Critical Role & Sagas of Sundry - Quests N’ Answers | Inside Sagas of Sundry: Goblin Mode Ep. 4
Episode Date: October 2, 2024Welcome to Quests N’ Answers, the companion series to Sagas of Sundry: Goblin Mode! ***Spoilers ahead for episode 3*** Dan Casey leads the cast – Danielle Radford, Jason Nguyen, and Amy Vorpahl... -- in a discussion of their most action-packed episode yet! Find out how episode 4, Alleys and Enemies, went from ordering drinks at the bar to an elaborate chase sequence that utilized some unique mechanics. Learn more about the homebrew chase mechanics: https://bit.ly/47DCgt8 Learn more about your ad choices. Visit megaphone.fm/adchoices
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Desolation days and NACBrekka nights.
That's right, folks.
We're back for sagas of Sunday.
quest and answers.
We're breaking down the latest episode of Goblin Mode
for you right now.
I'm Dan Casey, and today we're gonna get into
what might be our craziest episode yet.
But first, I have to introduce my amazing castmates.
As always, I'm joined by.
Daniel Radford.
Amy Borffal.
Jason Wynne.
And folks, I mean, this should go without saying at this point,
but in case you just woke up,
don't wake daddy style in your bed or couch or wherever you are,
and you're like, why is this podcast or video series?
he's playing and you didn't watch the previous episode. Spoilers ahead for episode four of
Goblin Mode. So if you haven't seen it, don't go no further or listen, then come back later.
Okay, good, good. All right, let's get into it. That was a boondoggle.
There were many, many dice rolls and many bad dice rolls.
Yeah, we consistently beefed it, but in a way that escalated to me some of the almost like
Looney-toonsie intention of some of this stuff where, once again, our knack for just
not letting go of a specific situation or perceived social slight, yielded some unexpected results,
starting with a tavern brawl.
Two, kind of, like two different ones.
Yeah, we double down.
You know what they say, rule of twos.
Yeah, right.
Double trouble.
Just do it at least again.
Did you expect us to...
No.
No.
Are you seeing a pattern with us now?
I just look, like, you were, you were egging a guy on and it.
Well, where are we aging them on or was I telling him about true love?
Yeah.
Both of those things are true, but like, it's like, it's a, again, like, I'm in this mode of like, oh, I've got to play some stinkers and...
What kind of mode?
Stinker mode?
Okay.
That's a different show.
Yeah, yeah.
I am also on Stinker mode.
Dan, don't try to set me up, not after playing an episode like that.
I want to see Stinker mode.
I'd rather play that game.
What kind of mode?
The answer is...
Stinker?
Definitely Stinker mode.
Yeah.
Yeah, we definitely, look, we are coming from a world where that sort of behavior is encouraged,
and we were genuinely trying to connect the dots,
and how are we to know this might have been this?
wearbore's true love.
Oh yeah, totally.
I mean, yeah, the wearbore.
I mean, it's a good question.
Like, what would you look like before you turned and had like a light?
And then, you know, my brain, I don't know.
Here we are.
Here we are.
Yeah.
I like that most of the episode unfolded with you two half dead
because you just got absolutely annihilated by the wherefore at the beginning.
And we never healed.
We did not heal.
How many hit points do you have?
I'm at seven.
Out of?
Out of 19.
Uh-huh.
I am at 9 out of 17.
Okay.
I'm in full health.
Right.
Right.
That could have been very bad for either or both of you.
Interesting.
Yeah, I was reserving a burning hand in case I had to burn down the bar, the auction, pretty much anything.
Oh, wow.
Okay.
So we, yeah.
That's how we solve problems.
There was some stuff going on.
Look.
We burn them.
In case of emergency, arson.
Arson.
Yeah, we had some appearances of the.
Mageehan, Unseen servant, lots of spells being cast.
Yeah.
You couldn't see any of mine, though.
No, no.
Yours never, poor Tippy.
Oh, man, poor Tippy.
So what was it like?
I mean, this was not, this kind of combat-y type of,
it was more of a combative episode, but not in any real sense of the word.
Like, you were, it was also social, you know?
Yeah, I think social combat is our specialty, apparently.
But I thought it was a good balance of,
Yeah, we had some more like kind of crunchy, regular combat in the bar.
But for me, the most exciting was when we got to the chase sequence.
And I want to talk about that in a bit, but I want to talk for, I want to get, I want to get there chronologically because there's some other stuff that happened in between there.
Yeah, I thought there was a good balance.
I mean, with the system like this, combat can slow down to a crawl sometimes if you're not prepared.
But it was exciting because we're, we weren't trying to, like, kill anyone or do damage.
we were trying to steal a finger to maybe join a union
and betray them? I don't know.
It's so interesting.
Yeah, actually, like, from my vantage point,
it's actually really, it's really interesting that there was a lot of motivation
to help out this air elemental and join, get an in to the fiends union.
And I assume it's because you want to take them down from the inside.
Definitely, I want to get some more, since they seem to like get the drop on all of these other,
everything we're hearing is it sounds like as soon as a dungeon gets like swept up by these gallantlings,
they are immediately there to sweep in.
They obviously know something.
And so I want to get more information on like what they know, how they know it, and what's going on with Unzug.
And so like right now that seems to be like our best kind of lead to finding out more answers
because they seem really shady.
And why is this monster fiend union run by a human?
I want to know who Kaya is and what her deal is.
Yeah, I agree with that.
Cool.
I like knowing that y'all want to know these things.
Yeah, no.
If you give us a thread, we will pull it.
We may not follow where it leads, but we will pull it.
A lot.
Yeah.
You don't say.
Look, at least we shifted from debating about dungeon dollars to gold
in terms of what constitutes a finger
in terms of equivalent exchange.
We're a full middle alchemist on this.
Yes, plenty of exchanges are being made.
What is the cost and what is the consequence?
We love to see it.
So, but you, I will say Tippy did wind up diffusing the situation.
Yes.
With a really skilled kind of artificer move.
Well, yeah.
I've got this cool ability magical tinkering,
and I feel like I needed to put it to use.
The thing is, like, Tippy wants to support his friends,
and he doesn't want to derail a situation every time.
It's just that it happens.
And, you know, I felt that, like, true to his character,
I don't think somebody as scared as Tippy would just chop up his own finger and hand it away, right?
So there's got to be another way.
I love the justification that, yeah, you're an artificer.
Like, this, you know, it's like a piano player.
Like, why would you just do this?
Right.
So he'll try to lie as well.
way to the end.
Yeah, none of it worked.
No.
You tripled down on the deception.
I'm going to try three times with a minus two to charisma.
Yeah.
Yeah.
No, but I love that because it's a creative way out of it, making use of the, like,
classes' abilities, and, I don't know, it's a creative way to escape this situation
ultimately.
And, like, true to form for Tippey, just like, okay, I'm not, like, I'm not big combat
bruiser.
I'm going to have to use my smarts to figure out how I can escape.
here. Yeah, and the biggest, like, getting out of it was kind of, yeah, making a robot finger.
Yeah, like a prosthetic finger sort of.
For an undead guy who just happened to, like, really dig it and, like, it was just planned
like that all along. It's like, wait, what? You know, when you're, like, thinking about
planning an adventure, you don't go, like, okay, and then the way to... If finger is, you
If the fingers cut off, then, yeah,
like, restore with, like,
there's no version of this where it could have been pre-written.
I just saw a world where Tippy,
the other end of that is Tippy going,
f*** it, and just launching crossbow bolts off
in the town square.
And I felt like that maybe wasn't the high.
Oh, I went towards.
Starting a battle, starting a battle
when neck, Breck of rules apply.
Yeah, yeah.
middle of this auction.
Macrecker rules.
Mac record rules.
I want to talk about the auction as well because I was just like, oh, what is happening
here and now I'm curious what items we missed out on?
Oh yeah, sure.
We don't have to tell us.
No.
We can come back.
I just realized that there may have been other items just.
We are going back for that shirt.
Oh no, 100%.
It reminded me of like, it reminded me of like when that spider, when that spider.
is auctioning up, Ebenezer Scrooge's clothes
and Muppet Christmas Carol?
What have you got for old Joe?
Yeah.
I was just like, oh, story item,
definitely need that thing,
but then we were like,
we just don't like this other guy
and we're gonna chase him.
And he's also, like, giving us tons of reasons.
He's acting really shady, like, as soon as he saw me.
He's got to, there's got to be a reason for that,
and we are searching for answers,
and I guess I am going back for Unzuk's shirt,
because we come back.
You want it in the auction fair and square.
We all heard it.
We all.
Look, it was called for me.
I heard someone say that in the distance
while I was about to puke bones.
It's really fun.
It's really funny to see
like where priorities are and you know
to know that like the reality
of the world is this auction guy is trying
to do a thing. But however you, the main
characters are also trying to do a thing.
There's got a job to do but also
you're like seeing that you're like
your companions kind of got it for the
moment, like, they got it, and I need my
freaking toy that sent me into a vision.
That is a comedically beautiful scene.
Phibs and Tippy
running out of breath
like full bore chase after
somebody. Like, jumping over cards.
Counting back to negotiating
cutting back to money.
Just flirty counting coins.
Yes, so flirting.
Oh my gosh. Well,
a couple of
Eunzug's eyebrow brush, because as we know, he does
have expert level eyebrows.
Of course he does.
A book called The History of Souls and Where They Go, a classic for a necromancer.
He is all browful.
Yeah, one cursed stone and unzug ink, one unzug ink wall scantz.
Wait, man.
As in Unzug Incorporated?
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Look, that's what it says in my DM-D-M notes.
Who knows if that's...
Is this a man?
...come out of my mouth?
I had no idea that we were incorporating.
Is Eun-ZUk been using this dungeon as a tax dodge?
Are we a shun-a-sha?
Shell company?
I think we're so anti-union.
Wow, we're getting wrapped up in a conspiracy.
We had no idea.
I want to move away from that AASA.
I have no idea.
Wait, so I want to talk about, before we,
I want to talk about the chase mechanics,
but first I want to talk about,
I think the coolest thing that happened at the auction,
which was we got a glimpse into Busy's past.
Yeah, yeah.
Yeah, yeah, very, you know, busy has,
apparently has always been a little striver
in life and in unlife.
Busy, look, busy is like me,
Busy likes to get gold stars.
So Busy is obviously tickled pink that like,
she's in the, I don't know, a meditation,
gifted and talented program.
I was a gifted kid in school.
I don't know about y'all.
The thing about gifted kid, you know, you were a gifted kid, when, you know.
So obviously, that's something that busy takes a lot of pride in.
And so now I, you know, I'm extra interested to see, like, what the chimeraon is going to play into that.
And what exactly it was that they were doing and meditating, like what the name was that was on the scroll.
And mostly, I think, not Danielle, but Busy, just wants to be.
to have more visions about how competent she is
and other people telling her she's competent.
Because if you see in the episode,
I bet she does.
Yeah, as Amy has clued onto,
Busy loves validation.
And Busy is trying a bunch of new stuff.
And so Busy's like, I've never been cool.
Let's try to be cool and see what that looks like.
I know, I'm trying to flirt.
I don't know what that looks like, let's see.
I do like, yeah.
A lot of first times for Busy.
Yes, every time I was like,
okay, Busy, it's your turn.
What would she like to do for your turn?
Well, she's gonna try something,
she's never tried before.
You know that picture of John Lennon doing the weird walk
with the wide legs?
I'm gonna do that across the bar.
And I love the attention to like the bone flavor,
like even when you're like, you know,
going through the crowd like that,
it's like, oh, the hands are, of course, detached
because why, they're not doing anything.
Yeah, there's no purpose in keeping everything up there
if I can just leave those babies right there.
Yeah.
Yeah, I'm having a lot of fun with bone stuff.
Taking them off, throwing them around,
picking up jaws.
Yes.
A lot of fun with bones and being a creepy little...
An extremely fun character, like, race to mess around with and just explore all the things that you wouldn't be able to do with your stock standard half elf or...
Yeah.
Any of those other more traditional player characters.
Yes, yes.
The skeleton of it all is a fun mechanics-based situation, too, which we found out in the chase, too.
Well, speaking of mechanics, I want to...
to talk about that chase.
I've never done,
I've never experienced a chase in a tabletop RPG like this.
And I loved how you handled it.
So what was that process like of,
did you anticipate a chase?
Was this?
I, I hoped for a chase.
I will say that, like,
I hoped that Crandall would be chased after.
Not to say that he would, or whatever.
We'll get you next time.
Who's that guy, bye.
But, yeah.
Just to get a little in my brain,
a lot of times in D&D, there's this kind of sense that,
oh, you might know someone here, right?
Could be, maybe.
And with you all, it's not quite like that.
I think Tippy would be one exception, like, for some goblins.
You might have known them in your, like, prepubescent years.
But for Cradle, like, placing him there,
it's like, well, that's one guy, and if he's...
Anyway, well, I don't want to say too much, but yeah, Crandall did survive, obviously.
He also very clearly got out before you all, right, if he was already at this town.
So it's like, okay, well, there's an amazing, just a thing where it's like, oh, you're in a space and a land where you don't know anything, you're trying things for the first time.
And yet here's this freaking nasty person that you hate, you have an emotional connection to, and you just know him.
So it's like familiar in a very emotional way.
It's too good not to use.
Imagine seeing the worst person in your office on your day off.
After everyone had been like laid off, but like they like left for a better job first.
Or not even like not even seeing them in the office.
It's like seeing them on your vacation.
Oh, yeah.
This guy.
So for the chase mechanics, I do want to give a shout out.
This is from awesome dice.com and a specific.
the writer is Riley Rath.
Now, Riley doesn't do anything that's like sacrilegious
to Dungeons and Dragons, but what they do,
and I've experienced this too, is sometimes in D&D,
the chase mechanics are slow.
And in a chase scene, especially if you want it to feel epic
and cinematic, it has to be fast.
So how do you do that?
And I used about five of his 10 kind of mechanics,
and the way that he does it is like,
oh, you set a timer for the freaking players.
I love that.
And everything feels so like you gotta make a decision right this second.
Right.
Yeah.
Yeah, it really added to like the tension.
And it really like it gives it, we feel like we feel the chase.
Like we're in the chase.
We've been put into it because we have to make like all these snap decisions.
Right.
Other than just the obvious thing that we had way too much fun for way too long and we have an episode to wrap up.
Yeah.
Other than the production part of it, it also just does make it seem really interesting where it's like,
everyone is suddenly there is an urgency, like a huge sense of urgency when you employ that.
Yeah, and it makes you come up with stuff because you don't, you can't think.
There's no time to think, you just have to come up and throw something at the wall.
It's just like pure id.
And I also love the D4 mechanic to see who has to deal with adversity in this particular way out.
Right, yeah, and there, just so you know there is a, there is a complication,
chase complications table in the Dungeon Master's Guide.
So they have like D&D, they're pretty figured out.
And, and yeah, that's something.
The other thing, so between complications and the other dice rolls and actions that you're able to take,
what these new mechanics kind of assume is like, well, okay, we already know that you're going to be traveling as fast as you can,
which means you're dashing, right?
But the other thing that isn't that fun is normally, it's like you can dash, but then there's a mechanic.
It's like, the way D&D writes it, it's very much like, oh, here's, you're, you.
here's some extra mechanics for you to do math
in the middle of a chase, as opposed to going,
well, let's tally, and at some point,
you might have to slow down because you're tired.
Yes.
And, okay, if you're running as fast as you can,
it sucks if that's your action to dash.
Like that sucks.
So like, let's add something else
that you as a character can add to this scene.
It's also nice because it like,
it sort of removes the idea that I know that different,
there's like different races,
some of them can move at different speeds,
but I like the idea that it takes away.
oh, not everyone's running exactly 30 feet per second in perpetuity.
Oh, yeah, then you're just adding and you're like, okay, well, if you dashed and then that's, okay, that's 60 feet, okay, but if you did that, okay, but you're slowed a little bit.
Okay, difficult terrain.
Like, now you're just like, oh.
Yeah, it puts the action at the forefront.
Yeah, the action at the forefront.
Right.
It's still challenging because you've got that.
Right.
So, like, yeah, different spells.
It's kind of like, well, in order to get them off, you might need to be disdemeanor.
But what I love the most about that chase scene is it played out so, like, organically.
of course these, like, henchmen can't do it normally.
You know what I mean?
It's like, I could imagine the chase scene would like, you know,
like replace us with like the fellowship of the ring and like,
I could, I could picture like a lot of somersaulting, you know,
like over crates and somebody shooting an arrow and like, you know,
extremely merry and Pippen coded.
Yeah, yeah.
But like, we're like, like,
Tippy's like throwing a lasso at lands like three feet in front of them.
You know what I mean?
You're throwing your staff and missing going to, dang it.
You're throwing your whole head.
Whole head.
But she hit.
That hit.
And the other illusion that did work was the minor illusion of the Roger Rabbit door.
So grateful when that worked.
That was actually really cool.
And then failed the save.
And it was like, yeah, in the moment, he might be like, oh, yeah, yeah, let's go up to that.
But then you failed whatever was next time.
I tried to shoot the.
So you were like, dang, that shit about it.
No, I think that was a door.
And just, yeah.
That whole thing, like part of Chase's to me,
should feel that almost cartoony, you know, because heist chases are cartoony.
Like car chases, like they just are, even if it's live action.
Like, the rules are just, they're nuts.
The war is over and both sides lost.
Kingdoms were reduced to cinders, an army scattered like bones in the dust.
Now the survivors claw to what's left of a broken world,
praying the darkness chooses someone else tonight.
But in the shadow dark, the darkness always wins.
This is old school adventuring at its most cruel.
Your torch ticks down in real time.
And when that flame dies, something else rises to finish the job.
This is a brutal rules-light nightmare with a story that emerges organically based on the decisions that the characters make.
This is what it felt like to play RPGs in the 80s.
And man, it is so good to be back.
Join the Glass Cannon podcast as we plunge into the shadow dark.
every Thursday night at 8 p.m. Eastern on YouTube.com slash the glass canon with the podcast version
dropping the next day. See what everybody's talking about and join us in the dark.
You know that feeling when you hear one interesting thing and suddenly you want to know more.
Well, that's the idea behind my podcast, something you should know. Every episode starts with a
question you've probably never thought to ask. Like why people do or don't like you? Why certain
habit stick or what everyday advice is actually wrong. I'm Mike Rothers and I talk with scientists,
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to right now. It was so good. It was like exactly what I wanted it to be. It also, our failures
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something has to go right here or else you're doomed.
Yes, yes.
And it did.
A lot did go right and you also walked right into more danger.
Yeah, now we're cornered with a gun and we're like out of breath.
We cettled ourselves.
Yeah, you did.
And are you, then your body is just like not with you.
Catching up.
Yeah, but he'll take, I mean, I think, I think, I mean, this guy, now that the skeleton has secured his jaw onto, onto Crandall,
He'll be doing ongoing damage.
Yeah, yeah, yeah.
My little skeleton is, like, my,
because she's continuing to bite.
Even when they came over and busy said hi,
she was still saying bye with like a mouth full of shoulder.
Yeah, for sure.
Oh, my God.
So, yeah, when the rest of my body catches up,
we'll figure it out then.
We'll figure it out.
Yeah, I have never played with undead skeletons before,
but what a fun way to kind of really make up
some weird attack mechanics?
That was, I'm not, when, as soon as the idea of like being a skeleton and doing, like that was literally that run that I did there, that's why I wanted to be a skeleton.
And all of like creepy hand stuff, like moving it around like thing or any of the, the bone throwing or throwing my head independent.
These are all the reasons why I was like skeleton because I've never been able to do anything like that before in like a D&D or at any like tabletop game.
And so I was like I want to do stuff I'm not able to do in like other games.
That's part of the fun of being the hench school, you know, being the terrorist squad.
The terrorist squad?
The terrorist squad?
Tippi just wants to just prove that he's worth being your guys' friends.
You know what I mean?
Because I feel like Tippy just can't help because, you know, some mischief and some trouble.
He almost did some really cool stuff.
He almost did some really close.
And the art of fizzing stuff is cool.
And we should get some of those I heart T.S shirts.
That'll be for us.
Oh, these are legally distinct.
It's not who you think.
talking about it.
Man.
All right.
I'll get that.
Well, I know for a fact
that Tippy is not just on the precipice
of greatness but about to cross over
into it.
That is assuming that we withstand
someone pulling a gun on us in an alleyway.
I can't wait to see what happens next time.
We'll find out together on a brand new episode
of Sagas of Sundry Goblin Mode
each and every Monday on Geek and Sundry
and wherever fine podcaster served.
Thank you so much for watching and we'll see you next time.
Bye.
Sonic the Hedgehog has been thrust into a not-so-dark, not-so-stormy, hard-boiled detective story
that probably nobody saw coming.
Follow Sonic and the Intrepid Chaotic's Detective Agency as they take on their biggest case yet.
This high-flying action-packed adventure will take them across the world,
fighting for every quill they can fight.
It's one heck of a tale, which is good, because this story,
might be the only thing that can save their lives.
Well, if that's all, I can just dispose of you.
Wait, what?
All will be revealed in.
Sonic the Hedgehog presents The Chaotics Case Files.
Listen now, wherever you get your podcasts.
When the Chaotics are on the case.
Look, we all know there are a lot of celebrity interview podcasts out there,
But there's only one Happy, Sad, Confused.
I'm Josh Harrowitzin.
Yeah, I'm the host of the show, so I'm a little biased,
but truly Happy, Say, Confused is the place for nerdy and intimate conversations
with all your favorite actors and filmmakers.
From Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino.
For over 10 years and over 700 episodes,
Happy, Sad, Confused has broken movie and TV news every single week.
That's because I ask all the questions I want to know.
And more importantly, you want to know.
Casting what-ifs, backstage stories, acting pet peeves, and much more.
So whether you're into superheroes, prestige TV, or just the coolest actors and directors alive,
you're going to learn something in every episode.
Listen to Happy Say I Confused on Apple Podcasts, Spotify, or wherever you get your podcasts.
Oh, please, not that music.
That music gives me nightmares from my childhood.
Could we get something a little bit lighter?
Some lighter music here.
Are you a fan of true crime TV shows?
And what about Unsolved Mysteries,
the show that jumped started all of our love of true crime?
I'm Ellen Marsh.
And I'm Joey Taranto.
And we host I Think Not,
a true crime comedy podcast
covering some of the wildest stories
from your favorite true crime
campy TV shows
all the way to Unsolved Mysteries.
Baby, you will laugh, you will cry.
You'll think about true crime
in a whole new way,
and you'll also ask yourself,
who gave these people mics?
New episodes of I Think Not
are released every Wednesday with bonus episodes out every Thursday on Patreon.
And every Monday, you can listen to our True Crime Rundown, where we go over the top True Crime
Headlines of the Week.
So come and join us, wherever you listen to your podcast.
