fortunately, Wozniak was able to complete the prototype in four days, sacrificing his sleep.
Jobs was paid a $5,000 bonus, but Wozniak, who had done all the work, was only paid $375 by Jobs.
Breakout was launched in April of 1976, just a few days after Jobs and Wozniak founded Apple Computer.
Wozniak had one dream though. He wanted to play a version of Breakout, written completely,
in the programming language basic.
Their first computer, the Apple One, couldn't do this,
so Wozniak wanted to create a new computer to achieve this goal.
He incorporated features such as color graphic commands,
circuitry for pedal controllers, and a speaker.
This computer would be called the Apple 2,
and it was an instant success, and as we know, the rest is history.
Interestingly, the Apple 2 actually originally sold
with two pedal controllers to play breakout.
Quote,
A lot of these features that really made the Apple 2 stand out in its day came from a game.
That game being breakout, of course.
Meanwhile, back at Atari, Nolan Bushnell developed differences with the Warner Company and left Atari in 1978.
The next year, Warner hired Ray Kazar to take over the reins as CEO of Atari.
Now backed with the money of Warner Media, the company would create the Atari-2600 console.
The 2600 featured joysticks and interchangeable game cartridges, and thus,
Thus, kicked off a new error in the video gaming industry.
With Warner Communications at the helm, the focus of Atari went from creativity to marketing.
The R&D department was downsized and replaced with mostly marketing staff.
The move did pay off though.
The sales of the Atari 2600 started to pick up.
In 1979, it reached 1 million sales, and then 2 million in the subsequent year, and ultimately
leading to 10 million in annual sales in 1982.
The Atari 2600 was the best-selling game console of the time.
Atari's revenues comprised a huge 70% of Warner's income.
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By the early 1980s, the video game market was booming and Atari was the undisputed king.
Video games were making insane amounts of money and there had been nothing like it before.
in any industry, but it was beginning to grow too quickly to be sustainable.
The actual business of gaming was still very young and nobody was really sure what audiences wanted
or how to properly monetise products or how to even reward their employees properly. But for now,
all the video game market saw was money and more companies jumped on board. The Atari 2600 was
dominant but it was also competing against numerous home consoles, like the Magnovox Odyssey,
CalicoVision and Mattel in television. As the money poured into the industry, it wasn't only
electronics and toy companies that were in the market. Soon, companies would switch industries
just to make a quick buck. And then, the market became completely oversaturated with consoles,
and yet still more kept coming. Meanwhile, all of these game consoles suddenly found themselves
competing against another brand new technology, the personal computer. PCs had more utility than
game consoles, they could be business machines as well. Personal computers also featured long-term
memory, which meant that games could be saved instead of starting again from scratch every time.
As computers became affordable, there was a realization that buying a home computer would make
more sense. This would hurt the appeal of game consoles. Back then in the video game industry,
it wasn't uncommon for a single programmer to create an entire game. For their efforts,
programmers would be unrecognized by Atari. Credits weren't to
allowed at Atari because Atari wanted to be the only creator associated with any work done
on the game. Any of the work that individuals did was just their part of being a Kogunah
machine. A programmer would typically only make $20,000 to $30,000 a year, even if the game went
on to sell millions of copies. A few years earlier in 1979, a few programmers had had enough. That year,
David Crane, Larry Kaplan, Bob Whitehead and Alan Miller all left Atari to start their own company.
which they called Activision.
Atari and others sold their consoles for cheap,
but expected to make the money back on game sales.
But now with Activision,
when one of their games was sold for an Atari console,
Atari wouldn't see a cent.
Instantly, Atari's business model was shattered,
so of course they sued Activision,
but luckily for consumers, Atari lost in court.
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Now, the door was open for anyone to make games for home consoles.
This would be the rise of third-party development,
and boy did the floodgates open.
Once again, everybody jumped on the bandwag.
So not only was the market saturated with different consoles,
but now it was absolutely flooded with game companies
that had no entertainment experience whatsoever.
At one point,
Quaker Oates and Purina, yes, the pet food company, started making video games because it was an endless gold mine.
Soon, more programmers would leave their parent companies to make it on their own.
Atari's best programmers would leave to join the action.
As more games were made, the quality dropped.
Atari, keen to keep making money, acquired the license to the arcade sensation of the year, Pac-Man.
Executives wanted a version of Pac-Man for the Atari 2600, and this seemed like a great idea.
but there was one problem.
Atari only got the license late in the year,
but still wanted the game out by Christmas.
This gave the programmer almost no time to make the game.
On top of that, they contacted an outside freelancer,
and they agreed to pay him a royalty fee for every unit manufactured.
Not every unit sold, but manufactured.
Atari forecast 12 million sales,
so they'd already promised to make 12 million copies for this guy.
So the lucky programmer was already guaranteed a giant paycheck,
before he even had started the game.
This didn't give him much incentive to make a good game,
especially because he didn't have enough time to make a good game anyway.
The result was an absolute, unmitigated catastrophe.
The game was slow, ugly, buggy,
and barely resembled the original game that people fell in love with.
Atari made 12 million copies and sold 7 million.
So in the end it did sell well,
but they still had 5 million unsold cartridges sitting in a warehouse.
Apparently, they didn't learn from their lesson.
The business executives signed another deal this time with Steven Spielberg to make an ET game.
ET promised to be one of the biggest movies of the year,
and it was thought that a game based on it would sell well.
Again, this was a good idea.
But once again, Atari screwed up.
They gave their programmer almost no time,
six weeks to design, quality test, manufacture, and ship.
An absolutely insane schedule.
When the game went on sale,
Atari thought consumers would see the name ET and rush into buy the game.
But after their experience with the Pac-Man dilemma, audiences waited to see if the game was any good.
It wasn't.
I'm not exactly sure what's going on to understand why this is the worst game.
Oh, come on.
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The E.T game became known as one of the worst pieces of interactive entertainment ever.
The game was the Christmas gift that everybody wanted, but nobody liked.
At one point, things got so bad that out of 4 million copies of the game shipped by Atari,
3.5 million of them were returned.
These were added to the pile of Pac-Man games sitting in the warehouse.
So, Atari was making horrible games and selling them at full price.
Meanwhile, competitors were also making horrible games but selling them at cheap prices.
Basically, the market was starting to become obliterated.
It all culminated in December of 1982 with Atari's earning statement.
They told shareholders that due to all these incredibly negative factors, the company
would still grow by 10 to 15%, and that sounds great.
But the problem was, before the announcement, they told shareholders that they expected
50% growth.
It was a huge shock to Wall Street, and this earnings report collapsed the market.
Sales of both consoles and games in this oversaturated market crashed across the board.
For many decades, rumour had it, tens of millions of unsold Atari game cartridges were
all sent to a landfill in New Mexico and a bulldozer buried them and covered them up with cement.
These reports were actually proven to be true only in 2014 when the New Mexico site was dug up.
Atari had been the banner of the gaming revolution and was once the fastest growing company in American history,
but now it was $500 million in debt.
Analysts predicted the end of the gaming industry.
They told investors and retailers alike that they should look elsewhere.
But this new little technology called video games struggled on on PCs and slowly continued to get stronger.
Atari too continued on.
After entering the PC business, they became moderately successful in Europe.
with their Atari ST computer.
Released in 1985, it was praised as an amazing tool
in the electronic music scene.
This was largely thanks to the Atari ST's MIDI capabilities,
a feature only found an expensive recording studios at the time.
The Atari ST computer was used by music producers like Fat Boy Slim,
Tangerine Dream, and Darude.
Though, competing with the Commodore Amiga and Macintosh,
Atari didn't end up gaining much market share in the end.
In 1993, Atari wanted to stun the world with its Jaguar console.
It promised to be a 64-bit gaming console, and with five different processes, it was going to be a beast.
But in reality, it had average performance, was expensive, was hard to code games for, which meant less games for consumers.
And lastly, the controller was poorly received.
All in all, the failure of the Jaguar console essentially spelled the end for Atari's hardware business.
Before we finish up, let's take a look at a few facts about Atari.
Even though Atari couldn't maintain its position as the market leader for video games,
their contribution was so immense and so iconic that in 2007,
the Atari 2600 was added to the National Toy Hall of Fame in New York,
sharing the honour with the likes of the Rubik's Cube and Lego.
Apart from having an Apple connection, Atari also has a Microsoft connection.
Atari hired Bill Gates to program Basic onto one of Atari's computers.
Bill Gates kept missing deadlines and eventually had to be fired.
It's a well-known fact that after the decline of Atari,
Japanese game company Nintendo took its place,
with the Nintendo Entertainment System replacing the Atari 2,600.
However, little do people know that the NES almost became an Atari product.
Prior to the crash, Nintendo approached Atari.
They wanted to release a console under the Atari brand.
In the end, fortunately for Nintendo, the deal fell through.
So many of you may be wondering, what happened to Nolan Bushnell after he left Atari?
Well, it turns out that he went on to start Chucky Cheese.
He thought that a pizza restaurant would be a simple business to start.
Interestingly, when he had bought the costume for his mascot,
Nolan thought that it was a coyote.
But when the costume turned out to be a rat, he decided to name the restaurant,
Rick Rats Pizza.
But the marketing team thought that a rat would have bad connotations for a pizza restaurant,
for obvious reasons.
And with that, that concludes the rise and fall of Atari.
Thanks for watching. If you did enjoy this video, be sure to head over to the Discord after this video.
I'll be hanging around for the first 30 minutes after I published this video,
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watching Cold Fusion and I'll see you again soon for the next episode. Cheers guys. Have a good one.
Cold Fusion. It's new thinking.
