Creepy - The Holders 144 - 148
Episode Date: July 27, 2024144. The Holder of the Cost***145. The Holder of the Harvest***146. The Holder of the Sun***147. The Holder of the Ego***148. The Holder of History***Stories can be found at: https://theholderseries.w...ordpress.com/***Sound design by: Samii Taylor***Music credit: "City Of Ghosts" by The sea Four, "Growing Shadow" by Myuu, "Soundscape 2 thrill from egypt" by Fred Carpita, "Horror Ambience 10" by klankbeeld, "It Will Return" by Dark Music Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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No.
This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepy pastures and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
Listener discretion is advised.
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Creepy Presents, the Holders series.
Number 144.
The Holder of the Cost.
In any city, in any country, go to any mental institution or halfway house you can get yourself to.
Ask at the front desk to see someone who calls himself, the holder of the cost.
The worker will sigh, sounding as though the weight of countless eons bore down on their shoulders
and wearily exit from behind the counter and trudge towards the interior of the building.
Follow them.
They'll make many turns and take you down.
many hallways more than should fit in a single building before stopping and opening a door for you.
Inside will be a rotting wooden staircase down through a moist earthen tunnel.
Begin your descent. The worker will shut the door behind you, leaving you in total darkness.
Even if you have a flashlight, you probably don't want to turn it on.
Keep your hands off the walls and walk.
With every step you descend, you will feel a weight on your shoulders.
The weight should very quickly become a crushing burden, and it's a long way down.
If you reach the bottom without being suffocated by the burden, you'll find that the stairs
lead to an underground rotunda, a circular room with a domed ceiling.
Here too, the walls and floor will be made of dirt, dripping occasionally.
not water, by the way. The ceiling will have a small round hole in it, through which sunlight
will stream down upon an ancient man sitting in a luxurious red fur chair in front of a wrought iron
table. In his hand, he clutches a plain stainless steel kitchen knife. Even if he's awake,
he'll be too weak to offer any resistance as you take it from his scarred hands and slit his throat.
You may feel a stinging sensation across your own throat as you do so.
Take a look in the full-length mirror across from where the man died,
and you may notice a thin cut along your throat healing over,
if you're fast enough.
Steady yourself against the frame as a wave of dizziness washes over you.
If the old man had been awake, you could have asked him,
What will it cost to stop them?
and he would have told you what you were getting into.
The cost is high though, so very high and so horrible to contemplate that you almost certainly would have lost your mind and ended your journey on the damp floor in front of him.
Even if you hadn't, you certainly would not have taken the knife, having known, when the dizziness passes, remove the mirror from the wall and ascend the staircase behind it.
That knife is object 144 of 538.
It will cut anything, but with ever use, you will feel its bite.
Number 145.
The Holder of the Harvest
In any city, in any country, go to any morgue you can get yourself into.
Walk up to the front desk and ask if you can visit someone who calls himself, the holder of the harvest.
the holder of the harvest.
The worker's expression should turn to a cold impassive one,
an expression so chilling you'd be sure you are looking at a corpse.
You will be transfixed by his eyes,
unable to look away while millennia old messages of death
and despair burn themselves into your mind.
At this point, you must not, under any circumstances,
break eye contact with the worker.
for if you do, you risk becoming part of this message of the damned.
This ordeal will last for what seems like centuries.
But as these images drill into your mind, you must keep alert.
If you are sharp enough to keep your wits,
you will notice that while the worker's eyes are sternly riveted to yours,
his soul will stand up and leave his body.
Breaking eye contact while this happens will grant you eternal damnation.
To safely break the infernal bond
Between your eyes and those of his body
You must muster your courage and strength to shout out
It's not yet my turn
Should the visions and images continue
You will soon join them
As your body experiences excruciating pain
Your mind finally giving way to the madness
That you felt for so long
If the visions stop however
Then look for the workers'
specter and follow him.
The ghost should pass through a wall.
Follow him.
And you too will pass through that wall.
The area beyond will be similar to museum exhibition.
But these exhibits are ghastly figures, displays of war and disease, moving images of murders
and rapes, mothers wailing over their dead sons, fathers mutilating themselves over
their raped and murdered daughters.
These figures of unrelenting horrors line the walls, ceilings, and the floor.
Make sure you are directly behind the ghost.
If you stray from his path, you will become part of the exhibits for all eternity.
Soon the ghost will again pass through a door.
This time you must not follow as you did before.
There is no turning back now.
On this door is a relief of a little girl, peacefully kneeling down as if in prayer.
Your first image of peace emits this museum of death.
Say hello to your new dwelling should you see any other relief other than the one described.
If the relief you see is the little girl, steal yourself and open the door.
You will find yourself in a wheat field.
In the middle will be a black robe to figure gracefully dancing.
Upon closer inspection, you see that he is actually holding a huge size.
slashing it about and cutting off stalks of wheat as he goes along.
This figure wields it with skill attainable only with centuries, if not millennia, of practice.
Every slash stalk of wheat secretes a liquid, fresh blood.
Listen closely enough and you will hear cries of unspeakable pain coming from the severed stalks.
When he turns to your direction, he will be surprised to see a living entity in his world.
Before he decides to add you to his ever-growing collection of souls, you must ask one and
only one question.
Where are the workers in this field?
After you ask this, he will again start dancing while laughing wildly, and he will narrate
a story that predates the earth itself, the story of how death came to be.
Many go mad at this information, as death was not the simple phenomenon one way.
might think. You will then tell you a secret that only the ancients know, the truth about death.
If you did not go mad after all of this, the robed creature will stop dancing, strike his huge
scythe down on the ground and say,
I know what to do with you in time. Give a respectful nod and close your eyes. You will then
feel a burning feeling in your chest as if you were being stabbed. Do not.
not open your eyes, as this is your final test. The pain will start spreading throughout your
entire body. You will feel as if you are at the brink of death. You will hear crying around you
and it will irritate you and you will want to stop it. You can give in to the pain if you want to,
but if you are resilient, you will see yourself in the wheat field with a robed creature's scythe
jutting out of the ground. Take it and start hacking away.
everything you see and do not stop until the pain in your body goes away.
When you are finished, you will realize that the stalks of wheat that you cut down in your
frenzied state were actually every person you have ever loved.
Feel no remorse, none whatsoever.
For if you do, the robed creature will mow you down without hesitation.
Find the head of the person you love most and strike it with the sight.
you wield. You will be overcome by the darkness coming out of the point of impact.
When you wake up, you will be at your local cemetery, and a funeral will be taking place nearby.
Beside you will be the scythe wielded by the robed creature. Take it. That sithe is object
145 of 538.
146.
The holder of the sun.
In any city, in any country, go to any hospital or condominium building you can get yourself to.
When you reach the front desk, ask to visit someone who calls himself, the holder of the sun.
The front desk's phone should immediately ring, prompting the worker to ask you to wait a moment.
While the worker answers the phone, go to the nearest beverage vending machine you can find and,
without inserting any money, press the button for the first drink listed.
No matter what drink is displayed, the can that comes out will be of plain, unmarked metal,
and will be hot to the touch.
Open the can and drink as much of the searing liquid as you can before the worker hangs up the phone.
If you drink enough in time, then you will immediately lose consciousness.
When you awaken, you will find yourself on a couch in a magnificent room.
The ceiling is far, far above your head, and the massive windows not only wash the entire place in golden sunlight,
but also a view of the city in which you started, many dozens of miles below you.
Seated on a chair not far from you will be a man who exudes healthy youthfulness.
He will have just hung up his phone and will be eyes.
you with a mixture of confusion and amusement, for you have rather suddenly appeared on his couch.
Sit upright and calmly tell the man your name and age, then proceed to tell him as much about
yourself as you can think of without making any direct mention of objects, or, more importantly,
the other holders.
He particularly does not wish to hear about the other holders.
If at any time during your speaking, the man,
lifts his phone to his ear, then your journey has come to an end. If, however, the young man
politely gestures for you to stop, then pause for a moment and wait for him to ask you why you
have come to his room. When he again gestures for your response, ask,
Who kept them in place when they were together? The young man will proceed to weep softly
at the question. There's no point in trying to console him. Instead,
Stand up and walk to the only door in the room.
When you are within arm's length of the door, the man will call your name.
Turn to face him, and you will see that he is floating several feet above the floor
and emitting a bright light that drowns out even the sunlight.
Do not turn away from this light, and do not blink, even as you feel your eyes dry out and burn away.
When your vision has been completely ruined, you will once again fade out of consciousness.
Upon waking, you will find yourself in a hospital or medical clinic, your vision completely
undamaged.
The medical staff will be confused as to your presence, but ignore them and leave.
Upon leaving, search your pockets to find something that you do not have before.
The cuff links are object 146 of 538.
147, the holder of the ego.
In any city, in any country, go to any barn or farmhouse you can get yourself to.
When you walk in, whether or not anyone is there, ask to see someone who calls himself
the holder of the ego. The room will become immediately filled with water that is both clear
and opaque white at the same time. You will find that you can still breathe while submerged
in it. You will feel your consciousness slip away and at once will see nothing and everything,
and you will know that this is what death feels like. An eternity will pass. You will find yourself
standing in the same farmhouse with a lit cigarette suspended in midair. Take it and inhale deeply.
The smoke will bring the worst pain you've ever felt into your lungs. But don't exhale,
or the smoke will hardly be the only thing expelled.
Only after you hear a bell, you may exhale.
The smoke will take the form of yourself.
Only ethereally at first, but gradually developing bones, then organs, then muscle,
its skinless face will shout at you.
Who wants to know?
Say nothing.
Don't even blink.
He will shout to you.
the same question at you in a louder voice than you've ever heard, say nothing.
The voice will shout at you with a force that could shake the foundations of the greatest
buildings in all the world.
Should you go without moving until this point, you may reply,
I want to know.
If you have moved, you'd already be experiencing an eternal darkness.
Your doppelganger will take off like a man possessed, dashing through maize,
through mazes of walls and fencing that seem to sprout up around him.
If you take the time to look at any of these walls, he will be long gone, and you will be left
to wander the maze forever.
When you reach the end of the maze, you will see expanded before you all your memories
and experiences.
These will stay with you for the rest of your life, and you'll be able to recall with perfect
clarity anything that's ever happened to you.
You'll suddenly remember a needle that's been in your jacket.
pocket for who knows how long. This needle is object 147 of 538. Reality itself is pierced by it.
The Holder of History. In any city, in any country, go to any museum you can get yourself into.
Approach the curator and ask to see The Holder of History. A look of
Terror will come over his face.
He will remove the glasses and press them into your hands.
His eyes now appear completely white, devoid of iris or pupil.
The glasses have no lenses.
Put them on and speak the word.
When?
The curator will lead you to a trap door behind a map of the museum, and, covering his blind
eyes, will open the door for you.
Climb in.
Do not remove the glasses.
If you do, the nightmarish world beyond ours is all you will see for eternity.
Your mind will not survive.
Walk along the stone pathway before you.
It may stretch on for miles.
The journey may take days, but you must keep walking.
Don't ever stop or turn around.
Eventually you will hear children's voices, hundreds of them, as if all the children of
earth were speaking to you at once.
The voices will scream wishes, regrets, and sorrows.
Still, you must push on.
If in the darkness you feel two small hands grasping your head, stand completely still and say,
I know why.
But I seek when?
If the spirit is merciful, the hands will be released and you can walk onwards.
You will know you have reached your destination when the passage reaches a dead end.
Slowly turn around.
Every single child that has ever died will fill the passage you have just walked.
Their bodies are naked, their eyes milky white and shining.
Hopefully one of them will say,
So you seek when?
Confidently reply,
Yes, the crowd will part and a young girl, different from the others, will approach you,
clothed in a blue dress, with eyes as black as oblivion itself.
She will hand you a notebook.
It is also blue, but with an indecipherable language on the front cover.
Blink, and you will find yourself outside the beach.
museum. The notebook contains information on everything that has ever occurred in the history of
mankind. The notebook is object 148 of 538. For more information on this podcast, including how to
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