Creepy - The Holders 177 - 180

Episode Date: September 21, 2024

177. The Holder of the Shooting Star***178. The Holder of Change***179. The Holder of Trajectory***180. The Holder of Destruction***Stories can be found at: https://theholderseries.wordpress.com/***So...und design by: Samii Taylor***Music credit: "Curse" by Mehul Sharma, "Haunted" by Ross Bugden, "Don't Die on Me" by Myuu, "London Fog" by Monst3r Music Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Starting point is 00:00:00 No. This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. Listener discretion is advised. Creepy presents. The Holders series.
Starting point is 00:00:48 Number 177. The Holder of the Shooting Star. In any city, in any country, go there, do that, then get this. Admit it. That's what's interested you in this lifestyle. Promises of untold power in exchange for completing a few measly tests? That's the reason why there are so many bright-eyed new seekers coming out of the woodwork, hoping to get themselves a shiny new object.
Starting point is 00:01:22 And that's the very same reason that those seekers rarely seem to keep their optimism and innocence after they obtain said object. The problem merely lies with how the objects dishearten people and remove all joy and happiness. Well, except for mine, of course. Even the objects have their ports in the storm, so to speak. However, if you really are a seeker, you know the drill. Everything has its price. And I'm not going to give up such a rare treasure so easily.
Starting point is 00:01:56 On a night when the moon is particularly full and bright, go to the river closest to the place that you hold most dear. Bring your most prized possession and a watch if you can't see a clock from said river. When the time is exactly 11 o'clock, burn your possession. If I want to see you, you'll find a small blue marble in the ashes. If you see this, scatter the ashes in the river. Now, be patient. I'm not the fastest holder, and I need time to get from place to place. Don't be disheartened, however, because I'll always appear by sunrise.
Starting point is 00:02:36 Don't be naive about my blindfold when you see me. I can certainly see you. In fact, I'll be elated. I'll welcome you with outstretched arms and ask you something along the lines of, Don't you love how it catches the light? This is when you must make your choice. If you decide to leave the marble on the ground and walk away, then I'll remove your desire to find any more objects.
Starting point is 00:03:02 If this will be your first, I may have just saved you from eternity's apparel from other holders. However, if you have other objects, their hunger will come back through you, stronger than before, and you may never loose yourself from their voices. And please don't try to define me by throwing a marble into the river. That marble is my responsibility, and it's very frustrating to find. Despite my calm demeanor, I'm still a holder, and I could always use a plaything to help me deal with my frustrations. If, despite my proposal, you decide to follow the path.
Starting point is 00:03:37 of seekers before you, then you may ask me, what were they like before? And give me the marble. Take a seat, because my story can take a while. I'll tell you about times before the objects were made and how they used to be pure, but they changed forever. Your mind probably won't be able to even comprehend most of the details of my story. But if you can withstand it, I'll let you have the object. As you probably guessed, it's the blue marble. I will tear out your eye and replace it with the marble. After the pain subsides, you'll never know the difference between the marble and your old eye. Now here's where the perks of my prize come in.
Starting point is 00:04:23 No doubt that's the reason you've come after this. If you show anyone your new eye, they'll see your version of paradise. You'll even be able to placate yourself for a while if you look in a mirror and see. stare at the eye. But the marble isn't perfect. As your hunger for the objects grow, people who look into your eye will find a version of the reunion. You'll lose a few friends like that if you don't find yourself a blindfold. Furthermore, you'll find nothing but frustration with your illusions, swearing at you for not being able to bring them together. But don't dwell too much on these facts. It could be years before the marble would allow these things to happen
Starting point is 00:05:03 to the seeker that possesses it, I suggest you enjoy the time between ownership and madness while you can, before it fades. The blue marble is object 177 of 538. Number 178, the holder of change. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself. the holder of change.
Starting point is 00:05:41 The attendant will look at you with a sinister grin on his face, then tell you, Yes, but first you must do me a favor. Once this is said, do not speak a word. For if you do, you will instantly be transported to a place with creatures unlike this world has ever seen. For if you do, you will instantly be transported to a place with creatures unlike any this world has ever seen. shapes constantly shifting into ever more nightmarish forms. You could pray for a swift death, but there won't be anyone listening. If you correctly remained silent, however, the attendant will ask you one more time,
Starting point is 00:06:24 this time with a hint of urgency in their voice. Ignore their plea and ask again for the holder of change. The attendant will look at you with disappointment on his face, but soon enough he or she, will lead you to an unused supply closet. Before the attendant leaves, lock eyes with them. If you break eye contact for so much as a blink, you'll surely be devoured by the creature that led you here.
Starting point is 00:06:52 It knows this, and will leave very, very slowly. Once the attendant is gone, step into the closet and close the door. Shut your eyes for exactly five seconds and reopen the door. You'll see a small windowless room with a young female child standing in the center of it. If there is no child, close your eyes while whispering, Fear does not shake me.
Starting point is 00:07:20 Once you are finished saying this, reopen your eyes. If still no girl stands in the center of the room, there is no hope for your life. The girl you are looking for is the one standing behind you. Once you assure the girl is there, close your eyes. Shut the door once again, and this time wait for three seconds exactly. Reopen your eyes and turn the handle once again.
Starting point is 00:07:46 This time the room will look decayed and heavily aged. In the center of the room will lie the corpse of an elderly lady. In her hand, a revolver with five shells. Quietly whisper these exact words. If said incorrectly, the door will slam behind you and the gun will vanish from your hand. You have done wrong and will spend the rest of eternity locked in a room with a rotting corpse. If said properly, the corpse will speak from beyond death,
Starting point is 00:08:20 telling you in the most disgusting and horrible way a tale from before time, all the way to the current second. After she is done, you must grab the pistol from her hand and shoot yourself between your eyes. If all goes correctly, you will wake up in the lawn of the mental institution, holding in your hands the very shell from the bullet you shot yourself with. If not, well... The empty casing is object 178 of 538.
Starting point is 00:08:57 Number 179. The holder of trajectory. In any country, go to any area where archery is practiced. Rent a bow and ask for the one on the bottom row. Third to last one to the right. With it, you will receive 14 arrows. All of them, except for one, should be flecked with yellow and white feathers. The odd one out will be flecked with black.
Starting point is 00:09:27 Proceed to fire your arrows, but do not ever use the black one. You may continue shooting well past closing time. You will not be interrupted by anyone. As night falls, knock an arrow on your string. Fire it just as the last sliver of sun sinks below the horizon. No matter your skill, no matter your eyesight, the arrow will be a perfect bull's eye. At that instant, a wave of black and violet fog will erupt from the target and will form a ring with a diameter that encompasses seven targets, including yours.
Starting point is 00:10:07 When it fades, you'll see that where at once sat is a wide plain, or at the edge of a forest. The range is now located at the top of a dirt-cap plateau. It's advised that you move from the middle of the range, as an arrow will be headed directly towards you. The owner of the arrow is a young woman, someone who looks to be a year younger than yourself. Her flaming red hair whips straight back as if a wind blows straight into her face. In her hands she holds a bow carved from blue wood. her right eye she wears a white eye patch marked with a symbol similar to the one on your eye.
Starting point is 00:10:47 She'll beckon you over and challenge you to a contest of marksmanship. How you do on your first two shots is not important. When you knock the third arrow, a large beast-like demon will vault over the edge of the plateau. Releasing the shot will fire it straight through its head. It will be a drop in the ocean, though, as the one beast will be driven. followed by thousands of others just like it. Before the first wave hits the ground, grab the archer around the waist
Starting point is 00:11:19 and kiss her as if it is the last thing you could do before you die. It's highly likely that it will be. Time will stop. The beast demons will hang in midair. As soon as you break contact with her, ask her, Who is among my allies? Her smile will come in the form of a story that details every shadow-cloaked assassination in human history.
Starting point is 00:11:44 At the end, she will take off her eye patch and hand it to you. You'll see that, lodged in her right eye, is a twisted iron arrowhead, blood pouring from the wound as if it was fresh. You should knock your black arrow, as she is knocking an identical white one. Stand back to back, aiming towards the frozen mass of demons, and at the same time, fire. The resulting whitewash explosion will knock you out, and you'll wake up in the bed of the place you call home.
Starting point is 00:12:19 Over your right eye will be the eye patch. That eye patch is object 179 of 538. Wearing it will reveal to you who your allies truly are. Number 180. The holder of Saddam. In any city in any country, go to any bordello that you can get yourself to. If you can find the owner, notify him that you wish to see someone called the holder of seduction. Should the mere vocalization of the name bring the feeling of pleasure and fear to them,
Starting point is 00:13:02 then you have come to the right place. They will lead you to a door previously unnoticed in the bordello, and you will descend down a flight of stairs alone. The descent will take up to ten minutes, and you'll notice that the area around you will seem to grow older. Not decay, but rather seem more dated in design. The steel railing will morph to wood. The dry wall will become stone, and the stairs beneath you will seem to be carved from rock. You'll exit into a circular ring that seems to encompass a large cylindrical room.
Starting point is 00:13:38 Should you turn around, the door you entered from will not be there. Several doors will line the inner side of the ring. You must enter the seventh door from your starting position clockwise. The interior of the room resembles a satanic summoning chamber, and, as with most summoning chambers, a demonic presence will be felt. Ancient bones litter the ground. The walls are tinted red from millennia of bloodshed.
Starting point is 00:14:07 A pentagram will be laid out in the center of the room, glowing with a fierce orange hue. In a carved alcove you will find a book and a dagger. No matter what page you turn the book to, you will find a single incantation. Taking the dagger in your hand, you must let the blood from your body in any way you choose while reciting the incantation over the pentagram.
Starting point is 00:14:32 Should the ritual fail, I cannot help you any longer. Let it suffice to say that the bones, are most definitely the remnants of seekers who failed the ritual. Should it succeed, however, a column of flame will erupt from the pentagram. When it fades, a being will appear. Depending on who you are exactly, this creature's appearance will change. It may take the shape of your worst enemy, or your best love, or mentor.
Starting point is 00:15:04 Regardless, it will be male if you are attracted to males, and female if you are attracted to females. No matter what shape it takes, it will be very, very beautiful. Its nude body and succulent figure will taunt you with every glance. You must ignore these temptations, for submitting to the seduction of the holder is a fate worse than death and greater than bliss itself. Pain, agony, joy and pleasure will all meld into one feeling that will leave you paralyzed and unable to react as the being mates fiercely and passionately with you and will not stop until every ounce of your life force has been drained. You may ask it only one question.
Starting point is 00:15:52 How does it tempt us? The creature may answer. It may not. If it chooses not to recite the answer to you, you are not out of luck. The book will stay with you upon your return to earth. and it will contain the answer. The danger, however, will remain here, or to be precise, in the heart of the creature.
Starting point is 00:16:16 As long as it is bound by its chains, it will not be able to harm you. Stab its heart and release it from this plane of existence. It will burn and scream a scream more terrible than any other cry in the history of the universe. Even if you are an experienced seeker, the sound may still send chills through you. Once it has completed its death, the door behind you will swing open.
Starting point is 00:16:42 Exit, but make sure to take the book with you. That book is Object 180 of 538. With the instructions inside, you may summon this demon well to fight beside you, but take care not to fall into its sexual temptations. For more information on this podcast, including how to submit your own for consideration. Please visit creepypod.com. You can also follow us at creepypod on social media and YouTube.
Starting point is 00:17:19 All stories told on this podcast are done so through Creative Commons share-a-like licensing or with written consent from the authors. No portion of this podcast may be rebroadcast or otherwise distributed without the express written consent of the creepy podcast production team and the stories author.

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