Critical Role & Sagas of Sundry - D&Diesel with Vin Diesel (Extended Version)
Episode Date: June 3, 2024Join Vin Diesel as he sits down with Geek & Sundry and Nerdist for a game of Dungeons and Dragons! Learn more about your ad choices. Visit megaphone.fm/adchoices...
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The small village of Bronbog has recently come under a baneful curse.
The young are born deformed and demonic.
The denizens are driven to madness, some suicide.
Those that remain stubborn as they are have fallen silent.
But the nature of this curse has drawn the attention of one man.
I am Calder, the witch hunter, the 800-year-old immortal.
Now, Calder, you've seen such curses before
drive whole communities to ruin.
But from what your experiences of witch-hunter has taught you
is that the usual purpose of such a curses,
not just to spread pain and suffering,
but to prepare the land with enough misery and darkness for some ulterior motive
to transform the fane of the land into a sight ripe for dark ritual.
So, you, in seeking the source of this curse,
have gathered up a handful of proven warriors from the land
to investigate what is actually going down in Bronbach.
I'm Vexolia, the stealthy half-elven ranger,
separated from my twin brother and on the hunt.
I am Grog, a Goliath barbarian with love for combat.
women and ale.
I am the headmistress, a human monk whose family was killed
during a civil war and who's now out seeking vengeance.
I'm DuPont, DuPont, Dwarven Rogue,
and if there's coin to be had, I'll be there.
So, as the five of you tryge up to the outskirts
of the Dreamseat Marchlands, the sun slowly begins to set,
and the mildewed awful setwater smell of the swamp
begins to take over your senses,
As darkness slowly descends upon the landscape, you can see a bit of light poking through the trees.
As you slowly become aware, you've reached the outskirts of Bronbog proper.
You see tons of huts and small villages all darkened, left, desolate.
You hear the cricketing sound of various insects in the swamp begin to slowly swell,
the frogs calling out into the darkness.
You approach what looks to be the only true sign of life in your vicinity,
the small hovel, kind of mildewed on the outside, with one single window,
that is a glow against the darkness.
Can we peek in the window?
You step up at the side of the window
and you peek in the corner.
You can see in the interior it's almost a hoarder's home.
There are a series of crates and barrels and papers
just scattered about like this place has been packaged
and then unpacked multiple times.
The one's been trying to decide to leave her stay.
You see in the light seems to be a female form,
humanoid, sitting over a desk in the corner,
currently kind of toying and sobbing to herself silently.
She seems distraught.
We should probably knock.
Hmm.
And we're all going to get destroyed kills.
What, she's a hoarder.
She's going to put us in a box, label us.
Tons of D20s just lying about.
It smells really good around here.
All right. Knock.
Who's going, who's knocking?
Leader.
Am I knocking?
Is that what we're doing?
If you'd like to.
Did this turn into colder the knocker?
Every journey begins with a single nook.
Well, I can't be surprised.
So I guess I'm...
Shouldn't we scan?
Shouldn't we like perception the house or something first?
Maybe.
Okay.
I feel like we're walking into...
Go ahead and roll a perception check.
Yeah, I will.
And my perception bonus is plus six.
Yes.
I think that's a 14.
I like a 14.
Yeah, I think 14.
It's a little bit of a fail roll, but...
As you approach the door, you can see...
You can see the door itself is not as milded as the rest of the building.
There is a general appearance to this that the rest of the house,
while old and weathered, this door is much fresher than you would expect.
That's the best you can ascertain of that nature.
It does catch your eye.
Well, at least she cleans the door.
I mean, is everybody all hesitant?
Oh, no.
Let me show you how we do this, and I go up and I'll pound on the door real hard.
The sound echoes through the interior and you hear a voice go,
ah, on the other side.
A couple of sounds of footsteps kind of pitter up at the side,
and the door slowly opens with a creek.
You can see now, a young woman, kind of in her early to mid-20s,
her face streaked with tears and dirt.
Very simple clothing kind of looks through,
peering at the group.
I'm sorry.
Is there a problem?
What's going on?
I don't do well with emotions.
I'm really the group knocker.
Somebody else want to take him.
Somebody else want to take you from here.
Are you upset, dear?
What's been happening here?
Well, it's best you not be here.
Death awaits those who come.
What are you doing?
Flee?
This is my cause.
I chose to live here.
Let me take this onus.
You still have a chance to get away.
Ombus?
We don't run.
Get away from what?
Curse.
We pillage.
I'm with him.
We pillage.
So she's saying she's running away from her, we should run away from the curse.
That's what she seems very, honestly, distraughtness, reaching out in hopes of trying to instill you with the same fear.
But maybe she knows more.
Do you, have you done research?
Why are you here when everybody else has fled?
Because my family's always been here.
And it's not much, but it's still home.
And if we all leave, there's no chance anyone will come and save us.
This whole animal fall to ruin.
At the very least, if I die here,
Maybe that'll be enough of a reason for someone to come and alleviate this terrible, terrible night saying.
Who's responsible for the curse?
We don't know for sure. We hear voices in the night in the far ends of this swamp.
We hear laughing and terrible, terrible gurgling in the swamp. Voices of languages we don't know.
We've had a few folks go out to try and stop this. They never came back.
Recently, I feared terrible, wistful howling of voices,
moaning in the morning mists.
Do we know which direction the swamps are from this?
You're currently about a good, say, an hour's worth of travel
into the swamp to meet this, so you're in part of it right now.
It goes further out towards the distant mountain rage,
and you gather from what you have traveled
that just gets more and more desolate, more murky,
more murky, the water level seems to sink even further.
It's laughing, gurgling, moaning.
We're sure it's not a bar.
It might not be so bad.
What can we get out of this?
I can collect some change of the few that have stayed.
I mean, I've got a bit of gold to my name as well,
but we'd be happy to put it up if you'll be of help.
Please, I'll ask.
Oh, a bit is much better than none.
I'll go ahead and...
You greedy.
I'll go ahead and speak to the dinners and surround.
I will, if you come back,
I mean, a lie that is, we'll have all of our money ready for you.
Yes, please.
I think we should get half up front.
You have a hard bargain.
Well, I mean, yeah.
Go and roll a persuasion check.
Okay.
11 plus 1.
12.
12.
Okay.
She goes, I'll offer you what I have.
And she stumbles off and starts plumbing through all these boxes,
making this loud, clattering noise.
He goes back about five minutes later and he goes,
120 gold.
It's all I've got to my name.
But if this means to you that we have your service to aid us,
please, this bravery is a welcome change around here.
If you like, I can take you to these ruins outside the village where this seems.
I grab the gold purse and I say, go ahead and show us the way
as I put it in my backpack.
Okay, all right.
This way, and she walks out past you,
kind of closing the door behind her, locking it with a key.
Turns around, follow me into the marsh,
and she steps out into the night air, deeper into the swamp.
Yeah, we follow.
And we're on foot, no mounts.
No mounts to get here.
You figure the swamp is kind of hard to traverse
with beasts of burden.
Sure.
So as you step into the swamp, about an hour's worth
of tense travel continues, you can hear the occasional call
of an owl into the night air.
The swamp itself grows more and more sticky,
and you're finding itself with each sloshing step,
finding more and more tension and drag
against the back of your feet.
A slow fog begins to roll in
as the night truly takes hold of the Dream Seed Marshalads.
I would like you all to roll a perception check.
Oh, Jesus, really?
Really?
Mine's so bad.
I'm gonna go one.
13 plus six.
You go blind.
13 plus six.
13 plus 6, 19?
20.
Okay, and would you get?
What was I percept?
Perception.
Oh, eight.
Eight.
Three.
Natural one.
Natural one.
Great.
So, as the woman and part of your party
begins to travel forth, Grog, and Calder.
Plus three.
There you go.
Oh, no, perception is plus zero for me.
It is?
I'm not a wise man.
You can't even see your hand for your face.
Thank God I've got some wisdom here.
After 800 years, you learn anything or two.
So pressing forward, part of your party begins to step forward.
Grog and Coulter, both of you guys, stop for a second.
Your sense is kicking in the fog that's rolling in
And while swelling naturally is beginning to coalesce
and gather into shapes, you see slowly piercing
beyond the veil of the mist, you can see arms appear
and then vanish.
Occasionally a face kind of chuckled
and disappears back into the surrounding vapor.
You notice, just beyond Vex, it begins to coalesce
behind her in the form of some sort of humanoid,
wraith-like entity that begins to reach out for her.
I'm trying to pull my foot out of this muck.
I can't even see what's going on right now.
Half arm I'm.
She's probably 20 feet ahead of you.
So I should...
Attack.
All right.
All right.
So seeing this...
Specter, Ray, something's gotta die.
There you go.
So you, rushing forward, seeing this entity, you burst forward the speed, going and sloshing through the mud.
As it reaches out the claw, you run forward, arcing your sword down, whee, and a large strike against the creature.
Go ahead and roll attack.
Thirteen.
Thirteen is actually what you need to hit.
It's Armaclass.
So go and roll damage on that.
Cool, so that's a total of five damage.
I spin around.
What the, what?
What are you attacking?
I'm attacking the wraith that's behind you.
Oh.
At which point you see coming up between the two of you.
Yeah.
This right.
Entity.
So, Rog, you're prepared for this.
You pull your axe out in preparation.
I want everyone to go ahead and roll initiative.
Amazing.
That's been terrifying, seeing a witch hunter sprint
towards you with a sword.
I know, with a sword.
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All right.
Calder is up first
and then coming up to the rear end
and you have DuPont.
Someone has to do it.
There's well be me.
All right.
So,
so as the, you can see a second.
The second race beginning to form behind you and kind of in the center of the group.
You're up first, so Calder, what do you want to do with your next round of combat?
Let me light up the sword.
You use your quick action?
Yeah.
You bring the blade back and as you kind of concentrate on it, closing your eyes to draw on the mystical power from your training.
Reddish yellow flames begin to burst up the outside of this metallic blade.
In the light, the kind of lights up the exterior of the swamp, the rate immediately recoils with this look of fear.
What else are you going to do that?
I like that.
I'm in a...
Attack!
All right, so you get two attacks with your sword.
Go ahead and roll twice.
Yeah.
Yeah.
That'll hit.
Go ahead and roll the first attack damage with an extra D6 because of the fire.
Baller.
Yeah, right?
All right.
All right, so that comes to a total of four damage plus the four from the swords,
it's eight against the entity.
So as you streak down with your first attack,
the flames send the actual creature separating for a moment.
The vaporous mist kind of bisected in the middle of the air.
It slowly reforms as you're using that,
Action, recoil for a second strike downward.
Go ahead and roll your next attack.
17.
17. All right, go and roll damage for the second strike.
Oh, there we go.
Oh, that's beautiful.
Just obliterated.
What is that? 20?
It's 20.
Okay, with the second attack you swipe down.
This time, the orange or shale of flame burning a vite, briberant, white with the intent.
As your witch hunter in-trink brings the blade down,
the rate screams out in pain,
as it dissipates into the swamp air, completely destroyed.
Vex Taney, they're looking dumbfounded by it.
Carl, Caldo, thank you.
You're quite welcome, Vang.
However, at that same moment you hear the,
creeping sound of the second rate
that seemed to draw up behind you now.
Next up in combat, that would be.
Where's our friend right now?
She's currently back with Grog,
at this moment, kind of hiding behind the large
Goliath Barbarian.
Okay.
So what do you want to do, headmistress?
Extra attack, I guess.
Okay, so as you darting up, your monk fists out,
you can see the focus of your key energy
causes the exterior of your flesh
to seem to momentarily harden like iron.
Hell yeah.
You rush up two with unnatural speed.
The rate's not even realizing your presence.
Go ahead and roll three attacks.
Okay.
So plus seven each of three strikes.
11.
That hits, roll two more times.
Punched a ghost.
Two.
That is gonna miss, unfortunately, third attack.
Yeah.
12.
That hits, all right, so roll damage twice.
So it's a D6 plus four each strike.
Two?
So it's six, one more time.
Five.
Nice, all right, nine image.
So as you rush up, you punch the wraith from one side.
You can see its form, shimmer from the impact.
You go out for a secondary upper cut,
and it seems to disperse around your fist,
completely missing in the air.
You rear back for a kick this time.
It's unprepared for the secondary attack,
and you smack it upside.
For a moment, you feel as if the ghost has physical form
around your fist, and it takes the impact,
kind of drifting back about five feet.
That concludes your turn. Next, you're up.
I think Grog was next. He had a 17.
Oh, okay. I have 15.
I take the great axe and I swing it and I go for a frenzied strike.
So I get an additional attack.
Okay, so leaving the woman behind you currently fearing for her life,
you go into an angry rage froth forming at the corner of your mouth
and you charge up against the wap, the wraith,
frankly flanking it from the side with the headmistress.
Stay here, Muppet.
Oh, that's really good. That's the 24.
That'll hit.
Yeah.
Nice attack.
That's a nine.
Whiff, go ahead and third attack now.
That's 14.
14 does hit, so go ahead and roll damage twice.
Thank you.
D12.
That's nine.
Oh, dang.
12.
All ready.
That's twice.
You missed the 3rd.
So as you swing up, you swing the axe wide,
it cleaves through part of it.
You can see there's now a burst of kind of blue
ectoplasmic energy just kind of just dissipates
from the immediate blast of the attack.
You swing back with a backhand, it dodges out of the way.
So it's going for your throat.
As you do, you bring the axe back handing it at the side.
The actual wraith is pushed off of its axis.
It looks very angry and now intent on you.
It is now actually the rates turn.
Oh, dear.
Woo!
Why?
Directed by a nice shaman.
Hey, yeah, yeah, look at that.
It turns to you and reaches out its face contorting
with these large, angry, ghostile fangs.
That's gonna be a 21 to hit.
Metal to hit.
Okay, and second strike as well,
that's gonna be a 14 to hit.
No. You mace.
Alrighty.
So as the wraith reaches out,
it claws the front of your chest,
but the claws seem to seep actually
into your chest cavity, going up to the wrist,
and you feel this cold, sudden grip on your heart,
as if it stopped beating for a moment.
You take 21 points of necrotic damage,
and your hip points are permanently lowered by 21 points.
What?
Oh!
That's kind of harsh.
Yeah.
Raths are harsh, yo.
That's major.
Harse DM alert.
Hodesda on alert.
You're gonna stroll into my danger.
You gotta wanna live.
Dang!
Total party kill incoming.
A third wraith begins to drift out of the mist behind Brog.
Now it's your turn.
Yeah.
I see what it's doing and I hunters mock that wraith.
Okay, so as you concentrate on, you can see your experience hunting ghosts clarify its vision.
Go ahead and make your attack.
Help me.
I'm excited.
Oh geez, that sucks.
Twelve.
Twelve just misses.
Just misses.
Okay, wait, wait, I'm gonna do it again.
That's better, that's 18.
18 does hit.
That's, wait, no, that's 20.
20.
20, alright.
So the second arrow actually finds purchase
inside the ghost steel entity, currently keeping its form semi-coeleste to attack Grog last round.
10 plus Hunter's mark.
That's, what is that?
Is that a five?
15.
It's a five, yeah.
15 points of damage.
As it goes back to try and reach into Grog a second time,
your second arrow finds it, and you see the face kind of burst around as the arrow just barely
This is the side of your head, disappearing into the distant swamp.
The second race destroyed.
Yes.
The third wraith, however, is still kind of coming up from the behind of Grog.
Not me.
That's gonna...
Because you're big and scary.
Oh, pretty makes sense.
Go ahead.
I've seen some really impressive things so far, so I'm going to not try and shortchange this.
I'm going to sprint with all my might, try and back flip over Grog in the wraith, then stab it in the back.
Okay.
All right.
The Dwarven Rung all of a sudden lowers his head.
Ninja runs across the surface of the marries.
Marshlands, almost like his body has no weight momentarily.
Leap off the air, make an acrobatics check.
Oh, you got it.
29.
Nice.
With a deaf silent landing behind the wraith.
You pull your daggers out, going for the dual attack.
Go ahead and roll.
All right.
This is epic.
So that is 18.
18 hits.
Go to roll the second attack.
Nice.
And that is a 17.
Both hit, go ahead and roll damage.
It should not have worked.
I should not have worked.
Oh, man, I need 4D6.
Oh, here's a D6.
Here's a D6.
Yeah.
Here's a D6.
That's a D4.
That's nine.
That's nine.
So nine damage on the daggers and then.
And then it's nine.
I know it's so tiny.
So pretty though.
Plus seven, so 16 plus nine, 25 damage.
25 damage.
Nice.
Thank you.
So as the Nuglyform Wraith kind of sneaks up behind Groggy,
flip over it, unnoticed in the shadow,
you being your stealthy rogue yourself, you plot both blades,
slam them both into the center of this, this kind of mystical center of the, of the wraith.
You see a flash of blue ghostly energy and it screams out,
From the pain disperses your daggers all of a sudden
no longer having any sort of physical purchase
in the creature and reforms around,
turning and looking towards you.
Uh-oh.
Surprise.
So that's your turn, come to the top of the round.
Calder, you're up next.
How far am I from the dwarf?
You're probably, I'd say, this 25 feet.
Would it be worth a mystic blast?
Certainly if you want to.
What?
Go for it.
Critical!
Oh!
Critical, guys.
Critical.
All right, all right.
You know,
doesn't matter what decade you're in, guys.
A critical is a critical.
And it's a mystic blast.
Oh, it's beautiful.
All right, so go ahead and roll damage
and multiply it by two.
Wow, okay.
So, can I just enjoy this critical for a second?
Yeah, do take it in.
Criticles, guys.
Okay.
Okay, so...
...11.
You could roll twice.
And then...
Okay, so that's eight.
So it's 10 damage plus your bonus.
Plus three.
Plus three, all right.
So as the entity is reaching up now facing DuPont, you turn around for a second glance,
and there's a burst of kind of purplish energy from your eyes as you pull on your mystic background.
As you pull your arm back, you can see a bit of arcane flame gathering your palm, and you release it outward.
It goes streaking through the night air, lighting up the forces it surrounds, slamming into the wraith-like entity, and you hear it finally
scream out in the air as it is dispersed and destroyed from the blast of mystic energy.
You're sitting there. The front of your face is a little singed from the nearby impact
from the arcane energy, but you're left on. Apologies. Now that was a close shave.
Dirk is actually an improvement. Thank you. You're welcome. There's a ghost behind you.
It calms down from the adrenaline still pumping for your system. You take a few breaths
before he realized that mist is recoiling in the swamp before you seems to be unveiled, showing
the rest of your path.
It was worth the 120 gold, my opinion.
Glad we collected it up front.
I'm glad we got it up front.
You only lost half his life force.
Right.
Oh.
The woman walks up to you and says,
That power you hold, that's strange and ancient.
What are you?
It's a good question.
I'm a witch hunter.
We all gasped.
Oh!
She can step up.
She kind of steps back with awe.
And then, I want to stay with you
for the remainder of this journey.
Oh, crap. She's coming with us.
Oh, she's coming with? Okay, cool.
All right. We'll protect you.
That'll be more gold.
Yeah. She walks alongside you.
You guys step further into the marsh. Now, the actual liquid of the swamp is up to your knee and thigh almost.
Each step in itself is arduous.
Until eventually you see a form in front of you,
it looks to be a large, stone archway of some sort of ruined castle or establishment
that is long toppled over and fallen into the swamp.
As you look forward, I'll make a perception check.
The war is over and both sides lost.
Kingdoms were reduced to cinders, an army scattered like bones in the dust.
Now the survivors claw to what's left of a broken world, praying the darkness chooses someone else tonight.
But in the shadow dark, the darkness always wins.
This is old school adventuring and it's most cruel.
Your torch ticks down in real time, and when that flame dies, something else rises to finish the job.
This is a brutal rules-light nightmare with a story that emerges organically based on the decisions that the characters make.
This is what it felt like to play RPGs in the 80s, and man, it is so good to be back.
Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at 8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
See what everybody's talking about and join us in the dark.
The world of Sonic the Hedgehog has been thrust into a not-so-dark,
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Well, if that's all, I can just dispose of you.
Wait, what?
All will be revealed in.
Sonic the Hedgehog presents The Chaotic's Case Files.
Listen now, wherever you get your podcasts.
The dietics are on the case.
Mm-hmm.
Oh, well, it's all good.
13.
16.
9.
I suck.
16.
20.
What?
Barbarian, being so perceptive.
I'm just, I'm really...
It never happens.
That's great.
I just keep looking at the purple coming from your eyes and I get distracted.
All right, so, Calder, DuPont, and Grogas. You guys have
you see in the center of this ruin elevated beyond the rest of the swamp water.
There appears to be a large stone platform, a table, much like this,
that seems to have on top of it a series of small trinkets and bone shards.
It appears to have something of some sort of sacrificial nature to it.
There is relatively fresh blood, meaning probably over the past two or three days.
You can go make an investigation check to truly ascertain the nature of how long it's been there.
And plus four.
Okay, so what's the total on that?
11.
It's hard to really get the nature of how long it's been there.
You gather it's been probably a few days.
It can't tell if it's human or not.
But regardless, as you approach the table,
the moonlight seems to slowly wither,
and the room goes very, very dark around you
to the point where it's pitch dark.
I don't like it. I go into a rage.
All red.
Yeah, I don't like the dark.
Should I like the dark?
light a torch?
Yes.
Yeah.
Good idea.
Yeah.
So as you're all over here, lost in the darkness,
all of a sudden, DuPont, you light the torch,
it bursts, but it seems like the darkness is constricting it.
You're still getting light, but it's very low.
Well, that's not good.
The night air is trying to strangle it.
Can we hear anything around us?
Is there anybody's voices?
As you take a moment to take this in, the silence
hits and you hear this,
whispering beginning to surround you,
directionless.
It has no real source, but it is enough to grow louder
and louder to instill a lot of you with
fear. Can I grab our tag along and yell at her, where have you taken us?
As you look for her, you do not see her around you. The darkness is too constrained at this point.
You hear a voice come out from the darkness upon the other side of the ritual table you're standing at.
Rolled for the day.
How eager they are to walk on, unknowing they come to seat of their destiny.
Another voice comes from behind. It's the voice of the young woman.
following you. An offering of outside of the moon.
Oh, I knew it!
I knew it!
It cleans the palate. It tastes to come.
Shall we begin the next offering, dear sister?
Yes. Yes, we shall. And the woman steps out of the darkness.
Her head turned to the side, and you see her form shimmer.
And behind it you see her flesh extend as her arms grow overly long.
Her form large and hunched, this disgusting-looking swamp-packed-like vision.
As she looks forward and cackles, a second one of the same.
Type physical presence steps on the opposite side of the ritual table surrounding you.
Oh, enchanter.
It seems you've come to your final bout.
What do you want to do?
I like this.
Um...
As your sword now still feeling with flame behind you, you trail, you rush towards the first tag immediately before you.
Go ahead and make a round of attacks.
So 17?
17 hits, roll a second attack.
It's a hit?
Oh.
Guys, I don't make this up.
All right.
I'm gonna roll it up on 20s.
All right, it's all 20s.
Go ahead and roll damage for the first attack.
Seven.
So 12 points of damage is the first strike,
streaks across the front of the Hagenethe.
She pulls back the flames erupting from the wound in her chest.
You can see black, brackish blood just beginning to flow from the wound
and she looks at you right in her face.
Her crooked nose and evil deep-sucking yellow eyes,
it'll take more than that's cold.
That's cold.
Roll damage for the second strike.
For the critical?
Yeah.
Ooh.
There we go.
Double that, both dice.
Yeah, so that would be 26 plus...
Three.
So 29 points of damage, how do you want to do this?
This is your finishing blow on this one,
to hack.
Describe how you want to do this death blow.
Oh my God.
This death blow is just so delicious.
Can I throw a little spin?
It's what I'm saying, yeah, go ahead and describe it.
How do you want the deathboarder doing?
Oh, guys, stand back.
This is it going to get really...
I literally have to throw a spin on it because that's what colder would do.
And so I go, my first one is a beautiful swipe,
and as I spin, I reposition my sword and lunge deep into the hot.
The first strike, the second strike now cuts through the front of the torso,
You can see the rib cage exposed as her upper body is having a whole time keeping its physical form.
Strange spirits begin to streak out of her chest screaming.
She reels back.
Cold.
She reeling forward on the blade as you're brought the hilt up into the first one you set.
You can feel that kind of cold crimson spill over the front of your hand.
As her face is in yours, you can see the eyes twitching as life begins to leave her form.
There are more they will find you.
This is you push in her breath, escapes the throat.
Her eyes fall back and the body falls limp against your grass.
You draw the blade up, flicking blood off,
some of it onto the headmistress and grog.
Oh, God.
Apologies, apologies.
The other hag who had just revealed turns and goes,
backs out, seemingly very frightened by the fact
that you just instantaneously disabled her sister.
Yeah, run.
Disappeers in the darkness.
The moonlight creeps in again as the shadow
that seemed to consumed the vicinity seems to fade.
You're now left amongst these cold ruins.
The tension and curse seemingly now vanishing.
The light and liveliness of the local fauna
and greenery slowly returning around you.
Well, we have done some good.
And we got paid up front.
Good then you got the money up front.
And we got some money.
You always ask for it up front, guys.
Always out for it up front.
I never liked the old woman, I'm just saying.
I know, I knew we were watching.
As your merry band of mercenaries head back
towards the city of Bronbog,
you are greeted by the remainder
of the partially insane, but very
very, very grateful survivors of this recent curse.
They managed to come out to you.
The rest of the money they had collected amounts
to about 320 gold pieces,
as well as a handful of currently unidentified
magical artifacts that you currently keep
at your side for future identification.
Give me, give me, give me.
That's for you guys to decide.
As you step out of the bog, the sense of accomplishment,
the five of you look on to consider, one,
where next venture will be, and two,
where this other hag may be wandering off to,
possibly set another trail.
and gain vengeance for the death of her sister.
And that my friends concludes our adventure for today.
Yeah!
As Calder and his band of mercenaries left the small, saved, cleansed village of Braunbach,
they went out into the night air.
What adventures do this world hold in store?
Oh, please, not that music. That music gives me nightmares from my childhood.
Could we get something a little bit lighter? Some lighter music here.
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