Critical Role - C2E22 Lost Treasures
Episode Date: June 8, 2018The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for the Gentleman...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalrol...e
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Hello, spellcasters, sages, and spectators.
I'm Ashley Johnson, and you're listening to the Critical Role Podcast Network.
Tap into our magical narrative by watching Critical Role as it airs on Thursdays at 7 p.m. Pacific
on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can watch the video on demand right away,
or you can catch it the following Monday on YouTube. As always, Critical Role will be
available right here in podcast form on Thursdays, a week after the initial broadcast. And now,
let's scry into the story and see what mysteries it holds for us, shall we?
Hello and welcome everybody to tonight's episode
of Critical Role, where a bunch of us nerdy-ass voice actors
sit around and shout dirty things at me.
Yay!
Amphitent as a dragon.
Way too late on that draw, but yes, welcome.
So, first and foremost, before we jump into tonight's game,
we have some announcements to get through.
Testicle brooch.
Oh boy.
Little late, but really. Before we get into the formal announcements,
first off, those of us who were at the streamer
in the eyes this past weekend had a great time.
Hope you guys who tuned in to Shackanay Neighbor
have looked on YouTube to see the videos.
We had some fun games with some great DMs.
I had the opportunity to do the Force Grey game,
and we all had a play with a bunch of other great people
in the community, and Debra Ann Wall's an a bunch of other great people in the community.
And Debra Ann Wall's an amazing DM. She's pretty badass.
Yeah, super brah.
Anyway, hope you guys enjoyed it. Bringing us into our first announcements tonight, we have
our fantastic returning partner in crime for this campaign thus far, our sponsor, D&D Beyond.
SAM and LAURA, SAM and LAURA, and SAM.
D&D Beyond, everyone. Yeah, there's an animated thing that if you haven't seen, you should check
out that's pretty cool. As announced during the Stream of Many Eyes this past weekend, new
adventures, Waterdeep Dragon Heist and Waterdeep Dungeon of the Mad Mage are now available on
Laura's phone for pre-order on D&D Beyond.
Fun note to that, actually, too. The dragon heist adventure, I was one of the story and
creative consultants on for that book.
Oh!
Humble dragon drag.
I got to put a little bit of my flavor on there. So many great people put it together, I was
just happy to be even a part of it.
Wow.
I like how none of us knew that.
Great friends, guys.
It really just exemplifies our relationship.
Check out the D&D Beyond Marketplace now
to learn more and order now.
And the great thing about D&D Beyond, guys,
is that it simplifies managing your stats and inventory
so you can just focus on creating.
Creating new encounters, creating new characters,
creating new monsters.
And I thought I would inspire our audience
by showing them what kind of, some samples
of some new monsters that they could create.
Now you can use the same old stats,
but maybe give them a little new spin or a new flair. To help, I made some
artistic interpretations of some of my new monsters. Some new monsters you can create. You guys have all heard of a
boulette? We fought them? Well, this is a boulette. It's a female bullet! You can tell because it's pink.
Wow.
Did you not get a picture of a bullet?
Yeah, I printed out a picture of a bullet and I colored it in pink.
It looks like a bloody bullet.
And it only fires once, so it's a very quick encounter. You've heard of a Displacer Beast?
Oh yeah.
Oh, good.
This is a Despacito Beast. It's the same thing as a Displacer beast, except you hear
when it goes invisible.
This is terrible.
They'll actually go invisible, though.
Which is a problem, because it blows the invisibility.
Here's the thing. Do your children draw these?
No, I drew these. You guys have heard of an owlbear. Well, what about putting a little
cream spin on it and making it a bowelbear? It just has crippling IBS. Oh, there's more guys.
It could also be a Froyo factory.
It has a shit spray attack. Here's one I'm pretty proud of. There's a monster in the manual called the Giant Wasp.
Well, this is the Giant Wasp,
but he's a white Anglo-Saxon person.
A wasp!
You know, a waspy guy.
Are you even going?
He's a wasp.
Is that what the P stands for?
Yeah. I don't think that's... It's not true? No. He's a wasp! Is that what the P stands for? Yeah!
It's not true?
No, I don't know.
Okay, there's two more! Jesus!
Can't believe everything you read on the internet, man.
Okay, there's two more.
This is a bone dirt devil.
It's a bone devil that cleans up
after every fight.
Yeah, I drew that one!
And last but not least, it's a Fanticore.
It's just a Manticore with Fanta as a head.
There's a lot of work that went into this,
you could tell.
There are Xerox copies.
You like the bone-dirt double?
I do, I do.
I kind of want a Fanticore right now.
A Fanticore I'm kind of down with.
What flavors does a Fanticore come from?
Dangerous and well-branded.
Guys, there were more that I didn't even draw.
There was the Lin-Manuel Miranda-baluth.
There was a Nick Frost giant.
He always has Simon Pegg with him.
Yeah.
Check out more on my website.
Save those for the next Sam Riegel bundle you can buy on D&D Beyond six months from now.
I'm pretty sure the only monster here is you.
Thank you, Sam. And thank you, D&D Beyond.
Sorry, D&D Beyond.
I'm so sorry!
Does that note, too, as well, I released a couple small updates to the Bloodhunter that went up on
D&D Beyond as well, as well as on the DMs Guild. So for those who are playing, check and see if
there's anything that affects your class. It might be the case. Minor tweaks, but things that I think
will help improve gameplay and more fun. All right, the standard edition of Vox Machina Origins
are still for sale, apparently, versus sold out of the special
edition. Seems to be the case. But the standard editions are still available. You can go to
CritRole.com for information and detail on that, or at the Geek & Sundry and Alpha online shops,
as where you'll find it for purchase. Let's see, Vox Machina, of course, will be happening about
this episode tonight. Next Tuesday at 7 p.m. Pacific time with our fantastic host, Brian W. Foster, and a number of
our cast members will be attending to discuss the insanity that will be imminent to occur this
evening. So check that out. Don't forget to submit your fan art or gif of the week to submit
at TalksMachina.com. And a reminder, through Twitch Prime, if you have your Amazon Prime account,
you can connect it with your Twitch account,
and then once a month you get a free subscription
to a Twitch channel of your choice.
It's free, and you get to support
some of your favorite creators out there.
So go check it out if you haven't.
For a split second, you sounded like Kermit the Frog.
I'm just trying to make sure that you
get your proper announcements there for your game.
Okay, let's play some D&D.
All right! Get your proper announcements there for your game. Okay, let's play some D&D. Hi-yi!
Roll initiative.
I'm a shorty.
Which one?
Oh, my god.
All right, so on that note,
I believe it's time to dive into the ninth episode of
Critic Role. Thank you. Hello and welcome back.
Oh man, that's a good, that's a winner.
That's a blue ribbon echelon for you.
I'm inviting.
I just saw it about five seconds ago and I'm so happy.
Welcome back, everybody.
Holy shit.
So, where we last left off,
the Mighty Nein have been making their way
towards Berylben and the Labenda Swamp
to tackle the first of their two tasks
they had taken from the gentleman in Zadash.
Traveling along the way, you manage to save
and make friends with a very young Kenku named Kiri,
who has been accompanying you through your journey thus far. You manage to find an individual who
could guide you through the swamp, who was summarily taken and probably eaten by a troll that
was stalking you through the swamp. You found an ally named Cali, who is a dragon-blooded sorcerer
who is aligning, or seemed to have aligned interests
towards the direction you were traveling
to find this safe house that belonged
to the gentleman that had gone quiet.
Upon hearing that there had been some sort of attack on it,
all of you went through the swamp,
forded the dangers, made your way to the base of the tree
where it was discovered to be within and below
the base of this large banyan tree
on the northern side of the Labenda Swamp.
Did you call it a bangin' tree?
Labanyan.
It's a bangin' tree!
Just wanted you to know, of all the trees I've seen,
it's pretty bangin'.
After investigating the scene and trying to pick up details
about what had transpired, you found a number of bodies
that had been put up, left to bloat and die as a warning
for those who would make their way in.
On the inside, it looks like the interior
of the safe house had been cleaned out
and summarily dragged through a subterranean tunnel.
Following this tunnel down below,
you found these strange, twisted-looking merfolk called Mero that seem to have been
living in these partially submerged tunnels,
the system beneath the swamp.
You engaged in battle, killed a number of them,
and upon sifting through some of the remnants
of what was dragged out of the safe house,
you discovered Kali's Quarry, which was a bowl
that could speak to the
Scaled Tyrant, Tiamat.
You decided what to do, and after a brief confrontation,
the bowl was handed over to Yasha,
who attempted to sunder it using her magician's judge,
which succeeded.
The item was left shattered into pieces.
Kalli, with her quest complete,
not wishing to put herself in any further danger,
decided to leave, bidding you all adieu,
and clambered back up through the strange
dug tunnel that leads to the surface.
At that point, you guys were left to think about
what the next course of action was
before Fjord had made a brief swimming excursion
into one of the far-off tunnels that led to a larger chamber
and seemingly a base of operations where more of these
marrow live and from the outskirts of what you can see,
more remnants of what was taken from the safe house
existed further in.
So, Mighty Nein, as you've seen Cali's clamor off, you guys have taken down
from the heat of the moment, what do you wish to do?
You got to rest up, right?
Yeah, I'm a little tired.
Troubling sleep. But there's fishmen
and possibly fishwomen right down there
that could come out and kill us in our sleep.
I think Caleb has a little booby trap for that, don't you?
Caleb starts silver threading the entrance
that Fjord swam through.
I say we sleep upstairs.
Upstairs?
Pull the rope up, that way we'll have plenty of time
if we hear them coming back up.
And some distance, yeah.
Okay, okay, okay. Okay, okay, okay.
Okay, okay, okay.
What if there's unlimited numbers of them?
What if there's a whole?
I only saw like five.
You only saw like five?
Did you keep going down into the tunnels?
No, but I got pretty fucking sharp eyes, all right.
I don't like your tunnel.
They call me Eagle Eye Fjord, where I come from.
Do they really?
Ah!
Crow Fjord.
Baby Raven, you don't know.
That's a lot of nicknames.
It is.
The warning says we'll have plenty of time
to get away if there's too many of them,
and they'll have no way up if we pull the rope up.
Well, what will we put in the doorway of the tree, though?
I don't know if we leave the tree.
No, I mean, are we sleeping in the tree?
Yeah.
Okay.
People keep watch.
Oh, okay.
That way we'll just have an early warning
before they even manage to crawl their way up.
And we know where the entrances and exits are.
The moment that they exit the pool,
I will know and I would wake me up,
or you up, or anybody up.
Okay.
And we're just going to gloss over the fact
that Fjord has three bird nicknames.
Well, Bird Eye Fjord, I think,
is what he was getting at, you know?
Also very popular.
Kiri pipes up, Bird Eye Fjord.
That's right, Kiri, Bird Eye Fjord.
Bird Eye Fjord.
Sticking. Sticking.
Does not sound good.
Can we call you Bef for short?
Bird eye Ford.
I don't like it.
All right, we make our way up the rope,
into the bottom of the tree, with the entrance still open.
Okay.
As you guys are making your way up
and climbing using the roots and the rope
and the interior, you begin to,
now that you're not focused on what's below,
notice that a lot of the earth in this particular tunnel
that isn't too wide, necessarily,
it's about three feet wide in most places,
you can see the claw marks where it had been dug out,
and the actual softer portion of the ground
where you had landed upon emerging from it,
making your way down, you can see a lot of the earth
and chunks of root that had been carved out,
so whatever had these marrow,
it wasn't a natural tunnel or something they discovered,
they seemingly dug up into the safe house
to retrieve whatever was inside.
Nevertheless, you all make your way up
into the hollow base of the safe house tree.
At this point, you guys can set up camp if you'd like to.
I'll take first watch if you want.
I can post up outside with a little illusion work.
All right.
I'll join you.
I'm going to spend a little time with Kiri.
I just want to,
I want to teach you some sayings.
How long can you keep mimicking things?
Mimicking things.
I'm going to take that as a long time.
Long time.
Okay, good.
Okay, so I'm going to tell you,
if someone asks what your name is, you say,
I am Kiri.
I am Kiri.
See, this is great, okay.
And then if they go, are you nice?
You say, yes, I'm very sweet.
Yes, I'm very sweet. And if they say something you say, yes, I'm very sweet. Yes, I'm very sweet.
And if they say something you don't like,
you say, go fuck yourself.
Go fuck yourself.
Yes.
Oh my god, I can't believe you said that.
It's like a soundboard.
Go fuck yourself.
So say, fuck yourself.
Go fuck yourself.
Yes, that's good.
Okay, that's good, that's a good start.
If you get really excited, you should go.
Don't do that, don't do that, Kiri, don't.
If Duncan's hair gets poofed out
and his tail foofs out and he just starts growling
at the sound.
Hey, Fjord.
Are we going to sleep?
I think so.
About what time is it, anyway?
Light still coming in from the outside of the tree?
Actually, at this point, it's probably just past dusk.
There's a little bit of blue cresting into nighttime light
that's coming through the trees,
but it looks like you're about a half an hour out
from a pitch black sky.
All right.
Is it my turn with the Diodecahedron?
Oh yes, do you want it?
I do.
Oh, today?
Pew, but wait for the morning,
unless you want to use it today,
and then somebody else will get it in the morning.
Because it only lasts for 24 hours.
Did you use it?
I did not.
Oh, I did.
You did. I did, we have to save it for tomorrow.
And Moir wanted just to examine it.
Oh, okay, yes, here.
Bunk.
Do you want to take it out of the bag or just?
No, can I borrow the bag?
Here's the bag.
Bunk.
I'm going to spend maybe a half hour before bed,
not trying to use it, but just examine it.
Okay.
Make an arcana check.
15.
Okay.
Just assessing its design,
kind of paying attention to its construct
and the handles and kind of the edging
of where the different facets of it are kind of affixed
to this almost cage-like exterior to it.
You really have no idea what material it's made from,
but the faint magical essence that comes off of it,
and with the training you have had
across the various schools of magic,
this seems hard to pin down.
You're not sure the source of its magic,
but it does seem very old,
and it seems like it's been shaped,
or it's been polished from whatever its raw form
was at one point in time.
Well, this evening I'm going to use it
for the grand purpose of being my pillow in the bag,
so I'm going to sleep.
Okay.
I should get back on my body. I had to do this.
You're sleeping on it?
She's using it as a pillow.
Just kidding.
Hey, Fjord.
Yeah?
Need to ask you something.
Shoot.
I think I messed up.
I think, you know, maybe I should apologize to Caleb.
Not very good at apologizing, though,
so I was just wondering if maybe you could give me
some pointers for apologizing.
You're not good at apologizing?
You're being facetious.
Yeah, I'm fucking with you.
Yeah, okay.
Yeah, you reckon you need to apologize?
Yeah, I probably, yeah.
Got a little too aggressive,
probably shouldn't have grabbed him like that.
Got a little too angry.
It's not necessarily my good side, you know?
Don't like people seeing that.
You know, a great place to start with apologies
is to mention the stuff you just said.
That I'm not good at apologies?
No, yeah, after that, right, the...
That got a little too aggressive?
One.
And I have a bad side.
Dos.
And I shouldn't have done it.
Yeah, that's a really good apology.
Is that pretty good? Yeah.
Okay, okay.
However, right, be genuine, right?
Don't be embarrassed to apologize.
It takes a big person to apologize for something.
Little people are the ones that make mistakes
and just, you know, let them go.
Like not?
Like a little person?
No, small like on the inside.
Right, in your soul.
Yeah. Right.
That's big of you.
Well, it's, you know.
Yeah, you want to try, I guess.
Yeah, I think he deserves that.
He's been good to us. Yeah, I think he deserves that. He's been good to us.
Yeah, I think so.
Yeah, all right.
Hopefully it goes well.
I think it will.
You can actually leave the smile out of it this time, though,
just to be clear.
Oh, okay.
Yeah, just don't even.
Not like, I'm sorry.
Yeah, no, that's going to set the tone
in a real weird way.
There's a thing called sarcasm
that you're kind of right of line with sometimes. Okay, okay. That's good to know, that's good to set the tone in a real weird way. There's a thing called sarcasm that you're kind of right of line with sometimes.
Okay, okay.
That's good to know, that's good to know.
Yeah. All right.
All right, the rest of you find yourselves to sleep,
or is there anything else you wish to do
before the night's done?
Any order of taking the watch,
or are you all just resting under the protection
of Caleb's silver thread? Beau and I are up first.
I'll do second. Okay.
Two seconds as well.
All right, so that was for your first watch.
While you guys are in that conversation,
one of you go ahead and roll with advantage
on your perception check,
or you can both roll separately, your call.
I'll roll separately.
Terrible. Yep.
Five. Five.
Oh my god!
Oh, leave him hanging.
As far as perception is low,
you wouldn't see the high five.
That's true, yeah.
Five, oh five.
Good in-character moment there.
This tree is banging.
All right, so.
As you guys are finishing your conversation.
Oh no, you don't want to.
Your watch comes to an end without incidents.
With an arrow in our throat?
Yeah, you never.
I didn't see the whole thing.
You rest so easily with the blood leaking out.
So you guys finish your watch, you wake up Nott and Jester,
and you guys take on your second watch.
If one of you guys want to both make a roll perception,
or one of you. Let's roll separately. Okay, worked out great last time.
Yeah.
That's a four?
No, oh no.
I think it's 12 for me.
Oh wow. Yeah, 12.
Okay, all right.
High roll. Yeah.
So while you guys are taking some time concentrating
on listening out for anything and feeling pretty solid in your ability to maintain vigil
across this dark, eerie night
in the center of this hollowed tree.
You don't hear or see a goddamn thing,
but a little twinkle hits your ears, Caleb.
Oh shit.
Oh!
As suddenly, something down below,
by the pool on the opposite end of that kidney-shaped interior cavern
seems to go off.
That would wake me, yeah?
Yes, and you come to consciousness.
And they're awake?
They're awake, yeah.
Fish, no.
What the?
No, no, we're on watch.
We haven't seen anything, it's just a dream.
No, down below, in my head.
In the cavern? In the tunnel?
Yeah, yeah, yeah.
What should we do?
Should we wake everyone up?
We should wake everyone up.
Ow!
Wake up, wake up!
Fuck!
Fjord, cacaw!
Cacaw!
Shh!
What?
Shh!
What, what?
Don't wake up Ciri, though.
She deserves a really nice night's sleep.
She really does, let her sleep.
She's all curled up in the corner like.
Feathers all poofed up.
I could be carrying my blanket.
I am going to send Frumpkin to crawl down
and get a look and watch.
Roll a stealth check for Frumpkin.
Does Frumpkin just fall down the tunnel then?
Cats can do some pretty crazy shit.
It's fine, a good four.
Okay. So. Four, a good four. Okay.
So. Four?
Start a grid.
So Frumpkin
drops down onto the soft plant and makes a round,
and you're focusing on it, you can see that another marrow
has emerged into that chamber, and...
Nope.
I'm going to find the bodies.
Ooh.
Goes around and sees the bodies there
lying in the middle of the space there.
He goes,
Oh, we left the corpses out.
Yeah.
Yeah.
Wow, we got to be like, oops.
Goes and drags one back a bit,
begins rifling through whatever it thought it may have had,
and looks over right at Frumpkin.
Oh no.
Grabs the trident spear and throws it.
Did you snap him out?
I don't know.
You weren't close enough to do that, I don't think, right?
You're right. 100 feet.
100 feet to snap him back,
or is it shorter than that?
A little check on that real fast.
Oh, man.
Oh, we're dead again!
Kit kabob.
I remember saying that we should hide the corpses,
and Callie actually said, don't do it,
there's no point to it, so we should just blame Callie.
The card is limited.
I don't remember Callie saying that.
That's what Callie said.
I actually have no memory of anything on range
for Bamping In and Out, but I will defer to you
because you're my DM.
Okay.
Maybe you're thinking.
As an action, you can temporarily dismiss your familiar.
It doesn't say range.
You cause it to reappear within 30 feet of you.
That's what I forgot.
So yeah, you can do that.
Yay!
So as the last thing you see briefly
before Frumpkin vanishes is this three-pronged trident
rocking through the darkness
with a faint little bit of visibility that Frumpkin has,
not even being able to see much down there in the darkness
before disappearing.
Yeah, there's one down there right now,
and he tried to kill my cat.
All right, shh, shh, shh, everybody.
No, hit the wall against the hole, all right?
We'll take either side of it, either flank.
Why don't we just blow up the hole?
No, no, because we still want to go down there.
Why do we want to go down there?
There's crazy people down there.
Shut up, because there's treasure and stuff.
You could just say, be quiet.
Not please, be quiet.
Thank you.
I want you to get right on the edge of the hole
and keep an eye down the shaft.
Go fuck yourself.
Oh.
We woke her up, though, but it was cute.
Shhh.
Am I able to prepare Magic Missile,
like a health spell for a fish head popping out of the hole?
Holding your action, if it comes back around, the spell is either fizzled or released. You can
wait for something and then cast the spell as an action.
I'll use the slot if I hold the...
If you end up holding it for a few minutes, yes, because the idea is you're casting the spell
and then holding onto that last piece of the incantation.
I won't do that then, but I will watch the hole.
Is our rope still dangling down the hole?
No, you pulled the rope up.
That's good.
I'm going to hold Sacred Flame,
because it's a cantrip.
I'm going to activate one sword
and just sit at the edge behind,
hold it behind my back and sit at the edge
and wait to give a swing.
Okay.
And see if anything's going to pop up.
Yeah.
Let it come all the way up if it does.
All right.
If it comes up, should we grab it?
Grab it?
Yeah, grapple it, muffle it, kill it quietly.
As you guys take a moment in silence.
We're probably going back and telling its friends, though,
and they're all going to come back.
What the fuck?
You hear nothing.
These guys have Strong family bonds.
Two minutes pass.
Three minutes pass.
Oh no, what if it digs up a hole
in another area, you guys?
Then you hear this ever so faint
grinding of root on scale
as this marrow sentinel slides,
almost slithering like a snake, it looks like,
out of the curtain of roots that currently cover
that one portion of the wall that leads further
beneath the safe house.
All right. Yep.
All of you guys go ahead and take a surprise round.
As soon as it emerges to go ahead and inspect,
it's like, uh?
It came off the tunnel that was already there, right?
Yeah, it just emerged and jacked in the box out towards you.
Dex save of 15.
Dex save 15, that is a four, nope.
Yay!
Ten radiant damage.
Ten radiant damage, good enough.
All right.
I fired and missed with a natural one.
Oh, buddy.
Nothing.
Just a standard attack or a standard and bonus?
Just standard.
I'd say for this, we'll say for the purpose
of all happening at once, it's less important.
I just want one attack.
Oh, well, two strikes or one strike?
Well, two strikes, whatever your attack action is. That's, ooh, once, it's less important. Just one attack. Oh well, two strikes or one strike?
Well two strikes, whatever your attack action is.
That's, oh, that's awful.
11.
Misses.
And yeah, and then an eight.
Both miss.
Unfortunately, because you guys don't have any light
in here when it emerges, you're all swinging in the
darkness hoping to hit it in the direction of where it is.
Oh, so I have no lights up, so I should be
at disadvantage, right?
You would be, yes.
Yeah, I'm going to roll again.
What is this?
Okay, that's a...
Is this a magic missile or is this?
No, no, I did Firebolt,
so that wouldn't matter how long I held it.
So my lower is a 12.
That misses? It misses, yeah.
Roll a 20 total.
And that's 11 damage, and my second attack missed.
All right.
I did Eldritch Blast and a 20 and a 24.
Both hit, go ahead and roll damage.
And a 10 and a nine.
So 19 points of Eldritch Blast.
All righty.
I rolled a 10 total.
On your first attack?
Yeah, second attack.
Hey!
There we go.
All right, that's a 21. Hey! There we go.
All right, that's a 21.
Someone hit something, yay.
You should really separate out your dice, actually.
I know, I know, it's making me crazy.
I just threw them back in there.
They are considered monstrosities.
Thank you.
So consider that for any damage you deal to them
with your sword. I will.
You're not raging, so you don't have a plus two.
Nor do you have your...
Not the divine.
Correct, because you're not raging.
Yeah, so it's just 10.
10 points of damage. 10 points of damage.
Well, that's enough.
You guys, even with all your misses,
you watch as it emerges and then
and just slumps.
Yeah, as you grab it, it starts sliding back into the tunnel
and you grab it and lift him.
He's heavy as shit.
You all together
manage to slip it into and onto the floor.
Oh, I just watched going back.
Yeah, I'm staying on guard
in case anything else comes through.
Fair enough. Yeah, same.
Yeah, a little bit of light
you have in the chamber right now.
It's just a little faint radiant glow from the sword
that Molly currently has out of candlelight, if anything.
Oh, I'm going to pull out a rag
and do my Veiled Lantern thing with Dancing Lights.
You should probably put another one of those things up, Caleb.
Put one of what things up?
The alarm, the alarm! Another alarm!
Down there? You want me to go down there?
You want me to go do it right there? Yeah, you and me have to go. Okay, let's go. No! No, no,! Down there, you want me to go down there? You want me to go right there?
Yeah, you and your shield.
Okay, let's go.
No, no, no, no, no!
I'm going to send Frumpkin down again.
Okay, Frumpkin emerges.
You send Frumpkin back down.
Make a stealth check for Frumpkin.
Come on, Bobby.
Uh, nine.
Okay. Nine!
The loudest cat you've ever heard.
From, Frumpkin is, yeah, the neighborhood cat in the heat at this point.
He makes his way down through the tunnel,
make a perception check with disadvantage for Frumpkin,
because now coming around the edge.
Someone told me that cats have advantage on perception.
Are they full of shit?
Oh, I know.
But it's also,
It would cancel out, that's why I'm asking.
It would cancel out.
I would ask you to keep the stats of your cat on you
for future efforts.
I would.
Clever, you could only read between the lines.
Yeah, that would be clever.
That would make me happy.
It's advantage on wisdom perception checks
that rely on smell.
So I'd say sure.
So cancel.
No, yeah, cancel out.
It's a straight roll.
And it's a fish, so cancel really perceptive.
That's it, I'm allowing it, I'm allowing it.
Laughed at it.
That's pretty good.
Perception 19.
19, okay.
Frumpkin heads on down, keeps an eye on that space,
does a little pass.
No sign of any other emerging or present mirror.
You know, instead of putting another wire down there,
you could leave Frumpkin down there
and he could alert us if there's any problem.
He's got to stay awake for it.
Yeah.
He could watch, but the alarm is just as good.
Yeah, it's automatic.
Gets me up, Frumpkin can sleep.
Yeah, after you.
You're going down there?
Yeah. Okay.
By yourselves?
No. With Yasha, with me.
Take good care of him.
I will.
We hear anything, we're going to charge down there.
We'll be fine.
He can't make it without you.
I know, I know.
He will not come back alive. I will take care of him as best as I can.
Even better than that, I will take care of him.
I promise you, he will not die.
He will have no chance of surviving, okay?
All right, so slowly lowering the rope
back down to the tunnel.
Which one of you is taking point on climbing down?
I will go first.
All right, so you make your way down, the rope aiding you to the tunnel. Which one of you is taking point on climbing down? I'll go first.
All right, so you make your way down,
the rope aiding you in the process.
You get to the bottom, you as well.
I'd like you both to roll stealth checks, please,
as you emerge in the lower cavern.
God, I need some paper there now.
Why separate the two spaces?
Blessing into something?
12. I didn't.
13. Okay.
I didn't do anything. You two gingerly step your way around the edge,
back to the site you can see
of the three corpses of the Marrow there
in the center of the opposite side of the cavern.
I have my hand on Yasha's enormous, rippling shoulder.
All right.
Ripple.
As you make your way around to the other pool,
you can see the water, disturbed relatively recently,
isn't perfectly still, but it's nearing there.
It's coming to rest.
No sign of anything down there.
Okay, do your shit.
I need about ten minutes, and in the dark,
I pull out the thread and I start doing the thing.
Well, make it a little faster than ten, if you can. Okay, I can't do that, but I will do that.
Okay. Five minutes go by.
I cast Message.
Okay.
Are you still alive?
You can reply to this message.
Mention that they should clean up the bodies.
Oh, yeah, while Yasha's waiting,
she can clean up the bodies. Okay. You can reply to this message. Oh, yeah, while Yasha's waiting, she can clean up the bodies.
Okay.
You can reply to this message. Oh, yeah.
I will start to move the bodies.
Stealthily.
Stealthily.
We'll say that I said that out loud.
Yes.
Yes. What did you say?
Nott had a wonderful idea for you to pick up all the dead things.
All right, so as Yasha, you begin to drag the bodies back
into the central pool, they would sink.
Yeah.
All right.
You complete the latter half of it.
Okay.
You finish the spell, you sense the arcane,
unseen net of the alarm click in
and is prepared and set to keep watch.
Okay, let's get the shootout up here.
Run away!
Okay, let's go.
All right, you guys make your way back,
climb back up the rope, make your way
into the interior of the tree, seemingly without incident.
So.
Seemingly.
I'm going back to sleep, you guys.
I need to get my spell back.
All right, I'll take the next watch since I'm awake. Okay, Yasha takes final watch. Go ahead and roll perception check. I'm freaked out, so I am going back to sleep, you guys. I need to get my spell back. I'll take the next watch since I'm awake.
Okay, Yasha takes final watch.
Go ahead and roll a perception check.
I'm freaked out, so I'm going to stay up with Yasha, yeah.
All right, so both of you guys
make perception checks for me, please.
Perception 11.
Run away, run away.
15.
Okay.
As you guys complete the third watch for the evening,
you sense the morning come as the temperature,
which previously had gotten quite chilled at this point,
has begun to rise a bit,
though now you can still see your breath in the air.
A faint bit of bluish light begins to appear
at the outer edges of the driftwood piece
that is wedged in the doorway to make it look flush
with the rest of the exterior bark.
You all complete a long rest.
So you have your abilities back,
your hit points full, and you are ready to continue.
Could I just back up one hour
and ask Yasha a quick question?
Sure.
This is a small group for you.
You traveled with the circus.
Yeah. This is a big group for me. You traveled with the circus. Yeah.
This is a big group for me.
It is?
Do you have any advice?
Well, I mean...
I mean, you seem awkward like me,
but you made it work with a lot of people.
Well, I mean, you know,
if someone has a conversation with me,
I will talk to them, and...
But I've tried that, too,
and it goes horribly.
No, I don't think it goes as bad as you think.
I think it goes way bad.
I mean, yeah, sometimes I think it's been pretty bad,
even for me sometimes watching you.
But that doesn't mean,
you know, there's always room for improvement.
I'm confused, did you have advice?
I don't think I'm good at giving advice,
but just talk to people if they talk to you, and be nice.
Eat with your mouth closed.
Wash your hands.
I start writing these things down.
Okay.
Oh my god.
Wash your hair when you can.
It's fine.
Well, it just rained, though, so.
This is the cleanest I've been in weeks.
I feel like,
I feel like you're still,
how do you stay dirty all the time?
Well, most of the time, I'm trying to.
People don't pay attention to beggars so much.
Okay, so you don't want people to pay attention to you?
Yeah, in general.
I get that.
I feel that way, but
I'm hard to miss.
I don't mean that like in a woo of hard to miss.
You're as big as a giant barn, you are hard to miss.
Yeah, yeah.
Well, I...
Do you know what I miss?
What? Shaving.
I could shave you right now with my sword.
I've done it before.
I, you know, like to not have hair on my arms,
so I, you know, I do it, this is what I do.
I really think cleanliness is,
and hygiene is very important.
Well, one thing that I have realized today is that I need to work on my interpersonal skills
and friendship-making, so
just try not to cut up my face, okay?
Okay, do you just want a trim?
Is there a certain look you want?
No, I mean leave my hair on my head,
but I have not had a clean-shaven face in a long time.
Do you want it all gone, or you just want like?
No, you can take it all.
You know, I... It's easier to do that.
You can crush a person,
but I'm not quite sure how dexterous you are,
so I don't want any fancy tricks, just just.
I'm not, you know, I'm going to hold it like this,
and then the blade, you know, it goes like,
this is how I do it, I hold it, and then I just, you know,
like, whoosh, you know?
Okay, okay.
This is your five-foot greatsword?
Fucking, that's all I wanted.
Sit here.
Just. Should I lie on the ground?
Yes. Oh yeah, lie down.
I've never done it like that, but yeah, lie down.
Have you done this before?
I have done this before.
With that?
Not with this, something a little smaller.
I lie on the floor.
Okay. Okay.
So in the early dawn hours
of the new day, as the blue begins to slowly
become brighter in the distance, framing.
Wait, wait, wait, wait, wait!
This means we are friends?
Yes.
Well, you don't have to hold your breath
because it will take a very long time and you'll pass out.
That might be better.
Just, you need to relax, breathe in, breathe out.
Okay, I got it.
Here we go.
I would like you to roll a dexterity check.
Oh yes!
Okay.
Yeah.
Take advantage because he's not moving.
Four globules of light rise up around you
as you begin to shave.
16.
Maybe it's the tensile strength of her arm muscles,
but such a large instrument seems unexpectedly delicate
across the features of your face.
It's not a complete shave.
There are areas that get missed
because it's not a very fine implement,
but for the most part, the stubble gets closer to your face
and there are a few sections that are unevenly smooth.
It is an improvement from where it was before,
but it's as good a shape as you can get with a greatsword.
Manages to avoid nicking any major arteries.
And as you complete your work, you're proud of it,
the sweat on your brow, Caleb has no idea
of how it looked other than you reaching up
and touching your chin as it finishes,
as the rest of you come to consciousness.
Are you killing Caleb?
No, I was giving him a shave.
Oh.
Whoa. Wow. Whoa.
Wow. It's much better.
You have a little thing,
you have a little dimple on your chin.
That's the cutest.
I didn't know.
So boyish.
Yeah, you almost look innocent.
It looks good.
Caleb's inner monologue is,
I want to shrivel up and die.
Nice work, Yasha.
Yeah.
You know, if anyone else, none of you.
Well, Jester might want a bikini.
Maybe soon, yeah.
Yeah, maybe.
She's part of the relationship, aren't we?
I've done it before, so.
Yes, I can confirm.
Yeah.
Should we gear up and head down
and kill a bunch of fish, people?
Indeed.
All right.
We'll take a brief moment with the dodecahedron
before handing the bag back to Jester.
So you don't forget.
I'll forget.
Take the rope and we start lowering it down, then.
All right. We're going down there start lowering it down. All right.
We're going down there, again?
Yep.
Kept killing everything.
On the way down, I just smack Caleb a bit on the back
and say, well done, she likes you.
And head down.
Should I cast Pass Without a Trace on us
and be stealthier?
I think right before we go under with the water, we should.
Under the water?
Oh yeah, this is an amphibious assault.
How many Vs are in that word?
What did you say?
Like five.
Amphibious.
Amphibious.
Amphibious.
Yeah, there's a sea anemone under there as well.
I don't do well with water. I don't think I can go down there. I'll stay watch.
Why aren't you good in water? I don't like water. You down there. Why don't I, I'll stay watch, I'll stay watch.
Why are you good in water?
I just don't, I don't like water.
You can hold your breath, right?
Probably.
What if I hold onto you and push you along?
Are you going to be all right with Caleb going without you?
Remember our swimming lesson?
I don't like it, though.
Well, listen, when we get down there,
I'm going to swim a rope under the water
to where we're going.
It's going to be like a guideline,
so whoever you ride with can just pull on the rope
and just hang on. I think it's a bad idea
for you to stay.
We would need you.
Oh, Curie.
Pulls a knife out.
It's an amphibious soul.
Fucking Curi.
Where should we put it?
Taking the piss.
Where should we leave Kiri for this?
We can't bring her over.
I'll stay with Kiri.
You guys can go and I can stay with Kiri.
I don't like that idea.
We need you not.
I'm not good at many things.
Yeah, you can shoot things,
and you can sneak around, and you can.
Not very good at finding traps,
but everything else you're quite good at.
Yeah, what are you going to do with Kiri?
She can't go with us.
No, she can't.
We could leave her in here with you if you want,
but if you see trouble, you're going to have to get
in that water and come across.
Yep.
Yep.
Yep.
Yes, I'm very sweet.
I'll stay with Kiri, and if there's trouble, we'll see what happens.
Kiri, you stay here with Nott then, okay? We're going to be one down, then.
All right, I'll take the other 50-foot section of rope
and I'll start wading into the water
and I'll take a swim back the way I went.
Wait, wait, pass without a trace.
All right, so Cass, pass without a trace.
Is that the sound of pass without a trace?
Like, awkward. Like out a trace. Yeah. Is that the sound of the pass out trace? It's like awkward, though.
It's like Edwin getting tickled.
Ooh!
It's true.
All right, so pass out a trace.
What's the range on that?
30 feet, so it's not going to be for a very long time.
But.
What do you mean?
Well, it's only 30 feet around me, so.
Yeah, so you may want to go next.
You'll go away, huh?
You may want to go next then,
if you want that to affect other people.
Yeah.
Don't worry about me, I'm just swimming over there
and coming back, and then we can cast it.
Okay. Okay.
It's a guideline.
Okay.
So as you take a moment, wade into it,
you guys watch as Fjord once again disappears
beneath the surface of the water.
Now with the confidence of knowing that there is actual
breaking point and air ahead, that fear doesn't creep up
into your brain and you just rush for it,
making your way through, go ahead and make an athletics check.
12. 12, okay.
You manage to find it through and then come up quietly,
just kind of. Apocalypse Now.
Yeah, so that's Apocalypse Now and or the Descent.
You just slowly emerge from the water.
Swords on anchor.
Ooh, the Descent, now that makes me want to swim
through that little tunnel even less.
Yeah. So Descent-y, you guys.
Glancing up, you can see,
with what your range of darkvision is, 30 feet or 60 feet?
60 feet. 60 feet, okay.
Yeah, where is that?
Class features.
Racial features, it should say.
Racial traits, darkvision, 60 feet.
60 feet, great.
See, that gives you enough perspective
where now as you come up and look,
you can see this chamber,
and you've got a brief glance at it before,
you can see most of it is natural and rocky,
but there are elements of it that look like
it was once an old bit of mason architecture.
You can see edges where there are actual stones
stacked and placed, walls that have seemingly
been partially reclaimed through the ages.
You can see two large central pillars
where stalagmite and stalactite met eventually
and created a structure in the center.
A large portion of the floor is just submerged in water,
and you see different paths and avenues of it
that curve off and vanish, probably like openings
to other tunnels beneath.
The pool you're in right there, looking up,
you can see there's that weird set of natural stairs
that step up in front, and you can see
what looks to be about four of these marrow creatures,
two of which are in a conversation off to the left,
two that are currently rummaging through what looks to be piles of things that have been pulled up and placed towards the top
of the stair. You can hear the clinking of metal and things falling and tumbling down the stairs,
but ting, ting, ting, ting, ting. You see a fifth figure that's just the outskirts of your
visual range that's currently faced away and looking at whatever's on the other side of that
upward pillar.
But nobody else seems to have noticed you
emerging at this point.
You haven't made any shifting or movement.
Am I in a, or do they have an eyeline on me
if they were to look over this way?
Could they see my head above the water?
It's possible if they were looking carefully for you.
You don't know how far the darkvision extends.
Can I wade forward and look for any sort of
stones or pillars or something that I might be able
to throw the rope around and tie a knot on?
Looking around, you can see there are small mounds
of various minerals that have long dripped from the ceiling
from condensation and various water flows
that have come through this interior cavern
and built this hard, rocky platform that's emerging
just outside of where the pool ends.
So you can bring the rope around, affix it to that,
make a stealth check as you do so, please.
That's a two.
Pass without a trace?
Well, no, he would take it more than 30 feet away from me. Right, he's more than 30 feet away from me. He is, yes. Yeah, but pass without a trace? Well, no, he would take you more than 30 feet away from me.
Right, he's more than 30 feet away from me.
He is, yes.
Yeah, but pass without a trace.
I should have given him the blessing of a trickster.
Oh no.
Yep, that's amazing.
That's a natural one.
You lucky son of a bitch.
You lucky son of a bitch. You lucky son of a bitch.
All right, all right. Whatever grace your patron has granted upon you.
I'm in the water, man.
Yeah. The Marrow are too distracted with whatever they're in the process of doing to notice
you slip and hit an elbow, send a pebble falling almost.
You get low and finish tying it off.
They don't notice.
Okay, great, I'll give it a gentle tug.
Does it seem like the structure moves at all?
No, it seems pretty solid.
Okay.
I'll take a deep breath and I'll use it to actually
pull myself chest up towards the surface.
Okay, easy enough.
So after a few moments, Fjord emerges back
where you guys are waiting.
Hey, you made it.
Yeah, still five of them, right?
So I tied it off.
Everybody should be able to pull their way across,
no problem, but we got to be ready to rock
when we get in there.
They're a little distracted.
Are we all going to try and wait in the water
and then ambush as we go?
Yeah.
Okay.
Or distract away from us and then go.
Okay.
Or if we want,
we could cause a commotion
and have them come through the water at us
and use the hole as a funnel.
As a funnel? Yeah.
Might not be a bad idea.
Thoughts?
That might be smarter.
Yeah?
And then you could fight with us,
not for a while, at least.
I mean, I don't like fighting, but sure.
You're so good at it, though.
Someone's going to have to go make a distraction
and then make it back.
And I bet those things are pretty good swimmers.
They're super fast in the water.
I bet they're really fast in the water.
We could tie the rope.
Oh, we can't tie the rope to you,
because now it's tied on the other side.
I'm a very fast swimmer.
But faster than fish?
Yeah, I think it's 60 feet, actually,
is my swimming speed with this damn mariner's armor.
Ignore what I said.
You're a regular swimmer. Regular swimmer, yeah.
Your swim speed is half swimmer, yeah.
Your swim speed is half your movement, so. Yeah, so it's, yeah, it's 30 feet.
15 feet.
Yeah, well, with it, it's my normal walking speed.
Oh right, with that it is, yes.
That's, you're a fast swimmer.
Yeah, that's pretty good.
But probably not as fast as they are.
No, but they got a, you know,
how about how, could I guesstimate how far it was
from entrance to portal, like where the rope is? Oh, from where you are to the? They got to, you know, how about how, could I guesstimate how far it was from
entrance to portal, like where the rope is?
Oh, from where you are to the?
How long I'd have to go.
Make a survival check.
13. 13.
Best you could estimate, it's close to 40 or so feet.
How long has he been gone for?
I'm back. He's back.
Oh, you're in here, talking about what was there, sorry.
What if we just made a lot of noise in here?
This was all of his power.
I'm of the opinion that the problem with this bottleneck
is we don't know what they're doing on the other side,
and it would be easier to assess what's coming
and make sure that they can't,
if we take care of everything there,
then we can assess what's there,
and they can't prepare or get more together,
have time to. Do you want to head over there?
I feel like over there is the way to go.
Okay.
I see the validity in that argument.
I'll get in the water.
Pass without a trace first?
Well, yeah.
Okay.
We'll stay together in a group.
How long did you have to hold your breath, Warchord?
I don't know, about 45, 50 seconds.
Easy peasy, lemon squeezy.
Pass the other trays.
Yeah, coming back on the rope, it's a lot easier.
Your first dive down took a while to feel your way through.
I was distracted, I was thinking about my books.
I don't want them to get harmed.
Your bag is probably water resistant, yeah?
I don't know, but we can try it.
Give me your books, Caleb.
Do you want to leave them with not?
Give me the books.
I do want to leave them with not,
so I'm going to unharness the.
Can you still cast spells without them?
Yeah. Oh, okay.
Yeah, that's why I stood here at night.
I'm not dragging that into the water.
If you come after us, would you please hide them
under a stone or something?
Sure.
How many books you got in there?
Two.
Oh.
That's very nice, that little sling thing, that's nice.
It'd be a shame if anything happened to it.
Are you sure you're not coming?
My duty is to take care of Kiri, right?
Shall we? Pass without a trace?
Did it already.
Oh shitballs ass, let's do it.
It lasts for an hour, though, so it's okay.
Kiri leans in to you, and goes,
This means we are friends.
She heard? She heard that?
She woke up early.
Oh!
KGB, this bitch.
Sounds like Caleb.
Wow.
Wait, that was...
Yeah.
Okay.
She's going to rattle off some secrets.
Ciri's got to die.
So.
Thousands of artists are like,
Who's first? Are you going back to refresh?
Yeah, I'll go first. Okay, I'll go second. And people should follow quickly behind me, I'm just like, ooh! Who's first, are you going back to refresh?
Yeah, I'll go first. Okay, I'll go second.
And people should follow quickly behind me
because you've got to stay within 30 feet of me.
One quick attack, or do we try and take them out quietly,
I assume, well, we'll take a look at what it is.
Yes, distract and attack.
All right, all right.
So we're doing the distract,
but then they know somebody's there.
If we just come out of the water, attack,
we get a sneak attack.
If they don't see us.
If they don't see us, then we get the sneak attack.
Just go for it.
We'll see what happens. We'll see what we see.
As I go in the water, I'm going to go about halfway
and then stop and tread and make sure
that everybody gets along the road fine.
Okay, all right, so you're casting Pass Without Trace first?
All right, so you finish casting the spell.
The shadows already super darken here
with almost no light source beyond what Caleb is providing.
They coalesce around you and the rest of the members
of the team as you all dive into the pooled water.
Caleb, Blessing of the Trickster on the way through.
To Caleb? Okay.
So Blessing of the Trickster on you,
that's advantage on your stealth checks.
So I need everybody, including Fjord,
to roll a stealth check, please.
Plus 10 to your stealth score.
Let's do it.
Natural 20.
Ooh! Yes!
They rolled really high. 16.
Oh no.
Thank god for that pass on.
19.
37.
Jesus!
Yeah, girl!
Get it, Jesus! Yeah, girl!
Yeah, Bob!
Yeah!
That's some Vax numbers right there!
Oh my god!
Five.
22, 22.
Yeah, you're right.
Are you out there?
Oh, 16.
16.
Oh no, no, 18.
18.
All right. 16.
16.
Yeah! Okay.
You're looking good, Ashley.
Yes.
I am one with the water. Double zero to six. 16. 16. Yeah! Okay. You're looking good, Ashley. Yes.
I am one with the water.
Double zero to six.
As you guys all quickly emerge from the water below,
your eyes focusing, there is no light source
in this chamber.
So for those of you, you have your darkvision on.
I have darkvision.
You guys all have darkvision, I'm pretty sure,
except for you, Caleb. Yeah.
So you're relying on the rest of them
to give any sort of presence of...
Listening to their footfalls and...
Yeah.
So.
I'm so excited.
I'm so excited.
Whoa!
So pretty!
Whoa, whoa, whoa, where are we?
Where are we, well?
What is happening? Why is there a remote control?
Oh, he's putting water effects on it!
Oh my goodness.
Shut up!
Ooh, it just got blue!
Oh my gosh.
I would need you guys to place yourselves
amongst this pool.
Derkos, there it goes.
Here comes the smoke.
Oh, shit! Oh shit, we got smoke!
What? We've never had smoke before!
I didn't think I'd enjoy this quite so soon.
Oh my gosh.
Where as Kiri, and Nott, exist in the outskirts.
This is Dungeons & Dragons! Kiri. So cool. And not exist in the outskirts. Does this touch the dragon?
So, as you guys glance up,
immediately the first thing you see
is there is one there right there
who's currently talking and discussing with one right here.
This is wrong.
This is right.
Does it say place yourselves where you want to be?
Mm-hmm. That's still wrong. This is right. Does it say place yourselves where you want to be? Mm-hmm.
That's still wrong.
That's right.
There's one at the base of this right there.
And then up at the top, facing away,
is the one that you had seen at the top of the stairs.
Fjord.
Okay.
Yeah, that's the one that was distracted.
So.
As you guys all emerge headfirst from the water,
everybody gets a surprise round, except for Yasha and Molly, unfortunately.
You two did not roll high enough to beat the stealth.
They rolled really high, he said.
They rolled pretty high.
However, everybody else, everyone roll initiative,
but just you guys will be out of this round.
Okay.
Colville, don't fuck me, Colville.
You did it, you fucked me, Colville.
Yes.
Oh, wow.
Do we want to try and do a lockwise attack and just meteorite dive and do shit?
Should we try to do a distraction?
No.
All righty. 25 to 20.
21.
Yo, what's up?
Who are you?
I don't know.
20 to 15. 20 to 15. Yo, what's up? Oh, what's up? That might be a first. I don't know. You don't need your surprise round, that's okay.
I don't, yeah.
20 to 15.
12 units of stuff.
20 to 15.
Oh, Jesus.
Oh fuck, oh shit.
All right.
Oh, damn.
Okay.
15 to 10.
12.
What?
Oh my god.
Oh no.
Fuck.
Single digits and 21.
That's a first.
10 to five.
Seven. Eight.
Okay, hold on.
Jester, Molly, Caleb.
Caleb, Molly.
Why are you a fjord?
I'm a big fat three.
Oh! Yes!
All righty.
Oh my lord.
Nott's just not in here.
Surprise!
Oh.
Just for the sake of it.
One.
Oh my!
Wow.
Oh wow, guys.
I mean, I have a plus four to initiative,
so I guess that's five.
Okay, it's still better than four.
My natural one beats yours.
Yep.
All righty, so as you all emerge from it,
Yasha, you would be first, but you, however, yourself,
you do not surprise the individuals from this round point.
He just doesn't notice you guys, so seven.
Beau, you're up first.
Wow, okay, Beau's up first.
Are we just going to go for these guys?
We're not going to do some sort of distraction?
Like out of there?
I mean, I can tell.
We got the surprise round, so it's fine.
This is the surprise round.
That's true.
Watch, now as you get a better view of this,
you can see as this low mist is pouring down the stairs
and is filling the space around them.
And this is all water, I'm assuming, in the middle.
All of this is water, yeah.
Okay, good. It's acid.
Can I move? I'm going to go for this guy.
Okay. Five, ten, 20, 25.
Easy enough, you get right to him.
Is there a way I can jump across
and try and fight him from over here?
Would I have enough?
You'll splash in the water.
You won't make it all the way to the opposite side, or you may.
He'll get a tag opportunity on you as you dart out of his melee range.
Okay, no. I'm going to try and do some KGB-level shit. I'm going to come up and do a quick
kidney punch, or try and go for the temple.
Krav Maga. And influence the election.
I will say, because it is a surprise and he isn't aware that you're there quite yet. for the temple. Krav Maga. And influence the election. Don't we actually, actually, do you want to leap across?
I will say, because it is a surprise
and he isn't aware that you're there quite yet,
you can actually, if you wanted to try and leap across,
make an acrobatics check if you still wanted to try and do so.
Without any?
You'll land in the water, you'll be waist high
in the water, if not more.
No, I'll be good, I'll be good.
Okay, these are just regular attacks, right?
Correct.
Okay, first attack.
Oh, that was bad.
20?
20 hits.
Yes.
Second attack.
That's garbage, that's an eight.
All righty, so first one hits.
Six, or sorry, eight damage.
I'm going to go ahead and spend a ki and do Flurry of Blows. All righty.
For two unarmed strikes. Natural one.
Nope.
Oh!
Man, that thing does not make up its mind.
No, it does not. 24.
24 hits. You can roll damage for that fourth attack.
Balls. Four damage. No, wait, wait, wait, I rolled the wrong one. That's much better. Ten damage. I'm going to spend another
ki point and do Stunning Strike.
Okay.
So we're just right, just jab to the ribs.
Natural 17. It resists the stun, I'm sorry.
But it's doing damage to it.
As you slam into it again, it turns around.
It looks like it's surprised and both reeling
from the impact of it.
You were supposed to go, you were supposed to go asleep.
Flaring angrily toward your face
as some spittle flies out of its growling mouth.
That finishes your turn, Beau?
Yeah.
All right, looks like I'm going Mrs. Turn.
It'd be awesome when that stunning strike works.
Misses his turn.
Jester, you're up.
Okay, I'm going to cast Spiritual Weapon
right next to that one that Beau's fighting.
Right here or the side?
No, like in between the two of them.
Oh yes, right there.
Yeah, right there.
Floating in the air.
Yeah, at level three.
Oh snap, all right.
Oh man. Don't make your attack wrong. Yeah, at level three. Oh snap, all right.
Make your attack roll.
So it's extra big.
That's right, it's got more, you know,
spackle to it.
It's got more spackle to it.
Marshmallow in the center.
Okay, okay, okay.
I'm going to try to attack the one that Beau is attacking.
All righty.
What? That was my fucking sucker.
Oh my god!
That was on 20 in that roll.
I know, and then I was like, nope.
Okay, well, that is not going to hit.
Nope, swings wide, but however,
it has apparated and it's useful in future rounds.
Well, he already took some damage,
so I'm going to Toll the Dead on him.
That's for my action.
That is a natural three. He gets bit! Toll the Dead on him. That's for my action. That is a natural three.
He gets hurt.
You said Tolled.
He got Tolled.
You got Tolled.
You got Tolled.
Jesus, H. Macy.
Seven points of necrotic damage.
Necrotic damage to him, got it.
Not too bad.
All right, to finish your turn, Jester, stay where you are.
Yes, I'm going to get out of the water
and I'm going to go stand next to that thing
that's coming out of the ground.
Yeah, that thing.
The booby-looking thing.
Yeah, the booby, the big pile of poo-looking thing.
All right.
So that finishes your go.
Caleb, you're up.
A quick question.
From the fish guy up at the top there,
if that was the corner of a cube,
would it reach the one down by the lollipop?
How big is the cube? 40-foot cube, excuse me.
Oh wow.
A 40-foot cube?
It's probably not big enough.
It's too big, right?
It's too far.
40 feet's huge.
Wait, you mean from you?
No.
If I were to hit the fish guy at the top
and make that the corner of a cube,
and go this way, it would probably only get two of them,
right?
It possibly.
Forget it.
I'm going to cast Haste on Mollymoc.
Can I, would I have had enough movement
to get behind the big poo pile?
Would you have had enough movement to get behind?
You would, I think, yeah.
I can't see in the dark, I'm blind.
It's a safer bet to hit my friend on the side.
Then for you, Molly, that's to signify your haste.
Keep that in mind.
You have just been hasted, and I'm going to move
along the wall this way, away from the enemies
that I think I can detect.
15, 20, 25, 30.
Yeah. So you're still in the water, thrashing,
trying to make your way to the edge.
That finishes there.
All right, Molly.
All right, Molly, you're up.
Yeah.
But you lose this round, technically,
because you were, I'm surprised,
you were lagging a little behind as you asked them.
It's the best way I can do this quickly.
Because they're losing their turn as well.
So that brings us to Nott isn't even paying attention.
Fjord.
Yep.
I'll make my way towards the two on the left side,
as far as my...
Okay.
15.
On the edge there?
Yeah.
Oh, damn, that's as far as I can get, huh?
You can go into the water if you want to go further.
Do you want to get up to him?
Yeah, melee range.
All right, so that's 10, 15, 20, 25.
You can get about melee range.
You're in the water, and you're actually swimming in the water, but because of your armor, it can get about melee range. You're in the water and you're actually swimming
in the water, but because of your armor,
it doesn't reduce your attack,
so you're not taking disadvantage on your attack.
Okay, I will use Booming Blade
and a melee strike with the Waste Hunter Falchion
against that fishy fuck.
Fjord, take your one attack.
Where is she at? Yeah.
14. 14 hits.
It does? Oh my god, thank you.
All right, one d8, because I didn't say two-handed.
No, it's like a vape water vapor thing.
That's 12 points of damage plus,
because it's a monstrosity.
It is.
12 points of damage plus four.
That is a four.
What is that, 18 points of damage.
18 points of damage.
18 points of damage on that guy.
With Booming Blade.
He moves it all on his next turn.
He takes an additional 2d8.
Yes, sir. Good to know.
With my bonus action, I will hex.
I will hex and put a hex on this guy over here.
Okay, how much would this guy over here. Okay, which one?
This guy there? Yes, sir.
All right, boom, he has been hexed.
Got it, does that finish your turn?
Yes, it does.
All right, as you pull back, you watch as the energy
sparks around and there's this weird movement in the water,
like it's thrashing as the booming energy is
keeping that one Marilok in place as the other one,
the hex coalesces around its chest and holds it.
I'll give it disadvantage on wisdom.
Wisdom checks? Checks.
Got it, all right, thatdom and checks? Got it.
All right, that ends the top of the round.
Now Yasha, you can take your turn.
All right, Yasha!
The ambush round is over.
So I'm going to mosey on up over to,
next to Beau, and I'm going to,
I would like to rage.
All right.
Yeah!
No.
Ah.
From the capper vine.
And I'm going to pull out my blade and...
Take the stubble off of it?
Take an attack.
Give it a nice shave.
Sure.
Yeah.
Little off the top.
Okay.
Don't be bad.
That is 18.
18 hits.
Nice.
Yeah!
Come on, Yasha.
I'm sorry, I know this is...
Come on, Yasha.
Plan ahead.
Listen, I know, I'm sorry.
Where's the ones that I really like. There it is.
Whoa.
Yeah.
Ooh.
Seven, 12.
19.
19 points of damage on that hit.
Nice, as you rush up next to Beau,
cleave down with the blade, you watch as it carves through
part of its torso and it retracts and starts trying to
pull itself lower in the water to make itself harder to hit.
What are you going to do?
Give it a second attack, right?
Yeah, I have a second attack.
Go for it.
Okay.
Let's go this way.
Oh, that's not going to hit.
What was it? Eight.
Eight misses, unfortunately.
Next one swings and a miss.
All righty.
So now the marrow all go together,
because you guys left a big old gap of initiative there.
Oh no. It's after Yasha, right?
Correct. There you go.
Yep.
So, first part.
Oh no.
I'm going to say, let's make it fun.
This.
No.
No.
This guy here is going to go ahead and take his trident
and chuck it right towards Beau.
Are these free tridentsidents or do they also have
that cord that's attached to them?
Like the harpoons?
No, they have the cords that's all attached.
That's going to be a 17 to hit.
17 is my armor class.
Shit, there you go.
All right, so with that to there, first off,
Beau strikes you in the chest.
You take 10 points of piercing damage
and I need you to make a strength check for me, please.
I'm so good at this. Just a check? Just a straight check or a saving throw?
A strength check.
19? No, sorry, 10. Straight 10.
It looked like a 19 upside down.
It was a 14. You get pulled through, five, 10, 15, 20,
right next to it there in the middle of the water.
As you fall to the ground, it's going to bite at you.
That's going to be a, since you were
in the water outside of your terrain at the moment,
I will give it advantage on the strike
because you're now thrashing water
and swimming in the middle of it.
It's in its own terrain.
That'll be 18 to hit.
Yep.
With a bite on you there,
you take an additional eight points of piercing damage.
At that moment, this one here is going to turn around
onto Fjord and is going to shift this way
and unleash both a bite and claw attack against you.
Fjord, that's going to be a 17 to hit.
If that hits, it's Marble Clash.
There you go.
For that, the claw attack, it's going to be 2d4.
How many damage did you just get, Marisha?
Marisha!
What?
Seven points of piercing damage against you, Fjord.
Okay.
I'm at 26 out of 44.
Did you guys scan the area for Despacito beasts?
I'm at 27 for 27.
Wow.
Seven points of damage, gotcha.
All righty, and then it's just going to go ahead
and pull back after it finishes clawing into it.
It's going to try and bite down with its jaws.
That's going to be a 19 to hit.
That hits.
All right, for that,
take another seven points of piercing damage.
Copy that.
The one behind there, who sees its friend
digging into Fjord's torso and body,
watches as it finishes its round of strikes,
and then underhanded throws its harpoon towards him.
That's a cop.
That's another 18 to hit. That hits.
With that, you take
10 points of piercing damage.
I need you to make the strength check.
As it pierces, you grab it and it manages to
careen into the side of your hip, and it hits bone,
and you feel it grind against the inside with the pain.
Ah!
Oh!
That's a 16.
16.
17.
17, you beat it.
Rolled a 15.
So you do not get pulled.
That does not give him his follow-up attack.
However, he's going to go ahead and move forward
to get his follow-up attack anyway
with the rest of his movement.
Then he's going to attempt to bite you.
He's going to miss, that's a nine.
Nine!
He goes to bite, and as you pull the harpoon out
and turn back your shield,
you bash the side of its face.
It manages to pull back, it scrapes across
its fish-like face, but no impact or damage.
All right, that's going to finish his go.
I'm going to add the one that's right next to you, Yasha,
is going to shift around, not leaving combat with you,
but going behind the pillar to give itself some sort of cover
from anybody who's out in the vicinity.
It's going to attempt to make two strikes against you.
You didn't do reckless last turn.
I need to make hex checks.
Yes, you do.
Oh shit, how many of them, three?
Three.
Ooh. At advantage because of War C them, three? Three. Ooh.
At advantage because of War Caster, right?
Yep.
Okay.
A little higher than a ten.
What is it, constitution?
Constitution saving throw.
Okay.
That's a 15.
Did 15 work?
15 works.
Nice.
Higher than a ten, sorry.
That's a natural 19, that'll do it.
And 13, that's an 18.
Yeah, so 18, all three save.
All righty.
So, that's good on your end.
For you, Yasha, you didn't use Reckless last turn, right?
No. That's a natural 20.
On that first strike with the claws at you,
that is going to be, where's the dice?
14 points of piercing damage reduced to half,
so you only take seven because you're raging.
The bite attack gives you a natural two plus six.
No, that misses you with an eight.
However, that finishes their round.
This guy up here, who now spins around and sees
the rest of you come inside,
begins shouting out in language,
you don't understand.
He's holding up the staff that has a crystal spike
of natural crystal at the end of it.
It begins to chant something under its breath,
and as it spins its hand in the air, you watch
as the ceiling above you in this chamber begins to just
grow into this low cloud that spirals out,
encompassing the entirety of the interior of the chamber.
Run away! You see little
sparks of lightning arcing through the cloud
as it spools above.
Motherfucking druid fish.
I'm not a druid fish.
Beau, I need you to make a dexterity saving throw
since you're the one closest to it.
Saving throw.
Correct.
That's a natural one.
So you suffer 16 points of lightning damage.
Oh!
As you get struck by lightning in the water,
which you watch as, technically, no, yeah,
if any of you are in the water,
when the lightning hits you,
you have disadvantage on your saving throw
because you are in the water.
Didn't matter this time because you've nailed anyway,
but you watch as the bolt strikes Beau
and starts thrashing in the water,
as the muscles tense.
There's a giant burn mark on the side of your head.
Holy shit, you guys.
Looking pretty rough on that one.
I just got fucked up.
It's going to go ahead and spin itself
over to the edge this way, using the one below,
getting itself between the rest of its
mario compatriots and you guys.
That finishes their turn.
Beau, you're up.
Okay, I'm going to take the one who's got
a trident
jabbed into my shoulder.
Concentrating as well.
I'm going to grab the chain and I'm going to yank it towards me
as I just deck him in the face twice.
Go for it.
First attack.
If you want to move around to get onto land,
otherwise you're going to be having a hard time in the water here attacking them
because you're constantly swimming.
Can I do that?
You still have movement, yeah.
So you can move 5, 10, 15, 20, 25 there.
So you manage to whip around, get out, up onto land,
and not end up with a disadvantage on your attacks.
Okay, the first one's 15?
Mm-hmm, 15 does hit, yes.
Woo-hoo-hoo-hoo!
Okay, second attack.
Not as good, 12.
12 does not hit, unfortunately. But the strike as you pull up, whack,
cracks it right in the jaw.
The next one, it manages to bash your arm out of the way
and it deflects off the side, no impact.
Okay, that's seven damage.
All righty, the first strike.
And then...
I am going to take my bonus and spend a key point
to do a patient defense.
Okay.
So as you get up on land, you just focus
and looking around side to side,
make sure that you're aware of everything around you
and get ready to defend in the flesh.
Just taking a little in shock.
Okay.
That finishes Beau's turn.
Jester, you're up.
Okay. I'm going to use Spiritual Weapon
that I have up and try to hit that thing.
Go ahead and roll the attack for that guy.
Ooh, that hits, that's a good one.
Okay, all right, what was the number?
15 plus my attack.
15 is the jobber class, so yeah, that's fine.
And then.
13, actually, so that definitely hits.
Two to eight, seven points of force damage to him.
Seven points plus your, what is the modifier?
Oh, plus four, so 11.
There you go, 11 points of damage to him.
All right, how do you want to do this?
Yeah!
That was easy.
Oh man, that feels good, I haven't gone down in a long time.
I raise the giant lollipop,
and it's going to raise really high up on the roof and then just slam down
onto it as hard as it can.
Yasha, as you're engaged with it,
both corralling each other, you watch as suddenly
its body crumples into the stonework.
I scream out, Yaaah, Jester!
Yaaah!
It slips into the water and vanishes beneath the waves.
Yaaah!
All right.
Is that your bonus action?
You still have your movement in action. Also, I'm going to move it closer to the waves. All right. Flip it off the wall. That's your bonus action, you should
have your movement in action.
Also, I'm going to move it
closer to the one next to Beau.
Right there?
Yeah. All righty.
Then I'm going to cast Cure Wounds at the...
Should I do that, or should I do Toll the Dead on him?
Cure Wounds is touched, so you have to be right next to it.
Just kidding, I'm going to Toll the Dead
on the one that Beau's fighting.
Okay, what's the range on that?
Oh.
Okay, hold on, hold on, hold on.
That's a lot of spells. We have a lot of spells, dude.
Yeah, well, you know.
Caleb, you're up next, be ready.
What's the lightning like in here?
Right now, none. 60 feet.
There is no lightning. 60 feet.
All right, yeah, so you can do it from there if you want.
Okay, cool.
It's a wisdom save, and he's hexed on wisdom.
Disadvantage.
Natural 20.
Disadvantage?
No, disadvantage on wisdom checks,
not wisdom saving throws.
Hex doesn't affect saving throws.
I am sorry, I did not understand it.
Yeah.
Okay, so he did win.
I feel your pain.
For instance, if you had said strength checks,
then every time it tries to pull somebody,
it would have disadvantage on that.
The lesson in the lesson.
But now you know, going forward with Hex.
Yeah, you know.
If we survive that fucking thing.
I feel your pain.
Yep.
Yay, that's pretty much all I can do.
You going to stay where you are?
Yeah.
All right, that finishes Jester's turn. Caleb, you're up.
Shit, I can't see anything. I'm going to move towards, that finishes Jester's turn. Caleb, you're up. Shit, I can't see anything.
I'm going to move towards the sound of Jester
shouting in the dark, and I'm going to raise up
the glove of blasting and try to shoot the fish man
that I heard way up high ahead of me up the hill.
They'll all be at disadvantage.
Which one, the one that's attacking Beau
or the one at the very top?
The staff at the top.
All right, go for it.
Disadvantage and only attack. Wait for the lightning. Oh yeah, that's attacking Beau or the one at the very top? The staff at the top. All right, go for it. Disadvantage and only attack.
Wait for the lightning.
Oh yeah, that's kind of cool.
Dumb-duh-dumb-duh-dum-dum-dum.
It's like that opening sequence in Blade.
Yeah, yeah.
First one, oh, sorry, sorry, sorry, sorry.
First one's 15.
15 just barely hits.
Yes!
Second one is 14. 14 misses.
Okay.
And then that is also 14, so just one of them.
One of them hits, the two other ones
careen off and you watch as they
streak out into the darkness past this marrow.
It looks to be some sort of a priest-like entity
up there that's commanding the storm,
exploding on the rocks behind it,
one hitting this piece of long lingering
almost temple-like interior,
and then one finally strikes it in the chest.
Go ahead and roll damage on that one.
Yeah, okay.
Are these six points of fire damage?
Fire damage.
All righty, it does make a concentration check.
Natural 17 plus two, it does succeed
in maintaining concentration.
Okay, that's it.
All right, that's your turn.
Caleb's done, Molly, you're up.
Yeah, hey, Steve.
Okay, I'm going to run, I'm going to use my bonus action
to activate one of my swords.
The other one, or you still have the other one
activated from before?
Oh, technically it would have still been activated,
so that's, shit, that's right.
Yeah, I'm going to use my bonus action
to activate the other one, too. I'm going to see if I can make it to that little hill over, can I, I'm going to use my bonus action to activate the other one, too. I'm going to
see if I can make it to that little hill over there. I'm going to try and attack the one that's
right in front of Fjord.
Double speed, double speed.
That'll put you right there.
All right, so you rush up to the edge there. You use your bonus action, you have your two
attacks and your hast the attack. Yes, so I'm going to do two attacks plus a hasted attack. That's...
That's 17 that hits, one does not,
and then my third attack is, yeah,
so 16 that also hits, so two, yeah.
So two attacks, go ahead and roll damage on that.
Wow.
That's...
That's eight points of damage.
Eight points of damage, nice. And nine points of damage.
All righty.
So you're using the d6s.
I'm using the d6s.
All right, cool.
So as you rush up, you swing the scimitar
and blast the speed.
Two of them manage to strike true to its body,
cutting up pieces.
It's looking pretty hurt now,
it's starting to bleed out where the wounds are hit,
but it's just growling in your face as it spins around.
Its fins curl up from the side and you can smell
this awful swampy, almost sulfurous smell
from its breath in your face.
Is that your turn?
That's the end of my turn.
All righty.
That was two attacks?
That was three attacks.
Three attacks, you missed one.
All right, that brings us to Nott,
who's waiting patiently with Keating.
I'll send a message to Caleb.
Are you guys alive and do you need anything?
You can reply to this message.
Fuck, fuck, fuck, fuck, fuck, fuck, fuck.
Uh-oh.
Are you going to move?
You didn't move at all?
That brings us to Fjord.
I'm going to think about it.
After getting so fucked up that last round,
the scratch, the bite, and the trident in the gut,
I'll put both hands on the falchion and say,
do not see me, and I'll cast Blink.
Okay.
Ooh, blinky.
And Blink is not concentration, correct?
It is not.
Yes, all right, so with that, Fjord vanishes
from the battlefield.
This is a spatial positioning device
of where you were before.
Oh, shit.
All right, that ends Fjord's turn.
AKA.
That brings it to the top of the round.
Yasha, you're up.
Okay.
Fjord vanished.
You see two now turning their eyes
towards Mollymauk, who's right there.
There's one across the way that's currently barreling on Beau,
and there's the one at the top of the stairs right now
that looks like it's commanding a giant storm.
Okay, so I'm going to go over to the one by Beau.
Over here? Yeah.
All right, so that's five, 10, 15, 25, 35.
You're in the water swimming,
so your attacks are at disadvantage right now.
Okay.
All right.
Is that a land you can, no.
If you wanted to, don't forget,
if you wanted to Reckless, you can counteract that,
but you'll take in...
Okay, well, I add one, 20, natural 20, and then
18 was my lowest. Okay, so that was the disadvantage, or were you?
That was the disadvantage.
She rolled a natural 20 for her other roll on that.
Gotcha, so the first attack was what?
12 plus six.
That hits, all right, so your first attack hits.
Okay.
Good roll damage on that.
Three.
Okay, same damage on that. Mm-hmm. Okay, same as last time.
19 points of damage.
19 points of damage, nice!
All right, and you have your second attack.
Yes. With disadvantage.
15. 15 hits.
Woo!
Murder it.
15 points of damage.
Okay, this is the only five additional damage on this one.
Right, so 15?
Yeah.
Damn, nice roll.
All right.
So as you, in the water, cleave out once with the blade
and this giant splash arc of water
from the middle of the pool in the center,
it carves across the side of its back,
turns around towards you, right as you bring
the second strike up into its abdomen,
and pushes off the blade, and it looks pretty hurt.
It's bleeding out of its wounds in the middle of its stomach
and its back.
Okay. That finishes your turn.
Do I have a...oh, never mind. That's not a bonus action. Never mind.
All right, that ends your turn. It's their turn. I will need you, first off, to make a
dexterity saving throw. As you come up and carve into the back of it, the one on top hisses and directs its finger down towards you as a bolt of lightning arcs out of the...
Ooh.
Ten.
Wait, no, it's saving throw, right?
Yeah, saving throw.
Plus?
Oh, it's a dex saving throw?
Yeah, never mind, sorry.
I was like, this does not succeed. You're in the water, so it would be disadvantage anyway.
That makes me sick.
Okay, that puts us at 25 points of lightning damage,
which is not halved on you,
because the rage doesn't affect it.
Oh, okay.
It only affects slashing, piercing, and bludgeoning.
So you're blasted in the middle of the water.
You sink for a moment as your muscles give out.
Your sword almost falls out of your grasp, and you manage to right yourself as you're treading water here. Your feet can't touch the middle of the water. You sink for a moment as your muscles give out. Your sword almost falls out of your grasp
and you manage to right yourself
as you're treading water here.
Your feet can't touch the bottom of this pool.
Your eyes go flashing white for a second.
For an instant, you see the face of Kord,
the Stormlord there from the vision you recently had,
and then clarify and shake it out of your head
and carry yourself back into place.
That's going to finish this guy, who's going to move around.
He's going to move 10 feet, so he goes,
five, ten, he's going to stop right there.
She has to act so hard, we saw parts of her dream.
Yeah!
This guy right here is going to go ahead
towards you, Beau, as you're right there. here is going to go ahead towards you, Beau,
as you're right there.
He has disadvantage on any attacks against you, though,
so he's going to make his claw attack against you
with disadvantage.
It's cocked.
You saved yourself from a natural 20 with that one.
It's a 16, which I believe misses, right?
Misses!
So as it claws towards you, you being prepared for it,
it's going to dark off to the side.
It's going to go ahead and bite at you.
You have such big hands.
Disadvantage. Good, sir.
Another natural 20 averted.
However, it does come to a 19, so I believe that does hit you.
Ah!
Whoosh.
So with that, that is 11 points of piercing damage
as it bites down onto the front of your clavicle and face.
I'm unconscious.
Oh.
Beau falls to the ground
as she sinks from its jaws onto the rock there
and spins around towards you right in your face.
Its gills flaring up.
She has a nice dream.
That's going to end its turn.
The two over here, this one's going to go ahead and move
there and they're both going to flank Molly.
All right, so they're both going to harpoon you,
like just jam melee.
The one on this side, first attack's going to be, that's a... Molly's been harpoon you from just jam melee, the one on this side.
First attack's going to be, that's a...
That's an 18 to hit.
That hits.
What's your request?
17.
Plus two because of the haste.
That is with the plus two.
Is it really?
I'm an AC of 15.
I am easy target.
Buddy, so that does hit you.
All righty, so the first harpoon strike against you.
That's eight plus four, 12 points of piercing damage. As it jams you into the admin from that side.
The other strike.
All right.
Oh, the other person, I'm casting Curse of the Eyeless
on the second round.
This guy's finishing his round.
Oh, still the second, okay.
Yeah, so he's attempting to bite you.
That's going to be a 15.
That does not hit. That does not hit,
because he bites down towards you.
This time, as you pull the trident out,
you jam it up and it throws him off
and clips him in the side of the chin,
breaking off one of his teeth.
At that moment, the guy behind you is going to go ahead
and swing in with his harpoon as well.
I'm cursed the eyeless.
Okay, reaction to that.
Yeah, and I take my three points of damage.
All righty.
It's cocked, so he has a regular strike on this one.
So the first, the attack with the harpoon
is going to be a 21 to hit, unfortunately.
With disadvantage?
Well, he had advantage because he has you flanked.
So it just made a general roll.
Okay, that hits.
So for that, that is going to be
a 10 points of piercing damage
as the other harpoon jams you in the back.
And as you're arcing upward, it's going to attempt
to bite down at you, but its eyes have gone dark
and it's biting wild in front,
using the thrashing of your body to guide itself.
That is going to be a natural seven plus six, 13.
Misses.
So it bites down and you manage to duck out of the way
and slam the hilt of your scimitar up into its face
and knock it off the side.
That's going to end their go.
So that brings us to Beau.
You should make a death saving throw, please.
Were you saying the Curse of the Islands?
You got this.
Cobalt blue.
17.
That's one success.
Mark it on your tattoo.
Okay.
Let's go. Jester, on your tattoo. Okay. Let's go.
Jester, you're up.
Okay.
I'm going to use my action to invoke duplicity.
All righty.
Where are you placing it?
Make her appear standing right next to Yasha.
All right.
But I can't use my action to make her do anything.
It's a 30-foot range, right?
Yeah. So be right there.
Okay, and then I'm going to use my bonus action.
Just going to glide in the water, tiptoe.
Yeah.
Healing word at level two on Beau.
Thank you.
I know that's lame, but it's something.
Nope, that's fine.
Well, that's good, that's 11 points of healing.
That's amazing. Look at that.
So 11 points to Beau.
You come back to consciousness on the ground.
Your body was just starting to roll and slip into the water
and you catch one of the rocks
and keep yourself from going back into the drink.
I'm just going to try and still play dead.
All right.
That's your bonus action. That's all I can do, and my action. And your action. And I'm not going to try and still play dead. All right. That's your bonus action.
And my action. And your action.
And I'm not going to move, so.
All right, all right.
Well, your action was to?
Invoke duplicity.
Right, that's correct.
All right, so that finishes your go there.
Caleb, you're up.
Thanks, Jester.
Yeah, how far can I get towards this one over there,
even if it means going in the water?
Yeah, if I go forward. You can get probably into the water. Will I get towards this one over there, even if it means going in the water? Yeah, if I go forward.
You can get probably into the water.
Will I get within 30 feet of him?
Possibly.
Well, show me how far I have.
I mean, he's here.
Five, 10.
That's five, 10, 15, 20, 25, 30, so most likely.
I'm going to try it.
All right. I'm going to wade in.
So five, 10, 15, 20, 25, 30.
All right, so as I'm, how far did I get?
30, just outside of 30-foot range.
Attack the one next to Beau.
Um.
I don't know, I was considering it,
it's just not what I wanted to do.
I am going to cast Dispel Magic on the Storm above me.
Ooh!
Okay.
Ooh!
All righty.
So, looking at that, I believe the level,
is it level three or lower?
Or there's a, yeah.
It's a third level spell.
The storm immediately, with one final crackle,
fades and dissipates above. Before there's a, yeah. It's a third-level spell. The storm immediately, with one final crackle,
fades and dissipates above.
The cavern above now, just an empty, dark roof it was before.
The storm no longer present.
Everybody hears, ha, ha, ha ha.
All righty.
That's his boastful laughter.
That ends Caleb's turn. Molly, you're up.
I am just yelling, Fjord!
And I am going to take a swing at the one
that's looking a little rough.
I believe it's that one, yeah.
So, oh my fucking god, 11.
11 does not hit.
You have three more attacks.
You can do bonus action if you want to.
24.
24 hits.
Go ahead and roll damage on that.
Let's say nine points of damage.
Nine points of damage, all righty.
Still standing?
Barely. It's from real bad.
17, 23.
23 hits.
10 points of damage.
10 points of damage, how do you want to do this?
Yeah!
I'm literally just a windmill at this point.
They're just growing and then it finally falls.
You watch as you start biting through it with the blades
and it carves one part of its chest, part of its arm,
down off its chest, looks up and just right through its face.
And then spinning around and I go right to face the other one,
and I'm going to take my last attack against it.
Go for it.
Nope.
God, no, I don't even know why I'm bothering.
Goddamn.
It's okay, stick with the ones that were good for you.
Yep, yep, yep.
This one's been- That one and the pink one.
Yeah, these have really been the best.
All right, does that finish as Molly's turn? best. That one and the pink one. Yeah, these have really been the best. All right, so that finishes Molly's turn?
Yep.
Nott.
I hand the books to little Ciri,
and I say, keep these safe, keep these safe.
Wrap around his wing.
Good idea, and I'll take a little bit of fleece
and rip it and cast Silent Image
and make a wall of stone
around Ciri and just say, don't move.
Okay.
You cannot see Ciri, just vanishes
amongst the visuals of the illusion.
I'll go over to the water, put my foot in,
and then withdraw it and take a big swing.
All right, finishing Nott's turn.
Fjord, where do you want to emerge?
I forgot to do the 2d8 of booming damage
on the gentleman behind Molly, so that's a big one.
And three, so four points of booming damage.
Well, technically that was the other guy.
Oh, was it?
Yeah, they shifted around.
They do-si-doed?
They did. Fair enough.
Can I appear right next to this gentleman on his reverse?
There you go. Right there.
I will break my...
If you'd like to.
You can stay.
Change the world?
If you want to, you could appear up top there
and get a flanking bonus.
That would be great.
That sounds dandy.
So just considering you can use it against them,
they can use it against you, as long as you are directly
across from an enemy with your ally,
you can give yourself flanking benefit.
Great, and I will break my hex,
and I will use a Hexblade's Curse
as my bonus action on that gentleman.
On this one?
Oh no.
There we go.
I took interest in it.
Yeah.
All righty.
I will make two attacks with the Waste Hunter Falchion
against him with the Monstrous.
Go for it.
So flanking gets, what does it add?
Does it do anything?
Advantage.
Flanking gets advantage on your attacks.
Oh great, okay, so first attack.
Four, eight, 15.
15 does hit.
Great, 15, and the second one.
The theater's playing staff all day.
15, neither of those are equipped.
That's a 24 on the second one.
That hits, roll damage for each.
10 plus five, 17 for the hex blade.
I have four points of damage, so 21 on the first one.
Seven, 12, 14.
17 on the second.
How do you want to do this?
Fuck that guy up.
I'll shift in right behind him
and see Molly looking around, give him a little wink.
I'll take the falchion and just
take the back of his head off.
So Molly, you watch as it's pulling back,
ready to leap at you, and as it lurches towards you,
it stops and you watch as the upper half
of its shoulders and head
and slip and slough into the water.
Fucking arsehole.
Sorry, I was getting what fur, man, shit.
And all those.
Oh wait.
Natural 20.
Oh!
So you? Peace out.
Vanish out of this pit.
Yes.
That's a hell of a round. All righty, Yasha, you're up.
Okay, I'm going to go after this buddy here.
All righty.
And since we're four, are we flanking him technically?
Right now, no.
Technically, because Beau's on the ground.
Beau's not threatening.
You have to be on the opposite sides.
Okay.
So disadvantage, so?
Yep, because you're in the water.
Oh.
13?
13 just hits.
Okay.
Oh god, that looked like a one for a moment. Oh.
Sevens are scary.
Yeah, sevens are scary.
That was, no, it was a seven.
I was just staring at it going, oh no.
Okay.
Did I get it, though?
Yeah, you did, you're right, yeah.
Okay.
I mean, life level plus mana.
How much damage do you do?
Oh shit.
Sorry.
People, yeah.
Oh, same.
I heal 13 points.
Nice. Wow. So. I heal 13 points. Nice.
Wow.
So 14 for the first hit.
14 for the first hit.
All righty. It's hanging on by a thread.
Get it, get it, get it.
Okay, that hits.
Uh, okay. Eight points of damage. Woo!
Eight points of damage. Yeah, that'll do it. How do you want to do that?
Yeah!
All right, so I'm going to take my blade,
slit it in its throat, pull its tongue through,
and give him a Xhorhasian necktie.
Yeah!
There you go!
One-handed wide swing, foosh!
With the same motion, you reach up,
right up into the wound, tear it through,
and maintain eye contact as it just tumbles over
into the water and disappears beneath.
So it has to shh.
All day. I'm up for that all day.
That's what I'm doing. All right.
That did not sound good.
That ends your turn?
You can move, you still have your movement.
Oh, I still have my movement, okay.
Beau, what are you at?
Oh no, I can't do that, I can't do that.
What am I thinking?
Put it on my back, I just, out of air, go,
that was awesome!
All right, I'm going to, could I walk over a little bit
so I can stand on the...
Stairs?
Yeah, or at least just on the, yeah.
So I'm not in the water.
So you're right next to Beau on the ground.
You got out of the water.
All right, ends your turn?
All right.
There's a sound in the nearby water
as emerging from one of the other caverns on the side.
Another marrow emerges from that side,
and another emerges from this side.
The one up top here that sees everyone closing in
is going to go ahead and back up into the water
and is going to cast, let's see,
it's going to cast Call Lightning again
and it wants to bring it about.
Oh no!
Use the other level three spell slot.
With that, as the cloud forms up in the sky again,
seeing you step out of the water,
you do not have disadvantage on the saving throw,
but you should make another dexterity saving throw.
Oh no.
14.
14, it is a 13 DC, so you only take half damage.
Oh shit. Which is good.
Which is good, because that would be a 24 damage,
so you take 12 points of lightning damage.
12 you said, sir?
Yes, 12 points of lightning damage.
She's fine, right?
She's got like 100 more.
Nah, nah.
She's fine.
I'm, as Matt would say, looking rough.
Rough. And he's going to would say, looking rough. Rough.
He's going to dive into the water.
No!
So you know where he disappeared beneath the surface
as you see the water rippling out,
but you're not sure where he is or how deep he is.
Make water up your nose.
These two have emerged.
This one's going to move through the water to there.
It's going to make a harpoon
strike towards you, Yasha, throwing it in your direction. That's going to be a 20 to hit.
Yeah, that hits.
All right, so you take, that's a bad roll, eight points of piercing damage reduced to half,
so you take four points of piercing damage.
Okay. You make a strength check, so roll a d20, add your strength, and out of fire,
as it's time to yank and pull you towards it.
Let him know. This is the thing. You are strong.
Get out of the thing. Go away. Okay, okay, okay.
Oh shit.
You have advantage on your strength checks.
Oh, I do, I do, okay.
That's not much better.
It's 10.
No, you pulled a 13.
Natural nine plus four, you get yanked.
Right, Beau, you watch as Yasha gets yanked over you
as you're lying on the ground.
That was a really awesome deal.
It's going to attempt to bite you
as you're down in the water once more.
Natural 19, that's 25 to hit.
Oh shit.
So with that, the bite attack,
let's roll damage on that.
That is going to be 10 points of piercing damage
reduced to five because you're raging.
Okay.
This guy here is just going to go ahead
and move up right next to Caleb, rushing out of the water
from underneath with the harpoon in its arms and jam it towards your torso. That's going to be a 15
to hit.
Shield.
All right. You watch it deflect off of your body. It's going to angrily attempt to bite down on
you. That is going to be a natural 17 plus six.
I will use the dodecahedron and roll a 20 on this side.
I get a natural two.
So you're rerolling for him.
I get to choose. It says it on this paper.
Alternatively, after an attack roll is made against me,
they can expend the fragment to roll an additional d20
and choose, so two plus whatever.
So as it attempts to bite down towards you,
there's a brief moment where the bite sinks
into your shoulders and then there's a brief burst
where time seems to dart back and you step out of the way
as this bite hits air, no effect.
Caleb will remember this.
Yeah. Oh god.
All right, that ends their turn.
Now it is Beau.
I'm good! I'm still alive!
I get up.
I am who's...
Who's next?
I run over where I guess the only, no, I know.
You have to move in to get up, so you have 20 movement.
I have 20 movement.
Yes.
She healed up drunk.
Healed up drunk.
Little Daisy.
Wouldn't she, though? movement. Yes. She healed up drunk. It healed her drunk. Little Daisy. Wouldn't she, though?
Yes.
Shit.
In fact.
Am I able to, if I use Step of the Wind,
am I able to make it around and get to this one
who's harassing Caleb?
You can certainly try.
It's because I'd have 20 more movement
and then my speed, which is 40.
So I should be able to make it.
You should.
I'm going to do it.
All right, so five, 10, 15, and then go ahead
and make an athletics check to make the leap.
I'm just letting you see if you can make it across the water
without losing your movement.
You're great at jumping over small bodies of liquid.
I am.
Yeah, yeah, yeah, that's 15.. I am. Yeah, yeah, yeah, that's 15.
15, yeah.
Yeah, yeah, yeah.
25, 30.
Sick.
And she's gone.
35, 40.
You're just outside of it to get him with melee.
I've got extended melee.
Come on, man.
15, 20, 25, 30.
Actually, 35, 40, 30, actually 35, 40.
You can do it with just one.
Bam!
I did my math wrong.
Okay, okay, okay.
So you just managed to spin around
using your bonus action for the Step of the Wind,
so you still have your action.
All right, all right, two attacks.
Let's see what happens.
First one, natural 20!
No!
No!
I'm so pissed off!
Good, good, good.
Okay, okay, okay, roll high on this one.
That's good!
12 plus another six, that's 18.
18 points of damage on that one, damn.
Nice.
Hate fish, and then hate fish.
I have great sushi there.
I'm going to take the end of my bow,
stab it, just jab it right in its throat so you can get
another one.
That's a pox. You got to take care of the bad.
Ten.
Ten misses. However, the critical did. As you run up from the side, you parkour off the wall,
the side of the pillar there, leap, whack, slam it with the staff. You see its head get pushed
underwater again. It turns around, its eyes are kind of adjusting like yours were a moment ago.
And as you go to swing a second time,
it does manage to deflect it with the side of its trident.
No impact.
Hello, I'm Laura Bailey,
and you're listening to the Critical Role Podcast.
Now, we return to the action.
I think that's all I got.
All right, that finishes Beau's turn.
Jester, you're up.
Caleb, you're on deck.
Are any of them looking rough? I think that's all I got. All right, that finishes Beau's turn. Jester, you're up. Caleb, you're on deck.
Are any of them looking rough? At the moment, this one's been hurt,
this one has not been, and this one is not visible.
It is beneath the surface of the water.
I'm going to have Jester run up to the one
that Beau just hit, yeah, the me.
Right there?
Yeah. I'm going to inflict wounds on it that's level one.
Okay. So roll a melee spell attack on it. If you want to move here, you can flank it.
All righty.
It's your opposite of Beau using that flank maneuver, so don't forget, you guys can flank on direct opposites.
They can also flank against you.
What is it?
What is it?
What is it?
I don't even know why I would bother.
An advantage, too?
Oh, natural one or natural four.
It's a touch, though.
Yeah, no, it doesn't matter.
They're slippery.
They're slimy. They're slippery little suckers.
They're gross.
So as you swing out with your hand,
your foot catches the edge of one of the pebbles
and you stumble for a second
and your hand just goes wide off to the side,
hits some of the stone on the wall behind you
and releases the spell's impact against Lifeless Wall,
unfortunately.
Don't touch or attack to avoid AC.
Still probably not going to work.
No, that's Pathfinder rolls.
Aw.
Man, that's old school.
For my bonus, I'm going to move my spiritual weapon
and try to do the same thing and hit it.
Yeah!
That it can do.
Can I flank it and get a bonus on my?
No, it's not a big creature.
Okay, that's yours. No need.
All right, so 2d8 plus four.
Come on, now.
Come on, now.
11.
11 points of damage.
Crack, the giant lollipop swings
and hits the side of the jaw
and dislodges for a second.
From the moment it's trying to hold the trident
with one hand and the other's trying to push it
back into place.
They say it tastes good, doesn't it?
Awesome, that finishes your go.
Caleb, you're up.
I'm going to save my higher stuff
for the guy who's disappeared,
so I'm just going to fire bolt it
right at point blank range at disadvantage.
All righty. Uh...
No.
You dropped a two. No. No.
You get scared at the moment,
because you're still thrashing in the water,
and you put the hand up and go,
and it just goes, you were aiming six feet from it,
it just goes up like a firework and hits the roof.
And I'm going to to crouch down into the water
and submerge up to my neck in the hopes that he does not know
where I am and I'm too short to be hit.
Okay.
Like the gas range is trying to light that up.
That ends Caleb's go. Molly, you're up.
Where you going, buddy?
You're super fast. Go get him!
Remember, you're super fast.
Yeah, you have 60 feet of movement.
Yasha!
Help Yasha!
Yeah, I suppose we're doing, well. Yeah.
Flank that Yasha enemy.
Running to the Yasha creature.
Are you running through the water
or do you mean to leap across?
I'm going to run through the water.
Five, 10, 15, 20, 25.
Speed's doubled.
30, 45, 40, yeah.
I didn't know you were that low.
If you want to flank it, you'll be in the water,
which is a disadvantage on your attacks.
That'll just cancel out the straight roll.
Yeah, so up to you.
So it doesn't matter, I mean, it's the same.
Oh, but it'll get, well.
Advantage to disadvantage straight roll.
Yeah.
So straight roll if you stay there,
or straight roll if you end up flanking it.
Oh, this is on land.
Yes.
Actually, here's an interesting thing is,
oh god, yeah, no, I don't want to be in the water,
so I'm going to stay on that little patch of land.
So I don't get the...
So make your four attacks on it if you want.
All right, first two rounds.
That's a 14 and a natural 20.
Okay. Yes.
Yeah, that'll do.
So the natural 20 is just double the dice?
Yep, just roll the dice.
All right, that's a...
That's three, six, seven, eight All right, that's a...
That's three, six, seven, eight, nine, that's nine. Nine. Yes.
And the other one is 11.
11 points of damage, all right.
And then your third strike with your haste.
Third and fourth.
Yep, and the bonus.
That's one of the misses, but the other one is 19,
the other one hits, the other is 19, the other one hits,
the other one is 10.
Go for it, all right, so that hits the third strike there.
That's better.
11 points of damage.
11 points of damage, oof.
31 points of damage in one round.
Ew!
As you're carving through it rapidly.
It is looking pretty hurt.
It's not in Death's Door, but you single-handedly carved it
pretty hard in one round. I'm going to use my bonus action. It is looking pretty hurt. It's not in death's door, but you single-handedly carved it
pretty hard in one round.
I'm going to use my bonus action.
What is your bonus action?
Oh, I did, for the attack, never mind.
Never mind, that's literally everything I can do.
All right, that ends Molly's go.
Nott?
See, Ciri, I think they would have called
if they really needed me.
I think no news is good news.
Just in a couple bubbles.
That's probably a good sign.
And the water looks cold anyway,
and you could get hypothermia, so,
you know, I've got to protect you! And yeah.
That's my turn.
That's amazing.
Okay, Fjord, you're up.
As you reapperate within 10 feet of where you were.
Closer to Molly. There.
And I go, boo!
Ah, shit.
Party's left. Fuck!
And seeing that they're engaged elsewhere, I'll fire my first of two Eldritch Blasts at the one
that's engaged with Molly and Yasha.
Yass?
Yass?
Which is 11 plus.
That's 18 to hit.
Just remembering, why did you drop Hex again? It was because you cast?
Hexblade's Curse.
That's what it was, yeah. All righty, so first try was 18, that hits.
18 hit, and that is eight plus, that is 12 to hit, or 12 points of damage.
12 points of damage, nice.
Is he still up?
Still up.
I'll send the second one in his direction as well.
That's 22 to hit.
That works.
And that is seven points of damage.
Seven points of damage, that'll do it.
How do you want to do this?
Yeah!
I'll pop up and be like,
god, fuck, the first time I do it, son of a bitch,
and I'll go
and send both of them over there.
Both just on its side.
You watch as one of its arms just gets blown off and flings,
landing on the top of the stairs and falling,
rolling down a few steps and coming to rest.
As Maul looks over, I'm like.
It slips down into the water.
Yasha, you take one swipe at it,
just for good measure, as it sinks below.
Just for good measure.
All right, and roll your d20 to see where you stay or go.
13.
Where should I go now?
It's important to remember that you don't.
So irritating.
Yasha, you're up.
All right.
Can I get to by the, out of the water? Right now, you're in the water, so at full speed,
you're probably not going to get to it
unless you take an action to dash.
Okay, I'll just hop up back on that,
out of the water, right there.
Okay, I have 10, you have 30 feet of movement.
There's the guy who's underwater over here somewhere,
and there's the guy that's currently assaulted
by most of your team on the side.
Okay, so I'll move closer to where I think the guy is.
Five, 10, 15, 20, there?
And then I will
put Healing, cast Healing Hands on myself.
Okay, so you reach down, touch the front of your chest
and where your armor is. Bring me a little seven.
Oh shit.
That was bad, you were that bad?
Yep.
Wow.
Two.
Two hit points.
All righty.
That's where Barbarian is.
It's two kittens, man.
All right, so.
That ends your turn?
Yeah.
All right.
I'm having a good idea to walk over there.
Emerging from the water.
The water splashes up as it glances up.
On the other side, that one marrow is right there
with the, kind of surrounded,
is going to make one strike again towards Caleb.
Yeah.
That is a 23 to hit.
I'll take it.
Okay.
That comes to 12 points of piercing damage.
I need you to make points of piercing damage.
I need you to make a constitution saving throw.
Do I have a reaction?
You do. Can I hit it?
You can, because it's attacking something that's not you.
Sentinel shit. Sentinel shit.
Get out of here, status thing.
Terrible, terrible. It's a 10.
What was the damage for, DM?
12 points of piercing damage.
Thank you, thank you, thank you.
My web browser's going insane. I can't.
It's hard to take damage.
Refresh.
I got you. I got it right here.
Refresh. I have no internet right now.
I'll get you.
I rolled a six and I don't know what my con is
because I have lost.
It's in your notebook somewhere.
Your character sheet, you printed it out somewhere, right?
You don't have a printout of your character sheet?
Oh, you're right, I do, after you asked me nine times.
I believe your constitution is 14, if I recall.
Which means it's a plus two to what you rolled.
That's some fucking beautiful mind shit.
So just an eight.
Eight total.
Failure. Haste wears off.
Oh!
You lose concentration.
Oh god, does that mean I lose what they look like to you?
Oh shit, I'm out for a round, aren't I?
Does the exhaustion happen when the spell's broken?
When the spell ends, the target can't move
to take action, so I'm not allowed to.
Shit!
Oh, that's a shitty side effect.
To follow that up, it's going to bite down
towards Caleb, seeing that you're probably
the easiest meat around here unarmored.
That's a natural 20.
I'm having really good luck.
I'm easy meat!
Take the lollipop, it's so inviting!
Tasty treat. Tasty treat.
Tasty treat. All right, so with a bite attack against you, that is 14 points of piercing damage
to you, Caleb.
Okay.
I'm sorry, because the internet shut the bet on me, so it was 11 plus 14, 25? Okay.
26 points of piercing damage.
I'm still up.
Oh my god! Oh shit.
Okay, finishing that turn, the other one
who's standing there emerges the storm in the sky.
It sees you standing up again and just goes like,
.
It sounds like some horrible curse.
I need you to make a dexterity saving throw.
Okay.
You know what, it's okay,
because there's fucking smoke on our map.
It looks great.
That's what I'm hoping. I'm pleased.
Thank you, Taliesin.
It's a great gift.
A great gift I'm glad I've been able to use finally.
Oh man, I am so excited to see it.
18. 18?
Okay, so half damage.
We'll see what it rolls.
Come on.
13 or less.
That is...
Nine, one, and a three.
13 points of damage, lightning damage halved to six.
Oh!
I'm not even joking.
You can look at the dice.
I believe you.
I can't fucking believe that.
She's okay.
She's okay.
Yep, you're at one.
You are a fucking warlock, is what that is.
We know that, but.
You got the fucking warlock, is what that is. You know that, but. You got the perfect warlock.
Holy cow.
And is going to vanish once more
beneath the surface of the water.
You don't know quite where it is.
That was the lower you last saw it disappear.
So that brings us to Beau.
Oh, it's me already?
Yep.
Oh shit.
Jester.
Okay, I'm going to unleash on this guy.
Again, crack crack, see what happens.
You have advantage on these because you are
flanked currently with Jester.
Oh goodness gracious, yes!
Come on, man.
I'm going to try and use my staff and pull
vault me up in the air and just go crack crack
with two big swoopy swoops.
Go for it.
This is... I'll take the 13.
Eight plus six, that's 13.
14.
14 hits him.
Okay, okay. That's eight plus another four, so that's 12 damage for the first one. Nice. Second one.
I'll take, yeah, yeah, yeah, that hits. 18 damage.
Roll damage for the second strike.
Five damage.
All right.
Sorry.
So whack, whack, you hit both sides with the stab.
You can see it's being knocked around,
spitting blood out of its mouth, it's hurt.
It's hurt.
It's hurt. Yeah. It's hurt. It's hurt. Yeah.
It's hurt. It's just hurt.
Mildly hurt.
I mean, it's hurt pretty bad.
Generically hurt.
I have one more key point.
I can stun it or I can do Floria Blows and try and kill it.
Kill it!
Floria blows it!
All right, last key point.
Floria blows.
All right, make two more strikes against him.
Apology, apology!
Guilt attack!
Did I say it was time?
Yeah, hey Caleb, we should talk later.
Okay, I'll take that 13, yeah, yeah, yeah,
so it's 20 for the first attack.
Yep. Was that?
Okay, okay, and then 12?
No, yes, no, 12.
12 is not a hit, but one of them does.
Stupid, stupid, stupid.
Duh, duh, seven damage.
Seven points of damage, how do you want to do this?
Yeah!
Uh, I pull Vald up, do the two hits, and I want to parkour off of the spiritual weapon a little bit.
Ooh!
Kind of like Marty McFly on the lollipop, and then just do a flying roundhouse to his face.
Yeah!
The impact throws its head with such a speed
down onto the rocks just to the side of the,
right at the bottom of Jester's feet.
Crash!
It just slowly slides, gurgling into the water,
sinking below.
Nice!
Yeah!
All right, put into your turn.
I stand up, throw my hair at my face,
and that ends my turn.
All righty.
Jester, you're up. Okay, I that ends my turn. All righty.
Jester, you're up.
Okay, I'm going to cast Cure Wounds.
I'm going to walk up behind Caleb
and give him a hug around the waist and say,
you're okay, my friend.
He's like this in the water.
Yeah.
So I cast at level two, so that's 2d8.
Oh, 2d8?
Yeah. Nice. Plus four. You're still two, so that's 2d8. Oh, 2d8?
Yeah. Nice.
Plus four.
12 points of healing for you.
Then I'm going to, for my bonus action,
I'm going to have my duplicity self
run up and stand right next to the spot
where the fish wizard comes out.
Right there? Yeah.
All righty. Nice.
And she's just going to like.
Yeah, look real mean.
Yeah. Good to know.
Finishing your turn, Jester, Caleb, you're up.
Am I able to wade onto the land just behind Beau there?
Right here you mean? Yeah, if I go
in that direction, can I get a fun try land?
You can just barely get on the land if you want.
Okay, yeah, I'm going to do that,
and as I'm doing that, I'm pulling out
my little clay cat's paw, and I'm going to hold
Maximilian's earthen grasp, and as soon as I hear
fish talking in the water, I'm going to let it go.
Okay.
I'm going to step out of the water, by the way.
Okay, so you step back?
Yeah.
All righty.
Nice.
Then it's your turn, Caleb, as you're holding your action.
Yeah.
Molly?
I'm going to throw up for a second,
because I just got vertigo because I lost taste.
Yep.
And that's my turn.
It's your turn.
Nott?
Yeah.
I'll take one more swig.
Oh my gosh.
And I'll jump in the water.
So with your movement, you get most of the way across on the rope, but you can bonus action to dash. Bonus action dash!
And with that, Nott just barely emerges from the distant pool of water.
Where are they? Let me out of here! I'll save you all!
You don't see any monsters.
I'll get this water off me!
Just splashing behind you, you all glance over.
I'll reappear and take 10 feet closer to Yasha's direction, on land still, and I will hold
Eldritch Blast until I see the reappearance of...
Good to know. Blow your dice.
The hit for it?
No.
Oh shitballs.
No.
16.
Ah, ah, ah, shut up!
Held actions in blink can be a really tricky thing.
Show your fucking face.
Ah!
Can you move while you're not blinked, by the way?
No.
Can you see into our world?
I can see in here and all that stuff.
It's like a theory, like photo with a ring on it.
Yeah.
Guys!
This is what Ripley used on you guys last campaign.
Fuck you, Molly!
That finishes Fjord's turn. Yasha, you're up.
Okay, I...
Shit.
God, okay, well.
Reality takes you.
Yeah, I'm just going to...
I'm going to hold, I'm going to stay where I'm at.
I got nothing to attack, so I'm just going to hold my turn
until I, you know.
Hold your action in case something shows up.
Yeah, in case something shows up in the water,
and then I can. Okay.
All right, that ends your turn.
That brings us to the Marrow Shallow Priest's turn.
As you're all focusing on this element,
a small ripple of water emerges over here
as it is swum down below the water.
Cat's Paw.
It appears, Cat's Paw.
So what does it have to roll for it?
16 strength.
16 strength? Yeah.
Does that have to go to saving throw, you mean? A strength saving throw, or?
On a failed save, the target must make
a strength saving throw.
Right, okay.
Versus my 16.
That is an eight, no.
Yeah!
No, what just happened?
It is currently restrained, right?
Yeah!
It takes 2d6 damage.
Yeah, bludgeoning damage.
Go for it.
Three.
Five points of bludgeoning damage.
That's a really big damage.
It's so big.
It's gargantuan.
All right, how much damage was that?
Six total.
Six total damage.
So a big, muddy claw just sinks into its tail
and pulls it down in place.
At which point it finishes,
it's holding its staff still and
spins its arm around.
A level two thunder wave bursts out in front of it,
a 15-foot cube hitting both Beau and Caleb.
I need you both to make a constitution saving throw, please.
And the damage doesn't do anything
to its spellcasting ability, does it?
No. Okay.
So what kind of save?
A constitution saving throw.
Go, go, go, go, go, go.
17 for me.
Very low for me. That's a success,
so you take half damage.
I'm not going to make this, eight.
Nope.
All right, that is 17 points of thunder damage.
You take half of that, so you take eight.
Oh yeah, just Caleb.
I'm out.
Cat's Paw lasted a split second.
I'm still up.
Cat's Paw's gone.
Cat's Paw's gone. Caleb is unconscious.
Easy come, easy go. Beau, you are thrown ten feet back
into the wall there as the smoke dissipates from the thunder wave, wham, into the wall
and fall to one knee.
Let's see.
That's all of its movement.
It took all its movement to get there,
so that's where it stands.
That's going to end its turn.
Beau.
Okay.
Okay.
Turned into a fish stick.
A little out of, knocked the wind out of me.
Has to make a constitution saving throw
to see if it maintains the thunderstorm buff.
Which it succeeds.
Well, there you go.
Okay, I'm just going to go for this mother.
I'm going to run up towards it, once again,
parkour off of that little pup, yep,
and give a nice flying Superman punch,
and then an uppercut.
Go for it.
First hit.
Cut.
All right, I'll take that 21.
You're technically in the water,
so the attacks are at disadvantage.
Ooh.
Okay, 16.
16 still hits.
And that's, okay, that's 10 damage.
10 damage, got it.
Second attack.
16 for the first one.
16 again total.
All right, that hits again.
Second attack.
Nice.
Skakoo!
Yeah!
12 damage.
12 damage, two constitution saving throws.
That's a success.
And a success, so it's still maintaining concentration
on the lightning storm.
And bonus attack.
Not good.
Nine damage.
Swings wide.
It's still like, it's laughing,
or it's hissing breath as you're punching. It's starting to try and slowly begin to submerge into the water.
I'm losing steam.
That's my turn.
All right. That brings us to Jester.
I'm going to run up on the other side of Beau.
Right here?
Yeah.
All right.
Yeah, flank it. Do I have any more? Over here, you here? Yeah. All right. Yeah, flank it. Do I have any more?
So I'm flanking it? Over here, you mean?
Yeah.
Yep, yep, yep, yep, yep, yep.
That's five.
I wouldn't be able to hit it from the land, would I?
Five, 10, 15, 20.
That's where you are, but you're in the water right now.
Okay, so I would get a straight attack, right?
Yes, you would.
Okay, I'm going to try to hit it
with a level three Inflict Wounds.
Go for it, you have disadvantage.
Well, a straight, because it's flanked. level three Inflict Wounds. Go for it, you have disadvantage. Well, a straight, because it's flanked.
Yes.
Inflict D.
Come on.
Pull back.
Come on.
Come on.
Kill it, kill it.
It's 11.
You reach up, and right as you,
the dice are not with you.
I'm so sorry, Laura, I'm so sorry.
It's fine, it's fine, it's fine.
These dice are wrong and bad dice,
and they should be put away forever.
As you reach out with this crackling bolt
of wounding necrotic energy, it manages to spin around
and a burst of wind immediately pushes your arm
just off course and it
releases harmlessly in the air.
I'm sorry.
It's cool.
But at least you got an apology when you rolled that.
Yeah, cool.
I'm going to use Spiritual Weapon at level two.
Hey, there you go.
All right, roll for the attack on it.
Yeah, come on now.
It's a level three Spiritual Weapon, so.
It's level two, right?
Oh my god.
It's a natural one.
Yeah, you cast a level two earlier, though.
I'm so sorry.
No, I cast Spiritual Weapon at level three.
She did.
It was level two at the beginning.
No, I didn't, I cast it at level three. I did. We all went, whoa, level three. Yeah,weapon at level three. She did. It was level two at the beginning. No, I didn't. I cast it at level three.
Because we all went, whoa, level three.
Yeah, there was a wall.
We will all get yelled at on the internet for wrong.
No, it's three. It was level three.
It doesn't matter, I rolled a one.
Trust you guys.
It's just even more.
But for next time, when you kill it,
and you get to how do you want to do this with it?
Yeah.
Just in case.
How do you want to sweet tooth this? That's all I can do. Sorry, Jester. Just in case. How do you want to sweet-tooth this?
That's all I can do.
Sorry, Jester.
Okay, that finishes your turn.
Caleb, I need you to make a death saving throw, please.
Sure.
Let's do this.
That's a six.
That's a failure.
First failed save on Caleb.
No.
All right, Molly, you have a turn now.
Yes, I do.
Yeah, laugh it up.
Is it possible?
I'm pregnant!
Is it possible to make a leap across some of the water
at the very least to try and get back to land?
A woman scorned by her dice?
I turned into lightning.
I only see that.
That's a 10?
No.
You make, you go five,
15, 20, 25, 30.
Okay, so I'm going to also then use my action to move,
to dash.
Yeah.
Five, 10, 15, 20, you get up there.
And I'm within range?
Combat range, yes.
I'm going to use my bonus action.
You can only use your bonus action attack
if you've used your action to attack.
Okay, that's fine.
Wait, double check, because I thought
that's just using my offhand.
That's what I'm thinking about.
I double check with the rules or I've got options.
Sort of.
Every now and then you need a reminder, folks.
All righty.
Did Laura go to deliver the baby right now?
Yeah, just real quick.
When you take the attack action and attack with the light melee weapon you're holding in one hand,
you can use the bonus action. If you don't attack, you cannot bonus action.
Okay, that's fine. I'm going to try something weird. Hold on, since that's not going to work.
You know, just for the first time, can I take Enthrall? I'm going to take Enthrall. I'm going to try and use
Enthrall.
Is it an action or bonus action?
Oh god.
Because you've used your action this turn.
Yeah, that's true. I'm trying to see.
I believe Enthrall as a spell is an action.
Yeah, it's an action. Never mind, Vicious Mockery.
Vicious Mockery I believe is also an action.
Oh my god, everything's an action. I have no bonus actions of anything reasonable
that I can do, so.
But you're in melee.
I'm in melee.
All right, that ends your turn, Molly.
Nott.
Seeing my friend Caleb down,
I'm filled with a mighty rage,
and I will draw my crossbow,
load my burning bolt,
and run at it, screaming and firing.
Five, 10, 15, 20, 25, 30. That's within 20 feet as you're running out of the water.
That's 20 to hit.
That hits. Go ahead and roll damage with the additional burning bolt.
Please show off.
I know, I know. Nice. Oh! She took it off.
Yeah, 10, 11, 12, 13, 14, 15, 16.
Fury of the Small, 21, plus the Burning Bolt is
another three, 24, 24?
24 points of damage.
Let's make a constitution saving throw
and see if it maintains.
That is no, it does not, it drops the light.
Oh!
Yes!
That alone.
That alone.
That's right.
Still alive?
It's recycled by everybody else.
Yeah, next attack.
Bonus action shot, 22 to hit.
That hits, roll damage.
That's just one now. Just one now.
Another eight points.
The shallow priest is looking hurt.
Shallow priest?
It's a marrow shallow priest.
Marrow?
Very shallow.
A really, really hot Instagram account, though.
All right, does that finish your turn now?
That's it. All right.
Fjord.
I'll reappear 10 feet closer to Jester. And I'll unleash two Eldritch Blasts.
Beach Breeze.
That's not going to hit. That's a ten.
Ten goes wide and strikes me by a rock.
That's a 14 on this die.
14 misses.
Oh, it does, that's right.
Yeah, this one has higher armor than the rest. Zoom, zoom, and release to both bolts.
It's flailing around, it's hurt,
and after taking the impact from the bolts,
you can see the burst of flame on its back
from the shot that it took from Nott.
As it lurches forward, it manages to just
arc out of the way of your bolt.
No impact. Oh, well, let's see.
Well, let's see if you stick around.
I do, I disappear.
You are, you are.
Zoom, zoom.
Oh god.
Catch the Reese's Trolls. You're cutting out for it, I can't. You are? Shoop-a-zoop. Oh god!
Catch Rhys' trails. You're cutting out for it, I can't.
You guys are doing good.
Take ten things to the right, I can't.
Black spikes are rough when you're on a raid, guys.
This is like the Tana show, it spells like,
I get, get, get, get, get, get, get.
Top of the round, Yasha, you're up.
All right.
I'm going to go around to, can I flank him?
Behind or somewhere?
From all the way, yeah.
Right now?
Right across from me.
Well, no, the space right there,
where technically it is.
I'll say you can get up on there, yeah, sure.
So with all your movement, you can get on there.
Okay. A little wobbly.
All right.
And then just, you know, attack.
Ha!
Travis, you can do this.
Here, no, because Beau's in the water.
This technically is not a space you can get on.
Sorry.
Long strokes to soothe.
Because this here is,
so you will not be able to technically flank with it.
Okay.
You can get there if you want to,
just because this isn't a space.
It's not considered flanking. No, because you have to be on the exact opposite end. That space is currently occupied by the
stalagmites.
That's fine. Okay.
You're in the water. You have disadvantage on your attacks.
Disadvantage, okay. I didn't even realize I was sitting here waiting.
18.
18 hits?
It's like this little dark cloud just right over you.
Come on.
Come on, Yasha.
Kill it, Yasha.
Nine.
I'm going to try.
That's what you do.
Nine.
Yasha.
Nine!
12 for the first hit.
Nice.
That would hit.
Come on, buddy.
Okay, 20.
20 hits, roll damage for your second strike.
12.
12 points of damage.
It is so close, it's so bad.
As you slash both twice in the water,
you see these large arcs of stale, stagnant cave water
just splashing in the air, this gleaming blade
as Yasha's just tearing into it.
The pool around it is turning this dark purple
as its blood is seeping in.
It's looking desperately around for some means of escape.
That end your turn, Yasha?
Yeah. Okay.
I don't think I can do anything else.
It's now the shallow priest's turn.
I'm all underweight. So no, Thunder Wave.
Oh no, we're all grouped together.
We're like, hi!
Yeah, it's what it's going to do,
level two Thunder Wave.
Would Caleb have flown backwards
when he was struck before?
When Caleb was knocked down by Thunder Wave
the first time, would he have been thrown backwards?
It'd thrown you back into the wall.
There's nowhere more for you to push this way.
Oh no. Let's see you back into the wall. There's nowhere more for you to push this way. Oh no.
Okay.
Let's see what's in the cube.
Well, it depends where the cube goes.
Yeah, it's a direction.
It's not a cube around you, it's a, you have to shoot it.
Shallow priest discretion.
What will he do?
But if you want to escape.
Look as the DM models choices,
considers consequences, plans his retribution.
If he wants to escape, he's going to knock us all back.
As his hair dangles beautifully in front of his face, fingers.
I'm in another dimension!
During the Charleston. The placement here makes it a little hairy.
Yeah, all right.
It's going to go ahead and...
That's only three squares, right?
It's a 15-foot cube.
In front of you.
In front of you.
It's trying to, yeah, you guys are positioned
in such a way where it can't.
It doesn't have to be in front of you.
Yeah, Thunderwave?
It says in any direction.
Yeah, but you can't be part of the cube,
and I'm trying to figure out what would be
the most optimal way for it to use it.
I'm going to say...
It's going to end up being the two of us, I think.
Yeah, that's my money.
No, the ones who are hurt the most are Beau and Yasha,
and they've been the biggest problem for these guys.
It's not too worried about the other two.
But a 15-foot cube, it has to...
Okay.
All right, you know what?
It's going to go ahead and attempt to shift
this way one square into the space with a spiritual weapon.
Attack of opportunity from?
From Yasha.
And from Jester.
Both of you guys make an attack
with disadvantage for you, Yasha.
It's risky on its endeavor,
but it's what's going to give it an opportunity to try and get out of this lockdown.
Come on, Sentinel, if it hits.
What'd you roll?
I rolled a 16 and a 21.
Okay, so that's 16 hits.
That's just a regular attack.
Yeah. I rolled a 15.
15 just hits.
So if you hit with your Sentinel,
does that mean its speed's reduced to zero?
Yep. It can't move.
It's trying to move.
Shit.
So with Sentinel, it does not get a chance to move
as you arc towards it.
How much damage do you deal?
Nine. Nine?
Five. Five.
How do you two want to do this?
Oh!
Shit. Do it.
Oh my god!
I go low, you go high?
Yeah! All right.
I'll go low with the handaxe.
Okay, so as you swing with the handaxe and you swing with the sword,
as it backs away, charging the energy
of the Thunder Wave in its hands,
it tries to sling through the water.
The blade of your handaxe carves into its throat
from this side, at which point the blade hits from the side
and like a terrible scene out of Rickio,
second time I've used that reference in this campaign,
the body just gets split in two different sides
and watches it falls to the ground in three separate pieces.
See ya.
All sinking beneath the water below.
See ya.
Oh my god.
Can we grab some of this stuff
before he goes into the water?
Oh.
You're leaving him before he's sinking?
Before he sinks down.
All right, yes you do, Caleb.
That's cocked.
That's an 11. Okay.
I go, are we still in initiative order?
Right now, at this point, there is no threat.
Can I blink back in and go, stop!
Yes, you drop the stop.
I'm going to Cure Wounds Caleb.
Okay. Go ahead and heal up for that.
I'm going to just be so pissed off, though,
about nothing working, I'm just going to touch him
with my toes.
The last slab of its flesh that you would carve
from its head and shoulder area, you just push
into the water, kicking it forward.
That's good. 12 points of healing.
Caleb, you heal 12 hit points.
Thank you. kicking it forward. Oh, that's good. 12 points of healing. Caleb, you heal 12 hit points.
Thank you.
Oh!
I'm not attractive.
Can I make my way over and up the steps towards the?
I'll join. You can.
We'll say as you guys gather to go ahead
and deal with the aftermath of this battle,
we're going to take a break.
Yay!
There is time to take a break.
Yes. So yeah, we'll be back here a break. Because there is time to take a break. Yes.
So yeah, we'll be back here in just a little bit, guys.
We're going to take a quick step.
Good shit, man.
Well, there's condensation on the mouth.
I know, it's really cool.
It got all wet.
Apologies for the humming of the motor from earlier.
It was the first time trying it out.
Didn't really need it, it was fine.
But yes, so we'll be back here in a few minutes, guys.
Yeah, we'll see you in a little bit.
Just water.
Water.
Just water. And welcome back, everybody. Okay, with that info dump out of the way, let's dive into the story.
And welcome back, everybody. Carefully clapping, so not to laugh too much. Oh.
Don't do that.
Just do that.
I know.
Hi, everyone. Welcome back. Before we jump into the story real fast, we wanted to say a
quick hello from a friend of ours who stopped by the office in tonight's studio to say hello. Babs Tarr, the very extremely talented comic book artist from many different
comic series, incredibly talented, and is very much a critter along with us.
I love it. Thanks for having me, guys.
Of course, thanks for coming by. Where can they find you?
BabsMosBabs.com, or Babs Draws on Instagram and Twitter.
There you go. Your it out, guys.
Your stuff's amazing.
Motor Crush!
Yes, Motor Crush, volume two just came out,
so check it out.
And your nails are amazing.
Yeah.
Thank you, Beth.
Bye, guys.
She did that and I was like, ooh!
So blue!
All right, so picking up where we left off,
you guys rush to pull Caleb off the ground. Blue? All right, so picking up where we left off.
You guys rush to pull Caleb off the ground.
You're all beaten, battered.
I'm going to use my Pearl of Power
to regain a third-level spell.
And then I'm going to use Prayer of Healing on everyone.
Okay.
So everyone I can see within my range.
So everybody get within 30 feet of me.
All right.
And I'll do 3d8 of healing for everybody.
Whoa.
Who are you?
You dropped my swords.
Oh. Wow.
Seriously? Seriously?
Take the baby, take the baby!
Welcome!
A one, a one, and a two.
Oh wow. Laura. Oh wow.
Laura. Oh wow.
So eight points of healing, you guys,
for that level three spell.
Okay, but that's still seven.
I didn't even need it.
Because I wasn't hurt at all.
Can I take your place? Not yet.
Seven points of healing?
Eight points. Eight points of healing.
That's okay. I'll take it.
Hey.
Baby can hear all of this.
Baby can hear all of this.
This game's going to make me go into labor.
What if it does, though, you guys?
No, no, we need her for as long as we can keep her.
A bit more magic.
A bit more magical?
I'm really mad, I'm not really mad, I'm fine.
Roll for dilation.
Roll low. Anyway, anyway. I'm not really mad, I'm fine. Roll for dilation. Roll a wheeze.
Anyway, anyway.
So your wounds close up a bit through the incantation.
The smallest amount.
You look pretty bad.
You look pretty shitty, too.
I'm good.
Your shave is still very nice, though.
What's that stuff up there?
You look like shit.
Yeah, I feel like shit.
I'm going to start hobbling towards the bottom
of the stony steps.
I'll help him.
Caleb, you, okay.
Yeah, we're cool.
Yeah, all right.
Check for traps, you guys.
Oh, okay, I can do that.
Please check for traps.
Are there any boxes or treasure chests?
You see remnants of crates and broken goods
littered across the rough staircase,
now that you take a moment to inspect it.
You go ahead and make an investigation check
if you want to glance about the space.
With disadvantage.
Yes.
I pick up his trident.
That's an eight.
Okay.
You find some broken pieces of pottery, it seems like.
Nice, polished on one side with a nice glaze.
I'll take that.
All right, thank you.
You write down in your inventory,
broken pieces of shiny pottery.
Yeah.
Can I pick up his big trident
that has the cord attached to it?
Is it wrapped around his wrist or anything?
Is that how he was pulling people?
If you look at the tridents,
it looks like it's a very, very tightly woven rope. The individual
threads of rope are almost treated like a leather type stat, so it's a really tight leather cord.
Is it attached to his person in some way?
From what you can see where there was dangling from there, they're wrapped in a loose loop
around the side of their armor, and when they throw it, they catch the end of it and pull it back.
I'll take the trident and unhook it from his armor.
Okay, it's about 60 feet of leather cord,
if you want to call it that, sturdy leather cord.
It's heavy, so it's about twice the weight of hemp rope.
So it's stronger, but it's heavier.
These guys were big.
Yeah, they're pretty strong.
Can I take a short rest while everyone's doing this?
If you guys want to take a short rest,
if you guys are inspecting the rest of the area.
Yeah, y'all look for shit,
I'm going to meditate for a hot second.
If you're going to meditate,
maybe go back and check on the little bird.
Where'd you leave her?
She's, I think she's okay.
I left her in an invisible,
a piece of,
like I made a false rock.
I go in the ladder.
Okay, bye.
Okay.
Jester, as you come back into the next chamber,
you're looking around and there's no sign of Ciri.
You see just natural stone, the pool,
like a piece of wall to the side and there's no sign.
Oh no!
She's been taken!
Kiri!
Kiri!
I am Kiri.
You look around, you don't see anything.
Where are you, are you invisible?
Yes, I'm very sweet.
Oh!
Kiri?
I'm going to find you.
Say warmer or colder and I start walking around the room.
Warmer?
Warmer?
You slowly start making your way towards
this weird cylindrical stone wall
that you now realize wasn't there before.
This is a weird-looking wall.
You reach through and your hand goes right
into a tuft of feathers.
Kiri! Kiri reaches up and grabs your hand and you pull her through the illusion. She steps out and goes,
I killed people.
Good for you!
I did, too.
Just barely. It was a bad day for me, Kiri.
Kiri points to one of the bodies of the mare that you had killed the night before that seems to,
it's just barely visible out of the water there.
It looks like it has a couple stab wounds to it.
Kiri's like.
Did you go stab a dead person?
Okay.
We should probably teach you
that's not the coolest thing to do, I don't think.
But it's, I mean, it's fine that you did it this time,
you know, I'm sure you didn't feel it. But probably if we're in a place where it's like other people are around, we probably shouldn't stab people that are already hurt.
Okay, okay, okay.
I mean, no, that's a lie, unless they're attacking you. Don't stab people that are dead dead.
Okay, okay, okay.
Okay, okay, okay. Okay, okay, okay. I realize something in a panic and I trudge through the water back towards the entrance
and I pull out the wire and put it in my hands and I cast Message and say to Jester,
please, please, please get my books and put them in your bag, please.
Okay.
Make an investigation check, Jester.
Watch me roll a fucking 20 on that.
Kiri has them though, right?
Oh god, no.
Oh god, no.
That was cocked and I just moved it.
Nott had them.
Oh good, that's worse.
Oh, here we go before leaving.
Let's get a deal out of our system now.
Four.
Four.
As you spend a moment searching around
in the middle of the dirt with no luck,
there's a little knock on your shoulder
with a pointed finger.
You glance over and Kira has the book bundle
and the leather strap.
Did you even, were you holding those the whole time?
It's the porky.
Points to the side corner.
Yeah.
Are there any? Well.
What?
Are there any what?
Put those books in this pink bag, okay?
All right.
Are there any stairways or doors or gates
or anything that would lead upwards from this chasm?
If you want to go ahead and start inspecting the area,
up the stairs, there's a platform above
where you can see it looks like there's more of the boxes
and crates and there's piles of things
that are gathered around what looks to be
some sort of a rock formation,
where that mist seems to be emanating from,
which is still loosely drifting off
of the surface of the water.
Yeah, I'll take a closer look.
Okay, make an investigation check.
Oh, Jesus.
14.
14, Jesus. 14. 14.
Okay.
So, there's a...
Where is it? Over here.
There it is.
You can see scattered bits of gold and silver and copper
that have just been lost amongst the steps here,
some of them covered in dirt or mud
and could be cleaned and pulled out of there. As you
ascend the steps, if anybody wants to join Fjord as well, you go with him as well. You'll also see
there's a bunch of silverware thrown around. Very, very nice, fine silverware that is, in many
cases, partially packed with more mud, sand, whatever grime is just here. It looks like
everything was brought here and largely a
number of it has been discarded or left with no particular purpose. As you begin to pour through
some of it, you see there's a crate that's partially open and there's a cache of weapons in
there that are bound in clusters with leather straps around them. Looking at there, there are
four well-made longswords, four well-made shortswords, two battle
axes, and two halberds that were part of this cache. They're just resting open on the inside of
this open crate. There's also a locked darkwood case. There's a long darkwood case about four feet across and a foot wide that is currently closed and
latched. There is also a locked iron box that's flat, but it's about a foot and a half by a foot
and a half. Simple steel-iron look to it. Then there's the stone formation that's about a six to 10 foot at different places.
It's a bit oblong and strange. It's not a perfect oval, but it's made to be this pool of water
where the mist is rising and sifting out of it. Around the edges of it, there are dozens and dozens
of metallic objects of different shapes and configurations and designs.
Make a religion check.
Ooh, natural 19 for 21.
You recognize a majority of the iconography here.
It looks like one of these bundles,
one of these boxes that was gathered here
was filled with holy symbols and religious iconography, most of which appear to be deities that are outlawed by the Empire.
You see symbols and worship idols for the Archheart. You see some for Evandra, the Changebringer.
You see a number of Moonweaver holy symbols with the two crest moons across the silver cross. You see the hook and the wreath of the Wild Mother, Melora.
A number of those scattered about, and some in disrepair, with actual pieces of dried barley and other grains around it. You see a number of symbols of Kord the Stormlord. You see a handful for the Everlight.
And there are a few more dubious symbols as well. There's one that looks like a dark-horned crown
that you recognize that is used to invoke Asmodeus,
the Lord of the Hells.
You see one that looks like a,
you only see a few of these,
but it looks like a series of chains and shackles
that are across what looks
to be almost a coffin-like box, and you know that because you rolled super high, to represent
Bane, the Strife Emperor, who is a deity of conquest and...
You're all going to be more severe.
You're waiting for it. Yeah.
As well as the clawed hand of a number of items that resemble Tiamat the Scaled Tyrant.
You guys come up here, there's a ton of arms up here.
There's battle axes and swords,
but there's all these trinkets and holy symbols.
Are you being careful up there?
Careful? Yeah.
You know, Nott could have a look around.
I could have a look around once Jester returns with my books.
Yeah, actually, I wouldn't mind if you check for magic,
and Nott, actually, there's this long, four-foot-long box
if you wanted to try and open her up for me.
Is it locked?
My belt as we swim.
I think so, it looks to be locked shut in some way.
Is the box unlocked?
At this point, you hear a distant sound
that echoes through the wall.
You spin and look over and you could see Jester
emerging from the water and a little black bird
that's currently fluttering to try and get
the water off the feathers.
Do, do, do, do.
Oh, I start speed-waiting back.
Are my books dry?
Oh yeah, I put them in my coat, don't worry, they're fine.
Can I see them?
Yeah. Just kidding, they're in the bag, don't worry.
Are they dry?
They're dry.
Nott, what are you looking at?
There's a locked box.
The long, four-foot long wooden box.
Yeah, there's two boxes.
Two boxes.
The iron one and the wooden one.
I recommend that you allow me to check
for magical problems, and then once we know what's what,
then you go in, but that takes about 10 minutes.
Okay, yes.
Sounds good to me.
We're kind of in the middle of a short rest anyway. But that takes about 10 minutes. Okay, yes. Sounds good to me.
We're kind of in the middle of a short rest anyway.
So I will pull out my spell book
and I will use ritual casting to cast Detect Magic.
Okay.
Okay.
So as you focus, there is a,
yep, as you look over, there is a faint magical aura
from inside the pool where the mist is emanating.
And the long wooden box emanates a magical source
from the inside.
Yeah, okay.
Is the staff that the, yeah.
You have to try and retrieve the body,
it sunk into the lava.
Oh no, we grabbed it before it sank.
Oh, the staff did?
Okay, as you pull the staff over, the body. It sunk into the well. Oh no, we grabbed it before it sank. Oh, the staff did? Okay.
As you pull the staff over,
the staff does not have any magical properties.
It looked like it was just so focused
for whatever spellcasting it was doing.
Make an investigation check
as you were going back to the body.
There's a glow in the water as well.
If you want.
Well, I'm not doing anything, I'm just saying.
You feel a magical presence within the pool.
Not the pool itself, but within.
The mist is still pouring over the edges of it.
This is the pool that's up at the stairs?
Yeah, it's on the upper platform.
I like how Kurt knows.
Are you looking?
I'll try to open the box.
He's still doing his magic search.
Who's looking in the pool?
We know that there is something magical
in the pool itself, and then the long wooden box is glowing.
What kind of magic is coming off of the wooden box?
Enchantment. Enchantment.
Enchantment. Enchantment?
I'll take a look at the,
I'll walk towards the pool at the very least,
so I'm going to pick up any of the Moonweaver piece.
I can try to unlock it from far away with my hand.
You can find as many as you want.
And I don't believe that there is any kind of protection
or lock, magical lock on that, so yeah,
try to pick the lock from a distance, yeah.
Ooh, what are all these things, Molly?
I'm not entirely sure, but they're very, very nice.
And I've already, yeah, I'll take my time.
Are you glancing through as well?
Yeah. Yeah.
I want to find something for the Traveler.
Okay, make an investigation check.
Is this on the priest, the shallow priest?
This is the pile of religious iconography.
11. 11.
Okay, because. Also 11.
All right, so you find through,
and there's a number of these.
You see probably in total, well over 100 to 120
various holy symbols, idols, small representations,
pressed into metal or clay.
These are all means of worship,
from a grand scale to a pauper scale.
That seemed to have been part of what was moving
through this smuggling path.
I'm looking for the Traveler's Spell.
Which you find, too.
You, who have never met anybody else
who has ever met the Traveler,
you look down and find amongst this pile
two holy symbols of different design,
I mean, different make, different,
one appears to be almost like pure silver,
one looks like it's a little more of a burnished bronze
or like a dull iron that's very, very heavily tarnished,
but they both have the same door arch
with the road expanding from the center.
Ah!
Look!
Look!
What is it, what are they?
Oh, I wasn't talking to you.
Oh, okay.
Look!
Who are you talking to?
The Traveler!
Oh. Look it!
You have symbols here!
It looks like a door.
It is a door.
He's a Traveler, he travels.
The symbol's a door. Yeah.
Do you feel the Traveler in here?
Well, if he is, he was fucking with me earlier.
Are you in here?
No response.
No, I don't think so.
Do I see anything for my own?
I hobble up, crack my rib back into place.
Make an investigation check.
Okay.
This is actually a little discomforting, these symbols.
That place is not great.
I would say so.
You said investigation? Yep.
10. 10.
You give a solid glance through, and it looks like, no.
Ioun the Knowing Mistress is one of the approved religions
and you get the sense from everything here
that all the symbols that are here
are religions that are unapproved by the Empire
or are considered betrayer gods
and are not approved anywhere.
What did I find from the Moonweaver?
Just really. Oh, plenty of Moonweaver symbols.
There's probably like a good 12 or 13 of them.
There's also some very dark deities here.
Asmodeus. Which one led to Babylon?
Asmodeus?
Asmodeus.
Asmodeus, Bane, the Strife Emperor.
Frag me, Asmodeus.
Tiamat.
Asmodeus, Asmodeus, Asmodeus.
I cast Mage Hand from afar and try to unlock that,
the big box, the long box.
Go ahead and make your disadvantage.
18 and a 19.
Look at that, even while drunk,
little Nott's able to.
You did check for traps, right?
Doesn't matter.
Stop opening it!
Fuck off, Grandpa!
I'm going to sit back and watch.
She's doing it from 30 feet away.
Hopefully that's enough.
The latch spins off, and you watch as a blade
fires out from where the lock was,
shoots across the room, and just vanishes
into the darkness before it scrapes off some stone in the distance.
Oh shit!
Again, again!
Crazy!
But it appears to be open.
There's a slight gap now where the lid is now available.
The lid?
You lift it up, looking inside,
you see what looks to be this beautiful
jewel-inlaid, curved, golden blade
of some kind.
With a little bit of light that you guys have
at your disposal now, you can see it shining,
and it's this pure gold color, and as you lift it
and swing it for a moment, it almost seems to
bend with the movement before flicking back
into brain destiny.
It's the rubber.
It's the Crouch of Dagger. It's the crotchet dagger.
It's the rubber pencil trick.
Kind of.
Is it like a super long blade,
or is it like a rapier type thing?
It would constitute in the vein of a scimitar.
That looks very exciting.
I'm going to just run over.
No, I don't think it's you.
No, no, no, I'm just pushing aside.
I'm going to try the weight.
It's pretty well balanced.
Lighter than you'd expect.
And gold is not a good metal for any sort of combat.
It's a soft metal, and you see the flexibility seems such,
but yet it would probably hit pretty hard.
But you're a little worried about using gold
for any sort of combat scenario.
Maybe it's ceremonial.
Perhaps.
Swing it around.
Give it a swing.
Swing's pretty solid.
You want to hit me with it?
Well, no, wait, let Caleb look at it.
Let Caleb make sure that this is.
What if it's super duper cursed?
We'll melt it down and sell it for raw gold.
It's worth more, as it is.
That looks heavy, so first you hold that.
Have we found everything?
And also, while all that was going on,
I was looking for a jagged cross with two crescent.
Yes, and you managed to find it.
You find probably about six or seven different variations
to the Archheart's iconography.
Archheart? Archheart.
I will take, of those six or seven that I saw,
I will take the one that looks the most familiar to me
from my memory.
You find one that's pretty similar
to the one that you saw.
I'm going to keep that.
You pocket it?
I rolled a 13.
A 13 to?
To look for a symbol of the Stormford.
You find about four of them.
Can Beau look around and see? Like two of them. Can Beau look around into?
Two of them are medallions,
and then one of them looks to be almost like a ceramic
marker that would be hung on a wall,
and then one of them looks to be
almost like it was part of a latch
on some sort of a small chest and was torn from it.
You see bits of rotted wood on the back of it
where it may have been previously pressed in
and bolted against the outside of a chest.
Okay.
Can I look around on the walls and on the doors
and see, using my criminal background,
see if I see anything that's like a thieves' cant
or a smuggling operation?
Sure, make an investigation check.
Things.
Nice. 23. Nice.
23.
Okay, while you guys are having this conversation,
Beau's casing the joint here.
There are no hidden exits.
In fact, you get the sense that all the entrances
and exits here are through the various pools of water.
And you begin to think, based on placement,
that there's probably a network of caverns here,
and possibly more marrow that exist in the vicinity
of the lake, of the Unterlach, beyond here.
Can you describe what the bane,
the Strife Emperor symbol looks like?
Yes, actually, I can show you an image of it,
once I pull up.
You know there's a lot of shackles
around everywhere, right?
Here?
In general.
Didn't we find four mantles?
Manticles!
And there were four dead bodies, too,
right in the other room?
We keep finding dead skeletons.
Also steal 185 gold, which we did not disperse.
That is what you see.
It's an upside-down, almost coffin-like design
with these chains that cross over.
And it's just this little handheld thing?
Yes, it's roughly a little larger than your palm.
Can I toss it into the well?
Sure.
Ooh.
It sinks down and for a moment,
just obscures what you see.
It's a very, very faint yellowish color on the bottom
and disappears into the pool.
Why would you do that?
Huh?
Wishing move?
Yeah, I mean.
Are you trying to bring about this really weird god?
Can I reach in and try to get it out?
Sure.
So you reach in and you scour around
and your hand touches and finds the symbol.
Next to it, there's a polished stone about that big
that's resting in the silt at the bottom.
I reach and grab that instead.
Okay, you pull out the stone,
and as soon as the water emerges from it,
it's smooth, it looks like cat's eye.
It has a yellowish color to it,
and there's striations, a refract light around it.
In one end, it looks like there was some sort of an ax
or some sort of an impact carved a line
about three inches across on one side.
Clearly, that's what's glowing at the bottom.
It has a very, very faint yellowish glow to it.
What kind of school of magic is it?
It's not a school of arcane magic.
What is this?
I still grab the other, that little symbol.
Okay, the symbol there.
I don't know.
I don't know, I think you should put it,
but yeah, let's put it down with that sword
that we found, my lock.
Does the groove in it look like it matches
the size of the blade of the sword?
She sets it down and it rests there
next to the symbol at an angle. It doesn't look like blade of the sword. She sets it down and it rests there next to the other symbol at an angle.
It doesn't look like it matches the sword,
and actually the carve, the groove that's hewn into it,
at first it looked like it was impacted or wounded
by some sort of damage.
Closer look, it looks intentionally placed or carved in.
And so you have this cat's eye, yellowish sphere
with this three-inch wide,
almost pointed oval line in the front.
Looks like an oval is an eyeball.
Yeah.
Could be the end of a sending stone or something.
Do the short swords, long swords, battle axes,
any of those register under Caleb's magics?
Or they're just nicely made?
They're just well made.
Like freshly made and were being sent somewhere.
Should we take them off?
Do you want to see something?
I hold it up in front of my face.
Ah, you're a Cyclops killer, killer!
And I see threat.
Bring that nuclear. You come with me, okay?
All right.
So I'm going to lead Jester up to the top
where Fish Guy was at the beginning with his staff, okay?
Set it down.
Yeah, that's where you guys are standing right now.
We're already up there?
That's where you moved from the pool.
Yeah, yeah, I wanted to go up
where all the little thingies are.
Yes.
Let's set it down, just in case, okay?
And then I pull out my spell book again,
and I, will you hold this for me?
Of course I will, thank you very much.
Sit down with me.
And I rifle through the pages to the right one
for identify, and the sword is down.
Okay, so I'm going to use this one.
You can see, and I start showing the different glyphs
and start the ritual.
Something about that.
He's teaching you magic.
Very familiar.
Listen carefully.
I am, I am, I am.
You learn new spells this way.
I'm listening.
What did he just say?
He's not talking right now.
Oh yes, okay.
He's muttering.
He's muttering.
So it takes 10 minutes to make this go ahead.
So while you're doing that.
Is there one more box we haven't opened yet?
There is one more metal box that has not been opened.
Should I open it?
You should check for traps and open it.
All right, I'll finger it from afar.
Make an investigation check.
It blows up right next to me when we count.
Are we far enough away from it?
With disadvantage, because you were drunk.
That's a one.
Okay, seems fine.
Okay.
I'll open it.
We are not, in theory, we've moved it aside.
All right, disadvantage, try and open the lock.
That's, what is this, Thieves' Tools?
Thieves' Tools, so it's dexterity
plus your proficiency bonus.
I'll never figure this out.
Dexterity plus your proficiency bonus. I'll never figure this out. Dexterity plus?
Proficiency.
I rolled a 10.
So 17. 17?
That'll do it.
That'll do it, you needed a 16.
So the iron box opens, nothing goes off.
No blades, no traps.
On the inside, you see what looks to be
a beautifully smithed sword handle and hilt
made from silver with an acorn-sized emerald
set on each side of the hilt, right in the center.
Let's put that in the pile, too.
There's no blade?
The blade extends for about an inch
before it's broken off at a jagged angle.
Let's put that in the pile, too.
An inch?
Ooh!
It seems to have broken off at some point.
Well, was that, I thought it was just the long box
that we already opened.
Well, this was a metal box.
Right, you did not sense any magic from this.
I can use mending on it?
Yeah, if the box was solid enough, that's true.
You attempt to cast mending on this.
On the sword. Strangely, it resists it.
Oh, put that shit in the pile.
Yeah, yeah, okay, okay.
There's something about, even though it didn't emanate
a magical essence from what he was requesting,
the Mending Spell, for some reason,
is unable to grasp the nature of this object to complete it.
I would think there would be enough time overlap, though,
for Detect Magic to still have one or two minutes left
before we get to the end of Identify,
so if that is brought over,
do I notice any sort of glow from?
No magical essence from it, no.
But as you're looking over it,
beyond just the beautiful make of it,
you do see what look to be runes carved across the hilt
and at the pommel.
It looks like at one point it was an enchanted blade,
but was sundered and is missing the rest.
Okay, so I mutter, I pause my chanting and say,
I will take a look at that in a moment, hold on,
and finish my 11 minutes of ritual casting.
I'm not going to interrupt, but that sphere
just looks very familiar. Like an eyeball.
Do you mind if I, is it wet?
For me, I'm good, do you?
Wait.
Is anyone going to interrupt me
before I get to the end of Identify?
No, let's wait in real time 11 minutes.
Yeah.
Roll initiative.
It doesn't look like the blade, the gash in the orb is deeper than the length of the blade
that's left, correct?
I'm sorry, was that the?
Yeah, you said the blade.
You said the sword made it.
But what about the other sword?
The blade's gashed.
What was your question?
Goddamn it.
He said before that it didn't look like the blade
made the gash in the eye.
But this was a different blade.
That was a different blade, though.
There were two blades.
Yes, there's a complete blade that's magic.
But I'm just wondering if it fits.
Pass I.
Never mind.
Oh, if it fits the.
Let him finish the damn spell.
If it fits the gash on the side of the sphere.
Of the sphere, the broken hilt.
No, the carve in the sphere is about three inches long.
The blade looks like it would have been about two inches wide
and it's broken off at a jagged side angle.
Caleb is just furrowing his brow
at everybody arguing about this
as he's like 30 seconds away from ending.
Concentrate, concentrate, concentrate!
Lost, gone.
Yeah, I'll help Jester look around.
Maybe we see a broken blade somewhere
while he finishes that.
That's a bad book.
I know.
I pass it over to Nott.
Here, I'm not learning anything.
So you guys.
Jester and I do a quick scan to see
if we can find the broken blade.
Okay, investigation check.
Either both of you roll or one of you roll advantage.
Up to you.
If you want to be as powerful.
Take advantage.
You, you.
Do you see anything?
Do you see anything?
I'll take advantage.
It's because I cursed you with my.
Disagreeable, 15.
15.
Looking around, do you see no sign of any other half
of the blade broken or not?
It was in a case, so I suppose it would be unlikely.
Meh.
Or if it was on its way somewhere,
it was probably on the way to the other end of it.
I walk back over to Caleb.
Okay, anybody else?
Yeah. Okay.
What'd you find out?
So you finish casting Identify on?
On sword and Ketai.
It's whatever's sitting in my little room.
The sword is not magical,
and so does not give you any essence
as to what enchantment is.
In looking at the runes, you can see that there was,
it once held magic. The complete sword. Oh, the finished one, sorry, I misunderstood. That, yes. All this at the runes, you can see that there was once held magic. The complete sword.
Oh, the finished one. Sorry, I misunderstood.
That, yes.
All this shit doesn't exist, so sometimes it's hard to tell what we're talking about.
I'm sorry.
It exists, Leomund.
That, you do have immediate grasp of what it is capable of.
This blade is called Summer's Dance.
Ooh!
Ooh, I'm going to dance with somebody.
Ooh, I'm going to want to dance with somebody.
Ooh, I want to feel the heat with somebody.
Mr. Mollymauk.
Mr. Caleb.
I feel like this might be good for you.
This, there is a kind of magic that I do not even possess
that allows you to vanish from one point
and reappear in another,
and this blade will allow you to do it.
Yes.
You're going to get yours.
Oh yes.
It is a very fine blade.
It is more lethal than a regular blade
and will allow you to poof, poof, poof.
You're living the dream.
You can all argue over it, but I hand it to Malimoth.
I think justice should have it.
As well as the cat's eye.
Okay, so you begin concentrating another ten minutes
on the cat's eye.
Is it one spell, one item?
You choose one object.
Yeah, okay, next.
Another ten minutes. Yeah. See, next. Wait another ten minutes.
Yeah.
See you on the flippity flop.
Can I just sit down next to him and just touch it?
Sure, okay.
Touch it, meaning his penis.
Yeah.
You're welcome, internet.
It's called the E.T.
All right, so as Caleb's concentrating on it,
you go ahead and reach out and touch the stone.
Your body immediately goes cold.
Oh! He's dead, he died.
Could have waited 11 minutes, but no.
Your vision vanishes from your eyes
as darkness fills your world.
Your lids itch like some sand or dirt now
scrapes the inside of the skin,
and you rub them with your wrist,
your eyes open to find yourself somewhere else.
The sky is moonlit and cloudless,
the starry night looking down at you.
Your clothes are not your own, nor is your body.
A thick brown leather overcoat lined in buckles
wraps around your torso while sun-weathered human
skin marks your flesh. You notice your hands are dirty and thick with calluses as you clutch the
very same yellow polished stone in your left hand. Looking down, you see the body of the individual
who was its previous owner, now still in a pool of crimson dark.
You glance around the place,
some jungle-grown natural landmass by a pond.
The smell of seawater is strong on the wind
in the middle of the night.
Flash.
Your right hand grasps the familiar falchion,
water dripping from the blade.
A voice booms into your mind.
Potential.
A sudden uncontrollable hunger overcomes you
as you instinctually jam the stone into your gut.
It slowly sinks into human flesh painlessly
as it's being pushed into your torso.
Consume. As it quickly being pushed into your torso. Consume.
As it quickly vanishes within your belly,
the hunger subsides as exhaustion takes over.
You fall to your knees and look within the water,
your reflection familiar, but not your own.
Vandran.
Reward.
Just as quickly as the vision came,
in the blink of an eye, it's gone.
Your reflection now that of the familiar half-orc,
looking into the pool where the stone was found.
But the stone is gone.
The rest of you guys watched
in the middle of this concentration
while Fjord touched the stone,
grabbed it, and jammed it into his chest. The rest of you guys watched in the middle of this concentration while Fjord touched the stone,
grabbed it, and jammed it into his chest. Oh!
Before all of you could even react and push forward,
it had already been thrust through his armor
and into his body.
You reach over and try and grab him,
and with a strength you've never felt in this body,
he lurches towards the pond and thrusts it fully in,
seemingly under some sort of uncontrolled force,
his eyes glazed over and staring forward.
Suddenly, he comes back, and as you glance around,
you feel tension on your body as all your friends
are grabbing onto your body and pull you away from the pool.
Where's the orb?
It's gone.
What the fuck was that?
What just happened? How do I feel?
Exhausted.
A little clammy, a little warm?
You actually take a point of exhaustion.
What just happened?
Can I touch his chest and his stomach?
Yeah, check to see if there's a scar or anything.
There's no damage to the armor.
And as you pull back some of the leather plates,
there's no sign of a wound.
Oh god.
I feel funny, what happened?
Caleb, did you identify it before it went into him?
What was it? Into me?
He was a thing in you!
It's now in your chest. Caleb grabbed the stone
before I had a chance to finish what I was doing.
Why did you do that?
I felt like I'd seen it before.
I just wanted to touch it.
Why?
I don't know, you ever see something,
like you felt like you'd seen it in a dream before,
but you don't know why or how?
No. Yes.
Yeah.
I'm sorry.
I felt compelled to.
I felt like there was half a chance I would touch it
and it wouldn't be there.
I saw,
I saw things.
Like what?
People I knew.
The man was very dear to me.
I don't understand it, but he was...
I was him, and he was holding the sphere.
The eye was him, and he was holding the sphere. The eye.
Eye was him, what does that mean?
Who was he?
You ever, again, you ever have that dream
where you look in the water and you see another face
looking back at you like you're someone else?
Yes.
No.
No.
50-50.
You said, I put the sphere in my...
Yeah, you stuck it into your chest.
It went into your chest.
I saw him do, I saw me as him doing the same thing.
He was standing over someone covered in blood,
and he put the spear inside of him.
He was my mentor, a captain of mine.
A man named Vandran.
I've heard you say his name before.
Yes.
I haven't seen him in quite some time.
I don't know what any of this means, but
I'm not a fan of
losing track of time like that.
What if you're cursed now?
How do we know you're going to be okay?
You have a weird thing inside of you.
You don't feel any heartburn or any constipation?
Because that thing was big and it's...
I mean, it just totally went.
I bend over and put my hands on my knees.
You don't feel any strange spheres
on the inside of your abdomen.
I don't feel anything. I do feel pretty of your abdomen. I don't feel anything.
I do feel pretty tired, though.
What happened to Vandran?
I'm not exactly sure.
He may be dead.
He captained a ship that I've worked on for many years,
and there was an incident.
Did the ship sink?
I believe so.
There was an explosion. Were you on it?
An explosion, and we were in terrible weather,
there were waves, and you're being thrown about,
and I was knocked overboard.
I never saw what happened to Vandran,
but when I woke up, I was back on shore
and I didn't see anything of the ship or him
or any of the other crewmates.
Maybe he's alive and you were seeing
through his eyes right now.
I would like that. I would like that.
I would like that very much.
He was very good to me,
when a lot of people in my life haven't been.
But he was holding the sphere.
How could he be holding it if I was?
Maybe there's more than one.
Maybe if you concentrate on his idea,
maybe you can feel him somewhere.
Maybe this thing has a beacon to him.
Or maybe he's cursed and he's going to turn evil
and kill us all in our sleep.
Maybe you're cursed.
Are you skipping any details?
Yeah, how did you survive?
Oh my god.
I feel like something's going to happen.
Roll for initiative.
I'll tell you how I survived.
Don't swirl the surprise, Travis.
It's a trauma film, no!
Are you skipping any details?
Did I recognize the body that was lying in blood?
No, nobody you'd seen before.
All you recall is seeing the orb
and the same sword that you have in his hand.
No, no details.
I knew this man very well.
He was almost like a father to me,
and I never saw him holding anything like this.
Not that I remember. Do I ever him holding anything like this. Not that I remember.
Do I ever remember seeing anything like that
in his quarters, in his offices, anything?
No, weirdly.
It's unique, I remember.
There's a strange aspect,
as you focus really hard to remember,
but the face that you saw in the water
was definitely Vandran.
Maybe a little younger than you remember him. No, I'm not.
Faint, feeling less gray to his hair and facial hair.
I'm not leaving anything out.
But how did you survive that?
I'm not entirely sure.
I remember getting thrown overboard,
the waves overtaking me, it was a hell of a fight.
And I'm a real good swimmer,
but you'd come up for air one second
and your mouth would be full of salt water the next.
I just remember losing track of which way was up.
It's funny, when you're underwater and it's dark,
the only way to tell which way is towards the surface
is by blowing bubbles.
I did that as hard as I could with all the air
that was in my lungs, and those bubbles disappeared.
And I just remember it stinging,
filling my chest, and
the next thing I knew, I was face down on a shore.
Sounds a lot like dying.
Yeah, I've heard a lot of tales of men drowning,
being brought back.
They say that same thing.
But no one was with me on that shore, I was alone.
Maybe mermaids rescued you.
Or maybe your father is a sperm whale
and that's how you survived,
because you're half whale or fish.
Maybe you're a mermaid and you don't know.
I think that that's likely.
What kind of ship was it?
Just a merchant ship.
He had many.
What was the explosion you talked about?
There was a bit of sabotage in the ship.
A coup?
I wish I knew.
Maybe if I'm lucky one of these days, I'll find out.
Well, it might be sooner rather than later now.
Oh man, that's totally weird. I just want to keep going.
I'm going to walk up and take a look
at this pool one more time.
I want to taste the water, is it fresh or salt?
The water is salt water.
Have you ever seen anything like it?
The pool water is salt water.
All the rest of the water in this cavern is fresh.
The pool water is salt water?
Yes.
The pool, it's sea water.
Fjord.
What if you try jumping in this water?
I kind of agree with that.
Why were they bringing religious iconography
to this thing, what were they trying to do with it?
Well, this is all, from what I can recognize,
deities that are not sanctioned by the Empire.
But good and evil deities.
Well, I mean, things that are wanted,
that are illegal, are going to be wanted.
It seems like there was clearly a high demand for some
people to worship who they want to.
On the edge or around it, right?
Not in. Yeah, and you get,
make an intelligence check for me.
I feel like we're missing something.
Is?
16. 16.
Looking at this, and looking at the way things
are spread about, you get the sense that
something drew the marrow to the safe house.
They took whatever they found in the safe house below,
tore through it, and placed whatever was important to them
in this area.
They wanted this.
That was the whole reason they attacked was,
what if they attack you now?
For what?
For having the thing inside of you!
But you can't see it, I don't have it.
Maybe they can sense it.
Yeah. We solved it.
We solved the mystery.
I'm going to cast Dancing Lights
and just scour the room.
Is there anything we're missing?
Make an investigation check.
How big is the well?
It's roughly between five to eight feet in diameter.
I'll try and see what happens.
If you look over, what do you see yourself?
Oh shit, that's not a bad call.
I'll check my reflection in the well. Okay. I'll check my in and see what happens. If you look over, what do you see yourself? Oh shit, that's not a bad call. I'll check my reflection.
I'll check my reflection in the well.
Okay.
Look in the well, the water that's moving in there.
See you.
I'm going to push his head underneath the water.
Saltwater, you start coughing for a minute, come up.
Anything?
He's coughing up salt water again.
Just like his dreams.
Try again.
Maybe get in, maybe survive.
Tap three times when you're done.
Push him under.
Can you breathe, can you breathe underwater?
That's wrong.
You are drowning.
You pull him out of the pool.
He starts coughing up the water.
Oh, okay, we're even for the teleport now.
I don't think he's a mermaid anymore.
Of course, it's possible he hasn't actually had
an effect on you yet, either.
Or he could only be on the full moon or something.
That doesn't make any sense.
I know mythology.
Caleb, can you detect magic unformed?
Can you sense anything?
If you have 11 minutes to spare, yes, I can.
Ugh.
Can I just point out, not to be a jerk.
This is about Wales.
I begin ritual casting to tech my joke.
Okay. As you're doing that, you do get the sense
that the longer you're here in what appears to be
a nexus between these numerous, marrow tunnels,
the higher your chance gets of having more arriving.
Oh man, ritual casting.
No, ritual casting.
Get out of here.
This place is definitely making me nervous,
so we should do our best to cut off this particular.
Flow through.
You know, maybe they were gathering
a bunch of these items,
because they were looking for the exact one for this one.
I think they were trying to activate it,
they were trying to please it.
Should we gather up all of the things
and at least put them back up in the tree?
Can we put them all in the bags?
Yes.
Anybody want any of the weapons?
Short sword, long sword, battle ax.
Let's leave it exactly where they're supposed to be,
so we did our job.
All right.
What do you mean, where they're supposed to be?
They stole it from the smuggler.
This isn't the safe place.
That's not where it's supposed to be.
We're working for the smugglers,
we'll put it back in the safe place.
Oh, back upstairs.
We'll take it all back upstairs.
Okay, so you guys gather up as much as you can.
Take your way, via the rope, through the water, Kirian tow can, take your way via the rope through the water,
Kiri in tow, you make your way back up
and handing things off up into the tunnel
eventually over the next hour or so,
get most of what was down there that you could
back up into the safe house.
Are any of the weapons that we found
better than my handaxe?
I mean, they're all, they are.
Any dope bows? Just one. You're a bow, you're a bow, you're all what they are. Yeah, any dope bows?
Just one.
You're a bow, you're looking for a staff.
I have a very pretty scimitar.
No quarterstaffs. They all appear to be steel weapons
that are part of this cache.
There is a long polearm of halberd that does have a,
there's two of them, that does have a shaft of wood,
but it's more designed for the weight of the bladed edge.
You could break it off and make it a quarterstaff if you really wanted to, but it would more designed for the weight of the bladed edge.
You could break it off and make it a quarterstaff
if you really wanted to, but it would be comparable
to what you already have.
Oh, I have a staff.
Any short swords better than my short sword?
I mean, they're well-made and fresh.
I like mine.
Okay.
I mean, do they seem sharper or deadlier?
I mean, they're less worn,
but they're not deadlier, per se.
Who's holding onto the broken off hilt?
I put it in the bag.
Would you mind if I carried it?
You know, yeah.
Can I just take 30 seconds to see if it jogs my memory,
since I'm such a history buff?
Yeah, make a history check.
Can I assist him on that?
Sure.
You have assistance, roll with advantage.
Aye!
Nope.
Man.
A big 13.
It doesn't jog in memory, it looks old.
You sure you want to do this?
Looks like it's been around a while.
Yeah, I'll give it back.
I'll just shop it.
Can I try and do it on myself and do a ki point thing?
Unfortunately, you already aided somebody with it.
All right, all right, all right.
No, no, he wants to do this.
I'll give you back.
Not a high investigation, but a low roll.
See if it does anything.
It's fair.
Don't try to stick this inside of you two, though, okay?
No, I'm not.
Yeah, no, like, you know.
So we're back up at the upper level?
You guys are back at the safe house now, I guess.
Should we blow up the tunnel?
If it's possible, I would love to cave this thing in.
Do you have vroom vroom sticks, too?
I don't, but two of us do.
Wait, do I?
Yeah, I think you do.
We have, like, four sticks.
We have two sticks.
We're heading back now.
Yeah, we're going back.
I don't have one.
Back up.
I feel like the sound will attract all of the things? Yeah, we're going back. I don't have one. Back up. I don't have one.
I feel like the sound will attract all of them.
Which is why we leave the minute we do it.
As long as we're not here.
I don't think they're going to come up
once we're out of here.
They'll have to dig through.
With what?
With our boom boom sticks.
Dynamite, do you have them?
We have two of them. Mine like a steel tree. I do not have them. No, let me just that? We have two of them.
Mine like a steel tree.
I do not have that.
No, I mean, just said you have two sticks.
I heard that, but who's got them?
Like, I don't have, who has?
We have two of them.
We've got sure.
I think Molly has them.
I also have a repeller beanie and a bag of chips and,
yeah, I heard you say that.
Who has them?
I think it's Molly and Fjord.
I don't have any.
Javis, crazy.
Do you have a tinderbox?
Yeah, no, I don't have any.
Amongst you, you have two.
We have two.
We're pretty sure we have them, guys.
Oh god, light the damn sticks of dynamite!
Let's get back up and climb all the ropes.
All right. Oh man, wait, but, aw, okay.
What?
I just wanted to check out those bodies
that were downstairs.
We did.
No, no, no, the human skeletons that were down.
They were probably smugglers that were
keeping the safe house for the gentlemen.
We did check them.
Okay. Yeah, the manacles.
Yeah.
They had manacles on them, though, didn't they?
So that means they were slaves or something.
Or just taken prisoner.
Okay.
There's lots you can do with manacles.
Okay, all right.
All right, so what are you guys doing?
Blowing up a cave, I guess.
All right.
All right.
You guys get up.
You all get ready to go, you gather your things.
Watch it sparking.
Disappear, you guys begin to leave. As you guys are all walking out of the storehouse,
from behind you, off to the left, there's a
this dull sound and you watch as some dirt,
this water from the left side of the tree
in the middle of the hot afternoon.
You watch as the still water that currently exists around
begins to slowly drain as a part of the swamp
off to the side sinks down about 10 feet or so.
The water level drops about a solid foot,
but it comes to rest and you're sure that whatever structure
that remained down there before is now filled
with dirt, sludge, swamp water, and rock.
Hope we brought Ciri with us.
We did. Ciri is with you.
Oh my god!
Why would they be here?
Yeah, sure.
Can I take down the bodies that are on the trees?
Okay. Anybody helping you with that?
Yeah. Nope.
Leave them to rest in peace.
So Jester and Yasha start taking down
the blood bodies and finding.
Why are we doing this?
Just so that people know that we took care of it.
Oh, okay, okay.
So it's not a danger anymore.
And the rifle through their pockets, I imagine.
We already did.
We're the worst people ever.
What are you doing with the bodies?
Are you just leaving them in the swamp to Vester?
Should we just put them in the water or something?
Yeah.
Food, you know, it's a circle of life.
Okay.
Circle of life.
All right.
So you take them and pull them a little bit off-site
and leave them in a pile to just become one
with the swamp over time.
Pretty gross work, but.
You want swamp things?
This is how you get swamp things.
While they bury bodies, I pull Caleb aside
and I just say, hey, can I talk to you for like five seconds?
10, maybe, tops.
Where would I at?
15, okay, it might be more like 20 seconds.
Just will you give me like 20 seconds?
Over here.
No, you know what, it's fine.
I can say it in front of everybody.
I'm sorry, I wanted to apologize for last night.
I got a little aggressive, a little handsy.
I shouldn't have done that, I was out of line.
I shouldn't have brought up your past shit.
Sorry.
See, 20 seconds, 20 seconds, right?
That was about right, that was good.
Genuine.
I'm, he's just staring at me.
Keep going.
I. Here's where you respond to her.
I, you saw the worst side of me.
I give Beauregard a hug.
And say, I don't know what I'm doing.
Just go with it.
I look at Fjord over my shoulder and just...
I look to Yasha.
And I hug him back.
Do I go like this?
Makes me feel awkward.
It's so uncomfortable.
That was really good, guys.
Welcome to the Mighty Nein!
Caleb doesn't laugh like that at all.
No.
That's not necessary.
Yes, it is. She was really rude to you and-
Not.
Not necessary.
We're working on it.
Nice job.
Oh, that's it?
I don't know how I feel about that.
Good talk.
Friend.
Seriously, though, like friend.
Yeah, okay.
Yeah, yeah, yeah, how do you say it?
While you're hit. All right.
And I walk away.
Been a while. All right.
Been a while. All right. It was good.
Hey, Caleb.
Do you know how to find our way out of this swamp?
Find our way out?
Of course I do.
Yeah. Aren't we done here?
We're done, we're heading out.
I think we have a troll to find.
Drunk-ass fucking guy.
Dwelling on old shit.
You made Babsar hide her head in her laptop, man.
Oh, we could just leave.
I mean, that is 100 gold.
Yeah, but he almost killed us, like, super easy.
That was a lot of troll.
He kind of bleeds death and stuff.
We'd have to hit him from afar.
It might not be worth it.
Well, my friends.
Blow up his whole building.
We could do that.
My friends, whatever we do, we are really fucked up.
At least Beauregard and I are really fucked up.
Well, I have a couple of level ones left.
Blam, blam!
Did you just Salt Bay them?
Yeah.
That is not my new favorite.
No!
There you go.
Oh my goodness, we're all going up the pool now.
Salt Bay Cleric is my new favorite idea for a character.
Is that for everyone?
No, that was just for a pal.
Okay. I'm sorry.
No, it's fine.
That was a great roll.
Shit, let's go find Vecna.
All right, so as you guys gather your things
and begin to trudge southward back into the Lavenda Swamp
to make your way back to the city of Berylben,
a bit wounded, but you've succeeded
in your first task for the gentlemen.
You begin to make your way through the backward guidance,
or at least reverse guidance of Caleb
in the direction of where you were traveling.
Reverse guidance.
Backward guidance.
We'll do it backwards.
We came from that direction.
Exactly.
As you're all taking a moment to look through,
keeping your eyes peeled, weapons drawn,
forward your eyes catch the summoned falchion
in your hand, and there, glittering the center of the hilt
where there was none previously is a single yellow eye.
Correct.
And that's what we're going to do tonight's episode.
Oh!
Wait, where was it?
On the hilt of the blade.
Yep.
Oh, that's a Final Fantasy VII materia.
Yeah, you got materia!
His sword just keeps getting cooler and cooler.
It does!
It's like it's the basis of his class.
Blinging it out, man.
Bling that shit out.
All right, so we're going to pick up on that next Thursday,
as you guys return.
Oh man, shit's getting interesting and weird.
Thank you for hanging with us,
hope you guys enjoyed as much as we did.
Thank you, Babs, for being awesome
and hanging out with us tonight.
Yeah!
It was awesome.
Have a wonderful week.
We'll see you guys next Thursday, we love you,
and is it Thursday yet?
Good night.
And this concludes the current chapter of Critical Role.
Your essays on the history and impact of the various ages and epochs of Exandria are eagerly anticipated.
Just kidding. No homework for you, but if you are inspired to do some writing, please leave us a review.
Your words can really help new folks find our show and encourage them to give it a try.
Thank you so much for joining us on this adventure.
Until next time.