Critical Role - C2E44 The Diver's Grave
Episode Date: December 7, 2018The Mighty Nein investigate Fjord's shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver's Grave...Watch Critical Role live Thursdays at 7pm PT on https://w...ww.twitch.tv/criticalrole
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Hi there, this is Matthew Mercer, resident Game Master here at Critical Role,
to welcome you to this podcast version of the show.
If you'd like to watch the stream as it airs, you can catch it Thursdays at 7pm Pacific
on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can access the video on demand immediately after the broadcast
and it also becomes available on YouTube Mondays at 12pm Pacific.
Podcast episodes land right here on the Critical Role Podcast Network on Thursdays, a week after the initial broadcast.
Okay, with that info dump out of the way, let's dive into the story.
Hello everyone, and welcome to tonight's episode of Critical Role,
where a bunch of us nerdy-ass voice actors sit around and play Dungeons and Dragons.
Anyway, before we hop into tonight's episode, we have some quick announcements to get
through, so bear with us. First and foremost, we have our fantastic friends of old returning
to co-sponsor tonight's episode, our friends at Backblaze.
That's right, Backblaze. Is the camera on me? The camera's on me. Backblaze, guys, you know
them. Backblaze backs up all of your data, movies, music, video, cosplay designs, character
sheets, fan art, and more for just five dollars a month.
Five dollars?
I use the service. No gimmicks, no add-ons, no gotchas. Works on Mac and PC. They also have
the option to restore by
mail. Backblaze will send you a physical hard drive.
Yeah.
Yes. And it is hardcore. I don't know. They backed up over 35 billion files. They're legit.
Go to backblaze.com slash Critical Role to check it out. Start your free trial now and let them
know you're coming from our show. This will also be Backblaze's last sponsorship for a while. It's a little bittersweet.
Please, if you were going to go show them some love, now is the time to do it. Go to
backblaze.com slash critical role. Yev, our fantastic friend from Backblaze, wanted to say thanks to the entire cast
and crew for being so awesome and welcoming, and a very special thanks to me, Sam, for all the
effort I put into the ad reads. So to thank him, I wrote two songs. I'll only sing one, but I'm
going to give it to the cast. The cast can decide which one.
Do you want to hear Spice Girls or Golden Girls?
Golden Girls.
Golden Girls.
Spice Girls.
Oh, okay.
Matt's going to decide it.
That's just, oh, this is really bad.
You're going to roll for it?
Yeah, I'm going to roll for it.
All right, if it's one to ten, Golden Girls.
Okay.
11, 20, Spice Girls. Bea Arthur. That one to ten, Golden Girls. Okay. 11, 20, five.
Because it's a death save.
Be Arthur.
That's going to be Golden Girls.
Okay, damn it.
Thank you for being our Yev.
Backed up all my shit again and again.
Your app is true.
You're a pal and you pay for our show.
Ba-da-doom-doom-doom.
And if I nuke my laptop, viruses fill the whole thing up with porn. I would
see you'd send my hard drive back to me, and the card attached would say, thank you for being our Do-do-do-do-do-do.
Aw, thank you. We love you guys.
Much love, Backblaze.
Yeah, and all our friends at Backblaze.
And our fantastic returning sponsors this evening,
as well, our friends at D&D Beyond.
Good to be here!
In case you missed it, they've launched their new show,
Heroes of the Vale, we talked about it last week a bit,
DMed by the fantastic Mike Merles, designer of Dungeons & Dragons, 5th edition,
with Wizards of the Coast, amongst some of the other great members of the team. He's DMing his
own world, Nentir Vale. I'm familiar with it from 4th edition. It's an actually really, really cool
world. An amazing cast, a friend of the show, TJ Storm, Todd Kendrick, a friend of ours at D&D
Beyond, Shelley Masnobal, a bunch of other amazing people on the show, check it out.
I think their second episode just went up recently,
which is awesome.
It's every Wednesday at 2 p.m. Pacific time
on twitch.tv slash dndbeyond.
You can follow it at dndbeyond on Twitter as well.
This is the last month to use the coupon code
SAMISYOURHERO.
SAMISOURHERO.
Or our hero, sorry, SAMISOURHERO. SAM is our hero.
Or our hero, sorry, SAM is our hero.
I probably just think littering there was a,
for 25% off all digital books,
purchases in D&D Beyond there,
so make sure if you're going to do it
and take charge and utilize this fantastic opportunity,
you only got a few more weeks.
So do it.
Take advantage.
Do it. Take advantage. Do it.
Advantage.
I made a joke.
Oh yeah, you did good.
That was good.
That was good.
You get a cold start for the day.
I'm working hard, buddy.
Exactly.
It's also Pumat week here.
While we're in a similar vein,
so we're celebrating everything Pumat here at Critical Role.
We have the new t-shirt in the store.
Which you can make out here.
Oh, come on.
It's available.
You can head to critrole.com, shop.critrole.com, I believe,
to go ahead and get your t-shirt.
Also, we have the new Pumat voice pack
that is available through our friends at Killer Voices.
Thank you, my brain. Overwolf.
Oh my god, overwolf, Killer Voices.
You can download the voice pack for a number of popular games,
League of Legends, PUBG, Fortnite, Dota 2,
and as opposed to the regular announcer,
you get to have me telling you when you kill somebody,
ah, poor fella.
Or when you lose a match, being like,
oh, maybe you should have rolled a paladin.
So yeah, we did a whole ton of variations.
This Saturday is a video stream of me and Taliesin here
playing Fortnite for the first time for both of us.
It's dope.
It's, I mean, it's a thing.
It's a thing.
It's entertaining. If you mean, it's a thing. It's a thing. It's entertaining.
If you have played a lot of Fortnite,
watch and marvel at how terrible we are at the game.
This will be you one day.
You didn't dominate?
I don't even.
Depends on what your goal is in playing the game.
We succeeded.
If your goal was to play it
and build stuff.
We did that a few times.
We did. Good job, guys.
It was nice.
We played it more like Minecraft, really.
Like Minecraft with snipers was kind of what it was.
Yeah.
It's like, oh, this is such a nice garden,
and it's over, I don't even know what happened.
We had some sweet moments.
We built some memories together.
We found a bunker.
We found a bunker and we outfitted it.
I really enjoyed that bunker.
It was beautiful. There was balloons.
That'll be this Saturday at twitch.tv slash Critical Role.
You can find all that info at critrole.com.
All right, we also have your FPS stream coming up soon,
Travis, if you want to talk about that a little bit.
Oh god, I know!
At least I'm not the only one that's going to get butchered.
Yeah, next Tuesday, December 11th at 4 p.m. We're the worst Twitch streamers.
Yeah, no, totally. We're the anti-Twitch streamers. There's really good people like Ninja,
and then there's us. Every yin has a yang. Foster and I, next Tuesday the 11th, we're going to play
some Black Ops as part of our recent fundraising campaign for Operation Supply Drop. We will be
live at twitch.tv slash Critical Role.
I bet you guys clock in at just below average.
We probably won't suck too much.
We'll have moments of brilliance
followed by lots of swearing.
When was the last time you played?
It's been months.
Many months, because of baby.
Because of baby.
And in the in-between moments that I do have,
Red Dead, sorry, Black Ops, but I got to get back in there
and practice.
That was a look.
Dark turn of music.
He worked it out.
Thank you, Travis, excited for that.
All right, and before we get kicking into tonight's episode,
we have something cool to show you guys.
Oh, man.
Very happy to unveil this,
so I figure let's just go ahead and jump in.
Roll the team.
Do it.
Okay. Roam and critical
The adventure begins
They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise
from the flames for the battles
ahead
villains beware cause you're
about to be dead
they got magic and flair
they got falchions and cunning
they don't see over there
there's a monster incoming
Inspiration is waiting
Rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Critical
Critical
Critical
Critical
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll SAM and LAURA scream.
Man.
Pretty awesome. That's our new intro, guys.
Travis and Sam kept this a secret
from all of us for a long time.
Yeah, we did, for over five months.
I hate secrets. For over five months. I hate secrets.
For over five months, Sam and I worked with some
extremely talented animators in the Philippines.
We have to give massive props and love to Camille and Kevin.
Areopagita.
Hey.
They are absolutely brilliant.
So good.
You can check out their Twitter page at
at K-A-R-E-K-A-R-E-O.
Their Patreon is there. Go give them both love, support their Patreon. They
are far too talented to not be doing more. We were so lucky to work with them on this. They were
absolutely amazing. Every little bit of creative input we gave them, they just smashed it. We
couldn't be happier.
Yes. And we have other people to thank for putting this whole thing together, specifically our lovely Laura Bailey
and Ashley Johnson for singing that theme song.
Yeah.
We put together a new song for you guys,
and the ladies took the leads,
and they killed it, destroyed it.
You might also hear some light backing vocals from a young Sam Riegel and a
young Travis Willingham buried deep in there. We should also give a shoutout to Jason Charles
Miller, who co-wrote the song and also did a lot of the instrumentation and made it really cool and
rock and roll and stuff.
A lot of love, Jason. You won't see, you'll hear there's a little violin part in there by Cole McGinnis, who's a
friend of the show. He recorded a violin part.
He did the little Wildemount theme song.
My brother-in-law, Peter Habib of Mr. Fantastic, did the final mix for the song. It was
really fun to do, and now it's out there. You guys saw it, and we hope you like it.
Yeah. So good. You'll be able to see all of them now, as much as you want, but I figure we'll let
Matt make it part of the new official thing.
Also, do we announce about the song?
It should be available.
The song will be on iTunes and stuff.
And Amazon and stuff like that.
Soon? Now-ish?
We'll see. As soon as tonight, maybe tomorrow, or two weeks. It Amazon and stuff like that, yeah. Now-ish? We'll see.
As soon as tonight, maybe tomorrow, or two weeks.
It just depends on how that service works.
I think now.
It's called Your Turn to Roll.
So look it up.
Your Turn to Roll, pretty cool thing.
The TDs are prepared to play it again if we so choose.
They probably, no, they don't want to see it again.
We should just get to the game, right?
You better shut your damn mouth!
Roll again, roll again!
Let's let Matt make it official.
Without further ado, let's go ahead and jump in
to tonight's episode of Critical Role.
ROAR! The adventure begins
They were always beside you
Your nerdy best friends and the DM to guide you
And they rise from the flames for the battles ahead
Villains beware cause you're about to be dead
They got magic and flair, They got falchions and cunning
They don't see over there
There's a monster incoming
Inspiration is waiting
Rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Roll the dice Critical Can you answer the call? Critical Role
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To Role Oh!
And welcome back. Really nice.
Welcome back, good job, good job, Lael.
It's the only one in your form.
Okay.
So, last we left off,
the Mighty Nein, after being pulled through a series
of pirate-adjacent and straight-up pirate adventures
across the Suavein Islands here in the Lucidian Ocean,
on the ship, the Squall Eater,
under the Captain Avantika's rule,
you made your way to Darktow,
where you attempted to find a way to discredit her,
find a way to not be dragged into her business
in the future.
It got a little messy, but you managed to avoid it
coming to terrible ahead until you were brought
to her ship last week, where a battle unfolded
in which most of you managed to skitter away
with the contents of this journal that you had taken from her,
as well as the translation for the cipher
that was used to write it.
Managed to make your way to the Plank King in time
and have him bring his resources to the docks
before any more of you could be further destroyed.
Summoning a demon helped as part of the distraction,
as well as patiently waiting.
Some quick thought process moments.
You guys did pretty damn well.
You managed to just break enough laws
to be put not in favor of the playing king,
but managed to have done a large favor enough
to be let leave and never return.
Taking the hobbled ship that you guys had busted with you,
you made your way out into the open ocean,
heading northeast from Darktow and the Dragshallow Reef
in search of the possible shipwreck
that started Fjord's destiny in the direction of Uk'otoa.
Uk'otoa.
After days of travel and a few location spells cast,
you manage to find a blip at the base of the sea.
You, using your newfound ability to instill
the ability to breathe water within the party around you.
You sunk to the bottom, holding onto cannonballs,
and began to walk the bottom floor
in search of this shipwreck,
eventually coming upon a valley caldera
that slowly sinks down.
You noticed, aside from the whale
that just skimmed your presence,
the bow of a derelict, wrecked ship sitting there,
surrounded by seaweed,
and the barely visible creeping daylight
making it this deep in the waters.
So, with your lights aglow, and the wreck before you,
Mighty Nein, what do you want to do?
That's all I need, if we can head back up now.
Good.
No.
We're doing this thing, not we're pushing through.
No! Yeah.
Mm-mm.
So we're just searching for the orb?
Well, I mean, that'd be great, Yeah. So we're just searching for the orb?
Well, I mean, that'd be great if we could find that.
Do you have any idea of where it might be?
No. All right. No.
Is there anything else we should look for, Fjord?
Let's just see what's down there, in general.
And if, hope it goes without saying, Let's just see what's down there in general.
And if, hope it goes without saying, if you find any remains, let's be respectful.
Of course.
Do you have a pair of jammies or something
that you lost in the boat?
Do you want us to look for your bedroom or something in there?
No?
No.
Okay.
Do we see any other sea life?
We'll get to that, because there was a note left here
on my table that I almost forgot,
because the game has started,
and this was written left behind by logic.
As he passed through earlier, and this was written and left behind by logic. As he passed through earlier, and says,
flip over and read as soon as the game starts.
Oh no.
You, Sermat, are the sexiest being in all of Neverland.
Sincerely, your Boo, Logic.
That's very sweet.
It's canon. Thank you, buddy.
Thank god it's not, here's an astral dreadnought.
Yeah, I know. He's just loading the gun against you guys for the game tonight.
Does that mean that logic was the whale that just passed?
There you go.
Oh my god!
We still have Pass Without a Trace up. I just cast it because of that whale.
Oh, that's right.
Hey, Caduceus.
Yeah? You feeling any creepy, spooky dead people? I'm about to trace up. I just cast it because of that whale. Oh, that's right. Hey, Caduceus.
Yeah?
You feeling any creepy, spooky, dead people?
Or crawlies.
Make a perception check.
Oh, right.
That's actually a good idea.
I'm also going to do a...
With disadvantage, because there's no light here
and it's a very short range, I'd say.
Because you guys extinguish all your lights
when the light is on.
Natural one. Starting out right. Woo! guys extinguish all your lights when the. Natural one.
Starting out right.
Woo!
Perception checks?
If you want to.
Also, I'm going to cast Eyes of the Grave.
I'm going to do this a couple times.
Okay.
Eyes of the Grave.
Yes!
That's a perception of 22.
With disadvantage?
Oh, with disadvantage.
Because you do not have darkvision.
12.
And it's very dark under here,
and the distance is very few, you don't have any lights up.
12.
We did have lights up.
You extinguished them when the whale came by.
You can put the lights back on.
Oh, okay, I thought we hit them with the back up.
And I have darkvision.
That's true, you do have darkvision.
The first one was a five, so six.
Okay, there you go, six.
12.
12, okay.
With Eyes of the Grave.
Gotcha.
Eyes of the Grave, you don't sense anything
gathering your attention as you attempt to
reach out your essence to feel for any undead presence.
Nothing.
But the very cold waters here beneath
still keep you a bit chilled.
It is very, very, very cold down here.
Looking around best you can with the lack of light,
aside from the swaying bits of seaweed
that are all fluttering up and slowly swaying,
reaching up hundreds and hundreds of feet
before the darkness takes them,
and you see the bow of that wrecked ship,
not much else catches your attention.
Fjord, what was the name of the ship again?
You know the ship that started your whole backstories?
The Tide's Breath.
The Tide's Breath.
Is it the Tide's Breath?
Your origin story?
That sheet of paper you turned in nine months ago.
I don't think I named it in my backstory.
The Tide's Breath, yes.
I'm going to summon Frumpkin to my shoulder
and just look through Frumpkin's eyes
because Frumpkin, as an octopus, has darkvision.
So I will see that way.
Perception check with Frumpkin.
Oh, not so good.
That's his, just a seven, not so good. That's his? Just a seven. Yeah, still a shipwreck. There's a shipwreck ahead of you guys.
When we step, does it make a powder go up because it's from the ocean floor?
As you do step across the surface of the seafloor, there are bits of the silt and
sediment that clouds around your foot with each footfall.
This is all just fish poop.
See that nut?
No, no, no thanks.
Should we go? Should we go?
I'm perfectly happy to head towards this.
All right. Let's go.
You said we had passed without a trace.
I'm going to try to drink underwater.
Make a seal.
Okay.
I'm going to attempt to drink alcohol underwater.
Yes.
So you take and you tip it back.
The thing is, in order for the liquid to leave the vessel,
you have to send air to occupy the space.
There's a transition there.
But you're breathing water,
so it will mix water with whatever's in there.
And salt water, too.
Oh shit.
You're going to get the poops if you do it.
Super dehydrating.
I'll coax it out.
You want to amuse?
Amuse, yeah.
Oh, emulsion? Coax it out. You want to ember this. Ember this, yeah. Emotion? Cokes it out.
I mean, you're not having to siphon it like gasoline.
As soon as you open it, it just begins to diffuse
into the nearby.
It's very, very briny alcohol.
Gets the job done.
Uh-huh.
This darkened cloud is just filling around Nott's face.
Is this where the Shilla is?
Or is she at a different place?
Oh, per the song?
Yeah, yeah, yeah.
I mean.
It said that she was in this
Diver's Grave general location.
Yeah. So maybe she's not here. Oh, so there could be diver's grave general location. Yeah.
So maybe she's in here.
There could be something really scary in here.
Yeah.
I mean, what are the chances?
The ocean's huge.
The chances are really good for it.
They're really good.
Yeah, I didn't have our luck.
I've seen it.
Class F.
I get it, it's all right.
Apparently she has a hungry eye.
Not eyes right now.
All right, we'll push forward.
All right.
You guys begin to approach,
stepping carefully towards the base of this.
The ship is where it's sitting.
It's resting at an odd angle, the front of it,
the bow slightly angled upward.
You can see the side where this large explosion just tore through the hull.
And already, for as long as it's been there,
which has not been but a year, maybe, tops,
you can see the rust and the barnacles beginning to gather
and claim the shipwreck to join.
But that's the best you can make out
with the lack of light down here.
Should we stick together,
or do we want to fan out and go around?
I could send Frumpkin in ahead of us
to have a look around, if you think that is wise.
Sure, that'd be fun.
That's funny. Yes, it is.
Sorry.
As we get closer, can we see from outside the ship
the extent of the damage from the initial explosion?
You'd probably have to go around a little bit, but yeah.
You can walk around the opposite side of it,
looking and you can see, there's some damage.
You can see there are holes blown out on the side that you were facing. As you curve around, you can see there's some damage. You can see there are holes blown out on the side
that you were facing.
As you curve around, you can see where there was
just a large, gaping hole in the side of the cargo hold.
So Fjord, I know we've heard this story
probably a dozen times, but can you refresh us
on what happened the day this ship sank?
Yeah, no, I chased Sabian down into the hull of the ship
and he was messing with a package
and I saw a fuse burning and as I chased him back up
above deck, there was an explosion
and it threw me from the ship.
It's nice to know that it wasn't a small explosion.
It was a real motherfucker thing, apparently.
Were you being pursued by anyone?
No, we were just in a storm.
He wasn't supposed to go below Dex either.
That wasn't normally his thing, so it was strange,
and when he went down there, I saw him.
When I confronted him, he threw a dagger into my chest.
What?
Yeah, well, he turned on me real fast.
He seemed to know that what he was doing wasn't up to snuff.
When I chased him above, he was at the bow of the ship,
getting ready to exit or jump off.
Obviously knew what was coming next,
and then the explosion went, and the last thing I saw
was the ship as I was being thrown off.
So you all were double-crossed, clearly.
Yeah. I mean.
Yeah, I just, I don't know why, though.
I didn't see anybody.
Onward, I guess. Yeah.
And he made it off safely?
I don't know. I assume.
You did hear a tale of him
passing through Nicodranas not too long ago.
And Sabian is the same person as Vandran?
No, no, Sabian was, yeah, he was someone I grew up with
who was also brought by Vandran to work on this ship.
Gaia. Yeah, I've known him for
many, many, many, many years.
He's always been a piece of shit of one variety or another.
Only in the most recent years did I think that maybe
that stuff had sort of faded between us
and we had found a way to work together, but
apparently not.
As you guys have gotten closer to around the side
of the ship where the most extensive damage was taken,
you can see where the top of the deck and the edges
are blackened from what seems to have been a fire that broke out
probably during or shortly after the explosion,
but before it sank fully.
The edges of the cargo hold that are blown open,
as soon as you begin to peer on the inside,
you can see the interior is blackened as well,
amongst the other patches of sea life
that have begun to reclaim it as a home,
and bits of seaweed and general sea vegetation
that has begun to find its way inside the empty ship.
Ooh, as an idea, the sword in my hand,
as we start to push in through that hole
with the explosion or peer in,
can I lead with the sword and see if the light
and or I is reacting in any sort of way,
or is it just static?
Make a perception check.
Nine.
Nine.
Nine.
As you begin to swim in to the darkened interior,
holding the sword in front of you,
it doesn't seem to react, adjust,
or give you any sense that it is able to
or guide you in any particular direction.
You know, in the sea, certain creatures like to make
homes of vessels you want to send in your...
Yeah, that's no problem.
I give it a little tug to the leather Tide at my knee
and cast Mage Armor and I send Frumpkin in
and reach for Nott and hold Nott by the shoulder
and look for Frumpkin's eyes.
Okay. Send him in to look.
So Frumpkin's octopus form
makes his way into the cargo hold
of the Tide'sreath Wreckage.
Go ahead and roll a perception check for Frumpkin
and take a look around.
Terrible.
Just terrible five.
Unfortunately, there's so little light down here,
even for the darkvision there,
there's the basic outline of the interior hold.
You can see, Frumpkin can notice
the outline of what looks to be pieces of broken crates
and other elements that may have once been stored
within the ship, but very little detail is visible.
Fjord, do you think it is safe
to send in some light with him?
Yeah, I think. Tap me on the shoulder
if you hear me, because I cannot hear you.
Oh.
Quick point of order.
Who's got the node?
We should probably decide now.
Oh, I have the node.
Who's the last to node?
Are you noted?
I can node, but somebody else could node.
Why don't you node?
You node. Node.
I'd node somebody else.
Will water get in the bag if I look in? I assume we would have done it. I was just playing flashback, but I don't you node? You node. Node. Will water get in the bag if I look in?
I assume we would have done it.
I was just playing flashback, but I don't know.
Well, if you haven't yet, then you'll be doing it now.
Is it okay to do that?
One way to find out.
Sounds crazy.
No, the books are in there, so please.
I can't hear anything.
That was more of a point of order.
I am bowling ball sending one globule of light
in after Frumpkin to go with him.
Okay.
It emanates and lights up the immediate vicinity.
The balls don't give off a lot of light.
They're not torchlight in comparison.
They work in conjunction to create a larger space of light,
but it does help a little bit.
With that benefit, looking in the space,
you can see there are no bodies.
There are no signs of any
individuals that were on the ship,
but you also know from your experience in the sea
that those who die at sea usually float to the surface.
And drift.
Yes.
You do see some metallic materials that are grown rusted.
You can see the shattered crates that I mentioned before.
A lot of them are burned and destroyed.
As Frumpkin drifts past, one of them look inside
and there may have been some metal bars
or some sort of a construction-type iron material,
but it's mostly melted and fused together.
In fact, as Frumpkin makes his way around,
all the elements of metal that were immediately
in the vicinity, it looks like there was a cannon.
There were some other bits of,
all you can make out is debris at this point,
but other things that were metallic in nature
that have since bowed and fused from the heat
of the explosion and the fire that ensued
thereafter before it sank.
It's mucky and dark in there.
We would have to take a closer look.
I cannot make out much.
If you don't mind, I know this ship better than anybody.
Jester, would you come up with me
and we can explore the captain's quarters?
Might be a good place to start.
Do you need a light?
No, I'm okay.
All right.
I'll drop the cannonball and I will push up off the ground,
just the kind of Superman style in the water
and swim up above the deck.
Jester, I guess I'll let this, I'm going, okay.
I let it go to you and float very ungracefully.
Now because you guys don't have air in your lungs,
you're not buoyant to the point
where you're not fighting weight.
It brought you to this to the bottom easier,
so you don't have to swim your way underneath,
but now you're here, the cannonball
is necessary to weigh you down.
Right.
Red hours now.
Essentially.
All right, so you arc over and you land on the deck.
For a moment, as you glance around,
it's very spooky to be back in this familiar place
in a very different setting.
It's a strange ghost ship-type chill
that runs up your back, looking around
and having flash memories of pulling up the anchor on that side
and having conversations over that edge at sea.
You and Vandran are having a deep conversation
there under the main mast.
His quarters are that way.
We should push forward.
Okay.
Swim over.
Okay.
You swim through the door.
It's currently open and the hinges rusted
and pulled off on the tops of the doors, broken and akimbo.
You make your way into the darkened interior chamber
and the door to Vandran's chamber is closed.
What do you want to do?
Do you think it's locked?
I imagine so.
Could be still.
You wouldn't have trapped it or anything.
I would say no, but there seem to be
more than a few things that I didn't know about him.
I don't have any, I mean, I can try to
look for traps or something, but.
Yeah, go for it.
Okay.
Let's roll a perception just to look to see
if you see anything strange out of the ordinary.
14.
14, it doesn't look like there are any traps
affixed to the door.
You're so strong, might want to just give it a.
There's a bit of a rust resistance,
but you're pretty beefy, and you shove it
with your shoulder, and it opens up.
You can see all the silt get kicked off
and slowly cloud the space around it
as you push the door open.
Now I know why you asked me to come with you.
You step through and look inside,
and you see the familiar quarters of Vandran,
though they look tossed.
As you look inside, there's the table
where he normally sat and read his books.
That table is set over, the shelf is pushed over.
Looks like most everything in here
has been in some way, shape, or form tossed.
You remember there being all sorts of decorations
that he kept in here, metal candle holders.
It's all missing.
It's all missing.
Is there anything that I?
In the first glance.
Is there anything that I see that is definitely
out of place or changed that I remember?
Make a perception check.
Third one of the day, let's go with this dice.
Natural one.
Oh, buddy.
You're nervous down there.
Currently.
You can pee down here and nobody knows.
You stand in the doorway,
as opposed to doing a thorough investigation of the room
and glance around and begin tying memories and moments
and getting lost in that headspace.
You do a not very thorough check over the interior.
Maybe we should get the others and...
What the fucking?
Just giving them your pills.
Always eating stuff. Maybe we should get some of the others to come. Always eating stuff.
Maybe we should get some of the others
to come in and do more.
Thorough investigation? Yeah.
I mean, okay.
Unless you want to give it a look.
Does it look like somebody stole things from here?
Yeah, yeah, no, he was a tidy man.
He certainly wouldn't have left things like this.
It looks like either before or after it went down,
somebody was definitely fucking looking for something.
Do you know if he kept anything
in a secret place?
Do I? I don't think I do.
Because maybe he took it all with him.
Maybe he left.
Could be.
Yeah. Because maybe he took it all with him. Maybe he left. Could be.
Yeah.
I'll go get Caduceus and Caleb.
Beau is really good at finding things. I'll go get everybody.
I'll keep looking around the room while he...
Okay, you're doing a thorough investigation
of the interior?
Well, an investigation check
as you rummage through the wreckage.
13.
Okay.
Looking through and moving some things aside,
because you're sturdy, Tiefling,
pushing things out of the way.
While you're off, you glance underneath the table
in the far left corner,
and you see what looks to be a reinforced metal box,
somewhat melted along one edge, just faintly.
It's left open.
The lock mechanism on it appears to have been broken
by brute force.
It looks like where it was forced open,
there are some heavy claw marks along the edges
where the metal itself looks scarred.
The interior, as you pull it open and look inside,
is set with a leather recess on each side, top and bottom,
a soft leather with two halves,
somewhat spherical,
but they hold a small apple.
Oh no.
It got taken.
Fjord's going to be so upset.
Can I cast Locate Object and see if I can sense the orb around within a thousand feet?
Yeah. You go ahead and cast Locate Object, concentrating on the orb. You have a quick glance
at this. Cool. Is one the same as another?
All right.
If you find the orb, you should totally bond with it
and get all the water powers that Fjord has.
Oh my god, that would be so amazing.
She already has them.
Just because.
Okay, so you're not looking for the orb
that Fjord has, something similar to it.
Right. Okay.
You do suddenly acknowledge,
your head pulls the back of your skull
and you glance over your shoulder away from the ship.
What else?
Hello!
Just as everyone else returns
and comes to the chamber.
Oh, this is a mess.
Fjord! What?
It got taken. The orb is gone.
No. Yeah, but it's over there.
Over, what do you mean?
My spidey sense is tingling.
It's behind us, it's over there.
I used the locate object.
That's amazing.
Lead the way. You want to go now?
You don't want to look around?
No, let's go now.
You dragged us in here to look around,
and now we're not going to look around?
I think just doing a once-over
might not be a bad idea, if no reason is served.
Why don't you guys go get a head start, and we'll...
In the ocean, let's just take it together.
Locate Object lasts 10 minutes.
If it takes longer to get there, then.
All right. Let's go.
We'll come back.
Check it out real quick.
Bring maybe a little octopi with you?
Yeah, I sloop Frumpkin to the back of Caduceus's head.
Oh, okay, that's it.
Tinnacles wrap around and grasp.
That's fucking fucking.
It's like a reverse facehugger.
Yeah.
Who's coming with Fjord?
I think we should probably all stick together
one way or the other. I think all of us should go.
Do you know how far away it was?
Within a thousand feet.
Roughly, the direction you know, you would say...
You sense it's probably between
700 to 800 feet from your current location.
Okay, okay, all right, yes, fine.
Take five minutes, six minutes.
Nope.
We can always go, we can toss it.
While they're debating, I spit out four globules of light
and start casing the room.
Okay.
You have two minutes!
I'm going to let the flora and fauna in here know
that we're just looking for some stuff.
One of our people used to live here will be gone
and everything's going to be fine.
Okay.
I'll do a quick glance for anything that looks
like it could have a loose board, secret compartments.
Make an investigation.
While they're looking, I just want to point out
to everyone that whatever it was that took this ball
has claws, and it looks like it could break this thing open.
It looks like it might do some damage to us.
Dented it all or just scratched?
How big a creature does it look like
when it's taken a...
Make a nature check.
Yeah, like an inch between the claw marks
or a couple inches between. 21 on investigation.
19. Okay. 19.
Okay.
14.
Okay, looking at it,
the claw marks are probably roughly
an inch to an inch and a half apart,
and there's four of them, and it looks like
an indentation for a thumb across one side,
almost like whoever was grabbing it
was pulling it open this way,
and as they pulled it open, their fingers scratched
across the metal as it bent and broke open.
Spat. Must be human.
While they're doing this, you can tell if it moves, right?
Okay.
They mentioned that DeShela has claws that grasp.
Just throwing that out there.
Really committed that song to memory.
Hungry eye claws, yeah. Yeah, claws to grasp.
Glad you remember that.
I'm kind of forgetful.
As you guys finish doing your once-over of the chamber,
you find what looks to have been
a false shelf bottom under one of the bookcases
that was toppled over.
As you pull inside, it looks like it may have been
what this box was inside,
but it has been pulled open and broken.
The wood compartment just partially shattered in the front.
Okay.
Looking through, this room has been pretty ransacked.
The books are basically mud at this point, correct?
Yeah, no, what remains of a handful
of bound leather tomes in the vicinity
have mostly joined the muck at the bottom of the ocean.
You mean under water? Yeah.
Maybe it's time to...
Might be. Did you find anything underneath?
Any remnants of that explosion package,
shrapnel, anything like that?
Just a little walk around,
just to get a sense of the place.
Okay. Going through, you go through
a number of cabins, chambers.
This isn't an incredibly massive ship.
It was mainly used for sailing and for transport.
It's strange for you to go back once again,
following through Caduceus and looking
and finding your old chambers as well.
A lot of the rooms from the explosion have been destroyed.
You can see, because of your generally perceptive persona,
you can see elements where this explosion happened.
There are stains of individuals
that may have been in the proximity,
but no sign of their bodies.
You begin to piece together the power
and the source of this detonation,
and you get caught up slightly
just thumbing through the memories
and remembering the people and the faces
that used to serve on the ship with you.
Remembering the room where Sabian stayed.
Wondering if Sabian survived, who else may have.
But he also was the one jumping from the deck
when the explosion hit.
Everything has been cleaned out.
Like this appears salvaged.
Somebody has come through here and taken from the interior.
I think it's safe to assume
that that was done after the ship sunk.
A hull this size wouldn't keep a vessel
in the water very long. No.
I mean,
do we know anything about underwater creatures
that would be interested?
I don't know.
Glowing eyes.
Yeah.
Jewels.
Pretties. Underwater goblins.
I mean, there are a number of creatures,
of folklore, of things that are greedy,
no matter where they live.
Locate Ariel.
Yeah, mermaids.
I don't know. Make a history check.
It could also be someone who was having dreams, Fjord.
True.
Very true.
18.
18.
I mean, there's one other time that you encountered
creatures that seemed to be gathering and hoarding things that were shiny
and happened to be
Swimmy, sneaky.
You know, affiliated with underwater existence.
Yeah, right.
I'm sorry, I can't wait any longer.
Do you mind if we go?
Yeah, let's go. This is all too strange.
All right, where are you exiting?
Fuck it, we'll go back above deck
and then we'll jump off the stern
in the direction that Jester.
Okay, make a perception check for me.
Are the Blood Bullets of Light around?
They're in the group, they are.
Where the fuck are they?
They're around the group.
Goddamn it! That's why I said switch
to the fucking dice that I gave you!
Take your pills, Travis, take your pills.
Three.
In your excitement,
in having this thread of possibility
towards recovering this third
and final orb, from what you understand.
You immediately turn around and swim,
dart outward towards where the deck is
into the open waters, just as your eyes clarify
to see three large figures that are floating
about 20 or so feet ahead that seem
to have encircled the deck. In
but a split second, you can immediately make out their outline. You can see the sides of the
frittled head, you can see the long, fish-like lower torso, and you can see the familiar
tridents with chains affixed to the edge.
Fuck! Now we're underwater with them!
Now we're going to fight underwater.
Let's real interesting.
Oh no!
It seems that in these darkened waters,
light sources can be very easy to see.
Shit, shit, shit.
Bullshit, shit, shit, shit.
I'm going to roll a high roll.
Boots. Nope.
We're good, we're good, we're good, we're good,
we're good, we're good, we're good, we're good.
Shit, shit, shit, shit, bullshit.
Guys, backblaze.
Backblaze!
Wow. Can you back up your stuff?
Really wish I had a hat.
Whoa!
Wow, this is so cool, Matthew!
Someone went to the aquatic store.
Thank you, Petco.
Look at that.
Whoa!
That's insane!
Did you bust up the ship, or does it come busted up?
It's Camel's busted up.
What?
All right, so.
Marching order, if you don't mind.
Who was behind Fjord?
I'll let y'all call it out.
I would've been close behind.
Caleb takes the rear.
Yasha, you're right behind there.
Rest in peace, Dunwin. Yasha. All right there. Rest in peace, Duffman.
Yasha.
Yeah, I don't know if I was quite outside yet.
Two more weeks.
I'll put that on there.
I think Beau and I maybe switch places.
That's okay.
Beau said she was behind Yasha.
Oh yeah.
I can switch with Cad.
It's up to you.
We can do this inside there.
All right, and there's Beau.
And Nott?
I'm just way back there, just not even looking.
Chillin' with Caleb?
All right.
Wanting to be drunk, but not really.
Oh, I'm drunk.
Are you? How are you drunk tonight, Beau?
You're still hydrated.
I got drunk before we came underwater.
That's the only way I could go underwater. Mm-hmm.
Oh no.
So.
These Trident things are really bad.
Do you remember how bad they are?
No!
Don't they have harpoon chains, too?
Yeah, yeah, yeah.
So initiative order, please.
25 to 20, anyone?
That gets fucked up.
Oh shit.
20 to 15? Yasha got a 17. That gets fucked up. Oh shit.
30 to 15?
Yasha got a 17.
Yasha got a 17? Yeah.
All right.
Wow, that's high for her.
All right. Jester, Beau.
And then 15 for Beau and Jester?
Yeah. All right.
15 to 10?
14. 14.
14 for Fjord.
Fuck!
Guys!
All right, 10 to five.
This is X.
Seven.
All right.
Oh, Jesus.
Caduceus.
Four.
All righty.
Yeah, yeah, yeah, good start, here we go.
Four.
The pendulum swings wildly.
That was last week.
Great, so top of the round.
First up is Yasha.
Yeah, she is, right.
Yeah, and she is back there.
Oh, and there they are.
Okay, lovely.
Underwater, is her speed half?
Everyone's speed is half underwater.
Except mine. Except mine.
Except yours.
My armor.
Wow, so yeah, good fucking deal, okay.
Man, this sucks.
Yeah.
How are we supposed to get to those assholes?
We can swim.
That's special.
So how far in this diagonal movement
would 20 feet get Yasha towards the nearest enemy?
Because her speed is 40, right?
Yeah.
20 feet would get her about,
almost into melee with this one.
Almost?
Yeah, just outside of it.
Okay, she will swim towards that marrow
and with her bonus action, she would like to rage.
Underwater rage.
All right, so rage and then she can use her action
to dash and move again if she's not attacking with it.
Oh yes, then let's do that and get within melee.
All right, so she gets into melee with that figure there.
You got it.
That finishes Yasha's go.
Beau and Jester, your turns.
You want to go first? Sure.
Oh boy.
I'll use Guiding Bolt.
All right, against which one?
The one that Yasha's attacking.
Okay, go for it, roll for an attack.
As a point of order, can she also yell,
Don't let them leave!
Yasha.
Sure.
They always bring more friends.
16?
16 hits.
Go ahead and roll damage on that one.
Gil, Gil, Gil, Gil, Gil, Gil.
Don't let them leave.
Or D6.
She wants to leave.
Go ahead and let them leave.
Slightly worse. That's slightly worse.
That's it.
There you go.
11, 15, 17 points.
Nice, and that one.
Advantage is, next attack on it has advantage.
Yes.
As Yasha says that Jester glances over,
puts her hand out, and you watch as this sparkling,
radiant light goes through the water,
leaving this vacuum trail behind
as the bolt slams into the marrow,
brightening up on its chest with the impact
of the magical energy, and now its form is glittering
with that light, making it very easy to spot its location.
Do you want to move or stay where you are?
Yeah, I'm going to back up.
Back up back inside?
Yeah. All right, back inside? Yeah.
All right, so move.
Yeah, that's good.
Inside the chamber there.
Okay.
To be not within five feet of Caleb,
I want to be against the wall of whatever that,
yeah, like that.
You got it.
All right, that ends your turn.
Beau, what are you doing?
Am I within 20 feet of the guy that she just marked?
You are... feet. You can get right up to it.
I'll go ahead and move shift these guys here a little bit to make space for it.
I jump off and parkour.
Slow motion parkour.
I get really frustrated, so I dog paddle the rest of the way.
Is your speed 50, then? Oh shoot, boom! I get really frustrated and so I dog paddle the rest of the way.
Then I'm just going to take my-
So is your speed 50 then?
No, it's 45, that's why I was saying 20 feet.
Oh, got you.
So it would be 20 feet because you round down
on D&D unless it specializes otherwise.
Then let me spend a ki point.
Okay.
To do Step of the Wind.
All right, that'll get you the distance you need.
Which sucks, but that's okay.
Then I'm going to attack.
Do it.
Just jam my staff into its face.
Vincent's got a 22.
22 hits.
Okay.
10.
10 points of damage already.
You have advantage on that attack, by the way,
because of the Guiding Bolt.
It's a natural 20. it is not a natural 20.
And then, okay, hang on, I used my bonus action.
Oh, I get one more hit.
You do not have advantage on that one,
only the first one. It was cocked.
Oh, okay.
That's not good, though, that is 12.
12 misses, unfortunately.
The first strike manages to clock it in the face. However, as you go to swing backward,
the water resistance in itself,
which actually, this is a good point of order.
Remember, you're underwater.
Remember this going forward.
Melee attacks and weapon attacks have disadvantage.
Oh, fuck a duck.
I'm glad.
Yeah, okay, okay, that changes shit.
Okay, that's got to go away.
Oh, I know.
Oh boy.
Oh yeah.
I mean, that means your advantage cancels that out, though.
A melee weapon attack.
Range weapon attacks automatically miss
if they're beyond the normal range.
The attack roll is disadvantaged unless the weapon
is a crossbow, a net, or a weapon
that's thrown like a javelin.
So technically, your attacks are fine.
But magic attacks are fine.
Magic attacks are fine,
but melee weapon attacks have disadvantage.
All right, so I've been.
Somebody said it next to me, is that Yasha?
Yeah.
Okay, I'm going to spend another key point
to do Patient Defense.
You've already used your bonus action to.
Oh shit, sorry, you're right.
It's all good. I forgot that
that's not a free action.
Okay, so you're done.
All right, no worries.
After the resistance of the water keeps your blow
from coming with too much impact,
the marrow spins to you
and you can see as its jaw opens,
there's the rows of tiny, sharp teeth.
It's creepy when it's right in front of you.
These are similar, but different
than the ones you fought before up at the swamp.
These have longer, more sallow features.
They seem to be a little more ocean-based,
and as such, there's a variation to how they look.
That finishes Jester's and Beau's turn.
Fjord, you're up.
I will, with my bonus action,
cast Hexblade's Curse on this marrow,
the one that's in the middle.
And I will fire two Eldritch Blasts at it.
Go for it.
Eldritch Blasts!
That is, oh, they're both 18.
Plus, yep, so 25 to hit both.
Both hit.
And...
Four, so that's 12 points of damage, and the second one is nine points of damage,
so they have 21.
It gets hit twice in the chest.
It tries to loop around now,
and you can see the shapes just against the little bit of light
you can see from the surface above,
but it's still very dark in the vicinity,
aside from the globes he has behind.
Actually, you gain plus three to damage rolls
on Hexblade's Curse, so instead of 21, it's...
Oh, so you curse that guy?
Yeah, with my bonus action, I did that first.
Then, so 22 total, so I have three.
With my movement, I will move back under the deck
where Caduceus and Caleb and Jester are.
Stay in the doorway or move into the chamber?
One step in.
All right.
One step into the room?
Yeah.
Okay, so you'd still be there.
Not so I'm blocking the entry, but just so that I'm in,
out of thrown harpoon way, you know what I mean?
Okay, so you might move that way then.
Okay, that ends your go.
That brings us to their turn.
Oh no.
All right, so this one right there in the front
is going to make, let's see here.
16 attacks.
One bite with its claw and one against its bite against,
I'm going to say you,
since you're the only one that actually managed
to connect with it physically.
So as you rush up into its face and slam it once,
the other attack misses as it curves under,
it goes and attempts to, its jaw opens to try
and snap towards your shoulder and neck area.
Yasha gets a sentinel attack, yeah?
Yeah, that's what I was going to say.
Can Yasha be sentinel? No, they do not,
because they both have sentinels.
We have to remember that.
Fuck!
If they both have sentinel, they can't bounce attacks.
We kept forgetting that in the past.
Do that, technically.
Oh wow.
It's too much awesome in one spot.
Because the combination becomes super broken.
All right, so it's going to be a...
Good enough.
Don't attack the same thing, you guys.
19 to hit.
Do you clear your attack?
Yeah.
All right, and then a claw attack.
Ooh, that's going to be a 22 to hit.
All right, so you suffer from the bite attack.
Nine points of piercing damage.
Suffer me the little morrow.
And the claws deal 10 points of slashing damage.
It's going to attempt to move out of the way
of each of you, because it doesn't know any better.
It has a swim speed of 40 feet,
so it's going to attempt to pull back
to get some range.
You each have an attack opportunity on it.
It's hoping, the disadvantage on each attack.
I'll make it reckless.
You can't make reckless, you have to do it on each attack. I'll make it reckless. You can't make it reckless,
you have to do it on your turn, I think.
One was a natural 20 from Gil.
What was the other?
Can't use it.
Which is seven.
13.
14 for me.
Oh, that's not bad.
14.
14.
Hits.
Yay!
What do I do now? Reckless attack. 19 to 10. 14. 14. Hits. Yay!
What do I do now?
Plus attack.
When you make your first attack on your turn,
so you have to choose it on your turn.
Got you. 19 to hit.
19 still hits, yeah.
So you both get an attack, and it does not move.
It tries to pull away.
That's right, because Sentinel!
Yep.
There you go, see, now it pays off.
Yeah.
10, 13 points of slashing damage.
11 points of damage from punching damage.
It tries to back away, hoping that the water itself
would help protect it to pull away.
Uh-uh, the two ladies are not going to let it flee.
Whack, one hit from Beau as Yasha through the water,
just carves with the greatsword.
Magician's Judge hitting across the chest,
you can see this deep red cloud form around its chest, does a, tries to pull away, and you just hold it in place, unable to escape.
Just like the opening title sequence, you guys.
There you go.
Yeah, it's so good.
Oh, man.
This one, this hex is going to move down towards the deck. It glanced through and it sees Caleb.
It's going to attempt to move in a little closer.
Oh, damn.
As it pulls its harpoon back,
it throws it forward towards you.
It's going to attempt to try and harpoon you, Caleb.
Oh shit.
That is a 19 to hit.
No!
Oh shit, take it.
All right. But you're going to get harpooned in. You'll be grapp hit. No! Oh, shite, take it. All right.
But you're going to get harpooned in,
you'll be grappled.
So you take 11 points of piercing damage,
and I need you to make a strength check.
I'm good at those.
That's the best, yeah, you'll be fine.
Check the contests.
Okay.
Zubba zubba zubba, that's a six.
Yeah, so you get pulled out of the interior.
No!
How much did I get harpooned for, 11?
Was it 11?
11.
Can we grab onto him for a reaction?
Nope.
So you watch as Caleb stands there at the back
looking all of a sudden into his chest.
The thing pierces in the stomach area there,
and then he gets pulled out.
You try and reach for him, but he's already gone, into his chest, the thing pierces in the stomach area there, and then he gets pulled out.
You try and reach for him, but he's already gone,
and he gets pulled out in the middle of the open area.
All right.
And from there comes the Shallow Priest's turn.
Oh no!
The Shallow Priest?
We fought one of those last time.
You did? Yeah.
You enlightened us.
I find great.
Lightning and water.
Yes, he did, yes.
What is, was its weakness, Beau?
The Shallow Priest is going to move down.
Yeah.
It's going to go ahead and,
there we go, it's going to move to there,
and it's going to attempt to harpoon Caleb
out of the other one's grasp as well,
trying to chain pull you away.
Oh!
That is going to be 17 to hit?
Shield.
There it is. All righty.
So the harpoon ricochets off of the shield
and goes limp.
The creature pulls on the chain
as it falls back into its grasp,
and it's currently clutching its staff in the other hand
and it's going to go ahead and pull back
with the rest of its movement there out of the vicinity.
All right, that's going to end their turn.
Now it comes to Nott.
Seeing my friend pulled away,
I will swim reluctantly forward, stagger near him and say to the creature that's captured
him, hey, fucky. What did the marrow, what do you give a marrow who sings poorly? Auto-tune!
Oh.
Oh.
Wow!
Wow!
Yeah, drunk motherfucker!
I have abandoned my son.
The last syllable delivered that way.
I will cast Tasha's Hideous Laughter.
Oh, that's it.
Is that a wisdom saving throw?
Wisdom, yes, 14, not a high mark.
For the one that currently has Caleb,
that is going to be 12.
Yay!
That's a success.
Yay!
So do they let go, or, I mean, it says they fall prone,
which they can't do underwater, but they are incapacitated,
it says. Do they let go?
The harpoon that pulled Caleb in has been pulled out of the wound and there's a little bit of
blood that's now trailing from the initial impact. Caleb is not currently held or grappled.
Oh, he's not impaled or anything?
Not at this moment. When he pulled him in, it pulled it out of his body.
Okay.
But it's right in front of him.
Then I will use the, if I have any remaining movement,
just to grab him by his scarf and pull him back away.
You can't quite get up to him, unfortunately.
Because you move, it's 15 feet underwater.
Your speed of 30 is reduced to 15,
and it took 15 feet to get that far out.
You could, as a bonus action, dash and move up to him,
but you can't pull him back
because you don't have an action to try and move him.
Got it.
Ooh, tough.
Ooh.
Tough.
I will bonus action dash and try to push him away.
Push Caleb to the right or left, just out of the way.
I'll say make a strength check.
Okay. Okay.
Nope.
Oh wait, this is disadvantage.
Yes.
Even worse.
One.
I'll save you!
You feel this small push on your shoulder
and you see Nott just drift upside down in front of you
as the Marrow who just pulled you in
with this terrible toothy grimace starts going
.
He's just bowling over, chuckling.
It's a weird moment.
All right, that finishes Nott's go.
Caleb, you're up.
Those two are incapacitated in the second, right? That one is incapacitated. The one up top finishes Nott's go. Caleb, you're up.
Those two are incapacitated in the second, right?
That one is incapacitated.
The one up top is not?
No, he's just been held in place.
Okay, well then I will cast Slow on the shallow fish
and the one who is laughing in front of me as well as I back away.
All righty.
If it works.
What is slow, I'd give them?
Slowness.
Half their speed and dis-
Hurts their AC.
It's a wisdom save of 16, though.
And concentrating.
And concentrating, both of you guys.
All right, so wisdom saving throw.
16.
He's doing so much more than that.
It's a failure on the shallow priest,
and then the one that's over there rolled an 18.
So the one that's incapacitated is fine with the slow,
however, the shallow priest is slowed.
So shallow priest's AC is down by two,
disadvantage on dex saves, and he can only do an action
or a bonus, not both.
Correct.
So AC down.
With a choice to cast the spell,
it takes a full round back before it can even hit.
Wow.
Yeah, it sucks.
What?
And I back away half my speed
towards where everybody is in the boat.
I move behind.
I'll blend find.
You just managed to get back inside of the chamber.
The doorway's still open.
All right, that finishes your go.
Caduceus, you're up.
Come on, Cad.
All right, I'm going to,
am I going to double this up?
How are you feeling?
Boom.
Okay. Okay.
A little crimson in that blue.
Pretty good, pretty good.
Pretty good.
I'm going to use a bonus action.
I can do two first-level spells in a round, right?
If one's a bonus action, one's an action, that's fine.
Just one or the other.
One has to be a cantrip, and the other can be any level.
Thank you.
All right, so I'm just going to scoop past you
with half of my action, if that's okay,
and just take a look outside to see what's up.
Okay, so five.
How far away?
You have five more feet of movement.
They're stepping out of the doorway.
I have five more feet no matter what. Okay.
Serving Dicks.
Yes.
How, goddamn.
Okay, so there's no getting back in anyway, so fuck it.
Serving Water Dicks.
There's just, yeah, there's no sense
trying to get back inside.
I'm just going to be vulnerable. How far away is that one?
Is that more than 30 feet away?
Yeah.
There's no way I can get close enough
to get him within 30 feet right now, is there?
If you move five more feet, you might.
You have to eyeball it and take the risk.
You know what?
It's not like distance is a problem here.
I'll go at an angle and like, yeah, right there.
I'll say with the angle, 30, he's just within range.
All three of those are within 30 feet then,
at this point, I think it's pretty fair.
I'm casting Bane on all three of them.
Okay.
Ooh!
Fucking surface!
That's a charisma save against 16.
Yeah.
Come on.
There's no way these fuckers are charismatic.
Nope, that's a fail from the middle.
That's a 10, that's a fail over here.
That's a five, it's a fail.
They'll have minus one of their charisma.
Yeah, they need us to move.
So they all take a negative d4
from attack or saving throws.
Correct. Correct.
Wow. What?
Wow.
All three of them.
Not bad for a level spell.
No, it's not a bad level spell.
All right, so you watch as the water around them
seems to get even darker for a moment
and ice crystals begin to form at the edge of their body
as the chill becomes unnatural
and begins to sluggishly shift their movements,
this cleric spell itself sending itself into their form.
That finish your turn?
That's everything I can do.
All righty, finishing that up,
we come to top of the round, Yasha's up first.
Yeah, she's going to take two reckless attacks
at this one that is near her for just a straight roll.
Go for it. Okay.
Yasha, by the way, is no longer reaching.
Oh, yeah.
She was an attack or didn't?
Oh no, but she did get an attack.
Of opportunity. Of opportunity.
So she would be, she would be.
You are correct. Yes.
So 20 for the first one.
That hits.
The second one is a 24.
Yeah, both hit.
The first one, three, four.
Damn it. Seven plus three is three, four. Damn it.
Seven plus three is 10.
And the second one.
Okay, the first blow actually swings by,
carves through and you watch,
and then goes taut for a second,
all its muscles seizing, and then goes a limp
as its torso begins to drift away
from the lower half of its fish body.
It's going to begin to slowly float off.
Great. Great.
Shit.
So if I didn't need that second attack,
did I waste it on the one that was there?
Right now, you still have a second attack.
Depends on the movement you have,
and I don't know what else you can get in range for.
I'll start heading.
Oh!
Did you want to disadvantage that attack, by the way?
I made it reckless, so it was just a straight roll.
I'll use the 20 feet to head down
towards the one that Caduceus is in front of.
I would say that gets you right about there, yeah.
You'd be just in range for the one that's incapacitated.
Is that melee?
Yeah. Okay, yeah.
It's just a Giordano that just swims down.
I reroll. Yeah, reroll for this one.
11, 17.
17 hits.
Okay, great, this does not have the extra d6.
That's three plus six is nine.
12 points of slashing damage.
12 points of slashing damage, all righty.
Is it a hex?
Is it an auto-crick?
Can you hex it?
No, this is Yasha's throw.
Oh, this is Yasha's.
And for your Tasha's Hittity Slap Star,
I believe it gets to make a saving throw
and it takes damage, is that correct?
I will check.
At the end of each turn and each time it takes damage,
the target can make another wisdom saving throw.
That is a natural eight.
Oh wait, take negative four,
a negative d4 to that, too.
But the target has advantage on the saving throw
if it's triggered by damage.
Okay, the advantage didn't help it.
I'm sorry, Matt, we add two points of damage to the last one that I just hit. Ooh, minus advantage didn't help it. I'm sorry, Matt, will you add two points of damage
to the last one that I just hit?
Ooh, minus four brings it to 14.
Yep, thanks.
Yay!
That's the spell.
So it still loses.
Oh, damn.
Wait, what?
It reduced it to 14, but 14 was the DC.
Oh, okay.
But it still got baned.
That was still really cool.
It still got baned.
Will you add two points of damage
for rage damage that I didn't add?
You got baned.
You got baned. You got baned.
You got, all right.
You got baned.
Bane's pretty cool.
That finishes that go? Yes.
All righty, Yasha's turn's done, Beau and Jester.
Swim into that guy.
I'm going to Step of the Wind.
Can I make it? You don't need to,
you can get there. Oh, that guy.
From the upper level. Oh, I see.
Can I make it if I Step of the Wind?
Wait, before you do it, I'm going to Guiding Bolt him
so you get advantage.
Are you?
You would have to step in the wind to get to him.
Okay, and then I'll let Jester go first.
Step out and Guiding Bolt him, that was my plan.
Okay.
Go ahead and attempt that.
Happening simultaneously.
That definitely hits, that's 15 plus seven, so.
Yeah, that hits.
Hey.
Terrible.
Just terrible. Wow, I missed those.
12.
12 points of damage.
You got it.
Plus, and then you get advantage.
Yay!
All right, and with that,
you move forth, swimming through the water,
and then step to the wind, use another ki point
to get up there. Fist at the ready. Negative two, as through the water. Then step to the wind, use another ki point to get up there.
Fist at the ready.
Negative two is AC.
Okay.
That is a 22.
22 hits.
Yeah!
Disadvantage.
That was a big one.
Not too bad.
Nine, nine?
Nine.
Nine points of damage on that one.
Second roll does not have advantage, correct?
Is disadvantage?
Yeah, well, that first one should have been
just a regular roll.
Did you roll with advantage?
You rolled with disadvantage. I did.
Just roll once for the first attack for me,
again, roll fast.
I mean, it's the exact same thing.
Yeah, it is.
There you go. It's still 22.
And so the second attack, it's with disadvantage.
Okay.
Don't fuck me, Gil.
17. 17 still hits fuck me, Gil... 17.
17 still hits.
He Gil...
Nine.
There you go, nine and nine.
You swim forward, rocketing forward Aquaman style,
and then two big hits to its face.
You see the Shallow Priest as it takes the impact,
but its body reacts slowly, too.
This spell that's surrounding it is forcing it to move
and shift at half the pace it normally would.
Just slow mo go.
All righty. And from behind Beau,
off in the distance at the same time.
Like rack focuses from Beau's middle finger
to Jester's middle finger.
Lord.
Perfect.
All right, that finishes Beau's go.
Fjord, you're up.
Yes, I will come out of the quarters
to move within melee of the one
that everybody's having the party around.
You may not be able to get to it.
Oh no, you can because you got the way back.
You might have to be here.
So I'll take two swipes with my falchion.
Go for it.
At disadvantage. Correct.
Fjolchion.
They're both 15, so that's a 23 to hit.
That hits.
That's seven points of slashing damage.
And the second one is only an 11.
11 to hit? Yeah.
That misses, unfortunately.
Yeah.
But as the first one carves through,
you can see the bloody cloud that's forming
from the wounds sustaining gets thicker and bigger.
It's looking pretty hurt.
Cool.
So that finishes your turn.
This is Appletizer's turn.
No, it's their turn.
Oh, okay.
I thought about it first.
All right.
Yeah.
We're learning.
Only took forever. All right, yeah. With this. Learning. Only took forever.
All right, yeah, the Shallow Priest,
who's currently slowed, is going to use its action
to do its multi-attacks.
It's two attacks on you with its bite and claw.
It's not going to use any of its spells.
Does it get a multi-attack,
or does it just get one attack?
No, that's right, it doesn't get a multi-attack
when it's slowed.
It's a single attack.
Then it's going to harpoon you.
It's not even bothered with the claw and the bite,
it's just going to pull back with its one harpoon
and try and thrust it into your chest.
Wait, to me? One?
Yes. With a negative d4.
Oh, negative d4.
Correct.
Two off of it, that brings it from 19 to 17.
What's your armor class?
19.
Woo!
The bane prevents it from hitting you.
As it goes and thrusts the harpoon forward,
it telegraphs it just enough that as it leaves,
you and it nicks the very edge of your skin
just ever so slightly, and that's it.
I'm like, it's going to get infected now.
The ocean!
It's irritating.
It'll be wider on the edges and it'll really stink.
It's going to attempt to move away.
It's moving away, get it, get it!
Oh no, no, no, it's moving away.
Sentinel. Go for it, go for it.
That's as far as it is.
Disadvantage, right?
Yep.
Sounds good.
No, I rolled a two and a one.
Its speed is halved. Correct.
So it would have a swim speed of 40 underwater,
so I'm going to go 20.
So it manages to pull out of the range up there,
and at the end of its turn, both of them make a save,
because they're both, well, that one missed the slow.
So yeah.
That is a 11 plus three, 14.
Minus four, minus the d4. Correct.
Yep, minus four, 10.
Oh, wow! So yeah, minus four, 10. Oh yeah!
Yeah, it's still slowed, still slowed.
Get your fuck around.
It's starting to turn around, too.
It's like seeing how things shifted here.
It saw the light and you can see
a little bit of his expression underwater at this point.
They followed this light to inspect it,
thought they had an ambush on a creature
and suddenly this party emerged. Now, while they had an ambush on a creature, and suddenly
this party emerged. That one's in a really rough spot. This one is looking like it's about to turn
and try and flay him. That's going to end the shallow priest's turn and the other one's turn.
I haven't done that one yet.
No.
Yeah. That one is going to attempt to use its harpoon against you, Fjord.
Okay. That one is going to attempt to use its harpoon against you, Fjord.
Okay.
Since you end up and carved at it, or yeah, I was going to try that.
That's a natural 20.
Minus d, well, it doesn't matter because of the worst, I can still only bring it down to 18, right?
It's just not a critical hit.
What?
Your ability you're talking about.
No, I'm saying with the d4, it wouldn't bring that attack down at all with it, enough to manage.
It would still be a critical hit for natural 20,
but it would then be a total of a total of a 22 still.
Well, I'm canceling the critical anyway.
Okay, so you use Channel Divinity once
to cancel the critical on that.
As the harpoon comes towards you,
there's a slight, this slight dull green barrier
that seems to slow the penetration
of the immediate lightning-fast pace of this harpoon,
and it manages to carve into the front of your armor
and pierce through ever so slightly.
So it's not a critical hit, unfortunately.
Nope.
11 points of piercing damage to you.
After it carves through and wounds you,
it pushes through the other way
and you manage to roll off
far worse damage if Caduceus hadn't
helped you in that moment.
It's going to attempt to move away.
Yasha gets attack opportunity.
Yes, she does.
Reckless for a straight roll.
Right, because it is now reckless.
You know what, this is her only reaction.
Oh, that's a 20 million.
25. That'll hit.
I don't get a attack.
No, because you were pushing him,
you weren't moving in that area,
so you're not quite melee with him.
Yep.
Eight, three, 11 plus three is 14.
14 points of slashing damage.
14 points of damage.
It turns around and darts, and Yasha just
one swipe with her sword and you watch as it.
Oh!
She's just finishing them off left and right.
Yasha is such a badass.
No, Ashley, come back.
Ashley, come back.
Ashley, come back.
Or take your time, you Barians are dope, yo.
All right, that finishes the Marrow's turn.
Did not go well for them in that brief instance.
Nott, you're up.
Am I allowed to use my crossbow?
Yeah, your crossbow actually doesn't have any damage.
That's why I said.
You drunk fucker.
I don't know what you people mean.
How far is they from me?
They're probably about 40 or so feet from you.
I guess I'll doggy paddle up 10 feet.
Like a turtle.
I'll sea turtle up to them, just 10, 15 feet,
so I'm within 30 feet, and then I will fire my crossbow.
It's at disadvantage because it's in the water?
Actually, crossbow does not move that far.
Really? Yeah.
They're piercing.
However, what's your inside range?
Is it 30 feet?
30 feet.
Then yeah, as long as you're in the inside range,
then you're fine.
Okay.
You swim up there towards it
as you're kicking your feet
and cocking the bolt back into it
and go to aim just within range.
You see it as it's turning around to go ahead
and attempt to swim away at full speed.
Did it just take its turn?
Yeah.
I'm going to hold my action.
What? Why?
Let her. What are you doing?
I mean, no one's near it.
Yeah, we're trying not to let it get away.
No, I know, but aren't you going to go up there?
Nobody will be able to get up there.
I mean, I could, but I don't want to.
We don't want them reporting dead.
I guess if it just took its turn, then there will be Yasha.
There's a whole round. I guess I'm just going to shoot,
not knowing what everyone else is going to do.
I'm drunk, I'm going to shoot.
There's not a lot of people that can get over there.
It's going to be 24 to hit.
That hits. 27 to hit.
Something like that. 27?
It's a lot, but it's only 1d6.
Oh hey, it's a six.
Yay!
Plus? Plus five.
So 11.
11 points of piercing damage to the Shallow Priest.
So you see another plume of dark ichor
pouring out the side of its wound
as the bolt is now about three or four inches
jutting out of the side of its torso.
It glances side-long at you and seems to inspire it
to try and move faster.
That finishes your turn, Nott.
Bonus action shoot again.
Yeah!
Kill it.
Oh, that's a three.
No.
Not so much on that one, unfortunately.
I can reload!
All right, finishing that, go Caleb, your turn.
Okay, so from where I'm standing,
I see Nott firing drunkenly up at an angle,
so I'm going to move forward and peek up
in the direction that she is looking
and see the Shallow King and say,
ugh, fiktish, and then I will cast Magic Missile
at level three. Fiktish?
It's fiktish.
No, it's fiktish. Not anymore.
Fiktish.
I don't know what that is. Fiktish.
Fishtick.
Fishticks. Fishticks.
Okay, so.
I love a nice fish stick right now.
This is our sauce.
Eat the shit out of the dog!
That's a lot.
So a total of 19.
Goddamn it.
19 damage.
All right.
How do you want to do this?
Oh, you got him!
You killed it? I will let Oh, you got him! You killed it!
I will let them, the five of the magic missiles
will just spiral around Fishstick's head
and come in at a different angle, and five of them go.
It gets some distance, and Caleb, feeling comfortable,
lets the missiles arc past and up and over
as they swirl and gather. They all come in at once,
and you watch as this darkened shape, suddenly there's a flash of arcane energy and this strange
little bubble explosion where it was. You watch as the impact happens, and you watch as its arms
separate. Just from the impact, they hit in the torso, blew it apart from the inside. There's a
little cloud of darkness left behind
as it begins to slowly disseminate
amongst the rest of the seawater around.
I step back in five feet.
Check the corpses, see if they have anything on them.
We can tell where they came from.
They came from the ocean, Fjord.
Not really, we got to get over this fear, man.
We got a job to do.
No, they're from the ocean,
where else would they be from?
Ooh, this is from northern Alaska.
Where in the ocean?
Where?
Isn't all the ocean the same?
This one's the Great Barrier Reef.
I don't know.
All right.
So here in the, all right here in the shadow of darkness.
Search the body. I'll search your body.
Search the limbs.
Okay.
So on the two regular Marrow that you came across,
you find they have their harpoon.
There are definitely teeth in their body and claws
as part of their physical form.
They're not carrying much on them, per se,
beyond the equipment they have.
A handful of collected shiny things.
A few copper, what looks to be a key
that was scrounged up, it's old and very rusted.
Looks like maybe a handful of- Fjord has taught us we want the key. Yeah, the key! All right, so you have very rusted. Looks like maybe a handful.
Scylla has taught us we want the key.
Yeah, the key.
All right, so you have a rusted key.
Don't do it like that, you know that shit's important.
Mm-hmm.
You have a key.
11 months from now, do you have the rusty key?
If only we could close the barrier to the...
The Shallow Priest, since it was destroyed a ways off,
some of its accoutrements were left
to scatter and float below,
but you do manage to find them
with pieces you do scrounge up.
Looks to be a heavy necklace made of these larger pearls,
probably worth a little bit of gold on the side.
And that's about it.
All right.
Can I hold up one of the fish claws
and see if it matches the claws that are on the box?
Okay.
I'm going to take the pearl necklace.
You take it, go ahead and write that down.
Inspecting where the hands meet with the box,
no, these are of different size.
It's not the same fish claws.
It's something bigger that had the box.
Fuck you.
Slightly larger.
At least it seems that way.
I'm out of here, guys.
It's been real.
We're about to cross the area of the Button Graveyard
that lies beneath the waves.
Can you hear yourself right now?
You sound pathetic!
Pathetic!
I'm just looking out for you, Nott.
I don't want you to. I understand
what I'm being condescended to,
even when I'm drunk!
All right, all right, let's treat this situation
with the seriousness it demands,
and I douse the lights and bring Frumpkin down
onto my own head like a mask, so I canouse the lights and bring Frumpkin down onto my own head like a mask so I can see
through Frumpkin vision.
Okay.
All right, so you have a...
It's like a rubber mask.
That's amazing. Like a Zora mask.
With Frumpkin's feet right there.
You just see these two dark octopus eyes
and then this little
unshaven grin poking through underneath.
Little Zimney and Manzanke,
I can't believe I didn't think of this sooner.
Jester, I'm sure all that action
probably messed up your locate,
or is it still up somehow?
It only lasts for 10 minutes,
so I mean we might be coming to the very end of it.
I'd say you have a few more minutes on it still. Because you didn't cast any other concentration spells, and you didn't take any damage, so I mean we might be coming to the very end of it. I'd say you have a few more minutes on it still.
Because you didn't cast any other concentration spells and you didn't take any damage, so you're fine.
What?
It's over that way! It's still 700 to 800 feet.
Will you lead the way?
Me? Sure.
All right.
How many people got hurt in that fight, by the way?
Three of us, I think, took damage?
No, I'm busy.
Mm-hmm.
You can't hear anything.
While we're walking, I'm going to,
if we're walking, it's going to be about a 10-minute walk.
Is it insane to walk?
Yeah, as we're walking,
I'm going to start Prayer of Healing, I guess.
I know it takes about 10 minutes,
but it's just one spell heal all.
Okay, if you want to.
If that's okay.
So everybody gets...
17 points back.
Whoa.
Sad.
So we'll consider that as you guys are traveling.
Yes.
You're helming this journey in that direction.
Make a perception check for me, please.
Ooh, yeah.
22.
22, that's great.
As you guys step off of the edge of your ship's wreckage
and all slowly sink down to find the floor
of the ocean once more,. The subtle gray that continues downward
as you begin to step, following Jester, moving forward,
you see another shape begin to approach.
Jester, you see it first and glance over,
and it's another ship.
On the water or on the surface?
No, another ship, sunken here.
Oh.
You continue on another 100 or 150 or so feet
and you see the shape off to the right
of what looks to be another shipwreck.
It's a graveyard.
Oh, we're definitely in that shit now.
The song.
Y'all remember the song?
The Devil's Grave, yes!
No.
Maybe we should go up for supplies.
The spell fades.
Okay.
But you still know the general direction
of where it was coming from.
Up to you if you want to cast it again
or continue on based on the memory.
Do I see any sources of light?
Make a perception check.
Can we move stealthily underwater?
You can certainly try.
You're moving half speed because of the water,
and you're moving at half speed beyond that,
moving stealthily, so it's a very slow journey,
but you can do it.
11.
Okay.
Are you guys moving stealthily or not?
Yes.
It'll be a slow journey, but we can try to move.
Everyone make a stealth check,
and make a stealth check for Yasha as well.
You guys are moving at quarter speed, essentially, to move underwater.
Six. Six.
19.
19.
25.
18.
Six.
Oh no, we're so evil!
But the average.
The average is slightly in your favor.
You're on the edge there.
All right, so continuing forward,
it evens out a bit, this gradual,
almost caldera-type valley that rests here before you.
The more you begin to watch,
now that you're keeping an eye forward,
you can see there's a number of areas
where wreckage can be seen, some of it very old.
The third ship that you pass by
heading in the direction that you recall,
you can see has been down here for decades.
Why here, though?
Why all these shipwrecks here?
Especially if Sabian planted a bomb on your ship,
that's not because of natural causes.
Is there something about this area
that freaks people out or something?
I mean, it's always rough waters.
Storms are frequent.
You normally make it through with good prep,
but I didn't know it was like this.
Do we feel anything?
Does it feel weird?
Like any type of, I don't know, energy, something?
Caduceus, I look at Caduceus.
Make us the general wisdom check.
Her? Yeah.
Since she's attempting to get in tune with the energy of the escape.
The roll reflects the vaguety of my question.
Vaguety.
With a big old seven.
You concentrate for a moment,
and the water gets slightly warmer.
You glance around to wonder where the sun is.
Oh!
You decide to maybe not walk directly behind Jester.
It's all sterile, it's fine.
So with the little bit of travel you're doing,
they're sparse, but there are a number of ships
in this large area that seem to have sunken
at different times throughout the years.
I didn't see any source of light.
No source of light, no.
Jester, however, who's been at the front
keeping a close eye, a little ways in
as you're peering out and just clocking in
each of these shipwrecks as they come across,
you see this little faint
of light.
Is it moving or is it a blip or what?
You see it once or twice again.
It's a momentary shine.
There's a light. Yeah.
Over at the Frankenstein house?
I was waiting for it.
I mean, it's in front of us, yeah?
About how far away is it?
At this point, about travel,
it's about 350, 400 feet ahead of you.
Is it around where the orb feels like it is?
General direction.
Do we need to take a short rest?
I mean, I don't think that's.
I won't get any use out of it.
I would.
30 minutes, you want to sit here
in the open in the graveyard for an hour?
We'll keep going, we keep going.
I think we remember from the song
that that could be the lantern light, right?
Regardless, on blind, regardless.
On lantern light.
Maybe we should fan out a bit.
Maybe bioluminescent, which is like,
you know, underwater creatures, with a little,, which is like underwater creatures with the little lights.
Kind of like a firing line.
Oh, I go up and prop the boat?
No, no, Nott, I need you here.
Maybe give ourselves 10 feet of distance
between each other and fan out.
Just think about how much damage you did
when you were just barely even trying.
Just because I can't see, I'll stick with somebody.
It's all over me!
I can't see, so I'll stick with somebody.
You can stick with me.
No, the clerics are not sticking together.
The clerics do not stay together anymore.
Yasha and Beau stay together.
The clerics stay together.
Birds of a feather.
I'll stick with Yasha.
Okay. I'll be with Nott.
Okay, we'll fan out on a wide line as we approach
instead of as a group.
Okay, all right.
So if I can get a marching order, please.
Alphabetical.
Oh, this is just like when we first started
and we were in the Lime.
You guys remember and we were looking for that witch?
Yeah, now we're doing it again.
Witch and a knight.
So who's together?
We're underwater witches.
Am I with you, Josh?
Yasha and Clay. Sure.
All right, Yasha and Clay.
And everyone else is singling, or?
Caleb and Nott are together.
Caleb and Nott are together.
And then Beau, Jester, and Fjord in the middle-ish.
Okay. All right.
There you go.
It is like the beginning of the campaign.
Yeah.
And it will be the end.
What a nice bookend.
As you all begin to slowly move forward,
keeping your eyes peeled for any sort of movement,
it's still with no light, it is extremely dark here.
There's that faint little bit of shimmering
dull green from above.
I should be on the other side.
On the other side of the fort, yeah,
so I'm closer to Caleb.
There you go.
There we are.
Okay.
As you guys continue to move in that direction,
some of you begin to see this light as well.
Caduceus first, then you, Caleb, and Beau.
You see it looks like,
imagine if beams of sunlight
managed to just roll across a piece of polished metal.
Just like a little,
little shining, shifting sight.
She's a big ass angler fish.
I'm going to be so pissed.
I don't want to be eaten.
Oh god.
Yeah, that's definitely a glimmer pot.
Glimmer pot?
It was in the song.
Oh, oh.
Yeah, because it talks about enticing people
with their lantern light, treasure.
Treasure in their eyes.
Are we going to just walk straight towards it, then?
Or maybe?
Well, if she has the eye. I think the notion is
that you're not supposed to look directly in it,
some sort of thing.
Oh, don't look at the light?
Don't look at whatever the eye or light or thing,
I don't know.
Hey, one of us have a familiar
that can look for us, right?
Good call. Yeah.
Caleb, send Frumpkin up and see what the lantern light is.
Okay, so I can do that.
I will send Frumpkin low along the bottom
in the direction of this thing.
Are you guys staying put
or are you continuing to move forward slowly?
Let's take a looky-loo for the moment.
All right, so you all sit tight for a second,
holding your position, and watch as the octopus
makes its way into the shadow ahead.
Caleb, you're focusing and it takes a while,
but Frumpkin eventually, following this tiny shifting
bead of golden light into view,
you begin to see towards the center
of where this large valley is, there is what looks to be a large cluster
of long dead pale white coral
that surrounds a rocky stone shelf.
Too real.
Fucking awesome.
So awesome.
Make a reception check for Frumpkin.
Boom!
Okay.
You see this coral space around. It's massive. It's maybe 250, 300 feet across. It's
this dead chunk of coral reef in this vicinity that amassed around this central stone that
rises up. There's what looks to be a small crevasse on the side of it that goes down about
30 or so feet,
and you can see fish weaving through.
But I did see where this flashing source was.
Occasional, okay.
So it's not like there was a creature
that Frumpkin and I were able to aim towards,
it was just this thing that was appearing and disappearing?
Yeah, and it would be like, every now and then,
reorient the direction that Frumpkin was traveling.
And as you come to see this space,
does Frumpkin continue to get closer?
Yeah. Okay.
Frumpkin moves around and it takes a while
because Frumpkin isn't very good at proceeding right now.
You guys are getting a little impatient here, hearing,
you know.
We're 300 feet away, right?
It's not doing nothing as they're saying.
Can we get within 100 feet?
Yeah. If you want to.
Yeah.
Keep moving forward slowly.
Not forward.
I'll hold Caleb's hand on the other side.
So you all continue to move forward.
So we're connecting those two groups?
Whatever.
We're spread out.
Frumpkin is going around and checking
and finds that towards the front of this coral reef area
where this rock shelf is, there appears to be
an open cavern entrance right underneath the shelf.
As Frumpkin ducks down and looks,
you can see another one of the shine, but there's a few of them. an open cavern entrance right underneath the shelf. As Frumpkin ducks down and looks,
you can see another one of the
shine, but there's a few of them.
Oh fuck.
Oh fuck.
Frumpkin will piss out some ink
and use a bonus action to dash back towards the group.
Shpooosh!
Frumpkin quickly retracts
and finds his way to the rest of you.
What did you see? I tell him to come back and come out and say,
there's a lot of things just ahead of us over the ridge.
What do you mean, things?
Flashing, moving things, things that are alive.
Oh.
More than one, I think.
Mm-hmm, mm-hmm, mm-hmm.
More than one.
I think so.
And that's still in the direction of the more part.
Or something large with many parts,
but I could not tell too well.
What was the glimmer?
I could not tell you.
He didn't see a lot, did he?
No, it's murky down here.
Who wants to take a look?
Why don't you?
Let's all just run forward and charge over the river.
Here's an idea.
Go back to the marrow that we killed.
Get one of their tridents or whatever.
Disguise self like you're one of them,
and then you can just swim in like you're a bad fish.
Yeah, I don't think that's a...
Or you think it's going to work?
No.
How do you know that the Morrow
are friends with these people?
They're not people.
Well, these group of angry things
that might want to kill us.
They think they're going to be nervous
that this board doesn't speak the language of angry things that might want to kill us. I think they're going to be nervous that they'd
because Fjord doesn't speak the language
and is moving at half.
He says, swims funny and yeah.
I am re-asphyxing Frumpkin to my face.
He actually swims real well.
Not for a fish person.
Let's keep moving in, yes?
Sure.
There's nothing gained by staying up here.
Let's keep on the going.
Keep our, but maybe, Slow and steady, slow and steady. There's nothing gained by staying up here. Let's keep on the going. Keep arcing.
But maybe, yeah.
Slow and steady, slow and steady.
As we approach this area that he's described to us,
this white coral, you said it was sort of in a valley,
like a dip?
Yep.
At the edge of the top of where the valley is,
is there any cover that we might be able to get up behind
and then peek down into said valley, like boulders or?
I mean, as you're moving through this area,
there are clumps of seaweed that rise up
hundreds of feet out of view, and the base of it,
it's pretty thick, and you could try and move through that.
That's where you're using the stealth as you come through,
is darting from section to section
of this heavy underwater vegetation.
Can we cut some of the seaweed
and hold it in front of us so that when we move
it just looks like seaweed?
Sure.
Can I get into it, actually?
Yeah.
I'll jump on that train.
All right, it's going to itch like a motherfucker
in the morning.
Oh yeah.
That's okay.
All right.
We're at the bottom of the ocean.
So you slowly farm sections of seaweed
and begin to shift your way forward,
using it as a screen,
as this shifting tendrils slowly shimmy along
in the direction of this coral cluster.
As we go. There you go.
Just you two, right?
Is this the group?
All of us are doing it.
Whoever wants to be stealthy and be a brilliant person, I guess.
I just wrap some seaweed around Caleb.
Okay.
Who's at the front of this journey?
Maintaining a similar position?
I will be.
Perception check.
And what other person would they wish to?
I don't have.
Oh yeah, he doesn't have dark time.
Sure. Okay. Go. doesn't have dark tax. Sure.
Okay.
Go, yeah, yeah, yeah.
You're leading with that.
Both of you guys roll perception.
17.
17.
Okay.
There you go.
As you both come up to the edge of where the sandbank here
seems to slightly descend in a series of soft steps
before that small ravine carves down
and that large chunk of rock stands there,
you can see the cavern.
You see once again that shifting,
it's almost like a wave of light passes over,
and you can see it's like coins,
like a bunch of light passes over coins
that are scattered amongst the floor
of the entrance of this tunnel.
Oh, there's an entrance to a tunnel, okay.
Did you see what made the light?
Not from this distance.
Coins.
So the ground was littered with coins outside of this?
You saw what looks like at the entrance
a handful of coins that caught the light, yeah.
Did you think, Nott, did you think I was lying to you?
I thought it was just a legend. I'm hurt. that caught the light, yeah. Did you think, Nott, did you think I was lying to you?
I thought it was just a legend.
I'm hurt.
Our friendship has taken damage from this exchange.
He's real.
Like Santa Claus, you might have to go up
and check for yourself, tug on the beard.
This is a terrible idea.
But do it by yourself.
This is literally exactly.
Don't do that.
She's drunk, she's drunk, don't tell her Don't do that. I could go. She's drunk.
She's drunk, don't tell her
to do stupid things. I could go
and just take a look.
Nope. Nope.
That's how people die.
How much do you love buttons?
Fjord!
I do.
Remember when I said I would check you
when you're being a dick?
No.
Yeah, no, I do, yeah.
All right, fine, we do it together.
Okay, I don't think we should go in this way.
I don't think we should go in this way either I don't think we should go in this way either.
I'm open to suggestions.
It literally says, treasure is in their eyes.
They swim for treasure in the lantern light.
Like, this is a pot.
This is a honeypot, for sure.
So where, can we swim around and look for another
entrance to this cavern?
Don't one of y'all have a copy of yourselves
that you could send in a certain distance?
I mean, I can only get it 120 feet away from me.
But.
It was also put at alert even before we get there.
So you send it in and it sees this other Jester
and then it is ready for a fight.
I could send an image of just like a fish
or something in there and see what happens
or some other type of creature.
I mean, if it's a trap that can be sprung
by something going in, maybe a fish
or maybe a humanoid, that would probably be good.
I wanted to know, we're here.
Well, they're going to know real quick, right?
We're not going to make it in silently, right?
I mean, this is clearly a honeypot, it's a trap.
Might as well spring the trap.
Well.
I don't know.
I mean, we could send in an image of a fish and see,
but an image of a fish doesn't,
it's not movement of water, it's not the same.
We're on this ridge.
On the ridge, you're maybe about, I'd say, since you stopped at that edge
before it begins to descend and over there,
about 60 or so feet from this.
What do we see to the sides?
So there's a cavern straight, like, facing towards us.
Facing towards you guys, with a large shelf
that protrudes over it that puts it mostly in shadow,
and the coral's built all around that.
And then you could, if you wanted to try
and move around it, you could,
but it's about 200 or so feet across.
That is my point.
I think we quietly go around and get on top of the house
and throw whatever the bait is in front
and then we're back here for whatever comes out.
He's very smart.
That's very reasonable.
Let's do that.
And then I can send Jester down there.
Let's do it. Okay. Make it so Jester down there. Let's do it. Okay.
Make it so.
So you guys swim across towards the top.
All right, you paddle up as a group.
Up? Around.
Around. Oh, around.
Not over top. Take your time.
So you guys move slowly around,
still moving stealthily to the edges,
and then you move up and over?
What are you doing? Yes.
Yeah, around the sides and that.
Sitting on top of it.
And you get up and slowly descend
towards where the coral is.
Your feet find edges, some of it is brittle,
and as your foot touches it,
snaps and parts of it crumble at the very edges,
but nothing that you feel will alert
your presence, necessarily.
Sure, you guys, be responsible.
It's kind of true. It's so sad.
Don't drop anchors.
Anyway.
As you move up to the edge of the shelf,
and you glance at the edge,
and you see the shadow entrance of the cavern before you,
and once again, that shimmer finds its way across
this what looks to be a dozen or more coins
that are visible,
partially embedded in the muck and sand
there at the foot of this cavern entrance.
Should I try this on my duplicate then?
Sure, one question.
This is definitely coral that we're sitting on top of, right?
It's bits of coral.
There are certain areas,
like when you step out towards that shelf,
the coral recedes and now it's actual,
like a protruding large slab of stone.
It is a protruding large slab of stone.
Not a big ass mouth or anything like that.
Make a perception check.
Come on.
Always a big ass mouth.
You're just sort of looking at it.
Yeah.
11.
Turned 12 years old.
It's been a day, man.
It's been a day.
It looks to be stone.
Shh.
Oh.
Oh.
Putting tin foil on my windows now, I'm fucking done.
All right.
Yes, DM, yes, DM.
Yes, I think we send Jester.
Okay, I'm going to create my duplicate.
Okay, so you use Chown Divinity once.
Uh-huh.
And you send your duplicate to swim down.
I'm going to swim down, and I'm going to have her
skip around and see the coins and be like,
and go over and act like she's going to try
to get the coins.
Okay.
You watch as the illusory jester goes
and performs a great stock video
of excited lucky person performing the reactions.
Could it please be the infomercials
where she has trouble collecting the coins?
Have you ever?
Yeah.
Oh no.
Oh god.
Don't you hate it when...
Oh!
I can't hold you.
30 seconds pass of Jester doing the song and dance
down there, no reaction.
Shit, it might need actual vibrations or a...
No, there's nothing down there.
I'll jump down there and try to just jump.
Okay, Fjord dives off the side
and swims down towards the entrance of this cavern.
As you approach, you can see the coins
plainly in front of you.
Do you land at the entrance?
Mm-hmm. Okay.
Your feet find soft footfall on the sediment
that is gathered there, knocking up a little bit of it
for a minute before it all eventually settles once more,
looking inside, make a perception check.
Real good on these today.
Come on. Three.
Three, okay.
Wow, what the fuck is that?
You glance inside.
There's no source of the light
that you keep seeing flashing by,
and you look down, and there's no glittering anymore. There's no source of the light that you keep seeing flashing by, and you look down,
and there's no glittering anymore.
There's no traveling light beam,
but the coins are there in front of you.
Looking up into the cavern, it just continues in,
and seems to descend and open up into a chamber
just where your darkvision ends, but you can see
the inside, you can see, is filled with seaweed as well.
It seems to be running up the walls of the interior,
as well as a section of it sitting in the center
of the main chamber.
It's a different color than the seaweed
that you've been using to get here.
It's like a darker purple, turquoise color.
I think maybe we just don't take the coins, maybe?
Yeah, maybe no one touches the treasure.
Okay.
Nott.
Nott.
Bunbeard.
I'm going to hold on to Nott as we jump down.
Bunbeard knows who touches his treasure and who doesn't.
Is that part of the legend?
Yes.
There's more treasure inside if you make it past
the initial treasure.
I believe you.
I'm already down here, so I'll summon the falchion.
With a slight displacement and popping sound
of the water making room for the falchion as it emerges.
It hums slightly in your grasp, being this deep in the ocean.
I'll hold it up.
Is the eye doing anything other than casting
that glowing light?
No, but it is casting it, and it is very present.
There is a faint hint of eagerness
brimming from within you.
Yeah, I'll do something before I get reckless.
We're heading down.
Let's go, let's go. We're heading down.
I'm going to swim and try not to touch the ocean floor.
Okay, so you stay up above.
All of you make your way towards the entrance
of this cavern.
I'm going to send the duplicate out in front of us.
I've still got 30 seconds left of it.
I'm going to keep an eye on Aria.
The minute I hear things start, I'm going to cast an eye on Aurea. The minute I hear things start,
I'm going to cast some light on the wall
so I can see shit.
All right, so that will be Caleb at the back,
Jester and Fjord towards the front,
everyone else staying in the center.
Jester said she was holding me.
That's right. I am holding you.
So you will be up with Jester.
All right.
As you guys slowly begin to make your way into the tunnel.
I let go of Nott as soon as we're into the tunnel.
Okay.
Away from the coins.
As you release Nott into the water,
you guys begin to take your first steps
into the interior of the cavern.
We're going to take a break.
Oh!
I know, I know.
I'm back sweating.
We'll be back here in a minute
to see what this strange chamber seems to hold.
We need to re-listen to the tale of DeShiela.
We need to go find that awesome ukulele version.
And the light stopped doing this across the gold, right?
Yeah, once you stood there,
the gold was just seemingly inert.
Okay. Wow.
Okay.
So we'll be back here in a few minutes.
You triggered the spell, but I didn't.
Before we hop over, we do have the giveaway.
Our fine friends at Wyrmwood are giving away
this amazing winged dice vault.
Wenj?
How do you pronounce it?
Wenge.
Wenge, thank you.
I always mess it up, I don't know.
We had this discussion today.
This is awesome, like two-tone on each side.
Dice vault for giveaway.
It is the winged dice vault with tiger maple inlay,
which is what this is called, this is awesome,
and a copy of your own Pumat t-shirt
is going to be included in this as well.
You wore Matt?
I hope not. You don't want that.
You really don't want that.
So this will be given away to somebody
at the end of the break.
To enter, go ahead and head over to the Critical Role
Twitch chat at twitch.tv slash Critical Role
during the break and enter the word intro, I-N-T-R-O.
Aw.
Enter it once, more than that,
and you'll be disqualified, unfortunately.
And once again, this is only viable for people in the U.S. and Canada,
excluding Quebec.
But we'll have a winner here in a few minutes.
So sit tight.
We'll see you soon.
Oh, hey there.
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Speaking of which, let's get back to the story.
Well played. And welcome back, everybody. First, before we get started, the winner of our fantastic
giveaway with the Pumat shirt and this awesome dice vault from our friends at Wyrmwood is
Quick Ascension. Congratulations. We'll get this out to you ASAP.
Quick Ascension!
Quick Ascension!
That's all the show is now. That's the rest of the campaign. We cussin'. We cussin'. We should be in line. Don't act like that. A series of, there's this whole strange entrance
to this cavern.
It's okay, you guys.
So, as you step on the inside,
you watch as it descends a bit.
It's almost like makeshift natural paths,
like stairs or grades that curve around
and drop into the central chamber,
where you see it goes in two different directions,
to the right and left.
In the middle, there's a large cluster
of this purplish maroon seaweed
with the outside of the leaves
have a teal-ish blue color.
It wraps up against the walls as well.
As you swim through and move,
the still water shifts with your movement.
You can see some of it sway and move with your movement.
Jesus, our stealth is going to be balls here.
What does the floor look like?
Sand, silt, coins?
Looking down, make an investigation check.
Can't you just tell me?
Yeah.
Jesus, Travis!
Nine.
What the hell is wrong with us tonight?
What's wrong with you?
You used it up last week.
Apparently. Well, if there was a week to use it.
That's true.
You sift your hand through underneath and feel.
You find a copper piece, an errant copper piece left there
that comes up into your fingers.
The rest of it appears to be general sand and soft silt
that clouds a bit around your fingers
as you pull your hand up from mucking around in it.
It settles fairly quickly.
Do you want to keep your duplicate in front of us,
or is it gone?
It only lasts for a minute,
but yes, I can keep her there as long as she lasts.
Right about now, she vanishes.
She's gone.
So we're in the room?
Yes.
I may be blind, but other than what I can see,
but if I hit Detect Magic, something's going to light up
in my...
It's certainly possible.
All right, I'm just saying if there was something,
I feel like I would know that.
An image of something ahead of us.
I'm going to cast Detect Magic.
Why did I put a question mark at the end of that?
Detect Magic.
Yeah, I'm going to cast Detect Magic really quickly.
Okay, up speed.
Okay.
I counterspell you.
Nothing ahead of you seems to give a magical aura
behind you ever so faintly.
Is it that same place that we were,
is it the magical aura's coming from the mouth of the cave?
It's coming from the mouth of the cave towards the top.
Towards the top?
Oh, it's where the light's being projected from, I imagine.
But nothing in the room.
Nothing in the room. In the tunnel?
In the tunnel.
You do know, as glancing at that magical aura
coming from the entranceway, it is illusory in nature.
I would also be able to sense something magic through that's buried up to three feet down.
Correct.
Okay. So I'm not getting any other pings in here?
Nope.
Just that weird thing up front. Nothing else.
I will cast Silent Image and project a small dwarf man about 60 feet in front of us with a beard made out of buttons.
All right.
And a pirate hat cocked to one side, and he's walking all prim and proper.
In a long circle.
Like he owns the place. And he's got a patch on his eye
that's made out of a button!
Old Buttonbeard's legend lives on.
As Buttonbeard trounces around the central chamber.
I'm going to ask the kelp bounces around the central chamber. No reaction.
I'm going to ask the kelp.
Hey guys, this feels a little...
This feels a little ominous.
You'd let me know if there was something untoward
happening around here, right?
You express your interest to the kelp?
The kelp, I mean, the seaweed. Kelp is a little more shallow based, right. You express your interest to the kelp? I do. The kelp, I mean, the seaweed.
Kelp is a little more shallow based here.
Thank you, that is fair.
What on earth are we doing?
Just hold on, octopus head.
Apparently, kelp is shallow.
You're wearing an octopus.
He's talking to seaweed.
There's a buttonbeard in front of us.
This is totally normal.
Why? It's functional.
MATT and LAURA, SAM and LAURA,
So you're all still standing in the entranceway
as you come down to this central chamber.
It's maybe about 35, 40 feet from side to side,
and then it branches off right and left ahead of you.
But there's that central cluster of seaweed
that is coming up and going against the ceiling.
You can see on the walls,
it's still riding along the edges. We and going against the ceiling. You can see on the walls, it's still riding along the edges.
We'll go on to the right.
Okay.
I'm proud of you for that.
Hopefully that'll be the first good roll you made tonight.
Did you hear anything from your talk?
Well, to be fair, they don't really talk back,
but sometimes they can acknowledge these things.
We will move towards,
can we just move towards the fork?
Well, you move towards the fork.
The chamber itself is oval-like,
but in the center of the chamber is where there's a mass
of the seaweed, so you'd have to curve around it
to get to either exit.
Are there any pebbles on the ground or anything?
There are some wayward stones that you can probably find.
This seaweed in the middle of the chamber,
have we seen anything like this before?
No, all the seaweed in this chamber
is a different color than what you've seen
when you came in.
Everything outside had a greenish blue tint to it.
This has a deep maroon-purple with a blue outline
across the exterior of each little thread of leaf.
What was the color of the fruit in the fucking temple?
Yeah.
Weren't they like...
I think so.
I thought they were yellow.
I pictured them like mangoes.
Yeah, they were mangoesque.
They were mangoesque.
But the inside was purplish and red,
because it was obviously being fed blood.
It was bloody.
Sorry, yeah, trying to make a connection
where there might not be none.
No, I was with you.
Yeah, no, okay.
Can I toss out the one that the pebble's at
to cluster off?
It hits it, moves with the impact,
with the feint, but it gets hit.
There's no reaction.
Do we want to separate and go around
and meet on the other side?
There's something in the middle of the cluster.
Can we use a stake or something?
You want to use your staff and push the cluster?
I literally can't see anything right now.
I'm a little round.
Oh, there's a cluster of kelp
in the middle of the room here.
Things tend to live.
Anybody have any objections to just going to the rat?
No, let's just do it.
Let's do it.
We're all going to die down here anyway,
it doesn't matter.
Don't you think there might be something
in the middle of all the kelp, though?
There might be, but we'll keep an eye on it
as we move around to the rat.
I just have a very strong feeling about going to the rat.
Why?
It's based off of really gut, I'm right-handed,
so we're going to go to the red.
Let's do it.
All right.
Do we see bubbles in the water at all?
Make a perception check.
10.
No, that's a nine.
So that is a 13.
13?
Oh, okay.
Yeah, I would ask for permission before putting a light
in the kelp to see if there's anything in there.
No bubbles.
There's no aeration of the interior here.
Can we see the top of this chamber?
Glancing up, yeah, you can see where the seaweed
gathers and bunches up towards meeting from the walls
in the center of the chamber.
It's maybe 15 feet above you.
It's not terribly tall.
When was the, yeah, all right.
Okay, can we start moving to the right?
Mm-hmm.
Will we be able to see a clear divide
between the two left and right passages?
You can see the two sides, yeah.
And it's like a divide that goes
from ceiling to floor, right?
It's not some fucking uvula that's just hanging right there,
waiting to dangle.
It looks like it's a cavern.
Okay.
I'm out with you. You know what I'm saying?
Yeah, yeah, yeah, I'm with you.
I am not, what are we doing?
We're going to the right.
Let's go to the right, then.
Stab the floor real fast.
What?
Stab the floor with your dagger.
Shortsword.
It goes a few inches into the soft floor
of the chamber before it hits stone.
It's been pacified.
Thank you.
We'll continue to the right.
Okay.
You take your first step and you watch something
just drift across the entrance from wall to wall.
Some faint, glowing figure just
and is gone.
I don't like it!
It's in my head!
Okay.
Did it trip my detect magic sense at all?
I thought Fjord just lost his shits.
Not magic sense, no.
Is it undead?
Is it undead?
Was it the ghost?
It's T'sheela!
I'm going to do another Detect Undead really quickly.
Okay, now give me the specifications on that one.
All right.
Eyes of the Grange.
As an action, you know the location of any undead
within 60 feet of you that isn't behind total cover
and isn't protected from divination magic
until the end of your next turn.
Okay, got you.
How long does it last?
It's six seconds, so.
Okay. It's just.
We'll say for the purposes of this,
this is a reaction to seeing this figure pass by.
You definitely get an undead sense
from whatever this figure is,
and then it merges with the wall and is gone.
It appeared to be loosely humanoid
in the brief glimpse you saw.
We have undead.
You know.
It's a ghost ship.
Is it going to be a crew?
I don't know.
Wait, we're not on your ship anymore,
we're in the mouth of a beast, do you see?
What's going on, brother?
I don't know, I'm literally blind.
I'm going to want to light this, I'm going to.
Are you feeling scared down here now, all of a sudden?
Nah, just started throwing some light Nah, nah, this is good.
I'm going to throw some light into the center of the kelp.
Okay. What are you doing?
So in the center of the kelp forest
that sits in the center of the chamber,
a source of light begins to emanate
like a lantern covered in soft, diffusing material.
You can see the beams protrude
and lighten up the chamber like a lantern.
As it goes through, you have a better view of the interior, and with that, you notice that the Kelp Forest
is cluttered with strips of cloth,
bones, what looks to be two or three marrow corpses
that have long decomposed and just look tangled and wrapped
and are held towards the ceiling.
There are a handful of what looks to be,
what might have been human remains
tangled in that same seaweed.
Okay.
I think this thing is carnivorous.
The seaweed?
Yep.
Um, um.
I'd say burn it down, but you know.
Under the sea.
Did we leave?
I think we should leave.
You know what? Who really needs a sphere? Should we just go back to the boat?
No, I didn't mean it either.
All right.
We move forward.
I don't think anyone should touch the seaweed.
Yeah, lights off.
Wait, lights off, wait, lights off.
The light vanishes once more
and darkness comes to the chamber. That shit's going to reach out. The light's off. Wait, the light's off, wait, the light's off. The light vanishes once more
and darkness comes to the chamber.
That shit's going to reach out.
I don't know how to stop it.
You guys continue to the right chamber?
Sure. Yes, please.
My whole name's all like,
this ain't kissing, this thing reaches for me.
Okay.
I have my axe in my hand, too.
I've still got a few more minutes of Detect Magic,
so anything.
Understood.
Fjord, you just have this gentle chill
in the back of your head, like something just frozen,
just caressed the back of your skull, and it's gone.
Gentle chill, like a Jack Johnson song.
Don't do this to me.
Don't do this to me. Don't do this to me.
I'll be able to stay for a less acceptable chill like that.
Don't do it to me, okay?
I don't need this right now.
Cool, no problem.
Okay.
Just don't make it like Ring Girl, okay?
Or like the big one.
Oh, stop, why would you even put it out there?
Or do, or do. Oh, stop! Why would you want to put it out there? Or do.
Or do.
Shh.
So. Holy shit.
You continue forward through this tunnel
around the kelp, or the seaweed cluster in the center.
Moving through in the same order that you situated there.
Mm-hmm.
There's just enough room, maybe 10 feet across,
where to stay comfortably, you'd want to single file it.
As you walk through, you do notice the edges of the seaweed
begin to drift forward, seemingly drawn in
by the warmth of your bodies.
What?
It's drawing towards us, or it's pulling in?
It's pulling in. There's pulling in, like there's the central section
in the wall, as you begin to move through,
it begins to slowly pull and close in towards you.
It's on the walls, too.
Can we freeze it? Can we cast Cold on it or something?
Can we move fast?
Moving quickly through, it doesn't,
like it's not moving rapidly.
As soon as you see this, you begin to dart through.
The only person that would be in danger
is at the very end, Caleb, because you're at the back.
I need you to make a dexterity saving throw for me.
Okay.
Because as all of you guys start darting through
and making your way, they're drifting
and entangling closer in together.
This is going to close the day.
Oh jeez, it jumped up. Well, that's a six.
Seven.
Okay.
As you move forward, you feel a bit of it
touch your shoulder and then
it wraps around and pulls you against the wall.
You guys hear this sound behind,
there's a shift of water and you watch Caleb get yanked
towards the right side of the chamber.
It's currently like, you watch as the seaweed
begins to snake its way its way around.
Caleb, you take five points of poison damage
and are grappled.
Two points of poison.
Can I send two shots of Eldritch Blast
at the stuff around it, the kelp?
Sure, I'll say two attacks at disadvantage
because you're having to aim them to try
and keep around him. I'm going to cast
the light really quickly, too, just to make it look.
The light fills the space.
First one's a 19 and not a natural 20, but a 16.
Okay, yeah, both hit, go ahead and roll damage.
B-b-b-b-b-b-blast!
12, 10, 13, 26 points of damage.
Okay, you watch as each side, both blasts of Eldritch Blast impact the sides of the cavern wall with the
clusters of seaweed that currently wrap around Caleb
are torn to the point where you have enough strength
to pull yourself free, breaking the grapple,
and you shrug them off of you.
As you're touching with your fingers,
your fingers spike with pain.
No additional poison damage necessarily,
but you know staying would continue to do so.
Poisoned?
You were not poisoned, you just took poison damage. You manage to pull it away and catch up
with the rest of the crew. You guys are now heading towards the right chamber, which begins to
rise up a bit before leveling off about 15 feet above and about 20 feet ahead of you. The walls
are still covered in the seaweed in chunks. About every five or so feet, you see another cluster,
and they're a bit scattered around the interior.
A large portion of this whole chamber network
seems to be housing this same type of plant.
We're going to move fast,
and I'm going to keep Eldritch Blast charged,
and if anything starts to reach closer
than other areas of it.
Make a perception check.
I'm going to keep Sacred Flame prepped as well.
To release if anything gets attacked.
Okay, so you're readying the spell?
Yeah, well, it's just a cantrip.
Oh yeah, yeah, yeah, sure.
Six.
Okay, well get rid of it then.
I drink out of that. Okay, well get rid of it then! I drink out of that.
Okay.
Jester, you feel this almost like
a burst of brain freeze for a second,
like something cold tickles the inside of your head
and it's gone.
That was weird.
What happened?
It felt like I drank a Slurpee or something.
As she's talking, you see something shadowy shift
long down the hall, up and above,
that just barely catches your attention before it's gone.
I mean, do I even have to bother,
or do I know what that is?
You don't, it's not the same as before.
Oh, it's something different?
What you saw before was giving a faint pale glow,
and had a ghostly presence to it.
This is just a movement in dark shadow.
Oh, then I'm going to do the Eyes of the Grave
one more time then, the minute I see it.
Okay.
There's something else down here, too.
Something else? Oh, great.
I'm feeling a little weary.
Does anyone want to help me out a little bit?
Oh, are you hurt, Caleb?
Caleb's hurt, someone heal Caleb.
Okay.
You're going to take it?
Sure. Okay.
Yeah, teamwork, Yasha.
Okay, good. Yasha can? take it? Sure. Okay. Teamwork, Yasha. Okay, good.
Yasha can?
Yeah, she has an ability.
Oh.
If you want to save your stuff.
Yeah, let's have Yasha.
Yasha will heal Caleb for seven hit points
using Healing. Thanks, Ashley.
Thanks.
For what happened just now?
Seven points.
It's healing.
Okay.
Did you take your 17 earlier also?
No.
From Prayer of Healing?
No, that was for me.
That was for everybody.
Yeah, yeah, yeah.
Yeah.
Did you need the seven?
Can't do the math right now.
No.
You were 17.
No, I'm good, then I'm good.
Then I'm good.
Yasha holds onto that then.
Yeah, everybody was 17.
I thought that was for one person.
All right.
I did a group thing.
So, continuing on?
Mm-hmm. Yeah.
Something up ahead.
I think I was up for traps.
All right, go ahead and make a perception check
to see if you notice anything strange about the interior.
18 and a five.
Okay. Five.
Looking about the area, it looks like a natural cavern.
You don't see much that would catch
any sort of assembled or set trap mechanism with a trigger.
We're fine, come on.
I can light it up in here if we want to,
but do we want to?
Well, I mean, they know we're here now.
Light it up. Yeah?
Yes.
All right, I'm going to put a string of globules
up the passage.
That's at least unrestrictable, Deuces.
As the globules appear, the first
like lights coming on, segmented down a long hallway.
As the final one glows, right behind it, like lights coming on, segmented down a long hallway.
As the final one glows, right behind it,
you see the figure of a man looking at you,
white and pale, then steps back into the wall and vanishes.
Oh!
Oh, she's finally there!
Into the wall?
Like, in?
Here's a ghost, here's a ghost, here's a ghost!
Oh, we're looking at that. He's a ghost, he's a ghost, he's a ghost!
Oh, we're looking at that. I'm going to take the seaweed that we used
as camouflage before.
You know the thing where you put an orange on your mouth?
I'm going to do that with seaweed.
Then I'm going to look up at the floor and just be like,
It's already got me!
Oh!
No, no big deal.
It's an improvement.
I'm an idiot.
No, no, he's right.
No, he's right, I'm an idiot.
Okay.
That's the worst thing I've ever heard or seen.
Did I recognize the face?
Yeah.
No.
From the brief, because you're the closest up there,
since the one's helming it in there with darkvision.
Darkvision wouldn't matter so much in this instance.
But the figure, what you saw, looked to be male,
wearing loose, fitting clothing,
sunken eyes with no actual eyes inside the sockets,
pale with a faint ghostly glow about their visage.
Looked to be a line of rope wrapped around one arm,
multiple loops, and it just stared at you
before stepping back into the wall and vanishing.
God, stop describing it.
We go forward, right? Yeah.
Do you really want this orb, though?
It's still in this direction, right?
I don't know, I don't know.
At least so far they are not harassing us.
Yeah, that's true.
More of the plants than anything.
Yeah, we'll keep.
Did he look menacing, the guy?
Or did he just look like?
No expression, just blank and cold,
absent of any real emotion before it disappeared.
Yes, we'll keep going forward, yes.
Okay.
Continuing down this path, as you climb
or swim up the brief 15-foot incline
to get to the next tunnel path
where the orbs were spread out to continue,
you move through and the elements of seaweed
that were still in there are shifting
from the water displacement ever so slightly.
As you move through, what is the same order
you guys are going through? Sure.
All right.
That being the case, as you push through,
I need Caleb once again to make contact.
Ice Magician's Retreat!
Oh, we should have moved that.
That's a reaction.
Okay. Yeah.
Go for it, I'll let you do that.
All right, so you cast the Ice Magician's Retreat.
You manage to dart forward and out of the grasping
hands of the seaweed through the use of your spell.
You catch up now, darting forward through everybody
next to Jester and Fjord.
Yeah, you want to be in the middle.
Whatever, I got 10 minutes of zip, baby.
Let's go forward.
Okay, so there we are, moving forward in that.
Just for fun, I'm going to tap resistance on you.
Well, yeah, I'm just going to give you,
if anything happens in the next minute,
you can add a d4 to any saving throw.
Okay. If anything happens in the next minute, you can add a d4 to any saving throw.
Okay.
Following the tunnel down for another
15 to 20 or so feet, it curves around to the left.
You continue and curve around the edge.
You come around the corner and look.
You guys are at the front, so you gesture and forward
to make, since you have the globes,
you can move the globes ahead if you want to as well.
Yeah, so I'll say that they're like 20 feet ahead of us.
Okay, all right.
And 20 feet behind.
So you do not have disadvantage on your perception checks.
23.
Oh, I'm going to take a perception check then.
Same thing we rolled last time.
Well, you're further back.
We'll get to you then.
Because they're the ones at the front,
they get to do this first.
That's fair, that's fair.
But you're safer sitting in the middle.
So, what'd you get? 23.
23.
As you turn around the corner and look,
the path continues for another 20 or so feet in this tunnel
before it descends into a much larger chamber.
The seaweed gets thicker towards the mouth of this chamber,
and you can see from the little bit of the glowing orbs
that begin to extend over that edge that goes into it,
a little bit of light hits bits of gold coins as well,
scattered all throughout the floor of that next chamber.
Don't touch them.
Do we dare steal a glance at the seaweed that's around?
Are there also strips of cloth and bone, body?
Yes, they are.
But that center cluster seemed to have
quite a few that are in there.
These in the walls only have
a few scattered pieces of parts. No full bodies here in the walls only have a few scattered pieces of parts.
No full bodies here in the hallway.
Plus people made it this far.
Beau.
As you're coming around that corner
and people are looking off to the side,
you glance over your shoulder and see,
for a split second, what looks to be an older man with a curled
and scraggly beard that goes down to about mid-chest.
The eyes are missing, she sees vacant dark sockets.
The jaw is just slack-jawed and open
as it looks towards you.
I need you to go ahead and make
a charisma saving throw, please.
Oh no.
Fuck, not what I'm great at.
Massage.
Fuck me, Cal.
12.
It leans in towards you and,
not yet.
It leans in towards you and you feel this cold sensation
over your whole body, your muscles lock in place,
and your consciousness goes dark.
Out of the corner of your eye,
you see some sort of ghostly movement.
You lift over it and see Beau
rest into a standing position on her back foot.
Okay, I'm going to Turn Undead really quickly.
Okay.
Then I'm going to go over and deal with you.
Okay.
What's the DC on that? The DC on Turn Undead, the, let me hit my...
As she's resting on her back foot, her eyes are open.
Oh my safety.
Her eyes are open, yeah.
That's a wisdom saving throw?
Yeah, so is it? No.
It's right here, so it's a...
Why does it not say these things?
I don't know, why doesn't yours have it?
Mine's weird. Wisdom saving throw.
I don't know, I don't know.
So that would be, is that my, I'm sorry.
Whatever your spell DC is.
Oh, 16. 16.
No, fails by one.
It's a 14 plus one, 15. Fuck off, ghost.
So.
Being a specialist in undead
and already preparing for the presence here,
you glance in the corner of your eye
just in time to see the essence of the spiritual form
drift into Beau's body,
and as you watch that moment of consciousness
fade from her face, as the presence of Beau goes cold
and whatever was in this tunnel begins to come
to the forefront.
You take your staff and slam it into the ground.
This wave of light energy emerges.
You watch as Beau, it impacts all of you
and the water gets suddenly warm around you.
As it blows past Beau, you see strands of hair
get blown back and with that same ghostly old man body,
jettisons out the back of her and just
drags down the hallway into darkness and disappears.
Not cool, man, not cool.
Was he just in?
What just happened?
Where was I?
She's back, she's back.
Was I Tracy again?
You were the ghost that just fell out of you or a ghost going to be trying to take over our minds?
Yeah. Caduceus.
He's away for a minute.
Did you just do that?
Yeah.
Thank you.
He was creepy, man, come on.
Have you had ghosts try to take you over before?
Yeah. Has it ever worked?
Uh, no, not that I know of.
I know of, I mean, would you know?
I don't know, do I know?
I mean.
Do I kind of know?
You have an essence after what just happened
that something weird happened and you lost yourself.
I have a feeling that if these dead people
invade our bodies, they're going to walk us into the walls.
Yeah.
Oh.
We should huddle together and keep a hand on each other.
If one of us stops moving, stop that person.
Okay. Okay?
I think at this point,
I think at this point, is it worth just cutting through
some of this stuff, or?
Well, I can use Sacred Flame on the ones in front of us
and see if it'll make it open in the opening.
I can join you for that.
Yeah, if it's closed our way forward, yes.
Otherwise, we should move quickly.
As you guys are having this conversation,
you glance back in the tunnel where you came from,
where Caduceus had jettisoned that spirit back,
and at the very edge of the light,
you can see what looks to be about 12 or so
of these ghostly figures just standing there.
Let's make a forelock.
Why would you?
You're pissing us.
I hate this form.
This is really terrible. Let's find what we're looking for
and get out of here.
Keep going, keep going.
With the hustle.
I mean, on the hustle, on the quick march.
All right.
Pushing towards and following the orbs gliding forward,
the mouth of this entranceway before it opens up
is where it looks like two larger clusters
on each side of the seaweed is through.
You are what? Sacred Flaming one of the clusters,
and he's going to Sacred Flame the other cluster. Okay.
They're both auto fail saving throws, there's seaweed.
Thank you.
So go ahead and roll damage, we'll see if it's enough
to clear the way for a moment.
You as well, Caduceus.
Four radiant damage.
Four damage?
Four radiant damage, yeah.
Mine is, where's my secret?
Two d8.
That's the seven radiant damage.
Okay.
The side on Caduceus' edge of the wall,
you watch this blast of radiant energy
emanate from the side of the wall
and blow out the center part.
Some of the seaweed gets released
and begins to scatter and float towards the top.
Your side blasts, but it doesn't quite tear
all the way through.
As you guys begin darting forward,
on the right side, Caleb, you're the first one there.
Has it been over 10 minutes?
No, you're still Expeditious Retreat.
Yeah, it's the last 10 minutes.
All right, you dart inside the chamber.
Whoa.
Ahead of everybody else, you're now in the center
of this open chamber as you stop with the globes around you
to take in the atmosphere.
The rest of you are now having to catch up.
Yeah. Okay.
All right.
Yasha needs to make a dexterity saving throw as well.
Dexterity gets an advantage because she can see it
because of her danger sense.
Okay, that's right, she does a natural 20.
Yeah.
Oh, for Yasha.
Yeah, she just.
Actually, no, she shoulder checks the seaweed
and does not give a shit.
It works for Yasha.
Yeah.
No problem. Love, love.
As you guys all begin to push forward, this chamber is larger than what you came in through.
It's about between 50 to 60-foot diameter, continues in for about 80 or so feet, and the height
goes to about 30 to 35 feet. All the walls here are just covered in this seaweed.
Make a perception check, two of you,
who are helming the view on this.
I'm already in there.
That's true, yeah, you make one first.
Yeah, I will take it.
23.
Damn. 15.
Okay.
Glancing around, you can see areas where the seaweed
is slowly shifting from the movement
of Caleb's extra distance retreat,
what was once still shifts,
and you can see elements of the stone wall behind it,
and your eyes barely make out what looks to be
a handful of small carvings in the wall.
Look to be small runic letters that are not in line, but at an angle sporadically carved
at places before the seaweed moves over and blocks it.
Is my Detect Now magic doing, which I think is just barely still up? I don't feel like this has
been a 10-minute venture since that.
I'd say you're pushing the edge on this one.
I know. Not much longer, I know.
I'd say as you step into this chamber,
are you heading to the center of it?
No, I'm just coming in and looking around.
Okay, so as you're standing at the mouth of this,
just past the edge, you do not detect anything
particularly magical, and then as you take your first step
into the chamber, you can see this,
you almost run into it.
In the middle of this chamber,
there is a small two-foot pedestal
in what looks to be a disk,
a stone disk about that wide
and about two feet from edge to edge
that is resting on it, but at an angle.
It looks old, it looks weathered,
and there appears to be a spiral of runes,
like two sets of them that curve inward around each other
before merging in the center with one singular sigil
where they meet.
Are these arcane glyphs, or is this language?
They are arcane glyphs.
If you'd like to make an arcana check,
if you want to take a moment to study.
I mean, is this our answer as to why this entire area
eats ships?
Could be.
Is Uk'oto here?
No.
Well, yes, sort of.
It's a temple. 24.
One of the three gates, right?
Could be, could be.
There would need to be a spot for it.
Is this what Vandran is going for?
I don't know.
It's not what I saw in my dream.
These rooms, this whole incantation,
this enchantment or whatever that sits in this is old, pre-calamity,
Age of Arcanum-level magic. It is dormant currently. It looks like there is some sort of
something that is required to infuse this object with power or to get it to use whatever its enchantment is,
the more you look over it, you realize this...
The power is beyond anything you've cast.
The nature of it seems to be conjuration.
It seems to have a lot of the base runes
that you've used to manipulate fire,
you've used to manipulate earth.
It's elemental in nature.
You continue to look over it and get the sense
that this is triggered by some sort of a,
there's a physical material that needs to be
brought to this table or brought as part of this ritual.
In doing so, it would conjure some sort of
powerful elemental force.
Did I pick up on the fact that Caduceus
was looking at glyphs in the wall?
Did I see those as well?
No, you did not. No, okay.
But you do feel this faint, cold brushing sensation
at the back of your skull.
What the fuck is that?
I think it's maybe time for another detect object.
Locate object? I'll take this one. Okay. I think it's maybe time for another detect object.
I'll take this one.
Okay.
I'm going to cast Locate Object.
Okay.
Cast Locate Object, focusing on?
On the stone.
You glance over as you step forward
and can see in the far backside of the chamber,
and as you guys get a look around,
clustered in with the base of the walls,
where the seaweed is thick.
You begin to see, as the light around the chamber
comes to your attention, you see at first,
there are piles of salvaged goods,
gold and silver dishware.
You can see clusters of coins, gold, platinum, copper,
silver, all in various levels of grime
that have gathered on them,
but the shine still shows through in places.
You can see what looks to be tools
that were haphazardly pulled and gathered
and jammed into pockets in the walls.
It's like a nightmarish Ariel's Grotto, almost.
Yeah.
And you immediately realize that this is all things that have been salvaged and pulled from all the ships that have sunk and brought in. The
floor you've been stepping on that's been somewhat soft to the occasional crunch, you glance down and realize is just bones. Just hundreds and hundreds and hundreds
of human and humanoid bones
that have all been gently dusted
with the general sand and silt
of the interior of this chamber.
I mean, it feels like everything
is being sucked to this location.
30-foot ceiling, right?
There is a throne, looks like a chair of some kind,
that sits on the opposite side of the room
that's at a slight angle resting into the stone,
and you immediately know that's precisely
where the object you seek resides,
somewhere around or with that.
It's by the chair.
There's a chair?
How far away is it?
Yeah, what do you mean, chair?
You guys are standing towards the entrance,
like the stairs and the decline that leads inside.
Caleb's the only one that's actually in the center
of the chamber by this table,
this thing that you've been studying.
Where are the ghosts?
They're just hanging out?
Do you glance over your shoulder?
Yeah.
About 15 feet behind you.
No!
Not moving, just looking at you.
Ah!
Thought they were being herded.
That's great.
What you told me was that studying this thing,
that it seems to require elements to set it in motion?
How would you describe it?
As you're getting closer and taking the moment to,
because your arcana is not an immediate thing,
it's a slow process of study,
there's a heavy elemental conjuring
that this is capable of doing.
It's very old primal magic.
Looking at the stone and the stains
and the interior of these runes,
there is distinctly a dark brown tint
to elements of this table.
Mm-hmm.
Is that what I say, amber?
As you go and scrape some of it
with your fingernail, it flakes off,
and it has a consistency you're familiar with,
that of a coagulated blood.
Ooh. with that of a coagulated blood.
Ooh.
Oh fuck.
Caduceus, as you're looking over towards the throne,
you look up and about 10 feet above the throne,
standing up in the seaweed.
Stop it.
Holding onto the clusters of it, you see what looks to be
a female humanoid form, mostly in shadow.
Hair down over the front of the face.
One yellow eye peeking through on this side,
and one half-open yellow eye glancing through,
just up against the wall.
Right above the throne.
The song! It's the ginseng's right above the throne. The song!
It's the ginseng.
I'm holding him.
Her hungry eye hits in the fucking head.
You watch as she scrambles across the side of the wall,
behind the seaweed, and is gone.
She's gone.
No!
Let's roll initiative.
No!
It is the ring.
Oh my god, you're fighting the grudge.
I told you it was a ghost witch.
I'm throwing up.
Natural 20.
19, plus one, so that's 20.
I got 20 as well.
Oh fuck.
You're rolling.
Let's do clerics. Oh fuck. Rolled it.
Let's do clerics at 20.
Yeah.
This sucks.
Oh shit.
What?
Two back night.
Oh fuck.
Fuck, this is so much worse than I was imagining.
Where are we?
There's the throne over there.
This is the chamber you're in right now.
This is the entrance.
Hey look, we picked the right way to go!
Yeah, yeah.
You did!
You did.
I don't know what the hell it was.
On the counter.
So Caleb, you're up against here.
Oh god.
The rest of you are just coming down the entrance this way.
Tell me whereabouts you were placed around the base.
Fuck, that's tiny.
I guess.
Sounds good to me.
I feel like I would still be on the stairs because I was looking back at the ghosts.
That's true. I'll put you and Caduceus up towards the top there.
You put the clerics down.
Okay, so back here.
I'd been near Fjord, probably.
Yeah, so you'll be up here with the rest of them.
Yeah.
The shape you saw up in this direction
before it vanished.
She's just a little thing.
So it's not brave.
Why would you even say that?
I know.
You know how much shit he has back there?
It's just one person.
Stop it.
Didn't look like she even had any weapons. Did you ever see Cabot in the Woods? Do you know about this? I'm person. Stop it. You're so easy. Didn't look like she even had any weapons.
Did you ever see Cabot in the Woods?
Do you know what, Matt?
This is going to do it.
Make sure we're really good at initiative.
So who's up first?
25 to 20.
24.
20.
20.
Whoa.
Beau, Jester, and Cad both had 20s?
No, Beau had 24.
All right.
So, 20 to 15.
I had a 16.
Fjord had a 16. 15 to 10.
12.
Nott.
With Yasha. 10 to five.
Yasha had a seven.
Oh god.
Caleb. Caleb?
Fjord. All righty.
Fjord.
I'm assuming that 10 minutes for Expeditious is gone.
It's from studying the table?
No, I'd say it took you two or three minutes to study,
so Expeditious is still on the table.
Like a minute or two left.
Okay, great.
Take it. So, beginning of this round,
the only person that's seen this entity is Caduceus.
And I can't see them anymore.
No.
They seem to have shifted into this thick forest
of seaweed that tends to wrap around
all the walls of this chamber.
Beau, you're up first. That's a good call.
I don't see anything.
I look around.
You can use your action to try and perceive if you want to.
Echo dead.
Caduceus, and then I look around and see if I see anything.
Okay, so use the search action.
Go ahead and roll a perception check.
God fucking bullshit.
Eight. Eight?
Unfortunately, no.
You look around the vicinity and glancing up around,
and you see movement from the water that's being disturbed,
but no sight of any particular entity.
I move towards Caleb and bodyguard him,
and I am going to take the Patient Defense. I move towards Caleb and bodyguard him
and I am going to take the Patient Defense.
We're on the side?
Yeah, that works.
I'm going to take the Patient Defense.
Okay, bonus action on Patient Defense.
Action, yep.
Okay.
All right, that finishes Beau's turn.
Caduceus and Jester, you guys can decide
which of you goes first.
I was just going to cast Bless, entirely up to you.
Okay.
I'm going to cast Bless on myself.
Bless Concentration?
Bless is Concentration.
So I'm casting Bless on myself, on Caleb, and on Fjord.
All right, so you guys get to add a d4
to your attack rolls and saving throws.
Holy shit.
Okay. Okay.
I'm going to cast Spiritual Guardians.
Oh, sorry.
I'm going to back up into the wall so I can keep an eye down that.
Not too close to the wall, because of the seaweed.
No, see that little node behind me?
Right here?
Yeah, so I can't be attacked from behind,
but also I can keep an eye on.
Okay, so you're going to go against the wall?
As long as there's no seaweed there.
There's seaweed there.
Oh, then I'm not going against the wall.
I'm sorry. All the walls
are coded in this.
Then I'm just going to take a step or two down
just to scatter us a little bit more.
Down this way? Yeah.
I know it's a little weird.
It's okay, I'll put you there.
Thank you, yeah, I know.
Okay, that finishes your turn, Caduceus.
That finishes your turn.
Okay, so you're casting Spiritual Guardian?
Yes, I'm going to step a couple steps towards Fjord.
All right, so there alongside him?
Like down to the, okay.
And then, yes, I'm going to.
Where do you want to go?
If you want to move.
Well, I wanted to not be quite in a line
with everybody else.
I was going to be on the steps,
if that's possible. Up here?
Yeah.
Yeah, we'll make it work.
There, we'll turn. You'll know I'm there.
Yeah, sure.
And they go like this.
And I'm going to, they're like the little
spiritual unicorns, but they're like
kind of like seahorses, because we're on door.
Oh!
So cute!
So now all these little glowing pink seahorses now surround you.
15 foot, right?
Yeah, 15 feet around me.
Got it, okay.
Awesome.
All right, so you have that up.
You are also now concentrating on spiritual grind.
That finishes your turn.
It's so cute.
All right, that brings us to,
what did you guys both roll initiative on?
20.
Okay, so concurrent with your turn,
lair action.
Oh, fuck.
Lair action.
Lair action.
At this point.
This isn't a dragon, they don't get lair.
You're in the lair of T'Chilla.
I know.
Thank you.
For this lair action, you can use Lament of the Dead.
As you all stand here, you watch as rising out of the ground,
dozens of spirits begin to just drift up
of various drowned sailors and scavengers
just out of the ground and up towards the ceiling.
I need everybody inside to make a wisdom saving throw, please.
If you have the d4, you can use the d4. I can, oh right, okay, thank you. I need everybody inside to make a wisdom saving throw, please.
If you have the d4, you can use the d4. Oh, right, okay, thank you.
Shitballs!
Wait, did you give a d4 to everybody?
No, no, no, just wisdom saving throw.
Yasha rolled a five.
Fjord rolled a 16.
Son of a bitch.
All right.
So Fjord, you're fine.
Yasha is frightened of DeShilla
until the end of the round.
Okay.
Caleb.
Even with 54.
Caleb is frightened of DeShilla.
I rolled a two.
13.
13.
You succeed. You manage to resist the fear effect. Caleb is frightened. Caleb is frightened, officially. I rolled a two. 13.
13.
You succeed.
You manage to resist the fear effect.
Two.
Two.
Oh.
Nott.
No, Nott's immune to fear.
Oh, Zahn!
That's right, because of your drunk.
Yeah!
Oh!
Yay!
Oh yeah!
You're just like, come at me, spirits!
I never knew there was anything good about the drugs.
Dang.
Amazing.
Just has to come into play.
Nott becomes Nott the Brave when she's drunk.
Nott the Brave!
All right, so unaffected.
Spirits, whatever.
Fuck you!
You've been braving the ocean for half a day.
Fuck you!
Come at me, you swag!
14.
14, you manage to resist it?
28.
Yeah!
What the fuck is this shit?
What the fuck are you people?
It tickles.
What the fuck are you people?
As the spirits rise, this haunting wailing sound
reverberates in the chamber, and both Caleb and Yasha,
both their eyes go wide
and their breathing begins to increase.
You guys are frightened of Dishla at the end of the turn.
Now it comes Dishla's turn.
I can take care of that.
Suddenly, tearing through the seaweed
on the upper wall, you see this figure emerge now,
this pale aqua green skin that's bulbous
and strangely proportioned with these long clawed hands. As the hair pulls back, you can see, what would be a humanoid face instead are these protracted
almost anglerfish-type teeth that come out of the front with no nose and just the yellow eyes
gleaming from underneath.
Good work, guys.
She's going to look straight down at you, Caleb.
No!
I need you to make a wisdom saving throw for me, please.
Oh, another one, I'm good.
My body's hurting. My body's starting to do shit.
She'll be like, oh, look, it's him!
Stop, stop looking at him!
Stop looking at him!
Natural one. Natural one.
Oh no.
As she looks, she's still up in the air,
swimming, looking at you, mouth opens,
and you feel the deepest, most horrifying fear
well up inside you, and your heart stops,
and you drop to zero hit points.
Oh my fucking god!
You guys watch Caleb just go
and just start drifting there, unconscious.
Oh fuck.
DeShilla now hovering in the space
is going to go ahead and move over and
she just moves over to the side of the wall here,
still visible, now jumping and using and holding on
to the seaweed like it's a tether.
All right.
I'm really going to use that Periapt right about now.
The what?
The Periapt. The Periapt the Heart.
That ends her turn. Fjord, you're up.
Give me five.
Is she visible? She's visible. She's up on the, you're up. Give me fun. Is she visible?
She's visible. She's up on the wall on this side.
I got this. I got this.
Cool.
Remember, you guys are still underwater,
so aside from Fjord, you're all half speed.
Yeah, okay.
The lights are up.
That's right.
I still have my light.
Yeah.
And his sword?
The sword does give a faint bit of life.
I'm going to use my speed.
Use my ox?
I'll use my speed to close to the pedestal,
between the pedestal and Doshilla.
Right there?
Yeah, but I'll stop short of her.
Okay.
And I will use a bonus action to cast Hex on her.
All right, so she's Hexed. You have already used your Hexblade's Curse.
Yeah.
As she's holding up there, looking down at you, you watch as the murkiness of the nearby
waters and the movement begins to form
around her and try and claw at her throat.
The shadows themselves are trying to pull at her clavicle.
I will fire, I will gather two Eldritch Blasts
in my hands and fire them both at her.
Roll two attacks.
With extra d4s on both.
Yes, thank you.
One is a natural two item. Yeah, it is.
And the other is a 17 plus four for a 21.
Both hit, you don't even need the D4s on that.
Yes!
So roll damage on the critical first.
And I roll an extra D6 for the hex, okay.
So for the critical first, one D10 plus four.
That's a one.
So two, but roll the D6, which is also doubled.
That's a six.
All right, so 12, so 14 plus your...
Plus four.
That's 18 points of damage.
18 points of damage on the first one.
And damage for the second one?
Is a nine plus five.
13 plus five.
18 points of damage. Look at five. 18 points of damage.
Look at that, 36 points of damage
on a cantrip and a hex.
Nice.
That's how warlocks are done.
So as she's up there, as the hex constrains around her,
both eligible blasts hit, and you watch as,
from both blasts, there's these dark scar marks
on the upper torso and one
off the shoulder where they impact. The head curls up and back in your direction. The eyes seem
to bulge angrily towards you. Does that end your turn?
Yes, it does.
Okay. At the end of her turn, she's going to use one of her legendary actions.
I remember myself as when you go.
To use Force Division.
So at some point during this adventure,
as she was trailing you throughout the cavern
and watching from a distance,
she ensorcelled a number of your members of the party,
you being one of them.
She ensorcelled? What was the cult thingies?
Force Division? Was she invisible?
She was hiding through all the seaweed,
and no one was rolling high enough perception to see her.
You saw her move once.
Yep.
But she didn't roll high enough stealth on that one.
What the fuck is about to happen?
And this is forced division.
Correct.
You are not immediately in melee with anybody,
but she's going to go ahead and force you to move.
So you glance, all of a sudden
you see her out of the corner of your eye. She's not there anymore. She's off there. You rush in
your direction after her, compelled to move over this side, right up against the wall, between the
wall and Beau, and get there. She's gone. You look back and she never left. You shake your head for a
second. That's one legendary action done. Next turn is Nott. I will move to my left near that pillar thing and bonus action hide behind it.
Okay, you can move over there. Bonus action hide.
Shit, not great. 16?
16 hits?
No, no, 16, that's the hide.
That's right, yeah.
I don't know if that hides me enough.
You don't know, you'll find out.
I will attack.
All right, so you dart off from behind and fire.
I shoot at a 25 or something like that.
That indeed hits, and she does not,
you managed to just, she didn't roll very well
for perception, so you do get sneak attack on this.
Yeah. Okay. Yeah.
Okay. Yeah, that's good.
21 plus five is?
26.
26 plus Fury of the Small is another seven, right?
Is that how that works? 33.
Yeah, 33.
Woo!
So darting from the side and letting the pulse go by,
she's within 30 feet of you,
so you do not have the disadvantage.
It catches her in the chest, and as she,
sorry, I thought that was fair.
That's okay.
Her hands go forward, and she leans out of the seaweed
for a second to pull it out.
Let it fall as it slowly begins to drift down,
sinking into the chamber chamber before reaching back up
into the seaweed and holding onto it.
That is not sanitary.
Did you take poison?
No.
She is immune to the effects of the seaweed.
That makes a little sense.
Unfortunate, unfortunate.
So is that your turn?
That's my turn.
All righty, finishing knots go, Yasha's up.
Yasha is frightened.
She will rage with her bonus action
and no longer be frightened or charmed.
Oh, she can do that?
Doesn't rage break?
No, I think that's a thing that Berserker's got.
Oh, is it really? I'll double check.
It might have been some old shit.
Yeah, that's mindless rage,
it's a six level path to the berserker.
It's a little grog bleeding in there.
Sorry, old shit. It's all good.
She will definitely not move any closer to DeShilla.
Where is, oh, she's right there.
Is this, where's Caleb? Caleb is over there.
Can she?
If she stays within 15 feet of me,
then anybody within 15 feet of me
is protected by my unicorn dragon.
From what? Unicorn dragons now?
From scary faces? From being attacked.
From being attacked.
I mean, they have to, they get attacked.
They're seahorse unicorn dragons?
There is just yourself.
She's technically up on the stair right there.
Oh, okay, I got you.
Can Yasha use her 20 feet to move to Caleb?
We'll say, for the purposes of ease there,
Jester's up on that stair there.
20 feet to move to Caleb,
which shouldn't be any closer to Doshilla.
Up on the top of this platform or off to the side?
There's a platform?
There's a little rised section in the center there.
Sure, the platform sounds good, and she will use her handy heal thing to pump seven points of
healing into Caleb.
Did she get tapped in the head, by the way, since we are running her?
Yeah, she did. Not that I remember.
I did, Fjord did, and Caleb did.
Caleb did. So Caleb gets six hit points as an action, healing hands.
On top of seven or six total?
Seven total. Seven total, so I got that.
Does that bring him back to consciousness?
Yes, it does. Okay.
So you're back to consciousness.
Back to consciousness.
But Exponential's trait is gone.
Is Mage Armor gone?
No, Mage Armor is not concentration.
And same with Bless.
Bless is still with you.
Correct.
You're still frightened until the end of the turn.
Can she use a bonus action to rage
even though she's frightened?
Yeah.
I know it might fall if she doesn't attack anything
or is attacked. Correct.
Okay, let's just do it anyway.
Okay, so she goes into a rage.
That's her turn.
All right, that ends Yasha's go.
At the end of Yasha's turn,
she's going to use another legendary action
to use forced vision on you, Fjord.
I need you to make a melee attack against Beau
as you glance around and suddenly she's right there
in front of you and you take your falchion
and swing out to try and take her out.
I have disadvantage because I have patient defense.
Yep, so you have disadvantage on the strike.
Okay, okay, okay, that's good.
But you do have plus d4s to each of the hits
because of less.
Oh shit, well.
That's a two plus eight is 10.
Plus a d4 is 14.
Yeah.
You dog out of the way, what the hell?
Dick!
Uh-oh.
Uh-oh.
Uh-oh.
Uh.
All right, that ends Yasha's turn, Caleb.
You are conscious, prone, floating,
just sinking towards the ground as you come to consciousness
as Yasha grabs and jolts you awake.
If I crouch behind the table from where Doshilla is,
would I get half cover or something?
Yeah, you'd get half cover.
Yeah, okay, so I'm going to do that,
and then I'm going to, I would like to stay
in a semi-crouch to try to get some cover from that thing.
Yeah, you can get cover.
Thank you.
And I pull a twisted, blackened twig out
and point it at her and cast Witch Bolt at 4th-level.
Dasku?
At 4th-level?
4th-level! That's cool. At 4th-level?
Fuck that.
That's over there.
Ooh!
D12s.
That's four D12s.
But that is, so I have to arrange spell attack, correct?
Correct.
So you have to roll a d20, add your spell attack modifier.
Plus the Bless?
Yeah.
Yes, technically, because he was constantly... Five spell attack modifier. Plus the Bless? Yes. Yes, technically, because he was constantly...
Five spell attack is 13, plus the Bless is a d4?
Yep.
No, it's just four.
No, it's a d4.
It's a d4, so shit, five plus is 14.
Her armor class is 15.
I'm so sorry.
Blast it, gone.
I'm so sorry, you release the Witch Bolt and
as it fires out an arc in a split-second moment,
the eyes go wide and she darts out of the way
and it impacts the side of the stone wall.
You watch as the seaweed that she was clutching to
is burned and falls away for a second.
In there behind you, you see another one of those runes
just sitting there in the chamber.
Thumbs and breaks.
Thumbs and breaks. That's your turn.
All right, back at the top, Beau, you're up. Spellcasters suck. sitting there in the chamber. Thumbs and breaks. Thumbs and breaks. That's your turn. Next.
All right, back at the top, Beau, you're up.
Spellcasters suck.
Actually, it's the end of Caleb's turn.
At the end of Caleb's turn.
She has a legendary action, she has?
She has three.
Yeah, that's a beautiful one.
She's going to use her last one.
She's going to go ahead and use Shifting Speed.
So she's going to move her speed
without triggering opportunity attacks.
She's a fast swimmer.
Our regular Michael Phelps.
Actually no, she moved 10 more feet.
50-foot swim, so there.
What? 50-foot swim.
Yep.
As she watches, she skitters across the wall,
grabbing the seaweed and using it almost Tarzan,
like to thrust herself forward,
grabbing onto this bit, rolling,
and then swimming around and is now floating in the air,
or it's floating in the water,
right next to where Caduceus is standing.
Oh god.
Beau, what are you doing?
How many feet is she?
From you right now.
Yeah. 30 feet from you? From you right now. Yeah.
Five, 10, 15, 20, 25.
30 feet from you.
So, okay, okay, okay, okay.
I'm going to dart, I'm going to do
Step of the Wind.
Thank you, thank you for knowing my abilities.
So you jump off the ground and swim forward.
As I freak out.
You start cursing through the room,
step into the window, you get one extra push,
and you land right next to where she is.
I'm going to punch her with my fists.
Go for it.
I'm just going to try and Keanu Reeves ghost punch her.
I don't know, punching ghosts. Am I mad? From the Matrix? Ghost punch. Is that a Matrix, Just try and Keanu Reeves ghost punch her.
I don't know, punching ghosts.
Am I mad?
From the Matrix?
Is that a Matrix reference?
Well, do you know the, like, the,
is this a disadvantage?
Yes, because you are underwater still.
That's a four.
Yeah, probably not.
11.
The first strike as you come forward,
this is the first time you get a really good look
at the face of this terrible creature.
As soon as you come towards it, the mouth opens up
and you just barely hold back from the punch
and that gives it enough time to shift out of the way
and it just hits water.
One more.
Okay, okay, okay, okay. 22.
That hits.
Yeah, you know now 15 is the armor class.
Can I say, for the X wisdom ability checks,
disadvantage.
Nine.
Disadvantage no ability checks, got it.
Nine?
Nine points of damage.
As the first one misses and pulls away,
you're like, nope, whack, and then right across the jaw.
Cold and hard. Mm. and pulls away. You're like, nope, whack, and then right across the jaw.
Cold and hard.
There's a toughness to her. Boney.
All right, does that finish your turn, Beau?
Yep.
All right, Caduceus and Jester, you're up.
You want to go first.
She did technically move around
and would have passed through your 15-foot radius,
by the way, so she does have to make
a wisdom saving throw.
That's cocked.
A five plus one, six. That's a failure. Go ahead and roll damage for your spirit guardians.
Yay!
See horses!
See horses, unicorns!
Hold on, where's my other? Where the fuck are my d8s?
You can use mine.
Where'd all my d8? You can use mine.
Where'd all my d8s go?
Here's one. Oh, there's another one.
10, 13 radiant damage.
Vinyl, the best of the three dice.
Caleb and Yasha are no longer frightened of the Shilla.
Okay, 13.
You watch as she darts across the room
as her legendary action, all the floating seahorses
suddenly dart up and slam into her side,
but she still manages to get her pass.
All right, so now it's Jester and Caduceus' turn.
Because you guys are players, I'm giving you the initiative
just before the lair action hits,
because you're all on 20, so go for it.
Thank you. I'm going to step forward so I'm within you the initiative just before the layer action hits, because you're all on 20. So go for it.
I'm going to step forward so I'm within 15 feet of her so they can try to attack her again.
On her turn? All right.
Boop.
Uh.
If, wait, on a successful,
an affected creature, when you cast a spell,
if you were to, what?
How do we explain this?
The creature's movement is halved when it moves through.
The affected creature is halved in the area, yes.
It only barely skimmed the sides,
so it would have lost five foot movement,
so we'll say that the Dechilla is there.
Okay.
An affected creature is,
and when the creature enters the area for the first time
on a turn or starts its turn there.
So if I move towards it, wouldn't it enter the area?
No, you're entering hers, she has to enter your area.
It'll start on her turn. However, at the start
of her turn, it triggers.
Okay, then I'm going to be with 15 feet of her,
and then as a bonus action, I'm going to cast
Spiritual Weapon at 4th-level.
Oh boy.
Mm.
Is that the first time? Mm-hmm.
So that's a spiritual lollipop
with giant serrated blades coming out.
Ooh!
Are we putting in some spiky?
Right on, even in front of her face.
Right here? Between her?
Let her do it.
Is that okay?
No, yeah, no, no, my opinion is weird.
And it's going to attack her.
Go ahead and roll an attack.
Ooh, ooh, ooh, ooh, ooh.
Ooh!
That's a natural 19, so I think that hits.
Yes, it does.
Go ahead and roll damage on that.
Okay.
Ooh, double eight!
Oh wow!
You cast it at fourth level, you said, right?
That's 3d8.
Really?
Because it's second level normally.
Each level you put on top of the-
You get an additional die.
If you pot, yeah.
Oh no, no, no, really? Yeah, for every spell level ahead of the two, you get another. Yeah, D put on top of it. You get an additional die. Oh no, really?
Yeah, for every level ahead of the two.
Yeah, D&D Beyond right there.
So 16 plus one more, d8.
Get that.
Seven!
Seven!
All right, so that's 23.
Did you just add anything else?
24? Yes.
No, 23.
Double eight is 16.
Double eight is 16 plus seven is 23.
23 plus four.
Yep, because of your wisdom.
So 27 points of damage.
27 points of damage.
Whack, just the serrated edge of the lollipop
just grinds into her.
As it does, black blood just spills out
from the wound of the chest.
The shreds of seaweed and cloth
pulling off from the front, exposing the sunken rib cage
where the flesh is pulled taut against, and now the wound itself is open and spilling this trail of cloudy black blood.
For my action, I'm going to cast Sacred Flame.
That was your bonus action?
Yeah. Sacred Flame is a cantrip, so go for it. That's wisdom or dexterity?
Dexterity save.
Dexterity save. That is going to be an 18.
Okay, damn, okay.
But that was a nice round.
Dude, get the fuck out.
All right, finishing up Jester's turn.
Caduceus?
Motherfucking Dexterity save.
That's some bullshit.
You just watched her dart over you, essentially.
Like 10 feet up above, scoot past, land,
and then both Jester and Beau converge
and start pummeling her in the hallway.
I'm just punching the shit out of her
while surrounded by rainbow seahorses
and a splated lollipop.
This is awesome.
Welcome to Dungeons and Dragons, you.
Lord of the Rings geek.
Don't forget,
I'm going to also do this.
I'm going to do a Sacred Flame.
Okay, next dirty save.
That's going to give 14.
That does not, because that's a 16.
Yeah, just go ahead and roll damage on that.
Yes!
And that's nine points of radiant damage.
Nine points of radiant damage, nice.
I don't like the look of this thing.
I'm going to turn invisible and I'm going to back up
a little bit into the...
Okay, so you turn invisible and you're going to back up
into the, yeah.
Here, this little corner?
Not into the, I mean like down the steps a bit.
Oh, there?
Towards me.
There?
Yeah, like here.
Oh yeah, I got a thing still there.
Over here?
Yeah, so I'm far enough away from anything
that I'm not going to get far away.
Okay, got it, and you are invisible there.
Yeah.
Good to know.
All right, at the end of your turn,
the lair action kicks in.
Clouded waters.
Now you watch as the silt, the muck, and the bones
all of a sudden begin to swirl up into the waters around you
and obscure the area.
The entire lair is now considered heavily obscured.
You cannot see more than five feet in front of you.
Whoa.
It's now the shilla's turn.
She gets her legendary actions back.
Hey, she can't see us.
SAM and LAURA and SAM and LAURA and SAM.
She is going, oh, she's not affected by the Obscure.
She starts, she's 15 feet within.
She does, so immediately she has to take the Spirit Guardian's.
She's hexed on wisdom.
Wisdom ability checks, not saving throws.
Okay, so it doesn't matter. Otherwise,. Wisdom ability checks, not saving throws.
Okay, so it doesn't matter.
Otherwise, Hex would be super powerful.
But she still has a four.
Yay! So do full damage.
That doesn't count because it slipped out.
Not intentional.
Okay.
I rolled lower anyway.
I wanted to be fair.
10, 13.
13 points of radiant damage.
Blast it again as this cluster of vibrant, glowing,
almost pink, pulsing seahorses
just swirl around and pierce through her chest.
Seahorses with unicorn horns.
Unicorn horns, of course, I assumed.
Do they have pissed off expressions,
or are they happy?
They're happy.
Oh, good.
They're just like,
Vwee!
Happy in your word. Wouldn't you guys? They're happy. Oh good. They're just like, Whee!
Wouldn't you guys? It's very like the Prairie Bible Fellowship.
Oh yeah, oh god, thank you.
The kid just gets impaled by the unicorns.
All right, so that happens.
The top of her turn.
Yeah.
Nobody's currently feared by her.
Yasha is still.
Nope.
It lasts until the beginning of the next combat round. Okay. She is going to go ahead and do a multi-attack with her claws against Beauregard. She's in melee.
Okay.
It's two strikes against you. This giant, bladed, fingered claws. First one is a natural 14 plus
seven. That's a 21 to hit.
Yep.
The second one is a natural 16.
Yep. All right, so you're going to hit it from each.
You take, from the first strike,
12 points of slashing damage.
From the second one, 14 points of slashing damage.
Oh, my god.
In that, what already was clouded silt
is now clouded further by your own blood
from the slash marks across the front
and the side of your neck and jaw.
The pain sears through, and in that instant,
all you see is the claws streaking through
and the glowing yellow eyes before they rescind back
into the cloud.
No attack of opportunity?
Okay.
Well, no, she's going to attempt to move back,
so make an attack of opportunity with disadvantage.
Yeah.
Nope.
Fucking gill.
With that, she vanishes into the murk.
And it's just physical crap filling the water.
Yeah, just all over.
That's going to end Ashilla's turn.
Fjord, you're up.
Can I move?
Am I coherent?
Can I, am I awake and alive?
Yes. That's cool, good.
You're just a bit shaken by all these visions
that keep creeping into your head.
Wow, and I only remember where I last saw her?
Yes. And she was?
I mean, you saw her still dark and run this way,
and then everything just went dark around you,
and you just can't see more than five feet ahead of you.
Fuck me.
I don't even know where to send anything.
It's heavily obscured, which means you can still
attack that direction, but it's disadvantage.
Yeah, I'll send...
I'm going to move over to the throne.
Cleavet is my owl.
And send two Eldritch Blasts towards the area
that she's at at disadvantage.
Okay, wow, that was...
I feel you. All right, all right.
So two strikes at disadvantage, go for it.
Plus a d4, and that's a seven,
that's 14, plus three is 17.
That still hits with a disadvantage.
Oh yeah.
And a 12, 19, 20.
You watch just as it goes, as soon as everything clouds in
and you see her vanishing in that distant area,
you just throw them back out there,
and through sheer luck and remembering where she was heading,
both blasts.
You don't even see the impact, but you hear the.
Roll damage on each of those.
Fuck.
He just threw a basketball over his shoulder
from half court.
That's 10 on the first one.
The second one is nine plus four, 13.
Is he going to the neighborhood?
16 points on the second one, so 26 total.
Nice!
Motherfucker.
Doing some good rounds on that.
All right, so that's your action?
That's Hex, baby. That is my action.
Okay. You're going to stay there by the throne your action? That's Hex, baby. That is my action.
Okay, you're going to stay there by the throne?
Yeah. That finishes your go forward.
Next up, it is Nott.
I will follow suit and, oh wait,
she's more than 30 feet away from me, isn't she?
You have no idea where she is.
Okay. She's somewhere in this tunnel.
Great. Or in that direction.
Well, then I won't do that.
I will...
There's nothing for me to do.
There's no do to do.
You can fire at where she was.
Or hold action.
Or hold action until she disappears.
Yeah, I'll just find a little hiding spot somewhere.
You're heavily obscured,
so you can literally hide anywhere right now.
Okay.
You're in a cloud of murk and gathered sediment, so.
Yeah!
Jail! I'll just crouch down then and hold my action
until I see her.
Are you hiding then?
Yes.
Roll stealth.
18.
Okay, and then you are holding?
Holding a crossbow bolt until I see her.
You got it.
Or an enemy.
Okay, you got it.
All right, that finishes your go. Yasha's turn.
Yeah, Yasha will, wow.
She doesn't know where she is, right?
It's clouded as fuck.
Yeah.
And she's all melee as shit.
Can she dispel the magical effect on the room?
I don't know.
It's not a magical effect. Yes.
Not necessarily a magical effect.
Actually, she has Dispel Magic on her sword.
Thing.
If it's magic.
The magicians judge if you can choose to cast
Dispel Magic against the target as part of the attack.
That's a lair action.
Yeah, not against like, can I attack the water?
It's less.
That's why I asked if it was shit in the water.
Yeah, I mean, not that Yasha would understand with her
comparatively limited experience of arcane stuff, but it's not so much magical darkness
than it is much of sediment and silt up in the air by some sort of...
It's crazy being in there.
It's up to her. She can give it a shot.
Nope. She will put her back against Caleb, back to back.
Staying there?
Yeah, get down off the pedestal, I guess.
Yeah, just literally back to back with him,
shoulder blades against shoulder blades,
and hold her attack in case she-bitch shows up.
Two badasses back to back, ready to go.
Her rage will fall.
Yes, it does.
Okay, that ends Yasha's go. Caleb?
I'm going to cast Detect Magic,
because I have a suspicion that she has something on her,
or perhaps the orb in her head,
and then I will down the potion that's in my pocket
as a bonus action.
Okay, go for it.
Yeah.
You cast Detect Magic.
In a 30-foot radius around you,
you sense a powerful magical essence
from the throne next to Fjord.
Ah. Oh.
Okay.
Kill Fjord.
Kill Fjord.
Okay, so I get six points back from that.
And I am going to move towards Fjord
and crouch behind the table.
Right there?
A little closer this way,
so between Fjord and the table, yeah, good.
Okay, that ends your turn.
Yes, trying to get cover again.
All right, at the end of your turn,
Dershula's going to use a legendary action
to use Force Division on you, Fjord.
As you're there by the side, you look over to the corner
and you see, you don't
see Caleb, you see a spirit rushing up towards you with an open maw. Go ahead and make an attack.
Disadvantage?
No, because she had Patient Defense on.
That's right.
But it's a melee attack.
He's not affected by it because of his armor. He's got Mariner's Armor.
So it doesn't just move. That's my can use it. He's got Mariner's Armor. So it doesn't just move.
It's my fault, really.
That's a natural one.
Oh!
Plus two!
Three.
Total of 10.
10, yeah, no.
As you swing that little bit in the back of your brain
that resists and you can see for a moment
through the illusion.
Sorry, 11. It's 11.
Yeah, with your mage armor, I think you're okay, right?
Oh yeah, I have 14.
Yeah, you managed to just pull back enough
to pull the blade back and Caleb, you watch
as it spins past, missing you by inches.
You were forward in that moment.
All right.
Any excuse to hit Ricky?
The fuck?
Top of the round, it's Beau's go.
Ah!
D'what?
I'm in shock still, I'm sorry.
Bring back cookies if you're going.
I'll bring back cookies.
Bring back fucking cookies.
Sorry. Fucking cookies.
Fucking dick.
It's made of fucking cookies. Our fucking cookies. Fucking dick. It's made of fucking cookies.
Where is she?
You don't know.
I don't know, I don't want to see her.
She disappeared, you're just surrounded by cloud,
you can just barely see Jester at the peripheral
and the floating spiritual weapon,
and you just watch her vanish into this swirling bit of murk.
Going to have to wait until it passes.
Or roll it, yeah.
Yeah, I'm going to hold.
Damn this whole deal.
I'm going to move down past
on the other side of Jester a little bit.
Okay.
Right behind her and hold my action
until I see her
if she's in range to attack.
You got it.
All right, so you're holding your attack action.
All right, that ends your turn.
Caduceus and Jester.
I have to spend bonus actions on my turn, correct?
Correct.
I will go ahead and spend Patient Defense.
You got it.
Hey, D.
You go first. you go first.
I'm not particularly interesting, I'm just going to...
You reappear. I reappear.
I'm going to...
move a little further into the center of the room,
and I'm going to...
Like there?
Like a little, here, I've got a pen for this.
Any point?
That's right, I got a thing.
Oh my god, it's dead now.
To be fair, I've been using it for years.
Like just at the foot of the stairs.
Oh, like here?
Yeah, like there.
Okay, gotcha.
We'll make a nice long line so it'll be
like a little touchy feely thing to get
from one side to the other.
I'm going to hold my attack until I see her,
which is going to be a Sacred Flame. Okay, so you're holding Sacred Flame. to hold my attack until I see her,
which is going to be a Sacred Flame.
Okay, so you're holding Sacred Flame.
And just as a bonus,
I'm going to do Healing Word
on you are probably pretty down,
so I will just throw you just a tiny bit.
It's not a lot, but it's nine points.
That's pretty good.
That is good.
Just to go back to 40.
Okay.
Go right, yeah.
All right.
I accept your peace out of that.
So you're holding a sacred flame, you said, right?
No, that's peace. That was me.
What are you doing, Jester?
I'm going to, I guess I'll just, for my bonus action,
can I swing my lollipop at where I thought she was?
Sure.
Go ahead and roll attack disadvantage.
No, I had one already.
20 and a 16.
It hits the fuck out of nothing.
She's not there, unfortunately.
Okay, then I guess I will hold my spell Guiding Bolt.
Okay.
Until I see her.
Okay.
At the end of the turn, the sediment drops.
The moment it drops,
the hell, she appears.
Hey!
Be in range, bitch.
She is over here.
She's not in fucking range!
Nope, but both of you get to fire at her.
You unfortunately do not see her,
she's around the corner from you.
I see them firing, and so I just shoot at them.
She kicks out in the moment.
Ah! Light it up!
Natural 20!
Wow. That's amazing.
Wow!
All right, so roll your damage.
4d6 times two.
Yep, and save against dex 16.
Is that your 19?
Oh, nice.
I'm balanced as well. 16.
Yeah, all I need.
32 points.
Oh!
Oh!
Of radiant damage, and next hit has advantage on her.
Yeah, she's starting to look pretty hurt.
As it blasts into her and lights up the vicinity,
you can see now between the gash and the various impacts
from the Eldritch Blasts and the punches from Beau,
and now with that impact, you can see there's now
a darkened, burned crater in the center of the chest that's just beginning to ooze out blood. She's like,
. All right. So she appears, at which point all of the next layer of action is going to be
tethering walls. Any creature within 10 feet of a wall must make a dexterity saving throw.
That's going to be Jester, Beau's just out of range,
Caduceus, everybody but Jester, 10 foot from a wall.
Everybody but me?
Yeah, sorry, everybody but Beau.
Beau's the one who's central to this.
She doesn't really have a lot of 11 feet from that wall.
She does.
What's up?
You've got a d4 on saves also.
Dex save? Dex save, yes.
22.
Why am I making it?
Success. Natural 20.
Four of four. Four of four.
And a 19 for Yasha.
Great, success. Yes!
Did everyone. Oh, is that not you?
14.
14, success. 21.
Success. Six.
Caduceus, as the seaweed extends outward,
most of you manage to duck out of the way.
However, it wraps around and pulls Caduceus to the wall.
Oh no.
You are grappled and you take 11 points of poison damage.
All right.
That ends that, it is now DeShilla's turn.
DeShilla is going to move 10 feet up to Jester.
Okay, so she has to make a saving throw.
I shoot her.
Well, she started within the range, so she makes it.
Oh, she started within 15 feet?
You do.
Hmm?
So go ahead and make your attack.
It's a 16.
16 hits.
I am hidden from her.
Correct.
Make your attack? Yeah.
Oh.
Back attack.
20.
Oh, 20.
That's pretty much it.
Nice, and then the save against yours, a natural 19. So she Oh, 20. That's pretty amazing.
Ooh, nice, and then the save against yours,
a natural 19.
So you take half damage.
Oh, okay, so I still roll. Still roll it, yeah.
Oh, that's a seven.
No, that's a one. No, that's a one.
Okay, oh, that's shit, five.
Let's just say it's a seven.
It looks like a seven. It does, it's really,
it's not a good dice, You should just throw that one away.
Five points of damage reduced to two.
Ooh.
She's going to go ahead and just rush towards you
and just take two claw strikes at you.
No!
Natural 19, wow, just like fucking 19s this past round.
So yeah, it's a 26 to hit you.
It hits, it hits.
And a second strike, a natural 17.
That's also hits. Yep, they both hit you. And a second strike, a natural 17. That's also hits.
Yep, they both hit you.
So you take 19 points of slashing damage
from the first hit, and 17 points of slashing damage
from the second.
Ooh!
Fuckin' hell!
Damn.
So that's 10 feet of movement, and she's going to go ahead.
Oh, I used Hellish Rebuke.
Go for it.
Yes!
You can hear the thought burst forth.
I forgot about that.
Don't forget about me!
11, 15 points.
Whoa! Nice!
T'shilla's looking really bad.
Come on, come on, come on.
As she hits me, my eyes flare white,
and I go like that.
As it happens, you watch as these ice crystals
formulate out of the seawater,
and all just cross, jettison into her body.
Oh shit.
Now they're embedded in her chest and torso,
these large crystals of shards of jagged ice.
Eyes going wide, looks around,
and she's going to use the rest of her movement.
Speed is halved.
Two.
Speed is halved in the movement, that's 5, 10, 15, 20,
25, 30, 35, 40, 45, 50, 55, 60.
Oh shit. She's fleeing?
Well not 50, technically, because we're using her swimming speed, so right there.
She's fleeing!
That's going to be the end of Dushilla's turn.
Fjord, you're up first.
Teleport!
I don't know, can't she teleport or something?
Is she trying to run?
She's technically, I think you have line of sight,
from what I'm looking at right now.
If you jump up, you do.
Yeah.
It is water.
There is a vertical aspect to it.
You guys can use it if you want to.
Bob and the bomb.
Okay.
Yeah!
We're just like this cloud of sand and dust and bones
that get scattered up from your leap.
You're up in the air and then throw both forward.
Go ahead and roll attacks.
Kill her.
No, no, no. throw both forward. Go ahead and roll attacks. Kill her. Kill her.
No, no, no.
Oh my god.
Okay.
That's good, that's good, that's good.
That's a 26 and a 23.
Both dead, roll damage.
Mighty fine.
Okay, so.
Mighty fine.
12.
That was an accident.
15 points on the first one.
Did you add your, okay. That's nice. Five. And nine points on the first one. Did you add your, okay.
Five.
Five and nine points on the second one,
so 19 points of damage.
19 points on the second one?
No, 19 points total.
Total. Between the two.
Okay.
Fuck, man, she's right on the cusp.
No!
All right, that finishes your turn.
Legendary action, she's going to Shifting Speed.
Damn it.
No!
And is out of sight.
No!
You still know where she is because of Hex, though, right?
Hex doesn't work that way.
That's Hunter's Mark.
All right, that finishes Fjord's turn, Nott.
Go find her.
All right, I'll run after her,
but I can't, you know, it's half speed,
so I'll get 45 feet.
Still don't see her.
I don't see it!
That's it.
All right, that ends your turn.
Yasha.
Can you hold?
Do you hold until you?
No, you burn.
He used action, movement, and bonus.
Who's up?
It is now Yasha.
Oh, right, that's me, fuck.
The kelp still grappled.
Hell.
Oh yeah, yeah, she'll go through
and take some swipes
at the kelp, trying to loosen Caduceus.
Or would it just be better to grab you and fucking pull?
She rages in advance.
She can use advantage on the athletics check.
Up to you.
Yeah, let's do the raging.
All right.
Ashley?
Okay, so two athletics, you said?
Yes, athletics with advantage.
Fucking what?
14.
14's enough. The DC to break is 12.
I don't know this deal, man.
It's seaweed.
Seaweed.
I don't know this seaweed.
She reaches forward and grabs Caduceus
and pulls him away from the side,
so now you're no longer grappled.
Yay! Thank you.
That's her action and her bonus. All right, that finishes Yasha's go. Caleb, you're up.
Yeah, this is a fucked situation. I am just going to hold Magic Missile at second level if she
appears.
You got it.
Just in case.
Okay. That finishes Caleb's go, top of the round, Beau.
I am burning a Step of the Wind,
and I am hauling ass towards the direction that Nott ran.
I have 135 feet movement speed with that, so that halved.
Yeah.
That's pitiful.
It's four, you can move four squares per go,
so another like one, two, three, four.
You get out the side and you can see, way, one, two, three, four.
You get out the side and you can see.
She hasn't had a chance to hide yet.
I'm going to have to turn around!
Shut again.
God, I wish I had something that would...
I just see her, though.
You see her right there.
You can't attack her, you can't.
She probably busted everything you got there.
Throw a shirt.
Is that the end of your turn?
I don't think I have anything else.
End of your turn. I just go to Seer!
Legendary action, she's going to go ahead
and shift speed again, looks over the corner and sees you,
and just goes ahead and darts
out of sight once more.
Fuck.
You know the direction where she curved around, though.
Okay.
That finishes your go. Caduceus and Jester.
I'm just going to the ford.
Should probably grab what we're looking for
and get after her.
I'm going to hightail it towards
where she was heading. Okay.
What about the throne?
That's as close as you can get right there, I'll say.
Including burning an action?
Oh, with burning an action, you go.
Yeah.
Okay.
Stalberry action.
There you go.
I can take a little more damage before I'm awful.
Okay, that finishes your go.
I turn to Fjord, I go, the orb! Fjord, do you see the orb?
Do I see the orb?
You do not see the orb, no.
I'm going to stay here.
No, I'm going to go after everybody else.
Okay.
Oscar.
Double move?
No, I'm going to cast.
That's as far as you can get on your single movement.
Has anybody, has Nott been hit at all?
No.
I guess for my, can I bonus action?
That's fucking rogues, man.
Can I bonus action and still get the dash thing?
Yeah, it's your action to move, yeah.
Okay, cool, then for my bonus action, I'm going to,
oh right, a spiritual weapon.
I was going to cast Mass Healing Word.
That's a third level, that's a third level.
Never mind.
Yeah, I'll bring my spiritual weapon with me
and then I guess I'll keep going.
Okay, all right.
You move 20 up to the edge there.
I'll take 15, you go up to three.
All right, I finish the Jester's turn.
All of the seaweed falls back into a casual place.
The next layer of action is going to be the Lament of the Dead.
The dead spirits now begin to fall through at different angles
out of the sides of the walls, drifting through.
Everybody once more needs to make a wisdom save.
Everybody?
Roll tonight, no.
Everybody.
Oh, okay.
Remember your dexterity for. Everybody. Oh, okay. Remember your extra d4.
Through the halls.
Roll on that.
15, success.
14.
Success.
Ooh.
This is a wisdom?
Yes.
DC is 12 on this.
16 and a 13 for Yasha.
Both successes.
19.
Success.
17.
Success.
11 doesn't matter.
11. 11. Oh, that's right, you're automatic. Wow, you guys all doesn't matter. Cut it. Huh?
11.
Oh, that's right, you're automatic.
Wow, you guys all just cleared that check, nice.
Layer action, no effect.
All right.
Sorry, Matt.
No, no, apologies.
Jesus.
Deshilla's turn.
Deshilla is somewhere.
So.
Fjord, What do you do?
I'm going to turn with the falchion in my hand
and search the throne.
You're going to search action?
Make an investigation check for me.
I'll say with advantage because you have the falchion drawn.
You can sense the presence of something important.
That's an investigation?
Correct.
Come on, come on.
13. 13? an investigation? Correct. Come on, come on.
13.
13, 13 will do it.
Going to the throne and sensing with the sword,
almost like a homing beacon, you feel the strong source,
where the cushion in the front of the throne is.
It's partially rotted, and you can see
where once was red, nice velvet materials has
blackened over time and general sediment in the area and the minerals begin to gather at the
corners. You reach down and tear across the front and pull it open and as you do, they are
immediately glowing from underneath. You see the yellow sphere giving off a faint aura of light.
Can I reach for it? I'll let you do that, yeah. the yellow sphere, giving off a faint aura of light.
Oh!
Can I reach for it?
I'll let you do that, yeah.
Take it.
Take it.
Put it in your belly.
Eat it!
Put it in your butt!
Can I do anything else with it?
Give it a moment.
I'll say, for the time being,
for the time being, there is no immediate threat.
DeShilla has fled.
You can continue to search for her if you'd like.
No, I want to go back and get that money that she's got.
Okay.
No?
But for the time being, DeShilla has not,
at least for the time being.
All right, brother.
That's it. So my held magic missile fizzles because time passes, right? Chilla has not, at least for the time being. I'd rather not be.
So my held magic missile fizzles
because time passes, right?
I don't know that yet.
I'm going to keep looking for her over here.
So you continue to move into the next area.
Okay.
I'm going to, I mean, we should...
I don't feel okay with you being alone.
Hauling ass. I'm still going with her. Okay alone. I'm hauling ass.
I'm still going with her.
Okay, so you scoot around the area.
So Beau, you start moving through in this vicinity.
Looking for anything.
No, you're doing the same.
Okay. And I'm going to do the same.
So you go ahead and, you're not as fast as her,
so you're falling a bit behind.
Actually, no, you can do all three, though,
with your bonus action. Well, you both can.
Yes.
I don't know if she uses keep ones or not. I have a question for you. That's fine. Actually, no, you can do all three, though, with your bonus action. Well, you both can. Yes. You can just keep one.
I don't know if she uses keep ones or not.
I have a question, too.
You've done that.
Yes?
Oh, back in the chamber,
detect magic is still up.
Does Caleb see anything with an arcane glow in this room,
other than what Fjord picked up?
Only the aura from the table.
From the table.
So none of the shit around on the edges, okay.
I guess I will start studying the runes on the walls to see how they contribute to this mystery.
Okay, we need an arcana check.
This gets the d4?
Checks, no. Saves and attacks.
14.
14.
It's hard to pick up the details of these particular runes. They seem of a similar age as
the ones you saw on the table, but it's not the same enchantment.
You pick up that there is some, they are placed there for some reason,
but you're unable to really ascertain
what it is, unfortunately.
I'm going to, on a whim, I'm going to try,
I'm going to use a second level spell slot
to cast Comprehend Language instantly
to see if anything becomes clearer,
and I have to touch the table and touch the walls to do that.
Right, okay.
It is not a language, per se.
These aren't passages or language being transmitted.
These are runes of some kind.
They are used to channel something.
They may or may not be connected
to the table altar in the center.
Vlad, what are we doing here?
Forward.
Can I hold up the sphere in one hand
and the falchion in the other?
Yeah.
Do they react to each other?
They both get brighter.
Can I try and hold the sphere to my chest?
Yes, you do.
As you take the sphere and press it to your chest,
your eyes suddenly flash images
of black sub-ocean darkness,
the same place your dreams have brought you
over and over again.
That bright yellow light emerges,
breaking the shadow, and there you see the yellow eye
with two more on the sides of it.
You see the endless row of teeth
that curves into the smile,
and the flash is gone.
You look down and your hand is empty.
The rest of you watched this thing
just momentarily seem to become either ethereal
or just it is absorbed into Fjord's chest.
You look at the sword and now there's the eye in the hilt
and the eye in the pommel.
Ooh!
That's tight.
Hotness!
Let's kill this bitch and get the fuck out of here.
Do we need to kill her?
You have what you came for.
Sure, we can let her go.
She's not going to follow us to the surface. Let's get some platinum before we leave the world.
This pedestal, are we going to just leave it?
Well, what are your goals? Your goal is what?
I was only curious about the orb, but it just seemed so...
You know what Avantika talked about.
You know what she wanted.
You think this has nothing to do with that?
The temple I was in before had a recessed spot
for the sphere.
That just seems like a rune, right?
Like a symbol.
Yeah, but if there was some sort of lock,
you want to put the key in that lock? No, no.
Do you feel any different?
I do not.
Yeah, we can get out of here.
Just on our guard as we go.
Yeah, yeah, on our guard, of course.
While you're beginning to initiate the looting process, what are you doing, Caduceus? As we go. Yeah, yeah, on our guard, of course.
While you're beginning to initiate the looting process, what are you doing, Caduceus?
I am basically just holding,
ready to just shoot a bolt at anything that moves.
And hanging, I was actually hanging a little far,
just a little bit far down, just so in case one of them drops, I can heal.
Okay.
Not somewhere where I'm not going to get attacked by kelp,
but I'm keeping very aware.
Okay.
Well, you are staying over in this chamber with them.
Nott and Beau, you are in the central chamber now.
Do you want to search for the possible whereabouts
of DeShilla?
I want to look around and then I want to head
towards that alcove back there.
Okay.
I'm following to make sure she's okay.
I haven't heard shit.
Both of you make perception checks.
Yeah, no, you're right, you have five or anything.
What do you think it is? Mm-hmm, 21, 22, 22, 19.
All right.
As you turn around the corner and you edge in here,
you see movement behind the seaweed,
using it as a blanket and a shield. In this corridor, in the central tree? the movement behind the seaweed,
using it as a blanket and a shield. In this corridor?
In the central cave chamber?
It moves, like, where you're looking,
you see it move this direction.
You're not sure which path, but you see
DeShilla is still present, it seems,
or something moving through the seaweed as a cover,
behind it like a curtain.
Which path do you choose?
Ah.
I turn it on and I say,
are we still finding this thing?
What? I don't see anything.
She's this way, and I move that way.
Which way?
Towards wherever I saw her.
You saw her move in the direction of this fork.
Of this side fork, right?
This side? Yeah.
You saw her move in this direction,
you saw it move through. You saw her move in this direction,
you saw it move through.
You don't know which house it was.
Just pick one.
I'll take the right.
Take the right?
Okay.
You move through and you're following?
Yes.
Okay.
As I go, I take out my wire and I point
and I whisper a message to Caleb.
We went back to the left fork, but then we went right.
Wrapping up in here.
As you come around the corner,
you see what looks to be
an old decomposing pile of marrow corpses.
Similar to the ones that were tied up inside,
but these all have these wounds of their throats slit
from side to side.
Oh.
Sacrifice style.
But they're all in various states of decomposition.
The freshest one maybe months ago,
and the sea has caused its own unique form of bloating
and slawing off of the various parts of the skeleton.
Gross.
Is she in here? Do we see any movement?
You make another perception check.
I would have made my way a little bit further.
Okay. 11.
Ooh, that was almost a natural 20.
Instead, it's a five.
Glancing inside and taking a moment
to really look around, there's no other movement.
Other way. Sure.
All right, you guys shift around.
Cast a good message.
We went on the other one now.
As you turn around the other side,
there you see, standing there,
another pale, gaunt spirit just looking right at you.
Go fuck a ghost!
Fuck!
Go fucking ghost.
Go fucking ghost.
I'm going to go fucking ghost.
Who runs in the haunted house now.
That's fucking crazy.
Beauregard doing probably one of my favorite things
she's ever done in this entire campaign,
just runs up to fucking punch a ghost.
So yeah, go for it.
Too slow, shit stain.
It's cocks.
Not good.
It's 11. 11 just good. Not good. It's an 11.
11 just hits.
Whoa!
Ghost puncher!
Ghost puncher!
Puncher of ghosts.
Terrible!
Five!
Five points of damage, okay.
Okay, second attack.
Same thing.
All right.
One and another five damage.
So another five damage, okay.
Deja vu.
Slap your bonus action.
No, I'm just going to punch him again.
It hits, and...
What the fuck, all three ones on her d6s.
All right, 15 points of damage
as you punch the shit out of a ghost.
Now because I believe at level seven
you have the capability of
To punch ghosts. To punch ghosts.
So yeah, this, this.
I'm a ghost now.
The spirit. My fists are bad.
With each punch, you watch as the
somewhat spectral glow scatters at each impact
and as she pulls back, there are three holes in its form
where the fists pass through and the ghost,
which was normally just staring now, goes,
in surprise.
I can see this happen, right?
I know, I go, Caduceus!
Sacred Flame.
That is a three.
Yay.
That's 10 points of radiant damage.
10 points of radiant damage, all righty.
Shot!
Not hit or anything?
Oh, is the ghost still alive?
Ghost is still alive, yeah.
It's a fire.
I have a fire at this ghost.
Go for it.
Ghosts are high fire.
Not great, 12, no, 14.
14 hits, go ahead and roll damage.
It is adjacent to Beau, so you can sneak attack on the ghost.
Okay. That's really good.
Jesus.
29.
29, it dissipates.
You watch as its glow vanishes.
It's this horrible, low, dull, vibrating sigh
just slowly goes away, and it's no more
any sort of immaterial.
You punched that ghost really well.
I'm staying right at the moment.
I'm looking for any movement while all this is happening.
Make a perception check.
We go deeper into that chamber.
All right. Searching for movement. Both of you guys Make a perception check. We go deeper into that chamber. All right.
Searching for movement.
Both of you guys make a perception check.
23.
Six.
17.
Okay.
You don't see any movement in that corner.
You do, looking inside, see in the far back
what looks to be a small,
like a hole, maybe about two inches across where the base of it, of the small alcove ends.
And you hear voices.
What? Oh!
You can see through to the other side.
There's a passage.
Uh-oh.
It's only two inches wide?
It's about two inches wide.
I'll go over to it and say,
hi guys, can you hear us?
As you're looting the place, you hear these voices.
Oh, Nott, is that you?
Yeah!
We're in a hole.
Are you okay?
Yeah, we're fine. Did you kill you okay? Yeah, we're fine.
Did you kill the thing?
No, we lost her.
Oh, well I'm getting some treasure.
Save somebody!
I'll turn to Caleb and say,
listen, this is more your thing than mine,
but aren't you at least curious
about what this pedestal does?
Yeah, I have some ideas and I am curious,
but I want to know what you intend.
You still have your...
These come in threes, yeah?
Yeah, I don't think it has anything to do with the sphere.
It's not like the lock or the temple that I saw before.
The top of this pedestal is covered in rust?
No.
Blood.
Yeah. Aren't you the least bit curious Trust? No. Blood. Wait, we're still not done.
Yeah.
This is not taking too long.
Aren't you the least bit curious
what a little drippy drip might do?
I'm always curious.
Sir.
Can I count on you to return the favor?
Always.
Okay.
So you suffer three points of damage.
Yep.
As you place your hand down on it,
you see this dull red glow around the hand
that's placed on the table.
Mm-hmm.
As you pull your hand up and look,
the runes where the blood has splattered
have begun to give a faint glow.
Mm-hmm.
Has anything changed with the ones on the walls?
Make a perception check.
Okay.
I've rolled Asshole, and a natural 20.
You glance over and you can see a faint matching
dull red glow on one of the runes across the way,
just barely peeking through some of the
gently shifting seaweed.
Looking out at this table, you need a lot of blood
to continue to do this.
No.
Mm, we saw a pile of corpses, we saw a pile of corpses!
How much damage are you willing to take, guys?
About nine more.
I'll take 20.
Oh!
What are you fucking doing,
lopping off your hands?
As you guys begin just carving into your hands.
What are you doing?
Why are you trying to provoke some jester? I'm going to cast Cure Wounds as they're hurting themselves. As you guys begin carving into your hands.
I'm going to cast Cure Wounds as they're hurting themselves.
Okay. The blood clouds the water around you,
and then you watch as it is drawn like a magnet
to the tabletop.
Before this shit happens.
As it begins to sit itself in,
each of the runes begins to pull in,
with each one glowing, another rune in the room.
It's almost full.
The table isn't there yet.
You have about maybe two thirds to three quarters or so.
The room itself now is beginning to just generally
have a red hue to it as each of these runes
is beginning to fill the area.
That's a bad idea.
To you, Caleb, six points.
Thank you.
And 12 points yield to you, Fjord.
Okay. Is there a chance that we're giving this to her?
I'm following your lead here. This is your quest.
I have things that I need to do that are not here, and I'm going to need help.
I understand.
I think we're good. We can go.
Okay.
We understand each other, cut palm to cut palm.
Blood brothers, so cool.
And I'll start to head out of the chamber.
I follow Fjord out.
Nott and I meet the rest of them. I'm going to try to get as much platinum
and stuff as I can before I leave.
Make an investigation check.
I am just waiting for something to move.
Yeah.
10, nine.
I don't think it was going so well.
But there were piles of shiny things.
You gather in pocket, and counting it later,
you will find that you
would have found roughly three platinum, six gold, 12 silver,
and about 65 copper.
Boo.
I don't like this place.
All right.
I'll follow them out.
I'll tap Yasha.
We should get out of here.
You should have the uncomfortable look on her face
after watching all this transpire, goes,
yeah, I think I better should.
I didn't like it either, Yasha.
Her brow tenses and she follows you out.
As you all converge towards the central chamber once more.
The garden is floating, following us.
As you're walking, some of the seaweed reaches out
and the unicorn's going.
It lasts for 10 minutes, right?
Yep.
As you approach, they eventually
fit her out.
You all gather there at the entrance.
Are we out of the cavern now?
Are you all backing out of the cavern?
Looking out for this hag as we go, yeah.
Okay.
For those who haven't rolled a perception check on this,
which I think would be Jester, Caleb, and Fjord,
go ahead and roll for me, and Yasha.
16.
Oh. There itasha. 16.
Still terrible. There it is. 10.
18.
Yasha rolled a seven.
Okay.
No sign of movement.
No idea where she is.
We're going to back out slowly,
get out of this cavern.
Does everyone want to meet me
right once we can see the surface of the water?
Mm-hmm.
Are we there?
Mm-hmm.
We done?
Yeah. Water walk.
Yeah.
What's that?
We are going to jet to the surface of the water.
So you guys.
60 feet around.
Thanks to the glory of magic,
we're not going to deal with decompression in the bloodstream.
Plus there's water.
Instant TPK.
It's not air, it's water.
Oh, that's true.
Well, the magic is pulling, we'll say, yeah, it's fine.
Magic hand wave.
It'll be the saddest smash cut to the outside of the skull here.
It's all just the end of Total Recall,
right there in the middle of the ocean.
It would be a pressure thing to be underwater in the sea.
I know, I know, I'm saying through the magic,
it all works out fine.
But as you guys all swim out of the cavern,
as you all, the spell happens,
and with immense speed, you all just start
firing towards the surface.
With enough force that when you hit the surface,
you all lift a few feet out and then land.
Some of you stumble, but you hit the surface of the water
and it feels like ground.
Let's walk to the ship.
We were hundreds of feet underwater.
That's why I made sure to pack some stuff just in case.
Let's get out of here, that place gives me creeps.
And the Shilla lives to keep being a legend.
To keep pouring blood on, I know.
Well, that's true.
I'm deeply curious as to what the fuck happened, but.
You guys can see the Squall Eater is a bit of a walk,
a hike from where you currently are,
from where you've traveled, but it is visible
as there is no other landmass on the horizon.
And we'll be moving at twice speed since this this is normal speed and not our half speed.
Correct.
Damn.
I feel like I'm walking on Jello, but I like it.
You ever see those videos with walking on the pudding?
Mm, yeah, yeah. Yeah, I like that.
You guys make your way towards the Squall Eater,
hail your team, and are brought back up onto the ship.
The sails are unfurled, and as Aurelie turns to you hail your team and are brought back up onto the ship.
The sails are unfurled, and as Orly turns to you and goes,
Where we going, Captain?
Make for the...
Gravid Archipelago? The Gravid Archipelago, all righty.
That's not where we were going before.
Sure it is. I thought we were going to the other place.
You're not there. Oh, okay.
The ship unfurls the functional sails on it
and slowly limps its way in the direction of the archipelago.
You travel for a good hour or so before you notice
the darkened, or the sky that was somewhat cloudy
begin to go rapidly darker, roughly near where you were.
You watch the clouds begin to swell and release rain.
Begins to rain on your ship,
but you begin to push away from this mounting storm.
She can control the weather.
You get the sense that whatever ritual you began,
once she felt safe, she completed.
A new storm is being summoned.
Oh my.
Over the diver's grave.
Oh shit.
We could have sunk our ship.
You would have sunk our ship.
We would have been walking for a long time.
All of that as to why are there ships?
At least there would have been a hell of a skill challenge
to make it. Why are there fucking ships
on the bottom of the ocean?
A hell of a skill challenge to get the Squall Eater
out of the center of that storm.
Wow.
As you just barely skirt the outside of this growing storm
with enough foresight and speed
to not be caught in the brunt of it,
we'll end tonight's game.
As a point of order, you were right.
We were supposed to head here to fix the ship first.
So I'll tell, I want to do that
because we got to fuck up shit.
I'll say we'll go to the Basalt Isle.
Basalt Isle to get repairs done?
I thought you were just, yeah,
I thought you were just like, fuck that!
No, no, I want to repair the ship.
I assume that next game we're going to start
with a fresh day, so I just want to toss in
that that night Caleb goes to whatever chamber they're in
and he pulls out the other book from his holsters
and he writes for hours.
Okay.
All right.
So we'll pick up there next week,
and we'll have a guest next week.
Oh, what?
What's up?
Yeah, excited.
We'll be having Deborah Ann Wall joining us.
Oh!
For the guest room camping.
Hurrah!
For like three years in the making, I think it is.
Yeah.
All these two.
But yeah, so excited she's going to be joining us.
We'll pick up this next thread of the story.
Well done, guys.
That was fun.
Oh my gosh.
Underwater.
And does Sheila survive?
Does Sheila survive?
Man.
You monsters!
Oh man. That would have been a thing if we had gotten up
and it was all stormy and we're like, eee.
Where's the moat?
Yeah, if that had happened,
when you guys got out of the cave,
you would have looked up and that sunlight was much darker.
It would have been like you start seeing the shifting
and the tumultuous surface and be like, oh no.
I just have been ordered to provoke every once in a while.
Hey man, sometimes you got to poke the badger,
and I respect that. I came out of that in a while. Hey man, sometimes you got to poke the badger, and I respect that.
I came out of that with a favor.
You did? You did?
All right, we'll pick it up next week.
Once again, fantastic job, you guys, on the intro,
and you and Kevin and everyone involved with the music.
It was such a great job.
I'm so happy with how it turned out.
Thank you for joining us tonight.
We love you, and is it Thursday yet?
Good night.
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