Critical Role & Sagas of Sundry - Vox Machina Ep. 19 - Trial of the Take Pt 2
Episode Date: November 30, 2021Our unlikely collection of travelers press forward into to the frozen, hoary wilds of the Vesper Timberland, closing the last few miles between themselves and their prey. Learn more about your ad cho...ices. Visit megaphone.fm/adchoices
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Our party of adventures, the Vox Machina, had...
broken a few rules in the city of Aslehem and had actually infracted upon a contract for a
guild of creature hunters known as the Slayer's Take. And this group essentially told the
Voxmachinae that either they could go and be arrested for this and put on trial for breaking
the law or they could go and join the guild as such could be included and written onto the contract
and everything would be fine. So they decided to go that route. They inquired with the hunt
and she basically told the party that they could join after they went through a trial.
They had to complete a contract. However, she hand chose and divided the party into two separate
smaller groups. The first group being the one that began playing with us last week,
in which we had the illustrious Scanlan, Percy, Vex, and Grog were paired up with two new
adventurers, one of which was Zara, the Teflin Warlock, who also was a prospective, interested
person to join the Gildeslayer's Take.
and Felicia's character, Lyra, the human wizard,
who somehow became a member of the guild
and is assigned on her first ever excursion
to lead this group towards the end of their contract.
Now you, the audience, chose the creature
in which they were going to hunt,
and you voted on an adult white dragon.
So they've been hunting that.
I didn't realize the audience chose that.
Yeah.
Thanks, guys.
So after stalking your way up the
Last Walk Road to the north of the city of Asselheim, through the Vesperet Timberlands, through
the cold weather as you continue to travel northward on the word of a crazed gentleman in a tavern
somewhere who supposedly saw a dragon. You managed to knock over your flask. You managed
to see such a dragon skulking through the skies and actually attacked near where you were staying.
While you were sleeping, a group of orcs and some ogreish creature and a dire wolf attacked your group.
He managed to slaughter the encroaching evils rather rapidly,
and a daring display of butt-flap long John Percy and some majestic combat prowess.
You guys managed to completely eliminate.
You interrogated one of the orcs before Grog decided to take his head off.
That needed to push you in a northwest direction within the forest itself.
You managed to come upon what looked to be a perpetual blizzard that was blowing around
this mountain range, and the dragon was sighted once again, taking its rest to the north
part of this mountain. You pushed through the forest, managed to avoid a few possible dangerous
situations thanks to your ranger guiding you through her favorite terrain, eventually coming
upon the base of this mountain range. Now, you looked above and you saw what looked like the
entrance to a cavern where at least the dragon seems to fly in and out of. It's a waste
at the mountain, and there was a smaller cavern towards the base of the mountain. You went to inquire
what was in there, at which point out of nowhere, a giant rock made of solid, uh, a giant,
ice and stones flung out of the forest, slamming in two fecks, knocking her under her ass and
doing a decent amount of physical damage to her. Thirty, thirty points. Thirty points of physical damage.
At which point two frost giants seemed to, one coming out of that cavern, another
seem to be stalking through the woods, approach the party, and that is where we left off.
So to begin this, I would like everyone to roll initiative.
Oh my God.
What, that's nice.
They're friendly. They look friendly.
It might be.
Let's try reasoning with them.
That's an option.
Whoa.
That's not bad.
I'm not going to go last this time.
There's a lot of gasping going on.
It's not horrible, but it's not.
All right.
So.
Wait, does Travis?
I have to .
Roll for Grog.
Roll for Grog's initiative.
That was the, I rolled 18 for me.
Yes.
So you know, I remember this.
Oh, that's good.
It was.
20-20.
18 for Grog.
All right, so we have 25 to 20, anyone?
28.
What?
20.
Wow!
He rolled a national 20.
I rolled another natural 20.
Those dice are magic.
They are.
Damn.
I sacrifice a small child in this dice.
So Percy's up first.
Anybody else in above 20?
I rolled a 20, but I have a negative 2 initiative.
Okay.
19 or 18?
18 for grog.
18 for Grog.
18 for Vex.
And also for FECS.
And also for Lara?
Eighteen buddies.
Oh my.
That's sweet.
Teenagers.
All right.
So 15 to 10?
15.
This is a good, pretty good initiatives.
13.
Hey, we're all of 13.
It's pretty good.
This bo's well.
I have no initiative whatsoever.
All right, that'll do our boost.
So at the top of the round, as one giant has pulled itself out of the cavern
and began shouting over in giant about the intrude.
The secondary one that comes stalking out of the forest, both of them lift these giant axes that were currently held on the side of leather belts.
Give it a bellowing screen and go charging into the fray. At the top of the round though, Percy is ready. What you got?
All right, I'm going to, is what is that strange orange thing right here?
This is actually a tree. That's a tree. Okay, good. So that's covered.
This rock and these boulders here have some cover, but from a giant who has a very large perspective, maybe not as much as you think.
Okay, so is there any way I can maybe get some partial cover?
right over here.
You could move over this way, yes.
Yeah.
So I've got cover from the tree from this one until he moves.
But I can kind of see this guy.
Correct.
It is bad news time.
I'm going to bust out bad news.
I'm going to take a shot.
All right, so.
I'm going to put the bad news.
He uses one of your attacks, the second attack repairs it.
You are ready to fire. Go ahead and shoot.
All right.
They're pretty big, so I'm going to take the negative five to my attack bonus and see what that does.
That's 7.
It says 21.
21 all hits.
That's a good shot.
Oh yeah.
So that's 17, 27.
33 points of damage.
33 points of damage.
33 points of damage.
Wow.
So as you hear, and you hear this loud ringing explosion
that kind of echoes through this small valley at the base of the mountain.
And from out the corner of your eye, this is the first time you've seen this weapon do its wonders.
You see a splash of light, a plume of smoke goes up, and you see this impossibly fast blast of some projectile go slamming into the shoulder of the giant over.
It's currently reaching for a rock.
It pushes him back against the wall, which prevents him from falling over, and he catches himself.
Looks back and you can see there's a small crater in the armor where a little bit of blood begins to pour out and a little bit of smoke.
It needs to be pouring out of the impact.
Give us a really angry yell.
You can see like spittle that begins to kind of shake loose
and spray from his mouth out of frustration.
Is that the end of your turn?
That is the end of my turn.
Yeah, I'm now going.
Maybe I shouldn't have done that, but it was very impressive.
All right, Grog's up first.
Grog.
Would like.
No, no, no, Grog doesn't want to rage.
Grog shouts out in Giant that, wait, wait, wait, wait.
My giant masters were killed by a white dragon, which we think is here.
Will you help us fight him?
Okay, so as Grog stands there, shouting this out to both sides of the two giants, I would have Grog go ahead and roll a persuasion check.
Okay.
I use Grog's dice.
Yes.
It is proper.
It's customary.
It's proper.
Wait, that's not his.
Those keeping track proper, it's another.
I would like to negotiate.
Okay, well that's good.
He is really happy that I'm playing him
because I rolled a one for Gronk.
It might work.
I think I should not, okay.
So as Grog shots up?
Oh, wait, wait.
Does Grog take two actions?
No, that's his action.
That's his action.
He's not putting up any aggressive action.
Does he get advantage, however,
because he is speaking giant and he's in the cold?
No.
Because you have an entire band of seemingly advancing
and armed individuals that are currently stalking towards
what appears to be the home of these individuals.
So, unfortunately, enough.
They seem unfazed, and the one to the back seems
almost partially amused at this plea.
And you can see as he takes his axe,
and kind of puts it up against his shoulder
and kind of runs it across the leather
and in a very aggressive, kind of intimidating fashion
as he stalks forward out of the forest.
We can't grow.
Move it all.
Yeah, would you like Grog to move?
Where is he?
He's ready. It's kind of hard to do you know.
Where would you like Grog to move?
There's a giant rock there.
He's just going to stay there.
Okay, Grog is going to stay up against the rock.
There's axe across the front.
Shit.
All right.
That ends Grog's turn.
Vex. You're up?
A bit of silence for that horrible thing I just witnessed.
Yes.
You're over here. You just got up off the ground after being slammed with the boulder and you have trinked there.
I'm very, I'm hurt. I'm very hurt. Can I get up? Am I prone? What am I mean?
In the process, you've gotten to your feet as they kind of lurched forward and began shouting at each other about the intruders. So you're on your feet.
Okay. I am going to cast Hunter's Mark.
on the one that took a little damage already.
All right.
And then I'm gonna shoot him with a,
really large groups of people.
I'm gonna shoot him three times.
Can I shoot him three times?
You have two times.
I'm gonna shoot him two times.
Okay.
This was good time.
This was fun, you guys.
Fourteen for that.
for that, that probably doesn't hit.
14 also doesn't hit the second time.
Oh my god, what is happening?
She just disappeared.
She just disappeared.
Now, stay with us, Fax.
So as you get to your feet, you look over your shoulder,
you point your finger out, and as you squint down,
you kind of use your ranger focus to make sure
that this guy's your quarry, and you kind of take a quick scope
of his body parts.
Those are the areas that will make them weakest.
As you go and apply your arrow, you can feel kink in your
shoulder, the impact of the rock seems to have
really hurt my.
It really hurt my rib.
You release the first arrow, and it's just slightly off mark.
The second one, you pull back, and as you release it,
it actually splinters off his shield as he knocks it out of the air.
I am going to run over to cover.
Wait, what is that other side?
In that little cavern thing, yeah.
This is one of the mountain out copying.
Yeah, I'm going to hide in that little thing and go Trinket,
hide with me.
Okay, Trinket moves up, mm-hmm.
It's good.
It's not right now.
All right, and that's your turn.
That's all of it.
Going great.
Lyra, you're up.
Okay.
I am freaked out right now.
These are very large individuals.
I've only read about them and they smell slightly like feet.
So I am going to go.
And this is a distance too, which is impressive.
This is a stench.
That is like an athlete's commercial meeting to happen.
So I'm going to take 10 to D6 and do disintegrate.
Whoa.
Oh.
Oh.
No, we are going to go for it.
I mean.
That seems.
It seems excessive, but they're very large men.
One, two, three, four, five.
One, two, three, four, five.
That one, it looks like a bull in the, in the other regions.
Okay.
So I'm gonna go.
You know, what are you driving?
I don't think I can reach that guy.
What's the distance on it?
Oh, boy.
Oh, look.
I just spelled sheet.
I should have written that down.
That's okay.
Looking, looking.
This is great.
It's really, oh, there it is.
60 feet.
60 feet.
Yeah, they're both within range, so you're choice.
Oh gosh.
Well, I should probably hit the wounded one.
That always makes RPG sense, right?
Yes.
All right, so for that one, do you have to make an actual spill type one?
No, no, I don't.
I know.
I think it's a force, it's force damage.
That's right, you just point out, and he has to roll a thing to throw.
Which is good.
Oh, yay!
Look at that.
So add those numbers.
Six.
Six.
Six.
Well, don't say that.
All this time trying to try to find
fight the stigma of D&D and there we go.
You're talking about it.
All right.
All right.
All right.
That's 20.
20 plus,
now you're all staring at me.
30.
40 points of damage.
Whoa.
Well done.
A total of 40 plus 40.
Yes.
40 plus 40.
What?
Yeah.
Dysintegrate.
Okay.
Yeah.
So, and he failed to saving.
throw him.
Yes.
Does he talk?
And your anus!
That's what she yells.
She's like, and you're aides.
She points her finger out, and there's a little poof of arcane energy on her finger, and a tiny,
sickly green ray of energy just streaks forth from her finger.
The giant kind of looks at it awkwardly in the split second that hits him in the front of his chest,
and suddenly the armor in front of him just turns to dust, and you can see his flesh begin to just disappear in front of him.
It suddenly tries to gasp for air as you see part of its jaw begin to just turn.
turn to sand and it's actually struggling in the series of pain.
It's still standing, but you can see a large part of his body now is just missing.
It looks like it got, it's almost like a portion of it rotted right before you,
but there's no actual necrosis. It's just gone.
Flesh is missing from a large part of its body.
It looks like it's doing really poorly.
It kind of lurches forward, and one of its arms is kind of not working as well,
and it kind of looks at you with a look of confusion.
frustration and how could you? It's incredulous in its torturous pain.
And I go,
and I'm not gonna, and giant, and it's the only thing I know in Giant,
and it's like, it comes in, I think it says,
you are my foe, and then I actually say,
my cat is your friend.
The head turns even further to the side
as the tongue kind of lulls out of where its cheek once was.
Take that!
It's angry white eyes, glaring progressively,
You wish to move or you're gonna stay where you are?
Oh, I think I'm going to duck behind that little outcropping I have.
Over here?
Yeah, uh, no, behind the little rock.
Where am I?
You're right here.
Oh, I'm over there.
Yeah, I'm going to get, uh, oh boy.
Just stand there.
I'm just too flustered.
I can't go anywhere.
I can't.
This is too situational for me.
All right.
Well, uh, this very unhappy giant is going to,
he's got a turn.
He's gonna reach over with his one good arm.
The only one's kind of clutching the ax on it reached it and grabs another rock off the ground that it can find nearby and flings it at you.
I should have moved.
That is a 16. What's your armor class?
It's 13.
Yeah. You unable to really move out of the way. You look over and just watch it come towards you.
It slowly spins in the air. Time seems to slow as you make no intent to shift out of the way.
Wack! It slams into you, the physical pain. Not hitting in as the immediate look of the sight of the side.
The sight of white, your vision is actually knocked
to nothing as briefly.
You end up taking, oh wow, okay.
Oh, Lyra.
No, Lyra, no.
It's a rock, I can't do much.
Okay, you take 32 points of bludgeoning damage.
Whoa, that is very intense in the amount of damage
for a tiny woman.
Yeah. Okay.
But you have strength apart.
We should avoid those boulders in the future.
And as soon as you recover from it,
your vision clarifies and you begin to be able to see anything
before you, and the one thing you see is that same giant is stalking up right into your face
with its ax and it's kind of bad hand, it switches over to its good hand and rears it up,
preparing itself for another round. That ends that giant's turn. This one, no. This one here
is going to go one. Oh, God. He's going to go five, six, and move up between the two of you.
You guys, Zara and Scanlan, as you see this happening, you hear the heavy foot falls behind
and you look over your shoulder as the second giant comes up with the shield in one arm,
Axe is going to go to a giant swing towards the two of you.
Oh, gosh.
That is going to be a 19 to hit on you, Scanlan.
Oh, yeah.
And Zara, that's going to be a, ooh, that's at 25.
All right.
This is a routing.
Well, yes.
27 points of slashing damage to you, Scanlan.
Dease.
Dease.
All right, and that is a...
What's going off the world?
Let's see.
31 points of slashing damage to you, Zara.
Oh, shit.
As it just cleaves through the both of you.
You're almost knocked off your feet from the sheer blow.
Most of the armor takes the damage, but you can feel a heavy bruise and you underneath your armor.
You can feel a little bit of the blood beginning to soak through from this severe impact.
Part of the armor of deflating might have cut in part of your torso.
But you right yourself there.
That ends their turn. That brings us to Scanlan.
Okay.
Hey, question.
If I hold a turn, do I hold the whole turn?
turn or just my, can I hold an action but do the bonus actions?
How does it work?
You get to take your all turn at once.
You can hold your initiative, meaning you can wait to activate your turn later in the tier,
but you can't piecemeal your...
Okay, then I'm gonna just move.
I'm gonna act.
I'm going to do things.
All right.
So I turned to the guy who just hit me, and I'm gonna cast Dominate Person on him.
I will sing some sort of a song to dominate him with.
I will say, Dominate Person is effective against two.
is effective against humanoid.
Really?
Dominate monster abuse.
Humanoid, they're not humanoid?
They are not, they are considered giants.
Do I know that?
You would know that.
I would know that.
Well then I guess I won't do that.
You turn, your instinct is there and you're like,
these are a little out of your reach as far as that's spelled concern.
Okay, okay, okay, okay, well then...
It's a very short show tonight.
Okay, well then we just die.
You got options.
Yeah, no, I have options.
I'll be fine.
I will, I'll just, I guess I should, wait,
should I go for the guy who, ah, I'll do,
I'll just cast lightning bolt on him.
That's always a good go-to.
As you fumble with the idea of what spell would work,
you just, and release a bolt of lightning up towards it.
It streaks into the front of its chest
and shoulder area.
You can see its muscles tense and
shake from the sheer amount of electricity that presses into it.
Oh, it does not make that saving you throw.
None with a five.
So go ahead and roll your damage.
Is it six or eight?
It's eight D6.
Thank you.
Six, six, four.
What is that?
Six.
Oh, really?
Yeah.
Critical realm.
Oh, that's awesome.
Now I've lost track.
32.
32 points of damage.
Nice.
So as you release the torn electrical energy,
it courses through the ball.
body and it ends up streaking off into the snowy blizzardy sky behind the giant from the
upward angle. It shakes from the impact and then kind of writes itself and looks down at
you with a really angry face. You can see as it opens its mouth. It's kind of light blue
and kind of dark teeth on the bottom of its beard-covered jaw. Mist and steam tend to pour
out of its mouth. But not like heat-steen. This is like a cold air itself that it seems to
emanate from it. Its pale, whitish and blue hair, kind of slightly framing its form. Up close at its
sheer size, this is a very intimidating creature,
as it's kind of just stairs down looming over you,
and now with smoke pouring off its shoulder
where you impacted it with the lightning bolt.
Do you want to do any?
I would like to inspire our new fellow Zara
with a little quick little ditty.
Ooh, you're so scary.
Ooh, you're so scary.
Ooh, you're so scary.
You fighty long time.
All right, so you go ahead and take a D10 inspiration down.
Which means whenever you have you
If you have to roll an attack roll or a saving throw,
you can add a D10 to the result you get
if you don't think it's gonna make it.
You don't roll it now.
Okay.
But you just have it on reserve whenever you want to use it.
I love it.
So, all right.
And if I move away from him, he'll hit me.
He'll get an attack opportunity, yes.
Can I kind of snuggle between his legs
and maybe he'll forget I'm there?
He's hung like a horse.
I'm gonna hit yourself in the head.
He would swing.
Swing on it, man.
Swing on it, man.
Swing on it.
Yes.
Yes, Kammuz!
Do you want to try to do this?
It might anger him.
Probably.
Or it might weaken him.
Or it might entice him.
I'll just stay put.
All right.
Dang, what's going to roll with that big?
I don't even know.
An H.J.
Yes.
If I cast, do they understand English?
You aren't unaware, actually.
But he said intruder when we came in.
We did hear him say intruder.
They heard him say it in Giant.
All right.
It was understood by Grog that it was an intruder.
All right. They're both within about 30 feet of me, yes?
Yes, they're both within 30 feet of you.
All right. I'm going to use one of my skills that I have that
doesn't expel a spell start and use awakened mind and touch them both with telekinesis.
And in doing so, I shall cast mass suggestion and I shall say to them, you will take us
to your enemy, the white dragon, and there we shall slay it together.
Then you shall return us here safely, where we shall part as friends bonded forever in the slaying of a common enemy.
All right.
What?
What?
As looking at the two of them, you kind of release this, this type of energy, speaking through your mind, kind of reaching out to theirs.
What is the DC of your spell?
It should be at the top of your spell list, the difficulty class.
Spell save DC.
Yeah.
I'm so sorry.
That's all.
Is that spell save DC is a 17.
17, all right.
Come on.
All right.
This is a big one.
So both of them seem to.
Can you add your inspiration?
Can I add my charisma?
It's not a rule.
Inspration has to be added to a role.
But my charisma is added to any spell that I cost.
Oh, well that's included with the DC there.
Oh.
So what both of them kind of reach up and grab their face
as one of them with this kind of messed up partially disintegrated.
and falls back on its back foot and both can kind of look at the group and confusion.
There definitely seems to be some sort of interference with their current actions based on
this spell. There's a conflict within them. That's much I can tell you right now at the moment.
Oh no. That is your action. Do you want to do anything else?
Um. You can still move. You still have a bonus action if you want.
What do you mean bonus actions?
Bonus actions are just like quick little...
Like your hex is a bonus action, but that is a spell of use as well.
I wouldn't do it.
Don't do it.
I guess if I move away from him, though.
He can hit you.
Or...
He can hit you what he's going.
I know, that's true.
He might not.
Yeah, he might not.
That's true.
Your spell might have worked.
It might be a good way for now.
I shall go and protect Scanlan underneath the legs of that giant.
So you move in to help to kind of defend Scanlan.
So warm.
Oh, wow.
It's very nice of you.
You're so tiny, I love little girls.
Always have.
She's a mother figure.
And the devil.
All right.
So, both them seem to be kind of looking around themselves, slightly confused,
and kind of taking in some sort of strange circumstance, Percy, you're up.
I'm going to hold my turn.
Okay.
Pris's Holy Initiative.
Grog.
I would like to know.
Yeah, Grogh, should I say?
In giant.
Yeah, yeah, yeah, yeah, yeah.
What say you? Let's fight this bastard together.
All right.
They kind of look Grog confused.
Look at each other again.
That's Grog's turn, Vex?
Jesus!
Seriously!
They're coy giants.
While everybody's having a conversation, I would like to like,
I would like to take a healing potion.
Yes.
All right, go ahead and take one of those.
Okay.
D, do I take for a superior?
Superior. Superior is 8D4 plus eight.
Quite a bit, so.
That is a regular healing potion.
Yeah, just go for a regular for now.
Which is what, 2D8?
Roryng is 2D4 plus 2.
That's a little.
All right.
That's good.
Lyra.
I'm confused, but I do not feel good. I might throw up.
Okay. I'm just gonna hold my turn to see what happens.
Go to make a Constitution saving for it?
Oh, good.
Oh, for the bar.
Oh, it's a five.
It's a five.
Constitution five, it's a ten.
You covertly do your best to not reveal to the entire group that you,
for you make a little bit of greenish-brown snow.
It is the most adorable barfing sound you guys have ever heard, though.
A combination of the stress and the smell, it's been a harrowing experience for Lyra just these past few minutes.
At this point in time, as it comes to the Giants' turn, the one who's kind of messed up,
looks over to the other and puts the axe on the belt loop.
The other one also puts his axe in the belt loop and they kind of glare
the rest of the group.
Say in giant,
uh,
Minot was to me that
call muckern turtabar.
And any of you speak giant or just grog?
Grog translates, uh, essentially they say,
we'll take you, but it's at your own folly.
Don't take us, what's at our own folly?
Oh, okay.
Should we take us as in, Grog,
can you ask them take us as in lead us
or on their back?
He's got a northern accent.
He translates to take us as in lead us or like carry us on your back.
They both kind of chuckle to themselves and he just start walking.
Okay.
In towards the cavern.
Do we, do we get into the cavern?
Wait, can we rest a little before we go find this thing so we can get like spells lots back and heal?
That's up to you guys.
Yeah, yes, yes.
That's what lasts the whole thing.
Yeah, we just, yeah.
The spell, I believe that...
It lasts for 24 hours.
suggestion lasts for 24 hours.
Oh, that's good information.
Oh, and very, very, very, very important.
None of us can damage these two giants.
Yeah, that's probably smart.
Anything else can, we're fine,
but should either or any of us damage it the spell is poof?
Are they going to fight with us?
Grog.
Oh, Grog, did you find out?
If they're going to fight with,
how's it go again?
Right, right.
The giant, one of them kind of looks over the shoulder
as it's walking into the counter and puts his hand on the top
and kind of leans over and its voice,
I'll say from this point forward it's translated,
to make it easier.
Just like in Hunt for Red October?
Yeah, basically.
I'll take you, but that's as much as you get.
Dang, I really wanted to fight with us.
Is your own choice.
Perhaps the dragon will reach you.
That'll keep it satiated for a while.
It steps inside the cavern.
I think that's a no.
Yeah.
And I say, my cat is your friend.
I'll ask you.
Oh, thank you.
As you say that, walks inside, the one that you partially disintegrated earlier,
steps out and goes.
Oh.
And spits a, what in middle air looks like liquid
and then shatters into almost like crystalline ice
as it hits the ground and a rock.
It's just rude.
He smells so much like feet.
Cold feet.
We'll mass suggest that they take a bath.
So let's take a breather.
Yeah, let's take a break.
I wish I would have wasted a healing potion just then,
because we can take some D.
And we can heal our 1D6 plus three, right?
You can do up to 11 D8 to get.
All right.
As you guys step inside the camera?
I think you have 11 times.
All right.
You guys are taking a short rest currently?
Yes.
All right. So as you, the giants are just kind of sitting there waiting arms crossed against the wall.
They're talking quietly to each other as the rest of you kind of sit down and bandage your wounds.
You tend to your your adrenaline as it slowly wears off and suddenly the pain starts to set in from some of the wounds that you've taken.
So you guys can use as many hit dice as you want to deal yourselves.
What do that you?
You roll a D8, you can go up to 11 D8, plus two for each time.
Yes, it is.
Um, hey, DM.
Yes.
How many hit points do I have?
You haven't taken damage up to the spot.
But I haven't, have they increased?
That's true, you leveled up for the last one.
So with the short rest, I'll say go ahead and roll an additional,
for Bart, I think it's a D8, correct?
I don't know.
What's your hit dice number?
D8.
What's your constitution?
15, plus two.
All right, so go and roll a D8 and add plus two to it.
Four.
Sweet.
All right, so you add four hit points to your total hit points
Great.
Love it.
Welcome to level 11, Kevin.
Yes!
Yay!
Woo!
Do-d-d-d-d-d-do-do-d-do-d-do-do-do-do-do.
You also get access to your first sixth-level spell.
What? Get some stuff!
We'll fight a dragon, yo.
I got it already.
I'm ready to rock.
Oh, you got it.
Good, good, good choice.
All right, cool.
So, you guys, you take the next half an hour or so to rest up.
You still use your disintegration.
You need to do a full night's rest to get that back.
Why, we're resting?
It's six, it's six spell levels.
Six spell levels you can get back on a short rest?
Short rest, recover six spell levels,
because I have arcane recovery.
That's right, so yes, you can.
I can actually get that back.
BAM!
Boom, look at that.
We're really, really.
Grom would like to take his chain of returning
off of one of the axes that he had it on
and put it onto the fire and war hammer
that he took off of that dwarf and crack hammer.
All righty.
Aron, Waze.
and the mean guy that you took it.
Yeah.
Off of, that was King Mergel, I think, wasn't it?
Yes.
Wow.
The Durgaar king you fought in the Inderdar.
All right, so.
I have a question just in terms of,
so I rolled to get my health back
and I got more hit points than I had before.
Do I just count out?
You can't go more than your max.
You're just, your full hit points now.
Fantastic.
Oh.
I want to borrow Grog for just a second
and ask these two if they've encountered
the dragon before and what its disposition
is, anything we should know.
I want you to go ahead and, I will say,
through Grog, this is interesting.
Since Grog is translating, I would like, yeah.
I'm going to have, I'm going to go ahead and have,
you roll a persuasion check.
Wrong dice, why did you use that dice?
I was feeling weak.
10.
I want you to roll a persuasion check for Grog
with disadvantage.
With disadvantage.
Oh, great.
That was a good roll.
Oh, come on, also good roll.
It wasn't a good role.
I see, there's a face there.
She's a good poker player.
It was a one, wasn't it?
It was a one.
It worked.
I've learned it for last week.
Wow.
This is my fault.
This is all my fault.
You are a plague.
You're a plague.
Your good fortune is a plague upon your friends.
So as Grog finished, you're translating for Percy.
Try this is going to be so pissed when he gets here.
I know.
It's okay.
He'll be dead by the time he gets here.
No.
I got a text displayed. He's landed.
Great, awesome.
He's gonna make the dragon.
So, as Grog finished his translating,
The Giants kind of chuckled himself,
and the other one says down to him what he translates for you,
the equivalent of, there's no help here.
They killed our people, but we're alive because we serve it.
We'll bring you like we promised, like we brought all the others.
They serve the dragon?
Okay.
Can we look around?
Are there any dragon tips around?
You guys are currently, you took arrest inside the cavern
as you just entered the mountain.
At this point, as you guys step up,
the giants are kind of leading you further into the cavern.
Oh, we're walking, okay.
May I talk to him as well?
Do you know giant?
No, I have telekinesis, but you have telekinesis,
so can I speak to one of them?
Well, telekinesis and telepathy are two different things.
Oh, I mean, I have awakened mind.
Oh, right.
I can speak to them.
So yes, you can speak directly to their mind, yes.
That's good.
Oh, that's really handy.
Your people have been persecuted for so long and you've lost so many of your, the female version of you and your children.
And you serve them now. Do you want to live as slaves?
You want to live.
Yes, but so to live as a slave is better than...
To not live at all?
We are offering you the opportunity to stop your servitude, to end it forever.
They keep walking.
What?
What?
They cold a ice.
We'll see how this plays out.
This is a process here.
She's very good.
She's very persuasive.
He's very failed some early persuasion rolls here.
They're in a very negative position with you.
Oh.
I'm not a beer.
Sorry about that.
It's okay.
Let's not bring it up again.
I love your hair.
That's really cool.
About 200 feet further into this cavern, the tunnel opens up into a gargantuan natural rock chamber
coated in ice crystals across the entirety of the kind of rounded cragulous ceiling.
You can see now as the light that you're bringing into, which by the way, is anyone here bringing a source of light other than towards white.
Yes, Brog lights his blazing axe.
And I cast light on my dark dragon staff.
All right, so between the fire that is now burning and flickering off of the Warhammer,
the Warhammer and your lightspell,
you can see as you enter following these giants.
There are definitely the remnants of a village here,
a village that was designed on the scale of these giants.
And while many of these structures still stand,
it is eerily quiet as you step inside.
As you begin to step further into the center of this cavern,
you can see many of these structures have been smashed and destroyed,
and there is a layer of ice and snow that has been carried in
from various blizzard winds,
or just a general temperature in this room.
The room is extremely cold.
With a little bit of light you have,
everyone's breath is very clearly visible
with each puff into the air around you.
And you swear out a few pockets in here,
it's so cold you can hear the moisture from your breath
coalesce and then shatter on the ground.
You all bundle up even tighter
with your various furs and winter clothing.
I snuggle very close to Trinket.
Drinket snuggles very close to you,
because Trinket, while, you know, made it for this type of temperature,
is still uncomfortably cold even at this point.
Did someone, did you, did Lyra give me some sort of?
I did, I gave you my stone, my transmutation stone,
which helps you, is this cold.
Wow, I feel so warm and cuddly.
Don't brag about it.
Well, no, I'm just saying.
Oh my gosh, my mom told me never bring every,
well, she's dead.
But before she died, she told me never.
If you can't bring one for everybody,
don't bring any.
So just be quiet about it.
Okay, okay, I'm sorry.
I was just distracted because we're in a dire situation
and I miss the love of my life, Pike.
Oh my gosh.
I'm sure you can't identify with that.
Oh no, I totally, I was just thinking the other day,
Just outside the cavern if Aldor was here.
Aldor.
Yes, did I tell you about him?
A little.
Did you?
He smells like sandalwood and dismissiveness.
But that's okay.
We'll get over it.
Well, we have something in common then.
And thank you for your stone of warmth or whatever it was.
It's a cold.
I'll just call it a stone.
Okay, great.
There is no character class more dangerous
in D&D than mother.
Not, Belden.
Do not have children if you ever in a fantasy genre.
You ain't getting past 30.
May I again, sorry, to use a wake in mind to ask the giant,
what happened here?
I said we begin walking through and kind of looking about one of them
sort of giving you these images, and it's less of a language,
and it's more of just a series of memories.
And you see visions of a time not long ago,
months, even years, this relatively thriving village of frost giants that had essentially
claimed this mountain as their own for generations. Hunting in the nearby Vesper
Timberland and occasionally heroin, the traveling merchantile band heading up the
glasswalk path or various other entities that live in this forest, they're not by any means
of good people. They exist and they take what they want.
But it appears that not long ago, this dragon decided that it wanted to live here instead.
And you see visions of it stalking through the tunnels, carving its way through the ice,
and ambushing this frost giant village.
You see visions of it tearing into families of them and freezing them in the spot, which is interesting
because you see, these giants seem pretty well adapted to ice and cold weather.
It's less of freezing them physically more than just locking them into place.
And as you see these visions, you begin to step further into this village.
And you can see there are spires, large spires, of crystallized ice.
And loosely within the shadows of the ice, you can see what looks like the suffocated forms of Ross giants
that are locked in that position under many, many, many feet of ice.
You see most of this village brought to its knees of destroyed, murdered, eaten, or imprisoned.
imprisoned and these two essentially chosen to survive and given the order to bring what this
creature wants.
There's only two of you left.
You get this sense of sadness and fear, but also a sense of kind of a lack of any other
option.
Oh how I wish we could release you from these bonds and Zoras.
Is there a way to like melt the spires?
to release them.
If we kill the dragon.
They're dead in there though, right?
No, I know, but at least maybe they could.
Do you have some burial ritual or anything that you would like to?
Or do these stand as a remembrance, a painful remembrance for me?
There is a moment where it seems almost like it's going to answer,
and then the mind closes off suddenly.
There is a defensiveness, and these entities, you get the sense that,
even this tenuous relationship you built with them
is based purely on arcane persuasion.
Yeah.
And the more you pry, the more you begin to test the boundaries
of what you've done.
And pick and choose your words very carefully.
Uh-oh.
She didn't just like-
Sera sheds a tear, which freezes instantly on her face.
And her internal flame, that's it all.
That's pretty bad.
That's really great.
As you continue to walk, you can see the center of the center
of this village is completely in tatters. A lot of the wood and the dried brush and the
furs and thick leathers that these giants had gathered and constructed their civilization
out of is all just shattered and rented to the floor and then frozen over, left in this weird
picturesque, almost like a tapestry, a frozen moment in time of utter desolation. Then I actually
want you all to roll a perception check if you could.
Mm-hmm.
Oh, oh, that was.
17.
14.
20.
Oh, no, we're not in 14.
One.
One.
Wow, get the ones out of these.
So as you guys are walking forward, Scanlan, you notice that there is, just outside of the light perception stepping forward,
a lot of the rubble has been kind of pushed and coalesced into a central monolith, almost like a 25, 30-foot sculpture of chaos.
of chaos. All of these things have been matted together with what looks like mud and refuse.
And as you guys begin to notice this too, you catch the framing of the light on it and it seems to be built into almost an altar or some sort of a large sculpture of worship of a winged dragon creature that is currently in the process of kind of swooping down.
You get the sensation that this was built as
essentially a place of offering to this white dragon
and hopefully a symbol to keep themselves alive
and to kind of prove their fealty to this creature, this entity.
I have a spell called Legend lore.
Can I cast that on White Dragon
just to see if there's a...
See what Legend Lord does. I like this.
The spell brings to your mind a brief summary
of the significant lore about the thing you named.
Current tales, forgotten stories,
secret lore that's never been widely known.
If it's not of legendary importance,
you need game note information.
So what I think is a legendary dragon?
Or this, okay, so as you take a moment,
and everyone kind of stops to look around,
you notice that Lyra's sitting there currently
muttering to herself and putting her fingers through the air
and you can see the small arcane sigils
begin to kind of flash in the air
as she places her hands, at which point her eyes glaze over
with this kind of shimmering gold energy
and she seems to go into a trance.
Now, what you first,
What we first are hit with is the image of darkness, black, and struggle, a struggle to push,
a struggle to exist, a struggle to survive, and then suddenly light. You see the cracking
of something releasing, and from there pulling forth from this singular egg, the only one
left of its clutch, a white dragon, a wormling pulling itself out of the egg. This, you immediately
sense is the dragon that now resides within this mountain.
you begin to see flashes in time of it, struggling to survive in the frozen tundra to the north,
desperately trying to escape poachers and individuals trying to hunt it, whether to protect
their own villages or to use its physical body parts of some sort of sale. And you get the
sense at one point it was already the target of some contract that failed. And for a brief
second, you see a flash of a frozen cavern recently.
and a few individuals locked in an icy prison,
bitten down on and shattered before it cuts to black again.
You begin to see moments of this dragon growing.
And with each kind of stage and its physical transformation
towards becoming a full-fledged adult dragon,
there is just spite, there is anger, there is ego,
there is a severe sense of self-importance,
a lust for others to bow before
serve or feed it.
This, you've heard, and you've read many things about dragons,
and you hear things of great intelligence and articulate entities
that even good or evil themselves have this extremely intelligent presence.
This dragon is far more feral and bestial than anything you've read about.
It has an intelligence, but it seems to not be concerned with the intricacies of conversation
as much as it is to bend everything to its will and to give to me.
and the one thing that catches your mind before the spell ends is the name that it finally
came upon itself. The name that it heard whispered as one of its would-be hunters was
suddenly... Jeff the Dragon. The name Rimefang. Rhyme-feng. Rhyme-feng. His name is Rimefeng.
He's a beatboxer. The two Frost Giants stop their walking in turn.
Rime Fing.
They nod and look up to the giant structure they constructed.
Oh, wow. Can I make a history to you if I know anybody in the guild who has been named Rime Feng?
You make a history check on this?
It's a 21.
Okay.
Lime Feng you gather is the name of the dragon proper.
Okay.
And it's another drink for you guys that come out there.
You make fun for using the word proper.
A drink.
It's a proper word.
Yeah, exactly.
Exactly, thank you.
This dragon took the name Ryan Fang.
Yeah.
And because a lot of dragons, as they evolve and begin to really create a layer, they really
make themselves known publicly and really draw the fear out once they feel they're in a comfortable
position.
You feel this dragon is just starting to get to that point where it's eager to drive fear into
the local populace.
From your history check, you do know that there is somewhere in the books you've gone
through a similar like contract, nothing Rhyme-fang related, but there was a white dragon
that was supposedly hunted about eight, nine months back, and the team never returned.
And you begin to think, wait, so if a team of really practiced people never returned from
this contract, and then we were sent on this as an entry level, hmm.
Hmm.
Hey guys, I have a suspicion that maybe the guilt didn't want us to succeed.
And I don't want to panic anybody.
Your guild?
You know, I just don't think Vanessa...
Lyra, do you have any enemies in the guild?
Well, not...
I mean, everyone seems to be very...
I mean, I make a very good soup,
and I help people with their laundry sometimes.
Are you like an assistant?
No, no, I'm a guild member.
I just like to be helpful.
Thank you guys.
I was just wondering.
Well, they just don't send me anywhere.
It's a paperwork thing.
So, um, if you don't mind my asking, because I do respect you so much. How did this, your
captainship of our crew come about if you don't mind me asking? Well, I got a missive. I got a
scrawl in my room and the first assignment. I mean, it was very exciting to me and they haven't
really paid attention to me. Merton is very nice to me, but Vanessa, she's, she just has her days.
And, uh, and, uh, I've been asking her for so long. Um, and, and finally I got my assignment.
So I was hoping Al Dor would be here. But he was.
He isn't and that's fine. It'll be the next one. But there may not be a next one, guys. That's just what I'm saying. That's what I'm saying.
Were you Vanessa's assistant? No, I'm not an assistant. I'm a guild member. I mean, before you were, before you were a member.
No, no, no, no, I'm here with Aldor. I'm here with Aldor. Yeah, I got admitted to the guild. If you think that we've been sent on some sort of suicide.
Oh, that's a good the way you put it there. Well, I'm a master of words.
What does, should we abandon all hope and just to flee?
I mean, is that what you're suggesting as our leader?
Uh.
Or should we carry it through and prove everyone wrong?
I mean, if we abandon this quest, I mean, listen, we're never,
I mean, I could get kicked out of the guild, for one.
It would be a very bad punishment.
What happens if, yeah, if the contract that we magically signed
just doesn't ever come to fruition?
It's not good.
Uh, what is, uh, what?
Let me think exactly what, let me go down the upper base.
You know what?
Retrace your steps.
There you go.
In memento fashion, all these things flashed to.
Memory Palace, memory palace.
If a contract is broken, one, if you are a member of the guild, you are kicked out of the
guild.
Okay.
Two, you guys are on this essentially as a trial basis to prevent being arrested and put on trial
for breaking the laws of the city of Asselheim and essentially hunting creatures that aren't
sanctified.
Cool.
yourself and not been sanctified to kill, which goes against guild rules and the city itself.
Which means if you were to not succeed at the contract, you would probably be put on trial at the seat of judgment.
Percy is very, very good at lawyering.
I am. I lawyer quite well.
But the hope is that we wouldn't actually break the contract in the first place, because that's...
I mean, that's what we're here for.
Listen, I...
I think...
I wasn't a part of this band of breaking the law. I'm here.
to gain entry into this guild.
Well, you certainly won't get into the guild
if you break the contract.
I mean, that is just like one-on-one.
It's like page one.
I completely understand, but I mean, I...
You won't be brought to trial.
Not that I'm all about, well, it's all about me,
but I'm serious.
Like, that's why I'm here.
My motivations are not to save my ass.
My motivations are to get into this bloody guild.
No, and to be fair...
We'll kill this tracking.
I'm just so...
We're not here based on other people's expectations.
We're here because we thought we could handle this,
and nothing has changed.
This change is nothing.
We're very capable fighters.
We are very capable.
Knowledge is power.
I have seen this.
You have proven yourselves already.
Those orcs didn't stand a bloody chance.
That's right.
But giants.
Hey, giants.
So, we go.
We go.
Actually, well, Grog could, or someone, could someone ask Aeson Gary if we're there or if there's further to travel?
We'll just keep going.
As Grog mentions this, you guys have moved past most of the village and you've gone towards the back of this large chamber.
And you do see what appears to be a tunnel.
A tunnel that ascends upwards deeper into the mountain proper.
See it again.
Dranky. Dranky.
He's maybe all self-conscious night.
But the entrance is entirely frozen.
There is a wall of solid ice between yourselves and the continuation of this tunnel.
How thick is it?
It's hard to see how thick it is from this side.
Can Grog run at it and just try and bash it right back?
So as you guys step up, Grog runs ahead of the rest of the giants and goes,
as hard as he can towards this.
I have.
So swinging with the axe towards the ice,
go ahead and make an attack roll with the-
It's a hammer, which I feel like would be better against dice.
Yes, he's, which has a giant flaming war hammer from
Kempir-hury-Harmine.
I feel like to use mine.
No, I'm going to curse yours.
No, turn it around.
Shake the Will Ween curse.
Shake it off.
I'll just put it out of my hands, but I'm going to keep it.
15 plus what?
8?
Plus nine for the one.
That'll definitely hit.
Go ahead and roll damage for that.
Okay, here we go.
I hope he can hit a wall.
I guess.
I don't know with my ones as of late.
Oh, that's just 10.
10 damage, including the fire damage?
Oh, plus, yes, right.
Plus 1D6 fire damage.
13.
13 damage.
Whack!
The Warhammer streaks through the light
kind of causing this interesting shifting of the, of the,
the radius around it.
As it smacks in the ice with this resounding thwack sound,
the ice shakes and shimmers,
a giant crack forms up the front of it.
And you can see as he pulls it out,
the wall itself seems to have largely crumbled
in the small space there and looks very fragile.
Oh, more.
It's definitely left an impact on the wall.
I can make an attempt at this.
I'm going to walk over and study the shattering position
and see if I can find the weak point in the wall.
Okay, go and make an investigation check.
Seven.
All right.
Get it all out of my system now.
That's right.
The ice wall itself is not a very,
not a specific architectural structure.
It is made of some sort of blasting of ice
that froze the air in that way.
So it doesn't have any real geometric positioning,
but the ice structure itself,
you're unable to really make out what would be a weak point or not,
other than the place of impact where Grog blast the hammer.
Well, then I'm just going to take one of the,
I'm just going to take a musketball,
go over to the very center of the crack.
Should we keep a little more quick?
Can I be quiet than that?
Should I use a fire bolt?
That would be good, firebolt.
Let's save the fireball.
No, it's a cantrip.
It's a cantrip.
Oh.
Yeah.
Oh.
So.
Is that okay?
I mean, I'm the leader.
I'm going to say I'm going to.
She said firebolt, I backed away.
Firebolt.
And that is 1D8 fire damage, which is seven.
Seven fire damage.
All right, I'll go ahead and roll to see if you hit with it.
You have to roll and add your spell attack modifier.
What is that?
Oh, it's a 12.
And then.
Spell attack bonus?
It's plus 11, so that is 22, 23.
All right, they definitely hits an number same image.
That was seven fired damage, you said?
Oh, it's 3D10 fire.
Sorry, because I, of my level.
Which is seven and five and seven is 19.
No, no, no, no, 19.
So as you, you know, pitching a book
into your staff on one side,
the book's kind of under your show that you
bring your hand out and withdraw your hand
with the force of the blast of the fire bolt going forward
as it smacks into the section where
Grog gets slammed the hammer,
It bursts as a flash of arcane reddish, fiery energy,
and the wall itself shatters inward and starts falling and crumbling nearby.
Now this tall wall, which is about 25 feet tall,
begins to fall in giant chunks.
Oh, God.
I'm grabbing her and we're running back.
Sorry.
Sorry.
All right, so I'm going to go ahead and have Lyra and Percy
and Grog all make dexterity saving throws.
Oh, I'm so good at that with the negatives.
Oh, no, no, no, no.
I can't use acrobberts.
No, not for those things.
No, for Grog.
I rolled a zero, because I got a negative two.
It's not even on the dice.
All right.
Is that worse than a critical scale?
Is that worse?
As the whole wall is breaking and falling down around you,
all co-rushing backward,
Grog, strangely and unexpectedly, like shoulder rolls out of the way.
Epic Journey LaForge style, just escape
the crumbling wall. Unfortunately though, Lyra and Percy kind of stumble backward, slipping
on the ice that's actually coated the floor of this cavern and get impacted with
part of the fogs. Not too bad, but both you suffer 14 points of cold damage.
Oh my goodness.
And bludgeoning, cold and bludgeoning as the wall is something done you. However, the rest
of the cavern now lies open with pieces of jagged ice, almost like a broken glass
window itself kind of framing the exterior of this tunnel.
Cool. I'm not going to go to the front anymore, guys.
You're the leader, shouldn't you be?
It's, I-
We should protect it, she should be towards the back.
I'm gonna heal really quickly while we're.
Take another short rest.
I'm gonna, I think, quick-
We should take a short rest so that we're going in.
Yeah, I had scoliosis as a child, I'm not nimble.
It's funny.
Before we take a short rest, may I again use,
just awaken mine just to ask the giants,
just to see how far away we are.
Question it.
How far, how far away are, how are.
You get an image of a,
slowly ascending and spiraling tunnel that ascends towards an upper cavern at the top of the mountain.
Okay.
The upper cavern you only get a few glimpses of, as they themselves only have had a few glimpses of, but you see there are,
it appears this is not the only obstacle in the way.
Oh, good.
Great.
Cool.
Let's carry on then.
Could you see when you were looking into their mind if it's open or if it's just a big cabin that we're going into?
I could not see you.
From the best vantage point you could see, it was a chamber about, I'd say, 80 to 85 feet
to the ceiling, just lined with jagged ice crystals that are co-less than a cold temperature
so cold that it's almost like the inside of a, like a geode, but it's all made of ice.
But you see multiple platforms that are risen in the walls of this and in the center. There
there is a singular platform,
and there sitting atop of it
is apparently the dragging floor you see.
It's really fantastic.
And then the image shuts itself out
as one of them kind of glances over at the shoulder
with a, it's growing uncomfortable
with sharing information.
Got it.
I thank him in my mind.
All right.
Let's carry on.
Pressing forward, you can see the one giant
still kind of dragging itself forward
with a portion of its physical body,
essentially gutted.
Sorry.
Sorry.
What if we gave like half?
Don't do it.
No, no.
Don't mess with the magic.
Don't mess with the magic.
Here's the thing.
If they fight with us, it has been great.
But if they turn on us,
then we're gonna have to fight them at full power.
No, but we have 24 hours.
Well, they still make that.
Yes, but the healing potion might do something.
Let's just not even, let's just keep going.
It's a very fair stuff.
You're a very kind, kind soul.
So you guys taking a short rest to heal up?
Yeah.
Okay.
Yes.
So go ahead.
If you haven't already rolled your dice,
do you healed up now?
I did. I used some dice.
Perfect. All right, so as you guys continue to trudge up this extremely cold,
let me see, it would be a fun one to.
There we go.
You guys continue to ascend up this pitchblatt cavern here.
It appears that both the giants and the dragon do not need light to make their way through this cavern structure.
And so you are the small beads of visual light in this entire structure.
The floor itself is slick, and there are bits of rough rock that you can find foot purchase,
but there are a few moments where some of you slip and lose about 10 feet and catch yourself
and have to move upward with this slight 35-ish degree incline, slowly spiraling upward.
You push forward for about 30 minutes or so in this long, seemingly, for lack of a better term,
there isn't a lot of change to variation to it.
is just a gradual spiral in itself.
I want to keep perception out to make sure
that nothing is ahead of us.
Bowenroll's perception, Chen.
Okay.
Oh, but okay, but this isn't pertaining to,
I'm just saying, it's pertaining to dragons,
so I feel like he's one of my favorite enemies,
so I have additional bonuses to like tracking him,
and inside against him.
Favorite enemies.
All right, so you're perceiving anything dragon-related
and things that would be a full warning
have a dragon.
Yeah, things he would have laid down for us, you know, stuff like that.
Okay.
Go ahead and roll again.
You have an advantage.
You know, just to see.
Okay.
18.
Okay.
Glancing about, you do see there are claw marks along the walls.
You can see where portions of this cavern were carved out by the claws of Rimefang.
You can see that occasionally there are parts of the caverns of Rimefang.
Finally, there are pieces of frozen rock that are solid ice, some that appear to be an
unthawed chunk of flesh of some kind.
As you push further up this cavern, you spot it looks like the lower half of a statue.
That's a...
That's unpleasant.
That's unpleasant.
That's unpleasant.
Oh, I'm really...
Half of a giant.
It's brilliant.
This appears to be a frost giant that made its...
and the actual lower half of the torso itself
is giving off a stench of slowly rotting flesh.
There is ice encasing the lower half of it.
It's interesting because the physical form
of the frost giants resist cold naturally.
In this temperature, it would normally freeze
any other flesh completely solid.
Here, it just naturally decays.
But there is a distinct place
where the torso was removed for,
by what looked like a series of daggers and or dragons teeth.
I have little ginger chews if anybody wants one.
I'll take one.
I'll take one.
Thank you.
Thank you.
Just my little pack here.
About 10 more minutes of walking you come upon
another frozen wall barrier.
I will check it for traps.
Go and roll perception.
Thanks brother.
Bye.
As far as you can tell, it is a frost snowstorm.
Frost, snow-covered ground with walls and a ceiling.
Everyone, there are definitely no traps here.
Maybe we just stayed back.
Maybe I can do the fire bolt from afar.
That's a good idea and a leader idea that I had that you just reminded me I had.
It's a great idea.
Okay, I'm going to roll to...
Good thinking, Lyra.
Thank you.
Capital.
Oh, that's definitely hit. That's a 28.
28, go and roll damage.
It's a 9 and a 10 and a 5.
That's a 20.
20.
24.
So as you focus kind of close from an eye and aim,
you release a secondary fire bolt,
slams into the front of the wall of ice,
which immediately bursts inside shattered shards
of glass-like ice go flying further up the cavern,
the rest of it kind of falls and collapsed at a distance
around you.
Thankfully you're all far enough away where there isn't an issue
and the wall seems to happen.
That's your way you do it.
Nice.
Lyra.
Thank you.
I think you forward.
Before we move forward.
Before we move forward.
Forward.
Mahimmyra.
I've studied dragons a lot.
I just want to say.
Yes.
So obviously we all know that they're susceptible to fire damage, yes?
Yes.
This is an ice breathing fast.
Do as much fire attacks as we can.
Yes.
Also, um...
Can't help there.
Don't dragons love, especially white ones, shiny, sparkly things, especially gems from what I've...
I've gleaned over years.
I mean, if he could be distracted during combat, maybe.
Yes, maybe.
He's a very aggressive person.
Yes.
I got a glimpse of his attitude and it is not pleasant.
Not happy.
No.
He is full of vile and vitriol and he likes to be worshipped.
So we could pretend to be worshipping him, giving him offerings.
He always still want to eat us.
But yes, we could do that.
I mean, he didn't eat these two guys.
It might be something to think about.
At least to get close to him.
Before we spring an attack.
I don't know.
Go ahead and make an intelligence check.
With advantage because it's pertaining to dragons?
Yes.
She doesn't stick on.
She's so good.
Is that an insight check?
It's just adding your intelligence modifier.
Okay, let me see with that.
Oh, that's Grogs.
What am I doing?
Look at yours, oh my goodness.
Okay, so 20 is the first roll.
20 is the high roll.
All right.
Okay.
All right.
As you're having this time.
Oh, no, no, no, no.
22.
22, okay.
A few things you do know about dragons,
specifically a white dragon from your studying,
especially, you lost someone very important to you,
supposedly to a dragon.
And so you spent a lot of your life focused
on their techniques, their abilities,
how they work.
White dragons, you know, for one, have complete immunity of cold.
Cold damage of all sorts has no effect on them whatsoever.
You know that they have the capability of flight,
They surround themselves with ice, but are not hindered by it whatsoever.
You do know that their claws and teeth are extremely dangerous.
They themselves also, using their wings and their tail,
become a fierce entity from all sides.
Its cold breath is extremely dangerous.
Obviously, yes.
It can affect a large area.
And even its presence is frightful enough to where some of the most seasoned adventures go running, fleeing,
or cowering in a corner.
Let alone encounter one in its layer in itself already has an advantage as it sets an environment
to put it at its advantage. So anything and everything you can do to prepare and be ready
for such an encounter would be highly recommended.
What can we do to prepare?
You do get the sensation that even though they are cold-based, fire doesn't necessarily
do any additional damage, but it is not reduced or be able to resist it.
I can't resist fight.
What about lightning damage?
Do I know anything about that?
Best that you know, most magics and other types of damage
other than cold have an effect on it,
though it does have unnatural resilience
to spells and things at the start, you know,
a large part of the combat.
I can cast stone skin on one person.
Or up to, actually, I could cast stone skin up to three times.
But it's a concentration spell, so you can only
have it up on one person.
It can only have it on one person at a time.
So who would be most likely to resist slashing and bludgeoning
and piercing?
Probably grog.
That's what I was thinking.
He's the one that's going to be up close, as all of us.
Okay.
As grogings, it's so right, if I'm raging,
I already have the ability to resist.
He's true.
He takes half to piercing and slashing.
Oh, okay.
So then we need the other person who might be within range of a trinket.
Trinket.
Okay.
Trinket's here?
As you look over it.
Trinket's right.
I don't mean to mean him, but his performance is...
And I certainly want to...
I wouldn't lie.
I love him.
I love him.
Of course he gets a spell.
You see his armor.
It's amazing.
No, of course.
He is really, really cool.
He does things.
Yes, of course.
I don't know what I was thinking.
I mean, here's the thing.
If he doesn't have stone skin,
I probably won't let him charge.
But if he does have stone skin,
will you let him charge?
Probably, yes.
All right, well, that could be another.
Does that seem like a good idea for a bear?
I think she's growing an extra head.
It's pretty spectacular.
It's something.
Scanlon, are most of your attacks up closer?
Are they far?
I've got a wide range.
I like to keep people guessing.
Sort of my thing.
But we wouldn't really want you within,
probably maybe one of you guys,
the magical uses then,
because you have less armor than the rest of us.
That's fair.
It does make more sense.
I don't mean to demean the Trinket.
He is a lovely bear.
Of all the bears I've known, he's top five.
Top five.
He's saying this, Trinket senses the conversation.
He was the most human plants both feet on the ground.
He looks as though tough he is.
He's pretty tough.
Seems to be showing off.
And for a moment, even though this conversation,
there's a dangerous looking bear.
No, no, we're going to use
beasts speak on Trinket.
All right.
And say, Trinket, Trinket, what are you feeling?
right now. What's going on? You seem very excited.
Okay, you notice Zara leans forward and starts giving this series of Logaro
sounds. Like it's weird. There's like this weird arcane interference in this strange,
almost like the sound itself is being muffled and stretched. And Trinket returns to her
and starts giving the same noises back. Trinkett says to you essentially, I'll do whatever
it takes to protect my vex. If this feature tries anything, I will tear its throat from its head.
He's a busier bear than he was.
He sounds super sexy, very sexy bear.
He's just, okay.
And he gives really good massage just lie right.
Okay, so I will cast stones get it less than hour, so I'll cast it.
Do I, uh, within the parameter that we think we're getting up.
So as you're having this conversation...
I love it very much.
I also want to tell you, Trigate.
First of a boy or girl.
Just have to check.
He's a boy.
We had this discussion.
It leans to him.
He leans back to sit in a bear position.
Bear balls.
Bear balls.
I don't you?
Oh, it feels like I'm looking at a mirror.
It's a grizzly sight.
I'm in this fight we're about to do.
And there's nothing.
All right.
I also want you to know that Vex loves you very much.
And we'll do whatever she can to present you as well.
As a wink, Trinket, right at you.
I love you.
As this gutter roll conversation before,
Trinquet comes up to you.
And nozzles nose up against the side.
Oh, little buddy.
I wish Aldor would do that to me.
At which point, show your, show his giant talk.
Show his giant talk.
Did you?
I saw it once, it was glorious.
I was very.
As Lyra's in this kind of memory trance finishes, casting a stone skin and reaches out and touches
Trinket, you can see Trinket's physical form.
All the fur seems to coalesce into a thick rock-type exterior shell of magical protection.
What?
What?
By what?
The armor class doesn't change, but all damage that Trinket takes from bludging, piercing, or slashing
is reduced by half.
Nice.
Wow, that's great.
Fantastic.
Oh, goodness.
Okay, that's done.
Thank you, Trinket.
Lovely to talk to you.
What else can we do to prepare?
What about your-
Lira?
I will let him attack this bathroom.
Oh, good. No, he, no, it's fantastic.
I just, that invited so many good thoughts in my mind. I don't mind anything at this point.
I mean, what?
Mm-hmm.
The Giants have began to move.
forward to the cavern.
Oh, it's happening.
Yep.
Oh.
All right.
Screw your courage to the sticking place.
Who?
Oh.
Oh, all right.
Scanlan, I want you to go ahead and roll a dexterity saving.
Oh, boy.
Already?
Decks?
17.
Oh, plus 4.
21.
21.
As you begin stepping forward up the cavern where the wall itself has collapsed,
you step forward into a part of the ice that is far more brittle than you expected,
and suddenly it breaks beneath your foot.
My stemens sense is tingling.
You push off and kind of fall into your back, and as you guys look over, you hear the cracking and the falling
of some sort of stone or ice-like structure, where you see where Scanlan was stepping,
a 10-foot diameter pit crumbles and falls beneath, and peering over to the inside and using your light,
you can see there appears to be an arrangement of razor-sharp ice spikes.
at the bottom of a 15-foot pit.
Why is it my brother here?
Who did it?
I need to check the traps from now on.
Just save the head.
I think we found one.
There's a trap.
There's a trap right there.
I think there's a trap.
Does that take up our whole path now?
Do we have to now?
The tunnel itself is about 20 foot wide at this point,
so you guys can move around it.
The giants have moved ahead of you at this point.
Do they laugh?
Do they laugh?
We're not going to shakes its head, and the other one just keeps walking.
So, I had a spell that would be useful,
but it's not ready.
Thanks, thanks for that update.
Thank you, Ira.
I'm going to move forward, though.
I'm just being honest.
I could have spied.
I said that I totally prepared that spell.
No one's holding you accountable.
But I could have been knowing giant the whole time,
so I just, I just, oh.
It's okay.
That's all right.
It's all right.
If anybody falls, I can make them fall gently.
That's on to this thing.
Oh, that's good.
Is it like feather fall?
Yes.
Nice.
Oh, good.
That's lovely.
Okay.
I perceive some more and see if I see any traps ahead of us the whole time.
All right.
You go ahead and make a reception check as you move forward.
Mm-hmm, mm-hmm, mm-hmm.
That would be a seventh.
15.
15, okay.
You guys continue to push upward this long spiraling corridor.
You reach another ice wall that has already been part of.
broken from some sort of encounter long ago.
You immediately appear that the part of the wall that is broken,
there's about a 10 foot wide walk passage,
the entirety of that walkway appears to be another trap.
And the giants are kind of just waiting back.
I see you.
There's a thing here.
We should not step on it.
Oh, how do we get around it?
Can we get around it?
What job on this ship?
I know it's stupid, but I'm going to do it!
How do we get around? What do we do?
We should maybe break down this ice wall and then not walk on this area.
Oh, oh, so we can, okay, that's yes.
Do we want to firebolt? I mean, I'm going to fireball.
Yeah.
From a distance.
From a distance.
The world is real.
Beaches.
That's a 30.
Ready. Go ahead. Roll some.
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Image.
Yeah, 9 and 8 and a 10. These are good rolls. That's it's 27.
27. This bolt arcs around from the side.
You hit it right at the point where the half of the wall had collapsed,
causing the other half of the wall to immediately shatter and collapse inward.
spraying bits of ice and rock against the wall on that side.
The ground becomes rough terrain in that general vicinity, but it's easy enough to traverse
over with not any serious issue.
As you guys step over, the giants kind of make their way through across stepping over
it entirely with their long gate.
You move carefully over the shattered wall bits, but the ground itself seems solid.
You can continue to pass that issue.
Before we go into the actual layer of the dragon, once we get to it, I don't know how much more
of these things there are.
Do we want to go in as
as if we're offering it something and
saying, hey, we love you.
We want to bring you people and stuff like that.
We are here to serve you?
Or do we want to just,
do we want to send somebody in first
and act like, you know, they're here to serve it
and then we all spring in and surprise it?
What do you want to do?
Well, would they like to eat giants?
They like, it doesn't eat anything frozen, basically.
It must be kind of thing.
It feeds them things and then it eats it.
Well, there was another party that the guild,
the guild did send another party.
I don't know if they had a minute or if they just
was probably hungry.
Yeah.
Perhaps it was just...
Quiet and stealthy. Can we be quiet and stealthy?
I can't...
I'm sorry.
I can cast invisibility.
Oh, I can cast invisibility on myself.
That's good.
That's good.
So, learning of the dragon, will they be able to detect us
if we cast invisibility?
Hmm.
What I would get, that's nature?
There'll be a nature check or animal handling?
Oh, this would be an intelligence check.
Oh, I can't do that.
What if we like...
That's a 24, 23.
Okay, so I have this, okay.
So what you've read of dragons,
their ability to sense the surroundings
is adapted to all environments, whether they can see or not.
They actually have the ability to see
with no sight necessary to a certain extent.
So, invisibility would help it in a distance,
quite a bit of distance, but within a certain point
it is able to sense your presence,
whether or not it can see you.
Also, to note, if you cast invisibility,
you lose your concentration spell and trinket.
Oh, so let's not do that.
Now, his vanity, he does like being worshiped.
Right, yes, that's the key.
So we could go in with an offering.
An offering, what if we laid a trap in the offering?
What if we used your frag grenade that you did,
Is it like a bomb? Does it set off at a timer? Is it like very fragile?
It's... I have to set it off personally. I actually have to shoot it to set it off.
So smile, you son of a bitch, basically, if we put it in...
More or less.
Do we have any sort of bombs or anything like that? Because I have a very, very big, beautiful diamond of awesomeness that we uncovered before, that I keep with that.
Would you...
If you have a flame arrow, you could also set it off.
Just a big ass diamond and then have it trapped
with some sort of exploding device.
It could.
If he picks a diamond up off of a...
That sounds like we would have to engineer something
in a little bit in a bag and then put the diamond
on top of a bomb or something and when he picks it up it like,
in his face.
That's hoping for an awful lot of things to go our way.
Yes.
More things than normally go away to be fair.
It's the...
Well, it seems worthy of trying to get close to him.
close to him because his attacks, would he have, as a dragon have a very good length attack?
Like 60.
Yeah.
As a dragon has some decent reach with some of its attacks.
Yes.
It's, you know, bite, its length of neck and ability to bite actually.
It has quite a bit of reach. Also, its tail has quite some reach as well.
It can cover some decent ground just with its physical form.
The thing is, obviously the trolls don't come here a lot or there won't be so much ice in here.
Walls.
So I think that's a problem.
that's a problem, so it's not as if they come up here all the time to give them treats, right?
Right.
Oh.
We could just walk in there, I could be holding Lyra as my captive and say, I've brought you this captive to eat.
I don't like that one.
Well, you're very appealing.
Little man, a tiny, well proportioned man.
I still don't know that the giants aren't going to help us.
As you guys are stepping forward at the pathway, you turn a corner you can see the giants have stopped,
and they kind of have a, there's a physical trepidation to the way that they're kind of leaning
backward in their stance.
We're like right there, aren't we?
As you turn the corner, the little bit of light that reaches out, you can see there
appears to be one final ice wall that has a 10 foot opening where it is just left as a pathway
and it opens into a darkened chamber.
Oh no.
Right here.
I can, I can, I have dark vision for 60 feet.
So I could approach this 10 foot wide, very, you know, around the side and just sort of peer in and just see what's there, 60 feet ahead.
Okay, so you walk up past the giants towards this entrance.
Oh boy, get ready, guys.
All right.
As you walk forward, you see your vision kind of, you know, spill out into the darkness.
A little bit of dim light and the darkness before you kind of reveals itself.
You can see a smattering of broken bits along the ground looks like rocks of ice,
a frozen leg, some humanoid, an arm, some scattered broken armor and weapons.
There is pieces of what appears to be a...
of what appears to be a frozen over graveyard of previous attempts towards inhabiting this room.
And as you continue to push forward towards the edge, just towards the perimeter as far as your vision,
can see at this doorway, you see a central platform in the middle of this giant chamber that
rises up about 15 feet, about 10, 15 feet. And just cresting over the top of this platform
is the edge of an alabaster snout with teeth.
kind of overlapping, and you hear this growling snarl.
And this little voice kind of spills out from underneath and says,
Why don't you enter?
I'm not.
If you're going to arrive and present yourselves,
do not cower yet.
With that, we're going to go into the break.
We, uh,
Shit.
Yeah.
Welcome to the shit.
Oh, no, oh no, oh no.
I've been watching in the court.
You guys have all been making your way through
The cavern back here, Zara has stepped forward and through the darkness you can see right here at the edge.
Oh no.
He's a really big platform.
He's huge.
He's up above us though.
Yep.
Oh, no.
About 10, 15 feet up on this platform leaning over the edge's Ryan Fang, staring at you through the darkness.
Great.
A claw comes forward and beckons.
Can I just from here before we like go in there and just going to cast Hunter's mark on him?
You can't see him right now.
Damn it.
I can.
I can't.
I can't do.
I got my belt of dwarven dark.
Is he speaking dragon?
I'm speaking common.
He's speaking common, okay.
Would he detect if I would cast anything on him at the moment?
I don't know.
I don't know.
I'm gonna sit here and drink my drink.
Are you offering him that jeweled or do we get that idea?
No, are we doing that?
We might.
Should I just ask?
Should we walk forward?
Yeah, let's do it.
Yeah, roll it out like a tennis ball for a dog.
Who's got a lot of spration?
Oh, so guys, I got.
Do we have a little bag we can put the jewels in?
Yeah, yeah.
We don't have time to do any of the work.
Okay, well, yeah, we do.
We have a second.
I'm gonna hand you my holy hand grenade of Antioch, so.
Seriously?
Why not?
You can hold monster?
I'm gonna very gingerly put that in the bag.
Does he qualify as a monster?
As far as you know, dragon,
a bunch of monster.
Sam, you can both hold monster.
I can't.
I am putting Percy's hand grenade inside this bag
along with a diamond.
Oh, it's a really pretty diamond.
I have a ruby.
It's okay.
As long as it doesn't explode.
But don't you think we need to show it too?
You can't explode a diamond.
That's true.
Diamonds are really strong.
Diamonds are forever.
Are we tossing this Adam?
What are we doing?
No, we're going in.
He's beckoning us.
Let's walk in.
I'm walking in.
All right, you guys, so you guys all walk in?
Yep.
What's the area?
I'm going, I'm going ahead.
Here, hold the bag.
I'll take the bag.
Zara.
Zara, are you staying?
ahead with Scanlan, taking the back.
Why are the spilt?
I believe that you squishy people should be back here.
I don't know.
Do you have a plan?
All right.
Oh, no.
All right.
Your plan is a good plan.
As you guys are walking through and the light hits the walls,
you begin to see the ice itself, which you've been accustomed to,
is now being broken up with the visual of it looks like little glittering stars.
It's almost like you're walking through a frozen area of the night sky.
It's pretty.
You realize that there are gold pieces frozen in, Sprouting.
spratically all throughout the wall, the floor, the ceiling here.
The actual, whatever wealth this dragon has acquired is in some way, shape, or form embedded
in its own layer.
What?
Anyway, so we have the three view up front. Who's up next?
I've got the trinkets.
Yeah, and me.
All right, you guys are here to move forward?
Mm-hmm.
Mm-hmm.
Not too close.
There?
There.
Where you want to stop.
You guys don't get too.
You have laser pointers to use, by the way, if you want to point out wherever you want to be specifically.
Can we speak to him before this madness begins?
Scanlan should definitely talk to him.
I would like to go around.
Bad Mad Magic.
Okay, you want to go there?
RimeFes.
Rime Fing.
Rang Fing.
Oh, glorious Rime Fing.
We have an offering for you.
That's not me.
Is that you?
Hello.
I will go here.
You will go here.
That's good.
That's good.
Over by Percy.
All right.
But further.
Keep up with the bullshit.
This way?
Is that 90 feet?
It's less than that.
Oh, yeah.
We're 30 feet away now.
Yes, the giants.
Oh, come on, Giants!
Help us out!
The side there.
They might help us.
So as you guys enter the chamber,
the actual air here is more still and cold
than any other point of the interior of this cavern
has been.
It's even just breathing inward hurts in itself
as the freezing air hits your lungs.
Ryan Fane sits there,
perched atop of this central platform,
just kind of grinning down,
towards the rest of the group.
You, who have shouted this out, Lyra,
about having an offering, Ryan Fing immediately leans forward.
An offering, you say.
I want to make my way for the-
Oh, sorry, what?
While he's talking.
I just want to make my way along the wall.
As you make a stealth check.
Oh, no.
It was fried chicken.
Yes.
At least you got chicken.
It's true.
All right, so you somehow managed to
Dard out of the visual reference of a very focused adult white dragon.
Yes.
Rime Fang does not seem to gather any movement, and you just vanish into the side.
Where do you want to go?
Stealthy, master.
Where do you want to go?
Just a little bit further there.
That sounds good.
Okay.
Percy, as you're stepping over, you realize you're stepping onto what looks like the broken lower half of another giant that has fallen over,
a booted leg and part of an eaten armored torso to your back.
As you begin to look through, you also see there are currently frozen in the body
frozen in place three other individuals that are like in mid-battle and are frozen solid.
If we unfreeze them, it's really not good.
They could help us.
Yeah, that's a good idea.
They're probably dead in there.
No, but they might just be frozen.
It's like a...
Rime fang!
Oh, great rhyme fang!
What a glorious moon you are amidst the stars of your treasure.
Oh, poor adorn one, thank you.
We do have an awful.
We do have an offering for you.
Yes, and I use Magehand to lift the diamond out of the bag
and sort of dangle it in front of the dragon.
We've brought you this diamond.
We come from the Slayer's Take.
We represent the guild,
and we are here to formally apologize
for sending a few of our members here in the past,
and to promise that we never shall again.
And as a gift of apology and hopefully brotherhood,
we offer you this diamond.
There are many more to come.
Everything else in the back as well.
And then you put it back in the back.
There's this low, guttural snarl.
It leans forward, kind of coming, sneaking down off the perch a little bit.
Its head moves forward and stretches outward, no more than maybe 10 feet from your face.
You can see it kind of inspecting the diamond as you're holding it by the mage hand,
floating above the rest of the bag and kind of chuckles to itself.
It's your measly offer.
offering. There is a diamond of much greater size and value in this pouch. But first we
want to hear that you are going to allow a safe passage out of here before we turn it
over to you. Persuasion check for one day. Okay. Oh, oh no.
Hold for buffer. Do we know what point started buffering?
Alright, you're back up. Okay. Miss the last two sentences. Okay. Buffer over. All right, so.
Please allow us safe passage.
And then you said roll for persuasion, and I rolled a 19.
Okay.
Uh, Rimefang's head kind of withdraws back and its claws
and its claws pulled back up on top of the platform.
It lifts its head up, looking down at you with this very disinterested,
kind of snooty look, and as it kind of snorts out of its nose,
this kind of puff of frost shoots out in crystals of eye.
and crystals of ice fall and clatter to the ground around it.
That was so cool.
You trespass into my domain.
Your voices bickering and bouncing off the walls,
annoying me, waking me from my slumber,
my freshly slumber.
I'm curious before you so walk into my dinner table.
Why you seem to have gotten past,
my guardians. At which point to the two giants who are standing behind you and look at each other
nervously. Your guardians are well aware of our power and position and did not want to offend
you by turning us away. To tell me, spared your insignificant lives so you could let this insulting,
insufferable insect into the heart of my domain.
I'm called Bert Reynolds, and I take great offense at that.
The dragon's head turns to the side for a moment with a glance of confusion and
almost amusement that you speak up to it with such a disrespectful manner.
You can call me Mr. Reynolds or simply Bert.
Its claws dig in and kind of tighten on the edges of this platform.
You can see the stonework and the ice kind of crack and shatter underneath its grip as
pieces of the stone tumbled down the edges of the platform scattering across the ground
with a slight clattering.
The wings unfurl outward, and its head looks down upon you directly.
You say you're from the Slayer's Teak.
I have not lived these hundred years or so to become the hunted.
the hunter and the scourge of the Thorane tundra.
I am the stalker of this timberland.
You shall adorn my walls, glittering in pieces for times to come.
Giants, to my side.
Tonight you choose whether I dine on you or just them.
I use fuck me.
I don't know if you have that spell.
I use fuck me.
I use fuck me.
Really? What is the DC on that?
It's very high.
I use awakened mind to one small.
Say, now we have seen what you have been through.
We see the terror that you face every day from this awful beast.
This is your chance.
You may not have another.
Make a persuasion check versus the dragon's intimidation.
Oh, he versus a dragon.
Oh, fuck.
You got this, natural 20, all the way.
Natural 20.
You're ready to shoot, yeah?
I have my bow notched and I cast hunters mark
while all this is going on.
He might know.
That's good.
Plus what?
Plus what?
Persu- what?
What is it?
Persuasion?
Persuasion.
Plus nine.
27.
27.
Yes.
That's pretty good.
The giants look at each other.
They look down at the rest of you.
They pull the a axes out.
The shields at the ready.
And then look back up at Rime Fenn.
And in giant, you hear, but under their breath.
It's now or never.
Yes!
Yes!
Oh my God!
Oh my God, oh my God, oh my God.
Oh my God.
Oh, I rolled lower!
What?
I rolled a 20.
I rolled another 20.
Me too.
You got a...
What is it?
You're doing it!
I don't know!
I don't know what happened!
Okay.
All right.
So, 25 to 20, anyone?
25.
28.
What?
All right, we have...
He's got a really high initiative.
Percy, we have Vex leading that up there.
All right, we have 20 to 15.
19.
19, nice.
15 to 10.
15 to 10.
12. 12, Zara, 12.
10 to 5?
7. 7 for Scanlan.
When you rolled, when you rolled.
Yes, of course.
Negative one.
Did you roll a natural one on your...
She did.
I rolled a one and I have a negative two.
Are you initiative?
Yes. I'm never going. I'm going to just have a snack.
You break out the trail mix.
She falls asleep.
The little ginger's come back out.
Yes.
Is that a record?
That is a record.
I have never heard.
I don't think we've ever had a negative initiative.
All right, so as the wings unfurl on top of this platform,
the combat round begins with Percy.
If I take one shot, can I hold my second shot until an event?
Can I tie my second shot?
No, you have to hold your initiative
or you do all your actions on one round, unfortunately.
Darn it.
What initiative did you roll again?
Low.
Second to last.
In that case,
All right, I'm going to take a few steps behind that frozen creature right there.
I'm going to pull out bad news.
All right.
Bad news.
Bad news.
Bad news.
Oh, please work.
And I'm going to aim for the face.
I'm going to take a head shot on him.
Okay.
The creature is in front of, I mean the frozen warriors in front of you.
I'm using him as just partial cover.
Okay.
behind the creature, you just like putting it on it to aim?
More or less, yes.
Okay, gotcha.
I'm using him as a steady in his partial covers.
I take a headshot on the dragon.
Okay.
I'm not taking a bonus for damage, no.
Okay.
So, oh, 15?
15, unfortunately, does not hit.
God, dude.
As you shoot, pshh.
It actually hits the body, but the hardness of the dragon scales,
regishes the shot off.
You see it impact on some part of the far side of the cavern,
a few pieces of rock and ice.
I'm going to burn a bonus action and take a spend another grip point and do another shot.
Oh, so you're doing your action surge?
I'm taking my action surge.
Okay, so you use your action surge.
That's it for this round.
You use your first round to reload the bad news and place it back up on top.
Come on, come on.
Come on.
Another head shot, you said?
Yep.
Ah, 19, that's much better.
Plus, 12, that's 29 to 32 to hit.
That's good.
That's good.
That's good.
And that's,
uh,
six.
That's, uh,
15 points of damage.
All right.
And a head shot means he's got
disadvantage on all attacks for the next round.
Okay. Good to know.
Alright.
So, I'm gonna go ahead and roll.
All right, so
from the impact of the blast, you see the shot.
Rickishay off of Rhymefang's face.
The impact sends
a couple of pieces of white dragon scale shooting off into the darkness, and the head kind of,
rears from the impact, shakes seemingly kind of loosely shaken by the impact of blast.
The blowback from the gun actually sends a large crack through the physical body of the
stone warrior, the ice warrior head of you, and it collapses into a pile of ice on the ground in front of you.
I feel a little guilty about that. I feel very guilty about that.
You get the feeling that whatever was there probably has not been alive for
quite a while. Okay, I feel a little better.
Like frozen solid, it breaks like the T-1000.
It's frozen.
It was the most useful he's ever been.
Probably.
Okay.
All right, that ends Percy's turn. We're up at Vex.
Okay.
I'm going to cast lightning arrow.
And I'm going to attack through my blazing bow.
Yeah, come on.
Alrighty.
Okay.
Uh, uh, 25?
She said, 25?
Yeah.
Uh, 25 does hit, yes?
Yes.
Okay, so that is 4D8 of lightning damage.
All right.
Okay.
Saving throw for half, or just take it?
Saving throw for half, yes.
Okay.
That's a natural point out saving throw,
so it takes half damage.
That's some stink eye.
I felt that from here.
Better not, better on saving throw than an attack.
13 plus six is 19.
19.
19, 20, so 10, plus regular damage, right?
for my regular.
And hundreds of, hundreds mark on.
18, I know.
A little collar of Hunter's Mark.
11, 11 plus 10 is 21 plus Hunter's Mark.
So many numbers.
It's four.
Okay.
And then plus my blazing bow,
which adds another 10.
All righty.
Where did that land?
Shit, both.
What is happening?
I'm so aggressive right now.
I'm just gonna roll a different one.
That's okay.
Oh my god, that looks like a one.
Well, so did the one on the floor.
Oh, wow, two ones, that's great.
So as you pull back your arrow, the actual shaft
it begins the spark with bluish energy.
As you release it, the arrow transforms into its
arcing bolt of electrical energy.
It impacts and courses through the upper tors of the dragon.
It's still trying to kind of shake off the damage
it took from Percy's attack.
It manages to push off most of the impact,
but still take damage from it.
There's also a burst of fire
fire from the impact as well. You can see a little bit of flame trickle up the side of its body,
and it kind of just eventually goes out from the cold in the air.
That was one attack. Yes. Okay.
You get eight more. What was the spell in action? The
the lightning arrow is a bonus. Oh, okay. So, so make sure your next attack do that.
Right. Exactly. Okay, so you have one more attack. So I am going to send Trinket.
Where is he?
I think it's over here, the kind of giant's guarding. Dear Lord, can Trinket run around and attack his butt?
The creed, it's actually up on top of a 15-foot platform. It's not within-
Oh, so Trinket can't do shit right now. Not right now. Trinket can move if you tell him.
Trinket's gonna move and I'm gonna attack again. Can I do that?
Yeah, you can do that? How hard?
Trinket, can he, we want to spread out. Okay. So yeah, that sounds-ish.
Okay. Can I attack again? You can, yeah, second shot. All right, I'll
hit him again with, uh, okay, so just a regular attack. All right.
Through the thing, through the above. Yep. This is your second use of it though. Yes.
Yes, yes, yes.
17.
17. As you fire the arrow, it takes its wing and
batters it out of the way, and the arrow just shatters in midair.
Great!
You see a burst of fire as it does nothing.
It was a 25 that hit for me before.
What was the first attack that hit?
Okay.
There we go.
I was in the 30s.
That ends your turn, next?
You want to move?
You're going to stay right there?
Can I stealth?
No, that's a hide action.
They're going to move.
Move along the wall further.
Okay.
Yeah, like that.
That's far as you get there.
All right, that ends your turn.
Oh, boy.
Rimefang now, kind of like shaking it off the frustration,
looks around the room, lifts up on its back hind legs,
spreads its wings, and just gives this large roar.
The entire room shapes and you see pieces of ice and rock
begin to stop falling from the ceiling.
Everybody, go ahead and make a wisdom saving throw.
Wisdom.
Everybody.
One giant's one.
All right, starting with,
starting with Percy?
12. 12.
15.
Natural 20, but it becomes 18.
Okay.
Because you're not wise.
I'm less than.
21.
Let me give you two.
All right.
Negative two.
10.
Drop?
Nine.
Very wise.
Oh, lots of red circles.
All right, so the sheer amount of presence
that this dragon permits sends a shiver of fear down your spine.
Vex, Percy, Grog, and one of the giants are currently frightened.
Oh, no.
Of the dragon. While you are frightened,
you have disadvantage on ability checks and attack walls,
and you cannot willingly move closer to the dragon.
Is Trinket frightened or dismean?
Roll for Trinket.
Roll for Trinket.
Okay.
Don't trade it.
No, he's probably pretty frightened.
Oh, he, does that count as like what, intimidation or?
No, it's wisdom saving throw.
So it's, it's just whatever is wisdom.
He rolled a eight, so I'm guessing he's pretty scared.
Probably scared.
Trinket, all of a sudden, also,
backs up a little bit and is looking, is equally frightened.
Especially seeing you scared, Trinkett feels a moment of fear there as well.
You've still got a really big dick.
Yeah.
What? I was just telling encouraging it.
Trinket.
Oh, okay.
You don't think I'll miss something.
Not the dragon.
Although probably the dragon too.
Rhymefangs then
flies up into the air for a minute.
And then swoops over and lands over on this side.
And that's going to end its turn.
That brings us to Grog.
I got to break it, right?
Can I shake it?
You're scared.
I mean, you could choose to.
Brave. I look over my shoulder terrified at the other one that's scary, and I say, repeat
after me, lads. I would like to rage.
So you reach into your inner self, and suddenly you realize this is it. You know dragons,
you fought dragons in the past, you've killed dragons in the past, and you know dragons have
been responsible for hurting some of your friends or their families, and through that, that anger
just bellows up from inside, and that fear shakes from your body.
I want to kill a dragon like my friend Pundit.
Yeah.
You're now in a rage.
You shake the fear effect and you can take the rest of your turn.
Yes.
Yes.
I would like to run super over that direction.
Oh, what? You're running away from it?
What? What?
Yes.
All right.
You rage raged.
I ran and raged.
All right, cool.
Do I have, can I attack?
You're currently hiding behind a 15-foot platform.
That's fine.
You can't see any.
You're literally hiding it from the dragon right now.
Cool.
Cool.
All right, that ends your turn.
Zah, you're up.
I'm not going great.
All right, how far away is it from me?
It is currently 20 feet from,
all right, sorry, 30 feet from you.
All right.
A hex.
The hex is beautiful.
Go fast.
Grog, make a dexterity saving throw.
A 13.
Oh, no.
What was that for?
What was that for?
The floor is trapped.
You just barely, as you're running
All of a sudden, the floor gives out from underneath you.
You roll off to the side, you almost fall in.
Catching yourself, you slide down into a pit,
but manage to get your hand to hold on a piece of stone
that's jutting out of the rock.
Pull yourself up.
Oh my God.
On your air underneath where you were in the ground
is a cracked piece of ice, a pit in the ground.
Seriously.
But you're fine.
Good. Good to know.
You get back up to your feet.
That could have been really bad.
It's about 15 feet down into these jagged shards of ice.
My path of perception is 21.
Just for future reference.
I don't know.
You also have no lights,
You're in far back in the darkness.
Light source is out now.
Actually, you have grog around you right now.
Yeah, and you have light cast.
Yeah, so you're fine.
All right, so that brings us to Zara.
What's again?
I cast my bonus hex.
All right.
This beautiful beast.
It is now, hexed as well.
It is hexed.
What's that?
What's that?
I get extra damage and it's on it for the entire time.
It's on it for the entire time.
Nothing's better.
I, I, you say, taire, Boston.
I don't know.
Take my dark dragon staff, and as this moon ore begins to glow,
I cast witch bolt.
Is that it?
Yes, witch bolt upon it, infused with my own internal moon fire.
All right, do you have to roll to hit on that one?
It's which boat, yeah, what is it?
Plus 11, 5D12 plus 2.
Yes, so roll and it's not 11.
Teenage girl, whatever she needs.
Whiffed Boland move by us.
13.
That's good.
24 plus two damage to all spells cast.
So 26.
No, that's damage.
There's 24 right now.
All right, so which bolt does hit?
Yes.
So go ahead and roll damage for that.
5.2.
5 times.
All right, do math for me somebody.
I got you.
What is that?
Three.
That's a three.
Three plus the two sets fine.
No, no, no, no.
Three, you do it all and then add the time.
Oh, got you.
That's four?
Yeah, three plus four, is it.
12? 19.
19.
26.
12?
38.
Plus one more.
That's five.
That's five.
It's five, and you had one D6 to that because of your hex.
Plus two, so 38 is 40.
Oh.
One.
Okay, so 41 points.
Yeah.
And this, and this baby.
And this baby.
Plus two damage.
Oh, but that's already.
Yeah, that's already.
Okay.
Okay, so after you hexa, you'd see the shadows around the dragon begin to form and coalesce
around its torso, and as it kind of looks around, these small demonic faces that kind of
cackle as bits of moonlight begin to pierce through and these grins kind of choke hold around
its neck, and as it kind of tries to shake it off, you bring your staff forward, and this
bolt of bluish-green electrical energy kind of shakes out in what looks like a piercing arc
of dragon's moonlight that strikes right into the center of the dragon's chest.
As it does, the dragon's nearly pushed off at speed for a second, gathers itself.
And you can see that energy just surrounds it like magical shackles and continues to keep its hold in the creature.
As which bolt is done.
As it will.
All right.
You wish to move or you and stay where you are?
I, can I, I want to go...
You can move 30 feet, six squares.
I'd like to go stand by the...
The Giants.
You're already there.
I'm already there.
You're right here.
You're right here.
All right.
It's got her feet to see because that guy's in the way, but you're right there.
All right.
One close to the other way.
Blinding planes as we go.
Yeah, don't do that.
Where am I? I'm there.
I'd like to move to the slight cover of the pedestal.
One, two, three, four, five, six.
You can get that far.
Okay.
All right, so there you are.
That ends your turns are.
Scanlan, you're up.
My eyes begin to change to a dark shade.
Yes.
As I turn my gaze.
to the dragon and cast eye bite on him.
What?
What?
What's it?
I bite.
All right, and how are you having that effect?
What's your best?
I would like to sicken him.
Give him a little tummy ache.
Is he going to do the twirls?
Uh, huh.
Yeah.
I bring up eye bite here.
Perfect.
All right, sickening.
Through my hand, go to Flaherty.
All right, so wisdom saving throw for the dragon.
Here's my meteorite dice from one of the fans out there.
It's awesome.
All right, what's the DC on that now, total?
It's 19.
19. That would fail. It's going to use legendary resistance to choose to succeed instead.
It's legendary resistance. How many times are you to do that?
Three times per day.
What?
That was a good spell.
That was a good spell.
It's darkened. The dragon that's currently surrounded by the witch bolt and the hex and the preacher.
You darken your eyes and you can look over it. You can see the arch and energy beginning to kind of take your vision.
and it's vision and combine it in middle air.
As you do, it kind of shakes its head and
shouts.
You simply pull back, and as you do,
the spell kind of drifts away from you
and you realize the incantation's lost.
Percy, use your badass motherfucker feet to have it work.
Okay.
Can I throw with a bonus action?
What do you put it?
I made a Scanlan.
That's probably more of an action, unfortunately.
You could drop it as a bonus action,
but then I will move a few.
steps away. I can still move and stuff, right?
Yeah. I'd like to move away from this group of soon to be blasted with Dragonfire people.
Just a few yards away to my left.
Right, one, two, three, four.
That's fine, sure, yeah, that's great.
And give some inspiration to Lyra.
Okay. So as he runs back, he turns to you.
I'll say, when the moon hits your eye like a big pizza pie that's
Aldeore.
Oh, yeah, glowing deep.
Lavary, ladom.
And suddenly, the fear that's getting close to clutching your heart
and giving you every sort of instinct to run from this,
you hear the name Aldor and you feel that surge of warmth
fill your body and the need to push on forward,
go ahead and take a D10 inspiration dice
to use any roll as you want.
Thank you so much.
That's beautiful.
Well, I wrote it for you.
All right, that ends your turn, Scanlan.
Now the Giants go.
This one is.
Yes, Troyard.
This one's just going to move to the side.
It's definitely afraid of the dragon.
And it's like, this is a bad idea.
It's really regretting its decision.
It's going to try to shake the effect and does so.
Yeah!
Come on tight.
Come on, time.
The other one is going to step over you.
Asian Gary.
As you're like, agree.
All of a sudden, this foot goes,
and Farnia, you're like, oh.
Oh, I got hit with his dick.
What are their name is like, Ace and Basin?
Ace and Gary?
Ace and Jerry?
Ace and Gary.
Ace and Ace and Gary.
The giant's going to move forward. It's going to attempt to make two strikes with its great axe.
That's going to be a... He's so big. Look how big he is.
Fuck, come on.
And a 16 that misses.
Oh!
Wush!
Wush!
Makes two strikes out of the dragon and it just dodges out of the way. The second one, it reaches up with its claw and slaps.
Just parries its axe out of the way and just glares at it. And you can see in that moment the giant also itself is like...
Oh, come on, Giant!
Come on, nice!
The entire turn. Lyra, you're out.
All right, right, finally, Nate.
All right, so I am gonna get my big spell out.
Now can I target its wing and try to disintegrate, like,
can I try to cut its wing off?
You know what, yeah, if you wanna go ahead and try it.
It's gonna be a disadvantage on the attack roll.
What is that?
Roll it twice and you get the lower number.
But I mean, does disintegrate have?
It doesn't have a DC.
Then it would have an advantage on the saving throw.
Oh, okay, no, I'm just gonna try to hit it.
Okay.
It's my big gun. I don't want to be like, sorry.
I'm like, I just,
did this and it looked amazing.
So, which one are you doing?
I'm doing disintegrate.
Okay.
And it was 10, it's 10 D6 plus a D10, plus 40, right?
So that's one.
It's not the best role, guys.
There's a lot of small numbers here.
Yeah, it's only got plus 40.
It's a pretty shrewpy hit.
Okay, plus four D.
40.
40.
Yeah, it's 10, 20 plus 40 force damage.
I need to get a one.
Yeah.
Disintegrates nasty.
31, nine a time.
39 plus 40?
40.
All right, that's 79 points of damage.
What's the DC is 17 on that?
Your spells?
Yes.
All right.
It does make it saving throw, so half damage.
But rounding up, it's 40 damage, still.
Forty, forced damage to drag it.
Wow.
It's good.
With the swelling of energy that Scanline gave your mining,
you of Aldor, you release, and once again,
that significantly green beam of Archane Energy streaks out,
hits the dragon, and with a burst of archa energy,
you can see part of its scales have withered.
part of its wing kind of is now tattered, missing,
and immediately the physical form of the dragon,
it's reeling in pain.
So if we aim at that area that doesn't have scales,
that would be good.
But you've still got the witch bolt, like,
wrapping around him, yeah.
That is focused.
That ends up to the top of the round.
I definitely want to move.
I want to move over there, behind that over here.
Three, four, five, six.
That's as far as you can get.
Okay.
A little less can speak.
All righty.
Couldn't take the cover back.
Cool.
That will bring the top of the round.
Percy, you're up.
Oh God, oh God.
Still no hand grenade.
No.
The fear is shaking you, so you cannot move closer to it,
and you have disadvantage on attacks.
What do I do to shake the fear?
At the end of your turn, you make the saving throw to try and shake it.
You can't move closer to it.
You can't move closer to it.
You can't move closer to it, and you're attacks at disadvantage.
All the time.
Okay, I'm going to try and take a, just a shot at it with a,
just a snap.
I'm gonna shot for right now.
So you've, you have to take that,
because you've shot reloaded,
shot reloaded, shot reloaded, shot.
Shot reload.
Go for it.
17.
Right, and with disadvantage.
Ah, pia.
Oh, wow.
No noises.
It's like 30 20 you can't use.
Yep, so a total of 17?
Yeah.
As you fire, it would have hit, unfortunately,
it streaks through the portion of the wing
that currently is left a gaping hole
thanks to the disintegrate spell.
Oh, for the love of, oh.
The impact of the bullet itself blasting against the back wall, sending chunks of shards of ice kind of spilling off in that distance.
I would like to really quickly then go into that little corner there for some cover.
Okay. All right.
Ah!
Cool, so that ends your turn. Vex, you're up next.
Can I even...
Oh, I didn't roll to shake off the fear.
Hmm.
Go ahead and make me say this is a whizzen of the same.
Shake it off.
Shake it off.
Shake it off.
Five.
Yeah. The fear is still clutching internally.
Like, shit, shh, shh, dragon, dragon, dragon, bad, dragon.
Dragum, but drag him.
Thanks.
Can I see him at all?
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Right now, no, you can see like parts of the wings kind of fluttering over, but you don't have a very good visual on it.
And he's pretty far away?
He's a decent distance, yeah.
If I just try to, bing up.
You can try it to. It has three quarters covered, so it gets a plus five to its armor class.
And I'm in disadvantage.
Does it seem like if I cast something
that would do mass damage, would I,
would the giant then not wanna attack with us anymore?
That's a risk you'd have to take.
Drop some stank on that dragon, will you?
Right?
I'm scared to hit the giant with it.
I'm, because I wanna do contra barrage,
but I'm afraid of the giant.
giant. Well, if you do damage to him, the spell breaks. Exactly. So that would be bad.
Well, he's not fighting for us because of a spell right now. We convinced him. Well,
well, potentially. Or you can turn around and start.
Oh. Give it up nothing.
Stone face.
He takes a drink. He takes a drink. I don't know.
No.
No.
If we damage it, this spell that I've been talking to him with, it's capoofa.
It goes capoofa.
All right, then I'm just going to try to hit the dragon
with a regular attack.
I'm not going to do contact.
So what's the first range increment on your longbow?
It's 120.
That's the first range increment?
Yeah, it's a longbow, yeah.
So you're not at disadvantage from that shot.
However, it does have three quarters cover.
And given that circumstance, do you make a nice?
Does she not have sharpshoe dishes?
I don't.
No, she doesn't.
That's not the feat that I took.
I took repits.
A plus five bonus to AC.
Populated areas.
Oh good.
So go for it.
Roll for the attacks.
Okay.
Cool. Here we go!
Yeah, no, it doesn't hit.
We're gonna die!
You pull back and release the first arrow,
it actually just barely scrapes the top of the platform,
and shatters across the ice.
I'm gonna try it again, you guys.
Come on.
That's better.
27.
27, even with the three-quarters cover does hit.
Go ahead and roll damage.
Yes!
Yes!
Okay.
What is that?
12, 13, 14, bless a D6, because I'm best.
Bad ass, plus six.
Yes!
That's 19.
No, no, no, no, 19.
That's not even close to 40, but, you know.
No, good.
But it's still damage.
So as you release the arrow, it just misses the top of the platform,
and you get just enough of an angle that it hits one of the wings as it pulls it up,
sticks into part of its kind of the top of its hand that crests the top of the wing.
And I say, fuck you.
Fuck you.
Okay, and it echoes, how cute, fuck you.
Do you or Triggott wish to move?
Mm.
We're as far away as we can be.
Yeah.
And I can't move any closer.
That's true.
So now you and Trigot both make wisdom saving throws to try and shake the fear.
Thais about, here we go.
Oh, and you were frightened to actually roll again on the attack.
This is disadvantage in the attacks.
Why?
Just roll again.
What?
You're frightened.
I agree.
No, both of them sucked.
Okay.
The first one was,
eh, knee, no, night, no, 20.
So, so you, so, so,
20 was the total, the total of 20 for the second roll?
Well that, that would hit then.
Okay.
Well no, I still your quarters cover, so it wouldn't, unfortunately.
So you think you hit.
Matthew Mercer.
You were frightened, it's part of the effect.
I had to remind myself that.
So the arrow splinters off the top of the wing
as it reaches upward and just,
you still feel the fear,
clutching your physical self.
Now we try to shake it up.
Now you try and shake it up.
I shake it up, come on, help me stand.
Oh, oh, oh.
First roll is for you?
I do not succeed.
What is the?
It's a three.
That would be a no, sorry.
For Trinket.
Twiggott!
Why did you say the first one was for me?
Huh?
Why could it be for me?
Because it's how it works.
So while you're still scared,
you look over and you see Trinket
kind of shakes off,
Trinket looks over his shoulder at you
and gives you a nod of like,
I've got this.
Do this buddy.
Turns back to the dragon and gives up,
Mbh-r-Grient grizzly bear,
grow and shout at the dragon and do you wish to go through the
I've always believed, didn't you, Trinkett?
Where is he?
Trinckett's right here.
Trichit, do stop.
Tinket's going to run up for the time being and hide.
Give me that.
Hide.
Hide.
Why is everyone hiding?
He's not hiding.
He's going to run up to this area so he's got a better advantage point to run up for the next turn.
That's about as far as Trichet can get right there.
You can't get any further into this little.
Unfortunately not.
Could you run like right here?
Triggott could move here instead.
That's as far as Trigit can move with the movement.
That's not really protecting him, is it?
No, but it's not over in a cluster of other people.
Alright.
All right, is that your turn?
Wow.
Rime Fang, who currently has this giant in its face,
kind of angrily decides to instead
whoosh, as a legendary action, at the end of your turn actually.
Oh god, this is legendary.
Instead of, before it takes his turn,
As you've been fired and Tringo's running along,
it's gonna go ahead and use one of its legendary actions
to do a wing attack against the giant in front of it.
Oh, Derek.
It's just him.
It's Gary.
Gary.
He turned me telepathically that his name is actually,
it's an interesting point.
Remember, this is a dragon. It's your favorite enemy.
Yeah?
So you'll beat that in mind.
You have an advantage on attacks against it.
Do you?
No, I don't. I looked it up today, yo.
I don't get shit on it.
attacks for him because we transferred over for Pathfinder.
Oh, no.
All I can do is talk to him.
Chat keeps yelling at the favorite enemy.
Well, chat, I looked it up.
And I don't think I have advantage.
That's true, chat. You're wrong.
Oh!
I just did not today.
I got tested match the day.
Shaman.
Did you chat try to challenge the DM?
Apparently.
Oh, wow.
The hubris.
The DM is making it.
Everyone.
All the time.
It never works.
As a favorite enemy, she gets benefits, but not specifically in battles.
More about knowing the enemy with benefits.
I appreciate the chat.
Please keep a comment.
Couldn't that inspire back since that?
Don't you get an inspiration role from the chat?
Sorry.
Because she has a bunch of audience.
That's good is that it's a different team next week.
The chat would like to rage.
We're all going to die.
No!
No!
Not all of them.
Sorry, you're all.
Trink it will leave.
You're on.
You're on.
I'm not there, but you're wrong.
I shouldn't have even said anything.
I should have just gone with you.
I'm an idiot.
That's okay.
No, you're an honest.
But thank you for being honest and wrong, Chad.
All right, so, nevertheless, it's trying to do a wing attack against the giant in front of it.
The giant has tried to make a, oh, do, dexterity saving throw.
He's dead.
Does not.
The giant is not.
Headless.
Prone from the wings buffeting it with wind as it begins to take off.
off, knocking the giant back and dealing 13 points of bludgeoning damage.
No, that's not.
It does not matter from us.
It needs to be from us.
It needs to be from us.
And lands right there.
Oh no.
And rears back its head.
And unleashes a torrent of freezing cold dragon's breath.
I'm really glad I'm standing right there.
60-foot cone.
This will be, it can only really hit these guys.
It's going to hit the giant.
It's going to hit Lyra and it's going to hit Percy.
Do I not have some cover?
Not against the dragon's breath, unfortunately.
Get up!
So I need both of you guys to go ahead and make a...
Ooh, make a constitution saving throw.
Oh, God.
Oh no.
That didn't go well for me.
Plus three.
Oh, yes, true.
Oh, it's true.
Oh, it's damage.
20.
Wait.
She gets my inspiration on this throat, on this side.
throw on the side.
She chooses to use it, yes.
Yes, I definitely want to use it.
So add the added 10 to it, you roll.
10.
Yes.
10, thank God, because that's the 21.
21.
Okay.
All right, so both of you take half of the 54 damage it would have dealt to me.
Oh, yeah.
54 damage.
So you both take 27 points of cold damage.
The giant that had been partially disintegrated before by Lyra
now takes the brunt of the frozen damage, and you can now see
damage and you can now see the ice begins to build up around it as its
engurgles as its life's blood is now stilled. While frozen in place, the ice
around its physical form holding it there as a statue of death the giant is no more.
No!
Not convenient! What? No!
God! Go get his axe. It's really big.
Yeah.
This is really going... He's got a flaming axe right.
All right.
And that ends, Ryan Thang's turn, Grog, you're up.
I would like to race back from whence I came
to attack his right flank if I could.
You could get there, you will have to make,
actually no, you can move through there with that.
I also have dark vision up to 60 feet.
Prowdh.
You rush up towards the dragon.
I'd like to take my firebrand war hammer
and activate it, ignite it.
As a bonus action?
It's already been ignited.
You've had it flaming this whole time.
this whole time.
Oh, beautiful, yeah, it's like a torch.
Yeah, usually for less.
Which means I'd like to go into a frenzied rage.
Oh, yes.
And start swinging away.
All right, so three attacks on the big old dragon.
Uh, 19.
19 does hit.
Beautiful.
Uh, 25.
Does hit.
And a 23.
Yes!
Go ahead and roll damage.
Okay, so this is the new thing.
D10 plus five plus eight plus another...
D10?
You're hitting with a weapon that's not as big as your great axe.
But you do an additional 1D6 fire damage when you hit it.
Plus another D6 of fire damage for those times.
Oh, that shit.
Okay.
Oh, oh, oh, oh!
Kempel!
D10 together three D10s?
Yes.
Yeah, so plus three D6.
Plus eight to what you roll on both of those.
He threw a bunch of numbers at the hill.
Okay, so.
A D10 and a D6 plus eight.
15 plus another D6.
I think so.
19.
19.
Did I do that three times?
Oh, wow.
19.
And so that's 11 and 12.
12.
All right.
12.
And then, help me numbers.
That's good.
16 plus?
Ooh, 21.
Nice.
As you run, as you bring the warhammer down, it smacks the side of the dragon.
The flames all of a sudden burst off from the impact.
You just see as you pull back, the white scales are a little bit burned and charred and black in behind from the first attack.
You bring it back, slam again in the second part.
As you do the dragon,
and roars out in pain.
The actual force from the impact,
kind of almost sending it to catch itself
on the other side of its body.
Its head swings around to look at whoever's
slamming it on the side as you bring the hammer back.
And some more.
Swing underneath and then hit it from underneath
the bottom of its torso right to where its ribs would be
with a crack sound.
You did it a third time,
leaving a second giant charred mark
where you were having impact.
Yes.
Nice.
That was very nice.
That'll end your turn.
Zara, you're up.
Oh, you're up.
You're up.
All right, I've still got witch boat.
You do.
And it's still going, yes?
Mm-hmm.
So, I-I...
You don't have to roll the attack again.
You just use your action.
I just fucking keep going.
Yeah, do it!
Do it!
Can I, but I use a cantrip
or will that dispel the witch-posts?
No, because most cantrip take an action,
so you would not be able to.
It's just the witch-bolt is your action.
The cantrip are browns.
Almost all cantrip are actions to use them.
So you'd be like, either use your action
to do the witch bolt or use a cam-trip, your choice.
No, no, I'm gonna stick with the witch-bolt.
All right.
I'm very happy with this.
So you focus it again, your eyes still glowing
that strange kind of, you know, midnight moon color
with like this black kind of smoke that's framing the side of it.
You take your staff and force your will through it.
Once again, that connection between you and the dragon
and that weird swirling greenish-blue energy
that surrounds the dragon connects with your staff.
And as it does, it sends another bolt of otherworldly energy
careening into the side of the dragon.
Go ahead and roll damage.
I watch her with a mouth, a gate.
Five times.
Five times.
We got you.
12?
Yes.
17.
19.
20.
30.
37.
And one more.
Two three.
That was five.
That was five.
Just kidding.
Just kidding.
Just kidding.
That's two on that.
Right.
So 38 and then a D6 from your hacks.
Six.
Goodful.
So 44 points of damage.
Nice.
Yes.
As once again, like a giant piece of the dragon scales
kind of shatter off the side, like you're cracking into the center
of an icy mountainous cragside.
It's starting to show a little bit of damage.
You guys have definitely taken this battle head on pretty well so far.
I don't like the way you said that.
You're going to stay where you are?
You're going to move.
How close am I to move?
You're currently 20 feet away from the dragon.
15 is between the two of you.
Yeah, I'll frost it's so man.
All right, I just, I continue, I stay within 30 feet at it.
All right, so you want to move this way, this way,
or back here?
Putting it up to the heavens.
Uh, I can't.
Oh, sorry, I got you.
I'm going to actually, you know what?
I'm gonna move three feet backward, that's it.
Okay, so you just step up.
Yep.
There you go.
All right, that ends Zara's turn.
Scanlan, you're up.
How close am I?
You are currently about 20 feet away from the dragon.
All right, all right, yes.
Hi, Scanlan here.
I'll do, I'll do, it's big miss hand, big miss hand,
charm on I, I'll just punch him in his dragon face.
Okay, so you do a quick little hand gesture,
kind of hum to yourself the arcane ritual,
and a very large, kind of mystical see-through replica
of your fist appears in the air above you
and goes spinning off in the air to arc.
Yes!
Pop-eye punching towards the dragon.
Do-do-do-do-do-do-do-d-do.
Let's go ahead and so Big B, let's your spell.
Oh, what do you have to roll for that?
Oh, I have to roll for that?
Let me see what the effects and that remind myself with that.
Oh, I have to roll for that.
This is a punch.
All right, so it's an AC-20.
Nothing just happened.
Oh, no, that's the hand.
All right, so punch these.
Put your hit point max.
Put your hand, punch your fist.
All right, cool. So make immediately spell attack.
So roll a D-20 and then add your spell attack modifier to it.
That's the spell attack bonus thing?
Yep.
Okay.
19?
19?
Wham!
Just barely hits as the fist goes slamming into the side of the dragon face.
Big old Popeye punch to the side of the jaw.
So, that's right.
So, that's right.
4D8.
I'm taking yours.
Yeah.
Yeah.
I hope that's okay.
No, they're very lovely.
10, 13, 18, 21 plus something.
That's 21 points of damage, nice, that's it.
Maybe.
Whack, it gets socked in the jaw.
The hand kind of whips around again, preparing you.
for the next round. Do you want to use anything? Move, use your bonus action?
I'm 20 feet away.
You are.
I will go 18 feet away from it and drop the grenade.
Okay, so you move forward right here?
Yeah, closer to it.
Okay. So the grenade is right there on the ground first he made.
Toon, too, ting.
All right.
And you stay where you are?
Can I keep moving?
You keep moving.
You only moved 18 feet backward, you mean?
No, I had to move closer to it to drop.
So you moved three feet if you're 25 feet.
Drop it, you stopped 22 feet you can move.
Take cover.
But if I leave, he's gonna whack me.
No, you're not that close.
He's this far away.
You have to be within a certain range for him to hit you.
Wait, how close did I put the grenade to him?
They put the grenade, it's currently 18 feet away from him.
No, no, I wanted to put it two feet away from him.
Oh, I see.
There, that makes more sense.
Oh, somebody felt.
So now there is a grenade on the ground, right there.
Right there.
I can't really see.
You're burly.
You're right there right next to Grog.
So yeah, you cannot move.
Oh, you can't move.
Oh, you're gonna take it swine.
Hello, I'm a little gnome.
It's a durable.
All right.
Yep.
All right, that ends your turn.
The giant that's here gets up.
Yeah, come on, Ace.
And it has half of its movement left,
which 20 feet.
That's enough to get there.
It moves up behind and it's going to make two of its
axe swipes.
Who, hit him in the ass.
That is going to be a...
Bad hole.
Fat hole.
That's just crass.
15 that doesn't hit.
Stay players.
Second strike, it's gonna be a 13.
It's just rolling shit.
Come on.
It comes in, it and just manages to catch Eric.
The most useless giants.
Apparently.
Real self-esteem.
But you know what?
They didn't smash you yet.
That's a good thing.
All right.
That brings to Lyra's turn.
Oh no.
Question.
Yes.
Can I fireball without hitting anybody who's friendly?
Uh, from this point of view, it's going to be very difficult to pull that off.
It's a 20-foot radius, so it's going to hit everything within the
that kind of a sphere.
So it's gonna-
Can I-
Can I use,
I don't say if somebody did,
oh, everybody's really close, all right.
It would be good if I use like my telecos,
telepathy, to tell the giant to get over.
Okay, so I can't do that.
I think I'm gonna try to, I'm going to cast hold monsters.
Yes.
Yes!
Yes!
All righty.
So, yeah.
Hold that monster.
You go ahead and you take your arcane thoughts,
you come around and imagine it's arcane cage
that begins to form out of the ether around the dragon.
These bars and tighten around it.
The dragon rolls a two for its saving for.
Yes!
Yes!
We're going to use this legendary resistance
to automatically succeed.
How many of those does he?
Oh, come on.
He has one more.
He has one more.
All right, well, I'm-
Piece of shit.
I need to move.
The cage tightens around it,
the dragon just takes its wings and buffs it off
and the arcane cage shatters and disappears into the air.
Oh, it's going to be impressive.
Okay, I'm going to get the H-out.
So I'm going to get as far as I can in that corner.
The H-O.
Yeah, thank you.
Bye.
Bye.
All righty.
Good to know.
All right, that ends your turn.
That brings back to the top Percy.
You're up.
Okay, I'm going to just,
if I, that grenade is just sitting on top of people right now, isn't it?
Yeah.
You mean the hamster, right?
Your call, man.
Come on, live.
Come on, live a little.
You say it's gonna hit you.
Well, that's alright.
Yeah, but it's also gonna hit Scan then.
Do I get a,
you still have a disadvantage on your attacks, by the way.
Even if my attack is not against the dragon.
As long as it's within eye side of you, you're scared.
Okay, in that case, I'm just gonna take a shot at the dragon for the moment.
Okay.
Forget about that.
I don't.
Disavit for the shot.
From down under.
From down under.
Yeah.
19.
19.
19?
With disadvantage, does hit.
Yay!
Yeah.
That's, oh, that's nice.
26 points of damage.
26 points of damage, nice.
Hey.
Yeah.
Percy.
I have moments.
Got a little chel.
And you reload with the other one.
You can't move closer to it.
Do you wish to move at all?
No, I'm going to, I'm going to hold my position.
Okay.
Before the end of your turn, it's going to use
its third legend.
I was about to say before I do that,
I am going to use a bonus action to do a quick heal.
I'm going to use second win.
Oh, second win, go for it.
So go to heal yourself to the 1d10 plus your level.
So it gets put 11.
That's 11 points of damage.
There you go.
So you heal 11 points of damage.
Before your turn is over, it's going to use its last legendary action
to take its tail and swing around and whack it
at the gnome that it heard sneak up behind it
and drop something on the ground.
That's going to be a natural tournament.
Oh.
If he said it's so happy too.
You're in trouble.
Evil.
Okay.
Wait, what did he do?
You are a broken tiny man.
As you drop it, I look up and see its tail go,
whoa!
Can I sing real quick?
It's a natural 20.
There's no way you can avoid this hit.
Oh, no.
Does he also hit the grenade?
Maybe it'll fling me away from the grenade?
Bye, bye, bye.
Oh, no.
No, not hold.
36.
36 points of blood.
36 points of bludgeoning damage.
The tail slams down onto you.
And also onto the grenade.
But it's not a concussion.
You're one?
Oh, I'm right fucking there.
I was going to move!
I'm sorry!
But it's going to get me.
And down onto the grenade you set on the ground.
It's already armed, whew!
It's already armed, isn't it?
It is filled with black powder and is a trickable mechanism.
Oh, shit. I'm sorry.
I didn't, I don't know why I said that.
I appreciate the reminder.
I appreciate the reminder.
So I totally forgot for the second.
You appreciate it?
Do you?
Do you appreciate it?
I'm sorry.
Into the ground.
It's slams in the grenade,
and there's an explosion muffled sound
from underneath the tail.
I want Grog and Scanlan to go ahead and make
dexterity saving throws.
Yes, 21.
Yes.
Which only means I got one arm blown.
20.
All right, both of you guys managed to keep
load of the ground avoiding most of the blasts.
I'm already loaded.
It's like a bouncy good.
But the dragon's tail is.
All right, both of you guys take half damage from the strike.
You both take 12 points of fire and bludging damage.
Did the dragon take damage?
The dragon does not make it saving throw against the though.
Yes!
And takes the full, I tell you guys, it was the 12.
Oh my gosh.
All right, the grenade works.
Yay!
Can I pull this tail up and there's like a big arc of smoke off of its tail as it pulls it up
and kind of shakes out the pain that it just suffered from me?
Can I take this moment of engineering success to you?
success to try and pull a wisdom saving throw against my fear that I missed on my
That's right, you forgot that. So go make a wisdom saving throw.
Ah!
The explosion is the inspiration you required.
Natural 20! Yes!
It works!
With the explosion the grenade set off, you realize, wait, we might actually have this, and it worked.
You could do this!
I built a thing!
For purpose!
Yes!
That ends your turn.
That ends your turn, this final legendary action, Vex you're up.
Can I try to shake off the attack?
At the end of your turn, you do.
Oh, at the end, but I was inspired by that explosion.
It was good.
It was inspiring and may help you shake it off the end of the round.
Okay.
I went to attack it.
Okay.
With, I hit, oh, that's such a good role.
That is.
That's okay, it was a disadvantage.
It was 27 with a disadvantage with the exploding arrow.
The exploding arrow?
Yes.
Oh!
Yes!
Okay.
More percy goodness.
So, what do I do with you?
Do I just?
Just roll regular?
So go ahead and roll regular arrow damage.
Okay.
With an additional 2D6.
Sorry, 3D6.
Ooh!
Well, if the arrow is 3D6, the grenade was 3D6.
You're 2D6.
Oh, 6.
3D6?
3D8, sorry.
3D8, sorry.
3D8, sorry.
3D8 was the grenade, 2D8 for the exploding arrow.
3D8.
2D8.
Sorry, it's a lot of numbers.
That's okay, I'm going to roll the gold.
Okay.
Oh.
It's all right.
Yeah, it's good.
Six.
Okay.
Additional.
This is additional.
Come on, additional.
Did I say one of my other damage was?
Was I speaking out loud or was I?
Yeah, no, I marked it down.
But the, um, I also need Scanlan and Grog to make dexterity saving for them.
Oh no, I'm sorry.
I'm stupid.
Wait, why did you just shoot at us?
I'm exploding you.
Nice.
I meant to say.
Okay.
Oh, okay.
Oh, no.
I don't see.
Bye.
I put my bloodseeker bow. I had pulled it out and said I was going to do it.
You pull out your bloodseeker bow and...
I was going to shoot for my bloodseeker bow for that.
Okay. Can I do that? I'll let it.
Okay. Yeah. So it is now taking an ongoing ten points of bleeding damage.
I can't hurt us more? No, no, no. It was just bleeding damage for the dragon.
You take three points of fire damage.
Oh my. Sorry, Scalyn. I'm sorry. Sorry.
Okay.
From just the... You guys just avoid the grenade and then
Second explosion again.
I'm sorry, I'm a genius, I'm sorry, sorry.
Sorry.
Sorry.
God, I'm clever.
For my second attack, I want to throw Trinket in, I want to shrink it,
go up and attack him.
That was inspiring.
Rushes in and he's going to make two attacks at it.
He's going to do two claw attacks, so that's 2D4 each time.
So go ahead and roll for the first strike.
Okay.
so cricket does not have to disband.
Okay, he doesn't hit on the first one.
But the second one, he gets a, what is it,
20, 21? 21.
21 hits, go and roll damage.
Second strike.
What's it?
Yeah, was I wrong?
Yeah.
That's 23.
Oh, okay, well, either way.
It hits even harder.
Oh, we hit harder.
So 23 for...
Exactly.
What's not out?
It's a good thing.
That's 13 extra damage.
13 extra damage.
13 extra damage.
As Trinket runs up,
Hark strike hits the armor and just streaks across that damage.
But as soon as the dragon turns around to see the giant brown bear that has gotten brave enough to strike it, its other claw goes and it sinks into the side of one of its calves and tears a portion of the dragon's flesh.
It roars out and Trinket just bringing its claw down, roars back at it.
Dragon Roar versus Bear Rour.
Mm-hmm.
All right.
That ends your turn.
It is now Rime Fang's turn.
Oh, no.
Ryan Fang has, he is no more of these legendary saves, yes?
No, he has one.
No, he used it.
No, he used it.
He used it to.
Oh, he used a wing buffet and then two saves.
Yeah, he's got one more.
One save.
Oh, he chose to use it.
All right, so.
I'll save it from later, right.
Great, so the dragon is now going to...
No, he won't.
I cast a spell on it as it retreats from me.
Okay.
Because I am a warcaster.
Okay.
And I will cast Bigby's hand to grapple that shit and pull him back down.
Yeah.
That's right, you do the warcaster beat.
Okay.
Don't you fly away from me, motherfucker.
I'm just so hot to hear you right now.
All right, so use your action to do Bigby's
clenched, no, grasping hand, right?
Yeah, it's huge dick.
No, it's the grapple one to pull its wings together
so we can't fly away.
Yes, yes, all right.
So use the hand's strength score,
so go ahead and roll a D20 and then add plus eight to it.
18 plus eight, 26.
Yay!
As the dragon brings his wings up, whoosh,
the hand,
grabbed its wings together and pushes it back onto the ground.
It shakes off the effect, but it's unable to fly away.
You'll leave when Bert Reynolds tells you to leave me.
Okay, you also deal, 2D6 plus your spell,
2D6?
Plus 5 damage to it as it grasps and crush it.
That's another 18.
Yeah.
As the hand crushes on it and holding it in place,
it does not get a chance to move.
That's amazing.
All right.
Angrily, in reaction to that, the dragon,
well first off, let me see.
It does not get its breathed popping back yet, unfortunately.
It is going to use multi-attacks.
It gets three attacks, one bite, and two claw attacks.
It's going to make all of them against you.
Of course it will.
And thus ends scamming.
Oh, no, no, no, no, no.
What are you out?
We'll make each attack as it goes.
The first attack against you is a bite attack.
That is a 23 to hit.
That hits.
All right.
Are you unconscious?
It will be very nice.
It will be.
That is 18 points of piercing damage.
Oh no, Scalind's unconscious.
Are you unconscious?
Yeah.
Okay.
That is, and it would be the additional D8 points of cold damage,
but no, so Scalyn falls unconscious in the ground.
No, no healing.
It's going to take a claw attack down.
It's already all in.
Its second claw attack hits.
hits you immediately fail a death-saving throw from the second strike as a
attack hits you as well as it's focused on you you've lost you failed to death-saving
Oh my god! Oh my god! Oh my god, my god. That's the end of its turn. I race over to Scanlan and I pour a level three healing potion into Scanlan's mouth. Okay, so grog use your action to pull up
grab Scanlan and pour it into his mouth.
You guys, this is the superior one?
Yes, this is you?
You feel 8D4 plus 8 hit points.
Why roll?
Z roll?
Let's let you roll 4, it's fine.
D4?
8D4, yes.
Can I roll 4D8?
8D4?
8D4.
You have a better chance.
This is my friend of the lady's paper.
I'm naked!
As you see, the dragon, like, fights down,
and he falls unconscious in the ground,
like the ice, like, around his wounds,
His eyes just roll back in his head, unconscious.
One claw slams down into his body.
The dwarf, I mean the other, the gnome,
shakes from the impact.
The second clock comes down,
puf, into his torso and pulls back.
You can see bits of flesh and muscle
pulled back from its claws, it pulls away,
and scones on death's door.
You rush over and grab him, lift him up,
take the healing potion, pop off the cork with your teeth,
and you rage feed him.
Drink it, drink it!
Drink it!
All right, 19 now.
So you're 19 hit points, and you're conscious now.
The wounds seal up.
Oh, hi.
You still failed two death-saving stories.
Oh, yeah.
Oh, yeah.
Can I do anything else?
After I put it into, can I do anything else?
You have a bonus action, which you can I throw him the fuck away from the dragon, pick him up and chuck him towards Lyra?
I'll say because you're frenzy rage, normally you get an additional attack.
I would say you'll use that to it.
And I won't throw, I'll slide him on the icy floor towards Lyra.
Okay.
Go ahead, make an athletics check.
Hockey.
Natural 20.
Yes!
Wee-h!
As you accept, ah!
Grog just goes,
and slip and slides you across the icy floor,
and you come to a stop about 15 feet away.
I should be about there.
You're still prone, you're on the ground.
You can take a portion of your turn at least.
Now turn around in you.
You will, you will, you will.
Eyebrow of your fucking dead.
All right, that ends Grog's turn.
The dog's turn. Sorry, you're up. Witchbolt, fucking Witchbolt.
By the way, your Biggapie's hand is faded because when you fell unconscious, you lost
concentration.
But you're still within range.
You're push even harder for Scanlan's sake.
All right, go ahead and roll 5D12.
And the fire turns from white to yellow and raging.
What is it? Five D-D-D-D-D.
Whatever the spell, it's which is.
Is it 5D10 or 5D5D5?
It is 5D2.
5D12. There you go. 5d12 plus 1d6.
This is a D12.
Ooh.
8.
Give me some math here, kids.
14.
Oh, sorry.
Yeah.
Good.
That's okay.
Yep, got you.
Plus 11?
Yep.
4.
Plus one?
12.
45.
45 plus 2.
47.
Plus 11 at 10.
No, no.
47.
1D6, right?
And 1D6.
And 1d6.
Six.
Wow!
All right, so what's the total damage on the first?
53.
Yeah.
51.
51 points, damn it.
Whoa.
Wow.
Dude, I'll best you want, though.
It's a dark day when Crohn Peens Max on Mad.
She was very upset about the whole scound.
I am very scared right now.
I'm still very scared.
That is nasty.
Oh my God.
All right, so as you blast again, the fury of still the scamming, you know, torn down in the
the ground and nearly devoured by this dragon. You blast again. This time the greenish-blue energy
flaring up into a vibrant, angry yellow. And now you can see what once was almost like a bolt
of arcane moon energy becomes an actual burning fire in its visual.
Do you wish to move or are you're going to stay where you are?
I'm still how many feet away from him.
You are currently 20 feet away from him.
I will stay where I am. All right. Can I...
Can I give? No, I can't. I'd have to go and give it to him, wouldn't I?
Yeah, you can.
At the end of your turn, because it's regained its legendary actions,
it's going to use a wing attack against Grog.
Oh, what?
And every creature around it, including Trinket and the one giant.
So as it takes the hit from the witch bolt,
the arcane handle or grasping its wings, its wings,
flare out, whoosh, and just swings around with all of its wings,
hitting everything around you.
Let's see, against you.
So dexterity.
Saving throw for Grog, for the giant and for Trinket.
Giant does not make it.
18? 18. 18, it's DC19.
Father. Make it for Trinket.
10. All right, so Trinket and Grog both take 13 points
of bludgeoning damage and are both not prone.
Half, because I'm raging.
He's got stoneskin.
Half, it's true.
Because he's got stone skin.
Yep, Trinket takes half damage as well.
So how much?
So you both take seven points of bludgeoning damage.
But you're still not prone.
You both fall onto your back.
Okay.
The giant also is not prone there.
Sep or something for your consent.
All right, that is Zara's turn.
That brings us to Scanlan.
You're conscious, you're on the ground.
I will stand.
All right, so you still have half your movement.
You can still move roughly 10 feet.
Taking a potion is an action or a bonus?
I consider it a bonus action just to keep things moving.
Okay.
Yeah.
It's an action to admit it to somebody else.
Do that thing.
Do that fine.
I will dimension door way over there.
Okay.
So Scalyn stands up, wages his hand, and this blackened archway just
appears next to him with this crackling sound of energy.
He leaps through it and just vanishes out of sight.
You're now in darkness.
You cannot see anything except for a little bit of light bouncing off of the top of the
cavern, glittering across all the ice crystals, but you are in complete shadow.
And I'll take one of those four healing potions that someone gave us.
Were they moderate with?
They were superior.
I think Grog used one.
Yeah, we handed them out, but I think you have one.
Okay, I definitely have one.
Yeah, so I know.
I didn't.
Eight D four plus eight.
Who all took them?
You?
I didn't, because I have two.
I don't think she and I took them.
I think it was.
Oh, we took them.
84.
Because we're assholes.
I think you each took one.
I sacrificed myself.
Okay, so I've got to do that.
It's fine.
All right, so that in Scanlan's turn,
the giant is going to get up.
Get up, Gary, you pikes of shit!
Oh, come on, attack it's something.
That'll be 21, that hits.
Yes!
And it'll be a,
17 that misses. But it does vanish to hit with an attack, finally.
Thank you.
This whole time.
It's 88 plus 8?
8.6.
24 points of slashing damage is the dragon.
As its first strike whiffs, and as it brings back with a back hand, it kind of brings
a shield of to protect itself. The axe smack.
Yes.
Lands about a good 7 to 8 inches into the dragon's high.
The dragon, the head turns around.
You traitor!
I will eat every one of you.
That ends the giant's turn.
It's gonna stay right there,
trying to finish this off.
I know so badly.
That ends the giant's turn.
Lira, you're up.
I still can't fireball, right?
You could?
You just, depending on where you wanna place it,
you may hit other things.
Just put some stank on it, Lyra.
You could place it.
Just fucking do it.
Hit the giant and the dragon.
Well then the giant will wake up.
If you hit the giant, if they hit the giants,
does he look almost dead?
Just kill.
He's always taken a few hits from the dragon,
but the other one was one that was completely right.
Unfortunately, is the other giant dead?
Yeah.
It is frozen in place in dead.
It was partially disintegrated by Liber earlier
and the frostbred.
I can maybe hit Trinket or grog.
Trinkets protected, so.
I don't think he's protected from fire.
Not from fire.
So, it's a lot of damage.
It's a lot of damage.
I don't want to kill Trinket.
Trinket. Is it fire and it's a frost dragon?
It's a very big spell. It's 8d6 plus. That's great.
It's 20 foot radius. I'm going to try to hold monster again.
How much radius does the dragon take up?
I'm not going to move.
The dragon itself is a, it's 15 feet across on each side.
So if you were to hit the dragon, it would still hit everything directly around.
I still got to hit the, yeah. Let me try to hold monster again.
Okay.
At least force him to use.
He uses.
All right.
He, actually, he fails his saving throw.
Yes.
But uses his third and final legendary resistance.
Damn it.
Well, at least we suck it up.
We drain those.
That's over with now.
That's it.
Legendary resistance.
Turns around and looks at you now.
It was currently glaring at the giant, just growling everyone around it.
As soon as that spell hits at the cage, once again, shh-k-ch-it breaks it with his wings and turns around.
They open its mouth right towards you.
I'm going to move away as far as I can.
Okay. So you are here?
Yes. That's very far. Yes. Thank you.
Okay. All right. That ends your turn. Back up to Percy.
All right, I'm going to take one last really, really good shot. I'm going to shoot
him right in the face again. I'm going to spin my grip point and hit him in the face.
Okay. Let's make this work.
That hits.
That's 31 to hit.
31 will hit, yeah.
Put him in the face.
So.
Good roll damage.
I'm gonna roll damage.
That's 15 points of damage.
But he's got disadvantage on all attacks until my turn.
It did take 10 points of bleeding damage from your...
Laura.
It take 10 points of bleeding damage from your...
Nice!
And it does save against the bleed effect, so it's gone on.
So it's gone, unfortunately.
But you did 10 additional damage too.
And I'm going to move in this direction towards, like, hug the wall.
Right there?
Yeah, I think right there.
Okay.
So as you take your shot,
everything shows off the armor.
The dragon starts with a little rough.
You can see bits of the blood beginning to see from the inside of the scale.
It's starting to look a little, you know,
harsher and harsher.
It's still standing up pretty well, but you can see it's starting to get a little more battle-worn.
And it's Percy's turn.
Vex, you're up.
Me?
Yes.
Okay, I'm going to move Trinket away.
Okay.
Yay!
Stens up and Trinkets and move back this way.
Back into the...
Yeah, and then kind of hide behind that little outcropping thing.
Okay.
As it moves away, the dragon uses its reaction and take a...
It's going to be a bite attack on it, actually.
With disadvantage.
With disadvantage?
With disadvantage.
With disadvantage.
Because the headshot, yeah.
Headshot.
Well, it rolled a two and a 15.
Hey!
Yeah!
Oh!
So, thank God you put that out.
on there. So as it lashes out, Trinkets, armor actually takes the impact and some of the teeth
kind of crack a little bit against the armor. And the jaw pulls back as Trinket just runs off behind.
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Look, there are a lot of celebrity interview podcasts out there, but there's only one happy, sad,
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your podcasts. The ice wall.
All right. What are you doing?
I'm going to cast Hail of Thorns.
Did you make a wisdom save last turn to try and resist the
fear effect? I did and I failed it.
That's right. Oh, good. Yeah.
It's convenient. So, uh,
Yeah, I'm gonna cast Hail of Thorns on the dragon.
Okay.
Go ahead and roll for attack.
26.
26 hits, yes.
Okay.
So Hale of Thorns, what's the radius in that?
That's a good question.
How's that go?
I don't really get to hear that noise.
Okay, wait.
Next time you made a creature with a range weapon, spell, range, it just hits it.
But then everything within five feet makes a dexterity saving throw.
Sorry guys.
Okay.
So Grog make a dexterity saving throw.
I'd say because you're prone, I'd say with a disadvantage.
Oh, sorry, Grog.
Actually, you're fine, you're fine.
Oh, great, 18.
18, all right, good.
So you take half of the 1D10 piercing damage.
Whoever she rolls.
Roll high.
So roll for the actual arrow damage and then 1D10.
The giant does not make it,
and the dragon does not make it.
Okay, both.
13 for the actual arrow.
All right, 13.
Plus another five for Hunter's Mark.
All right.
Plus, uh...
1D10 for the Hale of Thorns.
3D10 because I'm casting it at third level.
Ooh, look at that!
13 for the Hale of Thorns.
18?
It says nine points to damage to you, Grog.
Nine points to the giant.
And nine points to the dragon.
All right.
Oh, and then I get another attack.
attack you do you have two attacks
you know it's so gleeful this is crazy okay so that's what's what's it's so I'm
gonna do um show you conjure barrage do it conjure barrage
at them as well all right well a contra barrage is an action to cast if I
correct right oh you're right so regular I can only do a regular attack okay so regular
Oh, that doesn't hit. That's the 16.
That unfortunately does not hate.
It hits, but the arrow just shatters across the dragon's armor.
All right, that ends your turn.
As the giant takes a blasting impact of thorns across its torso.
You see it kind of looks, I'm sorry, sorry, sorry.
It looks at the dragon.
Rimefang looks at the rest of the view which some of you have fallen,
some of you are on the ground.
It decides that perhaps it chose its alliances poorly.
Oh, fuck.
And you can see it takes its ax and its axe and shield ready,
and almost like, in the feeling form of it is a sound,
He's now one side of the dragon.
Yeah, it will.
It'll be easy to replace that.
All right, that brings us to Rimefang's turn.
Ryan Fang, it's going to, whoosh,
whoosh, flying up in the air.
Oh no, he's reaching for shit.
Why are you pulling?
No shit pulling out now.
He duplicates himself into another dragon.
Now you're all dead.
He's going to.
Kind of hang out?
Oh no, the ails gone.
This way, the top of his current.
just up in the air, whoosh, whoosh, whoosh.
And let's see if it gets its cold breath back.
It gets its cold breath back.
No!
Oh, did you roll to try and shake the frightened effect, by the way?
I didn't.
Go ahead and do that now.
Come on, darling, come on.
Yes!
Natural sweater.
That'll do it.
So just shake the frightened effect.
Like, ah, all right.
Oh, I was steeled.
I know these guys.
I'm trying to kill these guys.
Guys, as you see it fly overhead.
Saddam, I'm gonna get frozen right now.
We have racked's head and then arc across the ground
with its breath weapon hitting Percy, Vex, and Lyra.
You guys all need to make Constitution saving throws.
Also, there's no disadvantage roll for him to make here, is there?
No.
God.
23.
23 on the Constitution saving.
Yeah, I actually, yeah, I get five Constitution and I rolled in 18.
15.
Yeah.
15?
15.
What did you roll?
Vex?
18.
18.
All right.
Okay.
So as the ice breath passes across it, it's like every center point of the worst ice storm or blizzard impacting
you with a series of punches every single second as this breath caresses and beats your body left
and right.
Both of you guys take 54 points of cold damage.
Whoa!
54.
Lira, you go ahead and take 27.
points of cold damage.
And the room gets quiet.
Yeah, that's right.
Okay.
It continues its flight pattern.
Yeah.
It lands on top of the upper platform.
Oh, we've got another fucking platform that ass.
How high up?
That's 10 feet up.
There are two platforms on opposite sides of this room now.
That ends its turn.
Okay.
It is now Grog's turn.
That giant is definitely against us.
Abandon, old hokey.
It looks to be questioning its loyalty at the moment, yeah.
You questioned at the wrong time.
I charge Gary and hack away.
All right, so you get up and you have enough movement,
definitely to move up in a battle with him.
Go ahead and attack.
Come up.
Don't I do again?
Poor Gary.
You know.
This thing plus five.
Gary.
Go ahead.
16.
No, attack one.
It's a hit first.
You have to roll the hit.
I know. Jesus.
It's like I've never done this before.
24.
No, that was higher than 24, anyway.
16 plus 9?
Yeah, it's 25.
It's 25.
It's 25.
Hits.
28.
Hits.
And 20.
20 hits.
20 hits.
Biddle damage against the giant.
What is this 1D10 plus 1?
Oh, that's 10.
18.
18.
Plus 6.
Fire damage.
Oh.
Six.
Six.
24 on the first one.
Nice.
Sorry, new math.
13 plus, so 17 on the second one.
All right, and the third one.
And 12 plus.
15 on the third one.
As you rush forward, whack, whack!
The first two hits, one hits in the side,
and you can see it reacts.
The second one, it brings its shield up,
and you splinter the buckler shield on its arm.
And as it shatters, you can see the bones in its arm.
crack from the impact and drops his arm to one side
with the flames itself beginning to set fire
to the furze.
It has its arms.
You're fancy.
Try and shake off the fire that's on its arm,
and as you see it brings his arm up,
it reveals the underside of its torso.
Hello.
Use that to reach down, leap in the air
with an overhead swipe,
slam this warhammer with all your strength
into the side of its rib cage.
As you do, crack!
You can see its torso cave in,
and you're probably sure that the splintered bones
seem to have impacted something serious.
It's a giant, all of a sudden.
Dead?
You should have done more.
Dead for a duck it, dead.
From the damage left over from the battle you had earlier, the damage that I already took from the dragon,
and that was just enough to finish it off by two hit points.
All right.
That's pretty sweet.
That's your turn, Grog.
Zara, you're up.
How far away from the dragon am I?
You are 30 feet away.
It's exactly right, which means witch bolt is still in effect.
Yep.
And I'm going to fucking unleash on this white worm of death.
A third time now.
time now you go ahead and release which bowl slams into it the dragon actually
tries to shift out of the way but the you can't he's your locked in you can't
go away from me go ahead and roll damage oh no creepy Zara creepy Zara I am a
demon all right 11 27 25 equals one D's 7 50
53
yeah yeah
damn
So, and it just dogs you to the way.
This time, as you focus again,
the kind of yellowish energy has now transitioned
to a deep, hot, steering, red flame from your eyes.
Well, you can't run.
You focus again.
The beam now, transitioning into a similar red hot color,
streaks across and slams into the side of the dragon.
You can see the impact.
The scales are left with this kind of glowing red heat
from the blast, and part of its armor is kind of torn open.
You can see the burn-chard muscle beneath.
The dragon's looking pretty rough.
You wish to move or you stand right there?
I'm going to approach it by five feet.
There you go.
That brings us to Scallon's turn.
You are way over here, buddy.
I will first use my bonus action on myself.
Can I cast healing word on myself?
Yeah.
Okay.
Sure!
Sure!
Okay, D4 plus five. That's nothing.
Actually, wait, can I just take a potion as a bonus action?
If you want to you?
Okay, I'll just do that.
I'll take a greater, greater heel, 44 plus 4.
All right.
Anyway, I'll roll it later.
I'm sorry.
Let's do it, Cameron.
Sorry, one, two, three, four, five, six, seven, plus four is 11.
Okay, I'm pretty much back up to...
Yes.
There you go.
Stay in form?
From dead stone.
You stay where you are?
How far?
You are over here.
But how far?
Oh, this is...
Ha ha ha ha.
But 80, it's 90 feet away from you.
Snorpe a shot.
From the shadows, I cast lightning bolt, which has a hundred foot range.
It does, and because it's high enough, the other angle is nice and...
Yeah, that's true.
So out of the darkness, release a bolt of energy.
It's going to attempt to make a saving throw.
What's the DC on it?
Is it... it's my spell?
Or what is it?
Yeah, it's whatever your spell DC is.
17?
17. Okay, it doesn't make a saving throw, so it's half damage.
Go ahead and roll.
So, well, the 16th is five.
It was 8D6, but now it's 4D6, right?
No, it's 8.
But still roll the 8, and you roll the total and it's half.
All right, all right, all right, all right.
What is that?
6, 10, 11, 12, 3, 14, 50, 3, 3, 17, 18,
19, 20, 22, 22, and 3, 24, 25, 26, 13.
All right.
Yes.
Yes, dude.
Come on, down.
I'm really bad.
Yeah.
Yeah.
Why not so bad.
You broke.
We did not die.
I need my whoring partner.
All right, at the end of your turn,
it's going to go ahead and use one of the secondary actions
to make a tail attack.
Reach over the side here at Percy, who's
sitting down there.
Oh, wow.
Fizzar on his tail, who's swinging down over the side.
Oh, no.
PTSD didn't.
Fuck.
Fother natural 20.
Oh.
So Percy, you suffer.
He doesn't want us to die.
It's going to happen.
No. Would you stop it, Lyra? Come on.
I'm sorry.
That is.
I have self-esteem issues.
Not today, you don't.
Can we mute me?
There's 32 points of legending damage to you, Percy's out.
Whip, I'm out.
Oh no!
Percy is down, as the tail,
slams him down, and you can see now as the tail pulls back,
the ice in the ground is slightly concave.
There's pieces of ice that have shattered and jutted up from the impact,
and as the tail pulls away, dropping chunks of,
of stone and ice, you can see a currently unconscious Percy
is now face down and pushed probably a good half a foot
into the ground itself.
Oh my god.
Your face is a mess if they ever pull you up
from that right now.
Your face is a mess.
My face.
That ends.
Fagin's turn.
Giant is dead.
There are no giants.
They're gone.
Lyra, you're up.
Okay, I can fireball him now.
Yeah!
Yeah!
Yeah!
He's up!
He's up.
Fireball.
Fireball!
Fireball!
Oh, that looks pretty good.
That looks very good.
That's amazing.
Six and six and six.
Come on, Lyra.
Killing Glow.
Killing them.
Nuked a bastard.
Six and six.
So that's 18.
Independence Day.
20.
20.
30.
30.
40.
52.
Holy but geez.
52 points of damage.
Two points.
What's supposed to DC on your spell?
It's no DC.
It just hits and you have to.
Right.
About 17.
17.
17.
Okay.
It rolled a 15 plus five.
so it is half damage.
So that's still 26 points of damage to it.
Not bad.
As you reach around your finger, you reach out,
and this arcing kind of bead of red streaks through the darkness,
impacts right at the side of the dragon's wing,
and then burst into a giant ball of flame.
The whole cavern rocks from the sound of the impact.
So as the dragon pulls back, you can see this giant charm
mark on the outside of its wing.
It's looking pretty rough.
It's still standing, but it's looking pretty rough.
Unfortunately, the radius of the blast,
as a dissoning radius is large enough.
Percy his body is hit in the impact
and blast it onto its back now.
He just kind of rolls partly out of the impact.
Do I actually roll a,
you actually bf over there?
Thank you.
Thank you.
I mean, you're still certainly in the same spot,
but you're on your back now.
Did that take that?
You do,
unactly fail a death saving throw from that.
Oh, no.
Oh my God, I'm so sorry.
All right, that ends.
Lyra's turn that brings us to the top, Percy.
Go ahead and make a saving throw.
Just roll a 10 or higher.
I did not roll a 10 or higher.
Oh, God.
Oh my God.
Oh, my God.
Vax you're up.
Is he is okay.
Here's the thing.
Did he roll far enough away that he is not within 10 feet of the dragon?
Well, the dragon is 10 feet up.
So he's far enough away?
In theory, he would be just out.
Yeah, he'd be just out of the way of a 10-foot radius.
A 20-foot radius, no, but a 10-foot radius.
Okay, then I'm going to...
I'm going to Lightning Arrow, the dragon.
Okay.
He'll...
Okay. Do you have a potion?
I do.
Grog-Grog-Grog-Sky.
Oh, Grog-Crat. Okay.
No, I do.
He's got to get there.
Do I have to attack regular?
I do have to attack regular.
I do have to attack, yes.
That's good.
That's a 29.
29 hits.
Okay, so that is...
4D8 against the dragon.
Okay.
Yeah, 4D8 lighting damage.
Okay.
See if it makes it.
What's the DC on it?
14.
14.
It does not make the same.
Yes!
Okay.
Okay.
Come on, Vex.
Come on.
Do it for Trinket.
11.
He's so usual this bike.
Do it for Pike.
Let's not have another Pike, please.
17 plus...
Plus your hunter's mark.
That's good.
That's another six for Hunter's Mark, plus eight,
it's 11, plus another 11.
Okay.
As the arrow releases, once again,
it turns into a bolt of pure arcane energy.
Smacking into the side of it,
you can see the explosion hit and the energy
crackles to the rest of its body.
Its muscle shutter and it has to grasp the side
of the top of this platform to even keep itself steady.
You can see now the dragons, one eye is partially closed.
And with each breath, you can see kind of this frost
mist emanating from its breath.
It looks like it's on its last legs.
For my second attack.
Oh, yes!
Oh, God.
For my second attack, I'm going to,
I'm going to regular attack him.
Oh my God.
Just going to regular attack him.
Roll for attack.
Jesus, please.
That's a 30.
30 hits.
Go ahead and roll damage.
14, 15.
With including the hunter's mark?
Oh, go.
Four.
Okay, so 19 total.
No, no, no, no.
Okay, as the arrow
mess, it gets itself on the side of the neck,
you can see now the dragon reaches up
and it's scratching at the pain as it pulls the arrow out,
blood begins support on its side.
God, man.
It's...
I still lied!
It's all right.
That ends your turn.
Oh no.
Oh no.
The, um...
Is it his turn?
It is now Rime Fang's turn.
Rhyme Fang turns...
and lets out a spray of icy damage out in this direction.
At an arc this way, I need to get a dexterity sign-throw
from Lyra, from Vex, and from Zara.
Do I have a reaction?
After this, you will.
Got it.
Eight.
Eight.
I'm very dexed 28.
28.
Okay.
Zara?
11.
11.
Yeah.
Okay.
So that is 54 points of damage to you?
I'm down.
Unconscious?
Lyra is currently frozen in place right now from the blast of the other.
She's unconscious and there is a coat of ice around her body holding her in place.
How are you doing it on hit points?
I'm at 28 hit points.
Okay.
You're like, you kick the frost off and you're on one knee.
And you take 54 points of ice damage.
Are you unconscious too?
No, I'm not.
Okay.
I have a real.
That was my first hit.
No reaction.
I use hellish rebuke.
Oh.
What is that?
Okay.
That sounds hellish.
I know.
It sounds aggressive.
One pat-day, so.
All right, so point of a creature
must make a dexterity saving throw.
So it does back to him?
Yes.
That is 15.
What did you see?
I don't know.
17.
17.
17.
17.
17.
Okay, so it takes 2D10 fire damage.
So go ahead.
Yes.
Yes.
Oh my God, you can kill it just because it
turned to you.
Come on.
Come on.
Kill it.
spite.
Oh, come on.
Tell him he's very ugly.
Nine.
Nine points of fire damage?
How do you want to do this?
Oh!
How do you finish this dragon with your hellish rebuke?
How do you fit?
Make it good.
Make it good.
Where does it hit?
How does it last thing you with ice damage?
You watch the wizard frozen in place.
You see Percy unconscious and bleeding on the ground.
You see Vex on the ground about to fall unconscious.
Your friends are lost in the darkness.
around you and suddenly you feel that teething surge of anger within you and you
almost completely turn into flame as I walk towards it. Can I use anything? Can I use
you. Just you know. How do you want this? I want this hellish rebuke to me
levitating in the air and using my dragon, dark dragon stuff to blast it from from
Heard down, just eviscerating everything from the bowels down with hellish fire.
So after the frost takes in the front of you, and there is ice caked against the front of your armor,
you suddenly look up at it, and as your ice flare with flame, the ice evaporates from the sheer heat that your body's emanating.
You take a step four, but the step itself is about an inch off the ground.
A second step, you're two inches off the ground, and with each progressive step, you're slowly floating in the air.
The warlock energy now swirling around you, the shadows are spinning around you, and coalescing
messing around your feet. As you look forward towards it, you see the portion of its armor that
was blasted open earlier, with its flesh and sinew is exposed. You take the staff forward,
and with an angry snarl, you live one last blast of infernal energy. The hellish revuk,
then, sinking into the side of its chest. As the inside of its flesh begins to spark
and smoke, the dragon reaches out and grabs the side, it's beginning to try and bring its wings
up to fly away. As it does, a blast of infernal flame comes cascading out of its chest, you can
See now, all of its armor begins to peel back as its chest is blown open.
Its eyes suddenly go from this piercing blue-white to a dull gray color.
Yes.
And it reaches out.
It tumbles forward, puf, onto the ground next to Percy.
Almost crushing is...
Almost.
It gets up.
It takes two more steps forward.
No.
Yes, I fucking can.
And her bat, Ryan Fang falls dead.
thing falls dead to me.
I run over to Lyra, cast seeming on myself,
to give myself the appearance of Aldor.
And I pour a potion into her mouth,
and I wake her up.
What happened?
You did good, baby.
Did I just in him?
The mercy of a poor healing potion in his mouth,
and I don't in him.
Then you can just barely get there with your movement.
get there with your movement. Thank God you're barbarian.
Oh my God.
What happened?
Yeah.
Oh, look, it's dead.
Hello, Percy.
Hey, go.
Oh, my God.
I stand up and I give Zara a giant hug.
Do we cut that bastard up in scrap now?
Thank you, Miss, darling.
You're amazing.
For ever besties.
Ever, wait, then I noticed
Aldo, you're, why are you so short?
Baby.
I can't.
change height, so...
So I released seeming and I'm back to normal.
That was...
That was not as good a kiss as usual.
I was worried.
I'm sorry.
But it was special.
Oh!
Is it time to take what we need from this thing?
Gather up all of the shit that we have to take and put it in the bag of stuff.
That would be two white dragon eyes, one white dragon tongue, one white dragon heart,
Six white dragon claws and 20 white dragon teeth.
It's all going in the core bag.
Who's harvesting this?
You have the bag.
Who has a nature?
Who has good animal hand?
Wait, we have to harvest it special?
You have a part of the harvesting the organs from a creature is a delicate process.
Is it a nature?
It's a nature, yes.
I have a low nature.
What do you know?
Five.
I have a six nature.
I have a six nature.
So you should probably roll.
Can I harvest them?
Can I go to loot the giant that's not frozen?
You can.
You can also help with this roll with your
Inspiration.
With inspiration.
Okay.
I don't know.
Yeah, I inspire them.
She inspires Zara as she goes to start carving into this dragon.
Uh, uh, I will, I will sing something.
I don't know what, I'm so out of it.
We just kill the dragon.
I just go over to her and I'm like,
I'm in her, how do you kill the dragon?
You keep a baby!
You killed the dragon!
That's all I got.
And with that, you kind of killed the dragon.
Can I?
It was a group effort.
Can I help it all?
Can I say, can I, like, hold the utensils for her as she needs them?
So between the two of you working together, that'll give you advantage on the checks.
Okay.
So go ahead and make, which one are you going for first?
Are you going for the eyes?
Oh, God.
You choose which portion you're harvesting first.
Oh, God.
What is everything?
We need all of it, don't you?
Which part are you harvesting first?
You choose with each roll.
You have eyes, hearts.
Can I assist?
Can I help?
We already have an assist over there.
Can we have a double assist.
Can I want to help that.
We'll all stand and watch.
We'll all stand and watch.
Go for what all the eyes?
Stop the eyes.
Pop them out.
Pop those bitches out.
Plus, but you get an advantage.
You can roll it again, though.
You can roll it.
That's nine plus, oh.
50, yeah, that's 15 plus six, is 21.
21, okay.
As you come over, you take it, using a dagger
that you have pulled out, pop very delicately
each drag an eye out and place it into the satchel.
Nice.
Into the cooler bag.
And as you pull each eye out, it's like holding the coldest,
The coldest orb you've ever held,
it actually burns your fingers as you clutch it,
you're like, throw it inside and have to like shake your hand off.
Use my internal flame to hear my hands.
I kind of jiggle them around in the bag.
Does you diggle that?
Isn't there a special, we have a special crate.
Yeah, yeah, I'm holding it.
Oh yeah, yeah.
It's in the cooler side.
The tongue would be next.
All right, go ahead and roll for that.
12. That's interesting.
Plus another roll for advantage.
Ooh, that's way better, plus six, 23.
23, all right, so you managed to,
with the help of Vex pulling the job
Grog holding on the side.
Lyra's supervising.
You know, just to get the base of the tongue,
carve off.
And you pull out the rather massive, very heavy tongue,
which once again, this in itself is like,
put it in a vest.
In the process of doing so, you suffer two points of whole damage.
Okay.
That's so good.
But the tongue that's been harvested.
A heart.
A heart.
A heart.
This is going to be difficult.
chest is blown open, exposing the interior,
but there has been damage done to the inside,
so go ahead and attempt this.
To roll.
12, 14.
OK, plus six.
20.
20 is just what you needed.
No.
You dry and crack open portion of its body,
and you begin to slowly carve out the portion of the heart.
And the dragon heart itself is massive.
It's huge, and it takes three of you to pull it out.
You're like, how are we supposed to fit this in here?
Girl, can you help us?
Is it magic?
You don't know, but it's not going to fit in that satchel.
How heavy is it?
I'd say it probably weighs a good 200 pounds.
I should know what people would do in the guild situation
if they had an organ that wouldn't fit in the back, right?
We have to preserve it, so.
Travel back quickly.
Or have some sort of preservation magic,
like whether it'd be a necromanic-based magic
or something that is.
No.
Okay.
We're not shoving it in there?
We're cutting it in half?
I want to, we can roll it up in one of our fancy robes, though,
and just kind of hold on.
Pack it in ice as well.
It's true.
And pack it in, oh yeah,
chiseled out some of the ice around.
As you begin to wrap it up, you notice that the cold air
begins to crack around it, and the heart itself is freezing,
as for the nature of a freshly dead white dragon.
So it can't normal.
Might be a good thing.
Okay, that's okay.
It's present.
What about all this gold in the cabin?
Yes, we'll get there.
We'll get there.
Two.
Cloth and teeth.
Don't forget your diamonds as well.
Okay.
Teeth.
Yes.
Glow, love.
Oh, more.
Come on, come on.
13.
13.
Going through the jaw, you begin flucking teeth out piece by piece,
and most of them you notice as part of the nature of the body beginning to decay faster than
you expected.
A lot of the teeth are becoming brittle and breaking.
As you start pulling them out, you're frustrating because each one it seems almost shatters
in the gawk from the jaw.
By the end of it, you managed to gather about three dragon's teeth before the rest of the
That's okay.
We have a shitloaded dragon teeth left over from the first dragon.
We need white.
He was a white dragon.
There's a white dragon that we did.
Wait, are you sure it wasn't the blue dragon that we had?
No, it was a white dragon.
We have 37.
We have 37 dragon teeth from the first white dragon.
Oh, so.
Can I also get it, if there's any powder left in anything,
for myself, I would like to.
And scales.
Yes, I would like to take claws.
We have to get claws.
Oh, we still.
We still need claws.
I know, I know, but just, just,
if it's on the ground and it's in front of me,
I would just like to put it in my little bag.
All right.
To have it for my own spelled costume.
Okay, go and make a nature roll for that.
What?
What do I'm wrong.
Roll.
Roll two more nature checks or make sure with advantage.
That sucks.
Another one, another one.
That's interesting.
13.
13.
Okay.
You've managed to pull out some of the more sensitive parts of the dragon,
but as you begin to cut away at some of the scales.
You're going for the scales with the claws list.
I was going for the powdered, the remains of whatever teeth that we could use.
Oh, that, oh, got you.
Oh, never mind, sorry.
So then that you can gather.
It was just me.
I was just putting it in my bachelor.
My little bowl bag.
My little bowl bag.
Yeah, I'll go to bowl bag too.
Yes.
You still need claws.
Clause, claws.
Clause, all right.
One more.
Ooh, don't roll that one.
I would.
I know.
15.
15.
And you're beginning to pull out the portions of its hands
and getting the base over the claw itself
against to grow.
You managed to pull out five functional dragon claws.
How many did we need?
Six.
Do we have an extra?
We have one, so.
You guys prepared with your bag.
Hello.
Prepared.
That shit is.
All right.
I looted the giant.
And can we get some scales?
Now can we get some scales?
Go ahead and roll for scales.
This is the-
This is your guys collective.
All of us?
All of you working together to get scales.
All of us?
Free for all.
Well, this is the role they're making for us.
20 for scales.
Okay, so all of you working together,
you manage to pull off what amounts to about 25 pounds of dragons.
Twenty-five pounds of dragons.
The scales are heavy, and they're about that big each.
It would be enough.
It would be enough.
to bring it to a master craftsman to possibly construct a set of armor from them.
Ooh!
Must we have so many pounds of dragon scales from the previous dragon.
We could make like three sets of armor right now from around.
I'm going to look around and just see if there's a stash or like a horde.
Yes, can we sell to harvest the gold from wool?
There are like individual gold pieces embedded all.
It would take you weeks.
Are there any giant gems that we can see?
Everyone make a perception check.
I want to get my diamond back too from earlier.
Can I lose the bloody giant.
Bloody Giant.
Natural 20 for perception!
Oh, sparklies!
So, Rod, you ever to the giant that's not frozen, looking at it, the, its leathers are,
you know, mostly its armor itself is made for a giant's form, much larger than anything else,
and a lot of them have been shredded by the dragon or frozen and broken from the impact,
and you cutting apart with this axe.
For the most part, all you're able to find off of its body are approximately 120 gold pieces.
That's good.
Which isn't bad.
Giants don't really carry a lot of money on them.
Usually what they carry on them is just trophies
from battles they fought previously.
All right.
These ones here.
I want to take a trophy of this.
So as you guys, and would you roll for perception?
16. 18.
11.
13. Natural 20.
So as you guys are looking around,
the cavern seems to be fairly barren.
You, however, as you walked in the back of the cavern,
you see there are other pieces of partially eaten, frozen bodies.
And using a little of torchlight you can pull out and glancing underneath,
You see a little bit of shining, more of a cluster of shining, about seven or eight inches
beneath the ice surface. And you look down and you can see that there appears to be quite
a horde of something frozen beneath the surface of the crack.
I'm gonna cover, like, oh, I can help.
I throw a firebolt and melt it.
You start carving, you're like, oh, it's over the way you see five, these firebolts begin
blasting the ice.
14. 14.14.
14.
Oh, okay. Well, I'm so helpful.
A large chunk of the ice is blasted out from the firebolt, and you kind of
It's not enough to get all the way down,
but it does manage to blast away a large portion of the list.
I still have like two points of health.
Oh, I'm sorry.
You do look so lovely, though.
Yeah, thank you.
Do you want a potion?
And so between the two of you guys,
you take a dagger, you take your staffing and jamming
into the ice, we need you break it apart,
and you do find beneath there frozen, quite a horde.
You find over the next hour or so 4,244 gold pieces.
What?
Wow!
How much?
4,000-4144 gold pieces.
A cluster of gems worth
altogether around 850 gold.
A singular diamond, it's about that large.
Oh, it's like our other diamond of all of some.
It's actually a little bit smaller than the other one you have,
but it's worth anywhere in the neighborhood of 1,200 gold pieces.
You also manage to find a pair of leather gloves
with almost like gold trim around each one of the joints.
Wow.
You find, looks like a small leather cap that you just kind of
to pull over the head that a peasant would wear.
What looks to be one glass vial containing
indeterminate liquid?
What is the color?
From what you can look at the color,
it's like a purplish blue.
In determinate liquid, my head.
Can anybody do a perception check on the electrical?
No.
Liquidy.
I'm not to perception check the leather hat.
Uh, you make perception check.
Can anybody do an archana check on a leather hat?
Oh, I can do an arcana check.
Do you have detect magic or?
16.
No.
Identify.
I thought about them.
Oh, you've made an archaic check on.
Well, you guys have a brief rest here.
It should be fine, actually.
18.
Okay, so looking at it, this is a very fancy leather hat.
It's a fancy leather hat.
It's fine.
I've got to hear this about the gloves myself.
You take some time with each one of these items that you pull out from the ice,
and each one emanates a magical aura from them.
You take the gloves first and you look at them, and you eventually come to realize,
oh, you've heard about this.
You've heard about this in your books.
These are gloves of missile snaring.
Missile snaring.
Missile snaring?
They are gloves that when worn, you have an opportunity to possibly snatch a missile out of
the...
These gloves seem to almost melt into your hands when you don.
When an ranged weapon attack hits you while you're wearing, then you can use your reaction
to reduce the damage by a certain amount, provided you have a free hand.
If you reduce the damage to zero, you can catch the missile, middle air, like, foch,
and stop it from hitting you.
That might be good for you, though.
For anybody with ranged, probably.
Anybody who's hit by a ranged, so those are...
I have a two-handed range weapon, though.
But you do not.
Looking at the hat itself, while not a very impressive hat,
the magical energy on it does give you the idea
that it is used as an illusion-based magic.
It is a hat of disguise.
While wearing this hat, you can use an action
to cast the disguise self-spell at will.
It removes them.
It ends if the hat is removed.
May I have that one, please?
No, scannon.
You will abuse it.
You'll abuse that.
You've already abused that privilege already.
Prylidge are ready.
I'm sorry.
I've got that.
But by the way, your lips taste like bubble gum.
I got to keep my bold head.
Coo.
The potion is a potion of climbing.
Oh.
If a potion is drinking, you can actually climb your walking speed
for one hour.
Like spider cloud?
For one hour?
A spider pig.
What is it called?
Spider pig.
Spider pig.
Just like climbing, scaling cliffs you have,
you can go at the speed.
Normally, you're very slow when you climb,
you can just parkour up super fast.
Nice. Parkour.
While this is happening, because you roll the 20,
you look over at the corpses that are frozen on the ground.
You see one of the corpses itself is wielding a sword.
And another one of the corpses appears to have a shattered bow
in one hand.
You go over and see the sword itself
is not affected by the ice that is,
it actually seems to be resisting the ice.
You mean that so.
You break it out of the hand.
The person containing, who's holding the bow currently,
the upper torso is bitten off and shattered.
part of the body is ruined.
The bow is broken and destroyed,
but there is a quiver and it's back.
Within the quiver, you see most of the arrows
are frozen solid within the quiver,
but there is one that seems unaffected by the ice.
Take that, take that.
Can I tell what it is?
You pull out the arrow.
It appears to be like a deep forest green,
and the actual shaft of the arrow has a texture to it,
almost like a rough metallic texture.
Take it.
Take it.
Take it.
Take it.
I'm taking it.
Are you kidding me?
Take it.
If you wish to bring this over to Lyra,
Lira, make an archa check.
I would love to make an arcan check.
This is a very interesting arrow.
I haven't seen one of these like this.
Oh, wait, maybe I have.
A 27.
Good enough.
Take the time with it.
You immediately recognize there's a similar enchantment
on both of these weapons.
And whoever came in here earlier had the intent
of slaying this dragon and failed to do so.
But what you find is a dragon slayer long sword.
Oh.
Ooh.
Which is a plus one weapon normally,
but against dragons.
people have the dragon subtype, it deals an additional 3D6 damage with every hit.
It's too bad. It didn't work for them.
God, why couldn't we have seen that before?
An arrow of dragon slang.
Arrow of Dragon slang.
It's a singular arrow.
It's a one-use arrow.
But if it hits a dragon of the dragon race type or group,
it has to make a Constitution saving throw or take an additional 6D10 piercing damage.
What?
Wow!
One use, fuck you, dragon arrow.
Wow.
The 6D10.
That's very pleasant.
Pleasant.
Loved the bodies before.
Yeah, right?
What is it?
The saving throw?
It's a, what kind of a saving throw?
We'll see.
I'll take it.
You're gonna get the picture.
Go out of the visitor.
So, at this point, you guys have taken
probably a good hour and a half or so in this cavern.
You can start seeing water drip.
Oh, we should get out.
Yeah, let's leave.
Sorry.
We need to fall in the absence.
Oh, we should head back to town.
Definitely, we have to get the shit back.
Well, what's good is,
I believe we're within the three days of the contract, yes.
Possibly.
to kill us.
Well, we got the contract, we completed it within three days.
Yes.
We have to get that good.
So we've killed it, so now let's just go around.
Percy, you go and you pull up the contract effects to inspect it,
and you can see that the arcane sigals that were built into there are currently faded.
Yay!
Yay, we completed it!
And where it looks like each piece of the dragon that you harvested correctly,
has seemingly, have a strange, glimmering gold kind of shimmering,
kind of shimmer from the actual text on the contract.
I'm gonna love you.
It's so exciting.
I can't wait to go to the mess hall and tell everybody many times over and over how this happened together.
And you guys, this has been an amazing journey.
Thank you.
I would like to take just one gold coin right at the base of the head of what was formerly rhyme-faying for myself.
And I'll put it in a necklace or not getting it.
All right, you take that one gold piece, pocket it.
Take a moment to remember your final death blow against the dragon.
You guys trek back through the caverns you arose, back through the ruined, Frost Giant,
village back into the Vesper Timberland, find where your horses were currently tied up,
make a way back towards the city of Vasselheim. About a day and a half's worth of travel
later, you notice that the blizzard that kind of compassed the six-mile radius of this
mountain range has faded into a soft fog, and the actual weather in this area seems to have
been connected to the presence of the dragon is slowly dissipating. You eventually make yourself
to the base of Vasselheim's main wall. You should be able to be able to be able to be able to be
You're shattered at the top of the wall and noticing the group arriving, they let the doors open.
You can see the giant, kind of dragon-headed ballistas that are lying the top of the city wall are armed and ready, and upon approval, they move them away.
You enter the city, make your way through the braving grounds, to the quad roads, to the outside of the Slayers Take Guild Hall.
As you enter the main room, you see Merton standing there.
It looks like he's playing a game of Solitaire with some sort of deck of cards.
He looks up.
I take off the bag and plug it up.
I hope you damned.
I'm serious, you killed.
Martin, we did it.
Show me your contract.
Show me this contract.
I mean, I don't know why you doubt us.
Really, it's right here.
Well done.
And he leaves his hand out.
Shake your hand.
Oh my gosh.
The most probably is he's coming in my life, Martin.
I've admired you for so long.
Thank you.
And I just hug it.
Okay.
I appreciate it very much.
You lost me to understand.
gold pieces, but...
Well done. You've proven to be more than I expected.
Let me get the hunt from mistress.
She would be very happy to see that she arrived.
Your wife. Yes.
My wife, yes.
And he gets up and leaves.
A few moments later, the hut master of Nessusbriol comes in,
her teethling self with her horns,
kind of curled behind her head,
kind of walks in with this smooth glare.
I must say, some of these contracts you put out is a test of a test of
of your power and will, and to be perfectly honest,
I was pulling for you.
She puts out her hand, and her husband takes a poucher,
coat of her hand.
She takes it and puts it on the side of her belt.
I'm impressed by all of you.
And by this token, and by the completed contract.
First off, you have definitely proven your worth
for the Slayer's take.
Oh, my God.
Keep the emotions in check with a bit of a face.
You almost just see number of the gift drive.
Nothing rest of you. I would like to humbly ask if you wish to join the Slayers take guilt.
Yeah, sure. That'll be.
Yeah, why not?
The bear too? The bear is well.
But it's not sure in the back room. We have a few trophies there that make freaking out.
Do we get to work with another leader next time?
What?
We get to lead ourselves.
Because if the answer is yes, we refuse.
This is our leader from now on.
Thank you so much.
any slayers to.
You are able to choose what your group is at any time.
Whatever the contract requires.
I really appreciate it, but given the kiss that we had,
I realized why Aldor doesn't love me is that I don't have enough experience sexually.
Oh.
So I need to stay in town to spread my wings in that area and then he'll love me.
Won't you, Vanessa.
Vanessa goes, Lyra, I would recommend this course of action to not be taken.
I would think that would reflect poorly on that.
I mean, your personal time is your own, but that is less, my dear.
This is a very pious now.
I think this is a great idea.
Take her for the team's canon.
You're very strong.
Oh, no, not you.
You're such a friend to me.
I can't ruin that.
Oh, friends are right.
You're right.
Vanessa walks up and puts her line and shows us,
We're gonna have a talk.
Woman to woman.
However, it would seem,
Be straight with her, will you?
Please.
I'm going to make sure she doesn't embarrass the rest of us.
Thank you.
So, with the contract completed,
provide what you've harvested from your quarry,
and payment will be delivered.
Mm-hmm.
Docta Goods.
I put the bag down, he's got all this stuff in it.
And then we take out a couple from the white dragon,
We got the other stuff.
And we got this giant heart right here.
Funk.
The heart of which Rukh Ragh has been like
carrying on its back as you guys travel.
Slam it down and it hits the table
and kind of like the wood cracks a little bit beneath it
from the impact of the partially frozen.
And you can see the ice is now started to melt a little bit
on the exterior.
It needs to be preserved.
She gives a nod.
Very well.
Merton, please, provide these for transport to the contract client.
Can we ask who actually...
Gold and gold?
It's written on the contract itself.
Oh, that's right. I'm so sorry.
Percy has a contract, right.
I do.
I'll read it later.
Oswind Grund?
Grund.
Grundle.
Yes, of course.
Alchemist, Oswind Brund.
Grun.
Oh, Gondon.
Alkenam.
Make a history check, by the way.
Oh.
Make a wall.
Grundin.
May I as well.
21.
Year you and D.
Oh wow.
It's in 1920.
25, a lot.
A lot.
Oh, what are we doing?
Oh, for a history check.
He's a person.
I have four too as well.
We are so getting shots later, but now.
All right, the two of you immediately go,
huh, and it hits you.
You've heard the name before.
You know you've heard the name before.
You know you've heard of the name.
trying to figure out where it is, you pick it up,
he's a member of the Arcana Pansofical,
which is essentially a secret group,
a secret, it's a really inclusive group of archmages
across the entire globe that essentially work together
to keep the piece on a global scale,
of which you know that Archonist Arcana,
sorry, Allura Bysorin is a member of the Archonans.
Yes, it's a course.
This is another member of that.
who ordered this.
Whatever information is.
This is most likely going to good use.
Very many.
So do we collect our money?
Indeed.
What is the total on that contract, if you don't mind the money?
I was just working that out.
Lots of gold.
Lots of gold.
Lots and lots.
It's 1800 for the dragon eyes,
1200 for the dragon tongue.
3,000.
3,500 for the heart.
6,500.
Anyone out in yourself?
1,500 for the claws.
Oh, I'm sorry.
8,000.
And then $8,000, and then how much for the dragon teeth?
$9,000.
I mean, per dragon,000 gold.
Or for all six dragon teeth.
For all 20 dragon teeth.
Yeah.
Essentially considering the dragon, the dragon teeth
that you had already stored,
those are used in this transaction,
as well as the clause.
So you no longer have dragon's teeth and dragon claws
stored in your bag.
However, you've fulfilled the contract
and get full payment for the 12.
And I've got a bag, a pounded dragon teeth.
9,000 total.
9,000 gold pieces.
She reaches beneath, and it pulls out a small chest.
So you're kind of do something beneath the table
you don't recognize, and I'll send you hear clicking sound,
and she pulls up three large sacks of gold
on the table.
Divide as you see fit.
On top of this, as you have now gained membership
to this, when your other team members arrive,
which should be in the next day or so,
you'll be inducted, will be absolved
of your breach of the laws of Vasselheim.
And you will also require a small payment,
in conjunction with the hydrocontra.
So, you will discuss this as soon as your friends arrive.
Until then, feel free to rest, divide the gold,
and be on your way.
That's 1,500 each.
Thank you.
Oh, I don't need any.
You're great.
What about you?
All right.
Oh, I'll take, definitely.
Thank you.
You don't need your money.
Well, that will go back to the guilt, thank you.
No, no, no, she misspoke.
She misspoke.
She misspoke.
I'm so sorry, she completely misspoke.
Very well. Tosses the coin.
Thank you. Okay, I'll get you later.
We're going sharp.
Eighteen hundred each.
Well done. Congratulations. And I look forward to a very fruitful and profitable feature together here at the Slayer's take.
All right.
Scanlon.
Here we go and make sure that your wounds are completely healed.
Perhaps.
Do the insight check, Vanessa, really fast.
You may. What are you trying together?
Just to see what kind of person she is.
All right, go for an inside check.
You're notiefeing sisters.
24.
Okay.
You know you have a very, very strong sense
that I'm going to read a person.
And yet she is still an enigma to you.
She seems earnest.
She seems definitely a true business woman.
And there's a reason this guild has been successful
for as long as she's been at the helm of it.
But as far as reading of her intent,
she seems very guarded and hard to read.
You're unable to really catch a beat on her.
Vanessa, I just want to thank you for trusting me
trusting me with this very, very difficult task. I know that you sent some other people
at this dragon and your confidence and our abilities over theirs who were defeated. It's
just fantastic. I mean, what were you thinking?
What were you thinking?
What were you thinking, really?
Yes.
To be perfectly honest, this dragon had been thrown on our side with previous contracts,
failed on its side. And you all seemed so confident in your skills. I figured it would be a good excuse for you to either
flee from this thing and come back with your tail between your legs, or be foolish and
get yourself killed, in which case you're not a problem of ours anymore and everything's
fine, or best case scenario, what you've shown to me today.
Which is that we're amazing?
Vox-Morganer does not flee.
Never, although I'm not a pot of.
Thank you and honor.
I shall never flee.
Anyway, I have business to attend to enjoy your night, celebrate, and return here when
you wish to see your friends, hopefully return as a good.
as successful as you were.
Thank you.
They are sure they will.
Girl, please.
I know my dear, I'm taking it
any case the heart and kind of
leaves him back and the halfling,
as thick as he is,
bringing it to a back room.
She turns around, gathers the rest of the materials
into a sack and exits the room.
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