Critical Role - C2E112 The Chase Begins
Episode Date: October 22, 2020Thanks to our sponsor Dark Dice, check out their podcast now at https://darkdicepod.com/While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing myster...y about a friend thought lost...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalrole
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Hi there, this is Matthew Mercer, resident Game Master here at Critical Role,
to welcome you to this podcast version of the show.
If you'd like to watch the stream as it airs, you can catch it Thursdays at 7pm Pacific
on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can access the video on demand immediately after the broadcast
and it also becomes available on YouTube Mondays at 12 p.m. Pacific.
Podcast episodes land right here
on the Critical Role Podcast Network
on Thursdays, a week after the initial broadcast.
Okay, with that info dump out of the way,
let's dive into the story.
Hello, and welcome to tonight's episode of Critical Role,
where a bunch of us nerdy-ass boys
have to sit around and play Dungeons & Dragons.
Yeah! That one. Hello, and welcome to tonight's episode of Critical Role, where a bunch of us nerdy-ass voice actors sit around and play Dungeons & Dragons.
We love Dungeons & Dragons!
That one.
It's been a few weeks, happy to be back,
happy to see you guys.
And before we hop into tonight's episode,
we have a hefty chunk of announcements to get to
because of that little delay,
beginning with the first of three sponsors tonight,
Ravensburger.
Sam.
Hello!
This episode is sponsored by Ravensburger
and the Princess Bride Adventure Game.
Work together to control characters
and complete each chapter's challenges.
Game includes, it's me, Vasimi.
A game includes seven paintable miniatures
of Buttercup, Wesley, Inigo Montoya, Fezzik, and more.
Flip through game boards as you retell
the epic tale
of the Princess Bride, available now at Target
and at bit.ly slash CRPrincessBride.
To celebrate, I would like to invite my best friend
in the world, Liam O'Brien, to share a toast with me.
A toast!
Oh no, no, why am I dressed like this?
Wait, Princess Bride, goblet of wine,
are you trying to poison me? Why don't you sniff your glass and tell me?
The best impressions are the ones
where you have to say the name of the character
as you're doing it.
I do not smell anything.
Ah-ha!
What you do not smell is the residue
from my gigantic flask.
It is odorless, tasteless, dissolves instantly,
and is among the most deadly poisons known to man.
The disgusting, foul flask that you never wash?
Correct!
One of our goblets is from a fresh bottle of wine.
The other was poured directly from my cursed flask.
But which is which?
The battle of wits has begun.
I mean, you poured the poison in mine, right?
Did I?
Am I the sort of man who would pour poison
into his own goblet or his enemy?
A clever man would pour the poison in his own goblet
because he knows that only a great fool
would reach for what's given,
but you are not a great fool,
so clearly you should not choose the one in front of you.
Yeah, but we can't switch classes,
got the whole social distancing thing.
Which a man like me would have taken into account.
So clearly you cannot trust the goblet in front of you
because I know you won't trust the goblet.
Then clearly I cannot trust the goblet in front of me.
This, uh, this bit is dumb.
It gets dumber!
If the flask wine is in front of me
and we aren't allowed to trade places,
then Robinsburger would be sponsoring me to drink my own disgusting sewage-fl the flask wine is in front of me and we aren't allowed to trade places, then Robinsburger would be sponsoring me
to drink my own disgusting sewage-flavored flask juice,
and Robinsburger doesn't want to sponsor that.
No one does!
All right, you're just stalling now, okay?
Mine is definitely the nasty one, obviously.
You'd like to think that, wouldn't you?
But your confidence has convinced me
that clearly the poison isn't my goblet!
You don't remember which one you poured it in, do you?
That is conceivable!
All right, fuck it.
I'm just going to drink so we can play D&D.
You fool!
You fell victim to the classic blunders!
Never go against a man who never washes his flask!
Ah!
Oh shit! That sounded pretty solid.
Well.
Are you okay?
It wasn't his best bit, but at least it was his last.
Don't forget to enter for your chance
to win a copy of the game by heading over to
at Ravens, RavensburgerNA on Twitter, where they chance to win a copy of the game by heading over to at RavensburgerNA on Twitter,
where they're giving away free copies of the game right now.
Back to you, Matt, and we're so sorry.
Oh my god.
Thank you, Liam and Sam.
Dude, his table would be so wet from all that spit.
Yeah, right?
And thank you, Ravensburger.
Ravensburger.
For whatever that was.
Our second sponsor tonight is ThinkFun.
ThinkFun has their spooky new game
called Escape from the Room, the Cursed Dollhouse.
It is the most immersive escape room game experience ever,
and ThinkFun's most challenging one to date.
In the game, players explore a mysterious
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Five rooms, each containing objects to investigate
and multiple puzzles to solve,
will keep even the most skilled escape room players engaged
through two hours of gameplay.
You can even use the game box itself
to build a three-story dollhouse,
complete with 3D furniture, to escape.
Ha ha!
So there.
Go check out the game now for yourself at bit.ly,
B-I-T dot L-Y slash C-R, escape the room.
That sounds terrifying.
Why would anyone do that?
Matt, you're supposed to thank the sponsor at the end.
Oh, right, right, right. Sorry.
But you can also,
you can use the new sponsorship doll to do that for you.
Ow. What? Thanks to do that for you.
Ow. What? Thanks to Think Fun for supporting our show.
Yeah, see?
Well, it does make it easier, I guess.
Yeah. Does it say other things in it?
I'm a doll!
It's effective.
See if there's more to cycle through.
It's Sam O'Clock, baby!
I didn't know that one.
Wow.
How many did you record for this one?
Actually, no.
Must kill Matthew Mercer.
All right, we're going to put that away.
Yep.
All right, third sponsor, D&D Beyond,
our friends since the beginning of campaign two.
You can start your October adventures with spooky ones,
such as the Ghosts of Saltmarsh.
Explore the waves, spooky waves,
explore the spooky waves above and the depths below
with these five seafaring spooky adventures
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Spoopy now?
We going into spoopy?
Spoopy.
Get the spoopy stat blocks, rules,
and anything else you need to captain your own spoopy ship.
Battle 56 nautical monsters and use them in your
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Detailed maps and tables for mysterious new spoopy islands,
fishing villages, pirate coves, and more.
So take your journey to the high seas today
at dndbeyond.link slash crghosts.
That wraps up our sponsorship for tonight
and for our announcements thereafter.
Let's go ahead and begin with you, Ashley.
You've got something to talk about.
Hey! Hey, friends!
Hi, everyone!
So, guys and everyone,
thank you so much for your support
of Critical Role Foundation.
So we have far surpassed our initial goal,
but because we are prerecording the show,
it's a little tough to convey real-time fundraising updates,
but just know it's more than a dollar
and probably less than a million.
But for updates,
be sure to check out at CriticalRoleFDN
on Facebook or Twitter for updates, or both.
And for more information or to join us
in leaving the world better than we found it,
please visit CriticalRoleFoundation.org.
Yay!
So happy, and always good to have some applause. Thank you, happy, and all these good snaps and applause.
Thank you, Ashley, and thank you, everyone,
for supporting the initial launch
of this long-coming charitable endeavor.
You've blown us all away, and you've made,
and continue to make a lot of people very happy
who have been very much in need, so thank you.
We also have the World Critical Role Book
coming to the U.S. and Canada on Tuesday, October 20th,
and the U.K. on Thursday, October 22nd.
So if you haven't seen this delightful tome,
we showed it off once before.
U.S. and U.K. fans, you can still submit your pre-order receipt
at criticalrolebooks.com slash pre-order
to redeem free digital wallpapers and other cool perks.
And for our German fans, there will also be
a fully translated German edition
available in December of this year.
I'll give you a couple of cool sneak peeks
of some of the inside elements of the book here.
This is some pages about the beginning.
We have some storytelling and some shots.
Oh god, there we go.
Yeah, there we go.
There we go.
Lighting is the pain in the butt.
Those are our house pictures.
Yeah, so you get to see our janky old apartment.
We got some awesome chapter breaks
with some art in there, which is fun.
Oh, boy, look at them.
It's pretty.
I think we got a page about the Chromaconcle.
The great evils from Campaign One.
Yeah, fam.
It looks gorgeous.
It has a lot of fun stories, interviews, and historical elements
about this weird experience that we're still
trying to figure out how the hell it happened.
And you can get it now, too.
So for more information, head to criticalrolebooks.com.
Laura, you're up next.
Ah!
Okay, so we've got a lot of stuff in our store right now.
In case you missed it, I don't know why Jester just came out, but okay, so we've got a lot of stuff in our store right now. In case you missed it,
I don't know why Jester just came out, but okay.
So number one, I'm just going to go down the list, you guys.
So we've got a wallet.
Oh my goodness.
Yes. I want it.
Here with our doodles by Wendy Sullivan.
It's really cute. You want to see it?
Yep. I can pass it to you
because we're married.
So cool. I know. It's got because we're married. Ooh. So cool.
I know. It's got a liner.
And there's a little special something in it
that I'm not going to talk about,
but if you get it, you'll know.
Okay. Is it money?
It's not money.
Oh, okay.
There's a $2 bill in every wallet.
Oh, it's this thing.
Just don't pull it out.
We have our Market Market tote bag.
In this fabulous avocado green.
Love that color.
I know, it's so pretty, right?
So yeah, I'm super stoked about that.
And then, hold on, we've got our,
oh, have you seen this yet, Marisha?
We've got our Swole Regard.
I've only seen it over Zoom.
Yay!
Yes!
Yes!
So much.
This is designed by Grace Berrios.
I love it.
What does it say on the bottom?
It says,
Swell Regards Gym, Wild Mad Exandria.
Oh, nice.
It's so good.
Look at her.
Hitting the gym.
Sleaze her bullshit.
Okay, so all three of those things are available
in the U.S., the U.K., and the Australian stores,
while the, oh wait.
I don't know what I'm saying.
So two of those things are available in all the stores.
And then this thing is only available
in the U.S. store right now,
but it's coming to the U.K. and the Australian store soon.
Nice save, nice save, you're on it.
Okay, okay, okay.
Now I've got another thing to talk about,
because this is legit, this is the thing
I think is my favorite thing we've ever made, ever.
Oh.
And I'm going to have Liam show it.
Oh my god.
This is... Oh yes!
I can't. Oh!
I want this so bad. Oh, yeah, what's happening?
This is our Vax'ildan hooded cloak.
Oh yeah, that thumb hole.
It's so bad. Ooh, the holes are so big.
It's so sexy.
It's so sexy.
Okay, so check, wait, no, you have to turn around
because I didn't see the wing.
How do I?
I don't know where to start.
You've got to show the wings,
the Raven Queen wings and the back.
Yeah.
It's got a hood.
It's got the hood.
Down for the hood?
It's got thumb holes and there's all these like-
Come on. There's all these amazing details.
Yeah, you've got your...
Snowdrop!
Your snowdrop on the, close to the heart.
And then we've got a dagger, dagger, dagger detail.
And then we've got like, do not go far from me.
Who is it?
There's all sorts of stuff on there.
There it is.
It's just like the most amazing thing.
Anyway, it's in the stores right now.
I'll never forget in the before times I came in,
I didn't know this thing existed,
and you just said, you want to see something cool?
It's like, yeah, what are you going to show me?
You showed me pictures of this thing,
I couldn't fucking believe it.
It's pretty cool. Love it.
I'm so excited about it. It looks really cool.
Wait, wait, wait. It looked really cool
when the lapel was open and you could just see the snowdrop.
Yeah.
Kind of open the collar a bit.
It's just so cool. Like that?
Yeah.
And it's so comfy and cozy.
I was wearing it today at home.
It's a good arms dealer outfit.
There's pockets.
You look like a cool Jedi.
Anyway, so there's that.
It's in all three of the stores right now.
So that's pretty cool. That is fashion.
It's so fashion.
Where'd I go?
Okay, and then there's two more things
I was going to say and then I'm done, I swear.
Okay. Okay.
So for the Australian store.
Crikey.
We have this t-shirt.
What, what?
That's our Australian store exclusive.
And then. Nobody said it?
Nobody said it?
We have. I might.
I might. And then we have this t-shirt,
which you may recognize the design
is on our tank tops that we released.
Oh yeah.
So in the Australian store, it's a t-shirt.
Yeah!
Okay, so that's everything that I've got.
Wow, I'll wear that t-shirt.
That's everything I've got.
Thank you for sitting with me.
Nice job, Melby.
Well done.
That's a lot of weeks off to catch up on.
Nice job.
Yeah.
I know, I just love it so much.
The other things are cool, too.
Everything else is cool, too, but yes, I love that.
Okay.
That's pretty cool.
I love the Swell Regard shirt,
so I can look a little less ridiculous
when I'm doing Ring Fit.
All right, I believe that is all the announcements, so.
Oh jeez. Let's go ahead
and jump into tonight's episode of Critical Role.
Oh! I'm sorry. The adventure begins
They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise from the flames
For the battles ahead
Villains beware
Cause you're about to be dead
They got magic and flair They got falchions and cunning To be dead.
They got magic and flair.
They got falchions and cunning.
They don't see over there.
There's a monster incoming.
Inspiration is waiting.
Rise up, don't think twice.
Put your fate in your hands.
Take a chance, roll the dice. Roll the dice.
Critical.
Roll the dice. Critical. Roll the dice. Critical. roll the dice Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll SAM and LAURA and SAM and LAURA and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and SAM and We didn't even give you any things. We didn't say anything. No, it was just a lot of screaming, which is nice.
It was a reprieve for once.
Yeah, the one good thing about the delay
is it gave us time to do some changes to the intro,
which was nice.
So last we left off,
Mighty Nein, after an intense dinner
with Trent and some individuals from Caleb's past
and making an arrangement with Vess DeRogna
of the Cerberus Assembly to escort her northward
towards the ruins and the excavation
of what seems to be the City of Aeor,
a pre-calamity mageocracy that has been long vanished.
You made your way to Zadash, purchased some things,
and began to inquire about the whereabouts
of this individual Kree that may have had some information
about this Nonagon figure, Lucien,
and this history that seemed to have some weird connection
with the visions you had while on the island of Rumblecusp.
Upon checking, Cree seemed a bit dodgy
and not wanting to respond.
And then upon scrying, you found her
pushing through a blizzard someplace far from here.
Feeling a bit odd about these circumstances,
you went to see if you could glean some information
from the corpse of your friend friend Mollymauk.
You traveled to his resting site,
where you had buried him,
not too far from where he fell, nearly a year ago.
And upon inspecting the site,
discovered the body was not there.
In the midst of this gesture,
you decided to scry
upon where the body of Mollymauk might be,
and was given a vision similar to that of Kree.
Another snow-covered, blizzard-battered space,
where you saw walking
a familiar purple-skinned tiefling,
bundled in furs and leathers,
pushing his way through the storm,
determined and grinning.
And that's where he left off.
So, as you all are scrambling around the rainy space
surrounding the gravesite of Mimok Tealeaf.
Jester, you return from your vision.
He's with Kree.
What do you mean?
He was in the snow.
He was walking.
He was smiling.
Did he he speak?
If he did, I didn't hear anything.
He was smiling.
He wasn't being held captive.
He was there on his own accord.
Alive, walking, he looked alive? He looked alive.
How is that possible?
Yeah, didn't you send him back to the earth?
Well, mostly metaphorically, to be honest.
What?
It was, no, it was just,
it was just burial rites.
That's not anything that sticks, necessarily.
I'm going to send him a message.
What message?
What?
I want to see what he's doing.
We maybe want to talk about this a little bit further
before you stick your finger into that beehive.
Yeah, if you send him a message,
he may, will ruin the element of surprise
if that's something that we want to keep.
Yeah, but what if he's trying to find us,
to contact us, and he doesn't know?
He's looking in the wrong place.
Yeah.
We've never been there.
He's with Cree.
I mean, that's someone from his past,
which means maybe he has some sort of memory,
unless Cree was responsible for helping to bring him back.
Which could be, right?
Fairly likely.
Wasn't she part of that group that did that before?
Tomb takers.
And she did stuff with blood.
I mean, maybe she knows how to bring people back.
Well, he prepared us for this. We told Cree.
What?
We delivered the news that Molly died to Cree, didn't we?
I don't know, if only one of us took notes.
I recall that, I believe.
You told the gentleman.
We told the gentleman.
But Cree was still around at that time?
Cree was around and working under him at the time.
This is surprising, but I don't know that we should be. Is it that surprising? working under him at the time.
This is surprising, but I don't know that we should be Is it that surprising?
Completely shocked, no, because he told us
his origin story,
and now he is traveling with the very people
he was with before
his return from the Earth.
The first time, the second time, the ninth time.
Just off of Jester's idea,
because the fucking chances of Molly being alive,
or whoever he is, also being in the place
that we're about to go to is extraordinary.
If you send him a message and not Molly doesn't recognize your voice, then...
We'll know it's not him, for sure.
Right.
What if he remembers us?
How does a message work if you don't go,
Hi, it's me, Jester.
Do they know it's you or just a voice appears?
That's a really good question, Fjord.
I think if they've met me, they know it's me.
But has he met you?
Exactly.
Okay.
I'll also, just to put it out there,
we're not hard people to find.
I mean, if your friend was going to leave word,
he could have, which either means that
things are different or that it's,
for some strange reason, it's too dangerous
to contact you.
We left him a note.
We did? Where?
Yeah, I put it in his coat.
What did it say? But we found his coat.
Wait, is this coat? Let's check.
Let's look in the coat. Is the note still in the coat. What did it say? But we found his coat. Wait, is this coat? Let's check. Let's look in the coat.
Is the note still in the coat?
No, it is not.
We got the note!
Did he leave a reply in the coat?
I'm looking.
Make an investigation check.
Oh.
One.
Reliable talent.
Sure, but it's still a natural one.
Reliable talent. Do you but it's still a natural one. Reliable talent.
Do you want to take the one?
Wow.
A heavy inspection of the interior of the coat,
and there were a number of pockets sewn into it,
hidden spaces, nothing.
There's this cool flower detail,
and there's this amazing dagger, dagger, dagger thing
on the outside, and it's got these fingerless gloves.
It's really awesome.
I never noticed the wings on the back.
It's really cool.
It looks comfortable, but also sexy.
Yeah, yeah.
He's got to remember us, right?
He didn't remember anything when he woke up before, though.
What if it's just brand new every time?
Or maybe Molly was a failed version of the ritual,
and maybe this time it wasn't.
But even if I contact him,
like, how would it be like ruining the surprise?
It's not like they know that we're going there.
I could just be like, oh my god, you came back.
How are you feeling? Well, right now, I mean, right they know that we're going there. I could just be like, oh my god, you came back. How are you feeling?
Well, right now, I mean,
right now you've contacted Cree twice.
But just to say like, hey, how's Molly?
I didn't just go like, hey, Cree,
where's Molly? She doesn't know that you know
where she is.
Exactly.
But if you also contact
Anti-Mok? What are we going to call him?
He's not Molimok.
Nonagon.
Nonagon?
Nonagon is right in the middle, I guess.
I guess we could ask him.
Wait, did you say Moligon?
Moligon. Anyway, if we contact him,
even if he doesn't recognize you,
he's going to turn to his good friend Cree and be like,
hey, I just heard a voice in my head.
And she's going to be like, oh shit, they're coming for us.
I have to agree. I think discretion.
Yes, I can't think of a reason why not to wait.
We could certainly do it tomorrow or the day after.
The whole point to come here was to get inside information
about where we're going quietly, and that's gone.
So we don't want to stick a finger in ahead of time.
Maybe we find something new in the next couple of days,
but I agree, I think just wait.
It's like a sales call, like,
are you interested in a new HVAC unit?
Oh! Press one to-
Can you still talk to plants?
Well, yeah. You gave me the ability, after all.
When there are, god, is there,
are there things growing on the earth?
No, there are low bushes and some
They would know when the earth got dug up.
Oh, they would. Maybe.
Okay.
It would give us a timeline.
I'm going to go and talk to a nearby shrub
or some grass in this area or something.
Okay, there are elements of, you know,
crabgrass clusters amongst the mud,
as well as some sun-ted bushes and small trees
that are scattered throughout this plains area.
I'm going to kneel down on the ground
and get really low and talk to the crabgrass.
Okay.
Oh, crabgrass.
So just recently, a friend of ours was dug up
from the earth and came back to life.
Did you feel a great disturbance in the ground lately?
I don't know.
Yeah, there was some movement.
Oh, come on!
Yeah, there was a guy under there
and then some people came by and then they took him out.
There were multiple people that took him out?
Yeah, it was like a small group or something.
Wow!
I mean, I know it's hard to tell time,
but do you have any idea how many, like, you know,
suns and moons there were,
or like hot and colds there were, or, I don't know.
Do you know how long ago it was?
I don't.
You just mean like a cycle?
Yeah, yeah, yeah.
Like a day-night cycle?
Oh.
Yeah, like a day-night cycle, yeah. Like a day-night cycle? Oh, yeah, like a day-night cycle. Yeah, they got, you're smart.
Well, I've never had a conversation like this before.
I'm catching myself off guard with the things I know.
It's really wild.
But I'd put it maybe like 50 or so cycles back.
Whoa, that was a while.
You have a good memory.
Well, you know, not all crabgrass is as cool as me.
What's your name, by the way?
I'm Jester, do you have a name?
I don't think so.
You want to give me one?
Yeah, Henry.
I'm Henry. Henry Crabgrass.
Henry Crabgrass.
And I'll pet Henry.
Consent, please.
Oh, may I pet you?
Yes, you may. Okay.
Thank you.
What is his voice?
I really like this guy.
He's so nice.
Is Henry a single blade of crabgrass or is he the-
It's like a cluster of crabgrass.
A collective Henry or?
You get the sense it's a,
they're not individual ones.
It is a cluster of crabgrass roots
that encompass a hive crabgrass mind, if you will,
that is now known as Henry.
Henry says it was like 50 days ago
that Molly came back to life.
No way.
And there were multiple people.
Do you know how many people?
Did you get an idea?
It's kind of hard to tell when you're grass.
But I remember feeling a bunch of footprints.
Okay.
Did Molly come up on his own?
Or were there people? Oh, when the body come up on his own, or? Did Molly, did the?
Oh, when the body came out of the ground,
was he moving, or did he start moving after he was out?
I heard some digging, and then I heard some chanting.
Chanting.
Heard some chanting.
Ooh, that's a good one to know.
Did you hear what they were chanting?
Can you repeat any of it?
You have a good memory, after all.
I mean, there are limitations to a grass, apparently.
I don't even know what language we're talking now.
To be fair, I don't really know what language is.
It's really wild.
It's all downhill for Henry from here.
Existential. He speaks.
Henry, do you, is there anything you want?
Is there anything you need?
Can I do anything for you? Like water?
I mean, just stick around.
It's nice to have someone to talk to.
Oh, okay.
Mm.
Tell you what, we'll stick around
for at least 10 more minutes.
I'll take it. All right.
We could take off Henry
and take him with us in a pot.
Okay, all right.
What if Henry is like,
Henry seems a little big,
or what if I accidentally break part of Henry off?
Yeah, let's not listen to a horror story.
I'm just going to get eaten.
This is bringing up all sorts of weird stuff, you guys,
because like, what, what?
Like, when we step on grass, are we hurting it?
Oh, no, you know.
Maybe ask Henry. You could ask him.
Henry!
Well, yeah.
Does it hurt when I step on you?
Well, a little.
Oh no! Oh no!
Oh god!
Now I know why Essek flies everywhere.
He's got a heart of gold.
Well, it's not bad.
It's just like a little, like, it's just like,
you know, like a little pressure tingle.
Okay.
I'm used to it, you know,
it's kind of what grass does to get stepped on.
Okay.
Jester, is the grass upsetting you?
I mean, he's so nice.
He's a really nice grass. He's not saying terrible things
to you, I'll summon the fountain.
No, no, no, no, no, no, no.
I'm just going to, for 10 minutes,
while we hang out, I'm just going to,
if it's okay, Henry, I'm just going to keep petting the grass.
Does he want any water or anything?
I mean, it's been raining.
It is pouring rain. We don't want to water
long enough, you know.
Makes you wonder, maybe vegetarians
are the real predators.
Wow. Right here.
Caduceus, you know you could speak to plants
this whole time. Yeah.
There you go.
Whoa.
Well, I mean, yeah, I mean, you know,
you sit on a horse, these things happen.
Does he?
Is he enjoying the pets?
He seemed like he thought it was okay.
Screechy, screechy.
My friend Yasha's petting you two now.
You sit on a horse.
All right, content, please.
You have to ask if it's okay.
May I give you Screech's Henry?
She's asking if it's okay.
Oh, it's okay.
He says it's okay.
Okay.
Okay.
Oh my god.
We're petting crabgrass.
Okay. Okay, so what are're petting crabgrass. Okay.
Okay, so what are we going to do
if we're not going to call Molly?
What are we going to do?
Where are we going?
What are we doing?
Because he's up there, he's alive,
and he's walking through the snow.
Well, because you've scryed,
does that give us a location that we could somehow bamf to?
Or it doesn't matter?
It's just snow.
It's not any closer to his location.
It hasn't given us an advantage in trying to find him.
I didn't see anything around it other than snow.
Well, if they're walking
and they started on this journey 50 days ago,
they're probably not going very quickly.
I mean, it took them that long to get up there
and they can't get there any faster.
Exactly, they have such a head start.
Yeah, but we can catch up in six seconds.
We're not walking, are we?
We don't know how deep into the tundra that they are.
Yeah, and we've already been warned
that it's squirrely there with magic,
that delivery to that point might not be as reliable.
So should we tear up the rest of our plans for the week
and just go now?
I don't think we can leave early.
I think Vess has a set itinerary, right?
I'll also say, now that we know what's happening,
between the two of us, we have deities
and friends to call upon.
We have a Locate creature.
We have a lot of options for keeping tabs on people.
And if we were able to look successfully once,
we could do it again without,
as long as we're not detected.
Right.
They didn't seem to notice when I did it, so.
I'd probably prefer to keep an eye on them,
but not alarm whoever they are.
Right.
That's probably a good idea.
Keep it quiet.
Well, what do we do?
Where do we go?
What are we doing?
I don't know.
Kind of hard to focus after that.
Yeah.
It's hard not to act.
I understand Jester after learning so much.
Yeah, I mean, I want to talk to Mollymauk,
but I don't want to blow it.
So maybe we just continue and wait?
Ugh, god, that sounds awful.
Maybe we can talk to Vess
and see if she'd be willing to accelerate her plans.
We're also waiting on commissions for some heavy clothing.
Oh my gosh, I have the best clothes coming, you guys.
I can't wait to wear it.
I'm 100% with you, but wait,
talk to Vess to accelerate her plans.
To leave sooner.
What Fjord said earlier, or whoever,
it's very coincidental that Mollymauk and Cree
are going to the exact same spot we are.
Yeah, it's not.
That's what I just said. Everything that
Cloragob said to us. Yeah, it's not. That's what I just said. Everything that Beauregard said to us.
Yeah, an hour ago.
But yeah, no, I'm definitely paying attention.
But we can't, should we not tell Vess that we know that
there's another entity there? There's another interest
in the coffee?
I mean, she might have sent them, right?
Does she know about the Tomb Takers?
She has to. Well, that's your theory. I'd be willing to bet Does she know about the Tomb Takers? She has to.
Well, that's your theory. I'd be willing to bet
that she knows about the Tomb Takers.
None of this is coincidental.
Everything has been pointing to this.
So we can't ask her to accelerate her plans
unless we come up with some excuse
that doesn't involve the Tomb Takers.
Unless knowing the truth would work.
Would it?
Didn't they steal her book or something?
They had a book.
I don't read, it's a little vague
on whose book it was
and who was running from whom,
but she was chasing them down
and I think she now has the book.
What if we just loosely ask her, like, you know,
I'll send her a message.
Well, maybe. And just be like,
hey, were you part of the Tomb Takers?
Did they steal your book?
Either one of two things.
She contracted the Tomb Takers,
or the Tomb Takers contracted her.
Do it.
I feel like this is a conversation for in person.
There's also the question, though, if she hired the Tomb Takers, and she hired us,
but she did not tell us that she had any connection
to the Tomb Takers, what are we stirring up with her?
I don't think she hired Cree and Molly
and them this go-around.
I think it's an arms race.
She's going to want to know that they're out there.
I think whatever they got into before,
either she got wise to whatever Molly and his crew
were a part of, or vice versa.
One infected the other, and now I think it's a race
to the finish line, because the Tomb Takers
haven't been active in two years,
according to the records from the Cobalt Reserve.
So I don't think she's hired the Tomb Takers.
I think we're the people who are racing against them
for whatever end game they're both chasing towards.
The Tomb Takers Part Two.
Yeah. Yeah.
The two Tomb Takers.
The Take-Tubers.
The Take-Tubers!
No, that's stupid.
I do feel like this is an opportunity to make up ground.
An opportunity?
Oh boy.
Mighty Nein did it better.
I think she'd be interested in going sooner
if we let her know that other people
are that far ahead of us.
Right. Okay, okay.
We still need to get our stuff.
Yeah.
Which we ordered today? ahead of us. Right. Okay, okay. We still need to get our stuff. Yeah.
Which we ordered today?
Today? Yes. Yesterday.
Yeah, I think so.
We can always do a little.
Yesterday. Yeah.
Did we order it?
Yeah.
What's the word?
I believe you ordered them before the dinner.
Okay, so yesterday. So yesterday.
Yes.
We don't want to go against that estate.
Sorry.
No problem.
Besides from not singing,
I talked to the trees for a good five minutes.
Yeah, so you have, there's some of the commissions
that are three more days before they're ready.
Three more days.
But that's still sooner than,
what day is it?
It's still sooner than if you wanted to take off, right?
Correct, yeah.
So you'd be two days early
if you were to wait for the commission.
Okay, that's something. All right.
And we can scry once a day at least.
And if they seem to be getting closer to their goal,
we can say, all right, we got to go.
Yeah, or we could go drop more money on those people
and be like, work around the clock.
Go faster.
I agree with Caduceus, though.
I think this is a conversation to have
with Vess DeRogna in person.
Should I let her know we're coming to talk to her?
I think so. Yeah.
Where are we?
We're at Molly's grave.
Halfway between Shadycreek Run and...
Your name is Veth.
Caleb can get us back up.
Yeah, I can take us back to the city.
We need to impose on the same magic circle.
Yeah.
Oh, we're going back to Rexxentrum.
Well, wait. What?
Right, if we're going to see her, she was in Rexxentrum, right? She back to Rexxentrum. Well, wait. What? Right.
If we're going to see her,
she was in Rexxentrum, right?
Correct. She was in Rexxentrum, yes.
You previously were in Zadash.
Zadash. Where my family is.
Where your family is.
Anything you were going to do in Shadycreek?
We were going to do some research in Shadycreek,
but I think we figured out everything we needed to, right?
Yeah.
I mean, that's probably all.
We would just find out they're all up in the north, too.
Yeah. Yeah.
The night of sleep, we could start asking some questions.
Zadash is where Pumat is and all of our stuff is.
Right.
So we can go to Rexxentrum, then go back to Zadash.
Right, we can go to Rexxentrum, talk to her,
go to Zadash, pick up our stuff and your family,
and then what are we going to do with your family?
We'll figure that out later. Okay.
Gosh.
All right, all right.
To Rexxentrum?
To talk to Vess?
Well, we really could get your family.
As long as we use circles,
we can go get your family in Zadash
and then go to Rexxentrum,
because there's circles in both cities,
and I'm still capable of traveling to both places today.
Well, like, okay, okay. So we go to Zadash, we drop more money on these people,
be like, go faster with your commissions,
pick up family, then go to Rexxentrum,
then go back to Zadash, then go back to Rexxentrum,
and then head out.
Or we just take a couple days.
We pick up my family.
They can stay in Zadash for a couple days, it's fine.
I also think a couple more days
figuring out what we know might be,
like, are they actually going to the same place
that we're going? Let's confirm that.
I can send them a message.
No, no, we can just, I mean,
I just figured Commune might do it.
Oh, or you can ask your god, right.
Yeah.
Gods know a lot of things. They do.
And your friend seems to know some stuff.
Yeah, he knows a lot.
Do it, Rockapella. He's got a nice...
Well, we have to wait a day.
Oh, don't do it, Rockapella.
Rockadoodle.
I could do it.
No, I don't know if I could.
Hold on, let me look.
I could do it today, but I've already communed.
Yeah, I think it gets weird if you keep doing it.
I recall.
Let's go to Rexxentrum.
Okay. Come on, come on, come on.
I'm going to send a message to your dude.
Who am I sending a message to
to let them know we're coming?
Oh, Yudala Fon.
I'm going to send a message to Yudala Fon.
Yeah.
All right.
What do you say?
Ayo, we're coming through.
Get ready, because it's happening, all right?
And now.
It's Beau with the Mighty Nein.
It's Beau with the Mighty Nein coming through
any second now.
Brief pause before they respond with a,
a very curious sound notification.
But of course, you are welcome.
That's all.
Cool.
Is it still raining on us?
At the grave, yes.
Yeah, so any second really means about a half hour
because first I will ritually cast the dome
and then I'll pull out some rags
and start wiping down
the stone that I have found to draw the circle on.
Can you draw it in the mud?
No, the chalk does not, no, it cannot hold.
But can you just dig in the mud with your finger?
It's not mud drawing, it involves chalk.
There are ingredients, there's ways that.
Are you sure? I think these are pretty lax rules.
Caleb stops talking to them.
I tried.
Just draw it on Henry.
If you want to, you could search for a stone surface
that might function for this.
Yeah, that's what I'm saying.
It's out in this field, finding a large enough stone,
spending 10 minutes to virtually cast the dome,
wiping that shit down for a couple of minutes,
so 25 to 30-ish minutes later.
Henry! Easy peasy.
Hey, yeah?
Do you know of any big stones in the area,
big enough for a bunch of people to stand on?
There's maybe a couple of stones nearby,
like a little bit that way and right over there.
That's all I know.
Am I noticing any kind of shift in the blades as he says that way and like right over there. That's all I know. Am I noticing any kind of shift in the blades
as he says that way and that way?
No.
You're just hearing the voice.
There's some over that way and some over that way.
You look over and there's like some stones,
like, you know, six inches, four inches.
Yeah, there's. Just grass.
Make a perception check if you want to,
with disadvantage because of the heavy rain.
Sure. How long does it still stay?
I don't know.
Investigation, you say?
No, no, it's perception.
Perception, you say?
That is a 21.
Woo! 10 minutes.
Nice, with disadvantage. Yeah.
All right, yeah, so within 15 minutes or so,
you find near the base, the eastern side of the base
of some of the rolling hills
that signify the area where that fight,
where you lost my unlock happened,
there are some sections of heavy stone,
probably volcanic bombs from a long time ago
that were launched here that seem to be more akin
to the mountainous rock that surrounds the valley.
But you find a few sections there that are a little flatter.
It's still not a perfect flat surface,
but it is large enough.
If you push some of the mud away
and put the dome over and dry it off for a moment,
you could probably get it to work.
Okay.
And this is the kill site for Molly, you were saying?
Not far from it, yeah.
Not far from it.
Okay.
I'll take that time to do it.
People can huddle out of the rain if they want.
And I'm getting my Dynasty clothing
totally wrecked and muddy and disgusting,
so it's good that, oh, what's old is new again.
Good that we're getting new clothing,
and I will finish it off.
All right. Everybody in.
You all jump into the teleportation circle
and emerge in the base of the Rexxentrum Archive.
The familiar warm interior is welcoming
due to the previously very cold and damp outside
of which you had been suffering
for the past 30, 40 minutes or so.
Nobody seems to be bothered by your presence
as you denounce yourself and you make your way up
to the streets of Rexxentrum without issue.
Whereabouts would you like to go?
Should we go talk to Vess?
Yeah, should we check in with her?
Do you need to do another thing, or?
Yeah, sure.
I'll send a message to Vess DeRogna.
Okay.
Hi, we're coming to see you.
It's super important.
Are you at home?
Where are you?
We need to talk.
Any second now.
I don't know.
I'm not a practice, that shit's hard.
She responds,
I am not home at the moment.
However, I can be there within the next four or so hours,
if you'll be around.
She says she'll be home in four or so hours.
We could try to hurry up our jackets and,
or wait, no. She's with Molly.
Yeah, yeah, yeah.
Yes, yes, yes?
No. No?
All right.
Anything else we can do here,
or should we just fast-forward four hours?
Yeah, we can just go to her house and wait, I suppose.
Should I send that right off? Warm pretzel?
Warm pretzel, definitely.
And some cocoa, because it was pretty cold.
Nice. Cocoa and pretzel.
Sounds good.
Like sailing through a storm.
We go get warm pretzels and cocoa and mulled wine.
Ooh.
Sounds so good. Okay.
Yeah, you can totally acquire these things
with a short jaunt through a number
of the various shopping districts here
in Rexxentrum.
The city is diverse in its offerings.
It doesn't take you too long to acquire what you're seeking.
I'd say if you're getting that for the group,
go ahead and mark off 1 1⁄2 gold for the lot of it.
It's on me, you guys.
It's on me. Thanks, buddy.
Is it like the German Christmas markets
where you get a discount if you return the cup,
but otherwise you get the commemorative cup?
Sure. Wow.
Good pull.
I want a stein, man.
You can have a Rexxentrum stein if you'd like.
Every year, it's a different, you know, they collect.
Oh man.
Now I want it. I miss the Rexxentrum.
If you want to pay a little extra,
you can get some Rexxentrum steins
and add it to your inventory.
I will gladly put that in for the group.
Go for it. Two additional silver per Stein.
You're good to go.
Two, four, six.
Do you want them engraved with your name?
It's an extra silver.
17, 18, 19, 20.
Some for the family.
Sure, yeah, get one for my child.
All right, I'm just going to be like that.
I'm adding that to my other possession.
The best part about them is you almost cannot lift them.
Yeah.
All righty.
It is not raining here in Rexxentrum,
but the sky is still cloudy and gray.
It is, I'd say at this point in the day,
starting to push towards later afternoon
at the time that you've been doing this.
And you guys were also looking forward to, what else?
What else did you want to accomplish in the interim?
Anybody want to see if they could, you know,
quickly hurry their commissions or?
Did we order these things here?
No, no, you're right.
I'm sorry, I'm Stephen.
Yeah.
Well, the clothing, I believe you ordered here.
And then the magical item that you ordered
was back there.
Pumat. Oh, maybe.
You're going to have old clothes here.
Yeah. You're right.
Let me check my notes.
Yep, rags and trim.
Yep.
You're looking at a receipt from a Bennigan's.
The Monte Cristo is really good.
Yeah, let's speed up our clothes. Yeah, that'll be fun.
I don't know if I can.
What do you mean?
They said that mine's complicated.
Money?
I give them a lot of money already.
I have money.
Do I have to say it again?
It's just always true.
It's just nine women can't make a baby in a month.
There's just, money can only do so much.
They seemed kind of annoyed at me.
Maybe they could give you something in the interim,
like warm clothing until the really nice part.
Fjord!
Where am I going to get the really nice stuff
if we're all the way up north?
I want my pretty things that I ordered.
You could come back for it. Fjord!
I feel like I'm learning something new.
I also don't have any armor on right now.
That's kind of a problem, so.
Oh, right. Yeah.
Travis, I don't really think you are.
You are ridiculous.
Ridiculous. I still want to try to make a shot from here. You are ridiculous.
Ridiculous.
What? I still want to try to get,
make a shot from here.
Wing being? No way.
Serious storytelling.
Yeah.
Okay, let's go ask.
Yeah, let's go ask.
It never hurts to ask, right?
Let's go ask. Yeah.
Maybe they were super inspired and they were like,
oh my god, I've been embroidering all night.
I'm just, you unlocked my mind.
The shopkeeper's got a bunch of family members
that are also very skilled.
Yeah, it was a family project, you know?
Like making a quilt.
It's going to fall apart halfway through.
Job of a life. Let's try it.
Most of your outfits will be ready
by the end of this evening,
to the, if not the next morning, except for yours,
which required some very specific elements there.
Upon asking for an additional 30 gold,
they can get the extra hands to rush it.
Here we go.
Okay.
Okay.
Sure, here's 30 more gold.
All right, thank you very much.
I can put it in your reservations.
I just don't have any money left
because I spent it all on these clothes.
Well, let me, I cover Jester.
Yeah, yeah, we all pool. I cover Jester.
Yeah, I got, I'm a monk.
Hey, can we pay a little extra
if they hire nine pregnant women?
I cover Jester, put money back in your bank.
Good rule of life.
Okay.
So thus, all the rest of the currently outstanding outfits
that have been commissioned will be ready
by the next morning.
Sweet. Wow!
Except for your armor piece, Zadash,
which will be two more days.
Okay.
Is that Pumat? Two to three more days.
It was four days for the piece to be complete.
You can make another Pumat, let's go.
Yeah, well, okay, we'll go.
We'll rush him when we get to Zadash.
That's the whole thing, getting there anyway.
All right. So at this point,
with the conversations being had,
hopping from location to location
to ensure things will be ready for you
in the time you wish to leave,
right now, the sun is close to setting.
The sky, the clouded evening sky,
begins to grow darker and more purple.
What would you like to do?
Roughly three, three and a half hours have passed.
Oh, we should head to our house.
Let's go to Vess's house.
I'll send her a message because I realized I never let her know that that was indeed something we were doing.
Okay.
Okay, okay, we're on our way to your place.
Hopefully you'll be there soon because we're on our way.
This is not Guitar Hero, slow down.
This is Jester, by the way.
Can't wait to see you.
Very well, I will see you there soon enough.
Just finishing up some of my work.
If I'm not there when you arrive, just be patient.
She said be patient.
Patience is our middle name.
Molly, this armor that,
are you saying that we would go on this?
Jesus fucking balls.
It's really not that surprising
with the events of the day.
Yeah.
We're all a little rattled.
Sediment on the ocean floor just got kicked up like crazy.
It'll settle in.
Caduceus, the armor that you're waiting to get.
Are you saying that we would leave and go without you getting this armor?
No. Say we pick up the armor
and leave immediately.
Okay, get the armor first.
Get the armor and 10 minutes later, we're on the way.
Okay, good.
Excellent thinking, Percival.
I mean, he is wearing purple.
I don't know what I've been thinking of
over the past few weeks.
How transparent are we going to be with Vess?
I mean, Caduceus is with us,
so we'll tell the truth, I guess.
Oh, that's a good point.
You should drop one little nugget of information at a time
and maybe have Caduceus see how she's reacting.
We can just start with letting her know that
the Tomb Takers might be heading to the same place
and see if she knows who that is.
The names?
Well, and she might be able to fill in a bunch
that we don't know.
I mean.
Uh-oh.
We activated.
The names, I just got to find the names
of the rest of the Tomb Takers.
The music even synced up to her grabbing it.
I know.
If Marisha's eyes can turn white
and roll back at her head, they would.
Otis, Zor-El, and Ty-Fer-El.
Ty-Fell?
No, Ty-Fell.
And Cree. And Cel. And Cree.
And Cree. And Cree.
And?
None of them.
Lucien.
Okay.
Do we have any gifts or anything from good old Vess?
A bottle of wine.
I bought an extra stein, so.
Great.
I bought a few.
Cool.
Maybe just drop. Oh, and Zoran.
Did you say Zoran?
Who's Zoran?
Zoran is one of the, the.
Tomb takers? Yeah.
Maybe as a start, we just mentioned
that we've heard another group is already ahead of us
and give it a beat, see how she takes it.
See how she reacts.
Uh-huh.
I got to find my page.
I will knock on the door.
As you arrive at the familiar exterior
of Vess DeRogna's tower,
you go to knock on the door,
and as your hand extends, the door
Ooh.
Tink, tink, tink.
Opens, hand passes into the air.
The interior furniture is completely different
from last time you were here.
The floor itself has a deep,
velvet green pattern carpet across.
You can see the furniture has been arranged
to be almost like a tea table in the middle
with four chairs and a cross formation on it.
You can see an iron chandelier
hanging from the center of the ceiling
with candles around it that are lit. formation on it. You can see an iron chandelier hanging from the center of the ceiling with
candles around it that are lit. There looks to be a really nice painting on the wall across to the
right of you that depicts a lush jungle with different colors that seem to almost fade and
change. You see different shapes and designs almost emerge and disappear into it.
It's a very trippy piece of enchanted art.
The same staircase curves upward,
but other than that, it is an unfamiliar interior
to where you were last here.
Can I walk over to the painting?
Mm-hmm.
Can I touch it?
You can. On brand.
So as you reach out and touch the exterior
of this painting, your hand presses against it
and you watch the color ripples off of it,
almost like the pressure caused the enchantment itself
to react to the heat.
You know, the oils on your hand are just going to make
that thing fall apart faster.
It's just, we lose precious art every year that way.
I feel terrible now.
Anything moving in there?
Anything looking out from the painting?
Make a perception check.
14.
14. You see occasionally in the shadow
what looks to be a set of glowing eyes
that occasionally blinks and then subsides into the shadow and seems to appear elsewhere
in the painting and look out in your direction.
Can you smack the eyes?
I'm saying over your shoulder.
Oh. Because I'm watching you do it.
You see them, too? Yeah.
I mean, I could try.
What if it's real thin membrane
and I just fall through it?
Just smack it lightly.
I smack it lightly on the eyes.
Okay, as you smack the painting with the eyes,
I hear.
And suddenly, in a rush of air,
something like a heavy bat flutters out past your face.
You end up instinctually pulling back
and your arms go wild as you watch something winged
emerge from the side of this wall
around the room in a circle
before landing at the top of the room, at the top of the arch chamber,
you can see this little wooden ledge that marks
where the ceiling meets the wall,
and this tiny humanoid, scrawny, gnarled creature
with leathery wings is going.
Oh, I'm sorry! Oh, I'm sorry, I'm sorry!
I hit the, I hit the.
Hit me!
And he flies up the stairs.
Wait, wait.
Oh. That was my fault? Was that an imp? I don't know, did it look like an animal Give it up! And flies up the stairs. Wait, wait, oh.
That was my fault?
Was that an imp?
I don't know, did it look like an animal
or did it look like a?
It looked like a small fiendish humanoid
with leather wings. Oh my god!
I mean, I just figured.
I'm not sure what I figured.
I didn't think it was going to come out.
I didn't think so either.
I thought it was just a magic picture.
I didn't know.
Please slap every painting you come across.
Yeah. You can count on me.
Maybe don't go poking any more things
in these wizard towers.
Are there any sculptures in this room?
She said to be patient if she's not here, so yes.
Doing great.
Yep, yep. I'm sure she won't notice a thing.
The new hero's journey for Fjord,
one man's war against all forms of artistic expression.
Stained glass, oil painting.
All right.
Do you guys have a seat
or do you make your way up the stairs?
Oh, around the little tea thing set, tea set?
Is there a tea set on the table?
There is a small tea table.
There is no tea set on it currently,
but it is small enough and compact enough
to not be a full spread for how it's going to be.
Before any of you cause any more trouble,
I am going to sit on my hands.
I guess we'll sit and wait.
Yeah.
I'm just going to take a few steps
up the staircase and look.
Okay. Do I see anything?
You slowly step up, and as you do,
the wood creaks slightly with the weight shifting.
ROARING
As you glance around the side,
this very faint bit of torchlight
seems to be slightly flickering and bouncing
from the upward curve of the wall,
and you see a shadow begin to stretch across
that side of the wall, heading in your direction,
and you hear footsteps.
Vess?
I'll be right there.
Oh, you're here!
You see, stepping down the staircase,
meeting your position, Vess,
this time dressed in a comfortable,
deep blue set of lounge robes.
The sleeves themselves are very long
and dragging down to almost the knee.
It splits around the waist
and drags about five or six feet behind her
along the stairs as it droops down
with each progressive step.
She's not wearing a lot of the jewelry
that she had in a more presentational fashion
last time you saw her.
It's definitely more of a casual gathering.
Oh, I thought you were working within the city,
but I bet you were working somewhere else, huh?
Were you on another plane of existence
doing crazy magical things?
More or less.
So, and she continues down the stairs,
waiting for you to make way.
I lean against the banister so she can pass by me.
She awkwardly squeezes past you
with a tiny bit of space.
Makes her way down towards where the table is,
and she, looking around at the center of the chamber,
gives a bit of a shrug and a whispered one under her breath,
and he watches the four chairs suddenly divide into eight
and fill the space around.
My apologies. Have a seat.
Just to let you know, I tapped your painting.
I'm very aware.
Oh, apologies.
I had never seen an interactive piece of art before.
Well, I hope it was enlightening.
It was.
Is he okay?
He'll be fine.
He's had far worse.
Anyway, so, and she watches,
she tilts her fingers a bit
in one of the chairs, grinds out from the table
right behind her, and she sits in it,
crosses one leg over the other
and rests her arms at the edge of her knee.
To what do I owe the pleasure of you coming by
earlier than our destined meeting?
Well. Mm-hmm. Well, we think we should accelerate our plans to leave.
Well, we think we should accelerate our plans to leave.
For what reason?
We have on pretty good authority
that we're not the only group heading north.
But that is very true.
There are many interests up there.
Many others who are also seeking the secrets
of this excavation.
I believe I said as much last time we spoke.
Mm-hmm.
But potentially a group.
Maybe a rival group.
I mean, I'm just going to say it.
Yeah, go, go. You go.
Does the name of the Tomb Takers ring a bell?
Sounds somewhat familiar.
Inside check!
Everybody, you're part of it!
Yeah, make an inside check, yeah.
All the world staring at her.
Well, yeah. Leaning across the tea table.
We all went in to do it. Sure.
I'm going to do it, because why not?
Yeah!
20. 20.
26.
Ooh! 26.
Oh! Whoa!
Low.
19. Nice!
You should go ahead and give me a whisper,
because I rolled a 12.
So for Caleb and Beauregard,
I mean, you do see a hint of recognition in her eyes,
and you see her think for a minute,
and the eyes dart back and forth slightly
before her expression becomes more of a calm smile.
She's processing information in an instant.
That is indeed familiar.
It is one of many groups I have hired in the past
to aid in some of my work.
Is this a rival group of yours?
Complicated.
An acquaintance.
Yeah, a little bit of path crossing.
Do you remember what the work was that you hired them for?
Well, I hired them for a couple of specific things,
one of which was a slight trip to
an exterior space in Molaesmyr,
where I met them in Shadycreek.
They were bodyguards of mine
as they went to dangerous spaces.
It is important to make sure that
when you are traveling, to not travel alone in such places.
But mainly just that bit of work,
we've only done maybe two excursions.
Your current employment?
Of them, no.
I have not seen them in a number of years.
Why'd you stop working together then?
Just out of curiosity. Number of years, you said?
Yeah.
Among them, did they have a purple-skinned fellow
with horns?
They had one member who was a tiefling
that matches the description you're giving, yes.
So you do know these people.
Why'd you stop working with them?
Just some. Well, when a contract is done, So you do know these people? Why did you stop working with them?
Well, when a contract is done,
you do not have to hire them,
and when certain individuals after a couple of jobs
seem to be...
Problematic?
Less than trustworthy,
difficult when it comes to staying focused
on the job in front of them,
when they are hired help, then you move on.
Did the purrpukoi have an Irish accent? and focused on the job in front of them when they are hired help, then you move on.
Did the purple guy have an Irish accent?
Or a vague Irish accent.
Like a hit or miss, come and goes.
We got this all out of our systems
before the camera was rolling.
I really felt like we had all just gotten everything out
before all this started.
And like an American accent, but like,
who had a relative or had spent some time in Ireland.
Hello, Taliesin.
We just drank a bunch of Guinness.
We're your friends, we've met.
I thought I'd given everyone an opportunity to really,
really use all their best material.
No, I think we only got about 60% out.
Never ending well.
How much skin is she showing right now?
If she had tattoos, would we be able to see them?
Mainly just the neck, the clavicle, and hands,
and you can see a bit of the ankles,
but most everything else is covered with casual robes.
Are there any tattoos?
Make a perception check.
I'm making a perception check.
Ooh. As he perceives.
12.
12.
From anything you can see,
there aren't any markings or anything that signifies
any sort of permanent markings in the body,
other than, I mean, her makeup is flawless.
Did this group, they proved untrustworthy,
did they steal anything from you?
Take anything, try and steal anything from you?
They were a bit dodgy about the circumstances
of our agreement.
And when we came to a conclusion of the work
in which we had agreed to do,
I decided it was best to find individuals that weren't so,
pardon the pun of where I found them, shady.
There are individuals I've found since that have more of a
loyalty to the ideals of the Empire.
I found it is challenging to work with those,
you would think at first, who have no particular
political aspirations or connection,
that they could be driven to, you know,
agree to do things that would be a bit uncouth, but
I don't know.
Ambition can be difficult when you are paying people
to be unambitious.
I get that.
Did any of them have any tattoos?
Or maybe the purple tiefling?
The purple one, did you know his name?
I believe his name was Lucien.
Did he or any of the others have tattoos at the time?
I mean, a few of them had a number of small bits
of ink on their bodies, yes.
Sounds like water under the bridge for you, though.
For me, yes, I've not seen them in quite some time.
And while it did not end well,
it wasn't with any sort of lingering malice.
I just didn't like the way they did their work.
You mentioned them being distracted
and having other ambitions.
Do you know with what they were distracted?
I mean, it's hard to say.
They were keen to raise prices
of their acquired skills mid-contract.
They were discovering and pocketing things
on their expeditions without notifying me
when the contract stated that I was to pass out
whatever we found.
And I just got the sense that
with this relationship to continue over time,
that they wished to shift the dynamic of power.
over time that they wished to shift the dynamic of power.
And that does not behoove my interests.
So we went our separate ways.
Did you send them up to Eiselcross
for any of your prior arrangements?
One of these excursions was to the north, yes.
And is there anything that they would be able to use
from your former contracts?
Any knowledge about what your pursuits might be
that they would then want to leverage against you
in some sort of way?
Privileged information, perhaps?
I do not think so.
They are not, um...
Hmm.
They're not as well- as well learned as I am.
And there is confidence in knowing that perhaps
some of the mysteries that we have come across beforehand
are a bit beyond their capabilities.
I have to ask, as you've,
this is a very curious line of conversation.
You know a lot about these individuals. What is your history with them? This is a very curious line of conversation.
You know a lot about these individuals. What is your history with them and your concern
if indeed this is the group of which you say
we are up against?
We know they're going to be in the area.
I wouldn't say that we're going to be up against them,
per se.
We have had some dealings with this Lucien in the past.
He was unreliable, strange,
and left many questions with us to ponder,
so we were surprised to find out
that they would be joining us in the north.
And forgive us, we've also been sent into situations before
without all the facts and sort of, you know,
been sprung upon and surprised,
and so we just wanted to make sure that you weren't
sending us into a situation without all of the facts.
Of course, and I am appreciative of you notifying me of this.
If indeed we are to be on similar paths,
it is good to be careful.
But you're not worried about these other groups
and parties that might be up there searching?
If we told you that they're up there currently,
you know, where our destination is,
wouldn't you want to pack up and go right away?
They can't possibly find what you're going to find.
Doesn't worry you.
In my experience with the Tomb Takers,
they are skilled at a handful of things.
None of those skills seem to fall into understanding
the depth of the mysteries that wait for us up north.
What if they've changed?
What if they've gotten new knowledge?
Well, if they've allied themselves with individualists
who perhaps could aid them in this,
then haste is something we should consider.
I don't know if I would write off
ignorance for blind ambition.
It's hard to put your mind at ease until you see where it is we are going.
But even the time that I spent with them,
it is but the very tip of the iceberg.
Where we're going, is it trapped?
Things that are laid out to deter
unknowledgeable folks?
Trap?
The word trap insinuates that they were placed
specifically to entice and destroy.
There are no traps, if you will.
There are malfunctioning remnants.
Perilous features?
Numerous.
But this is why I've chosen you to accompany me,
as I've had not as much luck with individuals in the past,
such as these Tomb Takers.
You've proven yourselves very capable
and of aligned interests here in the Empire.
So based on the recommendations that have been given to me and what you're capable of,
I feel very confident in our ability to delve deeper
than anyone else has before in my presence.
What if we told you that the Tomb Takers were working
with the Dynasty?
In what way?
In the same way that you hired us
to chase down whatever it is
that you're not telling us about.
You think they can't do the same thing,
hire their own group of mercenaries?
Well. You said so yourself.
Your biggest fear
is that this knowledge and technology will fall into the hands of the Dynasty.
I mean, it is very much a concern,
but given my previous experience,
woe unto whatever poor soul decides to trust them again.
But I agree with the knowledge that they themselves,
if indeed you are confident in this,
are heading towards a similar goal as us,
then perhaps we should leave much sooner.
Certainly couldn't hurt.
How much time do you need?
I can be ready by the night.
Tomorrow, I think, would be fine.
We need a couple more days for our hours and stuff.
Tomorrow morning sounds good.
I have to wait for equipment.
We got to check in on a...
So hurry up and then wait a little bit,
then we'll let you know, maybe a little more though.
Couple days, couple days.
Be here at 6 AM, first shot up at 11 30.
So this knowledge of these Tomb Takers is worrisome,
but only somewhat worrisome?
No, no, no.
We want to be prepared the best that we can be
in order to serve you to the best of our abilities.
And we are getting a lot of equipment upgraded,
so I don't think you want us to go in weakened, right?
What if I send a message and just see how long,
how fast they can do the armor?
You know, maybe we can leave tomorrow, depending.
I'll send a message. All right.
Okay, I'm going to send a message.
Also, Vess, you know so much about magic and sorcery.
Have you ever heard of a spell that could make nine women
have one baby after just 30 days, 28 days or so? Have you ever heard of a spell that could make nine women have one baby after just 30 days, 28 days or so?
Have you ever heard of such a thing?
Well, that's a ninth-level spell.
I'm certain. I'm level 10 spell.
It's a curious question.
I've not heard of anything specifically,
but it is not beyond the realm of possibility.
We'll work on it.
That doesn't count.
That's what the study in the Oratory is for, in my opinion.
I'm going to send a message to Pumat.
Hi, if we need to leave super fast,
how quick could you get Caduceus's armor done?
Like a day?
How much would it be?
And my flask.
And flask.
I just smile awkwardly at Drogna
while she talks to the air.
Whoa, that's a tall order there.
It's not like I can just rush it, you know?
Things take time.
Sorry.
Oh, Jesus. He's not being very helpful. He says things take time. Sorry. Oh, Jesus.
He's not being very helpful.
He says things take time. I have a funny feeling
these things are just.
They take time.
Well, we could just skip the armor and go.
We should threaten him.
Let's threaten Pumat.
Big difference in my reality.
Yeah. You'll be fine.
The armor will be ready then, when?
Like two more days. 48 hours.
48 hours.
You can't take nine Pumats and make a recipe.
Exactly.
There's a five-point drop in my AC.
Yeah, I feel like we need.
It's a five-point drop? Yep.
Wow.
Oh.
Yeah, there's a reason I did this.
Oh shit, I was going to give you my armor,
but that's not nearly five points.
No. Holy shit. I think we should get you my armor, but that's not nearly five points. No. Holy shit.
I think we should get the armor.
You're our only healer.
Oh, the salt.
It's true. It's true, Caduceus.
Well, maybe we can go down there
and maybe a little bit of money will change his mind.
It's okay.
Is there a problem with this commission you made?
Just going to take a couple days, that's all.
48 hours.
They're just a little bit slow, you know what I mean?
Well, who have you commissioned for this?
Pumat Sol from the Invernal Brolm Blankret.
Yeah, she's familiar.
The rural journalist.
Have you worked with him?
On a couple of occasions, yes.
He does quite a bit of work for the Cerberus Assembly.
I'll speak to him, see if I can expedite this process.
Yo, Pumat's dead.
Wait, be nice to him, though, okay?
Because he's been really nice to us.
Of course. Okay.
Uh-oh. So by tomorrow?
Uh-oh.
Obased, I do not quite know exactly
what it is he's working on for you,
but if I inquire, I will have some better information
and perhaps a means of expediting this.
Excellent. All right.
Great news. Good chat.
Watch out for the bat thing that flew before.
I don't really know where it went.
I will keep an eye out.
Let me know when you're ready to leave.
Yeah, we'll send you a message.
I will prepare my things.
Okay.
Bye.
What's wrong, Caduceus?
Nothing, nothing.
You were making a face like something was going wrong. I just I just hope we didn't get Pumat in trouble.
That's all.
We definitely did.
I'm going to feel a little guilty for a minute.
The door opens and allows you guys to leave the tower
and go about the rest of your business
in preparation for your expedited excursion to the north.
So. To Zadrak? Wow, okay. Quickly. of your business in preparation for your expedited excursion to the north.
So. Two's a dash?
Wow, okay. Quickly.
Two's a dash.
Yeah? Yeah, yeah.
There's nothing else to do here.
I laid us straight to an alleyway
so I can start drawing on the ground.
That's awesome.
Can you do the thing?
Oh man, I'm using all my spells today.
Flippers, yep. Going to send a message to who?
Zeenoth should be fine.
I'm going to send a message to Zeenoth.
All righty.
Guess what? We're traveling again.
We're on our way to you now, so be prepared,
because we're coming through.
By the way, this is Beau and the Mighty Nein.
Yeah. This is Beau.
Mm-hmm.
Curious, well, we'll make the preparations
for your arrival.
Coming through quite a bit recently.
It's nice.
Ooh.
It's been a bit dull.
That's it.
I think Xe'not likes you.
Oh, I thought, like, I, like. Maybe he likes you.
I haven't really talked to him.
I let him know it was you coming through.
Is there a love triangle going on?
Xenoth hates me.
I don't know. Xenoth, I think,
maybe likes you more than you know.
Love hate?
Maybe it's love hate.
We do bring the party.
I mean, it's pretty great.
All right.
You find an alleyway.
Do the double-dutch, do the double-dutch.
You all transport immediately to the basement
beneath the Archive of Zadash.
As you make your way up, Xe'noth is there waiting
with a couple of archivists as well.
Welcome again.
I take it you're not here to do any more research,
or you are just using us as a means of relay?
Just passing through. Thanks, man.
Great. Bye.
I high five on the way up.
Yeah.
He instinctively responds and goes,
Mm.
I turn around and I go,
You like it?
He just stares back.
He sees back.
Back again.
At this point, you guys are...
You know, the hair.
Yeah, it's all slicked back.
Yep.
You guys are pretty on the level
when it comes to authority within the overall Cobalt Soul.
So whereas previously he was very much your senior,
now you're on an even playing field.
Yeah.
And with that, his demeanor has shifted slightly.
Yeah.
But nevertheless, the city of Zadash is yours.
At this point in time, it is evening.
What would you like to do here in Zadash?
Ooh, we get to see the kitty cats again!
We do not get to see the kitty cats tonight.
I have used my greatest to get us to Molly's
not burial site.
That's totally fine.
So we're going to have to stay in and in.
Oh, god, roughing it.
I hate it.
Never go back.
The mirror can wait.
Let's enjoy a warm place to sleep while we can.
It's going to be a while.
Do you want to see?
We can go to the inn where they're staying.
Hub and Son?
Yeah.
Which I'm looking up what it's called right now.
It's their Best Western, I think.
Nope. Best Western Zadash.
Where did we put them?
I don't remember.
Oh, you don't remember where you sent your family?
They went to the Bottle and Cork,
the Rusty Rudder, the Crass Sailor.
They went to Ruffy Trombone.
Are you just making up tavern names?
They're pretty good.
Leaky Tap? No.
Those are two bars in Rehoboth Beach.
Wasn't it the fancy one in the spire?
I can't even find my page that says that.
I think it was the fancy one.
Pillow Trove?
Pillow Trove. No.
It wasn't that fancy.
That's what I chose Keen Mind for.
Where did we stay, Matt?
30 days.
30 days?
And we just leave them here a few days ago? Yeah, you did, you did. It was not the Pillowtrove's Keen Mind for? Where did we stay, Matt? 30 days. 30 days?
Didn't we just leave them here a few days ago?
Yeah, you did, you did.
It was not the Pillowtrove.
It might've been the Pillowtrove.
Pillowtrove is the more expensive place.
I feel like it was the place that was like, you know,
where the hipsters would stay.
Song and Supper?
No.
Fodrockers.
Didn't it have a son in the name?
Love Fodrockers.
It had altered beasts.
No. Oh. Guild of Willows, nope. Didn't it have a son in the name? Love Fuddrockers. It had altered beasts.
Ugh.
Guild of Willows, nope.
Where could we leave your family?
It could have been the Lodge of the Eclipse.
I don't remember which place you sent them at.
Chastity's Nook.
Nope. Nope.
Wait, wait, wait, wait.
The, the, the, the, no, no.
Steam's Respite.
Nope, that's the bathhouse.
Pillow Trove. Nope.
This is great.
It wasn't the Pillow Trove? I think you sent them to the Pillow Trove. Kingams Respite. Nope, that's the bathhouse. Pillow Trove. Nope. This is great. It wasn't the Pillow Trove?
I think you sent them to the Pillow Trove.
King's Hail Board.
Because you sent them to the fancy one, right?
It's in the message.
Lodge of the Eclipse!
Lodge of the Eclipse, it was the dinner theater!
This was right.
All right. Okay.
I thought it was. Okay.
All right, so you go ahead and make your way
to the Lodge of the Eclipse.
But first we visit all the other places.
Yeah. Yeah.
You should go on a full tour in the evening.
We park!
Yeah.
When you left them at the Lodge of the Eclipse,
it was midday-ish at the time, not too busy.
As you approach, you can already hear the music loudly
in the streets here in Zadash.
And as you, not too far off,
as you enter the interior, you can see it is loud,
it is crowded, and there is a stage
with what looks to be a magnificent burlesque show
being performed at the moment.
Luc.
Vassals.
This is the best!
Within a short time of being
within the interior of the lodge,
I would say Beauregard and Caduceus,
you both see throughout the crowd
what looks like a small person
dodging and weaving between people.
And within a quick moment of glancing over,
you can see it is Yeza.
Oh, it's Yeza? Yeah.
Who's currently nervously searching through the crowd.
Uh-oh.
I just reach out and grab him by the collar.
Ah!
It's just me, it's me, it's me.
Sorry, I didn't mean to be so aggressive.
Are you looking for your kid?
Shh.
Don't tell Veth, I'm just, it'll be just a second.
I think I know where he is.
I start heading behind the stage.
I go, I start peeking behind curtains backstage.
Okay, make an investigation check.
All right.
All right, it's okay.
23.
Within a short time, you find Luc wrapped in a curtain,
currently peeking behind the stage.
Yeah. Yeah.
Exactly where I thought.
So as soon as you know where he is,
you haven't disturbed him yet.
I just go up and I put my head in the fold next to him.
Kind of look over at him.
Oh!
And he runs off.
I grab him real quick.
Yeah, it's easy enough for you to grab him.
And I drag him back over to Dad.
Okay.
Found him.
Great.
Oh, hi, everyone.
I didn't know it was this kind of an establishment.
He's trying to yell over the music
and the chatter and laughing and cheering.
Have you enjoyed the show?
Sure.
So is Luke.
Pretty great.
Oh, yeah?
Oh, yeah.
No, he's been good.
He's holding his hand over his eyes.
There's nothing wrong with it, it's fine.
He's just a little young.
Sure.
Anyway, we're going to get back to our room.
Are you staying with us tonight?
Yeah, I think so.
We should get a few more rooms, yeah?
And then we'll shack up.
How much longer is the show going on?
Is it just starting or just finishing?
I don't know.
Come on, Luc.
And he goes ahead and escorts him back up the stairs
to the second floor of the inn.
Yeah, you're not sure when it started,
but the energy is still carrying,
and it's a pretty decent show.
I'll stay for the show. You got it.
So, anybody else staying for the show?
No, I'm going to go do a ton of homework.
Okay. With some spells.
Okay.
I'm going to go back upstairs, yeah.
Yeah, okay. Go to sleep, maybe?
Mm-hmm. Okay.
So you're getting a couple more rooms,
two, three more rooms?
Yeah, like three more rooms.
Three more rooms, all right.
For this establishment, that'll put you at 100,
sorry, one and a half gold.
I got it.
For the evening.
But the show, the show is fun.
I mean, this isn't the Pillow Trove by any means,
but it is nicer than some of the other establishments
here within Zadash.
The central chamber of it is very much
like a mess hall of a dining hall,
and then the stage towards the back of it
is a little ramshackle with the area of space behind it.
But the curtains are nice and seem to be
some of the newer accoutrements in the inner space.
There are some musicians off to the side playing, mostly brass and wood-based instruments.
And it gives just a body feel
with some hand-beat drums going.
You see performances across the gender spectrum,
beautiful colors and feathers.
You see the equivalent of what would be a bubble dance. Classic, classic-style performance.
It is tasteful, artistic,
and just enough of a tease from set to set
to keep the audience enthralled,
but also right on the edge of getting a little overheated
or overzealous.
But you have another 40 or so minutes of the performance
before it comes to a close, and you feel pretty satisfied.
I toss some silver pieces, and in the meantime,
you know, I wouldn't admit that I'm
trying to ping them off people, but.
Going to bounce a quarter out of that ass?
Maybe, maybe.
I'm not trying for it, but I'm trying for it.
Fair enough, fair enough. Yeah.
Well, you succeed.
You have very good aim at throwing things.
I do.
All those ball bearings.
Yeah, well, except for the ball bearings, maybe.
All right, so.
Anything else you would like to accomplish
before the evening comes to a close?
What time-ish did we arrive at this establishment?
By the time you had finished all your work
in Rexxentrum and met with Vess,
it was towards the evening,
and so you got to the establishment.
It's about 9, 9.30 in the evening.
Okay.
Could I go till 1.30 in the morning
without suffering exhaustion?
Yeah. Okay.
Who's, how many rooms do we have?
Who's rooming with who?
Four rooms total, including the Bernardo family.
Okay.
So I'm assuming I'm rooming with Yasha and Beau again?
That's up to you. You can do two people per room.
If you'd like.
We could do a ladies sleepover.
Were you staying down for the show as well,
or did you come upstairs?
I came upstairs, but I was thinking about it,
but I'm a little sleepy.
Yeah. Okay, then.
We used to be fun.
Yasha.
We're old.
Yeah.
How are you?
I'm doing pretty good.
Yeah?
Yeah, I feel a lot better than I have in a while.
That's good.
But, I mean, current events are kind of weird.
Yeah.
So...
You know, we didn't get to say goodbye to him.
I mean, nobody got to say goodbye to him, but...
I know.
It's weird to know he's up and moving
and we can't say anything.
We can't talk to him.
It's also weird to me that he...
He didn't take his coat,
but I guess, I mean, that's not him.
Yeah.
And I guess that says it's not him more than anything,
because he never took that off.
He loved that coat. He loved that coat.
This is going to be weird.
I'm glad you're feeling better, though.
Thank you.
Yeah, it's been quite a journey.
Yeah. But yeah, I'm feeling better.
So, there's two beds in here.
Okay.
So, how should we do this?
Well, I'm very comfortable sleeping on the floor.
I'm used to it, so I can sleep on the floor, no big deal.
Are you sure? You don't want to take one bed,
and I could take another bed,
and then Beau could just
take a bed, just somebody's bed.
Maybe just a little snuggle.
Are you implying that she should get in the bed with me?
That's weird. I could move rooms.
No, it's really, honestly, I can sleep on the floor
and Beau can take the bed.
I think my voice is cracking just talking about that.
Yes, I'll sleep on the floor and Beau can have the bed.
Okay.
Yeah.
If you got called, though,
you could probably sneak in and snuggle with her,
to you, though.
Probably, yeah.
I don't think I will,
but I could probably snuggle with her if I wanted to.
Maybe, I don't know, I would have to ask her
and see if that would be something
that if she would want to snuggle.
I...
She makes me really nervous.
Yeah, you don't get nervous very easily, it seems.
So that says something if you get flustered around her.
Yeah, she kind of...
She's taken me by surprise.
I don't know. I don't know what it all means, but...
She's a wonderful person.
She's wonderful.
Wonderful.
She is.
I...
I know she's tough on the outside, but...
She's all warm and gooey on the inside.
Yeah. Yeah.
She is.
Just like Yasha.
Just like you.
You're just a couple of marshmallows.
I'm like a charred one. I'm getting just like you. You're just a couple of marshmallows.
I'm like a charred one. I'm getting nervous for you. Maybe I should leave the room.
No, no.
I'm going to leave the room.
Wait, but I feel like I'm not ready.
Okay, I'll stay in the room.
Shit, I don't know what to do.
Because, you know, what if...
I haven't even talked to her or anything about it because I don't know.
I...
You did, so wait, okay, you really didn't kiss her
or anything when you were flying her around and stuff?
No, no, I didn't.
I didn't because, you know,
I don't know how she feels, and I feel like I...
Well, oh yeah, yeah, yeah, yeah,
well, maybe I shouldn't tell you.
What do you mean?
Well, like, you know, I talked to her,
and she's like, you know, she likes you.
Oh, I don't know if I should know this
because it's not from her, you know?
It's like, what if she just said something
and then you misinterpreted it?
No, I didn't.
How do you know?
Because she was like, Yasha's pretty great, she's hot,
but I need her to make the first move.
She did? Yeah, she's hot, but I need her to make the first move. She did? Yeah, she said that.
Yeah, yeah, yeah, yeah, yeah.
I know, I know, I know, I know.
I just, she makes me so nervous.
And I don't know why.
She makes me sweaty and warm and fuzzy at the same time,
but then I see her do things, and then I'm just like, I want to kiss her so bad.
And then that makes me feel kind of bad.
Yeah, sure.
You can't feel guilty for how you feel.
If she makes you feel happy,
that's a wonderful thing.
That's so rare.
It is so rare.
Okay, how about this, then? Okay. How about this, though? Okay.
I feel like you've given me a lot of confidence,
but stay with us tonight so it's not super obvious,
because I feel like if she walks in and I'll be like,
Hello, I'll feel weird.
It's strange.
Because now that we've talked about it,
it feels like it's out there and I feel like I want to...
Yeah, just stay tonight.
I'll sleep on the floor and then I'll figure it out.
Okay.
Okay.
Don't say anything.
I'm not going to say anything!
I'm not going to say. I probably, trust me,
I won't say anything.
Because the thing is, she could just have a simple crush
and could be over it really quickly.
So I want to give her space.
It's not the vibe I got just letting you know.
It's not? Okay, okay.
But, you know, maybe you should talk to her
because she'd probably have more information for you.
Yeah, I think that's probably best to go to the source.
Yeah, probably.
Okay, thank you, Jester.
You're welcome.
If you want, we could write a poem for her,
something just, you know.
I mean, sure.
Something you could recite to her
when you're confessing your feelings.
Okay, like how would you, like spitballing,
how would you even start something like that?
Um.
Oh, boh, boh, boh.
That's probably how it starts.
Yeah, I like that start.
Oh, boh, boh, boh.
It's a good anime.
Eyes so blue and hair so shorn on the sides.
Yeah, that's good, that's good.
Okay, eyes so blue, hair shorn.
Abs so many.
Her abs are so, there's so many.
So many.
So many abs.
But frame so small.
Frame so small.
Yeah, she's so small. Ooh, so small. Yeah, she's so small.
Ooh, ooh, ooh! I got a good one.
Okay.
How I Wish to Envelop You with My Wings.
Oh, okay.
How I Wish to Envelop You with My Wings.
They were a really good writer.
I really think this is really good.
Like, maybe we should just end up making
a poetry book with, you know, love poems.
And then we could sell it at Chastity's Nook.
I love it. Okay.
Okay. Okay, these are some good ideas.
I'm going to think on it and really.
All right.
I'm going to pretend to be asleep when she comes in.
So if you guys want to have a conversation or anything,
and then if anything happens, then I'll just like,
I'll just leave.
That's weird.
I'm just going to lay down.
Just sleep. I probably won't do it tonight.
Yeah, that would be weird.
I'll find a really nice moment for it.
Okay. Yeah, yeah.
I'm rooting for you, Yasha!
Okay, thank you. Okay.
Okay, well, I'll leave it at that.
Oh no. I want a'll leave it at that. Oh no.
I want a drink so bad right now.
All righty.
Any other business anyone would like to work towards
this evening before it comes to a-
The properties of transmutation can be found in the balance.
Oh, this is exciting.
There once was a sailor named Fjord
who went shopping and was always quite bored.
Okay, I'll workshop, I'll workshop.
All righty.
Henry Crabtree says,
always asks consent before you snuggle.
Friends? Friends?
Oh god, loneliness!
Wait, is Henry Crabtree going to be the consent grass?
Crabgrass, yeah.
Crabgrass, the consent grass.
Let's get to it.
The non-grabass crabgrass.
Yeah.
Yeah.
Saw it coming,
and yet it still hurt.
All right.
You all eventually find your ways
to your respective chambers for the night.
I stumble in, a little tipsy.
Accidentally trip over Yasha a little.
Hello! Sorry, sorry.
Oh, you just got back! I did not mean to step on you. No, no, no, no, no, no, no, no, no, no, no, sorry. Oh, you just got back!
I did not mean to step on you.
No, no, no, no, no, no, no, no, no, no, no.
You want the bed?
I can sleep on the floor if you want the bed.
I am so accustomed to it.
It's what I'm used to. I am, too.
I like, it's kind of what we did at the monastery.
So if you want me to sleep in, you can take the bed.
It's not a big deal.
I feel like I'm pretty,
I've already been napping down here,
waiting for you to come back.
I wasn't waiting, I was just laying here.
Oh, pretty sure.
Is Jester asleep?
I think.
I don't think she's asleep.
I don't think.
Okay.
But you can have the bed.
I was just, because I'm all set up nice here on the floor.
Okay, yeah. Yeah.
How was the show?
Oh my, it was great.
It was, yeah.
Yeah, there was this one girl who,
she just opened this jar of glitter,
and then she just full front flip
with the open jar of glitter
as the glitter flew through the air.
It was bananas. It was great.
You have a piece.
Glitter was everywhere.
Yeah. Yeah.
It's, yeah, yeah.
It adds, it's cool.
Yeah.
Well, I'm pretty
tired.
Yeah, yeah, yeah.
I didn't mean to wake you up.
No, no, no, no, no, you didn't. I just wanted to make sure that you got back safely,
so I'm glad you are safe.
Yeah.
Sure you're done with it?
Yeah. Okay.
I'm good.
I'm just going to step.
It looks like you wanted to snuggle or something.
I mean, it's like something that's...
Oh, okay, yeah.
Okay, I'm going to, sorry to step over you.
No, you're good. Just a little.
It's a tight hotel room.
Okay.
Good night.
Good night, I'm going to sleep on the right here.
Okay. Good night, Jester.
Night, guys.
All right. Seven charisma.
I assume they all take a point of exhaustion because none of them sleep.
Just lie there.
Stiff as a board.
Just drenching our sheets in sweat, yeah.
Okay, then. Oh my god.
After an evening of rest for most of you,
the morning does come, and with it, a new day.
So the family is awake.
You wake up with Yeza and Luc's already ready for breakfast
and you can smell the meals being prepared
for the mess hall-like breakfast experience
that the lodge presents to the various denizens.
But the day is yours.
After breakfast is had, you all gather down
within the lodge's main chambers.
What would you like to do?
We should visit Pumat, get our stuff,
excuse my family, and then get up and get going, right?
Yeah.
Are they going to go back to?
Got up super early and spent two more hours doing homework.
Okay.
Going to send them back to Nicodranas?
I think so. I mean, unless they...
Yeah.
Yeza, do you want to stay here?
Oh, Yeza!
Yeah?
I've been meaning to ask you.
Sure, honey, what do we need?
I disguise self
and turn into Vess DeRogna.
Do you know this person?
Uh, yeah. Why? What did she do to you? What did she do? into Vess DeRogna. Do you know this person?
Yeah.
Why?
What did she do to you?
What did she, is she good or bad?
She was the one that was overseeing
the project that the Assembly put me under.
She's the one that set up the-
I'll wear off the disguise. Sorry.
You can see the sweat pouring on his face already
and he goes like. Sorry, I didn't realize.
No, no, no, no, I just wasn't expecting that so early.
Yeah, she was the one that was overseeing
the work I was doing in Felderwin in the basement.
So refine that stuff?
Or to...
Yeah, that weird...
The juice?
That weird glowing thing.
And we worked to distill
that strange ether that it was presenting.
I didn't fully understand the logistics of it.
I was just applying my alchemical knowledge
to the things that she brought along,
but she's a very, very intense.
Very intense woman.
What did she do to you?
Yeah, you're having a visceral reaction.
She's just very
domineering.
She hurt you?
Intense.
No, no, no, no.
She never hurt me.
Did she threaten to?
Well, yeah, she would.
Imply that she would do things?
There were, she is a very...
He's looking around.
She's a very forceful
and persuasive individual.
Well, I'll fucking kill her.
I mean, when we're done with our job, can I kill her?
I think that's part of a super big, larger picture thing
that involves Caleb and that big picture stuff.
She's dead, she's dead.
I'll kill her, honestly.
She's really powerful,
and she's really well connected with the Assembly.
Please don't do anything that will put yourself in danger.
This isn't just a random person that was a problem.
And don't just go killing people because they were mean.
I mean, she was a terrible boss.
Yeah, and I'm glad I don't work with her anymore.
But you enslaved to her?
Or did she ask you for your expertise and contract you?
More of that.
But they had specific goals they wanted to hit
on a continuously tightening timeline,
and it was challenging work,
and I have my limitations, you know that.
But that wasn't- Did you see her
or her colleagues hurt others?
Not to my knowledge, I just know about them.
I know who they are.
I know how connected they are,
and I wanted to help,
you know, as best I can when asked upon, when called upon.
What happened in the chair?
The chair, Yeza.
We saw your workshop.
There was...
Oh, yeah, I had a chair.
No, the chair.
You're right, I had a singular chair.
Yeah, singular.
Surrounded by nothing else in the center of the room,
it was very disconcerting.
How many souls were put through that chair?
I don't know.
How many? Please don't know. How many?
Please don't psychologically torture my husband.
So the chair was just a chair, right?
Yeah, it was just my work chair.
Did you bring it or did they give it to you?
Well, I mean, it was an acquisition
as part of what I required to begin to do the work
on the level of skill they needed.
They did. I think the corruption
runs deeper than we even thought.
Good to know.
We'll table that.
And did you see,
you worked also with
Ludinus Delef, is that right?
I didn't work too much with him directly.
He did come by on occasion to check up and
interact and ask questions.
It seemed like, well, it seemed like he was putting
a lot of pressure on Miss Drogna and.
He was putting pressure on of pressure on Mr. Drogna and. He was putting pressure on her.
Things roll downhill.
We saw them arguing that one day
that we rolled into Felderwin.
I remember.
Mm-hmm.
It was a long time ago.
But, I mean, it's a weird point in Pride to take,
but me and her did manage to complete
what was asked of us within the truncated timeline.
Took a lot out of me. I didn't sleep a lot,
but we got it done, as all important discoveries
sometimes require.
And weirdly, I was looking forward to taking a break
from alchemy for a while.
And while the circumstances were not what I wanted,
when the Dynasty took me for a while,
I didn't have to do much work.
Do we know what kind of breakthrough they had?
Have we already figured it out?
Yeah. They got a little vial of
essence, some fate juice.
Okay, you guys made the potions.
Yes, yes, we were able to,
and I don't fully understand it. I was only given but a portion of the equation,
the alchemical side of things to focus on
and replicate the interior patterns,
the mandala-type strange alchemical structures
that it could potentially siphon
when placed within that tripod.
And so we utilize that as a means of trying to draw,
distill, and copy the materials that it was emanating
and channel it through various catalysts
and see if we could find a material
that could encapsulate it.
I'm not sure if it's permanent.
I don't know if there's a time period
in which it must be utilized before it
begins to lose its potency,
but that was not part of my contract.
And if they were to come back on that,
I was, at that point, already being dragged over
into Xhorhas, so.
We were in possession of it for a time.
Oh, oh, so you're aware of this then?
Yeah, but we entrusted it to a friend.
Understood.
Well, I just,
if you do encounter any of these individuals,
just be careful and don't mention.
Don't mention you. Don't mention me.
And definitely kill her in revenge.
I would really, honey, please.
If I did, though, you wouldn't be upset.
Well, I...
Look, she's not a great person, but I don't...
She isn't anything to me, I think, to deserve death.
Okay.
You're a fair person.
Anyway.
Thank you. Sorry to make you relive that trauma.
I didn't realize she was so awful to you.
It's okay. It's over now.
Yeah, yeah.
Anyway, we might be going on another leg of our journey.
I know it's only been a couple of days here in Zadash,
but would you like to rather go back home to the coast?
Well, I guess that's home now, right?
Or would you rather stay here without us or?
He looks over to Luc and Luc is in the middle
of just stuffing the remnants of this bowl
of sugared porridge into his mouth,
but you can see more sugar has been put into it
at this point than porridge, and it has that grain,
you know, scraping sound when he gets into it
and crunches it like sand between his teeth.
He's doing it right.
Luc, do you want to stay here,
or do you want to go back to Nicodranas?
He goes, I want to go to the beach!
I was like, well, I guess that answers that question.
Okay.
To be fair, it's really nice there.
Yeah, it's the best.
It is. You have a home.
Yeah.
All right, well, we'll figure out a way
to send you back probably today.
Okay. How long do you think you guys will be gone?
I don't know, tough to say.
Very hard to say.
Perhaps a few, couple weeks, maybe?
A few weeks, at a minimum.
At least, yeah. Okay.
But you did say you're able to come
and visit quickly now, right?
Yeah, if we're at a place where we can,
where it's safe to transport and stuff.
I believe we would be able to visit you
for the initial leg of our journey.
There might be some time where that becomes complicated.
Okay.
Well, you'll know where to find us.
Just take care and be safe.
Always. Don't take any unnecessary risks.
Don't try and kill any members of the Cerberus Assembly.
Good advice.
And where are you going?
The North Pole, right?
Pretty far north, where it's very, very cold.
Ice will cross to the island of Fórin.
I know pretty much nothing about that,
but I hope it's not too dangerous.
And if you just happen to see,
and he leans in a little bit, whispering,
if you happen to see any fun little knickknacks
of the area that you can pick up for Luc
while you're out in the back,
I think he'd really appreciate that.
Yeah, of course we'll get airport gifts on the way back.
Yeah. You've got the...
You have the stein.
Oh, that's right, that's right.
I already got these two steins.
What? Yeah.
Luc looks over and goes,
scrapes it over.
It's half the size of his torso almost.
He has to get both his hands up to press on the top
to get the lid to open.
He's like,
He's like, cool.
All the pour just caked around his open. He's like, He's like, cool. All the pour just caked around his mouth.
He's like, I don't know how long he'll appreciate that,
but I've seen him get obsessed with things
with less utility, so anything to distract him
from the crossbow.
Well, he should do his practices, his drills and stuff.
I'll do my best.
So that he can protect you.
And remember not to fire unless Daddy's behind you.
Kind of nods.
I know, I know.
All right.
But I don't know if we're ready to send you back quite yet,
so we might have to.
Yeah, we're going to go pick up an item here,
and then we would jump to Nicodranas,
and then we would jump to Rexxentrum,
so we just need to pass that out.
Why don't we swing by for you in a couple of hours?
We are going to do a little bit
of last minute shopping here.
Okay. In town.
All right, we'll finish breakfast here.
We might walk around the block a bit
and we'll stay nearby until you need us.
Okay.
Do we need to go to Nicodranas
or can we just send them through?
Well, we would be sending them into Yussa's Tower.
We could let him know that they're coming.
Sure, I think he would be all right with that.
Yeah.
To Pumat's?
Yeah. All right. To Pumat's. To Pumat's? Yeah.
All right.
To Pumat's. To Pumat's.
To Pumat's.
You guys make your way to the Pentamarket,
to the exterior of Pumat's shop.
The door is currently closed,
and it does not appear to be the same
open welcome interior presentation The door is currently closed, and it does not appear to be the same
open, welcome interior presentation
that the shop normally does.
It looks like it is intentionally closed and shut.
Oh.
Working very hard, I would assume, on our items.
Should we knock?
Yes, of course.
Yeah, let's start with that.
Okay.
You hear some shuffling,
and eventually a voice goes,
Uh.
Whoa!
Aw.
Yeah, Pumat, it is the Mighty Nein.
Are you all right? Right, right, yeah.
Come on in. Oh no.
And you hear
the door opens and P Umat's standing there.
Big dart circles under his eyes.
Oh, well, could you give us just like 20 more minutes,
if you don't mind, we're real close.
Oh, oh yeah, again, I'm so sorry.
That entirely happened by accident.
We just had the wrong conversation
in front of the wrong people, and oh, God.
Oh, don't apologize.
I had no idea that this was under assembly specific intent.
Next time, if the contract falls under the assembly member,
please do not hesitate to let me know.
There is a different spectrum of timelines under there,
and it would save me a lot of trouble.
Definitely apologize for that.
Pay attention to that next time.
This is definitely on me.
Hey. Good to know.
Greatly appreciated.
All right, just 20 minutes.
Come on by.
All right.
That's great.
She closes the door again.
Oh.
Oh.
Well, that's good to know.
Yeah, it's great.
Yeah, we may not take advantage of that again in the future.
No.
About 20 minutes of wandering the Pentamarket,
there are numerous baked goods, snacks,
small trinkets that can be picked up.
It is an open market.
Buy a lot of stuff and just put it in my bag
so I have it for the trip. Okay, what kind of stuff? Lots of baked happiness.
Baked happiness, you got it.
Plenty of baked happiness purchase.
We'll say put about five gold of baked happiness,
which is a lot. That is a lot.
Your little haversack is definitely
a plump full of happiness. Okay.
But you come back, the door is now unlocked,
though it is still closed.
And as you enter the establishment,
you can see the interior lanterns are lit.
Pumat Prime is sitting at the desk.
He has a damp cloth pressed against his forehead
and he's just wiping his brow.
And the other Pumats are sitting in stools,
just breathing heavily.
And you see, walking around the corner,
Lady Vess DeRogna.
Ah!
Ah, yes, you have arrived to pick up your specific object.
Well, we have managed to complete it,
expedited with a bit of aid.
You helped?
I did indeed, otherwise it would not have gotten done.
Wow.
Present it, Pumat.
Oh yeah, of course, sorry.
Ready for you, I got your,
if you don't mind there, Pumat.
He's like, yeah, yeah, I'll be right back, come.
And he goes around the corner and comes back and
sets the finished breastplate onto the table.
It looks beautiful,
and it even feels almost slightly lighter.
The sheen and shimmer is there
as your initial requested coloration was presented on it.
And you can see there are a number of additional new runes
that are just faintly pressed into certain areas
where the metal plates meet
to even further reinforce
the magical protection that it infers.
So, whereas previously it was just a...
It was a nothing.
It was now a breastplate plus one.
Homemade. Yeah.
Yeah.
It's now a...
Breastplate plus one.
All right.
Amazing.
This is, I really appreciate it.
I really do.
Respectfully, my pleasure.
Happy to do whatever we can
to help the interests of the Empire
and the Cerberus Assembly.
Lady Vesko's.
Of course, and your hard work,
as always, will be remembered.
Thank you, Pumat.
Sol?
Yeah, no, it's our pleasure,
Miss Lady.
And good luck wherever you're going in a hurry.
Thank you, Pumat.
Thank you.
I put down 500 more gold
onto the counter for him.
Well, you really don't have to do that.
Respectfully, you've already paid for the piece.
Respectfully, we requested a rush order,
not the original conditions.
Please, it's our pleasure.
Well, that's very kind of you there, Miss Beauregard.
I really appreciate it.
Hang on, hang on, hang on.
Say that one more time.
It's greatly appreciated.
Nope, the thing you said before that?
Miss Beauregard.
The thing you said before that?
I don't remember.
Fuck!
It was greatly appreciated.
It's very kind of you.
Yeah.
Very kind, it was very kind of you,
Miss Beauregard, greatly appreciated. Was very kind of you, Miss Beauregard. Greatly appreciate it.
Was very kind of you.
Yeah. It was greatly appreciated.
Big step for you both.
Perhaps you should take a nap now.
I think that's a good plan.
If you don't mind, I got it.
Don't worry.
One of the clones walks over and-
The rosé flask, you didn't happen to...
Never mind. No, we can go without it.
It's fine.
Oh, do we have to rush the flask, too?
No, no, that's not, that's less important, I figure.
We can get that in about an hour.
No, no, it's fine.
If you're helping. It's fine.
What is this enchantment you're talking about?
Well, they had ordered a flask
that essentially is bottomless alcoholic content.
And this is important for our endeavors?
I mean... Yes.
It's nice. Yes.
But no, no, no, we don't need any more work.
No, no Pumat work, no.
Beau just dropped five hundo.
16.
Edivest goes,
They say it's important.
Oh god.
All righty.
Yeah, just let them out, we'll walk behind
and give us about an hour or so, we can knock this out.
I don't need it, we don't need it.
I'm canceling the order.
You've already paid it.
I'll get it, I'll lay away.
I'll get it, I'll come back in a month.
It's fine. You sure?
I'm positive. I don't it, I'll come back in a month. It's fine. You sure?
I'm positive. I don't want you to do any more work.
Okay then.
Well, we'll continue this one on its usual schedule.
It should be ready within the next day or two.
Great. So just swing on by.
Thank you. All righty.
As you guys all begin to leave, you hear a behind you as you leave.
Lady Vess begins to exit with you as well.
As we leave, I slipknot back her original flask
that I've now been holding onto
since it's passed through so many hands.
It's still whiskey.
I know that's not what you're into,
but maybe it'll keep you warm.
Thank you. All right.
That was very kind of you.
Yeah, well.
Twice in one day.
Kindest person in the realm, Beauregard, let it be heard!
Not that at all.
Nope, not even close enough. All right, all right.
Well then, how soon do you think you'll be ready to leave?
Hmm?
Pick up the stuff at Rexxentrum,
and then we're ready to go.
We should stop off at Rexxentrum one more time.
And then we'll leave from there.
Very well. I will meet you then.
And she vanished.
I feel like she could have taken us with her.
A little wasteful, but cool.
Okay. Let's do it, let's go.
We're going to go send your family on their way?
Send them home? Mm-hmm.
By circle?
Yeah, we will send them to Yussa.
I really think we should prepare Yussa for that.
Yeah, I'm going to send a message to,
not Yussa, but to his butler.
Wyrmwood, no.
What's his name?
It's Wandsworth.
Wandsworth, yes.
Wandsworth? Wandsworth.
Wandsworth.
Hey, so we're not coming through, but
not Veth's husband and son are.
So be ready for them to come.
Really appreciate the help. Bye!
Moment before the voice comes back goes,
Oh, all right.
All right, we'll go ahead and prepare for their coming.
I'll just make sure the master doesn't see
and I'll escort them into the streets.
Nice.
That would be nice.
What's worse is going to take care of it.
I fucking hate that guy, but sure.
Yeah, let's do it.
Well, I'll go up to my, we're at the inn
where the show happened for Beauregard, right?
So I'll just run up to my room still,
which is pretty early.
Okay. It's for me.
Yeah. Only for me.
And get it all ready and fetch everyone
once it's 95% complete.
And then we'll send them on their way.
You want to say goodbye?
Yes. You're going to be seeing a goblin
when you land on the other side.
Oh, okay.
He's not going to try to kidnap you
or ransom you or anything like that.
He's one of the good ones.
Well, yeah, there are a few in Rosohna
that weren't so bad.
Yeah.
So just don't be scared.
I think we've seen worse, right, Luc?
And Luc just goes,
No!
Friends.
Okay.
We'll see you in a few weeks. We'll send messages.
If you hear someone weird talking to you in your ear.
It's me. It's Jester.
Oh, okay. I'll look out for that.
Luc walks up and tugs on the front of your shirt
and is like, Mommy,
if you're going to kill more cool things,
just make sure you write them down
so you can tell me when you come back.
Okay, okay.
Yeah, and maybe Jester can draw a picture of it.
I'll draw a picture of everything that we kill.
Yeah. Okay.
Yeah, yeah, we'll do it.
Okay. Promise.
All right, be good.
I will kneel down, and before I finish,
I'll hold up the chalk and say,
try not to worry too much about her.
You know, each of us on our own,
we're pretty confident in our own right,
but the nine of us together,
I give a little bump to Luc's chest, are mighty.
See you soon.
They stand there for a second going,
whoa, looking at the circle.
See you. Oh, oh!
See you!
Luc goes, that's so coo!
Gone. Moment of the runes kind of
and all the chalk drawings that Caleb had left
all begin to burn off like incense ash.
Leaving the floor clean as if a symbol was never behind.
Well, we forge off to another adventure.
You all right?
Yeah.
No, this is a cool arrangement.
Get to check in with them and check in with you,
and it feels good.
Yeah, I don't think anything more than a couple of weeks
will go by at the most.
Help the Empire change the world, see your family. A couple of weeks will go by. Yeah. At the most.
Help the Empire change the world. See your family.
Help the Empire.
It's a good balance.
Wow. That's a phrase.
Yeah, it is.
Well, I need to draw another one of these, correct?
We're going to Rexxentrum?
Yes, to the capital.
Okay.
Spend the next 10 minutes drawing the different circle.
All right.
With that circle complete,
you all rush through and return once more
to the archive beneath Rexxentrum's cobalt soul.
Oops.
As soon as we pop through. Yep.
Oh shit!
Bit of a spook on arrival, but not a huge issue.
Let's do it again.
It's a brief upset,
but it seems to wash over without major issue.
But you have returned to the center of the city.
Is there anything else you wish to accomplish
before you leave?
You can pick up all your clothes.
You go and one by one gather all of your various
custom requested pieces of Northern attire.
To your specifications,
with the money that you dropped on these,
the tips that you had given,
nary a piece is not immaculate
and directly to the specifications required.
Beautiful, in some cases rustic,
in some cases fucking goth as shit.
You acquire your gear,
you are put upon the various elements of your clothing
that you've acquired and make your way towards the tower
where Vess DeRogna awaits your arrival.
There you can see herself is wearing
what looks to be a deep, deep green,
almost black-colored robe with heavy brown
and white fur edges and a hood that is up
with a fur edge as well that droops down past the shoulders.
You can see the clasp itself is jewel emblazoned
with a heavy chain between. Beneath the robe, you can see the clasp itself is jewel-emblazoned with a heavy chain between.
Beneath the robe, you can see what looks like
thick elements of padded cloth,
everything meant to keep her warm
in the direction that you are all going.
Thick leather gloves upon her hands,
and as you enter the tower itself,
the temperature inside is cold.
You can see that since she's wearing the attire,
she's already adjusted the temperature
to be comfortable within her home.
As you all make your way within,
she looks about to the rest of you.
Bell, are you ready?
Guess we better button up.
Mm-hmm.
Yay.
Ooh, ooh, ooh, ooh.
Are you in?
She begins to do the same similar hand motions
that you saw her do in Zadash,
and you watch as she traces these symbols through.
The cold weather suddenly rushes, even chillier.
And with a brief moment of you all feeling your air
almost pulled from your lungs for a second,
the warm, dark interior shifts to a bright,
almost snow-blind sky.
You can see a white and gray atmosphere above you,
a gentle snowfall just drifting around you
as your feet crunch on soft snow beneath your feet.
As you glance around, you can see, to the left of you,
what looks like rolling hills and fields
of glittering diamonds a few miles off on that side.
And to the right of you, you can see on the horizon glittering diamonds a few miles off on that side.
And to the right of you, you can see on the horizon the cold, distant blue of ocean waters.
And what appears to be a cliffside shoreline.
There, built along this low cliff,
this northern boundary of the Crystal Sands tundra.
You can see the small fishing village
of maybe a hundred or more scattered snow-covered structures
and four wooden watchtowers,
mostly surrounded by a 10-foot vertical log barrier.
This is Palebank Village,
the northernmost part of civilization here
on the main continent of Wildemount,
and your destination, to acquire passage northward
to the frozen continent of Eiselcross.
Really?
That's where we're going to take a break.
Ooh, yeah.
Just real. Yeah.
Time to crack the map back down.
La la la la la la.
New biome, who dis?
Ooh, Eisel. Oh my gosh. So. Eiselcross. La, la, la, la, la, la. New biome. Who dis? Oh, my gosh.
So, we shall return here in just a moment.
Once we get through our break.
Oh, wow.
See you all in a few minutes, and we'll pick it up then.
Oh, hey there.
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our shows and the stories we tell. Speaking of which, let's get back to the story.
And welcome back. So, Mighty Nein, as you stand out
in the midst of this soft snowfall
on the northern cusp of the Graying Wildlands,
you begin to make your way towards the coastal village
of Palebank Village.
As Vess DeRogna leads you this direction,
what would you like to do?
What time of day?
At this point, you guys rested for the evening,
came back to Zadash.
I'd say it's like mid, like little afternoon.
Are we so far north that the sun never sets,
or it's always dark? Not quite that far.
Okay. No.
These are the graying waterflags.
But we're heading to the village. Do we see the village yet in the distance?
You do see the village.
You're not terribly far off.
You're about maybe a 10 minute walk from it.
Yeah. Oh, okay.
And how big is it? It's a little place?
It's not massive.
You see, roughly 100 structures total for the village.
That includes small hovels and
sheds amongst a couple of larger buildings that look almost like
moots or large lodges, if anything,
but it's a very small village.
And it's already snowy, snowy here?
It is, yes.
I guess we go in and look for Dagen Underthorne.
Who?
Our expedition guide that we're supposed to find.
Yep, I have that in my notes.
Mm-hmm.
Actually, Dagen is waiting for us at Balenpost.
Balenpost.
Oh, sorry, my notes were wrong.
Okay, okay.
However, we are here to acquire a ship to take us to Balenpost. Oh, sorry, my notes were wrong. Okay, okay. However, we are here to acquire a ship
to take us to Balenpost.
Oh, you should have Fjord talk to them then.
Are you an accomplished seaman?
Yes, of course.
Quite a bit.
He's a pirate captain.
Well then. Balenpost.
We're all quite accomplished on the high seas, actually.
Oh, it's a journey, y'all.
Very good, then, very good.
As you can tell, he's quite experienced with reading math.
Well, it seems like we'd have to go
from the Palebank Village to Seren'yulia?
Oh yeah, you have Balenpost.
We would probably not want to stop there directly.
Balenpost is the
Empire-helmed and held location.
Sirenia belongs to Uthodurn and would,
while doable, is not perhaps in the same sphere of influence as to make it easier
for us to find what we need and make our way.
I mean, it's fine with me.
It just seems the established trade route,
according to these maps, are like a touch point
in between distances that are far apart.
We'll have to go around the north edge
of the Crystal Sands Tundra?
Indeed.
This is incredibly impressive.
What time should we leave in the morning, Dad?
Should we leave at 3 a.m. or 4 a.m.
to get to our location in time?
I don't know.
Where's Orly?
That's long.
Have you done this by ship before?
I have.
So you didn't stop before,
you just went straight through?
We did. We stopped before, yes, but
due to the Uthodurnian neutrality,
it can prove challenging should we encounter
Dynasty interests there as well.
Right.
Balenpost, the Assembly has influence there,
which means it is far easier for us to acquire what is needed
without issue, without impasse,
and to avoid unnecessary violence
before we make our way northward.
Makes sense.
Nobody wants to see violence.
No.
Do you have a person that you go to buy boats from,
rent boats for, or just walk up, or do you have a?
It has been some time since I've been here.
It is possible it is a different individual.
We will find out. Okay.
We'll inquire as to the best means of passage,
usually just paying for passage upon a vessel
that is already making the trip.
Okay.
Well, let's head to the docks, then.
Very well.
So as you approach the nearest outer gate,
the large log wall that greets you,
you can see three figures in thick leathers and furs
up above the top that all seem to be holding
heavy crossbows and glancing over the top.
Some of them have arrows knocked and longbows.
One of them shouts,
Who arrives and with what business?
Lady Vess DeRogna of the Cerberus Assembly,
my business is my own and I come with my companions.
Bit of a conversation.
Right, don't cause any trouble.
We got glass blades all over the place.
We're keeping an eye on you.
The doors.
Glass blades you've heard before,
though you may not have.
That is the name of the Uthodurnian Guard.
Yeah, remember?
What a cool name.
As the gates slowly shift open,
only but maybe three feet, they're heavy enough
that they only have to open so wide to let you through.
As you push in, you're immediately greeted by
these muddy streets of gray and brown slush
with the snow itself packed off of the sides
and these heavy hills of white snow
that push against the rickety, rustic wooden buildings
that push against the narrow streets and alleys.
You can see the dirt and sand
and a thick layer of snow
that pushes into many of the untraveled paths.
You can see footsteps and small walkways
from between where the wall
and the exterior buildings meet,
where individuals walk through,
but the number of people that live here,
the population is not so dense
as to be anywhere near as continuously walked as,
such as Rexxentrum or Zadash,
from where you previously hailed from.
Most of the villagers appear to be Uthodurnian in origin.
You see dwarf and elf alike,
as well as a smattering of other people
and of other backgrounds wandering the streets
with warmer attire.
You can see most everyone is armed and armored in some way.
This rough and tumble location outside
of any central center for civilization,
especially in a place as challenging
in both weather pattern and whatever else may exist
in the wild beyond these heavy walls.
Folks have to keep themselves protected.
Does this feel like a town with families?
Or is it just an in-between spot destination,
almost like a fort?
Or is it frozen deadwood?
Exactly. It feels like frozen deadwood.
Would you say perception?
Investigation.
Deperception.
It's not good.
15?
15? No.
13, even worse.
Okay. Well, looking through the town,
as you make your way through the first couple streets
into the first, if you would call it a thoroughfare,
it's these thin roads open into one crossroad
that's a bit wider, and you can see there's a couple of poles that rise up with hooks on them,
what looks to be oil lanterns hanging from them,
though they are not currently lit.
As you glance about, you can see
a handful of children here
with accompaniments, parental or otherwise.
You get the sense that there probably are families here,
but most everyone you see around you
appear to be going about their business of the day,
pulling carts of supplies from location to location.
You get the sense, based on the proximity
of the coastline, this is most likely
a heavily fishing-based village
as far as the sustenance that comes here.
Anything else as far as vegetation
and alternative means of sustenance
would probably make its way from Uthodurn
and not be grown anywhere nearby.
Rosendead Wood.
Anchorage.
Ah, Anchorage.
Ah, Anchorage.
Are the streets are cared for here,
or is it like shin-high, knee-high snow?
The streets aren't cared for.
There's no real cobblestone.
It is just mud and dirt,
with the snow becoming slush.
And you can see there are pools and small puddles as you continue to push through
where your footfalls splatter and slide
against the slick bottom of this walkway.
You can see a lot of the snow is pushed to the sides,
whether it be just through people
naturally making their way through,
or folks come through in the morning
and possibly shovel off to give it some sort of a walkway.
Let's see.
Actually, with your passive investigation,
I'd say looking about at the various shapes on the ground
and the patterns of snow, you can see it looks like
the main roads are shoveled.
There are grooves in both the mud
and the gathering embankments of slush and snow
that lead you to believe that people do care somewhat to it,
or at least let people pass through.
Straight down to the docks?
Let's go. I think so.
Okay.
Passing by the buildings,
they are a patchwork make.
You see some structures that have architecture
that resembles the slapdash,
wood-on-nail presentation
that a lot of Shadycreek Run had.
You see some buildings that have a semblance
of elvish construction,
but due to a lack of materials or a lack of time,
it lacks the polish and pizzazz
that a lot of these structures within Uthodurn carried.
You can see there are a couple of small,
appear to be almost tavern or
food acquisition locations within here.
You see one large lodge in the center here.
It looks like one of the larger buildings
that you saw from a distance,
this massive meeting hall-type lodge
that has these gargantuan tusks
or horns that adorn over the main doorway
and the sign that says Winter's Tit Lodge.
Continuing past, you go towards what looks to be a,
what you assume at a glance,
one of the Glassblade's quarters.
You can see a number of Glassblade soldiers
are training on the outside.
There's an open area where the field
has been cleared out of most snow,
and there are archery stations,
there are practice dummies,
there are racks for armor and weapons
that are currently being distributed
or currently worn by soldiers in training
with the attire.
And the Glassblades have not a direct uniform,
but they have colors and some pins and patterns
to signify their presence and membership
of the glass blades.
But even they, as a body of people,
have a very scattered semblance of uniform.
And that is labeled as the Nowheres Quarter.
The training ground? Yes.
Continuing on the southern,
southeastern side of this main street,
it seems as you start to walk further in,
most of this village is built around one large circle
of a main road with a series of smaller alleyways
and roads that break up the center.
So the entire village is a big loop
around this central road that circles around it
on the interior, matching the perimeter walls
in an oval-type positioning.
But the back end of the wall does break away.
And as you continue around the southeast side,
heading more towards the north,
you can see where the wall comes to an end,
right at the edge of the cliff.
And you can see there appears to be some signs
of part of a wall that has broken off,
like some sort of erosion or impact has caused
an element of the wall there to have toppled off
the edge of the cliff and out of sight.
You can see bits of metal bent and broken at the hinge
to where that attachment once was.
But you do, beyond that, see the ocean.
As you get closer, you see some individuals
coming with their heavy furred coats
with what looks to be heavy nets
filled with all kinds of fish.
A couple of individuals come by.
You see this tall, lanky elven gentleman
carrying two wooden crates in each hand.
And as they come by, you can see these large crustaceans
within that are currently clattering
and moving about within.
You see where they're coming from.
There is a large switchback staircase
that emerges from the edge of the seaside cliff
and then heads down along its length out of sight
to an area below.
And as you begin to approach that,
you can see a modest series of docks
about maybe 50, 60 feet from the edge of this cliff
to where the shore actually meets the icy waters below.
Lead the way, Fjord.
This way.
There is two to view, captain.
He knows everything about the ocean.
He really does.
Heading down towards the docks below,
you can see the winding walkway
eventually comes down to this sand slash snow beach.
There, upon that area where they meet,
where a number of large rocks emerge from the surf,
these heavy wooden docks press out 20, 30,
some even 60 feet out into the open water.
Rickety at first glance, but functional
at least enough to still be here and working.
You can see about six vessels of varying size
that are currently docked at the moment.
A handful of icy ocean fishing vessels,
looks like two reinforced cargo ships,
a singular large icebreaker ship
that's fitted with armaments,
and you can see what looks to be a dock house
that sits to the, what would be the western side of the docks
that two individuals right now are in the process
of a conversation or argument.
You can't quite tell.
How many of the ships look like icebreaker ships?
There's one icebreaker ship.
We want that one, right?
An icebreaker is to signify.
The other ships are, you can see,
the cargo ships are built pretty heartily
and have some similarities to the icebreaker ship
in how the bow itself is a little wider
and has pointed edges that are meant to hit
and break through surface ice in thin glacial islands
that they may meet here in the icy waters.
The fishing vessels are not fitted that way,
and you gather probably don't travel too far
from this bank itself and just fish in the nearby waters.
The icebreaker itself is a massive ship,
and the exterior of it is reinforced with iron
or some sort of a heavier, darker metal.
And you can see it comes to a very pronounced point
that is edged outward and disappears
beneath the surface of the water in front of it.
Meant to wedge and break any heavy ice banks
that hit it while it's on its way there.
Yeah, let's get that one.
Yeah. That's cool.
Fjord, you sure you can handle
a big piece of equipment like that?
No idea.
Fun to find out, though, won't it?
All right.
We're a long way from Zadash.
So Vess goes,
Well, if you are to acquire passage,
I'll go ahead and speak with the dockmaster.
Which means to make your way towards the dock house.
You can wait here, you can go with.
I'm going to make a snowman while I wait.
Okay.
You have
not a whole lot of time, but you work pretty quick.
It would be a small snowman,
but you make one nevertheless pretty easily.
Before Vess returns with a rolled up piece of parchment
and goes,
Very well, since you have requested the icebreaker,
looks like we have bought passage
on top of the Midnight Hammer.
Whoa.
The Midnight Hanna, that sounds fabulous.
The Hammer.
Hammer. Hammer?
The Midnight Hammer sounds even better.
Going to put a teeny little dick
on my teeny little snowman.
Heading towards the edge of the dock
and onto the gangplank that puts onto the actual deck
of the ship as you begin to step,
you see one of the sailors in the ship themselves
all heavily bundled up, this rough and tumble looking,
very dark-skinned dwarf with a deep red beard
glances over beneath his cap with the fur flaps
on the side and he goes,
Hey, hey, what's the matter this here?
And Vess hands the materials over to him and looks at him.
You come?
Come!
Brief time passes before stepping up to the long side,
you see a male elf, tall but portly, a heavier midsection
with this red and graying chin strap beard.
Not used to seeing elves with facial hair.
Half-elves, usually, but elves generally,
to grow a beard this thick is impressive.
But with your time you spend at Uthodurn,
you do know that there are elves
with some hints of dwarvish blood
and dwarves with elvish blood,
and you can definitely see a pronounced dwarvish heritage
displaying itself within this elf individual.
His posture is a bit odd and off,
how his shoulders slink forward
and his tall self seems to sit in this S formation
from a sideways angle.
His hair on top is slicked back and has been wetted.
You can tell that because there are elements of ice
that have gathered at certain edges
where it seems to have frozen to the side of his head.
He has a wooden carved pipe
that rests out of one corner of his mouth
with a lazy drift of smoke.
He has these thick eyebrows that currently look furrowed
as he steps forth
and takes this sheet of paper and looks at it over and goes,
All right, so you've bought your way here
to ride on the Midnight Hammer, is that right?
Mm-hmm. Mm.
Okay, step on. We'll leave before nightfall.
Who are you?
Me, Captain Kem Liard. Kem Liard are you? Me Captain Kem Liard.
Kem Liard? Kem Liard.
Kem Liard?
Captain.
How would you spell your name, Captain?
K-E-M-L-I-A-R-D.
Oh, yeah, Kem Liard, obviously.
That was very close.
Any rules we should know about on your ship, Captain Kem? By Kim Liard, obviously. That was very close.
Any rules we should know about on your ship, Captain Kim?
Well, namely, don't touch nothing that's not yours. Stay away from the edges.
And keeping warm is your own business.
Keeping fed is your own business.
Get your supplies before you leave.
That's about it.
And have fun.
That's entirely up to you.
Okay.
Captain, how long is the journey to Balen Post?
Well, we're heading to,
and you see Vess goes and points at the paper and goes,
Balen Post it is.
Balen Post it is. Baelin Post it is.
That'll be, depending on the weather,
anywhere between seven to 12 days.
It's a roundabout journey,
but it's better than going through the southern waters there,
but dangerous.
So get supplies for a trip as long.
How big is your crew?
Our crew is ten, tenfold.
Ten plus us, so that's nine of us plus Mr. Ragnar.
What would you say is the most common danger
encountered on the seas this far north?
Hmm, terrible weather, thick ice sheets,
mysterious fogs, water beasts.
Water beasts?
Like dragon turtles?
Oh, I certainly hope we don't come
into one of those.
I haven't seen one out of these parts.
What kind of water beasts, then?
Anything that makes its way onto your ship?
Generally, no, but we got those to take care of them.
He points over, you can see there's these heavy pieces of cloth-like tarps that are thrown over,
three elements on the dock itself.
And he glances over, you can see one of the crew members
is currently underneath and checking something,
and they pull it off, and as they do,
you can see this massive ballista
that is affixed to the top of the deck.
One of three, it looks like.
The front of it, you can see it has
a unique mixture of both elven and dwarven,
has a thickness of dwarven build,
but it has elegant runes and this,
you can gather some sort of enchantment
built into the ballista.
And you can see next to the see the ground next to it,
there is a heavy metal case that contains,
even at first glance, maybe two dozen
of these four-foot-long metal bolts
that have these jagged arrow points at the front
and a blunt base at the back
for the ballista to catch and thrust forward with.
Awesome. Wow.
Cool.
So if any sort of beasts come on here,
we got a few here who've had some experience.
Nothing too crazy.
Well, we are at your disposal if you need anything.
Some of us are quite experienced ourselves,
but we will stay out of your way, Captain,
unless you require us.
Well, if you hear me shouting, come and help.
Just don't get in the way.
Okay. Do we need to gather
food and supplies for our trip, or are you good?
We have a lot of pastries for us.
Do we need to pick up any, do we have food?
You can do the thing where you.
Some rations or?
No, we're all looking at you.
I mean. Do we have food?
Do we have rations?
We have some if you want something tasty.
I'm sure we could pick up some meat and some pickles
while we're here.
I imagine they sell that kind of thing.
Meat and pickles would be a smart idea.
Even walking through, you spotted a few places
that sold dried meats, fresh fish,
all sorts of basic rations,
meal-based breads and heavy oats.
Get ourselves a couple weeks worth of goodness.
Sure. Yeah.
There's a little price here up here
because of the remoteness of it,
but if you're looking to buy yourself
two weeks worth of serviceable rations for each of you,
let's see here, I'd put it at about...
15,000 gold.
About 10 gold apiece.
10 gold for two weeks worth of serviceable, modest rations.
Let's do it. Duty free, baby.
Yeah.
I'll pay for you and you.
What?
Don't you have nothing left?
You can take half that cost if you want to,
if you just take fish.
Nah. Oh, I got you just take fish. Nah.
Oh, I got to live it up.
No.
But everything else is imported from Uthodurn to here,
so the prices are a lot higher.
I also have all these boba.
All of the glass jars.
It's true, you do have that.
I have tea. Between the two of us, we should be fine.
It's like food on New Zealand.
I'll get the food.
What? Wait, for everybody?
Yeah.
That's 10 gold per person, Yasha.
Yeah, but I mean, I have money.
What else am I going to do with it?
Oh my gosh.
You have to eat.
You guys, everyone is so generous and wonderful,
and I'm just so proud of us all.
I thought Beau was nice, but you're really nice.
That's a nice check-in. That's nice. Beau was was, but you're really nice. That's a nice check-in.
That's nice.
Beau was nice, but that's super nice.
Well, it's all worse.
No, it's true. I'm keeping you.
Yeah, you're nice to me.
It's true. If I had to pick the two nicest members
of the Mighty Nein, it would be Yasha and Beau.
Right there.
Oh, yeah. I don't know if that's all true,
but I mean. I think that's pretty true.
Yeah? It's very accurate, yeah.
Thank you. Thank you. Thanks, but I mean. I think that's pretty true. Yeah? It's very accurate, yeah. Thank you.
Thank you. Thanks, Caduceus.
Thanks. Thank you, Yasha.
Thank you, guys. Thank you, Fjord.
Thank you, Veth.
Thank you, Caleb.
Thank you, Caduceus.
Are we doing a circle where we say
what we're thankful for?
Is that what's happening? Good night, Ma.
Good night, Pa.
Oh, that's weird coming from me.
I'm going to make lots more snowmen
while we're here waiting to leave
with little dicks on all of them.
Okay. All around town, wherever we go.
I know snowman, big dick.
Big snowman, little dick.
Yeah. Yeah.
Just for variety's sake.
Three, five.
You do begin to gather a small crowd of glass blades
that at first are just following out of suspicion,
and then eventually start just following out of amusement
for all the varying artistic representations
you're creating in the surrounding snow.
Nice.
We can't get where we're going by magical means
because it is somehow isolated or sealed off.
It gets weird.
I was about to ask, am I being impatient?
If we figure out if we can?
Icebreaker ship.
You shut up with your magic.
She said it's hard to bamf there.
She said it's dangerous.
Okay. Screw either.
It's possible, but it's risky.
Yeah, also icebreaker ship.
Risk merging with a glacier. All right, icebreaker ship. Let's go. I'm here for icebreaker. Come on, but it's risky. Yeah, also ice breaking. Merging with a glacier.
All right, icebreaker ship.
Let's go. I'm here for icebreak.
Come on, yeah.
All right, yeah, I'm kind of with it.
I have to throw truckers, let's do this.
Alaskan cruises. But I get tapped.
Captain Liard, we should ask who your first mate is
in case we need to just follow your chain of command.
Oh, well, that would be Ruega.
Ruega.
Ruega Timbercall.
Ruega Timbercall. Ruega Timbercall. Ruega Timbercall.
And what do they look like?
Well, let me introduce you.
Ruega?
And he looks over and you see this stout,
burly, fucking tough-as-nails dwarf woman
with tattoos all up both arms.
Yes. Sleeveless in the freezing cold,
except for a couple of bracers on,
thick, furred leather vest over the front of her torso.
You can see her whitish hair is pulled
into this really, really, really tight bun behind
and it's shaved underneath the sides.
You can see there's a bit of these gray whiskers
that are gathered to the front of her chin
that come down into this twisted knot
that seems to be gelled or glued
with some sort of substance to a point beneath.
She hums and goes,
Hi, you called for me?
Yes, we'll be passengers on your ship.
We're just letting you know,
we'll make ourselves available to you if you need.
Good to know.
Can you tie a rope?
Yeah. Yeah, we can.
Yes, in fact, a few of us can.
Yeah.
Can you clean a deck?
Almost all of us can do that.
Good, because I'm going to put you to work.
Sounds fair. I'm sure to put you to work.
Sounds fair.
I'm sure it's a lost sentiment,
but wishing you calm seas ahead.
Calm seas indeed.
She spits and like,
and like flash freezes on the deck.
That's okay. Oh, wow.
It's really cold here, you guys.
Yeah, I wrap my scarf several more times around my head.
Like this now. I love it.
Yeah, nice.
Zawini, come.
Aye, aye, don't worry.
Just getting ready to leave here in a few hours.
And be nice.
These folks have paid quite a handsome sum
to travel with us.
Guy.
She just walks away.
Bye, Ro'egah.
Can I find Vess and just say, just out of curiosity,
how much did you drop on this particular voyage?
Well, the Assembly has access to
general coffers for purposes such as this,
research and otherwise, interests internally.
I figured a 250 gold passage fee
was more than sufficient to get acquisition
of the ship immediately
and to shift their intended destination.
Did they mention where they were headed?
I did not ask. I did not care.
Sounds very fair.
Nevertheless, I'm going to go choose my quarters.
And she makes her way below deck.
Oh, right, our quarters.
Do we want to choose our quarters?
Yeah, we could choose our quarters.
I'd love to put this down, yeah.
Okay.
Interesting to note, the quarters below,
with the 10 or so crew here,
there are bunker chambers for them,
many of which contain four, five makeshift beds
in insulated chambers below the deck.
There are three of them.
As far as chambers for you all,
it's mainly just cargo space.
Oh no. Oh fuck.
This is not a travel vessel.
What does the dome do against weather?
It's very comfortable inside the dome.
So it can be freezing outside.
Wait, we have a mansion, we have a tower.
Can we do a mansion all these days?
The ship is moving.
Does the tower stay where it is?
Oh, it comes with, right?
I don't know. You tell me, Scan Man.
As long as the frame. From what I've read.
You have the frame is rooted on the ship, right?
That is a good question.
I consider it relatively anchored
to the location it is placed.
Meaning if you were to cast it on a moving vessel,
it would stay anchored to the vessel that is moving.
Where I jam the wand.
Yeah. Okay.
Yeah, it goes without saying that at night,
the hull of the ship in salt water below freezing
is going to be very, very cold.
Well, we're going to be wrapped up in cat blankets,
so we'll be fine.
It is.
As you do go below deck, it is warmer below the deck.
The ship is insulated for that purpose.
It's still chilly. It's not go below the deck, it is warmer below the deck. The ship is insulated for that purpose. It's still chilly.
It's not the most comfortable interior, but, you know,
it is designed to keep the crew from freezing to death
after many, many nights at sea.
Mansion, mansion, mansion.
Well, there is the interesting hypothetical
if there is some sort of sea beast, as we were warned,
and the ship goes under and we step out of the door
a mile under the ocean, that would be bad.
You can cast the thing under the water.
You can breathe underwater.
However, I do think you'll expire
in less than seven minutes.
I'll also, I can cast the thing that makes you,
you'll just shoot right up to the surface.
I've got that belt. Sure, it's just,
you're still in the water at that point.
It just sounds like a challenge to me.
I am here for it. Well, I feel like we can survive.
Yeah, it'd be fun. I feel like, you know,
we have ways to bamf both of us to Nicodranas,
worst case scenario, so we're fine.
Sounds like a win-win. We're fine!
Instantaneously. We got dry suits
on this bitch, right? We're fine. it's fine, it's no big deal.
All right.
Well, we'll pick some quarters area
to give it the appearance
that we're going to be sleeping in the place.
Now, because they're not bringing any heavy cargo,
there's a lot of open space beneath the deck here. So it's very, very easy for you guys to carve out
a section of the hold beneath for you with plenty of room.
Cool.
And you can even bring over some cots
and various other benches and make a makeshift space
to sit and have a table and a living space
if you wanted so below the deck.
Yeah, I'm going to shimmy some crates around
so that it makes a little wall so we have some privacy.
Okay, okay, fair enough.
Yeah.
All right.
As the night grows darker and darker,
pushing itself towards the oncoming dusk,
the bells begin to go off around the ship.
Ding, ding, ding, ding, ding, ding.
As that happens, the gangplank is lifted up onto the ship.
The anchors are pulled up,
and you didn't really see any sails on this.
You saw a couple of poles up there.
It looked like they had what would be sails, almost,
but there were no actually pieces of material
hanging from them.
The ship lurches forward suddenly.
Ooh.
Ooh, can we run up and see what's going on?
Oh yeah.
You run up and look off to the sides
and you can see water being displaced
on either side of the ship.
And to the back, you can see there's a heavy bit
of water being kicked up.
Are we being pulled by a team of dolphins?
Roll a perception check.
If anybody would like to.
Yeah. Okay, okay.
Natural 20? 12 for me.
30.
Oh.
All righty.
Natural 20. Ride!
With my new d20.
You did hear this heavy whirring sound below the decks.
This sound.
And as you glance off to the side,
beneath the cold water,
you can see what looks to be some sort of a heavy metallic,
almost like a lengthy spiraling platform
beneath the water that just
like massive propellers, something,
a clockwork construct that is pushing forward
with or without wind.
Wow.
Where is the engine, though?
Can I find the captain?
Yep, the captain is currently on top
and is keeping an eye out there,
has a small table next to the wheel at the back
and is setting a course off to the north.
And as you step to the side,
he's not quite paying attention to you at the moment.
I don't mean to disturb.
I just noticed your ship has a bizarre mode of propulsion.
How does it work?
Not entirely certain myself.
No mish make.
No mish make? Aye.
It was bequeathed to me by my father.
Does it require more moving parts underneath the vessel,
or is it magical means?
Oh, plenty. Just don't go to the very, very bottom.
All sorts of danger in that space.
Very, very bottom of the ship?
Aye.
Like a compartment that we should entirely avoid?
Just if the noise getting really loud, don't go further.
Right, I will make sure that everyone knows that part.
Is there a door to go down there
that we should know about near the bow or the sterns?
If you see a door with a sign that says,
do not enter.
That's the one. Do you see a door with a sign that says, Do Not Enter. That's the one.
Do Not Enter. Fair enough.
You've lost one curious crew member there before.
Real big miss.
I will head down and disperse that information to everyone.
I'll go look for the door.
Do you want us to break in and find it?
I think that was the exact opposite
of what the captain said.
Yeah, but I mean, come on.
He did say, though, someone of your size
is very welcome to rummage about, play, hang things up,
do whatever they feel is necessary.
We'll get to the bottom of this.
As we start to leave the docks,
I'll head to the bow of the ship,
just thinking about the last fucking time
we were out on the sea and what happened.
And I'll just try and clear my mind and meditate
and say a silent prayer to the Wild Mother,
hoping for calm seas and protection from certain eyes.
Okay.
There is something very comforting
about the quiet this far north.
It's odd at first because there is no heavy
series of waves crashing against the shore.
There is no sound of seabirds cawing in the sky above.
The wind is relatively still and chilled,
but the quiet is peaceful.
And as you close your eyes,
the last thing you're seeing is that distant blue horizon.
You remember the feeling of that ocean breeze on your skin
and remembering all the times when you were younger,
that moment when you emerge onto an open sea
and the unbridled possibility
that lies before you.
And that feeling comes to you in this moment as well.
It's comforting.
As you consolidate these memories
and give this prayer out to the Wild Mother.
You feel that unexpected warmth of her presence come to you.
The chill leaves your body and that warmth
envelops the darkness behind your closed eyelids.
And visions of warm horizons meet you again,
of sunrises on seas you've never seen,
islands uncharted and unvisited,
ships and struggles and ocean depths below,
mysteries hidden.
And yet it feels like home.
And as her presence is there, though wordlessly,
you can interpret the emotions coming from
the Wild Mother here.
And it feels like she's saying,
is this the freedom you seek?
Yes. Is this the freedom you seek?
Yes.
Like the waters you live upon and traverse that shift and bend
and exist to move around whatever blocks their path
or hold stalwart against those that would wish to defeat it.
Do you wish to be like this ocean?
I can't.
I can't think of a greater way to spend the rest of my days.
Do you trust the skies above,
the portents of nature,
that I may try best to warn
and keep you safe on these journeys?
Yes. to warn and keep you safe on these journeys.
Yes.
And you swear to follow this inspiration,
to seek out the mysteries hidden beneath the waves and beyond that eternal horizon.
Fuck yes.
Then your path is clear.
So you take your Oath of the Open Sea.
Oh, what?
What's that? Dope, dope, dope, dope.
And that is your chosen paladin path.
That is awesome.
That was so cool.
That's in here?
It should be.
Open sea?
What does that do?
That's awesome.
Yo-ho, yo-ho.
Yo.
So the ship is set off
and the still waters,
it's, of all the times you've spent on the ocean,
there's something weirdly eerie and peaceful
about seeing just a still expanse of deep blue around you.
For the first day of travel, what would you like to do,
if anything at all?
I'll find four hours to kill
the last of a bit of homework for a spell
that I've been carrying around.
Okay, easy enough to do on this journey.
Mm-hmm.
I feel like you should send a message to the dragon turtle.
And just be like,
hey, we're in the ocean, come fucking find us.
That could be pretty awesome.
There's no way he's going to get up here that fast.
I mean, I don't know how fast they travel.
Or not, it's fine.
I'm going to wait, and I'm going to do that before bed,
just because I won't be able to keep myself.
There's no way you can get up here.
It'll take weeks, months for him to get up here.
Should we?
No, not really.
Should we check in on Molly at some point?
I want to. I was going to scry, if that's okay.
Sure, if you'd like. I'm going to try to scry
on Molly again.
Okay.
So you find some of your space beneath the hull,
one of the private corners
where nobody's really paying attention.
Behind a couple crates, you know.
All right.
As you focus, your vision is pulled once more
into the gray sky above. As you focus, your vision is pulled once more
into the gray sky above,
carried through the expanse of white before your vision clarifies
on the familiar leather and fur-wrapped figure
currently sitting in looks to be
in some sort of the mouth of a cavern
with a fire lit.
And he's sitting, just staring into the flames
back against the stone wall
on the inside of this little alcove.
Just kind of
chewing on some sort some dried jerky.
What's his posture like?
Is it very different from Molly's?
Make an insight check.
15? 15.
It definitely seems more pensive and balled up.
You recall Molly was very out and open.
This is much more huddled and contemplative.
I'm going to talk to the Traveler.
He seems different, doesn't he?
From what I've seen and remember, yes, he does.
Well, death does change a person.
Yeah.
I wonder if any of Molly's left in there.
Who's to say?
But I mean, I can't say I'm not curious either.
I know, I really want to find out.
What's the best way to find out?
I mean, we could just send him a message.
Or we just track him down and,
I guess, talk to him in person.
The choice is yours.
Either way, I'll be watching.
Can I see any of his other compatriots around him?
Make a perception check.
15. 15.
Unfortunately, no.
The focus of the Scry is very localized to him.
And because of the proximity of the fire,
you can see brightness to one side
with the flicker of the flames,
and the rest beyond that is just shadow.
Okay.
All right.
I guess we can head back.
Okay.
Anybody else want to accomplish anything,
or do you want to move on to?
I'd like to run a Commune really quickly.
All right.
Go out to the front of the ship,
set up a little space tag.
Yeah.
My turn. All right.
You see one of the other crew hands
is just eyeing you oddly
as you set up this small personal space
but doesn't engage, you're just like.
I turn my eyes completely white.
Goes back to his work.
Yeah, that'll do.
Is Cree heading to the same destination we are?
As you close your eyes,
the cold breeze becomes not just
a gentle warmth,
but like a hot coastal day.
And any semblance of chill in the air is absent for a number of seconds.
Is he ahead of us?
The warmth remains, but the breeze picks up,
this time from behind you, pushing forward,
leading you to believe that perhaps
the subject of this question is also ahead.
Does Vess know more about the Tomb Takers
than they let on?
Mm-hmm.
The breeze becomes chilled once more.
The space around you uncertain
and noncommittal.
It'll do.
All right.
Thank you.
As you finish your communion,
you marvel as the snow that is gathered upon the deck,
just the gentle snowfall that's begun to slightly drift down
as the afternoon turns closer into evening.
For about a 10-foot radius around you,
it is completely melted.
Yeah, yeah, that's nice.
All right.
Put on my hat, go back.
All right.
So for the first day's travel, who wants to roll a d10?
Oh! I do.
Go for it. You're the captain.
Well, not this time.
Eight.
Eight.
Okay.
What does that do?
So. I don't know.
Right as the sun begins to set,
you hear a voice from the front of the deck of the ship go,
Come! Oh no. Sighted below!
Wreckage below!
Wreckage?
Another bell begins to ring,
just a singular one from the front.
Some of the crew begins to shuffle forward
and you guys all begin to hear this and scatter up.
You can now see,
whereas the open ocean that has met you
this far into the journey has now become
clustered patches of ice sheet, an ice shelf.
Broken little islands and jagged clefts of frozen water
that the ship is beginning to now push through
and break through.
And it's been doing this for about 30 or so minutes
and you can feel each impact
grind through the ship with a faint vibration.
But at this point, as you glance over,
you can see as it's pushed through this one section
of the frozen open water,
there appears to be elements of wrecked ship
that is pressed into one of these icy islands
and floating bits of frost-covered,
shattered wood in the waters around you.
The captain glances over the side and goes,
Right, right, salvaging team, let's go ahead and gather.
See if there's any supplies or any survivors.
Don't know how long it's been.
As well as an investigation to see
how much time has passed since this had occurred.
Do we have any volunteers?
Yes, I'll go.
I'll go.
Two volunteers for the mission.
Anyone else? I'll go!
Yeah, I mean, fuck yeah, let's do this! Are you going to go? I need to know where volunteers for the mission. Anyone else? I'll go! Yeah! Fuck yeah, let's do this!
Are you going to go?
Where else is going?
Oh, in there?
I'll just watch from the side.
Fuck yeah, let's do this.
I'm sorry I misunderstood.
All right.
What's Drogna doing? She's hanging back?
Drogna's hanging back. Yeah.
She's staying for the most part on her own.
She's, in a not so unexpected way,
her personal quarters looks like it was a storage
region of this ship,
but whenever she emerges,
the interior of the storage chamber
looks like a beautiful, much larger, lush room.
Almost familiar.
Mm.
Is that all over it?
She's not worried about the boat going under.
At least not during the day.
So you guys, what do you want to do to prepare
to go and check into this salvage?
Are we going to jump into the water and look?
What are you going to do? It's up to you guys.
How far off is the wreckage
from the side of the icebreaker?
Are we close enough to jump on from the mid-side?
I guess we could ask Ruaga Timbercall,
are we going to lower rope ladders?
Are we making our way off the ship?
Plan to get a bit closer.
Then we could drop some ladders,
but it's still mostly open ice, you see, so.
What's the thickness of the ice
around these parts this time of year?
She glances over with her one squinky, Popeye-like eye.
Hard to see at this sort of light,
and at this distance, since it's close to
Ain't Fall itself, but I'd say the sheets of ice
come anywhere between 20, 30 feet deep. Not more.
Better to send someone lighter to test it.
Veth, are you open to go first and check the ice?
The ice? I'll go to ice, sure.
Frozen water?
Well, I mean, it's different.
Like, steam is also water, but I'm fine with water.
Knowing that you have a thing with water.
Yeah, but I'm fine with steam.
I'm fine with other forms of water, just not the liquid form.
You're going to characterize that hot seat.
Would you like me to hold your hand
at the bottom of the ladder, so in case it breaks?
Yes, sure.
I don't know, for safety?
Yes, please. I mean, I'm sure you can
hold onto the water, which is fine.
No, no, I can, please hold my hand.
Okay.
Are you just going to lower me onto the ice?
Is that what's up? We're all going to go.
Oh, okay.
So we'll say for the purposes of this, you all decide,
it's going to be a group investigation check,
but you all decide what your particular focus is
as part of this investigation slash salvage venture
towards the wreckage of the ship.
I'm going to...
So it's frozen in the ice or it's under the ice?
You can see elements of a ship that looks like
it crashed into and partially beached itself onto the ice,
but then elements of it had broken away
and sunken beneath the water.
You can see elements of shattered and floating wood
that has since frosted over
and adhered to the side of the ice.
You only see maybe half of a ship here.
The rest of it may have been pulled into the ocean below.
Once we get down there, unless there are any objections,
Caleb, Jester, and Beau, if you'd like to investigate,
I'd like Yasha to join me on security
because we're on ice.
I don't know what else lives out here
or might be preying on things
that cause vibrations on this ice shelf.
And Caduceus, if you wouldn't mind keeping your keen ear.
Oh, of course. Might be able to work
most quickly that way.
Sure. I can do that.
Do you want to go under the ice,
or you want to stay in the half of the ship
that's above water?
Don't think we want to go under the ice ever.
Yeah, it feels real bad. Yeah.
All right.
Does anybody want Water Walk?
I can do that.
I think we're fine on the ice right now.
Famous last words, but sure.
It'll just mean you can't go underwater if you want to.
Oh.
You know what? We're out on the ocean,
underwater breathing, everybody wins a prize.
Yay!
All right. I'm going to cast...
420 every day.
Enhance Ability,
Fox is cunning on Beau
to give her advantage on Investigation.
Okay. What advantage?
You get advantage on Investigation checks.
Intelligence checks, in general.
Yes.
All righty.
So who all is actually going down to investigate?
Fjord and Yasha and Caduceus,
you're staying to keep watch?
We're going to be
security down there as well.
Okay, got you. All right, so.
You don't want to come?
I'll come if we're not going in the water, yeah.
I'm in. Okay.
Yeah, but also me with the recent buff.
Fair enough.
So there is no rope ladder that leads below.
It is a chain and iron ladder.
There are just these two sets of chains
with heavy metallic bits,
but each of the rungs themselves are wrapped in leather,
so you don't have to touch frozen metal
as you make your way down.
One by one, you climb down onto the ice shelf and just slick,
and stopping by the edge where it is
as it's crashing into the ship,
it's pretty precarious to stay on the ice.
Some of you do slip in a bit and fall into the water.
I'd say anyone with a dex under 13
who is making their way down ends up
into the icy water, immediately chilling you,
but the rest help you up and onto the ice.
So whoever is engaging in the investigation,
go ahead and roll an investigation check for me, please.
Guidance.
Engaging? You said one, two, three?
All right, and you get advantage.
Perception.
Pull off from perception, yeah,
we'll get to that one in a second.
Okay.
What'd you get there, Jessie?
Four.
Did I find anything?
No.
23.
23? 19.
19? 27.
Hey! Hey!
All right.
So because less people were involved,
the DC was higher, but you all rolled pretty damn well.
So that balanced it out.
You discover amongst the wreckage there,
five frozen corpses.
Ooh!
Bodies that were frozen
before they were able to bloat at sea.
It looks like none of them died from any wounds.
It looks like they all died from exposure.
Yikes. And the temperature at sea.
Some are floating in the water
and their bodies are actually frozen against the wreckage.
Very much like Jack on the door in Titanic.
I'm never going to go, Rose!
Yep.
I could fit on the fucking square! There's two of them you see that actually were on the door in Titanic. I'm never going to go, Rose. Yep. I can fit on the fucking square.
There's two of them you see that actually were on the ice
and it looks like they were trying to make a fire
that they couldn't get to work
and they just froze to death on the top there.
Looking at their equipment on them,
it's basic equipment, but two of them appear to wear
symbology that leads you to believe that either are or were
at some point Righteous Brand soldiers.
So this looks to be an Empire excursion
or at least members of the Empire who were on this ship.
Interesting.
You also find numerous thick pelts
that are frozen together,
but when thawed could probably be serviceable and sellable
for what would be worth about 65 gold pieces altogether.
So a collection of pelts. I'll take one of those.
And perception checks, please, from both you guys.
Oh, yeah.
Yasha as well. Yep.
Big rolls, Yasha.
27.
27?
18.
24.
Ooh!
Perception?
My perception's pretty high,
but I also rolled really high.
Holy shit.
All right.
Best roll of the campaign.
Yeah, right?
What you guys find while they're going through the wreckage,
floating a little ways off in the water,
it looks like it's a small box
that's just drifting in the water.
Floating a little ways off.
You see that?
Oh.
I'm going to use...
Where is it?
It's about 25, 30 feet from the edge of the ice
where you are.
I'm going to use Control Water
to bring it right up towards that.
He watches from the somewhat shifting water
from the presence of the ship.
A bit of it seems to rise up like a pseudopod wave.
It begins to roll and rush this box
as it lifts it to the front
and brings it right towards Caduceus
and as it's about to crash upward,
it just dissipates and the box gently lands
right in your grasp.
Nice. Wow.
Detect magic. That was full.
You sense a faint magic essence in the box.
It could be a trap.
So we'll wait.
Okay. I'm sure it's fine.
Let's open it. Why don't you just have
Veth look at it?
Are you back already, or?
I don't know. We'll say about 30 minutes
or so of investigating this entire circumstance,
you feel pretty confident that you found
what you could find that is salvageable within the wreckage.
You do all suffer a point of exhaustion
from being out here this long in the cold, unprotected.
Is it because we're all so wet?
Or just outside in general?
You would actually be the only one who does not suffer
because you have Cold Resistance.
You do not take a point of exhaustion.
Do you need me to disarm this thing for you?
Yeah, just double check to make sure it's safe.
All right, I will, with my mage hand.
Backing up. Check it for traps.
Okay, go for it.
Roll an investigation check.
23.
23, it is not trapped, but it is locked.
I will try to unlock it!
23.
Thieves' Tools plus dex.
35.
Wow!
That was a natural 20.
Unlocked my heart, I think.
Holy shit.
You've seen some people do lock picks,
and it's a process of two hands at once with a tool,
jimming it around and trying to find the right tumblers
to click and shift, and it's a process.
You just watch this mage hand go.
It's just one movement.
Awesome.
If a semi-transparent,
conjured, arcane hand without personality
could give a shrug, it did.
But the box just opens up.
What is it? What's in it?
Looking inside, you see what looks to be
a small wooden scroll case of some kind.
A scroll case?
Magic band?
Is this trapped?
The case itself?
No. Come on, now.
All right, all right, I'll look at it.
23.
It is not trapped, nor is it locked.
Open it up, open it up.
Boom, boom, boom, boom.
It's a fairly thick piece of parchment.
It's a singular scroll.
It has a very strong, some of the runes
give you a sense of an abjuration-based enchantment,
but you have to either spend some time with it
or identify a spell to figure out specifically what it does.
Is that high quality paper or just basic pitch paper?
It is a miracle that it is dry,
that it has survived floating in the sea like this.
Yeah, high quality.
Well, let's get back on the ship.
Okay.
As you guys get back up onto the ship,
the crew goes,
Hey, welcome back, welcome back!
So did you find anything?
The captain's like,
Where'd you manage to salvage?
This collection of frozen pelts.
All right, that's money.
Put it in the bot, and some of the people take it
and take it down below the deck.
Except Fjord took one of them.
Right, so you have one pelt that's worth 15 gold.
I'm going to fix that over my shoulder.
There you go. Make it a thing.
Did we bring back any of the dead people,
or did we not bring back any of the?
Oh, we didn't. We found of the dead people, or did we not bring back any of the? Oh, we didn't.
We found these five dead people!
Oh! Shunkunk.
I mean, we could talk to them later,
find out what happened, just in case it's something.
They all look at each other.
You watch as Rhaega goes like,
I can probably gather what happened to them.
And she goes and kicks one overboard.
Oh.
Decompose.
One by one, the bodies are put back
into the water.
The ship picks up once more.
The ice channel does slow the progression
and add a day to the journey.
These rolls and the different events that can happen
can add days, take days away, and other events can happen.
And the point of exhaustion wasn't just because we got wet
when we fell down the ladder,
it's just being outside in this?
Just being out there, exerting yourself
in this proximity of freezing water, freezing air, that kind of a deal.
How long were we out there about
before the point of exhaustion hit-ish?
I'd say... A few hours?
No, close to an hour.
Ooh.
Weird. Other weird question.
Is this the sort of thing protection from energy
would help with?
If you choose cold, yes.
Cool. Good to know. Protection from energy would help with. If you choose cold, yes. Cool. Good to know.
Protection from energy?
I have a spell that I can cast
that will just give me a resistance
to one type of damage for an hour.
Cool.
Or anybody else, for that matter.
So if it makes you feel better,
it's less like a ticking, you take exhaustion every hour.
It's not that cold.
It's just exertion in an inhospitable environment
like this would give you a point of exhaustion for the day
or for this specific endeavor of activity
in an unprotected space.
Good clarification. Like a drink,
hot mulled wine on the deck of the ship
and just huddle together and relax.
Then you're fine. We'd be fine.
Yeah. But if we go a thought, like if you're on the ship,
but spending a period of time off the ship
would be considered traversing.
On a glacier out in Antarctica.
Yeah, yeah, an unhappy terrain.
And for extended periods of time,
that would lead into constitution checks
and all sorts of things,
depending on the environment you're in.
But for the purposes of this, it was just one endeavor,
one specific task, and you managed to
only suffer one point of exhaustion because of it.
Ooh.
So anyway, you're back on the ship.
Great.
You've traveled a day,
but you've also gained a day of travel.
We'll move on to the second day.
So if you'd like to roll again.
Oh, yeah. D10, D10. Anybody'd like to roll again. Oh yeah. Detect, detect.
Anybody else want to roll or is it just me?
Cap'n. Cap'n.
Cap'n.
Nine.
Uh-oh. All right.
Suspicious.
The next morning comes to you
and you find heavy sea smoke,
or what's called ice fog,
begins to coat over the ocean ahead of you,
making visibility very challenging for the day.
You can hear the captain cursing,
and occasionally the ship
hits and grinds against some piece of heavy ice flow
that was unseen before impacting
with the front of the icebreaker.
Thankfully, it's an icebreaker,
so it seems to be able to handle these things.
Other ships might have not fared as well,
but the heavy clouds and such
does add a day to the journey.
Jeez, we're not making a lot of progress.
You're not.
It's slow going at this point,
but it's also some really unlucky rolls.
Are we seeing, are we seeing,
during the crawling through the ice,
are we seeing anything out on the ice shelves?
Any sort of animals or activity, life, anything?
Make a perception check.
Seven. Seven.
Unfortunately, this particular day,
with this heavy ice fog,
you're not able to see anything out there.
Most of the sheets of ice that you can see,
you notice after they've impacted or they're right below the ship. You can just barely see the Most of the sheets of ice that you can see, you notice after they've impacted
or they're right below the ship.
You can just barely see the surface of the water
for about 10 feet out from the base of the boat.
And beyond that, it's just white fog.
Just out of curiosity, because we're crawling,
at 5th-level, I'll cast Create or Destroy Water.
And that allows me to make a 50-foot cube of rain,
which cancels out fog,
freezing rain.
So it should clear a 50-foot cube out to one side.
For how long?
It's instantaneous, so not very long,
just to see what's out there.
To see what's out there? Yeah. Okay.
Because I hate Stephen King novels.
Fair enough.
As you concentrate and put your hand out in front of you,
you watch as this pattering sound
begins to hit the water ahead,
as this freezing rain begins to cut through this fog.
And as you see, the water below begins to open up
in this 50-foot area in front of the ship.
And it is just numerous small pieces of broken ice flow.
And you do see for a split second,
what looks to be two darker colored seals
that dart beneath the icy water out of their visual range
as soon as your ship begins to approach
where they were resting.
So there is life out here.
Okay. Dire seals.
They're like going.
I'm going to get out.
The elephant seals look nasty.
Fuck!
Put it back!
What's up, Jester?
I'm going to take out the Rod of Hand Warming.
And I'm going to get my pastries that I bought.
I'm going to put them on the rod and warm them up
and pass out some paper.
That is proper use of magical items, yes.
It's just a stick of uranium.
We're all going to die.
This tastes great. What are my teeth falling off?
Take a point of exhaustion every year.
Yep.
All righty. If we're jumping day by day,
I would have checked out what that scroll was.
All right.
So with that, and you can go ahead and add this
to your collection there.
It is a scroll of protection, specifically for aberrations.
Okay.
And you can look up in D&D Beyond
specifically what that does.
Just put scroll of protection, aberrations.
Okay.
And I will use
six hours on the previous day,
and if this day is about to go up,
another six hours to do studying to absorb another spell.
You got it. Okay.
All right.
I'll sit down next to Caleb
while he's poring over his books,
and I'm going to sketch
for 30 minutes before I get bored.
What are you drawing?
I'm drawing a hot cup of cocoa.
Oh, there are dicks in it.
No, there's two very lovely marshmallows
that are just cozying up,
snuggling up next to each other.
Yeah. With consent.
With consent. With consent.
We're not talking about grass, are we?
No, I'm talking about marshmallows.
Marshmallows. Yeah.
Okay.
Felt like there was a hidden meaning for a moment.
No. Okay.
Just marshmallows. Okay.
Marshmallows with wings, marshmallows with staffs.
Marshmallows.
There it is.
Okay. Yeah.
I see.
All right.
Third day at sea.
Go ahead and roll a d10 for me.
Come on, Fjord.
Marshmallows with wings and staffs.
Six.
Six.
All righty.
A fair day's travel.
Yay! Yay!
We did it!
So no major issues on this length of the journey.
Guys, we won the campaign.
You did. Success.
We won D&D.
Clear skies ahead.
The temperature almost seems slightly warmer this day.
It's a comfortable day of passage,
and you can see just even the general atmosphere on the ship itself.
The crew seems to be a little more jovial
and a little more relaxed than the previous two days.
Arr.
Fourth day journey.
You want to roll again?
Sure. All right.
Eight.
Eight. Man.
Another ice channel.
There is no wreckage this time,
but it does add a day to the journey.
So how many days are we at now?
It's our fourth day of travel,
but we've only moved one day.
Oh no.
Is that true?
Yeah.
You have about six more days of travel.
Oh no! We're going to eat these people.
Oh shit!
It's a rough go.
On a party of nine. All right. I'm going to roll the next one. I'm going to eat these people. Oh shit! It's a rough go. On a party of nine.
All right. Should have kept the workers.
I'm going to roll the next one.
Should have turned them into bacon.
I think we just passed that shipwreck
that we investigated.
On ship.
Who's going to roll?
Are these both going to roll?
Let me roll one more,
and then we'll start going round.
One.
Yay!
That's probably not good either.
Yeah. And we sink.
Is it the extremes?
All right.
Cool.
So.
Fuckin' fuck up.
All right.
That morning,
the heavy clouds grow darker,
and the winds that were once still begin to pick up.
You feel
the snowfall begin to turn into sleet,
then hail, and a heavy Arctic storm
begins to encompass the space around the ship.
It slows travel.
To negative one.
If I could have Caduceus and Beauregard both roll perception checks with disadvantage.
Oh no!
Wait, what? No.
15. Oh yikesy, six.
Six.
The crew is currently in the process
of shouting at each other.
They're starting to prepare themselves for the onslaught.
They're beginning to head below deck.
A lot of them are throwing protective sheets
over the ballista, but you watch as the sleet
is currently causing ice to build up
around the weaponry on the deck.
Caduceus, what is happening?
You hear a strange clicking deck. Caduceus, what is happening? You hear a strange clicking sound.
Caduceus?
There's a, I hear a sound, there's something,
is it coming from outside the ship?
It's coming from somewhere beyond the deck,
and there is now, between the sleet storm
and the fog that's around, and the heavy sound
of just the hitting of the deck,
of all these hundreds and thousands of pelts of ice.
You hear this like.
Oh, fucking clickers.
I am, okay, really quick, out of carry.
It's been seven days since the last time
I tried Divine Intervention, hasn't it?
Last time was on the island, right?
Yeah. Yeah, yeah.
It's been more than seven days.
See if we can get rid of the storm.
No.
Unfortunately, in the center of this chaos,
the Wild Mother cannot hear your prayer.
Are there any crew members running around?
There are, looks like four of them right now
that are on the deck trying to clear off the...
What kind of thing makes a clicking sound out there?
Oh, what do you mean clicking sound?
No idea what you're talking about!
There's something out there.
I pull out my bow and I just say,
Mighty Nein!
Ah!
And shout for everybody.
All right, you guys hear Beau shouting from the top of the deck. Shoo, sword.! And shout for everybody.
All right, you guys hear Beau shouting
from the top of the deck.
Shoo, sword. He's still running up.
Sword is out, okay.
I invoke duplicity and run up.
Okay, you guys head up as the crew,
in the process of getting these heavy tarps
over the ballista, locking them down.
One of the crew hands that was talking to you, Caduceus,
runs over to the edge and looks over.
What the?
And you see something grab and yank him over the side.
His legs just go vanishing out of sight.
I'm casting Mirror Image on myself.
Casting Water Walk on everybody.
Okay.
You can feel grinding against the base of the ship.
Bits of ice and such are slamming into the sides of it
in the middle of the storm.
And you watch as, rising up over the edge,
these massive crustacean-like creatures,
the dull grayish, almost tan coloration to them
with these heavy, jagged claws and multiple legs.
You recall seeing something like this
beneath the ocean once before.
In that leaf tower. Tangled in the mass of?
Leaning tower of Pisa.
Oh yeah.
Yeah, yeah, yeah, yeah.
And you see one, two,
and a third one is now climbing up over the edge there.
No, no, no, no, no.
Three.
So let me go ahead and set up a-
Yeah!
Time!
My body is ready!
Guys! So ready.
This combat is sponsored by Dwarven Forge.
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is now available on their web store at dwarvenforge.com.
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Oh, Matt laughed.
Oh, he's corded. He's corded.
The cord can come with me, actually.
Cord.
Oh boy.
Nice and done. Oh god.
We're going to freeze to death out here, guys.
It's been so long.
It's the next day, right?
We're not exhausted anymore, right?
Yes, boat. We're not exhausted anymore, right? Yes, boat.
We're not exhausted anymore.
Oh yeah.
Look at the icebreaker.
Look at that beauty.
Ballista.
Come on, midnight hammer.
I am just looking for one midnight hammer.
Oh yes.
Ooh, ice pack.
Bang.
Cool! Awesome.
Oh man, that's bad.
Icebreaker goes bang, bang, bang.
Those are awesome, Matt.
So cool.
That is so cool.
A little bit.
All of the ice.
Ice across here.
There. So we could jump out and land on the ice. I can go across here. There.
So we could jump out and land on the ice.
Yeah, we could do some sort of weird hopscotch thing.
Yeah. So.
Placement-wise, where are you guys situated?
Just so you know, the creatures that you saw merge
came up over this edge here.
Ah!
Here.
This would actually be placed there.
And this one is currently rising up
back over the edge right there.
And if we came up from below deck, we would be?
Over in this space here.
So Beauregard and Caduceus, you were up top,
closer to this edge here.
Beauregard probably here shouting out to the group.
Mm-hmm.
This is anywhere else you'd wish to be?
I'd be right here rushing to that same area.
Okay.
I'm going to send my duplicate up in the action
and I'm going to actually have Jester
stand right around here.
So Jester's going to stand right about there
on the steps? Yeah.
Yeah.
Okay, let me go ahead and take.
Just to make life difficult for you.
No, no, it's good.
That's what I got, a d4.
All right, and the duplicate is?
Up, heading into the action.
Up here? Sure.
All right, we'll stay up there next to Beauregard.
Veth, Yasha?
Probably just emerged from the downstairs.
Maybe just put me near one of those staircases.
All right, put you there.
And Yasha. Yeah, same.
I'll hop on that other side by, I think where Caleb,
is that Caleb?
Caleb is right there.
Yeah, I'll go on the other side of Caleb.
Right there?
I'll actually go on the steps opposite Jester.
Okay.
The other set.
Perfect.
All right, and then the rest of the crew here.
So we're up on this edge.
Where's Marius? Where's a good Marius when you need him?
He's dead already.
Drowning, useless.
He's the big bad of the campaign.
It'd be awesome.
Yeah.
You thought I'd kill him. He's in a men's suit.
Right there? Yeah.
Coming out of the ocean.
I do.
You insulted me for the last time.
Holy shit! All right.
So, everyone please roll initiative.
Yeah!
Oh god!
I feel like I forget how to move it.
I know, it's been a while.
It's time! It's been a while!
Oh no.
I'm in my boots.
Yeah, all right, all right, all right, all right, all right.
Woo!
Poor Ashley. All right. I'm, all right, all right, all right. Woo! Poor Ashley.
All right. I'm worse.
25 to 20.
20. Hey.
Uh-oh. Okay.
Okay.
Yeah.
20 to 15.
Oh boy.
Okay.
My.
Oh boy. 15 to 10.
14.
12. Oh my.
Oh wow. Oh to 10? 14. 12. Oh my. Oh wow.
Oh, we're still...
10 to five?
Ugh.
Nine. Seven.
All right, so we have 79.
Veth, Caleb.
Yes.
And Jester.
All righty.
And Caduceus?
Three. Oh, buddy. Ooh. It's better for the healer to go live. All righty. And Caduceus? Three. Oh, buddy.
Ooh!
It's better for the healer to go last.
Yes. I can undo anything terrible that happens.
The healers are last.
The healer.
Okay, then.
Fall and then make a decision.
I'm not going to do anything.
Perfect.
Top of the round is Beauregard and the crew.
Okay.
The crew that actually would be probably over here, haven't noticed yet
and are in the process of battening down
the weaponry from the storm.
So they're just going to staying put for now.
Beauregard, what are you doing?
Oh boy, okay.
So what do I see? How many dudes?
You see three coming up over that side of the ship.
Three dudes. First of all, up over that side of the ship. Three dudes.
Let's see what I was doing.
Okay, sorry, just making sure.
Okay.
Lobster's on the menu.
All right.
I head towards the lobsters.
Okay.
Which one? Where?
Do-do-do.
Block me.
I guess the closest lobster.
45, 50?
The most intelligent. You can get right there
amongst, you can get within two of them if you want to.
Yeah, is there a leader-looking lobster?
Is there a lobster wearing a feather?
They're all pretty even, it seems.
You can either get in between there,
or you can head up the stairs
and just go after this one there.
Which would you prefer? I went for the one that's closest to being a threat. Yeah, either get in between there or you can head up the stairs and just go after this one there. Which would you prefer?
The one that's closest to being a threat.
Yeah, like this one over there.
Okay, got it. Yeah, yeah, yeah.
That feels right, that feels right.
Okay.
That looks like a terrible place to be.
I take out my Belaborer,
which this might be the first time that I'm using it,
and I hit a little awesome button and it goes
and pop pop.
Go for it.
Yeah, okay, one of those is bad.
Yeah, okay.
27.
27 hits. And 17.
17 hits.
Okay.
That's one d8 plus 10, which is good.
15 damage and 16 damage. All right, nice.
And for that first one.
You hit the outside of its physical shell
and you can see elements of it scrape off and break,
but it's heavily armored.
Is stunning this thing? Whatever, stunning strike.
Stunning strike.
That is a seven, that is a failure.
Yeah, definitely fail. So this guy here is stunned. Stunning Strike. That is a seven, that is a failure.
Yeah, definitely fail.
So this guy here is stunned.
I'm going to turn my attention,
is the other one nearby?
Am I able to hit it?
You can if you move through here,
you can get to this one.
I have enough movement to do that?
You do, because you're a monk.
Yeah, all right.
Bonus action, pop pop.
Go for it.
Yeah, both of those definitely hit with a 30 to hit.
Hits. And 27 again.
Hits, damn.
And then these are just my fists.
Oh, which are d8s now.
Need to make sure I remember that.
Okay, that is 10 damage,
and eight damage,
and Stunning Strike.
Stunning Strike again for that guy.
Natural 20, so that's 23.
Lame, but Extract Aspectame, but extract Aspects.
Extract Aspects.
They are immune to poison and being poisoned.
Okay, so I just shout out to the team,
don't try and poison them.
They're kind of nasty.
Finishing Beau's go, Fjord, you're up.
Yeah, I'll see Beau run up to all three of them,
like it's a party, and I will join her at the bow.
I'll run up as well.
Five, 10, 15, 20, 25, 30.
You can get right about there on the stairs.
Okay.
Wow, I'm not even that close.
Never mind.
You're not quite the monk speed, unfortunately.
Eldritch Blast! Wow, I'm not even that close. Never mind. You're not quite the monk speed, unfortunately. Beep, beep, beep, beep, beep, beep,
Eldritch Blast!
At the one that is stunned.
You got it.
I'll do three of those.
That is a 20 to hit.
Yeah, that definitely hits.
And attack rolls against that have advantage, by the way,
because it is stunned.
Oh, well, that one was second one and it was less.
Second one is a 25 to hit.
Yep.
The third one is a 22 to hit.
All hit, go ahead and roll damage.
11.
25.
That's a roll in.
36 points of Eldritch Blast damage.
Nice!
As it's there on the ground,
recovering from the slamming from Beauregard,
you release all three Eldritch Blasts.
They arc up and over the stairway,
slamming into in the face.
You see these black impacts to the left across
its normally water-drenched face
where ice crystals have gathered
once it hit the frozen air.
And as it does, one of its eyes bursts on one side.
It has multiple eyes, so it doesn't really deter it,
but as it does, it recoils and brings its claws
up defensively in front of it.
It looks pretty shaken by that display.
Nice.
Finishes your go? Yes.
Yasha, you're up.
Okay, so I would like to run up to them
as fast as I can.
30, 35, 40, what's your movement?
50. Ooh!
50, you can get up to the stairs there.
Oh god. No.
Damn.
Well, maybe I will then...
Do you move faster with raging or no?
Okay.
She's eerie with that music. I know.
Okay, I would like to rage.
Yeah!
Um.
Yeah, that's as close as I can get, huh?
Okay, so then.
You have your action still,
so you could use your action to get all the way up there,
or you could just stay put if you want to.
Your call.
Yeah, I'm going to get all the way up there, come on.
All right.
Yeah, okay.
You got it.
Ready. Okay.
Finishing Yasha's go, it is now these creatures' turn.
One of them is stunned and can't do anything.
The one that's currently right in front of Beau and Yasha
is going to make its attacks against her. Against who?
Against you, since you're the one who's right there.
All right.
So the first strike is going to be 24 to hit.
Yep.
Second one is a natural 20. Holy shit.
Okay. I'm within 30 feet.
You are...
Looks like it.
Just out of it.
Fuck, never mind.
Sorry.
So the first hit against you, Beauregard,
is 14 points of bludgeoning damage.
Okay.
And you are grappled as it grabs you in the claw.
So you are now currently being held
by the creature in one of its giant pincers.
All right.
The other one
is 18 points of bludgeoning damage.
That's the crit.
It did not roll great for the damage,
so I'll be thankful on that, but nevertheless.
There we go, grappled.
Oh no! Good snack.
And the one behind on this point is going to go ahead
and move Skitter over to the side to go after Yasha.
I don't like these guys.
Nope.
They're big.
Two attacks against you, Yasha.
Okay. That is 24. Yeah. It. They're big. Two attacks against you, Yasha. Okay.
That is 24.
Yeah. You're rolling really well.
And a 17.
No.
One strike swings towards you and grabs you.
You are grappled from the first strike.
The second one misses you,
but you are currently being held in its claws.
You take... Ooh. 16 points of bludgeoning damage,
halved because you are raging to eight,
but you are currently grappled
and held within its large pincer.
Okay.
All right, that finishes their go.
Veth, you're up with Caleb on deck.
Huh.
It seems like they grab anyone who comes close to them, so maybe not that.
I'll just take a couple steps to my left,
and I will take some buttons out of my pocket
and throw them into the air
and cast a spell,
turning the buttons
into swirling, glowing buttons.
Okay. to swirling, glowing buttons.
Okay. Swirling buttons.
I will cast Hypnotic Pattern.
Oh.
On a spot right in the middle of them.
I don't care if it hits Beau.
I don't care if it hits Yasha.
I especially don't care if it hits Fjord.
30-foot cube.
You could hit all of them,
and if you really want to push it,
you could probably hit Fjord, too,
if you really want to. No, I'll keep him out of it.
But you don't need to.
That's called character growth.
Okay, so I need both Yasha and Beauregard
to make a wisdom saving throw, please.
Oh no. Oh, I feel like more of Yasha. Beauregard to make a wisdom saving throw, please.
My specialty.
I feel like you're raging and you can't be charmed.
Is that true?
That doesn't work for her barbarian type, unfortunately.
Natural one.
Oh, wow.
18.
Hey, there you go, fam.
So you succeed.
Beauregard, you are charmed by the spell.
But I can use an action to end the charm.
It's a monk thing, you can't be charmed.
It's got to be a monk thing, right?
I can use an action to do it.
However, you are incapacitated while charmed
with a speed of zero, so you do not get actions.
Oh no!
Wait, how does that work, then?
Just like that.
Other charms, you still have your action,
but this particular ability, this spell,
does not give you actions while you're charmed.
You're essentially standing there,
you're in its claw going.
Literally everything that happens to you,
you're like, monk, I can undo it, except for this?
Buttons are pretty.
Fail.
This guy is no longer.
Restunt until the end of your next turn.
Other one, natural one, fail.
Okay.
And that is a 14.
What's your spell, DC?
16. 16.
They're all charmed.
Okay, that's good. And incapacitated.
So they can't move?
All three. They can't move.
They can't take actions.
That was huge. And for as long as it is.
She was fucked.
Yeah.
Plus we can go grab her body
and just slide it out.
All righty.
Finishes your turn, Veth.
You moved, you cast your spell.
As a bonus action, I will just,
I'll charge up my old
Brenatto's Voltaic Bolt.
Can't cast two spells in one round
unless one's a cantrip, unfortunately.
Well then, in that case, I will bonus action,
dash, no, I'll just, I'll Patient Defense.
Can I do that?
No.
Oops, no.
I'll hide behind the ballista.
Hide behind this ballista here?
Yeah. What the fuck?
How are we this level and you have no idea what?
I just, I don't know. It happens, it happens.
How long it takes you to run.
He wants to be able to look so bad.
They're so cool!
They're really great.
So you're using the rest of your movement
to go behind the ballista and you're attempting to hide?
Yes. Roll a stealth check for me.
Oh my god.
Caleb, you're coming up.
I only had a software program that had bonus actions.
A lot.
34. Okay.
Caleb, you go.
Man, that changed everything I wanted to do.
Can I, from where I am, can I see Beauregard
looking like she got the whammy,
or is that impossible to see?
With your passive perception, I'd say...
I'd say a 19, yeah.
You can tell, you can see the entire group
this big flash of light and color,
just this weird pattern,
almost like a bunch of pattern lights
start blinking in that space,
and as it does, you watch Yasha duck out of the way,
closing her eyes, all three of the creatures begin to
stand there weirdly staring,
and Beauregard has gone from struggling
to just limply staying within its grasp.
Okay, then I will,
all right, so peering through and seeing her
just looking like she took the whammy,
instead of moving back like I was going to do,
I'm going to move forward,
and I'm going to cast Dispel Magic on her.
On her? Okay.
Ooh.
Thanks, Fran.
As you do that, the effect drops from her.
You are no longer charmed.
You're still grappled.
And all of your magic items are now destroyed.
What the fuck, dude?
I cast Disintegrate.
Perfect.
Are you staying where you are?
What the fuck?
I'll move, yeah, I actually wanted to move first.
I'll be on top of the grate in the center of the ship there.
Here? Yeah.
Okay, you got it.
Finishing that go.
Jester, you're up, Caduceus, you're on deck.
I can't fish because I'm hiding.
We can't harm them, right?
If you do, they'll wake up, but you can certainly harm them.
How long does it last?
Until you harm them?
It lasts for up to one minute.
Okay. Until they're harmed,
or Veth drops a copy.
Okay, then I'm going to send my duplicate
to where she's up and in close proximity,
like touchable to all three of them, if, or two.
All three you can't do, but two of them you can.
Then two of them at a time, yeah, sure.
Okay. However I can be to.
Drift about there is where you'd want it,
catty corner to where Beauregard is grappled.
Okay, and I'm going to cast
Spiritual Weapon.
Okay.
At
5th-level.
All righty.
Where do you want it?
Right above the one that's holding Beau.
Okay, so we'll save that.
Don't kill Beau!
Okay, so your turn.
Oh, I guess that's a bonus.
You have an action to do a cantrip or to just move and shift.
Can I prep?
Oh no, that's because I'll hold Toll the Dead
until they start moving.
If it happens before my turn.
Okay. Yeah.
Okay. Towards who?
The one holding a bow.
The one holding a bow, you got it.
Jester's turn's done, Caduceus, you're up.
So if I cast an effect on them that doesn't cause damage,
that shouldn't interrupt the spell, correct?
If you cast a spell that does not do damage?
Yeah. Yeah, that wouldn't interrupt the spell.
Oh, then I'm going to get a walk up
just close enough to cast Bane on all three of them. Bless you. Nice Yeah, that wouldn't interrupt the spell. Oh, then I'm going to walk up just close enough
to cast Bane on all three of them.
Bless you, nice.
Okay. That's a different spell.
And they get saves on that, right?
Yeah, that's a charisma save.
Charisma save.
Super high.
That's a fail.
That's a fail.
Negative one, zero, and
that's actually a high roll, but with their penalty?
No. So they are all baned.
They seem so charming. Yay!
They seem so charming.
You spooky motherfucker.
So, and now I'm going to back up as much as I can.
I'm going to get that in there, and then I'm going to back up
and head towards the center of the boat, too,
because I don't trust that more of these things
aren't going to show up. It is a crowded ass town.
Yeah.
30, about there?
Um, not quite that far back, actually.
Okay.
Like there?
Yeah, I want to be able to, yeah,
so I can grab onto the list of things go shitty.
You got it.
Okay.
So, end of the round, top of the next round,
you hear some shouts from behind.
Ah! Yes.
Oh no.
Oh. That makes sense.
This crew's going to run down this way
and the captain is going to just back around
on the other side of the wheel. Like
as a creature here begins to walk up to the edge.
Uh-oh.
Oh.
Oh.
You see a humanoid figure
step up to the side, grayish blue,
almost blubbery smooth skin.
You see their hair comes down to these long tentacle-like tendrils,
and the mouth itself is partially open.
A familiar creature you've encountered once before.
Same, Minnie.
Oh no!
Don't look over at me.
As it...
As you see it peering over and holding
a small crystal in its hand, it goes
across the front of the boat and goes,
puts a finger forward. Oh no.
The amber necklace you have around your body
just shatters, dispelled, and all the contents
fall onto the deck of the ship. Oh my god!
Oh shit! Scattering and spilling out
into the space of the wood and ice,
just all over. Wait, wait,
doesn't that have a lot of our shit?
It's got the fucking clove and crystal.
And a shit ton of fireworks!
Oh my god, I'm a runner!
Oh!
Oh!
Can you point to where Caleb is, please?
Center of the ship. Okay.
Center.
As you're up on the staircase,
you hear the shouts and you look over
and you see this creature out of the corner of your eye
and the necklace shatter and you watch
as amongst all the rummage
that falls to the ground scattering,
you see the one little yellow orb
roll off in this direction.
What was the shift like?
Right as you're having this, you hear something go
to your right side, and you look over,
and just pulling up on the side of the boat,
you see a humanoid figure with ice clusters
gathered around its shoulders.
You see this large brimmed hat,
and this plume of feathers.
Palish skin with a twisted, broken semblance on the neck,
the eyes glowing faintly blue.
Yes!
Oh my god!
As you see the visage of Captain Avantika.
Go, Darling, we have business elsewhere. Oh no! The visage of Captain Avantika. Go.
Darling, we have business elsewhere.
Oh no!
And is going to grab towards you.
Crazy ex-girlfriend.
Oh shit!
Hold on a second.
You fucked her! Holy mackerel.
Oh yeah!
You shouldn't have!
I was trying to get her to respond!
I warned you.
Yeah.
Oh no!
Was it worth it for you?
I encouraged you. Oh no.
Oh no.
All right, so this is going to be...
Oh shit.
Awesome.
Wait, what fell out of your necklace?
Every thing. It's Tommy Stone and a ton of fireworks.
It's just rolling around on the desk!
Tummy Stone!
Dude.
It's all the fireworks.
Tummy sticks, oh no.
All of the fireworks.
All of the fireworks.
Make a strength check for me, Fjord.
Wait, was there anything else in there?
That's, that's...
Right now, that's a strength check.
Just roll a 20 and add your strength modifier.
Important relic of our past.
Natural 20.
No shit!
Natural 20 for a 21.
You lucky fucker.
So. With the four dice.
Oh my god.
Oh man. That's the Uk'otoa dice.
That is the Uk'otoa dice. Uk'otoa dice. Oh my god. Oh man. That's the Uk'otoa dice. That is the Uk'otoa dice.
Uk'otoa dice.
The currently undead form of Avantika.
Oh my god. Undead Avantika.
I'm done.
It sits on the edge.
Undead-ica.
I'll deal with that.
Oh jeez, okay.
Grabs your arm and is attempting to throw you overboard.
You resist and pull your grasp away.
As you do, she goes,
Interesting.
And pulls out two blades.
You see in one hand this blackened metal hooked dagger
that comes to a point and then hooks back underneath.
The other is this rapier, but the rapier itself
has this weird tentacle-like spiral
up the center of the blade.
Where it comes and gathers around the base,
you can see barnacles and jagged, crystal-like glass.
It's been a while.
Oh no.
That's where we're going to pick up next time.
Oh no!
What, in the middle of the fire?
I know, but it's pretty late.
We'll pick up from the top of the combat round.
With me? With me?
Is it Beau?
It's the top of the two. Oh boy, oh boy.
So you are next.
Okay, before we close,
can you just give me a,
I'm having a hard time seeing who's where.
Can you do a little point out, call out thing?
You're in a pile of lobsters.
No worries. I'm in a pile of lobst out thing? You're a pile of lobsters.
No worries.
I'm in a pile of lobsters.
You are in a pile of lobsters.
Oh, I want to play so bad right now.
I'll appeal to her feminine wilds.
Just flirt with her.
Yeah.
That'll catch her off guard.
Yeah.
I'll give her a kiss.
It'll be like in the movies, and all the ice will melt.
So.
Ah, you'll run your blade through her.
Jester's right there.
Okay. Yasha's there.
Goddamn it. Like a Game of Thrones.
Jester's ability, or Jester's form.
That's my duplicate. Duplicate.
So Beau, Yasha, duplicate.
Creature, creature, creature.
Where's my spiritual weapon?
Your spiritual weapon is towards the very back,
near the front of the ship.
Wait, we killed Avantika.
All right.
You didn't kill Avantika.
The Plank King did. The Plank King did.
Snapped her neck. Snapped her neck.
Like, is Uk'otoa here?
Are we fighting Uk'otoa now?
He's definitely working for Uk'otoa now.
They only need this thing to let him out.
You carry the most important artifact
in the entirety. We're not carrying it anymore.
It's rolling around on the deck. Well, you were carrying.
Oh my god.
I thought that thing was unbreakable or something.
We have gone months without combat,
and we got one round.
Oh, well, sir.
I need it.
But we'll pick up there next time.
So, on that note.
All right.
Thank you all so much.
I don't miss a down, actually.
That game was a Sam dunk.
God damn it, Sam.
Thank you all so much for joining us.
We'll pick up with this insane combat next week,
but we love you very much, and is it Thursday yet?
Good night.
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