Creepy - The Holders 99-104
Episode Date: May 18, 202499. The Holder of the Remains***100. The Holder of the Tower***101. The Holder of Cognition***102. The Holder of the Soul***103. The Holder of the Pact***104. The Holder of the Hearing***Stories can b...e found at: https://theholderseries.wordpress.com/***Sound design by: Samii Taylor***Music credits: Do the Lies you told seem shameful, Darkness Awaits, Descend into Horror Part 1, Nemesis, and This Dark Enigma 2, all by CO.AG***Title music by: Alex Aldea Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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No.
This is creepy.
A podcast dedicated to sharing the most famous chilling and disturbing creepypastas and urban legends in the world.
Whether these stories truly happened or are simply fabrications is for you to decide.
These stories may contain graphic depictions of violence and explicit language.
Listener discretion is advised.
Creepy presents.
The Holders series.
Number 99.
The Holder of the Remains.
In any city, in any country, go to any graveyard or cemetery you can get yourself to.
When you reach the site, find the gravedigger, and ask to visit someone who calls himself,
The Holder of the Remains.
At first the digger will ignore you.
Do not say a word.
Just stand there and watch him.
Soon the digger will grab a nearby shovel and lantern and walk out onto the graveyard.
Follow him and be respectful to the graves as you walk.
Disturbing one will enrage the souls buried there.
After a long walk, the digger will stop at an isolated,
unmarked grave and start digging.
As he does, night will fall quickly.
Lights will douse themselves, and soon it will be pitch black, with the only light coming
from the lantern the digger brought.
If, for any reason, the digger stops digging, say, it must be done.
I just want to talk!
If the digging continues, you are in the clear.
If the digger does not resume, run, and stop for no reason.
It is far away from the graveyard as you can.
If morning comes, you manage to escape.
If your world is forever dark, then they will not stop until they find you.
Several hours will pass as the digger finishes.
He'll crawl out of the now deep, unmarked grave.
Inside, there will be a simple wooden coffin.
Jump down and open it.
Within will be a beautiful woman.
Her skin is cold as death and white as the palest moon.
There is only one thing to ask.
What awaits them?
If you say or do anything else, the digger will knock you out with his shovel and bury you alive.
the moment you finish the question her body will decay rapidly before your eyes do not turn your eyes
in disgust you must honor her and watch her return to the earth even the coffin rots away into the
ground and her bones disintegrate although it is dark the light from the lantern is enough to see
When the process is complete, a white rose will grow from the ground.
It is beautiful, with a pristine bleached bud and a long green stalk.
The petals are cold to the touch.
Be careful of its thorns.
Pluck it and exit the grave.
The digger will be nowhere to be found.
His shovel and lantern have likewise to see.
appeared. Smelling the flower yields a heavenly scent, warming your soul from within. If you examine
the grave that you just exited from, you will find that it has been reburied and looks as though it
were completely undisturbed. Upon the once blank tombstone, however, are the words,
They must never come together.
Never.
The White Rose is Object 99 of 538.
Number 100.
Holder of the tower.
In any city and any country, go to any high-security prison you can get yourself to.
When you reach the front desk, ask to visit someone who calls himself.
the holder of the tower.
Almost immediately, the guards will arrest you
and admit you to the prison on death row without a trial.
Your cell with the other death row inmates will be on the bottom level underground.
Do not leave the cell.
Do not eat any food or drink any water.
Doing so would submit your inevitable doom on death row
and lead to torture as best not written down.
Stay awake as long as you can without sleeping.
When your body collapses from exhaustion, you will fall into a dreamless sleep.
When you awaken, your cell will be open,
and the prison will be filled with a very thick fog.
Walk out of the cell and go straight.
It will soon become obvious that you are no longer in the prison.
the cell behind you will quickly fade back into the fog.
The shape of a large building will signal your arrival.
Drawing closer reveals that it is leaning ever so slightly to the side
and a large portion of it is actually buried in the ground you walk on.
Despite part of it being entombed in the earth,
the top is shrouded in fog and is impossible to see.
Find a window and climb in.
The door is buried below you and unusable.
There will be a nicely dressed old man waiting inside.
He will greet you and begin to walk.
The inside will be pitch black, save for the small sphere of light emanating from a candle the man holds.
Follow him and ask,
Where were they separated?
He will tell you, in our time,
articulate detail the cruel story about the unforeseen separation of all the objects.
The horrors described are unfit for human words.
Imagery crawls into your mind like an urchin into your ear as he tells you the tale of
the tower where they were separated to end it all.
He will go on to reminisce in a horrific reverie what happened to the place they were separated.
you cannot interrupt him and you must stay within his small sphere of light for it is all that keeps the darkness away
unrelenting terror hungers there when he finishes he both will arrive at a room in the room will be a bled
guillotine the man will turn around and pull out a pocket watch he will look at it and tell you
you that it is time. The pocket watch is object 100 of 500.308. For 101. Holder of cognition.
In any city, in any country, in any hotel, there is a room that is never available.
Ask the clerk at the front desk to give you the best room on the ninth floor. It doesn't
matter if the hotel is not nine stories tall.
The clerk will be overcome with a look of fear, and they will rush to the back room.
The manager of the hotel will come out and silently lead you to an elevator in the basement
of the hotel.
The elevator will have several buttons with unrecognizable symbols.
Press any three buttons in quick succession, and the elevator will descend.
When the elevator stops, you will be in a.
clean, well-lit hallway. Walk into the room at the end of the hallway. Inside the room will be
three windows, one on each wall. One window will display a view as if you are a few dozen
stories up in the middle of an ambiguous city. The second will display a view as if you are in the
middle of a foggy forest. If you look through the third window, well,
Then the next fool who seeks these objects will find nothing more of you than your blood
on the walls and floor of this room.
Spend three days in the room with no food or water, never looking at the third window.
You may leave the room and exit the hotel at any time, but you will be plagued by dreams
of unimaginable suffering for the remainder of your life.
should you remain within the room for three days.
You will be suddenly overcome with absolute knowledge of the human mind.
Many go mad at this point.
If you survive the rush of information, call aloud.
What was he thinking?
As soon as you finish speaking, you will be told.
You are now the holder of cognition.
Your thoughts are object 101 of 538.
Number 102.
Holder of the soul.
In any city, in any country, go to any mental institution or halfway house you can get yourself to.
When you reach the front desk, ask to visit someone who calls himself,
The holder of the soul.
Should a conspiratorial look come over the worker's face?
He or she will raise one finger to his lips in a gesture of silence and hand you a small glass ball.
Should you choose to look at this glass ball, you will see that half of it is pitch black,
the black of deepest night, while the other half is made of the purest soft golden light of a happy summer day.
The funny thing is that no matter how hard you stare,
you will never be able to tell which half is which.
Now is your last chance to leave.
Should you throw down the glass ball, it will shatter,
and you may leave and continue a normal life.
But never again will you have this opportunity.
Should you decide to continue, enter any door that you see,
you will find yourself at the beginning of a path.
The path itself is made of the cheapest of stone squares.
They barely fit together, and weeds spring up between the cracks.
But it is not the path that will attract your attention.
To the right of the path you will see scenes of happiness, joy, and love.
However, if you look closely, you will see that these scenes are not nearly so pure as they seem.
To the left of the path, you see scenes of misery, deprivation, and hopelessness.
However, if you look closely, you will see that these things are not as bad as they seem.
You must follow the path.
It will curve off to both sides from its starting position, but never will it fully enter either set of scenes.
Should you be fooled by either of the scenes and step off the scenes and step off the
the path, you'll be stuck in the scene forevermore.
Take care not to trip.
Should you reach the end of the path, you will find a large oak door.
The door will have no hinges, knob, or any sort of decoration.
Speak aloud the phrase,
The sides are the same.
And the door will disappear.
Say anything else, and the door shall not move.
Upon entering the room you will see nothing, but feel as though you are being watched from all sides.
Say to the invisible presence,
I walked down the middle.
Should you say anything else, half of the unseen creatures will rip you to pieces.
If you spoke the correct phrase, you will hear them.
Half will scream, boo, or hiss.
The other half will try to begin to tell you of your foolish mistake.
However, if you listen carefully, you will hear a small applause.
Close your eyes and walk toward this applause.
When all sound stops, you will find yourself outside the door you first entered,
holding the glass ball.
That glass ball is object 102 of 500.
138-103.
Holder of the Pact.
In any city and any country, go to any large forest you can get yourself to.
When you enter, walk until darkness falls, getting as deep into the forest as you can.
When the sun vanishes on the horizon, ask to visit someone who calls himself the holder of the Pact.
A chilling wind will rise up behind you.
you, biting into your skin. Walk further into the forest. As dusk settles into night, you will come upon
a rustic stone well and a hooded man standing near it. Walk to the well and stand on the opposite side of him.
Sounds faint and far away will emit from the well. Do not look into the well, for even a glance will erupt
horrors unto your mind and drive you to lunacy.
In a dark, crooning voice, he will ask you your name.
Tell him the truth.
A dismal fate is all that awaits a liar.
Your name will echo in the well.
The sounds will grow excited and louder with your name.
Hushed voices below whisper your name, barely audible above the growls.
Hold out your hand over the well and the hooded man will chant in a tongue that makes your knees weak and your body shake with chills.
He will slice your hand with a dagger and your blood will drip down into the well.
The sounds will grow louder, almost unbearably so.
The whispers of your name will become moans of want, calling you to the well.
The hooded man will respond to only one question.
Who else has made this pact?
The noises in the well will quiet down as he answers.
He will answer you in times dating back before books,
explaining the life of each person who has ever made this pact.
Hundreds of people.
Many had different reasons for doing it,
and some had the same reasons as you.
No matter the reason, however, they all shared the same fate.
The hooded man will tell you their cruel death and their pitiful existence thereafter.
All of them were thrown into damnation, their afterlife filled with torturous hells that make your skin ache and your stomach sick.
He tells you of one person, the only person who successfully gathered them all together.
other. Once his story is finished, dawn will be nearly broken. An onyx black velvet hand will
emerge from the pitch black well, telling where the well ends and the arm begins is impossible.
The hand will be clutching a black heart. Take it with your uninjured hand. The dark heart is object 103 of
538, number 104, holder of the hearing.
In any city, in any country, go to any nightclub you can get yourself to.
If you can muster your courage, seek out the DJ booth.
Knock thrice on the door, but do not wait for a reply before opening.
Once inside, do be sure to close the door behind you.
Please know that under no circumstance should you let the DJ speak, for he is a trickster,
and would love nothing more than to lead you to a most gruesome fate.
He was once a seeker like yourself, you see, and would do anything to be free once more.
Ask the DJ to play, the holder of the hearing.
Should the DJ ignore you, then leave the club as inconspicuously as you can?
The patrons, failed seekers all, will soon know your presence and try to make you stay through
whatever means necessary.
Should the DJ smile grimly, on the other hand, you are free to try for this object.
You will point to a black trunk in the corner you will not have noticed before.
Open the trunk and climb inside.
You should thank the DJ.
It never hurts to be used.
polite. Close the lid and shut your eyes as you begin to fall. In the all-encompassing darkness,
you should feel your feet hit solid, albeit vibrating ground. You are not safe yet though,
and you should not open your eyes. It's not certain how long you will wait in this blackness,
but do not open your eyes or show any sign of impatience. This holder is steady. This holder is
courteying you, judging you, and it is your doom should you be found wanting.
The only time you should utter a sound is if the vibrating beneath your feet stops.
At this point, quickly throw your left arm out, palm up and shout.
Continue the song I implore, lest it be ever silent.
The vibrating should come back.
If it does not, then I would suggest.
suggest keeping your eyes closed.
If the vibrating comes back or is uninterrupted, you will eventually hear a woman humming
by your ear and stroking your hair as a mother would her beloved child.
Open your eyes, but continue facing forward even though you see her life fingers in the
corner of your vision.
Any hesitation or incorrect question at this point will be your undoing.
steal your resolve and in a gentle voice ask what do they hear that we do not a piercing cry will ring out all around you ever growing in magnitude
from the black plane in front of you a hand fetid and gray will break through the darkness out will crawl a woman's corpse screaming with the voice of every victim and mourning lover
She has been long dead and awaiting this question from you, dear Seeker.
In her haste to get to you, she will tear her flesh and break her bones, but do not step back
or show the repulsion you will surely feel.
Ask again your question in a tender voice, though your heart breaks at the sound of her cries
and your stomach turns at the sight of her rotted form.
She will crawl up your body and cup your face in her hands.
Her eyes, long dried, will roam over your face,
and her jaw will quiver with the pain of a childless mother.
I will give you the means to know,
but do not begrudge me what you learn.
She will say as she presses her putrid lips to your heart.
own in a most passionate kiss.
You will pass out.
You will wake up in a burned out shell of a building.
In your hand will be a pair of headphones emitting a murmured hum.
If you listen very carefully, you can make out with sounds like words.
These headphones are object 104 of 538.
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