Creepy - The Holders 105-110

Episode Date: May 25, 2024

105. The Holder of the Voice***106. The Holder of Intuition***107. The Holder of the Blue***108. The Holder of the Red***109. The Holder of Rigor Mortis***110. The Holder of Humility***Stories can be ...found at: https://theholderseries.wordpress.com/***Sound design by: Samii Taylor***Music credits: Mystery Of A Haunted Memory by Jonathan Mogavero,28 Days Later Theme by Myuu Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Starting point is 00:00:00 No. This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. Listener discretion is advised. Creepy presents. The Holders series.
Starting point is 00:00:47 Number 105. Holder of the Voice. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to view something known as the holder of the voice. The worker may be a person. try to hide a brief look of panic, but will eventually compose himself. He will throw you a small, black, unmarked plastic bag and walk away irrationally. You do not have to follow him, but something will bid you to trace his footsteps.
Starting point is 00:01:29 You will pass through a dimly lit hallway with panoramic windows for walls. Regardless of the time of day, the outdoors will appear to be dark. Should you look out the windows, you will see only an endless stretch of woods. If you think you see motion in the woods, do not turn away. Keep walking up towards the end of the hall. There will be no door, only a blank wall with peeling wallpaper. The worker will tear the wallpaper off just a bit, then flee into the shadows. you inevitably finish tearing the wallpaper, a small, dusty attic room will be revealed.
Starting point is 00:02:13 In the center sit two objects, a small doll and a tape recorder. Both are ancient and coated in dust. If you examine the doll, you will see a small metal crank on it. Wind the crank and the doll will emit a sound somewhat akin to fingernails scratching against wood. Press play on the tape recorder. It will play even if there are no batteries. There will be the muffled sound of a female voice in distress. You will not be able to make out the words. It will go on and on until you press stop. The final decision facing you will be whether or not you should play the two sounds together. The bag given to you will contain two
Starting point is 00:03:03 rusted railroad spikes, you know what you will do. The moment you attempt to start both sounds at the same time, the ground will begin to shake, and the room around you will begin to crackle and start coming apart. If you were to survive the collapse of the building, you will be haunted by a sound so shrill and grating that should you remain listening to it for even a small amount of time. You shall bleed from the ears until death. Even before that, you will feel strongly compelled to impale both of your eardrums with the railroad spikes. Your only hope is to, through the evil sounds piercing the air, nail the doll and tape recorder to the floor where you stand. Should you succeed, you will find a tape inside the broken tape recorder. It is unplayable.
Starting point is 00:04:00 and emanates a buzzing hum if you listen closely. That object is 105 of 538. Number 106. Holder of intuition. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself the holder of intuition. The receptionist will stand and lead you to a blank white door, but will not open it, nor will you be able to. Return to the desk and wait for the receptionist to return as well.
Starting point is 00:04:47 Repeat your request and wait silently while the receptionist fishes a key ring from the desk. The key ring will have 20 keys of various sizes, shapes, and colors. If you return to the door, you will not know which key ring. to use to open it, and using the wrong one will freeze your body at the doorway for eternity. Return to the desk again and ask for the final piece of this puzzle. The receptionist will ask for your forearm and slice a fine line with a razor from the inner elbow to the palm. The receptionist will then sit back down and will fall totally silent, responding only to one
Starting point is 00:05:31 question. How will I find the truth? He or she will respond. No, the truth is elusive. You will now be helping in finding it and disappear. You will glance down at the cut and find that it is now glowing the most brilliant white. Stardled, you will drop the keys and the glow will vanish. On picking up the keys again, you will find that the white glow returns only when you hold the correct key. If you can maintain your composure after this, move on and use the key to open the door. Pass through the door and you will find yourself in a circular white room with 20 more doors. Point at each of the doors in turn, and your cut will glow the same brilliant white when pointing at the correct door. Take that door.
Starting point is 00:06:30 The others lead to a trap door to an internal fall, and you will be at the desk again. But a woman in a red coat will be sitting at the desk in place of the receptionist. She will ask for your forearm and rub her index and middle finger along the cut. It will glow strongly to your touch, and you will feel a sensation of cold so overpowering that you'd prefer to have it lit a flame. Make no move, however extreme the sensations.
Starting point is 00:07:04 Simply stand there as still as you can be until she is done, at which point she will turn and leave the room. Do not follow her, or your quest so far will be for naught as you will die an unimaginably painful death. Look back at the desk. You will find a slip of paper that the woman has left behind. Picking it up, you will read, Whenever you find yourself lost, you will again be pointed in the right direction. Your path-finding cut is object 106 of 500 and 38.
Starting point is 00:07:49 Number 107. Holder of the Blue In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself the holder of the blue. The worker will take a step back and rustle through a drawer. Should they take their eyes off you or you off them? Run. They will alert the holder and the fate of all those in the room will be sealed.
Starting point is 00:08:25 Should they hand you an old notebook, take it, turn, and look for a chair. It will be blue and marked fresh paint. The seat is dry. Sit in it and open the book. Look carefully. It will be filled with gibberish and pointless drivel. Look for writing on a page in an ink that matches the chair. This will tell you vital words, but they change each time this holder is called upon. return the notebook to the clerk they will wave you to a blue door with a paper sign on it lift that paper to reveal an arcane mark touch that mark with your hand and say the first vital word do not move your hand even when ice covers it move your hand only when the door swings away blue halogen lights drown this hallway in light There will be five doors ahead of you, two on each side and one at the end.
Starting point is 00:09:33 Go to each of the doors, first on the left, then the right, then the end. Say the second vital word at each door. If you think about it, this word will tell you which door is the right one. Each door carries with it different trials. We who write have yet to test each door. Know this. Regardless of what horrors await you, the third vital door will keep your mind from bleeding into madness.
Starting point is 00:10:09 Meditate on it well. At the end you will find a pedestal with a book and pen. It will detail your every step from the moment you realized the objects were real. Read through this book to the end. At the first blank space, take up the pen and write the fourth vital word. That word will vanish into a plume of smoke. The smoke will coalesce into an imp with a face made from faces of all those you hate. Ask the imp.
Starting point is 00:10:43 What happens to those who fail to seek them? It will tell you every horrid detail, down to every splintered toenail. in every burned-out eye socket. As it speaks, it will dissipate into the air. When it finishes its tail, it will be gone. The pedestal will slide away, revealing a small mask with hair, almost as if it was to be fitted over a doll's face.
Starting point is 00:11:15 Take this up. And if you so choose, take up the book as well. Jump into the hole the mask was kept in. You will fall into a shower room in the place you call home. This mask is Object 107 of 538. The Mask of the Blue Path Number 108, holder of the red. In any city, in any country, go to any mental institution or halfway house you can get yourself
Starting point is 00:11:54 to. When you reach the front desk, ask to visit someone who calls himself the holder of the red. The worker will nod and pull out a dusty old notebook and hand it to you. She will then point out a door labeled No Entry. As you enter the door, take a look at the notebook. It will seem completely blank at first, but upon further inspection, a random page will have four numbers written in red ink. Memorize the numbers and continue down the hall. Eventually you will reach a red rot iron door. There will be a number lock in the center of the door with four spaces.
Starting point is 00:12:39 The door is slightly warm to the touch. Enter the number you memorized. Enter the wrong number and a violent end awaits you. Inside, several red lights hang from the the ceiling, casting everything in a semi-dark yet seeable shade of crimson. The walls are covered in children's toys, dolls, and model trains. Walk forward. Inside, a small boy will be crouching with his back to you. He will respond to only one question. Who can control them? You will be answered with giggles from the child. You will turn around. and stab you with a needle attached to a strand of thread. Let him do so.
Starting point is 00:13:29 Stopping him will only make the pain much worse and last in eternity. The sewing needle will pop out your back, and he will pull on it, letting the thread become coated in a thick layer of your blood. Once done, he will begin to gracefully sew. Wait and do not speak. Do not move. Do nothing to draw attention to yourself. Before long, you will have a small blood-red doll in the shape of a human.
Starting point is 00:14:04 The doll has no face or any other distinguishing features, but the craftsmanship is perfect. Protect it as though you were to protect your own life. Whatever happens to it also happens to you. Dahl is Object 108 of 538. Number 109, holder of Rigamortus. In any city, in any country, going to any hospital you can get into, when you enter, you will see the receptionist behind your desk. Do not approach her.
Starting point is 00:14:51 Simply stand where you are. Then immediately fake your best seizure. The receptionist will see this, gasp, and then call for help. Several doctors will put you on a stretcher and wheel you through many doors down a seemingly never-ending hallway. The lights will flash on and off, and you will catch a quick glimpse of the doctors in their deceased forms. After what seems like an hour, you will become weary in those all feeling and awareness of your limbs. You will be wheeled into a room and left there. It will look like a normal operating room,
Starting point is 00:15:32 with an operating table containing a scalpel, needles, syringes, and other medical paraphernalia. From there, fall asleep lying on your back, your head facing the roof. When you wake up, you will find a twin doctor, conjoined at the hip, standing beside your bed. You may try to sit up, but you will find that you are as stiff as a rock and your body from the neck down has been numbed. The right head will simply say,
Starting point is 00:16:07 All right, he's awake and begin to operate. The doctor closest to your bed will tear open your shirt and request items from the far doctor. He will hand him a scalpel and begin to cut the long line from the top of your chest to the beginning of your belly button. It's best you don't look, for you may pass out or simply go insane. You will feel no pain, but the knowledge of being cut open is enough of a burden. For an hour, they will be operating on you, as the right doctor dissects you in the left doctor hands tools. At the very end, he will stitch you up and then leave covered in blood and other bodily flu. To return to the real world, simply fall asleep again.
Starting point is 00:17:02 When you wake up, you will feel a discomfort in your lower abdomen. If you look down, you will find a scalpel slightly piercing your stomach, making a vertically slanted flap of bloodied skin. Take the scalpel and bandage up your stomach using the bandage wrap beside you. after this make your way to the front desk keeping the scalpel with you when the receptionist asks if she can help you stab her in the forehead with the scalpel she will scream loudly in agony and collapse to the floor Tudge around to the back of the desk and lean down to her body. Hold the scalpel to her neck and ask loudly and angrily. Why were they dying? She will cough and sputter blood, then tell you a story of a mass killing.
Starting point is 00:18:02 Everyone in the story that died died painfully and without mercy. Many limbs were amputated from these people and were killed for the people. your joy of killing. The story will make you shudder in fear and want to leave this wretched place. After she has finished the story, her eyes will turn black and she will spit blood at your face. Jam the scalpel into her forehead again. As quickly as you did this, leave the hospital. They will hurt you, and they will kill you.
Starting point is 00:18:40 The scalpel is obviously. Object 109 of 538. Number 110. The Holder of Humility In any city and any country, go to any hospital you can get yourself to and ask to visit the holder of humility. The attendant will bow their head,
Starting point is 00:19:09 grasp your hand, and lead you down a pure white hallway. You must keep your hand within the attendant's hand if you wish to live. As you walk down the hallway, you will hear a piano playing faintly in the distance. Should the song stop playing, whisper, You missed the key.
Starting point is 00:19:31 If the song ceases to play, the hallway will turn pitch black. Not even a miracle will save you from what you will then experience. Should the song keep playing, continue down the hallway until the attendant lets go of your hand and runs ahead. Don't bother chasing after them. Walk forward five steps, then turn to the left. You should see a lone door knob on the wall. If there is no knob, you will be wandering an endless hall for all eternity. If there is no knob, you will be wandering an endless hallway
Starting point is 00:20:10 for all eternity. If there is a knob, turn it and enter the room. The melody of the piece, piano will be consumed by silence within the desolate room. As you enter the room, shut the door behind you. It should lock you inside. The room is small. The walls and floor covered with droplets of water, a clean bed with a pillow, both covered in clean white sheets, a digital clock with a time 3 p.m., an old black grand piano, and a bare mirror hanging on the wall. Look at your reflection in the mirror. You should see yourself as you are in the room as it is. Stare straight into your eyes.
Starting point is 00:20:59 Ask nothing but this question. Why have they no humility? Your reflection shall then smile and back away. You will witness yourself killing the child once inhabiting that room with swift stabs, punches, tearing the child apart limb from limb and a gunshot to the head. A silent scream pierces the disturbing silence. The mirror shall then break into seven pieces. The room you are in has become the exact image of the room within the mirror.
Starting point is 00:21:36 Droplets of water, now blood, and a mutilated body now lay in the once clean bed. The grand piano, now old. with the keys broken and shattered, and the digital clock looks like it was thrown against the wall. A vague yet familiar bullet shines on the now bloodstained pillow next to a gun. The body will speak to you, telling you to stay within the room. But do not let this bother you. You must shoot yourself with the bullet, allowing it to enter your heart, excruciating
Starting point is 00:22:16 pain will consume your body. Don't hesitate to scream. If you're lucky, you will wake up alive and well in a hospital bed of the hospital you visited. The time will be 3 p.m. and a slight scar will be upon your chest. Check under the pillow your head is lying upon. The diamond bullet is object 110 of 500 and 38. For more information on this podcast, including how to submit your own story for consideration,
Starting point is 00:22:54 please visit creepypod.com. You can also follow us at creepypod on social media and YouTube. All stories told on this podcast are done so through Creative Common Share-a-Lite licensing or with written consent
Starting point is 00:23:12 from the authors. No portion of this podcast may be rebroadcast or otherwise distributed without the express written consent of the creepy podcast production team and the stories author.

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