Critical Role & Sagas of Sundry - Vox Machina Ep. 49 - A Name Is Earned
Episode Date: January 10, 2022Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious Sphinx, and hopefully learn more about the Vestiges of Divergence. Learn more about your ad choices. Visit me...gaphone.fm/adchoices
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So, last we left off, Vox Machina.
having traversed many places in the world in hopes
of finding a way to expel or destroy the chroma conclave,
a collective of four chromatic dragons that together
managed to destroy large bastions of society
on the continent of Taldore and beyond in Wildmount.
Thorac, the cinder king, the seeming leader of their group,
currently sits in the center of the partially destroyed city
of Imman.
The other dragons have scattered about and claimed their own territories.
From this, the party has discovered the existence of these legendary magical items referred
to as the vestiges of divergence that existed from wars long pasts that were carried on
from generation and generation that contain power that may be sufficient to defeat these creatures.
You were sent to seek out the nameless sphinx that exists somewhere near the frost weld,
Weald, it's pronounced so many different ways.
Which is?
It can be any of them.
It's a magical world's there.
The Frost whaled.
It's pronounced.
Oh, you're from the south.
It's whaled.
It's not weird place.
Wilford Brimley.
Wailford Brimley.
The North from the northern side.
The Frost Brimley.
Frost Brimley is the most dangerous of forests, by the way.
Everyone gets diabetes.
You, sorry.
So, somewhere the Sphinx exists in the Frostwell, which the nameless mate to Ossisa, the
the Gynosphinx you met in Baselheim sent you to go seek out this information.
Upon going to the town of Western to the north, it had been partially destroyed by the Black Dragon Umbrasil,
and in its absence had been taken over by what seems to be Grog's roving barbarian herd.
Dix.
Total dix.
They currently sit on the throne of the town of Westruen and have made some sort of accord with the dragon,
where they can both simultaneously rule that area as long as they can.
continue to provide goods, gold, and whatever they can procure from those who live within the city still.
Deciding to continue south, the party made their way into the ever-frozen forest of the Frostweld.
You stumbled upon a small hive of basilisks that surrounded an obelisk of Aeun, which gave you your first clue as to the location where this sphinx could be found.
You battled the basilisks, destroyed their underground hive, at least the exit from it via fireballs,
other such stone wall endeavors, found amongst the stone ruins of previous victims of the
basilisks you found most of Tirayak, God'sworth, the wandering cartographer, now missing a portion
of his right arm. However, he is restored and alive, which is much better than how he was
before, and is currently leading you guys towards a camp of orcs supposedly nearby, as some
of the survivors of Western's destruction were camping far south and some were being captured
by this roving orc camp. So you guys have just stepped away from the obelisk and the remains
of these basilisks you've slaughtered, as Tirayak leads you guys from where he last saw this,
at least where he saw some roving orcs before he found himself turned to stone in that previous
area. So as you travel along, the cold midday air of this forest, there's no wind. It's very
still and very quiet, which is unsettling in a place that's so out open in nature.
Your boots are crunching through the snow, step after step, but you're still being as careful
and as quiet as you can, moving along.
Tiriyak is shivering in the cold, and one of you managed is to pull out one of your extra
blankets you have in the bag of holding to keep them from going into hypothermia.
You guys press on for about 10 minutes or so, and he's trying to look around and look at the
various placement of the sun, look at different mile areas that he had seen within the forest, and
he's kind of thinking to himself, I don't know if I just...
All right, so I recognize that mountain spire towards that time of the day.
That way is north-west. Follow me.
And it continues to lead you that direction.
Like all of that with just a stump.
Yes.
You're terrible.
Terriot, do you have a weapon on you?
The best weapon I have is right here.
You're on your way, lad.
First.
It's kind of trouncing through the snow,
a little bit of head stopping looking about,
before you realize that he's a huge target,
and is making a lot of noise.
Did we discuss sending him home?
No, we had to show us where the orcs were.
Yeah, I said he shouldn't come the snow.
Can we cast Paso Leto Trace on us before we head out?
We're sitting him home, right.
You cast it before the battle.
I don't recall if you cast it afterwards.
So I'll cast it again so that he's incorporated in it,
and I think we should try to stealth it.
Okay.
Yeah, tell him.
Hey, wonderbrain.
I think it would be smart if we moved as quietly as possible.
Well, that's what I was doing.
Oh. Hmm.
Perhaps I should stand in the back then
Yes, that sounds good.
Lusely, that way, about 300 paces to the right of the second stone you see with the large outcropping that looks like a grilless face and then continue.
continue, I'll just guide you from back here.
Yeah, that sounds good, Jay.
Yeah.
Steps to the back of the room.
And you know, keep a distance when you hear no more fighting.
It's probably safe.
Probably. Okay. Okay.
I walk up alongside him and say, listen, I know you're not
used to weaponry, but take this, please.
It's a loner, and I take my keen dagger and I stick it in his hand.
What? No, don't, I take it back and I give another dagger to him.
I give him the keen dagger and say, hold this.
It's a loner, it's very sharp.
Be careful with it, all right?
And I just, if you get caught on your own,
stab, that's what you gotta do, stab.
Stab the other person, not yourself.
His eyes don't leave the blade,
and he goes, okay.
Don't accidentally stab yourself
because I think it sucks your life energy out of you.
That is not what that does.
It does, it definitely sucks your life.
You get deception check.
I had no idea with the key.
It's a disadvantage since I contradicted her.
25.
Yep, make a persuasion check.
Yeah, that's another knife.
I have.
Oh, really?
Yes.
That's a giant die.
It's not above 25.
It's 50.
It's 50.
Perhaps this is best suited for someone who knows
how to wield such shark power?
I think you're so right and I'll take that from you.
And in exchange I will give you this wonderful opal dagger
that I have on my boss.
Oh, this is probably warm-y speed.
You know what that one does?
It makes you infertile.
Give me this.
You fucking hoarder. What's the matter with you?
Yeah.
Can you feel it in your little bits, rummling?
They're all going to sleep.
Yeah, it's pretty much.
Perhaps you have a third or fourth dagger.
What did he just tell you? I wasn't paying attention.
Look, I'm a man of the truth.
He's lying. He always lies. Don't pay any attention to him.
You're safe with that.
I push him off 10 feet away from the group.
I pull out the same king dagger and say,
Here's a different one.
This is a normal dagger.
How about I take no dagger and I stay away from this.
You guys are starting to be a little weird.
He hands you the secondary dagger and kind of puts this one hand up.
I just don't want what happened to you before to happen again, all right?
You can even put it in your belt.
Just have it.
All right, you give it back to me.
It's a normal dagger.
It's fine.
My sister is intimidating in a bit much.
Right.
Just because he's holding a dagger doesn't mean he's going to be successful at using it.
What?
He's your, you're, you're wasting.
your time. Never mind. Hold on. Okay. As you guys start walking, he's kind of holding
and his eyes don't leave the blade as he takes each step and kind of...
And then as he walks away, it poofs back into his fucking belt.
Okay.
Okay. All right, so we head towards the outcropping that looks like I call Reilly's face.
Okay, so have you guys all roll a perception check, if you could?
Perception check.
Okay.
First one. Yay.
So I'm a bitch.
I don't see anything at all.
10.
One.
22.
29.
26.
Yeah.
Off to the races.
No, I'm sorry.
30.
30.
What?
I think you notice things
and have an epiphany at that point.
As you guys are walking, Kielis.
I just got a nose, please.
Shutes her arms out in a stop motion.
And you look off and you can see
see just past a clumber of trees, maybe 60 feet ahead of you guys, two hulking looking
to you, you know, just tromping through the snow, dragging something behind them. You hear
the distant crunch of the snow and there's shape, but it's kind of darker in the area
where they are at the distance. I can't really make out the fold, but you figure these are
probably orcish in nature based on their gate and their outline.
What is it? I look at the group and I go, too dear.
Santa Claus.
Hello, salute.
Running away.
Milking a cow.
Chachas lie.
Two words.
Use your words, Keelitz. Talk.
Okay, okay.
It looked like there were two orcs.
They were carrying a body.
So I'm assuming are they headed this way?
No, they're headed away from us, correct?
Oh wait, they're headed away.
Kind of parallel a little bit away.
So I passed past a trace on us, so should we...
Stealthy.
Have you guys all roll stealth now?
Still flat grassland or are there some trees?
Well, you guys are in the center of the frost water.
It's relatively thick trees, frozen canopy.
Rolling stealth with plus 10.
Thank goodness.
22.
26?
25.
29.
What?
26?
With the plus 10?
You got a natural 20?
It was 5.
Oh.
Oh, oh.
You don't know where you are anymore at that.
I am one-dimensional.
So what are you guys going to do?
He's a dog.
From our previous time in the Frost-Wield, we don't recognize any of this terrain, right?
I mean, you recognize the terrain. It's a large forest.
But not. No, no, no.
Not nearby, now that you've seen at least.
If you want to go look for that, you could.
Is there, are there any paths in front of us?
Or is it just trees and intermediate terrain?
Actually, if there are paths, they're under so much snow and relatively fresh snow that's perpetually piled in this region.
region. They're not visible at the moment. You can see occasional hoof prints in the snow
from some wildlife that might live in the vicinity of the forest.
Don't you like this terrain?
I do.
What, so what shall we do?
Well, we're looking for a garden.
They're what we're looking for. I think they're going where we want to go.
Let's pace and slowly approach.
I like it.
Can I search the ground and see if there's a lot of tracks around, or is this like a roaming party?
From what you can see around, you don't see any tracks from them specifically in front of you from where they're traveling.
It appears to be just the two of them right now, either they're scouts or hunters.
And the close to you guys, as you slowly approach and kind of get a better view, they're both dragging to be like two boars that were killed
and are currently being dragged by their legs over their shoulders, leaving a trail of crimson in the snow behind them.
Wait, what is our overall goal here? Are we to slay a bunch of orcs or are we to follow them somewhere?
them somewhere.
We're supposed to slay them and stop them from...
Number two and then number one.
Follow them and then kill the rest.
We want to get rid of all of them, so follow these guys back to the bees.
Okay, well let's follow.
Let's follow silently.
Why don't, I go a little bit ahead.
You follow behind by about 50 paces and the rest of the group behind you.
But what, if we kill them now, we don't have to fight them.
Then we don't have to fight them.
I can follow tracks.
Oh.
Can you?
But there won't be tracks if they're dead.
They're not coming from where they're from.
They're going.
They were just hunting.
Mine, fuck it.
Let's follow them.
Because you guys just...
We follow them.
Okay, you don't catch up, you follow.
At a safe distance.
So, you guys continue moving forward, watching them as they go.
At a far enough distance where Pike's doing her best
to clomp behind in the snow, but it's okay.
Yeah.
I just don't like fairly moving her upper body
to make sure that it's minimal about a movement.
I'm not far ahead, but I'm ahead. I'm like 30 yards ahead.
Yeah.
And listening to you can hear the occasional laughter, too far away to hear any sort of language.
Not that you, I think you understand or know the language of Orkish, but eventually they come over a hill and down, and you see it first, as you pressed over, you can see there is a small clearing in the forest at this area where there are two tents, what looks to be relatively filth-stained tents.
They've just been used for an extended period of time, covered dirt and mud and other things.
You can see a small pile of skinned bodies to a side of one of the tents.
They're definitely bad.
I don't know.
There's a large stump next to it, but the Trail Blood Leeds up to it.
You can see there are two small fires that are set in the center of this area where they're
kind of keeping warm to themselves.
And these bundled up orcs are kind of sitting around the fires drinking.
You can see some of them that have random silver mugs or
cups, some have Stein, some have just carved pieces of bark that were used as a means of drinking.
And you can see outside of these tents would appear to be large barrels or casks of wine or
liquor that have been raided from the camp they found outside of the lake.
You can see a couple of them are much larger than the other works.
One of them is kind of sitting down by the fire and is chuffling with the rest.
You see to the back of the camp there is one that's taking javelins.
and chucking them up in the air and they're arcing through.
And every time the chucks one, you hear a,
and as soon as you move to the edge of what you look over,
and there is a young man who is strung up by his torso
from one of the trees, and it looks like a few of the orcs
are just making target practice, they've already hit him twice.
There's like one sticking out of his thigh
and another one that's kind of embedded itself in his shoulder,
and these little trails of blood sticking down,
but he's currently just strung up like a pinata,
and they're just having fun with him.
You take a moment as the rest of the group catches up to you on the edge,
and you can see there are a few other people being
kept inside the tents right now. And one large orc kind of musters out, adorned in thicker
armor than the rest of them. He has a band across his head with a big old kind of rough,
uncut gem on the front, and he starts barking out orders to a few of them. One of the larger
one stands up, and it's probably a good foot taller than the other orcs, lumbers to the
back of the two tents. And you can see there are two bears that are currently chained up to
the back. He reaches over and grabs one of the skinned bodies.
from the side of the tent and throws it to the two bears,
and they immediately start just tearing it apart and eating it.
At this point, the rest of the party catches up to you.
So I saw that.
Yes.
Okay.
But there's still a ways off, right?
In fact, I could probably show you now.
Oh!
Whoa!
It's a cozy cam.
Oh my god, I heard of that can!
There's fire.
There's bears.
There's a ski wits.
Where are the wine barrels?
The barrels are right there.
This is pretty awesome.
Right there.
Oh, this is the guy hanging up in the tree.
Yeah, he's hanging up right where and where?
Can you point out those barrels one more time?
There, there, there, and there.
Next to the tents that the prisoners are being kept in.
Yes.
Okay, we have options, people.
They haven't noticed you.
How far back are we?
Only he's seen them.
You're probably back here,
a good 60 feet outside of the outskirts of the camp.
They don't seem to have noticed your approach,
and this is entirely however you guys want to approach this with surprise.
I turn back to the group with one of these just like...
What time of day is it?
It's mid-afternoon.
Yep.
Did we rest? Are we rested?
Did we are at Rav?
Yeah, we had a night in the...
Wait, no.
We just killed those...
No, you had a night in the...
You haven't rested since the Basilisk, no.
Okay, so we're down a couple spells or whatever.
Yeah, but I'm full on hit points.
Has anyone hurt?
No.
Well, I'm a little...
It was a bump in the road, the basilisks.
Okay.
Hey, oy.
So, do I create a distraction while you go around the back?
Do we go in?
guns blazing? Do we, what do we, what's the, what's the plan? I can, I can distract.
I think it would be good to create a distraction. We go and save the prisoners and then take out
the camp. So a distraction that would get everyone to run towards me and ignore you?
And then we can stealth down. Can we go around the sides?
And flank them?
And flank them ahead of time.
Oh, yes.
Scamlin, you create a distraction. As they're running. Closer to here.
Sure. You want to get that guy down to the train, I'll draw them, people out. I'll draw them
Away from the tents.
Okay.
And then once everyone's clear,
we bring them back and kill them more.
Well, this may be it for Orks.
This could be all of them, or it could be just a forward camp.
So we need to keep one alive.
And find out.
And find out if this is the end of it, or if there's more.
That's fair.
All right.
Thank you.
How do we get all the prisoners out very quickly?
Oh, well.
We could cut, if you have knives, we could
Cut your way through the back of the tent.
Canaan, could you potentially put all the people in the door?
Nope.
That is for my recreational use only.
Also, it takes a minute to cast.
Well, Scanlan and I can, Scanlan can create a distraction.
I can possibly take a few people out with my range spells along the way.
Well.
Are you, are you sure?
I'm saying get the prisoners safe so that nobody's just running.
blindly into the forest.
I've lost track of all you've done in the past 24 hours.
Can you send everybody through a tree even back
to where their people are?
Not today.
What if you spend some time a minute creating a mansion,
you have a little door here, once you've created a distraction,
we can all run up and put them in the door,
and then we fight, and then we get the people out of the mansion?
That's good.
That's good.
That's good.
It's an interesting idea.
I gotta like it.
I kind of like it too.
They could go down to the workout room so they don't, you know, soil the upper chambers.
It's not concentration, I mean, it's a concentration for a minute, but then after it's cast,
it just 24 hours that door stays there.
Yeah, all your little Mr. Meeksies will take care of everything.
Temporary.
But we still have to get them out of the camp and into the door, unless I make the door in the camp.
Make the door at the back of the camp.
And that way we can run them out the back of the tents.
Not near the best.
You need to go full Burt Reynolds out in front of that camp and get the bulk of them running towards you.
them running towards you.
I can't do both.
Make the door first.
No, no, hey, look, I'm good for a distraction.
Blow your shorn.
I can get, I'm fine with distractions,
but I can't go to the back of the camp and set a door
and to the front of the camp and draw them out.
Let Scanlan handle, I almost call them scandal,
which is still appropriate.
Let's Scanlan handle the door.
I can handle the distraction.
Okay.
All right, we're right.
All right, so we sneak around.
I'm really good at distractions.
You are.
You're incredibly good at the distractions.
But you're the only one who can make a Hefna Mansion out of thin air.
So I'm to sneak in and make a door and await further instructions?
We'll make the door far enough away.
Keelik does the distraction as soon as she goes, you go.
So once those guys start running towards her.
You guys are probably on the, I thought, 60 feet away from the far outside of the camp line.
So around this range,
ring here, just outside of this where the table edges are.
Would you say to make you...
But we're talking like 150 feet, 200 feet?
You're probably closer to about 60 feet away right now.
Okay.
We're fine.
We're fine.
I can make the door from 300 feet away.
Oh.
So we're fine.
So I can make the door right now before we do anything.
Do it. Make the door.
Except there's going to be a glowing door in their cap.
Make the door behind one of those trees and...
All right.
Back there.
Okay, I will make the door, I'm gonna go ahead and do it.
Yeah, fuck it, just do it.
And you're ready to do a distraction, like white, fucking now.
But you know what you're doing, right?
It's not gonna, wait, let's get in position.
You and I can do a lot more hurt to these guys
if we're in close and in position.
All right, flake around, break around.
It's gonna take me a minute to cast the spell.
You have a minute to get into position.
So who all flaking around?
All right, so the twins and Percy, where are you guys going?
I'll take the long way around this way.
Over here?
Yeah.
Okay, so.
With an eye for the shithead who's tormenting that guy in the tree.
All right. Are you going with him?
No, I'm staying on the other side.
Okay, Percy, you're going with Vax?
I'm going to go actually right over here.
Okay.
I'm going to hide over here and I'm going to try and get a bead on the guy in the, guy in the tree.
Okay, easy enough, you got a beat on just in the outskirts there.
Pike and I will go with Vax.
Oh, she's not a good sneaker.
Oh, no, you're right.
No, no, no, no, you should stay but.
Yeah, yeah, yeah, yeah.
Stay for the charge in.
Stay for the charge in.
Stage-force charging after the distraction.
All right. So Grog, where are you going?
I'll go with Vax.
Max, all right. So you make your way around.
Giving your guys existing stealth checks, which were okay.
That was 25.
45.
Okay.
Oh, they're
All right.
So you guys move around and meet on that side.
Oh, wait, PIC did come?
We said Pike did.
Because she's not stealthy.
Not stealthy.
Okay, then.
stays there.
So Pike's gonna go.
It can still be fine, right?
Scanlan, you're moving back.
Where are you going?
I'm staying next to Key Lift, because I can do this from a range.
Best played play.
Do you guys want to go to keep this distraction?
It's all going to go to shit.
Where's Scanlan?
Wait, don't do the distraction yet?
I'm not doing it.
Where do you guys want to set up for the distraction?
Where'd you go, Scanlan?
I'm right next to you.
We want to do it towards us.
Yeah, we want to kind of do it towards us.
us.
We want to distract around here, don't we?
Okay.
And then run the other direction.
Yes.
Leave them out.
You guys are stuck right about there.
No, no, no.
That's where we want to, so put us more over kind of.
No, he knows.
We're back right now, but that's where we will end up.
You're further back.
I can only put you so far away from the table leg.
No, that's good.
We're off the ball.
Pikes going to stay up with you,
since you have the bead right now and enforce him's
to force him's towards.
She can help Russian and try and help at that point.
All right.
So, who's doing what?
I'm gonna start casting the door.
All right.
And I can do it back, back, back behind camp, you know,
just on the tree line or whatever.
Okay, back from far this way?
You know, just out of eye shot of them.
Okay, I'll put this little dice right here
on the corner to represent where the door.
Yeah, that's good, that's fine.
Okay.
I turn to grog.
Yep.
I'm moving a little closer just a bit.
Stay there.
Come with you?
The opposite of that.
Go away from me.
This is your spot. This is your spot.
And I creep towards the trees, the tree closest to me.
So I can get closer. Which is the orc that's throwing the javelins on that map?
These two right here are taking turns.
Okay.
At this point, you hear another...
45.
And some...
Oh, crass targeting.
Moving up to here.
The other tree closer to you.
Right there?
Yeah. Okay.
I'm just waiting.
All right.
Who's up next?
Who's in what?
Waiting for the distraction.
Do you want me to just go in and you can cast something?
I'll get their attention and you can cast something?
Sure.
Okay.
Can I have like a monster manual?
For what?
Conjure woodland beings.
Do you want the yap?
Maybe.
There's not many that you can conjure.
It's pixies and little things.
Trust.
Yeah, that's little creatures.
Okay, she knows what she's doing.
Oh, she doesn't.
Conjure a bunch of little creatures.
Search.
Oh dear.
If you make a bunch of David, then no.
Seriously, like a giant scorpion would be probably pretty cool.
Fire elemental.
With like a bunch of, should I...
Big bright fire elemental?
Yeah, but then it wouldn't be me.
It'd be something else that's not me that I could control,
and then I can then be there to come in.
Waiting for the distraction.
Do it.
Do it.
Give it the ghost sign.
Okay, I'm going to say conjure woodland beings.
What are you conjuring?
I don't know.
You have to know what you're doing.
Well, that's what I'm trying to figure out.
You know, there's not a list of what you can conjure in the book.
No, there's not.
And it's very unfortunate.
And it's something a fay creature.
So what's a fay creature that's like a challenge rating in two that would make sense?
That's really scary.
Or I can also summon like eight fairies if they're low enough, you know.
I don't think that's a fair.
Cunderation spells, by the way, guys, just so you all know.
I will say this.
To be fair to Marisha, the spell does say,
your DM will have a list of the creatures.
I'm kidding.
Does it really?
It does at the end of this.
It doesn't say, it's like, you know.
It says the DM will have the creatures.
Amazing.
Conjuration needs to die.
Now, conjuration is great.
You don't know me.
You don't know what lists I have.
Oh, my God.
I don't know what.
some dryads.
Dryads?
We'll go see what their challenge rating is.
That sounds cool.
I don't know what I did.
I'll give you a level two challenge rating.
Oh, depending on a motorcycle gig in Japan.
And no internet we're not doing the whole Pixies polymorph eight.
That's so dumb.
Level two?
Where is fucking level two?
That's half.
Challenge rating in two.
Ankeg.
It's going to be a Faye.
It's going to be a Faye.
A centaur.
Centaur.
A centaur.
What are centa?
Centaur.
Centaur.
Apparently.
Green dragon wormling.
I'm getting bored.
Oh, that's good.
That's good.
Well, then we'll just do two dryads.
Two dryads.
You can do up to two trial-ling lighting.
Five gold rings.
Two triads.
Dryads.
I don't know what it is.
Centaur's an monstrosity.
Will of the wisp.
Will of the wisp?
So, say here.
Two dryads.
Where are they going?
Right in where the,
the.
Front center.
Thank you.
Yep.
Here.
Right there?
Right there?
Yeah, a little out.
And Scanlan and I are far back.
Okay.
Yeah.
So, now, suddenly the dryads
pop into being in these two kind of,
these humanoid green nature entities that look humanoid but are covered with the leaves and their skin has a texture of bark in places.
Beautiful, wistful, both appear, summoned out of the ether and land on the snow.
the snow.
The ground gives out from one and they both go and fall into a pit here.
Oh shit.
See, aren't you glad that wasn't me?
Yeah, good job.
Good news.
Should have gone with the wool.
A pit?
They would have floated right above.
This whole section here has now crumpled below.
The dryads, however, have to make a safe.
But that wasn't us.
What was it?
Guys.
It wasn't me.
It wasn't me.
All right.
This is the most Douglas Adams beginning.
One dry ad just dies a horrible screaming death.
And the other one, here's, is breathing heavily from the inside right now.
Philip is just standing at the edge of the forest going.
At which point a bunch of the orcs...
Turn around.
I need both of you guys, let's see, because I'm making active perception. What was your
stealth check, Sam? 15, but it doesn't matter. I'm walking forward. Okay. Good man. I'm going to cast
the resilient sphere on myself. Okay. And I'm just going to roll into camp.
Like a hamster style. Wait, can I go with you a little bit? Don't.
I'm going to, can I do a thing with him?
If he says don't.
Then probably don't.
Now let him do his thing.
It's Marble Madness, everybody.
I'm going to start singing to get their attention.
Oh, yeah, yeah, yeah, yeah, ya, yeah.
You get it!
You avoid the pit.
So, so all six things are you avoid the pit.
You roll around.
It's all the pit.
kind of look over.
Carty.
Stupid.
No.
It's very stupid.
No.
Uh, initiative has now kicked in.
I need you to roll initiative.
Holy shit.
Jesus Christ.
Oh, that's a good rule.
All right, so.
Oh, hell yes.
You spent all that time figuring what I was going to do, and then fell in a crack.
You did great!
You exposed the trap!
It's true.
It's true.
It's true, actually, in the way.
It would have been you in that hole.
It would have.
If I had just gone in, I would have fallen in the hole.
All right.
All right.
Wendy, you'll draw some drives, falling in some spikes.
Initiative order, 25 to 20.
24.
Whoa.
21.
All right, 25.
So we have backs up.
24, Percy.
21.
And 20.
And 20.
Oh, man.
All right, 20 to 15.
16.
16.
X, and then Pike, right after you.
11.
11.
Teryok is just hidden away.
As you guys begin to push the cape, he's like,
I'm just gonna stay back here.
So he's way out of the field now.
And Scanlan bringing up the rear.
Curry, as he would want to.
Sure, yeah.
All right, so that brings us to the top of the combat round.
All the orcs now have stood up,
stood up, grabbed their weapons, and they see this giant hamster wheel of a gnome rolling
into the camp. They all look really confused, but have their weapons ready to go.
Backst here at first.
Who?
The door's already summoned, yeah?
What are we doing? Are we waiting or are we going?
Just get some.
I'm going to sling a dagger. I'm going to click my boots of haste.
I already used them today.
I did?
Then I'm just going to sling a dagger.
You used them on the basilisk fight, yeah.
Thank you. I'm going to sling a dagger at the orc right in front of those two bears.
Right there?
There, yeah.
All right, go for it.
All right.
So, advantage.
We're still trying to draw them out, right?
Yeah.
This is, that's, I got a, uh, six, uh, 21.
21 hits.
Okay.
All right.
So I'm going to roll for damage.
So this is, uh, assassin.
It is not surprise.
Not surprise.
Not surprise.
They are being made aware that there is a threat, a Scanlon rule.
Got it.
But you do have advantage because he doesn't see you.
See you?
So it would sneak attack.
It is gerbil ball.
Thank you.
Here comes the sneak attack damage.
Two, four.
Oh, that was the worst sneak attack damage ever.
Two, four, five, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, fifteen, fifteen, twenty one.
Twenty-three.
Uh, twenty-nine.
Twenty-nine points of piercing damage.
The giant creature, as the dagger, fiss the air, doesn't even notice it.
It's grabbing, it's looking over where Scanlan and is grabbing the chains and
breaking them from the bears are currently bound.
Oh, shit.
It hasn't broken him yet, is going in for the pool.
As the dagger, sh-h-h-h-h-h-h-h-h-h-h.
The back of its neck, and it's kind of looking over
in the direction where it came from.
What do you do with it?
I'd like to use my bonus action to hide.
Okay, go ahead and go for it.
Roll for a stealth.
30.
30.
He lances up in your direction.
Looks up.
Looks at the other direction.
Reaches up and goes to pull the dagger out, but it's already gone.
That's so sneaky.
Just angrily yells out into nothing.
It has no idea where you are.
And then I'm going to use my movement to sort of squish down
into the snow a bit up to here.
Feathers sticking out a little bit.
Awesome.
Ensvax's turn.
Percy, you're up.
Okay.
I've got actually, amazingly, I've got a bead on that guy who's trying to let the bears out of their chains.
You do, actually, yes.
So I'm going to take bad news and I'm going to sit and take a nice, calm breath.
And I'm going to squeeze off a shot and knock him on his ass.
Okay.
So this is a trick-shot, trick-shot leg kit.
Go for it?
Oh, wait, before I do anything, am I, I still can use hex because the last creature to have hex on them died so I can, as a bonus action, cast hex again, can't be?
Correct. How long does it last, though?
A couple hours, I believe.
It might have been too long.
It's been too long. It's been about an hour or so since that last encounter as you were traveling
to the fourth. So with Hex, up to an hour, yeah. Unfortunately, I'll call it. And it's a full
day's right. It's a long rest. For you, yeah, because it's defeat as opposed to an actual
class feature.
That's right. That's all right. All right. So taking your aim. Taking that shot.
Shoot, shoot, shoot, shoot or not? No, no. No, sharp shooter. So that's 24 to hit.
24 hits, heavy plate armor covered,
orc-like creature, bigger than a regular orc that you've seen before.
And that's, he has a strength saving throw.
Yes, he does.
Which one is he?
That is going to be a nine, because he rolled really bad.
Yeah, no, he's prone.
So with that, he also takes, that was awful,
15 points of piercing damage?
15 points of piercing damage.
Alrighty, as you
rockets off, the sound cracks through the air.
All the orcs now kind of glance from your direction
as the bullet streaks past them,
tickling the bottom of the feet of the guy who's strung up,
and just slamming into the chest of the armored orc
lands straight on his back on the ground right there.
Back and to the left.
Cool.
All right.
I'm going to move to my right.
Six paces. I'm going to take another shot at the guy who's right ahead of us in front of the pit.
Right there? Yeah, right there. Okay. I'm going to take a sharpshooter shot.
Go for it. So reload and then the third attack for the shot. All right, go for it.
Whoa, that's nice.
18, 19-19-19-12-27. That hits. That's ridiculous. And that's...
Is that with sharpshooter?
Yeah. I rolled in.
18.
All righty.
And yeah.
And so that's a better roll?
That's a better roll.
That's a pretty good roll.
That's a pretty good roll.
16, 17, 17, 27, 27.
33 points of damage.
33 points of damage.
You blow that orcs head clear off his shoulder.
Missed the top of his form as he just slumps down into the fire in front of him,
to the orcs kind of look over at you.
over at you, who are now clearly visible.
I put one.
All right, that ends your turn.
That brings us to Kieliff.
Okay, you mentioned that a few were coming over
and kind of like looking over at the edge of the pit.
Are there still a few more at the edge of the pit?
They weren't coming and looking at the edge of the pit.
They all looked over in the direction of where Scanlan was rolling in
around the side of the pit.
They're all still in place watching this giant gnome roll in,
but some of them have looked over at Percy,
who's firing a very loud weapon in their vicinity as well.
I figured I would be part of the distraction.
Sure.
So that guy, how far away is that guy from the pit?
It's about 15 feet.
Okay, here's my one deal.
I'm gonna go Earth Elemental, but I want to do it like a badass, you know?
So like I see Scanlan.
Did you use your scorpion form?
You haven't taken a short rest.
We haven't taken a short rest.
Yeah, so you can't.
Then I don't do any of that instead.
Where Scanlan?
Scanlan is right here.
I thought we'd be taking a short rest, just not a long rest.
Between?
Yeah, well, because we stopped and we healed, and we healed.
You know what, you may have, yeah.
So if you want to do that, we'll let you do it.
Did we?
Do your shit.
Cannon, do it.
All right, fine.
I'm not going to call it.
We'll say we allowed a short rest.
You're arriving tearyok and everything, that's fine.
I walk and I sink into the ground.
All right, we've done.
As I'm walking off.
And then I want to pop up next to this guy.
All right.
And I want to throw his ass in the pit.
Yes.
This is Vox Machina!
Town!
All right, go ahead and make an athletics check.
Territory. Strength check?
This would be, you know what, strength? Yeah, let me get strength.
17.
17?
Okay.
The orclics, as you out of the snow and rock, being thrown out of the area, it kind of
looks over the shoulder.
you with this confused look goes to ring to, you know, ring the edge of this giant club
it's holding to come towards you as you just grab both shoulders, gives you this look of
utter sheer fear as you lift them up, and just lob them over the side.
Into the pit.
That dryad can help kill him now.
Yeah, he does not make this save.
No.
I know, is he going to crush the giant?
He's going to crush the giant.
She's gonna crush the dryad.
She's gonna hit damage.
You hear a,
oh, you died?
He, you don't know.
And we also hear a little dryad voice.
Because they're just sandwich.
It's almost out of the pit, climbing her way out.
It's almost out of the pit,
pliving her way out.
All right, so.
Kilo, is it any turn?
Yeah.
All right, Grod, you're up.
I'm gonna hold my turn until all of our party is gone.
Okay.
Yeah.
So I'll just let you go to the back of the initial order, sure.
Okay, yeah, please.
All right.
I want everybody to move.
Bix?
What you got?
I'm going to run forward.
Well, actually, I'm going to stay hidden.
Okay.
I'm gonna.
It'll seem like opposite commands.
I know, I know, I know.
Can I stealth forward?
I mean, no one seems to have noticed you at the moment.
Okay, good.
Then I stealth forward towards the camp, towards the tent,
away, not like staying away from people.
Yeah.
Pleasure pointer.
Okay.
Is that as far as I can go in towards the time?
Six spaces, yeah, because you don't have any additional movement from there.
Then I'm gonna stealthily...
You can keep moving if you use the rest of your action to move again.
I'll be able to get to it on my next turn to the tent.
Yeah.
Okay. Then I'll shoot one of the guys.
One of the guys.
All right, which one you want to shoot?
That...
The orc one.
One right there?
Yeah.
Okay.
That's really hard to hold steady.
Yeah, I'm going to shoot him.
Okay, go for it.
Both attacks?
Yeah.
Go for it.
Eighteen on the first.
18, just barely hits.
And 30 on the second.
That hits.
A little damage twice on that.
Okay.
And that sneak attack?
Yes, in the first one.
Yes, in the first one.
So, all the additional.
Five is 22.
22 points of damage with the first arrow.
Nice.
Second attack.
Second attack is 5 plus 7.
No, 12.
I can add.
13, 14.
14.
14.
No, just the first one.
14 on the second attack.
14.
Nice.
You pull two arrows out.
And release them both at once as you duck behind the tree.
The guy who's pulled out this giant great axe and is now starting to lummium.
in the direction of Keelith, this giant earth helmet
that burst out of the ground.
Both arrows sink.
Can I use my bonus action to hide?
Go ahead and roll stealth again.
As both arrows sink into the back of the armor,
piercing through and embedding themselves a few inches or more
into the back of this creature,
looks over its shoulder towards you.
Where'd you roll?
36.
Jesus.
Glances back over.
Doesn't seem to have any idea where the arrows came from,
but is grimacing in the pain.
And your turn?
All right.
Pike now is going to...
Oh, Pike!
As everyone's kind of scattered about, let's see.
Go, Pike, go.
Pike is going to move forward.
Hmm.
Go on up.
I'm going to do what Pike would do.
Guiding ball.
Guiding bowl.
Yes.
Yeah.
Yeah.
Yeah.
But she's really strong now with the guiding boat.
Clunk, clung clung clung clung, clung, clung.
W.
All right.
is going to, you know, at one of the guys with the javelins that was throwing at the guy,
to prevent that from happening. So with the guiding bolt on that, range spell attack.
Oh yeah, that'll hit. That's a 15 plus six. That hits.
On trick foot. All righty, that's 46 radiant damage to that guy.
Tag, yo.
46?
4D6. 4D6.
Oh.
That's all the difference.
15 radiant damage.
You roll her really well.
50 points of damage and the next attack against that guy has advantage. This is now a giant
beacon, is the blast streaks forward from her extended hand, smashes into the front of this
orc, drops the javelin in his hand, spins around looking in the direction where she came from,
and you can now see there's this glow pulsing off of the front of his armor. That's going
to go ahead and end her turn, bringing us down to their turn. So, now this guy is going to try and
get back up. From here, he's going to bring down his great axe onto the chains, which are currently
he was setting, I was going to try and break him, now he's just going to smash it down.
He breaks both of the chains and both the bears are now free.
He's prone, though. Can he do that? He just got up. He got up. He can still only move three more squares there. That's going to finish his turn. This guy here is going to
Lurch forward in the front of you, Kieliff, and take two swings with his great axe towards you.
That is a 17 to hit?
17 is my natural armor.
All right, so that hits, and then that is an 18.
Does any 18 both hit you?
You take 24 points of slashing damage, as each smash of the great axe streaks across the front of the stony armor that you wear,
breaking off chunks here and there, but there's plenty more of that came from as an Earth elemental.
elemental. That ends his turn. Let's see. This guy's going to rush up. This guy's going to rush up.
This guy here is going to attempt to climb out. He gets part way up. It starts just cresting
over the edge. He's not up because he was not prone as he fell. So he's just over the side.
Percy, you see one, like, orcish arm come up and start to pull itself out of the side of the pit.
This guy here is going to move up, grabbing another javelin. The guy's going to pick up his javelin from the ground, move over this way, seeing that the Earth Hill Mendel is being taken care of, and they're both going to throw javelins at you.
Let's see. That is a 24 to hit.
Can I do a gloves of missile snaring?
Yes, you can. Go ahead and roll.
Wow.
Is that a first?
That's the first.
That's the first, didn't it?
Yeah.
So that's 24 to, 24 to hit.
24 to hit?
Well, what was it saying in the gloves?
How does...
It's actually, I can reduce damage.
I can't change whether or not I'm hit.
Exactly.
So it is eight points of piercing damage.
Eight points of piercing damage?
Okay, so I'm going to try and catch it.
Mm-hmm.
Yeah.
I reduce the damage to zero and I actually can catch it in midair.
So as it chucks the javelin, you...
Whoa!
...and stop it in midair.
mid-air.
Stabbing it in the ground.
Stab it in the ground.
Stab it.
As you're thinking how awesome that was, the other one rolled a natural 20.
Oh.
Look at that smile.
That's going to be, however, it's still roll pretty low on the damage.
It's going to be nine points of piercing damage on the second line.
Can I use it again or no?
What does it say on the globe?
It's a reaction.
You can use a reaction.
You only get one reaction per round, so no, you cannot.
What did they roll to hit, though?
That one was a 20, it was a natural 20.
It was a natural 20.
So it hits no matter of whatever.
Yeah.
So yeah, you take nine points of piercing damage.
The other javelin, streaks past you, it cuts past the shoulder.
Not anything too bad, but didn't quite take away from the moment that you just got to enjoy.
I took it.
Eight points of damage?
Nine points of piercing damage.
All right, that ends.
That orcs turn.
This one, the one that seems more decorated with the gem-encrusted headband runs out and starts shouting orders.
The two that run out to me?
He's a easy to attack.
He's going to come forward and begin to attempt to attack your or
all three strike at the orb trying to cut through.
Can I act like they're hurting me?
If you want to.
Oh, ah, ooh.
Make a deception check.
That leop hurts.
Yes.
Deception?
Deception, yes.
27.
Okay, Sam, I'm going to need five small pain reactions and five large pain reactions.
Can I get some close mouth for them?
Can we get some close mouth for them?
Okay, now breathier.
Now breathier, breathier.
Breathier.
As they're all striking at this sphere,
sparks of arcane energy shooting off with each blade attack
against the outside, they're all getting windy.
You can see sweat dripping off their brow,
as they're not seemingly making an impact.
However, with each pain cry you give out,
you see their grins widen.
And they realize, no, this is working in.
All three of them keep cracking at it.
As the one war chief is like,
Kishto-Kis-T-T-Law.
And they keep just slamming it inside of this,
hopes of cutting through it.
Cats with a catnip toys.
Oh my god.
Okay.
Okay.
Uh-huh.
Then, those are the two jump-lip-hurt there.
That's good there.
That's good there.
I don't think we have one.
It's up there.
Nope.
So that is going to be the end of their turn.
Now the bears are going to go.
The two bears are going to go tromping forward.
Four-bears.
Forty feet.
Remember the love in your heart.
This one's going to go ahead and run past.
To there.
Since they can't attack anything, this is going to keep moving around.
He uses movement to get behind there.
And it starts biting at the back of the ball.
This one will get over to the Earth Elemental,
as it's the biggest and most visible target.
All right, that's going to go ahead and end their turn.
Scalin, you're up.
Yeah.
Yeah.
Yeah, it's my turn.
Well, we're at the top of the round.
No, no, it's the bottom of the round.
I'm the last guy, and then you.
Shit, do I keep them here, or do I go to work?
Get them out.
Okay, I'm gonna very quickly drop the orb
and dimension door into one of the tents.
Okay, the orb vanishes, and with a flick of your wrist
and a goodbye wave, you,
you just vanish entirely
from sight. Which tent do you want to appear in?
I had wanted to go to not the one that Laura was saying.
No, that one, that one you were, that's the one I was going to go to.
Which is the one you were going to go to, because you can't see her.
That's what I was going to go to.
All right, so you appear inside this tent.
Looking on the inside, you can see there are two people that are currently within.
Just a mark where the tent is.
Are they human? Or are they dancer?
They are human.
are human and they're pretty brutalized. One of them you see is this relatively well-dressed
nobleman, this clothing filthy. Part of his face is swollen and bruised. Looks like he's just
been beaten within an inch of his life. The other one is a woman, you can see one arm appears
to be broken and she's just kind of cradling it in her hand, and they're both recoiling and
holding to the back of the corners of the tent. And when you appear, they both gasp and begin to
naturally scramble away before they realize you're not an or...
I say, come with me if you want to live.
And do I have any movement?
Can I try to unbind them?
Yeah, you don't have movement.
You can start to move over to start unbinding if you want to.
Okay, that's what I'll do.
Okay.
So you go to their rope bonds and start helping them try and release themselves.
Okay.
That's it.
That's the end of Scanlan's turn.
Grog, you're up.
Watching everybody run forward, forming this delicious moss pit right there in the middle.
Can I go into a full?
frenzied rage, and can I book ass towards all these bastards and see if I can get close
to this little prick.
30, 35, 40.
50. 45. 45.
Yeah, yeah.
Ah!
Yeah!
Oh, good!
It's a Grog sandwich.
Go ahead and make a, just like a acrobatics check to try and move between those two guys.
20.
20.
Okay.
You'd manage to, in a rage, as you're right, as you're right,
rushing through, yelling,
they're all confused by the moment of the suddenly disappearing hamster wheel,
a hamster ball of a gnome.
Look over their shoulder and you dive into a shoulder roll like a bowling ball, slamming into two of them,
and finding your feet on the other side, swing around, and the two that you pushed past,
knocked on the shoulder, didn't fall off their feet, but you managed to push your way through,
land in place, spin around, you can take the rest of your turn if you want.
Can I turn and say, horrid, amateurs?
Time to go pro.
And I would like to, I would like to use reckless attack.
And with my frenzied rage, take all three attacks at the crystal bearin piece of shit.
I can't hit him with my thing.
Right there, yeah, he's just out of range.
Just out of range?
Whoever is the closest except for the bear.
Okay, be either one of those two guys.
Oh yeah, he'll take it.
All right, go for it.
He'll take all of it.
So I have advantage on these and then advantage on attacks.
I'd say go for each attack just in case, like individually, just in case, like,
individually, just in case it manages to kill one, you can move on to the next.
Ah, so do all the attacks first?
Yeah.
Okay.
Or do it, do the first attack.
Attack and damage, attack.
Okay.
Five, pause.
15 for the first one.
15 for the first one.
Hits.
Yay!
Four.
Oh, God, nine.
18.
18 points of damage.
All right.
And does it constant?
Does fail at same.
Yeah, give me your shit.
Okay.
Second one is
24. 24 points of damage? No, 24 to hit. 24 hits.
Yep. Crap, nine. That's also 18. Points of damage on the second one.
18. You go ahead and just complete, the first hack cleaves into the side of his shoulder.
The second one you bring across his midsection and his whole energy just spill out under the snow.
Crumbles into the ground before you.
And when I kill someone, I get an additional attack. As a bonus action, but you already
The second is a frenzy rage.
Right, thank you.
You can do that outside of a frenzied rage
if you do kill something.
So this is the last one, and there's a bear there, right?
He also did fail his save on that,
so you got another bonus of strength.
Well, upgrades all around, bitches.
Last one.
That's one.
What's you keep that now?
24. It's a plus three on top of everything else.
Plus three on top of that?
Yeah.
Nice. All right, what was the attack?
No, it's a plus one, because we took a short rest, right?
We did?
We did take a short rest, yeah.
And it wipes it, right?
Or a long rest wipes it.
I'd leave for Craven Edge.
Strength loss game from the feature lasts until your next short rest.
Short rest, yeah. So just plus one.
But you can agree. You can say you don't have to take a short rest if you don't want to.
It's up to you.
No, I didn't want to. I know it, but I was fine. I was literally untouched.
Yeah. So if you wanted to keep it, you would have been able to just, like, walk around aggressively, maintain it.
Aggressively.
Aggressively.
Okay.
Fourteen-year-old.
Six.
12.
17.
Now, 10.
Now 10.
So 27.
one.
27 hits.
That's the damage.
That's the damage.
All right.
And can I use it against the bear?
Oh.
I'm not tough on those.
Or just the person.
You're the only other one in range?
Well, if you're only to hit, right?
If you have whoever you're attacking, the AC differs.
So what was your attack roll on that one?
It was 24.
Yeah, no, that hits.
The bear.
So go for it.
Damaging the bear.
That was the damage.
damage was twenty seven points against the bear.
Gotcha. Yeah. All right. So you have to be
completely gutting the first guy, you turn around
and slam the axe into the height of the bear. Up close you can see the bear,
unlike Trinket, edges of its shoulders and parts of its spine, you can see bone
protruding out and points and jets. It's different, a little more dangerous than a
regular bear that you've encountered at the gecko. However, your axe does, or your
Your blade does sink a good four to five inches into its hide, cleaving a giant wound in its side, and it howls.
And seems very pissed off, but so were you.
Did he make a...
Does he have to make a constitute?
He didn't make his save at a 15.
Son bitch.
Is that any turn?
That does.
All right, back up at the top. Vax, you're up.
All right, I'm still hidden, so I want to move along the side of the tent behind those barrels.
Okay.
And I want to throw two daggers at the magic using orc.
Ork.
Magic using orc?
Didn't you say one of them was with a circle?
That one?
Right there.
Yeah, and I'm going to use my sharpshooter ability to do negative five to the attack roll, plus the damage.
Go for it.
First one is I'm going to use luck.
First, it's the same exact roll.
First one.
Okay, it's wormwood, I need wormwood.
A critter roll.
17 on the first.
17 hits.
17 hits.
And then the second one is,
15. 15 misses, unfortunately.
Misses, all right, but the sneak attack damage travels on the first dagger.
Yes, it does. Yes, it does. So here it comes, where's my counter?
Bidding-a-doo. Okay, three, most.
Ha ha!
Nine, 15, 21, 27, 27, 28, 29,
33. 33 plus 6, 39.
39.
39, this is with the plus 10?
That's with the...
Sharp shooter?
Oh, no, it's not.
That was with the bonus from my...
So, 49.
49.
49 points damage.
As you dart up on the side of the tent,
getting behind the barrels,
affiliate...
It sinks right into the back of the between the shoulder blades
of the chief orc of this group.
You see his whole body tenses up from the severe amount of pain.
You kind of tries to reach at it for the back.
spins around looking straight at you.
Hey, go fuck yourself.
All right.
Stare him down.
Okay.
Ending your turn there.
Percy, you're up.
Okay, I'm going to grab the javelin really quick.
I'm going to walk over the guy who's just starting to crawl out of the pit.
Yeah, yeah, yeah.
Yeah.
Yeah.
Yeah, yeah, yeah.
I'm going to look him in the eye.
Javelin goes right in the face.
Roll for an attack.
Javelin, I do not.
I'm using it as a stabbing weapon.
I'm not letting go until he drops.
I'm just.
Right, no, I understand.
I do not believe that a javelin is finessed.
So this may be a strength-based attack.
Let me double check.
It wasn't about the strength.
So it's your strength bonus plus five.
Strength bonus plus five.
The advantage because he's tagging over pet.
That's your strength on fire?
One.
So it's plus six, does this roll.
Plus six?
Technically, he's, you get advantage on the attack because he is like there, technically prone as he's getting up out of the...
6, 709. 11.
11. You took your first attack, you just, whof, he ducks out of the way, pulling it, actually like, pulling it down into the pit and it misses his head and he gets up again.
And it's tempting to reach out towards your ankle.
Throw it away, I just plop the gun shoot.
Hold the Raiders moment.
It is it!
It's totally indecent!
Totally indeed!
Oh, first shot to the face.
That's still better, but...
17 points?
It is.
Okay.
That's rough.
That's 15 points of damage, piercing damage.
As soon as he reaches out of your ankle, you pull the pisoid and looks up at you,
the front of his head just detonates, and he slumped backward, falling into the pit silently.
Silently. Oh, no.
I'm going to look up to see if anybody has noticed that this has happened.
This one, the two guys that were throwing javelins at you have watched this happen.
They seem unaffected. They're just really pissed off at you.
Orcs aren't, they're used to seeing their friends die.
Yep. They just keep coming at you.
So these two are just like, f-b-b-l-l-all- right.
All right, I'm just going to pick one of them and just take another shot.
The one on the left, I'm going to take a, yeah, let's do a sharp-shirt-shot shot.
I left.
Yeah, you left.
Okay, go for it.
Stage right.
You know, stage right.
Yeah, that'll hit 16, 70.
26.
26 hits.
That's 17 points of damage.
17 points of damage.
Got it.
This one is a gut shot, hits him in the side of the stomach.
You can see a part of the back of the armor
going to blow out and grabs it for a second,
but just keeps looking towards you seemingly unfully phased
by the impact of the blow.
You're going to stay where you are?
Yeah.
Okay.
Use that pit to your advantage.
Good. Ending Prissy's turn, Keyleth, you're up.
Okay, I'll take you on deck.
The two dudes are in front of me. You can tell me if I can do this twice or not.
I want to do my multi-slam attack, my multi-attack slam.
I want to go as dictated in common as I can as an Earth elemental, knock, knock.
And I want to take their heads and go, boof, boof.
Okay, so you'll move one, two to get into combat range with two of them.
Go ahead, make a slam attack.
Against each of them.
Against each of them?
Okay.
How is it sound?
Natural 19 on the first one.
All right.
And a natural 18 on the second.
I'm gonna say this both hit.
Go ahead and roll slam damage.
Nook.
No.
No.
First attack, I had seven plus 13 plus 18 points.
Second, not as good.
10 points.
10 points. So you take the larger orc who's coming at you with a full-plate armor and this
great axe that it's bearing towards it, hacked at you twice last round, and the one that just
got shot in its gut by Percy, you kind of just stumble in the front of the both look up at you
for a second, snar before you will knock, knock, whack, whack!
Crack their heads together. The one that Percy shot, pulls back, its nose is smashed, and it's
just a smear of blood in the front of its face. It's still standing, but it stumbles back a bit.
The other orc, however, as you pull back in your hand, you look down, most of its face is
completely caved in. You hear a slight gurgle and a little blood come out of what used
to be its mouth before its body just goes limp in your grasp.
Can I just take its body and just chuck it in the hole?
Sure, you take it and just throw it over your head. It arcs, whee!
Right in front of you, Percy, down into the pit. You hear up, as the final remnants of the
dryad are crushed by the fall.
The canary in the mind shaft.
All righty.
That finishes your turn, Keyleth.
Bex you're up.
Oh me? I thought Travis was after.
I'm at the bottom of the round.
Oh, every time?
He changed his initiative.
Oh, okay.
Okay, I want to shoot Trinket out into a cannonball.
Okay, this will be your action to do this.
Okay, I'm going to move up to where I'm lined up with all of that row.
So this whole, bang, right here.
Over here?
Yeah, all of these guys.
Yeah, please me too.
And you too, because you practiced it.
Yeah, yeah, yeah.
Take out the thing and say, Trinket!
Cannonball!
Shoot it out and try to roll into all those guys.
Okay, so using your action and Trinkets, bonus action,
part of the attack here,
Trinket all of a sudden leaps out of the necklace,
slaming into the larger bear in front.
For 30 feet, that's 5, 10, 15, 20, 25, 30.
What's trinkets movement?
His move is 40.
Yeah.
We have 40 landing right there.
Go ahead and roll on attack against, well, three attacks.
Three attacks.
Good boy.
Oh, God, really?
He gets advantage because he's awesome.
Awesome.
No.
No.
You're pretty pretty bad.
Such a good try.
Um, 12.
No.
12 hits the bear, because it's a big bear.
Yes.
What's the second attack?
15.
15 just hits the orc.
And the third one?
One.
Mitz.
All right, so go ahead and roll the cannonball damage on those two.
What is that?
It should be on a cricket sheet as one of the attacks.
Cannonball, exclamation point.
Cannonball.
If you don't have written down, I have it in my...
Yeah, go for that.
Yeah.
Okay.
You know what?
You send it to me forever ago.
It's in my email somewhere, Matt.
That's okay.
I haven't here in my PDF, it's fine.
As part of your Beastmaster rebuild.
Can you tell me what magical beasts I can conjure while you're at it?
I can't touch this.
I will fight you.
All right, yes.
2D6 plus 8, legend.
2D6 plus 8.
Okay.
However, the one that Mist is going to an opportunity attack against the string.
opportunity attack against Trinketka.
Oh, snap.
I saw 2d6 plus 8.
12 on the first.
Okay, 12 on the first.
It's the bear.
Cairors, care.
Slams into the larger bear, kind of like rolling over the top, and then comes down onto the
second, the other target, the orc smashing into him, or almost gets knocked off his feet,
and then the third one sidesteps and swings at Trinket.
So go ahead and roll damage for the second orc.
Nice.
That's better.
Nine plus eight is 17 on the second.
On the second.
17. Trinket crushes the other orc had already been softened up from the blow from
Kielas Earth Elemental.
Yes!
Good job, Trinck!
As Trinot, you can see this crushed form of the orc on the ground and the snow.
In place.
Good job, buddy.
Most of the bones broken and turned to dust.
The third one, however, side steps, and is going to go ahead and take a swing.
Trinket, that is going to be a 19 to hit.
20.
20.
Right across the top of the Trinket's armor.
No effect.
Can't even hit them.
Can't even hit him.
Dead.
That's going to be your turn, though.
Okay.
All right, that brings us to Pike.
Pike.
Can I use my bonus, though?
Do I have a bonus action on top of that?
Sure.
Hide.
You did not start your round, hidden, unfortunately.
Did you? You did. You totally did.
Yes, so you can hide.
Roll it. We'll stuff.
So you have to move back over here.
That's 20!
Oh!
So you move back behind the tree so you can find a place to hide.
Okay.
And then you go ahead and just vanish.
Cartoon-style.
the tree and just go out the other side. Does she paddle the canoe down?
So many things I want to do. Pike's going to go ahead and one, two, three, four, five.
With the view there is going to go ahead and see.
My golden child. I want the pike.
Pike's going to go ahead and continue to run over here, because she sees that the guy who's hanging up there, who has three javelins.
The Babylon's stuck in her now is passed out and just bleeding.
She's making her way around to try and heal him.
Such an Ashley thing to do.
All right.
Their turn now.
Oh boy.
This guy here is going to go ahead and converge.
Oh, no.
Locked him with Trinket.
It's not going to take the attack opportunity from him.
This guy is going to move here.
The Orchster is going to kind of move around to...
Look how teeny Trinket is compared to the other pair.
Bears? I know this bear is going to go ahead and move in on you, Marisha. Big old, kind of
dire bear-looking creature kind of mounted down on you. All right, so the ward chief begins
to scream out, pointing at U-Grog.
And you see the other orc on the other side goes, and seems to be energized by the rousing
cry that it's given.
He's a bard.
So, advantage on attack rolls for all with an earshot.
Come on, give us a tickle.
You can do that?
Oh, this guy's actually going to move.
Maybe it's a spell or something, yeah.
Yeah.
Paladin's kind of shit like that.
Yeah, it's a very palatism.
Oh, man, that's a good thing to have.
All right.
So, since I tried to move him up last round,
because he was hiding behind a tree there.
So the other larger orc, the one that was heading to the bears,
alongside with you as well, Kila.
All right, so the War Chief is going to make one attack as a bonus action.
It can do that against you, Grog, with advantage.
That's going to be a 22 to hit.
That'll hit.
All right. You take 16 points of slashing damage, reduced to eight because you're raging.
So you take eight points of slashing damage as the War Chief comes down with its great axe.
It sinks a few inches into your shoulder, and it carves it down,
almost matching the scar you have across your chest.
and just grinning at you the whole time.
As you grin back out, his friend is going to come up with its great axe, and it's going
to come down with advantage as well.
That's going to be a 17 to hit?
A missus.
A misses.
As it comes up overhead, try and swing down to go towards the top of your, the nape of your neck
in the head area, you notice at the corner of your eye, bring up your sword and flect it down
into the snow behind you, looking over your shoulder at it.
The bear is now going to come up alongside and is going to
to make a bite and a claw attack against you.
That is going to be a 19 to hit.
That is 19.
That's going to be a 21 to hit.
Yep, both hit.
So you take nine points of piercing damage,
sorry, as it bites you, reduced to four.
I'll say four.
I'm trying to round down consistently going forward.
So you take four points of piercing damage from that,
and then you take 12 reduced to six slashing damage.
So total of 11 points of damage.
Okay, 11.
10, you're right, 10.
From the bear, bear attacking you.
Actually, no, first the orc attacking Trinket now.
No!
With advantage.
No!
Eight and a seven.
Oh man, that's 16, even with advantage.
Just slamming a great axe over Trinkets armor, trinket kind of...
Trinkets yawning.
Oh!
Oh!
Um...
Bear against you, Kuleth.
That's gonna be a natural 20 with a bite.
Ouch.
And natural 20 with the claws.
Two natural 20s in a row.
That bear wanted a piece of you.
Wow.
People was like, oh, cute.
Ah!
18 and 24, we're looking at 30, no, 42 points of damage on you in your elemental form.
Okay.
From the bear.
from the bear.
Oh.
Bear just bites into you and takes a mouthful of stone and just tears a chunk out of the front
of your sternum area.
And then with its claws, swipes across your face, right on part of your elemental jaw,
exposing a little bit of kind of soft earth beneath.
Soft earth.
That was your good jaw.
The other large orc that has the larger one with this axe.
We don't have two attacks against you.
That is a 21 to hit and an 18 to hit.
Wait, I'm gonna attack by someone else too?
Yeah, the other large orc.
Yeah, both of those hit.
All right, you take 24 points of slashing damage
as both of the great axe blows come on from the other side.
You're just being shizzled down now.
Yes.
That's going to end their turn.
That brings us to Scanlan.
Have I freed them from their shackles?
We'll say as your action this turn,
you will have been able to get them both out of their...
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Broke binds, including the one that has the broken arm.
Okay.
The construction of the tent, can I lift up the back
and shuttle them out that?
or do I have to cut through it or anything?
It's not the back flap is currently hit into the ground
with a just a steak.
It shouldn't be too hard to lift up if you want to try.
I want to waste too much time in there.
You know what, I'll just walk them out the front door,
point them towards the mansion.
Okay.
And say,
So, three.
Do not walk to my beautiful, beautiful,
beautiful house. Which way do you want to go?
To the right, uh, state right when I get out.
Walk to my back door.
To your right. Right, yes. There? Okay.
Um, just, just enough to get them around the tent.
Yeah, and they, they come out, seeing all the action happening, looking really nervous.
Um, give you a nod and the woman says, thank you.
And they both turn and they, if you point out the shimmering light, they kind of, uh,
and bolt off spending the entirety of their round.
And I just yell to the, wipe your feet before you go in.
Enter the gnome hole.
Okay, they haven't quite reached the door, but they're on their way out.
That's pretty much all I can move, you think?
From there, yeah, tiny gnome feet.
Okay. Do I have a bonus action?
You do.
All right, I will, I can only really see Keyleth around, right?
Everyone else is hiding or Trink it.
You don't see, well, you see Pike is running behind.
Pike is not making any tink, tink, tink.
Behind you, you can see Grog kind of in a,
I'm hidden by Keyleth.
Yeah, you can't see Keeleith.
I will inspire Keyleth as my bonus action.
I will sing to her.
Her blood runs cold.
Her memory has just been sold.
My druid is a centiphone.
Druid is a centiphone.
I don't know.
Have you ever seen Earth Elemental go,
hmm?
But should take your D-10 inspiration.
and die because it was a kind of catchy tune. Seems familiar. All right.
That's going to end your turn, Scanlon? That's it.
Rod, you're up.
All this love for me are flattered. And I would like to use all three of my frenzied rage
attacks against the bear. Go for it. First attack.
First one, reckless. All three reckless. The first two, normal, maybe the third great weapon
master. We'll say. That's 21. 21 hits, full damage. Awesome.
One, six, eleven, and twenty.
That's twenty.
20.
With that, you take the axe and you swing it in a wide arc across the front of the bear's body.
As you hit the edge of the bone, it splinters at the impact and its shoulder joint is knocked out.
The sword continues and just cuts right halfway into its throat and actually manages to cut through a very main artery and the bear just begins to bleed out in the spot.
On the ground.
Is that an automatic failed constitution, sir?
With the constitution, the bear.
No, it makes it. It's 14.
He's dead, right?
It is dead, yeah. The bear is no longer of the realm of living.
So I killed somebody, so I get an extra attack, right?
You still have an extra, it's your bonus action.
It's the bonus. Yeah, so it's only helpful when you're not frenzying.
Beautiful.
When you're friendsing, you get it every turn.
Yeah, I get it all the time.
Yeah. So can I turn to turn to you?
To my right to the next bloke.
Regular one or the war chief?
You know, the war chief.
Sure.
Regular, or great mother master?
Regular, because I've just got two left.
Go for it.
Go for it.
22.
22 hits, good and roll damage.
18.
18.
18.
Makes his constitution safe.
Okay.
So already still wounded and bleeding
from the dagger that Vax left him earlier,
you managed to take the blade down,
sweeping across.
the front of its armor cutting and actually destroying and causing this jagged edge to the front of its armor breastplate. Make your next attack.
The third one, let's do great weapon master.
Okay, go for it.
Come, with advantage.
Five, five pieces of... Natural 20.
E!
Erk down, arc down!
Yes!
Okay, so roll damage.
22, 32.
So you can multiply that by two.
Right?
But before the modifier.
Before the modifier was...
2D6, which you rolled what?
I rolled a 12.
Or no, it was 7 plus 5 and then my rage modifier.
So it's 7 times 2, so 14 plus your modifier and your rage.
Wow, it's 10 now.
Okay.
And great weapon master is 10.
Right, so that's 20, plus 20 is what you're looking at on top of that.
So 14 plus 20, 35.
13 plus 20, 34, and then roll 4d6 on top of that for Bruticotica.
What?
10.
No.
No.
12.
12.
Forty-six.
How do you want to do this?
Jesus.
I would like to stick the hilt of Cravenage into the snow and reach forward and grab his shoulders and pull him onto the point of the sword.
So you throw the blade down, handle first, kind of aiming a little, it kind of falls a little
bit forward. You reach forward and grab the war chief and pull him down onto the blade. He looks
up at you staring into your face the entire, as you pull him over each jagged inch of
the blade.
Yeah, you see the light and leave those eyes. And just the life expires as it falls forward
on the blade. Let me go ahead and make a Constitution save.
Better a good.
That is 18, makes it.
Makes it.
That's my turn.
Batith is done.
That war chief is Dirk.
That was very good.
Well done.
That brings us to Vex.
All right, I'm just going to curve around to the front of the tent I'm at and start aiming at the larger orc who's whacking on kelet there.
Glancing in the tent, by the way, you do see there are a few people in there that are still bound and kind of shaking and kind of trying to look at and see what's happening.
I see them I know them and I'm throwing two daggers at person to see.
I can key lift the thing.
All right.
First one is, oh, and I'm using, I'm gonna use luck.
That's a point straight up in the air.
Yeah.
All right, fuck.
Okay, the first one probably misses.
16 and I was using the minus five,
so the first one probably misses 11.
Against that guy right there?
Yeah.
Yeah, that misses it, unfortunately.
Or does it miss, it hits him,
but it hits the armor plates of his full plates,
or the plate armor it's wearing,
it's too strong, and the blade can't here, says.
The second one is the 26.
That does it.
Which hits, and since he's up against
Keyleth, I get the sneak attack damage.
Correct.
So here comes the damage three plus.
As eight, ten, eleven, thirteen, fourteen, sixteen, sixteen, nineteen,
plus twenty-five.
Twenty-five.
With that, this blade manages to,
the first one hits the armor and she streaks off and vanishes into the snow.
The guy turns around and looks over and looks at you directly,
grins, kind of shrugging off the earth elemental tooth.
Sai grabs his great axe and kind of, pshh!
and just begins to move forward in a direction towards you angrily. However, as you let loose the second dagger, it just catches him right in the center of the face, embedding itself between his eyes, which both kind of one kind of wanders off. As the momentum carries it forward, three or four steps.
Boof-d-d-d-d-ffffff.
Oh, shit!
And just grinds its face into the ground right before reaching you into the fire.
And the body catches flame as soon as it lands, collapsing into one of the campfires, and begins to just burn.
Sorry, sweetheart, and I feel the dagger gulf.
Yep, to the side of your blinkback belt.
Yeah.
All right, do you stay right there?
You have more movement if you wanted to use it.
How much left?
Like five or ten?
Three more squares, 15 feet.
I'm going to walk right up next to Kieleth in front of the bear.
Can I go diagonally?
Through the fire you can if you want to.
Yeah. Yeah.
Can Icarbatics check? Go for it.
It's 27.
Okay, yeah. You basically just run and leap up over the body of the guy you just killed using him as a stepping stone.
You see ash and embers kind of f-off out the side as the pressure pushes them further into the fireplace. You leap in the air, land next to the one orc that's attacking Trinket and right next to where Keylet is currently standing at the Earth Elemental.
Not unlike a raven taking flight.
Aren't she far away?
Percy you're up.
Come on to, people.
That was way too good.
That was good.
I've been paid good money for that.
Your turn.
I can emote as a bird.
Who is his?
It's my turn, yeah.
I look at that, okay, is there only one guy standing now?
There are two guys standing right now and a bear.
Okay, I look at that guy who's right in front of me.
Two guys and a bear with Charlie Sheen.
New to see him.
Disadvantage.
Yeah.
The rest of the guy.
The rest of the eye.
I'm gonna take a push shot.
I haven't tried a push shot before.
I'm gonna give a push shot to that guy in front of me.
Push show? Okay.
All right.
Go for it.
It's a push shot.
We're gonna find out.
Push me, push a push shot.
That's 29.
29.
29 hits.
All right.
So I'm going to do, that's 13 points of damage and he pushes directly away from me 10 feet.
He does.
Into the fire.
Starting through the damage, runs back, falls under the body of the other orc that's currently
now gulfed in flames and catches fire himself.
He takes six points of fire damage on top of that.
Nice.
And it's currently in danger of catching fire.
That's good. And then let's see, the bear is still a problem, isn't he?
Yes.
I'll sneak another shot at the bear.
Go for it.
This is going to be a sharpshooter and a trick shot.
I'm taking, I can't take both at the same time, can I? It's one or the other.
No, sharpshooter is your feet.
Trick shot, you can't take multiple trick shots, but you can sharpshooter and...
And trick shot.
I'm going to sharpshooter and trick shot.
Made a mistake, when's learned.
Learning.
Thanks.
And that's 14, 15, 16, 10, and 18, 19, 19.
23?
23 hits?
That's...
Big bear.
It's not that hard to miss.
Big bear.
That big bear has to take a Constitution savings room.
That is not 11.
No, he is disadvantaged on attacks until the end of his next string.
It's a headshot?
Yep.
All right, so you go ahead and roll damage for that?
This is against a bear?
25 points of damage. 25 points of damage. After you fire the one orc stumbling back and catching
flames, you turn around, look at the bear. Fire again, it strikes the front of its bony ridge
and its head, kind of where the brow line is. Shattering part of the bone and causing it to rear
back. Looks very disoriented. It's still angry and ready to swipe, but it's, it kind of doesn't
really know where it's standing at the moment.
I'm just going to burn through my action surge really quickly and reload and take two more shots.
Two more sharpshooter shots, nothing fancy.
Go for it. Against the bear.
Bear, go for it.
Don't be a happy bear.
Be a sad bear.
23.
That's 20 points of damage.
Holy shit.
That actually, with that shot,
you aim for the other part of the brow,
release it, and with that, it shatters part of the bear's face.
You hit a part of the bone ridge that causes the front of the skull
to break, and you can see part of its face kind of collapses a bit.
As the bear just,
it will pile on the ground.
It's a bone.
So I have one last shot.
You do.
Can I spend a grit to try and shoot the rope
that's holding that guy in the tree?
Yeah, you have disadvantage.
But you can do it.
Disavantage?
Grit or no grit.
Oh, sorry, do you use a grip point?
I can actually technically get advantage on the shot.
I'm gonna say, you could, yeah.
You want to do that, go for it.
Yeah, so I'll spend a grip point on that.
Natural 20.
Oh, the golden snitch.
With that, you aim, take a moment,
fire the bullet.
catch it in a way where it doesn't completely cut the rope. It's one of those rare, perfect
shots where it takes two of the three threads that holds the rope together. As they untether,
it causes his body to, and it causes him to begin to sway a little bit. As the counter sway
comes back, it snaps, and it manages to catch him to hit the edge of the tree, fall into
a few branches that break his fall, and he tumbles out, only taking one point of damage.
Can't even kill a kitten with that.
They can't even kill a kitten.
That was a one and a million shot right there.
That was one in 20.
20 with you.
It was a one and 20.
One of 20.
But you're Percival.
Yeah, now.
Steffler's toe on the roots.
I'm cool.
Okay, cool.
That brings us to Keyliff. You're out.
Who's left alive?
There are two orcs.
One that's currently on fire and down in the flames,
trying to pull it's up.
The other is currently just wailing on grog out of anger.
But it's starting to look around and notice it's not a very
Good, stay. We've got potty favors.
So are we still trying to keep one alive?
For sure we are.
Sure, all right.
Let's assume the one that isn't on fire, but you know, that's my opinion.
Can I, I want to earth glide underneath and pop up underneath of him?
This guy here?
The fire guy?
The fire guy.
So underneath him, he's actually on top of another larger orc.
So you burst through, the fire is destroyed.
The fire is destroyed and you see a bunch of the stone is kind of thrown aside. What was the camp fire has now just been detonated in a burst of snow and earth. You burst out. You're catching him?
Yeah.
Okay.
So you burst up the bigger orc body that kind of just rolls off the ground and keeps smoldering. You catch the guy who's on fire. Currently holding him above you. What are you going to do?
First, I want to stamp him out in the fire in the snow. Sorry, I'm going to stamp on his fire in the snow.
So you're just clutching him.
Flailing it back in your grip.
And then I'm going to, I just want to grapple onto them.
I want to start dragging him over to this nearby tree.
So make a grapple check. It's in athletics.
Athletics?
Yep.
I've kind of got basic stats.
Roll it 20, add your strength modifier.
Oh, 19.
20, 20.
He rolled the one.
Yep. Through the flames and the chaos, he can't even resist and you just have him at a full grapple. He's not restrained. He can still attack, but he's a disadvantage all his attacks, but he can't move. His movement is zero. He's currently holding him in place.
Okay. Can I start dragging him over?
At half speed, yeah. You've already done 20 feet to get through, so you can move him 10 feet.
Okay, I'll slowly start dragging him to this, this tree over here.
Okay, so we can tie him up.
Two, that's as far as you can drag him there.
Okay.
is just kind of pulling him back, and he's like,
come on.
All right, that ends your turn.
Vex, you're up.
All right, I'm going to turn, Trinket around.
He's going to attack that dude that got a hit on him.
The one behind him.
Right here?
Oh, the one behind him is the one that currently is being dragged away
after being set on fire.
Oh, shit.
There's one on me.
Okay, he runs up to the one on Grok.
But he moves out of the way so that I can get a clean shot on him.
Okay.
Moves around.
And he bites him and he claws him.
Go for it.
Okay.
This is your bonus action?
Come on, Trank.
You're giving him the attack on the bonus action?
I still get a bonus action. He gets two attack and I get two attacks.
Yeah, so you get one attack and he gets both attacks.
Yeah, he gets two attacks because it be Shilfieri.
Exactly.
Gosh, darn it! That one good. Okay. He bites the shit out of him.
All right, go ahead and roll damage on that.
Oh, gosh, darn it.
Yeah.
What is that?
What is that? 13. No, 12.
12. All righty.
And then I'm going to shoot him from my hiding spot.
Yep. So you're going to dart out from around the tree and release an arrow. Go for it.
Alright.
Get an arrow. Don't hit me. It's all right.
20. 20 hits, good to roll damage.
Alright.
Yeah.
No, no.
Good.
16.
A sneak attack.
She rolled a one.
19.
15 points of damage. This arrow strikes him in the side of the throat, kind of gurgles and falls in the ground as trying to grab
Trigot uses that and pounces on top and just rips down and tears it down.
That orc is done. Currently at this moment, the camp is cleared out except for the one that Kila is currently grappling by.
You guys all turn around and you can see now. There is the other tent still filled with people. The other two here
disappear into the mansion's doorway.
Oh sweet, yeah, hold on, you hold one end, I'll hold the other.
Wait, no, that reminds me or something.
Never mind.
And I take out Craven Edge.
I'll walk up to the orp that she's holding.
And I kind of put them in a nice little sleeper hold.
Yeah, look, mate, so unless you want to bleed or lose the head that's attached to your body,
are there more of you around these parts?
I don't think he can understand you, Grog.
Who speaks fear?
Oh.
He speaks fear.
I get advantage on those because I have...
Because of Craven Edge, yeah.
So, 10.
25.
Ooh.
The orcs looking at you and while it was putting a brave face as soon as you approach,
holding out Craven edge, your muscles rippling with the arcane
strength of the blade and his fallen friends have imbued you with, as each step happens, the shadows
that drift off the blade begin to drift up your arm and off your shoulder. And from his perspective,
the whole world grows dark around you as you take each step, and that grimace in the
orc's face falls into fight-or-flight fear. He's, no, we are the only ways.
Any dealings with the Goliaths that are in Western?
We don't deal with Goliaths.
Spits of blood, but it can only get with a little bit of strength that has left kind of dribbles down the chin in a not very aggressive way
Anything else? Yeah, we need to know what?
Does he know anything else? Is there another camp? Is there anything? No
They just had some prisoners? Yeah, is there any reason why I should leave you alive? I love this question
No, I should go to whoever made us. I will die here with my brethren and will not run a coward.
So you've seen a cave with a sphinx in it.
Yeah, Sphinx. Before I dispatch you to your maker, have you seen a Sphinx or a cave of magical origin around these parts?
Not somebody. Rotten courts, prison half child.
And I take Craven Edge and I grab both of his ankles, and I pull them apart and I shove the blade up under his grundle, and then rip one of his legs off.
It's a horrific display. Even though it's a mental takes a step back.
Cool.
The Al's the Constitution's even there.
Yes!
Well, all that was going on, I wanted to run.
I wanted to run forward and work on the guy that fell from the tree and start hearing him.
I wouldn't take him.
Pike has gone over and held him.
He's pretty messed up, but Pike's already gotten to him at this point when this is happening.
You come over and aid and he managed to keep him from dying.
He's unconscious still, that he slowly comes to conscious and is growing.
Does he look like the description that we have?
Yeah, it's Cyrus.
Bloodied, horribly brutalized, but alive.
What's your strength at now?
Plus four to attack and plus 11 per damage.
What's your strength to score?
Oh, score. It is, it is now 21.
21, thanks.
You're stronger than Pike again.
Only for a little bit.
Are there any other prisoners still tied up?
Yeah, I'm in the other tent, untying them.
Yeah, there's three more in this side over here.
You guys working them down.
Looking for loot.
Yeah, I was going to say, before I drop my Earth elemental form,
I start bustening open some of these crates.
for quick lootage.
You have a higher strength than 20 if you kept it from the last Bass Lysk,
because you're 17.
You got how many bonuses from that combat?
Seven from without the short rest, so it's been seven.
You've gotten seven benefits.
You're 24 then, aren't you?
Not only 21, because it takes two to go up the thing, right?
No.
Oh, boy.
Okay.
Oh, boy.
So, every time you, they fail,
they fail a saving throw, your strength goes up by one. Every two strength you get a bonus.
Oh.
That's how it works.
Oh, I'm at 24.
So you're just to say that's awesome.
Which means your overall strength bonus should be plus seven.
Juicing, man. He's juicing.
I'm going to turn that plus four to a plus seven.
Because your strength amount of fire normally is plus three, correct?
Correct.
At 17.
With every even number it goes up, and it goes up one point by each time you steal a strength,
every two they go, every time it's an even number, 18, 20, 20, 22, 24, the modifier goes up by one.
So yeah, if your strength of 24 right now, your overall strength modifier is plus seven.
So it would be a plus four on top of whatever your normal attack and damage rules are right now.
So your strength saving throw goes up by one.
So plus four is correct. I had plus four down. Okay, got it. Got it, got it.
Plus four on top of what you have normally. Yes, but your strength is 24, yeah.
Gotcha. Okay.
Let's get this camp clear and get these people inside Scanlon's Love Shack.
As you're entying them, they're all, thank you, thank you so much.
They took us in the night, we didn't know, we thought we were dead.
And some of them starts breaking down into tears.
There's a little girl in there that amongst everyone is probably the most stoward and trying to call them,
like one of the men that's sobbing, she's like, it's okay, it's okay, and he's patting him on the shoulder.
It's always the kids, man.
They're resilient.
They're very resilient, too.
He was brilliant, yeah.
Yeah.
Yes, we were up by the basin, and they just, they came in the night and they killed my wife,
and they took me, they took everything.
You're safe now.
Thank you.
As is your camp.
Thank you.
Ivakadash, have you seen Will, Will-Han?
Yeah, Will-hand.
Willhand?
Yeah.
Small, older, nomish fellow.
The little girl.
girl pipe some of this.
Yeah, yeah.
Wellhand.
He was as tall as me.
I dropped down on my knees.
I'm like, you seem very brave.
Do you know where Willhand?
I haven't seen him since we left the town.
So he stayed in the town.
I haven't seen him outside of it.
Oh, the town. We were in the camp.
Okay.
What's your name, darling?
Vanessa.
Vanessa.
You're very strong, Vanessa.
Vanessa.
Thank you. You're very strong, too.
Oh, well, thank you.
Do you like bears? Not those scary ones, but really nice ones?
And you see, she's little...
Bears are a rough subject for her. She's probably seeing them eat a few people she knew.
Yeah.
Really?
Be super cuddly and I'll run over and I put Trinket in a headlock and I'll give my do-y.
See? Totally nice.
Trigot breaks free and licks you right across the face.
Your beard kind of f-f-f-f-f- up to the side.
side again.
Have to go again.
She kind of trickles.
I drop elemental form and start helping Pike heal whoever needs healing.
I go for that circlet that was on the War Chief.
Okay, cut.
Grog.
I inspect it first.
We should bury the dead.
There's a pile of dead.
There's piles of dead.
Was it human bodies or animal bodies?
Oh, geez.
Yeah, of course you're right.
We'll put them in the pit and then we'll cover it up.
and then we'll cover it up.
Well.
Give me a hand.
Yeah.
I can do that as well.
The rest of the people all you guys are doing this
have been escorted into the mansion.
They're all in there being cleaned up.
The servants are tending to them and I mean,
they'll be shot out of there in 24 hours, but.
Have a good night, sleep.
At this point, you hear a voice and say,
Hey, is everything all right?
Oh, quiet.
Come on over.
Fucking from behind a tree, one arm man.
He was running over.
I heard a lot of craziness going on.
That was, you did good.
I saw a little bit of it.
Did you have to use your dagger at all?
No, but I kept it there just in case.
He's still clutching it in his hand.
There's one standing behind you right now.
It spins around and like swings it,
loses the grip of it into the tree.
And it's like, ah.
Runs over, grabs it.
Nobody saw that.
Totally cool.
No, no.
So you guys begin taking the bodies over and putting them into the pit on top of the
orc that you blew most of the forehead off of.
Two orps, what are we, two triads, two orcs?
Two dryads, two orcs.
The circlet?
Well, the d'arise have vanished now at this point.
You inspect the circlet.
The circlet is more of its adornment.
It looks like it was a symbol of power.
It does not appear to have anything magical about it, but they uncut gem in the
center, appears to be a raw ruby, probably worth about 150 gold in its current form.
You also find on their bodies overall from the ones that you can have access to an additional
230 gold pieces. And amongst the goods that have been gathered here, if you should wish
to return them or keep them for yourself, there is roughly 700 gold pieces amongst the other
of dried food, starting to rot vegetables.
There's a couple boars, right?
There are a couple boars that were dragged into anything
that have been killed.
Let's eat the food that won't last and cook the boar and return.
Cook the bore and return.
There is one unspoiled fire.
Can we take a short rest?
And then I'm going to return.
You can also just bring the food into the mansion
and let the help cook it.
It's true.
How about the casks?
What's in the casks?
There are four casks of various sides.
size. There are two large, large casks. There's one giant grain barrel. There is one barrel
that appears to be of a standard ale, and there are two smaller wine barrels. Only one of them
appears to be labeled, or at least it hasn't been fully rubbed off. They're nothing special.
These are probably just grabbed by whoever ran a tavern in Western and took what they could during
the chaos. All ale and wine is special.
Fair enough.
Yeah.
We should take that and wait, this meat, can't we, don't we have a cold bag?
Don't we have a cooler?
We do!
Let's keep some meat.
That nothing is in.
No, we do have some stuff in it.
Some stuff is in it.
Keep some grain and meats or something.
All right, yeah, I'm keeping boar meat in my...
Totally.
Some boar meat.
But seriously, I eat some because I'm Culeliss a little hungry.
Okay.
Did you take damage?
Are you okay?
No.
No.
Never said that.
There were jokes that were made about that.
That was projection.
There's already a stump set up for you.
Previously used for not quite as humane reasons,
but you managed to prepare the boar,
cook it over the area here.
As the sun slowly begins to set,
you guys take a short rest.
Is everyone taking a short rest?
No me.
Not me.
You're all Mononokey.
You may take your damage.
Wait, is the sun is setting.
Are we taking a short rest or a long rest?
Are we spending the night?
Can't we go in your house?
Of course we can.
Yeah.
Are we going to spend the night?
What's how is it?
After what is it?
It's about 5 o'clock.
in the afternoon.
A little early.
Let's pack it in early.
Pack it in early, make it early start.
Are we going up the mountain?
Yeah, tomorrow morning.
Yeah, tomorrow morning.
All right.
Do we need to scout up again?
How far to the mountain top?
We're not going to the mountain.
Or the glowing place.
Where the beacon is?
Yeah, the beacon.
Keel has to be the one that knows, and she's the one who marked it.
It's probably about an hour and a half's travel on foot to get there.
We should go check it up before we go to bed, just swing by on a broom or something.
I like it.
I'll hop on the broom.
We just check it out and then your door is stationary though, right?
The door is stationery.
The door is on the outside of this camp.
What everybody inside is there?
Yeah.
Do it.
Okay.
Can I stealth in the air?
We're just scouting?
Not really.
Can I wrap myself in like my...
What?
Aluminum foil?
I mean, you will make a stealth check.
Get this broom out eventually.
I know.
I'm going to put it at disadvantage because you are, it's possible,
but you're also a giant rocketing half elf in the three.
sky. I'm not that giant, okay?
Wow. Well. Roll this advantage.
So I usually get advantage, so I'll just roll right now.
Are you able to see a sparrow flying in the sky?
I love your room rolls so much.
Oh, oh. You know what? I still have pass without a trace,
because I never cast a hunter's mark to break that concentration.
You're a nerd.
I would not remember that shit.
Uh, 23.
23. All right. Cool. Don't forget your point of exhaustion, grog, from the end of the frenzied rage.
Yes. Thank you.
I'm going to go with her. You're going on the broom? Yeah, I'm going to turn into a
mangy crow. It looks like it would be with a witch.
I like it.
All right. All right.
Polymorph. You follow her as a crow.
I perched on her shoulder. I know he's in it.
Okay.
Ah! Ah! Ah!
Oh, oh!
Oh, thank you.
You're right.
It's really good.
Thank you.
Perfect.
All right.
All right.
So, as you continue cresting over the top of the tree ridge, heading towards the direction that
Keelph points out to you, you guys swoop down as the tree line comes to an end, the snow begins to subside and you reach the base of the storm peak.
There, make a perception check, both of you actually.
Mine sucks.
Level of...
I'm so scared of all my dice right now.
What you get?
17.
17?
Oh, wait.
Favorite terrain.
Mountains?
You're in the air though.
Forest and the edge of the mountain.
Forest and mountain?
Not pertain to the mountain, to the forest, the forest.
17.
17, okay.
As the sun finally hits the edge of the mountain range,
begins to set and the light starting to diminish,
having a hard time picking out details,
You know the general vicinity of the key that pointed at you. It takes longer than anticipated,
but eventually you come. And there are a few small caves and entrances to the side of this
mountain, but after you sweep past once or twice doing a couple loops, one catches your eye.
You look at it from this vantage point. It looks like a small inlet, like a cavern.
As you get closer, unlike the other rough entrances, this one seems intentionally carved in the
mountainside in a triangle.
Like the triangle that we saw it, but they live within it.
Directly about 30 feet to its peak, there is a triangular entrance to the very, very base
of this mountain that is recessed into the mountain rock itself.
I don't think we should land on the ground, we should just kind of stay above it.
You can't talk about this.
You can't.
So, this is really smart, you coming, because we can't do anything.
Do you want to pop out of that? Can you pop back in?
One car for yes, two calls for no.
Can't even understand me right now.
I don't know, commanding.
You understand her, yeah.
I'm just fucking with it.
She doesn't know if you can understand it.
I float down, gracefully, on the broom and just kind of give it a little bit of a closer look.
I'm gone.
As you pull down to the edge of the tunnel, the cavern entrance, you can see the, the, you can see the, the, you can see the, the, the, you can see the, the, the, uh...
relatively worn, you know, just through time and weathering the structure of the tunnel.
Even though it is intentional, it's been there for a long time, and you can see the effect
that time has had on it from what was a very pristine entrance. Looking inside, it just goes
dark about 25 feet in. Do you want to step further into the cavern?
No, no, I'm still in the air. I'm not on the ground.
Okay, so you have looking inside about 25 feet past, a little bit of daylight that still exists,
disappears into the shadow of the cavern.
You don't know anything beyond that.
What do you think, Scanlan, back up a little bit and shoot a
flaming arrow into that?
Sweet.
Back up a little far distance away and shoot a flaming arrow into it.
Okay, so your arrow of the shaft ignites as you release it.
It arcs forward, and it lights up a little bit of the tunnel around.
Tunnel continues.
Good aim from the broom?
Decent aim.
I mean, it's not a wide target.
She's just shooting it into an open 30-foot space.
Yeah.
And it's not moving.
It's not fucking moving right now.
I've watched Harry Potter.
They always have two hands on the broom.
Why are you trying to do this to me right now?
Because it's fun.
Because it's fun.
For the narrative standpoint, it's fine.
She could take another shot and I would make it there anyway.
You can see it go through and it arcs and then disappears.
You see what looks like an edge and it just vanishes past it.
Well, that looks deep.
I don't think we should check this out on our own.
Like you're a bird. You could probably fly in and fly back out.
What?
Okay, I'll just fly in.
You head down, kind of coasting into the darkness.
Does your form have...
I have dark vision. I don't know what crows have.
If you have dark vision, but crows...
I don't know what a crow has.
I don't think a crow has dark vision.
Hold on, hold on.
Oh, that's dark as night, man. Of course they do.
Are they daytime bird? They're daytime birds. They're not owls.
They're not owls.
You should have been a fucking owl.
You can do that too.
Quick to a nightingale.
No. You do not have dark vision as a.
So I'm just flying around in the dark, knocking into things.
Essentially, you close into the shadow,
hitting a couple things.
You eventually hit ceiling.
coast down and you land harshly taking three points of damage in your crow form as you hit
and land and tumble down a few stairs.
Oh, stairs. At that point, you're in complete darkness right now. You can see just a faint,
distant bit of light that's just barely creeping in from the entrance you came from. Around
you though, nothing.
I'll break form and come back as scamlin.
Okay, you come back as a gnome. Now your dark vision kicks in, and indeed you can see there is
a smoothly carved tunnel overhead that descends down a long flight of stairs.
Oh, see, I'm going to be in here.
Make a perception check.
Oh, shit.
Natural 18.
Oh.
You just towards, and you have 60-foot dark vision?
It just says dark vision. I didn't write down the distance.
Okay. I mean, it's not but fast, because this is important to know for this circumstance.
By the way, Blackbird has a hit point of one, so technically you popped back into
gnome form the second you hit the ground.
Does it actually have one point? Then yeah.
Your vision is 60 feet. I wrote it down. I'll write it down for the future.
There you go. So yeah, your vision just hits the edge of the staircase, which stops,
and then continues forward. The darkness beyond there is obscured with a hint of a blue light that
just slightly shifts and glimmers beyond your vision. It seems like the tunnel.
ceiling ends as the path continues beyond that and your vision is cut off beyond that.
You cannot see, but you do see a very, very faint blue shimmer coming from the tunnel beyond.
I float up to the edge of the mouth of the cave and say, scatmy.
I'll...
Can I see down the blue thing?
You can go down further if you want to.
I don't want to go to where the blue is. I just want to see if I can just peek down there.
You'd have to descend the stairs to.
because the actual tunnel continues down along with the roof,
and then as it continues past, it levels off.
I'm gonna die.
I'm gonna shoot one single magic missile into the space.
Okay.
What is this space?
I don't know.
All right, so you take the one and the magic missile,
which gives a very faint, like, candle-like glow around it,
as it is just a burst of arc energy,
arcs down and slams into the stonework,
and filters that.
With a little flash you see at the base of the stairway,
the stonework there is like a tiled square stonework. It looks like the further you descend,
the more and more there is a constructed architecture to this place. However, the missile
just dashes against the stone tile floor at the bottom of the stairway. No other seeming
reaction, that same blue glimmer unchanged.
Okay.
I just quickly just pee a little on the side of the wall. Just like a little bit, okay.
Zip up, turn into an owl and get out of there.
At level five, because I'm out of level four.
Okay, so an owl descends quickly and spooks you.
I stay at the mouth of the cave.
Scanlan, are you alive?
Alive.
A lot.
Scanlan.
Scanlan.
That's much better.
Wait.
Scanlan, is that you?
You are a crow.
Who?
Who?
Okay.
That's few.
You're just turning your head a hundred-e-old.
Did we go?
Back and forth, aren't you?
We should go back.
One hoof for...
I just start flying back.
Beck just takes off in the broom.
All right, you guys head back to the camp, make your way into the mansion, and rest for the evening.
You don't rest for the evening?
What?
Okay.
I'm going to spend a little time tinkering before us.
I have one level of it, Josh.
Sleep working on the broom.
I never stop digging.
Can I assume that everybody's buried?
At this point in time, yeah, by the time they've been gone,
everyone's been buried, everyone's to take them care of,
and you make your way back, waiting at the door
for your sister to return.
Oh, thanks, bro.
That's the second level of .
So yeah, for not taking evening's rest,
you get a second point of exhaustion,
that puts you at your speed is halved.
Okay.
I want to see how far they go.
I want to push this.
This is so, I've tried this experiment in real life,
it never ends well.
I'm willing to learn.
Okay, so we'll go ahead and take a break as the,
As the, hey guys, welcome back. So, kicking into high gear to return to the game as it's going.
You guys go through your restful evening, except for Grog.
Resting up, getting prepared for whatever comes your way, except for Grog.
As you spend the night, bending off sleep, staring at Craven Edge, they're on your lap,
feeling the cold blade against your fingertips, and considering and still feeling the strength that it's imbued upon you, pulsing through your veins.
You could ask you one question.
Yeah, yeah.
Well, it was a good day, right?
Like, superb.
Yeah.
Do you remember your former owners?
I do.
Do you remember Lord Briarwood?
I do.
How was he?
He was a stalwart champion.
He kept me fed, mostly.
Did he give you, like, a goal?
You know, we like, before we put him into different pieces,
he was like trying to build up this god called Vecna.
You don't know anything about like a god called Vecna, do you?
Doesn't interest me?
No?
No.
Just the blood.
Just the hunger.
Right, the hunger.
So all there is is the hunger.
But look, we did really good today.
So I'm not gonna go to sleep.
I'm gonna carry this over the next day.
I wanna see how hard we can push this.
So close to being full.
You're close to being full.
What, how many more, hold on, how many more lives do you need?
You know what happens when you, when you get fall?
Like, do you get bigger?
Do I get stronger?
Feed me and you'll find out.
Oh boy.
You got it.
Can our insight check the sword?
Yeah.
I've never been so happy.
Two.
It's hard to read the blade.
But the disposition doesn't seem to have changed any of your previous conversations, so it seems in a
previous conversation, so it seems in...
Hard to read. Sword-like.
Outstanding. I'll tell you what, if you get fools, we'll celebrate this upcoming day as your birthday.
If you insist, Grog Stronger.
That'll do me for the night.
All right. You all come to rallying your breakfast, your chicken-filled breakfast.
And some bowl.
Some bore freshly cooked by the Grog who's...
some dark circles under the eyes from a night of unrestful consciousness.
What are you doing there, Grog?
Slav him across the face a few times.
Really good.
Sliping really hard.
Lots of dreams.
All right.
Let's send our friends on their way and make our way to the cavern that you found.
We send them back towards the like campsail, right?
Yeah, and I...
They have a mapmaker with them, so they'll be able to find it, no problem.
Yes, I can actually find our way back quite easily from this position, as we've already
traveled this way, and I have a good memory for these types of things I have to.
Yes. Will you and Cyrus inform everyone else that it's safe for them? Oh shit, we're not
back. We're not back. We're going to send you to Whitestone where you'll be safe, safe, safe.
Eventually. But right now, just go to you. They were fine rolling around. We already sent to the wound
in the young twilight, so they're fine.
Yeah, yeah, yeah.
All right, then, that can be done.
And could I take my statue with me in case I can find some way to recover it?
Of course, it's yours, darling.
All right, mm-mm, he takes the stone arm slash satchel and kind of like,
tucks it under his arm.
All right, rest of you, and Saturday's steps forward.
All right, well, uh, lead the way, and they all kind of give you guys, thank you.
The little girl runs up.
up and that's done hugs you and hugs Keelith and Cyrus them pull a couple of the
orkish weapons that were left behind and arm themselves. Saras actually takes a couple of
javelins and is like, it's the proper way to make vengeance for these. All right, you
guys stay safe. You too. Really appreciate it.
Terriok. Yes? About my lunar back, please. Oh, right, right. Yeah, certainly. He pulls
out and hands it over to you.
Just take that carefully, thank you.
You can keep the opal dagger I gave you.
Oh, oh, thank you, thank you so much.
Infertility.
Put it back away.
I appreciate that.
All right, shall we be off?
The rest of the people nod, they take some of the supplies, some of the wagons.
They begin making their way back on the already treaded path that you guys made that Tiriag knows is safe to get out of the frost wheel.
Scanlan, did you see how generous I was just then?
Nope, missed it.
Wrong, grog.
What?
Did you have trouble sleeping?
Yeah, no, look, the sandpit was just, I think I need to like comb it, you know, after use.
Sandpit, I have a bedroom for you.
What? You look, it was a training area downstairs just for me.
You have your own bedroom upstairs. It's got a giant-sized bed in it.
I haven't been using it.
Oh, for cry. I spent minutes thinking about conjuring that.
Frog, you did, you did sleep last night, right? You didn't...
Yeah. Yeah.
I mean, look, I have my way with a few of those imaginary friends,
because man.
No.
But yeah, it was good.
Good sleep, a little sore in my back.
I'm gonna make an inside check.
I'm gonna go ahead.
Inside check, okay.
Yeah.
Oh.
Oh.
It's like the extra-ridden version of ghost posters
I don't want.
16.
Library scene.
Oh.
Okay.
Whispers!
Oh, that's about rocks?
I've never had a whisper before.
before on the show.
On the show.
It's warm in your ear.
I don't know what products we're selling currently,
but I assume there are some.
We do know that Gilmore's Glorious Good shirts
will be shipping out next week.
That's right.
The Gilmore's glorious goods shirt.
The pre-order shirt?
The pre-order shirt will be shipping out next week.
We'll be using this time to ignore what's happening over here
while the Gilmore's glorious goods shirts ship out next week.
And of course, don't forget to tune in next week
for our 50th episode.
50th episode.
There's gonna be a special, special giveaway.
Special giveaway.
I don't know.
Is that true?
No.
Right, so.
What do you want to do?
Shall we?
Up the mountain.
Wait.
So, did we already tell everyone what we saw?
I'm assuming you told us when we go back.
Yeah.
Yeah.
All right.
The triangle seems to be ion.
Blue light.
Right.
Yeah.
All right.
It smells of urine inside.
It's very weird.
Okay.
Scaram London.
Maybe.
not Blackbirds for a while. All right? I'll stick to my...
This is a touchy subject. Oh yeah. Sorry. I forgot. Well, actually, no, I don't know what you're talking about.
Stay away from Blackbirds for a while. Okay. Thanks, buddy. Sure. No problem. All right. You guys make your way southward through the Frostwild to the Stormpe? All right. The Frost wheel, yes.
Frostfield, Frostfield, Frostfield, Frostfield.
Frostfield.
What is wrong with you, but Frostfield?
Frostfield.
Frostfield.
Frost field.
Feelewold.
Feelewold.
I will smite you.
Jeff.
God damn it, you beat me to it.
All right.
You guys continue to head south.
Eventually following the path that you lead along with Keelith's directional.
I keep an eye out for any enemies along the way.
Indeed you do.
Go and make perception check.
Make the scout person for this.
With advantage, because I'm in the woods, that's 25.
25. With that, you manage to skirt the outside of what appears to be another localized
basilisk nest. You catch it early enough and guide the party around it to avoid that on your way.
I can't go back. You eventually make your way to the outskirts of the forest. The trees begin to thin out. The snow begins to melt. The temperature begins to rise.
somewhat. It's still coldish, but it's less freezing.
The cold is...
Yeah, there's been a long term enchantment over this forest that has kept it the way it is.
You're not certain as to what the actual reasons are for it.
All right. Eventually, as the sun reaches, not quite zenith, but later morning, you find
your way to the outside of this tunnel that you and Scanlan had found the evening before,
before you, you guys see the 30-foot-tall triangular entrance to this passageway deeper into
the mountain itself.
So this is the place. Technically Scanlan flew in, so I don't think he had to check for traps.
I did not check for traps. I just flew in, but perhaps we should this time.
Lead me in as far as you went. If you'll check for traps, yes, let's do it.
where you flew over, yeah.
Yes, let's do it.
Okay, go ahead and make...
The entrance and down those stairs, yeah.
All right, so go ahead and make an investigation check?
Um, 20, no, 17.
I will also check for traps.
Okay, make an investigation check.
That'd be chaffin.
22.
Checking for traps, I should know this,
but is that separate than perception for me?
Perception is to notice various details in here.
If you're actually actively searching for trap mechanisms,
like that, investigation is generally more used in that regard.
Twenty-two.
They're both pretty similar in some ways, and it depends on the circumstances.
But is it a different role, traps?
Or is it just perception and investigation?
Perception and investigation, depending on the circumstance, one or the other.
For the most part, perception would be like if you notice something wrong about the room,
you'd be like, that stone seems different.
Then you would do investigation to try and find out what.
what type of trap it is per se.
Or if you were actively searching for traps,
that would be more of an investigation,
like knowing what you've seen around
and seeing the terrain to possibly facilitate something like that.
It's only my third you're doing this.
I know, it's all good.
So, would you go over again?
22.
22.
All right, as you guys slowly descend the steps,
as you get about 25, 30 feet into the tunnel
before it lowers into these stone steps.
And there are rather large steps.
They're, you know, each spread of your
gate is wider than the common step. These have been around for a very long time. You can
see where the corners are. They're rounded. Looks like at points in time there may have been
flooding in this area that has caused, you know, that type of softening of the stonework at the
tip, though, the little bit of moisture that's in this area seems to be from blown in snow,
possibly, or another source you don't currently see. It is pitch dark in here. If anyone would like to
I have dark vision.
Yes, dark vision, dark vision, dark vision with a mount belt.
Absolutely blind.
I'm pulling out Flamed tongue dagger.
Okay.
Then I'll light up my hand just a little bit.
Okay, so you guys have a low candle light, so it gives you a little bit of vision, but it's still very, very dim.
You guys make your way down this stairway, step to step, and you can hear each footstep kind of echoes as you continue downward.
It progresses deeper and deeper, and you begin to see this gentle blue flickering light at the very bottom of the staircases that begins to approach, and your eyes have adjusted to the darkness at this point in time.
It looks like water reflection.
It looks like it could be some sort of water-like movement, and as you hit the bottom of the stairway and it evens out into these square stone tiles across the way, you see ahead of you,
It looks to be a singular, circular room with no exits from what you can tell at this point.
It's just a circular room that moves around, and in the center there is a 10-foot pool of a still, somewhat still surface of water.
There's a little bit of movement as there is some sort of a cold breeze that was ejecting out of the tunnel,
tunnel, but there is no real source of the wind that you can pick up at the moment.
Can I investigate the walls? Did you really check the traps in this room?
I did an investigation check. As you enter this room?
Yeah, I'll do it again here. Separate roll. That was as you guys were going down the stairway.
Go ahead and make another one there.
Luck.
Got a 24.
24? Okay.
18. 18. Okay. The two of you, the two of you, the, the, the, the, the, the
There is a very, very faint blue glow that is eminating from below the surface of the water
that is giving this very, very tiny bit of light to the room.
Thankfully, because most of you are dark vision-based, it doesn't impede you from seeing all the details in the room.
Percy, you're still not able to make out the fine details.
That's why I'm in the back.
Yeah.
But between the two of you, inspecting the edges, there are no seams, there are no doors, there are no
other passages, you do, however, see script across the opposite side of the room that is chiseled
into the stonework itself in Elvish script. Oh, Elvich. Oh, no, sorry, this is not Elbish. Elbish
Elbisc. What languages do you know? Common Elvish and Abyssal. What languages do you know?
Nome and common. Is language neither of you know?
Can I take a look at it? You can't see nothing. I walk up with my dagger and hold it just underneath.
Run it across?
Celestial.
It is Celestial.
There you go.
The only one that knows Celestial?
I had not a lot of friends growing up.
This was a lot of quiet time.
That is okay.
All right, so looking at this, it reads, and you kind of read it out loud the translation.
And the thing about Celestial, it's interesting.
It's a beautiful sounding language that even the translation to common is built in the
rhyme. It says, knowledge dost billow, all realms are the shore. The sky a window,
the water a door.
Wait, wait, all realms.
Wait, we start at the beginning. Knowledge dost billow. All realms are the shore.
Oh, shit. The sky a window, the water adore. Yep. So in this
It's a circle. What's the distance across the room?
It's about 30 feet across at the side.
It's a 10 foot pool. Now it's a pretty tight space.
And there's solid flooring and then the pool in the middle.
Yeah, in the middle. So you move around it.
A 10 foot walkway around it.
Can I get on the room and fly up above the pool of water and look down into it?
Yeah. Go and make perception check.
25.
25. Looking down into it. You see no bottom.
You see the glow continues down when it's almost like there is a very soft, faint source of light
in there, but the water obscures it too much to see a bottom. It doesn't disappear to darkness,
which leads you to believe that it doesn't, it's not endless, but you just can't make out any details
of where it would end or how far that is from where you are.
You do see what looks to be slow shifting movement of aquatic plant life that is gathered on the edges
about 10 feet down and further.
So Percy read this out loud, right?
Yes, I read it out loud.
Would Keylet know anything about this as possibly being a portal to the realm of water?
Would you know anything?
Do you like a check to see that this is something that might be a...
Make an intelligence check.
Not my strong suit.
Oh, good.
Oh.
Oh.
My gosh, Kiddiz, you're so smart.
I'm so smart.
Just straight intelligence.
Great intelligence?
No.
15.
15.
I mean, there are talk of elements here.
Very plainly in the translation, it's possible.
However, usually doorways to the planes have a very prominent magical signature to them,
one that is especially you are pretty sensitive to being an Ashari, and that is a large part of what your people's charge is.
You do not get a feeling that this pool is a gateway to another plane, per se, just a very deep pool.
Keelanel, use the thing to see magical rooms.
Oh, yeah, yeah.
Okay, I pull out my hunk of, hunk of quall.
Hunk of quall.
Hunker-hunker-hunker burn a call.
Hold it up and concentrate for a moment.
It doesn't seem to spark, and there doesn't appear to be a reaction.
I really, really did.
Can I take out a single gold curtain? Make a wish, and flicking it into the wishing well.
I watch you go down?
Drip's from side to side. Glimbers occasionally. Glimbers occasionally. And then it's out of sight.
There's a fairly good chance. We need to go down through this. Grog and Keeleth. You're probably the best suited for this. You because your fucking chest is so big.
because you can turn into water.
I also have two vials of breathing under water.
Hey, that's a good thing.
I also happen to pack control water in my bag of tricks today.
You did?
I did.
I did.
When we go underground, there tends to be water, so I tend to bring it.
Should we control it?
Keeluth walks up and just kind of puts her hands in the pool.
Okay.
Does anything happen?
Does anything happen when I touch the water?
Your hand goes in the pool.
It is cold.
It is in line with most subterranean pools that you've encountered.
Not freezing, but very chilly.
Reacts like any other water that you've encountered before.
It's not particularly murky either.
I dive in.
You dive in.
Yourself down.
Go with that.
You got it.
Sinking down.
You can see the tunnel around you.
It goes from some.
smoother stone to a little rougher.
And as you descend, you can look around and you can see there are kind of like algae and various
aquatic plant matter in life that is kind of gathered around.
Until eventually you go down about 40 feet or so, your feet hit the bottom.
And you can see it ends behind you, but then before you there is a tunnel.
There is a continued walkway underwater forward.
I'll come down up.
Oh, Bonda.
You feel the impact as Grog kind of lands right behind you.
What's your...
Let's see here.
The patty.
What's your Constitution modifier?
Keelis?
Not great.
Two, plus two.
Okay.
Yours is five, right, for the Constitution modifier?
Oh, sorry, no, I'm being a thick hole.
Oh, it is five, yeah.
So you can hold your breath for five minutes.
Oh, five minutes.
Oh, is it however longer.
Yeah, one minute per constitution modifier, a few.
Interesting.
And after you've landed here, you're about 30 seconds in, looking around,
drugs there. And so how far is the tunnel look?
Perception check with disadvantage because of the water distortion.
I look everywhere except the tunnel with my dog.
Bad and bad. 16. 16.
Don't worry about it. It's not hard to see. The tunnel continues against the curve upward.
about 60 to 80 feet ahead of you. It is kind of choked with that heavy kind of algae
type that's just kind of like slowly drifting there, but there is a path you can kind of
see that was swimming through it where it wouldn't really stop or halt your progress.
But it curves upward.
Want to keep going?
You're halfway through your breath, let the way. You're now at one minute.
I'll swim forward.
Okay.
wrong goes forward.
Just to where it starts to curve up.
Both you guys make athletics checks.
That sucks, Dick.
At a disadvantage.
At a disadvantage?
No, not athletics.
15.
12.
I don't know what you do, you do because you have exhaustion.
Oh, that's right.
12.
12?
15.
Okay.
You guys aren't having a huge issue.
You get forward.
You get to move about half your movement forward every six seconds or so.
So you manage to make your way up into the center of where the plant matter begins to grow
darker and more apparent grog, you start making your way through. I need you to go
ahead and make a dexterity save at disadvantage. What the why?
Piranhas, that's why. Dexterity at disadvantage because you're swimming underwater
in which movement is much harder and slid. Eleven. Ninja sharks. 11. All right.
Dolfins with lasers. It's going to be so bad.
You take eight points of psychic damage. Psychic. As suddenly out of the green
plant matter, you see these red tendrils, these like red vines of allergy that
can reaching out towards you. One of them brushes against your shoulder and you feel
the surge of shock energy almost travel through your nervous system to your head and it's
like you have an instantly pounding headache. And you feel your muscles are going to tense
up, make a constitution saving through.
Oh, God. That's a one. You feel your muscles lock up as paralysis takes over.
You got watches grog suddenly sends up in the...
The air that's in his lungs escapes in a big heave.
Upon seeing this, I reach forward to grab a hold of him, and I cast control water and jettison
the both of us out of there.
Okay, looking at control water.
If it's water, sorry, you choose it.
She's got to kick the camera, sorry.
So do you just push yourself away, jet?
I kind of take it like the jet jet jet jetting us back out.
You pull them.
Water slide.
Using control water to kind of shove you guys.
It's basically the water's pushing you forward, almost like an ice man ice slide.
And make your way to other side.
Grog, you, that's the first round to get you to the bottom there.
Your constitution modifier is five.
You have five rounds before you're officially drowning.
Okay.
So she pulls you in, grabs you to the bottom.
You look up using control water again to concentrate.
This is going to take you two rounds to get to the top because you're carrying Grog's way.
Can I see them coming up?
you see the form begin, the Eiff's face begin rising to the surface. Eventually she breaks
through the water, carrying Grog, who's too heavy for her and then dips right back down
in the water. Help!
Help!
Pull Grog out onto the edge and he's just locked in place eyes wide.
Can I take the control water to see if I can water bends it out of his lungs, if there's
any water in his lungs?
Yeah. As you concentrate, you pull this single strain of water just out.
out of is, it's a weirdest sensation you ever had,
as the water is pumped instantly from inside your lungs.
It's like a reverse beer load?
Yeah, it is.
And the water just scatters across the stone,
work on the side of the pool.
It takes about 30 seconds before your muscles come back
in and all of a sudden you're,
what the hell happened?
What was down there?
Really nasty plants.
And I go over, is my, my, I'm pretty sure my control water
Last for a minute, yeah?
Control water lasts for up to 10 minutes.
Concentration.
Dope.
I'm gonna go over and start,
can I start clearing the water out of this tunnel?
Where would you want it to go?
Mm.
It's out.
Stairs.
Behind us the stairs up.
Away.
You can't make water disappear.
Can you don't even just start it?
You can do all kinds of things with it.
You just, it's part it.
The water sounds to go somewhere.
An air tunnel for us.
That's what I was kind of thinking, making like an air tunnel.
Or you can redirect the flow up to you. What do you want to do? The abilities you have to choose from our part water, redirect flow, whirlpool, but that's not really more your realm. Or flood.
And how big was this tunnel?
All the way across, I decide. It's about, I'd say, 25, 20 feet across.
That's a big tunnel. I'll part it.
Okay.
Yeah.
So you dive back down? Or you just, when are you starting to departing?
I just yell to everybody else and I say,
there's a tunnel through to the other side, let's go,
and I jump in, and yeah, I'll sink and I'll start
parting the water behind me.
Okay.
Or let me see, let me sink to the bottom,
and then I'll part the water in the tunnel straight ahead.
Okay, do you guys follow Sue?
I follow.
We're diving into water or parted water.
And before I jump in, I say, don't touch the plants on the edge.
So we're going through water to get to.
Is it a fast drop or do we kind of float down with the water?
It's a, you float down because she didn't impart the water of the top of the tunnel.
You guys float down at a natural pace, eventually touching the bottom of the subterranean tunnel,
holding your breath.
Keelith moves her hands this way, and the water in the center of the tunnel actually parts almost like a bubble in front of you.
Nice.
You step into that open space now and you can breathe.
Well, alright.
Okay, let's just go fast while I have this concentration.
That's like dropping around you. As you're holding it at bay and you push it off to the side, a lot of the water has been forced out at the top at the time being wherever you're going.
Sure. Disclacement. Physics.
Yeah. However, the plant life that was currently kind of drifting freely is all to the ground and is just this giant mass of plant matter on the ground that is soaking wet and just there.
Okay. Don't touch the plants. Let's go. Go where?
Forward.
Forward.
Forward.
I mean, there is plant matter all over the entire surface.
It's thicker on the edges because a lot of it just kind of just drop down on the top of itself.
Yeah, it looks like a bunch of wet fur just from the sides.
You guys begin walking. What's the marching order here?
Oh, God.
Who's going first?
I'll go first because I'm a disadvantage on the renex.
Okay.
That's terrible to go.
Grog goes first.
I'll go behind Grog.
Okay. Who's after that?
I'll go next.
Exhaustions.
I'll take Pike and go after her.
Okay.
I'll go behind them.
And I'm falling up the rears.
And Keelis fall in the rear.
All right.
As Trigg gets stepped back into your necklace, by the way?
Yes, yes, yes.
Okay.
Just making sure.
Hold it up.
He's in my necklace.
Sog, as you step past, and you're stepping with the squashing sounds as your foot falls hit each of the sections of the kind of dark brown, greenish plant matter.
It's really soggy, and Keylethers, you're concentrating.
It's a lot of watered apart, and you're basically creating this 20-foot tunnel.
tunnel, as you begin stepping across, you can see the red vines kind of begin to pull their
way out, but they're like, without the water there, they can't support the weight of the
vine self. So currently, they're unable to really shift in your direction. You see them
in trying, you can see the vines like in the matted mass, but they can't actually work towards
you. They're assholes, don't touch them.
So as you dart across, you guys, each individually make your way across the other side of the tunnel.
where the end of the control water smell ends.
You can see the curvature continues upward.
There is still that barrier of water
that's just kind of shivering right there in front of you.
You all eventually make it past that big central patch,
and as it curves upward, you can look about 35 feet
at a diagonal that way.
You can see the surface of water that's where it breaks.
Swim up.
Can I take the control water and kind of jettison all up
like I did with Grog?
Yeah.
Hold on!
So you guys all take a breath as the water wall collapses behind you, rushes up, and like a water jet, all of you get jettisoned out and have to catch yourself on your feet.
Funch it!
Three-point landing.
I catch myself on the broom and I fly.
Oh, right.
I definitely roll.
How does Scanlon land?
Well.
Scown's more of a, scan is more like a water slide. It comes out at the end and feet in the air.
It's fun, but...
Slip and slide?
Yeah, yeah.
But you kind of hit the sprinkler head, you didn't know it was under there on the way over.
Oh, the worst.
There's a rock.
There's a rock.
There's a rock.
Those things are death traps, man.
They're the best.
Or when they're not wet enough.
I love it.
I love it.
So you guys all emerge outside of this pool now.
You take a moment to look around as they're
is no light source in this room either. Those are the dark vision. You look around and you
can see what appears to be a smooth, marbled stone floor, very intricately carved with four
pillars surrounding the exit of the pool that you guys came out of. You can see on each of
these pillars facing inward, or not inwards, or not in or sorry, facing outward of these
pillars what looks to be these stone lion heads that each kind of face outward.
The chamber is also circular, but much larger. It's actually 60 feet across than the 30 feet of the first chamber you came to.
Right where we are, I'm going to take my flamethronged dagger and go in a circle and detect traps, see if I can see any trap.
Okay, making a misceion.
Uh, d-d-d-d-d-d-ddd-ddddd-dddd-d-d-d-dddd-18.
18. Okay. As you glance around with the dagger, and now that you have light, as opposed to the dark vision that's before, you can see now the room, it's a very, very deep blue, coal-bolt marble.
And the edges of each of these intricately carved like pillars where the base hits the rest of the structure.
And along the walls, you can see what looks like gold and platinum filigree and trim.
It's a very beautifully, very elegantly built room.
You look around the walls, they themselves are smooth with, once again, no door, no exit.
However, you look around the outside of the pool that you just came
out of, and there is a three-foot wide gold loop around it, almost like there's just a big
circular gold plate that surrounds the pool, and inside it is carved a language that you
can't understand. You recognize it again as celestial.
Oh, dear.
What does this say?
A dagger again.
All right, this one translates to betwixt the chaos.
Let me more about your broom.
Retwixt the chaos, our order reigns.
The ones who made us refined the plains.
As ages died.
Hang on.
The ones who made us refined the planes.
As ages died.
Their time and ember.
Their time and ember.
The four endure.
Four endure.
The four remember.
Oh, remember.
Oh, man.
Yes, endure.
That can't be what this is about.
Why not?
There's also four lion heads.
Because we killed one of them.
It could be four sphinxes.
That's full lion heads.
As you look up as well, as you glance more of the scenery,
you put the dagger up and right above where the pool is,
there is a beautiful circular mural.
the size of the room itself, 60 feet across from end to end.
How high is the ceiling?
The ceiling is 40 feet tall.
If it's in Celestial and it says those who made us,
I highly doubt that the dragons are the ones that made.
I don't think so either.
The architects of this structure.
If you recall, there was also five dragons
and we kind of killed one of them already.
Yeah, it's four sphinxes, it's four sphinxes.
Four somethings in the room.
Glancing up across the mural,
This beautifully painted image shows flames,
twisting and writhing in an arched pattern
that then twist into broken rock and soil and earth and mountains
that then break once again sinking into an angry ocean.
And that ocean then begins to rise into clouds over the sky.
Those clouds then dissipating and turning into
raw flame and continuing the loop.
That's the water side.
Of all elements.
Elements.
Elemental.
In the center of this loop, there is a single dark hole in the ceiling.
I'm flying, so I'm up kind of near it.
Can I investigate it?
Make an investigation check.
I'm just, I'm not like poking my head into it.
I just want to get a close look.
That's what you said.
Let's get an intelligence check.
Investigation or perception? You said perception?
This would be, if, what are you looking for?
I just want to get a closer look at the circle.
Perception. I'm not.
I don't say, sure. Why not?
19?
Glancing at the circle, I mean, it has a similar small gold band around the outside of it,
but this mural is built around this central hole.
It's about three feet across. It's not very big.
And it just goes straight up into darkness.
It said in the previous room the sky is a window.
Does that pertain to this?
Good night.
Instead the water is a door.
Which we came through.
And the hole is right above the water, correct?
Correct.
It lines up.
It lines up.
In fact, I'll check the gold floor.
I'm not...
Are there any ruins on the gold around that circle on the ceiling?
Looking around the gold itself, no, but you are looking at the actual mural itself this close up.
There is a texture to the painting itself. And you can see embedded within elements of the
actual brushwork and where the flames meet the rock, you can see hidden the lines what
appear to be very, very faint rooms.
Is it the same language that was around the...
It's a language you don't understand.
understand this is not a spoken language, though it has its basis. What languages do you know?
Bissell, Draconic, Elveshconic. These are rooted in Draconic, very ancient. This is the basis of what most arcane ruins are created from.
As Draconic is the base root of arcane writing. None of them spell anything you understand with your knowledge of Draconic. However, that is the base root of this writing as ancient as it is.
Pike.
By the way, Matt, I-
Does this mean anything to you?
I rolled my second natural one of the night for intelligence.
Okay.
You have no idea what this is-
I'm trying to get water out of the floor.
Pike's looking up in this.
This is beyond me.
This is very old.
Does this hearken back to anything that we remember about the telling of the spark or the second spark?
You know, I'll make religion check with her.
Not bad.
She goes, best I can gather.
I can gather, these represent the elemental chaos.
And the center is the prime our world
that was crafted out of that chaos when the gods came.
Just like we were told of the Platinum Sanctuary,
is what you told me you found there.
All of the elemental realms overlap
in which create our realm, which is why there's gateways.
Can I walk over to one of the pillars?
Can I come down and grab that magical, can I grab the Hulk?
Sure.
They're all the hunk.
They're all the same, and they all have that giant, like, gold, stone lionhead facing outward from each of the pillars.
Is there like riding or anything fancy on the pillow?
Make an investigation check.
I grab the hunk of quall and I float it up to the ceiling.
I can fix the hunk of quall.
15 with a minus two.
Nothing really catches your attention.
Can I knock on it?
Solid.
Cobalt marble. The lion heads, do they have open mouths or closed mouths? The mouth are closed.
You take the hump up to the ceiling. All right. What do you do with it? How did you make this work?
How did you make this work? Just sort of hold it out like you're you're searching for a signal. Okay, you hold it up and you see the
the the bubble glows ever so faintly and whenever you drift it over the mural all the rooms that it are within like a foot of it
slightly glow as it passes over them, almost like a black light.
It just kind of reveals them ever so faintly.
Does that mean there's magic? I can't remember what this thing does.
Yeah, it means that there's magical essence. It sort of finds magic.
I'm going to take some of the water from the pool, and I'm going to bring it to one of the columns and dash it on the column and see what happens.
Okay. You take the water.
On the, yeah, the water column.
You throw it on the column that matches the water overhead.
You feel this slight grinding shift of stone.
Wind blows, fire burns.
Really, we had to bring it there.
You glance around and the lion's mouth has opened.
Oh.
Good cold, mercy.
Caleb goes over.
I go over to one of the other pillars and I blow on it, the one under the air.
Other people can fire.
Same crumbling sound of stone and the mouth of the lion
What did you do?
What did you grow on it?
I use the flame, flame, dagger.
As you brushed across the pillar, once again,
the line not opens on the outside of the pillar.
How do we do Earth?
She's an Earth element, so she can be...
Well, I druid craft some Earth and kind of start wrapping it around the pillar.
Okay.
You create this kind of this little burst of soil, this little kind of knob of wet mud clay,
and you circle it to smear across the side of the pillar.
The fourth mouth opens.
There's a low rumble.
Suddenly, each mouth of the lion begins to just pour a constant cavalcade of sand.
The pool immediately fills up.
You guys noticing this room as white as it is, across the way,
other holes have opened up in the side and sand is pouring in.
I fly into the hole.
I fly up into the hole on the ceiling and drop.
and draw a fucking hourglass!
I fly back into the hole.
Take the hourglass.
I dropped the endless rope down from the hole
as I'm flying it up so there's a rope
in the middle of the room.
Okay.
If the sand fills up, we can just ride the sand up to the hole.
Yeah, keep jumping up on the sand, but.
So you ride up through the top,
you go up about 60 feet to the very top
before you get there.
You have to take a second to go ahead and rummage
and find the rope.
The rope is on you at all times,
not in the bag of holding.
No, no, no.
It's my cloak.
Okay.
Robe of infinite twine.
Right, right.
It's a robe.
It's like a, it's...
A robe, it's not a rope.
It's from the inside of like a rope or a jacket.
A pocket on the inside of the robe.
Oh.
So...
Can it support a...
You'd have to get that from Grog first.
Fuck!
All right, fine, fine, fine.
I roll up and fly back down and I give me the ropes.
Okay, at this point the sand has now come up to your knees about waste area and you're having to like climb out and get on top.
Scanlan, grab your horn.
Call out.
I'll say the Rosisa sentence.
I tell him to hold onto one end as I fly up.
Don't you have a cone?
Oh, sure.
Want me to talk to somebody?
There might be a spencer, I don't know.
The grassme and straws.
The weight of both of you across it, especially with your weight,
the broom just, p.
I let go.
The rope should be coming out of the rope.
Right. Okay, I thought you were trying to lift them up.
No, no, no, I'm trying to let the rope out
as I'm flying up.
You pull up and you come off the top again
into this chain where that leads into it.
You can see with what your vision is,
a tunnel that leads ahead to a set of double metal doors.
Is there anything to tie rope off onto?
No.
The war is over and both sides lost.
Kingdoms were reduced to cinders, an army scattered like bones in the dust.
Now the survivors claw to what's left of a broken world, praying the darkness chooses someone else tonight.
But in the shadow dark, the darkness always wins.
This is old school adventuring at its most cruel.
Your torch ticks down in real time, and when that flame dies,
Something else rises to finish the job.
This is a brutal rules-light nightmare with a story that emerges organically based on the decisions that the characters make.
This is what it felt like to play RPGs in the 80s.
And man, it is so good to be back.
Join the Glass Cannon podcast as we plunge into the Shadow Dark every Thursday night at 8 p.m. Eastern on YouTube.com slash the Glass Cannon with the podcast version dropping the next day.
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What about the doors? Are there handles?
From what, you can look over there? No. They're solid metal.
Schindler, can I borrow your horn, your cone?
Yes, I can yell.
At this point, the sand is-
No, about half the room is filled now.
Okay.
Bung.
Oh, Cesar sent us. Can you hear us?
You hear that voice kind of eke up through?
I gather close next to me.
Who is close nearby?
I'm gathering close.
I do a wall of stone as a pillar, like a and pillar us up towards the hole.
Okay.
Elevator time.
It is a three-foot wide hole. You'll be able to fit one person through there.
Can I at least rise us up to where we're close and we can get there?
Okay, yeah.
So you get up out of the sand. Now you guys have been climbing up best you can, but as the nature of sand, you're still kind of pulling in as it's pouring in now.
You can see now parts of the ceiling are starting to open.
I do have the immovable rod.
I do have the immovable rod.
I do have the immovable rod.
Here, cat, take it.
You grab the rod, you fly up.
You take the rod and you set it in place and...
Tie the rope onto it.
Tye the rope onto it.
At this point now the sand's pushed up.
You guys are on the last 10 feet before it hits the ceiling.
Climbing, climb in.
Climbing the rope.
Climbing the rope.
Okay.
I'm gonna go ahead and I'm just gonna go and turn into a bird.
Can I fly back down and grab Scanlan?
I'm okay.
I feel.
I go down and I grab Pike then and I go up on the broom.
Pike goes, thank you!
You grab her and she holds on to the edge of the broom
and you guys make it up that way.
Nope, since the hole is just small enough
where pretty much you have to go through single file,
so nobody else can climb while you're doing that.
So you guys go through.
Who's climbing at first?
You fly up after them, who's going up first?
I'll go up next.
Okay, go ahead and make an athletics check.
Athletics or recordbatics?
This be athletics, this is climbing a rope.
The hole.
Is it triangular?
No, it's circular.
Oh, Hes-Cakes.
19.
19.
Okay.
Making your way up.
It's a long pull.
I'm gonna batman.
All right, who's up next?
I'd like to use acrobatics to ignore the rope and use the sides of this little tunnel to do that going up.
Okay, okay, go ahead and do that.
That is 25.
25, okay, that keeps you going.
So you guys get up a third of the way.
Who's after you?
I guess I'm climbing the rope.
There's a rope.
Yes, if I'm on that rope.
All right, make an athletics check.
Okay, or you know, be an owl.
Yeah, right.
17.
17, okay.
You guys are all making it up to get about a third of the way up.
I need the three of you to make your checks again,
as it is a very tight space, and it's a very, very heavy pull up.
You're just like,
25 again.
Which is your half again, awesome.
13.
23.
23.
You guys make it up two thirds of the pathway.
Now, you can see now the sand has reached the bottom,
And at this point, you guys who made up at the top,
you look up, as you notice, part of the stonework above goes,
Sammy against now fall directly down on top of you guys,
pushing past you.
I need you guys make one more check with a disadvantage
because of the sand.
Because that was what the timer was gonna do.
Oh, gosh, there's gone.
As soon as the timer went out, that was when the top one
and capped off the top.
That's good, that's cool.
Yeah, 27.
He is an accord?
Is it athletics check?
Is it athletics, yeah?
No, no, no, 27 is.
24.
24, right?
This is you coming up from the bottom.
Yeah.
For everybody.
Okay, so you make it up to the third of the way now.
Would you roll?
17.
17 with the disadvantage?
13.
25 acrobatics.
25.
You actually have to climb over a person to get past because.
This person is being held up from the sand that is coming down.
It's holding a rope for you.
It's starting to catch up to you.
You, I need a vex.
I'm sorry, Vax and Scanlan, you guys, make it to the top and just pull your way out of the sand that's now pouring down in that tunnel.
To the top of what?
The tunnel on top of the tunnel. Yeah, you guys emerge from it, and you're now inside a chamber along with Vex and Keyleth.
So the only people that are left are Percy and Grog?
Percy and Grog.
Where's Pipe?
Pikeshap. I already gone.
Second roll was 11. 19 total.
A 19 total?
Yeah. Okay.
I'm tying a, I have a regular 50-foot rope, and I'm tying a loop, and I'm going to throw it down.
down towards Grog and try to get it down so I can hold onto it and just help pull while
he does what he's doing.
And can I like cantrip august, like against the sand?
Yeah, I want to try to fly up and block that.
It's a lot of sand. It can, it might be able to help a little bit with their can trip.
It's more of a puff of wind than a strong force, and it's a lot of sand falling.
It's not going to help tremendously in this circumstance, unfortunately, as a can trip.
Can I use Pike's shield and try to like direct it to where some of it isn't like coming?
Sure, go to make a strength track.
Oh, maybe Pike should do it, because she's
Way stronger than me.
Okay.
Pice gonna step forward.
She's got 19 strength now.
Don't do this, Pike.
Don't do this.
Do it, Pike.
I have to do it.
All right.
It's cool.
It's forward and puts her shield out.
All right.
All right.
She manages to direct some of the flow,
which begins to spray onto the outside of the room.
It begins to fill up one side.
However, that does give a round of no disadvantage
to Grog and Percy.
Roll again.
Except I am exhausted, right?
Yes.
So I have disadvantage.
You have disadvantage anyway.
Yes, you do.
21.
You managed to make up the rest of the way, the rope.
Percy comes out, pull him up onto the side.
Pike, unfortunately, it's too much and loses it.
The sand comes rich on top of you. Would you roll?
A 21.
I grabbed grog by the beard and pulled.
He's almost to the top because you made one check.
That's your second check now.
You make one more check now.
The sand's pouring down.
It's now come up to you.
It's starting to grab the lower part of your legs.
And you're starting to feel yourself being buried by the sand.
buried by the sand.
This is my fourth roll.
I'm pulling his beard.
Can I cancel his disadvantage out?
No.
The rope that came down.
Roll perception check, grog.
Oh.
Oh, uh, uh,
With disadvantage?
Would you roll?
Perception is four, but I rolled a six, he's 24 on my fourth advantage.
Yeah.
Nice.
So you don't even see the rope that back's drop.
It just keeps in the sand, but you grabbing on the one that's already out there,
you just hand over hand, pull up.
You guys watch as the sand eventually stops.
and fills the entirety of the tunnel and just stops.
And then,
Pff!
Pff!
Pff!
Grog pulls himself outside,
managed to brush the sand off.
It's all on his beard.
I think it's just right.
How about a short rest?
I don't feel like a nap.
Fuck it, hell.
I start sort of shaking out his beard and getting all the crap out.
Yeah, thank you.
It's like flying out.
It's like flying out.
Just brush them off.
I thought we were doing what we were supposed to do down there.
I think we did do what we were supposed to do down there.
Oh, geez, it would have been better if we would have just gone up the hole to begin.
Huh.
So.
Fuck, I've never rolled that well.
That was amazing.
Eight rolls.
That was the time to do it, man.
So you guys now see there's a long stone brick hallway before you.
It's just solid behind you with a little bit of sand that's now kind of coasted for.
from the corner after Pike had diverted it briefly.
Beyond the way, about 30 feet ahead of you,
you see two metallic doors that are closed.
Traps, I'm looking for traps.
That's a check.
Yeah, that's good.
That is a 27.
You take a moment scanning the floor as you approach.
Coming up to the actual doors, you take a minute
to look them over.
They are not locked nor are they trapped.
I never trust that.
I know, right?
That's never been good.
Maybe this is like a test and if we made it past the test, we're worthy.
30 pastel.
Okay.
It did say, what did that word, that riddle say, some about a name?
We're just in a room with two doors, is that it?
Correct, a hallway with two doors.
Well.
A name is earned.
A name is earned.
Maybe this is our name our name, you know?
Or his name.
It's the door locked.
It's the door locked.
Wait, so we went through water, we went through sand.
No, we went through.
Oh, good fire and wind.
We haven't gone through fire or wind yet.
All right, good come.
I'm going to, uh,
Death Walker's ward.
I'll have it resistant to fire.
Okay, that would take a short rest to go ahead and set that.
I'm okay with that.
Let's just sit and that grog catch a breath, shall we?
Okay, you take a short rest as well or not?
Up to you.
Yeah, I'll take it.
Does it cure exhaustion if you take it?
Long rest, here's exhaustion.
Oh, fuck that shit. I'm rolling through.
All right, you guys, take a short rest. You take a breather here. If you need to use any hit dice, you know, you can.
All right, so, finish the short rest. You reset your fire resist.
Is there any ruins or anything around in this room that look like they would indicate?
In the short rest, in the time you take it, while there were no traps in the door, you guys did notice that there is a very, very faint symbol.
in the metal. Very large, so at first it just seemed like it was part of the door's
design as you step back and rested. You kind of glance over at the door. Kielith, kind of
looking at it from this distance, you can see the symbol.
Is it over both doors or just one?
This is the symbol of Ioun.
This is the ancient original symbol of Ayun. This is what is a relief in each of the doors, ever so faintly, we're only at a distance which would be able to really see it.
Is it the exact same in both doors?
Yes.
Not a mirror image, not in one blue one.
No, it is the exact same.
Okay.
Can we open a door?
Well, do you want to bust out those iron stones?
Wait, maybe there's a clue.
Maybe there's a clue in here.
You also have your eye on the stones?
Yeah.
Wait, what's the .
In the walls and in the floors and in the ceiling.
Is it just the same marble or stone?
Are there any porous openings or?
Make perception, true.
What was that second night, knowledge dost below?
What was the second?
All realms are the shore.
All realms are the shore.
The sky's window.
The water.
Sixty.
Okay, looking about, the stonework is pretty consistent here. It's old, but unlike the weathered entrance, a lot of this has not seen the elements since it's so fairly buried. And even at its seemingly ancient time that it's been here, it doesn't appear to be worn. It's really fresh. You don't see any weaknesses. You don't see missing stones.
It's stone, though, right? It is stone, yes.
Like marble or?
No, actually, this is more old, classic, like, a great?
granite, or other deep earth stones that are used for various forms of construction. It doesn't
have any special properties that you can recognize.
Well, if no one else is going to, I think it'll be fine.
Take 20 paces back. And do what?
And wait for me to open the door and look in.
Well, why not I open the door and look in?
All right, I'm a little better of being invisible, but go for it.
I very gently.
Which one?
Which one?
Both of them.
Both doors open. You look into what appears to be a point you can see, because there was a very, very faint bit of light emanating from his dagger. Beyond that, it is pitch darkness.
Oh, man. You can't see anything. Percy is the one who cannot see.
What do you say, Percy? I see a door that I have conquered.
It has to be one.
That was good.
It was great.
It was great.
Do I need to make another stealth check at this point?
No, maintain.
All right, so I'm going to stay back.
There's no point in all of us getting hit with something.
And move 20 feet ahead.
You move 20 feet ahead.
You enter the room and you can see this chamber is square in size, but it is divided.
It seems to be in three halls.
a path to the right, a path to the left, and a path ahead of you. You can't quite see all
the way past the hallway continues to the very edge of your visual range once you enter the chamber.
However, what you can see is the right and left of you, parts of the wall have collapsed.
There's just piles of rubble and stone and earth. Make a perception check from this point.
I'm peeking through the door at this point.
You see this as well.
I can't count as well.
Does I roll the one?
That's better.
Perception, you said?
Yes.
22.
Looking just to the edge of the two pathways you can see,
there appears to be a little bit of a shimmer or a bit of movement,
like light silk, almost like threads shifting,
entwined.
It looks almost like a large, very, very faint web
that is kind of just draped over one wall on the right,
on the right and matching on the left side.
Does it remind me of anything I've seen in my dreams?
I mean, other than the idea of a glimmering thread, maybe, but it isn't glowing. It's not
emitting light, and it's very thin, very wispy. And there are a few of them that you can
see before the rest of the, like your perspective on the two walls that break it into three
passageways.
I don't get any eight-legged friends around.
You don't see any of your current disposition.
Ahead of you, in the central chamber, you do see what looks to be a small pit.
like a divot, almost like a cauldron, about 10 feet across. Similar in size and circular
structure as to the first water pool you guys dove into, except for it just comes to a convex
end with nothing visible in it. There's like stones built around the outside of it.
I could be grasping at straws, but I'm getting a bit of an arachnid vibe in here. I'm not sure.
There's three passages, there's webbing of some kind to the left and to the right, and some sort of divot.
or bowl on the ground.
I think you can all come in quietly.
I walk up next to him.
Oh, yeah, I see what you're talking about.
Upon hearing this, keel of the drops to her knees
and as a locate creature, do I sense any spiders?
You actually do not sense any spiders?
I think we're good on spiders.
This thread is silk, isn't it?
It's actual material.
I'm not going to touch it.
And I'm actually conscious of the creation of air currents.
I'm going to just gingerly put on my mask
so that my breath does not move things and examine.
Okay, make an investigation trip.
That's right.
While he's doing that, I want to use
primeval awareness to sense celestial.
And that is one of the entities that you can check with that?
Okay.
Would you roll to tell us?
I rolled a two.
So my investigation is five,
which is how old I'm turning.
It is a thread.
As you close, you can see, there are many threads that are, like, partway through this
like 15, 20 foot wide hallway on the far right that you've kind of gone into and inspected.
This network of threads appear to be attaching at the halfway point and then draped against the wall.
It looks like a spider web.
Made of this thread all converges in the center.
That's the best you can make of it.
You do not sense any Celestials.
But do mark off your spell slot for that use.
That's not a spell slot, it's just a,
it's just my, oh, extend one ranger spell slot.
I have never ever done that.
I assumed you were keeping track of that.
I have never even looked at that bold, bold statement.
Wow, I am sorry about that, Matt.
That's okay.
Is there any way to cross the road?
without touching the web?
Yeah. Essentially, it's a 15, 20 foot wide thing.
The web only starts about partway and encompasses this side of it.
And is there anything behind the webs, just rubble?
Behind the webs, the whole way continues, and then ends, and then continues right.
It's almost like it's a square room that has walls here that split it into three different passages,
and they all converge again on the opposite side.
Can we pick it away?
Like a mini golf.
Make reception check.
Yeah, you can either do the trick shot or try and go through the straight.
Yeah.
16.
16.
You notice at the end of the two hallways in the sides, beyond the spider web in the corner,
there are two small, five, six foot wide pools of water similar to the ones you dove into.
They're aligned with stones and a little bit of gold trim similar to what you guys saw in the previous room.
There's doorways.
So you have the rubbles on the side, you have the spider web.
You have the pools at the end there and you have the empty
culture in the centerpiece. You cannot see, unless you move
further forward, you cannot see beyond where those hallways converge
in the opposite side. Is it just me or is that one in the middle
looked like a fire pit? I agree. I think this looks like a
convergence of the elements type of a room. We have some ball in the
frozen bag. When I start cooking here? I can light a fire in that
pit. You can, yeah. Is it far away? You can
Set my arrow on fire and send it down.
It's 25 feet from the doors you guys entered with, so.
Oh, I just don't want to walk down there.
Yeah, but hold on, look, the last time we did that, look,
shit went down.
Let's just, you know, get in the doorway,
and then if something happens, we shut the doors.
Can we, like, walk over to the cauldron first
and see what's above it?
If you want to walk in.
I walk to the cold.
Okay, as you're walking, make a perception check.
Uh, 23.
Okay, as they're having this conversation looking about it and pulling back,
I know you're passive as well, but even in the conversation with him, as you've kind of kept an eye out, you see, too, that to the front of each of these walls that bisects the room, what you thought was just a wall.
Now, as you've had time to study it and quiet, as everyone else has been talking and doing these experiments,
Scanlan, you probably would have noticed this too. The wall is, the separator is actually a giant obelisk on each side, just like the one that you saw in the frost wailed on the way in the
the baskets were around.
You just see that, but they're much newer.
They're not as weathered by the ages,
and they're just these two markers with the symbol of Ayun.
Short hope.
Short hope.
Come in.
Come in.
Oh, yes.
Look at this thing.
There and there.
These are just like the...
It's like the ones that we saw before.
Yeah, you still have the doohickus.
Of course I have my dohickus.
You want to shove it in the hole.
You realize that I was born to shove things in hole.
That's why I called you over known.
All right, so which one?
Kempelan Holshar.
That's a surname.
This is mother's maiden name.
Catch a druid by the toe.
If she hollers, let her go.
The right one?
We've always found that very offensive.
I just want to know.
I'll choose the right one and I'll stick my iron stone in it.
Okay, looking at the base of it, you see there is the same
triangular symbol there.
You place the iron stone into the recess in the obelisk.
As you do, it glows,
The obelisk itself tends to give off the same kind of somewhat teal, greenish, blue glow.
The other one also does the same, at which point the darkness across the room is immediately
dissipated as two previously unseen braziers across the way, burst into flame lighting the opposite side of the room.
You can see what looks to be a series of heavy steps that lead up to a higher platform on the opposite side.
side of the room. You can see two pillars at the edge in the very top of this raised platform
that meet the ceiling. Well, let's go up there and check it out.
Oh my gosh.
I like it. You want a hand?
I kind of push Scanlon a bit up ahead of me.
Oh. So this is going like over the fire pit, past the wispy whips.
Yeah, just there's all the stuff on the sides and the central room just has that pit.
Hold your breath as you pass the wispy wisp. I don't trust them. I'll go with you.
I agree.
We're tongue in yours ready, all right?
I don't think anything's gonna want to talk to us down here.
Can we look at the ground for traps?
Yeah.
And it's squares, it might move.
Make an investigation.
Yep.
Nine.
No squares.
Nothing catches your attention.
No, we're good.
Would you like me to do that?
Are you guys all moving in a different ways, the same way?
Which way are you taking?
Oh, God.
If we go to the right or the left, we have to cross these webs or no?
You can move around the web on that.
It only covers half the path.
You just have about like seven to ten feet clearance between where the web starts and the wall.
Web, web, and...
Just open with a brazier at the end.
Upward?
Why don't we each take a direction?
Yeah, I'll take the left.
I'll take the middle.
Okay.
You guys all quietly move forward, stepping through these passages, stepping around.
You can see like, like I said, there's the crumbled walls in the far corner.
where you could see the webbing there.
There are the small pools at the far end corners
before they converge again into the central chamber
where that giant platform is.
I have my gun in my hand, by the way.
I could just bamf over to the other side.
Should I just do that?
I should do that.
You guys are part way across now.
Are you stopping?
No.
I don't care.
Do which more, man.
I'm going to continue.
Yeah, I'll keep walking.
Yeah, I'll keep walking carefully.
As I get towards the.
Yeah, I'll dimension door to the platform on the other side.
Okay. You appear on the opposite side and you look around. What you didn't see from the shadow that was being cast past the braziers, to the right of you, Scanlan, you see a large form that is there kind of as a pile, a crumpled pile on the top of this platform.
What catches your eyes and you guys see this too as you begin to walk up as Scanlan appears and glances over.
As you get closer, you can see there is a, what looks to be a cold blue marble that is just
right there and you see it being turned and held by what looks to be a very faintly lit giant
paw. You can see two eyes that glance up and glance over at Scanlan amongst the shadow.
The same color as that blue marble as it glances at Scanlan.
and it is massive comparison to your Italian gnomish frame. The marble is then tucked deep into
what looks like hair of some kind before it disappears. The eye still glowing the blue color.
Suddenly the form begins to move as two giant arms, and a voice comes billowing out of this
entity. I have watched you come.
The creature now stands on all fours, a good 15, 20 feet taller than you, Scanlan.
A body similar and lion-like to Ossises, only thicker and rippling with muscle beneath the fur.
The face is masculine and human-like, cheeks adorn with ceremonial marks, head wreathe in a thick mane of red-brown hair.
Two enormous feathered wings stretch out from its back with a giant whoosh-wush of wind that tends to cause the braziers to shift in place.
And it looks at you for a second.
expectantly to the rest of the others.
Hello, Ossesa sent us.
It mounts itself there, kind of turns
so it's facing both you and the rest of you as you all approach.
You, you seek power,
glory, retribution.
I know your quarry, and I know your goal.
She has told me, I can show you.
But all great knowledge should not be given.
You must be proven.
It must be earned.
It must be earned.
And as his voice roars, the room echoes, and you can see wind begin to whip all around you, glancing over your shoulder.
You guys can see now the empty pit in the center of the hall behind you is now whipping
into a war wind, what appears to be like a small centralized cyclone that's now rising up,
meeting the ceiling, staying stationary in place, just arcing there. The brazers flame up even brighter
now, the flames. You can feel the heat even from your distance at this point. You can see now
the sphinx is bearing its gleaming white teeth there at the top.
What is my name? Roll initiative.
I'm not fucking cool.
Okay, that just happened.
What is his name?
Oh.
I'm back, baby.
The golden snitch lives.
Okay.
All righty, so.
Oh, okay.
Okay.
Oh, all righty.
So, 25 to 20.
20.
30.
Damn.
I don't understand.
I don't understand.
Here's little words.
All right.
Pretty a d.
Very fine.
Yes, maybe.
I know.
20 to 15.
19.
19.
17.
All right.
That map is awesome.
Oh yeah.
Flicking grazers guys.
Whoa.
That's crazy.
The light is lit up.
How did you do that?
Borgon, Dorn Forge.
That's cool stuff.
Thank you, guys.
All right, so that brings to 15 to 10?
14.
15.
Anyone else?
Seven.
All right.
Percy, you're up first.
I'm going to...
It's his name, Percy.
His name is his name?
What is his name?
I'm going to pull back to the water pit to my right.
Okay, over this way?
Oh, to my left, sorry.
So my left, sorry.
There you go.
I'm going to pull back to that water pit.
I'm going to examine it.
Make an investigation check.
Matt, I can sort of see your paper.
Never mind.
It's good.
We're good.
You just zoomed in.
You just zoomed in.
I pull this back so you guys are forward so you can see the first.
There you go.
That's it.
That's good, good, good.
Perfect.
Nice, was it?
21.
As you rush over, you look down into the pool,
the surface itself is disturbed by the wind that's blowing in this chamber.
chamber. However, looking into it below the surface, you don't see it's just darkness. You
don't see a continuation. You don't see anything behind it. It's the water doesn't seem natural.
Okay. I'm going to scoop some of the water with my mask, pull mask off scoop water, and try and toss it at the flame that's right next to me.
You put the mask in and your hand moves into it. Your hand gets extremely cold suddenly. You
don't see it beneath the surface. Like it just almost just vanishes below the water. It's
really unsettling. You pull it up and the water is there and your mask, you throw it in the
water and it evaporates and the flames flickers slightly, but they're too strong. It doesn't
seem to have much of an effect on the grazer. Fascinating. All right, that's my move.
Yep, let's remove in your action. All right, then it's Percy's turn. Vacuuming.
Max, you're up.
Oh, we supposed to know your name?
Is it a C-So?
His teeth are beard.
It's just sitting there looking at all of you waiting.
I'm going to click my boots of haste, and I'm going to use a bonus action.
Can I use a bonus action to hide and then hold?
Stuff?
You could, yeah, you can move and move and hold your action.
Where am I in there?
To a trigger point if you want to.
You're right here.
All right, so I'm going to hide.
I'm going to move around the...
Backboard around the corner and hide.
And this way?
On this way?
Yeah.
Okay, you can move there.
Go ahead and roll for hiding.
Okay, 25.
Okay.
And I'm gonna hold for the moment he attacks any of my friends.
Okay, gotcha.
All right, at the end of your turn, the wind that's blowing,
there's grains of sand that are picked up into it,
and you guys feel like there's something out of place,
this whole area.
this sudden drift, this, you feel like the air in your lungs get butterflies for a second.
And then even though this place is stationary, it's almost the whole place shifts.
I need everybody to make a Constitution saving throw.
Yeah.
Damn, I'm back.
26.
26.
Four.
Saving throw.
Yes, Constitution saving throw.
Correct.
Uh, 23.
22.
17.
With disadvantage, 13.
17.
Okay.
Okay. Most of you guys manage to withstand it. Scanlan and Grog and Vex, the wind feels like it's knocked out of you, and like you were suddenly stretched thin and you can't understand it. You glance, right now, it's hard to really tell. Scanlan kind of lurches forward for a second. Grog and Vex, you're right next to each other. You both kind of glanced at each other, and you can see it's like Grog's skin.
has aged suddenly. He has around his eyes that's grown a little more sunken. His muscles
have sag slightly. He looks not ancient by any means, but it looks like he's seen about another
15 to 20 years of travels. Oh shit. What does that mean? Me too? You also have this,
although due to your gnome lineage it has lesser in effect, and no one's really noticed this
at the assistance, but if anyone gets a quick glance, you'll see a few gray hair starting
to sprout on the side of Scanlan's head.
I get rid of those.
All right.
Vex, you're up.
Oh, do I feel old?
You feel like you've been pulled through something, though it doesn't have a huge, a mighty effect.
Though you glancing, glancing at Vex, you can see, there is definitely a little bit more of a weather look to where crow's nests forming, deep-seated kind of frown lines.
Oh, geez.
Um, I shout out, I run towards the other water portal.
Okay.
And I shout out, um.
Mike, do you know the names of the four ancient gods?
Is your name four?
That's stupid.
This doesn't seem to be reaction.
Pai goes, no.
I mean, the gods that were at the beginning, there was, there was Pellor and
Malora and, I mean, they're the ones who cast away the elements, the chaos that this
realm was first. I don't know. And she seems, she's kind of bungled and unable to really
formulate what you're asking.
And I, I wouldn't have any kind of religion, anything to like base that off of?
Uh, make a religion check if you want to.
Wow. Wow. Wow. Two. That's four ones in a night.
Wow.
Wow. It's the reverse Percy tonight.
I know I'm being...
I'm being cursed.
You try and think back to the conversation you had with a
high bearer vord in the Platyatum Sanctuary, and your mind's a blank.
You can't recall any of that conversation.
I have an advantage on anything to do with dragons.
You can do with dragons.
Well, I was just checking.
This is the creation myth of all of existence.
However, you still have your action if you want to do something.
You're by the pool, it's right of your right, and there's this sphinx now kind of rewerect.
Sphinx now.
I saw Percy dip his hand into the water, so I do the same thing to see what it does.
You what?
You dip your hand in the water.
The hand, once it breaks the surface, it just vanishes into darkness below the water.
You don't even see, there's no vision of it.
Does it hurt?
No, it doesn't hurt.
It's just cold.
It's very cold.
Pull it back out.
Pull it back out.
Your hand is wet, and it drips, and shake it free.
Can I use a bonus action to try to hide?
Is there anywhere to hide?
Maybe it's a wall or something?
You move one, two, three, four, five, six.
You're not able to get it completely out of sight.
Let's want to jump with the water.
So there's a whirlwind in the center of the room.
There's two piles of rocks, there's two vats of water,
there's two torches, and then there's two spider webs.
Correct.
And the spider webs are covering just the walls.
All right. So that infects his turn, Scanlon, you're up.
I will face the Sphinx and say, is your name Ayun?
The Sphinx is still going at you.
She is beyond me.
Is my name, little scrumptious one?
Hit him.
Did you have your earpiece in, by the way?
Sure, we all do.
Okay.
Good to know.
I mean, I'm not gonna attack this thing.
He hasn't attacked me yet, so I'm just gonna.
There's spider webs, there's stones, there's fire, there's water.
Working on it.
I feel like we're so stupid.
We should know this.
The four endure, the four remember.
We just die.
Can I hold my attack until a trigger?
You can if you want to, yeah.
Hold my action until a trigger.
Yeah, what do you want to wait?
hold it for until... If he makes it move towards me physically. Everything is kind of symmetrical
and all right. Remember even if you guys who are holding your action, you can interrupt
and release it anything if it doesn't happen. Just be aware of that. All right, so it now goes
to the Sphinx's turn. Okay, this should be fun. We're all standing around with their thumbs
up our asses. Okay. The Sphinx takes a step four to the edge of this stairway and
just gives out this earth-shattering war
that shakes through a couple of stones and dust
that are loosened from the ceiling
kind of falls down.
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So scared to roll. Is this magic?
Uh, yes, it is. Is it charm? It is not a spell, it is a magical effect.
Do I get his advantage on it?
What is this? What are we adding?
What are you getting advantage from?
Advantage versus magic on saves.
That's from being a gnome?
It says,
Noam coming, advantage on wisdom, character,
intelligence, magic saves.
That I wrote down anyway.
Let me double check here, just to be sure we know.
It's not only matter.
I rolled shit on both, so it's okay.
Don't bother.
Okay.
Against magic, so yeah, you would have advantage.
And does it have anything to do with trauma sleep?
Nope. Nope. Okay, 17.
His name is Mitsulplic.
Seven.
19.
23.
24.
11.
All right.
You take the wrong day to stop sniffing glue.
What the fuck?
I know.
Frog.
What chips is running?
Hitchips.
It's a bad call.
And Vex, was it you rolled again?
24.
24 and you rolled 17.
17.
That's right.
Sorry. All right, so as the war pierces through the hallway, most of you guys steal yourself.
Grog, Scanlan, Pike, and Vax, you feel the sudden reality of how fearful and dangerous this
creature is. You stepped into the layer of an ancient, powerful entity, and you feel like your
very life is at stake. You guys are frightened for one minute.
Okay. Frightened means you have disadvantage on ability checks and attack rolls while you can
see it, and you cannot willingly move closer to the creature. So you have to either move
adjacent, like the same distance from it, or away. You can make a saving through every turn
to try and resist it. It is now going to stay right where it is. That brings it to Pike's turn.
Pike doesn't quite know how to deal with this whole circumstance. She is going to cast
There's a possible.
This is we're in Elvish.
We're in Elvish.
What if we say like the floor?
It was all written in what?
In what?
Pike is going to reach forward to you, Grog.
Celestial inside here.
Take a step this way.
Grog, Pike's going to reach forward and cast freedom of movement on you.
Okay.
At a fourth level.
Oh.
I was going to rage and just shake it.
So for the next hour, you cannot be able to be able to do this.
You cannot be paralyzed or restrained.
You can't have your speed reduced by magical effects.
You're still feared, but...
I can shake that with a rage.
You can shake that with the rage, yes.
Okay.
Wow, that's great.
But yeah, for the next hour.
It's not concentration either.
Go get him, Grog.
You got it, buddy!
All right, that ends Pike's turn.
Grog, you're up.
I might as well do what Pike says.
I'm gonna bum rush the sphinx.
Straight up?
Yep.
All right, you rush up the stairs.
Oh God.
The precariousness of, I think we'll say you rush up here just for the sake of positioning.
Two strikes, just straight up.
Just gonna hit it?
Yeah.
I'm not smart, this is all I do.
23?
23, that hits.
His face is awful.
Should I roll damage or just roll both attacks first?
Dog and Zimmer both the dachs.
You're not going to kill it in one hit.
No, that's true.
Why, what if it's a 9.7, hit point.
12.
24 on the first one.
24 damage already.
Second attack.
Holy shit, that's a 28.
Nice, that hits.
Yeah.
Something's going to happen to me.
It's going to be bad.
6.11.
It's 23.
Okay.
Makes its first Constitution saving throw.
at second.
Okay.
So you steal another strength point, Indistphinks of strength goes down to that.
So I'm at 25 now.
Down to 79 strength.
Okay.
And I don't go up again to 26.
Right, on the events.
Right.
25 is the max for the sword.
Oh.
It says in the weapon.
Oh, you're right.
All right.
So you run up and, woof, swing, two heavy swings, you know,
after going to a rage to resist the fear effect.
You kind of just grim, bear it, go over and swing twice, hacking into the side of it. Its hide is very strong, and there's almost like this weird resistance just in the outside of its body, like its very force of existence and personality is keeping the blade from doing as much damage as it should, but you still strike true, slamming in it twice. You pull the strength from it. As you do, a voice in your head goes,
Yeah.
Oh my God!
At this point, as you look at the blade, the blade now begins to emanate a shadow aura, strong,
than previously that begins to also form around your upper shoulders, just drifting. The blade
suddenly extends another foot, the edges of it that were smooth, project with a jagged, thorny
outside. The blade itself now is longer, thicker, and far more dangerous looking than it was before.
Until your next short rest, all attacks with a sword to an additional 2D6 necrotic damage.
Whoa!
Oh, Super Sainting M motherfucker!
236 necrotic damage?
Okay.
What the?
And I'll just stay there.
Okay.
I'm gonna wait my punishment.
All right.
At the end of your turn, the Sphinx is going to use its three legendary actions.
Oh, geez.
Three legendary actions?
You see him to cast a spell out of order.
It's going to go ahead and call down a flame strike.
We're all gonna die!
Onto the twins.
Why?
Can I attack him now while he's casting?
Does I hold my turn?
You can, actually, yes.
Okay, so I'm hidden Engrogs next one,
which would normally put me an advantage,
but he's got me afraid, which puts me at disadvantage,
which means it cancels out, and it's just one straight roll, right?
On the attacks?
I would have advantage with me, right?
Correct.
So I'm going to throw, I'm hasted, I'm going to throw two daggers at him.
The first one is, probably hits.
Where's the freaking page?
Lasers.
23 for the first.
23 hits.
18 for the second.
Okay.
They both hit or just the first. I'm only doing two.
What was the second one?
What was going?
18.
18 hits.
Okay, so the first one is seven, the second.
The second is seven, and I want to use the rest of my turn to, since I'm hasted, to run
around to the back to that obelisk and start reading.
Over here?
Yeah.
Okay.
All right.
As you're doing that reaction shot, it calls down the column that hits both of you before
you can burst off.
All of a sudden, as you look over at your brother, you feel this kind of rising energy before,
all of a sudden, this entire area is consumed and burning holy divine light.
I need both of you guys to make a dexterity saving throw.
I'm going to use evasion.
Yeah, evasion happens automatically as part of the reaction that, so yeah.
Okay.
30.
Dexterity, so 14.
No, what?
30.
30 dexterity saving throw?
No, effort.
I'm going to use my last luck of the day.
Oh, sure.
Yeah.
Not barely any better.
Unless I did.
Wait, you know what?
It's probably 16 for you?
Mm-hmm.
Right, so Vex, you take half damage from this, you take full damage unfortunately.
So that's going to be 21 points of divine, sorry, of fire and radiant damage to you.
Is half?
21 is the half.
You have a have resistance to fire, Liam?
Yes.
So the 22 points of fire damage you would have taken is reduced to 11.
With evasion, if I fail, I take half damage.
half damage. Right, and then full, all right. So yeah, so you would take the same.
All right.
Holy.
What a quarter because of having fire damage you would take from that.
So I didn't hear that number because I was reading.
21, so that would be 11.
Well, we'll, the radiant damage you don't remember. Not resistant to it. So I'd say it would be
between the two?
17 points of damage. There you go. And then you rush out of the flames and find your way around the obelisk.
However, we have to wait to your turn before you can take a look at that.
All right.
All right.
Now it comes to Kieleth's turn.
Um, um, okay.
I yell out, Issylra.
Doesn't seem to have any effect.
Okay, that might be a continent, and then I...
It is.
It's a continent.
It's the continent where Vasselheim is...
Beetlejuice!
Not his name.
and I cast control water again, and I start pouring the water out of the pools and onto the fire.
Okay.
The water comes out as a column doesn't appear to be coming an end, and you're not quite sure where it's being drawn from.
It's just this constant stream, and it hits the flame, there's...
But the flames aren't going out.
Actually, it's like...
And it's altering to steam, and it's filling the room with steam, and the more and more it pours into it, the more and the room
is beginning to become obscured and it's going to be harder people to see.
Okay. As you do, the streams stop of water. The pools are still completely still, where
you pulled it out of, seemingly unbothered other than a little bit of wind that's blowing
and have not lessened in their volume at all. Good to know. Can I do like some sort of check
to see if I would have heard anything about this type of a thing in my druid time? Is this
like a different plane of existence? What is this shit? What, this place you are?
Yeah, or what I know of what his name would be from the telling of the second spark and any of my elemental knowledge as a druid.
Make an intelligence chart.
You're throwing me a pencil?
Oh, we have to wait till I turn.
Ooh, that's good.
That's good.
19.
19.
Thinking back about the stories you've heard, which isn't a whole lot necessarily.
Are we good on the stream?
Yeah, we're going to.
Okay, just making sure.
We got a little flicker.
Oh, my gosh.
You recall, go through, pour through all the information that was given to you. You don't
know a whole lot about that history element. It isn't part of the druidic training experience,
but based on the discussion with High Bear, Vord, no mention of sphinx, nothing like that.
I don't know, you guys. Just want to move. Nope. I'm good. Okay. End of your turn. The shimmering
webs on each side. Flash for a second.
and stepping out of them, you can see a slightly translucent, not fully physical spider
on each side.
These spiders, you son of a bee.
This spider immediately up to Percy, and this one.
God damn it.
Up to Vex.
Ah, come on!
Versus you, Percy, rolled the one.
It goes and reaches out towards you out of the way.
Vex however, that is 23.
It hits, man.
It hits.
You go ahead and suffer.
You go ahead and suffer.
Suffer nine points of psychic damage.
Okay.
The spider upon biting you,
dissipates and out of existence.
It actually bites you and then it's formed into your head and causes this psychic backlash and feedback in your head.
The other spider misses you and remains in existence.
Top of the round, Percy, you're up.
Oh, well, at the end of the round, have I not gone yet?
Can I go?
Can I go?
Yeah.
Yeah.
I mean, I guess I'll attack at this point.
Okay.
I'll try something that will definitely fail.
I will try and fail to put him into the resilient sphere.
Okay.
Which I'm sure will fail.
What is the DC on the resilient sphere?
Well, I don't have my stuff with me.
I believe if it's through the...
Through the hand cone?
The hand cone, I think it's 20 now, isn't it?
It's 20, yeah.
All right, so it doesn't make a dexterity saving throw.
But I have disadvantage on attack, but that doesn't matter.
It doesn't matter for this one.
That is...
21. Yep.
Okay.
So, you attempt to create the sphere around it, as you can see, begins to encase the Sphinx,
and it's its head after staring at grog, just goes,
and as it roars at you, the sphere, and as it roars at you, the sphere
that's formed around it just shatters and the arcane essence
is scattered about the room and vanishes.
Can I ask him if his name is earned?
It just is they're glaring at you.
Okay, that's a stupid question.
Sorry.
Are you going to see it in Celestial?
I don't know Celestial.
See it in Celestial, Percy.
All right, so that's Percy's turn.
Percy, what are you doing?
The first thing I'm going to do is I'm going to guess a name,
because that's fun.
Sure.
I'm going to yell Lux, in whatever that would be in Celestial.
First light.
Okay.
You shout out, and the sound of Celeste being spoken has this kind of echo to it.
This loss, and kind of phase afterward.
The, it has no immediate effect.
The wind almost seems to swallow it around you from all the noise going around.
The sphinx has no interest.
That's fine.
I'm going to take a slash at that spider with my sword.
Go for it.
That's 19.
19 hits.
15 hits?
I don't suppose that there's a keyword dragon in there anywhere.
Hello?
I don't suppose there's a keyword dragon anywhere in that spider's description, but...
No, there isn't.
Pissing in the wind.
Okay.
That's okay.
That is a magical sword you're attacking with, right?
Yeah, it is a magical sword on attack.
That's 11 points of slashing damage.
The spider is scattered into the ether.
With my sword out, I'm going to run down the hall, and I'm going to take two more slashing attacks at the web.
Okay.
Go ahead and roll.
Go ahead and roll.
17, but really how hard is it to hit a web?
It's more about finding the right place to do the proper damage, but go ahead and that works.
Go ahead and roll damage.
That's 13 points of damage.
Okay.
You cut through some of the threads, it limps on one side, but it's still keeping itself aloft.
19.
All right, that hits, good and roll damage.
15 points of damage. 15 points of damage. All right. With that, the second strike, the thread
kind of dissipates and turns into smoke and vanishes from existence.
And other threads remain, it just vanishes. Is there anything written on the wall?
Go ahead and roll on an investigation check.
It says, that guy's name is Paul.
Paul was here.
Paul was here.
19.
He's got an idea here.
Okay, 19.
Glancing at the wall behind.
You fucking brain!
Where is it?
Hold on.
It's...
Knowledge is power.
For reals!
Maybe that's his name.
Power.
It says it's left steel, windows and doors.
This guy.
The riddle before.
Water and sky.
This is windows and doors.
I say out loud, windows and doors.
Water and sky.
And that's your turn.
That's my turn.
The fuck does that mean.
Percise over, Fax, you're up.
I'm taking a quick look at the obelisk that I'm right in front of.
I think it's an elvish, isn't it?
The obelisk in front of you?
Yeah.
This actually, aside from the symbol of Ayn, there's no writing on it.
There's nothing on it, nothing to do.
I'm going to throw three daggers through the web.
Is that the one?
So Percy's over there.
I'm going to throw three daggers through the web over there.
Okay, go for it.
All right.
Aaron, water.
I'm sure you can combine it.
13, 30, and 17.
All right, was it, sorry, it was.
1330 and 17.
All right, the second two hits.
So go ahead and all damage.
10 and 8.
10 and 8. All right. You throw two and cuts a few threads, and half of it falls limp, but the web stays up.
And I can't move any closer to the Sphinx at this point, right, because of the fear?
Correct.
So I'm stuck here, all right?
Yeah, you can't move any closer to it right now, but you can't make a saving throw at the end of your turn to try and resist the
I'll do that. I'd also like to take one step to the right.
Step to the right?
This way, yeah. And yeah, no, I rolled an eight for wisdom.
Okay, so you're still the fear effect? All right.
All right.
For the way, Grog, go ahead and make a saving throw just to resist the effect so it's gone.
Even though you're...
Oh, disadvantage.
Yeah.
Which saving throw?
This is wisdom.
Five.
All right, you're still under the fear effect.
And Scanlon actually roll it again.
Oh, but I'm raging.
Right.
You resist, I mean, it doesn't affect you, but it still persists.
So if you stop raging, then the fear would kick in.
Is this a saving throw?
This is, wisdom.
And do I still get advantage or no?
Just the first time it's cast.
You would, I'd say, sure.
It's hard now, too much strong.
The watering sky.
12.
12, yeah, the fear still strikes in your heart.
All right.
So, back since the end of your turn.
All right.
I need everybody in here to go ahead and re-roll initiative
as the time flux in the room all of a sudden flickers
and time teams to shift and move.
Oh, come on.
Everyone re-roll initiative.
What?
Oh, that's a better roll.
Are we time bandits?
No.
Is that what's happening?
Oh my god.
But Doctor Who?
Bandits, we're the wit band.
Dr. Hume.
It's always bothered me, Dr. Hume.
All right, so 25 to 20.
20?
20.
23.
Okay.
22, that's a lie, 22.
Liar.
You need a liar.
Okay.
20 to 15.
18.
18.
17.
All right, we got Percy.
Keyleth.
Grok.
All right.
And then...
Ocho.
Ocho?
Oh, it's before you.
Time suffice, man.
Yeah, man.
It sucks.
All right.
So that ends that count.
It is now its turn.
The time shift actually managed to lose your turn.
Both you and Scanlan.
You guys shifted through the top of the order.
Wait, but I still rolled a 22.
I hate time travel.
I know.
I hate time travel so much.
Scroozer.
So it's on, basically you guys both got, well actually no.
Scanlan, you would go simultaneously now.
You lose your turn.
That sounds cool.
This thinks time is shitty.
What's the celestial word for time?
We were thinking about that, like,
Chasmap.
You know what?
It doesn't specify.
Doesn't specify. I'll say go ahead and it starts at the top of the initiative round.
So you know what? No, Vex, do you get your turn? Go for it. Go for it.
It doesn't specify, I could be a dick about it, but you know, it's more fun.
There was a time jump so the glare never happened.
Hey, yeah, true.
If you take back your glare, I can't tell it's you.
What's you got back?
Can I look up at the ceilings and see if there's any, like, portals on the top of the ceiling like there were in the last room?
last room?
Make a exception, check.
29.
29.
No, solid stone ceiling.
Should I do it?
I'll go through the fire.
Is there anything to tie the rope of infinite twine onto?
I mean, there's the razor that's pretty close to flame, but you don't know if the rope will survive that.
Do I still have the immovable rod from before?
Yeah, you retrieved it, yeah.
Okay, then I put the movable rod, I tie it in, and I hold onto the rope, and I hold onto the rope, and I'm
I jump in the water.
Okay.
You take the rod and you in the middle of the air.
You take the rope, tied around real fast,
looking over to everything and the sphinx now,
kind of looming forward, being intact and flinked by the two of them.
You.
Take the rope.
I might be dead.
And jump into the water.
There's no splash.
You just disappear into the water.
You guys watch her just vanish into the pool.
I actually shut my water?
Yeah.
Cool.
Oh!
Oh!
The code is critical.
roll you will not have to pay for any kind of shipment in any way shape or form
oh yeah also look how attractive that map is from wharf and forage
everybody oh boy we'll be making it appear no don't don't do that that's weird
I can't watch oh god stop god every time you're off camera flexing his boobbies guys
guys we're gonna die because we can't think of
name Steve.
We're gonna be fine.
There's a correlation with blue.
I have theories. I have lots and lots of theories.
I have lots of theories, too.
I have lots of theories here.
We just have to be fast enough to try them out.
Test them out.
And then time shifts and we're back in.
I can only move so fast.
Do you pull yourself out?
Yeah, I pull myself out.
Okay.
You guys, there's a breathless moment and suddenly
Dex comes out of the rope, drenched in water.
Oh my God.
What?
K.A. Other door, but make sure there's a rope.
K.A? What does that mean?
Jump in the water. Make sure you can get out.
What?
K.A. on the door? What does that mean? What?
As you say K.A. out loud, the Sphinx kind of goes, there's a glimmer in the eye at you, and it just continues on looking over at Grog and scamming.
A. A.
Part of the name.
Oh, son of a bitch. All right.
Which water?
Where did you go in?
The little brazier that I'm next to.
Okay.
But don't jump in without a rope.
You're on the one on the left.
Yeah?
Make sure you can get out.
All right, that ends your turn?
Yeah.
Scanlan, you're up.
Well, shit.
I want to go diving, but I don't think I'd make it over there.
Shit.
For now, I'll just, someone else is going to do the water thing, I assume?
I'm close by.
I'm close by, I can handle it.
At the end of your turn, the water.
that's around you, it's freezing cold, and you suffer eight points of cold damage from the
process of submerging into it. However, once that damage hits, your body heat manages to recover
and it turns back to an normal water temperature.
Okay. I'm going to, I will attempt to cast eye bite on the sphinx.
Okay. Did you see a 20 on that? What's the, what is the saving throw for that one?
Wisdom.
Wisdom.
Is wisdom?
Eye bite, it is.
That is a 27.
So yeah, it resists the eye bite.
Reddick.
Reddick.
Well, I can't really do anything else, so I will.
Hi.
Who's around?
Who's about to do something?
I'll turn to...
Vax and inspire him.
Okay, go for it.
That's it.
I'll say, you are not throwing away your shot.
You are not thrown away your shot.
You're just like your sister, you're young brooding and hungry,
and you're not throwing away your shot.
That's fantastic.
Okay.
All right, so you take your D10 inspiration dye.
At the end of your turn, it goes to the layer count.
with the Lair account's already half in this turn,
so I'm not going to keep that going.
However, the Sphinx has take its turn.
It's going to go ahead and loose a claw attack
at both of you.
Again, Scanlan, that is.
I'm going to use cutting words.
Okay.
Get out of it.
I'm just going to blow my sham.
It's a distracted.
All right.
That was upsetting.
That was, no, that's still upset.
It's a little bit.
It's a 25 to hit.
He's still gonna hit a D-10.
Yeah, so reduce, roll D-10, that's how much reduces it by.
Can't solve puzzle, resort to prop comedy.
By eight, that brings it to a 17.
What's your AC?
16.
So it still hits you.
For 28 points of slashing damage, as its giant claw just
rakes across to you, the sheer impact almost throws you off the top of the platform,
and you can feel the blood beginning to seep from the wound under your armor.
It turns around and rapidly,
Does a full-on claw attack towards you, Grog.
That is going to be a 27 to hit.
You're going to you.
You also take 28 points of damage.
It is magical damage.
However, you don't, it doesn't matter for you being,
it's just a general slashing.
So you take 14 points of slashing damage from the strike.
That's going to end its turn.
That brings us to Percy.
Who's that?
That's Ashley.
That's Pike.
That's Pike.
Yeah, yeah, yeah.
I'm going to yell at Pike, first thing.
Okay.
Look into the wind.
Look into the typhoon.
See, tell me what you see.
And then I'm going to, so.
She knows you, yeah.
I'm going to run to the little stone pile.
And just out of idle curiosity,
I'm just going to try and shove a bunch of stuff away
to see if there's anything in there or look at the stones
or anything.
Okay, so take your action, you start pulling the stones away.
As you rummage through, you pull apart
and you begin to see there is,
where there was hard rocks, you're starting to find finer stones
until eventually you find sand, just like the sand
that you encountered in the previous room.
Okay. I'm going to take a handful of, I'm going to grab a bunch of that.
Okay, you reach in and as your hands disappear into the sand, there's no resistance once they hit the sand.
They just kind of vanish into the sand.
I put on my mask and I shove my head in.
Okay, you shove your head through.
Whispers.
Whispers!
So many whispers.
You know what this means, right?
Jump in a fire.
Mm-hmm.
Oh, my God. Oh, wait.
You gonna jump in to all these things?
Baby.
You and I don't know.
How long is his name?
Yeah, how long is his name?
Mississippi, Rubble stills.
You already did water.
I'm wondering if there's anything in the other one, or I might try fire.
You're right.
So the element is going to go for the water.
The element is going to be the order of the left.
I pull out my head.
And I yell, J-I!
J-I.
K-A-J-I.
K-A-J-I.
K-A-J-I.
But it could be any fucking ordered.
Wait, wait, wait.
Did anyone take note of the order on the cycle?
It was a circle.
It was a circle.
Never mind.
All right, Percy, that's your turn.
You're gonna move?
Can I move any...
I've burned a whole turn doing that.
Yeah, that's gonna be the rest of it.
All right, Keyleth, you're up.
Okay.
Seeing Vex jump in, and you're going to...
and seeing Percy stick his head in a wall.
I run up to the fire column right there.
Wait, I thought you were gonna do the water.
No, no, no, no, good.
I'm just putting in the fire.
Percy, you also suffered seven points of damage
from the crushing and bludgeoning on your head
as it passed through.
And I kind of take my fire hand and I stick it,
I light up my fire and I stick it in the fire.
Does anything happen?
You put your hand in and,
Your hand is still, it's hot because the claimant's on it,
but as you put it in, it is a scorching hot pain.
Okay.
You take two points of fire damage just from placing it in there.
Okay, I pull it out and I go,
and I go fire elemental.
Okay.
Yeah!
Do it, do it.
You're my hero.
Ah!
Pain don't hurt.
And I stick my head kind of go into the fire.
Into the flame?
flame.
This is how it's the
I think we should stop there.
We should not go into the wind.
Where's the wind one?
It's in the middle.
Okay.
Why?
It should be sarcastic.
Yeah.
It's lost of me.
Guys.
Your social humor is lost on me.
What else can we plug?
I don't know.
Be sure to follow us at at Critical Role.
Hey, we're on Twitter, you guys.
Critical Role is on.
Twitter. Don't miss the beginning of the 15th episode. I pull my head out and I go, M-A-L.
The letters M-A-L. Kajum-L.
Kajumol. His name is Michael Jackson.
All right, that's going to be your turn there.
At the end of your turn, he's going to go ahead and use a point to do a claw attack against Scanlan again.
That's a natural 20.
Natural 20?
Yeah.
No worries.
I didn't need to live in way.
Oh, Jesus Christ.
What is happening?
You take 38 points of slashing damage as the claw just grabs you and slams you against the stone and you can feel the claw actually pierce part of your throat.
Shit.
And as it withdraws, you can feel the blood beginning to pour it.
It didn't hit anything vital, but it's a serious wound and the rest of the closet.
All the vital stuff's below it.
the belt.
All right, that ends Kieliff's turn. That brings it to Grog.
I think it's tearing into Scanlan.
Yeah, I run over to Scanlan and I take, how jacked up are you?
Are you?
Totally fine.
All right, then I'll run down the steps and I jump into the tornado.
Okay.
Just to goose, goose.
You leap into it.
Oh, no.
Read.
Oh no, that's true.
Pike looks over and sees you just wiff into the cyclone and vanish.
Oh, my God.
There's a couple of lines.
Squiggly lines.
Psycho.
Snake shape and a box.
It's a circle.
Two sticks.
The number three.
and a snake.
And six, it said six.
Also a cake and a rope.
Oh, good call.
Is that O-I?
I don't know.
This is why I'm the smart one.
You are.
You are an asshole.
Check out our 50th episode next week, guys,
with special guests, Vin Diesel.
Oh, God.
It's going to be so fleeting.
It's going to be so fleeting.
We're going to get the idea of what's going on.
We're going to now bring this because now shit's happening.
So, Grog, after seeing this, though you cannot say to anyone what you've found yet.
You, having no tether, are just drifting away from the portal and seeing it, just disappearing slowly away from you.
What are you going to do?
Can I grab my earring and say what I see?
You grab your earring, you say it.
There's no response.
You guys hear nothing.
He's gone.
You're about 15 feet away from it now.
right now?
Look.
Can I take my chain of returning and attach it to Cravenage and throw it through the doorway
that I see?
You can.
Go ahead and roll.
Welcome to attack.
Oh my God.
Should have had a breakfast.
23.
23.
You fling it through and it catches something.
You feel it.
It's taught.
You start pulling your way in, pulling your way in, pulling your way in.
Go ahead and roll damage.
It's tight.
It's Pike.
Oh, God.
It's got to be Pike, right?
Yeah.
It's got to work.
Damage.
Oh, damage.
Sorry, damage.
I'm not wrong thing.
Please don't let it be Pike.
It's going to make next week's episode.
So, un-corquited.
Oh, I'm so excited.
Plus your 2d6 necrotic.
Yep, plus 2D6 necrotic image.
Oh.
It's going to be okay.
30.
30 points of damage.
Okay.
You pull the chain and you make your way to the portal.
You put your hands out and pull through.
And as you do, the chain in your hand, you look and you can see now grasping onto the edge
of the wall, you see Pike sweat dripping down her face as Craven edges embedded itself into
her abdomen. She's holding it. And she just looks at you with a gritted face and she goes,
it's okay, Grog. I'm going to close. You're back. That's all that matters.
I called to the door. You're so lucky he didn't do that voice.
Can I run to Pike?
That's my turn. All right, that's your turn. Did you get any of strength?
What did you see?
Doesn't have a chance yet. At the end of this turn, at the end of this turn, it uses this last
two points of its legendary actions to teleport.
I'm going to counter spell that.
Okay.
I don't know why.
No. Keep it away from Piking. It's always the right move.
Instinct, buddy. All right. So now we get to go ahead and roll for this, I believe. Let me
go ahead and check what level it is. I think it's a... All right, this is a...
Seventh level spell.
Oh, Jesus. I mean, I wrote down crazy things, but it says,
at level four, roll plus five versus ten plus level. I don't even know what that means.
Here, hold on. Okay, hold on. All right, so DC equals 10 plus plus less. So is DC 17?
Okay. So I have to roll.
One, if it's been a head, let me check. Using ability to check, using, so roll D20 and add five. You're trying to beat a 17.
Ability check at disadvantage?
Yes.
Yes.
Yeah, it's not gonna happen.
Yes, it is. Come on.
Big money, no whammies.
Well, that would have worked.
The first one was an 11 plus 5.
16, one under.
You go to counterspell, but the image of its head,
and seeing Pike wounded, it's too much for you,
and your hand shakes, and you can't manage to clarify the dispel magic,
as the whole stings vanishes,
appears right next to Pike.
All right.
That brings us to Vax.
Can I try to make my wisdom save before I do anything,
or is that come at the end?
It's the end of your turn.
Then I'm going to come around the corner.
It's not in your sight, by the way.
You don't see it.
I know.
Can I walk over 10, yeah, 10 feet that way
and see it scowling down at Pike
and look through daggers in its flank.
Go for it.
A couple more.
First one misses.
13, 24, and a 15.
All right, 15, 24, 20, 15?
Yeah.
Middle one hits.
To eight.
Eight points of damage.
I'm gonna try to shake off the fear.
Eight points, it does sneak attack
because it's adjacent to Pike.
But am I disadvantaged because of the fear?
I thought I was a disadvantage.
Oh, you're disadvantaged to all the attacks, yeah.
Wait, I'm sorry, I thought those were your three attack rolls.
I did three attack rolls, but I thought that to get sneak attack damage I need advantage, but if I'm a
I'm afraid I don't have an advantage.
Right, but Pike's still adjacent.
You don't, you can, that's one of the ways you can get sneak attack.
It's either having advantage or an ally's adjacent.
I thought that meant advantage, sorry.
All right, I'll take it.
One, two, three, four, seven, 13, 25.
Added to what I said before, which was eight, so thirty-three.
33. So the one dagger, two of them you throw, and they just vanish into the cyclone,
consumed, and thankfully, returned because the magic they would be gone for good.
for good. The third one you throw, who, who, shoot, it stabs, stabs into the shank of the
Sphinx who growls, turns back to Pike.
Hi.
All right.
So I rolled, I rolled, I don't know what I rolled some early again.
Uh, 20, foolish me.
20, you managed to finally shake off the fear.
Oh!
All right.
Can I use the rest of my movement?
Oh, you can, yes.
I'm going to run up to the side of the Sphinx.
All right.
Up to there.
All righty.
That brings us two, now produces two spiders in.
Jump out of the web.
Both of them, the only thing they see, rush up to Vex.
That is a natural 20, and a two.
So the second one misses you.
The first one, you take 16 points of psychic damage.
And that one vanishes upon the impact.
All right, that ends their turn, up to the top.
Vex, it's your turn.
Hulk, what did you see?
Can I respond?
I would say make a wisdom saving throw.
At the sight of what you've done to Pike
and all that is happening, this is to see if you can shake
from the stupor of what has just happened.
Nine.
He's not responsive right now.
Um, I guess I,
Jesus, I, can I bring Trinket out?
That's stupid.
Well, I'm just going to go and try to see what's going on over there with the Sphinx.
Okay.
So you rush over right there?
Can I see Grog?
You can see Grog.
As you rush around the corner, you see the Sphinx there.
You see Pike with Craven Edge partially embedded in her abdomen.
The chain now lacks as Grog is standing on the outside of the portal holding it in his hand, his eyes wide.
The rage has faded now, by the way.
Yep.
Can I run forward and cast cure wounds on Pike?
You could get there and do it.
She's got a fucking sword in her.
Can I help her?
Yeah, you can cast her wounds if you want her?
I mean, does she still have a sword through or can I pull her off of it and then cast it?
The sword is still inside of her right now, yeah.
Can I?
Can I?
Can I pull it out if you want her?
Okay, okay.
Like a shrink check.
It's like grabbing a sea urchin.
Roll you 20.
Add your shrink monitor.
I know, I know.
Oh, natural 20.
And for the one who normally can't find the physical strength of activities like this, through
the inspiration of seeing.
It finds me of what happened to Pike before.
Yeah.
And that clear image crystallizes in your mind of when that glabrezu snatched her from
you once. And with that, you find the strength to persevere. You reach out and grabbing the
jagged blade. Take nine points of necrotic damage in touching the outside of the blade.
But you pull, you can see the blood forming at the edge of your fingers as you shh.
yank it outside of Pike's body, and the blade cladders to the ground at the base of Grog's feet.
Grog still seeing this all before you, kind of eyes, white, open mouth, agape.
Grog snap out of it, and I cast cure wounds on Pike's stomach.
Okay, what level? Level three.
Level three. So 3D8 plus, I think it's, what's your modifier for wisdom?
Um, three.
So 3D8, 3D8 plus three.
All right, and that will come at the end of X's turn, the scale and you're up.
Can I roll to see if I'm fearful?
I'll be the end of your turn.
Okay.
Then I'm gonna, as a bonus action, cast healing words on myself.
17.
17, okay, good enough.
I'll heal myself at level two.
Okay.
2d4 plus 5.
Seven points, great.
And then from my action, I'll dimension door into the tornado.
Okay.
Dement door into the cyclone.
You find yourself just on the outside of the wind before it grabs you and pulls you in.
You step through a portal and you're now drifting out in an expanse of air and cloud.
There's no up, there's no down, there's no left or right.
You just see various masses of land slowly rotating in place as you see different gusts of wind floating about.
You drift by and see a single stone that has carvings on it.
You did this to yourself.
However, you have no anger and you are drifting away from the opening you came through.
That's my action and my bonus.
I have no movement.
Correct.
So you're just...
I need to just do this.
Okay. You do that.
There's...
Say it's air.
You're still drifting away.
All right.
That brings us to the top of the initiative round.
Let's see.
For this one, I need everyone in the room to go ahead and make another Constitution saving throw.
So ready for now. 24. 24.
Vex, what did you get?
Six.
Kieliff?
Do I use my fire elemental constitution?
Yes.
Then 14.
18.
18.
Okay.
So hard to get these last two fucking letters.
Okay, so you old off 14?
14.
All right, so Keyleth, Vax and Vex, all three of you guys suddenly feel the wind pulled out from
me once again and you all age, and now I'm giving you this specific here, you're aging
each time this happens, 10 years, all three of you. You're now finding, like, bones are
starting to ache a little bit, not like terribly, but a little more than usual. Your body's
now starting to feel the wear of.
So if it's happened twice, they're 20 years older. Yeah.
Still younger than myself.
25 for those who got hit before.
I know that's still 15. The first time, that ain't bad.
20 years. First time it was 15. Now it's an addition.
10 to those that were hit.
The first one was 15.
It was pretty good.
Slowly turning into our players.
But as a half elf you have a longer life, so really at age 50, you're not that far in.
Like I said, it's not huge.
It's not like a major difference.
You know, 25 years to a human to Percy would be a lot harsher than it is to you guys.
It's just minor, minor difference is that.
Anyway, that ends that.
It is now the Sphinx's turn.
The Sphinx is now going to roar even louder this time.
this time. This war echoes out with a shockwave.
I need everybody except for Scanlan to make another
wisdom-saving throw.
Fuck me.
Jesus.
Ten.
Ten? And you were still frightened from previously, right?
So you did not shake that.
Yeah, I never shake it. Still in a rage, but never shook it.
Yeah.
Drop the rage.
Drop the rage.
All right.
Pike.
All right.
Natural 20.
11.
There you go.
24.
19.
So, Vax, suddenly as the blast hits, the fear hits you again, as the sound vanishes,
and you can't hear.
There's nothing. You are completely deaf.
Deffened? As are you and Pike. However, because you were previously frightened,
you find your muscles tense up and you are both paralyzed as well. You cannot move,
you cannot speak, you cannot. And I'm not afraid, but I'm deaf.
You are afraid and deaf.
And deaf. Yeah. Good. Good. Good.
All right, Percy, it's your turn.
We both seen it? We can't say shit.
Well, I'm floating to my death, slowly.
Buggler all, I gotta fix this shit.
Oh, what a cluster buck.
Don't worry, I still have my lips.
Okay, where is, can you point to Vex in the...
Wait, did I have freedom of movement?
This is Vex here.
That's me. You do have freedom of movement.
movement, so you are not currently affected by paralysis. Look at you remembering your buffs,
buddy.
So I'm going to run around the corner.
So the fear still hits you and your muscles tense, but you, you're looking over at Pike, now frozen in place, you remember everything that's transpired in that holy divine energy that she imbued upon you glows from the inside, and your muscles return to you and you're still able to function.
Percy, you're out.
Go on, say that! I'm going to turn around the corner.
On here?
Sorry, I guess I can't.
Okay.
Oh, Liam, you had inspiration.
Yeah.
Okay.
Oh.
It didn't use it.
It's all right.
Goh, say the bloody words!
Make another wisdom saving throw.
Come on, Grog.
Snap out of it.
I will punish you.
Is it 1.9 or a plus 10?
Again.
Same fucking thing.
Scamil.
Is it 1D10 or plus 10?
1D10?
1D10.
Okay.
All right, all right, all right.
Um.
I am going to hold my turn right right right.
right here.
Okay, holding your action.
Until such time as someone says the fucking letters that we need, and I'm just going
to be ready to yell them out like all hell's fucking .
All right, Keeleth.
Um.
Actually, at the end of Percy's turn, the, uh, the Sphinx is going to go ahead.
Oh, sorry.
My iPad's almost out of battery.
It's going to use one of its actions to do a claw attack now against some of the
against Pike. That is going to be a 15, which misses. The claw, even though she's paralyzed,
actually it has advantage in the attack because she's paralyzed. Roll the one on the second one.
Manages to hit her, but the armor and the shield takes the brunt of it, not dealing any physical damage to it.
There's now frustration in the sphinxes, voices, it's growling with each one of these screams.
Now it is your turn, Keelew.
Okay.
Question, as a fire elemental, I can, like, fly, right?
Does it say on the fire element?
It should say movement, flight.
It says that I can just, oh, movement.
At the top.
It doesn't really say, it just says I can move through
space as narrow as one inch wide without squeezing.
Or the elemental form here, which I have a list of your elemental form,
just in case.
I can use your hostile creature.
Fire elemental speed of 50 feet.
No, it cannot fly.
It just moves as a flame across the ground.
So if I go into a portal, I'm going to be in the same fucking situation, I'm assuming.
Sadly, there's only one of us who can fly, and it's just very busy right now.
busy right now.
Okay, I'm going to drop my elemental form.
We're having a bad news.
Drop my elemental form.
Okay.
And I'm gonna...
You still have my immovable rod.
It's planted next to the water.
It's over there.
But my rope is attached to it and it's dangling next to me.
I dropped it when I held Pike.
You dropped it when you healed Pike.
So it's right next to me.
I pulled the rope over to there.
Yeah, the robe that produces the rope, is on the ground right now.
on the ground right now next to X of X.
Okay, before I drop elemental form,
I'm gonna go pick up the rod.
Okay.
What are you doing?
It's so I can move faster.
Pick up the rod.
Okay, so you're now.
All right, I'm just gonna move over.
15, 20, 25, 30, 35, 40, and then you drop your form.
Drop my form.
And you're grabbing the what, the rod?
The immovable rod.
All right, so you click the rod off,
you now have the rod with the rope on the end of it.
And do I still have like movement now as myself?
No, you've, in dropping the form, you've used most, I'd say you have one more square movement
left.
I'll step forward a square.
This way or this way?
Yeah, forward, no, the other way.
Yep, yep.
Okay, so you throw the move-able rod to her?
Yeah.
Okay, so you throw the immovable rod to her?
Yeah.
Make an Xerty check, it's easy enough for you.
19.
Yeah, you could catch the rod, no issue.
I know, it was really close.
Baton.
All right, so is that your turn?
I think so.
Kila's turn. At the end of Kula's turn, it's going to use another legendary action.
Jesus!
This one is going to go ahead and reach out and strike at you vex as you're now holding the rod.
Of course.
That's going to be a 29 to hit. You suffer 28 points of slashing damage as its giant
claw rakes across the front of your body, almost tossing off your feet from the sheer force
of the blow.
Twenty-eight points?
28 points. That brings us to Grog.
I look down at Pike. It's a pike.
Is it Pike? Are you all right?
gotten your senses back now at this point. You look at her and she's still frozen in place.
She can't move and she's the sweat still pouring from her face of the wound. It's stopped bleeding,
but the wound is still fresh and visible. And I'll call out the letters inside the wind are
O-R-I. Maldikari. Malky-Maljikairi.
Anyway, before you guys start doing this whole thing, take your turns to do stuff.
Grog, what else do you want to do in your turn?
I turn, I face the sphinx. I don't do anything.
Okay. Craven edges on the ground, right?
Caving edge on the ground, yeah. That's it. That's all I do.
Okay. And in Grog's turn, it is Pike's turn. Pike cannot move.
Fails, saving throw, unfortunately, is still paralyzed, still frightened.
I was holding my action for this.
Okay, what are you gonna do?
Malji Kaori!
No response.
Wait before you move it, before you move it, put it back, put it back, put it up.
I just want to write it down.
Maori Kaji.
Nothing?
No.
The order was fire, earth, water, air, that was the circle, so it could be in any of those orders, maybe.
You've got one more try before your turns up.
Malka oriji.
Malka oriji.
Nope.
That is your turn, however.
For six seconds.
You just shout out, you come up with and shout out
those three things.
It ends Percy's turn.
At the end of Percy's turn, we're going to use this third
legendary action to go ahead and make another strike at Vex, holding the rod.
It was cocked.
25 to hit.
Yeah.
Takes another claw and rakes you for 28 points of slashing damage.
I'm unconscious.
Vex falls unconscious in the ground.
God.
From the blow, just pv.
The rod clacks to the ground behind her.
Oh, Jesus.
That ends that turn.
All right.
Oh shit, I did that order.
That's fine.
That's my fault.
Percy shouldn't have gotten that turn, but we'll say it happened.
It's fine.
Vax, you're up.
I'm going to use my bonus action to disengage from the Sphinx,
and I'm going to run around the whirlwind.
And as I move, I'm taking the rope, which I already made a loop on,
and I'm going to throw the loop.
loop over Grog's head on one end, and I'm going to jump into the whirlwind, holding tightly.
I'm going into there.
All right.
The rope, cloches on your choked, and you feel like you're being chopes suddenly.
Without even realizing this, as you shout this out, all of a
sudden a lasso thrown on your neck and pulls back and cuts off your air supply.
Oh, okay.
You vanish into the cyclone.
The rope goes taut.
It's around.
Pulling.
You come through the portal, and you can
see, indeed, Scanlon's about 30 feet away and drifting.
I was hasted and I ran at the whirlwind.
Right, which is why you're gaining on him, but it's still going to take a moment as you're
both still drifting because he also slipped through.
It's really quiet in here, but then again it was really quiet out of here as well.
All right.
So that's going to be the end of your turn.
All right.
Vax.
This spider now is going to leap over as two more, sorry, three more, leap out of this.
They all rush up to Keelith, because she's the one visible person there.
And all making strikes against you.
That is 19 to hit.
Hits.
Eight.
Miss.
Miss.
23.
Hits.
And 10.
Miss.
All right, so you take 12 points of psychic damage as two of the spiders dissipate, leaving nothing
but a psychic missed behind.
Okay.
All right.
Top of the turn, Vex, I need you to make a death-saving throw.
Six.
Mark off one of your failed death-saving throws.
Scanlan, your turn.
You're floating out in space, you see all of a sudden
through the portal, Vex come rocketing towards you,
head forward, clutching a rope in one hand, arm outstretched towards you.
What do you want to do?
As much as I appreciate the gesture,
I'm going to try to dimension door out of here.
I definitely roll my eyes so fucking hard.
It's funny.
You dimension door, f-f-f-f-f, and you appear right at the doorway.
You cannot dimension door through dimensions.
You make your way to the outside of the door.
You're still drifting with a momentum you had going backwards.
So you just appear back at the door and start going backwards again.
Can I grab the door?
You can grab the rope.
I don't see or hear him, so I assume he is healing my sister right now.
You just see him vanish.
There's the rope there that back-and-
is carrying, and you can grab onto that and kind of put yourself through. With that, Scanlon manages
to pull himself through the portal landing onto the side right there. And you're fine now. That's
probably take your full action, everything to get there. Bonus two? Bonus two?
I'll give you bonus, sure. Is your movement? All right. Do I have time to assess and see that
she's dead? You see that she's doing pretty rough? I will heal her. All right. Healing word.
Healing word at level. What level you do?
Level, well, I don't have many levels. At level three.
Okay. So that's 3D4 plus five.
I roll? Okay.
Yes, 3D4 plus five.
Finishing up Scanlan's turn?
11.
It's better than zero. Thank you.
All right. I need everybody in the room to roll another Constitution savings room.
Oh no.
Even me. I'm not in the room.
right in the room. Does this aging thing, like, is it permanent forever?
We'll find out later.
Find out later.
What is it?
Maybe we asked nicely.
I probably look really good with 10 years old.
Oh, my God.
Turn out.
Yeah, well, men always age gracefully.
It's not fair.
16.
I'm not here.
Oh, sorry.
Kill it.
17.
17.
24.
21.
21.
All right, so.
Do we also have to roll for fear?
At the end of your turn, you would, yes.
Oh, man.
Actually, I think it's gotten off of you now.
This is like terrible.
It's fine.
So, Vex, you come to consciousness and you age another four years.
Oh, that's all too.
That one.
I rolled.
You rolled.
D20 every time.
Oh.
Yeah.
All right.
That brings this.
They just got Netflix.
That's really all that happened.
Four years is.
It is now the Sphinx's turn.
Oh, it's an iPhone 5 now.
We're all laughing in one of the sorts.
We're like seriously, we're gonna die.
We're not gonna die, we're doing great.
There.
We're the winners.
We figured it out.
Tresi, two claw attacks against you.
That is 28.
And 21.
I'm gonna use my shield to
glance off the 21.
I'm gonna use the shield.
Gield, plus five AC.
Okay.
So it introduces it to a...
versus AC of 23.
It gives me a temporary AC of 23.
Right, so yeah, so the second mode missed.
So the first strike hits you for 28 points of slashing damage.
The second one just scrapes across the arcane barrier that
appears before you from the brooch and resist that bit there.
So that finishes that.
That's the end of its turn.
Percy, you got your turn last term and you shouldn't have, but I'm letting that fly.
No, because I was holding it.
I was holding it.
That's right, yes.
You can do it.
I'm confused myself.
So yeah, now it's your turn.
I said Jamal Kauori, last time if I recall.
You did.
Kauori, Jamal.
Nothing.
All right, I'm going to, while I'm saying all these things, I'm going to be running around the corner,
towards the spider web.
Okay.
So what have you said so far?
We said, Malji Kauori.
Mm-hmm.
Maori Kaji.
Khagi.
Mm-hmm.
J-Mal Kauri and Kaurori Jamal.
And Kauori Jamal.
Right, okay. So you have two more if you wanted to do anything, Talcind.
Sure. Did I move, is that as far as I can move right now?
You can move up to there, I think, is one.
Okay, I can't get any closer to the web.
Mm-mm. Not for your full movement, unfortunately.
Kamal Jori.
At this point, all of a sudden, the brazers flicker out.
You notice as the wind, cyclone begins to slug,
to slowly drift to a minor wind curl. At this point in time, Grog, if you wanted to pull
on that rope, would be a good time.
Yeah, I could turn around and grab the thing that's strangling my neck like a dog leash,
and I yank it in real hard. With that, you, as you're drifting off, you turn around and
see the doorway where the rope goes hot, and the door begins to close.
My guys.
Sit pulling yourself in, and suddenly, you yanked through and swoop.
I'm shooting out of it on the side.
With that, the angry demeanor of the Sphinx has entirely shifted.
And now it goes from this low, feral position to a proud, honored beast, putting its
paws before it, its shoulders high.
You have earned a name.
What did you say?
Oh yeah, they're deaf.
Races a paw like this, and at which point all the paralysis fades, all the fear fades, all the effects fade.
Are we young again?
Uh, the age is not dispersed.
Ever?
Hold on a second.
Let me see if it's what I can do.
Actually, no.
It goes forward and looks at you, who's looking at the worst for where compared to Blaine's,
I can help but one of you.
As paw goes out and touches you, there's a warm glow and the age vanishes from you.
However, that is the extent of my magic this day.
Perhaps the little one could help you this.
It is but a...
a rather challenging restoration.
I can't know. I can do that.
I can do that.
I look at Vax and laugh at him
because he's so much older than I am.
That's true.
Oh my God, you guys are never gonna experience this ever again.
I apologize for the formalities,
but it is a pleasure to meet you, Voxmarking.
Hello.
Hi.
You too.
What was your name again?
Camaljeurie.
Good one.
That was a good one.
Oh, Camarjoie.
Hazing.
I'm going to sit.
Who doesn't love hazing, right?
No, love.
And about that time I just lift up my shoulder and I show him the Slayer's cake symbol.
He gives a nod.
Wait, don't we get something out of this?
Hopefully.
Looks to you, instance.
You, and this.
I admire your impatience.
The vestiges that you seek.
Some have been destroyed over this epoch.
Others lie scattered across the plains.
Some are sealed or hidden.
Others have found an owner.
Carry one now, I see.
The Sphinx kind of backs up and turns around
under the steps and kind of lays down, crossing its paws, glancing you all shoulders high,
with a smile, it's warm, it's this interesting contrast from when you first entered.
Where?
I happen to carry a vestigeia if you would take it.
I mean, sure if you're getting rid of it anyway.
It's most gracious of you.
It's up and turns around to the back of the platform, takes the marble from beneath its fur,
and holds it up to one of the doorways, which...
switches into...
What?
Dope.
Word and forge.
I know.
Secret doors.
It pulls something from within.
And you see this single thin blade that kind of vibrates as he pulls it out.
The door closes and it puts the marble away.
The blade goes in its teeth.
It steps back down the stairs.
It takes the blade from its hand as it stops.
and holds it out.
It's impossibly small in its hand.
It looks very dinky.
Here I keep the myth carver,
granted to me by the White Duke himself
before he's passing.
We were friends long ago.
It is yours and takes the blade
and sets it down on the stone.
But you seek the others that remain, yes?
Yes, yes.
Yes, very much.
Fentras,
of the fay warden, a bow that felled titans. It was lost in the fay wild in the calamity.
It now acts as the heart of a cancerous tree corrupting the verdant land there. The plate
of the dawn martyr, beacon of protection to the chosen of Pelor, gathers dust on a wall
in the city of Brass, a trophy won by a fire giant, in a card game from a Sutton bloodline
that once donned it.
What was that called again?
The plate of the dawn matter?
Don't worry, I wrote all these down for you.
Oh, yeah, thank you.
That makes a second time.
I know.
I'm like, there's gonna be a test later.
I know, I got this very good.
Kabar's ruin.
A magic devouring cloak once used by an assassin to eliminate the unscrupulous den of Drusia.
It is now worn by a merchant warrior with a missing eye in the walls of Ankarel, the spire of Conflux,
a staff born from Melora's very breath, was devoured, along with its previous owner, by a goristro named Yank.
In the endless maze of the abyss, the titan stone knuckles were taken from the brutalized corpse of their proud owner,
now worn by a terrible half-giant turned tyrant in Western.
I sense you know this, Tolwan, I can taste your fear from here.
Whisper, blade forged from metal pulled from the far elm,
was a center to many a dark ritual.
It now lies at the bottom of the Osmit Sea,
sunken with the lost ship, the Shrew,
in a storm three hundred years ago,
near an island of glass.
Know that all life is connected
on an impossibly small level,
beyond the mind's ability to understand
on your level.
Ideas transcend distance
and language, many share dreams,
thoughts,
inspirations without knowing
the fact that you are now aware of
Others too may now be drawn to the search as well.
Now go, you have earned the name.
You have earned the knowledge.
This is on.
And with that, sand begins to just erupt from the two piles of rubble.
Swirling in a giant whirlwind of blasted stone and sand.
You guys have to cover your eyes as it begins to completely consume the vision around you.
You see the Sphinx back up.
towards the top of the platform before the sand consumes even within 15 feet, 10 feet,
five feet of your vision, you lose sight of your friends around you. And for a second,
the panic hits you before the sand comes to a stop and drops to the ground. And looking
around you, you stand at the base of the triangular cavern entrance by the mountain range
where you first entered the temple. And that's where we'll end tonight's game.
Fucking shit.
That ain't cool.
That got so much more intense than I ever thought it was going.
I thought it was going to be like a gentle education, like a gentle rubbing.
I can't we go and like talk to this guy.
Hey, we're friends with your girlfriend.
What in the world?
What?
That was intense man.
A crazy ass puzzle.
All done, guys.
A crazy ass puzzle.
So we can like look at that list so I can like, you know, make some serious notes.
Yeah, there's a list for you guys.
We'll make a copy of it.
We'll make a copy.
So everybody gets one.
Are there, do we need to go after all of them, or do we'll do it.
We'll do it, we'll talk about it.
I kind of think we each need to be outfitted with something.
No, no, but we should choose off the list.
We need our legendary weapons, you guys.
We took the weapon off the ground before we portal this out, right, Matt?
Yes, actually, in which case I will give this to you,
as you now have access to its capabilities.
Finthross, is that what it was?
No.
No, the myth carver.
The myth carver.
It's a legendary long sword.
This incredible silvered blade once belonged to the White Duke himself
and many more master bards before him.
It resonates with nearby musical tones.
It acts as a plus three longsword,
and the weapon deals an additional 1D6 force damage
upon a hit.
Whenever you use your Bartik inspiration feature,
you gain advantage on attacks with this weapon
until the end of your turn.
Advantage on attack?
So if you were to give somebody
use your bonus action before your attack,
you would get advantage on any attacks with a weapon.
Percy, that was made for you.
No, obviously.
Whenever you use your cutting words feature
against an enemy, the target also has disadvantage.
on their next saving throw.
Oh, yeah.
Holy sure.
Well, I guess I'll have to take it.
I've got a weird question I'm just going to throw out there.
Did you pick your sword back up before all this happened?
Yep.
Hey, the White Duke.
As Grog looks at his feet, the blade that still laid there before you,
untethered to you by chain, still remains at your feet,
tethered by chain amongst the same.
Oh, my gosh.
Still jagged, still is still jagged, still is.
drag it, still extended, still in its full form.
All right.
So, well done, everyone.
We'll pick this up next week for the 50th episode.
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Look, we all know there are a lot of celebrity interview podcasts out there,
but there's only one Happy, Sad, Confused. I'm Josh Harrowitzin. Yeah, I'm the host of the show,
so I'm a little biased, but truly Happy Say, Confused is the place for nerdy and
and intimate conversations with all your favorite actors and filmmakers.
From Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino.
For over 10 years and over 700 episodes, Happy Say I Confused has broken movie and TV news every single week.
That's because I ask all the questions I want to know, and more importantly, you want to know.
Casting What Ifs, backstage stories, acting pet peeves, and much more.
So whether you're into superhero's prestige TV or just the coolest actors and directors alive,
you're going to learn something in every episode.
Listen to Happy Say I Confused on Apple Podcasts, Spotify, or wherever you get your podcasts.
Oh, please, not that music.
That music gives me nightmares from my childhood.
Could we get something a little bit lighter?
Some lighter music here.
Are you a fan of true crime TV shows?
And what about Unsolved Mysteries, the show that jumped started all of our love for
True Crime. I'm Ellen Marsh. And I'm Joey Taranto. And we host I Think Not, a true crime comedy
podcast covering some of the wildest stories from your favorite true crime campy TV shows all the way
to Unsolved Mysteries. Baby, you will laugh, you will cry. You'll think about true crime in a
whole new way, and you'll also ask yourself, who gave these people mics? New episodes of I Think Not are
released every Wednesday with bonus episodes out every Thursday on Patreon. And every Monday you can
listen to our true crime rundown where we go over the top true crime headlines of the week.
So come and join us wherever you listen to your podcast.
