Critical Role - C2E113 A Heart Grown Cold
Episode Date: October 29, 2020While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalr...ole
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Hello, bees!
This is Laura Bailey, here to welcome you to the Critical Role podcast.
If you'd like to tune into the show as it airs, you can watch Critical Role Thursdays at 7 p.m. Pacific on twitch.tv slash criticalrole and youtube.com slash criticalrole.
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And of course, for all you fantastic podcast listeners, Critical Role episodes hit feeds on Thursday mornings, a week after the episode first airs. With all that said,
let's get into another episode of Critical Role.
Hello, everybody, and welcome to tonight's episode of Critical Role,
where a bunch of us nerdy-ass voice actors sit around and play Dungeons & Dragons.
We play Dungeons & Dragons!
Happy to have you back.
Before we get into tonight's episode,
we do have some announcements to get through,
beginning with the first of our two sponsors for the evening.
The first up, which is Ravensburger.
Sam.
No, Matt, please do not use my secret identity,
for the world only knows me as the notorious Boomerang!
No?
Boomerang?
Oh.
Boomerang, the orbital outlaw?
The sinister stick?
The aerodynamic desperado?
No?
Boomerang?
Not ringing a bell?
Cool, cool.
Anyway, this episode is sponsored by Marvel Villainous,
from our friends at Robinsburger.
The next chapter of the Villainous game system
allows players to take on the role of a Marvel villain
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and of course,
Boomerang isn't an option.
No Boomerang? Boomerang, the spinniest super villain of them all, no?
Spinniest?
Goddamn it, I gotta kill my agent.
She said this was in the bag.
I even wrote some new catchphrases, ready?
Okay, Boomer.
Huh, no?
No?
No? How about,. Huh? No? Oh. No?
How about you rang?
No?
Oh.
Okay, okay.
It's so quiet in here.
Yeah!
Of course, in real life, it would come back.
I know how to use a boomerang.
Anyway, the game is available now in the U.S. and U.K.
at bit.ly slash critrollmarvelvillainous.
And as always with Ravensburger,
enter for a chance to win a copy of the game
by heading over to RavensburgerNA,
sorry, at RavensburgerNA on Twitter,
where they're giving away copies of the game right now.
And remember, boomerang will always see you around.
Whoa. Wow. Boomerang will always see you around.
Oh. Wow. Oh no.
Boomerang!
Did that boomerang have bullet holes in it?
I don't know.
I was supposed to bring my boomerang from home,
but I didn't, and then Max had to make one.
So he made it out of cardboard for Boomerang!
I think he used a piece of cardboard
that had been used to do painting on before.
That looked super street tough.
Yeah.
It landed cred.
Yeah.
And hang on to that costume, though,
because we'll use it later.
Boomerang!
I'm not going to lie,
it is making me miss the Tick show, though.
Oh, yeah.
Yeah.
Just shouting your name is your catchphrase?
Yeah.
The special power to just induce endless cringe on their enemies.
Then just like, oh!
I feel guilty fighting him.
He's just so pathetic.
All right, thank you, Sam. And thank you, Ravensburger. I feel guilty fighting him. He's just so pathetic.
All right, thank you, Sam.
And thank you, Ravensburger.
Our second sponsor tonight, our friend
since the beginning of campaign two, D&D Beyond.
D&D Beyond!
So you can become a D&D Beyond subscriber,
if you'd like to.
You can unlock new features and get most out of your
D&D Beyond account through this without having to purchase
everything at one big go.
You get early access to tools and features
like the combat tracker and create unlimited characters
on your account, which is useful,
because I have a bunch on there.
Thought I'd never get a flag from the DM.
Plus you can share access of all your unlocked content
with your party who are a part of your campaigns
on there as well, which is awesome.
Subscribe today for as low as $2.99 a month
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And there you have it.
As for our announcements,
reminding you guys,
the World of Critical Role book is now available.
Yeah!
It's now ready for purchase.
It is a behind-the-scenes nonfiction guide
to all of this insanity that we've been stumbling through
over the years with you all.
It's written by the amazing Liz Marsham
and interviews from all of us are scattered throughout,
from the beginning experiences
all the way up to current day.
There's a bunch of great pictures
and odd elements of our history,
even our home game, as well as behind-the-scenes looks
that you don't see anywhere else.
It includes introduction by Felicia Day,
friend of the show and friend of ours.
It features brand new illustrations by Oliver Barrett
and photography by Ray Kachatorian.
The audio book is read by our very own
Mary Elizabeth McGlynn.
And the foreword of the book is read by Felicia Day herself,
who wrote it.
So, fantastic. If you are in the U.S., Canada, or the U.K.,
you can pick up your copy right now
wherever books are sold, including Amazon, Barnes & Noble,
or at your local independent bookstore.
The book is also available in a hardcover,
as well as ebook, audiobook formats.
And actually, I got to show a couple more things in here.
You're going to show more?
Yeah. Ooh, yeah.
It's super neat.
Here's an interior collection.
Oh, tilt it down. Oh, yeah. It's super. Here's an interior collection. Oh, tilt it down.
Oh, yeah.
This is the inner page there, a bunch of names.
Maybe you'll find yourself in there.
We also have some awesome interior art.
Ooh, cool.
Character moments there.
Give it.
It'll bring you right back in the campaign.
And here's a moment that some people
are familiar with this campaign will recognize. Just a little bit. Oh, yeah. Hello? Just a little bit. Put right back in the campaign. And here's a moment that some people are familiar with this campaign will recognize.
Just a little bit.
Oh yeah, hello.
Just a little bit.
Put your fate in your hands.
Roll the dice!
Whoops. Roll the dice.
I'm going to randomly pick a page here because I can.
You can? Oh yeah, this is cool.
You can pick any page?
You can do whatever you want.
I can do whatever I want, it's out.
And they have some artistic reinterpretations
of some of the original maps
when we first started streaming.
That was our first battle, right? The very first battle we streamed out in Kraghammer.
The little baby.
Yep.
The story's in my head.
Was that the, did the serpent thingy come out to you?
Yeah, it was. The naga?
The naga? Yeah, the stitch together.
They'll have to get the book to find out.
Oh, sorry, sorry.
And you found that hidden door
and I knew we were in the wrong.
We were getting outclassed.
That's okay.
But for more information,
check out criticalrolebooks.com. Laura, you've got something stuck in the wrong. We were getting outclassed. That's okay. But for more information, check out criticalrolebooks.com.
Laura, you got something stuck about the lead.
Oh, I do!
I have to show you guys this.
Do-do-do-do!
I don't know if you can see it.
There you go, look.
It's great. Look at that.
It's our very own Caduceus Clay,
made by our buddies at Steamforged.
Oh, yay!
Teddy! Yeah, that's it.
It goes with the rest of the Mighty Nein set.
It was specifically made for them.
I got it right.
And this is available along with the Mighty Nein entire set
in the U.S. and the U.K. stores right now.
Nice. Caddy, brilliance.
All right, I believe.
It's really good, Tal.
I don't know if you've seen it. Oh, I've got one right here.
I'm just thinking maybe I should make some more minis.
Sorry.
Yeah, yeah, I know where you're going with that.
Molly comes creeping back,
and all of a sudden, he's in power.
Why is Caduceus throwing himself off the side of the ship?
No, really.
Boomerang!
No.
Are you going to please stay in that the entire episode? Yep. No, really. Boomerang! No.
Are you going to please stay in that the entire episode?
I will not stay in this!
Boomerang!
Oh, Jesus.
On that note, our announcements are complete,
so let's go ahead and jump into tonight's episode of
Critical Role.
Boomerang! Critical Role. BROADMASTER! Fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, I'm out. Rise up, don't think twice Put your fate in your hands Take a chance, roll the dice
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll and unfold. Now it's your turn
to roll!
And welcome back.
So last we left off,
the Mighty Nein, upon realizing that an old friend of theirs
seemed to be trudging his way northward
in a similar direction,
you gather your materials,
you finished up your business as quickly as you could,
hastened your plans underneath Lady Vess DeRogna
and made your journey to the northern tip
of the Graying Wildlands, to the village of,
Palebank Village,
acquired passage on the Midnight Hammer,
an icebreaker ship heading to Eiselcross,
and began to work your way across
the dangerous frozen depths that lay between there
and your target location.
A few days at sea have been a little rough at first go.
Some unlucky rolls and some unfortunate challenges
found their way your direction,
including here on what I believe
is the fifth day of your journey,
a massive crackling ice storm began to blow its way
into your path. a massive, crackling ice storm began to blow its way
into your path. As people on the ship began to batten down
and prepare for it, Caduceus,
you picked up some sort of strange clicking sound
that seemed to be sourceless from the outside of the boat.
There you watched as these massive,
crustacean-like creatures began to claw
back onto the top of the ship,
similar to creatures that you all have seen in the past.
After having a brief skirmish with them,
seemingly getting the upper hand of this,
a familiar humanoid creature with a split jaw
and somewhat aquatic appearance
clambered up the opposite side of the ship,
reached out and shattered the amber necklace
that Caleb keeps carefully on his person.
In doing so, the contents of it spilling out
of its solidified dimensional space,
including the cloven crystal,
the last key to Okotoa's unleashing.
In the middle of this chaos, Fjord, you glance over
to notice that rising over the edge of the ship
is none other than Captain Avantika.
Paler than you recall, her chest and torso
currently encased in jagged ice,
her breath giving off this mist as she looks to you
with cold, faintly glowing eyes and aged ice, her breath giving off this mist. As she looks to you with cold, faintly glowing eyes
and a wicked grin, her neck somewhat off-kilter
and seems to be inviting this reunion.
And that's where we left off in the middle of this struggle
and fight.
From the top of this combat round,
we come to Beauregard.
Oh!
Kick us up.
You had just found yourself charmed briefly,
and then come back to, wiping the influence from your eyes.
However, you are still grappled in the claws
of a charmed creature who is now currently incapacitated
and just clutching you in this tight grip.
Totally strategized for this.
Does disengage, can I disengage from grapple if I?
No, you have, it's an action to break free,
and you have to roll versus its strength.
It has disadvantage, though.
I will say, yeah.
It has disadvantage on strength?
Because it's incapacitated at the moment.
I'll say it's circumstantially right now
because it can't take actions.
It's just currently standing there,
dazzled by the hypnotic pattern that held it there.
It's not as strong as it once was in the moment,
because it is distracted.
Okay, okay, yeah, I'll try that.
So wait, it's contested strength roll?
Correct.
Saving throw, or?
No, just a strength check.
Straight roll. No.
End sprint.
Okay.
You can do it.
Ah!
Oh, cocked.
Okay.
Four.
You are unable to break free from its grasp.
As you try and pull your way out,
it's just too tightly wrapped around your torso.
You feel the jagged edges of the claw
grind into the flesh and hurt just a bit. You feel the jagged edges of the claw
grind into the flesh and hurt just a bit.
You're not going to get out.
So incapacitated doesn't mean they let go of everything.
No, it depends on the, incapacitated technically means
they do not have actions or bonus actions.
They can't do anything.
Based on the, they're not asleep.
They're just currently dazed by the spell.
That wasn't a save throw, was it?
No. No.
I'd like to think they do lose control
of their bowels, though.
Yeah. Sure, yeah,
we'll go with that.
Scat all over them.
A terrifying smell of crustacean shit now
completely fills this side of the boat.
How do crustaceans poop?
Is it long strings like fish, or is it?
It's pretty liquid.
It's pretty liquid, yeah.
Okay, just checking.
Yeah.
The more you know.
Beauregard, what you doing?
I guess if I'm stuck here,
I might as well punch it in the face.
Well, you used your action to break through.
But I can do bonus action, Flurry of Blows.
You can't do Flurry of Blows,
because you have to use your action
as part of an attack action, but you can get.
But I can do an extra attack?
Can I do an extra attack?
He push her with the lower left.
I'll allow it, go for it.
You can make one attack.
So it does have to be a standard attack,
or can I do my...
Keep up the progression, get out of there.
That's an action. My labor.
That's an action.
That's an action.
Believe it or not, there are some circumstances
where a monk can't do everything.
Wow.
This is the one we found. They're rare, they're rare.
I found it! We found it!
So wait, are you saying I can just attack?
You get one punch.
I punch it.
One punch, Beau.
Wake it up. One punch, Beau.
Whoa, that was a weird roll.
Yeah, it was, but it was a 17,
so I'm going to take it for 27.
27 hits? Yeah.
The saddest hit ever.
Cock.
I had such a, oh man.
Seven.
Seven points of damage.
So they try!
All right.
What?
I can do that. She's happy again.
That is 17.
Take your d4.
Damn it! Wait, what?
Oh, minus d4, because it is.
Oh, he's big. Oh, there you go.
15. Stunned!
Stunned. Yes.
Fucker.
So he, Matt, you stun, fucker!
Can I say, in that moment before he was stunned,
as she punched him, did he move at all?
No. Damn it.
So he's no longer charmed. As you punched the charm out punched him, did he move at all? No. Damn it! So he's no longer charmed.
As you punched the charm out of him, so
and now it's the impact, this delayed reaction
as you slam it right in the area where the metal plates hit
or the hard crustacean plates hit,
and it seems to have sent a shock
through his nervous system system and he's currently
trying to recalibrate.
Does that cancel his grapple?
No, he's still holding onto you.
Man.
It's just the tendons are all locked up.
Yeah, incapacitated.
It's okay.
Can't take actions or reactions
is technically what it means,
but you still have to break free.
Veth, where are you on the ship?
I'm towards the bow, the stern.
Does that finish his bow's turn?
Yep.
All right, Fjord, you're up.
Yasha, you're on deck.
Shit, fuck, balls.
Didn't go as well, sorry.
Okay.
I will respond by seeing my ex-dead ex
just pop up on the ship. She's on the ship!
Is she on the railing, or did she hop over
and both feet on the deck?
She's up on the edge of the railing.
I'm tempted to try and chuck you off the side,
and then when you resist it, she just stays there,
starts stepping over the edge
and is drawing both the rapier and the dagger
that she's holding out to the edges of the deck.
God, I really just want to Spartan kick her off the board.
Do it! If you want to. edges. God, I really just want to Spartan kick her off the board. Do it.
If you want to.
That's an action, though.
And if you miss, you'll look real dumb.
Yeah!
My strength ain't the best!
That sounds win-win to me, I'd go for it.
It's Spartan!
Don't you have the Eldritch Blast
that blasts people back or something?
No.
No, I didn't take that.
With my bonus action, I'm going to cast
Hexblade's Curse at Avatika.
Okay, you got it.
Hex. Nice.
Oh, Hex.
Blade's Curse.
We'll say she is currently cursed by you.
Okay.
I am going to move directly over the Cloven Crystal.
I'll use my 30 feet to run to where it lies on the deck.
Okay, you're going to run this way?
Uh-huh. All right.
She gets an attack of opportunity against you. lies on the deck. Okay, you're going to run this way? Uh-huh. All right, all right.
She gets an attack of opportunity against you.
She will take with her rapier.
Hang on, the side of the boat.
It's a 21 to hit.
Hits. Is there any bane on her?
There's not. No.
Bane doesn't help the attack rolls, unfortunately.
Actually, not that she's Bane, but.
Right, I believe Bane is saving throws.
Attack rolls.
And attack rolls as well, you're right.
But she's not Bane.
Oh, but she's not, you're right.
Yeah, sorry. That's okay.
However, that is 16 points of piercing damage.
Hold on.
I'm going to roll a d6 because she's been hexblade cursed,
and with my Armor of Hexes,
if I roll a four or higher,
she misses.
Yeah, she does, with a six.
With a five.
So swings with the rapier,
and the dark shadows that currently
swirl around her torso reach out and grab her arm
and pull it just wide out of the way, and it swings past your body
as you rush over.
Whoa.
Dust it is.
Standing over the cloven crystal,
like with it between my feet, I'm going to use my...
Just sit down.
I'm going to put it in my butt.
Get back in me, cloven crystal!
What'd you do?
One flapper trapper and the other.
I am going to,
Habits die hard.
I'm going to use my action to use my Channel Divinity.
I'm going to create Marine Layer.
Okay.
Which is, I'm going to channel the sea
to create a thick cloud of fog that surrounds you
and heavily obscures the area for 20 feet in all directions,
follows me as I move.
You and any other creatures you choose within five feet
of you can see through the fog and suffer no penalties
from being within it.
This fog lasts for 10 minutes,
spreads around corners, and cannot be dispersed.
Sorry, did you just say that you and your allies
can see through the fog?
Yes. If they're right next to him.
Oh, so if we wander into it,
we won't be able to see until we get next to Fjord?
Correct. Okay, okay.
So all of you who are looking in that direction,
you watch as Fjord rushes over down to where the crystal is,
grabs the sword, and then suddenly,
apparating from around him, this heavy fog just
fills the center of this ship, and you have no idea.
You can't see across the ship,
you can't see where Fjord is,
you just lost visibility on half the ship.
I just go.
There you go.
That's his battle cry, whenever he uses that feature.
Boo-boo!
No, that's my battle cry.
Don't step.
That's the end of that.
Okay, that's the end of Fjord's turn.
Got it, Yasha, you're up.
Okay, so since I see that Beau has grappled,
I'm going to try and cut off the pincer
from the Lobstrocity.
Okay. So I'm just going to turn
and try to start hacking away.
So you're hacking at the one that
Grett's currently holding onto Beauregard?
Yeah, I'm going to try to hack away at that one.
All right, so you got your two attacks on that.
So 17. 17 hits. So, 17.
17 hits.
Yeah, okay.
Let me get some dice.
Rock, paper, scissors.
I'm going to do Savage Attacker
because that was kind of low.
Much better.
Well.
32.
Whoa! 32 points of damage.
Yo, let's go.
Yeah.
All righty, first strike as you swing wide with the blade,
carved through the heavy chunk of its body.
You watch as part of the armor
that blocks the part of the face is now carved in two,
and this dark purple viscera is now hanging out
and bleeding as it's clicking sound.
It's now become this warbling.
It's in pain.
All right, let's see if we can do a little more.
Are you rolling with advantage?
No. Stunned.
Yes.
Yeah.
Okay, that would be a 23.
That hits. Second strike.
So...
25 for the second hit.
25 points of damage?
25 points of damage.
Nice.
Well done.
Let's go.
Two times through,
this creature's looking pretty dang hurt.
It's still currently standing upright,
though it is stunned from your strike.
It's not long for this world, if this were to continue,
but it is still holding on to Beauregard best it can.
Okay, so then as my bonus action,
I would like to use Zealous Presence
and let out a battle cry.
Okay.
Which gives 10 other creatures in 60 feet
advantage on attack rolls and saving throws.
Ooh! Okay!
Wait, what?
Attacks and saving throws?
Attacks and saving throws.
Name this feature again so we can all love with it.
Till my next turn.
Everybody except for Jester.
Name this feature.
Jester, you are just outside her range, unfortunately.
She's done it once or twice.
Oh no.
Hey, Zoggy, it's my fault.
I should have been closer to you.
No, don't go.
Wait, no, aren't you up on the?
My duplicate is next to you.
Duplicate's next to you, but she is not.
My duplicate feels really invigorated.
That's true, that's true.
60 feet.
That's huge.
Who else is within 60 feet?
Everybody except Jester.
Me too? Yeah. Cool. That's huge. That's huge. Who else is within 60 feet? Everybody except Jester. Me too? Yeah.
Cool.
That's huge.
That's magical.
I feel like I've used it before.
You've used it before, yeah.
One other, once. Okay, yeah.
So for one round, until Yasha's next turn.
Till my next turn, so.
All right, so that finishes your go, Yasha?
That finishes my go.
Okay. Or I punch somebody.
You got it.
Even the wizard.
It is now Avantika's turn. After Yasha? Yeah. Okay. Everybody punch somebody. You got it. Even the wizard. It is now Avantika's turn.
After Yasha? Yeah, Yasha.
Okay.
Oh, she goes with the creatures?
Well, she's going before them, actually.
Okay. In her initiative order.
So after watching Fjord rush off,
she watches the fog emerge
and cocks her head a little bit.
Very interesting.
And is going to go ahead to dart into the fog.
It's going to rush past you.
It's going to make an investigation check
with disadvantage because of the fog that's in the space.
Okay.
Did you pick it up or did you just fog it?
Oh man.
Six things. She actually rolled pretty well, okay.
She, and you can see this,
she passes by you and vaguely sees your shadow,
even though you're heavily obscured at that point,
and she darts to the ground
and starts rummaging through the elements
of loose fireworks, but since the ball rolled this far,
it's almost solitary there on the center of the ground,
and it gives off its own faint, soft yellow glow,
almost in the proximity of Avantika.
She reaches down and grabs it with one hand,
putting the dagger away, and with the rapier
in her other hand, she stands up.
That's all of her movement.
Ooh!
But she currently has the crystal in her possession
and learns. She's in fog,
so we did not see her pick it up.
The fog can't see her, only Fjord sees her.
All you saw was her vanish into the fog after Fjord.
Does Caduceus sees her, though, yeah?
No, Caduceus can't see anything.
Caduceus, right now, suddenly you have no visibility.
You are lost in fog and everything around you
just went fucking.
The last thing I saw was Fjord do a thing.
Yeah.
Yeah, it's a problem.
It doesn't feel oppressive, it just feels a problem.
Yeah.
And I have a question, DM.
Everyone on this side of the ship, once this fog's up,
wouldn't have been able
to see her enter into it either, right?
Correct, everyone on this side has no idea
what's transpired at this point.
Only probably Yasha and Beau would have any idea.
Where she went.
But you guys are also a little distracted,
so most of you would have seen her
just dart into the fog and that's it.
I have a question, can I see above the fog?
Since I was up on the stairs, can I see?
The fog is 20 feet in a full radius.
Okay.
So no, you cannot see the other side of the ship.
That finishes Avantika's turn.
Crawling up onto this side of the ship of her,
you see this weird, almost toad-like demon creature
that like. Jesus! It has this faint, puls toad-like demon creature that like. Jesus!
It has this faint, pulsing glow to it,
like it has runes on its chest, some sort of,
which you can make an arcana check.
Hell yeah.
That's high, that is 26.
26. Yeah.
You acknowledge this here as a,
what's wrong with me?
You acknowledge this as usually the effects
that are given off by a creature that has been summoned.
It is being held here for a time by some sort of magic.
Okay.
But it comes up to the side here
and darts over to you right as you recognize this,
it goes in your direction with these large extended claws
out on both sides of its hands.
It's going to come over you for one strike here.
Oh my god.
That is a 22 to hit.
Yeah, hits.
Hits, all right.
You take 11 points of slashing damage.
It's going to attack ahead and attack again. 22 again. Yeah, hits.
Shitty rolls. 10 points of slashing damage.
Then one more time, it's going to go ahead and,
that's cocked, actually.
You've got your stone. Wow, that's,
17 to hit.
Hits. Hits, okay. Yeah. Wow, that's 17 to hit.
Hits.
Hits, okay. Yeah.
You then take...
Okay.
15 points of slashing damage.
And then after it's like...
It vanishes.
What?
It's like a blink monster?
It's going to go ahead and appear
right behind Jester on the staircase.
And you feel these feet hit the wood behind you
as you glance over, and the thing you just saw assault Caleb
is now behind you.
Its tongue dangling out over this jagged row of teeth
in the bottom jaw. Starting to think those lobsters were not our biggest foe. Caleb is now behind you. Its tongue dangling out over this jagged row of teeth
in the bottom jaw.
Starting to think those lobsters were not our biggest foe.
That finishes its go. Just a pain in the ass.
And then.
Oh no, more things.
Jesus.
Another one of these crustacean creatures
crawls up on the opposite end.
That's right, they want to go long.
The other last game.
Oh boy.
Jumps down into the center of the ship.
It's really big.
Wait, is it bigger,
or is it just the angle on the camera?
The angle looks bigger.
It's the same as the others.
Oh my god, they're huge!
Does it have kosher salt all over it?
Why does it smell like that?
I like to make sure our minis are properly treated.
Sure.
When a spider crawls in front of your nest cam.
You're like,
this big.
Yeah.
It is going to go ahead and make.
That would be sea salt.
That makes more sense.
Yeah, that would be massive.
It looks huge.
Oh man.
Oh, because I forgot, Yasha,
make a constitution saving throw for me, please.
Ooh, okay.
Veth is like,
it's right behind me, isn't it?
It's right behind me.
You can feel the breath. Yeah.
Oh god.
17. Oh wait, I can roll again.
You're fine. It doesn't matter.
Okay.
Something I forgot last time,
since we were at the end of the game,
but the narrative is maintained.
Okay. Veth, you hear the
as you look over your shoulder,
you see the creature right there bearing down on you,
and it begins swiping at you both with its pincers.
The first one is 19 to hit?
Hits.
All right.
You take...
Five, nine, two, I think.
That was the wrong one.
15 points of bludgeoning damage,
and you are grappled.
I'll Uncanny Dodge, I guess,
to reduce it to seven, eight points.
Okay.
Eight points, eight points.
And it's going to use its tentacles for its second attack.
Its tentacles?
Well, actually, you can do both,
because you are grappled by it now.
The first strike, the second strike is going to hit you.
That is going to be a 23 to hit. Sure.
That one deals, ooh!
16 points of bludgeoning damage. Sure.
And what you notice, as it grabs you with the claw
and you're currently grappled in its grip.
By it.
You're pulled in and underneath its armor,
you watch as dozens of these tiny little tentacles
unroll out and begin to wrap and stick to you
like tiny little leeches.
As it does, it begins to pump poison into your body.
Make a constitution saving throw for me, please.
My constitution is not very high.
17. 17.
You managed to resist the poison.
You are fine.
Hey, DM. Yes?
You and I both forgot, even though I called it out
at the top of the game, I have mirror image up.
So I have to roll three times for each of those attacks
to see if they hit. That's true.
And if it's six or higher, it's the first one.
First one's a natural 20, so it hits a dupe.
Okay, so that's one dupe down.
Second one is a four, so it hits me.
Okay, so the first hit did not go through.
Right, second one did.
And the third one, it must be an eight or higher,
was a nine.
All right, so only the middle attack hit.
So go ahead and mark off your damage
on the first and third, which I did not recall.
Right.
I'll put two thirds back.
Sure, we'll go with that.
Yep.
But you have one duplicate left.
You got it.
All right, that finishes their turn.
Veth, you're up, Caleb, you're on deck.
I am grappled?
You are grappled currently.
Does that mean I cannot complete
the somatic portions of a spell or the amp?
What's the VSM? I always forget.
All the grappled means is your speed is zero
until you break out of the grapple.
But you can still do action.
You still do spells and actions and attacks and stuff.
So I can shoot this fucker if I wanted to?
Correct. I don I wanted to. Correct.
I don't want to.
Even though I'm grappled,
I'm going to hold my action until I see Avantika.
Okay.
I think I will hold Phantasmal Force.
Okay.
You got it, all right.
So you will hold onto that, cool.
That brings us to Caleb.
Jester, you're on deck.
Okay, I've never done this before,
but as part of my movement,
I'm going to use the Stormrider boots
and use 90 feet of movement to fly
on an angle curving around the lobster.
I'm going to strafe the mage fish man up at the top
and then curve back.
Back over here, you mean?
I'm going to go in a big curve.
So I want to zap the lobster and I want to zap the mage,
but then double back around and float
over the top of the fog by about 30 or 40 feet.
Okay, so you're wanting to zoom up here
and buzz all three of them?
Nope. Or this way?
You have 90 feet of movement, so you can go like
and then this way, you mean?
That's right.
So I'm going to get two of them, not three of them.
Lobster Man, dude at the top, and then float on top,
and then as my action, I'm going to cast Fly.
Okay, good call.
Before we get to that,
there are two attacks of opportunity on you.
That's right, at disadvantage.
At disadvantage, exactly.
And they take damage regardless.
Yes, so go ahead and roll damage for them.
Just roll once and they'll both take it.
Bonus action, dash.
They take nine points of lightning damage each.
Nice.
So as you activate the boots,
there's this giant spark of energy
right beneath where your knees are.
As you take off like an Iron Man suit,
you watch as the blast back shocks the crustacean.
You spin around and arc off beyond the fish man mage up top
who gets hit and is going to try and swing for you, too.
Crustacean, two strikes against you is 14 to hit, which I think misses.
And the other guy
is going to swing with his sword.
No, that's a 10.
Sorry, that's a 14, but still misses you.
All right, and so you arc over and you cast Fly.
So you are now flying up in the air
over where this fog is, essentially.
Yeah.
We'll say up in this space.
All righty.
So you are now flying, you are concentrating.
Yeah.
There you go.
Finishing Caleb's turn, Jester, you're up,
Caduceus, you're on deck.
Mage? No,ishing Caleb's turn. Jester, you're up. Caduceus, you're on deck.
Mage?
No, Jester's up. That's Mageman after Caduceus.
Everything's messed up.
Everything's messed up!
Ah!
Everything's concentration that I have!
I'm freaking out!
It's challenging.
Okay.
Spellcasters.
Okay.
I know right away, for my bonus action,
I'm just going to use my spiritual weapon that I have up.
No.
I'm going to hit the stunned one that's holding Beau.
Go ahead and roll damage on that.
Okay. Roll attack on that,
and then damage. Is that my husband?
With magic sequins?
Yeah.
That's beautiful.
Oh jeez.
It's hardly hell, but I think it's you as a doctor.
Yeah, that's one of my old shitty head shots.
People are like, you need to make character head shots.
And I'm like, all right.
Okay, roll an attack. Or a BTS shirt. With a bin. I'm like, all right. Oh fuck. Okay. Okay, roll an attack.
Or a BTS shirt.
With a band. I couldn't tell from here.
Yes, because you're stunned.
Unstoppable.
19.
19.
That definitely hits, yep. Is that it?
Yeah.
On to d8.
I have all these dice and I don't know which ones
are which, I'm freaking out.
Where's my eight?
There they are.
Okay.
This is so cool.
She's going to jump over the fucking edge.
13 plus five is 18.
Of course, I don't know that. Points of damage.
That's it?
18 points of damage with my serrated lollipop.
Three other ideas, I just threw them out.
I know, we do it.
Great. You're responsible.
So do I.
For fucking up the first raid.
That guy's hurt real bad.
He's barely hanging on and is like.
Okay. Is this the stunned guy?
Yes.
And? The other guy's no longer stunned.
Jester, me, that's me for my thing I'm going to do.
He's going to chop.
Your chest? Fine, Jester. I'm going to do. He's going to chop. Your jest. Fine jester.
I'm going to cast.
What are you writing?
Yes.
You're going to cast.
I'm going to cast it.
Hold on, hold on.
This is everybody.
It doesn't save against my own people,
so I don't like that.
Okay, so am I surrounded?
Can I move?
You are currently,
you have a giant crustacean to the right of you.
You have this other weird demon creature
to the back of you, and you have Veth
currently grappled to the front of you,
as well as one of the crewmen who is trying to arm
and put a bolt up into one of these ballista,
and is just freaking out, like,
Ah! We're running, it's Veth. Yeah. and put a bolt up into one of these ballista and is just freaking out. Like,.
We're running, it's bad.
Yeah.
Okay.
You know, with the eyes of the same dog.
I'm going to cast.
Yeah?
I'm going to cast Insect Plague
at 5th-level.
What about Wrecked Undead Girlfriends?
So that's a 20-foot sphere around me.
Okay.
Maybe just mend those fences for it.
Oh yeah, just match it up.
Not that a silver tongue can't cure it.
Right there, switch to persuasion.
I've thought about you every day
since you got your head turned around 180 degrees.
All right.
No, no, I'm go-
Laura.
I know, I'm sorry, I'm sorry, Matthew!
It's okay, it's okay.
I'm freaking out! It's okay.
Okay, I take it back, I take it back.
I'm going to cast Dawn instead.
Dawn. Dawn.
Which is basically the same thing,
but it's a different type of damage.
So I'm going to cast Dawn, which is basically the same thing, but it's a different type of damage. So I'm going to cast Dawn,
which is a 30-foot radius,
40-foot high cylinder of bright light.
That's even bigger.
I don't have a template for that.
Each creature in it must make a constitution saving throw.
Constitution.
It's about the same.
30-foot radius, so yeah, that only...
Each enemy creature or each creature?
Each creature.
Each creature, but I choose the location.
Correct, where are you putting it?
Within 60 feet of you.
Pretty crowded deck.
It is a pretty crowded deck.
Deck of many things, really.
Is this a bad move, you guys?
We're all mad.
Just so you know,
you can only let it hit anything over here
because you have no visibility
to see across the ship right now.
Yeah.
So where do you want it to land?
It's my fault, so, you know.
We're all in this together.
In front of...
You're having a Keyleth moment.
I'm so proud of you. Jesus Christ.
In front of the... Spanx Ford.
The door in front of the door.
So it hits, is it going to hit me? In front of the door, in front of the door.
So it hits, is it going to hit me? Where are you casting it?
I cast Haste on Laura.
No!
Okay, I changed my mind again!
I'm going to cast Spiritual Guardians,
and then I swear, Matt, this is the last day,
I'm going to do Spiritual Guardians.
Spiritual Guardians, okay.
But I'm going to cast it at 5th-level.
Okay. So many different props.
I know.
Jester just scrolls through his bowls.
15 feet.
Is it 15 feet?
No, not that, nope.
Okay, so this is a 15-feet radius around me.
Let's go.
I'm just trying to see how many circles you have.
Apparently, yeah, we're going through it.
There we go. Okay.
So these only attack creatures that I choose.
Correct.
That are within 15 feet of me.
But I'm going to choose every fucking one!
I will choose every motherfucker on this boat!
Okay, so that is a 5d8 radiant damage.
For those who failed their wisdom save, right?
It's a wisdom save, but it's a concentration,
which means I lose my duplicate on the other side.
Also, Matt, I think as soon as I started to hold a spell,
do I lose concentration on the other spell?
You do, yes.
So they're no longer encumbered, the lobster people.
Oh, that's right, they're no longer charmed.
Charmed. Oh. that's right, they are no longer charmed.
Oh!
They are still baned.
Charmed.
But they're no longer charmed.
Okay.
You got it.
That bane's going to drop.
So.
Effective creatures are halved in the area.
Right, their speed is halved.
And when they start their turn there,
they have to make a save.
Gotcha.
Or when they enter.
Yes.
Technically, when you cast it,
is that entering the area?
No, entering is when they're actually stepping
into the space or at the start of their turn.
Pardon me.
All right, does that finish your turn?
Okay, finish your gestures, go.
Caduceus, you're up.
It was a good plan.
It was.
That was a good move.
We were all to celebrate it. We're shitting our pants a good plan. It was. That was a good move. We are all shitting our pants.
Okay. Here we are.
Everybody's shit. Plans out the window.
I'm going to cast Spiritual Guardian at 4th-level.
Okay.
That was what I was going to do.
How many circles you got, Matt?
Got another circle. How many you got?
Yeah.
Things are going to look like the fucking Olympics soon.
Yeah. All right.
Caduceus. We all thought
this was a randomly.
Jocelyn and Fane is gone.
Fane is gone.
And I'm going to walk towards where I saw Fjord,
because my whole plan was to give him some coverage
with a big-
Caduceus, yours looks like it's glowing.
It is.
Remember when the Olympics existed?
Yeah.
Nope.
So I was going to walk, not even run,
I was just going to take my gentle time
making my way to where I thought Fjord was.
Where you think Fjord is?
Yeah.
Make him a way to Fjord.
Old concept.
Arcade.
Yeah, yeah, yeah, old magic.
Make him a way to Fjord.
You walk up into this space there and you kind of,
now you can see Fjord and you can see Avantika.
Hey, oh god.
And they both see lots of beetles.
Yes. Now in the fog, there's just
this swirling cloud of celestial beetles
that are just gathering around Caduceus.
What do the beetles mean?
What happens if we walk into the beetles?
Nothing, you're fine.
We thought this was a random roll.
It's only enemies that get hurt by the beetles
and by the dick unicorns.
Thought this was off a table.
One of you are just like, wait, you rolled a two,
so that means I've got this average battle prep.
There's a one in 10 chance
this encounter was going to happen.
One in 10?
You rolled the one!
Boy. Oh, wow.
Travis.
He knew, Travis knew he wanted this.
Deep down, yeah.
Okay, so Caduceus, you've used your action,
you moved in there, you bump into, like,
forward and forward, you can see, like,
all of a sudden the beetles are scattering in the space,
they're not hurting you, and right as Avantika stands up,
the crystal in one hand,
I'm going to tuck it into her side pouch,
Caduceus approaches, too, and the beetles
come to swim around her, and she's like,
looking around, eyes glowing through the fog a little bit.
So you have eyes on her?
Yeah. You do now.
I do now, oh boy.
All right, that finishes your turn.
Yeah, I mean, yeah.
All right, that crew guy over there,
who's currently trying to arm that ballista,
can't see what he's doing now
because the fog has filled the space,
so he's going to take another turn
to try and fiddle with it.
This guy over here, who's been freaking out,
is going to finish loading the ballista with a heavy bolt,
but that's his action to do so.
That finishes the cruise go.
Now it comes to the other mage.
The other mage?
Yeah, the guy up by the captain's wheel.
Oh god, I totally forgot about them.
Yeah, this is rough.
Yeah.
I hate the water.
Everyone has an advantage on a saving throw, by the way.
I should keep reminding people of that.
Everybody?
Except for you.
Because of Yasha's battle cry and attacks.
Attacks and saves.
Attacks and saves.
That's important.
Where's the mage?
On the back. By the wheel.
Yeah. Oh, okay, okay.
Same mage again?
Mage?
Similar type of physicality,
but a different individual, if that's your question.
This guy has a mustache.
Yes, big old.
Mage? Mage?
Rage?
Major.
He is going to go ahead and...
Very good, Ian.
I'm cultured.
I would like to rage.
Rajay.
One in ten.
I know. One in ten!
On Monkey Ridge? No.
Where's Chris Laakie when you meet him?
My apologies here as I'm figuring out why.
No, our apologies.
Why are you apologizing? Are you kidding me, Matt?
I took 20 minutes on my turn.
Your turns. You did four of them.
Action, action, bonus action, movement.
Ronin went to college.
Mother, I'm a doctor now.
Why are you British, Ronin?
We should give Matt the heat.
What are you doing, Matt?
Just kidding.
That'll work well.
I'm just going to go ahead and cast Witch Bolt at you
because everyone else is currently surrounded and clustered
and you just ran up and you're floating
in the middle of the air, over the space, looking down.
Laika recognizes Laika and is going to go ahead
and cast Witch Bolt at 5th-level.
Game recognizes game.
That's an attack roll, right?
It is.
Okay, so it got to hit me.
It does, yes.
Oh, that's a is. Okay, so it got to hit me. It does, yes.
Oh, that's a one.
You have advantage.
Not for this, not for that spell.
What'd you roll over there?
A one for hitting, oh, well, you didn't even roll to hit.
Well, right, but that'll be the roll when it gets there.
That'll be the roll.
Natural 20.
Ooh! I'm not even joking.
I'll take it. One and 20.
That's fucked on Witch Bolt,
because with attack rolls and spells, you crit.
Bring it. That's five d12.
Woo!
Doubled.
Oh! Doubled?
Look out, y'all. Witch Bolt is a d12?
It's a d12, and then it's fifth level,
so it's one d12 every level.
That should be around 60 points. You'll be okay.
Get back over here.
I'm ready on that fucking heal spell, because.
How high up are you?
That stumbled.
I said 30 feet up.
Okay.
I have Counterspell, but I was like,
I know this guy can do worse, I'm going to save it.
Can you, you can't cancel that crit?
Oh, I can see. You can see!
Wait, wait, wait. You can see through the fog!
Can I?
No. Yeah, he can, you can see through the fog, because can see, can I? No. Yeah, you can see through the fog
because he's next to Fjord.
Actually, you can see, yeah.
Oh!
Oh, oh.
Am I close enough?
I feel like, what's the range on it?
I'm 30 feet above deck, which is what I'm looking for.
I believe it's...
You have to be within 30 feet?
I believe it's 30 feet.
Yeah, so you would not.
Fuck.
That is 64 points of...
Isn't his hand eight feet above deck?
I'll take it. Great.
How much was it? 64.
64. When I'm 64.
Still flying.
All right, so 64 points of...
This would be lightning damage.
Ouch.
Go ahead and roll a concentration check.
Anything less of a 20 on your advantage
will cause you to lose concentration on five.
Anything less of a 20?
Correct. For a con, but.
Like total 20?
Yeah, because it's half damage,
so you have to beat a 32.
I like your t-shirt, do it for the punk.
11, four plus nine is 20.
No, no, I mean a natural 20.
Oh, a natural 20.
Yeah, sorry.
What's the total? 32 is what you have to beat.
Oh, because of how much damage it was.
This is the first con, yep, gone.
Down I go.
Oh, shit. Oh no.
Wait, what's that?
You lose concentration and plummet 30 feet.
Oh, flying goes away? Yeah. He lost concentration. Oh no. I'll cast Feather Fall, though, as. Oh no. Wait, what? You lose concentration and plummet three feet. Oh, flying goes away?
Yeah. He lost concentration.
Oh no!
I'll cast Feather Fall, though, as I'm falling.
Okay, as a reaction, you can totally do.
So you do not take fall damage.
You drift down into the fog and now have no visibility.
You land safely and don't take any additional fall damage,
but as you touch down, you are surrounded
in thick white sea fog and have no idea
where other folks are.
It's cool, it's cool, it's cool.
It's not a good fight.
Going exactly how I thought it was.
We had so many good plans.
He's going to shift over there.
Oh man.
The captain's going to go ahead
and take a swing with his fist.
Captain Cam!
Clock that, motherfucker.
That does hit.
Yeah!
Takes four points of damage.
Yeah! Did it, of damage. Yeah!
Did it happen?
Fuck you, Maj.
All righty, Beauregard, it's your turn.
Oh shit, okay, okay.
Please get over here, please get over here.
Okay, okay, okay, okay, okay.
I'm still grappled by Douche Lobster?
Wait, no, I thought that Yasha cut off his hand.
It's, he's almost dead.
He's just not quite. He's almost dead.
She was aiming for the claw!
I think I...
If you beat him enough, you can just walk away.
I think I added an extra seven by accident.
On the second hit.
Oh yeah, the first hit's the one that,
all right, you got it. Yes, I mistake.
So he's got extra seven points.
But I still have an advantage on attack rolls.
You do, you still stun until the end of your turn.
And he still stunned until the end of my turn.
Correct.
Is he still stunned until the end of her turn?
He's actually still stunned.
Oh, what? Still stunned.
Still stunned. Still stunned.
What do I do here?
Okay, I'll get these babies.
I've got to figure out what the fuck I'm doing next.
I know it's going to change.
Yeah, that's the thing.
I had all these things planned, and it is all on there.
I'm just going to try and,
I'm going to beat this guy's face
and try and kill him so I can go away.
Yeah.
Go for it. Pop, pop.
Fuck.
Oh my god.
You have advantage on these hits
because he's stunned, don't forget.
Okay, okay, right, right, right, right, right.
First roll will be the first attack.
Right, right.
And then just do them all at once.
This is the best.
Right.
These are all rough.
Yeah, 14 for the first one.
14 misses.
16 for the second one.
Just barely hits.
That's with advantage on both of them.
Yeah. Oh shit.
Oh, come on.
The first strike is you're just like,
I rolled two fours on the first attack,
and a two and a six on the second one.
That sucks.
Impacting against the outer shell,
it's still resisting,
but you do manage to push through with the next strike.
Wait, wait, wait, wait, with my Belaborer.
14, that's actually, sorry, plus 10.
I was adding plus 10.
It's actually a 16 on the first attack
and a 18 on the second one.
Then both would hit.
Because it's a plus 12 with the Belaborer.
That's my bad. There you go.
I am really sorry. That's okay.
They both hit then.
Thank you. No worries.
Why are you so good at touching me?
So the first hit?
Okay, the first hit is 13 damage.
13 damage, all righty.
This godless motherfucker.
All right, your second hit?
And...
Right? Yes.
And then the second hit is 12 damage.
12 damage.
The first strike is you punk it in the middle of the face.
You watch it.
It pulls back and begins to gurgle a bit,
and you see where the armor that normally protects
the part of the head is now caved in and exposed.
With the second strike, you take the staff
and jam it in like a utensil,
like you're carving the flesh out of a lobster claw.
As you put it inside, it immediately drops,
releasing you. Let's go.
Thank god. Okay. You guys were winning this fight.
Oh my god. That was it.
For real? What'd you do?
It's all turning around.
One of eight enemies down.
Fuck.
We killed a pawn, you guys.
You did it. How many player character?
Okay.
Help me!
Step of the Wind. Step of the wind.
Okay. So I can disengage.
And I'm going to go into the fog
where I know that Fjord and Avantika are,
and that's as far as I know.
Okay, you rush in,
and the first thing you bump into is Avantika.
Because you're not quite sure where anybody is.
The direction that you're traveling from the staircase,
you like run into her.
Cinematically, that's super cool.
In reality, oh shit.
Okay.
That was my bonus action.
Action, bonus action.
Oh, you're good.
I moved and that's it.
Awkward meeting. That's good.
You have more movement if you want to try and.
She tries to leave and you can hit her, she stays.
Oh, that's true, that's true.
We're in a good spot, yeah.
That's what I needed.
That's all I got, that's all I got.
Nobody can see in.
So I'm just going to look at her and go,
sup, and then that's it.
Okay.
Okay. That's okay.
That finishes your go, Fjord.
You're up.
Well, nothing like following one bad decision
with another one, right?
Yes. Do it.
I am going to
cast Command at 5th-level
and say the word
drop.
Okay.
Because the target drops whatever it is holding and then ends its turn.
Oh yeah.
That's a great move.
With a wisdom save of 18.
Well, at 5th-level, you can target other creatures,
technically, within 60 feet.
Oh! 60 feet? Yes, because the higher level doesn't make it target other creatures, technically, within 60 feet. Ooh! 60 feet?
Yes.
Because the higher level doesn't make it harder for them,
it just has more targets.
Is that mage within 60 feet?
Ooh, the lobster!
The mage is not, but the lobster that's holding onto.
Lobster's holding back?
Yeah, yeah, yeah, that one, that one, yeah.
Lobster holding back. Okay.
So we'll roll for the lobster first.
Okay, do they need to understand or anything,
or does it just work?
I think it's just magic.
It magically, the command goes through to their mind.
That is a 16, what's the spell that you see?
For Avantika?
No, for the lobster.
It's 18 wisdom.
Oh yeah, so totally, he drops you,
you are no longer grappled.
Yay!
What about Avantika?
Your wisdom's higher, I think, than the lobster.
All righty.
I'm dying, I'm dying inside.
Avantika. Lobster! All righty. I'm dying, I'm dying inside. Montika,
with the wisdom bonus,
is a 16.
Ooh! Ooh!
So as she's putting the orb into her pocket,
turns and looks over at Beauregard being bumped into,
and then hears you just shout at her,
drop it, and as she does,
the eyes glaze over for a second
and the orb just
begins to roll from her feet.
Where is it? Is it rolling under both feet?
It's just right in front of her.
So technically it's in the same space as her.
You still have enough to grab it.
Well, that's your action is casting the spell.
Yeah, bonus action.
My bone, I want to stay,
is it, it's like right under her feet, right?
Yeah. Yeah, and I'm right there,
and Beau's right on the other side.
We're making a Vontika sandwich!
Okay. Right?
Is that where we currently are?
If that's not the case, I would like to make it.
You're not at the moment.
If you want to try and squeeze past,
you can to be full flanked.
Yeah, yeah, that thing.
Okay.
All right.
I almost pulled my thumb out of socket.
Don't do that.
It's all right, it usually goes back in.
There you go.
Al, the fog does move with you.
There we go.
All right, that finishes your turn. I think so.
I think I chewed on the entire thing.
Did you take a bonus action?
Bonus action to pick it up.
I don't have.
Can you grab it with a bonus action?
No. Here.
I don't think so.
He investigated and he was able to grab it.
That was her action.
That was her action to do that.
But she is investigating an action?
Yeah, that was her action.
That was her action to look for it.
And then she grabbed it.
Yes, she did.
But she's blind and he's not.
So you used your action to cast a spell, so then you could grab it with your bonus action. That was scrab, though. She used her action to look for it. And then she grabbed it. Yes, she did. So you could use your action to cast a spell,
so then you could grab it with your bonus action.
Scrabbling on the floor.
Her action was looking for it,
and when she succeeded, so she found it.
So it's a difference of whether or not
it's because she's blind versus you who are not,
whether or not it's a...
Correct.
I would say interesting difference, because,
yeah, well, there is,
yeah, she pressed her action and pick it up again.
We can see. Use object pick up stuff.
Now it just goes and it's just clout.
Yeah.
I just need a sentry.
Yeah, so like, picking up a weapon,
picking up an object can be considered part of an action,
generally, if it's on the ground,
because you do not have a challenge to see this.
As part of the action,
I will allow you to pick it up if you want.
Oh, really?
Yeah. I will pick it up.
Because it would be the equivalent
of picking up a dropped weapon that's in your space,
which you can do as part of an attack action
or another action.
Because you are not encumbered by the sight within the fog,
you can do that.
Oh, oh, oh!
What?
What?
I'll just pick it up. That's an action!
Lick it. Fair enough.
That's yours. All right.
Yeah.
Okay. Okay.
Okay, okay.
So you now have the Cloven Crystal in your grasp.
That ends your turn, Fjord.
Yasha, you're up.
God, I don't know if I would jump in
since you guys left.
Stay here and...
Okay, I'll keep fighting these things
because we're going to have to fight them
at some point or another.
Okay, so I'll...
I'm going to take an attack on
Lobster number one.
Right there? Yep.
Okay, go for it.
He's the one who still has you grappled,
so he's the one that's right in front of you.
Great.
That would be...
15.
15? That doesn't hit, right?
Does not hit.
Did you take, oh, is it, does it?
You still have advantage on your attacks.
Even though it ends?
It ends at the end of your next turn,
so you're still affected by your ability.
That's worse.
Okay, so second attack.
Goddamn it.
That is 14.
You still have advantage.
Oh shit, shit, shit, okay.
Oh yeah, that hits, that hits, okay.
That's 27.
27 does hit, there you go.
There's a lot happening, there's a lot happening.
Yeah, it's all good.
I'm going to roll again, Savage Attacker,
because that was shit.
Much better, much better.
Okay, so that would be
30.
No, sorry, 20.
Sheesh louise.
20 damage?
Well, this is still your first hit,
so you get all the damage that you normally would.
No, that was my, because the first hit, I-
The first time you hit,
you get all the bonuses of your subclass.
So even if you missed the first strike,
all that carries on to the next attack,
if that's the first one to hit. Oh my god!
Okay, let me roll another one, another.
So 20 plus seven, plus whatever that is.
So that would be
25 total.
25, the roll of five there?
Yes. Then plus seven
from your half-level strike.
Oh my god.
So that's 32 points of damage.
Stack, stack, stack.
Dude. There you go.
Yes.
There you go. Let's go.
So with one swipe, the first one skids off of its armor
as it's holding you, you bring your blade down
and jam it into its back and it carves in about a foot and a half
and you wedge it in and pull it out
with an arc spray of Purple Vassur.
It took a hefty chunk of it in one hit.
Okay. Yeah, that was pretty nice.
Okay, okay. You're still grappled, however.
Okay.
That's all I can do.
Okay, that finishes your turn, Yasha.
Yeah, that finishes my turn.
All right, it is now Avantika's turn.
Oh god.
But she's coming in.
At the start of her turn,
she farts at the start of her turn.
She does have to make a saving throw against you,
which she rolls a
21, so she succeeds, but she takes half damage. So go ahead and roll that. Mm-hmm. Which she rolls a... That's 21.
So she succeeds, so she takes half damage.
So go ahead and roll that.
So that's, after half, that's six radiant damage.
Six radiant damage to Avantika.
Does it seem like it's hurting her?
She's taking damage, yeah.
Okay, but it doesn't look like,
is she undead taking radiant damage, or?
That doesn't seem to be affecting her
any more than you would expect.
Affect her to be undead.
All right. Yeah.
Not all undead are vulnerable to radiant.
Boo. All right.
Yeah, and she's slowed, so if she moves,
it's at half speed right now. Half speed, you got it.
So as she realizes what happened, she goes,
Oh, you've gotten very tricky since last we met, honey.
Before she goes for the rapier,
which is now hanging out of her belt,
she glances over at you, Beauregard,
and then, even slowed, is going to try
and dodge around the side.
You do get an attack on her, if you want to.
Sentinel. Sentinel, go for it.
I thought in the description of command,
it says the target drops whatever it is holding
and then ends its turn.
Must succeed or her wisdom's art
or follow the command on its next turn.
That's an interesting point of order.
So technically, it wouldn't have dropped the orb
until this turn.
Got it, okay.
So you don't have it.
Can't hold the bonus action.
So. It's on the ground.
Correct, so now it's on the ground.
Okay.
But she doesn't get an action. She doesn't get an action. Okay. Yeah. Oh, okay. Sorry, been a while since we've done the ground. Correct, so now it's on the ground. Okay. But she doesn't get an action.
She doesn't get an action.
Okay.
Yeah. Oh, okay.
Sorry, been a while since we've done the commands.
No, yeah, totally, totally.
So.
It's kind of good and kind of bad also.
So she uses her action to drop the orb,
and it's there on the ground.
Is she still trying to bolt?
No, it's supposed to be the end of her turn.
Now what is she doing?
Right now? No, she's going to bolt? It's supposed to be the end of her turn. Now what is she doing? Right now?
No, she's going to stay put.
It's right at her feet, and she's at a come at me
type positioning. Yeah.
She's gauging everyone who's,
she can vaguely see shapes to the right and left
and in front of her.
So she's going to hold her position
and put her feet over where the orb currently is
and is preparing to go for it next chance she gets.
So.
Okay.
Does waste her turn.
Okay.
She knows where it is, too.
So that's her turn.
She just ends it there.
It's right between her feet, right?
She just drops and goes.
On the ground. Cool.
It's rolled a little bit. That's fine.
All right, so that ends, fuck, that fucks up her turn.
Top of its turn, the other creature
is going to make a save against you,
which rolls a natural 20, so it makes the save,
but it takes half damage to your spiritual guardians.
Okay, okay, okay, okay.
One, two, three, four.
One, two, three, four.
Where's my other?
Okay.
Ooh!
28 points of radiant damage on that.
Nice.
So it takes 14 points of radiant damage.
Oh, that's the wrong one.
There we go.
14.
It's going to immediately lash into you
out of anger and frustration at the damage.
The little froggy guy? Yep.
Okay. He's right there next to you.
First strike is going to be
21 to hit.
Okay.
All right, so you take 14 points of slashing damage.
Okay.
Second strike is going to be 26 to hit.
Wow, okay.
That is going to be 13 points of slashing damage.
Cool.
And constitution checks on each of these.
You just have to beat a 10.
With advantage.
Okay, that works.
This is your constitution saving throws.
Both of them safe. Okay. Third one. This is your constitution saving throws. Both of them safe. Okay.
Third one.
That's cocked, actually.
That's going to be another 21.
Okay.
That one, you take 17 points of slashing damage.
Go ahead and make another attack with advantage.
Or another constitution saving throw.
This is all from that big fucker?
That little frog! The little frog thing.
Goddamn, that thing's the most fucking big.
Mind you, it's still nine feet and wide as fuck.
He's not a little frog.
He's a big, scary frog.
That's, I say.
He's a big cat frog.
And as soon as it finishes that,
it vanishes from behind you.
Oh, wait, before, during that,
could I have used a reaction on him before?
You can use a reaction in the middle of it, yeah.
Can I say I did my Hellish Rebuke on him?
Yeah, you can. Yes, you can indeed.
So he has to make a constitution saving throw against you?
Or a reflex?
I don't know, hold on!
Where's my Hellish Rebuke?
Where's the spell?
Oh, there it is, okay.
It's a dexterity. Dexterity, 16.
He saves.
Okay, so he takes half damage.
Half damage, 3d tan.
And is going to right back over next to Caleb,
who has just faintly landed on the outskirts of the fog.
So he took eight points, it was a 16.
You got it.
All right, that finishes its go.
Now the rest of the crab catcher's going to go.
Ew.
The one that's still in front of you
is going to take its wisdom save and is going to fail.
So roll damage for the-
I roll again or it just takes the same damage
that I rolled before?
We can do either.
I mean, I will say, because it's a different
initiative turn, go ahead and roll damage again.
My mind's going in seven directions.
If this happens, then this, if this happens, then this.
If this happens, then this.
Branching narrative going on here.
22, nice.
So it gets sparked from the floating around
massive swarm of celestial unicorn hamsters.
And then shifts its way across the ship here.
Oh boy.
To try and shore up its positioning against Veth
and is going to attack Veth twice.
First strike, it's caught.
Oh, that's a real bad one.
That's an 11.
Hey, that misses.
That was a pretty bad real bad.
Yep, and that's going to be a 17 to hit.
Misses!
All right, both giant pincer swings.
You duck out of the way and then tumble, roll,
and catch yourself in the ground.
No impact on you. That's a bad bitch.
That finishes its go.
This one has you grappled.
Yasha is going to strike at you twice.
Okay.
The first one is a natural 20.
That definitely hits. I am not within range natural 20. Ooh. That definitely hits.
I am not within range, nope.
Unfortunately.
Am I?
Then 30 feet, you are not.
I'm also raging, so.
You are, you just need to take half damage, which is good.
So you take on that one
18 points of bludgeoning damage reduced to half, so nine.
Okay. And the second attack reduced to half, so nine.
Okay.
And the second attack is going to be a nine.
So, yeah.
Oh, great.
So the first, like its other pincer
goes to grab towards you and you duck out of the way
as it closes its other one that's still holding you
even tighter around you and squeezes
and fills you with pain.
And as it does, the tentacles unfurl
from under its armor, making begin to latch up your body.
Make a constitution saving throw for me, please.
Okay.
Natural 20.
Oh, come on!
No effect from the poison.
Ooh!
This guy here is going to
chitter down into the fog
and begin to push its way towards Caduceus,
wherever it runs into in the space.
And the first thing it comes into is Caduceus.
So immediately upon entering the field, it takes damage.
It does.
Before it even gets anywhere near me.
And then it also gets its movement halved for 15 feet.
Correct.
So at...
It can't quite get to you.
No, it can't.
So, let's take some damage.
Yeah.
Do a save, I guess.
It's just out of the range to actually attack you.
I love how we're trying to do that.
Oh, but it has a reach of 10 with its pincers,
so no, it is in range.
Well, first it takes some damage anyway.
Indeed.
So it, natural one on its saves, so it takes full damage.
That's six, 11.
Who's D?
11, 12, 13, 14.
Do your beetles do more damage than my hamsters?
Go bears.
Puppy bowl.
We won. Hold on one second, sorry.
Sorry, just doing some math.
So cute.
Use D&D Beyond's rolling feature.
21 points of radiant damage. Okay, nice.
Yes, sir.
Just barely.
But he did cast it at a lower level.
So it was that blast across,
and this one's looking pretty dang hurt at this point.
It's like.
It's going to go ahead and swing twice at you
with its pincers, the first one.
They have disadvantage on each
because they are in the fog
and you are technically partially obscured.
It's just swinging at a shape in the fog.
Yeah, natural one.
Oh, in that case, it misses me with an attack,
so I'm going to use my reaction
to blast them with Arcane Force.
Okay.
That's, let's see.
20 points of force damage.
Okay. Whoa.
Here.
Because right now Fjord moved away from next to you,
so your visibility has faded in the fog,
you felt something swing towards you.
Go ahead and...
The shield just has a reaction, so.
No, I understand.
This is me trying to see if you're able to actually aim it
in the right direction from something
without knowing something's there.
So just roll a perception check for me.
You're super easy at that.
I don't have advantage on that, do I?
You have disadvantage on it
because you're in heavy, you're obscured fog.
But you don't have to roll super high.
Fucking fog.
Thank god, no, nevermind, that's good, 25.
Yeah, you're fine.
So go ahead, that's 20 damage, you said?
20 damage, and then make a strength saving throw
if you're still alive. It doesn't need to.
Okay. As you turn this way,
the shield blasts off this burst of arcane force damage,
and you watch as faint shadows of something just disappears.
The rest of you see, firing out of the fog,
a rain of calamari chunks just
scatters up the side of the ship.
We're going to eat good tonight.
Yasha, was that you?
Oh god. Sorry.
Well done. I'll fix it, I'll fix it.
All right, that's going to finish their go.
Veth, you're up, Caleb, you're on deck.
Good gravy.
I've got two giant lobsters behind me, right?
And there's a big cloud fog thing.
Still have advantage on my attack from Yasha, right?
No. No.
What?! Ends at my turn.
You poopy head!
Well, you know, I do what I can.
How do I?
How do I? You're not grappled anymore.
I know, but I can't do sneak attack
unless the one that's engaged with me
is engaged with somebody else, are they?
No.
Can't you run away from it?
Sure. Run away from it.
Into the fog. Stop talking.
Then I can't see anyone.
Yeah, you can if you stand by Fjord.
I don't know where Fjord is.
Run into the fog and find out.
Help me!
All the regrets!
What?
Ah, shit.
So no lobsters near me are engaged.
Is anyone I can see engaged with somebody else?
At the moment, there is the weird
toad demon creature that is
harrying the shape of a person in the fog, yes.
Oh, by the way, Beauregard, I forgot to mention,
because you did get one attack on Avantika,
you do take 25 points of cold damage.
Wait, what? Wait, what? Why?
What? 25 points of cold damage?
Because she just got the fucking armor.
That icy armor of Agathys
that is currently protecting her.
25 points of cold?
Yeah, so mark that down.
Sorry.
Okay, I take back what I just told you.
Now it's different.
All right, if I see that that thing
is engaged with someone, I will attack it.
That was the max.
I'll say yeah. Okay, okay, okay.
Yeah? Yeah.
Okay. That's fair.
I will bonus action, charge up my
Brenatto's Voltaic Bolt.
You got it.
Then I will, wait, that's my third level spell.
That's okay.
Then I will shoot, aiming.
True.
No!
Rogue natural ability or whatever.
15.
That's an effect attack for me.
15 does not hit.
Ah!
Off into the ocean,
you watch as this distant flare of a spark
just disappears into the storm in the distance.
And then I will use my movement
to run into the fog.
You, Matthew Mercer, get to pick
where you think I would go,
because I haven't seen anyone in there for a while.
I'm just trying to find action.
Would you have heard Fjord yell,
Roll a d4.
Into the unknown!
One, two, three, four.
That's the arc spread I'm going there.
Two. Two, all right.
You run into the fog, charging around the side,
and head bumping right in between Fjord and Caduceus.
Oh! Yay!
Do I can see them?
You can see them, yes.
And you can see Avantika.
Cool.
Wait, can you see Beau, too?
No.
Oh, wait.
I heard not.
Sharing an edge with Fjord?
Actually, yeah, because you see through the fog entirely,
so yeah, so you can see Beauregard.
However, there is an attack of opportunity against you
from the creature.
If it does hit, that'll change this,
because it will grapple you.
Oh.
Doesn't it roll with, oh, no.
It does roll a 12 to hit.
So you duck out of the way, dart past into the fog.
You are snow blind for a second,
and then all of a sudden everything clarifies
and it's just a faint layer of gray around everything.
You can clearly see everything in the cloud around you.
Including Avantika standing between the group of you
with the orb on the ground right there.
Does that finish your turn?
Yep, that's it. Have you taken damage?
All right, Caleb, you're up.
Jester, you're on deck.
Oh, I am in the kill box and low on HP,
and I don't want anyone to have to worry about healing me,
so from out of the fog, a T-Rex lumbers out of the fog!
Let it go, baby!
Let it go!
Yes, and he has a T-Rex!
Yes!
What is this?
T-Rex fight on a boat!
Turn me around, Matt. Face me the other way.
Fuck you, D&D game!
Swivel me around the other way, sir.
The other way? Oh my god.
Come on.
This fight is everything!
There you go.
This boat has everything.
Oh my god!
And with my move, because that's my action,
so with my, because I can't attack, right?
Because casting Polymorph just gets me there.
So with my movement, I am going to lumber and squeeze,
use my 50 feet of movement to bully my way
towards the center so I can get my face
right into the fish mage's face, if possible.
Okay. Between the stairs.
So you're going to attempt to step over.
Unfortunately, this guy is blocking your movement.
Yeah, which guy? Lobster guy?
The lobster guy, yeah.
That doesn't become just difficult terrain for my massive miniature?
If it was a medium-sized creature, I'd say yes.
He's large enough to be an issue.
What if I absolutely destroyed the ballista behind me
to get there?
You'd have to use an attack to probably...
No, stomp on it.
You know what?
Go ahead and make a strength check. Use an attack to probably do that. Oh, stomp on it. That's an attack. You know what?
Go ahead and make a strength check.
This is officially an asylum film.
Yep.
Yes! No.
Uh.
That's a 20.
20, it beats an 18.
So yeah, I'll say you do manage to step on it
and push over to get to where you're wanting to go.
Ooh.
Ah!
Arctic Rex 24.
I stop over and I'm like.
And if you'll allow, the whole point is to get
my big toothy maw breathing hot air in the mage's face.
Certainly.
So good, dude.
So good.
Sure, there we go.
There we go.
D&D.
Yeah.
This map looks like a bunch of toys from my son's toy drawer.
Yeah.
Yeah.
This is amazing.
All right.
You killed our lobster, Vann.
So as all of you are there in the middle of the fog,
all staring at Avantika in the middle of the fog, all staring out at Vantika,
in this standoff moment, looking at each other,
you suddenly hear
and you all glance over into the corner of the fog.
There's a T-Rex on your boat
in the middle of the Arctic Ocean,
in the frigid depths, as it just walks away.
You do get an attack opportunity from the crustacean
as you move past.
That is a...
15 to hit? It hits!
All right.
That does, however, hold you back
because you are grappled by it from the pincer.
Doesn't he have Veth in it?
Oh no, he missed her, right?
Yep. I scrambled away.
You do take 14 points of bludgeoning damage
and you're not quite to your quarry
because you're being held back
by a giant piece of calamari.
Am I 10 feet away?
You are. Oh god.
So yeah, so you are in range.
Okay.
That team is coming down.
So Jurassic Park 2.
Oh, that'll be fine, what are you talking about?
It's going to be great.
It's going to last forever, you guys.
I want Jester to polymorph.
This is a great thing.
I want you to polymorph into a Lego guy.
Or a Matchbox car, just so we can make this map even weirder.
Oh no!
Hold me up, barbarian dude!
Let's go ahead and close that door there.
He was DriveZor, hold on.
We got an open door. This ship is awesome.
Oh my god. There we go.
Oh! Sure.
Fuck all y'all, it's fine.
This is going to work.
Thanks for making T-Rex in a boat, Liam!
Goddamn it!
Oh no!
Hey man, you witch bolted me so hard!
I did, I did.
Not my fault.
Enemies did it.
Yay! All right.
Sure, sure. Another circle for the Olympics.
We'll leave it how it went.
You're in range, you're a T-Rex,
you can hit him, it's fine.
Circle, guys! We can do this!
Somebody put down an area of effect spell.
No, it's falling again, I think.
Oh no!
I love that he was like.
I'm just going to chuck you in the ocean, man.
All right, that finish your turn, Caleb?
Yes. Okay. Jester, you're up. Cad the ocean, man. All right. That finish your turn, Caleb?
Yes. Okay.
Jester, you're up. Caduceus, you're on deck.
I'm going to...
Such a concession.
Oh god.
Oh my god.
I'm going to run down.
I love this game.
I know.
There's still another lobster up by Yasha.
Correct, there are two on the deck.
I'm going to use my spiritual weapon
to attack the lobster.
Go for it.
It moves over and is easily within range.
That's a natural one.
That misses.
Okay. Big whiff.
I'm going to run into the fog.
Okay.
Into the unknown.
Roll a d4 for me.
Into the unknown.
Three?
Okay, you run into Caduceus.
Oh, okay.
Again, everybody.
You are still blinded.
You do not see anything in the space.
Does she see Caduceus or smell his musk?
Your passive perception?
Wonderful block.
Not quite.
You got a car.
And that's as far as I can get?
That's as far as you can get.
You're a block between the ballista and your friends.
You can try and push through your friends if you want to,
but you're moving. Oh yes a block between the ballista and your friends there. You can try and push through your friends if you want to, but you're moving.
Oh yes, what do you want to do?
If I can shout and try to walk as far as I can.
Actually, no, that's as far as you can get
because you can only move five more feet
and those two spaces next to you are occupied by friends.
You can either move to the left or right,
but you can't move forward anymore.
Okay.
Then, to be able to see?
I can't really. Right next to me.
Is my Spiritual Guardians, are they at least protecting?
Do they still count as protecting everything
within 15 feet of me if I can't see the things?
Correct. Yep.
Yes? Yeah, they're still
hitting things around you. Okay.
You're just not focusing on them.
The audience can't see any of these minis either.
Yep.
Vroom, vroom, vroom, vroom.
Hey. Vroom, vroom, vroom, vroom.
You guys are throwing shit down
to obscure the battlefield, not my fault.
Sorry.
Dang it, I had wanted to heal.
For the first time ever.
But you forgot?
No, I just can't see anybody.
Oh, okay.
It's really just like when you saw them
at the Olympics.
That's right.
It's a lot different in my head.
Oh yeah.
Do you think that any of your friends
could see in there no matter what?
No, I just thought I would meet somebody over there.
Oh man, I was like, going to be backed back and forth.
Oh yeah. Spells out of the air.
I mean, I kind of got there.
I'm going to hold an attack until I can see something.
I'm going to hold a spell until I can see an enemy.
Do I have to clarify which enemy?
You have to clarify what spell you're casting,
and you're just saying until you see an enemy.
Yes. Okay, you got it.
I'm going to hold Guiding Bolt until I can see an enemy.
You got it. Until I can see an enemy. You got it.
Until you can see an enemy.
Well done.
All righty.
Crawl up the side of the deck.
Does that finish your turn?
Here it comes! I'm worthless.
Jester, it's the end. Caduceus, you're up.
I'm going to crawl my way over
to where I saw Fjord move very slowly
so I can tap him for some view, so I can see shit.
You would have to move into range.
You can move in and square in.
I'm going to, yeah, I'm going to.
Are you going to screw up to the side?
Yeah.
So you can move around over here
to get within five feet of him to see the space.
That's perfect. There you go.
All right, now I'm...
My god, I'm going to use it all over here.
And she's still within my 15 feet, right?
Correct. Okay.
Then I'm going to cast, where did it go?
Is she within my 15 feet?
Yep. Yes.
I'm going to cast.
You are overlapping guardians.
I like to imagine that a couple of the beetles
have climbed on top of some of my flying unicorns
or holding on. Grinding them.
Yeah.
I'm going to cast Mass Cure Wounds
to try and get everybody who needs it
into the 30-foot circle.
Oh.
So you can use my current 30-foot circle.
I'm going to try and get Beau.
I don't know if I can get Jester.
I'm going to try. Which Beau you're doing? Mass Cure Wounds. Oh, I'm right to turn it 30-foot circle, and I'm going to try and get Beau. I don't know if I can get Jester. I'm going to try.
Which Beau are you doing?
Mass Cure Wounds.
Well, I'm right next to you.
Yeah, but I drop a point.
Oh, I see.
And I can make a 30-foot radius thing.
So this will drop your Spiritual Guardians, then?
No, it's not concentration.
Wait, Mass Cure Wounds is instantaneous.
Yeah, yeah, I was making sure
it wasn't like a concentration thing.
No, no, no. Okay, cool.
So it's a 30-foot, yeah, up to six creatures
and a 30-foot radius sphere centered on any point
within 60 feet. Yep.
So I'm going to try and get Beau and Jester
and see if I can, yeah.
You can get everybody in this space here without a problem.
All right, so that's in its fifth level.
Everybody except for Yasha.
Yeah, but you can't see where anyone is.
Everybody except Yasha and Caleb's T-Rex.
Yeah. Huh?
I was like, where's Caleb's mini?
Oh, right. T-Rex.
That's, everybody gets, that's okay.
20 points, everybody gets 20 points.
That's great. Nice.
That's great.
And then, yeah, yeah, and
I'm good.
That's my, I don't really have a bonus action or anything to,
I don't think I have any bonus actions
that are really that interesting.
No. Okay.
No, that's what I got. That finishes your turn?
Yeah. Boy, you got it.
Here we go. All right.
So you got 20.
This crew here is now going to try
and turn the ballista to fire upon this crap creature
by rotating around.
There's too much there.
I'm just going to say, it's facing him, it's fine.
No, that is a 12.
That shoots past.
This bolt, as it's about to fire,
the runes in the front go
and you watch as energy
begins to arc through this large metal arrow-like bolt.
As he releases it,
it bolts fast with an impossible amount of force and speed
and is just a little bit too wide,
but it seems to go straight for an extended distance.
These are some powerful ballista.
Good to know.
So. How did you miss?
Because of the creatures grabbing onto the front of it
and wrestling with it, he's like,
ah! You might have three creatures
in your way. All righty.
That's going to finish, there you go.
That one over there can't see where to aim
and is currently holding on
and looking for something to aim towards,
but is currently stuck in the fog cloud.
That brings us to the mage up here, who's next to you.
Yeah, that's me.
The T-Rex is a problem.
That's a meme.
But.
The T-Rex is a problem.
T-Rex is a problem.
But it does have priorities,
and it is an intelligent creature.
So it's going to still stay within your range
and move over to this side and is going to
cast Dispel Magic on the Fog Cloud,
which vanishes.
Thank god. I didn't think
it could be dispelled.
Any magical effect can be dispelled
if it's targeted directly, and unless it states otherwise.
Weren't you holding an attack?
Now you can see things. I wasn't, but I could see!
You can see. Who are you going after?
Avantika!
Go for it, roll an attack.
Okay.
Cannot be dispelled.
That's fair.
Okay, so that's an attack roll.
First time I used that, I'm not going to argue with you.
I think dispersed by natural magic.
20? 20 misses.
Like wind. Yeah.
As you're holding the bowl and you unleash it,
Avantika, you let it go and you're sure it would hit,
and as soon as your vision clarifies,
she's already dodged to the side and it just
ooze by. She's really hard to hit.
She wasn't for Fjord.
Oh!
Wait.
Oh.
All right.
Wait, what did she roll?
20.
He missed?
It's just going to stay within your combat range.
It's going to finish his movement over here.
Still within your 10-foot reach of your maw,
but it's now maneuvering between you
and the battlefield below,
and it's trying to keep concentrated in two spaces.
That's going to mark that spell there.
All righty, now it is Beauregard's turn.
Fjord, you're on deck.
Uh-huh, uh-huh.
Okay, where's the crystal?
It's in Avantika's space.
Between her feet? Yes.
She's right next to you.
Right on it.
Uh-huh, no, I'm just trying to think
what's the right move here.
If I go for it, is it going to be
a contested dex roll or something?
It would be.
She's protecting it.
It's not in your space.
If an object is in your space,
you can pick it up with a movement.
Because the drop spell dropped it in her space,
she's defending it.
It would be a contested element here.
Oh, let's go, ninja.
If you're reaching between her legs,
Henry Crabgrass would like a word with you.
About consent.
The consent grass?
Yeah.
Just make sure you check in with her first.
I'm not going to waste any actions or doing anything.
I'm going to just go for it.
I'm going for it.
Get that football.
Going for?
The crystal.
Okay, so you're using your action
to attempt to grab the crystal, all right.
So this would be a contested,
we'll say a contested athletics or acrobatics.
Oh yeah.
All right.
Come on, Jock.
Do I have any advantage?
Which one are you taking?
There is no advantage.
Well, both are the same.
Both are the same, so I'm going to say acrobatics.
All right. As I try to...
This is you both trying to maneuver through
and her to try and deflect you and go for it herself.
I can sack it into your hands, dude.
Lucky jade, lucky jade dice.
He already rolled, come on, come on.
He already rolled? Come on, come on.
All right, all right, 20 total.
28.
Ooh! Rolled a natural 16, 20 total. 28. Ooh!
Roll the natural 16, she's real quick.
Ooh!
So what does that mean?
It means you try and reach for it,
and she kicks it out of your grasp,
and you try and go for it again,
and she blocks the way and knocks you off to the side
and kicks it back, almost like a soccer player,
or a football, for our non-US friends,
player keeping the ball and guarding it through its legs.
Allee, allee, allee, allee.
With all of that dribbling,
does she manage to keep it in her space?
She keeps it within her own space,
but it is a failed grasp.
You still have your bonus action and your move.
This. Sure you had that.
Goddamn.
I mean.
Goddammit.
Can you put your finger right above where Avantika is?
See the purple thing?
Yes.
That's where it's at. Okay.
Yeah.
You should have asked.
All right, well, well, all right.
It was a damn good try.
The dice weren't with it, but that was a good try.
I rolled it. I didn't roll great.
Okay, I might as well Flurry of Blows her
and see if I can stun her.
You can only Flurry of Blows
if you use your attack action, but you can do it with-
Patience defense!
Okay, patience defense, you got it.
Damn it!
Ram off, patient defense!
Come at me!
All right, that finishes Beau's go.
Fjord, you're up, Yasha, you're on deck.
Okay. Oh boy, oh boy, oh boy.
So is she effectively against the side of the ship?
Yeah, you are all up against the edge of the ship,
and you and Beauregard are on one side
and the other, or the rest of your friends
are off to the edge.
So if I stayed in her melee range and rotated around,
could I put myself in front of her
with the side of the ship and the ocean beyond it?
You could, yeah.
I'm going to try and do that.
Okay.
So you're going to maneuver through Veth
to get on that end?
Mm-hmm. Okay.
I'm just going to double check this.
My dexterity is balls.
It just sucks.
If you want to try a different stat.
Athletics for a different stat?
Athletics is a strength contest versus a death contest.
That's what you're trying to do, buddy.
If I wanted to shove her off of the ship,
off the side, would that be strength or athletics?
That would be your...
I'd say for this, it would be your athletics.
All right, I'm going to try and shove her off of the ship.
You got it, okay.
Because either way, it's the same as trying to grab it.
Okay, go ahead and make your athletics check.
I don't have advantage on this or anything.
No.
Just had to check.
No!
11.
11, this would be 11. 11?
This would be 22.
What?
So as you attempt to shove into your wither's shoulder
to push her off the side,
she puts her hand on the side
and Judo spins you out of the way.
You find yourself almost about to topple off the ship
yourself with the momentum, and she's preparing
to go ahead and kick the back of your chest
and push you over, and you catch it
and maneuver back into the space you were
and you both are back in the standoff.
Wow, wow, wow, wow.
That was terrible.
Once again, it's a game of chance.
With a good roll, that would have really fucked her up.
You're totally right.
I love it, I love the risk.
Bonus action, bonus action, bonus action.
There's just not much to do.
I think that's the rest of my,
I will use the rest of my movement to put myself back in a flanking position
with Beau on the opposite side of her.
No, I'm going to stay there.
You're going to stay there? I'm going to stay there, yeah.
Just in case she tries to fucking pull me into the sea.
All right, Yasha, you're up.
Okay, I'm still fighting this thing.
So is Jester's spiritual weapon still there?
It is. Or that's, yeah?
Okay, so...
Is there some way I can try to take a shot,
but also pull him into her spiritual weapon?
You mean, I would allow you, if you wanted to,
attempt to pull it into the spiritual weapon
instead of your attack,
it would take the spiritual weapon damage.
What's your spiritual weapon damage?
It's probably not as good as your attack.
It's 2d8 plus five.
It's pretty good.
Okay, I'll take a first hit.
Go for it.
First swing on it.
Take a ticket.
Take that first hit.
23.
23 hits, go ahead and roll damage.
Savage attacker.
Eight.
Much better.
I didn't take any swings on her? Has anyone attacked Avanti yet?
Beau did.
31 points of damage for the first hit.
31, nice.
Second strike carves through, and you watch now
as you chop one of its giant pincer arms off,
and it hits the ground and is bleeding out on that side.
It's looking pretty hurt.
It's still clutching with its other claw,
and its tentacles whipping against it and trying to clutter past your armor to get to your flesh, and it's looking pretty hurt. It's still clutching with its other claw and its tentacles whipping against
and trying to clutter past your armor
to get to your flesh and it's really gross.
Okay. I'm going to take another hit.
20. 20 hits.
What if you do a little shake and bake
at the top of next turn?
Yeah. Either I give you advantage
or vice versa by assisting.
12 points of damage.
12 points of damage.
Yeah. Okay.
She's going to get a turn before then.
You carve a second slash into it
and one of its legs collapse underneath it.
It is limping, it is barely holding on.
It is on the cusp of death,
but it's holding on with whatever strength it has left.
Some sort of unworldly influence has brought these here
and has given it a stronger will than the need to survive.
Okay, so then with my bonus action,
and since I haven't moved,
can I try to drag him into the spiritual weapon?
It would be an action to do that, unfortunately.
Would be an action to do that, okay.
But you've done a shit ton of damage to this creature.
You have single-handedly brought it from
a fairly hefty sack of hit points to almost none
in a round and a half, so.
Okay.
That's a big, big pain in the ass.
All right. That's all I can do.
All right, Svantica's turn.
She starts her round in both of your ranges.
Yep, let's roll our damage.
Against you, Jester, that is 20, so succeeds.
And against, same roll, 20 from both of you.
So half damage from both of your spiritual guardians.
How is she dead and awesome?
28, so 14 damage. French.
19. Wait, wait, wait, wait.
Half to. Wait, wait, wait.
We don't know if she's undead or resurrected.
Is she dead or is she Jem'Had Cosco dead?
What if she was always dead?
The cold energy that's on her torso
shatters and evaporates.
She's taken enough damage to now disengage
the Armor of Agathys that protects her.
Oh, that's good.
Great.
After she weathers the blows of celestial anger
and destruction from both of your sources of divinity,
whether real or illusion.
Helium balloons.
Mine are real, okay?
She is going to go ahead and,
kind of, it is in her space,
which means for free, she can grab it.
So she grabs the orb and puts it in her pocket,
like in a little side pouch right there.
She has it, and she's looking at you all
in this moment where it seems like the time slows
as she's calculating in her brain.
She's going to go ahead and sidestep around Fjord.
I'm watching her.
Over here.
And back over here.
She's not leaving my range.
Two attacks of opportunity.
Did she left my range?
She hasn't left his range.
She left Beau's range.
She has a shoot from both of Veth,
which actually she can, as a bonus action,
disengage, so she will,
which ignores your attack of opportunity.
But me?
Sentinel does not get that. But Sentinel, I believe, does.
Ignores disengage. Yep, I believe so.
So go for it, make a strike.
Come on, Beau!
Punch her in the skull.
Oh jeez louis!
Oh my god!
Let the sun shine!
I believe.
Let's!
Ooh, so good, 15.
15 misses.
Oh, I got rolled real bad.
So in a blur, you swing with the staff
and meet nothing but cold air.
And then you see this dark shadow shifts around,
and within an instant,
you feel the presence
of Avantika behind you.
As she's there, her eyes flash with a yellowish,
a familiar yellowish power.
Oh shit.
She goes,
It's a pleasure to see you all again.
It's a shame it has to end so soon.
As she stomps her foot on the ground,
she's going to cast Thunder Wave at level five.
Two, wait, what, what, who?
Thunder waving you.
Whoa.
How much of her movement does she just use
in being in rough terrain, by the way?
10.
Oh boy, she's going to knock us all overboard.
Yeah. Counterspell.
Yeah, do it.
I'm a dinosaur.
Oh, you are not a dinosaur.
I'm not. Yes!
Okay. It's my last fifth level.
Okay, go ahead and roll a d20
and add your spellcasting modifier to it.
Boy. Come on.
At fifth level, he's still going to roll?
She wasn't fucking around.
Where's my spellcasting modifier?
Is that my?
It's your charisma.
Oh, it is my charisma.
It's okay, so just plus five.
I don't know how it worked.
No!
Really? Natural one.
No way! Why do the dice hate us tonight? The sentinel punch and the garrispill. Really? Natural one. No!
Why did the dice hate us to die?
The sentinel punch and the Catastrophe!
I rolled a three.
The dice really like Avantika.
Yeah.
Wet, wet, wet, wet, wet, wet, wet.
Okay. Why did I win?
I need...
Oh man.
I need Beauregard, Fjord, and Veth
to all make constitution saving throws for me, please.
This is the best.
I'm so glad you rolled a one.
All right.
Well, I wish that would have happened sooner.
Let me get a new dice.
No, I'm going to give you a chance for redemption.
Eight, 18.
Ooh! Constitution saving throw? Correct. 18.
Constitution saving throw?
Correct. 18.
18. 21.
Oh, I also rolled well.
16.
16.
16 does not succeed. Damn.
I'm going to go over. But the other ones do.
That it is. Ooh. The other ones do... 32 points of thunder damage to you.
Sure.
Both of you take 16 points of thunder damage.
Veth is thrown overboard.
Whoa!
Where are you at?
Wait, can I take?
You got Water Walk.
Yay! Can I take
Not Uncanny Dodge, what was the other one?
Evasion?
You didn't succeed on your save, though.
Oh! You're totally right.
It wasn't a dexterity.
I did, though.
Evasion's just dex.
Evasion.
I always forget I have that as a monk.
Evasion. It's not a dex save.
It's not a dex save.
I'll take that damage happily.
There you go.
You plummet off and begin to fall.
You do have your Ring of Waterwalking.
Everyone still has Waterwalk cast.
So you fall 20 feet
and impact hard on the water below
to take nine points of bludgeoning damage
hitting the icy surface of the ocean below.
Belly flop damage.
Am I prone or on my feet?
There was no reason we should have had
temporary hit points, right?
We did have temporary hit points
from having tea with Vess DeRogna, I believe.
That was days ago. That was a long time ago.
But don't they stay until you use them?
Until your next long rest.
Matthew, am I prone or standing?
I mean, they were gone.
You are standing, I'll say.
20 feet, you land.
You know what? Make an acrobatics check for me
to see if you can land on your feet.
Check? Yeah.
Acrobatics. Oh.
Oh, I get reliable talent.
Yeah, so you're fine. 20.
Yeah, you're on your feet, you're fine.
Okay, that'll be Avantika's action on that.
Oh man. Cast that spell there.
Does Thunderwave count as an attack roll?
It doesn't, right?
Sure.
It does, a Thunderwave?
No, it is not an attack roll.
Okay.
Okay, so that finishes Avantika's turn.
Now this creature here is going to
appear behind Jester. I'm sorry, real quick,
where did Avantika go?
She's behind you. She's still standing there.
Right there.
She's between you and the ballista.
Oh. Correct.
That creature has entered both of our,
has started its turn in both of our fields
and has half speed.
Indeed.
It barely moved, but it does take two saves from both of you,
so go ahead and roll damage.
Roll damage?
Fail on both, so full damage from both of you
for your Spiritual Guardians.
Oh!
22.
26.
That fell.
22.
22 radiant.
So she's still base to base with you, Fjord?
26.
26, ooh!
That thing's looking hurt!
It rushes in and then
gets blasted with both of these waves of energy
and is like,
angry.
It's going to go ahead and take two swipes at you, Jester.
Then one at you, Caduceus.
That is 17.
Oh, it misses! Misses.
19.
19. 19.
You suffer 14 points of slashing damage,
and go ahead and make a constitution saving throw
to maintain concentration,
and then strike against you.
That is going to be a 20.
Hits.
You take, ooh, that is going to be
a 16 points of slashing damage against you,
and also make a constitution saving throw.
14 constitution saving? You're fine.
Okay.
Constitution saving throw? Yep.
Oof, nope, that's five.
Five, you lose concentration.
Oh wait, I have advantage on those rolls.
You do if you have Warcaster. I do.
Let's roll again.
Ah-ha!
17.
17, that succeeds.
Yeah, never mind.
And then it teleports beyond the range,
back to where it started over here.
Freaking out that one crew member over there
was back to the wall.
I have War Caster!
Yeah, that's how you have advantage on these each time.
Oh, I haven't been rolling with advantage.
Well, you should be doing that now.
War Caster, dude!
All righty. Hell yeah. That finishes its go, and now the two creatures are going with advantage. Well, you should be doing that now. Best Warcaster, dude. All righty. Hell yeah.
That finishes its go,
and now the two creatures are going to go.
The one that's barely limping along
is going to go ahead and attempt to crush you, Yasha,
within its claws.
Natural one, no issue.
That is a 16 to hit.
Does not hit. Does not hit.
It is trying to crush you,
but it just has no strength left in its body.
It's so close to death's door.
As it's squeezing and squeezing you,
you're just shaking your head
how pitiful this creature is.
This guy over here is going to go ahead
and take the same damage that you guys just dealt,
which would be 22 and 26.
Yes. Yep.
Succeeds, so this guy.
13.
That is 13.
Fails, 26. Wait, does that mean I can use my reaction
against the frog guy?
Did he already die?
No, he's not died, he teleported away.
Oh, could I have used my reaction when he hit me?
To?
To attack him with a spell since that's Warcaster?
He didn't move out of your range, he teleported, which is different from moving out of your melee.
But it's not if somebody moves out of my range,
it's if somebody attacks me.
Oh, for Warcaster?
Isn't it?
I thought it was if, I think it's if.
No, it's if he's a reaction to spell them.
Yeah, for Warcaster, it's if somebody's moving
out of your melee range, where normally
you get an attack of opportunity,
you can cast a spell as a reaction to them.
But it has to be meant that way. I understand.
Okay, okay, okay, okay. No worries.
But this guy just teleports as part of his.
An opportunity attack.
An entirely additional spell in a round.
Exactly. Yeah, that's killer.
Really good. Okay, okay.
All right, so this guy, after taking a lot of damage,
is going to go ahead and shift into range here,
angry and furious that he's just being hurt.
Half speed as well.
I know, you only had to move 10 feet.
No, no, it's all good, man.
I need my clippy, it's good.
No.
I got too much to concentrate on as a DM.
You guys got to remind me what your spells do.
Was that crab creature within 10 feet of my ass?
I'm not where I am on the map, I was between the steps?
For this, at this point, no,
because you moved past him and went up to where you were.
I love the sentences the D&D breathes.
It's so amazing.
No one has ever said this before.
I'd ask to get between the stairs to look down.
Right, right.
To put me up there just because of the balance problem.
You know what, I would say yes, it's within range.
But I'm going to tail that motherfucker as he goes.
Go for it.
Bless you.
That is a 29 to hit.
That definitely hits, go ahead and roll damage
with your Tyrannosaurus tail.
17 points of bludgeoning damage for him.
17 points of bludgeoning damage.
Ooh, he's looking rough.
He's angrily going to go in there and strike at both.
He has two claw strikes, one against each of you.
He's trying to grab both of you who are holding onto these
blasting, horribly painful radiuses of celestial anger
that are just bearing down on it
and everything in the vicinity.
Against Caduceus, that is going to be a 22 to hit.
Goddamn it.
And against Jester, that's going to be a 21 to hit.
So, ooh, max damage on that one.
That is 16 points of bludgeoning damage to you, Caduceus. Yeah. And 14 points of bludgeoning damage to you, Caduceus.
Yeah.
And 14 points of bludgeoning damage to you, Jester,
and you are both grappled.
Cool. Nice.
We will say the tentacles, to wrap out of it,
Caduceus, go to make a constitution saving throw for me, please.
Uh-oh.
Better than last time.
The evidence.
Save no-micronization checks.
11. 11, you are poisoned. it's the old Kix again. 11.
11, you are poisoned.
That's a face.
And paralyzed.
Oh!
Oh!
Who's poisoned and paralyzed?
Katusa's!
Oh no, he's going to get a new player character, oh god!
So you feel the tentacles begin to affix
to the elements of your armor and squeeze past.
As it hits you, your entire musculature
begins to pulse and tighten. Your eyeballs begin to bulge and you feel like they're about to pop out of your armor and squeeze past. As it hits you, your entire musculature begins to pulse and tighten.
Your eyeballs begin to bulge and you feel like
they're about to pop out of your head and you're locked up.
Your entire body is locked in place.
All you can hear now is the
throughout your entire body.
That finishes its turn.
Veth, you're up. Caleb, you're on deck.
Yeah, Travis, could your origin story leave us alone?
I will use my movement to try to climb back up onto the ship.
Okay.
It is a 20-foot climb to get to the top
because it is a large icebreaker ship.
I'll say 15 feet, actually.
You're at half movement to climb.
Go ahead and roll an athletics check
because it is icy and it is slick.
Athletics? Yes.
15. 15, that'll do it.
So with half your movement, which would be 15 feet,
that'll get you just up onto the deck,
but that's the end of your movement there.
Okay.
Actually, can I pause before I get to the lip of the,
of the,
of the whatever it's called. Sure. The edge, the deck.
Yeah.
So, and I would, so I'm just peeking over the deck.
Okay, you're peeking over.
Peeking over the deck.
I mean, she doesn't see me.
Correct. But should I, do I need,
I should try to hide?
I would say yes.
I will bonus action attempt to hide.
Go for it.
29.
29, that definitely feels pretty stealthy.
And then who has the football right now?
She's got it on her side hip pocket.
It's in her pocket.
It seems to be at the moment, yeah.
Is Fjord holding his falchion?
No.
Star Razor, yeah.
Star Razor, yes, not the falchion.
Star Razor is in his hand, yeah.
Okay.
I will, from my hiding position,
I'll cast Phantasmal Whatever on her.
Phantasmal Whatever? Phantasmal Force. her. Phantasmal whatever?
Phantasmal Force.
Okay, what's the save on that?
It is just a DC intelligence 16,
but a disadvantage.
Okay. Because I'm hidden.
Intelligence.
She rolled really well in that first one,
but it's a disadvantage.
Okay, that is a 17 total. Damn it.
Rolled a 19 and a 16, I'm sorry.
She only has a plus one on it.
Damn it.
It's a good try, though.
What is that, a charisma or a?
It's intelligence, 16.
Damn it.
It was a good choice, but no effect, unfortunately.
Okay, that's it.
That finish your turn?
All right, Caleb, you're up.
Jester, you're on deck.
Okay, I'm going to say that I use all of or a lot of my movement
to get actually where the miniature is,
because he was between the steps,
but I'm just going to crush stairs and just heave myself up there.
To get to where?
To where he is. You don't even have to move him,
because where he actually is is between the stairs on the lower deck.
Okay, so...
We just put him there for balance, but now he is right where he is.
Okay, you got you. I have climbed up.
Let's actually move, actually, let's circle him a bit.
Make your life easier.
Yeah, right there. There you go, look at that.
Look at that. Then I'm going to eat him
for a snack. Go for it.
That is an 18 to hit. That indeed does hit.
He is grappled in my mouth.
Oh god! He takes.
Oh god, that's terrifying.
Imagine how terrifying it would be
to be a creature of the sea.
To suddenly, one, learn what a T-Rex is
and then have it bite you and hold you in its mouth.
48 points of piercing damage.
Nice. And he is grappled in my mouth.
He is grappled, he cannot move,
and he is stuck there in your jaws.
We'll say for the purposes of this,
I'll add another one here and just go.
Ah!
Yeah.
Ah!
Ah!
Yeah. Ah!
Perfect.
So threatening and unbelievably silly at the same time.
He's the best guy. I love it so much.
And I would like to think that the entire ship
just went in the wall.
It's a pretty big ship.
I'll say it's a slight tilt.
Okay, that finishes your go? Yeah.
All right, Jester, you're up. Caduceus, you're on deck.
I'm going to use my bonus action
to attack the lobster that's fighting Yasha.
Okay.
Get it.
26! 26, that definitely hits. Go ahead and roll damage. Okay. Okay. Get it. 26.
Damn it. 26, that definitely hits.
Go ahead and roll damage.
16 points.
16 points.
That's a rated lollipop damage.
As the lollipop swings over in a wide buzzsaw arc,
hits the, and you see almost sparks flying off
as it hits the outside of the shell,
and then like cutting through chain.
It goes through and its body just folds in two halves
in this wet smack sound.
All those candy cheeks.
You watch as it splatter, the gore splatters
and immediately begins to crystallize into ice.
It is destroyed, and Yasha is no longer grounded.
Yay! Yay!
Freedom!
All righty.
Can I move it? That's your bonus action.
Yes, can I use the rest of the spiritual weapon movement
to move it, or does it have to?
It's usually move 20 feet and then attack.
I'll let you move it, sure, why not?
Move 20 feet towards us.
She's in between Fjord and the ballista.
It can hold a thing. Sure.
It's basically a T-Rex.
It just won't hold a thing. It just won't hold a thing. Sure. It's basically a T-Rex. It just won't hold a spell.
It just won't hold a spell. It's fine.
And then I'm going to go super,
this is probably not going to work,
but I'm going to give it a try.
What you doing?
I'm going to try to...
Come here.
Dominate person!
To?
Avantika. Avantika.
It's going to cast Counterspell.
Okay.
Cool.
Well, I cast it at 6th-level.
You have to save him for it.
Oh, but I only, it's a 5th-level spell
and I'm out at 5th-level,
so I only could cast it at 6th-level.
Okay. I didn't know that,
you know what I mean?
That's fine.
She casts everything at 5th-level,
so she does still have to roll for it.
Natural 18 plus four.
Oh.
Cool. Unfortunately,
it was a good shot, but unfortunately, she does
I knew it was a high risk,
but I thought it could be cool if it worked.
Yes, it would.
That would be really cool.
Yeah, that was a cool idea.
It would also be very cool
if any of my shit worked all night. Yeah. Any of us. Yeah, yeah, it's be really cool. Yeah, that was a cool idea. It would also be very cool if any of my shit worked all night.
Yeah. Any of us.
Yeah, yeah, it's been a little tough.
Bad rolls, bad rolls. I'm still grappled.
Cool. Yeah.
Okay, so finish your go?
Yeah, that's really good.
All right. All right, Caduceus, you're up.
I am paralyzed, so I'm just...
I can't really do anything, can I?
No. Do I have no role against this?
No, at the end of your turn,
you can make another constitution saving throw.
Oh, okay.
Well, I'll make another constitution saving throw.
Indeed.
You can go to your mind palace.
Come on.
Oh!
20.
20, you are no longer poisoned and paralyzed.
Oh! Whoa!
But you are still grappled.
Clean living.
Yes. What you did there was prevent auto-crits against you
from the creature, which you could.
And my re is still up, so that's nice.
Yep.
Whoo!
Actually, interesting point of order.
Let me see here.
It doesn't break concentration.
Yeah, I'm pretty sure it doesn't.
It does, and I looked it up.
Then yeah, I feel fine.
I remember the end of the last game.
I was like, come on, why are we doing this now?
Now you freaked me out.
Four hours. Yeah.
It's going to be a battle at this level
with this many players, it's going to take a chunk of time.
So, especially any worthwhile battle.
All right, so that finishes your go, Caduceus?
Yep, no, I'm good.
This person's going to attempt to situate this ballista.
Their action, this guy over here, is going to, now that you can see and the fog is gone,
is going to rotate it
and attempt to point blank fire at the creature
right here.
So he's probably going to move along with the back of it.
He's going to swing over the edge,
like grab the edge of the ballista and kick off
and off the edge of the ship to turn the opposite side.
And then as he aims it up,
fire towards the creature that has
both of our clerics grappled.
Good job, Ted.
That is going to be a...
It just hits with a 16.
Yay!
Save us, Ted!
So with that, let's see what this does.
All right, so that is 4d10 piercing damage.
18 points of piercing damage against it.
Triple?
Plus 8d6 lightning damage.
Ooh, those fucking bullets are no joke.
I was not going to roll.
As he fires at an upper angle,
it shoots into its torso and the creature gets lifted
at almost the exact same speed,
thrust upward off the deck and almost beans you in the face
as it swings past, an arc of energy trailing behind it
as it vanishes into the storm,
no longer able to be seen.
Got to get lifted!
Both of you are ungrappled.
Yes!
I'm glad it let go of us as it was going away
and didn't take us with it.
Ah.
Shot, shot.
All righty, that finishes
the cruise go.
It is now the mage's turn, who is
not doing well in the mouth of that.
It's going to go ahead and
it's going to emit a psychic screech.
Oh dear. It's its action.
It just gives this high-pitched, horrible sound
that billows out a 30-foot radius,
which will only affect you and the captain.
I need you to make a wisdom saving throw.
That should go well. Nope.
That's a five.
Yeah, and the captain fails, too.
He falls to his knees, clutching his head.
You are both stunned.
Is he still in my mouth?
I will say...
He didn't try to get out.
He didn't try to get out yet.
Just like the crab people, they were...
Exactly, they kept me held on.
It's still in my mouth.
So until the end of its next turn, you are stunned.
Yes.
Which means it'll make it easier for it
to escape next turn.
Yes.
So that finishes its go.
Beauregard.
Oh no!
Beauregard, you're up.
Okay, I was being a T-Rex.
I'm sorry.
Where am I? Here I am.
You are right there.
Where's Avantika?
Right there.
She's holding a thing.
She's still holding it, yeah?
She put it into her little side pouch pocket.
She put it into her pocket.
I'm going to just go over and beat her ass at this point.
All right, go for it. Beat her ass.
Yes, finally! So you dart over to close off that side I'm going to just go over and beat her ass at this point. All right, go for it. Beat her ass.
Yes, finally!
So you dart over to close off that side of the ship deck.
I just look at her and I'm like, no.
And then I punch her.
No!
Twice, no.
Go for it.
Oh jeez.
All right, all right, okay.
That one is 28 to hit.
28 hits.
And that one is...
Hang on, wait.
20, yeah, that was 28, and that is 19?
19 misses.
19 misses, which sucks.
But I hit her with that first one.
Good, 19 misses.
Yeah. 20 misses. That's an eight with that first one. Good. 19 misses. Yeah. 20 misses.
That's an eight, that's good.
Okay, okay.
18 damage, stunning strike.
18 damage, stunning strike?
Super fantastique.
That is going to be a 18.
Yeah, she saves. All right. Super fantastique. That is going to be a 18.
Yeah, she saves.
All right.
Okay, okay, what else can I do?
What else can I do?
Flurry of Blows.
All right, go for it.
I'm not sure there's something more I could do.
Yikes.
Definitely one of those misses,
but the other one is a 19 for 31.
That definitely hits.
Mm.
Three weeks.
And that's 17 damage.
17 damage, awesome.
Come on, Yasha, batter up.
Aren't you like 90 feet away from the action right now?
Right. Oh.
Yeah, extract Aspects, I forgot.
Your subclass.
Yeah, well, I did it on the lobsters,
but yeah, let's do it on Avantika.
It's a busy deck. It's a busy deck.
So as you go in, swing a few times,
get a couple of hits in with that final blow,
you manage to concentrate on the energetic flow
that keeps Avantika standing,
the essence of her body, and as you take a moment to get in tune with that,
you sense that she is resistant to necrotic damage.
Sure.
She is immune to being charmed,
frightened, poisoned, and stunned.
Ooh. Oh.
She's your nemesis.
Bitch.
She can't be charmed, frightened, or stunned.
And poison proof. She can't be charmed? She can't be charmed, frightened, or stunned. Can't be stunned. And poison proof.
She can't be charmed?
She can't be charmed. No.
So that Dominate person wouldn't have worked anyway?
Charmed, frightened, stunned, poisoned.
Wow. Because she's a dead person.
And no, the damage. No, she's dead.
Okay. Hell hath no fury.
And immune to necrotic.
And immune to necrotic. And immune to necrotic.
Okay.
Okay.
But she's not immune to one thing.
Beaubrare!
Nobody is, Sam, nobody.
I like the way you brought that back around.
Different level of pain.
So Beau, that finishes your turn?
Yeah, and I shout everything out to the group.
Okay, so as Beauregard is pulling back
and giving this instruction, we go to Fjord's turn
with Yasha on deck.
Yeah, charge.
Okay.
With my bonus action,
I'm going to cast Searing Smite at first level.
And I'm going to take two swings
with the Star Razor at Avantika.
Go for it.
Foof, foof, foof, foof.
Motherfucker, that is a 19.
19 misses.
Second one.
Nope.
Do I have Flesh?
You try and swing, and she deflects and parries
with her offhand dagger,
this horrible, hooked, black metal dagger.
The rapier's just at the ready,
preparing for her next round.
Just.
All right, Fjord, stay in put, or are you going to move?
Stay in put. All right, finishing Fjord's go.
Yasha, you're up.
Okay, okay.
So these, these, these, these,
these things, these weapons, ballistas.
Ballistas. Yes.
Can anybody use them?
Yeah, you gather it takes an action to load it
and then an action to fire.
So it does a lot of damage,
but it takes either a two-person team to do it every round
or one person once every two rounds.
It feels like a lot of work.
Okay.
I'm going to start making my way down Oh my god.
La la la la.
to Miss Avantika.
40 will get you right there.
Okay. I love us.
Just made of inside jokes.
Okay, and I'm going to take an attack.
The same three inside jokes. I'm going to take an attack. The same three inside jokes.
I'm going to take an attack. Go for it.
You got your strikes on this.
It's 10% bravitas and 90% bullshit.
Goddamn it.
18 for the first hit.
So that obviously doesn't hit.
Oh wait, are you, is she,
you're a bit of a...
What?
When someone's on the other side of you.
Flanked? Flanked.
She is not flanking because in order to get into melee
with Avantika, she's coming at a catty corner position.
Okay. Darn.
Okay, let's do it again.
Oh, oh, 28.
That hits. Go ahead and roll damage.
This is full damage because it's your first time
hitting in the round. Yeah, yeah, yeah, yeah, yeah.
Okay.
Oh, hurt. Okay. Oh, hurt.
Okay.
Savage attacker.
Much better.
30 points of damage.
Woo!
The first, as you rush down the stairs,
getting your blade in this one upward arc, it's a bit telegraphed, and as you rush down, stairs, getting your blade in this one upward arc,
it's a bit telegraphed, and as you rush down,
Avantika sidesteps to the side
and it slams into the ground.
In that moment, you use that to pull upward at an angle,
as you do, you strike her right in the side and she.
I have a question. Yes?
Because I'm using Magician's Judge,
because I attuned to it.
Correct. It says if I hit a Magician's Judge, because I attuned to it. Correct.
It says if I hit a creature with this weapon,
you can choose to cast Dispel Magic.
Correct.
Can I try to Dispel Magic
on the Cloven Crystal?
Unfortunately, Dispel Magic is to stop magical effects
like spells or things that are on lessing effects.
You cannot dispel a magical item necessarily.
Okay.
And since you're attacking her,
it would have to be an effect that's affecting her.
Copy.
Good looking out, good looking out.
That finish your turn?
Yeah. All right.
Now it is now Avantika's turn.
Avantika is in both of your radiuses.
Get ready to send.
Fucking dual clerics, man. I swear to god.
Natural one on yours.
And hold on, even with the bonus.
Fail on both, full damage on both.
That's some shitty rolls.
21.
21 damage, all right.
22. Damn.
Whoa.
Burn, burn!
So. 40. After she takes the blow from Yasha's attack
and the blade pulls away a bit of dark gray liquid
that was once blood that no longer flows
and pumps through her body naturally,
as she prepares herself, all the surrounding,
swirling celestial insects
and hamster unicorns are blasting into her.
You can see the skin burning away
at certain points of her jaw and face.
She's.
I got what I came for.
She's going to use her last slot to cast Dimension Door.
Oh! Oh no!
And you are a T-Rex.
I'm a T-Rex, I'm eaten.
Damn it!
Wait, does that give an opportunity attack?
No, you don't get an attack.
Unless anyone has the Mage Slayer feat.
Nope. Then no.
Well, Fjord, what are you doing?
What do you mean?
Do you not have a counter spell?
He already burned it.
You burned your counter spell?
Oh, he doesn't have a lot of spell.
I only have two spells left.
Come on, give me something I can do.
Can I get a weapon?
You just see her look over the edge of the boat this way
and then bring her blade up to her face
and give a half a bow to all of you
and then vanish in purple smoke.
I love it.
Can I try to throw one of those
alchemical fire grenades in there?
Sure.
You throw it overboard in her direction
and it vanishes into the fog.
But in that brief moment,
that brief moment that you realize that she is gone
with the cloven crystal, we're going to take a break.
No!
For the purposes of the narrative here,
this guy has not a whole lot of hit points left.
He's not a big chunk.
The T-Rex can eat him next round.
Eat him. Wait, we're keeping someone alive?
Yeah, let's interrogate the lobster.
They don't speak, remember?
Oh, this is the lobster? Oh yeah.
This is the mage guy, but you are a T-Rex who is hungry.
Yeah, I'm eating him.
You can't stop me from eating him.
In the moment you hear the screams and crunching
on the upper part of the deck,
you all take a moment to realize what just happened,
and you have a break to decide what you want to do
as a reaction.
We lost!
We'll be back here in just a minute.
We'll see you guys here shortly.
Why, hello there.
This is Critical Role's resident art dad,
also known as Liam O'Brien.
We are continuously amazed at the artwork this community creates.
That's why each Thursday at 8 a.m. Pacific, we share a curated gallery of submitted fan art over on CritRole.com.
If you'd like to submit your art for consideration, visit CritRole.com slash submit.
And thank you to all of the
incredible artists who share their talents with us week after week.
And welcome back. So, where we left off in the middle of this unexpected, chaotic battle on the
top of the Midnight Hammer Icebreaker ship in the frigid depths
north of the Graying Wildlands.
You are all unexpectedly ambushed
by Captain Avantika back from the grave.
Now currently even further empowered and focused
by her patron, Uk'otoa, long abandoned by Ford Stone,
and seeking the final orb that would unlock,
unseal, and release Uk'otoa from his prison.
In the middle of this battle,
you tore through the various crawling thule creatures
that were coming their way from the ocean below,
the crustaceans.
You turn into a T-Rex and swallowed
the mage companion to Avantika.
The demonic creature, the Swain Trange Frog individual
that was tethered in some way to Avantika,
called through, seems to have vanished
with some of the damage that she had taken recently,
no longer held in this domain by her concentration,
but she managed to grab the orb
and with a small bow, vanish from sight,
facing in a somewhat southwest direction
from where the ship is currently heading.
What would you like to do?
Oh my god! What do we do?
What do we do? What happened?
Going for it. This is crazy!
Don't let her get away. We're lost. What do we do? What are we do? What happened? Going for it. This is crazy. Don't let her get away. You're lost.
What do we do?
What are you doing? You're very much lost.
I am throwing Divine Intervention.
Does everyone need healing or anything?
Okay. I'm in pain.
I did not succeed.
I'm going to Divine Intervention, too.
Okay.
Yeah, man. We only got two of these.
I'm also going to Divine Intervention.
Two, okay.
I found Jesus.
What am I trying to roll? Below my level?
Your level or below, so 13 or under.
So declare one as the tens.
I've got the doubles and the single.
You got it, go for it.
Diggers, come on.
No. No.
Unfortunately, your entities cannot reach you
in the midst of this chaos.
Neither were. Oh, no.
Are we going after her?
The force and influence of Vukatoa.
Can anyone make us dolphins or something?
I'm going to quickly heal everybody,
just with a quick action.
I'm going to hit everyone with a Mass Care Wound.
Okay. Who's going after her?
Maybe I would like to go,
but maybe I can run along the surface and chase you guys.
Hey, that's great. Okay.
Yasha?
Yeah, I could do it.
I could also try to run.
I don't have cold damage.
I mean, I don't have cold resistance.
Does that matter?
I don't know.
Well, does anyone here have
walk on water, water walk?
We all do. We all have it.
Water walk. Okay, that's right.
How long does that last? It lasts for an hour, doesn't it? Walk on water, water walk? We all do. We all have it. Water walk on water. Okay, that's right.
How long does that last?
It lasts for an hour, doesn't it?
Longer, I think. Hold on.
Just double check.
When did you cast it?
At the beginning of the fight. Top of the fight.
Oh, you're all water skiing, then.
Yes. One hour.
Robes, water skiing. You're right.
So you got it. I'm down to water ski
a killer whale.
We've got water walk.
Can you drop it on some people?
Everyone's got it.
It's already cast at the beginning of the spell.
No, but I mean, if we polymorph into sea creatures,
will we just be sea creatures
stuck on the top of the water?
You can, I think you can just disengage it at will.
Just jet skiing?
If you disengage some people,
does it disengage everybody? Yeah, because it's not a concentration spell. I think you can just decideengage it at will. Just jet skiing? If you disengage some people, does it disengage everybody?
Yeah, because it's not a concentration spell.
I think you can just decide that it's over.
I will say you can decide to end it on a person
who it's currently on, on an individual basis.
Yeah, the Hexblade's Curse doesn't provide
a Hunter's Mark capability.
No, it does not.
It's just not like that.
All right, I'm going to polymorph a couple people.
Different directions, we're going the way she left,
which I was a dinosaur, what happened?
I think we just...
Yeah, we should...
Jesus, we're 100 feet.
I'm with you.
If she was pointing one direction,
we should all three take that direction,
make a variance of like 15 to 20 degrees
off of that center line and just go like that.
All right, let's go.
Yes.
Okay, so who are the killer whales?
Who's going in, who's being a whale?
You and me.
I'm not being a whale, I'm going to ride a whale.
I'll be one.
Whale?
Whale. I'll be a whale.
I'll be a whale. I'll be a whale.
All right, I'm going to use my Ring of Spell Splitting.
And I'm going to cast Polymorph on both Yasha and Fjord
and turn them both into killer whales.
Okay. As we leap off the ship.
I'd like to jump off.
Both you and Fjord look at each other, nod,
and then go into a sprint and a dive
off the edge of the ship.
I'm going to cast it out.
In mid-arc, they both balloon out
into massive black and white orcas
before crashing into the icy waters below,
of which orcas are quite familiar with.
You are unaffected by the cold temperatures
of the ocean below you.
I grab a rope and shove it in my mouth,
and I run to the side and turn into an orange and white
killer whale, like a Fanta mascot, and go.
I'm going to grab one of the ropes as he jumps,
and I'm going to jump in after him.
I run and I grab one of the ropes from the rigging,
and I throw it around Yasha as she transforms.
I guess we're doing this.
Okay. We're going after her!
Yep.
Okay, so who's going?
Three directions.
So we have two of the killer whales
currently have ropes in their mouth.
Who is affixed to which killer whale?
I said I was affixed to the Caleb whale.
I'm affixed to the Yasha whale.
I'll be affixed to, who else is a whale?
You're a whale? I'm with you.
Veth?
I mean, just gaming this out here,
if you're attached to a 30-foot rope or something,
what if the whale needs to dive?
We'll figure that out. We'll figure that out
when we get to it. We'll just let go
and hope we get back.
Drop it underwater, breathing water.
Breathe underwater, yeah.
Veth, get on my back!
I don't want to go out there!
I grab Veth as I fly over the edge.
Okay, so Veth is going with Beauregard,
who is currently holding onto the yasha.
I don't want to go!
Jester, you're going with?
I grabbed the Caleb rope.
The Caleb rope, all right.
And Caduceus, who are you going with?
I'm on the Fjord rope. Fjord didn't have Caleb rope. The Caleb rope, all right. And Caduceus, who are you going with? I'm on the Fjord rope.
Fjord didn't have a rope.
No, he did not grab a rope.
He did not grab a rope.
Go back and get a rope!
Go back and get a rope!
I'm going on with Jester, then.
All right, with Jester and Caduceus,
you leap off the edge of the ship
and are pulled down by the weight of an orca
onto the hard surface of the ocean
in which you are water walking.
So.
Oh, I was picturing it leaping,
trying to be cool.
It is cool.
Same.
It is cool.
But you're being pulled down by 2,000 pounds.
But you're still being pulled down by 2,000 pounds
into the surface of the ocean in which you are.
I didn't want to water walk.
I wanted to dive into the water, but.
Water walking is on us. We have to undo it. Unless you wanted to cancel it. I wanted to dive into the water, but. Water walking is on us.
We have to undo it. Unless you wanted
to cancel it. Unless you want to.
I wanted to cancel it because we can all breathe
underwater, too, and I'm cold resistant,
so I was planning on holding onto the rope and just going.
Okay, just imagine it like New Jersey's Action Park.
It's cool. You're not entirely wrong.
Class Action Park. You're not entirely wrong.
I went there five times as a child.
All right. You didn't.
I'm from Jersey, man.
We need to talk about this later.
I might not have a ton.
I was just trying to, like, yeah.
Yeah, I hurt myself.
I'm not cold resistant.
What are we doing?
I thought I was jumping in.
I'm cold resistant.
I don't know if it's smart for everybody to do it.
Don't go in the water.
Well, you're on Beauregard's back.
Okay, let's ski on the surface.
Yeah.
All right, so you both are keeping water walking on.
Yeah. You're keeping water walking on?
This is ridiculous.
All right. Yeah. You all take six points of bludgeoning damage
as you impact into the surface and just like,
holding on, your feet are skidding across the surface,
which is almost slick like ice,
based on both the temperature
and the magical effect that you're under.
But with that case, you are being pulled along
at an immense speed.
What is the speed of the orca?
60 feet per round.
Which means at a dash, you are moving 120 feet per round.
Okay. Yeah.
Oh boy. All right.
I'm keeping track of the race here now.
This is interesting.
Expeditious retreat doesn't amp that up, does it?
It would.
I have that.
But you can't cast it because you're a whale.
Yeah, makes sense. Yes.
All the spells go away. Yep.
This is uncharted territory for you.
Believe me, if I could be a casting T-Rex, I would be.
Yeah, that makes sense.
That would be terrifying.
I would throw that at you every game.
Play a druid.
All right, so.
Get to level 20 and play a druid.
As you guys are all making your way through the water, the dark freezing depths below your feet
now immediately numb within the first 30 seconds or so
of skidding across the surface.
Oh no!
Is that a small iceberg in front of us both,
shaped like a ramp?
Oh no, I think it is!
Hold on tight! Oh no! Whoa! Make is! Hold on tight!
Whoa!
Make an acrobatics check for me.
I'm going to do a barrel roll, okay.
Acrobatics roll.
Do a barrel roll.
I make sure to swim a little bit to like, okay.
Help give a little rush to it.
You got it, you got it.
20. 20.
As you skid off to the side,
the water spraying up a bit,
you manage to just find the incline
of this one slightly akimbo ice shelf,
and you go leaping at a full angle and land
doing a complete barrel roll off the edge of the ice
and catch it there, still holding onto Veth.
Brassel. Officially.
Totally tubular.
Officially jumping the shark.
I let out a whale, or whatever I do.
That's a dolphin.
What? What is your killer whale sound like?
Oh no!
Is that a cuddly? Baby grizzly.
All right.
So you did give a few rounds to this.
So I'm keeping tabs.
The first round is 120 feet.
So I would like to have the orcas
to make perception checks.
And we've split, right?
Like a Y.
Yes, you guys have gone into this trio,
this trident formation to cover the most ground.
Advantage, perception.
Can I look, too, since I'm underwater?
You can with disadvantage.
Okay.
13. Okay. 13.
15.
12. 12.
Nothing yet.
Wait, eight plus five is 13.
Just you.
You are having no luck seeing any sign or trace
of an entity or your quarry.
You do rush past and see a couple of shapes for a moment,
but you see the mission is a small cluster of seals
that just dart away from you
as fast as they can at your arrival.
Going into the-
What's the seal sound, Ashley?
Wait, what a seal?
Oh, shush, shush.
No.
There you go. I'm trying to find it.
You've never been to the ship, have you?
The spaceship taking off
and all four rocket boosters just floating.
Is it?
Yeah!
Yeah! There it is.
Continuing onward,
you are staying close to the surface currently
to keep these people here, right?
Oh my god.
So moving to the 240-foot mark.
That's what I was going to say, yep.
240 foot. Right. But you can dive down going to say, yep. 240 foot. Right.
But you can dive down. You don't have anybody on you.
No.
I'm going to make my way to the top of Beau.
Okay. So her shoulder's standing
and just like...
Caduceus, can we dive under?
Oh god, I don't want to, but ugh.
She can't talk. You can't.
I'll put my leg up.
Oh, no, no, you can. You're holding on, you're holding on, sorry.
Yes, yes.
Wait, Caduceus is on which whale?
Circus of the Lambs. On you.
On with us?
Okay.
Oh yeah, the creamsicle whale dives.
Okay.
You watch as Caduceus and Jester
beneath the water.
Hop, hop.
All righty.
I'd like a perception check from all three whales, please.
I'm going to roll.
And then for both of you,
perception checks with disadvantage.
New dice. Come on, come on.
We're scared. Natural 20!
With disadvantage?
Oh fuck. Natural 20!
Woo!
Nice. 28.
Great. I rolled a 19 and a 20 with advantage.
With disadvantage, 28? Yep, that's great.
28 with disadvantage. 11. 21 with disadvantage. Oh, it's so pretty, I'm taking it. 20 with advantage. With disadvantage, 28? Yep, that's great. 28 with disadvantage.
11. 21 with disadvantage.
Oh, it's so pretty, I'm taking it.
26 with disadvantage, I'm sorry.
I'm going to roll two for the surface.
Maybe we'll see something on the surface.
Yeah, same.
I got a four.
I got a three.
But we look amazing.
In fact, that's what you guys are focused on right now.
Like, your adrenaline's still pumping from that landing.
It's pretty slick.
I just prop my, and then do a full lift.
And I'm going to transfer, so my hands are on her hand.
Okay, perfect, yeah.
And one-handed.
Oh, one hand!
And nailed it.
Nice. Okay.
So, you don't see a sign of anything yet.
Oh! Oh, fuck.
Even with a natural 20,
there's nothing within your visual range here
that catches your attention.
We move on to the next round.
Just 500 feet. That's it.
500 feet. How do you beat that?
Keep rolling. She can't swim
as fast as we can. One more time.
Just because you roll really high
doesn't mean that you can see miles away
or anything that's a distance.
It's a high roll and proximity and location.
So I'm keeping track of a lot of a matrix here.
I could have gotten a 19 and a 20 in the wrong direction.
Yes, we're also could be swimming in the wrong direction.
Right. Yeah.
No idea.
Also depends on surface and depth.
There's a lot of factors here.
And Shrio.
How long does Polymorph is, an hour?
An hour.
I'm going to, all right.
So now with you guys diving beneath the surface
and you, so are you diving as well?
Are you staying close towards the surface?
I'm at 60 feet under the surface.
60 feet under the surface.
How deep are you, Caleb?
Oh, how deep is my love?
Like a hundred feet down.
Okay.
A hundred feet?
You'll lose visibility with the wind.
That's terrible.
Why?
Because it's very dark down there,
speaking from a scuba diver.
I'm using hearing.
Yeah. Okay.
I'm going to cast Protection from Energy on myself
while we're rolling.
Good call.
On cold, I imagine?
Yep.
The icy depths do not affect you negatively.
Thank you.
They were about to, but you're good.
Okay. Oh, oh, oh!
You watch as you guys are holding on beneath.
Caduceus pulls one hand up and does
a slight undulating motion with his wrist,
brings it back to his chest, and there's this burst
of cold energy around his torso that drifts off,
and you now see as the icy water seems to almost drift away
from him before it impacts, which is nice.
All right, perception checks
from all of you beneath the surface.
Come on!
You guys can make checks if you want.
Yeah. Yeah, why not?
16.
16, okay.
You taking another picture?
Natural 20.
Again? Whoa!
A one and a 20 this time.
Nice.
A natural one. I got a six this time. Nice. A natural one.
I got a six.
12. We're talking about costumes now.
Five, 16.
Yeah, I think we kind of look like flames.
You know? We look really cool.
I'm in ice and you are in flames?
I'm in ice. It's great.
Okay.
Caleb.
You hear thrashing faintly in the water,
loosely in the direction you are traveling,
though you can't pinpoint it,
but you do get the essence that there is something
also swimming a ways ahead of you.
Okay.
I go and replicate what I learned from Star Trek,
that old Star Trek,
that old Star Trek movie.
Yeah.
Yep.
Let's go back, maybe.
Search for see-through aluminum.
And call the other whales.
Move over, cows.
Whales are the new cows.
The direction that you hear it from
is a little bit upward and it crosses with the path
that Fjord is currently pursuing.
163?
So I'll try to course correct
as I continue to stream forward.
All right.
So moving on to the next.
And I moo that out.
Broom!
All right.
Continuing to push forward.
Come on, one more 20.
Everyone make another perception check.
Come on, universe, give me another one.
No. Double one.
Average. Two and three.
Nice, Cleric's bringing it up the rear.
I got a 19.
I got a four.
My eyes were closed.
17. 14.
14, 17. 17. 14.
14, 17.
Five. Okay.
You heard what Caleb had disseminated
throughout the water, though you do not understand.
Well, no, you are one of the whales.
So you pick up on what he's saying,
but you're all still losing it.
Like, it's becoming hard to follow.
You're still at quite a distance from whatever this is,
and you're starting to lose the trail a bit.
But you recall the direction you were traveling
and you continue to push that way
in hopes that you haven't been noticed,
or you could alter your path.
What would you like to do?
I will stop mooing in the water,
but go in the same direction.
Okay.
Dragging the clerics as I go.
Same?
Yeah.
Are you continuing to fan out
or are you beginning to converge with Fjord and Caleb?
So you've been communicating.
I just now mooed out this way.
Okay. Follow me.
And then I stopped talking.
I'm going to start making my way.
Making my way to Caleb.
Okay. Swimming over. Also putting the tail out, and I stop talking. I'm going to start making my way, making my way to Caleb.
Okay. Swimming over, also putting the tail out,
making it look pretty to add to the show.
You got it, all right. I've got a fountain going.
Nice. It's great.
Are you joining with this?
Oh yeah. Okay.
So you guys are beginning to slowly
bring your fanning pattern back together.
Moving on for another batch here.
This is interesting, okay.
Continuing to push forward,
keeping down in this darker 70 or so foot depth,
what little bit of light is coming through the clouds
and the storm above is helping give a little bit
of visibility to those of you who are lying on site.
However, the rest of you, the hearing,
it's very unique being underwater.
It's an odd sense of having awareness of visibility to those of you who are lying on site. However, the rest of you, the hearing, it's very unique being underwater.
It's an odd sense of having awareness
of much more space than what you're used to
and picking up just shifting movement
and sound and elements and being able to understand
a vague idea of the vicinity.
It's unique and hopefully it will be enough.
So I would need everyone here to go ahead
and roll perception again.
Once again, disadvantage for those of you
who are not whales.
I'm going to guide you.
Okay.
You said it.
And that's a d4? 14.
It's actually okay this time.
19 on the surface again.
20 on the surface this time.
Okay.
Blurry Visibility is shitty,
and since you're convening to join them,
you guys are keeping out, and you see in the distance
more heavier ice flows.
In fact, the path you're heading right now
looks to be a very clustered path
of jagged, broken ice shells.
Oh god.
And right as you realize this,
the rope pulls you underwater.
Hold your breath!
Well, we can't. We got water walk on.
Oh.
You can drop a little shoe.
You guys, if you want,
you can choose to drop it if you want to.
No, you can just drop it.
You've got a ring on, though.
He has to.
No, no, no, you go. Matt said that the person
with it on used it. Does it force you
from going underwater?
Is it more like a life vest?
No, it makes you buoyant.
It makes you buoyant. It makes you buoyant.
It's less about the, you cannot break the surface.
It's just, you're resisting it,
which would be tough if you're being dragged
through the water by an orca.
It would slow her down.
Can I grab Veth and try and
do some monk shit in it and maneuver around it and pop, pop, pop, pop, pop
over top of it.
Like hop through?
How long is the rope you have?
Yes.
30 feet.
30 feet-ish, I guess.
She is now going 60 feet underwater.
So either you have to hold onto the rope
and go under the water with her,
or let go and try and run across the surface
and the ice above.
It's your call.
What if we let go, run across, and then on the other side, we'll rejoin with her?
Well, she, because I can, if it's a 30-foot rope,
we're not necessarily at the end of the rope,
my dash speed is 100 feet,
unless you want to hold your breath.
Can I even go under the water?
I'm wearing a ring of waterwalking.
You can still have underwater breathing.
They all have waterwalking. In the same regard,
if you wanted to will to go under there,
you could let the effect subside.
Just go under fucking water.
Yeah, okay. Everybody can breathe.
Go underwater?
Okay, I clutch onto Veth for added protection.
All right, and in that moment,
that moment of choose to go top route or underneath,
you make the choice and instinctually take a deep breath,
though it will not matter, before you both plunge
beneath the surface. All right.
All right.
Perception checks?
Oh yeah, we all rolled.
Yes.
Oh, 19. 19. Oh, 19.
19.
Dirty 20.
Mine was 19 on the surface.
Right.
Seven.
14.
20. All right.
And now for you guys' perception checks with disadvantage.
There's a note, now you're under the water.
You're picking up that sound of thrashing again.
You still can't quite pinpoint the specific direction,
but you know it's loosely in front of you.
You feel like you're on the tail of it to a degree.
If you can maintain some semblance of the same rolls,
you'll continue to hone in on it.
If you don't, you'll begin to lose it.
So that brings us to...
You are slowly gaining at the moment.
You got me, Jester.
Both Veth and Beauregard
both take six points of cold damage
from the impact of the icy waters
that you've been dragged underneath.
The rest of you make your perception checks. That's not good. Well, you guys you, make your perception checks.
That's not good.
Well, you guys as well, make your perception checks,
but with disadvantage if you're not a whale.
One. Oh no.
Another natural 20 that I get to burn.
16. Natural one.
Me too. Yeah, 21.
21, nice.
It's darker under here!
So fucking cold! 19.
19.
That is subtle.
All of you begin to lose the thrashing sound,
except for Yasha.
Yasha, you can pick up on it,
and as you're honing in on it,
you begin to see the intent and the drive
from Yasha swimming and pulling you guys along
into the water beneath.
It's beginning to dive a bit,
and you watch Yasha beginning to go into a deeper trajectory.
You all can adjust with her if you'd like.
Mm-hmm. I call out, too.
Yeah.
Boop.
Boop.
I live for this.
Okay.
Well, they do make those clicking sounds and stuff.
All right.
You're feeling like you're getting closer.
You're beginning to push more and more in that direction
as it gets deeper and deeper.
The light begins to subside, and the two of you,
you can barely see anything.
You can hear things better than you can see them almost,
and the depths are freezing cold.
You both take four points of cold damage.
You did take your 15 positive
before we left the boat, right?
No, I did not.
Yeah. I did.
Oh.
Oh, 15. Before we left the boat.
He did a Mass Cure Wounds, everybody.
Did heal 15 before you left.
That helps.
How long have we been swimming for?
Like 10, 15, 20 minutes or something?
30 minutes?
At this point, it would be about,
no, no, no, I'm going round by round here.
Round by round, got it.
Because this is a distance travel,
like this is a, you either win quickly
or you lose quickly. Okay.
So you are now on round seven.
Are we? We're still rolling,
we're still going at 120 feet per second?
Exactly.
Because we're using double.
Whale speed, dash. Yeah, whale speed with a dash. Doesn't that take an action? It second? Yeah. Exactly. Because we're using? Double, double. Whale speed, dash.
Yeah, whale speed with a dash.
Doesn't that take an action?
It does. Yeah, nobody's attacking.
But I mean, we're also rolling perception?
For this, it's just keeping an eye out and hearing.
You don't, you know, this is more of like,
just like as you're swimming hard,
you're just listening out for it.
Yeah, it's different than investigation.
So perception checks for the whales
and perception checks for the underwater. Per perception checks for the whales and perception checks for the underwater.
Perception checks for the whales.
Ooh. Oh, okay.
30, 20.
30, 20?
20. 20.
Did you take it? 22.
Did you give it to me? I didn't.
I used it to myself, okay.
I just went 23.
21. Ooh.
That's a good round.
Wait, hold on. This advantage. 19. That's a good round. Wait, hold on. Disadvantage. 19.
That's a very good round. 11.
All of you begin to pick up
the sound of swimming and thrashing.
It is from a smaller source than the whales,
and it begins to shift,
like it's reacting to your presence
and is thrashing faster and with more intent.
Let's go ahead and move to the next round.
What is this thing?
How much time has transpired?
Are we forming an emotional bond?
You're under a minute.
20s, okay.
Okay.
It did really well.
Right?
Another round of perception?
Is that rolling? Is that a round of perception?
Ooh!
Natural 20.
25.
No fucking way. Damn!
Three of them?
You have rolled some 20s tonight.
These are my dice.
Yeah!
These are my dice.
Natural 20.
Oh shit!
Okay. 13.
13. You guys are...
11.
25.
Okay.
That's more than half over 20.
You begin to make out from the source
and it is now diving deeper
into the lightless depths below.
But you see a humanoid figure
currently swimming its way beneath the waters.
How far away?
At the moment, it is 80 feet away from you.
Just a single human figure?
Single humanoid figure.
Whoa!
I'm going to cast Guiding Bolt.
Up third level.
Right now? Okay.
Go ahead, roll for attack with disadvantage.
Is that okay? Do it. It highlights her.
Yeah, love it.
Come on, cowgirl, get it.
Damn it.
Damn it.
No, that's 12.
12 misses, unfortunately. It streaks by, but you all watch
as this bead of bright light,
like a firing flare of divine energy,
just streaks into the depths below.
As it does, for a split second,
you see the darkened, shadowed outline
of what you assume is Avantika
dodging out of the way,
looking over and seeing this
rapidly gaining pod of whales
and the hitchhikers that currently clutch to the ropes
making their way, bearing down upon her.
You miss, but that's a fucking great visual.
Yeah, it really is.
So going into the next round.
Some light.
This is a hat.
This is crazy. Maddy, do we take another set of cold damage?
You do.
Take three cold damage.
Yay!
How you guys holding up?
Um, fine.
All right.
About half for me.
Me too.
You are 20 feet from her.
20 feet from her. 20 feet from her.
We can eat her.
I can. Feeding Frenzy.
Can I use my Relentless Hex as a bonus action
to magically teleport up to 30 feet
to an unoccupied space you can see
within five feet of the target cursed by your hex spell?
You'd have to drop your whale.
I will say for the purposes of this
and how the hex is attuned to you, you would have to drop your whale. I will say for the purposes of this and how the hex is attuned to you,
you would have to drop your whale form.
You don't have any hitchhikers.
You don't have any hitchhikers?
Yeah, you're an underwater dude.
It's kind of cool.
And you can hit your whale back. I'll drop it.
Okay. You watch as one of the whale forms
vanishes and a secondary dark shadow of the captain, Fjord Stone,
dives forth and then in a flash,
you see just a few bubbles left behind and he's gone.
As Vantika is diving down suddenly in front of her,
you appear, the blade glowing
like this underwater torchlight.
Can I take two swings?
You can.
Oh my god.
Oh!
Get her!
All right.
I love this game.
Yeah.
That's 21 to hit.
21 misses.
Oh, she's bad ass!
She is.
That's 17 plus 12 is 29.
That hits.
Go ahead and roll damage.
Come on.
That's 10.
24 points of force damage.
From? One slash.
One slash, nice.
All right.
So she gets struck in the side,
as her mouth opens, no bubbles emerge.
She doesn't breathe air at the moment.
Shocker.
She's going to use her reaction to you do a hungry swipe.
She's going to strike at you out with the dagger.
And that dagger is going to be a 21 to hit.
That hits, and I will roll with my Armor of Hexes.
I know, it's still lasting.
And it's a four, so it misses.
Let's see here.
Well, this is the ninth round, and you cast the hex. Oh, it does last a certain amount of time, doesn't it? It lasts for 10 rounds, so it misses. Let's see here. Well, this is the ninth round, and you cast the hex.
Oh, it does last a certain amount of time, doesn't it?
It lasts for 10 rounds, so it would not,
so we'll say for the purposes of this,
this is the last round it'll happen.
Okay.
We'll say it's the last round that you have a hex.
Okay.
So it misses.
The dagger swings wide, and at that point,
the shadows dissipate from her body.
Oh shit.
The hex is no longer there.
Okay.
But you are both swimming in tandem now,
while you're both striking at each other
as she's still trying to push away.
So the next round, the whales will catch up,
because she does not swim as fast as Orca's.
So. Sacred Flame?
Yeah, we'll wait until.
For the purposes of this, let's go ahead and roll.
We don't need a battlefield here, but we can roll initiative to see what order people are going in. So. Sacred Flame? Yeah, we'll wait until. For the purposes of this, let's go ahead and roll.
We don't need a battlefield here,
but we can roll initiative to see
what order people are going in.
A brand new initiative?
Brand new initiative.
Hmm.
Hmm.
Natural 20.
Okay.
So 25 total for Beau.
All right.
Damn.
Natural one.
Yeah. So five total for Jester. right. Damn. Natural one. Yeah.
If I could have just had... So five for Jester.
There you go.
That natural 20 on literally any other thing this game.
All right, so 25 to 20, we got Beau.
20 to 15?
17. 17.
18.
Ooh. Ooh.
Ooh la la.
All right, and we have Caduceus and Caleb.
15 to 10?
14.
All right.
10 to five?
Five.
Did you roll for it?
I did.
Oh. Ooh.
What'd you get?
Four.
Ooh! No, two.
Ooh!
There you go.
All right, Beau, you're up first.
Okay.
I guess I'm going to yank on the rope
and run along the back of Yasha Whale.
And then I'm going to kick off of Yasha Whale's nose,
do a forward flip, and then get to her.
50 feet of movement.
50 feet of movement halved
because you're underwater, so it's 25.
Can I push through at all?
You were 20 feet from her, so you can get there.
So I can get there.
Because you're following that, so you can get there.
Okay, and I use a little bit of a current
from Yasha Whale as she...
You just torpedo bow towards?
Yeah. Go for it.
Headbutt.
That sounds fun.
And then torpedo bow headbutt.
He's like, just slow down as you go there,
and you're like.
I just envision like Robin Williams in the Popeye movie
when he torpedo Popeye's into the octopus at the end.
There you go, yeah.
I bonk her a little bit,
but then I do the five-inch punch and then.
Go for it.
So roll your attacks.
Your attacks all have to be.
One-inch punch, whatever.
Your attacks are all at disadvantage
because you are underwater.
Disadvantage.
All right, so first attack.
22. 22 misses.
22 misses.
Second attack misses.
22. You go in and you
about to touch the one-inch punch
and she just ducks out of the way.
She's pretty comfortable under the water.
You go for a second strike and she moves out of the way again.
You get your bonus.
Fucking irritated, flurry of blows.
You're not the only dodge tank in the world.
Yeah.
I'm just going to resort to bar brawl 18-year-old Beau
and start clawing and try and grab at her coat.
You got it.
Same thing. Shit, shit, shit, shit, shit, shit.
Shit.
Oh, oh, oh, yay, okay.
27. 27 hits.
Yeah, I grab her hoops.
15.
15 damage or did it hit?
15 damage.
Okay, 15 damage. On that first one.
You got it. On that first one.
All right.
Next one, disadvantage.
No, that's a one and a six.
Okay, you do get one hit off.
Like, you hit her off in the temple.
Stunning strike.
You know she's immune to stunning.
Nope. I don't know if she's immune to stun. That's okay. I will allow you to get one hit off. Like, she hit her off in the temple. Stunning strike. You know she's immune to stunning.
Don't I mean to know if she's immune to stunning?
I know she's immune to stunning.
I will allow you to not spend that point
because you would know that.
I know that already.
Pull her hair.
This feels like all I got.
Sure, it comes free.
Ooh!
With relative ease.
Ooh!
Her hat is gone,
and there is now a chunk of exposed skull. No! Her hat is gone, and there is now
a chunk of exposed skull.
With a little bit of flesh and bone.
Yeah.
That's cool.
All righty, that finishes Beau's go.
Yasha, you are going simultaneously with Avantika.
What's your dexterity?
16.
I will say Avantika actually goes a little bit before you.
That's fine.
So. Ladies first.
In proximity with Beau and Fjord,
Fjord's going to be the source of her frustration.
Even though you just pulled her hair out,
she's like, whatever.
You're the one that she has some history to deal with.
Just a little bit.
So after the hair tugs off a bit,
her head snaps in your direction
with a horrible whipping and clicking into position,
the head still tilted to one side,
the eyes still glowing with that odd yellow.
The pupil isn't even visible now.
You just see these yellow glow,
the same glow you recall from any dreams you had
with Uk'otoa over the past year.
The rapier comes out to strike at you
with the first strike.
That is going to be an 18 to hit.
It hits. It hits.
With that, the rapier does
14 points of piercing damage to you.
Okay, 14.
As it strikes you, the blood out there
and you feel this cold sensation in the wound
and you watch this dull glow down the rapier,
like it pulled energy out of you.
Ah, fucker.
Eel-y.
And it's just, the glow goes into her
and it's just pulsing within her torso ever so gently.
She's going to now strike with the dagger as her offhand
before she goes in for the secondary rapier attack.
So the dagger strike is going to be 20 to hit.
Hits.
You take 10 points of piercing damage.
There's blood in the water.
And as the dagger cuts through your midsection,
necrotic energy suddenly pierces into the wound
that it leaves behind, dealing an additional
11 points of necrotic damage to you.
She pulls back with the rapier
for now her third and final strike
and goes to pierce you
a third time.
Oh.
That is a 30 to hit.
Yeah, I think it hit. Oh, Jesus.
I think it hit.
You take 16 points of piercing damage.
And as the blade sticks into you,
that glow that she pulled out of you
charges through the arm, through the rapier,
and into the wound, and then bursts on the inside.
You feel this horrible burning sensation,
like a portion of your soul is being charred on the inside
as she uses her soul burn ability.
Soul burn. She seems to be able to draw out elements
of somebody's soul and then redirect it.
So you take from that.
It's me, soul!
Don't hurt me!
You know me, soul!
Soul, soul knows the way.
28 points of necrotic damage.
Wow! How you doingotic damage. Wow!
How you doing, buddy?
Wow!
And she's going to continue,
she's going to stay put because she's currently now
in a defensive position between the two of you.
Yeah.
And is starting to feel a little confident
now that she's brought you into her favored terrain,
if you will.
All right, that's going to finish Vannika's go.
Yasha, you're up.
Okay. As a whale.
Can I just try to go chomp on her?
Yeah, go for it. Okay.
What, do I just, it's a, it's a.
It's an acral, but you could either try to damage her
or choose instead to grapple her.
Yeah, I want to.
Your call.
I mean, I want to do damage and grapple.
But it's just one attack because it's a whale?
Yep. You get one attack, it's a bite.
Okay, so I'm just going to bite and hold her down.
Yeah, so go ahead and roll an attack
and add six to the attack roll. Okay, so I'm just going to bite and hold her down. Yeah, so go ahead and roll an attack and add six to the attack roll.
Okay. Wait.
Yeah, go ahead. No, I'm sorry.
Sorry, I'm doing math in my head.
Yeah.
20 total.
20 total.
Unfortunately, as you swing by,
she just ducks beneath and skids across the blubber
as you dive and curl around,
unable to find purchase with your teeth.
20, 17 or higher, I think.
Well, 22 misses on her.
Correct. Oh.
So killer whales aren't going to do shit.
Unless you roll up really high.
Unless you roll really high.
All right, that finishes Yasha's go.
Caduceus and Caleb, you're up.
Those would be natural dice rolls, 17 or higher.
Maybe.
You can go first.
I'm just going to try to bite her and hurt her.
Long shot.
23.
23 does hit.
Roll damage on that.
That's the inner. That just hits.
Wow, okay.
24 points of piercing damage.
Whoa! Nice.
So as she ducks out of the way of Yasha, swooshing by,
she prepares herself to focus
between the dueling stance
between Beauregard and Fjord, and without realizing,
she looks down just in time to see this giant, angry Orcamaw
come up from beneath and close on her leg.
She pushes off and kicks out of your mouth,
but as she does, there's a stream of dark liquid,
long, coagulated blood now released into the water
around her, leaving a dark cloud
around the outside of her torso.
Fanta, Fanta, don't you want that?
All righty.
That finishes Caleb's go. Caduceus?
I'm keeping a little bit of distance,
just not a ton of distance,
but I'm going to Sacred Flame at this point.
Okay, you got it.
What's the save on that?
It's a dex save.
Dex save, she's good at those. That is a 27. Motherfucker. Okay, good got it. What's the save on that? It's a dex save. Dex save, she's good at those.
That is a 27. Motherfucker.
Okay, good to know. All right.
So as you release the Sacred Flame, it flares,
but where it flares, she's suddenly not there.
It seems like the spell itself,
she almost seems to deflect the spell
and use that deflection energy to vanish from her spot
and teleport 30 feet towards you.
Did that actually work?
It did.
So she's no longer grappled?
She's no longer grappled.
Oh. Well, she doesn't think she was
grappled previously. Oh, she was just bit.
She was just bit.
But suddenly she vanishes.
Still 30 feet away from you.
Seems that directed spells,
she has another trick up her sleeve.
Cool to know.
So now she's pretty close to you.
Within a short distance, she can get to you. All right, that finishes your go. Caduceus's pretty close to you. Yeah. Within a short distance,
she can get to you.
All right, that finishes your go.
Caduceus, Veth, you're up, Jester, you're on deck.
Wait, what did she just do?
So where, who is she now?
30 feet towards me because I did a direct spell.
He did a spell towards her, the flame burst,
and as it did, she almost seemed to push it to the side
and then vanish and then appear 30 feet closer to Caduceus.
Oh, wow.
She slid through the tree.
So how far is she from moi?
From you?
Since you were riding by, holding on to Beauregard
and dropped behind, if you were holding onto the rope still,
you could have let go and be within 50 feet of her.
Okay.
Boy, oh boy.
This is so confusing.
Also, Beauregard and Veth,
you both take six points of cold damage.
Okay, great, great, great.
Not so much I can do.
Is she engaged with anyone?
At the moment, no, she teleported away.
Damn it.
And it's pointless to shoot a crossbow at her.
I mean, it's not pointless.
She's not up at Caddy right now?
No, she's just 30 feet away from Caddy.
Got it. Yeah.
And 30 feet away from you. I've got nowhere to hide.
I'll do the same fucking thing again.
I will cast Phantasmal Force at her.
Okay, and that is an intelligence, right?
Yes. That is a natural her. Okay, and that is an intelligence, right? Yes.
That is a natural one.
Ah, thank you!
Okay.
I didn't expect that to work.
Fjord's holding his sword, right?
Mm-hmm. Okay.
I will, through force of my charisma,
no, I will make her believe that Fjord's sword is the orb.
Okay. Ooh, like he stole it away from her
when they were fighting. Yes, okay.
So as she darts towards Caduceus
and takes stock of the vicinity,
she glances back towards you and her face goes wide.
Suddenly she glances towards her belt and back towards you.
Okay, that's your turn.
That's all I got.
You got it.
All right, that brings us to Jester.
Fjord, you're on deck.
What does Phantasmal Force do?
It makes her believe something.
It's not like a charm spell where if I attack her,
it's going to break the illusion?
Oh no.
Huh?
Paying attention to some shit.
All right, making plan, sorry.
She just sicked Avantika back on Fjord, essentially.
Yeah.
And how far away am I from everybody?
I guess I was holding onto Caleb, so I'm up with...
You're holding onto Caleb.
You guys, you're, right now, I'd say about 40 feet from Avantika,
and you guys are all pretty clustered in this little orb
that was around her before she teleported out.
Okay.
So I can't get to her.
You're torn.
How's everybody doing?
Good and high?
If it's Cobble, dab on here.
I'm going to.
That's cool. Is this how hard it is for you to heal someone?
Yeah.
I am going to. We'll cast Healing Word. I know, it's like each new opportunity
is a chance to not fuck up, and it sucks when you do.
I've been doing it all day. I can't, I can't use my,
it's my, it's my 7th-level spell!
Are we that low on health?
No, not yet.
Okay, then I'm not going to do it.
Orca power.
Okay, then I'm going to just, third level.
Third level, I'm going to try to Guiding Bolt her again.
Go for it, roll for an attack.
Come on.
Because you're close,
you do not have disadvantage on the attack.
Kill her.
Whale.
Oh!
28!
That definitely hits.
Oh my gosh.
That's 66, okay.
And the next attack against her has advantage.
Yeah!
She has a bright, shiny beacon
to be pinata-'d here beneath the ocean.
Five, six.
Four, six, seven, eight, nine, 10, 11, 15.
19 points!
19 points of damage, nice.
So as you release this blast,
it shoots through once again like a divine torpedo,
blasting her in the side.
And as it does, you watch as it burns up the side,
almost ignoring the fact that you're underwater
for a brief moment, and you see flames,
their own divine nature, just pushing through the water
like it's just air and singeing up the side of her body.
As it burns there, you all have this bright,
open view of Avantika giving off this radius
of bright light around her.
That finish your turn?
Yes.
Okay. Fjord, you're up.
Two. I'll take two swings.
Do it. Come on.
You have to move 30 feet to swim up to her, though.
But you have to. She moved away, right?
Correct. Does your armor allow you to swim?
Mariner's Breastplate? Yeah, you still have the Breastplate.
So yeah, you can catch up to her 30 feet.
You can totally do that. Come on, come on.
Poetry in motion.
That ought to be one in the day, right?
That's 29.
Yes! That definitely hits.
Okay.
Come on.
That's 13 points. 13 points of damage. Second one. Yes.
That's 13 points. 13 points of damage.
Second one.
Second strike.
This is just regular, right?
Yes. Yeah, this is regular strike.
Advantage is gone.
It's 28. 28 hits again.
I'm going to pump a Divine Smite into this.
Yes, you will.
That's right, because you still have Paladin spell levels.
That's right.
Do it.
Five.
12.
14 plus 2d8.
3d8, because she is undead.
She is undead.
Ooh, fuck!
What did I say?
What was the first one, 14 points?
Yeah.
That's eight.
16.
20.
34 points of damage.
34 points of damage.
How do you want to do this?
Oh man.
Yes! Oh man. Yes!
Oh my god. Shit.
I'll swim up to her, and on the first strike,
it turns her, and on the second one,
as I bring the sword back around,
you see yellow energy shimmer from the water around Fjord,
and it collects and runs up through him,
and the runes pulse on the Star Razor.
You all watch as the runes pulse up on the Star Razor,
the blade itself seems to almost extend
an additional inch and a half.
He watches additional runes that previously
were not visible on the blade begin to appear
on the outer edge of the base of the blade.
What?!
I was just making that shit up!
Continue.
They pulse, Fj affords yellow eyes flash,
because fuck Uk'otoa,
and just bisect her.
As the blade impacts and cuts through the body,
you just see the swing.
All the energy streaks through,
and there's a moment where it's just calm and still
in the darkness below.
Avantika doesn't react.
The blade itself now goes dark. There's a moment where it's just calm and still in the darkness below. Avantika doesn't react.
The blade itself now goes dark.
And you watch as the center of the chest,
a thin line of white light appears.
Her head lolls down towards it
and looks back up towards you.
And as she opens her mouth,
the inside of her mouth is glowing with that same light.
As it bursts, completely sending the upper part
of her torso and the lower half of her body
scattering from each other,
as in the middle of this space,
it's like when you see a depth charge explode.
There's a under the water before it vanishes there,
leaving the two parts of her just setting adrift, lifeless and un-lifeless
in the dark depths.
Go get the orb, go get the orb!
Yeah, yeah, yeah, yeah, yeah.
I swim down to her lower half,
find whatever knapsack or pocket she was putting it in,
search for it, and try to-
Roll an investigation check.
Oh god, please have it.
Otherwise, we just have to take our hope.
Yeah. Her body has taken
quite a beating in the past few rounds.
This is the... 24.
24.
As you rush up towards the body,
you glance over and watch the jostling of the impact
has torn free the orb.
But as it begins to plummet, you catch it.
Yeah.
I just hold it for a second.
I look over at everyone, including a shitload of whales.
I look at Caleb's giant albino
and cream-colored killer whale.
And orange Julius.
I'm going to hold onto this for a little bit,
if you don't mind, and I will put it in the Bag of Holding.
Are there any other reinforcements of hers
that were coming?
Perception check.
We've been chasing, I'm pretty sure.
That's a two.
We should run.
You look pretty low.
And by the way, Fjord and Veth
take two points of cold damage.
What did you mean, Beau? Beau.
Beau, I mean, sorry.
Two? And me too now.
Two. Oh yeah, we should get back.
Yeah, and you as well, because you're all going to work up.
Really quick, I'm going to do a Mass Cure Wounds
for everybody.
Who needs it?
Not the whales, I suppose, but one.
I'll take it.
Three, four, five.
Everyone else is fine.
One.
Are any whales hurt?
Okay. No whales were hurt in this one.
No whales were hurt in this one.
Five, six, seven, eight, nine, 10, 11.
That sucked 16 healing to everyone.
That's great.
All right.
Or I just burn.
The cold is taking its toll
on those who are not protected from the elements.
As you are healed by Caduceus,
the whales begin to gather the party that needs some
assistance to swim, and you hear new sounds
in the water around you.
Boo.
Hmm.
Other orcas seem to have called upon
the sounds you have been making and the call to join.
And as you begin to make your way up back to the surface
of the water,
you watch as they tear into the remains of Avantika.
A very easy scavenged meal.
And her sword and dagger have fallen, right?
They have begun to sink unless one of you wants to try
and catch them before they reach the bottom of the ocean.
I wouldn't mind trying.
Yeah. Yeah. Yeah. Yeah.
Okay. Yeah.
I'll do a dash, so 60 feet or whatever.
All right, I will say,
this is going to be a perception check.
You have darkvision? I do.
That will help, so make a perception check.
Okay, that's 18.
18, okay.
You grab the dagger.
Go ahead and roll for the other weapon.
Perception for the weapon. Yes.
Can I cast Enhance Ability?
Oh, it's touch. 19.
19.
You also grab the rapier.
You have the bow.
Yeah, those are really good perception checks.
So you have both of the weapons.
You can put them in your bag of holding
and begin to catch up with the rest of them.
I'll probably take another.
Oh, you do. Everyone takes,
actually, I was waiting for you to die,
so I don't know why I did that.
Three points of cold damage to the lot of you,
but you will, if you guys are waiting for Fjord,
or are you heading up to the surface?
We'll wait for Fjord.
I grab, I'm going to go up.
Okay. I'm going to wait for Fjord? I grab, I'm going to go up. Okay. I'm going to wait for Fjord.
I'll wait.
I'll grab Veth and we go for the water walking buoyancy.
Try and get up.
You both take three more points of cold damage
before you reach the surface.
Fjord returns with the weapons and takes another five.
The rest of you begin to make your way
to the icy crest of the ocean.
A little ways away from the ship,
but you still have two orcas
that can pull the rest of the crew,
and you're only a little over a thousand feet
away from the Midnight Hammer.
So you manage to drag the rest of the party
to the outskirts of the boat
where you see the crew remaining,
including Captain Kem'raad,
whose ears are dripping a little bit of blood
from the screamer earlier,
glances over the side and goes,
All right, so you made some friends.
Where's the rest of you?
They're coming.
This is the rest of, I mean, yeah.
They're willed. Well, throw the ladder over!
And they throw two of the metallic chain ladders
over the side, clank down,
and then splash into the water below.
Those who wish to could drop their orc form,
but eventually you all climb your way
back onto the deck of the ship.
No, not yet.
First, Killer Whale bumps Jester a little too hard.
And if you've ever seen a Killer Whale, like a giant aquatic creature, do a little too hard. And if you've ever seen a killer whale,
like a giant aquatic creature, do a big toothy smile.
Oh, I do that thing where they reach in
and they pet the tongue.
You got to do it.
Yeah. There it is.
There you go.
Big boy.
Okay, okay.
Shai said the water is cold.
Caduceus, can you start boiling some water for tea?
Like right now.
Yeah, yeah, no, I'm going to take this stuff off
and put on something dry and start the kettle.
Take the Rod of Hand Warming.
Oh yes, thank you.
Everybody huddle around the Rod of hands. Just all holding.
That mage. Just do the.
That mage was swallowed, right?
Eaten whole?
Yeah, Caleb ate him as a.
I ate him, he'll come out later.
Oh god.
I think. How does that work?
I'm not entirely sure.
If the crystal that he had happens to make its way out,
that would be useful.
So if we are going specifically into the details
of what happens when somebody eats something
and then Polymorphs back. Yes, we are, Matt.
I didn't detail the time
because we were in the middle of the rush for the narrative,
but when you transformed,
in the process of transforming back,
you regurgitate the remains of what you had devoured.
Damn!
So there is a pulverized corpse
of whatever that strange fish humanoid creature was
sitting frozen on the upper deck of the ship.
Oh good. Do we want to
go ahead and hit it later or not?
I'm going to go look for the,
try and investigate and find that crystal that he used
to search for the cloven crystal.
Okay, make an investigation check.
I'm going to run up to Fjord
and enhance his abilities to do so.
Okay, so advantage on your investigation check.
21.
21.
Sifting through the thoroughly trashed remains
of this creature, it is just a pile of chum. Thank you.
But you find within one of its torn satchels
a small orangish crystal.
It looks cloudy towards the base and then comes to more of a glassy finish
at one of its jagged natural points.
But that is what you recall him pulling out when he arrived.
I'll scoop some like sleety snow off of the railing
of the ship, kind of wash it off and hold it up
and show Caleb, this is what they used.
I don't know if you can divine anything from it to use it.
Probably so, yeah.
Borrow it for a bit.
Got a lot of things for you to look at.
What about, you picked up some toys down below as well.
Should I take out the bows?
Yeah, I'll take out the rapier and the dagger
and lay them on the deck.
Interesting point.
When you pulled the rapier forth,
you recall when Avantika was wielding it and striking you,
it had that twisted tentacle-like design
along the central blade,
and it was a really intricate barnacle-encrusted handle to it.
When you pull it from the bag,
it's just a plain rapier.
This looks different than it did before.
King's blessing.
Maybe there's a way to activate it or unlock it,
or maybe it's bereft of all the power?
I think the power was inside her all along.
Yeah.
It's very positive of you, Jesus.
Probably the blessing of your former master.
Mm.
Endowed with.
I'm assuming that,
because while it was hidden in your necklace,
it wasn't necessarily off or out of this plane.
They were able to locate it.
The Bag of Holding is another plane,
a pocket dimension, right?
Yeah, we should probably think of a more,
that's the short-term solution, yeah?
But we should think of a long-term,
like perhaps visiting Yussa when we have free time,
when we have free time, when we have free time,
and perhaps depositing it within the Heirloom Sphere.
There's another idea.
Yasha.
Yeah.
Would you take a swing at this fucking orb
and see what happens.
It would be my pleasure.
Do you have the power to do that right now?
She was able to smash that bowl back in the day.
Everybody back up with your steps.
I had wanted to hold onto this
because it's always better to hold the last key
than to open up the possibilities of it being reformed or remade and then out of our control,
but this is the second time
that you all have been put in danger
and we don't seem to be on a...
I don't know.
It just seems like a better equation if it's out of it.
Sure.
I'm going to bless you before we do this.
What it means.
Okay, that's an extra d4.
Yep.
Okay.
Which one do I do?
So, are you striking the cloven crystal?
Yeah. With?
With Magician's Judge.
All right. Do you set it in the center of the deck
here on the top of the ship,
or do you do it below decks?
What do you do?
We should do it below deck, probably,
so it doesn't bounce away and fall into the water.
Actually, are there any of those floating glaciers
outside of the ship?
The ship has been slowly moving.
You glance over. It's a little sporadic, of those floating glaciers outside of the ship? The ship has been slowly moving.
You glance over, it's a little sporadic,
but there are a handful of floating ice sheets.
On the ocean.
I just don't want it to, I don't know,
explode and ruin the ship.
I think maybe we wait.
I have to remind us of one very important detail, too.
I walk around and I start picking up all the fireworks.
That's it, the deck is covered in
two shopping carts worth of fireworks.
I was waiting for one errant fireball.
Oh, I was aware the whole time.
I was aware the entire time.
All I could think of before Crux is
those things never go quietly.
You could see Beau passing in the background,
just with a tender's amount of...
If things had really gone south,
I was just going to use a fire cantrip and be like,
Yeah, I know.
I had no idea what I was doing!
You know, I remembered why I think we used a spell magic
with Magician's Judge with that bowl.
You did? Mm-hmm.
Yeah. Yeah.
Let's try it again.
Yep, let's try it again.
Wait, hold on one moment.
Yeah?
Everybody except for Yasha gather around me,
and I'm going to pull out a small glass bead
and roll it in my hand three or four or five times,
and then pull my hands apart,
and the bead floats between my hands
and then shatters and a seemingly glass shimmering sphere
forms that goes in 10 feet in every direction around me.
This is?
This is globe of invulnerability.
Globe of invulnerability?
Yeah. Okay.
So just, I don't know if this is anything,
but come closer, please, as you were, Yasha.
Stick my foot out and scoop another firework into it.
There we go. All right.
Good.
Okay. Explorers.
Here we go.
Big one.
Plus a d4?
Okay.
Yeah, okay.
That would be 23. 23, okay.
As you all watch, Yasha takes a breath,
holds the blade in front of her.
And with expected, but still incredible speed and might,
she arcs down with a giant scream and with expected, but still incredible speed and might,
she arcs down with a giant scream, and as it hits, there is a flash and spark,
and there the blade sits atop an untouched orb
that has been pushed about a half an inch into the wood.
Wow.
As she pulls the blade back,
it appears to be unscathed.
Whoa.
Some things just can't be undone.
Yeah.
We have to find a way to destroy it, though.
There's got to be a way.
Or lock it away, as Caleb suggested.
I mean, we can always try and hit it harder,
but you hit it pretty fucking hard.
I think the ball is the right plan.
We also have Vess DeRogna to seal it away
or hide it or something.
Trust her with something this.
No, not handing this to her.
Keep it in the bag for now.
I'll put it back in the Bag of Holding.
Thank you, Yasha.
Keep it in the bag for now. Give it a good try.
Put it in the ball when it's time.
Throw it into the Astral Sea.
I'm sorry this is the second time this has happened.
I need to close the chapter on a few things
before it endangers us a third time.
Not sure how or when, but I'll try.
I have a feeling an opportunity will present itself.
Yeah, now we know for now.
Put it in that bag.
That should do for now.
Short term, short term.
In the beginning, when she came over the deck,
she wasn't even focused on the cloven crystal.
She's trying to pull me.
I would love to think that was just the personal side
of her trying to get vengeance or payback.
I just can't put myself in a bag of holding.
Do you think Uk'otoa will come after you?
It certainly feels that way.
We'll think about it another time.
We have things we need to do,
and perhaps that we can make Vess DeRogna aware of, just that there are outside parties looking,
and we'll try to be more careful.
Hmm.
Odds are good that the new Kutoa
won't come, like, today, probably.
So we probably- He's still sealed away.
He has to have people doing things for him
and you killed his top henchman.
We've done it once before.
He didn't, there was not a second attempt the first time,
so I would assume we have some time.
In the meantime, if you want,
you can have this.
Caleb holds up the medallion that he wore for so long. In the meantime, if you want, you can have this. Hmm.
Caleb holds up the medallion that he wore for so long.
Oh!
Oh, is that the no scrying?
Yeah. Correct.
No, no.
I haven't been wearing it for weeks.
Why?
We're traveling with Vess Taragna. It's time to put it away.
It's been extraneous for a very long time.
If they wanted to kill me,
they could have looked for one of you.
The moment that I decided to hitch my wagon
to the Mighty Nein, this became obsolete.
But not so for your scaly friend, perhaps?
He's right.
It's a good idea.
Think about it and I throw it.
I'll catch it.
I'll take it. I'll take it.
He misses, it falls over the deck.
Oh shit, ah!
I turn into a squid.
I know how much this meant to you.
It was basically a part of you.
It feels strange to have
changed places with you in some small way.
I resented it as well.
So, careful.
I'll put it on.
Okay. Do I need to attune to it?
Yeah.
Oh shit.
That's the thing.
That's the thing.
Oh, that, oh, that, that, yep, water on. The water on, hold on. Water on? I'm going to run go get the thing. That's the thing. Oh, that, yep, water on.
The water on, hold on.
I'm going to go get the kettle. Oh, the tea!
Okay, as you head down to bring in and prepare tea,
you can see, sitting at a table beneath the decks,
currently enjoying a cup of tea,
already prepared for herself as Lady Vess derob.
I had special stuff,
but I'm glad you got into that already.
Oh, my apologies.
I'm glad to hear that you've already had quite an adventure.
That is a long conversation, but yeah,
it seems to have turned out all right.
That is why I hired you.
Very good.
We come with some baggage on occasion.
Don't we all?
We handled it.
Don't we all? And she it. Don't we all?
And she gets up and takes the tea cup for herself
and gives it a nod and walks back to her chambers.
You see what we're drinking later and you want some,
just let, let, oh, you're fine, okay.
I'm going to run up and give everyone hot water cups.
I was going to save this for later, I have more,
but I figured, we're celebrating,
this was a good day, technically.
I pull out these little
dark brown, muddy-looking stones
that are speckled with color,
and I pop one in everybody's hot water cup,
and they begin to dissolve, and tiny little marshmallows pop out. It's hot water cup. And they begin to dissolve
and tiny little marshmallows pop out.
It's hot chocolate.
But when we went to get some, I just had to buy it.
I bought a big- Hot chocolate bombs?
We got a bunch of them. Hot chocolate bombs!
I spent a gold on this stuff.
I got some tea, too, but I was like,
This is the most amazing thing you've ever done!
Only when we do really good stuff, okay?
This is...
It changes, it keeps going,
and then all the marshmallows came.
Yeah, there's a bunch of different flavors.
I got a variety pack.
Let's buy the langa every day.
Well, let's not, but yeah.
Because I have too many instances, it's a celebration.
I go to the bow of the ship and pop up a few.
A few.
Oh jeez.
Just a bit.
And I light them.
Just have a little cruise ship and hot chocolate.
As you guys look over, and because it is still a,
while the storm itself has somewhat lessened,
it's less majestic fireworks,
more like muffled bursts and flashes of color
in the above clouds and fog,
but it's still very beautiful.
Very French.
Quite as much as the heat up and...
While you're shooting them off, too,
Caleb's got his hot chocolate just on one finger
and he's just reliving his C-Rex moment, going like...
All right.
Enjoying your day of celebration,
you continue for the rest of the day's travel without issue.
Let's see how we can do for the rest of this journey.
Are you still rolling a d10?
I'm not rolling those anymore.
Come on, Captain.
Come on, Captain. Yeah, you are.
We're on the open sea. Come on, Captain. Come on, Captain. Yeah, you are. We're on the open sea.
Come on, Captain.
Can't roll a one again, right?
If you roll the one again,
does that mean we have to find Vontika?
You'll find out what happens if you roll the same number.
Now one is DeShilla.
We were talking about it. DeShilla, no.
It's just the Ocean Rogues Gallery just coming back.
The Black King. Listen, motherfucker.
If you want to be the only D10 in this tray,
don't fuck me.
Seven.
Hey, that's a lucky seven. Seven.
The next day is a fair day's travel.
Without issue, you progress onward,
unattacked by terrifying entities from beneath the waves.
Yes. With only five days left of your journey,
go ahead and roll for the next day.
Five days left.
Three.
Three hour duel. Three.
Clear weather and exuberant crew make for rapid time.
Minus one day to your journey.
So you actually make two days of travel.
Make up some time. On that journey,
make up a little bit of time. Nice.
Okay.
I'll attune to the Amulet and I'll take off the
Ring of Fire Resistance.
Oh, that you just bought?
Oh. Yeah, priority. Priority. Well, that you just bought? Oh.
Yeah, priorities.
Well, we'll switch them up when we get to the land.
Priorities.
Does your mariner's armor require attunement?
It does not.
I have a cloak of protection,
the Ring of Fire Resistance, and the Star Razor.
Fair enough, yeah, that does it.
Okay.
So three more days of travel.
Okay.
If anyone else wants to accomplish anything before...
I'm going to try to sweet talk some of the crew
into giving me, are there cannons on the ship?
Or is it just the ballista?
It's just the ballista, there are no cannons.
Forget it.
Fair enough.
I'm going to spend one of those days
with Scry and Molly again.
Okay.
Oh, I'm finishing out any,
I can't remember if I did or not,
all my spell scroll homework. So I absorbed two spells in this. Oh, and I can't remember if I did or not, all my spell scroll homework.
So I absorbed two spells in this.
Oh, and I don't have time to do that without issue, yeah.
Oh my god.
As you attempt to-
I just remembered Sprinkle was in my hood.
Oh!
What?!
Oh, fine.
Oh!
I feel like Sprinkle was back in the boat the whole time.
I don't think that's-
Did he say he was on the boat?
I think so.
Maybe the last second you just hooked him back on deck.
The water is two degrees Celsius.
To be fair, underwater breathing
can be on up to 10 people, so.
I know, he's back in the cold.
I mean, Otter Pops are really good.
Oh my god.
Let it be now.
We'll say for the purposes of the narrative.
Let me buy three.
Sprinkle, not being a fan of the cold ocean,
leapt from your shoulders before you leapt overboard.
I like it. Okay.
Never return.
So in concentrating, in sitting below decks,
setting up your ritual to reach out
to the whereabouts of Mollymauk,
and focusing, the Traveler comes,
attacking, taking your hands.
Sitting in the corner going,
Fuck you!
The whole time.
You're just like, uh.
You focus for a moment and the path is cloudy.
After a few seconds further pushing,
there is resistance and the Traveler whispers in your ear,
"'Taleby, sorry, dear.
"'It seems that he's a bit slippery today.'"
Mm.
Oh no.
Do you think he's onto us?
I couldn't tell you that.
But do know that divination is not always succeed.
Magic is imperfect at distances,
but perhaps another day.
All right.
Okay, so roll for the next day, captain,
or somebody else if they'd like to.
Always, captain, do it, captain.
Always.
Tusk to the Throne.
Six.
Six. He's done that one before.
As you guys continue on in this day,
one of the individuals off the side of the ship
begins to call,
Oh, Captain!
Captain, there's something in the water!
They all look over.
All right, man the ballista.
Something's following.
Ah, shit.
Something's following? Yeah.
I'll run up to the stern of the ship.
You glance over and you can see
they're pointing off to the side. Maybe about 60 or so feet in the water,
there is something large, about 10 feet below the surface
that is just swimming alongside.
It's causing a slight bow in the water surface
and there is a bit of a trail behind it
left in its wake. Couldn't be.
Caduceus!
Yeah?
Come take a look, please.
Well, that's weird.
What do you think that is?
Some sort of weird rise in the water?
Yes, no, I gathered as much.
What do you think is causing it?
Hmm.
You want to roll a perception check?
Sure.
Give myself advantage, because, you know, I can.
I'm taking my time.
I'm taking my time.
That's terrible. 18.
18? 18's terrible for me.
It's not hiding itself.
You can't make out all the details of it,
but you can see what looks to be a dull gray mass
that is swimming in pace with the ship.
You can make out pace with the ship.
You can make out some of the shape. Make a nature check for me.
Ooh, this'll go poorly.
Oh, great.
The gray mass. 14.
14.
You have no idea what the hell this thing is.
It's a big, it's just pacing us, it doesn't seem to be.
At the moment, yeah.
All right, just keep an eye on it, I guess.
You can see they're shifting the ballista
over to that side of the ship
and they're starting to get it mounted up
and ready to fire in its direction.
Yeah, if I could ask, is your intention to fire
while being unprovoked, or only if it attacks?
Rightly so.
We're going to go ahead and make sure
it does not make any aggressive actions without retaliation.
We're just keeping an eye.
Fair enough. How big of a is it?
From what you can tell, it's probably about
15 to 20 feet from side to side,
and close to 50 to 60 feet front to back.
Oh my god, what is that?
Can I call out to it?
Sure. What do you say?
Oly!
Why are you following us?
No, I can do it. It'll actually,
hey, do you need anything? Are you all right?
It can understand me, so I figure.
As you shout, make a persuasion check.
SAM and LAURA, SAM and LAURA, and LAURA, and LAURA.
13.
13, okay.
It begins to breach the surface,
and as you see, the upper part of its body,
the dull gray coloration is actually a thick scaled hide
over what looks like a humped shoulder bit.
You can see these heavy flippers that push through. In fact, there are multiple sets, looks like a humped shoulder bit. You can see these heavy flippers that push through.
In fact, there are multiple sets, looks like three sets,
six total large flippers that start large at the back
and slowly descend in size to the base.
This almost plesiosaur-type neck and head
begins to emerge from the top.
You have not seen a creature like this before.
You can roll a nature check if you'd like.
Okay. Okay.
Ooh.
A 19.
I've seen something like this in my storybooks.
This is a cetus.
It's a cetus.
Oh.
They are an extremely rare sea creature
that,
it's rare to the point where it's largely used
as a myth to scare sailors,
to warn people of territorial beasts
that live in the furthest off parts of the ocean.
They are territorial, and this one appears to have
some sort of an albino coloration to it,
as its eyes are a bright pink red.
And as its head emerges and looks up in your direction,
you can see it glances up at you
with a hint of intelligence,
though you're uncertain of its intent.
Do we have anybody who can talk?
We're going to see, if you need anything,
we're going to try and figure out if we can understand you.
Give us a second.
Do I remember in my storybooks
what it likes to eat or anything?
You're not terribly certain.
You're able to, unfortunately, with that roll,
you're not able to pick up the specific details
of a creature like this's lifestyle.
You just know what it is.
It's rare enough to the point where you'd have to roll higher
to learn that information.
Caleb is going to pull out his raven's feather lifestyle, you just know what it is. Okay. It's rare enough to the point where you'd have to roll higher to learn that information.
Caleb is going to pull out his raven's feather
and cast Fly and fly out maybe 40 or 50 feet above the water.
Okay, the head traces you as you get close
and you hear this dull, rumbling gurgle
that sounds like a growl.
I'm going to attempt to polymorph myself into it.
Okay.
Okay.
Above it?
No, no, no, no.
Space, so that I could swan dive
maybe 50 feet away from it.
I'm not trying to body plan.
So you polymorph into it.
Much like the whales in Hitchhiker's Guide,
you just plummet from the air for a second before
not quite as horrible of an impact as in Hitchhiker's,
but you hit the water and watch as the creature
bows, pays suddenly, and turns.
This is so we can talk. Hold on.
I start to flirt, visually flirt.
Okay.
Its first action is defensive.
Territorial.
Go ahead and make a persuasion check.
Okay, I'm going to try to just roll over in the water.
Correct. The charisma bonus on this is a plus one.
You show your belly?
Yeah, like spring.
I don't know what the bonus would be,
but I rolled a 10.
Okay, okay, a 10.
A 10 will not incite aggressive action.
It is no longer chasing the boat,
but it is looking towards you and keeping a distance
and is now in the process of gauging
what you are here to do.
Roll a d20 and add two for your perception check with it.
20, dirty 20.
With that, you notice
below the water, near it, two smaller orbs, similar coloration,
but no more than maybe 10 feet across,
25 foot in length.
You get the sense that this is a mother.
So I'm not going to get any closer.
I'm going to stay the same distance away,
but I'm going to try to swim playfully around the family.
Absolutely, the indication is that I'm going to try to swim playfully around the family.
Absolutely, the indication is that I'm being silly as a creature with them.
All right.
The mother appears untrusting,
but is not taking it as an aggressive action.
Interesting point between your physicality
and the physicality of this creature.
It appears more sallow than you.
Oh, okay.
Thin, gaunt.
And based on the proximity of the ship
and the arrangement of this pod,
you gather their interest
with the large moving barge of a ship, you gather their interest
with the large moving barge of a ship
that you are currently riding on
is because they're looking for food.
Okay.
Can I kick off any bit of the mage body into the water?
Did we already do that?
That's been, they didn't leave that on there for three days.
Oh, that's right, three days.
Like, that'll come in handy later.
Yeah, that's already been thrown into the water.
And for that purpose, the only person that knows
of this creature's current intent would be Caleb,
so you would have to convey that to the party.
You guys right now are just watching
as the ship is making more distance
between you and the creature and Caleb,
just hoping that this doesn't go poorly.
So if I'm in this thing's form,
am I able to communicate then?
You can certainly try.
So I'm going to try to say,
hungry, hungry, hungry, hungry?
It responds to the series of clicking
and deep gurgling, rattling sounds from within its throat.
And you interpret it to mean,
yes, but why do you help?
I will roll a couple of flips in the water
and smile as this creature's version of smiling.
And try to say, wait through gurgle.
Its head cocks to one side.
The children now emerge for air.
They're going to up.
Please!
And the mother takes one of the heavy flippers
at the front and pushes them to the back
to keep them protected,
and just head cocks to the side against one more.
She's waiting. So I'll crest to the back to keep them protected, and just headcocks to the side against one more. She's waiting.
So I'll crest to the surface and
my head comes up and I swivel around
and look for the big pink cow guy
that I remember and know.
Okay.
And I'll gurgle at Caduceus and try to communicate.
I can't understand. Hungry.
I don't know what you're,
you can understand me, but I.
Can you mime it or? I understand. Hungry. I don't know what you're, you can understand me, but I.
Can you mime it, or?
Oh, food.
What do you eat?
Back to the family. Are you hungry? I think. I suppose I could
summon a greater demon for them to chew on.
You'd have to kill it first, right?
Oh no, I mean, the Bolgura doesn't really swim.
I mean, yeah, they'd have to kill it first, yes.
Just drop it in the water.
You do recall from previous experiences
in which demons you've killed and or summoned and died,
their bodies quickly turn to an ashy sludge and or burn away.
Yeah, but we could swim away in that time.
We did buy a bunch of fancy rations for ourselves.
We've probably eaten half of them,
but we could just dump the rest. We can create food
and water for ourselves and give them
the tasty stuff we bought.
We bought mostly fish, I think.
Yeah.
I'm going to grab some of my fish.
Would you know what you want to eat anyway?
Yeah, let's toss some fish.
Ooh!
Why don't you just paint? Some pastry! Oh, I was just? Yeah, let's toss some fish. Ooh! Why don't you?
Why don't you just paint?
Some pastries!
Oh, I was just going to say,
paint a giant fish. I don't know if dogs
survive the water.
Huh?
I think if they get wet, they're no longer pastries.
Well, I'm going to try to throw it so they'll catch it.
They're not going to.
Like ducks out on a lake.
They don't eat bread.
Ducks actually shouldn't eat bread.
That's bad for them.
Caleb Cetus is like 1950s synchronized swimmer, like just swimming back and forth
and between the ship and this family
just to keep things light and friendly.
Okay, not good for ducks.
There's nothing that calms a nervous mother
like an erratic man.
Not right on top of it.
I'm like 70 or 80 feet away from it.
I want to play with your kids.
So as he throws some of these Patreys into the water
and they impact the icy surface,
you watch as the two children slowly begin to
pull away from the mother who allows them to,
and they snap them up from underneath.
And then some fish, some of my fish that I bought.
Okay. Try a couple fish first.
They don't know if they eat the popcorn.
They go right for the fish.
And the mother seems to react to the introduction of fish
to this arrangement and begins to shift over
in the direction.
The boat has slowed down at this point
as the captain's seeing what you're doing.
They like fish!
Let's dump all of our food.
It will take pretty much all of your rations
to try and feed this family
because they're big creatures,
but you will be out of food for the rest of this journey.
Okay, we'll lure them in and then we'll eat them.
That'll be good.
I have my boba within my form right now.
Can we summon any fishies or anything?
No!
I don't have to create food today.
No, we'd have to eat today, but
I could have it tomorrow.
It does burn a, one of us will burn a spell slot.
That's okay.
Is there anything else they want?
I really like them.
I think most of our food is pretty good.
The crew's not going to give up their food.
I'm going to hold out a fish
and I want it to take it from my hand so I can pet it.
Okay, it is, actually, the children would be too small,
but make a persuasion check for the mother.
Actually, no, make this animal handling
is what this would be. Yeah, even better.
Remember the dinosaur movie, Baby, from the 80s?
Ooh!
21!
As the children are now below, making these strange
sounds, the mother swims up alongside the slow ship.
The head rises up and comes eyeline with you.
The head is about seven to 10 feet from edge to edge.
The eyes are bulbous at the top,
just based on the proximity and the perspective
that you have as a much smaller creature.
And as it comes up, suddenly these two slits
in the front of the nose
sniff towards the fish, and as it does,
you feel your hair towards it.
You hold the fish out, the mouth opens and you can see
rows and rows and rows of jagged, sharp teeth.
Why aren't you getting enough food right now?
Kind of lets you pet the nose a bit.
Do you give the fish? Yeah.
You throw the fish and it touches the tongue,
and as soon as it does, the jaw slams shut
in a way that causes the air to blow your hair
the other direction for a second.
And you're like, okay, glad you didn't pet that
creature's tongue.
It accepts it.
It seems disappointed with the volume of what it was fed,
but it accepted it.
So. Oh man.
What do you do?
Oh, it's what we got.
Hope you.
Bye.
Hope you're going to do okay.
We appreciate you letting us pass through here.
So you're going to keep your food and keep going?
No, we should dump, I want to dump all of our rations.
We'll do create food and water for ourselves.
Okay.
So giving up all the purchased rations. Right, to feed these, it will take all of your rations.
So you'll be left with only the ability to feed yourselves.
You will not eat for the remainder of the day
and you will have to subsist on spells
for the next length of the journey.
You're okay with that?
I got Boba.
We'll kill some. You got Boba.
Okay.
Yeah.
All right.
The crew stands at first aghast,
though a few of them seem to be like,
this is adorable, but stupid non-sailors,
watch you shovel all of your fine purchased food
from Palebank Village into the mouth of this mother
and into the ocean around for the children to eat
until you are out of your reserves.
But seemingly sated and appreciative,
the creatures eventually peel off
and then move to the front of the ship.
And the captain, after a while, is like,
they want us to follow them.
Yeah.
I think so.
I suppose, I guess so.
So in following the creatures,
it leads them through some of the tougher ice fields here
and cuts a day off the journey.
Whoa. Nice. That's fun. Which brings it to one more day. Roll for the final roll. them through some of the tougher ice fields here and cuts a day off the journey. Whoa!
Nice.
That's cool.
Which brings it to one more day.
Roll for the final roll.
One more day!
As you wake up the following morning,
they have left, but you've made some time back on the trip.
They'll come back. They like us a lot.
Do you want Krayt Food and Water,
or should I take Krayt Food and Water?
No.
Eight.
Eight?
You should.
The answer is you should. You hit the ice channel
that they were trying to help you avoid.
It does slow you for one further day,
but only one more day, so make one more roll.
Okay.
One more?
Another roll, another.
Just one.
Come on. Eight. One. What is it? What is it? It's a one. It's, another. Destiny. Come on.
Eight. One.
What is it?
Is it a one? It's a 10.
Oh. A 10?
That's good.
The extremes are not good.
A strong, chilled wind and ocean flow
pushes in your favor.
You actually, two days of the journey
are taken away from it, but you are,
so with smooth sailing,
you actually, in half a day's travel,
Half a day!
watch as the ice fog begins to pull away
and one of the members of the crew at the front goes,
Captain!
Land ho!
The bell goes off,
as you all begin to gather at the front of the ship.
You can see the icy coastline
in the dark, clouded midday fog
as it peels away, your vision being able to see
not just the edge of the water in front of you
that has dragged you along this journey
for the better part of two weeks,
but you can see dozens of orange glowing dots
that signify the torchlight in the windows
of the ramshackle fort that greets you,
known as Balenpost.
10-foot walls of frozen logs form around the perimeter,
while a small gate marking the seaside entrance sits there,
where a small set of docks await the arrival
of your massive ship.
Nearing the end of the waters,
you feel the entire boat lurch
as it makes an impact with the ice wall cliff
and begins to nestle itself against the dockside.
The crew begins to gather their supplies
as anchors are dropped.
And as you look over the edge,
you can see the somewhat threadbare crew
that manned to the side begins to swell.
As you glance up and Vesterogna stands there on the deck
and she's doing this with her fingers.
And as you glance directly above her,
you can see a conjured illusion
of the green tri-diamonds
that marks the symbol of the Cerberus Assembly.
And that's where we're going to end today's episode.
All right.
Ooh.
We'll pick up next week with the arrival of Balenpost
and your true arrival at Eiselcross.
What?
We made it, no problem.
Wow. Yay.
We got cool toys, too.
We haven't even done object identifying anymore.
Fancy. Yeah, I've got that.
That's true. Candy corn on a string.
All righty. Wow.
Hey, Travis. All right.
Wait, I would have done that.
I absolutely would have done that.
What's the candy corn?
The candy corn meaning the?
The crystal, the orange crystal.
The crystal and the dagger. Oh, that the mage crystal, the orange crystal. The crystal and the dagger.
Oh, the mage head?
Right, so. 100% would have done that.
So the orange crystal is a rough divining stone.
It is affixed to a specific object,
but it has to be of the essence of the creator.
Meaning it's, you can't use it to find anything.
It's generally used to discover things
that once belonged to the owner.
It's not a specific spell that is crafted.
This is older and more primal, if that makes any sense.
And the enchantment is oddly vague,
but it makes sense given the more primal and ancient force
that perhaps gifted this to the entity that clutched it
where you met on the deck of the ship.
And I deduce that it was used, attuned to,
or was in an effort to find the cloven crystal.
Correct, and was attuned to the crystal.
Yeah.
Cool, cool, cool.
So it helps you, what you do,
I will say because of your intelligence, you do discern.
You know what, actually roll an investigation check for me.
Ha ha, mm.
Investigation, you say? Yes.
27.
You deduce, based on the arrival, the crystal,
and how easily you've traveled on land and parts of land
without this sort of influence.
This is attuned specifically to the Cloven Crystal
and only seems to have an effect
when its proximity is near large bodies of water.
Mm.
And you deduce that, seemingly,
their focus is more on the crystal
and the ability to follow the crystal than to follow Fjord.
Mm-hmm.
And did you say you wanted to look up
what the dagger was as well?
Well, yeah, I would have looked at those,
even though you said that the runes
or the filigree or whatever had disappeared,
I would still go to the effort.
The rapier is just the rapier.
Whatever enchantment there was not
within the actual object,
but instead was a boon granted from an outside force
that transformed the rapier
while in the hands of its wielder.
Not unlike the falchion that was once wielded by Fjord.
The dagger, however, retains its enchantment
and is a nasty, wicked-looking thing.
You identify that? Yeah.
That is referred to as...
The dagger.
There you go.
Where did I put the sheet?
Here, there it is.
Wait, no, that's not it.
Damn it, sorry.
Just a moment.
I mean. All right.
Banish on it and say it.
I have another question.
If I recall, Whisper was found on a ship, anyway.
I can't find the object itself right now,
but I can look it up right now in D&D Beyond
on my homebrew collection.
So give me a chance to check it.
I believe Whisper was once found on a sunken ship
or someone sank a ship getting it.
It's called the Corecut Dagger.
Corecut. Corecut.
And it is within your D&D Beyond
if you want to look up the specifics of it,
but it is a dark metal blade
that is wicked and hooked curve
that is cold to the touch.
Has a plus one bonus to attack and damage rolls.
And when you hit with an attack
made with the weapon while attuned,
you can expend a hit die
to deal an additional 3d6 necrotic damage.
Whoa!
How do you spell core cut?
C-O-R-E?
C-O-R? Core cut, yeah.
Oh, found it.
That's cool.
3d6 is no joke.
We have to spend a hit dice to do that ability each time. Oh, interesting.
Oh, wow.
Mean.
So, those items are at your disposal.
And we'll pick up as you arrive here at Balen Post.
Exciting. Next week.
Thank you all so much for joining us.
Boomerang!
Have a wonderful week.
We love you very much, and is it Thursday yet?
Yay!
Oh hey, Ashley Johnson here,
and I sure do hope you're enjoying the adventure.
Remember when you first found out about Critical Role?
Was it through a friend or a family member member or maybe even through the words of a stranger in
the review section of our podcast? Many listeners find our show through word of mouth and recommendations.
So please consider rating and reviewing our podcast because each review makes an impression
that may just inspire someone new to give our show a try, and that, more than anything, helps to support us.
Thank you for joining us on this adventure,
and until next time, let us try to leave the world a little better than we found it.