Critical Role & Sagas of Sundry - Vox Machina Ep. 87 - Onward to Vesrah
Episode Date: January 10, 2022Adventure on the high seas! Vox Machina prepare to be boarded! Learn more about your ad choices. Visit megaphone.fm/adchoices...
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Hello everyone and welcome to tonight's episode of Critical Role,
where a bunch of us nerdy-ass voice actors sit around
and play Dungeons and Dragons.
Yay!
So before we get started for tonight's episode,
we're going to go ahead and get through some quick announcements.
First and foremost, we have a new sponsor stepping in tonight, actually.
Our good friends at Tor Books!
Tour Books!
It's been a while since we had them on our show as a sponsor,
so we're happy to have him step in for today.
Sam, yes?
Guys, Tour Books is today's sponsor,
a leading publisher of science fiction and fantasy for over 30 years.
30 years, that's almost as old as I am.
Do you like magic, pirates, knives, royals, and adventure?
Then check out Shades of Magic, the series from Tor Books,
the conclusion of which, A Conjuring of Light, was just released,
so check out the full three book series.
Go to, there's a promo link somewhere on this page.
I'm gonna say right there, let's say, right there.
So check that out.
And the thing about sponsors guys is we really need to show them our love
and really show them that we appreciate
what they do for us every week.
They're a big part of the show.
Without them, we would, for instance,
without sponsors, Talasin would only be able to dye his hair
platinum blonde and brown, really.
It's true.
It's Malibu Sunset.
Laura's dice budget would go way down
instead of throwing away 250 dice a week.
It would be more like 240, 230.
Oh, God.
I mean, Liam might have to go back to shaving his beard
and selling the beard shavings for to those in need?
To be fair, it was worth it.
Look at it on my shelf.
But I have some ideas, I have just a few ideas
for ways that you guys could show your love
for our sponsors.
Take them out for a candle of dinner.
I'm not talking Benigans, I'm talking something high end,
shake shack, outback, maybe even P.F. Changs.
How about sending some romantic texts
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Keep it classy like, hey, critical role sponsor,
I wish you could be with me right now.
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That would work on MADT.
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that will never be a sponsor for us.
And it's probably for the best.
The Benigan and the Monte Cristo.
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Yeah.
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Sponsor tonight.
Make sure to check out Conjuring the Light.
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All right, next up, the new episode of GM Tips us out.
Came out today. This one is about suggestions on home brewing content for your systems in game.
I have, I think, three more episodes of this going on in the coming weeks, so look forward to those.
And then we hand it off to someone awesome.
Exactly. I have a new person stepping in.
A new person.
Just bring their own flavor to the series.
I'm excited about that.
Because you can only learn so much from one teacher.
Exactly.
The best teachers will teach you that.
Yep.
The Teenage Reign Ninja Turtles only had Master Splinter.
Shut.
Yeah.
How many times?
Daniel's son only had Mr. Miyagi.
This is the real world.
Okay.
This is a fantasy.
And how many times do they have to reboot that to make it work?
That's good point.
Eventually ending with the Michael Bay films.
But no, so she shared with an episode GM Tips.
As a reminder to all you guys looking to homebrew, it's hard.
It's time consuming.
It's not for everybody.
But it's so rewarding, Matthew.
It can be rewarding.
Could you do it different, though?
So check out the episode knowing that.
And we'll have next week's episode.
I was going to say your other friends tell you
that tell me that they miss you too.
So yeah.
I know.
That's true.
I'll see people against soon.
Uh-huh.
Also, wanted to give a shout out.
We were in the final 24-hour stretch
for the Pillars of Eternity Two
Dead Fire CrowdSource campaign.
So if you haven't yet, are you ever interested in seeing the sequel to that, go and check it out.
They're doing a final 24-hour stream over to Obsidian's stream channel, of course after our episode tonight.
But yeah, go give them some love.
And last I have my list here, I was just able to announce that I've always steadshot.
And yet coming in Justice 2.
Yes.
Coming out in mid-May.
Mid-May.
In-Just-U-S.
Yes.
I play Supergirl.
Yeah!
Yay!
Fantastic ago.
So yeah, look forward to that.
There may be some more surprises as the cast is announced progressively down the road.
But yeah, super happy to be a part of it.
Super happy.
Yours?
I need more alcohol.
Immediately.
Immediately.
Tell us, you want to mention something about your new show?
Yeah, we had the very first episode of the Wednesday Club this week, and I have now had eight hours sleep, which is pretty magical.
It was so good.
It was fun.
It was fun.
And we're going to be back this week with our...
next episode we're actually going to be talking about a lot of things including
characters with mental health issues and comic books both superhero and
otherwise including Legion from the X-Men who's currently got a show on FX
which is magical it's really it's really good it's so good and so tune in it's
gonna be it's a noon to two on Wednesdays on the Twitch stream where you
probably are right now at two Pacific at two Pacific and I think we bump to
Alpha but I don't remember maybe not and then it'll be on the rebroadcast if you
want to see it but it's gonna be a lot of
and Mackie and Amy Dallan will be there. It's going to be great. Cool.
They could tell them. If nobody else has anything else to say...
Cheese is for everybody. Not just me.
Jesus for everybody? Cheese. Cheese. Cheese and crackers. Cheese. Cheese and crackers.
Cheese it's for everybody.
Cheese it's crust.
Without further ado, let's bring us in to tonight's episode of Critical Role.
Hello and welcome back. So, picking up where we last left off, Vox Machina, having defeated the chroma conclave and restoring order and, for the time being, peace to the landscape of Caldorei, resurrected your friend Scanlon Shortholt. However, he realized he needed some time to himself to both connect with his interest and direction in life and with his estranged, illegitimate daughter, Kaylee. Upon leaving, the party proceeded to do that.
to find their way to close all the loose ends that they hadn't quite had time to get to
with the Conclaves of Salt. That involved returning the ashes of Seneca's wife to Vasselheim,
and then making your way to Encorel to deliver the hands of Ripley to the Scarbearers Guild.
On your way there, you encountered a new adventurer, Terry and Darrington, who was looking to join an adventuring group for experience.
Yes, he's the best. He paid his way into your search.
and upon him being returned to White Stone, you gave him a hazing, which broke him enough
to be a little more honest with his reasoning for going on this venture.
Let's not call it a hazing. It was an audition. It was an audition. It was a brutal audition.
Yeah. I like that.
Don't call him a comeback. There you go.
In which knowing more about your new companion, you accepted him for the time being,
understanding the dangers that are involved in following your path, and he accepted.
You made your way to Iman, looking as a way to find passage towards Vesra, the home of the Water Ashari, and the hopeful completion of Kielas Aramente.
Upon finding and hiring a crew under the Captain Adela, you made your way onto your new ship and began to traverse westward onto the Osmit Sea.
We on a boat.
We're on a boat, mother!
Don't your whirpo forget.
There is that.
We are noble creatures.
So.
I hear the ocean.
That's someone snoring.
So you guys have been at sea for a handful of days.
It's been relatively uneventful.
The boat slowly rocks has...
Slowly rocks as the waters of the osmit are much calmer by comparison to that aloe city and ocean,
making them a much more popular trade route pass between the various continents on this side
of Exandria. Now the slow rocking of the boat across this and much happy waters lead some
of you into a relaxing lull over these days. Others into perpetual bouts of nausea. But you notice
that Captain Adela runs a relatively tight ship.
crew works like clockwork at her order. The skies are thankfully clear these first few days,
and the journey so far is mine. What would you guys like to, is there anything you wish
to accomplish as you're traveling across the sea? I've got a little bit of sketching and
working on something simple that I might even try and build while I'm here, but yeah.
I'll catch up on some reading, I guess, some of my alchemy reading.
Okay.
From what I've been doing, trying to make that better.
Fair enough.
I have been sort of shadowing
Grog for a couple of days because he doesn't have any gnomes to hang out with.
Oh, that's right. Oh, fuck, it's real when you said it.
So I have been playing bolder parchment shears and telling him stories.
A non-violent kind.
Yes, yes. Just hanging out, off and on.
Next.
I guess I've been trying to get to know Terry a little bit better.
and also flying like Vex kite behind the ship.
Okay.
And Terry.
Lots of push-ups.
Trying to beef up my pecks.
I also, at the start of every day,
I'm going to take two of those,
I have a bunch of silver coins that I carry around with me
and I'm going to cast a couple of spells into them
just to have them at the ready.
at the ready, I cast fly into one and blur into the other.
Okay.
Yeah. Good to that.
And then I would probably wander down
to good old Percy and just ask him if he needs help
with any tinkering.
Oh yeah, no, I wanna see what he has too.
Like there's gonna be some trading, yeah.
I'll show style.
I'll show you mine if you show me your.
Oh yeah.
Perfect.
So as the two tinkering nerds,
The two tinkering nerds begin to reveal their secret inner interests.
And let's see, see, here, all right, cool.
Vex.
About three days into this venture, you catch what looks to be a dark spot right on the horizon.
Just midday, maybe like two o'clock in the afternoon.
It's a warm sun this far as you start moving westward and southward.
and you head closer to what would be the equator of the planet.
It's getting warmer, and there the sea sprays coming up,
the smell of sea water, and Brian occasionally kind of meets your nose
as the ship hits the various waves as they come across,
but you're still keeping a key nine out.
And it's just endless sea in all directions.
You see no land maps, but you see a little bit of something
appearing at the horizon.
Like land?
Potentially?
It could very well be land.
Ooh.
I guess I'll fly down and...
I'm gonna try to stay off the deck as much as possible
since it makes me so nauseous.
So I stay, I didn't even think.
Can I just glide around on the-
Your imaginary character is also nauseous?
Potentially, yes.
That's a bummer.
I know, right?
Next hasn't had a lot of experience with ships.
Yeah.
You know?
Does your real self also get,
I may have fed a couple sharks in my lifetime.
She painted the ocean.
It was amazing.
Wow.
Oh.
I'm gonna fly down and, uh,
Tell Captain Adela.
Okay. Keep an eye on, and as you move and it begins,
you catch a little more of the shape in the distance,
it looks a little small to be a landmass.
If it is a landmass, it's a very small one.
But it's stationary.
All right. Oh, it could be another ship, possibly.
It could be anything that would be stationary.
Literally, it's only because of your keen vantage point
and your honed eyesight.
They're able to even make that slight little bump
in the horizon from here.
All right.
Captain.
As you fly down, you see her.
She's at the front of the ship.
She has her one hand currently on the wheel,
and she's just kind of looking out, chatting to the side
of one of her crewmates and turns around as you fly down next to her,
she kind of surprised immediately by her appearance.
Oh, ha. Sorry.
We'll get used to that someday, I swear.
One of these days, I'm sure.
What can I do for you?
I see something on the horizon.
Do you know of any masses in the area, maybe a ship, or?
or island or...
Take down.
She hands off the wheel to one of her compatriots,
and she rummages over into one of the small chests on the side
and pulls out a large scroll and slams it onto a small table.
She keeps maybe 10 feet off to the right of her,
and she goes through and pulls out a few instruments,
marks the sun, and takes a good five minutes or so
getting a really strong idea of where the positioning is and looks on.
No.
Not much in the way a landmasses out here, my name.
Do you have a telescope?
She goes out her particular eyeglass.
It's small but functional.
Glances over and you look over in the direction
and point her out. There's nothing on the horizon.
May I take that fly up? I swear I'll give it back.
There's a long pause.
I've got nowhere to hide.
Careful butterfingers.
Passes it over.
Up.
You take off, look up, extended.
Extended, keeping a close view.
Go to make perception check.
All the day.
First one, first one, first one.
Set to tell them.
We're all like a champion.
Okay, okay, okay, okay.
Shut up, shut up, don't say it out loud.
Why'd you go with them weenie one?
Shut up.
She has a dice that you need a spike glass to see.
21.
21? Okay.
You take a moment and kind of glance out in the same direction you were
and you scan past the horizon.
Nothing.
What the fuck?
Well, I come back down.
It went underwater.
Whatever it was. Does that mean it was big enough to be some sort of sea monster? Was there a sea monster?
I sincerely hope not for all of our sakes, but nevertheless I'm gonna go ahead and have the men manor ballistas just to be safe.
How quickly do those things move?
Which things? Sea monsters.
Depends on the sea monster.
This one was very large.
Hopefully slowly.
She shouts off.
Full sail!
And a bunch of the garnet start pulling the ropes down and letting the sail come to a full,
flutter the wind itself isn't too terribly strong, but it's enough to at least inflate the sails even further and give a little more of a speedy direction.
I want to go back up and keep an eye with this spyglass on any kind of movement in the water that looks like it's coming toward us.
Okay, cool. Some of our men go over and start loading the large ballistas to the back of the ship.
Um, uh, everyone else, anybody else hanging on the deck?
Can I run to the bow of the ship headed for a new land in New York
Cube?
No, no bow of the ship.
There you stand at the bow of the ship.
You see the, at the very, very front, there's the point.
The front.
The, uh...
Oh, man.
What?
Are you not?
No, I'm just looking to see what I can see you.
Like one leg up, Captain Morgan style.
Morganstaff.
There you go, as you glance out with your hand above on your brow, guarding the bright, cloudless
sunlight down upon you. It is just endless ocean.
Is there one of those amazing, like, naked ladies on the front of the ship holding out the pole
that comes out from the front?
Make perception check.
Come on, Gill. Three.
It's too hard to see the advantage point. You probably have to climb out there and climb down on the front of the ship.
He's in the back of the ship.
Do we mean to be going backwards?
I go up to the deck hands who are manning the sails, and I'm like, I heard of his full sail, full,
do you need help with anything?
Wow.
Do you need?
I can make like wind.
We can get there faster.
The gentleman who's there kind of currently wrapping the rope around is four.
wrapping the rope around his forearm. He's pulling it down with his full weight. You can see he's maybe in his late 20s,
though still going a little gray in the beard for such a young age, but his skin is weathered. He's kind of missing a few teeth.
He's got a large piece of, like, a bandana of cloth wrapped around the front of his head and just leather tunic, and he kind of looks back to you.
Oh, I've got it, but thank you.
Oh, okay, because I can like, you're doing great. Good work.
Roy, okay.
I'm gonna grab bad news and run up to the crow's nest and see if I can see anything.
Okay.
I guess word has gotten around the ship then.
Yeah.
Well, it should show up full sale.
I guess maybe went up to just see what was going on.
So yeah.
You get up to the crow's nest.
Do you want to make a perception check?
Mm-hmm.
Make some room in here. There we go.
That's a bit of bit with my perception.
That's 20.
20.
Okay.
You get up there and kind of clean out.
Giving a view, you can look up and you can just see maybe 45 feet up.
Vex is also keeping her eye out via Broom.
You're kind of taking her lead in the direction she's facing
and glance out in that direction, but she's open to see.
All right, I'm just going to keep an eye out for a moment for a little bit.
Was Terry down below?
I was, but when he came up, I came up too.
Hi, hello, hi.
Hi.
I have one of those little sticker things that you put on the back of
the for motion sickness.
these.
Like four virgins.
One of those things you put on your wrists.
Yeah.
Four D puddies.
Hi.
Good day.
Good day all.
Good day.
Hi.
Hi.
That's that.
All right.
I shout up to Bersie.
What are you guys looking for?
Everyone's so excited.
This is so excited.
Why are you shouting?
We have earrings.
I was, because we're on the high seas.
And that's what sailors do.
what sailors do.
Is it?
Yeah, see, we're sailors now.
We're sailors now.
She doesn't have to know what sailors really do.
The ship hen who's manning the sail who's like a foot from you right now,
just reaches up and covers his ear and goes,
we don't really yell that loud all the time into each other's ear,
but thank you.
Yo ho ho, and help.
Yeah.
Keeleith, ask the captain if she wants to have ecstasystasy.
speed from your wind?
Captain.
The captain, yes.
Cap.
Go.
I was, I'm not talking to you anymore, Percy.
Captain.
As you approach from behind, she's still
touching her hair.
She's holding the wheel and she's looking over the top.
She doesn't even turn her head to her and goes,
Yes?
Would you like more speed behind those sails?
I mean always, but.
Okay, and then I go back and I start doing gusts into the wind.
into the sails.
Okay, gust is what level spell?
Well, it's a cantrip, or I could do my...
Or I could do a level three gust of wind.
That's...
Gust will be like a...
Okay, now I'm too... Sorry.
It's more of a heavy fart.
The level two, gust of wind.
Basically, you're blowing really hard.
They can't...
Level three, gust of wind.
Level two, gust of wind.
Okay, concentration for up to a minute.
Okay.
So, as you focus...
Actually, this is not a spelled...
We're going to be so fast for a minute.
Second level spell, and it cannot be done at a higher level.
Okay.
However, it gives you a full minute of a very focused gust of wind.
The sails billow even further.
You can see the ropes tighten, and the guy who had the rope runs wrong,
was, ow, ow, ow, ow, ow, ow, oh,
and wind it real fast and go in, kind of ratchet at the side.
But the sails pick up and the ship itself picks up speed.
For the next minute, you give it like a nice burst or so.
You can watch just the captain kind of looks up and looks over the shoulder to you
you a nod, an approving nod, wordless, but.
Captain.
She, I turn to Doty and I say, take this down.
With an efficiency and an effective leadership role model for everyone,
the redhead continues to propel us forward, faster and faster,
to everyone's surprise and respect, including the captain.
As the salt licks my nose,
And the sweet smell of adventure is in the air.
I know that with her on our side, we will be strong and we will be protected.
End of chapter.
The tension on the ship.
Hey, look.
You're amazing.
Yes, you are.
Ahoi.
Ahoi.
Delightful.
The tension on the ship slowly receives over the next hour as there is no.
sign of anything else? Nothing.
Hey, man, you can't walk off in the middle of a game of hide and seek again.
I've been in a barrel for an hour, I fell asleep in there.
I'm sorry, I get so distracted. Did someone fog you?
No, I just woke up in a barrel. I don't even know what time it is...
Tushay.
Hey, hey, do you want to help me? I think there's one of those wooden naked ladies on the front of this ship, but I can't really see.
You want to reach a hand around and see if you get a handful of wooden boob?
Do you want me to do a reach around? Is that what you're asking me to do?
I might not ever ask you again, but right now, yes.
Okay, yeah, this is not like the wood nymph.
Never mind. No, no, no.
I go ahead and reach around, I suppose.
Okay.
You shimmy out onto the front of the ship.
You do actually see just the cusp, but looks like a pair of hands that are kind of clasped,
clasped, carved into the top of where the wooden point at the front of the ship is. So there
is definitely a figure there.
Yeah, I'll hang down.
Okay. You hang down and reach. As one noise.
It's not weird.
It's not weird quick. As you kind of grasp over and hold them feel around there.
This is very ridiculous.
Not finding much on the breasts, but you find a bulge. It does indeed have a figure at the front of the ship.
This one is not female.
Is it a whine?
Yeah.
It's a bulger one would be, yeah.
This is an equal opportunity ship.
That's right.
What you got down there?
Oh, she's a bute, Grog.
I wish you could see her.
Really? Describe her to me in vivid detail.
Oh, athletic, hearty, you know, curves in all the right places.
I'm loving this.
Yep, yep. Your type, I think.
Man, battle scars?
Uh.
How many breasts?
Please say three.
It's one good, one good chest here.
You know what, I will draw you a picture, all right?
Yeah, that's great.
Okay, I'm gonna try to climb up without falling into the drink, all right?
Oh, yeah, that would be good.
Okay.
Go ahead and make an athletics check.
It's a lot of the sheet.
Is this my favorite sheet?
That's a five.
That's a five.
That's a five.
You?
You hear this brief bit of tension, and then a...
Spooosh.
Vax.
Max.
Wait.
Max.
Yeah, okay, right.
You fell off the ship.
Right?
Max.
First player.
I think...
I think Vax may have fallen overboard.
Grog, what did you do?
What did you do?
I know, it could be a very elaborate joke,
but you know that sound when you deuce,
and it goes, bloop, I just heard that,
and I think it was backs.
Can I look down in the water?
You look down, you don't see anybody in the water,
but a moment passes and you glance over
and they're up the side of the ship with two daggers,
climbing and soaking,
sopping wet with sea water, which has caused all of the heavy
thick black fabric to just become an additional 40 pounds on him.
You watch Vax make his way up to the top of the ship once more.
This is the best this armor is smelled in weeks.
I love the ocean.
I'm going to land in the crow's nest with Percy.
That was amazing.
You are so drenched right now.
I'm twice as heavy as normal.
Man, yeah, no seriously.
She's that stunning.
Her in the front?
I can't wait for that picture.
Yes.
Big.
Yeah, big booby.
That's you.
Big booby.
I kind of do a quick, like, druid craft kind of gust and kind of dry them off a little bit.
Okay.
It's like holding a hair dryer to him, just...
His hair is...
His lips are like...
Off to the side briefly.
Shake like a husky a little bit.
Exactly.
Okay.
All right.
You said you had the crow's nest first?
Yes.
Okay.
Anything to go?
Just keep in a watch?
Sitting and sketching.
Yeah.
Looking out every now and then.
I don't feel there's nausea up here.
It's nice.
Quite nice.
All right.
About two hours later, have you both roll perception checks if you could?
This day we've ever had.
That's nice.
Wow, no.
Days at C.
Meanwhile, white stone burns.
Shh.
To be it away.
To be fair, I'm not really looking very much.
Fair enough.
11.
Yeah, you're distracted.
I'm distracted.
With your companion.
18.
18.
You're less distracted.
Pretty distracted for folks.
Is it clear skies or are we sailing through fog?
No, it is clear skies.
Right, so we can just look up and see horror.
Wait, what?
What?
We're not having sex.
We're just talking.
Oh.
Just having a chill.
It's just a chill up there.
It's nice.
Just like a prom makeup.
No, just chatting.
You're in a bag, you're just sitting and drawing in a basket.
In a crowsness, like a big laundry basket.
Just look this.
Yes, it's basically a hamper.
Okay.
Any hand action going on?
Oh my gosh.
No hand action.
No handle.
No handle?
That got dark.
Anyway.
Okay.
Anyway.
You guys, you guys, due to distraction,
catched about the same thing the rest of the party does, as you look ahead and notice that there is a fog bank forming maybe a few hundred feet ahead of the ship.
Oh shit. Who sees it?
Everybody does now.
Oh, everybody does now. Can I do a nature check to see if it looks like?
Greetings adventurers. Spring has sprung here in Los Angeles and that means it's a brief period where it's only 75 degrees instead of 95 degrees. I'll take it.
And that means I've been outside a lot more. Walking around, occasionally galloping after a toddler hopped up on juice boxes, traveling a bit. You know the vibe.
And after doing some spring cleaning, my wardrobe, I gotta say, looking a little bit sad.
I want clothes that can keep up with me and my son, but updating my wardrobe every spring sounds pretty expensive.
So that's why I wound up signing up for Fabletics as a VIP.
It let me overhaul my springtime outfits without obliterating my bank account.
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Like natural ocean fog.
That's not great.
14.
14.
It doesn't take much for you to realize that this fog is pretty localized.
It's not an entire bank that covers the entirety of the ocean.
And actually once you travel from one side of the boat to the other to get the scope of it,
it's pretty narrow and pretty focused in its direction.
Does this look like something that I would have?
Like, is this another druid doing a fog cloud spell?
You recognize this to be a similar size, although magnified.
Bigger than us.
A little.
And then my spell, bigger than my spell.
Bigger than the usual spell that you're used to casting,
but it does appear localized enough to be of a similar type spell.
Or effect.
Hey, Kielis. Yeah.
Quick question.
Look, is there a, like, a proper way to announce ourselves?
Protocol.
Thank you.
Um, well, I...
The ship suddenly lists a bit as you watch as Adele is now turning the wheel and turning the
ship to try and veer around the fog.
Bang that suddenly has appeared and she's shouting up to some of her crew.
They're starting to man the ballistic at the back of the ship once more.
Is this normal? Is this a sea monster?
Um, it's fog.
I have not yet encountered a monster that creates fog, but I'd rather not be caught off guard.
Wait, wait, wait.
I can communicate with semaphore if that's something you'd like me to do.
Who the, what?
It's communication with flags.
It's a primitive communication technique that I learned in many of my studies.
Boat to boat, it's really helpful.
I pull out a couple of pieces of fabric and I start gesturing.
Holy shit.
Who are that guy?
Where is the other boat?
Well, you just said to announce ourselves, I could announce,
Fox.
Oh, this is they can see through the fog.
Yeah, we should have him do that.
You should go to the front of the ship
and just make sure they know we're coming.
Can you do any flourishes?
Can you do any like tosses?
Like color guide?
A little flare?
Oh, damn.
I would be really cool.
Sorry, Captain.
How close are we to our destination?
This could be Vesra.
From the recent calculations I made on a map
or at least a day and a half out.
Really?
Does this look to be like island-sized?
And she's glancing over the front, and you guys, by the way, you're up there in the
Crows Nest and one of the ship hands is now climbing up the rope net to get to the top as part of his job.
He gets up there and he goes,
I help on the broom and get out of it so he has more room.
I'm used to this enough I know how to make room on it.
Yeah, because from the restaurant on top.
He pulls out his spy glass and he's looking out, shoops down to the captain.
Captain!
Captain!
It's moving!
It's moving!
It's moving!
It's moving.
And you watch as she shifts, the ship begins to turn wide to move around, and the fog shifts
to meet the direction of the ship.
I just pull out of arrow and get ready.
So it's coming towards us.
Mm-hmm. Or the ship is going towards it.
I'm going to tie off a rope to the broom.
Not a bad idea.
Yeah, so did I stay in.
She continues to try and move around, and the fog cloud shifts around, shakes her head, and you hear as Adela shouts up.
Shout up. All right, looks like we're going in. Pete's ready. And eventually the fog bank
hits the front of the ship and within moments your visibility is cut to nothing. You can
see no more than maybe a few feet past the edge of the boat. And for those at the back of the
ship, the front of the ship, the front of the ship is obscured. There's the front of the ship
the back of the ship is obscured. It's a very, very thick fog that has completely immersed the
outside of the ship.
Bags, don't try anything. Everybody keep checking in. I will flip a coin.
to Jumbo over there and tell him, listen,
if things get hairy, you might want to use this.
Use what, I can't see you.
Oh, God.
Shit.
I do another gust of wind and clear the ship deck
and clear the kind of path ahead of us.
Okay.
They clear out and slowly the fog begins to choke back inward.
Slowly, it does help temporarily, but as the ship moves forward,
Basically, you move past the area that you've cleared out a little bit
and the rest of the fog fence and envelop it.
I'm gonna see if I can see what this is
from underneath the water.
I'll be back, and I'd swan dive off of the edge
and into the water.
She said, did she say that of her earring?
I'd turn it, yeah, bye, I'll be back, bye.
I'm gonna do alter self to give myself little gills
and little fin hands and go.
As I see her.
the ship. Do this. I'm going to alter myself to have the same.
Oh, what's up Terry?
And then pick up the coin and hand it to Grog and say,
this will make you fly. And I'll dive over the edge as well.
Okay, Terry gives a, as graceful, if a little clunkier dive in full armor,
which makes it hard to swim.
Oh, shit.
But you can breathe underwater. It's medium armor. It's not too crazy. You're fine.
But you sh-boosh with a much heavier
splash. You look behind and you see Tarian has met you in the water with the gills also
kind of extending on the sides of his neck. I would like both of you to make
perception checks. Make perception check.
Don't fuck me, go.
Yeah, it's... 16.
It was cocked. It was right on the 20, which sucks. That's all right. Perception check?
24. 24. Okay, as you guys hit the water and kind of go underneath for a second,
You can see amongst the waters, which are relatively still out here, and there's still a fog above,
you see a slight displacement in the water.
As you kind of glance, there's something in the water about.
Kiela, you look over and you can see the displacement. There is nothing dark, but it's almost like something that's pushing down into the water.
Or like there's a concave portion of the water.
But nothing under the surface, nothing breaking the surface tension of the water?
It is breaking in the surface tension.
As you glance over, you can see there's actually, there's actually, there's, there's,
what appears to be a natural break in the waves.
It's like a path.
It's like another ship or something of that size
is currently keeping in time with the Drenzane-Sanavis.
It looks smooth, it looks man-made.
Well, you don't see what it's there.
All you see is the break in the water.
It's invisible.
Okay, I come up out of the water
and I use my earring to communicate that to everyone else.
to everyone else.
Okay.
You still have your fucking gills on?
It's, you know.
I don't know.
Do I mean you come up?
Do I?
I mean, it's happy Thanksgiving.
Yeah, are you like,
Can I communicate it?
She has gills, but she also keeps her mouth and stuff, right?
I think you have to go.
You can still speak.
I'd say once you break the surface of the water.
Yeah, I come out of the water and communicate it.
Okay.
You sound like Kim Karn is like,
Everybody is this great.
A little bit like Linda Blair.
All right, you guys hear Keyleth begin to inform you,
as you hear off the left side of the ship,
boom, boom,
two localized sound,
it sounds like wood slamming into wood,
or some sort of a heavy impact,
two in rapid succession.
And you watch as, from out of the fog,
two extremely long, metallic,
jagged and almost like hooks or giant grappling hooks.
Kind of,
And slam into the ship with chains behind them.
That suddenly grow taut.
The rest of the crew begins to turn around
and move their ballistas in the direction
of where the chains come from, but you still see nothing there.
The fog is too thick.
I'm going to hide.
Okay, go ahead and roll south check.
And we can see the hooks, right?
You can see the hooks, yes.
I'm going to activate.
Can we see the hooks from the crow's nest?
It's just out of view.
When you watch them kind of pass through,
and you see them arc below you and then vanish into the fog and you hear the impact and the ship kind of from the hit.
I want to try to hover down so I can see a little bit.
Are you with me?
Yeah.
I'm going to very quietly like say that I'm going to grab onto your broom and head towards that.
And I'm also going to activate the spider climbing boots.
I would definitely like to go and see the giant sea creature claw that just grabbed onto the boat.
Okay, you rush up to the edge of this giant claw that's hit it.
And you can see it's a thick, like a dark iron pole,
maybe about that long.
It's about that big around and has a large chain
affixed to it that just progresses off that side of the boat
into the fog.
It looks like a series of giant hooks or curbed spikes.
It has jammed and dug itself and dragged and caught
onto the actual deck of the ship.
Good news, not a sea monster.
Bad news, a big hook that leads to nowhere.
Get it off the ship.
Can you pull it off?
Sure.
So I'll try and lift the hook off the ship.
Go ahead and make a strength check.
That's good, actually, yeah.
I'm just putting that back over the...
15.
You're lifting right now, and it's not shifting.
Unfortunately, the weight of both the ship moving forward,
the tension on the chain and the hook,
and the hook being so heavily dug into the deck,
versus that portion, you're just not getting enough of a lift.
There's too much torsion on the actual connection to the ship.
You know what?
I want to see where this leads, I'm going to leave it here.
Fuck you physics.
I'm going to swim closer to the, I'm going to follow where the chains are coming from,
and swim closer to the Invisa ship.
Trinket's going to run up next to Grog.
Okay, so Trinket and Grog are now heading to the left side of the ship.
You guys are swimming in the water towards that direction,
and you watch as suddenly what was once a slight displacement in the water
becomes visible.
And you see before you a smaller more,
compact-looking ship, but it has a series of iron plates all across it in various places.
It's armored from all directions, haphazardly. Not a beautiful construction, per se, but made for
function.
I'm going to come out. Oh, go ahead.
You look up from what you can see on the edge of the ship, and you can see what appear
to be two small gray crystals that are giving a faint glow. It looks like they're actually
creating, emanating this fog that is surrounding the space.
Fog machine.
I'm going to come up and kind of in the path
as the ship is going by, kind of try and do a poof of
fairy fire in front of it, see if I can fairy fire the ship.
Okay, well, you can only fair fire creatures
in a small area. A ship, and an animal ship,
would probably not be fairy fire.
Okay, then I'm gonna see if I can,
can I try and grab onto the side of the ship?
With just your fingers?
It's pretty, I mean, okay, you know what?
I will say because of the iron plating,
there is a little bit of a grip.
The scene.
Go ahead and make an athletics check.
With your webbed figure.
Can I join her on this?
Mm-hmm.
Natural one.
Say 20.
You reach up and grab and about three nails,
snap and you lose your grip falling back into the water.
Oh shit.
Oh, ow.
That's it hurts.
Athletics?
Yes.
You barely hold on. You don't climb, but you hold on and watch as Keel is just,
Oh, I'm alone.
There's a crackdown.
Do I see her in the water?
You see her splash and disappear into the water below. The fog is starting to close around the area.
She can swim. She'll be okay. She's so strong and powerful.
Do I see, do I see Terry?
You just went under the water. You come back up and you watch
Carrie vanish as you're now being left behind.
The ships are traveling faster.
Katie, can you do anything about this fog?
I, yes, once I track down the ship.
I kind of swim up and I say, Terry, can you catch?
This might be bad.
Do I see any type of like, what are they called cleats?
The ship cleats.
Do I see anything like ship cleats?
Right?
Yeah, no, yeah, that's right.
Just the little prongs.
Like the little things, the prongs.
Do I see anything like that?
I want to try and do like a grass, like thorn whip myself to the ship.
You see one, it's a little ways up from where the ship is actually hitting the water.
You would have to probably swim close enough to get there.
I'm going to say making an athletics check to see how quickly you can try and swim against the ocean.
Just for this brief moment, you have to hold pretty high.
And yet something else.
Well, that's not great.
Just straight up.
Athletics.
Yeah.
Everybody athletics is pretty good.
15?
15?
Yeah.
I'll say you just, you don't fall too far behind the ship.
You're still going faster than you, and the water is kind of up and down.
Using your alter self-gills, you can dive below the surface to try and get a little more,
you know, avoid the choppiness of the ocean and you come back up.
How, what's the range on your thorn whip?
30-foot range.
30-foot range, and it pulls whatever is there 10 feet towards you.
We can say you can pull you 10 feet towards you.
10 feet towards it. So it gives you a slight arc, but not enough to actually reach the ship.
You can just cruise past the grasping range of Tarian. So Tarian, as you're like there on the side,
you glance over and you watch as Keeliff suddenly produces a large thorny whip of Druidic vine
that wraps around the small cleat on the side of the ship. Oh shit. And you watch as she
arcs out of the fog towards you reaching her hand out in your direction.
Terry!
Yes!
Terry! Yes! Grab my hero's hand!
Okay, you grab her hand, I need you to go ahead.
I will open so crum.
Make a strength check.
Oh, yes.
Okay, okay.
Oh, please, oh please.
Wait, strength.
Yes, just a strength modifier bonus.
I'm feeling lucky.
Yeah.
19.
Okay, you grab her and you, it pulls you from two points,
but you have managed to keep your hold and grasp keel
and grasp keel is now dangling from your arm.
You are very sore, you are very sore,
but you managed to get her right up the end of the ship,
and she manages to get a grip onto the edge of the armor.
I was amazing.
You were, you were today in this moment, for this 30 seconds of time.
I'm gonna be in the middle of this for months.
I'm gonna be right in the middle of this for months.
I'll omit that part.
Did it leave a little stain?
It's in my nose.
Thanks. Okay.
You look up at this point, you can just barely see the chain,
and you watch as a couple of shapes,
just barely visible through the fog, are now leaf.
now leaping across the chain towards your ship.
I give them a heads up.
Heads up, heads up, people incoming forces, coming your way.
You guys in the ship, you glance over where the chains are currently pulling taut.
You watch as a series of humanoid figures wearing dark, dark green and black leathers,
their face is partially obscured, rush onto the ship, weapons drawn.
I'm going to ask everyone, everyone to roll in the ship.
You aren't my...
You're ready to do our show.
We don't like my people, right?
I haven't found out who they are.
We're gonna kill them.
No!
Whoa!
Yard!
I don't feel good about that.
The top-down view looks so three-dimensional right now.
Yeah, really good.
This is insane.
This looks so weird.
This is great, man.
These were already pretty...
This is like the finest arcade...
Arcade bud.
Which one's us?
All right.
There's the two of them.
in the ocean currently off to the side.
You dingolings.
You 1940.
First thing, like,
they can fly, they can fly.
Sure.
Okay.
Where you had the different pilots and you were like the,
you got the upgrades and it was all pop-in.
What's the name of that came?
Oh my goodness.
Yeah.
What did you?
Yeah, yeah.
What is this?
What is that?
All right, so.
Up in the crow's nest, we have Percy,
one of the other shipmate.
There, we have down here at the wheel, captain, these two wielding the two different
ballistas. At the bow of the ship's side.
We have Doty just hanging off to the side, watching and trying to keep, trying to take
record of whatever's happening at the moment. Grog, where are you?
Wherever that grappling hook was. That would be right here.
With, take it right by your side. Welcoming committee.
And me and Percy had said we were sort of on our way down.
We had sort of headed towards the other boat.
Right, so you guys made your way.
I was going to ask you to drop me the other crow's nest
of the other ship.
So you guys are heading this way?
Are you taking one way?
Are you taking one way?
I was going to.
I wasn't going to go all the way to the other boat, but I can if you want to go.
Oh, please.
Toy boat, toy boat.
Toy boat.
Toy boat.
Tor books, tour books, tour books.
Tor books, tour books.
Tor books, tour books.
That's actually kind of hard.
All right, Vax, were you?
Well, I had a stealth check and I got a 25.
Right.
I didn't know what the boat looked like, so if there's stuff on the bottom, I'd hide there, but if they're gone, I could also have gone up to the crow's nest, whichever.
You could probably be hiding amongst one of the low sails, probably.
Cool.
So we'll say you're like up in the sail in that vicinity.
All righty.
So, bringing us now to the initiative order.
Oh, boy.
25 to 20.
Shit.
All right.
Oh no.
Yikes. 20 to 15. 15. 18. All right.
Twins.
Twins.
You both had 18?
Yes.
15 to 10.
14. 14.
14. All right.
Oh, 11. Sorry.
That's all right. Keyless. And then.
Eight.
Terry.
Hey, look, some things don't change.
Nice.
Burn.
Stings.
All righty.
So, you watch as these figures just jump across from the chains that are lashed onto the boat,
and as two of them make it across, suddenly up the side of the ship, you watch as if a singular wave seems to
and splash onto the edge of the ship.
However, as the water crests and splashes into the ground, it forms up.
up into its own physical entity.
You've seen this form once before that Keeleth has taken,
and this is a water elemental.
What if this is the Ashari?
It probably is.
Just haven't figured that out yet.
All right, so, in that being the case,
I'll go ahead and pull the here.
Did we say we did anything about the fog?
The fog is still there.
The fog is still in this vicinity right now, so
You're under the effect of a fog cloud spell for the area.
So basically, the area out is heavily obscured.
So that'll increase AC to another of individuals.
Perfect. All right, so first off, these elemental rushes forward
to Grog, kind of splashes around in your direction.
Grog is going to go ahead and take a series of swings at you.
Sweet.
That's a...
Yeah, it's going to take two slam attacks.
That is a...
23 to hit. Hits.
And an 18 to hit.
Hits also.
Alrighty. So you suffer 12 points of bludgeoning damage.
That's full damage. You're not raging.
And that is 11 plus.
15, 15 points bludgeoning damage.
Total, or 12 and 15 both?
12 and 15.
Gotcha.
All right, that ends that guy's turn.
Next up is Vax and Vex.
I was on my way over towards the other ship.
As long as you roll by, I'll just let go.
Okay. First, you wanted to be dropped off at the crow's nest,
so I'll fly over that direction.
Okay. Keeping an eye out for anything visible that I can shoot at.
The minute I see a rope, I'll just let go and drop, so she'll just keep moving.
Okay. So we'll say...
Fly by.
As you guys make it on the other side of the ship.
You know, you could have to spend your time.
I'm making two very complex Lego pirate ships all week.
You're right, but I'll have that time, unfortunately.
All right, so you guys rush over to this ship here.
Yeah.
You drop him in the crow's nest.
All right, and you were currently on your bow.
Is that all you're gonna do?
Yeah, I'm on my broom.
I'm just riding my bow around.
Fair enough.
Can I drift down to where I can see anything?
And I say to Kila, fog?
Can you do anything about the fog?
On their ship?
Yeah.
Okay.
So as you coast down a little lower,
I'm going to make a perception check.
31.
Jesus.
You glance down and as the fog parts, you see on the ship,
there are three other similarly dressed black, like dark green and black leather
humanoids that are now beginning to rush over the chain,
and standing back on the back of the ship, arms crossed.
You see a large humanoid with a fish-like head has no nose,
a big fish-like mouth, big bulbous throat.
It's kind of a greenish-blue skin color, very turquoise.
with big fin gills at the side and a large crest that goes down the head.
But it's wearing fine billowing silks in a large vest, and its lower torso from this giant,
oversized kind of plump belly. The lower torso is just this swirl of water.
It sits there, and it looks like it's currently concentrating through the fog on the opposite side.
It does not seem to notice you at the moment.
Then I'm going to try to bramble shot that mother-up.
It is right there.
Well, that's pretty cool.
That's a great guy.
I'm gonna try to shoot a bramble shot at him.
Go for it.
20?
20 hits.
Go ahead and roll damage.
Yes.
Oh, Hunter's Mark.
Mother fuck!
That's okay, sneak attack.
It's all right.
You never plays the game before.
Why?
I can't help it.
I get so happy.
Okay.
Let's see.
Actually, roll again, because in the fog cloud,
you do have disavisive.
Disavamination of the Tric.
Oh, that's cruel, man.
That's cruel.
Don't do it.
One?
Yeah.
That's okay.
I'm going to try to do another shot.
And in that downtime, I'm going to fucking hunter's mark.
Yeah.
There you go.
Turn on lemons.
Into orange juice.
So this entity is currently
Hunter's mark, and you can take your second attack if you like.
Okay.
can't do a bramble shot again because that was wasted?
Or does that mean, does the bramble shot only work if it connects?
I'm gonna say for the purpose of this bramble shot,
because it's only fair and it's a powerful best.
You can, if it only works if it connects.
I should change the wording on that.
Okay.
Okay, I'm gonna try.
Go for it.
19.
19 does hit.
Yes.
Okay.
15 plus four lightning damage.
Slick.
Plus sneak attack.
Ooh, and 11 for the sneak attack and Hunter's mark.
And then the DC of 17 or be restrained.
That's strength save.
Gotcha.
And I'm going to do the Bramble Shot damage now.
That is a 13.
Yes, he's restrained.
So go forward roll the damage in Ramble Shot.
Is that a 7?
That's a 1.
16.
16, okay.
We'll go ahead and get in concentration.
Check on him. He succeeds.
Okay, 26. All right, so the first shot
whips past and just slams into the ship. You watch as this giant
fish entity kind of glances off to the side.
Looks down and starts looking up into the fog cloud, but you're right above it at
this point, or just off at the side, and you fire your second arrow. He turns just in
time to see it, hit it in the shoulder, and it glances and tries to
snap it free. The wooden shaft of the arrow, suddenly spout
to all these vines and thorns that'd be going to wrap around it.
It's like this.
And it tears around its body and it's currently stuck in place.
It cannot move.
Awesome.
And I say, Percy, spellcaster, right below you.
Fish guy.
Got it.
Not sure what to do.
Noted.
All right.
So, ending that, we come to Vaxistern.
That's one of the assailants is directly across from me
on the other side of our boat, right?
There's one crossing right now.
But there's one guy who made it onto the boat.
There's two of them made it under the boat right there.
I'm going to attempt to assassinate that motherfucker.
Okay.
So you're, we'll say you're up over, you kind of shimmy your way along the edge of the sail,
and you're looking right down below him.
This guy right there.
So advantage on this.
The guy closes to Grog or the guy who's alone right there?
The one that you're touching right now.
Okay, gotcha.
Yeah.
So that is a 32 to hit.
Adlet.
So this is Assassinate.
It's an auto-grit.
Did you roll with a disadvantage because of the Fought Cloud?
Well, no, but I'm at advantage because of Assassinate.
So the first roll was a 19.
Yeah, so you're fine.
Which is still a 32.
Here we go.
I get 2D6 now for a sneak attack.
You do, just roll another six.
Nice.
Two, four.
I'm just saying, yay, that died.
That's 40 points of damage, one hit.
Two.
Bramble shot motherfucker.
Doing my maths over here, 32, 36.
Oh, that's 80 points of damage.
80 points of damage.
What the fuck?
No wonder Terry almost died.
Is he still standing?
No.
Oh, assassinations.
Just leaps off the chain, pulls out what looks like a, for this it would be a dagger and a rapier.
Ching-ching, glances around and goes lunging in for, looks like it's rain towards.
as the captain of the ship, gets maybe two steps before your blade sinks into the back of the neck,
and it just hits the side and collapses right at the edge of the ship right there.
For funzies, I will throw my second dagger at the one right in front of Trink.
Okay.
So that is not that good. That's a 13.
Okay, yeah. Even with disadvantage.
Okay. So this one you fire and just disappears off the side of the ship, but returns to your belt.
Are you going to stay where you are?
Um, b'lal-l-l-la.
No, I'm gonna drop down.
Okay.
And circle round trinkets tush.
All right, make an acrobatics check.
Sure.
Just to land from the top of it?
Yeah, you're fine.
So you move around your behind Trinket?
Pardon me, currently.
Alrighty.
Lettingen-Termax. Percy, you're up.
Okay, I'm gonna take a quick look around and see if I can figure out what's causing this fog, because it's annoying me.
Exception check.
Uh, that's 19.
Glancing about in the area, it's hard to see, especially from this vantage point. The area is so heavily obscured with fog. You do glance and see what looks to be a very, very faint general glow in a lower area towards the edge of the ship, but that's all you can look out.
Starboard port.
It'll be on this side.
All right. Somebody take a look at anything. There's a glow coming from the starboard side of the enemy ship. It's the one closest to our ship.
We need to find out what's causing this fog.
In the meantime, I'm going to slowly make my way down
a couple of the ropes.
Is that an enemy right there, that guy?
Europe here right now.
Yeah, I know.
I'm asking if that's an enemy on our ship right there.
This is an enemy right there.
These are your guys.
The guys are the red cloaks.
The red color signifies your own crewmates.
Okay, so we have two enemies that are currently on their ship.
Two enemies in their ship, one that's currently crossing
and one that is on the other side.
Okay, I'm going to slowly, slowly start making my way.
just maybe like a few feet down,
and I'm going to shoot those two people
who are on the very edge, both of them in the back.
Oh, shit.
There's no honor in that.
No.
There is, on the other hand, fine comedy about to happen.
Sure.
Because, just a little bit.
I'm going to very, very carefully.
And I'm at disadvantage with us?
Disavange with these strikes, yes.
Oh, that's annoying.
Okay, I'm going to use the pepper box, the animus,
and I'm also going to burn a grit for a push.
For, which one of these guys?
One of all, one on each.
One of these two?
Both of them.
I'll start with the first one in Mark.
First one there.
All right, so let's see what happens.
Big money no whimmies.
That'll do.
That's 28.
28 will hit.
And that's, sorry, you know why I'm a little confused.
I just have switched again.
That's, wow.
That's good.
That's 17 points of damage and 5 points.
of psychic damage. Nice. And he goes 10 feet away from me.
Ah.
Oh.
He's starting to step across the chain.
He gets blasted and just plunges off the side of the chain, loses his footing, tumbles over, and vanishes into the fog, and you hear the splash.
Next.
I love boats.
So this guy, disadvantage in the show?
Yep. Here we go.
So that's, oh, that's good.
29.
I can really well.
Not as well as yesterday, but really well.
This whole thing.
I got a nautical theme, Pashmita, F, A.N.
And that's, five, six.
It's 11 points of damage and five points of psychic damage and a 10 foot push.
All right.
Okay.
He also falls off, grabs the chain, catches up with the sphinxed.
catches up his finger, but because of the sea spray and the fog, it's too slick, and just falls back.
I was going to say he's happy to grab it and I'll deal with that too.
Yeah.
But they both fallen off the edge of the ship.
I can make him drop things. I have that power.
Oh.
Oh, my God.
I've been wanting to watch somebody like holding on and make them drop it.
I've been wanting to do that for like probably a year and a half now.
God, anybody, is there anybody fun on our side?
The fish guy.
There's one guy walking across.
You've got them grappled.
You have one guy walking across right now.
One guy walking across right now on chain, and the guy below you who's grappled and the
water elemental it's also attacking them.
Don't you get advantage on Graffled guy? Technically, I would. That would cancel out, wouldn't it?
He is restrained, which means attacks on him are with advantage, so it would cancel it out.
It would cancel it out automatically. Oh, in that case, I'm going to take a shot on him.
Go for it.
And they'll probably get a chance to be unrestrained as soon as it's his turn.
Okay, good point. So I'm going to take a sharpshooter shot. I'm also going to do anything else to
Is he holding anything?
Not that you can see.
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That's good.
And he's a magic.
Yeah, that'll do.
I'll just take a good old-fashioned shark shooter shot.
So that's...
It's not as good.
That's 18 a hit.
18 to hit? Just barely hit. Oh, thank God. Okay. I was around a little low.
I hope these aren't your cousins.
They might be. Well, they were a little talking.
I don't figure that out.
That's kind of heavy. That's going to be a
Yeah.
We're...
We're...
24 points of damage and three points of psychic damage.
I don't think her cousins are fishmen.
My cousins might be fishmen.
Okay.
They could be anybody.
It could be anybody.
Wear fish?
Gotcha.
Okay, so if you managed to fire the third shot
up from your animus, you see it blasts into the upper shoulder
and back portion of this fish-like creature,
it does not look terribly happy,
but it looks currently still bound by the various thorny vines
that have wrapped around it.
A new turn?
Yeah, and I'm just gonna crawl a couple feet
into the ropes in that direction.
I'm just going to keep swimming.
There we are. There you go.
All righty, that brings us to Grog.
After getting hit by the Water Elemental,
can I go, out of here, where do you want?
The Water Elemental just,
fuck it, you got salt water in my eyes.
I would like to rage.
Okay.
I'm going to do a rage.
It's not me, Grog.
It's not me.
Oh, I hadn't thought about that.
I picked the shit out of it with the dwarf and hammer two hits.
Go for it.
Two strikes.
Are these a disadvantage or I'm like right up there?
No, you're fine.
Hey! Recklish attack.
Okay.
Oh my.
Giles you.
23.
That hits.
Nice.
Hold on, hold on.
10.
16.
17.
17.
17 damage.
Okay.
Is that going to strike?
That's a good.
Those are balls.
They're not literal balls.
balls. 22. That hits?
Nice.
24. 24 points of damage.
24 points of damage. Okay, nice. So we start bludgeoning its watery form. Even though you see the water splashing around and it's soaking everything in the vicinity,
you are still watching as each blow forces the creature to kind of shift and move when you hear this like,
kind of little thud sound and a pain noise seem to emit from this elemental creature with each impact.
You can do better than that.
Is that in your turn?
Yeah.
All righty. That brings us to the rest of the crew.
So these guys who have, the water has now pushed them past a bit, they are moved and they're
starting to try and swim their way to the edge of the ship and they're starting to actually
see if their rolls are for athletics.
Exponential 20, nice. Okay, so they both make their way up to the side of the ship and latch
onto the edge right beside Keeleth and Tarian.
Can I get like a, can I say something to him?
Yeah, as they both kind of get out of the water and they're pulling up right alongside you
pulling blades out.
Hi!
Kaitiake!
Water Ashari?
They did you hear them scrow as they pull their blades out.
Yeah.
Kick his ass.
And we try to talk.
So for this one, each of them are going to make two strikes against each of you with their rapiers.
Oh, great.
Tarian, that is a...
Oh, 21?
I knew you.
Yeah.
And a 21.
Yeah.
So you take...
But you see there, big guy.
Nine points of piercing damage, and five points of piercing damage.
Sure. As it just thrusts, holding on the side of the ship's armor, thrusting the rapier,
and you're scraping past your armor, one catches you in the hip.
Kiela, the other one's going to make two strikes against you.
That is, oh, that's going to be...
Consents?
An eight?
No! Oh!
Nope, that misses.
And a 27.
That, that's, yeah.
And that's going to hit you four, ten points of piercing damage.
Okay.
And it looks like their assent has stopped, and they're just right now happy to just
continue to pierce these two stowaways that are gripping onto the side of the ship. This one
stumbles across the rest of the chain and turning and seeing you guys there on the edge
and vaxes you dart around the side of Trinket. It's going to move, avoid the bear, step across,
and attempt to attack you three times with twice the rapier, once with the dagger.
So the dagger's going to be a 11.
No. Not very good. That's a no. However, that is a 26. That hits. I'm going to dodge.
A 19. No. No. All right, so they get one rapier strike towards you. That is going to be nine points of piercing damage as it just cuts across the center of your armor in the midsection. It doesn't actually get the skin, but it's enough of an impact where you can feel like a bruise coming.
Okay. All righty.
Ending their turn, that brings us to Keyleth. Okay, am I still on the side of a bow? You are, yes.
I'm going to climb up that boat.
Okay, make an athletic check.
Ooh, that's good.
17 plus my athletics, which is good, which is seven, so 24.
Okay, so you get up on the edge of the ship.
It does get one attack opportunity against you as you move up.
It's going to slice at you with the rapier.
That is going to be an 18.
Miss.
Nice.
No, hit! Sorry.
Okay, that's all good.
That is a 10 points piercing damage.
Okay.
The rapier just catches you in the back, and you're like,
and you climb up and get back onto the edge of the ship.
And as you glance around, you can see that there is the weird fish-looking guy in the center of the ship right now
is currently bound by the vines around them.
Any sign that these could still be my people? Pretty certain they're not.
I think you're let that go now.
You're pretty sure there's not much of a tribal sign that resembles anything Ashari-related universally.
Guys, real pirates!
And then I'm going to do control water.
and I'm going to raise water 20 feet around me
and start sinking this bitch.
I want to sink the ship.
20 feet just,
tidal waves coming over the boat and I'm sinking it.
What control water, what level is this?
Fourth level.
We could steal this ship, okay.
Nope.
Nope.
Nope.
Nope.
Yep.
Okay, as you get on the edge,
you begin to pull your arms up,
And as you do, your hands begin to glow with a dull blue turquoise color, similar to the skin
of this fish-like creature, and it glances over at you, and its jaw opens. You can see
like this kind of burglling sound as the edges of the water begin to rise up and splash
and pour into the ship, filling the bottom of it and just perpetually just filling the lower,
usually air-filled section of the ship. And it begins to immediately, begin to list a little
bit to one side. Do I have any movement, or is that it? Probably getting up is my movement.
I mean, that's going to be your action and climbing up there's going to be your movement,
so that's kind of where you are. Cool. You can maintain concentration on it.
I maintain, I maintain concentration.
You get the sense, it's going to take a few rounds, but if you keep at this, you'll
probably have a good chance of achieving your goal. Cool. That's what I like to hear in life
in life in general. You keep at it. You might be able to. You might be able to
No, it's localized.
No, but the chains.
Attaching the two shapes.
Oh, we've got time.
That's the correct.
She says that she destroys everything.
No, yeah.
Destroy your reality.
Enigal's turn, it is now the crews going.
So the crew here is going to turn the ballistas around as the captain leaps off down and goes behind the guy who attacked you.
The chains, please.
The backs.
She pulls out a scimitar as Captain Nadella rushes forward, screaming.
Just does a full downward arc into the back.
Del Dazeem, ladies and gentlemen.
Della Zeme.
That is 18 that hits.
Yeah, that's it.
Second strike is a 23 vote.
Just a breaks hearts.
Left and right.
Left and right.
You can relate.
That's better.
That's better.
All right, okay, takes 24 points of slashing damage.
That ends her turn.
ends her turn. You see you guys turn on fire,
blizzes at the ship.
Yes. Towards the edge beds.
That's one of them unfortunately just
coasts off the edge and misses the ship.
He's fired.
The other one is a natural twin.
Boom!
Ooh, that's gonna be nasty.
That, yeah, okay.
Wow.
That is 42 points of damage.
Damn.
To the side of the ship.
You watch as one of these blizzes,
which has a similar looking like,
giant iron arrow, but it's meant designed to just split and destroy wood on impact.
It's pierced, but it seems to splinter out, so it hits and then breaks as it goes.
Oh, shit.
It slams into the side of the ship. Just above where Terry and the other guy are, you
watches it, swoosh, slams it, and wood splinters and breaks. The impact shakes the side.
I'm actually going to ask both you and that guy to make a strength saving throw.
Come on, though.
That's sort of cocked, but that's okay. I'll take it.
That's a five.
Okay, both of you guys.
Maybe I'll use luck and go again.
Okay, go for it.
Oh, yeah.
Yeah, that's ten.
Okay, so that's enough to hold on.
The other guy did not make it.
So you just hold on from the impact.
The other guy, falls back in splashes.
You should have worn boat shoes.
Perfect.
I like to picture you in full armor with boat shoes up.
Boat Shoes on you.
As you hold,
You watch as the blister which has a chain attached to the back of it as well, is now being
ratcheted back, and as it slammed through and it's pulled back, it's tearing sections of the
ship apart. And you can watch now as it's like pulling down and breaking a whole section.
That's going to go ahead and end. This guy is going to go ahead and let a crossbow and try and
line it up towards, I can only see the guy below the disadvantage. It's a shame. It's a natural
20 and a 19 actually, still manages to hit, even with the disadvantage from the fog cloud.
Okay, that's eight damage to that guy. Let's look like these. All righty. And then these,
this guy over here is going to move to the Earth-Ell, or the Water Elemental and take strike on
her, or on it, and misses. It goes and strikes with water-mental ships out of the way. The
blade moves past. Without an impact, end of the round, we have Tarian.
Yeah.
So the guy right next to me is gone, right?
He's gone, right?
Yeah, he's splashed back.
Both of these guys are in the water below you about 10 feet.
Oh, they're gone?
Okay.
Yeah.
Okay, then.
Boof.
Okay, I'll, can I see?
No, I'm gonna climb up.
Okay, athletics check.
Okay.
Watch this go back.
No, no, it's okay.
16?
Yeah.
Yeah, you climb up and get on the edge of the ship
right next to Keyla, who's currently concentrating.
You see your eyes kind of glowing,
and her hands glowing with this faint aqua look,
as the water is now just in the water
now just immediately to the right of her,
like curling up and splashing over the bow of the ship
and just pouring into the ship below.
So cool. So cool.
Okay, I just yell back to Doty,
get rid of the grappling hooks.
I don't know, I have no idea what I'm doing.
And then I see the giant thing in front of me, right?
Do I see the thing?
You do see it, yeah, and it's currently bound
by these series of thorny finds.
Great, I'll reach into my magic bag
and pull out a vial of acid and just throw it at the thing.
Okay, go ahead and roll an attack.
His restraints you have an advantage
on the arranged attack roll.
I'm gonna kind of acid,
he's just gonna really think about his life.
You're like throwing him, like in Miami,
throwing him all that's like a cocktail right now.
It should say under the class.
My spell attack bonus?
It should say under the class's ability.
It says,
uh, hey, uh, uh, uh.
What's your bonus next to it on your sheet?
Under your attacks.
Oh, it says...
No, it doesn't.
Doesn't?
Oh, damn it.
Oh, wait, no, it says it, but it's cut off.
It says DC1.
I'm sure there's something after that.
But are you talking about just to hit it?
It's their saving throw.
It's your spell DC to get past it, I think it's what it is.
Okay, so then it's 17.
17, okay, good to know.
Which he has to savanna on it, which he rolled the one in the first one.
So go ahead and roll full damage.
Great, so that's 7D6.
Okay.
Okay.
L.D.6.
They're really fun.
Yeah, I like it.
I know.
26.
26 points of acid damage.
Nice.
All righty.
Does he let out a fishy scream?
You watch as you lob your vial and it bursts across the creature's chest and the acid begins to burn.
Burning part of the vines that currently keep it restrained, but...
Sorry, sorry, I don't know how this stuff works.
This stuff works.
But it does burn his heat.
It's trying to desperately to break free as you see the smoke of its burning flesh rise
off of its body.
Okay.
Is that your turn to?
I have a bonus action.
I'll use sanctuary on myself.
Okay. There you go.
And with that, Doty's going to go ahead and reach down and try and grab.
Nope. That with a four.
You hear the metal kind of creaking but not getting any sort of natural.
Knees, not back.
God, robot.
All right, ending that round, that brings us to the top.
The rushing waters, the ships continue to afford.
Both of these guys shift backward.
They're being left behind by the boats.
Good!
They're trying to swim forward.
That brings us to Marid.
Okay.
I've been waiting for this.
So this guy is currently up on the side, and he's looking around.
He's going to make a quick perception check to just look around.
He got shot by you. He got shot by you. He's going to go ahead and glance up in your direction. He's going to go ahead and use a water jet ability against you.
All right. Actually, it's easier. It's 13.9.
You know what? No. No, he's not. He is going to use, or he is, but he's going to use a water jet.
Is he not grappled anymore? He's still grappled. He's restrained. He can still do abilities.
Oh, shit.
60 foot line.
Yeah, you're up there, but he sees the cluster in that direction.
I'll hit his own guy. He won't do that.
He wouldn't?
Oh, honorable.
I don't know I'm trying to see what's the most useful.
He can't move. He can't angle him. That's really frustrating for him.
For him, right? For him.
For him, yeah.
Yeah, for him.
And for that, he's going to aim for trinket and vax.
For that, he's going to aim for trinket and vax.
What is he doing? What?
Aiming for trinket and vax.
So all of a sudden it turns his head this way, opens his mouth, and you watch as this
small spiral of greenish energy begins to swirl, and a singular burst of extremely accelerated
water just fires through the fog out of sight. You hear this shh sound, and you turn just in
time to watch as it blasts towards both you and Trinkett. I need you to make a dexterity
saving throw and shrink it as well.
Vax or bex? Fax. Fax. Yeah, you're fine.
Yeah, I'm Fax.
Oh, you're in Trinket, right.
Whoa, Trinket rolled so good.
17.
Hoda, holda, hauda.
Hoda, haada, haada, hada, hada.
Twitty!
All righty.
So Trinkett, man, just to duck down.
Taking half the damage.
He was very zen about that duck down.
Oh, oh.
Oh.
Matrix style is so in.
No.
30.
So 15 points of bludgeoning damage to trinket.
30 to you, Vax.
But halved, because if I fail, it's halved.
If I succeed, it's zero.
Is it dexterity, so it's evasion.
Evasion.
Evasion for Dex saves.
If I fail, I take half damage, and if I succeed, I take no damage.
That's how I survived dragon fights.
Yes, yes.
How I survive, dragon fight.
I don't go again, please.
You are like this.
You're having a water battle.
You guys?
I've been waiting for this for so long.
Super Suggers.
Super Suckers.
Super Suckers.
Super Suckers.
Super Succo's 250.
Super Sucker 500.
You remember though?
Oh yeah.
I didn't know they had Niels.
Gages.
Oh, yeah.
So you take 15 points bars on your damage.
However, you are pushed 20 feet away and knocked prone.
Oh, no.
Off the ship?
Off the edge of the ship.
Oh, no.
Rone.
It is push into the water below.
It's with such force that you aren't even given a chance to grab at the ship, you're thrust
off at an arc, and pf into the water, into the ocean soaking you down to the wave.
That is the elemental creature swirls up and occupies both the space of Grog and Trinket
and is going to go ahead and turn it into a whelm. So it's going to attempt to whelm both of
you in. I need you and Trinket to make strength saving throws.
Drink save your throat. I have a bad. Just because of project.
18.
18.
All righty.
You guys are both pushed out of its space, so it forces you out.
However, you both manage to escape any sort of damage as its giant spiral, this whirlwind of water,
spins around, and you both barely force your way out of it before it can really do any serious damage to you.
Barely.
All right, that ends this.
That lends this two. Vaxes this turn.
Okay, so in the water, click the boots and the wings shoot out, and I explode up out of the water into the air.
Okay.
I just start gunning it towards the guy who knocked me in, right?
And when I'm about, I don't know, 30 feet away from him, because I'm hasted so I get 120 feet of movement just for regular movement.
And when I'm within 40 feet, I'm going to throw a whisper at the guy.
Okay, put you about there.
There.
Yeah.
Hit up.
That's 26.
26, all right, that hits.
And I'm going to bamf right up to him as I hit.
That is just a little turn in close.
Do, do, do, do, do.
15.
15 points of damage with that strike.
Okay.
And I should have one more.
So I use bonus action for the wings.
I did my movement.
I did action, so I've got one more action.
Your offhand attack, yeah.
Yeah, so I will shank him again.
Shank-shank.
You have advantage in these strikes now?
Because you're right against him and he is restrained.
20 hits.
Changed him and you do make attack.
It's an advantage of heaven.
Okay.
Shank, shank, shank, shan.
That is just .
Nine, and I'll unload some poison in him as well.
The DC is 15.
Phil's shing-shakes less attractive on a t-shirt.
That is a nine. He does not succeed.
Round prison probably.
So he takes 2D-10.
Do I roll the 10?
No, that to you, Maddie.
You roll that.
All right.
What was the damage initially?
It was two D-10.
Oh, is nine plus 13 poison damage.
Okay, so 22.
Are you going to roll sneak attack damage?
Why would I get that here?
Is he up against anybody?
No, you have advantage on him because he's restrained.
Oh, yes.
Hey, I love you.
I love you.
And he is currently...
Two, eight, ten.
Yeah, he is not immune to poison.
20 sneak attack damage.
20, sneak attack time.
This is nothing about.
Thanks, ma'am.
How much is that double?
20 for the sneak attack.
20 for the sneak attack.
All right, so it's 20 plus 22.
You are taking the time.
Let's see if you're in concentration.
How you get away that?
He's not.
So, let me double check one thing real fast here,
because this would be interesting.
I just think, shank, shank, shak, shak.
Shank, shank, shank at that table like it.
Shank your booty.
Shank your booty.
Okay.
Got you.
Okay, so he loses concentration. He's now poisoned and restrained.
Yeah.
Oh, he needs to make a saving throw actually to see you.
Which he did not. So yeah, he's still restrained.
Yes.
Oof. That sucks.
So that'll change that.
Okay.
D-D-D-D-D-D-D-D-D-D-G.
Vax's turn. Vax's your up.
Awesome.
Cool. Then since he's got my brother next to him, I'm going to fly down so I can see him better.
and better.
And shoot him two times with my blazing bowstring
on the first one.
Go for it.
She shouts as she flies through the air.
Blazing bowstring!
Activate! Do I still get disadvantaged?
You do, the fog is still present.
Okay.
28.
28 hits.
Second attack?
Second attack is just, I'm gonna do regular.
Yeah, that's fine.
18.
Hits, got a little damage for both.
12 was three points of lightning damage.
Did you add your hunter's bond?
I am about to.
13 additional.
And then 10 for the blazing bow strung.
Ooh, nine more for blazing bow strings.
And then my second attack.
Correct.
Mm.
11 plus.
11 plus 3 lightning.
All right.
And then, I don't get sneak attack again, but I do get Hunter's Mark again, yes.
And three more for Hunter's Mark.
Nice.
Wow.
So after he gets stabbed in the side, and the poison pulses through his system, turns around as the arrow slams in him, burst of flame in lightning arcs through his body.
And I'm going to fly back a little so he can see me less.
And then I'm going to have Trinket for my bonus action.
Run forward and attack the guy on the edge of him.
of the ship. Is it a leap year?
I take it back. You've changed.
I have changed.
Is you going to be a regular attack?
Yeah, because it's my bonus, so he can just do one attack.
Everyone jump on board.
Roll.
If you wanted to, say, if you wanted to,
instead of doing a damaging attack, you could go for a shove.
Oh, I could.
You can sacrifice an attack for a shove strike instead of it.
I want him to do that.
That's what I wanted him to do.
I was wondering if that you were going.
Yeah.
Okay, so go ahead and roll an athletics check for Shinket.
Oh, hold off.
Mother fuck. Athletics, is that the strength?
That's just five. Five.
Okay, yeah, so Trink goes up and slams into the guy,
and he gets pushed against the side of the ship,
but not with enough force to shove him over the edge,
and he kind of catches himself.
So Dr. Trinkeggy just stands up,
and he's got his paws on his chest.
He's just pressing on him there, yeah.
Okay.
Growls loudly into his face.
All righty, that enters gear.
I mean, that's scary at Big Bear.
Big bear.
Oh, that's, yeah.
Especially these guys are on the sea.
They don't see bears, but you know.
All right.
That guy's still in the vines, right?
Correct, yes.
He's becoming a problem, though.
Okay, I'm going to, if I can pull this off, is there,
is it possible that I can, like, break the rope that I'm currently holding on to and do a little arrow flim, like, fly down to the bottom of the boat?
You can do that, yeah.
Is it possible that the rope I have to shoot is in between me and him?
Uh...
Sure.
Killed two boats.
I'm going to use a piercing shot and I'm going to try and do both with one shot and hit him for the second and arrow flim this shit.
Oh shit. Okay. Make an acrobatics check as part of this. Okay. This is specifically the kind of shit acrobatics is for.
Totally. 100%.
Like a squash fuck movie.
Like a pole shark this shit.
Ahcrobatics. That's a 23.
Whoa. Yeah. Go ahead and make it. Still a disadvantage.
Still a disadvantage.
Because of the fog.
Oh man. Now you're like in an Angelina Jolie movie.
Nope.
So this is going to be funny because I was using the animus.
Yes.
So depending on how mean you want to be here, I'm going to take my 2D6.
Oh, you misfire?
Yeah.
So cool, though.
This is going to be funny.
I'm going to take my 2D6.
And that's six points of psychic damage to me.
That's cool.
That's cool.
Okay, so you use your piercing shot to shoot the, to shoot both at him and shoot the, or you put the rope and swing down?
Yes. So does the psychic damage mean I let go of the rope I'm holding onto?
Uh. Or does it not? I also, my feet are sticky and my hand has, so like, like...
Your feet are sticky, but your hands are not.
But my hands are not.
And it's the blast of psychic energy. You know what? I will say go ahead and make a wisdom saving through.
Okay. I'm down for this. I'm down for this. Yes. Make a wisdom saving through.
To see if you can withstand the blast to your brain as your vision goes white.
Uh, so that's a eight.
Oh, that's not good, man. Don't listen to the drink.
Nope. So here's the next question. Do I have any chance of grabbing, any
anything with my hands and feet on the way down?
Unfortunately, no.
What happens is as you grab the rope and you fire to,
or as you slash the rope and go to swing down,
you go to fire, and as you do, it backs up,
and your vision just goes white, and you feel your whole body
go instantaneously numb.
You're not sure if you're even holding the rope anymore.
All of your extremities have,
no feeling.
No feeling.
And the pain kind of sears into your brain,
you hear the pulse of pain through,
and as your vision comes to a,
It clarifies and color comes back just in time for you to see the surface of the ship
rocketing towards your face.
And you slam into the ground, seen across, landing prone at the base of the ground in front
of the fish creature.
It was so good.
Wow, that one was like so.
Can I yell out?
No!
No best friend!
You can't.
You take 12 points of bludgeoning damage.
Twelve points of bloods and damage and out of you, I don't have anything.
Can I burn a bonus action?
Am I okay?
You could use, I mean, that was your action,
the misfire, you land, yeah, because you can, you're still prone,
but you can still use the rest of your attacks if you wanted to.
I'm sorry, your best friend?
I can use the rest of my actions.
I mean, that was your, that was an attack.
Yeah.
I'd do the piercing shot, or the piercing shot, yeah.
So you still have your two other attacks if you wanted to use them.
Just because it just hurts and I'm irritated, I'm just gonna pull out the retort and just like fire it in his general direction.
Okay.
So two more strikes, both at disadvantage.
Yep, that's a...
Oh, that's not bad.
What the fuck?
28.
28 hits?
And...
That sounds as good.
16.
16 does not hit.
Okay, so the 28 one does though.
It's...
No, that's...
seven points of damage. Seven points of damage. Got it. Okay. So as you roll over on your back and plow retort
and just fire two shots, one just goes off into the fog, you see it tear through the ship
mast for a second, a little bit some wood splinters. The other one, you hear the creature take the impact from the blow.
You're not even paying attention to where it's going. You're just hearing the sound and shooting in that direction.
All right, I think that'll end your turn. Oh yeah. What a turn. What a terrible way to go.
I want to keep hitting the water elemental.
That would be so cool.
All right, so you turn towards it over there.
Yeah.
Just kind of pick the space there, go for it.
Reckless attacks, please.
Yes.
This one's a 30.
That'll hit.
Okay.
Where's the other?
Twenty-one points of damage.
All right.
Second attack.
Very apothical.
Twenty-six.
All right.
Does that hit?
Yes.
Three.
And 17 points of damage.
17 points of damage.
All right.
So you rush in and slam twice into this elemental again.
You see its form with each hit,
it's just splattering water against the ground.
Where once it came up, this solid force of water,
it's starting to have a difficulty keeping its form together.
Where once it was focused genuinely on you and drink it,
it seems to be lashing out now in a frenzied state.
It's kind of just punching all around it.
Does that finish your turn?
Am I not good enough to hold your attention?
Get a difference, what?
Okay, gotcha. All right. This guy here is gonna squeeze past the side.
Trinck and attacks him on the way over.
He didn't move away from Trinkett yet.
Damn it. Actually, no. He's going to squeeze this way instead because Grog's on that side.
He's going to go ahead and move past the bear and kind of let Trinke kind of push into his weight into the side of the ship.
And it's going to go ahead and take three strikes at you, Grog.
Yay!
With advantage. Another play friend.
Two strikes against you, one against Trinket.
So first one with advantage is going to be a 24.
Hits.
The dagger is going to be a 15.
Misses.
With advantage, too?
Yeah.
First of all the roll of one.
All right, so you take 10 points of piercing damage reduced to five.
Okay.
And then the other rapier attacks going to go against Trinket, which is natural one.
Jesus.
Wow.
Okay, yeah.
So he just swings and Trinket catch
catches the blade in his teeth, and he just to draw the rapier back, which is now covered in bear slobber.
This is not the time to joke, buddy.
That ends his turn. This guy here is going to go ahead and turn now to face off with Captain Adela.
He's going to make three strikes against her. That is going to hit. The first rapier strike, second rapier strike, and the dagger all three hit, unfortunately.
Oh, such dicks.
He's awful.
No.
Guys are off.
49.
49.
And, okay.
The back of the shirt.
Okay.
Total 21 points of damage to her.
21 points.
So as she tries to parry to the side, the pirate just catches her off guard and gets three good hits in.
But Adela kind of parries off to the side, gets pushed back a little bit, and then forces her way forward preparing her counter attack.
Come on.
That brings us to...
Probably protect the captain.
Keyless.
Okay.
Oh, shit.
We're still like attached to this boat, right?
Multiple times.
Currently, yes.
And if you're still concentrating on this, the water is still pouring into it.
I am.
How much slack do we have before I start pulling our boat underwater?
Because I don't want to be that.
I kind of thought someone would start...
It depends.
Right now, it'll be probably two rounds before it begins to really, like,
genuinely start sinking heavily.
Depending on if the ballast to get another shot into the side or not,
I want to keep doing this. Can I concentrate my flooding of water? So there's now a hole in the side of the ship under where Terry was, right? I had to think not to say Scanlon.
I want to flood in more water. Can I flood it more on this side to where I try and like, or can I do something fancy like a giant hand of the gods from the wave come up and try it?
and try and take the fish head guy?
What, the shit?
Or can I at least maybe try and flood that side
to where I can try and toss it over?
You can either choose to continue to flood the ship
or use control water to attack the fish character,
one or the other.
Don't look at us, man.
Let me see if I can control water and take a wave
to like, poth, toss him overboard.
Toss him overboard?
He's a fish, that'll help him.
Oh, he is a fish.
He is very plainly a fish-based creature.
He's very definitely.
Definitely a fish.
The lower half of his body is a swirl of water.
Oh, right.
That's right.
That's real shitty for him.
Water is going to help us very much.
You know, I'll just keep sinking this ship.
Okay.
I'm going to keep concentrating.
Get rid of the fog.
Okay.
I can't do that right now.
The torrent of water continues to shove down to the ship.
You redirected it.
As it's pouring into the side, you use your other hand to pick up another portion of water
and start spraying into the where the wound that was left right above tear you're being sprayed by water over head.
is it's just like traveling over you, like an Epcot Center water fountain.
You're good, right, Terry?
Yes! All right!
This is so weird!
Good!
This is like a Tuesday for us!
Alright, so the crew on this side, this guy's going to go ahead, this guy's going to move up to
pirate there.
A swing.
Small pirate, Peter.
Misses unfortunately.
This guy's going to take another crossbow shot down to the one that's attacking the captain.
That will hit, actually.
Get this!
Get him!
Get him!
Hit him.
He said that.
All righty.
And then these two guys are going to take two more ballistic shots as they kind of load up,
pull it back.
This guy continues wenching.
Actually, this guy doesn't get a shot because he had to use the last round wenching and pulling it back.
So he gets one shot retracting.
This guy managed to pull it back and take a secondary shot.
I hit that hits.
It's not a critical, but still pretty decent.
Oh, God.
It's got a very weird.
That is 14 points of damage on the side of the ship. This one slams into it, maybe about
five feet to the left. You feel both Kiela, actually all of you who are on the other ship,
you feel the impact as the second blow hits and it pulls out the side. This time much lower,
and water is now really pushing the ship. It's slowly beginning to capsize to one side now.
That ends the cruise turn. I've read about this. Many of us will die.
Tari is your turn.
My turn.
Yes.
Okay, is there water all over the deck?
Is it hard to move? Is it okay?
I mean it's wet and the deck is currently listing to one side.
Is it listing towards?
It's listing this way.
Okay.
Bo shoes.
Yeah, those are like impervious to water.
Yeah, good.
It rocks.
Okay.
Once again, I'll yell back at Doty and just say,
uh, ah, the thing is,
with the grappling hooks again.
Doty actually does exceed this turn.
Doty lifts it out, and now that it's starting to pull,
the chain are pulled very taut.
It's starting to, as this ship lists,
this ship's being pulled a little way towards it.
The chains are extremely taught.
So as soon as Doty pulls it up, it just goes firing off the side
and plunges into the water off the other side.
The ship now is beginning to slowly turn this way
as the other chain is now tugging it from that direction,
and this is listing to that side.
So what are you doing?
Yeah, I'm going to cast haste as my action.
Mm-hmm.
And I get a second action now because I'm hasted, right?
You get to use a second action that's a melee attack.
It has to be a melee attack,
a disengage, a hide.
Can I, it says that I could use a magic item.
It's slap somebody.
Oh yeah, you do.
Or use an item, use an item.
Yeah, right?
Yeah, yeah.
Use an object.
Oh, use an object, not an item.
I can't use my ring or anything, right?
I'll save for the purposes of this shirt.
I don't know.
Why not?
Okay, so I'm hasted.
I will use, I pick up the ring of the ram.
And I'll ram the fish man.
Oh, yes.
How many charges?
Look at the ram.
That's been a while.
Three charges, right?
So I can use two.
Next question.
You can use as many charges you want that the ring holds.
So it should tell you up to a point.
It has three charges.
Okay.
Well, it says I can use an action to expend one, a one to two, one to three of its charges.
Okay.
I'll do, I'll do all three, right?
Yeah.
What's doing?
All righty.
So it is still restrained, so go ahead and roll with advantage and an attack roll plus seven.
Ooh, 19.
With advantage?
Oh.
Natural 20.
Oh shit.
Well.
Okay. So roll 6D10 force damage.
Holy 6D10.
How many do you need?
It was all three charges.
There's 3D10.
Well then we double what he rolled because it's critical.
Oh.
Holy crap.
Two.
Two.
And that's like force damage.
Six.
Like.
Okay.
That's a 10.
That's a 10.
Seventy.
Seventy points of force damage against the creature.
So as you focus on your ring and there's a burst of divine white-looking energy that turns
into this giant plate-like shield in front of you and it just stays there and you're like,
huh? And suddenly it thrusts forward and out the front of it like a portal, a giant spectral
ram head just slams into the chest, throwing it off the ship as it screams.
It just turns into sea foam.
Yes!
He killed it!
Scattered into the ocean across from you.
It is destroyed.
Can it be like a kid who's holding a rifle but not up to him,
and so it hits him and it really throws me back a little?
Yeah, sure.
Rule of the next stare at the check.
Five.
Off the ship and the wall.
Yes!
Spooze, into the ocean afterwards.
Back in the drink again.
Are there still bad guys left?
Yeah.
There are. There's two over here and there's two currently in the water below.
But nothing left on the ship, right?
That we see.
That we see?
Correct.
These guys are trying to swim forward.
Can I have left cocked.
Nope. These guys at the top of the round get pushed back.
Bye.
Terry. I lost alter self when I hasted.
Yeah, so you're just generally swimming, but you also flow back in the ocean. You're
now caught in the water behind as the ship continues on without you.
All right. He got his $50,000 worth.
The next character. The water elemental is going to go ahead and take two slam attacks.
You there!
Taking the slam attack against Grug.
Grog is taking a slam attack against the pirate.
Yeah.
So against Grog, it says advantage on you because he's reckless.
That is a 23.
Kitz.
Ooh, that's a 16 points of bludging damage reduced to eight.
And against the pirate, that hits.
And the elemental reaches around, and as it punches Grog in the face, it slams the other pirate in the head, its fist engulfing his head.
And he just kind of sends it, oh, trying to find a way out.
and it just drowns him while it's standing,
and then drops the body to the ground.
Oh, fuck.
Oh, it killed him?
Yeah, it lashed out.
One of our guys?
Didn't have damage, no, one of the pirates.
Oh, shit.
He is uncontainable.
Vax here up.
Except maybe in a large last jar.
You know when you look at a cat that's alarmed
because it's nerves and all the hair is puffed out,
Vax's feathers are all going like,
watching Keelith wreck the boat.
I could fucking want you do this.
this all day, up into the air, and I go and get Terry out of the water.
Okay, shh, you go and grab Terry, pick him up.
And I'm going to pick him up and dump him back on our boat towards the back of the ship.
Okay, carry him, we'll say it's at half speed, so it gets you just up the edge of the ship.
Cool.
I'm good.
You can fly.
Oh wait, no.
Do I have one action left?
Do you have an action left?
Can I use divine sense right now?
As you're hasted, I mean, you have the haste action?
Yeah, I'm hasted.
I'll say you can use divine sense, sure.
Okay.
I pat him down and go, we're good, we're good.
And I'm just gonna make sure he's not a demon.
Oh, Tarion?
Yes.
Okay.
A demon?
A demon?
What?
Why a demon?
Why would you think he's a demon?
Guys, the conclusion of the epic series Shades of Magic,
a conjuring of light, was just released.
So go pick it up.
It's put out by Tor Books,
a leading publisher of science fiction and fantasy.
For over three decades.
Go-upos.
Okay.
That ends Vax, turn Vaxi around.
Okay.
I'll fly over to Percy, who's on the fucking ground.
Okay.
And I say, are you good?
I was worth it.
Good.
Lovely.
Get off this boat, and I'll fly over and try to help out the fight on the other side.
Okay.
We'll say that's 20, 40, yeah, you can get over here.
Okay.
and still be up just above the fray.
And then I'll shoot some arrows at...
There's one guy left, and the elemental.
I'll shoot them at the guy.
Okay, go for it. Two strikes on him?
Yeah.
Oh, disadvantage, too?
The fog is still around, so yes.
Oh, damn it.
One of them was there.
Yeah, but five, 20 on the first one,
and then 15 plus seven on the second one was...
Twenty-two.
Both hit.
Awesome.
You have a D3?
I need a D3.
I guess four minus one.
It's a D6 and you.
It's a D6 plus half.
Two, four, six or something?
Okay.
Oh, Jesus, this is terrible.
I got a D3.
There is a D3.
There is a D3.
17 plus three lightning damage.
And then 16 plus two lightning damage.
two lightning damage. And then for my bonus action, Trinket's gonna... Oh, and he was sneak attack
because there was something next to him, huh? Correct.
Ha ha ha ha ha ha. Five for sneak attack. All right. And then Trinket will attack him too,
because I'm, because...
Roll in time for Trinket. Okay.
Okay.
Mm-hmm.
Yes.
That is, um, was that a bite attack?
Whichever one you decide.
Sure, it's a bite attack, a 24.
That hits, roll damage.
Is 11.
11.
As both arrows kind of stapling into one of the guy's knee,
and he falls down to the ground on one knee.
The other one hits him in the side of the body,
and he kind of looks up, just as Trinket,
trumps down over his head and just crunches down.
You watch as his skull kind of collapses from the force of the bear's jaw,
and the arms just go limp at the sides.
The same of the twigs me all pop.
Trinit then shakes him a bit,
and his body just goes, woof,
just slamming and breaking into the side of the ship.
Yeah, yeah, yeah.
And then drops it in the ground,
and Tringott turns around and looks in your direction.
That's beautiful.
That made us all so happy.
That was great.
See a guy get thrashed.
I wish Skidman could be here to see that.
All righty.
Eighty-seven episodes.
One kill.
The two of the guys are trying to swim,
but they're not able to keep up.
They're just watching them slow.
vanish behind you in the fog.
Oh.
Somewhere I feel like grit point.
All right.
Percy.
The water elemental is still a problem.
I take it.
It's the only problem.
And there's still lashing out, yes.
And there's one hook left.
I'm going to stand up, dust myself off, pull out bad news,
take careful aim at that,
slightly irritated aim at that water elemental and see what happens.
Go for it.
Disadvantage on the shot.
Disavantage on the shot.
Is the fog not dissipated because fish had got blown away?
No.
Not yet.
So I'm actually going to, I'll spend a bit to,
to gain my advantage back to un-advantage it.
Go for it.
Come on.
Thank God I didn't do that too weird.
That's 20.
20 hits?
I'm also going to blow through most of Cabal's ruin,
because that's funny.
So that's, I know I say that a lot.
So that's standard damage is 15 points of damage plus
where is the?
1d6 lightning damage per charge expended.
1d6 lightning damage per charge.
1d6, okay, 1d6 per charge and I'm, you know,
let's end this.
Should we just end this?
That's good.
Lightning is bad for water.
Not that I know.
I figured it would be.
I'm just gonna blow eight of the charges, so do you have five more?
I'll just do it five more.
Of course, dream come true. Make it happen.
There you go.
This doesn't end there.
Yeah.
So plus 10, 11, 12, 13, 14, 15, 15, 17, 18, 23 points of lightning damage on top of that.
Okay, as you bring bad news down and aim across the way, fire the bullet.
It blasts across and you guys see this glow of electrical energy that just shoots
through the air, the bullet enhanced by the Cabal's ruin vestige entampment, as it blasts into the side of the elemental. The elemental gets blown back through the air, and as it does, it just vaporizes into the moment.
Is that everyone done?
All the enemies currently seem to be not on the ship or dragging behind. However,
I'm going to stop, I'm going to wave, and I'm going to go walk over, because it's still my turn. I'm going to walk over and start looking to see if I can see what that glow is and if I can deactivate this, because I want to loop this ship.
Make your perception check.
That's better.
That's 25.
25.
You glance on the side and you see now there is a singular,
like small Palantir-type orb, but smaller,
that is a foggy gray color on the inside that's slowly swirling,
and you can see it's gathering condensation and mist around it.
Does there seem to be any mechanism for turning it off or otherwise, or...
Looking around it, it looks like it's just embedded into it.
Take it with us.
Take it with us.
I'm going to at least try and try and try and
and pick it up and make a strength check.
Okay.
Well, he's busy.
I'm gonna jet over next tequila on that boat.
Okay.
Well, we're doing this in order for a second,
because there is a bit of a...
That's adorable.
That's sad.
Three.
You feel something popping your back shoulder
and your right arm gets a little numb
and you're like, oh.
That's so mean, dude.
Sometimes you just reach over to pick up something.
Yeah, you never know.
You're an old man.
Yeah, there's no way to, there's no way to,
seems to be nothing to, I'm literally starting to go over.
As you go over to it, you see it's there, but it's currently held in place by something
that's beneath the orb or at least it's either adhered to or glued to or held there,
and you're just going to have the strength of.
I, uh, that's your turn.
I shout to have, oh, sorry.
Yeah, can I go over to the harpoon hook and like, fuck this harpoon hook?
Can I try and like, dig it out of the shit with my strength?
Sure, go ahead and roll strength check.
advantage because you are raging.
Hey, 25.
One-handed.
Hey! Tink, woof!
And it just flies out of your grip from the tension of the ship.
You'll have to pull your hand back because one of the giant gnarled edges of it almost
take your arm off in the process.
I would have lost that gauntlet.
It tears a section of the edge of this boat off, just the railing on the side, kind of pulls through it immediately.
I'll pay for that.
Trink has to pull off at the side and the one guy kind of backs up immediately.
shoots off into the water below for you guys. The ship, now that it doesn't have the tension
of the side, is now capsizing very quickly and turning on the side.
Oh, God.
I feel like I did something bad.
No, it's cool.
Keeleith, you're up.
I am. I say, hey guys, cruises are really trashy.
And you still have control water going. Can I like,
Tip your waiters.
Yeah.
Can I like flush out the bottom of the cruise ship and bring whatever treasure is up out of the
bow with what water is there, just kind of f-ph-f-foo.
You're kind of off at the side.
You can look down this. It's not very well lit on the inside at all. In fact, it's not
lit on the interior. You do have your elven dark vision for a few feet, so you have to
like glance over and look into the wound below, but right now all you're seeing is sea
foam and ocean pouring into the side of the ship.
Okay, I stop sinking the boat because we're not.
dying. Okay. The ship is still sinking. You filled it with water and currently the sight of it is
blasted twice. I want to start bringing the water up like a fountain of wealth and youth just coming
up out of the bottom. Just other way. Seeing what comes out from the bottom of the ship.
Hopefully not dead bodies or like...
It's rain and men. Slade trade or something sad. Yeah, like you slay...
You're talking about fingers crossed.
Oh, come on.
Sam's wine cellar.
It's just kids.
It's just kids.
Kids and puppies.
What a side bear.
Terrible.
Okay, so as the water comes rushing up from underneath,
Blasto, you see a lot of genuinely soaked food items come shooting up
large chunks of broken wood, what appear to be additional iron ballista spears and lots of chains.
Lots of chain coming from the inside.
Watch your head. Points.
Furniture, chairs.
It's just like occasionally just
just pieces of broken things from the interior.
You're not seeing much else from that at the moment.
These were lame pirates.
Let's get the orb at the very least.
Good pirates keep all their treasure on their ship
at all times.
Lave.
It's just hundred of, hundreds of NES classics.
We really should have kept one of them about.
Do you want to check back the captain's quarters before
It all goes down.
Yeah, what it does a map to treasure.
Looks like it's going down.
Those of you on the boat.
Doing it now.
Yes, we want to do it now, but there's an order of operations based on a die roll.
I have control.
All right.
I have control.
Tarian.
Yes?
Anything you wish to add to the circumstance?
You're now soaking wet, but your winged savior has lifted you down onto the edge of the ship.
And I will do everything for you.
How many of you can fly?
Two or three give a take. Amazing. Incredible.
Stupendous. No, I have nothing to add other than do you need my assistance in cleaning up any of these ruffians? Oh, also one question.
Yeah? Did I hurt the beast? Man, you did great. You knocked that guy clear off.
Really? Yeah. I killed it.
It's a good start, Matt.
What was it?
What was it? Yes.
Oh, you need to ask the white-haired one. I don't know. Okay.
Was it bad?
Was it bad? The worst.
All right, so you spend your turn conversing.
Yeah, six seconds of dialogue right there.
All right, we'll say for the pace of things here, guys,
the ship is maybe 30 seconds from fully sinking into the water.
What do you guys want to...
Thirty seconds.
I'm gonna do what I said before.
I'm gonna go and land next to you.
Okay.
See if we can grab the orb.
I'm going to run downstairs, see if I can see paperwork in the captain's quarters or
or run into the captain's quarters and just do a massive loot really this question.
The investigation check with disadvantage.
The room is currently tilted pretty heavily,
and everything has slid and collided to one side of the room.
It's just a giant pile of broken furniture.
You want me to jump over there and go get the orb?
Yeah, we also kind of put a bunch of holes in the side.
Can I use my...
Yeah, there are a bunch of holes in the ship.
Your control water can localize some cool effects,
but overall the ship itself has taken too much damage.
Can I use my Guzaferro leaping to leap from one ship to the other?
I want to fly down and help Percy investigate.
We're pretty flush already. Let's make it quick.
It might be something magic. Okay, my investigation check is 19.
19 with disadvantage? Yeah. Nice. All right.
Pulling from the inside and rummaging through, you find...
Any papers I'm just going to grab.
Yeah, you find, grab whatever papers you can. There's a small, like, a leather tube.
You grab that. Looking about inside, there's a ring of keys.
You find a bunch of scattered coins throughout the room. It looks like there was a
a couple of small chests that just kind of opened up and
I'm looking more for magic.
I don't care about gold.
I'm just looking for like magic or weird.
Catch the eye.
Yeah.
Are the keys, so they look like?
They'll like some sort of an opening device, yeah.
Oh no.
Okay, I'm gonna grab them anyway.
Okay, just got the keys, cool.
All right, that's-
To jump across.
So you make it across and you try and go underneath now.
The ship now is starting, not only is it
listening to one side, but now,
it's starting to lift up a little bit.
I'm trying to bounce it as much as I can.
Okay.
So you're, you're starting to see.
You're slowing the process. You're slowing it.
Yeah. Make my way to the orb and try and rip it out.
The ship is also slowly moving behind the other ship as it's no longer maintaining speed.
All right, so what are you doing?
I'm trying to make it to the orb, but that he was too weak to pull out.
Strength check.
I hope you pull something in your knee.
Ha ha!
25.
God damn it.
I've got it!
Turn in the water.
No.
No, let's keep it. Let's bring it to the other ship.
ship.
But in the back of holding, Grog.
Bloop.
In the bag of holding.
Okay.
And I'll run and try and jump back to the other boat.
Make an athletics check.
I'm not going to make it.
You might.
You might.
23.
5, 10, 15.
What?
You catch the edge.
They're dangling on the side of the ship as your fingers are right there.
Rooney Tunes.
I'm good.
You could have flown.
I swamled the coin.
Water is now starting to spill in underneath you, and you're now about knee-deep inside,
everything that's in here, all the papers that you haven't already grabbed or soaked and
floating at the top.
I'm going to run out. There's, oh, man, I don't hear anything coming from down below. Do I?
Make perception check.
Did you ever hear that I said I wanted to go help her,
was I able to do that?
Please tell my big, kill someone.
You can fly over, and as you go behind him, as you rush in to help him, he has a couple
armfuls of things. The room is now about knee height and water, and is still
to pretty heavily to actually be this side, and it's just floating bits of paper and soaked books
and pieces of broken wood and furniture, the room is utter chaos. Anything interesting?
Yeah, I don't know. Hold on. I'm gonna listen for, perception check?
I'm an orphan. Terrible for 17. 17? You take a listen and throw all the splashing of water,
the sound of wood creaking, and the ocean outside. You don't hear anything. Oh, God, I want to go down.
I show the keys and I'm worried there's a cage down there and I'm getting out of it.
I still have the spider boot so I can kind of, I'm getting, I'm holding on.
Can I hear anything with my elfin ears?
You make a perception, sure.
You're an elfin perception, yeah.
They're taking the hall of the eyes of God.
What do your elf I see?
Oh, a nothing.
It was a one.
It was a one.
Okay, yeah.
You go down and listen, and as soon as you do, the water splashes up in your ear.
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You get a bunch of salt water in the ear canal, kind of you up in your nose a bit,
and you're like, ugh.
That was awful. We should get out.
I'm gonna hand her a bunch of stuff, including some of my things,
and be back, and I'm gonna try and see if I can just.
Spider boot and see if I can hold my breath and look.
Deep breath.
I'm gonna grab and try and use the lenses on my maps
to even get a clear shot of what's under there.
Okay.
And I'm just trying to visualize with the last 10 minutes that I have
of control water to try and clear this bottom passage.
So you can do that.
You can prevent slowing,
the sinking to part water.
That's what I want to do.
I want to part right where Percy's heading.
Yeah.
Okay.
As you do that, the ship begins to list even further back at an angle,
and you watch as the front of it kind of comes upward,
and everything on the ship begins to slide past
in the direction of Kieleth and Vax.
Physics?
Get off.
Can I have you both make dexterity saving throws if you could?
What? Me too?
Yes.
There's a bunch of crates and barrels.
Come just...
in your direction.
Oh, that's such a bad.
Just straight deck, saving throw.
Yes.
Plus five.
What did I roll?
11.
Okay, 16.
Okay, yeah, you both managed to just sidestep out of the way as they tumble past and splash into the water below you.
Get out of here, you too.
You're starting to lose your footing a little bit.
You probably have one more round before you're just going to start sliding off the edge.
Quick, quick, quick.
I'm fine.
Dex is here.
You two leave.
Perception check, as the water separates in the room.
Yeah.
Yeah.
Yeah, that's what I'm hoping for.
Oh, you wrote a 19.
That's 26.
Okay, as you kind of push down into the chamber
with the walls of the water to the sides,
you look down and most of the furniture
that was thrust up out of this area is cleared out.
You do see two cages in the far back,
one of which is empty.
The other one does seem to have some sort of a humanoid.
I'm going for it.
Come on.
You rush into the, up to the cage,
and you look inside and you can already see
what looks to be a slumped over humanoid.
You see no features, and there's no light
down here and your human eyes don't make out a lot of detail.
The fact that you rolled so high, it's only a little bit of light comes down here is reflecting around.
I'm unlocking, I've already got the keys in my hand and I'm just going to start going for it.
First key, nothing.
Third key, nothing.
Cut the red line.
Yep.
Watering instead, like, pour in from another side and the ship itself is pulling back.
You're so stupid.
I want you to go and make an intelligence check.
Come on, Percy, come on.
I'm going to choose to use a resolve.
Is that's a save, isn't it?
That's for a saving throw.
God damn it.
Why didn't you roll the stitch?
I've rolled a one.
A natural one.
You start getting the keys in, and there's probably a good 15 or 16 or so keys on here.
God damn it.
And you get through about six of them before the ship itself has gone to a full, and the cage just begin to slide.
I'm rolling.
I'm like, there's someone in there, but I can't get it.
And I'm pulling, and I'm going to spider climb on the up side of the, on the wrong side of the wood to stay out of the water and we'd fall out.
Did you run the water or was the water like came down?
The water was being parted by Heloth currently.
Okay.
So yeah, the cage is beginning to slide now towards the back of the ship.
I don't know what to do.
And I'm running out. I don't know what else to do.
What?
There's someone in a cage. I don't know what to do.
I'll fly at that.
Okay.
Are you going?
I'm gonna try whatever last bit of control water I have to try and part and calm the water is where Vax is going.
I say, go Vax, go!
Okay, so you just fly in?
I'm going to try.
If there's a cage, I'll go to it.
The cage, as you rush down inside, you watch
as these two large heavy cages, chung, ching,
are like tumbling in your direction.
With the empty one, slams just past you,
and the other one slams into that and itself
kind of turning up a bit, and something inside slums
as I can.
You can see the lock or where the keys were?
Make an investigation check.
All right.
The keys you do not have, Percy has that time.
I have the keys, but none of them were working.
That's 21.
21.
Yeah.
You manage to, as you kind of leap up,
using your wings in a little burst.
This is a small enclosed space.
You can't use too much of the air to fly.
And a little bit of parting of the water's being done.
You catch up and climb onto the top,
and you can see the cage is turned on its side
and the doorway is on the top.
So you can see the actual lock.
All right, while I'm hasted,
do I have an action left to get up there and pick it?
I'd say yeah.
Yeah, okay.
Go, go, go, go, go.
32.
You reach out and pull out your picks,
and as you look up and you can,
Keel at this point, you're parting the water,
but the ship is now sinking,
and you are,
You're sliding off.
I grab.
Can I make a jump to grab?
You can.
Go ahead, make a dexterity check.
All right.
Holding concentration, hoping someone catches me.
My dexterity savers check.
Come on.
They're both the same, it doesn't matter.
That's good, that's good?
22.
Did she just catch Shaquille if she's about to slide off the edge and you hold her there?
That will not require a concentration check from you.
However, you're about to both go underwater.
You're holding her to the edge of the ship.
You get the door open, fling, it slams over on the side.
And looking down inside, you can see what appears to be a slumped over, soggy mess of a person.
Okay.
Unconscious.
Can I keep going here or?
Yeah.
You grab them, pull them up.
Firemen carry them.
And then just try to slowly, messily float him out, fly out again.
I'm going to go help if I can.
Yeah.
Yeah, there's not much room for flight.
It's more like a leap.
So you're kind of leaping through as you make your way there.
You just get up onto the edge as the water goes past both Percy and Keyleth.
Your face is just beneath the ocean water.
Yeah!
I shout out, Twini!
I help, I help.
You rush down from the broom.
He goes and flings the person over your lap.
You take up under the ship as the boat now is completely submerged.
You watch the tip of it just beneath the water.
Bubbling the water up around as the...
I drop control water.
Switch back to my altar self, grab Percy, head back to the boat.
All this is going on, I'm asking Captain Adela's crew for towels.
If you have a towel or like some sort of, I'm really wet here.
They're both currently up on the edge of the ship watching this happen.
I was one of the crows nests giving me an eye out, and they're not paying any attention to you.
I'm just worried that this will rust if I don't get it dry soon,
so if I could get some towels or maybe someone to fan it off, that would be great.
That would be great, thank you.
All right, no response, but you are eager to repeat your question.
As you make your way over, Kiela, if you pull Percival,
because both you guys sink quite a ways below with the ship.
As soon as it goes under, it goes under fast.
And as soon as you glance up to watch that Vax makes his way out,
and you can jessey over the surface, you relieve that to start swimming up,
and both the two of you, you release your boots and begin to make your way to the surface.
It takes a moment, and you just get at the cusp of what you can
you know, hold your breath in a long before you both break the surface.
Percy takes a deep breath and you guys eventually swim your way over towards the edge of the boat.
The fog, by the way, has begun to dissipate now.
It has been slowly doing so since your removal of the orb from the edge.
Yeah.
As you guys all managed to make your way back onto the surface of the ship, waterlogged and tired,
we're going to take a break for the rest of the world.
Nice!
Fight and sea!
We made it off the Titanic!
I fell off a boat.
This is stupid bruce.
It's just stupid.
Why don't you do you?
So we'll be back here in a few minutes.
We do have a Wormwood giveaway for all you guys in the chat room.
Be active in the chat room.
You have to use the phrase, W-Y-R-M-W-O-O-D, one word,
in the chat room once they initiate the actual contest
and we'll come back at the break with the winner.
So we'll see you here in a few minutes, guys.
Oh boy.
First off, thank you again to our evening sponsor, Tour Books.
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Make sure to check out Conjuring of Light.
The conclusion to the Shades of Magic series is now available.
Also, we had a contest in the chat for this fantastic mahogany.
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The winner is Terry the Sword of Gamer.
Congratulations, Terry.
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Thank you, O'O for Intran.
We'll have more giveaways in future episodes, as well as Talks Machina on Tuesday.
Bram Force. Anyway, let's bring it back. Yeah. So having returned to the ship, the fog lifted,
and the path before you now clear the rest of the open, cloudless sky before you. You
continue to head in the southwestern direction towards the islands of Amun, which is where Vesra
exists. But I wanted to see the prisoner. Are they okay? I mean, didn't I check them out while
I was...
that right now.
Okay.
Well, I mean, I had him on my lap as I was flying back.
I want to make sure they were right.
So you come back to the, as you bring the prisoner down, you lay him down, and it is, it is a man.
Early mid-30sish, maybe, looks grizzled, kind of a half beard growing in.
Kill him.
He is, he is drowned at the moment.
Oh, he's dead?
He is not breathing.
He is waterlogged.
And even a quick glance, you can see he has scars all over his body.
His clothes are tattered.
Any residual control water left?
You're still...
Yeah?
I'd say yeah, you're still concentrating on his side.
Can I see if I can pull any water out of his lungs?
You know what?
Make a wisdom check.
How come the lungs?
Yeah.
And he's dead.
That's good.
Just straight wisdom?
Straight wisdom.
What is dead men never die?
21.
Just straight wisdom?
Yeah.
So you get down low and you reach out and grab the shoulder and using the last few moments of your control water spell, you focus and begin to just draw like a siphon the water out of the lungs.
And immediately his, you know, the body kind of convolces, the throat opens up.
from the outside, and you can see the water just projects outward as the chest pushes inward,
expelling the rest of the liquid from the lungs. Immediately,
Vax, help.
Pat, pat, pat, pat. Pat. Pat.
I do pat, pat, pat, except I cast lay on hands when I do it.
Yeah, well, I cast cure wounds while that happens, so go fuck yourself.
That seems all the competitive in this moment where we're saving a man's life, but all right.
What last murmurs of this man's life that remained as he began to fade to the drowning,
you both managed to just bring him back from the cusp of death and coughing profusely over
the next 30 or so, seconds turning onto his stomach and gathering himself, taking breaths,
spitting out whatever sea water still remains in his lungs as he looks back up at you all.
And you can see he has kind of ragged mouse brown hair on top and it's
shorter on the sides, or on the ear.
Or the large ears.
Kind of square, drop it very scrawny.
And yeah, once again, like from the tattered clothes
and just scars all over his body, some fresh, some old.
Looks like he's undergone a rough recent weeks.
I feel like we're finding Percy all over again.
No, shit.
Kind of looks up at everyone.
On a boat.
Different boat.
Ship.
What do you want?
How long have you been in that cell?
Who are you?
Sorry.
Will you save you?
Fles onto his palms a bit and he's just kind of laying back.
Too exhausted to move away, but trying to just back a bit.
Can I insight check him and make sure I just don't trust anymore?
Sure, inside check.
Ooh, natural 20.
Oh, wow.
Oh, shit.
Oh shit.
He's a jesus, a tootis, a totus, a totus.
We don't want white hodd us on the ocean.
Guys, feel free to keep.
What do you got?
What do you got, Grog?
Keep tweeting those pickup lines to at Tor Books.
They like them.
I do, anyway.
Guys, I'm gonna make a tour books run.
Does anybody want anything?
Curse you, Travis.
Grande, fantasy novel?
Don't worry.
Your captors have been defeated.
You're good.
What's your name?
He kind of leans forward and sits up and looks at you.
He seems to kind of soften a little bit, though he's still guarded.
Thet and Gruz, the first mate of the ship, Tempest Fang.
Yeah.
Tempest Fang?
Tempest Fang?
Tempest Fang, yeah.
Yeah. I was taken by a bunch of bastards, and they kept me in that cage for a few weeks.
A tempest, thing. Where do you hail from?
Who wants to know?
Keeleth of the Ayrashari. From around?
I'm a businessman on the seas.
Not a sailor type, then.
I'll sail a bit.
What were you doing on the Osmond Sea?
I'm making a shipment across to Eamon from Assyria.
And this group of thugs started to go ahead and ransack us from the side.
Took our ship down most of the crew.
Kept a few of us alive underneath.
Seems like I was the one who lasted the longest.
From Iman to where?
From Eman to where?
From Assyria.
From Assyria.
Oh, from Assyria.
Chicago.
It looks at you for a second, reads you up and down as you kind of stepped into the conversation.
General goods, a few fancy textiles, some silks.
Inside check.
Inside check.
Eighteen.
19.
19.
No, boy.
Again, again.
Lots of whispers, guys.
Oh, boy.
In the future, Travis, what do you think about this?
Don't shake your butt.
That's disgusting.
Get it, Levi's.
Levi's, yeah.
What if we, here's my pitch.
What if we have two tin cans and a string
that just goes to Matt and we can do like one of these things.
That's a great idea.
That would be so cool.
Sir, I'm just glad you came along.
Tell me, friend, why did they keep you alive?
That's a good question.
It is.
But fucking no.
What did they ask you?
Can we get some food?
I think that's a great idea.
Immediately his eyes white.
I was talking back to Captain Adela and one of the crewmates, not you, Gronka.
As soon as you see that, Kevin Della goes,
I don't get food.
Not.
You get food!
One of the crewmates.
Oh, right.
And he goes immediately, he jumps down below the deck.
I'm gluten free.
Well, we saved your life.
How else can we help you, friend?
friend.
Oh, just drop me off at the nearest port you get two, please.
That's going to be a while.
Yes.
That's fine.
That's fine.
Have you sailed frequently before?
What was your exact duty on this ship?
First mate?
Oh, right. You already said that.
So you sail a lot.
Fair a bit, yeah.
Any tattoos on him?
Yeah, actually, a handful.
The thing I recognize?
Visibly, uh...
I was on a boat for quite a while as well.
It was a long time ago. Make a history check.
All right.
Let's say 18.
18. Okay. None of the symbols you recognize necessarily.
However, the arrangement of them, the placement of them, and the general design, are not used as...
There's tattoos you could see. They're decoration. There are tattoos you could see that are meant as they mean something to the person.
These tattoos and their placement seems intentionally to me.
intimidate. Huh, okay.
Mr. Theton, Groove, is anyone looking for you right now?
I don't think so. My crew went down on the ship.
What was your captain's name?
The guy looks over at you.
I was just curious how quickly you'd answer it. It's fine. Carry on. You will be
getting food. Don't worry. This is not as being threatening. We're just, it's odd
finding a man in a cage in the bottom of a
terrible ship fill of awful people.
That alone makes us like you, but you are a bit weird.
That's true. That's all true.
It is true.
Yeah.
You forgive us, we have to be a bit wary.
We've seen a lot.
We don't mind if you're disreputable.
We just would like to know if you are kind of
disreputable.
If I may, new companions.
Oh, God.
When my father would have a sort of a
cagey individual that he needed to until
He had an employee named the dog, who was a large man, who would come and just squeeze them until they talked.
Why don't we just do that here? It seems like it would be much quicker than talking in circles like this.
Do you have the dog with you?
Well, we have this guy who's pretty big. I bet he could squeeze.
I mean, I second that method, but I'm just seeing if anybody else...
I feel like that's deeply premature.
It's deeply immature.
We never do something like that.
Well, all right.
Plus, he's so frail right now. I'm afraid Grog would just break him in half.
Probably. He's noticeably, he's looking nervously back and forth between Teryan and Grog.
After all, we saved your life, right? You wouldn't be...
Hide nothing, would you?
No. See?
Honestly, this is how we treat people we like.
God, that's also true. Does anyone have any water?
Yes.
Oh, yes. Fresh water.
Oh, thank you.
Oh, thank you.
He pulls the lemon and starts drinking thirstily from it.
All right, so we've cleared a few things, right?
You seem untrustworthy and broken, so therefore we like you.
What else can we learn about you?
I don't know what you're talking about.
Look, I have business contacts.
I can get you paid.
Just get me safe somewhere.
What's the whole of business contacts?
The sort that I do business with, I told you.
We deal in trade across the Osmond.
Yeah, I mean, he's shifty as fuck,
but it's no skin off my back, right?
Not really.
We're going to cages on his boat?
Oh, we're not, I don't need that yet.
Where's he gonna go?
Do I see any, like, clasp markings on him before?
Nothing clasped.
You kind of glance over and look at the middle of his shoulders,
and his shirt is kind of billowing and torn,
no symbol of the class.
Those scars on your body.
Were they from before you were captured or after?
Some, both ways.
The cages don't really protect very well.
What were they doing to you?
They were just having fun trying to get information
about my company and, you know, being general pirate arseholds.
That's fun.
And you're sure they were just pirates, yeah?
What else are they?
Those pious men I've ever met.
I don't know.
I've never met a real pirate until just now.
Which point one of the crewmen comes up
with a small cluster of biscuits
and kind of hands him over as he greedily reaches out,
like, oh,
oh.
Wait, one of the crewmen?
One of ours.
One of ours?
Yes.
They asked him.
They asked him food.
They asked him to bring food.
They asked him to bring food.
Why is he acting like he's starving?
Because he's been in a cage for two weeks.
They didn't feed him very much.
Oh, him, not our crew.
Oh, shit.
He reached down for you.
That's okay.
Yeah, that's what you are.
We're confused.
That's okay.
Can't you see everything around you?
He brings over a plate of biscuits and hungrily starts eating him.
Bearing.
I brought you biscuits off.
Use your imagination, Peter.
The crewman's a dick, by the way.
It's just, he just waiting.
These are good biscuits starving guy.
Fierreth, that is kind of your style.
Fenton, you'll forgive us if we don't give you.
Free reign of the ship while you're on here.
Oh no, that's fine. That's fine.
I mean, lock me up whatever you need.
Just get me back to land, please.
We promise not to poke you.
That's appreciated.
So, you said you'd travel the Osmit Sea frequently, yeah?
Yeah?
Have you stumbled upon the island of the Vesra,
the Ashari people of this ocean?
Of the Ashari.
Of the Ashari.
It says, what you refer into is the islands of almond, generally stay clear. Too many reefs.
Of almond? Alland.
Onmen. It's A-N-A-M-M-Joy.
Almond Joy.
The island.
A-N-A-M-M-M-A-M-A.
Am clusters.
Amen.
On-M-M.
Well, we should introduce ourselves at least.
We are Voxmachina, a trawarkina, a trawarkina, a trawark.
traveling group of acrobats.
And.
Defeaties of dragons, no deal.
I do Van Dam splits just as he finishes that sentence.
Trinket gets up and starts dancing around
like he knows what to do when we say we're performers.
And I light up my fire hands.
We do have two smaller members that are not here,
Scanlon and Pike, but maybe you'll see them later
if you stick with us long enough.
She's a Santa too.
Yeah.
Great.
Percival, am I misreading this scenario here?
Can I please just pour acid on him until he talks to us?
It seems like he's holding back.
Am I misreading here?
Well, sort of.
Not really.
Sort of.
It's complicated.
We don't pour acid on people.
Well, that's not true.
That's a lie.
We don't just pour acid on people.
I feel like that's reasonable to say.
We don't just pour acid.
There's usually context in all.
Things are complicated.
I am following your lead, but...
When it is time to pour the acid,
we will undoubtedly make sure that you're on the front.
Not yet, but you're good.
All right.
Hey, Captain.
Adele's behind you guys.
I was kind of watching this whole thing with our arms crossed.
One of her crewmates are currently at the helm.
The closest place to us right now is our destination most likely, right?
We're not going to be able to dump this guy before we arrive.
Do you think?
Yeah, no, we've got maybe a day and a half travel until we reach the island set, so...
Island set, so.
That's all right, you can stay on the boat.
You go next to room for him?
We gotta, we can throw him in the brig.
We can make the rig comfortable.
Yeah, we'll give him food.
Yeah.
That's all right, right, Benton?
We'll sit side of one of our men at guard.
All right, pick him up, throw him in the hole.
Do the criminal combine, pick him up,
and kind of leaning him over the shoulder.
It's like, oh, thank you.
Thank you very much, all of you.
And he gets dragged off down below into the ship.
Bye.
Bye.
Captain, have you heard of the Tempest Fang?
I've heard of thinking too.
Oh, really?
Yeah.
This is a parody, cousin?
Yeah.
I was gonna let him finish his whole diatribe before we had a conversation.
But yeah, no, he's one of 18 working companies out of the archipelago.
ago, so...
Leave it's archipidator.
Sea Diary!
Jolt this down.
Boom!
That was sudden!
And the tension is relieved.
Wait, if he works for the one of 18thes.
One of 18 companies of the archipelago.
That means the archipelago has
Pirate.
17 other companies.
17 other pirate ships?
Pirate companies.
It's a very, some of them have alliances.
Some of them have very, very deep-rooted rivalries.
And yeah.
Companies themselves have more than one ship, if I recall.
Some of them do, depending on the size.
Wait, did we just sink.
One of the other 17 companies of the archipelago?
It's quite possible.
Wow.
Oh.
There's only extensive damage to our ship,
but we're still pretty good other than the railing getting ripped off.
Looking around, my crewmen tell me we're doing all right,
so we'll do some repairs when we drop off in your location,
and once you do your business, we'll have some time to go ahead and do it once over of our ship.
I may have some charts that I stole from the other ship as well.
Oh yeah, I put them in the bag of the ship.
coding for the time being. Pull out apps and stuff.
Okay. Good.
That's thing about, a lot of them are maps of portions of the archipelago, the Hesbid
archipelago, Portia. Some of them are markings of various pirate headquarters, various places
of parlay. A lot of them are waterlogged and soaked and damage, but you can see elements
that are, a lot of them are hand-drawn notes and sections. The leather tube that you
You probably pull it open and there is a very, very immaculate piece of
William paper that appears to have a number of glyphs scrolled across it.
Do we understand?
May I see that?
Sure.
I will identify it.
Okay.
What?
Much easier this way.
You can identify these?
How many times are you do that?
I think all?
Scroll of programmed illusion.
The scroll allows an arcane caster to use an action to cast the sixth level spell programmed illusion.
If the spell is higher the level than the caster could use, they must make a spell casting blah, blah, blah, blah, blah.
Are you an arcane user?
I think I am.
Yeah.
It's like, is this basically like the thing in Superman 2 where Lex Luther is playing chess in the...
In the prison zone?
Kind of.
Okay. It's just like you can have it.
I've looked up the spell for the specifics, but yeah, it's got some interesting uses.
Are you arcane?
Are you arcane?
Are you arcane?
Yes, I'm a natural caster.
You're the only arcane caster.
I mean, we can hold on to it in case we run into Scanlan again.
I am a powerful magician.
Oh, you can use it.
And with that, I take out the little gem thing that I've pulled off the other ship.
Oh.
Should I identify that?
You should identify it.
Can I more than once a day?
Look at the ability.
It's the spell. I have to look. It's the identify spell.
Yeah, it's a first level spell.
All the papers. All the papers are the .
I imagine I'm sitting here going.
So as long as you have a first level spell slot still.
I didn't even need to ask for cap on.
It's a ritual, though.
Is that mine?
Oh yeah, I think you do is a ritual then I won't use a spell slot.
You can do that.
I will ritually identify that.
What's that all of us?
That is a, it's a fog marker.
And it's designs, it can be used by holding it around, but it is generally used to create
a 100 foot wide fog cloud that lasts for an hour when used.
Whoa.
Do we know how to activate it?
To activate it, you have to spend a 10-minute period of time concentrating on the orb,
and then as it gets moved, it carries the fog cloud with it at last for an hour.
That could be useful.
That's good.
At the very least, it could be installed in the ship.
We could have it as a possible.
Cloaking device?
Mm-hmm.
You could like put it in the guts of Doddy.
Doty?
Yep.
Did you do that?
I don't know.
It's not like he's hollow.
In duty?
I mean, he's got a lot of stuff in there.
No, that's not important.
What do you mean?
What kind of stuff?
Things?
You know, when you have two wheels and some ropes,
it's a police system.
Okay, yeah.
Back in the bag of holding.
All right.
Thanks.
How big is the orb out of curiosity?
The orb is maybe seven inch diameter.
It's about that big.
All right.
It's seven inch?
Yeah, it's about that big.
Interesting.
All right.
So the ship is still progressing in that direction.
Can I do like a nature check on it on the orb?
To what do you want to do with the nature check?
It's nature.
See if it smells like nature.
Did it come from like any water, Ashari or anything like that?
Did it come from any people?
You're really, really.
Roll in nature check.
Is this coming?
Are you my brother?
Are you?
Are you?
Are you like?
14?
Hello?
It looks like a magical item.
That's awesome.
That's cool.
Does it have like smoke inside when you turn it?
Yeah, when you turn it.
Like those weird balls filled with weird sand.
Yeah, actually.
It kind of looks like that.
As you shifted, it's really.
swirls on the inside and when activated, it causes the air, like, intense condensation
that perpetually drips from the outside of it when it's activated.
Could be its name.
Oh, look, cloudy.
I like that.
All right.
Sources said.
So, as everything rests down and the shipwomen can use, you have about a day and a half travel
till you're supposed to reach the islands.
Can I post up outside of the brig where stabbed in the body McGee is sleeping?
Yeah.
I'll full-go in my room.
I just want to like sleep sitting up there.
Yeah.
We have rooms?
It was like hammock city on this.
No, no, we have rooms, but they're like combined.
Yeah, they're clustered.
You have many people per room.
They're like bunks.
So you post outside of the brig.
As evening comes, the night passes, anything you want to do.
You're just dressed in there?
Yeah, just keep the other guard company.
Just to give them a little expert help.
We've been tinkering on the ship, so.
Okay.
What have you been tinkering?
Science pro stuff.
Stuff.
Science pro stuff.
Do we have to tell you what it is, or do we have to tell you what it is?
Yeah, let's tell them what in.
Tinker it, so I gave you DC, yeah.
So he's got this really cool.
We tinkered something really cool.
Did it work?
Sure, it succeeds.
We built.
You were very careful.
You were very careful knowing what it was,
like while we were on break,
so I didn't know if this was a thing.
Ultram.
Ultron.
So using one of the opals from my helm of whatever,
brilliance, he wanted to,
craft a little housing for it.
So I build a couple housings for these opals.
You pop the opal in and it will allow it to create either a concentrated beam.
Spotlight. Spotlight, basically, like a little flashlight.
A radiant beam like a torch or like a floodlight.
Park camp.
Or while it's in spotlight, it's got like a little railroad thing.
It's got like a little slot that will go in and give me a little bit of a red vibe so we can have like a low light red light.
And I'm also going to make a little clip so I can stick it on my gun so I can have a little spotlight on my gun when we're going through a...
You can also ensure you cannot get a prom date.
Hey, Bill.
I'm doing okay, just saying.
Percy doing okay.
I don't know, you've been tinkering a lot later.
Oh!
Okay.
So that's doable.
The opal doesn't perpetually glow.
No, we do it do that last for an hour.
Is that something that we can turn off and on?
It lasts for an hour, like a battery, or is it just...
or is it just an hour, it's off?
And then we have to pop the new opal in.
Generally, it's pop a new opal.
Okay, no problem.
But it's like, yeah, you crack the opal, you put it in,
and it's like one hour of like either flashlight
and then a little blinder to turn it on and off,
and then a little, it's basically like a little train lantern.
I was to say like an old tool lightness.
Go ahead and roll a tinkerchipater.
Can I help him?
A train lantern?
Yes, you would be giving him advantage as you have to do that.
So you just roll twice, percy.
That's really, yeah, that was pretty good.
It's probably.
Did we get two 16?
I got a 19.
Oh.
I got a 16, but I get plus 10 with my tinkerer's tools.
And then mine's perspicency bonus and exponents on top of that 19.
So that's...
30.
Between the two of you guys, it is not an issue.
Even with your limited materials, but your travel, tinkering capabilities,
you manage to definitely create this, seamless, beautiful.
You can sell it on the street.
So they have to get tapped or they can tap.
We may even make a little headband so we can pop them on.
Sure, sure.
You guys are so cute.
It's gonna be great.
All right.
I spend my evening reconnecting with facts.
Okay.
The Hallmark card way of saying,
if I can.
Well, there goes our sponsor by Hallmark.
Thank you.
Thanks.
Sorry, Hallmark.
This is a couple of day you said.
Traveling for a while, right?
It was three days before this encounter,
you have a day and a half before you.
And has a day passed since that fight?
No.
This is that night?
This is that evening afterward.
Let's see if I get my charges back.
I just, I just, I don't,
I don't want to say I feel like him being replaced.
No, it's not that.
It's just, Percy, it's kind of found like a new friend.
You're losing some friend.
Well, we're not like hanging out all the time.
We're being social.
I just, I'm a good friend, right?
I was gonna say we're being social.
You guys are distracted.
I got distracted.
You guys are busy tinkering.
You two are having a conversation where Vax is trying
to console Keylet's sudden friendship crisis.
Got a little snudge right there.
You're missing your friend O-Tombe.
I can't fulfill every need.
We hear them laughing from their room in the distance over the
It is a very thin wall.
Yes.
And it was the metric system.
I never know what the metric system means?
I don't know what that means.
What's an asshole?
They're both, you know, really, like, special.
I'm still a good friend, right?
I'm still a good friend.
You're his best friend.
Alright.
Yeah, that's just new, and those two have never met
a nerd as pure as the other.
I know I told them to like bond, but now,
But now, I mean, no, it's fine.
It's fine. I'm cool.
I'm cool.
You're more than cool.
I've missed you.
Hi.
Hi.
Hi.
I tried the tears away.
Do you know what's...
The new guy dynamic.
And I don't know what the new guy's chemistry's like.
Do you know what's really cool, though?
We're not on the verge of death every fucking day right now.
That's true.
Yeah, you know, pluses and minuses.
I'm glad that the new guy is the worst of our problems.
Come here, you.
I just love Percy so much.
I know.
I know.
Evening of consoling and the rest of you guys get your evening's rest.
You're outside the brig.
Uneventful.
I crawl.
I did want to talk.
I get done.
I can talk later.
Oh, do you want to talk? Go for it.
Go for it.
Go interrupt the party.
Yeah, no, I was going to.
I was going to say, you're welcome.
You're welcome.
Oh, no, when you're finishing up.
We obviously did it.
We built our, like, like, wow.
Wow.
Yeah, we put the whole thing together.
Put the whole thing together.
The whole thing together.
Braising.
Yeah.
Man. You're.
You hear it, you hear it.
Come in for it.
As you guys are finishing up, you hear a knock at the door.
Cleaning up here.
Hello.
Yes.
Come in.
It's filled with smoke in here.
Oh, hi, Terry.
We were welding.
We were welding.
We were welding.
It's relatively safe.
So, what'd you make?
Can we crack one?
Let's do it.
Oh, wait.
We're using one?
Oh, sure.
It's a thousand gold, but okay, sure.
It's father money.
As it clicks the opal, it gives off a bright equivalent of the light spell.
Oh.
Or this is...
Daylight.
I'm sorry.
This is...
Oh shit.
It's the power of the sign.
Basically, there's a sun in the room, something like,
wait.
Oh, wow, you got to me?
You're literally blinded for a moment.
Your eyes just go, kshh.
We put it in the...
in the box, contain it.
Well, wait, open it just a little bit.
And then I'm gonna take my helm of brilliance
and just put one of the diamonds up
to the laser beam like light coming out
so it makes like a dazzling light across.
It's a beautiful prism.
Which you'll, which you're able to see in about 40 seconds.
It's a lot of spots right now, but I'm sure.
Sorry.
Eventually.
Oh, pretty.
Um, get out.
You, not you.
If you don't mind.
I don't know.
I mean, of course, you stay fine.
I have a lot of dictation to do.
And I boot him out.
Oh, hi, thank God.
And...
So, Percy.
Yes, dear.
I didn't mean to bring something up to you.
Yes.
At the risk of bringing up Scanlan again.
Something I'd rather ignore.
Yes, me too.
When he left, he said something that caught my ear.
which was that he heard.
He heard Pike and his daughter calling to him
on the other side.
Which is strange really, because when I was on the other side,
I don't remember hearing anything.
What about you?
Okay, I'm gonna sit down and open up a bottle.
Busting out the courage again.
The courage, I think, is long gone at this point.
I'm going for the tear whiskey, fuck it.
Take a swig, and I pass.
I was not in a good place.
I was what I am choosing to describe
great motivation to live a long life.
There was pain and sound,
sound and I've tried hard not to think about creating words to articulate it, but it was the feeling of being, it was not pain without end. It felt like pain that would have an end because eventually there would be nothing left of me. I felt consumed. And yes, I heard. It was the only thing I heard. Yes. I know you well enough to know. I'm trying not to embarrass
you, but yes. I'm not embarrassed. Well, I would have, honestly, I would have never hoped otherwise.
You're far too wonderful for an idiot. So, but I'm more hopeful. I don't, I'm not quite as fearful of what, whether I'm
worrying less about what may happen when I die again and if I'm going to go back there.
Well, that's good. I would hope he's not waiting on the other side for you.
I hope not, either.
What about when you were killed by Roshan?
That was quick. It was fine, but it was quick, so I'm not sure if that means anything yet.
There are, I've overthought this quite a bit, and I don't know if you care to hear too many of my fears in this direction, but I do think about it.
think about it? You can always tell me your fears, Percy. Where do the people I kill go? I know
you don't have an answer, I don't have an answer either. But... I don't. I suppose it depends
on them, doesn't it? Does it? Or does it depend on me? Or does it now depend on
this thing? You don't think they would... They were doomed to suffer the same fate that you were?
Maybe. I don't know. Maybe I keep feeding it every time.
Oh no.
I don't quite know how to find out other than I had a moment where I thought about shooting someone, bringing them back and asking them.
There was a moment I thought about shooting someone.
Well, if it comes to it, it's something I've had in my back pocket as killing two birds with one stone.
Maybe we can just try that on someone who we already need the kill.
That's my thought. Right. And I worry about what all of this is doing to us, but at the same time, I have such faith, well, I have such faith in you and Kielis and occasionally grog and occasionally your brother.
Are you listening? But I'm starting to wonder that this is what all those hearing.
I read about when I was young,
if this is what they felt is just a lot of
getting very comfortable with not knowing
and being nervous and wondering if you're really
just the villain of someone else's story.
I'm sure that's how they feel.
No one's ever sure they're doing the right thing.
But I did hear you.
Sorry to, I did hear you, and sorry that I didn't say.
No, it's all right.
It takes the pressure off really, knowing that you know.
I treasure every minute.
And you remind me to not be so serious.
Yes. So serious.
I'm not saying that you're not serious.
You can go play with Terry some more if you like.
I'm done with Terry for the evening.
Great, then you can play with me.
And crossing the whiskey off the inventory.
Yeah.
All right, as the evening,
The evening comes to a close. The next day's journey is met with a coming cloud front.
Doesn't appear to be storm bearing clouds, but the clear sky seemed to have come to an end.
I'm restless in all of my night's sleep as we get closer.
As the next day comes to a close, the sun setting, you hear a call from the top of the crow's nest.
The shout's out.
Landhurt.
You go running out.
You guys all catch up and you can see just as the last bit of a sunlit glow behind the clouds begins to fade in the darkness.
You see ahead the gentle shape of islands just breaking the horizon ahead.
And one by one little lights.
I rush to the bow of the ship.
As you come up to the bow and the ship you can see at this point now, you can see at this point now,
Captain Nadella is starting to shout off of the side.
Keep an eye!
And it's currently moving around, and you see there are three guys at the front who all have lanterns out, and they're watching the water below.
And they're shouting out,
FIRE to the right!
And they're giving different degrees.
And she's navigating through what looks to be a channel of reefs as you glance over the edge.
And you can see there are pathways here, but it looks like a lot of this water is very dangerous water.
And eventually you get to a point where one of them shouts,
Stop! Stop! And they immediately throw down the sails, and someone throws the anchor off the side, and the ship comes and slams to a halt as the anchor clicks in. You can feel it grinding for a bit as it catches the edge of one of, looks like a reef below.
But the ship eventually stops as you glance over. They're maybe 15 feet away from hitting the edge of a reef.
It kind of stops, and the water kind of slowly comes to rest as the ship comes to a rest.
Looking over the edge, you can see the water maybe about 20 or so feet down with a little
bit of light lanterns are put over. You can see the very top of various reef cliffs and hints
of beach shelf beginning to rise up towards this cluster of almost like still ferry lights in
the distance on moving. Captain Nilla comes up to the edge of the ship and goes, well, that's
about as far as we can get with this ship.
My apologies.
No, this is fantastic.
And I ridden to the edge of the ship,
and I shoot a daylight into the spell
and throw a create water and make a rainbow over top of us.
Wow.
She used to a side of a van.
So with that, this spray of vapor in the air of the night sky,
the darkness ahead of you that was currently,
the clouds obscuring any sort of starlight,
suddenly is showered with this spray
of vibrant colors across the entire spectrum as the vapor slowly cascades around each
side of the ship. As it does, a few moments pass, and you watch more lights spark open
in the distance. Whatever the source is, you begin to get a clear view, and there you can
just barely begin to see the edges of what appear to be very, very faint outline of a number
of buildings all springing up from the water itself.
The city is not on one of the islands. The city is in the center of them. There's a triangulation
of these land masses, and the city itself resides between all three. Some of the guys
on the start of the ships start taking small rowing boats and taking them up and flashing
them in and setting them off the side into the more shallow waters below.
I run past all of them and just jump into the water not gracefully like before and start
swimming.
Perception check?
We're at a reef.
We're on a reef.
Fine.
There's now.
I'm on a reef.
Just a dexterity check?
No, perception.
Oh, perception.
28.
You run to the edge and right as you're about to leap, you look and realize it's really
totally shallow reef in the direction you're about to leap, so you kind of turn and go at an angle instead and into the water below.
A second, almost a second after you, the ship hits the water below, and then you,
they start throwing down the rope ladder and you guys are allowed to then step into the rowboat.
Um.
Um.
Carpet.
You have the broom or carpet if you like.
I just start.
I'm gonna get on the carpet and offer it to anybody who likes.
Using my cantrip.
I need the boat because I'm heavy.
Robot in the boat.
I want to be on the flying carpet.
Trinke will get in a boat with rope.
What are you doing?
No, Trinkie is gonna be in my.
All right.
Trinke goes in the necklace.
Yeah, for a minute.
Hop on behind my sister.
Okay, so sister, you guys are taking the carpet.
Groger going in the boat.
I got my own rowboat.
With a robot, robot, robot, robot.
Oh yeah, the robot is.
Doddy is not coming with me.
Doddy's coming with you.
Well, he can come on the.
No, he can't.
It's too heavy for the carpet.
It's too heavy to go on the carpet.
I have to stay behind with Doty.
Yeah, well, have fun.
Is there another rowboat for us?
They have other robots on the side.
You can request another one.
I would like to request another rowboat
for Doty.
So as you guys be making your way, roughly five minutes behind you,
as you all are kind of moving forward together via carpet flight and her swimming
and Grog strongly pushing his way through, Terry's just impatiently waiting for them to get the other boat off the side of the ship,
and they're slowly lowering it down, kind of the ropes having to adjust as it goes, and you're like,
ooh-hoo!
Oh, I see adventure over this way, too bad you won't be that's here!
I'm missing it, hurry up!
As you guys can do approach, Keeleth, your feet eventually hit sand as opposed to treading water.
As you begin to walk up, the water comes past your waist, down to eventually your knees,
and that is about as low as it goes.
Far as it goes, yeah.
And looking out above you, you can see this beautiful goon that is completely submerged in about a foot,
foot and a half of water for a good mile in all directions.
And you can see dozens and dozens of the...
these Grecian-looking white and green marble structures
that rise up out of the water.
You can see a series of poles that stand up holding these lanterns
that have all been magically set a light
to give the city a sort of a glow.
You see shapes moving, you see figures
kind of shifting out of these buildings
and making their way in your direction.
And as you're looking at this space in front of you
and you guys begin to meet up,
you watch as a figure kind of out of the water next to key,
You glance to your left and look down and you see what appears to be a child, maybe about
13 years old. Human-like, though his ears come to a bit of a finned appearance. You can see
what looks at gillslitz to the side of the neck, and he looks up at you with kind of a tattered,
stiffened piece of cloth tunic and shorts that ended the knee. He kind of looks
up at you and just kind of smiles with these very, very bright, orangeish yellow eyes.
Hi. Kaitiake. And I dropped to my knees in drop down and bow.
You go face down into the water. Get up. Push the water, the hair back a bit.
And bow again.
Okay.
Um, what are you doing?
Sorry, are you the leader? Are you the headmaster of?
Yes, yes I am.
Hi.
Keelith.
Keyleth, he reaches out and grabs your hand.
Yulon.
Yulon.
Leader of the Water Ashari.
I am Keelith, daughter of Villis.
Daughter Avilia and Koren of the Ayrashari.
And I am here to complete my Aramintay.
And I bow again, under the water.
Into the water again.
He kind of shakes his head.
You can see now he has these kind of tossed,
medium-length dreadlocks that kind of shake with his head
as he turns head aside.
Looks up the rest of you.
So is she yours?
Mm-hmm.
More or less.
You bad people?
Not today.
We're just rowing up.
But I miss, start over, start over.
See a bad person?
Nah.
He's workable.
It's all right.
Okay. Well, come with me.
And he reaches out and taps you on the shoulder, Kieleth.
She's such an honor.
Come on.
He grabs your hand and pulls you up out of the water and starts running in towards the city holding you behind them, just kind of tugging you by the hand.
Oh, he has legs.
He does have legs.
Okay.
And he does know how to use them.
Keele it.
Splash, splash, splash, splash, splash, splash, splash.
Cooler.
Cooler.
And I let a little frost go from my breath.
Okay.
Splash, splash, splash, splash.
She's just running through the water.
You can see a number of people who have now stepped out of the buildings
as you guys approach.
And each one of them, all of their clothing ends at the knee.
You can see that this entire society walks through and lives
and lives partially submerged.
There is an ever-present water element
to their day-to-day life.
They must have the proniest fate.
I know, right?
Amazing.
I would live there.
That happened.
The sand is soft and still strangely warm beneath your feet,
though the night has come.
And even through the distant sparkles of light everywhere,
this city, a lot of the buildings seem hollow and open.
Like, where walls there are there, there's large windows.
It seems like everything has this very,
kind of open air free lifestyle to it.
And as you begin to approach.
As it's dragging me, I just start, like,
rambling all the questions at once.
I'm like, this is such a gorgeous city you have.
Are you fresh water or salt water?
Do you have web defeat?
Does everyone have web defeat?
How many people can control water?
Wow, look at those.
Is this fire that you use or is at all arcane?
Is that answering any of your questions?
And you hear a voice shout out,
Hule on!
And the boy,
He kind of stops and drops your hand and kind of backs away with his hands kind of crossed
behind his back and steps away, bowing his head a little bit, and kind of push, push, push
away the crowd. You can now see all these different people. Most of them appear to be human,
Elvin. There are a handful of dwarves, a couple halflings. It's a spread of races here. You see
two half-works that have these large tridents off to the side, and they're guarded, but they're all
deciding whether or not this is a welcoming circumstance or a careful parlay.
The voice that rang out, the crowd parts a little bit, and you watch as the water around you
guys begins to spiral into these columns. Each one appears to be similar to the entity you saw
rise under the ship. A series of water elementals begin to rise out of the water as some of the
individuals in the crowd kind of pulled their hands together, and then you see four of them
rise and begin to circle. Not closing in, but just keeping very close vigil around.
And you realize at this point that, while the city is welcoming, they're also a carefully
guarded people. The crowd parts, and you see stepping out with tiny splashes, a very tiny
woman. Old, shriveled, most of her hair is gone in these thin wisps of white and gray,
a wide oval-like head, the skin itself, an olive yellow tint, very wrinkled and pruny. The eyes
are almost these tiny little black beads.
Nome, very old, with a long staff.
It's twice her height, but just kind of with each step,
just kind of like a weird female water Ashari Yoda.
It just kind of steps forward through the water.
Red.
You Lord, you are not to greet our guests.
You, what is your name?
Hi.
Kai Tiaki.
I am Kielith, daughter of Rillia and Koran, of the Earshari, and I am here to complete my Aramente.
Katayake.
Katayake.
Kajake. I am honored to be in your presence.
I am Juvenda, heart of the tides here.
I had my own arremente long ago, and I knew your mother who came for her arremente as well.
You knew my mother.
She came here.
for her own Aramente.
And now you come to complete what she could not.
So, you are welcome, Kielith of the Zeffra.
I'm sorry. Sorry.
That just means she visited the earth and the fire
and the water ashari.
She completed her Aramente.
She did not, child.
What happened?
She... I... everywhere have been, she's been.
Why not?
Come, come. We shall speak. There is much to discuss, and it is growing cold out here, and you could probably all use a warm fire.
So, see twerguests! And the folks around kind of go from their tense reverie and begin to approach and take, like just instinctually taking your belongings and kind of helping you unload. You guys withdraw and they can back off.
I realize that wasn't part of the circumstance.
But you are led deeper into the city, and there is a kind of a central temple that has multi-layers,
like three floors with the number of spiral staircases and the outside of the structure that lead to it.
Each floor is still very open, and you get to get the sense that this whole city is built around the flow of ocean, air, and sea spray.
There's almost like a constant breeze that just blows through.
And a lot of the buildings are rounded at the edges.
The heavy waves and water just come through here as you can see,
rounded and brought curvature to all the structures for as long as the city's been around.
There are elements of shell type shapes.
There are bits of ocean inspiration to the architecture.
It's a very interesting alien and beautiful place compared to where you've been before.
You're led into this temple structure in the center of the city.
You brought to a series of what look almost like tree stumps, but they're made of a bright,
bleached white, almost spongy material. As you sit on them, food is brought to you.
Fish, fresh, cooked platters. You guys are now being treated like honored guests as you arrive.
As you sit down, Kielas, Uvenda has a servant bring a...
much taller sponge stool than the ones you guys have,
and is set in front of you, and she uses her staff,
and kind of pull vaults on top of it, and sits,
crosses her legs, and sets the staff off to somebody,
and kind of leans down with her hands out in front
and her chin resting on them,
her little beady gnomish eyes kind of looking down at you.
So, Kielith, the arremente is not easy.
Do you know what this leg of your journey entails?
I mean, I've made it.
This far. In my heart, I feel like I'm almost complete, but I feel like you're about to tell me something different.
You are near the completion of the Aramente. This is true. Through this, you will learn the strength of
utilizing your own capabilities and those of your trusted allies. You will learn various ways of looking at the difficulties and challenges.
that are before you.
And now our lessons is part of this.
So listen carefully.
For the final lake of your Arrameh.
We will wait till the morning sun comes to these waters.
You and your compatriots
will be brought down below the waves,
below the city, to the area of Torrent,
where the Vesera rift resides
to the water elemental plane.
The area is where we implant below the area
the lodestones that keep the village from sinking
and the rift size contained.
The lodestones unfortunately do wane in power over time,
so we must occasionally cross into the rift
and have our fastest wave runners recover replacements
within the elemental plane, the source of the lodestones
in which we have built and maintained this city.
But the once challenging path to these lodestones
now become deadly for all but our swiftest.
We would find these stones sparsely scattered
throughout the plain just beyond the rift,
leaving us uncertain of their origin
for as long as we've been here, for generations.
They would just fall and sink to the bottom,
or we'd scavenge them from the silt and sand below.
However, this last generation of wave runners
have discovered them to be a,
A product, natural waste of a particular creature that resides within the boundless oceans of the plane.
Oh, please, not that music.
That music gives me nightmares from my childhood.
Could we get something a little bit lighter, some lighter music here?
Are you a fan of True Crime TV shows?
And what about Unsolved Mysteries?
The show that jumped started all of our love of true crime.
I'm Ellen Marsh.
And I'm Joey Taranto.
And we host I Think Not, a true crime comedy podcast covering some of the wildest stories
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You'll think about true crime in a whole new way, and you'll also ask yourself,
who gave these people mics?
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And every Monday you can listen to our True Crime Rundown,
where we go over the top true crime headlines of the week.
So come and join us wherever you listen to your podcast.
It's ticklish business anyway.
You look at it.
Come on, we'll stick together.
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Love classic movies?
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Hosted by me, film curing is Kristen Lopez and my co-host, author Emily Edwards.
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An ancient beast, once guided upon creation by the Titans that claimed to...
this world their own before the guards came and gave light to our souls.
What's it called?
Known in many languages by many names, but the common tongue knows to them as the
crackings.
Humongous tentacled beasts long free of their servitude from their creators.
One of these such crackings has taken to the waters near the rift and made it its home on the other side.
And this beast appears to have been producing the lodestones that we relied on for ages.
This research and information they've gathered, however, garnished the attention of this terrible
fiend and was accidentally led directly to the rift where it now nests and feeds on the other
creatures naturally drawn to the energy of the tear between the world. We now use the lodestones
and our powers not only to control the merging of the plains at the rift, but to also prevent
this monstrosity from crossing over into our world and tearing our city asunder.
Your task, she puts her finger out to stop.
It would be to descend into this area of Torrent,
enter the rift, and recover three of these lodestones,
and return to us.
That is all.
Avoid the beast, if possible, or to battle it is folly.
And to kill it is to sink our cities.
sink our city and curse the rift to eventually fade.
So don't kill it.
Do not kill, got it.
Don't kill the cracken.
Right? Don't kill the crackin?
No, kill the crackin.
Get at least two inches for everyone.
Get a crack.
Get three load stones, swing it back.
Don't kill him because he's responsible
for you guys not sinking into the ocean.
He makes the loadstone.
He makes the loadstones with his droppings.
Basically, he proves loadsome.
Essentially, yes.
All right.
Use of base terms.
All right.
So he drops these loadstones at the base of the water plane.
Yes. Often found within the vicinity of the rift, but such is the beast.
Be quick.
Be careful.
Be stealthy.
and return as soon as you have them.
Do you have an example of these lodestones
so that we know what we're looking for?
We will show you at the airy tomorrow in the morning.
All right. So this starts in the morning,
which is exactly what you said. You totally said that, didn't you?
Yes. Yes, I have.
All right.
Is there something that helps those of us who don't breathe underwater
breathe underwater?
Yes?
I can handle that.
So what happened to my mother?
She swallows strongly.
Your mother was a brave woman.
Very much like you, now that I see you before me,
unsure of herself, wishing to please and not disappoint.
And it's hard to ascertain, but I fear it's perhaps that
lack of confidence that may have caused her failure.
Did she not make it out?
She brought her own companions that she had found and brought with her along her path.
Our guides brought her to the rift, and her companions did not survive.
Your mother did not return.
And we sent scouts to try and retrieve her body so she could be interned correctly.
We only found a leg.
She's still alive.
Use it and finish what she started.
She lives through you at the very least.
Hold that memory.
You...
I will hold on to it, but I hope you know.
but I hope you know that that does not define me.
I'm not her.
Perhaps you have a chance.
We'll complete your task.
Thank you.
Come far, young Kielith.
I have faith.
Let you arise and become the voice of the Tempest.
For now we rest, eat, sleep.
But tomorrow you face the pet of the Titans.
And that's where we'll leave tonight's session.
Yeah, we're gonna kill a cracking.
No, we're gonna kill a dragon.
We're not gonna kill a dragon.
We are going to not kill it.
We're going to irritate a crackin.
We're going to make it.
We're going to steal some crackens, poop.
We're going to collect crack and drop.
We're going to bring a bottle of crackin.
We're going to bring a bottle of crackin.
Oh, I'm so willing the bottle of cracking next game.
We're not going to finish it.
We're not going to finish it.
That's good.
That's good perfect.
We're going to drink most of it, but we're not going to kill the Kraken.
Don't, because we don't kill the Cracket.
Don't kill the Cracket.
Nice job, Matt.
Nice job, you guys.
That's the game.
Good game.
All right.
We'll bring this up next week on Thursday for the last leg of Kilisaramenti as the party might face a
Crackin.
That'll be interesting.
One of 17.
Or like, like, your mama is the Crackin.
Is that one I'm most different?
I've already thought about it that she's the full mom's on silver.
She's gonna have a pirate, she's gonna have a patch and a beard and a peg leg.
She totally has a peg leg.
And like a little cuddlefish instead of a pirate.
My mom's a pirate.
Definitely.
That's not good at all.
All righty guys, no.
We'll pick it up next week on Thursday.
Thank you so much for watching.
Thank you for watching. Thank you again, Torbooks for sponsoring.
Torbox. We're being awesome. We're going to go ahead and rest. Oh, I forgot
to mention it. I will be on the role play live anniversary game on Saturday. I'll actually
flying up to Canada to go play with him in person. So I'm going to be jumping in for one
episode of the Swan Song series. That'll be fun.
You're going to play?
In Canada?
Up in Canada, yeah. Each D20 is actually worth 22 up there.
Is that where you have to roll backwards?
Yeah, that's how it works there.
And as always, so we're good to watch Talks Machina on Tuesday night.
With Brian.
With Brian Foster at 7 p.m.
Matt's always talking about his campaign up in Canada.
I'm not sure if it's real.
It is real.
It is real!
It's real!
This is great.
Anyway, have wonderful night guys. Rest well.
Laura, get it for early.
I know. I'm sorry.
and is it Thursday, good night, guys.
