Creepy - The Holder of Guilt

Episode Date: December 19, 2017

They must never come together... ***Please consider supporting the podcast at Patreon.com/Creepypod or creepypod.com/support***Music composed by Steve Blizin***Title music by Alex Aldea***Intro/Outro... Narration by Joe Stofko Hosted on Acast. See acast.com/privacy for more information. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Starting point is 00:00:00 This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. listener discretion is advised. The holder of guilt. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself the holder of guilt.
Starting point is 00:00:58 Before the worker can answer, shut your eyes tightly and clench your jaw. Count to exactly 20. Then open your eyes. You should find yourself on an unassuming dirt footpath in a moderately wooded area. If you're in any other location, then you miscounted the seconds and have only minutes to live. If you're on the dirt path, then walk along. You should feel at all times an eddy of wind playing against your ear. Should you ever stop feeling it?
Starting point is 00:01:34 quickly stand still and shout into the foliage. I freely admit it was my fault. If the little Eddie of wind does not return, then I suggest you make yourself comfortable and arm yourself, as these woods are now your home for all eternity, and they are filled to bursting with hidden creatures from the lowest pits of damnation, all eager to messily devour you. If the wind does return,
Starting point is 00:02:04 Then continue along the path as normal. After a long while, you should find a battered little shanty. Knock twice before entering. Failing to knock properly beforehand results in a punishment that cannot be adequately described in any human tongue. Upon entering the shanty, you will find yourself in a clean little kitchen. Quickly shut the door behind you and remain standing. Head bowed respectfully where you entered. fervently working in the kitchen will be a woman who never turns to face you
Starting point is 00:02:38 as she goes about her endless task of working on a meal that will never be finished. If you pay attention, you will notice that she works to an exact rhythm. But this is not terribly important, just an interesting detail. There's only one question to which this woman will respond. Why is it their fate to be used for wrong? Give her a moment. It will take a while before she gets her own to answering. When she does, she will recount in your mother's voice,
Starting point is 00:03:13 even if you have never heard your mother's voice. And in explicit detail, every wrong you have ever visited upon others, no matter how trivial, no matter if it was intentional or unintentional, no matter how shameless, unrepentant or vile a person you are, or even if your wrongdoings are few or barely extant. You'll feel the weight of your wrongdoing pressing down on you. Remain standing in your respectful pose, even as the weight of your wrong increases to unbearable levels.
Starting point is 00:03:50 If ever you falter, you will be crushed, doomed to remain a broken heap on the floor of this kitchen, listening to the woman repeat herself forever. Then again, that would mean you are never worthy of collecting all the objects in the first place. Once every wrong has been recited in excruciating detail, if you are still standing, the woman will ask you to retrieve an ingredient from the top cupboard. Go fetch it. Do not open any cupboard other than the one indicated, and do not turn your head in a way that would allow you to see the woman's face.
Starting point is 00:04:31 There are fate's worse than what would happen if you do either, but the list is very short. The ingredient she's looking for is the only spice that has no label. Hand it to her in a way that prevents you from looking her in the face, then return to where you were standing earlier. Wait a while. She will eventually offer a small sample of her cooking for you to eat. Walk over to her and accept it. being careful not to put yourself in a position to see her face.
Starting point is 00:05:04 It is a sizable chunk of cooked beef. Think her politely. Tell her you had a wonderful time visiting and will come back another day. Then quietly leave via the door through which you came. You will find you have walked out of a supply closet in the mental institution. The food you acquired from the holder is no ordinary beef. It never rots. no matter how old it gets.
Starting point is 00:05:32 And eating even a small bite of it will instantly heal all your wounds, no matter how grave. It does this, however, by transferring said wounds to someone you care deeply about. Surviving in the future of this quest will make eating this beef necessary at least a few times. The chunk of cooked beef is object 116 of 538. Hopefully the objects are important enough to sacrifice people you genuinely care about. For more information, including pictures and videos of the stories told on this podcast, or to suggest stories for future episodes, please visit us at CreepyPod on Twitter, Instagram and Facebook,
Starting point is 00:06:25 or email at Gmail. All stories told on this podcast can be found at creepypasta wiki.com and are protected by a Creative Commons license. Some rights reserved unless otherwise stated.

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