Critical Role - C2E34 Encroaching Waters
Episode Date: September 14, 2018The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalrole ...
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Hello, spellcasters, sages, and spectators.
I'm Ashley Johnson, and you're listening to the Critical Role Podcast Network.
Tap into our magical narrative by watching Critical Role as it airs on Thursdays at 7 p.m. Pacific
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Twitch subscribers can watch the video on demand right away,
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available right here in podcast form on Thursdays, a week after the initial broadcast. And now,
let's scry into the story and see what mysteries it holds for us, shall we?
Hello, everyone, and welcome to tonight's episode
of Critical Role, where a bunch of us nerdy-ass voice actors
sit around and play Dungeons & Dragons.
So yeah, before we dive into tonight's episode,
let's go ahead and get through some quick announcements
for the evening.
First, we have two fantastic sponsors returning
from earlier, from the very beginning of the campaign,
our friends at D&D Beyond.
Sam. Hey, everyone, it's me, Sam Riegel,
the wackiest guy in D&D, to tell you about D&D Beyond.
I love D&D Beyond because it helps me organize
my character, Nott the Brave, so I can concentrate
on being zany and doing Nott's voice.
Oh, do the voice, Sam, you're so good at it.
Okay.
Pip-a-chirio of mystery solved, roar, buttons!
Oh yeah, oh man.
That was really good.
Anyway, being wacky Sam Riggle means I get to tell you
that Waterdeep Dragon Heist is now available
on dndbeyond.com and will guide your Waterdeep campaigns
from level one to five.
For levels five to 20, explore the legendary
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with Waterdeep Dungeon of the Mad Mage,
which is available for pre-order and will release on November 2nd.
What the fuck? What is going on?
Max? Are you in my seat?
Travis, okay.
Go away! Go, go!
He was a really good dude.
What the fuck is happening? Travis, you emailed me. You said we were starting at 7.15
tonight. Did you lie to me?
No. Yes. Okay, look, listen, man. It's nothing personal. It's just last week's spot was a little
rough, and we needed to have a safe, non-offensive spot this week.
And you thought no one could tell the difference between me and Max?
Honestly, I'm still not sure which of you.
I'm Sam! I'm Sam! I don't know if you were. Are you Max? Honestly, I'm still not sure which of you. I'm Sam! I'm Sam!
I don't know if you are.
Are you Max?
I'm offended at this, guys.
My spots are not controversial in any way.
Oh yeah? Yeah.
Did you write something for tonight?
Yes, I do, I have it on my phone.
Did it involve fart sounds, offensive stereotypes,
cursing, violence, inappropriate uses of pickles
and or cucumbers?
Kickels?
It might have, yes.
You can't be trusted, dude. Listen, just read what we wrote for you there. It's 100% safe,
non-offensive, and the jokes are approved, so go ahead.
Fine. Fine. Oh, wow. It's me, Sam Riegel, the wackiest guy in D&D, telling you to head on over to D&D Beyond,
where their new content is like anti-gravity, it's impossible to put down.
Yeah.
On D&D Beyond, my username is Benefits. That way, if you add me to your party, it'll say
we're friends with benefits. No,
seriously though, my real username is Forrest Gump and my password is 1Forest1.
Even better coming out of your mouth.
Did you write this?
Yeah, come on. Just wrap it up. Let's go.
You're so funny, Vann.
Well, waka waka waka. Thanks, D&D Beyond. This is Wacky Sam Riegel saying,
Go Dallas! Fuck you! Back to you, Matt.
That was great, Matt.
Very safe, very good.
I liked long-haired Sam.
Me too.
Yeah. Can we switch here after the intro?
It's a kinship, I don't know.
Thank you, D&D Beyond, thank you, Sax.
Matt, Matt. I'm Sam.
You're ma'am.
It's Max. It's Max, I like Sam. You're ma'am. Smacks.
Smacks, I like that. We'll go with that.
Max is really good at getting through that, by the way.
He did.
He nailed it.
He was so hot.
Our secondary sponsor tonight, returning from last week,
our friends at Raven and the Rook have their Kickstarter up
for their awesome, if you haven't seen it,
I think remember from last week, if you saw it,
they have fantastic Far Traveler's collection notebooks
for you to keep all of your campaign notes in. All the leather is engraved, and you have all the
different sheets for all your character spell information and everything else. The quality's
pretty badass, actually.
I just have the one that's good, because you can keep adding paper to it.
Oh, you can add paper once you write too big, like you do?
Mm-hmm.
Don't write too big. I you do? Mm-hmm. Don't write too big.
I don't.
Comparatively.
I think I have only four words on this.
It's not too bad.
That's like sixth grade, you know, font size.
That's how I adjust font sizes by what grade I was in, I guess.
I don't know why.
Sixth grade.
I don't know.
But yeah, so the collection features a deluxe edition of their
popular Mischief and Misadventures campaign diary, as well as the new Far Traveler's Notebook,
which has the fantastic covers that you see here from our fantastic friend Devin Rue to the show.
Plus, all reward tiers will include a free Kickstarter-exclusive Voyager's Pack, which is
essential for the Blind Bundle box. Become a backer now at therookandtheraven.com
slash Critical Role before the Kickstarter ends
on September 20th.
Go check it out.
It's good stuff.
Nice.
So that's our sponsorship for the night.
A few quick updates.
Reminder to you guys, we are doing our very first
live show in New York City.
Yee!
Coming up next month, beginning of next month.
We are at the United Palace in Washington Heights on Thursday, October 4th. Tickets are still available at Ticketmaster. You can check out
more information at CritRoll.com. I did. I was scarfing food before we started the show, I'm
sorry. Details at CritRoll.com. For those who were here earlier in the week saw that our Twitch
subs are now live. We have a bunch of new content releasing now
and will be releasing soon.
We announced a few new shows that are
going to be coming up very soon, actually.
Monday.
Yeah, you want to talk about that?
Between the sheets.
There you go.
It comes out Monday.
What's that show?
That show is a one-on-one deep dive with Brian W. Foster,
where he talks about how storytellers became storytellers
and he's starting with Taliesin,
and he teaches you how to make a cocktail.
There you go.
Wow.
That was really good, Marisha.
Are you really Marisha?
We'll find out.
You're wearing sleeves.
I know. I don't believe you.
It's weird.
It's alive, Shandor!
Oh my god!
Good job, Travis. you saved us all.
I got it, take care of her.
Good, thank you, Travis.
Good looking out, good looking out.
What if I just morphed, though?
You are supposed to know!
Species level, tears him in half.
So anyway.
Between the sheets, Monday's on our Twitch show.
We're recently doing interviews with the cast of Critical Role
and then from there expanding out
into other friends of the show and beyond,
and we'll have a lot of great perspectives
and people with different backgrounds and ideas.
It's going to be a really fun show.
We also have, we announced the upcoming show
for All Work, No Play for these two handsome gentlemen here.
Nice.
Yeah.
We have a show again.
So happy we have a show.
So that, for all that information. So happy to have a show. One a year.
For all that information.
We hold hands the whole time.
Yeah.
You can look for information on that
and all of our upcoming content at critrole.com.
Let's see, we're also raising money
for Sam's favorite charity.
Yes, the Poblov Foundation raises money
to battle childhood cancer,
and we're supporting Blair Herger
in his ride from San
Francisco to Los Angeles. We raised over $64,000 so far, maybe more by now, I haven't checked in a
little while. We're trying to get to $100,000, and if we do, we will get to unlock me doing a
fireside chat.
Are you going to be naked for it?
I would do anything for $100,000.
It does go to the charity, though.
That's fine, that still counts.
We've already unlocked a one-shot
that we'll be announcing more details about later,
and we've also unlocked,
you guys have already supported one whole grant
that will be donated to a scientist who will do
cutting-edge research, so thank you. You keep giving.
Thank you guys for being amazing and for the support of this fantastic charity push. More to
come. As part of that, we are announcing that the special one-shot is on my list here. You want to
talk about it?
Oh yeah, we're doing Crash Pandas. It's a one-shot of Crash Pandas. I'll be running the game with
some of the people at this very table. It's going to be released on the 28th of September, I think?
21st.
21st of September! Wait, it's live! It's live on the 21st of September. That's right.
7pm on this channel, next Friday, the 21st.
I can write this thing.
Yeah, you better get on that, buddy.
The VOD will be available on Sunday
at youtube.com slash Critical Role, so look for that.
And Fresh Panda's, of course, done by the same guy,
Grant Howitt, who did Honey Heist.
You can download all of his games for free.
Just search his Patreon and support him,
because he makes free games for people.
Oh, that's awesome.
That's a nice thing to do with your life.
Life goals.
Mm-hmm.
And with that, I believe our announcements are complete.
So without further ado, let's jump in
to tonight's episode of Critical Role.
Bring me that roll! Critical Role. សូវាប់បានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបានបា Teksting av Nicolai Winther I'm going to go. SAM and LAURA
SAM and LAURA, SAM and LAURA, and ALISON,
double gun!
Long game, motherfucker.
Welcome back.
Wow.
So last we left off, the Mighty Nein
had made their way southward,
absconding from the tensions of the North Dwendalian Empire
to seek a few possible threads of mystery
to the south shores and coast of the Menagerie Coast.
You made your way through the Wu Yun Gorge,
purchased a few pets, and then eventually found yourselves,
for many of you, your first time at the beach,
at the coast, seeing an ocean, seeing the waves,
seeing the sand, and took a little, a brief bit of time
to relish in that experience,
eventually making your way to Nicodranas
in time for the sunset across the Western Ocean.
You begin to notice the
workforce that goes through the day
and dwindles to the night that works alongside
the numerous number of ships that come in the workforce that goes through the day and dwindles to the night that works alongside
the numerous number of ships that come in
and then stay along the wharf
and the various docks in the vicinity.
You made your way through,
not very stealthy,
but we're not in character yet, so I'll allow it.
You made your way throughout various districts of the city,
eventually meeting the fantastic and long-presented
mother of Jester, the Ruby of the Sea, Marion Lavorre.
After having some time to catch up with her,
exchange information about your travels,
you discovered that there had been some issues
with one client of hers living in the town and managed to gather a little bit of information,
but began to seek more about this Algar,
this figure who had grown jealous of other clientele
and seemed to be becoming a point of concern for Marian.
And you took it upon yourselves to look into this individual
and find a way to possibly resolve this
while you're in town.
You also began to run into some other curious mysteries.
You went to the lighthouse and spoke with the lighthouse
keeper there for a bit.
You had found a strange tower in the open quay.
Fuck them.
Then eventually discovered along the wharf a tavern of familiar name
based on some of the previous things
you were keeping an eye out for, the Wayfarer's Cove.
You had just stepped into.
Yeah.
Had just stepped into the darkened interior of this,
the smell of old, wet wood
combined with the dried liquors and ales
that had long stained the various tables and floorboards
of this dank and relatively
musty bar.
Looking across the clientele,
a few interesting persons caught your attention,
and that's where we left off.
So, Mighty Nein, as you begin to enter
this darkened, torch-lit interior,
lantern-lit, I would say,
slowly hanging from various portions
of the ceiling, cross beams, the bits of wind
that push in through, causing them to slightly shift
and have this shifting crackle of firelight
within the chamber.
What do you wish to do?
I've never seen a...
I mean, I've seen one, but I've never spoken to a...
Turtle person? Yeah.
Yeah.
Pretty cool of him. Yeah. I don't think I've ever spoken to a footlifter. Turtle person? Yeah. Yeah. Pretty cool of him. Yeah.
I don't think I've ever actually saw one either.
I've only seen pictures.
Is that an eye patch?
Are those tattoos?
Is that a shell?
Yeah.
Should we talk to him first?
Yeah, who wants to talk to,
no, not? No, not.
No, what are those things coming out of the show?
I don't know.
Are you a turtle?
Do you walk up and approach him?
Yeah, I'm a shithead.
All right.
We're all going to fight.
Sitting there on the table, both these large,
scaled, coming to the point of these hooked claws, these hands are wrapped around
this heavy tankard, the head shifts over
in your direction where the eyepatch meets your gaze
first for the other guy.
The other eye creeps past the extending, hard brow.
I'm sorry, what you asking, huh?
I was asking how you got your eye patch.
Did somebody shoot it out of your eye?
Well, that's certainly a possibility, Chet.
You don't remember?
You don't think that perhaps someone's going to
tell you their life story
just without even knowing you?
You going to buy me a drink first?
Oh yeah, I will buy you a drink
if you tell me how your eyeball went missing.
Very well.
Ask him what he wants. What you, oh, do you not want milk?
Do you want something else?
He raises one of his fingers up towards the bar,
and the bartender glances up.
Oh, another round, okay.
He turns around and begins preparing
what looks to be another drink.
Lowers his hand and claw,
which scrapes across the wood
and leaves this little curl of a little shaving
that is put to the side as his hand comes to rest,
looking back at you with his one eye.
How about this, then?
Let's trade a story, huh?
Okay.
You tell me where you're from
and why I brought you into my table.
Then maybe I tell you
how I lost this, huh?
Okay.
Well, I'm from up this street, kind of.
I'm the daughter of the Ruby of the Sea.
Do you work for any government officials?
No.
I'm the daughter of the Ruby of the Sea.
And you know, these are my friends,
and we've gotten into a lot of hijinks,
and what else did you want to know?
Drink gets spread under the table.
Don't worry, she's going to take care of him.
Yes.
Do you have money to take care of him?
Sure, sure, you can.
Are you guys, because I was going to go get some milk, too,
because I need two milks also.
One hot, please. Two milks, one hot.
It's a silver for that, so it's an easy trade-off.
We order anything other than milk, please.
Okay, well, for a round of drinks
and the milks involved as well,
that'll put you, we'll say it about two silver.
I got you.
It's also possible that we met my dad earlier
and we didn't know it.
I'm going to be perfectly honest.
That was a lot more than I was asking.
But I appreciate it.
Okay.
I appreciate you, too.
How did you get those pipes on your back?
Turns, and you hear the creaking of leather
as the long, extended neck turns,
the folds of skin pushing against themselves.
Oh, this?
Got this here on sea maybe about
six or seven years ago.
Oh boy.
What do they do?
He reaches back and you can see,
it's interesting because on the right side of the shell,
it looks like elements have been carved through
where these pipes have been put in on the back.
On the front, there's a small deflated pouch of leather.
It looks to be a small extended tube of metal.
He lifts it with one hand and
breathes into it and it inflates a bit and inflates a bit.
You see his one eye look around mischievously
at everyone else at the bar and goes,
I mean,
yes.
Faaah! I mean, you asked.
FAAAN! You can just, this trio of bagpipes begin blasting
out of these large, almost shell-sculpted pipes
that curve out of his shell,
and everyone in the room just immediately
starts grabbing their ears, going,
ah, what's this, and they start throwing things over,
clanking off of his shell.
Oh my god, fake backpacks out.
His best backpacks out.
Me!
What's happening? I don't know anymore.
He's so good! That was good!
I'll nip you notes in, because while he's mischievously
enjoying the moment of shattering the calm
and chill in the chamber, he's not going to
get himself thrown out.
So he stops and goes,
That is how I keep the other shipmates
entertained.
Entertained.
It's a very good skill.
You're quite talented, really.
What's your typical rank on the board of ship,
if you don't mind me asking?
It's been a number of months
since I found me a good ship
and a purpose out there on the ocean, see?
But I've been known to be a rather decent
second mate navigator.
Very cool.
Is your name Marius?
That's not my Monica.
Mm.
What is your name, friend?
Orly.
Orly? Orly Skiffback.
Orly Skiffback. Skiffback.
Skiffback. Orly Skiff. Skiff back. Skiff back.
Better skiff back.
Now, before it comes in my direct title,
might I ask what your individual names may be?
Well, of course, my name is Fjord.
I'm Beau.
Caleb, Widog asked.
Junior.
Nancy.
Caduceus, I don't know. Okay, yeah.
Very well.
Welcome to the Sheet Hole.
He grabs his drink and sips,
takes a few moments, looks around again.
Y'all still lingering for some reason?
You say it's been a few months
since your last passage on a ship?
Mm. Stay at work?
What?
Did I?
Stay away!
Slow down, sit!
Slow down!
You say Louisiana.
I'm trying to, Texas, Georgia, Louisiana.
Baton Rouge.
That's right.
Just go on a little walk about. We're. That's right. Scum on a little walkabout.
We're looking for an individual.
Might frequent these parts a bit.
Half-elf gentlemen,
you seen anyone named Sabian in these parts?
Can't say that I have, though, so my apologies.
However, you're more than welcome to ask around.
I'm sure there's a whole mighty spectrum
of curious travelers that come in and out of here.
Have you not been on a ship
because of a lack of opportunity,
or if the right situation presented itself,
you would be perhaps up for a bit of work?
More of the latter than the former.
I got a job with the right crew.
More like I got a job with me.
I mean, he does this, I'm a fucking turtle
kind of physicality to it.
It's the bagpipes, isn't it?
Well, they're in a quiet place, I'd say, perhaps, Shireen.
Judging by your physique, though,
you must be quite excellent on the water.
Yeah, I'd say so.
I'm sure you're an asset to any vessel.
Now that I've buttered you up,
how about, have you ever heard of Marius Lepoile?
Why are you asking?
Oh, I'm... If I'm...
Marien Quire.
Well, as one green to another,
we were just told that he might be around
and he has some information that we were looking for.
We actually are trying to deliver him
a bit of correspondence.
Make a persuasion check.
Oh, that will go over great.
Ooh, minus three.
Oh no, persuasion is at zero?
How did that happen?
Anyway, it's 13.
Nice. Yes.
For you.
Proficient.
Oh, I'm proficient at persuasion.
Wow, who knew? Oh shit.
I can say I've seen him around.
Occasionally, the boy has needed a place to crash
and I've provided my shack, my bowl,
when he's been drinking too hard
or comes in with some sort of a mark on his face, but.
Your roommates with Marius?
Only occasionally.
Have you seen him lately?
Not in a few days, no.
Do you know where he went?
Don't pay attention, don't care none.
Do you frequent spots outside of
this particular establishment,
or is this your shithole of choice?
You see him getting guarded the more you start
asking about Marius a little bit.
Caduceus, you specifically, as you're watching this,
you get the sense that he's offered up
a little bit of information,
but that little bit seems to have caused him to reel in.
He's being guarded and doesn't seem very forthcoming,
though he passes it off as a lack of information.
I apologize if we're anxious.
We just want to get our business concluded
as quickly as possible, move on to more
pressing matters. I mean, if you see Marius and know that he's around, you're welcome to tell him
that people were trying to deliver something. I get the impression that he's a friend, and I also
get the impression that he's probably used to a fair bit of trouble, and we're hoping not to be
troubled. You said something about a delivery. that he's probably used to a fair bit of trouble and we're hoping not to be trouble.
You said something about a delivery.
Well, it's complicated.
I'm not even going to pretend
that I entirely understand it myself.
It's a present.
It was a present for him.
There's a shifting to Orly,
at which point the last of the air
in the small pouch gets pushed in.
It's like,
slowly comes to rest.
Again, I hate to ask personal questions, but have...
Bastard.
Have you ever sailed with Marius by any chance?
I mean, do you have an impression of him as a sailor or?
Oh.
Marius St. Willy, what you'd call a sea trekking folk.
More of a slimy, shadow wood piddler.
However, last time I saw him,
about maybe a week ago,
I recall he was complaining,
waiting on something to be delivered,
never found its way around.
It was getting real.
Well, the boy owes a lot of money.
I have to say that we might be
the answer he's looking for.
We're kind of removed from the actual situation.
We're more a delivery by happenstance
more than anything else.
We have our own questions and problems and concerns,
which can only be answered by someone
who has a better grasp of the situation.
Make a persuasion check.
Yeah.
Talking Cal over here, you look great.
I know people.
And turtles.
Ooh!
Wow, persuasion?
Yeah.
I know a lot of people.
21.
21.
Orly looks you straight with his one good eye
and glances up and down.
You get a good look, the leather eye patch,
it's subbed, you can see it has its own carving into it,
like it was wettened at one point and then shaved
to have a very similar pattern as the curling wave tattoos
that match his upper arms, and you can now see
the backs and sides of his neck.
Looking through you for a moment, goes,
Sipping my milk.
Milk mustache, hold you.
Let me tell you something.
If what you say is true,
could very well be that you and your friends here
might have a way of
taking some of the weight off of Marius.
I haven't seen him in some time, but I do know sometimes he hangs around the docks at night.
Around midnight.
Sometimes he's meeting folks in ships
and selling things I can only imagine is illegal.
Sometimes he's picking things up.
You wouldn't mind me asking for a brief description of him
so we can identify him when we see him.
That would be most advantageous.
What you're looking for,
skinny-ass little half-elf fella.
Sides of his head shaved real low.
Cool. Tiny little fuzz.
Super cool.
With a big old flop of blonde hair.
Kind of hangs around in front of the face. That's pretty cool. With a big old flop of blonde hair. Kind of hangs around in front of the face.
That's pretty cool.
Other than that, he don't dress
mighty rich or anything.
Tends to stay out of sight, so maybe it'd be best
you keep a keen eye around the shadows, huh?
Sure, I imagine he's probably a little jumpy of people
if he owes money and that sort of thing.
That can make somebody very mistrusting.
Well, I would hate to invoke your name in front of him,
but...
If all goes well and you end up doing him a solid,
don't be afraid to tell him that.
Orly put you in the right direction, huh?
Thanks, friend, that's great.
If not, don't say a fucking word.
Oh, of course not.
We'll be very careful.
We guarantee you.
Yes. Wow.
And scratches the bottom of the chin looking at you.
This turtle must survive at all costs.
We stay here for the rest of the night,
we're trying to do this.
Are we in agreement?
Tell us a story, Orly.
Yeah.
The other folks in the tavern,
there were only like five, four or five?
There's a woman.
There's a white haired lady.
Crouchy half-elf bartender.
A fake elf, yeah.
And the other fisherman.
Yeah, just an older fisherman-looking gentleman
who's sitting there minding his own business,
staring at his drink, though now he's glaring over
this large group that's conversing after blowing bagpipes
in the middle of his previously solitary afternoon.
There's a woman, looks probably late 40s, early 50s or so,
with a very big mass of hair
that goes from a dark brown to a gray,
to a white at the tips,
that almost got like a mane.
Dark skin, looks weathered from lots of travel
and probably seen quite a bit in her day.
A light brown coat that hangs over the edge of the chair
she's sitting in.
They're all looking at you guys,
because you all come storming in here,
cause this ruckus, talking to the tortle.
Have a dog that's peeing on shit.
Yeah, you guys aren't the most subtle of arrivals.
Woo, woo!
Is she giving us a quizzical look,
a suspicious look, an interested look?
Make an insight check.
That sucks balls.
Four. Hard to tell.
Yep.
Don't know if I care, I'm going to go over to her.
All right, well, do you guys stay with Orly, or are you?
Well, I mean, is Orly giving the vibe
that he's enjoying the company, or is he giving the vibe
that he now wants to enjoy his drink in peace?
He looks like he's enjoying his drink,
and he's not giving you any particular vibe
in your direction.
He doesn't seem to mind, but he's not engaging.
Most of his conversation is reactive at the moment.
Well, we got one more problem we got to deal with,
which is your mom's problem.
Yeah. Mm-hmm.
That's the one where we're going to maybe have to
get a little difficult.
Yeah, so to refresh
everyone else's memory, because my memory is sound,
we're looking for a way to get down
into the underbelly of the city, right?
Maybe. yeah.
The Sluice Weave. The Sluice Weave.
Just called the Sluice.
Oh yeah, that's right.
That's where the guy that's causing the problem is,
but it seems super complicated.
Yeah.
We got some info.
Yeah, do you know anyone who knows how to get down
into the Sluice Weave or has ever been there by any chance?
What are you talking about?
Yep.
I don't actually know what I'm talking about, to be fair.
I don't have my apologies.
I...
I don't know.
Inside?
Make an inside check.
Use those blue dice, those blue dice, those blue dice.
Oh! Wow.
I touched them all.
You did.
That's a natural one!
Oh!
He's smiling with his response,
and you're just like, in all your time,
you're not very well versed in the
ticks and the subtle facial reads for turtles.
I like turtles.
Yeah, we've got somebody who's a bit of a problem
we have to deal with as well.
This is a completely separate issue.
Oh, it's fine.
There are all sorts of problems throughout this city.
If you end up taking one down, that's one more that,
well, we don't got to piss on.
There's somebody being impolite to a friend of ours.
My mom.
Well, I just ain't going to stand.
How is it, Chevy?
You got to respect people's mamas.
Don't you?
Yep.
Oh my god. While you're having this conversation, Fjord has walked over to the other table, Respect people's mamas. Don't you? Yep.
Oh my god.
While you're having this conversation,
Fjord has walked over to the other table,
and the woman's sitting there,
her hands resting on the side.
Trailing.
Chetney as well? Yep, trailing.
As you guys approach, with Fjord towards the front,
she just watches you.
Couldn't help but notice
that we seem to have caught your eye.
Well, I'm going to be honest,
it's kind of hard not to draw my attention
with that very subtle display you've all managed to provide.
I apologize.
Clearly, my friends and I are new in town,
and we are just very inquisitive.
What is that you're drinking?
This here?
Wine?
Let's look. Yeah, yeah.
I can't open it.
Hard fight, hard fight.
It's so dapper in here.
It's wine, red.
Why, you buying?
Yeah, would you care for more?
I'll always care for more.
I'll wave to the barkeep to bring another round over.
For just her or for both of you?
For her.
Okay.
That'll put you back, we'll say...
200 gold.
Most expensive wine.
No, we'll say one silver for just her.
Okay.
Or for one round.
If you wouldn't mind, we were moving through the town
and there is this tower right in the middle of it.
The Tide Peak, I believe it's called in my notes.
Can you tell me, do you know anything about that?
Such a strange structure.
To be completely honest,
I don't spend a lot of time in the Quay.
I tend to focus more on this side.
The business is better.
I don't know why I'm focusing that other eye again,
I'm stuck in that corner.
I just noticed that.
No, she's good.
She was leaning this way.
Yeah, yeah.
You're real.
I know, man, it's a problem already.
She goes, I mean, I've seen it.
I've certainly gazed and seen that weird tower.
I think that's what you're referring to.
Indeed.
Do you live in these parts,
or are you just passing through?
Oh, no, just passing through, taking a break.
I've only been here for about a week,
and then shoving off back to this trade route
towards Marquet, probably.
Well, I'm a fellow sailor.
You're a sailor as well?
Indeed.
Huh. Not for some time.
A bit out of practice, but yeah.
What's your speciality?
I might be looking for crew.
Oh, I'm quite a strong back.
Good with rigging, top sail, you name it, I've done it.
Huh.
What's your rate?
Oh, I didn't quite make it up past just rigging the crew.
I'm afraid higher duty didn't quite suit me.
But you're looking to travel?
Could be.
Do you have work?
I maybe got room for one more in the crew
if you want to come along.
Prove yourself a few days at sea.
I might stop by.
Where is your ship?
She glances off to the side and points
on the far left side of the harbor.
She's like, I can't really show you from here.
Walk, follow me.
She steps up and walks past you towards the front
and points to one ship that passed there,
the one with the grayish sails pulled up.
That's the Dren Salavis.
That's my ship.
Dren Salavis, that's my ship. Dren Salavis, your ship?
Yeah.
Beautiful.
She's been through a lot,
but she's stuck with me for many years.
Apologies, did we catch your name?
I didn't catch yours.
Oh, my name is Caleb Widogast.
Who is this guy?
Caleb Widogast, and this is my friend Fjord.
This is my accountant, Caleb Widogast, and this is my friend Fjord. This is my accountant, Caleb Widogast.
Very intelligent, good with books and numbers.
I've got to say, I'm pretty intrigued
by a strong-backed, small-ranked sailor
looking for work that walks around with his own accountant.
Well, not specifically to Fjord, but to our group.
We are an odd bunch, a collection of people.
So we tend to get our noses into things.
You know how valuable it is to be a jack of all trades.
I've tried some things in the meantime
while I've been landlocked.
When we need to be at sea, we have Fjord.
When we need to crunch numbers, we have me,
and we have others as well.
Caleb would have asked.
Yeah.
Fjord.
Just Fjord?
Just Fjord. Well, I'm just Captain Adela. Yeah. Four. Four. Just four? Just four.
Well, I'm just Captain Adela.
Pleasure to meet you.
The pleasure is all ours.
When are you planning to cast off?
I think when we round up with a full crew
and supplies gathered up.
Probably want to take some time to relax here in town
for about another week or so, and then we'll head off.
It's probably going to be a good six, seven month journey
before we come back.
But if you and your accountant are looking to come,
we got room for two more.
Two only? Do you have room for...
Well, it's just six right now.
I mean, if you want to pay passage.
Certainly possible. You're headed back to Markechus, eh?
Yeah, direct.
Keep it in mind.
A couple stops along the coast, but...
We will keep it in mind.
Very well.
It was nice meeting you.
You as well.
Also, I'm sorry if I could just round back for a moment to that tower.
I know you don't know much, but it sounds like
you've been here longer than we have.
Have you heard anything about it?
It's so odd.
That's about as much as I've heard.
I tend not to poke around places that act weird,
strange magics and such.
A lot of folks that get too curious
and I'm not coming back.
Ben is like, huh?
Now she's older.
She's like, that's all I'm ever gonna do.
What the fuck?
Yeah.
Waiting for a lesson to turn on.
Yes, time.
Yeah, all good.
No, you were engaged.
Thank you.
Ask for a sailor.
Wasn't she the one that,
I asked if she was a pirate, right?
She was like, what the fuck?
Yeah, she was the one that was on the moon.
Hey, just curious, you don't happen to have any members
of your crew by the name of Savian, do you?
She says, not on my crew.
The name sound familiar?
Yeah, half-elf fella.
Yeah, he was in here a few months back
when I was last docking the Kadranas.
So working with that lowlife Cadmus.
Haven't seen him since, though.
Cadmus, you said?
Cadmus Leelan. You know Cadmus Leelan?
The name rings a bell.
He's a right fuckface, I'll tell you that.
A few months, you say?
Yeah.
Cadmus or Cadmus?
Cadmus.
Does the name ring a bell?
Make a history check.
Why does it sound familiar?
It does sound familiar.
Because it's a dope-ass name.
Ooh, that's better, 18.
18.
You have heard of Cadmus.
Cadmus goes under the guise of a
shipping merchant
that hops from port to port,
but for those who work heavily in the shipping lanes,
he's known to be a thief, one that skims off the top,
and has recently, his business has come to a crawl
as he's instead been just staying out to sea,
possibly, from what rumors have said,
been involved in the shaking down of ships
without means of protecting themselves.
Oh, he's a pirate. Mother fucking pirates.
Fucking pirates.
You do, and you also, with that roll,
you know the name of a ship.
So wait. What is the name of it?
The Widow's Embrace.
The Widow's Embrace. The Widow's Embrace.
That also sounds familiar.
I know.
How do we know that?
What do we know?
Because it's another good name.
Caleb, do you have a memory of this?
Yeah, have I ever heard of this boat in all my readings?
Not in your readings, no.
You haven't spent a lot of time studying maritime history.
Why is this so familiar?
What is Embrace, what is Embrace, what is Embrace? Was is it, please? What is it, please?
Was this recently?
When would I have heard this stuff?
Have we heard this name before?
I don't think you have.
Really?
Just a good name.
Fuck.
There's a weapon right there.
Damn you and your good names, you carriage of creation.
Slow it down, man.
Fucking us up over here.
Giving us alternate dimensions and shit.
Aswad, what's this Sabian to you?
An old friend of mine, I owe him some money.
If you happen to see him, just let him know that
Fjord was looking for him.
All right, but I'll do my best to stay away from Cadmus.
You guys are right, asshole.
Have your friends palled around with him?
I don't know what kind of shit
your friend's getting into these days.
I'm sure it's nothing too savory.
He has had terrible judgment in the past.
And then at this point,
the captain looks over your shoulder a bit and goes,
anyway, I'm going to go finish my wine.
It's been a pleasure.
I'll turn over my shoulder, anything that...
You guys have moved back into the bar,
and in the doorway, you see a figure appear,
a looming figure.
There's the dark silhouette against the bright sun,
the sky behind.
You see over one shoulder,
it looks to be some sort of a large sack
that has been thrown over and held with one arm.
The other sits at the side
with a sword sheathed across that shoulder.
Stepping into the light, you see the familiar
and somewhat surprised face of Yasha.
Ashley, do you want to jump in?
What?
Don't mind me.
Ah!
We can go.
We can go.
We can go.
We can go.
We can go. We can go. We can go. Chugga-chugga-chugga-chugga-chugga-chugga-chugga. Yeah!
You heavy metal music!
Where did those flashpots come from? No!
Oh hi!
Oh hi!
Completion! Yay! Oh, hi! Hi! Completion!
Yay! The full set.
Ah!
Revoke your travel status, never leave again.
Okay, cool.
Oh my god, I know.
Hi!
Hi.
As you guys spin around to see
the broad shoulders and intimidating presence of Yasha
step into the dark bar interior, Yasha, you step inside, looking for a moment of
respite and a drink and are caught off guard by the group
that is now staring back at you with the same aghast
expression.
Oh fuck.
Oh fuck!
Hey.
Hey.
I'll just run over and give her a big hug on her knees.
Oh.
Hello, everyone.
What are the odds?
Pretty slim.
What are the odds?
I feel like we should talk, maybe.
Yeah, let's get this back corner booth.
What are you doing here?
I'm just passing through here.
Did you know we were here?
Did you get our message? Did you get our message?
Did you get my messages?
No, you sent messages?
I sent you lots of messages, Yasha.
What did they say?
They said, well, they said that we were,
they mostly said that I missed you
and that we were going to Nicodranas
and we were heading over to find out more stuff about...
I don't remember what we're even doing here
in Nicodranas anymore.
We were just here for Fjord and also for you.
We were here for Fjord and we're finding out stuff
about him and also we saw my mom.
Also, we've never seen the ocean.
Yeah, I've never seen the ocean either, but.
Did you see it now?
Because we're here in the city, it's right over there.
I just got here a bit ago.
I've been...
Are you okay?
Yeah.
What are you doing here?
I'm trying to get to... I'm trying to get to,
I'm trying to get in the water.
I need to go somewhere.
In the water?
I'm trying to find passage to go somewhere.
Go somewhere where?
Or you don't have to tell us, I know it's.
No, she has to tell us.
Where are you going now?
You just got here.
We haven't even said hello.
Yeah, I've just been on a journey
and I have somewhere to go.
At least I think that I need to go.
Immediately, you need to get on a boat.
Not immediately. Today, tomorrow? We can have a drink or two.
Could we get a couple bottles of wine over here, please?
The bartender goes and gathers a couple bottles of wine
that'll run you fair or fine wine?
Fine wine.
Fine wine, that'll be about,
from two bottles, 20 gold.
You know I've changed my mind.
Is there a price on that?
He's like, just getting the cork. Give me the two-buck chuck, please. Oh, you know I've changed my mind. The price on that.
He's like, just getting the cork.
Give me the two-buck chuck, please.
All right, yeah.
EBR?
For a passing somewhat briny wine,
I'm running you about two gold for two bottles.
That's a big jump. I'll buy.
For the basic bitch wine, correct?
Yeah. Yeah, good.
I'm not going to pay for a nice glass of wine for your ass.
Says Yasha, you can't afford?
It's fine, I don't, I can't tell the difference.
I'd buy a glass of wine for you.
Well, thank you, Beau.
You may be in luck, we just met a captain of a ship
about two minutes before you walked in.
Yeah, technically only has one spot on her boat.
She's going to Marquet.
Is that where you're going?
I don't exactly know where I'm going.
That will be difficult to find.
So you're on a journey of immediate agency,
and you're not sure where you're going,
and you think you have to go, but you're not sure.
She might be under a spell or something,
a hypnosis spell.
Hit her, snap her out of it.
No, I just...
I...
You're feeling a calling?
Yeah, I just had dreams of a place that I need to go to.
What's it look like?
Maybe we've been there.
The islands?
My dad is from islands, at least he was.
Did you know my dad might be the gentleman?
You mean...
Yeah, that happened.
The moist guy.
The guy that's wet all the time.
Yeah, a little blue.
Has all our blood.
Blue and blue.
Jester. I know. It's probable.
It has not been verified, but.
So you're on the Ruby of the Sea
and then the Gentleman.
Potentially.
I mean, it could have happened.
He's a pretty interesting man.
I wish I could have met your mother.
She's right here.
You can meet her if you want to.
I told her all about you.
You did?
Yeah.
I mean, we have to go punk some guy's ass
who's been harassing her, if you want to join us
on maybe kicking this guy's ass,
and then we can report back to her.
I mean, I love just some stuff.
Someone's head?
Is it a body?
It's a body, isn't it?
Is it presents for us?
Have you been gathering presents
for when you saw us again?
Ooh, are you like Super Goth Santa or something?
Ho, ho, ho.
We have so many questions.
Who is this guy that's been messing with your mom?
He's this really creepy guy who he was trying to get
with her and she's like, I don't know.
And then he's like, you're only going to be mine.
And she's like, I don't like that.
And now he's threatening everybody else
that wants to see her.
Yeah, you know, your standard angry creeper.
That sounds like someone whose ass I would like to kick.
Yeah!
His name's Algar Diamond.
Have you heard of him?
You have no idea, then.
I have no idea who that is.
But he has a douchebag sounding name, right?
Yeah, it sounds, I don't even remember it.
Yeah.
What did you say?
I am still struck.
Oh no. I am still struck.
Oh no!
I am still struck by the fact that you have just walked
into this tavern where we are.
It just means something.
It's fate!
Is what I'm saying. It's the Traveler.
Or maybe it's the ball thing, the Dodeca.
Maybe it brings us all together.
Maybe it's special in some way.
Sisterhood of the Traveling Dodecahedron.
Gross.
Gross.
Maybe.
Seriously, though, are you okay?
After everything, we didn't really leave on
the most positive of terms.
Uh.
I'll be okay.
I just had to work through some things.
But speaking of, it looks like you have a new member
already in the group.
Well, we're not replacing Molly.
Or you.
We didn't really talk much last time.
You were in your own space.
We didn't really get to explain.
You were the last to wake up of the three of us,
and by the time you came around, we had met Mr. Clay.
He apparently worked in a graveyard, cemetery?
Yeah. He was crucial
in us getting the three of you out.
Thank you.
I'm sure we could have made it if we had more time.
Well. But thank you for helping.
Well, here you are.
Yes, here I am.
And I think perhaps it's destiny.
Do you believe in destiny?
No, but.
But you dream about islands and you go to them.
Oh fucking shit.
He does this a lot, Yasha.
I don't know if I like you.
I know I like you.
Just go with it.
Open up and he'll read into your inner thoughts.
He tries to have his dead tea.
It's pretty good.
Your dead tea? Mm-hmm.
What is a dead tea?
He makes tea out of dead people.
I mean.
I don't know, like it sounds.
What is it? Does it taste good?
It tends to taste good. I'm not opposed to such things.
I have a fine palate.
Well, let me see you eat a meal,
and then I'll figure out what tea to give you.
Oh, okay.
Sounds like a plan.
How did the vision of these islands come to you?
Well, they just come in my dreams.
She comes in my dreams.
Most of my visions have.
And it's just the way that
I commune with the Stormlord.
Uh-huh.
And I don't know.
I'm just trying to find some type of purpose
for all this, I guess.
The Stormlord?
No, I mean just the purpose of all.
You commune with the Stormlord?
The Stormlord?
At least I think I am.
That's significant.
I don't have any dreams at night, you guys.
Is that worrisome?
You probably do, but you just don't remember them.
Is that the deal?
You have to, you can sleep with crystals
to have a more vivid
experience when you dream.
Keep a dream journal.
I don't think that's true.
Dream journals, I think, are true.
Tonight, when it looks like you're really fast asleep,
I'll just wake you up and ask you what you're thinking about.
Okay.
All right.
Yeah, deal.
Great.
Well, let's suppose that the Stormlord puts you on this path and you're with us now
because of some divine intervention.
I think it's important to follow one's feelings
on such things, so I commend you.
Well, thank you.
Yeah.
What was your name again?
Caduceus, Caduceus Clay, it's a pleasure.
Caduceus Clay, that's a very interesting name.
Thank you.
Your friends have spoken very highly of you
in your absence.
That's very nice.
We have missed you.
We don't mean to pry, so.
No, I've missed you guys, too,
but sometimes it's just best to
go my own way sometimes.
I mean, by all reality, we barely know each other.
It's true.
It is funny how you keep showing up, though,
like a bed penny.
Isn't it weird?
I never understood that penny. I have a weasel here.
Oh, no, okay, that's, oh wow.
His name is Sprinkle.
Sorry, Sprinkle.
Where did you get that?
Yep.
Interact with that fucking weasel.
This bright crimson weasel that is now
curled up in your hand, like.
He's not trained yet, don't lose him. And it pisses right in your hand and like. He's not trained yet. Don't lose him.
And he pisses right in your hand.
That's a...
That's okay.
This is a sprinkle.
That's a very cute little thing.
I don't want to crush it. There's a dog, too.
There's a dog.
As soon as the animals come out,
I go to talk to the barkeep.
Okay, as you say dog, you look down
and you can see the right side of your boot
is now being slightly moistened
by the urine of the tiny puppy.
All the animals are just apparently
marking you as their territory.
But you see this tiny, light brown puppy
with big, oversized paws
and a couple of faint stripes across the fur,
these pointy, fey-featured elements,
more angular than a softer puppy should,
and these eyes look up at you.
Oh, well, I do like dogs very much.
This is very cute.
Who's this?
Oh, sorry.
What's this name?
Nugget. Nugget.
What if we teach Nugget
to also be able to bamf to Yasha?
I know it's been a long time, but her name is Yasha.
Yasha.
And then maybe Nugget can go back and forth
between us when we're away.
To Yasha? Can he blink that far?
Maybe, we don't know how dogs blink.
I blink only 10 feet.
I believe me, I wanted to go farther,
and I just kept blinking.
From the bar.
It seems very doubtful.
Excuse me.
But how cool could that be?
The somewhat portly half-elf
greets you as you approach again.
Hey, would you like another drink?
You know, I'm still working on the first one,
but I love your establishment.
Why wait? It's good to have a backup, right?
Yeah, I will take a backup, you are correct.
All right, very well.
While you're pouring, I had a question for you.
My friends and I, we have just rolled into town,
and while we were walking through,
we noticed this very strange tower here.
It's so bizarre, what is that place?
I'm sorry, what, the big blue tower?
Over in the quag? That grows and shrinks
when you walk toward it and away from it.
That'd be...
Don't need the name.
Just like this.
Just being casual, you know.
I yell over, oh, now you're interested in the tower!
I ignore her like usual.
Yeah, I know of it, yeah.
Why, why do you ask?
Well, it's just that it changed, oh, thank you.
Just that it changed proportions
the closer we got or further away from it.
It didn't seem natural. Yeah, it's got
some weird illusion magic to it.
It's creepy.
Whose is it?
Belongs to some mage who's been here for a while
named Yussa.
And that's it? He's a mystery to the city, I suppose.
He's a mystery to me. I don't fucking go and start
climbing up towers to ask questions where they don't belong.
You'd have to be a jackass to climb a tower like that.
I'm just saying. It's just right full of danger.
Stay on task, Widogast!
Just quoting your own advice.
She's, you know, a crass idiot, don't mind her.
Can I get another wine?
She's right. Same or...
Good job, asshole.
He goes and prepares, looking at the suit,
would you prefer a pitcher?
Yeah.
No, we need to get going, we need to find Algar.
It's a good day.
Yeah, you guys are getting this.
This guy's like fucking money turrets.
Yeah.
Yeah, well, thank you for your time,
and he pours his glass out on the ground
out of the bartender's view.
The fuck's wrong with you? Sato, thank you very much for your time, and he pours his glass out on the ground out of the bartender's view. What the fuck's wrong with you?
Sottl, thank you very much for your time.
Get off my shoes, asshole!
You're yelling at me from across the bar.
Oh, well, you just established that I was next to you.
Not in a German accent, Marisha.
Everyone, everyone, please! Yasha has to catch an express bus out of here, so we should probably get to
ass-kicking.
I can't believe you didn't get my messages.
That's actually kind of weird. I think you...
Who did you send them to?
To your brain!
They're magical messages. They should have arrived. That doesn't make any sense unless you were under
someone's spell?
Or sleeping, perhaps.
Oh, I guess I could have said
when you were sleeping, I guess.
Did I get any messages?
In thinking back, you had received these words,
but not having a lot of experience
with this type of a spell contact before.
You weren't sure if it was just you imagining things
or having a slight nervous breakdown?
I did.
I did have times when I was walking
where I heard your voice,
but I didn't really hear words.
It was just more like,
.
So I didn't get any.
I need to be more specific with my messages.
You know, and I never got to say,
you can reply to this, that's an important part of it.
Well, that's like four extra words.
Also, you know, speaking from experience,
sometimes when you're very focused on a task,
it can create a blind spot.
Rar, rar.
Is there something we can throw?
Hold on.
Yeah, that's the worst shit
that's ever been said on this show.
Stay in the past, Widogast!
How do we find Algor?
Gar, Algar.
Shit.
Yeah, how do we find Algor? Gar. Shit. How do we find Algor?
We have asked everyone in this bar about everyone else in this town except for Algor.
I don't think that we have. No, we have not.
We asked about the sleuths in Narrow Lake Mountain.
We've asked about Marquet. We've asked about the Marius guy.
We need to ask why we came here.
We asked Turtle Dude, did we?
Oh, Orly.
We asked Orly about the Sluice,
and he said he didn't know.
Nott, why don't you get up on a table
and just get everyone's attention
and just ask the room if they know anything about Algar.
I mean, they already know we're all here.
Take a big swig of booze.
Stand up on a table, take off my mask.
Oh god.
Everybody, your attention, please.
Everyone curls over.
Everyone in the Wayfarer's Cove!
Is this a good place for Commodores?
Fuck it, let's just accent this.
You're surrounded by a band of goblins!
They're everywhere!
And they'll come in here unless you tell me
the location of Algar.
Interesting tactic.
Tell me now!
I kick over a chair.
The chair.
It falls over.
You're like. Two kicks, two kicks. The chair. It falls over.
Two kicks, two kicks. It finds its way to the ground.
There's a pause as everyone looks around.
There's goblins everywhere!
They're banging at the windows!
I have the authority to bang the windows!
Ah!
This is totally the Dianer scene in Pulp Fiction.
Maybe that is last name Diamond.
What?
I'm the last one in Diamond!
You might know him as Mr. Diamond!
There's a continued pause as the all-conflict look around.
It's a free round for anybody who has any information.
Doing a pass across everybody in this room
with a discerning eye, especially with your passive insight,
you get the sense that nobody here really knows
this Algar figure.
But we've threatened them with goblin death.
It's true.
That was, of course,
that was, of course, a scene from the one-act play that you can see later tonight.
Over at the fancy, I forget the place that I'm from.
Make it up. Make it up.
The fancy place.
The Marquis de Batten.
The Lavish Chateau.
The Lavish Chateau.
You're wonderful done, Matt.
I love that monologue.
What are you guys doing at play?
Orly is clapping with his giant,
mitt-like clawed, tortle hands.
Not too bad.
Don't start doing it again.
Let's get out of here and find the guy.
All right, yes.
And also, we have to remember,
tonight, we go to the docks.
To talk to Marius.
Marius. Marius.
The poor, the docks.
First question to Marius,
how do you pronounce your last name?
Yeah, that's going to be a really important one.
Okay.
Well, do we want to go by the sluice weave,
or is that going to be way too shifty?
We can't just go to the sluice weave. It's that going to be way too shifty? You can't just go to the sluice weave.
It's underwater passage.
But there are gates.
And they said we could get in trouble
if we go there uninvited.
So how do we get invited?
This is true.
I mean, it couldn't hurt to, I guess, do a drive-by
and just see if we can see anything.
See what kind of paperwork or
identification people are using again.
We need some contact.
I thought they were, too.
I thought the entrance was underwater.
That's what you were told from the Lightkeeper
at the lighthouse.
She said that as far as she knew,
the entrances that she knows of are
kind of beneath the docks,
like where the land falls off and meets the ocean and the docks are like where the land falls off
and meets the ocean and the docks are out there.
It's somewhere underwater there.
Let's go and see if we can see something.
But I mean, do you swim?
Yeah.
Well, yeah, everybody can swim.
Why don't we take a rowboat,
and I'll just stay above the surface,
and when you guys are ready, you tug, and I'll just stay above the surface and when you guys are ready, you tug
and I'll pull you up.
Are you strong enough to pull us up?
Yasha will stay with me.
Yasha can swim, though.
Yasha and I want to kick douchebag ass together.
It's been so long.
I'll hold your hand underwater, Nott.
Do you want to ride on my back?
I'm a very good swimmer.
That's true, yeah, you could piggyback.
Like a dolphin.
I don't understand, we're just going to go out
into the harbor and start swimming blindly,
looking for an underwater gate?
You got to start somewhere.
Why don't we send someone first?
Send someone first, or at least ask around before we to start somewhere. Why don't we send someone first? Send someone first or at least ask around
before we just start swimming.
Maybe ask a few more questions
in a few other places besides dive bars.
I mean, he can't live at the sluice, right?
He's got to leave it at some point, right?
Yeah, but at least if we're heading towards the docks
where the entrance is, I'm sure more people in that area will.
Let's go.
Let's go do the docks!
All right, so you're not that far away, thankfully.
You've been hanging around the Restless Wharf for a while,
which is where the tavern was.
Striking out towards the edge
and looking across the docks,
there's one large ship that came in
and looks like a lot of stuff's being unloaded
and it's busy on that end.
Then not that far off of it,
the next dock that shoots out and anchors,
or turns to the right and looks like there's
a couple of anchored ships there.
It's a little less busy, it looks like they're
currently moored there and not a lot of folks
are doing business on or around the ships
other than just keeping a watch on the docks themselves.
Should I secure us a rowboat?
Is that something you can do?
Pretty sure I can.
Yeah.
Is there a ship shack, something that would lease vessels?
Make a perception check.
It's an official term, guys.
13. Make a perception check. It's an official term, guys.
13. 13, okay. You don't see anything in the way of a ship shack right now,
but you do see what looks to be a man who,
an older, grizzled fisherman of some kind,
or at least a dock worker.
He has this long cap on that dangles past his mid shoulders
and looks to be a heavy, dark gray cloth shirt
that is drenched with sweat.
He's been doing hard work throughout most of the day
and you see him currently tying what looks to be
a small rowboat to the edge there
and holding it in place.
Oldtimer, I'm sorry to bother you.
I don't see a mariner's office around here.
Is that your rowboat?
Oh yeah, this is my boat.
What's your name, sir?
Fjord. Fjord.
Jimmy. Jimmy.
Pleasure to meet you. Absolutely.
Yeah, well, you much of a shipment yourself?
Little bit, little bit.
My friends here were hoping to explore the coast a bit,
and if I could put some coin in your pocket,
I was wondering if you mind parting with your vessel here for a little bit.
We'll say, because you have a sailor background
at this point, you guys converse back and forth a bit.
You swap some stories with him about how he used to be
a dock worker and some of the ships
that he was on back in the day.
The worst greenhorns you've ever worked with.
Yeah, so about five minutes of back and forth,
you get to the point where you're both laughing
and feel comfy, and eventually he goes,
I don't even worry about the money,
just keep an eye on out here,
and just don't take it too far out on the bike.
When you're done, bring it back.
That is most kind of you.
We are much obliged.
At least I could do.
Goes ahead and helps untie the boat,
and you have it at your disposal.
Is it big enough for all of us? Is it big enough for all of us?
Is it big enough for all of us?
You can certainly try.
Comfortably, it can fit four people.
Uncomfortably, it could fit you all space-wise.
You're uncertain as to the ship's ability
to hold the hode.
Why don't we just pull you along?
Since you have your water walking ring,
it'd be like skiing.
Actually, that's not a terrible idea.
I was going to volunteer to be pulled along.
I weigh less than Yasha's sword.
So if you want to save some weight.
But skiing.
That's true, Yasha could put the ring on.
Oh, but I would have to take it off.
Yeah. You need to ride in the boat.
Yeah, and you'd be safe in the boat,
surrounded by water in the ocean.
We don't even let to the boat.
Yeah, it's tied up to the dock.
Yeah, I'm leaving them, and I'm going to sit in the boat,
and I'm pulling out my book, and I'm slapping it down,
and I start to mutter to myself,
this is going to take a while.
Caleb seems very comfortable.
Since it only fits a few folks, I actually-
I'll stay on the shore, it's fine.
No, you have to come with.
I was going to volunteer to trail behind.
Armor helps.
Maybe I should, too, because you know,
I'm watery now.
Oh, that's right.
Oh, that's right.
Yeah.
You are.
I am blue.
Well, one, two, three, four.
And that's the same color as the teeth.
I'm going to get a little smaller
so that I take up less space in the boat.
What? Okay.
You get smaller?
What?
What do you mean?
I'm going to turn into just a
shaggy-looking half-elf.
Literally, it'll probably look a bit like Shaggy
from Scooby-Doo.
Is it the, I'm literally asking, is this like a, is that a disguise elf thing?
Yeah.
Does it change your physical weight and stuff?
It doesn't change his weight,
but it changes the amount of volume,
but I actually do volumetrically change
a little bit in size, though.
So I can get several feet shorter.
I just want to double check.
It's a furball thing.
Oh, it is a furball thing.
Oh, okay.
Well, fuck, that's awesome.
I can seam up to three feet shorter, but like, but.
But if you were to go like this?
Yeah, seeming is not so bad.
But volumetrically, it wouldn't make that much of a difference.
Well, I did it anyway.
Actually, if Jester and I are trailing behind.
How is Jester going to trail behind?
Because her dad has sweaty palms?
Some people aren't scared of the water, Nott.
It's actually quite safe.
They are wrong.
It's horrifying.
You don't really hear about Jester and I.
There's monsters in it.
You can't see down below.
It can snuff you out in a few moments.
You just described every environment
that life can manifest.
Look, Nott, and I'll reach down into the water
and touch it with my hand.
There is absolutely nothing.
And I'll just fall right into the water.
Oh no!
Fjord just disappears beneath the surface.
Just churning bubbles and stuff.
It's not worth it, let's go!
Back up.
See?
Totally fine.
What was it that got you?
You'll never know.
Hey, Yasha. Yes?
This is the sea.
Yes, I... I, I.
It's pretty, huh?
It is very pretty.
I've actually, I've been looking at it already at night.
Oh, so you were lying.
Oh, well, I just didn't want to tell you it was everything.
Have you been here a few days already?
Yeah. Oh.
Been here for three days.
What? That's longer than us.
How did you know we were coming?
I didn't know you were coming.
Are we calling dibs on the boat?
Maybe this is the closest ocean that I knew,
but maybe your message did get across, Jester,
and I did hear it somewhere in the corner of my brain.
I like that. Yeah.
I get in the water.
Well, somebody's got to ask if anybody has any idea
where the entrance to the.
I think I saw it, so, if I recall.
The entrance?
She pointed it out, didn't she, when we were over?
She pointed a basic direction,
but there was no visual guide to it
from the perspective of the light.
I'll feel confident in my knowledge.
Okay.
Go ask your sailor friend, Fjord.
But I'm in the water with you.
You get back out and go ask him where the sluice is.
Just come out dripping the water,
slowly pouring out from under your armor.
Yeah! I'm covering in armor.
It's still wet! Okay.
Price of a good joke, I'm afraid.
Are you knowledgeable about the entrance
to the Sluice Cove?
Oh. Sluice Weave?
I've heard of that, but I don't really know much,
don't know much about that, sorry.
All right.
Well.
Good luck, though. Thanks.
But I'm telling the truth! Thanks. You're telling the truth.
Yeah, he's telling the truth.
Because I know sailors.
Are you sure about that?
A guy who works at the docks in the harbor
where this thing is wouldn't know the location
of everything under the water where he parks his boat.
Why don't you threaten him with a trove of goblins
around the wharf while you're finding out what's going on?
That would have worked if
someone had been a little snappier with the dormitory.
It's my fault, I'm sorry, I yell from the water.
Is there anyone else on the docks,
anyone else that we can see?
Yeah, there's a handful of other people
that are in the process of, largely on the other side,
where that bigger ship is, that's being currently unloaded
or loaded into, you can't tell from this distance.
Are there any crownsguarders or I'm going to say,
Salyzo? Zalezo.
Zalezo, thank you.
There are, you can see two Zalezo
that are just patrolling the docks.
With all this dicking about,
how long would you guesstimate
I've been muttering in the boat?
10 minutes. 10 minutes, okay.
Hey, Beau. Yeah?
You know those people skills you've been working on?
Yeah, pretty good. You want to go ask the Zalezo
if they mind telling
some tourists about the fabled entrance to the Sleuths' Weave?
Okay, okay, okay.
All right, now.
All right.
Okay.
So, my story, just so I can really commit to this.
Oh, good, yeah, okay.
I'm a tourist. Yep.
I'm still Beau, right?
I'm Beauregard the Tourist.
You're going to use your real name?
Should I use my real name?
Try something else.
I'm Julia from.
You don't look like a Julia.
I'm Leslie.
Sure. Tracy.
Better. Tracy.
Totally Tracy.
Okay, I look like a Tracy?
Okay, so I'm Tracy from Zadash.
Okay.
And you know, my parents are paying for just a little bit
of a spring break so I can go find myself
before I go into college, right?
Before I go to uni.
You know this person, don't you?
This is somebody.
I'm trying to figure it out, because if I'm just me,
I'm just going to be an asshole,
so I have to be somebody else.
That is very observant, yeah.
So, and I heard about this mysterious loose entrance. have to be somebody else. That is very observant, yeah.
And I heard about this mysterious loose entrance. This loose thing.
Do that.
You want me to do this, yeah?
But you don't have any hair on the side of your head, so.
Well, here, hold on.
So I'll just use this side, right?
Give it the old, yeah.
Is that good, does that work?
Yep. Yeah?
Do I find the most insecure looking guy
and then use that?
I like it, go with it.
All right, okay, I go to the most insecure looking guy.
Okay.
Make a general insight check to try and
gauge which of them is the most insecure.
Insecurity check.
Jeez, I need to not use Gil's Die ever.
14.
That's not bad.
That's not bad at all.
It's okay, it's okay.
All right, you look, and of the two that are there,
one of them seems to be pretty preoccupied
with the ships that are being loaded,
and one of them appears to be half-present,
probably in midday dream, yawning at his post,
and looks younger than the other one.
Between the two of them, he's probably the most insecure,
if you had to decide.
Mm.
Oh gosh.
In the water, just so beautiful.
Man, it's... I'm sorry, can I help you?
It's hot out here.
It's just so moist.
Oh!
In this air, right?
I kind of...
What's your name?
I'm sorry, I am working at the moment.
Oh great, because I could totally use some help.
You see his eyes roll from it and he goes,
What can I do to help you, then?
Well, you see, I'm from out of town.
I'm Tracy, by the way. What's your name?
He sighs heavily and reaches out and finally takes the hand and goes, Hello, I am Zelazo M'Pah.
M'Pah. Hi.
Hi. It's just, you know, I'm here and I'm trying to get the true Nicodranas experience while I'm in
town. I've heard rumors from people about this thing called the Sleuth Sweave. I would just love to see it,
see if it's real.
Make a persuasion check.
I love imagining Beau in the outfit that she's in.
Fucking bruises on her arms.
Fucking stick off her back.
Old busted lip scars.
Although, to be fair, I've seen this many times
at St. Patrick's Day parades in New York.
14. Excuse me, officer.
14? Yeah.
Ooh!
Come on, baby.
I'm too dumb to be a risk, right?
That's okay.
Too vapid to be a hazard.
He goes, that is a very specific curiosity.
I'm into curiosities.
Curious person.
Well, the Zaslu Sweave is a series of tunnels
that were installed probably a century ago
that are responsible for,
they're ducts that guide water from the ocean
to a series of small engines in the city
that help propel the furnaces
that the various businesses and
locations here that require that sort of
intense power to utilize.
Wow, I hear they're haunted.
Are they haunted?
Well, not haunted per se, but they're.
Oh, you gave me a little smirk.
They're totally haunted.
They're not haunted, but there are elements to it.
I stand here and give him a little like.
He's like,.
He goes, there are also things
that help maintain this loose ducts
and occasionally help protect elements of the bay
if ever it's under attack.
I bet you're first in line to protect the city
against an attack, aren't you?
I mean, there's been, you know,
about a year ago, they had the swanships
that came into the Shire, and there was these thieves
and knights, and I happened to be on job at the moment,
and so I thought, yeah.
So interesting.
So have you been down there?
I haven't been down in this loose area.
The entrance, as far as I know,
is mostly hidden, the one inside the city, but there are.
Oh, so there's one inside the city?
Somewhere, I don't know.
Oh, wow, I heard there was one in the ocean.
Yeah, there's two or three, I think,
that are right down off the side.
Here, come here.
Yeah!
He leads you over.
We're all just aghast.
Just like.
I turn to Fjord and I go.
He leads you over across the dock for a bit,
and he points down in the water and goes,
I think somewhere in this vicinity,
there's sort of the intake tube or pipe
where the ocean water is brought in to the sluice docks.
Sounds like a lot of suction.
Make a perception check.
Oh my god.
Make a perception.
Perception?
This cake needs more layers, girl.
Perception, yes. needs more layers, girl. Perception, yes.
Okay, 15, 15?
15.
From this distance, it's too hard to see beneath the water.
It gets a little too murky,
but he points in a general direction,
and you get a loose idea of where it may be.
Wow, yeah.
So what are you up to while you're in this city?
Oh, yes.
Wow, yeah, you know, I'm just so busy,
you know, just trying to fill my schedule with things.
I should probably go now.
Of course, where are you staying?
Oh shit. Oh my god.
I'm staying at the Chateau de la Lavache.
Oh wow, that is a very expensive place.
No, you probably couldn't afford it, so.
Wow.
Oh!
You can see the visible to his chest.
He's like, well, perhaps I'll,
if you want other things to see around the city,
when I'm not on my post,
I could maybe come by and give you a little tour.
Sure, that sounds great.
Of course, what are you doing right now?
I only have about 40 minutes until I get to switch my shift
and I'm off for the rest of the afternoon, so.
This is everything I want.
This is so painful, I feel like I should make
a concentration check on my spell.
You know, I'm actually doing a quick little boat tour
just right over there, but I'll be right back, okay, bye!
He looks a bit flabbergasted.
Just over there, I'll be right back, just.
See you later.
What was it, what was the name, Tracy?
Tracy!
What was your name?
He sits there for a second and just, Tracy.
Oh wait, you guys, Marl, Marl, Marl.
Marlpaw.
Purrpaw?
Marlpull.
Merr-pull.
Merr-pull.
Merr-pull?
Don't know that bell.
Wait, that was Marius?
Yeah, no, different name.
But he just seems to think to himself, like, Tracy.
And then continues the rest of his post along the dockside.
I need a shower. I need a shower.
Where did that come from?
I don't know. I think it was something deep down inside of me
that I actually really hate, that I was there.
I felt like maybe always been there, even I had just. Because I've maybe always been there.
Even I had just, I began, I had to,
let's go, I don't want to talk about that anymore.
That's okay.
What is inside of you?
Who the fuck is Tracy?
Let's go.
So what are you doing?
I'm casting Find Familiar
and I'm changing Frumpkin's shape.
Into a?
Octopus.
Yeah!
An octopus?
It's come true!
So now you have, as you guys all begin to gather
into the boat, the two of you, I think,
are used to just staying off the side, Jester and Fjord.
We're getting in the water, and we'll just either
hold onto the back, or if we have rope on the dock,
I'll just tie like forefoot.
Yeah, there's extra rope available.
So you guys can swim beneath as it continues off the water.
As we're untying the boat, right?
Where it's tied up, right?
Yeah.
As we're untying the boat,
I'm going to hide behind a pillar.
Okay.
Do we see him here?
We'll find out, roll a stealth check.
That's a two.
Plus? Plus 10.
Everyone but Fjord sees you.
Oh no.
Napa Brave.
Are you coming with us?
Oh yeah, I was just checking the rigging.
Come on, I saved a seat up by me and Frumpkin.
Great, I'm coming.
We'll be all right.
I have Frumpkin slither his way onto Nott's back
and do a cozy hug from behind over the shoulder.
Not on the head.
Like Lortana.
No, no.
Because that's weird, so just over the shoulder,
and then the tentacles tickle her face and stuff.
And that's not weird?
That's the joke.
Don't worry, Nott, if you fall over this side,
Fjord and I will catch you.
Yep, we're literally back here as a safety net,
so don't fret. All right.
Beau, point us in the direction
that your boyfriend alluded to.
Fuck you, man.
He's over there.
You guys begin to row it over in that direction.
Who all's keeping an eye in the water?
In the water?
All right, go ahead and make a perception check, please.
Can I assist by throwing Frumpkin into the water
and looking? Sure.
So take advantage on that,
it's between you and Frumpkin. Poor Frumpkin into the water and looking? Sure. Take advantage on that, between you and Frumpkin.
Poor Frumpkin.
25.
Jesus.
Okay.
Glancing through the water, you watch as one of the sun rays
definitely hits a clear patch of the ocean below you,
and you get to see a brief glimmer
of what looks to be a metal or stone piece
that is different from the rest of the natural
slightly eroded rock.
You see a circle, maybe a four or five foot wide opening
that's about 40 feet down.
Yeah.
Frumpkin, go take a look at that if you wouldn't mind.
Frumpkin, go take a look at that if you wouldn't mind.
It's down towards me.
All righty.
I have my hand on Nott's shoulder doing that thing.
Okay.
You can see now there is what looks to be
a circular pipe entrance or a tunnel entrance,
40 feet down as the water gets darker and more murky. Bits of clustered seaweed begin to come up
and tickle the bottoms from tentacles in that vicinity. Elements of it are blocking the front,
but you can clearly see there is a dark tunnel that continues into the earth beneath the city,
beneath the docks.
You don't know how far it goes, necessarily.
If Vumpkin and I see anything alive
or moving down here. Make a perception check.
Pretty good.
18.
18? Yeah.
Then you do not see anything alive
or moving in this vicinity.
Best you can see is the tunnel continues in
for about 15 or so feet, and there is a metal grate.
You can see it looks to be eight or so bars across,
actually about 10 bars, about an inch thick each, and they're horizontal,
though it's a little bit tilted to one side.
How far apart are each of the bars?
With eight of them, it's about four and a half,
five feet across, so I'd say,
or sorry, 10 across, so it'd be about
six inches between each.
I think my octopus could probably squeeze through that.
Yeah, your octopus could.
Are you saying what you see?
Yeah.
Caleb, are the bars rusted?
Do they seem rusted at all?
Did they seem rusted?
Oh, the bars, there isn't a lot of rust
as much as there is a lot of barnacles
and other natural sediment
that is gathered on edges of it. You can still see the metal. particles, and other natural
sediment that has gathered on edges of it. You can still see the metal.
You can see a little bit of rust here and there,
but there looks like more natural elements
seem to have crusted and clustered around parts of it.
I'm going to urge Frumpkin on further
to see what we can see.
Frumpkin has darkvision.
Okay.
Right now.
About, let's see here.
About 60 or so feet into the tunnel, it curves upward.
60 feet. 40 feet down,
60 feet into the tunnel, and then up, still underwater.
No problem. Yep.
100 feet. Three feet.
Up he goes.
All right.
About 30 or so feet up, the water breaks.
There's a surface, though there is no light.
Does Frumpkin's octopus form have darkvision?
Darkvision, yes. Yes, okay.
So does Frumpkin swim up?
Yeah, he rests up and pokes his eye knobs out of the water.
Okay. Frumpkin floats there on top for a second, and you can see now where it emerges.
Looking for anything moving up here.
Correct. There is another set of bars right at the top of that tunnel that Frumpkin has
pushed and squeezed through to come through. Those bars, a grate on the way in, and then a
grate once you curve upward at the end of the tunnel. So he's come through. So there's bars, like a grate on the way in, and then a grate once you curve
upward at the end of the tunnel.
So it's come through a second set.
Come through a second set, and then breaks the surface of the water about a foot beyond that.
Now you can see it is closed off mostly, except for a tunnel that continues deeper in the same
direction that the lower tunnel went, and that one continues on for a bit.
Muttering all this as it happens.
Is there any air between the water and the grate?
There is no air between the water and the grate.
This is all water.
Yeah, it's all water up, and then there's the grate,
and then it turns into this tunnel that continues inward,
and there's about a foot of water beyond that,
and then there's air from that point.
I'm going to speed him back to the first grate
and have him look for the locking mechanism, if there is one.
Make an investigation check for Fjordkill.
You have knock, that's right.
Fuck yes.
That's an investigation.
Doesn't work underwater.
Or through an octopus.
That's a 14. That's true,
if you can't speak, actually.
14.
You can still mutter the incantation underwater. Yeah.
Right, I think you said last campaign,
like you can hold the air for one spell, possibly.
But it's just, in the process of casting a spell,
if you're holding your breath, that's like your breath.
So.
Yeah. No, I can't do it, that's like your breath. So. Yeah. Um.
No locking at all.
That's the way to do it.
Yeah, I'm going to wait two weeks.
Looking, there is no locking mechanism.
The grate isn't one that opens and closes,
it's not a door, it's just in place.
Okay, so he will swirl away and go back to the second
and do the same look around?
Another investigation check.
While I was doing that, can I just pop my hand
under water and just look around,
just make sure there's no anything coming around?
Sception check.
The second grate also appears to not have a locking
or unlocking mechanism.
They aren't meant to be removed, it seems,
in a casual way.
They seem to be placed there intentionally
for an indefinite period of time.
Okay. All right. 17.
17. Looking through, you see a number of fish
swirling through the various bits of kelp
and seaweed that are pushing up from the bottom
of the bay below.
It's beautiful, you can see the colors
and glistening bits of silver
as the fish curl through the sunlight,
but nothing catches your attention as dangerous
in your immediate vicinity, thankfully.
Can I look to see?
Oh, go ahead.
Can I look to see if anyone's watching us out on the shore?
Make a perception check.
Go Yasha, go Yasha, go!
Go Yasha, go Yasha, go!
I don't think I actually see any.
I think I forgot my glasses.
What'd you roll? I rolled a seven.
A seven, okay.
You look out and people seem to be working on the dock.
You know. We're safe.
I'm sending him forward, and I do.
Yasha, you already tried to pass that Okay, so you're sending him further in?
Yeah, past, so it goes now straight that way.
Yep, okay.
The tunnel goes on for about another
60 or so feet beyond that grate,
before the tunnel opens up into what appears
almost a square-like chamber with a singular pillar
that marks the center of it.
It's still one foot of water all throughout this entire area. Once you go past this, you can look
past where this pillar is, the chamber seems to close off and another tunnel continues on, almost
like this is just a waypoint chamber. On the right side, you see what looks to be
a much smaller grate, maybe a foot and a half,
two feet across, with a more dense cross lattice of bars.
Not able for a Frumpkin to squeeze through that,
I'm guessing.
Frumpkin sizes?
How big of an octopus is Frumpkin?
As it's said.
Like an octopus, it'd probably be about that big.
I'm imagining I'm not summoning a gigantic octopus.
But octopuses can squeeze through pretty small spaces.
Yeah, they go.
In jars.
Yeah, so I'd say make an athletics check
for Tiny Octopus Frumpkin.
That would be strength-based, yeah,
because it doesn't say athletics on his thing.
That is a nine.
A nine.
Frumpkin gets partially through,
but the nature of the lattice
and Frumpkin's unfamiliarity with the octopus form
tends to reach a point
where it can't quite get all the way through.
It's true, this is only his second time.
Okay, buddy, forget that.
Back it up.
Is there anything unique about the pillar down here,
or is it just basic stonework is it just like basic stonework?
It looks like basic stonework.
It has a slight curvature to it,
but it's probably placed in here
either as a load-bearing piece,
since this is beneath a heavier city,
or it doesn't look remarkable or have any other purpose
beyond just being a support pillar.
And now, Frumpkin,
am I able to tell if this goes water
all the way to the ceiling of this chamber,
or is it water with air above, or it's all water?
Well, no, the water only goes up to a foot,
and then it's air for the rest of it,
and it's about maybe 10 or so feet tall, the chamber.
Okay, okay.
Is there anything out of the ordinary
if he pokes his head up out of the water?
Make a perception check.
17. Getting bored sitting of the water. Make a perception check. 17. I'm getting bored
sitting in the water out here.
No, it's very lovely, we should just stay here all day.
No, guys, no better adventure
than how all your friends sit in back
and send your tiny friend.
Punch the wizard in the head at any time.
Yeah, exactly, no, I know.
Hey, Vasha, let's go try to break through that grate.
Yeah, should we see something?
So 17, looking around the water,
and it's salt water, it's all ocean water coming in here.
Occasionally, you see just slight waves,
little ripples from different directions.
Okay, so back on the boat, I just say,
I have gone very far with him, and it just keeps going.
What do you guys want to do?
Get him back here, and let's try to get through that grate!
Should we see, are there any buttons or keyholes
in any of the grates when he comes back?
He looked through Frumpkin's eyes
and there was nothing, so.
I can't hear any of you, so tap me
if you want me to keep going.
One time tap me or two times
if you want me to pull Frumpkin out.
I've looked him in the back of the head three times.
I said one or two, I don't know what that means.
I'll gently tap you twice.
What are we doing?
Based on that description, I want to see
if I can figure out what buildings would be
directly underneath, from sort of doing my own mental map
of what he's been describing.
Intelligence check.
Oh dear.
40 down, 40 across.
30 up. Intelligence check? All right, that'll be fun. 40 down. 40 down, 40 across, 30 up. Intelligence check?
Yeah. All right, that'll be fun.
40 down.
40 down in that, too. 14.
14.
It's probably a little over 100 feet
beyond where you are now,
though you're probably in the boat
about 15 or 20 feet back, so that's about 125, 30 feet,
which you couldn't, because it's a 100-foot range,
for you to...
To pull him back? To pull him back, yeah.
Or then I would tell him then to swim back.
If we, in our game, are allowing connection,
as long as it's not broken,
I would just tell him to come back.
Okay, cool, so you're fine.
Best you can tell over there,
it looks like some sort of a warehouse.
It's a larger storage building.
It's not remarkable in its design or decor.
Maybe that thing is maybe directly on top of what you were looking at. I think that's a great idea. It's a good in its design or decor. Maybe that thing is maybe directly on top
of what you were looking at.
I think that's a great idea.
It's a good place to start.
However, if you want to test your strength,
I would be very careful.
Remember, it was an intake, so you could get down there
and all of a sudden the suction of the water
would make it very difficult for you to get back out.
Well, Frumpkin wasn't getting sucked in, was he?
I'm just saying it could be unpredictable.
It could turn on, turn off.
I'm okay with unpredictable.
I mean, I could also, if we want to.
What? To hang a lot longer,
I can just send him, you know,
I don't want him to be squished,
but I can send him as far as he can go
to see what he hits, that's up to you.
No, I want to go try to break through the grate.
Okay, first. Who's going down?
The Strongs. We're going down. Do you want to keep Frumpkin with the grate. Okay. Who's going down? The Strongs.
We're going down.
Do you want to keep Frumpkin with us just in case?
Yeah.
I've got a rope if you guys need it.
Just to watch us?
Yeah, of course.
And Frumpkin is now on a backpack on Yasha's back.
Tentacles wrap over the shoulders and underneath.
Hold on to spree.
I don't do a backpack. I can't do it.
What?
I'm afraid you're going to eat my weasel.
No, I had a lot of seagulls yesterday for dinner.
I'm very full still.
You promise me you won't eat him?
That really sounds like a euphemism.
I doubt.
I will not eat your weasel.
What about the damn puppy?
Yeah, the puppy's in the boat like.
Don't eat the puppy either.
Promise. Too bony. Promise. Two bony.
Promise. Two bony.
Oh. Promise.
No, not.
You promised me. I promise!
I will not eat your weasel today.
Okay.
Beau's holding onto a lead line.
Let's go.
Big breath.
All right, the three of you dive down.
Which one of you has the lead line?
Me.
Who has the other end of it?
I'll take it. All right.
So Fjord has it.
All right, so you guys all dive down, taking a breath,
pushing through the seaweed until eventually
you come to the base of where that tube is.
A short few feet into it, you see the grate.
It's one of those things where it's about
roughly four and a half, five foot in diameter,
so you have to crouch down, but you can get a hold on this.
Yeah, let's get a hand on it and brace our feet
against the tunnel, and on the count of...
All right.
So one of you roll with advantage
or we can both roll independently, what do you want to do?
That was a practice count.
Do you want to roll?
Do you say roll with advantage or roll independently?
Let's roll independently.
Same deal.
All right, I said, yeah.
This is a strength check.
While they're rolling, I grab Nott's shoulder
and turn on the Jacques Cousteau camera on Yasha's back. Oh. 20. Yeah. This is a strength check? While they're rolling, I grab Nott's shoulder and turn on the Jacques Cousteau camera on Yasha's back.
Oh. 20.
20? Not a natural 20.
Right, but a 20 total?
Yeah. That's the DC you needed.
Oh shit!
So yeah, as you both are holding onto this
and pulling and pulling,
you get your foot locked into some of the imperfect stonework
where elements of the masonry pokes out,
which gives you a foot groove,
and one part where some of the stone
had been rotted away, and that's just enough of a point
to lock yourself in, and as you pull, you feel
.
It goes through the shell.
Eventually, it comes out of its mooring in the wall,
and then slides off at the side, and you rotate it a bit, and it comes to rest in the middle of it mooring in the wall and then slides off at the side
and you rotate it a bit and it comes to rest
in the middle of it. That is the coolest.
Fuck. Holy shit.
Oh.
So you guys go ahead and come back to the surface.
Come back onto it again.
I'm keeping an eye out.
Did not think that was going to work.
I didn't either, but it's open.
What? Well, at least one of them.
Amazing.
That's really impressive.
Okay, here's my other question, though.
BT.
Can we hold our breath that long?
Did it seem like it was hard to hold our breath
while we were doing all of that?
Well, you guys all have pretty high constitution,
so not really.
Yeah. Should we try the other one?
Yeah. Yeah.
So it works out, just so you guys know,
your constitution modifier is how many minutes you can hold your breath underwater. Yeah. So it works out, just so you guys know, your constitution modifier is how many minutes
you can hold your breath underwater.
Constitution.
Damn!
What?
Really?
David Blaine up in this bitch.
Yeah, I'm all right, too.
That's cool.
Wait, what?
Oh dang.
I'm going to make a summer home under the water.
My constitution must be negative three.
Yeah, okay.
My swim speed is my regular speed.
Oh, our swim speed is half?
Actually, technically it's one plus
your constitution modifier, so it's even one more.
Ooh!
Oh, we're set.
Okay, let's go to space.
Let's go to the second one and break through.
Okay, so this time I'll be more specific.
I'll go and then we pull it.
Same demo, Jaden. And we're pulling down.
We'll get it just the three of us in the mission.
One, two, three, pull and load.
You guys are going to go down
and then come back up again and then we'll all go?
I'm staying at the mouth with the other end of the rope.
You guys are going in.
Hopefully the rope can go this far.
How long is this rope?
The rope you found here, it's maybe
probably 60 to 70 feet most.
I can tie it off to something at the mouth of the tunnel.
Tie it off to the mouth of the grate.
They can just come up it.
Okay.
All right, so you go ahead and do that.
You guys all jump back in a second time.
Yeah, yeah, yeah.
All right.
You dive back down below,
pushing through the darker depths of the bay, eventually finding yourself back to the tunnel
where the grate has been shifted to the side,
so now you have at an angle underneath you can swim over
or under it, you guys pincer off it,
taking two different directions
and meeting on the opposite side.
You go a few more lengths before the tunnel shifts upward.
You both have darkvision, if I recall, right?
Yeah, so you're able to see here,
because there's no lights or rest in the water,
beyond just the distant glow and shifting
of the sunlight through the water.
You make your way back up, and you find it.
You find the grate above you.
This area, the footholds aren't as easy,
because it's not quite as close to the elements.
So the DC is a little higher, but if you guys grab a hold,
you can go ahead and make a check.
Higher than 20?
Come on, you guys.
Oh my goodness.
Natural 20!
Oh!
Oh, fuck!
I'm prepared, I'm prepared, I'm prepared!
Fuck yes, Jester!
I got a 10. Oh, well.
All right, so the modifier is a got a 10. Oh, well. All right, so with your modifier is a 23?
23.
23, okay.
So as you both hold on this time,
you're having a hard time getting any sort of a
foothold into this space.
Jester, you angrily look down and taking your elbow,
jam a section of the stone until it breaks off
and you find a section that you.
I see about myself.
Kind of noticing this, Yasha, you do the same
and smash, you guys actually break a few footholds
into the sides of this tunnel.
Once you're set in the place, you look at each other,
count the right moment and pull.
And I mean, you've seen Jester do some cool stuff,
but in that moment, it's a Rosie Riveter muscle moment
as she's guns going, the metal bars bend slightly from underneath the water, you hear echo,
and then it comes loose from the mooring and becomes sinking down towards both of you.
The heavy metal is now sandwiching you guys towards the bottom and you push off and manage to
get it to rotate and you swim around it without having an issue.
Yep. I've been breathing.
You guys make it to the surface
and you're now inside the tunnel.
It's strangely very strong.
So are you.
Man, we're like a strong couple of women.
Okay, let's see what is out here.
This is exactly what I was thinking.
Since I saw them go up, I'm going to swim forward
to where I saw them disappear and seeing the gray gone.
I'm going to come back out and make my way up
towards the boat to let them know they made it through.
Okay, you guys watch as Fjord breaks the surface
without the other two.
Are they alive?
Yeah, they made it through the second grade.
Just like I told you,
they made it through the second grade. Oh, because told you, they made it through the second grade.
Oh, because you can see.
Oh, why am I even coming back?
Oh boy.
I dive in and follow you.
All right.
Leaving a boat here, is that the?
Oh, that'll totally.
Don't worry, I'll take you back to the shore for us.
Well, the bottom rope is tied to the bottom,
so if you tie the rope to the boat,
you got to drop an anchor or a moor.
You guys want to try and meet us where that pillar is?
Sure, I'll go to the warehouse and try to break in.
Oh no.
No. Sounds terrible.
I think it's a better idea for us to stay together.
Nott, you know, this is a recurring thing,
and I think we should, what is going on?
What is this? I don't like water.
Yeah, but what if we need to go through water?
Mostly we don't, we don't live near the ocean.
Mostly, but right now we need to.
I'm conscious, okay.
It's not, I don't.
Let me make a suggestion, and I cast Suggestion.
Oh, yeah!
Yes! Break through that shit!
All right.
Woo!
I think you should just try it one time
and see how it goes, and if it goes well,
then you know that you are good for the future.
Try it, you might like it.
Oh?
I would like you to make a wisdom saving throw now, please.
Three.
Your fear subsides momentarily
and you find yourself instinctually nodding as,
you know what, maybe trying it once
and seeing how it goes is exactly what Caleb would want.
Yes, well, you do know best, Caleb.
All right, this sounds like a good idea.
Yeah, we are.
You want a dolphin ride my back?
Sure, are you a good swimmer?
Yeah, I'm all right.
All right.
I mean, I might not be four levels, but yeah, I can swim.
All she does is eat fish and do pushups.
I think she'll be good underwater.
Take a big swig of whiskey and climb on Beau's back.
All right, dolphin lady, ride me.
Sorry.
Steve, other.
It's the booze.
More whiskey? Yeah, all right, all right. I wait. It's the other way. It's the booze.
Yeah, all right.
I wait.
Deuces, you coming in?
Oh yeah.
All right, mermaid, scale me down.
Yep, whiskey's working, ready?
We're going to do this together, ready, go.
One, two, three, and we go.
All right. Going underwater, you hear the
diminishing squeak as it slowly vanishes
beneath the surface, Caduceus and Caleb sitting up
in the ship with a weasel and a puppy.
Oh yeah, I'm holding the weasel!
I'm holding the weasel!
We got to get rid of him at some point.
Why'd it happen?
Why'd it happen?
So.
Why'd it happen?
So as Beau swims,
now Beau, go ahead and make an athletics check for me
because you are technically carrying two passengers.
Fiesel's about to die!
Oh my god.
An athletics check.
And I'm just on the boat.
Is that cocked?
That's a little cocked.
It's weird. It's a little cocked.
It's technically, it's slightly cocked.
Yeah, that counts. Counts? It is cocked. It's a good roll, though. It's cocked, it's weird. It's a little cocked. It's technically, it's slightly cocked. Yeah, that counts.
Counts? It is cocked.
It's a good roll, though.
It's cocked as fuck.
No, you can rest a d4 on it.
It's okay, it's okay.
It's an okay roll, 21.
21, yeah.
Strongly pushing through, using the grate
to go ahead and pull yourself forward beneath the surface.
You bring your goggles down
so you can actually see where you're going
once the light begins to subside.
It's still here in the water, but you?
I totally forgot about the weasel, by the way.
Oh, you don't even know, you don't know nothing about it.
You're just like, I got this.
Swim it upward, break the surface,
come up from the top, and there you can see Yasha
and Jester waiting for you.
They're stepped up into the tube.
You made it!
You're good!
Wow!
Yeah, it feels so good!
You hear.
You look down as this waterlogged weasel
is now coughing and sneezing.
Oh no!
Oh, we didn't make it!
It's awake and conscious.
You're just pushing on its chest.
Where's Nugget?
So this is a bit of a problem because
nobody thought of the dog, and that's why I knew
it was a bad decision to purchase it in the first place,
because now we're stuck with the dog,
so what do we do, Caduceus?
What do you think? Can we get the dog
to blink to us?
See, Nugget, here's the situation.
Everybody else is going into this thing in the tunnel.
I don't know if you want to go into the water,
if you want to just hang out here
and hope that everything goes okay,
or if you've got a preference, but I'll tell you what,
you can hop on with me if you want to go with us
on this adventure.
If you'd rather just sit here, I'll leave you a little food
and we'll probably be back in a couple hours.
You're speaking in Sylvan, correct?
Yeah, of course.
Yeah, I'm listening in Sylvan.
So you just want to hang, I guess.
Just sitting in the boat.
Moves over the edge.
MATT and LAURA, LAURA and SAM, and MATT, and MATT.
You want to come with me?
Make a persuasion check. Oh my god.
Actually, no, it's going to be animal handling.
Animal handling.
Yeah.
Don't you break our hearts, Madner.
20.
I'm sorry, I'm sorry, not 20, 18.
18.
You find a small, in your robes,
there's a comfortable little cradle that you form there.
Okay, so.
Oh god.
And then appears into the small pocket in your arm.
Hold your breath on the count of three.
In Sylvan, Caleb says,
If it goes wrong, pop, you're no Bamf out and in,
and maybe that will buy you a little more time.
Oh, you'll be fine.
We'll just give you a little,
I can just give you a little tap
if anything goes wrong.
I don't care, let's go.
I'm going to slow my breathing.
I'm going to take one last look around
to see if anyone notices any of the commotion
that we're causing. Perception check.
Perception check. I really should have
left the puppy with my mom.
Yeah, my perception check was bad for me,
which is a 11.
11? Looking around, no one in particular seems to be
paying much mind to what your business is.
I've slowed my breathing, I've calmed myself,
and I'm just going to take a very gentle
dive and move.
And we tied the boat.
Yeah, I think so.
Yeah, we tied the boat.
I will ask you to make an athletics check,
because you are swimming mostly with one arm in your legs,
as you are cradling the puppy with the other.
Athletics check.
That one's not so good.
That's a three.
Oh!
You make your way partway through the tunnel
and under the grate.
You get past that point, look up, you push off.
You're tired, your lungs are starting to hurt
from just the amount of effort it's taking
to go this distance with one arm and your legs kicking.
You're not, you've waited in the ponds
near the graveyard, but you're not a practiced swimmer.
Yeah, do you have clothes?
You're faking it around your way.
I can thankfully hold my breath a long time.
Correct. The puppy, though.
The puppy is having, once I'm getting a little,
if I start to, am I feeling a twitch or is it having a?
Not yet, no, make another athletics check
for the second half of this journey.
Rigor mortis.
That's better, 18.
Okay.
Yeah, you get down low to the bottom of it
and then push upward.
Right at that moment, you see this little burst of bubble
in your arm, just as you're about to break the surface,
and you look down, frightened, and he's not there.
As you look up, break the surface,
come up, and you watch as in the air.
Yay!
You catch Nugget.
Here I go again. And just You catch Nugget.
Here we go again.
Boink!
And just waterlogged, dripping.
You brought the dog?
Yay, Nugget!
Wanted to come.
Holy shit, the dog and the weasel survived.
A hundred foot swim underwater.
We have really good pets.
Are we all here, Caleb?
The weasel looks miserable. Sprinkle is just like.
He's in my hood and stuff in the warmup.
Then curls up in there.
Where's Caleb?
Yeah, I'm here. I would have beat Caduceus here,
because he was struggling. I'm so proud of you.
You made it all this way.
I just had a feeling overcome me that just,
I was so, I was, I've never done anything like that before. What have you? You made it all this way. I just had a feeling overcome me that just,
I was so, I was, I've never done anything like that before.
Do you know what the good news is?
You're going to have that feeling
for the next seven hours and 50 minutes.
It's not real, is it?
Oh no!
Make an insight check.
What?
I need to drink.
I need to! I need to!
I'm a star drinking.
All right, so you're all clustered up
in this small tunnel.
It's maybe eight foot across,
and it's cylindrical in its shape,
so about a foot and a half of water, depending on where you're standing in it,
and it continues down dark into the next chamber.
The water comes in while we're in here.
That would be bad.
We should probably hurry up then, huh?
Also, there is a small grate just down here.
Frumpkin was not able to get through it,
but maybe one of you two ladies could bust that open.
We can try. Yeah.
It's only about a foot and a half across, right?
Yeah, it's right over there.
But like, but it's just.
Let's head quietly in that direction, I think.
But then what?
Frumpkin. Octopus.
Do you point out the grate to that?
Yeah, I did, yeah.
All right, cool.
You could probably squeeze through that.
So as you guys have moved through the tunnel
into the small chamber break in the tunnel path there with the pillar.
Caleb points over to the grate.
You can see it's a pretty dense lattice of metal.
Can we get our fingers in?
Yeah, you can get your fingers in.
There's enough space there to get your fingers in more.
They're maybe about, each bar is about two inches apart
from each other. Thunder Queens.
Let's try it. Let's do it.
Can we try to bust it out?
Sure, go ahead and make another strength check.
The beast to beast team here.
Nine, 12.
You get the sense, well, first of all,
your fingers are sore and your arms are strained
from the two previous excerpts that you've given.
You've done impressive things, but you get the sense
that this is probably, because it's smaller,
it's wedged in a little tighter into a small tunnel.
The actual tunnel there is maybe about a foot across,
a foot and a half across.
Most of you would not even fit through it,
but you're unable to get it to budge at all.
Can we see through it at all, like what's in there?
Make a perception check.
As they're looking, I'll just creep towards the pillar
and cautiously peek around.
Yeah, is this a fancy room, or is this just more of a...
Looking around, it resembles a subterranean sewer,
and the fact that it's mostly just stone and masonry
that's slick from the moisture,
and the air itself is very humid down here.
There is a lot of moisture that gathers across the stone.
There's streaks of color and minerals
that have gathered in the walls over time.
You still have tasting the brine in your mouth
from your time under the ocean,
but the air in here is still also very ocean-like and salty.
Does it seem like water is ever up along the walls?
Or does it seem like the water is always at the level it's at?
Make an investigation check.
While she does that, can I...
That was weird, wasn't it? Yeah, it was.
Look and see if there are any writings on the walls?
18. 18.
Looking at it, there are certain markers
in the levels that say that there have, at times, been
different levels of water in here, but it doesn't seem often enough.
There are certain levels of minerals and sediment you can see,
but a lot of them seem older
and haven't been reached in a while.
Okay, I think we're safe.
You're looking for writing? You don't see any writing.
No type of directional marks,
any type of using my background,
any type of feed use cant for smuggling?
Fuck you, Gib, you haven't been good to me today.
Good to you in the past, but not tonight apparently.
So perception? Yeah.
20 total. Okay.
Looking around, you don't see any markings
in the stonework, but as you go across the pillar
in the center, looking for any sort of details,
you hear this faint,
almost like a crashing wave,
and a rushing of water.
You glance around the edge and the corner,
you can see the water that previously was just moving
from your breaking the surface and moving through,
is starting to
almost like it's forming a small, occasional whirlpool,
and then comes to rest for a moment.
Hey, Fjord? Yeah?
Is it about time for high tide?
Is it?
No. No.
That would have passed my neck,
because it's past midday, right?
Yeah.
While they're discussing,
I point at Frumpkin on Yasha's back and snap him out, and then submerge myself by that small grate
and look and keep my hand above the water
and snap again and Frumpkin is past the gate
on the other side of it.
Okay.
Frumpkin, the tunnel?
The small grate that we couldn't get open,
so he's on the other side.
Frumpkin has appeared on the other side.
While this is happening, you watch as the small whirlpool
begins to gather up and rise above the surface
in what is a roughly basketball-sized swirl of water,
like an inverse whirlpool that's swinging.
I really feel like this is something
and it might attack us and it might kill us.
Like, I don't know, maybe...
A second one begins to emerge from the water behind you.
Mighty Nein!
Spears?
They're essentially looking at reverse whirlpools
that are rising up out of the water,
coming to a point as the water seems to be
almost guiding itself.
I'm going to take two of my shurikens
and into one and see what happens.
Shuriken? Okay. Sharuken. Okay.
Roll for attack.
Sharuken!
From Kentucky, it's Sharuken.
Roll for an attack.
For two, both of them? Yep.
That first one's an 18, so 25,
and the second one is 15.
15, okay. Both of them hit, go ahead and roll damage. Yeah, I think one is 15. 15, okay.
Both of them hit, go ahead and roll damage.
Yeah, I think this is like a thing,
like a thing to kill.
Well, before she even says that, roll some damage.
Because this is all happening very quickly.
Yeah.
Nine, or sorry,
three,
12.
13 total, 12.
13 total, 13.
Quick, let me check one thing real fast.
You're impervious to throwing star damage.
Ah!
They're natural.
Oh no.
No, okay, so good to know. what was it? It was nine and?
13 total.
13 total? Okay, got you. You watch as both enter the water and it seems to react, pull back,
and a spray of water hits the wall behind it. You watch as it quivers and then suddenly you see
these two large pseudopods of water emerge from it
and you see for a moment almost this angry face
in the water towards you as both of them begin
to rush in towards you in the center of the chamber.
Angry water, mad water.
We're going to go ahead and take a break there.
We're going to start with Rolling Initiative
when we return.
Yay!
Wow.
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But however, you do get the possibility of winning this
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including the Osmed Coast Cartography by Devonru.
I like the chapter to the glory.
Man, this is so cool.
This is when you had last campaign, right?
Yeah, but now with the map on it, that's amazing.
Fantastic, Devonru's the artist. This is when you had last campaign, right? Yeah, but now with the map on it, that's amazing. Fantastic.
David Rue's the artist.
But yeah, so the word tonight is Ruby.
R-U-B-Y.
Ruby!
Only enter it once or you will be disqualified.
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Ruby!
We interrupt this Critical Role Podcast Network broadcast
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Hello, everyone, and welcome back. We have our winner during the break. The winner of our
fantastic Wyrmwood giveaway is Dark Searchman. Congratulations, Darkman who searches. The searcher who lives in the dark, Dark Searchman.
You are the winner.
We'll get that back to you
as soon as we have the opportunity.
So we'll get your info and congratulations.
I'm Mr. Dark Searchman.
I'm ready to play.
All right, friends.
So, last we left off,
we do a roll initiative.
Oh, that's right.
I almost forgot.
You rolled a four, too.
You already rolled.
Yeah, no, it doesn't count because I came out wrong.
That's even better.
Natural 20.
Yeah.
So 25 to 20?
24.
All right, so it's Beau. Anybody else, 25 to 20? 20 to 15? 24. All right, so it's Beau.
Anybody else 25 to 20?
20 to 15?
18.
18. 16.
No, no, no, you got 19.
I did? Yeah.
I got 19! There you go.
Thank you. 16.
16?
All right, 15 to 10?
14.
10.
15.
Oh, Ashley's back.
Hey, guys.
Oh my god.
Ashley!
So, a rolled low initiative.
Wait, what were you doing?
Not with you.
Ten, Kaelu, and then you suck.
I say.
Rolled low initiative.
And then, taking up the rear.
I'm screwed up.
There we go.
Jesus.
Yeah.
What'd you get, Ashley?
I even have a plus to my initiative this time around.
You rolled a seven.
Still rolled low, rolled a seven.
That's all right.
That's your medal.
That's all right.
First round of battle.
Up first, you watch as these two emerging whirlpools
begin to form into these amorphous, angry,
spinning and intense-looking tiny water spouts
with bashing pseudopods that swing out and attempt to make some sort of
heavy impact with anybody who's nearby.
They seem strangely sentient, as opposed to being
some sort of a manifested trap.
However, with that first initial attack from Beau,
that's the first prize round we go into combat
at the top of it, it is Beau once again.
So, what are you doing?
Guys, anybody?
Still me.
Pop, pop, pop.
Nice.
Two attacks, one with my staff.
Are you running up to them to attack?
Yes, that's a natural one.
On that first attack.
All right, so you go and swing.
That sucks.
With your staff, and as you give a big old push,
you watch as it just dissolves and falls below,
and you're just swinging into the air,
and it hits the stonework and
you feel part of your elbow lock up for a second
and it feels a little numb.
That's a second attack.
It's still not great, 15.
15 hits. Oh wait, but that hit before, right?
Okay.
Seven damage.
All right, this is with your?
My second attack.
With your staff as well? Still with my staff.
Okay.
Two attacks with my staff, right?
Yep. Attack, attack.
All right, you notice the first impacts
of the shooter pins that you had thrown
seem to pass through the water with some impact,
but not heavily, and the second staff hit that strikes
seems to not be as impactful against the wood.
Or I mean against the water form of this creature.
Okay, I'm going to use my offhand,
I'm going to just drop my,
I'm not going to drop my staff,
I'm going to put my staff around,
focus my chi, and then do a palm attack.
Go for it.
Knock. Yeah, nine.
Nine misses.
So with your bonus action, swings wide.
These things are small, but they're nimble,
and they keep their form, it seems,
constantly shifting and changing position.
Yeah, it's like fighting a miniature squall
in the middle of it, so yeah, you're like,
ugh, no impact. Cool.
That ends your turn? Yep. All righty middle of it. So yeah, you're like, no impact. Cool. That ends your turn?
Yep. All righty.
Next up, Jester, you're up.
Okay, I'm going to cast
Spiritual Weapon!
Matt, is it pitch dark in here?
It is. It's pitch dark?
Release the Spiritual Weapon!
I have on my goggles.
No, we're all good. Caleb starts hearing all these noises.
No, I have the Transmuter Stone set up.
That's right, because you do have darkvision.
So yeah, right now you can see.
So all of us can see.
Where do you want it to go?
In...
Left, left, left.
Do so.
Actually, no, furlongs can't,
so Caduceus is the only one in pitch black.
I'm currently in, yeah, hold on, yeah.
Right above next bow.
Let's be it alone. Right above next bow.
All right.
Yeah.
You got it.
I'm going to hit it, yeah, hit it.
I'm going to try.
Technically, you'd have to move to have
final sight on where it was dropped,
so you'd have to shift.
Okay, I'll shift to my left.
To my left?
Yeah. There you go.
So moving up, saddling up right next to Yasha,
she watches the spiritual weapon flash happens.
Yeah. 14? flash happens. Yeah!
14?
14 hits?
Yeah!
Oh!
Okay, one, two, eight, four.
11 points of damage!
Nice.
While the impacts of Beau's strikes with the staff
and the shurikens weren't doing a whole lot, it seemed,
damaging, but not anything as hearty as you were hoping.
The spiritual weapon comes down
and seems to cleave it in half.
You go as it separates and reforms itself.
You hear this splashing and swishing of water.
It sounds almost like a lower, angry growl.
Then I'm going to toll the dead on him.
All righty, go ahead and roll.
Oh, it rolls. It's a?
A wisdom save.
Wisdom save.
That is a natural four, so go for it.
Damage value? 2d12!
11 points of damage!
That's a good round.
It vibrates through the water.
You watch as the impact of the cantrip strikes it
and the water seems to shake itself around for a moment,
shifting as the sound vibrations are forcing it
to coast in a strange design in its space.
That ends your turn.
Suck a bag of dicks, water creature!
Yay!
And that's my turn.
All righty, that brings us to Fjord.
Yeah, I'll move up to this northeastern corner up here.
All righty.
Turning and seeing the...
As you're pushing through, you're seeing
certain things that are sunken in the water
in the corners, it looks like bits of materials
that have either washed in through the water,
broken crates and bits of wood,
things that are gathered in the edges.
You push past them with your feet as you make it there.
Okay, and I'll throw two Eldritch Blasts
at this creature up behind.
You're behind the rest, go for it.
Two stacks.
First one is 13.
13 just hits.
Just hits, and I'll roll the second one just now.
That's 12.
12 misses, so roll damage on the first strike.
Gotcha.
Fuck you, five points of damage.
Five points of damage.
The Eldritch Blast hits it and you watch
as it creates this circle in the center
of its elemental form as it impacts
and actually strikes the stone behind
with what residual energy it is from the original impact.
The hole forms up.
It took damage, it didn't seem to be as resistant
as it has to previous blows.
The magic seems to cut through whatever defense it has.
That is my turn. It ends Fjord's, it has to previous blows. The magic seems to cut through whatever defense it has. That is my turn.
It ends Fjord's, it's now their turn.
Oh no.
This one, who currently is engaged directly with you,
is just going to go ahead and
kind of wisp around into the water
and then emerge from the other side of Beau
and is going to go ahead and attempt to Whirlpool Strike you.
I need you to make a strength saving throw, please.
Mm.
Yeah, it's a natural one.
As it emerges, you feel the water beneath you
begin to whip into a torrent,
and you're swept off of your feet
and are knocked prone and are considered currently restrained
as it moves into your space.
It's now currently swirling around you
and you're having a hard time moving.
It's now forcing water into your mouth.
You can't breathe in the moment.
You are whelmed by the elemental.
Oh no.
So that ends its turn.
The one over here is going to go ahead,
because it is closest to Caduceus,
is just going to shift up into your space,
get in contact with both you and Caleb,
and it's going to attempt to whelm you as well.
I need you to go ahead, it can only target one person,
but I need you to go ahead and make a strength saving throw
for me, Caduceus.
All right.
That's a 17.
A 17?
That's a success.
You feel the same water swirling around your legs
and you manage to pull back and wrench your legs free as the torrent comes to a slow crawl once more and the creature's
form emerges. You can see the water now forming these two large sledgehammer-like fists that hang
at its somewhat four, four and a half foot tall torso. That's going to end both of their turn.
Caduceus, you're up.
How well can I see right now?
Not very well.
Pretty much not at all.
It is pitch black.
You are considered blind.
Oh no.
Okay, I'm considered blind, that's fine.
There's not much I can do about that right now.
I'm going to
hold a sacred flame
until I can actually see what I'm attempting to attack,
like unless I can see well enough to.
Okay, so as soon as you can see an enemy,
you will release your sacred flame.
Sacred flame, yeah.
In the meantime, just going to steady myself
and maybe try and walk around
to sort of maybe give a little more, yeah. Just like there.
Okay, yeah, so you can hear it
and kind of the focus of this swirling, splashing sound.
Use a little light.
All right, so Caduceus sidesteps.
Caleb, you're up.
Yeah, okay, so I was looking down
towards this grate under the water,
and I hear the room go to hell behind me,
and hear the splashing where Beauregard is,
so I move in that direction.
All right, so you move this way?
Yeah. Okay.
It's going to go ahead and take a swipe at you
with a slam attack.
That is a 22 to hit.
Take it, yeah.
All right, you suffer, oh wow.
That is 12 points of bludgeoning damage.
Whoa, whack, you get slammed in the lower back
kind of hip area and almost spin from the blow of it,
but continue to stumble forward
over to the position you wanted to be.
Okay, so I stumble forward
and I'm reaching into my pockets
and I pull out the iron powder
and I throw it into the air again
and I go with my hands and Beauregard
enlarges within the grasp of this thing.
All right. Still restrained. enlarges within the grasp of this thing.
All right.
Still restrained.
Yeah, but with advantage on strength checks now.
Correct.
I will go as far into that corner,
hiding between Fjord and the corner if I'm able to.
All right, so that's about as far
as you can get right there,
because Fjord is currently in the far corner.
I'm marking you with Concentration
just so I can keep tabs on that.
All righty, that ends Caleb's go.
Nott, you're up.
I see the damage done to my lovely friends,
and seeing as I care about Caleb slightly more,
I will attack the one that hit, no offense, I will attack the one that hit Caleb with a shot of a Tinkertop
Blaster or whatever it's called.
Go for it.
All right, so that's like a 20-something to hit.
That hits.
He's engaged with Furbolg over here, right? That's 4-4-4. So plus, yikes, plus right? Mm-hmm. That's four, four, four.
So plus, yikes, plus five is,
thank you.
17 points of damage.
Nice, because it is magical, it bypasses the defenses.
You watch as the bolt hits,
and there's a spark as it impacts,
and it for a second seems to almost lose its corporeal form
and then flickers back in and the bolt sinks down
into the water below beneath the knee level
of the liquid that seems to consume
the entirety of the chamber.
Took an arm to the knee.
Which as a note, guys, those have been moving around.
I should have mentioned I was keeping tabs
on it in my own right.
Moving through this is considered difficult terrain
because you are about knee to thigh high in water
and you're having to basically wade through as you go.
Except for Nott, you're standing above it.
Oh yeah.
The swim team has this movement speed.
Oh, you have a, technically the Mariner's Armor
would give you a swim speed so you can move through
at your regular speed, so you have to remember that.
That is correct.
I will use my bonus action to,
well, I'll use my movement to tuck back
into the hallway there.
Here? Yeah, if I can.
And then bonus action to hide,
press myself up against a wall or something.
You probably have to move a little further back
to break sight from one of these entities, but go ahead.
All right.
Not great.
18.
Okay.
Wait, is this?
Stealth? Stealth, 18.
Okay, good to know.
I was looking for the hide ability.
Gotcha.
Yeah, that's just an action.
I might be drunk at this point.
I don't know, am I?
Are you?
No, you would have had to have been to go through
if you weren't affected by the suggestion spell.
You're on the verge, you're tipsy.
Okay, okay.
But you're not drunk.
I taste the salt in the back of your mouth.
Ew.
All right, that finishes your go, Nott.
Yasha, you're up.
Okay, so.
I told you, Nott, it was terrible!
Suddenly grow to a larger size,
but still being swarmed by the water
of this elemental form.
Well, for one, I would like to rage.
All righty.
Yeah!
Yeah!
Ugh!
Is it possible to try to pull her out?
Or am I able to attack it without hurting her?
Nine.
You can certainly try.
I don't want to try.
Just go for it.
Pull!
So you move up, adjacent to Beau in the water.
Can you try and bring her out?
I'm waiting.
I'm going to attempt to pull her out.
Okay, so you use your action.
I need you to go ahead and make a strength check.
I can feel alive.
You have advantage because you are raging.
I can feel good.
Haven't felt anything since you left.
Eight. Eight.
Eight.
You go and grab and try and pull,
but unfortunately the water and the sediment in here
has given a slick surface to the floor in here,
and as you pull, your feet just keep skidding
across the floor, you can't get any sort of purchase,
and you can't pull her out of it, unfortunately.
Did you make with advantage?
You're raging.
Yeah, you roll, was that not with advantage?
Roll again.
Got you, Booth.
It's popped.
Matt, I've been rolling the wrong number of die every time.
17.
Okay, hold on.
You've been rolling the wrong number of die?
I've been rolling 3d6, but it should have been four.
Oh, well.
I saw I got an extra one point of damage.
Good to know.
Keep that in mind for the future.
So 17 will be enough.
So as your feet are slicking on the ground,
you go ahead and take your sword
and jam it into the stone on the side
and use that with your other hand.
You get it underneath Beau's larger arm
and wrench her free from the creature's grasp.
Thanks.
So Beau, you're still in the space, a little bit.
Hey, shorty. Hey. You're still in the space, a little bit. Hey, shorty.
Hey.
You're still in the space of the creature,
but you managed to be pulled free from it,
so you're still prone,
but you are not currently whelmed by it.
Dope.
All right, that ends Yasha's go,
unless you want to move?
No, I'm going to stay.
Okay, you pull your sword out of the wall
and get ready for the next round of combat.
Bring us to the top of the round.
Beau, you're up.
I'm back!
Can I do a cool monk, like,
yeah, kick and go pop pop, like two unarmed attacks
as I kick kick my leg?
Yeah, yeah, make your-
Capoeira shit? Capoeira?
Yeah, you can. Yeah, yeah, yeah, yeah, yeah.
As you do, it's a spray and spin windmill of water
in the air around it.
Go ahead and make your attacks.
First two unarmed.
Gigantic. Mm-hmm.
The first one's an 18, being a 25.
Second one's an eight, being a 15.
Both hit.
Ooh, Tracy!
Oh my god, Tracy's back.
Added damage.
My dad sent me a fancy prep skull.
Oh, that's a sucked ball.
Two ones on my sixes.
So two, but I got a four and a three from that extra d4.
So four, five, six, nine.
Nine!
Nine points of damage to it
from the spinning kick landing on the ground.
You're just probably mid-caffeine water,
but it's also about 10 feet tall in here,
so you're having to hunch a little bit.
Your head actually hits the ceiling a bit,
and you're like.
I'm not going to spend a ki point,
because I hit twice to do Extract Aspects.
Okay.
I want to learn.
You don't get to spend a ki point to do that.
It's an ability you get to use.
That's right, we switched that.
Oh, it's just an ability I get to use now.
Right, so I hit twice.
I would like to know its constitution saving throw,
and if it has any damage,
not resistances, but the opposites of that.
Immunity?
Immunity, no, the one that, vulnerabilities.
Vulnerabilities, okay.
You, its constitution saving throw is a plus three.
And it's not technically a vulnerability,
but you do see that if it takes cold damage,
it partially freezes, which reduces its speed.
Ooh.
Okay. You know things.
I just shout it out and say,
think if we freeze things, freeze, because water.
Then I'm going to spend another ki point
and do Flurry of Blows.
All right, that's two more strikes, go for it.
Pup pup with my fists.
First attack is a 22, sorry, 23.
No, 22, I was right the first time,
and the second one is not good, it's a nine.
Okay, so the first one does hit, the second one misses.
Okay.
That is, ooh, 10 damage.
10 damage, very good.
So with that, as you're standing there,
you go ahead and swing one fist down,
it strikes right in the center of it,
and you watch as it separates for a second.
As it reforms, you go for another strike,
and this time, the duck just out of the way,
seeing the precursor of that strike,
and it dodges entirely.
That finishes your turn? Yeah.
All righty, that brings us to Jester.
Bring the spiritual weapon down.
All right.
I'll reach for the bow, and put it down.
All right. That's 16.
16, that hits. go to roll damage.
That sucks.
This plus four is five.
Amazing.
And then I'm going to use Guiding Bolt
at the other one.
Go for it. Yeah.
And I'm assuming, tell me if I'm wrong,
because it's a flash of light
that streaks toward the creature
that would give enough light for Caduceus to say something.
I'll have it.
All right.
Woo!
Yeah.
Okay, so how do I do Guiding Bolt?
You roll an attack roll.
Okay.
So I spell attack roll.
Ranged spell attack roll.
That's cocked.
That's cocked, yeah.
11 plus seven, 18.
That hits, go ahead and roll damage
for your Guiding Bolt.
That is 4d6.
Yeah!
10, 15.
15 points of radiant damage to it.
In the middle of this darkness, there's this flash of light
and this streaking beam of radiant energy
that strikes and blasts in the elemental.
Caduceus, in that one moment,
your eyes suddenly focus in on the glowing form,
almost in slow motion as this elemental is slowly
bursting from the radiant energy,
and you see that moment.
Sacred Flame.
All right, so that's a wisdom saving throw.
Dex saving throw, 16.
That is a 14, it fails.
That is right.
So I can take advantage on a 14. That's at 12 points of, I believe,
is that radiant damage?
Yeah, 12 points of radiant damage.
You see they're both looking a little hurt
and a little aggressive.
They're now starting to get a little frenzied.
That ends your turn, Jester?
Yes.
Advantage on attacks against that one.
Actually, yes, yes, because that was an attack roll.
Yes, next text.
Fjord, you're up.
Can I approach the water fuck that's on Mr. Clay
and I will use
Booming Blade against it.
Okay. Advantage. Booming Blade. Advantage? Yeah, because she's against it. Okay.
Advantage! Booming Blade. Advantage? Yeah, because she's got Ink Bolt.
Amazing. She lit it up.
That's cocked.
Natural 20.
Yeah!
There you go.
So at 5th-level, it deals 2d8 thunder damage to the target.
Correct, so 2d8.
Four.
So eight plus whatever the modifier is. Or just 2d8, right? Four. Four, so eight, plus whatever the modifier is.
Or it's just 2d8, right?
Because it's still an attack.
Yeah, that's it, that's just 2d8,
so eight points of damage.
Eight points of damage.
And it's currently encircled by the booming energy.
Yes.
What's that?
What's that?
What's that, Travis, what's that?
I don't know what that means.
Booming dick energy.
BDE.
All righty.
That ends your turn, Fjord? Yes.
All righty, it's now their turn.
Oh yeah.
So this one here, now low on health and a bit frenzied,
is going to go ahead and take two strikes
at the enlarged Beauregard.
That has been its issue this time.
That's going to be a 21 to hit.
And a 22 to hit.
15 and 16, naturally.
H2O, no.
Oh my god.
Oh no!
That's it.
That's it.
What, you numb your own tongue with that one?
That's 18 points of bludgeoning damage to you, Beauregard.
I used Vengeance in the hallway.
For being so small, the short bursts of impact,
it seems that in its harrowed state,
it's lashing out with all that it can.
The other one is going to attempt to make a strike
at Fjord and a strike at Caduceus.
The one against Fjord is a natural one.
It goes to swing out towards you
and you hold the blade up and you watch
as it actually splits its extruding, watery arm
across the blade, it divides then splashes into.
Water on water balance.
Yeah.
Falls unharmlessly onto the ground
and has to reform a new pseudopod.
The other arm swings back towards Caduceus.
Science.
That's going to be a 13 to hit.
That does not hit.
You pull up your shield and deflect it off to the side.
No major issue there.
That finishes their go.
Actually, no, this guy's going to go ahead and move.
This one's going to go ahead and shift
over towards Jester, who's becoming a problem.
Caduceus, you do have an attack opportunity
if you want to take one.
Sure, is it disadvantage because I can't see?
Correct, yes.
And? Nope.
Oh, yes.
And energy, so when he moves,
he takes an additional 2d8.
Correct.
Ooh.
Seven.
Nine points of boom.
There you go.
Nice!
Oh, that's a...
He's like that glass of water in Jurassic Park. No, that's a nine, 10, 11, that's a... He's like that glass of water in Jurassic Park.
No, that's a nine, 10, 11, that's 12.
Oh, yeah, you said cantrip.
No worry there, then.
That does not hit.
That brings us to Caduceus' turn.
You're up.
I'm still blind.
You're still blind.
At some point, I'm going to have to,
I've never fixed the fact that I'm a cantrip down,
which I will have to fix at some point,
because I think I had this at one point
and did not have that.
I'm going to just ready another,
I'm actually, I'm free now.
I'm going to try and back into the corner
near that treasure chest.
I'm just going to ready another.
It's a barrel. Barrel.
It's filled full of treasure.
You played Diablo, you know how this works. It's one gold coin.
I'm just going to ready another Guiding Bolt
for the second I can see anything.
You got it.
Finishing Caduceus' turn, Caleb, you're up.
Okay, I'm going to move into that corner,
and I'm going to rifle into my pockets
and pull out a small snake's gut
peppered in powdered rhubarb leaf,
and I stick my hand out and point at the one
messing with my human friend over there,
and I take the snake's gut and I pull it back
like I am drawing a bowstring as I mutter,
and I let go and cast Melf's Acid Arrow.
Ooh!
You're you in the opening title sequence right now.
Yeah, that is correct.
You're doing it!
You're doing it!
So real.
How do you spell the first word of that spell?
Melf, M-E-L-F.
Unfortunate.
He's a very prominent sorcerer.
You love it.
That is a 23 to hit.
23 does hit.
Yeah.
Yeah.
One, two.
That's good, that's good.
Five, nine points of acid damage.
Acid.
Acid.
Nine points of acid damage to it.
As the acid arrow strikes and impacts on its form,
there's the splash of acidic liquid
that actually should, I believe Beau also has to make.
It doesn't say anything, at least in the D&D Beyond.
Let's look in the actual book.
D&D Beyond is the greatest.
Doesn't say anything about Splash Attack.
It does take lesser damage from the acid,
but it didn't have a lot of hit points left,
so the impact is lessened.
However, let me double check here for the acid arrow.
Yes.
Don't do me wrong, D&D Beyond.
The water element is going to sit there
and have a long thought about its relationships.
No, that's just, sorry, that's older systems.
Yeah, no, that doesn't matter.
Older systems would do splash acid damage,
but not in this one.
So yeah, you manage to pull out of the way
as it falls back and dissolves amongst the rest of it.
A little bit of sea foam left behind in its wake.
Hard water.
Oh, the one next to me.
Yeah. Thanks!
I tuck my snake gut back into its pocket.
All righty. Jesus.
Finishing Caleb's turn, Nott, you're up.
I will fire my arrow thing at the creature,
striking it with 20-something hit points.
20 things.
Is it engaged in something?
It is engaged with Jester, yes.
It's engaged in me.
I did, I did.
It's still terrible.
It's not terrible.
Yeah, one's a six and one's a one.
17 again.
17? That's pretty good.
As that one impacts, you see it reaching out
with both of its fists towards Jester,
and as it strikes her, its midsection,
it just turns into bits of foam and sea water
as it splashes against her armor and shield.
I hate water!
Fjord, I am your dream.
Yeah.
See, no big deal. Big deal! Water's your friend.
Water is terrible, he tried to kill us.
He actively wants to kill us.
Are there any drains on the floor as we walk around?
As you glance around.
Keeping an eye out, make an investigation check.
Yeah, whatever, come on, damn it.
Ooh, 14.
It does! 14.
You are going to come try this way.
Feeling through the floor
and finding your space in here,
you do not find any grates or any other exits
beyond just the tunnel ahead of you,
the tunnel you came from,
and the small grate on the side,
but it's high enough where, pardon me,
where the water doesn't actually meet that level yet,
but you do see the trailing signs of runoff
and various bits of minerals that have gathered
and dripped out over time to cause some discoloration
to the stone.
Hey, didn't you want to explore that smaller tunnel?
Yeah.
Are you okay? do you need healing?
Because Caduceus can heal you.
He's really good at it.
I really actually have a,
it would be easier if I could see where I am.
Oh, sorry!
I cast Dancing Lights and the globules
start floating around.
Oh, that's much better.
Yeah.
Okay, Frumpkin, would you like to,
are you still there?
And he's still on the other side.
I'm going to have a quick look.
Somebody, somebody.
Yeah.
And I send Frumpkin further over.
Okay, as Frumpkin pulls his way through the tunnel,
slowly the tentacles unfurling and drag them forward
through this slick, somewhat slimy, algae-grooved tube.
Goes on for about a good 150 feet. slick, somewhat slimy, algae-grooved tube.
Goes on for about a good 150 feet
before it meets another grate.
At this point, I can't send and I can only watch, but I did tell him to go, so what would you,
well, it's up to you what Frumpkin would interpret that as.
So you can't watch it, this is?
Well, I think what we've established.
Oh, you can view, but you cannot give action.
I can view, but I can't give commands,
but I said to go in, so it's up to you.
So Frumpkin comes to this next grate.
Go ahead and make a strength check for Frumpkin.
That is for Frumpkin, so I need to go to a different tag.
That's a three. It's a three. Frumpkin, so I need to go to a different tag. That's a three.
It's a three. Frumpkin is unable to push past that secondary grate, and just fighting with it
for a bit, returns to you within range to communicate and tells you there's no further to that tunnel.
Okay. Ah, there. Who knows? Maybe Fjord could swim down there if we could get this gate open.
It's a real small tunnel. I'm not looking to Shawshank my way down that thing.
Yeah, but you are kind of a beanpole.
I am not. I am actually quite stocky,
thank you very much. Stocky?
Yeah, I am ripped to fuck.
How many stones do you weigh?
So many.
What size are the stones? Just curious.
They're a pound each.
What are you talking about?
I'm talking about. What?
Perhaps we should continue.
We should get that out of the way.
Yeah.
I just tap the stone, 10 hit points.
Ooh.
Wait, is he 10 stones?
Where does this tunnel go?
Where does that next tunnel go?
One and a half feet there?
Yeah.
Go ahead and make a perception check.
Splash, splash, splash, splash.
Splash.
Okay.
I got a five.
It's a lot of water, Heather. And some walls.
It's just like a lot of water
and I think just more stone walls.
Nothing treasure.
Is there an intense discoloration
maybe of the mold underneath the grate?
Is it a different kind of?
Oh, the smaller one, you mean?
Yeah.
Make a nature check.
I'm going to kick through the barrel
while he's doing that.
Yeah.
My day gold.
It breaks fairly easy.
The wood is very soaked and warped.
Oh.
As your foot breaks through it,
it's now up to the knee and the side of the barrel
doesn't shatter. You're like, now stuck, your leg partially in a barrel.
That's so good.
Yeah.
You guys already checked the pillar?
No.
Not quite around for writing.
You might not do the pillar elixir.
Make an investigation check.
I think it's support-based.
You eventually pull your foot out of the barrel and look inside and the smell in there
is of deep briny ocean
and possibly something that long rotted
and has since just given this faint scent of earth
and decay.
Pah!
Deuces! You might want that.
Pah!
No, no. 17.
17.
You feel your way around the exterior of the column.
Glancing around, you don't see any particular signs
of there being anything different
beyond the construction of the rest of the chamber.
Nothing hidden.
No language or discerning characteristics.
Remind me, it just keeps going forward. nothing hidden, no language or discerning characteristics.
Remind me, it just keeps going forward? Oh no, Frumpkin, no! Correct.
In the same way, there's another large grate?
Yeah, well, there's no grate,
it's just another continuation of the tunnel,
the same size as the one that you entered this chamber from.
So a tunnel going forward. Yeah.
Okay. We keep going.
Yeah, so we keep going. And we're heading inward, right? on. Yeah. Okay. We keep going. So we keep going.
And we're heading inward, right?
Yep.
Okay.
All right, so what's the marching order?
Am I still big?
How much longer on my big bow?
You're done.
I'll take the front with my darkvision.
I'll go behind Fjord.
Giant bow front.
We have Yasha behind that.
I won't go in the back, but I will send Frumpkin
80 or 90 feet in front of all of us
and just conga line behind whoever is second to last.
All right, Frumpkin goes on ahead.
Are you still blind without your cantrip?
Caduceus. With Frumpkin looking.
Jester.
With Frumpkin in blind.
Nott's in the back.
Nott's in the back with Caleb already.
I'll be in front of Caleb and
be his train. Oh yeah, where's Little Beau?
Little Beau is missing.
That's right, Little Beau is missing.
Yeah, Little Beau.
Bitty Beau.
Bitty Beau!
Bitty Beau!
So Caleb's in the very back.
Yeah.
Who's next, Nott or?
Beau is offering to not let me fall, face plant.
There you go.
So Beau's doing next to you.
Okay, all right.
Nugget's going to run up and try to bite
and play with Frumpkin.
Okay, so as you're making your way through the water,
this puppy is trying to dog paddle
from the foot and a half of water, like.
Oh shit, it's the foot and a half.
Nugget, come back here.
Blink to me, darling, blink to me.
Full animal handling check.
Also, you have to train your animal to harass mine.
Ooh! Ooh!
That is a 23!
You're starting to give this connection between you and.
Blink to me, Nugget. Bl to give this connection between you and Hey, Tony Nugget!
Blinks into your arm and you grasp it,
now soaked in water.
He begins licking up your chin and getting excited.
You got your weasel on your back?
Yeah.
Two waterlogged pets right around,
just flanking her throat.
What could possibly go wrong?
You were the last campaigned in here.
You didn't have to buy it.
I know you did!
Jester is starting to smell like Caleb.
Wet dog and wet weasel.
I know.
All over your neck.
I'll take a really good bath when we get back.
That smell never goes away. We move on.
It apparently does not help.
Your knee smells bad.
Oh no!
Yeah, you stink.
No!
So moving forward.
Caleb is laughing quietly in the back.
Make a perception check for Fumpkin.
Yeah, okay.
In the octopus form.
Ooh, that's good.
18.
18, okay.
Moving on ahead for about another,
maybe about 80 to 100 feet down this long tunnel,
it opens up into another chamber.
That's, I guess, it's larger
than the one you were previously in.
It seems to curve open slightly for about 10 or so feet,
and then opens even wider,
and it's a large cube-shaped chamber.
The same water level,
resting at about a foot, foot and a half up.
I would whisper that into Beauregard's ears,
not being able to hear her and tell her
to hold the group up for a moment.
Right. Hold.
I describe the room, and I don't know what's in there yet,
but it's changing.
Big square room, gets bigger, it's changing.
You see what looks to be
three grates that are larger than the ones,
or similar in size to the ones that blocked your entryway.
They are, there's one on the right, one on the left,
and the one on the far end across from you
where the chamber seems to end.
However, there are two platforms that are raised
up about 10 feet above with a very small railing
and what looks to be two pathways that vanish further in.
There's almost like a raised two watch points
that protrude out and look over
the smaller part of this chamber.
Three water passages and then two hallways that are dry.
Like balconies?
Like balconies that protrude from the far wall
to overlook the interior of this chamber.
Did the balconies go all the way across?
Sorry, I'm not asking for Caleb or anything. No, it's fine. They push out about 10 feet from the far wall to overlook the interior of this chamber. Did the balconies go all the way across? Sorry, I'm not asking for Caleb or anything.
No, it's fine.
They push out about 10 feet from the wall
before they come to an end, so they're more of.
Like balcony terraces?
Yeah, they're not beautifully designed, per se.
They made the same stonework, but they look like to be
positions to supervise the interior of the chamber.
And Diem, you're describing, so those platforms,
but then there are passageways further leading in.
And there is a very, very faint, faint, dull
kind of teal-green glow underneath the water
in the far center of the chamber.
Okay, so I mutter that to Beauregard, yeah.
There's also a faint mist that just drifts
over the surface of the chamber in here.
This room looks fucked up.
We should not rush into it.
Do you see any movement, if I ask Caleb?
The water can fly now.
Yeah, do I see any?
So it's eerie, but do I see any living creatures or threats?
Currently no movement, no creatures.
Okay.
Oh no.
It's everywhere.
My cat does not see anything,
but I don't trust that there's...
Are you listening to me? Yeah, yeah, yeah, yeah.
Tap me on the shoulder if you're listening to me.
Okay. Ow.
God.
Frumpkin does not, we don't see anything, but I have a bad feeling, so.
He has a bad feeling.
Like something in your lower parts of your intestines?
Frumpkin, come back.
The room ahead is not good.
Like monsters, more of those water things?
No, there's something of a magical nature up there.
How deep did the water look?
Frumpkin would have seen that as well.
Yeah, it's similar, about a foot and a half or so.
Foot, foot and a half.
What makes you think it's magical?
It's glowing.
Oh, yeah.
Maybe we could just get up to those little terraces
or something and avoid it.
Can anybody walk on walls?
I can walk on water.
I can just get up there.
I'm pretty good at actually climbing.
Well, yeah, but you're assuming that nothing's going to happen
when you get into the room or close to the room.
What if we don't touch the water?
What if all of us hang on the side of the walls
and move around the room?
I am hearing a lot of what ifs.
Can we move to the mouth of the room?
So still within the tunnel, not going into the full space yet,
but able to see in and out.
Yeah, yeah.
Okay, so moving up to the very edge of it,
you can see the interior of this chamber
and the display that Caleb had described, Caduceus.
As you guys are stepping up, you hear
this faint echoing sound emerging
from the upper left hallway.
You see a very faint bit of light coming
and you hear what sounds to be talking.
No, we should not.
This is through Frumpkin?
No, this is Caduceus.
I cast Pass Without a Trace.
Do I have that?
Do you?
Yeah, I cast Pass Without a Trace on all of us.
I cast Mage Armor.
Okay.
We're going to stealth, right?
Because they just cast it on all of us.
Well, go ahead and roll some stealth checks.
And, um, mm.
Plus 10?
Yeah, and I give Caduceus the blessing of the Chickster.
All right, so everyone make stealth checks, please.
Thank you.
Sunny!
Add 10.
Add 10? Add 10.
27.
Oh man. 26.
19.
15. 14.
38.
Woo!
24.
Okay. Another game.
You all quietly get low into the water
and off to the sides of the entrance
to best to stay out of range of any of the light source.
You bring your hood up and you guys have,
you feel pretty confident that you're, for the most part,
out of range of anyone who isn't fairly perceptive.
You can see the faint dull glow from the center,
far end of the chamber, and you can see
there are these two, now that you're closer and can see the faint dull glow from the center, far end of the chamber, and you can see there are these two, now that you're closer and can see,
there are two similar pillars in the center of the room,
the last room you were in, they're just load-bearing
center bits.
There are some small elements of almost walkways
or little bits of stone that emerge from the far,
like bits of the wall in the corners
that either have been Rebels built up
or there's been intentionally built
some sort of a platform there that's off the water.
Why would they have patrol in a sewer system?
At this point, you see the light emerge
from that side and you hear the voice say,
The complaints are driving me up the wall.
Shundi is going to be in an earful
if he's slacking on those engines.
Shundi, Shundi, Shundi.
At this point, you watch on the left side,
the upper area of the lantern, Algar emerges
to look over the platform there,
flanked by what looks like a worker of these tunnels
who's wearing what looks like a simple leather,
almost like a frock with gloves,
and is listening to him and walking up the side,
and his two dwarven bodyguards are beside the two of them
as they approach and look over the side.
At this point, he looks over the edge,
the small railing, and looks into the water and goes,
He's sleeping.
Holds up his left arm and begins his,
Jeandee, stand to attention, you frustrating water spout!
Oh god.
The glow begins to pulse,
and you watch as the water bows a bit above.
Whisper something to your ear. Okay, because I was just 10 seconds away pulse and you watch as the water bows a bit above.
Whispers into the view.
Okay, because I was like 10 seconds away
from casting my own. Whispers?
You guys are flying.
I want to listen, but I shouldn't listen.
Guys are at NYC live show.
Live show! Tickets are still on sale.
Orchestra seats, very few left.
Still running though. Come bring it.
Come Boston.
That's so good, good view. That's what I'm saying.
Good view.
Who knows what will happen at the live show.
So, as the water bows up,
you see it burst like a bubble,
and there, emerging from that space,
below where it was, you see something that looks
almost like an impressively large aquatic humanoid.
Their chest and torso rather rotund,
their skin a blue-green color, long thin arms
and then somewhat webbed, clawed fingers,
and their face somewhat fish-like with a wide mouth
and small fins that crest the head.
The lower half of its body seems obscured
by rushing water at first, but then as it comes
to its full stance at about seven, eight foot tall, you notice that the lower half of its body is just water. It's just this
constant swirling whirlwind, similar to the creatures you were fighting in the previous
chamber. That dull glow seems to emanate from most of its torso in this darkened chamber, and it gives this faint light source just by its very presence.
It has a small vest on, and what looks to be
like a set of jewelry, including this thick metal band
that hangs like a presentory necklace around its throat.
It turns and looks up and says,
At your service, it seems to say
with an undertone of exasperation and eye roll.
Algar screams out to it again,
The archway craftsmen are complaining
of cold furnaces and slow bellows.
Please ensure enough water is being spun
through the engines under the district.
He snaps his fingers really tightly on his left hand.
With a low grunt of brimming hatred,
you see the creature raises its arms
and a large stationary wave of water
rises from the depths beside it.
You watch as the liquid seems to form once more
and there's a slight sparkle of energy around its hands.
And this second bowing forms into a large curved wave
that seems to be perpetually crashing
and then filling itself, similar to the creatures
you just fought, but a much larger scale.
It whips into its full form.
You watch as where the head would be bends and shifts,
almost elements out of the movie The Abyss,
as it turns towards this figure being referred to as Shun-Di.
It spins around and looks up towards
the supervisor and his troop.
Thy will is my bond.
The two of them begin to turn and shift
towards the left-hand grate in the chamber.
What is the distance from where we are
to the terrace balcony space that they're up on?
I'd say roughly 80 or so feet.
At this point, Jundi comes to a step
and looks over his shoulder in your direction and goes,
huh, intruders.
Algar shouts off, what?
How?
And holds up his lantern and focuses the beam over
across the way there, and you guys,
even though you're up against the wall
and there's nothing to hide behind,
you watch as the light pushes past a few of you
and then stops, shouts off, dispatch of them quickly!
Who says that, Shun-D?
Algar shouts it off to Shundi down below.
Let's go ahead and roll initiative.
Oh no!
Shundi seems cool.
How far away is Algar from us?
Maybe we can talk to him?
Oh man.
He seems like a genie.
It's his necklace, I bet it's his necklace.
It's like captured or something.
Yeah, yeah, yeah.
It feels like a genie circumstance, right?
Shundi has a necklace on? No, Shundi.
And he was like, annoyed that he had to.
He was like, my will is my bond.
I want to fight this guy.
Let's try and talk to him.
You don't want to fight this guy?
Let's try and talk to him.
Well, there's an easy way to deal with this.
Not Shundi, I want to fight Algar.
Which is what?
Yeah, we want to kill Algar.
Algar's got a control mechanism, I think.
Mm-hmm.
Are you Taliesin right now?
No.
Matt's gone, guys.
Oh, he's back.
Use me for a moment of preparation here.
Oh, what?
Nice one!
Nice, nice, nice. That's real water.
There we go.
What?
Colored lights.
Click.
And this is the difficulty of doing this.
Oh, Melora.
Oh.
Oh, Jesus.
I'll see if I can bring this right.
Yeah!
Did you think we were going to get to this?
I didn't know if we were.
Oh no!
I'm going to make a little difficulty
in doing this again.
Dungeons and Dragons just broke.
I know, that's all right.
We will fix this, guys.
It's all right.
He sounded like Bob Ross as he was saying that.
That's all right.
It's all right.
That's what I try.
It's so worth it.
We're big enough to spit out dribble.
And with that, guys.
Give me wings.
Give it to me.
Give it to me now. We're so spoiled, guys. Give me wings. Give it to me. Give it to me now.
We're so spoiled, man.
I know!
You guys should place yourselves, if you can,
where you would be on this side of the chamber as you enter.
There is Shundi.
Oh, what? He's awesome looking.
There is the large elemental where you you would see. Oh fuck.
The worker has run past
and vanished into the chamber before,
and there on the top you see, looking over the terrace,
the dwarven bodyguards.
They're all clustered.
And that's Algar?
And that's Algar right there.
He's the tall one?
Yeah, he's the tall one right there.
Matt, I'm putting Frumpkin in this corner.
We're not in the room, right?
No, we haven't come in yet.
We were all hiding in this little thing.
You need a true knot.
I'm putting you in the back knot.
Sure.
I mean, yeah.
I'm going to put you here.
Yeah, that was our lineup.
So we can hop up.
Oh, that's true, that was our lineup.
I was stumping so hard,
I'm playing with the McElroys right now.
So you used that on him.
So how far is that?
Eventually.
For that right there?
To Algar? Yeah.
That would be from you?
Mm-hmm.
Somewhere in the neighborhood of 60 to 70 feet,
you're not entirely sure.
You said roll for initiative?
Yeah, I got to roll for initiative.
Yeah, you need to roll for initiative, guys.
Oh gosh, shit.
Roll.
I'm going to Furniture. Yeah, you roll Furniture, guys. Oh, gosh. Shit. Oh, that's gross. Maybe it was my boots.
Woo!
I don't know why it's so good, but that's fine.
Yeah, nice.
Okay, okay that's fine. Yeah, nice. Okay, okay, okay, okay.
So.
Oh.
Not too bad, not too bad.
Oh, that's a four.
I got a good situation.
Yeah, it's good.
No, I don't think it's,
I think it's one of the bets I'm turning on.
Oh.
No, it's a four. Oh, yeah.
But I think it is.
Yeah.
That's a first. I'm not keeping up with this. Oh, yeah, but I see.
It should be just about instantaneous.
They have high constitution, that's what you said? Double draft.
Their constitution.
The water elemental that are rolled against us
have a plus three to its constitution.
So they probably have pretty high magus,
so you have like a lot.
Maybe, I can find out though,
if I hit it twice in a row.
If there are any stats that are beneficial
to any of your guys' abilities, let me know.
If you want to know if you want to take the risk.
You shouldn't even need it.
I don't know.
Oh well, it's fine. If you want to know, if you want to take the risk. You shouldn't even need it. I know. Oh well.
It's fine.
If you want to know what abilities or anything,
let me know.
Not for the time being.
We'll just save it for another time.
Oh no!
Matt!
This is not working!
I don't have time to troubleshoot right now.
And tonight's moving quickly.
Steve, you're the best.
Wait, it's going. No, it's not missing. It tonight's moving quickly. Steve, you're the best. Wait, it's going.
No, it's not missing.
Mom, Vong ripped this shit.
It's all good.
So, top of the line, so we have here
initiatives 25 to 20?
21.
21. Oh wow.
Oh no, I'm just repeating what Nott said.
Okay, gotcha.
I don't know why I did that.
Yeah, yeah, definitely, 21.
All right, 20 to 15.
19. 16.
17.
15.
Hey!
Hey!
Wait, so.
Those are not Beau, Caduceus, Fjord, Yasha.
Oh wait, no, I thought it was Fjord, Caduceus, Yasha.
I had 16, Yasha had 15. Sorry, Matt. Yasha had a 15, no, I thought it was Fjord, Caduceus, Yasha. I had 16, Yasha had 15.
Sorry, Matt.
Yasha had a 15, I had a 16.
And you had, what did you have, Caduceus?
17.
Okay.
You were right, you were right, I'm sorry,
you're right, I'm wrong.
All righty, and we have...
We got plenty of light in this room, correct?
He's glowy.
Yeah.
There's a faint glow from there,
but there is not a technical light source beyond the lantern here,
so this area is torchlight and then dim light in that area.
So you can see most of the chamber in dim light.
Okay.
The closer you get to Algar, the better vision you have.
So we have, we're missing, what is Caleb and?
Oh, 13, sorry.
All right.
I'm just going to say, did you go already?
Did you say? I got 15.
Ah!
Nice, nice.
All right, Jester?
Nine.
Aw.
Ship of the Sky, Ash.
Ship of the Sky.
Caleb had a 13.
Wait, where's the little?
All righty.
Flaggy things are all right. So, top of the round.
Nott, you're up.
I'm up first?
Yeah, you're up first.
I'm so scared!
There's water, water everywhere,
and all of it wants to kill me.
I will scramble ahead and,
ooh, I'm so far away.
I'll scramble ahead and to the left near where Octopus is. Am I within 30 feet
of those big watery things?
Looks like you may be. You may be just out of range for 30 feet.
Then I will...
Move up closer if you want. No fucking way. I will use my bonus action to dash and go on the other side of that pillar. I guess a little closer, but keeping the pillar between me and all baddies, if possible.
There?
Yeah. And hold my action until someone is engaged.
Okay.
Do I have to aim at someone? What are you holding? Are you holding an attack? and hold my action until someone is engaged. Okay.
Do I have to aim at someone?
Yeah, what are you holding?
Are you holding an attack?
A crossbow bolt.
Okay.
Until someone is, they're engaged
with someone of my friends.
You got it.
All right, that ends your go.
Beau, you're up next.
Which one is Algar?
The fancy one, the tall one.
Yes. They all look the same in their minis. The one with that. one, the tall one. Yes.
They all look the same when they're minis.
No, the two are dwarves.
That is Algar, and the two dwarves are his.
Oh, he is taller.
You're right.
Um.
Actually, you know what?
I'm sorry, Matt, can I undo?
Go.
Can I use my action to just cast Mage Hand?
Sure.
Go ahead and you cast Mage Hand.
Okay, I'm going to put it up near Algar.
Oh.
Oh.
I got you.
Wait, where's the necklace?
Is it on Algar or is it on?
No, it's on the...
It's on the genie guy.
That we can tell, we don't know.
But Algar might have something.
Yeah. I'll put it near the genie guy for now, because that's all I know. But Algar might have something. Yeah. I'll put it near the genie guy for now,
because that's all I've seen.
Algar might have something.
It came out of the game.
I don't want to fight the genie guy.
No. I'm going to go for Algar.
Yeah, go for Algar.
I'm going to see what I can do.
Yes.
I'm so proud of you.
Matt is repairing an aquarium during our game today.
There is nothing better than dungeons and aquarium repairs.
No, we fucking know you do.
I feel good that you're making this happen.
Oh, that's looking better.
Water's moving.
The fish are getting air.
You know why I love this, guys?
If your finger gets cut off, I'm going to...
I love this because it's like.
I don't think that's how it's supposed to work.
Oh man.
But it looks pretty.
It was really awesome when this...
Hey!
I still don't think that's supposed to work.
Yeah, yeah, yeah, that's it, that's it.
Is that it?
I did it, I did it, I did a thing.
Good job, Matt.
Thank you, guys. Science!
Looking forward for me, thank you.
Fill my, the science jar. That'll do.
Yes. I did a thing.
Wow. Yay!
We got bog smoke!
Look at all that vapor.
Good job, Matthew. Good job.
Thank you, guys, now you get to fight it.
Here it comes.
Here it comes.
Here it comes.
That's a chamber. Yep, Here it comes. Here it comes. Here it comes.
That's a chamber.
There it goes.
Yeah!
Nice.
That was totally worth it.
Yeah. So scary.
Yeah!
Yeah!
It's the little things, people!
It's the little things, really.
All righty, guys, so.
Misty!
Sick, man, sick.
So, down just a little bit there.
So, guys.
Woo!
It was worth it for me, it was worth it.
Thank you for being patient on that one.
We're so happy, so worth it.
Beau, what are you doing?
Look at the green.
Okay, I want to do some parkour,
blossom dope monk shit, and be like,
bink, bink, bink, bink, bink, bink,
and see if I can get to here 40 feet.
Okay, go for it. Can I do that?
Make an acrobatics check, if you want to try,
with disadvantage, because they're slick, moist walls.
Okay.
Nice job. Slick and moist.
All right.
Real good.
Real good on both ones.
I'll take that 16 from Gil.
I take it all back, Gil.
For now. For now.
Support the 22.
I'll allow you to make it
as far as here without losing any movement.
I will accept that.
Go for it. Where?
You have to accept that.
Here, you said?
Yeah, that's good. I'll allow it.
Do I, fuck, but that doesn't give me.
Fuck, but. Fuck, but.
Do I have any more movement?
Five, 10, 15, 20, 25.
Can I still try and go for the one?
I could say.
For my 45 feet of move?
It's a lot of movement,
but it's also running off of walls
that don't really, to run off of it,
you're going to have to land this.
Okay, I've gone five, 10, 15, 20,
arguably 25 to 30.
Can I just then try and get here?
I'll make a secondary acrobatics check
because you're now running off of two different walls.
Copy. Two with still disadvantage?
With disadvantage, yeah.
Not as good that time, Gil.
Keep putting him in the mix. 12.
Yeah, that'll put you there
with 10 more feet of movement.
With 10 more feet? Yeah.
Can I be like, excuse me, excuse me, Nott, sorry?
510, no, because you'd finished your space,
because you're in the water at that point
and it's considered, so you only move five feet.
Can I get behind her?
No, because you'd be occupying the same space as Nott.
Well, then.
And I can't see Algar.
You can see Algar barely.
He has three-quarters cover.
Just tug your shirt.
There you go.
Fuck. You you go. Three-shirt takes. Fuck.
They totally are.
Fuck it, this is what I worked for.
I'm going to go for it and try and do two shurikens
right in his face.
Three quarters cover.
First one is a 14 plus seven,
so that's a big ol' 21.
And then nine plus seven is a big ol' 16.
This is to Algar?
Yep.
Both of them? Mm-hmm.
All right, with three quarters cover,
that's going to give plus five to AC.
So AC is technically, so what were the two rolls?
A 21 and a 16.
The first one hits.
First one. Yeah, Algar. The first one hits. Okay. First one.
Yeah, Algar.
Mm-hmm.
Nine damage.
All right.
Actually, yeah, no, I should have a four.
They don't have a moment to react.
So all right, cool, so that ends your turn?
Yeah.
All right, so you threw both.
One ricochets off, the other one,
Algar looks, what the hell? Get them!
And just go around the corner.
All right, that ends Beau's turn.
It is now the Water Elemental's turn.
Just vanishes beneath the water.
We won!
Oh no!
We won, we won!
Emerges right there.
Ah!
Not arrow to the bow? Yeah, next to the bow.
It's going to go ahead and take
two slam attacks against the bow.
Oh no, slam attacks!
That's going to be a nine to hit.
Miss!
And that's going to be a 17 to hit.
Miss.
Yay.
So both large giant slam fists towards just
hitting the water, causing these giant splashes,
but no impact on you.
That finishes its turn.
That brings us now to Jundi's turn.
Jundi's turn.
Jundi's turn.
Hang on.
Jundi's turn.
Jundi is going to go ahead and angle over this.
Actually, it's going to angle right where it is.
You watch as it brings its hand forward.
Oh no, you're all clustered.
There's this tiny little spiral of dull, greenish energy
that turns into a jet of really fast-powered water
that shoots out in a 60-foot line.
Oh yeah.
That's going to hit Yasha, Caduceus, and Caleb.
I need you all to make dexterity saving throws, please.
Not everybody, just the net one.
Just the net one.
Everyone who's here.
Nope. Not me.
Not me.
16.
16? Four.
Ooh.
I rolled a natural one,
but I do now have Fanatical Focus.
Yes. So if you fail a saving throw while you're raging, Natural one, but I do now have Fanatical Focus.
Yes.
So if you fail a saving throw while you're raging,
I'm not facing it.
You're not raging, all right.
Natural one.
All right.
Oh no!
So that'll be...
Man.
24 points of bludgeoning damage.
You take half that, so you take 12.
That's 24 to Caduceus and 24 to Yasha.
Okay.
You are both pushed 20 feet away and knocked prone.
Oh!
20 feet away, two zero?
20 feet?
Yes, so Caleb gets pushed back to there.
I get pushed even though I saved?
Actually.
You're in fire mode. Yeah, seriously. Oh no, if you don't get pushed.
No, you are not pushed, Caleb.
That means they're going to slam into you.
Yep, which means they all slam into you.
Oh my god!
You actually hold that position,
I'll say for the purposes of the narrative here.
Yeah.
You do get knocked prone from their impact.
But it keeps them from going back.
Yeah, so you all don't get shoved out of the room,
but all three of you are knocked prone on the ground.
Caleb taking the brunt of two of his larger teammates.
Just up in the air.
Those are some big fellas.
And with that, she's going to shift over
into this direction.
Oh, buddies.
All right, that's going to finish his turn.
Caduceus, you're up.
Jundi.
Jundi. Jundi. Jundi.
Jundi.
Jundi with a J?
I'm going to.
I'm spelling it Z.
Z-H.
Z-H?
Jundi.
Like Zsa Zsa?
I'm going to, yeah.
Jundi.
Jundi.
Zsa Zsa.
I'm going to get up and be like,
man, we got to get that bracelet off that guy, god.
Bracelet?
Ugh, and I'm going to. Where he's from? guy, god. Bracelet? I'm going to...
Where he's from.
No, bracelet.
These are bracelets and these are necklaces.
You're going to sit on Algar?
So I'm going to try and get up and
Algar is a bracelet.
Crawl around into the corner right there.
Get as far into the corner.
Am I within 60 feet of Algar?
Five, 10, 15, 20.
Unfortunately, that's as far as you can get.
My 60 feet from Algar.
You don't know.
You have to eyeball it.
Motherfucker.
It's a little dicey.
It is a little dicey.
That's as far as I can move?
Yeah, because you have your movement to get up from prone,
and you can only move it.
You're moving through the water, so you're like, yeah.
Okay, I'm going to
do a, I'm going to, let's see,
first thing I'm going to do is,
oh man, I'm so sorry, I didn't quite have my shit together.
I'm going to use my Blight Staff,
as I use my bonus action to cast the Swarm.
All right.
I'm going to use it to get, how far away?
Yeah, the beetles can start 30 feet away.
They're swimming on the surface.
Well, I mean, they fly.
Oh yeah, we can see them.
I figure they're like, so.
Flying beetles.
They're coasting over.
Yeah, they're going to go irritate.
They're going to be 30 feet away.
They're going to be irritating the other side
of the water monster at the moment.
So right there?
No, the water.
The water monster.
Okay, so over there just harrowing it.
And then for my attack then for my, hmm?
You can roll their attack if you want to.
Oh yeah.
Sorry, it's a weird little,
I actually don't have their attack information still.
Oh, it's a?
It's a plus what?
It's a bite attack, I know I don't,
we haven't fixed it yet.
Yeah, we'll get that fixed in the app.
It's plus three to hit, so go ahead and roll an attack to hit.
And no, that's an eight.
Yeah, it does not hit, unfortunately.
But you now have a sword beetles now here
in this dark, under-crowd area.
And then for my actual action, I'm going to
put, I'm going to use one of my
channel divinities
on the water creature. Just for now, I'm going to cast the
Path to the Grave. Path to the Grave, okay.
You missed out on my affection.
And then that's my turn.
Okay, that finishes your go.
Yep.
Fjord, you're up.
Okay, I'm going to try some shit.
The next person who hits that water thing is going to hurt.
Can I use my 30 feet to run by this creature
up to this area?
Sure, yeah, because you don't have to worry about that.
So you can go five, 10, 15, 20, 25, 30 is as far as you can get.
Okay.
It will get an attack opportunity on you as you move it.
I'll take it.
So as you rush by, reaches out with a heavy.
Sentinel attack.
That's a natural 20.
I'm going to undo that.
Because you have a reaction that can do that.
That's right.
Can I Sentinel that bitch, since I'm next to it?
And it's attacking someone who's not me?
You can.
Yeah.
What's that power, Tal?
I'm trying to find it again.
It's an ability of the Grave Cleric.
All right, so it's just a regular attack there.
That's going to be...
That's amazing.
Jindy, Jindy.
That is 13 points of bludgeoning damage to you, Fjord.
On the back of your shoulders, you lunge forward,
but you make it to your space.
Did you roll to hit?
It still hits at a natural 20,
but it's just not a critical hit.
I can cancel it. 13 points, guys.
That would have been a little harsher.
So what are you doing?
Okay, so. You 30 feet, that would've been a little harsher. So what are you doing? Okay, so.
You're up next, Yasha.
Would you say it's about 30 feet to here?
It looks like it's pretty close.
You'd have to give it a shot.
All right, grasping the falchion,
I'm going to use my bonus action to cast Misty Step
and try to.
Oh, it's a bonus action, yeah.
Yeah. 5, 10, 15, 20, 25, 30,
with the height, that gets you right there.
Oh no, four.
Awesome.
I'm about to get defenestrated.
I rolled a 14 to attack the water elemental.
That just hits.
That's not great.
Six damage.
Six damage, two.
And it's technically, it's also.
That was with your staff or with your fist?
Staff. Staff, all right.
It's also divinity.
She just punched it.
Now you know.
It's also divinity.
You're reminded, like, oh,
it seems to resist non-magical impacts.
Oh, did the divinity get pulled in from that?
No, so yeah, that would have been an attack.
So it takes six damage and the vulnerability goes away.
Oh, that's okay.
So it does fold in.
Did I just waste something?
Something that nobody understands yet
that I should probably explain to people at some point.
Yeah, but tactically, you'll figure it out in the future.
Oh god, now I'm thinking.
That's okay, now you know.
All right, that brings us to Fjord's turn.
So I appear on the platform, I look around and say,
hey kids, man, you just couldn't fucking leave
well enough alone.
I'll take the falchion and shove it in the ground and cast Thunder Step.
Ooh!
What's Thunder Step?
They take 3d10 damage and this cacophonous thunderous boom.
It's not Thunder Wave?
No, Thunder Step, and I jump 90 feet in any direction I want to go.
What?! Wow. What? Ooh.
Wow.
All righty.
Warlocks.
Yeah, that'll do it.
All right, so.
Yeah.
Technically, you didn't even have to use
your bonus action to Misty Step there.
I didn't?
No, when you, using the action,
you teleport yourself to an occupied space
you can see within range,
and then immediately after you disappear, actually no, the boom happens when you teleport. You're right, no, you're right, you teleport yourself to an occupied space you can see within range. Then immediately after you disappear,
actually no, the boom happens when you teleport.
You're right, no, you're right, you did it right.
So where do you want to land?
I want to land on this platform over here.
So cool!
You watch as Fjord teleports, speaks for a second,
and then where he vanishes, there's this
blast of linearender's energy that
you watch as the moisture in the air
is evaporated from the impact, causing this
faint, misty orb-like power.
Like that.
Thank you, Taliesin.
You're welcome, you're welcome.
All right, constitution saving throw to each of them.
So go ahead and roll damage on that one.
It's constitution 15 is the save.
Gotcha. That's the save. Gotcha.
That's a lot.
All right.
That's a failure on one of the guards.
So what's the total, 15 you said?
Yeah, 15 for the save and 19 points of damage.
Oh sorry, 19 points of damage.
Failure on both guards.
Yes!
I did something!
You did it!
You did it! Algar does succeed, did! You rolled a 16!
Algar does succeed, though.
He rolled a 16.
So he takes half damage?
He does.
All right, so that's it.
That was awesome.
Yeah.
Yeah, it totally was.
And they are pushed.
Oh no, they just take damage.
Yeah, they just take damage.
I've been shot.
The impact hits.
They almost slide off the side and catch the railing
and barely pull themselves back into the space.
All right then, is that your turn?
Yeah, that's it.
That was nice.
Go, thank you.
All righty, finishing fourth turn, Yasha, you're up.
Okay, so I would like to rage.
Yeah!
And then, all right, I'm prone, right?
You are prone, yeah.
So you have to move and stand up.
And then the other half of the movement,
then can I get to the other side
of the water elemental then?
What's your movement? 40, right?
40?
20, yeah, you can get there.
Okay. Because of your barbarian speed.
I'm going to take an attack.
Go for it.
17.
17 hits, go to all damage.
Dragon's gone.
Dragon's gone.
I'm so happy!
Ooh. Nice.
Six.
13.
13 points of damage.
All righty.
That was the first attack.
You do that with you.
So you have extra attack, you do two strikes.
Oh, I forgot about that.
Yeah, don't forget about that. Sorry. It's okay. You do that with your, you have extra attack, you do two strikes. Oh, I forgot about that.
Yeah, don't forget about that.
Sorry.
It's okay.
Oh, that does not hit.
No, that doesn't hit.
Seven.
Seven does not hit, no.
So you swing twice.
First strike hits, second one swings wide
as it dodges out of the way.
It seems like almost like when the first hit,
its head area, where its head would be, splits in two.
One's still focused on Beau,
and the other one curves around to look at you for a second.
You see this dull glow where its sentient eyes would be,
and there's now focused on each of you.
Does that end your turn, Yasha?
Yeah. All right.
That brings us to Algar.
Algar, having this happen, goes,
Shit, shit!
Protect me!
Pulls out a potion and drinks it real fast.
Oh no.
Heals up a bit.
He healed.
Did he take any damage?
He took a healing, yeah, he took damage from you.
No, he didn't. Oh, he took half.
I threw a shuriken at him.
She threw a shuriken at him.
He's going to move up into this chamber a bit here.
Oh no, he's escaping.
Little dick.
That's going to end his turn.
I think I'm real quick.
He doesn't want to get too far away from his bodyguards.
That brings us to Caleb.
Okay, so Caleb springs up out of the water,
and I think from where I am, I have a direct line of sight
to that corner that he just went around, yeah?
Because they've got light up there.
There you do, yes.
Yeah, so I am pulling out the batshit and the sulfur,
and I'm going to slap them together and throw a fucking
fireball and just.
Sick fella!
And a fireball is going to shoot across the room into
that square.
Just to the left of him.
Yeah, yeah, yeah.
My left, which means it should yeah, yeah. My left.
Which means it should get all three.
Arcane hype!
Ooh.
Ooh.
Ooh!
That's nasty.
Go ahead and roll some damage.
And what's your spell, DC?
Go, go, go.
Yeah, yeah, yeah, yeah, yeah.
It is a 16.
16, okay.
So for... Big money. 16, okay. So for...
Big money. Oh my god.
21.
Where'd you get the rainbow dice?
Failure on the first work.
34 fire damage.
Ooh! Fucking fuck.
So failure on the first bodyguard.
Yeah.
Success on the second one.
Which one is yours?
The copper in the...
A Hans in France, those things.
Hans and Franz?
Come on out.
Okay, Algar does succeed, thank god.
What?
No!
You, you're using my diamond?
Algar succeeded, you guys.
However, this blast of fire
rocks the interior of the chamber.
You watch as both of the bodyguards
look up at themselves,
and you can see their skin is burned
and areas that's cracked a little bit,
and they look over towards Algar, look out towards you,
and you see them defensively moving back
towards his position.
I will walk 15 feet backward into the tunnel I'm in.
I will walk 15 feet backward into the tunnel I'm in. I will walk 15 feet backward.
All right, that ends Caleb's go.
Jester, you're up.
Jester! Yay!
Okay, I'm going to walk forward as far as I can.
Like here? Can I get here?
From there? Yeah.
Five, 10, 15, 20, 25, as you can.
Okay, I'm going to invoke duplicity
30 feet in front of me.
All righty, where do you want it to go?
I'm sure right around there.
Here? Yeah.
Then my duplicate is going to cast
a spiritual weapon at, what's his fuck?
Algar? At Algar.
Algar's, you can't see Algar.
Yeah, but I can see where he went, and I...
Five, 10, 15.
It's a hundred and tw...
Block the door.
Yeah, then you can do that there.
Yeah!
Oh, surprise motherfucker.
Large fries, motherfucker.
I want it to be...
Hard eyes, motherfucker. Like, still a lollipop,
but like razor blade edges.
Ooh, a jagged lollipop.
Oh shit.
I'm going to try to hit his arm and chop off his arm.
Go for it.
Oh god.
Olive in your eyes, motherfucker.
Brew dies, motherfucker.
Large fries, motherfucker.
Natural 20!
Whoa!
Go ahead and roll some damage on that one.
Vroom!
Did that work? Did I chop off his arm
because that's what I was trying to do?
Well, it's damage.
You don't actually see him,
so you're hoping that it hits across the wall.
I'm hoping it hits him.
10 damage.
All right, so he's going to hit me. Sadly, I should have given you disadvantage because you can't see the target, but it hits him. 10 damage. All right, so he's going to hit me.
Sadly, I should have given you disadvantage
because you can't see the target, but it's fine.
I'll let it go through.
So there you go, so you hear
across the wall.
You have no idea to what effect it was,
but you hit something, probably Algar.
And my duplicate goes, ha ha ha ha to you.
All righty.
I'm a fan of Matisse.
Right. Can I turn? Yeah, sure. All right, top of the round, N ha ha ha to you. All righty. I'm a fan of Matisse. Right.
Can I have your turn?
Yeah, sure.
All right, top of the round. Nott, you're up.
Actually, no, the dwarves have to go still.
The bodyguards rush over, moving into the space
that that's there, pushing past.
Right to the right.
This one is going to move back.
You don't know what this one does,
because it's moved from your visual range, but this one,
as it pulls back, it has a large, heavy crossbow and it's going to take a shot at you, Jester,
from back here. Actually, let's see. No, it's going to shoot at Caduceus because Caduceus is
already wounded and it wants to try and take down those who are already hit. It's going to be against Caduceus, 21 to hit.
Oh, that hits.
All right. You take nine points of piercing damage.
Ow! And you do not, yeah, that's all the damage you take,
and then it moves back and hides in this space here.
That's going to go ahead and end that go.
All righty, now it is top of the round, Nott, you're up.
What can I, how can I control the mage hand
with a bonus action?
Can I move it and grab with it, or just grab with it?
It's very vague. Let's have a bonus action. Can I move it and grab with it, or just grab with it? It's very vague.
Let's have a look here.
Read it, Sam, what's it say?
On D&D Beyond.
It says,
Use your hand to control the hand.
But I don't know if that means.
The hand can move 30 feet each time you use it,
so it can move and do something.
Okay, so who has the necklace?
Yuh-juh?
Juh-juh?
Jundi?
It has a necklace on, but Algar has a bracelet on.
I can't see Algar.
But Xundi is the?
Right there, yeah.
And he's wearing a necklace?
I will bonus action try to steal his necklace.
All right.
Go ahead and roll an arcana check.
Arcana check?
Arcana check?
Yep. Yeah, that's convenient.
You could probably do it.
19.
I don't get sleight of hand or anything?
It's less of a necklace
and more of a large metallic band
that is around the neck like a collar.
It's a collar.
Yeah, it ain't going nowhere.
19.
19. Stepping out in high fashion.
The hand reaches and grasps towards it and pulls,
but it's locked in place.
There's no trick to removing it
that the hand seems to be able to deal with.
But it's a good thought.
I give him a purple nurple.
And then I'll back up a couple feet
and fire at the big water blob.
Okay.
It does not have reach with its slam, so no. Okay, I'll fire.
All right, go for it.
That is a 17, I believe.
17 hits, go ahead and roll damage.
Ooh.
17, plus I'll use Fury of the Small to add another six,
that's 23.
Yeah!
Three points of damage, well done.
All righty, that finishes your turn.
All right, that brings us to Beau.
I am going to steal myself for a minute,
look at the water elemental to my right,
and then cast Step of the Wind with a ki point,
and try and disengage
like a rogue.
Like a rogue! Step of the Wind
lets you move as a bonus action, right?
It does, but it says,
it says,
you can spend one key point to take the disengage
or dash action as a bonus action.
Yeah, you can disengage.
So you use a key point, your bonus action to disengage.
So I would have to take an attack of opportunity
if I decided to dash instead of disengage, right?
Correct, yeah.
Up to you.
Have any of you heard of Marius?
What's she doing, Beau?
I'm going to risk the hit and take the dash.
One of the dwarves is like, what?
So it's going to swing towards you.
Yeah, I want the dash.
I want the movement.
That is going to be a 18 to hit. Miss. Woo! Mm-hmm. Just past you. Yeah, I want the dash. I want the movement. That is going to be a 18 to hit.
Miss!
Woo!
Mm-hmm.
Just past you.
All righty, so.
My jump distance is also doubled for the turn.
So I'm going to try and, can I be like,
parkour, parkour, and jump,
and I want to try and jump up here.
Okay, it's still your movement. So if you're wanting to leap off and parkour, and jump, and I want to try and jump up here. Okay, it's still your movement.
So if you're wanting to leap off and parkour,
all right, so we'll say that's about
20 feet to get there.
Go ahead and make an acrobatics check.
Okay.
Does it advantage again or no?
I'm not rolling kill.
This is still disadvantage because it's slick.
It's a natural one. Natural one. No, I'm not rolling kill. This is still disadvantage, because it's slick. Ooh!
It's a natural one.
Natural one.
Don't you have a feat now?
Fanatical fanatic.
So you land, and slip, wham,
right into the ground, hitting, the water splashes,
you're underwater for a second.
You use the rest of your Step of the Wind
extra dash movement to get up from prone.
That's your bonus action.
Yeah.
Okay.
You still have your action and movement.
I move, rest the way.
All right, five, 10, 15, 20, 25, 30, 35, 40.
I can't jump now?
Can't use that double jump distance?
Uh.
Because that's done?
Because of the wind?
Or is that done?
I'll say if you wanted to try a vertical leap from here,
go ahead and make an athletics check to see if,
given the circumstances of the turn, you can make it.
Okay, 22.
22?
I'll allow you to just get the final distance on the edge
and like, whoa, you have to correct yourself
and then catch it on the ledge.
But that's the end of your movement there.
Fuck you guys.
I'm going to just take my shurikens and go
towards whoever I can see.
You can barely see Algar, just on the corner.
Three quarters cover.
Then there's the protector dwarf, who looks fairly hurt.
Who, the dwarf?
The dwarf looks pretty hurt.
I mean, they all look pretty hurt.
The fireball wrecked their world a little bit.
Does it look like Jester chopped off Algar's hand?
No. No!
Damn it! Sorry.
I'll go one for the dwarf, one for Algar.
Pretty color for the dwarf.
Mm, just balls, so many balls all the way around.
We have nine for the dwarf, and we have 12 for Algar.
No, unfortunately, none of those hit,
so they ricochet off the stone walls,
and your foot's still slick and having to bounce on the edge.
When you throw them both, you have to compensate,
and they both just go wide.
Good try. Good try.
Five!
Still got it.
Not a good try. You failed.
Finishes Beau's turn.
I don't have any more bonus actions, right?
Or anything?
No, that's it.
It's your action, bonus action, and your movement.
600 feet of movement.
The elemental is going to
whelm into Caduceus and Yasha's spaces.
Oh no!
It's going to make a whelm ability.
So each creature in the space needs you both
to make strength saving throws.
You have advantage because you're raging.
Come on, Caduce.
Nine. That's auce. Nine.
That's a failure.
18.
18 is a success.
Did you succeed?
Oh boy.
So you are grappled until it ends.
You are considered restrained.
You are unable to breathe.
And yeah, that's it currently.
Okay.
So you're restrained, grappled, unable to breathe.
Okay.
That seems nice.
You were pushed out of its space, Yasha,
so you are shoved out at a corner there.
You manage to free yourself, but it conduces you now,
so he's swimming in this creature as it's spinning around,
swirling like a giant water spout
in the center of the chamber.
This guy here is going to go ahead
and move out into this space.
Knowing that what it summoned is going to go ahead
and pull another water jet, this one is going to go ahead
and shoot through what it thinks is you, passes through nothing, but it is going to go ahead and pull another water jet. This one is going to go ahead and shoot through the,
what it thinks is you, passes through nothing,
but it's going to go for Caduceus and Caleb as well.
What's the distance?
I didn't use your side step.
It may move right up there.
Like 50, 55.
Yeah, it hits you.
I need you both to make dexterity saving throws. Water Elemental has two as well.
And fails.
Dexterity saving throw?
La la la la la la la la la la la la la la la.
Come on.
Nope.
Ugh, put that one away for a while.
Yeah, put it away. I'm out.
If nobody claims it. Out?
Yeah, I'm out. You don't know, you don't know.
You don't know. What do you mean you don't know?
He just did the math.
I haven't done the math yet, but I'm pretty sure.
So that's 25 points of damage.
I'm out.
Here's a question.
Nobody called dibs on the dodecahedron today,
could one of us?
Since nobody did.
So we just got to say every game,
we just have to make sure that we spit it out.
Okay, so I fail, I got seven.
All right, so that's 25 points of bludgeoning damage
to you, Caleb.
Oh no. That's going to be healing. to make sure that we spit it out. Okay, so I fail, I got seven. All right, so that's 25 points of bludgeoning damage to you, Caleb.
Oh no!
Oh shit!
Esu's going to be healing.
Oh!
Fuck.
Okay.
No!
My worst nightmare!
Water!
All right, and with that.
I'm not out because I have the,
I have Molly's necklace.
You have the necklace from Molly!
You're out, you're just, no death saves.
You're unconscious, but you're not making death saves.
You're stable. Although I'm underwater.
If one foot of water, you probably fell on your back.
No, he's faced, I'm underwater.
Goddamn it!
Breathing.
No, he's faced it. Water.
I mean, I don't know.
It's going to keep stabilizing you, I think.
You can still drown with it on,
but what's your constitution modifier? Zub-zub-zub-zub-zub-zub-zub-z you, I think. You can still drown with it on, but what's your constitution modifier?
Zub-zub-zub-zub-zub-zub-a plus two.
Yeah, you have three minutes before you drown
just sitting there, so you're okay for now.
Okay, yeah. We'll say,
for just the purposes of like,
you're not sucking air in, necessarily.
Right, I'm unconscious and holding my breath.
Just like, no.
You've convinced me out of it.
We'll get to it.
I think that's the way to go.
No, it's true.
We'll go to constitution saving throws on your turn.
Okay.
All right, so finishing that.
Did we just talk Matt out of it?
Yeah.
That's cool.
That's what you should do.
Marid, noticing that you are a,
that is an illusion and seeing across the wall.
Oh, but can I make her fall?
Probably not, because it's not my turn.
No, it's not.
So it turns away and goes underneath here
and glances up towards Beau.
Beau.
You see as it glides across the water,
at rapid speed, it seems to travel very quickly
through any sort of water surface.
It can jump quite a bit.
That brings us to Caduceus' turn.
At the top of your turn, because you are still Whelmed,
I need you to make a death saving throw
because you immediately take damage
as you're caught in the spiral of its whelm.
So it would take 2d8 plus four bludgeoning damage,
but you just take an instantaneously lose a death save.
It's the end of your turn.
I need you to make another death saving throw.
Oh god! Oh my god,
this is happening again.
11, I'm good.
Okay, so that's a success.
11.
I also have a question about the parry app.
It says that whenever you roll,
oh, it's rolling a hit die to regain hit points,
but it doesn't count when anyone heals me?
No, it's only when you're using hit dice
or doing a short match.
As long as Laura throws, yeah.
Then, poor, you're up.
Twice in a row.
Yeah, look at Ashley at the table.
I'm a little shook, it's cool.
What are you doing?
I'm going to use my speed to just peek in the doorway.
Just to get a visual on the hallway.
I don't actually need to see them.
Okay, yeah, so you can see the hallway behind you
that continues back.
I am going to use my last of two spell slots
to cast Hunger of Hadar
20 feet into the hallway
with just the brim, that's right, just so it gets the, yeah.
All right, so for that, we'll say,
I don't think I can use these.
So I pop in the doorway, and I reach up
and grab a little bit of reality, and I tear,
yes!
Tear a black hole in the hallway.
Yes!
Looney Tunes style. Yep. Wait, what? What? He black hole in the hallway. Yes! Looney Tunes style.
Yep.
Wait, what?
What? He's bringing out the heads.
Woo!
Cthulhu's dick.
You ain't going nowhere, motherfucker!
No!
Yeah, you've seen that one time before.
He's used the ability before, yeah.
What is this?
But it was in darkness, right?
So none of us actually saw it.
No, everything in it is black.
So they're blinded, they can't hear anything.
And what do they have to make saving-wise?
15 dex save.
Or they take 2d6.
Go ahead and roll damage.
Kill him.
Please, make all of this so much easier.
Six, seven.
Seven points.
Seven points.
All right, there's a natural 20 for the first bodyguard.
So it takes three points, right?
Yep.
All right.
Other bodyguard, that's a natural 18.
It takes three.
And then for Algar, that is a 14.
Yeah, so seven points.
Takes seven points of damage.
He goes unconscious.
Yes!
Algar does?
Yes, yes, yes, yes!
Fuck you!
Not that you know that.
No.
But it's fine.
It's great.
All righty.
Does that end your turn, Fjord?
Yes.
Yeah, I'm going to use the rest of my movement
to just come back out here.
Okay, step out to the point?
Yeah. You got it.
All right, that brings us to Yasha's turn.
Okay, so I am going to attack
this water elemental where I can,
if I can see an open spot that Caduceus is not in.
Yeah, Caduceus is being swirled around on the inside,
his unconscious body just being kept with the current,
so you're timing it for a moment and go for a swing.
Also, technically, wouldn't my beetles
get a bonus action anyway, or?
Beetles, they just have their attack out.
They don't have the full action spectrum.
Wait, do I get an extra roll?
No, it's just a strike.
I thought that was cocked anyway, but yeah.
So the first attack was what?
First attack was 16.
And what was that?
But it was kind of cocked.
Oh, it was cocked? Okay.
19.
19 hits.
Okay.
Let's go ahead and roll damage for that one. Oh boy. Mm-hmm. 19 hits. Okay. Let's go ahead and roll damage for that one.
Oh boy. Mm-hmm.
Oh boy.
That was such a gentle move.
I love it.
I love it.
Like the flowers she collects.
Don't even, I don't have another,
I'm not willing to give another character.
18 points of damage on a first move.
Right, you carve through, you watch as a big piece
of it splashes away.
It's looking hurt.
It's not heavy, but it's starting to see some wear
and tear on the creature.
You make your second attack?
Sure.
Does he look like he's getting loose at all?
No, it looks like he's still held in there.
Okay, I'm going to see if I can.
Oh, fuck.
And I don't get to roll again, right? No, you don't have a means for getting advantage.
Remember, you have your reckless strikes.
Oh, yes, let me do reckless.
Is that what you wanted to do?
Yeah, yeah, yeah.
All right, usually you say that at the top of the turn,
but it's been a while, so you can do that, usually.
Okay, definitely.
She's out of practice.
Yeah, I'm sorry, I'm out of practice, guys.
It's all good, it's all good.
I'm on East Coast time.
Okay.
24. 24 hits, yeah.
Go ahead and roll damage.
Nice.
Every little bit counts, every little.
Ooh, okay.
15.
15, with the second car carving through,
you're now cutting away, almost like it's a gelatin dessert,
and you're seeing the pieces sloughing off of it.
It reforms back slowly, but it's starting to sputter
and bits of it are having a hard time keeping itself
as a full form.
You can see foam gathering at the edges of it.
That finishes your turn.
You going to move?
Yeah, because I can't take another attack.
That's right.
The beetles would have probably clambered back
into the staff when you held a process.
Oh man, yeah.
Sorry, buddy.
Okay, I was just hoping for even advantage or some such.
I'm going to back up a little bit.
Going to back up?
Well, we'll look at attack number.
It will, yeah.
Okay, I'll just stay where I am.
Okay, so you just continue to engage
and holding it in that moment.
Okay, that ends Yasha's turn.
Algar is going to make a death saving throw.
It's a failure.
Yeah.
You're still doing it.
You're still doing it when you die.
We don't? Why not?
He just was mean.
I don't think we were clear on that.
He's running a fucking undead draw.
All right, Caleb, your turn.
So what do I do?
He is keeping something.
Concentration check, death save, I don't know.
No, make a constitution saving throw.
What?
That is a six.
It's a six, we're going to go ahead and
say that you are in the beginning stages of drowning.
So you can survive a number of rounds
equal to your constitution modifier.
So that's two rounds? Two rounds, yeah.
So you have two more rounds before you drown.
Okay, okay. And when you drown, do you have two more rounds before you drown. Okay.
And when you drown, do you then have three death saves,
or are you dead?
Or just two rounds?
If I'm alive, it's fine.
If I'm not alive, it's not okay.
Yeah, so don't worry.
Nope.
Yep, at the, if you run out of breath or are choking,
you can survive for a number of rounds
equal to your constitution modifier
at the start of your next turn.
You drop a zero hit points and are dying.
This is not terrible.
This is bad.
And are dying.
Not dead.
It gets a little weird.
It gets a little weird here.
Because you're stabilized, you're stabilized by the necklace.
Dying, he like, draws and he stabilizes and he draws.
Stabilizes.
Kind of.
I mean, it's a little weird.
It feels right.
That's like, stressful.
Yeah, yeah, very.
That's trauma, isn't it?
It kind of is, yeah.
Well, we'll say,
Waterboarding, basically.
Kind of.
So yeah, you're stabilized.
All right.
And you're fine, physically.
For two more rounds.
There are dragons in this world.
We'll see where it goes.
We'll see where it goes in two rounds. Sure. All right, so that ends Caleb's go, Jester, you're up. J two more rounds. There are dragons in this world. We'll see where it goes. We'll see where it goes in two rounds.
Sure.
All right, so that ends Caleb's go, Jester, you're up.
Jester. Okay.
It's all up to you.
I'm going to step forward.
I'm going to stay away from the water thing.
I'm going to use my duplicate to go forward
and touch Caduceus.
All righty.
She's going to cast Cure Wounds at 3rd-level.
Whoa, go for it.
So that's 3d8.
Wow.
Dude, I'm sweating.
So what's the eight plus seven?
It's 15 plus...
15 plus four, so 19 points of health.
And then with me, I'm going to
Sacred Flame from myself.
Well, Cure Wounds is still an action,
so you can't do both in one round, unfortunately.
Just kidding.
I'm going to...
Spiritual weapon is still somewhere in those tentacles,
but you can't see where it is.
I'm just going to flail around with the spiritual weapon
and hope I hit something.
Make an attack with disadvantage.
Can a tentacle wield the lollipop?
We'll say that probably happens in there.
Yeah, that's fine. In a bit of chaos.
Goddamn it.
It's a piece of 15. It's a 15? But the other one was a natural twin chaos. Goddamn it. It's a 15.
It's a 15.
But the other one was a natural twin.
Oh, gotcha.
Wow.
It unfortunately does not hit anybody
because the one that it strikes
has a higher armor class than 15.
I forgot something.
When Algar starts his turn,
you take 2d6 call damage, so he will.
He's dead.
Actually, he's pretty dead.
Well, no, he's at two deaths, at times.
Yeah, so he'll be at two instead of one.
But I thought he takes down two when he's dead?
No, that's an amelia attack.
That's an amelia attack, it does that.
Yeah.
Okay, well, that brings us to,
that ends Jester's turn.
He won't even know why he was dead, though.
We didn't even get to tell him
it was from the Ruby of the Sea.
I did.
I'm going to move my own person towards Caleb.
Yeah, I'm going to move me towards Caleb.
It's very extreme, it's very extreme.
Going past to get the Water Element
to get an attack of opportunity on you.
He does? He does.
Oh, I didn't realize it was from the range.
Well, how do you know?
He's a bigot.
That's going to be a 17 to hit.
He doesn't hit me.
Doesn't hit you.
You just shrug it off from your armor and shield.
Yeah.
That's your full movement there.
Okay.
All right, then, on your turn,
that brings us to the compatriots here.
At the top of their turn, they take how much damage?
2d6.
2d6, roll 2d6 for both of the bodyguards.
Can I have used my Halish Drabuk
if he didn't actually hit me?
You can use your reaction to it, you can, yeah.
Yeah, I want to use my Halish Drabuk.
No, if it didn't hit you or anything.
Does it say an attack or a hit?
I believe it has to be a hit, doesn't it?
When you're damaged.
Actions.
Actions, reaction.
Gotcha.
Sorry, cold damage.
They do take, if they do their dexterity saving throw,
they take half.
Again, it's a huge. Oh, do decks save every turn?
Yep.
Success?
No, both successes, actually.
Both roll really high damage.
All right, so two damage to each action.
All right, and they can't see anything.
They both haven't moved since last thing happened,
so one of them reaches down, you hear some rummaging.
He gets dragged out.
Their speed is half.
Yeah.
Will homescreen?
Yeah, no, you can't drag him out of there.
There's not enough movement for him to get in, so.
It's a big-ass sphere.
The other one's going to just move into the space here.
So if you move into that sphere,
is it other black ones?
Yeah. Yeah.
If I have dark vision goggles, does that help?
No, blind. It's just blind.
Everybody blind.
Everybody blind.
All right.
Rummaging around.
You hear some more rummaging.
You hear a more rummaging. You hear a
What the fuck?
That's it.
That's what I do.
Yeah, screams.
Sounds like Algar's voice.
Okay.
Oh.
Nice.
Sounds like what?
Fetima Potion.
Bodyguards are prepped for a few things.
Fucking, fucking.
Not your turn.
Sure, I'd just like to point out that your mom said,
this guy's been bothering me a little,
and we blew him up and attacked him with tentacles.
Yeah.
He's just been a little annoying.
You defend your mom.
It got bigger when we got in here, that's my feeling.
You don't want to talk to someone's mom.
All right, I don't know what's going on with Caleb,
so I will move over towards Yasha.
All right.
Checking on my boy.
He's currently face down floating in the water.
Ah!
I see Jester over there,
and I know that she does have the ability to heal,
so I will, wow, I don't know if I trust her.
He's currently floating face down in the water.
He's face down in the water.
Come on, I heal people.
Nope, can't trust you.
I will just burn all my actions to do it myself.
Agency break up.
All right, so five.
Am I within 30 feet of Caleb?
30? I see.
Jogger runs away with the water.
Back where I was with Yasha,
am I within 30 feet of him?
No, you're a little further away.
Okay, I'll get another 10 feet closer.
All right, that'll get you there.
You can probably get him, it's 30 feet from you there.
I will use my Mage Hand to take a healing potion
out of my hand and shoot it 30 feet towards him.
Well, Mage Hand was here last.
I will cast it again using an action next to me.
Okay.
And grab my potion and take it.
Okay, I'll let that happen.
And then I will use my bonus action
to use my Mage Hand to pour it into his gullet.
Sure, I'll let you do that.
Okay, okay.
It shoots under the water.
Oh shit.
And then that happens.
He watches it on God's Body and goes like,
.
The sheer force of the vial being jammed into his mouth.
Make a constitution saving.
Caleb.
That was such a good choice. Make a constitution saving throw. Caleb. That was such a good one.
Make a strength saving throw.
Strength saving throw.
Natural 20.
Yeah!
You do not break any teeth.
Oh, man.
Thanks, Blake Dye.
Last thing.
Damn it, I was hoping.
Having a crystal vial jammed with that speed
into your mouth, there's a good chance
you're going to lose a tooth or two.
It's all right.
Nope, just deep throat.
It could have made you more charming.
Oh!
Oh!
So go ahead and roll heal for Galeon.
Oh, I roll heal, what do I do?
Is it a basic healing potion? 2d4 plus two.
2d4.
Ooh.
Just got to relax.
Seven.
All right, deal seven hit points, there you go.
That's it.
All right, that ends Nott's turn. Beau, you're up.
Oh shit, it's me, okay.
There's just a black sphere, and occasionally you see
these dark, strange, grayish,
slime-covered tentacles that whip out and back into them.
That's fine.
I was going to say, I look over at Fjord
across the parapet and I go, ah.
It's me.
But how do I? Don't go in there.
What do I do, though, then?
Fuck.
I am going to...
I mean, homie is right next to you.
I don't want to hurt him.
Well, he can hurt you.
I want to move away from Genie Homie
and then hold my action for...
Move away from him by taking it?
Yeah, I want to move away from him
and I want to hold my action until I can see, preferably Aldar, but if not one of the
dwarves.
Okay, gotcha.
Algar, not Aldar.
Okay.
Algor.
Got you. Finishes your turn?
Holding my action.
All right, Beau's holding that. Top of the round is the Water Elemental. It's going to
go ahead and move over.
Get him, Jester.
It's still carrying Caduceus along, but you get to go ahead and move over. Get him, Jester.
To, it's still carrying Caduceus along.
You get to go ahead and make an attack of opportunity
to see if it shifts.
Come on, Yash.
Because you have the sentinel feet.
10.
10 is not hit.
Goes wide, unfortunately.
Reckless? Even though you're raging?
Oh, reckless, reckless.
Does reckless last until the end of your turn, or until?
You can do it every turn.
Well, yeah, but it's out of her turn.
This is a reaction.
Let me double, just going to double check real fast.
Might.
Anything not to go unconscious again.
Shundi.
It's a banjo.
I think so.
Shundi, shundi, shundi.
During this turn, yes, it doesn't work towards.
Unfortunately, so swings wide.
Shundi, shundi. It's going to go ahead and
move it in.
Let's see if it means, yeah, it gets its woman back.
So it's going to go ahead and move into Jester's space.
So now both Jester and Caduceus are caught inside.
Is it attacking me?
It's going to attempt to,
I need you to make a dexterity saving throw.
I'm glad I saved Kayn.
That was an aggressive roll, seven.
So you are currently restrained.
You're grappled and restrained.
Okay.
Both of our clerics are grappled and restrained.
They're alive.
Not for long.
Okay.
All righty.
Does he do damage to me at all?
You take...
13 points of bludgeoning damage. Hellish Rebuke.
All righty.
So, constitution save for that.
The belly of the beast.
That is, yes.
Regardless, that is a, well, hold on.
What is the save type on that? Dexterity. Dexterity, that is going, well, hold on, what is the save type on that?
Dexterity. Dexterity?
That is going to be a 13.
It's 11 plus two.
That's a failure, I believe, on your DC.
No, it's not.
Oh, because it's a racial ability?
Yeah, it's a 12.
Oh, yeah, so no.
Takes half damage, right?
Half damage.
Okay, so that's still 3d10 of cold damage.
That's a lot.
You could freeze it.
And cold damage hurts more.
It reduces its speed by 20 feet
until the end of its next turn.
11.
11 points of damage.
Okay.
That was, I wouldn't say power.
As it gets a little frozen
and its movement is sluggish, it's looking really hurt.
Oh, it's not going to do it.
And what was it, 13 damage?
13 points of bludgeoning damage.
And because technically, Caduceus is...
Oh no.
Mm-hmm.
No, at the top of the turn.
No, because you got healed by Jester,
so you also take 13 points of bludgeoning damage.
Okay.
Okay, we're still alive.
Yep, we're still alive.
All right, so that's going to end.
All I needed was to just survive the round.
Water Almond's turn is now Jundi's turn.
Jundi is going to fly into the air right up here.
Oh no!
And release another water jet through to both Beau
and to Fjord and each of you both
to make dexterity saving throws, please. I will both owe dex saves. Me and Fjord? and to Fjord to each of you both to make dexterity saving throws, please.
We both owe dex saves.
Me and Fjord? You and Fjord.
Dex saves. Oh yeah, sorry.
Yeah. Fjord just went
through a dark place.
16.
15.
You succeed, Fjord, you fail.
What?
Ooh.
The rope lost the nail. It's DC 16. If you succeed, Fjord, you fail. What? Ooh. Throwing a muscle down.
It's DC 16.
So that's going to be 21 points of bludgeoning damage to you.
How many? 21 points.
And 10 points to you, Fjord,
and you should make a constitution saving throw
to see if you maintain concentration.
Oh, right.
It's a natural 19.
You do, you succeed.
All righty.
With that, he's going to go ahead and continue flying,
coasting around out of your range,
and turning his attention towards the center column there.
Do we get knocked back by the Jets?
I got knocked for fifth.
No, you do, I'm getting to that point right now.
So on a success, you are neither pushed nor prone,
but you do.
Do I catch me?
Oh, fuck.
No.
20 foot back, so you would have been
right in the ground there.
You into the water,
and you are prone down on the bottom again.
All right, so that ends his go.
Caduceus. Caducei.
At the top of your turn, because you are still whelmed,
you take
four seven points of bludgeoning damage.
What was the phrase?
Have the beetles eat you out.
Stang in the water elemental's not good news.
I have had nothing I can do this round.
I know, yep.
And your turn to make a death saving throw.
11. Okay. All righty.
He's the Caduceus.
Fjord, your turn.
So would dropping Hunger of Hedar be an action?
No, you just drop the spell.
You just drop it? Yep.
Jesus. You don't want to, yeah.
Okay, I am going to use my speed to enter the hallway.
Five, four, three, two, one.
Before I get to the thing.
Do you need to get out of Waterfuck? Your animals are with you.
Do you need to get out of water fuck? I mean.
Animals can't breathe.
You're not going to do that?
So many things need to happen.
They're in your water.
I mean, no matter what, we're pretty fucked right now.
This is terrible, so.
Fuck those guys.
I'm not going to go, I'm going to stay right where I am,
where I can still see the water thing,
and I'll send two Eldritch Blasts
toward the water where Clay is.
I don't give a fuck about that.
Oh, to the Water Elemental?
Yeah. Go for it.
So you're not doing anything else, right?
Make sure you're not going to hit Jester or I.
The puppy blanks.
The puppy blanks.
The wind's like.
We're going to be okay.
We're going to be okay, man.
We're going to be okay.
I'm also, I'm also.
Larry, Larry hurts.
Next turn.
Oh, okay.
Because you're in it.
Yeah.
But if I hit the wave, it'll hit them.
You don't know. You don't know.
Let's.
Yasha hasn't had an issue with the Eos.
Regardless, there's a genie.
What's the initial order?
It's four, then?
Four, then Yasha.
Let's not do that.
I'm going to drop Hunger of Adar
and I'm going to send two Eldritch Blasts at both of the bodyguards. I'm going to drop Hunger of Adar and I'm going to send two Eldritch Blasts
at both of the bodyguards.
Okay, as you drop Hunger of Adar,
you can see they're both looking rather ragged
and Algar is on the ground coughing and sputtering
as one of the bodyguards is pulling
and tosses an empty health potion to the ground
and shatters.
As soon as it goes dark, they both go
and all three of them look at you.
Go ahead and roll attacks for both the bodyguards.
That is 12 for the first one.
That misses the guy on the right.
And 16 on the second one. 16 does hit him.
Fucking hell, they're having a fucking joy.
God.
That is 10 points of damage.
Falls unconscious on the ground, hits the wall, and just goes over,
crumples into a pile unconscious.
15, and I'll use the rest of my 30 feet
to get as close as I can.
All right. You're going to Algar?
Right there. Algar, Algor?
15, 20, 25, you can move right up,
right up into the space right next to,
looking down at Algar right now.
And your turn?
Yes, Yasha, you're up.
All right, I'm going to go up
and try to stabby stab what I can.
Go for it.
Oh my god, yes.
Head metal when Yasha talks. Yes. Head and middle when Yasha talks.
Yep.
First is 13.
13 does not hit.
That's with advantage?
Yeah.
Fuck.
Second hit. Second attack.
Also with advantage, because it's off all your attacks.
Okay.
15?
15 does hit.
Okay.
I have a question for you after the sword.
About the Force Inspector.
Nice.
17?
17 points of damage.
Is he dead?
As you strike through with your final strike,
the blade carves right up the side,
and like cutting through a large wave,
it sprays up into the ceiling
and just restores itself.
Jester and Caduceus both brought
no longer being whelmed in it, you're still unconscious,
your animal's no longer drowning.
Yay!
Let's think about what's important here.
Yeah, all right.
And then...
Drowning.
I don't have a...
Hold on one second, let me just check something real quickly.
Okay, that's an action, never mind.
Okay, I'd like to back up, if I can.
Yes, kind of behind this pole,
so I'm not in range of, yeah.
All righty.
This is your turn, Yasha?
Yep.
I have a question.
Yes?
So it says no action.
When you slay a humanoid, you can cause its spirit
to rise as a specter that gains three temporary hit points?
Is that an action? Does it do?
It says no action.
Then yeah, you can do that.
Once a long rest.
So can I do that for What's a long rest?
So can I do that for the bodyguard that I just slayed?
Sure, yeah.
Oh, hell yeah.
I'll just reach forward and say,
let none pass.
You watch as this dark,
you guys don't see this,
Algar looks to his left as the body of his bodyguard,
which has just been blown in the chest, falls over
and immediately bleeds out and dies.
This darkened shadow begins to tug and drag
out of its body.
You watch as this spectral ghost that has faint barnacles
and elements of dripping sea foam and thick ocean water
drooling out of its jaw emerges and stands over going,
Oh, that's awesome.
That's really fucking cool.
Algar right now is, if it wasn't so generally wet
in the chamber, you could see the puddle forming under him.
He is bludgeoned, beaten, slimed,
and within an inch of his life,
and is looking at the specter, looking at you,
and it's like.
All righty.
For his turn, he's going to cower.
He is just going to put his hands up
and try and drag and push his back against the wall
and is just sputtering, unable to make a word.
That brings us to Caleb's turn. Could you clarify a rule for me? Because I've never tried to do this as a new magic user,
newish. But to do a bonus action first-level spell, could that be done in addition to a second
or a third? I know there's a version of being able to cast two spells at once if one's lower than
the other, but I can't remember what it is.
It's a spell of first level or higher
and a camp trip.
And a camp trip, okay, so forget that.
There's a feat you can take at level eight
to do what you did in the last camp trip.
I'm interested.
So Caleb pushes up, and if we're in difficult terrain,
what, can I move like five feet or something?
You can move, I'll say two squares.
Two squares.
I can't see shit.
Come back to the water park.
Action park.
Yes!
Oh, that's good.
Wow, deep.
This feels so good.
I'm going to press right up behind Jester.
I'll go right here. What I'm hoping to do is to pull out the same bat shit
and sulfur and rub it in my hands really quick
and then set my hands down on her shoulders
to help me aim and careen.
A fireball to hit, there's no wall there
because it's invisible, but to hit the ceiling above.
I can't reach. invisible, but to hit the ceiling above.
I can't reach. Like hit the ceiling here, so I can go
bit, bit, bit, bit, bit to him,
but hopefully nobody else.
To there, you mean?
Yeah, from the ceiling down to him.
Okay.
Yeah, back corner of the room.
Back corner of the room here, you mean?
Yeah.
Okay.
Yeah. I'm going to do that.
I turn into the funeral position to cower you mean? Yeah. Okay. Yeah, I'm going to do that. I turn into the fetal position to cower and cover.
Yeah.
That's going to be...
Fucking true lies.
Yeah.
16 for a 630 saving throw.
I think I'm at 16, let me just double check.
You're going to roll damage, here you take some damage.
Seven, nine, 12,
16, 17, 18, 20, so 10 points of fire damage.
All right, first damage to Jundi.
She has a flame subside and pull back,
the evaporated water in the vicinity
turns into this cloud of mist that around steam
fills the upper chamber for a minute,
and as the steam pulls away from Jundi,
barely scathed by the fireball,
Also, Frumpkin is going to be
glaring right at you, Caleb.
Five, 10, 15, 20.
All righty. Underwater.
You got it? Yeah.
That ends your turn?
Jester, you're up.
Okay.
We're fighting this thing?
No, we don't want to, though.
I'm going to, you're still unconscious.
I'm still unconscious.
Okay, I'm going to cast Cure Wounds
at third level on Caduceus.
All righty.
All right.
Yeah.
Five and seven heals.
That's right.
18 plus four is 22 points of health. 22 points of appeal. That's right. 18 plus four is 22 points of health.
22 points of health.
Then for my bonus action,
I'm going to swing around with that.
Oh, I can see now. Yep.
But I still can't see anything around there.
You can't see what's around there, yeah.
That's okay, it's just going to fling again.
Make an attack of disadvantage.
Oh, yes!
19.
19 hits, the other bodyguard, go for it.
Okay.
Oh!
12 points of damage.
And you watch as two armored feet
on the side, the other armored guard
collapses on the other side of Algar.
Algar's seeing this specter rising,
this drowned wraith emerging from one bodyguard,
and the other bodyguard goes
on the ground next to him, looks up at Fjord,
just stepping over and walking towards him
in the far corner.
I'm going to move to where I'm not
in a line with these people.
I'm going to pop over as far as I can, Allie.
Okay, so that would be five, 10, 15, 20, 25, 30,
right there. Yeah.
Wading through the water as you get over.
All righty, that ends your turn, Jester.
Nott, you're up.
I checked that.
Oh boy, I mean, are we going to fight this thing?
What is your plan?
My plan is to not fight this thing.
Then hide.
Where am I?
Right there.
I'm going to move that way again.
He's after Yasha.
Yasha.
Okay.
Algar? Algar is the shanty. He's after Yasha. Yasha? Okay. I'm with you. I'm with you.
Algar?
Algar is?
No, Shandhi.
Oh, sure.
He's after me.
Yeah.
Fuck.
I will yell to, what is it, Jundi?
Jundi.
Jundi?
Jundi?
I will yell to Jundi,
We do not want to hurt you!
We respect and fear to hurt you!
We respect and fear water, look!
My feet won't even sink into it!
I fear it so much!
I bow before you!
Make a persuasion check.
Come on, come on, come on, Nott.
Yeah!
11.
Unmoved, your words fall upon deaf ears as a focused, semi-etherial, water-based elemental entity is dead,
its eyes filled with driven command and murder.
Anything else you want to do?
Bonus action high.
What are you speaking about?
Bonus action high.
Okay.
You just go ahead and go around there,
go ahead and make a stealth check.
With advantage.
22.
22, all right, you feel sufficiently hidden.
Beau.
I am going to Step of the Wind again.
All righty.
To get up.
Step of the Wind.
Get up.
Double my jump. Up in there.
Run, run, run as much as I can, more with my bonus dash.
Your bonus dash will get you a full jump,
but you can get about there with your full movement.
Okay, and then move again.
One, two, three, four. You're in the chamber now with four of these.
You're around the corner, you see the one
recently crushed dwarf, the other has this
drowned wraith pulled out of its body,
this specter looming over Algar,
and you see the back of four just standing over Algar,
who's like on the ground, just screaming.
I made it.
I'm here. Okay, what do I?
Okay, I'm going to go over to Algar
and I do the MMA thing and I put my knee
right to his face and I pin him down.
Ooh, yeah. Okay.
He's now pinned against the wall,
your knee against the jaw, the jaw and the chin.
He's choking against the pressure.
Nice one. I'm going to just full on grapple him down and hold him for my action. against the jaw and the chin. He's choking against the pressure.
I'm going to full-on grapple him down
and hold him for my action.
Make an athletics check.
Can I pull his bracelet off?
She does.
Ooh, ooh, ooh, come on!
You had to remember.
It was in my head!
Make an athletics check.
Make an athletics check to grapple.
It was, I thought about it five minutes ago
when I forgot, that's good, though.
That's good.
19.
19, yeah, he was fully grappled by you
and shoved against the wall.
That ends your go.
That ends my go.
It is now Jundi's turn.
We are both not the Emerge.
What is there to live for?
Jundi. That dick's never going up.
Jundi, Jundi, Jundi.
Yeah.
It makes sense.
Jundi's going to go ahead and lower down
and sees the hobbling Caleb
making his way up through the water and Caduceus.
I'm not up yet.
I'm still in the water.
I haven't even started to get up yet.
Still a five-foot line, though.
Okay, even if I'm underwater?
Yeah, you're still in the space.
Okay.
It's not like a little tiny stream, it's a big.
We need you both to make dexterity saving throws,
because you are prone.
I'm already prone.
No, it doesn't affect your saving throw, so yeah.
No! 19, success. your saving throw, so yeah. No!
19.
19, success.
My word! 18.
Success?
Yay!
So that is, ooh, that's a good roll.
Half of a lot.
That's...
Ooh, that's a good roll.
Not what you want to hear.
24, so that's 12 points of bludgeoning damage
to each of you.
Caleb's up.
Oh no.
Caleb goes out and gets pushed 20 feet back again.
Way into the back there.
The wound closes.
Caduceus is like.
You're still holding on at this moment.
Then he's going to go ahead and
appear right next to you, holding this trident.
Now that apparates in its hand,
and it's rearing back to go ahead and start.
Ah!
That's too hard.
Come on.
All right, Caduceus, your conscious.
Caduceus.
Okay, the first thing I'm going to do is stuff.
I'm sorry, I'm just getting my shit together.
I'm going to do...
More alert?
That was great.
I'm going to, for an action, even before I get up,
I'm just going to cast Cure Wounds
at a second level on Caleb.
Cure Wounds is a touch, I believe.
Is it a touch? Oh yeah, it is Cure Wounds.
Do I have a distance one? No, I do not.
Healing Word is the best. Healing Word. I'll do Healing Word. Healing Word is the best. I'll. Is it a touch only? Oh yeah, it is healing. Do I have a distance one? No, I do not. Healing word is the best.
Healing word.
I'll do healing word.
Healing word is the best.
I'll do healing word at a second level.
All right, so 2d4 plus your wisdom modifier.
I auto-fill, so that's 13 points of health to you
right now.
Great clerics, man.
Boom.
Oh my god.
Rough day.
Rough day. I'm going to turn invisible as my bonus action,
and I'm going to get up and start moving away from this mess.
All right. I will just be visible
in my next turn.
All right, so we'll say,
for the purposes of this right now,
you get up, turn invisible.
I was going to turn invisible before I get up, but yeah.
Okay, yeah, you turn invisible,
get up, and then you want to move.
Two squares, we'll say.
There, yeah, I'll do.
Okay.
The water's gone.
Yep, but there's a lot happening.
There was just a, everything's still the same.
Fjord.
I look down at Algar and say,
I'm only going to say this once.
Unless you want to end up like your friend here,
I'm going to need that bracelet.
He's like.
He can't do anything.
But you can see the bracelet right there on his wrist.
I'm going to cut his hand off and take the bracelet.
Cut his hand off, just take the bracelet.
No, I'll take the bracelet off.
What do you want to do?
Yeah, what you want to do. Yeah, that's true. I'm going to cut his hand off and take the bracelet. Just take the bracelet. No, I'll take the bracelet off. What do you want to do? Yeah, what do you want to do?
Yeah, that's true.
I'm going to cut his hand off.
Yay!
I agree.
With Bing grappled, Kudagraa,
go roll an attack just for the hell of it, with advantage.
This should be fine.
That's even better, 21.
With a sparking grinding noise, you all hear echoes
as the blade
carves across the stone,
and you watch as this splash of water,
it looks almost like a water razor,
just through the area, and the hand
just falls off onto the ground.
The bracelet slips off of his wrist,
and he's like,
and is now screaming against the guttural pressure
placed in his throat.
In that moment, you watch as Shun-D,
the trident goes limp,
disappears from his hand,
just gives you a look, turns around,
and then begins to drift up in the direction
of where Algar is.
That's where we're going to end tonight's episode.
Oh!
Oh! Drift up towards us?
Yep. What does he up towards us? Yep.
What does he want to say?
We'll find out next week.
Maybe he's going to thank you, maybe.
Yeah, maybe.
It seems that somehow you've freed this entity,
whatever that means.
We'll find out next week.
Yeah, yeah, yeah, yeah, yeah.
What if I put that fucking slap bracelet on?
If you put it, oh.
Is that going to be you? You're going to do that?
So.
We'll find out next week.
We'll find out next week.
Fjord MVP, Fjord!
I really wanted to see you guys.
Yes!
Yeah!
You killed it this week!
That was so stressful.
Ashley, you coming back next week?
No.
Unfortunately. Was she ever back next week? No. Unfortunately.
Was she ever there, guys?
Yasha will still be there.
We're hoping Ashley can Skype in as much as she can,
and I'll be NPCing Yasha in the interim.
Muscle girls, hi!
Thank you, you saved my life.
Thank you guys for hanging with us.
I ran a little long tonight.
Ran a little long tonight, but I wanted to get
as much game playing with Ashley as possible. Yes.
That was a great game.
Never too much Ashley.
Yeah, well done, guys, well done.
Wow.
So on that note, let's say a big thank you
to you guys for your patience.
A big thank you to our fantastic sponsors for tonight,
D&D Beyond and The Rook and the Raven,
their awesome Kickstarter.
We love you guys.
We'll see you next week, and is it Thursday yet? Good night. Well love you guys. We'll see you next week, and it's a Thursday at that.
Good night.
Well done, guys.
And this concludes the current chapter of Critical Role.
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of the various ages and epochs
of Exandria are eagerly
anticipated. Just kidding.
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please leave us a review. Your words can really help new folks find our show and encourage them
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