Creepy - I Found An Old Computer
Episode Date: June 19, 2020Would you like to play?***Written by Justin R Foreman and narrated by Jimmy Ferrer***Check out our reward tiers at patreon.com/creepypod***You can also subscribe to us on YouTube:https://www.youtube.c...om/creepypod***Music by Steve Blizin***Title music by Alex Aldea***Intro/Outro Narration by Joe Stofko Hosted on Acast. See acast.com/privacy for more information. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepy pastors and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories make me.
contain graphic depictions of violence and explicit language.
Listener discretion is advised.
Creepy Presents.
I found an old computer with a game called Zonk.
Written by Justin R. Foreman.
And narrated by Jimmy Ferrer.
Thrifting has never been my thing.
Call me pompous or uppity or...
Any adjective you seem fit, thrifting has never been my motto.
I have nothing against it.
I understand why it's there.
I just like new unused products.
I like the smell of new plastic, even if it's that shitty cheap stuff from China.
There's no greater pleasure in life than opening up something that's new.
Peeling those protectors off screens on phones, popping bubble wrap that protected your shipment.
It just feels right.
But what doesn't always feel right is the price tags.
Recently, I've fallen onto hard times.
I work for an office supply store.
A horribly unappealing job, really.
With everything nowadays going digital, office supply stores are beginning to phase out.
Everything can be ordered from our online stores, so what's the use in storefronts?
Luckily, the company puts on the mask of giving a shit about us enough to not be ordered.
just shut down immediately, but slowly phase it out.
They gave us a four-month warning, saying that we need to begin searching for some new work.
So, I turned to thrifting, as I said.
I had nothing against the act of thrifting.
I just prefer my stuff not to have the smell of rotting basement etched into its history
with no amount of detergent able to wipe the slate clean.
My tune had quickly changed, for the most part.
I still hate that mildewy smell that emanates off any nice jacket I found.
I started to love the thrill of the hunt, though, spending days in various locations searching for those hidden gems.
I'm not an overly exciting person, so to say that it got my adrenaline pumping would be an understatement.
I turned my newfound love of thrifting towards searching for electronics.
With all my free time, I spent a decent chunk of it watching videos online of old computers.
Whenever I would go out and search for things, I would keep an eye out for old PC parts.
Eventually, I had enough to cobble together an old IBM machine.
The white plastic monitor now heavily yellowed for years of active service.
The keyboard was squishy and full of crumbs, and the tower was a hefty beast, weighing 15 pounds on its own.
The day I started that thing up was one of the greatest achievements of my life, and also the day I thought I would die.
It sounded like a jet engine was taking off, Wors and Clicks ruptured through the tower.
When I finally booted up and took me to a desktop screen, I realized there was an old floppy disk that had been stuck in the tower.
My mind raced with possibilities.
Was it some old photos?
Am I going to get a voyeuristic look into someone's life from the past?
Is it music?
I clumsily searched through the computer files, trying to find out how to access it.
When I finally came across the only thing it could be, I found it locked.
Somehow, I didn't even know that this was possible.
possible. Somehow they had locked the disc from opening. I needed a code. Well, just my luck.
There was no code to be found anywhere. My adrenaline once again racing, I needed to get in. Morby
curiosity had a stranglehold on me. I decided to take the tower side off in order to see if I could
manually eject the disc and bring it into a local computer store and see if they could crack it for me.
Just as I took the case off and began to reach for the disc reader, I noticed an etching on the inside of the case.
010-110-1-1-1-1-0-1-1-1-1-1-1-1-0.
Hoof.
I johnned it down on a nearby note-pad and...
Gave it a try on the file on the computer.
Voila.
A master sleuth cracks the code once again.
I was in, and to my surprise, it was just a game.
It was called Zonk.
It was still early in the evening, so I thought,
what the hell, let's try it, right?
I came this far, and as much as I was hoping to be able to spy on someone's life from 1993,
I just got a game.
When I launched it, I was greedy with a low pixel render of some QC character.
He looked like a mix between Cubert and Mickey Mouse.
It was oddly close to copyright infringement on both accounts.
The titles above him just read Zalk.
He just sat there, moving slightly back and forth,
with a jaunty little MIDI tune playing in the background.
I pressed my inner key on my well-used keyboard
and was greeted with a wall of green, blocky text amidst a black background.
Greetings player.
You are about to embark on.
on a great and mythical quest.
Zonk is trapped in the castle
in the far reaches of space
and you're his only hope to help him escape
and reclaim has lost home.
Using your keyboard,
type to Zonk what he should do next.
I was then sent straight
to a new screen.
Zonk was there.
In what looked to be a cell,
he stood there staring into the proverbial
camera,
waiting for instruction.
The graphics were superfluous
surprisingly beautiful for the time.
It looked way ahead of its time and I was confused as to why it hadn't made more of a splash for that alone when he had released.
I typed in to search the room.
Just as I hit enter, I realized that command may be too complex for a game this old.
Hell, it's probably too complex for a game made today.
It didn't matter, however.
Zonk was already moving about the scene.
The crude graphics and choppy animations went into overdrive.
He tore the seemingly modern looking room apart in search of items.
To my surprise, he arrived back at the forefront of the scene with his quirky smile and the happy chip tune play.
Song found something.
It appears that it can help him escape the room.
Clear as day the game spelled out what I should do next, so I did.
Zonk headed to the door and waited.
An awkward amount of time passed before anything had happened.
I was still.
I thought perhaps it was...
Loading the next scene?
Suddenly, Zonk launched back into action.
It was not what I was expecting to see.
The music had drained from the scene.
He sprung his spindly arms through the small barrel gap
that was the top half of the wooden door.
I wasn't sure what he was doing
until I saw a second cartoonie figure dragged in by Zonk
and bashed up against the door.
Zonk had a hold on the character's neck
with one quick motion he pulled out something
and jammed it into the character's neck.
The happy music return, and Zong turned back to the camera
like nothing out of the ordinary it happened.
I was freaked out.
Was this some hacked game?
Maybe it was one of those games that had a guise of a kid's game
but was some darker underlying theme,
like the literature club game that circled the internet a few years back.
I reasoned to myself that it was just a spoof game,
like that which I just mentioned.
I pressed on.
I typed in a command to exit the room, and he did so without hesitation.
We entered a new scene.
It was that of a hallway.
It looked more like a hospital than some castle in the far reaches of outer space that is touted
at the beginning of the game.
I typed in to head down the hall, so we did.
As weird as it was to say, I felt attached to Zonk like we were a team.
Sure, the game took me by surprise.
I didn't know it was going to be a horror game, but I'd be damned if I didn't love a good scare now and then.
Zonk rushed down the hall.
The bouncy music looping over and over.
Enough to drive someone mad.
When we got to the end of the hall, there was another one of those cartoon-looking characters.
I got a better look at them now, and it again looked like it was on the cusp of copyright infringement.
It was nearly a spitting image of the Disney character Pete.
But they wore a night uniform.
Again, not very spacey, but I did just witness one gets stabbed to death, so who am I to say right now?
The guard was clearly taken off guard when they saw Zonk.
It seemed nearly unscripted.
The guard fumbled and tried to subdue Zonk, meanwhile he just stood there, staring at the camera,
happily bouncing back and forth as he always did when waiting for a command.
I felt rushed and didn't know what to do, so I typed in a command to fight.
It was like I had unleashed some kind of monster.
Zonk with barely any effort grabbed him by his throat again, still happily dancing back and forth on the screen.
He lifts the guard up and crush his windpipe.
Low-quality sounds plopped out my speakers like tar- dripping down a wall.
When I regained my composure, my morbid curiosity still had me in its grips, I had decided to press on.
I sent the command for Zonk to leave.
I was greeted with another walled text.
Congratulations.
You completed the first section of Zonk.
Was Zonk safely out of the castle?
He is now free to complete his goal of reclaiming his home.
The game placed me with Zonk on a street.
He was in his usual place, standing, staring into the camera,
happily bouncing back and forth to the music.
There were people that walked by occasionally.
When they entered the frame and saw Zonk, they changed.
They ran.
Graphics were great for the time, but we're still limited.
No amount of limitations could hide the first.
fear on their faces though.
I wasn't sure what to do next, so I typed in a command for map.
Sure enough, it seemed to work.
A map appeared on the screen and showed a small city.
There was one place with an X on it that was circled and had an old friend written by it.
I decided to go there.
I input, go to old friend's house.
And the screen went to black.
I thought the game had locked up again.
No audio, the tower clicked, and word just as it did.
when it first booted up. I thought maybe everything had crashed. Come to find out, it had. The PC must
have overheated or something. It shut right down. I left it B for a few minutes and decided to fix
myself some food and a drink. I didn't realize that it'd been a few hours since I sat down to play
this game. When I returned and tried to boot it up, it started with no hitches. Sure it wouldn't
click, but I came to realize
that was the norm for this big old beauty.
Once everything was back up and running,
I went to launch the game again.
Worried all my progress had been lost.
Games sold never had auto saves.
When I launched it, I was immediately placed outside
old friend's house.
Zonk stood there, staring happily like always.
It was so immediate that I had jump-skared myself.
I wasn't expecting him to see that.
face so close up, soon after I typed the command into DOS to start the game up again.
This time, I had no control over the game.
No command did anything.
I was just treated to the game playing itself.
The song slowly crept up the steps leading to the house, bouncing happily back and forth
to the music.
And just when he was standing in front of the door, I noticed something.
The house looked more and more like mine.
on the house was the same
as mine.
I tried to quit the game, but
I kept getting air message after
air message. Congratulations,
you've won. Congratulations,
you've won. Congratulations,
you've won. The doorbell rang.
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