Creepy - The Holders 13-18
Episode Date: December 23, 202313. The Holder of Darkness***14. The Holder of the Adversary***15. The Holder of the Past***16. The Holder of the Future***17. The Holder of the Present***18. The Holder of Passion***Stories can be fo...und at: https://theholderseries.wordpress.com/***Title music by: Alex Aldea Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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No.
This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing
creepypastas and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
which listener discretion is advised.
Creepy presents.
The Holders series.
Number 13.
The Holder of Darkness.
In any city, in any country,
go to any mental institution or halfway house you can get yourself to.
When you reach the front desk, ask with no hesitation
to visit someone who calls himself,
The holder of darkness.
The worker will mock you, but you have to stay as calm as possible.
Keep asking him until he stops denying and withdraws from his counter to guide you through the corridors.
As his behavior changes radically, stay on guard.
For if you start hearing one single tiny sinister hiss,
you should turn around and flee as far as you can,
covering your ears because the time was bad.
If you do not escape in time,
the faint sound will turn into a dreadful growling
that will soon merge into a continuous shriek of sheer pain
until madness floods you
and leaves you to die in a deafening agony.
If the warden remains silent,
he will lead you to a closed door with neither handles nor lock.
as he pushes it open effortlessly, you will see an ascending, winding staircase, which can't possibly lead to any upper floor of the establishment.
The door will close behind you, and you will not be able to push it back.
Past this point, climb and do not turn back, or you will fall into a bottomless pit waiting for living prey to chew upon.
Do not count the steps.
for knowing how many there are will drive you to insanity.
One will then creak, and at that point you should stop.
Another door should appear on your left.
If it is on your right, then pray for a swift passing.
Enter slowly into the room, and a blinding, obscuring darkness shall descend upon you.
You will be required to walk straight forward.
forward, for straying even slightly, will lead you to be devoured by the roaming and unknown
creatures observing you with blinded and purulent eyes.
You will know you have arrived when coldness grips you.
At that very moment, freeze, or you will die by the hands of the holder who's standing right
in front of you.
In complete darkness, even closing your eyes will not prevent you from his whole.
horrid appearance.
It will form into your mind as the most outrageous monster ever conceived, and the madness
will try to creep into your brain as worms over a decayed corpse.
His fulminating breath and constant mumbling would be enough to make you cry, but be advised
not to utter anything louder than a weeping, for you might wake what must not be awakened.
The only question you will be able to whisper without being torn apart will be,
What do they fear?
You will feel movements all around you, as shutters animate your opponents.
You will hear what nameless and incurable diseases will strike the world if they were to be frightened.
The countless terrors their own fright will unleash on those with a weaker mind than theirs,
amidst the atrocious enumeration of the end.
endless sores the world will suffer.
You might hear the simplest, most ridiculous, yet implacable and certain truth they all fear.
Do not move again.
When your head is about to implode, it will stop.
If you are still able to move, you will find a door in front of you which leads you outside of the ward.
There, in the open, in the grass.
A broken hourglass will wait for you.
You are free to pick it up.
It is Object 13 of 538.
Number 14.
The holder of the adversary.
In any city, in any country, venture across the highways and lonely roads until you reach the city's bottom rung.
Walk among the one society has cast away.
beggars and poor picked raw by the demands of those better off
should you come across a scruffy man under a large oak tree
holding a bottle of liquor in a paper bag
his shirt sweat stained and his pants muddied
do not be afraid to ask him if he knows the one who calls itself
the holder of the adversary
more than likely he will smile knowingly at you
like an old friend with whom you've just shared an inside joke.
Do not be alarmed.
The man knows the one you search for.
The less fortunate of us often know things we will never dream of.
He will guide you to a manhole and casually slide the metal lid off with one grimy boot.
Tossing you a small flashlight which flickers precariously,
he will urge you down into the darkness.
Once inside the putrid womb of the sewage system, you will come to realize that it bears no unpleasant scent.
No scent whatsoever, in fact.
But, turning on the flashlight and gazing at your surroundings, you will notice you are in a round room.
On all the walls will hang partially decomposed bodies.
Their owner is forever suspended in a state of half-awareness.
feeling all the pain and horror of a body withering and rotting around them.
Corpses litter the floors, and you may notice that one nearly touches you.
Do not shrink back.
To show cowardice would invite no creature or entity that you would do well to know.
Once you've observed your surroundings, the smell will arrive.
It will be the most awful thing.
you could imagine. Human and animal excrement, sulfur, rotting bodies, burning flesh. You will want
to claw your nose from your face, and the watering of your eyes will nearly blind you,
but do not cower, do not run, and resist the urge to vomit. You will find a thought in your head,
unbidden. We are the remains of the ones who could not face the adversary. There is no source of
this whisper, though it may curl around you as if carried by the stench itself. Suddenly, the bodies
will rupture and burst one by one, releasing more of the horrible stench and bathing you in
rotted bodily fluids and slimy chunks of human refuse.
The corpses then will sink into the floor,
and what rises from the slurry is a creature of pure beauty.
Man, woman, or something else entirely,
it depends on you yourself.
It will not be possible to shake your gaze from this gorgeous naked human
until you realize.
The creature is an ideal.
characterized caricature of you.
Confident, heart-acheingly gorgeous,
smiling a gentle, patient smile.
It will be everything you yourself could ever desire to become.
You will be overcome by a sudden jealousy,
a total anger,
a need to annihilate this perfect you.
Do not give in,
no matter how strong the temptation.
If you do, you are doomed to the adversary's wrath,
the eternal torment of the damned you have witnessed prior.
There's only one question you must ask the exquisite creature.
What could they destroy?
The holder of adversary will laugh at you melodically, condescendingly,
and will explain to you as though you are a strong.
small, stupid child exactly the answer to your question.
It will spare you no details, even the most horrific.
Though horrifying, the story will be interesting and calming to listen to.
You will find yourself absorbed in a childlike fascination with the holder.
You may liken its story to one told to you by a loved one, or a guide when you were a child.
and you will know that you now have the key to defeating the adversary, that which the damned could not acquire.
At the end of the story, the holder will ask, smiling pleasantly, what will you do now, my child?
If it asks you anything else or tells you something different, your fate is sealed.
and when you eventually emerge from the sewer,
the ragged people you have encountered will descend upon you like ravenous animals
and tear you apart with tooth and nail feeding on your body.
There is no escape, only the knowledge that it will happen.
Regardless of your fate, the holder will place an object in your palm and close your hand around it.
You mustn't open your hand.
until you were free of this place.
It will say, as a fitting goodbye.
Now you must turn and leave, and do not look back.
Once you escape the sewer, if you are lucky, you may open your fingers.
What you will find there is a green, plastic, Armyman toy.
This toy is Object 14 of 538.
It understands how to defeat your greatest fall and must never be allowed to join the rest.
Number 15.
The Holder of the Past
In any city, in any country, go to any mental institution or halfway house you can get yourself to.
When you reach the front desk, ask to visit someone who calls himself, the holder of the past.
At the last syllable of your sentence, his eyes should open wide and stare at you as if he was attempting to see past your skin into your soul.
Don't ask any questions, because he won't speak to you.
And in the case that he does, you will wish he hadn't.
He will take you down a long hallway and you will walk with him for what seems like ours.
stir straight ahead the entire time.
For if you look at the floor, walls, or ceiling of the hallway,
you will run into a dead end,
and the worker will pursue you with a hellish bloodlust
until you are completely disemboweled.
After exactly 350 paces,
the worker will stop, turn around, and pull a watch out of his pocket.
He will turn the dial back,
backward one hour, and at that point you will have one hour to complete your task.
If you don't, then there are no words to describe your fate.
The lights will go out for exactly three seconds, and when they turn back on, you will be in a room
with no doors and a red-tinted skylight shaped like a pentagram.
This will cast a blood-red star in the middle of the room, or a splintered cherry-torn.
table with two seats will be.
Sitting at the seat closest to you, look up, look down again, and a man with long, dirty black
hair will be faced down on the table.
He will answer to one question.
Where did he once stand?
The man will speak not of a place that exists on any map, but will describe the room in painfully
grotesque detail.
Pay very close attention.
He will enumerate exactly how many of what horrible objects hang from spears protruding from the walls.
You'll have the rest of the hour to find the room and sit in his throne.
If you fail, I suggest you become armed heavily.
His throne is Object 15 of 538.
Number 16.
Holder of the Future
In any city, in any country,
go to any mental institution or halfway house you can get yourself to.
When you reach the front desk,
ask to see someone who calls himself,
the holder of the future.
Do not follow if the attendant offers to show you the way.
He is not the true guide,
and will lead you into madness.
The true guide will fall silent and hand you a sheet of paper on which the way forward is written in lines of blood and fire.
Walk forward, concentrating on the writing.
If your focus doesn't waver, you will pass through both desk and man to find yourself in a long, disused hallway.
It may once have seemed opulent, full of color and promise, but the walls are now stained, and the car.
carpet is black and filthy. As you pass through the hall, images will flicker in previously
unseen windows. It may seem that, from the corner of your eye, you see friends long dead
beckoned to you, or lost lovers turned young and new once more as they offer themselves to you
again. Voices seem to whisper that the windows hold second chances, opportunities to make
things right. You can choose again, they seem to say, but you mustn't look up from the paper in your
hands. To do so is to glimpse fully what watches you from outside, and that would leave you
at an end truly beyond salvation. Accounts differ as to the hallway's ultimate impossible length.
Some say that you must continue to walk until you have glimpsed each of all your possible futures
through the windows. Others imply that the closer the time of uniting approaches, the shorter one will
find the journey to the end of the hall. If the latter is true, may all who enter find their path
long beyond reckoning. You may only look fully away from the paper at the end of the hallway,
and even there, you may never look behind you. The door before you leads into a ballroom
that, like the hallway, has fallen from its former bright elegance into filth and despair.
Move forward, into the gloom, until the door and all chance of escape are lost behind you.
Walk with care. The holder watches you even now.
The path forward once passed straight through the center of the room, but the center has not
held over the many years, and the way has drifted.
You may never find your way if it has drifted too far, and you will spend the rest of your
unnaturally long life wishing you had given yourself to the window's half-glimpse temptations.
If you are fortunate, however, you will find a single point where the little light
remaining fades away completely, and there you must close your eyes and wait.
regardless of what should happen next.
If you have pleased the holder,
you will come to hear a cat's soft purr,
and you will feel its warmth twining around your feet.
You must keep your eyes closed until a voice has asked you,
What will you do with them?
Three times.
To answer the first or second time
will turn the purrs to snarls
as the touch of a thousand razor-tip claws prick your throat.
Only after the third and final time, may you open your eyes.
In front of you will be a woman lying on a bed.
As with the rooms that preceded her chamber,
she might long ago have been stunningly beautiful.
And though she lies naked on her bed,
she is nauseatingly fat.
Her skin pockmarked with bed sores and dead.
flesh and syphilitic blooms.
Hundreds of cats clutter around her.
Eventually one will come to stand expectant at your feet.
Speak only to this one, telling him,
I will do what I must.
He will then teach you the language of the cats,
and once you have learned the others will tell you a secret
that was never meant for human ears.
You must never reveal it until sometimes.
such time when you have nothing else in the world to give.
Cats are jealous creatures and delight in the pain of those who betray their trust.
Their secret is the 16th of 538.
Number 17.
Holder of the present.
In any city, in any country, go to any mental institution or halfway house you can get yourself to.
When you reach the front desk, ask with no hesitation to visit someone who calls himself the holder of the present.
The worker will look at you vaguely.
You have to ask him again.
Once the worker understands your question, he will lead you through a door into a hallway that looks like it's an extension of hell itself.
In this hallway, you will find nothing but darkness.
and the feeling of unimaginable horror.
If you should hear a shriek coming from the left of you,
start running towards the door you just came from,
or you will be devoured by demons yelling incomprehensible babble
from mouths awash with vile poison.
If you should hear a shriek coming from the right of you,
start running towards the door that your path leads to.
Ignore the worker and keep running until you reach the door.
If you should hear another shriek coming from anywhere around you, close your eyes and pray
to the gods that your death will be a swift one.
Should you not hear a shriek, just follow the worker until he unlocks the door at the other
end of the hallway.
He will now ask you to enter, and he will leave.
In this room you will only find two things.
A naked girl whose left hand is a mangled stump, seemingly.
torn to shreds by an otherworldly maw and the rustled keychain she is holding.
You must look at the keychain and may not avert your eyes from it.
You can say nothing except ask her this one question.
Why do they belong together?
Now move eyesight to the face of the girl.
She will look at you and tell you the most gruesome story of the present.
how this present has come to be, how it is now, and eventually how it will be.
The girl will slowly move towards you.
Do not move and stay until she is but one footstep away from you.
She will put the shredded piece of rot that was once her left hand on your shoulder.
She will then whisper into your ear.
The time has come.
and now you must die.
Do not react to this statement.
Just keep staring into her eyes and eventually you will feel something being pushed into your hand.
The key chain is Object 17 of 538.
Number 18.
The holder of passion.
In any city, in any country, go to any mental institution or halfway house you can get
yourself to. When you reach the front desk, ask with no hesitation, to visit someone who calls
himself the holder of passion. The worker will blush and daydream. You will have to ask two more
times until he finally nods and gestures you to follow him. He will lead you into a hallway.
You will hear a muffled diesel engine, but for the moment, it does not matter. Ignore,
it for now. Instead, listen to any whispering you hear. If it stops, it is vital for your sanity that you
shut your eyes. For a horrifying creature will emerge from the ground and after a short time leave
through the ceiling. Should you hear the whispers in unknown languages until you and the warden
reach a door made from stone, you are safe. Now, listen to the engine.
If it keeps running, proceed and open the door.
Do not even try to imagine what happens when the engine stops.
Nobody has ever been able to tell after it is stopped.
Now if the door has been open, the worker will leave you alone.
Enter the door and walk straight forward until it closes.
Now you have to say the words.
Excuse me, I'd like to learn from you.
If you did anything wrong, you'll be dead before you even realize it.
So do not worry much about this.
Should nothing happen for several dozen seconds, you may resume walking.
Do this until you reach a heart that is as big as your head.
Do not touch it.
Instead, turn around.
You will either see the most beautiful woman or the most horrific creature your eyes have ever
witnessed. The latter will only appear if you have touched the still beating heart. Its sight alone
will almost drive you insane and haunt you for the rest of your life. Should you see the woman,
look at her eyes, nowhere else, even if she does not wear any clothes. The beauty will literally
blind you and you will be forced to wander around in her realm until the end of your life.
If you are able to keep looking at her eyes, you may ask one question.
Are they alive?
The woman will suddenly moan soundly and lay down on the ground, beginning to satisfy herself by masturbating.
You must now quickly close your eyes and hold your ears shut with your hands,
as her moaning will slowly destroy your mind and body should you hear it clearly.
after some time you will feel someone touch your right shoulder you may now open your eyes and lower your
hands do not turn around to whoever touched you instead look at where the woman was she will now be gone
only ash is what is left of her search within the ash for her uterus take it and close your eyes
open them again after you felt something cold touch your head.
You will be back in the Medell Institute, behind the warden who guided you to the stone door.
The uterus is Object 18 of 538.
It has one child left to bear.
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