Creepy - The Holders 153 - 156

Episode Date: August 10, 2024

153. The Holder of Structure***154. The Holder of Catastrophe***155. The Holder of Muse***156. The Holder of the Shield***Stories can be found at: https://theholderseries.wordpress.com/***Sound design... by: Samii Taylor***Music credit: "Silent Hill" by Red Cheese Harmony, "Ghost Story" and "Myst on the Moor" by Kevin MacLeod  Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Starting point is 00:00:00 No. This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. Listener discretion is advised. Creepy Presents. The Holder's Series
Starting point is 00:00:46 Number 153. The holder of structure. In any city, in any country, find the foundation of a demolished building and stand at its center. Slowly rotate counterclockwise seven times. As you rotate, you must bring your arms above your head and touch your hands together at the exact.
Starting point is 00:01:12 moment that you finish the seventh rotation. If all goes well, you will find yourself facing west, having been transported in front of an incredibly tall building. If, however, you are facing any other direction, utter any blasphemies that you previously withheld from your God, as he has certainly abandoned you. The structure will stretch farther into the sky than you can possibly imagine, and its front face will reach to the left and the right at least one mile. The building will appear to be made of steel, but closer inspection will reveal it to be constructed from a kind of stone. Its otherwise uniform surface will be broken by massive windows that could easily be half a mile in both directions. They stretch upward as far as you can see.
Starting point is 00:02:03 A door, a massive stone gateway as tall as a football stadium is. is long, will slowly open, and a blinding light shall blaze out. It will look as if the sun itself is being held prisoner behind the impossible doorway. You may hear footsteps approaching where you stand, but you will not be able to see the figure against the light until she is seven feet away. Be sure to kneel as soon as you can see her silhouette. Her punishments for disrespect have been known to be somewhat extreme. As she walks toward you, the ground beneath her feet will turn into the same stone that the
Starting point is 00:02:43 tower seems to be built from. She will speak to you, talking of the most ambitious architectural endeavors in human history, stories that will make your mind consider things you previously thought to be impossible. The ideas you conceive now could destroy your mind, dragging it block by block into realms of fantasy and interminable speculation. if you don't have the strength of will to bring yourself back to reality. After what seems like days of kneeling, she will mention the tower. If you have not confronted the holder of the tower, you will feel a crushing blow to the back of your head.
Starting point is 00:03:24 Your brains will be forced out the front of your face, and you'll feel every tear in your flesh, every fracture in your skull, and every ripped muscle and tendon. If, on the other hand, you have obtained the knowledge of the tower where they were separated, stand up immediately and spin around. A statue, one in the exact likeness of the woman who spoke of the tower, will be there. Its stone fists raised to bash your brains out of your skull. This is the true holder of structure. Stare into its eyes and demand in a voice to chic the foundations of heaven itself.
Starting point is 00:04:04 From what material were they originally created? As soon as the words leave your mouth, the statue will emit a scream that shatters the modern glass in the ancient stone monolith. Do not flinch and do not cover your ears, lest every shard of diamond hard glass hold in on you and skewer you. When the scream ends, a final spear-shaped shard of glass will pierce the flesh and bone woman. that stands behind you. She will die without a sound standing up. The statue in front of you will crumble. Her body turned to dust,
Starting point is 00:04:45 except for fist-sized dull red stone, cut with thousands of facets. That false gem is object 153 of 538. Number 154. The Holder of Catastrophe In any city, in any country, go to any amusement park where you can go. Search the largest roller coaster in the park, regardless of condition. Take a seat in the car over to the left.
Starting point is 00:05:22 Close your eyes and whisper, I want to see the whole. It will feel as if the roller coaster is moving, but do not open your eyes, or you'll find yourself scrolling through an endless void of which you can never escape. You will slowly begin to hear the roar of the rails, hear voices whispering and asking you to save them, but do not answer them, or they will take you to the same vacuum where they belong. The voices will stop talking and the car will stop. With your eyes still closed, you must grab the safety bar in the car as hard as you can,
Starting point is 00:06:00 or you'll be left behind forever. After you do this, you will feel that you descend down, at impossible speeds. The air around you begins to cool and will continue until you feel frozen. While it will feel that the car begins to disappear, you must keep a hold of the bar because it is the only thing that you have to attach to reality. Eventually, the car will stop. Drop the rod and stay seated with your eyes closed until you hear the trumpeting of a carnival
Starting point is 00:06:34 in the distance. Only here can you open your eyes, and you will be greeted by a large circus tent a few meters in front of you, surrounded by meadows and happy people, young and old. You have to walk to the carnival, looking at the small entrance, which will be enveloped by darkness. As you walk, the setting around you will begin to metamorphosize. Slowly the meadow will die. The Mardi Gras music will slow down. and start to ring a tone twisted and demonic. People will drop where they stand.
Starting point is 00:07:13 They will cry out in agony and ask you to help, but do not look directly at them, or you will suffer the same fate as these illusions. You must keep walking forward until you finally reach the dark entrance. Walk and allow yourself to be surrounded by darkness, and do not stop or look back, because if you do, you'll never find your way out.
Starting point is 00:07:39 Continue walking through the void until you see a light in the distance and the sound of a man sobbing. Follow these two signals while listening to the cries of the man becoming stronger and stronger until you can see light coming from the door into the darkness. When you walk through the door, you'll see a cold cement cell. In the left corner, you'll see a man. crying dressed as a circus clown. You must approach him slowly, careful not to aggravate the man
Starting point is 00:08:13 before you. Sit next to him and ask, What do we have to lose? The clown will then read an excerpt from a diary between sobs. The scriptures describe in detail the death of millions of innocence and cruel and cold forces that caused it. While reading, allusions appear before you. and in your peripheral vision you will see every death of every person in the story. Many of them being killed, others succumbing to disease. However, you must keep your eyes on the clown. Because if you lose sight, you will be trapped in the illusion and you will become a part of his story.
Starting point is 00:08:59 After he is done, he will stop to mourn. He will lower the book from his face, revealing that he has suffered the same decaying illusions you've seen before. He will offer the book, which you must accept. You cannot read the book, or you will go mad. Then he will whisper, When this stinks are... While the rest of your body begins to decay,
Starting point is 00:09:31 as well as the cell around you. You should close your eyes once more, holding the book in your hand. and wait 12 seconds before opening them. When you do, you will find yourself in the same roller coaster car where you started. The book is Object 154 of 538. Number 155. The holder of muse.
Starting point is 00:10:06 In any city and any country, go to any bar at 137 in the morning. If it is noisy and crowded, then leave. even find one that is less busy. If there are less than eight patrons currently there, then have a seat at the second to last stool up at the bar. Should the bartender speak to you in an accent that sounds Russian or Greek, order as much as you want of anything, for the holder is aware of who you are, and you have until dawn to enjoy a comparatively painless existence.
Starting point is 00:10:38 If, however, he or she speaks to you with an accent that sounds like nothing you've heard before, say word for word. I would like to partake in your finest absence. Without hesitation and without breaking eye contact, the bartender will reach down and retrieve an old dusty bottle of bright fluorescent green liquid. Without waiting for the customary spoon or even a
Starting point is 00:11:03 shot glass, you must break off the neck and drink the entire supply. As soon as the last mouthful of viscous liquid oozes down your throat, your vision will swim and you'll feel yourself falling from your seat. Make no attempt to catch yourself. Any grab at the bar will change it to a rack of torture so horrible as to defy imagination and you will become its next victim. If you are good at following instructions, you'll fall for what feels like ours before
Starting point is 00:11:36 finally coming to rest in a bar that looks like an exact copy of the one you fell from, but with every wooden surface replaced with rusty, gore-splattered, corrugated iron. Stand, and the bar will be flooded with a light that cycles through the entire visible spectrum. After the seventh cycle, sit back down upon the same stool you sat in before. In a voice that would make even a demonic entity think twice about bothering you. Say, as if muttering to yourself, I've only come for a... a drink. Leave me in peace. A man dressed in a black satin suit and wearing a black bowler hat will then enter through the door. As he sits down, the bartender from above, now missing a face,
Starting point is 00:12:27 will appear and immediately pour the man a drink. Look not at what is pouring from the bottle, lest your blood emulate that liquid and drain from every orifice of your body. Wait for the man to finish his drink. When he sets it down with a sigh, he will move as if to stand. Before he finishes, say in a dark tone, I seek the holder of muse. Should he continue to leave, you can enjoy an eternity in which every one of your bodily fluids is served as a drink in this demonic tavern. If the holder remains seated, he will omit another sigh. From his mouth, will emerge the most amazing, the most horrible, the most awe-inspiring, and the most soul-devouring creations and ideas ever thought of in this reality. Listen to them all, and do not interrupt him.
Starting point is 00:13:25 When his infinite breath runs out, turn and ask him, what is the source of their inspiration? The man will smile and wink at you. From his eye will shine a beam of deepest black. and purest white. That beam shall pierce through your eyes, striking your mind. Your new inspiration is object 155 of 538. Number 156. The Holder of the Shield. In any city, in any country, go to any mental institution or halfway house you can get yourself to and ask to speak with, the holder of the shield. The worker will casually glance at you and then to the clock. Out of breath, sir?
Starting point is 00:14:23 He will ask. Answer truthfully, and then ask him again. He will nod and lead you to a hatch in the floor made of fine oak that shouldn't be there. He will pull a ring of keys and unlock the hatch. He will motion you in, but do not follow. Upon entering the hatch, you will be in a. very narrow hallway. Proceed down the hallway until you find a small door made from human flesh. Knock once. If you hear a very small child whisper to you, speak very clearly, I only wish to
Starting point is 00:15:01 talk. If you have been deemed worthy, the door will slowly melt, revealing a small grassy field with a campfire in the middle. Walk to the fire. The small child will whisper to you. again, but a different message. Do not answer. Instead, look into the fire and do not look away. You will feel small arms wrap around your waist. The voice will whisper again. Answer with only, no, unless you wish to die a most unspeakable death.
Starting point is 00:15:43 The child will then let go and the area around you will begin to shift. Close your eyes while this happens. because as the rooms shift you will be able to see into the abyss and that will drive you to the brink of insanity if not over the edge when the room is done shifting you will hear a hammering of metal you may open your eyes there will be a circle of nine shields each one has a different symbol of an unearthly language The child will then appear before you, naked and bloody. The child will point at the closest shield and nod. Do not make a move.
Starting point is 00:16:26 Simply ask, is there any escape? If the child laughs at you, dispatch him quickly. If the child cries, pray your death is a quick one. Once the child is dead, a small dagger will appear behind you. Take the dagger and skin the child, and then take the closest shield and lay it on the skinned remains. If nothing happens, place the shield back until you have found the right shield. You will know when you have. When you're in the possession of the correct shield, speak loudly and clearly.
Starting point is 00:17:05 I am the challenger. A great statue of a man in black armor holding a shield will appear before you. bow to it. If you are again worthy, he will bow back. He will pull out his mighty sword and bring it down upon you. Put up the shield. Do not let your thoughts slip into doubt. Have faith that the shield will not falter.
Starting point is 00:17:32 If you manage to deflect the blow that would end your life, the shield and sword will crumble. The statue will bow once more and offer you his own shield as compensation. bow and then take the shield a door of light will appear above you pull yourself out the shield is object 156 of 538
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Starting point is 00:18:35 creepy podcast production team and the stories author.

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