Critical Role & Sagas of Sundry - Vox Machina Ep. 10 - K‘Varn Revealed
Episode Date: November 30, 2021The team jumps right into a fight with some undead. Vax’ildan ends up surrounded and takes a few hits getting paralyzed before the team can jump to his aid, but the fight is over almost before it be...gins once Tiberius gets involved. Learn more about your ad choices. Visit megaphone.fm/adchoices
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All right, so let's go ahead and get this on the road then so we can get into the story.
I'm so nervous.
So to get everyone cut up to where we are,
the party was initially sent on a quest
into the mountainous region beneath the Dwarven City
of Craghammer to find a, essentially a folk hero
of the region named Lady Kima aboard,
who's a half-ling paladin who had gone missing
while on a vision quest that apparently led her
to some evil that was brewing beneath the city.
As the party went to in search of her,
they ended up finding themselves climbing deeper, deeper,
into the underdark, a very scary portion of the subject
Mediterranean world, encountering numerous beasts and talking cell phone.
Sorry.
Disadventage.
Discovering that there was apparently an alliance that had been forged between the
illithids, the mineflayers that lived down there and the Durgaar, who normally are at odds,
have forged some sort of pact.
And upon battling their way deeper into the cavernous regions below, the lava encrusted
obsidian walls, they began to uncover a plot that apparently
some monstrosity, some new dark leader by the name of Kavarn had been the one responsible
for you, nagging them, and currently resides in a temple in the center of the subterranean
illifid city of Yugvorel. You guys made your way down to what seems to be the cavern
that contains the island that Yogvrille resides upon. You managed to scavenge a few broken
boats from the lake that surrounds the island. Percy repaired them, and you rode around
on the outskirts to what seemed to be some sort of a beachside cavern. Upon entering the cavern,
you found partially buried like a chest or some container for some kind, what looks like some
sort of a camp that had been destroyed and scattered, and a few rotting corpses against the walls.
As you continue to inspect the area, the corpses began to rise from the sitting positions.
With the previous experience in the realm of undead, you, however, know that these eyes of these
creatures carry far more intelligence than your run-of-the-mill zombie.
And that was where we left off at this point in time, which requires a music change.
Oh, yeah.
Just jumping right in.
Just right into it.
Right in.
Oh, good.
We have a good number of the party that is still out in the boat that's being towed by
Kieliff currently in shark form.
Hi, we're in a boat.
We're in a boat.
I'm in a boat.
I'm in a boat.
Oh, my fuck.
There's Kielis shark form.
Oh, nice.
Where? Awesome.
Shark week.
Shark week.
So in the cavern, I believe we had Vax, we had Scanlon, Tiberius, and Vex on the flying carpet that were making their way down.
You scattered ahead and began to check the interior before this happened.
So as these creatures are now rising up off the ground, looking kind of insidious in their expression, all glaring at you, as you're the most apparently nearby individual.
What are you doing?
You have fuzz in your hair.
And it's going to stay.
No, you got it.
Oh, damn it.
Something that would bother you for the rest of the game.
Okay.
Yeah.
It's part of the game.
So, that being the case, we're jumping right into battle
the top of this game in the center of this kind of beachside cavern.
Roll initiative, everybody.
Oh, okay.
Yeah.
First roll of the night.
Fuck ya.
Yeah.
Bam.
All right, so.
Not bad.
It's good.
All right.
So top of the round, who's got 25 to 20, anybody?
25.
20.
Oh, Percy would do rolls.
I got good initiative.
25, 20, 20, 20.
20 for grove and vex.
All right.
All right, 20 to 15.
16.
16 for Tiberius.
15 to 10.
Really strong 13.
Really, really strong 13.
Not facts.
Why do we always have so long?
12.
All right.
For the shark.
Me and Pike, worst rollers in the game.
Don't say that.
Well, we roll well when it counts.
Yeah, but whenever for initiative, we always...
That's true.
How else the plate armor and need?
And the little legs.
I don't know why.
All right, so, and what have you guys got initiative-wise?
Four.
Oh, wow, I got seven.
Nice.
Let's go.
All right, so top of the round.
So you guys in 10 minutes.
Percy, you're out in the ship.
Are you going to stay in the ship?
No, I don't know.
The puppies are really good.
I know.
Timing is everything.
What are you doing?
Quick, quick.
Okay, I'm going to tug on the rope three times
in succession to let our shark friend know
that it's time to buggy.
I'm gonna take the rope, I'm gonna jump out of the boat.
Is there anything to tie the rope too?
This beach is just gravel.
There is no particular physical element.
I mean, maybe on the far end,
there might be a part of the wall,
but it's gonna be an awkward hint.
Is there something that if I had an adhesive
that I can adheat, well, I can't be it's a beach the boat?
If you have a piece, you might be able to stick it to the wall
or far into the beach.
I'll just beach and you need a counter wall
you're up against, but there's nothing actually
on the beach floor at all.
Okay, so I'm going to take the piece of rope with the,
I'm going to attempt to take the piece of rope,
place it against the wall, and take an ice shot
just slightly above the rope and freeze it to the wall.
Okay, so as you hold it up,
you go ahead and line up your enchanted ice chamber
of your pepper box, fire,
and with an extremely loud, echoing,
gunshot sound throughout the cavern,
you see a blast, the bullet itself ricochets
and spins off into the distance into the darkness,
but you do see left behind where part of the rock
had chisel from the impact.
Ice has coalesced, cracked, and has, for the time being,
held the rope to the edge of the cavern.
Running in is for the rest of my moving.
All right, so Percy is there.
All right, Percy, it's gonna take a few rounds to get there.
That's fine.
Winding cavern, you're in the process
of making of the cavern.
What did you get?
All right, great.
So that brings us to Grog and Vex.
Grog and Vex, what you got?
Is the, would you like to go?
Well, you're outside, you can go.
Is the boat beached on the shore yet?
I know, the boat is not beached.
It is the rope that the boat is attached to is currently
attached to the wall.
It's anchored.
Okay, good.
And I'm in the boat.
It's all the end.
You're in the boat.
So I'm just chilling.
Grog's in the boat.
The Lido Down.
Clorota, Kima.
I would like to bust out at a full
dead sprint after Percy.
All right.
There's been no blood being had without me.
As Grogh leaves out of the boat,
splashing.
It's shallow at this point.
You're way steep in the water.
You trudge up to the shore.
Went across the gravel beach and starts
heading straight into the cavern after Percy.
Screaming.
Yelling in the capital.
Almost high pits.
Big old Goliath scream.
Third, there's your point of anyone
needs you by the way.
Goliath false set out.
I'll just think we can be fun.
There you go.
All right, that brings us to Vex.
Which one looks biggest?
You're still on top of the
the flying carpet, the three of you guys lifting in.
Does one of the ghouls look scarier than others?
Best you can tell, there are these three
that all look similar in stature.
There was one over here that is generally larger,
taller, more lanky, and appears to have
a kind of semblance of armor on him still.
And he almost seems to be giving looks
and silent commands to the others.
He's a master zombie, hunter's mark, him.
I must the range on your hunter's mark.
Because you're back here.
Oh, what?
Hey, Laura.
A move.
Laura.
I did it, I did it.
Laura, okay.
Hunters mark 90 feet.
Yeah, you can get that.
Okay, good.
So it's the chat room.
All right, says the chat room.
Yes.
Well, I don't need it because I'm gonna conjure barrage a cone
at them all once hunties hunt.
Baraja cone?
Yeah.
Sounds like an Italian porn guy.
Barraza cone.
Hunter's mark on that one.
While I whistle for Trinket to get his butt in.
And then the east side.
Trinket's ear perk up from the distance.
Can hear your whistle echoing through the cavern
on the beach side.
Stumbles out of the,
Out of the boat, spoo-sh, big splash and chases after now.
Chases her way up behind the rock.
Okay, and then I conjure barrage.
All wet and soaked, the fur kind of pushed against the body.
Conjabaraj.
Oh, a cone.
All right, what's the range of that?
It's a 60-foot cone.
You are quite a distance from most of them.
You might have to hop off of the flying carpet.
I will.
She can move it just fine.
Just think forward.
Can we fly the carpet forward, and I?
You're currently not in control the carpet, Tiberius's.
Oops.
What?
Can I delay until, what's your initiative?
Well, 16, but it's fine.
I can, I'll delay until his.
Can I do that?
You can do that.
Nice.
All right, so, Vets the next delays on that,
gross and let's in.
All right, so the undead take their turn.
So as all the entities rise up, they all swarm in,
rushing around with an unnatural speed.
I should have just,
age ain't slowing them down, nothing.
Wow, hi fellas.
They all kind of leap off their faces,
you see portions of their jaw kind of dangling
with these sharp kind of awful blackened teeth
that are broken and gnarled.
I feel so popular.
You kind of glance around suddenly as this darkened room
which you're able to make up just a little bit of light
from Tiberius' light on the edge of staff,
they move with a blur of speed and they're right up in your face.
Oh, no.
Twenty-eight days, zombies.
You are getting a little bit of light.
Oh, God, get out of the middle of them.
First thing you notice, one of them is giving off an awful stench.
The smell you heard earlier, the smell you heard.
The smell you smelt when you first entered the cavern
that was terrible is now so strong that it's nearly overpowering.
The one specifically?
You can't, it's hard to find a source to it.
However, you are taking a claw strike from each of them.
Oh, good.
Oh, good.
That is going to be six.
You got misses.
That is a 19.
It's awful.
Hits, 18?
Yeah.
Hits, and then 20.
Hell yeah.
Oh no.
All right, so three claw strikes.
Yep.
You take seven points of slashing damage,
another seven points of slashing damage,
and then at 10.
So that's a total, 24 points of slashing damage.
Okay.
As all these like horribly muddied and half-rodded claws
start sinking past the armor into your flesh,
the back of your neck, one catches you in the side.
It all happens so fast.
You feel like you're almost spun around entirely
by the sheer force of the impact.
I need you to make three Constitution saving throws.
Oh, they got poison or something.
They got magic.
They got poison magic.
OK.
Come on, new dice.
Come on new.
15.
OK.
Plus, what's your constitution?
Nothing.
Oh, really?
What is it?
It's all on speed, man.
15.
15?
16.
All right.
19.
OK.
So two of the impacts, you feel this kind of sense
of strange rot impeding upon your system,
and you shrug it off.
but one of them still manages to sit through,
and your system seizes.
You feel all the muscles in your body
begin to tighten up, and suddenly you're unable to move.
It's just your entire body is one tense,
giant flexing muscle, and you're unable to shift anywhere
from your position.
Feels like Rickabornis.
Yeah, you're currently paralyzed, my friend.
Paralyzed?
What?
Oh no, I can't do anything, because you won't be able to dodge it.
Great start.
Yeah, all right, that brings us through Tiberius and Vex.
Send a fireball right here.
No.
No.
No.
I'm gonna.
Actually, how far away am I right now?
Right here, I'd say you're approximately...
Give me the push.
Well, I'll move the carpet at the minimum distance I have
for her to get in range.
Okay, you can probably push it,
I think it's 20 feet's about there.
Okay, so that's where I'll stay.
This doesn't look good.
I cast an obelisk of stone on my dear friend.
I'm gonna raise them up out of harm's way.
All right, nice.
All right, so as you finish casting,
you can see there's like some of the actual
sand that fills the bottom of this cave,
begins to swirl up in a wind around Tiberius' hands,
and as he lifts his arms up, a single column of stone
kind of shakes and ships out of the ground,
lifting your paralyzed body up into the air,
15 feet into the air.
Thankfully, the actual cavern itself is about 25 feet tall,
so it doesn't crush you against the ceiling.
No, I only raised it about 20 feet.
Okay, go to 15 for the level three.
Oh, then.
Or 20, I'm sorry, 20 feet.
Yeah.
So you're just like barely brought up to the ceiling.
kind of crest the top of your head,
but not enough to actually crush you or do any damage,
but you were seemingly out of harm's way
from the current undead onslaught.
And I go, give us a good idea.
And I spend three sorcerer points a knife.
Huck a fireball.
Shut out those fuckers too.
All right, so Tiberius, as you lift the pillar
with one hand, the dust settles and falls from your hand,
the sand. As it does, this hand back here
begins to coalesce this small beat of red burning energy.
You fling it out with your offhand.
It streaks across, hits the base of the pillar,
and explodes the blast of red-firing magical energy.
Go ahead and roll damage.
Your DC on that is 17, right?
Yes.
Two, four, six.
Is it six or eight?
Well, they all failed to saving from.
It's eight D6.
It's nice.
Eight D6?
Yes.
That seems unfair.
Same damage you're late in both.
That's six.
Oh, you're right.
Man, I'm a bad member of Jim.
32 damage.
32 damage.
Alright.
Nice.
So, as you guys are running into the cavern,
you hear this loud, familiar explosion sound
that kind of has this weird dull thud and then flame and heat.
You see flickers of light from across around the bend
and this wave of heat hits you.
The explosion, as it finishes, you can see
these three undead are completely incinerated.
We have these burning cinders in the ground.
This one's still standing.
still standing, however, the force of the explosion also destroys the pillar from underneath.
Oh, shit.
Causing, you fall.
Hold on, as he falls, do I still have a movement after this or no?
You use your movement to move the...
Shit.
Carpet, sorry.
It's like the Tower of Terror.
For 10 of you only take, I'd say, 2D6.
No, 1D6, because it's only a 20-foot fall, you're fine.
Okay.
Oh.
Do I get you able to catch yourself?
Okay.
And it's also sand, so it's not too hard.
Okay, cool.
All right, does that finish is your turn?
It sure does.
Oh, yes, yes, yes.
Fing that, passed it off.
You did land in a bunch of rocks of the broken pillar.
Roll another D6 pointer to.
Oh.
Oh.
That's more substantial.
It was more substantial.
It was so hard, but it was the fact that there was a whole
crap ton of pillar rubble now that your paralyzed body fell upon,
was unable to be able to be able to be able to do that.
embrace your fall so that's gonna hurt in the morning.
Damn hindsight.
Vex, what you're up?
I know.
Okay, well, there's no really anybody else,
so I'm gonna, there's no really anybody else,
so I'm gonna shoot through my,
I can shoot through my fire thing, right?
If you want to, yeah, you still haven't used it for the day.
Should I save it for the day?
I'll hit him twice, I'll attack him from.
Okay, so you're attacking twice.
So as you're sitting on top of the carpet,
you pull out,
and rapidly release two arrows in succession against this.
Oh, natural twit!
Yeah!
Yeah!
All right.
And what's the other attack?
Uh, 21.
Both hit.
Go ahead and roll damage.
Oh, yeah.
Oh, actually, 23.
I forgot I had braces on it.
That hits.
Well, the braces only affect your damage, not to hit.
Oh, cool.
Good to know.
21.
You give plus two to all of your damage rolls with range attacks.
What do I do for a critical then?
You roll the regular damage, multiply it by two,
and then add your modifier at the end.
Okay.
Okay.
Oh, that's not that.
15 for the first one.
All right.
And, um, 12 for the second one.
And Hunter's mark on both of those.
And Hunter's Mark on the board.
The chat room was like,
That was a six.
That was a six.
That was a six.
There you go.
Seven then for.
All right, so as the smoke kind of filters out of the way
and you make the visual the form,
you see your brother on the ground currently seizing
and in the rubble, you see the shadow
of one of the undeads still standing.
angrily. It rears back with its claws forward and gives this horrible gnashing sound as its jaw opens unnaturally widened. This long tongue kind of whips out on it. As you bear down, you release one arrow,
pierce in the side of its shoulder as it reaches up to kind of break it off. Its tongue still out. The second one goes into the tongue out the back of the throat. It kind of
it reaches up and breaks off the arrow in the throat, looks towards you, goes to lunge and as it does, you can see it just collapses on top of his body.
No longer moving.
Embrace him. Embrace him.
Give me some sugar.
All right, so, the rest of you finally make your way
into the cavern.
You managed to go ahead and turn off the rest
of this, this paralyzation, stiffly get up
and find your way out of the rubble.
Can we land? Tiberius.
I'm sorry, yes.
Tell me it's not over.
Oh, sorry, Carl.
The fight's over.
Should I still push the shark?
I've ruined patience.
I live for one thing.
Am I close enough to get out of the boat?
I've been in there.
Yeah, you guys got out of the boat.
Are you alive?
I'm alive.
Kiel if you are left out there currently as a shark
as everyone else.
I go look at the treasure chest.
I'm going too.
Ha ha ha.
Good job, bad asses.
I'll stay with the boat.
You're okay?
You need some help there.
All right, that was fine.
If it's easy for somebody.
I didn't even need to get out of the boat.
You guys just handled it like that.
I'll go back to the boat then.
It's fine.
I don't care.
Everything's good.
I'm sorry.
I'm sorry.
I'm sorry.
I didn't.
I didn't.
I didn't.
Short rest.
I don't need to keep everybody so quickly.
The treasure chest.
I'll let you kind of be on next time.
Are we going to do a short rest?
Lift the top of the chest, which was unlocked previously by your brother.
As you lift it up, for a split second, you see what looks like a flash of orangeish energy, a familiar one.
A very familiar one.
As suddenly a secondary fire blast emanates from the treasure chest itself.
We do nothing.
Um...
Shit.
It's a shit.
The blast radius sends the top half of the chest, careening off and scraping.
off the roof of the cavern itself as you guys you just turned the corner to see this giant
explosion sending you about 20 feet backwards um awesome go ahead make you didn't get there and yet
that chest 10 feet away from me as well yep so a reflex saving throw for both of you okay cool come on twins
I have a thing I can do too what's reflex is that like dexterity or dexterity sorry carry over
from Pathfinder I'm a dexterity I'm where I went back to the boat 30
This is a dexterity check?
20.
Okay.
You both manage to just find a way to dodge most of the impact,
but you still both take 14 points of fire.
As a rogue with evasion, if I succeed, it's nothing.
Then you take nothing.
As a twin of a rogue.
You take 14 points of a dog.
Can I have your thing?
My thingy?
Your eraser's thing?
I don't know where it is.
Oh, thanks.
You're welcome.
So the familiar wine of the trap butt
it catches your ear and you just dodge out of the way instinctively.
Your sister not so lucky.
It takes some of the brunt of the damage,
but not the full effect of it.
Oh no, did I destroy the loot?
If you want to go ahead and inspect what the chest once was, okay.
So as you go back to where the chest was,
there's some of that's in there.
Most of the chest is destroyed.
It's knocked off its hinge.
What you do find inside though is what looks like a very, very,
there we go.
What looks like is a slightly charred,
two-handed blade, like a giant sword that is currently laid inside.
It looks like it's been there for a while with storage.
There was a set of armor, natural armor, that's been completely destroyed by the blast.
Oh, come on.
There are a number of coins in there.
There's probably like a good, hefty-sized pile of old, old, what looks like kind of slightly molded by the moisture that's been kept inside this chest until it was detonated.
Gathering it up, you find approximately 420 gold pieces.
Yeah, 420.
What's that mean?
Is that a reference?
What is that?
But for everything that was damaged in the chest,
the sword, which would be considered a great sword,
seems to be largely unaffected by the blast,
other than just a little bit of soothed
that you had to rub off the blade.
So I'll take it to Groh because I figure he'll probably be only use it.
There you go.
She has fantastic.
I don't know if it's magic or anything, Grog,
so you might want to have Tiberius, have a look at it.
Hold on, let me check it.
I take it really hard.
I suck how you really, Africa.
No, no, I'm doing it, you're checking.
Oh, I can check it.
As he's doing that, I get 18,
trying to see what's up.
Okay, there's definitely a magical aura emanating
from the blade. You take a moment and inspect it
and you ascertain the magical nature.
Oh, that's all he's shaking it.
Ooh!
What you have there is a great sort of frenzy, Grog.
You have a plus one bonus to attack and damage
rules made with this magic weapon.
Ooh. When you attack a creature
with this magic weapon, I've rolled a 20 on the
attack run after dealing damage you can immediately make an additional attack for free
oh glad I shook it pass that piece of paper over here so Gronk you could use it
it's bigger than new it's a little big for you though you'd be a quite disadvantage
using it like give it over here nice yeah great sort of frenzy I'd like to rage
frenzy I'd like to rage frenzy is there are there any bodies that we can
For that.
You guys, after inspecting what remains of these three of the undead creatures, they have been turned to ash pretty much.
The force of the explosion, the arcane nature of the detonation, you find pieces of them, and most of those have been charred and burned away from the bodies.
They're already in some kind of partially decomposed form.
The larger one, the one that you had, hunters marked as well, though, upon inspecting it, while most of its armor is destroyed, it does manage to carry a partially mildewed coin
person inside. Looking inside, you only find about five or six pieces of gold, but you do
find one really, really nice, it looks like it's taken a little bit of damage, but it was
once a really, really pretty diamond, and it's probably still worth a...
I'm just going to keep this with the party.
Oh, with the party treasuring?
Oh, yes, of course.
Actually, uh...
Plus one diamond, I should add to the treasury.
Thanks, let me see the diamond for just a second.
As he's shaking his sword, I go into the bag of holding and take out the manning room.
Okay.
Oh.
So, so.
Did you turn it back into coal or something?
That's how it works.
Next.
Tiberius, you reach in the back of holding and you pull out the mending wheel, which is a magical artifact
that you found earlier in the campaign as part of your personal quest.
It looks like a large, spoked, almost like a roulette wheel when it's laid down with these strange
kind of points that fold out of it.
Once you spin the wheel and you place an object in the center of the wheel, it gives, it's kind of lifted without gravity and mends
itself back to its undamaged form.
You place the diamond in the center.
If you spin the wheel and spin the wheel,
you can see the actual cracks on the surface of it
slowly begin to mend, and eventually the diamond
is brought to a solid, undamaged, finely cut example of a diamond.
There's back.
There you go.
It's so pretty.
It's pretty big.
No, no, I'm just going.
I put the...
What time of day is it?
You have no idea.
How long has it been since we rested?
It says we've been in the first.
It hasn't been too terribly long.
You rested at the camp after taking up Queen Alara.
So I'd say it's probably been about,
with the travel to get to this point,
probably about six hours since you rested.
Okay.
Most nobody's hurt.
Well, he's hurt.
Well, I'm not hurt.
Can I, um,
perception check around the Cape to see if I see
any other.
Good idea.
Great, more perceptions.
Can I remind our party of a couple things?
Pike might be a good time to try to heal Vax's foot again.
Yes, that's what was my next.
And also, while we have a moment,
Did we ever discern what is in that yellow vial that that's...
Oh, this thing?
Yeah, do we ever, do we know what this is?
Does anyone can Lady Kima or...
I'll talk to Dr.
Clarence.
I'm gonna do an arcana check on the vial, which is not great.
I don't know, it looks...
It looks...
It looks...
Let me take a look as well.
Oh, yes, 24.
You take a look at the liquid, and it...
It looks enchanted, but...
But the way its mixture is, you can see the colors seem to swirl and shift in a very caustic way.
You can see, from glancing at the glass violence contained that the interior of the glass
looks slightly pockmarked, almost like the viscous fluid within has actually damaged the glass
from the inside slightly.
Bad news.
You're unable to really ascertain what the nature of the liquid is, but those are the details
you can make out currently.
Okay.
I went over to Vaxa's foot again.
Hold on.
Oh no, come on.
Don't!
There's a little, there's a little zumbra.
Poo on it.
28 points, okay.
I'm like little dog.
I'm tired of your shit.
All right.
This is two or five.
I roll 22 on perception, by the way.
All right, go ahead and make a medicine check.
So is there, is this cave like bottleneck?
It ends here, this is the end of the cave.
It kind of curbed around and ended at this little portion here.
So we can scale off.
We don't even have to sit.
Do you make the reception check?
What do you all?
Don't do.
I want to do.
Oh snap
The second whisper get down into frame down into frame down lower lower into frame pull them oh no
Do them down
Ladies and gentlemen
We have a bunch of shirts to sell tonight
Okay, oh you look weird. What's up? We should just not be kind of hanging out of this oh
This room right now
Can I try to get a better look
look at what I saw?
You see best you can, and as you guys kind of follow her
eye line, you look up and you see what looks to be some, at first
it looks like it's just part of the cavern ceiling.
It has this weird texture that looks almost like the smooth
rock that the interior of this cavern comes off as.
However, as you see it shift and move, it looks almost like a
portion of it is moving and slowly crawling.
Looks like there's a slight source of looks like a red gleaming
eye, and then two, and something drawn.
drops down from the side of almost like a tail
that seems to bangle for a second.
At which point it detaches,
it comes up almost like a giant ray
with a screeching mouth that screams out
if it lands down in the center of the room.
There you go.
Wait, I roll a nine for medicine.
Just be too much.
That's that.
How's my foot doing these?
Your foot is still healing,
but unfortunately based on the medicine roll,
it is getting better but not enough to complete
is the process of you.
I'll see that. I just...
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I saw that thing out of the corner of my eye and it was just to be a little PT, you know.
Do you guys want to run?
What?
It's in.
It's in.
What is that thing?
Of death.
It is.
It does look like a flying antiterate.
Let's go to roll some initiative, folks.
Oh, come on.
Get out of this cave, cheeky bastard.
Really?
Really?
Really?
I just rolled a natural 20.
Why couldn't they get that?
Get it up to.
That's okay, Mike.
That's how it works.
Sorry, Max.
Just don't it out there.
Still the shark with the boat.
Oh!
You guys?
We could run.
You guys want to run?
The keys are in the car.
The car is, the engines warmed up, it's ready to go.
I've got the heat turned on.
It's nice and cozy.
Seat warmers.
Seat warmers go.
Oh, that's a good roll though.
That's a good roll.
It might be smart to just fish and roll.
Yeah.
So, this thing seems, it just leaps out from almost
nowhere, the only reason you picked it up is your acute vision, and as it lands, it's right
around the corner from the two of you. It has this long kind of, almost spined tail and this
jaw that opens up with this nasty, you know, toothy, gaping maw. All right. Initiative rolls
of 25 to 20. 22. 22. 22. 21. 25. Oh, five. All right. And the shark.
So you don't get it. 20.
All right.
20.
Nice.
Hi.
All right.
What were you?
22.
Almost.
32.
Plus, Ashley, was a natural.
I know.
And yours?
And Grog, was here again?
21.
All right.
Duh.
Duh.
Okay.
18.
18.
18 for Tiberias.
15 to 10?
11.
11 for Scanlan.
Ten.
Ten.
Sorry, Skann.
It's all right.
I'll see you next.
All over 10, though.
It'll be over before I get to this.
All over 10.
That's pretty good, guys.
Yeah.
We should be proud of that.
All right, so top of the round, as this creature
sits there, it's giving off this weird, horrible moaning sound.
That's no.
No.
Just kind of emitting for this, just like,
asthma's contagious.
It's going to be.
At the top of the round, is Vax.
Shit.
What should we do?
What's saying?
Fuck it out.
Shit.
Command us.
Command us.
Command us.
Come on, cap.
Run!
We've never done it before.
We've never run.
We've never run before.
I'm going to use my, what how's it called?
My quick action to dash.
Just leaving me?
Yeah.
You're leaving me behind?
Can I grab her by the scruff and run?
If you want to try and move her, you'll basically move both of you.
Um, if you, but it, yeah, you can do that, but you'll have no other action.
That's what I want to do.
Okay.
Grabbing my sister.
Grab your sister.
Get on the damn carpet, you fools!
Can it fit us?
Currently, you guys be able to get onto the carpet now.
We jump on the carpet.
Look if he flies.
All right.
He probably does.
What?
I'm gonna a giant winged thing fly.
He looks like he flies, guys.
Wait, can we have an aerial battle over water?
Let's do it.
Percy.
I'm on the boat.
I hear, I hear.
No, you're on the boat.
You guys have come into the cabin after this point.
When you gave chase, you returned.
You guys are in the cab.
I started heading.
I started heading back to the boat because I was...
Oh, you did.
Oh, you still had by the boat.
So I just heard the, I just heard someone yell run.
Yeah.
So I'm just gonna start getting the,
I'm hooking the boat and I'm getting the boat ready to go.
Okay, so you take the buddy or your gun
and you start bashing against the ice that you sit against the wall.
It cracks and eventually you get the rope free
from the side of the wall.
And I'm just like bringing the boat around
so that people can get on really quick.
Okay.
Ah!
This is to grog.
Uh, I would like to rage and run.
I see this
ridiculous people
a darker
Rage running
So you just bolt out
I say
Rage run and Marvarian
Speed
you're gonna get
nearly completely
out of the cavern
Um
He's
You're like a lot of the air
Keelith
Are you staying out
in
in shark form
in the boat?
Yeah, I guess
I
I feel Percy
like on hook
and I start, I start carrying the forward momentum.
Putting with your hat.
I'm pointing that direction.
Okay.
Mentor versus shark.
Pike.
Oh wow, I'm up so soon.
Okay, I'm gonna start running.
All right, so you turn to run.
You catch up to Grog just because he traveled twice the distance
than you could have, but you're trying your little gnome legs and your full plate armor.
You're like, and plus it's sand, so your feet are sinking with each step.
It's kind of rough for you to get around just because of your size and the size and the little, you're trying to, you're just because of your size and you're a little, you're just because of the size and you're a little bit.
Can I like jump on his leg or back or something?
You can try to.
All right.
Oh.
All right.
Go ahead and make an athletics check.
With disadvantage because you're in full plate armor.
Oh, come out.
It's got a roll for everything.
All right.
We got a 19.
All right.
That's good.
And we got a nine.
All right.
What's your strength?
My strength.
What's your athletics?
My athletics is a one total.
So it brings you to you to 10.
10's what you needed.
Oh.
So as you run up, you leap and grab onto Grog's back.
Grog, I want you to go ahead and make a...
No, no, no, hold on.
Just because I need to be honest.
I rolled an eight.
My athletics is a one, so doesn't that make me nine?
Oh.
Oh.
Sorry.
That was good, because I was going to last on.
So, as you jumped to grab onto the back of Grog's back,
you've managed to find purchase.
Grog instinctually just reaches back with an elbow,
and hits you right outside of harbor,
which talks to you first.
flat on your back. You're currently prone to the sand right there.
And Robb just keeps running. You kind of glance over your shoulder for a second, but because you're raging, you don't see her. You just see shadows in the cavern.
And you have the...
Yeah. So you start just moving your head in the air freaking out. Only your action one hand in your
plate sort of the other going, ah!
Mistikos on my back! Mosquito!
Oh my God, that's amazing.
Dwhack, boom!
All right. So...
That's right. It's all right. I'm tough.
The large, Ray-like cloak creature swoops down
towards the top of the...
Oh, shoot, we gotta get out of here.
All right.
It is going to...
Oh, my God.
This is even better.
No, it just...
We just came up.
All right.
It's going to go ahead and make a bite attack against Tiberius
and a tail attack against Scanlan.
So the two that are immediately visible to it.
So the bite attack against you,
Tiberius, that's going to be a 21.
Yeah, yeah.
All right, and then the bite attack against you is going to be...
Oh, man, that's hilarious.
Maybe...
So, the tail whips around.
As you're on top of the carpet, about to try to get everyone out of there, you turn around and see this thing just go piercing by.
It strikes across your chest.
You arm takes most of the damage, but you can feel the bruise underneath.
It has actually pierced the skin, but you take seven points of damage from the impact of the tail.
Tiberius.
There is.
All right, so it comes out and sinks its teeth into your form across your shirt.
across your shoulder area and kind of just bites down.
You end up taking-
Are you ruining my robe?
10 points of piercing damage.
Oh no.
Oh no.
And the creature wraps around me.
Completely envelops you.
It's like beast master.
It completely surrounds you and wraps you like a blanket.
All of a sudden your vision goes dark
and you can feel yourself like,
you're unable to really move.
You are blinded and unable to breathe.
The air is not able to get to you at this point in time.
Shit.
It is poppy god.
So that's going to end its turn.
Tiberius, your turn.
Come on.
Fire breath.
OK.
OK.
That's all right.
Because it is attached to your head,
it's going to have disadvantage.
It's a OK.
Because it's a taste to your head.
It's kind of right in your mouth.
OK, go ahead and roll damage.
Just roll two really high number.
I rolled an actual 20 and a six.
So because of the disadvantage, it does not make it save.
Yes.
Yeah.
What is started?
Oh.
D6 times something, I think.
So just go ahead and roll the damage for your firework.
It depends on your level.
It depends on your level.
It's a dragon board.
It should be on your sheet.
Is it?
No, no.
Fireball?
No, this is part of the Dragonboard ability.
Let me pull an actual fact.
I don't want to roll wrong.
I think it's 2D6.
That's for low level.
You know nothing here.
Nothing here.
If only there was a way.
Look at it.
Look at there was some book that had all the same.
It is 3D6.
Oh, awesome.
The tone.
So, awesome.
And then, so,
So, uh,
21.
21 points of damage.
So you all hear this muffled.
The sound as bits of flaming and to shoot out from the corners of where it's wrapping around the torso of Tiberius, surrounding his head.
The creature's tail flicks around in pain. You hear this like,
muffled sound as it keeps still tight around his head just to take fighting
through the damage and maintaining its hold on him. If I do something I'll have
fight I'll do this I'll have disadvantage right correct? Well I'll just try it
again I'll spend no um you'll spend all your sorcerer's points because you know
no I fly around and ping hit one of my stones and I'll spend that's a
one, two, three, I'll spend, I'll spend five, five points,
switcher points to cat, telekinesis,
and fling it off me.
Okay, all right, so we're gonna go ahead
and do a contested roll in this,
go ahead and roll, uh, with it's Arcanic.
It's like an arm wrestling with dice.
Oh, yeah.
Arcana, and then plus, uh,
well no, for this, I actually,
it's the roll plus your spell modifier,
it should be five, so roll D20 add five.
20.
20.
All right.
So as you, your iron stone, which is floating around your head, which is currently surrounded
by the creature, and it's kind of clinging to your head, you can feel it kind of grinding
in the top of your skull.
You instill the iron stone to trigger.
As you do, the force begins to pull it off of and flings it off of your head.
The creature is attached and thrown back at that point of the wall off of you.
Good.
I use my movement to get the hell out of there.
All right.
Giddy up.
better that way.
Shrake and run.
All right, so that brings us to...
Scanlon, are you staying on the carpet?
Anything else you want to do?
I am staying on the carpet.
Wait, is she, is she's Pike off the carpet?
I'm laying in the dirt.
Okay.
I will jump off the carpet.
Grab her.
I'm too heavy.
And say, Pike, come with me if you want to live.
And I just hold her really tight.
And I sniff her hair.
And it smells like strawberry.
And then I dimension Doris to the boat.
Okay.
As Scanlan grabs you, holds you for a second.
For a moment you're confused and you hear that strange shrieking moan in the distance.
And then suddenly the darkness gives away to this flash of purple arcane energy.
And the two of you fall a few inches into hard wood and you feel the boat rock for a second.
As you're now on the outside in the boat being tugged by Ekeleth, the shark.
Heeleth the shark.
That, yeah, thanks.
Don't worry, that hardwood is the boat.
Thank you.
Thank you.
Very good.
Should we get runs up and you're staying on the?
I can I jump down and I jump off the carpet
and then I climb on Trinket and we take off?
All right, you go ahead and you jump on the top of your bear
and you start just mounting down the hallway.
All right, that ends your turn.
Kima, Clorota just vanishes.
Awesome.
Kima goes running her half-ling legs towards the flying carpet.
She takes her full turn.
She just managed to get on top of the carpet and that's her turn.
And she goes, go, go, go, go.
I am going.
All right.
So for the time being, we'll say at this point in time, you guys manage to make your way outside of the cavern to the ship.
For now.
Come, come.
Can you...
Oh, you're a shark.
Damn it.
We're fine, we're fine.
We're good.
We're good, everybody on.
How far this thing can fly?
We'll find out, and we have lots of ways to do it before it gets there.
And guns.
And guns.
We have arrows and guns.
You're fine.
As you guys all get into the boat.
Follow the Macy's Day balloon sharks.
This is the craziest thing we have.
As Keylet begins to pull away, the boat
So it takes up speed into the water,
and you hear that moan sound going to get louder
as the creature out of the cavern getting chase.
I take a shot.
All right, so for the purposes of this.
You've been waiting to use this.
This is a James Bond water chase.
Oh my god.
All right, so going off the same top of the round,
Vax, you're up first.
Okay, so I throw Dagger Dagger at McRae there.
Okay.
Okay.
Due to its distance, the darkness behind it
and the fact that you're in a boat,
you're at disadvantage from both these attack rolls.
Plus I had a one on the first one.
Okay.
So you super miss on that one.
The dagger just-
And another-
No, was it seven.
Seven, seven plus the thirteen and the second.
Okay, so you throw both the daggers,
wush, wish.
Unfortunately, it's kind of hard to make the form
of the creature. It seems to almost,
I can't say change its color,
but it embraces the shadows around it
and it gets harder, harder to see.
And for a moment, you swear you see two more appear,
at its sides.
Mirror images.
Mirror images.
You sling both daggers and they vanish into the darkness
and return to your sides.
That ends your turn.
Not my not.
All right, I'm going to take a dead-eyed sharpshooter shot.
I'm going hardcore with this.
All right.
So with bad news, I'm sitting down.
So you've leaned your, you've laughed.
Let's go bad news.
Giant sniper cannon that you've constructed
up against the side of the boat.
Aim it up best you can and take a shot.
Do it.
It is at your disavailable.
for this shot.
I'm at advantage for this shot.
So she cancels out.
It's just a regular shot.
It's a regular shot.
Oh yeah.
Come on.
13.
Beautiful human.
13?
Yeah.
13 unfortunately misses.
Damn it.
The ship actually rocks from the impact of the explosion.
For a second there, you all feel like it's going to list and take on water.
Are we all in the boat or are some people still on the carpet?
No, a bunch of people are on the carpet.
Who's on the carpet still?
We're in the boat.
We didn't all fit in the boat.
That's why we didn't take the boat originally.
I'm still in the carpet.
So the various is on the carpet?
That would be, is, are you the only one still on the carpet then?
I guess so.
Yeah.
All right.
By the way, if anyone wants to make us a little six square carpet, that would be, that would be awesome.
One like crochet us, a little, little six square, about six squares.
There you got, that works.
Throwing that out there.
So we can put our little floaty deal.
Cool.
So I reload.
So you go ahead and reload.
Yeah, that'll be your turn.
That comes as to Grog.
How close is Manterey?
The creature is approximately, I'd say, 40-ish feet away at an angle.
It's about 50 feet away from you, up in the air.
How long is that chain on the ice?
I was gonna do something else.
I would like to...
You can try and shift your way to the back of the boat and get closer with your movement if you want.
I don't think the chain's long enough.
It does like 50 feet long?
Is that chain ever turning long enough to get to him?
You can certainly try.
I'm gonna hold off.
I'm gonna hold off.
I would like to be a bit more.
And maybe they'll come closer.
Okay.
Since I seem to be an intimate sort of fellow.
All right, cool.
Keelef, you're pulling the boat?
I'm gonna just use like a run action,
just double speed.
I feel action above, but I'm just shark instincts.
Okay.
So you managed to actually pull,
you managed to get some distance.
Awesome.
The ship, pulling it from the time.
I have a swim speed of 40, so.
Yeah, so as you're pushing there,
and you're moving slower than that,
because you're pulling the entire boat behind you,
so you're going 20, but you're putting distance
between you and the creature for the rest of the party.
Okay.
Which makes it harder for it to catch up.
All right, that brings us to Pike.
Okay, I'm gonna send a guiding bolt
to the flying manoray.
All right.
So, I have to roll to see what hits.
Yes, I just fell on fire too.
Will you find your sheet?
Yeah, I did.
Awesome.
No.
It doesn't hit, it's 12.
12, 12 does not hit, unfortunately.
Once again, you go ahead.
fire and you think you hit one of them but it seems to hit one of its kind of
one of the group of three that's now flying overhead and one kind of shimmers and
vanishes seemingly unaffected by the bolt but that one image of it
disappears do I can I do anything else I'm just sitting I mean let's want to
move somewhere in the boat oh dang it all right it's now its turn all right
it is going to move it gains up on the boat to about there it actually
actually gets a little lower and it's...
That is so cool.
So it's starting to gain on you guys
and make its way sliding down towards the front
and you see now there's a secondary,
there's now two of them side by side
that are coming down towards you guys.
Are those real?
No, I don't think about it.
I don't know.
It's then you can now that strange moaning sound
that it's making.
Uh-uh-uh-uh-uh.
Begins to go louder and louder and all of you
kind of close your ears for a second.
Everybody make a wisdom saving throat.
Including meat.
You don't actually hear in the water,
I'm in the water.
But it's to a point where it doesn't actually affect you,
plus you're in shark form.
Oh, crap.
Wisdom?
Yes.
Aw.
All right, scale.
I rolled a two, but my wisdom is negative two.
So I'm at a zero.
Wow, I.
Who is?
Four?
Percy.
One.
Oh no.
Our whole party, women suck.
Eleven.
14.
Oh, boy.
We are.
Killing it.
Grog and Vex.
Vax.
No, because you rolled a, what, you rolled at a?
I rolled in 11.
11, okay, yes, no.
Vax, however, okay, so Kima, Vax and Grog,
and Chlorota all just kind of see,
hear this whole moaning sound, kind of plug their ears
and shake it off, not a problem, everyone else.
Instant parallel.
This creature all of a sudden, its form becomes far more
frightening than you ever saw before.
It almost seems to swell
the caverns.
Is it casting a spell?
No.
No.
Okay.
We'll start rolling in a gerritory.
All of you are considered frightened.
Oh, wait.
Oh my Lord.
Trinket is it.
Is it charmingness?
Nope.
Could I was not.
It is a fear effect.
You are scared of it.
Like the scarecrow.
Isn't Trinket?
Trinket is like immune to like being scared.
You won't attack.
It doesn't matter because I'm scared.
You're scared.
Trinket's not affected, but you are.
Essentially until the end of its next turn.
Can't it.
It's disadvantage on all attack walls,
and that you cannot move closer to it.
How can't scare you know.
But you can.
You can take that turn now, yeah, as it's moaning.
Now, since I shook it off, I'm like, that's lovely.
And I would like to try for the first time
intimidating presence.
Is that a spell?
On a creature within 30 feet.
It would be within 30 feet currently, yeah,
turn around.
Get it.
Hey, Robin!
Brahma!
All right, so what did you see on that?
13.
13 for what kind of saving throw?
Wisdom saving throw.
Okay, for the creature,
wisdom saving throw?
Yeah.
It rolls of 12.
So, after there is this moaning sound that sends the entire boat shaking with fear,
everyone kind of grasping the side of the boat and look at each other, like,
we're going to die, we're going to die.
Grog turns around, steps forward, kind of pushing Pike and scale into the side a little bit,
and just glares at this creature, gives a giant, beast-eel,
lie, it's shout, no, out into the cavern that counteracts the moan that it's doing.
You can see the creature, which looks teeth-beared, you know, its wings out, looking extremely
frightening, looks visibly shaking, and begins to flap backwards and actually give about
30 feet of distance between you guys instinctually with this movement.
That's right, bitch.
He's frightened until the end of the next turn.
Yep.
What does that cancel yours?
But now we're fine and it's in this tent.
It's further away, and it can't get closer to grove.
But we're still scared of it.
You still scared of it until the end of us next turn.
turn. But now it's keeping its distance from the boat. It was starting to catch up to you guys and now it's like actually pulled back.
It's killed at a boat. Not when it's near, frog.
Alright, Tabirius.
What's the creature made out of? What's his skin like when I look at him?
It looks leathery, it has like, um, has almost the texture of like a very, very thick
bat or lizard skin, but it's very dark. From what you can see, you've had only just little glimpses up here and there.
Most of it's been shouted in shadow.
and shadow. Okay. Um, it's part of the song always makes me creepy. It's almost like a
thick leather cloak that's come to life. Um, well I don't really, hey, what do you think I should
do, guys? Knock it into the water, let the shark out of it. Yeah. You haste her or anything. Can you
like, hey, haste doesn't work that way now? Can you knock it out of the air? Can you push it down,
like how high are the sands? Can you pillars it down into the water? Just defer. Defer. Defer.
I'll defer for now. In case, so Tiberius, you move.
move your movements.
We can't sail away.
Listen, it's gonna shake off.
Can you shake us?
Can you shake our magic?
Unless you have an anti-fear spell.
Scanlon, you're up.
Alright, I'm gonna attack at disadvantage, I guess.
With.
I'm gonna create a big hand right in front of it.
To start with the Bigby's hand.
All right, all right.
Bigby's hand?
Bigby hand?
It's nice.
It's this guy, no. He's named Bigby.
He has a big hand.
Nice.
All right, so, are you just using the, which one?
I'm going to grapple and try to get it into the water.
A grasping hand.
Okay.
All right, so go ahead and attempt to grapple.
Use the hand strength score to resolve the grapple.
What do I do?
What do I roll?
Strength of 26, so roll a D20 plus eight.
Come on.
With the, I don't know what that is.
Is that a six or nine?
There should be a dot on one side.
Which one is it?
It's a nine.
It's a nine.
Okay, so nine plus eight, you're at 17.
Okay.
It's contest was at 15.
So, so, oh, but you are at disadvantage.
I'm a disadvantage.
Oh, come on, don't be lower.
Don't be lower.
14, yeah, I'm good.
Okay.
So as you like rear back, your eyes squinting,
like just scared to even do anything with this creature,
you try out this new spell that you've only just recently
kind of managed to conjure to your attention.
Talk to the hand!
As Scanlan finished singing his note,
the rippling sonic energy from his singing
shoots out from front of him and forms this giant,
kind of slightly ethereal-looking arcane fist,
the size of the creature that reaches out,
grabs onto it like a giant hand as he's moving his hand,
kind of controlling it sonically from a distance.
It grapples the creature, holds it in place,
as its wings all of a sudden are folded on itself,
and you pull it down.
Yes!
Let's see here, not grasp my hand,
shoot it, gist, gist, grapple,
all right.
So you are trying to then.
Well, I don't know.
Does it fall from gravity or does it just stay there locked in the air?
It's locked in where you're holding it.
Okay, then I'll just lock it there.
Okay, so you lock it there.
Is it see-throughable, your hand?
It takes 2D6.
Oh yeah, I use a bonus action to crush it.
I can crush it, yeah.
So I also sort of give it a little squeeze, a little tickle.
Okay, so as you're holding in place,
you use your bonus action to squeeze it.
It takes 2D6 plus 5, legend damage, I think.
11 plus 5, 16.
16, nice.
It's just currently held in place screeching up.
You hear like the strange crushing sound
of bones breaking on the inside of its strange.
This is the strongest I've ever been.
Kid him.
All right, and it is considered grappled,
which is bad for a creature like that.
In Scalent's turn, Vex.
Good job to start.
Hunters Mark.
All right, you Hunter's Mark the creature.
Woo!
And I'm going to attack him twice.
Because I'm the original.
I have one thing I do.
16.
Okay, 16 does hit.
And 20.
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All right, technically because it's gone, cancel out the disbandage.
It does not, technically, it just means you can move it.
So yeah, it does not cancel the disadvantage.
Oh, so I got to roll a couple more times.
They both hit.
They both high.
Great, there you go.
So as you're on the boat, you can see the hand grasping, gives you a moment of bravery.
You pull out, let loose two more arrows into the kind of slightly dark shrouded exterior of the boat.
Both arrows strike true in the currently grappled.
Oak Light Creature.
26 for those two plus Hunter's Mark.
Oh wait, no, no, no.
20, 30 for those two.
Nice.
And nine for Hunter's Mark.
Wow, man.
Nice.
So the portions of it are trying to squeeze free
this arcane hand.
One just strikes through its wing,
leaving a gaping wound in the middle where you can see
it's going to have a hard time maintaining height at this point.
The second one strikes it and actually pierces
one of its red glowing eyes.
Exempt this horrible.
painful screeching sound into the cavern,
as you can now see what was once two gleaming,
red piercing eyes left with only one and darkness
on the other side of the stage.
Yes. Yes.
That brings us to Kima and Parota.
Kima at this point in time is kind of,
unfortunately, at a disadvantage of finding out what to do.
At this distance being a paladin, she is going to attempt
the middle finger.
Wait, so everyone has, nothing.
She's going to wait it out.
As one eye?
Yeah.
I see what happens.
Is you taking your turn after?
Oh, yeah, yeah, yeah.
Yes, I'll follow suit.
I'm going to give my little, no.
I'm going to just straight up cast this because I have to.
I cast telekinesis and I pull the eye out.
Ooh, the other.
Chill bills style.
Yeah.
Yeah.
Interesting.
Okay.
So, Clojotra at this time is also going to go ahead
and attempt a mind blast on the creature.
It kind of moves to the back of the
boat and all it's currently grappled, it's going to go ahead and attempt that. The saving throw
does succeed, so it only takes half damage. Okay, walking that, and then as you do telekinesis,
go ahead and roll a D20 plus five. Okay, and do I have advantage because of the grapple?
The grapple does not give you advantage. Oh. So you have disadvantage on the roll technically because
you are scared of it. Okay, and that's my what? Plus five. Uh, 17. 17. Right, so as you
Focus your energy once again, like even just facing this creature is a terrifying thing.
You see that one gleaming bit of red that's kind of piercing through the darkness.
It was, the secondary form around it dissipates.
You can see where there was once like two gliding.
One of them just vanishes entirely, as that gleaming red is suddenly much brighter.
Yanked from its socket.
It now gives out another painful screech.
As it's blinded, being crushed by a big bee hand, and you now have
drifting amongst you at your control, one of the eyes of this creature.
Put it in a little vial and keep it later.
I'm going to float it over and put it in one of my pants.
Make a good cocktail.
Go ahead and write down in your inventory Cloaker eye.
Cloaker.
I'm going to smell it.
Ew.
Ew.
It's not good.
You know exactly where that's a bad idea.
It was like home.
All right.
Todd's guys not having a good day.
Vax, you're up.
All right, dagger, dagger.
Dagger, d'gook.
Dagger, d'Ager.
But a disadvantage, is it dark, or?
I'm not afraid.
No, no, no, you resist to the fear.
Okay.
All right, so first one is.
You have low light, so you're fine.
Okay.
First one is 26.
Hits.
Second one is 26.
Hits.
Because it is blinded, you do have advantage on it.
Or don't advantage, you have,
you're able to sneak attack.
Ooh!
All right, okay, so.
It's currently held the loft, grappled by the hand.
It has no.
visual sight currently.
I had no idea if we were even fighting.
24.
23.
23.
All right, how do you want to do this?
Oh, I'm just going to, I saw where Tiberius pulled the eye out,
and that's what I'm aiming at, is it's a socket.
So I flip it up in the air, and when I catch it, I immediately let go,
and fill in the blank.
Sock it to me.
So, as the creature's flailing about,
in torturous pain, suddenly the dagger slinks into the empty socket in the front of its face.
As it does, its body tenses up and kind of reaches out against the force of your arcane hand.
You actually have to kind of like, focus to keep it in place at its final death rose, all of its tension.
It's...
And then falls limp within your grasp.
You know how this limp creature at your disposal...
Oh, I'm gonna bring them to the boat.
Ascalan slowly drifts over the limp body of this creature to the edge of the boat.
What was it?
it can we load him
does he have teeth and scales and need things
like a raft it's a cocker because that was a good design
can we fashion him into a sail
oh that's a good idea
there is no wind in this tunnel
we can we can we can we can we can we can we can we can make wind we can we can we can
make wind we can make wind
I want to do a 16 for like a history check
On the creature?
History's not gonna do much for you.
No, we're introducing to the blue angels.
Nature or arcana, those are the two.
So that's 14.
Oh, no, no, Arcana, then.
No, roll for Arcana.
Yeah, like 25.
Yeah.
No, this creature is a cloaker.
It's an aberration.
It's one of those creatures that kind of drifts over
from the far realm or at some point in time
drifted over from the far realm and is an unnatural entity
that is plain.
Great.
They normally live subterranean.
When not moving, they are nearly invisible and blend in,
almost looking like just a straight leather cloak
left and discarded with the side.
Hence to make a cloker.
Where's the map?
I've got a great idea.
I want to sit and I want to skin this thing.
Well, yes.
I want the teeth.
You can have the teeth.
I'm going to skin.
So you guys are now currently in this boat,
drifting along in the open area, kind of over on that side.
Can we make our way for a little island?
We can make, or we could go to those strange buildings
that are off from the northwestern.
All the way up?
We could go into this cave here.
You know what?
Maybe move it this way so the people can see.
Oh yeah.
No, no, no.
Keep going, keep going.
There you go.
But what about this cave?
And now your big pint is in the way.
The only thing is, is I'm afraid that if we keep using up all our spells,
then we won't be able to take down the big baddie if we come to him.
Oh, we need a rest.
We're going to need a rest.
I want to use, I want to be able to use my scrubs.
be able to use my scrying spell before we try anything.
Oh, okay.
So we make our way to this case.
Sure.
Go ahead.
How close I'll wait.
How long will that take?
If you guys start heading that direction, you'll find out.
Let's start hitting that direction,
and I want to skin this creature.
Okay, as you guys are moving along,
you leave a little space for peristine.
It's a little unwieldy in the ship.
It's hard for you to keep room to do this.
So it's not going to be the best job.
Not going for craftsmanship.
Fair enough.
As you're kind of plucking what you think might be interesting
from this creature's body,
as in the process of skinning it,
you probably take a moment
to realize that the normal blade is going to have a hard time
cutting through its hide, so you might have to borrow one from...
I sing a little song to inspire him.
I sing,
when you're trying to skin a cloaker,
here's some inspiration.
When we're on a creepy boat,
here's some inspiration.
I want to be an earming.
All right, so you mean a 1D10 inspiration ice.
Yay!
I'm making a camo canopy for the boat.
Okay.
This is going to be a survival check on this.
Go ahead and roll survival.
That's fun.
I rolled a natural 20 to have a move any arcana enchantment
to help the, if you succeed.
Okay.
17.
Did you have to have inspiration ice to that?
I didn't.
Okay.
You don't have to if you don't want it.
Oh, it only lasts 10 minutes.
Oh, does it?
Almost 10 minutes?
A lot can happen in 10 minutes.
Oh, in that case.
Oh, in that case, 26.
Ooh, look that.
26 will make a difference.
Okay, so, and the confined space on this ship,
as you guys crest around towards the northern side of that island,
you begin to move around.
You can see to the right of view, there is a tunnel
that filters outside of this cavern that is just a continuation
of the water, a river on the far end.
You don't know where it goes.
It just appears in the darkness, and you can hear
in the distance a light sound of rushing
Can I kind of use my shark eyes to look down the tunnel?
It begins to curve about 20 feet in, so you're unable to make much past that distance.
And it just looks like a continuation of the water flowing through or into.
You're not quite able to tell from this distance.
As you curve around the top.
Do you see that?
Percy.
You managed to pull from it all the teeth in the process.
So that comes to about roughly 45 cloker teeth.
You don't know what that'll be worth, but you have that.
I want to make some jewelry.
So you can write down 45 cloker teeth.
You manage to skin most of it, get most of the top of its hide usable.
It's still wet.
It's not, you know, nothing drier or it'll take a while to do that,
let alone any area where it's dry and surface.
But you manage to pull most of the top of it off.
So you have this kind of wet skinned portion of the back
of the cloaker at your disposal.
I'm going to function.
I'm going to build a relative canopy
specifically for the left side of the boats
that anybody from the,
so that we're protected
and visibly obscured from anybody in the city.
Okay, go ahead and make a tinker check.
What's the bonus on that again?
Well, if that should be decks, I believe.
Dex, thank you.
Plus four.
Because this is your proficient with it.
Oh.
So it's your decks plus your proficient to modify.
That's fine.
It's going to tell 11.
Eleven?
I rolled really badly.
Yeah, you did.
You manage to fad.
You still out of the hide.
In the time it takes for you to get to the beach,
you don't have much material at your disposal
and to fashion anything that's on that side.
Most thing you manage to get is a slight lift to it,
and by the time you get to the beach,
it just collapses in itself.
Okay, so once we're at the beach
when we have all evening, I'll make another.
Okay, it'll take you some time to do that, unfortunately.
It's doable, it'll take a while.
All right.
It's okay.
It's better than a one.
As you make your way, as you make your way towards the beach,
As you make it way towards the beach,
Kieleth, you see in the distance in the water
what looks like something slinking on the very,
very bottom of this underground lake.
Probably a good 50, 60 feet down.
You can just barely make out, it looks like a dark form.
Probably about 100 to 150 feet away.
And it's only because of your sharp form
able to make out any sort of semblance of it.
But it looks big and it looks like it's just slowly moving
through the bottom of the lake.
It doesn't seem to be moving towards you.
It's just a thing.
There's going to be things here.
Lockness.
What if it's just like one of those party cruises?
Where they...
On the bottom of what?
Fatiki.
Yeah.
Submersive party cruise.
How close are we to the...
The cave.
Are we still really far away?
You guys are about maybe two, 300 feet from the beach.
But we don't see it because we're on the...
I am...
No idea.
We don't see it, right?
Only...
Only kilo Fills.
I dropped them off the beach.
Let's dry dock the boat.
Okay.
I'm going to go ahead.
I'm going to ask, I'm going to ask, Keelith, go ahead and make a stealth check in shark form.
A shark stealth, stealth shark.
While this is going on.
So, yeah, the dex bonus of a shark's form is zero, so just go ahead and roll a 20.
That's not true, it's plus one.
Giant shark?
According to here.
So it's one, it's zero.
Dex is 11.
Oh, giant shark.
Shark argument.
It's okay.
It's okay, 17.
Yeah.
17, okay.
Yes.
As you definitely drag the boat at just the right distance to curve around this large subterranean form,
it doesn't seem to take notice and eventually drifts far enough away where you can no longer make any sort of visual connection with its form.
You make your way to the side of the beach.
You drag up to the point where the ship begins to hit the gravel.
You kind of curve the side and it lists up and comes to a rest at the top of the gravel beach.
You guys all step off the boat and you're now.
Okay, so Groggy, go ahead and haul the boat up.
I'm going to pass without a trace on all of us right now.
Okay.
I go ahead and unshark myself.
Okay.
And I'm going to look for bad things.
Yeah, what's the layout of the bees?
I think you should all stealth just a beach.
Okay, so looking at the beach here, it's an open, open beach.
You can see there are a few rock formations, like small, 10, 15 foot tall portions of
like stalagmites or stone that have been either originally been here for a long time
or have been constructed or put there to jut out of the part of the beach.
But for the most part, it's just an open gravel beach
that slowly comes to stop at the edge of the cavern
and there is a tunnel about 15, 20 feet wide ahead of you.
Is there like a half submerged Statue of Liberty or anything?
When did the 8th?
Yes.
You blew it up.
I got 16 for perception.
16. You do not see any sort of half submerged statue of liberty.
I have my apologies.
How far away are we from the main island?
Is it like Dumbo to Manhattan distance or?
I'd say it's probably about a good half a mile or so.
Okay. All right. Not bad.
I would like to perceive if Lady Kima has been giving me any second looks after I intimidated on flattened wings.
Make a perception check.
Ten plus probably nothing.
Yeah, nothing. Ted.
It's hard to tell. She seems very focused on the task at hand. Her eyes have been, for the most part, up in the air around you.
Unfortunately, Grog, you don't think she's pay much mind to you at the moment because she's more concerned about keeping the group alive. And we're not,
where you guys are currently headed.
Yeah, Grog.
You have to try harder to get her attention.
It's okay.
It's okay, Grog.
Can we look around the, and see if anything dangerous,
looks like it's around.
Look, I'm looking up on the ceiling of the, anything.
Now that you know kind of the idea
of what to look for a cloaker,
go to make perception check?
29.
Okay, you guys glance around and currently looking
at the walls and the exterior of the speech area,
nothing matches the description of what you saw
in the previous cavern.
the time being it looks relatively safe on this part of the beach.
And there's cave?
There's a singular cave on the far end.
It kind of, it lets in.
There's a slight outcropping, and then it leads into that one 20-foot wide cavern that goes deeper.
I'm going to creep up just to the edge of the cave.
I'm not going to go in, and then is it a separate perception check for the inside of the cave as well?
That would be yes.
Yeah, all right.
But let's see if we want to make stealth check.
We'll move it up there.
Stealth check is good.
It's a 21, 31.
31.
31. Okay, so making your way up, you kind of dodge from
lower to the side of the beach, jumping from these
strange stone platform to storm platform, kind of keeping them for cover.
You make a way up against the side of the wall.
Beating a glance inside, go to make perception check.
And that is 19.
19. It's pitch black in the cavern. You have no light source.
Unfortunately, you have dark vision, which does help you to a certain
extent. You cannot see the entirety of the cavern, but you can see
about, let's say, 40 to 60 feet in.
The beach gravel comes to a halt and it becomes to this kind of smoothest stone flooring.
You don't see anything particularly that catches your attention.
Manufactured or made or just cave?
It looks like it has some natural change the topography.
It's not like a polished floor, but it's definitely been worn over time.
Can we...
Can we...
Can we...
We have firewood bundles and stuff.
You can make fire?
That was a really cold thing.
Oh, oh, yes.
Press the dissertation.
Now you're all dry.
It's very hard to know that it's dark in there.
Should we just light it up?
Let's see what happened.
Light it up.
Let's see what happened.
All right.
Hey, Tiberius.
Yes.
Oh, light.
Okay.
So as you cast light on the arrow, it's blinding you.
You know at this point to close that one eye as you release it in the distance.
Oh, wait, wrong it.
There you go, that's the one.
Right, right.
You fire the light.
the arrow into the depth of this cavern,
before the light spell distance wears off,
it kind of arcs inward, and it hits the back wall,
and ricochets off.
Looking inside, the far wall, it all looks
like a natural cavern interior.
The light is the same glowing white light that you're used to.
Once it enters the deep part of the cave,
the light almost gets a purplish hue before it snuffed out.
Doesn't seem very good.
Wait, the light puts a purplish hue?
Yeah, the white light becomes purpleish hue.
purple and then it's snuffed.
I want to check, do an icono check 18?
So check for a nasty magic.
At this distance, it's hard to make up any sort of source.
You don't sense anything directly at your distance.
You probably have to get deeper in the cave
to make a true, make true assessment of the magical source.
Oh, you didn't have 10 to your stuff.
You have a pass for the other trace now too?
So my stealth was at a 41.
41.
Geez.
OK.
Good to know.
All right.
What do we do?
We gotta get someone's going in.
I mean.
Oh, we're going to go in?
Yeah, man.
Oh!
I don't know if anyone's going
and send me and I'm at a 41 stealth.
And if we stay on the beach, we're in view of the main island.
We got to try to hide.
So the arrow's not still lit.
No.
Can you light Tiberius and just get some light in there?
Can you put some daylight in it?
Can you put some daylight in it?
Tiberius.
What if it's dark?
Oh.
usual, that means that thing will be bright the whole time.
I would lose it. Yes, you would.
Pike, can you check to see if this is a...
I have dark vision. Can you see if...
Yes, I see if...
Yes, you'll do.
Like, evil, bad, and stuff.
Throw some... Just light a fire.
Let's just light a fire and throw it in there.
A non-magical.
Well, I mean...
Yeah, throw a torch in. Yeah, let's just toss a torch.
That's not magic.
All right, I'll pull one of the three torches we have in
Tiberius, will you?
Oh, I'll give it a nice long throw.
All right, so Tiberius' flame breath coalesces
and begins to ignite the tip of the torch.
As Rod lobs it in, wuf, wof, end over end.
You see it hits the far end of the cavern,
topples and hits the ground.
The fire itself, the bright red burning,
as it comes to rest, takes on, once again,
a strange, purplish view.
Do the half-howls in the name see anything
when there's light going through?
You see nothing in between.
particular, you catch up what looks almost like small wifts of, almost like a mist or a fog,
but it's kind of like, and then vanish.
I don't think you should go in there.
I don't.
Like there's just, almost like there's this perpetually materializing and dematerializing
tufts of small cloud or smoke.
Forget this, forget this cave.
Keelith, can you do that thing you do where you make the beach look like an, like an empty beach
or something other than it is?
Can we camp on the beach and so go in that?
Can you like just block off the cave so they can't come out?
Let's do that. I agree.
I, uh, I'm tired.
What if this is like a clue or something important?
Yeah, we've never shied away from a confrontation before.
Pike, can you sense if there's any nasty stuff down there?
Can I use to spell magic?
You can attempt to you?
Okay, I'll attempt.
Okay, so Pike, as you step up to the mouth of the cave,
You're kind of looking where the torchlight is,
you go ahead and cast dispel magic.
As you formulate your divine energy,
grasping onto your symbol of seren ray around your neck,
you can see this kind of strange pulsing shimmer
of divine energy that clears out the area.
The purplish hue to the light vanishes,
and the light becomes a natural torchlight
for a moment, and all the whiffs of smoke vanish.
And slowly filter back into the space.
We don't need to climb there.
We had someone who could go under the ground and be one with the earth and to sort of pop up in there and look around, no?
But she'll be popping up into the wisps.
Yeah, but she'll be fine.
No about that.
Wall it up.
Whole it up?
Can we see anything sparkling?
Can we look in and see if there's anything that looks?
Do I see any shapes and colors of sparkly things?
Just reject the traps.
It's hard to tell.
You can't see the entire cavern from this distance because it kind of like the cavern opens up and then curves around.
There's a whole portion you can't see without entering it.
Here's what I think.
Here's what I think.
All right, we don't need to whack every problem over the head.
And we have something far more important than whatever's in there.
Right, Lady Kima?
Right.
I suggest we go and rest.
I believe we can get some answers.
We can get some respite.
I think we have a specific goal at this point in time,
and who knows what dangerous Oteros roam these tunnels
aside from our specific directional choice at this moment.
The only question is, do we want to try to rest here under some sort of illusion,
or do we go to the island?
We can see...
No, no, no, because the island's way over there.
We rest here and we take shifts.
This is a island.
I meant this.
We could sail there
to the northwestern edge of the island.
There's some sort of structure there.
I think we rest up before we do that.
What if there's something in this cavern?
Can you wall it up?
Between you and tab areas of those columns and stuff?
Good.
Yeah, and then you'll rest.
How about this?
I don't need to rest, so I can just...
all by do what Scanlan says.
Oh, hello.
And because I've had a short rest.
Yes, I know.
I think this is the first time I've said this ever.
Well, maybe I'll try what Scanlan says,
and I'll turn into a rock elemental
and just bamf in there and see if there's anything good.
And if it's bad, I'll just run out and make a rock ball.
Okay.
Okay.
All right, we'll all be ready to attack on the outside.
Okay.
Yeah, let's go for it.
This is a terrible plan.
I think it's a great idea.
Let's send in one person.
I like it.
As soon as I see a royalty going.
All right, so you all come to gather yourself
around the exterior of the cave.
You get into defensive positions and prepare.
Can I ask one quick question before we go,
regardless of what happens,
if there is something shitty in here or not,
are we camping here afterward?
Yes.
For sure.
Yes.
Then I click my boots of haste.
All right.
I'm going to go ahead and cast enhanceability on myself
before I do that and give myself sure.
extra wisdom.
All right, extra wisdom.
I want to be a perceptive bastard
while I'm in there.
Kielas transforms herself
into her elemental form.
That's what Rock's say.
I'm just going to inspire her
with a little like,
just a little, like a little dolphin dance
or something.
What?
What that is?
I don't know, I'm just gonna.
It's hard to explain why,
but his strange shimmy is
slightly inspiring.
You've learned something about yourself today
that you hope nobody else wants to bring up in conversation.
You get a detain inspiration days.
As soon as I see Keyleth go off,
I rub my ring and go invisible.
Okay.
So as you guys all mount into your defensive positions,
Keyliff, are you going straight through?
Are you burrowing beneath?
Above what's your way?
Okay.
So we'll go.
Bye bye.
This large Earth-Olemental foal.
He's so cute.
Earth elemental form, takes a few lumbering steps forward and then it makes it just sink into the sand and gravel below.
Just...
Oh, wait. Have you guys seen this one?
Is I going to the ground?
Most awkward Earth elemental exit ever.
I laugh at it.
I'll take the elevator.
I think it's the funniest thing I've ever seen.
Frogs loud laughter, billows at going through the cavern.
You make your way underneath the ground,
kind of using your tremor sense to formulate
where the top of this cavern would be,
and you poke your head through the floor.
Looking into this, you can see now,
there are portions of this cavern where it looks
like elements of the mithril veins that you saw
that the subterranean craghammer mines were currently pulling from.
Seem to now spread down into this cavern network.
There are small veins that kind of trickle through the rock
in this cavern of mithril.
You also look up and
Make a perception check.
With advantage, right?
Because, because.
Because I ask.
So, that's 13.
There's a 19.
I'll take that one.
All right, so.
Yeah, 29.
Nice.
29.
If you take a moment and formulate your vision,
the fire light kind of still churning through,
although you have dark vision,
you look about the room and you can see
there is just a strange,
energy about the room. There's something about this room that feels similar to when you encountered
the Frost Plain during the first Western Winter's Vale encounter. There's a type of energy
that seems to be brought into being whenever you've caught a mind flare shifting and
bamphing out of any sort of comet you come into. There's something about this room that seems
like it's crossing over or has a thin barrier with some other planes. You don't see a particular
doorway, but it just feels like there is a very thin veil here.
And as you kind of focus more on the vicinity, you can see what looks like, little
bits of energy that leak through.
That mist you are seeing seems to be elements where the actual reality of this room is
warping temporarily and shifting.
It's like store date.
Can I, can I take a little piece of rock and just kind of...
Chuck it in?
Toss it up.
You take it and you throw it up?
It arcs across, hits the other side of the room,
and clatters to the ground.
As it clatters to the ground, you suddenly see lightning quick.
Five of these large, fast-moving, slithering, weird creatures
all of a sudden that were up against the wall
and nigh visible at this point,
strike at the rock and seem to almost start fighting each other
for whatever that movement was.
You see them.
They're large, kind of bluish and purple in color
when it shifts in its form with these sharp beaks.
and what looks like four tentacles that kind of wrap out
from the face.
What?
That's familiar.
Maybe they're friendly.
Make a nature check if you want.
It's familiar.
No, this would be our .
You're making this up?
What?
Orkana, this wouldn't be nature.
Arcana.
All right.
You've got like a number there.
I've got a vague number.
Do it.
Nope.
Uh, 11.
Okay.
Wait, wait, wait.
Yes.
Plus 4.15.
Okay.
Is it?
Arcana is intellect, though.
It's not wisdom, is it?
You used Scanlan's die.
Oh, you did?
Oh, I see.
Yeah.
15.
The best, you're unable to really make out more
than you've heard of creatures like this.
Like most aberrations and creatures that seem to bleed over
from different planes of existence.
This one is not an aberration in its form.
This is just a subtraining monstrosity.
It's known as a grick.
A grick.
And essentially, it looks kind of like.
That.
Ew.
Show the people at home.
You can have a look at this strange.
I automatically don't like it.
And as they all take a moment realize that whatever they were fighting over is not living and not moving,
they can't hiss at each other and then slowly kind of find other alcoves.
And what you can now see are small kind of caves that are dug into the rock nearby.
Something draws them to this room as in a natural space with this type of strange fluctuating energy would do so.
But they're not necessarily bleeding from the other plane.
Correct.
They come from this plane.
It seems to be, yeah.
They're not too weird.
To put it in a weird thing.
I mean, they're like, you know.
They're weird, but they're not too weird.
Beak worms with tentacles, but they're not too weird.
Yeah.
But yeah, but not wearing sobriaros or anything.
So what are you doing, Keelith?
Are you staying in there?
Um.
What does I know?
No, I'm just gonna, gonna see back down.
Okay.
Take the stairs though.
And I'm gonna take the stairs to you.
All right.
After a few moments, Kiela three appears.
But before I reappear, I go,
Grog,
the boat.
She's in the flow and she's in a boat.
It's a magic.
It is pretty funny.
Will you teach me that so far?
For a moment?
No.
No.
Split second, as you're doing that, you realize that laughter is probably very audible.
Oh, shit.
I'm not an elemental.
Make a wall, make a wall.
So as you start laughing, you revert back from elemental form.
I go see, he, she?
Wait, is she back?
Yeah, the Eleanorform is back, and she's now back on the Kila.
Oh, laughing like that on the beach.
I'm not.
Okay.
Thanks.
Thanks, Ty.
Thanks, Ty.
I'm laughing just a little bit.
I maybe peered a little bit.
Pike is chuckling at the best.
What was it?
It was there anything in there?
It seemed like it was, it had like dimension door properties, but I don't know if it was necessarily at full dimension door strength.
Were creatures?
There were creatures.
There appeared to be these things that I've heard of called gricks.
They're like...
They're like...
They're like bears.
beaks and tentacles. Oh, I've heard of Gricks. They're really fast. Yeah, they're super fast.
Yeah. They're terrible. Yes. Yeah, man, I started the underdog. Come on. All right.
They did this whole kind of like hungry, hungry hippos thing. But you said it was a gate to another
dimension. I, it seemed to be some sort of dimensional type of gateway. I don't know which
dimension. If we come across any people that we can beat information out of, we might
want to ask them if this is a known
thing, like a gateway back to maybe
somewhere. Or no, I think they would probably go to like the abyss
or something. Or a short cut into the temple.
I wonder, do they attack things
that, like, really fast? They seem really fast, right?
The click things, yeah. I wonder if, Percy, can you make a bomb?
Oh, he did already. Hungry, hungry, hippo.
I've got it. I have a bomb. Can you
throw the bomb in there and they would all, maybe.
Maybe attack it and then maybe blow them up.
Oh, oh,
maybe just hit someone from them.
Do we want to go in there?
Because we can certainly do it.
Once again, if you, if we take a few minutes
and I take another breather because, you know,
being a rock elemental kind of takes it out of you for a little bit
and if you guys can make some bombs,
I can kind of go back in there as an elemental and still, you know.
I think that's a good idea.
Percy, yes.
The bomb that you, Susquehanna is holding,
Could you possibly fix a thing around it to possibly hold magical properties?
I have not the slightest clue how to do that.
You can use some of this one of the glass, one of my pose, with your pot, those fucking things.
Biles?
Yes.
So you want...
Are we right outside the mouth of the cave right now?
We are kind of really close to.
Can we just get away from the mouth of the cave?
Just like take a step back?
Let's just...
Show a hand.
Who needs you all?
I'm going to rest while they talk.
This is a good idea.
We figure out a plan.
Tip of Hoods, do you have any fireballs left in you?
T-Money, what do you think?
I cast silence on Vax.
I cast a spell magic.
Counter-counter-counter-spell!
Do you have a counter-spell?
Do you have a carerspell?
No.
All right, go ahead.
Both of you guys, go ahead.
You go ahead and go ahead and go to roll your counter spell rolls.
Counterspell just fizzles his shit.
Oh, well, look.
Is your spell?
It's a level three spell?
Yeah.
Yeah.
And I don't silence it.
Oh.
Did I roll anything to do that?
No.
Oh, cool.
He has to make a save to silence.
Am I silenced or?
Make a, what's the save on that one?
Uh, 17.
Right, but what's the actual save?
Is it wisdom?
Is it intelligence?
Well, it's a, I rolled pitifully, so it probably is about.
I just know it's 120 feet range.
I should write the other stuff down.
down. I'm going to think
that. Byerius, was that really?
There's no say. No, it wasn't.
So, yes, I do have five balls left.
And I dispel it immediately.
And a bug, oh!
I didn't know he was gonna, okay.
I'm unpredictable.
I could try, I could try to, like,
did I have spiritual weapon?
Do you know, I could try to create, like, a crazy-ass bomb?
Yes.
Type of thing.
We have a bomb.
You do know, then the essential.
is a spiritual weapon, it creates a weapon that is partially
in a form with your deity's weapon of choice or preference.
It's merely milly weapons.
You're nothing too intricate.
We are not making a holy hand grenade.
We already have a bomb.
I have a bomb.
I have a bomb.
I have a bomb.
With what vaccine is getting too personally is if you could fashion such a thing,
or if I could be, I'll just try and chat it.
Then you can throw a fire and then you can throw fire.
Then you can throw a fireball at the same time.
We just...
We just have to get them in a cluster.
Yeah.
Can I attempt to imbue the bomb with a fireball in it?
No, that is a delayed blast fireball,
which is a higher level spot.
Okay.
Throw the ball, my gosh.
One two punch.
Dude.
Staller, toss it.
Wait.
I'm not a good thrower.
Is that what you call it?
Give it to me and I can, I'll do my...
I'll go in as an elemental.
That's dexterity.
But you can't, can you...
No, we just throw it.
Just throw it.
Dexterity.
Yeah, but then you're going to have to hit it.
to light it.
So how far...
How far...
Who has the emergency?
You have the bomb?
I have a bomb.
Hold it out in your hand, please.
I don't want to touch it.
It's a saddlebag bomb.
I'm not trying to get it into a basket.
I mean, we've thrown several things in.
I just need to throw it into the cave.
I cast... Are you a good...
I picked up the bomb?
That'll work, too.
And I start guiding it in the cave.
It's so hard to just throw a freaking bomb in time.
It's in. It's already in.
It's dying.
Very attention, Ranger.
So the bomb that was constructed at ages.
a go by Percy, originally intended to put on a
summoned pony. Yes, never got to
use it. But now it's not only being used.
Tiberius, you approach the edge of the cavern.
Go ahead and make a stealth check.
See, how do we, how do we
he'll light it.
A what check?
A stealth check.
You just hit, we don't want it.
I'm still invisible.
Right, so you would have advantage on that.
Oh, do.
And you have passed without a trace.
Yes.
What's your call that?
Invisibility and telekinesisers are both
concentration spells, you would lose your invisibility to cast
all right. Well, a 21.
A 21 total is what I rolled.
The first rule.
Yes. Okay.
Plus 10 from Vets.
I rolled 13 the second time.
Okay, gotcha.
So as you make your way up to the edge of the cavern, you come in
partially, you guide the bomb towards the back, and you lob it towards the far end.
This kind of large, awkward, saddlebag style construct of Percy's design made of leather,
metal bands, hits the back wall.
We're proud of that.
As soon as I let go, I cast invisibility myself again.
Okay.
And I bet the ball on my way.
What happens?
Let's find out.
The bomb hits the wall, hits the ground, tumbles for a second,
and then awkwardly slumps over in itself,
at which point in a blur of motion, the strange hissing sound,
a bunch of momentum hits the room and you see all these creatures begin attacking.
As soon as I hear that noise, fireball.
Okay.
You aim down, release the point.
It'll look like that.
So, the fireball.
impacts the far into the wall where the cluster of these strange worm creatures are
it explodes with a loud blasting echoing explosion sound I'm doing this
all your ears go ahead and roll damage on that I take my shield and put it in front of a
couple people maybe um scandalous any way that you can
yeah the sound yeah can we cast silence and too late he's casting seven spells right
now so how much damage is that once we finish this math this
This explosion is going to be really cool.
And really loud.
32.
32 points of damage?
Yeah.
Blast open, Percy, go ahead and roll 4D6 points of damage from the actual bomb as the fireball detonates the saddle bag simultaneously with the explosion of the fire, the fireball.
14 points of damage.
Okay.
All right, great.
So, simultaneous, you guys hear the actual, you can feel this is the sand shift and move and some part of the beach kind of some of the gravel moves and kind of rock.
and it rocks a little bit.
Smoke comes black, pitchback smoke
comes pouring out of the cavern.
You kind of have to like guide yourself.
As the smokesily clears, you kind of get a glance in there
and you can see there are bits and pieces and chunks
of grick matter across the wall and the inside of the cavern
with some gaping half bodies of these creatures,
just kind of torn open from the explosion.
There is nothing living and nothing moving
from what you can see in the center of this cavern.
Let's go in.
The occasional chunks dripping off the ceiling.
Is the magic spelled?
Take a couple steps in and perception.
Perception check.
15.
It was a good bomb.
It was a very good bomb.
Thank you for crafting it for me.
What do I owe you?
Your life at this point.
And a song.
Glancing through.
You can see the small tunnels that these creatures
kind of house themselves in as kind of a defensive position.
These creatures are not hunters.
They're more scavengers, but they fight in packs and
things to find their way in. This tunnel is definitely a place where they do that to keep fed.
However, this tunnel appears to be empty other than the strange phenomenon of this energy in the tunnel.
I feel we should come here for the night.
Or whatever they have. Is there anything that can come through the portal?
I have an idea, everyone. Is there a portal before you...
It's more of just an energy. Is there a portal or something?
Make an arcane chip. Okay.
Something funky in here. Yes, of course.
It's obvious.
Obviously.
As you take a moment and kind of step inside and kind of feel the essence of it, there is no portal.
There is no doorway.
There is no tear.
There's just a very thin veil between this plane and another.
You're unable to really ascertain the nature of what this energy coming through, but you
can see there is these strange warps in reality.
As you walk into this room, you look at your hands and for a second, your fingers kind
of bend and go back to form.
As you look at other people's faces, they kind of twist and shift and then go back.
You don't know if it's just a purely visual thing or matter itself is actually twisting,
but it's a very discombobulating being in this room for an extent of a way.
Clarota, what are we looking at in here?
Clorota, as he kind of enters behind you guys,
his hands together and goes,
this, this, I believe, is the veil where unstepped.
Yes, exactly, that's what I was going to say earlier.
Okay.
Tiberius.
What?
Me, clota.
That's what I do, to clota.
Tentacles kind of writhe around Clorota's ma.
That means he likes me.
This is a boundary, a thin membrane between this prime material plane and elements of the far realm.
Oh, Clarota.
The far realm?
Yes.
Do you think we could, after a rest, of course, conradate to break the berry and possibly go to that size?
You wish not to do your mind?
That would be awful. I need it.
Clarota, is this a possible thing that we should maybe shut down?
Could Kavan send his allies through here?
We have not the power to shut this down.
It is how they overlap.
Is it safe to be near it?
I don't know.
Oh.
To find out.
I got it.
Well, at least we know this beach is secure.
We should go out in the front of...
What would have to sue this up for the night?
You're rather loud.
I'm afraid things might be drawn to the speech at last.
We could keep watch and kind of...
I don't need to rest all.
Could this veil exist in sunlight?
They were hearing stuff inside.
I do not know.
I have not traveled in the boundary myself.
I wonder what would happen if Kavan was cut off from the other side of this.
That was exactly what I was thinking.
Maybe it would be good to block it off.
We'll collapse it.
At least wall it off on our way out.
Yeah.
That's a good idea.
I like it.
Do that, you two.
Like, completely cave it in.
Yeah.
Use your rock.
Earth melded.
I don't think throwing up a stone wall is going to necessarily stop.
No, but can't you like use your rock changing ability and wish all the rocks down and close the cave off?
I can spend time essentially collapsing the whole thing.
Yeah, like I start kicking sand and gravel in shit
Wait, how wide is the the slimmest version?
Keep going, Rob, you'll get there. Get it.
It's about 20, 25 feet.
We can camp, but it's only been seven hours since we,
since we woke up, really.
So I know where...
It was six or seven hours when we were on that side of that thing.
We did take about eight hours or so since you.
Eight hours, all right.
Some of us can stay up, I can stay up, keep watch.
Me too.
Well, here, um, there's still things I want to do.
Yes.
Spill it, girl, spill it.
Clorota.
His tentacles quiver, as you call his name,
and he kind of looks over at you with a curious,
hungry to be of service expression on his tentacled mind-flare face.
Do you have anything that might assist me in a scrying spell
to help spy on Kavarn?
Maybe something in his image or even...
I have not seen Kavarn.
with my mind or my eyes.
I've only heard of him arriving
after I was cast out of my colony.
I have no.
A description of a dream.
Wait, but I had a vision, I had a dream.
So you know what he looks like?
Do you know what he looks like?
Well, what I saw was like a,
those cheese, it's you're eating by.
It's just, I'm, it's what I do and I'm thinking.
I had a little snack couch.
Crackers.
Crackers.
All right.
Sounds legit.
Lempers brink.
It's sort of like a
Cheez it.
A single twisted
sort of unnatural
black horn.
Cheekima mentions you and says that.
That is what we're trying to prevent
making its way to the surface.
I see.
That's the horn of orchis.
Maybe you can envision the horn.
Oh, so that's not.
The horn isn't.
Would that work?
Hmm.
I don't know.
I'm not a scrying type.
If you'll excuse me, I reach into my pouch and I pull up the skull of
telescription.
I enchant it to reach my brother Gerard.
I write on it,
Dear brother, it seems like a bit of a pickle with a certain type of creature that can take control of others with his mind and do nasty things.
It goes by the name of Kavan, and the only thing I know about him is he has a black
whore. Please help. Love time
periods. I put a little cologne on
that page.
He can't smell it. Yeah, but it's always a
nice gesture. And I
send it. Okay, so the
the scribe material rolls up on itself
vanishes in front of you.
Hopefully he
answers back promptly.
Giraud is a warlock
and is a wizard
of the mind's arcana,
things I do not know of. He could
possibly help us and have
quite access to great knowledge of this matter.
From a friend.
I like it.
Well, I guess while we wait for him to respond,
I'm gonna go ahead and start using all of my stone shape and my...
Yes, I'm gonna start bringing down this tunnel.
I'm gonna work on the boat.
Just start collapsing it.
Okay.
Can I stand in?
Well, she's doing that, can I use my prime evil awareness?
and see if there's anything undead or aberrations
or things that are around us that are, like, seeming more active.
And you have a long distance you can pull that one.
Yeah.
You take a moment and concentrate, not in your immediate vicinity.
You do sense that across the way on that island,
there are hundreds of aberrations.
Hundreds?
Hundreds.
Hundreds.
You can't make out too many details.
You just feel, you sense the presence.
You see clusters.
You see some wandering the outskirts the island.
In the center of the island, you sense there is one very strong source of aberration-based
essence.
On the outskirts of the island?
No, in the center.
In the center.
So, wait, I'm sensing, would that help you to know that Kavarn is an aberration?
I'd assume anything helps, I guess.
I'm sensing a really strong energy of an aberration in the middle of town.
Aberation in the center.
And that's something that would have come out of this portal, right?
Clorota.
Clorota kind of gives you a look at his.
Most likely, or at least is related to the kin from the other side of the veil.
Wait, what, what, what?
Or at least is related to the kin from the other side of the veil.
I speak, Clarota.
Thank you.
Many attention, Drew.
I was taking...
He said pay attention, Drew.
I was taking notes.
While all this is going on, I just sort of go near Lady Kima,
I start humming, I'm gonna cast suggestion on her.
Okay.
Or try to, I'm just gonna say,
no makes you want to, check out Grog's bod.
No makes you want to.
Check out his bod and swine him so hard.
Does that beef to taste?
Yes, yes, yes.
I'll go over to the water and screful some.
Pour it over myself.
As you're doing this, Grog, Kima, who at this point,
as you guys have this conversation, is currently rewrapping the leather
on the handle of the mall that she found earlier in the cabin.
Stops what she's doing, glances over at Scanlon with a very stern look
and goes, no, I mean no disrespect when I say,
toy with my mind again, and you'll find the business
into this hammer right up your rectum.
That is the part that I need for shitting on bed, so I will...
I apologize.
You bothered me and not recently with your antics.
I...
And she does that she can have motions towards your nether region.
I would like to stay...
Oh.
Yeah.
I watch it.
That's... I do call it my antic, but yes.
You're right. I'm sorry. I was disrespectful.
I apologize.
I apologize.
I tried, man.
Come on, I'm wing man.
What?
She said...
She didn't say ant-dick.
and thank you
I don't think so wrong
as we're taking a rest of this moment to prepare for
what do you guys want to do next let's go ahead and take a quick
restroom break for the group all right so to bring this back to where we were
so you guys have been putting around after you're clearing out this
cavern on the north and shore of this large
cave surrounding Yugverill what is your current plan of action
while they've been sleeping I took my axe
you guys have been resting on
Oh, no.
Just been comparing.
You've been arrested.
No, we have arrested.
I've been collapsing that cavern.
You managed to make a way where like the central kind of focal point,
or the pinch point of this cavern's entrance,
you managed to eventually just carve all the stone to close it off.
Tiberius.
Yes.
Has your brother gotten back to you yet?
I mean, he should have got the message off immediately.
I'm pretty sure he's either researching it or before he answers.
About, say about 20 minutes of you doing this,
As you're having this discussion, a small slip of parchment
apparates in front of you with a flash of purplish energy.
Written upon it, it says, Tiberius.
You speak of the far realm, which I'm quite familiar with.
There are many aberrations.
However, I do not know the name Kavarn per se.
In my research, there are many things that can fall
into the description you say.
It's vague enough.
Unfortunately, I have not much to go off of if you had perhaps
an image or a visual description of this creature,
I'd be able to tell, but at the moment,
I have no way of giving you any more knowledge.
My apologies, and sign it a body.
May I see this?
Hmm.
Draconiar noir noir.
Hmm.
You're a stupid?
Um, I say that I'll last.
I start digging a ditch with my axe in the sand.
Okay.
I'm gonna work on the camouflage.
Don't worry about it.
Don't make a minute take your church.
Can I, is.
Are we in the cabin?
No, we're on the beach.
It's on the beach.
Oh, thank God.
Can we hear any kind of movement coming from the other island?
Does it seem like they heard those explosions?
Are we safe here?
The island itself, it's about a quarter to a half mile away.
It's hard to be able to tell from this distance with no light source, any movement whatsoever
over there, any sound to make it away there.
So it's really dark?
Yes, other than the bioluminescent fungal plant life and forest that coast to the side, you have no light source on that side.
side.
Okay.
It's just faint enough where you can make the kind of the outline of the island itself, but beyond
that you have very little visual.
Let's sleep.
Can I gather, is there any type of like stone or rock or debris with the residual energy from
the like purple misties of his realm?
It doesn't necessarily cling, it's more of a presence thing than it is a material clinging
energy.
Okay.
Also, I'm sorry, if it's this dark in here, we lit up the cave.
They would have seen anyone on that island would have seen that.
I don't think it's very safe here.
What do you want to go?
He's doing a camouflage thing, and she can make it look like nothing's on the...
I know that, but no one camouflaged the explosion of fire that lit up the cave.
Then let's get out of here.
Why don't we go to the island and see if we can make camp?
Let's head to those little buildings off the corner there.
Not yet.
I do not think that is right.
I'm gonna sit down near where the far, the far plain portal is.
Which you're already closed off at this point in time.
Yeah, I wanna be like near it though.
So you're near the edge of the wall where you've already locked it off.
Right. Okay, so you get closer to that presence.
Yeah, so I'm just kind of like, just so I can be close to it.
And um, Clarota Pike, do any of you want to help me in this?
What are you doing?
Scrying spell.
Oh.
I'm gonna do my scrying spell.
Oh, okay.
I can assist because I have that as well.
You do have, you do have scrying as a spell.
I would say if you both expend,
if you have it prepared.
I don't know if you have, do you have,
do you have some scrying prepared?
No.
All right, well, we'll see what we can do.
Can I say that because I prepared it,
I can be like, here's my book, you can borrow it.
Let's see, I wrote it down.
For Druids, Druids, it's not so much a spell book,
more than it's just in a nature you pull.
If you have a book for your own note-taking,
but the actual spell itself comes from just,
you harnessing the divine energy of nature.
So there wasn't, it wouldn't be a way that should be able to help you in that spell
more than just probably a slight bonus to the DC.
But I'll keep that in mind.
Scanlon, can you give me some meditation music?
Can I? Would that help at him?
Yeah, okay.
Definitely inspiration.
Your highness, hold on a second. Wait a minute.
What?
I think we're doing this a bit prematurely.
Why?
She can just do it against one.
If she fails, he would.
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We know where we are.
Yeah.
He knows we're here already.
He already possessed the queen and said, welcome, you're my treasured guests.
Remember that?
He knows exactly where we are.
That's a good point.
He is because he had eyes to look through.
He seems to be pretty powerful and all-knowing.
I'm pretty sure he probably knows.
We're fucking here.
He's probably just playing with us right now, waiting for us to get there.
He wants, he said you are our treasure guests.
He knows what come out.
He knows what comes.
To inspire Keylet with her scrying spell, I hop in the ditch I've been digging and
start going, look, I can do it too.
And I stopped paddling in the ditch.
Good job, girl.
You didn't.
Is that inspiration?
You feel inspired.
Oh.
Besides, we're talking about moving anyway, right?
So I might as well do it here if we're going to relook.
Okay.
All right.
Plus, I want to be near the energy of the far-round.
You'll help help it?
It's possible.
That's what I'm hoping for.
Let's go for it.
All right.
So I'll sing to inspire her.
All right.
Scry, Scriy, Miss Killis,
Put your eyeballs to the curve on and tell us why.
Oh.
That's good.
That's good.
That's a hard of view.
This will be the day that I scriy.
This will be the day that I scriy.
All right then.
So wait, how many inspiration dice?
Do I get two inspiration dice?
No, no.
You can only have one inspiration dice
in a given point in time, and it's a D10.
Okay, but I'm happy because of grog.
Yes, you are.
You get happiness.
So you're smiling through the spell.
Yay.
All right, so you take 10 minutes to yourself,
prepare the ritual.
You kind of carve out a portion of the beach
where the gravel is most easy to manipulate,
and you begin to set up this extensive scrying ritual.
And I want to meditate specifically
on the horn and I want to like use Pike and see if I can channel her vision through
with the focusing on the horns since that's what we really know.
It's pretty much the only thing that we know what it looks like.
Okay.
So as you draw the circle across the portion of the gravel and stonework, actually this is further
in the cave so the gravel has given them to more solid stone work, you begin to carve across
the ground with a small piece of charcoal that you use for your ritual drawings, this giant
runic circle, you draw points for you to sit and a point for Pike to sit as well to help you focus in this vision.
Once you've taken the 10 minutes to establish all the various material components and kind of littered it with pieces of dried animal matter, some herbs, and kind of lit a small bowl of incense to the side to help you in this spell.
You sit down, take your place. Pike, you take your place, and you begin to concentrate.
You draw the essence of the natural, the nature energies around you and begin to project your vision towards the
a description of this dark horn, pushing what you can best ascertain as the direction of
the temple from where this ritual is being conducted.
All right. So, given the circumstances, bonus from that, let's go ahead and make
a will save. All right. You feel your vision project beyond you. It's a sort of out-of-body
experience, as the energy that makes a key lift is no longer given physical form. It's just
a drift in the darkness. You feel yourself drawn.
pulled almost, like there's an energy that draws you as a poison from a wound. It pulls you
upward and you're looking down over the top of this entire cavern suddenly. The darkness tends
to fade for a moment and you can make out the general outline of this island. Once again,
your vision zooms in and shifts. You can look over the city. You can see Yoviril over
top. You can see the glowing aspects of the forest surrounding the outskirts of it. And you can
see in the center of this ruined city that has been reconstructed in the image of the Ilethid, the
temple that stands, this giant pseudo pyramid with a flattened top. You can now see it
from the top, from the top overhead view of this temple. It is actually open. And that
strange glowing source of green energy you can see is slowly emanating from the top.
Your vision is pulled forward again. You feel yourself drawn towards it. And as you come
towards the top, you can see the open portion of this temple's roof is a cross beam made
of gold or brass. And there is some sort of structure hanging from it.
that falls deeper into the temple.
You then move past this into what is the topmost chamber
of this temple.
It's dark at first, as your essence tends to coalesce
and find some sort of visual here.
You can see now, this brass cross beam
that is held aloft in the center of this temple chamber
drips down into what is a spiral of metal,
this strange arcane contraption that does not
any of the construct of this temple previously.
It almost seems like it's been a new addition
or is taking the place of something else
that was a central focus of this chamber.
You follow this strange arcane structure.
About 15 to 20 feet, it comes from the top
of the temple chamber to the center,
where it held aloft underneath it by another 15-foot drop.
You see in this dark room a pool,
a pool of a dull, bluish, purple liquid,
and it's pulsing with life.
with life and with energy.
You now look down your eyes focused,
and in this pool, this 10, 15-foot-wide,
round pool,
you can see with this pulse,
almost like a heartbeat of purplish energy,
what look like small stones,
small purple stones.
But they're not stones.
They're minds, their brains,
their essences,
and they're all working together,
interconnected.
You're looking upon the elder brain,
of Yoghviril, the center of the entire Iliphid colony that resides in the center of this chamber.
You can see now this green energy that's being brought down from this metallic structure at the top of this temple
is being funneled down over and is acting as an arcane prison for the elder brain.
It's sealing and controlling, essentially, and what you had gathered from your previous discussions with
Chlorota, this is what has taken the minds of the mine fliers and Bedlam to Kovarne's will.
Your focus shifts now from the older brain.
You look around the room and in the dark shadows of this room,
you can see there are cages.
There are metal bars.
The metal itself, you're unable to really ascertain
what the material is.
But in each one of these small cages, you see some creatures,
some of this realm, some of not.
Horrible forms, mutated, torn, some missing limbs,
some in the process of slowly dying
because they're unable to keep a physical form intact.
It's a collection, a horrible,
horrible collection of malformed entities that are being experimented on, pulled apart, put together.
This also serves as simulia laboratory for Kavan, and you feel a presence in the room suddenly.
Your essence shifts around, and you look in the darkness, and you see, slowly drifting out of the shadow.
A single gnarled black horn.
Underneath that horn, you can see, now a physical form that it adorns.
dark brown leathery skin
with slightly pointed edges
almost like scales that form out of portions of this flesh.
You see below this horn
one large, piercing, sky-blue eye
that glances up and meets your gaze.
As it does from beneath that eye,
you see a toothy maw tear into a wide grin.
And around the outskirts of the singular eye,
numerous other eyes,
shift around.
Coming into the light, you see now a,
fleshy ball that is drifting in the air itself under its own physical form. This aberration,
this horrible entity is now floating forward. You can see metal plates that are grafted to the
physical body of this creature. Apparently Kavan has experimented on itself. These eyes are
attached to strange finger-like stalks, that twist out of its body. These eyes darting around the
room, looking at different directions. And then they all singularly shift on you at once.
As it does, you can feel all of a sudden your presence, which has been drifting from the
to the scrying spell locked in place.
And for a second, you feel like you can't breathe.
As Kavarn presses towards you, this fleshy sphere
of eye stalks and teeth, this small chuckle
billows up from deep within its mouth.
Yes.
At which point the horn seems to glow with this creepy greenish energy.
And you feel this piercing pain blast into your head.
You try and scream, but you can't.
There's no breath.
Go ahead and make a wisdom saving throw.
Oh, God.
Do I still have my enhanceability up?
No, because that's a concentration.
What do you look like to us right now?
Kieluk is sweating profusely.
And you can see her, she's flinching.
I'm walking up to Kielitz, and I'm grabbing her by the shirt,
and I'm going to slap her across the face.
All right.
27.
27, all right.
Nice.
Good.
You take 11 points of psychic damage
and are thrust out of the Skry spell.
Your vision is pulled.
out of the top of the temple and suddenly you're back in your form.
As a sharp pain hits you across the side of the head,
back holding you.
Christ, why?
Why?
You were in pain, are you all right?
You were about to...
Are you all right?
You were in pain so I thought I'd fucking slap you across the face.
Are we hitting each other now?
Language.
Sorry.
Wow.
What did you see?
What did you see?
She tells us, right?
Kavarn's a beholder.
A beholder, what's that?
It is really not a thing we want to fight.
It is awful.
It is wretched.
It would kill all of us if we don't find out a way to kill it.
Oh, my God.
Not only is Kavarn a beholder.
Kavarn has been experimenting on himself,
and so he has armor grafted on him.
And the horn.
and the horn, which, I don't know.
Wait, wait, so you said there's something caging the elder brain, right?
Yes, that big green line.
You see, we can see, is it like the Luxor in Vegas?
Can you see the green light?
It's not a beam, but you do see a slight green glow at the top of the temple in the distance.
You saw it when you first entered, and it's kind of been this dull beacon whenever you travel around the island.
There's something connected to the top of the temple that's caging the elder brain?
It's like an arcane prison and all of the...
As they're talking about this, I'm writing a note.
Is it possible to maybe collapse the top of the temple from far away
and release the elder brain from its cage and then the other,
Clarota, your brethren could fight the beholder instead of us?
Florota, do you know how we could possibly break this prison?
Could you tell me what a beholder is first?
I don't know.
Oh, Frank.
bad scary thing.
With finger eyes.
DM.
I write a detailed...
I'm assuming I know.
That's a beholder.
Oh, the thing on the front
of the monster manual.
It's on the cover of a...
Worst possible scenario of a book.
It's an eye...
That's all you're not.
You're saying.
It's the icon.
It's on the cover of Dungeons and Dragons
monthly right now.
It is the cover...
Yes.
There's a dragon model.
Oh, my.
Oh, my.
Oh, my.
Oh, we've killed a dragon.
Yeah, he's got lots of teeth with a brush on.
There's centical eyes.
Each eye tends to have a beam that does a different ability.
So it can probably...
It's a magic fun bag.
It's probably cut everything from silence
and dispel magic to petrify to a disintegration ray.
You're thinking about this wrong, though.
You're thinking about this in the wrong direction.
The beholders is not...
That's not the goal.
The horn is the goal.
Even more than that, it's the hundreds of allies we could have.
Exactly.
Free the elder brain, they attack it.
Prison is the target.
Not the beholder.
Right.
Not the beholder.
If we can free the elder brain,
we don't have to fight it ourselves.
Then we're not alone.
Now, what was creating the screenlight?
Where was it emanating from?
It just seemed to be emanating sort of from the top opening of this pyramid that was the main temple of the center of the town.
Can you just describe the top of the pyramid?
I'll give you a detailed description. Essentially, this pyramid comes to a top and then flattens off at the very top.
Where you would be a flat surface is essentially a windowed opening.
You don't think it's purely open like you just jump through.
There is some sort of a glass that coats it, but there is a brass cross beam at the very top.
And then part of this cross beam holds a loft.
holds aloft, this strange
series of metallic wires that spiral
and intertwine that kind of serves as a
conical focus piece.
You can't see the interior of it, but that is...
It was almost like a bee-hive.
Essentially, like a slow beehive.
It was like focusing the energy and making...
We have...
We have something very important.
We have a vial of yellow liquid.
So what does it do?
It might age you.
I don't know. It might do something.
It seems to be very acidic.
Okay.
So it could burn the metal?
It could melt the metal, and we could actually bring
the entire, that entire structure just crashing down.
But does anybody have an aging spell?
Something that causes things to disintegrate,
things to move forward, maybe we can rust the metal as well.
We have, we have that yellow goop,
and that would definitely help.
I have, know that it's acid.
We suspect.
It might be a form changer because the king swallowed a vial
and it made him strong.
Oh.
I, um, oh.
Actually, I can learn heat.
metal and I can we can I can heat the beam and make it he's got vials of acid in his
back and it's like a big heat excellent okay we're gonna break the temple let's break
the temple the rhodota at this point as you guys look over at Clarota you
see Clarota for the first time in a while looks visually disturbed has kind of
withdrawn from the group and is kind of leaning against the side of the beach
cavern wall and the tentacles that normally just kind of slowly twirling are all
tensed and pulled up into a knot.
And Florida just...
Rorot, you're gonna cramp your face if you do that.
We have something to say we would appreciate.
Keep making that face, it'll freeze that way.
Is of this creature, it's a beholder.
It's this horn.
That's the lady.
It's not me.
This is the center of the elder brain.
We reinforce it with magical protection.
It's the center of our entire species knowledge.
Every brain in there.
in there is our elders as we pass to the next generation.
Our mind gets brought and introduced the brain.
We have that room protected from simple acids.
We must make sure we are ready.
Clorosa, Keelitha striped the top of the building right now.
It didn't look like it was part of the original structure.
Is she mistaken? Is the top something that was built by your people?
No, it was open before.
There seems to be some sort of new focus that is constructed.
Would that be as strong as the rest of the building as you think?
I do not know, but if I've seen anything of the nature of this insidious creature,
I would say planned the worst.
Nothing is more terrifying than underestimating a beholder.
Can beholders fly?
They can.
Okay.
Among other things.
Can't they do?
Not much, not much.
Why don't we?
They're normally very fleshy and weak, right?
But he put armor on himself, so now he's extra strong.
Kimo, that...
I'm assuming...
Oh, go ahead.
The key here is not to think how to fight it head-on.
We have to be smart about this.
while he may have the home turf
we have the element of surprise
we choose the grounds in which we attack
and we choose the methods in which we set the battlefield
underwater fight
we could try to just draw him out somehow
I highly doubt he's going to leave his home turf
but if we can find a way to perhaps
turn it against him or use it to our advantage
maybe some reconnaissance I don't know
reconnaissance I don't know I don't know
it is glass on the top so we could
Try that sunlight.
Maybe I have something called divine intervention.
And you can call on your deity
and you roll a percentile die.
And you can have them help you with something.
So is it possible to try to get her help before we do this?
Or is it something that you have to do on the spot?
I know.
I don't know because this is new.
That's up to you.
You can attempt at one.
once a day and once it works it can't be done for another week.
So if we attempt it, then she can intervene, she can be like on our side?
In some way, essentially you formulate how you want your deity's aid, and if you succeed,
you have a 10% chance of success, in some divine way, Sarah and Ray will guide power or aid to you.
10%?
Well, we either have a 10% chance right now for her to tell us what to do.
tell us what to do. Or a 10% chance.
To help us.
But once we know what we're doing, yeah.
Let's wait.
First his idea, though, I believe we should go and rescue the prisoners and build a small army.
Yeah.
Moreover, I've been thinking, it all goes downward, correct?
These all up in the pit, yes?
The world's down here?
No, the beholder.
Come on.
He's in the top of a pyramid.
He's in a pyramid.
Up or down?
Up.
Well, that doesn't help me at all.
I feel like we should go for the top.
How would we free the prisoners, first of all?
I think it's that beehive structure.
Yeah, we free the prisoners.
We three the prisoners.
It's not letting them out.
We have to get them out of Kavan's control.
Which we can't do, right?
I think we destroy the bee's the top.
It's the only thing, is the only option that seems open to us.
Unless we keep stumbling around and looking for some other weird thing.
We don't have any kind of corruption spell.
corruption spell that ages things?
Well, we've got the acid thing and maybe...
But it's protected by magic.
But what if we like hit it with this spell magic,
maybe get your goddess's aid,
hit it with dispel magic, hit it with corruption,
rust the shit, and then it falls, and then everything...
We don't have corruption.
Can Scanlon merciless?
We can mock the top of the pyramid?
I can mock.
Acid.
A few brass cross.
I like...
I like Percy's idea. We've got...
got that acidic vial, which seems to be very acidic.
We have several, we have several vials of acid.
Yes, we're carrying some acid.
We have three vials of normal acid.
Can you take the normal acid and can we make it magical?
Like extra bad?
You don't even know what it does yet.
I can always like be a, be an eagle and we can, I can maybe fly or maybe grog can carry,
Grog can carry like a big boulder that away after the acid is like,
sucked.
I thought about making an acid arrow.
Throw a big boulder to collapse at the rest of the way.
Arrow, question, you built a bomb before.
You'd you up there.
If we could hole up for months or weeks, was it?
It took a month.
It took me months to figure out how to build.
Although that was a very complex one.
Now that you know how to build one, would it be quicker?
Wait, the bomb we just threw in that room?
I could make an exploding arrow.
I've made one.
I could make another.
I mean, we killed them, I guess I'd be a lot.
I would say your materials are very limited.
At this point, though, if I had a workshop, I could.
Well, let's take Cuba's advice and maybe start.
start with a little reconnaissance. We'll get closer, we'll rest for the night, and maybe
send in just a little bit of a snooping party. My sister says that island is crawling with nasty
shits. We can't get closer. I mean, to, to, we should just rest. We'll stay up because we're good.
What if we fly in over the top with the carpet in stealth? Drop grog in. Put the camouflage on
the carpet maybe so they don't see it. Um, fly in over the top,
in, spy,
kind of get an idea of...
inspect the top of the building and see where the acid
will be put to good use.
There is no... What kind of magic is being held on top of it?
I mean, we're guessing that Kavan doesn't want to leave his little cubbyhole.
I would assume not.
So even if we fly down on top,
if he gets pissed, he could fly up, but we could fly away.
He probably doesn't want to leave the top of the...
There's going to come a point where chaos is just going to descend on us
and it's not going to...
I'm also forgetting that the second that he sees us
or we get close enough he could control all of our minds.
Wasn't the point of us going to these?
It's one of the things you can do.
Wasn't the point of us going to these beaches
to try to see if there was any other advantage we could find?
We were trying to find clues so that maybe a scrying
would be helpful, which it was.
All right.
So what if, okay, here's another option.
Dimension Door.
What if you go and hug one of the beams
and Dimension Door the beam out?
I don't think I can do that.
No.
I can banish a th-th, a, uh, a dimension.
but not a thing.
You can't cast a portal on the door and make it fall.
No, sadly.
Not like portal.
Well, we've been here and we've been here.
I thought we all done.
I was thinking here or here or this little mountain right.
I was thinking about that.
There's not anything there.
Those are just more things to fight.
Well, that's true, but my sister, she studied the island
and she felt she sense the presence of things everywhere.
That sounds awesome.
Let's go there.
Everywhere.
Cluster mainly in the city region,
but there's no need for us to relocate.
There's now.
Well, I am curious about this.
Can we see this from the beach where on this?
What is this?
At this distance, it's hard to make up.
We're over here.
Any sort of visual.
We could camp there.
Like, that could be the next,
that could be where we stage our attack.
Let's go take over a little shanty town.
What do that?
Why?
Why?
Because it'll be that much closer tomorrow.
We can do reconnaissance from there.
We can be.
We can do reconnaissance from where
we are. We start to get across this body of water. You said there's something swimming down
there. Plus we're going to have to enter the... We've got a magic carpet. It'll be a little victories.
We'll take over the chance. It's really never been a problem. Can we all fit on the magic carpet?
No. No, not at once. But wait, but we're not all going for reconnaissance, right?
You can also do two trips on the conference. But we're not all going for reconnaissance, are we?
No. Yeah, yeah, yeah. Stelphi. If something goes wrong, though, it's going to be... I would
rather, I would rather something go wrong with all of us than something go wrong with half of us.
But I mean... Well, I tell you, well, I tell you, well, I tell you guys. Well, I'll
what we don't know what to do so why don't Vex and I and Scanlan go for a little ride and
check out the tip of this island yeah I don't either let's go take over the shanty
town let's at least get on the island maybe we can see what maybe steps maybe steps
okay well then you guys go check out check it out first we'll get in the boat and we'll
start heading there are we doing the carpet well we can't all fit in the carpet
let's let Tiberius and the twins and Scanlan fly ahead of the boat
quietly, carefully see what we see. We have the earrings that Tibber hood's crafted for us,
so we can tell you what we see. Perfect. And, uh, I wasn't, no one's
still rush in. We're probably going to go here, but let's not rush in. Let's, let the quiet ones go
have a look. Yes. Okay. So we'll start boating over. We'll stop the boat and then, but you'll
need to take it easy for a moment. You just went through some shit. You guys going on the carpet?
Yeah. I'm going to go on the carpet. I got a big axe. I'll paddle the boat towards the island.
Awesome.
I've been practicing it in the sand to impress keleth.
I'm working on the elevator, haven't figured it out yet.
Because I don't know what that is.
You know that thing a dog does when I
let's butt along the floor.
I did cast by a tray so everybody gets plus 10,
you know, to their stealth rolls, so that's good.
Yeah, that sounds good.
So who's in the boat with me?
Oh, we're going over by boat?
Is that what's up there?
Percy, Keyleth.
Trinket.
Pike and trinket.
Right.
So we start paddling in the boat.
in the boat.
We're like Chlorota and Chlorota.
Clorota should go with us.
Clorota can just hover.
Can Clorota be on the carpet then?
You can hover along.
Yeah, we'll take Kema.
Yeah, Clorota come with us so we can like kind of get us.
First, you want to the boat as well?
Yeah, I'm in the boat.
So we've got the Clarence.
We're flying?
Team Clarence and team Kimmy Gibbler.
One question though.
Clarota, I mean, I'm sure we've asked this before
and I wasn't here because I missed it part of a thing.
thing.
Um, what about your hat?
What does it do?
I mean, can you make more of them?
We did this already.
We could, but the time required
would be months.
We must.
Not in our shine, brain.
All right, cool, cool.
That's squid for no.
All right.
Let's do it.
Quiet ones.
Let's get on the carpet.
Tiberius.
Are we channel-flogging the carpet?
I'm going to attempt to just attach the skin to the bottom of the carpet.
See if that goes.
We're saving the world here, people.
Are you on the boat?
Oh, well, before you guys take off, I'm just going to try and sew it onto the corners.
Oversee.
Go I make a roll?
Oversee.
That's better.
12, 3.4. 16.
Easy enough to do.
All right, so you go ahead.
You take a little bit of your thick, heavy leather thread,
stuff that you used for something, you just kind of loosely attached to the bottom of the carpet.
I also, sorry, I did a quick scrimed spell,
and I know that we're 50 shirts away from the total,
so keep going, get your mother's shirt.
All right, so we're going over the water?
Yeah, we're already caught.
Yes.
All right, so as Grog's pulling on,
go to make an athletics check by the way.
Watch out for Nessie.
Do more something?
A head.
Oh, that's a 22.
Yep.
Watch out for Ness.
All right, so you're going to pull it across
It's a slow speed, but you're making your way.
I would also like Grog to go ahead and make a stealthy.
I roll natural 20 on top.
Where's my stealth?
You've got passed by on a trace, also.
19, so 29.
29 stealth, as you very carefully breaking the water surface.
Dinosaur from Jurassic Four is on the water.
All right, as you guys make your way across the channel
towards the far end of the island, which is the beach that's in view,
You see the water disturbed slightly, about 200 feet off to the right.
Something deep below, you can see bubbles rising up.
As you carefully make your way ever so quiet across the beach,
you find purchase, landfall hits you on the other side of the beach,
apparently not disturbing whatever lies beneath the surface.
I mean, you hop out and pull the boat up just to beach the boat.
You pull the boat up, the rest of you guys bring the carpet over,
you'll come into a landing part.
the landing part, totally fine.
The beach comes to a steep incline that leads up
on the island proper.
There's cliffs on both sides of this beach.
And as the incline increases up about maybe
five, six hundred feet from where you are,
you can see what looks like a few buildings or rubble
of what was a small gathering of structures.
Can we check out the thing kind of in the air?
Is there a larger one behind it,
behind those small structures?
Or that was it.
What you're seeing now is this.
Is this?
Are there near those crazy trees you mentioned before?
You do see towards the right of the
those structures, those kind of fungal-based trees,
they rise about 25, 30 feet in the air.
There's no leaves, it's almost like the cluster
of weird fungus-like vines that just kind of drip
from the top surface.
The trees unnaturally sway in place,
almost like to have a rhythm to their movement.
Dr. Seuss trees.
Not really nasty Dr. Seuss-Tree.
Well, those trees attack us.
Are they living and tacky?
Flores says, no, those trees merely exist.
on this island they feed off of the essence of it and they provide food for other things
that live here.
Huh.
No.
Trees are bad.
Wandering spores.
Wandering spores.
Wondering spores.
Other creatures?
Other creatures?
We feed our captives, our slaves of the colony with the fungal essence of the tree.
Other creatures, don't skimp on the details.
It's only our lives.
The trees are not dangerous, but whatever resides on this island is probably under the influence of the elder brain and my people, which are in turn under the influence of cavars.
Yes, but as you're from this island, what wildlife can we expect to run into here?
Small sightless rats, cavern insects, but the dangers lie.
In the spores that wonder, the forests.
I'm picturing like a big yellow thing, the little legs.
Is that what it is?
You'll know when you see it.
Oh, well, let's love to think of the yellow.
I notice your voice.
Spiny.
Spiny.
Crypting.
I take the cascaveil out of the bag of holding
and I pour them a little good.
Oh, you know what, girl, I hate to tell you this.
It sounds a little scratchy.
Would you care for survival?
It's really.
It's psychic discussion.
He looks at you and gives you kind of a stern look.
Takes ale from you.
Yes.
I know he used to all.
Why?
You were such foes sustenance.
That was rude.
I will not.
I will not.
Forget that.
Very rude.
All right.
All right.
Can we go inspect those structures up there?
Yes, everyone.
Wait here.
I grab Scanlan by the scruff of the neck.
Not at my sister.
I turn invisible.
Let's go take a peek.
Yes, we're going to take a peek.
Just wait a minute.
We're going to wait.
Okay.
I am actually going.
I collect a few of the, uh, the
fine thing from the trees.
Just where we are.
All right.
Go to make a nature check?
We did our perception check on the beach as well.
All right.
Just don't know why I'm bothering.
Eleven.
It's a beach.
It's a beach.
It's a beach.
16.
16 on nature?
Okay.
From a safe distance to look at the trees do not appear to be anything beyond just a subterranean forest-like
fungal tree.
I wanted to collect some.
Oh, you wanted to go and collect some?
Okay.
Yeah.
So you guys, it's quite a ways up.
It's like up the side of the cliffs, up the incline, and then the forest starts adjacent to the structure where they're going.
Can we keep our...
So you can make a stealth check and make your way there if you'd like.
No, I'll wait.
I thought we were like next to a tree.
No.
Most of the forest starts further up this incline
as the island itself gets to level off.
Let's let the scout scout.
Just be quiet.
Let's go scout it out.
So we make our way up to the structure.
28% of.
28% off.
Do we get an invisible.
Are we rolling, is it our old stealth check?
Can I use my flying stealth check?
Damn it.
Nope.
On.
Three.
With advantage?
That was my advantage.
The first one was at one.
Oh my.
Oh.
Oh.
Oh.
305.
Wow.
Plus fail.
Did the twins out weigh?
Oh wait, plus two.
That makes it five.
Ah, yeah.
Oh, plus 10.
That's 15.
We're getting better.
Plus my inspiration for peddle.
So you guys make your way towards this ruin.
And as you come to it, you caught a small glimmer of it
on the bridge that was constructed across the first beach
came across in this cavern.
The stonework is interesting.
It's kind of, it's almost like an influx of jade and marble.
Like the stone itself does not seem to be anything
you've seen naturally around the cabar.
Either it was brought here or was crafted from some substance
that resides on this island.
But it has this weird kind of green jade-ish
kind of marble almost vain-like visual to it.
And you notice all the strong
structures aren't straight and smooth.
Everything has this kind of slightly non-Euclidean bend to it.
Every edge has a slight curve.
It's off-putting.
There isn't a rigidity to any of these walls.
And the buildings themselves almost seem to look like they sag
or they kind of sit or rest at a strange unnatural angle.
Many have been long, crumbled, and you find some of these buildings
have just fallen in on themselves.
You do notice as you approach the edge of it,
there is a large circular structure, a pit
that is built kind of central to this.
Parts of the wall have fallen in, but for the most part,
it still remains intact.
And in the center of this pit on the floor,
you can see what looks like splotches of dried crimson,
long, long left blood splatters of some sort of creature.
You see dried bones, but the bones while dried have some sort of fungus growing on them.
You also see what looks to be tucked against one of the walls a campsite.
But a very large camps.
The fire pit is 15 feet wide and it's just a small cinder.
You see what looks to be some sort of a pile of furs.
It's a recent campsite?
There is actual embers in the fire pit.
There looks to be a large kind of bedrocked.
of made of just patchwork furs,
but the pile itself is huge.
It looks twice the size of what I would use for a fire
or what I would use for a bedroom.
Three times even, which means it houses a lot of individuals.
Or one thing.
Or a really big thing.
Giants.
Yeah.
As you're taking this look too,
as you guys are having this visual...
A question.
Big than Grog.
Well, you...
You immediately hear a sound.
It's a slight rumble in the ground,
and it sounds like a footfall.
And as you glance over your shoulder,
you can see what looks to be some sort of towering humanoid,
dragging something behind it.
That are giants in the sky.
It kind of glances up with its nose in the air.
Who goes there?
And you look to see what looks like a large, almost
Goliath-like bald skin is smooth, no hair, but its skin is purplish in color.
Where a normal giant would stand naturally, it's horribly hunched like its back has a horrible
scoliosis twist to it. One giant popping yellow eye glances out towards the edge of where you guys are.
It doesn't seem to have found any of you immediately, but something has alerted its attention.
It seemed to have caught some sort of trail in its natural homestead.
You see it standing probably close to 15, 20 feet in height as it begins lumbering up towards you.
I'm still stealth.
Yeah.
Oh, should we have, can we try to hide?
Is there anything around?
Oh.
Yeah.
Can I do insight and see if it seems like a bad guy or?
You can go ahead and make an insight.
I'm just, it's a good.
I'm just checking it.
See him.
Can I see him?
Can I do a simple, you know.
You don't see him.
You don't see them.
Oh, you guys are staying back at the beach while they're checking.
Oh, whatever you, those you got in.
17.
17.
Uh, this entity looks like it's hungry.
It looks malicious.
And looks like it's kind of caught the thrill of the hunt,
since it seems to have seen something near its homestead moving.
Oh, shit.
I think it's to step forward.
I'm picking up Scanlan moving backward.
Yeah.
Can we move into the shadows?
I'm invisible.
Yeah.
We know where you are.
I was holding your hand the whole time.
And that is what you're going to.
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