Critical Role - C2E68 Reflections
Episode Date: June 27, 2019Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...Watch Critical Role live Thursdays at 7pm PT on https://www.twitch.t...v/criticalrole
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Hi there, this is Matthew Mercer, resident Game Master here at Critical Role, to welcome you to this podcast version of the show.
If you'd like to watch the stream as it airs, you can catch it Thursdays at 7pm Pacific on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can access the video on demand immediately after the broadcast, and it also becomes available on YouTube Mondays at 12 p.m. Pacific.
Podcast episodes land right here
on the Critical Role Podcast Network
on Thursdays, a week after the initial broadcast.
Okay, with that info dump out of the way,
let's dive into the story.
Hello, everybody, and welcome to Sam
being incredibly slow on the take today.
That one's cute.
This is Critical Role, where a bunch of us
are asked to voice actors sit around
and play Dungeons & Dragons.
We're playing Dungeons & Dragons!
We play Dungeons & Dragons.
We do want to see you.
Wow.
We were drinking over here.
I see you got already started, didn't you?
Sadly, we are down on Laura Bailey tonight.
She is very ill at home, so we're wishing her well.
He doesn't want it. I know.
Travis will be anchoring her for the night.
She'll be texting and informing us
of the things that Jester wants to do.
No promises. Okay, okay.
No promises.
But anyway, before we get into tonight's episode
and our session, let's go ahead
and go through our announcements,
beginning with our fantastic sponsors for the evening,
two of which we have.
The first one, our returning friends at D&D Beyond.
D&D Beyond!
D&D Beyond, everybody.
Tonight, I'm going to ground break a little.
I'm going to be groundbreaking tonight.
Tonight? Tonight,
I'm going to do something that I'm pretty sure
no one else has ever done in the world.
I'm going to live tweet an ad.
I'm going to be live tweeting while I'm doing the ad,
so you guys can be watching it live
and also following it live on my Twitter, at Sam Riegel.
So I'll give you a second,
head on over to at Sam Riegel at the Twitters
and get ready for the live tweeting to begin.
Are you ready?
Okay, here we go.
All right.
Here we go, live tweeting my D&D Beyond spot.
Hashtag groundbreaking.
Hashtag I'm a genius.
Send.
Okay, going well so far.
Going well so far.
At voice of O'Brien thinks it's hilarious.
Hashtag my friends love me.
Hashtag influencer.
Wow.
Send.
Wow.
Wow. Okay, now the ad part.
The new D&D Essentials kit is coming to Target.
It includes several codes for at D&D Beyond,
and they have a new tutorial for new players
at dndbeyond.com slash essentials,
hashtag Ad Master.
Hey, that's pretty cool, actually.
It's coming to Target? Yeah. Let's see. Hey, that's pretty cool, actually. It's coming to Target?
Yeah.
Those thumbs are pretty damn good.
Yeah, it's so fast.
I never knew you could,
what else do those thumbs do?
Oh shit, I think I accidentally typed Ass Master
instead of Ad Master, hashtag autocorrect.
Damn it, my phone keeps changing.
Add master to ass master. Nope.
Add not ass. Add not at wait crap.
It changed auto correct to auto erotic. Oh, what the hell?
Oh boy. Why is my iPhone so frigging dumb? Hashtag annoyed.
I'm so sorry at D&D Beyond.
This is going so poorly.
Not poop, poorly.
Poorly, not poop.
Not poop, not poop.
Hashtag Admaster.
God damn it, no.
Not hashtag Arsequeef for president.
Fuck, all right, forget it, I'm just going to do it like this.
Do it live!
Go to dndbeyond.com slash essentials.
The Essentials Kit is available exclusively at Target
until September 3rd, 2019.
If you check it out, it includes a newly designed rule book that onboards players
by teaching them how to make characters and adventures. It's really cool. And please do
not look at my Twitter for the rest of the night. Thank you. Wow. I'm getting a lot of tweets.
Oh boy. I thought it was, I thought it was, I apparently had you muted. I thought it was a gag
for a minute. I don't know what you did, but you pissed me off at some point. Yeah, here we go. Oh boy.
Oh wow, wow.
The first one has 3,000 likes already.
Oh, Jesus.
I'm going to be like,
I'm going to be like,
this is not good.
Oh boy.
Oh, I wrote poop a lot.
Trending's going to be,
poop's going to be trending in the U.S.
Uh-huh, oh boy.
Wow, the internet is strange.
Well.
Well, thank you, Sam. Sure.
Yeah.
And I'm sorry, D&D Beyond.
But thank you.
Well, what now, Sam?
No, no, no, it's crossing,
it's about to cross like 3,500.
No, it's past that.
No, it's at 4,000. It's going to cross like 3,500. No, it's past that. No, it's at 4,000.
It's going to 4,000!
Okay.
He's suddenly aware of his power.
He's bad.
This is very dangerous.
This is the only way.
Oh, wow.
Laura, you're gone for one night,
and you see what happens.
Thank you, D&D Beyond,
for being our fantastic partners this campaign.
Following up with that, our second sponsor tonight,
our friends at Dwarven Forge. Dwarven Forge. second sponsor tonight, our friends at Dwarven Forge.
Woo! Dwarven Forge!
So you guys have seen Dwarven Forge on the show tremendously.
Use it as often as I can.
But they have a new Kickstarter that just launched recently
for their Hellscape Terrain, which is pretty badass.
You got to see some of it at the D&D live event.
I've already gone in deep on it because I have a problem.
But it's a really, really amazing collection
of infernal and hellscape-themed terrain. I've gone in deep on it because I have a problem. But it's a really, really amazing collection
of infernal and hellscape themed terrain.
There's extremely detailed, hand carved,
or hand sculpted, painted, and cast in dwarvenite.
They actually have translucent elements
that you can put over light panels
to have actually glowing magma
that comes from underneath and elements,
which is super awesome.
But the campaign is now live, and it goes through July 1st.
So if you want to go ahead and grab yourself
one of the packages now so you can do your own
home Hellscape terrain with Dwarven Forge,
head to critrole.com slash Hellscape.
That'd be the place to check it out.
I'm super excited. I hope you are, too.
All right, a couple other announcements.
We have tomorrow night,
we return to the plane in Pandemonium
for our very special Kickstarter reward.
One shot, the first of many.
The Search for Bob, the follow-up to our Search for Grog
live show we did back in January.
That is tomorrow at 7 p.m. Pacific.
Yep.
On June 21st, which is tomorrow night.
VOD will be available immediately
for our Twitch subscribers,
and it'll be on our YouTube channel Sunday morning.
But tomorrow night, 7 p.m. Pacific,
for The Search for Bob.
Be there or not, but be there, please.
Quick housekeeping note, just for everyone.
We're taking a brief hiatus the week of July 1st
from our live programming schedule. We're taking a brief hiatus the week of July 1st from our live programming schedule.
We're going to be dark that week,
but we'll be returning in full force to the Talks Machina
Tuesday, July 9th.
We're going to take a much needed week off.
Yeah.
Celebrate the USA.
On the fly. Yep.
I'm proud to be an American.
Okay, that's got this.
Thanks a lot. Yeah, that's really snarky.
Eldritch Black!
Eldritch Black!
Since Laura's not here, I got to do some merch bits here.
Do it! So we do have
a couple things. Do the merch bits.
We have, in celebration of tomorrow's one shot,
we have our Search for Grog changing mug here.
It is normally just a dark image,
but with some hot beverage, it becomes Grog
with a little bit of graffiti on there
to look a little bit like our Githrazi friend, Bob.
That will be available right now,
right now in the U.S. and U.K. shops.
Right now?
That's really hot.
Don't do that.
And also in our U.S. shop, soon to be our U.K. shops
in a few months, we have the return of
Glorious Gilmore's, it's good shirts,
the old school design has returned!
Classic!
It's got a little bit of the, they did a little bit of
fading on it, so it looks like it's gotten some love.
So it looks like you bought it years ago, you know.
Seen some of this stuff.
Your friends bought it. Super comfy.
No. So don't let me down, please, try it out.
I believe that's it.
So. There's got to be more to say.
We don't want to hop in. With that.
My poop tweet has 6,200 likes and 450 retweets.
Are we going to have to mind wipe him again?
I mean. Might have to.
It's the only way.
All right. I'll lock the car battery.
So on that note, Sam,
let's go ahead and jump into tonight's episode of
Critical Role.
Roll, roll, and critical, critical. Roll, roll, and critical, critical. Roll, roll, and critical, critical. The adventure begins.
They were always beside you.
Your nerdy best friends. and the DM to guide you
And they rise from the flames for the battles ahead
Villains beware cause you're about to be dead
They got magic and flair, they got falchions and cunning
They don't see over there, there's a monster incoming
Inspiration is waiting, rise up, don't think twice
Put your fate in your hands, take a chance, roll the dice
Roll the dice
Can you answer the call? Roll, critical, roll, critical, roll, critical
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
To roll Oh!
And welcome back.
The, the, or just? Okay.
So, last we left off,
the Mighty Nein.
We good?
I'm going to choke.
Exactly, oh man.
So last we left off,
the Mighty Nein had found themselves
somewhere underneath the Bonumba Range Mountains
to the west of Bazzoxan,
chasing down this figure known as Obann,
this mysterious drow who seems to have been involved
with these strange devices that are causing portals
to the Abyss to open up in locations across Xhorhas.
You have given chase across the barbed fields,
found the entrance to this strange series
of underground tunnels and this sealed off
sort of citadel slash tomb.
You're not entirely certain what its purpose is,
though you have encountered a number of angelic pieces
of imagery and statues, themselves bleeding from the eyes
as these elements have been breached.
You've gathered a few clues, you've made your way through,
dealt with some sort of demon-twisted spiders
and destroyed their brood before it hatched.
You proceeded to find your way down a massive fog-enclosed
tower of sorts, setting off a trap that caused a repeating
and escalating electric field to burst through,
as well as being attacked by some invisible force,
some unseen assassin that seems to flow
through the mist, unwatched.
You manage to escape that into a chamber
in which you found a pedestal with three empty bowls
and a seemingly endless supply of corpses beneath
upon two ramps, upon which, triggering it,
many corpses begin to come to life in waves
and you dash them aside, fought them off
as they attempt to swarm you,
some of them seeming to carry some form
of glowing enchantment upon the leftover heart temporarily.
Passing this, you made your way now
to the precipice of a cliffside
that falls into a lightless chasm below
and an iron bridge that disappears
into the darkness before you.
You've since decided to take a night's rest
as you found yourselves rather spent,
but loud noises seem to call some strange cacophony
of whispers and voices and screams
that you are uncertain of the source,
so silence seems to be golden for the night.
Last we left off, you had created yourself a tiny hut
and you all had been attempting to go to sleep.
I don't like the way you said that.
Yeah, we're just going to go to sleep.
Attempting to go to sleep.
Attempting to go to sleep,
that's how you normally talk about going to sleep, right?
You say, hey guys, I'm attempting to go to sleep.
Yeah, most of my nights are very much
attempting to go to sleep.
So are you guys taking a watch?
Are you all going to bed at once? Yeah, we're taking a watch. So, are you guys taking a watch? Are you all going to bed at once?
Yeah, we're taking a watch!
All right, who's taking first watch?
I think spellcasters should be sleeping.
I passed the fuck out already.
Spellcasters sleep.
I'll take final watch then.
I'll take first watch. Just in case we don't get a full rest.
Yasha.
I'll stay up with you, Yasha.
Okay, non-Yasha up first.
Do we die?
Roll a d20.
Roll a d20.
Both of us? Both of you.
Okay, okay, 16.
Good first roll on it.
That's the bad one. Just a straight up d20?
Add your perception bonus.
Oh boy, 16 still.
All right.
12. 12.
Okay.
She has a good roll.
Mm-hmm.
Right?
Your time keeping watch goes through uneventful.
God, that's great. I don't need this.
Come here. Yasha, are you getting nervous
as we get farther and farther into this crevasse cave cavern?
Yeah, I'm getting progressively more nervous.
Really?
You have that ability?
I've never seen you get scared, I don't think.
I don't really get scared, but I think it's more,
I'm just nervous about the unknown in this situation.
And I don't know if it's going to...
I just don't know what we're walking into.
Sometimes when I'm nervous like that,
I try to think of what's the worst it could be, right?
Like, what's the absolute worst?
And for this one, I don't know.
Maybe like big balls of lightning
hitting us all at the same time in our genitals
and just being really painful?
Yeah, or like, you know,
if they tortured us
for years and years and years, you know,
like chained us up or something,
and then we just die because we're just being pulled apart,
our limbs being pulled.
Those are things that I'm thinking.
Jesus Christ!
I mean, mine was sort of an instant death, but painful,
but years and years?
It could be both of those things, you know.
You are dark.
Oh, yeah.
Good god, now I'm truly scared.
Oh, I'm sorry.
I only had a drink. I'm not very good
at pep talking.
I'm proud of you for not drinking so much,
at least because you've had to.
Yeah, that's not, it's not by choice,
and I would be drinking right now if I had some,
so I don't know if it's something to be praised, but.
Well, it's like you're being forced to feel feelings.
Do you think our friends would be upset with me
if I rifled through their belongings,
looking for my flask?
Probably, that feels very...
I don't know if you should do that.
But what if I find it?
Well.
Who do you feel like you want to check?
Who do you feel like has it?
They're all so shifty.
They're sleeping.
I know.
Mouth open, sleeping.
I mean, Caleb has killed his own family members.
He could do anything.
Beauregard is a known male fraud convict.
That is new information to you.
Brand new.
Fjord is...
He's just mean.
Caduceus, he wouldn't do that.
He's a nice guy.
Jester, I'm not sure about Jester. Caduceus, he wouldn't do that, he's a nice guy.
Jester, I'm not sure about Jester. I mean, I trust her, of course,
she's the cutest of the cute, but at the same time,
it's like, do we know much about her?
Other than, you know, she likes to deface property,
she likes committing petty theft, or petty crimes, anyway.
Yeah, but I don't think she would do such a thing.
I don't think so. She's sweet. She's sweet.
What do you mean Caleb killed his whole family?
You know, it's a figure of speech where I'm from.
You know, it's like, it's like.
What does the figure of speech mean?
Like, how would you use it in a sentence?
Oh, do you have that money I owe you?
No, I don't have it yet.
I'll kill my whole family.
I'll have it for you next week.
It's just sort of like a general, general like,
ah, drat, you know, that sort of a thing.
Also for you, it's like,
I don't have my flask, I've killed my whole family.
Yeah, yeah, yeah, it's a figure of...
Frustration?
Yeah, it's the equivalent to like, aw, snap.
Wait, where are you from again?
I mean, it's a halfling thing?
It's a halfling thing.
Listen, I didn't mean to tell you that.
No, I'll just make sure to use it
in the group around everyone.
Please don't ever say that out loud.
No, please. It's like I sound trendy or something.
Please do not ever say that in front of the group at all,
ever, please.
Listen, listen, Caleb has some secrets in his past
that maybe I shouldn't have mentioned.
I forgot a little bit.
I can't think straight right now, all right?
I'm jonesing hard.
I can't think straight, and he might have not told you
that aspect of his life, but it's not something
that he likes to talk about, so maybe just keep this
betwixt you and me.
So he did kill his whole family?
I mean, not grandparents or anything.
There could be extended family that still lives
that he didn't, you know, murder.
Listen, I'm not one to judge, so.
Really, because you've killed your own family members?
No.
Oh.
It was a different time, he was brainwashed.
It's a whole thing for him.
Please don't judge him poorly because of me.
I feel terrible now.
I would never do such a thing, don't worry.
I won't say anything.
I wouldn't throw you under the bridge.
Is that an expression where you're from?
It's an expression where I am from.
You wouldn't actually,
we're next to a bridge into the abyss.
You wouldn't actually throw me
over the bridge that is 25 feet that way, right?
I was trying to do the thing.
Maybe don't say that expression
when we're right next to a bridge.
I'm sorry.
I just, I was trying to do the thing.
Like, I killed my family. I'll throw you under a bridge.
I get it.
I'm learning how to people.
Man.
Well, should we go to sleep?
I would hope so, I will attempt to.
Maybe, does Beau have any more
booze in her flask, or did you drink it all?
Does she have a flask?
I can rifle through her stuff
if you give me permission to.
No, I don't think you should.
We should always ask permission.
Good night, Yasha.
Good night, Nott.
Sleep well, okay?
Okay.
Please don't throw me over the bridge.
Well, I'll try not to.
Matt, who's taking next watch?
Holy shit. Oh, I need a second.
I need a ringtone of Ashley saying,
I killed my whole family, I'll throw you under a bridge.
That was like a flaming dumpster
just rolling down the hill.
Oh, wow.
I'll take next one.
Beauregard and Caleb, all right.
You both roll perception checks for me, please.
Die.
Is that really what that is?
I think that is.
Yeah.
Mm-hmm.
22.
Natural one.
Okay.
Oh no.
He's wearing the red vest.
Red vest, Mercer.
Look, guys.
Sponsored by Dwarven Fursh. Critical role and Hellscape.
Well, we're going to make it happen, Matt.
We're going to make it happen, Matt. We're going to make it happen, okay?
We're going to.
So during your watch, both of you,
quiet, uneventful,
just surrounded in shadow,
and the very edge of your vision that ends where that cliff itself ends,
and the bridge begins.
Nothing else seems to draw your attention.
Do you ever wonder what we will see on the other side?
Of what, of the bridge?
Oh, that too.
Oh, because that's all I'm thinking about right now.
The other side of what?
Feels like that could mean a lot in our line of work.
Life.
Yeah.
Wow, you went for like...
Go big or go home. The deepest one, yeah. Well, we're pretty deep right now. Yeah. Wow, you went for like... Go big or go home? The deepest one, yeah.
Well, we're pretty deep right now.
Yeah.
I don't know.
I'm a little too concerned with what's going on in
this life
before I start worrying about what's beyond.
I don't know that's beyond. Mm.
I don't know that I worry about it. I'm curious, though.
I assume
my version of whatever it is is not great.
Oh.
I wouldn't think that way.
If everyone was judged by those standards,
then I think it doesn't look great for a lot of us.
I mean, I guess what I'm saying is I'll be joining you, I guess.
Oh, well, maybe you can call down several stories to me and say hello.
Do you want a berry?
Yeah, do you want a drink?
I gave all my booze to Nott.
Yeah, but I have a bottle of whiskey.
What?
If you want, I'm going to have some.
Yes.
Are you keeping it from Nott or keeping it for Nott?
I don't know, really.
These are good.
Mm-hmm.
I, you know, I've spent so much time with her on the road
and I have not known her off of it
until we got her husband back to her.
And it's been nice to see her with him.
I a little bit don't know what to do with myself as much.
It's very awkward.
We developed
a unique relationship and I feel awkward.
She used to,
we slept on the side of the road a lot
and would, you know,
sleep next to each other in the cold,
and I feel strangely foolish about it now,
but it didn't seem foolish before, but it does now.
These have an aftertaste to them.
Yeah, they're a little bitter.
They've been in my pocket for quite a long time.
How long? They're starting to ferment.
Oh, that's okay.
Yeah.
So what now?
You feel awkward because of
a close relationship with a friend?
A little bit. She's found herself,
or found what she's looking for.
Not entirely, but
I don't know what I'm talking about.
We just had a routine.
I like routines somewhat.
I like, you know, probably from so many years of study.
Feeling replaced?
Are you jealous?
Yeah, probably a little bit.
Aw. Yeah.
That actually makes me feel kind of reassured.
It's like the most basic human emotion, so...
You're not a total lost cause.
That was a joke.
God fuck, I need to work on my jokes.
No, I know, I know.
My delivery, it's just still not like...
Yeah, you are deadpan, you are very deadpan.
I'm sorry, yeah.
Mm.
Anyway, she's still your friend, you know that, right?
Yeah.
No matter what she goes off and does,
you'll always be partners.
At least, you know,
that memory of being partners
at a certain time in your life.
Yeah.
Yeah.
Anyway.
Well, I guess I'm just going to think about
the good days.
Mm-hmm.
Think about the good days.
Thousand yards stare into the void,
past the bridge.
I eventually pass out.
You as well, Caleb?
I just stay up for an extra five minutes
and just look at the group a bit.
Okay.
You finish your watch.
Who's taking the last watch while the rest of them rest?
Me do, me do, me do.
Sure. Me do.
Caduceus and Fjord.
I'll give you advantage.
Can we do that?
You can, yeah.
Just a perception roll?
Perception check, yes.
Kill it.
Ooh!
27.
27, okay.
So, do you guys have anything you want to discuss?
Actually, yeah.
How are you feeling in all this horribleness?
Hmm.
I'm scared.
You are? Sure.
You don't feel like a warm embrace of
naturely goodness enveloping you second by second?
Yeah, I feel that, too, actually.
You do? That's nice.
Yeah.
Cool. Are you feeling scared?
Yeah. Good, you should be.
This is terrifying.
When you say it, it's so much worse.
I know.
I've been trying to focus on that warm feeling from the...
That's a good thing to focus on.
Also, we're...
I mean, what better place for people filled with warmth
and in the middle of something that's obviously so corrupted?
We must be here to do good.
You're smiling. Yeah.
You smile when you're scared?
Actually, yeah, I do.
I discovered that a smile and a laugh
is a good way of infuriating your siblings
when they try and scare you.
Uh. I forget, how many siblings did you say you had? your siblings when they try and scare you.
I forget, how many siblings did you say you had? Quite a few.
Like, nine?
Not that many, but no.
Hopefully, if things work out,
maybe one day you'll get to meet some of them.
What do you make of those whispers?
Hmm.
Well, maybe it's people who've come before or were trapped.
Their essence is bound to this place,
desperate to feed off of the energy of the living,
or trying to warn us away from something that's inside.
Or maybe it's just some jerk casting illusion,
I don't know.
I like that second option more.
Yeah.
There's an awful lot of
please go away signs on this place.
I'm a little worried that when we get in there,
we might find something that we're trying to get out.
And I'm glad that your normal passenger
is not with us for this round.
That would make me a little more nervous than I am.
It would.
Oh yeah, I like knowing everybody involved.
All parties involved.
All parties involved.
Well, we're bringing nature into a cave,
and we're bringing illumination and knowledge,
and we are in the company of somebody
who worships the Stormlord, which I can't imagine
is a good god to bring down into the center of the earth, down below the ground.
That's true.
So we have an obligation to protect their charge.
I hope she continues to let me fight for her.
It's a good feeling.
It's nice fighting for people.
It's nice fighting for people. It's nice fighting for things.
Yeah, I was going to say something bigger than, you know.
It's also good to be scared.
Well, I got that in spanish.
This is a spooky place.
I'm going to listen deep for a voice.
With your perception check, you don't hear any whispers.
You hear very faintly from beyond the ledge
and below the chasm, movement.
Just a continuous shifting
and almost like a gelatinous sliding,
mixed with friction, mixed with tearing.
Just does a. MATT and LAURA
I looked just very faintly from the chasm below.
Yeah, I do not want to go down there.
Then I don't think we should.
No.
Well, at least those voices are gone.
It's nice and quiet now.
Speaking of nice and quiet,
we should probably wake the others.
Is it time?
Yeah, I think it's time.
All right.
You guys finish your watch.
Wake up the rest of your party quietly.
The dome has since vanished after the eight hour period.
We got a long rest?
You got a long rest.
Oh, yes!
Confirmed, D&D Beyond.
We're going to want a rope.
Okay. Do I have rope?
Yeah, so how do we get across this bridge?
I might have some, too, actually.
I think we're going to want a rope.
We're looking for rope? I think we some, too, actually. I think we're going to want to. We're looking for rope.
I think we should have some rope
and maybe be tied together.
I have 50 feet of rope.
Don't we still have that big rope in the...
Everybody's got rope.
That's like the thing that everyone in D&D has.
Everyone's got a 50-foot rope.
I don't have rope.
I do have a grappling hook, though.
Every man, woman, and child has 50 feet of rope.
I have a grappling hook.
That's so cool.
Intergovernment issued, actually.
It's a beautiful baby.
While everyone is sorting through all their things,
I'm going to ritual cast Slap the Book Down by the Edge,
by the bridge, and cast Detect Magic on the bridge.
Okay.
As you're taking the time, you end up completing your ritual
with the rest of your gathering your things.
Nothing magical seems to emanate from the bridge.
Nothing in the vicinity, other than the items you guys carry
and the things you'd expect to find the magical essence from.
Yeah.
I have rope, 50 feet.
That chasm looks pretty big.
I could always send my cat across
and a vulture sitting on my shoulder.
Yes, that's a good idea.
I think that's a great idea, just to scout,
or maybe to, if we have enough rope,
we can try and tie it to the other side.
See how far he gets?
Measure it?
Don't know how much rope a vulture can drag.
Probably not a lot.
Probably not a lot.
Never mind, it'd take time.
He could drag it, he could walk across,
but that seems a little herky-jerky.
Did he just go look?
Yeah, that's easy to start with, certainly.
We'll send him to look for another side
and come back in case it's very far.
You got it.
Vulture vanishes into the shadow about 30 feet from you.
As you're focusing, make a perception check for me.
The vulture's perception.
Vulse. Vulse, vulse, vulse, vulse, vulse. Vulse, vulse, vulse? V me. The vulture's perception. Vulse.
Vulse, vulse, vulse, vulse.
Vulse, vulse, vulse? Vulse, vulse, vulse, vulse.
Vulture, vulse.
Got it.
Liam looking up stats is brought to you by D&D Beyond.
You're not intensely nervous.
It's a very bad rule. No.
It has advantage on wisdom checks that rely on sight or smell.
Oh good.
There you go.
No, I've got Kit Kat's here.
A little better.
12.
That is 13.
13, okay.
You're looking through Frumpkin's eyes.
You go over the bridge, and it's about 10 feet wide
with metal chains along the sides.
It's a fairly sturdy-looking bridge, not too rickety.
Continuing on about 40, 50, 60,
70 feet, two shapes appear on the outskirts
about 20 feet from each side.
It looks like these two stalagmites.
I get so nervous, I don't even get close to it.
Even though I know it well now, my brain just fucks up now.
Thanks, D&C.
Oh, it's good.
So they rise up from underneath
and they're about maybe 10, 15 feet wide.
These two little platforms, two angles
that have metal cages on them, rusted.
These are off on the sides of the bridge?
Off on the sides, about 20 feet
from each side of the bridge.
One's closer on the left-hand side.
The other's about 30 feet beyond that,
20 feet off that side.
They each have a tall iron cage on them.
Like standing on top of them?
Yeah, like the stalagmites rise up
to about a little precipice about 10, 15 feet across,
and the cage sits on there.
Like a little island in the middle of the open.
It's fine.
It's fine.
It's fine.
Continues on following the bridge, 100 feet.
120 feet.
Little ways past that, the other side comes into view.
The bridge curves up and is bolted onto
what looks like the outside of some large, rocky tower.
You can see what looks to be an archway
that the bridge just juts right into.
There is no additional platform.
There is no other side of this cliff face,
the bridge just ends, bolted into the side
of this large column, and there is an archway
that opens up where the bridge ends.
Caleb has been quietly muttering this to the party.
I summon him, no, I have him land just in the entryway.
Okay.
And I'll have him maybe three feet in
to have a look around.
To the archway? Yeah.
Okay.
Frumpkin moves through this hallway
that continues on for about 50 or so feet,
continue to arch, and then it opens into a chamber,
colder, the temperature drops a bit. Is it natural, or is it carved and sculpted?
The hallway looks to be carved and sculpted.
Oh.
And nothing, I see nothing in here.
Just a hallway. Okay.
Then I quickly, because I don't want
to keep everyone waiting, I have him come back,
but I have him land
on top of one of the cages
and look inside and see if there is anything in the cage.
There is a skeleton.
There is a corpse.
Armored, dusty, just long dead,
placed in there for some form of punishment, who knows.
Bone and armor?
Bone and armor.
I summon him back.
And I have said everything to you as it happened.
Well.
Do we have 150-some-odd feet of rope?
Perhaps a better idea, well, I don't know,
considering if we don't have that,
it's just making sure we're all tied together
so if one person drops, we all can hold onto them.
Okay.
I mean, if you or Yasha drop, that's pretty heavy.
Sure, but you'll have a lot of people.
There's a whole bunch of people who can take care of that.
Maybe you and I should take a front in the back.
I can take the front. That's a good idea. Yeah, I got 50 feet of that. Maybe you and I should take a front in the back. I can take the front. That's a good idea.
Yeah, I got 50 feet of rope.
Or the biggest people maybe in the middle
and then the lighter people,
so if the lighter people go over, we can...
Okay. I don't know.
Actually, that doesn't make any, wait, does it make sense?
None of it makes sense. I don't know.
I think if a heavy person falls,
it's going to be heavy regardless of where they are.
I mean, you'd laugh at the lighter.
If it breaks behind us or in front of us.
Is that?
I don't know.
I don't know, I'm just conjecturing.
There's probably some physics to this,
but I can't think of it right now.
Caleb will know.
I was thinking about magic, what did you say?
Nothing.
Let's tie ourselves together and go across.
Have we touched the chains yet,
like the actual bridge yet?
Should we try that first, just to make sure it's not
as soon as you touch it?
Go ahead.
Yeah, I'll walk up and...
Will somebody hold my damn hand?
I can do it if you.
Jester will probably hold your hand.
Jester, hold my hand.
All right, I need you to not do anything.
Oh, you fucking.
It's cold metal.
You can just go around.
No issue.
Cold metal, we're good.
It's that bridge on Tom Sawyer's Island in Disneyland.
Is it wooden planks?
No, metal.
Metal planks?
Like chain? Or chain, okay.
There is a chain railing on each side
with individual chains every two or so feet in between
that go down to these metal planks
that go across the bridge.
Got it.
And, Diem, how far, you said 20-ish feet
away from the bridge are those two cages? About Diem, how far, you said 20-ish feet
away from the bridge are those two cages?
About halfway now, now that Daffron
has made the path about at a halfway point, roughly.
There's two of these, one on one side, one on the other,
both about 20 feet from the bridge's edge.
Okay, so are we roping our way onto this?
I think we should, at the very least,
be all tied together.
The metal pl's looked smooth,
there's no pebbles or debris on them
that would shake loose and be called.
Make a perception check.
And we might want to check for traps.
Five.
Okay.
The chain edge, by the way, is about waist high,
a little lower, so it's not like a full giant chain.
It's fairly low.
But it can be used if you bend down,
depending on your size.
For you, it's pretty sturdy.
Great.
For Caduceus, for instance, it's just above knee height.
Oh man. Oh my god,
that's terrifying!
Oh man, it's terrible.
It's like safety rails in Europe.
That's terrifying! Oh, that's terrible. It's like safety rails in Europe. That's just terrible.
Would you like to be smaller as you cross?
I mean.
Do you think that's,
that will make him weaker, right?
No, just a little bit.
A little bit, not slower.
Well, a little bit, but also not,
less likely to teeter off.
I mean, if you think that's a good idea, I don't know.
I do. I'm not opposed.
It seems like a bad, you're very, you know,
top-heavy on top of this thing.
That's fair. I'll just see you,
Tiro, and we don't want to lose you.
Yeah, it was either that or I was going to crawl,
but I don't know how quiet we're going to be.
I also can't see without lights.
That's going to be exciting as well.
Can you tell if this is going to drop
the second we step on it, or?
Yeah, technically, both Caleb and Caduceus
cannot see at all. There is no light source.
You guys are blind in here.
Ah.
Is this conversation stirring the same sort of reaction
it did last night?
We're being pretty quiet.
I imagine you guys are being fairly quiet.
We're just so, so far, not happening.
Nothing, no response.
I think I will bring up then the Dancing Lights
and let them just float around us.
What's the radius on those?
Zub-zub-zub-zub-zub-zub-a.
That's the answer.
One other thing that we could do, you know,
is Jester, you have that door spell
where you can just be on the other side of the bridge
whenever you want.
So maybe, maybe.
Yes, that's true.
Maybe you and one other person of your size could stay behind
in case anything went wrong.
You know, then you and that one other person,
maybe me, I'm just throwing it out there,
could just be ready in case anything happens
to the rest of you and not there
when it happens to the rest of you.
Are you saying you want to go with Jester?
Yeah, I could just maybe stay behind with Jester, maybe.
We should have somebody check for traps on the-
While you guys just do the thing,
and then Jester and I can just poof over later
with the Dimension Door thing.
Aren't you the one that's good at checking for traps?
Yeah.
I mean, it's really dark.
You have darkvision.
Yeah, it's gray, though.
Without even saying anything,
I just send one of them to the globules
to slowly rotate around Nott's head.
Yeah, okay.
Is that better?
A little bit.
So thank you for volunteering for going first.
I don't want to go first, that sounds terrible.
Something bad is going to, this is a terrible thing,
I don't want to go out there, no.
If Yasha goes next, then if you have to fall,
you'll have someone strong holding on.
I'm definitely safe.
And you'll be fine.
And I can be right behind you,
and that way I can clean you.
You wouldn't toss me off a bridge or anything?
Kill your hopes and dreams of...
No, I would never do that, Nott.
If I must.
Are we tying ourselves together?
Yeah, 50 feet of rope.
We do not talk when we cross the bridge if we get caught.
50 feet between each of you?
No. No, so 50 feet.
How much slack is there between each of you?
And in what order?
10?
What do you think?
10 of 15.
50 feet divided by six?
I also have rope, too.
We need something to tie around our waist.
It's probably only like six feet of rope.
Huh? We've all got a rope.
We've all got a rope.
Almost all of us.
Okay, so we can do as much as we want.
15 feet sounds good.
15 feet between each?
Yeah. All right, what's the order?
I guess me.
Checking for traps.
Yasha. I'll go next.
If not. Beauregard.
Yasha.
I'll go behind Beauregard.
Yes. So I can keep globules going out.
I'll go behind.
I'll go behind you. Yeah, okay.
Before we go.
Fjord and Jester in the back?
Yeah, sure.
You don't happen to have any of that, you know, that's.
Jester and I have a vamping ability.
Should we be up near the front?
Or you can vamp with people.
You want the sued?
You think Jester has some sued?
One of us should be up near the front.
Let's move Jester up front
so that we can split up the clerics.
We'll put Jester between Yasha and Beau.
Oh my god.
What the fuck is this?
No, this is...
Wait, are we going to battle cam?
If we are...
Oh my god!
Where the hell'd you get that?
Yes, 2.0! They sent it to me.
Dwarven Fort, this combat camera is powered by Dwarven Ford.
The Hellscape Kickstarter campaign is live now.
It's full of illuminated magma rivers.
The campaign ends July 1st.
Go to Critics Enrollment Show.
That helmet's dope, man.
I'm a man now!
They made me a helmet!
That's kind of amazing.
Much cooler than he is.
All righty.
Wow.
Sorry.
That's fancy.
We're going to move Jester up front.
Maybe behind. Jester's up front?
Maybe behind Yasha.
Oh yeah, between Yasha and Beau.
Because she and I can both vamp with somebody.
So you guys are tying 15 feet between each other.
So we can make that much room between us.
I also, before we head out,
weave a little bit of geometric patterns
in front of Yasha and give you the gift of alacrity again.
Ooh.
So you see some mathematical patterns for a moment
and they're gone.
I don't understand what this means, okay.
I mean, 15 then, that way we have a little bit of,
so that you can move.
All right.
That was an ingredient increase.
Initiative.
Three squares is supposed to,
but we don't have to stay three squares away.
Correct, so.
You begin to turn across.
You're not going to be moving.
We'll talk later, go.
Fine, no, I mean, I can't, oh shit.
Are you going straight across?
Are you going stealthily?
Are you going quickly?
What's your plan?
I think stealth. Stealthily, quietly,
trying not to disturb or make sound
on the clinking chains and metal plates.
I'm also.
Clink, clink, clink, clink, clink, clink.
Yeah.
Clink, clink, clink, clink, clank. Yeah. Clank, clank, clank, clank, clank.
Glad someone is missing from this party today.
I'm going, yeah, I'm going to cast Protection
from Good and Evil on myself, too.
Okay.
Oh, and Mage Armor.
All right.
And the globules will stretch out across the line of us
like little dim Christmas lights.
You've got it.
Each orb only gives off about five feet of light. Once again, the shadows of us like little dim Christmas lights. You've got it. Each orb only gives off about five feet of light.
Once again, the shadows of this region
you found yourself in choking off all light sources
and visual ranges by about half.
So, going to the first burst of movement.
That's half speed, and since you're all attached together,
half speed for the lowest speed of the group, which is 30.
30 feet?
So 15 feet of movement.
If you're just moving forward,
that means you can move 30 feet in a round, stealthily.
Yeah, I'm okay with that. That's all you're doing.
So. Do we get Pass Without Trace going?
We can come in on this bridge.
There's not.
Who has Pass Without Trace?
Is that Jester? That's a Jester.
You want to put 15 feet, 10 feet between each other? No, we just want the option.
I think Jester would want to cast Pass Without Trace.
I mean, we have the option of 15 feet, but we can.
Oh, I see.
We have 15 feet of slack,
but we're bunched up now for some reason.
I mean, we can open up a bit,
but this is, you know, take care of each other.
All right.
Jester's going to cast Pass Without Trace.
You got it. Bless you.
Sweet.
So, we'd like everyone to go ahead
and make stealth checks, please.
Coldville die.
Come on, Coldville.
That's okay. Damn it, Coldville.
We're adding 10 to everything?
Correct. That's real bad.
Fjord. Yep.
What'd you roll?
25.
Jester rolled 23.
28.
13.
13.
35, right, as passed without a turn?
24.
24.
Okay.
You all slowly begin to traverse.
Two, three.
Do-do, do-do-do.
That's the choice then.
Do-do-do-do-do.
Let's give a blessing somewhere.
Oh, we can do that one, too.
Yes.
Oh my god.
I don't like any of this.
Let's do it.
You can use two.
The next three feet.
Nott, do you want to go in front of me?
Nott, I've got you.
I think you have to go first,
because you have to see if there are any traps.
I promise you, if you fall off,
or anything happens to you...
Oh, oh, oh, oh yeah, oh yeah, oh yeah,
let's stop, we'll stop talking, I guess.
So, everyone rolls stealth again.
With Nott and Yasha with disadvantage.
Disadvantage? Correct.
Do we still have the 10, plus 10?
Yasha rolled a, sorry, Jester rolled a 29.
Fjord rolled a 25.
All right. 23.
22. 26.
Natural 20, so that's 31.
Whoa! 19, that's my low number.
All right, so.
So far, you guys have been very careful,
keeping towards the middle of the bridge.
It does sway a bit as your weight begins to shift
from area to area.
The chains just rattle ever so slightly with the movement,
but you all maintain a very still,
careful, meticulous advance.
You know that for out on the bridge.
Is there something you wanted to do, Nott,
or are you guys continuing on the next page?
Do I? Should I?
Should I be checking for traps?
I'll check for traps. Yes!
Which I think will slow us down, probably.
Thoughtful. A little bit, yes.
You're checking for traps, then?
I'll check for traps in this length of the chaining fence.
So we'll put you back about 10 feet or so
as you slow the progression there.
Is Caduceus crawling at this point?
Is Caduceus crawling?
No, he's doing the squat, spot walk.
Check the traps?
Yeah.
Spot walk. Not great.
13.
13, okay.
Seems safe.
Can everyone make stealth check for the next batch?
Am I still at disadvantage, or am I back to?
No.
Damn it. Ew.
21 for Fjord.
Are you back?
30 for Jester, right?
Dead.
34.
15.
31?
17.
25.
Man, that passive action is great.
It's saving your ass right now.
Oh my god.
All right, so even with you slowly checking traps,
moving across, you all keeping the line,
making sure your rope is taut, the knots are strong,
push forward another 20 or so feet.
Jester's going to cast Bless on Caleb
to give him advantage on stealth.
You can do two more Blesses for the same.
Oh, it's just on, it's not saves, that's not Bless,
I'm sorry, that's something else. That's not saves, that's not Bless, I'm sorry,
that's something else.
That's just what she wrote.
Just casting Bless on Caleb?
Yeah. All right.
So.
Three creatures of your choice within range,
so Caleb, Caduceus, and Yasha.
Okay.
You guys move forward another 30 feet?
Mm-hmm. Mm-hmm.
All right.
I'm going to look left and right this time.
Okay.
Over the, you know, out and about.
See if there's any movement outside the bridge.
We've not yet reached those cages yet, have we?
You have not.
Let's move back a bit. This is so cool.
And yet terrible.
So you can make a perception check with disadvantage.
10.
No sign yet of those sides.
Everyone make a stealth check
without the Pass the Thought of Trace bonus.
Oh, really?
Because concentration, so is Bless.
Oh!
Laura Bailey.
That feels like first time user error on my part.
29.
That's something she asked me to do before.
That's why I traced, but okay.
Ugh!
That's okay, so 15.
Natural one.
17.
And for Jester?
20.
What'd you get, Nott?
26 or something.
Natural 20, 21.
Laura's calling.
18.
Yes.
Blessing of the Trickster?
Oh, that makes more sense.
This is a one-of-a-kind marriage.
Oh, that's what she wanted.
Blessing of the Trickster gives advantage on stealth,
not saint.
That it does.
Yeah, it does.
Okay.
Pass without a trace stays.
Blushing of the picture.
Okay, so it's just on you.
Okay, so I get advantage.
We get advantage on stealth and we pass without a trace,
stays up, I'll have you, goodbye.
For this most recent roll?
Yes.
It's still up.
All right, I'll allow any version of this.
It's still up. But I still rolled a natural it. The game version of this is still up.
But I still rolled a natural one.
You still rolled a natural one.
Fuck. 31.
Okay.
It's okay.
General, adding 10 to all those numbers,
you guys still seem to progress all right.
Natural 20.
That was an important phone call.
Thank you.
That's your last one?
I know, this die, this is my new favorite die at the moment.
Don't betray me, die.
I love you, die. Don't betray me, die. I love you, die.
Don't predict.
Moving ahead another 30 feet,
or an inch forward.
You're now getting close to the center of the bridge.
You can feel the bowing of it
beginning to level out.
You can also feel every movement
causing it to sway
a little more.
There's still no wind, but with your movement and shifting,
even as careful as you are, you know that you're now
furthest from any sort of anchor point on the structure.
This time, instead of checking for traps,
I'm going to check for any imperfections
or weaknesses in the section ahead.
Okay. Perception check.
11.
Okay.
So just keeping an eye out as you're going forward.
Eyes of the Grave, I want to see if there's anything undead
within 60 feet.
Okay, cool.
I think Caleb is just quietly sweating
because he's feeling Caduceus' huge weight
make the bridge behind him go.
All right.
Stealth checks, everybody, please.
With advantage?
Plus ten.
Plus ten.
You get advantage from busting a trickster.
And also, I've found a trace?
Yeah. Oh, great.
21.
And Jester got? Jester's shoes rolling. Okay. 37. 21. And Jester got?
Jester, she's rolling. Okay.
37.
21.
35.
20.
31.
Okay, all right.
I just rolled a 29.
All right.
She rolled at home, that's dope.
That is dope.
She's rolling at home?
She should just come into the cell.
I guess she's not. You don't want her in there.
She could be on a, look and sound like sickness.
So, moving forward still.
Oh man.
Bridge still.
Oh!
Jester, we couldn't save you!
I'm sorry, Laura.
Why didn't you come?
Tell my story.
All right.
We're all moving on, continuing forward.
I need everyone to make a stealth check, please.
This one will be universally with disadvantage
due to the center point of the bridge.
So straight roll for me.
Straight roll for you.
So get a, okay.
So get the plus 10.
28.
31.
28.
17 and a 26.
17.
One.
Oh, natural one?
Yeah.
Oof.
So what's, yeah.
So you guys make it to the center point.
Couple cool things you do notice.
Couple cool things? Couple cool things?
Meaning what you're looking for out there.
Like, we found some coolers. Gerd Nermitt.
A cage full of flying carpets.
Get in the cage.
There you see,
well, actually, this would be on this side.
My apologies.
Apology accepted. Thank you.
The first one of the spires that levels off
and has the cage off to the side
comes into view to your left.
Does this detect undead that's up?
No, it doesn't. Okay.
However you do hear a rising,
.
The voices begin to swarm up from underneath.
You now, previously sourcelessly,
you can now feel them coming up from all sides
in the middle of this chasm, just swarming
and filling the space around you, piercing your ears
as you try and close them off, your mind.
Everybody make a wisdom check, please.
Just a straight wisdom check?
A wisdom saving throw, sorry.
Oh my god.
Out of curiosity, does my protection from good and evil
mean I don't have to do that?
Ooh.
I'm protected from aberrations, celestials,
elementals, fays, fiends, and undead,
and can't be charmed, frightened, or possessed.
Correct.
High five.
It does not, unfortunately, help you.
All right, So wisdom table.
Yes, so four.
Let's kill ourselves.
Six. Okay, Jester?
13. Okay.
Five. Okay.
17. Okay.
Four. Okay.
Oh jeez.
22. Oh, thank goodness.
It was so close to a one, and then it went.
16 total. Okay.
So it looks like we have...
Six, five, four.
Six, five, four, all right.
Three, two, one.
And 13 was also sort of low.
13 was enough.
Okay.
Jester is unaffected.
So first in the line is Nott.
Oh my god.
You, as you guys have been slowly moving forward,
Nott just stops and just goes catatonic.
Yasha, you bump into Nott, and Nott's just not moving
and not reacting at all to any of you.
Fjord.
Fjord also stops and goes catatonic,
his expression just falling flat.
Could you go ahead and roll a d6 for me?
I don't like this.
Sorry, technically this would be Beauregard doing this.
Okay, good, because that would work.
Beauregard, can you roll a d6 for me, please?
I roll a d6 and it involves him?
Well, it should have been you.
What is hap? Oh, it should have been you.
Make it so.
Four. Make it so.
Okay.
Beauregard suddenly turns to the side
and begins walking towards the edge of the bridge,
hits the chain and just tumbles off the edge.
You guys reach out and grab the rope,
and she goes over and falls about five feet before
hanging on the rope.
That grab helps Caleb with it.
You guys slide over a bit, holding onto the rope.
The chain's now dangling a bit.
The chain's rattling slightly.
It's tug-of-war, we're all in.
Jester's helping, too, I'm helping.
Some of y'all are helping, too, I'm helping.
Some of y'all are helping.
Right, so who's helping the strength check on this?
Jester.
All right, so have Jester go ahead
and roll a strength check with advantage,
because Yasha's also helping on this.
You guys are all slowly pulling,
but we're back onto the bridge.
The bridge is now bowing to that side.
The chains are rattling.
Noise is happening right now, unavoidably in this moment.
Advantage, right? Yep.
Oh, Jesus, god. Okay, okay.
Her modifier is a...
My fire's plus three, I think, right?
Yep, plus three, okay.
Fuck it, I'll just do it. I don't know where she is.
It's okay.
Okay, 19 plus three, so 22.
Yeah, with that, you manage to pull Beauregard
back up onto the bridge.
If I'm looking at Beau, what is she?
Is she back? Is she just still staring?
Yeah, Beauregard, for some reason,
your brain just went clouded for a second.
After the sounds hit you, your eyes open again,
and you're hanging over the side.
Make a perception check for me, by the way,
as you're over the edge.
That is the most terrifying thing.
That's a wake up.
A waking up.
I'm just dangling into darkness below you.
I imagine I would, a perception check?
Yes.
Jesus, I'm rolling like shit.
Nine.
Okay, darkness below.
You have no idea what lays beneath,
but you can hear the whispers,
like just louder from your perspective,
and suddenly you're tugged up,
pulled back onto the bridge.
I just clasp my mouth and try not to gasp.
Okay.
Whispers die down slightly.
What about those of us that were just stopped?
You guys come to again.
There's a brief second where just time didn't pass,
or you skipped about six seconds.
I don't know.
I don't know if I can do this anymore.
This is scary, and I don't like it.
I don't like it.
I don't want to go anymore.
I don't want to go anymore. I don't want to go anymore.
Nott, you have to.
We either have to go back the same amount
or we go forward the same amount.
We're closer to the other side of the bridge, let's go.
Move.
Okay, if we can use that voice, sure.
Oh boy.
Oh my god.
This is so much.
Moving forward another 30 feet stealthily.
I would like everyone to make a stealth check.
Not with disadvantage.
Because of your outburst.
Yes. Not with disadvantage.
Because of your outburst. Yes. Not disadvantage. Not. Because of your outburst.
Control yourself, Samuel.
We just have a straight roll now?
Plus 10. Plus 10 out of your hand.
Then you have advantage. 24 for Jester and Fjord.
Great. We still have the plus 10 as well?
Correct. So 35.
28. 37.
13.
Yasha? Yasha. 24.
Okay.
Moving forward a little more safely,
a little more quiet.
You've gathered yourselves here,
pushing forward at this point, too,
as this moves along with you guys shifting.
You can now see on the opposite side,
another platform here.
Oh boy. Oh boy. How many of those you got back there, Matt? Another platform here.
Oh boy. Oh boy.
How many of those you got back there, Matt?
Mm-hmm. Oh boy.
Should we go check out what we're looking at?
Here.
What's out there?
I have a question.
Is there anything in the one to our left now,
the one that's closest to it?
You glance over and you can see
what Caleb had described earlier,
a corpse lying inside the cage, skeletal,
the flesh turned to a paper-like mummified,
skin pulled tight against the skull, sockets barren.
I think it is.
Do we see any weapons around them
that they would put up?
Make a perception check.
You're going to go over there and loot them, you idiot.
You have no idea.
That's where I'd put something valuable.
Oh my god.
That looks like a security device to me.
Is it about 20 feet to the pedestal from the bridge?
About 20 feet from the pedestal, yeah.
You guys moving ahead another 30 feet?
Mm-hmm. Yeah.
What if there is something amazing?
I'll check for traps this time through.
All right, so it'll be 20 feet.
Hey, Jann. Yeah, hey, hey.
That's a 21 to see if there's any traps ahead. All right, so it'll be back to 20 feet. AGM? Yeah, yeah. Hey, hey. That's a 21 to see if there's any traps ahead.
That's a high AGM.
All right.
What, what?
What are you saying?
Shh, I start whispering up the line.
Fjord wants to know if you want to use your...
So you have to whisper that to Beau,
who has to whisper it to Jester,
who has to whisper it to Yasha,
so by the time it gets to me, it sounds like...
So you can teleport?
Fjord wants to stop and take a dump right now.
You look back and I'm like.
What is that?
Oh! Catch it in my hand?
Do you want me to,
they want me to cast a spell?
All right, all right.
How far away are those things?
From you right now, it's about 40 feet from you.
I think it's 30 or 60 for Mage Hand.
I think it's 30, right?
Yeah, original casting, yeah.
Yeah, it's 30.
Nah, I got nothing. You can back up.
Do you want me to back up?
Come on, there's got to be some dope shit.
You think we're coming this way out?
Wow.
Somebody look and see if you can find anything
besides armor in the cage.
My eyes are all foggy because I'm crying.
I'll tell you what I'm going to do.
Detect magic.
Okay, you cast Detect Magic for 60 feet?
Mm-hmm. All right.
No magical aura. Okay.
If that is.
If that is.
If that is.
All righty.
Continuing on for the next batch, then.
You check for traps. I did, 21 roll.
All right.
As you continue forward, you look,
and you can see that one of the metal bars,
the chain, is rusted and pulled apart,
and one of the bolts ahead looks like it's ready to snap.
I'm going to just skip that one.
Just skip this one. Here, watch me.
He!
Okay, I try to do the same.
You guys all follow suit and carefully manage
to make the next batch forward.
This is so mean.
If that is.
Yes!
Ah!
Shit. Oh fuck. You know, it Bah! Shit. No. Oh, fuck.
You know, it's just a saying, a colloquial.
Can I take a look at the new cage on the right?
If it's the same or a new situation?
Kill my family.
Hey, that's good.
Have your drink.
Bah! Kill my family.
21.
That's much better.
I'm still whispering.
Are we still listening?
Terror is real.
21? Metro 19.
Okay, looking across the way,
you can see there's two skeletons in that room.
Two skeletons?
One that is just crumpled.
The other is armored as well.
It's laying back and its head,
the whole spinal column is broken back
and you can see it snapped in the center there.
That's beautiful. Yeah.
Looks like it has equipment, satchel, boots.
There's, it's got gear on it.
Yeah, but my detect nat magic didn't hit.
Detect magic does detect a magical source
in the inside of that cage across the way.
Holy shit.
I would also like you all to make a stealth check, please,
as you're quietly moving across.
Fresh rolls.
Disadvantage, since you are now in the center
of the bridge. With disadvantage?
Disadvantage.
So straight roll for me?
Mm-hmm.
Awesome.
This is a what check?
Stealth check.
I usually have advantage.
So you choose a straight roll.
Ew.
16. Okay, and Jester? Yeah. We do have passive. See, this is a straight roll. Ew. 16.
Okay, and Jester?
Yeah.
We do have Pass Without You?
Yes.
Take that up first.
At disadvantage.
Ah, 22.
16.
Natural 20.
Nice.
15.
16.
19.
Okay, you guys, as you notice and get the magical blip
and look over and see that,
you guys manage to avoid falling through
the piece of the bridge that Nott had picked out,
but you, looking over and noticing that,
your heel catches the edge of it and
is now dangling.
The loud noise causes the whispers once again
to rise up from underneath.
Everyone go ahead and make another
wisdom saving throw, please.
Oh boy, special enough dice.
My girl.
Do you have another two, six, or four?
Yep. Uh-oh.
It's just regular wisdom, right?
Correct, wisdom saving throw.
A big one.
Holy fuck, 11.
11.
Oh.
And Jester? 19. All right. 21. All right. 11. 11. Oh. And Jester?
19.
All right.
21.
11.
11.
28.
16.
All right, so Fjord, Caleb, and Nott.
So as you're looking forward,
it happens, the whispers rise up into your brain.
You try and close it off again.
You tighten your eyes and
just go catatonic in that space.
Caleb, you are standing there,
and Caduceus is looking over,
and you look back at Caduceus and swipe at him.
Oh shit. Go ahead and roll
an attack for me, please.
Wizard claws.
Oh my god.
Thank god your attacks are,
do you trigger them?
I am deadly, I am deadly.
That is a 10 to hit.
Caleb suddenly goes feral
and starts clawing at you with his fingers.
I'm literally just going to
roll Infection Sets.
Yes, Infection Sets.
It's just going to be on your mind.
Whoa, whoa, whoa.
Just going to hold him forehead and turn around. Whoa, whoa, whoa.
Just got to hold him through it. Okay.
Ease down, ease down.
Nott.
Oh god.
As you're all watching this and looking over to the side,
Yasha, you see this, you hear the bridge go
and whispers come in, you close your eyes,
you cover your ears and you look forward,
just as you see Nott pulling your,
they're not crossbows, they're melee,
so what's your melee weapon?
You have your short sword. I have a short sword,
or I have a shocking grasp.
This would be a short sword.
Okay. So go ahead and make
a short sword attack against Nott.
Try to grab his wrist.
Oh, I rolled real bad.
Like, real, real, real bad.
13.
Your armor class is? 15. 15?
You catch Nott's wrist.
The bloodlust fades for both of you.
Turn her around.
A couple of rocks
onto the bridge.
Can I just, wait a second.
It's hanging, right?
A little piece of metal, yeah.
If we take another step, it's going to make another sound.
Is it attached by one chain link on one side?
Does that chain link look rusted?
Maybe, it's a heavy, there are thick links.
I'm going to slowly try to pull the step up
and lay it on the step behind us
so that it's not free-flowing as we continue to walk.
Make a sleight of hand check for me.
Oh god. Yes.
This could only go good.
Straight roll.
I believe in you.
And I am.
Let's call a plumber.
Ah, ah, ah.
Do. Are you serious? Yeah. Let's call a plumber. Eh, eh. Boom.
Oh, are you serious?
Everyone make another wisdom saving throw.
Oh no, this is going to fall down into the kitchen.
But you got it over with.
You got it over with. Okay.
So, you go to this side. Yasha.
19.
26.
10.
22. 19. 26. 10. 22.
18.
Eight.
And Jester?
I'll see if she responds.
Currently it's Nott and Fjord.
Oh, you said wisdom? That was a wisdom?
That was a wisdom save.
I'm so sorry. 13 for Jester.
No, 18, 18.
That's all right.
Okay, this one's 16, sorry, Fjord. So Nott and Fjord. Yeah, F, 18. That's all. Okay, that's one of the two.
16, sorry, five.
So Nott and Fjord.
Yeah, Fjord.
Nott.
Nott goes running off the edge.
Like, turns and just leaps off the side.
Yasha goes ahead and grabs the rope.
You fall down below.
Around.
Like a very short- range bungee jump.
The bridge shakes from the movement.
A couple more rocks fall from above.
A couple of pebbles fell earlier from above.
Nott, make a perception check for me.
It's going to be terrible, it was a natural 20.
Natural 20?
You once again come to and you're dangling over the edge,
your waist upheld by the strobe going
you look down and now that you're down below the bridge,
you look in the periphery and you can see shapes below you.
You see, for what much you can see,
a patch about 20, 25 feet across or so
before the Dirst of Darkness takes it,
it looks like water almost,
but it's textured weird and it's moving weird.
It's not moving like water, it's moving like tar or oil.
But it's not tar or oil, you focus in more
and you can see it looks like skin and flesh
moving against itself, writhing and shifting.
You see eyes appear and move
and then vanish within, teeth and mouths
spiraling in it before vanishing below.
It is a mass of skin and flesh and muscle
and teeth and mouths and eyes, and you can hear the
noises that are coming out of each of these
dozens of mouths that are just slightly shifting below.
You now know what fills this chasm.
I need you to make a wisdom saving throw for me.
Oh wow, really good, 18.
18, you fight back the urge to scream at this sight
and just cover your mouth.
Because you're small, I won't require a strength check.
You all slowly bring Nott back up onto the bridge.
Do you know what those are?
I don't think I do,
but I know that it's gross and disgusting and scary.
I will, with my short sword, cut the rope
and walk to the back of the line.
Okay.
Where are you going?
You guys can go first.
Do you want to use this to put you on his shoulders?
No.
When the rocks fell, did I look up?
Yeah, make a perception check.
That's not great for me.
Natural 20.
Holy shit!
Yeah. You are tying yourself
back to somebody.
You look up and you can see
a little bit of the top of the cavern,
about 35 or so feet up,
and you can see among some of the stalactites
that are dangling down,
one of them is shifting close off to the side
over close to above of where you guys are.
Okay.
Mr. Rook. Okay, guys,
I don't want to freak you out.
There is something directly above us,
about 35 feet, that is tracking us on the ceiling.
You do still sense that magical aura
in that cage over there.
We should probably move, but there is a magic thing in there.
Yeah, we got to get that thing.
No, we don't. Actually, you know what, Matt?
May I not move to the back of the line?
Yeah. I'm going to just go.
Stealthily.
You're big on mage hand, you can go get that thing,
you get it out of the cage.
What? She's got a mage hand.
What? She's got a mage hand. What? She's got a mage hat.
Rusty moving forward? Yeah. But the stealth transfer medicine?
No. But the cage.
How far is the cage from the bridge?
It's about 20 or so feet apart.
You know I care. Is this your shit, you guys?
Natural 20.
There's a cage over there.
Point towards the cage.
I am moving faster than the rest.
While Fjord is pointing, I reconfigure, because I cannot see that well.
The globules start to make a chain out
in the direction that Fjord is pointing,
so now I can see the cage.
As the orbs glance over, you can now see the cage,
very faintly, like the soft firelight around it.
How close would you say it is to me?
Right here, it's about 25 feet from you, 30 feet.
Frumpkin's in the cage.
All right, Frumpkin has appeared in the cage.
A vulture. Wait, no, wait, wait, wait, wait.
That might be wrong, that might be wrong, actually.
Sorry, I don't think I can bamf him that close,
but I want to be sure.
Good roll.
Range.
Stealth checks anyway, so we have.
Yeah, everybody roll.
Right.
Fjord?
16 for Fjord, 31 for Jester.
All right.
28?
That's a 30.
21. Okay.
29, and I can make him appear in that cage.
All right, so Frumpkin's out.
Now, in vulture form,
manages to apparate within the cage, and there's the two corpses.
Frumpkin now like, you guys hold on
to the side of the cage, being a vulture,
and he's up there. Oh, he's not inside the cage?
No, I mean inside the cage, though.
The floor is two corpses. Ah, yeah.
Where's Frumpkin going to land?
Right on top of one of the corpses' heads.
Okay.
And I don't need to look through them
because I can see him.
I telepathically instruct him to pick at the bag
and open it and look in, or pull out whatever is in there.
Okay, so you're giving this instruction
as you guys move. Yeah.
All right, moving forward, Frumpkin rummages through,
begins to let the body collapses,
the armor makes some noise as the body itself folds over.
The voices begin to rise up from the sound made from that.
However, Frumpkin does pull inside
and see what looks to be a tightly bound piece of cord,
like thick cording on the inside of the bag.
Cording? Cording, yes.
Interesting.
Anybody roll initiative?
Initiative, yeah?
Yasha, 1d8 added to your initiative.
1d8 added to it, okay.
Ooh, what the fuck is that?
This is the roper that is above you.
Oh my god. That has,
from the noise you've been making,
slowly making its way over to meet you on the bridge
and is now going to attempt to eat.
Would I be Matthew just a little further ahead
than the rest since I've disengaged from them?
You are so fast.
If you want to, sure.
Yes. I'll put you at there,
now that you're not. Thank you.
Although you're still doing some place.
You're five feet ahead, right?
Sure.
Although, no, because you can use
your disengagement move as well.
So I'll put you up there, I'll say. All right, Sure. Although, no, because you can use a disengage to move as well. Yeah. So that'll put you up there for a second.
All right, so first off,
beginning of the combat round,
I need everybody to make a wisdom saving throw
from the sound of Frumpkin rummaging through the body.
The whispers now begin to
Does Pink Hat need to do that, or is he exempt?
Come on!
So Fjord?
Negative one.
Okay. Beaure one. Okay.
Beauregard? Six.
15.
12?
It's just a chest, man.
26.
One.
It's just you and me, Cat!
Wait, how did Jester do?
Muscle woman.
She went to sleep for 15 minutes ago.
24.
All right, so Fjord, Beauregard,
Yasha, the three of you guys,
when we come to your turn, we'll see what you're doing.
First initiative rolls.
So 25 to 20.
Oh, no.
We got 20, everybody.
All right. Oh boy.
19 to 15. Then how? 18. All right. Oh boy. 19 to 15.
Then how? 18, low roll.
15 for Young Nott.
High for Pike, had anything over there?
High for Pike.
15 to 10.
11 for Jostor.
13.
Lucky 13.
With advantage?
With the plus eight.
Six and the d8, too.
All right. Wow.
Yeah.
Fjord. Eight.
Eight and?
Four. All right.
Fuck.
Rolled a two.
Fuck. Nine.
So the top of the round, it is Beau and the Roper.
It rolled a natural 20 on its initiative.
Oh, good.
It had a minus one. Oh boy.
That's good.
The minus one. Yes, but you do have a higher dexterity to it because it actually has a dexterity of eight, so. Had a minus one. That's good. The minus one.
Yes, but you do have a higher dexterity to it
because it actually has a dexterity of eight,
so you actually go right before it all the time.
They take your turn. They got multiple tentacles.
But no petrification?
No.
But they grapple up and they multiply for it.
We did, we fought these things already.
In the cavern. Yeah, cool.
The one where Jester tried to paint a Traveler.
Yep, Wang Yijing.
Yes, thing.
So Beau, what are you doing?
I failed my wisdom save.
That's right, thank you for the reminder.
You do nothing.
You spend your turn just staring for,
you notice the creature and then the voices come in.
You try and go in before your hands can even get to your ears, your hands just drop. That's for you. You notice the creature and then the voices come in. You try and go in before your hands
can even get to your ears, your hands just drop.
That's your turn.
Oh god.
That brings us to the Roper's turn.
The Roper is going to use four tendril attacks.
Oh, four?
Yep. So freaky.
How about two?
So, first one's going to be against you, Yasha.
Just negotiating.
That's going to be 14 to hit.
No.
That's right, because your armor class is 15 now.
So that tendril whips down toward you,
you just take your sword and parry it to the side
and it withdraws.
Next one's going to go for Beauregard, who is not moving.
That's going to be 21 to hit.
Yeah. All right.
You are grappled. Okay. So you, we're just going to mark? Yeah. All right. You are grappled.
Okay.
So you, we're just going to mark that there.
I'm sorry, does it stay up 35 feet above us,
or is it lowering itself down?
It's 35 feet up. Okay.
35 feet up? Yes.
Oh no.
That is a long fucking reach.
This is an already, by the way,
this is a fucking amazing encounter.
Yeah.
Every time we move, I assume we're going to make noise,
and I assume we're going to have to roll for that fucking...
Oh shit!
All right. Damn it, Matt.
Caduceus.
We should just run across the motherfucker.
You can see the one-tangent wrap around Beauregard
and start to lift her up
with the rope attached to everybody.
Okay, he's 30 feet away?
35 feet away. 35 feet up, yeah.
I'm going to use
Command on the creature.
That'd be cool. All right,
what are you going to Command it to do?
Yeah, just do it right now.
Wait, double checking on Command.
Command...
It says, creature you can see within range.
Has to understand your language.
Oh, so it's, oh, it's because it's not a...
It's, you're not sure if this creature
understands your language, just so you know.
Oh. So you can tempt it or not.
You're uncertain if it can.
Most things can understand me, though.
True.
Because I have that power.
You do, okay.
So you cast it.
What are you telling it?
What's the command you're giving it? Let go.
Okay.
Read to me specifically the ability you have.
You speak a one-word command.
Oh, like, yeah.
The ability you have as a firbolg.
As a firbolg?
Oh no, I have a funny feeling
that you have caught me into a thing.
Here we are.
You can communicate with and though not understand
beets and plants and have an advantage
in increasing the checks to influence them. Yeah. He's not a beast or a plant. It doesn't seem to affect the creature. All right. Here we are. You can communicate with and though not understand beasts and plants and have an advantage
in using the checks to influence them.
Yeah.
It's not a beast or a plant.
It's not a beast or a plant.
All right, burn a spell, that's okay.
Burn a spell, that's your action.
You still move if you want.
You can move 15 feet from the people
you're currently tied to if you need to,
or you can stay put.
I'm going to stay put.
Okay, Caduceus, you end your turn.
Or I'll move 15 feet forward, actually.
I'll move 15 feet as far forward as I can,
so that we can all move.
That's as far as you can get, it's 15 feet.
Yeah, move forward before you go top there.
Actually, the Roper technically has
two more tentacle attacks I was going to use.
Oh, well, you would have done that before I did that.
Right, so I'll just run this way.
Going against Caleb.
That's a 20 to hit.
Yes.
Okay. You are. Yes. Okay.
You are grappled. Okay.
And then against?
Lifted or just held in place where?
Currently just held in place. Okay.
Then against Fjord, that is a 22 to hit.
Hits. You are grappled as well.
Nice.
This is already not going great. Can I make a straight check
with my pissy ass muscles?
On your turn, you can.
It's now going to use Reel,
which pulls every creature grappled to it by 25 feet up.
25?!
As you try and cast Command,
you're watching your friends being lifted up.
You run aside and the rope goes taut.
I'm going to try, do I have a reaction to try and grab?
Oh boy.
To try and grab onto the bridge?
Oh boy. Yeah, that's fine. Good for you guys. to try and grab onto the bridge.
Oh boy. Yeah, that's all. That's what you guys.
So now you watch as Fjord.
So there's only 15 feet of rope.
Correct, so everybody is now currently daisy chained,
hanging up.
Together at last. Together forever.
Can I ask a question?
Correct.
Can we see the other side of this bridge yet?
Like, is it still out of sight?
Our vision's terrible.
You guys' vision's really bad.
So Caduceus, you get pulled in there,
and you are now dangling there as you take it.
Hey, but I'm now 30 feet away from it.
You are, cool.
It's a hard night life for us.
So you guys are now this dangling Christmas light chain.
Oh no.
As Nott's running away.
Oh no.
Matt, did you think this through?
Yeah, I did. Oh no.
That'll make us heavier.
Nott, it's your turn.
It's my turn?
You hear this noise now behind.
I turn around, I see all my friends dangling.
Holy shit.
The things that are lifting them up
are thick ass tentacles, not thin ass ropes, right?
They're about maybe four to five inches.
Yes.
I have darkvision, 60 feet,
but you say that that's cut in half.
Cut in 30, so right now you can barely even see
tendrils moving and your friend's
being pulled up on a daisy chain.
Oh boy.
This is what we live for right now!
We're so fucked!
I'm going to turn back and come back towards them
by 15 feet.
All right, stealthily?
No. Okay.
Save yourself, Nott!
I don't yell that.
I'm going to shoot for the rope.
The rope that is tied to Jester,
between Jester and Beau.
Okay, go ahead and roll an attack.
That's a, doesn't she offer a bridge?
Natural one.
Yeah, that will drop everyone into the fucking chasm.
So you go to fire, and it misfires,
make an attack on yourself.
That's true, a Tinker Tower.
Thank god you didn't just murder half the crew.
I might succeed on the dexterity saving throw.
Technically, you guys aren't being dangled.
You guys are technically still over the bridge.
It moved right above you and it's pulling you up. Above the bridge-ish?
Correct.
Mind you, still falling would involve
a possible chance of plummeting off the side.
I failed my dexterity roll.
Cutting the rope would be bad.
So I suffer four points of piercing damage.
Four points of piercing damage to yourself.
Does that, do I still get a bonus action?
Or is that the bonus action?
No, that's just your action, you still have a bonus action.
I will fire again at that rope.
Go for it, roll again.
This time, I shoot a 24 to hit.
That definitely hits the rope.
Go ahead and roll for damage
to see if it's enough to snap it.
I assume I don't have sneak attack on the rope.
You do not.
It does not have a discernible anatomy.
He's shooting the rope.
10 points of damage on the rope.
It's the one between Beau and Jester.
Beau and Jester.
The rope shatters Yasha.
You watch as Jester begins to plummet down
about 10 feet or so towards the bridge.
On the bridge, go ahead and roll
a dexterity saving throw for Jester,
who does suffer three points of bludgeoning damage from hitting the bridge top.
16. 16.
She doesn't tumble off the side of the bridge,
catches herself.
Now it's just Yasha and Jester tethered together.
Doesn't make a loud noise as she impacts the bridge.
Now it's just them tethered up there
and being held by the creature, and Caduceus
dangling between Fjord and Caleb.
All right, that finishes your turn, Nott.
Yep. Yasha, you're up.
Fuck.
Jester's right there and you catch her
and help get her back to her feet.
I failed the saving throw, the wisdom saving throw.
Oh, you did, that's right.
Thank you for the reminder.
If I have any movement, I will move back.
Okay. Who seduces?
You do nothing.
Are you after Yasha?
Fuck.
You go to help Yasha and then
your vision slowly drifts off
and out into the darkness.
Your turn is done.
Jester is go.
All right, Jester would like to look up at the creature
and cast Banishment.
Ooh! Okay.
That's what she says.
What's the save on that?
Is it wisdom?
Why is this fucking thing not fucking scrolling,
for Christ's sake?
I remember from Keyleth, I think it is.
We're currently only tethered to this bridge
by Yasha and Rope, correct?
Yasha and Jester are no longer attached to you.
We are not, we are not.
We are just a giant.
No, Yasha is tethered to Jester.
Correct.
There are three people being held by Jester.
Charisma 17.
By the tethers of 17.
Potentially about to vanish.
That is going to be a 12.
We're at minus two.
That is a fail.
Here we go.
Yeah.
It pops out of existence.
The tethers vanish.
The four of you drop.
Run to the bridge?
We're no longer grappled. We're off the side of the bridge. No, no, we're on top. You guys Run to the bridge? If you're no longer grappled.
We're off the side of the bridge.
No, no, we're on top.
You guys were above the bridge.
Yeah, he was above us.
He was approximating.
But it's not like a, like,
it's still a thin bridge.
Oh my god.
Follow that side and Caduceus as well.
I thought we were five to ten feet.
No, no, no, that would have been really bad.
So. The bridge is fine.
It doesn't break or anything or good?
There's no wall to slow your fall, unfortunately.
That's fine.
You take one point of bludgeoning damage.
Oh no.
I love it. Caleb.
I don't know, guys.
Death save.
Actually, it would've been six total
because it was 2d6 for your fall.
Caleb, you also take seven points of bludgeoning damage
from the impact. I'm unconscious.
Fjord, you take six points of bludgeoning damage.
Okay, thank you.
I need you all to make dexterity saving throws,
and Caduceus, you didn't fall far enough.
Oh, classy.
To take.
Dex saving throws.
Those guys who fell?
Yes.
14.
15.
Oh my god.
19. Wow. 15. Oh my god. Ah! 19. Wow.
19.
You guys all impact and roll
and manage to hold on using the chains
and not tumble off the sides
and begin to drag your friends with you.
You all barely manage to land.
You're all prone on the ground.
You made a fuck ton of noise.
The whispers are getting louder.
We'll come to that at the beginning of the next round.
However, that finishes Jester's turn.
You are no longer tethered to this creature,
which currently does not exist on this plane.
Fjord, you're up.
Did she use her movement to stand up?
Yeah.
Oh, she is standing up, okay, sorry.
So Fjord, your turn.
I believe you were affected, correct?
By what, the fear?
Yeah, the wisdom check from earlier, correct?
Yes.
Fjord.
As you stand there on the ground,
you stand up in place,
and I want you to roll a d6 for me.
One to three, Caleb, four to six, Caduceus.
Five. All right, go ahead and make a melee attack against Caduceus. Five.
All right, go ahead and make a melee attack
against Caduceus with your falchion.
Just one? Just one.
22.
That hits. All right, go ahead
and roll damage.
Not terrible, eight.
Eight points of slashing damage.
Eight points of slashing damage to you, Caduceus,
as suddenly the whispers take over Fjord for a moment
and just hacks into you, past your shield,
catching on the shoulder a bit.
Sorry.
Your turn, Trevor.
You regain consciousness and focus Caleb.
I'm going to get up to standing,
and while I do that, I'm going to streak molasses
across my right palm and hold the slow spell
for when that thing appears.
Okay.
Keeping that there.
So that brings us to the top of the round.
I need everyone to make a wisdom saving throw for me, please.
As the loud whispers continue to barrel through
from the noise that has been made.
Natural turn.
Yes.
11. It's a wisdom saving throw?
Correct.
That is a 21 for a fjord and 17 for gesture.
Okay.
Natural one.
Natural 20 and, yeah.
It's a lot of natural 20s this time.
That's well done.
Of course it's Taliesin.
For clarification, it's a wisdom saving throw
and not just a wisdom check? Correct.
Have they all been that? Yes.
Oh, I've been doing wisdom checks before.
Wisdom saves are better.
Yes, they are.
Well, now you know. Good start.
It's okay.
So you, would you roll the same?
21 and just rolled a 17.
So you and Nott are the two that failed this.
So when we get to that, top of the round is Beau.
I'm not going to have shit to do this.
Beauregard.
Beauregard, Beauregard.
Beauregard, you go ahead and get up off the ground and take a swing at Jester.
Go ahead and roll an attack for me, please.
One.
Boise.
Jester, natural one.
There you go.
Jester just pulls back a bit and you swing wild.
The giant haymaker that is very uncharacteristic of Beauregard.
Well, woof.
You regain yourself there.
Okay.
I'm sorry. All right.
The...
What the fuck, Beau?
Sorry.
I mean, come on. The roper's turn
does nothing. Caduceus.
I'm going to get up and, I suppose,
move with the group as we go, but I'm also,
is there still noise happening?
Is it obvious that next round we're going to be
in the midst of this again?
You're not sure. The voices are subsiding
because there hasn't been a loud noise yet this round.
So you're uncertain.
Depends on what happens for the rest of this round.
Can I hold an action if the voices start coming up?
What do you want to hold?
A spell. What spell?
Bless. Sure.
So you keep Bless up and ready to go.
You got it. That gets us to Nott.
I failed. That's right.
Bye, guys.
You go running off the side.
No!
That's the worst one! Well, no.
You have to roll a d6 to see which direction you go. I have to roll a d6? Yes, you do. You go running off the side. No! That's the worst one!
You have to roll a d6 to see which direction you go.
I have to roll a d6?
Yes, you do.
It's a random direction you run.
Three?
Three, all right, so you're going at an angle, yep.
When holding an action, can I use a reaction still?
You could cast slow.
To cast slow, I can use the reaction?
You said you were holding slow?
I'm holding as my action, slow,
but I don't know how the mechanics work
because I've never done this before.
If I'm holding an action spell,
can I use a reaction spell or will I drop the?
Holding your action is your reaction.
Is the reaction, got it.
You can slow her down and I can try to grab her.
I don't think it would affect the mechanics that way.
So I could trade for a reaction spell instead, or?
You're holding slow.
Okay, cool.
Unfortunately.
I've just never had that scenario before.
It's okay.
Nott just turns, runs, and swan dives off the bridge.
Can I, because I'm closer, can I try to
have a reaction to grab her?
You weren't right next to Nott.
Nott was just far away out of the battle.
Well, neither Jester or me.
Do we even see how far ahead were you?
Like, what, six seconds you'll be falling?
10 feet ahead of you.
Or what's the difference?
I mean, there's a reaction to speed this up, so.
You got your, your turn comes back to you
right as you're falling, and all you see is teeth and eyes before you slam
halfway into one of these large open mouths.
It's like slamming into a heavy water bed.
You impact and it cuts you in places and you stop,
and suddenly you feel it chewing on
your entire body in places.
Any impact damage or just a soft landing?
You do take impact damage.
Not as much as you would because it's a softer landing
in the flesh.
So you take six points of bludgeoning damage
from the impact and has advantage on the attack roll
against you because you were in it.
That'll be 20 to hit.
That hits. All right.
You suffer eight points of piercing damage
as it begins to chew you in
and you are currently grappled.
Okay.
Um.
Ah!
I'm doing a reaction. Whispers begin to rise up again
from the scream of Nott.
My Bless reaction hits, I'm going to hit Jester,
I'm going to hit Fjord, and I'm going to hit,
yeah, the three of you are getting a Bless.
Okay. Okay.
Do we know how far Nott fell-ish, no?
Can we see? You don't.
It was pretty fast, though, so you heard
the impact, it's not too far down there.
And you took bludgeoning damage for the pull?
Just a few. Okay.
All right, so that finishes Caduceus' turn.
Or no, sorry, you were holding?
I was holding Bless. You were holding Bless.
Okay, so the Bless goes off.
That finishes Nott's turn. Yasha, you're up.
Oh my god.
You just watched Nott plummet off the side.
Okay, I'm just going to go up
to where I saw her fall off and
look over the edge.
You can get about that far.
Which I guess Jester and I are still connected
to each other, so.
So actually, you can get this far.
You're about 15 feet between,
so you get the edge and look over.
Make a perception check.
Don't you hate Mondays?
Killed my whole family.
14. 14, okay.
It's not great, but you can glance down
and you can hear from the sound that Nott's making.
Nott's probably about 40 or so feet from you.
40, 20, 30, 40.
She is, okay.
Anything else on your turn? No. All right, so Yasha's being careful. Oh, yeah, I okay. All right. Anything else on your turn?
No. All right,
so Yasha's being careful.
Oh, yeah, I'll cut the rope.
Sorry, I thought she was going to cut the rope.
Okay, so you just quickly cut the rope
between you and Jester.
All right, that brings us to Jester's turn.
We're all at the same time.
Fucking ain't us, okay.
Yeah, all right, Jester's going to, oh crap.
Is Jester doing right?
Is she texting you or are you just making sense?
Yeah, she's doing a lot, okay?
We're in tight spot.
I'm not doing this to my wife.
Jester's going to hold her action.
You're not following her instructions?
No.
No, I can't do it when she's not here.
That's too far, you're in the law.
She's telling you what to do and you're ignoring?
That is correct.
You're ignoring the launch command?
Yep. Whoa.
I will not turn the key.
Whoa!
Wait, Laura's telling you what she wants to do
this turn and you're not going to do it?
She's giving me an if.
She's giving me an if.
I can't do it.
She said do it.
All right.
Turn the key, Sergeant.
Jester's going to jump off the bridge after that.
Okay.
Jester runs, the rope no longer holding her head,
leaps, falls and smacks into this churning,
gelatinous, cavern-like river
of grinding flesh, bone, and teeth.
She takes seven points of legendary damage from the impact.
She's bawling. She's bawling.
Oh, she hung up.
Okay.
With an attack with advantage against her,
that's a 16 to hit.
What's her armor class? 18.
The armor manages to take the brunt of it.
It doesn't manage to pierce or damage her,
but she is currently being slowly swallowed by this.
Both her and Nott are both being absorbed by this.
Can she see or reach Nott at all?
Yeah, she's landed right next to Nott.
Great, she's going to grab Nott and cast Dimension Door.
Yes. Okay.
Towards the where?
Towards the up and fucking front end of the darkness,
just assuming, like, quick look,
if the bridge goes that way,
it's just as far as she can go in that direction.
Okay, I will say,
just make a general intelligence check for Jester.
Jester, who has not seen where the bridge's end is
and is having to discern guesswork here
towards the trajectory.
Jester. This is far down the bridge.
She's confused with the Stonewall.
20.
20? Natural 19.
Yeah, no, easy enough.
Jester looks at the direction,
remembers what Caleb had been saying about distance,
makes a pretty informed decision,
and grabbing out and reaching Nott's hand,
finishes casting the spell,
they both disappear from the inside
of this large fleshy mass,
and both appear about five feet
towards the very opposite end of the bridge.
Oh!
Which is?
I'll chase them.
Right about there.
Moving you guys forward now.
It's been a long bridge, people.
It's been a long bridge.
Okay, okay.
Both safe out of the side.
You guys don't know that.
You just saw them both disappear off the edge,
and they're gone.
As a bonus action, can Jester turn to Nott and go,
Nott, and slaver?
Sure.
Did I see them bamf out?
I would say because you're right there looking over,
yes, you do see them. They're fucking up.
You see a little bluish flash of energy
and they both disappear. Okay.
All right, that finishes Jester's turn.
Fjord, you're up. Oh, my turn?
Yeah.
Okay, I can't see any other enemies.
I will move slowly towards.
By the way, I need Jester
to make a concentration check for the damage she took,
because she's concentrating on banishment.
Okay, okay.
Roll above, you know, a 10.
Concentration, not saving throw, just a check?
It's a constitution saving throw.
Oh, constitution saving throw, okay.
You'll be fine.
She's got Bless, so add a d4 to it.
There it goes.
11 plus two, so 13.
Yeah, she maintains the banishment, that's good.
So the rope does not return.
Maintain the banishment?
Fjord, continue with your turn, please.
All right, I'll just hold two Eldritch Blasts
for anything that shows up,
and I will walk towards the other end of the bridge.
I think we're all walking.
That's as far as you can get with the rope
still attached to you and Caleb.
I mean, is there a way for us to move in tandem?
I can say this is not current combat.
Yeah, I'd say at this point.
Just that way, we're not like,
you guys can all shift and move forward.
Yeah, we're all moving.
Time is a little loosey-goosey here now.
It is.
Are you guys going stealthily or not?
Spell slot is gone.
Or are you going full run?
I mean. I would rather make less checks.
Yeah. Yeah.
I don't want to keep jumping off this bridge.
So you're going to a full run?
I have an expression.
Skydive underdark.
Let's do normal speed.
Are we burning our actions, too, for running?
That's what I'm saying, are we going to?
If we are out of initiative,
Jester would like to not cast anything
because she's down under the bridge.
Let's go stealth away.
Let's go, yeah.
Or regular.
Let's go regular, just a little faster
than we were going before.
Okay, so you're just going your full movement?
Yeah. All right.
Okay.
Okay.
So that we can do things.
Fallen first, last, and verge.
The rest of you guys, Beauregard, Cadill.
I, yeah.
Fuck this.
I mean, I'm still tied to,
am I still tied to people?
You. I was tied to Yasha.
No, you're not.
No, you're tied to.
You were tied to Jester and
you were tied to Caleb. You were tied to the rest of the four.
Okay. And I'm tied to, yeah.
So as soon as you guys move above right here.
You ask her to make sure that
So that's where you guys go.
Catch her. All right.
The whispers, because there was no stealthy approach,
rise up, any wisdom checks from everybody again once more?
Even on the end of the bridge?
Yep. Saving throws?
Chucks. Sorry, saving throws.
Fuck boy.
Actually. Whoa! What the story? What the bridge? Yep. Saving throws? Checks. Sorry, saving throws. Fuck boy. Actually.
Whoa!
That was a story.
What the fuck?
Yeah, that is a crazy roll.
It's balancing.
Natural 20.
Wait, wait, wait, wait.
I'm taking a picture.
I don't know what happened in there.
You are a fucking warlock, Taliesin.
I don't know what, like.
It's balancing.
That's crazy.
What number, 20, is that for you?
I don't know, it's been a really good,
it's been like a Percy day.
Apparently.
20 also, natural 20.
You also had a natural 20?
Natural one.
27.
Natural 20.
Four? Three natural 20s?
Three natural 20s this turn.
19, 17 for Jester.
Jester's got the d4 too, I think she blessed her.
Everyone moving forward towards this,
Yasha, you're the only one.
No, no, no, no, no, no.
You're the only one!
You just go catatonic.
You guys watch as Yasha's running
and then just stops and leans forward for a second.
The rest of you rush and Beauregard,
that gets you up to the edge.
You guys are all getting close, moving past Yasha.
If you're just making your movement,
what's your action? Are you doing anything with your action?
I'll use my action to double my movement.
All right.
As we're hustling away, I...
We'll say for the purposes of this, you guys,
if you all take your action and move forward,
except for Yasha.
I'm not leaving Yasha on the bridge.
Okay, so you're staying there.
No, since we're tied, I kind of...
That means the others can't.
Just 15 feet.
I'm staying right next to her, actually.
As we're hustling out, Caleb remembers Frumpkin
and instructs Frumpkin to carry the cording
out of the cage, if he can get out to them.
Okay.
Make an acrobatics check for the vulture
to see if it can squeeze through the bars.
Eight. Eight? No.
No.
It has the cord in its mouth,
but the bars are too small for its larger vulture form
to squeeze through.
What are you going to do?
Can't ban for that?
No. Not with the item, no.
No.
So Frumpkin is going, can Frumpkin attempt
to gently slide the cord in through the cages
and deposit it on the outside of the cage?
Okay, it lands on the edge of the precipice.
I'll also go ahead and roll a d6 for me.
Six. Six, okay.
It falls and rolls a little bit towards the edge,
but does not roll off the side.
It just rests a few inches from the edge.
Okay, I release the spell.
Frumpkin is gone.
And I'll wait until this is resolved.
Okay.
Since you guys made a full run past,
everyone make another wisdom saving throw for me, please.
From the terrible river of flesh below.
Natural one this time.
I think my last three rolls have been 121.
Jesus! 16.
Okay. 11 again.
All right. 22.
Eight.
Like 24, who has Bless, by the way, again?
And Jester. Okay, and Jester.
Okay.
And the rest of Jester rolled a 24, so.
Yeah, okay, so Beauregard, you remain catatonic, just staying in place, no Jester. Okay. And the rest of Jester will look pretty forced. Yeah, okay, so Beauregard,
you remain catatonic, just staying in place.
No big deal.
As long as I'm not bungee jumping.
Nott, you need to roll an attack against Jester
with your shortsword.
She just saved me. I know.
No.
It's going to hit, it's 27.
Go ahead and roll a shortsword.
Damage against Jester.
No sneak attack damage?
I mean, your ally is nearby.
But she's not engaged with that.
Technically, in that moment, nobody else is an ally.
Okay. Okay.
So just a d6, not the full sneak attack.
Anarchy. 10 points of damage.
10 points of slashing damage to Jester.
As after just saving Nott, Nott goes, thank you. Just jams the blade into her side.
You come back to control again.
I'm sorry!
I'm sorry, Jester, I didn't mean to stab you!
Thank you for saving my life, I'm sorry!
Yasha, you remain catatonic.
Caduceus, you see Yasha standing there.
I'm literally just holding.
Okay. I'm going to actually
try and move her. Start moving her.
All the way down. She slowly actually try and move us all again.
She slowly gives in and walks as you give.
Eventually, you guys all at this point
are just close enough to the edge to make it off.
Good grief.
The bridge.
While everyone is catching their breath,
I reapparate Frumpkin in my hand
and toss him out into the air
and send him to pick up the cording.
Yes, good idea.
Roll a perception check for Frumpkin.
Don't eat my bird.
Don't eat my bird.
That's a 10.
10? Okay.
Frumpkin heads back out into the darkness
and with the vision, is able to rediscover
where that platform is, snatches up the object, the cord,
and returns with it in beaks.
It's just a cord.
That's a magical cord.
Cording, you said.
Well, as Frumpkin brings it back,
and you guys back away into the tunnel
about 30 or 40 feet as the whispers recede slowly
and the noise comes to still silence once more.
Getting in, looking at it,
it looked like a cord now, you can see.
It's a lot of wound, very, very tightly braided,
almost like a bronze-colored leather
with a leather-wrapped handle,
and at the very end of one side,
you can see three pronged barbs.
It's a whip.
Whip. A whip?
A magical whip?
Yeah.
Whoa.
Jester would like to say,
we only have a few more seconds,
so maybe we should move as far away from the vanished.
I assume we're moving into, yeah.
Yes, you guys have moved.
The temperature in this room has gotten noticeably colder
as you guys begin to move further and further in.
As you get about 60 or 70 feet into this tunnel,
it opens up into another chamber, lightless once more.
Those of you with dark vision can see
the smooth stone floor has been worked.
There are walls, it has a strange movement to it
as you step inside, but there is no light.
I pull up dancing lights as they have the same
shrunken effect as out in the.
It does. Okay.
But you pull up dancing lights?
Yes, I do.
Okay, as you guys step in, Caleb,
you pull up dancing lights, and as you pull up
the four globes, you see other globes.
Like 12 other globes appear in your peripheral
different places within the chamber.
What?
Hello.
Over here?
Stole a wood boy.
Move, move, move one of them.
Yeah, yeah, yeah, yeah, yeah, yeah.
I make all of them move, all four of them
form a little diamond pattern and move to the right.
Okay, all the other globes make the same shift
at the same time in different movement.
Yeah, there it is.
Okay.
So that moment that you have gathered
that this chamber, elements of the walls
that you can see just from this entrance portion
have some sort of reflective surface on them.
That's where we're going to take a break.
Oh!
What a moment.
9 o'clock. First half. Are you trying to take a break. Oh! What a little mad fool.
First half.
Are you trying to die?
Are you trying to die?
Do you want to hear it? I'm scared.
Second character campaign two again?
Is that what's happening? I'm scared,
and I need some booze. We're going to have a conversation
on the break.
We're going to have a conversation.
She's struggling with her addiction.
Maybe missing an eyebrow.
All right.
We'll be back here in a few minutes, guys.
We do have our giveaway tonight
from our friends at Wyrmwoods.
How long can you hold your breath?
We have the zebra wood dice tray tonight
to give away to some lucky person in the chat.
The keyword for tonight is bridge.
Bridge.
Enter it once, any more than once, and you'll be disqualified for people in the U. The keyword for tonight is bridge. Enter it once, any more than once,
and you'll be disqualified.
For people in the U.S. and Canada,
it's going to come back.
We'll come back here for the winner shortly.
See you in a few minutes.
Oh, hey there.
Laura Bailey here to tell you all about
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Speaking of which, let's get back to the story.
And welcome back, everybody.
We have our winner for the giveaway.
The winner is JDeev1.
Ooh! JaDeev?
JaDeev1, congratulations.
We'll get that sent out to you ASAP.
JaDeev.
So.
Hey, happy channelversary, everybody.
Hey!
Happy channelversary.
Happy channelversary.
Happy channelversary, Laura.
Happy channelversary.
Love you, Laura Rulu.
Hi, Laura.
Say it by your phone. Goddamn it.
Paper?
Paper.
Is it paper?
That's bones. Yep.
I got you all $500.
Oh, good.
Well, thanks, Sam, that's really sweet.
Non-sequential. I'll hold you to that.
So. Oh god.
Last we left off, you guys had managed to cross the bridge,
head a bit ways through the preceding tunnel,
and have just now entered a new chamber,
cold, cut stone walls about 15 feet tall to the ceiling,
and what appears to be reflective surfaces
on some of these strange chamber walls.
Can we tell about how far away
those reflections seem to be?
There's one of them maybe five feet
from where you're standing.
Does anybody mind if I up the light in here a little bit?
We've already got dancing lights going, right?
It's like five-foot orbs that give off a...
I'm going to pick one of the orbs
to cast the light spell on to just give it a little bit more oomph.
The orb technically is not a
optional object. Oh, then I just do it on my staff.
I drop it then.
We're abandoning stealth.
Staff lights up
about a 30-foot range, and from that you can see now
on some of these surfaces, the light reflecting
from various mirrored surfaces on the way in.
Actual mirrors.
It looks to be, yeah.
The edges of them, you can see,
some of them are pushed into the rock
and wrapping around it, or at least embedded within.
You can see broken shards on some edges of the corners
where it's either been broken over time
or itself was not an imperfect mirrored surface.
Are these just reflective mirrored surfaces
or is this like someone filled a cave full of mirrors?
Like, do some of them have frames or?
There are no frames.
You do see some of them,
a lot of them are embedded into the walls,
some of them are leaning against a bit,
and some are broken bits in the ground.
It's an imperfect construction.
But it feels like a construction.
It feels intentional, yes.
It's not because of a shiny,
super shiny onyx that makes it reflect?
No, no, it's a smooth, polished mirror.
Is anything in this room making my spider sense tingle?
In what way?
Just any writing on the wall,
does there seem like there's a path through any of this?
Make a perception check.
I'll make a perception check.
Ooh, 16.
16, okay.
I mean, looking ahead,
it curves to the right and left and then splits,
and you can see the hall continues forward.
It's about 10 feet wide, sometimes 15.
The shape changes in spaces,
meaning it gets wider and then thinner in others.
It's strange, the cavern in some ways is very refined,
and in some ways also very rough and natural.
From what you can gather at the edge of some of the mirrors,
there's a bit of frost has gathered,
or some sort of a dirt or dust is in the edges.
It is cold in this chamber.
You can start seeing your breath
a little bit in front of you.
Does anyone want to take a few minutes for healing
or anything like that before we go forward?
Yes, I would like that very much.
I'm going to take a few minutes
where everyone can sit while I do a healing,
what's the word I'm looking for?
Prayer of healing. Prayer of healing, all right.
You can go ahead and do that.
Oh, thank you, Mrs. Yorke.
So handsome.
Do the mirrors appear to be pointed
and seem to be facing a particular direction?
Do they appear to be arranged deliberately?
Are you from the entrance point?
Are you guys entering the chamber
or are you all still staying at the entrance?
I'm hanging back. So you're hanging back. Okay Are you guys entering the chamber, or are you all still staying at the entrance? I'm hanging back.
So you're hanging back.
Okay, you're all hanging back.
From what you can see, the directions all face,
and you can't see much beyond where the area splits
and then goes out of your view,
because it curbs beyond your visual range,
but they appear to have many different angles
from what you can tell.
They're all pointed or focused in a specific direction.
Just checking really quickly,
who in this group wants healing other than Jester?
I am down eight.
I'm down six.
I'm down very little, but every little bit counts for me.
I'm down 14.
And you're down, you're not down,
so that's one, two, three, four, five.
I can do everybody.
Everybody gets 15.
15.
Oh, beautiful.
If I get reasonably close to one of these mirrors
and study this frosting, can I make out
anything, any more detail, or?
What are you trying to figure out?
Is this something that is happening
from environment and temperature in here,
or does it look like it has been spat on these mirrors?
Make a nature check.
As the healing takes place, I'll say,
thank you, Wild Mother.
Oh.
Okay. Thank you what?
Wild Mother.
24. 24. 24.
The frost that's gathered around these mirrors,
you look at it and it's less...
It resembles frost, but it looks like bits of dust
and just dust has gathered around the edges of it.
It is cold in here, but it's not cold enough for it to be gathering actual frost. and dust has gathered around the edges of it.
It is cold in here, but it's not cold enough
for it to be gathering actual frost.
It just has the edges of the mirrors themselves
look a bit frosted as it goes a little more opaque
on the edges.
Okay.
We could.
We could, just to,
not to slow us down anymore, but
we do have an angel we could have a conversation with
if we wanted to do that really quickly, too.
Yasha?
Me?
Jester?
Can you hand me the, our friend we picked up?
Oh!
What friend are you talking about?
The skull! The skull!
I know.
What is it?
I am Borat.
My wife.
Oh, my wife!
I was thinking Swiss Miss.
Oh!
So close.
So just to produce the skull?
She's got it in her haversack.
Yes. Okay.
Do we?
Oh no.
Do we want to do this?
Are we going to talk to a skull here?
Where would you prefer we talk to this?
Sure, let's do it.
How long does it take?
Not long.
It's an action. Yeah, could just have it.
We could do this.
Although we, do we have five questions for this guy?
Or person?
Well.
What is this place? Definitely what happened.
Yeah, what the fuck happened?
What can they tell us of this place?
What do they know of this place?
Do they know of the Angel of Irons?
Yeah, that's right.
Do they know of who currently has control over this?
Mm-hmm.
Chasm? But the look of that skull, it's been dead for a very, very long time, who currently has control over this chasm.
But the look of that skull,
it's been dead for a very, very long time,
or does it look, or is it fresh?
It seems to have been dead for quite some time.
Quite some time.
What are the weaknesses of the thing that killed you?
We'll see where the conversation goes.
Do they know who took my flask?
Nott, I think this thing's been dead a while.
Yeah, and it happened recently. It's pointless to ask. Who took my flask? Nott, I think this thing's been dead a while.
Yeah, anything that happened recently
is pointless to ask it through.
I'll leave that to you to include or not.
It's up to you.
Sit down.
Okay, let's do this.
I might want you nearby, just to...
Yes, of course.
All right.
I'll stay with you.
So as you cast the spell on the dark frozen floor,
you can see some of the cracks of the stone.
You watch as tiny green vines begin to swirl up
and fill the inside of the skull,
like a pillow lifting it forward a bit.
As the vines reach, they seem to almost hither themselves around the jaw begin to swirl up and fill the inside of the skull, like a pillow, lifting it forward a bit.
As the vines reach, they seem to almost
hither themselves around the jaw to form
a makeshift muscle that holds it in place.
For that moment, the Wild Mother is allowing
some semblance of mobility and life
to this otherwise empty skull.
Thanks. to this otherwise empty skull. It's a good one.
What happened to you?
The jaw opens a bit, and as the air escapes, it says, I was slain by those I was charged to contain,
but succeeded.
Who were you charged to contain?
The Laughing Hand,
Timeless and Seeking Torment of All,
the Undying Chosen.
What the fuck is that, man?
What were those words?
Did he just say the Laughing said? The Laughing Hand.
The Undying Chosen, and there's something in between those.
Timeless and Seeking the Torment of All.
The Timeless and?
Timeless and Seeking the Torment of All.
The Timeless and Seeking?
The Torment of All.
That's almost as long as Percy's name.
Almost. The king's instrument was deathless, right?
So the undying chosen is that person.
What powers should we call upon to aid and assist
in the defeating of that darkness? should we call upon to aid and assist
in the defeating of that darkness?
Mm-hmm, mm-hmm, mm-hmm.
The darkness you speak of cannot be defeated,
only sealed.
Sealed, fuck.
This was his tomb.
Was his tomb.
Huh.
Why would the forces of evil return to this place?
You can only speak on what it understands.
Oh, all right, that's fair.
It only has its perspective on things.
So you can ask it questions that it would know
or could answer. And you're asking questions that it would know or could answer.
You're the Angel of Irons?
Yeah, maybe that's who he's talking about.
Who is the Angel of Irons?
I do not know.
So that's something new.
That's your fourth question.
I know, I have one more.
What's my horoscope? That's your fourth question. I know I have one more.
What's my horoscope? How do you feel?
How do the Yankees do in the World Series?
How do we protect ourselves from the Chamber of Mirrors?
Don't continue.
Ooh, boy. Touché.
Boy!
The vines wither away and fall.
The skull of Joggenhoff snaps open.
It said that it fell trying to contain
the thing here and succeeded.
So died, but succeeded at least when it was here.
You can tell you got it.
Looking around the room, does it look like
at some point this room was completely sealed?
Like all mirrors and then the mirrors near the door broke
or something like that?
From where you're standing,
it just opens up into the room.
You don't see any signs of a breached entryway.
It just gradually turns into this room.
Let's move in a little bit.
It moves forward and then branches?
It branches a bit to the right,
then branches to the left.
I move in.
You move in, okay.
As you move in towards the center,
you can see there are mirrors.
There are portions of the walls
that have no reflective surface on them,
but there are areas that are,
and they're scattered around different angles.
There's a tunnel that curves around this way,
it curves that way and opens up into a further hallway
that turns around left this way and then breaches around.
There's a whole series of scattered tunnels
that all move and weave.
Then across the way, you can see,
with the light that you have up there
that gives off the dim light a bit, you can see, with the light that you have up there that gives off the dim light a bit,
you can see some of the reflection
across the far wall of Caduceus' light.
May I, like I am Jennifer Connelly
in that long passage at the beginning of Labyrinth,
try to see if there's any secret doorways
or optical illusions or any passages that are hidden?
Okay, so you're going to go along the walls
and try and feel for it, or just glancing around?
I'm going to look, I'm not going to touch anything.
Perception check. Yeah.
Investigation would be going across and checking around.
Yeah, perception.
Good. My post-its are gone.
22.
22, okay.
Looking about, you don't see
any small secret holes or doorways,
but as you glance across the opposite end,
the very peripheral of the light that Caduceus has up,
you can see the wall texture and color changes
from that dull gray rock to a bright blue-white,
almost like a deeply frosted ice or quartz.
Glacier?
Almost like a glacier.
It's about 60 or so feet.
That's a lot of hair.
I'm going to reach for my Transmuter Stone
and burn some transmutation magic in it.
I have one spell prepared and change its property,
which is currently helping with saves
to making me resistant to call damage.
You got it.
Can we look on the floor for recent tracks?
Sure, go ahead and make a,
this would be a survival for me, survival check.
Jester was definitely the one asking.
15. Okay.
15.
Looking around a bit, Jester does see some footprints
that are fresh in the dust on the ground,
and they move through, they wind a bit
through some of these tunnels,
like it's just looking around
and head towards that glacier-type coloration.
Singular or it looks like multiple sets of?
Singular.
One.
I feel like...
Every step takes...
Do-do-do-do-do.
I feel like light might not be the best thing in here,
and maybe, why would you put a bunch of mirrors in a room?
Unless you didn't want something to see itself.
It feels tempting.
Or you did.
Like a gaze that would be harmful to itself?
Yes, yes, yes, yes, yes.
To send something harmful in many directions at once, perhaps.
Yeah.
Do you mind maybe sending
your friend down there?
It's a cat. Which direction?
Into the room, see what happens.
What's across from the glacier thing?
Like, directly across from it.
Some of the hallway bit.
The icy thing.
A little tunnel that goes off to the side,
nothing else icy, more just walls and mirrors.
I apparate from him.
Okay.
Set him on the ground.
Okay, you're going to walk, don't fly, walk slowly,
and go see what's in there, all right?
If there was somebody invisible in this room with us,
how would we find them?
Feeling around?
If we had dust, glitter.
Frumpkin heads over and comes up.
Something to throw in their faces?
So what Frumpkin can see now,
going around the edge to the opposite side of this chamber,
to the left, you can see what looks like
the beginnings of another hallway,
like a rectangular archway,
but is blocked by a crystal barrier
embedded within a brass frame,
like a thick brass frame around the edges of it,
and that's where you can see the glacier-like
ice crystal quartz-like barrier.
He sees that because he's closer
or because he's looking around?
Because he's moved closer
and moved around the wall a little bit
from where you guys were.
So you just saw that coloration change a little bit
right before the wall blocks it.
So he moved around and got a little closer and can see it.
The brass frame moves around and you can see
at the top of the brass frame in the center,
there's the brass metal bows a bit,
almost in a somewhat oblong egg-like shape.
Then on the sides of it, there's two on each side.
Two?
Two more of these, they look almost like vases.
Two more egg shapes.
Like the actual brass frame bows out
into this smooth egg, almost vase-like shape. There's two of them on that side, two bows out into this smooth, egg-like shape,
and there's two of them on that side,
two of them on this side,
and then that one in the center at the top.
It's about eight or nine feet high.
Something crafted.
This is crafted intentionally.
Okay.
There is a very strange barrier around the corner.
I would like to take a look at it.
Are there also footprints that go in that direction?
Yeah.
What's above us, anything?
It's about 12 to 15 feet of ceiling.
This isn't as smoothly carved.
It's been hewn out, like carved out,
but it's not super well refined, flat, smooth top.
It's a little uneven.
Can I walk up to the nearest mirror
and put my hand on it?
Sure.
It's a mirror. Vibrations still.
Make a perception check.
16.
16, okay.
You put your hand against the mirror.
There's no vibration, nothing.
You look at the rest of your friends
and out of the corner of your eye,
something moves.
I summon the falchion and say,
Something moved!
You look back.
Fjord.
Do I see anything?
You see nothing.
Something's in here with us.
I saw movement. It wasn't us.
I see it.
I swear I saw something.
I look back in the mirror.
Do I see anything in the mirror?
No. Okay, okay.
I swear I saw movement.
I believe you.
You don't see anything in the mirror?
Try and keep an eye towards the mirrors, I think.
Yeah, back to back a little bit.
Yeah, back to back.
And, um...
So...
Yasha. Yeah, back to back. And um... So... Yasha.
Yeah. It was build every bridge.
Yeah, build every bridge.
Become every nightmare. Become every nightmare
and feast on every heart.
Well, that was the last one.
Build every bridge, feast on every nightmare.
So maybe we already did that. We did that one.
We did the hearts.
We came across the bridge.
Welcome to the nightmare.
This whole goddamn thing feels like a nightmare, but yeah.
Will you come over in this direction, please?
There is a strange barrier or wall or something,
and I want us to inspect it together,
you for physical danger, and I want us to inspect it together. You for physical danger,
and I will try to figure out if,
Caduceus, actually, are you able to sense
magic quickly right now?
No, no, I've,
a little empty on that right now.
All right, Nott, please come.
Okay.
Sure.
Where?
Want me to just check for traps and stuff?
Yeah, yeah, yeah, be careful, though.
Okay.
I will check.
You both approach the barrier.
It's a wall?
It's like an eight-foot-high door,
or a barrier that is about, say, nine feet wide.
So it's actually wider than it is tall,
with that brass outside framing of it,
with those strange, smooth, bulbous shapes
that come out of the brass framing in the one on top.
We should stay together.
We're staying, I think we're staying in a little huddle.
So you're all moving carefully around,
back to back, shifting through?
Just, I'm trying to keep as much periphery for anything.
Everyone make a perception check.
Did you say there were pieces of glass on the ground?
A couple small shards broken off,
like edges and corners.
I would pick up one
when we're moving through.
Can I focus that and try to figure out
if there's any kind of handle clasp,
any kind of writing, anything to this gate
that would explain it? Sure.
Perception still? Yes.
Okay.
15 for me. Okay. Eight.
Seven. Eight.
15.
11. 18.
Okay, currently looking around,
you don't see anything beyond your reflections
in these walls, in these mirrors.
You can see, you know, the foot,
now that you've pointed out, you can see the footsteps
that maneuver through the different hallways,
the single pair, did a pass or two of the whole chamber,
and then goes and leads up to that same barrier.
That crystal barrier.
You guys are about five or so feet from that barrier.
It just produces light,
the one source of light in this chamber.
Any chance these mirrors would be a detriment to us
at one point?
Should we take them down?
Of course, everything.
It obviously didn't hurt the person that came before.
Let's do that.
Let's try a couple of things first.
All right.
I could have Frumpkin peck a bit at that
and see if anything happens.
At the crystal?
Yeah, maybe we could all back away a bit.
Yeah, let's do that.
Circle.
Was I going to check for traps first?
Okay, yeah, check for traps.
20. 20.
No traps, apparently.
No traps.
Okay. Apparently.
Let's get 20 or 30 back.
Let's get around the corner
and have Frumpkin go.
There's around the corner,
like if you're facing the barrier,
there's around the corner to the right,
or there's back, and then there's a small hallway
to the left, like a five, seven foot wide hallway.
So there's multiple passages in here.
We haven't figured out.
Correct, you've only gone through the center,
main, central hallway chamber,
but it branches off to anywhere.
Yeah, then I'll hold off on Frumpkin
fucking with that door. Okay.
Do you fuck with the door?
You fuck with the door.
No, I don't fuck with the door.
Thank you for that.
Yeah, just keeping an eye out,
including in the mirrors, for anything discordant.
Okay.
You guys stand there and keep an eye out?
We are going into that. Moving through the new hallway.
Yeah, how about we go in,
with a little space between us, a line,
that way some people don't go off on their own
and get harmed, and everybody's got somebody
in sight at all times.
Keep them buddy.
Nobody goes around a corner and is out of sight.
Okay.
Okay.
How are you feeling, Yasha?
I mean, I feel probably as weird as we all do.
This place is creepy.
Mm-hmm.
You don't hear anything?
I don't hear anything.
Did you hear something when you touched the mirror?
No, I just saw something.
You saw something after you touched the mirror,
or in the mirror?
Yeah, I was like, nah. Did I see it in the mirror, or in the mirror? Yeah, it was like a little, nah.
Did I see it in the mirror or out of the corner of my eye
in the space outside of the mirror?
It was either right next to you or in the mirror
or in the space over here as you were looking away.
You're not sure. It's hard to tell.
It was like as I was turning my head.
Maybe it was just one of our reflections that you saw.
I'm also going to just keep an eye out on everybody else
to see if anything's riding around on people.
Can I touch one of the mirrors
and see if I see anything in there?
Okay, so you walk up to one of the mirrors
and put your hand to it?
Just whichever's closest, yeah.
Okay.
So you go.
I don't know.
You touch the, hey Fjord, you touch the mirror?
Yeah, I do.
And nothing happened. You walk up to hey Fjords, you touched the mirror? Yeah, I did. And nothing happened?
You walk up to the mirror, put your hand to it.
Your reflection is warmed to the touch.
That's different.
Theosha in the mirror looks back at you
and smiles and grabs you and pulls you into the mirror.
Oh!
No!
Oh my god.
What?
What? What?
No!
No!
Guys!
Whoops.
But guys!
That's so scary!
We're moving on to the Dwarven Forge camera.
Oh no, what did I just do?
This combat is powered by Dwarven Forge.
This is so stressful.
How does Kickstarter campaign
have to be like this?
Oh my god!
That is amazing.
Matthew Mercer with a fucking dungeon crawl.
It's full of all kinds of details
and you'll need to build your own personal hell.
The campaign ends to life for this person.
What did you do?
At critrole.com slash hellscape.
What did...
This is amazing. Holy shit? This is amazing.
Holy shit. This is fun.
Fuck.
It's the mirror.
You have been waiting for this.
I wanted to go to the craft store.
You touched the mirror!
Your house is a craft store.
My house is a craft store.
You out of roots already.
We have like 500 tiny eggs,
because he ordered them in bulk for last campaign.
So if anyone needs plastic eggs.
Holy shit.
Wow.
So Yasha, you get pulled through that space there
and are facing yourself.
What? So it's pulled you through.
This is the greatest.
I need you to roll initiative.
Oh my god. It's just you?
Come on, girl.
Let's go!
Oh no!
Oh, I have advantage.
Oh shit.
Eight.
Eight, okay.
Is that with your normal damage? Yeah. That's normal. That, okay. Is that with your normal damage?
Yeah, that's normal.
Another fudge, ah!
Yep, yep.
Ah!
Does it look like I'm in, okay.
I don't know if I'm up first or not.
There's just so much smoke.
Fucking destroyed.
What?
You don't want that thunder.
You don't want that.
Oh.
All right, so.
No, she doesn't!
You don't know. It's okay.
I do know.
She could be watching Twitch on the potty right now.
So, Yasha, you're going first.
Oh, okay, okay, okay.
Still holding your wrist, pulls you in.
The face is your face, but a twisted grin
holding your arm.
The weapon still sheathed, but both of your swords
sheathed on its back and yours.
What are you doing?
I mean, I'm going to attack.
All right. I'm going to rage.
You can.
Wait, is there another, is there a second Yasha mini?
Yes.
That's the one we had at the beginning of the campaign.
Whoa!
Wait, wait, wait.
So Yasha, which sword are you pulling?
Um.
Cool.
Yeah, yeah.
Magician's Judge.
All right, you pull Magician's Judge out
and go ahead and make your attacks.
Okay, okay, okay.
Holy fuck.
You watch like a low mist has encompassed
most of the floor of this strange area,
and this is a reverse of the chamber that you're in.
It is a backwards version of the room where you had entered.
17.
17, that hits, go ahead and roll damage.
I'm going to be that person, too,
goddammit, this is too pretty.
Ooh, if Jester goes in there, she can invoke duplicity,
and then there'll be four of her.
Matt goes, oh no.
Okay.
Okay.
There it goes, there it goes.
Yeah, yeah.
13.
Roll it again, see if Savage Attack is better.
Laura says she's going to kill you.
No, that's not better.
Okay, 17 points of damage.
17 points of damage, nice.
That's your first attack, you have your second attack.
Nope, not touching that.
I know where my bread is buttered.
Ugh, I'm rolling that again.
Yeah, I'm going to take that one.
Six, 11 points of damage.
11 points of damage.
You arc through both slashes.
Yasha leaps forwards towards you
immediately after the attack, unless you want to move.
Are you moving with your turn, or are you going to stay?
I'm going to try to back up against the mirror
and see if I can get back through.
Okay.
Fuck. The mirror stops you. can get back through. Okay.
Fuck. The mirror stops you. Better grab that bitch.
Yeah. Passport.
It does make an attack of opportunity against you.
It's going to go ahead and make a bite attack.
This is a nightmare.
That is a 17 to hit.
Bark out that shit.
17 to hit, that hits.
Mm-hmm.
Man, look at all that fucking smoke.
You take...
Double or nothing.
Double, double your...
Eight points of piercing damage, reduced to four.
And nine points of acid damage.
As you run away, the Yasha's jaw opens up unnaturally
and sinks into your shoulder, and as you tear away,
where the bite wound was,
the wound burns and sizzles.
No.
I scream out in rage, hoping that maybe they can hear.
Just at the top of my lungs, I just scream.
All right, it echoes through the chamber.
Yasha and the orphans.
I'm making that a little more controlled there.
There we go.
All right, so now the creature's turn.
It chases up against you and attempts to throw you
against the mirror with its claws towards your throat.
It's going to be 18 to hit.
Yeah, that hits. All right.
You take...
Are you in this mirror land alone?
Yeah. Yep.
Seven points of piercing damage reduced to three,
and you are grappled.
It's now held your throat against the mirror,
like slams you against it, the jaw,
and now it's going to attempt to bite you.
Did we have any, did she have any spells on her?
Wait, this is an extra attack?
It got two attacks. Oh fuck.
So it was two attacks in a round.
So it grabbed your throat, squeezed you
and did damage with its claws,
and then now it's biting towards your face and jaw.
Hey boy.
That's going to be 14 to hit.
No, that doesn't hit. That leave around 15.
You manage to just pull your head away
and reach up and grab and hold it at bay.
The jaws are open, going
trying to bite at you, the tongue slamming out.
Spittle is hitting you and it's starting to burn
the outside of your skin a bit,
and it's just holding you there.
The rest of you guys on the opposite side
can see Yasha just vanish into the mirror and gone.
You have no idea where she is.
Someone's over on the other side.
Nope.
Does that mirror that she disappeared through
look any different from any other mirror?
No, you guys can still see reflections,
but there's none of Yasha's.
But that one didn't have a particular frame
around it or anything?
I will run up to that mirror and put my hand against it.
Okay.
You go ahead and put your hand against it.
At that moment, the Fjord's face turns
and the hand reaches out and grabs you and pulls you.
I don't think that's it. Oh.
Oh boy.
Fjord is pulled through right next to you.
Out the side, you watch as, out of the shadows in the side, apparating a secondary Fjord
reaches through and pulls your friend Fjord
through on that end.
Whoa.
And there's a second Fjord. Why did you come over here?
Roll initiative from the Fjord.
I don't know.
We also do here, Fjord.
15.
15?
All right.
So Fjord, you're up first on this round of combat.
Uh, uh, I'm going to try something.
Can I grab other Fjord
and try and slam him into the mirror?
Sure, just go ahead and make an attack roll to grapple.
Come on.
17. 17.
So you hit, this is a contested strength check.
So go ahead and roll a strength check.
Me? No.
15. 15, it rolled a 10 plus four, 14.
You beat it. Ooh!
So you have it grappled now.
So your second attack, and you're trying to slam it
against the mirror.
Like both of us go into the mirror.
Sure, all right.
So you go ahead and bring it around.
Go ahead and roll another strength check with advantage.
Advantage.
Oh jeez.
Stomp the bush!
18.
18.
It shatters, crumples to the ground,
splinters falling all over and onto the floor.
That mirror is destroyed.
Wait, how do we get through?
On your guy's end, you watch the mirror
crack and then crumple onto the ground.
Oh no! There's no passage
or anything, it's just stuck. We just lay it against
the wall behind it?
Yeah, the wall behind it.
Oh, if that doesn't work like that.
Did it take damage from hitting a mirror?
That's sad.
It took strength damage.
What's your strength modifier?
Zero.
Takes one point of damage.
All right, that's your turn.
Yasha, you're up next.
They rolled really low initiative, so.
Okay.
Okay, so I have an idea.
I am going to step a little bit away from Fjord.
Or, well, I probably can't move.
How far away from him am I?
Well, we are...
Right.
Next to each other.
Right?
This is us.
Yeah, you guys are right side by side, right?
Jesus.
Can I move a little bit of,
more than 10 feet away from him?
I don't know.
Away from him if you want to.
Yeah.
Okay, five, 10, right there?
Yeah. There, okay.
Does it attack opportunity against you?
Oh, you can't, you're grappled.
That has you grappled by the throat.
Oh, so I can't move.
Your speed is zero.
Okay, so I'm going to try to
get out of the grapple then.
All right, so using action to break it.
Go ahead and make a strength check.
You're raging, so you have advantage.
Much better.
18. 18, 21.
Fuck. You don't break the grapple.
It's still clutching by the throat.
You try and pull away and it just pulls you back
and slams you.
The jaw opening up a bit,
and it's just strange and terrifying
to look into the face of you, but exaggerated,
the jaw hanging open to a point.
So that's your action.
Okay, I'm going to try to,
for my movement, try to at least move
this creature with me.
I can't move. Your speed is zero.
You're currently being held against the wall.
That's your turn. That's my turn.
Now their turn.
Fjord, against you, is making two attacks.
It's going to attempt to go for your throat as well.
That is a 18 to hit.
Hits.
All right.
You take...
four points of, sorry, four plus,
eight points of piercing damage.
Okay.
As the claws dig into you and grapple your throat,
and you are grappled.
Okay.
Then it's going to bite you as well.
That is going to be a 16 to hit.
Just misses.
Dang. It bite off.
It tries to bite towards you and it sinks into your armor.
That acid bite or whatever.
But the teeth can't pierce through the armor
and you just shrug it off, a tooth breaks off
and so the armor pulls back, but it's still
holding you by the throat and the chest.
All right, top of the round, what are you guys doing?
You just watch Fjord? I'm taking my vulture
and plopping it down in front of a mirror
that was close to it
and saying, pick that mirror.
The one over there? I said this one here.
Yeah. Okay.
Roll an attack for your...
I don't want him to attack, I just want him to tap
and see if anything happens to it.
Okay, he taps and taps. Yep.
He's tapping the mirror. Well, shy sir.
I look at the piece of mirror
that I picked up from the ground.
Mm-hmm.
And? You see a reflection.
Just my reflection? Yeah.
It's a tiny piece of mirror.
This is it.
What if you look at your reflection?
There's a reflection up there.
What if I take this piece of mirror
and I hold it up to the mirror?
Okay.
Hey, man, this is all good stuff.
You head up, so which mirror do you go to?
You guys are on the opposite flip side of this.
Or I'll go to one of these over here.
Over here? Yeah.
Okay, so you hold it up and look,
and you can see your reflection in the mirror of reflection.
It's one of those infinite reflections.
Oh, that feels even more fucked up.
Yeah, mine, too.
Nott, Jester, anybody?
I am trying to,
there was something in here before.
I am just trying to keep my eye open
and look at all these mirrors and see anything
that's happening in this room right now.
Okay, you're moving into another area?
Where are you moving?
I'm staying where everything is happening,
but I'm just keeping an eye out, yeah.
Make a perception check.
Okay.
25.
25, okay.
You glance around from a distance in the middle,
and you don't see anything beyond the reflections
of your allies and stuff that are scattered in the mirrors.
On the far end, you see in the reflection,
on the wall, you don't see the wall that's facing it,
but in the reflection, you can see what looks to be
a dagger jammed into the stone of the wall,
like an ivory-handled dagger.
In our room or in the reflection? He sees it in the reflection. He can't see of the wall, like an ivory-handled dagger. In our room or in the reflection?
He sees it in the reflection.
If he can't see the opposite wall,
because the way he's looking at it,
it's blocked around this side,
but you're looking into this mirror
and you can see a reflection off this side.
I'm going to move to see if I can,
is there a way to see that real wall
and still stay in contact with everybody,
leave visual contact with everybody?
Yeah, you can move through that area.
I'm going to move through that area.
Okay, you look off to the opposite side.
No dagger.
What?
What the fuck does that mean?
Oh!
Oh!
Reach for it. All right, so that finishes
your guys' go. We're back now in combat.
Top of the round, Fjord, your turn.
My turn.
Still grappled and held by this version of Fjord,
and you can now see the edges of its mouth,
the flesh is pulled open and torn,
and the jaw hinges up by the ear,
and it's like a venom opening up.
From where I'm at in this new space,
does it duplicate where Yasha and I just were?
Is this, do I feel like we're the same?
You guys are in the reverse of where you started.
So from where I am, would I know where that crystal area was
that looked like the glacier?
Correct, it would be this way.
That direction, okay.
I will fucking cast Armor of Agathys on myself.
Okay, and that's at 5th-level?
At 5th-level, so that'll be 25 temporary hit points.
And 25 cold damage to anything that hits you.
That's right. You got it.
Wow.
While you have those temporary hit points.
Yeah, and with my bonus action,
I will cast Hex on that sumbitch.
Nice. Wait, bonus action,
this is your Hexblade's Curse or just Hex?
I'm sorry, Hexblade's...
No, save it, I won't do it.
Okay, you got it. Thanks.
Okay, that finishes your turn.
Yasha, your turn. Okay, I'm going to attack.'t do it. Okay, you got it. Okay, that finishes your turn. Yasha, your turn.
Okay, I'm going to attack.
Go for it. Okay.
So go ahead and take two strikes at the creature.
You're currently still held in its grasp.
It's holding you up against the wall.
It's trying to now get Owen for another
open-jawed bite towards your face and throat.
Natural 20.
Get that shit. All right.
So you roll your damage,
plus an additional d6. Let him know.
Okay.
But additional d6 after the fact,
so roll for your regular damage first.
That includes your additional 2d6.
Roll back, roll back.
Plus your additional...
You have your third d6 from your ability, right?
Yeah. First attack,
so roll that as well.
Double those dice together.
Uh, nine.
That's 18 plus...
Oh, I see, plus seven.
Okay, so 25.
Then add your additional d6 for your Brutal Critical.
Yep.
Oh, I see, okay, okay.
Good call.
Ugh, that's an extra two.
27 points of damage.
Nice.
All right.
How do you want to do this?
Whoa!
Oh, jeez. Okay, okay.
How many points of damage was it?
27. 27.
So it's not high, okay.
Okay, so. It's clutching you and holding you against the wall. How many points of damage was it? 27. 27. So it's not high. Okay.
Okay, so. You're holding it against the wall,
you get one heavy slash off on it.
I would just actually like to, if I could,
take the mouth and then just rip.
Yeah. Okay.
So the blade is too close to you,
you let it fall to the ground, reach forward,
grab the front of its face, and just until it snaps.
As it does, you watch its head snap,
the Yasha visage immediately drop,
and you see this thin, featureless,
gray, fleshy, stringy humanoid creature
just fall to the ground.
Okay.
And now for movement, I want to get closer to Fjord's.
You do have another attack, right?
Yeah, so I'll take an attack on the extra.
You can move around to try and,
well, you can have the advantage of it, but you can try.
Yeah, I'll flank. Okay.
Okay.
That would be an 18.
That hits, go ahead and roll damage.
Okay.
Okay, nine.
I am 14 points of damage.
14 points is some hard stuff right there.
All right, so you strike it in the back,
this is at you over its shoulder,
and it's just going to keep going into you, Fjord.
It's going to go ahead and attempt to bite you twice
that you're grappled.
First attack.
Ooh, that's a 12, that misses.
You can hold it and bite.
The second attack, that's a natural 18,
which is critical against a grappled creature.
Whoa, shit, fuck.
So you take 12 points of piercing damage.
Okay, and he takes 25 points of piercing damage. Okay. And he takes 25 points of cold damage.
Correct.
Plus you take an additional seven points of acid damage.
Ooh, okay.
Got it.
Still got some armor of Agatha's left.
And he is fucked up.
You watch as the bite goes into you,
just pulls back and there's ice shards jammed into his face.
Up into one eye is completely impaled.
Then he pulls away and his jaw is frozen open in the moment.
Don't fuck with the winter porcupine.
You also, as you grin in the back,
you see a shadow coming from behind towards Yasha.
You see this scraggly-haired, scarf-wearing,
hooded Caleb come up from behind.
Whoa, what?
Wait, what?
Because we're in the room, there's dupes of us in there.
And we can't see any of this from our side.
No, you cannot.
Oh shit.
Oh no.
Fucking cool.
So Yasha, you're getting claw attack on you, natural 18.
So that's going to be, that's a 26 to hit you.
That hits.
Doesn't have claws.
That's so weird.
Not that you can see. Weird.
You take 10 points of piercing damage,
reduced to five because you're raging.
Yep.
Then it's going to attempt to bite you.
Natural 20.
Straight up.
See her symbol on the die.
So you take...
10 points of piercing damage, reduced to five.
Okay.
And eight points of acid damage.
Give it to the horse. Give it to the horse.
You rolled really shitty on those rolls.
Okay.
But now you have a feral Caleb leapt onto your back
and tearing into your shoulder
and the back of your neck and ears.
You can feel the warmth of the blood
pulling down the side of your neck.
Everybody else on your side of the room, what are you doing?
Jester is saying that she would definitely
go through the mirror after Fjord.
Quick question.
Because she loves him?
No, she's sorry.
Is that dagger showing up in any of the other reflections
that I can see of that little corner,
is just that one mirror?
You want to try and arrange yourself
to see if the dagger's visible from another angle? Well, I mean, I can see it physically little corner is just that one mirror. You want to try and arrange yourself to see if the dagger's visible from another angle?
Well, I mean, I can see it physically right now, right?
I mean, I can see the lack of it physically.
Correct.
Is that chunk reflected in any other mirror right now,
or I can see if it's in another reflection,
or is it just that one that I was looking at
that saw that it was there in?
From where you're looking, none of the other walls
from where you're sitting in the reflections have a dagger.
If you want to try and arrange yourself
to look through another mirror at where that would be,
is that what you want to do?
No, no, no.
I was just trying to see if it was like,
the idea being I was seeing if it was just one special mirror
that that was showing up in.
Got you, so you're looking at another mirror
to, like, at a certain angle to see.
Yeah, just.
Okay, so you move up to the side
and looking through another mirror in that same space,
you can see the dagger does exist in the reflection.
Are you communicating this?
Yeah, there's, yeah, okay.
I'm going to try a mirror.
Let's see if we can pull everybody out, I guess.
Do what?
Seems to be the thing to do, I guess.
Well, if it's on that side,
maybe that's the lever to get them back out.
I'm going to head towards the closest mirror to that dagger.
Okay, you go ahead and run towards the closest mirror to that dagger.
Okay, you go ahead and run towards the mirror that you saw the dagger in.
I'll follow after Caduceus.
And I'm going to, yeah, steady myself,
and I know, I'm prepared to pull.
Okay, yeah, you run straight forward
and sprain your arm a little bit.
You pull back, and as you look at your hand
and look forward,
you can see the reflection of the Caduceus doing this.
Gross.
And pulls you in.
Jester's going to try and do the same thing
with the nearest mirror.
Okay. And I'm going to dart around
after seeing what Caduceus saw,
and see if I can find anything else hiding.
All right, hold on a second.
I do not have a secondary Caduceus figure here,
so we're just going to put an old one,
because you're both tall and free.
This is an ally. That's cool.
That'll look fine.
Do you want an initiative roll?
Yes, if you don't mind.
Natural 20, 21.
Whoa!
That's under a fifth of the law of the night.
That's insane.
I know, it has been only partly to the other square.
I guess if that mirror exploded,
she would go to the nearest mirror and put her hand on,
trying to duplicate what she saw Yasha and Fjord do.
Okay, she goes up and puts her hand on the reflection.
The hand stands there against hers.
No reaction.
Ooh, that's all of them, maybe.
She flicks off her own reflection.
All right, flicks it off back at her.
She'll run over to another mirror, try another one.
Nothing.
Anybody else going to do anything?
Can you remind me what the nature of the egg things were
you were saying on that doorway?
Also, where is that in this room?
In this room, it would be on this area
on the opposite side.
Nott's going to just walk down this hall
and see if anything is over there,
sort of watching us or in the room with us.
Okay. Looking around.
Make a perception check.
Seven. Seven, nothing.
Is Caleb, I can't tell because we're not in here now,
is Caleb anywhere near that gate or door
or whatever it is with the different names?
You guys moved back, if you look at the different things? You guys moved back,
if you look at the mirror opposite,
you guys moved back into this chamber to prepare for the...
So way beyond 30 feet of movement to look at that?
Correct.
The glacier wall?
Yeah.
I'm not jumping in the mirror.
It doesn't seem to make any sense.
I'm going to start running towards that door.
Okay, so Caleb starts moving in that direction?
You got it, all right.
Something was delivered to you, Matt, next to you.
Oh, there it is.
My old condition figure. Hey!
That's the one I handmade from when he first came in.
That's much better.
Okay.
Do I still have enough time to see
if I see anything else that's in the mirrors
that's not in this room?
Mirrors, mirrors, moving around.
Sure, in the perception check, you can move it around.
You have pretty decent movement, so you're like, going around.
Looking for things like what Caduceus saw.
Perception check.
Yes.
Oh, it's about eight.
Eight, nothing's catching your eye, unfortunately.
All right, that's what I'm doing.
Travis, I love it.
All right, so top of the round, Caduceus.
You now have a version of Caduceus looming ahead of you,
but it seems to almost bend down even further
in a feral stance, arms bowed forward,
and it's growling at you.
I'm going to...
Am I within reach, so if I get away from it,
it'll get an attack of opportunity on me?
Most likely. Okay.
I'm going to roll around it a little bit
to see what else is happening in here,
just to get a sense of things.
Glancing off through the fog in the space,
you can see there is that dagger
that's jamming the wall there,
and then down the way you can see both Fjord,
currently grappling with a secondary Fjord,
and Yasha behind that, and then Caleb leapt up
onto Yasha's back, tearing into her shoulder.
There's a lot happening in here.
I'm going to
Run, we're hiding.
Position myself so that I can grab the dagger
once I'm cool.
Okay.
You have to move out of its combat range.
Yeah, which direction is the dagger?
The dagger is right there, it's in that corner.
Okay, so I know that it's there.
Yes.
All right, first thing I'm going to do is
I am going to move out of its combat range
and let it take a swipe.
All right, it's going to attempt
to hit you with the claws. Sure.
That is going to be an 18 to hit.
Oh, my AC is 18. Is it?
That hits.
Sorry, buddy.
You take...
I don't know where this dagger is.
Eight points of piercing damage,
and you are grappled, so you cannot move away from it.
So you try moving it and it slashes
and pulls you in place.
It's fine, it's fine.
As long as I've got this up.
In that case, I'm going to...
Can we hear him come in?
Like racket or sound or...
You hear him say that, he comes in,
things are weird, and you're in the process
of grappling with yourself, so you hear it,
and you can look over a bit,
but if there's fog filled the chamber,
Yasha's being attacked by a feral Caleb.
It's a little nuts.
I hate to burn something fun so early on, but fuck it.
It's up to you.
I'm going to cast Spirit Guardians with my action, then.
Okay.
Describe your Spiritual Guardians.
So the crystal begins to pulse and glow,
and out of just the tiny bit of moss that's on the top,
a whole bunch of ethereal dragonflies
and little forest, forest ephemera creatures
start flying around very quickly
as a swarm 15 feet in every direction of me.
Oh, yeah. You got it.
That's very cool.
So he immediately has to make a...
What time of his turn do you take damage?
Yeah.
I think not.
I think it's at the top of each creature's turn
if it's within a certain range and takes damage, right?
Folks over here?
It's in my mouth.
Yeah.
Yeah.
So yeah.
So that finishes your turn?
Yeah. Fjord So that finishes your turn? Yeah.
Fjord, you're up.
I am going to see crazy ass Caleb
jump on Yasha's back.
I'm like, Yasha, we got to find that glacier wall red!
And I'm going to take off running past Yasha
towards the direction in which I think the glacier wall is.
You're still currently grappled.
Ah. You have no movement. Hey, I think the Glacial Wall is. You're still currently grappled.
You have no movement.
Hey, I'm going to try to breathe.
I'm going to use the Summerdance Falchion
bonus action to Misty Step.
There you go.
Yes!
Misty Step on that last one.
I'm not going to burn so much crazy shit.
I peer out of its grasp.
And I will continue running towards La Portal.
Okay, you run over, and there is no crystal wall
on this side. What?
Oh, and it's just a hallway that ends.
No. No.
No, no, no, no, no, no!
Yep.
Is that where I get out?
Yeah, yeah, yeah, yeah. It's a hallway.
And it just comes to an end on that edge.
Go, go, go for the fucking dagger!
Just go back this way!
Okay, I'll get you out there.
That's about as far as you can get on your turn.
Yeah, yeah.
You have your action.
You can move.
That was your movement and your bonus action,
so you have an action to steal if you want to.
I will, I could use my action to run further, huh?
In the real world, I'm over near there.
Am I seeing him in any of these mirrors?
You moved Bad Me, and this is real me.
Oh, sorry, you're right.
And I will come running back about one more in,
right about there. Okay.
And then I'll just stay.
You got it, then it's your turn.
Fjord, Yasha, you're up.
Okay, so. You are now currently
pincered between fucked up Fjord and fucked up Caleb.
Okay, so I'm going to take another attack at the bad Fjord and fucked up Caleb. Okay, so I'm going to take another attack
at the bad Fjord.
You got it, roll an attack.
Okay.
That's a broke down old Fjord.
Oh no.
Reckless.
10.
10 misses.
Okay, second.
Don't forget, you can go reckless on your turn
to get advantage on the attacks.
Oh, that's right.
Keep that in mind. Any turn you want to, you can do that.
Second attack. It that in mind. Any turn you want to, you can do that.
Second attack.
It's cocked.
Oh, come on, it's the same thing.
Oh no, that's, 11.
11 misses.
The fact that you're being attacked
by your friends on both sides,
even in your fury, it's confusing to you.
In that moment of hesitation,
they're able to move swiftly out of your grasp
and Caleb is on your back.
You cannot seem to get out of that area.
So that finishes your turn.
Yeah, that finishes my fucking turn.
I'm going to go ahead and turn here
and they're both just going to bear down on you.
Two attacks against you, Yasha, from the Ford.
That is going to be a 19 and a 14.
19 hits.
All right, so claw hits you.
You are now grappled by him as well. All right, so claw hits you.
You are now grappled by him as well.
You are double grappled.
Okay.
You do take three, four.
Eight points of piercing damage reduced to four.
Okay.
The bite manages to sink into the back of your shoulder.
Leather doesn't actually pierce your skin too much.
It doesn't have to affect you at all.
The cale that's on your back is going to
attempt to bite into you twice. Okay.
That's going to be 11.
Nope. And 16.
Yes.
All right, so 16 does get you.
You take 10 points of piercing damage, reduced to five.
Okay.
And seven points of acid damage
as the biting acid sizzle into you.
Now both shoulders have been torn into.
The jaw is clenched down, the Caleb is not relenting.
Its mouth is open and it's just jammed onto your shoulder
as part of the grapple.
It's burning into your shoulder.
Okay. All right, that ends.
Then this one against you, Caduceus.
It's going to take two attacks on you.
Oh, first it has to roll a wisdom save.
Wisdom save.
Ooh, that is a nine. Yep.
Nope. So he takes...
Ooh, that's mean.
19 points of radiant damage.
He withdraws a bit angrily
and then just goes all in against you on this.
So now it's rolling again.
That's going to be 14 to hit.
That misses, and with that,
I'm going to use my reaction
to use my Shield of Retribution.
That you can. Yeah, get it.
Yeah.
So that's...
You can use your reaction to blast them
with an arcane force.
They suffer 4d6.
Yo.
Badabada, there we are.
4d6 force damage.
And then have to make a strength saving throw.
Strength saving.
What's the size of that? Of a nine.
No.
So that's
five, six, seven, eight, 10, 11, 12, 13, 14 points
of force damage. Mm-hmm. And he's pushed 20 feet away from me.
He gets blasted backward away from you, five, 10.
Into this mirror, this mirror shatters
into hundreds of pieces as he gets slammed into it.
It is destroyed.
And does not get a second attack on you
because he's, no, it doesn't.
Yeah!
All right, that brings us back to you guys.
What are you doing?
In a panic, I'm not going in those mirrors.
That seems like a terrible idea, but in a panic,
getting to the, am I at that gateway yet?
You've gotten to the gate now.
In a split second, does anything look different here?
Nothing looks different.
You can still see the crystal, it's mostly opaque.
You can see there's a little bit of translucence to it,
where almost like you're looking through a very, very, you know, white's mostly opaque. You can see there's a little bit of translucence to it, where like, almost like you're looking through a very,
very, you know, white, dense ice.
The wall, the greater.
The great crystal, yeah, and there's the brass structure
that's built around, yeah.
And brass and it's like egg or oval, oval, oval?
Oval, oval. Five of them total.
I throw a firebolt at the bottom right oval.
Okay. Yeah.
Go ahead and roll an attack. Okay.
That's burnt. Okay. Yeah. Go ahead and roll attack. Okay. That's burnt.
That was fun.
That is a 17.
Okay.
Boom, it hits it, fire,
it just rings like a.
Okay, I'm just looking at it and thinking,
and that's the end. Okay.
Is it a vase that's open at the top,
or just an oval?
From what you can see, it just looks like an oval.
Bullshit.
Not knowing what to do, I'm just going to go up
and start smashing mirrors with my shortsword.
Okay.
So we'll say this round, you get to shatter one mirror.
Great.
It's not too hard to do.
Cool.
All right. Yeah, that's...
Beauregard, anything?
Jester, anything?
Did anyone keep any of those hearts?
Hearts?
Zombie hearts. Zombie hearts.
I have some diamonds and some purple horseshoes.
What's that?
I have some blue diamonds and some purple horseshoes,
but no hearts. No hearts?
No.
It's nothing, bad joke, never mind.
I'm asking.
What do you do?
We don't know. Should we go over,
have we touched the blue glacial thing?
We haven't, right? Yeah, I think so.
I'll head to the blue glacial thing.
Okay. Sure.
Which is separate.
As a rogue, you can get there,
as a monk, you can get there pretty quickly
with your action.
This is, this is a...
I touch it.
This is just a... It's a barrier. This is just me. Does it feel cold?. I touch it. This is just a barrier.
Does it feel cold?
Feels as cold as the rest of the room does.
Nothing beyond that.
And the dagger's not in this room,
it's in the mirror room, right?
Yeah.
I think it's on the wall in our mirror room right now.
In ours. Yeah.
And is there any, like, anything
can I see through this glacial wool?
Make a perception check.
I'll allow you to do that, and that's the end of your turn.
Try and peer through.
I'll do this for once.
Pretty good.
16. I don't know.
16. 16?
You glance through, and it's hard to see through,
but you see a shape beyond it.
Like five feet beyond this barrier.
It looks, from what you can tell, not much.
Looks vaguely humanoid.
Okay, okay.
Shape beyond the glacier, okay.
That's just or anything?
I got three dots.
Five, four, three, two.
They disappeared.
She's going to walk over to the, yeah,
she can walk over to the gold oval thing
and grab it and see if it does anything.
Okay, she holds it.
Doesn't move, doesn't do shit?
Doesn't move, no. Okay.
Okay.
Top of the round, Caduceus, what are you doing?
What kind of action is it to grab the...
Moving over to it, it's jammed in there.
It'd probably be an action to try and pull it out because it's jammed in there. It'll probably be an action to try and pull it out
because it's pretty dug in there.
All right, I'm going to pull it out.
Okay, you walk over and go ahead
and make a strength check for me.
Boo.
Strength check, that's a five.
Five.
Man. Not quite able to pull it
from the wall part that it's built into, unfortunately.
Okay, okay, then just, if it's not coming out,
then I'm going to just get,
that's right, when they enter my field,
they have to roll again as well, right?
When they enter it or start in it.
Okay, and then I'll just, I'll stay here,
take another look around and wait
to have another attempt to, I don't know.
No, let's do some stuff.
I'm going to run over there
and see if I can just get both of those jerks within.
Is it a 15-foot radius?
It's a 15-foot radius.
If you get there, you can get them both in.
How are you both doing?
So Skadoosh saunters up through the fog and mist,
and you see this swarm of little light green lights
just whipping around, and as you get closer,
you hear the sound of them flying
and beginning to assail both of these imposter creatures.
I found a thing back there.
I do have a text request from Jester. She wanted to see if she could use
Sacred Flame on the Glacier Wall.
Sure. It's not on your side,
I thought.
No, on their side it is.
Oh, it is. On Jester's side.
It's just with you guys. She didn't make the trip.
Oh, she didn't make the trip, that's right.
Mirror World, man. The flame bursts
across the outside, no effect.
Okay.
Fjord, you're up.
I will go up and take a swipe
at the Caleb on the back of Yasha.
All right, so you're going from an angle
or from behind it?
Yeah, from behind it. Go for it.
That'd be great. Does that give me advantage or anything?
It does. Oh, great, okay.
Submerge to Antifoulchion.
That is a 23 to hit.
23 to hit, all righty.
That's eight points of slashing damage. Eight points of slashing damage, all righty. That's eight points of slashing damage.
Eight points of slashing damage, all righty.
You got it. And another.
Same target.
19 points, or 19 to hit, sorry.
19 to hit hits, yep.
And this is 12 points of slashing damage. 12 points of slashing damage.
12 points of slashing damage, you got it.
All right, so you slash across one side,
still clutching onto Yasha.
The second strike you hit again,
this time it cuts through its back,
the coat opens up a bit.
You can see the red flesh underneath.
It's just bleeding through and it looks over.
And as it hisses at you, its jaw distends and opens.
All right. Still holding onto Yasha.
Still holding onto Yasha.
Can I finish your turn? Yeah, do it.
Yasha, your turn.
Okay, so since he's immediately attacking me,
I'm going to try to take care of this guy on my back
who keeps chewing on my shoulder.
Go for it. Or your headbutt.
Yeah.
Gerd Dermott. Gerd Dermot. Gerddraklas.
Oh, reckless.
Let's see how to fucking go.
Got to keep that in mind.
Much better.
15.
15 does hit.
Okay.
Okay.
16 for the first hit.
This is against the Caleb?
Yeah. All right, got it.
So you arc across him, cut him off your shoulder
and he pulls back a bit.
He's hurt.
Okay, second attack.
Go for it.
Is he still grappling?
Still grappling, yeah.
Seven different places.
20 total.
20 hits, go ahead and roll damage again.
Big roll down there.
12 points of damage.
12 points of damage, nice.
It cut off one of the arms,
and the wrist falls off, and you can see,
as its wrist pulls away and blood
pulls off your shoulder, the limp hand of Caleb
shrivels up into this pale, elongated finger hand
that falls off your shoulder,
still clutching with the other hand
and the feet wrapped around you.
That ends your turn, Yasha.
All right, top of the round.
Go ahead and roll damage for your Spiritual Guardians.
Your saving throw.
Okay, they both succeed.
So they take half, right? Yes.
That's 10 points reduced to five radiant damage.
Five radiant damage?
We're flanking.
To each?
Mm-hmm.
That's actually enough to finish them both.
Yeah.
They both have been hit a lot,
and they're both on the cusp.
So you watch as Caduceus walks up,
they're both attacking, they both look forward,
and the swarm just starts piercing them from all sides.
They start screaming and they enter their mouth
and you watch as they start burrowing out of the wounds
and they shrivel on the inside.
These light worms and bugs and dragonflies
just emerging as they crumple inward,
the illusion fading, leaving these shriveled
gray bodies on the ground.
There's sadly more of this nonsense all around.
We should probably clear it out a little bit.
This one's in a rush. Yeah, he is.
And he's in it. He is?
Make a save. Do I have to reroll damage?
That's a failure. Yeah, reroll damage.
All right.
Boosh.
That was pretty good. 16 radiant.
How do you want to do this?
I just want to turn around as he comes up,
and I just want to catch his skull as it slowly,
this and he just fucking hits it.
And you just grab it and pull it.
Cheap copy. All right.
I found a thing over here, by the way.
We should go check that out.
What thing?
All right. Come on.
So, bring them around to the knife that I found.
So you guys now, at the moment, take a breath.
The mist still sits in the chamber,
but you don't see any immediate danger.
Caduceus drags you on the side
and you can see the diagram on the wall.
Look at this.
Can you pull that out?
That seemed weird.
There's the handle,
we got anything written on it or some shit?
I've already tried it. I tried to pull it, but I did.
Make a strength check.
Caleb is doing something simultaneously,
but let that play out.
Yeah.
You have advantage of your raging.
She technically wouldn't be raging anymore.
Okay, that's fine.
What'd she just go with?
18. 18?
No issue.
Oh.
It's a beautiful dagger.
It's like a pearl carved handle, small hilt,
and the blade itself looks almost like a Damascus steel,
but the design on it is these spiraling grooves.
It's like a stiletto as opposed to a bladed dagger.
Interesting.
Anything about the wall where it was jammed in?
You go ahead and inspect it,
and you can see a little pocket there.
You can go ahead and make an investigation check
if you want.
La la la, 14.
14.
It wasn't just jamming the wall.
You can see, almost like when you're putting a screw
into a wall and there's a little plastic pocket
that fits in there, there is a little brass sheath that is embedded in the wall
that it was screwed into.
Just right there? Yes.
Was it to the right of a mirror?
It was a little bit away from a mirror, yeah.
Like, I'll throw away.
Do you want to check and see
if there are any other, like...
I'm going to look at the mirror
we were right next to really quick.
Mm-hmm.
Tap it.
Your finger enters the mirror and passes through.
I put my head out.
Hey, look at this.
All right, I'm going to be- You guys here could do
this down the hall.
Which wall? While that's happening,
what have you been doing?
Liam knows this wasn't going to work,
but I'm panicking.
He would totally have yelled at Beauregard
to get out of the way and put some phosphorus in his hand
and shoved a wall of fire right into that door
to try to go through.
The icy chasm?
Yes, the glacial wall.
The glacial wall? Yeah.
Okay.
Wait, there's people on the other side!
Burns around it,
zooming the sides, burning and burning away.
But it doesn't go through, right?
Does not touch.
I didn't know what that is.
Do we notice anything in our room behind us?
Jester made a perception check
for anything else unusual in the room at 24, she said.
24?
From Jester, looking around?
Glancing around the chamber.
She said 19 if it's an investigation.
Gotcha, gotcha, no.
Looking around the room,
you do a small perusing pass through,
just more mirrors, more reflective surfaces.
And I guess Jester would see Caduceus' head
popping out at this point as the wall of fire is burning.
We're going to take a look around in here.
One second.
Hey, where are you?
I didn't hear that because I put my,
I just yelled and put my head there.
Both of you guys watched Caduceus' head
vanish into the mirror.
Hey, we got a live one.
So that opens up the...
We can check around really quick in here.
Yeah, do you want to put the dagger back in
so we don't get lost in this fucking hall of mirrors?
No. I don't know.
Might reset the whole thing.
How about I'll stay in here and y'all check it out?
That's fair. Okay.
If I scream, come running.
We're going to do a...
It'll be a manly scream.
I'm going to do a...
Like, ah, instead of like, ah, ah.
Yeah, just follow around,
and we're going to do a mark of hello just to keep in contact with people. Okay. So you guys do a instead of like. Yeah, just follow around, and we're going to do a mark of the load
just to keep in contact with people.
Okay.
So you guys do a pass around.
Just see if there's any other stuff.
Anything else weird.
You guys both make a perception check, then?
Come on, roll like a, no, no, no, 16.
16, okay. 15.
15, okay.
You guys do a fairly thorough pass around these chambers and beyond the mirrored walls.
It's a pretty direct replica of the chamber you were in,
except for the low fog that hangs everywhere.
Nothing fancy. Nothing fancy.
The dagger is the only real thing
that seemed different in the catcher app.
All other slots and...
Jester says she would have followed Caduceus' head
and try and go through that mirror.
Hits the mirror.
I'm going to hold the dagger.
You guys. And you guys go in first.
I'm a little bit out of frustration.
I hit my head.
A little smear on it from her forehead impact.
Yeah, for it, actually.
Why don't you try and go through the mirror first?
What, like the one you just stuck your head through?
Yeah, I mean, I've got the dagger right now, so.
What'd you do, just stick your head through?
Yeah.
Your head passes through out the other side.
You see Jester going like.
Hey.
Hello?
Give me your head.
You pull her into the chamber
you guys have been waiting in.
Oh, I figured it out, hold on.
Oh no, we're dying in here! Help! Help, come quick!
What? Where are you?
Where are you?
Which Fjord, as you do that, you peek out and yell,
you can see in the far corner,
there's just a raging inferno on the far edge.
Oh shit.
I don't know if this is the way to do things.
Just let him read for a goddamn second.
You guys all get back.
If he sees it doesn't do anything to the glacier,
he'll drop it now.
Then now, when you hear Fjord yelling off of the wall.
Oh god!
Oh, we got to go!
We got to go!
We got to go!
Let's go!
Okay, run!
I'll stick just one hand through the mirror.
Okay, you see Fjord's hand emerge from the mirror.
I'd probably make it there first.
All right, so Beau, you take it.
For sure.
Yeah, Beau, both Nott and Caleb
into the mirror. They're gone!
Let them go! Hold on.
We want to bring them in here?
Are we bringing everybody in?
It's just you and me now.
We'll create a new civilization.
Hold on. Who's not a person?
Who's not a real person?
I'm going to put my head through.
You don't know when to smile
and you got terrible joke delivery. You know a a real person. I'm going to put my head through. You don't know when to smile and you got terrible joke delivery.
You know a lot about me.
We're in a weird mirror reflection of this room.
I don't know what's going on.
Do you want to be over here or should we come over there?
Okay, we need to sit.
Did you just come out and say that?
My head is popping out and saying that.
Holy jeez!
I pop my head back through and I say,
they're fucking assholes.
There was a fucking false alarm.
Of all the things that have happened to us,
and this is what startles you, really?
I mean, it's... You're like a cow person.
I'm going to put my hand out at Nott's head level
and do this.
I pull it back.
Let's, do you want to be over here, or do you want to?
Do you want us over there?
What is it, what's up?
Hey, Caleb, Caleb. Caleb.
I saw shapes beyond that glacier wall thingy.
What kind of shapes?
The humanoid shapes.
I figured it was these guys over here.
What if I go over there to the glacier wall
and you try and go to approximately
where the glacier wall might be over here
and maybe see if we can do a sign.
Okay.
You have your globules, right?
Sure.
Maybe I can see your globules
through the glacier wall if it's you.
Man, I'm going to lose my spirit guardian soon.
I spade it by the time I know.
Oh, there's no glacier wall over here.
There's no glacier wall on this side.
Well, fuck! I don't know that.
Never mind, my point is moot.
I apparate Frumpkin.
Are you leaning out the mirror?
I'm coming back in and out.
I place the vulture on her shoulder and say,
take my cat.
I'm going to go over there.
To where?
Which side are we on? I'm getting confused.
You're not in real world.
I'm leaning out into the normal half.
Right, okay.
So I'm taking it into the foggy half.
Yeah, what happens?
Frumpkin goes in with her.
Yeah.
Go to the spot.
I'm going to go to where?
To the other side of the glacier wall.
Don't break any of the mirrors.
So you're at the glacier wall again.
Yes, I am.
I'm doing this and dancing lights
start floating around me in a circle.
I think if we break the mirrors, stuff comes up. Do I see anything on my side? You walk over and it's just an empty hallway that comes to an end. dancing lights start floating around me in a circle. Beauregard!
Do I see anything on my side?
It's just an empty hallway that comes to an end.
Beauregard!
This is an enclosed chamber.
The hallways where you entered
and where that barrier is, it just ends.
Okay, I don't know what's going to happen.
This is a fully enclosed, mirrored chamber.
But I'm going to go into Frumpkin Vision here.
Does not work.
Okay, that is useful.
That is useful. Okay.
Why don't you guys come out?
I mean, what is he doing out here?
Nothing.
We were just checking to see
if it was the same pocket chamber.
Yeah.
It's not.
All right, I'll come out.
There's nothing there at the end?
I'll come out and I'll drop the silver
in front of that mirror
and walk over to the glacial wall.
Do we still see? is there a shape or anything
if you're right up on the glacial?
Make a perception check.
But that's not my strong suit, 18.
18.
Every time I say that tonight.
You get close and you peek through
and you can see that humanoid shape
that Beau-Gar was talking about.
It's pale, it's all pale, the color,
but not dull gray, slithery pale
like the creatures you fought.
It looks similar to the statues you saw earlier,
or the more close to the doorway that you saw
when you guys first arrived here.
You see what looks to be,
you can't make out much detail,
but you see what looks to be
almost an angelic porcelain figure
standing with the hands like this,
and that's all that you can see.
Static still. Static and still. That's an Unnormal World through the hands like this. That's all that you can see. Static, still. Static and still.
That's an Unnormal World through the glacial wall.
Peraza.
I'll tear down each of these little halls
in the smoky realm, just tap into the walls,
make sure there's no hidden.
Okay, make an investigation check.
Okay.
You're going to help out?
Well. Sure.
Is the wall cold?
Yeah. Is it ice or crystal?
Is it cold? It's as cold as
anything else in the room here.
It's not frozen ice.
It resembles that, but it also has a quartz-like
feel to it.
I just want to feel where the glacier wall would be.
Okay. On the other side.
When you're there.
So you make an investigation check?
Yeah, I'll make sure that's actually
just a dead end haul.
Yeah.
Holler if something tries to bite you.
So what'd you roll?
11.
I'm standing with the dagger at the window
in case you're poking my head out.
I do.
So we got rid of that ability where it's been a key point
to reroll an investigation check.
We did, we just gave it as a benefit stuff.
It got too complicated.
So you and Beauregard together go and inspect the space.
The temperature doesn't change, the walls are pretty solid.
You feel like you did a pretty thorough job
of checking for anything strange or hidden,
but it's just a wall.
While I'm doing all this stuff,
can I take the falchion, the point of the sword,
and just try and tink into the glacial thing?
In the glacial wall? Just to see if it's crystal?
Solid. Solid.
We're both there.
I'm going to start getting right up
and touching and examining these oval shapes.
Make an investigation check. Okay.
I'm going to make my way back to the other one.
I'm waiting until everybody,
I want to be the last person.
I want to ferret everybody out of here.
18. 18.
You feel it, and it's got smooth striations
on the outside, very, very fine,
almost like a guitar wire, you would feel like.
A guitar wire?
I think a guitar wire has that texture to it,
like very, very fine striations.
Guitar wire? Guitar wire.
Oh.
Sorry.
And you feel around the back side of it.
They're not fully pressed against the wall or embedded.
There's a slight gap on the back.
You feel the backside and it's hollow.
I want to check all of them.
Okay, it's too thin of a space
for you to get your hand inside at all,
but you can feel your fingers around the back end of it.
It's hollow on the inside of it.
Does it turn, move, anything like that?
Doesn't seem to shift at all, no.
This is the thing that the play would figure out.
So how high are the two that are above on the sides,
and how high is the one at the top?
There's one about stomach level for you guys
on this side, on each end.
There's one that's about head level on each end,
and there's one that's about eight feet up
that's on the top.
What do you think?
Well, I can probably reach the ones on the side,
so it's the exact same thing.
Yeah, the eighth one you can't quite reach.
Right.
I want Caduceus' help over here.
As soon as everybody is out of the room,
then I'm going to be like,
I'm taking the dagger with me.
Okay.
And you guys all go through the same mirror?
Mm-hmm. Yeah.
Okay.
You all exit the chamber.
Thank god. Mm-hmm.
I found this in there.
This was the, so there seemed to be some sort of,
it was kind of like. Was that the dagger?
It was, yeah, it was stuck in the wall.
Yeah. And then we removed it,
but it was like, kind of like,
oh, it was like stuck on purpose,
and I think it like opened.
There's no like, receptacle for it in this world where it was in the mirror world. Not that I saw, but I should it opened. There's no receptacle for it in this world
where it was in the mirror world.
Not that I saw, but I should double check.
Go back and check, and this is just a straight wall.
Is there anything in the door?
Is there anything around the brass frame
that looks like that?
I'm going to knock on one of the eggs,
the one in the stomach.
Bring that over here.
I'm grasping at straws here, but.
I'm also going to, yeah, I'm watching you do this.
Poke that thing. Yep.
With that dagger. Me?
Yeah.
It hits the metal.
Wait, wait, wait.
I don't know about the crystal, like the glacial.
Tap it again.
I tap it up a little higher at the next thing.
At the next. Boom.
Oh shit. Tap the other one.
Boom. Tap the other one.
Boom.
Music.
Boom, boom, boom, boom, boom, boom.
Oh, and we were already hearing that.
Assassin's Creed.
May I?
Music. May I?
Yeah, we're going to play a tune.
Can I go up against the glacier,
put my hand on the glacier
and see if I can hear anything again?
Sure, put your ear up to it and listen.
Make a perception check.
I'm going to use a little shard of mirror, too.
14. 14.
Nothing. The egg.
Do I see anything in the glacier?
From what other people have described,
the same thing, you see that strange porcelain shape.
I'm going to try and use a chunk of mirror
to look inside one of the eggs that I can reach.
Okay, look inside?
It's hollow.
There's nothing in there?
Just makes a tone?
Should we try hitting him at the same time?
Probably, yeah.
We should try and play the song that she heard.
Like radiating through the statue when she like.
Did we hit him?
Then she should do it if she's not in her hands.
Yeah, could she try and duplicate?
Could she hit him and then try and duplicate this off?
Okay, she goes through and finds the notes.
When she hears the notes, she remembers back,
and with your help, Caleb, as well,
though mostly she's the one who heard it.
Actually, you didn't hear it at all.
Yeah, even though you have your feet.
This is the one having the feet, isn't it?
I didn't hear it. Yeah, that's right.
So Jester goes around and eventually finds the
.
Three of us.
Yeah.
Boom.
It cracks down the center and shifts open.
Mist pours out from the interior
and about five feet beyond it, you can see another door.
This door is split in the center.
You can see a line where it divides
and you see the shape of a carved angel, wings open.
Its eyes are closed, mostly closed,
you can see the lid's almost entirely closed.
The hands are both forward,
clutched like this in the chest,
and its head's looking down, standing there.
Dagger on the house.
Yeah, wait.
Okay, yeah.
So I can see through the glacier now from this room?
The glacier's open now.
Yeah, I should do it.
Oh, the glacier, oh, they're holding the same.
The whole glacier wall opened up
once the music theme was played.
Oh.
Yeah. Copy.
Give her the dagger.
Yeah, I should take the dagger.
What does me having hair to do with it
have anything to do with anything?
This is your thing.
What do you mean it's my thing?
I don't know, he wants to see you.
You should stab the thing in the heart.
Maybe you should do it from 30 feet away.
Oh, I can do that, too.
Give it a try.
All right, I'll everybody back up.
We're going to put it in the hand, right?
Oh, it's not going in, too.
I mean, I don't do it, but I...
No, no, you're hurt, too, but it's not.
Let's do it from a safe distance.
Yeah, back up a bit.
All right, I'll Mage Hand and carry the dagger over
and place it in.
Like handle first into the hand?
I guess handle first.
My instinct was to stab the thing in the heart,
but I've been overruled.
Okay, you place the handle and it doesn't fit.
I will flip it over and go in knife side.
It slips in and turns, like the grooves fit the space
as it slides in.
As it goes right to the base of the dagger, it stops,
and blood begins to run from the eyes of the angel,
and the door splits in the center and opens up
from the inside out, leading into the next chamber.
And that's where we'll pick up.
Oh! It's almost 11. It's dangerous where we'll pick up. Oh!
It's almost 11.
It's almost 11.
Good shit, man.
We haven't had a proper dungeon crawl in a long time,
has we?
Mirrors.
Super dungeon crawl.
Yeah.
So many of them.
So cool.
I'm going to name my next ulcer after you.
If we find that number of mirrors
we could have come through, right?
Destroying them wouldn't have done anything?
I'm of the opinion that destroying mirrors
would have let more copies out.
Wow. But that's just a theory.
Doppelgangers?
This is really pretty.
Something different.
Similar in some ways, but not quite got a doppelganger.
It was original, it's in.
Ooh, get some OG shit.
This is so cool.
This is really cool.
I am jelly. This is good. We Yeah, this is really cool. I am jelly.
This is good. We haven't seen that guy
in a while, Obann.
No, but his tracks led this way.
We follow him.
Maybe next week, we'll see.
And when it was like this,
were the cheeks unstained or clean?
Correct, it was clean,
and then once the dagger was placed in,
they began to bleed.
Oh shit. Yeah, so we have
made it farther than our friend, yeah. Or a reset. It was clean, and then once the dagger was placed in, they began to bleed. Oh shit. Yeah, so we have made
it farther than our friend, yeah.
Or a reset.
Or a, yeah, it could reset.
We'll check for tracks next time.
That's what you mean.
Uncritical.
All sorts of things can happen.
Poke a face.
Thank you guys for joining us for this fun adventure.
We'll be back here next Thursday
to see what is beyond this door.
Until then, we love you very
much, and is it Thursday yet?
Yeah!
Good night.
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