Creepy - The Holders 120-124
Episode Date: June 15, 2024120. The Holder of Sweets***121. The Holder of Midnight***122. The Holder of Health***123. The Holder of Obsession***124. The Holder of Prestige***Stories can be found at: https://theholderseries.word...press.com/***Sound design by: Samii Taylor***Music credits: Save Room by Darkness Prevails, Broken Soul by Ghost Stories Incorporated, and Mystery of a Haunted Memory by Jonathan Mogavero Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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No.
This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
Listener discretion is advised.
Creepy presents.
The Holder Series.
Number 120.
The holder of sweets.
In any country in any city, get into a car, alone.
Drive west until you arrive in the countryside.
Find a house on a spacious lot that a family appears to live in.
Exit the car from the road and walk.
Look slowly down the driveway, looking only at your feet.
No matter what you may see in your peripheral, do not look up or around.
Only when you arrive at the front porch may you relax.
For the moment, knock thrice, lightly, and wait.
If the door does not open, call out in a confident voice.
I come here for the holder of sweets.
wait again. If the door opens to reveal a small boy, fall to your knees and pray, for nothing
can help you then. If an old grizzled man with cruel eyes answers, however, he will
wordlessly beckon you inside. Follow him. Immediately you will smell something delicious being
made in the kitchen. Turn to the old man, but do not look him directly in the eye. In a voice,
like ripping cloth, you will say,
My wife, and point you to the kitchen.
Once the man vanishes, so will your final chance to turn back.
The room will seem far too large for such a house.
It is full of mouth-watering pastries and desserts of countless kinds,
set on counters, tables, or on racks to cool.
The half of the kitchen furthest from you will be painted strangely, in a fresh,
vivid red.
The side from which you entered is mellow shades of blue.
The window near you will show you a young boy and a dog on the lawn outside, playing
and romping.
Do no more than glance, however, for you will then be warmly welcomed by the beautiful
young woman at one of the counters.
Hello!
She will offer you a tray of pastries or the like.
Would you like a treat?
refuse immediately.
The woman may pout, then shrug, and smile radiantly.
Oh, well.
Would you like to make cookies with me instead?
If you answer that you do not want to, or do not know how,
she will drop whatever she is holding with a crash.
The woman's face will twist horribly.
Her jaw will snap and rehinge to make room for crooked fangs,
and her flesh will fall off in splattering red jarring.
sheets to show her true form underneath. It may be the last thing you see before you suffer an
undying death, torn to shreds and meaty chunks no larger than pocket change, but you will still be
conscious. You will feel everything as your remains are added to batter, then put in the hellish
heat of the oven, unable to scream, unable to see, only aware of yourself roasting and eventually
being slowly devoured and digested.
It will be much, much wiser to accept.
She will again smile charmingly.
Lovely.
Hand me the measuring cup.
All the while stay by her side.
Do not wander to the red side of the room and do not touch any of the baked goods.
Each time you begin to ask her a question, she will speak over you,
asking for an item or for you to hold something.
You must attempt to question her 12 times before she gathers all the ingredients.
One too many or too less, and you will suffer the undying death.
After collecting and mixing, she will cross over to the red side of the room.
It is hot and uncomfortable here, and instantly she will turn to her true form,
as will the ingredients.
Do not flinch or cry out when you see the bloody entrails and bodies that will replace the sacks of flour and pictures of cream.
These are all past seekers who have failed.
Stay alert and calm and do not hesitate, and you will not meet the same fate.
The demon wife will turn to you, asking sweetly,
Well, what are you waiting for?
Do not grimace at the smile she gives, now splintery with jagged teeth.
Bring the cookie sheet over.
She will look out the window on the red side.
Follow her example.
Outside the dog is turned into a hellbeast and is tearing at the mangled body of the little boy.
The woman will pause and set in clumps of bloody, meaty batter onto the pan and say,
they get along just lovely, don't they?
You are then to reply,
As lovely as you're baking.
If you've convinced her,
she will smile and continue preparing the cookies.
However, if you stumble over your words,
or pale or suddenly break out into a sweat,
you will join the failed seekers of the past.
If you're still living at the time,
this point, the beastly woman will open the oven and bend to place the tray inside.
At this time, the head of the little boy will come smashing through the window.
As soon as you hear the glass breaking, swiftly shove the woman inside the oven and close it.
Be sure the tray has been placed firmly on the rack prior to this.
Set the temperature to 538 degrees and give it an arm's length distance.
Whatever you may hear from the oven.
Do not open it.
Be it screaming voices of your family or loved ones.
Do not open it.
The boy's head will be on the counter.
Ask him,
What will tempt those who seek them?
He will answer in a lifeless croak.
And his long, macabre response will finish just as the oven door is thrown open.
Avoid the unbearable heat by reaching in quickly to grab the one cookie the demon is not.
touching. Do not touch her remains. Ignore the blisters rising on your hands and sprint to the
refrigerator, open the door, and throw yourself inside. You'll find yourself on the floor of
your kitchen, in your own home. You're safe. For now. The cookie is Object 120 out of 538.
Number 121.
The Holder of Midnight.
In any city, in any country, go to any mental institution or halfway house you can get yourself
to.
When you reach the front desk, ask very politely to visit someone who calls himself, the
holder of midnight.
The worker will give a solemn, knowing nod and beckon you to follow him.
He will lead you down a long hallway and eventually gesture if you'd enter a
a door. Do not enter this door. Instead, enter the door on the exact opposite side of the hall.
You will come upon another hallway. At the door you entered will be a man who is almost identical
to the worker who led you, except this one is a mirror image version, with all features reversed.
Ask once again for the holder, and this mirror worker will give a solemn, knowing, nod,
and beckon you to follow.
If you say anything else after this point,
then this mirror world will collapse upon you,
erasing all evidence that you ever existed.
The worker will take you back to the front desk
and gesture for you to exit out the front door.
Do this, and you will find yourself in an incalculably vast room.
It will be impossible to determine the room's appearance or features
as it is filled with sourceless, eyes, searingly bright light,
too bright for your vision to adjust so that the entire room appears to be ablaze.
Just walk forward on ground that feels like sand.
Start walking in any direction into the room.
Everything should be completely silent.
But if any point you hear a high whistle like the sound of a teapot,
then stop immediately and shout with all the ferocity you can muster.
I can see what I must do!
It is best you not know what eternal horrors await you should the whistling continue.
If the whistling stops, however, then you were to proceed as you were.
Eventually, no matter which direction you walk,
you will come upon a small area of the vast room where the lights, by some strange means,
are not quite as blinding, sitting in a meditative cross-legged position in the exact
middle of this area is a peaceful looking, thin man wearing nothing but a loincloth.
He has not a single hair on his entire body, but it is his head that is truly unusual.
He is neither nose nor ears, and his mouth has no lips, so that it's just a slit on his placid face.
His eyes have odd pupils, exactly like those of a goat.
This man will have his arms held forward.
and his hands clasped together as though hiding a small object between them.
He will stare at you impassively until you ask one question.
What lies in the depths of his heart?
The man with the go-ties will give a knowing but benign grin and open his hands.
Darkness will flow out of them like a mist, very slowly filling the room.
It is crucial that during this time you stare intently in,
to the man's strange eyes.
For otherwise, it will be consumed by this darkness forever.
As the darkness overwhelms the light,
it will reveal the true forms of the go-tied man in this vast room.
The man is a truly nightmarish specter, more bone than flesh,
his countenance no longer suggesting peaceful benevolence,
but rather a dark and violent hatred.
You will see in the distance the immense walls of this room.
They are made up of a collage of anguished faces.
These are the souls of every seeker who has ever failed the test of any holder.
The visions of the man in the room will overwhelm your sight as a loud, crackling sound,
like that of a raging fire overwhelm your ears.
No matter what, though, you must keep your gaze fixed up.
upon the man's eyes. After what seems like an eternity, the assault on your senses will stop
abruptly, and the room will revert back into its light-filled state. The man once again
tranquil in meditation. The goat-eyed man's arms will be outstretched, presenting a little
brown bag. Take the bag gently and give a respectful bow before turning to leave. Go back the way
you came back through the mirror world and into the hallway of the regular world.
The gelatinous substance in that bag is object 121 of 538.
Number 122.
Holder of health.
In any city, in any country, go to any hospital emergency room you can get yourself into.
Wait for an ambulance to arrive and unload its patient.
As long as the patient is alive, no matter how mangled he may be, ask him to see the holder
of health.
Should the patient you're talking to die at any time during or after you've asked to
see the holder, the object you're after is no longer there.
Run for your insignificant life and do not stop until the sun rises the next morning.
The medical interns have lost their patient and are eager to find someone else to treat.
If the object you seek is still there, the patient will go into a massive seizure, and the
medical staff accompanying him in the ambulance will try to save him.
The patient will trash violently, disemboweling the EMTs working on him using whatever
is at hand.
During this time, you must not move from your current position or the patient will come
for you next.
Once the patient has done away with his victims,
you must ask one question,
lest you be maimed for eternity.
What was the price for longevity?
The patient will then tell a horrific story,
a story showing every malpractice,
every accident, every excuse,
and every experiment in medical history
that helped to bring about the convenience people enjoy today.
you will then explain the true price of convenience.
That sacrifice and convenience go together, as do day and night.
That the greater the convenience one wants, the greater the sacrifice one must give.
If your sanity is intact after this horrific story,
you must react fast as the patient will lose his patience and lunge towards you.
Grab for the syringe that has appeared beside you and stab it in your.
his head, or what's left of it.
He will soon die, and you must extract a liquid that comes from his head.
This syringe will never run out of the liquid inside it and will not extract anything
else.
Injecting yourself with some of this viscous substance will give you demonic strength
for a certain time, depending on how much you use.
Do wear, however, for the liquid concentrates itself from the life force of the people you care about most.
The syringe is object 122 of 538.
For 123, the holder of obsession.
In any country, in any city, go to any beach and you will find a lonely-looking person staring off into the ocean.
Sit next to him.
If at any time he looks at you before you can sit next to him, leave, and never look back.
If you keep staring into the distance, just wait and do not do or say anything.
Take this time to enjoy the scenery.
You'll need the peace of mind later.
Soon he'll stand up and start walking.
Follow him.
After walking for what seems like weeks, you will reach some rocks underneath.
the Jacob cliff that wasn't there before. Among those rocks will be an old door that has
been worn down by the sea, its wood rotting with some seaweed hanging from the cracks in the wood.
Calmly go through the door and you will be in a hallway that seems endless. Numerous doors will
line the hallways with little windows near the top. If you value your sanity, you will do well
not to look in any of these windows. From the echoes that come from the door, you will be able to
from the doors will hear that the inhabitants of these rooms are busy doing something,
the what this something is you don't know, and would be better off not knowing.
The inhabitants scream intensely, seething with madness and obsession over their assigned tasks.
These were the previous seekers foolish enough to look into the windows or fail the holder's test.
Walk straight through the hallway until you reach room 123.
Enter the room and you will come upon an impossibly white room, definitely quiet and stark contrast
to the other rooms.
In the middle will be a faceless apparition, kneeling quietly on top of a pedestal.
As you approach the creature, the room will start to dim.
You will start hearing screams of pain far more horrible and maddening than any of the screams
you've heard before. You'll hear the sound of flesh tearing, bones breaking, and the crackling
of great fires. Ignore all of this and continue toward the center. You will know that you're
an inch from the creature once you cannot see anything, and you cannot hear your own thoughts over
the screams of the damned. Through the madness all around you, only one thing can stop it. You must
scream with all your might.
How did you get your first?
After this, all will become silent,
and a pair of blood-red eyes will glow and stare back at you.
He will then narrate his horrific story of how he got his first,
then his second, then his third.
He will recount how with every step he took forward,
the closer he came to insanity.
being pushed by unseen forces, drilling constantly into his mind to know everything that he can
about them and how it ultimately resulted in his destruction. The eyes will then fade and all will
return to darkness. You will feel an object being handed to your right hand. Take it. If you feel
it in your left hand, you can do nothing but kill yourself with it and end your journey
there. If it was in your right hand, raise it and slash it to where the creature would have been.
You will feel the resistance of flesh, so make it one decisive cut. From your slash will be a
bright light, blinding you. Open your eyes when it is safe, and you will find yourself in the
beach you were before, its waves gently caressing your feet. In your right hand will be a farmer's
sickle, dripping with fresh blood.
That is Object 123 of 538.
For 124, holder of prestige.
In any city, in any country, go to any theater or gallery you can get yourself to you.
When you reach the front desk, ask to visit someone who calls himself the holder of prestige.
The worker should assume a bland neutral demeanor as he leads you down an endless maze of hallways that seem to bear an increasing degree of despair.
If at any time you hear the mournful sound of an organ playing, continue walking and think clearly to yourself, there is no status.
If the organ continues after you think this, it's best you close your eyes and not know what hits you.
If the organ's music stops, continue following the worker as before.
He will lead you along this maze for an eternity,
before coming to a door that seems impossibly clean and well-maintained,
especially in comparison to its decrepit surroundings.
Thank the worker, then enter this door.
Inside is what appears to be a very stylish, very modern, very cosmopolitan, highroar.
eyes apartment. A party is going on, the guests wearing the finest and most expensive clothes
as they drink and fill the air with their loud chatter. Now you must find the host,
who is the man dressed as a woman. He is much harder to identify than you would ever imagine,
but you must find the right man, forgetting the attention of anyone else at the party will
prompt all the guests to play a game that revolves around tearing you to pieces with their pair
hands. Find the man dressed as a woman, however, and get his attention. Make sure you have his
full attention, for he is rather sociable, but flaky, and might chat with other guests before you
have a chance to say anything more, and ask one question. Are they proud of what they do?
Upon uttering your question, the entire apartment will fall abruptly silent. The music, as though on its
own volition will shut off. Everyone will look at you, but their faces will be impossible to read.
The man dressed as a woman will shift his way down comfortably at your question, but will then
invite you to go with him to another room, so he may answer your question in private.
Refuse the offer. He will insist, but you must remain steadfast in refusing the offer for your
life's sake.
If your will is strong, he will give in and answer the question.
He will tell of many, many stories, starting with the nauseating, continuing with the maddening,
and finishing with those that may well drive you to suicide.
By the time he has done with his answer, he will have collapsed and begun to cry.
The guests will appear startled and troubled by their host state.
Use this as your chance to get his clothes.
as you can to the door through which you came.
You will need as great a head start as you can achieve.
For as soon as they shake themselves from their surprise, the guest's hands will transform
into long and grisly claws, which they will use to attack you en masse in the cramped apartment.
Get out of the apartment as the guests conduct their onslaught like a pack of velociraptors.
If you make it out the door and shut it quickly behind you, you are safe.
You can even open the door again and find that it no longer leads to the apartment, but to an empty cell.
Go home, and in roughly three weeks you should receive a package in the mail.
It will be a small bronze statuette of a man with no head nor hands, and described in an indecipherable yet elegant-looking language.
That statuette is object 124 of 538.
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