Creepy - The Holders 125-128

Episode Date: June 22, 2024

125. The Holder of Forgiveness***126. The Holder of Isolation***127. The Holder of the Seven Masks***128. The Holder of Memories***Stories can be found at: https://theholderseries.wordpress.com/***Sou...nd design by: Samii Taylor***Music credits: Unspoken Music by MYUU, The Dusty Attic by EricMMusic, Elegy Of Death PT 2 by Robert Austin, Curse by Mehul Sharma Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Starting point is 00:00:00 No. This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. Listener discretion is advised. Creepy presents. The Holders series.
Starting point is 00:00:48 Number 125. The holder of forgiveness. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself, the holder of forgiveness. The worker will put you. promptly slap you across the face and insult you. Do not lose your temper. Calmly ask again.
Starting point is 00:01:18 This may have to be done multiple times. Eventually the worker, not hiding that he does it very grudgingly, will give in and tell you a room number. Look at a directory of the institution to find the room. You might note a long hallway extending from the eastern edge of the building, even though such a hallway was never there before and may not even be logical. Go to this hallway and you will find the door with the number the worker gave you. Enter the door and it should lead to an enormous fairground complete with game stands and rides.
Starting point is 00:01:57 If the door leads to any other location, just sit down and quietly accept the impending death. for resistance is a waste of effort at this point. If the door indeed leads to the fairground, the sky should be dark as night time, no matter what time you entered. All the lights in the carnival are on, and music is playing, but there are no people, and none of the rides are moving save one. The merry-go-round. Wait at the turn's style for the merry-go-round to come to a stop, then embark. Once the merry-go-round assumes turning, two people, a man and a woman, will appear. They will be dressed as though they are children, and their appearance is grainy and in black and white, as though from an old projector.
Starting point is 00:02:50 They will each ride one of the horses, but not right next to each other. There will be an empty horse between them. Sit on the empty horse as the man and woman laugh in a ghastly, merciless fashion. Do not touch either of the two, or come in any kind of physical contact, or else their guardian will arrive early. No force in the universe can save you from your torment once their guardian strikes out to defend his charges. Although the man and woman ignore you completely, stare straight ahead and, as though to nobody in particular, ask, Who is to be forgiven when the time comes? Them or us?
Starting point is 00:03:36 Grip tightly to the pole, for the ride will come to a very abrupt stop. Your horse will be aligned right in front of the turnstile, where there is now a haggard old worker with filthy tattered clothes and long, greasy gray hair framing his dilapidated face. Look into his tired eyes. If he deems you unworthy of the answer, your innards will be able to be able to be. rip themselves from your body by their own will. If you are worthy, however, then the man will give a respectful nod.
Starting point is 00:04:08 A merry-go-round will start up again, but this time it will spin at breakneck speeds. Hang on tight. The man and woman who are dressed like children will cackle with glee as everything becomes a blur. Soon you'll be moving with such speed that the world has resolved itself into a solid blur. and the pressure will nearly crush your innards. The cackling will exponentially increase in volume, intensity, and speed to a point far beyond bearable. You will feel, though not see,
Starting point is 00:04:43 for the speed at which you travel makes it impossible for you to see anything but a blur. Let the merry go round. Nay, the entire plane of existence you're in is falling apart, and then all will go black. When you awaken, you will be at the ticket booth at the carnival's entrance. The man who is operating the merry-go-round will be standing over you with a disgusted countenance. Do not get up or make any sudden movements. Lie completely still, as he will now answer the question.
Starting point is 00:05:18 No matter how pessimistic or negative a person you are, you will find yourself far, far less optimistic or hopeful than you ever imagined a person could be. Even the most bitter and jaded person will feel that he has managed to lose more faith in humanity than ever before. You might feel the vicious urge to end your life immediately, but you must resist. Once the operator is finished with the answer, the man and woman from the merry-go-round will emerge from the carnival, except they are now children rather than adults. They will rush to the merry-go-round operator and embrace him. and they will enthusiastically call him their father.
Starting point is 00:06:03 Once they embrace, they will emit an impossibly bright light. Shield your eyes, lest you be blinded. When you no longer feel the heat emitted by the light, you may open your eyes. You will be standing before the front desk of the mental institution. The worker there will inform you that something belonging to you was discovered in the lost and found. Accept it.
Starting point is 00:06:27 The carnival ticket you were received. receive is object 125 of 538. Number 126. The holder of isolation. In any city, in any country, go to any apartment complex you can get yourself into. When you reach the front desk, ask if you can see someone who calls himself, the holder of isolation. If there is no front desk, use the buzzer and request to look at the 26th room
Starting point is 00:07:02 for sale, which will prompt a doorman to appear. In either scenario, the worker should lead you down a flight of stairs that wasn't previously there. Soon you will arrive at a door, and the employee will open it for you. Do not enter just yet. Rather, look into the open door. Ask for the worker to close the door and leave you alone. If he insists that you enter, you have two choices.
Starting point is 00:07:31 to wait for the worker to reveal his true form or to step into the door and feed yourself to the horrors that lie within. Either way, your journey ends here. If the worker obliges you, wait for him to be out of sight. Be certain you are alone before you open that door. Beyond that door will be a gathering in a high-rise apartment overlooking the capital city of whatever region you are in. You will notice that everyone who you love and cherish will be.
Starting point is 00:08:02 present in that room. Friends, family, and loved ones will all greet you with loving and open arms. Talk to them as if they were the real thing. Laugh with them. Reminis with them. Treat them with respect and you'll be treated in kind. Doing any less will result in a punishment far worse than any mortal could conceive of. One by one the guests will start excusing themselves, saying that they have somewhere else to go. Do not stop them for anything as they have obliged you enough already. Slowly the room will drain of people and before long the only ones left will be you and the person that you love most. Cherish the time given to you as they too will eventually depart and you need to muster every ounce of mental strength for the coming trial.
Starting point is 00:08:57 Even though this facade is not real, it knows enough to effectively, emulate its real-world counterpart. Here you can say anything you would like to confess to them, but ensure that you give them the proper respect. When they make a motion to leave, let them. There is no turning back now. As soon as they close the door, everything will slowly turn black. You are free to do anything here.
Starting point is 00:09:25 Shout, panic, or stay calm. It's your choice. Once everything has faded away, There's nothing to be done, but wait. You will spend what feels like weeks, months, or even years here in this darkness. You will start missing the people that were surrounding you earlier, and you will long to feel their warmth and hear their laughter again. You felt that you belonged when you were with them.
Starting point is 00:09:55 But now you were alone to fend for yourself in this darkness. You will start looking for someone. anyone to accompany you in this trying time. But only darkness greets you in any direction. You will feel no hunger, no thirst, but you will feel the energy drained from you with every second. This realm will not allow you to sleep. And even if you try,
Starting point is 00:10:22 you will be unable to find slumber to temporarily relieve you of your loneliness. Many before you who could not bear this feeling are all a part of this darkness now, and want nothing more than for you to join them, though their wishes will never be granted. Again, you are free to do anything here, though ending your own life now will only leave you in that darkness forever with those before you.
Starting point is 00:10:51 Steal yourself, and eventually you will see a point of light down the horizon, which provides a shocking contrast to the bleak world in which you have been existing. As soon as you see it, close your eyes and ask, Is this how they feel? Wait for approximately three minutes before you open your eyes. If the light is gone and darkness surrounds you again, sit down and relax.
Starting point is 00:11:19 Your journey is over, and this darkness is now your home for all eternity. If you're lucky, when you open your eyes, you will be up. outside of the apartment complex. At your feet will be a picture frame, and inside of it, a picture of you and a person you love engaged in a warm embrace in the apartment. Do not let anyone see it, though. They will certainly wonder about the origin of that picture. The picture and frame are object 126 of 538.
Starting point is 00:11:53 Number 127. The holder of the seven masks. In any country where there is still untamed woods, go to them while clearly thinking, the holder of the seven masks. As you enter the woods, you should feel a gentle force pulling you deeper into the center. If not, leave immediately and come back another day. As you walk deeper into the woods, pay close attention to your surroundings. It will grow unnaturally dark, and you will see shadows darting between the trees. Do not be afraid of them unless they stop moving and head toward you.
Starting point is 00:12:40 If you value your life, you must close your eyes, put your hands together in prayer, and as calmly as you can, say, I wish to see the elders. If they do not stop, they will grab you, ensuring your end will be met in that wood. All your flesh will be torn from you and your still living body will be fed to wolves. If they recede, continue following the gentle pull. Eventually when the forest has become so dark that you can no longer determine if there is a canopy or simply night sky, you will see a campfire. Walk toward it, and around it will sit six men, wearing only loincloths and masks, each one identical but for color.
Starting point is 00:13:28 Sit down in the empty space in the ring and look at each one in turn before asking. when will it die they will each turn toward you one at a time and as you meet each one's gaze you'll see horrible visions of how the world could end each one will last an eternity but will be condensed into a moment many go mad from these powerful visions and some attempt to put out their eyes with sticks from the fire but you must steal yourself if you you're not even you by some miracle survive and remain sane, through all the visions, you will find a new mask in your hand. You will feel an incredible urge to put it on.
Starting point is 00:14:15 You must do so, because if you disgrace these elders, you will be cursed to ritual sacrifice. Your soul will be split into seven parts and sent into seven separate hells of suffering. When you put on the new mask, you will see the true end of the world. This vision will be the most powerful. And no matter how resilient your mind, you will break and lose all consciousness. When you awake, the fire will be dying and the elders will be gone. All that remain are the seven masks. Pick them up and close your eyes.
Starting point is 00:14:57 You will appear outside the wood, and you will see yourself at the beginning of your journey into the woods. Do not stop your pain. self, however, for if you do, you'll be trapped in a time paradox. The seven masks are object 127 of 538. If one is lost, the other six will also vanish. And with them, all hope. Number 128. The holder of memories.
Starting point is 00:15:34 In any city, in any country, go to any mental institution or half a few, house you can get yourself to. When you reach the front desk, ask with a grin to visit someone who calls himself, the holder of memories. The worker will cock her head and narrow her eyes, as though she isn't convinced you are being serious. Ask again, but this time appear less at ease. The worker will still appear incredulous.
Starting point is 00:16:05 Tell her, with a sheepish grin and an embarrassed amusement. that you thought she was in on the joke. Then excuse yourself in a flurry of apologies. Once you have exited the institution, begin walking eastward. If the street does not run eastward, then walk northward. In either case, you should eventually come across a 50-style diner that was never there before. Enter it. The diner should be bustling and busy, even though.
Starting point is 00:16:39 though there appear to be no customers. You will notice that all of the employees are exactly identical to the worker with whom you spoke at the institution. The meaning of this is not clear. Regardless, take a seat, preferably one from which you can quickly and easily bolt to the exit if need be. Do not look at the menu yet. A waitress will come and take orders for drinks.
Starting point is 00:17:05 Order any drink at all, so long as you order something. It is best one does not know what happens should no drink be ordered. When the waitress has returned, tell her you need more time to decide on your meal. You may now peruse the menu. You will find that the menu is in fact a long winding narrative about your life from the moment you were born. Read it carefully. It may take many, many hours.
Starting point is 00:17:36 You will find that you have many memories, especially in the moment you are not. your early childhood, they are long forgotten. These are memories that all humans share, but nobody remembers them. The mind deletes these memories for sanity's sake. So hellish are they? When you read the descriptions of these memories, however, they will return to your mind with full power. You may well snap at the ferocity of the experiences you never knew you had, which you must not show any sign of weakness, for they are watching. As you read, a waitress will come by periodically to ask if you are ready. Tell her you still need more time and she should leave.
Starting point is 00:18:21 If she doesn't leave and instead remains at your table, then you have become impatient. Your only hope is to dash immediately for the exit and out the door, and to keep running down the street, out of the city, and on and on, until the city is far, far behind you. If you value your life, you will never again set foot in that city. But if you manage to read through the entire story safely, you will find that it ends rather abruptly at the point where you enter the diner. Then give way to a rather mundane-looking menu listing that features hamburgers, French fries, milkshake, and the usual fare of such themed diners. The next time the waitress comes by, order Joe's hamburger special,
Starting point is 00:19:14 even though such an item is not listed on the menu. The waitress will turn 360 degrees, and when she faces you once again, she will somehow be holding a plate with a monstrous hamburger on it. When she gives you the hamburger, begin eating it. You may notice that the hustle and bustle in the diner has stopped completely, and all of the carbon copy employees are now intently spectating your meal. Pay them no mind and wolf it down. When you're done, the waitress will ask,
Starting point is 00:19:47 Would you like the check? To which you must nonchalantly reply, why did they flee from their memories? As soon as the words have escaped your lips, all of the identical employees will suddenly over and, while emitting grotesque, painful sounds, vomit, blood. A moment later, the entire diner will shift rapidly, and you may realize that the entire place is acting as though it is being sucked into a vacuum. When this happens, grip tightly to the table and do not let go. For the table at which you sit will be the only object in the diner that will not be sucked into the vacuum.
Starting point is 00:20:28 The pull is immensely powerful. And it will be nearly impossible to keep your grip on the table through the ordeal, but still you must hang on, for there is no hope for you should you be drawn into the vacuum. It will feel like an eternity, and the entire process will be violent and powerful. But eventually everything but the table will be gone without a trace. You will find that you are clinging to a table in the middle of an unoccupied field several dozen miles away from the city in which you started. That table is object 128 of 538.
Starting point is 00:21:11 For more information on this podcast, including how to submit your own story for consideration, please visit creepypod.com. You can also follow us at creepypod on social media and YouTube. All stories told on this podcast. are done so through Creative Commons Sherrillite licensing or with written consent from the authors. No portion of this podcast may be rebroadcast or otherwise distributed without the express written consent of the creepy podcast production team and the stories author.

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