Critical Role & Sagas of Sundry - C2E3 The Midnight Chase
Episode Date: January 13, 2022The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Usteloch... Learn more about your ad choices. Visit megaphone.fm/ad...choices
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Hello, everyone, and welcome to tonight's episode of Critical Role
for a bunch of us nerdy-ass voice actors, sit around and sit around and
and play Dendons and Dragons.
Yay!
Yeah!
Lee!
Liam gets ever creative every week
right before the camera goes live.
Thank you, Lee.
Hey, first good one of the campaign.
There you go.
That's pretty solid.
So welcome.
Before we get jumping into the game, we have some announcements,
so we'll get through those as quickly as possible.
First and foremost, once again, returning, and for an extended time for the foreseeable future,
we are happy to have a sponsor and partner, D&D Beyond.
Yes!
Awesome, fantastic.
awesome, fantastic application for those to make their D&D characters and store online and adjust.
I think Sam, you wanted to go ahead and take that away?
Yes, D&D Beyond is our awesome sponsor.
It's a great online mobile access thing that you can manage all sorts of stuff.
I'm kind of losing my voice tonight because, yeah, I know.
So that I can preserve my voice for the rest of the night.
Laura, can you read the copy and I'll just lip-syncing it?
The joy of sitting next to you.
Yes, thank you.
Oh, God.
As you know, D&D Beyond is the official digital tool set
for Critical Role.
It's got a ton of features, but one of the coolest
is that it keeps track of stuff like hit points,
inspiration, and all sorts of modifiers
to your dice rolls, which is amazing,
especially if you're the kind of person
who's more focused on which dice you're rolling with.
Keep going.
You know, the kind of superstitious gamer
thinks that the color or style of dice
actually makes any difference at all.
Sort of weirdo who believes some dice are lucky
and some are cursed.
Or one of those crackpot shut-ins who uses dice jails.
Ha ha ha ha ha ha.
Those people are lame.
Anyway, check them out at www.
You keep going.
Oh, no?
I'm talking about your belt.
D&DBeyond.com, that's D&D, not the
and D.
D. N. D. N.B.
And get $10 off any book in the marketplace with code beginnings.
Also, Sam Riegel is a cockbag.
What? No, that's not what it said!
Yay!
Great additions at the end.
Thank you, Sam. Well done.
Very classic.
Thank you, Laura, for the assist.
And thank you, Dini Beyond for being awesome partners on this new campaign.
Indeed. And as a reminder, Talksmachina, with our recently paroled friend, Brian W. Foster,
host is every Thursday. Sorry, every Tuesday nights at 7 p.m. Pacific on Twitch and Project Alpha.
We'll talk about this episode. That's happening tonight next week. So check it out if you're around and want to see different cast members' thoughts on what has transpired.
The campaign, the new campaigns, episode two, is now up available for download on podcasts.
You can go ahead and find that where all great podcasts are available on the internet.
Issue number four of the Critical Role comic.
Box and Locken Origins is out.
Out for a couple days now.
It's starting to ramp up towards the story climax in the next two issues.
And pretty excited about it.
The next two issues are crazy.
Well-oiled machine that party.
Those of us who know what happens to the next two issues, it's like,
I'm getting impatient.
I don't know what happened.
I don't know what happened.
Oh my God, I saw some ages.
I saw some early black on my pages today.
Olivia does such a good job.
Olivia is our artist for it.
She's from the Critter community.
She's amazing and she's an incredible job with the comics.
So show her some love.
Livy Samson's amazing.
And Matt Coval, of course, our writer.
And everyone else who works in the comic,
they do a great job.
So check it out if you haven't had the chance.
It's available on digital download,
on the Dark Horse app, on comicsology,
and a lot of other awesome places on the internet
you could probably find.
Are you, oh, geez.
Why do we put you two next to each other?
Look, I gave him a dice and he gave me a dice.
Oh, that's actually really cute.
I apologize for being so snappy.
I apologize from a little puffy still
had my wisdom teeth taken out.
So that was fun.
How are you?
Yeah, all of them.
When?
Are you functional?
No, I care.
No, I threw anatoos.
No, you do not want that.
I'm expected your cheeks to be all puffy.
They have been throughout the whole week and just like steadily,
but like just please don't be so bad on Thursday. So it's okay. It's not too bad today.
No.
You look chiseled.
He looks fine. It's all in his head. You dunk your face in a tub of ice and stuff?
A lot of ice. A lot of ice. A lot of ice. But that's enough about me in my gum holes.
My gum holes.
I would like to hide behind 50 characters now.
Exactly. That's my usual defense mechanism.
Any sort of social engagement. Also, once again, our fantastic charity, 826 LA.
You had a chance to check it out. They do amazing.
programs for creative writing for underprivileged kids. Do you have the opportunity to donate or donate your time to become one of their fantastic volunteers? That'd be fantastic. Check it out. We love them and been supporting them for a long time. They're amazing. So thank you, 826, LA.
826. Or 826, near your home.
And I think those are all the major announcements.
Whoa.
Whoa, that was fast.
I know, we went through fast.
I didn't even throw my dice yet.
I mean, no new cons or events.
So with that, let's go and dive in to tonight's episode of Critical Role.
Welcome back.
So, last we left off, this intrepid band of slowly converging individual stories into some semblance of an adventuring party.
party, have found themselves caught up in an investigation. There was a carnival that you attended,
of which Molly Mock was a part of, that had a terrible scenario occur. An older man who was at
the carnival had been transformed in the middle of performance into some horrible undead
creature that attacked and assaulted other people within the tent, you defeated it, and in the
since have all been under investigation and been told you can't leave the town. To try and absolve
yourselves of any sort of doubt, you've begun to investigate what the cause is.
for this strange transformation. You've gone around the town, asking questions, meeting
individuals, eventually finding yourselves back at the tent in the middle of the night, past
midnight in the early hours of the morning, sneaking into tents and asking members of the
carnival what they may know about what has transpired. Upon speaking with a number of members
of the carnival, two of the guards that were on sight suddenly fell dead where they were standing,
writhing in pain as they passed.
And you watched as a large shadow of which you had confirmed
being fiendish in nature, leapt northward towards the Eustalok
and out of sight as both Ford and Caleb had rushed out of the main tent
to see the center of the camp where these two bodies begin to rise up.
Two more of the freshly transformed undead creatures now angered
and looking about for something to feast upon.
And that was where we left off.
It was totally good, totally good.
So there's no problem with our side.
That was the third spell, by the way, Detective Neville.
Okay, there you go.
So how many spells do you have left?
Zero spells.
No spells.
No, no.
I've got cantrip, though, so don't worry, guys.
All righty guys.
No burger.
No burger.
Just the fried bits.
No, even any onion left in there.
It's just the front.
I would like you all.
No.
Don't say it.
To roll initiative, please.
Oh, run off the bed?
Yeah.
Roll it.
Tennis.
We're fighting already.
We're fighting or running.
Okay, okay, okay.
All natural Johnny.
Oh, no.
That one, that's done.
I rolled her dice.
It was a one.
I'm never rolling it again.
Oh, no.
Oh, no.
Do we roll low.
Level two!
Oh, no!
Oh, no, oh, no.
Did not do well either.
Oh, I do.
All righty, so 20 to 15.
On 24.
All right.
Bo, up top.
15 to 10?
Elf, 11.
All right.
Yeah.
10 to 5?
Five.
Eight.
Okay.
Yeah.
That's the number.
That's a number.
It is.
Oh, man.
Oh, did you get it?
Nope.
Three.
Three.
All right.
You're a three initiative?
Oh, no.
What's your initiative?
What's your modifier?
Zero.
So, five.
Holy shit.
Oh.
Oh, no.
The Goode says they didn't roll very high either.
That's good.
But still better than a lot of you.
And then three and three?
No, I'm four.
You're four.
You're four.
You're one, right?
I have five.
Oh.
One plus four.
And you are one plus nothing?
One plus three.
All righty.
So, you watch as these two
zombified guards, their armor, the kind of brass-colored
scale armor clinking as their forms rise up, looking around,
just peer past the shadowed darkness around the campfire lighting, the interior, the horses grow nervous.
horses grow nervous as you watch both Caleb and Ford emerge from the tent right in their sights.
You watch as they both begin to lumber in your direction.
Oh, yeah.
Oh.
Oh.
Son of a bitch.
You guys are out in the open?
Yeah, you're just sitting there.
We just walked out a tent door and are looking at that.
There's a cart right there.
It's a way safe.
Go ahead and.
Oh, oh.
They are fast-moving zombies.
Well, that's all I can do.
Is he with him?
Oh, he doubled up.
It dash, yes.
It's kind of lurches towards them.
They work, they move a little bit quicker than you'd expect, but not necessarily that quick, but they both spend their full turns trying to just close the gap.
For those horses, see that one five or ten feet away from me.
The horses immediately freak out and start running this direction in a gallop.
Damn.
Oh, damn it.
There goes that idea.
It was such a good idea.
The horses had better.
Oh, no.
The horses are better.
That's going to go ahead and there go.
Oh, you're right, by the way.
Oh, yeah, good.
I turn to Jester and Molly.
We probably shouldn't kill Crown's Guard, even if it's a zombie.
Should we go after the toad?
We should probably kill the zombies because anybody that gets bitten by a zombie.
They get bitten by a zombie turns into another zombie.
I don't want to be a guard killer, all right, fine.
I don't want to be a zombie.
We just can't beat here.
Can I, do I peek out and see the guard, or the zombies?
They did run by.
You watched that as you peeked under the tent,
and they both just ran to the right.
Can I crawl out from under the tent and clear the gap with them?
And get up to them.
Oh, fancy.
Cool, yeah.
You can get to, that's as close as you can get right there.
You can go into a dash if you wanted to engage directly.
Oh man, I don't know what to do. Okay.
It's all right. Work it out. Work it. Work it.
Actually, this is my fault.
I rolled for the zombies to see who they saw first, but technically their turn hadn't come up yet.
That's my fault, because their initiative is lower in the order.
So we're going to rock a little bit of that. That's still there.
That's my fault.
You have to rewind.
That's super high.
That's super high.
That's totally my bad.
Totally my bet. That's my bad. That's my bad. It was early enough in the combat where it's
not going to make a huge difference. But you do watch as they turn and they look past the
direction and look like they're ready to dart towards the actual large carnival tent.
No, I just want to do Hamilton with all our character voices.
That's very different. Okay, after Jester trying to help me, I'm going to, can I close the gap to this guy?
You can at this point, yeah. Okay.
There's two squares to get there.
Look at that many, look at that many!
You're out there!
I'm buff as fuck!
It's cool, man!
Cut them down with those guns.
Is that fire, like, is that fire still going?
It's not like a huge blaze, but there's some flames in it.
It's starting to ember, starting to burn out a little.
Both barrels.
Yes, Beau!
Give it to them.
Okay, can I, um, with my initial attack as I run up, can I take my staff and try and take them out at the knees?
Just do a sweep.
Sure.
I'd say go ahead and make an athletics check.
Yeah.
That's what I'm going for.
I like it.
Do what?
Make an athletics check.
I like that a lot.
That's not great.
Nine.
Roll the natural 20 on his end.
So as you swing with the staff, it slams into the side of the guard's leg, and you hear the slight crack of wood as the armored exterior of the zombie-fied form seems to just stand resolute against the strength of your body.
hear the slight crack of wood as the armored exterior of the
zombie-fied form seems to just stand resolute against the strength of your blow. Its head,
which was turned off to angrily, towards the shadowed direction of Caleb and Ford,
turns back. The red burning coals for eyes now glaring in your direction. What are you doing?
I look at it when I say, well, you fucking broke my stick. And then I'm going to do an elbow
to the face and then another punch with the staff seal my head and do flurry blows.
Okay, well, if you did your one attack to sweep them, it's an unarmed attack for your next two.
Right, I know. I'm doing an elbow and a punch.
Okay, I'm just holding my staff.
Right, misunderstood. Okay, go for it. So roll for the attack.
Two attacks, right?
You got it.
Okay, I'm so nervous.
Okay, that's good.
19.
19 hits.
For the first one.
Oh, no, natural one for the second.
The guys, with the loss, the start of this fight.
All right, so, roll damage for the first one.
the first one.
Lukey.
We came with Tukaki.
I know, apparently.
Lesson is in it.
Oh, that's, okay, eight.
What's new at the table?
Eight points of damage.
So as you elbow across, wham, you watch as the jaw kind of hangs in its lodges a bit,
and as its head turns towards you, you reach for, with your other fist, and it catches
in the middle, middle the air, and it tries to bite at your arm, but the jaw kind of hangs open,
not able to actually find any purchase in your arm.
I believe that ends your turn.
All right, finishing Beau's turn.
Caleb, you're up.
Oh, geez, okay.
So I'm going to move over a bit towards that carriage,
and I pull the diamond out of my component pouch
and a small prismatic bowl forms over it,
and I take mother hand and I spin it really fast,
and little ice shards start shooting out of the side,
and then I take it with the free hand,
and I'm gonna throw it like a fucking baseball pitcher
at the one closest to Borigat.
Right there? Okay, so go ahead and roll your attack on that.
Okay.
That is, uh, D&B and Pion, where did you go?
Okay. Oh, that's good. 23.
23 definitely hits.
Okay. So that is cold damage. 3D.
Come on!
All right. Nine total.
Nine points of cold damage to it.
So you watch as it's trying to bite, you know, with no effect towards Bow's arm as she's pulling away.
The sphere slams in the side of its shoulder, be this side.
And it pulls back.
You watch as the arm kind of breaks a bit, and the ice shards kind of coales.
on the outside of the armor and kind of linger with this frost and kind of mist that sprays off the impact.
It looks fairly damaged.
A question.
When does...
Am I supposed to roll initiative for Frumkin as well, or does she go...
Technically by the rules, yes.
But it might be easier to have you guys go at the same time.
Okay, if that's what you want to do.
Sure.
All right, I'm sending Frumpkin to zip under that tent.
He has 40 feet of movement.
This one here?
Yeah.
Easy enough.
Frumkin is underneath there.
What's inside?
Oh, you go.
Once in the tent.
The tent is a fucking kid.
That your turn?
That's all, that's it, yeah.
All the little barrels.
Molly, you're up.
I'm going to burst out of the tent and can I make it to the one that Bo is fighting?
Uh, 15, 20, 25. You can indeed.
I'm going to make it to the one that Bo is fighting and I'm going to just take two straight attacks.
straight attacks with Mississimme Tower. Go for it. You see like half of its body
encased in ice now and it's still kind of lashing out in both directions as you rush up?
That's a 15 and an after 20. Okay then. Without even figuring out, yeah. 15 plus
whatever is it. Yeah, 15 plus. And then some after 20 is just double the diet, right?
Oh yeah. Oh yeah. Oh yeah. Oh yeah.
Come on iron snitch. Which one's which?
First one, okay, first one is, that's...
15?
Yeah, dude.
Oh, no, double, I have to roll two dice, right?
Well, the first attack is that, that's not the critical.
Okay, that's fine.
All right, that's nine points of damage.
Nine points of damage, all right.
And then two dice or double the dice?
Well, just double the dice.
It's fun to do it that way.
Less dice to have to roll.
That's 13 points of damage.
13 points of damage.
Yes.
No.
So he watches it's slashing at bow.
The ice explodes in its side, and Mollymoc comes walking out of the tent, both of the cimitar spinning in his hand like this dervish entity.
As he slams both blades simultaneously into the sides of this creature, you watch as he actually cuts a V shape into upper torso and it slips out of it.
The actual central portion of its body slips onto the ground with a splat, and the arms kind of fall apart of the side, and the body collapses in the ground.
I turn and smile at bow.
Oh.
Thanks.
Did you just cut like a little V cake with your hand attached?
Yeah, a pizza pie.
It's a little pizza slice.
Yeah.
All right.
It doesn't have a yes.
And then yeah, I turn 180 and get ready to get ready for the other one.
Doesn't make me trust you anymore.
All right.
Kind of less, actually.
Which is now its turn?
Oh, no.
So having you rush out of the tent, its attention once in the distance, it traces you over as you attack its ally.
It lunges over towards you and makes two strikes in your direction.
two strikes in your direction? I make eye contact with it, and I'm just gonna, I'm
actually gonna burn, I'm gonna, fuck it, yeah, just for fun, I'm gonna burn my blood maledict.
Okay. And yeah, I'm just gonna make him look, I'm like, there's just gonna be a blood
vessel, it's just gonna pop on my neck and I'm just gonna make him cry. Okay.
I'm just gonna make him cry. The bulging red eyes suddenly go black and you watch as
thick droplets of blood-like Ikear begin to spill out the corners of the zombie's eyes.
I take three damage. Or are you, uh, I'm, I'm, I'm, I'm, I'm, I'm,
I'm augmenting.
Okay, cool.
So you take three damage.
So yeah, so this attack and the next attack he has disadvantage on.
Oh, shit.
That's awesome.
16 and an 8 for the first attack, so that brings it down to a 12 to hit?
No.
No.
So as it rushes towards you, you can see the opening as it swings too wide and you just duck right out of the way.
The second attack with disadvantage as well, it's a 19.
And it's 16.
So 16 plus 4, it's 20.
So it still hits, I believe, yeah.
That's fine.
All right, so the first one you duck out of the way, however, its secondary slam hits you for five points of blood-jining damage across your shoulder.
Bam! You get pushed back into Bo, and Bo kind of catches your fall.
Not the jacket.
Not the jacket.
Ow.
Ow.
All right, so that ends its go.
Knott, you're up.
That's still alive?
Yeah.
Knott is going to hard charge out of the tent, not at the beast, but just across the court.
the courtyard.
Not at the beach.
Yes.
Just as fast as she can go, just saying.
Shit, shit, shit, shit, shit, shit, shit, shit, shit.
Can she make it to that box?
She can't unfortunately.
She can't?
No, it's 510, 15, 20.
Actually, you go to 25, 30.
You can get right there.
Okay, so as she's running, she's going to fire her crossbow at the dude.
11 plus 6.
That hits.
Yeah.
Okay.
Ooh, nice.
If your guy's just ollieed under the side of your dice tray.
If this was Tony Hawk, you're just being accumulating points still.
I've seen this Twilight episode, he knows what's behind your screen the rest of the game.
Do you, no!
Give him the multiplier.
There you go.
Okay, so that's seven points of damage.
And sneak attack damage?
Correct, as it is adjacent to Molly.
Another two points.
Okay.
Oh, and why not?
Why not? I'll use Fury of the Small!
Yeah!
Okay, so it takes a full ten points of damage to it.
All right.
And then bonus action, can I just sneak, or just hide behind that thing?
You can't hide behind it because you have to get behind it, but you can use your bonus action to dash and get behind it.
Okay, great, I'll do that.
You're not technically hiding, but you move in this direction.
Oh, that's what Rose can do.
They can use their bonus action at down.
Apparently?
Yep.
Yes.
All right, so you get behind it.
Oh, God.
All right, that finishes your turn, not.
That brings us to Jester.
You're up.
Oh, okay. I'm going to sit down on the ground and like open the tent.
And look out?
You see this sudden interaction of everyone just leaping, or at least Beau and Molly leaping
towards the standing zombie.
And I see, oh shit, I shouldn't have used all those spells earlier. All I have is secret
flame and I'm going to do that.
Okay. And I'm going to shoot sacred flame and at the same time I'm going to go, Frumkin,
Come here, let me pat you.
All right, so the sacred flame is it's a saving throw for the...
Yes, it's a 13 dexterity.
It actually rolled exactly a 13 with no modifier, so it does succeed.
Oh.
So do you want to...
That doesn't do any damage then?
Well, what does it say on the spell?
Is it half damage or no damage?
It just says, that's it.
Okay, then yeah, no.
Sorry.
Balls!
Pah!
Ah!
Shit.
Lumpit!
Lumpit!
Come here.
Let me double check. Sorry, guys.
All right, so that finishes, Jester's turn. Ford, you're up.
Oh yeah, can I fucking run up past the cart?
As you can.
Charge into the fray with my 30s, speaking.
That's about as close as you can get right there.
Can I pull out my fowchin?
You can.
And I'll flip it over so it's pommel up, and I'll use Eldrit's blast towards the remaining zombie.
All right, and so as you hold your arm out with force, you watch as the edge of the pommel suddenly it glows.
glows with this dark, black, purple, crappling energy, and a single bowl of
Eldridge energy fires out in the direction. Go ahead and roll for the attack.
That is 14. That hits. Go to roll the imagery.
Nice.
You're trying to use the magic.
I'm telling you, it's all happening, you guys.
Magic cover. That is nine points of damage.
Nine points of damage. Nice. Can you use stones for the
watches it hits in the armor actually dense inward.
The point where if it was still a living human, it probably would have caused some serious internal bleeding or bludgeoning
but the creature seems relatively unfaced by the impact,
other than being pushed to one foot and then back on its two foot weight.
But that ends your turn.
I look around and say, we need to drop this fucker
and get the hell out of dodge.
Bo, you're up.
Back to the top.
Okay, back at the top.
I'm just going to do, I'm going to do just with my two-handed.
I'm going to use my quarterstaff two-hand and just come down and try and crack it right over his head.
You have to move over to him though if you want.
Okay.
Can I do step over the dead guy? Sorry, excuse me.
You're gonna vault off of the corpse of the other zombie guard and then leap down with your staff towards him. Go for it.
Hold on, Tom. Get it.
God damn it, the fuck.
What we'll say?
Don't do.
Um, 21. 13. 13 stills.
Oh, yeah.
They're stupid, yeah.
Fuck yeah.
If you weren't drinking a C-An enemy.
You're so worried it out about it.
It's 11 points of damage.
11 points of damage.
Yeah.
Wham! You slam into it and watches it kind of,
it's starting to look pretty beat up,
but it's still standing.
Damn, that armor's helping it, huh?
Yeah.
Your bonus action if you still want it.
I can hit again with my bonus, right?
Yeah, you're still trying to put it.
Every turn, every turn, as long as you're attacking
with your action, you can bonus attack with your unarmed strike.
Right.
And then use a key point to double attack if you want.
To do twice, right.
Learning these combat abilities.
Weird?
So okay, but I'm gonna be like, oh, die!
And I'm going to do a big roundhouse kick to his head.
Go for us.
That's a lot of the 16!
Yeah.
16 hits, going to roll damage.
That's an unarm strike.
An arm strike, yeah.
All right, okay, okay, okay, okay.
Eight points.
That's a lot.
Eight points.
It's a two plus, no, wait, I'm sorry, I'm sorry.
Six points, six points.
Six points, there go.
I was looking at the wrong thing.
That's okay.
Six points of damage.
Wack, you slam it in the side of the head
with the roundhouse kick and watches
the neck kind of snaps, and the head just stuck.
there. It's trying to snarl, but you can hear the windpipe is kind of closed off
from the angle that it got snapped, and it's getting this horrible choking sound. I just go,
Molly.
So casual.
Kaylee, do it.
Do it.
Okay.
Okay. I'm also tapped as well. I'm going to back up against the tent that we came out
of and have a sinking pit in my stomach and my hand starts to blacken it and flake and fire.
springs from the palm and then it just shoots and I cast firebolt. All right, good
and roll for the test. That's cool. That's good though. That's 17. That hits. Go to roll damage.
So that's 1d10 and that's this guy here that I've never used in the last campaign. Oh, that's four.
Four points of damage. How do you want to do that? All right, so the bolt slams into the side of its head where it was hit by bow and actually snaps it back into place.
You watch it's kind of eyes lull for a second, and then
comes back with renewed undead strength.
Vodges goes, renewed undead strength?
Well, then...
Undead strength.
Uned strength.
Renewed in that says that for a second you watch the light flicker out,
but it seems to push through by the force of the enchantment that holds it aloft.
Boeges just goes, who undid my work?
Probably have a little bit of movement left.
You've got ten feet.
I would like to sidle into the tent that I exited before and just disappear.
You vanish into the tent.
Frumpkin will dart across behind Mully to this other little tent.
Oh, no, no.
Five, ten, fifteen, twenty.
What's the movement on Frumpkin?
Forty.
Okay.
Okay.
All right.
That's your turn?
Yeah, that's it.
All right.
Molly, you're up.
I'm just going to take two more shots.
I'm going to see if I can decapit.
Oh, man, I got to get out of that habit.
Technically, I'm going to see if I can decap-
Two more swings.
See if I can decapitate this.
Okay.
Two more flourishes.
That's a eight.
Eight misses.
But a 16 does not.
16 does it.
So go and roll damage on it.
Nine points of damage.
Nine points of damage.
As the blade sinks into its shoulder and you see it kind of
carves in and jams on halfway through the torso,
the armor kind of stopping it partway before it lodges in and it kind of leans forward.
It's still standing.
And your blade's kind of stuck in the abdomen.
Renewed undead strength.
Help.
All right, that ends your turn, Molly.
It's going to take its first slam swipe at you since you're immediately in front of it.
That's a natural 20. I'm rolling some good 20s tonight.
What dice did you use?
What dice did you use?
What other dice did?
No, look what you did!
This is not looking good.
This is looking very bad.
You're going to get killed, son of old bitch.
11 points of bludgeoning damage.
Oh my god.
Wooosh!
It just clocks you across the side of the temple.
Your vision goes blurring for a second.
You spit across the ground and you're used to the side of your own blood, but now it's
across the grass and dirt at your foot and you start to feel yourself get a bit woozy.
It's going to go ahead and spin around and strike you with its open claw with the other arm.
I swear I thought I could kill it.
That's going to be 16 to hit.
That hits.
All right.
Man down.
Come on, baby.
That is nine points of bludgeoning damage.
Wait, I'm out.
Boom.
The first one!
Right the history books.
So you guys watch, as the first hit,
Clocks Molly Hard, the second one,
it's just this clawing uppercut that she,
he just goes back, or dropping one cemetery,
the other one being left, stuck in the body of the undead guard,
as it now glances back towards Bo to its right.
That's end to Molly's turn,
and the zombie's turn.
Not, you're up.
You would not.
You didn't fall into the fire, right?
No.
No, no, he fell straight back.
I also, I'm also, we talk.
Yeah, yeah.
I think I'm immune to fire anywhere, so I'm actually, I've got some sort of resistance.
Yeah, resistance.
Because of your magical technical.
Not what you got.
You just watch Molly go down.
Okay.
I will you, seeing one of us die scares the shit out of me.
Unconscious, but yeah.
No, dead forever.
Man, I just started working a new character tonight.
I start charging out at the Beast.
I get about halfway.
I fire my crossbow.
Fire the crossbow.
That's a natural 20.
That's most result.
Who speak attack? You double your dice.
How do you want to do this?
It doesn't even matter the damage you deal.
If the damage is from a critical hit, it doesn't
doesn't get his undead fortitudes.
I think I'll just, you know, I'm low to the ground,
so probably just in the back of the cab or something.
And before it falls, I'm going to turn and run into the tent.
I don't even know if I hit.
I'm just, oh, and you run.
Molly, as you watch it turn around towards you,
suddenly it lurches as, it crass,
Brothball bolt shatters its kneecap from behind. Its other leg, which have been partially
just damaged from the process of getting up, and the comments happen isn't enough to keep
it aloft. You watch as it tumbles back into the fire and just immediately begins to burn
as it begins to scream and squeal.
The flames begin to burn and engulf its body before eventually it comes to rest, no longer
held by this undead magic that keeps it standing, and quiet falls over the encampment.
Nice.
So, Molly.
We got it.
Well, I guess next step, this is an important jester.
It's your turn.
Oh, I come running out of the tent.
Okay.
Say, oh, Molly!
And I kneel down next to him and I'll do spare the dying cantrip.
It's a cantrip?
Yes.
Oh!
It had took somebody going on God to John.
Yes.
It's designed for this moment.
Okay, literally.
Yeah.
And so that being the case, you know.
You become stable.
So you're not conscious yet, but you're stable.
You don't have to make, you don't have to take anything.
Can I try to do some, like, medicine on him to like, you know, does that heal him at all?
Do you have a healer's kid?
I have a, I don't think so.
She has desserts?
I have a pastry kit.
I have a lot, I have a crawler kid and...
I have some paint supplies.
So, Bo, as you're standing here, you watch, Molly is no longer bleeding out.
and she's breathing and kind of coughing in the unconsciousness from the pain.
You watch his gestures fiddling through her bag, pulling things out.
You have a six pack of donuts, but you don't have a healer's kid in there, and you're the cleric?
I'm confused.
I'm the cleric.
I'm a B cleric.
What is this?
I've never like traveled with a bunch of people that I thought would die in front of me, okay?
I never needed the healer's kit before.
kid before.
Oh, congratulations. You're the cleric.
Oh!
You have a healer's kit? Oh, my gosh.
And I'll just, I'm just going to give it to her here.
It's a gift. Congratulations on us, you being a...
That is a mighty prize.
Yes!
The new group...
How do I use this, though?
Oh no, she's not...
Open it and like rummage through a bunch of shit here.
With no vanilla extract or like sprinkles.
I'll say for the instance of this, um,
since it's not necessarily the immediate danger of him dying off.
Go ahead and make a medicine check.
No prejudice.
You're my guess that I gave you to me.
Should I?
Yes.
What if you died?
That's what I'm hoping you woke up.
Oh, a four.
That's a strong four.
A nine?
Okay.
I'll say it's, he's still unconscious.
He'll recover and give him a little bit of time.
He'll come back to consciousness.
If you have 10 minutes or so, you can probably eventually through the use.
through the use of strong vapors or something,
you can bring him back from the brink.
At this point, the rest of the carnival
currently within the vicinity begin to emerge from the tent
and seeing that the danger is past.
Is there any young girl in the tent with me?
Make a perception check.
Oh.
Natural 20.
Jeez, Louise.
You glance around the interior of the chamber,
which there's a unique smell to the inside,
and you kind of smelt it before, but it catches you very strongly now.
There's quiet and you're not focused on anything else.
A very faint smell of brimstone that just kind of lingers within the tent.
Mingling with the wet grass, and you look around and see no girl.
But what does happen is Frumkin scrabbles up your back onto your shoulder,
and I'm watching everything from my Heidi hole.
Okay.
I immediately dropped down and started searching the guard.
Okay.
What if is any of their armor still usable because we can pretend we're guards for some
reason work?
I mean, the one that he cleaved, the armor is not functional at all.
The other one, the last one to die, the armor is still functional. It's dented and beat
off, but it's still functional. There's the slightly tarnished brass armor, and there's
the red maroon color. And it's like a scale mail chest plate and, you know, it's like a scale
male chest plate and arm plates for it. So it could be used, but it's still a big piece
of armor. You have to lug it around or wear it.
We still look like crown guard.
Oh. You both do, Gurrenly.
Yeah.
Caleb and I.
We probably have like a half hour at this point? About, yeah.
40, 30, 40 minutes.
We should get out of here soon though because guards could be coming.
Did anybody see what happened or where that hellish toad went?
It jumped off that way.
You saw it?
Yeah.
wins from Merge like, um, where the guards, the rest of them, are more coming, or is this all of them?
There's probably more coming, I would think.
We can't be here.
We should hide the evidence.
What, where?
I don't know.
I don't know who should run where.
I just, I have his head in my lap and I'm just slapping his cheek consistent.
Is there nothing else useful in the guard that's like there?
Well, as you continue to search through,
aside from the armor that seems semi-functional,
each of them have a basic long sword.
One of them has my sword embedded in the chest.
Yes, which can be pulled out.
And between the two of them, you can gather about six gold pieces
and four silver pieces.
Mm.
I don't want to get these folk in any more trouble.
How far is it from here to the lake?
glancing off to the side, you can see the lake is maybe four to five hundred feet to the north.
I would say we could drag him and throw them in the lake to avoid suspicion on the carnival,
but we got to get out of here.
How well did the fire burn the other body? Did it do pretty well, or is it so...
It's pretty burned. And like I said, the...
Actually, yeah, which the maroon robes on the one that the armor is damaged can possibly be salvaged.
The armor on the one that's burned can be used. The robes or the the maroon cloth is burned away entirely,
and the armor looks like it's been burned.
It has blackened charcoal edges to it.
Knock, you feel Framkin's claws slowly
and deliberately squeeze into your shoulder.
Oh, that means I have to go.
Where's Payton?
I thought he was with you.
He was.
I look around for Caleb.
Okay.
Well, based on if you're right there,
you're not that far from the tent,
you go ahead and head back and you see that he's not at the outside of the tent.
Too much, D.
The smell of sulfur, do I, I mean, Broomstone, do I know that it's probably, do I figure that it's probably the residual from the Big Toad guy, or is there a substance in the room that is causing it?
Make a religion check.
A religion check. Yeah.
One.
You believe that the little girl may have tooted before she went to where she is.
That's a devastating toot.
Yeah.
Okay, I'm gonna kind of try to get out of the tent through the side, like underneath the side, towards the horse. Yeah, back there.
Easy enough to do. Okay, and looking for Caleb.
Okay. You glance over and you don't see Caleb. You do see Ford is in the process of kind of looking at the area.
You walk up, and Caleb's nowhere near the tent on the outside. You don't know where he is?
No. Have you seen Caleb?
No. Not yet. Is he okay? Did he live? Did everyone live?
Everyone live?
You've got his little cat right there on your shoulder.
Oh, yes, I do.
Hi.
Yeah, so he can't be far.
We need to get out of here.
We need to follow after that toad.
Okay, there's horses around here.
Let's steal them.
It's actually not a terrible idea.
Right.
Oh, good.
We can put Molly on the back of the wagon.
That way we can get them out of here.
And the garden bodies too.
That way we can drop them off away from the carnival,
and people won't think it's related.
Oh my God, you're so speaking my language.
I'm a very wise person.
That's a great idea, let's do that.
Okay.
All right.
Who wants to help me with the one totally charred body?
I'll go pick him up and just carry him.
I'm talking about.
An impressive display of physical strength.
The little adorable teafling without an issue just lifts the body out of the charred bits of burnt wood and charcoal.
I never would have known.
I grab the other body.
Start dragging it.
Or at least it's tweed.
It's a torso.
I'll help you.
All right.
Orna kind of gives a hand and helps you the Natsisters just look like they want to be absolved
at this whole scenario and they look like they're about to flate any moment.
Might I just point out real quick?
Up to this point, we are fugitives who haven't committed a crime, but starting now, we will
be fugitives who have committed crimes, so are we sure we want to do this?
I mean, it's either that or leave the carnival to take the fall for what is too
dead, Crownsguard.
All right, Leah, let's go. But I have to find Caleb first.
Caleb gets over it. He comes out and just starts helping push the bodies onto the...
Doesn't say anything, but just starts pushing bodies onto the back.
Where'd you go?
This is not my thing. I am not brave. Like not.
Let's get out of here, please.
You shot shit out of your hands. I don't think you were not brave. That was really impressive.
Wait, you were shooting shit out of your hands?
It's fire.
All right. Just figure.
I don't have that one yet. Someday.
Somebody needs to grab Molly. He's still over there.
Yeah, okay, we go back over and we fucking grab Molly.
I grab him by his horns.
As you're dragging Molly, Molly, your eyes kind of low open.
You're at one hit point.
You come to comment on the hip point.
I don't have any horns, though.
You're just being dragged.
I'll start hooking up to horses.
Okay. You're hooking them all up to...
We have one that's going to hook up to the wagon and then I'll, or which wagon do we want to take?
The one with the two horses attached, you know?
Can you see it?
Yeah, yeah, yeah, yeah.
We'll take that one.
Okay.
So unhook the other horse so we can still that one too.
And then I'll unhurt.
Okay.
So as soon as you guys are doing this, the two not sisters come talking to each other, look around,
may just go running to the southeast.
They're outies.
Can I ask is that, is that?
You're okay.
Is that single horse a Mustang?
Oh my God.
Really?
What?
Can I just ask some questions?
We had better get $100,000 from Ford for that one.
We had better fucking get that.
Sure.
It's not a mayor.
I'm just checking.
No, no, it is.
I'm very curious to the sex single.
It is in, I mean, roll a perception check.
12. No, 14.
That is a Mustang.
Hey!
Is it name?
Can I have, can I?
With the white one?
Yeah.
Are you going to name is Sally?
Oh, yeah, thank you.
You'll find out.
I have that coming.
I can watch.
During all the busy work, I'm not saying anything, but I keep giving like worried, stressed
glances at my little friend.
Okay.
Don't worry, Caleb, I'm okay.
You guys have the bodies loaded up, both the chart and the slashed one, onto the cart.
They're easily...
I'm gonna pull my sword back out and start getting on up to try and get the horses going.
That really hurt.
How do you feel?
I feel...
Oh, terrible.
I saved your life.
He should be...
I can do that.
I can do that.
Molly, I appreciate you trying to rally the horses right now, but I really think you should rest.
No.
I'm fine, I'm actually just gonna fall back into the cart.
Okay.
Shut.
I'm taking the right.
All right.
So, easily enough to find any sort of material if you wanted to cover the contents of the cart.
Yeah.
Yeah, you guys are ready to go.
Orna is kind of standing there alone.
It's like, I think I should stay here.
Are you sure?
Wouldn't be a fugitive?
I can explain what happened, hopefully.
What are you going to say, though?
Exactly what happened.
The same thing that turned these guards,
ran off, and you're hoping to go stop it.
Don't say that we were here.
Don't mention we were here.
Okay.
That's pretty important, I think.
Yeah?
Yeah, maybe just...
We're not supposed to be here.
You couldn't see us in the low lie,
but they chased after whatever was it.
whatever it was it caused this.
Okay. Yeah.
I can do that.
I can't leave Gustav and Bosun in prison
to take the fall for this.
We'll get them out of it, right?
Would you have the abilities
to burn these things up the way we did?
The...
You, are you capable?
Could you have killed these things?
Is that believable for people who know you?
I'm quite good with fire.
I mean, that's not entirely impossible.
Oh no, is there anything else?
that you can think of, that would possibly help us.
Like maybe Wildest Toad decided to freak out.
Right now, you know, anything that comes to mind
before we go trace after your mess.
Any previous episodes of this kind?
No, I never really never trusted anything
that looked the way the calorie did,
but everyone seemed to put a lot of trust in him.
Gustav put a lot of trust in him. Toya did.
I don't know if this is still a misunderstanding, but, I mean,
and she kind of points over to where there were spatters of blood in the middle of the grass
and the leftover carnage from the battle, and it's like,
just get this figured out, please.
I mean, this is all I have left, and she looks around at the empty encampment,
and she just kind of stands amongst the three empty tents by herself, four empty tents.
Toya's gone, right?
Toya's gone.
We'll do what we care.
What happened to it? Did it take Toya with it?
We'll try and find some evidence that we'll exonerate you and we'll return.
You could find evidence to exonerate us.
Ourselves, yeah.
Sorry we thought that you did it briefly.
It's okay. You know, it's hard for some folks to trust carnival folk.
Some, just hard as some folks to trust little green folk.
We get to step in.
Yeah.
Let's go.
Saddle up.
Saddle up.
I'm sure.
So you hop on your Mustang.
I do, Shelby.
Oh, God.
Gee.
Really?
Just deliver it to the peel box.
It's fine.
You know, you know, to be fine.
Everything that you've been holding back for years now,
it's just going to come pouring out of you.
Just, just, okay.
All right.
You have the cart and the horses at your disposal.
Yeah.
What are you guys doing?
I'm going to try and take as much of a short rest as I can back there.
I'm just going to try and sleep with some.
off like a bad hangover.
Okay, we'll see if we can get to that point.
Like maybe a half, yeah.
I will.
It's just to do the same to do Akin recovery.
Okay, so the two of you kind of saddle up
on the back of the cart, kind of riding is,
it makes its way northward.
Where are we going?
In the direction of the toad left.
North.
Are we really chasing the toad right now?
Yeah.
Molly obviously did the most damage out of anyone
and he's almost dead right now.
Well, look, maybe we can at least find him
and at least stake him out and then we'll like rest.
But he's wise.
We are gonna rest though.
Right?
Sure.
Yeah.
We can't just chase after a toad.
We'll die.
We might need to just play it by here.
Hello, Dad.
Yeah.
Ford.
We can also, I, uh...
I'm trusting you.
Yeah.
If it's too dangerous, we'll stand down.
How about that?
Okay.
Also, I have a cat.
Yeah, it's cute.
That's not what I mean.
My cat, if we find them, if we catch up to them,
my cat can follow, and I can't watch.
watch over great distances.
Yeah, you blink out there for a second.
Yes. So if we find them, then we assign Framkin to the case and I will lean against a tree and not will keep a watch over me and we will know where it goes.
So we're going with them then?
Yeah, let's follow the direction that the toad went.
Yeah.
Cats love toads.
Yeah. All right.
I like it. This is a good plan.
Yeah.
This is definitely not going to backfire. Let's go.
Let's go.
Yeah!
Yeah!
All right.
The horses pick up and get heading northward towards the U.S.
St.Lock.
When we get far away from the carnival, we should drop the guard bodies off.
When we get far away from the carnival, we should drop the guard bodies off.
Like, push them out just so they looked like they were on patrol and they turned into zombies.
So far away from the carnival.
Well, we ran into those guards that were patrol on the lake.
We could just, you know.
Do you know.
Like a lake patrol for it.
Lake Patrol.
Yeah, yeah, yeah.
Okay.
Well, it doesn't take you too long to get to the outside of the southern edge of the Eustalloc.
And there you can see the muddy lake bed that gives away to the water itself.
A number of scattered stones within the muck.
And occasionally you hear the lapping of the waves from the brief wind, the very subtle wind that's blowing through in the night.
It's about two in the morning at this time.
There's some moonlight in the sky.
It looks like a fairly waxing, you know, a very waxing,
At least the one you can see, is there multiple moons.
There are two moons in Exandria.
One of them is so faint.
How did we never know that?
That was established in the last campaign, but it never looked out.
Like dogs, we never looked out.
But one of the moons is so, it's so faint.
How many suns are there?
There's one.
Okay.
Anyway, so there's a faint that moonlight, which shows you give you folks without,
dark vision, a little bit of detail
that you can make out in the vicinity,
but you come to the lake edge, and there's the water.
This is the best we can do for them, we should just.
Kick them out of this, waggon.
Hang on, hang on, hang on, hang on.
I went out, look around, do I see any guards?
Perception check. Good call.
Big dice, don't fail.
Natural 20!
No!
Okay, couple things.
One, you don't see any guards,
but you do see a few hundred,
feet to the west of you along the edge. You see a boat that is about 100 feet out on the water,
and you see two figures that are in the boat, possibly two fishermen or two guards. You can't
really talk to this system, but there are two figures in a boat, little ways out on the water.
You also can see the water from your current visual perspective, you don't see the other end
of the lake. It's a pretty decent-sized lake, but you can see the very faint bump of what appears
appears to be a landmass that breaks the horizon of the water.
Like an island, possibly, yeah.
For a giant pod sitting in the water?
A monster.
It would be a very big pose.
Wow.
It's far away.
It's on the horizon.
What you get?
Yeah, I mean, it just kind of breaks the water horizon from here.
There's two figures on a boat about 100 yards out.
I don't know, it's hard to say.
Do they seem distracted the figures?
Can I make anything else?
Lamp light on the boat, anything like that?
There's a faint bit of lantern light.
That's only the reason you're able to make him out at this distance.
But as much details you can make out, they're a few hundred feet away from you.
They can't see, if we can't see them very clearly, they can't see us very green.
And we don't have a light on us.
And we're going to have to ditch this wagon anyway because we got tracks.
Just change the license plate and it's...
Vanity plate?
Yeah.
What's the fact?
Back in time?
Oh, my God.
So stupid.
Oh, man.
So what are you doing?
Go up a little further away from the boat and then
it's totally shallow.
She can we weigh them down with something?
No, I think we should like people, they, they, they,
it's not like we're trying to hide the bodies, we're just saying that, oh, they turned into zombies around here.
Yeah, maybe they chase something out here.
Does that stuff?
No, it doesn't have to go in the water, right?
They're burned.
It's not like they burned in the water.
That would be very concerned.
That would be very confusing.
They would.
There will be wagon tracks directly to the point at which they're found.
That's what I just said.
Oh.
Oh, coming from the carnival.
I wish I had something to help while.
Maybe we'd know.
We could write a little note and put it in one of their pockets that says something like,
I've discovered that Caleb and not are innocent and should be cleared of all charges.
Or something like that.
That would definitely work.
Will you add my name to that list?
Sure.
How do you spell Jesta?
Like normal.
Okay.
Maybe we could dumple and just try and backtrack with the cart and drop the cart back on.
As we've been riding, have we seen any tracks that look like they might have belonged to the toad since it was leaping in these huge...
Make a survival check.
Arks.
Three.
Even with your dark vision, it's hard to make out too many details.
There's a lot of foot traffic in here, it seems along the banks of the river.
Different points during the day.
There's not a lot of light.
Not a lot of light.
You're unable to pick up any tracks, really.
Okay.
Maybe we dumped the bodies and then I'll get out and I'll try to make the tracks go away for a little bit.
I'll just walk up the path and do like this with it.
Wow, we could get rid of the wagon later.
Yeah, but the wagon will come from the carnival straight to the bodies.
Isn't that weird?
Strain, you'd have to erase the tracks all the way back to the...
How far back are you willing to go?
Not that far.
No.
No.
What's the plan here?
Are we going to flee?
I think we have to go back to the inn, right?
Yes, because...
Once the sun comes up.
I know, everybody's in deep shit.
I understand the problem, but my question is, are we cutting and running?
No.
I mean cutting and running.
No, no, no.
We can't just leave.
Oh, okay.
We do it all the time.
Well...
Let's just see if we can find the toad.
If the sun starts to break, then we'll make up our mind.
So?
Are we dumping these bodies or what?
Yes, kick my out, kick it out.
Okay, so you remove the bodies from the carts.
Are you dumping them just on the shoreline?
Yeah.
Okay.
The two transformed guard corpses now lie there.
One, an ashy mess, the other in three pieces.
Left along the bank of the water.
I get out and I start positioning them,
like maybe they were having a romantic twist.
Those two burnt men?
Yes.
Okay.
I'm going to help Jester try and clear the transfer.
while she positions bodies.
Make a survival check.
AIDS.
Okay.
Greetings adventurers. Spring has sprung here in Los Angeles,
and that means it's a brief period where it's only 75 degrees instead of 95 degrees.
I'll take it.
And that means I've been outside a lot more.
Walking around, occasionally galloping after a toddler hopped up on juice boxes,
traveling a bit, you know the vibe.
And after doing some spring cleaning, my wardrobe
I gotta say, looking a little bit sad.
I want clothes that can keep up with me and my son,
but updating my wardrobe every spring sounds pretty expensive.
So that's why I wound up signing up for Fabletics as a VIP.
It let me overhaul my springtime outfits
without obliterating my bank account.
New VIPs unlock major savings on that first purchase,
so trying new fits feels way more doable.
When I signed up as a new VIP with Fabletics,
I got 70 to 80% off everything.
It made it easy to grab a few.
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All right, so you guys.
Anybody else want to look for some toad prints?
Do you want us to?
We're going to go along the north way, right?
Yeah, we've been doing that already.
If we try and cover the wagon tracks as much as we can
and then follow the embankment and try and ride the horses
and the cart along the water, it'll hide our tracks as we move northward.
Sure, let's do that.
Okay.
Who are you?
That's actually a great idea.
That's really clever. Why would you even think that?
Oh, she's all about shady shit. She does a lot of it.
Huh. You understand.
Maybe I don't know. I ever think about it.
Ow!
Ow!
Ow! That hurts.
A little too.
Ow!
Oh!
Orogata, the people on the boat doing anything different.
You glance back over and you can see the boat seems to have moved a little bit further away.
and has come up to the bank and it looks like it's kind of hitting land.
Which, towards us? No, no, a little bit further away and then it's hit the land and you see the figures are currently like taking things out of the boat.
They're late night fishermen. I think they're fishermen. Let's keep moving. Okay, which direction are you moving?
North. Well, north is into the water. Oh. Okay. Like you hit the water at the bottom of the way.
The toad went through north? Okay. Do I can I see any kind of? I mean that's the direction it was traveling. Can I look forward?
Toad tracks?
Make a survival check, sure.
Come on, don't roll Sam's fucking dice.
You didn't.
Oh, Sam.
That was a lot happening there.
That was a whole lot of rolls.
That was a good idea.
Survival, 11.
11.
It's hard to really make out what tracks are what.
You do see a few heavy impacts in the mud.
Some of them looks like it could have been just the bodies being rolled, but not too far from
where you are. There's like one big smack in the mud, like something heavy impacted.
Yeah.
Go look at this. This is definitely DoDrax.
In the shape that it's in, this print, are there toes pointing in a specific direction?
I'm going to look at this. Make an investigation check.
I'm also going to just, well, well, this will break my short, this will break your shirt rest?
I'm just talking on.
Be good.
14.
14. Looking at it, you can see the heavy impact has a few subtler imprints.
There do appear to be two hands and two feet, though the water has washed and kind of
gotten rid of the details at this point. You can vaguely tell they appear to be facing towards the water.
Towards him. So he just said, that lump is the toad.
Maybe it doesn't sit there.
Or how many people in the vote?
Or he's fled to the islands.
Two.
How many people were looking for?
One, and a giant toad.
Didn't he leave with...
A girl?
Yeah.
Two people?
Two people were in the boat.
Do these silhouettes look proportionate to each other, or are they...
They look proportionate to each other.
Yeah, does one look like gorilla grove?
They both look vaguely humanoid and regular.
So which way do the fishermen go?
They're a little bit to the one.
west on the bank, kind of in the direction of the city.
Like the city is northwest of you currently, if you're going to continue around the lake.
Because the city is on the lake, so we're just around the lake.
Yeah, exactly.
Yeah.
I mean, we should probably keep heading away from the city, right?
It depends on what we're going to do.
If we're chasing the tow, it seems like we need to find a boat and go out into the water.
So we had to ward that boat that hit land.
Maybe...
Steal that boat?
If we go towards the toad, we're going to...
Well, no, we're just going to find the toad.
I mean, you said this, and we're camping and waiting and resting.
The other thing we can do, but it will take some time.
Need about an hour.
Frumpkin is a cat, but Prumpkin does not need to be a cat.
I could fly him over as well, but I need time.
I need about an hour.
I'm actively tracking this creature, aren't I, on a certain level?
I mean, if you want to, you can...
haven't yet decided to. I hadn't really thought about it. That's one of your
class. It's something I can in theory do. Because you used your blood on it? No. I can
just, I don't think, I mean like this would also break my short rest though. Well,
actually I say for the points of expediency, with the time it's taking you to
come in these discussions at the edge, it's pushing like 233 in the morning now.
And both of you have finished their short rest, so you can use your
I think I already... I'm gonna use Hunter's Bain really quickly and just kind of
look at the track for a second and blah.
Are you, you get your blood maledict
and you can use your hit dice if you want.
Yeah, I'm gonna do both of those.
I'm, I changed my mind.
I believe I used Arcane Recovery during the day,
so forget it.
Oh, I think I use it.
Yeah.
I bet you have a thing where you can click it on.
No, at 12 hit points, which is better.
That's better.
There you go.
12?
Mm-hmm.
Better than one.
Yeah.
But I also, um,
Yay, 12 hit points. I'm also, I'm going to see if I can help with the tracking, because
I'm going to start actively tracking this particular creature.
Okay, you'll make it.
Survival check? Which I have advantage on.
You have advantage on because of defeat.
If I have an hour to do some ritual casting, yeah.
18. 18, okay. Looking at the imprint, you begin to look to follow back the direction of the carnival,
and you can see the path. It was a B-line towards the Ustallok.
Shit.
And looking across the way, I mean, the best you could tell, because the water picks up,
there's no trail to pick up in the water.
But looking at the trajectory, it looks like it was very intently making its way towards
the water as a means of either avoiding making any more tracks and making it difficult to follow.
I went into the water.
That's what we figure.
Do you think he's trying to swim all the way the other side, or do you think he's just going around the lake?
We're not lucky enough to have any small boats along the shores that have been.
Not near you. There's the one that you saw that the two fishermen are at right now, and then further into the city, the docks, there's plenty of boats that are tied up and locked.
I have a level two. Sorry, go ahead.
Oh, go ahead.
That's a rules question. You go for it.
I was just going to say, I mean, even if we find this thing, if we rest camping out, then we're not at the tavern.
Yeah, we got like four hours to sunrise.
Maybe.
Do any of us know what's beyond, like what's on the other side of this lake?
Is it a mountain?
Straight across.
Oh, yeah.
I mean, the other side of the lake, from what you know, because you guys are traveling southward
towards it, there's no major landmass on the other side of the lake.
It's just open field.
You notice what looks to be some sort of a bulge in the landmass in the center, too large to be the toad,
but it does seem to break up the water horizon from that like vantage point.
It could have gone to the island.
I bet that's exactly where it is.
We are pretty tapped.
How do we feel about the knowledge of the knowledge of the island?
the knowledge that it's somewhere here in the lake perhaps or the other side and circling
back tomorrow. I agree. At least we'll avoid suspicion if we're at the end. Can we
keep tracking it after you sleep? I don't know. I'm not sure. Maybe. Could be.
It's not like a mental tracking ability to be able to see details of a specific
type of track. I legitimately do not know how it works.
Sorry. Just like any other tracking. You still need to have things to follow. You can read, you know,
damage in the forest to see something barreled through. You can follow tracks, you can see blood splatters.
You can, any sort of thing that could give you an idea of where something went that is of those types of creatures.
Do I know what he was, by the way?
He was a fiend. But like, do I know, like, if he, like, with the knowledge of being a fiend, go ahead and make a religion check.
Mm-hmm. And I get advantage on that. You do, actually.
Religion check? Yes.
15. 15. 15?
15. Now that they've mentioned a theme.
It seems familiar, but the most you can get is memory of, that you don't quite know where it came from,
but this memory of horrible, toad-like, demonic creatures that exist to the Far East in Jorhas.
That's as much as you can recall. But you're definitely sitting here now with this memory that comes to mind going, this whole time.
This whole time.
I'm sitting with this.
Yeah.
Rules question.
Yes.
Caleb is too fucking poor to change Frumpkin's shape, William, because it's ten gold pieces
worth of charcoal, incense, and herbs, which I don't have, right?
Yeah.
Yeah, okay.
So he's a cat for the foreseeable future.
Do you just need ten gold pieces?
I need incense, herbs, and charcoal.
Are you saying this out loud?
Oh, wow.
No, I'm just talking in my accent to me.
I was listening this.
I reach in, I've got some incense.
Do you have charcoal?
I'm not sure we can find something.
Isn't this impressive enough, I have nap,
if we can get back in the town somehow?
We should go back in there.
You're gonna go shopping at three in the morning?
No, no.
Technically, the elements of that guard's body are charcoal now.
That's not necessarily, just go back and raid the fire.
Yeah.
There'll also be a fire inside the inn, to be fair.
Charcals, it's not like it's hard to get.
And you two seem to be able to move freely without suspicion.
That's true, you can go shopping tomorrow.
I will. Let's go maintain the illusion of innocence for the evening.
Should we kind of walk the cart off?
Yeah.
And leave it outside town.
Okay.
The store.
All right.
No shit.
Maybe give the horse a little spank on the ass and send it on the door.
I like that.
It's just not the time.
Shall we?
It's open 24 hours.
The twins.
That random book about fiends.
A awesome book about fiends has all the answers about the fiend were chasing. Let's go get it.
You should do that. I remember.
Jorhast. It's a creature from Jorast. I'm pretty sure. I don't know.
We'll see.
It's, God, I'm remembering something.
Let's go!
We head back.
We can go along the lake and then off to the edge and then we're going to give the horses a slap,
send them off past.
Okay. So the cart makes its way. The, the, uh, the, uh, the, uh, the, uh, the, the, uh, the,
The two fishermen you see are in the process of tying up nets and bags of things.
They just kind of stop and watch you guys ride by, go about the rest of their work.
You continue with the cart pulling it up towards the southern edge of where the Oostelac meets
Trostenwald.
And you can abandon it there, or you can, where you want to send it, you said, do you want to
send it somewhere?
I don't think we would have taken the cart past the fisherman.
Were we gonna do that? Just go past the fishermen?
We're gonna head back to the village to a good distance.
How much ground did we cover?
Okay.
So what are you doing?
We're taking the cart back to a distance from the city.
Half mile.
Yeah, and then letting the horses run so the
I see.
I don't think we would have gone right past the fisherman
and we're like would be able to identify us.
Okay then.
Using the lake to hide tracks.
Okay.
So you guys had the opposite direction then for a
little waves, kind of out of the field. All right, who's spooking the horses?
That's your specialty.
Wack with the stick.
Make an animal handling check.
Please roll.
If there's any jokes, no.
That's not great. Thanks, Travis. Thanks.
Six.
Six. Good one six.
Six.
Do you hit a horse?
Correctly hit a horse.
The horse just whispers. You just heard our horse.
What's your armor class?
Oh.
Seven.
17.
As soon as you hit it, there's a,
and there's a split second where you watch its back leg muscle twitch,
and you duck out of the way just as its back hooves
whoosh past your face.
I'm gonna walk over to the horses and just, they're trained horses.
Yeah.
I'm just gonna go whisper in their ear and give them a little pat.
Give me a hand in my hand with the check.
Is it?
Is it so good.
You rolled shit too.
I don't know. Nine.
Nine. Horses are. New door.
Horses.
All the fucking shit.
Drops a couple of horse apples.
I didn't have advantage on that because I knew the animals, did I?
No. Damn it.
I used thomatergy.
You knew the animals, but you weren't like the animal.
I used thomatergy and I make the sound of like a predator behind them.
Okay. I'll give you an animal handling check with advantage.
It's because it's fun.
I'm into this.
Okay.
Thirteen.
Thirteen.
It's above a turn.
10 guys. Awesome.
Level two.
Level two.
This is romper room.
Yeah, I know.
With a crack and a heavy echoing snarling sound in the vicinity,
both horses kick up and go into a full gallop sprint away from the direction of you.
The cart being dragged behind it.
They continue to go into the shadow.
You don't know how long they're going to go.
Make a stymaturgy.
By the time you guys make it back to the inn.
Those ducks are scary.
And you're being careful, you're just walking back.
We're being careful.
I'm not your little stealth chat, please.
I'm going to use Mask of Many Faces to make myself.
Now, 20.
Oh, God.
What was that?
What was that was?
Oh, it was a great.
Look at all that stuff.
I'm going to, does anybody have shitty stealth?
I am not even, I can't even see myself with this roll.
I'm like, yeah.
Oh, okay, well I was just going to give anybody advantage, but here you go.
Wow, that's a bad.
Right, can you roll again?
I only roll once.
All right, so.
Eight time, but I'm awesome.
Probably, in the same scheme.
Technically, my stealth would be 23, but yeah.
11.
All right, that's fine.
You managed to make it to the nestled nook in without any prying eyes or anyone seeing too deeply into your mouth.
to your movement. You get back to your rooms, just as the very, very faint, distant change
of black night begins to turn to the faintness of blue of morning curling over. So, you guys go
to your respective rooms and you take a rest?
Okay. So you all. I'm going to dig some charcoal out of the remains of the fire in the
common room. Okay. To bet. You want to watch us, you do this. You do
and whatever.
Don't thank me. Lovely, Ian.
Good night.
Thank you. Don't get anything else dirty.
Just gonna draw some dicks.
All right, you guys complete a long rest.
Yay!
We made it.
We did it, guys. We did it.
We're alive.
Two days down.
Two days down.
Do we reset our max hit points when we take a long rest?
You?
Your max hit points?
Not your max points or your max set points.
It'll auto-reset.
When you hit long rest, you should auto-rescent.
With D&D Beyond, it does the work for you.
Yeah, there's like a check, so I wasn't sure if I was
we have a check.
There is, there are two rest buttons, Liam.
They're down towards the bottom.
Short rest or long rest.
I would make...
I fell asleep in my sketchbook, like halfway through my drawing of the two zombie guards.
Neaking out.
Gross.
Were they dead?
They're zombies, so yeah.
Slightly hotter. Okay. That's true.
One arm is like off to the side.
Way hotter.
All right.
So, with full rest completed,
consciousness comes to, on the outside of Jester's room,
with the heavy sound of
Is that our door?
I think so.
Hold on, I'm naked.
Kate, hold on, she's naked.
Always naked.
I'll get it.
Maybe I should get it.
No, I get it.
I get it.
Hello.
Open the door.
The same two crown scar that had come the day before.
Did you come back to play some games?
Oh, we came to tell you that you will be needed for the...
the investigation and questioning within the next three hours
to arrive at the behest of the law master.
Is that the next three hours?
At the stockade, yes.
Why didn't you just come and get us
when you were ready for us?
Well, you know, we might want to brush our teeth
and eat something.
Does that take you three hours?
Now we have time to.
We'll be back in three hours.
Okay.
I'll see you soon.
I miss you already.
The habit of creeping out guards, I like this.
All right, so the rest of you come to consciousness, you're rested.
At this point in time, it's past noon.
It's about two in the afternoon.
No, knock on our door.
Well, you two currently, for the moment.
Oh.
Then.
Your jury summons is...
Oh, shit.
It's finishing up with them.
It's two o'clock in the afternoon, you said?
Yeah.
When we woke up?
Yes.
We got back in the middle of the...
We're teenagers.
I'll open the door.
Two guards are there.
Yes.
Sorry to disturb.
The investigation will require you in about three hours.
I just shut the door.
I love it.
It's my favorite.
Let's wait before it.
All right.
So, what are you guys doing?
Go down for breakfast?
I go down, it's Yorda who runs a place, Dumblaw, right?
I find Yoder.
Excuse me, a question about the town.
She's right in the middle of pouring rain.
She's like, right, right, what do you need?
Is there a pawn shop anywhere in this city?
If you're looking for strange wares in general,
and your best look would be burnished biblo.
Yeah.
I mean, you might be able to talk too.
Let's see. Lockward General might be interested in buying a few things.
What? Walkward?
Lockwood General.
Of course, of course, excuse me.
Which that's in the Lockward then? Lockwood General.
It's about three blocks up north, yeah.
We've only been here two days.
You're down here?
I'm always with you.
Yeah, okay.
Yes.
You saw that?
Yeah, I did see it.
Sorry.
No, I'm not sorry at all, but I have a fair...
Oh, but I have a big favor to ask you.
That's very valuable what you have.
Do you know that it's made of platinum?
Well, would I know that it's made of platinum just from glancing at it and feeling it?
It looks very pretty.
Make an intelligence check.
Not great.
Just an intelligence check.
Yes, just your modifier.
Eight.
It's very shiny.
Let me explain it to you.
That little bottle is worth a great deal.
It can buy you many full bottles of...
I don't want to get rid of it.
Would you like to trade that for many bottles of booze?
Many.
That is a tough decision.
But this is the only one I have.
I only have one flask.
We could buy you another flask that can hold whiskey
just as well as that one.
And here's the thing.
You know that I was very interested in those books.
And we came here for books and booze.
And you've gotten a little booze, but we can get a lot.
And those books are expensive.
And I know that we can get enough money.
money for it, and I really don't feel like pushing our luck with the law here in town and pulling a fast one again.
Oh, but it's so pretty.
How about this for a counter offer?
How much are the books?
They were worth a total of 13 gold.
Yeah.
Did she just hand me 13 gold?
Yes.
I like this better.
I take her by the head and I rustle her heads together.
Stop, stop, stop.
That's a good deal.
I leave.
Okay.
To find that place.
I come with the Burnished.
Oh, you're coming too. What a good day this is.
All right, let's go shopping.
All right, you guys make your way to Burnish Biblo.
Yes.
It is open, though there is nobody currently inside the interior.
As you kind of go to the door, it opens up,
and as you see the same cluttered mess of the inside there across the way, you see.
there across the way. You see the tiny gnome fella, the early gnome gentleman who's kind of up on top of his desk, his legs folded over each other, and he's looking through a book right now as he's thumbing through.
Hello. Hello there, my friend. Just as I said, I've returned. I have what we agreed on,
13 gold for these two books that we discussed.
Yes. Okay. Good, good. I have them held right here.
and he kind of like reaches back and then has to like arrange himself again.
Yeah.
Just a...
Free, three books!
Yes, that's never!
Eventually crawls off the top of the desk, he's down there, puts the two books, boof, on the top.
A wonderful doing business with you.
Slides them forward to you, counts.
These are the same two books.
Those were the ones you told me to hold for you, yeah.
Oh, I was asking Matthew, these are the same two books.
Yes, yeah.
Oh, good.
The accent is confusing.
I know, it's confusing.
It's the accent all the time.
I never stopped with the British either last time,
so I'm never going to stop them.
Oh, I'm so happy, and I'm saying this out loud as Caleb.
Ah, good day to you. Good day.
Sure, you don't want to.
I scoop up not and I just start dancing down the street with the other one of my shoulders.
Sure, you don't want to stay here and chop.
Shop around some o'alleges.
No.
We have plans to make with our new friends.
Let's go get some breakfast.
Some of the aisles and it's a long, okay?
We have away.
No heads in your pockets order.
All righty.
So you guys make your way back as the rest of you have come to consciousness and you're head down to the tavern.
What's up?
Why are you guys so happy?
Good shopping run.
Where did you get that ting-old?
I've always had it. I just had it.
I just have.
You never asked for any.
Good to know. I don't need to know anything more.
I'm just happy that you had it. I'm thankful.
I collect things among them are pieces of gold.
I have more.
I just squeeze the cheeks and I look at my books.
All right.
You made my cheeks all green.
So it'll take you a few hours to go through those books.
Yes, yes. Okay.
I will start on the one about fiends because it is topical.
All right.
You begin to read through it in the tavern at the table, or you want to read in your room?
Do you know I'm going to read here? Good focus.
Can I look at one of your books?
Yeah, go away.
Is that a yes? He said yes.
I shot the books deep into my belt near my dick so she doesn't want to go near it.
I'm not afraid of dick.
She's not your sister anymore.
Good point.
He gets like this when he's stuck.
Hey now.
He gets very focused.
It's best not to disturb him.
It's an interesting book.
It talks about different forms of fiends and demons
and the hierarchy of the nine hells.
It talks about myths and stories of devils
and demons interfering with the lives of mortals.
A lot of it's fables.
A lot of it is warnings and things that parents would tell
to keep their children from wandering into darkness.
but it does have little tidbits of information
about different types, and they talk about horn devils,
and they talk about the great and terrible Baylor and pit fiend.
It seems to be a jumble between both demons and devils.
Can I look over his shoulder the whole time he's reading it?
Sure, if he lets you.
I do not let her, I am in a corner.
And it's about 233.
Right now it's about three, I'd say.
In the next couple of hours they said they were a car for us.
Yes.
Should we go look for the toad?
Well, I was gonna say, did they come to your room as well?
Say that, yeah.
Yeah, in a couple hours.
Talk about what we're gonna say to them.
Do we need to corroborate our stories?
I mean, we tell the truth, we did nothing wrong.
That's right, we were in this end the whole time.
That's true, yeah.
I was thinking that if we get out of there tonight,
fingers crossed, we should probably think about a quarter of
some sort of vessel to explore the lake tonight.
No, I know.
We can definitely steal a boat.
We know where a bit of a fisherman's boat is.
Or I may be able to arrange free passage on a vessel.
What, how?
I have a little knack with, you know.
He was a sailor.
I'm aware of.
That's how I met him.
Really?
Well, for a bit.
That's pretty, it's cool.
How long was that for?
A few years.
Okay.
As soon as Caleb looks up, I'd look up.
Oh, good, this book.
What is your book about?
Oh, this is about Grumkins and Perry Winkles.
Those are my favorite.
What is the Perry Winkle?
Are there drawings of them?
Occasional drawings.
There's no penises drawn in this book, so I don't think you'd be interested.
Any toad creatures?
You do find one interesting tidbit of information that piques your interest.
I'm thinking it was.
He has it written down on a thing.
Oh, the first piece of paper of the game.
The first piece of paper.
What's his name?
What's the say?
If he decides he wants to share, that's up to him.
Leave me alone, I'm reading.
Caleb, we're born.
Tell us a story.
I need like 20 actual seconds to see the piece of paper set.
Are you ready now?
Are you ready now?
What's the say?
So Ford, you're very acquainted with semen then?
Just putting in it.
on the water for so long.
Sure am.
Yep. Have you heard that joke a lot?
I have. Yeah.
I'm sorry.
It gets funnier every time.
It's all in the delivery.
It's all in the delivery of the seamen is what you're telling us.
He laughed at the first like 20 times I said it to do.
So we do.
Thank you.
I'm very proud of that.
Do you seamen have cloisters in Shostinwalt?
Clusters.
Are there?
Plustas of semen around you all time?
Is it too early in the campaign to walk away?
And I'm walking away.
And I'm saunter away.
I know you well.
So as Ford slowly walks away from the table, not engaging with your comedic advances.
Do I remember people talking about you?
about nightmares from the past couple of days,
not Leah, but Caleb?
No, you didn't inquire a question.
Okay, and I didn't overhear, okay.
What does it say?
I mean, it's a chocker block with a lot of things,
most of it probably untrue and stories
to scare your tilton, but there's something in here
called some sort of a demon
that is described as being fat and rotund,
and it talks about, I mean, this is too coincidental.
It can't be the thing that we're,
what are the odds of something being in this book,
and it's what we're chasing today.
But this is describing some sort of scaled
demon that feeds on people in the night, when they're sleeping,
and it leaves corrupted...
Zombies?
Undead corpses behind me.
known as husks.
Hask.
That is what they look like.
They looked like Hask.
They did look like Hask.
We didn't see anybody.
But is that how you said?
Does this book, is it of this town?
Or, you know, like?
Oh no, this is just, it's a general book about-
General book could be anywhere.
Anywhere, anything.
It doesn't even mention locations.
It's just, this is some lore about devils and demons.
Colerry's been around for a while, though, and this is new, right?
I would, I feel like,
I mean,
Was there nothing?
How well did you know, Gauri?
I mean, not that well.
I mean, of everybody, the least to be.
You haven't heard the word,
Nurgalide.
What?
Does that do you?
That's what people call us.
As soon as he says that, it triggers something
in your brain and that kind of thought you had the other night,
clicks.
Like, that's what it was that was escaping.
Nergelard.
I have heard that word before.
Because that's what I'm talking about here.
Oh, dear.
Why can I remember it was so long ago?
Okay, so what was Mr. Frogman's diet?
Yeah, what did he feast on?
What did he eat?
I mean, he ate what was given to him.
I mean, like, and things like...
We did what we had.
It seemed like a lizard man, from what you knew and experienced.
You know, we thought it was fine, though.
There was nothing there will draw to him.
You never noticed him eating people before?
I feel like I would have taken note of it.
I don't necessarily know I would have commented on it, but I would have noted it.
And it was not noted.
Once again, I don't...
I have no idea if this is the creature that we're in pursuit of, but this talks about
it not eating food, but siphoning the life off of mortal creatures, but not to the point
of death or harming them.
They might not even notice that it's happening.
Oh no.
Did that happen to Toya?
That's what was happening to Toya, and maybe all of you.
It says, it says this thing has two types of feeding.
One is slow and unnoticeable maybe,
and one is quick with much pain and anguish.
Does it say anything about it hiding in water?
No.
Does it say anything about it liking the sound of song?
Which way is your house?
It does not.
Far to the east.
Is it related at least?
All to the periwinkles that you are talking about before.
I don't think there's a reason to.
It's not possible he's trying to head back to your house, is it?
I said out loud.
I think we saw both the fast and the slow feeding method.
Gowry was not a talker.
Does it say how to kill it?
Yeah, weaknesses, vulnerability.
Stabbing.
Well, most fiends are weak to like holy damage, right?
Make a religion check.
Can I also do that?
Every time someone, I'm just thinking about everything I hear.
Sure.
I'll let you guys go ahead.
They have a vulnerability to poppy seed muffin.
14?
14?
14?
I mean, you don't get the idea that most devils of demons have a vulnerability to radiance
some might, some don't, but you run able to think a beat on this.
And the book you have is informative from an encyclopedia standpoint.
It's just sort of a storytelling and an informative thing,
but it's not a catalog about all the aspects and details of each creature.
It's a kid's encyclopedia Britannica,
and then scanning through just saw one thing that popped out.
You're like, wait.
Can I ask with my intelligence score of 18
and the key mind feat that I have?
Could we say that Caleb is a speed reader?
A comparison to Sun, maybe.
Yeah.
You're not Johnny.
Five-style. I know Kung Fu, but I don't believeably, believably, not magic. I don't, you can
read pretty quickly, I'd say. Spend a lot of time by yourself reading.
Good times. In the bathroom. Clusters have seen all over.
Really hoping you were. You know, it was still funny when it was just implied, but you can
paint it across the wall. Always funny. Always.
Zero red on it.
We're talking about masturbation.
Jake it off.
Would you say that Caleb is a speed beater?
Oh.
Oh.
Really?
Really.
From the window to the wall.
Oh.
I want to.
All righty.
So, as you guys are having this discussion, the two
Two guards that had come in earlier come through the main door earlier than three hours
you had anticipated with another guard in tow. As they rush in, they glance over the room
and see you and make a B-line to your table in a very kind of huffed bit of energy. Say, you are
absolved of meeting this afternoon. We'll pick this up tomorrow.
Wait, wait, wait, wait. What's going on?
There have been a series of murders.
within the Crown's Guard that we are investigating as well.
This will be part of the investigation tomorrow.
You are not to leave this in.
But we could help. Obviously, we had nothing to do with it
if people are hurt outside and we did kill the whole time.
How are we absolved, but yet we still have to be locked in this in?
You're absolved of it today.
We're still going to come by tomorrow and have you questioned.
We've arrested Orna, and we have members of the carnival that have fled
that we're currently seeking at the moment.
at the moment. You should pick better words next time that are slightly more clear.
Or return tomorrow, and they'll even frustrated huff.
Well, our dude just got freed up.
But they said don't leave.
You're so stuck in this house.
You can read that other book at the very least.
I could. I could also, so here's the thing about my cat is a cat, definitely a cat,
Definitely a cat, but it's also kind of a fay creature, and if I have an hour, he doesn't have to be a cat. He can temporarily be a bird.
How much did you say it costs? Well, I have a lot of charcoal now, and you said you have incense on you?
I go into my bag, and I've got some old, weird, I've got like a weird little...
You've got about eight silver's worth of incense, and that's a lot.
Yeah, and it's in a very strange, ornate bag that's just covered in strange, in strange,
gems and weird filletree. Does Molly always smell of pachoo?
Oh, Samilwood?
Yeah.
Like, it's Nagchampa. It's just Nag Champa all over.
It's masking the faint scent of horse dump.
Yeah.
What else do you need?
Let it all out. Go for it. Don't hold back.
Have you always done to do this with your cat?
Is that a grateful dead bear on the side of your incense?
Yes.
I prefer him.
I prefer him as a cat, to be honest, but you know, in a pinch.
Anything else besides the bird? Any kind of creature?
Well, not any kind of creature, but I've made him an octopus once. There was this one time
when Nott was very high up in a burning building and we had no way to get him down and...
I jumped onto the octopus and it served as some sort of a landing pad. It killed the octopus, but I lived.
So you can...
You know, octopuses are very smart.
I think it's off to par.
I didn't say I was very smart.
Enough about the pastries already.
It can be killed is an important thing to know.
I only mean if it's important to you in a moment of danger, I would try to save it.
But if that's not important.
No, I mean, you know, it can be pricey to keep bringing him back and all that, but he's, no, you can't kill him.
Fair enough, that's very impressive.
I've tried.
So you were saying...
She's eating him twice.
I was very hungry.
Was it Philly?
Yeah.
Did I need about an hour of time?
I would just head upstairs.
Empty calories.
I could do it.
May I would head upstairs and I would borrow.
Do you have a pot I could borrow?
Your order is currently in the process of sitting down and checking something underneath the bar.
I'm sorry, what was that?
I was hoping you had an iron pot I could borrow for, never mind, I'll use the piss pot.
I'll borrow those.
Yes, yes, of course.
We're at that point.
To jury rig a fine point.
It's 10 gold.
No, you're going to need to go out and buy some.
That's why I did it before.
Buy some, what, incense?
Yeah, we need, okay, so this is, you know, this is a joke.
I need to actually go to the incense store.
Get like 10 gold watch incense?
Charcoal and incense, yeah.
For this plan to work.
There is the remedy store that you've seen before,
and that would be the place to have any sort of incense and herbal type.
I've been to one of these places.
It's called natural remedies, herbs and medicinal things.
It's up the street a bit.
it a bit. And do you have ten gold? I have ten gold. You're going through gold very
quickly. Or I could just sneak in and grab it for you. I could help you. That sounds fun.
What? We're still kind of in trouble with the more. I don't want to push that.
Let's save our strength. If we have the gold, that's the safest path. I'm in, I'm in for a penny.
I'm going to throw a gold in there as well. All right. All right, so you have ten gold between
nine from Ford and one from Molly.
I'm in the game.
Okay, I'll put one in, then you have only eight.
Okay, so eight off.
All right, so you have the gold?
We'll save for the purposes of expediency.
It's easy enough to go and purchase the necessary incense, and it's quite a bit.
For the purposes of this ritual, what you've done before, it's quite a cluster you have to assemble for this.
The chocks amassed, the other materials you need for it.
Just like Jester, open a purse.
It's a...
I don't want to know.
That's a...
That's a...
Brain white, brain, brain white.
So, you can...
Yeah, I'm going to go up to my room, and it takes me an hour to do this, hour and ten minutes, to be exact.
But I put the...
The ten minutes isn't cutting up.
Yeah.
Whoa!
Who's that?
Is that maybe the longest face palm?
I don't know, you guys made me face palm pretty long before.
So I go upstairs to cast Find Familio.
Find familiar.
Right.
Oh, you've found him.
What form?
Sparrow.
Okay.
And with that, as you finish the concentration, you watch as the cat form shimmers and condenses into this tiny little cluster of what looks almost like cold before it sprouts wings and
lands in your shoulder.
Oh, I'm sorry, I know this is not your preferred form, but it's only temporary until I get 10 more gold.
So let's go down and get some breakfast.
All right. You guys, after waiting patiently and talking amongst yourselves, Caleb re-merges
with the tiny sparrow.
There is. He lands on Mully's horn.
Damn it. Right here?
On his horn, yes.
Go ahead.
Oh.
This is the lumpiest little bird I've ever seen.
He's adorable.
Is his name still fronkins? It's just a bird now?
Always fronkin, yeah.
Frumpkins!
There's a little feathery fronkin.
He flits over to jessess
to Jester's horn. Takes a dumb. Zippity do-dun.
I feel so special and blessed you guys.
You look like a princess.
But he stays there.
So, is this what we're doing?
I can't go anywhere. I'm going to be blind and deaf.
I have to stay still and safe where, and try not to hit me in the head with too many things.
And it'll take a while, but he will go off.
Well, if you'd like, you could stay at the end, or we could acquire that boat, and once
you're on board, we could send it out as a sort of a recon.
That's true as well.
That's true as well.
Yeah.
Do sparrow see in the dark?
They're daytime birds.
Oh, but that probably would be.
It is daytime now.
It would require us leaving.
Should do this quickly before the light goes away, right?
If we can send the sparrow out, we can carry him with us if he finds anything like
that's going on that direction.
I could have done a bat, but it's too late for that now.
A bet.
A bet.
We should take advantage at the daytime.
Oh, that's right.
Out the windows as we did before.
Let's let the sparrow see if we can find anything.
Then we know which direction we have to head into so there's not too much meandering about.
Yeah, can we just hunker down here while I'll use and have the sparrow?
Until there's a direction to go.
Perhaps we should go upstairs.
You can only see through from Kinsai's from to a hundred foot right.
I thought we talked about this.
You told me, and if you need to change it, change it, but that I can only control him telepathically up to him.
epithically up to 100, but could continue to see.
Let me double check.
I'm happy whatever your ruling is, but that's how we let it.
No, I have to recall exactly.
I could have confused.
Yeah.
But if not, wait, we gotta give the mobile now.
Either right, we'll let drone, Sparrow active.
That's what I base this whole plan.
Do we have to get in disguise again in order to leave?
We could try and go up the side of the windows.
It is daytime.
The wording was a little squirly.
The wording is a little squirley.
So yeah, you cannot communicate.
I can't get with it telepathically, but you could technically still see through its eyes, I suppose.
The way it's worded, it's different.
I could give it the message, I could give him the command up close to go, but then I can't, if anything happens, I can't, if I can't improvise with him, and he just does what the command is.
Right, so what's the command?
To fly north to the island and circle it a few times to see what we can see what we can see and come back.
Okay.
All right, and as you go up to the window and release Frumpkin.
Can we say we're doing this from one of our rooms?
Yeah.
Yeah, and we gather in Ford and Molly's room.
It's curious when Caleb is focusing,
the pupils go to a very, very faint kind of sky blue,
and you see flickering in them,
though you cannot make any imagery of it.
It's just the string movement within the pupil.
Yep, there's that bullshit again.
He can't communicate with us when he's like this.
No?
He talks.
He will talk to you, just out of the fucking blue.
Can he feel us?
touch him? Yeah. I poke him in the forehead. Oh. Oh, okay. Don't do that, please. I'm trying to concentrate.
Don't do that, please. Can he tell who was, who did it? No, he can't see you.
That's wonderful.
But you know, I will tell him later when he asks.
Well, okay, but he won't know now.
As you concentrate, the bird's eye view of Trost and Walt, Frumkin carries up high into the
air. And for the large lake as it is, you can see two smaller land masses in the center
of the lake. Technically not north from where you are now since you're back in the city. It's
more of a somewhat northeastern direction. And they're both relatively small. One's maybe
a few hundred feet across. Another one is maybe 50 feet across. It's a smaller mass.
Watching is it coasts downward and does it pass over the larger one? Make a perception check
for Fumkin?
There is a six plus probably very little or nothing, so you can guesstimate and I'll look up Sparrow.
Looking at the, there is a faint tree line on this island. The island has a few small trees,
which is mainly what you had seen during the night when you looked out over the water Beauregard.
The landmass was actually the very top of this tree line. It's a small grove that is clustered
there on the center of this island.
unable to make any other details other than the tops of these trees. There's a few spots in between where you could see overgrown grass and general ground rock.
This is the bigger. The bigger one, yeah. I think we have some check for the smaller one.
Worse. Five. The other one has maybe five or six trees on it, but most of them appear to either died or just be standing alone in this small mass. That one looks pretty barren.
Even though it was bad a look that was,
it doesn't look like there's anything visible
on that landmass.
And does it look bolder than the other?
It does.
Okay.
The larger one has much more of a cluster, a grove.
And last question, how would...
I can probably tell how far apart these two islands are, yeah?
Yeah, there are roughly, I would say,
600 feet apart from each other.
600?
Okay.
Okay.
Okay.
Okay.
We're just all sitting around in this room watching him watch TV, essentially.
Yes, basically.
All this is going on, can I whip out my little chemistry kit and just start finally putting together some chemical stuff?
Sure, what would you like to make?
Acid.
Whoa!
Okay.
It requires half a day to make that.
I'll start it then.
Okay.
It's an hour, hour of work.
Okay.
And while he's doing that, I'm gonna take my staff, she's doing that, I'm gonna take my staff, and kind of repair,
crack a little bit.
Okay, that's easier.
I'm going to braid Caleb's hair.
Okay.
Braid.
I feel that.
I know.
And it feels good.
We're talking just one braid, French braid.
Like a few little braids, you know.
because his hair's not super long.
Maybe like one here, one here, and like one down here.
Sure.
You can't make me of ax again.
It won't work.
Make an intelligence check, adding the proficiency modifier.
One.
You kill us all.
Plano, we've got Plato.
So, so.
Oh, God.
One of the night.
For the supplies that you've spent,
you've used your one set of acid supplies you had on you.
So you have to buy more to make it again.
again. And as you begin to make it, it becomes caustic and begins to melt through part
of your glove. And you immediately freak out, and as you do drop it, it hits the wood, splatters
a bit and...
Oh, no.
It's to melt through the wood.
Oh, no.
Sorry, sorry, I didn't mean to. I was just...
Now we can spy on the people below us.
But it didn't go through the entire floor, I don't think.
No, no. Well, we're not going to have a deposit back.
We'll move the nightstand over a little to cover it up.
Yeah, yeah, let go wrong or something.
Is it slowly eating through the wood?
It is still slowly eating through the wood.
I just pour some water on me.
Oh, no.
That makes it worse.
Yes.
Oh, oh, no.
Eventually, Frumkin begins to return, having done Frumkin's full watch, a better part of an
And when I see that he's like halfway back, I come out of it.
You come out of it. The first thing you see is all of them gathered around this hole in the wood.
Oh, God. What are you doing? What are you doing?
I'm sorry, I'm sorry, Kate. I plant my hands on the wood, on the sides of the wood, and start transmuting it to iron.
Iron.
Okay. That's not noticeable.
All right. So, as you concentrate, the area and the wood around where that hole is all of a sudden begins to turn dark
and more solid. And while the texture remains of wood, suddenly it has the appearance,
the appearance of like a dull reddish brown metal.
Thank you, thank you. We'll just mop it up with some towels and whatnot while it's still iron.
Hopefully it will dry. That is a hell of a towel in you have.
That's pretty fancy.
Is that what you did with the coin? Is this the coin trick?
Oh, no, the coin was magic. It was a magic pot that we sold you.
Oh man, I've been concentrating.
on skinky doodles all day.
That is your power word.
Mom.
All right.
Sorry.
It's fine.
Sorry.
Sorry.
But it brought us closer together.
Would you like back the two copper pieces you gave me for the pot?
No, you keep it.
I'm a very generous person.
Can we ask what you saw?
We asked what you saw.
Oh, of course, sorry.
Acid would.
Yeah, there are two islands out there.
There's a bigger one.
They're not close, a smaller one.
One is boldish, a couple of trees,
but I couldn't see too well on either of them.
The bigger one is dense with trees.
And I didn't see them.
Did you have it fly down closer
so you could see better?
I thought that he would be able to see from the air,
and I thought that would be safer,
so no.
I'm sorry.
It was a busy water.
There's lots of ships out.
You would have, I would have seen that.
Yes.
There are some fishing vessels out there, and there are a number that are still at the docks.
It's not like a lulled for any reason.
No.
It's not complete wheat.
Yeah.
Well, I...
I guess we should go to the Big Island?
I think that the chances of finding it, the Big Island are greater, yes.
Fair enough.
Out the window, shall we?
What time of day is it? By now it's like 3.30 in the afternoon, 4 o'clock.
Wait till like dusky time.
It's kind of what I'm thinking. Wait till the sun starts to go down?
Yeah. Yeah.
Because it's got to be soon at this point.
Actually, probably closer to five at the time that you spent with Rumkin, so it's starting to get closer to desk.
Okay. All right.
Does anybody else want grades in the amount of time we have to wait?
Ooh, yeah. Will you give me just kind of like one going back this way?
Of course.
Thanks, man.
Thanks.
Is anyone else going to be heading out the front door besides Caleb, not myself?
I don't want to waste a spell this time.
I think that's smart.
I'll keep with you.
How far away roughly was the edge of the lake and the islands from where we are right now?
From where you are right now?
I'd say a mile and a half.
Okay.
Okay, so while everyone is preparing a mile and a half, I'm saying.
Okay.
I take out my spool of silver thread,
and I go first to a justice room,
and I stretch the thread across,
and the little flashes across,
and the thread disappears.
And I do the same, takes about 10 minutes each time.
I do the same on Ford's doorway, stretch across.
So if anyone goes into these doors besides you,
I will know, but not when we're on that island,
only on the way there.
Okay.
Lasts about a mile.
That's awesome.
Great, yeah.
Also while we're getting ready.
Molly, I don't know if you unintentionally dodged the question last time or if you just didn't
hear me, but you never exactly told us how the circus creates and writes their performance
acts.
I forgot about that.
It's...
Oh, so you did hear me though.
We were in the middle of things.
Just clarifying.
Usually Gustav, if somebody's got an act, they show it off.
Gustav figures out how it's gonna work into the narrative, puts it all together.
So you bring your own narrative?
We bring, we bring, you bring a bit, and then the bit is shaped and formed by the director of the show.
Whether or not if you do a thing with fire, you can do some juggling, and then they figure
out how that's going to work into everything and where it sits and where it's kind of costuming.
The whole thing is just, I mean, it's all, it's all, it's all,
an act, mostly. Mostly an act. Did Toya and Cali come together with their act?
They came separate. They came separate.
What is the... Oh, you're thinking of Kari and, yeah, Toya and Kari, they were an act before,
like they were an act for as long as I can remember, right? They were... As long as you remember, yeah.
Yeah, I've never not known them as an act.
I thought when we talked to them, they said that Toya came after Kairi, they said that they
joined the circus at separate times.
That's what they told you.
When we were investigating, we were.
We gave them a hard, you know, what was it?
Bad cop.
Yeah, good cop.
I was the good cop.
I was the bad cop.
Yeah, and we got hard information from them.
You're not leaving here without telling us the truth.
Yeah, and I was like, don't worry, she won't hurt you.
I'll be really good.
I'm crazy, I'll hurt you.
They were to do everything, and they were like,
We're a fiend, and she was like, I'm a little girl!
Yeah, it was crazy.
That was how it went.
She confessed to being a little girl.
Yeah.
I'm sure.
Do you have any empty positions at the circus for these two?
I'm feeling like maybe that might be a thing.
And Teele, if you said it's mostly an act, what's the not mostly part?
Well, I mean, everyone's got some weird.
We're weird people.
People, we're... people come in and you're...
come in and you're a bit strange you've got something you can do?
Are they all swashbuckling swordsmen like you?
No.
Can they all tell fortunes like you?
No. Do they cut themselves like you?
Oh, well that's a complicated conversation, but no.
So, you guys are super easy to lie to, no offense or anything.
So they lied to them, which means...
No, they didn't lie to us.
We've meted out the truth.
They told us the truth.
We cracked the case wide open.
Yeah.
She is a little girl, to be fair.
Not.
The Toya.
Unless, and here's my new theory,
the big frog man,
you said that he can leach the life force from people?
If that's what it is.
I think it's what it is.
What if Toya is a fully grown adult woman,
but he's been slowly leaching so much life from her
that she's a small husk?
Toya's not a fully grown adult woman.
She's a tiny, full-grown person.
She's a dwarf.
And that's why she...
Oh, she's just a dwarf?
Is she a full-go-gown?
Okay, that makes more sense, actually.
What do you say that way?
For God's sakes, people.
It just seemed like she was shrunken down from magic.
And remember her wish, was like a really hoarse.
Perhaps this girl, Toya, is his baby's bottle, and then once in a while he wants an extra snack.
I've never seen him...
But I think you're right, but I don't know how he's managed to do.
to go this long, and why now and why in front of all those people?
What if he's like one of those creatures that lives on the bottom of the sea,
and she's not actually even a person, she's just like this light thing that dangles and friends.
One of his tentacles! One of his tentacles!
He has tentacles now.
Not just tentacles. Dwarf tentacles.
Fucking anime actors.
Ha ha ha ha ha ha ha.
Let's go.
I think we know all we need to.
I think he is a fiend. I think he is feeding off of her.
The rest of it I'm not sure.
I mean.
You never noticed Toya acting weird. You were never like, oh, this is a strange.
We're all a bit weird and you don't ask a ton of questions.
Yeah, but there's a difference between quirky weird and I think this person's life force is being siphant away from them weird.
There is, and it's a difference between being in a carnival and not being in a carnival.
Then why were you with the carnival?
Because I'm weird!
That tracks.
That bully tracks.
I mean, it's putting together.
He was never that talkative.
He was never, I don't know.
I don't like it.
What are we doing?
Let's go find a damn tone.
Can I use masculine faces to change into that older gray-haid farmer?
Sure, easily enough.
This one is close to setting.
I think I've got another 30 minutes or so before it sets.
Let's go.
All right.
On the way out.
Bless you.
Because in the entire.
On the way out, I'm just going to grab some booze from the bar to fill up my platinum flask.
Or to fill it up a little.
Okay.
We'll say for that, that'll run you about.
Let's see.
The war is over and both sides lost.
Kingdoms were reduced to cinders and armies scattered like bones in the dust.
Now the survivors claw to what's left.
of a broken world praying.
The darkness chooses someone else tonight,
but in the shadow dark,
the darkness always wins.
This is old school adventuring
at its most cruel.
Your torch ticks down in real time,
and when that flame dies,
something else rises to finish the job.
This is a brutal rules-light nightmare
with a story that emerges organically
based on the decisions that the characters make.
This is what it felt like to play RPGs in the 80s,
and man, it is so good.
to be back. Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at
8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
See what everybody's talking about and join us in the dark. You know that feeling when you hear
one interesting thing and suddenly you want to know more. Well, that's the idea behind my
podcast, something you should know. Every episode starts with a question you've probably
never thought to ask, like why people do or don't like you, why certain habits stick,
or what everyday advice is actually wrong. I'm Mike Carruthers, and I talk with scientists,
authors, and experts, and I keep it practical, surprising, and fun to listen to. If you've got a
curious brain, come try one episode of something you should know on the podcast app you're listening
to right now. Fine liquor, about two silver pieces. Great. I'll mark it down.
flask too. Using D&D beyond.
Mark that bar, Talley.
All right.
Licker refilled. You go towards the window, you all gather and glance out,
and in the alley below the inn at the edge of the alley is a station crownscard that hasn't there before.
Immediately get the sense that the sudden murder of two crowns guard being discovered
in the vicinity they may have beefed up security a little bit.
Oh, shit.
Only one of them, and is guarding kind of the alley's exit onto the main street, and they're
kind of looking away at the moment, out under the road, but occasionally glance over their
shoulder into the alley, but there appears to be a little more of a security setup.
Maybe you should go out the front and talk to him and distract him so we can sneak out the window.
I can do that. Sure. Sure. So I'll, uh, do you want to come along on this little ice crate?
Yes, I'm a good talker when I have to be.
As am I.
Not for this.
I'll keep lookout.
I am not the right kind of talker for this.
So I'll head out the front.
Okay, you exit without issue.
Can I locate the crowds guard?
Easy enough, and as you exit the tavern you can see where once there were two guards sitting in the front,
there's now three, and there are two guards stationed across the street that are keeping a watch.
It looks like everyone's kind of on high alert since they've had some of their own Crown's Guard killed.
But yeah, you make your way around the corner, through the T intersection to the other road
that kind of meets with the main street that crosses in front of the nestled nook, and
you see the guard stationed at the outside who is currently kind of leaning up against the wall,
arms crossed, just looking back and forth.
Can I run up to him say, You please, over here, I've seen one of those creatures
staring into them and it's horrible, please, come quickly.
The minute he's distracted and stuck.
Make a deception check.
Oh yes, here it is.
Come on, Kariz.
Fitting.
15?
15.
He goes, wait, which way?
Please, point and show me.
This way, quickly, please.
He goes, and grabs his blade and draws it out and kind of gives a chunk after.
The rest of you guys, make your way down quickly outside into the alleyway.
Make a stealth check.
I'm so scared of rolling right now.
I know.
Why does every roll have to be?
Oh, thank God.
Why?
Oh, no.
Oh, we're fine.
We went out of the silver.
Yeah, you're fine.
No, it's the one.
Nordic 7.
No, no.
18.
21.
We want to have front.
All right.
You guys with.
I don't know.
You know, if it's binary, one means
bah.
Yeah.
All right.
Well, between the three of you making the check,
that's still a majority success.
Oh.
Oh, wow.
The DM is kind.
Do you pop your ankle when you land.
Oh, she popped your ankle.
Don't bite it after he just was kind to us.
You're right.
I was being kind.
You sprain your ankle a little bit as you land and kind of like,
and kind of hop behind, but the three of you make your way past the alley without issue.
Does she have disadvantage on all checks for the next two days?
No.
She's crying.
This is why we don't have a T.
That's how I would have ruled.
This ankle is affecting my wisdom.
It's already checking my family's history.
Dangers and Dragons is about punishment.
All right, so the three of you dart on the outside
and make your way down the alley behind
what looks to be a cluster of empty rain barrels
that are set up to catch during storms,
and you appear to have managed to just avoid the sight
of the guarding crowns guarding the outside of the inn.
Caleb Knott, what are you guys doing?
Sort of scouting the way nonchalantly, I would imagine.
Are you going, okay.
Okay, well, you're...
Oh, I'm real, I'm with you!
So they darted off into the alley, where are you guys doing?
We can just make our way to the outskirts of town.
I said that I would be on lookout duty, so I'm just peering.
Wait, they went to the alley to go?
While he was distracting him, you saw the guard leave and with the forward.
Yeah, well, go away, right?
Or you're gonna get it out of the door.
No, we can stay in the open.
I send Frumkin up into the air over.
air over the party, 100 feet in the air.
All right.
So we're just going out in the open to the water.
We can also follow the bird.
We'll do that.
Yeah, I was going to say,
you guys leave the way and you guys give us a little signal
if you guys see a card.
You are there.
You are there.
I thought, fuck.
You haven't caught up yet.
There's still out in the open.
I miss the earrings.
I know.
Oh, I do a little take your hand.
And I'm watching them from above.
Okay.
So with that you-
I'm guiding him along the other.
along the two of you make you way towards the dock slowly.
I'm totally acting like I see everything.
Right, I see everything.
I have my coat up.
Yeah, I have no arm.
You should just look at Bernie's working.
You guide for two and a half blocks and the guard's still like, where is it?
I kind of look over my shoulder and keep kind of running and they go,
What are you what?
Who are you?
Who are you?
Why are you following me?
me. You called me to, you said there was one of them. Have I done something again? Have you
see my son? What's your name? You're a strong looking. Sheaths the blade.
Oh, dear. Son of him. Do you have any coin?
Like walks up and then slaps you across the top of the head and just goes, don't go
wasting our time. No respect for the elderly apparently.
I just find out of my walk away.
Spits in the ground towards you and turns around and heads back to his post.
Yes.
That's good.
All right.
Make my way towards the docks.
Okay.
You all manage to slowly make your way towards the outskirts of the Eustle lockdown to where the majority of the docks are set up on the lake itself.
You can see a lot of the boats since the lights are going on.
Most of the boats have now come back in and they're bringing their halls out.
Some of them have, you know, small nets.
and baskets filled with fish they've caught while they're out there, small crustaceans.
Most of them are in the process of just offloading and locking up and tying up their boats.
What are you guys doing?
I think perhaps the best thing to do is to rent a boat, not steal a boat, cause alarm here.
You should talk to people.
Actually, I think we may be able to avoid any kind of trading of currency.
Yeah.
What's your idea?
Let me see if I can find a boat that would accommodate all of us and see if we might find some amicable people.
As a sailor, I'm going to go with flight.
Apparently I'm able to acquire free passage on ships.
What?
You all are shipings.
Wow.
What?
You walk up.
There is one.
You have to talk to talk and maybe trade something.
One of the larger fishing vessels that can carry a group of your size as well as a couple of others has already been pulled in and most everyone's been loaded off.
You can see there's one gentleman in kind of his mid-40s, a little bit of a little bit of
You know, five o'clock shadow on his chin.
Looks at a small scar across the bottom of it.
He has like a heavy knitted cap that's kind of folded back
onto the top of his shoulders and a long coat.
And as he's standing there, he looks over you
and watches you approach and kind of taking the rope
and tying it around the edge.
Hello there?
I was hoping that perhaps I could trouble you.
We're trying to make our way out into the lake.
Some of my companions and I,
For a small day trip, we've never quite been out on the lake.
Not this one.
Is there a chance we could trade some work
on your day's journey for some travel?
Well, I mean, if you're looking for just someone
to take you around the lake, I could do that
for a bit of coin, sure.
I'm sorry, we're a bit light on coin.
Is there anything that perhaps we could help you with
around here in trade?
Kind of glances at your hands as you're talking.
Like a hard worker?
Indeed, many years of my life.
Where are you from?
Fort DeMalley.
So you're a... been a ship hand before.
I could see the cracks in the fingers.
I never go away.
Looks at a sound head.
So you're just looking for a joy ride.
Yes, and it would help me
look a bit more impressive in the eyes of my younger comrades.
Tell you what? I take you around. You get a bottle to take more out there, call even.
Much obliged.
All right. He goes and starts getting the boat ready to go back out on the lake.
I'll walk back. It fucking worked.
That was pretty cool, Grabs.
Thanks. Thanks. Thanks. We should go.
Mm-hmm.
All right, so he's getting ready. The trade was to bring a bottle.
A bottle.
You don't happen to carry any fine fire whiskey on you, do you?
Nope.
Right.
We're looking for alcohol.
If I gave you some money, could you go pick us up a nice bottle of some stuff?
Yes.
I don't trust you.
If I gave you some money, could you, okay.
Yes, you can trust me.
I don't trust you, Beau.
Yeah.
I'm gonna give you three gold.
That's too much, but so I get to keep the change.
No.
Damn it. I'll be right back.
I go get two bottles.
Two bottles.
One for him and a...
Well, a bottle of fine wine runs you about 10 gold pieces.
Whoa!
A bottle of basic wine?
Basic.
Get you about a gold.
Some box wine shit.
Fetzer.
This is some two buck chuck style wine.
Yeah, you can't come back with 10 gold wine if I said I was broke.
Uh-huh, exactly.
Two gold gold.
Yeah.
That's true.
But yeah, you manage, you spend the gold and you get a box,
and you get a bottle of cheap wine, make a way back to the boat.
You can I pull forward the side while she's off doing that?
Yeah.
Ford.
Yeah.
That voice you are doing, it almost sounded like you actually did in Port-a-Molly.
Right, yeah.
Yeah.
Yeah, yeah.
I mean, I like that voice.
I like this voice too, though.
Oh, well, I'm glad.
I'm kind of partial to it to myself.
Yeah.
I like it.
Thanks.
You can keep doing it.
All right, as you return with the bottle, you all get onto the boat, the older gentleman,
as you all get on, and introduces himself.
I'm Noah. This is my vessel.
I'll take you where I need to go. Now, if I can ask where you're headed.
Want you just do a pass on the lake and back, or?
Hey, look, where are we headed?
Oh, um...
Wait, are you still in the bird mode?
No, no.
Okay.
We hear that there's beautiful islands out in the middle of the Eustalak.
As he pulls the rest of the rope in as you guys are on board, he kind of stops.
Beautiful.
Much an island to the eyes of someone like him would appear.
I've never seen a lake before this one, so first island, it's very big moment.
He goes and gets his paddle out and begins making it as Mars.
Well, there's only two islands.
out there. One's a piece of shite and the other is Crooked Stone.
What's Crookin Stone?
Crookestone used to be where an old witch lived about a hundred years ago.
No one goes over to Crooked Stone.
Well, no one goes to Crookinstone.
That is our siren's call. Did you say piece of shite? What's the name of the other one?
Well, it doesn't really have a name. It's too small.
Which one? Oh, so the big one is Crooked Stone.
Yeah.
Where are you going? I mean, that sounds like.
like fun, right?
Yeah, you guys aren't actually afraid some-
He puts the oar down.
You monster!
You ruined.
There be a tomato judge.
It's a crooked stone then.
He picks up his oar and begins paddling.
Tell me more about this witch.
I don't know.
Probably died many years ago, no one goes around,
say it's cursed land.
You see it for yourself soon enough.
Did you ever work on me?
her nose?
Brother.
Yeah.
Don't really deal with witch folk.
Did she wear a hat?
Like a pointy one?
I know how it expected such a one.
Right?
Takes another swig as you guys mean to make your way towards the center of the Ustalk.
Can I put an arm around bow and have her come to the front of the boat so we can check out the waters as we're going just for anything that might be?
Sure.
Both of you make a perception check.
I'm going to keep my eyes peeled as well.
I'm going to throw witches in my sketchbook.
God fucking shit!
Motherfucker!
I actually tagged along with them.
Okay.
So went well.
I'm drinking tons of whiskey because I'm super scared to be on the water.
Eight.
Okay.
30.
20.
For a future note, if everyone's going to make perception check,
we may have a few folks, you know,
helmet and other people eating their role with advantage,
just so we don't have having like a barrage of perception.
They failed, I do it.
I do it. They failed I do it, you know, because that gets a little lame.
All right, so as you guys keep watch over the edge of the water, heading in as the sky darkens, heading towards Crooked Stone, the island in the center of the Hust of Luck.
Prepare yourselves, whatever you'll find there. And we're going to go to break.
Oh! Crooked Stone, here we go!
It's time. We're going to take a quick 10-minute break.
Roughly. We're trying to 10 minutes, so we get a little bathroom break. We'll back here shortly. Make sure to stick around for the video.
at the break in which we have our Wormwood contest to win some awesome wormwood stuff.
So keep an eye. We'll be back here in a little bit. See you soon.
And welcome back. Sam.
Wow.
Okay. Hillenaries and then there's left.
Yeah. Oh, I'm going to get you guys back one of these days real hard.
You already do every time.
No, I've never broke it.
That was a nuke. So welcome back.
I was really expecting more.
All right, so our winner of the grandiose collection of Wormwood Elements is
Kohler Art, K-O-E-H-L-E-R-R.
Congratulations, you're the winner.
Come on the right.
We'll contact you and get your information, but that's pretty nice win on your part.
We'll have next week another giveaway, so look forward to that.
I joked up as I wooed.
You spooed?
I didn't even fake that.
I don't even think that. I don't even know how you did that.
All right.
So, the sun has set as you guys approach the outer banks.
Oh no, no, oh no, down.
Of the crooked stone island in the center of the Eustalak.
You can see the grove, a clustered central conglomerate of trees that all create this kind of mound of brush.
Now that you're up close against it, you can see the
bit of moonlight that's starting to come over the horizon dancing across the upper part of the canopy.
The trees at most are about 15 to 10 feet tall. They're not incredibly huge. Some even maybe
hovering around the 5 to 10 foot range on the outskirts.
How tall was the lizard man? He was about maybe eight foot tall hunched forward.
Okay.
That's big.
As you approach the bank, you can see already there's a lot of heavy rocks.
This is not a soft, muddy embankment like the outskirts of the lake.
This actually has a lot of jagged rock, and you watch as your ship-finding friend is carefully making his way through
and as close as he can before he comes to a stop and pushes off of rock with Orrin.
It says, all right, I think this is as close as I can get.
What are you doing here, if I might ask?
We are gonna have a picnic on the island.
Beach party. Nighttime beach party.
Make a deception check.
Nighttime beach party.
We're carrying nothing.
Wait, what is it? A deception?
Yes.
14. He goes, sorry I asked.
You know the night time is the best time to go fraud gigging.
I'll tell you what.
That is true.
Kentucky.
Yeah.
Yeah.
I get the sense the less I know, the better off I am.
So go about your business.
I'll be waiting here.
Stupid.
Just, I mean.
I'm not getting involved in anything.
No, yeah.
If there's some illegal business here, I see something shifty, I'm back on the shore,
and you have to assume you way out.
Of course.
Would someone help me down, please?
Here, I'll help you, Grampus.
On either side.
All you need to know is this.
There's three dudes and three ladies.
You do the math.
Talk of the math.
He takes the bottle and takes a big, heavy swing,
and sits down in the boat.
We'll return.
All right.
As you guys step off the boat
into about ankle-deep water,
traversing the broken bits of
sharpened stone, making your way
to the actual island of Crooked Stone,
you begin to slowly approach the outside of the tree line.
What do you guys want to do?
Should I like cast good and evil detection again?
I can do it.
Before you do, let's just take a look around.
I'm going to take a look around to see if I can,
I'm going to try and see if I can find any footprints or anything.
Make an investigation.
Can I use my own or no?
Well, what are you doing?
Are you just looking around for details?
I'm specifically looking at it.
for uh...
signs of the arrival.
All right, make a survival check.
What was the name of the creature again?
A nergaly.
Heavens to megatrol.
That's awful. Wow.
Wait, that's...
And we're up under the light of the moon.
That's awful.
I can't even, I can't even, yeah, that's eight.
It's hard to tell because it's such a rocky shore,
there aren't a lot of signs of land of all.
Yeah.
Moonlight at this point?
Moon, moonlight and a little bit of a dissipating orange glow, orange-purple glow in the sky.
Oh, that's right.
We've got some humans.
Okay.
Yeah.
That's a Travis burp.
Oh, no.
He like blew it out.
I blew it that way.
Thanks?
Oh, wow.
You can taste it, can't you?
All right.
So what's the plan, guys?
So you didn't find anything?
I mean, we can just start heading in, but if you want to...
I can cast it, I just will lose a spell.
Hold on.
I send a pumpkin into the sky.
Okay.
And look down and see if now that I have him flying closer, so maybe I can see better or see something moving in this dim light before it goes.
Okay, perception check on pumpkin.
Yeah.
Roll really good.
With a disadvantage because of the lack of light.
Well, that's a big seven.
Okay.
We're lowly humans.
How did you deal with this?
It was awful.
I let all of you go first everywhere.
Yeah, the lack of detail.
Nothing really catches Trump's eye from above.
It's too dark.
Okay, can I do an investigation, or can I do,
can I look and see if I see any like big broken branches
or sign of something big moving through the forest?
Perception?
Yeah.
Not investigation?
Are you glancing about, are you going to go and like wade through the forest to look for things?
Is there a certain scene just glancing about?
No, yeah.
Um, I'd like to move up to the tree line and start seeing if I can, like, where the mud and stuff is and see if I can see any sign of something big moving through the forest.
Or for a witch's hut.
Or for a witch's hut.
Or for a witch's hut.
It's a big island.
That's the same damn fucking roll piece of shit.
Well, it's good, because the first roll should have stayed anyway.
That works out well.
Investigation?
Yeah.
Seven.
Seven.
It's hard to tell in the dark, unfortunately.
Your human eyes prevent to you from finding any details in the vicinity without a light source.
The faint bit of moonlight gives you the general structure of the island, but beyond that, even looking close, you have a hard time making out details.
How about we fan out and move in?
All right.
Okay.
Keep a line.
with an eye shot of each other.
Like looking for drowned kids?
I know.
I'm going to talk to do it through.
Because I can't see anything, I'm going to hand on your shoulder.
I'll move along behind you.
Okay. So you all, what is the order in which you guys are walking or fanning out?
The exact order that our minis are right there.
You know, it kind of works.
Put me next to bow.
Let's put the humans in the middle so that they can't be surprised.
Yeah.
Put forward on the outside.
I'll be on the other side.
Well, not the exact order.
Yeah, no.
Do we want to do like then a tri- like a V formation with Nott in the lead and the two humans
just behind?
Not well.
We're fine like this.
Well, Nott should be next to Caleb, because you can't see.
Yeah.
So not should be right next to Caleb.
Just don't spread out any.
I'll be next to them, Molly.
Too far to where we're not in shouting distance.
Okay.
Too far.
So we're in the.
I love all of the...
It's fine.
It's fine.
It's fine, it's fine.
It's fine.
It's not gonna die anywhere.
So.
Again.
You guys all carefully make your way into the tree line.
The smell here is definitely that of low tide.
You get that kind of unearthing of sediment
and the occasional whiff of dead fish.
Do we smell any brimstone?
No, not at the moment.
You guys push further in.
Are you being quiet about this?
Then I would like you all to make a self-check.
Nice.
Hey, there's my good bro.
19.
16.
17.
15.
16.
Whoa.
There's that magic we never had.
As you guys slowly become a cohesive unit.
A true adventuring party.
You begin to carefully make your way through.
Thankfully, most of the small tree cluster, the small glade, if you will, the floor of it is
and as you step, there's no heavy snapping of twigs or crumbling of leaves. Something
does catch the edge of your foot on the outskirts forward as you glance down and you
see what looks to be two crustacean shells, small crabs that seem to have been fished
out of the nearby lake and have been completely eaten. The inside has been cleared out.
Hold for a second. These shells have been devoured.
Oh. Did Toya...
I passed it down the line. The shells have been devoured.
The bells have been deflowered.
The tails are covered in flour.
Something about being the flowered.
Keep an eye on four.
Did Toya love crabs?
The whale?
The veil? Yeah.
What was put in front of her.
Well, it's put in front of us.
We're not picking people.
You guys continue about 30 or so feet into the tree line.
Before you start finding what looks to be a, I don't say a clearing,
but the trees aren't as closely placed together.
There is some semblance of an opening here and there.
What?
I didn't burp.
Yes, you did.
I did not burp!
You probably just breathed out hard.
I'm sorry, it was me.
That was you?
That was you?
No, I meant Caleb's stink.
Oh.
I have not burned.
Is there a no sign, like I'm trying to just keep an eye out for anything.
Unfortunately, you have a hard time to make any sign.
You guys make your way towards the center of this cluster of trees.
As we walk, Ford and I will keep a look out for any more crustacean, empty shells.
Okay.
Make perception check.
Well, one of you do, the other can aid if you want to, and then gives you advantage from the roll.
All right.
Help me.
So she gets rolled by.
I get advantage.
Yeah.
Thank God. Thank God you're helping me.
Just perception?
20 total.
Okay.
You don't see any more of crab shells, but you do glance a bit ahead.
And amongst the trees, you can see what looks to be stonework.
stones stacked in a wall that has toppled over and fallen, a small ruin, some sort of a structure,
once a single story structure that it seems to have fallen inward and been destroyed, partially
overgrown, and when a little bit of moonlight comes through, you can just make out the shape
of it. There's corners still standing, but other than that, it looks like it's been toppled
over and left to ruin.
That's not like a natural, is that a cave? Is that a, I think your eyes are better than mine?
Yeah, in my dark vision, can I kind of zero on on what she's looking at?
You can get a little closer, you can, yeah.
Yeah, scoot up a little bit.
You can see, yeah. It's definitely a ruined building.
It looks like it maybe was 30 feet on one side, maybe 15th in the other, and it's just destroyed.
I can see why they say a witch was here. It's pretty spooky in this light.
Even if we weren't here on business, I really want to see this.
But can we sneak around the hut?
Can we surround that?
There's no hut.
It's a ruin.
I'm sorry.
We're building a narrative here.
That Matt is not giving us.
Like the secret, you're just manifesting a witch fight here.
Where's the hut?
Witch fight.
All right, so.
Yeah, it's approach.
You guys approach and who's keeping visual point on this?
Who's got better eyes?
I have dark vision.
I have dark vision.
I have dark vision.
And I'm moving slow on purpose at the back of the group now, which means you were to.
Right.
All right.
So who's helming this?
I don't give one of you a perception or role to help me.
Go for it, Molly.
No, I...
No, we're pointing at you.
You're pointing at me.
I don't want perception.
You want both.
I mean, I can try it.
Technically, I should have a mode disadvantage because of a human eyes.
Oh.
Let it slide because you're looking for crustaceans in your room.
I'll do it.
You have a hard time seeing in the dark.
What's yours?
It's okay.
I'll do it.
Okay.
You're used to you being a human.
He basically saw it.
I know, it worked out fine for the narrative.
Yeah. I'll go for it.
And I don't get an advantage on this.
No, no, okay.
It's too dark to really see anything
even with you, dark vision.
It looks like a ruin.
It could very well be the sound as abandoning.
Does there look like when we get up close to it,
it looks like it's caved in on the top?
It looks like whatever a roof was, has fallen in,
and all there are some semblances of the wall still standing
and corners to the structure, but most of it is either
just crumbled in entirely.
Yeah, it's like a famine home in Ireland.
It's just, just.
So you can see the edges of the probably and broken.
Ford, give me a boost.
Yeah, sure.
Getting up on the roof.
Okay. You climb up onto what,
there is no roof to it per se,
like it's all falling in.
It's a full hut with a witch inside map.
You want me to put a witch in this?
You want me to put a witch in this?
There can be a witch, Sam.
There's a full two-story hut with a burning fire.
You just give me a question.
I got rules.
for this shit in the book.
I just hear a dice fall, and six witches come out.
Yeah, I go back to my first campaign.
Roll for a number of witches.
All right, so as you kind of vault up to the top edge
of one of the stronger walls,
you head up onto the siding, glance to the back,
right as a pair of red eyes,
right up at you, and this, I need you to roll in this.
Oh, yes!
I did not seek that ended up.
I found him.
Everybody or just her?
All of you.
All of us?
Oh!
Which dice?
I haven't rolled this dice yet.
Maybe it'll be kind.
There we go.
Look at this well-constructed math.
Oh.
Shit snacks.
Oh, look at the size of that.
Oh, look at your up in the air, bro.
She's so big.
All right, so, whereabouts are you guys currently?
I guess I get four-d-d-a-boot-up.
I would be the fur of this pack.
Yeah, I feel like me and-
Me and Molly were closer to it.
Ford's right there and giving you the boost up.
Do you and Molly were close to it?
Closer than Caleb, yeah, that's good.
Okay, do you guys go next to you're holding there,
and Molly you have moved up to probably here.
Around there? Yeah, I'm all right with that.
Yeah, sounds good.
Okay.
The trees are awesome.
Oh my God, oh my God, oh my God.
Get on, get on, get on.
All righty.
So.
Fucking music.
Let's go ahead.
Oh, shit, okay.
Oh no, they rolled really well.
There's toys there too.
Dwarf and Chalea?
Is it just a dwarf?
She's gonna pull that some shit.
Yeah, she don't trust that.
So, 25 to 20, anybody?
No.
We got higher than that last time.
20 to 15.
18.
16.
16.
Whoa, guys.
Okay, hold on.
So we have Molly at front at 18.
Bo.
Okay.
Who's next step to that?
Juster and Bo, right?
16.
Both?
16.
And I'm at 15.
Same.
You and Fronkin.
All right.
For the ease of this thing,
Bruce going to run with Frumkin on your initiative order because otherwise just another initiative we have to worry about.
So just keep him with me.
Yeah.
Okay.
All right, so we have Kila.
All right, 15 to 10.
Al-11.
All right, not.
What did you get forward?
Five.
Oh, no.
So dear.
Wait, you can't see because you're looking through the sparrow or because you're just a human?
Okay.
That's why we're holding.
So, top of the combat round, Molly, you hear this growl and you watch Bo begin to react and get the staff ready and you immediately know this is not good, but you're up first.
I'm going to pull out both my swords and I'm just going to drag them.
Both have swords.
Both have swords Irish.
Irish law.
I'm not doing my accent right now.
So I'm going to pull out both the swords, and I'm just going to drabting them on the back
of my neck, and before the blood even begins to pour, it just goes straight into ice along
the blades.
You can only apply one per round.
Action and bonus action.
Oh, you can't both right now?
Action and bonus action.
Technically it's a bonus action, you can't convert an action to a bonus action.
I can turn an action to a bonus action?
No.
All right, that's fair.
So yeah, so you could apply it once and then you still have your action.
Okay.
I'm going to, oh man.
So you take down your temporary hit points.
So down to 22.
I'm going to move around.
I'm just going to try and get a little cover right here.
So you move there?
I'm going to move there and I'm going to hold my attack for,
I'm going to hold my attack till there's something to hit.
Okay.
And I'm going to try and make a little, you know, wave it, yeah.
Okay.
Toyah.
Oh, rain.
It is now Kari's turn.
Oh, shit.
Right away, hookah.
All right, seeing you right there, the devil toad turns to little Toya to the side, who looks a bit dirtied.
And to glance, going to go, we're trying to take you away. Come, sing for us. Stop them.
And uh...
Lieutenant, go, uh, let me down, help me down. Help me down.
What?
What?
Alright, the Devil Toad is going to straight leap, which would pass through your
you can have a opportunity and land right there.
Oh, fuck.
We'll get the cinnamon of you.
Yeah.
So make your tack if you want it.
Oh, I can't really do anything. It's just a whack, right?
It's just a hit with your staff, yeah.
It's a great hit.
Okay, 21.
That hits, go to roll damage.
Yes.
Just with my staff.
Right?
Right.
Not great, five, seven points of damage.
Seven points of damage.
You smack in the way with this horrible wet thud to the back of its body, but it moves
through with immense speed, especially the density and the weight of this thing as it lands.
The ground shakes in the area, the vicinity.
And as it lands, it uses its action to summon devil.
All right.
Summon devil?
As it lands, it begins to mutter a language under its breath.
Anybody here speak infernal?
Yeah.
You hear an incantation that essentially amounts to a faint,
Come protect me, brothers.
Breathe its breath and you watch it.
There's three bursts of flame.
Three?
Three.
That's three imps.
Three!
Fucking imps.
In the vicinity.
Oh, jeez.
Oh, jeez.
Oh, you guys.
And here.
Oh, no.
Oh, geez.
Okay.
We're fucked. We're fucked.
This is so bad. This is so fucking bad.
That's his action. And Toya is up next.
Toya actually rolled initiative just under below.
She wants to be our friend.
Toya is going to, like looking around, looking scared, looking at you, kind of mentioning towards her.
Ah! Begins to just, or haunting voice begins to spread from her.
and I need all of you to make a wisdom saving throw, please.
15.
Also 15.
20.
17.
Oh.
Naturalism.
20.
Still 15.
9.
Okay.
That's some good saving throws, guys.
All right.
So all you kind of shake your head and back away, you, your eyes kind of move towards her,
and there's an enchantment that pulls your attention.
You have disadvantage on any attack or attack.
you make for the next turn. But she kind of scared, sees you and begins to walk back
this way and hide behind the wall, but continues to sing kind of giving this aura in the vicinity.
That ends Toya's turn. Bo. You're up as well as Jester.
Um.
I'm gonna invoke duplicity.
All right, so that's your action? Where are you placing your...
So she can appear anywhere?
I'd believe it's super fast. So getting used to these.
new new abilities.
Use your TND next to look at the information about that.
It appears anywhere than 30 feet of you.
Tight.
Okay, so yeah, she's gonna appear in the tree in front of me,
like right kind of next to Ford kind of is.
Wait, did you have two minis made for yourself?
No, Matt did the second one.
Isn't that cool?
No, we know where it is now.
And then at me, I'm going to run
Away.
I'm gonna run, can I run behind a tree and like, can you go around this one there and crouch?
I'm gonna crouch behind it.
Okay, that gives you some cover.
Okay.
That's your turn.
Bo, you're on.
Okay, I am going to vault off of the platform that I'm on.
I'm gonna go for Toya, and I'm gonna take my Bo staff.
I'm gonna try and take her where her throat is and
grapple her down to the ground.
Okay.
To basically throat crush.
Right, make an ecobatics check.
Larynx, good for you.
I'm so, this is, this isn't good.
I feel like Beau will have far less problems hurting children.
Yeah, I did.
No, okay, okay, okay.
15. 15? Okay, yeah.
So you make the landing roll and go towards you,
and you're gonna use your action to grapple.
Grapple her down.
Okay, go ahead and make an athletics check please.
Borgheim.
Put in a body bag, Johnny.
Oh, I was so close.
It's a 14. Yeah, it was 14. I know you can barely see that one.
Um, athletics you said?
19.
18.
18.
All right.
Athletics you say.
As you land, you manage to grapple to you,
and using the staff, you press her against the wall, and the scared dwarf girl's eyes are just open wide.
She's, the singing falters for a second, but she continues to still sing, and you see her eyes
looking around desperately for...
Do you have a bonus?
I mean, you have a bonus action, yes.
Can I crash in a little bit further and get her to stop singing?
I'm so proud of you.
Where's that wind by?
Just a little.
Technically, technically grapples an attack, so it's attack action, so yeah, you can.
That's right. Y'all thought Keyleth was fuck up.
Um...
Who?
What am I doing?
Just a straight.
Straight attack?
If you're just hitting with the, or pushing ahead with that, I'll say.
11.
11 does not hit, actually.
As you...
She's the strongest weak.
Really strong way.
Well, it's more of the fact like as you're pressing in, she's like adjusting her body and she's
reaching up, grabbing and trying to keep her voice emitting from her throat and you can't seem
to get a bead to press, but she looks genuinely really scared and freaking out at being put in this position.
I'm just going to say, I felt bad for you before, but now you should be scared.
I'm scared.
Okay.
All right, so that ends Bo's turn.
Caleb, you're up.
Question, is the human's visibility shit right now?
Yeah, there's no light in here.
So I can't see what I'm doing, right?
Most every, any role you've been making would be a disadvantage.
Okay, so I cast four globules of light go out of my hands and one of them hovers.
I can't have a lay for this.
Yay!
I forgot about that.
It's dog.
I should have put that on.
It's a row of four globules of light. One is hanging above where my miniature is now.
One is closer to froggy, one is path like a line over the building so that there's one also hanging over Beauregard.
Okay, so we'll save within this vicinity here.
Now the entire center of the island now glows, and you can see the ruins casting shadows off against the rocks in the vicinity from where each globe is placed.
You all have a pretty good view of the battlefield at the moment.
And with my remaining movement, I am hauling ass.
towards Ford and whichever gesture that is ahead of me.
You can get right behind Ford if you were.
Okay, that ends Caleb's turn.
Knott, you're up.
Okay, seeing where Caleb has run.
If I move, will that imp next to me get an attack?
Want me to find out.
Okay.
Well then I will turn to the imp next to me,
and I'll slash at it with my short sword.
Okay, go for it.
As its wings are...
Did you add something?
Two plus six.
It's like a hit.
Eight.
As you swing wide, it flaps its wings backward and the tiny demonic humanoid creature with its wings in the air goes...
All right, I will bonus action, disengage and run to Caleb.
Okay, with that you make the way.
Disengage, baby.
So crap.
So you're all now clustered up here behind the ruins.
So smart.
So smart.
They can't get us over here!
All right, so that finishes your turn, Kiel, or not for your up.
Over the top of the ruins, can I see the Hellish Toad?
You can, with the light that's burned up and it only goes on about maybe five or six feet there.
You have a good view of the creature.
Can I use, for my bonus action, my Hexblades curse?
That you can.
What?
Hexblades, curse.
A hellish, curse.
A bonus to my damage rolls in 19 or 20.
your crit, and when it dies, I'm like good.
So as you focus on it and condense your attention, you guys watch as the blade in Ford's
hand shimmers slightly, and you watch as what previously was a faint bit of just polished
metallic suddenly begins to grow something organic looking. A cluster of barnacles begin to
appear out of the hilt of the weapon and curl down about three or four
inches in the blade, and it begins to just drip water, sourseless, like it was freshly pulled
out of the ocean. At which point you watch as the shadows that have been drawn from the
nearby bits of stonework begin to tear into the body of the Devil Toad, who looks around
at the ground as there's now this kind of squirrely, swirling bit of black energy that's just
wrapping around and causing it to kind of look about, confused at its torso. So that's your bonus action.
I'm coming for you. I'll roll around to the right side so that I can see Toya.
All right. And I'll use Eldrish Blast at Toya being held down by
Okay.
Bo.
He has advantage, right, because she's pinned?
You're shooting Toya or you're shooting the toad?
I'm sorry, the toad.
That's it. Oh, sorry, sorry.
And that is a 19.
That's a, that's a crit. That is a, that is a CREIT, right?
Well, for the Hexplay, we'll have to double check this.
Oh, it is melee.
It's for your melee. I don't think it's for spells, unfortunately.
That's right.
That's right. Yeah, I'm standing right there. I'm using it plus six. So that's a 25.
Yeah, that hits. It's going to hold damage.
Every time he cast a spell, does it go do-d-d-dard-dur-dur-dur-d-d-d-d-.
Oh, this is funny.
13, 14, 15. 15.
Slick.
That's it.
From that blast?
Yeah.
Sick.
Because it's plus...
One D.A. plus four plus two for the hexblink.
The hex plate, is that also for me the weapon.
You get banned a bonus of damage rolls against the curse target.
Okay.
Okay.
Great, yeah.
So it's just, yeah, so that's great.
It's 15.
So with that, as you kind of snipe through the pommel of your blade,
the energy blasts strikes into the toad, and as you watch as it impacts,
the shadows seem to grab the bolts of energy and tear them back towards its torso,
causing additional damage as it kind of f...
Can I use the rest of my movement to...
Yeah, no, I'm good where I am.
Yep. Thank you.
Okay.
Your turn, top of the round, now the imps go.
Oh boy.
Oh, geez.
The imps are at the top of the round?
Yep.
Geez, the loose.
Times three, right?
20 foot.
Nope.
That's a mistake.
Two, three, three, three, three, three, three, or.
20 feet speed.
Oh, no, it's a 40-foot fly speed.
Oh, of course it is.
Open in your mouth, right there.
That was so useful.
So useful.
That works.
So useful.
So useful.
All right, cool.
Apologies.
So with that, all three are going to make a sting strike.
So that's one against you, Caleb.
No, but.
That's natural three plus five.
It's eight.
It almost got me, though.
Misses you against naught.
Jesus.
Nine.
It'll hit me.
No.
No.
And then Molly, the 17 plus five.
Molly always gets hit.
That, yeah, that hit me.
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Actually, is it close enough to me that I would have taken a swipe at it anyway?
You would have.
So take your strike.
I'll take my strike.
As it comes into range.
That's 13.
13 does it, just hits.
So that's 1d6 plus 1d4.
Get it.
That's 8 damage plus 1 cold damage, so it's 9 damage.
Nine points of damage.
As it swings down with its wings, you shark out with your scimitar and you carve through its body.
It looks horribly hurt.
Blood spatters across your arm and across your forearm from the creature, but it's
still survives and jams its stinger into you. You suffer from that. That is five
points of piercing damage, and you have to make a Constitution saving throw, please.
Five points of damage and a Constitution saving throw. Correct.
Alright. Sorry. Constitution saving throw. God damn it. Eleven is just what you need to
succeed. So you only suffer four points of poison damage. So I just took
Five, six, seven, eight, nine.
Nine points of damage, so.
Do you have something about poison?
That's nothing.
You're fine.
That's a lot.
All right.
150.
Yeah, totally.
It's not, it's not melee.
Correct.
Correct.
So I could roll an extra damage die.
And it would be even for that crit, the 19.
Oh, wait, okay.
It doesn't have to be that.
Okay, good enough.
I had it right there and I should have been right.
I'm clarifying it.
Yes, go ahead and another day.
Oh.
And it's a 1d10, not a 1D8.
I was talking out my ass.
Four.
So, ten.
You rolled a ten?
No, I rolled four.
Well, it's the initial die.
Thank you.
Just the four.
Okay.
We'll get a sorted.
Nice.
Okay, good to know.
Thank you.
All righty.
That brings us to the end of the imp's turn.
Molly, you're up.
I'm going to take another slash at one of the,
I'm going to use my bonus action, take a slash of that imp.
I can only use it as an action, right?
I can't take it.
No, no.
You action and you have to attack one hand and then is a bonus you can attack with the other.
So I'm going to attack with, I'm going to, okay, I'll burn my attack, hitting that bloody imp.
But you can attack with the one that's not enchanted if you want.
No, no, no, I'll hit with the enchanted one.
Okay.
It's because I'm really hurt now because I just like nine points of damage.
Go for it.
Yeah, 14 to you have 19 to hit.
That hits.
Go ahead and roll damage.
That's four, five, six, seven points of damage.
With a scream and a burst of a burst of
flame and sulfur's cloud, the imp flickers out of existence.
Okay, I'm going to pull back behind this tree trunk then and get a little covered to figure
out what to do next, because I'm really hurt.
You still have your bonus action.
Yeah.
I can't heal or anything.
My God, I can't do anything.
My God, I can't do anything.
Yeah, I'm going to.
You still attack with your bonus action if you wanted to.
Yeah, but I'm like, okay, then back away.
That's your turn.
Yeah.
All right, Molly's done.
All right, so, Calorie. Let's see here. Yeah. It's going to go ahead and standing leap.
Skagoo. Let's keep from there. 30 can land right there. Juggardaut.
Lands right next to you, Caleb. You actually get knocked almost off your feet and barely keep, hold yourself there.
The wizard in the box. Oh shit, I meant to, now in their mind's right.
As it lands, you kind of glance over your shoulder at it. It's a lot.
eyes burn ever bright, and you feel this kind of horrible, sickening sensation crawl across
your body. Make a wisdom saving throw.
Oh, God.
Uh, 20.
Uh, 20.
That's exceeding the saving throw.
So, uh, okay, you were.
It's wise.
It's like, loving for you.
He's so wise.
You are not stunned, as the siphon life deals four points of psychic damage to you.
Ooh.
Okay.
However, he gains four.
Plenty to spare.
Plenty to spare.
He gains four.
Yes. The life that it pulls from you bolsters himself, and it would have been a lot worse if you had failed, so that's good.
All right. That's going to end Kyle Ries' turn. Now going to Toyah, who's still singing, I need everybody to make a wisdom saving throw, please.
21. 19. 20. 20.
This is wisdom? Wisdom?
Yes.
You guys are rolling some crazy fucking saving throw. Just saved. Just saved.
Jesus. All right, well Toya keep singing. She's starting to cry now. You can see like tears
running her in her face. She'll not hard enough.
Pushing her into the wall.
No, no.
All right. So that ends Toya's turn. Bo and Jester, you're up.
Yep.
Bo Jester. You're up.
Bo Jest.
Am I with hitting range? Bo Jets. Me, me, me, am I, can I run away without getting hit?
You don't know.
Okay, I'm going to, oh, do you want to do something first?
Go for him.
Just going to be like, shh, shut up.
So go ahead.
Okay.
I'm going to, with my duplicity self, get upon the roof.
All right.
Doop, doop, doop.
Right there.
And she's going to guiding bolt straight in his face.
Okay, go ahead and roll for the attack.
Oh, wow.
Guiding bolt is a range spell attack, right?
Yes.
Oh, that balls!
No.
Seven.
Seven is not ahead.
Girl!
As you attempt to fire the bolt outward,
the devil creature kind of glances up and sees your secondary form,
and then ducks as it blasts into the ground right by your feet,
just arcing past and exploding across the dirt and bits of,
of whatever there's there.
The word escaped me in the moment.
Gore.
Yes.
No, I was going to say compost.
There you, compost is what I was looking for.
Skanky-duty.
Yes.
And I'm going to say, you're so stupid with you, and I'm going to try.
Straight back.
Yes.
Okay.
As you come out of the way, the toad's long arm reeks swipes out at you as a reaction.
That is going to be...
Oh my shadow.
What are you watching this?
Jester has some self-deprecation issues and a weird one?
It says, 16 to hit.
Ah!
This is hitting me, 17.
17?
What?
Do you, C-17?
I got a shield.
As you run and dart, you see the giant arm coming down towards you, and you pull the shield up,
and it almost causes you to trip from the sheer force of the impact, but the brunt of it is taken by the shield as it scrapes off, and you hear this horrible grinding of metal as its claws scoop across the outside of it.
That ends your turn, I believe?
Bo. Okay.
Okay, so I got the little girl pinned.
I'm going to go shush, shush, shush, shish, shish, shi.
I'm going to just take my arm and just...
Are you just trying to cover her mouth?
Yeah.
Okay, go ahead and make an additional athletics check.
I just want to jam my whole forearm in your mouth.
All right, make an athletics check.
Okay, okay, okay.
But it's your forte, so?
Ten.
She rolled a ten as well.
That is considered...
A roll-off! I get to roll again!
No, I believe for contestant.
I believe for contesting.
Yeah, because if it was like AC, it would be just enough.
Right. I'm looking at contesting grapple checks here all fast.
Learning trade.
Maybe.
I know.
I have five, ten dollar, ten dollar,
that's a same thing like you want to take me.
Oh.
That was sports other job.
That was a newer salesman.
Ten dollars.
Does we say, as part of the rules, I'll say,
for the hell of it, let's roll out one more time.
Who can you again?
It's a roll-off.
It's a roll-off.
Dance battle.
Get back in there, Rocky.
This one, don't fuck me, Blue.
Plus just my athletics, right?
Yes.
16, thank you.
Natural 18.
Oh.
This tiny little dwarf girl, her stout form, still manages to pull your arm back from her mouth, and the voice continues to bill outwards.
She's really a tentacle. She's part of him.
Do I have a bonus action?
Yeah, it was an attack, yeah.
It was a grapple attack, you do.
Can I try some muscles like that again, or do I just get like an attack?
I mean, what do you want to do?
Okay, if my arm doesn't work, I'm gonna...
Punch her in the face!
Knock her to fuck out.
That's kind of, yeah, I'm gonna just be like,
fuck, and I'm gonna elbow her right in the temple and try and knock her out.
and try and knock her out.
Okay, make an attack.
That's good.
What?
There you go.
Yes.
So 24.
That hits, roll damage.
Right.
Yes.
22, 22.
Wait, no.
Yeah, 24.
I'm confused.
Okay.
This is one or four.
New characters.
New characters.
Who is.
New characters?
Who does?
Yeah.
Okay.
Eight damage.
Eight damage.
Whack.
As you smack her in the side of the head, her eyes lulled back, and she falls limp in your grasp.
limp in your grass. She's unconscious.
Guys.
Okay, okay.
Okay.
He's thinking immediately stops.
Oh, he's gonna be so pissed.
Oh yeah.
Tiny Dancer coming.
That's all, that's at my turn, right?
I'm just holding this girl.
You have your movement, you're holding her there.
Oh, I'm holding her.
Can I kind of take in, drag her back a bit?
Into the woods.
It's half movement to drag her, so that's as far as you can get.
And I want to be quiet.
And kind of support her head.
Right.
As soon as the scene stops, the toad looks over the shoulder and sees you dragging her back.
And previously was the slow, kind of guttural growl, becomes this, this bellowing scream
of hatred. That ends your turn, Beau.
What are the odds you think that Yoss is on this island that she's going to come save us off?
Caleb, your turn.
As soon as it starts roaring, I am surrounded.
I know what to go, so I pull the diamond out, spin it, and the ice shot start to shoot,
and I pick it up, and I just throw it in his belly button.
All right.
You are in melee range with the creature doing a range spell attack, so go ahead and roll your
attack, it has disadvantage.
That's okay, because if I move, I am dicked.
Oh, that's not good.
That's terrible.
Oh, the second one was so good, though.
That's not great.
That's 10.
10.
Ten. Unfortunately, as you're scared, the sound of it screaming causes you to shake, as you
release the blast. Unfortunately, your fingers lose the hold of your diamond for a moment, and
you have to actually catch it as you do. The spell just dissipates and bumbles.
This is so unhappy. All right. Anything else in your turn, Caleb?
I'm going to die. Yeah, I'm going to, no, I'm just going to stay there and freeze.
What's a cat doing? Freeze up.
Okay.
Well, the cat's a bird.
And she flies up straight.
All righty.
That ends Caleb's turn.
Not.
You're up.
Warhorn.
I mean, I can...
Seeing Caleb surrounded,
Not will leap onto the beast's face and just stab it in the neck.
Which one?
The toe to the...
The big one.
Not the very brave.
Okay.
Yeah, you will get it. Oh, I'll disengage first. Okay, so you disengages a bonus action.
Oh, you knocked me off the roof. I'm sorry. I'll put you back. Yeah, it's the dead.
All right. She didn't feel anything. She doesn't have actual nerves. Exactly. All right, so as you push away from the imps that tries to strike at you,
seeing this, you're a friend in serious danger here, you dive into the shadows, leap in the air. Bladen, go ahead and roll an attack.
Uh, 19.
19 hits.
Hit's, go ahead and roll damage plus sneak attack, because Caleb is in.
Yes.
Nine, ten, plus Fury the Small, 12.
All right.
So 12 points of damage.
As you drive the blade into the double-toed, you see it plunge right to the hilt,
and it begins to bleed from the wound, but its attention is still focused on the unconscious dwarf
being dragged off by the monk.
But that was a pretty sizable blow.
That ends your turn, I believe. Ford.
All right, I have a question.
So, Hex Blades Curse, if I do another bonus action,
does Hex Blades Curse just keep going?
It doesn't say that it doesn't, if the curse ends earlier,
the target dies or you die or you're incapacitated, it drops,
but nothing else.
Does it say it's concentration?
It doesn't say.
Then I would say it's not concentration.
Fucking A.
With my bonus action, can I cast Rathful Smite?
Yes, you may.
What?
Rathful Smite, and may I, uh,
Charge El Toad from Hello.
That you can.
As you run through the space between that large rock and the exterior of the ruined building, your large blade, which is now like, watch as he runs, water just kind of drifts off of it behind.
It seems to almost perpetually emanate its own source of water.
You arc with the blade forward.
Go ahead and make your strike.
17 to hit.
That hits.
Beautiful.
So this is a 1D8.
Eight.
Is it one-handed or are you holding it to two-handed?
I didn't really say.
You did not.
Yeah, so I'm off to go to lower the two.
1D.8, 9, 10, 11, 12, plus a 1d6 psychic damage.
And he has to make.
Was it plus four, right?
It is plus four.
Right, your charisma is plus four.
Then you add plus two because you're back.
So technically it's 16.
That's right.
16.
Sorry, it's 12. 14. 14. 14. Yeah.
And let's see.
26 psychic damage, which is an additional one for 15.
And he makes a wisdom saving throw,
or he's frightened until the end of his fail.
That is going to be 12.
What is the DC?
Oh, I think that's lower than my 14.
Whoa!
Hey!
I got a spell save DC!
You did it!
I'm so proud of you!
This is so exciting.
So as you rush through the air in the blade arcs,
you watch as the water seems to glow as it comes off,
almost like it becomes phosphorescent.
and as he impacts the blade into the side of the demon toad, there's a flash of light and was left behind is the scar that you've cut through its body is now burning with this kind of reminiscent ember where you just carved through its hide and it looks down at you. It avert its gaze from the monk for a second.
And for a split second for the first time you see fear in its red burning eyes.
So how long does that last?
It lasts for, until he can make a wisdom check against the spell save.
Again, okay.
So he has disadvantaged on attacks and cannot move closer towards you.
Amazing.
Yeah, if he's frightened.
Right, ten.
Okay, that ends forth's turn.
Imps are up now.
All right, so this imp here is going to turn around and dart towards the
He's a cleric who ran off to the side, and that one's going to attack.
But you're just, I'm not even four.
You're doing him in statues.
Okay, so Caleb that is going to be a 12 to hit?
Defoe.
It hits?
Yeah.
Okay.
So you suffer as the stinger hits you for seven points of piercing damage.
All right.
I need you to make a Constitution saving throw, please.
No problem.
And that's a 12.
A 12, a 12 succeeds.
So you.
suffer. Five points of poison damage. Caleb is unconscious on the ground.
Oh, Joe, oh Joe. We gotta get it. The other imp attacking you, Jester. That's
going to be a, it's a national length teen. So yeah, pretty sure that hits you at 24.
All right. Don't say this. You take six points of piercing damage. I need you to make
a Constitution saving drug. Jesus, these things are so vicious. And you lose all your gold.
Fucking seven.
Jeez.
All right.
Oh, actually, that's not bad.
Six points of poison damage.
So 12 total?
Correct.
Not too bad.
Oh, my God.
All right.
That's going to end the imp's turn.
Molly, you're up.
I'm going to...
I'm going to run towards...
I'm going to...
I'm going to get a little closer.
I'm going to start running towards the...
now that I've got running towards the ruins.
Yeah.
It's 30 feet there.
That'll do it.
I'm going to look at the imp, and I'm in infernal.
I'm going to say to just terrible, there is nothing but death there you are here.
And I'm going to tack vicious mockery on him and show him the bottom card and like in
a bard?
What the fuck?
Yeah.
So very much, very in chiefly.
I have to learn some, uh, yeah.
So that's, uh, uh, a wisdom saving throw?
Uh, yeah, it's wisdom saving throw.
Uh, that is gonna be a no with a seven, I'm pretty sure.
Yeah, I don't actually, I'm trying to figure out how this works, but.
By the way, when Caleb went down those four globs of light disappeared.
No!
So that's, uh, it's not a lot, but it's, uh, that's four points of psychic damage,
and he has disadvantage on the next attack roll it makes.
Alright, good one.
And I'm going to use my, that was just my bonus action, so I'm going to use my action.
Well, Vicious Mockery is an action.
It's an action, you're right.
Yeah.
Yep, that's kind of what I got right now.
So yeah, just trying to get its attention.
Okay. So that ends your turn.
It is now Kari's turn.
Kyle's turn, who is, was, man, yeah, he was about to go right after Bo, but he's scared of you
and cannot move closer towards you. So he's going to go ahead and take a swing at, uh, at
knock. Yeah. It's like, uh, let's try and swash the small thing right there with
disadvantage. That is, uh, 16. 16 is Dormaclass? That hits. Okay.
11 points of piercing damage as the claw strikes out at you.
And I need you to make a Constitution saving throw.
We're not doing well.
Ten is just what you needed to succeed.
Thank God.
The poison from the claws of the toe does not set into your system.
I don't need this shit.
Oh my god.
Who's down?
Who's down?
He's down.
He's the only one who's down, but we're all hurt.
All hurt.
But I can't, I've got a thing right from you, so I can't.
Pyle is going to go ahead and, out of just sheer panic now from you, we try to flee.
This boy is going to leap and land over here.
You do both contact some opportunity on the toad.
We're not a flight except for that fear effect.
It's like, fuck, I got to run.
22.
That hits.
18.
Hits.
Can I grab it with the sword with two hands, please?
Sure.
Eight points.
Eight points of damage.
You had a sneak attack at that, right?
Why do I get sneak attack?
Because he's next to it.
He was still next to it.
11 points.
11 points of damage.
Nice.
11 points of damage, and does that trigger another psychic attack?
Another 1d6 is psychic?
How does the effect on that?
It says the next time you hit with a melee weapon attack
during the spell's duration your attack deals an extra 1D6.
Yes, it does.
Okay.
That's 11.
Plus.
So 16.
Oh, 16.
Oh, my God.
Yes.
Frogate.
All right.
Concentration can't use something else.
Committed.
All right.
It's a bitch, isn't it?
It's a bit of a bitch.
All right.
So yeah, as an action, it has to try and save against the spell to end the effect.
Damn. That's crazy.
All righty.
So, if that being the case, it's going to end Kari's turn.
Lans, bluff.
Looks up.
over at you hiding behind the tree. Oh, boy. Oh, God, no. So Toya, death-saving throw. That's a
success. All righty. That brings us... Bo and Jester.
Fucking cranium. Yeah. What are you guys doing? Bo and Jester. You can go first this time.
I can go first. Who am I next to? Who's Bo next to?
You're right here next to Toya. You're far away from everything. And I'm in between
Ford is in between. I'm too far away from everything.
Kind of, yeah. Can I run, I want to pick her up. And can I run?
It's half a movement with her.
That's fair.
Okay.
No, I want to, I'm sorry, I want to move this way towards Molly.
Okay.
Double move?
Yeah.
Not do much else.
And I'll try and get behind. I've got a 40-foot movement, remember that.
That's right.
You can get there.
Okay. Do I have any type of bonus action or anything?
You have your bonus action.
Can I just yell, Cali? And I kind of want to hold up the girl and be like,
Come get her!
Fuck, man.
Oh boy.
Kari, between the trees and being frightened of Ford doesn't seem to notice you at the moment.
currently focused on the fear effect.
Yeah, that's right.
That's right.
Trying to move around.
That's all good.
So that ends your turn, Jester?
Okay.
I'm going to cast, fuck.
Cure wounds on myself.
Okay.
Glad you didn't detect evil?
So, yeah.
Oh, that's good.
That's good.
So nine points of damage, yield.
Good.
Okay, and just gonna just go away
as soon as I turn and run away from the air.
towards Ford around the tree so that the frog guy doesn't get an attack on me.
Well, you're still in his combat range, actually.
He has a 10-foot range.
Maybe he'll be distracted by fear.
He doesn't have disadvantage on the attacks because of the fear effect.
That's helpful.
Do you want to run through this way?
I guess you...
He can't follow you.
That's good.
That puts you there.
Both and Kyle Regie.
Both have disadvantage.
The imp because...
Mm-hmm.
There's just mockery.
That's right, yeah.
That's right.
So...
Part of the plan.
Yeah.
Where a tight span.
This is mockery brings the imps attack down to a nine.
So the stinger whips past you.
Kari's giant claw reaches out and try and catch you as you run past.
Natural 20 and a three.
Oh!
So that puts you to three.
at a nine, so I'm pretty sure misses. So as you rush past, you hear the
of the ground behind you and bits of dirt and rock thrown up and tapping the back
of your head from the impact of Kauari's grasp hitting the ground.
I'm just running away saying, shit, shit, shit, shit, shit, shit, shit,
all right, that ends your turn. I guess so.
All righty, that brings us to Keeleb. May you make a devastating pro.
Success. Okay, so that's one success in that. Not.
There's an imp still in front of us?
Yes, there's an imp that just not Caleb to the ground.
Okay.
He's gonna fuck me up.
I will, I'll just shoot him with an arrow.
I'm like 10 feet away.
15 feet from it.
15 feet.
I'll draw and shoot.
All right, so you go and plight your hand crossbowl.
Oh boy, 10.
10?
It does not hit, unfortunately.
It ducks out of the way.
And then I will...
You have so few options.
I really do.
I will cover Caleb's body with mine.
Does that work?
I don't know.
So you move on to Caleb's base and kind of just use your body as a shield.
Okay. That ends Nott's turn. Ford, you're up.
Let's try and finish this motherfucker off.
I just run right past Jester as she's going, chit, chit, chit, chit.
It's as close as you can get right there.
Yeah, which is not in melee.
No.
Damn.
Damn.
Eldridge Blast.
Okay.
You are in his melee range, which means you'll have disadvantage in Eldridge Blast, unless you want to, knowing that, you could take a step back.
I'll take one back.
Yeah, sure. I would know.
Yeah, sure.
I wouldn't.
Travis wouldn't, but Ford would know.
That is a 24.
That hits.
Beautiful.
That definitely hits.
Is it a national 18.
It's a 17 plus six. What's my math? 23, excuse me. You got 23. Sorry. That is an 8 plus 4 plus 2. Yeah, 12, 14. 14 and the...
Don't do additional psychic damage. It has to be a melee weapon to do that. Thank you. 14. 14 points of damage.
On the Eldridge blast. She stole the tank. All righty. Ford, how do you want to do this?
Oh shit. Yeah, so I run up, stop, realize how long its arms are, flip the sword over,
look into the pommel, and just fire it into his back, line them up.
As it, the creature, it pulls its jammed hand out of the ground of trying to strike
at Jester, it turns around and watches you approach. And as you hold the pommel outward, the blast
lighting up its jaw, you see its eyes go almost to a bright pink with fear as it recoils from the
blast. As it hits, you watch as the blast, pov-v-v-v-v. It means to be absorbed by its blubberous form.
And then you watch as this crack begins across its body. It's trying to hold itself together.
And you watch as the scales begin to turn to ash. And like the inside of it burning out, like the end of a cigarette, you see the embers glowing and
incinerating the interior of its body as it slowly tries to fold its body together and it falls to its knees,
and then slowly the rest of its body just tumbles away into ash and dust.
There's no body?
Well, you watch as part of it from the impact, but the whole body doesn't burn away.
But like, like, part of it was like, we need a body.
No, the wound where it impacted is like burned up at this point.
Oh, I think of it.
Is that M's still there?
Is the M's still active?
Two Imps.
Two Imps are still active, yes.
All right.
That ends your turn for him?
Yeah.
Okay.
Yes.
Yes.
And that M is going to go after a knot who's.
currently protecting the Bindic. I'm going to...
Blood, uh, Maledic, I'm going to curse the eyeless on that in.
Okay. Which one? The one that's attacking not? The one that's attacking not because, yeah.
Okay. So it's disadvantage that one. That puts it at 14.
16. 16. Yeah. So as its eyes kind of cloud over it, swings with its stinger, and you feel it just
barely hit the tip of your hood and pull it back, but no impact on the stinger. The one that's attacking you for,
That is an 18. That will hit. Plus, yeah. You, motherfucker.
All right, so you suffer seven points of piercing damage. I need you to roll a Constitution
same can throw. Copy that. Big money. That's one big money. That's not big money. I'm pretty sure that's low because that's a two.
Oh yeah, yeah, yeah. Yeah, that's a six. Oh, dude.
I don't know.
So 3D6 poison damage says 14 points of poison damage.
Jesus.
Are you still alive?
Yeah.
No, I'm uncouches.
Oh.
For fuck's sake.
From an imp.
We are.
We are papers.
That stinger is no joke, man.
Oh, my God.
Wouldn't that be funny if we kill the thing and then we die from the M's?
Oh, that would suck.
So after the, the Develop Summonet is gone, the M turns, and as it runs towards you, you try and
prepare and that stinger pushes past the little of their armor and pierces right through
your sternum and the poison just hits the inside of your system right where the heart and
lungs are and you feel them seize up and your eyes and sight go to darkness.
Fuck. That ends both emps goes Mali are up. I'm gonna take a run. I'm running at
that the closest end. Can I get there? You can get there. All right I'm gonna take two
swings. Go for it. For fuck's sake.
Nope.
And...
Yeah, no, they aren't.
Ready?
Nope.
That was a ten.
No.
No.
You try and swing the blind rage in your eyes, but the imp whose eyesight you had cursed,
hearing you approaching, manages to just get out of your range.
Sorry, man, that sucks.
All right, that brings us to Bo and Jester's turn.
Okay.
I'm going to turn.
turn and say, oh, help me, traveler!
And I'm gonna cast Word of Radiance.
It's pronounced Verde of.
Which will hit both of the imps.
What?
With 1d6 radiant damage.
Well, that's something.
What does this spell?
It's Word of Radiance.
Okay.
Each creature of my choice I can see must succeed
on the Constitution-Saking Pro.
constitutional, thank you.
Of 13.
Five and 16.
So the one over Ford succeeds, the one over not does not.
So what does it do?
1d6 radiant.
Six damage.
This points the damage to the one over not.
Yeah.
That's the one that you've, or the someone damaged.
Yeah, that's the one that he curbs.
Yeah, with vicious mockery, that's enough to do it.
So you watch as that and suddenly this bright,
kind of whitish-blue light begins to burn up its body.
As it tries to fly away, you watch its body,
just burn away like flash paper.
Oh, that's cool.
That's cool.
That's cool.
That's cool.
Can you have bonus action anybody or?
That was an action.
Stabilize someone?
As a feat.
As a bonus, can I, I don't even have a hearing potion.
We are.
There's one paper.
I'm going to run over to...
Get that imp's face.
Oh, shit, the imp is still over top of the fort.
Yes.
That's the threat.
I'm gonna make my illusion, jump down,
and start charging at the imp over fork.
That's smart.
You did there.
Yeah.
All right, that ends your turn.
That brings us to Bo.
Once again, there's no way I can probably clear the grounds
grounds and get to this amp is there.
No.
You could get there.
You could dash.
Attention.
How many amps are that?
One?
One.
And there, I gave my healers kit to her, so there's nothing I can do to try and bring
the girl back.
It's so good damage.
She's got two more rounds regardless.
She does, and she's already saved one.
Yeah.
She's got three more rounds, regardless.
Actually, I need to make it later.
Okay, success.
Hey.
Damn, there's all that I can do.
I guess I'll...
Yeah, I guess I'll run up.
Maybe don't...
Just there.
Can I pick up a rock and throw a rock and bill like, get!
Get on!
Sure, we'll call it an improvised weapon.
Okay.
Get!
You're not proficient, so go ahead and just roll a straight attack roll.
In the dark.
Yes.
Disadvantage.
Disadvantage.
Four.
14, I guess that's a four. So 10. You hear it clatter against a tree in the distance.
Yeah.
Yeah.
They have trash pad. It's kidding.
Caleb, make another death saving third, please.
How you doing, man? That's a success.
Yes. All righty. Not.
Okay, with one hand I will try to sort of cover the bleeding wounds of Caleb and with the other hand not even
I'm looking, I just fire my crossbow at the other, at the other gulp-y thing.
Okay, go for it.
Okay.
One.
That's what happens when you don't look.
I should have looked.
All right.
Roll one more attack, roll for you, please.
Don't you fucking hit.
That's a six.
Six.
You hear a ping across your shield as a bolt from a hand cross.
A bolt from a hand crossbow almost hits you, Jester.
Our blinded by tears!
This is, oh man, one imp is gonna kill us all.
One fucking imp.
All right.
Now, is that into your turn?
Just kill him.
I mean, yeah, I can't do anything.
I can run over to the other thing, but I can't do anything.
We have to stabilize Ford, so we're gonna do.
And my boy. Caleb's doing okay.
Two successes.
Not that you know that.
I don't know that.
I'm just staying.
Okay.
Staying out.
Four, needs you make that saving throw.
I know it's been a long time since you've had to make one of these in the game.
Three.
That's a fail.
All right.
Is that your first fair?
Top of the round.
The imp.
I'm going to make a perception check for that.
That's not good enough.
The imp is going to go ahead and fly over.
going to go ahead and fly over and attempt to take a swing at your duplicity illusion.
Good. Does anything happen when the illusions hit? It doesn't say.
It just says for the duration you can cast spells as though you were in the illusion space.
I have advantage on attack rolls against a creature if we're both within five feet of each other.
Yeah, so it's just an illusion. Does anybody have a bet? So it strikes and it's stingers just passes through with
no effect and it seems confused and figures it out. So now it knows that it's an illusion.
But it wasted its attack that round.
Allusions come in handy for that. All right, that ends their turn. Mollie, you're up. I'm running right at it.
All right.
Let's try it. Different dice here.
You're fucking my room, my bedroom.
For fuck's sake.
Oh, what the fuck.
Oh, my God, you got to stop rolling that dice.
I got to stop rolling that die.
This is, yeah, no.
Both of them.
Both of them.
The snitch.
The snitch.
Eleven.
It does not hit.
It's too quick.
You swing twice more and it's just like doing figure eights around your blades.
It's frustrating the shit out of you.
His arms are getting so tired of swinging both those blades.
This is so embarrassing.
The dice cannot give a shit.
All right.
Toya.
This is so embarrassing.
Succeeds in a third death saving throw and stabilizes.
Oh, good.
She got a good.
No, she stabilized.
Okay, okay.
Natural 20 is what we can see up for one.
Oh, okay.
All right, so that brings us to Bowen Jester.
Do you want to attack the EMP?
I'll, yeah, mm-hmm.
Okay, mm-hmm.
Do you get advantage because I'm engaged with it?
No, it doesn't work that way.
Not the rogue.
That's right.
Oh, right.
So seeing everyone, like, dodge's thing, I'm just like...
I mean, if you're flanking it, I'll allow advantage in the attack.
Yeah?
Yeah.
Which is like, as long as you're on the complete opposite side of the foe.
There is a convention around the emperor now.
Yeah.
So you can, yeah, I'll say you get a grass.
Everyone's like, okay, yeah, get it.
Essentially, yeah, get it.
Look at it, scoot, God.
So yeah, you can't if you want to.
So I'm just gonna run up and be like,
God come to you, stupid.
Are you trying stomping on first?
So you're gonna try and knock it at the ground
and stomp on it?
Yes.
Is this flying in the air?
First attack.
So I tap with advantage.
This is like an idea of my island.
Catch it, Daddy.
With advantage.
With advantage.
That's all right.
It hits.
Yeah, it hits.
Go ahead and roll damage on that one.
With my two-handed right with staff?
Yep.
Straight roll in the dark.
Oh wait, wait, wait, wait, no.
I already hit.
Forget that, forget that.
Eight, uh, so, 12 damage.
All right, so the first attack
crushes the imp and it hits the ground,
the wings kind of go limp and it's dead, but you still kind of
kind of...
It's still kind of...
Just crushing it more and more, and then his body eventually just burns away.
Oh, good.
Okay.
So, all the threats have been neutralized, and you now have two friends that are bleeding out.
Okay. Okay.
Then I'm going to run over to Ford and cast cure wounds on him.
All right.
So he wakes up.
Yes.
Come back to consciousness.
With five hit points.
I will try to stabilize Caleb using no...
Caleb, I need you to make a death stay.
Failed.
All righty.
medicine check.
Natural 20.
Oh.
Wow.
And I will do mouth to mouth.
I will say for the purposes of this, he watches not, pulls the porcelain mask back, and just
gives Caleb the most terrifying mouth to mouth you've ever seen.
Caleb, the darkness fades as you come to consciousness.
The first things you notice are the cold temperature, the taste of iron in your mouth.
Yeah. And the vision of not pulling away from you, like a terrifying Nospherato.
Oh, Jesus. Like William B. Ph.
Yeah.
Caleb goes, and I cast dancing lights into the goblin and light her up.
Even worse.
Temporarily blinded, nod you back, but why are you able to see?
Watch their lap ones.
It's like 2 a.m. when the lights come on at the club.
Yeah.
Oh, that's what she looked like?
Yeah.
Oh man, I start dancing around in the circle with my illusion.
I watch as two gestures start kind of doing a little skip.
I immediately run to Toya.
I was about to say I'm going to run to Toya and pick her up.
I've got her.
I've got her.
Do you, I got her.
I've got...
I could hold her though.
I've got her.
Why?
Because you were the last face she saw, I should probably be the first.
Thank you. You did the right thing.
She doesn't need to see, you don't need to be the first thing she sees.
She's just gonna start screaming all over again.
Thank you.
Anything in the toad?
You don't need him.
Oh yeah, I want to go over and start searching his body.
I thought it burned away.
I thought it burned away.
That's a large part of the torso just burned away in the
The inside was partially burned out with embers in the blast, but there's still probably
like 60% of the body remaining.
Do you am I at one hit point at this moment?
Or zero?
You would be at one hit point hemoconsciousness.
I'm giving you that because of the natural 20.
Yeah.
In the role, you would just be stabilized.
Tulaf's kiss.
Exactly.
Investigation or perception?
It's investigation because you're kind of pouring through the...
14.
14.
You find a small power.
of flesh, like a little hiding pouch.
A flesh.
That you kind of reach in a little bit,
it has kind of a mucusy liquid on the inside.
As you reach in, your fingers find what appear to be
a few small stones you can feel at the tip of your fingers.
Do you pull them out?
Okay.
Pull it out.
It's a handful of jewels.
Looks like rings, necklaces.
There's actually a few stolen pieces.
a few stolen pieces of jewelry that are in the patch,
as well as a few coins.
What?
This is awesome.
Here?
Ford, I found a cloister of semen for you.
What is it?
What is it?
Is that the correct plural?
What is it?
What is it?
It's a bag of stuff that I think you like.
I already removed all the fancy stuff from it though.
It's just gooey flesh?
That's definitely a cloister.
It's a nougat.
That's well.
Good.
But other than that, it is devoid of any other items or objects.
It looks like that was its kind of running fun.
Whoa.
I put all of the jewels on my fingers.
They're still slick, but easy to put on because they're lubricated.
Not look at me.
Those are very nice.
Aren't these pretty rocks?
They are very pretty, yes.
Where did you find them?
On the bag?
On the bag?
Yeah.
Can I have one?
Yes, but first can I use a ritual spell?
Does that work against?
Yeah, I can do ritual spells?
You can do ritual spells and we'll take a spell slot.
It just takes ten minutes more of the casting time to do.
Can I detect magic on them?
You may.
So you take a little bit of time concentrating on it.
At the end of the spell, you send out your extended consciousness,
but they do not resonate anything magical.
They're just plain rings, but they're very pretty.
They're pretty.
What are you going to do with the girl?
Get her back home?
Where's home for a traveling circus?
What if she's evil?
We're going to have a talk.
We're going to have a talk.
We should bring her to the...
Authorities.
So that she can defend us.
Well...
So that she can tell everyone that the fiend was bad.
We're...
I don't know if she feels that way.
I don't know if she feels that way either,
although it's gonna take some time, I think.
And also, we're gonna need the body.
And honestly, only one of us was here.
For those at home, I'm pointing at Kip.
Yeah.
Why was he?
Because the rest of us are under arrest.
That's very true.
Oh.
Well, not.
So congratulations on single-handedly defeating
the creature that killed several guards.
I'm sure you will be well rewarded.
rewarded and compensated.
You are a very powerful wizard.
You know, ain't nothing.
Oh.
Can I use my healing kit and help heal him?
Does that work?
Or does it just bring somebody back to the confidence?
It just helps stabilize.
There's a feet you can take that makes it do more.
Oh, really?
Yeah.
Okay, cool.
Do you have any...
Spels left?
Anything left in you?
I've got nothing.
Well, okay.
How...
I can heal you in the morning.
I am well, oh, we could just sit here for a bit and I could catch my breath, I think.
We can rest for 30 minutes or an hour or so.
Let's take a rest.
All right, as you guys sit here in the quiet,
you can hear the crickets now that the rest of the sound
of the forest has fallen away,
and the din of the battle has vanished.
The moonlight gets a bit brighter
as the moon climbs higher in the sky.
Look around at each other.
Through this haphazard series of events,
you've come to assemble a skill set that seems to overlap,
Overlapped pretty well, and hopefully it's enough
to clear your name.
But we'll find that out next week.
Yeah.
So we're in the episode.
We'll get back to continue that thread next Thursday.
I want to keep going.
But it's 1045.
I would just like to say that as we're resting there,
I'm closing my eyes and keeping a hand down close to knot
with my rings on my fingers.
I'm gonna try to take one off.
Slat-a-end.
One.
Oh, yeah, that's really good.
26.
I don't even think you have high enough perception.
That would be.
You have a very nice.
There's all that mucus on the race.
Yep.
I'm just going to.
I did it.
I'm so proud of you.
And we'll leave it at that.
All right.
Thank you guys so much for watching.
Excited to continue this next week.
Man, I got the full wizard
experience tonight.
Yeah, you did.
Yeah.
Blach.
Bats.
B.
Oh, my gosh.
Oh, man.
Loved it.
Man.
That guys, well done this.
Your first boss fight at the campaign.
Oh, my God.
It's so unpleasant.
We only did.
Two years.
Do you have done?
Does this mean we level up?
He did kind of look like King Hippo.
Well, we're going to wrap, because we are doing milestone leveling with this campaign.
What does that mean?
That means there's no experience points, but at the end of E,
each kind of major story beat, when a big moment that I see fit, then everyone will level
up together. No zilepho players. So do you see fit? I will see fit when this arc
concludes. So end of next episode, probably everyone's going to hit level three.
So start thinking about what, you know, for those of you have to choose a path,
thinking about what you want to do, if you haven't already.
I think I'm going to multi-class.
Seven times. Master of none.
not even passable
not even like anything
all right well thank you guys so much for watching
thank you again for D&D Beyond for being
an awesome partner and sponsor for the leg of this
campaign I hope you all have a wonderful
weekend and is it Thursday yet
have a good night
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