Creepy - The Holders 149 - 152
Episode Date: August 3, 2024149. The Holder of Nightmares***150. The Holder of Numbness***151. The Holder of Tyranny***152. The Holder of Repose***Stories can be found at: https://theholderseries.wordpress.com/***Sound design by...: Samii Taylor***Music credit: "Dark Ambient" by THRILL, "Dead Forest", "Red Room", "Silent Hill" by Red Cheese Harmony Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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No.
This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
Listener discretion is advised.
Creepy Presents.
The Holders series.
Number 149.
The Holder of Nightmares.
In any city, in any country, go to any phone box you can get yourself to.
Make sure that you do this about 15 or 20 minutes past midnight,
and that nobody is accompanying you or watching you.
Enter the phone box.
close the door, pick up the receiver, and touch nothing else.
Hold the receiver to your ear and whisper.
After a minute, if no voice is replied, leave the phone box as fast as you can.
Do not question why.
If you hear a man's voice reply in a language you do not recognize, then you have succeeded.
Close your eyes and do not move.
You should feel a sort of pressure close over you, and then the sudden sensation of falling.
Should you open your eyes while experiencing this, we will find yourself lying outside of the
foam box with your arms mangled and their flesh torn apart.
If you manage to keep your eyes closed, you will feel yourself land softly onto what
feels like a chair.
Feel free to open your eyes.
When you do, you shall see that you are in a small room filled with a thick smoke that goes up
to your waist.
In front of you is a four-poster bed, upon which an item will lie.
The item will be different for everyone that enters this room.
Whatever it is, pick it up and hold it tightly in the hand you use to write with.
Get into the bed and sleep.
An easy task, as the fog will make you feel tired when in hand.
As you lie in this bed, you will dream of unspeakable horrors, which will become more twisted
and grotesque as they progress.
As long as you keep the item in your writing hand, you shall be protected.
But if, as you dream, you feel some sort of force prying the item from your hand, say loudly,
I mean no harm, I only wish to meet the holder of nightmares.
The horrors of your dreams are nothing.
compared to what you will face should the item leave your hand.
Your final dream in that bed will be near lifelike.
You will be standing in front of the person you love most.
Do not look into their eyes.
Do not hesitate for too long.
Or your quest shall end here,
and you shall be stuck watching nightmares for the rest of your existence.
Take the item you picked up from the bed
and beat the person to death with it.
At this point, it will have turned into a metal pipe or a wrench.
When the bloodied body of your feet stops moving, close your eyes for a few seconds, and then open them again.
The person you just killed will appear as an old man, his gray hair and beard matted with blood, his skull fractured and broken.
This is the holder of nightmares.
Keep your weapon in your writing hand and push your other hand.
into his heart.
You will find yourself standing in the phone box with its receiver ripped off the cord
and held in your hand in place of your weapon.
Walk away from the phone box and watch, if you want, as it destroys itself.
The glass will break, the coin box will crumple, and the phoneless cord will whip itself
through the air.
The phone in your hand is object 149 of 5.5.5.5.5.5.5.
Number 150, The Holder of Numbness
In any city, in any country, go to any military base you can get yourself to.
Tell one of the officers that you wish to see the holder of numbness.
The officer will respond with a salute and lead you to a short hallway, whose sole door is covered in inscriptions.
As you approach the door, you will feel a natural urge to flee.
If you succumb to it, you will spend the rest of your life tormented by the thought of what might lie behind the door.
However, if you stand your ground, you will be left to decipher the ruins covering the door.
They are a password.
If you are meant to take this holder's object, the password will come to mind after examining the runes.
say it aloud.
If the password is correct, the door will slowly open.
Beyond it is a small room with human flesh covering every surface.
Carved into that flesh are more runes.
A man with filthy floor-length hair covered in what appears to be fleshy camouflage,
will be sitting in the middle of the room,
carving into the floor with what appears to be a military utility knife.
As soon as you step into the room, he will turn his attention to you,
revealing a pair of orange eyes and a hideously scarred face.
You will feel an intense sorrow, followed by dread.
Ask him one question.
How did it happen?
The holder of numbness will grin maniacally and hand you his knife.
With an otherworldly voice, he shall then utter a single word from an unknown.
language. That word conveys an image, a message of horrors beyond human understanding. It shatters all
mental barriers, driving most who hear it into madness and suicide. If you manage to withstand it,
return the holder's knife. He will then proceed to hand you a holster before resuming his work.
Said holster contains a handgun covered in intricate runic designs.
Its stopping power is unmatched.
If you choose to fire that gun, you will feel a numbness spread from your hand to your entire body.
This sensation will never leave you and will eventually cover your mind and soul.
That object is 150 of 538.
Number 151.
The Holder of Tyranny
In any country with military battles being fought within its borders, look for a dead soldier that was killed by a bullet between the eyes.
Should you find such a warrior, bend down to him and ask quietly to see the holder of tyranny.
You will hear a loud crack and feel a sudden searing pain before falling unconscious.
When you wake, you will find yourself in a ruined cityscape.
where the sounds of battle echo off the smoke-filled sky.
I hope, for your sake, that you brought a weapon.
Make your way to the tallest building within sight.
Be careful as you move.
For the spirits of damned soldiers fight eternally here,
and they will have no qualms about killing you with whatever is at hand.
Know that they see you as their greatest enemy,
for only by killing you can they escape their own.
unending cycle of meaningless life and horrendous death.
As you approach the building, the fighting will grow more intense.
The screams of the wounded and dying will echo through the decimated streets,
and bullets and shells will come from every angle.
You will find the entrance to the ruined tower guarded by two otherworldly beasts.
Inevitably, they will see you, an attack with unnatural ferocity.
Fend them off to the utmost of your strength,
for a terrible fate will befall you should you succumb to their caustic claws.
When you have bested them, enter the tower and ascend as high as you are able.
When you reach the top floor of the tower, you will find a rifle resting against the window.
Take it.
When you grasp its worn grip, the sound of the fighting will slowly die down,
until all you can hear is the harsh wind whipping through the ruins below.
Look out the window.
Far in the distance you will see a figure standing on a stage in front of a massive crowd of lifeless corpses.
Cite the person through the rifle's scope.
Be sure to aim carefully, for you only have one shot.
Fire.
When you pull the trigger, the report will be deafening.
a crash of thunder through the eerie stillness.
When the final echo passes, the sound of battles will resume, louder and more frantic than before.
Check to see if you killed the one on the stage.
If you did not, then I suggest you make peace with your God, for you shall not escape this hellish battlefield alive.
Then now would be a good time to leave the tower.
All the soldiers who heard your shot are headed directly to your position, filled with an unfathomable bloodlust.
Move quickly to the stage.
If you left the tower undetected, you should find the route fairly clear.
If you were seen, you've got a long fight ahead of you.
When you arrive, find the one you killed.
The body will be decaying rapidly.
Bend down and ask.
How will he reign when they come together?
The chaotic noise of battle will once again cease.
A sickening miasma of rock will waft towards you as the corpse begins to murmur out the story of every despot
and every tyrant that has ever walked the face of the earth.
It will show you the horrors they inflicted on others,
as well as the ways these mad men deceive themselves and everyone around them into thinking it was for the greater good.
Good. This macab tale will take hours to finish. But do not be impatient, for the being's
raspy voice is what keeps your pursuers at bay. By the time the holder finishes its tail,
it will have decayed into dust. Thank it for its protection and close your eyes. A single shot will be
fired, and you will feel the horrible pain in your head. Once again, you will black out when you awake.
You will find yourself in a field medic's tent, and the rifle you used will be lying across your body.
It will never run out of ammunition, but for every enemy you kill with it, two more will invariably take their place.
This rifle is object 151 of 538.
Number 152.
The Holder of Repose
In any city and any country,
Go to any nightclub or large party you can sneak into.
You must make sure no one outside knows that you are attempting this holder,
or that you have entered the building,
or else you will surely fail in your quest.
Go up to the DJ and angrily ask him to play the song by the holder of repose.
Should a look of pure hatred cross his face,
then you are in the right place.
He will rifle through his records and CDs to find the one he's looking for,
A disc with no markings, no indication of who it is by or what music it contains.
As he searches, do not drop your facade of ire lest you deem you an enemy.
Once he puts the track on, everyone that has joined the party thus far will stop,
turn to the DJ and resume their business, but with angry undertones.
At this point, it is vital that you find the only point.
person there that is calm despite the music.
While keeping up your visage of fury, search the increasingly volatile crowd, and find him
before the partygoers realize that you were the person that caused so much hatred.
Once you find who you are looking for, ask him one question.
When were they calm?
This person will smile sweetly and then smash a beer bottle over the side of your head.
knocking you unconscious.
You will eventually awaken in a large meadow, wondering why your head hurts.
Stand and survey your surroundings but make no movements in any direction, until you find what
you are looking for, the calm man from the party.
Approach him and stop only when you are about to collide with a person.
Ensure that you do not touch him.
No one likes it when someone shoves into them.
and why would the holder be any different?
Proceed to ask him the question again.
When were they calm?
In an instant you will find yourself in the midst of a raging battlefield.
Look for the holder once more.
The dangers of the battlefield will make your search perilous and tedious.
Be vigilant and ensure that you are not caught in the crossfire between trigger-happy soldiers on opposing sides of the skirmish.
If you are hit by shrapnel or a bullet, you will feel nothing but the searing pain of the scorching
metal as it corrods your body and soul for eternity.
Once you find the holder, ask him for the last time.
When were they calm?
In an instant you will find yourself in the middle of a barren wasteland.
Do not search for the holder this time.
You will never find him, even if you spend an eternity right.
through the badlands of this entire planet.
Instead, scream at the top of your lungs.
When did they unleash the fury?
You will find yourself standing outside of the first place you ever received an object
with a note in your hand.
The note reads,
Then, now, soon, never.
This note is object 100.
152 of 538.
You will not know what each word refers to.
The important thing is that they know.
Be prepared for when they inform you.
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