Critical Role - C2E119 Malice and Mystery Below
Episode Date: December 17, 2020Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...Watch Critical Role live Thursdays at 7...pm PT on https://www.twitch.tv/criticalrole
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Once upon a time, a group of curious storytellers breathed life into epic tales set in the wide fantasy world of Exandria.
This is Liam O'Brien, here to welcome you to Critical Role.
We'll dive into the story in just a moment, but first, a few notes.
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into the story.
Hello, everyone, and welcome to tonight's episode of Critical Role, where a bunch of
us nerdy-ass voice actors sit around and play Dungeons & Dragons.
We play Dungeons & Dragons! We're eating bio-bez! All the boots!
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Sam.
Hit it, guys.
Tonight, we're in the holiday mood,
and so we're going to sing you a holiday Christmas carol.
Violent night,
holy shit.
Matt's gonna kill us.
We should quit.
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Man makes baby sounds, willing hand cries. Round the table group
of best friends
it's such a
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how it ends
most of
the time
I have lived
roll for
initiative Roll for initiative.
Be a typic.
All the angels watch their arrangements.
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Aw.
Well done, Sam.
That was great, but thank you. Some of those words
we could hear.
You finally got one.
Man, happy TPK, everybody.
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Woo!
Got some announcements here.
Marisha, if you want to go.
Yes, I have an announcement that I was aware of.
Narrative Telephone returns for a story told by
Allura Bailey.
Little holiday story with special guest
Mica Burden, everybody.
Yay!
Catch the episode on Twitch this Tuesday, December 15th
at 4 p.m. Pacific.
YouTube on Thursday, December 17th, as always.
I did it. You did.
Well done, Marisha.
Well done. Thank you.
Great. Yeah.
Laura, you had some things you wanted to mention as well.
I did.
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Did they tell you, like,
you got to stick to the script?
They didn't tell me that, but.
They just took away her script. They just took away her script.
They just took it away.
No, they can't do that,
because I love holding up the stuff.
I'm still going to hold up stuff.
This is just right now, because, you know.
This is just right now.
Who knows what's in the store right now?
Things are coming in like crazy times.
It's crazy.
Just don't look at me anymore.
Look, Matt.
Remember when times are tough. Thank you, Laura.
I got you.
Remember when times are tough.
This is just right now.
Yep. This is just right now.
This is just right now.
All right, well, I believe that concludes our announcements.
So let's go ahead and jump into tonight's episode of
Critical Role.
No! The adventure begins
They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise from the flames
For the battles ahead
Villains beware
Cause you're about to be dead
They got magic and flair
They got falchions and cunning
They don't see over there
There's a monster incoming
Inspiration is waiting
Rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Roll the dice
Roll the dice
Roll the dice
Can you answer the call?
Digging deep in your soul
As the legend unfolds, now it's your turn
to roll!
Welcome back.
So last we left off, the Mighty Nein,
following and now slightly ahead of the tracks
of Lucien and the Tomb Takers,
making their way from place to place
across Foren in Eiselcross,
seeking elements they're gathering
before eventually heading towards the central Aeorian Ruins
on this portion of the region.
You delve into your second Aeorian ruins on this portion of the region. You delve into your second Aeorian ruin,
located as A2 on the map that you were given
by the late Lady Vess DeRogna.
You made a small friend, one outlier,
who had already gone into this ruin,
but the rest of his group had not returned in days,
leaving him to fend for himself in the shadow.
You begin to explore aspects of this particular excavation.
You found a terribly ruined street
and it looked like an arcane dome
sealed within Aeorian citizens,
still frozen in those moments of cataclysm.
Then following your spell,
locating what seemed to be a directional blip
towards a possible threshold crest within these ruins,
you went and eventually discovered the entrance
to some sort of Aeorian laboratory,
which was covered in shattered glass
and fallen implements,
and with some spell help through Caleb,
able to ascertain some of these ancient language bits
that were previously misunderstood,
or not understood by any of you.
You manage to fix one of the doors
and hit one of the arcane-based button prompts
on a nearby pedestal,
causing the door behind you to slam shut
and a door ahead, where you were planning to go,
to open up, where a horrible, baneful cry
began to echo through the chamber.
Snuffing the light and hiding amongst the room,
you all watched as a terrifying beast began to lumber in.
Its strange, somewhat muscular,
but sagging elephant-like body helming the front.
A smooth, almost slick, cherub-like,
bulbous human baby face in the front,
clouded, over-pupil-less eyes,
a mouth that's split open in the center, filled with teeth,
as numerous human arms, small, reached out for whatever was nearby
the front of its toothy maw.
Yeah!
Own it.
At the front of its forehead,
you saw dangling what looked to be a tendril of some kind.
At the end, a bulb of glowing light that swung as it entered.
And as it began to step into the chamber.
Rancor it. What's up into the chamber. Rancor it.
What's up? I want to rancor it.
Slam the door down on it. Yeah, rancor it.
Okay, so I guess that'll be
what kicks off initiative then.
Yeah. Yeah.
So Jester.
We're not talking to it?
I don't think we're talking to it.
But it's a baby.
No, it's not a baby. I know. It's got giant human arms
coming out of its face, too.
You hit the button and the door behind you.
The other door does not close.
What?
When it slammed shut, it dislodged again from its mooring.
How you had to fix it to put it back inside,
when it fell, it once again managed to get itself wedged.
Oh shit.
I thought that's right.
So, as you hit the button,
We have to fix it.
you hear the on the backside
and the creature suddenly
glances in your direction.
I need you all to roll initiative.
Oh boy, oh boy. Oh, spider baby.
There's no cheat code for this.
Someone's going to die.
No cheat codes for this.
I don't like that.
Shit.
I rolled in. Damn it.
Oh, it's not bad.
Perfect.
Hate rolling high for initiative.
My initiative sucked this campaign.
All righty, so.
Miss Grog.
25 to 20.
21.
21.
Ooh! Oh no!
20.
20 for me as well. Cad! Oh no! 20.
20 for me as well. Caduceus at the top.
Caduceus and Beau, so probably Beau and Caduceus.
What'd you get, Caleb? 20.
So 20 and?
I rolled a natural 20.
Plus?
Plus three, so 23.
Oh, so Yasha's at the top.
I'm going first.
Yeah.
That's how bad she rocks!
All righty. 20 to 15? Oh, 18. 18 for That's how bad she rocks. All righty.
20 to 15?
Oh, 18.
18 for Jester, there we go.
We are top-loaded.
15 to 10?
14. 14.
Oh boy.
Oh boy.
10 to five?
Eight.
All right, holding up the rear, there we have Veth.
So Yasha Bo caduces Caleb, right?
Yasha Bo caduces Caleb, gesture for it, Veth.
Correct.
Me and you are both flanking the door, right?
Yes. Yeah, dope.
Yasha, you are up first. Sentinel bitches.
Sentinel bitches.
So. Okay.
As you stand there, as it enters the space,
you look over towards it,
make a wisdom saving throw for me.
Just from looking at it?
Oh fuck.
It's a bad thing. Oh no.
10.
10.
With your weapon ready, as it comes in, you glance over,
and as the light of the lure hits your eyes,
your arms fall.
Oh, but she had initiative and she was tall.
It's okay, it's okay. I mean, it's a thing.
You move half your movements towards it.
Oh!
What?!
The guard is a real man!
Okay. He's a real man!
And you are stunned until the start of your next turn.
Oh no, oh no, oh no!
You guys watch as Yasha walks out,
just dragging the weapon behind her,
looking up at the lure, and just stands there.
We got to fix Yasha's brain.
It's going to eat her like a hoagie.
How many times has he been possessed by you?
Start of your turn.
Make a wisdom saving throw.
Oh yikes!
He says a stupid wisdom!
Did you do it too?
Yeah, he says, start of my turn, I make it.
Yeah, as you look over towards it,
and begin to see Yasha walk,
you look over at the lure.
Give me a hug.
Oh no! Say it, say it!
That is going to be eight total.
Oh.
You look over and see this happening to Yasha,
and you begin to dart outward to help her,
and then your eyes catch the light on the end of its lure,
and you also.
Wisdom 2, I just rolled terribly.
Yeah, you did.
Oh my god.
Oh no, what is going to happen?
Are we all going to die right now?
Zaggin!
Yep. Zaggin!
Shake it up. We got to rattle the cage.
Let's go. Caduceus.
Caduceus, don't! You're up next.
Caduceus hasn't seen any of this, by the way.
No.
Wait, why?
Because he's behind a wall. Because he's behind a wall
over that side.
What are you doing, Caduceus? He just hears noises.
Oh, really? There's a wall between you that side. What are you doing, Caduceus? He just hears noises. Oh, really?
There's a wall between them.
One second. Boy, oh boy.
I was not prepared to be going so soon,
so I was not quite together with this.
And it's pitch black in here,
other than this thing's eyeball.
Other than the light that you guys can see
just faintly scattering, not scatting.
You know.
You said it too late. Scatting and quiffing a little, if you will.
Scattering across the floor.
You can see it catching the edge
of some of the rubble and debris on the floor
across from the edge of the wall,
but you do not see anything beyond that.
A couple of shadows that stretch across
as your teammates move.
Okay, I'm going to stick with my early plan
and I'm going to cast Anti-Life Shell.
Anti-Life Shell, okay.
Oh man.
Oh god, oh god, I'm terrified right now.
Is that dim light or bright light or?
Huh? From the baby?
From the baby, it is a bright light
within 15 feet and dim light within 30.
Okay. Dude, this is a bitch.
So glad I rolled a nat 20 on initiative
where it doesn't mean anything.
I'm so sorry.
You're not sorry.
All right, so 10-foot radius, you said?
It's 10-foot radius.
I will say this'll be your shell.
So that'll be your anti-life shell there.
Cool. Ooh, cool.
I was going to go invisible and look around.
I was going to start moving around the corner,
but I suppose I'm going to turn around the,
I'm going to keep my distance
and see what the hell is going on.
Does it move with you or does it stay in one place?
It moves with me. Great.
I mean, I was not going to head towards it.
I was just going to keep distance.
Where do you want to go?
Towards the stairs just to look.
And what do I see? Look at it, towards the stairs, just to look.
And what do I see? Look at it, that's not bad.
Move that fucking payload towards it.
Which you are now invisible,
but with your life shot around you.
You just move to the side,
you can see the light on the edge there,
and you see both Yasha and Beauregard
just staring up. Oh shit.
Like right in front of it, as its mouth is like.
So that's your action.
That's most of your move.
You still have five feet there.
Baby, so pretty.
I'm going to back up five feet.
Okay.
And tell Caleb what I saw.
They're out of it. It's moving towards us.
It did something. I don't know.
And with that, it's your turn,. It did something, I don't know.
And with that, it's your turn, Caleb.
Jester, you're on deck. Caleb just stammers for the first five of his six seconds
and then lights up the Drift Globe
with the Daylight spell.
Okay, all right.
So light begins to fill the chamber around,
so now you have a much better view,
and anybody else who does not have dark vision
has a much better view of the entirety of this room.
Right, right, it's daylight.
Yeah.
And I will scooch forward a little bit,
even though I can't see him anymore,
a little bit like Caduceus did so that I can try to,
yeah, I'll move straight forward.
Okay. I'd be in that yeah, I'll move straight forward.
Okay.
How far? I'd be in that bubble, I think.
That's as far as I would need to go to see,
to peek to the left, and once I saw
Beauregard and Yasha, I would stop.
There is where you would see them.
Yeah, I will stop right there.
Okay.
You've got it. Oh boy.
Yep.
Well, we're in it. Let's go.
Here we go.
This is like the second fight in a row
that the melee people have biffed it.
And the action of the glow, that's right.
So yeah, that's your turn.
And the clerics had to save our ass.
It's super fun.
Jester, you're up.
Okay.
I'm going to have my duplicate step right up to baby.
All righty. Baby dupes.
Hmm.
Just touch it and cast Inflict Wounds.
Go for it. At 6th-level.
Roll for an attack.
Good, good, good. 6th-level, yeah!
Yep.
Oh no. Say it. No, no, no, Yep. Oh no.
No, no, no, no. Say it.
Natural 20.
No, no, no, bad.
That's crazy shit about you.
Well, well, there's magic stuff.
Well, here's the thing.
Here's the thing.
Here's the thing.
First off, it is a spell with an attack roll,
which means natural 20 does double damage.
Yeah.
So on top of that, I need you to roll a d100 for me.
So roll a 2d10.
This is going to be random.
Yeah, wild match.
Side effects are going to happen.
Yep, could be good, could be bad.
Please be good.
This is a slot machine.
2d10.
Please be good.
Oh my god.
Well, wait, hold on,
because I don't know which is which.
So I'm going to reroll and roll a percentile, yeah.
Yeah, percentile that.
63.
63.
All right.
So I'll explain what happens.
So go ahead and roll damage for that, because it does.
Oh, it worked.
The spell goes through, you reach out,
or I'll say your illusionary duplicate reaches out
and touches it.
You watch as its hand reaches out.
The magical energy gathers around your hand
and then at the same time mirrors on your duplicate.
And as it touches, it vanishes from your arm
and instead spikes through the body of this creature.
You watch as these dark black and purple
almost like bolts of lightning begin to arc through it.
And as it does, you watch skin and flesh begin to split
as it just works its way up its body.
Okay. Roll high.
Okay. Roll high.
Hold on, hold on.
I was paying attention to what he was saying,
so I wasn't rolling.
So is it, what's the damage on that?
It's 3d10 on level one?
On the level one, so 8d10.
Ooh!
Times two. Times two.
One, two, three, four, five, six, seven, eight.
A lot.
Sick damage.
Rat the gat. Nine, nine, 18, nine!
Oh, okay.
27.
Seven, two, nine, 35.
39 plus eight is 42.
What? 39 plus eight is 42.
What? 39 plus eight is?
47 plus six is 51.
100? No, 53.
53, so 106 points of necrotic damage.
Whoa!
Jester!
Holy shit! Oh shit!
Oh.
Oh, wow.
Oh, wow.
Yeah, so it burrows through its body
and you hear it
begin to screech in pain
as it begins to rear up its hands for a moment.
And all these magical butterflies
begin to just swirl around it.
Oh, thank god.
And just add this weirdly beautiful mystique
to the atmosphere around this horrifying abomination.
That's the effect. Okay, okay, okay.
That is the most jester thing.
Oh, yes!
As soon as you rolled it, I was like,
yeah, that checks out.
Wow.
Inflict deadly, corrosive, necromantic wounds
and also a butterfly. Also a butterfly!
On Bran.
But it's a baby.
Do you want to move it all on your turn?
Yes, as me, my person,
I'm going to run and try to get on the other side of the room,
like behind Caduceus.
Six, that's about as far as you can get.
Yeah, that's about as far as I'd want.
She died in the attempt.
I'll stay on the other side of those stairs.
I'll do just a straight line.
Yeah. Right there?
Yeah. There you go.
That finishes your go, Jester. That would be the worst. Okay. It is now the line, yeah. Right there? Yeah. There you go. That finishes your go, Jester.
That would be the worst.
Okay.
It is now the creature's turn.
All of them trip and fall.
Watch out, Beau, would you ask it?
It's her hat.
Yeah.
At least we're sentinel stunned, you know?
So. Yeah.
That's not good.
Sentinel ready. Did it have to roll a con?
No, it didn't, because it's a light sword.
The creature, at this point,
after the blast of the impact and pain that it takes,
.
And he watches his body tense as in wretches,
and this spray of caustic bile
goes firing out in front of it.
Spit up.
Ooh.
And it just misses us.
No. I'm just kidding.
It gets you. Right between.
I need you both to make constitution saving throws.
Okay.
That's good for Gasha.
Yeah.
It is such a crazy-looking mini.
Mini.
Burgard.
16.
It's okay.
16?
Same. Same.
Yeah. Both fail.
Four.
Ooh.
Yep, yep, yep, yep, yep, yep, yep, yep, yep, yep.
You both take 42 points of acid damage.
As you are both just coated,
and it just begins to singe and burn,
you watch as smoke and steam begin to rise off
of both Beauregard and Yasha as their eyes blink
and you feel yourself, the pain rising up.
It's also going to begin to move forward.
And is going to trample past both of you.
Oh, you guys can't hit it.
Both of you are not prone unless you can make,
oh, you are stunned. It's better than trying to swallow
your asses.
Matthew, Fjall, strength and dex saving throws.
You're both knocked prone.
Just in the bile on the ground.
Correct.
That finishes its turn.
All right.
Fjord, you're up. Veth, you're on deck.
Sure.
Does it trample into my field of view
from that wall position? Yes.
Between the light source from the middle of its lure
and the bright daylight source of the globe
that Caleb trotted out there, the entire chamber is lit.
So you have a clean shot on it.
Can I use my bonus action to cast Hexblade's Curse?
Yes, you may.
I'm going to cast Hexblade's Curse.
Hold that for me, if you don't mind.
And can I use my movement to try and run back towards you
and get behind this table?
Right there, yeah, I can do that.
And I will send Three Eldritch Blasts.
Three Eldritch Blasts. Go for it.
Jesus.
That's a 20.
20 hits. All right.
That is a 29.
29 hits.
And a 26. 29 hits. And a 26.
That hits.
Amazing, amazing.
No, 22, sorry, 22.
22 hits.
Okay.
So three hits, go ahead and roll damage.
12, 27.
38, 38 points of force damage.
Nice, all righty.
So as you leap behind the table,
almost skidding, hearing the sound of stone
and broken glass shaking off your boots
and hitting the wall behind you,
you spin around and throw all three of your
Eldritch Blasts forward.
Each time,
impeding on the side with each blast,
it leaves a dark spot in a small crater
where you can see some of its dark blood
begin to pour out the side.
It takes the hits, but right now,
it's still looking around and getting a feel
for the environment around it.
Cool.
Yeah, I'll take a knee and just try
and put as much of my body behind the table.
You got it.
Just because there's puking terribleness.
You got it, all right.
Veth, you're up.
Top of your turn.
I need you to go ahead and make a wisdom saving throw
for me, please. Oh no.
How come they didn't have to? Where are you?
Unless you would like to avert your gaze.
No, I'm aiming.
Okay.
If you're within a certain distance from it,
is that what it is? Is that what it is?
Yeah.
You don't know. Where is Veth?
Where is Veth? Where is Veth on the board?
I'm hiding between a cage, I think.
Yeah, you're on that. You're over here.
Yeah.
I rolled a 10, but this is a wisdom saving throw.
Correct. So that's 16.
16 does not make it.
Oh! Wait, no, 16 does.
You're right, you're good. So you're good. Okay. Oh that's 16. 16 does not make it. Oh! Wait, no, 16 does. You're right, you're good.
So you're good. Oh, okay.
Oh boy.
Sorry.
So yeah, you succeed on the save.
You feel the draw for a second.
You just wince your eyes and shake it out of your head.
You're good to go.
Then from my hidden position, I believe I'm hidden.
Yes. I will shoot and fire.
Do it.
I roll once.
And I got an 18 plus a lot, so I'm sure that hits.
29 to hit.
That hits.
And then, so this is sneak attack damage.
And in the previous game, before we wrapped,
I had said that I had cast Voltaic Bolt.
Yes, and had that prepped.
So it's all prepped, so.
Oh, these are all twos.
Okay.
It's okay.
There's sometimes balance to a other spell
that does 106 damage in a single round.
Two.
Great, so that's almost done.
Sorry, lots of...
No, take your time.
Yeah, we're all figuring it out.
40 points of damage.
Nice. Oh boy.
Woo! All righty.
You staying put or are you...
Probably knows I'm there.
I'll just bonus action shoot again.
Go for it.
This one's an 18 to hit.
18 misses.
Ooh!
Or more so, it hits its hide
and does not penetrate more than half an inch,
and then it just sticks out before wobbling
and falling to the ground.
Ding, ding.
Okay. Perfect.
And then I will, I guess I have some movement.
I'm between the two cages, right?
You are, yes.
And I just... Can I use half my movement to climb up have some movement. I'm between the two cages, right? You are, yes.
And I just,
can I use half my movement to climb up
on the side of the cage?
If you want to, yeah. Yeah, sure.
All right, that's easy.
I don't know if I'll make it all the way up, but okay.
It'll get you up at the top,
and that'll be your movement, I'll say.
That's great.
DM. It's a 12-foot cage.
You can give him nine hit points back.
I was looking at the wrong thing.
Oh, good to know. Yeah.
Okay, perfect.
All right, so I finish your turn, Veth.
Yes, it does.
At the end of your turn,
it's going to use one of its legendary actions.
Oh. Oh no.
As it's stomping through, you're watching,
like it's taking the hits,
it's still reeling from the impact.
It looks around, it is horrifying,
but it also looks confused and a little like.
Oh, does it have a baby mind?
It just looks confused.
It angrily spins back this direction.
It looks scary as balls, y'all.
It's going to use its grasping arms.
Grasping arms? Grasping arms?
Yes, because you are stunned,
you automatically fail on the strength save.
So Beauregard, as it spins around,
the cluster of human arms that are constantly reaching
and grasping for whatever's nearby,
three of them grab, pull you,
and just start holding you near the side of its mouth,
and you are now currently grappled by the creature.
Okay, all right.
Maybe it just wants to cuddle.
All right, that brings us to the top of the round.
Yasha. Okay.
You are no longer stunned at the top of your round.
Wait, do I roll a wisdom?
You can do that, or you can try and avert your gaze
now that you know the effect it can have on you.
I'm going to avert my gaze.
Okay, so you do not take the wisdom save.
You're good. However, you have to keep your eyes closed so you do not take the wisdom save. You're good.
However, you have to keep your eyes closed
so you are considered blinded for this entire round.
Fuck.
Okay.
Okay.
I don't know what the right thing to do is here.
Is blinded just disadvantage on attacks, or?
I think so. Blinded is disadvantage on attacks
and automatically fail any ability check that requires sight
and attack rolls against her have advantage.
Oof.
Interesting.
Oof, oof.
You are still prone, by the way.
You're making a wisdom saving throw.
Say again?
You still are prone, by the way.
So you got to get up, suggesting.
Okay, so I am going to,
just from the ground,
move, oh fuck.
What are you doing? What are you doing, Gotcha?
Okay, so I'm going to try to stand up and...
Half your movement, back up on your feet.
What's your total movement speed?
50.
So 25 feet of movement still.
Okay, so.
Can I try to pull Beau out of there?
If you want to make an Imposed Grapple check
with the creature, yeah.
Oh.
Blind Yasha versus Baby.
That's a disadvantage.
Because you're blinded, yeah.
Because I'm blinded, okay.
Wouldn't Rage un...
Rage gives you advantage, so it'd be just a straight roll.
Yeah, so I'm going to Rage, now that I'm gives you advantage, so it'd be just a straight roll. Yeah, so I'm going to rage, now that I'm standing.
Yes, you are.
Okay, and...
Well, I'm not going to get Fjall's ability checks
that require sight, but it doesn't require sight
if you know loosely where she is.
If that's what you want to do, it's your call.
We'll figure it out as we go. You know what?
I'm going to try to cut off this dangly bit.
Yeah! Yeah.
I'm going to try to cut off the dangly bit.
Fuck yes. Okay.
All right.
Okay.
So. Just like starship troopers.
That's a natural 18.
Well, here's the thing.
You have disadvantage on attacks
because you said you were...
Raging?
With raging.
Rage doesn't give you advantage on attacks.
Rage gives you bonus to damage.
So, but I have, okay, let me do it again.
Come on, big money. So bad.
That would be 11.
11. Okay.
You go to swing towards it and it just goes wide
as it's moving around now.
It's like, it's looking like it's most confused
and angry and hungry, and it's just like a wild animal.
You don't know what's going to happen.
And as you swing with your blade for your first strike,
it just moves out of the way and finds nothing.
I'm going to try again.
Go for it. Okay.
Smell that pain in the air.
That would be a 22.
With disadvantage, don't forget.
With a disadvantage, damn it.
That's a natural one.
Oh!
Does that do wild magic?
No, it's a defensive physical attack.
While you are not stunned by the lure
at the front of its head,
and keeping your eyes closed to be pulled in,
you're just swinging wild in the air
and not able to find purchase with your weapon, unfortunately.
Damn.
It's like being back at a birthday party
trying to hit the dump in your head.
I know.
Okay.
Did I finish your turn Or you want to move?
You still have 25 feet might have a little hug.
I will stay.
Okay.
That finishes your turn.
Okay.
At the end of your turn,
it's going to use its other two legendary actions
to attempt a swallow strike on the grappled Beauregard.
Oh no, you're getting swallowed!
I was like that! Don't do it!
Woo!
That baby's going to eat all the glizzies.
That is a 21 to hit.
21's my AC.
Oh shit, yeah, that'll do it.
All right, so first, the hands fold you over,
like you're being rolled over
as they grab
and pull you into its mouth.
The jaws close in.
As you begin to regain your senses,
all you see are these two fleshy walls of teeth
close around you like a horrible, organic Iron Maiden.
And as it does, you take...
And then you abrogated her.
You actually doop-doop-doop-doop.
Real bad in there, you guys.
22 points of piercing damage.
And?
Plus 19 points of acid damage.
Oh my god!
Vogan, it dies, Vogan, it dies, Vogan, it dies.
And you are swallowed.
Fuck.
You guys watch as the mouth closes around.
The neck pulses with muscular tension,
and as the mouth opens once more,
Beauregard is no longer within its jaws.
So that brings us to...
No more regard.
Beau's turn. No more regard.
Oh no.
Well, Beau. Oh no. Beau's turn. No, no. Well, Beau. Well, Beau. Oh no.
Beau, here's the good news.
You can't see the lure, so you're not stunned by it.
Great news. Silver lining right here.
Yeah.
Oh, where am I going to sit?
The bad news is, shit.
Now I'm just sane as I'm being swallowed.
Oh god, how bad is it going to be?
Actually, it rolled pretty badly.
Oh, thank god.
I thought babies poop like five times a day.
Yeah, you're right, yeah.
High metabolism?
Yeah. Yeah.
Yeah, Ace Ventura, your way out.
Take 15 points of acid damage from the-
Wait, what? Again? Why?
From being within its stomach,
as you are now being digested.
But it's your turn, you can do what you want freely.
Does that kill you?
No. No, it's not.
16 points?
It's getting real gnarly, though.
15 or 16? 15, I believe. 15. So you have 11 what you want freely. Does that kill you? No. No. 16 points? It's getting real gnarly, though. 15 or 16?
15, I believe. 15.
So you have 11. 15?
Yeah.
I have 11 hit points left. Oh shit.
Okay.
She's okay. Well, we've got a-
So if she doesn't get out by her next turn,
she's dead on her next one.
She's got this. She's unconscious.
She's got a plan.
This is a bowling cart.
She can do- Don't you duck, Fistman!
You, you're married to that!
She can do monk shit, crazy monk shit.
Just do crazy monk shit.
Reach your hand out of that thing's mouth.
Get your hand out.
What can I do? Can I hit him?
You can punch from the inside.
You can do all kinds of things.
It means you can still try and fight your way out.
If you do enough damage to it in one round,
it may regurgitate you.
Okay.
You are restrained, so your attacks do have disadvantage
because you're currently within its body.
Oh boy. What about...
Okay.
Maybe it'll puke it up, man.
Extract Aspects.
Remember the Kraken?
Remember the Kraken?
That's how we got it to get,
it started puking itself every time I
. You know what damage?
I was doing the Drax shit.
Guys, I know what special effects it's doing.
I probably couldn't light a spark in here, right?
Probably a little too damp to light something.
Firework action?
Yeah.
What about your gauntlets?
Would your electric gauntlets light a spark?
That would kill you.
Huh.
That's a good point.
If I use my electric gauntlets and I'm inside of it,
would I take electric damage?
Probably not, but who knows?
You could try.
Acid's pretty conducive.
I got 10 hit points left.
I don't want to try.
Okay.
Okay.
Okay.
Ah, shit, I'm going to grab the door.
Shit.
Shit. Okay. Okay. Ah, shit, I'm going to grab a little. Shit. Shit.
Okay, okay, okay.
Yeah. Okay.
Oh, I have no idea if that will work.
Caduceus, you're on deck.
Nobody does. Fuck off.
Nobody does. Jesus.
You can do it, Beau, you can do it.
Who knows if this would even work?
I'm not built for this right now.
Okay.
Should've had a breakfast.
We're going to get our asses.
Oh my god.
This is dumb.
I'm going to be really mad if this doesn't work.
Can I reach for my equipment?
Can I pull something out?
What are you trying to pull out?
Pouch.
Just a pouch?
Uh-huh. Sure.
Okay. It's my pouch of sood.
Okay.
And I think I have like 10 doses.
Are you going to take drugs for your final moments?
No, can I dump it out in his stomach?
Because you have to like,
after a certain amount of dosage,
it gets really hard to save from that, right?
Yeah.
To like,
is that a good idea?
Give it a shot.
Try it out. Try it out.
Yes, it is. His metabolism has to be
super fast.
Doesn't it take like...
You're giving drugs to a baby.
Doesn't it take like 30 minutes to kick in?
I don't know.
It's magic drugs.
It's really powerful magic drugs.
Is that what you want to do? It's fucking awesome.
It's a great idea. Okay.
I love it. I have 10 doses.
Use it all.
And I'm going to dump the whole package into his stomach. All right, that'll be your action this turn. That's fucking awesome, it's a great idea. I have 10 doses. Use it all.
And I'm going to dump the whole package into his stomach.
All right, that'll be your action this turn.
Oh!
Super fucking creative.
That might be a terrible idea.
Okay.
What's the effect?
It's like, if you have one dose,
it adds to your sorcerer point damage,
but I think with each additional hit,
you have to roll on the table.
Do you have noted what color it was?
What color the suit was?
What color? I just have suit written down.
It was that giant pouch of suit
that I made sure Veth got back for me from Vokodo.
I've had it since the beginning of a game.
It's not like PCP is going to make this thing
a killing machine, right?
I think I stole this from The Gentleman or something.
It might.
Oh god. It might get stronger.
She's about to die.
Of course she would try anything. I don't have the specific
details of what color it was.
There are three different colors of sood.
So we'll just say brown sood.
Sure. Do you remember?
What are the colors?
The colors were brown, red, and blue, I believe.
I don't know why. Oh boy.
So.
I feel like it was, I don't know.
Maybe, maybe look, maybe you haven't.
Let me look up the rules for Sood real fast.
Give me just a second.
There's Sood rules?
Did you make these Sood rules?
I did.
Wow.
Wait, it was a bunch?
Sood rules, by the way, was the worst Road Rules spinoff.
Road rules, jeez louise. Road Rules. Jeez Louise.
Road Rules.
Road Rules, man.
I don't think I ever actually watched that show.
Was Road Rules like? I did, I liked it.
It was a spinoff of the real world.
Road Rules was the, okay, so the real world
was the very first reality show, right?
I feel like I got this from like,
the real world and then Road Rules.
I stole this from someone's stash.
Okay. And it was really good,
expensive shit. Everybody's gone.
So I don't know what that means.
So yeah, so it has a constitution saving throw
to maintain consciousness.
And for each dose they take within an hour
of the original dose, the DC goes up by three
and it's 10 doses.
So it is a DC,
a 37 DC.
That's an auto fail.
Just going to roll for fun.
Does it?
Fails, natural one, hilariously.
Babies have a low tolerance to drugs.
I learned that the hard way.
Wait, so.
The more you know.
Babies have a low tolerance to drugs. This is just whiskey in a bottle. Oh no, so. The more you know. Babies have a low tolerance to drugs.
This is just whiskey in a bottle.
Oh no, no.
Come on, hold your shit!
This is conditioning.
So what does it do?
I feel like I better say,
please don't give your baby drugs.
Yeah, don't give your baby drugs.
Do we need to do that PSA right now?
We're saying no right now.
Please don't give your baby drugs. Do we need to do that PSA right now? We're saying no right now. Please don't give your baby drugs.
Yeah. That's fair.
Now, the rules for soot are based on a human physiology.
Oh, okay, okay, okay, okay.
Sure. So.
Sure.
This is definitely not a human.
That's fair, that's fair.
And this definitely would not suffer
the extreme consequences
that a soot overdose would necessarily.
So.
But you rolled a one. I. Mm-hmm. So.
But you rolled a one.
I did roll a one.
So it is going unconscious for 2d4 rounds.
For 2d4. 2d4 rounds!
Oh, wow! Yes.
Is he going to barf me up?
No, but somebody has to pull you out.
Okay!
Which can happen when it's unconscious
or unable to respond.
So. Okay. So.
Okay.
It.
I was wrong.
I was wrong, there was a cheat code.
Falls onto its side, unconscious.
It's definitely.
Help!
Do you have to roll for how long it stays?
Yes.
Ooh, ooh, ooh, ooh.
Beau must taste like shit.
What did she do?
I'm a hard pill to swallow.
Three rounds, okay.
Three rounds?
That's a two and a one.
That's still huge. Okay, okay, okay.
Even if we attack him, under half.
We've got 18 seconds to pull her out of there.
I don't know.
I'm going to, you've got a dupe there, and you're strong.
I'm going to hold my turn to heal Beau
when I can see Beau.
I'm going to jump down and rush over to help.
You can't do anything physical.
She can only cast spells.
Then I'm going to go in and dive in the mouth.
Okay.
Can we tell, like, will we know?
We're out of sequence?
Can we tell the baby's unconscious?
We're still doing sequence here.
Oh, okay. In that case, okay, if, yeah.
Okay, so Beau could just. I'm going to hold my heel.
Hold my heel.
Okay.
Because worst case scenario,
even if you're unconscious, yeah.
I mean, it's unconscious, they're auto-crits, right?
She's not, yeah. She's not unconscious.
No, no, the thing's unconscious.
Yeah, we get auto-crits against baby.
Within five feet, a melee attack is an auto-crit
against an unconscious creature.
We'll both bow and then, yeah.
Okay, yeah.
So Caduceus, you're holding a what spell?
I'm holding a...
Where'd it go?
Sorry, I'm losing my mind.
Where'd it go?
I'm holding a heal spell.
Oh, heal. Okay, got it.
Caleb, you're up next.
I pull out the lodestone and grip it in my arm with a finger full of dust.
I just let the drift globe float,
and I'm holding my turn for when I see Beauregard
out of the baby,
and I will cast Disintegrate
once Beauregard is out of the baby.
You've got it. Okay.
Just double-check checking here for,
I'm pretty sure, and I think I've forgotten in the past, too,
but holding a spell while you're holding it,
it does become a concentration spell,
even if it's instantaneous.
Oh, I'll drop that shit.
So it'll drop your thing, just so you know.
Yeah. Okay.
And you are also back, no longer invisible.
Nope. There you go.
Okay. Well, that's what. Nope. There you go.
Okay. Well, that's what that was.
I was like, there's a crystal in the...
Thank you.
All right, so that finishes Caduceus' turn.
Caleb's turn, you're both holding spells.
Jester, you're up.
I have a question. Yeah?
Is his eye dangle still bright, or did it dim?
No, it's still bright.
Still bright. Yeah, it's still bright. Still bright.
Yeah, nothing happened to that.
Does that mean we have to roll for wisdom save?
Whoever's closest to it, maybe, depending.
Okay, okay.
Which, actually, to that point,
before, because I need to keep track of that
since the light is still up,
could I have both Caduceus and Caleb
roll wisdom saving throws?
What's the radius on the light?
You don't know.
14.
14 is exactly what you needed.
25. 25.
So you guys continue your turns, you're fine.
At least someone pulled her out of there.
Yeah. All right.
So Jester?
I don't know if I can get all the way up to the baby.
Oi, we're a ways away from that thing.
I'm right there, so I can pull up out.
I'm going to take my coat off and run towards the baby.
Mm.
And hold it up in front of my eye,
like hold it up in front of my face.
Okay. To try to block the light
of the thingy as I'm running towards it.
Okay.
Which is about there, I'll say.
Double run? Yeah, I'm going to
double dash if I can.
Double dash, okay.
So you're going right up next to it?
Yeah.
Double double your refreshment.
Shit.
What are you holding out to block?
My coat.
I was going to say, if you can get all the way,
are you going to try and?
I don't think I can get all the way.
You cannot get all the way.
Okay, yeah, my goal is to cover up
the eyeball thing with my coat, as soon as I can get there the way. You cannot get all the way to it. Okay, yeah, my goal is to cover up the eyeball thing
with my coat, as soon as I get there.
Oh, that's brilliant. Okay.
That finishes Jester's go.
It's now its turn.
It can't do anything because it is unconscious.
However, it does get a save
to try and see if it can get back up.
Does not.
All right, that brings us to Fjord.
Beth, you're on deck.
If you can get there real quick, that'd be great.
Yeah, I mean, I can, but if I get there
and I fail a wisdom save, I'm just a mannequin.
That's fair.
Because of the position he's laying in,
is the light lying in front of his face?
So his ass would obscure the light, or is it a?
Want me to find out. to find out. Fuck it.
There's nothing else to do.
All right, I'm going to use my 30 feet of movement
to come towards him as far as I can.
30, right there.
And I'm going to use my, what the hell is it called?
My Relentless Hex to teleport 30 feet
right up on his anus.
Yeah.
Or if you want to, you can go ahead and be there.
Yeah, whatever puts him between me and the light.
You got it.
Do I have to roll a wisdom save?
You do not right now.
Okay.
Because it is prone, unconscious,
and from a logistic standpoint,
right now you cannot see the source of the light.
Should I just try and hit it?
Just hit it right now, hit it.
Okay, fuck it. I'm going to take...
Use your door! I know!
I'm going to take a swipe with the Star Razor.
Yeah, go for it.
Which is a natural, it's an instant crit, right?
As long as you, let me see here.
As long as you hit it?
You have advantage in the attack roll,
and as long as you hit it, it's an automatic crit.
That's a natural 19, which is already a crit.
But see if you get a 20.
Oh, it doesn't matter.
I crit on 19 or 20.
And the second one, let's just do the first one.
Yeah, just take it.
I'm going to pump a 5th-level Divine Smite
into that hit, Christ, go for it.
This is going to be massive.
Okay, observe.
Ah!
Okay, okay.
What the fuck is that thing?
Divine Smite.
He's missing his chance to pull you out of its anus
like Ace Ventura, though.
Yeah, you assume I could even do that.
I don't think you can reach the stomach from his blood.
There could be three other people in there.
There could be three other people in there.
And so it's a max of 5d8, not 6d8,
because it's not undead or anything, right?
It's scarier on its side.
6d8.
You could just see it into the mouth.
I should do the 10 first.
Jesus, I'm freaking the fuck out.
My heart is pounding. 17, okay. Yeah. I should do the 10 first. Jesus, I'm freaking the fuck out. My heart is pounding.
17, okay. Yeah.
I just broke that.
You're just baby crazy.
That's one way of putting it.
It's just like we planned it.
We let it swallow Beau. 28.
Murders it from the inside.
I really hope everybody piles up.
I'm really hoping that's fine.
I was saving that sood to maybe assassinate
a member of the Cerberus Assembly, but this works.
Right. Sure.
So that's 40 points of damage doubled.
Oh, damn.
For the dice. Modifiers aren't good.
All right, so it'll just be 35 points doubled.
So 70 plus modifiers. 75. 75.
Yeah, yeah, yeah, yeah.
On the first hit.
On the first hit. Showing sued response.
Okay. Yeah.
That's a lot of damage.
Okay, I'll take the second swipe.
Go for it.
The shock of pain does awaken it from its unconsciousness.
There it is.
Okay, okay, okay.
So it's still prone, so you still have advantage on attacks. But the second one is not up-crit. It's like. There it is. Okay, okay, okay. So it's still prone,
so you still have advantage on attacks.
But the second one is not up-crit.
It's like that adrenaline needle.
Oh, so close again.
That sucks. 18.
18. Plus 10.
Yeah, that hits.
Okay.
I was really hoping it would do more than that.
Yeah, the suit rules are based on a humanoid creature.
So I just dump it?
Yeah, paladin, you should dump it.
I'm going to dump the other 5th-level Divine Smite dump it? Yeah, paladin. You should dump it. I'm going to dump the other
5th-level Divine Smite into it.
Like, yeah, paladin.
Okay.
Go for it. This might do enough damage
to get him to throw you up, maybe?
Okay. Could be.
Well, the damage has to be from the inside to get it.
Oh.
One, two, three, four, five.
Out of idle curiosity, I can't change targets
if it's rolling close to the end of my run.
Hey, at least, you know what?
Switch if I'm about to burn.
At least it was just the baby's turn.
So we get all of our-
I mean, because notice I'm casting
and I just don't see if I can just,
like, if the spell's coming.
That'll do it. All right, thank you.
But he does probably get legendary actions.
We'll just throw a bunch of healing potions
into its mouth and hope that one lands on it.
His bow? That's smart.
43 points of damage.
Damn!
All righty.
43 and seven, yeah.
Does that finish your turn, Fjord?
Yes. All right.
Pull her out.
Veth, you're up. I was 113.
I guess I'm going to try to pull her out, please.
No, oh god, baby's awake.
Actually, no, because it did get its legendary actions
back on its turn, even though it was unconscious.
At the end of Fjord's turn,
since there's not much else it can really do at the moment,
it's going to use one legendary action to,
just can't use that because it's prone,
to Grasping Arms strike against you, Yasha.
Okay.
Maybe you'll be together.
We all float down here.
Oh boy.
I will say, because you are technically still blinded since you didn't look at the lure last time
and it's right in front of you still.
Automatically fails any ability check that requires sight.
I will say, because you're a crazy barbarian who's raging
and are at this point of hunting,
I'll let you roll against it to see if you can resist.
So go ahead and roll a strength saving throw for me
with disadvantage.
Which you have,
or not, yeah, saving throw.
Do you have advantage on strength saving throws
while raging, or is it just ability checks?
Just dex.
I have advantage on saving throw.
Right, but for when you're raging,
is it just ability checks or is it also?
Sorry, sorry, sorry.
It's okay, I'll double check. Let me check.
Double check. Gain advantage on,
yeah, strength checks and saving throws.
So yeah, so you would just be a straight roll.
So whatever you rolled.
Okay, that would be 21.
21, you are not grappled.
Woo! Nice.
You feel the arms pull at you,
and as you do, you shrug them off and put the blade in front. Even though with your eyes closed, you sens not grappled. Nice. You feel the arms pull at you, and as you do, you shrug them off
and put the blade in front.
Even though with your eyes closed,
you sensed that they were coming
and managed to keep them at bay.
I was such a Jedi.
Yeah.
All right.
Very cool. Now it's Veth's turn,
and then we'll be at the top of the round after that.
Okay.
I will jump down and run over there.
How much?
Can I get there?
Well, first, I need you to make a wisdom saving throw.
Sure, sure.
Easy enough. 19.
19? You're fine.
What are you doing?
I'm going to run over to its gullet,
its toothy maw.
Okay. And burnado.
Oh god, it goes so full.
So before I dive in.
Yeah.
Have I used all my movement?
And what do I need to do to get in?
25 feet you've used.
Okay, do I need to, is it movement to get in?
Is it an action to get in?
It is an action to get in? Is it an action to get in? It is an action to reach in
and try and resist to pull the creature out.
So, but that'll be the end of your movement.
You won't be able to pull her away from it,
but she'll be out of it.
Okay, okay.
And can I drink a potion as a bonus action?
While jogging?
With all of you trying to do on this round, I'd say no.
That's okay.
Yeah, you are doing a lot this round.
I'm just not the strongest person.
Just roll well.
Yeah, I'll just roll well, guys.
Man, it's so simple.
Yeah. That's D&D.
Just roll well, guys.
That is so cool.
Bless?
I'm going to bless myself.
That's what you do.
All right, so you're trying to push in
and grab ahold of Beauregard.
I'm going to reach in and pull.
All right, so it's easy for you enough to get inside.
And you can see pushing past the teeth as they scrape,
as you squeeze your way in,
and it is this horrible gnarled flesh flaps
that you have to pull apart and squeeze in.
And as you push your way in,
your feet are just sticking out.
You guys watch as Veth almost entirely vanishes.
Actually, the only person who sees this should be,
but you don't see that because you're blind.
Nobody sees this. You remember this.
What the mind's eye of the audience sees
is Veth's feet kicking as you reach in.
As Beauregard is currently.
I'm going to yell, I'm going in as I dive in.
There you go.
Just keep him in the face.
You do find Beauregard's arm.
I need you to make a contested strength check.
Strength check to get the baby?
How hard could it be?
You got this.
Natural 20. Just my strength? Just hard could it be? You got this. Natural 20.
Just my strength?
Just your strength.
Add your strength. 12.
Oh.
That does not succeed.
Fuck.
It's not moving!
The good news is,
the good news is you got 113 points
of additional damage from Fjord's turn.
The bad news is it woke it up
and it now can resist being pulled out.
No problem.
But you are now prone and partially in its mouth.
Sure.
I'm holding on real tight.
Okay, you got it.
That finishes your turn. Yasha, you're up.
Yeah.
Are you keeping your eyes closed
or are you going to risk the wisdom save?
Wisdom save.
Go for it. Make the roll.
You got to look.
I got to look.
What the fuck's going on?
You just heard me run by you and it's crazy.
Come on, please.
Natural 19.
Yes!
Okay. With your penalty,
brings it to?
20.
There we go, making sure. Plus one. There we go, make a check. Cool.
Plus one.
Resist it, you're good. What are you doing?
Okay, okay, okay.
So, all right, all right, all right, all right.
Well, now I got to pull both of you guys out.
Yeah, pull them away. So let me,
do I have your arms?
Do I see Veth?
Do I see little? Yeah, Veth is holding your arm.
You don't see anything right now,
but you feel Veth grabbing onto you
and you can just barely make out
that there is somebody trying to get you out of here.
Okay, I'm full on gripping Veth's arm.
You got it.
Okay, so real quick.
Hopefully, I don't slip.
Because I'm so angry,
I'm also going to let out a battle cry.
Okay.
So everybody, you know, you get advantages
on attack rolls and saving throws.
Is that great? Awesome.
That's a bonus action? Bonus action.
Oh fuck.
And then I'm going to just reach in
and try to pull Veth's ankles, hips, something,
anything I can grab to try to pull them all out.
As you grab Veth's feet,
go ahead and make a strength check with advantage
because you are raging and because you are eyes open on this.
That halfling over there?
Nice, okay.
Wait, advantage, advantage? Plus advantage.
Ooh, thank goodness.
I rolled a one and an 18.
So 28.
You need a 22.
Ooh! A 22. So as. You need a 22. Woo!
A 22.
So as you reach and grab,
you put your feet up against the side
and pull on Veth's legs,
and in a full-on...
A sight that you can only imagine,
you pull both the halfling Veth
and your friend Beauregard from the gullet
of this terrifying abomination,
leaving both Veth and Beauregard prone on the ground,
but not within its range.
And boom.
Boom goes my dynamite.
Yes, yes, your bow goes.
70 points.
You heal 70 hit points. 70 points.
Oh, and you were holding Disintegrate.
Disintegrate goes off.
Yes, it does.
Fucking awesome!
Come on! Right!
We reverse birthed a baby.
Yeah.
It's a teammate.
All righty.
And what's the save against it?
Yes. Dex.
Dex, okay.
All right, it will use one of its legendary saves
to succeed.
Oh, so no damage.
So no damage.
It goes shy or bounces off.
Wow.
What level were you trying to do?
Six level.
Nuke.
If I wasn't going to go higher,
it's better to do it twice.
Yeah, yeah, yeah, yeah, yeah.
Uphorn.
Yeah.
All righty.
Lame.
Beauregard, it's your turn.
Okay.
Actually, we're together.
Can I go first?
Oh, yeah.
Just because?
Sure. All right.
Since we're both rolling.
Well, I will.
Oh, your dex is higher.
Her dex is higher and I usually go with that circumstance.
And since you guys aren't coordinating,
because she literally just got pulled out
of the inside of the creature,
she wouldn't know to wait.
So Beauregard, go for it.
Okay, dripping stomach acid and bile,
super pissed off,
stand up, pull out my staff,
and I'm going to just start trying to gouge its eyes out.
Go for it. Go on.
Do you have to make a wisdom save
at the beginning of your turn?
You do.
Oh, false.
Unless you want to avert your gaze, so.
Yeah, you do. You got like 50 hits.
Yeah.
Your call.
What, avert my gaze?
Do you want to risk the wisdom save,
or do you want to choose to keep your eyes closed
and be blind for the rest of the turn?
Well, I also have attacks on all
saving throws right now, right?
Is this considered an advantage on saving?
This is a saving throw, right? Correct.
So I'll do it. I'll risk it.
Okay. Mm-hmm.
Realistically, I just have to roll above a 10.
I rolled a natural 19 on that one.
And that one's gone, but that's a 19.
You got it, okay. Okay, okay.
So imagine you get up first.
You're like, it's right in your face,
literally, it's shining, and you're like,
get out of the way, and just go to town on this terrifying chair.
Yeah, just full on, my grip goes around my staff
and I just battle baseball swing at its face.
Go for it.
Okay.
First attack, 27.
That hits.
Second attack, natural 20.
Ooh! Let's go!
So first attack.
What's for dinner?
14 damage.
14 damage.
Second attack, please be an eight.
It's an eight!
There you go.
18 damage.
All of these are advantage, too.
Yeah, yeah, yeah, yeah.
I'm sorry, I'm catching up.
Wait, so you rolled an eight,
so that's doubled to 16, plus your...
Oh, you're right, 16.
That's technically 28.
I'm wrong, not 18, 28.
Well, not 28.
Total. What was the full modifier on it?
I, sorry, sorry, plus 10.
So 27. Plus 10 damage?
Yeah, on my blaber,
because it gives me a plus two to my attack and damage.
Correct, and then you have five for your dex.
It's plus seven, right?
Yeah.
Well, then why is that not right?
Why?
Just double checking the damage on that one.
1d8.
Okay, okay.
Uh.
I was already adding in the damage.
I was already adding it in.
Okay. Okay.
So yes, but I guess my unarmed strikes are once plus six,
not my staff.
Well, you can do the staff attacks, too,
but just saying it's plus five with your dex damage,
and then whatever the weapons damage bonus is
on top of that, which would be two with the labor, right?
Yes. So it'd be plus seven damage.
Plus seven, okay.
So it'd be 23 damage. I have one left on that.
23 damage.
What would be the first strike, then, that you rolled?
Let me fix that.
It would be minus three strike then that you roll? Let me fix that. It would be minus...
three.
Okay, gotcha.
Because I was adding this wrong.
Okay.
Good to fix that now.
Uh-huh. Uh-huh.
Obviously. Carry the wand.
All righty, that's your action?
Yeah.
I might as well try to Stunning Strike it, I guess,
if he's alive. Okay, he's alive. Yeah, Stunning Strike it, I guess, if he's alive.
Okay, he's alive.
Yeah, Stunning Strike.
He's starting to look rough, guys.
Don't you lie to us.
Okay.
I mean, he looked rough when he showed up.
True, true.
It does not appear to have an effect on it.
It can't be stunned.
Doesn't seem to have an effect.
Oh boy. Okay.
Okay. Bonus action, pop pop.
Go for it.
You have to do the, what is it, the five S's?
Yep.
Shhh.
Yeah, that'd be.
Okay, the first one is 25 to hit.
25 hits, yeah.
Second one is...
23.
That hits.
These are...
Okay.
That is the first strike is lordy,
plus is 12 damage and 10 damage.
So 22 on that flurry of blows.
You got it, all right.
Extract Aspects.
Okay, good to know.
This creature, of its odd
physicality and biology,
you sense as you come out of its body,
both the experience being inside of it
and now being able to connect your chi
with whatever its spiritual energy is,
you can sense that it is resistant
to fire, cold, and lightning.
Resistant to fire, cold, and lightning.
As well as bludgeoning, slashing, and piercing
from non-magical attacks.
Okay. It is immune to acid.
Yeah.
And it cannot be charmed, stunned, or frightened.
Okay, can't be charmed, stunned, or frightened.
Just like a baby.
Okay. Charmed, stunned, or frightened. Just like a baby. Okay.
Charmed, stunned, or frightened. Okay. All right.
So I just say, avoid elemental shit
and stuff that fucks with its head.
No, it's a wisdom.
It's a wise baby.
Does that finish your turn?
Yeah, yeah.
Deuces, now you're up.
Okay.
Actually, at the end of your turn,
because I can do that.
Let me marry you.
No.
It's going to go ahead and attempt...
Yeah, it's going to attempt another Grasping Arms
against Veth.
Against me?
Yes. It got a taste for you, Veth. Against me? Yes.
It got a taste for you, Veth.
It wants it back in.
Yeah. Because you're right there.
So I need you to go make a contested athletics
or dexterity, acrobatics check, your choice.
Oh.
Is this an attack?
This is a check, save. This is a check,
a contested check.
20. 23.
So you are grappled by the arms.
Wait. Wait.
Wait. Road shit.
That green A that's next to my acrobatics,
I finally looked it up, it says,
advantage on escape from being grappled.
Squat nimbleness.
So roll again.
Yeah!
22.
One below.
But good try!
Good try!
That was one below.
Yeah.
Shit!
So Veth, you are grappled.
Buy it.
All right, that finishes its legendary reaction.
Your turn.
Do I have to make a saving throw or are we cool?
You are.
Or are we cool?
Is that Caduceus talking to the baby?
You do, unless you choose not to.
You do have advantage on it.
Yeah, I'll take it.
Go for it. I got shit I want to do.
18?
18 is fine.
You are good.
Woo!
Okay.
5, 10, 15, 20, 25, 30.
I'm going to step just so that Veth is within 30 feet of me.
Okay.
It's About there.
And I'm going to cast...
One, two, three, four.
One, two, three, four.
And I can see Yasha, I believe,
over the top of the baby.
You cannot see Yasha right now.
Oh shit, that sucks.
Yeah, you can only right now see
Veth Barely, Beauregard, and Jester's duplicate.
Other than the other kids?
And the people that are around, yeah.
I mean, as far as I can tell.
How far would I have to go to see?
I would have to step another 10 feet, wouldn't I,
to see Yasha?
Yeah.
How far have I traveled already?
10 feet.
Okay, I'll step forward until I can see Yasha,
which is either farther than 10 feet.
Okay, so I'll put you about, I'll say, there.
Is that 10 feet?
It'll be technically 15.
Oh.
Oh shit.
Yeah, it's tough.
It's blocking your path for the most part.
Sure, okay, fuck it.
This is how the game works.
All right.
One, two, three, four, five, so.
So I'm going to cast...
I'm going to cast Bless at 5th-level.
Okay. Whoa.
Everyone gets a
d4 with saving throws.
Everybody? Everybody.
Nice. Good, good, good.
And we have advantage on saving throws, right?
Yes. For this round. d4 to saving throws, d4 to attack rolls. Okay, good. And we have advantage on saving throws, right? Yes. For this round.
D4 to saving throws, D4 to attack rolls.
Okay, good.
And I'm going to take whatever I've got left
to back the fuck away from this thing.
Great.
You got it. Hashtag blessed.
Hashtag blessed.
Bloop.
Back your last up, Caduceus.
And yeah.
Skillshare. Hell yeah.
Skillshare. And you're backing up what, Seth?
As far as I can possibly go.
I want to get away from that eye.
I don't want to see it. I know what it does.
That's as much as you can get right there
with the movement you used to get close enough
to get Yasha in that blast wave.
All right, then I'll, yeah.
All right, and we'll say that,
say do not have a seventh one.
This also represents a Bless on you, Veth.
All right, that finishes Caduceus' turn. Caleb, you're up. Jester, you're on deck.
Okay, so the Bless is a d4?
D4. Yes.
D4, okay, so I will have to first,
I'm not going to shut my eyes.
Okay. So I'll make the save.
With advantage, plus a d4 to each of them.
Do I roll a d4 for each 20 or for both?
Or I don't know.
Just roll one and then.
Oh.
Fuck. Well, that then... Oh. Fuck.
Well, that could do it.
11 plus 20.
Yeah, yeah. 20?
Yeah, that'll do it.
I forgot that I get to add nine.
Okay, so I will back up 20 feet from this thing.
15 feet, let's say.
15 feet there.
And I am muttering and moving my hands to the air,
and I reach my hand out and focus on the eyeball
dangling from its face and try to use telekinesis
to rip it off and throw it down the hall.
Okay, go ahead and roll a d20,
adding your intelligence modifier to it.
Do you get an advantage?
Oh no. Not for this one, no.
What is it?
It's not neither of those things.
So adding which?
Adding your intelligence modifier.
15. 15.
Not strong enough to pull it free from its head.
There's tension there, and you feel like
if you were to continue to try,
this is definitely possible,
but right now with everything that's going on,
you're just having a hard time focusing
and concentrating on it from the distance you're at
and how much movement is between you and the creature.
But you're trying, you're trying,
you're trained onto it.
The rest of you watch as its floppy dangler
is now taut and being pulled
like it's on the edge of a fishing line almost.
Oh, floppy dangler.
All right, that finishes your go, Caleb?
Yeah. All right, Jester, you're up.
Okay, I'm going to cast,
because this is an attack sort of thing,
a Guiding Bolt at 5th-level.
Up the butt. Go for it.
You do have an advantage on the attack because of Yasha.
Well, that was way caught.
Well, actually, at the top of your turn,
I need you to make a wisdom saving throw or...
Avert your gaze.
I should reroll.
I should go based on the 20s I just rolled, right?
Correct.
But first, roll your wisdom saving throw with advantage
because you do have her thing.
Right, that's what I did.
So seven plus
eight plus 10, 18?
18's fine. Okay.
So should I re-roll my 20s?
Now roll your 20s for the attack.
Okay.
Those were really good before, and that sucks
because this is not as good as what I-
The odds get a d4.
Huh?
Attack's good at d4, too.
Sure, but.
It's open.
11 plus 10, 21.
That hits.
All right.
So that's eight.
D6, one, two, three, four, five, six, seven, eight.
Fight.
This thing's scary.
This thing's fucking scary, man.
It's been through a roller coaster.
That suit fucked up its action economy pretty bad.
It better, those good drugs.
Don't do drugs, kids.
Don't do drugs.
Just carry them on you at all times.
Yeah, definitely, yeah.
In lethal dosages.
Yeah, yeah.
33 points of Guiding Gold radiant damage.
If you're a giant baby,
it's not a sweet attack. Well done.
Oh wait, no, I also get a d4 to the, no.
Not damage. Nope, just kidding.
Yeah, the next attack that would already have advantage,
likely, gets advantage already.
So much advantage, we're just stacking advantages.
Fits so many advantages in this baby.
And I'm going to use my movement
to back away from it.
Okay.
You can do that. Yeah, because my duplicate's still up there, so.
Six, like around there?
Yeah. Okay.
You got it.
That finishes your go.
Now, actually at the end of its turn,
it's going to use its last legendary action
to also attempt to grapple Yasha.
Okay.
So I need you to go ahead and make a strength.
This would be an athletics or a acrobatics check,
your choice.
These aren't considered attacks.
Okay.
They're considered, it is a grapple action.
Advantage, with advantage?
With advantage, because you are raging.
Okay.
Ooh, okay, okay, okay.
That would be a 23.
You need a 23.
Actually, no, sorry, that's to escape it.
This is just a strength saving throw,
so you would roll even higher
because you get the bonuses for that, so you're fine.
You're fine, no grapple.
You got it.
Now we're back at the top of its turn and,
oh hey, it's conscious!
It can get up and do shit again.
No!
I have to move it.
So it is...
It's so big.
Oh, I need to roll to see if that comes back.
It does, okay.
It's got a tail.
What comes back?
Baby backing me, my baby backing me. You roll to see if that comes back. It does, okay. It's got a tail. What comes back?
My baby backing me, my baby backing me.
You roll to see if what comes back?
The spray that's going to hit me on the way out.
Yeah.
What happened to me on the run?
Are you prone?
I'm on its lips.
It's going to attempt to back up.
Okay, take your shots.
Oh yeah.
I mean, if it gets out of...
It's also got, it can't be that fast,
and it just burned half its movement, so.
Yeah, right.
And is Beau prone or is Beau up?
Beau would have been up, actually.
Yeah, she got knocked over when he stood up.
So that's a couple attacks of opportunity, at least.
Yeah, it's not a very tactical creature, unfortunately.
That's fine.
So both Yasha and Beau get an attack on it.
To see if it can. With a d4.
We do.
Yeah, because it's trying to back away from you.
It feels a little pinned in right now.
Okay, with advantage, right?
Because you still have Yasha's deast ability.
Yes. Oh, great.
Yes, yes, yes, yes.
It hit for me 23.
23 hits, Yasha? No, sorry.
19 plus 10, 29.
Yeah, you hit.
You got this, you got this.
Yasha, what'd you get? 24.
24 hits, all right, damage from both of you,
and it does not move.
That pisses it right off.
All right, it's going to go ahead and make a...
It's going to make a bite attack.
Oh no.
After we finish your guys' damage here.
Oh.
You rolled for damage for the attacks you guys hit with.
I rolled terribly.
Nine damage.
Nine damage. Yasha?
You rolled with advantage over me.
Wait, I accidentally rolled 3d6
because I added the Divine.
It's only 2d6.
Correct, only 2d6 because it's not your turn.
Okay, that's the same amount.
Do I add my stuff for the Attack of Opportunity?
I don't know why I'm forgetting how to do all this right now
because I'm nervous.
12 days of sanity.
I think that's on your turn.
That's just a mission. I could be wrong.
For now, we'll just say no.
We'll say it's just a standard attack.
Okay, seven points of damage.
Seven points of damage?
Damage, yeah.
With your rage bonus and strength and everything?
I feel like it should be more than that. Yeah, but it doesn't seem right.
Sorry.
It's okay, no worries.
It's spacing out.
Well, in the interim.
This is what you're doing now.
That's good, because it's one of my least favorite photos.
Well done. Are you trying to go this way?
It's a pretty good photo of you.
It's always one that is.
Sorry, 11.
The yellow is a nice color for it.
I like that you're color coordinating.
No, the yellow is definitely.
Yeah, it looks nice.
It's very sunny in it.
Mm-hmm.
At its closeness, it's now,
after having Yasha pull them out
and being bludgeoned around by the other people,
and it looks a little bit scared and confused.
Let's see who it goes after.
So one, two, three, and then we roll our four.
Yeah. Confused. Let's see who it goes after. So one, two, three, and then we roll a four.
Yeah.
It's coming for me, isn't it? Yeah. Sentinel, bitch!
Well, she already used her reaction.
Oh, wait, and she can't,
and then Sentinel on Sentinel doesn't work!
Okay. Yeah.
All right, yeah, yeah, yeah, yeah, yeah.
Which actually,
let me double check something on that.
It's 22 points of damage, I'm sorry.
Am I able to, when he backed up,
could I spend a ki point to get a secondary reaction
and get another attack?
You can do that?
It's something I rarely get an opportunity to do.
Yeah, and I tend to save my ki points,
but this is a time.
So, sorry, so what were you saying?
When it backs away and I was able to get my reaction.
You two really killed it.
Can I use my Mind of Mercury to spend a ki point
and get another reaction in this moment of him backing away?
You can.
Can I do that?
I know it's a little past, but.
Well, no, you already tried him backing away
and kept him in place.
You do not get the attack on somebody else
who's being attacked who also has Sentinel.
But this is Mind of Mercury,
which is I get to spend an extra key point
for an extra reaction. Oh, that one?
Right, and you can go ahead
and use that extra reaction to?
Attack, right?
Can you? You already did your attack.
It's the worst product placement ever.
Just move on, and I'll look at the ability.
I rarely use this ability, it's your, yeah.
Regardless, you got the extra attack,
attack opportunity for trying to move out
of your melee range and it failed to
because you guys locked it in, correct?
Once per turn, if you've already taken your reaction,
you may spend one ki point to take an additional reaction.
Correct. What's your additional reaction?
An attack. Can I not do that. What's your additional reaction? An attack.
Can I not do that?
What's causing the extra attack?
Him using Mind of Mercury
and him moving out of my range to get the attack.
You already did the attack to help him
move out of your range. He couldn't do that.
You guys both hit him, did damage,
and locked him down with Sentinel.
Okay. But I can't,
when can I do this with Mind of Mercury
to spend to get an extra reaction?
Is it not now?
Any time.
But I've already done it.
But the circumstance here is that
you only get to attack it again
if she didn't have Sentinel,
because your feats cancel each other out,
where you get the extra attack
against somebody that's not you.
Okay.
In theory, there could be another enemy up against you,
and 10 seconds later, you could have used your reaction
to hit somebody else moving away from you.
Correct, or if he was attacking Veth
instead of you or anybody else,
then you could use your sentinel feat
to then attack him with an additional reaction.
Okay.
This is just one of those fiddly circumstances.
I see.
Where because it's targeting you, you don't get a reaction to attack it back. additional reaction. Okay. This is just one of those fiddly circumstances. I see.
Where because it's targeting you,
you don't get a reaction to attack it back.
No, yeah, yeah, yeah.
I just didn't know if it could double down
on that initial one, but no, it's got to be
another moment that it triggers. You can't trigger two reactions
from one trigger, yeah.
You just, if multiple things trigger,
you can spend more reactions.
It's rare that that even comes into play, so.
7,000 rolls. Yes. 7,000 rolls, sorry, go. It's all good that even comes into play, so. 7,000 rolls. Yes.
7,000 rolls. Sorry, go.
It's all good. Good, good.
So.
There's an additional four points of damage with my rare.
You got it. I'm really sorry.
All righty.
You're good. 22 is good.
We'll get there, guys. We'll get there.
We'll learn how to play D&D in five years.
Yeah, it's fine.
All right, so it's going after you.
Die.
Well, that's what I love,
that even this far into the, like, this many campaigns,
we're still coming up on rolls
that we've never experienced before.
Yeah, yeah.
It's cool. Absolutely.
Exactly.
So it's a 24 to hit.
I mean, it comes with the textbook.
That hits.
Okay. Yeah.
All righty. It does.
An intimidating one at that.
Yeah.
That is going to be 19 points of piercing damage.
Thank you.
You're welcome. As it bites down onto you.
And then you also take 13 points of acid damage.
Boy.
Thank you.
Heal spell. Fuck!
In addition to its bite attack,
it gets a free Grasping Arms attack.
Yeah, sure, of course it does.
Go ahead and make a strength saving throw for me.
Beau, what'd you say to it?
Still have advantage or just the d4?
I don't know.
Yeah, you still have advantage or something.
It knows.
It knows.
Yeah.
Strength saving throw?
Yes. Do I still have advantage?
Yes, because of the... Oh, thank god.
Oh, it's worse!
And the d4, and the d4.
Oh no, no, they're the same! What, and a d4? It's worse! And the d4, and the d4. Oh no, no, they're the same!
What? And a d4? It's not good.
Okay, okay.
And an 11.
16.
16 does not succeed, unfortunately.
Are you going in?
No, she's grappled. Oh, she's just grappled.
You're not going in yet, you're not going in.
Wow, that looks amazing.
What? That's amazing. What?
That's amazing.
That looks really cool.
Why am I glowing?
As to grapple. Oh, it's the light.
I thought it was the wind.
All righty. Why am I glowing?
Now it finishes its turn.
Fjord, you're up.
Veth, you're on deck.
I'm going to stay in its melee range
and move around towards the front of it.
Okay, are you going to?
I'm going to try the wisdom. Go for it. Well, wisdom save with advantage. With advantage. You get to add a the front of it. Okay, are you going to? I'm going to try the wisdom.
Go for it.
Wisdom save with advantage.
With advantage.
You get a d4 to it.
Jor'd.
16.
16 plus two is 18.
18, yeah. With advantage?
With the roll advantage, but yeah, you're fine.
Is that okay? Yeah.
Okay, that's all right.
Great, so I'll move around to its front.
And I will take a shot at chopping off
tentacle eyestalk thing.
All right. With the Star Razor.
Go ahead and roll for an attack.
It has a much higher AC, but you can attempt to.
Okay, and I have advantage on this still?
And a d4. And a d4.
Wonderful.
It's like being attacked by Clippy everywhere.
It's awesome. That's the one thing I need.
It's great. What I'm doing.
Keeps you from doing any other spell.
No, it's awesome. 27.
27 plus two, 29.
Wow.
That will hit. Go ahead and roll damage.
29. First one.
Drop it off!
Drop it off! Drop it off!
That is 13, 13.
It looks like you're trying to separate baby's eyestalk.
I'm sorry.
18 points, because it's plus five for Hexblade's curse.
18 points of?
Slashing the enemy. Yep.
So as you swing with the first arc of the blade,
you watch as it severs mostly, but it's still holding on.
The light's starting to dull a little bit.
A little bristle. Flicker.
You're pretty close,
but it's not quite enough to fully sever it.
One more swipe.
All right, you got advantage.
Come on, Fjord.
Double swipe. That'll hit,
but I'll roll another one just to see.
Oh, that's even higher.
Yeah.
That's 33 to hit.
That hits, go ahead and roll damage.
Okay.
It was a 25 AC to try and hit that thing.
No, yeah, eight.
21, 21 points.
Pulling back, the second swipe,
you leap a little up into the air and
as you bring the blade down,
you're not even sure if you hit,
you just hit the ground there,
and the light adjustment changes in the room
as the shadows stretch and go long. As you you just hit the ground there. And the light adjustment changes in the room as the shadows stretch and go along.
As you watch it hit the ground
and the light fades out of the ground.
Oh!
My man.
Yes.
Amazing.
So that is no longer a worry for you.
Cool, which is good,
because Yasha's about to lose that advantage.
Yeah, yeah, yeah, yeah.
Does that finish your turn for it?
Relentless Hex, that's only once a day?
I don't see any bonus action.
Five feet, cursed.
Doesn't say any, like, could I do it again?
Should be limitations on a possibility.
Yeah, there should be, right?
Let me double check.
It's been a nerve-wracking fight.
Yeah!
Pull it up here.
I don't see a limitation.
It seems like only something you could do once.
No, no, it lasts as long as,
I think this is a bonus action,
you can just teleport back to the target.
Kick-ass, I'm going to teleport back to its anus.
Anus.
Nope. There you go.
Start with the zipping thing? That's my turn.
All right, end of your turn,
it's going to use two Tilsandary Actions.
Two?
Yep. Two!
To attempt to swallow you, Veth.
No!
Wait, are we both grappled?
He's got both of us and his baby arms?
Yeah, you're both grappled on each side of the mouth.
I would've tried to pull you out, but I'm forward.
That's a natural 20.
No!
Cancel it!
Can you cancel? Yeah, you can,
because you see it. Cancel.
Ah, fuck that. Never get to have any fun.
Nope.
Grave clerics.
Next campaign, no grave clerics.
No, it's totally fine. Fair. It's totally fine.
Well, good, so it's not a crit on you.
Great.
Can't wait to make NPCs that can cancel crits
on you guys, too. Yeah, oh god.
I haven't done that yet.
All right, so now you take
18, no, sorry, plus, this would be
24 points of piercing damage. Can I uncanny dodge this? 18, no, sorry, plus this would be
24 points of piercing damage.
Can I uncanny dodge this?
I mean, your grapple?
I think you can, yeah, still.
Okay, I'll uncanny dodge that.
All right, so you take half that.
Okay.
Plus,
that would be 20 points of acid damage.
Sure, sure, sure.
Which is also halved, technically,
because it's all part of the same attack.
Oh, okay.
Great.
However, because you were swallowed,
you also take an additional.
Okay, that's rough.
You're still swallowed?
You're definitely swallowed?
Yeah, I just made it not a crit.
25 points of acid damage.
Sure, sure, sure.
And you are now swallowed by the creature.
And it still has two resistances left, doesn't it?
Yes. Yep.
I know, that's why I haven't done certain spells on it.
Yeah, yeah.
But until we do that,
it's not going to lose them.
So you are restrained.
You guys watch as the creature now hurt.
It lost the lure in the front of its head.
It's looking panicked.
The arms just stuff Veth into its mouth
as it closes its jaw on it.
You're on the outside of it.
Opens up.
She's gone.
I still love babies, though!
Veth, it's your turn.
Oh, it's my turn.
At the top of your turn,
you begin to take Digesting Acid damage.
No, no, no, no, no.
Let's die.
Where are you?
Yeah, where are you?
That's Sam for I'm Fud.
I'm going to die.
Yeah, I'm about to die.
Fine.
Yeah, he's got that tension.
He's saying he's fine, but it's not on his face.
25 points of acid damage.
Fine, fine, totally fine.
All right, so what are you doing?
Miles to go.
Miles to go.
I got to get out of here, right?
Yes. That would be helpful.
I've got to somehow-
It'd be sued on you.
Don't waste it.
It's better elsewhere. What did Pinocchio do?
Yeah, exactly.
What are all these empty vials in here?
Scoop it up! Scoop it up!
Go out with a bang.
All right, looking through my equipment.
I got a flask.
I got... Fluffernutter!
I do have Fluffernutter.
Don't think I'm not thinking about that.
Do you have some fireworks that I've given you?
Do you have any extra fireworks?
I drew it.
Inside. Danger close.
Could I just try to force my way out?
Just curious.
Um, no.
You either have to do enough damage to be regurgitated
or somebody else has to try and help you out as seen.
Got it.
Or do enough damage on the inside in some way to upset it.
Sneak attack.
Sneak attack on its gut.
If you can give yourself advantage on the attack roll,
then yeah.
I'm sure I can't shoot a thing.
You still have advantage
because it isn't Yasha's turn yet.
It is, but you're restrained,
which means you're disadvantaged,
so you should become a regular attack.
Oh, so there is no way to get advantage
because of the restraint.
Technically, right now, yeah.
Oh!
Unless I hide.
You can't see!
Wait, but it...
Restrained, so there's no way,
even though it's engaged with my allies and stuff.
The restraint is canceling.
The restraint cancels all that shit.
I would say, technically,
you are not using your friends to your advantage
to angle for a rough spot
because you're inside of its body.
Yeah. Fuck.
This makes total sense.
I'm still looking through my equipment
and not really finding anything.
I wrote down rotten drug fruit
from months ago. Oh yeah, we got drug fruit.
We got acid fruit. I got one of those, too.
Yeah, but that's months old.
It doesn't matter.
That means it's more expensive.
That's tight. Yeah, yeah.'s months old. It doesn't matter. That means it's more expensive.
That shit is gross.
One of your pouches has that dark, soggy bottom to it
that you just don't mention.
Yeah, that now has fungus growing on it,
so it's too dry.
Yeah, it's fungus.
That inevitably has got some damage to it.
What are you doing, Veth? What are you doing?
Man, I got nothing.
Love. I have nothing. Fluffernutter.
Yeah, do it.
I can just stab him?
If the panic takes hold for too long,
I'm going to have to move on to Yasha.
I feel you.
If I Fluffernutter, I'm going to blow myself up, right?
So I'm going to take out that core cut dagger
and just swipe.
Go for it. So make an attack. It would be with advantage and then disadvantage, so it's cut dagger and just swipe. Go for it.
So make an attack.
It would be with advantage and then disadvantage,
so it's just a straight attack roll.
With d4.
Correct. With d4.
With d4. It might help.
Doesn't really help.
Why didn't you regard him?
18.
I could just try to cut him.
18, unfortunately, as you try and carve and cut through,
the stomach lining of this beast is almost as strong
as the exterior of its hide.
And as you try and cut and carve through,
it seems to almost slide
and not make much of an impact on the interior.
So, unfortunately, it does not work.
If I had done the thing, I could take a second attack,
but I can't. Yeah, the dagger, you can't.
So, and that's it.
That's your turn. I can't take Yeah, the dagger, you can't. So, and that's it. That's your turn.
I can't take a potion as a bonus, right?
I will say this you could,
because all you did was swipe with your dagger once.
Sure.
I think I'll take this potion.
Yeah, yeah.
I thought you were fine.
I will, I am right now, but in the next turn, probably not.
That's not how any of this works.
Yep.
10 points of healing.
Hey, yeah.
Now I'm okay.
And don't forget, you also mark off your...
Yeah. Fuck.
All right, so that finishes your go.
At the end of your turn,
it's going to use its last legendary action
to attempt to spin, now that it has free arms.
Oh, it's dancing.
And the arms are now going to reach back
towards you, Yasha.
Okay.
Go ahead and make a strength saving throw for me.
Come on, you beast.
With advantage, because you still have to save.
It's just looking for a mom.
It is, okay, so.
It's running on instinct.
Mm-hmm.
Okay, that's fun.
Look at that shadow. Still the d4?
Looking for a mom.
Okay.
Are you my mother?
27.
27, you're fine.
You managed to just dodge out of the way.
Now it's the top of your turn, Yasha.
The bulb at the front of its head has been cut off.
You don't have to worry about it.
It's all you.
You see Beauregard currently wrestling
with arms on one side of its mouth.
Veth has vanished.
The rest of your friends are beginning to gather around.
What are you doing?
Okay, I don't think I can pull you out
because the baby's not conscious.
Don't worry about me.
Okay. Fine.
Okay, so I'm going to take an attack at the,
I'm just going to start swinging around his neck area,
trying to stay away from the tummy.
You got it, go for it.
Okay.
Okay.
That would be, oh wait, I didn't get to roll again, so that's.
With the d4. With the d4.
Yeah, I will keep saying that until everyone murders me.
Yeah.
Okay, so.
Okay.
29 points.
29 for attack. 29 does hit, yep.
So you're going to roll damage on that.
Prep for your second attack.
Beau, you're on deck.
Oh lord.
And you're grappled?
You can still attack. In its arms?
I can still attack, though.
Yep. I just can't go anywhere.
He's not healing?
No, he's looking rough.
28 for the first hit.
That's just rough. 28, nice.
He's looking rough.
And I'm going to roll again
to hit again.
You got a stamina?
If it, again, that's only if unconsciousness drops, but. Do a hit again. Even better.
Again, that's only if unconsciousness drops.
I've been collecting them.
25.
25 hits. Go ahead and roll damage.
Okay.
Let me do Savage Attacker.
It's the same.
17 points of damage.
17 points of damage.
Ooh, he's looking real, real rough.
Oh, real, real rough, real, real rough.
Beep, beep!
So we're over at the alarm?
Now, without the distractions around you,
just rage instilled in your body,
you begin hacking at the side of its shoulder and neck,
and as you do, you carve huge slivers of its flesh
out that hit the ground, exposing muscle beneath.
Odd, old-meat grayish tint to it
as it sloths off onto the ground.
You're feeling good.
Okay. All right.
That finishes Yasha's go, unless you want to move?
Take a bite.
Just go in.
If you're not moving, then Beauregard, it's your go.
I'll stay. Okay.
Push the shit out of it.
I'm going to push the shit out of it.
I'm in its face and I'm just going to...
You know Brody in Jaws with the spear,
just as he's got me in his clasps.
Wait, do I still have advantage on these?
No. No.
First hit.
Ooh.
24.
Second hit.
Not great.
13.
But I have a d4.
Oh, right.
15 total.
Only the first hit hits.
First hit, all right.
Only the first hit.
Question is, do I do damage or do I do emergency?
11 damage.
I'll do 11 damage.
All righty.
You're okay.
Um, pop pop.
All right, Flurry of Blows, go in.
I just try to slide my staff in my belt,
and at this point, I'm just furious,
and I'm going full-on claws to the eyes.
Go for it. Just trying to gou full on claws to the eyes. Go for it.
Just trying to gouge out his stupid baby eyes.
There is one eye within reach.
There's one eye within reach. 18.
18 does not hit. With the d4?
Nope.
22, I rolled a four. That hits.
Yes! That hits.
And then this is 22 plus a d4.
Thank you, Fessy!
Both hit. 23 total.
Yes.
Support, support class.
Don't forget your first-level spells, yo.
Some of them really scale well.
Yeah, they do.
Okay, first hit.
Oh, I said unarmed strike?
Yeah. Okay.
That was good.
That was an eight, so,
sorry, 20, sorry, no, 13.
13. Damage on the first one.
And that was a seven, so 12 damage.
12 damage, nice.
So as you reach up towards the one eye that's in reach,
you punch up there once,
and the eye seems to almost split
against the edge of the fist.
With the other hand, you reach up and gouge through,
and one of the eyes is just ruined.
All the tiger claw.
Yeah, the interior jelly viscera
begins to leak down the front of his face,
and its mouth opens once more as it goes,
.
And I just take whatever breath I have left in his grasp,
and I just say, fucking kill him!
To the rest of my team.
Caduceus, you're up. Caleb, you're on deck.
All right, I'm going to hit him with a Blight spell.
Yeah, murder it.
Which one? Blight.
Blight, okay.
It's a constitution save?
No, it's not a constitution spell.
Well, no, what does it save on the spell?
Oh, I'm sorry, constitution save.
There we go. Sorry.
Yeah.
Finish him.
It's a 16.
Nope. No.
All righty.
31 points of damage.
How do you want to do this?
Yeah!
Yay!
There we go, cat kill.
Cat kill.
I'm just going to, I've had enough of this.
I'm panicking.
I'm just going to stab my staff into the ground.
The hand around the crystal is just going to get
a little tighter around the crystal.
I'm going to look weirdly necrotic
that I don't normally do.
And just a beam's going to hit out
and just start sucking all the moisture out of this thing.
Galadriel, when she goes dark.
Yeah.
As Caduceus is doing this,
and you watch his hair begin to rise up
a little bit around him from the necrotic energy,
his robe around him just kind of flowing slightly.
A wind that is sourceless
seems to be blowing past him as he does this.
And as the creature turns around,
you watch as the eye that's currently
driven the viscera just suddenly turns to mist.
The liquid and blood that's pouring out of its wounds
begin to just dissipate,
almost like it's being cooked from the inside.
And as it begins to stumble towards you,
its first arm falls on the ground,
its ankle buckles.
The other one.
You watch as the skin begins to crack and flake away.
Eventually, the other eye turns extremely hard
and then crumbles into dust.
Its two empty sockets now looking towards you.
It takes its final fall onto the ground.
As its skin begins to pull back
and crack at all the corners,
it is no more.
Now, Matthew, did he pull a Sam Riegel
and also kill me?
No. Okay.
That acid is probably gone, though.
Uh.
Mm. Are you out of?
The inside is not entirely there.
Can I try to?
It's not yet your turn.
Caleb and Jester and Fjord all have their turns. The inside is not entirely there. Can I try to? It's not yet your turn.
Caleb and Jester and Fjord all have their turns
right now to react to this as it falls to the ground.
Veth is, you are released from it.
You fall back on the ground, no longer grasped by its arms,
but Veth is still within the creature.
What are you doing?
I can't see the map or where I am.
I also would have backed it.
Oh, you are over here.
Yeah. Yeah.
Man.
I mean, we're running over
and trying to pull Veth out of its mouth, right?
Yeah, you can get, I don't think either me or Caleb
can get there in time, but you can.
I'm going to hold my heal spell as well.
Okay. For when Veth pops out.
You got it. Okay. For when Veth pops out.
You've got it.
Okay.
Yeah, I'll run over and pull open the upper lip
and shove my hand in there and see if I can find Veth.
Okay.
So you go ahead and your movement to get around over there
would be, since it was on the ground,
from Andrus to Malm.
25, 30, you can get there.
You will have enough,
I'll say as your action, yeah.
You have just enough to barely pull Veth free of the mouth,
but that's the extent of it, I'll say.
Okay.
So as you reach in, you anchor out,
and it's odd because now that the moisture has been drawn
from a large portion of the outside of its body's
kind of immediate layer.
When you try to reach through,
it's like trying to push through a dried bush, almost.
It cracks and splinters as your arms go in,
and you yank Veth out, coated in the-
Oh, there's no roll or anything.
It just happens. No, it's dead.
There's just no resistance beyond just-
What is this strange, small twig that's grabbing me?
This tiny little piece of...
I've got you, Veth.
Oh!
Everything's going to be fine.
That was your body?
I thought that wrist was just like a...
Those are my pectorals pressing up against your face.
It was so skinny.
I have you.
It's okay, here.
Oh my god.
Let me clean you off a little bit.
He's just wiping my face with his giant hands!
Duplicate is going to go up
and touch Veth and cast Cure Wounds at 5th-level.
You got it. So go ahead and roll a heal on that.
As the rest of you are taking a moment to breathe
from whatever this terrible, unexpected encounter was. We're going to go
and take a break.
It's been a little bit. I'll be back here in a little minute
to see what the aftermath of this encounter
is and what this now
open chamber it stemmed from holds
and has in store. So we'll see you here in a few minutes.
Hello, Critters. This is
Ashley Johnson, president
of the Critical Role Foundation,
our 501c3 nonprofit organization with a mission that might sound familiar.
To leave the world better than we found it.
We partner with other nonprofits to raise funds supporting causes that mean a lot to us.
And we allocate 10% of all donations to an emergency relief fund And welcome back. criticalrolefoundation.org.
And welcome back. So, recovering from that unexpected encounter
with that terrifying beast that now lies dead and drying
in the center of the laboratory floor, what do you do?
Loot the body!
Fuck, yes.
We fuck?
Fuck, I. We fuck?
Fuck, I mean, anything right now to feel alive.
Maybe not fuck.
Yoki.
Yeah.
Well, I mean.
I don't know if there's much to loot.
We could take some meat in case we get hungry later.
I do, I'm picking up its oversized eyeball.
I don't know where that fucking came from.
Can I?
Both of the eyes have dried and.
The one that Fjord cut off?
Oh, sorry, you mean the bulb?
Yeah, you can totally take that.
Ew.
It's about that large.
Like when you get up close to it,
it's about the size of a cantaloupe.
And there's still about maybe seven to eight inches
of the stalk attached to it that is severed.
And you can see this dark, almost purple-brown blood that has now splattered on the ground side to it that is severed. And you can see this dark, almost purple-brown blood
that has now splattered on the ground side to it.
It has no life, but it is definitely carryable.
I'm going to tie it off.
The time being, I'm going to take the stalk
and tie a knot on my belt.
You got it.
Ew. Cool.
That's a good idea. That's really gross, Caleb.
I'm going to run over to the door that opened
and unleash this terrible thing
and just peer into the hallway, 60 feet from our vision.
I'm going to stand beside Fjord.
Okay, as you both square off and look down.
This is a similar corridor to the one
that you came through to enter here.
It is a little larger than 15 feet wide and about as tall.
It is metal-lined, top to bottom.
The floor appears to be stone or marble
without texture to it necessarily.
And about 30 feet in, you can start seeing
elements of the walls that are heavily cracked
and some elements have fallen in.
You can see, similar to the previous passageway,
some cabling and beams of some kind have crumbled in a bit,
but a lot of them have been pushed by this creature
making its way through.
And you can see where it's by this creature making its way through.
And you can see where it's carved
through brute force its way through this hall.
Wow.
I'm assuming that that fight
didn't take more than a couple of minutes total.
The whole fight was less than a minute.
Wow.
So my locate object would still be up.
Well, is it concentration?
Probably.
I'm pretty sure it is.
And when you summoned your...
Oh, my duplicate. Your duplicate,
it would have lost it. Yeah, you're right.
I wouldn't mind taking a breather here
if we feel like we could afford it.
I mean, yeah. Why not?
Sure. Yeah.
A short rest?
Yeah. A short rest?
Yes, please. All right. So you A short rest? Yeah. A short rest? Yes, please.
All right.
So you guys can set yourselves up for a short rest.
Use your hit dice to heal up if you got them.
Get your spells back.
Yeah, Caduceus, is there anything that you have
that might want to help with that?
Or, you know, Jester.
I don't want to assume.
I'll say that. I mean, if we're taking a rest,
why would I use my spells to help out?
Exactly, exactly. So Caduceus, if you have taking a rest, why would I use my spells to help out? Exactly, exactly.
So Caduceus, if you have. How down are you?
A little over.
Technically, I can keep healing
after she's burned all of her hit dice, right?
I do have full hit dice, so I can go there first.
I'd say hit dice first,
because that way, if you do go down again,
I can just pop you back up, whereas hit dice are, this is all that they're good for.
Yeah, yeah.
That's what I meant, Beau, definitely.
I will do the same if something happens to you later.
I want to be able to help you.
No. Yeah, yeah, yeah.
I've always got the, if it makes you feel better,
I've always got the one where if I hit somebody
and they're unconscious, they just.
That's true. I've got the big one where if I hit somebody and they're unconscious, they just. That's true.
I've got the big bad guy pack as well.
Well, somebody needs to hit hard, so.
Right. Yeah.
Just for transparency, I'm going to use Arcane Recovery
to pull back my 7th-level spell.
Can you slot?
It's, yeah, half. Half your level rounded up. Rounded up? It's, yeah, half.
Half your level rounded up.
Rounded up? Okay, then yeah, go for it.
How long is the short rest, out of curiosity?
An hour. Okay, great.
I have an eight-hour spell still up.
Nice, yes.
Death Ward, right?
But none of the slots can be sixth level or higher.
Oh, can't be sixth or higher?
Thank you for catching that.
No worries.
I think it was like one to fifth level
are the limitations on it. Understood.
We are sleeping in the dome tonight, people.
That's okay.
That's okay.
You two were in rare form.
You decimated it.
That was pretty impressive.
That was the most I've ever done
on something like that, for sure. You mean damage? Yeah. That was pretty impressive. That was the most I've ever done
on something like that, for sure.
You mean damage? Yeah.
It was very impressive.
Yeah, I feel like between this and the worm,
I'm questioning my usefulness,
but it'll be great.
What are you talking about, Beau?
We landed some solid biffs and bams.
Oh yeah, just to make you feel better,
I did literally nothing the entire time.
I think I saw you smacking it in the face a few.
That does make me feel better, thank you.
It might. Yeah.
You two, though, are good with babies.
Putting them down, just really doing some damage. Yeah.
Right.
What?
It can be hard to put a baby down.
They would just keep getting back up.
I've heard. Yeah.
I spent a lot of good drugs on that baby.
What do you mean?
How, how, how?
I, you know, I had that whole package of sood.
That was a lot of sood.
And I thought maybe I could take it down from the inside
when it was in there, but I think it just knocked it
unconscious for a hot second.
Yeah, yeah, yeah. That's it. Yeah, that's why he fell over. Babies are resilient. I think it just knocked it unconscious for a hot second.
Yeah, yeah, yeah. That's it. Yeah, that's why he fell over.
Babies are resilient, turns out.
Yeah, well, his girth and density,
I imagine that was more like a microdose.
Probably, yeah. You're not wrong.
Got the job done, though. You're here breathing.
That's right. Worth it.
I'll find more drugs. I'll find more drugs.
I'll find more drugs. There are more drugs.
Yeah. There's more drugs out there.
There are. You're right.
Gives me hope.
Yeah. Something to keep going for.
The drugs will come out tomorrow.
Bet your bottom dollar, right, Yasha?
Yes, that tomorrow there will be sun.
Yeah. Wait, question. there will be sun. Yeah.
Wait, question. Drugs.
There will be drugs, sorry.
But that's a specific kind of drug that I know about.
Oh, so it's a drug?
It's delightful.
Champ.
Wait, what is this?
Is this? The baby? is this? Is this?
The baby?
Is this a, was this made?
The elephant? I don't understand.
I think it had to be.
This isn't natural, right?
Did they make this here?
Has it been alive this whole time?
Is this a biological weapon?
Yeah, maybe they made it here.
Have I heard of such a baby before?
You can go ahead and roll history.
You don't.
History or arcana, your call.
Would it be in any creepy, scary stories,
scary stories to tell in the dark books
that I have in my collection at home?
No. Damn.
22. You have no idea.
No, there's books.
There are books on the Infernal
and all kinds of strange oddities across the planes.
This could be anything.
I think it's a lot of things.
I read about this lady once who had a spider
that laid eggs in her cheek
and then they exploded out.
Out of the outside of the cheek?
Yeah, like the eggs hatched in the cheek
and the spider eggs went over there.
This is amazing. Aren't we on a bit of a clock?
Oh yeah.
Yeah, well, we're resting.
That's why we're, you know, we can't sit.
But I'm assuming it's been about an hour and a half.
So we could have a keep going.
How long would it take if I were to
cut and take the spine with me?
Oh my god. Oh my gosh.
She can make more bone harps,
like eight more bone harps.
That's like a big pillow.
If you wanted to take some time,
you could carve some bone out of it.
The spine is heavy.
I mean, the entire creature in its own right
kind of weighs well over a ton or two.
Okay, we don't know.
I just was thinking this would be,
I saw his body and was like,
this would be a beautiful instrument.
But you can carve some bone from it if you'd like, yeah.
Want to make a giant xylophone? Yeah, I'll take some bone.
Yeah, yeah, I'll take some bone just to have.
Okay.
It's certainly dried out now.
Yeah.
Has its skull fused yet?
Because it's still a baby.
Why can't we just not?
Wow.
Yeah.
I don't want to actually think of it still a baby. Why can't we just not? Wow. Yeah.
I don't want to actually think of it as a baby, okay?
Sorry, it just had a baby face, and so.
It also had lots of arms sticking out of the baby face.
It was not...
Yeah.
And a weird bulb
that was very intrinsic. I thought that was a umbilical cord.
It could be super old.
I mean, this city is like the beginning of time city.
It's been here for forever.
Yeah, I mean, we're in a laboratory.
Are there any bits of this door
that explain why it's being held up or anything?
Or like, is this door, this just comes out of the wall?
It's just not really.
It raises up.
Yeah.
And based on the previous doorways you've encountered,
it looks like it probably has some sort of heavy chain
and weighted mechanism that lifts it up into the ceiling.
And since it raised as the previous one closed,
you assume that there is some sort of weighted connection
between the two of them. Boo.
Yeah, and to be clear,
these people who existed a long time ago,
everything that we have read said that they were
rivaling, if not surpassing, all arcane ability today.
They had immeasurable power,
so while it was a long time ago,
it was not the beginning of time.
They would have needed much time
to have achieved this sort of sophistication
with their skill.
Mm-hmm.
There's a lot to do. He's not wrong.
Do I see any signs of dead adventurers?
People that was with Ivor?
Go ahead and make an investigation check,
if you'd like to.
Or even when I was in the baby?
We cut open its belly and see if we find other people.
Hmm.
Natural 20.
Yay.
Okay.
Wild.
As part of the short rest as well,
you, as Yasha is carving through,
you together guide some elements
to try and expose the contents of its belly.
Its physiology is very odd
and elements of it don't make sense.
For one, the stomach only has an inner point.
There is no real functional digestive tract
beyond the stomach.
There was no anus.
It's like an owl.
Oh yeah, it lights everything up.
Okay. And within the stomach,
you do find a scattered,
digested remnants of some bone
that still exists, though it is mostly dissolved.
You can make a medicine check if you'd like to,
to see if you can ascertain the nature
of whatever creature these bones originally came from.
Could I help out with that?
Yeah, can I have Jester help me
figure out who these people are?
Whoever wants to go ahead and make the check,
or you can both make it.
I got good medicine. Okay.
Yeah, with advantage.
Okay. You go twice.
Jester, where are these bones from?
29.
29. These are definitely humanoid bones.
The rate of dissolution on them
says that they have not been in the stomach long,
probably been a few days.
Mm-hmm.
You'll probably see enough,
I mean, who knows how much has been gone,
and just these are the remnants of it,
but you can see elements of bone here
that lead to at least two people.
The previous party.
No undissolved magical weapons.
Not within here, no.
Did we get an indication from Ivar
of how many people he came with?
Yes.
It was four or five, I thought he said.
Yeah.
I can't remember, but he did tell us. But Caleb remembers. If they told us Caleb, I don't remember. I think it was four or five, I thought he said. Yeah. I can't remember, but he did tell us.
But Caleb remembers. If they told us, Caleb,
I don't remember. I think it was four or five.
Yeah, I think it was five.
It was five, definitely.
I remember everything.
Roughly five people.
Okay. All right, well.
Coupler here.
Bad news for Ivar.
There might be more bad news up ahead.
Yeah. Or maybe an ally.
Maybe. I'm not hopeful.
Is everyone feeling ready?
Yeah, I certainly don't want to allow
the Tomb Takers to catch up with us, so.
Yep. Let's move.
We move forward.
Everybody all right?
Yeah.
Yeah. All right.
Are you fully healed, Beau?
For the most part.
A few scrapes, but I'm fine.
Okay.
Okay.
What is the marching order going forward?
You can stand four in a row in this tunnel, so.
I'll be in the front row then.
All right, who's in the front?
I'll be in the front as well.
I guess I should be as well,
in case we see anything trappy.
All righty, and who else?
I'll be in the back row.
I'll take the middle, anywhere in the middle.
I'll do back row. I'm trappy.
So it'd be, Yasha, you got to be in the front or the back?
I'll go front, yeah. All right.
So you continue down this extended hallway.
Further down, you can see heavy dents in these metallic walls,
points of catastrophic impact that cause elements
to just bend inward and some of the metal to actually split.
And you can see behind it stone and elements of cable
that also are now severed and crushed.
The trauma in here shows that there was major impact
from inside here and also structural damage
from a heavy impact,
probably when this piece of the city fell
to Eiselcross originally.
About 50, 60 feet down,
you begin to see the occasional blood smear on the wall,
like a handprint that just drags across.
In another place, you see what looks to be a blood smear
across the ground that goes on for about 40 feet
before vanishing, but you see no sign of bodies.
Oh boy.
Continuing on for almost 100 or so feet,
the hall opens into a new room of sprawling size,
but in absolute disarray.
Similar in architecture to the previous laboratory
that you had had your battle with this creature in.
This room, however, is heavily damaged.
You can see major sections of the ceiling
that have fallen in due to the structural damage
and collapse, and there are large beams
and metallic pathways that were once raised
that have now fallen to the ground and clattered.
You can see there are stone tables that are crushed
and there is broken rock and instruments
that are bent and destroyed, just tossed everywhere.
With a little bit of light as you progress in here
and begin to incrementally see,
you can see there are, to the right and left of you,
open doors, roughly the size of the one
that you came through, to small, enclosed chambers.
Do you see two to the right and left,
and do you want to continue forward?
Those are open doorways?
They are open, yes.
I'm going to, how many do I have left?
Yeah. Put a light in there.
Oh.
Globule.
And I'm going to cast Locate Object one more time.
Okay.
Continuing forward, as the light drifts out,
you can see now these additional doors.
There are a number of them, and there are varying sizes,
but they are enclosed within.
They are similar to prison cells.
There is no window or door on the inside.
They are more like containment units,
but they are open.
All of them, okay.
You see shards of glass around you and debris, payment units, but they are open. All of them, okay.
You see shards of glass around you and debris.
And Caduceus, Beauregard, and Caleb,
with your passive perceptions,
you also see signs of a deadly confrontation.
You see melted bones, bloody smears,
shreds of clothing left behind
amongst the debris and rubble.
And you said they look like jail cells?
I mean, it's the best thing you could equate it to,
because there is a door
and then there is no other exit from it.
There is no window or anything.
Pages. Test subjects.
Test subjects, yeah.
Is there any writing like we have encountered previously?
Make a perception check.
Okay.
Do I have a general ping in my brain?
You do.
It is below and a little ways to the right,
beneath the chamber.
Below and to the right.
20.
20, okay.
A couple things catch your eye.
One, you see a glimmer of some sort of shiny metallic rod
that's maybe about 15 feet off from you One, you see a glimmer of some shiny metallic rod
that's maybe about 15 feet off from you that's partially buried and left underneath
one of the cracked tables.
You also see a bit of sky blue colored cloth
that stands out against the rest of the debris
about 20 feet ahead of you.
You see it's right next to one of the openings
to one of those chambers,
and it looks like a piece of the chamber door
has fallen over and you see a little bit of this
light blue shawl that is peeking out from underneath it.
Is there?
Go ahead, go ahead.
You do also see, further in the chamber,
large, somewhat green-frosted,
or the remnants of green-frosted glass containers
that immediately remind you
of Halas in the Folding Halls.
Yeah. Same size, thereabouts?
Larger. Larger.
And broken.
The glass is shattered.
And some of them are tipped over and broken on the ground.
Towards the back, which you do finally see
an end of the chamber about 120 feet in,
this is a large, almost massive warehouse-type interior.
You see two that are still solid, unbroken.
This distance, you can't make out much beyond that.
You can see there is a panel
in the center of the chamber between these
that is not ruined,
that does seem to have some sort of writing,
but you'd have to get closer
and through the use of a spell to probably read it.
Yeah, first thing to do is read before touching.
So I will cast Tongue's End myself again
and approach that writing.
Okay.
Do we hear any kind of movement in the room?
Is it silent in here?
At the moment, right now,
if you'd like to make a perception check
to listen, you can.
I also want to see if those bones
look like they were acid-melted
or something else melted.
Okay. And I'll make my or something else melted. Okay.
And I'll make my way to the cloth. 24.
24, okay.
27. 27.
Listening out and keeping your eyes peeled,
you do not hear any movement.
It is still, eerily so, in here.
The only sound you make is the sound of crunching debris
beneath the bootfalls of you
and your compatriots around you.
But because the chamber is so large
and because there's so much debris in the way,
what faint bit of an echo there would be
is absorbed by the surrounding irregularities.
You were looking towards?
I just wanted, one of the things I wanted to see was.
Make a medicine check for me.
Also note, I meant comprehend language, not tongues.
I assume that's what you meant.
17. 17.
The bones you do find do appear to be acid dissolved.
That's good.
You are inspecting the shawl?
Yes. Okay.
You go towards it, and you can see now
it is stained with blood and torn,
peeking out from underneath the barrier,
and from glancing, it looks like there is a crushed body
beneath that piece of metal.
Recent blood?
Is it brown and dark, or is it fresher?
It's brown, it's congealed,
but it's not entirely dried.
It seems a little bit fresher
than what you'd expect to a place so ancient.
I just shout out to the rest.
I think there's a body still here
and I move closer towards it.
Okay.
I'm going to move closer towards it, too,
and detect undead.
Okay, you do not detect undead.
Okay. I'm going to head over
that way as well.
Okay.
You go and see, you can see what looks like
that bit of cloth material, there was a shoulder and you see a little bit of hair
still pinned beneath the metal plate
that is falling on top of it.
Yasha, help me lift this.
Yep.
One, two, three.
Okay, go ahead and make a strength check with advantage
or you both can roll. I'm advantage.
All right, go for it.
28. 28'm advantage. All right, go for it. 28.
28.
Easy enough to do.
You pick it up and shift it over.
You hear the as it grinds across the stone before
and when that hits the ground,
it hits with a heavy impact and you do feel the
kind of echo throughout the room a bit.
A little bit of dust kind of
settles a bit from the ceiling.
I'm working on high alert.
Okay.
You do see the partially crushed corpse
of what looks to be a woman
wearing fine studded leather gear, half elven,
and the rest of the shawl that you see
that is torn and bloodied from part of the torso,
you can see that it's just gashed open,
does bear the mark of the Cerberus Assembly
across the lapel. Shit.
Get that rod, too, while we're here.
Cerberus Assembly.
It's the Annex.
The Annex?
It's the Assistant.
Zana. Zana.
Zana?
Ludinus is Zana.
Delio.
Can I search her?
Search her for a wallet.
Letters. ID.
Sure.
Ordinances.
Student ID. Oh, investigation, I guess.
Take everything.
Should I do this or should I make Beau and search her?
Is it perception or investigation?
Investigation. I mean, I can do it.
I mean, I said I was going to do it, but.
Go ahead and make a roll.
You can both do it.
You can both do it. Okay.
You go. Okay. No, I have terrible investi- You're an expert. Go ahead and make a roll. You can both do it. Okay. You go. Okay.
No, I have terrible investi-
You're an expert detective here.
Take my magnifying glass.
Oh, thank you.
I didn't even guide myself.
Yeah.
You're holding it back. Be fair.
Yeah, the other hand was a little occupied.
Yeah, yeah, yeah. 15.
15, okay.
Looking through, you do not see any coins per se.
There is a small short sword that is sheathed.
It doesn't look like it gets a lot of use.
You do not see any other weapon,
though there is a sheath for what looks to be
almost like a rapier or a long, thin weapon
on the other hip.
This individual is wearing fine leather armor.
For the state of the rest of the body,
especially given some of the recent encounters you had
and the damage that the physical torso
and head has sustained,
the armor is fairly impeccably kept.
Any documents, any notes?
Not that I could find,
but she's got some really cool armor.
Did you check her cleavage pot?
There's always a cleavage pot.
Can I check and see if I find any paper?
Is that different enough?
Sure.
You reach through the front of the chest plate
to where the cleavage would be,
and your hand finds an open cavity.
Ah, I just pull it back a little for Chet.
Your fingers find, and you pull out
and your hand is covered in coagulated wood.
Ah, gross, gross, gross, gross.
I walk away.
Just wipe it on something, wipe it on the wall.
I wipe it on Caduceus.
I'm going to start searching around
for that other weapon, I'll say. She has another weapon. It's like a long, skinny. I'm going to start searching around for that other weapon, I'll say.
She had another weapon.
It was like a long, skinny.
I'm going to take off the armor.
It was a rod.
It was a rod?
Oh, you're talking about that,
but the DM also mentioned a rod.
Obviously it was a rod, but I don't know that.
But Caleb, you would.
I called out everything.
Right. Well, you are working on it.
Oh, there was a rod.
Sure.
No, I'm at the panel you were talking about.
Gotcha.
So at the panel.
The phrasing there
essentially translates to Hunter Development List.
Oh, Hunter Development List.
And the bottom portion of it is missing.
It looks like it has sustained some damage
and some of the stonework is cracked and removed from it.
But what you do see beneath that,
you see a phrase that says,
Absorber 0-072.
0-072?
Correct.
Absorber.
Beneath that, you see Nullifier.
0-038.
Don't like this.
Nullifier.
Yeah, no, this sucks.
This is stuff that fucks up magic.
We just killed the Absorber.
You go on.
Subject is the next one.
0-002.
0-002. That's an next one. 0-002. Dash. Ooh.
002.
That's an early one.
Yeah, it is.
Subject.
And that's all that remains on that panel.
Okay.
And are those words by buttons of any kind, or they're just?
Oh, I bet those are the other doors.
Are there any numbers on top of the doors
and things like that?
What was that? I'm sorry.
Any numbers on top of the doors or archways?
Going and keeping an eye out,
you do not see doors marking,
or any numbers marking the doors, no.
How's that armor look?
Is it, can I get it off that body?
Yeah, you can get off that body.
It'll take you a little bit,
and it's not going to be the cleanest armor.
It definitely smells of decay.
I'll work on it. All right. I'm going to be the cleanest armor. It definitely smells of decay. I'll work on it.
All right.
I'm going to search for that rod that Caleb pointed out,
so I'm going to go to that rod that Caleb pointed out.
Okay.
You pull it free,
and it is a solid platinum,
like a thin, almost like a cane,
like a walking cane,
that has interesting little cap engravings
in the top and bottom, but it seems solid and simple,
but also very beautiful in its simplicity.
It's lightweight and it looks to be made of platinum.
Ooh, I'll do a little song and dance with it.
Could be magic. I bet it is.
Do something like a...
No, I don't want to accidentally
add something with this.
It could be super dangerous.
I cast Detect Magic.
Okay.
The rod that she is carrying is indeed magical,
as well as the armor that you are removing from the body.
Ooh, grab the little strap to tie it to your waist.
She has a harness for this thing.
You also sense strong magical essences
coming from the two unbroken glass containers
in the far side of the chamber.
Yeah, can I make my way to the test tubes?
Sure. Thank you.
I'm going to follow.
Were those test tubes long enough
to hold said elephant baby that we found?
Not quite that large, no.
But both of them look to be between 12, 13 feet tall
and about, say, eight, nine feet wide.
Cool. Yep.
Great, very great.
Yep.
Going to take attendance sometime here.
As you both approach,
and the light helps you clarify the details,
you can see the interior of the glass,
much like the shattered ones around,
definitely dirty.
You can see there is old, long, built up,
whether it be bacteria or some sort of fungus
or just dirt has gathered in splotches
on the inside of the glass.
But you also see shapes of something within,
and it appears to be liquid-filled.
And as you get close,
you see within one glass tube,
the one that's to the left of where you're facing,
a vaguely humanoid bipedal body
of a dark yellow jaundiced color,
or would be standing if it were standing
about 10 feet tall,
but it is currently hunched
and just elevated within the tube.
It's a long gaited arms
and in these massive clawed hands,
while a terrifying serpent head sits on its shoulders.
Its eyes are closed in some kind of torpor.
Its torso, you can see,
seems to bear nearly a dozen odd slits,
like horizontal gills across it in an odd pattern.
And as you look over it,
you swear you see one of these slits twitch faintly.
To the left, to the left, to the left.
To the right, you see another tube.
And within this one,
it holds a quadrupedal panther-like creature,
nearly the size of a horse,
that is curled up on itself
and drifting and leaning against one side of it.
You can see it has these heavy claws,
though they're currently not extended,
and a weirdly colorful patterned body
that has elements of maroon and teal.
It's weirdly, unexpectedly colorful.
And you can see where it rests suspended.
It has a thick, fleshy stalk of a tail
that seems to emerge from the base of its pelvis
and it curves underneath it.
And at the end of it, you see an eyeball
about this large, lidless, within there.
And as soon as you see it, it looks towards you.
Oh my god.
They're awake? They're awake?
Underneath the pelvis?
Or on the tail? At the end of the tail.
Oh god. Is there any labeling, numberingneath the pelvis? Or on the tail? At the end of the tail. Oh god. Is there any labeling,
numbering or anything?
An eyeball on the tail?
On their back. Yeah, and it has a head, right?
You approach and look down
and at the base of the...
At the base of the one that has the eye
at the end of the tail.
Double check on this one, actually.
Oh no. It's one of these,
the subject and one the nullifier?
Is the nullifier, or we have absorber, nullifier,
You were just absorbed in that last chamber.
I'm wondering if that was the absorber.
Or that could be the subject.
If it's displacer-based, it could be.
Who knows?
Who knows?
Okay, yes.
So the...
Please don't break out.
The creature, the panther-like creature
underneath the glass, you can see
while your spell is still on there, it reads,
Absorber.
There isn't a number, it just says Absorber.
Okay.
The one that has the serpent head
and the elongated arms, it says Nullifier.
Mm-hmm.
So, okay.
Let's just keep walking very quietly.
As you are this far in the chamber,
you do see the end of it.
As the far wall, it comes to an end.
You can see there is a heavy, crumbled mass
of failed structure that has just fallen in and blocked any further access.
And from when you glanced around,
you haven't noticed any sort of other exit doors
prominently displayed.
I don't like this room, you guys.
Nope.
Me neither.
There's been no floor grates, no?
It weighs down.
If you want to go ahead and take a look,
roll a perception check.
Yeah, what is this?
30.
30.
Good roll.
You do not see any floor grates,
and as they're having these conversations
and glancing about and futzing with armor,
you begin to do the Caduceus scan of the environment.
And as tall as you are and seeing what's around there,
you begin to crouch low and glance
beneath some of these fallen tables.
What you do eventually find,
near the far right end of where
the heavy structural damage is,
you see underneath one of the stone tables
that is partially lift to one side,
an opening in the wall,
about two feet by two and a half feet.
Very tight, but it seems to be an angled tunnel.
About enough, large enough for a singular person to,
of your largest sizes, uncomfortably fit through,
but fit through.
Not bad.
Is that the direction that you felt the object?
Down and to the right.
Is it in the right direction?
It seems to be angling in a somewhat similar direction.
That's where we should go.
Well, let me finish what I'm doing here.
You handed this to me.
Oh, here's the song. While Caduceus scanned the room,
I started in on identify for this rod.
Okay. So if we can wait
another six or seven minutes.
I think we can maybe start sending people through,
since it's going to be...
I mean.
We just don't know if it'll slide
and then that'll be it.
Fair, fair.
I'll go.
You sell my goggles, yeah?
Yep, sure do.
If you lose those, I'll break your pinky.
I'm going to guidance you before you head in there.
Just so you get a little help on something.
Do you want a rope in case you need to be pulled up?
Yes, definitely.
Great. Who's got rope?
Oh yeah, we should talk about it.
We should talk about it.
It's your whisper.
Oh, there's 50 feet of rope.
Okay. Why are we whispering?
Because of the tubes.
Oh.
It twitches weird, I want to notice.
I think they still have rope.
By the way, do we see any sort of flush
or not flush buttons that were in the previous room?
Glancing around here,
you see things that might have held a similar structure,
but have since been shattered.
This isn't some extremely button-covered panel room.
Everything here is generally much more reserved
and deliberately placed in smaller spaces,
at least from what you can gather
of this strange Aeorn layout.
You see a couple of platforms
that probably served a similar purpose,
but they have been wrecked.
Does this room seem like this was the hangout place
for giant baby elephant,
and it's just ravaged the room because of it?
It kind of does. Okay.
You can see some of the side chambers that are open,
those cell-like chambers would be large enough
to carry a creature like this.
Just so we're acknowledging it, right,
if we move forward and if someone does happen
to catch up to us at this point, we will be ahead
and they could, in theory, take these two things
out of their cages and send them after us.
Sure. I don't think there's anything worth
doing to them while they're in there.
Could we open the cages and convince them
to be on our side with some sort of magic?
Could we just ignore them and hope that's?
We could tell them to run the other way, but.
I don't, if they're anything like giant baby,
I don't think they can be reasoned with.
I think this is exactly the sort of thing
we shouldn't touch. Fjord is very persuasive.
Could you have any magic that could control or command them?
Yeah, in theory.
Just as an idea,
as I'm tracing circles around this rod,
could we maybe all go into that little tunnel
and break them out and seal this passage after us
so that they are left for anyone coming behind us?
Smart thinking.
But then how will we get out?
Can you shift stone around like you've done before?
I mean.
You shifted them the way?
Could you shift it out of the way?
Well, sure, but then we'd have to fight them
when we come back out.
I think we just leave them alone.
I think we leave them.
All right. I can leave something.
I think whoever it is that releases them in the future,
like, they'll probably have to fight them, too.
I'll leave something for whoever comes next.
I can also leave a wire up.
Ooh! Let us know if I've been followed.
Wait. Wire, wire.
You don't have...
At some point, one of us had some sort of glyph
that we could put on something.
Oh! I have that. What about the intuit? Yeah. Oh! At some point, one of us had some sort of glyph that we could put on something.
Oh, what about the intuit?
Yeah.
I have a guardian of faith.
We haven't discussed that. That's a lot.
That is a lot.
It's a big bomb, right?
Well, kind of.
It is a bit of a bouncing Betty, but it's not like a bomb.
Oh, I don't have the ghost prepared today.
It's like a pause button.
A pause button?
It's like a 300-foot, like,
everything stops.
It's like an EMC. Stop?
Are we talking about the same thing?
I think so.
I'm talking about the thing that we just found
in this structure. Triangles.
What does it do?
It releases a massive wave of psychic damage
against anyone in a massive amount of space.
You could hit an army with this thing.
Including any of us as well.
And it stuns them as well.
I can leave a guardian of fate.
Well, we can't leave anything that,
if someone walks in the room,
it would explode the cages and release these things,
because we don't have that glyph thing, right?
Glyph, oh, glyph. Sorry.
I could rig something with some engineering know-how
and a little bit of spunk.
I could just leave a thing
that takes about a minute to put there
and we could keep moving.
Okay. Yeah.
Yeah.
Or the second. Sure, we'll go with that.
I can make something in six seconds.
Oh yeah, let's do that.
Just a nice-
We can also hide this little tunnel
so that anybody coming into this room
won't be able to find it right away.
Super smart.
Great. With a table or something.
And before we go, we're waiting on the rod
and the armor, right? Yeah.
If you want, you can start sending me down now.
The way this thing works is that we could leave it behind. The rod? Before we go, we're waiting on the rod and the armor, right? Yeah. If you want, you can start sending me down now.
The way this thing works is that we could leave it behind.
The rod?
And no, I don't know what that does.
I've been casting a spell.
I can't say what it is.
Yeah, you're concentrating.
So you're casting Identify? Identify, yeah.
So, on which one, the rod?
The rod.
The rod, it acts the same as a Wand of Fear does,
but it has been enchanted into a rod-type object.
So if you look up a Wand of Fear.
So it's a Rod of Fear.
Yeah, Rod of Fear.
What's the difference between a wand and a rod?
Wand is smaller, look, and can be used as an implement.
You can use a rod, too, as well.
Like a flame dagger and a flame sword.
Yeah, it's a variation to a similar idea.
Cool, cool, cool, cool, cool.. A flame dagger and a flame sword. Yeah, it's a variation to a similar idea. Coo-coo-coo-coo-coo.
Oh, can cast.
Someone being fancy.
But this thing, now that I've finished,
could be left here or some other time,
and the moment our pursuants enter its range,
it will go off, whether or not we are here.
That's the big one.
Depends on if we think that is big enough.
That's the time bomb?
If we set it,
and it doesn't go off because no one follows us,
can we unset it and use it again another time,
or is it one use only?
That's a good question.
It can be psychically triggered, but.
It just is so, the range is so far.
Three. Yeah, but we set it off.
Three hundo.
Caleb would set it off with his mind.
300 is a long way.
Yeah, you want to save that shot.
I agree.
Yeah.
Can it be reused? I don't think this is it.
No, it's a 1.
Well, if it doesn't go off, it can be reused,
but if it goes off, that's it.
We're about to face something extraordinary in Aeor.
Who knows what we need?
Let's save it.
But if you leave it and put up your string,
you'll know when someone comes in the room
and then you can decide to use it or not.
Right? Or they find it and take it.
I won't know who or what.
Yeah, you won't know if they come in.
He wouldn't.
It seems like not enough value for like...
Yeah, we've only seen Molly use
like a couple of those glowing eyes,
but if he's got a disable intuit eye,
we're like, oh shit.
I also don't think this would be enough
to take out Lucien in one shot.
Give us 20 seconds tops.
Yeah.
20 seconds, we want to be there
to fully maximize it, right?
I think this might be better if we were facing a horde.
Yeah. Yeah.
Doesn't it take minutes to use?
You spend one minute.
Yeah, we can't use it in battle.
It's a preset thing that you have to put.
But if you know.
We are being followed by five or six
very powerful people.
I don't think that this is strong enough
to take them all out in one shot.
I think it's a waste of the item.
I'd like to get moving now.
It's great for an ambush
when we know that we can be there for it.
Okay.
Are my ears and my eyes doing anything?
Nothing at the moment, though.
Okay.
There's a road!
But you can do something.
I can leave something.
It'll be obvious that we've been here,
but I can leave something.
It's not a lot, but it'll annoy them.
Why don't you guys start lowering me down in the rope?
Yeah, I'm helping with the rope.
We're doing the butt.
Yeah. Behind the butt.
Yep. Okay.
So for you, it's relatively open space.
You don't feel cramped necessarily,
but it is an angle that gets a little bit steep
within the first 10 or so feet,
and you're lowering yourself now down,
down, down, down.
How long is the rope?
50 feet. 50 feet?
You hit a 50-foot end of the rope where you guys keep it,
and it's still going.
And so you'd rather have to add more rope or slide.
I'll take out, I have extra rope, so.
I'll send a message.
End of the rope, got any more?
Tied.
Who'd you send it to? Can you respond?
Who'd you send the message to?
Oh, to Yasha.
Oh, hello.
Stand by.
Take out my 50 feet.
Okay, keep going. Okay.
At about 110 feet down,
you can see as you're following it,
this straight angled arc downward.
You're glad you have a rope,
because this slide would have been scary,
especially when you begin to see
the shaft that you're in just open up,
like it blew up from the inside
and it just falls down into a chamber.
So I'm at the end of the rope again?
No, you still have more slack to go,
but you can now see it approaching quickly,
where it just ends and opens up into something below.
You can see it beyond about maybe 15, 20 feet across,
this slide continues, but something beneath it
just blew up or fell out and opened up
the base of this duct, if you will.
All right, so I'll look out of the duct
and see what's below in the chamber.
What's the darkvision range?
60, I think.
60, right?
Okay. They're not mine.
You look down and all you see
are the tops of trees.
Trees.
What? Oh my god, we're in the Fun Ball.
Are we?
Boy, it sure feels like it, doesn't it? Tops of trees.
That's a lot.
I'll send a message to Yasha.
I found a room full of trees.
You can reply to this message.
What?
She's in a room with lots of trees.
Well, that's weird.
Didn't this happen to us once before?
Yasha, did you say trees?
Well, the- Of the temple.
She said trees. Where we got the fruit.
Where the fruit is from.
Yeah, speaking of the fruit. We should head down.
Oh, the blood fruit. We should head down, too, then, right?
How?
Can you send a message to Caleb?
Ooh, that's a-
Or should we just shout down the damn thing?
I don't want to yell.
Can you hear us?
You do hear Yasha's voice echo down above.
I can hear you.
Should I go in or wait for you?
You can revise this.
Ask her how far it is.
Tell her to wait, tell her to wait.
I can't say, wait!
The spell lets you whisper back.
It does? Yeah, briefly.
Oh, I didn't know that.
Yeah, you can reply to this message.
Yelling back is great.
Jasha, to clarify, you can reply to this message.
It's like shouting at the grandparent
with a hearing aid in.
They're like, no, no, I can hear you.
I shan't!
Okay, wait right there.
That's what I'm being told to tell you.
Be careful.
Just hold on a second.
It's like message.
It's like sending.
We can't blame her.
This information is in her blind spot.
Okay. What do we do?
What do we do? We should head down.
Okay, let's lower people down.
Okay. We're going to come down there.
I don't know if I can still reply, but if I can.
I pull out a wire and say,
listen, just stall for 10 minutes.
Don't go anywhere. I'm putting up a wire.
How far is the drop?
And I start to ritually cast Alarm,
and I'm putting up the silver wire
at this passageway that we're all going into.
Okay.
Should we tie another rope?
I would have head down.
There's a cleric on both sides.
The rope?
Yeah.
But do you see he sees the tops of trees?
Is she looking down,
and it's hundreds of feet to the tops of trees? Like, is she looking down and it's like hundreds of feet to the tops of trees?
We can figure this out. Looking down.
It's 60 feet. Is there a landing?
Correct. You can see the tops of trees,
some that are a little bit closer,
some that are further away,
and some patches are just darkness beyond
that you do not, that are beyond your 60-foot visual range.
You're fucking up there, bro.
But I mean, the closest tree is about maybe 40 feet below you.
Is she on a landing?
No, she's holding onto a rope.
Air conditioning duct.
That's different.
Yeah, this is like a nursery in a spaceship.
Should we tie another rope?
Yeah, but I don't think we need to.
I don't know if we have any more.
I think I have a rope. Do we have any more?
I know I'm using mine.
You're using yours.
If you have some caduceus, that'd be clutch.
Apparently, don't have a rope.
Pitons, or what are they called?
Yeah, pitons.
I mean, I can make it to the top of a tree, no problem.
But you guys said to wait.
How many people can you feather fall?
Not a rope.
I was going to say, I could slide down the wall.
I could maybe get down there.
Funny bit of trivia.
I learned what pythons were because of second edition D&D.
Limer's kits, because they give you pythons and crampons,
which I didn't know what a crampon was,
and for the longest time, went like.
I mean, useful, always.
Yeah.
But, you know. Good to have a few in your purse Yeah. But, you know.
Good to have a few in your purse
for whenever you, you know, aren't expecting things.
Is crampon more accurate?
Yes. Yeah, I feel it.
Yes, it is. That was the problem.
Anyway.
What are we doing? More.
So we can, I could ferry us down, too,
if I drop down the rope a bit and turn into something,
I could carry people up and down.
I mean, yes.
Yeah, yeah.
Or we could take the rope a little further down
after it's untied and then cramp on it again.
I'm good at rock climbing and sliding on walls.
Let me go. Yeah, go for it.
I don't want to meet Veth down there.
We'll take the fourth piece of his rope as well,
so we have 200 feet total.
I do not have a piece of rope.
I feel like I said I already went down.
Okay, you are already.
Oh, I did already go down,
so I'm just holding onto the rope above Veth now,
but you can still go.
Hi!
You didn't mention that you weren't on the ground yet.
Oh, well.
So, you know. I did,
but Yasha just didn't convey it.
As I'm sliding down doing this one, I say, don't fucking blame it on Yasha, okay?
Don't blame your communication problems on her.
Okay, and then I.
She intimidates me, that's all.
Well, same, okay?
Same.
I just find myself tongue-tied.
Where are you going?
I'm going to try and see how deep far this is.
Are you hanging from my shoulders at this pointied. Where are you going? I'm going to try and see how deep far this is.
Are you hanging from my shoulders at this point?
Because I feel like you are.
No, I'm hanging from the lip.
Okay, so here's the thing.
This duct is big enough to carry you one at a time.
Yeah.
Veth is currently the blockage.
Yeah. And then there is Jester.
And then now you've come in here.
There's no way to get around.
You're the turtle head poking out.
I thought I was trying to squeeze around. No. Before you go through, Jester, you then now you've come in here. There's no way to get around. Oh, I thought I was trying to squeeze around.
No. Before you go through,
Jester, you're close.
Oh no!
Where do you sense the ping?
Well, the thing is, Caleb took a few minutes
to identify this awesome wand, rod that I'm now holding.
So I have no idea where that ping is anymore, but.
So is the goal to get to the tops of these trees?
Because I feel like any one of us could do that.
I think that's the goal.
I could rather follow us all.
You're in the way.
The rope is dangling free,
because you only have 100 feet of rope,
and about 70 or so feet is where you came to this breakage.
There's 30 feet of it going down.
There's 30 feet of it going down.
I'll start climbing down the rope.
Well, then I'll keep going.
So you start climbing down the rope and you get to I'll keep going. So you start climbing down the rope
and you get to the end of the rope
and you're about 10 feet above
the first tree that's beneath you.
It looks a lot closer now.
And it's the top of a tree,
so it's not very strong.
And it's like darkness underneath.
Like, it's like trees and then darkness.
You want to do this first or me?
I'm...
Are you hanging on the lip now?
It could be Sequoia.
I do.
We're both hanging from the rope, right? I'll let go and I'm going to try hanging on the lip now? It could be Sequoia. I do. We're both hanging from the rope, right?
I'll let go and I'm going to try to grab the tree.
Okay.
Go ahead and make an acrobatics check.
Oh my god. They're not trees.
27.
27, okay.
Yeah, no, the tree just splits and now...
The thing.
You maneuver yourself a bit to swing
and then release, tumble a bit in the air,
and grab for the top of the tree.
They're not pines.
It's a little bit like a tangled mass
of branches in this canopy.
And as you reach and grab for something,
it's like hitting a bed of fall-time leaves,
very hard, with sticks underneath it.
So you hit and grab and you're like,
ah!
You do take...
Did you not experience that lie as a kid?
Four points of bludgeoning damage just from the impact,
but you are now holding into the canopy of the tree.
As soon as you hold it and glance around,
since there is no light source in here,
you're relying on darkvision,
you don't get any spectrum of color,
but you are seeing that at least the branches
are very pale in your darkvision,
and the leaves are very dry.
Like when you hit and you grab,
you don't feel the same flexibility
and bounciness that vibrant tree and plant life has.
It seems like the branches are stiff
and the leaves are frail and just fall away.
They fall away. Like it's petrified.
Oh, interesting. Something like that.
Okay, I'm here.
Do you want to come or are we waiting for people?
Was it a long drop?
It was just 10 feet.
But you're in the tree.
Yeah, I'm on a tree now.
How tall is the tree? Can you see the bottom?
Can I see the bottom?
No.
Bigger than 60.
Oh, and you're blind, aren't you?
Well, it's not so much that it's bigger than 60.
It is too dense for you to look past.
You are at the top of a tree looking through its canopy,
and it's too dense for you to see the ground.
Want me to climb down and see how far it goes?
No. Yep, by yourself, go.
This is so dumb.
Why is this dumb?
The adventuring party, great, got it.
Do you want me to try and jump to the tree
and then you can go?
You cannot see.
I can listen to the sound of your voice and have faith.
You can jump and use your hearing to catch?
Echo location.
Daredevil this shit.
Can I call up the,
can I call up the,
whatever that thing is, the tunnel?
Yeah. The chute?
The AC duct?
Yeah.
Caleb, we need some light.
Use your baubles.
I'm busy with the wire.
I can head that way.
Also, I can turn into a giant fucking owl.
Silken owl. Crazy people.
Silken eye!
I mean, I could just climb down the tree.
I do have the rest of the Celebone,
if you want to, Ellie and me.
Oh yeah, I got a Celebone!
Here, I crack out the rest of my Celebone.
You're brilliant.
Crack, and I throw it down.
You watch as the raves start.
You catch it, you said? Are you throwing it to me
or just dropping it to see how far it goes?
I am blind, so.
Cool, you threw it.
You threw it.
Anything that's down there is going to be like.
So you watch now, so Celebone blinking.
We'll see.
Falls into the canopy and you hear the sound of it.
Did you catch it?
Nope. Okay. I'll pull out another Celebone. Did you catch it? Nope. Okay.
I'll pull out another cellophane.
And you can very faintly see
this very, very muted flashing coloration
below the canopy.
Way down.
So it did reach a bottom.
Do we see any movement blocking the light,
like cutting into it?
Oh, there was so much canopy, you have no fucking clue.
Okay.
You can just barely make out
that there's light
down there right now.
There's just hints of it.
It's like someone had a disco ball in their bedroom
in another apartment building,
and you could just barely tell that there's light moving.
Hey, monsters, we're over here.
I pull out the disco ball right next to us.
Okay. So I'll pull out
another cello bone and just hold it like a light stick.
I can just
wherever you guys are. Why were we whispering?
What was the point of whispering?
I'm going to stop. We're breaking out
the fucking rave sticks.
Yes, hello, Nott.
I'm making sure you are okay.
Does this work?
She's not talking to me anymore.
I don't know what's happening.
That is hilarious.
You think it always works?
I love it, I love it.
Hello?
What's the matter? She doesn't hear you anymore?
No, I think there's no service.
Walk 10 feet this way.
Something's terribly wrong.
Can you hear me yet?
All right, so you're climbing down the tree.
Stealthily.
You just keep grabbing her earlobe for no reason.
Okay.
What does this mean?
I don't know, I thought it would help.
Make a stealth check with disadvantage.
Sure. It gets better connection.
Which, because you have advantage anyway
with your cloak, it would be just a straight roll.
So just roll.
Well, I just rolled twice.
Well, roll once then.
Okay.
27.
Okay, so you feel confident
in the quietness of your descent.
Go ahead and make an athletics check.
24.
24 athletics, nice.
You manage to deftly make your way
through the clustered mass that is this tree's canopy.
The center portion of this tree seems to warp and bend in odd ways,
and the branches scatter off and tangle.
And at the edges of them,
you can see them beginning to wrap around
and almost knot with the branches
of other nearby trees at different heights.
There is something unnatural about this.
Make an intelligence check for me.
Oh boy.
Nine.
Nine. You keep climbing down. Oh boy. Oh no. Nine. Nine.
You keep climbing down. Weird.
This is weird.
But about 80 or so feet of climbing downward,
you find the floor.
And as you glance and look,
it's like the floor of an actual forest.
It has a soft underbrush,
and you can see where numerous leaves
and elements of vegetation have grown this soft floor
between the trunks of this forest.
Some, that's about it.
You don't see any rocks.
It's odd because it looks like a forest, but it's level.
There aren't variations in hills.
It isn't a natural hillside or anything.
It is a level floor with a forest landscape
built over it, it seems.
And you don't see rocks or any other non-tree-oriented.
And the ground is dirt?
Do you climb all the way to the ground to check?
Sure.
And it's pitch dark except for her goggles, right?
Correct. And the celibate.
There's also a disco ball.
Yeah. Yep.
I guess when I'm just above the ground,
I will cast Mage Hand and dig up some dirt with it.
Okay, do so.
There's no dirt necessarily on this top layer.
It's mostly compost.
Compost. Though It's mostly compost. Compost.
Though it's very dry.
There's no moisture, or at least very little moisture
you can even ascertain from this
as the Mage Hand pulls it and lets it fall.
And I'll Mage Hand over to the disco ball,
the Celebone, and pick it up
and just bring it back to me.
Do I see anyone watching me or anything?
Make a perception check.
You can also click it.
With disadvantage, because even though you have dark vision
at this distance, you're glancing beyond that range.
14.
14.
You don't see anything.
Okay. I'll bring the cellobone back
and shove it in my glove.
You can turn it off.
Oh, you can? Yeah, yeah, yeah. Oh, I don't have these. I'll turn the Cillabone back and shove it in my glove. You can turn it off. You know about that button.
Yeah, yeah, yeah. I don't have these.
I'll turn it off.
All right.
Okay, I'll cast another message.
It might be too far.
I'll just cast it to Jester this time.
Hey, Jester.
It's like we're in this weird man-made garden thing.
It's not a real forest, but it is.
It's really weird. forest, but it is.
It's really weird. We need Caduceus down here.
He knows about this stuff.
Oh, good idea.
Did you see if it's actually dirt on the ground?
Did you see anybody?
I saw. It's sort of weird, compost dirt.
It's all super dry.
No people.
How big are the trees?
I think they were like 80 feet.
The one that you went down was about 80 feet,
but that was also one of the highest ones here.
There are others that are smaller.
You saw some as you went down
that maybe went closer to 60, some 40 even.
You know, the one that you're on right now
is an outlier for its height, comparatively.
80 feet max.
Well, that seems pretty far.
Do you hear anything down there?
Sure. Just you, baby. Are far. Do you hear anything down there? Sure.
Just you, baby.
Are there people? Did you find a village?
How big are the trees?
She says that the trees are, you know, like 80 feet.
She doesn't see anybody.
It's a big-ass tree.
Are we rolling yet?
But she wants Caduceus.
She wants Caduceus?
Yeah, because apparently it's like,
well, because we don't know about nature
the same way that Caduceus does, you know?
Well, I mean, it's a tree.
It's true.
I could look at it and say it's a tree.
That's true. I mean, I could say that, too.
Okay.
Caduceus is slow as fuck, so while he gets down here,
I'm going to go on and go.
This is the episode we all turn on.
Okay, you'd be able to.
It's this cave, you guys.
I'm just saying he's got a staff and his robes.
Right.
So I'm going to at least go down there with her.
Okay, yeah, she needs help. So that she's not alone.
Be stealthy, but Beau, you're pretty blind.
Yeah, but I've got chroma lights
flashing from you.
Okay.
Just in case you need another one.
Okay.
Okay.
I haven't turned it off,
so it's just like rave coming from your pocket.
Yeah.
Okay, you go down.
I'm going to just call up through the tunnel again
as like quietly, I'm hoping that because it's a tunnel,
it'll echo the noise up.
Okay, what are you doing?
Caduceus!
Beth, me too!
Caleb, how close to?
I bet this, I'd say about this time you've finished up.
Okay, and you've been up here with me the whole time?
Yeah, me too.
Me three.
Okay. So the've been up here with me the whole time? Yeah, me too. Me three. Okay.
So the wire's up.
We're still pretty close to those two big vats, though, right?
You're, yeah, about 20 or so feet from them.
Yeah, we should go down.
Yeah.
I figured you first, so that you can catch somebody
if something stupid happens.
Veth, we're coming down.
I figured maybe you didn't respond
because I called you not, so.
We're coming down in just a moment.
Please stay safe.
Okay. Oh!
Don't forget to block the entrance!
You hear a,
We've got to move right now.
You glance over and you can see
just in one of the containers, one of the containers just twitched.
Right now. And then it goes back to still.
Time to go, what now?
Right now. Go, go, go, go, go, go, go, go, go, go.
Okay, while they're doing that,
I'm going to hop to the tree
that I can see in the flashing LED light.
At the bottom of the rope, yeah.
And I'm going to
and then start to monk,
dope monk shit my way down.
Make an acrobatics check for me, as you.
You must.
You must.
You must.
Yeah, okay.
18 total. 18.
Sorry. Easy enough to do
from this distance.
You go ahead and land with a bit of a crunch and an impact.
Once again, shaking some of these dried leaves free.
I turn off the Celeborn.
You would still take two points of bludgeoning damage,
but you slow fall, but the monk, you're fine.
Slow fall, okay, yeah.
Do I see Veth?
No, Veth is nowhere in sight.
I don't see Veth?
No. 80 feet down.
No, I'm down. Oh, I'm on the tree.
You're on the tree.
Okay, I go the rest of the way down.
Okay, you go all the way down?
Yeah. I'm hiding.
Yeah, you don't see Veth.
You have the light of a rave stick.
Veth! To look by,
and you don't see Veth anywhere.
And I click it off.
Veth, I'm here.
You bitch.
I know you're fucking down here, you bitch. Shit.
Are you going to try to stealth and sneak up on her? Okay. Stupid.
Stupid.
27 stealth. She has no idea where you are. I love it. I know you're down here. 27.
She has no idea where you are.
I'll give her a Wet Willie.
Go on, then!
Yeah, you got Wet Willie'd.
Oh, man.
And DM, you described one of those things
as waking up in its little hot tub.
Okay.
Or you saw it twitch in there,
and it just hit the glass tube and you heard a boom.
Oh. Caduceus.
I'll hold the rope.
Go, go, go.
I'm so tempted to fuck with it.
Okay, I start going down the rope.
Okay.
I'm next, Guardian of Faith, and I bop out.
So Caduceus is the next one down?
Yeah, after Caleb.
So wait, Caleb is coming down? Caleb, then me.
I think you can identify when you get a chance.
I'm still hanging on the rope.
Yeah.
Yeah, you don't have to do anything.
I was going to help somebody that needs it,
but I don't think Caleb needs it.
So yeah, on the way out,
I'm just going to drop this sudden shining armor
with a shield with the crest of the Wild Mother on it,
and where the head should be, it's just this glowing amethyst rock, shield with the crest of the Wild Mother on it
and where the head should be.
It's just this glowing amethyst rock
and he's just going to stand in front of the,
like about 10 feet away from the,
five feet away from the.
We're going to sit there. No.
This quiet sentinel of divine energy.
What?
Cool. Nice.
What is that? That is so cool.
Guardian of Faith. Yeah.
But somebody's going to block the tunnel, right?
Like to make it look like not obvious
that we went down a tunnel.
Like, put a, put a, I've been saying it.
I've been saying it.
Yeah, we're going to grab a bunch of shit and pull it over.
Like a table or something.
We just put a glowing guardian
in front of the tube we took.
Not in front of the.
Yeah, but not in front of the tunnel.
.
Well, one of us has to hold the rope.
I'm holding the rope.
At the top, okay.
You guys go down and then I'm going to get a table over.
Just cover the whole.
The Guardian's not right in front of it.
It's like 10 feet.
So here's the deal.
I'll go down the rope.
I will lower down it, hanging above.
I will use my transmuter's ability
just to turn myself into a giant owl.
So I'm now flying around the rope
and I will take people down one at a time
as they follow after me. Okay.
Is there an across, actually?
Here's my plan, Beauregard.
You lie down on the ground.
Sorry, I'm right behind you.
Fuck!
My plan is this, you lie down on the ground.
So I have a reference?
You lie down on the ground.
I'll use an image spell
to make it look like your head's gone.
So when the others come, they're like,
oh my gosh, you fucking died!
Oh, I was like, okay, yeah, yeah, yeah.
Who likes you and who doesn't really care?
That's a weird ulterior motive.
I was just here for the prank of it,
and then you made it.
All right, we don't have to do it.
It's a good prank, though.
It is a good prank.
Let's workshop it.
Keep it up.
It's a good first draft.
As you all begin to bunch up,
what is this rope affixed to, by the way,
now that you all have crawled into it?
So Yasha, the last one holding it?
So you're holding the rope for,
now it is three or four people dangling from it,
where you turn into an owl and begin? Mm-hmm. So you're holding the rope for, now it is three or four people dangling from it,
where you turn into an owl and begin to carry people down.
Yeah. Okay.
Yeah, one at a time for Fjord and Caduceus,
and that just leaves me flying beneath the hole
in the ceiling and going for the slip and slide.
Yeah.
I guess I got help, too,
because I was just dangling from the rope this whole time.
Okay.
So you do notice,
I thought she went down already.
The rope is no longer holding any weight.
It is free of anybody else, it seems.
What would you like to do?
Okay, can I try to cover up the hole that we're in
with a table or something?
Correct. Are you taking the rope up
or are you anchoring it to something?
I'm going to take the rope up.
Okay, so you pull the rope back up and you pack it away. Yeah, and then try to get a...
There's plenty of debris here to pull
and try and wedge into that space a bit.
Cover it up, yeah.
Pardon. Yeah.
You fall down the hole.
Yeah, it's okay.
I'm going to start shimmying down the hole.
Okay.
It is a tight enough space to the point
where you have a little more resistance than most would. shimmying down the hole. Okay. It is a tight enough space to the point
where you have a little more resistance than most would.
I will say, because this is
a roll in athletics and or acrobatics check on this one.
Okay.
Natural 20.
Ooh, yeah. Without issue.
This is like a reverse bishop in Aliens,
where you're in that tight space
and just working your way down as you go,
about 70 or so feet before you begin to look over
and you can see where the duct comes to an end abruptly
and where that opening space is.
And as you get towards it,
you're able to wedge your arms to the side
and glance over and you can see below
the flying owl that is Caleb.
Just...
Ooh!
Ready?
It's a heavy impact for you,
but you managed to right yourself for the most part.
All right.
With that, you've all been lowered down into the trees
and you all begin to slowly climb down to meet,
I assume, on the bottom beneath the canopy?
Or are you staying in the tree?
Well, they're already at the bottom.
I assume the bottom. Okay. Come on down, guys. We're all here waiting. Cl assume the bottom.
Okay.
Come on down, guys, we're all here waiting.
Climbing down.
So you all climb down. Do you revert?
I'll stay in the branches above them.
Okay. For the moment.
So you stay just flying in the space here.
And you have a, as you fly around,
you get a view of the space.
The chamber is over 100 feet tall.
And as you begin to peruse and scan the tops
of this strange manmade subterranean now arboretum,
hundreds of feet from side to side,
probably anywhere from 250 to 300 feet
from one end to the other,
but it is this gradual domed arboretum-like chamber.
It contained interior forest.
Caduceus, what catches you odd
and makes you feel a shiver down your spine
as you climb through this tree
is the way that it's twisting,
the coloration of the leaves and the branches,
very reminiscent of the Savalirwood,
specifically the corrupted portions of it.
It's oddly welcoming because it reminds you of home,
but it's the least thing you would expect this far from it.
And it's the worst thing to see, right?
Yeah, the worst part of home to see right now.
Yeah.
We've seen this before.
Where?
Savalir Wood.
Your home?
It's so similar,
but something's very wrong.
They're dead, right?
These things are just fucking dead.
If you want to try and inspect,
you can make a nature check.
Why a nature check, damn it.
Because this is an understanding of nature.
Oh wait, it's just freaking me out.
Until we're on the other side.
Okay.
This stuff's just hitting me wrong.
Do you want me to try to talk to them?
No, not yet.
What is it?
It's just casting a shadow on me.
I'm not ready to look at this yet.
Let's get a little further in.
Okay.
You all, except for Caleb,
gather at the base of the tree
and you now stand in the midst of this
lightless, oddly level forest.
You can see quite a bit ahead as the canopy ends
anywhere between eight to 10 feet above you.
And since it is a level field,
aside from the occasional or the eventual blockade
of overlapping trunks,
it just looks like an endless row of semi-natural columns
that themselves warp and twist a bit
before they climb up into the cluster of branches and leaves.
Your feet hitting the floor has a soft, spongy feel almost
as you step across the underbrush.
And you feel the cracks of fallen branches and twigs
of long, dried and partially decayed vegetation.
But you sense the decay here is somewhat stunted.
There isn't enough moisture and enough specific nutrients
to maintain the fungus or continued cycle of decomposition,
which sets you off as well.
Detect undead.
No undead. All right.
Which brings you some comfort.
But glancing about, there are a lot of elements of this.
The layer of the trees, the shape they're taking.
It feels like you're in a weird parallel version
of the Southerly Wood.
I know it's about 300 feet.
How far?
I figure three quarters into it,
I'll try and talk to one of these guys.
Which direction are you guys going?
You're in the center of the chamber,
of a large, straight-
I mean, I can try. I can cast.
Yes, it's very dark.
Yeah, let's light it up.
I've got a little light going on.
Okay.
Can I cast Locate Object at a higher level?
Yeah, you can cast any spell at a higher level.
It doesn't necessarily mean it has a higher effect,
but you can burn the spell slot
to still use a lower level spell.
Okay, I'll try. I'll do another one.
Fuck, I'm using a lot, but I'll do another locate object.
Okay. Closing your eyes and concentrating.
You, between the darkness that is your closed eyelids,
you see that green glow of the Traveler's presence
begin to swerve and then draw your attention
to off the right-hand side of the path
you guys were traveling.
As soon as you glance over, open your eyes,
you can see that green glow has become a faint blue,
and you know that direction is tugging you
towards the threshold crest that you were seeking.
It's over there.
All right, let's go.
All right.
Are you all traveling standard speed?
Stealthily. Stealthily?
All right, everyone make a group stealth check for me.
Except for Caleb, who is flying above.
Defort.
What does that give me?
Advantage on stealth rolls.
Thank.
Is the tree cover too thick to be flying
like 20 or 30 feet above,
or would I just be in the branches?
You'd just be in the branches at that point.
All the trees are, and it's odd,
the more you look at it,
their pattern of placement is not random,
like a normal forest.
It is geometric.
They are all spaced intentionally from each other.
So their canopies all collide pretty intensely.
Okay. 14. 14.
14. Jester?
All right, I'll drop it.
Eight.
25.
23.
20.
20.
Okay.
So eventually Caleb catches up with you
and you all together begin quietly, slowly, but quietly,
making your way in the direction that Jester is leading.
Moving through, looking from right to left,
because of that odd geometric placement,
it does feel like intentional columns
to a certain degree, because of that continued pattern.
As you maneuver, keeping your eyes peeled,
nothing else seems to move.
No other sounds beyond the crunching of your feet,
even as careful as you are,
pressing forward into this dark expanse.
After a bit of travel,
you begin to see the far walls
of this arboretum begin to approach.
And there in the stone, you can see these carved arches
that are more just there for design purposes.
But one of these arches is open.
It is a hallway entrance.
And you know this to be the likely direction
you should travel.
This hall is two by two,
so you would have to travel in pairs.
Who would be the first pair in this marching order? is two by two, so you would have to travel in pairs.
Who would be the first pair in this marching order?
Is there no writing on the outside of this archway?
There would be writing. Do you still have?
It's less an hour, so I'd have 30 or 40 minutes.
Right, and it's not concentration, correct?
No. So yeah, you read it.
It reads Threshold Vault.
Threshold Vault.
Threshold Vault. Pretty clear.
Yeah. Maybe clear. Yeah.
Maybe vault means lounge.
Katuusis, have you ever tried talking
to the corrupted plants in the Savalir?
No.
I think I'll try once we're all in the tunnel.
Okay. I'm worried.
Do you want me to try, too?
If you could be there as well,
that might be a good idea.
Okay.
Why did you never try talking to them?
I don't know.
Things are different now.
Once everybody's in.
We're here, yeah.
and not touching them either.
If you can hear me,
I am so sorry. And if we can help,
we will.
I'm going to cast
Speak with Plants from the necklace.
Okay.
And see if we can hear anything back.
I'll just reiterate what Caduceus said as well.
Okay.
You convey this message to what you think
is likely going to be nothing to respond.
But as you speak to the first tree,
you sense a fragment of his essence
reach out back to you in return.
And while much like the language of trees,
are wordless,
and but a series of slow emotions and thought,
this comes to you nothing but malevolent hunger
and desperation.
It reaches towards you,
and it's like pulling your hand back
from a hole filled with insects.
You're repulsed by the emotion
that tries to connect to you, this kind of.
And as you withdraw,
you almost slap the pouch away
that you utilized to make this connection.
There is still life in these trees, though nowhere near the semblance
that you've grown accustomed to.
No, let's...
We're done. Let's move.
That's enough.
I'm going to quietly nudge my way to the front.
If we're going into this tunnel, we're going to quietly nudge my way to the front
if we're going into this tunnel.
We're going to throw up Detect Magic
with Comprehend Languages still going,
because both can be happening.
And I'm going to apparate Frumpkin down in front of me
and say, just 20 feet up, quiet as you can.
You got it, all right.
Who's with Caleb up front?
I'll go with Caleb up front.
All right, you got Fjord and Caleb.
Who's after them? Should I have Jester Caleb at the front? We'll go with Caleb at the front. All right, we got Fjord and Caleb. Who's after them?
Should I have Jester close to the front
so she can point the way, right?
Sure, yeah, I'll go behind them.
Okay, and who's next to Jester?
I'll go next to Jester to protect her.
All right.
And then Caduceus would be in the rear,
so probably Beau and Yasha after that.
Unless Fjord, you'd like to.
I'll be keeping an eye behind us.
Okay.
Caleb's eyes are just wide as saucers,
trying to see any writing, any arcane sigildry,
anything that is bad for us.
So, different from the metallic rectangular hallways
that you traveled through by the laboratories,
down here, the hallway itself has a natural stone feel.
It has almost a simple elven flare
to its curved, arched ceiling above you.
And occasionally it's segmented with what looks to be
like a decorative rib
that travels from side to side over top.
This area seems to be, seems to carry a little more of a, a decorative rib that travels from side to side over top.
This area seems to carry a little more of
an aesthetically pleasing presence.
This hall, as you step against the cold marble floor,
it echoes.
You instinctually keep quiet
and be careful keeping eyes out.
You don't see any writing, you don't see any labels.
A little ways ahead, you begin to see
what looks to be a T-intersection,
where it looks like another hall intersects with this.
And as this hall continues onward,
you can see a set of stairs that descends.
And since it is lightless beyond the light
that you carry with you into this chamber,
Caduceus, you do see a faint, familiar blue glow,
barely visible just beyond the stairway ahead of you.
There you go.
And the stairway's beyond the intersection, right?
Right.
So there's a left and a right,
but we can pass that.
Yes. Forward stairs.
And my spell is guiding us.
Guiding you across and down the stairs.
Okay.
Careful for traps.
I place my hand on Fjord's shoulder
and go into Frumpkin's vision
and just have Frumpkin putt, putt, putt, putt, putt
up to the intersection and look both ways. Okay. Go ahead and roll perception from Frumpkin putt, putt, putt, putt, up to the intersection and look both ways.
Okay. Go ahead and roll perception for Frumpkin.
Just look, cat! Frumpkin, look!
That is a 13.
13. Don't see anything one way or the other.
Okay.
Just darkness?
Just darkness.
Okay, so far, so good.
And you saw the blue light down?
Yeah.
There's the intersection,
and straight ahead in the stairs descend downward,
and you see a faint, a little bit of blue light
coming up from beyond the stairs.
We're both on track.
Okay.
Caleb and I come up to that intersection.
Does Frumpkin traverse the intersection?
No, waits there.
Okay, so Frumpkin just waits there.
You want to look. This feels very trapped.
Right, I'll look left.
True. Okay.
We have better investigation than Frumpkin,
so I'm going to look up the left hallway.
Yeah, we do the one eye.
Yeah.
Around the barrier, slicing the pie.
Detect magic's still up, right in all that.
Right, yeah. Detect magic's still up, writing, all that. Right, yeah.
Detect magic, as you approach towards that intersection,
you sense a faint magical barrier
that entirely encompasses
that T-section hallway ahead of you.
Okay, so before we even get there,
I catch that vibe. Mm-hmm.
Okay.
Is there a school connected to it? I catch that vibe. Mm-hmm, okay.
Is there a school connected to it?
This would also be abjuration. Okay.
I imagine so, let me double check.
So we can't go forward?
Well, something will happen.
Oh.
Is there a Dispel Magic in the house?
Yeah, there is. Sorry, Evocation is what you would get from this.
Evocation, even better.
Ah.
I will cast Dispel at 4th-level.
At 4th-level.
Okay.
Go ahead and roll a d10 and add your intelligence modifier.
D10? Sorry your intelligence modifier.
D10?
Sorry, d20. d20.
Total of 16.
16.
As you concentrate,
try your best to extend your intellect
to unravel whatever weave holds this barrier ahead of you.
Inspirational cleverness hits your mind
and you envision anchor points beyond this intersection.
Hoping that this wall is not infinite.
And if there are anchor points,
that means there's a weakness where the two meet
and that's what holds this wall in place.
And as you release the Dispel Magic,
you watch the Dispel Magic,
you watch the barrier vanishes ahead of you.
Nice.
Okay. Excellent.
Nice, Caleb. Okay.
Inch a little closer and do what we planned.
Mm-hmm.
Inch a little closer.
I like to at least summon the sword as well.
There it is. Pick it up.
The light glows now.
You have multiple light sources
helping even further your vision in this space.
And now that you have more light and you glance up,
you can see the heavy cracks that run through
the stonework of this hallway.
Everything here, even in its beauty,
still has sustained severe structural damage
from the impact of Aeor long ago.
And now that you have that visual perspective
with your sword now lighting it up even further,
it further instills the question of just how well
this all will continue to stand and for how long.
And we're just still in the hallway.
No chambers, just pressing forward.
Pressing forward. And forward and down.
And forward and down.
We're doing the... What are Caleb and I going to do?
Yeah, we're going to slice the pie.
You're getting the sense that a lot of this city,
at least the areas you've seen, have had open regions,
but the open regions have been buried and covered.
And so what remains are enclosed chambers
and the halls that connect them.
So what's left is this odd labyrinth of things that have,
structures and chambers that have resisted the wait
and test of time.
So you approach the intersection.
You cross, there's no barrier, no issue.
Is it just darkness in each direction?
Each direction. Darkness in each direction. Do you want to? How far can your globules go?
Well, well, well, well.
If I do globules, I can't sense any magical threats.
I will lose one.
I could just in one direction.
Between the two of us, you should be fine.
I could make light.
What?
Let's see it. Prove it.
Fump.
Where have you been keeping that?
Right.
I just realized I had it.
I was like, am I looking at this correctly?
Yeah, that's it. It just says...
You have light? You have the light cantrip?
Oh. Yeah.
I have a light cantrip.
That's part of being an Aesimar.
Oh!
Not sure how I missed that, this whole campaign.
Awesome. I always figured.
You can pop it on anything.
Episode one, whatever. I can pop it on something.
On objects, yeah.
Or like a thing. Like a glove
or your sword or something like that, you can do it. Comments with a text. Yeah, I'll pop it at anything. Episode one, whatever. On objects, yeah. Or like a thing. Like a glove or your sword or something like that.
You can do it.
Comments with the text.
Yeah, I'll pop it at the end of my sword.
All right, so the front of the sword begins to glow.
Nice.
I should have flashed light.
Yeah, so that's clutch.
That's really cool. Oh.
Yeah. I should have thought of that.
Fire in my hand.
Look at you.
You're a trendsetter.
Thanks. Yeah.
With the additional light and with the sword
out there as well, you can see that both sides
of this hall and about 35, 40 or so feet
beyond on each side, and you can make out
with what light you have that there are
detailed glyphs carved into the top and bottom
of each of these sides, which you envision
would be the anchor points for this wall
that was previously there.
Okay. Let's keep going. Let's take out this crest. of each of these sides, which you envision would be the anchor points for this wall that was previously there.
Okay. Let's keep going.
Let's take out this crest.
We'll go to the stairs.
All right. All right.
Stepping down the staircase,
the familiar blue light begins to fill
the chamber before you,
as you come to a nearly identical room
as to the one that you previously found
in the ruins of A5.
Oh.
The same stairs that descend into a somewhat round chamber,
the somewhat curved balcony to the right and left
with some faint railing, where it descends,
where the stairs curve around it
into the center of the chamber,
or there's the central stairs that go to the middle.
You see the large, carved, faintly glowing glyphs
that reach across from the center of the floor
to the far wall and up the wall.
And there, atop and in the center,
you see embedded the large glowing blue threshold crest.
Got it.
And that's where we'll pick up next.
Oh!
Not yet, we don't.
We'll pick up from there next time
as you guys have located your second threshold vault.
Are we going to break it or take it?
I feel like we should. You can't break that thing.
We should try to break it.
It's magical.
If we take it, they can take it from us.
If we're going to spend every spell we have, right?
No, we should take it,
because then it's a bargaining chip.
No, they're going to kill us and take it.
Then it means that we might get to see the city come.
Shit, I have so much more I want to do.
If you can break the armor first,
then we'll break it. We'll decide.
You got time. You got time to figure out
what you're going to do
while we await our next episode.
Good point. Okay, okay.
All righty. Well, thank you all for joining us tonight.
We will see you next week.
Don't forget, we love you very much.
Ah!
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