Critical Role & Sagas of Sundry - Part 4: What's Lost Is Found | Starter Kit - Advanced D&D

Episode Date: November 24, 2025

The Inquisitors have a scheduled meeting with a dangerous gang member, and an unscheduled meeting with several others. Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
Discussion (0)
Starting point is 00:00:00 Insurance isn't one-size-fits-all, and shopping for it shouldn't feel like squeezing into something that just doesn't fit. That's why drivers have enjoyed progressives' name-your-price tool for years. With the name-your-price tool, you tell them what you want to pay, and they show you options that fit your budget. Enough hunting for discounts, trying to calculate rates, and tinkering with coverages. Maybe you're picking out your very first policy. Or maybe you're just looking for something that works better for you and your family. Either way, they make it simple to see your options. No guesswork, no surprises. Ready to see how easy and fun shopping for car insurance can be? Visit progressive.com and give the name your price tool a try. Take the stress out of shopping and find coverage that fits your life on your terms. Progressive Casualty Insurance Company and affiliates. Price and coverage match limited by state law. This episode is brought to you by Redfin. You're listening to a podcast.
Starting point is 00:00:58 which means you're probably multitasking, maybe even scrolling home listings on Redfin, saving homes without expecting to get them. But Redfin isn't just built for endless browsing. It's built to help you find and own a home. With agents who close twice as many deals, when you find the one, you've got a real shot at getting it.
Starting point is 00:01:18 Get started at Redfin.com. Own the dream. Last time on Starter Kit. We are not especially welcome in the Thieves' Quarter. Should we go perhaps not? in our uniforms. You will be so happy all this has come through for you. We're here for our meeting?
Starting point is 00:01:34 Yeah, meeting. I, of course, am Gerald. Welcome back to your starter kit. I'm David Nett, your dungeon master for this D&D adventure. However you play it, at its heart, Dungeons and Dragons is an adventure in combat game. In fifth edition, the designers have been careful to create a combat system that works equally well
Starting point is 00:02:02 for fluid, gridless combat, the way we played in the older versions of D&D, and tactical combat on a grid. I do both in my games. And when I pull out a battle map for tactical combat, my players know something big is about to go down. You find yourself in this cramped shack that you have gone back to behind the little shop and you are there with this man who has called himself Geralt.
Starting point is 00:02:29 He stands there with his arms crossed. He has named you Leona. He clearly knows who you are. And he says, I am Gerwalt and I am told you are looking for me. I can only assume it is about that business last night. There's much that I need to know as well. Perhaps we could make an exchange of information? He says that seems fair.
Starting point is 00:02:48 I will start. I sent a crew of my men to perform a small mission for me through the sewers and up into the garden district. A small, simple smash and grab. I think we're all adults enough here to not have to pretend that I wasn't up to nefarious business. My men went and none of them came back. How many did you send?
Starting point is 00:03:10 I sent four. Four men. Four men. None of them came back. It was supposed to be a simple smash and grab. The owners are out of town. The guards are bodyguards for hire. We didn't think that they would be any trouble. And yet they didn't return. From what I hear, I did have, of course, a watcher watching the house. From what I hear there was quite a mess. My watcher saw some other people coming into the house behind my men, screams and whatnot.
Starting point is 00:03:35 And then the city watcher arriving on the scene. My watcher also saw the group of you arrive on the scene and have a scuffle with some kind of creature. So that's what I was, what I had learned. I am keen to find out what happened to my men and recoup my losses if it is possible. You weren't working in conjunction with another gang. Absolutely not. We had a heartbees.
Starting point is 00:03:57 Why would we work in conjunction with another game? I incite the hell out of him right now. Okay, roll it for me. Does anyone else want to join me? Yeah. You can all, yeah. I would actually like to use my psionic ability of detect thoughts.
Starting point is 00:04:09 Okay, so while you guys roll it in, and you guys are using your kind of trying to read his face. Aw. We'll go around here, Leona. I've got an 18. Okay. Igneas. I've got a 14.
Starting point is 00:04:21 10. 21. 21. From what he's said thus far, you guys, you two, actually you all think that he's telling the truth. He's maybe hiding something, holding something back. He certainly knows more than that, but you think he's telling the truth.
Starting point is 00:04:34 So you cast detect thoughts. For you, it's a psionic power, and I think you can do it once per. Once per day, once per long rest for one minute. Okay, so when you cast Detect Thoughts, the first thing that Detect Thoughts does is, right away, without him making any check or resisting it or anything, you can detect surface thoughts. So what you get from him right away is he's quite angry, while he seems pretty composed talking to you, he's quite angry.
Starting point is 00:04:58 And as he talks about the mission that has gone awry and the screams that he heard inside and another group following them in, and especially when he's asked if he worked with another crew, he's quite angry about the idea of that. He really does want to find out what happens. And while he hasn't said it to you out loud, he clearly wants to punish whomever is responsible for his men being killed. So the other part of Detect Thoughts
Starting point is 00:05:20 is that you can try to push deeper if you want to. Is that something you'd like to do? Yes, I would. So when you push deeper, he does get to make a saving throw. Okay. He's gonna make a wisdom saving throw against your, for psionics, you'll use intelligence as your modifier. So it'll be eight plus your proficiency bonus,
Starting point is 00:05:36 which is three there, right? So 11 plus your intelligence. Modified. There's another two. Okay, so 13. So he's gonna make a wisdom check against the 13. So as you try to push a little harder, he snaps his head around to you, and he says, you'll be wise to stay out of my head, sir. I'm not from this one. We communicate differently than others. Forgive me, sir. He says, I'll let aside this once, but I'm going to be watching you and keep my eye on you. In fact, go stand over there. And he kind of points to the corner and There's not much room, you can shuffle past other people and go stand in the corner if you want to. Please forgive my associate. He's not from this world.
Starting point is 00:06:18 Yes, so he said, so he said. I'd also like to add that he is not from this world. So what happened is he made his wisdom saving throw and when that happens is your spell ends. He pushes you out of his brain and he knows that you did that. So that's the bad side of the tech thoughts. If he had not saved, then you would have been able to push in further.
Starting point is 00:06:38 So you shuffle over into the corner, he turns back to you and he says, that was uncalled for, I believe I've been fairly cooperative meeting with you at all. I think if you try such a thing again, you will find that I am not a fellow to be messed with. Are we clear? Yes.
Starting point is 00:06:53 Yes, sir. Sure. All right then. So what can you tell me of what happened to my men? Are you familiar with a group called the rivers? You see his face goes dark. He's not even trying to conceal his anger. The rivers?
Starting point is 00:07:08 His jaw clenches, those upstart bastards. Before you do anything retaliatory, we don't know that the rivers killed your men. The rivers were also dead. The creature you saw us battle, it may have killed all of them. I will tell you that the river's involvement makes sense to me.
Starting point is 00:07:27 They're a young gang, but they've been unruly these past couple of months. Mostly they had kept to their place, small burglaries here in the, there, but these last few months, Sheeran and her band have grown bold. I'll tell you, they've taken several of my corners, a handful of my businesses.
Starting point is 00:07:47 I've sent my men out after them, and no one has come back. You said her name. Sheeran? Sheeran. Have you heard anything about them dabbling in dark arts, magic, dealings with underworld creatures? Not that I have heard,
Starting point is 00:08:05 it would seem out of character for Sheeran, until recently she was a two-bit thug. She formed her small group, perhaps a year ago, six months ago they could call themselves a gang. They had enough members, a few dozen, to call themselves a gang, but I don't know how she would have found her way into any dark magics.
Starting point is 00:08:22 Would any of your men have? My men? No. He says, there's a few of my men that have some talents, but nothing like what you've described. That's the province of wizards and others of those. If they have those kind of powers, they can usually make their living without turrets.
Starting point is 00:08:38 to me. You may underestimate Sheeran and then at some point she may have had dealings with or been infected by a demon or a minor deity. That is fair. That's a fair assessment. I would not have given her much credit previously. It is true she's risen up this gang and taken much from me. It is possible she has had help.
Starting point is 00:08:58 How long has it been since you've seen Sheeran in person? Probably since the gang began to rise, several months. I did hear that they were recruiting young people out of orphanages to fill up their ranks, distasteful business. I would never do such a thing. You said about two months ago they became unruly? Yes, two months ago I lost my first corner to them. My men did not come back one day. We sent someone looking and the rivers had marked the corner claiming it for their own. We began to pursue them at that time and it was a back and forth game. We would find a couple rough them up
Starting point is 00:09:29 only to find our men missing entirely the next day. Where are these corners that she? He names a couple of streets corners around the city. The What he said about the main kind of low-level corners, things where there's not much activity, that checks out in your brain. Drug sales, you know, other kinds of illicit business, prostitution, kind of places like that around the city. In case we want to go poking around the city. Sure, absolutely. So he gives you a couple of names of some streets.
Starting point is 00:09:50 You recognize them, certainly. Your men, they traffic in the sewers often? Rarely. We use the sewers sometimes to travel under the wall into the higher parts of town. Have any of your men gone missing in the sewers? No. The men and I have lost to have been either on the corners or last night. Do they have a hangout?
Starting point is 00:10:06 Is there a locust for them? anywhere if I knew I would send my men in and burn her out the city watch may find itself in debt to you if rather than inaction justice on her you turned her over to us for further questioning I say this not to interfere with your business but to protect the city at large there may be greater powers here that we are dealing with trying to persuade him sure let's roll a persuasion check then persuasion skill 15 he nods and he says perhaps if I find her I will reach out to you, you may owe me a favor. I will not interfere with your search for Sheeran,
Starting point is 00:10:44 but once you have found her and done with her, whatever you will, I ask you leave the rest of the rivers to me. Do we have a deal? I'm okay with that. I know what it's like to lose some crew members. I appreciate that. And he makes a little bit of a sad face, but this one he's not even really trying to be super believable. And he says with that then, I bid you adieu, and I will check on you soon. You guys? Thank you. Leave the shack. Yep. You go out to the door, open the door and go out the door. The two thugs are hanging back a little bit from the door this time. They're a little scared of you. Yeah, you do the, they do a little fence again. And you guys head out. You've now been awake for about 36 hours straight in this investigation. Do you guys feel like you want to
Starting point is 00:11:27 explore more in the thieves quarter? Do you want to go home and rest? Do you want to go back to the precinct? What do you want to do? I mean, our shift starts up again soon, right? Well, now that you've caught a case, you're not on a regular shift. So you're not going to go. go back to your night shift and wait for more cases. Until this is solved, this is on you. I'm okay on sleep. Yeah, can I ask the benefit of long rest? Great, yeah, absolutely.
Starting point is 00:11:48 Because none of us need. It's a good point. So while in the gameplay, you've been going for 36 hours, but you are heroes, you can continue to push ahead. Mechanically, when you go to long rest, you would heal your hit points back, you would get your spells back, some of your hit dice back if you've spent them. But as you say, you guys haven't taken any damage or anything,
Starting point is 00:12:06 and you haven't cast many spells. We will get those back and I can get my mind reading ability back and piss somebody else off. Is there any disadvantage in the game to taking longer? No, you'd just be taking some time to take the long rest. And if you're not, since you're not in like danger right now, going back and resting, which should be perfectly safe. Should be clear our heads.
Starting point is 00:12:26 Might as well do it. Yeah, fresh eyes. Seems, seems good. All right. So you guys have been awake for 36 hours. So you head through the quarter. As you approach the door into the newer part, the gate through the wall,
Starting point is 00:12:38 into the newer parts of the city. I get everybody to make a perception check for me. Now there are a couple ways perception is used. You all have a passive perception on your sheet. This is an active check because you're in a dangerous place. So you're looking around pretty regularly. This isn't just kind of a passive thing. So we'll go down right here, Narak, would you get?
Starting point is 00:12:55 18. All right? 15. 14. All right. Narak, you realize, just as you bought it before you get to the gate, you realize you're being followed. There's someone shadowing you.
Starting point is 00:13:06 I actually use my sorcerer cantrip. message. Okay. And I believe, can I send that to everyone in the party? I think it's just the one person, but I can check really quickly. Actually, you've got the sheet there. We can check really quickly? Yes, to a creature. So I, you hear a telepathic message from me and you know that it's me. We are being followed. When I hear this, I give a almost imperceptible nod of my head so that Narak knows I've heard him. And I continue walking slowly, so as not to tip my head. my hand and I turn very suddenly upon who's following us.
Starting point is 00:13:50 All right. So you spin around quickly and you catch, there's a person coming around the corner behind you that when you spin around and you kind of all moving forward, the person stops and locks eye contact with you and so a woman in her mid-20s black cloak, black clothes, and she makes eye contact with you and just startled, looks at you for a moment and then turns around and runs.
Starting point is 00:14:11 No. No. Do we chase her? Heck, yes. Well, you chase her, we're so. Do you chase her? Yeah. So you take off running after her.
Starting point is 00:14:20 You guys see, now you heard, saw the person, or felt the person following. Right. You see Leona taking off after this person. What do you do in Narlaq? Well, I guess the jig is up, so I say, run this way. And you follow Leona?
Starting point is 00:14:34 Ignis, what do you do? I guess I follow Narla. Okay, so you're following as well? So Raviel. I'm gonna get some height on this, and I'm gonna climb up on the roofs. Okay, so you just find a bit just find a building and start to scramble up on the roof?
Starting point is 00:14:45 Yeah, yeah. And what are you doing, Shywin? I will follow as well. Okay, so you're gonna run after them as well. So you guys run, and this person's got a fairly good lead on you, and she's running with her cloak billowing behind, she takes a turn and then another turn, and rounds the corner.
Starting point is 00:14:58 You are up on the roof kind of trying to run, jumping from roof to roof. I need you to make an athletics check for me. Okay. And what I'm gonna say is it's a DC of 15 to keep up with them, because you're finding roofs and jumping across and scrambling. You can take your time and move across the roofs,
Starting point is 00:15:12 but in order to keep up with everybody on the DC-15 athletics. All right, that's not great. I have no bonuses for this. Well, actually, so because you're up on the roof there and you're jumping across spaces, if acrobatics is better for you, you may use that instead. Thank you.
Starting point is 00:15:25 It's plus two. All right. Yay, 13. So 13. So you're kind of moving around. You're finding places to jump across roofs and running into places where the alley's too wide and having to negotiate around them.
Starting point is 00:15:36 And they actually move a little bit ahead of you. You can hear them running, but you can't see them anymore as they're round corners. You know where they're going. you'll be able to follow. Okay. But you're a little bit behind them. Okay.
Starting point is 00:15:45 Okay. So as you race after this cloaked figure, Leona's in the lead, the rest of you following, or Raviel crawling on the roofs behind, you round a corner and you find yourself in sort of a courtyard with a bunch of small alleys connecting to it. I'm gonna put this out here. If you move the little guys there for me.
Starting point is 00:16:01 Here we go. Move the babies. We're gonna drop this guy right in the middle of the map right there. Hey. And can you hand me the miniatures there? Mm-hmm. We will start with Leonie. Leona, you come around this corner here.
Starting point is 00:16:14 You're followed by Narlak, who is after you, Igneus, and Shywin, who's a little faster than the rest, so she's right there in front. You are on the roofs coming from this direction. As you round the corner, what you see, Leona, is a figure standing on top of a set of boxes here, and the rogue that you followed has rounded the corner and taken up position in front of this person. And you kind of skid to a stop, and you see that the thief that you were, Chasing has turned to face you, and the person on the boxes says, thank you for joining us.
Starting point is 00:16:48 Oh. Oh boy. In the alleyway behind you, you guys hear a noise. Oh my gosh. And moving from the shadows behind you in this alleyway. I bring my big weapons. It's going to be fine. I'm very good with my small.
Starting point is 00:17:01 It's going to be fine. It's going to be great. Stepping out from the far side of this alleyway, I'm just going to come around the table here. Damn it. Oh, poor. Stepping here, here. And...
Starting point is 00:17:16 David. We're surrounded. That's how that looks. Here and here. Look at this one with her rooftop action. That's right. Guys, wait for me! Oh, God!
Starting point is 00:17:28 The person who's standing on the boxes says, don't bother to try to talk your way. We know that you are inquisitors of the city watch. We just want to know where is Liam? Greetings, Adventurer. Spring has sprung here in Los Angeles, and that's means it's a brief period where it's only 75 degrees instead of 95 degrees I'll take it and that means I've been outside a lot more walking around occasionally galloping
Starting point is 00:17:56 after a toddler hopped up on juice boxes traveling a bit you know the vibe and after doing some spring cleaning my wardrobe I gotta say it looking a little bit sad I want clothes that can keep up with me and my son but updating my wardrobe every spring sounds pretty expensive so that's why I wound up signing up for Fabletics as a VIP. It let me overhaul my springtime outfits without obliterating my bank account. New VIPs unlock major savings on that first purchase, so trying new fits feels way more doable. When I signed up as a new VIP with Fabletics, I got 70 to 80% off everything. It made it easy to grab a few new pieces without overthinking it. And the quality really surprised me. Everything
Starting point is 00:18:38 feels premium and soft and breathable, but you're not paying those premium prices. What I like most, though, is how versatile everything is. You've got stuff you can work out in, but also wear out. There's matching sets, lightweight hoodies, joggers, teas, you name it. The kind of stuff you can throw on in the morning and not worry about later. When I'm at home, my favorite thing to pull on is the oversized hoodie. It's so comfy I could just live in it 24-7. It's perfect for walking my dog on like a chilly night. But what I'm out and about, I've really been loving the ribbed Johnny Collar polo. It makes me look like I should be taking a high-powered meeting by the pool at the White Lotus, but hopefully with less murder. involved? I don't know. It's insanely comfortable. I highly recommend it. So shop now at fabletics.com
Starting point is 00:19:20 slash critical roll to get 70 to 80% off everything when you sign up as a new VIP. Take a quick style quiz and be sure to select critical role when prompted to unlock your 70 to 80% off. This is a limited time offer, so don't wait. Again, that's fabletics.com slash critical role for 70 to 80% off everything as a new VIP. And now, on to the show. Greetings, Adventurers. Lately, I've been getting a bit more intentional about what I wear from day to day, because instead of just falling out of whatever laundry baskets nearby, I've been leaning into pieces that feel easy and comfortable, but still put together because it just makes getting dressed simpler when I have a plan.
Starting point is 00:20:01 Quince has been my go-to to help with that, because the fabrics feel elevated, the fits are clean, and everything just works without me needing to overthink it. And Quintz has all the wardrobe staples you need for spring. think 100% European linen shorts and shirts from just $34. They're lightweight, they're breathable, they're comfortable, your legs, and torso will thank you, and you will still look put together. And clean, 100% Pima Cotton Tees with a softness, well, you gotta feel that to believe it, believe you me.
Starting point is 00:20:29 Their pants also hit that same balance. They're relaxed, they're comfortable, but still polished enough to wear basically anywhere. And everything's priced between 50 and 80% less than what you'd find at similar brands. Quince works directly with ethical factories and cuts out the middlemen so you're getting premium materials without the markup. And since spring is here in Los Angeles, a brief period where it's 75 degrees instead of 95 degrees, I spruced up my wardrobe with a pair of the comfort stretch traveler five pocket pants and the heritage washed denim shirt. Not only do they feel great, but I unequivocally look good as hell while wearing them. That's just science.
Starting point is 00:21:08 So refresh your every day with luxury you'll only. actually use. Head to quince.com slash critical role for free shipping on your order and 365 day returns. Now available in Canada too. That's Q-U-I-N-C-E.com
Starting point is 00:21:23 slash critical roll for free shipping and 365-day returns. Quince.com slash critical role. Are you, Shearin? He laughs. No. Now, Shearin is my boss and she's keen to understand
Starting point is 00:21:40 what's happened. to her man. Can you tell us what Liam looks like? He says, we know that you have encountered Liam. You chased him through the sewers, and we want to know what's happened to him. Liam is the creature. That is one of his forms.
Starting point is 00:21:54 Oh, boy. Will you tell us? In exchange for safe passage out of here, we'll tell you what we know. I unfortunately, as he steps down from the boxes, I unfortunately am not authorized to allow you to live. And there's gonna be an initiative for everybody. All right.
Starting point is 00:22:14 And initiative is what happens at the beginning of combat. I don't think I'm gonna tell you anything. Can I still roll even though I'm a little behind? You will roll, yeah, because you'll be part of this coming up. Seven. So we'll go, yeah, Leone, you have seven? Six. Six for Igneas.
Starting point is 00:22:30 Sixteen. Sixteen for Ravio. Shinewood. Ten. Excuse me. And Narlaq. Seventeen. Oh, you couldn't let me have that, could you?
Starting point is 00:22:39 So you find yourself there in the alley. You've just been told by the leader of whoever these people are that he's not authorized to let you live. Narlaq, you are up first. What are you doing? I would like to move to this square and then cast burning hands at those two. Okay, fair enough. Move yourself into there. So now we're on a gridded combat guy, so things become a little bit more precise. His movement can be up to six squares. Each of these squares is five feet, and you can see his speed at the top of his sheet. His speed is 30. So you can move up to six squares. He's just moved to six squares. He's just moved to. a few and then he's going to cast burning hands.
Starting point is 00:23:14 What's the range of burning hands? Oh, you know what? Actually, I guess I can't. Because the range isn't long enough, so I would, I'll probably cast sacred flame instead. Okay, so sacred flame on which one of them? On the speaker. So sacred flame requires him to make a dexterity check. Is that correct?
Starting point is 00:23:32 Right. All right, against, against a 14. 14. So he does not make his dexterity check. Yeah. Great. So how much damage does he take? Roll that damage for the...
Starting point is 00:23:42 It says it increases by 1D8 when you reach fifth level. Yes, you are... Even though I'm technically still fifth level, even though I'm three levels of one and two levels of another. It's true. So you're multi-class, but you are a fifth level character. So that should be the same.
Starting point is 00:23:56 So 2D8. 2D8. 2 plus... So six points of damage. Okay. Nice little opening. So a flame flies down out of the sky and bursts onto this leader,
Starting point is 00:24:06 it kind of stumbles back into those crates. And are all the crates and barrels filled with oil? They are not, unfortunately. Plus, this is a sacred flame, so it's divine flame anyway. It wouldn't actually start them on. They don't divine words. Burning hands, I could, but it's too far. So now you only moved, what, four, like 20 feet?
Starting point is 00:24:24 So you've got 10 more feet of movement if you want to. So in combat, you can move up to your speed and take a standard action. But if you don't use all your move at once, you can continue to move beyond that. You can split your move up between your actions. I think I'll actually move back too. Okay, so you can move back. I'm pretty squishy, especially about my arm. Hide behind Leona.
Starting point is 00:24:43 You just stepped out and thrown your sacred flame. And then next is Araviel. You're up next. Okay. You're running along the rooftops. And you hear like conversation happening. And then you hear this bursting explosion. And you've heard his.
Starting point is 00:24:56 Oh, Narlaq. So you know what's happening. You speed yourself up. You leap to a roof. And you actually end up on a rooftop. Right above, right here, you step out. And you can see these two guys hanging out in the alleyway behind your friends and all these people
Starting point is 00:25:10 in the center of the. Okay, I need to, it's time for me to summon my flail. I will do that subtly and secretively. Okay. That's a full action actually. Yep. It looks like they might not be going anywhere. As a bonus action, I will, I will hex the one closest to me.
Starting point is 00:25:28 Okay, so this one right below you, right here. The one right below me. Okay. Oh, by the way, when we took the short rest, Warlock spells all replenish. Oh, yeah, you get your spells back in the short rest, yes. Yeah, this counts as just one again, and I get an extra one later. So yes, he has been smitten with my hex.
Starting point is 00:25:44 Perfect. So you've hexed him. He doesn't even know it. But I do get to choose an ability. So I'm gonna choose, since we're doing some fire stuff. Okay. Dexterity, his ability checks with dexterity. All right. Disadvantage now. So your movement was moving into here to see this.
Starting point is 00:26:00 You took your action, doing the hex and draw and... I think hex was my bonus action. That's your bonus action and getting your weapon was your action. So now we move on to Shywin. Shywin you're up. You can move and attack, you can try to climb up the wall if you want to get better advantage, you can just leap into battle with somebody. Now, you do have your bow with you.
Starting point is 00:26:20 It's not strong, so you have to take an action to string it if you want to do that. Who has ranged weapons here? Which guys? We'll say this guy has a crossbow, because he's easy because he's carrying that bow there, and that guy over in the corner appears to have a crossbow, and this leader appears to have a crossbow. So one of the ones near you does. Yeah, I guess, I guess I will move and attack the guy with the crossbow behind us. Okay, and using your daggers? Yes.
Starting point is 00:26:41 Okay. So you move 5, 10, 15, 20, and you're going to attack him with your daggers. Now you have two daggers, right? So you're going to fight two-handed here. Fighting two-handed means you can take a bonus action and make an extra attack. So you are a Ranger level 5. You have two attacks with your on hand. And then remember we talked about bonus actions, things like Hunter's Mark and stuff,
Starting point is 00:27:01 doing a bonus action. You can also, if you have two weapons that you're fighting with, use your bonus action to attack again just one time with that extra weapon on your offhand. So if you want to you want to be a weapon. You want to you've got three attacks with your dagger here if you want them. Okay. Let's see how the first one goes. So we'll start with the first two, yep, certainly.
Starting point is 00:27:16 What am I rolling? So you're gonna roll your D20 and you've got a dagger listed on your equipment sheet there. So you'll use the bonus, the attack bonus that's listed by the dagger. Roll a D20 and add that to it. Natural 20. Nice. Natural 20. So you've created the first time out.
Starting point is 00:27:30 So we'll talk about how a critical hit works here. So you swing that dagger, you spin around and run up to this guy who's got a crossbow and just stab him in the gullet. So what the critical hit means is that you're going to roll the critical hit means is that you're going to roll a twice as many dice for that weapon as you would normally do. So a dagger is normally 1D4 plus whatever your addition to voice is. In this case you're gonna roll 2D4 for your damage. You double the dice. Now it's D4 not D6, D4 is a pointy one.
Starting point is 00:27:54 The little triangle. Counting thing. There you go. It's really bad. So you'll roll two of those. Okay, so that's three, four. So that's seven points plus... Plus five.
Starting point is 00:28:06 So 12 total points of damage. You just run, turn around and just stab this guy in the gullet. Yep. And you drop him. Yep. You pull out your dagger and he just falls to the ground. Okay. So I'm gonna let you, so you moved a little bit and you stabbed him, but you've got more
Starting point is 00:28:18 move action left here. So there's a couple things you can do. You can continue attacking. There's another guy standing next to you. Right. Or you can use the rest of your action to pick that crossbow off of that guy that fell. Yes, I will do that. I will pick up his weapon.
Starting point is 00:28:29 So you sheathe your daggers and you kneel down and pick up his crossbow, grab his sheaf of bolts out of his quiver, jam them into your belt and you turn around crossbow in hand. So this guy, That guy right there is down. A little bloody spot on the ground here to remind us that we dropped somebody. Nice. All right, Leona, you are up next.
Starting point is 00:28:50 You find yourself sort of surrounded in here by all of these bandits. So I only brought my dagger. So you do have a dagger in hand, that's what you've got. Which is a close-up weapon. So I also have a speed of 30, so I can move six squares at a time. Six squares, yep. But it does look like I have an action surge once per round.
Starting point is 00:29:09 Once per rest, I can do an additional action in combat. Right. So the way that that works is normally in combat, you have a move and then you have an action. The action can take lots of different forms. You can dash to move again, you can attack, you can cast a spell. So what this does, action surge, if you use it, it adds another action. So you have a move and then two actions that round. So you could use those again to move again or attack twice or anything that you want to. Which is different than a bonus action?
Starting point is 00:29:36 So bonus action, some of your powers, like your combat maneuvers, take a bonus This is a whole other action. It's a full-on action. Well, with the distance I have now, since I don't have any long-distance weapons, it seems the only way I can get a strike in as if I move, dash, and then use an action search. That seems right.
Starting point is 00:29:55 So where are you going to move to? I think I'm going to go towards the leader. I think that's who I'm going for. So one, two, three, four, five, six. Almost gets you there. And then you've got one more five. foot square to get to him. So that's your dash. Yep. Now you can take another action. This can be an attack if you want it.
Starting point is 00:30:14 All I've got is a dagger, so I'm going to go for the ribs. Swing at him with the dagger. So you're going to roll your D20 and add your dagger's attack bonus to that. Five plus seven, twelve. So that does not hit him. So you scrape your dagger across his armor, but that's only your first attack. You get a second one here. Okay. Because you attack twice per round, because you're a fifth level fighter. Now, you can also, in the middle here, let me talk about your bonus actions because you've got your combat maneuvers as well. So you've got something
Starting point is 00:30:43 called distracting strike. They do. As a bonus action, you can choose to spend one of your four combat maneuver dice and make a distracting strike against him. What it'll mean is if you hit him, you'll add more damage to him. And the next person to hit him will also have advantage on that attack. I would like to use that. Okay. So on the second attack, you're going to do a distracting strike. So you'll take one of your D-8s and kind of put it out there. That's your combat maneuver dice or D-8s. So just put it right there in their day straight, so remember to use it when it comes side of it. Okay, I was thinking my rolling. So you're going to spend that guy, you have four of these, so mark down, you now have three,
Starting point is 00:31:16 because you can do four of these in a day. Just wherever you want on your sheet or in your note paper. And then you're going to try a distracting strike. So you're going to roll a hit again using your dagger. Eight, seven, ten. Fifteen does hit him. So the second time, the first time you slashed across his armor, the second time you stab him right in the body there. And so you're going to roll your damage, your damage is a D4, plus whatever the bonuses there are.
Starting point is 00:31:37 as they are. Four plus four? So it's eight points there, and then you get to roll your combat maneuver dice, your martial dice as well. So it's eight plus... Eight. So 16 points of damages you this time just stab that guy. I only have a dagger.
Starting point is 00:31:56 I already have a spiritual flame. But yeah, you just did a crazy amount of damage to him just with your dagger. He does not however fall. He is still standing. But so does that include... So that includes... So the distracting below was that. You just use that.
Starting point is 00:32:08 So the next person to attack him. So the next person, so somebody go from him. So the next person will have advantage of the attacks made before the start of your next turn. So after your turn, it is now the bandits turn. Whoa. Now the bandits and their leader, I've drawn different initiatives for him.
Starting point is 00:32:23 Glad I put myself right up next to him. He actually is startled by you attacking him. And he's not able to respond right away. The other bandits actually are. So the first thing that happens is a couple of these bandits, you see them sort of twist. and twitch a little bit. What?
Starting point is 00:32:38 And their faces start to bubble as they start to transform. No. God, make it stop. All of the rivers are these? So Shywin, right here beside you, this guy, his skin sort of, his chest opens up, and he sort of peels away and emerging from his chest is a huge black bear.
Starting point is 00:32:55 They're all different weird things? Standing beside you. Over here on that far side, actually, Jason, I'll ask you to do this for me. The two of them kind of fall to the ground writhing and emerging from their bodies are two giant rats. Your buddies.
Starting point is 00:33:08 All right, all right. This is good. They're beautiful. Over here across the way, this person starts to transform. It kind of gets down on all fours and his body starts to change as he moves into looking like a kind of a dog-like creature. But then you hear a yelp. He kind of screams his head twists and it's like he turns partly into a dog and then his body starts to turn inside out. It's almost as if he's transformed too far. And he falls on the ground just in sort of a steaming lump of twitching flesh right here.
Starting point is 00:33:34 Right here. Dave. As his transformation has failed. Fantastic. But he was too far. He killed himself. And this guy over here does reach down all fours and turns into a sort of a mangy coyote.
Starting point is 00:33:48 Okay. That's interesting because that seems like they're using some spells or powers. This guy here steps forward and comes beside you and takes a stab at you. And now she's a thief. That's just a person. That's just a person. She's just a thief.
Starting point is 00:34:02 She's the one that you chased into the This one happens to be a halfling, yes. So when she attacks you, her friend has also attacked you, and she's a rogue, so she's gonna get extra bonuses to her damage if she hits you. So she stabs at you with her dagger. What's your armor class now? 12.
Starting point is 00:34:17 Armour class 12. So she stabs you in the side with your dagger, but you're occupied with her companion, and she kind of dances around and stabs you where you don't expect it. So she does three points of damage with her dagger, but as it gets into you, she reaches it in and then twists it and you can feel it sort of like passing around through your organs, around through your organs, you take 10 more points of damage.
Starting point is 00:34:35 Oh my gosh. So 13 total points of damage just from her little, her staff there. So on your hit points there, we have 54. Did you have a lot of hit points? Take 12 points of damage off of that. You think it was 13. It was 13, I'm sorry, 13, yes, thank you.
Starting point is 00:34:47 You're right. Thank you for your honesty. Who side have I on? I know, I have a question about, because one of my things, I can't remember if it's Perry or Repost is about striking back immediately if I get hit. That is true.
Starting point is 00:34:57 So if you are missed, on Repost, if you are missed, you can strike back right away. Now Perry, however Perry is, somebody hits you can try to parry that weapon. You can use your reaction. So you do have a reaction. You have one reaction on everybody else's turn. So you could use a reaction here if you wanted to to parry it,
Starting point is 00:35:12 and you're going to roll some dice and subtract from the damage that was done to you if you want to try to parry this below. Yeah. OK. So as the digger starts to go into you, you actually try to grab the arm and pull it out, rather than pushing it in further with a parry.
Starting point is 00:35:23 So you're going to roll another one of your superiority die, so one of your D8s. And then when you roll it, you're going to add your dexterity modifier. Six plus two eight. So you have eight. to subtract eight from that 13 that was done to you. Okay.
Starting point is 00:35:38 Okay. Not bad. So now you've used another superiority dye, so you're going to mark that down to two. You now have only two left. But still usual. You can do those kinds of things four times a day. You told me not to hold back. Too many use my tricks.
Starting point is 00:35:49 There you go. There you go. All right, so Igneas, you are up. What do you think you're going to do? So I, now that I have a better sense of what we're dealing with here, I'm going to turn around and go here. And I am going to moonbeam the crap out of that shape. out of that shapeshifter.
Starting point is 00:36:05 Nice. So Moonbeam's a cool spell for you in this situation, right? Yes, it is. Not only does it do damage, but it hurts shapeshifters more. Especially more. Yeah. That's what they are? Well, he shifted some shapes.
Starting point is 00:36:16 I'm going to make that call and let him be a safe shifter. I'm going to go with that. So now what happens with Moonbeam? So with Moonbeam, a beam of pale light shines down on a five-foot radius, 40 feet high. It makes sort of a cylinder. So at a point within range. The range is 120 feet.
Starting point is 00:36:35 You've got plenty of range to him, yep. Definitely that dude. And in a creature enters the spells area for the first time on a turn, or starts its turn there, it is engulfed in ghostly flame. That causes searing pain. And it's gotta make a Constitution saving throw,
Starting point is 00:36:50 which as a shapeshifter, it's got to do with disadvantage. Oh, wow, okay. So he'll do that saving throw. The big bear's roaring in this beam of moonlight strikes down. I did roll 118, but the other one was a two. Yes. So he fails that saving through. So on the fail, he takes 2D10 radiant damage.
Starting point is 00:37:10 So roll that for me. So that's a 10. That's a 1. Oh, so 1 and a 2. So 3. 3 points of damage. 3 points. And then, because he's a shapeshifter, he reverts to his original form and cannot change back.
Starting point is 00:37:27 Wow. So you see. Can I assume a different form until it leaves the spell's light. This bear shrinks, shrinks away, and collapses on itself. And what you see actually laying prone on the ground is the man who was standing there before who changed into the bear.
Starting point is 00:37:41 You see him transformed back. He's naked. His skin is sort of pale and bumpy. Looks like he's been burnt, maybe. He looks in really bad shape, kind of just like, startled on the ground on all fours, just trying to catch his bearings. Nice work there.
Starting point is 00:37:56 I thought you were gonna say nice wordplay. No, nice working. And then the last one is this bandit leader who stands in front of you. Leona. And the bandit leader snarls. Sorry. Hold one thing though. On each turn, after I cast a spell, I can use an action to move the beam 60 feet in any direction.
Starting point is 00:38:15 So continue to control it as it goes. Right, yeah. So can I move it now or do we have to wait? No, that's, you took your action to make the spell. So on the next round you'll have a move and an action again, then you can move it around if you want to. So this is going to be pretty devastating for these guys, probably. So Leona, you're facing this lieutenant right now,
Starting point is 00:38:30 and he's kind of snarls that you're stabbing him, draws from his belt two short swords and lays into you, attacks you. I put myself in the... He's right in that. So his first attack, he is also a rogue. So his first attack, your armor class is 11 right now? 12. 12. Okay.
Starting point is 00:38:48 So that one is going to hit you. He does one point of damage with his short sword, but then again, he is also a rogue, and he's going to get sneak attack damage on you. So a total of six points of damage with the short sword. And you can't pair, unfortunately, because you've already used a reaction. And then he swings the other short sword action.
Starting point is 00:39:02 short sort at you and this one misses so you're all right there six no six points total yep and then we are back to the top with narlac yes all right so narlac first will move my maximum move which will which is 30 okay you can move in this so one two three four five six yep the reason I move so close is because I actually want to cast burning hands now in a cone on the two ends enemies avoiding Leon. So you're just gonna shave right along them, avoiding Leona. I put out my two hands and I go like that so they just miss
Starting point is 00:39:42 maybe fire sprays from your hands. You just catch, you catch the barrels and boxes and you catch just on the edge of it, both a lieutenant and that thief. I'm also casting that as one of my third level slots to give it extra damage. So it's more powerful. So how many dice damage will that do? And it gives an extra D8, I believe. Now with burning hands, you spray that fire at them and they can
Starting point is 00:40:02 out of the way they get a dexterity save, right? Right, right. So they're both gonna try to do that. So first, the smaller thief. What's your DC? Thirteen for sorcerers. So the smaller thief, you know, nimbly, like, ducks under your spell and is able to avoid some of it.
Starting point is 00:40:19 She'll take half damage, though, still, right? That's what the spell does. The other rogue rolls on natural 20, and he is high enough. He actually has something called evasion. So since he successfully avoids it, he avoids all damage. He flattens down to the ground, and the fire just goes over to the and the fire just goes over top of him. Okay.
Starting point is 00:40:34 So he's gonna avoid it entirely, but she'll take half damage. Right, I'm gonna roll this four times. Yep. So two, four, ten, 13, so half a 13. So even at half damage, you fry her. She starts on fire, screams and collapses to the ground.
Starting point is 00:40:52 She deserves it. Halfling, let us into a trap? Yeah. So she's down, but the Tens is still standing there. And it is, is, eravio, you're up. Well, since the first person I hexed is now diminished into a pile of pulp,
Starting point is 00:41:08 I will use my bonus action to curse a new creature. Same curse, same hex, dexterity ability, disadvantage, and that thing, it's gonna be the prone dude. So, hext now, it's time to finally attack with my flail, galash. So now you are on the roof. I'm coming down. On top of him.
Starting point is 00:41:34 So you're going to try to leap down and take whatever damage you might take? Mm-hmm. Okay. So you leap down from the roof onto the ground. I am going to let you roll an acrobatics check to try to avoid some of this damage. But you were quite high up, so you're going to try to roll with it. Okay. But you might take some damage.
Starting point is 00:41:49 So acrobatics check against the DC of 15 for me. Okay? That probably won't happen. That is a natural one, sir. Oh. So you leap down and you're kind of trying to move as you leap, getting ready to smack this guy, and you just land horribly wrong on your ankle and you hear a snap as you go down.
Starting point is 00:42:05 No, I broke my ankle. And you take... A one, two, three, four. Give me a break. Give me a break. Break me off a piece of that Kit Kat bar. Give me a break. Give me a break.
Starting point is 00:42:20 Break me off a piece of that Kit Kat bar. You break. Give me a break. Break me off a piece of that Kit Kat bar. Have a break. Have a Kit Kat. This episode is brought to you by Netflix's remarkably bright creatures.
Starting point is 00:42:43 What if a Pacific octopus held the key to a mystery that could heal your heart? Well, that's Tova's reality. An elderly widow working at an aquarium. Tova forms an unlikely friendship with the crumudgeonly, Marcellus, whose remarkable intelligence leads her to a life-changing discovery.
Starting point is 00:42:58 Watch remarkably bright creatures with your remarkable moms this Mother's Day weekend, only on Netflix May 8. 15 points of damage coming down off that roof. And you do land beside him, but your ankle is rough right now, you can still fight on it and everything, but you're in quite a lot of pain. Okay, worth it to use... And he's right there beside you, so you can take a swing at him. Yep.
Starting point is 00:43:20 So, cool thing about my flail. That is my packed weapon. So as a hex warrior, I have... Once prolonged rest, I can choose a weapon where I get to use my charisma score as my ability score instead of strength or dexterity. Can I just say that I have done that? Yeah, absolutely. That's just a choice that you make.
Starting point is 00:43:41 with this main weapon and you have a much higher charisma than you have dexterity or strength. So we're gonna assume that's always the case. Also as a hex blade and one of your invocations, you have blade thirst or something like that, Thirsting blade. Thirsting blade, which means much like our fighter here and our ranger, you get two attacks when you make an attack after.
Starting point is 00:43:58 Yes, she's hungry. Thirsty. So take a swing at that guy. The bleeds are thirsty. Okay, here she comes. Come on, Galash. Oh my gosh! I'm so mad.
Starting point is 00:44:10 10? 10 does not hit. So he's able to kind of scramble out of the way of your flail. You roll another attack though. All right, here we go. Natural 20. That is a natural 20. So he doesn't have enough hit points left
Starting point is 00:44:24 to worry about rolling damage. Talk to me about what happens to him. My flail is actually two, it's a chain of two different bald, spiky balls on the end. And as they, I'm coming down and yes, I break my ankle, but who cares? As it flails, it flails, it flails, and I just smack it right.
Starting point is 00:44:43 So it actually goes into the gooey part of a human, and it just sinks in so hard that you actually hear it hit the cement underneath, and everything that used to be in his body cavity just leaks out. It's as if a carrying crawler was crawling out, except for the carrying crawler, it's his intestines. That was extraordinarily descriptive, thank you for that.
Starting point is 00:45:05 And we'll move him and put some blood there on the ground. We're moving on. Shywin, you are next. Should probably be more than some blood, let's be real. So I am going to move. Okay. Let's see. You have a crossbow now.
Starting point is 00:45:17 You took a crossbow for that guy. I want to get leader dude in my sights. Okay. I'm just going to come around the corner. You can move your full movement and come right around the corner there and you can see him now. So you're going to fire your crossbow at him? I sure am. Yeah, I think he's probably since he's right in front of Leona that he's the most.
Starting point is 00:45:36 Absolutely. He's right there. I'm going to cast Hunter's mark on him. Okay. So there's a bonus action. hunter's mark and you've marked him now. So remember you'll have extra damage if you hit him and you're gonna fire this crossbow.
Starting point is 00:45:45 Now your crossbow, you don't have written on your sheet because you normally carry a crossbow. However, in order to figure out what you're gonna roll to hit him, this is a ranged weapon. So you're gonna use your dexterity bonus. So your dexterity is quite high. Plus five. And then you add your proficiency bonus as well
Starting point is 00:46:01 because this is a weapon your proficiency in. Okay. So your proficiency bonus at the top of your sheet, plus three. So plus eight total, that will be what you add to your role when you roll to hit with this. Come on you. 15 plus 8, 23.
Starting point is 00:46:14 You hit. Now damage for a light crossbow is a D8. And then you're gonna add bonuses to it. So let's roll this first and see what the main number is. Three. It's three. So you're gonna add your dexterity bonus to that again. So that was plus five, I believe.
Starting point is 00:46:29 So now it's eight. And then because you're an archer as your archetype, you add plus two more. So that's 10. So 10 points of damage to that guy. And the hunter's mark. Drop into him. Oh, and the hunter's mark.
Starting point is 00:46:40 Thank you for that. So you roll another D6 on top of that. Another D6, yes. Thank you. I'm all about killing these guys. Four. All right, so that does, in fact, drop him. He falls to the last. Yes! All right, and so next up,
Starting point is 00:46:53 you've moved, you acted to use your bonus action, so next up is Leona. So the person in front of you on both sides of you have fallen. Cannot? Do they have any better weapons than my dagger? They do. Well, the guy in front of you is wielding two short swords. Great. You can grab one or both of those.
Starting point is 00:47:08 Let's take them. Okay, you drop your dagger and grab a little. both those short swords and then what are you gonna do? I guess I'm gonna head towards the rats. Alrighty. So we'll move you toward the rats. You're just gonna move at your full speed, four, and you can step right in between them
Starting point is 00:47:25 with 25 feet and you can make your attacks if you want to. You can attack one or both, however you wanna do it. You've got two weapons in your hand, which will mean you get a total of three attacks and we'll work on that as it comes. Great, let's go for. The rat on the right or the rat on the left? The rat on the left.
Starting point is 00:47:39 Okay, the rat on the left first. Take a swing at him. Now with short sword is gonna work in the same way that your long sword works. You're stronger than you are dexter, so you'll use the same stats for your long sword there, except where it says 1D8, you'll have 1D6, because it only does 1D6 damage.
Starting point is 00:47:53 So roll to attack, a D20 plus 8. Actually, sorry, plus 7, that long sword is magical. That's why there's an 8 though, so D20 plus 7. Six plus seven. So with the first swing, actually, I think you do hit, let me make sure my giant rat here. Oh yeah, it's just a rat. Yeah, so you do hit the rat.
Starting point is 00:48:10 It's a giant rat. It's like the size of a giant rat. dog but you do hit it but it can't be a make you go so roll your damage then okay which is the D6 D6 three plus your strength bonus because you're using strength you're stronger so plus four for your strength ability there yeah plus yeah so plus four yeah so that's great so seven total and you smash this rat it splatters all over the the wall see they're just rats and then you have the one on the other side great let's take swing at that okay seven plus
Starting point is 00:48:42 set 14. 14, so you hit this one as well. Yeah. Right. Two plus six. Six. All right, this one is still alive, but only barely. It's kind of hanging on. And I have one more move?
Starting point is 00:48:54 But because you have two swords in your hand, you can take a bonus action to swing one more time. Now this one, you won't get as much bonus to damage, and we'll show you when you do this. It's a roll to hit just like normal. 11 plus 18. So you hit them this time. Now this is just a D6.
Starting point is 00:49:09 You don't get to add your strength bonus to this one. Okay. attack is just the straight die roll. Five. Five points of damage, you do put that one down as well. Jay, if you want to draw some blood on those guys, move those guys off the map, draw a little blood. Just got two rats in one move.
Starting point is 00:49:22 All right. I'm not really impressive. I'm not sergeant for nothing. And the remaining bandits, it is their turn, and the remaining bandits have exactly one thing that they are going to do, and he turns, and this coyote turns and just races off in this direction. He's a coyote, he's fast as shit, and he is gone.
Starting point is 00:49:39 He's just gone. That is. That is great. It could be a message to the rest of them. So you find yourself in this alley. You lean against the wall. A couple of you have taken some pretty serious damage. That was a holy crazy thing to happen.
Starting point is 00:49:50 That whole thing took less than 20 seconds. All that happened in just less than 20 seconds. These monstrous transformation. You guys just find yourself just leaning against the walls in this alley way looking around. You were supposed to go to bed. You said you found this. Now we really need back.
Starting point is 00:50:05 Yeah, now you've been messed up quite a bit. So probably you will need to find your way home. But we're going to pause. We're going to pause there for this time, and we will find our way home next time. And if you want to see what happens when the team find their way home to heal themselves, you can watch us next time on Starter Kit. Next time on Starter Kit. She peels back part of the skin and brings up his liver.
Starting point is 00:50:27 You've seen nothing like this before. We're looking for people. People are delicious. You see it's the young man that you encountered at the mansion. Liam! When Mother's Day means celebrating your mom, your wife, maybe even your daughter as a new mom. Trust 1,800 flowers to help you celebrate every important woman in your life. With double blooms from 1,800 flowers, order one dozen roses and get another dozen for free.
Starting point is 00:50:53 It's a simple way to give beautifully, with colorful blooms that make Mother's Day feel meaningful. For every mom you're celebrating, order with confidence and get double blooms at 1,800flowers.com slash Spotify. That's 1,800flowers.com slash Spotify. The war is over and both sides lost. were reduced to cinders, an army scattered like bones in the dust. Now the survivors claw to what's left of a broken world, praying the darkness chooses someone else tonight. But in the shadow dark, the darkness always wins.
Starting point is 00:51:30 This is old school adventuring at its most cruel. Your torch ticks down in real time, and when that flame dies, something else rises to finish the job. This is a brutal rules-light nightmare with a story that, emerges organically based on the decisions that the characters make. This is what it felt like to play RPGs in the 80s. And man, it is so good to be back. Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at 8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
Starting point is 00:52:02 See what everybody's talking about and join us in the dark. Oh, please, not that music. That music gives me nightmares from my childhood. Could we get something a little bit lighter? some lighter music here. Are you a fan of true crime TV shows? And what about Unsolved Mysteries? The show that jumped started
Starting point is 00:52:23 all of our love of true crime. I'm Ellen Marsh. And I'm Joey Taranto. And we host, I Think Not, a true crime comedy podcast covering some of the wildest stories from your favorite true crime campy TV shows
Starting point is 00:52:36 all the way to Unsolved Mysteries. Baby, you will laugh, you will cry. You'll think about true crime in a whole new way, and you'll also ask yourself, who gave these people, mics? episodes of I Think Not are released every Wednesday with bonus episodes out every Thursday on Patreon. And every Monday, you can listen to our True Crime Rundown, where we go over the top true crime
Starting point is 00:52:57 headlines of the week. So come and join us, wherever you listen to your podcast.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.