Creepy - The Holders 77-80

Episode Date: March 9, 2024

77. The Holder of Divinity***78. The Holder of the Rails***79. The Holder of the Flesh***80. The Holder of Extravagance***Stories can be found at: https://theholderseries.wordpress.com/***Sound design... by: Samii Taylor Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Transcript
Discussion (0)
Starting point is 00:00:00 No. This is creepy. A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world. Whether these stories truly happened or are simply fabrications is for you to decide. These stories may contain graphic depictions of violence and explicit language. Listener discretion is advised. Creepy Presents. The Holders series.
Starting point is 00:00:47 Number 77. The holder of divinity. In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you get to the front desk, ask to visit, the holder of divinity. Repeat this two more times before the work. responds, he should stiffen, looking straight forwards for a few seconds before looking back down at you with eyes of an indescribable color. You must then follow the worker, keeping your eyes on the ground, tracing his footsteps as exactly as you can. If you do not follow precisely,
Starting point is 00:01:32 you will never find your way again. When the worker stops, turn around and look up from the ground. Resist any urge to look behind you from this point on. You will find yourself facing a door with a hideously shaped red dagger stabbed into the center. Grip its handle and an incredible pain should slowly creep up the surface of your arm, then across your whole body, sinking deeper and deeper into your body. If at any time you release your hold on the dagger, the pain will never go away, even after you die. Once the pain reaches your heart, you should feel a sudden surge of demonic strength. Rip the dagger from the door, and it will swing open.
Starting point is 00:02:27 The pain vanishing as the dagger separates from the door. You must run through the doorway and through a long, arched hallway, which will open into a strangely lit circular room. Go straight for the man in the center. He will be kneeling, facing away from you, deep in prayer, completely in shadow, but surrounded by a golden glow. If he finishes his prayer before you reach him, your eternal soul won't be worth a plugged nickel. Once you reach him, press the dagger to his throat and ask the question, What do they teach?
Starting point is 00:03:09 He will begin to sing in answer. Do not try to comprehend his words. In your state, they would destroy you. Listen only for the word, sacrifice. As soon as you hear this word, stab the dagger into his throat. His blood will seep onto the dagger, transforming it, and light will fill the room. You will find yourself standing on the roof of the building you started at, holding a pure white feather. That feather is Object 77 of 538.
Starting point is 00:03:52 Number 78. The holder of the rails. In any city and any country, go to any subway station you can get yourself to. This holder will test your patience, and impatience will get you massacred. Once there, go to the closest officer to you and ask to see, the holder of the rails. Should a look of doubt and fear come over the officer's face, you are in the right place.
Starting point is 00:04:27 But if a look of greed and lust comes over the officer's face, run out of the station and keep running. You will hear an inhuman sound behind you, like the sound of a rabbit dog chasing you. But do not look back. For if you do, The now distorted and gruesome face of the pit fiend the officer has become will send paralyzing fear through your body and you will be caught, raped, and fed upon for the rest of eternity, feeling everything as freshly as the moment it started.
Starting point is 00:05:04 Keep running until the sound disappears or until the very act of inhaling feels like it will shred your lungs like so much cheap tissue paper. you will mercifully pass out. When you awaken, the officer will be gone and a new one will be in that officer's place at the station. If you were in the right place, however, the officer will take you to an elevator. Before the doors open, close your eyes. When you hear a bell, wait five seconds, then take three steps in. Make a 180 degree spin and keep your eyes closed. The officer will get on with you and press a button.
Starting point is 00:05:51 You will never know what floor you will end up on, so don't fret. The same thing will happen over and over. You will be riding on the elevator for hours, going straight down. You will hear a bell and the doors will be. bell and the doors will open. The officer will say, Is this where you want to go? Do not answer.
Starting point is 00:06:19 Do not open your eyes. After a while, the officer will sigh and the doors will close. You will go down another floor and a buzz will ring out instead of the bell. The officer will say, End of the line. Take seven steps out. and wait 30 seconds before opening your eyes. You will be in a long, dark hallway with old white, filth-caked walls.
Starting point is 00:06:47 Blood will be oozing upward on the walls. Pay it no heed and walk. Walk swiftly, but do not speedwalk or run. The demons hiding in the shadows love fast prey, and your scent will slowly drive them wild with hunger. When you get to the end, there will be a door with no knob. Push it open, and you'll be standing at the top of an escalator. It seems to go down into endless darkness.
Starting point is 00:07:19 But don't let your mind waver, and don't let your bravery falter. You've made it this far. There is no turning back. Should you hear a voice urge you to come down, ride the escalator all the way down, It will take you seven days. If you hear a scream from behind you, walk down the escalator at a normal walking speed. Count the first 20 steps in an indoor voice. Once you say 20, stop counting, but don't stop walking.
Starting point is 00:07:58 You will hear loud footsteps behind you, matching your footsteps, sometimes a bit slower, sometimes. a bit faster. Do not slow down. Do not speed up. Do not look behind you and do not speak. The footsteps will sound like hard sandals hitting metal and you will become very annoyed. Still, keep your pace and do not falter. After about 20 minutes of walking, you will reach the platform. The footsteps will end and you will feel the presence right behind you. Turn around to face your follower. If it is a female apparition with a scarf on her head, you are safe for now. If it is a male apparition that stands at least two feet taller than you,
Starting point is 00:08:52 throw yourself onto the tracks, and the train will come instantly and end your life on the spot, which is a fate far more welcoming than what he would intend. The female will smile at you and lean up to kiss you. Let her. She will thank you for accompanying her down the long escalator ride. At that time, ask her, Where do I go? She will gasp and move away and beg you not to continue.
Starting point is 00:09:25 She will confess her love for you and wrap her arms around you. Ask her again with sternness in your voice. Where do I go? If she pulls back and pushes you onto the track, pray the train comes and takes your life before the woman calls forth her smaller demons. As small as they may be, they will enter your body and eat you from the inside out. Should she pull away and cry, caress her cheek and tell her you love her softly, She will begin to tell you in a riddle-like manner where the last and strongest holder is. Ask her this.
Starting point is 00:10:12 How will I know when it happens? When she opens her mouth to answer, the train will come, blowing its horn and awakening all of the demons from your worst nightmares. It will begin stampeding down the escalator, rage flaring in their monster. eyes. Run as fast as you can to the front car of the train. Those doors will be the only doors that open, and they'll open for anyone. The apparition is in the driver's seat, looking at you with sadness in her eyes. Don't stare into her eyes, for they will enchant you and cause you to forget your mission. The demons will rip you apart slowly, and even each day, you will heal just for it to happen again.
Starting point is 00:11:08 Reach over the apparition and press the only button. It will make the train move and seal all the doors. Now it is safe to look at the apparition. Ask her the question again. How will I know when it happens? She will begin to blink in and out of existence and finally fade away, smiling. Her spirit is now free. Now, however, the station around you will begin to crumble, and the train is speeding
Starting point is 00:11:43 out of control. The lights will turn red and a gruesome demonic voice will answer you. When the sun shines at night and the moon lights up the day, when the devil runs to heaven and God hides away, when the plagues return at once and all of the firstborn sons die, when thunder flashes and lightning rains and the earth becomes the sky. When fire cools and water burns, when clouds surround and mountains churn, when screams are silent and silence become sound, when angels fall from the melting ground, the Legion will rise. The voice will speak slowly and you must run to the very last car into the control room and pull what looks
Starting point is 00:12:44 like a jewel studded lever down. Once you pull it down, pull it out of the panel and you will see it is a dagger. Where the button was in the first control room, there will be a heart. Stab the heart and close your eyes. Scream out as loud as you can. I fight for the souls. that were lost in this trial. This motion is for them. Drag the dagger down the heart, and a loud screech will be heard. Your eyes will open,
Starting point is 00:13:21 and you will be arriving at the station closest to your home. You will be sitting in a random seat with a dagger in your lap. Since it's illegal to carry weapons on a train, you may want to conceal it as you leave. There will be a red taxi with wings, on the door and a horn on the hood. Go to it. Put your hand on the handle of the door and close your eyes. Get in. Don't speak. Don't open your eyes. Count to ten in your head and open your eyes. You will be on your couch at home. If you look on your nightstand, you will see a picture
Starting point is 00:14:05 of yourself in that apparition while she was alive. You too will be in a playful embrace and suddenly sadness will wash over you. You will suddenly think you've just lost the love of your life. The love you never had. Look at the dagger. That dagger is Object 78 of 538. Number 79. Holder of the flesh.
Starting point is 00:14:44 In any city in any city in any. country, go to any mental institution or halfway house so you can get yourself to. When you reach the front desk, look around carefully. Look for any workers eating a meal. Look for the one who appears to be full or at least almost done. For asking one who has not eaten may result in you being eaten for lunch. Ask that worker to see the holder of the flesh. In a muffled voice full of food, the worker will point you to a dead cow in the middle of the room that wasn't there before.
Starting point is 00:15:23 The cow will be belly up, with a large open gash from neck to crotch. The worker will gesture for you to go inside it. As you crawl into the dead cow, you will slip inside a tight, fleshy tube. The muscular reflexes beyond the slimy film forcing you along the way. Try to stay in one position, as too much movement may cause you to be ejected from the tube rather violently into a large toothy maw, which will chew on your body until you are nothing but pulp. If you've exited the correct end, you will fall to the floor of an ornate cathedral
Starting point is 00:16:06 of bone, flesh, and organs. Eyes of many sizes peer at you from many spots. In the back, the floor arches bit up and down, the wide rib cage holding back massive lungs and a large heart. Inserted into the back wall is a huge glass jar, suspending a giant pulsating brain in fluids. Its long, thick nerves hang like spider webs all around, stretching to the walls beside it into the ceiling far above. Without warning, two very large and very long, muscular, skinless arms with clawed fingertips
Starting point is 00:16:55 emerge from the walls. Both arms will grab you whether you attempt to flee or not. You cannot escape their grasp. The brain will not respond to anything you say or do except for one question. If you do not or cannot ask your question, question, you will be torn piece by piece, forced to stay alive and feel every moment of pain, while being reassembled into the fabric of the living cathedral. Never quite dead, but never quite alive, unable to scream though you want too badly.
Starting point is 00:17:36 You will live as one with the living cathedral for all time. The question you must ask before suffering this cruel face. is. Why do they despise life? Without pause, the brain will then open your skull painlessly. With but a tiny pinch of itself, it will insert a pinch of itself into yours. You will then realize, in the most thorough detail, every bit and piece of what makes life life. All of mankind's knowledge, achievements in progress will be rendered completely and utterly useless compared to this. This has driven many quite mad, and if you too cannot handle it, you shall share their fate, clawing apart your own brain and scattering your thoughts throughout the cosmos, never to reassemble again.
Starting point is 00:18:36 But you must stay focused and calm. For this information is quite possibly the most tightly held secret in all of the known. and unknown universes and should never be shared with anyone but a true God, lest you invoke man's early demise. If you yet still hold resolve, the brain will let you go. Do not dally, as the brain is always tempted to add more flesh to its own. Escape through the way you came in, and as you slide along, you will stop at a dry, dead end. You will find yourself on. You will find yourself under the covers of your own bed backwards with your feet on your pillows. That piece of knowledge is Object 79 of 538.
Starting point is 00:19:30 Number 80, the holder of extravagance. In any city, in any country, go to any sizable school or university you can find. After locating the front desk, walk up to it and ask to see the one known as as the holder of extravagance. The attendant will look unfazed, even slightly bored, as though this question has grown so common as to become routine. Tiredly, they will rise and lead you through the halls of the building. You will see many dozens of unboundedly fascinating and eye-catching objects,
Starting point is 00:20:11 but do not want stop or slow to examine any of them in closer detail, or the group of supposed students who have been following you will take the opportunity to pounce and you will never see the outside of the walls again. Instead, stay focused on following the attendant. Eventually, he will lead you to a door and gesture for you to enter. Do so, and it will shut rather gently behind you. That click you heard was the lock.
Starting point is 00:20:44 Don't try to open it. The students mentioned earlier are waiting outside the door should you succeed. You find yourself in a history classroom, but it's more boring than any other classroom you've ever seen. There are no posters on the gray walls. The shelves are devoid of books, and the desks are bare and minimal. A teacher sits at the front desk, wearing a bland, great wall. outfit, grading papers. The combined effect makes you want to drop off to sleep, but be warned, if you do, the nightmare
Starting point is 00:21:25 that you enter will never end. Also, do not interrupt the teacher at her work. She feels overworked for her pay already, and if you bother her, she may well snap. Instead, steal yourself and sit down. The third row from the door, second desk back. Sitting any other place will lead you to your demise and the events to follow. A scuffle will be heard outside the door, but do not turn to look in that direction. None of the students wish to be noticed as they walk in, and all of them are already late.
Starting point is 00:22:08 Merely keep your gaze directed forward. Somehow, they all manage to sit down without the teacher noticing, and the lesson begins. It is almost painful in its execution, bare bones, no frills teaching. A notebook and pencil have appeared on your desk. Quickly begin taking notes, lest the teacher notice and fail you. and you don't want to fail this class. Believe me. The facts are so stripped down they hurt,
Starting point is 00:22:46 but never once should you halt or interrupt. After a while a test will be announced. Accept it. It appears to be written in a language from another planet and about places and people you don't think have ever existed. Keep calm. write from your notes for the first few questions. When you reach question four, lightly tap the kid in front of you on the shoulder.
Starting point is 00:23:15 Quietly, you don't want the teacher to catch you. Ask him, when was it meant to happen? The kid will glance nervously at the teacher, then scribble madly on a piece of paper and pass it back to you. Read it quickly and memorize what it says. The location and details is where the object is hiding. But the moment you take your eyes off the paper or attempt to move, the teacher will catch you, and all hell will break loose. The room will suddenly be closed in the heaviest opulence you have ever seen, and the students and teacher will be revealed in their true forms.
Starting point is 00:24:00 These bar description. But know this. they have all the same strengths and weaknesses of the normal human all across the school the illusion has been broken and you're going to have to reach the object wherever it is before the students manage to take you down
Starting point is 00:24:20 the gauntlets off now use whatever methods available to reach the object violence murder deception nothing is barred and nothing is sacred. There will be no repercussions. But if there are, they did no way be worse than what will happen should the students bury you to the floor. Make your way to the location, and the object would be glaringly obvious among the opulence.
Starting point is 00:24:53 A plain brown paper package tied with twine about the size of a large soup can. A thin paper envelope is tied under the string. Grab it, then locate the nearest bathroom. Battle your way into it, then slam the door. It will lock and hold, but not for long. Quickly slip the envelope from the parcel and throw it into the second stall. It doesn't matter where it lands as long as it's in the walls. The envelope is what draws them, so you want to stall as much as possible.
Starting point is 00:25:33 Turn on the hot water in two of the sinks and the cold in the other one. Then, with the door pounding so loud it drills through your head, face the hand dryers. There's three. Take a deep breath. Then slam the button on whichever one you like. Everything will black out for a bit. If you press the wrong button, the blackness will lift only for you to experience what the students are about to do to you. you. It's never the same, but it's always unbearably painful, and he won't stay sane long
Starting point is 00:26:11 enough to witness your demise. If you press the correct button, however, you will wake up sprawled on the floor of a bus stop half a mile down the road from the limits of the second largest city you've ever visited. Sit up, rub your eyes. You're alone here. And for the moment, Safe. Unwrap the package. There's a surprising number of layers on it. Keep unwrapping until you find a layer of green wrapping paper. Stop at this point and look to your left. A cheap lighter is sitting on the bench, along with sufficient bus fare into the city. Grab both, pocket the money, and pile the brown paper and string up. Burn the pile. That last layer of wrapping was there solely to protect the object from the brown wrapping, and you don't want it in existence when you open it finally. When the pile is nothing but ash, unwrap the final layer and toss it away. You now hold a strange, gold-colored, desal battery.
Starting point is 00:27:27 Get up quickly. The bus is coming, and you don't want to look like a total weirdo by sitting on the floor. of the stop rather than the bench. The battery is object 80 of 538. For more information on this podcast, including how to submit your own story for consideration, please visit creepypod.com. You can also follow us at creepypod on social media and YouTube. All stories told on this podcast are done so.
Starting point is 00:28:07 through Creative Commons Sherrillite licensing, or with written consent from the authors. No portion of this podcast may be rebroadcast or otherwise distributed without the express written consent of the creepy podcast production team and the story's author.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.