Critical Role & Sagas of Sundry - Part 5: Exploration & the Unexpected | Starter Kit - D&D Edition
Episode Date: September 8, 2025Delving further into the dungeon, the party encounters a most ominous threat: a locked door! It’s a good thing the rogue packed her lockpicks – and that the wizard knows the Detect Magic spell for... what lurks beyond! Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Insurance isn't one-size-fits-all, and shopping for it shouldn't feel like squeezing into something that just doesn't fit.
That's why drivers have enjoyed progressives' name-your-price tool for years.
With the name-your-price tool, you tell them what you want to pay, and they show you options that fit your budget.
Enough hunting for discounts, trying to calculate rates, and tinkering with coverages.
Maybe you're picking out your very first policy.
Or maybe you're just looking for something that works better for you and your family.
Either way, they make it simple to see your options.
No guesswork, no surprises.
Ready to see how easy and fun shopping for car insurance can be?
Visit progressive.com and give the name your price tool a try.
Take the stress out of shopping and find coverage that fits your life on your terms.
Progressive Casualty Insurance Company and Affiliates.
Price and coverage match limited by state law.
It's time to bring on the blooms at the Home Depot with Spring Guard.
Deals. Find savings on hanging baskets and flowers to brighten your backyard or any space that
needs instant color. Then get everything you need to plant and protect them with low prices
guaranteed on soil and mulch. Dig into spring garden deals for four days at the Home Depot.
Now through May 10th. Exclusion supply, see Home Depot.com slash price match for details.
Welcome back to your starter kit. I'm your dungeon master, Jason Charles Miller. In this episode,
Our players are getting closer to their ultimate goal in the adventure,
but they're not there yet.
They're going to have to learn to improvise
when their plans don't quite go as expected.
And I'm going to have to do the same
as I'm sure they won't go into that one room
I didn't want them to go into yet, right?
Okay, and we're back.
So, you just defeated the Hobgoblin patrol group.
Duet?
Yeah, and the goblin duet.
And so La Lackra, who you notice didn't join the combat until the very end, says,
I see you are indeed worthy.
We should make our way to the Hobgoblin chieftain.
I've taken you to the library.
Now I want you to do something for me.
What is it?
What do you want us to do?
Let's take out everyone here so that my orcs can move in.
Oh, I see.
Can we have the library, though?
You can have them.
We just want the contents of the library.
You can't absolutely take the lot.
Also, we can't read, most of my orc friends can't read common anyway.
That's right.
Yeah.
Then, um, I don't trust orcs.
I'm just gonna say it.
I don't feel like bad, but I don't trust orcs.
I can hear you.
I'm sorry about my friends.
Do we trust orcs?
I don't have a charm.
I'm okay with it.
They're fairly earnest beasts.
They, unless they have an evil leader.
If we're out of here before they come in, we don't care.
care because we're mostly looking for as treasure and experience.
Yeah, and we've done, we've gotten the experience, we found the library, she says
we can keep the contents of the library, any of it we want the might to move forward
and, yeah, but I would suggest her, let her know that our great magic needs time to
rebuild before we confront them so we need to bring everything so we've got, we need
to rest. I am familiar with spellcasting. Yes, so we all need to shut the door,
lock the door and we are going to rest in here for eight hours.
Are you cool with staying in here with us?
Will you keep an eye out?
Should one of us stay awake with her?
Yeah, we'll do like, I can stay awake with her.
I can stay awake with her.
I only have to do about four hours.
I have nothing to regenerate other than, I mean, like I'm at 14, so I could actually...
We'll do it in shifts.
Let's do it.
Okay.
Okay.
Door locks.
Door lock, barred.
This is us.
You could use some of the hobgoblin weapons to like bar it.
Yeah.
Jam that in there.
Okay, perfect.
Somebody turn out the Beatles.
Everybody, uh, take back your, uh, take back your spell slots, take back everything.
Great, thank you.
Keep an eye on, everybody's healed up, everybody feels okay.
Yeah.
Anybody need a hug or a sandwich or pep talk?
Do they have a coffee?
I'll think it's juice box.
Half of me that isn't elf needs a hug and a juice box.
I'll tell you stories about how powerful and protective he is.
Eight hours of past.
Okay.
The Lachra's still there.
Okay.
She's chilling with you guys.
Everything seems normal.
Where are my pants on backwards?
What happened?
Um, okay, so, uh,
La Lachra basically says,
I know where the hobgoblins are,
but we need to make a plan.
It's not going to be easy.
Your rogue may be able to do some reconnaissance for us as well.
They may know by now that the rest of my emissaries have left
and the orcs are not really interested anymore
in negotiating with the hobgoblins.
How big is the hobgoblin army?
There's only a few hobgoblins,
but they have lots of little goblins working for them
and that is hard to figure out how many were here.
I counted at least 20, but I know you took out
probably at least 10 while you were here.
So let us get closer to where
where their hideout is and I will show you a few things.
Okay, along the way.
So LaLauqua leads you to that door and says,
Legend has it that the wizard's chamber was beyond this door.
Oh, it's.
The hobgoblins haven't been able to break through this door
or pick the lock, but if treasure is what you're looking for,
this might be the place to look for it.
I've got tools.
Excellent.
Let me use them and see if I can get in the door.
Excellent.
Do I rule?
So whoever has the highest wisdom should do a perception check.
This is where we're going to check, we're going to check for traps on this door, and she's
already told you that the door is locked.
Right.
So, but what you're going to want to do is check for traps first.
And if we know a wizard was here, probably a quick magic thing.
You never know.
Yeah.
You know, it could be a magic lock or just a regular lock, but no one's been able to get in that room yet.
Okay.
I'm doing a perception.
Okay.
I got a 20.
Natural 20?
No, I'm modified 20.
Okay, modified 20, great.
Or as people like to call it, a dirty 20?
Yeah.
Oh, you know.
Modified 20.
Some people call it.
That's good.
Great.
Okay, so there are no traps on that door.
Oh, right.
Yeah, you are fairly certain that there are no traps on that door, but the door is locked.
All right.
So I've got, I pull up.
You've got your thief stools.
Go to work, thief.
So now you're going to roll to pick the lock.
Picking a lock is.
is a straight up dexterity check,
but if you have thieves tools,
you can actually add your proficiency bonus to that.
I do.
So I have a dexterity, my dexterity is 18 and there's four below that.
So I add that together?
So you add the four to the two,
and then you add that to whatever you roll.
So roll the D20 and then add six to it.
So 16 total.
Great.
You actually pick the lock.
Nice.
Yes.
You're so good.
Okay.
Let's pull that.
It's a trap.
As you enter the room,
positioned in the center of this long hall
is a rather plain table and three chairs.
A detailed stone carving adorns most of the length
of the north wall of the room.
Some 90 feet in overall length,
the wall carving depicts a mighty wizard on a hilltop
casting a spell in the air over the valley below,
with an entire army fleeing in confused panic.
The east and west walls are devoid of detail,
although there are several wall pegs on
each, apparently for hanging garments. In the southeast corner of the room is an ornate wooden bed.
Let's examine the table first.
Okay.
Is that a California team?
Greetings adventurers. Spring has sprung here in Los Angeles and that means it's a brief period where it's only 75 degrees instead of 95 degrees. I'll take it.
And that means I've been outside a lot more. Walking around, occasionally galloping after a touch,
hopped up on juice boxes, traveling a bit, you know the vibe.
And after doing some spring cleaning, my wardrobe, I gotta say, looking a little bit
sad. I want clothes that can keep up with me and my son, but updating my wardrobe
every spring sounds pretty expensive. So that's why I wound up signing up for
Fabletics as a VIP. It let me overhaul my springtime outfits without
obliterating my bank account. New VIPs unlock major savings on that first
purchase, so trying new fits feels way more doable. When I saw,
signed up as a new VIP with Fabletics, I got 70 to 80% off everything.
It made it easy to grab a few new pieces without overthinking it.
And the quality really surprised me.
Everything feels premium and soft and breathable, but you're not paying those premium prices.
What I like most though is how versatile everything is.
You've got stuff you can work out in, but also wear out.
There's matching sets, lightweight hoodies, joggers, teas, you name it.
The kind of stuff you can throw on in the morning and not worry about later.
When I'm at home, my favorite thing to pull on is the oversize.
hoodie. It's so comfy I could just live in it 24-7. It's perfect for walking my dog on like a chilly
night. But what I'm out and about, I've really been loving the ribbed Johnny Collar Polo. It makes me
look like I should be taking a high-powered meeting by the pool at the White Lotus, but hopefully
with less murder involved. I don't know. It's insanely comfortable. I highly recommend it.
So shop now at fabletics.com slash critical role to get 70 to 80% off everything when you sign up as a new
VIP. Take a quick style quiz and be sure to select Critical Role when prompted to unlock your 70 to 80% off.
This is a limited time offer, so don't wait. Again, that's Fablatics.com slash critical role for
70 to 80% off everything as a new VIP. And now, on to the show.
Greetings, Adventures, Lentures. Lately, I've been getting a bit more intentional about what I wear from day
today because instead of just falling out of whatever laundry baskets nearby, I've been leaning
into pieces that feel easy and comfortable, but still put together because it just makes getting
dressed simpler when I have a plan. Quince has been my go-to to help with that, because the
fabrics feel elevated, the fits are clean, and everything just works without me needing to
overthink it. And Quintz has all the wardrobe staples you need for spring. Think 100% European
linen shorts and shirts from just $34. They're lightweight, they're breathing,
They're comfortable, your legs, and torso will thank you, and you will still look put together.
And clean, 100% Pima Cotton Tees with a softness.
Well, you got to feel that to believe it, believe you me.
Their pants also hit that same balance.
They're relaxed, they're comfortable, but still polished enough to wear basically anywhere.
And everything's priced between 50 and 80% less than what you'd find at similar brands.
Quince works directly with ethical factories and cuts out the middlemen, so you're getting premium materials without the markup.
And since spring is here in Los Angeles, a brief period where it's 75 degrees instead of 95 degrees,
I spruced up my wardrobe with a pair of the comfort stretch traveler five pocket pants and the heritage washed denim shirt.
Not only do they feel great, but I unequivocally look good as hell while wearing them.
That's just science.
So refresh your every day with luxury you'll actually use.
Head to quince.com slash critical role for free shipping on your order and 365 day return.
Now available in Canada too.
That's Q-U-I-N-C-E.com
slash critical roll for free shipping and 365-day returns.
Quince.com slash critical role.
I feel like the mural.
The wizard was the wizard.
I feel like that's a message of some kind of.
What, the carving?
Yeah.
The mural.
It's just like him hanging up his like Emmys on the wall or something.
I did a great job scaring a bunch of people away.
So much.
Put this in a car, bang.
Mike's so magic right now.
Yeah.
I'm like totally.
You're gonna examine the table?
Yeah.
So give me a perception check.
Okay, I'm lower on the perception.
Let me do.
Yeah, absolutely.
Three.
Three.
Maybe I'll do one after all.
Oh, I got an 18.
So, and my, yeah.
So the table and the three chairs are of typical wooden construction.
They're a bit dusty, but on the table is a pewter pitcher
and three pewter mugs.
They look like they're actually worth something.
Mm-hmm.
They've got, and they have a Z engraved on them.
Oh, again, I feel like this is the trap.
Can I go examine the bed?
Yes, give me your perception check.
Absolutely, it's gonna be 13.
Okay, the bed in the southeast corner of the chamber
has a frame of ornately carved rosewood.
The headboard, besides showing the carved designs
to advantage both,
Old Leaf features Zellegar's name highlighted in Gold Leaf.
This guy's really into himself.
Hello.
The bed obviously of value is a fine workmanship and construction.
But it really feels like there's no way you could remove it.
It's like bolted in with some sort of, I mean, it's part of the room.
Got it.
It looks like it's worth a lot, but you know, have you ever tried to move in a bed?
Yeah.
It's not like an IKEA one with a red house.
It's not the treasure, though.
What about the wizard painting?
What about the wizard painting?
Yeah, that's what got my attention.
Yeah, I mean, the wizard painting is a huge,
but it's a, it's a carving.
So once again, it's not like it's a tapestry
that you could roll up.
Any chance those little things that look like pegs
are movable?
You can try.
Is there anything else?
Can we try, pull on the pegs?
Yeah, pull on the pegs.
We try pulling on pegs.
They're a regular pegs.
Is there a way to use perception to figure out
if there's anything we need in the room
or if we should be just leaving the room?
You can, I mean, well, there's also, there's another,
there's another door there.
Oh yeah.
In the chamber?
You're so good at doors.
Yeah.
Yeah.
Go over and open that, let's go in that door.
So how does that work?
Is it open?
It's not open.
Oh.
It's locked.
It's closed.
Oh.
Do you want to check the door?
Yeah, should we?
Okay, yeah, I think you should.
Can I try it?
Can I try it?
Who rolls when we're checking a door?
Sorry, yeah.
Anybody.
I'm gonna check the door.
I'm like, hey, door, what's up?
Eight.
The door is unlocked and it doesn't seem like it has any traps.
Great. Okay, we'll open the door and go and look inside.
Oh no, it's the number seven.
I hate the number seven!
The door reveals a 10-foot wide passage that extends for 30 feet beyond widening.
As your light source pierces the darkness,
you are greeted by a magnificent sight.
The spectacle is indeed impressive.
Two large wooden chests, each studded with jewel,
Overflowing with riches, a pile of gold pieces
is arrayed around and within them,
and scattered among this treasure trove
is an assortment of glittering gems and jewels.
Scores!
I mean...
G-T-F-O.
Who carries the strongest than carry this stuff?
You?
Wait, wait, wait, wait, wait, should be it.
We get to inspect.
Inspect.
If you grab it, it sucks and it,
and it sucks and kills us, something like that.
We'd check it.
You could do an arcana check.
You could do an arcana check.
I'll do Narcanna.
Mm-hmm.
Okay.
Which one is that?
It's a D-20.
Yeah.
Okay.
This is a skill.
Seven plus five.
12.
Um, you feel like maybe there's something's not right.
Mm-hmm.
Yeah.
Yeah.
You can't really discern much more than that.
Well, but he just leaves a bunch of golden jewels sitting up
behind a lock, two locked doors in a crypt.
Yeah.
So.
It's booby trapped.
Well, there are ways to figure out if it's booby trapped.
We are looking for treasure.
We could start grabbing it.
We could use a detect magic.
I was thinking that's what I was going to say.
Yeah.
That would be a good, probably a good time if you're feeling that.
I'm feeling it.
Okay, and read to us what detect magic is.
Oh, detect magic.
For the duration, you sense the presence of magic within 30 feet of you.
If you sense magic in this way, you can use your action to see a faint aura around any
visible creature or object in the area that bears magic and you learn it's school of magic
if any so detecting okay and how long is the duration for it I should say towards the top
oh 10 minutes up to 10 minutes one action self up to 10 minutes okay so you use so for 10 minutes
anything around her she could like anything maybe you should like quickly check the mural
quickly check the bed quickly yeah check it all I don't check all that stuff cool so you
You cast detect magic, you notice that her dagger has an aura about it.
Because it's magic.
You don't notice anything else in the wizard's chamber, but in that small chamber with all the treasure,
there's an aura like crazy around that treasure.
You it.
Can I detect what kind of magic it is?
You can. Actually, you can use the spell to try to detect what kind of magic it is.
And you feel that it is an illusionary.
It's kind of magic.
It's an illusion.
It's a trap.
That's why I was gonna like, okay.
It's not really, yeah.
So I'm gonna go over and touch it.
As soon as you touch it, it disappears.
Yeah, there you go.
It completely disappears.
And now you're in a stark room with a bunch of like,
on that farther wall there, it's just like a bunch of,
it looks like maybe someone threw a bunch of fireballs
or like a blast point.
all over the wall.
Oh, we should get out of it.
Yeah.
Yeah.
Let's get out.
So maybe it was used for practice or something.
Let's grab the pewter mugs because of treasure.
Let's grab the pewter mugs.
Probably not me because I'm lawful good,
but somebody else should.
And then the lock road just goes, well, like, you know.
I heard I read that somewhere.
He was a wizard.
Well, there's another door here.
Right?
There is.
There's another door there.
You want to try that door?
We're looking there.
Yeah.
Okay, great.
Yep.
Okay, great.
Right.
Door is open, doors closed, doors closed, doors.
The door, you want to do a perception check on it really quick?
I do want to do it.
Seven, no, one, come on.
14.
The door, to you, the door is a Pegasus.
Yeah.
It's a window.
It looks a lot like a window.
Yeah, my perception is.
14, I got a 14.
Okay, great.
Yeah, the door, it seems like a pretty normal door.
Not locked?
Not locked.
Just like a door.
Okay, let's open it and look inside.
The-
We have not entered.
but we are looking inside.
The door opens to reveal a somewhat large closet,
20 feet by 20 feet with an alcove situated
in the opposite corner of the room.
In one corner of the room, several bolts of cloth are stacked,
and on one wall several garments are hung,
mostly coats and cloaks.
Can you do a magic detect?
Yeah, her detect magic's actually still going.
Is, okay.
So is there any magic from the cloaks?
Is there?
Really, I'm gonna have her check the whole room.
Yeah.
That in particular just sounds cool.
Yeah, actually, so you're getting a glow
a glow from one area sort of in that little alcove in the back.
And then as you sort of follow the glow, you realize that there's also a little, sort of
little small bookshelf with some books on it.
And one of, and there's five books on this little shelf,
and one of the books is glowing.
Is it a spellbook?
It actually, on the outside, it says, written in common,
it says outdoor survival.
The war is over and both sides lost.
Kingdoms were reduced to cinders,
an army scattered like bones in the dust.
Now the survivors claw to what's left of a broken world,
praying the darkness chooses someone else tonight.
But in the shadow dark, the darkness always wins.
This is old school adventuring and it's most cruel.
Your torch ticks down in real time.
And when that flame dies, something else rises to finish the job.
This is a brutal rules light nightmare with a story that emerges organically based on the
decisions that the characters make.
This is what it felt like to play RPGs in the 80s.
And man, it is so good to be back.
Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at 8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
See what everybody's talking about and join us in the dark.
Look, there are a lot of celebrity interview podcasts out there, but there's only one Happy, Sad, Confused.
I'm Josh Horowitz, and yeah, I'm the host of the show, so I'm a little biased, but truly Happy, Sad, Confused is the place for nerdy and intimate conversations with all your friends.
favorite actors and filmmakers.
From Andrew Garfield and Scarlett Johansson
to Christopher Nolan,
casting what ifs, backstage stories,
and much more. Listen to
Happy Say and Confused on Apple Podcasts,
Spotify, or wherever
you get your podcasts.
Hmm.
Can you tell what kind of magic that is?
It's actually
sort of a general magic. It looks like
it's a book that was written with magic,
but you can't tell any further
than that. Should we grab it?
Yes.
Yeah.
Okay.
Okay, great.
I'll pick it up.
Just put in your pack.
You also notice that holding in the northwest corner of the closet, also there was a small
table with a stack of papers upon it, and they're all very dusty, and they're held in place
by a stone slab paperweight monogrammed with a fancy letter Z.
Take that.
Great.
Grab all papers.
Sorcery notes.
That might fit in a door or lock later, and we just think it's a little.
later and we just think it's a paperweight and it turns out to be a keystone.
Right, you never know.
It's a possibility.
I was thinking of those papers.
If you look at the papers a little bit, if you examine the papers, they're written in common and they reveal notes on Monday matters and inventory of food stuff,
Spences, notes on construction work for the complex, a couple of routine messages received by Zellegar and other unremarkable.
Okay.
Okay.
So I'm going to take the papers and put them in my mind.
and put them in my backpack and with the stone.
And we got the pewter cups and stuff too.
That should be proof for the Avengers Guild.
Yeah.
It's good.
Have blueprints and wine in his cups.
Right.
And kill you.
So, the Lachry says, well, it was worth a try.
But I know where the hobgoblins are
and we should go there now.
Let's do it.
Yep.
Okay, so as she leads you back out of this
door right there you actually notice that there's one lone goblin oh right here oh no
yeah he's easy enough and he made a poor choice he totally sees you and he just goes and then like
runs runs through that door and then slams it shuts uh-oh okay that's that's what's in that
door that goes and warns his friends probably nothing I don't know well so the locker says don't
Don't enter just yet.
A lot of them could be hold up in there.
All right.
So we need to make a plan.
Decent advice, all right?
Should we do reconnaissance?
What do you suggest in terms of a plan?
Yeah, I don't see another way to look into the walls.
They're all brick and concrete.
Can we cast a spell to see through the walls
and see if there's personnel?
There's people.
Can we see people through a wall?
Anybody got something like that?
Nah.
We can shield ourselves?
maybe while we go in.
Can I run into the room and then run right back out again?
Yeah.
You could.
I could, yeah.
I can do 30 feet in six seconds.
I'm a complete moron.
So there is no looking around a corner through a window or a box, but I could just run into
the first box and run straight back out and tell you what I saw.
We also got, I mean, does anybody have good stealth?
That's me, I think.
I mean, your road does for sure.
The only problem is opening of the door.
Yeah.
So they would know and whoever just saw you ran in the door.
and told everybody, yeah.
But he already, yeah, he already knows.
What do we want at this point?
Well, the Lockro wants you to clear out the goblins
and the hobgoblins for her and if so.
And she's saying this is the only way?
That's where they are.
She's saying that's where they're held up.
But we need to make a plan first about how we're gonna attack.
All right, so let's make a plan because we have to get them anyway.
That's our whole point.
Right.
Okay, is there another way into that room besides that door?
That's the only way.
That's the only way.
Lager says, okay, what if we do this?
to send someone in, you know,
so they go after them and then the others
are waiting over here to get them.
I'll go in.
Mm-hmm.
Okay, we've also got sneaky people too.
Yeah, but there's, if he ran in and slammed the doors now,
I don't see how else.
Right, they already know, there's only one entrance.
What?
Just not, yeah, so at, what could be good,
if he did, if he did do that while he was doing that,
but before he did that, you could use another rogue ability
called hiding in the shadows, and you could use
that ability, hide yourself in the shadow,
so that when all the, if the goblins presumably came out,
you could surprise one of them at least.
That's a way that you could use your rogue abilities
for your advantage.
Does she have a plan or she's just saying suggesting
making a plan?
Because it's two ways to deal with this room
since there's no other entrance to it.
We have to go in or have to come out.
Besides, open the door and just fill it with fire.
You know, essentially.
You know, yeah, literally just shoot through the door.
Everybody just take turns shooting through the door.
There's not much because that corner you can't reach,
everybody would have trouble.
So burning them alive in the room or drawing them out.
I like that.
And then just as they come out,
killing, yeah, as their bottlenecked in that box.
Great.
Mike, go ahead and pull that one off too
because you would be able to see that around the corner.
So there's a little doorway down there.
I think here's my strategy.
I'm offering this up as a strategy that we each position ourselves.
in a place where, like, somebody who can shoot really far,
can be down the hallway.
Like, you could move, be right here.
You could be, you will follow whoever runs in,
will run in and run out during our moves.
And you can stay inside, just inside the door,
hiding in the shadows and attack.
You could stab people as they're engaging out the door or something.
And each of us have sort of a position to...
Yeah.
Now, I'm gonna have a bigger map in a second.
Yeah.
Basically, I would run in the door.
run in the door with her because she can hide in the shadows and stay right next to the
door so if anybody's fighting at the doorway she could just
so you're gonna run in and stay in
um he's gonna come back and draw him out so you're she's gonna run in stay in and try to hide
yeah okay okay okay now let me caution you though if that doesn't work then you're in there
with all of those whoever's in there is true well we would come in if it becomes
Why wouldn't it work? I thought I was able to tighten the shadows.
Well, there's always a... you could roll one, or you could roll, you know, there's always a chance that you can't, you can't automatically do it, especially at level one.
You can escape past anybody who's half your size, or your size plus one.
So you can kind of get out as long as we keep it clear.
But the point is, we need to, once we get to the bigger map, we leave a little pathway and we'd stay back a little bit.
And if the, as they come to the door, we just fire stuff into the doorway with all of our range weapons.
If it turns out to be full, if it's the one guy in there by himself, it really won't matter.
Yeah, we need to see what's in there.
Yeah.
Okay.
I'll risk it.
So, I suppose you could always run back out.
Give us all the stats.
Right.
So I'm going to open the door right away.
That's our primary move.
Okay.
That way we know what's in there.
And I have a shield and I have 60 armor class.
Pull that off, but then let's get the, let's get the map going.
So on opening the door to this room, a faint whistling can be heard.
can be heard. The rock walls of this room are mostly smooth and there are carved ledges
within several of them. Wooden pegs also abound and there are some items still left in place
on the wall, a few shields, a handful of rusty swords. Nearby, several spears lean against
the wall and a wooden cart bristling with numerous spears rests nearby. But you also see six
goblins. So they're- Where are they? Are they down at the end of the hall or they just spread
They're spread out.
Okay.
So I'm gonna place those on the back.
Six regular goblins, no hobgoblins?
No hobgoblins in this room.
I feel like then we could storm in and take them.
We didn't take six goblins.
Yeah, there's like enough space in here.
We've been through all kinds of stuff.
Yeah, and maybe what's her name will help this time.
Maybe, maybe not.
Just real quick in between battles.
Maybe she'll help us, maybe she won't.
I think she will because even if she's going to betray us,
she won't do it until we've cleaned out the hobgoblins and the cobblins.
Yeah.
Because she's using us if that's the worst thing that's happened is that, you know, she's
using us.
So I'd say then if this is only, if this is the case, and we don't see any hobgob goblins,
nobody, that door down at the end is closed.
Right.
Okay.
You don't see any hobgobblins.
I'm going to place this on the map too.
This is the cart of spears.
Okay.
So just so you can see.
Okay, so how are we for people?
Okay.
What's your plan?
Because it's just them?
I think we can take them.
I think we enter the room sort of as a group spread out
and start attacking depending on initiative
and who gets in there first.
So I think they weren't, do they have the jump on us
because of the screaming dude?
They knew you were coming, but we're still gonna roll
for initiative.
Okay, great.
No one's surprised, because you knew they were in there
and they know you're out there.
Let's engage, I say, what do you think?
Yeah.
Yeah?
Yeah.
Eight.
Eight.
Seven.
Dirty.
This is 16.
Dirty.
Okay.
Eight.
Sweet 16.
Eight.
So who had the highest?
17?
Okay.
And who's the second highest?
Would you have?
I got six.
Okay.
Six.
We you, you, us two, you go first and then.
So you got the same number.
Both eight?
Yeah, we have two.
M.
M.
M.
And then, ma, ma, ma', ma', are they,
M as one?
There is one, so they're gonna be third.
And then, Deb.
And, oh, I need to roll for a little lock, right now.
Okay, she's back here.
And did I put, she's not on the map yet.
No, we need her.
Oh yeah.
So she was hanging back.
There she is.
Not quite there yet.
Yeah.
Actually put her like in that corner.
Here?
Yeah.
Okay.
Okay.
Okay.
And now it's kind of arbitrary spacing of where they were.
and we can pass each other so we can go into this doorway
at whatever our initiatives.
It's still.
Okay.
Yeah.
So who's first?
I am first.
I will try us through the door.
I can go 25 feet.
Okay.
So you can reach that first guy.
Let's do it.
Okay.
So.
Brup, brup, brup, brup, right here.
Bring it.
14 plus 4 is 18.
Nice.
You hit 100%.
Yes.
And do it using the mall.
Seven plus two, nine.
He's dead.
Oh, yeah, you took him out.
Oh, yeah.
Okay, and I'm going, I'm gonna go, uh, I'm gonna go for that guy because I can go five
spaces, so one, two, three, I'll just be here.
Okay, great.
Long sword attack?
Um, yes.
Yeah, long sort of attack.
Great.
Oh, one.
No, no, seven, sorry.
Seven.
It looks like one.
Seven, seven, uh, seven plus a four, uh, so, eleven, but, um,
I doubt it, 11. Yeah.
You missed, yeah.
You missed.
Okay, now it's the goblin's turn.
So, this goblin's gonna take a swing of you.
Sure it is.
He actually hits you for four points of damage.
Okay. I'm sorry.
With this sword.
Can I take my second wind?
You can take your second win anytime in this combat.
Yeah, you can do it on your next turn.
Yeah, I'll do it next turn.
Yeah.
Now, this guy actually sees you and pushes, tries to push the cart on you.
So he's rushing towards you with the cart of spears and just like pushing it over to try to knock you over.
All right.
So can I step out of the way?
You can, but he's going to have that opportunity to try first.
So he succeeds, but I will give you a chance to try to dodge out of the way with.
a dexterity check. All right. So that would you have one dexterity. Well, you would roll,
that's your bonus, your dexterity bonus. So you would roll a D20 and...
Is this a saving throw? Yeah, it's a dexterity saving throw. Eight. Eight plus nine. So you
miss your saving throw. It hits you and it actually, uh, you actually take six points of
damage. Oh, wow. You take some bludgeoning damage and you take some, uh, some piercing damage. A few of the
spears were sort of faced at you.
It's a cart of spears, I imagine I'd get caught.
A spear or two.
The clock does disintegrate upon impact.
Oh, good.
Yeah, so he can't push it at you again.
The way to go.
Yeah.
Sorry, we're still on that.
Okay, so now, these three goblins are going to fire
their arrows at the two of you.
So the first one is firing at Haldor.
He misses.
In fact, his, he rolled a net.
for one so the arrow just like he hurt himself on the boat.
Yeah, shut himself on the finger.
The second one misses and the third one.
They all miss, all three of them miss.
So it's now Moon's turn.
Nice.
I think I'll do the magic missile.
Okay.
And try to hit as many of them as possible.
Okay.
Maybe the first, these three.
From where you're positioned,
you're gonna need to move yourself into the room.
So you have-
I can go 30.
Right, so that's six squares.
Okay.
So show us where you wanna move.
You know, where would you like him to be?
You can't reach it, yeah.
Yeah, there or right?
Yeah, there.
That's good.
Here? Okay.
Okay, great.
So there are five opponents.
Do you wanna split, how do you wanna do?
I get, with the magic missile, I can hit three.
And I get how many?
Three, yeah.
You have three missiles.
All right, so let's do this guy, this guy, and this guy.
Okay.
And I roll 20.
You roll, no, because with magic missile, we'll hit automatically.
So you're gonna roll a D4.
Oh.
Three times and add one to it each time.
So three.
So one did four.
Okay.
That's right.
That's good.
Four.
One did five, excellent.
And two.
And one did three.
Okay.
Okay.
Good.
So none of them are dead, but they all look really annoyed and injured.
Yeah, especially the one that you did five points of damage, too.
He's not looking good at all.
Nice.
Do we know which one's which?
The five guy is the first one.
Nice.
Yeah.
Cart guy?
Cart guy.
Carth guy.
Revenge of the cart guy.
Try.
That's all my special spells or whatever they are.
Great.
Cool.
Okay, so Tren, your turn.
I guess we'll do.
I guess I'll go for the guy who's hurt the most to start with.
Okay.
Yep. Yep. Yeah.
So you can move on in.
Not bad.
Two Good and Co coffee creamers are made with farm fresh cream, real milk,
and contain three grams of sugar per serving.
That's 40% less than the 5 grams per serving
and leading traditional coffee creamers for a rich, delicious experience.
Whether you enjoy your coffee hot, cold, bold, or frothy,
two good coffee creamers make every sip a good one.
Two good coffee creamers. Real goodness in every sip.
Find them at your local Kroger in the creamer aisle.
Lots of places can expose you to identity theft.
Oh, no.
That's why LifeLock monitors hundreds of millions of data points a second
for threats to your identity, which is way more than anyone can do on their own.
If we find anything suspicious, like new loans or changes to your financial accounts,
we alert you right away.
All through text, phone, email, or the LifeLock app.
Get the alerts that could make all the difference.
Save up to 40% your first year at lifelock.com slash special offer.
Terms apply.
There.
And you're going to shoot or are you going to...
Because at that point you wouldn't be able to reach him...
Yeah, I want to try something different anyways.
I'm going to try the crossbow now.
Great. Okay.
So I got nine plus six, so 15.
That hits him.
Nice.
Good.
Now I roll...
Okay.
For my damage.
Come on.
He's down.
Yeah.
Nice.
You got him.
Good job.
Got him.
You are a very good killing stuff.
Yes, she is.
DeBora.
Yes.
What we got?
Um, I have been thinking about doing a spell.
I can't exactly decide what I'm going to do.
Hold on.
Mm-hmm, mm-hmm, mm-hmm, mm-hmm.
You got.
Guiding bowl.
Bless.
You could forgive him for...
of him for you know what you're fine you tried let's see I have a 30 speed held
work could you help me out and just get me kind of into the room okay one two
three four five just here so how far can I go six that's the far that's the far
too far that's too far that'll let you shoot I'm gonna have to do some ranged work
but I can do that I'm gonna do sacred flame I'm gonna do
Nice.
On somebody within 60 feet, so maybe one of those guys down there.
Sure.
Is that within 60 feet of me?
Math?
Yes.
Okay.
Great.
Flame-like radiance descends on a creature I can see within range.
The targets must succeed on a de-te, saving throw, or take 1D8 radiant damage.
Okay.
And you don't have to roll the hit.
I just have to roll the save?
No.
Okay.
There's no role involved, I don't think.
I'm going to roll for.
the goblin's saving throw.
And he fails miserably, so roll for damage.
Oh, excellent.
Nice.
Let's do some radiant damage.
Take this seven points of fire, goblet.
Ooh, done.
Nice.
Lowell lady.
This guy?
Yeah.
Yeah.
You get his soul.
Thank you.
I love collecting souls.
So La Lachra.
What do you know?
Lelacra hangs back for some reason.
Again?
Yeah, she's observing.
Okay, so Thumpford's your turn.
All right.
I'm gonna scoot up to Jackson over here.
Okay.
Excuse me, I didn't mean to do that.
I didn't mean to do that.
Okay.
Trip over that.
Roll for hit.
All right.
Come on.
13 plus 4, 17.
Yep, that absolutely hits.
And six plus two is eight.
You mauled him.
Yeah.
He's down.
He's down.
He's down.
Two more to go.
Right.
Okay.
It's Haldor's turn.
Would my second one take up my turn?
It would.
It would take up a standard action.
Okay.
So you would only be able to move,
but you wouldn't be able to attack.
Gotcha.
How many hit points are you at right now?
Well, I took four, so I'm down to six.
But I'm far enough away.
I could do a ranged attack on him.
I could use my short bow.
And I think that's a better strategy than you any
engaging, then I can heal after if that's a necessity.
So I'm gonna shoot the guy right in front of me
right there with my short bow.
So I hope.
14 plus 418.
Great, you hit.
And a 1D6 plus two, three, three damage.
Three, and that was one of the ones that was,
no, he was not yet been.
He's not been, okay, so you got three?
Okay, great.
He's single.
He's still alive.
Okay, so here's what happens.
The goblins, they have decided they've had enough,
and they're going to use both their standard action
and their move action to get through this door.
So for all intents and purposes, they're out.
They're going to tell on us.
Yep.
So even though you're victorious, you're not sure what's going to happen next.
So we're going to stop here for now,
and we'll be back soon for the conclusion.
Oh, very exact.
The world of Sonic the Hedgehog has been thrust into a not-so-dark, not-so-stormy, hard-boiled detective story that probably nobody saw coming.
Follow Sonic and the Intrepid Chaotic's Detective Agency as they take on their biggest case yet.
This high-flying, action-packed adventure will take them across the world, fighting for every twill they can fight.
It's one heck of a tale.
Which is good, because this story might be the only thing that can save their lives.
Well, if that's all, I can just dispose of you.
Wait, what?
All will be revealed in.
Sonic the Hedgehog presents The Chaotics Case Files.
Listen now, wherever you get your podcasts.
When the Chaotics are on the case.
Oh, please, not that music.
That music gives me nightmares from my childhood.
Could we get something a little bit lighter?
Some lighter music here.
Are you a fan of true crime TV shows?
And what about Unsolved Mysteries?
The show that jumped started all of our love of true crime.
I'm Ellen Marsh.
And I'm Joey Taranto.
And we host, I Think Not, a true crime comedy podcast
covering some of the wildest stories
from your favorite true crime campy TV shows
all the way to Unsolved Mysteries.
Baby, you will be.
will laugh, you will cry, you'll think about true crime in a whole new way, and you'll also ask
yourself, who gave these people mics? New episodes of I Think Not are released every Wednesday with
bonus episodes out every Thursday on Patreon. And every Monday, you can listen to our true crime
rundown, where we go over the top true crime headlines of the week. So come and join us,
wherever you listen to your podcasts. Ever open up your podcast app, scroll forever, and still not know what to
listen to. And there are millions of podcasts, and most of them, they just don't grab you. That's why I
created Something You Should Know. Every episode is built around surprising, useful, and fascinating
ideas. We're consistently ranked in Apple's top 200, with thousands of five-star reviews. But more
importantly, people come back because they learn something interesting every time. If you're tired
of searching and you just want something good to listen to, try one episode of Something You Should Know.
right here on the platform you're listening on right now.
