Creepy - Come Follow Me
Episode Date: December 4, 20171996 was a good year for a lot of people. As the Pokémon craze swept the world, people found a new obsession with Pokémon Red and Green. But obsession for some, was a nightmare for others. Others wh...o heeded the call to "come follow me..."***Please consider supporting the podcast at Patreon.com/Creepypod***Music composed by Steve Blizin***Title music by Alex Aldea***Intro/Outro Narration by Joe Stofko Hosted on Acast. See acast.com/privacy for more information. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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This episode of creepy is presented by patrons Paul Sating, Tim Hoff, and Alex King.
Patron support for this podcast is needed to continue making episodes.
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This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepy pastures
and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
Listener discretion is advised.
Come follow me.
During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996,
a peak of deaths appeared in the age group of 10 to 15.
The children were usually found dead through suicide, usually by hanging or jumping from heights.
However, some were more odd.
A few cases recorded children who began sawing off their limbs, others sticking their faces inside the oven,
and choking themselves on their own fist, shoving their own arms down their throat.
The few children who were saved before killing themselves showed sporadic behavior.
When asked why they were going to hurt themselves,
they only answered in chaotic screams and scratched at their own eyes.
When showed what seemed to be a connection to this attitude, the Game Boy,
they had no response.
But when combined with either Pokemon red or green,
the screams would continue,
and they would do their best to leave the room it was located in.
This confirmed the authority's suspicion that the games, somehow,
had a connection to these children and the deaths.
It was a strange case, because many children who had the same games did not show this behavior,
but only a few.
The police had no choice but to pursue this, since it had no other leads.
Collecting all the cartridges these children had purchased,
they kept them sealed away as strong evidence to look over later.
They decided the first thing to do is to talk to the programmers themselves.
The first person they met was the director of the original games,
Satoshi Tajiri.
When told about the deaths surrounding his games,
he seemed slightly uneasy,
but admitted nothing.
He led them to the main programmers of the game,
the people responsible for the actual content.
The detectives met Takanori Ota,
one of the main programmers of the game.
Unlike Satoshi, he did not seem uneasy,
but very kept,
explaining it was impossible to use something like a game
to cause such deaths, and also bringing up the point that not all children were affected,
he brushed it off as some kind of odd coincidence or mass hysteria.
It seemed like he was hiding something, but he wasn't giving way.
Finally, he did say something interesting.
Takanori heard a rumor going around that the music for Lavender Town,
one of the locations in the game, had caused some children to go ill.
It was only a rumor and had no definite backup, but it was still something to look into.
He directed the detectives to Janichi Masuda, the music composer of the series.
Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause.
Even to prove a point, he played the exact song from the game completely through with no effects to anyone,
the detectives or Masuda himself, feeling anything different or odd.
Although they still had their suspicions of Masuda, and the music of Lavender Town,
it seemed they had reached another dead end.
Going back to the cartridges they had seized from the homes of the children,
they decided to take a slightly more direct look at the games.
They knew it was these games that gave the children the ill effects,
so they took extreme caution.
Popping in the cartridge and turning the console along,
the game screen booted.
The title screen appeared,
and the option to continue or create a new game appeared.
When they chose to continue the game,
stats of the game appeared.
They saw the names of the children who had played,
usually red, or another simple name.
However, the interesting thing was the time played
and the number of Pokemon they owned.
On every game, the time was very low,
and all of them had only a single Pokemon
in their inventory.
They came to the stunning reality
that it could not have been the music from Lavender Town
that had caused such ill effects in the children,
since it was impossible to reach this part of the game
in such a small amount of time,
and with only one Pokemon in their inventory.
This brought them to the conclusion
that something early on in the game had to be the cause.
If it wasn't the music, nor the title screen,
it had to be something within the first few minutes of the game itself.
They had no choice but to turn off the game now and go back to the programmers.
Asking for a list of all programmers from Takanori, they found, surprisingly,
that one of the programmers had committed suicide shortly after the game was released.
His name was Chiro Mura, a very obscure programmer who had provided very little for the game.
Even more interestingly, he'd requested his name did not appear in the credits of the game.
And so it was not.
Looking over the evidence found at Chiro's apartment, they found many notes written in bold marker.
Most of it was crumpled or marked out, making it very difficult to read.
The few words they could find in the mess was,
Do not enter, watch out, and come follow me, in bold.
The detectives were unsure what this meant, but they knew they had to have a connection.
Further searching, they discovered Chiro was a bit.
a good friend of one of the map designers, Koji Nisino.
And this was probably the only reason Shiro had given a part in making the game.
Koji Nisino, since the release of the game, had locked himself in his apartment,
barely leaving in the dark of night to fetch anything he might need.
He told his friends and family he was mourning for his dear friend Shiro.
But they did not believe this, since Encino had locked himself up the day the game was put in stores.
A few days before Chiro had killed himself.
It was troubling.
But the authorities finally persuaded Nassino to sit down and speak with them.
He looked as if he hadn't slept in days, dark rings under his eyes.
He stunk.
His nails had grown black and his hair was greasy,
sticking to his forehead and neck.
He spoke in stutters and murmurs,
but at least he had something to say.
When asked if he knew anything about,
at the children who had died after exposure of the game, and if it had any connection to the game,
he answered them seemingly carefully, choosing his words thoughtfully before answering.
He told them that his friend Chiro had an interesting idea with the game,
something he had wanted to try since he heard the project was starting.
Nisino himself knew Takinori, the director and main programmer, for a long time,
so he could easily get a mediocre programmer in on the project with a little persuasion,
It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.
The detectives knew they were on to something.
This unknown obscure programmer, Chiro, had to have something to do with it.
Something.
They asked what Chiro's idea was, why he wanted so badly to have part in making this children's game.
Nisino told him that Chiro never told him much about it,
other than a few details every now and then.
He wanted to insert a special Pokemon in the game,
one completely different from all the others.
It would serve as an extra,
a kind of out-of-the-place thrill for the player.
It wasn't, however, missing no.
It couldn't be.
With the gameplay time recorded on the cartridges,
it was impossible for the children to have met that Pokemon.
Nisino.
throughout the entire conversation seemed to break down even more with every question.
The detectives pushed him more and more searching through his mind for any and every scrap of knowledge this man had.
The game, Chiro, and Chiro's intentions.
It was when they asked about the notes found in Chiro's home that he snapped.
From under the couch, Nassina was sitting on, he whipped out a pistol, pointing it straight at the police.
while backing away a few steps.
Then, just as quickly, he brought the pistol to his face.
Don't follow me, muttered Nisino, as he stuck the pistol in his mouth and pulled the trigger.
It was too quickly pleased to react.
It was done.
Nisino had killed himself, repeating slightly differently what was written on one of Chiro's papers.
It seemed all leads had finally died.
The team who had created this original game were splintering up, becoming harder to find.
It was as if they were keeping a secret.
When the police finally managed to talk with anyone who had parts in the game,
even the obscure character designers or monster designers,
seem they had nothing of interest to say.
Most of them didn't even know Chiro.
And the few who did, only saw him once.
or twice working on the game itself.
Throughout all of this,
the only confirmation they had
was that Shiro was indeed the one
who had worked on the very early parts of the game.
It had been a couple of months
after the original children's suicides,
and the death rate had dropped dramatically.
It seemed that the game was no longer
giving any ill effects to any children.
The callback of the games that was planned
was cancelled,
since it seemed the game was no longer harming any children.
They began to think that maybe Takanori was right, and it was all just a very odd coincidence or mass hysteria, until they received the letter.
It was given to one of the detectives himself, quite directly out on the street.
It was a woman who gave him the note, a very frail, thin, sick-looking thing.
She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crime.
crowd. The detective brought it to his office, and calling the others in, he brought it out
and read it aloud. It was a letter written by Chiro himself, but it wasn't one founded
his apartment. They had thoroughly searched and cleared out the place. So wherever this letter
had come from, it wasn't kept at his home. It was signed to be given to Nisino. It started off
quite formal. A hello, how are you, regards to your family and such. After one or two of these
normal paragraphs, they reached a section that requested Nisino to get him into the game team,
to get him a programming position in Pokemon red and green. As the letter continued, the handwriting
seemed to grow more jittery. He talked about a glorious idea he had, a way to program something
unseen in any game before. He said it would certainly revolution. He said it would certainly revolution,
not only the gaming industry, but everyone.
He went on to say it was a very simple procedure
to program this idea into the game.
He did not even have to add any form programming,
but could use what he was already given in the game itself.
This would, the detectives agreed,
make it impossible to notice any obscurities in the programming itself.
It was a perfect way to hide whatever this was.
The letter ended abruptly.
There was no goodbye, no say hi to the family, no write back or thank you.
Nothing like that.
It was just his name, written hard in the letter where the paper almost broke through.
It was only his name.
Chiro Murah.
This was the nail in the coffin for the detectives.
They had no more suspicion about the cause.
Chiro had programmed something into the early part.
parts of the game. Something maddening. To further increase the streak of success, they discovered
that the programming team had worked in pairs, even Chiro himself. He had worked with another
programmer, Suzuki Tomata. If anyone knew what the secret in this game was,
Suzuki Tamada would be the man. This was their final hope of unraveling this mystery,
once and for all.
They learned Suzuki
provided a lot of programming to the game
and seemed to be an average, good guy, and worker.
They were easily allowed into his home,
a fair place,
and they entered his living room where they sat.
Suzuki did not sit, however.
He stood by the window of the second-story floor,
looking out onto the busy street.
He was smiling a little.
There was no direct witness to the events of
followed. The only thing from this conversation that remained was found on a voice recorder sitting
on the table in front of the two detectives assigned to talk to Suzuki. What follows is the translated
recording. Suzuki Tamata, what part did you have in the game's Pokemon Red and Green?
Asked the first detective. I was a programmer. His voice was light, friendly, almost too friendly.
That's all.
Am I right in knowing that the program was working on the game worked in teams?
asked the detective.
One could hear the sound of feet moving on the floor slightly.
You would be right.
Said Suzuki after a moment of silence.
And your partner, his name was...
The detective was quickly cut off by Suzuki's eerie voice.
Tromura.
That was his name.
Chiro Mura.
Another silence.
It seemed that detectives were a little uneasy about this man.
Could you tell us if Mora ever acted strange at all?
Any particular behaviors you observed while working with him at all?
Suzuki answered them.
I didn't know him that well, really.
We didn't meet up frequently, only every once in a while to trade data,
or when the entire group was called up for a meeting.
That's the only time I ever really saw him.
He acted normal, as far as I could tell.
He was a short man, and I think this affected his consciousness.
He acted weaker than any other man I met.
He was willing to do a lot of work to gain recognition.
This I do know.
I think...
Silence.
Yes?
Asked the detective pushing for him to continue.
You think what?
I think he was a very weak man.
I think he wanted to prove himself regardless of the point.
I think he wanted to make himself known for something special,
something that would make people forget about the way he looked
and pay attention to the powerful mind that lay inside his skull.
Unfortunately for him, however, he didn't have much of a mind to back up that reasoning.
Why do you say that?
asked the second detective.
Well, it's the simple truth.
Answered Suzuki quickly.
His feet could be heard moving across the tiled floor.
There was nothing special, even if he wanted to believe so.
You can't become greatness, even if you believe it.
It's impossible.
Somehow, I think Chiro knew this himself.
Somewhere deep in there.
He knew it.
The detectives were silent again, not sure how to steer the conversation.
After a moment, they continued.
Can you tell us what Shiro's part of the game was?
What did he work on exactly?
Suzuki answered more quickly than before.
Nothing.
I mean, nothing important.
He worked on some obscure parts of the beginning of the game.
A pause, then a little more information.
It was Oaks part, to be exact.
He worked on some of Oaks parts.
When he's seen first, you see.
What else?
Pushed the police.
They could hear it in Suzuki's voice.
He knew something.
We know you know about the children and the deaths.
We know it was true who did it.
He programmed something in the game.
What are you implying?
Asked Suzuki.
It sounded like he was trying to maintain his voice.
We're implying that since you're his partner,
if you're hiding something from us,
then you could just as much be responsible for those children's Dasis Chiro himself.
You can't prove anything.
Suzuki shouted.
Tell us what Chiro did to the game.
They shouted back.
What I told him to.
Silence.
Complete silence.
You want to know, huh?
asked Suzuki finally, breaking the eerie silence but replacing it with his voice.
You want to know what this is all about.
Chiro was an idiot.
He'd do anything for a bit of attention, anything at all.
He couldn't program with this shit either.
The only thing he could do, however, was be manipulated.
You could tell him what to do, and he'd do it.
He wouldn't even question it.
He'd do it.
Just to hear that thank you when you received the finished product,
that was his reasons.
That's all he wanted.
Two clicks from the detective's guns could be heard.
I could control him flawlessly.
He's a lot like Takanori.
Of course, none of you knew this,
but I was the one who brought up the idea of the game,
the idea of the entire operation.
I just told the fellow what to do,
and he followed me with,
Without doubt, he knows nothing, just like Chiro.
A sound of a window opening could be heard, followed by the detectives.
Don't move, or we'll shoot.
Let me tell you about a mechanic in the game.
Continued Suzuki.
His voice was more rushed, but it still held that slyness.
Consider it a hint, all right?
If you walk around in grassy areas enough, a Pokemon will appear.
and you'll have a chance to go to battle with it.
It's a necessary part of the game overall, you see?
Step away from the window, we won't warn you again.
At the start of the game, you have to walk into the grassy area before Oak appears and you receive your first Pokemon.
Understand me?
Under normal circumstances, it was programmed that even though you're in a grassy area, no Pokemon will spawn.
I made it different.
I manipulated that Chiro, told him what to put in the program, gave him all the instructions,
on how to do it, and he did it flawlessly.
It's rare, but it can happen.
Stepping into that grass, one can spawn.
Suzuki, we don't want to shoot.
Shoot me?
Asked Suzuki, laughing at the same time.
Shoot me?
You're as dumb as Jiro was.
Once he found out the truth he had to end it.
It was his fault after.
all. He shot himself because of it.
If you're so determined to finish that case of yours, if you want to know, play the damn
game yourself. Roll the wheel. And who knows? Maybe you'll learn the secret for yourself.
A shot could be heard. Loud enough to distort the audio. Sounds of screaming and muttering could
be heard. The table of recorder was on crash. Ears shattering distortion.
silence, then laughing.
Suzuki was laughing, and then words.
Follow me, come follow me.
And then nothing.
The recorder continued to record until the tape ran out.
There was nothing else on it.
The police arrived on the scene quickly,
and in their horror they discovered Suzuki and the two detectives dead.
They had all been shot, but not after struggling.
The detectives had been shot multiple times, at least ten each,
before dying after being shot in between their eyes.
Suzuki himself had clearly died of two shots to his chest,
straight through the heart.
This game was causing a massacre.
At least a hundred children were dead.
Nisino, the unsuspecting friend, dead.
Shiro, the manipulated toy, dead.
The two detectives, dead.
And now, even the creator, the cause of this atrocity, Suzuki, dead.
This game was stretching far over its original intentions.
It was killing anyone and everyone who got involved.
The lead detective had decided to put this case away.
The man who committed the crime was dead,
so there was no longer any reason to continue the case.
All evidence, all the cartridges, all the notes, all the letters, they were locked away,
kept in the darkness where they belonged.
There were talks about the entire thing, small conversations every now and then,
but over the years even these began to fade away.
Eventually the case was only a memory in the minds of those who experienced it firsthand.
Ten years passed.
February 27, 2006 was the date.
The lead detective, the man who locked away the original evidence 10 years previous, was reminded
of the awful event that occurred.
Although he was no longer on the force, he still had access to files, and helped when he could.
The reminder of the event caused him to look back, to open the sealed container that held
all the evidence collected.
He read through the letters and the notes.
He remembered the woman who had appeared to him on the street that one day.
and handed him that letter that led to the change of the entire case.
He wondered who she was and where she had come from.
Perhaps she was Chiro's mother, or maybe Suzuki's.
It was far too late to pursue any of this.
Far too late.
Sealing the container again, he saw a second one directly behind it.
Pulling it out, he read the note on top of it.
Evidence number 2104A
He opened it up and looked inside
Filling the container were exactly 104 Pokemon Red and Green cartridges
Each one in perfect condition
Untouched since the day they had last checked them 10 years ago
He reached in and pulled one out
Pokemon Red
He hadn't seen one in a long time
He didn't know what he thought next
but he reached in his desk and pulled out an old Gameboy.
He received it a long time ago, but it still worked.
It was his sons, but he had died a few years ago.
His wife was gone too.
That was then, though.
Popping in the cartridge in the back of the Game Boy, he turned on the system.
Title screen.
Then the option to continue or start a new game.
Tanaka
That was a child's name, the one who played it first.
He was probably dead, along with all the others.
He pressed new game and started a new game.
It was normal, average.
He walked around, talked to his mother, went outside.
He started walking towards the grass.
In his head, he could still hear Suzuki's words,
even though he was not there,
even though he'd never seen the man in his life.
He could still see him, hear him.
Come follow me.
He was getting closer and closer, only a step or two away.
Roll the wheel and who knows.
Maybe you'll learn the secret for yourself.
He entered the grass.
The screen did nothing at first.
Nothing at all.
It just sat there, and so did the detector.
completely frozen, as if time had stopped just for them.
The screen went black, and then lit up again.
The iconic green background with black text appearing.
The lead detective's weary eyes grew wide.
He couldn't help what read what was there in front of them.
Come follow me. Come follow me.
Come follow me.
I miss you, Dad.
I miss you, my husband.
I miss you so much.
Tears formed in his eyes, falling down his cheeks.
Screens and screens of text appeared, and he rapidly clicked the A button to continue it.
It was his wife and his child.
They were speaking to him, calling to him, crying with him.
They wanted to see him.
They loved him.
He loved them.
I love you too.
muttered the man in a hoarse scratching voice.
Come follow me, become new again.
We want to see you and hold you and be with you forever and ever and ever.
Don't stay away.
You can see us too.
We miss you.
Come follow me.
We love you.
The detective's eyes grew wide.
His jaw dropping.
The screen lit back up.
And Oak was leading him out of the grass.
Come follow me, said Oak.
No!
No!
Showed the man, dropping the game onto the floor.
He quickly fell forward, reaching for her, bringing the screen back to his face.
Bring them back.
Bring them back to me.
The game continued on as usual, not responding to the detective at all.
My wife, my child, listen to me.
Bring them back to me, I said.
He heard voices.
hundreds of voices.
He turned around from his seat looking behind him,
and standing in his small room were children.
Many children.
Some had no eyes.
Some had rings around their throats.
Some were burned all across their body.
They were screaming, reaching towards him.
Bring back my mommy.
Bring back my daddy.
Bring back my pet.
They all screamed out reaching.
for the game. Their mozahs a gap with horror and pain.
I don't want them to go away. Bring them back to me. Bring them back to me.
No! Showed the detective. It's mine. My family is here. Don't touch it.
...was across his face.
Come follow me.
Said a voice. The lead detective looked over and in the corner of his room, next to an old desk,
Was Suzuki.
He stood in the corner, tall, handsome, clean.
A smile was on his face, stretching across his face.
Come follow me.
The lead detective jumped up, stepping back, trying to force away the children,
crawling towards him, reaching out for the game held tightly within his hands.
What's going on here?
What's going on? Where's my family?
Suzuki smiled generously.
I'll show you.
I'll help you get away from them, you see.
Just follow me.
Suzuki reached down and opened a drawer on the old desk.
The lead detective, pushing through the crowd of children, trying to get away.
Looked inside, sitting there, covered with dust, was his old gun from when he was on the force.
He did not use that gun in many years and to put it.
it away, not wanting to remember the things he had to do with it.
But right now, he didn't see it as something that caused pain or the killed.
It was shining.
It was light.
It was something that could set him free.
Just follow me, said Suzuki, picking up the gun and putting it in the lead detective's hand.
He formed his hand to hold the gun, then brought it up to his temple.
Just pull the trigger.
That's all.
The lead detective turned around.
The children were crawling at him,
grabbing his legs and pulling at him.
They reached for the gun.
He turned back towards Suzuki and smiled.
My family, I'll follow you.
He pulled the trigger.
His brain spread the wall as he fell to the ground.
Dad.
It was a few days before the first of the first.
The body was discovered.
It lay on the floor, blood everywhere.
In one handheld an empty gun,
and in the other was a classic Game Boy with Pokemon Red on the back.
The battery had long died,
and only an empty, black screen was left.
This was the final murder that the remaining authorities would allow.
The last detective who was ever a part of this case personally carried all 104 cartridges away
and burned them all, making sure not a single one survived.
They would taunt no more.
However, this is not the end of the story.
The code was said to have survived
and was even passed on to other language versions of the game.
If you have an old Pokemon game,
you can place the cartridge in the back of the classic Game Boy,
turn on the system, and roll the wheel.
Who knows?
Maybe you'll learn the secret for yourself.
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