Critical Role - C2E100 Hunted at Sea
Episode Date: July 9, 2020The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...Watch Critical Role live Thursdays at 7...pm PT on https://www.twitch.tv/criticalrole
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Hi there, this is Matthew Mercer, resident Game Master here at Critical Role,
to welcome you to this podcast version of the show.
If you'd like to watch the stream as it airs, you can catch it Thursdays at 7pm Pacific
on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can access the video on demand immediately after the broadcast,
and it also becomes available on YouTube Mondays at 12pm Pacific.
Podcast episodes land right here on the Critical Role Podcast Network on Thursdays, a week after the initial broadcast.
Okay, with that info dump out of the way, let's dive into the story.
Hello, and welcome to Critical Role. A bunch of mysterious voice actors sit around
and play Dungeons & Dragons.
Woo! Dungeons & Dragons!
Oh!
Oh my god.
Missed you guys so much.
Oh no.
Oh man.
Missed you guys so much.
Thank you all so much for your patience
as we all adjusted to this pandemic.
We kept ourselves and our crew safe and healthy
and worked on a process of getting us to this
optimal setup, which was brainstormed and developed
by our fantastic production team.
Thank you so much to our production team, Amrysha.
The content team's working so hard throughout this time
to get us back here in a very safe manner.
And thank you for your patience, guys.
Sincerely, this is really exciting.
And it's not until,
and I'm sure some of you can speak to this, too,
it's not until this is taken from you
that you realize how important of a rock it is
in your weekly life, let alone daily life.
Right up.
I'm so happy to be back here with you guys.
Yeah. Yeah.
Okay. How do we do this?
I'm so nervous!
It's the crazy thing about D&D,
you just improvise.
What are these points? Speak it up.
Just figure it out, be fun.
Quick housekeeping note,
we will not be hosting a giveaway at the break,
as we have previously.
For the time being, at least, we won't be doing that.
We'll let you know whenever that changes. But big thanks to our friends at Wyrmwood break as we have previously. For the time being, at least, we won't be doing that.
We'll let you know whenever that changes.
But big thanks to our friends at Wyrmwood
for helping us make our break times for the show
so epic for as long as they have been around.
We really appreciate it. You guys are awesome.
Let's see, we have some announcements.
We'll begin. Sam, you had something you wanted to mention.
There's no sponsor for tonight,
but if I don't speak for a minute at the top of the show,
I have no purpose in life.
So rather than wither into a husk, I wrote a poem.
Oh no.
This isn't an ad, there's no sponsor today,
just some friends and some dice here to laugh and to play.
It's scary outside, filled with hard news and strife,
but in here, Fjord sails us through a fantasy life,
where we battle for gold and drink from a flagon
unless we get snapped up by a turtle or dragon.
We know that reality's been quite pernicious,
but you made it this far and we're so glad you're with us.
Us in our studio, you safe at home.
And though we sit by ourselves, we don't feel alone.
We're surrounded by love of all colors and races,
by pride, by black lives, by critters in all places.
So thank you.
Thanks to the techies, the staff and the crew,
but most importantly, thank you to you.
While we were gone, you patiently wait.
You guys are our antidote.
You let us create.
And so I raise a glass,
and though we can't clink them,
we can still toast and we can still drink them.
We love all you critters, and I'm happy to say,
tonight you're going to watch a really great TPK.
It's been a while. It's been a while.
It's been a while.
But in case you forget, you can always ask,
is it Thursday yet?
Cheers.
Love you, man.
Love you, buddy.
You made the wizard cry before the game started.
I know. I'm all watery now.
Yeah, that got me.
Yeah.
Thank you, Sam. That was really sweet. That was amazing.
Should have rhymed. Broken clock.
And finding a rhyme was pernicious, no less.
Yeah! Come on, come on.
Who are you talking to?
I'll admit that rhyme, it made me suspicious.
Oh! Hey!
Still, no. No.
Thank you, Sam. Marisha, you had some things you wanted to talk about. Yes, no. No. Thank you, Sam.
Marisha, you had some things you wanted to talk about.
Yes, so in case you missed it,
we released a brand new state of the roll
that explains a lot about the process
of bringing the show back
and the safety measures that went into this
and what you can expect from the channel
in the near future, so be sure to check it out.
It explains a lot more of what you see here.
It'll be on our YouTube channel.
And yeah, with that, this is prerecorded.
So when you see this, it'll be the future.
But now it's the past.
So just know that.
You should probably know that.
We're pre-taping this.
For safety.
How did you accomplish this great feat?
The magic of scrying stones has gotten top-notch.
It's the future.
That means that things are better and better, right?
Yay!
That's how things have been going.
Yes!
Great.
They will be eventually. We'll see, right?
The chat will let us know.
With that, join us next Tuesday on July 7th
at 4 p.m. Pacific for our latest episode
of Narrative Taliesin featuring Telephone.
I don't know how words work anymore.
I've been locked in a room.
Yeah, you're doing a thing.
You're doing your narrative telephone, and it's next.
It's also in the future and in the past.
Yeah. That's true.
Just like you. Whoa.
And that's it, that's it.
I'm glad to be back.
Holy shit.
Thank you, Marisha.
And speaking of narrative Taliesin,
Taliesin, Liam, you guys wanted to talk a little bit.
Yeah, yeah, I'll start this off.
While we were on our imposed hiatus,
we apparently released a third art book
in our series of art books, The Chronicles of Exandria.
This one is kind of special because the writing team,
which was myself, Danny Carr,
and whoever I could wrangle from the cast,
and also Marisha's notes, which were very helpful,
put together this book as The Mighty Nein
from Beau's point of view.
It's got a lot of interesting narrative stuff,
and I'm really excited for you all to see
what we put together.
Oh, well.
This beautiful beast,
the deluxe version is currently sold out in our shops,
but we're going to try to get it restocked in their stores
sometime later in the summer.
But for now, the standard edition,
you can find it right now through your favorite
local bookstores and online through Amazon, Barnes & Noble.
And since we're back, since we're in the past
and in the future and talking to you guys again,
I just want to take a moment, this is not the standard,
it is still the deluxe, but just to thank every artist
who contributed to this.
It was a work of love from top to bottom
that wouldn't exist without you.
I'm going to just gush and show a couple of like,
some beautiful stuff here.
Here we have a spread with art by Jonah Bauman
at Galactic Jonah, as well as Megan Pagliaroni,
who I know better as Small Town Ink
because I know people's handle first, because it's 2020.
That's a beautiful square. Yes!
Look at that. That's one.
Oh man.
It's so pretty.
I also flagged this one with this great yasha.
Oh!
Which is done by Azra, or Azra,
at Azraeloo?
I don't know how to pronounce that.
And then one more I'm going to show.
This one was done by Will Kirkby
and it was one that no one has seen before.
It only exists in this book and it's gorgeous.
Oh, really?
Everyone looks sad because something bad happened
just moments before this.
Spoilers, spoilers.
Oh, wow. But just so layered
and complicated and the color is amazing.
Will, you have done yourself again and again and again.
And it's full, I'm just not going to give away
the whole story.
It's just everything top to bottom,
every page is gorgeous.
Thank you, artists, always.
That's it for me. Awesome, thank you.
Woo!
Good job, guys.
We've got a few more things to talk about.
It's been a while. It's been a while.
It's been a while!
So we've got a little bit of catching up to do here.
But Laura, you're up next.
I'm up!
Okay, so you guys.
So we've been working on this thing for a while
and we've been holding onto it
because this is for the 100th episode.
And now we can finally show it to you.
It is a spell scroll.
A spell scroll.
Well, I mean, sort of.
So it's in conjunction with our pals at Die Hard Dice.
They helped us make this amazing scroll,
which is based on Fortune's Favor.
So yeah, these are sketches done by Taliesin
with input from Matt.
There's little Easter eggs on the page,
so you can check it out.
And then it's to roll your dice on,
because everything has to do with dice here.
And then in here,
it's also got this fabulous little pocket
so you can put your figures or some dice and stuff.
You know.
It's pretty great. Both of them have a little.
And over here, you've got a whole other pouch.
You guys, it's the coolest.
Anyway.
Seriously, check it out.
It's in the store.
Oh no.
This is our commemorative item.
And then also, I'm not going to talk about everything,
but we also released a bunch of items
while we've been on hiatus.
So go to the store, check them out.
Some of it's really freaking cute.
I just sent you guys a picture of one of them.
Holy moly. That's available now?
Yes! That was a lot.
Go to the store!
Awesome.
Thank you, Laura.
That spell scroll, because Taliesin is an insane person,
not only does it have a bunch of Easter eggs in it,
it's... It does, it's functional. It does?
And as much as the spell scroll can be functional
in its design. Yeah.
I should say, this was also helped design
by Aaron Munroy, who works at the company.
Oh, yeah. He's phenomenal.
He does such amazing work.
So yeah. Oh, this is so cool.
But anyway, we'll talk about that another time.
We'll talk about that another time.
That's a Talks Machocker in a second.
All right, and Ashley, I believe you're up last.
Hey, guys, hello!
My standard announcement.
Listen, we wanted to remind everyone
to continue supporting organizations
working towards ending systemic racism
and promoting equality in our communities.
We stand with the Black Lives Matter movement, and we wanted to share some of our favorite
organizations who are all working towards ending complex and unjust systems in our communities.
Color of Change, which you can check out at colorofchange.org.
Race Forward, which you can check out at colorofchange.org. Race Forward, which you can check out at raceforward.org.
And the NAACP Legal Defense and Education Fund,
which you can check out at A, nope,
N-A-A-C-P-L-D-F.org.
So if you are able to, please consider a donation
to one of these three amazing organizations
or any one of your choosing.
Don't forget to love each other.
Yay!
Thank you, Ashley.
Thank you, guys.
So happy to be back.
And since I believe that concludes our announcements.
No!
Can we talk about something else?
I believe it's time to jump into tonight's episode of...
You think we're going to?
Did you guys watch Tiger King?
Critical Role. The adventure begins
They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise from the flames
For the battles ahead
Villains beware
Cause you're about to be dead
They got magic and flair
They got falchions and cunning
They don't see over there, there's a monster incoming
Inspiration is waiting, rise up, don't think twice
Put your fate in your hands, take a chance, roll the dice
Roll the dice
Can you answer the call? Digging deep in your soul Critical Role Critical Role Critical Role
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll
Welcome back SAM and LAURA
So. We didn't even say any weird things.
Kill the feet! No, you did not.
Oh god! Not my problem.
Last we left off, the Mighty Nein,
who had long been trying to bring some semblance of peace
between the two warring nations of the Kryn Dynasty
and the Dwendalian Empire,
had finally allied with some unique allies,
made for some strange bedfellows,
as you accompanied armadas to meet
in the southern reaches of the Lucidian Ocean,
south of Wildemount.
There, you helped watch
the preceding completion and success
of these peace negotiations.
Persons of war were traded.
The last, as far as they're aware, beacon
was given back to the Kryn Dynasty,
and you all decided to make your way towards Rumblecast
in preparation for the coming date
of Traveler Con, over a week from now.
You had all, over a week from the moment
we start this session, at the time, about two weeks out,
you had begun traveling southwest,
beneath the island of Uruk-Hazel,
where you once fought your way into an ancient temple
and unlocked one of the various seals of Uk'otoa.
Uk'otoa.
You went around the Ink Claw Reef,
continuing towards this island of Rumblecusp.
And it was on this fourth day of your journey
that Caduceus began to notice something off the stern.
It appeared to be a landmass of some kind.
It's like four days-day. But after,
well, on the fourth day it was noticed.
That doesn't mean it was there for four days, but
you noticed it seemed to be keeping pace.
No, in fact, it seemed to be gaining on your ship.
As word got around,
you all began to realize that this wasn't an island
or a landmass at all.
Instead, this was a massive creature beneath the waves,
a domed shell itself covered in spikes and armored scales.
You saw massive fin-like limbs
itself pushing through beneath the water.
As its snout pointed, angry, emerged from the water,
this gargantuan dragon turtle was rocketing
through the waters in the direction of your ship.
And my friends, that is where we are picking up.
So as you are all gathering now,
looking off of the stern of the ship,
you notice that this massive entity
is careening towards you, and I'd say at this point,
it's about 200 or so feet out, and it is rapidly gaining.
200 feet? 200 feet?
So a quick status check.
Do we see any land anywhere?
Any horizon?
From where you currently are, no.
You can make off in the distance
from where you had been elements of...
See, we wouldn't be able to see it
so much from this distance,
but you know you're far past the Inkclaw Reef,
and that's the closest landmass that you've been near,
and Uruk-Hazel itself.
And can we currently tell if we are sailing
with the wind, against the wind?
You're sailing perpendicular to the wind,
so it is not helping you or harming you.
Cool, cool. Shit.
Shit.
Right.
Captain, do you have any experience
with this sort of thing?
That is a fucking great question.
Has Fjord got any experience with dragon turtles?
No. Up to this point,
dragon turtles were just a spooky ghost story
that drunken sailors would tell in taverns
or they would tell sailors that were new
to the shipping industry just to spook them.
Would Jester have heard any of these ghost stories?
Make a history check.
Fucking roll. First roll back.
Come on. This is it, Laura.
Come on. If I roll poorly,
we're all going to die tonight.
Yep.
No. It's on you.
Oh no!
Yeah, yeah, yeah.
Is this history?
I mean, I have shit history, but I rolled an 11,
so it's 12?
12.
No.
But you've heard this,
and you may have heard in passing, of their existence,
but in the same context,
they're just known to destroy ships
and carry their contents down beneath the waves,
supposedly probably dragging what remnants
within onward to where they call their home.
So they're giant pirates.
They're big pirate turtles, pirate dragon turtles.
Did you cast Water Breathing this morning?
Yeah, 2.30 every day while we're on the water.
Cool, cool, cool, cool, cool, cool.
I can take this moment, what?
We can breathe underwater.
Oh, 24. I feel like we should use that
in an emergency situation. I'm going to take this moment
to just cast Water Walk on everybody except Nott
and plus Hurley and three other crew members,
whoever's around. What do you mean Water Walk? Like we can literally walk on the water?ott, and plus Hurley and three other crew members, whoever's around. What do you mean water walk?
Like we can literally walk on the water?
Yeah, you'll hit it like ground.
What if you want to swim?
Can you choose to swim if you want to?
Why would you want to swim?
Well, you know. It's gross.
It's great exercise.
Our speed on the water is the same
as if we were on solid ground?
Yeah. Correct.
For the next hour.
Look at that creature approach.
No drowning.
Wait, wait, wait!
I'm going to use Divine Intervention!
Oh.
You're going to use Divine Intervention?
Yeah. Okay, go ahead and roll.
How do I do it?
You roll 2d10, or a percentile dice,
a d10 and a percentile dice,
and you are trying to roll a 12 or under.
Make the Traveler drop and get out of the ocean. Which one is the first? Oh, okay, the percentile dice, and you are trying to roll a 12 or under. Make the Traveler drop
something out of the ocean. Which one is the first?
Oh, okay, the percentile is the first number?
Is the first number, the first digit, yes.
The atomic elbow.
Come on, Traveler.
I believe in you.
Oh, yeah, no.
Oh.
I rolled a 95.
Yeah.
He's definitely.
As you clutch onto your Holy Symbol,
looking off to the horizon,
desperately wishing for the Traveler's attention,
a voice goes,
I'm terribly sorry. I'm really busy.
But soon, sorry.
I'm afraid nothing good can come of this.
We might as well try and buy ourselves some time.
We should set full speed ahead
and try and go as fast as possible
to give ourselves time to prepare for this
as any way we can.
So.
Is that the direct order, Captain?
Yes, actually.
Full speed ahead!
Ooh!
Okay.
First mate, you'll stay with me.
The rest of the crew will engage.
So the other four, Orly, Marius, Galen, and Delez
will all join you, but we're going to be
going as quickly as possible.
The bosun will help export a crew to work harder
and drive a ship forward.
So I'll roll a d6 and multiply the result by five,
and we'll apply that bonus to the ship speed,
which is a flat, because we're not with
or against the wind, 35 feet per turn.
Hello, sir. I know.
Before he does that,
I'd love to.
Sorry, what did you think?
Oh.
Bust out the fan, the wind Mortal Kombat fan,
and give us a nice burst of wind as we go.
Cool. All right.
So as you and create that one column of wind
blasting into the back of the sail,
it manages to give it a little bit of a push,
a magical nudge, if you will.
Okay.
It went as well as it could.
It was a six times five, which is 30, so 65 feet.
Okay, cool.
So with that, as you all push the sails unfurling,
trying to catch as much of the wind as possible,
at an angle, you feel the ship lurch a little bit more
in the direction you're trying to go.
It cuts a little bit of an angle
towards the straight direction it was traveling
because it's just the nature of the wind itself
coming at the odd angle it is.
But between that and what Beau's helping,
it does gain a little bit of speed. Caduceus?
I have a question. How big is this turtle?
From what you can see,
because you can't see the full shape of it,
you only see maybe about 20% of it
that's breaking the surface, and you can't see the full shape of it. You only see maybe about 20% of it
that's breaking the surface,
and you can see the shape of the shadow of it
before it all just vanishes beneath the waves.
You can see that occasionally the giant clawed flippers
underneath the water
and the wake being left behind it.
But you're guessing it's somewhere in the neighborhood
of about 40-ish feet from side to side.
Whoa. Cool.
How big is our ship from side to side?
We are 90 feet by 25 feet.
Yep.
Whoa.
Yeah, it is wider than your ship.
And as long as half of our ship.
Mm-hmm. Wow.
Okay.
I'm going to take this opportunity to just sort of, let's cast Whirlpool right on that bugger. Okay. I'm going to take this opportunity to just sort of,
let's cast Whirlpool right on that bugger.
Whoa!
Okay.
Oh.
What's the range on Whirlpool?
We're attacking.
It's not an attack.
No, no, what's the range on it, though?
Whirly.
It's 300 feet.
Okay, yeah, you can definitely catch it.
It's a what you make of it.
Yeah, yeah.
So, whee!
Water parks are fun. It's a what you make of it. Yeah, yeah. So, wee! Water parks are fun.
It's going to slow him down.
Yeah.
Now Whirlpool, what level is that?
Fourth.
Fourth level? Okay.
Now what does it do?
Let's see.
It's 50 feet square,
and the vortex is five feet wide,
and any creature or object in the water
within 25 feet of the vortex, which is 75 feet,
is pulled 10 feet towards it.
So it pulls them 10 feet back.
And the only way you can swim away
is by making a strength check against my spell DC.
Spell DC.
And he dies instantly.
Okay.
The Lysidian Ocean's greatest attraction is the vortex.
Tuesday's its turtle night. It's got everything.
So to that point,
as you guys all begin to scatter to your places on the ship
after you get your orders from Captain over here,
you go ahead and summon this
swirling whirlpool right in front of this dragon turtle's current trajectory.
As it does, the water careens around it.
You watch it push in and it gets pulled back a bit.
Between the benefits you guys are doing,
you actually prevent it from gaining on you this round.
It also has to make a strength saving throw.
Well, that's a, I'm not joking, a natural 20.
That's fine.
That's just to not take bludgeoning damage.
Yeah, so it doesn't take any bludgeoning damage,
and it's a strength check to try and escape from it.
It isn't caught, but it's still in it.
Okay. 26 is what it rolls,
so I'm pretty sure it breaks out of the whirlpool.
26 strength check. Cool, cool, cool, cool, cool.
It's not out of it, depending on its speed,
it's not out of it yet, because it has to be a...
It got pulled 10 feet towards it,
and at its speed, going full speed towards you,
it does manage to make its way out.
Never mind. It's moving pretty quickly.
Just eyeballing it, it's traveling about 80 feet around.
Okay, because that's 75 feet to get away from it.
Yeah. Or actually, no,
if it was on the other side of it,
that's more than 75 feet.
So it's 100 feet, technically. We're about five feet per turn faster than it. We'll say it it was on the other side of it, that's more than 75 feet. So it's 100 feet, technically.
We're about five feet per turn faster than it.
We'll say it's still on the cusp of it.
All right, that's fine. It's still in there.
Next round, I'll link it on the check for it.
All right, sure. I know it ain't going to work.
But nevertheless, now we go into the initiative order
between the ship and the dragon turd.
So I would like you to roll initiative for the ship,
if you don't mind.
Yeah, not a problem, not a problem, not a problem.
So it's the dexterity modifier of the ship
plus your ship's crew quality bonus, which is five.
So nine.
Plus.
13, so 22.
Okay. Are we packing?
Your dex modifier is?
Not yet, no.
The dex is four, the modifier is minus three.
Oh fucking balls, right.
So that would be only a two, so 15.
15.
15.
What does that mean?
The higher dex?
That means you guys are going at the same time.
I'll say roll one more time to see
just who nudges out on this.
14.
Just flat 14.
Flat 14? No modifiers.
All right, 11.
Okay. Hey!
Okay, okay. Well done, well done.
So you guys are just barely ahead of it.
Master gunner!
Yes, Captain Tusktooth!
I need you to prepare three people per cannon.
That is how we will be able to fire a cannon each action,
but only two of our four cannons per side.
This is a lot of math.
Can we have that many people on the ship?
You stay with me. Okay.
You have four people doing full speed ahead right now.
So that leaves the people here
to help me with my cannonry.
Full speed ahead was only for one turn.
We'd have to do it each turn.
Yeah, but you need those four people
to do it each turn, right?
You also have Galen, Orly,
Shelda, and Marius.
We made five feet on him that turn.
If I didn't roll a six,
which is what I rolled the highest,
he's going to gain each turn,
so we need to start getting ready.
If you're cool with it, the ship has 500,
the hull has 500 hit points.
So I think we need to fight from that.
If you're cool with it, you're the captain.
Tell us what to do.
No, this is me, Travis talking.
No, you're the captain!
We're going to go down fighting!
Yes!
What's the rough distance, did we say,
between us and him? 200 feet.
But can the cannons do more damage
than spells against him?
It depends. He knows.
It can do 8d10 bludgeoning damage if it hits.
That's great. If it hits.
Wait, how many cannons are on each side?
If it hits! It'll hit.
Four cannons on each side.
My crew is tip-top.
It's only plus six to hit.
Maybe I'll make you roll for the cannon fire.
To shoot a cannon every round,
it needs three people manning it,
because one person to load, one person to aim,
and one person to actually fire.
How many cannons do we have?
Plus, we have four on each side, but we can only operate two per round. And I figure, because we never to load, one person to aim, and one person to actually fire. How many cannons do we have? Plus, we have four on each side,
but we can only operate two per round.
And I figure, because we never did the,
we used control water the last time
we had a chance to engage, and we haven't really done it,
let's just fucking try it.
If it starts to go shitty, then we can break up.
Now, as a note, too, to fire cannons
from the side of the ship when you're going forward,
you have to turn. You have to turn.
I know.
So just letting you make sure you're aware of that.
Oh no.
They don't come out and automatically.
Unfortunately, it's not a Hupperdook maid.
Okay.
Captain, should I pack the good powder?
Not yet, because you have to be really close.
Not yet.
All right.
By the way, I might say that you're taking a sense
of commanding in this.
It's sort of turning me on a little bit.
It's good. This is just all urine
below this table.
What? What?
We can get to the cannons.
Oh, okay, I'm sorry.
I was just complimenting the cat.
Ooh.
Spicy.
All right. All right, so I'll go down
and take, I guess, the crew?
Can I take the crew?
Our range, so you know, is 120 feet.
Anything farther than that, we're at disadvantage.
So we got to get them closer, right?
That's what we bought the round for.
So you'll have time to move to the cannons.
Three per cannon.
Can I take the crew,
or do you need them to do full speed ahead?
You can take all four of the crew.
It's just the First Mate and I are going to stay out here.
I'll come with.
Yeah, I'll look at that.
When we get in range, we'll move to fire at will,
which means that she or I will join you
and it'll give us a bonus on one of those shots,
but we'll prep them.
Okay. For the purposes of,
I've set up an arrangement here
so we know where everyone is in the ship.
What?
We're going in a similar setup here.
So you're sending the crew down into the cannon deck.
Look at these.
What if he eats the side of the boat
and we're all under water?
Oh, good thing we can breathe.
And water. We also can breathe
and water.
And as well, as Veth is heading down into the
cannon deck. This is all conceptual.
We've never done this before.
All right, so it's two cannons.
All right.
Four crew, and then you and me,
that's enough to two cannons.
Yeah. You got it, okay.
Where are the rest of you?
Are we, should we help with the cannon?
No, we're okay.
Or should we be on the deck?
You just stay on deck.
If the First Mate would stay at the bridge
that goes down to the galley,
just so I have eyesight with you,
I'll stay at the helm.
Then me and you, Caleb, can.
So you're staying up here?
Use spells, you two could use this?
Yeah, I'll be the wealthy talkie.
You got it, okay. Improvise.. Okay. I'll be the one talking. You got it, okay.
Improvise.
Stay near the bottom.
Near the stairs, that's right, stairs.
Are you at the helm? All right, cool.
I'm going to stay near the side.
Spinning the wheel as Fjord's looking over,
shouting orders.
Caduceus. Why are you turning so much?
Isn't this how you drive in the movies?
We're next, we're at the side of the boat. Yeah, facing towards the other boat.
Serpentine.
All right, well, right now, the turtle's behind you guys.
Okay, then we're.
One on either side.
Then leaning out over the side and looking back.
Okay, so you guys look off this way.
I like turtles. And Caduceus,
you would've been up here when you first noticed it.
Sure. So do you want to move
back down to the side or do you want to stay up here?
I'll stay up there for now and keep an eye.
And then I'll be on the opposite side of Caleb just to...
Beau, after this round of attacks,
you'll move down to the cannon and we'll do a fire at Will
because he has to be close.
Okay, copy that. We'll be on the other side.
Other side, you got it.
All right.
Captain, which side of the cannonry
should we prepare, the starboard or port? Captain!
Let's do...
Let's do starboard.
That's the right side, Yasha!
Okay.
I'm right-handed, so fuck it.
At his chi-chi in the back of his clasp.
I suppose would be the way to go.
Nevertheless, you've taken,
so for this next turn, as you've done,
after this, you're sending people
into their different locations
and everyone's scattering to their places.
All right, so everyone gets to their places.
And actually, if I'm reading this right,
Fire at Will grants advantage on the next attack roll,
not this one, right, because they have to get into place?
Correct.
So, Beau, let's go ahead and fire at Will
for the next round. Okay.
Because he'll close within that,
I think he'll close within that for the next round. Okay. Because he'll close within that, I think he'll close
within that 120-foot distance.
Okay.
Come on, bitches!
Man your cannons!
First mate will be joining the first of the two cannons.
Okay. Yeah.
You got it.
So as you guys all situate, you now watch
as the ship begins to slow
from that first round of immediate forceful push and movement, the dragon turtle itself begins to slow from that first round of immediate,
forceful push and movement,
the dragon turtle itself begins to increase its speed
as best as it can.
The sides of the wake, the water itself,
is now starting to spray up at the sides of its shell
as it seems to be rising up more and more,
and you're getting a better view
of just the intense mass of this creature.
But it just takes its turn, just careening towards you,
double move, and it's gaining.
So now we come back to the ships next round.
So that closes it.
You're able to move that round.
Yeah, Fire in the Will was the first action.
Second action is the turn.
So we're starting to turn towards Saurber.
So you guys are turning and heading over towards Saurber,
which will put you in this direction there.
And we'll shift it like this, because it's fun to do that.
Skrrt!
Drift.
Yeah.
And that brings you to not a stop,
but you guys coast. Oh yeah.
So the speed of it per round is?
35. 35?
Unassisted without, yeah.
No wind, right?
Turning doesn't put us in one or the other.
Turning this direction, if you're going to this side.
Oh shit, I should have checked which way the wind was coming.
Yeah, you did not check that.
But it does.
Who gives a shit?
You're not the navigator, Orly is.
No, but it does not,
it puts you in the direction of the wind.
So it's not coming against you.
If you'd gone to the port side,
it would have been against you.
You got lucky for not checking.
So the speed's 50 now.
Correct, when it moves on its turn.
Right, right, thank you.
So you were at 200 end of last round.
It's going to roll to try and pull out
of the vortex that you left.
That is a 19.
Is it your spell DC?
17. So yeah.
So it does manage to escape a little bit.
You did slow it a little bit. Yeah.
It gains an additional 80 feet on you,
which brings it to 120.
You guys move with the rotation turn there,
I'd say 15 feet.
So that brings it to 135 feet from you.
135? Yeah.
I'll say, I'll put it at a half speed
because of the turn as you went in that way.
Back to your turn now.
The ships go.
It's 135 feet.
It's just outside of our range.
Are we perfectly perpendicular to it?
You are now, yes. We are?
Fucking light it up.
Remember, everyone, don't fire
until you hear the proper chain of command.
It has to go forward first,
then it goes to our first mate,
then to me, then to Yasha, then we do the command.
Okay. Copy.
First mate, light it up.
Fire at will!
Fire at will?
Firing.
You watch rapidly as the rest of your crew
loads up two cannonballs,
one into each of the starboard side cannons
that you guys are currently manning.
On opposite ends of it, other crew help pull and aim it
as you get it towards the direction
of this massive creature.
Are we allowed to catch spells?
There's sprays of water.
We'll get to that in just a second.
Okay.
Oh boy.
As it emerges, you all.
The cannons come flying back about 10 or so feet
from the blast impact of it,
and Yasha, make a strength check if you want to.
If I want to?
Just fucking holding it.
Yeah, if you want to try and keep it at bed.
I mean, you could let it go.
Oh shit, it's cocked.
Oh, oh, this is good. Okay.
Oh boy, math, 27 total.
Oh wow. 27?
Yeah. Wow.
Whew. Fuck.
That was a strength. Wait, hold on a second.
Strength check?
Nope. Apologies.
22, 22. 22, 22. 22.
Still really good. Sorry.
So as one cannon rolls back 10 feet,
and Veth, you have to step aside real fast
as you guys begin to push it back into place.
Yasha, you take the brunt of it in your chest,
your feet dig into the already partially splintered floor
from the previous battle that the ship had endured.
And as you dig in and push back,
you only go about three feet.
Your actual heel's digging about three inches into the wood
as it's splintering behind you,
and you stop in the tracks
and push it right back to the entrance of the gunpoint.
Let's.
So one cannon will get advantage on its fire.
The second one's just a straight roll.
Who's rolling?
You guys are firing, so you guys roll.
Which one are you taking advantage?
You take advantage. Why?
I'm an expert cannoneer.
Dominate the situation.
The bonus to this is plus? Six.
So plus six to the roll.
Okay.
23.
I'm sorry, I'm sorry, I'm sorry.
Yeah, plus six to it, yeah.
Plus six? 23. I'm sorry, I'm sorry, I'm sorry. Yeah, plus six to hit, yeah. Plus six? 23.
11!
So the blast of the cannon,
the reason it shot back so hard on Nott's side
was it was a little bit too well-packed
and the flare and the blast of the flame
and the actual firing of the cannon was too strong
and as it goes wide, you watch it actually
overshoot the creature and then vanish into the ocean behind.
Goddamn it, Marius!
However, you do notice that Yasha does
impact and explode across the outside of its shell.
Whoa, good hit!
You can go ahead and roll damage on that one, which is?
8d10.
8d10?
8d10 bludgeoning damage.
Ooh!
We might as well, this ship's our baby.
We're going to ride or die.
I haven't rolled a 10 in a minute.
First mate, P to RL.
P of?
Permission to reload!
Of course!
Fuck you, you owe me my permission.
P to RL.
Is that a real thing?
No, I just made it up.
Chain of command! Chain of command!
Real words here.
It's boat talk.
I don't know that criminal!
It's boat talk!
Oh shit. Oh boy.
Uh, uh, uh, uh.
Marius, reload!
Do it better this time.
Oh, nice.
Nice.
Nice. Must be 69 points. 53! Oh! nice. Nice. Nice.
Must be 69 points.
53!
Oh, whoa!
That's great!
53 points of bludgeoning damage
to the dragon turtle.
It impacts, you can see
bits of the outer shell itself
splinter and crack
and shards flying off and impact.
The cannonball itself,
you see after it blasts into it,
is actually wedged in the shell now.
It's stuck in it.
There's smoke billowing out the front of it,
but you push it back into place.
Marius is like, all right, I'm trying, come on!
He's going to load it back in.
So that's the two attack actions in that turn.
Your ship is now perpendicular,
and while the wind is going with it,
it's only trailing at 50 miles per hour in that direction.
50 miles per hour?
At a perpendicular rate.
It is now the dragon turtle's turn.
It's going to take an 80-foot movement action.
Oh boy.
Yeah.
Yep.
So you guys,
generally it's like ship combat,
goes back into 14 things,
but because we have casters on board,
what do you guys want to do?
What's the distance roughly right now?
Right now, it's about 135 feet,
if you're taking your turn.
No, go, you go.
I wanted to cast, after seeing Caduceus do it,
I wanted to cast a whirlpool in front of the turtle as well
to keep it from ramming the boat.
Okay, cool.
All right, so it is a strength saving throw?
Yes.
Oh, Fjord, should I pack the good powder?
Not yet.
Goddamn it.
It's only a 1d10 extra bludgeoning damage.
If we roll a one or a two, it kills the cannon.
17.
Okay, so it doesn't take any bludgeoning damage.
But it slows him down.
But it does pull it 10 feet towards,
which does slow its advancement by 10 feet.
Okay.
And it has to make a check
to try and escape it next round.
We've already blocked it, right, with cannons?
Yeah, for sure. Yeah.
So that lowers its movement there by 10,
so, and what are you doing?
Caleb slaps some sulfur and batshit together
and pulls his hands apart,
and a 5th-level fireball pulls out between his hands,
and I'm going to lob it against a 150-foot distance
towards the dragon turtle that is a dex save.
You got it. I love that you low-key asked
if we were going to mix it up.
We shot it with a cannon, right?
Okay.
Fuck it!
16.
Dr. Van Hatton.
Fail, failure.
All right, so go ahead and do damage.
Oh, that is...
I lost it. where did you go?
I lost it, I lost it.
Okay, so it's 8d6.
I think, I mean, we're in the water, so.
Okay, here we go.
10d6.
One, two, 12, 18, 22, 26, 30, 36,
42 points of fire damage.
Nice. 42.
All righty.
It's going to be dead before it gets to you.
The fireball blasts on its shell.
Shut up.
And seems to not have as much impact as you would hope.
Oh.
But a little impact. A little impact.
Got it.
But the dark burn mark on it,
the shell beneath it is pretty solid and holding in place.
Understood. Not a deep impact. and holding in place. Understood.
Not a deep impact.
Kind of an impact. Yeah.
Yeah, maybe avoid fire.
Okay. All right.
Now coming to its turn, that's double movement
at 70 feet gained because of the whirlpool.
That puts it at...
Does it have to make a save to get out of the whirlpool?
It doesn't make it completely out of the range
because of the distance to get through.
It has to do that next round.
But if it starts its turn in the whirlpool,
it has to make that save as well.
It does as well? Yeah.
I love the boom bounce!
19.
So cool. It's awesome.
All right, sorry.
My brain is not used to that.
This page is so intense.
There's so much on here.
Wait, turn it around.
Not that I can see it, but there's a lot going on there.
It gets within 65 feet of the ship,
which now means you can see it.
Ooh!
Oh no!
Oh, he's so cute!
I don't want it! He is really cute, though.
I don't like it! Oh no. cute, though. I don't like it!
Oh no.
It's so big. But that's just a turtle.
That's like an actual turtle.
That's like Squirt from the size of it.
He's just really big.
Noggin.
Maybe he's nice.
Oh lord. Not anymore.
65 feet.
So you can now see it currently coming towards the ship.
And as it's coming to this level,
you see it beginning to submerge beneath the water.
Can dragons talk?
Okay. I don't know.
You guys shot it with cannonballs.
Hasn't had a chance to converse yet.
Oh no.
But it is now going beneath the water.
Chap, would you stop firing at me?
He did seem angry, though, when he came up and out.
It was his face, he had a real, yeah.
He has an angry eyebrow.
Drawn on with Sharpie.
It is about 10 feet beneath the water's surface now.
Like the actual shell is now below the water
and you can see the water bubbling up over it
from the displacement.
Would I know from my years of sailing
if 10 feet of water does anything
to a cannonball fired into it?
It might.
Okay.
Cool.
I mean, cannonballs are pretty big
and there's a lot of heft behind it.
It is pretty close.
It may or may not.
It's right on that cusp, 10 feet with that much force.
It's a lot of water to displace, though,
to get to its target, so you won't know until you try.
Nevertheless, it's now back to the ship
and the party's turn.
So what do you want to do?
We're going to empty both cannons at it again.
No fire at will,
because you have to do it on the previous turn.
Uh-huh.
Go for it.
Awaiting orders.
Hit him again!
Light him up!
Here we go!
Loading the cannons back up.
Both of you guys take shots with disadvantage.
Disadvantage? Yes.
I thought he was within 120.
Is he beyond 120?
It's because he's under the water. Is he beyond 120? It's because he's under the water.
Is he fully under?
He's about 10 feet below the surface.
Okay.
That would be a natural one.
Ah. Jeez.
17.
17, okay.
Both of the cannons fire off
and big sprays into the ocean,
but no impact on the target.
That was an awesome splash, though!
It was.
That was dope.
Uh-oh.
This is going to go real bad.
Maybe it was a good distraction.
Yeah, maybe, maybe.
It certainly looks cool in slow motion.
Pita RL?
Yes.
Seeing the not-how,
I'm also going to just shout out Brace,
just because it seems like it's going low and approaching.
I know they have their turns,
but just so people are aware of the shit above their heads.
No worries.
Caduceus, everyone else?
Is it within 60 feet at this point?
From you right now on that side, no.
It is about 80 feet from you.
I'm happy to go down, move as close as I can to...
Okay, it's 65 feet from the boat,
so it's about 65 feet from you,
as close as you can get to it.
65 is as close as I can get to it?
Yes, because anything more, you're in the water.
Ah.
That's too far.
It is.
That makes me unhappy.
You want me to throw out the parachute
and we'll just slow down a little bit?
Man.
All right, I'm going to, okay.
I'm going to try something else.
If I use Redirect Flow,
can I make the boat suddenly move faster?
Well, we're stopped, right?
You guys have spun and you fired
and the wind's starting to pick up,
so it does get to move a little bit on its turn,
but it's not...
Well, actually, for the actions there,
you have the two actions are...
We fired both cannons. Correct. But you can also turn or do other things. Well, actually, for the actions there, you have the two actions are?
We fired both cannons. Correct. But you can also turn or do other things.
We haven't turned because we're still where we need to be.
Right, you guys are still there.
So I'd say for right now,
you're just coasting with the wind, which is 15 feet.
50 if we're with.
Right, because you're with it there.
So 50 feet, you're just going in that direction
after the turn. He's just doing.
Yeah, so you're just going in that direction after the turn. He's just doing, Woo! Yeah.
So you're turning around it a bit.
Okay, so that really...
So I wouldn't be able to speed this up,
really, at this point.
Yeah, I don't think we're trying to outrun anything.
All right, I'm just going to hold on
and I'm going to hold a spell until...
He's, well, no, I can do it now. I'm going to try and spell until he's,
well, no, I can do it now.
I'm going to try and just side swipe him
so that he misses the boat,
so that he's no longer on course towards us
with the redirect flow under the water.
Okay, so you're using redirect flow?
Yeah.
Okay.
So, yeah.
Close the distance.
So yeah, I can just make water within 300 feet
go in whichever direction I want,
and I'm going to just try and,
I'm not going to do it directly.
I'm just going to try and sideswipe it.
What level spell is it?
That's a fourth level spell.
Fourth level spell. It's Control Water.
It's Control Water.
Oh, it's Control Water.
I thought that was like, what is Redirect Flow?
Redirect Flow.
It's one of the subsets. I was looking for the spell Redirect Flow. I was like, I don't remember that Redirect flow? It's one of the subsets. One of the subsets, I was looking for the spell
redirect flow, I was like, I don't remember that spell.
I don't know how Caduceus do.
Did you say that tonight?
What is wrong with his hair?
Okay.
It's been a sea tour for a while.
Okay, so as you move the water beneath the surface,
the redirect flow, you're not certain
if it's going to have
much of an impact yet.
You can't quite see,
as it is just starting to careen with that instance,
but you feel the water flow going in that direction.
Trying to throw them off.
You got it. Next up.
If we're still losing Lucy.
And grab and hold. Grab and hold.
Caleb will just prepare with a raven feather in hand,
will cast Fly and hover up and hold onto the sail
just to move with the ship as it goes.
Okay, so you will then head up into here?
Yeah. Okay, you got it.
Holding the sail and just hovering in the air.
You got it.
I'm going to cast,
I don't know if this goes through the water,
but I can't imagine why it wouldn't,
Guiding Bolt at level five.
Go for it, go ahead and roll an attack now.
That indeed is not halted by the flow of water.
Yeah.
Get to it.
I have two more dice to choose from right now
and I'm freaking out.
I'm an idiot.
It's finally happened.
Bailey problems.
Just a bit.
Oh!
28!
28 hits.
Ooh!
Okay, so that's. you know. Have we established
what its AC is yet?
No, we haven't. No idea.
So that is 8d6 damage.
Nice, and the next attack against it has?
Its advantage. Advantage.
Nice! What kind of damage?
Radiant. Nice.
God damn it.
Hey!
God damn it!
That means even a cannon shot would have advantage?
Yeah, whatever the next attack on it is.
That'll change what you do.
Wait, what hit the cannon? 23?
What hit it? 24?
It's been a void in my life.
Oh man. Now it's back.
35 points of radiant damage?
35 points of radiant damage, nice.
So as you look over the edge,
and for this, yeah, you peek over,
right as it's going beneath the surface
and the bubbling of water is starting to transition
over the shell as it begins to vanish
into the dark depths below,
you put your hands out and release this bolt
of divine, Traveler-guided energy
that gets brighter and brighter
as it just scoots into the water, it splashes back,
and like a depth charge,
beneath the water. Cool.
For a second, it's a blast.
You see the entire outline of the creature,
and for the first time, you really see
how massive this creature is,
as there is this sparkling energy
that is currently encircling its entire body,
giving it this glowing halo beneath the water.
It's a pink halo. It's really beautiful.
It's beautiful. Oh, that's great.
Wow. Well done.
Oh boy. I missed this.
All right.
Me too. Yeah, me too.
So I think everyone's done their turn.
I was doing canon stuff.
Can I also cast a spell on myself?
No, your action was the fire.
Yeah. That's fine.
All right, now it is the turtles' turn.
You guys move 50 feet this way.
At the trajectory it's at, I'll say that adds about 25 feet
to the distance that you were at at, which puts it at 85.
It's going to change. We're going to change it up.
Oh god.
It's going to continue to disappear beneath the water.
You can just barely see it, but it is currently.
Did it fully escape the whirlpool?
Oh, it doesn't need to check for that.
That is, oh man.
25.
Yeah.
It's got a high strength bonus, I'm sorry.
No. Yeah.
It's doing really well on that.
Man.
Distance from the boat, it's now...
You don't know.
It is, you can see.
Oh boy.
Okay, actually, because of the glow,
you do have an idea.
It went down below, and it's now,
as you guys move forward.
Oh, is he trying to get under the boat?
It's now about,
he's under the boat!
He's about five feet from the outside of the boat
and about 25 feet below right now.
Did the current have any effect,
or is it having any?
It did not. Oh, well, it was worth a try.
I just feel bad for him.
Redirect flow is, for this use,
not powerful enough to stop a creature of this size,
unfortunately.
We scared him away, boys!
Can we see, can I see from my helm position
that he is no longer in line of sight of the cannons?
Correct, you do see that, yeah.
Okay.
Okay, is it back for the boat's turn?
It is. It is.
Okay, first mate.
Yeah.
Galen, Marius, D'Less.
Galen, Marion, D'Less.
And Beau, I want you to run to the
stern side port cannon.
No, actually just Galen, Marius, and D'Less.
Stern side port cannon, just one.
Everybody else comes up from the galley.
You three assholes, that cannon,
everybody else on the deck.
Wait, who's the asshole on the cannon?
So you two are coming up from the galley.
With all due respect, I will not leave my post.
Let's go. Okay.
All right, so Marius Gallen and?
Marius Gallen and D'Less are on that sternside port cannon.
All right, sternside port cannon.
Good God.
Pull. All righty, pull.
I'm sure there's a more efficient way of saying that.
I just don't think it's fine.
Love Matt's giant hands on our view.
Yeah. Yeah.
It's all for you guys. And the others are?
Staying where?
Everybody else is coming up.
Okay. Out of the galley of the ship.
You got it.
Or as far as their speed, we'll let them move.
At double speed on their point,
I'll say that I can get them to the deck without issue.
Yasha coming up as well?
Yep. All righty.
As well as Orly.
There's no reason to waste a cannon shot
and we have advantage from Guiding Bolt,
so there's no reason to fire it.
Well, just get everybody else up.
You don't want to be under there one light.
Wow. Yeah.
Fair enough.
He's about to jaws start eating this building.
Maybe. All right.
If he continues around, then we'll open it back up again.
Fire that first cannon.
Okay.
Gallant, Marius, fire!
Okay.
Do the cannonballs go underwater?
Mm-hmm.
They do?
Yeah, but disadvantage and advantage
cancel each other out, so it's a straight shot.
Okay, so do you want to roll for him then, Captain?
Oh, sure.
Well, actually, the turtle hasn't moved
to the port side yet, right?
He's still? Correct.
Right, so they've just finished the move,
then they'll just hold.
Okay, they're just holding action? Yeah.
You got it, so when it appears, it's to fire.
Correct. You got it.
Fire Willy appears!
Everyone else?
Fire Willy appears!
So, uh. You got to swear if you're the first mate, they're not going to respect you otherwise. It appears! Everyone else? Fire wedding appears! So.
You got to swear if you're the first mate,
they're not going to respect you otherwise.
You fucking douchebags!
It's much better.
I'm going to try and hold an action
until the turtle's within 60 feet.
Okay. For Veth and Yasha,
it took you guys to get to the deck your turn
of double move to get up there.
Okay. But you guys got up there, okay.
Great. You're holding which one?
Holding a spell until the turtle's within 60 feet.
What spell are you holding?
Command.
Oh, I was going to do the same thing!
All right, so we have two people holding command, or?
I mean, yeah, I would have done it
if I hadn't heard you say it.
Yeah, and I've got it just because
I can talk to animals.
So you're both holding command.
If you can see him, you can let it go.
You can't see him.
It's a 60-foot.
It's a 60-foot. Oh.
Yeah, I don't think he's within 60 feet yet.
Is he within 60 feet?
Currently, yes.
Oh, and I'm casting Command.
Okay, what are you commanding?
Flea.
That would be amazing.
And I can talk to animals, so no matter what,
there's not a language barrier.
It's not an animal.
Oh.
It's a monster.
He's a turtle, though.
Oh.
It's more dragon than turtle.
Oh, well then that's,
dragons speak Common anyway.
What languages do you have?
Oh man.
It's like a lionfish or a fish.
I have Common, Elvish, Giant, and Sylvan.
What language do you speak it in?
You have to speak turtle, dude.
Common?
Okay. Nice, good pull.
It doesn't seem to have any effect.
Oh.
Magical creature.
Then I'm going to spend the rest of my action
getting to the other side of the top of the deck
and holding on.
Okay, holding on that side?
Yeah. All right.
Jester, what are you doing?
I'm going to cast Guiding Bolt
at 4th-level.
Okay, go for it.
You have advantage on this attack roll
because your previous Guiding Bolt.
Yeah. Okay.
28 again!
Yeah, that is.
Go ahead and roll some damage.
Ooh.
Oh no, that ring on the turtle's back.
Is that like a six pack soda can ring
that someone didn't snip before they threw away?
Oh no!
Protect the oceans, you guys, come on.
Our ecology message comes through in our battle.
26.
26 points of radiant damage, nice.
So even though it's vanished below,
the second blast smashes into it
from your divine pink radiant energy.
As it blasts a second time beneath the surface,
the glow is maintained.
Yes! Yes!
All righty.
Pink power.
Throw of dust in the air,
lodestone in hand, disintegrate.
Whoa. Disintegrate on it.
Yeah. All right.
Whoa.
For a second. What? Go for it. He's using all the on it. Yeah. All right. Whoa. For a second? Go for it.
He's using all the heavy spells.
Kicking myself.
Boss's dog.
12, 16, 20, 23.
Boss's Haagen dog.
26, 29, 33.
73 total.
Okay, that's a dex save, right?
Yeah, dex save.
All righty, that is...
Still tough.
18. Beats it. Okay, so is... Still tough. 18.
Beats it.
Okay, so it takes half damage.
35, 36, 36 or 37?
37 points of damage.
So after the blast beneath the surface of the water
down below, you can see this slightly hovering Caleb
holding onto the sail, reach over, lower his hand,
and this beam just.
This weird, dull, green laser beam
seems to just emit from the thing for but a second.
And at the surface of the water, a moment later,
I don't even see an impact, but at the surface of the water,
you see chunks of shell and brown foam,
the same color of the turtle,
begin to rise to the surface.
I'm a fan. Okay.
All right, that finishes your turn.
Do sharks start showing up because of the chum?
Ooh, chum in the water.
Om, om, om, om.
Let me tell you,
sharks don't fuck with dragon turtles very often.
So I can't say it's probable,
but we'll see.
That finishes your turn.
I'm going to pass.
Okay, here it comes.
The dragon turtle vanishes beneath the surface,
and you're not quite sure where it is.
Everyone loses sight of it.
Even with your glow, you can't see it where it is. Everyone loses sight of it.
Even with your glow, you can't see it.
Oh no.
And there is a calm, there is a quiet,
where everyone just holds still
and you hear the waves.
A grace.
Yeah. Yeah, yeah, yeah.
Should I say?
The ship suddenly lurches heavily from underneath
as something impacts it from the very bottom of the hull.
The ship rises up 45 degrees into the air.
Before slamming onto the ocean there.
Oh my god, fuck! Oh no!
What's the AC of the ship?
It is 15.
The hull is 15.
That's it? 15.
All right, 30 to hit.
Yeah, sure.
27 to hit.
Okay, yeah. And 23 to hit. Sure, all three of whatever just happened hit. Yeah, sure. 27 to hit. Okay, yeah.
And 23 to hit.
Sure, all three of whatever just happened hit.
Okay.
So first, from the impact,
as it bites and slams from underneath.
What are we, what are we?
The ship has 500 hit points?
The hull has 500 hit points.
The hull, the helm, the sails,
and the cannons all have different AC.
But if the hull is damaged, everything's gone.
No, we'll still be fine. We still have the cannons.
We can ride the cannons.
Yeah, stick them between the water.
36 points of piercing damage from that impact.
Okay, okay.
From its two claws that then rake underneath.
Yeah.
One claw aims at the cannons, though, because.
24 points of slashing damage.
Okay.
Gah, gah, dink!
And...
Dang!
Ooh, that's not good.
30 points of slashing damage.
Cool, cool, cool, cool, cool.
We're fine. Oh boy.
It's 90 points.
Fine.
Yeah, we're at 410.
So the ship slams back onto the ocean.
You hear the creaking sound of elements of the hull
where the impact was just shifting,
but it is now right alongside the back
and is riding the rudder.
Damn it.
Just holding it on?
I'm glad I got everybody up then.
So if you have any kind of range shit, go to town.
And it's going to use the last bit of its movement
to begin to submerge once more.
It only gets about 10 feet, though.
Okay. Guiding bolt still giving it a little?
Yep, still has its shimmer.
But it is visible primarily from the very back of the ship.
So you guys would have to...
Get over there.
You don't really have to. Oh god, Caduceus, what?
Oh god. Long legs.
In order to see it, you would have to be
towards the back of the ship
or on the very, very edges peering off to the side.
It is wide enough where you can see it
from the very, very sides.
Oh boy.
Move up to the speed of one of its movement components
with one 90-degree turn.
So for the first action of the ship,
we're going to turn 90 degrees port.
Okay, 90 degrees port side.
We're going to try and bring that port side cannon back intoy. Okay, 90 degrees port side.
We're going to try and bring that port side cannon
back into range.
Okay. Which is the wild cards.
That'll put it about there.
Yep.
Oh jeez.
And we only have one cannon to fire,
so everybody get ready and fucking get some.
All right.
No, that's the command to get some.
Oh, fucking get some! Fucking fire! some. I'm your starboard guy, dude. Fucking get some!
Fucking fire!
I think we loaded the starboard cannon.
No, the port, port, you port assholes!
No, the port quarter, yeah.
You guys are on top.
There is one cannon down below that can be fired.
Not you, you're useless, Veth.
You gallant, go!
All right, so they go ahead and load it up.
Aim, fire towards it.
Do you want to roll for the cannon?
Right in the mouth, right into the mouth.
Natural 20.
Because it is sent beneath the surface,
it has disadvantage on the attack,
but thanks to your Guiding Bolt, it has advantage,
so it's just a singular roll plus six.
Plus six.
Ooh, ew, 12 total.
I rolled a six.
Into the water, no impact, total. I rolled a six. Into the water.
No impact, unfortunately.
Fucking Galen!
He's the worst!
God, you suck!
I'm trying!
Marius, I haven't forgotten about you.
I'm, jeez!
The crew is getting very stressed.
That's all the ship's actions.
All righty. The turn in the fire.
You got it.
All right, the rest of you.
I'm going to get within 30 feet, if I can.
Yeah, you are within 30 feet.
I'm going to cast Bane.
Well, actually, you'd have to get a little closer.
I'll get a little closer, cast Bane,
and then I'm going to back up
underneath the stairs for cover.
You got it. Bane?
Bane.
Bane!
All right, and you're going to back up
to the stairs for cover? Bane!
I'm a loser!
Like, behind the stairs going up.
Oh, like here?
I was waiting for you. Yeah, like over there.
You can go out there, is about as far as you can get.
Give it to me.
All right, Caduceus, that's your turn.
Did Bane work?
Is it a save?
A charisma save.
Charisma save.
Look at that fucking mini.
I mean, look at the mini.
I can't do it.
I'm not exaggerating, natural 20.
Wow. You only had a plus one. Bane! But, natural 20. Wow. You only had a plus one.
Bane!
But a natural 20. Wow.
So Bane does not work.
He's been saving them up for the last three days.
Apparently, we'll see how long it lasts.
This is bullshit. I'm getting a little okay.
It has a lot of bonuses to a lot of stuff.
But your hair looks great.
Thank you. Your hair does look great.
Can I also assume that because I'm on the helm,
I don't have an action?
I have to complete the turn?
Yes, like you can, if you want to,
somebody else has to take the helm in order,
but for you, you're taking the actions of the ship
to allow it to do its own thing.
Eldritch Blast could just sit out for a fucking second.
I got something.
So Caleb is flying by the, holding onto the sail.
I'm going to get to some ropes
and just get my arm wrapped around in it
and cast Polymorph on the turtle.
Whoa. Okay.
Whoa. Big swings, big swings. You're going to turn it into a turtle?morph on the turtle. Whoa. Okay. Whoa.
Big swings, big swings.
You're going to turn that into a turtle?
I wish I'd had that bane up.
That would be really great.
Oh, what's the DC on that?
17. 17, and what save is it?
It's a wisdom save. A wisdom save.
Can't do it. There's maybe no giant turtles
that are scared. 17.
Oh!
And now I'm hanging from a rope.
Oh, bane it.
Because that is concentration spell for concentration spell. Oh yeah, all right. And from a rope. Ah, Bane, it worked well. Because that is concentration spell
for concentration spell.
Oh yeah, all right.
And from that, you are no longer flying,
but you are now the worst Errol Flynn impression
anyone's ever done.
Oh no, Caleb!
You look like you've done that for years!
Planning on doing the exact same thing.
I'm going to cast Polymorph as well.
Okay.
My arms are really not very strong.
That is going to be a...
15.
Oh!
What are you doing? What are you doing?
Wait. What is it, two?
Does that end the fight?
No, I don't know.
It depends.
Yeah.
Depends on what she says next.
Okay, so. You thought about this part, right?
No.
I didn't get that far ahead.
So you cast Polymorph.
Wait, what's Polymorph?
I'm going to turn him into just a regular sea turtle.
Okay.
You watch as the shimmering energy
encircles its body beneath the waves,
and suddenly it goes dark.
You can't even see it.
It just disappeared beneath the surface.
That's all you know.
Jester, what'd you do?
I turned into a sea turtle!
Like a regular sea turtle?
Like a regular sea turtle, they can swim!
Now mind you, Fjord, your heart's in your chest.
You have a bad previous experience with turtles in general,
especially big ones.
It's camp. So yeah, it's just really,
you're like.
Yeah, I mean, think about it.
What kind of a face does this inspire?
Bah, bah, bah, bah, bah, Tara!
Jester has just bought us some time,
and I think that we should use it.
We should Maybe go?
We should try to get away? Go, go, go!
It's not our turn.
No.
Sea turtles probably can swim pretty fast.
Beth, what are you doing?
Oh, I get a turn? Okay.
I'll cast Spider Climb on myself
and march up that middle mast.
All righty.
So you cast that and you get about,
your speed is what, 35, 40?
No, no, it's only 30 now.
That's right, you're a halflingan.
You get about 30 feet up to there, we'll say,
about partway up the mast.
Here we go.
And as for my bonus action,
I will, oh, I can't cast another spell.
Nevermind. Nevermind. Nevermind? No bonus action, I will, oh, I can't cast another spell.
Nevermind.
Nevermind.
Nevermind. So bonus regard.
Wow. Warm it up.
Warm it up. Warm it up.
It's been months.
Warm it up.
I don't need your table.
It's been three months.
Rusty Hinge. Rusty Hinge.
It's been three months since we sat here.
I've never sat here. We've never sat here.
I think we all have. What'd you say?
Ha, ha.
Okay.
Yeah, yeah, yeah.
So. What about water walking?
Do we have nets? Do we have nets?
Yeah, we have nets.
Sure, a couple, I'm sure.
How long does Polymorph last?
An hour. About an hour.
Get the fuck out of here. Yeah. Yeah.morph last? An hour. About an hour. Get the fuck out of here.
Yeah. Yeah.
It will be able to find us in an hour.
Well, it'll be very far away in an hour.
It'll be very slow for an hour.
Okay. Sail.
Sail.
We should sail at top speed.
Top speed.
As soon as it's our turn.
All right, so you guys then go
top speed back onto the course. Is the ship's turn?
Yeah, we'll say for the moment,
there is no combat initiated.
You do not see the target of your ire,
unless one of you wants to make a severe peering check
into the ocean below.
I was making severe peering check into the ocean.
Make a perception check.
Somebody hold his belt while he's moving over the surface.
Yeah, yeah, yeah.
Okay, perception check.
It's been a while.
Can I inspire myself as well?
Do dragon turtles have magic?
Inspire?
Well, it's been so long, I don't know.
Guidance, can I give myself guidance for this?
Did you multiclass into bard?
I did.
You did? You know where I've been.
It's been weird.
Yeah, you're a willing creature, so sure.
I'm giving myself inspiration for this.
That's pretty good. That's 18.
18, okay.
You do see below the water,
probably about 35 or so feet,
there is a sea turtle about six feet across
from side to side, the shape of it below.
So the Plymorph did succeed.
We're good. I'm taller than he is. Let's run.
All right, all hands, you get those barnacles up from below, Dex,
and we go full speed ahead.
With our- Get your
flappy legs up and your sea legs,
or go full speed ahead!
Seagulls, I mean, any kind of sea terminology works.
Well, come back.
I met him, William Dafoe in the lighthouse,
and er, Eli Hopster, and er.
Flappy legs.
Flappy legs. Flappy legs.
You hear that all the time at sea.
Can we also make sure that Orly puts the wind at our back?
I don't care which direction we're going.
I just want full sail with full wind behind us. What's our speed? Yeah. 50, if the wind at our back. I don't care which direction we're going. I just want full sail with full wind behind us.
What's our speed? Yeah.
50, if the wind's behind us.
All right. No way.
So you guys correct yourselves.
The tension remains,
and you adjust the sails,
go back on the course we were previously,
or are you staying on the wind?
Just with the wind, I don't care where it fucking takes us.
Okay, it will take you further north.
It might make your overall journey a little longer,
but you course.
A little bit of time passes.
No.
You can hear the creaking of the ship.
Ow, man.
Is the turtle keeping up with us?
Can we look and see if the turtle's still there?
I'm going to keep an eye for that.
Make another perception check.
Making another perception check.
We've tried to banish the sea turtle or something?
We can't see it at all.
We have an hour to figure it out.
We have an hour, yeah.
18, 27.
27.
You glance over and peer down below,
and it's hard to see because
you're not only just looking down at the ocean,
you're looking in the wake of the ship.
And so the break and the ocean itself
is obscuring your vision.
With that perception check, though, you do catch,
what you think is a glimmer of a shadow in the water
deep below that is keeping pace with the ship.
We have a turtle still stalking us.
So that's a good idea.
We can banish him.
I don't know how to do that.
I do, I do!
But I have to be able to see him.
What's the range?
Let me look.
Out of curiosity, Polymorph,
you actually have to do damage to something
to change it back, right?
Just going down there. Correct.
Just casting at it. Or run the clock out.
Or run the clock out.
Is this new turtle speed 50 fucking feet?
Yep.
Oh god, they're so fast!
I thought they were slow!
It's actually faster in this form
than in S-Dragon Turtle 4.
Ever polymorph anything into a turtle ever.
What the fucking turtles?
What if you picked a clownfish or something?
That would've been better.
That would've been way better, yes.
I was going to do a seahorse.
That's smarter than a sea turtle,
but I saw a turtle, you know?
I was just going with the turtle motif.
How close do you have to be for Banish?
60 feet.
So here's my idea.
We wrap a rope around you and we throw you over the ship
and trail you behind us.
Awesome. Right?
How long has it been? How long has it been?
How long has it been right now?
When we're realizing all this.
I'd say it's probably been about 15 minutes
of you guys quietly looking and keeping tabs on this
and waiting before Caduceus manages to, after a while,
of looking down below the ship and looking through the surf
to actually get a bead on the creature.
You can still see it underwater, yeah?
How far away is the turtle from us?
It's about 35, 40 feet below the water,
and it's, but it just, last you saw it,
it's right at the cusp, if not below the ship,
so you're not sure.
I don't think I should do Banishment.
What do you think you should do?
I shouldn't. Just in case,
I'm going to start. There's also
a concentration spell, and it only lasts for a minute,
so it would not be as good.
I thought it was an hour.
Nope, not Banishment.
Jester, Jester. Let's just both go together
and we both try to change it into something like a seahorse.
Yeah, two chances.
Two will cast, make him a heavy, slow.
A dinghy?
A small boat?
Yes, yes.
Technically, yeah, sea slug.
A rowboat? Sure.
Less of a dinghy, more of a rowboat, or... You know what, forget the rowboat. I'll take a couple. What's the word for it? Oh, sea slug. A rowboat? Sure. Less of a dinghy, more of a rowboat, or a...
You know what, forget the rowboat.
We can also all walk on water right now.
Oh, that's true. That's right.
We jump over the side and walk above it.
But you know what, before you go, just for flair,
I'm going to just attach two planks to your feet.
Skis. Yeah.
And a rope. Caleb can go too.
Yeah. Skip?
Tender, that's the phrase I was looking for.
But yes. Great.
But yes, you do have one of those.
Awesome.
So what's happening? What are you guys doing?
So Jester and Caleb are going to
Can you enhance abilities, Caduceus?
I can, I'm going to.
No, wait, that doesn't matter.
I can, no, I was going to say if Bless will help,
but I don't think it will.
Will it?
No. It's attack and saves.
No, it won't.
If I get Bane before we do it,
I can try Bane again, but it's got to be 30 feet.
What are you guys doing? We can still breathe underwater, right?
Everyone can breathe underwater and walk on water
at the moment. You still have another
40 minutes of walking on water.
So I'm going to join you all back in the water.
Three of us will go out on the water.
Holding ropes.
I will go, you keep your spell up.
I will go first to try to challenge the turtle's wisdom.
Water skiing behind the boat?
All right, one arm.
D4 disadvantage on that.
Okay, so we're going to get super close.
Yeah, I'm going to try.
Turn the boat around.
No, no, no, we got to keep it on the ground.
That's true, we could.
No, no, no, just do it in water skiing the ground. That's true, we could. No, no, no, just put it in a water scheme.
I like skiing, though.
Water skiing sounds great.
Okay, so.
It looks cooler.
I feel like I need help.
Yasha, why don't you?
I'll hold Jester's rope with you.
Okay.
Who's going to hold Caduceus' rope?
I feel like Yasha could hold all the ropes.
Let me feel useful, man.
Everybody hold some ropes.
Everybody hold all the ropes.
Okay, we're going to hold all the ropes. Also, you can tie the ropes onto one of the
part of the ship.
Okay, I start to the cleats of the ship.
I start. Yeah.
Tying them off.
Okay, so we get within 30 feet of the turtle.
You have to go beneath the surface.
It is about 35 to 40 feet below the surface.
This is going to go below the surface a little bit.
I'm going to actually,
because it will shoot me back up once I dive down.
So I'm going to jump off the hull tied to the rope
and use that to get myself down
before it shoots me back up to the surface.
Okay. All right.
Do you have your life vest on?
Or do you just walk on water?
It moves you 60 feet up.
If you're underwater, it'll just shoot you 60 feet up
until you're on the surface. Okay.
Okay. Okay.
All right, so Caduceus takes the rope.
Yeah, why?
And if there's any member of the Mighty Nein
who has shown a love for water and the open ocean
as much as Veth has experienced, it's Caduceus.
Yep.
Trying to expand my horizons.
All right, Caduceus, if something goes wrong,
pull on the rope twice and we'll yank you up.
Can I speak underwater out of curiosity with,
can I speak underwater with this?
With breathing underwater?
Yes. All right.
We've said that's the last. All right.
Going for it.
Bang. All right.
Woo!
Well, you jump. Yep.
You leap, you break the surface of the water.
You need to make another perception check
because this is not your trained vision on a creature.
This is you leaping off a boat into the surf
and then trying to reengage your position
and trying to find it beneath the water.
It's supermer. 29.
Whoa!
You do manage to still see it.
You still managed to see it, you motherfucker.
Aqua cloud.
Vane.
All right, the save on that is?
Is a charisma 17.
Charisma 17.
No, that is a 10.
Vane is a success.
I pop back up and I start,
I'm reeling myself back in.
All yours!
What does Vane do?
Now, d4 against saves and attacks.
Okay, okay.
Okay. So Caleb.
Polymorph, Wisdom of the Turtle.
Okay, you cannot see it.
Make a perception check to see
if you can try and peer beneath the water.
Okay, I stick my face into the water.
I hold his belt.
So you guys are all like, now the three of you,
you guys follow Caduceus, hit the water, splash up,
and you grab the rope and you're skidding.
How's it going back there?
It's through, it's done!
I'm trying to walk through the water to tell them where.
Okay, because this is a lot of unique physicality
that you are not really familiar with, necessarily,
can I have each of you guys just make
a general dexterity saving throw for me?
All right.
Sure.
This is your attempt to, while you can walk on water,
you're being dragged by a boat on a rope.
Ooh!
While you're back there, could you do that?
Oh!
What good is walk on water?
Well, the good news is you don't sink.
Yeah. But you do stone skip a bit.
Okay.
You haven't let go of the rope,
but you are.
Sure.
I still need more time.
Sure.
I weighed 98 pounds.
You got water on the butt.
You do take seven points of bludgeoning damage
in the process. How many points?
Seven points of bludgeoning damage.
And you are currently unable to cast a spell this round
because you cannot concentrate.
Oh no.
Get it, Jester.
Jester, what'd you roll?
I rolled 20.
Why don't you try the thing where two of you
are standing up where two of you
are standing up and one of you is on their shoulders,
sort of like a pyramid thing.
I asked Jester a very strong and important question
about spells, which I feel like I would already know.
Sure, what's your question?
But it's been three months.
If I am doing a concentration spell
and I'm holding it and I try to do another spell,
and it doesn't succeed,
does the concentration still hold from the previous one?
No. It drops.
It drops.
Okay, so here's the thing.
If I tried to do this polymorph,
and it doesn't succeed.
No, no, no, no, no, no, no, no, no.
It goes back to a regular dragon turtle.
I think it's worth it.
No. He's got bait on him.
No, you're risking it.
With us in the water,
you're risking it turning into Godzilla.
Then I'm going to wait.
I'm going to help Caleb stand up so that he can do it.
This is the best chance we're going to get.
It's going to fade.
We have an hour.
We have an hour. All right.
Hour. It's only been like 20 minutes.
We could turn the boat around and just let it go.
Shut up, you anarchist.
The process of getting the ropes, making the deal,
jumping over the water, getting in there,
surveying the territory to actually get a visual beat
on this creature, as you guys are currently attempting to,
getting Caleb from stone-skipping himself to death
in the back.
Like your foot.
Yep, as the rest of you are
just watching this happen.
It is so in character.
Yep.
We're hitting about the 25, 30-minute mark.
So we're hitting near the halfway point of the falling mark.
Can I shout out Lower Sail and do a 180 degree turn
so we just spin it around, right?
Just like the stop, just the stop, our forward momentum.
Yes, you can.
Okay. But wait, we have to cast a spell.
At this point, you guys now are being yanked
with centrifugal force as the ship goes around.
It's not super strong,
but it's enough to just whip you a bit
across the water.
I'm trying to keep a close.
You can see it. Yeah.
He's pointing in the direction,
but this is less about knowing where it is
and more actually trying to make out the shape
beneath the surface of the water.
It says our travel pace is four miles an hour, so.
Yeah, you guys aren't super fast, necessarily.
This ocean.
Oh, we should have the fan at this point.
We can only use it for once.
Shit! Yeah.
It's done.
Nevertheless, what are you guys doing?
Would you help me get me to my feet?
Yeah, yeah, yeah.
I'm going to shove my face into the water again
and try to see it again. Okay, all right.
We'll say, for the sake of not just doing repeated perception checks over and over and over again, this takes a period of time to try and re it again. Okay, all right. We'll say, for the sake of not just doing
repeated perception checks over and over and over again,
this takes a period of time to try and reorient yourself.
Okay. So this'll get us to the
just past the 30-minute mark.
Attempt it again.
The perception check, yes? Yes.
Goddamn. Guidance.
21.
21.
Guidance, guidance.
Is that an extra d4?
Yes.
22.
You do see it beneath the surface.
You can just barely see the shape of the sea turtle
beneath the boat.
And as the boat turns around, you see it rests,
and it's down below, resting in the water,
glancing up in the direction.
Oh man.
You be a sea slug, bitter.
All right, and that is a?
17 wisdom.
17 wisdom. 17 wisdom.
Negative 54. That's an actual animal, right?
Yeah.
That is?
With a d4 minus?
With a d4 minus.
Thank you.
No worries.
So what are you turning it into, you said?
17 is?
No, what? Oh, a sea slug.
A sea slug, all righty.
That brings it to a 13.
So yeah.
The shadow of the creature becomes near impossible to see.
You can't, like, you do not see it at this time.
Are we good? Run!
Are we good? Run!
It's a slug! Run!
Let's go! Full sail, full speed ahead!
Throw Marius, Galen, and D'Less off.
We need all the old excess weight off the ship.
You fucking furious?
I'm going to cast, from behind the boat,
I'm going to cast Control Water to speed us up.
Okay, okay.
Maybe you should polymorph it again into something else.
No?
Well, I can't, it's too long.
I actually will do the same at some point.
I'll throw a Control Water out there to do the same.
Okay. Now, Sea Slug.
Oh god, what?
Can go 80 feet.
And can fly.
It immediately gets eaten by a guppy.
Yeah. Uh-oh.
And it breaks.
Yeah.
Uh-oh.
No, I'm just, there is no particular stat block
for a sea slug, so I'm just having to figure it out.
It's not going to move fast.
It is not a free ocean, speedy creature.
Okay.
Full speed.
So full speed, the ship picks up.
Are you going along with the wind
or are you going back on your path?
The wind at our backs.
Okay, okay.
North-ish. Caleb's hands
on both of the cleric's shoulders,
just tripping and slipping on the water
and holding onto them to try to get back.
Are we already out of range of the,
I can't even see the sea slug, I don't know why I bother.
Yeah, the sea slug is,
that's a whole other perception check if you want to try.
No, no, I'm cool.
Okay.
So as the boat now picks up,
you guys are still on the back on the ropes.
As it turns, bang into the wind,
and then picks up full speed as people are shouting above.
The crew is scattering about,
they're pulling the sails fully open,
and the three of you are now still like,
.
We were supposed to be getting pulled in
for this whole, you guys are pulling in now?
All right. I forgot about you guys.
Yeah, I was wondering where that was going to happen.
So eventually you pull them back up onto the ship.
I tried to do some cool tricks.
Sorry, sorry.
But you continue to go for a while,
a little bit off course.
This will probably add about a day or so,
or half a day of travel, I'd say, once you correct.
But you continue up until sunset.
And at what point do you want to correct?
Through at this point or in the morning?
Has it been an hour, a couple of hours?
It's been more than a few hours, yeah.
Okay. About three hours.
Any land in sight?
From this point, no.
Okay.
I mean, anybody see any fucking swimming islands?
I'm keeping my eyes peeled.
Mm-hmm.
All right, good to know. Oh god.
Make a perception check.
Natural one. Boy. perception check. Natural one.
Boy.
Oh no.
Seems fine. That's impossible.
I think I'm a little shook.
So we came around the bottom of Urug-Ghazal.
Now we're going like this, right?
Well, you're just past the Ink Claw Reefs
and you're heading northwest,
and so you're just passing the tip of the Ink Claw Reef.
Up here?
No, right there, on that corner there.
You're about, the weather's good right now, which is nice.
We were heading west, right?
So we were coming this direction?
Correct. Yeah, let's.
So yeah, so you're loosely heading now
in the direction of Rumblecusp.
You're a little bit off,
but you say probably about,
you're guessing four days of travel.
Well, I would assume
that if we headed in the direction that we were moving
when the dragon turtles started tracking us,
that it would search for us in that direction.
So I think we add time and keep going
with the wind at our back north and just add time to the-
Especially if there's somewhere
where we can repair the ship.
Well, we're out in the middle of fucking nowhere.
Like, Rumblecusp is the closest thing.
We're kind of down here.
So it's Rumblecusp or the bottom part of
Nicodranas or whatever it is.
We can't miss Traveler Con.
It's a week.
I mean, I might add a day or two,
but I think we'll still be okay.
I think we keep going north for at least another,
let's call it half a day,
and keep an eye out, and if nothing shows,
then we can start to course correct back west.
Got it, cool.
So you guys continue northward
for the remainder of the day into the night.
No sight of the creature.
Great.
Evening's rest comes.
The next day, three days of travel away from Umbilicust.
Re-up underwater breathing at 2 30.
You got it.
I will also pray to the Wild Mother and say,
I'm sorry I didn't check in before I got on the water,
like a fucking noob.
Please watch over the cast, the crew.
You got it. You got it.
Okay, then.
All righty.
That's such a Freudian slip.
Oh no.
The next day of travel, you're now correcting course?
Okay. Yeah.
Then you now head straight.
It's a little bit of a deviation.
It's not terribly off.
We're wildly going in the opposite direction,
but you head back, true, towards Rumblecusp
with Aurelie's help, easy enough to figure out
where you were and where you're going.
Continuing through that day.
Would you say about 12 hours of fast
with us on a deviated course?
Yes. Okay.
So you lost about six hours of travel, I'd say,
so a little under half a day.
Not too bad. No.
Just trying to go the opposite direction
than where we're going.
Yeah.
Yeah, you'll still get there with days to spare.
Yeah.
Next day seems uneventful.
Okay.
If you're keeping watch again, Caduceus,
make a perception check for me.
Let's do a little better than last time.
Oh.
Long rest.
That's okay.
18. 18, okay. 18.
18, okay.
No sign.
First mate, will you take some crew
and check for any damage to the ship
from when we got rammed?
Yeah, totally.
Probably should have done that already.
All right.
Marius, Shelda, Galen, come on, we're going below deck.
Who was the carpenter?
Jester, you're a carpenter, right?
I'm a carpenter, and also there's another dude who is Galen, come on, we're going below deck. Who was the carpenter? Jester, you're a carpenter, right? I'm a carpenter, and also there's another dude
who is Galen.
Galen, yeah, yeah, yeah.
Old accent.
So both you and Galen together.
Yeah.
So you and Galen together both are the most
trained and skilled for this particular task.
We're very trained and skilled.
So you take some supplies,
and the two of you can take the better part of the day
to work on some of the hull damage below. It's not too bad, thankfully. It you take some supplies, and the two of you can take the better part of the day to work on some of the hull damage below.
It's not too bad, thankfully.
It was a heavy hit,
and you would have started seeing serious penalties
to everything, probably with the next round of attacks.
Is there a way to regain hit points for the hull?
That's what we're doing right now.
So I need, for you and Gallen,
go ahead and roll 2d12 for me.
Each, or? No, together. It's 1d12 for me. Each or?
No, together.
It's 1d12 for each of you.
Eight.
So you repair eight points to the hull.
Oh! Eight points?
Okay. Eight points, okay.
Hey, everything helps.
Yeah.
It's two people at sea with whatever materials you have
and a couple of tools fixing a ship from the inside.
What about with my mending spell, though?
Got it.
It's a bit much for a mending spell, unfortunately.
Shit, I keep trying it every time.
I know. You could paint a new hull.
No, we've tried this before.
It just would be like a plank of wood
that would fall down.
Yeah.
All right, so.
That's fun.
This day seems to close uneventfully.
Go through the night onto the second to last day
before your approach to Rumblecusp.
Can I ask Caduceus to try and...
You might know this better than I.
Does the Wild Mother have any sort of, I don't know,
early warning system for incoming dragon turtles?
Anything in her oceans?
I mean.
She could give us a stiff breeze,
fart on the wind, I don't know.
I suppose I can make an attempt.
So I'm going to try,
where is it, Divine Intervention?
Sure. To see if I can store up some safe passage for us
once we get there.
Or maybe even any knowledge about a dragon turtle,
since no one knows anything, right?
So that would be less Divine Intervention,
that'd be more of a Commune.
Divine Intervention. I don't have Commune
loaded up right now. Okay.
So you'd have to wait for the next day to do that.
Yeah. But for Divine Intervention,
you were trying to assure safer passage.
Yeah. Okay.
Yasha fell off the boat.
21.
21, okay.
Not that I can really think of, although I can do,
and every now and then throughout the night,
I'm just going to cast a, hold on, I haven't hit my long rest
because I used a lot of spells.
The Locate Object,
which should work for turtle dragons
within a thousand feet. It's not an object.
It's not an object.
Creature. Sorry, buddy.
Do I have Locate Creature? I don't, do I?
No.
Yeah, I can maybe do something tomorrow, maybe.
Just keep it in mind.
Can we also ask the crew, anyone,
even the other Marius, Galen, D'Less,
does anyone have any knowledge of dragon turtles at all?
Encounters, what they've heard, hearsay?
They ask around. Knowledge?
Galen goes,
if I'm going to be honest, there was supposedly,
and this was sort of a wives' tale back in Darktow,
but there was supposedly a dragon turtle
that had an arrangement with the revelry
as part of the defenses to make sure
that unapproved ships made it through the reef safely.
Around the island, around Darktow?
Right, right.
We're a bit far from Darktow,
so I don't think it's the same creature. Oh, oh, right. We're a bit far from Darktow, so I don't think it's the same creature.
Oh, oh, oh.
But at least from what I know,
there was an arrangement made.
Which is intelligent.
They're really smart and stuff.
And they can be bargained with.
So next time we see it, we should bargain with it.
We should definitely just be like,
say sorry, man.
Sorry, man. Yeah.
Do we have anything that we could have bargained with?
Marius.
Yeah, that's a good point.
What do dragon turtles want?
Well, if the post around Docto is such a sweet gig,
maybe we would lead it to Dotoe and let them fight.
I love that movie.
Right? I mean, Darktoe's got riches, we don't.
Maybe that's what it's looking for.
Maybe it just wanted a friend.
Maybe it was really lonely out here.
Maybe the turtle that was protecting Darktoe
was its mate and it just wanted help freeing the other turtle from the Darktoe,
and then we kept it from being.
Did you do Sweet Love Story?
No, it would have been really sweet.
Was this in one of your books or something?
I'm just saying that's possible.
I wonder if it has a dragon's horde
somewhere beneath the waves.
Oh.
Don't you?
Always, yeah.
That was my first thought as well.
I'm officially lost.
Do you want to go look for it?
I think we have pressing matters at Rumblecruise, no?
Yeah, I think you're right.
Crumble Rusp?
Yeah.
Rumblecrumbs.
Rumbleschmuss. There you go. Perfect. Rumpelschmuss, yeah you're right. Crumble rasp? Yeah. Crumble crumbs. Crumble schnuss.
There you go.
Crumble schnuss, yeah.
All right.
Finishing the second-to-last day,
you had spells you prepared, you said?
Yeah, I have to change my spells.
And they did repairs for this day already.
Correct.
Yeah, we're now getting into the second-to-last day here,
which you would have newer spells prepared,
you can make another perception check
and you can attempt more repairs if you'd like.
So roll 2d12.
So yeah, I'll...
19.
Hey!
I can use Commune.
Yes, you may.
I will at the break of day.
The sun slowly rises in the west.
Ooh.
I don't know, I'm just,
I don't actually really, yeah.
Rises in the east.
The sun slowly rises in the south.
Yeah.
I'll go with directions, Caduceus.
Yeah, no, I've got people for that.
Menagerie is pretty weird.
I'm going to sit and begin my meditation.
We came across a dragon turtle.
Are we still being pursued?
As you close your eyes and envision
the ocean around you serene and beautiful,
you can feel the waves churning
and you can sense the waves
slightly spreading like an arrowhead in your direction,
which leads you to believe, probably.
Oh boy.
Well, that answers my...
Can this creature be reasoned with?
Is this creature likely to be reasoned with?
This piercing arrowhead through the ocean
that heads your direction, heads with purpose
and seems to have an intelligence to it.
The wind that blows along with it
gives you this answer that would say likely.
Likely? Likely.
Ah.
Can be reasonable. Um.
Does this creature have a mate?
Near Darktow.
Does this creature know where we are right now?
Versus where we're going, I suppose, would be my...
Where the waves divide, the direction of travel is determined.
The horizon is cloudy, but it continues to push.
So the answer is uncertain.
It's still following us.
Or searching.
No, it's following us.
It's right behind us.
What did we do to piss it off?
Weren't there hundreds of other ships in the sea?
Well, we sort of attacked it.
Yeah, we kind of lit it up, maybe holding it up.
And also we turned it into a regular turtle
and then a sea slug.
Also, it hasn't had sex in a long time.
Because its mate is stuck in Darktow.
Its mate is in Darktow. It's an epic love story.
Maybe we just need to hook it up, man.
Maybe you just need to get laid.
Just finger bang that thing and we'll be okay.
Oh my god.
Oh man.
And we're back.
Are we volunteering here?
Sure, man, I'll do whatever it takes to defend my cannons.
Just swim down and...
Since it's a new day, I'm going to try another divine intervention to throw this thing off our trail. and just swim down and...
Since it's a new day, I'm going to try another divine intervention
to throw this thing off our trail.
Oh man. Okay.
To confuse it and throw it in the other,
in the wrong direction.
19.
No.
You do notice that there is a storm passing to the west
that is not heading in your direction.
So at the very least, while there is not
an immediate hand in the matters
by the entity of your faith,
there is active intent to try and at least help
with safe passage in general.
This is kind of the way of things.
We're sort of stuck in it.
Best see it through, then.
All right. Maybe if we hang out
on Rumblecusp for a week, he'll forget.
I'm not as concerned about that.
I'm just trying to get us there.
Yeah.
I'm going to climb up to the crow's nest.
Okay.
And I'm going to draw in my journal
a couple of giant sea dragons, turtle dragons, whomping.
Waiting for it.
Okay.
All righty, there you go.
With these days,
you've been at sea for another two days?
You've been at sea for three days
since the encounter with the Seater.
I'm going to try to, with some black powder
and maybe a hollowed out cannonball,
I'm going to try to fashion a crude depth charge.
Ooh!
Sure.
Bluff for Nutter and depth charges.
Are you going to do that on the boat?
Yep. Cool.
Okay.
Are you going to do that by the rest of the powder?
No, that would be crazy.
Our boat's made of wood.
Yeah.
Well, as a note, most cannonballs not hollow.
So you have to hollow one out.
Maybe I'll just find a cask, then.
A cask. Yeah, you can do that.
You can do that.
That makes, that's going to be a little easier for you
and your halfling fingers.
No, let him bore out a cannonball.
Got a Phillips head screwdriver.
Just going to...
That's a head screwdriver.
Seeing some tech in there.
Terrible Trivium's like,
here, do this for me.
All righty, so go ahead
and make a tinkering check for me.
With advantage?
No. Okay.
So just add your intelligence modifier.
And are you proficient with tinker stools?
Tinker stools? Tinker stools?
No.
No.
All right, so just add your intelligence modifier.
Eat! Okay.
Tinker Tailor, Soldier's Spade.
All right.
You craft what smells like a vile, explosive
material from your alchemical interest,
but trying to get it into a pot of some kind.
You have what you think might be a functional death charge.
Nice. You made napalm.
Yeah, you did. With a screw top.
A cork.
What's that chemical smell?
Nothing.
Are you drinking that? Are you passing it around?
No, this is explosive.
Oh. No.
You made that? Did you spill it?
Well, I think, if it works correctly,
you light the fuse, you throw it in the water,
you count five, four, three, two, one, and then...
How do you measure the time
until the explosion, effectively?
I did some tests with the wick, with the fuse.
If you throw it in the water, won't it diffuse?
The fuse is in the barrel, so it won't get,
I coated it with a little wax, just in case.
That's really cool.
I'm on the crow's nest.
I am not paying attention to this.
Your drawings are now complete and they are wonderful.
And I also want to do something else.
Okay.
I want to cast Sending.
Okay.
To the turtle. Okay. Sending. Okay. To the turtle.
Okay. Oh no.
Okay.
In common?
Sure, but creatures with intelligence scores
of at least one understand the meaning of your message.
Oh! You got it, okay.
You have?
So with my brain power,
I'm going to send it a message.
Okay.
You're pooping?
Oh, dragon turtle.
I'm so very sorry we attacked you.
I didn't realize you were just searching for your mate.
And now I feel really guilty.
If you need help, how many words is this?
That's it? Anybody? That's, yeah, you're done. I forgot, it's been three months. And now I feel really guilty. If you need help, how many words is this?
Anybody? That's it?
Yeah, you're done.
I forgot, it's been three months.
Let's do my thing. I know.
Sorry.
I was helping you.
I was in charge of this stuff.
You got to keep up with this, Travis.
Sorry.
Fucking folks. Okay.
Your message is delivered.
What languages do you know?
Common and Infernal.
Okay.
The message returns.
This forceful presence
and this deep, gargley, gravelly voice,
like rocks grinding against each other beneath the waves.
You hear,
You have no idea what's being said. I have no idea.
You have no idea what Spink said. If I have an intelligence of one,
do I understand what they're saying?
Does it say that in the spell?
Really pushing the limits of.
The creature hears the message in its mind,
recognizes you as the sender,
and if it knows you, it can answer in a like manner.
Oh.
In a like manner, then yes.
Then yes.
You get the gist of it.
If it knows me, it saw my cast spells added.
Technically.
The gist of its return message is,
I need no mate.
I take what I want.
Ooh.
That's it.
You also. Oh, that's good to know.
I mean, that's, that's.
Possibly remember that Caleb has the ability
to help himself or someone understand any language.
Oh, I do, too. I have that spell.
Oh, well.
Well, it doesn't matter.
Our skin's still a good community with sending.
Yeah, there's always tomorrow.
Hmm? What spell is that?
Tongues. Tongues.
I might have that prepared.
So we should talk to it the next time.
By the way, each day, could we have Caduceus, Jester,
and myself do control water one at a time
to give it that extra push behind the boat,
just because every little bit helps.
Sure enough. Okay.
I can do it multiple times if you need me.
I'm going to cast Standing again. Okay. Doing it multiple times. I'm going to cast Sending again.
Okay.
Doing it multiple times is a gift.
Are you doing the fan as well?
So if you take what you want,
why are you following us?
Do you need something?
Do you need us to take something for you?
Yeah, excellent points.
Maybe. Yeah.
And you have cast tongues on yourself or not?
Nope, I'm just communicating with Sending.
The gist is...
Ships carry treasure.
Oh fuck.
I take what I want.
Boop, boop, boop.
We don't really.
Tell him we're broke as fuck.
Yeah, yeah, I'm going to send one more sending.
Okay. I'm going to say,
oh man, we are broke as fuck.
We got nothing.
Yeah. We got dick statues.
Yeah, I got lots of little dick statues.
Green cloaks.
That's it. And Marius.
Marius is like, what was that? Don't worry about it. Okay.
But Darktoe has lots.
Make a persuasion check.
Interesting, interesting, interesting.
Get it, get it, get it.
It is very specific that you mentioned the dick statues.
That would definitely make me go,
hmm, perhaps they're telling the truth.
Or perhaps I'm going after that ship.
Yeah, right, maybe I know.
What I've always wanted.
Look at this stuff.
It's all eight, all eight.
Oh!
No, no!
Oh!
Oh no.
That's so fun!
It was such a good idea.
It was such a good idea. It was such a good idea.
What'd you roll?
One.
Okay.
One, please, Lely, the one.
The essence of the return message you gather is,
I have your scent.
I take what I want.
Oh, fuck.
He has our scent. Let's change our scent.
Well, let's start pooping in the water.
Yeah.
I am the original bad dragon.
Ah.
Nope.
Nope.
Oh.
See, now, that's the Uk'otoa present
I got to get everybody for Christmas.
Collecting the Uk'otoa.
No.
Can I ask Orly, according to his calculations,
how far do you think we are from Rumblecusp,
the nearest shore?
You're a little over a day from me.
You have one more night's travel
and you'll hit it at some point, probably midday tomorrow.
What if we burn everything we have
to speed this up as well?
That could help.
What energy do we have?
I'm going to burn, since we're doing this.
I can burn several control waters to give us a boost.
Same. Define several.
I'll burn...
Let's just start.
How much of a boost does each one give us?
Not a tremendous amount,
but for about 10 minutes, it does increase your speed.
I'll say approximately...
I'll say it'll increase your speed by 25% for 10 minutes,
which does give you additional coverage
with a 10 minutes per.
So like 65 miles an hour instead of 50?
Correct.
And you have four casts, you said?
Well, I currently, well, technically,
I have three at 4th-level,
but I've got to see what it does.
Technically.
Yep, you can cast it at higher levels,
which it doesn't have a higher-level benefit,
but you can use higher level slots. So yeah.
I mean, if all of you were to cast,
I'd say control water 10 times,
you could be there by the morning.
But if he attacks us in the evening
and we've used all our spell slots, we're fucked.
What about a killer whale towing the boat?
Could I chip in that way?
It's a big boat.
I don't know if a killer whale pulling
is going to do a lot, unfortunately.
Fun idea, but.
Can you make our boat weigh less?
No.
I mean, we could,
if we threw all of the defensive shit off the boat.
Oh, yeah, yeah, yeah.
Yeah. What?
What's going on? Can I help?
No, don't worry about it. I already said that.
I'm just trying to help. Go away.
Go cook food.
Fine, I will. In a little,
I could make the cannons,
I could turn them into wood for periods of time,
but if we are overcome by the turtle, that would be bad.
What, wood cannon?
No, it's great.
It lasts for an hour.
No, it just reverts back.
And just like.
There's the turtle, fire!
I mean, honestly, actually,
if the cannons become wood for an hour
and then we burn three and three,
that's an hour of increased speed plus less weight on the, I mean, that's an hour of increased speed
plus less weight on the, I mean, that's both.
That is a cannon of eight
amongst the rest of the cargo there.
It's not going to make that much of a difference.
If I burn the ship, it'll weigh almost nothing.
That's true, that's true.
No, now you're cooking with gas.
All right.
The ship can carry a hundred tons,
so it won't make a difference.
Yeah.
I suppose it's up to you, Captain.
Every push is one last thing I can't do later,
but I'll give you whatever you want.
Until a new day,
I would love that you burn whatever you feel like you can.
All right.
And we'll just ride.
I'm too scared to do it.
I'm too scared to do it.
I think he's going to attack us soon.
He sounded pretty aggressive about it.
Let's maybe one each, at least.
All right.
By the way, I don't need a mate
is the battle cry of a horny, lonely person.
Like...
I don't need a mate!
Yeah. I'm fine.
He clearly has a hole in his heart.
I don't think it makes that much of a difference.
It's, it's a...
Two wouldn't make that much of a difference.
Two isn't going to make a huge difference.
And it would just keep us from being able to do something.
10 total casts, so you'll cut off
roughly six hours of travel time.
That's up to you guys, though.
Three. Beau, bow.
Fight.
If we do find sight on the dragon's head again,
I want you to steer the ship
and I'll make myself available for magics.
Oh, yeah.
Whatever you need, Captain.
Okay.
Oh, is this a new day, by the way?
Oh, that's not an answer.
Touch and steer.
Have you steered the ship before?
We can't.
I think I have. We got a whole day left.
I think I have.
Once. Okay.
No, I still have my fifth-level Commune, don't I?
You want to shadow me for a little bit here?
Yeah, I'll just.
Yes, you would have another Commune.
Okay, then I'm going to burn one more Commune.
So either fight it or go on land.
Get on land to find.
Yeah.
Well, it can go on land, too, but.
Can it?
I mean, it's a turtle, right?
It's got bees.
As things stand right now.
They're closing the conversation!
This is the same day, right?
Same day.
Oh, same day, so this is my second fifth level, right?
Haven't you seen your baby sea turtles going across the road? Yes, the second to last, yeah. So it's the same day, right? Same day. Oh, same day, so this is my second fifth of the roll, right?
Haven't you seen your baby sea turtles
going across the roads? Yes, the second to last, yeah.
So all things, as things stand,
I haven't thought about that part,
will we come in contact with this turtle dragon
in the next day, in the next 24 hours?
The ocean breeze surrounds you as your eyes close,
and you once again envision
the waters parting below the surface.
You can sense, along with the Wild Mother's guidance
and her connection with all things within the ocean,
that while this entity trudges forward,
it doesn't trudge directly on the right course.
I love it, the Wild Mothers are Garmin.
Okay, okay.
All things...
All things as they stand two days?
Yeah.
No.
Can it smell us? No. No. Took away a bag.
Can it smell us? Yeah.
You get the sense that it...
it's not scent more than there has a way of following,
to an extent. All right.
Hunters.
So.
Can feel the disturbance in the water.
So yeah, so from what I took from that,
sorry, just the communication's weird
because it's such weird.
The next 24 hours,
it's probably not going to make its way to it, to us, all things being equal.
You feel pretty confident that that's not going to happen yet?
I say we burn it all. I'm going to burn it all.
Do it. Thank you.
All right.
We're going to have to fight this guy
on our way out of Rumblecusp.
That's fine.
We're going to build a community on Rumblecusp
and live there for the rest of our lives.
Okay, yeah, that's fine.
But at least we'll save the ship.
You know what? Yeah.
When we leave Rumblecusp,
we'll send all the followers out before us.
I'm burning...
We can chum the waters.
I don't need them anymore.
I'm going to burn four, if you've got six.
I don't have six.
Even at higher levels?
I'm burning my six, too.
I'm just burning everything.
But if it's not going to reach us within 24 hours,
what difference does it make?
I'm just playing it safe.
You have to sign a release form if you're trapped.
At least, I'll burn three at the very least.
So burn three, all right.
You'll get there a few hours early, then.
And if Beau's going to do a fan thing.
Oh yeah, it's a new day.
I can do that. Yeah.
It does a little gust of wind for a hot second.
And the percentage to see if it destroys itself
is if you do it multiple times on the same day, right?
Correct. Okay, fine.
So I'm only doing it once a day
because I don't want to risk it.
You got it, of course.
All right, so we'll say, for the sake of brevity,
between the spells that you cast that help push it along
as the waves swell behind to push your ship
in the direction you wish it to go.
The wind itself working not against you,
maybe slightly in your favor at times.
The fan itself giving you a little boost.
You go through the final night of travel.
The sun rises on the final day,
and about 9.30, 10 o'clock in the morning or so,
you begin to see the shape of a landmass
in the direction you are facing on the ship. Getting closer, you can see, at this distance,
these winding mountains,
this unique shape to them,
almost like tower trees that poke out of a flower.
The mountain range itself is very wild,
and these very thin switchback ridges
give it this odd
kind of an opening flower appearance to it.
In the center of it, you see this one massive mountain
in which this lazy trail of smoke
just drifts from the peak.
The majority of this mountain is dense, lush jungle,
entirely across.
You can see this faint ring of white sand beaches
and rocky cliffs that meet on the outskirts of it.
But there before you see,
approaching quickly,
Rumble.
The Island of Rumblecusp.
We're going to take a break.
Oh!
Yeah!
We made it to break!
We made it to break!
We did, you made it to break.
Live!
We were so excited for a break!
Great.
We'll be back here in a few minutes
to pick up where Rumblecusp has in store.
Yeah, we have no
other announcements or giveaways except for the break, so we're
just going to go ahead and see you guys in a few minutes.
Woohoo!
Oh, hey there!
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Speaking of which, let's get back to the story.
And welcome back.
So, before we get to the mini, I want to give a big
thanks to Critter Hannah Lamp, who
sent out this mini that they had painted
three months ago after the last episode,
and I have kept care of it very soon.
But you should check him out at
at art underscore for art sake on Twitter.
Thank you so much, Hannah.
It is so cool. Oh boy.
So as you guys approach
what would be the southeastern inlet to Rumblecusp,
you can see this faint mist that still sits
over a large portion of the outer jungle vicinity.
Between that and the strange,
winding switchback mountain range
that lead to that giant, pinnacle mountaintop
has a very dreamlike quality
in this still morning phase of the day.
Eventually, you push up into the main inlet
and you don't know if you can get much closer
without getting your ship into some serious trouble.
You can look beneath the water and see there are sandbanks
that wind out beyond the beach
that look like these white tendrils
beneath the ocean, and you're a few hundred feet back
from the actual island itself
before you probably have to drop anchor
and then go out on a small skiff.
Do we see any other boats?
Make a perception check.
Whoa.
24. Nice.
Looking around the vicinity, you do not see any boats.
We're the first ones here, you guys.
Anyone on the beaches?
Anything that we can see? Structures, people?
No. Okay.
We're the first ones here?
Traveler!
Are you here yet?
Isn't it in a couple days, no one has shown up yet?
Traveler!
Well, I mean, you don't want to be early.
I know, but it's a long journey for many people.
Well, it does give us a little time to set up.
Yeah. Sure, sure.
Artagon!
You have roughly a week or so,
like just under a week.
Oh. Oh.
I'll look at the specifics, but yeah.
Great, no, that's good.
We can set up bathrooms and things.
Yeah, yeah, yeah, some tents.
Yeah, we have a pick of the Fyre Fest tents.
Mm-hmm. Mm-hmm.
And make some booths so people can get their badges
upon arrival on check-in station.
What?
All right.
I guess we'll bring the ship within a reasonable distance
and go ahead and drop anchor and prepare the tenders.
Do we need to bring anything from the boat ashore with us?
We probably should. Gunpowder?
Are you going to make fluffernutters
in case of emergency, or?
This is up to the Mistress of Ceremonies.
Well, I personally think we should get everything
off the boat and bring it to shore
because I'm pretty sure the dragon turtle
is going to come and destroy the boat
while we're here.
That is a distinct possibility, yes.
That would be a shame, to lose the boat.
Yeah.
We could run it.
So there are reefs about 200 yards outside
of where the actual shoreline is?
Not reefs so much, they're sandbanks.
Sandbanks, right, and there's no way inside of those, right?
I mean, you can get as close as you can,
but you're still going to be probably about 100 and...
We could try and run the ship slightly aground,
but it's so.
I know. Yeah, also,
what if we need to leave in a hurry?
That's not very wise.
We should just leave our shit on the boat.
Yeah, what would we take from here?
Anything valuable.
Anything valuable. Anything valuable.
I mean, I could get us all off of this island easily,
but we would lose the boat.
But we don't need the cannons or the...
Or Marius.
Right. I mean, I think they all come with us.
Marius raising his hand like,
and Orly goes,
No.
All right.
Let's prepare to exit the ship.
And how many tenders do we have on this?
Currently only one.
Right, trips.
We can all walk on water, can't we?
Well, you guys can all make it in one tender,
just the eight of you, or seven of you, sorry.
But there won't be anybody to bring it back to shore,
which means it'll have to reside on the beach.
I am worried about Orly and the rest of them
being on a ship out here.
Perhaps they should camp off the ship then.
Yeah, so maybe two trips,
and we'll bring seven ashore,
and then someone will go back
and bring the other four crew members.
Very well, Captain.
No worries.
Swing it around, everybody.
Orly is dependable as fuck.
He goes ahead and gathers the crew.
They start getting supplies, camping materials,
and slowly you make your way to shore.
Not an intense process at all.
Two trips back in under 20 or so minutes,
you have everybody on the beaches.
The beaches aren't long.
They're about maybe 30 feet between the water's edge
and where the tree line, the very thick tree line begins.
So it's enough, but it's not a massive swath of land.
I'm just shouting into the trees.
Traveler!
Are you here?
Hello, we're here!
Make a perception check if you want.
Guidance.
Oh no.
11.
11.
Yeah. Not great.
All right.
You see no movement.
Those of you who are shouting,
you watch as some of the trees rustle a bit and
a cluster of jungle birds escape from the nearby canopy
and just coast around and out of sight.
Do you think this island is safe?
Well, there's one way to find out.
We should do an assessment, right?
We need to find a place for people to congregate.
We need a place for you to hold your ceremonies or whatever.
We should do a sort of a...
We need to scout the island.
We need to scout the island.
Understand the lay of the land, what we can do.
I'm going to set down a ritual
to commune with the Traveler.
Okay. All righty.
This is your thing, though, not his.
Oh yeah. While you're doing that,
could we have one of you that are able to change your form,
perhaps do a little aerial investigation
of this side of the island?
I was just thinking the same thing.
Want to make sure there's no fiends abound.
Trees moving, clearings,
things that could be spotted from above.
Giant turtles.
I'll take the west side.
Do a little perimeter scout.
So you're just going to go around the perimeter
of the waterline?
Yeah, just into the tree line where we are.
Into the beach line. Okay, got it.
And see. You got it.
I'll take some time to turn my cat
into more of a bird of paradise and send him up.
That's a plant.
Is it?
I mean, yeah.
Why is the word bird in there?
It's both.
It's both.
There are several birds of paradises,
but also, yeah, we're giving you.
They talk at the Enchanted Tiki Room.
I probably wouldn't make plant then.
I'd probably make the bird like I intended.
A poo cat.
A poo cat. They croon. All right probably make the bird like I intended. A two-cad. A two-cad.
Like Kroon.
All right, so, Bird of Paradise, fair enough.
Beautifully colorful bird is now up in the air.
10 minutes later. Indeed.
Can produce a colorless manna.
And I will remove the shit from my plant.
Sorry, I had, wow, that was a middle school flashback.
I'm not going to have any color on that color list.
That's my bad. Oh no.
So you complete that.
You're having a commune.
Is anyone going to turn?
So Frumpkin's going to be a bird and search around.
I'll go the opposite direction from Beau
and just scout the other beach,
the other way on the beach. Okay.
You guys are just keeping an eye out for anything
of the ordinary?
Looking for any structures or anything weird.
Animals, beasts.
You got it. Perception check, each of you guys.
Perception. Why is it always perception?
There's only a minute casting time.
Natural one.
Oof. Fucking titties.
11! That's the goal.
All right.
Took me a minute to get there.
Well done.
Very well done.
Even if Beauregard loses, she wins.
All right, so you guys spend time
doing a bit of perimeter search around the vicinity.
Nothing catches your eye.
There's, you know, the sands here seem fairly untouched.
It's hot now with the sunlight coming down.
It is a hot day and it is a clear day,
but there's still mist visible in elements of the jungle.
From a natural weather standpoint,
that does not quite...
Make sense. Coincide.
About what time of day?
At this point, after you've gotten to land
and situated yourself, you're pushing noon.
Because you did make a little time from the control waters.
Isn't my ritual complete yet?
Your ritual takes a minute to cast,
so it's super complete.
I did it as a ritual, so it's a 10.
Oh, okay, so 10 minutes, okay.
Wait, can it be done?
Yes, it can be done as a ritual. Lots of little statues,
lots of little drawings in the sand around me.
All right, so as you do your little sketches
around preparing yourself,
as everyone wanders off to find their places,
you concentrate and think real hard about the Traveler,
and after a moment, you feel the hands and the shoulders
and leaning in over one ear goes,
Yes, Jester, may I help you?
You're here!
He spins around and sits down on the sand across from you.
I am.
Do you have a place picked out for us?
We're here, aren't we?
That's your first question.
Yes. Oh boy.
Is there anything dangerous on the island?
What island would it be
if there wasn't anything dangerous on it?
Of course there is. Okay, cool, cool, cool.
Third question.
Yes or no?
Am I still your favorite? Oh.
Very yes. Always yes.
Not even a question, my dear.
We saw a dragon turtle.
That's impressive.
I know.
It tried to kill us.
I turned it into a little turtle.
It was still following us. Caleb turned it into a slug. I think it's still kill us. I turned it into a little turtle. It was still following us.
Caleb turned it into a slug.
I think it's still tracking us.
Interesting.
No, I'm your favorite. I'm terribly sorry.
You are my favorite, but I have others that are
requesting my presence.
I have to run.
Take care, be safe.
Time's quick. I'll be back soon.
So soon? Yes, very.
Oh, what's over there?
Hmm, not falling for that, but you can poof.
It's okay.
And he vanishes into the wind.
There's something dangerous on the island.
We're probably going to have to fight it.
Is anybody arou-
What is our rule of?
I'm not that far away.
Coast is clear over here.
Caleb's flying his boat around, you know.
Veth. I'm sending Frumpkin.
East Beach is clear!
Yeah, we're great.
In a wide arc, I'll spend 30 minutes.
You got it? Perception check from Frumpkin.
Balls, I'm sure it's going to be balls.
Oh, it's not balls.
19.
19, okay.
First time ever.
No, actually, Frumpkin's had a couple rolls recently.
There you go, second.
Second time's a charm.
No, it isn't.
Anyway.
Beyond the Mist, the trees here are extremely tall.
The canopies are 100 or more feet up.
The jungle trees themselves,
their trunks are thick and very, very, very alive and tall.
Not peering into it, but above it,
you can see it is so dense
that it gives this almost cloud blanket-like feel
that seems to rise and roil with the landscape,
rising up over mountain ridges and over the edge.
Some of them pushing up and causing these strange
tower-like structures with certain trees
that have the best view or best access
to sustenance themselves grow much larger
than all their surrounding elements.
You do see, however, a clearing a little further in,
not quite at the base of the massive central volcano
of Rumblecusp, where it gets its name,
but on the path to that
on the southern side of the mountain.
And we're currently on the eastern side of the mountain?
On the southeastern side. Southeastern side.
Okay, so after experiencing that for a while,
I come out of it and I find Jester
and relate it all to you.
Did you want Frumpkin to see what the clearing's about?
Or just notice? No, I thought you were done.
Of course I do. No.
Yeah, I want to spice 30 or 40 minutes just watching.
Yeah, so it's not a clearing, it's just open land.
You can just see part where the canopy just falls away,
except for a couple of little tufts of treetop there.
As Frumpkin swoops in,
the lingering mist gives way
as he gets closer and closer,
and where the mist begins to part,
there in this clearing,
there is a village.
Ooh. Ooh.
There are about two dozen or more structures
built across the ground
and some up into the tree canopies themselves.
You can see networks of ropes and other long pulleys
and cords that are bound between trees at a distance
and there are buildings held aloft in them
with bridges connecting.
You can see elements of it that look like driftwood,
elements that are carved from local trees,
elements like pieces of ships that have been scavenged.
And maybe at this distant glance,
what can be appeared through the mist,
and you can only really see the tops
of the lower level of the village,
and a decent view of the ones that are higher up
amongst the trees,
about maybe 50 or 60 feet off the ground.
Maybe a dozen or so humanoid figures
walking and traversing these bridges
or within these small ramshackle buildings themselves.
Endor.
Any descriptive features to the humanoids that I can see?
Does Frumpkin want to get close enough to look?
I'll fly in, yeah.
Yeah. Okay.
Oh shit.
Getting close, Frumpkin notices
they, it's an eclectic batch.
You see a couple of sun-tanned humanoids,
humans specifically, both men, different ages.
You can see one has a very long, unkept beard.
The other one looks older and has lost most of his hair,
but they're both wearing clothes
where elements of it seem very,
what would have been nice clothes,
anyone wandering the Menagerie Coast in Nicodranas
or north of the Empire,
that are just been tattered and worn over time
and piecemealed with leathers
and bits of dried palm frond.
You can see another figure that appears to be Elven,
themself also sunburned to the point
where it becomes a tanned leathery texture.
Their hair pulled back into a very, very wild ponytail
that puffs out the back of the head a bit
and falls to almost mid-back.
It would have been black hair,
but you can see some of it's going gray.
And you can see another figure
that appears to be a full orc.
Tall, but relatively lithe for an orc
who is wearing partially very rusted ring mail.
That part of it has fallen away
and it's been attached with other leathers
that look rough cut and probably tanned locally.
And it's in the process of giving out different directions,
but they're all crafting, building, tanning.
Many of these figures, it looks like a small commune.
And it's the garb,
the weathered garb of the Menagerie Coast
augmented with what I would theorize and found here.
Some of it does.
But what kind of clothing you would see there
as opposed to in the middle of an island
in the middle of nowhere is more the point.
Some of it has a Menagerie Coast vibe.
Some of it has another individual.
The elf that you see has something that would almost be
kind of lower to middle class garb for the Empire.
It all seems relatively sourceless,
or at least scattershot from its source,
which means a lot of it could have been scavenged.
It's hard to tell.
And it's a low-key day.
People are just going about their lives here.
It appears to be. Yeah.
From what you can make out of this distance,
and with the mist still obscuring the lower regions
of this village.
Okay.
I will send Frumpkin away from here
and send him up, up, up, up, up, up
to the zenith of the volcano
to try to see if there is anything to be seen inside.
This will be my final task with Frumpkin.
Is it just smoke billowing up
from the center of the island?
Make a perception check for Frumpkin.
Oh, you cat. Yep.
Right in the ash.
Eight. Eight, okay.
He's losing altitude, he's losing, oh.
Oh.
It's like a oh. Oh. Just like.
Like a bug zapper.
Yeah.
One hit point, that's one hit point right now.
No, Frumpkin does not get close enough to incinerate,
but Frumpkin does get close enough to notice
that there is, at the very point,
and it is a point, there isn't a caldera that's visible.
It looks like this island either hasn't erupted previously
and is just a state of sustained volcanic activity.
There is a bit of an orange glow
where it looks like there is a faint magma trickle
near the very, very zenith of this mountain
where the smoke emerges. and there is an opening,
there is a fissure of some kind
where it is emerging from, but.
That's a zit that needs to be popped.
SAM and MATT.
Oh.
That's what Frumpkin makes out.
The more I'm in Liam's story.
Do-do-do-do-do-do-do-do-do-do.
Okay, so I snap out of it. I call Frumpkin back and I snap out of it and just,
we are not the only ones here.
Yeah, I know. The Traveler told me
we have to fight something, probably.
Fight?
I don't know. He said there's dangerous things here.
I saw some sort of a village with folk
who look like they are not,
possibly not from here, but living here.
Like castaways?
Maybe so.
Like shipwreck survivors?
Possibly.
Like what if it's all the survivors
from the dragon turtle attacks
and they all make their way here?
What if they are the dragon's horde?
What if he downs the ships and then he's like,
here, you guys stay over here, this island is mine.
I wonder if they have a self-help group or something.
Yeah.
That could be very convenient.
We should round up the others and,
I mean, we need to throw a party here, so.
Yeah, did you see a good place to throw the party?
What part of the island and how far away was it?
Well, up towards the slope of the volcano
or the mountain, not right at the foot of it, but close.
So we would have to travel up a bit.
The whole time we're talking,
it's a number of miles to the northwest
of the beach landing you guys are at, so.
I'm using the green fabric
and I'm making a giant sign.
I'm painting Traveler Con 3000 on it.
And I'm going to attach it to two big poles
and as a greeting banner.
Okay.
It'll take you a little while,
but you begin the process of constructing that.
Yeah.
Make sure you poke holes in it for airflow, you know.
The water is not going to get blown down otherwise.
Okay, okay, okay.
With a little half-circle thing.
Yeah. Okay.
Well, they can.
An important lesson on aerodynamics
is absorbed by Jester,
and in doing so, the sign is improved.
So you were saying, Caleb, about people?
Just that I saw the type of clothes
that we have seen in different parts of the world.
I really have more questions than I have answers.
Oh, that's fancy.
More questions than I have answers. I, that's fancy. More questions than I have answers.
I don't know why these people are here,
but they look like they've been here a while.
So before we throw, you know, the fire festival here,
maybe we need permission or at least an agreement with them.
I doubt what you have in mind would go unnoticed.
Should we send a group to negotiate and introduce,
or should we all go?
Good question.
Yeah. How hard is it
to get to the people?
Well, it's up to the,
that way, I think it might take a day or so, yeah.
I don't think it would go together, yeah.
Based on how dense the jungle appears to be
and how tight the canopy was,
even though it's maybe,
you're surmising anywhere from five to eight miles
from where you currently are, travel will be slow.
So we'll say half a day, if not more,
based on what gets in your way.
Let's go.
Yeah, together.
Well, a couple of people are out.
Oh, we're back.
Oh, that's it?
We saw shit.
Yeah, it was a foggy, foggy day.
I forgot how D&D works.
How many people are expected to come?
I think it was around 200?
Did he give you a number? Maybe 20 people.
I feel like he gave me a number a long time ago.
In between 220?
Yeah, 20 to 200.
To 200, yeah. Yeah, yeah, yeah.
Just so we know what kind of storm.
Depending on how many people don't die on the way here
from the dragon turtle attacks.
What else?
The weather that was brewing off in one direction,
that's not near us and moving towards us.
The storm that was moving in and out.
No, that was heading southward.
It passed over.
Okay.
Relatively clear, middle of the day.
Yeah, actually.
Perhaps some people should set up
some emergency stuff here,
and then if it's all good at this village,
we could just bring everybody.
Maybe they have an inn or something?
Did you see a doorway to the volcano, though?
Like, can we go in it?
A restaurant.
I saw a fissure.
A fish area?
Yeah, a fish, no.
Like a lake?
An ocean.
You know, we have been traveling together for a long time.
I thought you would have gotten used to my accent by now,
but a crack, a hole.
Oh.
Yeah, like a urethra to the...
To the penis.
Oh, a fissure.
See?
That's what I said, yeah. Oh no.
A fissure, a fish area.
Well, yeah, a fish area, yeah.
Like a tip.
No, not like a tit.
A tip.
Wow.
Hey, we play games here.
People aren't supposed to arrive for a week.
Let's just take our half-day journey into the jungle
and meet these people. We'll figure it out.
We should at least let them know
that a lot of people could be on their way here.
That's right.
And unlike the turtle,
maybe we don't throw fireballs or vortexes at them.
We just walk in.
Yes. Yeah.
Or at least observe first, reconnaissance,
and then we decide, yeah?
Yeah. If they look like
they have a community, then I'm sure it'll be fine.
Yeah.
Maybe they're looking to boost tourism.
I feel that. In the area, you know?
This could be a good thing for the local economy.
Yeah, that's true. Yeah, we can trade with them.
Maybe they've been looking for a way off the island.
Oh. Or just kill us
and take our ship.
Or we could give them things in exchange
for their hospitality.
Yeah, we got stuff.
Let's go. What do we have?
Hang on. Let's go into the jungle.
While we walk, what do we have?
Winning personality. Cannonballs.
All right, in the interim,
Orly and the rest of the crew set up their encampment
on the beach there to keep an eye on the ship,
to also keep an eye for anybody
who also is traveling inward to the inland.
Hey, Orly.
You see a big dragon turtle coming to attack everything?
Play your bagpipes, okay?
Because they're really loud.
I'll take that as a compliment.
Stay safe.
You too.
As you guys begin to head into the jungle,
you can hear the classic, warm-up sound of
.
Yeah, it's great.
That's better than your war horn.
Got to get you a little bagpipe.
Look, as a Scotsman, I can't fuck up my bagpipe.
So.
Almost immediately upon entering the jungle,
the density of the vine tangle is impressive.
The shaded canopy of the trees
is already climbing a hundred more feet into the air,
which is further shattered by the network
of intertwining vines that seems to cluster
into the branches above and create almost like a net web,
multiple layers almost throughout this jungle
beyond just this open beneath canopy.
The air itself begins to slowly shift
from the salty sea air into an almost sweet,
earthy scent of lush vegetation, damp ground.
And occasionally you see little colorful flowers,
orange and purple in color,
that seem to be growing where the canopy
begins to break up a bit and a bit of light
begins to make its way to the jungle floor.
Yasha, Yasha.
You guys are real pretty.
I'm assuming you're probably safe.
We're not going to disturb you or anything, but like,
yeah, if you got a thing, we'd appreciate it if you didn't.
Yasha might. I don't know.
Edas, we're just going to try and leave you to your thing.
Caduceus. Yeah?
Will you ask if it's okay if Yasha takes some flowers?
Uh.
Would it be all right if...
I don't know.
Well, no polite way to...
Can we kill some of you?
I've never thought about picking flowers as a bad thing,
but when you talk to plants, it makes me feel funny.
Well, I mean, they grow back,
so it's more of just perfectly.
Like hair or fingernails.
It's more like hair.
Oh, you're pulling their fingernails out.
Picking fingernails off of somebody.
Would it be all right if we just took one?
Just to remember you by?
You gather the nearby trees and foliage herd you.
Yep.
I don't know.
Herds you.
Technically, it's like picking their genitals.
What?
What?
Yes.
It's what? That's science.
I am not.
You're picking a testes.
Never thought of it that way.
That's how they have sex.
Picking a pube.
Yeah.
I did not mean to say it out loud,
but it is a bit like pubic hair.
Yeah. But that's fine.
It's like trimming a pubic hair.
That's all, Yasha.
What on earth are you people talking about?
Picking flowers, clearly!
Look, the Dwendalian public school system,
unfortunately, was lost on it.
It's just science, then. That's high-level shit.
Not a lot of sexual awareness in the finale.
Which one?
There is an orange variety
that are about that large or so,
and there are a handful, you can see,
as you begin these travel, of purple
that are a little larger and anchored independently
at the base of a few of these trees.
These purple ones are really rare.
Purple ones are rare.
I really wanted to go for a purple one,
but that one feels like a... I'm going to pick a purple one.
Yeah! Okay.
Yeah, I know. I know what's coming.
Ah!
You walk over and reach towards the base
of this purple flower.
I'm going to, one more time,
I'm going to use a charisma bonus.
Please don't do anything terrible to us.
So sorry. I'm going to one more time, and I'm going to use a charisma bonus. Please don't do anything terrible to us.
So sorry.
I'm going to attempt to influence the flower
not to do anything.
Okay.
Pick up the base.
Make a persuasion check.
So I have advantage on this.
This group has been so horny for D&D for three months.
Make a persuasion check, okay.
22. The dental dam has burst.
22.
22, okay.
I very deadly cup underneath.
Right, right.
And as you give it just a little tug.
When I feel some resistance, I put another hand.
Okay.
And you know what? To really comfort the pulling.
It pops right off.
Oh!
Well done.
Great.
No endurance.
It usually takes a lot longer.
Yeah. Yeah.
You have effectively deflowered the plant.
Oh!
But you have this beautiful purple flower.
I'll be flowering down in my Book of Many.
Book of Conquest. Book of Conquest.
Book of Conquest.
Three months.
Oh yeah, how does it smell?
No, this smells very saccharine sweet.
In fact, smelling very closely to it,
I would like you to make a wisdom saving throw.
Ooh!
Okay, okay.
Guidance! Smelling very closely to it, I would like you to make a wisdom saving throw. Ooh! Yep. Okay, okay.
Guidance!
You have no idea this is happening. Okay.
Just shout it out.
Let's do this one. I'm so excited.
I was waiting for this.
Nine.
Oh! Nine. Nine!
Okay.
You smell this very sweet,
almost like a floral honey smell to it.
And you immediately feel your mouth salivating
and your stomach begin to gurgle
and you compulsively find yourself,
and you all watch as Yasha begins to just
stuff this freshly picked purple flower into her mouth.
Whoa, whoa, whoa.
I'm going to try and try.
Oh, no.
Does she always do that?
She eats weird shit.
She eats rats.
Is this a drug house thing?
As you go in and try and pull it out,
she almost animalistically pulls away
and continues to chew.
Oh boy.
Well, it's fine.
She just likes eating weird shit.
Yasha, don't eat it.
She's mostly animal.
No.
Make a constitution saving throw for me, Yasha.
Oh no.
Okay.
Uh-oh.
This is how we die.
Oh, oh, oh, oh, oh.
21.
21.
As you devour a part of this flower,
it smells great. The flavor is very ashy and unpleasant, bitter,
and the flower petals seem to almost crumble in your gullet,
and this burning sensation begins to take
from the inside of your throat
and inside of your chest.
You resist it, though.
You're used to eating harsh things
in the Wastes of Xhorhas to survive,
and you manage to shrug off
what may have been a more terrible experience.
Right now, you're just suffering indigestion.
It has a little bit of spice to it,
but the top note felt like it was going to be
a lot sweeter than it was going to be
a lot sweeter than it was.
Do you recommend it? Is it worth it?
I mean, I thought it was delicious.
I think you should try it.
I'm going to vote no on that.
That seems a...
You are sweating a little bit.
Yeah, you also got hives, like some red.
There's some gunk coming out.
I got a little color.
Just a little, yeah.
I think it's more prominent on, you know,
because you're so pale. Kind of violet, yeah.
Oh, a little violet?
Yeah, it looks like a swelling.
Did you manage to salvage any of the flour,
or did you eat all of it?
I couldn't, it was such an overwhelmingly good smell,
I had to consume the whole thing.
Had to eat that shit.
Can I go down and look at the stem of the flower?
Is there any of that, like,
you know how some flowers have white stuff
that comes out of the stem when you pick it?
Yeah.
Can I look and see if it has any
of that white stuff coming out?
Sure.
I'm not trying to be dirty.
I'm literally talking about dandelions.
No, I know what you're talking about.
You're just also Laura Bailey, so we all assume.
Does the purple shaft have white stuff
coming out of the top of it?
What if you shake it?
It does not.
It does.
No.
This is three months of pent-up frustration.
But I want a flower.
Go pick another one.
I'm going to grab the orange one.
Just don't smell it. Okay.
Keep it away from your face, guys.
What is a flower for if not to smell?
To dry and put it in your book.
Certainly not to eat.
I appreciate growing in the wild.
Okay, you pluck the orange one.
I need it.
It is smaller.
Doesn't seem to react to the plucking. Eat it! Don't eat the orange one. I need it. It is smaller. Doesn't seem to react to the fucking.
Eat it!
Don't eat the, no.
I'm going to press it into my book.
Okay. And I will close it.
How's the general fog of the area
that we saw from outside the treeland?
The mist is,
Mist.
It's not so thick where you lose visibility
in 10 feet or all, but like,
honestly, the dangling vines are more of a worry
as far as visibility than the mist itself.
The mist really only becomes an issue
obscuring about 30 to 40 feet from where you are.
It begins to really make things a little hard
beyond shapes and elements of light
that do manage to come through beneath the canopy.
As a scientist, I'm going to take two clippings
of two more of those purple flowers
just to take back with us.
Okay, go for it.
You can mark it down.
You have purple flower clippings from rumble cups.
Great.
Caduceus. Yeah?
Doesn't fog normally burn off at a certain time of day?
Or does this feel right to you?
The marine layer should have dissipated by this point.
I mean, I appreciate that you're asking me that,
but I think this may have been one of the first couple
islands I've ever been on,
and we don't really have whatever marine layer.
Yeah.
Mist, I don't know.
I mean, there's a volcano, too.
I don't know if that affects things.
Doesn't feel quite right.
I mean, perhaps it's some sort of geothermal activity,
but it's not normal.
Not to the point, though.
Can I do a quick scan?
Do I see any type of fissures
leaking through the jungle or anything?
Make a perception check.
Does the mist have a scent?
Yeah, I was going to say.
Yeah, if you're glancing around the vicinity.
Goddamn it, fucking balls.
Nine.
Nine. Nine.
You don't see anything that resembles
that geothermal activity, as per what Fjord was saying.
Does the mist have a scent or a taste, the air?
The air still has that earthy
combination of sweet decomposition
meets wet dirt and earth, but nothing.
There's no sulfur?
No, no sulfur in the air, no.
This is not Rotorua.
And it's real damn hot, right?
It's pretty warm, especially at this point in the day.
The canopy gives you shade, which helps.
The beach itself is a lot hotter.
And the mist doesn't make it more humid.
It's almost helping cool the interior
of the shadedaded Canopy.
Is the ground warm?
The ground is not warm.
All right.
Well, that's good.
Can I fire off a Divine Sense
and just check 60 feet around us?
Yeah.
You take a moment to concentrate
and take in the presence of your surroundings.
Nothing catches your mind.
Celestial Fiend or Undead, okay.
So paranoid. Good to carry on?
Yeah, of course. You do all.
Walking through the woods.
It's hard to shake, but since you've entered here
and you've all been shrugging it off independently,
but you all start looking to each other,
there's a nervousness in your stomach
you can't quite explain. There's a nervousness in your stomach you can't quite explain.
There's a sense, and you catch other members
of your party occasionally,
quickly looking over their shoulders.
And there's an element of feeling like you're being watched,
but you see nothing watching you.
Hmm.
We're fine, we're fine! It's fine. Just keep going.
I just had to go say hi to these people.
That's right, the people in the woods.
What if they hate us?
What if they're like?
How could you hate us?
Do you hate us? We are pretty charming.
Of course, no, I'm just,
I also know how we present,
which is assholes sometimes.
It's true.
How long have we been traveling at this point
towards this village?
You've only been about an hour into the jungle.
You still have quite a ways of traveling.
We thought half a day to a whole day to get there, yeah?
Yeah. All right.
Oy.
Okay. I'm going to leave
a Traveler statue on the ground.
Okay.
I'm going to leave a little trail
of Traveler statues as we walk.
You got it, you got it.
Can I get a marching order as you guys continue
to push further into the jungle, please?
I'll take the middle of the line.
All right, we have?
Because I have 70-something hit points.
I'll take point! All right, we have Veth taking point 70-something hit points. I'll take point!
All right, we have Veth taking point.
We have Beauregard. 76.
Along with, pardon me, along with Veth.
I'll be behind Beauregard.
I'll take the back.
I'll be between Caleb and Yasha.
So it's Veth, Beauregard, Fjord.
I'll be behind Yasha.
Or right in front.
I would be behind Fjord,
whichever is far enough away from Jester.
Okay, so that would put you at the back, then.
Right.
Okay, so you have Caduceus at the back,
then Yasha, then Jester, Caleb, Fjord, Beau, and Veth.
Eyes of the Grave for fun,
just popping it on for a second.
Yeah, no worries.
You take a moment and focus on your surroundings.
You sense the color of the world drop for a second. Yeah, no worries. You take a moment and focus on your surroundings.
You sense the color of the world drop for a moment
as you tune into the essence of undeath around you.
And as your eyes open, and Yasha, you see this.
It's the first time you've really watched Caduceus
going into this brief mode, but the eyes are black.
And then he blinks and I've returned to normal.
Nothing catches your attention.
All right. Wow.
Nothing undead.
Just keeping an eye out.
Your eyes just went completely black.
Oh, like this? Thaumaturgy.
I don't know how I haven't noticed that before,
but that's very cool.
Yeah, watch this. Purple, red, green.
You can all change it.
Rave.
Just Taliesin changing his hair.
Beauregard, you're the first to notice,
within this second hour of travel,
pushing through this jungle,
and there are times where,
as you're leading the troop,
Veth, you have to pull out your dagger
and cut through, the vines are just too dense,
and there's no clear path or previously walked avenues here
that would be easier to traverse.
You begin to notice signs of footprints
in some of the lower troughs
between the bases of these heavy rooted trees.
What kind of footprints?
Some look beast-like,
though you can't quite, at a glance, make out the shape,
but they are large and the gate seems to be
multiple footprints in a walking pattern.
Just animal-beast tracks or?
Make a nature check.
Animal with humanoid?
Okay. Nature check?
Just to see if you recognize.
Dump stat.
13.
13.
The tracks you see are not deep,
and you can't quite make out what type of creature,
but you assume based on the faint claw marks
and the lightness of their pressure,
based on the size, that they're probably
some sort of predatory creature.
Okay.
A little ways forward, you do see some humanoid footprints.
And because you're at the front
and you have a really high passive perception,
you also notice in one of the tree trunks,
you can see some carvings,
like to the right as you push forward.
Using my background,
do I recognize it as a cant of some sort
or any type of communication?
It is not a particular language,
but the marking is deliberate
and it looks like a circle with a dot in the center
and a line in one direction,
and it's pointing in the direction you guys are traveling.
And because of your high passive investigation,
you surmise that these are markings
used by anyone who traverses these jungles,
probably from the village that Caleb was mentioning,
to ensure that if they ever get lost,
it can guide them in the direction to get home.
Okay.
Okay, I am. You go the other way.
Fjord, right on the water,
a little shifty on land.
I'm not leaving the room, no?
Beau, you know, I'm grateful for you
noticing all this stuff, but I'm taking point the room, no? Beau, I'm grateful for you noticing all this stuff,
but I'm taking points, so I mean.
Well, I'm behind you and you're so short
so I can just see. I know, but you're just
making me look like an asshole a little bit.
You're seeing everything and I'm not seeing anything.
My successes don't deter from you as a person, Beth.
I just feel like a failure a little bit.
You don't compare yourself to me,
it's an impossible task.
Are we there yet?
While they're having this conversation, Caleb,
you're listening to this,
but looking around your surroundings,
and you can glance up in that larger netted canopy
of vines and branches that entwine
and create these almost small
tethered pathways.
Too thin, perhaps, for a heavier creature to traverse,
but you glance up and you can see
a shadowed shape pressed against one of the trees,
just curving around upon one of these
with these faintly glowing eyes
just peering down straight at you.
Do they seem like eyes as large as my own
or something smaller than my own?
Larger than yours.
Ah, okay.
I'm just saying,
you should let me notice something every once in a while.
Okay, well, you know what?
You can help me with these tracks. Do you know how to? I don't know anything about animals. Okay, well, you know what? You can help me with these tracks.
Do you know how to?
I don't know anything about animals.
Well, what do you got?
To the cant that Beau found,
and I'm just going to add a couple more lines.
Oh, jeez.
Fucking trickster ass cleric.
Oh no.
Just switching the street signs, yeah.
Oh man. Well, on a moment,. Just switching the street signs, yeah. Oh man.
Hold on a moment.
You're a terrible person.
My mission has come untied,
and I pull a small copper wire out,
and I say to Vett,
yeah, okay, there are things in the trees.
We are not alone.
I mean, I'm just saying you can pull your own weight.
I noticed something.
I just noticed something.
Oh, really?
Yep, I noticed something in the trees.
Did you say it that loud?
Yes. Yes.
Ah!
But Caleb.
Yeah.
At this point, you're watching this thing,
and Caduceus, as you guys are traversed,
you pick up on this thing, too.
Oh boy.
You see what looks to be a...
It's hard to make up the defined shape,
because the moment you glance up and notice it,
it shifts and notices you getting a clock on it
and it curves around behind the tree out of sight.
But then you also both hear,
and Beauregard, you hear this too,
you hear the sound of what sounds like
two sets of light feet hitting the ground
from behind that tree.
Okay, we're being stalked.
I'm just going to say. You're welcome.
We're not here to hurt anybody,
and if you just let us go on our way,
we're just heading our way.
Are you saying that to the trees again?
I'm saying it to anything that's listening.
I pull out a small clay,
pyramid-shaped statue
that I have with little glyphs and characters all over it,
and I cast Tongues on myself.
Ooh. All right.
I'm going to invoke Duplicity.
Okay.
Secondary Jester appears to the right side.
You cast Tongues on yourself.
I love that.
Everyone may be...
We saw a monkey in the trees
and all of a sudden we're on full fucking lockdown.
I don't know why.
I don't think that was a...
Oh goodness. Think it's got claws?
I think that we are almost to the village
that I caught wind of.
I'm saying out loud.
And anything that can hear me can understand me right now.
I hope we can find somewhere
to rest peacefully for the night.
Yeah, no, that was always the goal.
Yeah, Caleb, that's what we wanted to do.
You didn't have to state that to us.
I think he's, you know.
Oh!
Yes, just a place to rest so nicely.
Okay. It may not.
Yasha, you also have tongues? Caleb, Caduceus, Beauregard.
The three of you guys now see from around that trunk
of that tree where that entity was,
the shape leaps to another tree
and comes around the corner,
thinking that it's out of sight,
but still visible. And a second pair of eyes now appears
to the right side of you.
And you hear this faint.
Oh, oh.
It might have us surrounded.
There might be multiple.
Guys, I really wouldn't,
you don't know what you're getting into.
Yeah. Hello.
We are not here to pick any fights.
We are just trying to get by.
You can see this.
Step out and we could just discuss this.
This large, black, panther-like creature
begins to emerge from the shadows
with these two additional lengthy,
tentacle-like appendages that curl.
Its image distorts slightly.
Beau.
Oh no.
Those are not humanoids. Oh, k Oh no. Those are not humanoids.
Oh, kitties?
They are not humanoids.
And you see a second one now
coming around from that initial growl sound.
Been a long time. And a third one
begin to come from behind.
They've surrounded you at this point
as you guys begin to look amongst them.
Me.
I'll look at that.
All right.
They're not attacking yet.
They're just slowly closing the circle.
So they're, okay, all right.
Who's got a big display?
Something that looks big and loud and dangerous.
I still have firecrackers.
Is that what you want to do?
I've got Quazit Chunks.
I'm going to pull them out and throw them.
I'm going to light a firecracker and throw it, too.
Oh boy.
All right. You watch Quazit Chunks.
And then you're like.
Cool, cool, cool.
Right at this point,
you hear this earth-shattering roar from out of nowhere.
Heavy footfalls getting louder and louder.
What?
You see the creatures shift over
and look to the right side.
Suddenly, a shape, a blur of fur and muscle and rock
seems to just slam out of the side of the jungle.
You see a flash of what seems like
reflective light or metal
streak across the middle of the air.
And you watch as one of these panther creatures
screams out in pain as it backs away itself,
leaving a trail of blood.
You all look around and see this massive bear.
Well, we took care of the cat problem.
The bear, bipedal,
and holding onto what looks to be a massive greataxe
as it withdraws and swings a second time
as it goes towards and strikes the same creature.
The creature shifts out of the way
and was in the wrong place.
Rushes forward and is not paying attention to you guys.
It is just going to town on this one displacer beast.
One strike after another as the creature
is trying to attack a tentacle,
whipping out and hitting it.
Are you guys just watching?
No, let's fucking get in there!
Let's go.
The bear is carrying a weapon!
Are there two other displacer beasts?
You go and look and they've scattered.
The displacer beasts have scattered?
The other two are just, they're rushing off and have and they've scattered. The displacer beasts have scattered. The other two are just,
they're rushing off and have vanished into the jungle.
There's this one now, a second bear-like creature
comes rushing out of the side
of where the displacer beast is backing into
and immediately just grabs it
and tears its head off its shoulders.
As you guys are all preparing to engage in this,
you can see the one displacer beast now lies
limp on the ground, and these two hulking,
bipedal bears just stand there.
Maybe do your tongue shit.
Thank you. That was amazing.
The larger the turd turns around.
Anybody need a heal?
Speaking through tongues,
thank you.
We have just arrived and we are strangers here
and you have just saved our lives
and we would like to repay the favor.
Tell them they're really cool looking.
You watch as the bear form seems to shimmer
for a second before it begins to shrink
and slightly withdraw and left in its place,
you see a half-elf female form,
muscular, built like a barrel or a keg, if you will,
but elven, with patches of hair
across their body amongst tattered leathers,
a pair of standard, nice tailored pants
that are just torn and dirty as fuck.
The elf woman has these mutton chops nice tailored pants that are just torn and dirty as fuck.
The elf woman has these mutton chops that come down to the edge of the chin,
very uncommon for an elf.
The other bear, who's hulking on the other side,
smaller than the elephant bear,
begins to slowly revert to,
and you now see a humanoid man, younger baby face, though also very muscular and torso and bear, begins to slowly revert to, and you now see a humanoid man, younger, baby face,
though also very muscular and torso and arms,
shirtless, but just covered in heavy,
thick patches of wiry hair,
toss the axe to the ground and go,
Well, thank you for distracting him.
At least it helped us get one kill.
Yeah. That was really cool.
Wow.
Are you here for Traveler Con, too?
I don't think so.
What's Traveler Con?
And the elf girl goes,
Don't worry about him.
He's, well, he's a nice guy.
Who are you?
What are you doing here?
Is she speaking Common?
She's speaking Common.
Oh.
Well. Hi.
We're the Mighty Nein.
All right.
We've been on the island for less than a day.
Oh, welcome.
Welcome, we're happy to have you.
Oh.
Are you from the village
we're aware of further up. Oh, are you from the village
we're aware of further up the way? We both are.
And then he goes,
That's true.
Have you come to join as well?
Join? Join the village?
How long have you been a part of this village?
They both look at each other.
As far as I can remember.
What about you?
A long time.
A few years at least, I think.
And were you stranded, shipwrecked on this island
and you all came together,
or was it an intentional community that you started with?
Have you always been bears?
They both look at each other and chuckle for a minute.
We've both been bears.
And you can see the guy scratches this bite mark
on his shoulder and goes,
Well, I mean, I wasn't originally, but you know.
Some circumstance get out of hand.
Where are you from originally, out of curiosity?
As you're asking these questions,
they're both now starting to take the displacer beast
and tie its legs up and find a local branch
to get it ready for travel
and bringing it back to the village.
Maybe we can help you with...
I can take that for you and carry it.
I mean, you're welcome to.
It'll make it easier.
Was one of them hurt by the Displacer Beast?
No. Okay.
It seemed you guys holding their attention
gave them the chance to actually sneak up
upon one and take it out without an issue.
Yeah, where were you from originally, out of curiosity?
The guy, after taking this branch
and tying the top half of the front legs
around the pole, begins to direct you
to go ahead and take the other side
as the female begins to take and wipe off the ax.
That's a funny question.
I can't really recall,
but everything led to bringing me here, I think.
I'm so sorry, also, what are your names again?
I feel so bad. Oh, I'm Pono.
Sorry, my apologies.
I'm Pono. This is Jaina.
Pono. And he was like,
That I am, my pleasure to meet all of you.
Well, uh.
Jaina, do you remember where you're from, out of curiosity?
These are probing questions, Mr. Caduceus.
Wes! Everyone, just say.
I'm working a theory.
Wes, I think. Wes.
Wes is nice.
But you also can't remember?
You see, the thing is, a lot of us here
have a hard time remembering.
Ah.
Uh-huh. Do you have any siblings? Do you eat the flowers? here have a hard time remembering. Ah.
Do you have any siblings? Do you eat the flowers?
No, no, you're not supposed to eat the flowers.
That's a problem. Do you eat the flowers?
One of us did.
Which one of you ate the flowers?
I tried it.
And how are you feeling?
I feel fine. It was just a little bit,
had a little bit of a spice to it.
What could happen?
She punches you in the shoulder and is like,
you'll be fine.
What could happen if you ate the flowers?
You're a bit skinny. You'll be fine.
Don't eat the flowers.
What would happen if he ate the flowers?
Kind of points to Yasha, points to Caleb.
Don't eat the flowers.
She goes and grabs the part of the stick as well,
the center where the Displacer Beast is picked up,
and Pono is now pointing for you to grab the back half
and be like,
Well, come on, come on, you're helping, right?
You're coming?
Yes. Yeah.
Climb the hill and see where you live.
Yeah, we'll tuck along the way.
It's easier that way.
And they begin trekking in the direction
where the now-defaced marker would be pointing towards the way. It's easier that way. They begin trekking in the direction where the now-defaced marker
would be pointing towards the village.
Yee.
Is there a leader of your village?
We've got three leaders of our little community here.
Do you not know, I mean, what found you here?
If you don't know about who we are.
Um, well, there's this god who's really awesome.
So you do know about this place?
Whoa.
The Traveler?
No.
Who are you talking about?
Oh god, are we going to have to fight a god to get Traveler?
No, no, no, maybe they have to fight a god to get travel?
Maybe they just call him a different name.
Yeah.
What god are you?
We are of the Vo community,
and we all worship the great fire god, Vokodo,
of which this island is home to as the center of Exandria.
This here is where all life is given birth
and all time comes to rest.
I'm glad you've made this journey.
There's something quite beautiful here.
Let them find it.
Vokodo, you said?
Oh no. Vokodo?
Oh no. Vokodo?
Vokoto? Vokodo.
Vokodo. Vokodo.
As they're still trudging through the forest.
What do you call your community?
The Vo people?
The Vo. We are people of this fire god.
I think you've seen his home
and points past a bit of the canopy
where you can see the peak of the volcano itself
with the smoke. The big zit.
It's rising out. Oh boy.
So what would you call that?
The mountain with smoke.
What do you call that?
That is Vokodo.
Vokodo. The home of volcano.
Vokodo exists both within and is that.
A Vokodo.
Oh, that makes sense.
Vokodo. Thank god.
Did Vokodo, did he make you a bear?
No, no, no, no.
This has been an affliction
that I've worked on most of my life.
Got in a bit of a tussle with this boy,
but he's taking good care of it.
He's like,
all right, you know, they called a curse,
but thankfully she knows her way around
and it's helped me a bit.
It's awesome. I wouldn't call it a curse.
I would call it a blessing.
Well, you're sweet.
Did they come in your village,
or are you the only two who are dealing with it?
Us and one other, but it's just our thing.
We're part of the hunting crew.
Yes, we're an early party to a larger group
that might be showing up here.
We left a ship, actually, on the eastern,
southeastern part of the island.
Oh, wonderful.
Being chased by a giant dragon turtle.
We could always use more.
Dragon turtles or ships?
No, people coming.
Oh. Dragon turtle.
That's not good at all.
Have you ever seen one?
I have not. No, have you?
No, no, I haven't.
Oh boy. Sounds bad.
They like that, I just don't remember it.
I'm very curious to see your community.
Have you just built it up from the natural resources
around you, out of the wildlife?
Mostly, I think.
The folks who were there before me,
they told me that they'd been building this
for quite some time, and then one day I arrived,
and they say it's always been here.
How often do people come visit, out of curiosity?
We usually get a few folks every...
Time's kind of a weird thing.
Every few months, maybe.
So, and I mean, I've never heard of this place before.
I don't know, not that I know a lot of places.
How often, like, do people leave to get supplies or pick up?
Does anyone ever leave at all?
No, folks seem to leave usually.
We find what we need here to survive
and Vokodo provides what's necessary
and we give back to Vokodo
as part of that blessing cycle.
What do you give Vokodo?
Yeah, what do you give to Vokodo?
Oh, we give Vokodo? Yeah, what do you give to Vokodo? Oh, we give Vokodo the gems
and the glistening, ripe gifts of Exandria herself.
There are deep mines all across this island.
Oh, gemstones!
Aye. Oh.
Scavenged bits, all sorts of treasure.
This isn't a place of commerce.
Do you give Vokodo people?
No, no, no.
How many of them are of you?
Insight check.
Make an insight check, go for it, go for it.
Make an insight check.
This is reminding me of something.
Fire god.
21.
Vokodo. 21.
I can't come over and give you a whisper.
Text it to her.
Yeah, text it to me, text it to me.
I'll just tell you, because it's easier right now.
We'll just pretend that we don't know.
Exactly. Because we're actors.
No, they genuinely don't think that's the case.
Okay. Okay.
And does Vokodo have a shape, a form,
a great beast, huge?
Well, I've not seen them.
They live within the mountain itself,
but from what I hear, it's a great, fiery beast,
an entity that resembles and encompasses
the creation of the world and its eventual destruction.
But here is its home, its nest,
and we care to it,
and as such, are given whatever we need.
Do you guys, do any of you in the tribe do like,
ever?
Is that something that you would ever do?
I think it's the other way, isn't it?
No. No, it's.
Is that something that you guys do on the regular?
They look at each other.
Do you group groan? No. Okay, good, good to know, good to know.
No, we have, as a hunting group underneath Terra,
we have certain calls to make sure we know where we are.
I can show you that.
Yeah, yeah, yeah, yeah.
And he watches as the Elven woman, Jaina,
goes and gives out this weird
sound, this faint bird noise.
I won't learn how to do that.
Can I try it?
Wait, did you just do that to summon someone else?
That's just what you do?
I don't hear any returning hunting parties,
so we're not close to any of the others in the terror, but.
I'm going to try and do that.
Your produces play your flute.
Oh, I don't have my flute anymore.
Maybe when we get there. He gave the flute to his sister. Gave my flute away. That's terrible. I don't have my flute anymore. Maybe when we get there.
You gave the flute to his sister.
Gave my flute away. That's terrible.
I actually cannot wait to see your community.
This great fiery beast, are the flames a certain color?
Ooh!
Ooh!
I have not seen.
There are some.
In fact, our spiritual leader has gone to visit this god.
Viridian. Oh, you should meet Viridian. She could probably answer your to visit this god. Viridian.
Oh, you should meet Viridian.
She could probably answer your question.
Viridian? Viridian.
Is that one of the three leaders?
Yes, yes.
There's Terra, who's the leader of the hunting parties.
And our personal individual,
there's Lukács, who is in charge of construction
and organization of the actual community.
And then there is Viridian,
who is the spiritual leader construction and organization of the actual community. And then there is Vredian,
who is the spiritual leader
and the one who
guides everyone underneath the eye of Vokodo.
Oh.
This sounds amazing.
We're so fortunate to have met you.
Yes, we'd love to be introduced
to the rest of your village, and Yes, we'd love to be introduced
to the rest of your village,
and then maybe we could talk to your three leaders
about our plans for the, while guests here.
Of course. Yeah, do you have any
big hotels or anything?
Don't have much in the way of inns or hotels,
but we have places you could stay.
There's some room, but we could start
putting on something together for you.
It's always expanding.
We're cutting down and making this place
just grow and swell with each new member.
Amazing.
But have you any memories of the mainland
outside of this island?
I mean...
Do you remember an inn?
And she looks over to Pono, and Pono goes,
The thing is, when you come to the center of the world,
the rest of it doesn't matter that much. You know, sometimes, KK,
sometimes people just don't want to remember some things,
right, Caleb? I mean.
But the center of the world seems like such a...
In opinion? Subjective thing.
I mean, we all think we're the center of our worlds, right?
We're all the center of our own worlds.
And yet, you found yourself here.
And that is a true sign
of a blessed guided journey, is it not?
It is not.
Yeah, that's awful.
Yeah, it is awful.
That's some pretty culty talk.
I think the Traveler and Vokodo should definitely meet.
I mean, if there's travelers, you're a god, you say?
Mm-hmm.
That would be interesting.
Maybe they know each other already.
Maybe they do. I mean, you know,
the Traveler gets around, so he's been here already.
If there's a flashy volcano god,
I bet Traveler knows about him.
Oh.
You mentioned an eye?
The eye of a?
We thought it was going to be.
Oh, just at night, the glowing sight.
You see she points to the top of the mountain
and Pono gives another backup point and goes,
When it's real dark at night,
sometimes you can see the glowing top of the mountain,
and that, we know, is Fakoda looking down over us
and keeping us safe.
Oh, I'm really excited to see that.
Or magma.
Right, it could just be where the rock surface
is thinned to the point where the-
Don't displace the magic of this moment.
This isn't their religion.
Natural world is wonderful.
It's totally respectable. You just shat't their religion. Natural world is wonderful.
Totally respectable.
You just shat on their religion like 30 seconds ago.
Never did.
Not at all.
Beauregard, because you're all
the same level, practically, of passive perception,
you do notice that Pono, amongst the thick back hair
as he's walking, there's a very intricate tattoo
that is hidden beneath thick back hair as he's walking, there's a very intricate tattoo
that is hidden beneath that back hair.
It's a unique symbol.
It's like a little curved C with a line through it
and another one behind it.
You can make a history check if you'd like.
Yeah, I will. Chaos crew?
The clasp?
It's the chaos! Natural. This is indeed Chaos crew? The clasp? Natural. It's the chaos.
This is indeed a symbol of the clasp,
which is a prominent thieves guild,
largely based out of Tal'Dorei
to the far west of Wildemount.
Does Caleb know about them?
Caleb would know about it from the history
with a history check.
Oh, that was your history check?
Yes.
Wow, okay.
Are we being poisoned by this mist?
Did you say where or just from the mainland?
You said Tal'Dorei.
No, Tal'Dorei is where the clasp is based.
Okay.
A far off land that we're not from.
Well, to the west of Wildemount.
Yes, never been there.
But nevertheless, you guys continue
to journey along with them.
They're happy to answer any questions you guys have
along the way, if you have any more.
I'm pretty, uh.
You mentioned Lukash, Viridian.
You said there was a third leader.
Aye, Terra. Terra is our hunting master.
The one that helps guide and organize us
to procure the meats and the
destruction of the dangerous creatures and denizens of the land to give thanks
for their bountiful gifts of their own bodies,
of which we use to feed our community.
Because you seem to be a part of the hunting party,
is Tara also a bear person?
Oh no, that's primarily just us.
There's one other lycanthrop on the island,
but they're more of the tiger variety. Ooh! We're an eclectic bunch, we's primarily just us. There's one other, like, Henthrup on the island, but they're more of the tiger variety.
We're an eclectic bunch, we're from all over.
It's kind of fun.
We all get to, you know, just mingle
and see who's going to show up next.
How many of you are there here?
I'd say we're close to maybe, like,
where we're at in Puddle.
It's like, us count, I think we were close to 70.
Whoa!
Do the three make decisions as a group,
as a triumvirate, or is there one who's a prime of the three?
Um.
And Jaina goes,
I mean, they all commune over serious issues
that require all their attention,
but they each have their own domains.
I guess Viridian's kind of the spiritual head of that.
And so if we were going to request a favor of your group,
is there any advice you can give us? Some gift that we could offer
to sort of make ourselves in good favor?
Be nice, be helpful, show that you're useful
and part of the community.
Never leave, right?
Right?
Well, I mean, we're not keeping you here.
Of course not.
Why would you?
That would be weird.
But is your god like a vengeful god
or a benevolent god
or relaxed and groovy?
They both look at each other.
I mean, we keep him happy
and he keeps us happy.
There hasn't really been a problem,
so I don't think it's a vengeful thing.
There's nothing to venge.
When you talk about making these sacrifices,
giving these gifts to Volcado,
how do you do that?
How do you give back the gems?
Well, I'm not privy to that, neither is Pono,
but Organized Indiveridian and other individuals,
when some of these treasures, these riches are gathered,
whether they be pulled from the earth,
whether they be scavenged from beneath the waves,
whether they be brought here by those who washed up on shore.
These are gathered and brought to,
there are apparently doors into the mountain itself,
and these are gifted to the god,
and as such,
Okoto thus brings the blessings then upon us.
You don't know where the doors are, though?
We're not privy to that, right?
And Pernod's like, we're not, we're the hunters.
I wouldn't even know what to do if I went there,
honestly, I'd be too nervous.
Wait, you might have already answered this,
but who decides what the offerings are?
Well, Viridian speaks to Vokodo,
and then through Viridian, the offerings are brought.
But as far as I know,
it's mostly just whatever we can find.
Okay.
You said there are some mines on the island, yes?
Right.
And Vokodo primarily likes gems and metals,
precious metals and treasures. Things shiny.
Things that are shiny.
Beautiful from the earth,
things that are rotten, well-crafted.
Oh my gosh, I bet Vokodo would like one of these.
And I pull out a little Traveler deck statue.
You both go,
Ooh, I bet they would.
Yeah, yeah, yeah, yeah, yeah.
Oh, bring that to Viridian.
We'll add it to the pile.
I will.
All right. Oh, and I'd say atim. We'll add it to the pile. I will. All right.
Oh, and I'd say at this point,
we'll say you've traveled for a while
and you've bantered it back and forth a bit.
We're coming up!
And as you guys begin to approach,
you can see the treeline begin to thin
and you can see there are a few stumps
where some trees have been felled in the past.
You can see, as the mist itself clears a bit
from your vision into the opening of this village,
you are caught off guard by all the heavy ropes
that are tied to these higher trunks and branches.
You've heard Caleb describe them,
but now you can see what looks to be this massive tangle
of the wildest Swiss Family Robinson series of tree houses
that all create this community
of makeshift scavenged materials.
You can see the scavenged ship parts,
you can see local lumber,
intricately woven and grown vines and dried vegetation.
You see a third of the buildings that are built up above
and at different levels that are all connected
by these same bridges that Caleb had mentioned earlier.
The supports and frames to a lot of it,
they shouldn't stand.
A lot of this looks rickety,
but you can see most of these structures
are supported by thick, healthy vines,
like green vines that are braided and entwined
and tend to hold and wrap around them
in a very unnatural way.
Like the jungle itself seems to have risen to support
and help hold this village together, structure to structure.
So you have this patchwork ramshackle look
and this beautiful, natural growth aspect to it.
You also can see the buildings are diverse in styles,
materials, apparent age.
Some look newer, some look older.
It's a very charming feel to it.
And you can see figures that live here
beginning to come into view,
look over at the arrival of both Jaina and Pono
and their successful hunt, but this batch of newcomers,
and with each face, smiles light up and individuals wave.
Dozens of these various denizens begin to stop their work
and turn to look your direction and excitedly,
though not too intensely,
just look and take each of you in.
Some folks rush off to tell others,
New arrivals.
Some are saying,
We grow under his joy
and give a blessing symbol with their hands.
Eventually, you have a crowd gatherer
of about 30 to 35 of the local villagers here
that begin to encircle around the base
of the central massive tree
that marks the middle point of this village.
Here, you can see the tree itself is lush and tall,
maybe 200 or more feet up,
with numerous levels of branches.
And each of these branches is almost like a hand
where the vines have grown out
to clutch another small homestead.
And all of these themselves have connected vine bridges.
These vines are unnaturally directed and beautiful.
It resembles a lot of the,
from what you guys have noticed in your travels,
most of you would not have been to
a high elven establishment,
but a lot of the architecture there resembles
what naturally occurs here in the middle of the village.
Deliberate and balanced with the natural world around it.
As you approach, people have gathered,
you see, stepping out of the crowd,
that orcish figure that you noticed earlier.
The tall orc figure steps in his rusted ring mail
with a smile on his face.
You can see the gray skin and bright smile,
long hair that hangs to his belt in multiple thick braids.
And he wears a belt around the center of the ring mail
where you can see maybe a half dozen tools
just jingle at the side.
And as he approaches,
Ah, it has been some time
since we've had new blood in the village.
Welcome.
I am Lukash.
Oh, and he turns and you can see one of the vines
lowering and unfurls and standing on the vine
as it descends. What?
Like poison ivy.
As it unfurls, you see a half-elven woman
standing there with dark, sunburned skin.
You see dark brown hair that is wild,
but sun bleached at the tips.
You can see she stands with a presence
that is formidable, but a gentle smile and demeanor.
She steps off from this vine,
and you can see she's covered in leathers
with elements of dried leaves and scales, almost,
that blend together.
The left leg is a vibrant green
made of tightly knotted vines, almost.
And a staff descends into one hand
as she steps off of the vine and approaches.
And I am Viridian.
It is a pleasure to have you.
I'm curious, what is your tale?
Please, tell us.
And that's where we'll end tonight.
Oh! Oh no!
Oh boy. What is our tale?
Creepy code! Oh shit, we did it!
We played a game with a beginning, a middle, and an end!
I like how during that whole description,
Laura was like, ooh, this is creepy.
You're organizing a cult!
Yes, cult v. cult.
So in like seven days. Much less established
in these people.
It's a little bit of a summer
I've been looking forward to.
Oh, maybe I should be taking notes.
Yes!
They've got their shit down.
We grow under his blessing or some shit like that.
Yeah, they have phrases.
Come on, work on this stuff.
Wait, I need phrases.
Yeah.
I need to work on some phrases.
I don't want to say it.
No.
He's a dragon.
He's a dragon.
I was thinking a dragon or maybe that purple phoenix
that was at the beginning of the campaign,
one of those three deities that's like.
Oh, with the Uk'otoa shit. Yeah, but I don't know about the treasures. that was at the beginning of the campaign, one of those three deities that's like. Oh!
With the Uk'otoa shit.
Yeah, I'm kind of kicking that one.
But it's like a purple fire or something,
like a blackish-brown thing.
Oh, that's what you asked to play with us.
Is that thing controlling the vines?
Is the god controlling the vines?
Do you think if they're inhaling this mist,
like we have Lay on Hands,
that could cure a disease or a poison
and see if one of them snaps out of it?
Maybe.
What if we spend the night here and we wake up?
That's what I mean!
What if we're all rolling saving throws
in the next morning?
The mist is a... Fuck!
I think it's a mist.
Like the Plane of Abyss, and the longer you're there,
the more crazy you get?
They said something about time, too.
Like, will time stand still here?
Like, how long have these people been here?
They think it's only been?
As a note, too, since you've entered the Struggle,
that feeling, that feeling of being watched,
of looking over your shoulder, has never stopped.
Oh boy.
The displacer beast encounter,
that seems to have had nothing to do with that sense,
that creeping sense that has just always been there.
Avocado is the myth.
Yes.
Avocado.
Ah, yes.
The Mighty Nein, insulting people's gods since 2020.
Hey, it's a brand.
Anyway, we'll pick up on there next week.
Guys, we did it.
We did it, we played an episode, oh my god!
We did it, man, oh man.
Ponzi scheme meet Ponzi scheme.
Oh, this was so needed.
Oh, I missed you guys so much.
Oh, man.
Missed you guys so much.
Okay, we did it.
Been fighting getting emotional all night. I'm going to sleep so hard after this. Oh, man. Missed you guys so much. Okay, we did it. Been fighting getting emotional all night.
I'm going to sleep so hard after this.
Oh man. Yeah.
Well, thank you guys for joining us.
We're so happy to be back.
We're so happy to see you.
We love you.
We love you guys so much.
The world is dark. Find your light.
We're happy to be that for each other.
We hope it can be that for you in some way.
We love you very much, and
is it Thursday yet?
Oh!
Yay!
Yay!
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