Critical Role - C2E47 The Second Seal
Episode Date: January 11, 2019The Mighty Nein dive back underwater to find the second temple of Uk'otoa in search of Fjord's reward...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.tv/criticalrole ...
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Once upon a time, a group of curious storytellers breathed life into epic tales set in the wide fantasy world of Exandria.
This is Liam O'Brien, here to welcome you to Critical Role.
We'll dive into the story in just a moment, but first, a few notes.
This is the audio-only version of our broadcast that streams Thursdays at 7pm Pacificm. Pacific over on twitch.tv slash criticalrole
and youtube.com slash criticalrole.
If you subscribe to our Twitch channel,
you can watch the video on demand
immediately after the broadcast.
And it's also available Mondays at 12 p.m. Pacific on YouTube.
And of course, for all you wonderful podcast listeners,
freshly minted episodes release right here
on the Critical Role Podcast Network one week after our broadcast on Thursdays. With all that said, let's get
into the story.
Hello, everyone, and welcome to tonight's episode of Critical Role, where a bunch of
us nerdy-ass voice actors sit around and play Dungeons & Dragons.
That's how to start the year. Well done.
Welcome, we missed you guys.
Happy New Year.
2019.
We're here.
Really glad we're back.
Holidays were way too short, or way too long,
or both, depending.
But anyway, we're back, and as part of that,
we are going to kick in first with our announcements
before we get into tonight's episode.
So first and foremost,
we have our fantastic returning sponsor,
going into the second year of their support
of our campaign here in Wildemount, D&D Beyond.
D&D Beyond!
D&D Beyond, so guys,
I know we don't get political on this show a lot.
This is a place where we can get lost in the story
and the characters and not think about government shutdowns
or Dems or Republicans and all that,
but tonight I'm going to change all that.
I'm going political, not just political.
I'm going super political, because tonight,
it's a big announcement, I'm going to announce my candidacy.
Cool.
I'm running a campaign.
I'm going to run for the office of president
of D&D Beyond.
This is not a joke.
I am running a year-long campaign
that will culminate in a vote,
and you will elect, I hope, me
to be the president of D&D Beyond.
You might have questions.
First of all, is there a president of D&D Beyond. You might have questions. First of all, is there a president of D&D
Beyond? I don't know. Is it an elected office? Probably not. But that doesn't matter to me,
because I am driven to make this happen. Tonight, I'm going to kick off my campaign as every
great campaign does, play that music with a rousing, inspirational campaign speech.
When in the course of tabletop RPGs, it becomes necessary to throw off
the shackles of paper and pencil
and assume the organizational powers of the iPad,
we hold these truths to be self-evident.
That all player characters are created equal
except bards who are more awesome.
That all monsters shall be organized
not by the color of their skin,
but by the challenge rating of their character.
That all people enjoy freedom of religion
except in Wildemount because they be assholes.
That monks somehow be allowed to attack
like 14 times a round.
And that everyone sign up for D&D Beyond.
Yes!
For too long, D&D Beyond has suffered under the terrible leadership of...
someone?
I didn't look it up, but whoever they are, I know they have failed.
For example, have you seen the guy they've tapped to do their advertising?
Terrible.
Friends, if you elect me,
I will insert campaign promise here.
Now, I don't know what my campaign promises are,
but I will for the next rally.
Oh, and slogans.
I need a slogan, and you guys can help.
Something like, make Exandria great again,
or I like Pike, or we are all the Sam we believe in,
or something.
But if you have a good slogan for me for my campaign,
go on Twitter and tweet it to at D&D Beyond
with the hashtag Sam for president.
In conclusion, conclusion, conclusion, conclusion.
What do we have to fear but fear itself?
Those who refuse to learn from history
are doomed to televise the revolution,
so ask not what your country can do for you.
Let them eat cake.
And Mr. Gorbachev, tear down this wall.
Thank you, and God bless D&D Beyond.
Where's the wave? There you go.
Wow.
There'll be more campaign events as the year progresses.
I'll need to choose a campaign manager.
I'll need some slogans, I'll need some logos.
One of you will be running against me,
and we'll find this out as the year progresses.
If you lose, will there be a concession speech?
I won't lose. Oh, okay.
What if none of us want to write a speech?
I'll get Danny Carr to do it.
Sweet, sweet.
All righty.
Thank you very much, Sam. She's not busy.
Wow. And thank you, D&D Beyond.
Sorry.
And also sorry.
Also really sorry for everything. Sorry, whoever might be the president of D&D Beyond.
Sitting at his desk, paranoid, looking over his shoulder.
Yeah, yeah, yeah.
So with the new year, we have a bunch of new shows coming up. You can join us on Tuesday,
January 15th, next week at 4 p.m. Pacific at twitch.tv slash Critical Role for Mame Drop, a new show in which we come
in and mess around with the delightful Mame Cabinet that we created as part of All Work No Play.
Super incredible, cutting-edge technology that was really cool about ten years ago, but it took
this long for me to actually get one in my midst, and I'm super excited about it.
It's awesome.
It's awesome! It's the best.
I thought you said cutting-ass technology. to actually get one in my midst, and I'm super excited about it. It's awesome. It's awesome, it's the best.
I thought you said cutting-ass technology.
It cuts the ass, let me tell you.
Yeah.
That should be the phrase.
Right? That's true, yeah.
And on Wednesday, January 23rd at 5 p.m. Pacific,
on our Twitch channel, you can tune in for Pub Draw,
a new creative series featuring Babs Tarr,
fantastic artist and friend to the show and channel,
doing fantastic lessons on how to draw various things.
You can't show nips, nope, this is fine.
It's all titties.
Oh, is that Ciri?
It's all titties.
That's awesome. Yes, it is.
That's totally Ciri.
There you go. I have Witcher vision.
Getting more so the gray patch.
I've been growing this out in a long time
and it comes out and I'm like, oh, I'm getting old.
Keep it coming.
Oh boy.
You didn't know it was going to be there?
I knew it was starting to get a little gray,
but like, every time you do one,
it's a brand new surprise.
Yeah, yeah.
It's just straight wisdom, that's all it is.
Yeah, tackling with your mortality.
Finally, Between the Sheets is coming back, folks.
Super excited.
Join us for the first episode of season two on Monday,
January 28th at 7 p.m. Pacific here
at twitch.tv slash Critical Role.
We have a lot of really awesome guests lined up for this.
Super excited to announce nothing yet,
but keep an eye on our social media
and such for announcements as they come.
Also, next week, January 18th through January 20th,
we have our first Critical Role Art Gallery,
celebrating the fantastic community artists that have been there from day one, and then some that have done incredible art pieces that are going to be on display as part of the Art of Exandria art show.
I've been wanting to do this for years.
We finally were able to put it together, even just seeing some of the art that was starting to be put up.
We're at the gallery yesterday looking at stuff blown up. We're going to be back tomorrow
looking at other stuff blown up,
and it was overwhelming to see the work,
the art that you guys have made blown up larger than life.
It's going to be emotional.
Yeah.
So over 50 pieces of art will be on display
at the gallery throughout that entire weekend,
from Friday to Sunday of next week.
Come and check it out.
It's at Gallery Nucleus. You can look for all the info you need about it at critrole.com slash events. And I believe with
that, we have, whoa, wait, wait, wait.
I don't have an announcement, but I just want to thank a couple of people. First, I want to
thank at chaotic underscore redhead on Twitter, not Marisha Ray, a different one,
for sending in this great hat right here.
We got this one.
We used that tonight.
That's a really nice one.
That's awesome.
That's not the last one.
There were four octopus hats sent in today.
Two were for me and two were for Brian Foster.
This is magnificent.
Look at this amazingness.
This one.
Work it.
This one.
I tell you, this one is from Knitting Batman on Instagram.
No, I cannot see.
No, I can see, I can see.
That's the point of all of this.
As you were, Matthew.
Please leave it on.
It looks like beautiful curls.
I would have a dramatic interaction with that, please.
Find Familiar has now the best feat.
Yep.
Or best spell.
So yeah, hold that, because I'm going to hold that to you.
Whenever you start using Frumpkin in that way,
keep it on standby. All right. So yeah, hold that, because I'm going to hold that to you. Whenever you start using Frumpkin in that way,
keep it on standby.
All right.
So, I believe now, without further ado,
let's jump in to the first 2019 episode of Critical Role. The adventure begins Fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, Villains beware cause you're about to be dead They got magic and flair
They got fouchions and cunning
They don't see over there
There's a monster incoming
Inspiration is waiting
Rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll Now it's your turn to roll!
Welcome back. So, last we left off, the Mighty Yeah, good. Yeah, that was good.
Last we left off, the Mighty Nein,
after surviving their encounters in Darktow,
traveling to and from Uru-Kazel
and managing to release one of the
gathered orbs of Uk'otoa's ceiling,
you made your way to the depths of the Diver's Grave
and recovered the third of these orbs
that you've come across,
two of which now reside within Fjord's person.
You then proceeded on towards what you believed
to be the location of one of these temples
through a series of visions you've had by Uk'otoa.
You, I knew it was coming.
You made your way towards this archipelago,
looked around, set your ship in the center,
cast Water Breathing on the group,
and you all dove down beneath the waters
and found this slightly angled ruin,
this partially crumbled temple that sits there
at the base of the ocean floor.
You saw this long, straggling pieces of seaweed
slowly waving with the water,
and what looked to be drowned bodies, tangled in them,
that, upon your approach, began to clamber towards you.
You fought off a number of them,
managed to clear that space,
and then investigate within the interior
of this temple tower.
Looking inside with a bit of light,
there looked to be some sort of large,
mutant crustacean-like creatures
all gathered up on the inside.
Not entirely certain of the number,
just a series of claws and armor and barnacles.
Backing away, you all adjust,
set yourselves on the ocean floor
about 50, 60 feet away from the base doorway.
And that's where we left off. you'll just set yourselves on the ocean floor about 50, 60 feet away from the base doorway.
That's where we left off. So, Mighty Nein, let's go ahead and roll initiative.
Ooh, shit, I was getting in it.
I forgot how to play.
I know, I did too.
Well, you better hurry up quickly.
Oh no.
Oh, I rolled a natural 20, I did it, I remember.
Oh, did you really? Yes. I did it, I remember. Did you really?
Yes, I did.
That's amazing.
Are we all at the top of the tower? Are some of us at the bottom of the tower?
That's one.
Totally and actually one.
Whoa, whoa!
What?
Okay.
All right, duh. There it was. Duh, duh, duh, duh, duh, duh, duh.
All right, so.
On the mountain.
Doo doo, doo doo.
Oh, see, that should have been on your playlist.
Go ahead and organize yourself.
Next one.
Where you would like to be in this area.
Were we all together?
We were all at the base of the tower, right?
You said you were all together at the base,
about 50, 60 feet away from the base of the tower.
This is after lighting up the inside
and then backing away from it, is that how it went down?
You were clambering on top of it.
Yeah, you were kind of moving down.
And looked inside and then moved off the edge.
And that's the door that I'm seeing right here?
Yeah, we sent in the dead guy through that door.
Is it just on the other side of this griefy?
Yeah, yeah, yeah.
Griefy?
The griefy right there, yeah.
A little griefy?
Like that griefy?
I like the water, I like the water.
All right.
Is there a door on the other side?
We should kick up a bunch of sediment.
It's just one door?
What you know right now, there's just this one door here,
and there's, it looks like a lot of cracked sections
of the stone.
Yeah.
That's a good idea.
Didn't we have, no, did we?
Was that a different time?
What?
Our seaweed stealths.
We did coming up to this.
That was earlier.
Okay.
So it's been, I think it's been 10 minutes.
Initiatives, 25 to 20.
22.
21.
22.
Whoa!
Look at all of us.
This tastes like Salisbury steak.
Why, you eat a hamburger with a fork and knife?
It's really messy! Are you a communist?
It's really messy!
20 to 15.
Nobody 20 to 15?
All right. Okay, okay.
I am violent.
Roll.
15 to 10?
12.
11.
11. All right.
Fjord, Jester, and Caduceus.
Yasha rolled a seven.
Sorry, Ashley.
We haven't been attacked yet,
we just heard a commotion inside.
Correct.
Okay.
Okay.
That is such a benign correct.
Sure, nothing wrong here.
In the middle of initiative.
Beau, Nott, you guys are up first.
Nott has a higher dexterity,
so technically you can go first,
unless you want to coordinate something together.
What are we doing?
What are we doing?
What's happening?
Should we go in and investigate
through one of these cracks?
Do you want to flank and we can peek in?
Sure. Do a little scouting.
Sure.
Clearly the top is the damage, right?
I don't think they can. Is it the damage?
What does that mean?
Well, I mean, they're big, we think, right?
We saw them.
They're not going to come through that little door.
The crustacean things?
Of which I think there are three.
We don't know how many.
There were a lot of them moving around.
You saw a lot of movement inside.
Why don't we get close to the door
in case something comes out and we'll be ready our attacks.
Okay, I was going to say, it's been a while.
I thought the plan was to try and draw things out
through the door. It was.
Okay.
Well, then that would work well
for our previously aforementioned plan.
Yeah, let's do that.
So Nott and I will get in position,
flank the door, and hold our attacks
in case something runs out.
If we can get that far.
Yeah.
15, 20 for you for one movement.
Go ahead and use my bonus.
You can use your action if you want to,
or you can use a ki point and bonus,
because it's half movement.
Right, and then hold my action, right?
So I'll do that and use a ki point.
Okay.
Nott.
I will use action and bonus to get over there-ish.
How far can I get?
That's as close as you can get right now.
Okay, okay.
And I'm somewhat obscured by the aquarium.
Maybe. Okay.
I'll hold action of the Tinkertop Bolt Blaster
in case anything comes out.
As you guys slowly bound along the sea floor,
your feet gently pushing into the silt,
soft against the base of your foot,
you both flank around each side of the open doorway,
preparing yourselves for any physical interaction.
Ending both your turns, that brings us to Caleb.
What are you doing?
I am going to use my movement to get behind this rock,
and I am going to, about 30 feet away from Nott,
I'm going to hold the haste spell
for the moment I see her starting to attack something.
To Beau?
No, to Nott.
To Nott, got it.
All righty.
Finishing Caleb's go.
Just give me a healing potion, right?
So you mark that down?
Yeah, it's further around than you think.
All righty.
Oh, the door.
There's a faint pause.
Oh, jeez.
As you're holding back and preparing your spell,
you watch as two elongated, bluish-green hands
peer through some sort of a humanoid-looking creature,
but its skin, somewhat of a deeper, bluer tint than
perhaps the fish humanoids that you had battled on the way in. You see it peeks through and
glances out towards those of you that are currently still visible across the way. Its face
humanoid, eyes a dull, sunken, yellowish-green color, but where its mouth is, you can see it's
like this two flaps of skin
that fold in, it's like a central mouth that is vertical.
Ooh!
It peeks out.
You see almost rubbery, dark tendrils
that pull off of its head like a thicker predator,
just beyond the interior.
And inside?
On the inside, yes.
I was scared and frightened.
As it peers through, its jaw opens up, splits open.
You can see immediately two rows of teeth on the inside
and the bonely projections that hold it open.
It gives it this almost six-foot wingspan
of open jaw to each part.
It gives this dull scream, this like
screaming noise as it begins to dart forward.
Six foot?
From the doorway? From the where?
So first off, immediately, Nott and Beau,
you're holding actions, go for it.
Ooh, ew, ew, ew, look at it.
Natural one.
Happy 2019.
There you go.
What the hell is coming up?
Caleb casting Haste or Not if I saw how I attack.
Correct.
So for the time being,
you are considered hasted,
and Caleb, you are concentrating on haste.
But that doesn't apply until my next round.
Correct.
I rolled a 26 to hit.
That does hit.
Okay, do I get sneak attack?
Or does she see me? He hit.
Apparently, it does not see you,
and it's adjacent to Beau at the time
as it rushes through him against,
it just rushes past Beau.
It seems more focused on the group in the back.
So your attack does hit, and you do get past Beau. It seems more focused on the group in the back. So your attack does hit and you do get snake attack.
Okay.
Okay, that is 18 plus eight.
That's 26 points of, no, no, no, plus five, sorry.
25 points of damage. 25 points of damage.
Yes.
You got it.
As the creature begins to skulk through
and kicks off the stone outside of this temple,
it swims at a faster speed than you were expecting.
As it darts past Beau, Beau swings, but just goes wide,
no impact with the staff.
You, however, use that moment,
watch as the bolt from the crossbow sinks into its chest.
It embraces it, but keeps darting forward
using the rest of its movement to go.
Plus five is 25. Yes.
I turn to the group and I go, one's coming your way.
Yeah, we fucking see it.
I turn to the group and go,
which, it's a unique sound because you hear Nott scream
and go, right as its voice
and screams out this high-pitched, three-toned whine
that causes all of you to reach for your ears.
I need everybody within 30 feet
to go ahead and make a wisdom saving throw, please.
Oh no!
You guys get an extra d4. That does include.
Yes. Okay.
We do? Yes.
Me too. No, we do.
Yes.
Beau, natural 20 for Fjord.
Wisdom. Beau, natural 20 for Fjord. Wisdom.
Beau, natural 20.
Fjord, save.
Get a d4.
Oh!
It went left, Dean, and then went the other way.
Jeez.
Nice.
A 13 for Yasha.
Okay, Yasha.
Oh, I like to add a d4 for being blessed.
Okay.
Do you have your d4?
I do.
11, still not good.
Okay, so Yasha and Fjord are all right.
Beau, the rocking pain in your head
causes your vision to go white
and your muscles seize up
and you are stunned for the next round.
Okay, let's see. 15.
You just barely managed to shrug it off, no issue.
Nott? Six.
Six.
You, as you feel the adrenaline burst into your system
and you begin to move backward,
preparing your next bolt, it sears into your brain
and your scream just immediately cuts to a halt
as your lungs hold in place.
Jester?
Natural one.
You as well find yourself doubling over here,
your feet pulling up towards your chest
as you float and drift to the side,
just clutching yourself.
Caduceus. 13.
13, you just managed to shrug it off.
It hurts, and your hands go up to block it,
but as soon as you shake it off, your eyes focus forward.
All right, that's going to end its turn.
That brings us to Fjord.
Yeah, I'm going to use my 30 feet of movement
with my mariner's armor, and I'm going to move, let feet of movement with my Mariner's Armor and I'm going to move,
let's see, north on the map.
As far as I can.
30. Great.
You guys can swim, so there is an up and down
if you need it.
Right, and I will, with my bonus action,
I'll keep it for now, I don't know what else
is in there yet, I'm going to fire off two Eldritch
Blasts at his bitch ass.
Go for it.
That's a 12, probably won't hit.
12 does not hit.
And a 15.
15 does hit.
Ooh, thank god for that.
The first one, it sees you move and you see its brow frow, realizing that you weren't
impacted by the scream. The first one, it ducks out of the way, it spins around you, you just catch it with the second hit.
10 points of Eldritch Blast damage.
10 points of Eldritch Blast damage, you got it.
All right, Fjord, that ends your go.
Jester, you are stunned.
I am.
All right.
Yep, but you will have your next turn.
It only lasts until the end of its next turn.
As you sit there, grasping at your head,
you can taste iron in your mouth,
just mingling with the ocean.
I bit my tongue.
All right, that brings us to Caduceus.
Wow, I see how this is going.
I'm going to cast Bless and hit
Caleb, Nott, and Jester.
Okay, so you guys have Bless, Nott.
You have dual Bless most of the part.
This is actually a pretty good combo.
All righty.
So I'm blessing that, and then I'm going to move
out of the way, I'm going to go around that rock
and over to the side there, anywhere I can get over there,
just to get a little bit of distance.
Along the ground?
Yeah, probably go up a little bit.
Okay.
I want to be able to keep an eye on things.
I'll put you at about there.
All right, that ends Caduceus' go.
At this point, you hear this scratching sound,
skittering, the doorway that was right there,
you watch as something, clawed, tries to pull through
and then shoves into it.
You watch as the stone around the entrance
breaks open and the entryway opens slightly.
As bursting forth.
Oh god, what is that?
Oh god, oh god, oh jeez.
One of the creatures from the inside
that you had seen before.
What is it?
All these cameras can't see it.
You see this, you saw a glimmering hint of it
when looking below, but you see this large crustacean-like entity
that has heavy pincer claws.
This face descends into tendrils,
these tiny little tentacles that writhe and curl
under its mouth.
It has a pair of four legs, very arachnid-like,
that scurry across the ground.
You also watch as another one skitters up at this spot.
Oh!
Oh!
Ow, ow, ow!
Space there.
Oh god!
Oh, Jesus.
Another one.
No!
No!
No, not cool.
How did they get all the way up?
Can they climb walls?
Swim.
They can swim, too.
They can swim!
Look, what are we thinking?
All righty.
The one that's next to Beau is going to go ahead and take two strikes at you with its pincers.
I'm stunned.
You are, so it's advantage.
Is that an auto-crit?
No.
If you're paralyzed.
No, no, if you're stunned. Stunned is not paralyzed. Paralyzed is different than that. That's a
whole person thing. So yeah, that is a 24 to hit. Uh-huh. So you take, from the impact on that one,
dual sixes on 2d6.
That's 16 points of bludgeoning damage.
Oh! And you are grappled.
And I'm grappled.
The other attack is going to be
18 to hit.
Miss.
Miss? Yep.
My class is 19.
Racers!
As you pull back, even though you're stunned,
it grapples you with one hand and goes to try
and grab at you with the other, and you manage,
while still stunned, to pull it out of its grasp.
However, you are grappled, so it's going to go ahead
and use its tentacle attack on you as well.
You need to go ahead and make a constitution saving throw.
If we hit it, do you think it might break the grapple?
Usually you have to try and pull somebody out of a grapple
or push it away from them.
But she's in claws.
She's grappled in claws.
Yeah, even worse.
Oh, thank you, Gil.
21 plus a four from Bless, so 25.
25.
As it pulls you in with its grappled claws,
tentacles make a reach towards your shoulders and neck, and like a jellyfish, you feel the sting hit you, From Bless, so 25. 25. As it pulls you in with its grappled claws,
tentacles make a reach towards your shoulders and neck,
and like a jellyfish, you feel the sting hit you,
but you manage to just ride enough away,
and whatever toxin that it's trying to release
and pour into your system doesn't actually find purchase
within your internal body.
No, I'm not into that, no.
So that's a piece up there.
All right, yeah, that's their turn.
That brings us to Yasha.
Yasha will advance on El Aqua Screecher,
Gentleman, and she will unleash two swipes
with the magician's judge.
With her proudest action, she would like to rage.
There you go.
Thank you.
Do you remember?
D4 attached to each throw.
Yeah, because of Blast.
10, 15, 18 to hit.
18 hits. First one hits.
And the second one.
Seven, 15, 19.
Also hits. Great.
Both attacks hit.
Three, six, the third one is three, six,
six, eight. Beau and I are on deck for next one.
Eight.
10, 13 points, I'm sorry, 15 points on the first one.
And on the second one, two, three, that's not great.
Six, eight, eight points on the second one
of slashing damage.
All right, as she swings through,
oh, this is going to be scary.
Sorry, 10 points, add two more on that, I forgot the range swings through. Oh, this is going to be scary. Sorry, ten points. Add two more on that.
I forgot the range, sorry.
Oh, see, okay.
All righty.
Put that on the wrong sheet.
So as Yasha moves forward, sword swinging.
Oh, both those attacks
have disadvantage because you're underwater.
They do.
So roll once for each again.
Yep. Just to see.
Is that all of us?
Actually, are you affected by it
with your Mariner's Armor?
I'm not, but she is.
She is, that's right.
Yeah.
16.
That is a 19 for the first one.
Yep, still hits.
Second one is, that's a natural 19.
Yeah, all right, cool, she's fine.
Cool.
Sword, while still resisting against the Watermen,
manages to strike twice and carving into this creature
who had already taken the blasts
from the other members of your party,
watches the blood around, begins to fill the area
with this dark blue, purple, crimson coloring.
That finishes Yasha's turn? It does.
All right, bringing us to the top.
Beau and Nott, you're up.
We're stunned. Stunned and,
we're stunned, right? Yep.
Are we done being stunned?
Nope, you will be soon. This is the round.
So that's your turn, you're no longer stunned.
Brings to Caleb.
Boo.
Yeah, I'm going to move half my movement,
so is that three?
Three, correct.
I'm going to go one, two, three to here
and fire off magic missiles at this one
by Yasha at a level two.
All right, four missiles.
It's eight points of damage. Eight points of damage total?
Yeah, that's it.
All right.
Yes, I do, I do.
Plus 12 points of damage.
12 points of damage, all right.
As it's taking the blast from all of them,
carved through by Yasha, it starts trying to back away
as the missiles through the water, carving these little paths from all of them, carved through by Yasha, and starts trying to back away as the missiles through the water,
carving these little paths of bubbles behind them,
slamming to each side.
It drifts their lifelifts in the water next to Yasha.
Oh, amazing!
One down.
Amazing. Okay, okay, okay.
Gotta remember that.
All right, that ends Caleb's turn.
You used your movement and action, correct?
Holding onto your haste.
It is now that creature's turn, but it's dead.
Fjord, you're up.
Oh shit, that's already me?
Yep.
Yeah, yeah, yeah, yeah!
Yeah, I know. It's okay, it's okay.
Yeah, yeah, yeah, yeah.
I don't know if I want to get that close to it.
That thing is grappling crazy.
Can I kick?
Can I kick up 15 feet and back 15?
Sure.
Back this way, this way?
Away from the target.
No, I'll put you right up there.
Yeah, I'll take it.
So as you up in I'll take it.
So as you up in the air around it.
And I will again throw two Eldritch Blasts.
Go for it.
It's a natural 19 and a...
Which one?
The guy in the lower.
All right, gotcha.
Natural 19 is a 26 to hit on the first one,
and the second one is a 19.
Both hit? Okay, great.
D10, D10, D10, D10.
Lots of dice. Lots of dice for two different characters.
Just rank.
Nine plus five, 14 on the first one,
and 13 on the second one.
Nice, those are good.
You got it.
With my bonus action, I will do nothing yet.
Okay, that ends Fjord's turn. Jester and Caduceus, you guys are up next.
Okay.
Both concentrating on Bless, right?
Yeah.
I'm going to mark that for you as well.
Okay. What you doing?
For my bonus action,
I'm going to cast Spiritual Weapon.
I'm going to cast Spiritual Weapon!
Yeah.
We'll talk about that other thing later.
Yeah.
Where would you like for it to be?
Up by these guys.
Okay, and the range on that is 60 feet?
Yeah, that's perfect.
Yeah, you can definitely get it.
You want it on this edge here?
Like right in between them.
All righty.
And it's going to attack the one
that is close to the wall.
All right, go for it.
Take a strike.
La la la la la la la la la la la la. Mother. Boom boom boom. What? Take a strike. Lollipop, lollipop, oh lollipop, lollipop.
Mother.
Boom, boom, boom.
What do I add anything?
Spell, melee.
Why do I forget how to play?
It's been a few weeks.
It's been a few weeks.
Add your spell, your spell attack bonus,
which is your proficiency bonus, plus your wisdom item.
Smell nice.
That's probably it.
Smell attack.
The difference is three weeks' convention.
So 15.
15, that hits.
No, it doesn't, it just misses.
Oh shit, sorry.
Wait, you have an attack, you have to get an extra d4.
You do, you're blessed by Caduceus.
Oh, you did?
Oh, you did already?
I did it already.
Sorry.
My flash of emotion.
It swings through.
It manages to hit the side of its body
and then scrape off of its hard armored exterior.
That's okay, I'm going to cast Sacred Flame at it.
Same one over here? Yeah.
All right, so is that its dexterity?
Dexterity save.
That is going to be a seven.
Yay, it hits!
Go fuck yourself, crab.
I missed this.
Ah, eight plus four, 12.
12, all righty.
Good.
Someone hit it, thank god.
All right.
Watch as the flame bursts around it.
It seems to shrug it off.
That enter your turn?
Yeah. You're going to stay where you are?
Yeah. All right, Caduceus.
I'm going to use my bonus action
to throw a quick healing word at the Beau.
I'm going to actually step behind the rock.
This way? Yeah.
Mm-hmm.
Oh, another rock.
That's just six hit points, sorry.
Although I like that Yasha is kind of the rock.
And then I am going to hold, I'm going to get a little bit
away from the tower before I'm going to just try and stay
in range of that one, but circle around away
from these fuckers.
Circle around this way?
Yeah, around like that.
And the one that has Beau, I'm going to hold a,
I'm going to hold a, what the Grave until Yasha attacks. I'm going to
hold my thing for Yasha to hit it.
Okay.
I'll just go down here at the bottom.
Yeah, okay.
So you're holding your action for that?
Yeah.
You got it. All right, ending Caduceus' go, it's their turn.
Oh boy.
So this one here that has a bow grappled
is going to spin around and this might open the doorway.
We're just going to, this guy here,
both of them are going to leave behind this region.
This guy's going to double move.
Oh.
This one's going to come down and get into melee with you.
Oh no!
That's a lot of movement. But that's its turn.
It dashed, it moved and dashed.
This one here is going to go ahead and swoop down.
Same thing, move and dash,
and it's going to go ahead and head towards Yasha.
Well, that'll do it anyway.
Yeah.
And then...
Did you focus it on one guy or on me?
And then, and then!
There's another one!
Through the doorway here.
Oh god.
He was just hanging out, slow playing that shit?
Yep.
You son of a bitch.
He is going to attempt to move past Beau,
which Beau, if you want to take it,
even though you're grappled, you can take your attack
of opportunity to stop it or let it go.
Is she still stunned or is this out of?
Did my stun whirl?
Yeah, the guy died.
Yeah, he's dead, you're no longer stunned.
I might as well, it would go to waste anyway.
Okay. Right?
If you do.
Up to you. If I don't, then.
You're grappling like you have two running by.
I didn't like his face the way you said it.
It's going to turn on you, you have two on you.
And they have two on me?
Yeah.
Plus seven, 24.
24 hits, go ahead and roll damage.
Plus another four with Bless that I didn't do.
That's fine.
That's just a regular old offhand attack, right?
Is everyone attacking at disadvantage like Yasha was?
You should be.
Oh, I can't roll one more time.
I think I'm still good.
You can roll that d4.
Six damage.
Six points of damage?
All right.
You got it.
So we have two of them that dash down,
swimming through the water,
curling through the water,
and then two stuck on Beauregard.
So you are grappled by the first one.
Stuck on Beauregard. There you go.
It's going to make two pincer attacks
and tentacles against you.
Stuck on Beauregard, always stuck on me. A natural four and a natural two.
It's going to be a ten and an eight.
You're still grappled, you're still holding it,
but you can't quite squeeze on the other one,
can't snap at you.
Make another constitution saving throw for me, please.
You're doing that tentacle shit.
Plus a d4.
Plus a d4, plus a d4.
I love Bless, man.
17, plus another three, so 17.
17, all right.
The tentacles towards you,
and you dodge out of the way, keeping it in place,
barely touching the edge of your neck
as you're trying to shove it in the face.
The other guy swings around after being impacted by you
and makes two pincer attacks against you as well.
That part, that part.
Natural three and natural five.
Natural 20 and natural 19.
Oh, you're so close!
I'm pretty sure that hits you.
Uh-huh.
Or are you going to do something?
Both times.
Can you do something? Can you do something?
Can I do something?
Yeah, no, that's a...
I'm not 30 feet away from that, am I? No. No. Can you do something? Can I do something? Yeah, no, that's a...
I'm not 30 feet away from that, am I? No.
No.
Damn it, okay, never mind.
All right, so for the non-crit,
that is going to be 13 points of bludgeoning damage.
Crit is going to be...
22 points of blushing damage.
Oh, you'd be 22.
Correct.
And I need you to make another constitution saving throw.
Oh my god.
Constitution saving throw.
Oh my god.
As this one, you manage to dodge and pull away
from the first one, barely noticing the other one
come up from behind, clasp onto you and grapple you.
You're now grappled by each of them.
They're both, one of them has you by the torso,
the other by the legs, and they're almost
pulling you in half.
Oh god.
As it gets another claw onto the side
and it reaches in his tentacles,
and begin reaching towards your shoulders.
What'd you roll?
14.
14.
Is that with the d4?
That's okay, you manage to resist the toxins.
You manage to just push it back and forth.
Both of their heads are pulling towards you.
It's closing in your space, and all you see is a smattering of claws,
angry alien faces, and what looks to be red
filling the water around you, your own.
Navenj is their turn, Yasha's up.
Right, yeah, she is going to deal with the,
what are these called?
We don't know. You don't know.
I see her attacking and I'm, that's, I get worried. She's going to deal with the, what are these called? We don't know. You don't know.
I see her attacking and I'm, that's, I get.
She's going to deal with Carl right in front of her.
Okay.
And she's going to reckless against these
Psalms of Bitches.
You got it, so straight attack on these.
Straight attack, okay, so here we go.
16, 18 to hit.
18 hits.
Okay, and the second one, I'll just get it out of the way.
That's a 22, that hits, 23.
All right, so roll damage for the first attack,
which is doubled because the creature's vulnerable
because of Caduceus seeing Yasha strike
towards a ghost's head, focuses divine energy,
and makes it briefly vulnerable to the strike.
All damage is doubled on the first one?
Okay, so it's 3d6, so that's
six, eight, 12. vulnerable to the strike. All damage is dealt? Correct. On the first one? Okay, so it's 3d6, so that's
six, eight,
12, plus three is 15, plus two is 17,
so 17 times two.
34 points of slashing damage against the first guy.
That's right.
Second one.
Is that Yasha?
Yeah, five, seven, plus three is 10, 12.
12 points of slashing damage for the second one.
So as it swims down and lands,
Yasha just carves into it with each strike.
You watch as part of its underbellied shell
cracks open slightly and bits of dull grayish black liquid
begin to fill the area around it.
Its head streaks back and its tentacles go wild
and you can see from the inside what looks to be a strange series of clear tendrils that come out of an
interior mouth. It's this brief moment of this really creepy alien physicality, but Yasha's
just focused and raging and swinging the blade as hard as she can, ending her turn, bringing it
to the top of the round. Beau and Nott, you guys are up.
It's their night, bish.
I'll go first. Okay.
I don't know how powerful they are, but I don't think I can kill one on one shot, so.
And we got to get you out of this grapple.
So, I'm so sorry. I'm so sorry.
It's okay, it's just my teeth.
Oh, buddy. Oh no.
He's had the worst laugh.
So I think, just seeing in the predicament that Beau is in,
I'm going to cast Phantasmal Force
against one of the ones that is grappling her.
Okay.
Let's see here.
All right, so that's an intelligence saving throw.
They are not intelligent.
I assume.
That is cocked.
That is a 12 minus three, nine.
Good, so they fail.
So which one of these and which one do you create?
It doesn't much matter because they both have,
I just want one of them to drop her grapple,
so I'm going to do the one closer to me.
Okay.
The image that they see and feel is that of a tiny goblin girl jumping on its face and biting it in the eye, and I can roll for damage.
Yes, you can.
They suffer three points of damage, and they have a goblin on their face covering their eye.
Both of them, or just one?
Just the one.
Just the one creature.
Yeah. We'll get to what it does on its turn. As soon as you complete the spell, you watch as his
head suddenly jerks back twice, three times. You get the sense it's had effect.
Okay. Because I'm hasted, do I get a second attack?
Okay, I will now attack the other one
with my Tinker Top Bolt Blaster.
Yeah! Go for it.
Brr-bam!
Brr-bam!
Oh wait, do I get to add a plus four?
You are blessed, I believe, right?
Yeah.
So, oh, one, okay, okay, that's something.
Gotta look at the list, man. He's in the archives.
17 to hit.
17 hits.
Okay, and sneak attack?
Yeah, because it's adjacent to Beau.
26 points of damage.
Is this the same one that has phantasmal force?
No.
The other one.
So how much of that was that?
26 points of damage.
And I'll do Fury of the Small.
That's an extra seven?
What are we at now?
Extra seven.
Yeah.
All right, so 33 points of damage in one strike.
Nice!
So the other one that's holding onto Beau,
she's still being pulled apart from the two different claws.
She's about to be bishoped.
He watches the secondary one.
This is not freaking out.
It's Tendril's trying to reach down her face.
Suddenly, the side of the bolt jams into where you imagine an eye, an ocular socket would be in a
normal creature, and as it impacts the head, jerks back. A little bit of cloud of blood pulls off
of it and looks over in your direction.
Then I will very conspicuously bonus action fire again.. Okay. Oh my god. That's 26 to hit.
That hits.
Plus just another 10 points of damage.
Nice.
All right, a second bolt hits it,
and it looks back in your direction with a second bolt.
Now there's two of them sticking out the side of its face.
Two of the tentacles curl up around them,
like wrapping onto whatever purchase it finds in its face,
almost trying to pull it out.
That ends your turn, you wanna move?
I'll move into the bushes there.
I know I can't hide, but I'm just going to.
This way or towards the wall? Towards the tower.
All right, so you move in, ducking into the mist there.
Perfect. All right, that ends your turn.
Caleb, you're up.
I haven't gone.
That's right, Beau, you're up.
I'm still grappled by both of them, though.
You are, so you cannot move unless you break the grapple,
and it's an action to attempt to escape.
Are you grappled by both of them, though. You are, so you cannot move unless you break the grapple, and it's an action to attempt to escape.
Are you grappled by both?
I mean, a successful grapple,
attempt would be against both of them,
but they both get to roll to try and keep you grappled.
But it's only one action to try and break from both.
If you want to break free, up to you.
That sounds like a waste of Beau's time.
Fair enough, respect that.
She is just holding on,
just swinging wildly from where she is.
She's going to hit the...
Smoke bombs, you know, something.
Smoke bombs don't affect their grip.
And we're underwater.
Do you actually have smoke bombs?
The one that got phantasmo-ed.
Okay, okay, okay, okay, okay, okay.
Seven, Jesus, 24, right?
24 hits, yeah. 23.
This would be the disadvantage, right?
No.
Roll disadvantage on its attacks.
But add four, add four.
No.
It's one.
First swing snaps onto its armor,
your knuckles crack in the incense
and you feel a sharp pain through your wrist.
Make your next attack.
What else can I do?
Is there anything else I can fucking do here?
Okay.
Patient defense?
Whatever that is.
Does that? You got a bunch of different abilities.
I can do it on my, but I still get a second attack here.
Okay, 18 plus one, 19.
19 hits.
Okay, okay, okay, okay. Same one. That's good. Nine damage. I'm going to spend a ki point to do
Stunning Strike, for the love of god. Same one, that's good. Nine damage, I'm going to spend a ki point to do
Stunning Strike, for the love of god.
All right.
Constitution saving throw.
It's a plus three, but it is a natural four, seven.
Stunned.
Stunned, that helps a ton.
Oh yeah, that's huge.
So it drops the grapple.
The grip that it has on you laxes as suddenly it's
the area where you managed to jam the fist
right underneath the jaw causes part of its throat
to collapse inward and it's, at the moment,
not sure where it is.
You feel that one release.
The other one still has you, though.
But you have, that's your action, you still have your bonus.
I'm going to do my bonus.
Does patient defense matter if I'm grappled?
Yeah, all grapple does is lower your speed to zero.
You can't move.
Restrain is what really fucks you up,
because that gives advantage on attacks.
Okay, copy.
Yeah, I'll do patient defense.
So I'll look at the other one and just grab his claws
and just tear him in the eye.
Okay.
Where its eyes would be, you imagine.
Yeah, I'm just trying to...
Trying to look for an eye to glare at.
Trying to stare down. Perfect. All right, that ends your turn, Beau. All right, I'm just trying to. Trying to look for an eye to glare at. Try to stare down.
Perfect.
All right, that ends your turn, Beau.
All right, Caleb, you're up.
So I was backing away from the action,
but seeing how things are turning south,
I start pushing back towards Miss Lionette
through the water, and I make it back far,
and I'm going to cast Magic Missile at level four.
Four level magic missile.
Four, five, nine, seven, eight, nine, six, seven, eight.
I'm going to lie on work.
22.
22.
22 points of damage?
Yeah.
Against which one?
Oh, the one that is,
the one that's back-sided to me. This side. This one? No, the one that is, the one that's back side is to me.
This side.
This one?
No, the one on Beauregard.
Gotcha, okay.
The one that's, you got it, all right.
Perfect.
Each one impacts, you watch as the shell
darkens from the blast as all six bolts.
Oh my god. You just full-on Robotech-style missile as the shell darkens from the blast as all six bolts.
Oh my god.
You just full-on Robotech-style missile
into the sides of it.
There's a series of small dull explosion sounds
in the nearby water before it goes still.
It's still moving and shifting around,
but its head is thrashing about wildly,
seemingly distracted by something you can't see.
That's the end of my time.
All right, now it's their go.
Good.
So, the one that is still holding Beau releases her
and begins scrabbling towards its face.
It manages to strike out and glass nothing.
Natural 20, critical hit on nothing.
Oh!
As it's striking out in the direction of its face,
trying to clear this little goblin off of its visual cortex,
its tentacles reaching out to nothing,
it moves and shifts this way to try and scrape
and get off of its face.
It's wrecked it there.
Is it going to make the same throw
at the end of each of its turns?
Does it move out of my range?
Look.
This one, on your turn, I can deal damage.
Good god.
This is a long-ass spell.
It does.
All right, so it doesn't get to save
every turn, it looks like, but it lasts for a minute. You
continue to do damage to it. It thinks it's real, but it's starting to wonder as it's done a few
hits that should have snatched this thing up, and it's finding no purchase. You get the sense that
maybe the illusion's starting to... You've gotten a round of distraction from it. I'll put it that
way.
While the target is affected, the spell treats the phantasm as if it's real.
The target rationalizes any illogical outcomes
from interacting with the phantasm.
So it's just a quick little goblin.
I love that they wrote it out that specifically.
Yeah.
All right.
Interesting. Wow.
It's more frustrated that it's taking damage
from this little creature, but the damage is negligible.
So it might disregard it.
It's now like, fuck it.
Got it.
That makes sense.
There we go.
I buy that.
This is me rationalizing its rationalization.
Yeah, that makes sense.
But you managed to get her free of the grapple. Did you go out of my melee range? Does that make sense? I buy that. This is me rationalizing its rationalization. Yeah, no, that makes sense.
But you managed to get her free of the grapple.
Did you go out of my melee range?
He did.
Pop pop, sentinel.
Go for it. Reaction.
Is that going to turn him back around on you?
Yep. Well, natural one,
and a natural 20.
Oh!
But this is the one that misses, right?
Yeah.
Ooh.
You have a lollipop, though.
No, I rolled a natural one.
I rolled a natural one.
Oh, you rolled a natural one.
Yeah, I rolled a nat one and a nat 20.
Oh. So he moves.
So he does move.
No!
That's fine.
That's fine.
That's okay.
That's okay.
I think that's actually better.
For the best, honestly.
This way.
All right. Let's keep him going.
This is fine. This is fine.
This is fine.
All right, so that one just passed.
This one here, towards Caduceus.
Actually, I looked at the wrong order.
There's a few more turns before they get a chance to go.
So we'll say that happened, if it gets to it.
Okay.
That was actually the initiative
for the creature that you've already killed.
So Fjord, you're up.
Fjord will take all 30 of his speed
and head towards the two lumber fucks
that are messing with Beau.
Same height, or are you lowering yourself?
I'd like to get down there if I can.
You can get into melee, let's say with this one.
Yeah, I can't reach.
You can get into both of them.
Could I?
Yeah.
I'm going to send, and one of them's stunned, right?
It is, yes.
I'm going to take two swings with
the Summer's Dance Falchion at the stunned one
that just let go of Beau.
You got you.
Both attacks are advantage against
a stunned creature, I believe?
Yes.
And yeah, so they stay advantage
because of my Mariner's Armor?
Correct. Okay.
15, that's going to hit.
That's 30, yeah, I mean, that hits.
That's like 37 without the...
Yeah, that hits going to hit. That's 30, yeah, I mean, that hits. That's like 37 without the up.
Yeah, that hits.
Okay, yeah.
Ooh, god, double fours plus 12, 16, 20.
20 hits. Excellent.
Damage for the second strike, go for it.
As you swim down, quickly,
Falchion,
slashing across it.
11 on the first, 7 on the second,
so 18 points total. You across it. 11 on the first, seven on the second, so 18 points total.
You got it.
Beau, you're still alive.
I'm still alive.
I'm doing all right.
18 points total? Uh-huh.
You got it?
And with my bonus action,
I should have done it first, but I'm fucking stupid.
Look at that, I wrote it there in big letters, cast Hex.
Wait, you're so dumb that you have to write down.
I'm only governing two characters right now.
That's a valid point.
Fucks me.
Can I cast it with a bonus action?
Yes, with my bonus action, I'll cast Hex
and just get it up now.
On the one that's stunned, or?
On the stunned one, please.
For real.
And it'll have disadvantage on
wisdom checks?
Sure, there you go.
All right, Fjord, that ends as you go.
Jester and Caduceus, you guys are up.
I'm fine out of the way.
Okay, then I'm going to
use my bonus action to bring my Spirits of Weapon down
and attack the one that is next to Beau,
because it's dead.
It can move 20 feet, right?
It can move, motherfucker.
Yeah, sure, it's 20 feet.
I remember. Can it get to it?
Nope, it floats partway down.
It just keeps dropping everything.
It's big, man.
Three weeks and I can't even function.
It does get part of the way,
but next round it can get down there.
Balls, what a stupid, okay.
I'm going to go up to
the one that is...
I'm going to...
I'm going to... I'm going to...
It's a tough decision here.
I know, I know.
Pass-based action.
But here's the thing.
I'm fine, man.
Are you, though?
I'm fine.
You're wearing cowboy's colors, it's fine.
Take your time.
I'm going to go to the one that is attacking Caduceus.
Oh, okay.
I'm going to get behind it.
You're going to swim up over the...
Over, up and over.
You can get one, two, three.
That's as far as you can get.
Goddamn it, forget it.
I'm going to stay where I am, motherfucker.
Swimming is half movement, unfortunately.
Fuck, and I'm going to fucking use fucking stupid
Toll of Fucking Dead on the one at Yasha.
Character just drops.
Fucking bullshit.
It's a constitution saving throw?
It's a wisdom saving throw.
Everybody is ready to be out of the water.
That is a 14.
Yep.
Oh, I give it!
Yeah.
12 points of bong damage.
Beautiful. Bong damage.
You watch as the area on its head where there's an armor shell that protects its face area
cracks a bit from the impact.
Bits of its shell are starting to flake off.
That one's starting to look pretty hurt.
They're tough, yo.
They're pretty tough.
I thought that was going to kill the one with Yasha.
Yeah.
Are you going to move or stay where you are?
I'm going to stay!
All right, that ends your turn then.
Caduceus.
Man, things are happening.
Yes, they are.
Yeah.
I'm going to, I'm going to,
I'm going to turn invisible.
Okay. Yay.
Everyone's at such a loss.
These guys are really tough.
This is a complicated fight.
And they're so spread out.
Yeah, there's four of them.
That's only for a round.
Then I'm going to back away from this thing.
I'm actually going to head around behind Jester, basically.
It will make an attack opportunity on you.
It sees you disappear and it goes out towards you.
It has disadvantage on the attack.
That is 17 to hit.
That misses.
I also might add that I have the Shield of Retribution.
You do?
I'm going to activate the Shield of Retribution.
This is the first time?
Yep, it's the first time I'm using it.
So when a creature misses with a melee attack,
you react with a Blast on Arcane Force,
and you have to succeed on a strength saving throw,
but that's something else.
All right, so roll damage first.
Okay.
14 points of damage.
14 points of damage, nice.
And strength saving throw is a six.
Must succeed on a strength saving throw is a six.
My 16 on the strength saving throw is a six. I don't know what against.
My 16 on the strength saving throw against something.
It'll be your spell DC.
Oh, yeah, then I think that's fine, yeah.
Yep, stay off it.
So you get pushed back 20 feet.
Poof.
Sir.
So he gets blasted back from the impact.
You see a flash in the shield and this
bubble of energy well up and then
force it back with a sudden impact.
As it gets pushed away, you dart around the side.
I dart around the side and I'm going to come
as far back as I can towards that wall
and I'm going to hold my actual action
to do the same thing with Yasha again,
to give her the bonus kick to her first attack.
So that's your action?
Yep, that will be my action.
Okay, cool, that ends your turn?
Yep.
Next up is their turn.
Oh boy.
So the one that got blasted back
is going to go ahead and move 15, 20, 25, 30.
It's not within range to actually get anybody
and it doesn't see where you are,
so instead, the person it sees immediately
is going to be Caleb.
So then it moves the presser, it's 30 feet
to go ahead and get into.
Will it bump into me?
We'll say it knocks you a little bit out of the way.
All right.
But it doesn't have anything to attack with
because it used its action to go ahead
and get up next to you.
Do you get an attack of over two?
But it currently is in melee with both of you. Yeah. No, it didn't have anything to attack with because it used its action to go ahead and get up next to you. Do you get an attack of over two? But it currently is in melee with both of you.
No, it didn't come across you.
It didn't quite cross your back.
This one over here is going to go ahead and
How'd it get so far?
So what's the speed?
Double damage.
Oh fuck, okay, point.
He can't attack.
This one's stunned.
This one here is going to be up against Fjord.
It's going to go ahead and strike out towards you twice, Fjord.
I thought he had his little moment
with the little quick goblin.
It's ignoring the goblin.
It's ignoring the goblin.
Focusing on stronger things.
The goblin's still on its face.
He can still do damage with it every turn,
and it still sees it there and it's considering it dealing.
Actually, I'll make an intelligence saving throw.
You used the initiative of the one that died.
So it actually had already done that.
So it was coming up on this turn.
Yeah. It's all in one round.
That's what you said.
I think you had it move,
but you didn't have it do an action yet, I don't think.
No, it's true.
Because I tried to do sentinel on it.
No, you're right.
Yeah, you're right.
I fucked up my own order.
Cool, all right, so.
But I don't think you did an action for it. You just tried to move.
It did. I had wasted its action to try and attack the thing. But as it did two very big attacks
on nothing, it's starting to not worry about it. The other one is stunned. That ends its turn.
The one on Yasha is going to attack twice. That's going to be a natural 20.
Do I have a reaction?
Or did using your action to hold your...
Oh no.
Dad, is my reaction to hold my attack?
When you're holding an action,
it uses your reaction to release it.
Okay.
She's raging, I think it's okay.
All right, yeah.
The other one is a 17 to hit?
Above hit.
All right.
Critical is a 22 bludgeoning damage to her.
That's an 11. Reduced to 11.
The second one is going to be
nine points bludgeoning damage, reduced to four.
Okay.
She's grappled by it, has her held in both of its claws,
holding her there in front,
and the tendrils begin to move towards her face.
She needs to make a constitution saving throw, please.
Okay, 15 damage.
Constitution saving throw.
So much happening.
She hasn't managed on, no, okay.
Plus four.
Oh, she's great.
24 plus, 26.
She's dealt with harsher toxins than this.
She doesn't even duck out of the way.
She just takes it and practically records it and doesn't have an effect.
It burns.
Like jalapenos.
Good burn.
Just looking at that one and that one.
Yeah, that's their turn.
That's kind of like something.
Yeah, that's done.
That's done in that illusion.
All right, that ends their go.
Yasha's up now.
Yeah, Yasha's going to try and get to Red Lobster
with two more swipes of the Magician's Judge.
Reckless for straight attacks.
First one doubles.
Okay. What doubles?
All the damage the first one was dealt.
Oh, great. Okay, cool.
He's doing the ability.
16 to hit?
16 just hits.
Nice, and the second one is only an 11. Oh, wait.
An 11 plus four, 15! Misses. Oh, nice, and the second one is only an 11, oh wait.
An 11 plus four, 15!
Misses. Dammit!
But the first one damaged.
But the first one does hit. That's good, okay.
The first try goes through, so it's full damage, times two.
Four, nine,
11, 14, plus three, 17, plus two is 19.
Times two.
Times two, so 38.
38 points of damage.
How does Yasha want to do that?
Oh!
Gold cuts.
Yeah, sweet, she will come down
in an overarching right with that magician's judge,
and on the second one, she'll shove the sword in
and just crack that fucking thing like a beautiful fillet.
She drags it down the side of its body,
she puts her foot up, and using that,
she pushes to the side and watches it
just tears in half.
You see a bunch of internal, purple,
sinewn muscle tear open.
It gives this horrible, like,
squeak sound before it goes limp
and begins to just float and slowly sink to the bottom.
So many people leave so much good food in here.
Got to know how to beat it off.
All right, that finishes Yasha's turn.
She does have her movement.
Yeah, and she's going to rally up on,
well, she'll take her 15 feet towards the other two.
All right, one, two, three.
She gets into that one there.
Could she get on his ass?
Yep.
Nice.
All right, that finishes Yasha's go.
Beau and Nott, you guys are up.
Okay.
Go ahead, just ask him.
Would you like to?
I want to still stun,
because it's until the end of your next turn.
Dope.
I'm going to do
like a kick off of the ocean floor, No, I'm going to do
a kick off of the ocean floor,
and I'm going to jump and I'm going to do an aerial
over the two of them to land towards Fjord,
and as I'm upside down in the air,
I'm going to take my two attacks.
Go for it.
It's like the fight scene in Top Secret.
There's a perfect red corkscrew happening.
Dope.
So dope!
I'm going to take the opportunity
from the one that stuns, so as you're going to
through the water.
I'm going to go for the one that's not stunned first.
Go for it.
Come on, come on.
That's good, that's good.
That's a 16 plus 17.
Really need to do math better.
22 plus 20.
22 hits.
Plus.
You can roll an extra before it's still going to hit.
25.
Yeah, so first one hits.
Go ahead and roll damage for that.
Yeah, that was, yeah.
And then I'm going to try and stun him.
Okay, so how much damage does that do?
Unstunned one.
Oh.
Nine.
Natural one.
Ooh!
So now he's stunned.
Nine.
Oh my god. Nine damage.
Monks, man.
Monks are insane.
I'm real pissed off.
As you dart over, remembering the place
right under its jaw where you're seeing
where its tendrils are trying to go towards you,
you whack, just jam the staff right into its throat there,
and as it does, it pulls back,
unable to really get its bearings.
Jester just sees an arc of my blood through the water
as I'm bleeding and I cart with it.
Beautiful.
Second attack?
Second attack, I'm going to go to the one
that's already stunned.
Okay, so these are both happening in the air
as you're arcing.
So in this is just a straight roll, right?
Correct, yeah.
Natural 20.
Woo!
Damn, I'm getting a lot of luck on this round.
I'm still, I've been using my fists.
Just go for it, yeah. For this magical.
Wow, cool, real cool, cool story.
I know.
Double that.
Double that to a nice awesome two.
Six. Six.
Six points of damage already.
Yeah!
My crit was less than my...
It's okay. Your reg.
Your beautiful blood rainbow looks so glamorous.
It's true, just love your bonus.
And Flurry of Bows.
Flurry of Bows.
Yeah. One more time, pop pop.
To which one? Branding.
Somebody made that a t-shirt.
But which one do you want to do?
Hit me with the flurry of bows.
I'll do the furthest one.
Okay, the one that was on first, got it.
Well, that's not cool.
13 plus, give me a four.
Give me a four.
16.
16 chest hits.
Thank you, Bless.
Okay. That would have. Thank you, Bless.
There it is.
Okay, that would've been awesome with that critical.
10 damage.
10 points of damage, all right.
Second attack, same thing.
Wait, no, hang on, six plus seven, so 13.
Cocked. Very cocked.
Very cocked.
Yes, 17.
That's the only time I've ever seen a cocked d4.
Yeah, on the edge.
It went in between hits.
I know, it's impressive.
17. 17 hits.
You were able to read people's thoughts after that.
I was.
Six damage.
Six damage, all righty.
You'll only know if it's Inception or not
if it falls over at some point.
All right, so there's two impacts.
As you just bludgeon that one,
it's stunned and arc land the other side.
It's looking hurt, but it's still in the fight.
That ends your turn? Yeah.
All right, Beau's done, Nott.
Because I'm a rogue, I'm going to go,
bolt, bolt, bolt!
Fire three times. Okay.
Okay, we got 25, 25, and 11.
Okay. Would you add four? Those creatures are all stunned.
Okay.
Within your short range,
so you have advantage on the attacks.
20, nope, 20, and then really low.
Okay, so they all hit four?
Yeah, but you didn't specify which ones.
I didn't specify which ones.
I got to reroll all of them.
I'm rerolling all of them.
It's all good.
Sorry.
I didn't know I was going to have advantage.
No, you do. All right, first attack.
All right, first attack is 22.
That hits.
Second attack is 26.
That hits.
Third attack is 26. Third attack is 25.
That hits.
So, against which ones?
Well, the one that looked real rough.
Okay, so the first strike is against him.
Go ahead and roll your sneaky attack on him.
Yeah, she does.
17 plus five, 22.
22.
22. The bolt gets lodged in its throat and you watch as it's still trying to deal with the
shrugging off the, it just managed to shrug off the, actually no, that one's not stunned anymore
because it was the end of your turn. Oh man, I got this all confused. My own fault, go ahead.
That first one probably would have hit anyway at this distance, so that damage does take it out.
The first time I rolled, the first two hit
and the last one missed.
Want to go with those?
Right. So two hits.
All right.
So the first one wipes it out.
How do you want to do this?
Oh!
I would love the bolt to go.
Three weeks getting rusty.
Oh boy. I would love the bolts to go, Three weeks getting rusty. Oh boy.
I would love the bolt to go,
because Fjord's right in front of it, right?
Correct.
I would love the bolt to go out through its head
and stop just shy of Fjord's face.
Crap, fire!
It slowly crumbles to the bottom of the ocean.
Or alt.
What, tarnation?
All right. Sweet molasses. There you go.
So we'll take your next strike.
The other one is stunned, so we'll let out
those two other strikes would have hit, so you're fine.
So I should roll for those?
You've already, yeah, roll damage for the other two.
Damage, okay, both were the same, both were seven points.
All right, so 14 total now.
Got it.
Is that the one that has the phantasmal force on it?
Correct.
Yes? So that one also takes an extra five points of psychic damage from the goblin on its face.
There's the little scarecrow.
It's still not, man.
It takes impacts and spins around trying to look towards you, and it sees you, but then you're
still on its face. It's very confused.
It's a confusing fight.
Yeah, it's not having a good day.
It just wants to live.
All right, that finishes your turn, Nott.
Caleb, you're up.
Yeah, so I've been on my way over to that scrum
over there trying to help, and I begin to weave
Magic Missile again, and he's about to cast it,
and the thing comes behind him and just goes, whoa!
And unleashes another one right behind him. Magic missile,
level three. I need one more. Three, five, eight, nine, ten, fifteen total. I'm not going to
move because it will claw me in half.
Probably. All right, that ends your go, Caleb. The impacts in the front of it,
you see parts of its chest blacken
from the blast of the magic missile,
but it shrugs it off.
This one seems relatively,
comparably unharmed to the others.
It's taken a few hits, but it's doing all right.
All right, that finishes your go, Caleb.
Fjord, you're up.
Yeah. I don't know.
I'm worried about Caleb.
Yeah.
Okay, let's do it.
Okay, okay, okay, okay.
I'm going to cast, I'm going to grab Beau's arm
and go, come on, First Mate, and cast Thunder Step.
Take the falchion, shove it into the bottom of the ocean.
And yeah.
All right, so you watch as he slams the falchion
into the ground, there's a blast of electrical energy
and this force wave that
and just immediately sucks in and they're missing.
They're gone. Where are you guys going?
We're going to come to Caleb's aid right here.
Does that sound good?
Uh-huh.
And I'll be right behind me.
Yeah, forward.
All right. Yep, thank you.
You got it.
That's 3d10 plus hex.
Does it get a dex saving throw against that
to try and reduce damage?
A constitution saving throw. Constitution saving throw.
Yes.
That is to me a 20.
Oh yeah, that saves.
So does it take damage, half damage?
It takes half. Got it.
What about yasha?
Four. Three, four. Two, three, four.
That's 20 solid, so just 10, just 10 points. 10 damage.
As the water explodes and then sucks in,
the creature's stunned and is looking very hurt,
but it's still like.
Cool.
It's only within 10 feet, and I think Yasha's 15 feet away
from where Fjord was. Correct. Okay. Because the creature within 10 feet, I think Yasha's 15 feet away from where Fjord was.
Correct. Okay.
Because the creature is 10 spaces wide.
Awesome.
And with my bonus action,
can I transfer my hex to that fuckstick?
You can.
Oh, sorry, wait, d6 for hex.
That's six.
Which one?
For hex, yeah, because I cast X on that bastard.
No, Hex was the other one that had died.
Thank you, you're right.
Never mind. Sorry.
No, that's good.
That's all right, that finishes Fjord's go.
Jester, Caduceus, you're up.
Caduceus, you reappear in your space.
Yep.
Oh hi, Caduceus.
Hey.
I'm going to move my spiritual weapon down
to try to hit the one next to Yasha.
Let's go now.
Go for it. Let's go.
It has advantage because it stunned.
Oh, oh, sweet.
Doesn't it balance out, though?
Because it would have been a disadvantage.
It's a spiritual weapon, it's not material,
so it's not hindered by, in my opinion.
17. 17 hits.
Okay.
Eight plus four is 12 points.
How did you want to do this?
Yeah!
Long damage! Oh god,
I'm going to use the spiritual weapon
and try to just shove it into its mouth over and over again.
Eat it, eat it, it's good.
Eventually, you watch as it just jams itself
into this creature's maw repeatedly,
as it backs away, backs away, the back of its shelled head
begins to crack before it splinters at the back.
The spiritual weapon emerges from the back of its skull
and it just.
Yeah!
Then for my action, I'm going to say,
Oh, I fart. I'm going to jump up and land on its back next to me.
Over here?
All righty.
I'm going to cast Inflict Wounds at second level.
All right, because of Caleb's position, you do have flanking bonus, so you have advantage on the attack roll. cast Inflict Wounds at second level.
All right, because of Caleb's position, you do have flanking bonus,
so you have advantage on the attack roll.
Ooh!
Oh, and it's, okay.
Because it spells, so there's no disadvantage, right?
Right, it's a touch, so it's not a melee attack,
so it's like, mm.
Technically, it is considered a melee attack.
Okay.
So you have disadvantage on the strike,
but it gives you advantage because he's there,
so it's just a straight roll.
Okay. So you have disadvantage on the strike, but it gives you advantage because he's there, so it's just a straight roll. Okay.
13 plus seven is 20 plus 24. 24 hits?
Yeah!
Inflict Wounds at my weapon!
Okay, okay, okay, that's how many?
How many do we have?
Four d10, no wait.
Inflict wounds at sight.
4d10.
4d10.
Yeah.
Jesus.
One, two, three, four.
That's some damage.
Crab.
10, 10.
14 points.
14 points of crab damage.
Crab damage.
All right, so as you reach out,
after flipping over and landing behind it,
you grab the back of it,
and as you see the divine energy pulse through, this dull grayish-blue energy arc down
your forearms, hit the shell, and these sparks of dark energy break through, causing these small
bits of its shell to break and flake off in areas. It shocks from the impact. It's a pretty
decent bit of hurt to it. Does that end your turn?
I believe it does. Caduceus, what are you doing?
I'm just going to Sacred Flame this guy.
I'm going to step back a little bit.
Okay.
Take a step back.
15 feet.
Towards you.
Yeah, I get rid of your stuff.
That is going to be 21 to hit.
Oh, that hits.
Okay.
You take eight plus six points of damage, that's 14.
14 points of damage.
And you are grappled, so you do not move.
Cool.
I still get my attack, though.
You do. Okay.
That's 14 points.
You also make a constitution saving throw
to see if you can maintain Bless.
14 points of damage.
Mm-hmm.
Boop.
And constitution saving throw.
Nine. Nine.
Nine.
Bless fades.
Those who are blessed by Caduceus,
you no longer get 24 bonuses.
That's okay.
We've appreciated this entire fight.
Then make a dex saving throw.
Dex saving throw, natural one.
All right, that's nice.
Take
seven points of damage,
of radiant damage. You got it.
After it grabs and pulls you in,
you actually blast it from inside of its claw
as you release the spell from your staff
and the flame burns up the outside,
blackening the outside of its crustacean-like armored shell.
Ending your turn, Caduceus?
Correct. All right, Caduceus? Correct.
All right, it's now its turn.
It has Caduceus grappled in one claw.
Yep.
Yeah, it's going to continue its path.
It releases Caduceus, and it's going to go all in
on its original quarry, which is Caleb.
It's a natural 18 plus six, that's 24 to hit.
You know, that hits, sorry.
Okay.
No, I was going backwards.
15 points of bludgeoning damage and you are grappled.
Yeah.
Second attack, that's going to be 20 to hit?
Yeah.
All right.
That is?
It's 14.
11 points of bludgeoning damage.
Okay.
So as it slams both of its claws into you,
it's grabbing you from both sides of your torso and
legs, pulling it apart as the pain hits in. It grabs you in towards its face and the tendrils
lap around your head and neck area. Make a constitution saving throw for me.
Shit.
I feel like Trumpkin, only painful.
Mm-hmm.
10. 10. As the venom pulses into your body,
you feel your entire torso, legs, arms seize
with searing pain, you are paralyzed.
Oh!
And poisoned.
Oh!
What does that do?
What if the roll had actually been,
shite, 13? Would it have changed it? What would you have had actually been, shite, 13?
Would it have changed it?
What would you have to change it?
Because I have the Transmuter Stone,
which is giving me proficiency on constitution saves,
if I'm remembering correctly.
I trust you on that.
13 would resist it.
It says DC 13.
Proficiency in constitution saving throws,
and that's what I have it say.
So that would be enough to resist it.
You found that fast. Oh my god. You's what I have a sense of. That would be enough to resist it. You found that fast.
Oh my god.
You're turning into Mercer.
I can't find shit in that book.
So, as the poison begins to pulse into your system,
in that moment the pain begins to hit the back of your skull,
you immediately glance down towards the transmuter stone
that you're clutching in your right hand,
and with that, you feel the energy
pulse through your body and shrug off the toxin from entering the deep parts of your right hand, and with that, you feel the energy pulse through your body
and shrug off the toxin from entering
the deep parts of your system.
Put it up top, Widogast.
This slight crooked little smile peeking out
from underneath Frumpkin on my head.
Perfect. All right, ending its turn, Yasha's up.
End it, Yash.
Well, I mean. Yasha peeking. End it, Yash. Well, I mean.
Can she peek in the doorway?
Sure.
I mean, not that she doesn't think
all of her friends can't handle it, but.
She looks at the inside, and there, skitter, numke.
Oh.
The queen.
I was like, no, we're fine, I'm not going after this character.
Looking through the interior of the now partially
jagged, broken entrance to this temple's base,
you can see this very heavily covered
seaweed-infested interior that wraps around the inside
and looks to be one central, big, knotted tangle of seaweed.
Cool. It's Aeosha's turn? Yes. All righty, top of theotted tangle of seaweed. Cool.
Is that Yasha's turn?
Yes.
All righty, top of the round, bow and knot.
That'll drop her rage, too.
Yes, it will.
Okay.
Where are you?
I mean, we're over there.
We're not spending the whole time.
Hiding right over there.
Okay, you want me to see if I can punch this guy first?
Oh, I've never even seen you.
Yeah, you go first, you're way closer.
Thank you, that's all I wanted. Okay. I'm going to see if I can punch this guy first? Oh, I've never even seen you. Yeah, you go first, you're way closer.
Okay.
I'm going to take my staff for this one.
I'm just going to between court and get to like,
excuse me, excuse me.
Just see if I can get in there.
Scares me!
Back you!
Okay, get, get on!
All right, so you can scoot around and jam it.
Oh my god!
Why does that always happen to me?
Yeah, that's pretty good, though.
21 plus, plus, oh, and 21.
Okay, that's, sorry, 18 plus two, so 20.
For the second attack?
No, for the disadvantage first attack.
Oh, right, yeah.
Right, disadvantage.
So the first one is six damage.
Six damage, all right.
No, sorry, sorry, seven damage.
Seven damage.
Three plus four.
And then the next one is missing,
definitely missing, with a two.
Unfortunately, no.
So your first strike's going to be prodding it
with the staff.
Just have your bonus action.
Yeah, I guess I'll just punch it one more time.
All right.
The club punch?
Bitch!
Yep, sorry.
Try to reach it up.
Through the crowd, grabbing its hair.
Yeah.
Walking away with some weave in your hand.
Jesus.
I don't think that's going to do it either, unless...
14.
14, unfortunately doesn't miss.
You impact, you reach through and.
Yeah.
All right, that finishes Beau's go, Nott, you're up.
I'll swing closer, I'll fire.
Actually, with one hand, I will take another swig of booze, if I can, under the water somehow, and with the other hand, I'll fire. Actually, with one hand, I will take another swig of booze,
if I can, under the water somehow,
and with the other hand, I'll fire.
There you go.
Natural 20.
Fucking amazing.
Jeez, all right, go ahead and roll your sneak attack damage.
Fucking one-handed bandit.
He's just like.
Do I double it? Yes, you do.
Dice damage is double.
So dice damage is dice damage.
Correct. Got it.
Four, six, seven, eight, nine, 18 plus five is 23.
23, how do you want to do this?
Yay!
I would, let's see here, it's a crossbow bolt.
I would, again, like the crossbow bolt
to just tickle Fjord's ear as it whizzes by.
A little slice?
Yeah, just a little.
There's a brief bit of warm, hot, sharp pain
outside of your earlobe.
Sorry!
As the bolt enters the base of the creature's skull.
You don't even see it protrude, you don't know where it went.
You just see it hit somewhere and then vanish,
and the creature stands there for a second.
Awesome.
As it pulls into its back, its legs curl in like a spider,
and its claws close up.
Accidentally, because I rolled an actual 20, As it pulls into its back, its legs curl in like a spider and its claws close in.
Accidentally, because I rolled an actual 20,
I shoot again.
That's right.
Shit tongue!
That's my ear hole?
No, just kidding.
This time you with a falchion
break it out of the air.
It's the thing, it does it, it does it.
All right.
I don't know if I believe you.
A few moments pass as you guys glance around the area
to take in whether or not there's some danger.
You manage to pull off the pincer from around your body.
All right, I think everybody could take a few minutes.
Well, Caleb, you guys look bloody.
Does this look bad?
No! Really? Oh, Caleb, you guys look bloody. Does this look bad? SAM and LAURA and LAURA and LAURA and LAURA and LAURA
Really?
Caleb pulls up and there's just
claw piercings all along the ribs.
See it.
Yeah, it looks like shit.
Put the salt water?
Yeah, and cleaning it as we make.
I think we should maybe rest a little bit.
Yeah, Caleb just sits down in the muck.
Actually, if we went inside, then at least
anything that's swimming overhead with big teeth
might not see us as easily. That's true.
As long as nothing attacks us inside.
I could take 10 minutes and give everybody
a little bit of a boost who needs it.
That'd be great. Yasha, you see anything in there?
She turns around.
That was amazing.
No, I don't!
She looks back from the inside and goes,
Is he trying to do it?
404! Error 404!
The lip quiver.
Holy shit!
I'm over there.
Yeah, she looks back at us and goes,
there's a cluster of seaweed inside.
Just steps into the interior.
That doesn't enter the entire structure,
but steps in the middle,
waiting for any
direction from you guys.
Dusia, you want to take a look, make sure that it's not the ravenous variety?
I'll look in the door before we sit down. What is this thing giving me a vibe?
Make a nature check for me, if you don't mind.
Nature check? I'll help Caleb over to the door as well.
My nature check weirdly sucks.
I'll help Beau.
Okay.
Yeah, I know, it's funny that my nature check is terrible.
13.
13.
Looking at the Seaweedness interior,
it is of the same variety as that which is clustered
around the rest of this tower.
It is not similar, from what you can tell,
to what you encountered at V Shilla's lair in
the Diver's Grave. You're not certain if it has any interest in you guys, but it doesn't seem to
be reacting to your presence.
Well, it doesn't seem to be a problem. We're just going to be here for a minute,
and then we'll be on our way.
Let me know if you've got any issue,
and we'll do our best to stay out of your business.
Make a persuasion check.
All right.
Sweet.
Roll for 15.
15.
I like that regardless of the character,
Taliesin likes to charm plant-like.
I do.
That's true.
Plant life needs love, man.
Life needs love to live.
Life, aw.
See, now I feel better about the whole,
thank you, thank you for.
This is grass talk on KCRW.
All right, so what are the rest of you doing?
I would like to go in and find a little bed of seaweed
and lay down for a minute.
Yeah, I need that.
Not the stuff in the middle.
Okay.
Maybe just lay on this silks.
Anybody who needs a heal, I'm going to do the 10 minute.
I'm just going to start in the interior of this.
The Prayer of Healing?
Prayer of Healing, so anybody who needs it.
Anyone against a short rest?
I need a short rest.
Can we afford a short rest?
Plop down to you guys.
We have 24 hours of breathing, so we're okay.
Yes, please.
I'm pretty tapped on key points.
I will not say no to a short rest.
Blood.
Yeah, let's get inside.
Nothing's looking for us.
I'm dropping and leaning against Beauregard.
All right, never mind, I'm not casting a spell.
Focusing my energies.
Okay.
Jester, that was very impressive, I must say.
What, oh, you mean that little
inflicted wounds that I did?
Yeah, and the use of the lollipop, really nice stuff.
Oh yeah, that lollipop's pretty freaking cool.
That's old business.
We've seen that one.
All right, so as you guys take a short rest, you can use your hit dice to heal up. We'll be inside.
Are you doing your thing?
No, if we're taking a short rest, that's if you don't want a short rest, but you want to
just roll out.
While we're down here, can I just swim around, look for any other trap doors or doors?
Sure. Make a perception check up first. Perception? Can I just swim around and look for any other trap doors or doors or doors?
Sure.
Make a perception check up first.
Perception. Yes.
Four. Four.
Okay, then make an investigation check.
Four.
Oh wait, plus, I get pluses on that.
13. That's better.
Looking around the interior, there doesn't appear
to be any trap doors or
anything that's hidden amongst the space. There's just the heavy clusters of seaweed that fill up
along the walls. It largely obscures when you look up, but you can see because it's dark inside,
aside from the light that's there. At the very top of the tower, where the light tends to fade,
you see the open, circular top where the faint bit of blue light
from the sky above comes through the ocean.
You can see all the different slowly waving tendrils
of seaweed cluttering up a lot of that space.
The center area, you glance over
and you can see where that big mass
of seaweed and underwater plant life is.
Along the edge of where it is,
you prod it and it softly gives a little bit past the floor.
Ooh.
There's a door or something over here.
Yasha's back up to full.
Can I have been outside looking at the
guy that we fought, just so I can see what,
like, look at him and see what's going on?
Careful as you head out there.
You don't know what's above you.
Okay. He cares about you.
The tendrils that are from its head
that you saw trailing behind it
are as long as the length of its body,
and there's about 12 of them that drift behind it,
though they're all limp now,
and it just lies there, destroyed.
It's wearing an old, something, tattered robe. They're all limp now and it lies there, destroyed.
It's wearing an old, tattered robe,
who knows how ancient.
That's as much details you can make off of it
other than its jaws limply hanging open,
these dull, lifeless flaps where you can see
the toothy interior of its mouth just hangs.
Does its busted up robe have pockets?
I make an investigation check.
Oof.
That's a journey. Yeah, that was.
What was it before I accidentally hit it?
Okay.
Oh, four.
Hey!
Oh, look at that.
It's a change of group name to the Mighty Four.
We are paying attention to things.
I know.
Well, you're all a little busted
after that previous battle.
No pockets, no keepsakes.
It looks like it's pretty plainly adorned.
Okay.
Is there something in the middle of all that tendril
in the center of this tower?
Is it obscuring something?
That's what he said.
It's actually a door.
As you go over and look,
you can see where a lot of this is.
There's roots around the edge of it,
where you can see some of the plant has rooted itself
to the stone floor of this temple,
but there's large portions of it that go beyond those roots.
Upon pushing on it, it has some give
below that central area.
Looks like there is some sort of an opening
or a space below the center.
Oh. area. Looks like there is some sort of an opening or a space below the center. Well, I suppose we're going to be heading down.
I don't want to disturb the fauna. Is there a more genteel way to make our way through?
We're going to be having to head down below.
We're going to try not to disturb your root structure,
but if there's another way down
that you might happen to know of,
we would appreciate any kind of clue
as to what that may be.
No shift in the water, nothing, no little twitch?
Yeah.
I apologize for the interruption of your very calm day.
Did one of you do healing and I missed it? We did a short rest, so everybody thumped.
Hey, you know what, though?
Are you all right with where you were?
I bet that the seaweed is actually really happy, because before it had those crab things
and claws and stuff constantly fucking with it, and now we're really nice and it's calm and
peaceful.
I mean, we don't have the best history, but sure.
But with this seaweed specifically.
Yeah, that's fair.
Jester, you find anything on that guy?
He had a robe on.
No pendants or necklaces or keys or anything?
Not that I could see.
It seemed like a pretty old robe
that didn't have any pockets or anything.
But he did have really long, tend tenderly hair, which was pretty cool.
Did you want to bring the body inside or something
so that whatever is out there won't see that we killed it?
Yeah, let's do that.
Yasha will help you pull the body back in.
Okay.
Okay.
Why don't you guys go out there together
on a little walk around?
You guys could go together is all I little walk around. Just a little.
You guys could go together, is all I'm saying.
Who, Yasha and her?
No, Fjord and Jessie could just go together.
But Yasha's really strong.
Sure, but so are you, and you could show them that.
Okay.
Yeah, I don't mind.
Go on, have fun, take your time.
All right. Do you need any money?
Nope, never mind.
I'm okay right now, thanks, Mom.
So this is the body, this is what I was talking about
with the tendrils of the hair and stuff.
It's pretty gross.
Is there any jewelry or pockets or stuff on it?
Keys?
Make an investigation check.
I'm real going to be here.
There's no pockets, I already looked and stuff.
That's cocked.
That's worse.
11, no, yeah, 11.
As Jester said, no pockets, no trinkets, nothing on it,
but the tattered robe it's wearing and its weird, somewhat
almost dolphin-like rubbery flesh.
Right. Let's pick it up. Maybe we can offer it as a gift as we make our way down.
You creepy.
Yeah, right?
I'll hold its hair if you want to hold its feet.
Okay, are you grabbing the tendrils?
Yeah.
Ugh.
You guys are going to drag its body
back over to the tower base.
Caduceus, you okay with us just chunking us into the?
Wait, wait.
What?
What if it's just a door or something?
Why would we let somebody know that we're coming
if it's just a doorway? We could peek our head in down below?
I meant we were going to toss the body into the seaweed and let it have a snack.
I don't know if, well, I mean, place it next to the seaweed, see if it has any. I don't think this
is carnivorous, but it's worth checking.
I think it's just seaweed for it.
Oh, okay, I thought it was the gnarly kind.
No, it's not that kind.
Okay, never mind. Sorry, I misunderstood. That's okaynarly kind. No, it's not that kind. Oh, okay, never mind.
Sorry, I misunderstood.
That's okay.
What's up, what are you guys doing?
You've taken a short rest.
Yes.
How's that door that we found
in the middle of the seaweed looking?
I could try to move some of the seaweed
with Mage Hand or something.
Let's, okay.
The seaweed itself is pretty knotted and tangled
and twisted around itself.
As the Mage Hand gives and pulls,
it very softly releases its hold on it
on the other tendrils and pulls apart.
Like some sweet talk a bit of it.
It's still tangled and still a lot of it there,
but it's not holding taut.
You imagine that someone could probably climb through it.
Did you want to climb through it?
No, but I will. It's my job.
I'll go right after you, too, just in case.
Will it sting me?
I don't think so. I think they're pretty friendly.
I'll go touch it, just in case.
Okay. As you reach out and your hand
grasps the edge of the seaweed, it moves with your touch and drifts a bit.
Seaweed. Oh, it's nice.
It's nice seaweed. Thank you, seaweed.
That'll be.
All right, I'll go down.
I'll push through and see how far I can get.
Okay.
So you dive in and pull your way through
and reaching up, you're now in an inverse state.
What is up is down as you pull yourself below
in an upward fashion, sifting, yanking through
and finding sections where you have to pull
and find a space.
Thankfully, you're the smallest of the troop,
so it's not as hard for you,
but you begin to descend 10, 20, 30 feet or so.
Right in there. You descend 10, 20, 30 feet or so.
Right in there. And the seaweed isn't dissipating or...
It's just dark.
It's just dark.
And you have darkvision, but right now,
all you can see is just clustered seaweed,
and you feel like, I mean, it's very poltergeist in a way,
as you're pulling your way through.
It's forward, I think.
About 40 feet down, your hands reach through,
and the small tunnel that you've been clambering through
below opens up on the sides.
You glance and look inside, and you appear to be
in some sort of a spherical chamber,
roughly about 60 feet across, side to side.
And I'm at the top of it, right?
You're at the top of it, looking down.
There are clusters of seaweed.
All around it, there's plant life that is embedded
in aspects of it, and you can see a bunch of the seaweed
is all coming up and tangling towards the center
to create this upward column of plant matter.
So that's where the roots were, and it was growing up through the tunnel or something? this upward column of plant matter.
That's where the roots were and it was growing up through the tunnel or something?
Oof.
I don't see any signs of life or light or structures.
Make a perception check.
Oh, I'm terrible at this.
18.
Ooh! 18.
Taking a moment, very carefully, eyeing the space.
No signs of life. Taking a moment, very carefully, eyeing the space.
No signs of life.
Oh. What?
What was that? Two little fish.
Oh.
Ah!
Did it just dig? Yeah.
I don't remember my janky left.
Yeah.
Roll initiative against the death minnows.
Yeah, the place looks relatively empty
beyond the plant life that exists there.
All right, I'll take out my wire
and make a little phone call.
Ah, come in, come in, Caleb.
Will you, hello, will you let the group know
that it's a 40-foot climb through dark grossness?
And then there's a chamber down here,
you can reply to this message.
Your advice, Cumming?
I don't want to go back through it again,
so I'm going to stick down here.
If you guys want to come, please come.
You can reply to this message. You can have as much.
She wants us to rally. She wants us to rally below.
It is gross on the way down, but okay-ish.
Gross like how?
I crawl down.
Okay, there you go.
I'll follow.
All right. I'll follow.
Everybody follows?
All right.
As you all head down, it's a slimy climb,
and since you're all a little larger than Nott,
especially Yasha, there is a bit of difficulty
in pulling through, and at some point,
Yasha just angrily tears bits apart
and starts making her way down.
Sorry.
But you all eventually manage to clamber through,
slipping into the lower chamber.
To all of you, you get to see this large,
spherical chamber where the wrapping seaweed
spirals upward to fill that space.
But the structure is semi-familiar in size
and design to you, Fjord.
I've seen a place like this once before
when we were in the temple previously with Avantika.
If you will help me, you can search the floors
and the walls for any sort of recessed, well, sphere shape.
This whole thing is a recessed sphere shape.
Lighting it up.
Oh, heart.
I think it needs to be about, yeah, you bet.
I'm casting light.
Question. Yeah.
Light fills the space, you can now see.
Last time you went down into one of these,
we had to make a very quick exit.
Yes.
Do we have a plan for making a very quick exit?
Well, if we find something that looks like
the previous situation, then maybe we could send
some of us out of here before we put the key in the lock.
Will the key in the lock release the...
No.
You don't know. As far as we know.
Mm-hmm, mm-hmm.
I don't think it will.
I can cast Water Walk if we have to.
Yeah, I have a weird question.
Because you became a champion after...
Well, you became a champion,
and Avontica was a champion,
so when Avontica died,
someone else become the champion?
I don't think so.
I think it's to get the three spheres
and the three temples.
And she did hers and died.
I have the second and the third.
But that's just my logic.
I must concede, I don't know how many temples there are.
I'm only going off of that art that we saw in the temple.
And there were three in the art.
And there were three balls.
And you got the two balls.
So this is ball three.
Ball two.
Okay, okay.
Now unless there's two holes in here,
there should only be one, in theory.
I'm taking a long look around here.
Wait, you have two in you.
So this is ball three.
Like just looking in the space?
Make a perception check.
He's holding two keys, basically.
He got one ball, we put in one ball,
we got another ball, he has two balls.
Wow!
And now we're about to put another ball in.
Two plus one plus one plus two?
A lot of plan. A lot of plan matter.
No guarantee, though.
He's like, stone sides of it.
No guarantee that there is another temple somewhere with another person with dreams like you and
Avantika who has already done this. This could be the final piece of of the puzzle if we understand the carvings we saw correctly, Ethan.
We don't actually know, do we?
No.
Could you ask your god?
Could you ask him?
How do I do that, Jester?
Well, do it like I do to the Traveler.
Does he just answer you when you talk to's? How do I do that, Jester? Do it like I do to the Traveler.
Does he just answer you when you talk to him?
Yeah.
He does?
I'm going to start looking around.
Hey, Traveler!
Make an investigation check.
Yeah, he totally just said, what's up?
Would you ask him if he knows anything about this?
Hey, Traveler, have he knows anything about this?
Hey, Traveler, have you heard anything
about this weirdo Uk'otoa guy?
Uk'otoa, Uk'otoa, Uk'otoa.
Uk'otoa.
He has heard about as much as we have.
27.
27 investigation.
Oh fuck.
A few things catch your eye.
As you're all having this conversation,
Caleb just dives towards the bottom
and begins rummaging through the base of the seaweed
to look on the base.
First thing you notice is there's a skeleton.
Skeleton? Yes.
A skeleton that is wrapped in leather armor.
The bones of the skeleton, you can see
a lot of mineral deposits gathered around it
where the skeleton looks weirdly swollen
and just a lot of buildup on it.
You see those sunken ships that are lumpy.
So yeah, you find that. The armor is armor is pristine, but the skeletons, fuck.
Oh.
You also see, close around the base there,
numbers of small, shiny bits of material
that the light that Caduceus had cast
is refracting off of the coins.
Gold, platinum, copper, silver.
You look and rummage into one side and you find
what looks to be a glass vial that is tangled in weeds
that has a dull, swirling blue-gray color to it.
It's thick and you pull it out
and it's still stopped and kept.
Next to that, you full-on Terminator
scan the base of this area.
You glance over and you're watching Caleb
as you start scrummaging through and finding
there is a collection down here.
There is about a six-inch wide thick glass sphere
that appears to be empty
that's resting on the ground as well.
An empty standalone sphere?
Yeah, it was rolled into and wrapped around
by some of the local plant life.
You do see as well a small, green,
piece of stone carved like a feather, almost,
but it's made of a deep jade or green stone.
It looks to be a small piece of agate stone
that catches your eye, mostly covered in grime
that you rub off and polish.
You can see the agate stone from beneath.
Agate stone? Yes.
What is agate?
Is someone writing this stuff down?
Yeah, I'm about to, so okay, I'm about to.
Potion, sphere, feather-shaped stone.
Correct. Glass.
And an agate stone. An agate stone. Four things. A potion. A feather-shaped stone. Correct. Glass. And an agate stone.
An agate stone.
Four things. Skeleton.
What does agate look like?
I don't know what agate is.
Skeleton.
What does agate look like?
I'll show you.
It's like brownish and...
Do you have it all?
Yeah.
Yeah, the feather was like a stone.
Stone shaped like a feather.
Didn't I, I gave you some agate.
Green.
Nice.
Those little ones that I gave you,
those were a green agate.
Stone.
And plenty of coins.
Feather.
And as you're rummaging through the coins
and you take the,
or shift through where the glass sphere was,
it rolls off the side, and beneath where it was settled
with the rest of the coins, you can see a lot of coins
are filling the space, but there's a little bit of a divot,
roughly about the size of half a fist in the floor.
Does it look like the sphere that I found
is the same shape?
No, the sphere that you found is larger.
Larger. It wouldn't fit,
and it just was resting in the space
and has grime around it, and you rub it off a bit.
Just see-through glass, or the same color?
See-through glass.
Well, I will alert everyone that this stuff is down there.
I've gathered up all of the things that are not coins.
Ooh, look, coins!
Skeleton as well?
No, no, no, not you.
What is that armor?
We're picking up coins, Matt.
Okay.
All right, so you guys start gathering
and shoveling coins into your pockets
and pouches and everything.
All right.
Like the scrying spree.
Both of you guys make investigation checks for me
just to clean how much you can manage to find
amongst the tangled seaweed.
25.
25, nice.
11.
Okay, okay.
Which makes it six to the question. That's a scrying eye. Maybe people will think 11. Okay, okay. It should be six to the question.
That's a scrying eye.
Maybe people will be watching right now.
Maybe.
Keep your eyes open.
So?
What did we find?
How much money did we find?
Oh, so how long are you taking?
Are you just going until you can't find any more?
Let's go.
It'll take you about 15 minutes to do that.
Five minutes. There's a lot of coins.
Five minutes. I'm going lot of coins. Five minutes.
I'm going to just keep going until we're just hanging.
I mean, as long as everybody's just hanging around,
talking, I'm going to keep searching.
Okay, so you guys keep searching.
What are the rest of you doing?
Caleb, are you going to identify your thing?
Are we going to take the time to do that now?
Well, I just figure we're in a safe-ish space.
I don't know, we could do it on the ship. I will need some time. I heard you whispering about this bauble, I just figure we're in a safe-ish space.
I don't know, we could do it on the ship. I will need some time.
I heard you whispering about this bauble,
so I will begin on that.
Well, the glass sphere makes me nervous.
I feel like I've heard of things like this before.
Well, if someone has seen us through it,
they already have.
My question to you is, oh.
They could see us through the glass sphere?
In theory. I don't know.
I sat down on the floor.
Oh, shoot.
I cannot do it now.
Because my books are in your bag,
and if I take them out, they will be ruined.
Yeah. I haven't opened it.
That's okay, we can do it on the ship.
Yeah.
With that crazy investigation check of yours,
did you find any recessions on the floor?
Uh, yeah.
Just one?
Yeah.
Can I get a closer look at the skeleton with the armor?
Sure.
See if the armor looks identifiable?
The armor is studded leather.
It's well-made.
You can see there's a bunch of black sediment
and general slime and grime from the plant life
is gathered around the various plates of it
that are fastened together,
but it rubs off relatively easily.
It's well made.
No iconography, no identifying symbols.
Make an investigation check.
Okay.
Just tell me now.
Tell me now!
Okay, 23.
23.
It looks fairly plain, and as you pull it up,
the bones snap and you watch as the skull
tumbles off of the neck and spinal cord.
As that happens, you glance on the inside,
and while it looks plain on the outside,
on the inside of the shoulder and the back of the plate,
you can see what looks to be very faintly pressed runes.
Yeah, magic armor.
Too clean to be normal.
I don't recognize that armor, do I?
Not really.
I'm going to point out, I'd be careful,
whatever this armor is,
it didn't seem to help this fellow much.
That's a good point.
What do you think killed him?
Yeah, does he look like his appendages are all attached?
Any cracks in the skull or face or any sort of?
Make a medicine check.
Oh, me?
Yeah, you're the one who's asking.
Well, I did say, what do you think killed him?
Yeah, hey, Jester, could you make a, yeah, thank you.
He's searching for coins.
You each get to roll as you go ahead
and take a look at it.
Game the system.
Can you talk to this dead person?
I didn't really think to.
Channel 20!
Yay!
We need to help.
I didn't think to put that in my bag
for this particular run.
I got a 16.
So looking at it, the blower parts of the ribcage
on the inside, as well as the hips
and the pelvis of the skeleton are crushed.
You look at some of the crushed bones
and you pull it back, you can see
what looks to be scrapes across the bone, like edges of something sharp that had crushed that
also had some sort of an edge to it.
Maybe he got crushed by the pincers and then crawled down here where they couldn't follow.
Oh.
My brain went super elaborate and thought that this chamber crushes people if you fuck it up.
That makes way more sense.
I thought maybe somebody sat on his hips like he was having sex or something, but it was like
too much for him, you know?
Oh man. Reverse cowgirl death.
Okay.
Here's the question. Do you do this alone, or do we stay here with you? We're at a disadvantage. Yeah, I think I need to do it alone.
If I'm going to risk getting out quickly,
I don't want you to have to do the same.
There's only one recession in here, so, you know,
one sphere.
Let's maybe keep a friend with Mr. Fjord.
We can keep eyes on him.
In the tent, In the chamber.
You went down with Avantika before.
Frumpkin, you mean? Yeah.
Maybe you can cast Haste on Fjord,
and that way he can get away quickly if he needs to.
Fjord's going to be pretty fast.
By the time we clear the room,
there will not be much time left to that spell.
Which I think will be fine with just Fjord and Frumpkin.
I do have my mariner's armor at my normal speed.
We could be outside, up in the top layer of the temple,
and just wait for you to either,
whether or not you need help,
or whether or not it's time to run.
Sure.
I don't think there's anything else to do.
I'm going to...
Don't you need someone to stay with you
in case you have to make...
Like, what if you turn evil?
Do you want to be in the room?
I'm not going to turn evil.
I'm not going to turn evil.
I rub my cut earlobe.
She did it.
No, look, I think we're overthinking it, right?
I mean, same as before,
I anticipate some crazy arcane stuff to activate.
Maybe a little rumble and a shake,
and you guys have been more than accommodating.
You don't need to be down here with me when it happens.
If something does go wrong, that should be my burden,
my price to pay, not yours.
We'll see through Frumpkin anyway.
Yeah, what if the chamber closes
and you're stuck down here for it?
I don't think it will, and only because if Uk'oto really wants me to do all of this for him, what
good would trapping me down here do? I have the Third Sphere. I don't think he's going to
hamstring me like that.
You know him pretty well.
No, I don't.
But I wouldn't gum up the one person
that was bringing me the thing that I needed
to get out of demigod jail.
Still need to veer away from all this once we're done here?
Yeah, I'd like to. I don't know what that looks like. I don't even know how that'll go, but I
don't want to lease a sea snake beast on the world.
Well, that's good.
Yeah.
I'm going to expend a use of Expeditious Retreat on myself,
which will, A, make me a little bit quicker, but I will change the nature of the
Transmuter Stone to let me see in the dark, and I send Frumpkin to Glomp onto Fjord's arm and shoulder.
All right.
Better hand him that hat.
Ah, yes.
We'll be waiting for you upstairs.
Yeah, fair enough.
If anything starts to go wrong,
we'll try and get to you.
If you are encumbered, we'll try and clear a path,
and once you're up with us,
I'll bring everybody to the surface.
Yeah, if you hear the signal, take off.
You remember the signal, right?
No.
Oh man, I feel like that signal happens a lot, though.
That's a common signal.
We hear it a lot. Yeah.
I'm going to sit down really fast
and just say, hey, Traveler.
So I know that he's doing something for this other god guy,
but we both know this other god is really stupid.
So if you do me a favor and just watch after Ford,
that would be really great,
because he's done a lot of things
that has really helped out with stuff for you,
and he's going to be pretty helpful in helping me
get to you later this year.
So yeah, anyway, I really like you,
and I really like him, and I would like
if you would help out, please, thank you.
Can I go and sit down right in front of Jester?
Yeah.
Can I help you?
What did he say?
Did you hear what I was saying?
Kind of, you had a little projection on it, yeah.
Oh shit, I thought I was whispering.
Um...
Hold on, let me think.
I'm listening. Jester. What? You don't have to tell on, let me think. I'm listening.
Jester. What?
You don't have to tell me, it's fine.
I appreciate the sentiment.
It's okay.
You can go.
I really hope he does help you.
Me too.
Be safe, Fjord.
And also,
don't turn evil, okay?
But if you do,
I'll still be your friend.
I mean, it's okay.
You know, some people are evil, it's okay.
Just don't turn evil to me.
Or anyone else, just you.
Really, any of us would be nice, but.
Deal. Okay.
Okay.
All right, get going.
While all that was happening,
I was just picking up some platinum and gold.
That's if there's any left.
Whoa!
Okay. Just combing the silt.
And I've got the armor. All right, you grab the, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh know what that does, though. I do. Okay. Good luck, captain.
Just in case.
All right, as you all ascend
and vanish of sight, leaving Fjord and Frumpkin behind,
you look down upon the base of this interior chamber.
The same recess that you had met before at Uruk-Hazel,
beneath the Temple of the Ante.
You can see, now that you're surveying it by yourself,
standing over it, the hints of the same spiral grooves
that all emerge from it in a similar pattern
as the one you previously saw,
carving up the walls and meeting the upper area
with the faint bits of runes
occasionally visible along the same form of
prison enchantment placed on this chamber
as the one you've already seen.
I will kneel down in front of the recession
and I will look at the eye that's in the pommel
of the falchion.
Let's see what this does, and I'll place it in the recession.
Okay.
As you place the sword pommel
down into the center of that recess,
the eye glows, your vision. Your vision goes dark and dark to black.
Flash of bright yellow light.
Your eyes wince, though you force them open.
Looking ahead of you, you can see a bright yellow eye
the size of your body staring towards you,
emitting this painful glow,
the singular dark slit from top to bottom,
focusing and twitching in your direction
before it finds you.
Watching.
You hear a deafening crack,
and though your eyes are still adjusting
to the light before you and focusing intently on this eye,
on the peripheral around it, you can just barely make out
what looks to be shifting shadows,
like tendrils or movement,
something serpentine beginning to shift.
It seems to be resisting some sort of binds,
making gains on them.
Adept.
A loosened tendril curls behind you. You don't change your focus, looking into the eye.
You feel like an icy blanket, this scaly-like tail,
almost as large as your body, begin to wrap around you.
The touch is freezing, ice cold,
and you feel your back arch.
It begins to envelop and squeeze you.
Reward.
The cold sensation overwhelms your senses.
Your entire body goes numb
and your vision begins to blur once more.
The light of the eye begins to fade
as the cold sensation and the grasp of this tendril
becomes the entirety of your awareness.
You hear a distant sound of muffled cracking again.
As the blackness claims your vision, you see a distant shape, like a broken shore at
midnight before you. Waves curl against the shore, this long protracted beach, just the faint
bits of starlight in night, giving you just the basic outline of it.
Along that beach, you see three points of light, different from what your previous vision were.
They're not bright singular points,
but three focused gathering of dull lights.
You glance over, there's cities.
Cities at night, three of them along the shore.
Beyond that, a faint bit of yellow grabs your attention.
Beyond these three coastal cities, you see a forest.
Jungle.
You can't make out the details
from this strange elevated vantage point.
You feel like you're flying above the sky.
The light goes brighter,
and it's the same tint
as the eye that summoned you here,
as the spheres that you've claimed
through your journey.
Above the forest, you can see looming
the peak of a mountain range.
As that light goes brighter and brighter
in the heart of this jungle, you just hear once more,
Release.
The light gets brighter until it begins to hurt your eyes.
You're trying to focus on it,
trying to will yourself towards it,
and it gets too much and you force your eyes shut.
The minute you open them, you're back in the chamber.
Your body is pins and needles
as the numbness begins to fade.
You glance down the yellow sphere
that was the base of your sword, the eye.
It's just the dull, lifeless metal that was there
when you first found the falchion.
You watch as all the runes suddenly begin to glow with that same yellow, faint light.
The spirals all around you.
The stone shifts again and cracks,
and you see bits of stone and leftover sediment
begin to just release within the inside of the chamber.
Time to go now, head towards the tunnel.
Okay, the rest of you up top,
all of a sudden you feel
this seismic activity around the base of this.
He did it.
Why don't we all get outside and be here right now?
A second one.
At this point, you can see now, previously,
these very, very difficult to find runes
that were filled in with bits of dust and sand
and muck that had gathered begin to
burst up and reveal the same yellow runes
that you had seen previously in the temple
light up the chamber around where
the Hydra battle took place.
I look at the runes in the armor that I'm holding.
No apparent connection from what you can tell.
However, as the second impact hits,
the tower.
We need to get down. Are we in there?
Yeah, you guys are in there.
We're heading out. Go, go, go, go!
Okay, you guys all begin to leave.
What order? Who's going first?
I'm swimming quickly ahead of everyone because I'm Expeditious Retreat. All right. I'll things. Okay, you guys all begin to leave. What order? Who's going first? I'm swimming quickly ahead of everyone
because I'm Expeditious Retreat.
I'll wait.
Okay, you're next.
I'll push Nott in front of me.
I don't need pushing.
Doesn't matter, you can push through.
Okay.
Jester and Beau, I need you both
to make dexterity saving throws,
and you as well, Fjord, as you make it
just going through the top.
What's your plus dex?
Natural one. Oh no, natural one.
So it doesn't matter.
What are you rolling for?
21.
What are we rolling for?
Dex. Oh.
No, just the three of us.
All right.
15 points of bludgeoning damage
adds bits of the stone,
knock you around.
You take half of that, so you only take a seven.
And what'd you roll, Fjord?
I rolled a seven.
You rolled a seven, so you take the 15 points as well.
As you manage to move through the space,
and just as Fjord, you emerge, and the rest of you
begin to make your way outside of the temple,
you hear this low rumble.
You watch as some of the rubble that was tumbling inside
suddenly begin to push upward.
The current of water around you begins to change
in an odd way, like there's a sudden suction
you weren't expecting, and all of you begin to be drawn
towards the temple once more, like all the seaweed
begins to tear loose and be thrust upward.
There is a geyser bursting from the chamber below
where you once were, and it's causing this vacuum
that's pulling you up with it.
All of you make strength saving throws, please.
Whoa.
Try and grab something in the vicinity.
Oh gosh.
Can I cast Control Water?
You can, if you'd like to.
Is everybody around us?
I think we're pretty tight-knit.
A lot of you may be.
I've shot ahead a little bit,
because if it's under ten minutes since I cast,
I don't know how much time is left.
We were just going through the door,
so we're getting sucked back towards the...
Yeah, you guys are being pulled back towards the temple.
I'm going to cast Control Water
and try to change the direction of the water
around all of us so that we can push away from the geyser.
Okay.
And get farther away from it.
I'll allow that.
So as you all, don't even make saving throws,
as you all begin to be pulled into it,
this vacuum as the geyser is tearing up,
you watch as the temple that was collapsing
is now being pulled up and bits of the stone
are being thrust up into the sky above it
and into the top of the ocean.
All of you feel the immense drag
and then it laxes again and you turn around
and see Jester sitting there, arms out,
forcing the will of the ocean around
to just hold tight and still around you.
Swim away!
Are we all going up?
Let's go up and I'm casting Water Walk on everybody.
Okay.
Yeah.
All of you.
Including you, we're all.
All of you begin to rise up at a rocketing speed
towards the surface of the ocean.
As the water passes by, you manage to all
emerge from the top.
The speed you're at, now that you know it's coming,
you manage to do your best to slow your descent
and land carefully.
I won't make you roll for any damage.
As you all land, you hear this sound
as you glance over in the direction
off the side of where that temple top would have been.
There is a geyser shooting 100 feet in the air.
Oh!
Bits of rock are being thrown
like volcanic bombs in different directions.
Then it loses its force and power,
eventually coming to rest, and the ocean
is no longer spraying into the air.
We'll have to run to the ship.
Head to the ship.
Where is the ship? Where's the ship?
The ship's maybe a few hundred feet from where you were.
Let's walk that way.
Jester, I didn't know you could
mess with water like that.
Yeah, haven't you seen me control water before?
No.
Yeah, they both made the ship go a little faster.
Oh, yeah.
But not like that, underwater.
That was very, very nice.
You guys jog your way towards the ship.
You see somebody off the side notice you
and you start shouting to the rest of the crew,
at which point the sails are unfurled a bit,
and as you guys make your way towards the edge,
they throw the rope ladders and you all begin to
climb your way back onto the Balleaters deck.
We really got to do something about that
at some point.
What? What? What? What?
We're not in the water anymore.
Thank god.
The water sucks so bad.
So bad. I mean, it worked.
Did you get any special stuff?
Yeah, do something, do something.
Would I know if I got something new?
You sense there is that lingering pins and needles,
hasn't quite faded entirely.
There's just a buzzing energy about you.
Do I know what it is? hasn't quite faded entirely. There's just a buzzing energy about you.
Do I know what it is? It's something connected to the ocean.
Okay. Something connected to water.
I mean, I can try,
and I'll reach my hand out towards the sea
and just lift up my hand.
Borrowing from the imagery that you've seen
with Avantika's attempts at shaping,
manipulating the waters that surround her.
Cleaning herself on her balcony?
Correct.
As you will the water to follow,
and you guys watch this as well,
it extends in a tendril and wraps up
toward the edge of the ship
and seems to be awaiting a command.
Whoa, you can do it. Yeah, I think we're good.
Orly, at this point, is rushed up and is like,
Captain, where are we going?
Make for the coast,
or we've had enough time at sea.
Fuck yes. All right.
You begin to shout out commands,
and you hear a voice shout
from the crow's nest, marries to Paul,
Captain!
Shipsided!
Oh no.
You see him pointing off to the side.
You guys glance towards the southern archipelago island,
and at the edge of one of the cliff sides,
where there's a waterfall and a bit of the forest,
you watch as the front of a boat is emerging
from what was a previously unseen seaside cave.
Oh no.
What?
That's where we're going to take our break.
Oh!
Can I ask a question?
Yes, you may.
Oh man.
Watching through Frumpkin's eyes
as he did everything down below,
other than hearing Fjord talk without his twang,
did I see the tendril that appeared,
or was that all in his mind?
All you saw was him place the sword in the spot.
There was a flash of light from where it was.
Yeah.
And he was immediately, there was no time passage.
Yeah.
So just heard him speak and heard him
wedge a sword in the ground.
Correct.
So we'll be right back here to see what happens here
for the next bit.
That was an amazing match. Damn, really cool shit. Oh man So we'll be right back here to see what happens here for the next bit. Amazing magic!
Damn, really cool shit.
Oh man, we're just getting started.
So we have our fantastic Wyrmwood giveaway.
So before we leave, we have to give away tonight
this awesome Purple Heart table top tray.
You've seen it here before.
It's one of the awesomest colors here.
It's beautiful.
So pretty.
Just the best.
Leathering side. Thank you,. Just the best. Leather inside.
Thank you, Liam.
I think we all wanted it.
So that'll be granted to one of you lucky winners.
To enter, head on over to the Critical Role Twitch chat
here at twitch.tv slash Critical Role
and enter tonight's keyword, beard.
B-A-R-D, beard.
Enter it once, more than once you'll be disqualified.
And once again, it's only for critters in the U.S. and Canada, excluding Quebec.
It's weird laws.
But we'll have the winner return.
See you in a few minutes.
Hello, critters.
This is Ashley Johnson, president of the Critical Role Foundation,
our 501c3 nonprofit organization with a mission that might sound familiar. To leave the world
better than we found it. We partner with other nonprofits to raise funds supporting causes
that mean a lot to us. And we allocate 10% of all donations to an emergency relief fund
that allows us to provide immediate assistance in the case of natural disasters or other unexpected emergencies that require quick action.
To learn more about the Critical Role Foundation and to donate,
visit criticalrolefoundation.org.
And welcome back.
So before we jump in, our winner of the Fantastic one-word giveaway tonight is Drin Scorpio.
Drin Scorpio, congratulations.
We'll get your info and get that sent to you ASAP.
Well done.
That was my first indie character.
I forgot to hand these out at the break.
If anyone wants a durian candy.
Oh no.
Durian fruit?
Yeah, durian fruit candies.
Does it smell like durian?
Yeah, it smells and is made out of durian.
What the hell is durian?
Donut.
Try it.
Do it, Travis.
You ever see those super spiked Asian fruit?
Take it away.
They smell like rotten flesh.
You're going to need to open them.
No, don't open that.
You're going to do it.
Ugh.
No, it's got a wrapping on it.
You have to take the wrapping off.
What is that?
Well, remember what?
Well, that was a mouthful.
You were only warned six times
before you put it in your mouth.
Yeah. That's good.
Oh, it's an acquired taste.
Mm.
All righty, so.
I'm going to try it.
As you all get onto the ship
and Orly begins to make the course,
you hear Marius DePaul shouting from the crow's nest
that there is a ship emerging.
You turn it and look towards the southern island
of the archipelago and see emerging from a seaside cave
that you had not noticed upon entry,
the front of a ship, the bow, piercing the edge
and making its way towards you.
What's it look like?
On a course to intercept, starboard port?
You don't know, you can wait and find out.
What are you doing?
Looks like someone who waited for us to do the hard work.
No, we're dropping all the sails.
We're getting the fuck out of here,
and I'm going to use control water
to push the back of our boat out the fucking archipelago.
Okay.
All right, so you guys, the sails begin to drop.
Begin to pick up the wind and make your way,
which direction?
East, north?
North.
Northeast, the way, I imagine that's the closest one.
If there's a closer opening.
Northeast would be the way to come.
Yeah. All right.
So making that route, you're giving the direction,
the sails pick up and the ship begins moving.
As the ship turns around the corner
and you're glancing as it makes its way in your direction,
no colors flying, similar size
of a little bit smaller than your ship.
Faster.
As a first mate.
Correct.
Do I get a dope first mate kit,
like a spyglass?
There is a spyglass on board.
Yeah, that's part of the equipment.
Can I use the spyglass?
You may, make a perception check with advantage.
Do you open it like that, or do you do one of these
and then use it?
Oh, I absolutely
and then. Into the ocean.
Yes.
Ah!
Just straight perception?
Mm-hmm.
Okay, okay, okay, okay.
Wait, what?
He said at advantage.
At advantage?
Yeah, with the spyglass.
Oh my god, it's cocked. You don't get to keep it, but it was like 20, fuck you.
This literally happens to be so much. That's better, 21.
21, okay. As you glance off to the side, you can see the ship.
There appears to be a crew waiting on deck,
scattered amongst the edges of it, looking over.
Maybe six people you can see.
They're all dressed in drab, dark grays
and blacks and greens.
Yeah, sails fully open at this point, and you do notice
that there are gun ports on it.
What looks to be four gun ports on the side
that you can see that are being opened currently.
Oh no!
And you said they weren't flying colors.
Correct, no flags.
Okay, I turn around to Fjord, relay that message,
say, they've got gun ports, they're about to fire!
Captain, captain, should I go under and ready the cannons?
Captain? Make ready the cannons.
Ah, captain!
Ah!
Okay.
You want me to give them fair warning?
You want me to give them fair warning?
Yeah.
What's the distance from the ship?
If we had to get to it.
At this point, from what you can gather,
as you're turning around and heading that direction,
because you were towards that southern island
for the place in between the three where you found,
it's maybe about, at this point,
2,000 or so feet away from you.
Okay.
So you are taking down some of the crew
to begin manning the guns?
Yes. I have no idea.
All right, so you have the special officer action
on the lower left area.
Special officer action?
There's also one here for the captain
and the first mate.
I'm so happy.
With the statistics for your ship.
What?
Because we are currently.
Couldn't just get to land, goddammit.
Just kidding.
I'm getting emotional.
Taliesin, do you have any idea
what the range on a cannon is?
Far.
120 or 480.
The cannons you have here are 120 short range,
480 foot long range.
Okay.
And there are more than four times.
Four of them are the way in the floor.
And I still have a control water,
so once they're within 300 feet,
I can make their life very unpleasant.
Holy shit.
I thought, was she the bosun?
You're the bosun.
Oh my god.
I'm the bosun?
I don't know.
Who did the ropes and the sails?
Oh yeah.
Wait, I have this written down.
I'm the bosun?
I'm the bosun.
Now a bosun? We're all the bosun. And you got these three actions. No, you bosun? I'm the bosun. All a bosun?
We're all the bosun.
And you've got these two actions.
No, you're a carpenter.
The bosun was?
Caduceus. Caduceus.
Yeah, what do you mean?
No, you have access to these actions as well.
At least it was. The top two.
The only person that gets the bottom action is you,
because you're the master.
Oh, because you're a master.
So I can do it with the top two?
Are you guys fleeing or are you engaging?
What are we doing, captain?
I am reading this card.
As an action on the master gunner,
I'll prepare a singular cannon shot
with additional resource powers.
Your ship's next cannon attacks deal
an additional 1d10 bludgeoning damage.
If the attack roll is one or two,
the cannon misfires cannot be fired again.
What?
That's an extra action other than just regular loading?
Your crew takes care of the loading for you,
but you as the Master Gunner,
every round can give that benefit
to one of the cannons that are being fired.
So we can do two of these, right?
That's what you just said.
And the Master Gunner. It's like a mini game.
It's a legit mini game.
It's Pillars of Eternity, you guys.
It's hilarious how that game came out this year and this has been our adventure.
Good center.
It's helped me learn a lot.
So the captain, the first mate, and the bosun each have access to two special action options
described below.
Options.
Options. Full speed ahead and fire at will,
and then the Master Gunner has access
to the Pack the Good powder special action.
Right, which is a singular can shot with additional
And how many cans do we have?
Seven.
You have seven.
There were eight, but one of them got damage.
How many on the side that's facing our interlopers?
It should tell you, you have...
Four on the port, three on the starboard,
but we don't know which side they're on.
Huh?
Right now, because you guys are facing
perpendicular to them, you're going to have to turn
to make that motion, which is how they're able
to start gaining on you.
You do have some lead time.
Are we both facing the same direction right now?
Right now, no, you're facing where the ship was
when you got on, in a south-southeast way,
so you're going to have to turn to make your way that way,
but you can. You still have a little bit of gain on them.
So are they on the starboard right now?
Right now, they are on the starboard side, yes.
Starboard bow.
Yeah.
So can we do each of these actions on our turns
or one of these actions around?
Each of you can do one of these
on your turn for the round.
Once we engage in any sort of ship-to-ship combat,
but right now you guys are too far away.
So you choose now.
You could either choose to engage
or you can choose to try and outrun them.
Run or fight, say it now.
What do you want to do?
You said run, I think.
Yeah, I did, but I think run's a good idea.
Yeah, but you've already risked a lot for me.
I think they wouldn't be here
if we didn't have something that they want.
Captain, the cannons are armed and ready.
Give me the order.
We'll see how fast they are.
We'll turn to flee and use the water.
All right, so are you giving the full speed ahead action?
Essentially?
Yes.
Okay.
So the sail's unfurled, the ship begins to turn,
making its way towards port side,
arcing northeast to try and pick up the wind
and begin to gain slow speed.
The other ship has turned and is making its way in your path and is gaining speed.
Ravalee was prepared for your arrival
and it took you guys a minute to get everyone engaged
to go ahead and start shoving off.
It's close to the distance to about a thousand feet.
Over the time it takes you to start
getting everything ready to go and heading that direction.
Like I said, it is smaller, probably faster,
and its crew are looking to try and catch up and engage.
Probably faster?
We'll find out.
Let's go ahead and roll initiative for the,
let's roll initiative, guys.
For all of us or just for our boat?
For all of you, and the boat has its own initiative.
Whoa!
For everybody with a thing to do,
because I don't think I have a thing to do,
so I could just hang out.
Yeah, you could just hang out.
I'm going to start identifying spells.
I'm rifling through jesters.
We could throw fireballs and shit.
If they get in range.
Okay.
That's true.
Do you want to roll initiative, then?
Oh.
Shifted well with a 15.
In six second rounds, I don't think we're in traditional.
I don't know what we're doing.
You guys were not so great.
That's a six for you guys.
I still have some good spells.
All right, so.
Mm-hmm.
25 to 20, guys. 20.
20.
Nice.
20 to 15.
17.
17?
15.
All right.
I think it smells good.
All righty.
15.
Okay. 15, okay.
15 to 10?
14.
14.
12.
I saw him eat one.
Where do you eat them?
I'm sorry.
What are you eating?
A jackfruit candy.
It's not jackfruit.
Durian.
Durian.
Durian candy. durian candy.
All righty.
We usually get durian pastries after BlizzCon.
Then who's left?
Is Yasha?
Oh, she got a three.
No, five.
All right.
So anyway. Did you go all for the ship?
I did. 15.
Oh, okay. No, their ship was 15.
You guys had a six.
I'm like. What?
The ship had a 15. you guys had a six. What? Their ship had a 15.
Their ship had a 15.
All right, so, anyway.
The ships are moving.
They're too far away for you to fire.
In giving the orders to move,
you guys are managing to stay pretty neck and neck
as far as travel for the moment.
Maintain distance?
Maintaining a fair distance.
As you head northeast,
just passing beyond the island
to the east side of you,
pushing outside of the archipelago,
the wind begins to die a little bit,
and your speed slows.
So does theirs, it seems.
But it doesn't.
Their sails maintain up.
Their sails do? Their sails do.
Are they getting any? They got magic.
How long is your water?
It's gone.
My control water was just to get up out.
It's up for ten minutes.
It's at the back of the boat.
It's been more than ten minutes since you guys
shoved off, though.
Oh, well, there you go.
So if we maintained speed with that,
and they're a fast boat.
So we need to engage?
Yep.
Can we put them between us and Lance,
maybe if we can ground them?
I have no idea.
I don't even have a visual of where we are
in relation to anything.
Okay.
How clear is the?
I'll show you.
It tastes like if you ate a cheeseburger
and had a piece of bread.
Say for the purposes of just distance,
putting this down for more interesting to look at.
Yay!
Just a table.
But we'll say. I like that it's got little riv more interesting to look at. Yay! It's just a table. But we'll say.
I like that it's got little rivets.
I like it.
Want more?
I'm going to have mine.
I only do this to myself once a year.
We'll say this is them.
I'll say this is you guys, about 1,900 feet away.
For, let me see what I can use here for landmasses.
We'll say, sure, that'll work.
Merry Christmas.
Aw.
We'll say as you're coming around here, this is the island you guys are heading. This is north,
this is east, and you're coming through this space here. We'll use this here as the other island as you're moving past. and we use...
This here is the other island as you're moving past, we'll say.
Katherine, let's hug the coast to our right a little hard.
Maybe I can, once they get close enough, shove them.
Stuck by the coast off the starboard?
Yeah, and shove them into the rocks, maybe.
So you want to do a hard 45-degree turn?
If we do that, if we turn starboard side,
we can try and hit them with our starboard cannons.
Just get around that little piece of nowhere.
We've only got three cannons on the starboard side, though.
We're still out of range by 300, 400 yards.
I can't do anything until they're 300 feet away.
Sure, yeah, let's aim to hug the coast
on the starboard side.
Okay.
So as you guys maneuver and tend to hang in close,
making your way in towards the island,
they do gain a little bit of distance.
Good.
And I need you to make a survival check
as you are currently leading the ship
to try and avoid any sort of heavy rocks and things
along the side of the island.
That is a three.
Can I give, because I would be doing this as well,
can I give advantage to that,
or can I roll as well on that?
No, he has to roll a ten.
He's the captain, unfortunately, yeah.
Negative two to survival checks, y'all.
Ooh, so that puts you at a three total?
No, a five, yeah, so three.
Yeah, so three.
Okay.
Hitting rock.
Heading towards the side there,
pushing a little close in to the island.
Immediately you hear.
Not enough to damage the hull to a serious point,
but it does suffer two points of slashing damage,
we'll say, across the hull.
Is our hull at full strength?
It is. Okay, I got that.
Thank you.
Moving forward, it manages to dislodge from the rock,
suffering another six points of slashing damage,
but you manage to pull off the rock.
Noticing this, jutting the other ship
rolls better and manages to avoid.
Are they close enough now?
No.
Dammit. They are still gaining, though.
They're about 600 feet away.
How close do you need them? 300.
Are you guys continuing straight?
Uh-huh. All right.
We're hugging the coast. We're going to continue on that same line. All right. We you guys continuing straight? Uh-huh. All right. We're hugging the coast.
We're going to continue on that same line.
All right. We need four of you anyway.
All this shifts over.
I'll let him do his thing.
This way.
As you guys continue to hug the side,
they gain to about 400 feet.
300 feet.
Now.
Now what? What do you do? I am going to cast Control Water, 300 feet? 300 feet? No.
Do it.
What do you do?
I am going to cast Control Water,
and I'm just going to shove all the water,
I'm just going to push them right into the island.
With a tidal wave?
Yeah.
I can't quite tidal wave, I can do Redirect Flow,
or I can do Whirlpool, I think are my two.
What are you going to choose?
It's a wave, for sure.
Yeah, it's a wave.
It's a wave?
Okay.
That's what I was worried about.
If I remember, you could do a few different things.
Yeah, 20 different options.
20-foot tall wave that travels from one side to the other.
It's a 25% chance of capsizing.
Correct. All right.
I'm throwing them onto the island.
All right. While he's doing that,
Captain, should we turn to engage, or no?
Nope. Okay.
All righty. So control water. While he's doing that, captain, should we turn to engage or no? Nope. Okay.
All righty.
So control water.
You're too far away from the beach
to push them onto the beach itself.
You're 300 feet from them, but they're still a few hundred,
a number about 200 or 300 feet out
from any sort of sand bank that would impact them.
There are rocks in the vicinity,
so I'll consider that a little bit of a benefit, the chance of capsizing.
Thank you.
All right, so you are attempting to capsize the ship, 25% chance. Go ahead, I'll make that a 30%
chance, go ahead and roll a percentage die for me, if you don't mind. As you guys watch, as
Caduceus concentrates, you watch.
Three or lower, it's good?
The first one.
Percentile.
Yes.
I got them.
Three, zero.
15.
15.
You watch as the ocean
swells up and slams into the ship, and the ship
capsizes and scrapes onto the edge
of what looks to be a bank of heavy rocks.
Just walk.
All right, sit down.
That was really tiring.
Glad we went through all that so I could
do that spell once a day.
That was serious stuff, man.
Captain, captain!
They're vulnerable!
Turn so we can finish them off!
Make it so.
Yes.
Turn to port, prepare to fire.
Smoke these motherfuckers.
Pack the good powder!
All right, so.
We should also see what they have on board.
Yeah. Yeah, after we splinter the ship.
Just going to go ahead and get rid of that initiative order
that's not going to do anything now. Set aside all these great-
They could unflip their ship, we don't know.
They obviously had some sort of wind at their sails.
Yeah. You gather, as you begin to turn the ship around and watch their ship, they do not
have anything to right it from being
capsized against a bunch of jagged rocks.
I mean, they got some arcane people, they'll be fine.
If they can survive this barrage.
Fire!
You heard the order, men, fire!
Yeah, for the purposes of brevity.
Oh, I'm so sorry. No, don't apologize, this wasn't shit's fort.
That was a 30% chance for an immediate win, and you did it.
There was a 70% chance it was going to fucking fail, and we were going to turn to port
and get into it. As you turn around and prepare the cannons, you see the top half of the sideways ship
begin to slift over to where the actual
base of the hull and the cargo hold
is now visible at the top.
Bits of the masts have snapped
and are now floating in the sails in the ocean.
You can see a few people that are starting
to scramble off from underneath as you let loose
a volley of cannon fire on it. Fire!
You can roll those attacks if you'd like to.
Sure. Oh, I think you would.
Three attacks, which way do we turn?
Doesn't matter. Three attacks, but, yep.
But the first one has additional damage.
First one's, okay, seven, seven, 14.
Let's see here.
There's plus six to hit, so 13, 13.
Is it all just in the hull?
20.
Most of what you can see right now.
Okay.
So is it 13, 13, 20, you said?
13, 13, 20.
Oh yeah, the first two.
The third one.
Slams into the hull, go ahead and roll damage.
Okay.
We're realizing the amount of hours that must have
gone into the detail of it.
Thankfully, most of this was available
as an Unearthed Arcana in D&D,
and then I did my own tweaks.
So about an hour.
Does that bring you into targeting the helm
or the sails or the cannons?
Yeah.
30 points of damage.
30 points of damage.
Splinter into the hull,
which is already taking a shit ton of damage.
Yeah, the ship's fucked.
Sorry, Mike Merl, so we try to play with it a little more?
Oh!
I want to do this fight!
Can't they just, maybe the cannon blast flipped it back over again
and they got a second wind!
Nah.
Oh!
I want to kill things with my cannons!
You're not shooting that great anyway.
I think probably this was for the best.
Yeah, you can see shards of wood
all scattered in the area around it,
and the boat is sinking.
It is between the impact of being capsized by the wave,
the blast of the cannon fire,
and just the fact that you're so close
to the edge of the island,
put it in a position where it can't ride itself.
What do we see in the way of survivors swimming about?
Make a perception check.
Should we go rescue them and get their shit?
Are you guys okay?
Definitely far away.
Are you guys okay?
There are seven swimming survivors.
The cannons are loaded again!
Do we want to grab one or two of these people so we know what was going on in the first place?
Or all of them?
They might just be pirates.
Not anymore, they're not.
Oh! What if it's the same thieves who robbed us twice?
Oh my god!
They tried to get into the new occupation!
We got a boat now, baby.
This is going down.
Oh, I'm so good.
No.
We can't be.
We're thousands of miles away from...
We even did another job.
Fucking wild mouth.
Do you, I mean, yes, it was a ship waiting for us
to do what we did.
To one of the survivors. Well, let me put my, it was a ship waiting for us to do what we did. To one of the survivors.
Well, let me put my papers away.
Oh, Matt!
Don't apologize, that was awesome!
That's how you do it.
Nice call, Taliesin, nice call.
All righty.
Taliesin, way to break the game.
Yep.
Fuck your shit up.
I will make sure you will never get to shoot a cannon.
I will make sure that you are never going to get to shoot a cannon.
That boat is as dead as a nothic.
Do you want to go close and toss out a rope for a couple?
Yeah.
All right.
We can get some stuff on the ship.
Do you guys have magic? Are you going to attack us?
As you're shouting over the edge,
the ones that you can see,
they're mostly raggedy-looking human
ne'er-do-wells.
They've probably been at sea for a while.
Skin tanned and burned in places.
There is one Tabaxi among them
that is the only one that's responding to anything
you're saying, and she goes,
Bring us aboard.
Just show mercy.
And he's swimming and trying to get
as the water's thrashing her about.
Please, but.
Do any of you want a tattoo?
Oh no.
Oh god.
Do you bring up all seven survivors?
Yeah.
All right.
I mean, it's up to our captain.
How many manacles do we have?
I don't know, how many do you have?
I don't fucking know.
How many manacles do we have, Faster Gatherer?
23.
Manacles?
I'm not on manacle duty?
Fire!
Are you firing the cannons?
No, we'll just keep them tied up. Captain.
I would like to point out, the more people we have to bring on board, the more people we have to
feed, or if we don't have enough food for them.
We have enough food.
All right.
That I can help with. But we should maybe...
Caleb, will you make sure
that none of them are magic users
as they come up on board, okay?
I can kind of do that.
Yeah.
You have to get them in a circle
and keep them at bay for a moment.
Who can tie?
Who'll be okay?
So how are we getting that?
I forget, do we have any firearms
or does the Plank, doc, crew,
clear all that out when the fight went on?
Everything that was on the ship,
aside from the cane. We got one?
Yeah, you got one.
It's okay, we'll just aim our fingers at them instead.
Get up here!
Yeah, it's not like they've got,
I'm sure they're not swimming, well, we'll see.
Yeah, let's get them up.
All right.
One by one, you pull the waterlogged wayfarers
that were on the opposite ship.
They all get back onto the dock
and look particularly frustrated, angry,
and sneaky-sizing each of you up with their eyes
as they all take a place,
in a begrudgingly subservient
position until eventually the tabaxi gets up
and climbs and shakes this wide-brimmed black velvet hat
that looks stained and fucked up from the sea water.
There was that large feather plume on it
that looks like it's snapped in the middle and hanging.
He goes, Ah! All right, so, well done. You cheated the hell out of that, but...
What do you want to know?
Why did you attack us?
Because you wandered into the middle of the archipelago and seemed to be easy picking,
so what else?
Oh, that wasn't very smart.
Don't you know how badass the Ball Eater is?
The Tabaxi, which wears a very calico
kind of fur coloring,
head turns to you, Stani, and goes,
the what?
The Ball Eater? Is that the name of our ship, the, The what? The ball eater?
That's the name of our ship, the ball eater?
We eat balls?
One of the other pirates comes up
and puts their hand on his shoulder and goes,
It's okay, Captain.
We just got taken out by the ball eater.
Unfortunately, you found us on a day of mercy.
You have a second chance at life.
Is there anywhere you would like to go?
The tabaxi's eye is narrow.
Are you the captain of this vessel?
I am.
And your name is?
Captain Tusktooth.
Sticking with it. I am Captain Serac Fang.
Oh, hey, man, it's like both of you are teeth people?
Tusktooth and Fang.
That's a better name.
Oh man.
F-E-N-G.
Oh.
Plus an F.
It works. F-E-N-G. Oh. Plus or minus.
It works.
And, well, you have managed to
sink the...
Cock gobbler?
The Salty Chris.
Salty Chris? Yes.
Did you have any treasure on there or anything?
The captain looks back over and it is just sunk.
It's gone, it's beneath the waves.
On the bottom of the point.
Well, not anymore, but we have our lives
and a third of our crew.
Oh.
I'm sorry, what was that last part?
The third of our crew.
Sorry.
You lost 14 crew?
They're not here, are they? Well, they tried to attack us, you know?
That things happen when you get.
They attacked a ship after a gigantic geyser of water
spewed forth from the ocean.
I'd say they stuck their dick in it, yeah.
We planned to. It caught our attention.
We planned to make our way for the Menagerie Coast.
Do you have any objections with that?
They all wince at the idea.
Could you just maybe leave us on the island?
Are you wanted in a city there?
They're pirates.
What do you think, small one?
Sidebar.
Excuse us a moment, yes? Master Gunner.
Captain, we're not welcome in one of these towns, but maybe we could make some sort of a trade, give them some pirates that they've been looking for in exchange for immunity or at least clemency, leniency?
I have a feeling Darktoe would side with these people.
Not Darktoe.
You mean Nicodranas.
Nicodranas.
Yeah, but we're betting on the fact that they do.
I think if we go into Nicodranas,
we need to be as stealthy as possible.
There's a chance they might not take it.
We should just probably drop them off at the island,
give them some food.
Couldn't do that.
They'll take a day, that one.
They can't really do anything in the morning.
Really nice tattoos.
We'll go on a Nicodranas stealthily.
Yeah, we'll just have to turn them in
and then just take them and us at the same time.
That's my fear.
I could give you a second to-
I like the way you're thinking.
I could give you a second to go down
and take a look at the wreck of that ship, maybe.
I mean, you can swim.
I can.
You not feeling it?
I just don't know if I want to risk it.
Or at least make for the shore of the nearest
archipelago coast.
There I come.
The ship begins to make its way towards the edge.
Since you're not in the middle of a rush here,
you take some time to find what looks like a way
to get close to the beach.
Are you lending them a rowboat,
or are you just tossing them into the ocean?
They're just going in.
All right.
Oh, rowboat.
Oh, but one of them, I wanted to give a tattoo, too.
Come on.
A tattoo, too?
Or how about one stays on deck
and he's going to carry the canvas sack
with some food rations?
Yeah. We got some stuff.
But in order to eat, you got to get the mark.
It's all totally optional.
It's not optional.
The tabaxi turns towards the foremen
who haven't jumped overboard yet, and goes,
Hey, Laeval, you're up.
And then jumps off.
It's like,
Don't worry, Laeval.
We're all friends here.
Do you like tattoos?
You can see there's a fair canvas
of varying levels of faded tattoos
that mark shoulders and
forearms. They're all really well made.
This is really nice.
Thank you.
I've been working really hard on my skills. Where would you like yours?
You can see the soaked, ratty, gray shirt pulls it up and the entire body is tattooed from wrists.
How about his face?
No.
No?
You don't want a unicorn pooping on his face?
No, captain. I have specific tattoos that I've been working on.
Oh, my fault, Jester. And I want everyone who comes in contact
with the Ball Eater and Captain Tusk, too,
to walk away with, you know, his symbol.
What's his symbol?
It's a smiley face with a couple tusks
and some googly eyes above it.
Oh, Jesus.
This is so dark.
Well, he's covered most places, so pick your spot.
It's where I want it. Where would you like it?
And think about this. I mean, think about how cool this would be.
Think about in 20 years when Captain Tusktooth is the most dangerous guy you've ever heard of
and there's stories about him, you'll be able to say,
I crossed paths with the crew of Captain Tusktooth, and I lived.
If you use your left pack.
Put it out there. Yeah.
Maybe so you can show people and be like,
hey, check me out.
Sure, fine, do it. Cool, cool, cool.
Just get it over with.
You know that hands are really hard
because a lot of the time the ink, it spreads.
Okay, I'm just going to do it.
Roll a dexterity check.
Oh boy. Oh boy.
I love dexterity stacks.
Oh!
Roll a dexterity check.
Oh, 18.
18.
You produce a fairly successful,
clean tattoo of your intended design.
Hey!
Nice.
Good at those.
Yeah, yeah, yeah.
All right.
Loading him up with a bit of food.
Give him the food.
Beau, will you show him the door?
Right this way, good LeVar.
Work it, work it.
Work the gangplank.
Just jumps off the side of it.
At this point now, they're starting to get closer to dusk.
You can see they all swim to the shore.
They've begun assembling whatever scraps they can from the nearby tree line to start building a small swim to the shore. They begin assembling whatever scraps they can
from the nearby tree line to start building
a small camp for the night.
What do you guys want to do?
I actually don't need to dive down there.
I can't breathe water again for another,
you know, until we have a long rest.
May I have my books back, please,
before you draw googly eyes in the pages?
Did you already draw googly eyes in the pages. Did you already draw googly eyes in the pages?
I don't know, maybe.
Here's another one for you.
There may be some surprises, maybe not.
Orly, can we set a course for...
Set a course for Nicodranas by way of Broken Bank.
Aye, aye, captain. Well, if I might ask,
what business we looking for in Broken Bank?
Oh, just going by the normal trade routes,
just in case we, I don't know, run across any trouble.
No stopping.
Why?
How are we on supplies, food, water?
Anyone sick, hurt?
Would I know that as first mate?
Anyone sick?
No, like for supplies.
You seem to be decent supplies.
You stocked up at the Bessafd Isle,
and you have magical means of creating food if you need it.
Okay.
Food and water never stops if you don't need it to.
Broken beck.
Are you asking Orly?
Orly.
You know Broken Beck, it's the first.
It's the next stop on an established shipping line.
For many of the shipping lanes, it's the first port of entry to give your paperwork
to show what you're bringing in and make sure it's all proof and going through. It's part of the
process of things making their way into port.
Well, if we're set, I think maybe just a speed route
would be great, Nicodranas.
Fair enough.
Goes ahead and starts making his way that direction.
So from the Archipelago to Nicodranas,
without stops, it looks to be between five and six days travel.
Nice.
Throw in some control waters once every day.
That'll bring you down to about four and a half,
we'll say.
Yeah, between all of you guys
being able to juggle that around.
Okay.
Caleb?
Onett, can I send a message to my mama?
You may.
Hey, Mama.
We are heading back to Nicodranas.
Is it safe, do you think, for us to get there?
Because I know that stuff is happening
and they haven't heard from you in a while,
probably because I haven't sent a message to you.
That's it.
Magister, you're coming back?
Well, I don't know specifically,
but it does not appear to be a manhunt.
Just be careful.
My goodness, everything's okay.
We just got to be careful.
I think that's the plan.
Caleb, you want to take time to identify your goodies?
I certainly do.
I hand Caleb the leather armor as well.
Thank you, Barligat.
Mm-hmm.
I will go back to Nott in my quarters
and pull out the book and take less than an hour
to those five things now.
Okay.
Because yeah, you rolled really high
on that investigation check.
So what are the five things?
It was the stone shaped like a feather,
it was the orb, it was the potion,
it was the agate stone, and the studded leather armor.
All right.
Whoa.
And there's also, there's also some coin that needs to be.
Correct.
No coin from the ship.
However, you did manage to muster,
in the time that you gathered beneath there,
48 copper pieces.
Between us or each?
Just overall.
Okay.
We can divide as you see fit.
Copper? If you choose not to divide, I can give you individual amount. You can divide as you see fit. Wow. Proper.
If you choose not to divide,
I can give you individual amounts.
No, no, no, no.
31 silver pieces.
31 silver.
323 gold pieces.
323?
Mm-hmm, and 14 platinum pieces.
Ooh! Not bad.
Not too shabby.
Are we dividing it up?
I think everybody gets two platinum.
All right, I'll do the math.
Okay.
I would like to point out that maybe we should
set a little bit aside to pay the crew.
They die before we reach the shore.
What? No, pay the crew.
Wow!
Everyone took a second to be like...
In the background, from over the side...
He just jumps over.
You just see this little turtle head go...
Jesus.
All right. If there's any other business you want to take care of during this four and a half Jesus.
All right, so if there's any other business you want to take care of during this
four and a half day journey.
I would like to ask Beau,
anyone else that lives in the Empire,
if they could tell me a little bit more about
where they live and who is the most concerned
about the news that we've received
about the war moving south.
Oh.
Well.
I don't know, I can't speak for Caleb.
Gosh.
Other Empire kid. Busy.
Huh? Busy.
He's busy. He's looking stuff up.
You're from?
I'm from Camorda.
Right.
We came through the Wu Yun.
Wu Yun?
Wu Yun Gates.
Wu Yun Gates.
So according to the information,
they came all the way here to Felderwin,
which is where Nott is from.
Where I is from.
My concern was that they mentioned
that they use mountain passages.
And if you took this mountain passage
all the way through Felderwin,
you would go along this route.
But my concern was that you could easily just
go east in that path and hit Komorda.
But, I don't know.
Maybe we'll just see.
It's at the discretion of everyone. Once we're off the boat, I'm not the captain anymore.
I just don't know where the urgency lies.
I have no desire to go rushing
back to my hometown.
I think I'd prefer to go back to
Zadash and check in personally.
Even with
an army bearing down on it?
You have family
there.
Now what are we going to do to stop an invading
army?
Warn your folks, get them out of harm's way?
No.
I don't know.
I honestly don't even know if they'd believe me
if I told them to run, so.
What's the point?
Maybe we could just better organize our efforts together
in a larger city like Zadash,
or go check in on Nott's family first.
Beau, I want to honor what you've said,
but you only get one family.
Are you sure that whatever's transpired between you
is too much to drop a note?
You know, I actually, I got a note
from my parents
when I was at the Cobalt Reserve,
at the Cobalt Soul, and
seemed very clear that they didn't really want me
to come back.
My mother actually ended up
birthing a son
while I was at the monastery.
So, they got what they wanted,
got rid of me, and thought that it would be best if we all parted ways.
So I took that letter as a goodbye
and decided to continue on my way.
You have a brother now.
I have a baby brother that I've never met.
No other siblings?
Nope.
Aren't you at all concerned that
he might be an innocent in all this?
He has your blood running through his veins.
I don't know.
I guess I never thought about it like that.
I never met the kid.
It's hard to feel concerned
about
something you have no real personal connection
with, whether you're there
your blood or not.
I don't know.
Maybe just think about it. Him, at least. Could just give the kid a chance.
Yeah.
You'll know what to do.
I guess he could be okay.
I don't know.
Anyway, what about you, Nott?
Are you here?
I don't know.
Am I?
Yeah.
Hi! I think so.
You guys are on deck, right?
Yeah. Yeah.
What about me? What do you mean, what about me?
I just want to get off this fucking water.
Should we go check in in Felderwin?
I wouldn't mind swinging by if we're going that way.
Just for a quick, you know, quick check-in.
But I don't know what our ultimate plan is.
Do we need to go to any more ball places?
No, I think we're fine for a while.
My first priority was just getting Jester back
to her mama for a hot minute, if we could.
How do we do that?
Well, I think we're pretty sneaky.
We've learned some tricks.
Wouldn't hurt to check out the fucking building
that grows and shrinks as you approach it.
Wouldn't say no to that.
We are in a completely different boat, at least.
Ship. Ship?
Ship.
And we can make ourselves look different
than when we left. And if we're heading up into the Empire, we got to go through different than when we left.
And if we're heading up into the Empire,
we got to go through the Wu Yun Gate anyway.
Interesting point, though.
We forged papers for the mistake, correct?
Yeah.
Do we have papers for the Ball Eater yet?
No.
Ownership slips.
In searching the captain's quarters,
would we have discovered any sort of?
Papier?
Nope, everything was removed at Dark Tower.
Yep, all right, well.
Might want to make some more.
Beep, or drink some more.
I can do that.
Made the first one pretty good.
Yeah, yeah, yeah, yeah, yeah, yeah.
Or we just go full sail into port,
crash into the docks, Caleb sets off fireball
as a diversion, we run in and hide among the corpses
of the innocents that are scattered about.
Oh my god.
I have a problem.
I think that's a good plan, Captain.
All right, so we'll touch on Nicodranas, forge some papers, check in with Mom
from their head towards Valderwyn.
Fjord, do you have closure here on the open seas?
Are you good? Yeah, I'm in. Fjord, do you have closure here on the open seas? Are you good?
Yeah, I'm good.
What exactly happened down there, by the way?
Yeah, right, did you release it or what?
No, I did have another vision,
but it seemed like Uk'otoa was straining
against whatever confines it was in,
but not released.
I saw a vision of another, maybe final, temple location.
Where?
I saw a shore with three cities along the coast,
and then a forest beyond that, and just before you got
to a rocky mountain ridge, there was a single glowing light.
Wait, a coast with three cities?
That's the Menagerie Coast.
It could be.
I don't really care for now.
Are you afraid?
Did you learn who you are?
No, and the thing I wanted the most was,
in some of these, I saw a vision of Vandran.
Whether it was a statue or in a reflection or something,
and I didn't see anything.
Nothing. Vandran.
He was like his mentor.
So I don't really run out of leads there.
I don't really know where that leaves me on that,
but we've spent enough time on me,
and I don't have anything else to follow,
besides there's danger coming.
I can still send a message to the Plank King.
See if he answers.
Caleb wanders back up at this point
and just starts listening.
Maybe we let a little bit of time go by.
But thank you.
Are you in the slightest bit concerned
that Uk'otoa might start
speaking to you and putting more ideas in your head? Not yet.
I feel like we're good for a while.
I couldn't tell you why.
We'll see.
It might be good to ask anyone
if they know anything about Uk'oto
or if there are offsetting deities or gods.
He seemed incredibly powerful,
and I have to admit, I was a little unnerved
seeing him push against his constraints in that way.
I don't know, maybe there a little unnerved seeing him push against his constraints in that way.
I don't know, maybe there's just more to be learned. Did he talk to you?
Just those single words.
He says things like learn and, you know, adapt.
Perhaps the tower,
the strange tower that grows,
perhaps there's answers in there.
Yeah.
Or someone who might know.
Could be, yeah.
Hey, what does your falchion look like?
Does it have the eyeball in it?
Is that still there?
Yeah, some minute.
You look and see there is still the single eye
that's always been in the middle of the hilt
since your encounter with the Marrow that first founded.
Cool, that was my favorite part.
More than sad, but went away.
I'm sorry I'm coming into this midway.
Am I to take it we are headed to the main?
Yes. Yeah.
Oh, that's good news. Am I to take it we are headed to the main? Yes, yeah. Yeah.
Oh, that's good news.
Take it up into the Empire by way of Nicodranas.
We're going to go check in on Felderwin.
Oh, that is a good idea.
So you don't mean to pursue this any further right now?
No.
No, and if I can, I'd...
like to find some way out of it.
I was going to ask you,
does it concern you to turn away from this
thing's desires?
Do you worry it will abandon you?
Leave you in the immortal again?
Yes.
I like how I am now,
and to answer your question, I have no idea.
I've only been in its favor.
I don't know what the other side would be like.
But you intend to leave the sea for now?
Yeah.
Do you think he could read your thoughts?
No, I don't know.
Well, I mean, if what he's telling you to do
is go towards the coast, that is what you're doing.
So maybe he still thinks you're on his side.
That's interesting.
You don't even know, do you?
No.
I mean, time might be on our side. Going off of Jester's point,
a hundred years can sometimes seem like five minutes for these
godly-type beings.
Maybe he'll be content for a while.
I'm out of my depth.
I have no idea.
I don't know any more than you do.
All I know is
I'm ready to get off the sea for a bit.
And unless I hear otherwise,
all's well. No reason to assume otherwise.
Let's go.
Do you think the Wild Mother can hear your thoughts?
Oh, I know the Wild Mother knows everything.
So if you think something dirty, she knows?
What if you're thinking, oh man, I really got the poop?
That's, I don't, I mean, sure.
What if you're thinking, oh man,
you know, I think I smell a little bit today,
but I've got a booger in my nose.
Now I'm thinking about that.
Do you think, oh, does my breath smell bad?
Does it?
No, your breath smells fine, but I just want,
yeah, you smell pretty good.
Oh, that's nice.
Mm, ah, I'm thinking about this.
Speaking of stinky, Caleb, what did we get?
What's all the stuff?
I have been in the ocean for days and days
and days and days. He's the most sterile
he's ever been.
What did he get? What did he get?
Well, first I want you to admit that I have been washed.
You talked about it.
I think you smell fantastic.
Yeah, if anything, you smell briny, though.
You are a nice fellow.
Thank you.
Well, not really, I actually do think
you smell better than nice.
You see?
I didn't say you were stinky.
Not that I said you were stinky, Caleb.
I think you smell like salt and fresh air.
Like a douche.
Revved up.
Yeah, so these are very interesting.
I'm so tired. There are two things that, well, there is one of these things
that I am going to keep.
What is it?
It's a lucky rock.
Fun, lucky rocks are nice.
There is another thing here that I probably should keep,
but I don't have to.
This bauble lights up and floats
and lets us see in the dark.
Oh, cool.
Yeah, that's nice.
Floats, like in the air?
It just hovers a bit.
Oh, like a lantern.
I just set it floating five feet above
the deck of the ship.
It's just that glass sphere that you found beneath,
you watch as Caleb goes ahead and speaks the command word.
It is talaj.
Talaj?
Talaj.
And you watch as it rocks and then lifts off the ground
and hovers and gives off a nice, soft,
white torchlight-like glow.
Can you choose? Is it flickered?
Is it like a hue light?
Can you change colors? Yeah.
Is it a fireplace?
Not exactly, but we're dimmed,
it's dark at this point, isn't it?
Outside?
Yeah, it's probably evening.
So if I say,
suddenly it gives off this extremely powerful,
vibrant daylight.
The entire ship's deck feels like it's suddenly midday.
That's really bright.
You hear.
As we give away our location.
Nostrils around.
Very specific use cases for that.
Then I just pluck it out of the air and it should dim.
Fuck!
That's cool.
One of you could carry it, but since I am normally
blind as a bat, Beauregard has her glasses.
Yeah, of course.
What else, what else?
All right, so I will take both of these things.
What's the other thing you're keeping, a rock thing?
Lucky Rock.
It's a Lucky Rock.
What's a Lucky Rock do? It's kind of like a pet rock, the other thing you're keeping, a rock thing? Lucky Rock. It's a Lucky Rock. What's a Lucky Rock do?
It's kind of like a pet rock, but it brings you luck.
Does it light or reroll things, like the Lucky Feet?
Said not as Beau, just as Marisha.
No, it does not let you reroll.
It does not reroll.
So what's it let you do?
It does not.
This is a potion that makes one
extremely strong for a short period of time.
You give that to Fjord. Fjord, Yasha.
Fuck off.
I go over to Fjord and hug him around the waist
and think, I'm just kidding, man.
My back's popping. I go over the board and hug him around the waist and think, I'm just kidding, man. Oh!
My back's popping.
I honestly was thinking Yasha,
and if not Yasha, then you, Jester.
Oh, it is. Super strong.
Super strong.
What else do you have?
I don't want to claim that, if there's better things.
I stick that into my pocket.
That's just a loaner in my pocket.
I don't want it.
Caduceus, I thought this would be good for you.
I'm holding up a small stone leaf, hand it to him.
Don't put that on the deck, please,
because it will turn into an actual tree.
Will it turn into a tree in your pocket?
Wow.
More than once or just once?
It doesn't say on here, I assume that it's like
a one time only.
It's a one-time only.
It's a one-time only.
We got a tree.
We need it.
It's a tree.
Like an instant fucking big ass tree.
60 feet tall.
Like 60 foot tall tree.
Oh wow.
It's like if we had.
It's like a ladder.
We could get into a tower or something.
Ch-ch-ch-ch-chia.
That's a lot of trees.
Somebody's ceiling.
Really bad.
That's a lot of trees. Somebody's ceiling. Really bad. That's a lot of tree.
Somebody's house.
And Beauregard, this armor you found is quite exquisite,
but you don't wear armor, do you?
Not generally.
No, it's a bit of a hard to do,
all the flipping around that you do.
I like full range of movement in many things that I do.
Caduceus does, I do.
I do.
Yeah. I do.
Yeah, it would be good for any of you.
This particular one is a little better at protecting you,
but also you can speak to this thing
and make the armor look like anything you like.
Oh fuck, that would be great to have.
It would be, yeah, but it doesn't work for monks.
The only person who can change it.
You can make it look like robes,
or the fanciest golden armor you can think of,
or like a clown's outfit,
or you can make yourself look like Fjord's clothes.
It's like an instant change of clothes.
Everyone else can do that already.
Does it come?
Well, it's clothes, though, it's clothes.
Does it come with any protective?
Yeah, yeah, that's the first thing I said.
It's just above average.
I don't remember much.
Do you need above average?
Are you already bumped?
I'm in studded leather armor.
As am I. I'm in a breastplate. That's what it is,'m in studded leather armor. As am I.
I'm in a breastplate.
That's what it is, it's studded leather.
So it would be a bonus to either of you.
Plus one.
So either of you would get a bonus to that.
And it's endless, it's limitless.
Am I reading that right?
Yeah.
Just whenever you want to, it can transform.
Either of you would be hilarious.
My armor class is less than yours, but. Yeah, yeah, and transform it. Either of you would be hilarious. My armor class is less than yours, but.
Yeah, yeah, go for it.
But.
You, plus you don't have, like, a disguise self.
16. I do.
Well, it's pretty, yeah, you should take it.
Pretty much everyone has a disguise themselves.
Jester and Laura are fighting right now.
No.
You should take it.
I'll look at it.
I'll play cards for it.
Should we give this to Yasha for Jester, this potion?
Yeah, we'll hold it for Yasha.
But it's giant.
Whoa.
It's one fight. She just becomes a beast.
Holy shit! Yeah, she should have it, because that'll affect her attacks, right?
Yeah, she'll turn into a fucking monster.
Yeah, anyone's melee attacks, if you have your strength checks for an hour, someone's strength
becomes bad.
Yasha drinks it immediately.
No!
I was lusty.
What's the big deal? No. Yeah. No! I was thirsty.
What's the big deal? Yeah.
Yeah.
Yeah.
Whoa.
Does it taste like Gitter?
Yeah.
Oh.
Yeah, that's a, I mean, that's a.
Yeah.
That took me a long time to get to that.
For 20 hours.
That lasts for one hour.
Damn.
Yeah, you'll get disqualified from a lot of sports
for taking that.
That's a...
It's for horses.
I have a shield.
Should we get to work on forging those documents
for when we make our way in?
Yes, yes, yes, yes, yes.
I know what all these kind of ship documents look like.
I already forged some, and also I'm around ships and stuff.
All right, so for this, go ahead and
add your proficiency bonus for the forgery kit,
as well as your dexterity to attempt to,
actually, you know, for this, use intelligence,
because this isn't copying documents,
this is forging documentation that seems to.
You made me do this last time,
you made me use intelligence, I think.
We're doing intelligence because this is trying
to create verbiage and documentation
that you think will seem officious and believable.
What if somebody else that is,
I think, Caleb, you're very officious.
Can you help me sound more intelligent than I am?
He can aid you, and you can have advantage on the roll.
Okay.
If he wants to help.
I can also, wait, wait.
Should I look at the moat, you guys?
Should I look at the moat?
The moat?
Does the Shred of Fate, yeah, whatever.
Yeah, yeah, yeah.
You should take a look at the moat,
and I will assist you if you care.
Okay, I'm going to look at the moat.
Me too. What possibility?
It gives you a moat of possibility,
but it is a dodecahedron.
Yeah.
I used to call it moat.
Crystal box, whatever you want to call it.
Okay, so I'm rolling intelligence.
Intelligence and proficiency bonus.
At advantage, because Caleb's helping me.
Correct.
Yeah.
I'm going to reroll again with my mote.
Okay, you roll one more d20.
That is so much better than the two and the four
that I rolled originally. 19 plus one is 20, plus
proficiency is three, so 23.
What is it?
23.
23. All right. Using Caleb's aid, in the time you have on the ocean, waiting for periods of
relatively calm waters.
Plus, I think I'm proficient with Puerto Rican.
You are, that's why I'm laughing.
I understand, I understand.
That's all good.
You do manage to create a number of documents
that both declare the ownership of the ship,
create a false log of various journeys
that you've taken in the ship, as well as
forging a few signatures of individuals at Broken Bank that have checked in the ship in the past.
Whose name is it under?
Whose name should the ship be under?
Tusktooth? Yeah.
Should it be Tusktooth,
or should it be somebody that's not a piratey name?
Yeah, that's like legal.
Yeah, like a new sort of name.
Do they know any of your names in Nicodranas?
I mean, it could be anybody.
Do we want it to be one of us?
Caleb, you could look pretty officious.
Yeah, but we don't need any sort of official record.
What about Orly?
He's reputable Nicodranian.
I mean, we could be giving the ship to Orly.
Orly.
Mm-hmm.
We don't need it.
In no less than 30 words,
describe to me why you should have this ship.
Captain.
I couldn't possibly.
You seem really wrestling with the idea of like,
I can certainly care-take it in your absence.
You're intending to mosey on northward, right?
Further inland.
What I think I'm saying is, the ship is yours
once we reach Nicodranas.
You can sell it, you can take care of it,
whatever you see fit.
You've done right by us.
He thinks for himself and goes,
Hmm, my generous.
I can claim ownership by name only,
but we all know who the captain of this ship is.
If you're going upward to the Empire,
I can put the crew to work.
Earn a little bit of money for us
and you when you come on back.
Maybe a little bit of gold in it for you.
But
the ship is always yours.
That sounds quite agreeable, Orly.
Mm-hmm.
That'll be all.
Is Orly your first name or your last name?
First name, darling.
What's your last name, Orly?
Skiffback.
Skiffback.
Right.
Anyway, good night.
He turns around, makes his way.
Bring him with us, make him fight.
I really, really, really, really, really, really,
really want a tattoo from him at some point.
Did you learn how to do that from him?
We haven't done it.
We need dusted. It costs a lot.
Well, we just need crushed gems in order to make it.
I have some gems.
I tell Jester this.
My parents, when they were trying to form me
into a functional member of society, thought it would be a
good idea if I got into jewelry making, so I have a jeweler's kit.
So you could crush some jewelers?
I could crush gems, yeah. Just throwing that out there.
Orly!
You hear the heavy footfalls of him turning around and slowly coming back to the chambers.
Mm-hmm.
How hard is it to make a cool tattoo
that's pretty and the shiny ones?
Well, you need me to surprise.
Yeah.
I told you.
You had like 2200.
Oh, baseline. Told you. Yeah, like 2200. Oof. Baseline.
Then, depending on the kind of tattoo,
cost tends to increase.
We don't have that kind of.
We don't have that kind of chance.
Not yet. One day.
Okay. But when you do,
happy to help.
Okay, okay, okay.
Thanks, Orly.
No worries.
Turns around and makes his way back up.
No worries.
I'm going to gather some of my stuff
and go to the crow's nest.
Okay.
Get everybody.
Oh, you're going up?
Yeah.
Do you like a good book?
I'm not going to be reading up there, but.
I don't mean for tonight, in general.
I'll admit I'm not the best reader, but.
I've read a couple books.
Which you have.
One of the books that we found in that
bowl of fun is about the corruption of plants.
I would be curious. I thought you might be.
I don't know.
If you could leave it in my quarters,
that would be most agreeable.
Surely.
Thank you.
I'm glad you are traveling with us. Me too.
I've never felt so helpful.
I'm going to climb up and set up a little ritual circle
in the crow's nest, and I'm going to light some incense,
and I'm going to pull out a piece of that weird fruit
that I've been slowly growing some mushrooms on,
getting a little weird, and eat a little bit of it.
I'm going to meditate, and then I'm going to cast,
yeah, let's just cast Divination.
Yeah, fluffy little clouds.
Yeah, yeah.
Just a light Divination.
Happy little scrap.
Divination?
I don't know what it is.
I'm going to feel out into the universe, and I'm going to wait for whatever sign, whether it be
verbal or otherwise. I wonder what Vandran's doing right now.
What?
What?
The warm, soft, comforting
voice, like a breeze, drifts past your ears as the hot wind, unexpectedly through a cold night, drifts past your shoulders, staying out of sight,
making amends.
That's all.
That'll do.
Injury.
Ah, I head back down.
What the fuck?
Leave it to the Elixir to trip you out
with shit you didn't know about.
Oh boy, backstory.
All right. I'm good.
Okay, so is there anything else
we should do during this travel,
or are we going to
bring us some naked brass?
I would like to go to Caleb really quick
and be like, hey, do you happen to finish
that copy of Avantika's code for me?
Yeah.
Can I get it? Yeah.
Thanks.
That it?
Yep, and go to my chambers, and for the rest of the time,
I want to try and memorize her code.
Okay.
All right.
All right, we'll go ahead and keep that in consideration.
I'm going to take you a little bit.
Most of the trip will help you for a while.
You might want to keep it with you,
just as a reference point.
Okay, at some point in time,
like halfway through, I go back to Caleb
after 24 hours with it,
and I was like, okay, I'm trying to memorize this.
Figure it might be useful, because you know this code,
you memorize this code, you have a photographic memory.
Figure if we're ever in trouble,
can write messages in this code.
Yeah. Not too many people this code. Yeah?
Not too many people know it.
Yeah, you want to take some time with that,
and then we could use it, sure.
Yeah, I've been doing that.
Okay.
Will you help me?
Tutor me, might go a little faster.
Okay.
No time like the present, let's go back to work.
Okay. All right, cool.
So you spend the rest of the trip working together
to try and memorize it to the best of your ability.
It is a complicated cipher. Writing.
It's not like a, this equals A, this equals B.
There's layers to it.
But you've managed to get the broad strokes of it,
and you can keep it with you if you want to.
I do.
All right.
I'm going to read that book, too, but yeah.
Yeah, no worries.
I'm going to try to spend the time on the deck teaching Sprinkle how to fetch an item. If I show Sprinkle a
button and hide it somewhere, I want Sprinkle to be able to get that button and hide it somewhere,
I want Sprinkle to be able to get the button
and bring it back to me.
Okay, go make an animal handling check for me.
20.
20, okay.
Sprinkle's still a little skittish
after some of the experiences on the seas,
but seems to have gotten a little more comfortable. Thankfully, there isn't a lot of chaos since you guys left the archipelago. But over
the next few days, Sprinkle seems to take to it for the button and the bits of food and treats that you provide. So you seem to have taught a simple trick
to your weasel.
On the ball eater.
On the ball eater.
The way you said it. Anything else?
All right.
One of the knights, while getting into bed
and not curling up at the foot of the bed
as we customarily do.
We do. Yeah.
We'll wait in the dark
before I think that she's fallen asleep.
Nott?
Yes?
How do you feel about returning home?
Oh, um...
Well, I don't know if we're 100% sure
that we're doing that, but if we did,
it would be nice to
just sort of swing through and see what,
because they said that there was some damage, so maybe.
Yeah.
Maybe just kind of see what damage has been done,
and if anyone, you know.
So we're just going to buzz through?
There's nothing you want to check in on, or?
Yeah, yeah, I'd like to check, just check in,
just see how the place is doing, and you know,
if anything's, if everything's still there,
you know, just make sure that everyone,
everything's okay.
Sometimes it sounds like you don't have much love for home.
Yeah, it's a little complicated.
I mean, I really didn't like most of it.
Certainly not my clan, as I've told you guys,
but there's a few folks that I didn't mind, Not my clan, as I've told you guys, but...
You know, there's a few folks that I didn't mind so much.
There was one gentleman I wouldn't mind just checking in on, make sure he's okay.
One of your clan?
No, no.
Just a friend of mine. A friend of mine that I just wanted to... Not one of your clan?
No, no. They're not my friends at all. They're bad. No, this was just this halfling man who lived in the town near where the goblins lived,
and so I maybe just want to see if he's okay.
Oh, okay.
He was very special to me, and I just want to...
I'm worried about him.
Do you have anyone like that?
No.
Well, you do, just...
You mean, well, not besides you?
Not at home, yes.
Not besides you?
Well.
The clan is all right with you?
Is there any friction that we should be?
Oh, I would assume not.
No, no, they're not okay with me.
I did not leave on good circumstances,
under good circumstances with them.
And so if we pass through,
I would either not want to see them,
or if we did, be ready for a fight.
Oh, so, oh.
So you want to go home briefly,
but not to see the clan,
but just this one fellow?
Mm-hmm.
Yeah, I didn't...
Yeah.
I don't really, I don't...
You're very...
I'm sorry, I just, I'm so nervous about it, but
I don't want to see the clan ever again,
if I can help it.
So we're going around your home, is what you're saying?
We might have to go through it to get past it,
but yeah.
I don't really consider myself one of them anymore.
I just want to see if my friend is okay.
Yeah, whatever you need.
Whatever you need, we'll do.
This trip on the water was
not fun!
But...
It was pretty interesting, though.
You did quite well out there.
I mean, obviously, you were like a goblin in water,
but you did quite well out there.
But...
But we did some good.
I feel like we're a little closer as a group,
and we got those books for you.
Right.
And when we get some paper and some ink,
you can learn some new spells?
No, I am very pleased with that.
Yes?
I'm also impressed with you.
You are, you have a knack, you have the knack.
I would know.
You would know that I have a knack
for stealing things, or what?
Oh. Magic. You would know that I have a knack for stealing things, or what?
Oh.
Magic. Oh!
Well, yeah, I found that it's pretty fun. You can make people think things that aren't real,
and you can even change things from one thing to another.
Mm.
You're very good at that, aren't you?
I'm proud of you.
We should sleep.
Good night, Nott.
Good night.
After a few days journey,
After a few days journey,
tending to your various bits of business,
eventually the familiar sound of seagulls
gathered near the coast meets your ears
on the warm, sunny morning.
As you come to wake up and glance up
into the light of day past the stairs that lead to the deck,
you can see the familiar sight
of the harbor of Nicodranas.
There, the familiar visual of the Mother's Lighthouse
greeting you in towards the bay.
Caduceus, you can't help but be overtaken with
that comforting welcome sense.
You swear for a minute, you see her,
glance your direction, but you blink and,
hmm, kind of strange.
As you prepare your papers and make your way in
towards one of the various openings across the harbor.
We'll pick up there next week.
Oh. It's getting late. one of the various openings across the harbor. We'll pick up there next week. Oh!
Since it's getting late.
Wow, what a way to start the year!
Yes!
Oh man.
That was awesome.
Yeah.
I'm sorry that we capsized that boat so bad.
That was funny.
I'm like a badass.
No, I've been sitting on that ruleset
while you guys are at sea.
It's really cool.
It's going to happen again.
It's up, actually.
Mike Merles at Wizards, he did this Unearthed Arcana
a while back, back in November, I think, for rules at sea.
As soon as he got it, he was like,
ooh, ooh, I'll incorporate those whenever it comes up.
That's really impressive.
I did some adjustments to it, some homebrewing, but I was like, okay, ooh, I'll incorporate those whenever it comes up. That's really impressive. I added, I did some adjustments to it.
Some homebrewing, but I was like, okay, maybe it'll, no.
Well, maybe if they, no.
Well, let's see, if Vantika escapes and they chase,
no, she died.
Okay, well, they're going to the archipelago
and there is, okay, cool, no, no, okay, well.
We're back in Icadronis, so.
You guys get to try out the rules and tell me how they went.
It's funny.
But anyway, welcome back, I missed you guys.
Yeah. I missed the game.
We missed you guys.
We'll be back next Thursday, and then we'll see some
of you guys at the art exhibit here in LA
next weekend as well.
Oh my gosh, Thursday show, Friday art show,
Saturday live show, it's going to be busy.
It's going to be a crazy week.
I'm going to be so sick of you mother.
I know.
You are by now, Laura.
You ain't got no excuse by now.
But we'll see you guys back here next Thursday.
Until then, have a wonderful week.
We love you, and is it Thursday yet?
Good night.
29.2!
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