Critical Role & Sagas of Sundry - C2E7 Hush
Episode Date: January 17, 2022The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers...(guest Khary Payton) Learn more about your ad choices. Visit megaphone.fm/adchoi...ces
Transcript
Discussion (0)
Insurance isn't one-size-fits-all, and shopping for it shouldn't feel like squeezing into something that just doesn't fit.
That's why drivers have enjoyed progressives' name-your-price tool for years.
With the name-your-price tool, you tell them what you want to pay, and they show you options that fit your budget.
Enough hunting for discounts, trying to calculate rates, and tinkering with coverages.
Maybe you're picking out your very first policy.
Or maybe you're just looking for something that works better for you and your family.
Either way, they make it simple to see your options. No guesswork, no surprises. Ready to see how easy and fun shopping for car insurance can be? Visit progressive.com and give the name your price tool a try. Take the stress out of shopping and find coverage that fits your life on your terms. Progressive casualty insurance company and affiliates. Price and coverage match limited by state law.
Hello everyone and welcome to tonight's episode of Critical Role.
We're us nerdy-ass voice actors sit around and play Dungeons and Dragons.
Slight delay there to take issues, but we're back online and all as well.
Tick issues are a problem.
It's a thing, I know.
But yeah, so we're going to jump in here shortly.
We have a guest to be joining us partway into the story.
But before we get to that, let's go ahead and get to our announcements and get them out of the way because we're a little behind.
So we'll try and rush through.
First and foremost, tonight our sponsor and has been our sponsor for this beginning and onward
to the campaign, our friends, D&D Beyond.
They've been awesome. Sam, you seem ready to say some-
You guys know what D&D Beyond is. It's awesome. You should go check out the site, dnddbion.com.
They also now have open alpha access for upcoming mobile, an upcoming mobile app.
The D&D Beyond team is looking for additional stress testers, and you can sign up using the following links.
links below me.
I don't know.
Okay.
In case they are.
Oh, I have to read it?
In case they are.
Bitley slash D-N-D-I-O-S
and Bitley slash D-N-D-D Android.
Bitley isn't it, B-I-T-L-Y.
Bitley.
They know what Bitley is.
I'm just making churn.
Sure.
And since D&D is such a dorky-80s thing to do,
I've composed a dorky-80s jingle for D&D Beyond.
Yay!
You've got the.
The perfect warlock, the weapons and supplies,
but you need a place to track your stuff
cause you're so disorganized.
You click open the web page,
you heard about our critical role.
Now you're ready to kick some butt
in that mine shaft full of nose.
It's D&D, D&D Beyond, yeah, D&D,
D&D Beyond.
You got your statue.
You got your souls and you got your invisible ones.
It's D&D, D&D, D&D, D&D beyond.
Oh, they're fools.
That was a magic.
I'm gonna see that.
I want to do that, I want to do it.
We're gonna make that, right?
We're gonna make that now.
There are moments like this,
that it makes you a little sad that you're no longer a bard.
But at least we keep the scamming alive and shit like this.
So.
You were singing that in your car on the way home from work.
I was.
I was seen action figures busting through walls
being helped by hand.
Thank you, do, do, do, do, do, do.
That was awesome.
Thank you, Sam.
You had to imagine the synths.
Oh, yeah, oh, we were there.
We were there.
And thank you, D&D Beyond for allowing that to happen,
as well as being a helpful tool.
Laymes was a stepping stone for that moment.
Awesome, all right, cool.
Next up, the reminder you guys,
you guys who have Amazon Prime with Twitch Prime,
you can actually subscribe to a Twitch channel
for free, one a month, with your Amazon Prime account.
So if you have it, connected to your Twitch account,
and you can subscribe to King and Sundry
or any other Twitch channel that you're a fan of for free.
So I recommend if you don't know about it, you should do it.
What's with Prime?
What is going on? I'm so scared.
You're in a particular high note,
we're just trying to be like that,
but speaking of the end.
We're obviously about hobbies.
It's a really, really good idea to taunt the DM
before you start playing.
I think it works out really well for everyone involved.
Like the internet, we like to obsess about your every little movement.
Of course, that's okay.
I have a sense of self.
All right, so Talks Mockinae, of course.
We'll be discussing tonight's episode next Tuesday
with our host W. Foster, Brian, it's been a long day.
W.
This is very formal.
Isn't it though when he's dressed up nice?
Tuesday at 7 p.m. Pacific here at Twitch and Project Alpha,
to discuss what happens tonight, so check that out.
Lori, so there's a merch update.
Yes.
Yes, hey, I don't know if you guys have gone to the store
lately, but there's stuff in there.
But the reason that I was talking today
is because I was informed that there's actually
some more CR dice, not the box market of dice,
those aren't back in the stock, but the CR dice are in stock
if you've been wanting some of those.
I have.
There's also, you know, stickers and key chains
and t-shirts, lots of T-shirts,
you should check them out,
and no books and awesome pencils.
Don't got that art book?
That art book and an apron for the Slayer's Cake?
Just one.
Just one apron.
A particular apron, get it now before it's gone.
Awesome, thank you, Laura.
Supplies are limited.
The podcast for last week's episode
is available for download, where all fine podcasts
are available on the internet.
So if you have friends who are listening to the audio version,
they can be caught up now.
After this episode, probably.
They'll start it now.
You get it.
We have,
We announced at Emerald City Comic-Con,
we have a limited release, only 1,000 copies
of the physical copies of the issue one of Vox and Mockino Origins comic.
We haven't seen it yet!
Oh, I haven't seen it yet!
It's all about the back.
Don't open it, your hands will touch it
and it will no longer be mint.
This is- Oh, yeah.
Now it's worth more.
Keep going, keep going.
Anyway, so yeah, so there'll be a thousand copies there.
The limit is only five copies per person per day.
Oh my goodness, congratulations.
Hey, and that's, look, and it's the Slayer's cake apron
that I was just.
Thank you, Laura, for pointing that out.
Oh.
Oh.
So Dark Horse is releasing that for this special event.
Please check it out and see if you're gonna be there.
Grab a copy if you want.
It is March 1st of the 4th,
and our good cast members here, Laura and Travis,
will be there.
Yes, we will.
So you can have them sign that.
You're gonna be there too.
Kari will be there as well.
Oh shit.
Well, there you go.
You can go tell him how much you like to scare tonight.
That hurt.
Speaking of the comic book, issue five
will be released on digital platforms
of that very comic March 7th.
So those who want to keep up and get to the next chapter
of the six issue arc, issue five comes out March 7th.
So keeping out for that, we'll have announcements as that comes.
You can look for a sneak peek at the artwork
on geek and sundry.com.
Once again, our campaign begins pushing our fantastic friends at 826 LA.
They're an amazing charity group that helps take underprivileged kids or children and young teens who don't have the opportunity to get in depth and learn about creative writing and give them a safe space for it.
They do wonderful work. Check it out if you had the opportunity, see if you can give either financially or with your time and you can go ahead and volunteer to be part of the program. It's really great.
Let's see.
Other than that, appearances are as they've been.
And I think.
I have one more thing.
Yes.
A quick shout out to Critter named Carol,
who is an awesome fantasy writer and friend of the show.
She's been feeling a little under the weather,
but she's been watching our new campaign,
and I just wanted to wish her a speedy recovery,
and thanks for watching.
Oh, good Carol.
Love to you, Carol.
All right, guys, well, without further ado,
Let's dive into tonight's episode of Critical Home.
Welcome back.
The DM will remember that.
We're doing a show right now.
We are?
Okay.
Welcome back.
So, last we left off, the group of adventurers
and in seeking where a group, a war band of Knowles,
which had attacked the city of Allfield they were passing through on their way to Zadash,
began to track them as to.
to where they had retrieved a number of bodies,
both dead and living, of the civilians of the town,
and taken them with them.
You eventually tracked them to what seemed to be
an abandoned mine, a number of miles away
from the city to the northeast.
You entered, narrowly missed a trap or two,
managed to recover a couple of interesting items,
delve onto the left side during the first divide of pathways,
and came upon what appeared to be some sort of a small ritual
with a number of knolls and some humanoid figure,
wearing bits of knoll as almost like an armor or a cloak.
Doing a ritual.
Like you do.
After he had left along with the previously armored
knoll that you had battled during the incursion at Allfield,
you tore into a number of hyena and the knolls
that remained within the chamber.
And upon defeating them, took a moment, take a breath,
kind of get your bearings before hearing a muffled boom
in the distance, what seemed to be some sort of a low vocalization,
some cackling, and then eventually
the scream of a woman saying,
no, my baby!
And you began to run and give chase.
And that is where we're picking up this week.
So as you guys, grabbing your weapons
and kind of keeping your metal about you,
you charge further down the tunnel.
The shaft curves to the right in a wide spiral.
About a few dozen, let me see you.
There we go.
What was that?
The shaft curve.
He said, the shaft.
He said, the shaft.
And she laughed.
And she's right there.
Like before you were done with the word shaft.
No, it's the shaft turns to the right, y'all.
It's our psychic power.
It's usually to the left with where we're coming.
That's okay.
Not from her perspective.
That's fair.
That's fair.
Boom.
Too fast.
Too fast.
Like a fencer.
That was amazing.
I knew.
I walked into that one.
Well, anyway.
Life for death, there we go.
The tunnel continues in a wide spiral
before eventually snaking a bit.
You're an asshole.
Before sharply turning to the right.
The tunnel straightens out before emerging into a chamber
of, God damn it, guys.
This is serious.
Lives are at stake here.
I'm a woman's .
What are you going to say?
You got it.
We're with you.
Life for death.
The path.
Super super super.
Yes.
The tunnel straightens up before merging into a chamber
of mixed natural rock walls and simple stonework.
Two other tunnels mark this chamber as a Y intersection,
or like a second common room,
similar to the one that you originally encountered
when you enter the mine.
Tables and stools are strewn about the area,
with a pair of hyena currently picking at a
junk for scraps.
You can see bits of meat that are being dragged across the ground by them,
about 20 feet off to the left.
Two thick natural pillars of rock currently stand
as load-bearing portions of the chamber,
breaking the open space,
while a crumbled section of the floor drops into a pit below.
Two closed doors to the left of where you're looking into it
are guarded by skeletal-nol and two standard null warriors,
one of which has apparently pulled a small child
from one of the doors.
the sound of muffled cries coming from beyond the closed door.
Four other knolls rush from within the chamber into the right tunnel exiting on the opposite side.
What do you guys do?
Four to the right?
You watch as four of them rush into the other exit.
There's an exit to the left and exit to the right.
They exit the room to the right, and then there's three left, two regular, regular noles.
And then one skeleton, one skeleton, and then two hyenas that are currently picking it scraps.
And you can see as the knoll pulls the child out.
is currently in the process of crying,
and they're both just kind of looking at each other,
like just holding the child by the arm essentially,
but currently is kind of bickering with the other knoll.
From our vantage point, it is the entrance that we are at,
and then there is doors to the left.
Let me go ahead and give you a visual.
Visual a, visual a, visual a.
If this is like a running thing, the whole campaign.
Oh, there's no getting away, ladies.
Oh.
Whoa.
So you guys are entering from this side.
That's a little door?
That's the door you're talking about?
Yep.
Wow.
So as you hear the muffling.
There's too many options.
Essentially over here, you can place yourselves as you feel necessary off to this side.
No.
In whichever marching order you prefer.
Oh no.
I will be at the rear.
I figured as much.
How old is the child that got pulled out of the room?
At first glance, it's hard to see, especially for those of you that are keeping your light low,
because there is no light source in this chamber. Those are the dark vision we're making out most of the details here.
I'll be up front, I can do that.
All right, so that would put Ford up at the front area.
I'll be behind the fort.
Okay.
I can't see shit.
So, given this, you guys are deciding what to do.
There's, in a brief moment of quiet,
A loud, a boom that shakes the interior of the chamber.
You watch as both the hyaine is kind of look up,
scared the two knolls, immediately look about,
dust and rocks begin to settle and fall
from the ceiling as it shakes,
and then kind of comes to rest.
Within a moment later you watch as a cloud of dust
and smoke comes billowing out this side of the chamber
where the four knolls had run previously.
Then the rumbling settles.
The noles themselves are kind of spooked.
and then distracted from the child at the moment,
kind of both kind of peeking over the undead knowledge
kind of stands there, kind of glancing about,
seemingly unaffected by the current scenario.
Passive perception, the highest on this would be Beauregard,
Caleb Molly in the Chester, I believe.
The four of you, actually, Caleb and Beauregard would not,
because they don't see anything.
Yeah, we see.
You guys hear sounds and you're kind of waiting for
or any sort of inclination of light to kick in.
What is still?
You guys see the faint appearance of what appears to be
some sort of a flying creature.
Very small.
Emerge from the tunnel that had recently kind of expelled
all this dust and smoke.
Like Frumpkin size or smaller?
Like Frumkin size.
Kind of hovers in the air in a few places
and then locks itself over here onto this far wall,
on a higher perch.
I think I saw that.
Did you see that?
I saw that.
Another moment passes, and the knolls seem to kind of relax.
You watch as the immediate dread of the recent explosion sound.
The shocking and rocking of the room seems to have passed over them,
and they both go back to paying attention to the recent vicinity,
which includes the small child, which is still quietly sobbing
in what seems to be the painful grasp of this large, curled knoll hand.
On the kind of trick?
Wait, are we just going to attack?
Yeah.
Wait, wait, wait, wait, we should distract the rapid.
Oh, Jesus.
Sacred flame, I mean.
Sacred flame?
All right, so the ones who are making the initial strike on this.
I could distract them or something first?
No?
I will also do that as well, following suits with everybody.
Wait, are things happening?
You can't see.
You can't see.
Do you have your legs?
Yeah, Caleb, you don't see anything.
Oh, yeah, oh, okay.
So the ones who can see in the dark right now, it should be the four of you.
You guys get a round of attack on this.
Nice.
So with you're currently positioned,
I would like you all to roll initiative
before we get to your round, just so we have it.
Come on, first roll in that, it'd be fucking amazing.
Yay!
Not so much?
I've had better.
Okay, yeah, yeah, yeah.
All righty, so.
I'm not drunk anymore, right?
No, yes, that's four not.
Great, how about not?
Is it so no.
Okay, 25 to 20?
20.
Twenty.
Two.
Natural 20.
All right.
20 to 15.
16.
But you can't see, Beau.
She's missing the initial.
Oh, this is for the whole thing.
Correct.
This is general combat.
You guys get surprised.
If I'd have known that they would have rolled better
for the whole thing.
That's true.
That's okay.
I wasn't trying so hard.
15 to 10?
10.
Wow.
That's very adequate.
I have rolled a 9.
I have rolled to 9.
Oh.
This is gonna be the thing
the entire campaign.
This is gonna be the joke that never goes away.
Really good.
Nine and no, regular, no.
That's it, just nine and regular null.
That's all we have.
That's campaign two.
All right.
So that leaves you will the one?
Nine's and eight.
That's our group name, you guys.
No.
No.
Don't joke.
Don't have a word.
It's one of the best roles you can make in the game.
All right, and then, uh...
Gotcha.
All right, so.
Oh, where's our initiative shit?
Ah!
I don't know.
Okay.
All right.
Well, nod, you're up first, so.
Okay, but I didn't see, and you guys decided to attack first, so I'll, I will grace you going first if you'd prefer.
You're going to wait?
You're going to hold your turn.
You're going to see what's going to happen.
You feel the tension rising, and you're like, I'll follow their lead.
Does that mean I still get to move and shit when I do me?
No, that means you're holding your actions.
Well, then I'll go now.
Because they're more than 30 feet away, right?
Yeah, you can see what's out there, you just don't notice the bird.
And if I...
The bird thing that's probably.
So, hand crossboat, it says 30-120, so I got to be within 30 to hit them without a penalty, right?
But if I run out there, they'll see me and I won't be a sneak attack anymore, right?
How's this work?
We're getting this one.
If they don't know you there, which this is currently what's going to be.
currently what's considered an ambush round.
You still have advantage on your first strike
if they're not aware of your presence,
which means it would cancel out that disadvantage.
Tight.
Okay, so I can take my shot from here.
You can, yes.
Okay, all right, I will fire.
All right.
Ooh, 17 plus a lot, six.
17 plus six to hit.
That hits.
Okay.
I'm gonna do.
You do not get sneak attack on this
because you do not have advantage on the strike.
I thought you just said I had advantage.
You had advantage, but you have disadvantage
because they're beyond the-
Canceled out your advantage.
Are you straight rolling you lost a sneak attack?
Could I run forward and still get the sneak attack?
You can try it?
Okay, that's what I will do.
Undo.
Do you have to roll again, because you might be natural Twitter.
All right, so you actually, that would be a better thing.
Well, you've been stealth as you crept up on this.
We got that before last round, so go for it.
Okay, I'm rolling to hit.
But we already hit on that, so.
But roll again for advantage.
I'll try again for advantage, so go for it.
Okay, so still.
Okay, so now you get a sneak attack.
Go for it.
Cool.
Did you find it?
I did.
There was nowhere I should have been.
Yeah, aye.
11 points, not very good roll.
And which one you're in?
That either.
The one that's holding the child, yes.
Right, so as it's holding the child
and it's looking down at the young boy,
kind of lifting it off the ground
and bringing it towards his jaw,
as his teeth kind of open wide,
you watch his lips curled back,
like it's ready to go ahead and take a quick little nibble
at the child's arm,
Suddenly the bolt hits it inside of the jaw,
and it's sticking out, ah!
And it starts looking over in your direction,
and it looks right towards you.
Can I use my regular, regular no?
Do I have remaining movement?
No, the first movement to get there.
Your bonus action you can dash if you want to.
Yes, I will dash away, but I can't hide.
Correct.
So I will dash behind those rocks to my right.
Over here?
Yeah, yes.
Yes.
Yeah, like, you can get that.
In those skulls or anywhere around there.
Okay.
That works fine there.
That's so cool.
All right.
Bo.
I'm not Bo.
Sorry.
Bo's less.
Bo.
You can turn.
Yeah.
That's been a long day.
Molly, you're up next.
I'm going to run in.
Run straight in, just take a look around.
And is the undead one the closest one to me?
It is, yes.
Push me a little more against the ball. I don't want to...
Over here? Yeah, it's over there. I'm gonna hit that undead one with a vicious mockery.
Vicious mockery?
Why? Actually, I'm gonna hit the one that has the kid with vicious mockery, not the undead one.
Okay. Same roll, puts him into two natural roll, so no, he's affected by it.
All right, oh, that's right, I don't have to roll a hit, I just...
That's a good one.
Yep, okay.
That's three points of damage. All right, and he's disadvantaged his next attack.
Drop the channels.
Yeah, you're just to it.
The skeletal and all turns to you and like it seems to hear it,
and there's something about the speech and the connection to this entity that cause it to kind of shudder for a moment.
All right, that ends your turn?
Yep, I'm holding waiting for him.
All right, gotcha. Next up is Bo.
Wait, no, sorry, I wrote, that's my problem. I wrote Bo twice on this.
That's my problem.
That's my problem.
I'm the only other one that can see, but I'm all the one about.
I'm Bo number two.
Jester, and then you.
Oh, that's right.
I lied, I'm not going to do the sacred, whatever flame.
I'm going to do Toll the dead, because that's a wisdom saving throw instead.
Okay, all right.
To the dead to which one?
To the one holding the kid.
All righty.
So with that, Constitution saving throw?
That's a wisdom saving throw.
That is going to put him at a 15.
Oh, he saves.
Sorry.
So as, as, boom, seems to like, ring within its head the impact of the necroman
romantic magic, currently still reeling from the pain in the throat from the bolt, it seems
to shrug it off, unaffective.
All right, that ends your and then forward your up last.
Next time I'm going to really hurt you. I said that in infernal.
Oh yeah.
Nice.
Which one of them is the undead looking old.
Right there. That guy. I would like to name to the dude on the right, the one the closest
to you, and I will carry over my hex that is still up since it lasts an hour.
Yep.
With my bonus action, I will cast hex on that motherfucker.
All righty.
And I would like to use Eldridge Blast.
Go for it. Roll for the attack.
Plus six, that's a 20.
Yeah, that hits.
Okay, nice.
And this is the 1D10 plus fir.
That's 11 plus five points of necrotic damage for 16 total.
16 points of damage, all right.
As it's kind of standing on this upper portion
of the rock floor, it glances back as you guys made an intern.
The blasts, do you guys see a flash of light
from the arcing of the arcane energy
as it streaks across and slams into its body?
Just in time to see what looks to be another shadowed shape
emerging out of this tunnel to join the fray.
All right, so as it kind of falls back,
that's gonna end the initial round of combat.
Now we're to the initiative of war.
At the top of this, you guys glance over and see this shape,
that's beginning, the fore of you at least,
see this shape begin to emerge from around the wall.
You see this kind of tall, spindly, humanoid figure
that begins to just curve around the side.
Karai, if you want to go ahead and go ahead and go ahead,
and if I can have you roll initiative when you get settled in there.
Oh, man, I don't even know what that means.
I'm going to see this dice as you roll it.
Do you want a dice tray, curry?
We have an extra one down here.
Oh my goodness, look at this.
Look at that.
A luxurious life.
Welcome, friend.
Welcome.
So he'll be at the top of the world.
This is the first time this dice has been rolled, ladies and gentlemen.
Do it.
We're all watching.
Thank you, thanks for having me, guys.
All right, I'm going to take this.
Storytelling.
All right.
You can all those days?
Yes.
All right, here we go.
All right.
So you, having succeeded at some of your other business,
begin to creep further into these tunnels and suddenly see a cluster of
a cluster of uninified individuals rushing in here and attacking these knolls in front of you,
and the surprise of it apparently puts you off for the moment.
Just a little.
But we'll come to you in just a moment, so good to know.
On the top of the combat round, not. You're up first.
That was it. We cycled through a whole round of combat.
For the surprise round, the humans can't see anything, unfortunately.
So you guys, everything you'd be doing will be a disadvantage after at this point.
I will take another, well, I'll have to move.
I'll have to move. I'll lean around to get around that stalag tight and fire another.
Right here? No, just like so I can get an eyeline on the one I already shot once.
Would that go over here? Yeah, just anywhere. I'm gonna move right back in a second.
Okay. So I'll lean around, reload and oh god, oh, and fire again. Go for it.
Do I get sneak attack? No, right? Because you're not hitting. Shitballs. Okay, 20 to hit. 20 hits.
Go to roll damage. Eight.
Eight points of damage.
That'll do it, actually.
Yes!
So as it's kind of holding the child and lifting it up by the arm in the air,
it looks like it's ready to run away and just grab it with it.
As it turns to flee, you catch it at the base of the skull,
and it just falls to the ground.
The child falls prone onto the floor next to the now lifeless no body.
That's here.
What does the child look like?
Is he or she? Is it he? It's a boy?
It was a young boy probably around between like six and eight.
and you're not quite sure of the age.
I don't know anything about it.
Looks to be human.
You haven't got a quite a strong beat on it, but he looks to be humanoid.
Oh, he's six or five years old?
Around that age group, you're gonna say seven.
Some would say seven.
Yes, the meal is ours now!
No, no.
I will, shoot.
Yeah, I'm just scared to go over there.
No, there's a child in need. We gotta help.
You're sober now, right?
Yeah, not going to scurry over to the
to the boy as fast as you can scurry.
30, and then you can use your bonus action to dash.
Yep, all the way to the little boy.
That'll do it, you can get right to the little boy.
That's so cool.
So as you rush,
screaming bloody murder and how scared of you more than the knoll?
No!
That's a hormone.
There you go, that's your turn, now.
All right, okay.
You're hearing all these sounds, but you can't see anything.
I'm gonna hold my...
I'm gonna hold on.
I'm gonna turn to Caleb and be like,
can you do the thing?
Can you do the lights?
Just get back to me in a second, in about nine seconds.
Okay, I'll give you nine.
I'm gonna wait until he cast dancing light.
You can't move in there if you hold your action,
but you can move in and then hold your action
if you want to.
I can move and then hold on, okay.
You're just not quite sure where you're walking.
Okay, sure.
I will stumble forward.
I'll just head towards Molly
because I'm gonna just follow his fluorescent purple coats.
Just doing this.
So yeah.
Molly, I'm gonna kick some out.
Molly.
I will say he's easy to see because Molly has this kind of faint, luminous glow around the sword
from his right.
So you see that as a beacon.
You're like, that I know that I can follow.
And so you cozy up right next to Molly and like carefully prepare yourself.
Where are they?
What action you holding?
If any.
I, because I moved and I'm not near anything.
Correct.
So I'll take the Dodge action.
Okay.
Dodge action is here.
Just being careful.
All right, ending Bo's turn. Molly, you're up again.
I'm gonna rush the undead one.
Okay.
Spinning swords at bloody high speed and take two shots.
Go for it.
Would you want to be on the higher ground here or next to this?
Can I do the higher ground?
Yeah, you can.
Oh, do the higher ground. That's exciting.
Go for it.
Now taking the stage, it's Molly mock.
That sucks.
You.
It sucks.
I was trying to help.
Nope, no, no.
Then you're off-Anshire.
That's a 15. 15 does it?
Okay.
Who knows what's on that?
Okay.
I know.
Nope.
That's okay.
That's at least eight points of damage.
That's great.
That's okay.
That's okay.
And I'm now engaged in combat with him, so that's fine.
So I am a whirling dervish that hits nothing at this point, correct?
You're just a...
I'm just...
I'm just...
I'm a...
Yeah.
I'm a hippie with poe right now.
Might as well be a pair of poix.
Might as well be a pair of poy.
Oh, whoa.
No, and in Molly's term, Jester, you're up.
Oh, okay.
I'm going to move forward into the room.
All right.
To about, yeah, there's a good sure.
And I'm going to try it again.
Did the guy up there get hurt at all?
He's been damaged, yes.
Yes.
Okay, then I'm going to cast all the dead at him.
All right.
That is a 14.
Fucking egg, piece of shit.
What's the safe?
What's the same?
It's 13, because it seems lame.
Sorry.
As you try and release the energy once more,
it can't quite get a beat on the knoll's head.
It's moving around and dodging,
and you can't focus on it.
I'm gonna snap in my sickle to get it out
to like hit things.
Okay, as you're fussy and we decide.
That's the end of your turn.
All right, Caleb, you're out.
I cannot see anything, so I cast dancing lights.
Fump, fom, fom, and I put one above my head,
and then as soon as I get a little bit of light,
I send one over bows.
and then I send one about 20 feet beyond bow,
and then the fourth one even beyond that one.
So there's four a line of four lights,
because I don't know what the chamber is shaped like.
So the chamber just erupts into bright light,
like there's four torches now lifting brightly
the entire space.
Bright visuals there, you can now see
the child on the ground being scared shitless
by the goblin trying to help.
The undead nullet's currently locked in combat with Molly.
You see the two hyenas that are both snarling,
getting ready to pounce on whoever comes too close,
and the one wounded and all over there,
as well as, if you would like to describe yourself.
Oh!
Where's he?
You know, Matthew,
the guiding lights, those little forms of light,
they only have a 10 foot radius,
so probably the edges of the line that I've cast.
Just barely made the play?
Most of the area there to see you.
It's like market lights.
It's pretty.
Yeah.
Well, of course it is, it is of course pretty.
Okay, never mind.
Yes, continue.
So, the thing you probably notice about me first of all.
I call D. I call D.S.
I call D.L. Yes.
Is my hair.
My billowy white, afro.
Fingers of curly hair radiating in all directions.
That should be the thing that you notice first about me.
But that's not it.
It's my eyes.
My eyes as white as my hair.
My pupil is.
as white as my hair.
As white as the hair dripping down from my chin
to a straight point about three or four inches below.
Oh, shit.
I think that's all you really notice.
Oh, okay.
All right.
Caleb, do you wish to move?
Oh, what?
Caleb, do you wish to move?
Oh, fuck that.
I will stay where I am.
You shake him off.
No, thank you.
All right, over there, shake him on.
And the film's turn.
All right.
Ford and the knoll, going at the same time.
the same time.
Forward in the knoll.
All right, so, what are you doing?
Eldrous blast again at that
motherfucker.
Okay, as this, this
knoll here who's taking the impact, is going to
rush over towards
Molly Moff to attempt to
take a strike,
while another
knoll who's bloodied
and partially crushed is now
kind of hobbling its way up out of this tunnel.
Greetings, adventurer.
Spring has sprung here
in Los Angeles, and that means it's a brief
period where it's only 75 degrees instead of 95 degrees. I'll take it. And that means I've been
outside a lot more. Walking around, occasionally galloping after a toddler hopped up on juice boxes,
traveling a bit. You know the vibe. And after doing some spring cleaning, my wardrobe, I got to say,
looking a little bit sad. I want clothes that can keep up with me and my son, but updating my wardrobe
every spring sounds pretty expensive. So that's why I wound up signing up for Fabletics as a VIP. It let me
overhaul my springtime outfits without obliterating my bank account.
New VIPs unlock major savings on that first purchase, so trying new fits feels way more
doable. When I signed up as a new VIP with Fabletics, I got 70 to 80% off everything.
It made it easy to grab a few new pieces without overthinking it. And the quality really
surprised me. Everything feels premium and soft and breathable, but you're not paying those
premium prices. What I like most, though, is how versatile everything is. You've got stuff you can
work out.
but also wear out. There's matching sets, lightweight hoodies, joggers, teas, you name it.
The kind of stuff you can throw on in the morning and not worry about later.
When I'm at home, my favorite thing to pull on is the oversized hoodie.
It's so comfy I could just live in it 24-7.
It's perfect for walking my dog on like a chilly night.
But what I'm out and about, I've really been loving the ribbed Johnny Collar polo.
It makes me look like I should be taking a high-powered meeting by the pool at the White Lotus,
but hopefully with less murder involved.
I don't know.
It's insanely comfortable.
highly recommend it. So shop now at fabletics.com
slash critical role to get 70 to 80% off everything when you sign up as a new VIP.
Take a quick style quiz and be sure to select critical role when prompted to unlock your
70 to 80% off. This is a limited time offer, so don't wait.
Again, that's fabletics.com slash critical role for 70 to 80% off everything as a new VIP.
And now, on to the show.
Greetings, adventurers. Lately, I've been getting a bit more intentional.
about what I wear from day to day, because instead of just falling out of whatever laundry baskets nearby,
I've been leaning into pieces that feel easy and comfortable, but still put together,
because it just makes getting dressed simpler when I have a plan.
Quince has been my go-to to help with that, because the fabrics feel elevated, the fits are clean,
and everything just works without me needing to overthink it.
And Quintz has all the wardrobe staples you need for spring.
Think 100% European linen shorts and shirts from just $34.
They're lightweight, they're breathable, they're comfortable, your legs, and torso will thank you,
and you will still look put together.
And clean, 100% Pima Cotton Tees with a softness, well, you gotta feel that to believe it, believe you me.
Their pants also hit that same balance.
They're relaxed, they're comfortable, but still polished enough to wear basically anywhere.
And everything's priced between 50 and 80% less than what you'd find at similar brands.
Quince works directly with ethical factories and cuts out the middlemen,
so you're getting premium materials without the markup.
And since spring is here in Los Angeles, a brief period where it's 75 degrees instead of 95 degrees,
I spruced up my wardrobe with a pair of the comfort stretch traveler five pocket pants
and the heritage washed denim shirt.
Not only do they feel great, but I unequivocally look good as hell while wearing them.
That's just science.
So refresh your every day with luxury you'll actually use.
Head to quince.com slash critical role for free shipping on your order and 365 day return.
now available in Canada too.
That's Q-U-I-N-C-E.com
slash critical roll for free shipping
and 365-day returns.
Quince.com slash critical role.
spins around just to see you up against the side of the wall.
All right, so Ford?
16 plus 6, so 22.
That hits. The knoll's going to be striking you.
That's a 3. That's not going to happen.
No.
No.
As far as 12 plus four points of necrotic for 16 total points of damage.
The reason it misses is as right as it swings towards you, Ford raises the back of the sword and fires a blast.
It develops your energy that hits the back of the null's shoulder as it tries to spin and strike you.
As it does, it goes wide, it pirouettes on its foot and stumbles back into the open hole.
Oh, cool.
Oh, there's an open fucking hole.
That's good to know.
Holy shit.
Yeah.
And did you hear the sound?
So it's not so heat, it's big of, okay.
Good to know.
Yeah.
Your ways away, it's hard to see.
I described it in the initial description of the room though.
I had that sound.
And as you, has not given your name yet, but you turn around and see this knoll as it looks towards you.
It's kind of leaning towards, you see this point, normally it would be seven foot, but it's hunched and wounded.
And as it turns down, it snarls, takes his...
spear and attempts to pin you to the wall of it.
That's going to be a 12.
What's your armor class?
My armor class is, what is it started out?
It's 15.
15?
It does not hit.
Yeah!
As it swings and you just push out of the way in time
kind of pairing it with your hand and your cane,
off to the side, and you watch as it smacks into the stone
and sparks off of it for a second hitting flint.
All right, that ends the Nol's turn.
The hyenas go.
Both of these hyenas now, turning around and seeing what's happening,
to rush forward. This one's going to run up alongside and attack Molly. This one's going to rush over to
knot. Attacking Molly, that's going to be a 16 to hit. That hits. All right. The
Pina towards you is going to be... Dance harder. Dance harder. Two points of piercing damage as
it snaps up and actually bites the edge of your foot and you have to kick and shake it off
on the rocks to actually get it to let go. The one that's striking towards you knot, that's
going to be a 18 to hit. Hits.
You take only one point of piercing damage.
It gets one little bite on the side of your elbow,
and you immediately pull away and kick it instinctually in the chid,
going, ah! The kid is now freaked out of his mind.
Now, from his perspective, two snarling beasts cornering it.
That's going to end the hya's turn.
All right, your go.
Oh, man.
I would say, if this thing is this close to me.
Yeah, it's right up against you.
It's right up against me.
I think I should push him away.
If you feel the need, yeah.
Let's see, Thunderwave.
Certainly.
Oh, shit.
All right.
So is that a wisdom saving throw?
Constitution.
It's a Constitution save.
That is a Constitution.
That is a three, a natural two plus.
Oh, okay.
And you have to spell.
Actually, plus zero.
So two.
Oh, yeah, that's your.
Spell casting a lot of five.
We rolled a two.
You're going.
You're going.
You failed.
15.
Failed.
Yeah.
Well, tell you known for the future.
13, I believe.
13, 13.
Yeah.
All right.
Okay, cool. So go ahead and roll the damage of that.
Thank you.
With this?
Well, should save on the spell there.
The damage for it, Thunderwave is, oh, is,
where the fuck, is it 2D8?
Yeah, 2D8 right there.
So you want the one that's shaped like a diamond?
There it is, yeah.
And we roll.
The one you want to stop.
That's good, and then roll it one more time.
Oh, that's good.
Five and a seven.
12.
Okay, all points of damage.
So as you turn,
towards it, you can describe what you do with your spell as the knoll pulls back with its spear.
I take my reed of a wand and whip it. Three times.
And as the third one hits, it's a burst of energy forward, you watch as the null gets blown back, slamming into the stone wall,
and kind of falls back to its knees before getting itself up. It was previously wounded, now it's on death's door, and it looks like it's starting to hobble and try and flee.
Would you say you whip your reed back and forth?
I do you whip my reed.
I whip my reed back and forth.
All right.
Do you wish to move?
I do.
I wish to move away from this gentleman
that I just knocked against the wall.
And how about we take a perch up on top of the,
there we go, baby.
Look at that fucking miniature.
So cool.
All right.
Oh, shit.
All right, so that finishes your turn at the top.
Not, you're up.
Okay, I've got this thing on my arm.
So with my other hand, I will, uh, grab its face, and I will say a few words that Caleb
told me and cast shocking grasp on it.
Okay.
So what is the spell save on that?
It is, shit.
How do I find out?
You click on it.
We're trying to grasp.
Oh, no, it's a malee attack.
It's a melee, yeah.
So go ahead and roll.
Oh, nine.
No.
You try and reach out, but the snout is too slobbery.
Your hand actually slips off of it,
and it discharges the spell having no effect.
All right.
Let's see here.
I've still got some bonus-y stuff.
Can I disengage?
No, because yeah.
OK.
I'll disengage, grab the boy, and try to lead him behind.
There's a table, overturned table?
There is an overturned table this way.
These are a return of them.
It's a bench there.
Oh, right.
Next to you are right there.
Can I do that?
Can, yeah.
Will the hyena get a bite on the kid?
We'll find out.
As you drag the child away, while you've disengaged,
you pull the child out of the range of the hyena
and it sees the opening and snaps out towards the-
No hit points.
I'm sure this one is hardy.
Careful the kids.
He's making the-
I know that one.
I know that one.
Oh no.
Aenea bites down and its jaws clamp into the child's clavicle and chest. You hear this
kind of clenched scream that is immediately muffled as you watch a bit of blood begin to pour
the side of its mouth. As you pull the child from its jaws, the child is alive for now.
Unconscious and bleeding out.
Thank God it wasn't me this time.
All right, that ends your turn not. Bo, you're up.
Okay, seeing the situation that not.
is in, I'm going to immediately run over and attack that hyena.
Okay, putting you very easy enough.
I'm just going to run up and go, yeah, get!
And go kick and just kick it real apart.
Okay.
G. It.
Get.
Yeah.
Natural 20.
That it is.
That'll run.
Roll some damage.
So yeah, well, I kind of use my staff as like a little bit of like a jumping leverage point to kind of give me a little bit of momentum and kind of swing.
Yeah, yeah, yeah. Nice.
What do I do? I roll 1D8 and then double it.
Right.
You have a bit of poor 14.
That sucks, but that's six plus four, so 10.
That's enough to do it.
Yeah, yeah, yeah.
As you kick, the hyenas
gets launched.
You see it arc through the air slamming into this table,
which thrust it up against a wall onto its side,
and you can't even see the lifeless body of the hyena.
It's currently buried underneath the overturned table.
That's your first.
Nice.
Can I do a bonus action to use my med kit on the kid,
my healer's kit?
It's an action to use a healer's kit, unfortunately.
Okay.
You still have some movement.
I'll just move over to the kid and kind of hold the wound.
Stem the flow.
Yeah.
So you get down with a knot at this point, you're trying to think of some way to apply pressure
to prevent the bleeding.
Okay, that ends your turn.
That brings us to Molly.
I'm taking a roll with the big guy.
First strike on.
That's right.
I forgot to put the ended guy on the initiative order, which he would have gotten around.
So we'll say you and him go simultaneously at this point since you've regaged him.
And that's fine because that's a nice.
19 to hit.
It's 13 to hit you.
What's your arm of class?
15.
Yeah, so even as it goes to strike at you with what looks to be some sort of rusted battle axe,
you still manage to lift your foot out of the way and strike down towards it?
And this is with the good sword.
So this is 6, 7, 8, 9, 10, 12, 13 points of damage.
That's adding your wisdom modifier?
Yes, adding my wisdom.
13.
That'll do it.
You shatter it with the strike.
As it attempts to swing towards you with the axe, you duck out of the way, spin around,
and backhand it with your right enchanted cimitar,
watching the bones just explode and scatter across the ground,
like so many pebbles being thrown across the floor.
With my offhand, I'm gonna take a swipe
for the hyena over there.
Go for it.
Come on, there we go.
20.
That hits, good and roll damage.
It's dispatch, too, in one turn.
That's nine points of damage,
and I would love to just kick that fucker right into the...
And you do.
As it, it gets down and jumps to pounce towards you,
and you just lean back and,
Kick it, you watch her.
Tumbled down and move darkness below.
Do you wish to move?
Nice.
And I'm going to start to the other side.
I'm going to start running towards the stranger,
just to the left of it.
Yeah, I'm going to move towards that cover right there.
Here?
No, the other way.
Towards me, right there, yeah.
Okay, gotcha.
All right, then ends your go, Molly.
That brings us to Jester.
Okay, did I see the child go down?
You would have, yes.
Okay.
Then I'm going to...
run over to the kid.
You don't have to.
You're gonna say regretting.
Just kill all these, the kids get rid of them.
No, all these other people are helping this kid,
so I guess I will too.
Somebody better kill that big yodel.
I don't.
Then don't help.
I don't care, but now I feel guilty.
Are you a healer's kit, cure wounds?
What are you doing?
Should I use my last spell on this kid?
No.
Okay, I'm going to use a healer's kit
to stabilize him.
Okay, so you don't have to make a check for that.
You immediately get down.
and start pulling what looks to be heavy rolls
of soft cotton fabric and various balms to go ahead
and help treat the wound and staunch the flow of blood
and bind the child to the point where it's no longer
on death store.
It's now staling.
The whole time I'm grumbling like,
oh, I could have gotten that last told it
that he would have heard a really good balance
instead I'm doing this.
Perfect, that ends just turn.
Caleb you're up.
Angry.
Angry.
So I cannot see anything except for four.
So if I move forward up to where he is,
am I able to see any knolls or any other kind of baddies where I am?
Right there, you can just barely see the one right across the way
that's like on the ground getting up off to one knee.
Then I will let my hand black and I will fire off a firebolt at him from here.
Go for it.
Which I'm sure will miss.
Oh yeah, it is. It misses.
The call before him.
You're my favorite.
As it misses, I go, yeah.
Caleb needs glasses.
Caleb needs glasses.
Oh, my God.
All right, that ends Caleb's turn.
I need an intelligence pump, is what I need.
All right, so the Nolet's been wounded is going to go ahead and take it.
Glasses make you smarter.
It's going to go ahead and pull the longbow off of its back.
And looking over and seeing the firebolt that almost struck it.
It's going to spin back.
towards you and pull an arrow and it's going to take a shot at you from across the way, Caleb.
What do you mean?
This one remaining wounded, Null is going to take a shot with his long bow.
Just checking real fast with the...
Your scarlet will protect you.
Yeah, sure.
Yeah, you're well within its first range and commits, so...
I have a very high AC, it's okay.
It's a natural 20.
Oh my God!
Oh, sure.
However, however...
Whoever nothing.
You're unloaded, give it to me.
He's trying to find a positive.
No, don't find a positive.
That's good, actually.
Only will the one on the weapon die.
Oh, okay.
It could have been a 16.
So it's two plus two, four points of piercing damage.
That could have made a lot worse.
That's pretty bad for him, though.
No, actually that hurts an awful lot.
So the null release there,
as it hits you right kind of in the stomach,
and it comes piercing out the other side, kind of pinning your jacket to your torso.
to your tour. So, and all of a sudden you feel like the pain and the warmth pulse of your back
from the wound, it's almost numb at first, and then you feel the shock hit you as the
null turns and just runs this way.
Oh no. I should have told the dead on him.
He's way over there. All right, that's going to end the Noel's turn while you're going
for him.
Because you're in the same round as this is happening, so you technically could intercept
the point. Yeah, I'd like to get line aside on him. I look back at Caleb with his failed
attempt and say, let me trap mine. And I'll move my hex over to him.
All righty. The hex is on him.
And I'll fire an Eldridge Blast in his direction.
That is only a 16.
A 16? 16 hits, actually.
You had the 15 to hit.
That is 4 plus 4.8 plus 3 points in necrotic for an 11 damage.
11 damage. As it turns to run with its bow, you watch as 4 runs around, holding your sword out, another burst of a
The Eldridge energy smacks into the back of the knoll,
and you hear it, it falls to the ground
and the slow, like, bits of curling green and blue,
Eldridge flame begin to burn and consume the corpse
before eventually it goes out, kind of leaving most of the body
intact, but its back shoulder blades are now just kind of black cave
where its body once was.
Did we clear on the floor?
The last second?
Yeah.
Somebody get those ears and bring them to my jar.
Mm-hmm.
All righty.
What is that, oh, you're gonna, okay.
So, that.
That being the case, the combat has come to an end.
How many nose was that that we just killed?
That would be.
We send a lot of them down the hole.
So we didn't get that, yes.
So bad job.
We only sent one down the hole.
The hyenas we sent down.
We have two years.
Two years.
Yeah, older sets of ears.
So it's the one there and then the one that was killed there, yeah.
So two.
And then one hyena set.
I appreciate you all counting ears, but can we deal with the kid for a minute?
Oh, he needs some help.
Look, do you see what I'm doing?
Who are you?
Who are you?
I like your smile.
Who am I?
My name is Shacosta.
Nice to meet you.
Oh, my gosh.
He's such Shikasta.
And you can thank my bird for knowing what you look like, actually.
Oh, I saw you.
Bird.
That's not just some bird.
That's the Grand Duchess, Anastasia Nakhlavna.
They call her Stacy, but that's not her name.
The Grand Duchess.
The Grand Duchess. She's a sweetheart, but she's angry.
It is very dark and what kind of bird is that you have?
Oh, that would be an Abraham.
Well, that's a dark midnight sort of hummingbird.
Ooh.
Hey, you're a badass. What's your deal?
Well, right now my deal is to deal.
with this little person over here?
We will get on you, yes, handle this child,
but then we're very curious.
Can you heal?
Do you have healing?
Because I'm stabilizing him, don't worry, but.
He doesn't look good.
I think maybe I could do something about that.
Perhaps, yeah, the child is wounded,
but the child's wounds have been tended to,
he's unconscious, but is no longer in the immediate danger of dying.
Well, eventually I need, like, rest and...
And some donuts.
And perhaps some donuts.
I just take one and I just push it on to a thing.
No, no, no.
Fresh donuts.
You know, do no harm.
Can you do anything to help you start?
Well, it seemed to be stabilized.
I think the best thing we could do is to get it to safety.
I agree.
What were you doing down here?
We ourselves were coming down trying to rescue folks.
I tend to look over the people who happen to be around here.
I come by every once in a while.
I used to live and grew up in this place or in the valley just not too far from here.
from here. And probably just like you, I heard a commotion. And I've taken a few of these people
to safety. I've been trying to do it less overtly than some of you.
We do make a bit of a clatter.
We're working on me.
Inside check.
Eleven plus, I don't know what are you adding? Oh, 13. 13. He's, he's very, he's
Generally pretty forthright in speech, charismatic figure.
You don't get any sense of any immediate lying
or conflict to the words he's saying,
but you're also not getting a full read either.
How handsome is he?
Quite handsome, if you like to describe how handsome you are.
Yeah, what do you look like?
I would say an old...
On the scale from Wonder Taze.
I would say I would call him striking.
Bachelorette finalist?
You know what?
I think he's old enough that he's gotten past all the bacheloring and the bachelorette.
Are you a gray fox? Is that what you are?
I would say, I would call him more of a shock of white.
Yeah, yeah, yeah.
And I mean, he's a very of a shock of white.
I mean, he's a striking character.
He's got three dimples, one you can't see.
But two are pretty deep in his face.
And they can be kind of menacing unless he's smiling.
What are you wearing?
He's covered in leather straps that are a tangle of brown and red and green
that pretty much cover him from his neck to.
to his calf where his boots start to take over.
There's a hood that he's wearing, deep green.
It goes down to his legs and a big enough hood
that's able to cover his ample locks.
You know, while everyone is talking to this stranger,
I'm going to edge up to this hole in the ground
and hold onto rocks because I'm scared to death
and look over and send my globules of light
down now to see if it's a deep hole,
if it goes a long way, or what I'm looking at.
As your lights begin to slowly drift down into the hole,
they get about 50 or 60 feet down before you begin to see
what appears to be the bottom of the shaft.
It looks to have been an intentionally created
almost a well-like hole that has since seen disuse
and just currently ends into a number of rocks and rubble.
It's a pool pole!
You see the broken body of a knoll and the broken body of a knoll
the broken body of a hyena down at the bottom of it.
We have to get this knoll out of the bottom of this hole
because that's gold.
Maybe we're out if we...
He's probably covered in really old poop.
But it's still good for the monetary value
that was laid out for us, so maybe on the way out
we could send, we have a rope, we could just lower you down
and you just, you know, slice no.
Yeah, that's right now.
Just, you know, save it for a little bit.
No.
My name is Ford.
We are, like I said, on a rescue mission.
Are you familiar with these tunnels at all?
Have you been down here before?
Have I been down there?
The most you've been down was the opposite side
of this tunnel here.
There was a group up here
where you had been working with previously,
but only recently decided to delve deeper
once you had made sure that those few were safe.
Right, right.
Well, I've done a pretty good job of taking care
of the other tentacle of this cabin, I guess you'd say.
Yes, the shaft.
Yes, that's a good way of putting it.
Yeah.
I, uh, that, that boom you may have heard happened to come from me, so we've got a little
bit less to have to deal with.
But, uh, but this, this I really don't know what's going on.
Oh, speaking of, I stand up and they walk over to the door where the little kid was pulled
from.
Wait, I didn't, uh, do you want to take a look at it?
Let her take a look at it so in case you could blow up on you or something.
I've seen their traps.
I know there.
methods. Are there any ropes across the door? Let me look. Are there? Make an
investigation. Five plus five is ten. Best you can tell it doesn't appear to be
trapped. It does appear to have a simple latch that is only accessible from the
outer side but it's not locked.
I knock on the door. Okay. Housekeeping. Is anybody...
A moment passes, there's no response but you hear the faint sniffing and wimping and wimpy
of somebody on the other side.
I think it's the mom.
Let's open the door.
Okay.
All right, lift the small latch and pull the door open.
First it hits you is just a very strong smell of decay.
And you see what looks to be the back of this room
is filled with piles of bodies or parts of bodies.
Looks to be like four people in total that have been placed here.
And then there's one living woman, looks to be in her mid-30s or so.
I was wearing a dirtied apron.
You can see she looks like she's covered in dirt,
a spatter of blood, you don't know if it's from her or not,
but her hair is ratted.
She looks to be human, and she's currently just
huddled with her knees to her chest,
and there's just tear streaks on her face.
I'm sorry, go on.
Can I walk to her?
Yeah, as you open the door, you watch this,
Shikasta begins to approach and kind of take the space.
I look her in the eye.
I put my hand on her chin
so that she looks me in the eye.
And I tell her,
what does that make her feel?
You watch us, there's a brief moment
of confusion and then
an expression of acknowledgement
comes across her face. And she kind of reaches up
and takes your hand and just goes,
Hey, it's great. He is.
Smooth operating.
Can I ask the woman, is this your child?
She turns around, she goes, oh my God!
And she runs over to him, immediately kind of picks him up into her arms and begins to hold him.
He's alive, don't worry.
She's just rocking the child in her arms, quietly like rubbing his face and kind of wiping a little bit of blood off of his cheeks.
Are there any other people that are alive that do you know of?
There are a few.
I haven't seen, but I've heard voices across the way and they took a number deeper in before they locked them.
locked me in?
Oh.
Can we run over to the other door?
I was saying if I'm kind of not near the other door,
I'm just gonna start looking and unlatching it.
Okay.
Nancholately.
Unlatch it.
You watch as the mother is currently like just
writing her fingers over the hair of the boys.
Like, Jules, it's okay.
It's okay, Jules.
And kind of pulls them in.
The other doors you open it, a familiar sight.
Looks like there's three bodies in here.
These bodies seem to be placed in here
for some sort of storage.
for the time being.
There is one figure.
You can see what looks to be a man in his older years,
half-elven in appearance.
His features are a little sharper and a little more elven,
but not fully.
His hair is kind of dark brown, black to gray
and kind of salt and pepper on the sides,
and he looks as disheveled as the woman you just uncovered.
But he's alive?
He's alive.
This is a personal question.
Is there anyone alive in here right now?
I'm the only one.
Oh.
We'll take it and I'm swinging the door open and coming in to...
You get up and you can see now there's what looks to be a large claw gash across his midsection.
That might be infected.
Right inside your dog is only getting better.
Who are you?
Oh, that is a question.
We're here to help. Come on out.
We're the rescue party.
Is there anyone else that you were with that's no longer with us in there?
I mean, it points back to this.
I don't know most of these folks.
I was just passing through.
We were bringing some of our armor wares up to Zadash when we were waylaid on the road.
So you didn't get taken from Allfield.
We were taken on the way to Allfield.
We were almost there.
They hit us right as they were reaching the city.
We didn't have a chance.
You got hit on the way to the city, not in the raid on the city.
We were just arriving at Allfield when it hit.
Oh.
Bad timing.
You're telling me.
Let's get you out here for a second.
The woman has come up once again to...
I have a place for these people to go.
It's just up on the surface.
And they're safe there?
And they will be safe there.
We have a cart to get them back to Allfield.
Well, the cart was just the thing I was needing.
What say we hang out?
All us together, like a big party.
I like nothing else to do.
So many new friends lately.
I am concerned that there are more further on in these tunnels,
but I think you're right.
We won't be any use of these people if we don't get them safety first.
Exactly.
How far was that tunnel to the surface?
We kind of cleared out this side.
Have we lost our way from our way from our,
Or at least the way that I know.
Yeah, that tunnel's not operational.
That tunnel's not operational.
So we've got two ways out here.
I see.
This way, which appears to go deeper into the mine,
which's, and this way, which backtracks where you guys come from.
Do we need to escort them, and can we just send them up to the side?
You know, what we could do, if we want to check this cave for more people,
is that we could bring them up to the cart,
and I could do that one spell.
One spell that I have that would let me know down here,
if anything is happening up there.
Yeah.
Yeah.
So if the little bell goes off in my head,
then I know that either something's coming out.
The good kind, yeah?
Mm.
And so we would know, more or less,
not 100% perfect, but pretty close.
And then we could come back down here quickly
and see if there's anyone else who needs help.
I think that's really smart.
How long is it gonna take to just hike back the way we came?
Not too long, maybe 20 or so minutes back in the surface.
Okay, let's do it.
That's not bad.
Are we gonna leave some folks down here?
No.
What if they repopulate all of these rooms that we've already cleared?
We should move together.
There's no point in leaving just a few.
But if you leave your alarm up here.
Well, I was thinking about getting them to safety outside.
And if anything leaves the mine, we'll know towards them.
That's fair, yeah.
That's a good plan.
Let's do it.
I don't like this plan at all.
Let's do it.
What if someone come, what if one of the nose wanders into this room and sees you?
five of his dead brothers.
Oh, let's throw him down the hole.
And we can finish them, and they're kicking him right.
One after another, you take the
the remainders of the previous battle
and rolling them into the hole in the center.
Oh, good call.
Okay.
That was a very good idea.
There's a whole other room with dead bodies in it
that we also caused and also ball bearings.
People die all the time.
You know, sometimes accidents happen.
With ball bearings.
We'll be coming right back down.
We just need to get them a safe.
20 minutes.
You know, people don't bear balls all the time.
but I think it's a reasonable risk at this point in time.
Plus we could take a short rest up top
while we're getting them folks to safety.
All right.
I like this plan.
Is there any other boxes or things
to search down here before we get out?
You can search if you want to?
Yeah, let's search around.
Oh, God, I crap boxes like just fucking Zelda.
Quiet on, quietly maybe.
Quiet, right.
Can I try carrying a couple?
How many dead bodies do you think I could carry?
You could drag two.
I'll take a couple as well.
Yeah.
Because you're pretty strong.
You can drag two behind us.
Okay, I'm going to try to drag some of the dead out.
Everybody else can take one each, I think, based on this drink.
You can take none.
Yeah, my dragging days are over my shoulder.
We're going to look around and see if there's anything of interest.
All right, so two of you can make an investigation checks on this.
Oh, yeah.
I will help you look because I have an eye.
You?
You?
You?
You need glasses, though.
No, I have very, yeah, trust me.
He's near sight.
Oh, near sight.
Yeah, yeah.
Watch.
Big bet.
But you have advantage.
Do I have advantage?
If he's assisting here, yeah.
That's a little better.
That is, yeah, it's good.
That's in 15.
Okay.
You know, for level three?
Fontein.
Fonte.
All right.
In a quick glance through, a lot of it appears to be
a lot of it appears to be pickaxes, shovels,
a lot of, most in here seems to be tools,
and anything of worth has been ravaged or taken.
or taken. You find a few bits of what looked to be rotted meat of indeterminate origin
that you immediately shrink away from.
No, actually. I'm going to scoop up some of those pieces of rotted meat and put them in my pockets.
Okay, there you go.
You can't smell it. No, it smells good to me.
It's good. That's who I am taking.
All right. Any bubbles or little doodads?
Nothing in this chamber, unfortunately. That's right.
This one has been picked clean or didn't contain anything of immediate worth in the process.
Oh, I don't care about work.
I mean, there are plenty of bodies you could rummage through if you wanted to.
As we're like walking them, not just like going through the pockets.
Anything explosive?
You can make an investigation check if you'd like.
All right. And how would I do that?
The roll of D20 and add your investigation skill bonus.
It's there.
By alphabetical water. Good roll.
Plus one.
Yeah, 15 for him.
15 as well.
All right.
Very nice.
As you guys, not in this chamber in particular,
but as you guys are going through the other tunnel,
you glance over in what looks to be one of the overturn boxes
and you find another familiar object,
one of which you had used previously,
another singular stick with a long explosive whip on the end.
So you have another piece with you.
Gingerly, take it up.
All right.
You should be careful with that.
Those can make big booms.
This ain't my first rodeo, baby.
Thank you.
Oh.
As he says that in turns, you watch as the small black hummingbird purges on his shoulder and can, as he continues to walk with it.
He's got a frumpkin too.
I'm just dragging the bodies going, Duchess, Stacey, please come over to me.
Dutches Stacey.
Grand Duchess.
Grand Duchess.
We may go way back up to the top.
All right.
You guys, have you all, you can't make stealth checks,
dragging bodies.
Who's carrying, how many bodies are you bringing back to you?
One, one, one, one.
All right, so it's four, five, six, seven.
I will go ahead of the party to just sort of run point.
Exception check for me.
Okay.
Eleven.
Okay.
You guys carefully make your way back up through,
trying not to drag the bodies over heavy bumps or rocks,
eventually making your way out of the main entrance way,
which you notice, a trap that you would definitely avoid
multiple times getting people in and out of a large tree trunk that had been suspended in the roof to swing down when triggered, had been triggered, and is now hanging there. Apparently somebody made an unfortunate mistake making their way through. But you all eventually find your way out into the daylight once more. You watch as the woman who's now introduced herself as Herma and the older half-elf man Petrov all kind of step out into the light blinking, kind of bleary in the sudden influx of light. But as soon as you make it into the open sky,
You can see like this breath of relief wash over both of them,
and the young boy is now starting to come to consciousness again.
It kind of goes like,
Mom.
At which point she goes,
Shhh, it's okay, it's okay.
She looks up towards Shikasta and just has more tears in her eyes and
just has stabilized him real good.
Thank you all so much.
You lead them over towards, you can see through the hills here,
that cluster around where this mine once was,
Around the corner, there appears to be a shed
that's been long abandoned and locked up.
As you approach, you have been here previously.
I take my reed stick and wrap on the door.
Is that you?
The door opens and there you can see emerging
what appear to be four survivors also from Allfield
that with bright eyes welcome the arrival
of this strange traveler.
as well as the three other survivors you've brought in.
As they all begin, some of them begin to reunite with people they are familiar to them,
people who live in an all field and know each other.
They begin to kind of just hold each other and kind of take a moment to relish in this renewed moment of life.
Then they begin to pour over the bodies that have been recovered,
and they begin to identify them to each other, and then sadness takes over.
Then once those waves have passed individually, they begin to.
to go up and thank you and kind of take your hand.
And a few of them are like, anything I can give you,
please just let me know.
Thank you so much.
It's a lot to have it once.
And for many of you, an experience that is different and new,
take it as you will, however you wish to.
But you also know time is of the essence,
and not too much time can be spent on this.
I would say that I did not partake in any of that
as soon as we exited efficiently.
I pulled up the silver thread and I'm already doing my thing.
Okay.
While they do that.
All right.
I would say to the people inside, stay safe, stay here, and I look at everyone else and say this isn't over.
Let's go.
Let's go.
Let's go.
Let's go.
It's a bad ass motherfucker I'm just saying.
I'm so about it.
I know.
This is like so cool.
Number one, thankful.
Yes, we do not need a perception check.
All the bodies are placed in a small pile and a small pile.
a large, heavy piece of canvas materials
placed over them to hide them.
The shed is closed and locked,
and they all seem to feel at least for the moment
comfort and safety in this space
as you all begin to delve once more
into the mines beneath the hills.
Oh good.
I would like you all to make a stealth check please
as you progress further in.
I could give somebody a blessing.
Who's shitty at this?
Blessing.
Ech.
No.
I'm a door.
Roll a 20.
We rolled a 20.
15.
25.
Eight.
With an advantage?
Yeah.
Ah.
You brought me to a four.
Seven.
Yeah, Jesus.
All right.
17.
13.
18.
18.
All right.
Universally, you guys are all confident
in your ability to delve without being seen,
even making up for those who maybe not have been
a less stumbling experience.
I stopped my toe.
Shh.
You make-
You're not a see in the bloody dark.
You've got nine more, he'll be fine.
You make your way back through the familiar tunnel.
And you can now see the right tunnel,
the one that you previously had seen the pit fall
and decided not to head down into,
is now a large cluster of rock and rubble.
Oh, that's where you came up.
Sweet shit show.
You progress down through,
the ritual area, carefully avoiding what you notice to be a scattering of metallic ball bearings
across the floor. You see an altar with candles on it that have all burned down entirely
except for like a few tiny flickers. So is there any light source you guys are bringing down here
with you? All right, so the balls of light now float as you progress, giving everyone who needs
its sight. You head down into the familiar chamber where this last fray occurred, carefully
avoiding the large hole in the ground.
Following is this is the only other exit from this chamber.
You continue forward.
Who's taking point, and what does the marching order, please?
Keep checking for traps, okay?
All right, that's a good idea.
Can I send the Grand Duchess?
You may?
The Grand Duchess and Frumpkin will be best of friends.
Do they like each other?
Stay away from my...
Stay away from my birds.
I know it's fun.
Because only about 30 minutes ago, I also had a bird,
but he was obliterated.
Oh, that's right.
It was very sad.
I'll bring him back tomorrow.
Thanks for that.
Careful noise.
I like that.
It's going on, it's going.
All right, so.
I feel like we're seeing more of Caleb's social awkwardness thing.
I'm moving.
That's great.
Everything I could want.
Stop.
So as you take him off, as you take him
to continue focusing as you do through the vision of your bird, coast down through the tunnel
before you to keep an eye on. Make a perception check for your bird, please. So roll a D20
and add two to it. 17. 17, nice. The bird's perception, not his perception. That's great.
So you watch as the tunnel descends at a moderate grade for about 80 to 100 feet before it
levels off once more. Ahead, you see a set of rough stairs that rise for about five
or six feet, leading to the remainder of the tunnel,
and then curving to the left suddenly out of sight.
Slightly along this elevation.
Right there, you have your bird going to,
and you can just see right as the stairs ascend in turn immediately.
There is, looks to be the outer corner of a knoll
that's there just waiting, kind of keeping watch.
Do you want to send your bird in further to check out the rest of the room
or pull it back?
She's quick.
She's pretty quick.
As he move on.
All right.
All right.
Okay.
He's really smart that he made a hummingbird.
That's really fast.
It's very clever.
It's a pretty smart move, don't you think?
It's not a cat.
One that can see in the dark.
Yeah.
I think it's really smart.
So as the Duchess moves further in up above the platform,
the Duchess can see what looks to be another portion
of the floor that has collapsed inward into another falling
and pit that rests against the wall
on the opposite side of where these stairs ascend.
The tunnel curbs to the left immediately
where this hole is kind of at the top
and where it continues down, there appears to be a large archery
where there once was a set of double doors.
The doors have been broken off the hinges
and are not visible at current sight.
But to each side of this frame, you can see
what looks to be two skeletal knolls and bits of flesh and skin
hanging off their bones and ribcage and snout,
just sitting there like silent undead sentinels,
just...
Looking around.
Thank you so much.
Come back to me, dear.
Charging back to the tunnel,
back to your shoulder.
We have a friend about a hundred feet away.
He's by himself.
But there's just the one.
But beyond him, there's more to deal with.
So I think we quietly take care of this gentleman first,
and then we move on.
Do you see any other survivors?
Not yet.
But there are two sentinels and they're guarding something.
Okay.
And I'm hoping that that's someone.
Perhaps we can create a little bit of a lure
to bring that single fella closer to us
and we'll dispatch him quietly.
That's not a bad idea.
Yeah, I've reached in to the ball bearings
that I have left since I have about half.
And I just take one and go, ting, ting, ting, tink.
Down the grade?
Okay.
Ting, ting, ting.
Eventually you can no longer hear any noise
that the ball bearing may.
as it continues out of your earshot.
I'm also going with the dancing lights.
They're not leading the way.
The closest one is actually 10 feet behind us,
and like a chucho train back behind the group,
so that it's just dim light for the 20 or 30 feet ahead of us.
Right.
Minute passes, two minutes.
You don't see any indication that anything noticed or.
Oh shit, he's stupid.
Yeah.
Ah.
Who's real good at dispatching of the dispatching
the quiet.
Not, do you wanna?
Oh, don't make me do this again.
I'll tell you what, if you summon some courage, I'll come with you.
All right.
Could I give her some guidance?
You may if you're gonna go ahead and try and stealth it.
Sure. What does that mean?
Just gives you a little bit of a goose, you know.
I just got a really good feeling about what you're about to do.
Uh-huh.
Like a really good feeling.
Like the kind of feeling.
Like the kind of feeling that'll put a big smile on your face,
you know, take you back home, make you feel like, you know, there's a big face.
I'm not interested in a relationship right now.
Well, this isn't working at all.
You know what?
You know, the way that this is turning out,
I feel like you could get all kinds of gold and silver thrown your way.
Yes, pretty things, sure, yes.
Yes, exactly.
Yes, absolutely.
Let's give me something.
Oh, well, it's waiting for you just down the hall.
All you've got to do is take care of a creature quietly and quickly.
I feel inspired.
All right, so make your stealth check, you add a D4 to whatever you.
Okay.
And then I give you a blessing of the trickster for your stuff.
Okay.
What does that do?
You get advantage hard.
That's good.
Thank God.
Oh, God.
Did you roll the same thing?
No, but not much better.
Oh, shit.
Oh, no bonus at all.
Not good.
Nope.
Plus a D4.
18.
Plus the D4?
Oh, D4, sorry.
Not a four, a D4.
Not good.
Okay, 17.
17, okay.
So is it just not?
Were you going as well?
He's going to.
All right, so the two of you begin to make your way down the hall carefully, ever so carefully,
about 60 or 70 feet towards the bottom where you're going to be.
You can both see the grade begin to turn up.
Ford, you discover why you stopped hearing the ball bearing.
Suddenly you take a step and your foot just slides out from under you.
Oh shit.
And you try and catch yourself, and you manage to do so, but in doing so, you just lodge a rock that
that begins at making more noise than the ball bearing did, at which point you hear.
Does it see us?
It's down below the grade and out of sight.
The rock began to make its way down.
I screwed the pooch.
I think y'all need to fucking join us.
Come back, come back, bring them.
We're not, you can't hear you,
you're fucking 60 feet ahead of us.
It was a really loud stage whisper.
Smur, smur, smear, smear, smear.
I will tell them, all right?
I'll point up the, back to them,
and I will bring out my little piece of fabric
and, wait, no, it's a piece of wire,
and whisper into it and send a message to Caleb
that we've been made, we've been made.
Stop making away by him!
Oh, fordamped, okay, no, it didn't work.
We're in trouble, they are coming.
Should we go down the tunnel?
Come back to us, please not.
Or should we go to them?
I already sent that message.
Okay.
Are we sticking?
What did he say?
He said come back to us, but I feel like we're already here.
We should just, oh gods, what do we do?
I'm with you.
What does that make me?
Let's take them all.
I feel like I've never felt you, you and me, let's take them.
Are you big men making these weird speeches to me?
I'll take a swing.
Okay, you should take a heavy swig off of your...
Flask, thank you.
Yes.
And both wait carefully, kind of holding your action until just underneath,
You can see what emerges below the lowest part
of the curving tunnel roof.
An old snap began to protrude past.
You can see like the arrow
already knocked it in the long bow as it turns down
and just turns out and glances up the tunnel
just to meet your guy's vision.
As soon as he fires, I will as well.
I will fire my head.
How far?
Right now it's about 30 feet below you.
Okay, yeah, I can make that shot.
All right, so go ahead and roll an attack.
Oh, dear.
10.
Oh, me?
Yep.
15.
Just hits, misses.
15 is a magic number.
And can I say my bonus, I moved my hex over to him?
At this point, your hex is faded.
Fair enough.
It's not bad.
Since you guys hadn't had left before.
That's right, 20 up, 20 down, yeah.
Yeah, had you guys taken a short rest while you're up there or not?
I was hoping so.
Oh, we did say we were going to.
And then that would add another hour up there, wouldn't it?
It would.
It's up to you guys.
I mean, it may or may not affect things.
I don't really get anything back on short rest,
but if you place to.
I would get my key point back.
And I would get a spell back, you know.
Oh, you should.
Yeah, we rescued the survivors, yeah.
Gave him a little moment to grieve.
And there might be more survivors.
I know, but.
We rescued some survivors?
Yeah.
Okay.
Say yeah?
Yes.
Yeah.
We took a rest.
All right.
So before we jump into this.
Yeah.
If you guys, we'll say you took the short rest, which is an hour, so you guys can use your hit dice.
You haven't taken any damage cost it, so you don't have to worry about it.
Okay.
No, but I was just thinking about, because I did use the Thunderwave.
I did not come back on a short rest, unfortunately.
That does not come back.
It's a long rest for you.
Yeah.
Is there a way to track hit dice in D&D beyond?
Yes, under hit points.
Yeah.
You do short rest, it'll pop up the number of hit dice you have.
You hit the short, yeah.
No, it's...
Sorry, under short rest, not.
Oh, under short rest.
Okay.
All righty.
But yeah.
So, with that in the case, you guys are taking arrest, but now back to the current moment.
You both fired, you missed.
You succeeded to hit.
Go ahead and roll your damage on that.
Oh, thank you.
That is a 10 plus 4, 14.
14 points of damage, all righty.
So as it looks up and gets hit in the snout and it looks back up,
you can look back up, you can see the black charred exterior of its
One of its eyes is now ruined.
It's kind of dangling out, and you can see like blood and slobber across the front of its chest as it looks up and gets ready to release its bow strike at you since you made the hit.
That's gonna be, ooh, that's a 23 to hit.
Oh, that definitely hits.
Natural 18.
You take, and that's an eight on the die.
That is 10 points of piercing damage to you.
Damn!
Yes.
All righty.
Damn, damn.
I was kind of watching this, I was going to head down this direction.
Right.
Well, at this point, you guys have now, you guys begun to head down.
Yeah.
So you guys head down, it's gonna take the better part of the turn
to get to where they are, unfortunately,
because you guys were waiting at the very top.
So as soon as you see the lights go off suddenly
and the impact of like the spell from him
and hear the snarling in the distance,
you guys begin to make a full B-line,
and it takes you the full dash and then full movement
to even get beside your guys allies.
At which point you guys get into the round,
as well as the knoll, so go ahead and make your attacks.
All right.
You can do it.
You can do it.
I can do it.
Sure. 18 hits. 18 hits?
21.
All right, roll damage.
No sneak attack, unfortunately.
Five.
All right.
Damage an knee.
My bonus action, I'll cast Hax as well.
Five points to necrotic.
Is my guidance still helping it all?
The guidance only helps for like the next six seconds,
so it helped them with this stealth check originally.
But you can do it whenever you want to as an action.
Eight points of damage, five necrotic for 13 total.
All right, you watch as the null, pulling back its arrow,
is about to give out a large billowing cry.
It kind of makes a large inhale as it pulls back a second arrow,
and then both you slam into it and watches it just falls to the ground,
dropping its weapons that clatter against the stonework.
It's no longer moving, as you guys just catch up.
And you're running past them right as they do it and cut it to yourself.
I'm opening up the jar.
There we are.
Okay.
Pull it back into the tunnel.
Okay.
Okay, and I did that.
Okay, you drag it back in.
While you're down, make a perception check, please.
Have you seen her forearms?
Both her?
I'm just like,
if you're helping her, yeah.
Just baseball bats with arms.
15?
13.
You know, okay.
As you rush down and grab the body,
you glance up and you can see,
whereas previously he described there was the singular knoll
and the two other skeletal ones
on the opposite side,
it appears that since it was given some indication
of nearby sounds, and it made that brief call
before it began to approach.
There are a few more knolls that have appeared
at the top platform just above where the stairs crest.
Do they see us?
You pull them back in time?
No, they're not at the moment,
but only because they're not looking at your direction.
As soon as you see it, you immediately drag the body out of the way.
I would like you both make a stealth check
to try and quietly drag the body back.
20.
You both don't drag it.
You both grab an arm and a leg
and very painfully lift it up without making any sound
and pull it just out of range, up the grade, out of view.
as you watch as one of the Noel's turns it's facing your direction, just barely passing,
seeing you guys out there.
There's a lot more guys out there.
You saw three visually at there.
I saw three visual.
I found a ball bearing.
Fucking bow and her ball bearings.
Shit.
What you would talk of ball bearing down.
To give you perspective on this, just because it looks like we're going that direction.
Oh, wow.
This means that this is that the same motion simulator eye.
Fun fact, Matt's house is actually made of Dwarfurt.
At this point, every wall, the kitchen.
That'd be amazing.
It's just dwarvenport.
No, I don't know.
This one.
You haven't lived to slip on dwarven porch.
You now see.
Oh, no, no, no.
Oh.
Critical roll.
Critical roll.
Oh, God, we got to stop.
Oh, man.
I know this is a half stand.
This is a half sand.
So this leads into the grade, the heads up at an angle.
here where you guys originally shot the knoll and dragged him out of the way.
That's cool.
And we're down that way?
You guys are over in the tunnel here and hangles down there and this is working out there.
And they're all staring in the direction now because they're coming.
They looked like they were about to look in this direction,
but they weren't quite looking in that direction when we dragged the body up.
Okay, okay, okay, okay.
So they're not excited.
They have noticed anything yet.
You guys are up in this way.
way, and this is the layout here.
What do we do?
Should we, should I, I could do a...
Don't do anything yet.
We have to figure out what we do.
What I was meaning is I mean it simply as a strategy.
Should we use something to distract them since they're already not looking
on way so that we can get maybe a few shots at their back?
Can you send the grand batches in?
I absolutely will.
Can we start there?
You may, yeah.
Yeah, yeah.
Let's find a safe perch, my dear.
All right.
And the Grand Duchess makes her way down to the tunnel up.
Let's see if the...
Is she really royalty?
That's what she told me.
Did she used to be a person and you shrunk her down?
Okay.
No, she is.
Oh, she is, baby.
She's just like you.
Passed and over, and there is one perch up on the side of the wall,
right above where this large pit is on the opposite end.
and she perches right over the side.
You watch as two of the knolls are still kind of like,
and one of them begins to look over at the table
on the side and kind of look underneath
for any possible source of the noise earlier.
One of them kind of glances over at shoulder
as the Duchess enters, begins to pull an arrow out of the quiver.
Come back to me, baby.
Dormiturgy.
Oh no, it's on.
Do it, do it, do it, do it.
I'm sorry.
I'm sorry.
I'm gonna push a bonus action just before this happens.
I'm gonna activate the second sword.
Okay.
So you go ahead and reduce your massive points.
Maintain concentration because he hit me after I cast HEC, so I forgot to do that.
Yes, please.
What is?
Constitution's saving throw.
Oh no.
Yeah, that's a six.
Six?
No, it's a failure.
You lose Hax.
Sorry, buddy.
You can add your bonus.
Thumbetergy, I say, I see, can I brighten the room to the...
How dark is it in here?
It's pitch black aside from the...
aside from the globes of light that he has,
so there's nothing to make brighter in there.
So it's bright behind us, but not in front of us so much.
Let's see, then if it's, so.
You can shake the ground though.
Make no sense.
Yes, yes, let's shake the ground so however well
he thinks he can aim, takes him off kilter.
Okay, for that instance, go ahead make a standard
wisdom check for me.
Wisdom check.
All right, so I roll D20, I do wisdom modifier,
I think it's 19 natural road.
So as you feel the Duchess returned to you,
and just past the vision as the Duchess passes over,
you can hear the sound of the fingers gliding across the bowstring.
You can hear the creak of the wood as it's pulled back,
and you know exactly what that sound means,
as you see through the Duchess's eyes.
With that, you focus on the ground below
and cause it to quake somewhat.
If I could all see you through the Duchess's left.
Rolled a natural five, the plus four.
So with that shaking, it causes
It's very localized in the area.
The null kind of like, as it does so, it releases the arrow
and his whips pass and shatters across the rock.
That just returns to your shoulder.
Well, now I'm pissed.
Do they know we're here now?
That he saw the bird come back this way, so my way, but it's just a bird.
It's just a bird.
He might have even thought it was about that.
Can we all turn into birds and confuse him?
Do you know how to do that?
I could try.
I could try.
Let's try later.
Why don't we do things we've done before?
What are you guys doing?
What are you guys doing?
Are we doing this?
Let's fucking go.
We're just going to go in.
This doesn't seem very smart.
I don't know.
I love her head and I give her a little blessing.
Don't you worry.
You just keep hiding whenever you do.
He gives you an advantage on snob chest.
Oh, okay.
All right, so if this is the case, what are you guys doing?
Do we get a surprise round? Can we like...
No, no, no, they don't know we're here.
They don't know we're here.
They might just think it's a bird.
We're like an earthquake.
We're in a shaft.
Things shake a lot.
They're aware of something in the vicinity.
The first NOL announced that there is something fishy.
They don't know what it is or where you are, but they're on guard.
They're on guard.
They're alert.
Surprised is like a condition, like poison, and they are now no something is...
Not surprised.
If I used sacred flame on one, then, because if it's dark in there and just, and one of them bursts into flames, wouldn't they all kind of look in that direction?
It's possible. Let's try that.
I could say her flame him at the exact same time?
While we're waiting, could I cast harm or vaguen't on myself?
You meant? I like this. Yeah. Yeah.
That's the cool as fucking smell.
I pull the moisture out of the air and it just forms frost all of them.
Ooh, it's got like a little moss on it from the cave.
As you have this conversation, you turn back and you watch as for the rather handsome looking half-orke
finishes like muttering something under his breath and you watch as the shadows coalesce in this dark, cold, icy armor that shatter
into bits of shards around the exterior of his leather armor.
You watch as the mist kind of rises off of this.
Everybody, chill.
Oh, you're cool.
It was cool.
It wasn't cool when Arnold said it.
Be cool.
Stay close.
Stay close.
We're going to put up
I'm going to put my schedule out so I'm prepared for actual in.
You're like a dare council.
I've got full close.
I've got four things going on.
Okay.
This guy's moved forward to here.
This guy's moved forward to here.
to there. They're just in the process of kind of searching the area, looking down the tunnel.
We can't hit. The gray one or the black one. Did we see those other ones over there?
No. We can't see them. You saw them. I saw them. Yeah, the skeletal one. That's what I thought. I thought my baby saw. So I say, I think we need to get those fellows to turn back and look at those fellows.
Well, we can't see those guys too sacred flame down. I can't see him anymore. Well, not, you guys are kind of up in this time.
You have to send Duchess back in to see, yeah.
Mm, in that always the way.
All right.
We could get the one in the back,
and then the other two might look at him.
I think that's a great idea, though.
Okay, let's do it.
Can I say, you know, I change my mind every about five minutes
whether this group was a good idea or a terrible idea,
and I'm waiting to, I'm listening to these chuckle heads
talk to each other, and I'm waiting to cast blur on myself
when it looks like everybody's going to do something,
but I'm waiting until the last minute.
Okay.
Of course.
Okay, good for you.
you get a donut for you. Yes. Sacred flame on the gentleman in blue. At the same time I see
his little reed flick. I'm going to swarm my cigarette and cast all the death. All right,
on this guy there? Yeah, yeah, yeah. All righty. So as you guys slowly bring your way to the
base, which in order to get you in the space where you can see them, that would put both of you
rushing right down to the base in that area. If I can get a marching order up to where the rest
If you are, by the way, hey, I'll be in the back.
I'll put you there.
I'll take the front.
Let's take a line of the three of us at least.
Sure.
I'm good with that.
All right, so you guys rush forward to take the line, just as day.
Lineman.
Lineman.
I'll be back with Caleb.
Sportball.
Yeah.
I do with that meant.
You want to be a guard or a tackle?
Oh.
Tackle?
But I'm probably a guard.
So, as you all rush in below, you both release Sacred Flame and Toll the Dead on the Guy on the Guide.
Toll the Dead on the guy in the blue.
All right.
So that's a wisdom saving throw for Sacred Flame, I believe it is.
It's a deck save for Sacred Flame and a Wisdom Save for Toll the Dead.
That's it.
That's a 13?
13.
13.
Yes, that succeeds.
Sorry.
And for you, it's 13 as well, I believe.
For your DC, that is a five.
Yes.
So.
Next.
You couldn't have that rolled out for me?
Sorry.
Drink it off.
She's so angry.
It's all right.
It's crystal Pepsi.
All right.
So.
A really flat crystal Pepsi.
Original run.
All right.
So that puts that that, so roll damage for the sacred flame.
Yeah.
It should be, what was the damage in the spell it says?
Ah, the damage on the sacred flame is.
If data management is slowing down your business.
You need the Intuit ERP.
If one entity is here and one here,
and one here and one here. You need the Intuit ERP. If scaling your business feels like
start starting over, you need the Intuit ERP. Intuit Enterprise Suite is the AI-native
ERP solution that consolidates, migrates, and automates, all in one place. Learn more at
intuitt.com slash ERP. This episode is brought to you by Netflix's remarkably bright creatures.
What if a Pacific octopus held the key to a mystery that could heal your heart?
Well, that's Tova's reality.
An elderly widow working at an aquarium.
Tova forms an unlikely friendship with their cramudgeonly, Marcellus,
whose remarkable intelligence leads her to a life-changing discovery.
Watch remarkably bright creatures with your remarkable moms this Mother's Day weekend,
only on Netflix May 8th.
The spells damage increases by 1D8 when you...
Yes, it was 1D8.
So go ahead, 1D8, radiant damage?
One D8 is this thing?
On DM, I would say if I saw them move on.
Say, one.
That's all right.
It's okay.
It was for visual anyway.
It was.
It was.
He watches the light bursts in.
And so.
I've pulled the rip cord on blur up there doing that.
So now you cast blur.
That all happens in a quick instant as they rushed forward and you guys got caught up.
Now we're rolling initiative.
Yeah, yeah.
Let's get this.
There is a vision of me before me and also behind me flickering in an out of you.
25 to 20.
25 to 20 anybody?
All right.
Wow.
Nice.
Nice.
Nice.
All right.
20 to 15.
Nobody got you clear.
No.
All right.
That puts the knolls out.
Nobody got 20 to 15?
I'm going to call you shit.
15 to 10?
No.
13?
11.
All right.
Man.
Molly, not and Jester?
Wait, what did it?
Jester, then?
Jester, you got 10, you said?
I got 10.
Yeah, so not the jester.
Oh, wow.
Really?
Yeah.
And you guys are...
10 to 5?
Zipsen.
Eight.
There we're going.
Eight.
All right, so the skeleton moles are probably...
Caleb's before boat.
Seven.
What is seven?
Seven.
No, I am.
I rolled a-seven.
Bo would you get?
Seven.
Bo would you get?
I rolled a nine.
That's correct.
Five plus four.
All righty.
Nine.
I'll roll a three.
Oh, oh.
Oh, boy.
All righty.
All righty.
It's, I'm.
So, as the knolls are all kind of clumping together,
preparing for your onslaught right at the edge of the hole with the furniture on the opposite side there, the two skeletal holes are getting ready to
flay, top of the combat round is Shurkaston.
You're up.
Let's see.
Frostbite.
Okay.
Against which one?
Let's see.
First of all, they burst into flames.
Did, I mean, this gentleman burst into flames.
And when that happened, what did these gentlemen react?
The two of them glanced over it aside and then look towards the tunnel where you guys were.
It didn't seem like it was much of a distraction for them, unfortunately, in the moment.
Right as we all ran in.
Right, right.
Unfortunately, it wasn't a sourceless cluster, as you guys all made your way to the base.
All right, then I say the one closest to us, I will hit with Frostbite.
All right, would that be that one there?
That would be that fella.
All right, go for it.
So it's, you get, Frostbite, he has to roll against your DC.
So I roll it for you.
That is a natural one, so go ahead and roll damage on that.
All right, is the diamond?
It should be, is it a D8 for that one as well?
Spill increases with the...
Wait, wait, by 1D6.
Okay, so it'd be D6.
Yeah, I'm pretty sure it's D6 for the can trap.
So far.
So far.
Yeah, that is that running out.
You got it.
You got it.
A three.
All right, so three points of cold damage to him
and he has disadvantage on his next attack roll.
You watch a suddenly a similar cold
to what you saw coalesced around the armor of Ford.
This image's attacking and freezing inward,
and you watch this and all kind of,
it's shaking briefly, watches its muscles are beginning to slow down and become sluggish.
Do you want to move or stay where you're put?
Let's see. Actually, I feel pretty good right behind these fellows.
All right, so you stay there. That ends your turn. The Knowles will now go.
The three of them are going to begin to back away, and they're all going to take strikes with their bow.
Ranged attackers.
So they all pull out their arrows and each are going to make a strike.
The one you just frostb is going to attack you. It has disadvantage.
Yeah.
Guys, let's all cluster up at the bottom of the stairs.
Sounds great.
Yeah.
Yep.
So it was a three and a two with disadvantage, so no, that misses you entirely.
It actually gets kind of partially caught in the fro and makes its way through the back.
Oh, man, I've got beads in that thing, baby.
You've got to be careful.
Missed them all.
Missed them all, thankfully.
All right.
The next attack is going to be, let's see, the front is going to be against bow, and the one's going to be against Molly.
You guys are the most visually.
impressive the front row color-wise. You kind of blend into the surroundings a little bit
comparatively. So against Molly, man, making our roll. That is a six. I just slice a, catch
in the run in the spin. Just kind of grinded toothpicks. And the one versus you, Bo. That is a 14.
Missed. First of the way. All right. Devil sticks? Is there currant?
Yeah, yeah. All right, Molly, you're up. God damn it. All right, I'm going to hop up and
and move to the left. I'm actually not even to use the real stairs. I'm going to just sort of like get to the side up on that barrel over there.
There?
Yeah, and just sort of, and just use a vicious mockery on the one closest to us.
It's a 15 on the saving throw. So he's fine. So he's fine, unfortunately.
Fuck, can you think of shit?
Talk, suck.
You can keep using your movement if you want, or you're going to stay put?
I'm going to, yeah, I'm gonna just maybe get to the, well, no, I'm gonna stay back because I'm a little, yeah, I'm gonna let other people come a little.
Okay, ending your turn on, it's not, you're up.
Oh, excuse me, pardon me, excuse me. I'm just gonna cut through the front and go as far up the stairs as I can go.
Okay, careful. Take one shot at the one who looks frosty. That's that guy there. Yeah.
Make the attack.
Oh boy, 12.
12, it does hit, and then splinters off the armor, off the ice in particular.
And I will, bonus action, just go right back to where I was.
Rush back down, all right, that finishes your turn out.
Just to your up.
Okay, I'm going to move forward.
Up to the other side, like, yes.
Like, yeah, can I see them?
You can see them.
You know what, fuck it.
Should I do this?
Always.
Always.
Fuck it, I'm just gonna climb up the stairs.
Okay.
And then I'm going to invoke duplicity.
And then I'm going to invoke duplicity.
All right.
Where's it going to appear?
It's going to appear next to the, yeah, right there.
Right there.
And she's gonna be like.
One of this.
All right.
Seems immediately confused by the appearance of two gestures in proximity.
Nice.
All right, that's your action.
That's your go.
Yeah, and then for my, oh, can I use my movement to, like, kind of crouch behind this table?
No, it's as close as far as you can get with your movement, unfortunately.
Okay, dokey.
Do you have a bo-a-side?
I mean.
No, no, you know.
Not really.
All right, ending gister's turn.
These two guys come into play.
This one rushes up and sort.
pushes up and swings at the illusory jester, passes through no effect. This one's going to,
six. It does not have a range attack, so that it's going to rush forward and engage with you
right there. Okay. Oh boy. All right, now bows go.
Okay, is it dark in here? It is dark. Currently, there's a little bit of light that you have...
The closest globule is ten feet behind. Yes. So you're seeing kind of action happening ahead and
you're like, ah, don't have a good beat.
You still do things, but you're considered blind,
so you have to disadvantage the attacks that you make.
Can I run up to the guy that just came up to Jester
and just wait till that light comes up from Caleb?
Yeah, you can hold your action if you want.
Hold on attack. Okay.
All right, so you're holding your action to something,
so you rush up and you can just see the outer glimmers
of bits of bone and its body moving as it rushes into Harry, Jester.
When I hold my action, can I also hold my bonus action with that?
No, only your action, unfortunately.
So can I go ahead and use my bonus action
to spend a key point and do patient defense.
You can.
Let's do that.
So you go into a defensive position there?
All right.
Can I still attack when it comes.
Correct.
Okay.
Thank you.
All right.
That ends your turn.
Caleb, you're up.
Okay, my two-tru-train of globules of light
just go and float over all our heads.
Lighting up the vicinity here.
Yeah, I'm already falling into a routine
with my other human friend here,
because I know that she's a badass,
but not without light.
So the globules pass.
and curve to the left a little bit,
and one floats just above her head.
Okay, the last one.
Perfect.
And as soon as it comes around me,
I'm gonna take and kind of use this staff
with the light as it comes and crack it down
over top of his head.
Go for it.
Natural 20.
And we're moving eight on the die.
Max all the way you're rude.
So that's 16.
Lewis, four.
I'm not gonna touch you right now.
Oh, I don't mind.
Here to the elbow.
There we go.
Hit the elbow.
There we go.
I hit the elbow.
20.
All right.
The light emerges above.
You kind of leap into the air, swing the staff,
bring it straight down as it does.
Can I have the light following behind me as a grown-up?
It splinters the skeleton into pieces all around its entire body,
just crushes and collapses to the ground.
Scattered across it.
Fuck yeah.
Anastasia, did you just see that?
All right. Caleb, rest of your turn?
That was it.
No, I'm staying where the hell I am.
I think we are.
All right, that finishes your go.
The light is in the room.
Caleb's turn, that is not four.
I'll move up 15 feet.
Sorry, I apologize, and truly come.
There you go.
Yeah, I'll come up the stairs so I can get a line aside
on any of those, my folks.
There, 30?
Actually, I'll be behind bow.
Okay, behind bow right there?
There we go.
Great.
And I'll use.
I kind of hug the wall, let Ford do his thing.
I'll put you right there.
Yeah.
Come through.
You're there.
You're there.
There's blast.
Can I get him below our legs.
Yeah.
Which one are you shooting?
The closest one.
All right, so that's the one that's been Frost.
So go for it.
Only 14.
Fourteen.
Against him does not hit.
Unfortunately, it manages to strike what looks to be some sort of shield on the side that shatters, kind of bolted to its forearm.
It pulls it up just in time to deflect the Eldrish blast.
It cracks the shield and does damage to its exterior, but no one to the actual in all.
All right.
That finishes forward.
Top of the round, you hear this like,
No, no, no, it's the general.
And watch as an armored knoll.
Oh, good general.
Back at the chamber.
No Washington.
Oh, no fucking spot.
We are outgunned.
Outnumbered and crossbow.
All right, so as the Peckwater approach is,
Kind of cackling at the sight of you.
You see like a look of recognition on its eyes as it pulls back, its long bow.
And it's going to go ahead and fire immediately at, well first I'm going to see.
It does see through the illusion, so it does not fire for the fakes.
However, it does fire for you, the actual.
Oh, I'm going to use blood maledict.
You currently do not have visual.
I do not have visual?
Your current position.
Nope.
Okay.
Fine, fine, fine.
So, there's an attack on you with a long bow.
That is gonna be a 15.
Doesn't hit me.
Doesn't hit you.
17. 17.
Nice.
Splenders across the shield, no impact.
All right, that's gonna end its go.
We're now at the top of the round.
All right, it's your turn, Shikaste.
Hmm.
Aid.
I think, I don't know, this big guys got me worried.
This may take a little time.
Nobody seems to be able to hit shit right now.
Welcome to the game.
Yeah, so I say myself and my two brave warriors who are so far frontal,
Mrs. and Mrs.
Let's all take aid.
I will and so will they.
All righty.
What's eight?
So eight is that second level?
Eight is second level, yeah.
All right, so I believe you both get five additional hit points to your max, and
and five hit points.
So the three of you, your max hit points,
go up by five.
Oh nice.
And you gain five hit points on top of that.
Damn.
I just turned to Shikasta and I say,
are you like a motivational speaker or something?
I pack them in.
It's not temporary.
You're from the Menagerie Coast baby.
Yeah.
It's maxed point.
Oh, my God.
And there, it's already out of one.
Sweet.
There you go.
All right, so as you feel this sudden burst of
physical hardiness surge within, this kind of warm glow
in your belly of it helps stir you up
to the future of physical impact and damage.
That's your action. Do you want to move it on your turn?
Sure. You know what? I think I'll move up a few feet
and I'll also take Anastasia and put a
a little further forward but at a safe distance from these people.
All right, like this direction or this direction?
Actually, yes, yeah, closer to me.
Yeah, there we go.
All right, so I'll put it in a stage.
You're kind of perching on the wall there looking that way.
I like it.
Okay.
So that ends your turn.
It's now the Knowles' Gough.
All right, this one is going to go ahead and rush forward towards you.
The skeleton one's going to rush forward towards Jester.
This one's going to run.
Stay back and continue to fire at the bow.
It's going to go ahead and take a step back there.
This one's going to stay where it is and take a shot at Bow as well.
So we have one knoll that's attacking you with a spear.
That is, that's a 12.
So you just deflect it with your sickle,
which you've unhooked from earlier.
Just kind of grab it and shh-off to the side, pairing it.
The skeletal witherling rushes up and is going to attempt
to strike at you with a bite, actually.
It's kind of like, lash out with its horrible, bony maw.
That is going to be a 10.
You actually pull the shield up behind and ting,
you watch this teeth kind of shatter and break it.
and fly off around the exterior of the shield.
They'll go robin like, ah!
Yes, good job!
As you're doing that, good job!
You look back just as two arrows,
go flying towards you from the two other knolls.
They both are disadvantage, I believe, right?
Yep.
Right, she could defense.
All right, which is good, because that would have been a 20 and an 11.
So the first, so it's the first attack.
I rolled the 20 and 11, and you dodge out of the way.
The second one is going to be,
it's a 21, and a 22.
So that hits.
So you take six points of piercing damage.
Okay, I'm gonna do my deflect missile.
And I'm gonna try and try and kind of do like a frisbee catch in the air.
Okay, go ahead and roll your eye.
It's D10, right D10?
Yeah, what was it, six damage?
Six damage, six piercing.
Five plus my seven, so yes.
All right, so the first area you dodged out of the way, and the second one you just see it coming out of the way.
There's a brief moment where time seems to
When you just catch it right in the middle of your hand,
it kind of pulls you back a little bit,
and looking down, you can see the arrows there
right in the middle of your grip.
You're welcome.
Just kidding.
All right, that's gonna end the Knowles' goal.
Molly, you're up.
All right, I'm gonna take a,
try and run up the stairs towards the undead guy.
There you go.
And I'm gonna take a swing at him.
That's 14 to hit.
14 hits him.
Okay, that's...
Only a 12 armor class, so.
Wow, okay, this might, let's see.
We do.
That's four, five, six, seven, eight, nine, ten.
Eleven points of damage?
Eleven points of damage is just what you needed.
So your first strike infused with the right, you streak down with your first blow, and your
cementar just carves through the upper part of its shoulder blade into its rib cage.
As you do, you watch as whatever necrotic energy is holding its body together suddenly
dissipates and all the bones clattered to the ground in a pile.
I'm going to keep running and to get to the other side of that other knoll.
I'm going to try and, yeah, I'm going to try and, yeah, I'm going to try and
get, actually, if there's any way to, can I get all the way around him?
That would have 10, 15, 20, you have 30, yes, there is.
Yeah, so I don't know if this is helpful, but I'm gonna take my second swing.
Good.
Oh, yes.
That's 18 to hit.
That hits, good to roll damage.
And I don't get the bonus on this one.
You don't get the bonus to your wisdom, but you still have the right on that one.
That's, seven, nine, ten points of damage.
Ten points of damage on the other.
Break your nose.
So, using the momentum of the momentum of the moment,
that first strike, you continue running, and with a backwards swipe, it carved through the back of the other knoll.
It kind of arches its back with pain as you carve this giant wound across the back of its shoulder to about where the base of its spine is.
And you can see blood beginning to flow from its wound, where the bits of the armor are separated, and you can see the fur kind of poking out from within the haphazard hide.
I believe that ends your turn.
That ends my turn.
All right, into Molly's turn, not you're up.
Ah!
That's my turn.
No, I'll run up behind Shikasta, and I'll peek around and fire at the Frosty one right in front of Jester.
Okay, go for it.
Rusty.
Yeah, yeah, 24.
24 hits and you do get sneak attack because it is currently.
Engage.
Engage.
Engage.
Engage.
12.
12 points of damage.
It's already taken 11 for the rest of you, so that finishes it off.
Yeah!
So you just wait for the moment where Jester kind of moves out of the way as it's pulling back,
meaning to try and strike again with a spear and take the shot and watches it,
hits right in the sternum, and it kind of pulls back its spear, and with its final thrust of momentum,
just falls the ground into a pile and is now kind of just bleeding out of its mouth as it's unconscious and dying on the ground.
I know really good fighter you guys!
Bonus action, I will cast mage hand and just pull back the cloak around Shikasta's
cloak just to see what's in his back pocket.
Can you cast it as a bonus action?
Yes.
I swear red or will hate it.
You can use it as a bonus action, so you can't do that yet.
Then I will just do this with my hand.
It's like a hand chuck.
I need you to go ahead and make a perception.
perception check.
Oh, yes.
22.
So, roll it 20 at your perception skill box.
Go on 20.
No.
No.
No.
No.
I'm just looking.
Yeah. What does he see kind of hanging off the back of your belt?
Anything off the belt in the back pocket?
Fancy, magic, shiny.
Oh, gosh, what do I have back there?
What don't you have?
Yeah, what don't I have back there?
It's assless chaps!
He sees a pouch that's relatively
I would say.
Okay, just hanging right there in the back of the belt.
Okay, good to know.
Okay, that's my act.
That's your act.
All righty, that finishes your turn, not jester.
Okay, that went really well, so I'm going to run.
Oh God, there's three of them right there.
They're going to spread pretty soon.
I know, but.
Right out.
What am I going to do, what am I going to do?
I'm going to run into, oh no, no.
That's really dumb.
I'm going to use my do this.
my duplicate and she's going to Toll the dead.
To which one?
To the orange one.
Come on, toll the dead.
Come on told the dead.
One time.
All right.
It's a waste of saving throw.
Roll low.
Roll out.
Roll out.
It did.
Roll seven.
And he takes four damage.
Four points of damage.
All right.
And that was to which one of these two?
The orange one.
The orange one.
Okay. So both of them have been damage now.
little bit. He watches it going to shake its head for a second and it's getting into a string
another arrow. That finishes your turn? Oh, had he not been damaged yet? He had not been
damaged before. I shouldn't have rolled 12. I should have rolled an eighth.
Okay, then roll out eight. Six damage. Weirdly, more damage.
Yeah. Well, there you go. Now he's damaged. But good catch on that. All right, did
any turn? You want to move? Well, you moved your, as a bonus action. As a bonus action, I did that. So I'm going to hop up on the table.
that I'm next to.
Alrighty. Yeah.
All right, that's your turn.
That brings us to, no, both of the skeletons have been destroyed.
That'll bring us to Bo's turn.
All right, I'm going to kind of vault past every, well, they all moved.
Never mind, I'm just gonna run up right into the fray.
That's a, that's a African-chamist.
I know then.
I have five, ten, fifteen, fifteen, which one?
Right in between the orange guy and the gray guy.
Alright, there you go.
And just hit, hit, and then I'll probably do my flurry of blows.
All right, go for it.
So I'm going to run up, I'm going to kind of just go for a rib shot with the bow, which
is not a good roll.
It's not great.
12.
12 does not hit.
As you rush forward to swing with your first strike, the one that had been firing at you
from the previous round, notices your approach, throws the long bow over the arm, and brings
up the shield of the same motion, and just a, just a, just a, just.
deflect the quick thrust of your staff.
Uh-huh, uh-huh.
Okay.
So you can't blow you have two more attacks on it.
Yeah, I wonder if that's a good idea.
Maybe I should... I'm gonna patient defense this again.
Okay.
So the...
Do I have a bonus attack?
No.
No, no, you do that instead of your bonus tax.
So you hit once, it gets deflected, and then you spend your bonus action to patient defense.
Okay.
That didn't go as well as I thought.
That's okay.
That's all right.
You've engaged them, which means they're less likely to use their bones.
Of course, true.
All righty. So that ends your turn, Caleb.
Yeah, I don't really have a clear view of what's going on, so I would, on this wall here,
I would just inch, I don't know, five or ten feet up the cave to see what's going on.
You get just about there where you can.
And I see a gigantic knoll order.
The one that you saw earlier in all field that you...
The big one, yeah, the big one.
So I'm going to do what I did to him before, and I'm going to bring my hand around once
around, twice or one, three times around, and cast a scorching ray on that one only.
All righty.
So first is 17.
Come on, Caleb.
17 hits.
Yes!
Yes!
Second one hits as well, and the third one also hits.
So this is four.
Eat it!
Eight.
Guys, I think Shikasta makes us better people.
Yes.
Shikasta, stay forever.
He makes us better.
That is a total of 20, a fire damage on us.
A fire damage.
That's awesome.
So as he turns the corner, the two nose back of the way,
and you see it standing there.
It has its large two-handed glave in its hand.
its hand, its shield kind of slung over its shoulder, the bow over the other. And you're seeing
this for the first time you see this larger, muscular, more dark-furred knoll that looks like the
leader of this cluster, this pack you see. The armor it has is like chunks of chain mail and
hide armor that are patched together where a number of what appears to be long, thin spines
almost, like heavy bone-like spikes have been woven into it, like a decoration that make it
look extremely intimidating.
And right as it grins and gets its glaive ready,
she gets blasted with three beams of burning
arcane energy as they hit an impact,
you watch as the flames kind of curl up
and it has to like pat it out with its giant hand.
It took the hit like a champ and it seems like it's hurt,
but it's still doing pretty well.
I wipe my arm down and just say, oh boy.
Is that your turn?
20 points, yeah, that's done.
All right, that's a good round.
All right, that finishes. Caleb's turn, Ford, you up.
Can I pick myself up out of my prone position there on the stairs?
Well, you're definitely not prone.
I know, I was just commenting on the way I was laying.
Can I come up to the top of the stairs just right there?
Yep.
Keeping some of my movement left, and can I cast Eldridge Blast at the null that's standing in front of the big baddie?
Right there.
You may. Go ahead and roll the attack.
17.
That hits, roll damage.
That was six.
That's eight points.
Eight points of damage.
Eight points of damage.
Alrighty, that one, as is knocking another arrow into its bow, takes the impact off the shoulder,
it grazed it.
With my bonus action, can I cast Hexblade's curse on the big motherfucker, okay, say, come on
you sack of shit, come get me?
You may.
All right, and we'll go ahead and mark him the Hex Blades curse with this big old, angry black
circle to mark him as the target there.
Can I use the rest of my movement to go back down the stairs.
You may.
Come get me, you coward.
That ends for its turn?
Yeah, yeah.
Back to the combat round, it's now the pack lord's turn.
The pack lord.
The pack lord returns to this way.
Attack five, too.
Oh, no.
It doesn't broken.
It kind of steps through the one.
And is going to turn this way and rear back for a giant kick.
It's going to make a shove attack against you.
That's not a pet, is it?
Yeah, that's a big old pit.
I thought they were stairs!
We can't see it.
Oh my gosh.
We couldn't see that.
It's another poo hole.
I had no idea that was there.
He already has disadvantage because of the defense.
All right, that's fine.
We can imagine that, Matt.
We need the fear of God.
There we go.
Oh, look at that.
Well, I have suddenly have been in friends.
21 and 17.
What's your arm of class?
17.
Oh, shit.
All right, so hold on.
Is that hit or not?
Yeah, it is.
We'll see what the shove.
I think it's five feet unless it's stronger.
Could be 10.
There's a contested check.
We haven't done the shove in a while here.
I always have to check to make sure.
That back wall is.
Perfectly blocks that hole.
I'm so sorry guys, that's my bad.
Probably wouldn't even run up.
That's my bad.
You know, make believe.
It's great.
You've got a staff.
You can like jam it into a thing on the way down.
All right, so he, like, one-up level I get the featherfall.
Your outreach is going to be great.
Oh, actually, it doesn't have a role,
like, it doesn't have a role of attack against you,
technically, so that wouldn't have mattered.
It's a contested athletics versus your-
Versus my strength, right?
Versus your athletics or acrobatics.
Okay, okay, okay.
I'll take the acrobatics.
Come on, no, man, oh man.
I will check whole fast to see if your patient defense affects that at all.
I'm not sure if it does.
Come on, fucking divider your energy, guys.
What the fuck are you doing?
You don't want my energy, it's been bad.
The more energy you give her, the more of us.
Are you looking for patient defense shit?
Yeah, I didn't impact this role, unfortunately.
So it's a contested role.
I'm already sick.
It's fine.
You got this.
Munk, munk, munk, munk, mok, mok, mok, mok, mok.
Natural 20.
Oh!
Come look at the stitch right now.
That's so well.
You did this.
You can make this go away.
You hide the time.
You can make this go in any time.
So make your ecobatics check.
It's not an automatic success.
Just roll a natural 20.
Oh my god, pick the dice that I use.
A natural 20?
It's a 23 total.
The Lanzum plus three strength bonus, so.
This is clearly a case of the husband favoring the white.
I don't want to die.
Oh, God's damn.
That happened before.
It was almost an 18 and it went to a four.
So he shoves you, and actually with the shield,
he pulled back and just like Sparta kick you.
And right as you turn to try and defend, it hits you right in the sternum, and you get pushed back five feet.
Which puts you right on the edge. I need you to go ahead and make a dexterity check to try and catch yourself.
Come on. Make a what? Dexterity saving throw.
Just saving throw?
I'm good at this. I'm good at this.
Hold on. Don't don't see this.
Let me look at the Dodge action here. Yeah. We're not good at anything.
Let's start pretending that we're going.
You did have patient dodge going, right?
I had patient defense, but it's...
It's attack rolls, but I feel like I just saw something...
I don't know if it's anything.
For Dodge Action.
Learning new things.
And you make dexterity saving throws with advantage, actually.
So you do.
So roll the advantage.
Oh, good.
But it's going to be, I think with this and the impact that it hit you, you'd have to beat an 18.
So go for it.
Oh.
Okay.
You have advantage.
And you have a good bonus.
So I have to roll at least a 12.
And you've already fallen up one clip.
You're not going to do it again.
That's 10.11.
Oh, God, oh God.
Please be better.
No problem.
Two eleven's!
Two eleven!
You watch his bow slips, can't get a grip, and then falls and tumbles into the bit below.
Why is justice?
Oh, no.
It is six feet deep.
All right, you take...
There's a rake on that, can't grab in something on the lip?
There's a grady!
There's a grady!
There's a grating.
That's what she was trying to grab as you fell back.
That was the exterior saving throw, because it was a grap and something.
Okay, what?
So you suffer 11 points of bludgeoning damage, which is not bad.
You fell 40 feet.
Okay.
And landed on your back, but I knew hard rocks and stones.
Could have been worse.
Although you were like, you were kind of our tank.
Yeah, and you broke your right.
It knocks the enemies.
I'm going, oh, sick, guys, they're real good.
Okay, okay.
11 points?
Did the aid I give help at all with that?
Yeah.
Oh yeah.
Oh, right.
So she's still alive.
Hang on.
See you had five more headpoints than you have before the battle started.
I mean, that extra headpoints have a huge difference.
Yeah, half the fall vanished.
All righty.
That's good.
That's so mean.
Okay, that's something.
So that ends his going.
Shikasta, you're up.
You watch your bow just fall into this pit behind.
Shit!
What a turnaround.
God, I could...
There's an old man down in the bottom of the face.
Good to know.
So, let's see.
I'm running out of spells.
Let's see, could we, I can't do these anymore,
because I already do this.
You can do this a million times.
I can do this a million times.
Four first level spells per day you can cast in two seconds.
So you've used one second level, so you have one left of those.
And you have, you've cast Thunderwave before.
Yes.
So you still have three first level spells.
I still have three first level spells.
Correct.
You can cast of any of those.
Let's see.
Let's see, would it be best to, could I,
Could I command the big guy?
You could try.
You could try.
You could try.
You could try.
Absolutely, you could try.
What do you want to command him to do?
Or one of the smaller ones if you want a higher rate of success.
Maybe.
Yeah.
Let's see.
Maybe get a little bit closer.
Yeah, yeah, get a little bit closer in order to not hold the way.
No, no, no.
I mean, I can see him just fine.
You can see.
A big guardian.
60 feet of range on that.
Yeah, how close am I to him?
He's within range.
He's about 30 feet from you.
It looks about 30.
Okay.
Let's see.
And if I, if I asked him to drop,
or could I ask him to fall, could I ask him to fall on his fellows?
You can't ask him to fall, I mean, you can't ask him to fall on some
He could ask him to drop prone if you want to.
You can say like, lie down or drop your weapons, or it's a single word.
So drop, drop all his, everything in his hand.
So you can say lay, turn.
Jump.
Yeah.
Drop his weapon.
Just don't, no, don't listen to do whatever you want.
Yeah, let's see.
You could say dance and he would just start dancing.
The target doesn't move and takes no action.
Oh, you know what, but drop, but.
Keep going.
That's it.
It's pretty good.
I say halt.
I say we tell the big guy to halt.
Not to mention, you know what, Halt is good
because he's actually standing in front of his dudes as well.
That'll make it harder for that.
All righty.
So what do you say?
As sir, it finishes kicking bow into the pit and turns,
Halt is what I'll say.
Halt.
It looks back towards you.
See, the spell DC is 13 for you.
That is a two.
It does not succeed.
So you watch, is it.
He just puts his weapons down for a second and just looks right at you, eyes wide, kind of confused.
As it turns its head, does not push it around?
He keeps his weapons in his hand, though?
Yeah.
Yeah, it just takes him actions for his next turn.
Okay, that's cool.
It was, let's see, around.
Yeah, yeah.
Okay.
Do you want to move it all?
That's great.
Do you want to move or stay where you are?
Let's see.
I actually feel pretty good about where I.
Oh, right?
Yeah, yeah.
So now the middle turn.
I can still see everything, right?
Yeah.
These guys are going to go back up a little bit, and they're both going to take shots.
One at Molly and one at Jester.
You don't have.
No.
Molly, that is a 16.
What term we're going?
Hits.
It's how the target behaves.
You take four points of piercing damage, and then attacking against you, Jester.
It's a natural 20.
I'm sorry.
Could they tell it was my illusion right there?
They noticed earlier, unfortunately.
That's okay.
That's eight points of piercing damage.
Oh, oh!
I'm going to just take it.
Okay.
Alright, so that ends their turn.
Molly, you're up first.
I'm going to rush around to the left of the big guy.
All right.
His left, I'm sorry, right right here.
Right in there.
I'm going to take two shots and see what happens.
Do I have advantage or anything because he's not moving?
No.
He just doesn't make action on his turn.
Can he not react either?
He can react, but he doesn't.
He can't take any actions or move on this turn.
All right.
That hits.
That hits.
Roll damage.
I'll just roll damage on that.
And he doesn't get the bonus, does he?
I don't get special powers against him.
Oh, that's nice.
Six, seven, eight, nine, ten, eleven, twelve.
Thirteen points of damage.
Thirteen points of damage in that first strike.
All right, as you carve through the front.
It's still like eyes locked on the eyes locked on.
Eyes locked on, it's on Chakas Day, just not looking away as you strike.
Shot number two is 21 to hit.
That hits. Roll damage again for that one.
And that's six, seven points of damage.
Seven points of damage.
And I'm going to try and see what happens if I disengage.
All right, so as you back away.
I'm going to back away towards me.
That way.
That way.
It kind of sees you walk away and make it.
Does he try and make his strike?
He does.
I was just curious.
That is a...
I was actually going to...
I was going to hit him if he's going to try and hit me.
I'm going to hit him right back with a blood maldick.
Okay.
All right.
That'll give him disadvantage.
And I'm going to use the full blood maledic, so I'm going to take a little damage.
Oh, shit.
Yep.
So that's...
Oh, why, I take my three points of damage.
I start bleeding again from the...
You.
As its eyes go black and you watch, it begins to...
just bleed from the corners of its eyes.
Yes.
The second roll for that attack was a three plus five.
So yeah, it misses you.
It's an eight.
And I'm gonna back up a little further, just to get.
Like over here?
Yeah.
Okay. All right, ending Molly's turn, not you're up.
Ooh boy.
Right up here if that's okay.
Oh, yeah.
One's in sneaky range.
I'm gonna sort of just caress the little pouch
a little bit.
Looking up to Caleb.
to see if he's looking at me at all.
I'm not, by the way.
Yes.
Trying to make good choices.
I will leave the pouch and draw the hand crossbow
and just run up a few stairs.
And then I will crouch down on my knee
and hold my attack until someone is within sneak attack range.
Okay.
All right, so you're holding that there.
Ending your turn, not gesture, you're up.
Okay.
Um, him because he's not moving it all.
All right.
And he doesn't have a reaction so you can back away now.
Yeah, sneak attack range.
Dude, command is clutch.
Yep, so go ahead and both you guys make your attack.
Or whatever you're doing.
Yeah.
All right.
23.
Uh, 16.
16 also hits, both you guys more damage.
Uh.
Yeah.
16 hits it.
Uh, 15.
15 points of damage?
Four points of damage.
of damage.
How do you guys want to do this?
Yeah.
Currently held.
We've solved the middle.
As you release a bolt that strikes it in the throat.
We got four jokes this campaign.
You watch as the bolts just kind of sinks through one of the eyes as the sickly hits the other.
And it tries to make one final thrust before the Halt Magic prevents it from doing so.
It kind of...
Eighties horror movie.
And falls to the ground.
Dude, thank you for that. Because of that, I regain hit points equal to my Warlock level, plus my charisma model.
Oh, because you're a hex-year-exing.
What happened? What happened?
Really appreciate that.
That's awesome.
It was all great important.
Yeah, we do, we do.
Wait, what kind of weapon was that guy holding?
That was a glave. It was a large, two-handed pole arm with an axe head at the end of it.
That's really big.
That's pretty easy.
Seven points I hear.
That's fucking sweet.
Which means to glove.
You're on your two blades.
All right, that ends Jester's turn.
That brings us to Bo.
So you're like, you get up from prone, so it's half your movement.
That's half my damn movement.
All right.
Can I do some cool monk shit and kind of do like a do,
D-D-D-D-D-D-D-D-D to like get out?
Is it small enough space?
I'll let you make an athletics check or acrobatics check instead of athletics.
Is it like small enough to where I can do?
I can do the wedge mice.
The push, it is not small enough for that unfortunately.
It's about a 10-foot gap, but you can leap from side to side
or you can climb with athletics.
It's your choice.
Let me try to, is leap from side to side also athletics?
That one, let's do that one.
It's monkish, go for it.
Monkish.
Okay, uh, 19.
All right, so you leap, leap, leap, leap, you get about 20 feet up your movement
before you have to grab onto the wall to stop yourself.
18, sorry.
That's fine, there's still enough.
And if you wanted to use their action to dash,
you could make it the rest of the way out there.
Yes.
Alright, so you just pull vaulting off, kind of porcoring up the wall until eventually you leap and get back up to the top.
Hey!
Nice.
Did you guys know there was a hole?
We did not know that.
We did.
Did not know that.
And then, so now I climbed out of a hole to two knolls.
Yeah.
Hold a null.
Yep.
Cool.
That's your turn.
All right.
So Caleb, who was just going into his bag to pull out a row.
She does not need the rope.
Okay.
So instead I pulled out the dime.
and I start spinning it around and it turns to thunder
and I send that flying into the tannish-colored chromatic orb to that one yeah
All right go off the attack so feel the thunder thunder that hits that is a 20 to hit 20 hits all damage yeah and this is
a thunder damage is a total of oh just eight you know just eight points of thunder damage
points of damage, it impacts and it wounds, it looks like it's really hurt.
Now it's like, it's getting ready to run.
It looks like it's in the process of deciding to flee.
Okay, this looks good.
I'm going to back down the stairs and stand by Shaccosta, I think.
Diplomatic immunity.
All right, Angel Gildo's turn.
Ford, you're up.
Can I use my full movement to come back up the stairs as far as I can?
30 feet.
There you go.
Eldridge blast into the darker, no, A.S.
That's a attack.
Plus six, that is 21.
That hits, roll damage.
All right.
That is for 13, 14, 15.
15 points of Eldridge Blast damage.
That one, seeing the other one about to flee, tries to turn to meet Gait right before you all just blasts, slams it in the back, and you watch it,
core through its abdomen, leaving this kind of burning hole in the center of fort, falls to the ground and collapses dead.
It's front of, it's not looking scared and ready to bolt.
That ends for its turn.
It is.
Pack Lord's gone.
That's Chastay, you're up.
There's this one who's very wounded and about to flee.
Yes, I would, I will, I will run a few steps up and hit it with a sacred flame.
Yeah, yes.
All righty.
That is a natural four.
It does not succeed, so all damage on that one.
D8, radiant damage.
You got out.
The diamond.
I did.
The diamond.
There we go.
It took everything.
All good.
Nice.
I'm going out to Knowles.
Zexi.
Uh-uh.
Oh, six.
Six points of damage.
That's, oh man, almost.
All right, so as it bursts into flame, it's like, you see now its body is now singed by the radiant energy that's burned around its torso.
It's breathing heavy and limping, and it's going to go ahead and is at the end of your turn?
Is that the end of my turn?
That's a great question.
That's your moving your action.
See, I moved in our action.
Can I move his action?
Is there some...
If you have anything that can use a bonus staff,
there is a bone.
I know that there's something here that has a bonus stack.
You have a spell that does it,
but I don't think it's gonna be helpful.
Spiritual weapon, yeah.
Yeah, hold on that.
Okay, so it ends your turn.
It's gonna turn them bolt.
It was right up against you,
so you do get in type of opportunity on it.
Oh, yes.
Fuck you.
This will be whether or not it works.
Got one hit point.
Oh, come on, mother burger.
Yes.
Yes!
Yes!
All damage.
Okay, okay, okay.
Oh, oh.
Oh, oh.
One!
One!
Plus four so five damage!
As it spins to run away, you're like, no, you don't wet!
And just slam it on the head it falls again!
At the weekend you just slowly bash it to the ground and just a mashed in pulp.
Oh, oh, oh, oh, oh!
That's great.
Wait, wait, not the pulp, we need the ears.
Oh shit.
Oh, no.
Is there still an ear lift?
They're on ears.
Yeah, you can pull the ears out of it.
They're a little wet, but they're functional.
No sense.
I'm gonna mark one as super special because it's big.
We're also gonna go through the pockets of the big one, obviously.
All right, well we'll come back and be doing that right after we take a quick break.
Oh, alright!
So we're gonna take a quick break.
I'm gonna sit back down here.
We'll continue the story here in just a moment.
But before we do that, real fast, we have a couple things.
One, we have a gift here from Wormwood for our resident monk over there.
What?
A gift?
With a lot?
Oh, I'm a little.
Please cut your finger.
Please cut your finger on.
Apparently she got fans of Wormwood.
Patrick Rothith again.
This is a total, wait.
Oh, it was probably addressed to me because of geek and sundry.
That's probably it.
But this is to all of us.
To the cast of critical role, while, hang on, let me make sure.
It's mostly cursing.
What is that word now?
Open it.
While she's reading it.
Okay.
Wormwood is giving away two adventurers' arsenals, which we've showed previously in weeks here, that are Zebra Wood.
If you guys haven't seen it,
Wormwood's last Kickstarter, it's a packaged dice box,
and then on the inside, holds your dice,
holds your pencil or pen, eraser or mini,
all magnetized in there.
So giving away two of these at the break
to anybody who wants to enter.
It's mine.
It's yours.
And that's a good for me.
There you go.
Thank you for Marisha.
Oh, they give us plenty.
Plenty. So anyway, two of you will win this when you're prompted in the chat and only in Twitch chat to use the keyword. H-U-H-S-S-H-H-S-H. There we go, I can spell.
Yes.
Brain not working, too much bath.
Hush in the chat, when you're prompted,
only enter once or you'll be disqualified,
but we'll come back with two winners after the break.
We'll see you guys here in a few minutes.
Hello and welcome back everybody.
So before we jump in here, we have our two winners
in the chat of the Wormwood giveaway.
They are Grungswald.
Grugswald and One Girl X10.
Congratulations to you guys, Grungswold and One Girl X10.
Donobo will contact you and get your information
and get those sent to you in the chat.
Congratulations, and we'll have more of these
in future episodes.
They are awesome.
They're pretty re-ad.
They came fully stacked, look at that.
Look at how jealous Laura is.
Look at that.
It fuels me.
I love it.
Be careful.
I'm here more than you these days.
Yep.
You better hide that thing.
All right.
So.
Other people's dice.
All those dice that you could check before the game.
We need decent.
You could roll them.
Bringing it back in, guys.
We're all real good friends.
I know.
No, no, congratulations, Marisha.
Thank you.
So happy for you.
All right.
So you guys, finishing this fray,
you gather the knoll ears, as well as
make an investigation check.
The two of you who are investigating the bodies.
I'll give advantage.
Okay.
Okay, that's good.
Advantage.
I did, I didn't.
We're doing that.
Yeah, that's not good.
Did you see that?
Well, that is not cocked.
God damn it.
I rolled a one and a two.
Oh.
Hmm.
So yeah.
Okay.
So a three for investigation.
Okay.
Well, there's the glave.
It's kind of hard to miss that.
It's pretty well made, it's sturdy.
It has some of the spines that are part of the armor as well,
affixed to it all on the top.
I'm going to take it.
Okay.
How heavy is it?
Can I take it?
It's like, I'm going to take it.
Look at how much a glave weighs, according to the book.
The glabe, it's about six pounds.
It's not too bad.
The glade weighs approximately.
Well, this one's probably closer to 10.
It's a pretty top-heavy, like, it's designed for a knoll,
or at least designed for something big that wants to hurt something badly.
You do manage to rummage through a collection of shinies in the pack leader's pockets,
and managed to find roughly 13 gold pieces, three silver,
and no copper, it wants things that are shiny.
Copper aren't as shiny to it.
Who wants this gold, anybody?
I never say no, a gold.
I could use it.
Yeah.
Sure.
There's three gold for you.
You are the best thing.
Here is three gold for you.
Thank you for the three.
How much was in there?
There's seven gold left.
Here's three gold for you.
Where does Shikasta?
Yeah.
Where does Shikasta put the gold?
Where does Shikasta put the gold?
Where does she cost and put the gold?
I put it in my.
You can do it discreetly if you want to.
Well, I put it in, I suppose a blind man does put his gold
in his back pocket pretty just greatly, actually.
He doesn't have to look at it.
Yeah.
Make a stealth check, or a slight of hand check.
Slight of hand check.
It's good for you.
Thank you.
I've got one gold left.
Yeah, I'll take it.
It's a nine.
Plus, what's your slide of hand skill?
A slide of hand is plus five.
So 14.
Make perception check?
I didn't give me a little either.
Yes, you have no idea.
He receives the gold, and the hand disappears beneath the cloak, which is now covering most
of his torso, and you have no idea where it got put.
Silver, did you say that was?
Two silver.
Do I notice her looking at me?
I mean, does Anastasia notice her looking at me?
I mean, no more than anybody looks at anybody.
All right.
The little goblin girl isn't leering at you.
I mean, it's been leering at you since you arrived,
but nothing in a way that catches your attention.
But nothing out of the ordinary, very good, very good.
Nice to know.
Make an insight check, actually.
Roll D20 at your insight skill.
Insight.
Nine.
Nine.
Nine.
Nice.
In sight is plus three, so.
Yeah, say no more than usual.
Right, right.
She's got awfully big eyes.
Is you guys get closer to the exit where this kind of
broken hinged archway was, this double door archway, about eight to ten feet wide.
A new smell's rushing to your nose. Whereas previously I've been just kind of decaying earth and dust.
There's now this kind of like a musky smell that resembles faint mixture of urine and citrus.
It's hard to place, but it's new and it's different than the rest of the minds you've been through.
Does it step up for me? We got all the ears. We got all the ears.
Should we search for more survivors and then burn it to the ground?
The mine? Yeah.
Burn the mine to the ground?
I'm not sure you can burn mine to the ground.
Well, we can explode it.
I appreciate your excitability.
Why don't I let the bird do the talking?
Mm-hmm.
Mm-hmm.
Search, you and search for people?
That's what I meant, baby. Thank you.
Mm-hmm.
Watch his, uh, you.
Watches as the Duchess makes her way further down the tunnel.
As the Duchess flies away, I just kind of push on Shikasta's body a little bit and see if I get any reaction.
You feel this tiny goblin hand kind of just push on you.
It does not seem to be a reaction.
I'm going to pick the pocket of Shikasta.
Because you're focused currently through the vision of your...
You do not sense.
I do not sense the thing.
You do not because currently all of your senses are through your familiar.
So unfortunately no.
That's totally, that's fine by me?
Do any of us notice this?
I will use sleight of hand to conceal this from the group.
You will have to, yes.
So make a slight of hand check.
Okay.
Yeah, okay, that's not great.
Our guests are like farm animals that we mine or leave.
14.
14.
For this love.
for this long. Nobody has a passive perception higher than the 13, I think.
Min's 13.
Negative. Yep, 13.
10. All right.
I have 13. Horrible bats.
Go ahead and mark nine.
Go ahead and mark nine gold pieces off of your total.
And you take nine gold.
I'm going for that pouch.
I don't even know what that is.
Going for the whole.
Wait, wait, I wouldn't.
The war is over and both
sides lost. Kingdoms were reduced to cinders, an army scattered like bones in the dust.
Now the survivors claw to what's left of a broken world, praying the darkness chooses someone
else tonight. But in the shadow dark, the darkness always wins. This is old school adventuring
at its most cruel. Your torch ticks down in real time, and when that flame dies, something else
rises to finish the job. This is a brutal rules-light nightmare.
with a story that emerges organically based on the decisions that the characters make.
This is what it felt like to play RPGs in the 80s, and man, it is so good to be back.
Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at 8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
See what everybody's talking about and join us in the dark.
Welcome to Mick Unplugged, the number one podcast for self-improvement and modern leadership.
I'm Mick Hunt, your host, and I'm here to challenge your why and fuel your because.
This is where leaders, entrepreneurs, and go-getters come to level up.
Each week, I bring you unfiltered conversations, game-changing strategies,
and the kind of motivation that transforms lives and legacies.
I've learned from legends like Les Brown, Damon John, and Robert Irvine,
and now I'm bringing their lessons, along with mine, straight to you.
From modern leadership tips to creating unstoppable momentum, this is the podcast that redefines what's possible.
Hit play, subscribe, and join the millions who've made Mick Unplug their go-to source for growth and greatness,
because your next breakthrough is just one episode away.
This is Mick Unplug, the voice and face of modern leadership entrepreneur and self-improvement.
Let's get started.
I can feel the entire pouch being pulled off.
You don't unfortunately because your senses.
I thought you can say, no, no, no, it's sight and hearing, isn't it?
Yeah.
Cight and hearing, is it fine, for-
That's right, you can pack.
No, I take it back.
I take it back.
So he didn't react to you being touched earlier, but I need you to go ahead and make a perception check.
Oh man, please.
No, it's pretty good.
Thirteen.
Plus what's your perception skill?
Plus, inside or perception?
Perception, 16, 13.
16.
You feel, after the initial pat, which you were focused,
didn't bother, met, you feel your belt tug a bit,
and you feel suddenly the back of your armor
begin to get a little lighter as your pouch noticeably
is being removed from your person.
He doesn't know by whom?
No.
Just knows that it's happening?
It's happening.
And he can't react.
I mean, he can if he chooses to do.
What do you want to drop sight through?
You definitely also have a height.
Chacosta, do you want to do anything?
That's very identifiable.
It's very recognizable level that you're on.
No, I don't want to do anything.
Okay.
All right, you undo the pouch and you now have it in your possession.
As you're focusing through the Duchess's vision,
beyond the broken doorway, the tunnel grows rougher,
as you since the deeper shafts the mine are coming to an end fairly soon.
The scent that the Duchess is picking up is stronger as you approach, that weird kind of musky smell.
After about 100 feet of it snaking a little bit forward, through about 10, 15-foot-wide tunnels,
suddenly the tunnel opens into a large rocky alco formation.
Dylactites from the ceiling, then what looks like some elements of broken digging equipment around the corners of this chamber.
The uneven ceiling stand about 15 to 20 feet tall,
within in places and are scarred with what looks like pick marks from various attempts to meet the end of this mine, which apparently were not enough to keep the mine in business.
A rough slope descends from the immediate entrance to this tunnel, and then hits the wall before it rises a few feet past that to a smaller platform that meets the opposite side of the wall, about 70 or 80 feet to the other side.
So the chamber is about 80 foot from where you enter to the opposite end.
Near the base of the raised rock, you see two humanoid figures sitting against each other, bound tightly in ropes.
And above the platform on the top, you see a figure you haven't seen yet.
Human-like, but seems to have large chunks of knoll flesh strapped to their body.
Like they used a disembodied knoll arm as a glove.
A knoll head with a jaw removed and hollowed out used as a hood.
There's this individual carrying what looks like bobbles and chains of some symbols across their neck,
and they're spattered with blood, and they're standing at the top,
currently holding a third humanoid figure who's bound in ropes and dragging them up the stairs to this platform on the opposite end.
So next to this knoll-wearing, priestly-like figure,
you see the figure in their hand as an armored guard, one of the crowns guard of all field.
You don't recognize them at glance, but you can see they are currently still living, bloodied,
and are currently being dragged up to the top of this platform.
You can see right at the top of this second raised section
what appears to be a monstrous mound of broken wood, rope, burlap, and scrap from nearby within the mine
that just been amassed into this large pile.
At that moment, a majority of the mound begins to move and shift.
shift as you watch two large red-brown leathery wings unfurl from the mound, where
it looks to be a fur-covered body.
Oh, no.
Steps up.
No, I know, I know.
Do you want to, is that I'm just going to stay and continue to watch?
Well, I can, actually, she, I can, I can explain what's happening.
You can, yeah, you can.
So you're describing this verbally to everybody?
Yes, yes, absolutely.
What should we do? What should we do?
We should be, we should wait and see what else unfurls in this thing.
All right.
You watch as this creature stands up from within this pile.
You can now see this large lion-like body and torso, the size of a rhinoceros,
massive and muscled, with giant clawed paws.
Around the neck you see this thick, red, fiery mane of hair.
and what looks to be a humanoid female face,
a darkened, with this large, curled grin,
a mouth that opens and hangs with rows of sharp teeth,
but weirdly humanoid at appearance.
As it turns its head towards this priestly figure
who thrusts the guard to the front and says,
Come, gifted mother, feed and may you grow strong.
Your strength is a boon from Yignahu,
and one that will bring us much more meat in the time to come.
and kicks the guard forward.
This large beast turns and inspects the frightened
and shaking and sobbing guard.
Your god myths hold me to nothing,
but your offer pleases me and my child.
And you can now see as the beast kind of stands up further
in this pile of rough found pieces of wood and twine,
a small infant of its same species.
It seems to be wound up and begins to mule and place.
It's pawling at the air, its eyes not even freshly opened.
At which point this creature steps forward and bites into the Crown Guard
and lifts it up as it begins to scream.
The rest of you hear the echoing scream in the distance of the Crown's Guard
as it begins to bite and crunch and pulling its pot open,
tears it into two halves.
It begins to chew on the upper torso.
The screaming has stopped.
Get your medical kit ready.
I don't think it's going to help.
There are two people left.
There's two people left in the room.
And you can look around the vicinity.
It looks like there were more people in here
that have probably been fed over the past hour.
This sacrifice will not end.
First, Duchess come back to the same.
to me.
Should we go in?
We should talk.
This is going to take a minute.
Thankfully, nobody seems to notice such as his presence, as such as retract back into your chamber.
Is that nest?
How far is that nest away?
It's past 100 feet of tunnel before it opens up into the chamber, which is about 80 feet
from the entrance.
Okay.
How big was the chamber?
How big was the chamber?
About 80 feet.
Oh, my God.
To give you a visual.
Oh, God.
There's too many.
Too many masks.
Too many masks.
Oh, look at this thing.
So you can prepare.
That's what?
Oh my God.
That is upper level.
Manicor.
What are we doing?
What are we doing?
We just got to go in.
The blonde, the rest.
We got to go in.
We got to throw some dynamite, get the people out and run.
We've got one stick.
I don't see support columns.
I don't see any support columns.
I'm just going to say it.
We hit the nest.
Is that the nest on fire, it'll run?
Yeah, you gotta get pretty danger close to do that though.
I gotta stand up and look, make sure there's no damn holes.
Oh yeah, good point.
Good point.
Yep, yep.
No holes in the chamber from what you can see.
And that's the baby the little thing.
Yeah. Okay.
No load bearing support columns that we can see, right?
Not that you can see, no, but I mean there are various portions in the ceiling that are, you know, stalactites.
It looks like it's the deepest part of the mine, which is the roughest, which
means it doesn't have a lot of support structure built into it from miners.
It looks like this is as deep as they got before they abandoned it from the veins dried up.
Before shit started going wrong. Yeah.
Those minds have been long abandoned.
The recent occupants seem to have discovered and taken it their own.
Well, personally, I'm a fan of freedom of religion, but that's got its limits.
It's fair to draw a line of human sacrifice.
I think so.
Yeah, let's, uh...
Oh, we can't possibly kill whatever that beast is.
I don't know, maybe not on our own or two at a time.
I'm pretty tapped, but there's a lot of us here.
There's only a few of them there, according to a new front.
But we only, there's only two survivors in there, right?
Two survivors and two enemies, right?
Yeah, but what happens if they get sacrificed?
No, I mean, what would if we just get the survivors out and leave?
I think that's smart.
I tend to agree with my little friend.
And we steal the baby.
We could also try to seal the cave behind us as we go.
Yes.
Stealing the cave would be one thing.
I think stealing the baby's going to be a bit of a...
I love your enthusiasm, but I tend to agree with Molly here.
Maybe the baby just stays put.
But if we can get the baby, I bet it would fetch high price.
A baby should be with its mother.
Yeah.
We might kill them on the...
or bury it.
As long as they're close to each other.
It just ate a crowns guard in half.
Let's get it out and then collapse the tunnel leading to it.
And then they can get stuck in this room.
All right.
Could we do a quick inventory check of how much of these boomsticks that we have?
The tea tint?
We have one and one.
You have one and one?
You have one?
I have one.
We have one.
Yeah.
Amongst, okay.
Where are the hostages?
We should make our way towards this, though.
They're gonna get to the next hostage by the time we get to this room,
because we're 100 feet away from it still.
Make our way.
Start walking.
Starting to walk.
Stealthily.
All right.
You guys are all making an approach?
Yeah.
Stealthily.
Who needs a blessing?
Caleb, you need a blessing.
You need a blessing.
You're shifty at stealth, right?
I'm pretty shitty at stealthy.
I'm pretty iffy here.
A figure?
Oh, really?
19.
Yeah.
Plus?
Thank you, Chester.
Damn.
For saving my ass because the first roll was a four.
The second was a 15.
The base.
Yes, right there.
Oh, fuck.
No, they're real close to then.
All right, so, marching order, please.
I'm in the back.
I'm in the...
I'm in the...
What's our plan?
We're going to make a bunch of noise.
We're going to throw some...
That's not bad.
We're going to get the kids to run and we're going to see if we can keep them distracted by threatening the baby.
That's not a plan.
No, but to kill or to capture the...
Get the guns out? Get the people up and run.
So who are we leaving back with the thigh with the sticks?
Oh, we're all going to be in there with this thing.
Where's the much order?
We're going to throw the sticks.
I'll go up front with board.
No, we should use the sticks to blow up the narrow passageway so that they can't get out.
Behind bow?
I was just singing.
I'm making.
We should do some both.
But I wasn't actually in there.
Okay.
If we run, then we'll drop the stakes.
Not where are you?
I'm in the middle.
All right, I'll put you in front of Caleb.
Molly, are you next to Bow?
Yeah, anywhere in the, I don't want to be in the front.
Who are our two strongest?
And...
Just to shasta, do you want to be in the back with Caleb or...
Well, I'm Dexy.
I'll...
I'll be in the front.
Sure, I'll stay back with Caleb at this point.
Okay.
It depends on what we're talking about.
Are we doing anything with strength checks?
No.
Are the good guys unconscious?
They're conscious.
They're just tied up to each other.
Oh, shit.
So we need to drag.
So two people need to be on drag duty.
Or two people need to be on, we could cut them free.
But we're going to have to keep them busy.
You need to sneak in and you need to try to unhook the ropes, okay?
I could try to untie them.
You stealthily.
and they won't even know that you're there
while we're attacking.
Untie the guards and then we all right.
Could we distract them
with a
with maybe a thomatergy or
or a spiritual weapon is really good.
If you have that, that's really badass.
You can certainly try.
It's up to you guys.
I think a spiritual weapon is very good.
I think a spiritual weapon is really good.
The spiritual weapon could make a lot of noise and call a lot of attention, and then maybe
you could sneak through.
You could do two spiritual weapons if you're feeling it.
I don't have any spells left.
All right.
I got the first level, y'all.
So I think, because I used aid, so I think I've got...
You have one second level spell and you have three first level, I believe?
Yes, yes, yeah, yeah.
Two first level.
No, no, no, I've got two first level because I used thunderwave and command.
That's correct.
All right, so I've got one.
So why don't we use, okay, so here's the thing.
So if we start with spiritual weapon,
we lure their gaze to this side of the area.
And then if this beautiful young lady
could find her way around the other side
to free the to free the,
I can sneak in down to those stalagmites.
Yes.
She should sneak in before you the spiritual weapon.
Otherwise, it's going to make them aware that something's going on.
The spiritual weapon will definitely alert them to our person.
Okay, so the spiritual weapon goes off and giving the people a chance to run out of the place.
Yeah.
So you make that spiritual weapon appear right next to them.
You can hit them immediately.
Right.
So we can, you do it right when we do the surprise.
do the surprise attack and you sneak in.
Yes.
The rest of us can be on destruction duty, yeah?
Yeah. Until we go?
Yeah.
Not. Are you good to sneak?
I'm gonna bless you.
Okay.
Before you go sneaking around the side.
Can I have a ball bearing, please?
Sure. You're gonna have a few.
I hand in my handful.
Okay.
Thank you.
Did you just want that because it's shiny?
Oh, my.
Okay.
All right.
All right, I will cast Mage Hand and hold one ball bearing
and just sort of, I'm getting ready to move stealthily.
All right, so if I could have all of you who are approaching
to make a stealth check, please.
Also, DM.
In addition to the one we just made?
Sorry, the one you just made.
What about this?
23.
23.
You get advantage when you go into the room.
when you go into the room,
in case you're a natural.
I will also say, and I'll do this a lot,
dancing lights is in effect behind us,
20 feet behind us, waiting.
Right, interesting point of order.
Yeah.
This human that you see this priest,
pitch black, sees fine.
Seas fine.
Okay.
Does have what looks to be some,
like a set of, as they've walked into this chamber,
although you would have seen this.
When I do not see that.
Actually, yeah.
You're the only one of notice anything.
So you don't see anything, never mind.
All right, so.
Say that again.
You didn't notice anything in particular
other than just seeing the scene, so nothing, nothing at all.
You know nothing.
All right, so, 23, 13, 9.
19.
18.
Yeah, I'm glad.
19.
All right.
Did you know that you can't see?
Stout, Caleb, what's your stealth roll?
I'm blind.
It's really good.
16 total.
16.
And what's your role for stealth check?
How do you see anything?
The bird.
The bird, baby, the bird is it.
It's hot.
What's your stealth check, please?
My stealth check.
Oh, my stealth check was 19.
I'm the only problem.
Yeah, which is good, because that means the rest of the group kind of picked up.
That's right.
That's right.
It was 24.
So as you guys approach, you can just, those of you can see in the dark, you can't quite see your quarry.
You'd have to get closer in, because I believe it's a 60-5.
because I believe it's a 60-foot dark vision radius for most of you guys, which means you can see to about there.
Okay.
Who's up?
Oh, damn it.
I can see those slagmite.
I believe Anastasia could fly in and hide just behind a stalagmite.
Make a stealth check for your hummingbird.
All right, come on, birdie.
For your umberl.
Ooh, good.
All right, 15 plus.
Oh, no, no, I'm sorry.
It's 15.
Yeah, it's 15 plus.
Five.
Yeah, a natural one and a four on their perceptions.
Nobody sees your birds arrival.
Go on, Knott, go, go, go.
All right, so.
So, Knott, you rush in?
Yeah.
All righty-anded already cast.
And what's the range on that one?
30 feet.
30 feet, so you can keep it out as far as that.
Yeah, it's fine.
All right, so you come in there, where are you holding the ball bearing?
I'm just going to drop the ball bearing right at the edge of that stairs, so it just, ding, ding, ding, tink.
As that happens.
You watch as both the priest and the large beast at this time, which now that we're getting closer and we're seeing the form, and I probably should ask this of you earlier, go ahead and just make a general nature check.
Who? Me? Me? Both of you guys.
Just nature.
Alphabet of all right the list.
Oh!
19.
Plus.
Nature plus one.
15.
So 20.
All right. You noticed it, but you, after getting a closer view of its form as your hummingbird gets in close, you can do it.
Like, I know what this is.
This is a mantacore.
This is, the wings are scary, the teeth are scary,
the spines in its tail are scarier.
The spines in its tail.
You've heard rumors of such things
being flung as a weapon and regrown quickly
and begin to suddenly remember the spines
that were affixed to the armor of the null leader
and the glave.
So you rush in and have this moment
remember and says you begin to curl forward,
stelfing around the side of the ball bearing,
ting, ting, ting,
both the priest and the mantecore,
whip over in that direction,
and the priest kind of readies what looks like,
and pulls a glove on its hand that's kind of like
a dull red color that begins to kind of sparkle and glow
at the tips of the fingers and tightens it on its hand.
It begins to step down the stairs a bit
in the direction of that.
I'm going behind those stalagmites over there.
Over here?
No, like.
Over here.
Yeah, all the way around.
Okay.
Whereas the Manticore, the female Manticor,
you watch as the wind picks up and dust begins to spiral
and kind of briefly obfuscate the area
as the manticore flies, when the impact lands on the opposite side,
right where the ball bearing is.
All right, what are you guys doing?
I'm going straight for the mage hand to untie them.
All right, make a slight a hand check from a distance.
Let's be straight dexterity checks,
so roll your dexterity.
I'll say it in.
Dexterity check.
So I do dexterity modifier.
18.
18.
With a quick, rapid movement of your mage hand, you watch as the ropes on one come free.
And one of them kind of looks at their hands.
It doesn't know exactly what happened, but is apparently now free of the ropes.
At this point in time.
Are we, in between combat and non-combat?
Yes, not in combat yet, so what are you guys doing?
I would like to hug the wall and slide along it.
I would like to think I can hear my friends breathing and stuff. Yeah, that's good.
All right, anybody else?
And hold my action, and if anything comes this way that is not my friend to cast a burning hands.
Okay.
There's like a trip wire. I'm the trip wire.
Within range, you mean. Yeah, of course, within range.
Alrighty. Anybody else? What are you preparing for?
Oh, my friends.
You're all staying right there?
I mean, no.
I mean, should we creep forward a little? What should we do?
Yeah. We're going to have to have to do.
Yeah, I guess Ford and I will take a good 10 feet or so up.
Take the other side.
Yeah, kind of like the- You're going closer?
You're going really close to the Manticor.
Yeah, maybe the other side of the tunnel so I don't put that in a new.
He's got a distance weapon anyway. There's really no such thing as a bad.
You can see me doing like this.
Well, you put Ford towards me.
Oh, this way?
Yeah, pull them to the other side.
There's going to go.
They're seeing me do arcane bullshit on the side while sweating.
Anybody else preparing?
Who's that next to Caleb on the inside.
All right.
Yeah.
I'm really at this point only useful for a couple things, so I'm going to keep in the back there.
Okay.
Shikasta anything?
I would like for anesthesia to fly to the other side of the room.
Great.
No, no, those stalagmites over there, yeah, there you go.
Hiding those crags over there behind that, that's it.
We'll say right there.
Yes, keep a good eye.
There you go.
Good girl.
Oh, look at that.
Alright.
All righty.
What was that?
What was that?
The mantacore begins to clomp up the steps.
Airborne or on foot at the moment?
Oh.
It's like,
No, just wait for naught.
Can I?
Go, not, go.
When do I go?
Well, right now, as the mantacore just crests the top of the stairs,
the large, joker-like toothy grin at the female mantakor glances up right towards all of you and goes,
goes.
It's not within range of you yet.
Not within range then I, don't do it yet.
You're like holding it, it's not close enough.
I need you all roll initiative now.
Oh, wow.
My initiative is damage.
Jesus Christ.
Damn it.
All campaign long, let's be honest.
All campaign long, let's be honest.
I did okay.
Oh, boy.
All right.
Always.
All righty.
So we have 25 to 20, anybody?
22.
20.
Nice.
All right, so we have Molly.
We're going to redo the initiative.
Five, four.
Yep.
All right, 20 to 15.
18.
17.
Nice.
And not.
All right.
All right, so you have Molly,
four, Jester, not, and then the Manticore.
Then 15 to 10?
Can get past me as you custom.
Pass Mission Costa.
10 to five?
Ocht.
All righty.
Here.
Am I eight?
Well, simultaneously,
with the priest.
I'm a nine.
Oh, okay.
Okay.
I don't know what.
Sorry.
It's okay, got you.
All righty.
So, at this point, top of the round, Molly, you're up.
I have no idea what the order was.
Oh, Candidious mockery.
It's Molly for, Jester, Nott, Manticore,
Bo, then,
Caleb and the priest together, then Shikosti.
Vicious mockery on the Mantigore.
All right.
12.
I don't actually know what it's rolling against.
What is it against?
Oh, no, it's 8 plus 2, which is your provision 2 is 10,
plus your wisdom modifier.
Which is your wisdom modifier?
Wisdom modifier, I believe, is 3.
It'll be 13, so it hits, yeah.
All right, that's one point of psychic damage,
and it has disadvantage on the next attack.
Nice.
And so, trying to.
All right, you watch as the, as the,
the female face grins even wider, the eyes narrow.
I'm gonna back up.
Okay.
It seems like it shakes his head a bit.
It seems strangely wounded briefly, but then grins the prospect of a new meal.
Okay, I'm back up a little bit just to the, I'm gonna step back to the, to the, to just like 10 feet.
Okay.
So you move back to there.
Yeah, back and up.
All right.
Well, four.
I'm good.
That brings us to Ford's turn.
Okay. Can I move forward and end up right over there?
In his flank. Yeah, flank melee, please.
Put you right there. And I will unleash the full fury of my falchon into his side.
So with the blade drawn. Two-handed. Right. So Shikasta, as you watch, the Half Fork Ford pulls, suddenly emerges from his hand out of nowhere. This flash of greenish-blue energy.
and a splash of water spatters across the ground
as a slightly curved-the-tip falchon appears
that has a cluster of barnacles along the base of it
and slowly curling up the blade
and it looks like sea water's just dripping off of it
at all times, leaving a trail of liquid.
Yeah, yeah.
Bring it.
23.
The hits?
Yeah.
This thing is pretty big, it's not too hard to hit comparatively.
13 points of damage.
13 points of damage,
slashing damage.
What are you?
The 10.
Two-hitted.
Two-hitted.
And that is it.
All righty.
That ends your turn.
That's now Jester's turn.
Okay.
I'm gonna run around to the other side of it.
This is so dumb.
10, 15, 20, 2530.
Are you getting in mailing with it?
Yeah.
All right, there you go.
Oh God.
Are you going to hit it with your sickle or whatever?
Roll for attack.
Or whatever.
Those arrows are a long ago.
Natural one.
All right, so as you rush around the corner,
out of the corner of its eye, it sees you,
and as it spins its giant spine tail,
which you can see now, it looks like a porcupine filled of javelins.
Wushes past and slams into your shoulder,
and as you do, your sickle flies out of your hand
and clatters across the ground and hits the floor at the bottom of the stairs.
That's where your sickle currently is.
And any of your turn, Jester?
Bonus action, anything?
Anything?
I'm gonna.
I'm gonna.
I'm gonna just dance in place.
All righty.
Not your turn.
Distracting.
Used the mage hand to untie the other one.
All right, make another dexterity check.
19 plus four.
With that, the other person's rope falls free and they're both out of their ropes, but they're
both looking at the only exit is currently blocked by this giant mantakur creature and they look scared
and have no idea what's happening.
They haven't seen you.
for some reason the ropes have dropped, and they're just scared shitless. There aren't guards. These two look like civilians, and they're having a really rough time.
Uh, I waste my action on this shit.
Are you? I'm still hidden, yeah?
As far as you know.
There's also another dude. Another dude?
Another dude? There's the priest. Yeah, yeah, yeah, yeah. They're not another good guy.
No.
I'm going to use message and point to one of the guards.
I just untied.
Not guards or the civilians.
Or whatever, the civilians, and say to him,
the second after the priest casts a spell,
grab your friend and run.
Make a persuasion check.
Okay.
Nine.
Okay, you deliver the message.
That's as far as you know.
And then for my movement, I'm just gonna tuck in even tighter.
Okay.
All right, that finishes your turn.
It is now the Manticors go.
Nice.
So it's gonna make three attacks, a bite and two claw attacks.
It's gonna make two claw attacks.
Actually, it's gonna make one sweeping claw attack at Jester from behind
and then a bite and a claw at you, since you're right in front of it,
and already struck it with your falchion.
So, which one?
First one's disadvantaged.
Which is against Jester as you rush past.
That is a...
DDR.
DDR. 17 and a 19.
It's a bit.
Yeah, it hits you.
It's without bonuses, unfortunately.
All right, so you take from the first strike,
and the clause D6, sorry.
That is nine points of slashing damage.
As if it was rolled high as something, yeah, nine again.
Nine and then two strikes against you.
I'm going to cast Halish rebuke as soon as it does it.
All right, what's it save?
It was a national 20 on you for it, unfortunately.
Oh, God.
Oh, God.
How much?
Oh, play, I got the armor back at the song.
Oh, that's right.
It doesn't say on my, I think.
It's a deck save.
It's a deck save.
All right.
That is a 12.
So that hits?
Yeah.
All right, so go to all damage.
3D10!
I'm going to say an infernal.
3D10?
I'm going to say...
All tens, come on.
Yeah, right.
I'm going to say...
2D10.
No, 3D10, because it casts at second level.
when you're doing hells tribute.
Oh, right, yeah.
Come on, jasta.
Okay.
10, 13.
13 points of damage.
Pretty good.
Of cold damage.
Yeah, an infernal I say.
Oh, you're such a cute kitty.
With an awkward flick of a wrist,
you watch as this wave of ice spike energy
just flies outward and pierces the side
of the Manikor's body as it rotates and breaks
the ice off of its torso.
and doing so it spins around with this other claw
and strikes right into four to the National 20.
That's gonna be,
it'll be one on the fucking damage die,
so you're fucking lucky on that,
it's twice in this game.
It's kind of disappointing on my end, that's fine.
So that's two plus three, that's five points of slashing damage.
And he'll take 10 points of cold damage.
That's right.
So sick.
And then it's gonna-
We're at our best when we're losing.
And so as it strikes with the second claw attack
against you and the ice, it looks at you,
the mouth opens wide and you can see where
three separate rows of tea, like this horrible shark maw, as it reaches forward to bite
towards you. The head itself about maybe this wide. The jaw could almost clamp down
onto your waist, Jurassic Park style. No. That's gonna be a... 16 to hit. 16 hits.
Oh no, oh no. Where's your A.T? That will be it.
14. You're grog. No. No.
I'm saying it's 10 points of piercing damage from the bite to eat. Great. He takes another 10 points of cold damage.
as my armor of Agat.
She, thank you.
Oh, that's right.
Yeah, it's a mama.
Interesting.
In this quick series of hits,
I mean, she's doing fine,
but this is an unexpected burst of damage,
and you can see herring starting to show.
A powerful creature can do some powerful damage,
but is, you know, showing a little bit of wear and tear.
All right, so with that, the Manta Corps is going to go ahead
and take to the sky.
He's doing the clear to the sky.
Take to the sky.
Oh, wait, no.
going to fly.
Do we get an attack of opportunity?
You both do, yes.
You don't have a weapon.
I'm gonna kick it.
You can, yeah, can punch it.
Make an attack.
Ugh.
No, I don't hit it.
What'd you roll?
Why you rolled a three?
Oh, no.
Whiff, you do, yes.
We are eating shit.
No, I don't think that's gonna hit either.
That's an eight.
Nope, you both, woof, the giant gust of wind from the wings,
flapping, push you away, and you kind of have to walk your vision
to keep the dust out of the way.
All right.
So, finishing the Manticore's turn, it is now Bo's Go.
Okay, well, it took off flying, so that sucks.
You can't even see it.
Feel kind of like Grog.
What can I do with that?
Welcome to my fucking three years.
Yeah, that's lame.
I'll, I don't know what to do.
I'll move forward and hold my action for light.
That tipped over.
How many fire you from move forward?
move forward?
I mean, there's a...
20 feet?
Oh, where's the priest?
But I can't see the priest.
It's dark in here.
It's too dark in the room, yeah.
You're saying faint flashes of light.
Actually, no, you don't see no light, because no one's cast any spells.
It's all been combat, so it's just darkness, and you hear it roars and slams and impacts, and you're just like, ah, ha, ha.
Okay, I'm gonna move kind of behind Jester, and I'll just, um, fuck, I'll dodge as my action.
Okay, so you go and do dodge.
Okay, that finishes your turn.
Caleb and the priest are going simultaneously.
What are you doing again?
This has happened like six times now,
where I go right up to bow,
guiding light, dancing lights, excuse me.
Well, first off, the spell you prepared,
never went off, so the spell's gone, it's used.
Of course.
Yeah, so the spell's gone, so you'll lose one.
So instead of fom, fom, fomf, fencing light,
and I'm going to do the same train,
the line of light that I always do,
because Beauregard needs to be able to kill things and see.
All right.
So one goes as far as here and here,
Here, probably 10 feet.
You have enough to generally light most of the chamber.
Yeah, it's always a line spread out.
Perfect. All right, that's your action.
No, I'm also going to back up about 15 feet as well.
Two, three.
Yeah.
And then I'm going to crouch because I'm frightened.
Okay.
That becomes in the priest's turn.
The priest is going to go ahead and step forward angrily.
It's going to attempt to cast hold person on you.
Oh, no.
Jokes on him.
That's not a person.
It's a half-ork.
Half-orks are people, too, Sam.
So make a wisdom saving throw, please.
Wisdom saving throw, big modifier, and nothing.
Six.
And with that, you feel your muscles lock up your entire body
increases in place as you feel your entire physical self-werexed.
entire physical self lock up, unable to move.
You don't been mindful, Katie.
You don't been paralyzed.
All right.
With that, the priest is gonna go ahead
and take two steps back after casting that
and just kind of hide behind this.
Two steps forward.
Two steps back.
Two steps back.
Caleb, that finished your turn as well.
So Shikasta, you're up.
All right.
Shikasta.
Let's see, we don't need light anymore.
Save us.
So I say,
You know, I think we need a bigger motor damage.
I think rather than spiritual weapon,
we need to go with the Thunderwave again.
We've got one last.
That's a very short range though.
Yeah, it's a 15-foot square.
You can't get close enough to anybody on that map to use it.
The Mentor is about 15 feet up in the air right now,
so it's just out of the range.
And spiritual weapon stays on the field.
Once you cast it, it's out there.
In every single turn for a bonus action, you can attack.
I will say a spiritual weapon, as far as I know.
Let me see here all fast.
It's pretty, it's pretty.
I mean it's pretty great.
You could also, do you have level one left?
Yeah.
I do have level one.
It says a floating spectral creature.
It doesn't specify that it can or cannot move up and down,
so I would imagine you can create it in the air.
Oh yeah, yeah.
I think these are your best options.
Either a floating weapon that can go anywhere or a big fog cloud if you run up and put it on the priest or up there on them,
but I think probably spiritual.
I think spiritual weapon, because the thing is, is that I could move it from one to the other.
That's correct.
Yes. You can adjust.
Spiritual weapon.
All right, do you move forward to cast it?
Yes, let's see. I will stay in the hallway.
Okay, about how far there?
Yeah, right about it.
Okay, and you're creating it at the base of the Manacore,
or further in the chamber, or where?
Oh, I would love to drum the underside of her.
Easily enough to do.
What kind of weapon do you create?
Decide what it is, a lollipop, a salmon, a sword.
What kind of magical, mystical weapon would you like to create that represents your attack on this creature?
And nonechucks.
Ah, let's see. I would...
Have fun.
To set.
Okay, I can't do that. The first thing that I was thinking for some reason was I would like to materialize the awe-inspiring sass of a Stelgeti.
Stel Getty and just hummel the stomach.
But that's all right.
So, you know, but that might be just a little bit too out there.
It's not enough for that's better.
It could be a cudgel carved to look like Estelle Getty if you wanted.
You know what?
The sassiest of the Golden Girls.
Yes.
Stick with it.
I think, because my lovely daughter, literally, it was a 120.
It was 120 days into the school year,
and she dressed like a 120-year-old woman today,
my six-year-old daughter.
I think that the bust of a tiny, curly-headed
120-year-old woman needs to slam its way into the torso
of that manacle.
Like a Beethoven bust, but to still get it.
He begins to just bludgeon itself into this creature.
Into that thing right there.
I love it.
That's right, that's right.
Maya, you should be in bed, but this is for you, baby.
There we go.
That's just three.
All right, go ahead and roll Amelia's spell attack.
So roll that and add five to it.
Roll that and then.
13.
15.
Oh, 15.
Go ahead and so roll the damage on that one.
It is one G.A.
One D.A.
Plus three.
That's the D.A. Yeah, that's right.
Yeah.
Roll that at three.
Ah, one.
Still, four points of damage.
So then to scoff at, and it's still out there without concentration.
That's true.
All right, do you want to move anywhere?
You're going to stay put.
Let's see.
I am going to remain where I am.
Alrighty, good enough.
All right, finishing that, top of the round, Molly, you're up.
I'm, God, again, there's not much I can do.
I'm going to, oh man, I'm going to step in front of Caleb
in an attempt to just be another target.
And I'm going to try again with vicious mockery.
All right.
Thank you for being a friend.
A two.
It does not succeed.
So yeah.
I'm going to be buried here.
And I hit him again?
Four points of psychic damage.
All right, four points of psychic damage.
And first attack has disadvantage.
And first attack has disadvantage.
And I'm just going to just sort of, you know, be in front of Kayla.
Okay, cool.
Sounds good.
That's the end of your job, Molly.
Ford, you're up.
Oh, almost?
Yep.
I'm a whole person.
Yep, so roll of wisdom saving third to see if you can resist it.
Nope.
Nope.
You still locked in place.
What's that?
Can you, do you say, all you're paralyzed?
Nope.
Nope.
Nothing.
All right, that ends.
For its turn, Jester, you're up.
Okay.
I'm going to
Sacred Flame the priest.
Okay, so that's a constant, is it a wisdom saving throw?
That's a, sacred flame is a dexterity save.
Dexterity save.
That is a 10.
Yeah!
Twelve, sorry, 12.
Doesn't matter.
It's so hit.
All right.
Six damage of radiant.
Six damage, radiant.
So as it's right behind, it's trying to block around the pillow, but you still have a clear visual, as you kind of concentrate on the symbol of the traveler, kind of hidden beneath you or your outfit, you focus and there's a burst of energy that burns around its body.
Pink energy that sparkles around him, and he looks over towards you, and he continues to try and crouch behind the slagmite that's rising up.
His whole person in concentration?
It is, so he has to make a concentration.
Ah, nice.
Which he fails.
That's a 11.
No, so it's a 10.
And no, that succeeds.
The DC is 10.
Sorry.
He rolled a 9, but he has a plus one constitution, so.
So that's 10?
Yeah, he succeeded.
He has to meet the DC or higher.
But good try.
You still have a movement too.
Oh, I can move.
Yes, you can.
Okay, okay, okay.
Okay, okay.
Oh yeah, that's right.
Just matching it.
I could run down and grab my sickle. Why not?
So the boys didn't get up and run as soon as the priest made his move?
No, no, yeah, unfortunately.
They're just lying there?
Well, they're coming around for their turn.
Oh, that's right.
They can't just move one.
Save yourself!
This is why you don't plan, Sam.
This is why we don't plan.
That's because we plan's not wrong.
So you have your sickle.
You stop more movement if you want to move.
You have 10 more feet.
Or 15 more feet.
I'm going to run up.
Run up and engage the priest.
All right, we're doing, boom, boom.
This is why we do it up in his face.
All right, that's your turn.
Knott, you're up.
Oh.
I don't know what to do.
Knowlish priest.
Come on.
Regular noll.
I will run right past those two guards.
Yes, we are.
As I go by, I say, get the fuck out of here!
They watch as a tiny goblin with jagged teeth just yell at them as they run by.
But, however, there are more scary things in the current vicinity.
All right, so you rush past and there are two civilians, not guards, but continue.
Oh, sorry.
And I'm going to keep calling them guards.
Okay, I'm okay with that.
They're guards from yours.
All right, so you run past.
Bonus action, dash, up the steps.
Okay.
Are you going to go for it?
Get the baby.
Oh my God, are you going for it?
I'm gonna turn around and yell at the Manticore.
Oh no.
Oh no.
Not the brave.
You wanna save this thing?
And I will slice down with my short sword on the baby.
Make an attack roll.
Oh, not the baby.
I mean, 14?
It hits it.
It's a baby.
Oh, no.
Roll damage.
Now it's gonna die.
Eight.
It's helpless, it's snake attack.
Oh, okay.
It can't do anything, it can't defend itself.
It's eyes aren't open.
Eyes aren't open.
Oh, so it's 3D6.
It's 16.
2D6.
2D6.
No, sorry, 17 damage.
17 damage.
Oh, man.
As you plunge your short sword down into the muleing,
eye-covered cub, it goes still as the mother
Madicor flying up in the air turns around and watch this
and just gives a,
Oh my God.
All right, now that's your turn?
It's the Manticor's turn.
Oh, God.
The Manticor, which is about to unleash a triple round of attacks against a paralyzed Ford,
who, while paralyzed with Albany being criticals, strangely saved him.
Right.
Nice.
And is instead going to dart.
Does the spiritual weapon get a...
It does not, no.
At a 50-foot fly speed, land right next to you not, and take a full round of strikes against you.
Too angry to worry about tail spines at this point.
It's going all in physical assault to whatever just murdered its baby.
Disavage.
That is a disadvantage in the first strike.
Do a barrel roll.
A 17 in a natural one.
Yes.
Which I'll say causes it to strike down towards you and fury.
And instead it's claw gets jammed into the ground.
So I guess it's disadvantage on the second attack.
I'm trying to play up natural ones a little more on this campaign.
I'm in digging it.
So it's a second claw attack against you.
Claw attack against you.
A natural 20.
Oh.
And a 17.
So it hits, but it avoids the critical, which is good.
Oh my God.
That is nine points of slashing damage with the claw.
Are you all right?
So far.
And then the bite attack is going to come towards you.
I'm going to give this advantage because you just killed this baby.
No.
Because you killed its baby.
Yeah, that's going to be 21.
Oh, it hits.
All righty.
There we go, there's the actual damage die rolls.
That's 11 points of piercing damage.
Are you up?
One point.
Oh, shit.
Oh, fuck, that ends the Manacour's turn.
The civilians get up.
Yeah, leave, motherfuckers, leave!
Six, two, three, four, five, six.
They get that far with the movement in dash.
They're just like, tripping and falling,
like managing to make their way there.
They're both frightened, covered in all sorts of dirt
and just running in your direction,
just trying to get away from whatever's happening back there.
The roar set a further fire in them.
All right, Bo, you're up.
Someone's got to grab Ford.
Grab Ford and get out of here.
And Gnod.
Knott.
Knott's in danger.
I'm gonna cast, I'm gonna carry you.
How?
Okay.
Can, how far away is knot for me?
Not is, 40 feet.
Forty feet.
You gotta unfreeze me too.
Okay, okay.
I'm gonna just yell at knot,
and I'm gonna be like,
I'm going to just take off in a full sprint.
Towards not.
Towards not.
2530, you can get right up to the top of this top.
I'm gonna go, the fuck!
And I grab you again, and I just scoop up knot
and like a football drill.
I just dart and then I'm gonna dart all the way back with knot.
Oh God.
Carrying, not like a football.
Okay.
Me too.
Okay.
No, she'll take it cross.
So you scoop up knot.
That means, because you're carrying another creature,
your movement is halved when you run.
Are you using your, it's your action to grab and pick him up?
Okay, I want to use my step of the wind.
Okay, key point, step of the wind to run.
All right, so that moves you and knot 20 feet.
Five, ten, fifteen, twenty.
You get knot to there.
The Manticore is going to take a step opportunity against knot.
Oh, damn it.
Of course.
Knot doesn't give a shit. I mean, the creature's not giving a shit about anybody but that little goblin that stabbed its baby.
But you are like holding or covering her, aren't you?
That is 19 to hit.
Yeah, it's a kastra.
A bite strike again. That is 10 points of piercing damage.
Unconscious.
As you pull knot away, there's a sudden like a tug and you pull hard and you look back and you watch as you drag knot out of the teeth of it grinding across the body like, dragging
wounds like daggers across Knot's face and chest.
And you just see blood pour out of each of these scars.
The fuck!
And then the soul rot.
All right, so you are unconscious and bleeding out.
I don't have a bonus or anything, right?
That was everything.
That's your whole turn. You used everything for that.
All right, and Beau's turn.
Caleb and the priest are up.
So I saw that and I just walk as far forward as I can with my movement and start stirring the part on chromatic orb.
I have one left.
I will use ice damage and I will send it out.
and I knock it off my hand towards the Manticore.
Come on, please.
The sticks, the titanic sticks.
That hits.
That's a 25.
Did you have a hit?
All damage.
I do the fuck.
There is 3D8 cold damage.
And it hits.
There is a swatatatopoto.
Ooh!
15 total.
15 points of cold damage, nice.
Yeah, and now we're going as fast forward as I can.
You're moving up there. It strikes the mantakor. You see a burst of ice. It kind of like freezes part of the side of the main and the fur in its body before the fur kind of cracks.
And you can see where the flesh that it impacted cracks is a little bit of muscle exposed beneath the wound left behind from the kind of frost freeze you left on the side of his torso.
And Caleb is just breathing very heavily and not looking at the mantikar. He's looking at not in Beauregard's arms.
All right, that ends your turn. The priest who is currently working on that. It's going to maintain whole person is going to
Step up.
Shit.
No, it's just gonna, yeah, because you're right there in front.
It's gonna go ahead and inflict wounds on you.
Oh.
No problem.
You're all right.
All right, so Meeley Spell attack.
Not great spell attack.
We'll see if it will.
Actually, not bad. That's 17.
That is your armor class, 17 hits.
So you take 3D10 points necrotic damage.
Necrotic just falls Laura Bailey through time.
That is 14 points necrotic damage to you.
Oh my god.
Or the exact amount.
Exact amount.
Oh no!
Fuck, fuck, fuck, fuck, fuck, fuck,
clerics down.
One of our clerics is down.
You watch as the priest reaches out and grabs onto the armor of Jester and with a burst of black energy.
The veins under, under,
Jester's blue skin begin to pulse with black energy, and she screams out, ah!
As her eyes lulled back and close, and she hits the ground unconscious.
And she's like next to me, right?
Yeah.
Technically, there are three of us down, because I am.
I am.
I'm just next to two unconscious people going, eh-uh-uh.
Yeah.
You want to get there.
That ends.
The priest's turn, your turn.
I do have one of the hidden.
Yeah.
Monsieur Cole, I don't know.
What are you doing in Chicago?
I will help you with what decisions you make.
You can get to the front of those stairs.
Yeah.
Yeah, yeah.
I can, let's see, I'll move.
I should move forward.
You have 30 feet to move forward.
If you could put a beat down on the priest, do it.
That'll release the whole person.
I have a healing potion.
You have any spells left?
Any spells left?
I can't.
I think I...
He's got the spiritual weapon.
I've got...
20 feet, though, which will only...
get it about there, unfortunately.
But it'll have...
The spiritual weapon with 30 feet.
I thought it was 20 on a bonus session.
Oh, maybe I'm...
The range is 60 feet.
Well, the range of the spell is 60 feet,
but then the bonus action move it is 20 feet and repeat the
15 feet, yeah. Sorry guys.
No, no, that's great.
All right. So you can move forward if you want to.
Do you want to move forward the rest of your...
Yeah, if I move...
Let's see, yeah, but is anything...
Is anything going to get close enough?
I mean, I mean, I could do Sacred Flame.
I mean, that's all you can do is try to take down the enemies so that we can help.
Yeah, yeah, that's all you can do.
All I can do is move forward and sacred flame, the priest.
That's right.
Okay. That's correct.
So, that's a wisdom save, right?
Yeah, that's a wisdom save, right?
You're all the way at the back?
That is going to be an a...
Are you free?
An 11, which is your DC is 13 that hits.
So go to her normal damage?
No.
All right.
Good.
Let's go.
Let's go.
Hit the fucking purse.
Three plus.
What are you getting?
This is three points of damage.
Three points of rain damage.
It bursts and he's still trying to concentrate on the spell.
He does make a constitution saving throw.
It's a three.
That's an eight.
That's a failure.
The DC's 10.
So with that, your paralysis is.
Oh, thank God.
It's either half the damage.
It's half the damage.
or 10, whichever's higher.
Oh, God.
So with that, you blast it, and he loses the spell,
and all of a sudden your body comes back into control of you, Ford.
All right.
Okay, good.
And yet the bonus action, you can still move the weapon if you want to.
Get it into the business.
Oh, absolutely.
It was up 10 feet, technically.
So it can move down and then move over here,
and it would be down on the ground.
It's on its way for the next round.
That's great.
Sure, okay.
If you want it, you can move it anywhere else you want to.
Oh, you knocked down that thing.
I know.
No, no, as long as, yeah.
I'm gonna pour the portion into you, you were you.
Yeah, there you go, the healer.
Stay right there, Estelle.
Estelle's, she doesn't move quickly,
but she moves effectively.
The bus,
yes, exactly.
Gonna rest floating in the air.
All right, it brings to the top, Molly, you're up.
Fuck, there is, so little I can do.
I'm gonna move forward to it.
I'm gonna move close enough that I can,
I'm just gonna keep trying to like,
I'm not gonna, yeah, let's put me next to Caleb.
Yeah, there you go.
Oh, shite.
I'm just gonna keep trying to give Biff's advantage
to the first attack on the Manticore.
What's the range on Vichel?
60 feet?
Yeah, you can hit it here.
Alright, so wisdom save for the Manticore.
Uh, 19.
Yeah, saves.
Sorry.
Fuck, fuck, fuck, fuck, fuck, fuck.
I don't even, not even, yeah, not even infernal.
Fuck, fuck, fuck, fuck, fuck.
All right, Ford, you're up.
You can I run down.
What is it?
It's an action or a bonus action to pour a health potion in somebody's mouth.
It's an action.
It's an action.
I'll run down and pour a health potion into Jester's mouth.
That's large.
It's good because it gets me up and I can eat.
Yeah.
Five, all right.
In time for your turn, yeah.
So you reach down, pull the healing potion and place it.
So you, is it regular healing potion, right?
It was a regular.
Yeah, so that would be two.
Two D four plus two.
Two, what?
Two D four plus two.
You roll?
You roll?
You roll?
Six plus two, eight.
So we feel eight.
And can I use the rest of my movement
to start running up the stairs?
You may?
I don't know how much I'd love.
From there it was one, two, three, four, five, six.
That's as far as you can do that.
Okay, fair enough, okay.
And as you move out of range, the priest is gonna go ahead
and make a strike at you with the stagger.
That is a...
Was I Amelia the priest?
Yeah, to get to her, you would have, yeah.
I'll stay in there then.
I couldn't see where it goes.
Yeah, I'll stay close.
Yeah, because you would have moved up.
Oh God.
Huckerway.
It's all right.
It's all right.
That's all right.
So you stay there.
That ends fourth turn.
Jester, you're up.
You are on the ground prone, but you're now conscious and breathing as you feel the glass file pulled away from your lips and forward, kind of looks down at you with a nod, like, go.
Thank you.
Can I stand up?
Okay.
You get up, you're proud.
Um, and I'll reach out and cast cure wounds on knot.
All righty.
So go ahead and roll that.
Go ahead and roll that. Is it D8 plus your wisdom modifier?
Yes, it is. All right.
Sorry.
I just say to Bo.
The fuck!
Eight points.
Yeah. So we deal of eight points.
The fuck.
Okay. All right.
And then I guess we should start running, yes?
I use the remainder of my.
Movement to run?
Yeah.
Can I take a opportunity?
Can I use my bonus action to dash?
You do not have that ability, unfortunately.
That's a rogue and monk ability at the use of point.
Territz do not get that.
Sorry, let's put you there.
Okay.
And my bonus action to just whimper a little bit.
The priest does get an opportunity on you as you run past as you were engaged in melee.
I'm hoping the priest is like lame.
It's kind of weekly.
Well, we'll rule the three.
Yay.
The dagger hits your armor and just scrapes off the metal.
No effect. All right, that ends your turn, Jester. Not you're up.
Oh, this is crazy.
Prone technically in Jester, or sorry, in both arms right now.
Sure. I will look up at the Manticore and say, I'll take out my last shitty tart that you gave me and crumple it onto the ground and point up to the Manticore and say,
What did the incontinent Druids say on his surprise birthday party?
I'm so excited I wet my plants.
Oh.
Oh, wow.
Oh, wow.
Never mind, leave them behind.
Yeah, how much damage they got to?
Yeah, yeah, to all of us.
Yeah, exactly.
GPK.
And this is, I assume, hideous laughter.
Yes, hideous laughter.
Okay.
All right, we'll see if this works with some saving throw.
Plus one to the, oh, 5012.
That is a 12.
What is your DC?
13.
Just under this game.
Oh, God.
The dad joke works.
Weirdly, as angry as this Manticore is at you, you know what?
I'm gonna give it advantage in the saving throw because you killed its baby.
You killed its baby.
Hindsight is added.
I'm allowing it because I'm the fucking D-M.
It doesn't help, roll the suit.
But shit, okay.
But I felt it was fair for the mother of the baby that you just murdered.
I would have been, and from a narrative standpoint, it made sense.
But it still takes effect.
So with that, the Manticore turning around, eyes filled with fury and anger goes,
she all of a sudden begins to chuckle.
As the mouth opens from the laughter, you see the jagged teeth filled with your own blood
and the tongue kind of lashing around from the laughter as it falls on the ground, prone and cackling.
Is Gauvin' blood red or green?
Red?
Wait twice.
That's why it's black.
It's dark enough where in this lighting it looks black.
Blah-la-la-la-la-la-la.
Blah.
Blah.
All right.
Hatties laughter.
Does that mean we all get advantage on hits now?
It is prone, which means melee attacks do get advantage against it.
Or we could leave.
Run.
But you guys, we've got a whole other round.
Of one.
To wail on.
To wail on.
To wail on.
Or to leave.
It's up to you.
Yeah.
pretty hurt. The priest has taken a little damage, but the priest also doesn't look very
hardy, but it's up to you. You can flee, you can finish it. There are advantages and
disadvantage. There are advantages to both. I know there are there. Are there
ears on that, all of that crap that this priest has on him? Are there any ears on him?
No ears. I mean, no, there is actually on the head, the Noel Headbubb has ears.
Their ears on that thing, and if we drag that fucking carcass back to the surface, I bet that'll, that'll, that'll...
It's worth a pretty funny?
Yeah.
You put it on the cubs.
You probably not wrong.
You know what?
Forget that.
I want that fucking thing on my wall.
Oh.
Oh.
All righty.
Well, that's up to you guys to make your choices.
How long does Hittieslaster laugh?
One of the whole round.
It leaves the whole round.
And each time it takes damage.
Okay, we can unload and then run.
Oh, and each time we take a stand.
He gets to make a save again.
On the end of his turn, he gets to make a save.
Oh.
If you hit him, he gets to make a save.
Yeah, and on the end of his turn makes it safe.
And on the end of the turn.
Oh, I thought it was like a paralyzation.
So he might say right now.
We should stick to the plan.
Well, regardless.
What about the dynamite?
That's what I'm saying.
I want to stick one in its mouth.
That's up to you.
You might not get that chance.
It's Mantikour's turn, and he, he's
She might save right now.
That's true, because it is the Manticore,
or you still have movement if you want to.
Do you want to put you down?
You have 15 feet of movement
if you want Boto put you down.
Yeah, I will jump down and run.
All right, 10, 15.
You also take your bonus action for a run too.
Sure, I still have a bonus action.
You do, yeah.
Bonus action, da.
Well, you know what?
I'm gonna stay within 30 feet of the priest.
Okay, good to know.
All righty, finishing Nots turn,
the Manticore is turn.
Manticore is chuckling, laughing in the garden, howling.
It's kind of echoing throughout the chamber
in this very dark.
35 feet of the priest.
I mean, all right.
Roughly, we'll say it there.
Okay. Okay.
Manticor is going to attempt to make its wisdom saving throw?
No, no.
Fail.
That's not fair.
This is the end of its turn.
HART.
That is a 12 again.
They roll two eleven through a row.
That is.
Wrap it up, Buzzball.
All righty, the civilians continue to run, and they are just up the tunnel.
Yay! You hear their heavy breathing fade as they disappear into the darkness of the tunnel.
Oh, shit. Exactly. Whoa, you're up.
What do we do? Are we running or are we fighting?
Whatever you want to do?
Bo, it's your choice. We do it.
Bo, it's your turn.
Kill the priest!
Okay, I'm gonna just, because I can't...
Kill the priest!
Fuck, priest!
All right, so we'll move into the priest.
Go for it.
Okay, big, big old two-handed staff swing.
That's not bad, 16.
16 hits.
It's only wearing little armor.
Nine points of damage.
Nine points of damage.
All right across the face.
You knock part of the null head off, it's like off kilter to the side and you watch the
spit split and looks back at you, do not worry.
He will come for you too.
Oh no.
Oh, okay, in response to that, I'm going to be.
I'm gonna be like, don't patronize me, and then I'm gonna fucking Floria blows, elbow strike them to an uppercut.
Go for it.
First attack. Let's see here. First attack. Yeah, that hits with a 12. That hits.
And then that's the good. 12 again. Total. 12 does not hit unfortunately, but the next one does.
Okay. Six plus four, another ten points of damage.
Nice.
Nice.
All righty.
So with the staff hit, he laps at you, kind of the blood spilling out of the side of his chin,
you smack him with the elbow, missed with the upper cut, but as the elbow cracks and hits, you feel
like the jaw kind of dislodge a little bit.
As he looks back, he reaches up and he's trying to kind of put it back in a place.
It's looking not too great.
Hang on, I messed up that.
Three, I shouldn't, three plus four.
I must say 10, yeah, I shouldn't get in, actually, so I mean, seven.
Seven damage, I'm sorry.
Still pretty good.
adding the wrong modifier.
That's all good.
We're looking at the wrong guy.
No worries.
So seven damage on that one?
Alright, then it's your turn?
Yes.
Caleb and three.
No, I can still move, right?
You can, yeah.
I'm going to now move past Ford and start heading away.
Okay, which it's already got to take an opportunity against.
Yep, so he's, yeah, so you moved up five, ten, fifteen, twenty, twenty, twenty, thirty, thirty-five forty.
Yeah, I'll stay, yeah, that's good.
Okay.
All right, Caleb and the priest, your turn simultaneously.
return simultaneously.
Yeah, I cannot see too well, so I'm going to take a step forward between Mollymok
and not just a little bit there. Now I can see that blonde hair, and I am tapped out,
so I'm just going to let my hand blacken and say a few arcane words and then send a...
It does have three-quarters covered behind that from your current position.
Well, then I will, if I can't see too well, I will keep going down the steps till I can
see him.
There to get a view without him.
That's fine.
That's not fine, but that's fine.
All right, make the...
Firebolt, and here it comes to you shit head.
That is a 25 to hit.
But I could roll a 1.
I rolled a 10.
How do you want to do this?
I am going to extend my hand forward and I have five fingers out
and then I pull in 4 and then extend flame down my hand
because these people have hurt my little friend
and I want his hair to burn off his head and die.
Okay. As you release the bowl, the ink
in your eyes, the fury coursing through the veins of your hand, the fire bolt slams into
the priest's head, and he falls back on the ground screaming, ah, ah, ah, as you watch,
Ghost Rider style, his head just burst into flame and burn away until he falls back to
his knees, and you can just see the darkened expression of a black skull into the fire
before he falls.
I need you, I need you to make a Wisdom's saving throne.
What?
What is this madness?
What is this mean?
What does this mean?
That's a seven.
Ship.
A wave of memories come flooding to you, and you feel your motions grow slow.
I was gonna do this on my own.
You guys watches Caleb kind of stares at this and just continues to stare at the guy burning in flames.
All right, that ends your turn.
What?
What?
What was that?
Shasta, it's your turn.
That's your turn.
Shikasta, your turn.
Yes.
Well, I do believe I still have a spiritual weapon.
You do.
That's right.
So the spiritual weapon goes wandering over just as sassy as she wants to be.
And I do believe that the underbelly of the Manacore is still waiting there for Estelle to tell him all kinds of horrible things about what it's like to live in
South Florida.
Oh, that's particularly awful.
Absolutely.
Oh, man.
First of all, exactly.
You know what?
There's way too much gambling at the track.
You know, everybody is constantly upset about the humidity.
This is what your problem is.
Maybe next time you'll eat something less human like, baby.
What are I need to roll?
Roll a D20 plus five with advantage because it's a lot.
advantage because it is grown.
All right.
So roll it 20 twice and take the higher of the two.
Roll the 20 twice.
Correct.
Man, inspiration.
I know.
Nine.
Better, better, three.
Nine plus five.
That's just its armor class.
Yay!
Oh, yes.
So roll damage on that.
D8 plus three.
D8 plus three.
That's this one.
Yeah.
Four, plus three, seven.
Seven points of damage.
All right.
So as the bus slams into the manner,
after your musings pierce its soul, it's going to go ahead and attempt to make a saving
throw with advantage.
With advantage, why? With advantage.
It's a two, because whenever it takes an impact from an attack, it gets advantage on the saving
throw to break it. A two and a five, however!
Yay!
Oh, baby.
It's okay. It's okay. It's good. It's cinematic. It's fun. All right.
So that's your bonus action. You still have an action.
I still have an action. Yes, you do.
Well then, let's see.
Let's see, let's see, where am I?
We need to finish the slots.
You have healing in there.
Was that a bonus action to use the weapon?
So you still have an action.
If you want to cast another spell or do something else as an action.
Let's see, how is everybody feeling right now?
Not too good.
Not too good.
Preeze is dead.
Manicor is pretty hurt.
Everyone else here is pretty beat up and low.
Some of them seem to be avoided the fray.
Yeah, yeah, yeah.
I was just, but could I, am I close enough to,
to get to the point where I'm still pretty far from the Manacore, aren't I?
Uh-huh.
Well, you're about 60 feet from it.
I'm about 60 feet, but I would need to be between, at a 15-foot cube to do the, to do my thunder wave.
You could do a cantrip as an action.
Yeah, I think maybe the cantrip will.
Let's hit him again, hit them again with a sacred flame.
All right.
That'll be an 8 plus one for the Wisdom modifier that does not succeed, so roll out of D8, radiant damage.
Oh, so that worked.
Yeah, 1D8 radio.
Oh, so you roll.
Oh, so I did damage, yeah.
I did damage.
Oh, oh, you did wrong, so now I did right.
Exactly.
That's how I was working a lot of this time, man.
Big money, big money, come on, baby.
That's a six.
A six.
Oh, my God.
Come on, come on, come on.
As is tradition, it seems, for our guests, how do you want to do it?
Oh!
That's ridiculous, by the way.
That's fucked up.
I'm like, counting.
If you get to kill, this is ridiculous.
That's hospitality.
That's hospitality.
Jesus Christ.
Put that shit on your wall.
Describe it as you.
Describe it.
My God.
All right.
All right, so how do you want to do this?
As it's on the ground laughing and cackling and writhing.
I drop the reed that's in my hand, and I start to play with the flames that start to light on the edges of my fingers.
As I slowly bring them together, there's a music.
interlude that starts to play and shoots toward the Matacor diving down her throat and
bursting through the chest of her and exploding her heart.
You know what? You know what? And I did that. I did that out of love for someone who just lost their child.
There we go. As Chakastis smiles, the merciful grin of a person who knows
that the loss of a child is hard.
You release this torrent of sound energy
into the cackling mouth of the female mantacore
as the writhing stops.
And she begins to stand up, looking down,
looks back at the corpse of the child now laid still,
looks back at you with a look of pity and acceptance
before there is a burst of gore out of the chest,
and the creature just falls to the ground motion
The wings flopping under the ground still, and silence takes the chamber.
Well, time to light the T&T, let's go.
I'm going to douse the flames. I'm going to run down to the priest and douse the flames
and then give Caleb a good slap in the face. Okay.
Oh yeah. Caleb comes too. Hey!
Back in the game. Time for that later. You're right? Yeah. All right. Big kiss on the forehead and I'm walking away.
Okay.
No, please.
I was just going to say I'm going to do a quick scan, see if there's anything of interest.
Make perception check.
Copy. Natural 19.
I'm putting down.
I'm putting down.
I mean, amongst the chunks of flesh and rather horrible attire, there's a couple of interesting
adornments on the priest.
And the nest looks like it's a mishmash of all kinds of things cobbled together.
I'll definitely take the adornments from the priest.
Okay.
From that.
There is a set of goggles that were affixed over the priest's eyes of a dark lens.
Can I see? If I can see in the dark, I need my vision goggles.
You do.
There is also what looks to be that reddish glove that was affixed to his right hand.
That's it.
I wonder if that makes spells better.
I'll run up onto the nest and start looking through stuff.
Make an investigation check for me, please.
Not you're right there.
All right.
Never better.
Natural 20.
Yay!
No shit!
I know the shit!
What's the total there for that?
24.
All right.
As you kind of tear through the rubble of this nest, you find a few interesting things.
A skeletal hand that is mostly chewed through, though a single fleshy finger still holds a ring of beautiful silver making a blue gem.
That catches your attention.
Got it.
Pull that out of them.
What it first looks like, part of the wooden riffraff
that kind of makes the nest, you pull out what looks to be
like a refined and well-carved stick.
That doesn't match the rest of the rather rough wood.
Now I'm so excited.
Our first moot.
This is so exciting.
And also, tangled within the mass, you find chains,
but larger than normal chains.
These chains are attached to a set of unlocked manarch
much larger than any human manacles you've seen.
There are four identical loops, a little over a foot in diameter,
all attached via this chain to one larger one, about four or five feet in diameter.
The collar into cuffs.
It looks like it would have been the size for a manticor.
As you kind of, because you're also high in investigation,
you also notice these manacles which are open have a single run
kind of pressed into where they meet and lock in place,
as there is no other visible locking mechanism.
You're unable to really at the moment ascertain the nature of it.
But these manacles are fresh.
They're clean compared to a lot of the other stuff in here.
Huh.
And they are there.
Are the runes recognizable in any way?
Are you a...
Not right.
I'll make an archa check.
Are you proficient in an archa?
Are you proficient in an archa?
I'm a pretty high bonus.
I don't think I'm proficient in it.
I would like to sit on my ass and look at the ground.
I am proficient in it.
Yeah, making our con-check, please.
Seven.
You're unable to really ascertain the nature of the ruins, unfortunately.
The mentocor's mental.
Oh.
Okay.
Oh, fuck that thing.
I like to cast a spell.
What would like to cast?
Fog cloud.
You watch as the central portion of the chamber begins
to just fill with a thick,
somewhat obscuring your vision more than a few feet in front of you.
Uh, what was that?
Is this supposed to happen, should we?
We should get out of here.
I step behind nod and whisper in here.
I say that this was a bold move you made, and we wouldn't have made it.
We wouldn't have succeeded without you.
So I say you earn that goal.
Make no mistake.
Be careful where you put your fingers.
Yes, Foggman.
monster.
All right. So what helps him's like to do?
Should we get out of here, I guess?
Yeah.
Anyone want to...
Anything else in the chamber? Like, does it look like there's any other little interesting things in there?
Hey, Molly.
Yeah.
You think most everything was clustered in the nest or on the priest?
You want to have me butcher that manicor head?
Yes.
Let's do this.
Absolutely.
Let's do it.
Yeah.
All right, easily enough within but a few moments between the triple blades that the two of you wield,
you managed to carve a fresh and carryable by two of you.
I mean, this is not the second beast head you guys have acquired carrying along with you.
Think how we go ahead?
A female mantricor head.
We're not going to take those giant manacles, are we?
I'll take the tail.
Yeah, we're taking all this.
We'll carve that head off.
The foot, it's huge. Can we carry that?
You, they're, all the, all the manacles together probably weigh about 25 pounds, so it's carryable.
Just over the shoulder and just walk out.
Yeah, drag them.
You could probably, you couldn't carry it.
That's how much I weigh.
Caleb, come on.
Hey, you're all right?
Later.
Yeah.
It's time for that later.
Yeah. Come on.
Yeah.
Let's go get some sunlight.
Come on.
Yeah. I just kind of kind of.
Grab Caleb wrap an arm around him,
trying to walk him out.
The other side, well, she's just gonna, yep.
Okay, well, I'm still here with this big,
giant D'Manthagor hat just so you guys got Caleb.
I'm helping, I'm gonna.
All right.
You guys managed to.
Going to a change, my friend, and that's not a bad thing.
All right, you guys manage to exit the mines.
It seems that the remainder of the Nol War Band have either
or collapsed beneath the earlier tunnel fall in.
Nice.
I like it.
I like it.
It's got one.
Oh, no.
My gosh.
Oh my gosh.
You just cured me.
You bring yourself back to the surface.
The light of the day is growing closer to sunset, another hour, hour and a half or so before the sunsets.
but you return to the shack which has been untouched,
unsullied since you were leaving.
The remainder of the survivors greet you upon you,
letting them know you've returned,
and you watch two more reunions occur
as the two individuals you had saved
from the belly of the Mantikor's manner
find the rest of their family within the survivors.
You gather the rest of the bodies
and whoever needs the travel
and begin to load up the cart you had brought
with you as well as the Manticore Head,
unless you want to carry that back to town yourself.
Put it on the cart.
It could probably be easier to put it on the cart.
So you can rope it onto the cart without much of an issue,
though you still have a single horse pulling a lot of people
and a lot of Manticore Head.
That horse is not going to be traveling at maximum speed.
It's going to be a slow pace on that thing.
Yeah, but it's like,
I mean, if it's all small and it doesn't matter,
then I can walk alongside it and pull them at the mackard head,
you know.
We'll trust the best of the horseback.
But eventually after night and four,
falls, you can make camp where you continue to make your way to all field. It's only a few miles off, and you'll probably get there maybe an hour or two after sunset. Sure.
We should probably just take it out. Let's just make it all the way back. All right, as you guys make your way under the outskirts of town, back to the forest, that kind of cradles a northeast side of the city. A handful of Crownsguard that are keeping watch for any sort of incursion. Watch your approach. And immediately one of them puts up a hand. Halt! Who goes there?
Oh, hail the conquering heroes.
The saviors of all field have returned.
Hazard!
Ha, ah!
Right, yes, the, um, yes, the, uh, come this way.
It seems to not be able to deal with the fact that you've arrived with all of these survivors and the head of a Manticore being pulled by this poor horse.
Um, but...
There's two words.
Two words.
One.
There are two horses.
Are there two horses?
Oh, that's right.
Two horses.
Mildly disgruntled.
That's true, yeah.
Making your way into the town, which since you've seen it last, a number of buildings
still lay in cinders, ash, and far-ly burned structures, but the people are in the process
of cleaning and rebuilding their lives from the night before where this first attack initially
happened.
Within a short time, the Crown's Guard seemed to have brought Bryce back before you.
Bryce, which you have not met yet, is currently the watchmaster of the town. You see a
gender fluid half elf with kind of blonde, shoulder-length, hair and armor. They seem to be
recovering from the wound they sustained the night before. And as you approach, they immediately
come up to you with a bit of a jog and say, oh my, my gods, you've certainly come through on my, what is that?
It's a man to go ahead.
There was a lot.
Apparently.
They scratched their head and shake their head in wonderment.
Well, you've, thank you.
What do we call you?
Oh, shit.
Oh, fuck.
This.
We'll get back to you.
We're so, we're figuring about that.
This is all very new.
We're the TBDs.
Very well.
The woman, by the way, who you had helped earlier and brought forward, she comes forward to the members, and they come forward to the watchmaster.
Bryce, watchmaster, all of these people came and helped help my baby.
And turns and looks at you and is looking about to introduce you.
If you have a moment you wish to halt or intercede.
I stop. I put my hand, hold my hand up, put my finger over my lips.
Anyway, thank you. All. Other folks are certainly come out of their respective homes now to see this spectacle.
You see children are gawking and you hear gasps set the sight of the horrible beast head, the tongue kind of lolling out and dragging across the ground.
Other people are gathering and having reunions. Other people are beginning to identify the dead that have been brought in the cart.
While there is sadness and crying, there's also closure,
and there are even some still that are disappointed
to not see those they had hoped to see amongst
those who'd been recovered.
But given that still, a hero's night is to be prepared,
and people begin to prepare food.
For a brief moment past the darkness,
you can hear music begin to build,
as people begin to bring chairs and tables
out to the center of the town's school,
the intersection of where Allfield's simple,
backwood's lifestyle seems to still understand
what celebration is in the face of victory.
As what better cases there to be but to celebrate those
who stood up to such evils.
As you all kind of think over what you've done,
this ragtan, ragtag group of wandering, no nothings,
and I've managed to come together and do a good thing,
for some coin maybe, but a good thing nonetheless.
But before I hand them over, I open the lid and I whisper in,
Daddy his candle close says, hello.
And I said it.
I think I did what he asked.
He said to that.
He said to say that to the people.
Also, Caleb has been very distant for the last
couple of hours but just absentmindedly scoops up Knott's hand. Doesn't look it,
not but just holds Knott's hand. I stealthily take my bag of coin and slide it into
his back pocket and I just sort of pat it and say, I got you some book money.
Chacosta is standing at a distance. Everyone else is walking towards the village.
The Duchess is perched on his shoulder,
and he's scrawling something in the dirt
with that long reed.
It's kind of an H.
Fades into the core.
And on that note, we're gonna end some of the session.
Oh!
Hurry!
Hurry!
Oh, we're kids.
With his kids.
Yeah, yeah.
You're so good.
You're so good.
Oh, man.
Thank you.
I wanted to have you on for so long,
but schedules haven't lined up,
I'm so glad we could.
This is, it was, tight, tight, tight, tight,
sometimes I just can't believe my luck.
I just, I love the things people.
You know, people ask me to do it.
I can't believe that I get to hang out with you guys
and do this.
This has been so much fun.
I don't know how to thank you.
Pleasure is ours, man.
Thank you so much, seriously.
Oh, you'd like you'd like to be a lot.
us on your show?
I have a gift.
Yeah.
All right, cool.
Is that an art of, is this a...
Yeah, yeah, go for it.
You have a present?
I do have a present.
You like a present.
Kind of.
Yeah, sort of.
From your old friend,
let's see, I...
Let's see.
Uh-oh.
All right, I know how this works.
No.
I was given something from Will
Fidel. Oh, no.
Yeah, and...
It's a venereal disease.
Let's just say it was that.
You know, at first he was like, oh, I've got something for you.
Slipping you at the digits.
Yes, he brought me this 20-sided dice.
Is it evil?
It's so pretty.
It is. It's lovely, isn't it?
But he's got gloves on. Don't touch it.
What's it mean?
It's made of antics.
It was ugly.
It was up in his ass.
No.
Yeah.
Crystalized rice.
As 20s.
It's like ass ponies.
I'm from UCB.
My ass.
No, no.
I, I, he played with this apparently.
But at some point, it was touched by Will Wheat.
Oh, no.
Oh, no.
Don't get it away.
Exactly.
So I, at some point, let's see, I had a hammer.
You know what we should do, because we don't want to do anything near the table.
After this, we're going to go ahead and record a video.
We're going to go ahead and record a video of you dealing with that, like the ring in Mount Doom.
Exactly, yeah, yeah.
And we'll put it up on socials.
He gave this to me as if I would use it today, and I was like, you know what, that's the last thing I'm going to do.
Have you got it blessed in everything you were telling me?
I know, but I'm going to, he said that two witches, like, blessed this thing and that it was okay.
And I watched him roll it, and it seemed like it was okay, but there's no way to think of it be okay.
Yeah, it's just safer for everyone.
So rather than have any, you know, foolish soul, want to be able to do.
We're gonna do with this thing, like you say, yeah, yeah, we're gonna take this thing out.
Some people are so listen to that.
All right, so we'll have that video for you guys in the near future.
Oh man.
Guys, great game.
That was so much fun.
We'll take this up next.
We're heroes.
We lived.
Just for one day.
The plan was perfect.
The plan was perfect.
A couple things didn't work out to get out of there in time.
to get out of there in time, I was hoping that would.
I was really disappointed in not for a while.
And then when she ran up there and did what no one else would.
Yeah.
Not the brain.
Not the brave.
Not the stupid.
No.
Thank you guys so much.
Carrie, thank you again.
Thank you.
Thank you.
Chakas.
It goes into the analysis of Wild Mountain history.
Thank you guys so much for tuning in.
We'll be back here next Thursday to continue
this story. Until then, is it Thursday yet.
Have a good night.
Welcome to Mick Unplugged, the number one podcast for self-improvement and modern leadership.
I'm Mick Hunt, your host, and I'm here to challenge your why and fuel your because.
This is where leaders, entrepreneurs, and go-getters come to level up.
Each week, I bring you unfiltered conversations, game-changing strategies, and the kind of motivation
that transforms lives and legacy.
I've learned from legends like Les Brown, Damon John, and Robert Irvine.
And now I'm bringing their lessons, along with mine, straight to you.
From modern leadership tips to creating unstoppable momentum,
this is the podcast that redefines what's possible.
Hit play, subscribe, and join the millions who've made Mick Unplugged their go-to source for growth and greatness,
because your next breakthrough is just one episode away.
This is Mick Uplug, the voice and face of modern leadership entrepreneur and self-improvement.
Let's get started.
Ever open up your podcast app, scroll forever, and still not know what to listen to?
And there are millions of podcasts, and most of them, they just don't grab you.
That's why I created something you should know.
Every episode is built around surprising, useful, and fascinating ideas.
We're consistently ranked in Apple's top 200, with thousands of five-stitches.
our reviews. But more importantly, people come back because they learn something interesting
every time. If you're tired of searching and you just want something good to listen to,
try one episode of Something You Should Know right here on the platform you're listening on right now.
Oh, please, not that music. That music gives me nightmares from my childhood.
Could we get something a little bit lighter? Some lighter music here.
Are you a fan of true crime TV shows? And what about Unsolved Mysteries? The show that
jumpstarted all of our love of true crime.
I'm Ellen Marsh.
And I'm Joey Taranto.
And we host I Think Not, a True Crime comedy podcast covering some of the wildest stories
from your favorite true crime campy TV shows all the way to Unsolved Mysteries.
Baby, you will laugh, you will cry, you'll think about true crime in a whole new way,
and you'll also ask yourself, who gave these people, mics?
New episodes of I Think Not are released every Wednesday with bonus episodes out every Thursday on Patreon.
And every Monday you can listen to our true crime rundown, where we go over the top true crime headlines of the week.
So come and join us, wherever you listen to your podcast.
