Critical Role - C2E39 Temple of the False Serpent
Episode Date: October 19, 2018The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalrole ...
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Once upon a time, a group of curious storytellers breathed life into epic tales set in the wide fantasy world of Exandria.
This is Liam O'Brien, here to welcome you to Critical Role.
We'll dive into the story in just a moment, but first, a few notes.
This is the audio-only version of our broadcast that streams Thursdays at 7pm Pacificm. Pacific over on twitch.tv slash criticalroll
and youtube.com slash criticalroll.
If you subscribe to our Twitch channel,
you can watch the video on demand
immediately after the broadcast.
And it's also available Mondays at 12 p.m. Pacific on YouTube.
And of course, for all you wonderful podcast listeners,
freshly minted episodes release right here
on the Critical Role Podcast Network one week after our broadcast on Thursdays. With all that said, let's get
into the story.
Hello, everyone, and welcome to tonight's episode of Critical Role, where a bunch of
us nerdy-ass voice actors sit around and play Dungeons & Dragons.
Dungeons & Dragons!
Before getting to tonight's episode, we're going to go ahead and do some quick announcements. First and
foremost, we brought up tonight our fantastic returning sponsor for Campaign to our friends at D&D
Beyond. Sam!
Hi, guys. So tonight's ad copy was a little long, so I tried to make a nursery rhyme out of it or something. I couldn't crack it, I couldn't make
it funny, so instead I decided I'm just going to read the copy while they paint my face. That is
the bit. Laura and Travis have free reign to paint anything they want on my face.
This is Taliesin.
You obviously can't read while I'm painting your face.
D&D Beyond has teamed up with Beadle and Grimm's Pandemonium Warehouse
on the Platinum Edition of Waterdeep Dragon Heist,
which releases in November.
If you don't know what Beadle and Grimm's Pandemonium is,
it's the brainchild of friend of the show, Matt Lillard.
They make these fantastic boxes filled with all the elements
a dungeon master needs to create an amazing experience,
that's in my eye.
Oh my god!
Say it with me, you did it to yourself.
With maps and counter cards and one-of-a-kind figures to make your tabletop
experience come to life. But that's not all. Every Beadle & Grimm's Waterdeep Dragon Heist
Platinum Box sold will include access to Waterdeep Dragon Heist on D&D Beyond. And for the next week,
Beetle and Grimms is offering a $50 discount
to purchase the box for registered D&D Beyond users.
That's $50.
With the money you save,
you can buy two Critical Role sleeveless
keyfish t-shirts now available in the CritRole shop.
Or one Not the Brave t-shirt
and one All Work No Play t-shirt that doesn't exist.
Yet?
But I digress, this ad isn't about the merch
that I want to make for our beloved Malaysian fans,
it's about D&D Beyond, and specifically Beetle, oh!
Beetle and Grimms, Waterdeep Dragon Heist. To get your discount code, go to dndbeyond.com
slash promotions slash platinum. You can also check out beetleandgrimms.com, that's B-E-A-D-L-E,
and g-r-i-m-m-s.com slash spoilers for more information on what's included in the platinum box. There's over 140 items in
each box. Some highlights include six pieces of original jewelry, 22 Nolzur's unpainted minis, a
beautiful four panel DM screen created especially for Waterdeep, all sorts of maps and much more. So in conclusion, get the discount, get the box,
get the savings, and watch all work, no play.
Thank you, Laura and Taliesin.
How do I look?
You look about as good a job
as Jester did to Yasha last week.
That's a fake person!
Fake person! Good job!
You look better than you sound. Am I something, or is it just dick? You're something, all right. Last week, yeah. It was a fake person! Good job!
Am I something, or is it just dick? You're something, all right.
Wow, there was kind of an explosion
on the left side of your face.
And then you got punched in the right side of your face.
You know, it's kind of great.
I put it in a natural two.
Yeah, whoa.
My natural one was doing real shit.
You look like you got a lot of raw meat.
Like, it looks like you got bloody raw meat on your lower jambles.
I feel like it's, if not, I was trying to go for a Bowie vibe.
Yeah.
All right. But Sam, how's it smell?
It smells like farts.
Context, context.
The face paint smells like farts.
I discovered just before we started rolling
that this paint smells like farts.
It's awful.
But only when it's painted on a human face.
No, it's not.
Oh, what are you doing?
You're going to get sick by the halfway point.
Beadle and Grimms, dndbeyond.com slash promotions
slash platinum.
Thank you, Sam.
Thank you, D&D Beyond.
Thank you, Matt Lillard and the friends of Beadle and Grimms.
It's a gorgeous box. It's awesome. They're really, really cool. All right, Matt LeLurd and friends of Beetle and Grimms. It's a gorgeous box.
It's awesome.
They're really, really cool.
All right, so up next,
the latest episode of Between the Sheets
featuring our fantastic snake person, Sam Riegel.
Emmy award-winning snake person.
Emmy award-winning snake person, Sam Riegel,
is now available on the Critical Role YouTube channel.
If you missed it on Monday,
you can find it on youtube.com slash critical role.
And look forward to this coming Monday at 7 p.m. Pacific
for the new Between the Sheets episode starring
our fantastic creative director and my wife, Marisha Ray.
Not even paying attention.
Not even paying attention.
Yeah, yay!
BTS Monday!
I was talking about Marisha Ray!
There you go. See, she's so hard at work
that she's not even present
when we're announcing her show.
Funny because it's true.
Seriously, she's working her ass off.
She's working all the time.
All the time.
So look forward to that on Monday at 7 p.m. Pacific
on twitch.tv slash Critical Role.
And you can see the next episode of All Work No Play
tomorrow at the same Twitch channel, twitch.tv.
This one, both Liam and Sam are getting some
special character creature makeup, just like this.
No, no, is that tomorrow?
No.
No.
That is incorrect.
Spoilers.
My sheet is incorrectly filled out.
That is a spoiler, like a week ahead.
Tomorrow is goat yoga.
It's goat yoga.
Featuring Travis Willingham,
friend of the show, TJ Storm.
Yeah, it's going to be fun.
There's goats involved, there's yoga involved.
We talk LA, it's great.
There you go.
I'm going to say one word, butts.
Yeah, lots of butts.
There you go.
Butts and taints.
Lots of butts, lots of TJ Storm,
and lots of goat yoga tomorrow here at 7 p.m. Pacific
on twitch.tv slash Critical Role.
Check it out then.
And we are headed overseas next week to MCM London
to come meet a bunch of you awesome European critters.
Good night, mate.
We're super excited about it.
We'll be there October 27th and October 28th.
For more info, you can go to critrole.com.
And last but not least, Laura Bailey 27th and October 28th. For more info, you can go to critroll.com.
Last but not least, Laura Bailey is running
a very special one-shot next Thursday.
Yeah!
In place of an episode. It's happening.
We're pre-recording an episode because at the time
that the show happens next Thursday,
we're going to be on an airplane
going to aforementioned MCM London.
We're taking a week off from the main storylines
so that Laura Bailey can run her very first one shot.
Holy shit.
I'm so nervous.
It's going to be great.
Like, ridiculously nervous.
Do you know all the rules and stuff?
I know nothing.
That's all you do.
She's never played.
Ever.
Yeah, so you can check that out
next Thursday, October 25th at this time,
7 p.m. Pacific in place of Critical Role
on Geek & Sundry's Twitch, YouTube, and alpha channels.
And yeah, I think that's the extent
of our announcements for tonight.
And that brings us into the next episode of Critical Role.
Yeah, it's naughty! CRT! Thank you. And welcome back, everybody.
So, last we left off,
the Mighty Nein had found their way south,
outside of the Empire,
on the coast of the Menagerie Coast.
Stolen a pirate ship, apparently.
And following a thread to pursue aspects of the mystery
of Fjord's background and the relationship
to his mysterious patron,
followed a mostly charred map to an island
known as Uruquesil.
Passing the dangerous reefs, you came upon
what seems to be the mothership to the ship
that you had stolen, known as the Squall Eater,
which was then, you realized, helmed by Captain Avantika,
who gave you the option of either working with her
under her guise
as essentially currently captives
and maybe eventually crewmen of the ship,
or be killed and left in the harbor,
held down with rocks and die.
So you took her up on the offer.
You also discover that she seems to be
as enthralled with this same entity as Fjord is,
and has some sort of similar history
with how this serpentine entity known as...
Uk'otoa?
Uk'otoa, you remember, good job.
So Uk'otoa, once a creation of Zaheer,
the cloaked serpent god, now banished since the Calamity,
this entity then began to build its own following
and the followers of Zaheer, this old god,
who once creator grew jealous and sealed it away.
Now Avantika, with your help,
is looking to begin to release these seals,
bring it back, and as such,
gain the blessings and boons of this entity.
You decided to go into the jungle with her
on this mission alongside an adventurer, a dungeoneer
who had plotted out some of the path for you named Jamedi.
You had made your way through avoiding
what looked to be hunting parties of lizard men.
Hunting parties of lizard men being hunted
by yuan-ti snake people.
You made your way towards what looked to be
a mostly stone-crafted village in the center of this island
that surrounded one large old temple.
You snuck in, masquerading as some of these snake people
and mostly succeeded, managed to sneak your way
through part of the town, gathering some attention.
You threw up some distracting illusions.
You quickly killed off a few of them
that began to grow wise to your presence,
not being natural and wanted.
In the midst of the commotion,
you raced up the steps of the temple,
managed to kick one of the sentries off the side,
found a way through the top, and closed it off,
locking behind the very top of this five-sided pyramid.
Now, once inside, you begin to descend slowly
down the curved stairs, but in missing a trap
that was present, triggered it.
The stairs went smooth, and the entire party
slid down the slide, Goonies style,
before impacting into the ground
of one of the top chambers of the pyramid.
Looking within the interior of this five-sided chamber,
you notice amongst the two pillars to the sides
a raised platform where there was a fountain of some kind
surrounded by three of these mostly humanoid,
but snake-scale covered in places that yawn tea people,
and one with gray armored scaly skin,
mostly human body, though tall and lanky,
in what appeared to be a head that was purely cobra-like,
the hood exposed as all of them turn to your direction
as you impact with the stone
and are made aware of your presence.
With that, Mighty Nein,
I would like for you to roll initiative.
No, she rolled initiative!
Do I get any jump on that slow spell
I tossed out at the last second of the episode?
Yeah, I said I start casting slow,
and you said, and that's where we'll pick up next time.
Yes, you will, and that'll be your turn,
because literally, it's not so much a stand,
you just slid down and hit the ground,
and you just take a moment to take in the scenario,
and then now we get to the combat, so no worries.
Deep in the single digits over here.
Ooh.
Deep, deep in the single digits.
Yeah, that was, this is a cleric thing.
It's kind of a marionette.
Hey, Max, can I get Ashley's iPad?
Good call. All righty.
So 25 to 20?
22.
Ooh!
Looking cute.
Did you roll initiative for Yasha?
That's 21.
Ooh!
You got strength.
You got Yasha's tablet.
Max is bringing it.
This is fabulous. Fabulous.
All right, 20 to 15.
16. 16, four of fours.
15 to 10.
14. Very polite.
What? Where are you?
Shut up.
Where are you?
Shut up.
Could do so.
All righty, 10 to five.
Seven.
Six.
Oh.
Oh.
There comes that slow spell.
Fastball special.
Mm-hmm.
The windup.
Mm-hmm.
All right, I believe that's all of us.
So, beginning now, this one is combat.
Beau, you have the jump.
Everyone is prone, by the way.
You slid down the stairs on your ass
and impacted the stone floor of this chamber.
So Nott, what would you like to do?
Or sorry, Beau's up next.
Sorry, Beau.
Do the lizard, these are lizard people?
Or these are snake people?
Yeah, these are, they'll use.
These are the Yonti.
Yes, these are the Yonti.
These, what you see, these three individuals that are mostly humanoid,
but bits of their skin are scaled, their eyes are yellow, you can see sharpened teeth. This individual
here is the one with the large hooded snake head that's a little bit taller than the rest and these
long, lanky arms, gray skin.
Do they look super pissed off?
They look very unhappy that you've stumbled into this chamber.
Okay, okay, that's all I need to know.
I was just going to say this.
As players, last time we encountered a group of people
who killed them all, they hadn't done anything to us.
I'm just saying.
These people obviously skin other people.
All right, all right, kill them.
These are Indiana Jones and Temple of Doom villains.
Okay, I'm going to get up.
All right. Okay, kill them all.
O jumps to her feet, it's half your movement.
Okay.
I'm going to go for that hooded one, if I can.
I've got 25.
Do I round down?
Because it's 45 halved.
Halve that, it's almost all numbers in the game
are rounded down, so you're down to a 20.
20 foint? 20 foint of move-moint.
Move?
What just happened?
I don't know if you have enough room
or enough distance to get over here, over here.
You have to go over, and either way,
you're going to take some attacks of opportunity.
Okay, then I'll just go for these two
right there in the corner.
Up here, leap up there.
All right, so you jump onto your feet
and leap up onto the top, and you're now
pincered from both different angles.
What are you going to do?
I say, we coming, Pete, and I can't even,
and then I just throw a punch.
I'm going to see if I can hit the one to my right first.
Okay, important.
That was almost great.
12, nope, nope, 15.
15 hits.
Then I'm going to punch with my fist, which is good. Nine.
Nine!
I'm going to spend a ki point to stun.
All right, so it's nine damage.
Stunning Strike.
I need to do this to show.
It's a natural 18 plus a zero, so it's.
Bullshit.
It does make the save.
I will punch the other one.
Go for it.
Sorry, 13.
13 does hit.
They're not wearing much armor.
They're here for ceremonial reasons.
Eight points of damage.
Eight points of damage to the other ones.
They've both been hit.
I don't know.
Sure sounded like we were being shamed.
They're not wearing any weapons.
They're just here for ceremonial reasons.
Well, maybe not armor.
They have weapons on them.
Okay.
But they don't have these particular ones.
The purebloods you see here, as they are called,
are not wearing heavy armor,
so they're not too difficult to hit.
I'm going to spend a ki point again and do Flurry of Blows. All right, go for it. see here is they are called, are not wearing heavy armor, so they're not too difficult to hit.
I'm going to spend a ki point again and do Flurry of Blows.
All right, go for it. You got two more attacks, then.
Well, I'm going to punch each one of them again.
Yeah, do it, do it, do it!
That was almost a natural 20, did you see that?
15. I saw it, I saw it.
That's good, 10.
10 points of damage to one of the lower.
All right, the jades. Thank you.
Oh, yeah, they, oh, thank you.
I don't remember where this came from.
The other one was a natural 16,
and they take another 10 points of damage.
Nice, all righty.
So you go.
Manage to hit them both repeatedly in a row.
If all attacks hit, they're both taken aback by the impact
and then spin to you immediately.
Their tails, their tongues out.
They're definitely focused on your presence now.
Probably should have done a patient defense,
but I'm done.
You're done.
All right, Yasha's go next.
Yasha's going to pop up.
All right, Yasha gets to her feet.
She's there.
Right there.
So does she have half of her speed left?
Correct.
So 20 feet, can she get up onto the platform
opposite of Beau?
Yes.
How much further can she go?
Could she get to Hooded Snake, Cobra Kai?
Not right now, that path is locked, unfortunately.
But she's flanking, she can get advantage on her attacks.
Which one is she flanking,
this one in between Beau and I?
Yeah, currently.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
With her bonus action.
This opportunity.
She would like to rage.
Yes, all right, so the rage kicks in,
pulls out her Magician's Judge sword, and?
Yeah, with the Magician's Judge,
could she make her first of two attacks
against that one that she's flanking,
and could she make them reckless?
Certainly, I mean, she's flanked, but she can.
Oh yeah, so it's already there, right?
Yeah.
Yeah, don't kill me.
I ain't scared. Go for it.
Neither is Yasha.
And she'll use Divine Fury to do, well, if it hits.
So roll for attack with advantage,
because you have her flanked.
That's good.
18. 18 hits.
Nice.
So damage on that one.
Nine, three.
Sorry, 12 plus five.
17.
17 points of damage, nice.
She jumps up off the side and with the momentum,
she leaps onto the platform, she pulls her sword out,
arcs it past the already punched, damaged yauntian in front,
reacts and looks over the shoulder towards you
as you go in for your second attack.
Same one? Yes, please.
Natural 20.
Oh!
That barbarian critch.
Okay, so the double of the dice.
11, 12.
That's 17 points of damage on the second one.
70 points of damage? Yes.
Okay, then.
Not a lot.
Good recovery. All right, so that one,
the second strike. Could've been more.
On the same one, right? Yes.
So with the second strike, the first one carves past
and it hisses at her.
Yasha then spins the sword around
with one giant snap.
The head just
and the body falls off the side.
The ground crumbles. Oh no.
Oh no.
That means they hurt.
Yeah.
Okay.
Yasha just winks at Beau.
Okay, rage winks?
Yeah.
All right, that finishes Yasha's go.
Could have been a tremor, you don't know.
Oh no. No, I don't know. No, that means Yasha's go. Could have been a tremor, you don't know. All right. I know, I know.
You know, that means that they're, yeah.
Heads off that corpse.
Can't put it back.
A lot of things, that means they could actually
do damage to us, possibly.
They could be glass cannons.
All right, there's three of them.
Yeah.
That's true, that's true.
We'll find out.
We're probably about to find out.
He's thinking.
That one uses her turn to cry.
My sister!
Oh.
Let's start the twins.
Yeah, so that one is going to go ahead
and look towards you, Beau.
In this soft, pinched voice, go,
why don't you just go sit down?
Make a wisdom saving throw for me.
This brief sparkle happens in your eyes
and you feel this wave of arcane influence
begin to reach out towards your mind.
Good.
18.
You blink it off and smile back.
Fuck.
I don't know what, there's no chairs, what? I think they have enough.
The other one is going to go ahead and,
moving off to this end, attempt to pull out Scimitar
and aim down to strike at an angle towards Nott,
who's currently on the ground.
I'm just a snake person!
That should trigger Yasha's sentinel.
I don't know if she was in melee with Yasha.
Yes, she is. Oh, really?
She's used within melee enough.
Yes, I'll use that sentinel reaction.
So she gets an attack.
Okay.
That's, all right.
18.
18, that definitely hits.
You can quick attack variants any time you want.
10.
Any time you want. 13. Any time you want.
13.
15, 15 points of damage.
Nice.
So Yasha, seeing this one, try and slink by
and swing with the scimitar down towards Nott,
who's trying to scramble away on the ground.
Yasha just turns around and whacks,
slams the blade into the back of her shoulder,
forcing her down.
However, the scimitar is already arcing down
towards Nott, who has advantage
because you are prone on the ground.
Oh no.
15 or 16, yeah. I believe that's a total of 19 to hit.
That hits.
All right, so the strike hits you for seven points of slashing damage.
A geni-dodge!
All right.
So what's that, four?
Three.
Oh wow.
You look like that two-year-old that got into the face paint first.
How do I look, daddy?
Mom's really expensive makeup.
$125 worth of sandals. And a Ninja Turtle!
Your work was far better than mine.
Was what? No, I really.
I feel like your work was.
I feel like you did, no, I mean,
I was following your lead.
No, see?
All right. Yeah.
Just spit it out.
Stop looking at us.
And now the tall, lanky, gray one
begins to take a step forward
and slither around in this direction.
Okay, those sounds are just awful.
Oh shit, he's got some movement.
30.
Okay.
Over the top, down, the legs as they bend
almost seem to give in places they shouldn't,
give this unnatural slithering feel
to even just the footsteps.
It's really creepy to watch it move,
and as it spins around, it's going to,
you wear the third. It's going to attempt to take a bite
and a scimitar attack both on Beau.
Ooh!
With advantage because it is flanking
with its own pure blood.
Oh!
See, it's on pure blood.
It's going to be 24 to hit.
Uh-huh.
All righty.
Damn, that's high.
He knew. He didn't have to ask.
So the bite attack. Tell me when the nine
stops screaming, Clarice.
You take four points of piercing damage.
Okay.
Plus nine points of poison damage.
Nine! I'll do it.
As part of its mind-thang ability,
you're also going to take some psychic damage.
Oh boy. Psychic also?
Oh, that's not good.
You never want to hear Matt say that.
22 points of psychic damage.
From your DM and your doctor.
Yeah, that's not good.
As the hood opens and the giant fangs extend
and sink into the back of your shoulder,
the poison hits your system,
and your brain suddenly pulses with a sharpening pain as psychic energy just courses through the back of your shoulder. The poison hits your system and your brain suddenly pulses
with a sharpening pain, a psychic energy
just courses through the entirety of your consciousness.
For a second, your vision goes flash white and blurs
and you almost fall to one knee as the fangs
pull out of the wound.
At that moment, it's going to go ahead and strike
with its scimitar.
Oh my god, it gets a not.
Oh, this guy's really hard.
That's going to be an 18 plus 23 to hit.
Oh man.
Do some monk shit, do some monk shit. That is going to be an 18 plus 23. Oh man! Do some monk shit!
Do some monk shit!
That is going to be seven points of slashing damage.
Okay, I'm still alive.
All right, that's going to end its turn.
Are you in single digits or double?
No, no, double.
Double, but barely.
Double, but barely.
Two members.
That brings us to Fjord's turn.
Oh yeah, I'll pop up.
Yeah, cool, all right. Cool, cool, cool.
Yeah, cool, cool, cool, cool. Good, good, good, good.
Okay, hot second, hot second.
Yeah, that changed what I was thinking.
Yeah.
Ooh, don't do it, stop it.
You know what, I'll just, I'll rune.
I don't want to get in there.
Can I just, yeah, pull it.
Do we ever do any of that poison resist stuff?
No.
We fell down stairs, right?
We didn't do it.
You know what, where I am, I'm going to
fire two blasts of Eldritch Blast at it,
and I'm going to close. Which one?
Yeah, at Cobra Kai.
Okay, go for it.
Ew, that feels a little...
You know what, with my bonus action...
Fucking sling blade.
No, just Eldritch Blast, all right.
Some people go right over it, right? 16, that hits. No, just Eldritch Blast, all right. Stone people go to their favorite place.
16, that hits.
Ooh, good.
Ooh, 15.
15 still hits.
All right, all right!
Should've sworn.
Okay, okay, okay, okay, okay, okay, okay, okay.
Oh, it's an eight, yep.
Seven.
12 points of damage total.
12 points of damage, all righty.
Looking real rough?
Looking rough? No.
As it pulls back from Beau and swinging with the scimitar,
the head curves back and stares at you.
You can see against this dark gray scaly skin,
it's very dull yellow-white eyes
immediately just trace onto you.
Does that need to be a turn?
Are you going to move or stay where you are?
At 15 more feet of movement.
Yeah, I'm going to,
can I move along the wall that way?
10, 15, that's as far as you can get.
That'll be fine.
All right, that finishes your go, Fjord.
Nott, you're up.
Nott will, from prone,
fire a shot at, actually, will load a burning bolt,
and I have one left, and fire it at snake creature,
the hooded one. Go for it, all right.
Okay.
Ooh, yeah, 22.
That definitely hits.
And it's a sneak attack?
Sneak attack because it's adjacent to Beau,
plus the additional damage from the fire.
Yes.
Oh, nice.
21 plus, it's harder to hit.
26.
26 points of damage.
Plus, I'll use Fury of the Small, why not?
31.
All right.
Plus the Burning Bolt, what does that do?
It should be on your sheet there. I think it's additional 1d6 fire damage, if I recall.
I didn't write it. Oh, wait, no, it says 1d6 fire damage. Another two points!
Yeah! Metal!
It hisses as the bolt hits it from the back of the head, and you can see where it embedded
itself partially into the skull and comes out the top. Part of the back of the head, and you can see where it embedded itself partially into the skull and comes out the top,
and part of the bone's piercing up,
and the flames are still burning in the back,
and it's like, trying to reach
and pull it out of its own head.
Okay. All right, that's your action.
Yes, I would like to.
How did it shoot through the head and it's still alive?
Well, it's got that snake hood that's very thin, I assume.
I don't know.
It didn't go all the way through the brain.
Oh, okay, okay, okay, okay.
It did some serious damage, but it's still there.
I don't know how hiding works, but I'm going to hide.
I know that this lady over here will see me,
but can I hide right there,
hiding from the vision of that one?
Does that work? Can you hide from one person?
Well, you're still prone,
if you want to get up
and tap your movement, or you can just crawl.
I'm just going to crawl over there and hide.
Crawl over here.
All right, you can go there,
because you're still in melee with that one.
Sure.
But you can attempt to hide from the other
if you'd like to. I'm going to hide.
All right.
Being prone still means you're at disadvantage.
No, they have advantage.
It's advantage on melee attacks against you,
disadvantage on ranged attacks against you.
So you just crawl on the ground around the corner.
All right, roll stealth check.
23, but I think because I'm wearing the hood or whatever.
Yeah, you always get advantage
while you have that cloak on. Okay, still 23.
All right, 23.
You believe maybe you've hidden
from that one particular creature out of its realm.
All right, that finishes Nott's go.
You're getting the silence here, Beau.
After you've been struck by this terrible psychic pain
in your face and the poison courses through your veins,
you look before you can see the one,
Yonti, pure blood in front of you, already damaged,
just pulling this crooked dagger
out of this sheath in the side.
Then suddenly in a flash, out of nowhere behind,
you just see blades go.
You watch as Avantika, who was
previously invisible still from the spell,
appears as she does three main strikes from behind.
Three?
Two with the rapier.
First one hits.
Second one still hits. First one hits. Second one still hits. And the dagger hits. All righty.
That is eight for...
Visibility.
Oh! I did my math wrong.
Because as soon as you attack, it drops your visibility, right?
That'll do it.
Yep.
Just eviscerates it from behind.
Yeah! It falls to the ground,
and Avantika's there in front of you,
like, and flicks both blades off
of some of the blood, and cross the stone on the ground.
Ooh, nasty.
Don't worry, I've got you.
Yeah!
I'm just going to go ahead and use the movement
to move across this way.
Okay.
Actually, no, she doesn't have to move into that.
She can be right there and gets one more space there.
All righty, that ends Avantika's go.
Not that it matters.
Fury of the Small is six points of damage,
so it would have been 34 points of damage.
One more point.
Thank you for the clarification on your math there, Sam.
All right, Jermedee's going to go ahead and get up.
Mom's Jermedee.
First opportunity.
Makes me sad.
No patience on that one.
Jermaine's going to go ahead and start
taking the bow and puffing, running around the way
to hide behind this pillar.
Coming that way, he's going to attempt to fire
a shortbow at the one that's right next to Yasha.
National 19, very nice.
I'm so excited to find out when he will turn on us.
Six points of damage to that.
You're on a team. I don't know what you mean.
It's going to continue to move.
Actually, no, at that point, it couldn't quite get that far.
It would have been right there.
Trying to move behind, but because I'm going to get it
from prone, lost half of his movement.
That ends his go, that brings us to Jester.
I'm going to stand up.
Jester, you stand up.
Jester came and produces.
Then I'm going to cast Hold Person on the gray guy.
On the gray guy?
Okay.
You release the spell, and it has no effect.
Oh!
It seems to be that the snake-like form
that this creature has mutated into
has gotten so far out of the realm of humanity
to no longer be considered a person.
Ooh! Oh shit. creature has mutated into has gotten so far out of the realm of humanity to no longer be considered a person. Ooh.
Oh shit.
That's interesting.
Hold creature, hold monster?
Hold person, yeah, you need to hold monster.
Okay.
That's your action.
That's my action.
I don't have any spells for bones action.
So you're less terrible about killing.
Yes.
I didn't take that one.
Yeah, okay, so I say,
well, shit!
And that's my move.
All right.
Towards you, it's Fangsbeard.
That ends your go, Jester.
Caleb and Caduceus, you guys are up at the same time.
Well, you know, I was rummaging in my pockets
for the molasses, but everybody is dropping, so
instead I pull out a burnt twig and hold my hand out and cast Witch Bolt at third level through the
twig towards Snake Man.
Ooh!
All righty. I'm going to roll for a ten.
There's a 21.
That'll hit.
Okay. So there's 3d12, which I've never used in my life.
I think it's this one.
Yeah.
That is, the fuck is that?
That's an 11.
First six is 17.
Good to know.
17, 25 lightning damage.
Nice.
Which I did from the ground, I guess, so I will stand up now. 17, 25 lightning damage. Nice.
Which I did from the ground, I guess,
so I will stand up now.
And am I within five feet of that guy?
You are, yes.
Hey, I'm going to run for it.
Yeah! I'm going to go
toward that pillar there.
Over here? Yeah.
That's five, 10, 15, 20, 25.
As you rush by, its snake head cranes around
and extends out to bite towards the side of your shoulder
and arm as you rush past.
No, Caleb, no!
Am I able to use shield as a reaction
if I've already cast a spell?
No, correct?
Because I've never tried to do that, so I don't know.
If it's during your turn, I believe you cannot,
because you only cast one spell.
For a round? Because as a rogue, you could do sneak attack damage, and then on attack of
opportunity, you could do sneak attack damage.
It's different from combat spells versus casting spells.
Sounds good.
During one turn, I'll have to go back and look at that.
It's okay, he'll take the damage.
But for the time being, no, just because there's the one spell per round limitation.
Or during your turn, at least.
Yeah.
All right, so that is going to be altogether a 17 to hit.
Oh, that hits.
Okay.
So with that, the bite strikes out for you.
That is going to be a hot cut.
Ah!
Can you hear it?
There it's back!
That is three plus three, six points of piercing damage.
Yeah.
Plus seven points of poison damage.
That's lots of poison.
It's going to use its secondary mind fangs this round.
As soon as it strikes into you, similar to Beau,
your brain suddenly gets spiked with this burst
of terrible racking pain that just emanates
into every memory of your past life,
almost like your existence in one instant
is just set on fire and then pulled away.
Do not get close.
With that, that's not too bad.
That's 13 points of psychic damage to you.
That's not too bad.
But that ends your turn there.
You're a wee man.
Technically, you would have gotten that far.
Yeah, half speed.
Yeah, it's half speed.
All right, that ends your turn.
Caduceus, you're up. I'm going to shake it off a little bit. I'm it's half speed. All right, that ends your turn. Caduceus, you're up.
I'm going to shake it off a little bit.
I'm going to...
Stand up? Yeah, I'm going to stand up.
I'm going to back into the corner.
There?
You're backing towards this cluster of
weird mossy plant matter that's in the edge.
I'm just going to use my bonus action to just, just, well, no, I'm not going to bother with that for now.
It's not really going to, if you go down,
you go down at this point.
No healing I'm going to do is going to keep you
from going down if you get hit by a triple, so.
I can just get you back up.
Yeah, but it could, okay.
Caduceus. What are you doing, buddy?
Oh, oh, oh. I'm going to, I'll spend my, I have a bonus action. Your could prefer, okay. Caduceus. What are you doing, buddy? Oh, oh, oh.
I'm going to, I'll spend my, I have a
You're a lost cause, basically.
I'm going to do a, where did it go?
These are cantrips.
Healing word on Beau.
Oh, you guilted him into healing you.
Oh, fuck.
Silent.
I mean, eight points of healing.
It's something. There you go, take your eight points of healing.
And I'm going to hold, where is it?
I'm going to hold the Channel Divinity,
Path to the Grave spell for Yasha.
Okay, all righty.
That ends your, Caduceus' turn.
Beau, you're up.
So for Yasha's go is when you release.
Okay.
Okay.
Right as Yasha starts to move, I'm going to, yeah.
Sounds good.
What does that do?
You'll find out, won't you?
You don't know.
I don't.
It's going to make Yasha boss.
So I'm going to turn around to snake Cobra Kai.
Mm-hmm.
I'm going to be like, that was mean,
because I'm still very sick and now I'm poisoned.
And then I'm just going to start fucking blind rage
in my slight hallucinatory haze, wailing on her.
Okay.
Her, he, monster.
That first one was 21.
21 hits.
Beautiful.
Okay, that's eight damage,
and I want to try Stoning Strike.
For what? Stoning Strike.
Stoning Strike on this one?
Yeah.
That is a 14 plus one, 15.
What's the DC?
14.
14, resist it, unfortunately.
So as you hit, you realize as you try
and do the setting strike, you don't fully understand
the physicality of it.
Its body and organ placement is different
from the usual other human-like creatures you've studied,
and so you're just unable to hit the right point in its body.
Okay, hit it again.
That was such bullshit. 11.
Your confusion and frustration of not being able to find the soft spot in its body,
your second strike goes and manages to dodge out of the way, no impact.
I just look at it and I just go, I don't feel very good. And then I'm going to do Patient Defense.
All right, so then you go in Patient Defense
to protect yourself, got it.
Oh, Yasha's hell.
That is now Yasha's turn.
Before Yasha can begin the round, Caduceus?
I'm going to cast Channel Divinity
on the angry snake in armor.
Okay, so the next hit against it, it has vulnerability. Yes.
Correct, all right. What does that mean?
You'll find out. You'll find out.
So go ahead and, so what's Yasha doing?
She's turning around and headbutting the woman.
No, I'm just kidding, I'm kidding.
Yeah, I'll hop off the platform
and run towards snake in armor, right?
The one you cast on? Right there?
Yes. All right, so as Yasha darts off,
the pureblood behind manages to swipe out with Scimitar
as an attack opportunity against her.
That is going to be a natural, they're rolling really good.
This is a 17 plus three, 20?
That is. All right, and with that,
Yasha suffers seven, six on the d6.
Seven points of slashing damage reduced to three
because she's raging. Yes.
Then Yasha barely just shrugs off the impact,
rushes towards the large gray snake entity and?
Reckless attacks.
Go for it.
Oh, that definitely hits.
That's a 22.
That is correct.
Go ahead and roll damage on that one.
That's a lot of damage.
Damn it.
One, seven,
11, 16. 16 points of damage on the first one. Okay, 16 points of damage. Seven. 11.
16, 16 points of damage on the first one.
Okay, 16 points of damage.
It is vulnerable against that.
That is technically 32 points of damage on that strike.
How does Yasha want to do this?
Oh!
Damn!
That's fucking awesome.
Yasha goes, don't touch her, and just shoves the sword in and slowly lifts up the snake,
bringing it up to its reputation.
As the blade impales it, the creature grabs the blade with both hands and as it's lifted up,
begins cursing. Pay attention, guys. It's okay. As the blade carves through the stomach of the
gray snake man and is lifted off the ground,
it begins to curse in abyssal as the blade
begins to carve up its body until eventually
its hissing turns into a low gurgle,
and then it just slides off the blade,
the part half of it splitting into two sides
onto the ground.
Did all Caleb here with comprehend languages
his swear words?
Yes. Okay.
I look at Yasha and I just go,
that was very.
Then I puke a little bit on her.
All right.
Sexy.
Hot.
I needed that today, thank you.
All right.
This one, I'm just going to go ahead
and seeing how everything's working out.
Yeah.
Burn.
Does not have that ability, so instead going to go ahead
and five, 10, 15, 20, 25, 30,
and then try and dash out.
That's also a ramp, isn't that harder terrain to get up?
Oh, it is.
It's true.
Thank you.
So, given that circumstance,
that might be an escape route for this one.
I would like if she tried to run up the ramp
and just kept sliding down the ramp.
Is going to instead leap down
and just attempt to a sail knot.
But I'm hiding!
Not against that one, no.
Can't see me!
So attacks twice with the scimitar.
Ooh, natural 20 on that one.
Denied.
Denied? Wow.
No, you held, because when you hold your action,
it uses your reaction to release it,
so you don't have a reaction.
Oh!
Sorry, buddy.
So that's a natural 20 on one scimitar hit,
and a 19 on the other to hit.
Sure.
Oh, that's.
The first one, it's eight plus one,
nine points of slashing damage on the first hit.
Great.
I'll take that, whatever it's called.
Uncanny dodge? Yeah, thank you.
All right, so it's four slashing damage,
and the second one is going to be,
ooh, that's not good, two points of slashing damage.
Okay, so that's six total points.
Mm-hmm.
And now, all of its allies falling around,
and seeing it, we're not standing up,
its eyes are darting around,
looking like it's a caged animal.
Its scimitar in front of it's swinging it wildly in the air
and pointing it towards anything that comes near.
That's going to end their turn, Fjord, you're up next.
Fjord rushes up, summons the blade,
and points it at her,
summoning a little eldritch energy in his offhand,
and says,
Drop it.
That's my turn.
Make an intimidation check.
Okay.
13. 13.
13?
Kind of glaring at you doing that.
No good.
Doesn't seem to be phased, unfortunately.
Oh, no, that's Yasha's, that's plus two.
This is plus seven, so five.
18. 18, so as five, 18.
18, so as it snarls at you,
you pull the blade a little closer to the face,
up against the chin, and it throws the snake.
Yeah!
Stupid double iPad fuck.
I was like, that seems low for charisma.
I was surprised, I was like, okay.
So that brings us effectively out of combat.
Find that little town.
Yeah.
So at this point, you all take stock
of your surroundings.
The one standing, Yon T, the bowls they were holding
and pouring into this fountain clattered to the ground.
The one stands there before you with your blade
held towards their neck. They're like.
Caitlyn. Yeah?
Do you understand anything coming out of this thing's mouth?
Not at the moment.
Oh.
Caduceus? Yeah.
What's this one thinking?
You do that, right?
I'm very curious to see how this is going to go.
I just want to look her over.
What is this room? What is happening?
What's in the, what was going on?
All right, well, that would be more of
generally looking around you guys.
So in this chamber you see,
this is based on the little bit of travel you've done
from the very top of this temple.
This is the top chamber in the pyramid.
So you're about maybe partway down from
where it is on the surface.
So it continues down, you imagine,
based on how large it is in size.
This is just the highest part of the pyramid so far.
Within this chamber, you can see
there are clusters of these bits of mossy
plant life that's growing in elements at the corners.
You can see there is a fountain that sits
atop the central platform in the center of the chamber.
The water itself is slowly trickling off the sides
in small little grooves.
It looks to be brackish and green.
The staircase at this point, a few minutes past,
revert to stairs,
so ascension is possible.
But that's the most of what you can make out in the chamber.
The pillars appear to be more load-bearing and designed.
As you get a closer look,
make a perception check on this one.
What's that? 20.
Interesting point.
The stonework and the construct of this entire temple
is very old and very simple,
but you see a lot of intricate carvings
and additional stone that's been added
to the interior of the chamber
that is all carved to represent
snake creatures surmounting and a great snake god.
Make a religion check.
Oh my gosh.
All kinds of checks.
21. and make a religion check. Oh my gosh. What kinds of checks?
21. A lot of the iconography in this chamber
is directly based on Zaheer, the Cloaked Serpent,
and is basically imbuing their power
into the snake followers
and giving them mutations.
You can see people going into this metamorphosis
and transforming into a number of the larger snake entities
you've fought or seen in the city below.
But all that carving is newer, it's fresher.
It's been placed to cover the older stone of the temple.
You get the sense that this temple was not constructed
by these yaun-ti, but has been since co-opted by them.
Interesting.
Ah, she's a priestess of Zaheer.
What was this place before you found it?
Kind of looking you over.
It was.
She's speaking in common now.
Oh shit.
It was built to a false idol.
Do you know its name or are you afraid of it?
The eyes just turn towards you,
looking up at your large, goofy grin.
As I'm large, goofy grin,
I'm going to start touching one of the other priestesses
and I'm going to start the process.
Not the front of the town!
Oh god.
With that, parts of the wounds begin to split open wider
as you see bits of reddish-orange fungus
begin to find its way out.
It looks almost like a sponge emerging from one of the.
Oh, blood fungus.
Don't mind that. It looks like a sponge emerging from one of the pieces. Oh my god.
She turns to you and goes,
Are you to let me live?
I think that all depends on your cooperation.
We're trying to find our way further below. You can either help expedite that or complicate that.
Make a persuasion check.
Yep.
My stats.
19.
19. 19. 19.
Looks towards you, looks towards Caduceus, goes,
I will not sully myself before the eyes of my god.
In a flash, pulls a dagger from inside the sash
you see attached to the side.
Yes!
Spray cuts her own throat,
scattering across the front of you, Caduceus, before
the body plummets back onto the ground
with a sick thud on the stonework,
and then bleeds out, a small grin pulling across
her sharpened teeth before her eyes roll back and she expires.
Oh shit.
Can you do that?
I don't know, can I?
Or is it two, it didn't wish to win?
Make a dexterity check.
Fair, all right, that might have been,
okay, I was wondering if I was pushing this too far.
Before she dies?
Yeah, oh man.
Dexterity check?
Oh no, eight. Oh!. Dexterity check? Oh no. Eight.
The moment of shock hits you,
having not really encountered someone
take their life right in front of your eyes,
and that brief moment of pause is enough.
Then when you go to try and collect your thoughts
and cast the spell, the spirits already left the body.
I obviously do cast the spell, don't I?
I would say you go to cast the spell.
Can I start, or?
You begin to, and then realize they've already expired.
That's cheating.
Oh my gosh.
They take it pretty seriously around here.
Do you think a lot of gods make people kill themselves?
Are they gone yet?
Doesn't seem very helpful.
I'm going to start.
I was here the whole time!
I want to start poking around some of this.
Is this attached to the walls?
Like how, like this snake.
Nott, have a look around this room.
Do you see anything problematic?
Good idea.
I'll go check the fountain and like,
what are these like big fancy doors?
Are these doors on the sides?
Those are some of the inscripted carvings
that were placed over the existing stonework
of the chamber.
I'm going to search the body of the beast guy.
Okay.
Make an investigation check
as you're searching the fountain.
19.
Not great. 19?
That's not too bad.
All right, so stepping up onto the outside
of this fountain, and you can see it's a,
while the pieces are three-tiered,
it's a two-tiered fountain.
You see along the floor of the fountain basin
within the water on the base,
you can see there are two reliefs of snakes coiled,
like sitting underneath the water
with what looks to be empty eye sockets. of snakes coiled, sitting underneath the water
with what looks to be empty eye sockets. Two of them, one of them has empty eyes,
the other one has an empty eye socket
and a dull gray eye that still remains.
But the liquid, just glancing inside, you can see,
it looks grimy and cloudy.
I hate water.
But you do notice there are, on four edges
of the bottom basin, at the lip of the water,
and the water meets the very edge,
there are slight grooves where the water is slowly
trickling out and down to the floor,
and where it hits the floor, there's no pool of water.
You go and inspect closer, and there's a hole
beneath each groove where the water itself
is pouring through the floor below you
to what you assume to be a chamber below.
That shit opens up!
Yeah, is there anything arcane in nature
to the writing on the sides of it,
or can I ascertain the purpose of it, this fountain?
There's no...
Make a basic, I'll make an arcana check
to see if you can ascertain any sort of arcane nature to it.
While all this is happening, I'm going to
go over to one of those moss clusters
and just cuddle up with it and sleep.
Okay. And take a short rest.
You guys all taking a short rest?
So I don't know, while you guys are doing this,
I'm just going to be like, guys, they have pillows.
I'm going to talk to the moss.
You're going to what?
I'm going to ask the moss to make sure
you have a very comfy sleep to see what they can.
Okay.
You guys take care of that one.
Is Beau feeling okay?
No, Beau is definitely not feeling okay.
Beau, you do notice the corner where the moss is,
as you cuddle up to it and glance forward,
there is what looks to be about a six inch or so
diameter hole in the corner of the wall.
Oh! That's a big, gory hole.
There's all kinds of people in this world.
Yeah, you're right.
Gristro need a way out, too.
Turn into all work, no play, this Friday.
But you see, where the moss is growing,
there is a hole in the stone chamber
about that big around that looks to be
almost some sort of a tunnel or tube
that slowly descends downward.
Sneaky, sneaky. Trash.
You go and upon glancing at it, you can see
the interior is somewhat damp with condensation,
and that's where it seems to be a lot of this moss
is gathering around the outskirts of it.
That seems precarious.
You also notice little scales,
like little clusters of scales that are gathered
on the edges of the stone.
Oh, snakes come in and out of here.
Directly above the fountain,
there's a ceiling, I take it, yes?
Yeah, make a perception check.
Oh shit.
Did I find anything on that snake eye?
16.
16.
You glance up on the ceiling and you can see
what looks to be two grooves,
not two grooves, but two holes
that are in the stonework above.
Bits of the stone have fallen and cracked a little,
but you can see where those two holes are,
glancing directly below them, looking up,
you can see the faint pinhole bits of light
from the sky above.
You also see the stone right around those holes
is just faintly stained crimson.
Directly above the fountain.
That was the sacrifice tablet on top.
Yeah. Yeah. I wrote some down. Oh, that sacrifice tablet on top. Yeah. Yeah.
I wrote something down.
Oh, that's why it's all grimy.
It's blood water.
Is there any sign of blood in or around the fountain
or in any of the grooves?
I'm just sort of seeing if the blood makes it
all the way down here.
Make a medicine check.
That's medicine, that's 21.
Okay, so for your experience with blood
and the viscosity of it, you gather that if any of it
were to find its way into the fountain,
either it's not human crimson color enough,
you don't see any signs of it currently in here,
most of the water that's in this fountain right now
seems to be just water and algae and grime
that is built up within the fountain.
Does it look like those vacuous eye holes
in the snakes are about the same size
as those rubies that I had found?
Approximately.
Okay.
Can I just look for traps?
Can I just look for traps around the fountain
without touching the water?
Sure, make an investigation check.
Can I search the cobra head?
Yes, so you inspect the body
of the now slaughtered cobra figure.
It is nude, there's no clothing on it.
It is just a scaled flesh body.
No, no armor.
It is just a lanky,
heavily scale armored snake creature.
So there's nothing to pull off of its body, unfortunately.
Ooh, ooh, try to get some of the poison off its fangs
because it's poisonous.
Oh, you're going to vile.
Me?
Yeah, don't you like doing things with chemicals?
Sure, I can, yeah, but that seems like
more of a medical thing.
I'm going to try to get the poison off of it.
Yeah, yeah, yeah, yeah.
Off of the fangs.
Okay.
Do you have materials to do so?
I've got a vial.
Do you have a medicine? You? I've got a vial. Do you have a medicine?
You're going to milk a fag?
Have you ever milked a dead snake for its venom?
This kind of, no.
I haven't milked a snake.
Make a nature check for me.
Oh, we're going.
Oh man.
Kill the day.
15. 15.
Okay, so you'll spend the next 15 or 20 minutes or so
attempting to do this, and I'll come to you in a minute
with your success and your failure.
Is there a matching, anywhere where there's moss,
am I finding these matching holes in the?
Okay, so you go around finding each of these patches.
Yes, there are, at each corner of the chamber,
there are these patches, and in each corner,
you do see one of these holes.
Make a perception check.
Oof, 10.
Okay.
All you can tell is, you do see the errant scale.
They're big scales.
They're not tiny, but you see bits of snake skin
and larger chunk of scales that have rubbed off
from something moving through that chamber.
You said six inches in diameter?
Yeah, oh yeah. Six inches.
From side to side diameter.
That's not circumference.
I'm thinking about plugging these holes.
That's be smart.
Why don't we send?
What holes?
You hear me in the corner go,
whoo!
Whoo! Does that echo? Don't do that. Oh, through the hole? I go, whoo. Whoo.
Does it echo?
Don't do that. Oh, through the hole?
Okay.
Oh, she's all fucking sick.
Yeah.
It does echo slightly down.
You hear it reverberate.
It does continue downward.
What are you doing over there?
I walk over and I nudge her thigh and butt with my foot.
What are you doing shouting in holes?
I found a sing-songy tube.
I don't think that is what that is.
So now, what were you doing?
I was looking for traps.
I don't think I found one within 11.
Within 11? It does not appear to be trapped.
On the wall where the carvings
look like they've carved over something,
are there any areas that aren't done as carefully
and you can see what was there before it was carved over?
It looks to be, whatever stone is in place
has been cemented in with all sorts of
adhesive and basic masonry materials
to push into it. It's a complex.
Yeah, it was designed to permanently cover
what was there previously.
How many points down are you right now?
A lot, huh?
Most of them? Yeah, most of them. I have 20 hit points total right now.
I can do it, I can do it.
Do you want to do it?
Am I resting long enough to where I can run a few?
If you guys want to take a short rest, you can do it.
At the moment, it does not appear
that there's any immediate danger.
The door locked above you,
and you don't hear any more scuffling from above.
Nobody noticed.
Caleb is way worse than her.
Yeah, 11.
Oh, really?
So let's take a short rest. Yeah, 11. Oh, really?
So let's take a short rest.
For sure, that's what that means.
Okay.
Are we plugging up the holes first,
or are we just watching them?
That's a simple thing, if we have any kind of wood,
or maybe some silver or copper coins to shove in.
Oh, these big, giant pieces of wood
that we carry around with us all the time.
Or like, you know, arrows and crossbow bolts
and things like that.
Use your noggin or some coins,
and I could turn them to stone and block up the holes.
Yeah, that works.
But coins, though, we would make them.
What can you turn into stone?
Copper, he's excellent.
Silver.
He can make one thing into another.
We used to have this trick where we would sell people
a magical box that could turn a copper into a silver. You motherfucker said it was me.
Oh, we didn't use that on you.
What if we get the weapons off of the priestesses
and put them in the holes?
That's not a bad idea.
And then you can do that.
Well, there would be stone swords, I would imagine.
I don't know if there would be a,
I mean, we could shove as many things.
But it would keep them from coming up through it
as long as it was blocking, yes?
Are you talking about the holes in the corners?
Yeah. They're about that big around,
just so you know. Yeah, so we can shove
a sword in there, yeah?
Yeah, you can put a sword in there.
It would just be sitting on the ground
and blocking the space a bit.
Yeah, I was thinking of jamming it full of a material,
so it's like a clot, and then turning that into stone.
But we would have to have that.
I mean, like, we could, we have,
I mean, it's a little morose,
but we've got some dead people.
Well, I can't do that to dead people.
Well, why don't we just shove the dead people in there,
and then if we see the dead people moving,
we'll all draw our weapons and attack whatever comes out.
This is so fucked up, I'm into it.
Yeah, take some legs and arms
and just shove them in the holes.
So you're taking the corpses and filling?
Uh-huh. Okay.
That's not a bad idea because I could burn the flesh
and it would fuse.
Wow.
Oh god. Wow.
So we need to just chop, Yasha, chop off all their arms.
No.
Jester, chop off all their arms. Well, how about I just drag the bodies over
and I start dragging the body over
and just shoving an arm in the hole.
Okay.
This is fucking bad. I'm pushing up.
To which one, one of the purebloods?
Yeah, yeah, yeah.
Okay, make a perception check.
Yay.
Nice.
20.
Okay, as you're dragging it over,
you do see a bit of metal jewelry
fall out from underneath the robe.
It is what looks to be an intricate stone key
that is on a metal chain.
We should get these off of the other race.
Let's also definitely check those bodies.
We check the other bodies.
Okay, investigation check.
You can take it.
Oh, it's not bad.
I think I've made one of these campaigns.
Natural 20.
Yes!
Okay.
Across the other two bodies, you find,
that was the only key,
but you do find amongst the two of them
some errant pieces of jewelry.
You find a nice gold ring.
You're not quite sure how much it's worth,
but it looks probably worth something.
You find two jeweled daggers, ceremonial,
that they had kept sheathed,
or one of them had brought out earlier.
That's what you find in their bodies.
Do the ring have any sort of symbol on it,
a symbol of a snake?
Both of these blades have very, very simple
snake-like iconography.
Where the pommel is, you can see it looks almost like
the snout of a snake mouth.
Anything on it?
The ring? No, the ring is a simple gold ring.
Okay.
Did you put it in the fire and see if it shows words?
What? What?
Hey, Caleb. It's quite cool.
I'll flip the gold ring over towards Caleb.
King, king, king.
I don't know if that does anything,
but it was on the lady.
Well, I could definitely inspect this.
Do we want me to do that now, though,
or maybe we are pressed for time?
We're taking a short rest, remember?
We're hanging here. How much time do we have left?
Because I'm pretty beat up.
Well, for you, it's taking the full hour.
Yeah, we're definitely taking the full hour.
Everyone's taking a short rest.
It's a full hour of rest.
So that you can heal. Whoever is.
I spent four hit dice. Everyone's taking a short rest, it's a full hour of rest. So that you can heal.
I spent four hit dice, I'm up to 42 points. Does my malaria that I've come down with change?
Nope. Or am I still okay?
You all right?
While you're all resting, too,
Jamedi is carefully looking through the different holes
on the sides of the chambers and helping you plug them
with some of the dead bodies as you push them in.
Avantika saunters up next to you, Fjord, and says,
So, how long has it been for you?
How long has it been for?
Since you've been called.
Oh.
Oh.
Are people listening, or are we by ourselves?
We'll say for this purpose,
you guys are out of earshot in most of the group.
Actually, that night after our combo,
I had another dream. What's the need to his destiny? Actually, that night after our combo,
I had another dream.
What's the need to his destiny?
What happened? Tell me everything.
I found myself under the ocean,
and then I saw these visions of people
that I knew in my life, some that had wronged me,
some that were very dear to me,
and I had to force my way through them up this staircase.
When I reached the top,
have you ever heard the word
reward?
I am familiar with this promise.
It was astounding, incredible,
hard to believe.
It was almost as if the oceans
obeyed my commands.
Glancing at her expression, she's enthralled,
and there's a moment where her head turns
and you see a flash of jealousy in her eyes.
Then it reverts back and she goes,
That sounds incredible.
How long has it been for you?
A few years, about.
Yeah, yeah, you know,
beginner's luck, right?
Yeah, indeed.
Her eyes are still locked on yours,
and she leans forward and takes her fingers
and puts them through the side of your hair and goes,
I can trust you, right?
Of course.
And you trust these people?
With my life.
Good.
Good. She puts her fingers the rest of the way
through your hair, through the back of your head,
and pulls you close and headbutts you a little bit
and then lets you go, and gets up and walks off.
Goddamnit.
Seven days.
Anybody looking at us as I turn around?
Jester.
Yeah. Ah, ah, ah.
So as your long rest comes,
or sorry, your short rest comes to a close,
you've used your hit dice, you've healed them a bit,
you've gotten your arcane recovery back.
All right, cool.
What would you guys like to do?
I would love to take a last look at these,
at the rest of the snake iconography
and the bits that have been added to see how well,
I mean, I don't want to fudge them or anything,
but where is there a keyhole?
Are these things attached to the wall?
What's the deal?
Make an investigation check.
Oh man, it would be.
Eight.
I mean, best you can tell,
they were carved onto a separate piece of stone
that has since been affixed to the previous
backing of this chamber, and it's been that way
across most of the walls here.
Do you want me to try to pull it away?
Well, I'm worried about what that might do, I don't know.
This is obviously an older temple
than they're giving it credit for,
which means there's probably things here
that are older than snakes.
Hey, Cad.
You know ghosts, right?
Yeah.
Deep down inside.
Don't ghosts get mad when you build temples
on top of their temples?
I don't know, I've never tried.
With graves on top of graves, doesn't that make?
Oh, it's perfectly fine to stack graves.
It's actually very efficient.
It's a great way of using it.
If you have a limited amount of space over time,
you eventually end up doing that.
That's common practice.
My parents fucking lied to me.
Yeah, yeah, apparently they do that.
Oh, I'm still echoing a hole.
You're shouting into a dead body,
stuffed into a hole.
Oh!
Oh no!
Just right in the dead armpit.
Dead armpit.
Can we understand any of these glyphs?
Is there anything that?
Well, I have looked all around the fountain
and I'm not able to make anything out of it.
You don't see any of the language card in here.
It's mostly visuals of Zaheer, the cloaked serpent, bestowing the
blessing and mutating followers that are rising up as an army of snake people.
Are there any scenes or visible machinery or cogs or anything?
From what you've noticed, there are the holes in the ground at the base of the fountain where
the water is actually trickling through to something beneath.
There's the curled snakes that are in the water below.
Those are the only things that you've noticed
around the fountain.
I don't think we want the water to go into the ground.
Can I try looking at Beau,
just check her out and see if I can see
what's wrong with her?
Make a medicine check.
Maybe she's thirsty.
Give her some water from the fountain.
Hey, cool it.
That's good.
Good for you, Mrs. Medicine.
Well, 24.
24, nice.
Looking her over, you can see the dark circles
under the eyes, the continuous sweating
along the brow and the shoulders and the chest area.
You're like the gentleman.
The pupils are slightly dilated.
The breathing is more shallow than normal.
The breathing is more shallow than normal.
Definitely warmer to the touch
than a healthy person would be.
There's some sort of a disease that's working
its way through her system.
The best things, you don't have a whole bunch
of book experience with disease necessarily,
but you get the sense that this might have been transmitted
by some of the insects that you encountered
on the island on your way in,
and it's some sort of disease transmitted
by them through bites.
Unless a restoration says it can cure one disease,
but it's not that kind of disease?
I already tried and it didn't happen.
Maybe it's a magic disease.
Or it's just mean.
Maybe she's got two diseases.
Maybe Nott forgot the quality of Lesser Restoration.
That's true. That's true.
It says condition can be blinded, deafened,
paralyzed, or poisoned, and then above it,
it says diseased, and I did not read that part earlier.
I just suck as a human.
So as part of my own mistake here,
we'll say that this is where you come through
with your casting of of Lester restoration.
It's just a time release capsule.
Yeah, exactly.
You know, it takes a while for it to work its way
through the system.
Did you take it with food,
or did you just put it in your system?
You gotta have to.
I drink it with booze.
Did you put it up your butt?
Because it depends what hours.
That's the fastest way up the butt. Tens is for what, no, depends what. That's the bestest way.
Tens is for what?
No, never mind.
For fast reading, going,
oh, well, it lists that amongst conditions,
but disease is not a condition, that's my fault.
As we're mounting up, or getting ready to do something,
I'm going to go over to Jamedi Cosco and just say,
hey, hey, Jamedi.
He's sitting there, just inspecting.
Wow, that was a tough battle.
Inspecting the side of the walls and the carvings.
Oof. I need a drink.
Do you want one?
I am okay, but I appreciate the offer.
You do drink liquids, don't you?
I do on occasion, yes.
Then why wouldn't you want a nice little
little nib of something?
He turns back towards you with a curious glance and says,
It's really good.
I am sober.
I have some jerky.
Do you want a little nibble?
You do eat food, don't you?
His eyes narrow.
Yes, I would love some jerky.
Here. Coveted jerky.
Takes it from you.
I appreciate the offer.
What?
He eats it and continues to look over.
Is he swallowing?
Make a perception check.
Ten. Ten, looks like it.
See him chewing, chewing, chewing.
Chewing, chewing, chewing.
A little swallow, choo-choo-choo.
Choo-choo-choo.
Choo-choo-choo.
Choo-choo-choo. Not choosin'.
All right.
Can I take the tip of one of my paintbrushes
and stick it in the holes in the ground
and swirl it around?
He's not a zombie! Sure.
So you take your paintbrush and you put it in there
because there's the groove on the side of the fountain
and it meets with the hole in the ground,
so the water is going through the hole below.
You stick the paintbrush in and it just mixes
with the paintbrush.
It's thicker than water, barely.
It's faintly viscous.
Where the groove is, you can see the greenish slick
where slime in general, algae buildup has caused it
to discolor against the rest of the stone.
It builds up a bit, you pull the paintbrush out
and it continues down in the chamber below.
Look at that.
That's a very nice paintbrush.
No, no, no, look at the weird algae shit
on my paintbrush now.
It doesn't look weird.
It's just algae, right?
It smells like a typical type of algae, though.
The liquid itself has a somewhat acrid smell to it.
Caleb looks around at everyone doing absolutely nothing
and just sits down and pulls out his book
and starts to identify.
There's a ring to see if anything's happening.
I'm going to, does this seem like the stuff
that's in these people?
I've seen several heads come off
and I've got samples of it available to me.
No, the blood of the Entity you've seen
as it scatters is like a deep purple in color.
Including the crazy dude?
The one that was super, super, okay.
This is not that.
Correct.
Did I get any poison?
Oh yeah, that's right.
You did not, unfortunately.
As you try and sit there holding the head over a jar
and jamming the fang into the thing,
this awkward process,
you don't get much out of it, unfortunately. So, what are you doing?
I'll search for a keyhole while we're at it.
You should stick the rubies in those eyes.
Is it time? Is it time?
I will say, you do recall as when you entered the temple,
now that you're thinking about it,
that the door that locked behind you, above you,
the trap door, it had a small opening
that seemed to be where it was.
Oh, that's how we get out.
Maybe, yeah. Good to know.
Maybe it's a skeleton key. It's time? It is time! is. Maybe, yeah. Good to know. Maybe it's a skeleton.
It's time?
It is time!
Wait, wait, wait, wait!
Five more minutes, please.
Okay, five more minutes.
You complete your ritual.
The ring is not magical,
but it is worth a fair amount of gold.
Yeah.
Let's just assume that bad things
are going to come out of these holes at some point.
Can I swirl my paintbrush in the water in the fountain
and see if it does anything?
Yeah, you swirl the paintbrush in the fountain for a bit.
It collects some of the brackish liquid.
I have thoughts, I don't know.
But it doesn't trigger anything, at least.
Okay.
I mean, if I were going to make snake people.
Disinfect it again, please.
Put them in a room with snakes.
And then I have a way of calling the snakes
when it's time to start changing those people.
Maybe the snakes come from the blood sacrifice.
Maybe the blood sacrifice is what lets them know
it's dinnertime.
Yeah.
That's kind of what I said.
Yeah, but I think they're going to, yeah, they got to.
I think we got to move this fountain.
Let's move the fountain,
put some rubies in some eyeballs.
Before we go down the fountain,
I'm going to just walk past Jometty again. He's turned around, he's going to go Let's move the fountain, put some rubies in some eyeballs. Before we go down the fountain,
I'm going to just walk past Jometty again.
He's turned around, he's still chewing the bit of turkey,
and he puts his short bow over his shoulder
and gathers his things.
He's loaded up with pouches and sacks.
He's not designed to be a combatant,
he's designed to be a Traveler.
Yeah. Oh boy, it's going to be scary down there.
Now would be, I think what I'm going to do is,
I'm going to take out the snake idol thing,
and I'm going to do a quick prayer to my god.
Do you want to pray with me?
Do you worship this one, too?
I am not a religious man, but hey.
Appreciate your sense of inclusion.
I just want you to be part of the team.
Inclusion.
We're a tolerant group.
He looks over at the dead serpent people jammed in halls.
So it would seem.
It's all evidence that they're fucking contrary.
To a point.
There's a Yahtzee woman hanging by her arm off the wall.
Fucking arms.
Her foot is just surrounding naked Yahtzee.
Maybe not tolerant.
She's milking its face.
All right, fine, let's go.
Can we have a refresher on what Jamedi looks like?
Jamedi, you can see he has dark brown skin,
smooth bald head, gaunt features,
but he's wearing light cloth, billowing sleeves,
but it's tied with a bracer to each side
so it doesn't get in the way of his hand's movement.
A few packs and satchels around him.
He looks like what you'd imagine
a professional Dungeoneer would look like,
where he has a few things to defend himself,
but he's not a combatant by any means.
He's just very good about getting in and out of places
quickly, unseen, and to gather as much information as he can.
And he got to the top of the temple that was at, right?
Correct.
All right, I'm going to ruby it up.
There was two vacant eye holes.
There was three of them.
Well, one of them is missing two eyes,
the other one was missing one,
had another gray rock in it.
What do I know about this god?
About this snake?
So what you know about Zaheer.
Zaheer.
Zaheer is
a god that wanders in shadow.
It is the creator of snakes and serpent kin.
It is essentially the evil god of poisons,
assassins, and darkness.
It believes that to keep your axe obfuscated in secret
is the greatest means of success.
Strike quickly and without reason.
Blind the target with their own confusion.
And kill slowly, agonizingly, or worse, make them enjoy it,
are some of the tenets of their religion and belief.
Okay.
So let's let that inform us as we figure out
which of these sockets the gems go into.
Well, we have.
I'm going to put all of them in.
We will have two rubies.
Wait, you have three rubies?
I have three, oh.
One was stuck to the back of another one.
Oh, that makes perfect sense.
That's how rubies.
Rubies are very sticky.
Yeah.
I'm sorry. It's okay.
All right, so you reach in and place,
into the water and place.
We want to do all three at the same time?
He already did it.
Oh, well, that's fair.
I'm going to do one at a time.
That's a mage hand.
All right. Oh, good call.
So using mage hand, bloop, into the water,
finds its way and seems to wedge into an affix.
Mage Hand again, into a second one.
On one side, the grime-covered snake
that's coiled up there now has two glittering ruby eyes
peering out unnaturally versus the rest of its
relatively bland, dark gray-green body.
Oh no, oh no.
You take it and place the other one
in the opposing socket.
As soon as it slicks into place, you all hear this
grinding of stone.
You watch as the fountain shifts
and begins to slowly spiral down below.
As it begins to move downward, downward beneath,
as it does, it begins to show the about two feet of stone
of the floor that you're standing on
eventually gives way to what would be the roof
of a chamber below you.
Lightless, it is pitch black below.
So we're between floors now?
Well, you're still standing on the outside of the fountain looking down, and only just the
outskirts of the fountain went down in this slow spiral. So you glance downward. It stops about
10 feet below you. Comes to a stop. So there's a bit of a 10-foot drop to where the fountain is,
and then you can see now below where it was standing, there's about two feet of smooth pillar
and then very, very thin stairs
that continue to spiral down.
Those of you with darkvision,
since there is no light source in here,
you can see in the pitch black of dim light within 30 feet,
the chamber itself goes just beyond that,
so you cannot see the floor of the chamber.
But what you can see, what appears to be
the boughs of stunted trees.
Wow.
The smell hits you as you lean forward,
and it's a fresh earth and vegetation.
Oh my god.
Mixed with a smell of fermentation and rot.
But it seems that below in this chamber,
there is a small orchard of some kind
that exists without sunlight.
Koala?
So horrible.
Oh, but maybe it's nurtured by blood and viscous mixture.
It only grows with blood. Oh, but maybe it's nurtured by blood and viscous mixture.
It only grows with blood. It's a blood orange orchard.
You can do better than that.
Come on.
You're right.
Oh my god, oh my god.
So what do you do?
She sends a light down there, Caleb.
Yeah, I could do that.
Do we want to do that?
What's down there?
Can we throw a little light down there
to see if anything tries to bite at it?
Let me borrow this.
Frumpkin flies just down to the fountain.
Okay.
I want to see if I bamf into Frumpkin,
if I can hear anything below.
Make a perception check.
At advantage.
Why?
Because he's an owl and has advantage over hearing.
Oh, better, better.
Mm.
Terrible, both terrible rolls.
Eight.
Absolutely silent.
Crumpets back on your shoulder.
Okay. Four globules of light lower down to the fountain
and look over the side just to see what that lights up.
As you guys glance down and the small orbs
begin to illuminate the base of the floor,
the pillar drops down about 40 feet.
The chamber is 40 foot from floor to ceiling.
You have about 10 feet before you hit
the actual staircase down, but it's a thin staircase.
Each step is maybe about seven or so inches wide.
Oh, that's terrifying.
I want to do us a favor and make sure our way is safe.
We let them keep explaining things first.
Yes.
We can also look over and see this,
as well as the orbs flow down and light the area,
you can see it is a thick mass of jungle vines
and roots and damp earth that hits the floor.
You can see a lot of these similar trees.
It's just this singular type of tree
that is just repeatedly planted throughout the area.
You can see
what looks like these slightly green to yellow
colored fruit that are being,
are bared by these various trees,
a lot of which have fallen and are beginning to ferment
on the ground and rot.
That's where you get the smell that hit you originally.
You can see some of them that have fallen
are beginning to just slowly rot away
and decompose into the floor of this orchard.
I love me some rotten fruit.
Did you say how far to the bottom it seemed?
About 40 feet from where you are,
but 30 feet front once you hit the stairs.
All right, I'll jump down to the platform.
Okay, make an acrobatics check for me.
Ooh, yeah.
Check.
26.
Easy enough to do, even the slick spots,
and as it ground its way down, you can see it smeared
some of that algae on the outside,
which caused a faint bit of slickness
on the outside of the pillar,
but using that, you just, without an issue,
slide, land on that top step.
Holds your weight.
I'll take a drink.
Okay.
I'm going to start going down the steps
and just feeling my way for traps
and looking for traps and stuff.
You got it.
Is that coming? No.
I can't tell what it is.
That's an eight.
That's a 17 for investigation.
All right, for investigation,
see if there's any traps on the way down.
No traps.
It is a simple descent, and as soon as you hit
the soft floor of the orchard,
it's just natural ground around you.
Any fruits lying around on the ground?
Yeah, you can see two that are within
a foot of where you stand.
They're somewhat beginning to ferment.
Can I go up and smell it?
Yeah.
Ah, ah!
The interior is very,
it's like a bright orange-yellow color.
It looks fleshy like the inside of a mango, almost.
It smells sweet.
It smells sweet, but it has definitely that kind of,
that turning point where it's starting to get a little bit.
No, no, no.
What did they eat this fruit fruit and that's how they,
I'm not there.
Don't take, no, no, no, no.
I'm going to lick it.
It tastes sweet and tangy.
These trees grow in total darkness.
They're not there either.
I'm just taking a little bite.
Okay, you nibble a little bit.
It's pretty good.
It's got that tang to it, this kind of irony,
almost tang aftertaste to it.
Irony. I'll just eat one.
Irony. Irony!
Okay, what are you guys doing?
Well, Fjord is nudging Caleb.
It's clear, come on down!
What? What the fuck?
He's looking, his feet are flipping.
He's checking Twitter, he's fine.
No, it's just fun to fuck with you guys.
All right.
In answer to your quiet question,
I could take the silver thread out.
I jumped out to you.
What?
Can I have a Bad Axe check?
I could have helped, okay.
Everybody's doing things too quickly.
That thread will take me 10 minutes.
You catch yourself there,
but keep yourself up and begin to descend down the steps.
I'm going to have Caleb put the silver string
at the entrance.
So we knew if somebody came in.
It's 10 minutes if we want to take it.
It's locked, right? We got the key.
How did we get in?
We picked a lock. We'll be fine.
I jump down.
Okay, but acrobatics check.
Jump just down the 40 feet?
No, no, to the staircase.
It's the 10 foot, to the, okay.
14.
You hit it and their foot hits a bit of a slick spot.
You catch yourself and hold onto the edge, adjust,
and continue down without issue.
Oh god.
14 is kind of like the... It's pretty high. You two are down, the two of you? and continue down without issue. Oh god. I'm going to climb carefully down.
It's pretty high.
You two are down, the two of you?
Yeah.
You're up at the top of the tower?
No, she jumped already.
I'm down at the bottom.
It's you and Caduceus in fort, I think.
I'm making an athletics check.
The biggies and you.
10.
10, unfortunately, there's not a whole lot
of handhold in this area.
It's a smooth 10-foot space, and as you try and find a handhold in this area, it's a smooth 10-foot space,
and as you try and find a handhold to grab onto,
you just fall straight down.
I cast Feather Fall on him and me and him and Yasha.
You can do that?
Yeah, five people.
Five people?
Five people?
Choose up to five falling creatures within range.
Yeah.
So, and I guess I push the two of you as I go.
Yeah, I say, you're not falling. So as soon as he slips in. I see him fall and I guess I push the two of you as I go. Yeah, say it, you're not falling.
So as soon as he slips in.
I see him fall and I shove these two off and I go.
Okay, do you take it?
Do you guys?
Yeah, I mean, I'm looking over the edge like this.
Caleb just suddenly sees this happening.
I should've known!
All right, so the four of you fall
and begin to slowly drift.
That you had everything under control.
You all land gently on the tips of your toes
before the rest of your body finds its weight
and now resting onto the soft floor
of this subterranean orchard.
That was pretty cool.
Wow.
That's a good one. Thanks, Caleb.
I'm going to let the trees know that we're here.
About a minute's passed since you've eaten that fruit.
You start feeling a little tingly
on the inside of your body. Oh, yummy.
Tingly how?
Does it burn when you pee?
You turn to look at Caleb and it's crazy.
His hair's purple.
Now it's pink, now it's orange, now it's purple.
Oh no!
Oh shit.
What is happening?
Your eyes are like big black saucers.
His pupils are purely dilated.
Your eyes are like, they're normally like, you know,
tea saucers, but now they are like full plates.
Are you all right?
As you're glancing around,
what little bit of the light orbs
that are slowly drifting, they're leaving trails behind.
Yes.
You should try some of this fruit, guys.
Make a perception check.
Oh god.
With disadvantage, because you...
Because you're high as fuck.
Six.
Six, okay.
Man, this is the craziest place we've ever been.
I can't believe you just ate some of this.
What's going on?
Sit down.
Are you okay?
Do that more.
It feels nice, the wind.
Do that more.
Slower.
How much have you had from that bowl of yours?
Just let me enjoy this.
Man!
I just had one of these fruits,
and I think I know everything now.
Yes, yes.
You know, it doesn't matter if Jamedi's alive or dead.
Wait, what?
We're all going to be dead at some point.
I think he's clearly messed up.
Did you have a fresh fruit?
At this point, Jamedi and Avantika
manage to join you below in the chamber.
Oh.
Hey.
Hey.
Hello?
Hey! Jamedi's like,
doing this really well.
He pulls out a torch and lights it up.
It's very bright.
Everyone turns slowly to nod.
It's like Rocky Raccoon going through the dimensional rifts. Everyone turns slowly to Nott.
It's like Rocky Raccoon going through
the dimensional rifts.
Already a very good round of lights
going around Nott's head.
It's too much.
As the faint orbs are met with the brighter torchlight
from Jamedi, it opens up the chamber and you can see the...
It's like the sun in here.
This entire chamber is roughly 70-ish feet
by about 50 feet in size.
This orchard, these trees are everywhere.
Five-sided still?
It's still, no, this chamber is four-sided, actually.
It seems, and make an intelligence check, actually.
Natural 20.
Okay.
Based on the shape of the temple as you saw it,
the size of the chamber you were just in
and the chamber below,
there should be more space on the sides in front of it.
It looks like this is probably a central chamber
of this floor.
Okay. Right.
And it's 50 by 70.
Do we see any movement in here?
Make a perception check with disadvantage.
Well, entrance is up at six.
What would advantage, because you have the torchlight on.
Or no, no, sorry, regular roll.
Brain working, it's been a roll.
It's a very, very shitty six.
Yeah, nothing.
I'm going to just let the trees,
I'm not going to touch the tree,
but I'm just going to walk up and,
I don't know the last time you had people in here,
but we're going to try and just pass through,
and if you want, we'll take some fruit
if you want the fruit to leave the chamber,
or if not, we'll try and do our best to leave it be.
We respect your space here.
Seems receptive.
Cool. Jim and Medi,
Captain, either of you know anything
about these trees, or it's a fruit that grows in darkness?
Gemini looks around.
I did not go this far into the temple.
I returned for your aid, so I know.
Does this look or smell like anything
that those people eat?
It is very possible.
I didn't spend too much time studying
the inner workings of their day to day.
I was more focused on surviving.
Avantika's looking around, arms crossed,
glancing, keeping her hands near her weapons.
I don't see how those things are not interchangeable.
Does this seem to be a lot of fruit?
It's not a massive amount of it,
but you can see each tree is in the process,
maybe holding about a few dozen.
Like, I got a lemon tree.
We can make some.
Has this looked like anything we've seen before?
Like anywhere, these trees?
Yeah.
Is it fruit?
Not that they're this stunted,
like they're squat trunk and the top
doesn't reach the very top of the chamber.
They're maybe about five or so feet below.
They're not massive trees by any means,
but the idea of trees like this,
and as you look at it now, the color,
previously you had the faint light
looking across the ground as you look up
towards the leaves in these trees.
The coloration is not green, necessarily.
It's more of a deep purplish brown color to the leaves.
Is this creepy?
What's our footing like?
Stone, roots, wet?
Currently, it looks to be just soft earth.
Where are the roots and various vines
that have entwined their way around from other plant life
that have subsisting off of the ecosystem that's built in this space.
Yeah.
What about entrances and exits, or?
You can certainly go check.
Yeah, I will.
Make an investigation check.
Nott, will you come with me, please?
Never mind, Beau, will you come with me, please?
Yeah.
Your vision's jittery there now, doesn't it?
Just going to sit.
Is there any way to,
I heard what you said to the trees,
any way to see what runs through these things?
I mean,
do you all... How are you all drinking?
What is it that you live off of?
How is this possible in here?
I'm going to quickly, just out of fear,
cast Eyes of the Grave one more time.
Okay.
Lancing about, you have the same source,
the one small blip on your radar, Jamedi.
Yeah, all right.
But in thinking of those questions,
the ground itself is damper around the base of the fountain.
Directly below where the fountain was?
Yeah.
These are coni-
Are the trees the same color as the blood
of these creatures upstairs?
Is it dissimilar?
You could say it's comparable in some ways.
It goes from a brown to a faint purplish tint.
Yeah. I think they've been
feeding these things.
Yeah, with blood. Definitely with blood.
Yeah, they're pouring bloody water down here.
Well, why?
Well, judging by Nott's reaction right now,
and we've already seen that these people hunt,
so clearly this fruit isn't their main food supply.
They like to get high.
Is there any signs of animal life in here?
Or any kind of, like, is it any more complex
of an ecosystem?
I feel like I'm missing something.
You don't see any signs of animals.
You don't see bits of droppings or claw marks
or teeth marks at any of the nearby trees at all.
I'm assuming it's more rituals.
You're looking for entrances, actually.
Entrances, exits, stonework, writing.
I think you said investigation.
Investigation check, because at the immediate glance,
you don't see, there's no open archway or anything.
18. 18.
All right, so as you two begin to make the perimeter,
you don't see any doorways.
What you do see are on the south wall,
the western wall, and the northern wall,
there are large stone tablets
that are fixed to the wall,
similar to the ones you saw above,
that have almost mirroring inscriptions
of this same vision of Zaheer
bestowing these mutations upon the followers.
But you do see on the bottom of each of these tablets,
there is a hole that's about 12 inches wide
and about five or six inches tall.
A tablet? A door.
There's no door that you can tell,
but you see these large stone tablets
that are affixed to the north, western, and south wall.
Each of these tablets is about maybe eight feet wide,
10 feet tall, and the base of it, there is a small,
like right before it meets the floor,
there's a little space, a little hole, if you will,
that's about 12 to 14 inches wide
and about four to five inches tall.
Is it roundy or is it rectangular?
It's rectangular.
I walk over and I...
You also see amongst the ground as you're walking,
your foot hits something and you look down
and you can see a wicker basket,
an empty wicker basket that's just overturned.
Okay. Is there any blood
in the wicker basket? Or empty wicker basket that's just overturned. Is there any blood in the wicker basket?
Orchard basket. No.
No.
I think it's for fruit collection.
Fruit collecting.
But, go ahead.
I grab Nott and I say,
can I pick you up?
I thought I was already picked up.
Pick Nott up.
Walk Nott over to one of the tablets,
we'll say the north wall,
and I face Nott towards the tablet and the tablets, we'll say the north wall, and I face Nott
towards the tablet and I say, what do you see?
What do you see?
Can this be your world?
And as these globes of light are brought over to see it,
it's quite beautiful, but even before you even see
the relief from the wall, there's just this extremely bright
series of symbols glowing on the stone in front of you. You can see a glowing symbol? wall, there's just this extremely bright series of symbols
glowing on the stone in front of you.
You can see glowing symbols?
Sorry, you didn't tell me that.
Oh, what, huh?
What do you see?
I see glowing symbols.
Holy shit.
What? Glowing symbols.
But I can't see glowing symbols.
They're so fucking bright.
Can you draw them? What do they say?
Wait, you can't see them?
They look like that.
Ah!
You can't see this? You can see me, can't see them? They look like that. Ah! You can't see this?
You can see me, can't you?
Yeah.
I walk Nott over to the western wall.
What is it?
Another set of symbols.
Say it!
What is it?
Ah!
Wait, hold on a second, hold on a second.
That was really clever.
It's been less than an hour.
If I put my, oh no, it hasn't.
No, it's been more than an hour.
I'm going to start casting Comprehend Languages again.
All right, take Nott over to the southern wall.
Stop this!
I can't take anymore!
Draw!
Draw!
Draw!
Draw!
I've seen too much.
Did we have been keeping track
of which ones were on which wall?
I went northern, western, southern.
Okay.
For anyone who...
He just put them in his hands.
Did you just?
That is right, right?
I think that's the order.
Okay.
I don't understand any of this shit.
Make a perception check.
Seven.
Caleb, do you want to eat some fruit
and look at those?
Do you want me to draw what I see?
Yeah.
I'm casting.
Draw what you see.
I think maybe you should draw what you see.
Ten minutes.
That's on the tablet.
Oh, I give him my, I give him my,
I give her my sketchbook with ink and stuff
and so she can draw the runes that she sees.
Okay.
Okay. Okay.
13.
That's going to look real good.
I know, I know.
13.
You can see what looks to be some grooves
in the damp dirt
in areas where you can see some of the soft
bits of leaves have fallen that are pressed down,
but the grooves are pushed through pressure.
Not necessarily bipedal.
No, not necessarily.
I thought you were trying to say bipepal.
That too. That works too.
Not necessarily bipedal.
Attempting to sketch these over,
I'm going to say go ahead and make
an intelligence check with disadvantage, please not.
Okay.
Intelligence check.
Yes.
Oh, that's not, oh.
13.
13.
All right, you do what you think is a decent job
trying to copy what you see, it takes a little while.
That would punch in the 10 minutes I need
to cast Comprehend, so I would retrace all the steps
and place my hands on that writing
to see if it reveals its meaning to me.
Okay.
Looking at the spell here.
Yeah, because that's an interesting question.
We need to eat some fruit.
I know, I'm wondering what's going to happen.
I'm going to take some time to just start painting my skin
or drawing my skin, because it feels so good.
Yeah, you're literally peeling up your skin. Cool. It takes some time to just start painting my skin or drawing my skin, because it feels so good.
Yeah, you're literally peeling up your skin.
Cool.
Just.
Yeah, creepy.
Okay.
It doesn't do anything because you cannot see the language.
You have to be able to touch it and see it.
Eat the fruit, eat the fruit, eat the fruit, eat the fruit.
Boom, boom, boom, boom, boom.
Lights floating around.
Right, you see no language.
Don't see honey.
You have to only see the fruit.
Oh, I didn't know that she's because of that.
Well, you're figuring this out now as you go to the wall.
I'm not reading the spells and not paying attention.
That's okay.
As you go to the wall, there's nothing there.
I don't miss those days.
You're like, there's no language there.
Oh, I see.
You know what might be interesting?
So that's how you see it?
I cut some fruit and stick it on his mouth.
Why don't you have the owl,
so maybe you can see through the owl.
Too late, I already put it on his mouth.
Or you can just eat that.
I help it down a little bit more.
Is this good enough for him to discern?
Too late, he's already getting out of it! Caleb eats the fruit.
He bought the ticket, he's taking the ride.
That would have been probably decent enough
to get through that message.
But over the next minute or so, Caleb,
the colors of the light begins to shift.
Even your own, you guys watch as Caleb begins
to slowly move the floating orbs in different patterns, and gets distracted
by his own cantrip.
Caleb, how are you feeling?
Maybe you should.
Caleb, Caleb, Caleb!
I stole this ring from you!
Caleb, Caleb, Caleb!
Oh, it echoes in here.
Caleb, make a perception check.
Bah, bah. Ooh. Ch-ch-ch.
Bah, bah.
That is an 18, no, 13, 16 total.
16 total.
Actually, it would be with disadvantage
because of the effect of the...
That is a 12.
12, okay.
Glancing about the interior of the chamber,
you look in the directions where Nott was
and you can see the three markers
and you see a faint fourth glow from the eastern wall.
Eastern wall?
There's another wall.
Ah.
You're fucking near, fucking near.
I feel really good, but I know.
Tell us what the walls say.
Wait, wait.
Wait. Wait.
Wait. Wait.
I know that I am not in a good position,
so somebody come with me to make sure.
I'll go. I'll go.
No, no, not you.
No. I go with him.
I pick up Nott by the scruff of her neck.
It's so far.
I'm just going to sit on unbelievably high alert
in this place.
It's giving me the heat.
Jamedi is holding the torch as a light source
for those who need it, and Avantika is just
grinning, watching this whole thing.
I'm making my own light source on the staff now.
Okay, so you guys are walking by, Avantika,
and Sandra's up next to you, forwarding this like,
It's me, it's me, it's me.
I can certainly say this is the most entertaining bunch
I've traveled with in some time.
Consummate professionals, that's what we are.
Oh, very, of course.
It wouldn't be this far if they weren't.
Blueberry, come on.
I'm coming.
All right, so you head to the southern wall.
Yeah, I always know where north is,
so it's one of these ways.
So it's one of these ways.
Oh, wait, you can say words.
What does it say?
We cast Comprehend, my creatures.
The south? The south? The east. He said it say? Wait, does it say south?
That's the east.
He said south just now, I thought you said south.
East was the one that we hadn't checked out yet.
You're probably writing this shit down.
I don't know which way I'm going at the moment,
so DM, which way does my keen adult mind
tell me the direction that I just went south?
South. South.
This one says,
the fountain feeds the garden.
Oh, we knew that part. Uh-huh, uh-huh.
Okay.
Let's keep looking at the, okay, what's this one?
Let's go to the next one. Which one are you going to?
Go to the west.
Western one? Yeah.
West. Oh.
Hey, water.
The garden, the garden feeds the warden. The garden feeds the warden?
The warden sounds like a sentient.
Ooh, I feel good.
Yeah. Go to the nether one,
go to the nether one.
The nether one?
I always know which way north is, so let's go east.
East, southwest, east.
Oh, this is like a chain, and if I wasn't high as fuck,
I would get it. The sacrifice feeds the fountain.
Yeah, that's the top thing.
Yeah, so this is part A of the equation.
Feeds the fountain, the fountain feeds the garden. Feeds the fountain, the fountain feeds the garden.
Feeds the garden, the garden feeds the warden.
The warden feeds the snakes.
Let's go to the left wall.
The warden guards the false serpent.
False serpent.
The warden guards the false serpent. So there is a false serpent that lives here and we have yet to. The warden.
So there is a false serpent that lives here
and we have yet to meet the warden that guards it.
Evoptica looks straight to you and goes,
The false serpent.
The old serpent.
What?
The false serpent.
The previous, I imagine they're speaking
of the previous owner of this temple.
Zahir.
Zahir?
Probably beneath us.
Why is she looking at you like you know
what she's talking about?
What, what, huh?
What do you wish to do?
I wish to know what Avantika just fucking said.
Let's look for the warden.
She said we're close.
We are the warden right now.
We've got two wardens.
What?
Oh, you guys are the wardens.
I'm the warden?
This is what I'm estimating.
You guys are the wardens.
I don't think anyone is the warden. I'm estimating. You guys are the wardens. I don't feel warden.
I don't think anyone is the warden.
I'm going to take a look.
I think we have yet to meet the warden.
Oh.
There's a strange moment as Nott,
this cold sensation in your back,
you're like, oh, that tickles.
Begins to constrict.
You guys glance over and you watch Nott
and one of the vines is curled up around Nott
and begins to tighten around it.
Oh no!
Oh no!
Get Caleb off the ground!
It feels like there's a vine around it,
but I know it's not. You take 15 points
of bludgeoning damage and are grappled.
Oh fuck, Yasha runs over.
You are restrained.
Oh, I lift Caleb off the ground
because I'm next to Caleb still.
All right.
Yasha runs over to Nott and with the...
Go for it, Yasha goes in, takes two swings.
Still hurting my ribs.
Reckless on El Vine.
You got it.
You hold him up, at which point a vine
wraps up around your body, Jester.
That is going to be a 16 to hit.
Doesn't hit me.
You kick it off and pull away and you can now see this thick vine that's rising up as it
curls around, almost snake-like in its own right towards you. Other vines begin to thicken in the
area around you and you watch as the roots begin to turn the area into hard terrain to walk
through. The floor of the forest seems to briefly come alive and you now see these large, two
thick, entangling vines, one that's wrapped entirely
around Nott, constricting her tiny body,
the other one trying to wrap its way around Jester.
So. First strike was 21,
second one was 14.
Both hit, go ahead and roll damage.
Six.
That's nine points of damage on the first one.
12 points of damage on the second one. 12 points of damage on the second one, all righty.
You can now see, as this is happening,
who wants to go ahead and take action on this one?
I'll do something and I'll say,
Caduceus, can you talk to him?
You're making a terrible mistake.
Stop, please. You want to go home? You're making a terrible mistake.
Stop, please.
You're always so convincing, except for now.
And I just pommel on the ones,
Jester saved Nott, or is Nott?
No, Nott's still being constricted.
I'm going off the ground.
It didn't cut through it?
No. Oh, wow. So. What didn't cut through it? No. Oh, wow.
So.
What didn't cut through it?
21 points of damage, or 20 points of damage.
Carved into, like, cut elements of it,
but you can see the vine itself,
where it split open, there's a hearty, thick,
light green, almost tendon-like material beneath.
It's a very, very strong vine,
and it's wrapped around multiple times around Nott now,
and it's just pulling and trying to squeeze her to death.
It's fine.
Can I wedge my hand in there to try and
give a little bit of breathing room for Nott
as I punch the vine?
You can either attempt to help him escape,
or you can attempt to punch the vine.
The choice is yours.
I'll attempt to help Nott escape.
All right, this is your action.
Go ahead and make an athletics check.
Okay.
Okay.
Is it wet?
Don't fuck me!
Didn't see that.
Don't fuck me.
Just holes. Almost every time.
Nine.
Nine, unfortunately, it's too strong,
and as you try and pull the vines away,
they just are locked in this death grip around Nott.
That ends your action, Caduceus.
Is it wet in here, or is it dry in here, would you say?
It's fairly damp.
You feel like, it's not super moist,
but there is a general hint of humidity to the air.
So, so, so, so, so, so, so.
Just out of curiosity.
What's happening, Nott, what are you doing?
I am trying to cast Teleport.
I do not have Teleport. No.
I'm trying anyway.
You're just focusing!
Action spent willing yourself somewhere else.
Make a constitution saving throw.
Con save, 18.
18, all right.
You don't pop a blood vessel in your eye,
but it gets close.
I think it works.
Can I use Create or Destroy Water
to try and dehydrate these vines really badly?
You can certainly try.
I'm going to cast Create, or I'm going to cast
Destroy Water and just try and dehydrate
as much of the tree that's,
and just see if that, while I make my way
to some higher ground.
Remember, Laura, you do have a weasel around your neck.
Okay.
Yeah.
So, you managed to disperse
a lot of the moisture in the air,
but you cannot pull it from a creature.
Okay, I can't pull it from a creature.
So, I mean, you would know that with the spell.
I would know that, okay.
I'm going to try and,
god, the only thing I can think to do at the moment is
just do a Sacred Flame to try and get it to let go
while I make my way to higher ground.
Maybe we need to give it blood.
I don't know.
All right, it nails its save, going to roll damage.
Caleb, what are you doing?
I can tell that things are going very poorly,
so I reach into my pockets and I pull out a bit of iron dust
and I go and Jester doubles in size.
Ooh, double Jester!
So now giant Jester is holding Caleb over your shoulder.
Hey!
11. Awesome.
11 points of damage, all right.
You have advantage on strength checks.
Energy strength saves right now.
So you can bust if it grabs you.
All right, that ends your go.
Caleb casts enlarge on Jester, Giant Jester.
Fjord, what are you doing?
Can I run over to the basket that was tipped over?
Can I run over and grab it and pick it up and look at it?
Sure, grab it and pick it up and look at it.
It looks like on the inside it has some elements of
remnants of fruit that may have scuffed part of the wicker,
but other than that, it just looks like a basket.
Fuck.
I'll just fire two blasts of Eldritch Blast
at the vine that's holding Nott.
Well, you get to that next round,
because it takes your action to lift up the basket
and inspect it. Got it.
That's okay, that ends your turn.
Now the vines are continuing,
the one that constricts once again to you, Nott,
you take, as it's pulling you in,
you feel now these thorns emerge
from the inside of its constriction
and poison bursts into your system.
You take...
Oh man.
Did I get to do an action on that last one?
23 points of poison damage.
23? Yes.
Nice.
Your action was lifting Caleb up off the ground.
Only you can start a course, by the way.
The other one is going to attempt to grapple you,
to constrict you again.
That is going to be a 14 to hit.
So with that, you kick it off with your giant foot,
the vine pulls itself back up.
Now you can go.
Okay, I'm going to cast Spirit Guardians.
Can I walk over to where Nott is?
Mm-hmm.
I'm going to cast Spirit Guardians,
and anything that enters that space has to
Make a wisdom saving throw.
Make a wisdom saving throw or take 3d8 radiant damage.
What's the DC on that?
Wisdom save of 15.
Three and 13, they both fail.
So go ahead and roll 3d6 damage and they both take it.
These are creatures?
This is the vines that are attacking you.
And if I'm close by anything that's attacking me.
You're close enough to the other vines
that's trying to attack you, yeah.
Okay, 10, 11 points of radiant damage.
No, 3d8, those were 3d6.
Hold on, I rolled wrong.
Ooh, that's better.
10, 15.
15 points of radiant damage to each.
The vine that was constricting around you
hadn't taken any damage yet.
You see a burst of radiant energy.
You watch as it lights up the area briefly.
The one that's currently burning around there,
the radiant damage burns past,
and you can see part of it blacken
from the impact of the radiant energy,
but it's still holding, not tight.
That ends your go.
Yasha, what's Yasha doing?
Yeah, Yasha would like to fucking Rajay,
and she will take two strikes using Divine Fury
while she's raging of radiant damage towards.
Go for it. Okay.
Reckless, that's 20 for the first one.
That hits. Second one is 23. Both hit, that's 20 for the first one. That hits.
Second one is 23.
Both hit, go ahead and roll damage.
This is three d6.
Still tearing into that same vine that's holding Nott.
10, 14, 19 points
with radiant damage on the end of that.
Correct, all right, and side damage on the second strike.
Which is two d6 plus five.
We are the cup.
Nine, 11, 11 points of damage.
11 points of damage.
Hacking through that vine is still holding Nott,
but it's looking really, really rough.
It's on the edge of keeping itself held together,
and you can see the parts where Yasha's carved through
and where the radiant energy has blasted it,
it's starting to leak this thick green sap.
It's having a hard time.
Thick green sap?
Yeah, it's a plant bleeding,
if you've ever seen a plant bleed.
There you go. It's a green day cover band.
There you go. Beau.
Yeah, okay.
Shit, we didn't roll initiative.
Nott's still stuck?
Yeah, Nott's still stuck.
Though the vine around Nott is hurt pretty bad.
And the vine that was holding it,
that was going for Kano exploded.
Yeah, I'm going to take my staff,
and I'm just going to,
where Jester already put in holes, I'm going to just cut.
Go for it.
So the one that's around Nott or the one that's after Jester?
Nott.
Nott?
The one after Nott or the one after Jester?
Nott. Okay, go for it.
So the first attack is?
I'm sorry. No, no, no, I'm good, I'm good.
Okay, okay, okay.
First one is 22. That hits.
Oh wait, staff, staff, magic.
Mm-hmm.
10.
10 points of damage, all righty.
Second attack.
Not as good.
12. 12 misses.
You go and swing the second hit with the staff
and as you do, the vine just arcs out of the way
and it hits air.
Fuck.
And a bonus attack.
Bad, bad-ish.
13.
13 just hits.
Ooh!
Bad-ish.
Bad-ish.
Bad-ish.
Eight damage.
All right, at this point, too,
I also need you to make a strength saving throw.
Me? Yep.
Because I'm attacking you?
Now that you've moved in now,
the area as the vines in the area
begin to entangle and move around.
Okay.
14.
14, all right, and you manage to push off of the vines
on the ground around you that are trying to entangle
and hold your legs to the ground.
Jester, I need you to also make a strength saving throw.
Edit.
Yes.
Oh, that's... Damn!
Hulk's mad. She's strong.
No issue, you just kick out of the vines without problem.
Yeah, technically.
Technically. S the vines without problem. Yeah, technically. Technically.
Suck vines.
All right, so that brings us to Nott.
On your turn, at the top of your turn,
you take another, as you are still constricted,
you take another 19 points of poison damage.
I'm out. Fuck!
Nott goes unconscious and you watch as
what looks to be the vines closing entirely around her face
and torso, just like the arm poking out of the side
as you can now see the lighter green skin tone
get darker with blood now being pushed
towards the outer sides of her limbs.
Ooh!
All right, so end of your turn, Nott.
I need you to go ahead and make a death saving throw.
Oh my god.
16?
All right, that's a success.
All right, Caduceus.
I'm, hmm.
I'm going to
try and influence,
I can sometimes influence plants.
I'm going to try and get them to stop.
You're going to attempt to?
I'm going to try and tell the trees to stop.
Okay.
So what are you saying?
We're not here for you.
Let go and stop this, or I can't be held responsible
for what happens to this place.
Do not join the cycle of life and death here.
Intimidation check.
Do I get advantage?
On trees and vines.
Yeah, they're mean, though.
Intimidation check?
Mm-hmm. All right.
No. Wow, that's mean, though. Intimidation check? Mm-hmm. All right. No, wow, that's a terrible roll, and a terrible roll.
Seven, no, eight, eight.
Oh, buddy.
That's okay, I'm going to use my bonus
to cast Spare the Dying anyway.
Oh, no. No, you're stabilized.
Okay, there you go.
So you no longer have to roll death saving throws.
Great.
It can still constrict you, but.
All right, so that ends your turn.
Unfortunately, your cries fall on deaf ears
as it appears the hunger that drives these vines
overrides the communication
you're attempting to spring with them.
That opportunity may have worked, but not this time.
All right, finishing your go.
So now, that's right, Jester and,
well, you cast Spear Guardians this turn, right?
I blasted them.
Last turn.
I have no idea what turn is what.
I know, I'm trying to keep in my head here.
I think we're at the top of this round.
Have you taken two turns since the last turn?
She did, she listed up Caleb the first time,
the second time you cast Spear Guardians.
Now we're going to Caleb and Fjord.
Fjord, what are you doing?
Little pocket unicorns dancing around, I just want to.
Nice.
There you go.
They're just dancing and spearing their little horns.
Because the basket didn't do anything,
I'll summon the falchion and I'll run towards the vine.
All right, make a strength saving throw
to see if you can manage to break through
the entangling vines to get towards it.
That's not a good vine.
Oh good, natural 16.
You feel them pull at your shins,
but you still kick through and you hear them snap
as you manage to brush past their grip,
making your way towards which one, the one that has not?
Yeah, the one that has not.
Go ahead and make your first attack.
Yeah, as I'm arcing down,
and I look out the side, is the eye doing anything?
It's present.
Oh, it's there, good deal.
23.
That hits, go ahead and roll damage.
Would you charge up?
Oh fuck.
Five points of damage.
Five points of damage.
You carve through the vine.
By setting it, you watch as now,
looking as you get closer, you can see the base of it now.
It's this slowly shambling chunk of rooted plant.
As you run forward, your blade arcing through the air,
you cut right to the base of it.
The actual vine falls limp and uncurls,
Nott's body falling to the ground unconscious.
That vine is destroyed.
Yay! Get that off the ground!
Oh, they spit that out. You still have another attack.
There's the other vine still trying to wrap around Jester.
Oh yeah, I'll take the other one.
All right, so you're risking moving.
You move up and go ahead and strike that one.
Yes, please. Nah, that's not going to do it.
Nine. Nine misses, unfortunately. Nine. All right, so you're risking moving. You move up and go ahead and strike that one. Yes, please. No, that's not going to do it. Nine. Nine misses, unfortunately.
Nice!
All right, that finishes your go. Caleb?
So there is vines on Jester down below, correct?
Oh, wait, but they should have taken damage
on my turn again.
Correct, yeah, well, on your turn or on their turn?
Or on their turn again.
Right, their turn's coming up,
because they forgot to keep that up last time.
So I'm just sort of being shaken back and forth
by the blue giant, and I'm going to, I'm super high,
throw a firebolt down at the vines below.
Simple spell.
Okay. Yeah.
Firebolt. Bolt.
Bolt, okay, I was like, all right.
Firebolt.
Yeah.
That's how you're supposed to go.
Actually, go for it.
Boom!
Thanks a lot, Caleb! Where's that? Oh god.
That is a 25 to hit.
25 to hit, that definitely hits.
I'm opening up!
Basically.
But it's just one, so I was scared to go too big,
and I just went.
How could you get a one if it's 2d10?
It's 2d10?
At level five, you're...
Oh, level five, thank you.
Damn, 2d10, get you some.
Oh, now it's three.
There we go, three damage to it.
That ends Caleb's go.
Oh!
All right, so now both of them are going to attempt,
oh, no, the one's dead, the other one fails its save.
So go ahead and roll damage on that one.
Yeah, yeah, yeah, yeah.
Yeah, yeah, yeah, yeah, yeah. Check it out. Ooh, yeah, yeah, yeah, yeah. Yeah, yeah, yeah, yeah, yeah.
Check it out.
Ooh, yeah, yeah, yeah, yeah.
14 damage.
14 damage, nice.
It's going to attempt, it's now moving away from you
and moving over towards Fjord.
That is going to roll a 17 to hit.
That is my armor class.
It hits you.
It wraps around Fjord, pulls your arms
to the side of your body and constricts you.
You immediately take nine points of bludgeoning damage
and you are grappled and restrained.
Okay, okay.
All right, that finishes that one's go.
That brings us now to the, now Avantika kicks in.
Avantika pulls out blades and is going to go ahead
and attack the one who's now going after you and goes, hands off of him.
Hits with both, and then natural 20 on the dagger.
Yeah.
It's like, ah!
The magical elven poison flame.
That double d4. Hurricane dagger.
I feel like you've got Avantika on your mug.
Yeah. It's kind of. This was me at the live show. This is, oh! Avantika on your mug. Yeah. It's kind of.
This was me at the live show.
Avantika just starts eviscerating this vine
with two slaps of the rapier
and then one giant dagger strike that carves up the side,
looking pretty hurt.
It's still holding on, though.
That being the case, we're back
at where we'd be at the top.
That brings us to Yasha is next.
Yeah, Yasha will run, clearly disturbed by Fjord
being lifted into the air,
and will certainly make two reckless attacks.
Yeah, yeah, yeah.
And she says, put him down.
Oh, Yasha.
You're confused.
Ashley's going to be real happy.
Yasha, you're just so flirty today.
Nine, nine, nine.
Put that stud muffin down so I can make out with it. Ashley's going to be real happy. Yasha, you're just so flirty today. Nine, nine, nine.
Put that stud muffin down so I can make out with it.
Second one's a natural 20.
Oh, there we go.
No divine?
No, for the first hit.
The first one, the first hit that hits gets the divine field.
Oh, kick ass, okay.
Four, eight, 12, and 31, six, 12.
That's 20, and then.
You doubled the dice on that one.
Yeah, so 26.
26 points of damage.
As Yasha just carves through the second strike,
cutting straight up the side, almost freeing you,
it's shredded and still holding on by a thread of its life
as it's trying to pull you back to wherever it had
crawled its way out of,
but still standing.
That finishes Yasha's go.
Jester.
I'm going to
cast.
It's barely holding on.
Okay, I'm going to Sacred Flame it.
All right.
It fails to the fore on its first extent, they're going to roll damage.
This is radiant damage again.
That's five.
Five points of damage. How do you want to do this, Jax?
I say, put him down!
Just like Yasha, I echo Yasha.
Then I radiant damage the vine,
and then I stomp it with my giant feet.
And then I also lift Fjord up onto my other shoulder.
Okay, so it's the giant Chester
after stomping out the vine on the ground,
it's now like,
parts of it are just being crushed and turned to pulp.
Thanks, Chester.
Ah!
Little pig's foot.
Don't worry, little children.
Now, am I over your shoulder
like in the baby burping pose
or sitting on your shoulder?
You're sitting on my shoulder.
Caleb is draped over this shoulder.
Just need to get Nott to higher ground.
So Caleb's fireman's carry.
Yeah. Gotta get Nott on to higher ground.
That'd be nice. Yeah.
Anywhere where we can sit for a bit.
Quickly! We need to heal.
Before this runs out.
Heal Nott, heal Nott, heal Nott.
Is there somewhere for you to run?
I just, do we know where we're going yet?
I'm a bit down, but I don't know how to get there.
I run over and I pick up Nott, and I kind of.
Are we still being attacked by these things?
Make a perception check.
Happily.
No!
Is your Gemetti still holding the torch up
to give you a good range of light?
20.
20. Looking around you, you can see where the two clusters
of these weird vine creatures were,
these assassin-type vines.
You see there's just two of them,
and you, glancing about the chamber
and giving it a good, solid look,
you don't see any more of that type.
It looks like these two were the ones
that were rooted here, either as protector
or had just woven their way down here
and became part of the ecosystem,
but at the moment, you don't see any other threat.
Are we taking ten minutes,
or are we just moving on now?
We should move now, right?
Well, all right then, and I'm going to
just pull a little energy out of the crystal,
and I'm going to tap Nott on the forehead
and cast Cure Wounds, level three.
All right.
You have 30 hit points.
Whoa! Whoa!
That's tons.
Also, Enlarge runs out, and we crash on top of Jester.
How long does it last?
One minute.
Both Fjord and Caleb
onto the ground, tumbling onto your side.
Sorry, Jester.
No, I'm sorry that you weren't protected earlier.
You all right?
I'm good, thank you for asking.
That's good to know, too.
That was amazing,
and I would do it again in a second.
Holy shit!
I mean, we used to mess around with chemicals,
but nothing like that!
Is he still high, are you still high,
are either of you still high?
They both very much are.
Wow. I said my unicorns!
You have no idea how long this was going to last.
Spiritual unicorns are dancing around you guys.
What's going on?
Do you see those?
I love the camera.
I can't touch it.
How is my hand as big as yours now?
It doesn't make any sense.
I will turn your hand into gold.
I'm going to inspect these two plants.
If there's anything that would have been difficult
to get to past these two plants.
I feel like maybe those are the,
they might be the...
Yeah.
Remember the tablets.
Yeah, the only other thing you've seen
are the central, like the slips or the holes at the bottom of those only thing. Yeah, the only other thing you've seen are the central, like the slips
or the holes at the bottom of those three tablets.
Yeah.
Let's go look more closely at those.
I'm going to cast some,
I'm going to use my light maybe
to give everybody a little view.
As you make your way towards some of those doors,
we're going to go ahead and take a break.
I just realized we're past nine o'clock,
so take a break here.
We'll be back here in a short bit
to pick up their investigation as to where
the next exit point of this chamber may be.
In the meantime, guys, we have our giveaway here.
We have a fantastic paddock with ebony dust inlay
Halloween dice vault.
I've not seen this before, it looks awesome.
Yeah, that one says...
More toilets guarded by the hemoglobins.
There's a whole other bundle.
Hemoglobin.
So you can find this available now on Kickstarter
through Halloween from our good friends at Wyrmwood.
This one will be given away to somebody who wins
the giveaway, which in order to enter,
you have to come over to the Critical Role Twitch chat,
that's twitch.tv slash Critical Role during the break,
and enter only once the code word snakes, plural.
Why do they have to be snakes?
We'll have a winner for you
when we come back from the break,
and we'll see you in a little few minutes.
Hello, Critters.
This is Ashley Johnson,
president of the Critical Role Foundation,
our 501c3 nonprofit organization with a mission that might sound familiar.
To leave the world better than we found it.
We partner with other nonprofits to raise funds supporting fund that allows us to provide immediate assistance
in the case of natural disasters
or other unexpected emergencies that require quick action.
To learn more about the Critical Role Foundation
and to donate, visit criticalrolefoundation.org.
Hello, everybody, and welcome back.
So our winner of the fantastic Wyrmwood pod act with Ebony Dust in a Halloween dice vault from the Kickstarter is Puny Pompous Puffball.
Hey!
Dirty!
Congratulations, Puny Pompous Puffball. We'll have your Wyrmwood gift sent off to you ASAP.
Happy Halloween. Possibly.
So, where we left off, Mighty Nein,
you began to go and inspect some of these tablets
with these gaps beneath the bottom.
Which way did you want to go?
Oh, the one that was.
How big are the gaps?
They're about 12 to 14 inches wide
and about four to five inches tall.
That's not... We're on the bottom.
Okay. North.
Sure.
Yeah, because north was the Warden.
Okay, but hang on.
Do we want to go in order and start
with the fountain feeds the garden? Yes. Yeah. Or sorry, sorry hang on. Do we want to go in order and start with the fountain feeds the garden?
Yes. Yeah.
Or sorry, sorry, sorry.
The sacrifice feeds the fountain.
At east.
All right, there is no tablet or hole in the east.
Oh, what about...
South.
Yeah, south, fountain feeds the garden.
Okay, head to the south.
Who's doing what, are you looking through?
All right, make a perception check.
Are you doing it with light source below?
Can I?
Absolutely.
I'm going to keep some distance
to see if anything snaps at me.
Perception check.
I've gotten a little jumpy.
Not very good, 15.
15, okay.
Glancing inside, you see what looks to be
a hatchery of some kind.
There's a strong smell of fermentation in there.
A majority of the room seems to be a series of clusters
of roughly one foot tall eggs
that have all been placed in various edges there,
nestled in soft dirt and molding fruit.
Eggs are always good in D&D.
Looked to be, can I get a sense of the sort of animal
that would have laid?
Yeah, it's the fountain feet.
You also see what appears to be a broken humanoid corpse,
long decomposed, jammed by one of the clusters.
Is he wearing manacles?
No, no manacles.
Also, can I figure out, being in here,
do we have any idea how those portholes,
those four portholes up above would feed into this room?
You can look around to make a perception check.
How healthy does that egg look?
There are a number of eggs inside there.
They're lizard eggs, aren't they?
They look to be somewhat reptilian, yeah.
How healthy?
I mean, it's hard to tell from this distance.
All you see is the eggs and the body there.
I'm assuming you're telling us all this, yeah?
Yeah, there's some large reptile eggs.
Yeah, they start about four feet into the room,
and the room itself, what you can see down there is enclosed.
This appears to be a hatchery of some kind.
If this is the fountain feeds the garden,
maybe this isn't the garden that they were talking about.
Yeah, I'll take a look to see if this.
Go for it. No keyholes, right?
God, these are terrible.
14.
14, you do see in some of the walls,
about two feet off the ground
appears to be similar sized holes
that are pushed in against where some of the vines
and some of the carvings are
that curl upward.
You imagine probably meeting with some of the holes above.
You get the sense that perhaps something uses these
to traverse up and down parts of this temple.
Could be where once the eggs hatch, they come up,
or this is how they get the eggs down.
This is a nesting area.
All right, what's the west side really quickly?
You head to the west one,
and you go ahead and look inside.
I imagine putting the spheres in as well.
Make a perception check.
I can feel my hair growing.
Oh, that's better, 19.
19, glancing inside, you can see
it's a relatively simple chamber.
From what you can tell, there are elements
of stonework placed in, but they haven't been carved
and they're only partially done.
They got most of the temple finished
and then haven't quite fully completed their work
in going over the walls inside.
The small chamber is maybe 15 by 10 feet,
and while there's no other real discerning shapes
or details to it, you do see about 10 feet ahead of you,
it seems to descend into stairs,
10-foot wide set of stairs.
Any writing or anything in there?
No, but I see a, I think it keeps going down.
I think they just never quite sealed it up.
Seems like a pretty important entrance.
I don't know why that would be last on their list.
If you're not expecting problems,
and they don't seem that bright, but.
Well, they're not.
The Warden can take care of itself.
I guess we'll take a quick look at north
just to finish things off.
Okay.
Make your way to north,
make another perception check, please.
Why is everyone yelling?
22. 22.
This looks to be a sister hatchery room
to the one in the south.
This one does not contain a body,
but it just appeared to be other clusters of eggs.
Is it possible to tell if these eggs
might hatch any time soon,
or are they just best left on the list?
Make a nature check.
All right, let's do that.
My nature is terrible, which is ironic.
But I rolled a natural 20, so that's true.
Hey! Snitch limbs.
With what experience you have with seeing
much smaller snakes and other type creatures in nature,
not really fully understanding the gestation period
of Yon-T, but these eggs don't look like
they're ready to hatch in the next few days or so.
Looks like there's still some time before
the oldest collection.
This is true, they both look similar,
both seem kind of. Yeah, I'd say so.
So there's probably no direct danger
of just leaving these things untouched for now.
I mean, that's, I'm definitely,
I think we found a way down, at the very least.
We found our way into the rune, though.
I mean, that's, how big is that,
the entrance into that little unfinished?
It's the same five inch tall,
12, 13 inches wide space.
Do the tablets look to be on any hinges or levers?
Make an investigation check.
Okay.
Yeah, it's a natural one.
I, you have no idea. Can I try reaching my hands and then pulling? Sure, make a natural one. I, you have no idea.
Can I try reaching my hands and then pulling?
Sure, make a chance check.
No, I'm still big.
No. No, I'm not still big.
Mm-hmm, mm-hmm, mm-hmm, mm-hmm.
No, 12.
12.
It's wide enough, the actual stone tablet's
maybe about three and a half, four inches long.
You can get your fingers through and pull to the other side,
but it does not budge at all.
Doidoid, does it seem like it's separating
from the rock even a little,
if I take a look at it from the side?
Yeah, make an investigation check.
Oh, man.
Low intelligence.
That's a 14, 13.
13, okay.
It doesn't separate at all, but you do see
each of the tablets, where they're part of the wall,
they're actually slightly recessed in
as opposed to placed against it.
You can see a very, very faint gap
where they would probably slide either side to side
based on some mechanism you don't see.
Now, you think you can fit under that gap?
Or check for traps, maybe?
Of course I can.
It's a vast cavern down there.
Yep, get going.
Okay.
Which one are you going in?
Which one are we near?
Which one had the stairs going in?
The stairwells.
Yeah, the stairwell one.
That's the western one.
Yeah.
All right.
Oh my god.
Make an acrobatics check,
just to see if you can squeeze through the space.
14.
14.
Your small goblin form has no real problem.
You have to arrange your skull at a certain angle
to make it through the gap,
but you do manage to make your way through
to the opposite side of the chamber.
What do you see?
Throw some light in there.
I'll be back.
What?
I'll be back in five minutes.
No, no, what do you see in the room?
Oh, what? I don't know, what do you see in the room? Oh, what?
I don't know, what do I see?
You see the simple chamber,
it looks like, at first,
like it was unfinished carvings in the walls.
It looks like the carvings just come to a completion,
and then the rest of it's just a solid stone interior
that stops at a wall on the opposite end,
about 15 feet in, and stairs that slowly curve down
about 10 foot wide that begin to go
in a wide spiral downward.
There's some carvings, and there's a moving staircase.
Did you say moving?
I think she said moving staircase, yeah.
It's not moving fast, it's just going back and forth.
Pressing face against the car, going,
do you see a chestesso on Sona?
If you see a switch.
Like a keyhole or a switch or anything.
Or anything.
I'm going to take a try and see if this
might connect to anything.
Do you need a light globule or an owl?
There's light, any keyholes or switches or?
Make an investigation check.
I'm fascinated by the walls.
I rolled a 28.
Okay, so, amongst the right-hand carving, you look within this simple portion, what looks to be
a pillar or an obelisk as part of this carving
that looks like a similar construct
to the city that surrounds this temple.
But the obelisk itself, it appears to protrude
from a slight groove behind it,
there's an actual gap behind the obelisk,
and you reach through and give it a tug,
and it pulls forward about an inch,
at which point the doors
pull Caleb out of the way.
Okay.
All three of the doors open at once,
and the fountain
raises up to close and return to where it was above.
Nope, didn't find any.
Good job, Nott.
Wow, wowee-wee-wow-wow.
Why don't you hold Jester's hand, and we'll
see where these stairs lead.
You grab a couple of the fruit that are on the ground that look
like fruit.
You feed me to it.
You fill your pockets with fruit.
I do the same.
Are you trying it? For a special occasion.
Same. I'm going to take some and put it in my bag again.
Okay. So you grab some fruit and put it in your bag.
I'll take some for the road.
Okay. Just to hold.
All right.
Jamedi's waiting for all this to happen.
Avantika isn't immediately visible.
Is not immediately visible?
Mm-hmm.
Jamedi, where'd your boss go?
You can see the southern wall
of Antica's rushing back towards you.
Well done, congratulations, shall we?
Where were you?
I was inspecting the other chambers as they opened.
Did you find anything? Yeah, well, what to?
Some eggs in a dead body, huh?
What's the dead body?
There's a corpse in the other chamber.
Anything good?
Rotted flesh and some bones.
Oh, you must know all about that.
I've seen a few in my time, perhaps even caused a few.
She looks at you with a grin.
You watch as this brief burst of flame from the front.
Ah!
This is going to be so much fun.
Indeed.
Captain, I feel like we are having all the fun ourselves.
Perhaps you and your friend would like to take the lead
in this next round.
That was not part of the arrangement.
You are proving your use to me as my companions
and part of my team.
As the captain of the ship and as your superior,
I tell you what to do and you do it.
I mean, we're not on the ship right now, though, right?
Hard to captain a ship when you're
100 feet underground.
Yeah, anything could happen right here.
So what, you kill me, then return,
and my entire crew just wipes you out as you arrive?
Kill you? My goodness, we were just trying to offer you
a little bit of fun for this next stage.
We have no problem. Oh, I can read between
the lines quite strongly, though.
I appreciate that.
Look, this is not me trying to impose my will,
just continue the arrangement we made,
and I do not feel like taking the lead, no.
That is not the safest route for the captain, huh?
Why are you looking at me?
Wait, is she invisible?
No, she's visible. Oh, okay.
Do you eat that fruit yet?
Is there any way of looking at me?
Are you invisible?
Can I wander over and see if there was a dead body
in the other one that she left?
Yeah, there's a dead body there.
Is there anything missing from the room?
Make a perception check.
Well, did you see that? That was crazy.
That was the craziest. 13. Not as crazy as above.
13. You see the egg clutches, you see the body.
Not much else in there.
What does the body look like?
It looks like a decomposed corpse.
Do you already cover this?
Tattered clothing,
broken leather belt,
a simple satchel,
hangs open,
just rotted and gone.
It's been there for a long time.
Anything in the satchel?
You go ahead and scoop it and look at Dempsey.
Does it look like...
Like there's no way I could tell
if she took anything from the satchel?
You have no idea.
She took something from the satchel.
I stomp back to the rest of it.
Son of a bitch.
Son of a bitch.
She was the first to inspect the body.
So who is to make their descent?
How about you, Captain Tusktooth?
You choose one of your subordinates
to lead the fray into the subterranean chambers.
Okay.
I think she's volunteering, huh?
No, that's...
Gobo, you're so cool, you should lead it. I think she's volunteering, huh? No, that's...
Go, Beau! You're so cool, you should lead it. Yeah, let's go unleash the big snake.
That sounds unanimous, then.
I Beauregard, I believe is the name
that they keep calling you.
Oh.
Please do find your way down.
We'll be right behind you.
Tracy's my middle name.
And I walk down the stairs.
All right, so what's the marching order?
Hey, Phillip, look at me real quick.
Phillip! Caleb, he's talking to you.
About who? Who is?
Over here, Aza. Toski.
How big are those?
Pretty big. Fuck.
Okay.
So, Beauregard's at the front.
We've been down here for days.
We really should think about maybe, you know,
getting them some coffee or something before we
have to go back down. Me?
Me.
All right, Jester's after Beauregard.
Oh.
Somebody's dead, That's Yasha.
Put the high people in the middle, maybe.
Okay, so you want to put Caleb in the middle.
Fjord and Yasha are the tallest,
you put them in the middle.
I'll be on the very back.
I'll be in front of you,
just so we have a cleric on either end.
All right, and Avantika's going to stay back
with Fjord and Caduceus,
and Yasha's going to be right in front of you guys.
All righty.
So, are you descending quietly?
Yes.
I'm going to need you all to make a stealth check.
Oh.
Do the stonies get disadvantage or anything?
Though I'm going to give you
a Blessing of the Trickster right in front of me.
Which gives me plus advantage.
I take it.
Natural 20.
Natural 20.
Thank god.
All righty.
I drop acid all the time on that show.
Roll for Yasha, if you don't mind this.
Oh, yes.
All right, Beau?
17.
20.
15.
Five.
Holy shit, Yasha rolled a natural 20.
Oh my god.
So while you catch yourself about to stumble down the stairs,
Yasha just reaches out and catches you and stops you,
pulls you back quietly onto your heels
and just pats you on the shoulder
and continues walking down.
Three natural 20s.
Thank god.
All right, so you guys quietly make your way
down this spiraling staircase that descends 20,
40, 60 feet before you see it begin
to open into another chamber.
Jermedi has the torchlight and stays back
so as not to let any of the flickering light
pollute into the next room,
but gives a nudge that direction.
You can see where the stairway begins to,
continues to descend, but there is an area where the wall
comes to an end and there is an open chamber
lurking on the other side.
This is where the warden lives.
So continuing through, Jamedi staying back, not wanting to show the torchlight,
who's going ahead to?
I just peek around the corner with my goggles on,
see if I see anything.
I'll show you what you see.
Oh!
A corner to a battle high spot.
Got a brand new map, got a brand new map.
Guys, D&D Beyond has partnered with Beetle and Grimms to paint my face.
Platinum box.
Check it out. Get $50 off.
Ooh.
Dndbeyond.com.
Why is that there?
It's a similar shape.
It's a different room.
There's a different wall piece. Where's it?
Oh, she doesn't see the other side of it.
It doesn't look like that.
Yeah.
So.
Just looks so special.
As you look past the corner on that staircase
into this chamber, you see these three large
load-bearing pillars intricately carved
that make their way to the ceiling
of this roughly 60-foot chamber.
You can see in the center of it,
what looks to be a pool of water
round a small well,
but the entire chamber itself is filled
with about an inch or two of water.
You can see, while it's not a glass surface,
there's a slight disturbance to it.
You can see there's a slight shift.
You see a shape that is currently coiled quietly.
On this end, you see one of the large,
full-bodied snake, Yon T,
that you had encountered briefly in the city
outside of the temple that a grab jester
was about to make off with her.
You can see the long 15 or 20-foot-long,
serpent-like lower part of the body
where there are no legs, just this long snake
that coils around and around.
The muscular, wide, human-like broad shoulders
and muscular arms themselves folded forward.
You can see the head, this full snake head is curled in,
eyes closed and almost like prayer or sleep.
You can see strung across one side of its back
is a long scimitar that's sheathed.
The other shoulder has what looks to be a long scimitar that's sheathed. The other shoulder has a long bow
thrown over the shoulder,
and there is a beautiful silver shield,
almost like silver and marble,
that's resting on the ground next to its coil,
and it's quietly looking down towards the pool of water.
You can see there are a couple of other raised platforms
in the chamber, decorative or ceremonial, you're uncertain.
But it is quiet.
What little movement that remains there
probably is just the very faint ripples
of the last bit of physical activity
this creature had made amongst the surface
of the two to three inches of water that fills the chamber.
So the whole chamber is two to three inches?
From what Beau can see, yes.
But the well is risen above it, and the surface. From what Beau can see, yes. But the well is risen above it,
and the surface is still on the top of that well.
I communicate all of that to everybody.
Caduceus, you were talking about some...
Has it been more than ten minutes?
Since the fight?
Since the fight? Oh yeah.
Okay, just checking.
You were talking about some poison resistance.
I can do one.
One?
Who's going to take it?
Not me.
Take what?
I'm very... Poison resistance.
I don't, all I have are these.
Yeah. Give it to Beau. I'm, I don't, I, all I have are these.
Yeah, give it to Beau.
All right, I'm going to cast Protection from Poison on Beau.
Thank you.
I also communicate, he has a shield.
Level two.
So you just have advantage on saving throws
against being poisoned, and you have resistance
to poison damage.
Thank you.
I also say, he has a shield and a scimitar.
I don't know if we can get the shield
away from him.
Would make him easier to hit.
So.
Is it pitch black in there, or is that light source?
There is no light source.
And it looks like he's asleep or praying, he said.
It almost is like he's meditating,
like I did that one time.
Yeah.
One time.
That's not a good monk.
Yeah.
So there's a couple things.
He's looking into the water,
which makes me nervous about the water,
because what could come out of it?
I feel like we should spring an attack on him.
You don't have to whisper that thing.
I feel like we should spring an attack on him. We'll't have to whisper that thing. I feel like we should spring an attack on him.
We'll probably get one shot.
Can we get the shield away from him?
Can we get the shield?
Who's got one awesome shot?
We do.
We do?
We do.
What's your awesome shot?
It's a little something we like to call
Fluffernutter.
I want to say yes,
I just don't know if now's the time
to be demoing a new thing.
Can you pitch it to us in 30 seconds or less?
A quick pitch would be really good.
Do you have a one sheet?
Or should, you know what?
Fluffernutter sounds great.
No, no, no, I'm so high right now,
but I know that that is not a good idea.
What is it?
What are you holding?
What is that?
I'm pulling out the little keg of black powder
that Nott stole from the pirate ship. And I've got my explosive arrow knocked.
Starting to get a picture, yeah.
A couple quick thoughts. When we tried to blow up the tree, didn't work so well. Two
load-bearing beams in a closed room with no windows, so it's going to hurt us, too.
La Farnata.
Okay, the name is great.
I'm just thinking maybe in practical use,
not the best idea here.
Think about this.
I am the only one doing that.
She throws it.
I fire.
It explodes.
No structural damage.
Only damage to the creature.
That's how I see it going down.
Okay.
We're whispering all of this very quietly.
If you miss, though, the ground is covered in water,
so the powder will get real wet.
Hold for just a second, Captain.
Could be great, though. Yes.
I have been an admirer of your ability to disappear.
We could use that talent now,
if you thought you could get up close
and strike without being detected.
None of us.
Fireball him!
I cannot do that right now.
One, I have not prepared it.
Two, I'm really messed up.
Do you think you have the skill
to pull off such a feat?
Why, but of course I can make myself or another invisible.
Another person could be invisible.
Like you, with the keg.
I could have the keg.
Yeah. Or.
I could be invisible, go in and
and touch him and cast
and inflict wounds. What's that? Is that pretty heavy duty? and touch him and cast Inflict Wounds.
What's that?
Is that pretty heavy duty?
It does a lot of damage if it hits.
But it won't kill him.
Do you want to be danger close like that?
It's five, eight, ten, and it's inflicted.
Let's do it.
That's not enough, that's not enough.
But she could potentially get a good, okay.
I've cocked this thing three times.
Your bolts are just popping off the end of it
onto the floor, just expending shells.
More and more.
Yeah, just shells.
I could also summon Schmidt.
What?
Schmidt.
What is Schmidt?
He's the invisible friend.
Yeah, but that's not going to do like.
To carry the keg over.
Oh no, no keg, no keg.
This is fantasy and magic.
Fuck the black powder keg.
What are you talking about?
Counter argument.
Chk-chk.
Right, good, good.
I have a strong feeling the keg of black powder
won't do that much damage.
It will make, it'll deafen the creature.
Nope, don't even know if it has ears.
It might bring some rocks down from the ceiling.
And kill us all.
No, it'll make a big puff of smoke.
No one will be able to see.
Molly, Kydus'.
Oh, wow.
Sorry, it happens all the time.
That hurts.
Yasha's crying now.
I don't think it needs to see.
I'm not even sure if it really...
Do I know how snakes...
The...
You get the sense from the fact
that most of this temple is not lit at all,
it has no light source,
that they probably can see in the dark.
Probably can see in the darkness.
They have eyes, that's the only thing to see.
But not in smoke!
Not in smoke!
That's how darkness works!
Yeah, we make a bunch of smoke.
The whole thing is like,
ah, I don't know what's going on!
The beast is burning!
I think smoke still obscures in darkness, so.
I think that we need to stay far away from this thing.
I think we need this thing,
if we think we need to get a shield away from it.
So if we're keeping our distance,
how many people are seriously considering
fluff or nutter?
Show of hands.
Can we put that to bed now?
I think that's about 15 or 16 months
if my eyes don't deceive me.
Gov'nor?
I can't.
I've never been thinking clearer than right now.
I see this working big time.
I could invoke Duplicity in there
and then inflict the wounds with my duplicate.
Or carry the keg in with your duplicate.
I think a duplicate is a very good idea.
Caleb. Caleb.
What is the nastiest thing you have?
I did not bring anything nasty like that.
I came to be, you know, a team player today.
Like, I always am.
Captain.
Yes? Do you have any, uh...
Was it to Philip, yes?
Do you have any ranged abilities as a sneaky one?
I can throw this, and she tosses the dagger
and catches it, but I am more of a
close and personal eviscerator.
Yeah.
I'll duplicate in and inflict wounds.
Can she make your duplicate invisible?
I can make my duplicate silent and maybe.
Anything that walks through there
has to float above the water
or it's going to disturb it and alert.
Yeah, it's a duplicate.
It's not going to touch anything, really.
Also, someone.
It's a hologram.
It's an illusion.
Okay, actually, I like that the best.
I'm into that, and someone should look at
the Doakdecahedron.
We have to do it today.
Oh, you got it?
He did it today already.
Okay, okay, okay.
Okay. Okay.
You're going to send your duplicate to inflict wounds,
float above the water, don't disturb anything.
Okay.
But plan B.
Uh-huh, fluffernutter.
Sure, yeah.
Can you two not cut?
If any of us are in the room,
no fluffernutter, okay?
Nope, nope.
Chh.
I feel like I'm talking to baby Grudians, too. So if we're in the room.
You got a button? Butt!
Fluffernutter?
Fluffernutter? No. No Fluffernutter.
Are you more coherent than me
so that you two can attack as one?
Because I have seen you do a lot of damage
when the enemy does not know you are coming.
Could you go simultaneously?
At the same time.
Yeah, you watch her, and when her dupe goes,
you go and then.
Yeah, so that he doesn't see it coming.
Oh, there's so many of you right now.
When I have a dupey dupe. I can shoot at something. Whatever you. Oh, there's so many of you right now. We do.
I can shoot at something.
Whatever you're doing, let's do it.
Let's do it.
Both of you, same time.
Can we peek in without it seeing us?
Jester. You can certainly try.
And Nott, darkvision, silent as shit.
I'm going to take off my explosive bolt and put it on a rag. Okay, so as shit. I'm going to take off my explosive bolt
and put on a rag.
Okay, so unleaded.
Given this circumstance, I would put Jester and Nott
nearest the top here.
Yeah.
Right, and then behind Jester and Nott would be whom?
Okay, well, I guess me.
I won't bite you.
We'll save for the purposes of...
I'll be close to the front, so I'll get nasty eye
and darkvision.
I mean, the second that water gets disturbed,
it's going to be boy howdy.
See what happens after that, sorry.
I'll be me and Fjord.
All righty.
Fjord. All righty. Fjord.
Is that for them? Wizard in the back.
Say Avantika. Wizard in the back.
Wizard and Cleric in the back.
Yeah, yeah.
All righty.
I'm still the Wizard in the back.
Yeah, behind Beau.
And he's staying back here with his marchant.
Anaconda, don't.
All righty, that is the marching order.
You guys are in the staircase.
Would I know if when I cast my duplicate,
does it make a sound?
It does not make a sound.
It is illusory.
It's not illusory, it's really cool.
Wow.
I'm not even going to dignify that
with a girl we fight. We're both right.
So.
What's the plan? Who's going first? Okay, we should.
Simultaneous.
Simultaneously.
So you're going to float your dupe across the water,
and as soon as you say go, your dupe casts. Or go around it.
It doesn't have to go across the water.
Sure, but your dupe floats.
We're assuming that this snake creature's asleep.
Is that what this is? We're meditating.
Does it look like it's got its eyes closed?
Make a perception check, Jester.
I'm going to do it.
Okay.
19.
19.
From here, best you can tell, its aisles are closed.
Okay, okay.
But it sees through the lens.
Just potentially.
Just float your dew pen, and when you say go, I'll shoot.
Okay, I'm going to invoke duplicity.
I'm more than 30 feet away,
so I think I shoot at disadvantage.
Invoke duplicity. Yes, I got this.
30 feet away, that's where it appears.
Okay, and then I'm going to,
she can move up to 120 feet,
so she's going to float silently and be on like,
yeah, like behind it so it doesn't see it.
Right, so like right there?
Yes. Okay.
Okay, and then I'm going to Q Nott,
and at the same time, I'm going to inflict wounds,
third level, and you can shoot them at the same time, I'm going to inflict wounds, third level.
And you can shoot them at the same time.
One, two, three, go.
All right, both attack with advantage.
Manly spell attacks, it's an ambush,
doesn't know you're there.
Come on, come on, come on, come on.
She attacks with advantage, correct.
I forget to look at my spell.
Freaking out.
Come on, five-d-tet.
Big money. No way. That's good look at my spell. Breaking out. Come on, 5d10. Big money.
No way. That's good, that's good.
16 plus seven is? 24.
16 plus seven is 23.
That hits.
And you?
I think I shoot at disadvantage
because I'm longer than 30 feet away.
You are, yes. So that's a 10.
10 misses.
Can I bonus action?
No, this is a single sneak attack action.
Correct.
Cool.
Does the dupe count as an ally, though?
No, it does not occupy a space for an ally.
Do I get advantage on the attack?
Oh!
Correct, so it should be just a single attack.
I like it, I like it.
I like that sound.
I'm into it, I'm into it, I like it. I like that sound.
I'm into it, I'm into it.
The first one you rolled?
The first one I rolled was a 12 plus eight is 20.
That would hit, so go ahead and roll damage.
Trust the other. 38.
Okay, 14.
Because it is an energy getter.
38.
Is that just straight?
Times two.
38 times two. Oh, is it a critical hit?
Well, isn't it because it's a sneak attack?
No, no.
No, no, no, no, no.
Oh, I'm thinking, sorry.
It's okay, you're thinking critical hit.
Critical hit.
You're right, sorry.
That's all good, no worries.
So the total damage?
38 points.
38 damage is not bad at all.
That's fucking awesome.
Yeah, all righty, and then.
I rolled a, let's see here, sorry.
I rolled a 15, and I will use, because we short rested.
We did.
I'll also use Fury of the Small again.
Okay. So that's 21.
21 points of damage.
One round.
The bolt hits.
Immediately, the creature, eyes flash open,
it goes ahead and looks around, sees the illusion,
looks in the direction where the bolt came from
and glances up and sees you at the top of the stairway.
Everyone roll initiative.
Yeah!
Good work! Would have totally obliterated it?
We wouldn't even have to fight.
It would have singed its scales.
I know, right?
All right, 25 to 20.
Hang on.
Hang on, okay.
Nope.
Nobody? 20 to 15?
19.
18. 15.
Yasha got a roll, too.
14.
Beau, not Fjord.
What'd you get?
Beau, not Fjord.
Fjord got what?
15.
All righty.
Oh boy.
Then Caleb got a 14.
All righty, now it is
10 to five.
10 to five.
Eight.
Aw.
What'd she get?
She got an eight also, sorry.
Oh, I feel like we won a slot machine.
That'll be good, because then if I go right before Yasha,
that means that I can. If you guys have any creative ways that you can do combined attacks, I feel like we won a slot machine. That'll be good, because then if I go right before Yasha,
that means that I can.
If you guys have any creative ways
that you can do combined attacks,
the three of you can go at the same time
and be fun with it.
Oh, but that power of mine doesn't work
as a big simultaneous smush, it's just one attack,
no matter, but I have to choose which attack that it.
Correct, well essentially in that order,
you would be able to be right before somebody hit
if you wanted to,
because you're on the same initiative.
I still keep my reaction.
Yeah.
All right, so that brings us to the top
of the combat round, Beau, you're up first.
Mm.
I'm on water.
Fuck!
Can I make it to the thing?
You're going to roll over like a snake? to the thing.
You're going to roll over and make it to him?
I am a monk!
I've got fists!
I am a monk!
That's all I got.
How far can I make it?
Well, you have 45 feet as your distance, right?
Uh-huh.
Five, 10, 15, 20, 25, 30, 35, 40, 45.
That's one movement., 10, 15, 20, 25, 30, 35, 40, 45, that's one movement.
Get you about there.
And then can I come here?
Kind of behind?
Yeah, you can do that.
And oops.
Oh no, and reveal.
And throw a couple shurikens?
Try it out.
It is 30 feet from you, so.
That's exactly my range.
So yeah, so go for it.
This is just plus my dex, right?
Do I get my attack bonus?
Yeah, it's a range.
Okay, okay, okay, okay, okay.
18 for the first one.
18 hits.
And, oh, that's better.
That's better.
Okay. It's a 13, naturally.
All right, both hit, roll damage for each.
Okay, and that was their d4s, right?
D4s, yep. D4s,
the long debate of what's a monk weapon.
So five plus four, which is nine, so four.
If it's a monk weapon,
the shooter can...
It's the darts.
Oh, but the darts, they're not monk weapons,
you're right, they're not, so it's d4, yeah.
The daggers or something akin to that
would be a monk weapon.
The debate rages on.
The debate rages on.
Sorry, five plus four, which is nine,
plus another four, which is 13.
13 damage total?
Right, yeah, 13 damage total.
And then I'm going to...
Stop, stop.
Do I want to do Patient Defense?
You'll have more feet there,
you get behind there if you want.
I'll do that.
Okay.
And hold, I still have a bonus action though, right?
Patient Defense would be your bonus action.
No, I'm not going to do that.
You're not going to do that? Then you still have a bonus action.
I'll throw one more.
Sure.
Right, I can do that?
I think it's an unarmed attack, actually,
so for your bonus action.
Then I'll...
I'll double check.
No, that's probably right.
The player's handbook has vanished from view.
I'll...
Why does it have to be right there?
Under the paper.
That's my thought.
Monster manual DM's guide.
It's all good.
So while I'm looking this up, anything else?
It's fine.
Unarmed Strike is a bonus action,
so you cannot throw a third shuriken.
I'll just hold for now.
I'll just hold.
Hold, all right. So that's Beau's turn, next up is Nott.
Nott, you are up next.
I'll go into the left.
Fjord, you're on deck.
Maybe Maitreya.
Into the left as far as I can.
This way?
Yeah.
Five, 10, 15, 20, 25, 30.
I think I'm just at 30, and on the way,
I'll fire another crossbow bolt.
Go for it. Ooh, not good, 16. I think I'm just at 30, and on the way, I'll fire another crossbow bolt.
Go for it.
Ooh, not good, 16.
16 hits.
Yay!
Two of the shields.
Is it engaged with the gesture?
Does not count as an adjacent ally, unfortunately.
Oh, I rolled a six, though,
so that's 11 points of damage.
11 points of damage, nice.
The three shurikens stick into its form.
It begins to, it sees you rush past and.
As it strikes, and maybe as it looks down
to see where I got it, I'll bonus action
hide behind the pillar.
Behind the pillar.
Okay.
Ooh, 29 to hide. Okay. It, 29 dimes.
Okay.
It looks up and it's like, I can't quite track you.
It does see Jester up in the stairway, though.
Oh no!
It's now its turn, as the abomination takes its round.
It is going to pull its scimitar out
and rake it across the stone,
carving sparks and grinding off someone,
causing this echo throughout the chamber
before resheathing it and pulling its longbow out
and getting out to fire a volley of two arrows at Jester.
Oh no!
But they could have hit him or something.
With the longbow, you are within its first range,
so first attack is going to be 18 to hit.
That's my armor class. Oh yeah, that does it, so you take so first attack is going to be 18 to hit.
That's my armor class.
Oh yeah, that does it.
So you take 18 points of piercing damage,
as well as from a bow shot,
as well as 15 points of poison damage.
Ooh!
Are you resistant to poison?
As the arrow, it's longer than an average arrow.
This longbow is a longbow for one of these large
abominations and it just sinks into you.
It pulls back for another arrow.
That is going to be a 15.
Oh good, it misses me.
This one, you deflect it and the arrow
splinters off and hits the wall.
With that, it's going to go ahead and move behind here
and is now back to the wall
and it's getting another arrow ready.
All right, that brings end of its turn, Fjord, you're up.
Yeah, I will use my 30 feet of speed
to run in the direction of Nott.
Don't turn attention, go away, go away!
And I will cast Hunger of Hadar.
Hunger of Hadar.
20-foot sphere, 20-foot diameter,
with the closest lip of it 20-foot sphere, 20-foot diameter,
with the closest lip of it on the side of the well that's close to us.
So here, back.
Here, back? Yeah.
So we'll say there.
Mm-hmm.
There, there.
Does that reach the creature?
I hope so, if it won want, I'll move it.
Well, you're glancing your eye,
that's where you're looking at.
It'll land wherever it lands, wherever you want to place it.
Thought there was a big circle there.
Oh, I mean, is it like a 20-foot radius?
Yeah, that'll be good.
Okay, yeah, that's perfect.
Yeah, cover the will, cover him.
Get everybody in.
Hell yeah. Hopefully.
Hell yeah.
I'll say for up there.
Yeah, that's about right.
Okay. So the whole area
fills with darkness, and you see these strange,
somewhat translucent, slimy tendrils
occasionally whip out the sides of this orb
where light cannot pierce.
Is that your action or your movement?
Is that the end of your turn?
Yes.
All right, that brings us to Caleb, you're up.
Okay, I'm just going to push forward
through the passage and peek over Jester's shoulders,
and I can still see this guy partially hidden behind.
It's too early, so I just give a tug to the Glove of Blasting
and I am sending out three Scorching Rays.
We won't see anything into it, though,
because it's just black.
Is it pitch black still?
There's no...
Yeah, it's black.
You come around the chamber and you look
and all you see is a giant sphere of blackness.
You have no idea what the creature is holding.
So it's pitch black, because I have darkvision
because of the transmutation stone.
Let's go ahead and double check.
You open a gateway to the dark,
20-foot radius, sphere of blackness and bitter cold.
Oh, it's totally dark because of what you just did.
No light, magical or otherwise,
can illuminate the area and creatures
fully within the area are blinded.
So I don't see it at all, okay.
But you could hold it in case something
comes out of the sphere.
Or the well.
Shit, I don't like this.
Balls.
I'm going to cast...
No, I don't know where it is at all.
Yeah, you haven't seen it yet.
Yeah, so I can't even aim at disadvantage.
Okay, so what I am going to do is
peek around the corner and cast
Haste on Beauregard.
Nice. Okay.
Useful.
Beauregard. Yeah? You're hasted. Useful. Beauregard.
Yeah? You're hasted.
You are super fast.
Oh shit, fast, super fast, okay.
Super fast.
You are concentrating on that.
All righty, that ends Caleb's turn.
I will step out back into the passage,
so I'm not in view.
All right.
That brings us to Yasha, Caduceus, and Jester.
Wow!
Wow, I'm going to give you a quick pop,
since you could use a little bit of.
Oh, thank you, Caduceus.
You're welcome, I can't keep doing that.
Just a quick cure wounds really quickly.
All right.
So a d8 plus five of my d8s.
That's not a d8.
That is my d8.
So that's nine points of damage.
Nine!
I'm going to just
probably, yeah, my bonus action's not a lot I can do
with my bonus actions at the moment.
Yasha's just going to use her bonus action to rage?
Of course, yeah.
And double dash into this corner past Beau.
Remember, if she doesn't attack or be attacked,
she loses her rage next round.
I'll hold it then, thank you for the reminder, you're right.
So she's going to double rush in?
Yeah.
And for my bonus action.
35, 40. and then double dash.
She can get over to the side of you.
Yeah.
For my bonus action, I'm going to cast
just a light spell on the other side of the wall
really quickly so that we have some light in this room.
Yeah, just like on one of the columns.
All right, so now the chamber primarily
is now visible to everybody without it showing.
And then I'm going to take some cover.
Is the light, is an action to cast light as a cantrip?
Oh shit, it's an action, never mind, can't do it.
You cast light previously on the edge of your staff,
so you're still giving off your own light source.
Okay, well then I'm just going to hide.
Are you going to stay put then?
I mean, I'm going to pull on the back and hide.
On the back of the chamber, back of the hallway there?
Yeah, or just around the corner so I can't get hit by a bow. I'm back of the chamber, back the hallway there? Yeah, or yeah, just around the corner
so I can't get hit by a bow.
All right. I'm going to advise you
to do the same eventually.
Far enough.
So I was watching when he walked around the pillar,
so I saw where he went.
So I'm just going to send my duplicate
backwards a few steps and hold out her hand
and hope that she catches him.
Okay, back a few steps, go ahead and make an attack with she catches him. Okay, back a few steps.
Go ahead and make an attack with disadvantage
if you're going to be doing something else.
Are you doing another Inflict Wounds?
Yeah. All right.
At third level.
Okay.
Fuck me if it doesn't hit.
It doesn't hit.
You go to release.
Spell is expended, but no impact on the creature,
unfortunately. Third-level spell used.
Sucks, okay, that's fine.
Your dice look really good tonight, though.
They're really pretty, right?
Yeah, totally.
All right.
Oh, and I'm going to move around the corner
so that he can't fucking shoot arrows at me.
All right.
Yeah.
Crowded hallway. All right. Yeah. Crowded hallway.
All right.
It's a bunch of people waiting in line for the bathroom.
Yeah.
Shit.
I really have to go. Can I go before you?
Thanks.
I've already done some damage. He's about to takes some damage. I've already done some damage,
he's about to take more damage.
Starts his turn, got it.
All right, so at the top of his turn.
However, you guys both finished, Yasha did her turn,
everything you're all done there, it's good.
All right, now it comes to Avantika and Jamedi.
Avantika's going to go ahead and charge down.
Into the fray!
Those temples attack good guys, too?
And goes into, just there with the blades out, ready to go.
Jaumetni is going to come forward
and take the torch and throw it further inside.
It clatters this way and helps illuminate
that side of the
chamber and then backs up.
Not knowing how Dars works, it doesn't pierce that area, though, right?
Correct. It lights up everything around it.
Yeah, there's a bubble.
All right, top of the round. The surface of the well begins to bubble and move and you watch
as the water rises up like the surface bubbles up
and begins to pour out on the side as you watch
this large snake-like serpent head arrives.
And another. What?
And another. What?
Is it a hydra? And another.
What? Is it a hydra?
You see emerging from the center of this chamber.
Oh!
A hydra!
My god, what the fuck is that?
Hydra.
The true guardian, the warden,
spoken of in the text above.
So who's the false serpent?
If the warden guards the false serpent?
We haven't gotten to the false serpent yet.
This is the warden.
Fuck!
Oh my god.
That's the biggest thing I've ever seen.
Oh no. It definitely enters the hunger thing I've ever seen! Oh no.
It definitely enters the Hunger of Hadar, so.
It's going to do six.
A dexterity saving throw on its point there.
That is a 10. You couldn't even kill
the stupid little snake guy.
How are we going to kill a hydra?
Four, so 10 points of cold damage.
10 points of cold damage to the hydra.
All righty.
Okay. All righty. Okay.
All right, gotcha.
Yeah, you did get us.
Speed is halved.
Because of the head arms?
Mm-hmm.
Right now, Avantika is the one closest to
Oh no!
Oh no. Oh no, stop, don't.
It has a reach of 10, so it doesn't have to get
fully into melee with her, but it's going to go ahead
and take multiple attacks at her.
So we didn't even see the heads come out,
we just see the heads pop out of this bubble blackness.
You see part of its body emerge from it and then
that is a natural one, good for her.
That misses, 16, that hits.
That hits, and that hits.
All right, so with that,
Avantika takes 15 points of piercing damage,
10 points of piercing damage,
and 11 points of piercing damage.
Cool.
Avantika's like,
holy fucking shit!
I could use some assistance!
With the mouth!
And then just trying to fight these things off.
All right, now it is Beau's turn.
Does it end its turn in the sphere as well?
It does. 2d6.
Ooh.
So many Ds.
Nine points of acid damage.
Ooh! That makes any difference.
Hydra is down to 500 points.
Got it.
It's burning and holding it in place,
slowing it down, but it seems it neglects it
for the most part.
All right.
All right.
That brings us to Beau's turn.
Ah!
I'm going to attack it!
All right.
With my fists.
So as Beau swings around, hasted.
Can you flank it?
Holy shit!
Not in a smart position.
Actually, can I go around?
Can I flank with Vantika?
Or no?
No, you got to be in the water.
You can get into the pool if you want to.
Why are you putting a thing on me?
You're hasted. You're hasted.
Oh, it's a good thing.
So where do you want to be, here, here?
Yeah, that's good, that's good, that's good.
All righty, go for it.
I'm going to come and I'm going to do
a big spinning barrel flip with two flying kicks.
Crack, crack. Go for it.
Right onto its spinal cord.
Sorry, Gil, you've been destroying me here lately.
First two hits.
Oh!
You see that?
That was such shit.
14 for one.
14 just misses.
Your staff just scrapes off of its hard armor.
No, they both miss.
All right. What about your extra attack?
I'm going to do that.
I'm going to do one more attack because of haste. Get out of there, get out of there.
Get out of there.
Boof, boof, boof.
Ugh.
Get out of there.
Disengage and bolt.
Get out of there.
That's the most amazing face you just made.
I'm not going to get out of there.
Get out of there.
I'm going to stay there.
No, get out of there. Yeah, going to stay there. No, get out of there!
Yeah, remember, step 10, 15, 11.
Lots of points of damage.
You're right, I'm going to back up
and I'm going to be like, this sucks!
What are you going to do?
Don't listen to them, do what you're going to do.
Can I disengage as a bonus with Haynes?
No.
Disengage as an action unless you're a rogue.
If I leave, I'm going to get hit.
Probably.
I'm going to take a bonus attack.
Sorry, bonus action to
patient defense. Okay.
And I'm going to try and tank this.
Okay. Was it three attacks
from the Hydra on Avantika, or four?
I could have left.
It landed three. It landed three. You got five attacks from the Hydra on Avantika, or four? I could have left. It landed three.
It landed three. You got five attacks.
One per head.
Yeah.
Okay.
All righty. Kill it.
So the fish is Beau's turn. Nott, you're up.
Jesus!
Oh no!
Is each head a creature, or is each head a?
Well, never mind.
It's a singular creature.
Step of the Wind, I could have disengaged
as a bonus action, but I want to stay.
I want to stay. I'm sure you do.
Does that Step of the Wind allow you to do that?
Huh? Step of the Wind
allows you to do that?
It does, yeah, it does, but I want to stay.
I don't want to do it. I want to stay and tank.
Nott, what are you doing?
I guess I don't see eyes on the other thing,
so I will step out and fire at one of those heads.
All right, go for it.
No, it's only for me. Terrible.
I don't have any sort of advantage, right?
My lord. 11 points.
11 to hit. 11.
Misses.
Isn't it technically a sneak attack at this point?
Oh yeah, she doesn't know you're there,
so you have an advantage, because you were hidden previously.
I was hidden.
20 to hit. That does hit.
Okay.
You do get sneak attack damage.
Eight, 16.
16 points of damage to it.
All righty.
Strikes in at one of the heads,
looks back in your direction, glancing around.
I will shout out,
Flauferdunner, Flauferdunner, Flauferdunner!
I'm going to go back behind the pillar and hide.
Okay.
Back which way, here? Yeah.
All right.
And I'm hiding.
Okay. 20.
Got it. That finishes your turn, Nott.
It's now the Abomination's turn.
2d6 cold damage.
Yes, it does.
Five, five, it takes 11 points of cold.
11 points, nice.
Slithers out of the radius.
Oh no.
Sees Yasha and sees Avantika.
Avantika's handled by the Hydra,
is going to now look towards Yasha
and is going to take two arrow strikes at her.
At Yasha?
Wait, the Hydra?
No, the abomination right there.
That is, no, she's not raging.
That is an 18 to hit.
No, she didn't rage.
That is her armor class.
And 19 to hit.
So she takes...
six points of piercing damage
and eight points of poison damage.
Second attack is...
13 points of piercing damage.
13?
13 points of piercing damage
and 10 points of poison damage.
Jesus Christ.
She got lucky on those rolls there.
And I'm just going to go ahead and stay back here
in the corner, trying to keep away,
and it's just using its arrows from a distance.
It's starting to show some wear and tear.
This guy over here has been pummeled with a few things
and the tentacles have been tearing through him,
but he's staying outside of the radius of that sphere.
That finishes his go, Fjord, you're up.
Yeah.
Yep.
Good shit, good stuff.
I'm going to...
move a little closer to the column and I'll send two arcs of Eldritch Blast towards the...
Are you moving, was I?
Yeah, just closer to Nott.
Okay. There you go.
So as you're moving in that direction,
it's against the hydra?
It is. 17.
That hits. Okay, second one.
Natural 20.
Ooh!
Okay, okay, okay, okay, okay, okay, okay, okay.
Where is it? There it is, okay.
The first one is 12 points of damage.
Second one is nine, 18, 12 points of damage. Don't waste it. Second one is nine, 18,
22 points of damage.
22 points of damage.
As both bolts slam into the head,
he watches the head pops.
Oh!
Gets actually blasted off the Hydra.
No way you can actually pop off a head.
Oh!
That's so cool.
I like it, I like it, I like it.
Like an idiot, I'll cast, with my bonus action,
Hexblade's Curse on the hydra,
which would have really made that critical way more awesome.
Yeah, it does.
I'm flustered, so.
But now you know. Yep.
Hexblade's Curse right there.
All right, that brings us to Caleb.
Oh god.
Now I'm going to lean around the corner
and do what I thought I would do before,
which is to tug on the glove of blasting
and fire the three scorching rays.
Natural 20 for the first.
Ah! Yes.
18 for the second. That hits.
Okay. Very high for the third. All right, roll for the second. That hits.
All good.
Very high for the third.
All right, roll so the first 2d6.
2d6, yeah.
Double this.
A 16.
26.
Ooh!
Yes!
Wait, this is cumulatively.
35 total.
Yes.
35 points of damage.
You watch as another head gets burnt to cinders.
Oh, wow.
From the nearby impact,
it actually cauterizes where the first head was destroyed
and where the second one was destroyed.
Ooh.
He needs burning damage real quick.
Then I will jump back into the hallway
because I'm a coward.
All right.
Caleb, I think it's a hallucination!
La Furnata.
All right, that finishes Caleb's turn.
It is now Yasha, Caduceus, and Jester's.
I'm going to run out into the ring.
Just aim for the first one.
I want to run out.
Can I see both of these creatures?
From this position, you cannot. How far would I have to go, could I go, to see both of these creatures? From this position, you cannot.
How far would I have to go,
could I go to see both of them?
Right, you'd have to get this way.
You don't have enough, you could try and leap off here.
You have to make an acrobatics check
to see if you land properly.
Shit, I'll just see one of them then.
All right, so step out and you see the Hydra.
This sphere is preventing you from seeing the Abominations.
I'm going to cast Bane.
Okay.
That's a 16 charisma.
All righty.
Charisma save?
No, that is an eight.
All right, you know what Bane does?
I'm looking it up again.
I can tell you.
You just have to roll a d4 for every attack or saving throw. You roll a d4 and you
subtract that from what you get.
Right. So you're concentrating on that.
I don't even think it's concentrating.
It is concentration for up to one minute.
Yep, and that is baiting.
There's no C on this thing. Oh, there it is. Never mind, I'm an idiot.
All right, is that your stang?
No, I'm going to hide back in.
All right, pop back out. Hail tactics. Yeah.
All right, that finishes Caduceus' turn.
Jester and Yasha.
Okay, I'm going to move my duplicate
outside of the tentacle,
close to the shitty guy that I was fighting before.
Okay, let me just double check something,
as far as your duplicate is concerned. Oh, I have to keep a visual.
I have to keep a visual.
It might be the case, it might not be,
but I'll double check here.
It is the case.
I didn't think about the fact when it was in there
that I don't have visual on it.
So I would have lost it before I ever cast that other spell.
You got hit with 30 points of damage, too,
so that's concentration.
Oh, Jesus, no, I don't know if it works like that.
No, it just says you create it for a minute,
until you lose concentration,
you're not going to be able to create space,
move the illusion up to 30 feet in space, you can see,
but it must remain within 120 feet of you.
Okay, it does say it has to be.
But you cannot see any of these spaces where it is.
Oh, can I move around the corner?
You can.
And then see it?
Right now it's consumed in darkness.
You cannot see anything past this.
The hunger of Hadar is blocking all your visions.
You do not know where your illusion is.
You do not know where anything is.
You just see this large sphere of darkness.
I can't move it at all.
Correct.
Until the circle disappears.
Great, cool.
That was an awesome.
I was going to say, though,
would you have spent that spell if you couldn't move your?
I thought you could only move it to a space that you could see. Would she have would you have spent that spell if you couldn't move your? I thought you could only move it to a space
you could see. Yeah, would she have been able
to spend that spell if she couldn't?
Technically, no, but nevertheless.
Nevertheless, you did, okay.
Yeah, it happened. There we are.
Yeah, we are there.
So I can't move my duplicate out of the darkness.
You can't move it to a space you can see, you can,
but it would be over on this side.
Can I move it over to Beau?
Can I see that area over next to Beau? Over next to Beau on this side? Yeah I move it over to Beau? Can I see that area over next to Beau?
Over next to Beau on this side?
Yeah. You could try to.
Or yeah, just in front of the well.
You can get it right there on the cusp,
like floating above the top there.
So it's just peering out and it's visible to you now.
Okay, then as, oh, okay.
Well, at least it's out.
I guess right now I'll just do,
I'll just do, Jesus Christ, Guiding Bolt.
All right.
At first level on the hydra.
Go for it.
Roll for an attack.
16.
16 hits, normal damage.
12 points of radiant, and then next attack
gets an advantage on it.
You are correct.
All right, that finishes your turn. Yasha?
Yasha. And then I move out, I move it. You are correct. All right, that finishes your turn. Yasha? Yasha.
And then I move out.
I move back.
You move back?
All right, smart, smart.
Yasha got fucked up and does not care
about Captain Avantika and will move 40 feet
towards Nott and Fjord
that direction. This way? We're going to move 40 feet towards Nott and Fjord.
That direction. This way? 10, 15, 20, 25, 30, 35, 40.
Great.
And we'll hold a melee attack
in case something comes within her range.
Okay, that finishes Yasha's go.
Top of the round, now the hydra goes.
The hydra spins around to face Beau,
who has now moved up.
Nine points of cold damage.
Now only three functional heads,
it's going to take three swipes at Beau.
Negative before and after.
And a disadvantage.
I know.
Never use Bane, I should really start using Bane. I think it would be four on the long. And a disadvantage. I know.
Never use Bane, I should really start using Bane. Oh!
Double natural ones!
That's impressive.
Minus three.
Minus three, motherfucker.
I needed that, needed that.
Oh my god.
That's going to be a 12.
Miss.
Bane.
Yeah, more of that.
Yeah.
That's going to be 21.
With Bane?
With Bane.
Okay.
You take 15 points of piercing damage
as suddenly two heads you manage to dodge by,
there's one that was moving too quick
that you didn't see coming.
Your AC is too higher.
Oh, oh, oh, you're right, my AC is too higher.
What did you say?
No, you said 21.
21 is the AC.
And it still hits you.
Bites you in the side, it lifts you off the ground
from the impact and you feel the teeth
crunch into your abdomen.
You manage to elbow your way out and land
and you can see the fresh teeth marks
starting to bleed down the side.
You doing okay?
Yeah, yeah, yeah, yeah, yeah, yeah, yeah.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah.
He's going to go ahead and now has to go.
They move out and into range with both of them.
Right there.
Oh, she's the captain. move out and into range with both of them right there.
Oh, she's the captain. She doesn't want to attack, but we're doing it.
She's not within range.
She's not?
No, they have a reach of 10.
She was right up, okay.
All right, so that's going to bring us to,
finishing his turn, Beau, you're up.
Oh boy.
Okay, I want to parkour off of this pillar that I'm next to
and just come down with a giant Superman pop.
Go for it.
Just go for him.
Two attacks out of the gate.
First attack, I'll take that.
13 and 14 plus seven, so 19.
Give it a hit.
Yeah, 19.
20, 21.
20, 21, you're right.
With my first one, I want to do a Stunning Strike to it.
No. All right.
Okay, okay, okay, yeah.
First attack, Stunning Strike.
Oh boy.
If I was to save, there's a d4 negative also.
That's true, yeah, thank you.
Oh my god, oh my god, please.
That lowers it to 16.
Nope, nope, he saves.
Plus five on his con.
Plus five on his con, that's great to know.
Wait, didn't you do something that makes it
more vulnerable to its next hit?
Oh yeah, manage, you get advantage on the next hit.
Yeah, roll one more dice, just in case it's a crit.
Okay, okay, okay, okay.
It's not a crit. All right, so okay, okay. It's not a crit.
All right, so there you go.
It's definitely worse.
But with those two hits, I want to do Extract Aspects.
I already know it's con is plus five.
Gave that to you as a freebie.
Yeah, you did.
Thank you for the DM slip.
What's his wisdom saving throw?
Plus zero.
Wisdom save is plus zero.
He's not smart or wise, whatever.
And if he has any...
Added crosswords.
Do we want vulnerabilities or resistances?
Just do something.
Just because it's... Vulnerabilities!
What's his vulnerabilities?
No vulnerability for the Hydra.
Oh shit! Not vulnerable to shit!
Then I have one more attack because of haste. Attacking again. That's a natural 16, pretty sure
that hits. I'm going to use my staff. That's terrible. Six.
Six points of damage there, all righty.
I'm going to spin another ki point and do Flurry of Blows and do two more hits.
Go for it.
Okay, one's an eight, so 15 for one.
15 hits.
Then the other is an 11.
That misses, so you have one more hit.
Okay.
Terrible, you had six points of damage.
Rolling series of strikes,
you pull some information from it,
manages to pummel the sides of its base
of where its torso is, well done.
So I communicate his wisdom save sucks,
it's a plus zero, his constitution,
he has a plus five, too.
Are you moving?
And no vulnerabilities, no, I'm not moving.
All right, you stay where you are.
That brings us to Nott.
Nott the Brave
yells to her teammates,
the colors are so vivid!
And then also,
Everyone back up!
We're going to fluff another of this bitch!
I will.
I will.
No.
And hold my action.
With your explosive bolt?
Yeah. Okay.
Ah! For a keg. With your explosive bolt? Yeah. Okay. SAM and LAURA, ALL AROUND,
for a keg.
I'm waiting for a keg to be thrown.
All righty.
That's a wasted action. So you're holding your action.
That's a wasted action.
All right.
It is now the abomination's turn.
The abomination.
No, you still have, and also your little. I feel like I forgot Avantika's turn.
Avantika and?
And Jamedi, yeah.
Avantika would have darted around
and gotten to melee with the Hydra.
Nope.
I don't care about Avantika.
You guys are cab, right?
My god, there's another checks and balances to that.
Ooh, nice.
Natural 20 on one of those hits.
What are you going to do?
It's a...
Just fucking up to it.
I mean, maybe.
It's literally going to kill everybody.
22 points of damage to it.
22 points of damage to it? 22 points of damage to it?
Correct, from Avantika.
From the two strikes, or saber, or rapier?
Yeah, the two rapier strikes.
It's just going to damage all of us.
Finishes her go.
Jem'Ali's just shaking and not even getting involved
in the combat, he's just scared to go in.
All right, Stadia, that brings us to the
nomination's turn.
Who's going to turn around the corner,
rise up on the platform here. Hang on, wait, what's it to the elimination's turn. Who's going to turn around the corner, rise up on the platform here.
Hang on, wait, what's it doing?
It's him. It's him.
I was about to peek, but not. Did it move?
It's a good thing, yes, because it turned around
and it's going to go ahead and take two shots at you
with its longbow.
Cool, cool, cool, cool, cool, cool, cool.
You're patient defensing, right? You're fine.
Nope, not this go around.
That is 15.
Miss.
And 23.
23, I'm going to use Deflect Missiles
and take that minus d10 to...
That's not great.
16 points of piercing damage.
And then all of it's negated by Deflect Missiles.
Including 12 points of poison damage.
Which you are?
I'm resistant to.
Correct, so you take six.
Okay, okay.
I will go ahead.
My deflect, I guess not, it's poison.
It's not going to. Yeah.
But I'll still take that.
Well, here, no, you resisted all the damage
from the arrow entirely.
It's pretty slick.
I'd say yeah, it doesn't even catch you.
It's like, I rolled a nine.
Yeah.
So you managed to stop it in place,
the poison doesn't even hit your system.
I'm going to, I'm going to not. I'm going to not.
I'm going to not to spend a ki point.
Watching you just reach behind and catch the arrow
and stop it from going there, and the second one
manages to dodge past you.
It's going to go ahead.
I look at it and take the arrow and I go.
Aw.
And then take those six points.
That's when you take the six points.
No, no, no, no, no.
First I said.
Just putting it on the side.
Your lips and tongue go a little numb.
All right, so that ends its go.
Fjord, you're up, and then Caleb, you're on deck.
I'll use the 30 feet of Fjord's movement
to go around the pillar.
Okay.
Preserve this line of sight with Hydra
and I'll unleash two Eldritch Blasts at it.
Go for it.
That's an 18 to hit.
18 hits.
One is, that's a 10.
So that is 13 points of Eldritch Blast energy.
Nice. Oh, I'm sorry.
Wait, wait, wait, wait, wait, wait.
Just checking.
Plus three, so 16 points. Okay.
Additional three.
And that will be...
Oh yeah, I'm concentrating on the...
I forgot about that.
Just the eyes.
He's keeping me thinking.
Fuck.
Yep, I should have said it first.
That's it, that's my turn.
Did you add your extra damage for your X-Blades curse?
Yeah, that was the plus three to damage.
Gotcha.
But I forgot to do something else.
I'll show you next time.
Okay, that finishes your turn of Fjord.
Caleb, you're up.
I'm going to do a little bit of a gamble here.
I peek out again and I drop Haste on Beauregard
and smear molasses across my hand
and cast Slow on the Hydra and his little sneaky
friend.
Oh, all righty.
You can see the...
Where'd you cast it?
Slow.
Oh, there it is.
Oh yeah.
And remember then, they have to beat a 16 and they've got Bane, or Hydra's got Bane.
Bane!
Well, this would be concentration regardless.
Yeah, yeah.
So the abomination, that is a natural 12 plus two, it's a 14. What's your DC? 16. Yeah, yeah. So the abomination, that is a natural 12 plus two,
it's a 14, what's your DC?
16.
16, yeah.
Oh, well no, the bane wasn't against.
The bane's on Hydra.
For the Hydra, there's a natural 18.
Fuck me.
Minus three for the bane, that's a 15.
Fuck you, Hydra.
So part of the slow spell is that regardless of the creature's abilities or magic items, it can't
make more than one melee or ranged attack during its turn. So it's lost all its head attacks. It
gets one attack.
Fuckers. Look at all those. Sick!
Okay, things could go wrong.
Cad, Cad. What else does slow do? Just make drop tape slower and also help.
No!
It's worth it.
The Hydra.
And the other one.
One attack.
With the wisdom save?
It worked, yeah.
With Caduceus' bane, it got it.
It almost didn't make it.
With bane, it made it.
Okay, okay, okay.
Nice.
That went well.
All right.
Oh, Fyver.
Then this is Caleb's go.
That brings us to... Caleb's go. That brings us to.
Caleb's hiding.
Caleb moves off to the side.
All righty, Yasha, Caduceus, and Jester.
Jester, you first.
Jester.
It can't use reactions.
You first.
Yeah.
Yeah, no reactions, none of them.
Should they do it?
Slow as nasty.
I mean, no, because I mean, oh. Should they do it? That slow is nasty. I mean, no, because I mean, oh.
Should they do it?
Aim high!
Nott told me to do this.
Fluffermata!
I'm not so interested.
The legend of the Mighty Nein.
But I can throw it high.
Throw it high.
How high are you going to see me?
Towards the head.
Make a strength check. Oh my god. Don high are the ceilings? Towards the head. Make a strength check.
Oh my god.
Don't roll a one, don't roll a one, don't roll a one.
Shut up, don't curse it.
11.
Nott, roll an attack roll.
Okay.
Do I get any advantages?
No, you do not.
12.
We're almost in sync here.
So.
Maybe worse.
So.
The barrel.
The barrel. The bolt.
And detonates somewhere on the opposite side
of the chamber as the barrel into the water,
the well in the center there, you hear a splash of water.
It's good that we burned those two actions for that.
I feel like that would have been useful.
I think that was a great one.
That would have been spectacular if it had worked.
That would have been.
It didn't go as well as I had hoped.
That was about as disappointing as the actual fluffernutter.
If you've ever had fluffernutter,
that's about the flavor of it.
There you go.
For my bonus action,
I'm going to move my duplicate out
and stand next to Avantika.
All righty.
And she can't really do anything
because I used my action, but
she's just going to stare at the Vontik.
Okay, got it.
All right, that finishes that with them. Caduceus?
I'm going to hide around the corner.
I'm going to hide around the corner.
Okay. Yasha, are we?
I'm going to yell down to Yasha.
I know what he's vulnerable to, and I'm casting,
I'm going to peek out and cast Channel,
my Path to the Grave before Yasha's turn on the hydra.
Whoa.
It's now vulnerable to everything.
So whatever she hits it with next.
The next hit is double damage.
That's amazing.
That's what we did last time.
Next hit is double damage, I'm back to hiding.
So Yasha.
Now she would like to rage.
There you go.
Just plow.
And she will?
She is flanking with a Vodka.
Yes.
Yes.
That's the hand being closer.
So those are, I don't have to do reckless?
Correct, you don't have to.
You can if you want to.
Okay, and for your divine thing,
on the first one's go seven, why is that so?
We'll do it one of these days.
That's only a 14 on the first one?
14 misses.
Goes wide, second strike.
Fuck.
16.
16 does it.
15 was the threshold.
Okay, still holding.
Yep, and she still does her divine damage.
Yeah. Right.
You still have it, though.
Two, three, four, five, six, seven, eight, nine, 10.
16 points.
Doubled, so that's 32 points of damage.
32.
Another head is carved off of its body.
Now we have to burn the head.
It would have been so great if we would have succeeded.
It would have been fucking amazing.
All righty.
Carterized all the headwoods.
That ends Yasha's go?
Yes.
It's now Avantika's turn.
Avantika's going to go ahead and take three strikes at it.
The rapier, both hit, 18 and 11 naturally,
and the dagger misses with a four.
Sorry.
Oh shit.
13.
12, 25, 25 points of damage.
She can also back off without repercussion.
We undid the last round,
did fluffernutter, we won't run.
Just no response, it's slowed, it can't.
25 points of damage from Avantika
carves off another head.
Yes!
There is now one head on the hydra.
We have to burn the things.
All right, next up is Jumari,
who's just staying out of the fray.
Next is the hydra's turn.
Okay.
So the hydra, who only has one head,
but is slow to make one attack anyway,
is going to go ahead and spin back to you
since you're the one who looks the most damaged to it
and wants to start taking something down.
To him?
No, against you.
Oh, oh.
So can the Sentinel engage there?
Yes.
From Yasha.
From Yasha, yeah.
If it's attacking something else other than her.
Ooh, that's a natural 20 against you.
Is that a natural 20 against you?
Five, 10, 15, 20, oh.
Can I see from my vantage or can I not?
No, you specifically got out of sight.
Does it come after the attack or before the attack?
It's like a reaction to the attack.
It happens as it happens, so.
She's going to go ahead and roll for Yasha.
She's going to do it reckless.
She can't reckless out of turn. Oh, I got you. Shit, I don't remember what roll for Yasha. She's going to do it reckless.
She can't reckless out of turn.
Oh, I got you.
Shit, I don't remember what it was I picked.
It's all good.
Big level.
It's a 15.
15 just hits roll damage for Yasha.
Okay, let's just get that.
That is 18 points of slashing damage,
or piercing damage to you, Beau. 18? Mm-hmm. Okay. 18 points of slashing damage,
or piercing damage to you, Beau.
18? Mm-hmm.
Okay. 17 points of damage.
Give us as good as we got. Nice.
Hey, hold on.
Sarn will look hurt.
That's... I'll let you know.
Not great. Okay.
Double digits, but barely once again.
All right, that'll do. Okay.
The problem is the fucker behind you.
Yeah, I know. Hold on a second. The problem is the fucker behind you. Yeah, I know.
Hold on a second, at the end of his turn.
Ah-ha!
If its turn, it grows two heads for each of its heads
that died since its last turn unless it's taken fire damage.
Since it was slowed and did not take fire damage,
it regrows four new heads.
Four new heads?
Can it do that?
Because it can only do one action.
It's a natural ability, not an action.
So it's a side roll, got it.
Wait, even the ones that were cauterized?
No, the cauterized ones are still gone.
It can attack all those heads.
The two that it lost last turn?
Oh shit.
Groove back is four?
Yes.
It's a hydra!
As long as Caleb has a hit.
I don't know what a hydra is, I'm not a dork.
It increases mythology! As good as Caleb doesn't get hit. I'm not a dwarf. It's Greek mythology!
As good as one hit.
It makes a wisdom save against the slow, right?
You could do it like Hercules and just keep making it
reproduce and then they bash it.
Natural 17.
Minus.
Oh, right, right, yeah, yeah.
This could do it.
Minus one.
16, what's the DC?
It's 16. Each target must succeed on a wisdom saving throw
or be affected by the spell for the duration.
But at the end of the spell?
I can't, if the creature doesn't succeed on the spell,
I'm not seeing that.
I'm going to look in the book, I don't see anything
about a save. A creature affected by the spell
makes another wisdom saving throw at the end of its turn.
On a successful save, the effect ends.
So it is not saved. The cards are breached. But it just failed because of Bane, right? The creature affected by the spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends.
The cards are breached.
It just failed because of Bane, right?
What's your spell DC?
16.
So it succeeds the save.
Wait, with Bane?
I just rolled, it was a one on the d4.
So I brought it from 17 to 16, so we succeeded.
So the slur fails, and it does regenerate some hit points
from re-getting the two heads back.
All right.
That ends the hydra's turn.
Beau, you're up.
Okay.
Um, oh god.
Wow. Okay.
This one.
I see it grow more heads, and I'm like, cool.
Cool, cool, cool.
I'm going to reach up and I'm going to try
and bash two of its heads
together and then do a little bit of this,
a little bit of speed bag action.
Technically, isn't it flanked right now, too?
Not from Beau, it's not.
Oh, darn.
Yasha and Avantika are flanking.
Okay.
First attack.
Trying.
Yeah, that's good.
21.
21 hits.
I'm going to use my staff for this main hand.
That's cool.
Five damage.
Next attack.
Terrible.
12.
12 misses, unfortunately.
There's my two attacks.
Patient defense. Patient defense.
Patient defense?
Yep.
Okay.
Where's Avantika and Jem'etia in the initiative order?
Avantika and Jem'etia at the very bottom.
Jem'etia isn't doing anything.
At the very bottom of the order?
So they should probably go before Beau then, right?
Because this is the beginning of a new round.
No, no, no, she already went.
She just wanted to cut off one of the heads
and then it came back.
I got you.
Yeah. All righty. Done for me of the heads and then it came back. I got you. Yeah.
All righty.
Terrible round, done for me.
All right, patient defense for Beau.
That brings us to Nott.
Terrible round.
Me?
Yeah.
We just did Fuffernutter.
Yep.
It's still over there in the darkness somewhere.
Is the dark spell still up?
It's wet.
So we can't see anything?
No, you can.
Oh, not on that side of things,
but you can see the other side.
Well, that's where it went.
Yeah, but it's wet.
Yeah, it's wet. It's not wet.
No, keg is wet. The keg is wet.
Kegs, you mean kegs that hold beer and wine?
Lucky saving throw.
And are completely waterproof?
That's true, that's true.
Unless it cracks from throwing it.
I will just stick my head out and shoot the hydra.
Go for it, roll for an attack.
I was hoping Flaffernutter was going to work.
Yeah, I'm so sorry.
13.
13 misses.
Wait, I'm hidden.
You are hidden, so you have advantage on that.
Okay, 18.
18 does hit, just go ahead and roll damage.
Oh, yay.
I'm getting nervous, out of a minute I'm getting nervous.
I'm running out of cool shit to do.
18. Ooh, 23.
23? Ooh, nice.
All right, takes the damage, it watches it sink into one of the necks. You can see its body is
taking wounds heavily, and it's hurt. It's not on the edge of its life, but it's hurt.
That finishes Nott's turn. It's now the Abomination's hurt. It's not on the edge of its life, but it's hurt. That finishes Nott's turn.
It's now the Abomination's turn.
He is slowed.
Correct, yes.
So half speed.
So he's going to go ahead and...
One action.
And can't take a reaction, correct?
No reactions, and it can only do an action
or a bonus action, not both, and only one attack.
Yeah. Oh man. The only one who's close enough to do anything is Beau.
Time wizard!
Go ahead and sweep it behind Beau, and it's going to take one giant swing with its scimitar
at you.
Staying out of that bubble.
With disadvantage. Yes, staying just on the cusp bubble. Disadvantage because of your
patient defense.
Which is good you did, because it was a natural 20,
and then a five.
Oh boy.
So that brings it to 12, so yeah, totally misses.
It swings wide, it would have been like
a head-cleaving blow, and out of the corner of your eye,
you see it with your patient defense ready,
and just watch it slowly carve past,
catching a couple hairs on the side of your head
as you duck out of the way.
Yeah, slow-mo style, foom, zing.
Touches up your undercut?
Yeah. Ooh.
I've got a nice Eirika Ishii zigzag pattern now
in my undercut.
Then it makes a wisdom save to see if it can resist that.
Natural 11 plus 213.
No, still slowed.
Man, that fucks him up too bad.
All right, that ends his go.
Fjord, you're up.
So with my bonus action, I'll cast Hex at the hydra,
dropping the big blue bubble.
Correct.
Now the chamber is visible.
Yes, and now,
I will fire two Eldritch Blasts at the Hydra with Hex on top, that's only a 12.
That hits.
That's a natural 20.
Did you say the first one hits?
Was yours? No. It was a 12.
Oh, 12, no, no, no, that misses.
Nine, 18.
Nine.
That's a draw.
18 plus four.
I mean, no, no, no, no, no, no, no, no, no.
22, thank you, plus 1d6 for Hex.
Which is awesome.
Four, so 26.
Did you double the Hex size, too?
No.
30, total of 30.
Ooh!
There we go. Thank you. With that, you blow. Ooh! There we go.
Thank you.
With that, you blow off another one of its heads.
Yeah. Yeah.
Blow that head. There you go.
So now it's down to four heads.
Boy.
Travis loves blowing four heads.
Fjord, you watch as the stump goes limp there,
laying on the ground, but there, out of the corner
of your eye, you can see another head or two little snouts beginning to try and regenerate out
of that neck point. Now you're seeing those process of regeneration. You can see with each head
that's removed, it immediately begins to try and regrow in its space. That finishes your turn,
Fjord. Caleb, you're up.
Yeah, so Caleb leans out to throw some fire at it. Oh, it pulls out some more molasses and just
does the same thing again, slow.
So much molasses.
So 16.
Damn.
Slow again?
Yeah, slow again.
How many slow slots do you have?
I only used one third level, and I used it and got it back with the arcane recovery.
But you've cast haste when you got in here, and then you cast slow earlier, so that's two.
That's two, so there's one more.
That's right, six level, you get a third slot, that's correct. I was thinking you had two.
Yeah, all right.
Just slow one more.
All right. DC 16 with Bane.
DC 16 with Bane, that is,
the Abomination,
or no, the Abomination doesn't have Bane, that's
12 with him, so he fails.
Slow.
So he's still slowed, and the hydra...
What?
That's fucked up.
It was a natural 20.
But I only cast it on the hydra,
so the roll would have been for the hydra,
because the snake guy was still slowed,
so I wouldn't have casted it on the snake guy.
Technically, you lose concentration on the...
When you recast the concentration spell,
it drops before you.
Could we say that I only give a fuck about the hydra and was aiming at the hydra?
Because that's 100% true.
The hydra is the big target here.
What was Mac going to say?
I understand, but slow is an area effect.
Meaning you can hit multiple enemies.
There's no reason to not hit him.
Otherwise you lose the concentration.
If you want to look at the dice, I'm sorry.
You're the DM, whatever you say.
I know, I know.
That was, but even, did you?
That's good.
Oh yeah, if it's an actual 20,
then the bane doesn't even matter.
Right, but then I rolled a four on the bane,
which brought it down to 16, which is exactly DC.
Yeah, it was just like, fucked up, that's why I laughed.
That was like, that's really stupid.
Yeah, the 20 is the only thing you could roll
where the bane would definitely have no effect. Yeah, that sucks. Yeah, the 20 is the only thing you could roll where the bane would definitely have no effect.
Yeah, that sucks.
Yeah, that sucks.
All right, well, duck back behind. It maintains basically where it was before. That finishes up
your round, Caleb. Yasha, Caduceus, and Jester.
Come on, Jester!
We need a fire.
I know, but all I have is Radiant Flame.
That doesn't quite, that's not the same.
It's not the same. Just light a torch.
Is Radiant Flame the same?
We'll find out.
I can't do this. Can I ask one last question?
Sure. You just tell me
to shut the fuck up.
But I really don't care about the snake guy
because he seems weak to me,
and the spell says I can choose the target, so if I only chose the hydra?
I really don't care about that snake guy.
He seems on his last legs, seems like a wiener dog.
I think you choose it, but it's a radius.
It's not a radius, you can pick whoever you want.
So if there were six guys, I could say those two guys,
and not get the rest. Correct. It's whoever you want, so if there were six guys, I could say those two guys and not get the rest.
Correct.
It's whoever you want.
There was.
But if I only aimed at the hydra
and didn't aim at the snake guy,
that roll would have gone to the hydra.
To not be a stickler on.
It's too nippy.
I'm just saying, there was no benefit
to not choosing the snake guy,
because he would have lost his slow
if you cast it on just the hydra,
and recasting it again, you can choose them both,
which means there was no benefit to just,
other than retroactively doing the die rolls.
I assume that it would carry over,
but you're right, it drops and you start afresh.
Correct. Good.
I'm sorry, man. It's okay, it's okay.
Now I understand how it works.
Sucks when your high-level spells fail.
It does. Wizards are high risk,
high reward for that reason.
All right, so that brings us to Yasha, Caduceus, and Jester.
Yasha want to go first?
Yeah, if you don't have anything you want to go.
I'm...
Yeah, I'm going to...
I'm going to...
Jeez, you're really hurt, aren't you, Beau?
Ah, not feeling great.
It just seems like a waste.
I feel like I should take out at least the other guy
to lessen the damage coming in.
Sure, do you.
That fucking Beau, and that Beau is no joke.
Those arrows are fucking.
All right, I'm going to,
what is the wisdom thing that you did?
He has zero, he has a plus zero to his wisdom save.
The hydra or the?
The hydra has zero.
Oh, what did that happen?
Not him.
Well, I'm going to.
I don't know the other guy.
I'm going to Sacred Flame the other guy.
Okay.
Use some save on him.
Natural 18.
Oh, no, yeah, he doesn't have a fucking.
Yeah, plus two, it's 20.
Okay, oh no, that was a dex save.
Oh, dex save. It doesn't matter.
That's even higher, it's 21.
Yeah.
Sorry.
Shit.
Shit.
Nice.
I don't know what the fuck to do.
I'm trying to get this guy out.
Okay.
Let the finished gestures go?
I guess, that's all I can fucking do.
I'm going to pop my head up.
I think I'm going to back against the wall
so I can actually see what's going on from now on
because I'm starting to get nervous.
I'm going to use my bonus action.
You're going back against the wall here?
Yeah. Okay. Fuck, man. I'm also going to nervous. I'm going to use my bonus action. You're going back against the wall here? Yeah. Okay.
Fuck, man.
I'm also going to look at that undead motherfucker
in the corner and...
You look at him and he's like,
genuinely scared. I'm going to look,
pull your weight, and I'm going to,
I hate lazy people.
You found one of my buttons.
I'm going to do a bonus action healing word on you. It's not a lot.
I'll take it.
Eight points of healing.
I will so fucking take it.
Yeah, and then I'm going to use my other, I can do this twice, I'm going to take a... Yeah, and then I'm going to use my other,
I can do this twice, I'm going to use
Path Through the Grave again, and the hydra is a problem
one more time, so.
Yeah, I'm using Path Through the Grave
one more time on the hydra.
How many times have you used it now?
Once, and this is now my second,
because it resets after a short rest.
That's right, because of a short rest.
Got it. Okay.
That brings us to Yasha.
Yes, she will walk up.
So do I even need to go reckless to get advantage, or?
You're still flanked with Avantika.
Amazing, okay.
Then they're just naturally at advantage.
That's good.
Oh, 24, or 25 to hit?
Yeah, that definitely hits.
Okay.
Three, nine,
10, 13,
18 points on the first one.
Wow, is that including, do you get the?
That's 18 points doubled, so that becomes 36.
Yeah.
Ooh.
Did you also do the thing where the first hit of every?
The first hit of everything's the third d6.
Correct. Okay, okay.
That's how we're so high.
So with that, another one of the heads is carved off,
reducing this to just one.
We need fire.
We need fire.
The second hit is a 22.
That hits.
It's hurting real bad.
One, two, three, four, five, bad. Two, three.
Every time one of these heads comes back,
does it gain 16? 16 points.
Yeah, it's awesome. It attacks.
That's rough. All right, that finishes Yasha's go.
Avantika is now turn to go.
Three attacks.
Ooh, that's not a good round.
Two, a three, and 16 on the dagger.
That hits, though.
Five points of damage from the Vatika.
Yeah, Vatika!
Yeah, yeah, let's get out of this shared survival.
And Jermedia's just going to stare back at you,
and be like, I was not hired for this.
That brings us to the Hydra's turn.
You wanted to reply to that, didn't you?
I'm curious if I buy his bullshit or not.
Sure, make an insight check.
All right, thank you.
Ugh, 10.
Hard to read. The hydra, now that it has
technically advantage with the abomination
that it costs from you, Beau,
it's going to go ahead and take its attack.
Because they have you flanked.
So that means it's straight attack for you.
I'll do the century on it.
Shit.
I can't do fucking anything.
So that is
20 to hit?
Uh-huh.
All right.
Oh, with the negative d4.
Which would miss?
Right.
18.
Miss!
Miss!
Shh.
18 misses you?
Yeah, she's far ahead.
Because you're aced.
Because you're aced.
No, I'm not aced.
I got bracers, and I'm just fast as fuck.
That's crazy.
That is 21 brought to 20.
Yeah, yeah, yeah, that hits.
So 19 against the hydra for centuring.
That hits for all damage for Yasha.
That is 12 points of damage.
Ooh, that is 14 points of piercing damage.
To me? Yeah.
Okay.
Then that is 21.
Even with the bane?
With the bane brought it down to 21,
or the three, it was a 24.
He's rolling really good this round.
Yeah.
Every round.
Oh no.
That is 14 points of piercing damage.
Beau's down. Beau's down.
Goddamn it.
I think it was 12 against the hydra.
Goddamn it, goddamn it, goddamn it.
Got you.
I'm out of here.
Fuck.
Unconscious. That finishes out of here. Fuck. Unconscious.
That finishes the hydra's turn.
The hydra now regrows.
Oh, and she's all by herself over there.
Who, me?
Where are you, Beau?
You're with Jester's clone, but you're between them.
Where is that?
There.
Oh god.
Come here, buddy.
Fuck.
Just a little more.
I don't get to go in to take her out.
I don't have any fire in the Bag of Holding either.
I don't know if I'm probably going to be out
in the air or as I was.
It's looking really rough, though.
With Beau down, it's going to go ahead
and move and slither up over here and get into melee with you, Caduceus.
Oh shit.
And no attack of opportunity because of Sentry, right?
Because you already used your reaction to do so,
in which case, actually, it's going to slither
even further up and get into melee with Jester as well.
So now the heads are curling down inside
and it's making its way up into the hallway.
That ends the hydra's turn. Beau, use your roll of death saving throw, please.
Oh god.
Lucky jade, lucky jade. Failure.
First field death save. Nott, you're up.
Do I see the keg?
It's in the water currently. Right there. Do you see the keg? It's in the water currently.
Right there. Do you see the monk?
It's going to literally do anything to the monk.
Okay.
Shoot up, kill the monster guy.
Why?
Because he can kill Beau.
He can do double damage right now to her, if he hits her.
This guy's up there fucking your shit.
Kill the guy. He's not in. Yes, he is, he's right next to Beau. He can kill her, kill if he hits her. This guy's up there fucking your shit. Kill the guy. He's not in.
Yes, he is, he's right next to Beau.
He can kill her, kill her, kill her.
Kill a killer.
Kill him, kill him, kill him, kill him.
Weird within talking range,
you can definitely be yelling.
I will peek around and fire at that guy,
whatever that guy is, the Abomination.
Okay, you scoot around the corner.
That's a 19.
19 hits.
That's...
A lot.
Save me.
20 points of damage.
He's so close. He's so close.
He's so close.
He's still slow, and you watch him like.
I'll run up to that keg, bend down,
and then shoot one more shot at it.
All right, you grab the keg.
24. That hits. Good roll damage. Oh, thank god. All right, you grab the keg.
24. That hits, good roll damage.
Oh thank god.
Yep. Yeah.
10.
Yes!
I'm holding it all day.
Holy shit, you're not holding the keg.
Just right through the temple,
onto the ground, and you just hold the keg there.
Oh god.
Not finished?
I'm standing on the water holding my keg.
Okay, that ends your turn, Nott.
Everything, no pressure.
That would have been the abomination's turn,
but he's dead.
Wow. Brings us to Fjord.
Wow, wow.
Okay, yes, I'll move just so I have a line of sight
with the hydra and I'll rip off two Eldritch Blasts
in this direction.
That is 18 on the first one to hit.
And the second one is 14.
Does not hit. Does not hit, okay.
One d10 plus four, nine.
Five plus four is 13, plus 16,
plus one d6, that's six points, 22 points.
22 points of damage.
You undo its healing from last round.
I do!
Meaning it healed up 20 points, and then you just did 22.
Right, okay.
Blasts its, you see its body,
and parts of its back muscles are exposed,
and bits of bone are showing.
It still has all these heads now that are sticking forward,
desperately biting around it, but it's looking really rough.
That finishes your turn, Fjord. Caleb, you're up.
Oh jeez, okay. I'm not within range around it, but it's looking really rough. That finishes your turn. Fjord, Caleb, you're up.
Oh jeez, okay.
I'm not within range of it, right?
Because there's a tunnel here?
Correct, you are just out of its range.
I killed it, you saw it.
So I'm backing up as far as I can go.
Well, this curves around.
Curves around.
Well, I want to be in sight.
I need to see it.
That's where you can see it.
Any further and you're not going to be able to see it.
Yeah, so I'm going to cast Firebolt on one of its heads.
Go for it.
It has technically three quarters cover
because most of it's covered by the rest of the chamber.
What if I stand next to Jester instead and risk my life?
That's half cover.
Half cover?
Yeah. All right.
Well, next to Jester there,
we'll get you into its melee zone.
Yeah, that's fine.
That's what I'm doing.
So it's in the melee zone.
Okay, so that's regular, and that is a 21 to hit.
Hold on a second.
Oh.
Are you coaching?
Checking with him.
I'm using fire, yes.
Fucking dragon balling that short.
Yeah.
Motherfucker.
Does a hydra have nads?
Yeah, the hooligan?
Yeah, come on, come on.
Just letting you know, you have disadvantage on attacks
when you're in melee with something.
When I'm in melee with something?
Well, I would know that.
Correct.
Just pretend like I knew that.
So it's either get into melee and have disadvantage,
or take three quarters cover.
So it's disadvantage no matter what, right?
Well, it's disadvantage, or it gets plus five to its AC.
Your call.
Disadvantage. Yeah.
All right, so you get in there.
So I got to roll again?
You can, yes.
The first was 21, second was much worse, 11.
11 misses.
The bolt goes wide, arcing past it.
All right. Not a good day for Caleb.
No, you and me.
You talked about so much already.
We're close.
We're close clutch.
Uh-huh, uh-huh.
Excuse you.
Sorry.
I'd blame it on the chair if it wasn't right.
But I'm in range now, right?
Definitely.
You are in melee range, yes.
Okay, I'm good.
All right, you're staying there.
I'll own it at that point. Yes, I'm staying on. If I run, it's going to hit me, so I'm good. All right, you're staying there. I'll own it at that point.
Yes, I'm staying there.
If I run, it's going to hit me,
so I'm just going to stay put.
All right, ends Caleb's turn.
Yasha, Caduceus, and Jester.
You want to go first, or?
Oh my god.
Actually, I'll go first.
Yeah, go, take it.
I apparently have more third-level spells
than I thought, so that's exciting.
So I'm going to cast Spirit Guardians
at level three.
So I just tap my staff
and a bunch of creepy little glowing fairies
start flying around me.
Yes. All righty.
Tap that staff.
That's a wisdom 16 save.
Tap that.
Nine is d4.
That was a natural 17.
Just need a two.
A four.
That fails.
Yes.
So that's...
Actually, no, technically.
Oh no.
No!
Technically, no!
In casting Spiritguarding,
which is a concentration spell, your bane drops.
So it does succeed.
Oh, I'm so sorry.
I wouldn't have dropped the bane then.
I'm so sorry.
I didn't see that it was concentration.
Okay, all right.
That would have changed my plan any time.
Okay, we'll just walk that back a little bit.
Nobody's allowed to learn at the table.
I know. It's all good.
Spirit Guardian's a concentration of 10 minutes.
We had full tablets.
That's fine.
Then I'm going to,
did we figure out what the constitution
of this creature was, by the way?
Did we ever find out?
Five.
Plus five to con, plus zero to wiz.
I was just going to do what I was going to do originally,
which is I'm going to do a level three Guiding Bolt.
Okay, then. You are in its melee, so you have disadvantage on the attack roll. I do a level three Guiding Bolt.
Okay, then.
You are in its melee, so you have disadvantage
on the attack roll.
That's fine.
Guiding Bolt up its ass.
Up the butt!
Please, please, please.
Oh, that's, uh...
I don't know, what's the plus to this?
Whatever your spell attack modifier is.
Where's my spell attack modifier?
Which I think is plus eight.
Fuck, 13.
13 misses, unfortunately.
Guiding Bolt goes wide.
Fuck, man.
Bonus action, I'm going to Vanish.
Do you know your cover to move?
All right. Shit, I forgot.
So you turn invisible, which means you're still there.
We'll put you, this is the marker that you're invisible.
That means any attacks against you have disadvantage.
Yeah, and I'm going to move two spaces over.
Two spaces over.
To my right.
This is hard.
Here, you mean?
No, like, I act, I, yeah, just sort of within,
I'm like right in front of Caleb, yeah.
Okay, right there.
Yeah, got it.
Just to sort of get funky. All right, right there. Yeah. Got it. Just to get funky.
All right.
Fuck, that finishes your turn.
Some bad rolls, guys, I'm sorry.
Jester.
He's focused on us.
I know, he's going to get a hit on us,
so I'm going to go down if I heal Beau,
so I'm going to heal Beau and hope that somebody
takes care of him before he kills us.
So I'm going to use my duplicate
to reach down and touch Beau.
Can I see my duplicate?
You have to move forward to see it.
Well, I'm already within range of him, so.
You can move there and glance out the side.
Can I see? You can see Beau.
Okay, I'm going to reach down and use Cure Wounds
at level one, that's what I got.
Cure Wounds with this, yep.
With touch. Reach out, touch.
I have this hydra miniature at home,
and when I get home, I'm going to go to my office,
and I'm going to throw them into the neighbor's yard.
I'm sorry. Yasha, please, Yasha.
Yasha, please.
The neighbor finds lots of minis.
Oh, okay, okay.
10 points of healing.
Hey!
There's a pony, there's a giant red dragon.
I guess we'll get right up in there, I suppose.
We'll wake Beau.
Oh!
Fuck, I'm an idiot.
I'm such an idiot, I got to get better at this.
Fuck.
Give it a couple years.
I know.
Just a few more decades,
and you'll have mastered this game.
And it's your turn, Jester?
Seeing things I shouldn't have done.
That's all I got. That's the game. No bonus?? Seeing things I shouldn't have done. That's all I got.
That's the game.
No bonus?
I don't have anything to do for bonus outside of
spiritual weapons. Do patient defense.
Oh, okay, okay, okay, okay, okay.
I've got something.
All right.
Can I bring my duplicate up next to me
for my bonus action?
Sure.
Confusion technique.
It is, he gets a negative, he gets disadvantage
on attack rolls against me when my duplicate's next to me.
There you go.
Oh!
Smart, smart, smart.
All right.
The raptor.
Yasha. Yasha, yeah.
She's going to walk up and swing away.
Save us, Yasha.
I need to go for it.
Is there any advantage from flanking anythings?
Currently at the moment, no,
because nobody's directly into Melia with it,
they're just within its reach.
These will be reckless.
Okay.
25 to hit on the first one.
That hits.
15 to hit on the second one.
Oh, there you go.
15 on the second, does that hit?
15 just hits.
Oh, bah-bah-bah-ba-ba-ba-ba.
Okay.
Six, 12.
20.
And there's nothing else.
20, 20, 20.
Yeah, 20 points on the first one.
Okay, and the next attack?
And nine, nine points on the second.
I'm sorry, 10, 10 points on the second one.
That's a damage.
How does Yasha want to do this?
Oh god!
Wait, isn't that her second?
How do you want to do this tonight?
Yasha's brutal.
She's so brutal.
So strategic.
So as Jester, Caduceus, Caleb are all cowering in the hallway with all the hydra heads
coming in, as it rears back to strike, they just see the magician's judge pierce through the
belly of the hydra and just cleave through the belly of the hydra
and cleave through the middle of it.
Watch the blade shake out the front and then.
With a violent swing, you watch as the torso
just splits apart with Yasha standing over the back
and leaping off behind it, where it falls
and slides down the steps to the base of the bottom chamber.
She just goes, no problem.
That was super good, that was good.
Fucking sweet.
Don't reach your ass.
With the hydra slain and fallen,
everyone looks around, taking a moment,
breathing heavily, taking in the
much worse way that could have gone in a few times.
One very important question.
Am I still high as balls?
Both Nott and Caleb are.
Oh!
You're still high!
This is good shit!
That explains a lot.
As you step out, you look down and see
Avantika walking up and kicking the body
and looking at the rest of you.
Sweat in her brow, little smears of her own blood
down the front of her face.
Not bad.
Not bad at all.
You can stay on the crew.
Cool. Thanks.
That's nice.
Puts her blades away.
And that's where we're going to pick up these.
Fucking Gemetti.
I had questions.
I had words on Gemetti in the middle of my drug high.
Oh, wow.
Holy shit.
Fuck, Matt. Holy shit.
Fuck, Matt, Jesus. What?
How many heads did we go through?
I think we went through...
Went through a few.
I'm sure Crimmel has.
I love the mini, it comes with so many heads.
Oh!
Ah!
I think it was around 14 or 16 or something.
I can't remember. That was fun, that was fun 14 or 16 or something.
I can't remember. That was fun.
That was really good.
Well done, guys.
Oh shit. Was it?
Wow.
Man, I wanted that to explode so bad.
Thank you for not shooting it in the pool,
because that might have killed you.
Yeah, yeah.
I don't know.
Beau would have definitely died. Beau would have taken an automatic death saving fail. It would have killed you. Yeah, yeah. I don't know. I mean, Beau would have definitely died.
That would have taken an automatic death saving.
It would have been glorious.
If you had thrown it high enough,
if it had gone high enough and hit it,
it would have just hit the hydra,
but that low roll was just a low arc,
and it would have probably hit Beau and everything.
So like a medium range roll, like a 15, 16, 17,
hit the hydra, killed Beau.
I would have lived.
Nah. Nah.
So in essence, with the low strength roll,
it's probably best that you missed.
Good.
It would've been...
Oh shit.
Yeah.
It would've been like a free fireball, essentially.
Wow.
It's more damage-ish.
Don't ask.
Blank debuff.
I don't know, you still can use it.
Oh, that's right, that's right.
We'll figure it out.
You said we could still use it if it's not damaged.
Yeah, yeah, yeah.
Large groups of enemies, that's a great idea.
Fluff or nothing. All right, guys, well.
We'll pick up for this next time we play,
which will be in two weeks, technically,
because we'll be at the MCM.
However, next week, you get to see Laura's amazing one-shots.
She's running.
Enjoy that.
We'll pick up this campaign November 1st,
and we'll get to see the aftermath of this battle,
explore this chamber,
and what the things you've learned and hope to learn mean.
Owie.
But until we get to then, guys,
we love you very much, and is it Thursday yet?
Good night.
Fluff another! Fluff another!
Thank you so much for joining us on this adventure.
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Until next time, is it Thursday yet?