Consider This from NPR - Is The Future Of The Internet In The Metaverse?
Episode Date: November 9, 2021Mark Zuckerberg says the metaverse is not just the next chapter of his company: it's the next chapter of the internet. There are a lot of questions about what role Meta, the company formerly known as ...Facebook, should play in building that future.Meta's Vice President of metaverse, Vishal Shah, argues that the company has learned from its struggle to moderate content on Facebook, and will build safety and privacy into the metaverse.Jason Moore — Assistant Professor at Brooklyn College teaching television and virtual reality — explains how he uses the metaverse today.And Benedict Evans, an independent technology analyst, argues that the metaverse may never emerge as one cohesive movement. Read his essay about Facebook's rebrand: Metabrand. In participating regions, you'll also hear a local news segment that will help you make sense of what's going on in your community.Email us at considerthis@npr.org.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
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Since Facebook's splashy keynote event last month,
Benedict Evans has heard one word over and over again. Metaverse.
I referred to the under-scene in Being John Malkovich,
where everyone in the room is John Malkovich, and everyone just says Malkovich, Malkovich,
Malkovich, which it does feel a little bit like that. Evans has been in the tech world for a
while, and he used to work for a venture capital company. Now he's an independent analyst, and he
keeps an eye on the next big things coming in tech. For the last 15 years, that was smartphones.
Smartphones were the center of the tech industry.
Before that, it was the web.
Before that, it was PCs.
And smartphones are kind of boring now.
They happened.
Everyone's got one.
So what's next?
For Facebook founder Mark Zuckerberg,
that next big thing is the metaverse.
At that keynote event,
he proclaimed it the next chapter of the internet.
So central to his company,
it rebranded itself Meta. Together, we can finally put people at the center of our technology and deliver an experience where we are present with each other. In an occasionally hokey video
presentation, he painted a picture of a world where you could put on a virtual reality headset
or augmented reality glasses and jump seamlessly between
business meetings, card games with friends, and workout classes. And Meta, he said, was going to
help create this universe. I am dedicating our energy to this more than any other company in
the world. Benedict Evans says that this is tricky. It's hard to pin down what the metaverse is.
Imagine we were in the early 90s and we said
it feels like these computer things, these PCs are going to be a big consumer trend.
What would that mean? You might start writing concepts on a whiteboard. Multimedia, graphical
user interfaces, broadband. And so then you'd write all these words on a whiteboard and you'd
draw a box around it and you'd say, information superhighway.
And many of the things that you talked about did end up happening, but a lot of them didn't.
And what did emerge evolved organically, in bits and pieces, through innovation by all kinds of companies.
Evan says it's the same thing today with the metaverse.
There's augmented reality, virtual places, gaming, the creator economy.
You could draw a box around all that and call it metaverse.
A lot of those things are real.
Some of them aren't here yet.
Some of them probably won't happen, but we don't know which ones.
In 10 years' time, we'll be doing all of many of those things.
Yes, almost certainly.
Will they all be in one box called metaverse?
Probably not.
Consider this.
There are a lot of big ideas about what the next chapter of the internet might look like.
How big a role will meta have in writing it?
I'll talk to a meta executive about the company's vision
and whether it has earned a role in building the future of the internet.
From NPR, I'm Adi Cornish. It's Tuesday, November 9th.
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It's Consider This from NPR, and we've been talking about the metaverse as the future, but versions of the metaverse actually already exist. VRChat,
Neos VR, Roblox, a handful of others. And to get a sense of what meta the company is planning,
it helps to know how those current platforms work. It's hard to visualize the
spectacle that can be created inside a virtual world. You have to kind of imagine the most
spectacular fantasy or action films that you've ever seen, where you're transported into worlds
that seem completely alien and magical. That's Jason Moore. He teaches television and virtual reality at Brooklyn College.
He'll throw on a virtual reality headset
and be transported to a video game or a live concert.
He even teaches some of his classes in the metaverse.
And one location might be an educational classroom
where I'm going to meet with my students in a couple hours
and we're going to talk about storytelling using VR. It's the internet and it feels like real life, kind of.
You know, you're wearing an avatar, you look down at your hands and you see hands.
You might not be human, you know, my avatar is a big bulldog. So I look down and see these big
meaty paws. Meaty paws aside, Meta wants to move the metaverse from a gamer and early adopter niche squarely into the mainstream.
It's betting on a future where many of the nearly 3 billion active Facebook users become metaverse users.
Whether that's briefing colleagues in virtual metaverse conference rooms or playing cards on a virtual spaceship.
What's going on?
Hi.
What's up, Mark?
Whoa, we're floating in space?
Who made this place? It's awesome. Right? ship. Now, full disclosure, Facebook's parent company Meta pays NPR to license NPR content.
Now, as we reported at the time of the announcement, the company plans to spend
$10 billion this year on hardware and software to support the metaverse. Jason Moore sees that investment as a double-edged sword
because, fundamentally, he does not trust the company.
And like we mentioned earlier, he's not the only one.
I mean, just look at the reaction to the name change on late-night TV.
This feels like when there's an E. coli outbreak at a pizza place
and they just change the name from Sal and Tony's to Tony and Sal's.
Same gross owners, yeah.
You know, I love the idea that we could have come up with a name change and a rollout of a brand in just a couple of weeks.
Frankly, this has been in the works for a couple of years and in earnest in the last six or seven months.
That's Vishal Shah, vice president of Metaverse at Meta.
I also spoke to him about the company's intentions around establishing this
digital world. Does the company want the Metaverse to be a walled garden, an economy under its
control? No, is the short answer to the question. The Metaverse is not something any one company
can own, can even build alone. We're explicitly not trying to build this alone. It's kind of like
saying, you know, what company owns the internet?
It doesn't really make sense if you frame it that way. But it is talking about the next generation
of experiences that we want to build. And we've said pretty clearly that we want these experiences
that get built to be as interoperable as possible, because that creates the most value for creators,
for consumers, for the economy that you just referenced.
So the way I experience this right now is, let's say you have a mall.
There are lots of different stores in the mall.
They compete with each other, but someone owns the mall.
It sounds like Meta will own the mall.
Am I getting that right?
Well, if we get this right, then there might be an infinite number of malls that might
all contribute in different ways.
And maybe we aren't the, in fact, I hope we aren't the mall builder, because there will be someone who creates
a really amazing mall world. We want to build the underlying infrastructure that helps people
build those malls. And that's a pretty big land grab, right? Like that's saying,
you own the city, you own the streets, right? Well, it's, I think, a little bit different,
because that's like a physical analogy. There's infinite potential land available in this new experience that we're talking about. And that's even if you in together. And the idea that there might be a
mall experience for shopping together, a school experience for the future of education, thinking
about the future of entertainment, concerts and live events. And so there are certainly physical
analogs, but because we don't have some of those same constraints, how those things might evolve,
what they might look like, how they might feel might be pretty different than what we experience in the physical world.
Mark Zuckerberg has said that, quote, privacy and safety need to be built into the metaverse
from day one. To you, what does that look like? And what would be the definition of
safety in this environment?
I think the most important thing is that we are talking about it now and early. The vision that we've talked about is 5, 10, 15 years out into the future.
But can I stop you there?
Because I don't think we all agree on what the it is.
As Facebook, as Instagram, Meta has had a serious problem, a serious struggle to moderate harmful content. What do you have to do differently to make content moderation efficient
in something like a metaverse? I think these are really challenging topics and ones that we've had
as a company have had to deal with for the last, as I mentioned, 10 or 15 years. And I don't sit
here pretending to say we've gotten it perfect, but I will say we've dealt with every single one
of the issues that you've talked about.
And if you're thinking about a company that's building the next generation of platform and
technology, I think we're in a better position because we have dealt with those things to
ask the right questions up front to ensure that we are thinking about them in a way that
can be future compatible.
What I'm saying is if you can't handle the comments on Instagram,
how can you handle the t-shirt that has hate speech on it in the metaverse? How can you handle
the hate rally that might happen in the metaverse? You're creating a scenario where I don't see how
it's clear that you moderate that, or if you even see it as your responsibility in helping to create
this infrastructure?
I think these are exactly the right types of questions to be asking now. I think a lot of times some of the challenges that we have talked about as a company are not a question of whether
something should stay up or should come down from a legal perspective or from a specific policy
perspective, but what is the right balance between freedom of speech and freedom of expression and something that is harmful?
And the rules and the lines on where those are, are not something that we, I think, can define
ourselves alone as a company. It's why we've asked for more explicit regulation to be able
to define what some of those rules are. Now, that being said, the ability to detect some of those
things, the technology to find them, we've invested for years. So I don't mean to say that this is not something that we're taking
seriously, that this is not a responsibility that we shy away from. We're very much bringing our
heritage and our past with us, both the good in terms of looking at this stuff and the challenges
that we faced. Do we think people want this? The headsets have been around for some time and augmented reality. I mean, what's your
sense of actual demand? Or is this a if they build it, they will come scenario?
Well, you know, like with anything new, you've got your typical hype cycle. And then everyone
kind of figures out what where the real use cases might be. And I think we've seen early
traction in gaming, certainly. At the same time, we're starting to see other use cases start to emerge. Fitness has become a really important category that we've
seen. And education is a place we are certainly seeing some early traction. It is early. We've
said this is 5, 10, maybe even 15 years into the future. And I think it's rare for us, certainly
as a company, to talk about something this early, but as an industry for us to talk about something
so early. But yeah, this is many, many years into the future.
Vishal Shah, vice president of Metaverse at Meta,
the company formerly known as Facebook.
So why is Facebook willing to make a $10 billion bet
that won't bear fruit for another decade?
When I hear people talk about metaverse, it sort of still sort of has that sense that it's one thing.
That's Benedict Evans. We heard from him earlier.
It's like somebody in 2005 saying, you know, our company is going to build the mobile internet.
Well, that wasn't really what happened.
Nobody built the mobile internet. It just evolved wasn't really what happened. Nobody built the mobile internet.
It just evolved out of what thousands of people were doing.
So that sense of like a centralized project seems deeply weird to me.
Evan says every 15 years or so, there's a great generational reset in tech.
We're at the start of one now.
Well, so Facebook has a bunch of different strategic imperatives here. One of them is that if there is a next generational change after smartphones, they want to make sure that they don't miss it and that they're part of it, which of course they should. on Google. I mean, as we've seen this year, Apple controls the platform. Apple decides what Facebook
can do. And so that also incidentally applies to Amazon, which is why things like Alexa exist.
And so Facebook wants to make sure that if there was another thing after smartphones,
we want to be leading it, not following, not to have some other company, some other monopolist
decide how we can run our business. In the meantime, it's still a lot of ideas
on the whiteboard.
And Evans says that's OK.
You could argue that kind of ideas
that are crazy enough
to change the world
kind of come from crazy people
with crazy politics.
And the crazy ideas
sort of get left behind
and it turns into Amazon
and Microsoft is open source now.
And the same thing will probably
happen with crypto and metaverse
or whatever it
ends up being it will get absorbed into our lives and in the end we won't notice i mean this is
what's happened with smartphones pick up your smartphone now and imagine looking at it in 1990
and think how amazing that would have been and now you kind of look at it and go yeah it sucks
battery life you know this amazing machine that gives me access to all the world's knowledge. Yeah, boring.
The new iPhone. Yeah, boring. Whatever. And that's where all of this stuff will end up.
It will be boring.
Benedict Evans, tech analyst. You can find a link to his essay Meta Brand in our episode notes.
It's Consider This from NPR. I'm Adi Cornish.
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