Critical Role - C2E73 Uthodurn
Episode Date: August 8, 2019Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...Watch Critical Role live Thursdays at 7pm PT on ...https://www.twitch.tv/criticalrole
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Hello, bees!
This is Laura Bailey, here to welcome you to the Critical Role podcast.
If you'd like to tune into the show as it airs, you can watch Critical Role Thursdays at 7 p.m. Pacific on twitch.tv slash criticalrole and youtube.com slash criticalrole.
Our lovely Twitch subscribers can view the episode on demand right away.
Or you can find it on YouTube Mondays at 12pm Pacific.
And of course, for all you fantastic podcast listeners, Critical Role episodes hit feeds on Thursday mornings, a week after the episode first airs. With all that said,
let's get into another episode of Critical Role.
What's up, motherfuckers?
In celebration of my favorite television show sadly coming to an end,
my costume this year is a joke for exactly 23% of our audience.
Here's some of the names that were thrown around backstage just now.
Janky Alexander.
Kat Von D-minus.
The cool thing about this outfit is every tattoo leads to a
different clue about why my parents didn't
love me as a child.
I love you too,
goddammit.
I look like if Jared Leto's Joker auditioned for John Wick.
I feel like...
All right, all right.
Welcome to Critical Role Live at Gen Con.
I had this wig made from Laura's discarded hair.
Just kidding.
Every week before the show,
I clip a little bit of it off and put it in a Ziploc.
Hey, at intermission, if you didn't already,
say hi to Tal and everybody in our crew
that's working at the merch booth.
We'll have stuff for sale still during intermission.
Before we bring out the cast,
we like to ask a few things of everybody
that's in attendance at the live show so you
can have the best experience and so the folks at
home watching can have the best experience.
We are live broadcasting
this and it will be available on
everywhere that our shit ends up available.
So, outside of the occasional
picture or two,
there's no reason to have your phone up
filming what's happening
because we have much better cameras than your phone.
And God forbid you're one of those people
that goes to a concert or something
and films with an iPad.
Get your fucking iPads out of here, man.
If I see it, it's over.
I will fuck him up, dude.
Look at this shit.
Take anybody right now.
Also, there's going to be a lot of super fun stuff that happens tonight. Something that isn't fun is when people shout suggestions, rules,
jokes they think are funny at the players while we're playing.
It's not very fun, and most of the jokes are pretty bad.
Take it from someone who knows.
Be respectful of the people around you and of the folks at home
to not distract them, because let's be honest,
they all have
very short attention spans. Let's see, anything else? Someone wanted me to shout them out,
but I'm not going to. Yeah, we are going to have an intermission, and you can use the restroom
then, because as you guys remember in this theater, the seats are creaky as fuck. And so try to minimize your getting up and sitting down if you can
because it's like someone's stabbing a frog like every third thing.
It's like the craziest thing.
And last but not least, don't forget to love each other.
Respect.
Respect everybody around you.
If someone has too much to drink,
you know, just knock them out and let them sleep it off
until the show's over.
But just be respectful to everybody around you.
And I know it's dark, and if you're getting up
and moving around and stuff, also think about
all of our friends that are in cosplay with
expensive and delicate items.
Unlike the fucking outfit I'm wearing right now.
Without further ado,
I would like to introduce the cast of Critical Role.
Travis Willingham. Marisha Ray.
Marisha Ray.
Liam O. Taliesin Jeffy.
Laura Bailey! Sam Rieger! Can you answer the call? Digging deep in your soul
As the legend unfolds
Now it's your turn
To run
The only person who can save us all, Matthew Mercer!
Matthew Mercer! So So...
So as you can tell,
we all agreed to one singular theme.
What happened, guys?
I thought you guys said to just be fabulous
and expressive.
I think I read the wrong email.
No, Sam, I think we all read the wrong email.
I think you got it very right.
No.
Welcome, everyone, to Critical Role. Where a bunch of us nerdy-ass voice actors sit around and play Dungeons & Dragons.
This is so insane. What's great, too, is with the lights on us,
all we see is darkness, so it's very like Eldritch Horror.
It's just a wall of voices and the two beaming lights.
It's amazing.
So welcome, welcome to us live here in Indianapolis.
Gen Con, thank you all so much for coming.
Super excited tonight.
We have some quick announcements to get through,
so bear with us.
First and foremost,
our sponsor for the evening,
and have been our sponsor and friend
for the entire day of campaign two, D&D Beyond.
Sam?
Guys, the election for D&D Beyond president closes tonight at intermission, so head on
over to D&D Beyond to cast your vote for me before it's too late.
Get special rewards just for voting.
You can also vote here at the theater.
I think there's kiosks set up, or you can go to dndbeyond.link slash cr-election.
I will pay anyone who votes for me in this theater $50.
If I win.
And to celebrate the end of the election,
I thought I'd just do a throwback
and sing that classic song that we all love
for you guys.
He had the perfect warlock. Oh my god.
His falchion and supplies,
but he decided to mess with Ukatoa
and consume too many eyes.
He can click open the website,
he heard about our critical role,
but he won't find any stats at all,
and he's even weaker than before.
F-J-O-R-D, for the feeble orc.
F-J-O-R-D, once a warlock, now a dork.
He's got no magic, he's got no sword,
and he lost that southern drawl.
F-J-O-R-D, F-J-O-R-D.
Do-do, do-do, do-do.
For the Feeble Lord. Bop, bop, bop, bop. Thank you, Sam.
Sure.
So D&D Beyond is an online app
where you can make and build all your D&D characters.
They're an awesome sponsor.
She lets you know about what they do.
Thank you.
And thank you, Sam.
All right. Also, quick thanks to our friends at The Rook and The Raven, who you've about what they do. Thank you. And thank you, Sam. All right. Also,
quick thanks to our friends at The Rook and The Raven,
who you've heard us mention before on the show,
who provided some great giveaways
for a lot of the folks here in attendance.
Thanks to them for all their continued support. They're amazing.
If you have a chance, check out their stuff online
or possibly here at the con.
Next up, on Monday,
August 5th, Between the Sheets
will make its triumphant return to
our channel here at Critical Role's Twitch.
7 p.m. Pacific.
We welcome the wonderful musician, writer, and just all-around badass Amanda Palmer.
One of my favorite creatives for well over a decade, and it's just a dream to have even
had her be involved, and this is an incredible interview, so don't miss it.
It will be on VOD immediately for Twitch channel subscribers,
and will be available on YouTube the following Wednesday,
so keep an eye out for it.
And for those who haven't seen,
Taliesin's Call of Cthulhu one-shot.
Shadow of the Crystal Palace, in which,
I mean, you did an amazing job.
Featuring Marisha Ray, Eric Ishii,
who's out there in the audience somewhere,
Liam O'Brien, Phil Lamarr, wonderful, loving friend,
Travis Willingham here, Ashley Burch,
also from what you got to see here last year.
It's on our YouTube and Twitch channels,
so if you haven't had a chance to check it out
after this show and possibly after the con,
go do so, because it's pretty badass.
Also, as a reminder, there is no Wyrmwood giveaway tonight.
We are just here to enjoy the experience of our friends
on the internet and here in person.
So, that being the case,
let's go ahead and jump in to tonight's episode of
Critical Role. The adventure begins
They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise from the flames
For the battles ahead
Villains beware cause you're about to be dead
They got magic and flair, they got falchions and cunning
They don't see over there, there's a monster incoming
Inspiration is waiting, rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Roll the dice
Critical
Can you answer the call?
Digging deep in your soul
As the legend unfolds, now it's your turn
To roll SAM and LAURA
So that was one of the most chills-inducing experiences
of my life.
Shit. Wow.
That was the last thing you ever heard.
I know.
All right.
So.
Last we left off,
the Mighty Nein, after sending some friends and family
to safety in Nicodranas,
made their way to the Graying Wildlands
in search of answers regarding both
the fractured halves of this blade
that had been gathered across their adventures,
and possibly these visions that had come
through the Wildmother to Caduceus Clay.
Upon seeking another remnant
of the Raven Queen's historical pact with the Wildmother,
you made your way towards Kravirat, the Volcanic Mountain,
to Cinderest Sanctum, or as you know it,
as the Burning Lodge amongst the Clay family,
to meet the Dust family.
While you were here, you learned a bit of the history
of this blade and the individual, Dolgrim Smeltborn,
who apparently still resides in the city of Uthodurn.
As you spent the evening there,
visions came to Fjord of his,
I don't know what you would call it,
faithful? Not at all.
A dark entity known as Uk'otoa
in which you had fallen into a pact with long ago.
That's awesome.
Who is very unhappy that you had absconded
with a third and final means of unsealing his current fate
and showed that the power you've been granted
can indeed be taken away.
You, however, in the face of this challenge,
placed your own blade into your chest,
played essentially chicken with this entity,
and when it wasn't going your way,
threw your packed blade into the actual molten center
of the Cinderace Sanctum.
Seemingly now absolved of your pact,
powerless compared to your previous travels,
you came forward with your friends
about your current predicament.
As you gathered various items of support,
you all sought for more answers,
seeking the Stolgrim possible elements
of the refined residuum that may be connected
to Caduceus Clay's vision,
and leaving the mountain into the freshly snow-set
mountain sides of the Flotket Alps,
began traveling southwest towards the city of Uthodurn.
So, Mighty Nein,
how would you like to progress?
Ah!
Are we outside of the entrance already?
Is it like we're in the snow?
You guys were just stepping out
and where there's the fresh snowfall,
the storm that came last night seemed to have passed.
Still gray sky, but there's a fresh snowfall
that has come across the Alps.
All right, how do we get there?
Yes, did anyone ask for directions
before we left the kiln?
Well, we have a map. We do have kiln? Well, we have a map.
We do have a map. Oh, we have a map?
Yeah. Great.
Let's just follow it and go to Loradurn.
Yeah.
I suppose we'll check to make sure
we're taking the safest path, too,
if there's anything we should be looking out for.
Okay. Is a path marked on the map?
There isn't so much a path marked,
but there are positions across it.
It looks fairly obvious looking at that,
where we should go for sure.
We are here. We're going there.
Mountains.
So there's only two mountains in the way.
Look at all these mountains.
Can we go between the mountains?
It specifically says, do not go between the mountains? It specifically says,
do not go between the mountains, no.
That accent is super weird.
I'm sorry.
You talk funny.
Do the mountains block the direct route,
if we were to set out on foot?
If you want to go ahead and take a look
to the direction you're currently looking.
I'm just going to run back inside really fast, okay?
I'll be right back.
And I'm going to go ask for directions.
I'm going to follow Jester.
I'm going to follow Jester.
If you could just write them down,
because I'm kind of bad at remembering things.
Anything we may run into, if there's anything particularly dangerous. Yeah, if you could just write them down, because I'm bad at remembering things. Anything we may run into,
if there's anything particularly dangerous.
Yeah, yeah.
All right, so you rush back in,
you go ahead and see Jeremys Dust is currently sitting down
and looks like enjoying some sort of a morning coffee,
some sort of hot beverage, blowing it off.
And as you approach from the entryway tunnels
that lead you deep into the sanctum.
She looks up and goes,
Oh, hello again.
It was a really, we're there and back,
or just, how do we get there?
You go southwest.
And eventually look for what looks to be
a series of small towers and...
Just southwest?
Yeah.
Is there a path or a road or how do you...
There is when there isn't fresh snowfall, because that kind of covers the path, but...
That makes sense.
Put it this way, when you look out and you go straight to where the southwest is,
the first mountain you see on your way,
go around the left side.
The next mountain you see, go around the right side.
That's perfect, that's all we need.
Past there, you might find it.
Just keep your eyes peeled.
Okay.
What kind of fiends or beasts might we encounter?
Anything that you know of?
There's all sorts of creatures
that call the Arps home.
There's wolves, winter wolves, dire wolves.
Lots of wolves.
There's the orcs of Raftka
and the various other wandering Rhyme Plains orcs
that come up here for hunting
because they're better game up here in the mountains.
Do they hunt the wolves?
Probably, and orcs, too.
They bring down from the path south of here.
Also, there's all sorts of things
that maybe wander in from the Crystal Sands,
and just try your best to not be seen.
Oh, okay, we're pretty stealthy.
Good, good, you might survive.
What do these towers look like?
We know it's an elven city, are they?
It's Elf and Wolf, actually.
Oh, sorry.
It's all right, it's all right.
But you see on the base of the mountain that it's on,
there's a cluster of them about maybe half a mile across,
and you'll see a big old roof in the center.
That's probably where you're going.
Caleb!
Where is southwest?
It's that way.
Then that's where we're going.
So we're going to get to the first mountain,
and we're going to take a right.
No, a left.
Shit!
Okay, we're going to get to the first mountain,
we're going to take a left.
And then we're going to get to the second mountain,
then we're going to take a right.
Right.
Yeah, so we go lefty-loosey, then righty-tighty, and then we're going to get to the second mountain, and then we're going to take a right. Right. Yeah, so we go lefty-loosey,
then righty-tighty, and then we are there.
Right. Right.
And then towers.
Easiest adventure we've ever gone on.
No problem. Let's go!
All right. Stealthily.
All right, first and foremost,
I need a marching order from you guys.
I'm in the back.
All right, we've got Fjord in the back.
Actually, Fjord, maybe in the middle,
because if something comes up from behind us.
As the former weakest person in this group.
Caleb, Caleb, you are very strong.
The rear was the ideal position,
but maybe second to last, or possibly third to last,
or maybe all of us around you in a protective ring.
You have your shield, right?
I do, I have a shield, yes.
Have you ever fought with a shield before?
No. All right.
Need to make like a, I don't know,
like a Caleb Ford Hot Pocket.
It's not quite a sandwich, it's like a...
Maybe we should double layer it?
Right.
Yeah. Yeah, okay.
What are we talking about?
I'll take front, then.
I'll take back. All right.
There you go. All right.
So we have Caduceus up front.
I'll go in the front with Deucey.
All righty.
I'll be behind Nott.
Where are you, Beauregard?
Behind Nott.
Behind them? Yeah, yeah, yeah.
All right, so we have at the front,
we have Caduceus and Nott up front.
Behind them, we have Beauregard.
In the center, we have Fjord.
And then behind them, we have Caleb and Jester.
Sounds perfect.
Hot pocket.
All right.
I don't think we can clear that.
I think that's goth pocket.
Goth pocket. Goth Pocket.
Goth Pocket, yes, Goth Pocket.
All righty, so.
We're Lock Pocket?
Nope.
So who is guiding the direction of this?
Are you at the front?
I guess I am?
Who's taking point in guiding the group,
is what I'm asking.
Yeah, Caduceus and I.
Yeah. All right.
Well, either one of you make a nature check with advantage,
or both of you take one separately.
First roll. Come on!
You with nature check advantage,
because my nature's terrible. We should be stealthy.
We were warned not to be seen, so.
With advantage?
Thank god, that's cocked.
Ooh, shitty, shitty, shitty, bang bang.
11.
11, all righty, all righty.
I would've been, that was, yeah,
no, you don't even want to know.
I just took a fun roll, no.
What?
All righty. Poor fuck.
Yeah.
So, as Nott continues to guide you guys
around the same lake that you had previously traversed,
keeping an eye on the sky above,
Beau, we're going to make a perception check,
just to keep looking above in the vicinity around you.
Okay, and 14.
14, good, all right.
Continuing forward, the wind isn't terribly strong,
but it does pick up in gusts here and there
and blows past a moment,
swelling on occasion.
The ice and snow-capped trees
eventually consume the horizon as you lower down
from the base of the mountain into the central forest,
heading across towards the one mountain to the southwest
that Caleb had pointed out.
Right as you begin to lose vision,
you begin to see the clusters moving briefly, Beagard, keeping a close eye on Caduceus,
also keenly aware that what looks almost like slow
avalanches and sections moving separately,
you just barely squint your eyes
and you can see instead they are small clusters
of wild white bison moving across the exterior
of the distant mountain,
causing this optical illusion effect.
But you keep close to yourselves for warmth
and dive under the canopy of the forest, continuing onward.
For the first hour, seems to go by fine.
A couple more hours, you guys eventually make it
towards the base of the first mountain.
At least you begin to see the tree line break apart.
You can see where it begins to ascend
up the side of that rocky cliff.
We forgot to ask how long of a journey this was.
They told us it was like a day, day and a half.
Oh. Yeah, yeah, yeah.
All right, so are you guys
continuing to move stealthily, by the way?
Yeah. All right.
That does slow your travel.
So it might take a little longer
than a day and a half stealthily.
I think stealthy is better, though, right?
We're leaving tracks behind us, yes?
Quite a few.
No, I'm behind us.
I'm using my tail to brush them as we walk.
Roll a stealth check to see how well you're doing.
I believe in you.
Which one?
Yeah, the cute one.
Ooh.
Stealth, 17.
Okay, you think you're doing an all right job
covering some of the tracks.
Doesn't look like nobody walked through.
Now it just looks like one weird drunk worm
is pushing its way through the snow.
Hey man, a worm is better than a group of people.
Maybe. Could be helpful.
We'll see.
Fuck that.
So continuing onward,
for the next few hours,
you guys are turning right or left
against the first mountain you come across?
Left. Left.
Left.
Left around.
Right.
You got a memory, that's good.
Curving around the base,
are you staying within the tree line,
or are you coasting up on the side of the mountain?
Let me scout it real quick, how about that?
Ooh, yeah, sure.
I'll go up the mountain a little bit
and see if I can scale a tree, get a viewpoint.
Sure, all right, go ahead and make an athletic check.
Wait, you don't still have your bird, right?
Is your cat a bird or is your cat a cat?
It's always a cat.
But okay, it's, you know what I mean.
Yeah, it changes sometimes.
Where's the octopus?
There is a, who said that?
He lost his powers, He's not deaf.
There is a cat shaped like a cat standing next to you on the ground now,
so that's what you got.
All right, scale a tree.
Go with her.
Athletics or acrobatics, your choice,
since the trees here are pretty close together.
Acrobatics.
Go for it.
Wow.
That was a cool roll.
Oh!
Yo! Yeah. 27. That was a cool roll. Ooh! Yo!
Yeah.
27. Whoa!
All right.
Should have been like, Thursday.
Yeah, like an Olympic gymnast
leaping from a tree branch to a tree branch,
she watches Beau quickly ascend to the top of the tree.
As you poke out past the canopy and look ahead,
you can see along the mountainside,
there are clusters of trees.
This one mountain isn't too much of a spire-like.
It tends to break off towards the top
and there's a bit of a roundness to its edge there.
There looks to be some sort of a watchtower
built on the top of it.
You're not sure of the quality or if it's manned or not,
but that's towards the peak of the mountain.
Can I tell what it's made out of?
Is it like a wooden? At this distance?
Wooden watchtower?
Make a perception check to see
if you can make out any details,
because it's quite a ways away from you.
It's probably like...
Natural one.
As you're peeking upward,
one of the frost zephyr birds flies by
and poops right into your eye.
You're like,
and your eyes just have a hard time focusing
once you wipe it free.
Unfortunately, at this point,
everything just looks like it's covered in snow
and you're stinging really bad.
Fucking birds.
I'm glad Thaddeus is gone.
All right.
You swear you heard it.
Hoo, hoo.
That's a good one.
All birds are assholes.
As a bird owner, kind of.
I love them. They're assholes.
All right, I can see the other...
Oh, I go back down to the group.
I don't know if that's...
Do I need to...
After a natural one, go ahead and roll another acrobatics check.
With disadvantage.
You got a shoot in your eye.
Caleb has been watching through Frumpkin
all this time as well. Shit in my eye
doesn't affect my dope abs, though.
No.
Good. It's still good.
19. Yeah, see,
it doesn't affect you at all.
You were fine. Oh, yeah.
Almost without having to use your vision,
as much as it's seeing and blinking,
you manage to leap down without issue,
making your way to the base.
You guys come, Beau comes down
with this streak of white on one side of the face.
Oh, what happened?
So there's a tower up ahead,
like a fucked up mountain,
probably the mountain we're going.
Looks like a watchtower.
Jester. Hmm?
Or Caduceus, do either one of you have a wet wipe?
I use the bottom of my sleeve.
Thank you.
You're welcome.
It looks like some sort of watchtower.
I don't know.
Is that the tower that we are looking for?
Nah.
Oh, so we stick to the trees then.
Uh-huh.
Okay. All right. So you head to the trees then? Uh-huh. Yeah. Okay.
All right, so you head to the left,
continue around the base of the mountain.
Are you guys going stealthily?
Mm-hmm. Sure.
Everyone make a stealth check, please.
You moved up and down that mountain incredibly well.
How long does it take to learn to do that?
Ooh.
Fjord, if you want, Fjord,
I could teach you how to use a crossbow.
My five-year-old can do it.
That would be lovely, thank you.
I got you, Captain.
I got your back.
I just, you know, I just... Stealth checks around the table.
Oh.
27.
27.
Jester?
Seven.
Seven.
12.
12.
13.
21.
Also seven.
Ooh.
We don't have Castle on on the tree, so.
Okay.
Is it okay? Is it okay?
It's on.
Yeah, I didn't cast it.
Nah, it's okay.
No, no, it's not on. No, no, no.
All right.
So, as you guys dive into the treeline,
making your way around the edge of the mountain,
you get probably around three quarters of the path
before you begin to head back to that straight line
through the mountain range that leads you
in the direction you were told Uthodurum would be.
As you're moving forward, Caduceus,
the front of the way, you can see what looks to be
a couple of prints in the snow directly ahead.
Small, clustered, forward, quadrupedal.
Do they, how close are we to the prints?
You see them about 30 feet ahead of you and to the right.
I'm going to take a long look around.
I'm going to stop everybody and take a long look around
to see if there's anything waiting to pounce.
Make a perception check. All right.
These aren't good at, ah, that's better, 22.
22.
Glancing a little ways ahead,
you can see what looks to be two wolves,
kind of white-gray fur,
relatively large in comparison to a regular wolf.
Not massive, but maybe, I'd say,
nine or so feet from snout to rear.
That's big.
And there's two of them in a pair,
just making their way through carefully
through the center of the forest.
They don't seem to notice your presence yet,
and they're about 100 feet ahead of you.
And they're going to the right.
They're heading their own direction.
They were.
Oh no.
Have they noticed us? One of them seems to be going
and glances over in your direction.
Then I'm going to say,
in the manner that one can talk to wolves,
I really don't recommend this.
I know this looks easy, but this is going to end so badly.
He watches it, like, stops,
and then gets low.
And it seems to, as it gets low,
vanish beneath one of the little snow banks,
and you lose sight of where it may be.
Okay.
The other one follows suit,
curving around almost in a pincer formation to the left,
and then also dips down below one of the nearby forest banks
where the small hill rises up,
and you don't see it emerge from the other side of the hill.
You've now lost sight of both of the wolves.
There's at least two wolves currently circling us,
and they're going to make an attempt to eat us,
at least two, possibly more.
I guess get ready, kids.
Are you sure that's not just behavior that lets us pass?
Yeah, I'm pretty sure.
Should we run?
Is running a good idea?
I think flank and prepare.
All right.
Let's make a circle.
Circle up around Fjord.
And Caleb.
These are regular-sized wolves.
I think I will be on the outside, if it's all right.
They're about nine.
They're pretty big.
They're big ones?
They're pretty big.
Long.
Bigger than you.
Get in the middle, Caleb.
I have thought better of it.
I will go in the middle.
And cast Mage Armor. Caleb's in the middle with us, too.
I'll say, yeah, Fjord, you don't have to stay
in the middle if you don't want to,
if you want to test out how you feel.
Don't do it, don't. Okay.
So Fjord, you're staying in the center?
Yeah, sure.
All right, so you guys encircle Fjord and begin to- And Caleb, and Caleb, too, now. Yeah. Caleb're staying in the center? Yeah, sure. All right, so you guys encircle Fjord.
And Caleb, and Caleb, too, now.
Yeah, Caleb in the center.
Caleb as well in the center?
All right.
Ladies and Caduceus surround.
Squad, in formation, go!
I'm going to prepare Spirit Guardians
the minute I see any movement.
Okay, so you begin casting Spirit Guardians.
To release as soon as we see anything.
Okay.
As you guys continue stepping forward,
Caduceus, out of the corner of your eye,
you look across one of the banks for a split second.
You look over, you begin to feel
the slight rumble in the ground.
You look up in the direction of the first snowbank
and you see the bristled fur of the large wolf there
as it pulls back, snarling. I cast Blindness.
You cast Blindness? Yeah.
All right, so you release Blindness.
You see it leap, too, as you cast the spell.
You look over.
What's the DC on that?
Constitution 17.
Constitution 17. Natural 19.
Motherfucker.
Unfortunately, it leaps in the air.
The spell has no effect,
and there is a spray of white snow
as emerging from the ground beneath it,
you see a flash of blue and white.
You see numerous spiny legs emerge
from the snow and earth beneath
as a large serpentine, almost centipede-like creature
bursts from beneath the ice and snow
and devours the wolf hole in one bite.
We're winning!
I turn around and look back at our tracks.
Oh shit.
As it turns back towards you,
these large insectoid eyes at its current lake
standing about 10 feet above,
its large maw glistening, clacking
as its mandibles pull back in,
its numerous arms and legs clicking around its body.
It spins around to look at you with these large antennae.
Everyone roll initiative.
Oh!
Oh fuck!
Oh, captain, my captain.
Fuck!
I fucking hate it, too.
Oh, I don't have my helmet,
but this combat is powered by Dwarven Forge.
They've just launched Plaguestone,
a new line of Pathfinder II sets.
Go check it out now, Dwarven Forge.
Oh my god.
Whoa, cool camera angle.
Does Jester get a Spiritual Guardian cast pre-roll?
Yes, you do. As a reaction, you do.
Bless you.
Oh, nice.
That's good, too. Nice.
All right, let me get over here
to some proper battle music, thank you.
Why does it keep doing this?
So there is one wolf who is hiding behind here.
You can just hear it react,
and then on this end, you see
the creature had just risen past here
and devoured the wolf in one leap.
Fuck that thing!
I want the wolf, it's dead.
All righty.
So.
Initiatives, 25 to 20.
23.
23.
We have not.
20 to 15?
19.
17.
15.
All right, so we have 19 for Jester.
Yes.
17 for Beauregard. Or 17 for Fjord, 15 forester. Yes. 17 for Beauregard.
Or 17 for Fjord, 15 for Beau.
Beauregard.
All right, 15 to 10?
13. 12.
All right, and we have?
We're just getting right into the shit.
Get that!
Just looking at the map.
Stop it!
Just looking at the map. Stop it! Just looking at the map.
Oh, it's really hard.
No, no, no, no!
Twitch TOS, Sam, come on.
It hurt my finger.
Copacabana.
Oh boy.
All right, Nott, you're up first.
Okay, I'm going to run full speed,
about 30 feet, sort of flanking all of us.
You pick a direction.
Like around this way?
Yeah, perfect.
All right, so five, 10, 15, 20, 25, 30, 35.
Sure, and then the last five feet,
I'm going to like a hockey stop,
sort of a deep slide, so I want the snow to cover me,
and I'm going to bonus action hide under it.
I will say, because you're small enough
and there is enough snow from the storm last night,
I'll allow it. Go ahead and roll a stealth check.
28.
A unique element of this,
as you run through the snow, because of your ring,
I'll say the snow is not quite as difficult to get through
as you thought it would be, which is nice.
So you get your full movement.
Nice.
So what was yourself checking it with?
28 still. 28, you got it.
All right, you're just going to skid and vanish into the snowbank.
And cock my pistolera,
and I fire, hoping that I'm hidden.
All righty, go for it.
Do I get advantage? No.
Go ahead, and I'll say yes, you do.
Yeah.
Okay, 24 to hit.
That definitely hits, go roll damage. Okay. Uh, okay. 24 to hit. That definitely hits, go roll damage.
Okay.
Ooh, doctor.
I'll use Fury of the Small, 40 points of damage.
Woo!
Holy shit!
Rogues, man.
All righty.
As it turns and watches and tracks you,
as you spin into the snow and vanish,
it begins to look around its weird insect-like face,
going right in one of its eyes.
The splash of blue gore out of one side of its face
as it rears back.
That's your turn, I believe, right?
Oh, yes.
All right.
The ground begins to shake once more,
this time heavier and larger.
No.
You all turn around, and behind you,
right in front of Caleb and Jester,
the ground explodes, and one of the nearby rocks
gets pushed off to the side as you realize
the one that you noticed may have been the child.
Oh!
If I can figure out where I dropped the thing.
Of course.
Bring out the monster!
There it is.
Jesus Christ.
Oh.
No!
As it does so, oh god.
As it does so, the rock tips over,
rolls off, and actually knocks this tree
onto the side there.
It's a good save, good save.
So this entity, now standing tall
at about 15 or so feet, its body much larger,
the armor thicker, its eyes much more angry,
spins around, shifts towards Jester, Beauregard, and Caleb,
and is going to make a bite attack against-
Wait, doesn't it get attacked by my spiritual guardian?
It does, actually.
So go ahead and what's the wisdom save on that?
Wisdom save, 17!
17.
Natural two.
No, it does not save, don't hold damage.
Come on, hamster unicorns.
Hold up, hold up, hold up.
Oh wait, that's four of them.
Hold on, I only get three.
Seven plus eight is 15.
15 points of damage against it, nice.
So as it emerges, suddenly it's splashed and assaulted
by a cloud of angry little temporal unicorns,
and you can spearing it with their tiny horns.
As it looks back to you,
and it's going to attack you.
How do they know it's from me?
You're just too adorable.
You seem to be the source of where they're swirling.
Sentinel attack.
Oh yeah! Yeah?
Go for it.
You got shit.
Guys, we're getting good at this.
I don't think anyone's going to die this session. 14.
Tell me I hit it.
14.
14 does not hit.
You swing with your staff, and as you hit its armor,
as much as the insectoid carapace on the bottom
looks like it's a little fleshy,
it's harder than you thought
and it just bounces off with no impact.
As it bites down toward Jester with a 22 to hit.
Oh, that hits.
I think I hit your armor class, yeah.
All right, so you, as it bites into you, you take,
look at all the d10s here.
All the d10s? Don't want to look.
10s across the board.
All right.
Ooh. 60 d10s.
Okay, that's not good.
Lord Asgore, sir!
You take 43 points of piercing damage.
Oh!
Plus. Plus?
Nine points of fire damage.
As cold as it looks on the exterior,
there is a burning heat from inside its mouth and body,
and immediately, just having its open mouth clamp onto you,
it's singeing you by proximity.
You are also grappled.
What?
And while you're grappled, you are restrained.
You guys watch as Jester is bit by it
and it lifts its head up, and Jester is now,
her legs peeking and kicking out of its mouth,
like Audrey at the end of Little Shop of Horrors.
It rears up and her feet are about 10 feet above you.
That ends its turn.
Jester, your turn.
I also need you to make a constitution saving throw
for concentration, please.
Save the unicorns.
Save the world.
Why?
This is so weird.
Oh, my dice are so crazy.
12 plus constitution?
Yes. 14?
14.
Unfortunately, the unicorns fade.
The damage was too much,
and as you struggle and squeeze around
in the mouth of this giant creature,
you lose the spell.
However, it is your turn. What would you like to do?
Right now, it is just near darkness
as the top half of your body is in the process
of being chewed by this creature.
I'm going to, oh, jeebies.
Wait, can I cast anything?
Yeah. You're just restrained.
Okay, okay, okay, okay, okay, okay, okay.
I'm going to cast Inflict Wounds
from inside of it.
Okay.
I'm going to cast it at 4th-level.
Okay. Okay.
Because you are restrained, the attack is at disadvantage.
However, you are inside its mouth,
I'll just say roll, a straight roll.
I won't give you disadvantage because you're,
it's kind of hard to really miss it.
You're just trying to pierce its armor right now.
Okay, hold on, let me cast this.
Okay.
This is fun!
We're in the live system! This is so much fun, you guys!
Okay, okay.
Big dice. Vomit.
Big dice.
Plus 19.
19 hits.
Okay.
So go ahead and roll damage on that.
6d10.
Fjord, you're on deck.
6d10?
6d10 necrotic damage.
Yeah.
Whew!
Okay.
Need more or are you good?
I can't believe I need extra dice.
Hold on.
How many is it?
One, two, three, four, five.
Ooh!
18 plus nine is 27,
plus five is plus nine is 41,
plus one more, one.
42!
42 points of necrotic damage.
So you feel the muscles constrict and pull,
and it hurts, but you know that you enjoy the fact
that it's hurting so badly as well.
The rest of you watch as you freak out
watching Jester get brought up and lifted off the ground,
legs kicking, its throat suddenly goes dark.
You watch as veins across its body
pulse black down the sides of its throat.
Nibbi gets to thrash around in pain
as the flesh around the area where Jester
is currently being latched in with its jaw,
it seems to be rotting before your eyes.
Is that the end of your turn?
I guess so, yeah.
All righty. As a bonus action,
I'm going to kick my legs really hard.
All right, you do so.
Fjord, you're up.
Beau, you're on deck.
I'm going to do some synchronized swimming moves.
Perfect. Jester is still in its mouth.
Yes, just grappled and held up in its jaw.
Fuck!
I will use my 30 feet of movement
to move out towards the side,
since we're all in a nice little group here,
right in the middle.
And as I run by, I will take a swipe
with my Dagger of Denial.
Go for it. That would put you...
You're not quite flanking with it,
so you just do a regular attack roll.
And I'm going to do a swipe as I run by and try and... Go for it, that would put you, you're not quite flanking with it, so you just do a regular attack roll. And I'm going to do a swipe as I run by and try and move.
Go for it, go for it.
The dagger is trolling him.
That is 22 to hit.
That hits, wow!
Nice roll.
Yeah, don't get too excited, 1d4.
Hey, six!
Six points of piercing damage to the creature
as you rush by with your dagger,
like Naruto's stab across the side.
Coming just up!
Fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck!
Awesome.
You also take
15 points of fire damage.
As you strike across it and open a wound,
the heat that emanates from its body is so strong
that it scalds the side of your face.
And Jester, as a reminder too, when you did attack it,
you also did take 13 points of fire damage.
I needed to remember that.
From the heat inside of its body.
It is like a burning furnace on the inside
of this large, blue centipede-like creature.
Oh no.
Okay, super close. Okay, okay.
I take back what I said before.
Someone's going to die.
Oh man, you're going to kill me
at the very beginning of the show?
What am I going to do?
Oh, I'm sorry.
Chloe, you're up.
All right, I am going to turn around
and I'm going to kick off of the tree behind me
and parkour off, and I'm going to use that
and do a big swinging Iron Man, Superman punch
to its lobster fucking face.
You go for it.
Go ahead and make an acrobatics check for me.
Copy.
Yeah, 21.
21.
You run, jump and run up the side of the tree,
vertically leaping off, and as you spin in the air,
come down for the strike.
I'll give you advantage on the attack
because of that acrobatic strike.
Okay.
Thank god, because one's a natural one.
The other is a 17 plus 10, so 27.
That hits, don't roll damage.
10 damage.
10 damage, all right. Stunning strike.
Stunning Strike.
Stunning Strike.
15? What's your DC?
Uh, 15?
So it succeeds.
Sorry. Fucking bull sacks!
So the first strike is you slam down,
takes it, but seems to shrug it off,
no effect beyond the damage it sustained.
Second attack, as I'm using my momentum to swing down,
I'm going to come around with a knee to the face
or abdomen or I don't know, whatever.
All righty.
19.
19 hits.
11 damage.
11 points of damage.
Stunning strike!
Stunning strike again.
Natural 18.
I'm sorry.
It's rolling really well.
Okay, Flurry of Blows.
Pop pop.
Go for it.
So you leap up, the first hit, you grab on
and mount yourself onto the back of its head
and just start pummeling it from above.
Go for it.
First attack.
Currently now fixed to its body there.
Mm-hmm, 28.
28 hits.
And nine damage. All-hmm, 28. 28 hits.
And nine damage.
All righty.
Nine. Nine.
Nine.
Jester's looking bad.
First, I hit with a Flurry of Blows,
Extract Aspects.
Okay.
Order of Operations,
I'm trying to keep them all in my head.
All right, you understand this creature
is immune to cold and fire damage.
That seems contradictory.
Welcome to D&D.
That's it?
Yes, and as this information comes to you, you're like, God, how is it immune to fire damage? That's it?
Yes, and as this information comes to you, you're like, hot, how is it immune to fire damage?
You look at your fists,
and they're scalding from the impact.
You take, from the first hit, nine points of fire damage.
Nine. From the second hit,
you inflicted another nine points of fire damage.
Nine.
The third hit, another nine points of fire damage. The third hit, another nine points of fire damage.
Go ahead and roll your fourth and final attack.
All right, yes.
That's a lot of damage just from punching it.
Wait, wait, wait, wait, wait.
Das tut mir leid.
Okay.
Ooh, 15.
15 does not hit.
Okay.
No stunning strike. Do you wish to remain
on the back of the creature?
You're currently riding on its head,
clutching the back of its spine.
How close is Jester?
She's about five feet from you.
I'll stay on the back.
Okay.
That finishes Beau's go.
Now it's the wolf's turn.
The wolf is going to run the fuck away.
It is out.
We should maybe follow Supes.
Smartest creature in the campaign.
Mother Nature, for some reason,
has a good instinct for these things.
Speaking of which, Caduceus, you're up.
Mother Fudger.
Okay, there's not a lot I can do to help here.
You look like you just got kind of,
yeah, I don't want you to drop too low too fast.
So I'm going to do a Healing Word
at, let me pick a level.
It won't be a ton, but it'll help, at third level.
All right, so 3d4 plus?
3d4 plus five. Plus five.
Go ahead and roll that.
Not the best, but it will help.
As Caduceus reaches up and shouts out
a magical word of encouragement and healing
towards Jester in the creature's mouth.
Oh, that's so terrible.
11 points up.
Tight.
Taking it.
And my bonus actions just suck in this, don't they?
Healing Word is a bonus action, so you have your action up.
Back to double digits, sounds good.
You have your action still.
Oh, that was my bonus action?
Healing Word is bonus, yeah.
Is bonus, but for action-wise, though,
I can't cast a spell.
You can cast a cantrip.
I can cast a cantrip. Okay, that'll do. That's right, I can't cast a spell. You can cast a cantrip. I can cast a cantrip.
Okay, that'll do.
That's right.
I'm learning how this works.
It's only been so long.
I'm going to...
No, that doesn't work.
I'm going to cast, I suppose, Sacred Flame,
because that's what I got right now.
All right.
Is that a dexterity saving throw?
Sacred Flame is a dex saving throw. All right. That is going to be a 10. I believe that's what I got right now. All right, is that a dexterity saving throw? No, Sacred Flame is a dex saving throw.
All right, that is going to be a 10.
I believe that's a failure.
That is a failure. So go ahead and roll damage.
That's good, so that's radiant damage, right?
That's not, okay, that's good, that's good.
So that's, that's not bad.
14 points of radiant damage.
Nice.
The fire burns across it.
You're starting to see now,
it's looking like it's taking some damage.
It's still strong, still standing without issue,
but you can see there's some wear and tear across it.
The one that Nott shot earlier
also is seeing some wear and tear.
Yeah, and I'm just going to hold my,
I'm going to just try and stay in between the two.
Okay, so you're staying put?
Yeah. Sure, all right.
Also, Matt, do we have time for Beau to be like,
ah, void, fire, and ice, ugh!
George R. R. Martin.
Beau just shouting on top of it,
just going, no fire and ice!
Yeah!
I love writing. It was a great book.
You got it. All right, Caleb.
Caleb starts, he had an idea,
but he just starts rapidly going through the spells.
He knows this, no, this, no, this, no, this, no.
He sees his dear little blue friend looking rough
and pulls out a cocoon and casts Polymorph
and turns her into a mammoth.
Sending you the stats.
And I'm backing the hell away from this monstrosity this way. All right.
I didn't bring my mammoth mini,
because I wasn't expecting that.
So we'll just use the wool for it
to consider it a bit larger.
You watch as the jaws suddenly extend and snap, almost,
as Jester's body begins to swell and grow brown fur.
The armor seems to protrude and expand
until it becomes this extremely deep brown, furry,
just a hunk of flesh and muscle
before it spits her out instinctually.
Knocking this tree over into the other one.
Yaaah!
Which it does not make its dexterity saving throw,
so it takes an additional three points of bludgeoning damage
from the tree slamming into it,
and the tree tumbles over there into the ground.
All right, you're a mammoth now.
Yeah, yeah, yeah, yeah.
Full movement, 30 feet this way,
going schnell, schnell, schnell, schnell, schnell.
This way?
Schnell.
Diagonally this way.
Okay.
This way?
All right, as you rush back,
the creature, now having its jaws freed,
is going to make an attack of opportunity against you.
That is going to be a 15 to hit?
Shield.
Shield, all righty.
You guys watch as after Jester is expelled from its mouth,
the creature turns around,
lunges like a snake, snapping towards Caleb as he runs,
and throws up a shield.
Its jaws snap out to consume him,
and then get reflected from the arcane shield,
bouncing backward, its head withdraws back,
and it gets itself, its bearings,
after its head took the impact.
Oh, shies.
That gets you about there.
All right, that finishes your turn, Caleb.
It is now the younger one's turn.
The younger one is going to go ahead and...
Let's see here.
Speed, yeah.
It's going to spin around to this direction
and it's going to go ahead and bite down towards you, Nott.
You were the one that shot the hell out of it last turn.
That is going to be 21 to hit.
Hit!
All right.
It bites down towards you.
It spangs and jaws sticking into you.
All right, that's a really good roll.
10, nine, and a four.
That is 27 points of piercing damage.
Plus eight points of fire damage.
As its jaws bite into you,
it begins to drag you back a bit.
You can feel the inner heat from its mouth and throat
burning, singeing the back of your body as you pull free.
It does not have you grappled.
Uncanny dodge.
All right, so you take half the damage on that.
That ends its turn, Nott, your go.
Am I in its jaws?
No, it has not grappled you.
Oh, thank goodness.
If I run, it will kill me,
so I don't want to do that.
Oh man, this is a predicament.
Shit, shit, shit.
I will...
Nope, I'm just going to sit right in front of it,
plop down in the snow, and just go...
All right, go ahead and roll for an attack then.
Shit, that's not good either,
because I won't get a sneak attack.
It's not worth it.
What are you doing?
Fuck, shit, balls, I got to run.
Okay. I got to run.
All right, you go ahead and start running which direction?
Run in zigzag.
Yeah, serpentine, serpentine.
Sticking around here.
Five, 10, 15, 20, 25, 30, 35.
That gets you about there.
As you rush past it, it does get an attack of opportunity
on you, attempts to bite out once again.
At disadvantage because of the zigzag.
No.
That is a 24 to hit.
23, 23.
Hits!
I'm rolling really well tonight.
Stop it!
No, it's fun for me.
All right. That's a No, it's fun for me. All right.
22 points of piercing damage.
Damn.
Plus 10 points of fire damage.
Damn!
So 32 points of damage to you.
Damn!
I'll use my bonus action to somehow
jump into the tree and hide.
Maybe?
Make an acrobatics check for me.
With disadvantage, because you just got
the fuck bitten out of you.
Oh, not good.
13.
13, okay, you scramble up part of the tree.
You think you may or may not be far enough into its branches.
You're using a stealth check for your bonus action.
Yeah.
Make a stealth check with disadvantage
because you just barely scampered up.
Okay, 22.
22.
Even hurting and rushing your way up there
and climbing up the tree and slipping and climbing up more,
you think you're still pretty well hidden.
So I think that's your turn there.
No, I haven't done my action.
Oh, that's right, because you didn't attack it.
You didn't shoot it. So yeah, take your action.
So now I will shoot it and hope that I'm hidden.
All right.
So you are currently up in the tree.
21 to hit.
That does hit. Go ahead and roll damage.
Is it sneak attack?
Actually, because you jumped up into the tree and hit,
it would be sneak attack, so go.
Come on, come on, come on, come on, come on!
23! No!
29!
As the impact of the crossbow bolt slams under its jaw, you see it cough and spit up this dark,
purple-black blood that spatters and drifts.
You see the snow that it impacts immediately
steam and sizzle.
You now see as they've emerged from this area,
all the snow in the vicinity is melting and hissing
as it moves through the swath of soft powder.
Does that finish your turn?
Not dead yet?
No.
Fuck, shit, fuck.
All right.
That now brings us to the main creature's turn.
Now that there's a mammoth that it just spit out.
Colts forged!
You don't know with what you toy.
You're going to drive him back to Uk'otoa!
Uk'otoa. Travis just wrote Barry Sam.
I don't...
Oh.
All right.
The creature,
as it is now being,
it spat out this large mammoth
that is now on the ground, pushing over a tree.
Caduceus, you watch as this mammoth stomps the ground
around you, shaking.
It almost steps onto you.
Oh, yeah.
The creature is going to go ahead
and try and swing its head up
and try and shake off what's on top of it.
That's going to be...
26 to hit.
Me? You, Beauregard.
No, yeah.
Yep, it hits.
All right, so Beauregard, as it shakes you off,
slamming its neck up in the air,
you lose your grip and fling.
As you do, the head spins around
and is going to attempt to bite you up into the air,
and does so.
Oh. What?
Wow, that's kind of cool.
That was a dope move it just did.
Sucks that it's me.
Take 48 points of piercing damage.
48? Yes.
Plus nine points of fire damage.
Ooh!
Bugs, man.
I go limp in its jaws.
I am unconscious.
You are unconscious.
Your unconscious body is currently grappled and in its jaws.
Oh no.
Oh no regard.
Oh, shit.
Please don't kill me at a live show.
Holy shit. And then it burrows underground.
Oh! SAM and LAURA
SAM and LAURA
SAM and LAURA
SAM and LAURA
SAM and LAURA
SAM and LAURA
SAM and LAURA
SAM and LAURA
Holy shit!
SAM and LAURA
SAM and LAURA There is an indent where as it disappears beneath, Holy shit!
There is an indent where as it disappears beneath, the cavern underneath
is left there open.
You can see the slight opening
and you can feel it rumbling on the ground
beneath where Caduceus and the mammoth are,
but you have no visual sight of it at the moment.
Jester, your turn.
Ah, I do a with my trunk!
Ah!
That was good.
I can't follow it as a mammoth!
Well, how big is the hole?
How big is the hole?
The hole, I'd say a lot of it's collapsed inward,
so it's about 10 feet across.
Okay.
So it's about an eight to 10 foot from side to side,
and a lot of it has fallen in beneath it,
but there is a little bit of an opening.
I'm going to turn around and look,
and I'm going to spot its baby.
I'll say that there's the hole that it left right there.
I'm going to rage towards, try to charge the baby.
All right, you rush over Caduceus.
How far away was it from me?
It's about 25 feet or so, I'd say.
I'm going to walk for,
okay, I'm going to walk, oh, at least 20 feet.
Okay, I'm going to run forward
and use a trampling charge on it.
I'm going to say,
this tree is toast.
As you slam towards it, Caduceus,
you almost get pushed off to the side,
having to catch yourself on the edge of the snowbank.
It has to succeed on a strength check of 18.
Okay.
It has a good strength, but not enough on a natural three,
so it's a seven, that's a failure, I'm pretty sure.
So it's knocked prone,
and I get to make a bonus stomp action on it.
Whoa!
There you go, so roll your damage on it for the impact.
Well, that's a 23 to hit on it.
23 to hit. That does hit.
So, whoa.
That's 4d10 bludgeoning damage.
That's just my bonus action.
Fuck it up. Okay.
That's 30 points of bludgeoning damage.
And then I'm going to gore it with my... All right, roll damage.
Oh, that's 28 to hit.
Oh shit! Wait, that was 28 to hit. Oh shit!
Wait, that was 40 done plus seven.
I didn't add the seven.
Okay. Holy fuck.
And then the gore attack.
That's cocked.
10, 15.
That's 15 plus seven, that's 20 what?
22 points of goring tusk damage.
You take eight points of fire damage.
Fuck it, I'm a mammoth, I don't care.
And how do you want to do this? Yeah!
Caleb, make my noise for me.
And I'm stomping.
My trunk is everywhere!
And then I run over to Caleb and I'm stomping and I'm like,
let me out so that I can help Beau, though.
Except I'm not saying that, I'm just thinking it.
Okay.
As you rush towards streaming that,
you shove it down and as it's on the ground,
you jam your tusks into it and tear its body through.
You watch as its interior muscles tear open,
its brackish purple blood spraying across you
and burning your face,
but also spattering across the snow.
As it does, the immediate snowbank behind it just liquefies
and you can see the green grass below the surface
where the previous storm had covered.
The creature is no more.
I kind of want to be a mammoth all the time.
You hear.
I can't do it as well, please.
That finishes Jester's turn.
Fjord, you're up with Beau and Beck.
Yes, can I run over to the hole
where the fucking asshole went?
Yeah.
Do I see anything?
Make a perception check.
Oh, sure.
Yeah, 12, 13.
You see movement as parts of the earth
are closing in. You're not sure which is known, which is the creature,
but you can see movement.
Fuck!
I will take the Inescapable Lash Whip
and I will try to whip it from the Whip It Good!
All right, go ahead and make an attack.
Okay.
Six to... plus five?
That's great, that's 20.
Super efficient with whips.
No.
I don't know why it says plus five.
It's a plus one to hit, so it's 16.
What's your?
Dink, dink.
Right, right.
That's the problem when you don't have stats.
Yeah.
Well, no, I mean, if you're proficient with...
New character, who dis?
Weapons.
You're proficient with martial weapons, so yeah.
So that plus five is your proficiency bonus to it.
Oh!
That does.
And that does hit, so go ahead and roll damage.
Hey, 1d4 plus one.
Two plus one is three, four, four points of damage.
But are you going towards it,
or are you trying to bring it towards you?
Four points of damage, and I will use my bonus action
to grapple the target.
Yes.
Okay.
With the whip, or with your body? With the whip. With the whip or with your body?
With the whip.
With the whip, I don't know, it's what it says!
Oh yeah, it's a whip catch.
Okay, so you slap the whip down there,
wraps around what movement is there,
and it begins to tug and pull.
Fuck. Oh god.
Oh god. Yeah.
Yeah, I'm holding onto that shit. Okay.
Beau, I need you to make a death saving throw.
Oh!
Is it this one?
It is that one.
Successful, 12.
That's one success.
It's the wolf turn.
It's even further out of sight.
Caduceus, it's your turn.
You see, as you recover from watching this mammoth jester
rush through and just completely destroy
the younger creature, you spin around and see Fjord whip
and then start being pulled towards the opening in the ground.
What are you doing?
Wow, I'm going to run right over and look down
and see if I can see what he just grabbed.
Okay.
So you move over here, that's 15 feet of movement there.
Make a perception check.
All right.
That's a 28.
You can see there is currently a whip around the very tip of its tail, one of its back legs, and it is latched.
You can just barely see the cusp of it.
It's about to completely vanish beneath the surface.
I'm going to cast Blight.
Okay. I don't like it.
No. So that's like it. No.
So that's a constitution 17 save.
Natural one on the save.
Yeah.
So go ahead and roll damage.
This is going to take a while.
Double-checking what this does.
Yeah, okay, and this is necrotic energy.
It is. Okay. That's, okay, and this is necrotic energy? It is.
Okay.
Oh, that's nice.
16, that's 20.
34, 35, 36, 37, 38. 42 points of necrotic energy.
Nice.
Yeah.
I will say as a reaction to the pain,
it withdraws deeper inside.
Fjord, the whip is tugging you forward.
Are you going to let go or continue to hold on?
Holding on to my second.
This is turning into a BMX video.
Don't do it.
Let go of the bike.
No. Do it. Fjord, what are you doing? Do video. Don't do it. Let go of the bike. No. Do it.
Fjord, what are you doing? Do it.
Oh my god.
Fjord disappears into the hole
as, very much like tremors,
you're just pulled underground.
All right.
Is it still a tunnel we can follow through, or did it?
You could certainly try.
Hmm.
Does it look like it's collapsing?
It looks like it's probably not meant
to be structurally sound.
The creature definitely doesn't leave a bunch of, you know,
it's not a spherical worm that carves through the earth.
It has a bunch of legs and burrows through,
and what's behind it seems to fall in.
Yeah, before it vanishes, I'm going to use a bonus action
to cast Light on the creature,
so we can maybe keep a light on it.
I don't know what else to do with it.
Or you can cast a bonus action.
Oh, no, that's touched, never mind.
Sorry, man.
Uh, yeah, I don't know what else other than, yeah.
All right. I don't know what else.
So that's in your turn? You can still move if you want. yeah. All right. I don't know what else. Is that your turn?
You can still move if you want.
You got the movement. I can still move.
Yeah, I can still move, and I have to be able to see,
I have to see somebody to cast Spare the Dying, right?
Yeah, never mind. Correct.
Okay.
Yeah, I'm going to circle in and just get ready
around that hole to see if it's going to collapse
or if it's going to stay sound.
You've got it.
Caleb, you're up.
Okay, Caleb's head is whipping back and forth
from mammoth problem to hole to mammoth to hole.
That's taken care of, drops the mammoth spell,
polymorph is gone.
Jester suddenly is now standing over this body going,
.
Using movement to run to the hole,
am I able to get there with a vantage point
to see the creature in the hole?
You do not see a creature.
All you see is rock and snow falling in.
And I don't see anybody.
I don't see my friends.
Actually, you do see Fjord's feet
being pulled into the rock and snow.
The catmint bloom comes out,
and I reach out my hand,
and a little spectral version of Frumpkin
appears right by Fjord, and then
there is a giant cat's hand,
which attempts to grapple Fjord.
Okay.
All right, go ahead and roll for the attempt on that.
Lazy Jane!
Okay, its strength is very high.
I'm looking up options.
That's a total of 32.
So the hand wraps around Fjord,
the base of the legs, and begins to pull him out.
With the whip taut, I need you to make a strength check.
Oh no!
Natural 20, natural 20, natural 20!
17.
Yeah!
You feel the shoulder joints pop out a little bit,
but you maintain your hold, and as you're pulled out there,
your entire body is on fire.
I will say, because this is going to,
you take three points of stretching damage.
As your body is yanked out.
It's almost like being with Avantika again. Oh.
Is there any additional movement on the hand?
No, it will just pull taut
and try to keep this from moving forward.
Okay, so as it pulls,
Pulling back, pulling back!
You pull Fjord back and out of the hole, yeah.
Oh, it can move, it can do its movement while holding?
I'll allow it, if it has movement.
Yeah, yeah, yeah, yeah, yeah.
If I haven't lost hold of him,
I will start to make Slim even slimmer.
Okay, how far back?
Out of the hole, if I can.
Well, how much movement does it of the hole, if I can.
Well, how much movement does it have?
Oh yeah, that's probably something I should know.
It's 30 or 60.
Where is it on the spell?
For the hand for pushing,
it's usually five feet per level.
60 feet.
60 feet, so you can move back 30,
because you are dragging, so it's a half speed.
So moving it back 30 feet,
it pulls up over the rock.
Fjord is like, being stretched, barely holding on.
Is there a monk on a string? And as you do...
You watch as, against its own strength,
it's being pulled backwards.
Its legs are trying desperately to burrow and dig in
and find perches against the rock,
and it's just being dragged out by this giant cat hand
as Fjord is just screaming in pain.
It's not so much!
Fuck!
Bugit, you take another one point of damage.
Okay.
From the drag.
That's not, I rolled really well.
I rolled really poorly, so you're happy.
All right, that finishes Caleb's turn.
Nott, you're up.
Yep, yep.
You're still up in the tree.
I'm going to hop down.
I can see the creature, correct?
From where you are, glance over, yes.
There's a tree between the two of you,
but the creature's large enough
that you can see the movement around the outside.
I'll get close enough so I can see it,
and I will take out a bit of fleece,
remembering the instructions of Caleb,
and I will rub it together,
and I will cast Phantasmal Force
on the creature. Jester there. Phantasmal Force on the creature.
Jester there.
Phantasmal Force, all right, what is the save on that?
Intelligence 15.
Actually, it rolled a 17,
but it's minus three on that, so that's...
So 14, what's your spell DC?
15.
15, it just fails.
Do I see Beau's legs dangling?
You can see the feet somewhat out.
All right, I'm going to conjure an image
in this beast's mind scape.
I'm going to make it think that Beauregard has wriggled free
and is slowly running away, flipping at the bird.
And I would like, I hope it takes a bite at the fake bow.
And drops the actual bow. And drops the real bow.
Okay.
Well, if I recall, does it take psychic damage?
Only if it,
if the image that it perceives is giving it damage.
Gotcha.
All right, so yeah, that is not the case.
However, it does believe,
see if I can finish this one down.
It believes that Beau is running away from it.
Yes, it does, okay.
So will it take an attack of opportunity?
Yes, it will, and it'll open its jaws
and Beau will fall.
Fuck you, you're still alive.
Still alive.
Fuck.
So Beau's unconscious body falls limp out of its jaws.
It is a 10-foot fall, so you do take a point of damage.
Oh shit! So you do lose a death save.
Oh.
It's okay, I'm good, I'm good.
And it lashes out towards the illusion,
moves through it, you watch as the running Beau,
suddenly the jaws snap around it,
and she just continues running out of its face.
And it withdraws, confused, whipping around.
Yep, that's it.
That was amazing!
I will use my bonus action to hide
and my free action to remind everyone
that you can still vote in the election.
And if I'm elected,
you'll see many more cool moves like that.
Terrible. All righty.
Bonus action hide.
Make a stealth check with disadvantage
just because the snow here is starting to melt.
Actually, where you're standing right now,
there's very little snow because of the creatures,
so I won't allow it.
Okay.
From the death of where it died,
all the snow in the region is now melted away,
so there'll be nowhere to hide.
I'll take nowhere to hide.
Okay, that finishes its turn.
Now it's the creature's turn.
Angry and being pulled back and snapping
at the unconscious bow, the only other thing
that it sees within range and within its reach is Caduceus.
Doesn't it see the bow that came out of its mouth
running away?
It does, but it runs away.
I said very slowly.
It's just doing a fadeaway.
In order for it to make an attack of opportunity,
she has to move out of its melee range.
However, that will be a 20 to hit.
What's your armor class? 18.
That does hit.
Caduceus, you take.
Man!
Just so you guys are aware,
it's 60, 10 damage on this.
I had planned.
I've been rolling so well.
This was an eight, 10, nine, 10, six, and a three.
I've been rolling so well on damage tonight,
I am so sorry.
Guys, I was so waiting for,
it's all ones, you guys, it's all ones.
Says, all right, 32, 38,
46 plus seven,
53 points of piercing damage to Caduceus.
And 10 points of fire damage.
As it snaps you into its jaws,
its teeth crunch around you, you feel the armor,
pressure in the shield is placed up against your torso.
Your staff almost snaps from the impact
as it draws you up into its mouth.
You are grappled and restrained, lifted up,
your feet dangling and just barely kicking
past the unconscious body of Beau
bleeding out in the snow.
And it's grappled from the rope,
so it can't move, so it can't burrow,
so it's going to stay there.
Jester, your turn.
Ah!
Fuck.
I can't run up to it, or else I will die
if I try to do that, so I'm going to Guiding Bolt it.
Sure. Yeah, from far away.
I'm going to, I know.
I'm going to try to take it out.
I'm going to Guiding Bolt it at level...
20.
At level four. Guiding Bolt it at level... 20. At level four.
Guiding Bolt it at level four.
Okay.
Go ahead and roll an attack on it.
Beau's unconscious.
Beau is unconscious on the ground, yes.
Two death saves.
Do you, you do you!
No.
What are you doing, Jester?
Level four Guiding Bolt?
Or something?
Well, if it dies, then Beau will be saved, see?
That's a valid point.
If it bleeds, though,
then Beau will be in a lot of trouble here.
But I'm going to.
Hurry up here, Decisions, you got six seconds.
Move them past.
If you don't make a choice, your turn.
No, no, no!
Okay, okay, okay, okay, okay, okay, okay.
Look, I'm going to run up,
and I'm going to cure wounds on Beau.
All right.
I'm going to slide down, and I'm going to hold her. Oh.
I'm going to slide down, and I'm going to hold her.
So the snow itself is hard to move through in this space,
but you move across the rock and slide down the side.
Your movement gets you to right about where Beau is,
the end of the five feet before there.
The heat is emanating from the creature,
Beau on the ground.
I reach down and I put my hand on Beau's forehead,
and I cast Cure Wounds at level four.
All righty.
So that's 48 plus one.
Okay, 14, 18, 20 plus 25 points.
Fuck.
I'm a cleric.
Distain. As a bonus action, I'm going to just be like,
man, I think I could have killed it.
As you envision what it felt like to have strong tusks
containing another creature.
Beauregard, you come back to consciousness.
Do I come back to consciousness
seeing Jester's face of regret and disdain?
I just say...
I'm glad you're back and stuff.
Why aren't you like a wizard or a sorcerer?
I don't know.
Best friends forever, KID.
Holy shit.
All righty, that finishes Jester's turn. Fjord.
Yes, I still have the whip attached to its foot, right?
You do.
Its foot.
Whatever the fuck it has.
As an action, I can
cause them to become restrained?
If you'd like to.
Yeah, I'd like to try and do that.
Okay.
So as you're standing there holding it at bay,
you invoke the whip and it pulls you a little bit forward
and the claw a little bit slightly towards it.
As the whip begins to almost extend and wrap around it,
you see its body begin to be rope-tied
along its midsection and it's pulling around it. You see its body begin to be rope-tied along its midsection, and it's pulling against it.
You are magically hog-tying
this creature.
Hog-tied!
So that's your action.
Yeah, no, that's it. That's the end of my turn. All righty. Yeah, no, that's it.
That's the end of my turn.
All righty. Bonus, no, uh.
I'd love to give you a health potion,
or, you know, do something else,
but that's all I've got.
Beau, it's your turn.
Ah!
Okay.
I'll say that Caduceus is currently up here
in its jobs. Thank you.
There you go.
Just for visual aid, you know, make it fun.
No, not yet.
How a, um...
Fucking run!
No, no, you've got the lightning gloves.
Hmm? You've got lightning gloves.
I'm right next to her.
Lightning gloves.
I said don't hit it.
It makes...
Yeah, good to use those once a day. I'm right next to her! Oh, lightning gloves. I said don't hit it, it's... It makes...
Yeah, good to use those once a day.
This feels like a long hiking trip.
We could rest after this, you know.
We'll take out my bo staff, though.
Do a cool little flourish.
And...
You're still prone.
Uh, stand up.
Okay.
But do that cool Arya move
where she spins and jumps up and hits.
Yeah, yeah, yeah.
You got it.
I got a little,
and I hold myself up the rest of the way.
So not as cool as I envisioned, sure.
And then pop, pop!
Go for it, two attacks on it.
Both natural 19s.
Nice.
Damage on the first one?
I rolled an eight on an eight.
13.
13 points of damage. And another eight.
26.
Nice.
Great, so with the staff twice.
With each slam, the heat that bursts out of its body,
you take nine points of fire damage.
Okay, okay, okay, okay, okay, okay, please don't die.
And 14 points of fire damage.
Whoa, that's dangerous. Okay.
Okay. That's dangerous. Okay. Okay.
That's like two, right?
Yep.
Just love your bonus action.
Uh-huh.
I'm going to Step of the Wind!
No, no, hit it again.
Hit it again.
No! I appreciate it.
I will spend a ki point to take the disengage action.
Pop pop!
I cry a little.
Just go running full speed.
You lost half your speed getting up,
so you have 20 feet of movement left.
What's your movement speed?
45 feet of movement.
So yeah, I'll put you 25 feet.
You can move away from it if you want to.
Are you going full 25?
Yes!
All right.
There you go.
Just sprinting through. I'm still on the ground.
Actually, technically, the snow,
well, I'd say it's melting around the creature.
I go away from the melty bile.
You got it. I don't.
That finishes your turn, Beau?
Yeah.
Caduceus, you're up.
You're also grappled and restrained,
and it's not darkness, it's bit onto your body,
and one arm in your head is sticking out one side,
one leg is inside, you're pushed up and mangled.
You can still see, but you're being flung around
as it swings you side to side.
What are you doing?
Well, I'm torn.
Bad use of words.
Not yet, you're not.
This thing was looking pretty rough a while ago, right?
You started to see it take damage.
It's starting to look rough, yeah.
Starting to look rough, that's so nice.
I'm going to trust in my friend's ability
to get shit done,
and I'm going to cast, what's that thing where
if I hit zero, I go back to one?
Where is it? Is it reviv?
Death Ward? Death Ward, yeah.
I'm going to do Death Ward.
Okay. Where are you? I'm going to do Death Ward. Okay. Where are you?
I'm going to cast Death Ward on myself.
Do you still have the...
Go for it.
Tal, do you still have the Periapt?
Hmm? The Periapt of Woundclosure?
I do. I auto, I auto, auto,
I don't have to, yeah, auto-stabilize,
but this way, I don't, you know, I'm conscious.
All right, so Death Ward on yourself.
You feel the Wildmother's magic suffuse you
and safeguard you from slipping into the edge of death.
Excellent, and for my bonus action,
if I have one, where are we?
I can't do Healing World on myself, can I?
No, that's a, no, I can't do that.
No, I'm, just for fun,
I'm going to turn invisible to see what happens.
Okay.
The jaws are now chewing something.
You got it. I'm going for whatever I got.
Okay. All righty.
Then it's Caduceus' turn. Caleb, you're up.
The bug is restrained, correct, from the whip? Currently, yes. Yeah, okay. All righty, then it's Caduceus' turn. Caleb, you're up. The bug is restrained, correct, from the whip?
Currently, yes. Yeah, okay.
So the cat's claw is going,
cat's eye is going to drop forward, let go,
and just shred the bug.
All righty.
You also have advantage because it's restrained.
Sorry, Beau.
So at four, do you get pushed out of the way and drop,
like, the whip goes limp a little bit,
and the cat's claw rushes forward, claws out.
Go ahead and roll an attack, I believe it is.
Is that what you're trying to do?
Low roll, both low rolls.
Aw.
It is a 15.
15 does not hit, unfortunately.
The claws hit the back of its body.
Unfortunately, a section of its carapace
that hasn't taken a lot of damage yet, it scrapes.
You can see marks left behind,
but nothing actually pierces into flesh.
Okay, I am going to drag it towards me
for some of its movement,
and I am going to back away towards
the player called Liam.
Going to back away?
Yeah.
All righty, how much?
Hey, let's go the full 30 and we'll put
the Cat's Eye halfway between me and the bug.
Okay, climbing up onto the rock,
you lose a little bit of movement, and the Cat's Eye is going to move, shift bug. Okay, climbing up onto the rock, you lose a little bit of movement,
and the Cat's Eye is going to move,
shift into that space there.
Oh god. Sounds good.
All righty.
That finishes your go.
Nott, you are up first.
Gotta kill it.
I gotta kill it? You have to kill it.
I hope I don't kill Caduceus.
I'm going to, he's engaged with Caduceus, right?
Caduceus is nowhere to be seen.
Shit.
But I'm right underneath it.
There is a whip around it.
It looks like it's currently bound a bit by it,
as Fjord is now face down in the snow being dragged.
I'm on my knees right underneath it.
Does it seem like, fuck.
Shoot it!
What are you doing, Matt?
I will shoot it! I will shoot it! It is restrained, so you do have advantage on the attack are you doing now? I will shoot it!
I will, I will shoot it!
It is restrained, so you do have advantage on the attack.
Oh, great!
I will shoot it. Fucking hurry up!
Okay, I can't, you're talking so weird.
29 to hit.
Jesus.
That hits, go ahead and roll damage with sneak attack.
With sneak attack? Okay, good, thank god.
Thank you.
Also, sorry, I was going to use my Explosive Arrow.
You get advantage.
Okay.
Advantage on the, okay.
Sure.
Okay.
You can hit a part of it that's away from the head.
He doesn't see anything.
No, okay, again.
Seems very familiar.
21. Again. 21. But that doesn't include anything. No, okay, again. Seems very familiar. 21.
Again. 21.
But that doesn't include the explosive.
Correct, now roll the explosive damage.
Which is?
Oh, because you created the 3d6.
Ooh.
3d6 fire damage.
This could end me.
Nine more.
Oh no. All right.
So the creature and Caduceus
both take nine points of fire damage. However, it's immune to fire, so the explosion has no. All right. So the creature and Caduceus both take nine points of fire damage.
However, it's immune to fire,
so the explosion has no effect on it.
Cool, cool, dude.
Thanks, Sam. That's cool.
Thanks.
Okay, so just 21 points.
21 points of damage to Caduceus.
You take nine points of fire damage.
It's okay, cool.
All right. Are you alive?
He is. You don't know.
As the arrow impacts and detonates.
Are you no longer invisible, though,
because you just took some more damage?
No, I'm invisible until my next round.
Yeah, damage doesn't get rid of invisibility.
So you see the explosion, the smoke emerge,
the creature seems unfazed,
except for the wound that it took.
Its jaw is almost clamped around this invisible space
where you see this burn mark
and you hear a slight grunt of pain.
Bonus action, fire again!
All right, fire again.
With advantage still, or?
Yeah, still restrained.
Okay, 24 to hit.
That hits, gun roll damage.
That is 11 points of damage.
11 points of damage.
It's looking really hurt.
Oh!
It's looking really hurt.
The second one sinks into his body.
It now is trying to find a way to escape.
Fuck.
So that finishes your turn.
I'll just use my movement to go huddle with Caleb.
That's it. All righty.
Hey, guys.
Gets you up onto the rock with Caleb.
On its turn, it's going to go ahead.
It's still restrained.
It is restrained, but so are you.
So it's just a straight roll.
Uh-uh.
That's 28.
It swallows Caduceus.
Falling into its gullet,
darkness takes you as the muscles constrain
and burn against your body.
You're blinded.
Cool.
What the fuck, man?
And it's going to attempt to burrow again.
Make a strength check for me.
Thought its speed was zero.
Hold that tiger!
Thought its speed was zero. Hold that tiger. I thought its speed was zero.
Fy'ry, Fy'ry, Fy'ry, Fy'ry, Fy'ry, Fy'ry!
19.
So from a...
Oh my god.
I'm considering this a contested roll
because you're trying to grapple a huge creature
with a 20-foot whip. So I'm considering it restrained, but I'm not considering its contested roll because you're trying to grapple a huge creature with a 20-foot whip.
So I'm considering it restrained,
but I'm not considering its speed reduced to zero.
I'm considering it a contested strength roll.
It rolled a natural four plus seven, so it's an 11.
So it attempts to burrow and dig in,
and in spite of yourself, your arms still hurt.
You pull back and dig your feet into the rock
and lean and lean, and you can feel the tissue
.
You take, I'll say, 13 points
of just internal damage,
as your arms are just tearing away from your body,
but the creature does not move. Ugh.
Now it's Jester's turn.
Okay.
I'm going to cast...
Smoke this fucking thing.
Yeah.
Okay, I'm going to try to Guiding Bolt it then this time.
Okay. On the butt!
Okay.
Yeah, I'm going to Guiding.
What level?
At level four.
All right, go ahead and roll for the attack.
It is restrained still,
so you get advantage on the attack roll, yes.
Okay, okay, okay, okay.
Big and little.
Two natural 16s,
so plus nine is a 25 to him.
Yes, turnable damage.
So wait, that's at level four,
so Guiding Bolt, that's at level four. So Guiding Bolt, that's 7d6, okay.
Come on, come on, come on.
11, 14, 16,
20 points of radiant damage.
How do you want to do this? Yeah!
So from crouching down on the ground
with my hand raised up, I'm going to say,
Traveler, I have so much faith in you right now.
You are the most amazing person God I've ever met,
and I love you, and please save us all.
And I'm going to shoot pink guiding energy out of my hand.
As you release your hand,
you watch a bright, radiant doorway
open right before your hand.
And from the center of that horizon, the familiar symbol,
you watch energy gather like a sunrise.
Then fire off towards the creature,
impact underneath its jaw.
As it bursts with radiant energy, it burns away.
It screams this high-pitched scream as it rears up.
And as the burning radiant energy continues to just cast away pieces of its flesh, burns away, it screams. This high-pitched scream as it rears up,
and as the burning radiant energy
continues to just cast away pieces of its flesh
and its armor hide, it leaves this smoking stump
where its head once was, the body
slumping to the ground, no longer alive. SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and SAM and LAURA, both, and LAURA, both, and LAURA, both, and LAURA, both, and LAURA, both, and LAURA, both, and find Caduceus in the throat of the beheaded beast.
Okay.
As you go ahead and make an athletics check.
Athletics?
As you are climbing into, we'll put that there.
16.
16. Wow.
You manage to pull your way in.
In doing so, you do take...
Caduceus!
You're not still invisible, right? Caduceus!
You're not still invisible, right? 26 points of acid damage.
As even though its head is gone,
the inside of its body is still filled with digestive fluid.
You're like, and you're pulling,
and you get through to a point where now
you feel the base of something's foot.
You're pretty sure it's Caduceus.
I hope this is Caduceus!
And I'll pull him out.
Well, that was your turn climbing into it.
Oh, good!
Oh, fuck!
I think I've got it, but it burns!
So it was your action pushing in,
making your way inside the creature.
And you're holding onto his foot.
Yep. Okay.
All righty. And screaming like a bitch.
Beauregard, your turn.
I vomit.
And I stumble forward going,
the worm has the friend or cow he ate,
not the bison, but it loses.
Could you get him?
Get him, and I just wrap my arms around Fjord
and I say, pull, buddy, pull.
I'm going to help you.
So you're going to try and climb into the edge of the creature?
You saw Fjord disappear into its open neck.
Wait, Fjord is gone, too?
Why do people keep disappearing in this thing?
It swallowed him into its body,
and the creature, lengthwise, is about 30 feet long.
So Fjord had to climb about 10 feet or so
into its body to get the Caduceus.
So you have to climb in after Fjord?
No, I just go, Fjord is,
he was kind of ironic
because Fjord would suck things into his body, you know?
He's being sucked into Worm's bodies.
And it feels like everything came full circle,
and then I just collapse again and pass out.
All right, Beau passes out.
Caduceus, your turn.
Okay.
You feel Fjord grabbing your foot.
I'm going to start helping and shoving us both back,
because I assume it's let go.
I mean, I assume it's no longer constricting me.
You are currently, you are still blinded.
Sure.
Probably a muscular tunnel.
I'll say you're not restrained,
but any attempts to push your way out are a disadvantage.
So if you're trying to push your way out at this point,
go ahead and make a strength check,
or athletics check with disadvantage.
No, that doesn't sound like me.
What am I going to do?
Let's, I mean, What am I going to do? Can you heal yourself up so that?
I mean, I can heal a couple of us if we have to,
but I know I'm getting pulled out, right?
You feel something grab your foot and you hear.
All right, that's good enough for me.
That's good enough.
I'm going to heal myself then for...
Where's my cure wounds?
There we go.
I'm going to heal myself at a third level.
I know I'm taking his.
I'll heal for the level three.
Okay.
So I don't get to...
The parapet doesn't work on the...
It's just on the...
Yeah, never mind.
Yeah, you just take a...
It's a 3d8 plus five, I believe.
That's not bad, that's okay, 15 points.
All right, so you heal 15?
Yeah, that's 15, I heal 15.
That's your action?
Yeah. Anything else?
Let's see, let me just do that.
For bonus actions, I don't know if there's anything useful,
but let's take a look.
Yeah, bonus actions, no, I don't know if there's anything useful, but let's take a look. Yeah, bonus actions.
No, I don't really have much.
I'm just going to yell out,
all right, just keep pulling.
I'm going to try and make myself easy to pull.
All right, he's going to stretch himself out.
Make it easier to pass the Caduceus.
Yeah.
You got it.
I am not claustrophobic.
I'm cool with this.
All right.
Wow.
Caleb, your turn.
Okay, I see this predicament in front of me
and say, oh my god,
Fjord like a sword and not by Fjord.
And the cat claw will move forward
and slide one or two claws into the mouth of this thing,
into the mandible, and rip away the bottom jaw
and hopefully just tear down the front of its body
and open it up.
It's like the worst rectal exam.
Just go ahead and roll damage.
Ugh.
Yeah, rip open that muscular tunnel.
Yeah, do some good damage to that muscular tunnel.
Yeah!
What? What did you mean?
Stick your finger into that.
That is 20 points of rectal damage.
Its jaw tears apart, the inside of it burning away,
the bits of gore slopping into the snow
and sizzling and hissing
as it begins to melt away into steam.
You do see Fjord's lower half begin to emerge from it,
and you now find your feet actually getting
some purchase on the ground.
Oh, good. I got him!
Nott, you're up, or are you done with your turn?
I'm holding my ground and waiting. You got it, Nott, you're up. Are you done with your turn? I'm holding my ground and waiting.
You got it, Nott, you're up.
Oh boy. Anything?
I can see a foot.
You can see the lower half of Fjord
now pulling its way out of the remnants
of what its head once were.
I'll run over and grab that boot and I'll pull.
All right, go ahead and make an athletics check.
Athletics?
11.
Strange, I seem to do better than that.
I will push it deeper into the...
All right, so Fjord, you get a couple inches out, and then about another couple inches
get shoved back into the wound.
What are you doing? Pull!
I don't know! I don't know how to do this!
I'll just spend the rest of my turn drinking.
Okay.
Your head's in an esophagus.
All right.
Caduceus, at the top of what would be the corpse's turn,
you take another 21 points of acid damage.
Cool.
I ain't bothered.
You're dead? Nope.
No, no, no, no, no, no.
I'm fine. All right, Jester, your turn.
I'm going to run up and try to yank them out.
Make an athletics check.
Well, all right.
At advantage, because I'm really high on my kills.
Nah.
That's okay, I didn't need it.
That's a 20.
As Nott and Fjord are struggling,
Jester waltzes up and grabs the back of Fjord's pants
and just one big yanks both him and Caduceus out,
like some extremely aggressive birth.
Call the Midwife!
Anyone down?
Is there anyone down?
I'm just sitting up.
Anybody down?
You see Beau has passed out in the snow.
I immediately am going to cast, oh god,
Spare the Dying on her.
Okay.
She's not dying.
Are you sure?
She looks bad. She's just kind of bad.
She's just being dramatic.
What about yourself?
You were inside the throat of that creature.
Are you all right?
Yeah, no, I'm all right.
Fjord,
you were
incredible!
You were pulling that load with such torque!
It was amazing! You had like four on the floor, and you were just,
it was, you are stronger now
than you've ever been before! and you were just, you are stronger now
than you've ever been before.
If I weren't married.
And also, if you had bull legs and a human torso... While this conversation is going on,
the catclaw sort of disdainfully picks up the insect
and drops it in the hole and just goes...
His body kind of awkwardly stuffed
into the remnants of its hole.
Oh, boy. We need your heal. Yeah, I'm going to... His body awkwardly stuffed into the remnants of its hole.
Oh boy. We need to heal.
Yeah, I'm going to sit down and start a prayer of healing
if we got a minute.
Also, yeah. We should take maybe
a short rest.
Long rest, at least, yes.
At least a short.
We hiked for an hour?
This was a few hours into your day.
I'd say you got about maybe half a day's travel.
Oh, short rest.
Let's take an hour and just sit here for maybe an hour.
I mean, we can.
Yeah. Short rest? Long rest?
I don't, well.
I'm still unconscious.
Do your thing and then we'll see where we're at.
Okay, I'm going to take 10 minutes
to just do a Prayer of Healing at level three.
All right.
Because we're burning through them today.
So that's, where's my other d8?
There we go.
Fucking sucked. Yeah. Ugh, that's, where's my other d8? There we go. That fucking sucked. Yeah.
Ugh, that's okay.
Everybody gets 19 points back just off of that.
Not bad.
Okay.
Still feeling pretty rough.
Mm-hmm.
We could make it. We could probably make it.
Sure.
If we just run into another one of those worms.
We all die immediately, no big deal.
For just a moment, we were moving through the trees.
It came from underneath the ground.
Is there any reason that we should move up
to the side of the mountain
and take the mountainside around?
That's not a bad idea, actually.
But that's where the Watchtower is, right?
It's closer to it. We'd be out in the open,
but I feel like those things could feel
where we were coming from.
That's really pretty smart, actually, I think.
I don't know.
You know, he sounds smarter now, too.
It's weird.
Everything you say, just say biscuit.
Biscuit.
It's amazing.
Sounds like I want one now. I suddenly want biscuits now.
Yeah.
So the mountainside, is it worth it,
or do we keep going this way?
I don't think we can survive another one of those without a long rest, so. I don't think we can survive another one of those
without a long rest, so.
I don't either.
Hello?
Did you die, too?
Who all died? Raise your hands.
So many died, yes, so many.
Everybody did, Beau.
You were not alone. All of us died.
Caduceus saved us all, thank god.
If we take a short rest, we can heal up, Beau. You were not alone. All of us died. Caduceus saved us all, thank god. Wow. If we take a short rest, we can heal up.
Okay, we can short rest it.
Just an hour?
Yeah. Heal up some more.
I'm great, I'm good.
We can go right now, if we really wanted to.
You have about three more hours
of daylight, essentially, to travel.
We could take the mountain for two more hours
and then set up camp, and if we see anything, iffy, just...
Yeah, yeah, yeah.
Unless you want to pull another 10 minutes to heal.
Do you have a Mass or?
Oh, you know, I usually prepare those things.
Were you hurt much?
Was I hurt much? Yeah.
No, I'm okay. I'm all right.
I'm fine. Are you all right?
Not a scratch.
I'm going to make a note of that.
Give me one game.
One game.
I mean, I can cast Pass Without a Trace on us
and try to be a little more stealthy, you know?
So maybe we can make less of a rumble
as we walk across the grounds and stuff.
That's a great idea, yes.
Okay.
I'll do that.
I don't have any healing spells
other than Cure Wounds, though.
I actually, I cast Mass Cure Wounds,
so that was a lot faster anyway.
Yeah, you do know that Cure Wounds
is like the healing spell, more or less.
I brought her back, she died, I brought her back!
Did she die to me?
No, I was fleeing.
I did it.
I also killed those fucking things, but no big deal.
Fair point.
I mean, it'll tap out my spells,
but I can do another, not entirely, but it'll, you know.
No, no, save him. Pass without a trace.
Seems like a great idea.
Sure.
So you pass without a trace, then?
Mm-hmm. All right.
So you have two to three more hours to travel,
lasts for an hour.
How many times can you cast it?
I can cast it three times.
Well, then I'll allow a single stealth check
from all of you guys,
with advantage, not with advantage,
with the bonuses of that.
Okay.
So I cast it three times.
So you cast it three times and are up for three hours.
So all of you go ahead and make a stealth check,
and this will be for all three hours,
as opposed to making it separately for each other.
If you roll, like, just hypothetical.
Oh no.
If you roll a one,
do you still get to add the plus ten,
or do you still fail?
It's still a natural one.
I rolled a natural one.
But it's an 11.
And a natural one.
Do I get to add my stealth, too?
Did you roll an advantage?
Yeah, add your stealth, too.
You didn't roll an advantage.
No one's rolling an advantage
unless you have something that allows you to.
Everyone gets a plus ten because of the spell.
So 20.
20 with a natural one.
Good to know.
All right, Caleb.
Caleb?
17.
17.
27.
27.
29.
29.
24.
24.
Natural 20, so 423.
28, I was wrong, 28.
As you guys are carefully making your way
around the side of the mountain,
Beau is about to step on what looks to be
a pile of dry rotted sticks.
Right as she goes to step, Nott is so stealthy,
Nott swoops in, grabs the bottom of her foot,
and adjusts it off of it and manages to make up for it.
You guys manage to move forward on notice.
Are you all right? You okay?
I got you, boo.
She doesn't die every day, you know.
That's true, yes.
Watch out for the s-
You didn't die, Diebow.
You just went unconscious.
Uh-huh, yeah.
All right, as you guys continue on
for the next three hours, undetected, without issue,
you eventually watch as the light in the sky
grows darker and darker, forcing you to make camp.
Are you making it on the mountainside,
or the forest side, or right on the treeline?
I would vote treeline, but...
I'll go with Fjord.
He's been very lucky today.
Can you make your thingy, Caleb?
I can, but you're not worried in the treeline
about things coming up from beneath?
I thought it was a, nope.
Oh, fucking nope.
Mountain, mountain, mountain.
No, but I could have it match the color
of the mountainside if there was snow.
We could find a rock to sleep on,
a rock or a big boulder or something.
Mountains, kind of.
Oh, the mountain, yeah.
Yeah.
Fucking mountain.
Well, we should check the mountain
to make sure it's actually rock or granite
and not soil or something that could be burrowed through.
All right. Yeah.
All right. Who's checking for that?
I will poke the mountain.
Make a nature check for me.
Nine.
Nine. Nine.
Nott eventually finds what looks to be
a nice, solid patch of stone.
Of stone?
I think, at least two inches down, yeah.
I just probed two inches down.
What did you use?
My finger.
Caduceus, you are used to living out of doors.
Is this the best spot?
What do you think?
I mean,
seems confident.
What if we climb up and we sleep in the trees?
That way we're not on the ground.
The worm won't be able to hear us rumble.
The dome can't protect us in the trees. Yeah. The dome can't protect us in the trees.
Yeah, but the trees can protect us in the trees.
These sort of trees, what's the lowest hanging branch?
As the pine trees, they actually start at about,
some of them, like, five, six feet,
and then higher from there.
Like, the actual, depending on the size of the tree,
the tree line, they're a little smaller.
So yeah, around like four to five feet they begin.
I mean, we could.
Okay, new pitch.
You, can you take your dome and put it upside down
and we hang it in the tree
and then we all just cradle together
in the safety of a, you know, a bowl?
I'm not thinking clearly.
We need to find this woman a place to rest.
But at least it would keep things
from jumping up underneath us.
I think it is a decent idea, yeah.
Maybe go a little deeper in to higher trees.
Wait, are you actually going to do this?
No, it does not work that way, no.
But we could sleep in the branches.
I think either that, or we pick a spot on the hillside
and I throw up the dome.
What are you guys doing?
Go up the trees.
Into the trees!
All right.
Oh no.
It takes you guys a little bit of time
to try and find a patch of trees.
How are you staying in the trees?
Well, I will turn into that giant ape again,
only white this time, and climb around
and find a sturdy place that can keep us
relatively close together.
Okay. And ferry people up
as needed.
Make a survival check.
Okay.
Using the gorilla's wisdom.
Gorillas are so smart.
As you guys prepare camp
within the first hour of nightfall,
as you get comfortable and lay down, you hear
and the whole canopy that you had set up for camp
snaps and falls out from under you.
You tumble about 10 feet.
Ugh.
What?
Everyone suffers six points of bludgeoning damage.
And your treetop canopy has broken.
It has been an hour into night,
and you could hear the various sounds
of nocturnal creatures beginning to come out.
Mountainside!
Mountainside!
Mountainside right now.
Let's go to the mountainside.
Right there.
Yes, let's go, quickly.
Caleb just starts cursing heavily in Zimnian
and is pulling out his spell book and finds that spot
and plants his butt down and starts ritual casting the hut.
You guys eventually gather yourselves
to this spot chosen.
Caleb finishes his incantation.
The dome encases you all for what hopefully is
an evening of well-earned rest.
As you all come to sleep,
we're going to go and take a break.
What the fuck, man?
Tree sleeping. You guys didn't roll well for stealth,
and on my table, I rolled that encounter.
Your 6d10 can shove it.
I'm sorry.
Anyway, we'll be back here in a little bit.
Guys, enjoy your break at home and here in the theater.
We'll see you for the second half of this adventure shortly.
Why, hello there.
This is Critical Role's resident art dad, also known as Liam O'Brien.
We are continuously amazed at the artwork this community creates.
That's why each Thursday at 8 a.m. Pacific,
we share a curated gallery of submitted fan art over on CritRole.com.
If you'd like to submit your art for consideration, visit critroll.com slash submit. And thank you to
all of the incredible artists who
share their talents with us week after
week.
And welcome
back.
Oh no.
Oh no.
Oh no. I do quickly want
to point out that I think I've had this mini
for close to eight or more years
and it finally got used tonight.
So happy about that.
What is that?
It's a Remoraz.
Remoraz? Remoriz?
Yeah, Remoraz.
Remorirerer. Sure it is.
They're fun.
Yeah, fun.
Are they? Fun.
Fun.
Eight years have been waiting to roll.
Matt, there's no giveaway tonight,
but I'm going to give away something.
Oh!
Would the person in seat double D,
thank you,
double D nine look under their seat
and they'll get a little special something
courtesy of the cast of Critical Role.
That's it.
Wherever you are in the dark abyss before us,
Double D9, congratulations.
Back in the bad seats.
I mean, the far seats.
I like balcony.
Perfect.
How'd that rest go?
Oh man. Did we rest?
We took a long rest.
You guys, safe within the dome created by Caleb,
complete a long rest without issue.
Go ahead and mark that in your character sheets.
Ah.
Wow.
Oh, wow.
I'm going to manage some spells while we got a second.
Yeah, same, same, same, same, same.
Re-evaluating a lot of things.
You now have about one more days of travel
should you continue at the pace you've been going.
Uninterrupted.
Are you guys moving with the same strategic grouping,
the same marching order?
It worked out okay.
No, we need to go. I don't think
we need to protect the middle, I think.
Yeah.
It's all right.
Yeah, I think you can fend for yourself.
It's appreciated, but not necessary.
So you're in front, then?
Sure, I'm a member of this group.
I'll be in the front.
Who's in the front with Fjord?
Me. I'll be with Jester.
Me and Beau.
All right.
Flanked by tougher ladies.
Who's behind them in what order?
Is it just the same three and three, or?
Well, I will be second to last,
and I will cast Mage Armor.
All righty cast Mage Armor.
All righty, Mage Armor's up for eight hours, buddy.
Maybe, yeah, maybe.
Who's at the back then, I guess?
Is it going to be Caduceus, or?
Yeah, I'll take the back,
and I'll keep an eye out for things, so.
All righty, so put Nott and Caleb in the center,
and then Caduceus at the back.
Nott, I'm here!
Kind of like a reverse flying V.
All right, so continuing stealthily?
What do we think? Because I mean...
We should be stealthy.
Stealthy you seem to not do that much, though.
Well, I'll cast Pass Without a Trace on us
as much as I can.
How much can you cast it?
Because you have about, I'd say,
a solid eight to ten hours of travel.
I'll start out,
as soon as we're down off the mountain,
I'll cast it,
and then I'll cast all, you know,
just cast it a few more times throughout the day.
Okay.
So we'll have three hours of travel
that will be stealthed, potentially.
So three out of eight to ten.
Yeah.
You got it.
All right, so for the first couple hours
of journeying around the rest of the mountain base.
I'll wait till dusk to cast it again.
Wait until dusk?
Right, that's when scary things come out, is dusk.
I mean. The fight you just had
was during the day.
Oh.
I'll wait till around the same time
that the fight happened yesterday.
All right, Seth so that puts you about
five hours into your journey.
Yeah, that's when I'll cast my third one.
Okay.
So that's when you cast your third one, you said?
Yeah.
So you're starting for the first hour.
Yes.
All right, everyone roll stealth with plus 10, please.
Meeting this up into sections.
Natural 20. Nice.
35.
27.
26.
25.
23.
Woo!
So first hour, you guys,
like some trained Navy SEAL shit,
make your way through the edge of the treeline,
around the mountainside, down into the next valley.
You can see the next large mountain pass ahead of you. You start making your way in there. Are the tree line, around the mountainside, down into the next valley.
You can see the next large mountain pass ahead of you.
You start making your way in there.
Are you continuing for the second hour
to continue those rolls, or do you want to?
Yeah, let's keep with those rolls.
All right, so mark off another cast
and pass that at Trace.
Okay, okay, okay. You guys continue with that.
Unnoticed, pushing through the valley floor,
now through the various thick elements of the pine forest
ahead of you in the center of the Alps.
Like disturbed dirt that looks like holes
that a 12-foot worm could pop out of.
Or like melted snow.
Yeah, yeah, yeah, yeah, yeah.
Make a perception check.
12.
Not yet.
Third hour. Are you continuing or are we?
You guys are now hitting into the center.
I'm in the, oh.
You're now beyond the first mountain.
You're now down into the valley that leads
into the secondary mountain.
What do you guys think?
Should we keep passing without a trace
in this valley area?
It's been fine. Or should we wait?
I mean, I'll say personally,
valleys kind of freak me out, so.
So we can keep it up for this next hour,
and then we'll be without it for seven hours, potentially.
Okay.
Third hour continues.
You guys are now cresting into the very center
of the low point of the valley.
You're hitting the base of the trough.
The trees are at their thickest.
The forest floor is not as snow-covered
as a lot of it has been caught up in the canopy,
but it is a soft floor.
I could use up my third-level spell slots
and keep casting it, potentially.
You can use higher spell slots
to cast it again if you want to.
Does it change when you use it at higher levels?
No. No, it just gets used again.
Yeah, all right.
Up to you. No? Okay, if, it just gets used again. Yeah, all right. Up to you. What do you think?
No?
Okay, if you guys think we're good.
Yesterday went great.
We totally did. Yeah.
So without?
Without.
I'm asking her, not you, Nott.
I'm drunk.
I'm going to keep it up
while we're in this deep valley thing.
I'd say two more hours of travel
before you hit the base of the next mountain.
So you could either expend two more slots or just one
and then roll again as you pass around the mountainside.
I will use one more and then we'll roll again.
Okay, so pushing now,
you're about halfway through the day's journey,
just cresting past that,
you guys begin to hit the turn up of the rock formation
to the base of the secondary mountain.
Which direction are you traveling?
Right. Right.
Right, to the right.
Right, you continue on to the right side,
creeping around the mountain.
Everyone make a new stealth check
without the plus 10 bonus, please.
Hey!
All right, all right.
Yeah.
17.
24.
21.
Natural 20, 21.
18. 23. 21. Natural 20, 21.
18. 23.
Fuck.
Shit!
As the clutching shadows of Jester's magic fade,
you all, still keeping in step with Nott
and those at the party who are a little more deft
at avoiding being seen or causing a ruckus,
as a group, you still manage to make your way through
the final bit of the forest line
up towards the second mountain around its base,
and you continue on.
Do you want to continue with that stealth roll?
You have one more roll for the last bit of the day
as you come around the edge
and begin to hit the next valley beyond.
I mean, yeah, I don't think I'm going to cast it anymore.
Okay.
Now, since, uh... Right. I'm going to cast it anymore. Okay. Now, since...
Right.
I need two people to make perception checks for me.
Who's keeping an eye?
All right, so both of you guys roll perception checks.
Are those good movements?
Nope, they're not.
14. Oh. Eight. 14.
Eight. Okay.
You guys come around the second mountain
and looking out into the next valley,
you can see what looks to be three more mountains
and a smaller valley between.
And you're not quite sure which direction to go
towards which one of these mountains.
Southwest. Which way is southwest?
Well, that way is north.
So southwest is that way.
So we keep going southwest?
Yeah. Okay.
Following Caleb's lead, make one more stealth check
as you guys push into this final valley.
Hey!
Eh, not good.
Caleb? 11.
24.
Four.
18. 13. 20. Four. 18.
13.
20.
All righty.
Oh, oh, I don't know why.
Ugh.
Tarasque.
No.
Oh, should I mention that we are walking without rhythm?
Does that help? Does that?
Wrong universe.
Damn it.
Worth a try.
So as you crest through the base of this final valley,
heading in the southwest direction
that you believe Caleb is properly sending you towards,
not as quiet as you had hoped,
however, you do manage to come upon the outskirts
of what looks to be a campground.
You can see a little bit of smoke,
not black, but almost like a white gray.
So it's not been, it's been burning for a while,
and it's towards the end of its cycle as a fire.
Any sign of what kind of camp?
Like trolls, summer camp, space camp?
It's not a space camp.
You do come upon what looks to be
a cluster of stones set around a fire,
but it's now embers left.
The snow around it has melted for the most part
with elements of slush and ice
that have just slightly gathered around the outskirts of it.
You can see a bit of the underbrush poking through.
You can see elements of the floor around it
has been must and shifted,
like there were bedrolls and other things
set up in that space, but have since vacated.
What about footprints?
Do we see any footprints?
Make a survival check.
Ooh.
Okay. Survival.
And vacated, no tents, no nothing like that.
15?
15.
You do see some elements of the brush
that's been pushed down through weight
in a rhythmic pattern in multiple places,
and they all lead loosely in the direction you're traveling.
You said there was a circle of stones for a fire?
Mm-hmm. Could I make
an approximation of how long it's been
since the fire went out?
Sure, make a survival check.
Okay.
16.
It looks like the fire was meant to burn through the night
and is down to its embers
and had been probably in embers
for the past three to four hours.
So the fire, you're not sure when the people left,
but the fire itself has not been a useful fire
for that long. Yeah.
And you said the footsteps are going
in the direction loosely that we're traveling?
Correct.
And do the footsteps appear large
or we're too far away to know?
They look medium-sized creature.
Can we scan the horizon,
see if we see any creatures in the distance
looking, or...
You are in the center of the heavy
forest right now, so there's no horizon
to look at. There are treetops,
tree trunks, and a little bit of the sky above you
you can see past the canopy that's barely visible
other than directly above you.
Can you climb a tree? Beau, I'll race you to the top of a tree.
Deal, I go.
I'm going, too. Instantly.
I'm instantly going.
Acrobatics checks for both of you.
26.
25.
Oh shit.
I'm going to do some parkour shit.
I take my staff and I jam it under Nott
and I try and trip her off the tree.
Make an attack roll.
Sorry.
Not sorry.
I thought I was the catty one.
23. Hits. I thought I was the catty one. 23.
Hits!
Go ahead and roll damage.
With my staff, right?
Well, if you're just trying to trip her up,
go ahead and make contested strength checks.
Nope. This is a shove maneuver.
Nope, nope, two.
14.
As you're getting up to the top
and you're getting ahead of Beauregard, you have to just leading up this tree,
he's catching from the side, suddenly there's a crack,
a flash of white as a staff hits you right in the shoulder
and your fingers lose the grip on the tree.
Ah!
Beau makes it to the top.
Go ahead and make a dexterity saving throw for me, please.
Am I falling?
You are about to be falling.
Unless I dexterity save or check?
Saving throw. 14.
14, you catch a branch,
but Beau has gained a 10-foot lead on you.
Mage hand, pulling her hair.
Oh!
Make a contested strength versus
your d20 plus your ability modifier
for your spellcasting.
Wait.
Which would be your intelligence.
What do I roll? Strength.
Strength.
Not great, 14.
19.
Ah!
The mage hand tugs it back in her hair
and it comes off of the usual set bun.
But she pulls out of it a few hairs,
pull out of the roots and are now left
in the somewhat spectral hand floating in space.
But you both continue keeping up.
I reach in my bag and I pull out a firecracker
and I'm like, throw it behind me.
No!
You're attracting people! Okay. It pull out a firecracker and I throw it behind me. No! You're attracting people!
Okay.
It's just a firecracker.
Lighting a firecracker,
it isn't like a pull out and throw.
You got to pull out.
It's not a very fast maneuver.
Fuck that, too much time.
I just throw the firecracker
and hope I hit her in the face.
Okay.
Roll an attack with your dex.
no proficiency modifier.
Because you're not proficient in throwing firecracker.
Natural 20.
This is the dumbest shit.
My god.
Course now.
All right, you take a firecracker to the face.
Get thick!
You've certainly lost your lead.
You guys are now neck and neck between the two bits.
I'd say you guys both together
have one more push up this tree.
I'm going to shoot her with my gun.
Okay, make an attack roll.
Step of the wind! Okay, make an attack roll.
Step of the wind!
Attack is 21 to hit.
Hit, you bitch!
All right, roll damage.
I'm aiming for her ass.
Roll damage.
I am shooting her with a gun!
This isn't with your crossbow? Roll damage. I am shooting her with a gun!
This isn't with your crossbow?
No, with my gun!
The one you have one shot for?
It's worth it! That's it.
All right, go ahead and roll damage.
This is what Percy has wrought.
Oh, roll damage? Yeah. Okay, where's my d10?
d10 plus dex modifier. Ooh, where's my d10? D10 plus dex modifier.
Ooh, 14.
14.
Gah!
Okay. Pointed.
Does that slow her down at all?
She's got a bullet in her ass.
Yeah, okay, so she takes it, if she wants to,
and continues onward.
Yeah.
Musket bomb.
Right in the ass. Not expecting to hear the explosion sound of the gun firing
and a sharp pain in your bite.
Shit, probably should have deflected that.
I immediately started scanning the...
Oh, that's right, I forgot I could catch bullets,
but it was in my ass!
I know.
Shot me in the ass!
Shot me in the ass!
And you learned a valuable lesson.
You kind of did catch it.
You did, that's true.
Hot pocket.
So, the downside is you did get shot in the ass.
Yeah.
And took 14 points of piercing damage.
The bonus is with Step of the Wind,
you make it to the top first.
Ah!
I have a lot of blood running down my leg,
but fuck you!
I win.
It was a fair race.
It was a fair race.
I shake Nott's hand. All right.
And then I let her go.
Ah!
She flings you down off the treetop.
I'll Feather Fall.
All right.
As she slowly pummels, bouncing off the bough,
make a perception check from above the treeline.
Oh god, I hope I don't fuck this up.
None of it was worth it.
Oh. Oh shit.
Okay.
Nine.
Ah.
Nine.
The searing pain in your bottom is a little distracting.
In your bottom.
And you make out a couple of shapes
at the base of the mountain,
central to where you guys are facing,
but you can't make out more detail than that.
It's something.
At the base of the mountain?
Yes.
Okay. Like just above the tree line.
Don't look at me like that.
Hmph!
You guys all gather again at the base of the forest.
Beauregard conveys the inkling of information
that she gleaned at the top of the tree.
Are we scanning amongst the trees,
seeing if anything was attracted by that giant ruckus?
You mean the extremely loud gunshot
that echoed through the entire forest?
Oh, I'm paying attention.
Yeah, roll a perception check, both of you.
Sorry about that.
Oh, for of you. Sorry about that.
12.
14. 14, okay.
You guys don't notice anything yet.
We should.
Maybe we should just keep going fast.
Maybe we should just keep going.
Are you going full pace or are you going stealth-scaled? Full pace, full pace.
So I wanted to, before we leave,
I want to cast a Tech Magic
while we were at the little campsite.
Okay.
You cast Tech Magic as they're having this brief discussion.
While they were running, yeah.
Right. Nothing catches your attention in this space.
Cool. All right.
Let's just go. Mm-hmm.
Our race caused a bit of a ruckus, Beau and I.
Really? Yes.
So we should probably just hurry as fast as we can.
Yeah, we'll just.
So we run the last bit of the day?
Sure. Okay.
Sorry. Sorry.
Sorry. All right.
For the last few hours,
you guys continue pushing on unstealthily at a full run.
As the light begins to darken in the sky,
the elements of dusk begin to slowly settle in.
You hear it.
SAM and LAURA,
SAM and LAURA,
That's a lot of wolves, you guys.
2,000 wolves! That's a lot of wolves, you guys. 2,000 wolves!
That's a lot of fucking dead.
They're getting louder and closer.
From behind us, or?
Can you, how long does it take to cast a thingy?
I'm going to use Thaumaturgy
to start a big earthquake behind us
and start trying to scatter wherever I hear wolves.
Okay, you make a mild rumbling sound
as it is a cantrip.
Yeah.
I mean, it's kind of a thing to shake Earth. It does. Okay, you make a mild rumbling sound as it is a cantrip. Yeah. I mean, it's not a thing to shake earth, so like.
It does, it shakes the earth a little bit,
like under a person.
Sure, you fake some worms.
Anybody else know anything as you guys are running?
I'm so running.
All right, you guys are running.
As you're heading towards the edge of the treeline,
you can hear the howls getting louder
and they're communicating and they're circulating
and they're starting to pincer around.
As you rush up through the edge of the tree line, you can see now ahead of you,
it looks to be a dozen or so stone towers
rising out of the snowy mountainside,
about 300 or 400 feet above.
This is what you had barely noticed,
this time without bird poop in your eye.
You can see, it's fed across about a mile or so
at the base of this large crag.
You can see four of them appear to be centered
around a specific smaller structure
that's barely visible among the ice and rock.
And at the edge, you can see what looks to be about
eight or nine
heavy fur cloaked figures standing there.
Guards of some sort.
What are you guys doing?
Well, the wolves are still howling behind us, yeah?
Yeah, and they're getting louder and louder.
Guys, it's okay.
Caleb is a werewolf.
Should we put our hands up
as we're running towards them?
If they're from this area, they know there are wolves here.
We should keep moving.
Yeah, yeah, but they'll let us know that, you know,
we're friendly as we run towards them with our hands up.
How humanoid do these things and cloaks look?
Make a perception check.
Okay, let's try.
I'm going to try the beedye again.
Ooh, that's okay, 25.
25. Yeah.
A lot of them look squat and sturdy,
dwarven in exterior form.
Some of them appear to be taller, a little more alive.
You see a combination of dwarf, elf,
and other humanoids amongst this.
And beyond the eight that are facing you,
there's others in the towers and in the vicinity.
I'm going to call up to them.
Projecting my voice.
Travelers requesting sanctuary, we've got a wolf problem.
You doing the same, Jester?
Yes, yes, yes.
Both of you guys make persuasion checks, please.
Oh, okay.
Ooh. All of us?
No, just me and Kip. Just the two of them,
since they're the ones raising their voices initially.
Why?
22.
22.
And you rolled a natural.
No, no, no, no, I rolled an eight. Okay, okay.
So as Jester starts shouting initially,
you see a bunch of them raising their crossbows or longbows
and mounting it. Caduceus puts up his hands,
using thaumaturgy to project the warning and request.
I'm just yelling, pow, pow, pow, pow, pow, pow, pow, pow!
We've just got a wolf problem
and we're requesting sanctuary.
Hello?
You watch as all eight of them,
fire, release their arrows in your direction.
Whiz past you, and you can see as a group of wolves
begin to emerge from the treeline,
some of them get knocked back.
They go ahead and reload again
as you guys begin to approach.
A second volley, and you can see about a dozen or so
of these large wolves, similar to the ones
that you guys had encountered in the first battle,
charging, and a few more get hit.
Eventually, they begin to split off
and recoil back towards the comfort of the forest.
Either they're friendly or they have terrible aim.
Either way, we're pretty good.
As you guys rush up to meet them,
you can see they're all pretty haggard,
definitely the type of dwarves and elves
that spend most of their day out here
patrolling the outside of a very tough,
snowy, icy mountain range.
They all give you a grimace and an acknowledgment nod,
but definitely glaring at the eyes of,
all right, outsiders, we left you alive.
So as you guys approach and slow down,
feeling a little more comfortable
in the space where they stand,
what would you like to do?
Oh, hi.
One of them steps up, you can see,
pulls his hood back a bit.
This is a male dwarf, you see long, tangled black hair,
big bushy beard that's at the front of his face.
You can't even really see his mouth.
The mustache and beard emerges, so he just talks.
You can see it move and a voice emerges
from somewhere within.
He just goes,
Hail!
So travellerer Sweat,
what's your issue?
What are you doing here?
Blessings be upon you.
We're here for Dogram, right?
Yeah, we were hoping,
we're looking for someone.
Eh? Dogram Smeltborn?
You're looking for a Smeltborn?
Aye.
Let me look at you.
He walks over and begins, one by one,
inspecting each of you, goes up to Fjord,
and grabs the armor and shoots you up
and looks at your face from side to side.
He's harmless.
Walks up to Beau, looks her over a bit.
I was shot in the ass.
It's not because, yeah.
Looks past Caleb and Nott.
Looks at you, like,
Ah.
You come with a goblin.
Oh, she's fine. She's a really, really sweet goblin.
Mostly drunk.
Do you want a drink?
I'll offer my flask.
I like this goblin.
Well done.
All right, just be careful in there.
If you're looking to get inside,
just tell the guards that
the senior glass blade beer act said you're okay.
Mention the smelt-born name
that'll at least get you in the gates.
Don't cause any business.
That's funny.
I don't know. Did he say senior glass beard? Glass plate? Glass blade? Glass blade. Don't cause any business. That's funny.
I don't know. Did he say senior glass beard? Glass plate? Glass blade?
Glass blade.
Glass blade.
It's a cool name, by the way.
Glass blade. Glass blade.
Glass blade?
It's more of a title than a name, but thank you.
Wait, wait, glass blade?
Aren't you looking for glass or something?
Little glass blade.
Well, I mean, that, I mean.
Glass blade? Not really. Yeah, yeah, yeah,, that, I mean. Glass blade? Not really.
Yeah, yeah, yeah, yes.
That's what I was getting at.
Wait a minute.
I feel like you're reaching it, yeah.
Can I look at the guy and be like,
like, is it, like, green?
What responsibilities does the title come with?
We don't actually fight with glass, it's just a name.
Where did it come from, though, do you know?
I don't know, I'm not a historian.
Okay.
It's a cool name. You think I'd be out here
if I was in the books?
No.
Good, get inside.
Puts his hood back up, takes out a piece of jerky
and rips it in his teeth and goes back to his patrol.
The other ones are watching you,
their hands on the sides of their various weapons
shrug their shoulders away,
and they go about scattering amongst the perimeter,
keeping an eye out, in case the wolves try and circle back.
For the people who are out here who read books,
do I know what a glass blade is?
Make a history check.
Oh, oh, yeah.
25.
Okay.
What little bit you've heard of Uthodurn,
the glass blades you understand as being the title
of their essential military and ranger force
that guards, hunts, and just looks over
the perimeter of Uthodurn.
You're not entirely certain what the source of the name was, but it's been the title of their military since Uthodurn. You're not entirely certain what the source of the name was,
but it's been the title of their military
since Uthodurn was first founded,
which was shortly after the Calamity.
This place, you do know, however,
has existed probably for between 600 to 800 years.
And with that history check,
the elves are a comparatively recent addition.
Initially a pure dwarven society,
the elves came after the destruction of Molaesmyr
and the corruption of what is now known
as the Savalirwood.
They were essentially refugees
and the dwarves allowed them sanctuary
and have since kind of created a dual society
known as the Diarchy of Uthodurn.
Diarchy? Yes.
And do we know-
That's what you get for a 25 history roll.
Yeah.
Is this like a small rugged place
or very civilized and built out?
From what you see right now on the side of the mountain,
there are the towers, there's some perimeter fences.
You can see what looks to be a number of small buildings
warmed by gentle firelight, thatched roofs.
They're fit to be fairly sturdy
in the monks of harsh weather,
which as you've now noticed,
occasionally blows through the Alps here.
You also can tell that there are some winter-bred horses
and large goats that are kept outside of makeshift liveries.
And some of the perimeter guards you can now see
on the edges of it are using these as mounts
as they walk across.
These are large goats.
They're probably from foot to shoulder,
about eight feet tall. Goats? Goats. Are they diet or goats? They're probably from foot to shoulder about eight feet tall.
Goats? Goats.
Are they dire goats? They're squat.
So they're almost circular, but what's the question?
Are they dire goats?
They're not dire goats.
You don't see any additional bony protrusions
or a nightmarish hint to them.
They're just large and sturdy. Giant goats.
That's a big fucking goat. Giant dice.
Jesus.
A lot of it's fur.
You're not quite sure where the shoulder stands,
but from the fur wreath around the head,
and that it stands about eight foot tall.
If we yell, boo, do the eight-foot tall goats fall over?
You want to try it? Yeah.
All right, go ahead and make an intimidation check.
I'm not even in the gate yet.
Natural 20.
Now I'm lying on the cold, hard ground.
Ah!
Ah!
As the large, muscular, massive-shouldered goat
with its square eyes, pupils,
in some ways reminiscent of closing the eyes
as to a moorbounder, turns around to you.
What do you do?
Boom!
And it bolts in the opposite direction,
slams into the side of the gate.
The gate splinters open, and it begins running out
along the side of the mountain.
A couple of the other goats begin to follow
the opening space, and a bunch of the glass blades
begin to rush off to try and get them back into the fence.
Walk away, walk away.
Nott, how could you do that?
I'm sorry, I'm drunk!
The guards seem to not particularly appreciate
your presence at the moment.
Looking around, you do see what looks to be
almost like a large, heavy gazebo-type roof structure
in the center.
You must face the gazebo alone.
You can see beneath the roof of it,
there is a wide pit where the snow and the ice
and the rock tends to give way,
and you can see probably 50, 60 feet across
from side to side, just a black circular opening
that descends deep into the mountain rock.
What?
Huh?
Are there stairs?
Do you approach it?
Yes! Wait, wait!
Yes!
I mean, this is Uthodurn, right?
Yes.
Okay, okay, okay.
We're assuming. May or may not be.
You haven't asked the question.
Seems like the outskirts.
Is this, are we in Uthodurn proper?
One of the guards that passes by,
you see an elven man, hood still up.
It's interesting.
The features are pure elven,
but you see what looks to be elements
of a reddish-round beard
that has emerged from the chin
and looks at you and goes,
I, and points towards the hole.
Oh, oh, it's down there.
Down below, not underground. You glance over
and you can see, now that you're getting closer,
there are numerous spiral staircases
that descend down about 15 feet wide each.
There's railing around the outer edge,
and you can see there are guards posted there as well,
keeping an eye on anyone going in and out.
Uthodurn.
Earthodown.
Maybe it's like, maybe?
I don't know.
It's Dwarvish.
Yeah. I actually speak Dwarvish.
Yeah, what does it translate to?
I, what does it translate to?
I'd say Uthodurn translates roughly to
the new under salvation.
Well, you see.
Let's go.
So, you guys continue down this spiral network
of staircases that descend for 100, 150 or so feet.
There is railing on the edge to make sure
that nobody plummets in because the center of it
is an open pit that just falls straight through.
That's a refreshing change of pace.
But there are people that come up and pass by
and you have to move to the side.
As you can see, some other of these glass blade rangers,
you could see some people with backpacks
ready to face the elements with heavy cloaks and heavy hoods,
thick furs and thick leathers and hides
passing by you as you descend deeper, deeper
into this section of the mountain
before eventually the staircases stop
in what is like a large, semi-domed foyer path
that is about 100 feet across side to side.
And you can see multiple hallways that lead outward.
Smelling here is that of wet earth,
burned wood, soot,
and almost like an iron-like scent to the air.
Iron-like.
Nott and I mess a lot with components.
Do we know if it is something specific?
Iron.
It's very iron-like.
Could have just said iron. It's iron-ish. It's ironic.
What's the difference in the temperature
from where we are now to where we were?
Much warmer.
As you come down and you've made your way down the stairs,
you get the sense that you're starting to sweat
a bit beneath the thicker clothing and you've made your way down the stairs, you get the sense that you're starting to sweat a bit
beneath the thicker clothing that you've used
to make your way through the open, snowy wastes
of this mountain range.
I was here. Coming down there.
Crickets down here?
Yeah, it's crickets.
That's interesting, not what I wanted.
Careful, there's dire crickets everywhere.
Under new salvation, Cricket Haven.
All right.
So what I was looking for was not cricket sounds.
Apple bottle jeans.
Fur.
Don't you dare.
Nope.
There it is. That's what I wanted.
Thank you for your patience.
All right. So, coming down into this space,
you can see it opens up into, on each side,
it looks to be pockets of almost barracks
built into the edge of this,
where you can see numerous glass blades
are currently at watch.
We're heading into buildings built into the side
of this large dome.
You can see little balcony pathways.
You can see areas of the outside where different weapons
and large bells are situated and placed up and hung
against the side of the wall.
There is a very wide opening,
kind of a front view into the left
that seems to open up into a city.
You can see a central wide road,
maybe 30 feet across,
where various small carts and stuff
are set up on the edges,
and what looks to be buildings
as it slowly curves to the left.
Wow.
This is really cool.
This is very, very nice.
Maybe find a way to get ourselves situated.
Should go towards the city.
Oh yeah, that thing. Yeah.
As you head out through the central tunnel
and it opens up around you,
this is a massive underground cavern
from floor to ceiling,
probably close to 100 to 120 feet high
and hundreds of feet wide, side to side,
like close to maybe 1,500 feet or more.
And in that space, this wide, very, very pinched,
arched, from the top, arched cavern,
there are just buildings that sprawl out.
This is an underground neighborhood that continues.
And as it descends, it curves like a gargantuan auger that just slowly spirals
deeper and deeper into the earth.
You can hear all manner of voices shouting and laughing
and making comments and aggressive grunts
as various individuals are coming through,
carrying large, it looks like mine carts
filled with freshly mined iron and other minerals
from what looks to be mining works
off to the far right that encompasses
a heavy side of this entryway.
To the left, you can see other residential buildings,
which is interesting because along the base of it,
you can see more squat heavy stone buildings
and then built up against the wall curving up
as the cave meets the edge of its sides.
You can see almost more elven-based homes.
And in this weird in-between, you can see where
the merging cultures between dwarf and elf,
classically at odds or at least very, very dissimilar
lifestyles have come into this symbiotic existence together.
And they're amongst the people of Uthodurn,
while primarily dwarvish, a lot of elves walking through, elven children,
couples of dwarves and elves, and dwarf and elf together.
It is a complete merger of the societies.
Wow. So it is possible.
We see the landscape moving down and to the left.
You said the entrance into this area
was a circle in the ground.
Right, it was like a spherical dome
that the staircases came down with,
and then you had what looks to be elements of barracks
that went off to the sides,
and then one central opening
that opened into this neighborhood.
Does the cavern look like it's circular
and that it moves down as if it was an enormous tunnel?
As if it was a large tunnel.
You can see it's roughly hewn,
and there are numerous pillars throughout
that rise up to meet the ceiling
to both maintain the weight
and give this grandiose,
almost massively scaled grand hall feel to it
as you see people pass through deeper into the city.
I mean, we should move forward, yes?
Yeah. Yeah. Do we want to try and find a place to stay?
Yeah, maybe find a base of operations
and start asking questions there
and work our way outward.
Oh, you speak Dwarvish.
Maybe you should chat up a local.
Is there a...
Yeah.
Okay.
I just, you know, I would like to point out
that it was just in class.
My teacher who taught me this was actually Elvish.
It was super ironic, now that I think about it.
So I haven't had a lot of practice with it.
You'll be great. Okay.
I find a friendly-looking dwarf guard person.
I find a friendly-looking dwarf guard person.
Are the glass blades noticeable
amongst everyone else that's walking around?
You do see a few,
but they're mostly just patrolling the streets
as would a townsguard you're familiar with in the Empire
or Zalezo would on the Menagerie Coast.
They seem to be more centrally relegated
towards the entrance and places where conflict
would be more of a defensible position
of conflict within the city.
But they're scattered about.
Otherwise you see other folks across the town,
dwarf and elvish, and occasionally other folks as well.
You see the sporadic human, the sporadic half-orc.
Like, they're not purely dwarf and elf, just primarily.
What about smokestacks?
Anything that would denote like a fire or something?
You see a lot of firelight
throughout some of the homes and abodes,
but what you notice is a lot of the buildings that have that
are clustered around the base of these large pillars,
and the chimneys almost are built in a slant
that merge with the mountain itself.
Nice.
These pillars not just act as base pillars,
but seem to be in some sort of a funneling exit
for the various bits of smoke and soot
that are built up through the various works being done here.
Cool.
So you look around for, who do you want to talk to?
There's a regular townie.
You want to talk to one of the glass blades.
What are you thinking?
Yeah, I'll look for a glass blade
that just looks like he's on patrol.
Okay.
You see a female glass blade approach, similar armor.
The heavy cloak itself is not present.
It's a lighter cloak.
Similar look and attire, the armor itself
has a dull gray gold motif to it.
And you can see across the front of it, there's an emblem.
It looks like a sideways look of a war hammer.
One half is white,
like the hook part of the war hammer is white.
The front, the blunt edge of the war hammer is black,
and where they merge, there is a center,
it looks almost like a yin-yang,
where the two colors are opposite,
symbolizing the merger of the two societies.
Okay, yeah.
Hey, how are you doing?
You can see she walks up.
Uh, I'm working.
Sure.
We were just curious if you could point us
in the direction of a local tavern or an inn,
somewhere where you can get some food, maybe some rest.
Here on the Volition Desk,
yeah, take the augur Trail down about maybe
five or six blocks and you'll see the Broken Stool.
Broken, wait, what's that?
The Broken Stool's a tavern.
Okay, okay, five or six blocks on the left.
Correct.
Any other taverns or that's probably?
That's the one's closest here.
It's got rooms.
Mm-hmm.
I'm not going to guide you around the city.
Yeah, yeah, yeah, no, no, no.
It's not my job.
I'm supposed to protect people, keep the law.
I'm being broken.
Yeah, yeah, yeah.
I'm going to go.
Okay, yeah.
She keeps walking, continuing her patrol.
Your voice becomes even more guttural than usual
when you're speaking dwarven.
Did you find a place?
Well, it has that guttural
to it that you have to get.
Anyway.
Yeah, I point us in the direction of the
broken stool. The broken stool.
You continue on down, keeping an eye out,
and eventually you do come across
what looks to be a two-story inn
with a tavern on the exterior.
You can see, hanging underneath the warm, lit interior,
just underneath where the outside porch is situated,
hanging on a chain, is a stool at an odd angle,
and it looks like it's missing one of its feet.
It's partially broken off,
and that's just the symbol for its space here.
It's got great theming.
It leans into its name. I'm into it.
It has to lean. It only has three legs.
It needs to, yeah.
All right, you're going.
You wander inside. It's comfortable.
The tavern floor is wide here.
Like, you're used to seeing, you know, you've been to a few wide taverns.
The Hupperduke one was fairly expansive.
This has probably 15 tables or so,
and about half of them are full.
As you've now come into the dusk hour of the day,
it looks like a lot of various miners have come out.
I'm thinking miners as they work in the mine,
not miners as in underage.
Though you're not sure what the drinking age is
here in Uthodurn.
Probably a little more lax being dwarven.
So you see a number of these people covered in soot,
tough looking figures, some of them carrying various wounds
of the job and will look to be maybe issues
with either minor collapses
or creatures they've stumbled across.
They're all just drinking and talking
and sloshing around and chatting.
There at the far end of the bar,
you can see there were a few male and female bar hands
in the process of setting up drinks and such.
You see, standing, looking over and shouting small orders
to them, you see a female dwarf, older, gray-brown hair,
it's pulled back into a messy bun
that in the back of her head.
Thick mutton chops that come down
right to the edge of her chin and stop,
and looks like a series of scars across her chin
and the edge of her clavicle.
She looks to be the one in charge.
Excuse me, is it open seating,
or do we need to put in for a table?
Yeah, you can certainly find something.
Go for it, take your bites.
Sit down. Thank you.
Of course, of course.
Is this your group here, yeah?
Yeah, this is my posse.
They're rolling with me, you know.
Just getting drinks.
Are you getting food as well?
Oh, food, drinks,
and you wouldn't happen to have any room.
Rooms.
We could probably squeeze two rooms in there
if you don't mind sharing, huh?
Yeah, we're cozy.
All right, I'm Luda. What's your name?
Lunda? Luda.
Luda Beauregard.
You got to work on your uh sounds.
Luda, okay.
I am new to it, so if you could just.
I can tell.
Mm.
I'm not judging, actually.
It feels nice that you're at least putting some effort
into it. Thank you.
Not just assuming.
Luda.
Aye. I'm Beauregard.
Pleasure, where are you from?
You don't look like you're locals.
You're all wearing some strange clothing.
Yeah, you know, we're traveling from Rosana
on a little bit of a mission.
Don't know what that is, but good on you.
Okay, good.
Just passing through.
We actually just came from Kravonrod.
You went to Kravonrod?
Yes.
The fucking volcano!
What's to find there?
An entire family of people, it turns out.
Weird. Yeah.
I hope it went well, your reunion.
Anyway, you want rooms, I got two rooms.
They're looking over here.
Looking for the ma, this would be,
per room, five silver pieces a night.
I toss her a gold and just...
Look at that, exact change.
Two rooms, here's your case, pass silver.
What's the local beverage of choice?
Ale?
Dope.
Can we have a round over there?
I think we can manage.
He goes ahead and gathers up drinks.
You guys find a table and after an exhausted journey,
making your way to Uthodurn, you sit around.
Ale is provided, drink is provided.
You have rooms for the night.
What would you like to do?
Should we talk to the locals about Smeltborn
or anything else? Dolgrim?
Yeah.
Smeltborn, at the very least, we should start.
Does anybody speak Common?
I mean, I do.
Oh.
Yeah. I think she meant the locals.
Do you know where Dolgrim Smeltborn's place is?
Hmm.
Not off the top of my head.
Okay, maybe we should ask somebody else then.
That's fair.
Are people speaking Common,
or are they all pretty much speaking Dwarven and Elvish?
Actually, no, there are conversations in Elvish,
there are conversations in Dwarven,
and there are conversations in Common.
Common is, believe it or not, a common language here.
Especially as part of the unification of the diarchy.
So yeah, it looks like common is readily used here,
but all languages flow freely, probably in even amounts.
Anyone around the tavern who looks like
they're the center of a conversation or holding court or have a lot of friends around them.
Make a perception check.
Oh, I'm good at that. 10.
You see one elf who is wearing
what looks to be some sort of a leather apron of some kind,
it's a bit covered in dirt and smut.
You can see his face is also smudged. He's got a little bit of a tickle of whisker across the bottom of some kind, it's a bit covered in dirt and smut. You can see his face is also smudged.
He's got a little bit of a tickle of whisker
across the bottom of the chin, short, dark hair,
kind of ruddy, textured skin,
a couple of burn marks on the edge of his hands.
Looks like he's probably done some hard work in his time,
but he's laughing and he's telling a story
around a couple of other friends.
Elf or dwarf?
He is elf.
Oh, I'll go over to him and,
hello, stranger, can I contribute
to the delinquency of you miners?
The whole table stops talking and laughing
and turns and looks at you. I mean, can I buy you a drink?
By all means.
A round of whatever they're having over here, please.
Hi.
One of the bar hands comes by.
It will cost you, for everyone at the table,
it should be six people.
And then Ale,ma puts you back about three silver pieces.
I'll give them three silver.
The bar hand goes, oh, exact change, great.
The elf looks to you and goes,
thank you very much for your patronage.
We are just new, me and my friends are new to town
and we were wondering if any of you lot
could maybe give us some tidbits
about your fine village here, your town,
your city center, your capital.
You're saying you're not from around here, goblin?
No. Funny.
I wouldn't have guessed.
Yeah, that's fine.
The round of drinks, I'll tell you.
Welcome to Uthodurn.
The central road here is the Argot Trail.
It wraps around multiple times on the way down.
There are three discs.
There's the Volition Disc, which you're currently in.
Volition? The Volition disc.
Volition disc?
That's the top level.
It's the oldest of the regions,
houses most of the citizens.
Following that downward, you come to the secondary,
which is called the Deliberation disc,
or the Liberdisc for short.
That's divided by a series of white pillars
and lofty, heavy steel gates between them,
utilized with their means of protection
in case warfare ever found its way here, so don't worry.
Getting past down to the Liberation Disc, there's
my notes.
The Grand Disc.
That there is the bottom disc.
End of a...
Well, it's where a lot of the rich folk live,
right there on the cusp between that
and the Deliberation Disc.
The base of there is where the Ludenbrock mines are.
It's also where the Grand Cast Citadel is.
That's where most of our town is, you know,
lawfully taken care of, I guess you'd say.
Looks like a frozen tornado. It's kind of crazy. you know, lawfully taken care of, I guess you'd say.
It looks like a frozen tornado. It's kind of crazy.
Wow. You are amazing.
Thank you so much for that information.
We're looking for a fellow named,
Dolgrim Smeltborn. Dolgrim Smeltborn.
Smeltborn, Smeltborn.
So that's Smithy, right?
Yes. Smithy, right? Yes! Smithy, right?
If I recall, that's probably,
it's on the deliberation disk.
Can't recall where exactly.
I haven't been there myself, but I've heard about it,
so you can go ahead and look.
It's a little ways further down,
maybe about an hour, hour and a half walk.
Just for giggles, is he telling the truth?
Make an insight check. Cool.
21. Cool.
21. 21. Whispers!
Guys, the D&D Beyond presidential campaign
has come to an end.
I can't wait to claim victory.
I take out my dagger and now I'm just kidding, okay.
Can we all see who Nott is talking to?
Yeah, and you can see across the table,
and you notice this too,
they seem charmed with this little goblin
that came up and bought them drinks
and is asking about the town.
You get the sense that maybe goblins
aren't very prominent up north.
There's less of an immediate judgment here.
I like it.
Caduceus. Yeah.
I did what you always do.
I just went and told the truth and was nice,
and they were nice to me.
That was very impressive.
I actually was watching all of that.
That was really good.
Yeah, it felt good.
They didn't, like, throw anything at me,
and I think if I play my cards right,
I might be able to steal from them later.
I'll make you a deal.
If we don't steal from the first people that we meet down here,
I'll definitely not be mad about you
nearly blowing me up again.
Okay.
Does the wink mean yes, okay,
or does the wink mean no?
Sure.
You're really hard to read, you know that.
Yeah. Oh boy.
What time of day is it?
At this point, it's probably just sunset.
It is exactly sunset.
So, you know, I'm pushing like eight o'clock
in the evening, there's still a whole night ahead of you.
So Dolgrim is four centuries old,
so he probably was in bed five hours ago.
Maybe he's watching stories.
Maybe.
I'm watching the stories.
Why don't we plant ourselves here for the night
and go over at a decent hour in the morning? That sounds good. I like it.
Okay.
You guys settle up for the evening.
Your rooms are adequate.
It's not extremely comfortable,
especially not Lava Chateau level,
but you have a bed, you have a door that locks,
you have what looks to be a chair and a table.
Between both rooms contain these things, and that's it.
Before everyone goes to bed tonight,
Jester, do you have the ability to send any messages?
Yes.
The music is lovely.
Would you do me a favor and contact Essek
and see what our, what their timeline is
for the Folstrecker?
The what?
The Scourger in their prison that they have.
Yes, like how long they plan?
If they can still hold a while longer.
I would like them to hold a while longer if they can.
Yes, I will definitely do that.
I am going to send a message.
To Essek.
Hi.
Here with Caleb.
Just wondering,
can you keep that scourge alive a while longer, please?
He wants it kept alive for a while longer, please.
What do you think?
I don't know how much time.
As you trail off, Essek eventually responds,
Jester, I will do what I can,
but my power is still limited against that of the Dynasty.
House Kryn, the den, has no interest
in keeping the prisoner alive much longer.
I shall try.
Mm. Yes, Nall?
Well, he said that it is going to be hard for him
because they don't really care
and they want to kill the Scourger.
But he's going to try real hard
to keep the Scourger alive a while longer.
But it's not really up to him.
Do you have one more in you?
Ja.
Could you tell him that while the chances are slim,
there is a chance because of my history I could maybe learn something that would help them?
Yes.
It definitely can do that in 25 words.
I just got to think for a minute
about how I'm going to phrase it.
Because of your history,
you think you could learn something about yourself
from this culture?
Yeah. Yeah.
Okay. Going to send a message to Essek.
Caleb thinks that because of his history,
he may be able to learn something about himself
that would help you guys if it's alive.
You pooping?
Sadly, I do not think the last bit made its way through.
Aww.
But as he responds,
I will do my best.
I make no promises, but will implore the mercy.
Mm-hmm.
Excuse me. SAM and LAURA laugh.
I had to drop a dunamis. SAM and LAURA laugh.
Oh no!
No, but I will do my best, but no promises.
SAM and LAURA laugh.
He said he's going to try real hard.
He's going to do his best,
but he doesn't know if they'll listen to him,
but he's going to try real hard.
He just can't make any promises.
Okay.
Why did you ask if he was pooping?
I just thought, you know,
because you guys said that sometimes
I may be, like, interrupting people or something
when I'm casting my spell,
and so, you know.
I don't know, maybe
didn't want to be bothered or something.
Although I think, you know,
if you were pooping, that's the best time to send a message.
Because what else are you going to do, you know?
I think you are correct.
It is the best time to send a message,
but maybe not the best time to receive a message.
Oh.
Do you think he floats over the seat
so he doesn't have to put down...
You know, one of those things.
It's very sanitary.
Listen, I have read a lot,
and those Kryn toilets are amazing.
Is there anything else you wish to accomplish
before bedding down for the evening?
Thank you, Jester.
All right. You guys head to your room.
Bed down for the night?
Yeah, I guess so.
Okay.
A nice evening's rest amongst rooms that are passable,
but an evening without worry.
Door still securely locked,
and I assume Caleb doing his general evening rigamarole.
Every night, every night.
Yep.
Morning comes to you,
at least you can acknowledge it's morning.
Once again, another day awakening
within a subterranean cavern.
Sunlight mornings have been a very spotty thing
in recent adventures and travels for you guys,
but you come to consciousness, you come to a breakfast that is included
as part of the evening.
Oh!
It is hearty.
It is made of no fancy fruits
and tropical menagerie coast elements
of a breakfast dish.
It is mainly meats and hearty roots, potatoes,
with a little bit of a garnish of green.
You're not quite sure where it came from.
I'm into it. Yeah.
Caduceus, what is this green thing?
Is it a fungus?
It's a fungus, isn't it?
Is it a fungus? Make a nature check.
All right. Make a nature check. All right.
Make a nature check to assess breakfast.
I mean, 17.
17, it's fungus.
No, yeah, no, yeah, it is.
You eat it first.
It's good.
It's garnish, isn't it?
Maybe. It's all right isn't it? Maybe.
It's all right. But it's not bad.
It's pretty good.
Give it to Caduceus, he'll try anything.
Caduceus, do you want my garnish?
Because I know you aren't going to eat your meat.
I don't want you to go hungry.
Free garnish, all right.
Caduceus, a garnish hoarder.
Somebody got to eat the parsley, man.
There's a couple of plates left out
from folks that have finished their breakfast.
The garnish is still left on the side.
You're picking up the dead soldiers
of other people's meals.
All right, so we'll go down and see the guy?
Don't drop.
Head down to the Deliberation Disk.
Is it the Liberation or the Liberation?
No, Deliberation Disk is what it's called.
But you heard it referred to as the Liberdisk.
And what's the one that we're on called?
What's what? Volition.
Volition. You're in the Volition disk,
which is the top, and there's the Deliberation disk.
And there's the...
And can we find the elevator down?
There we go. The stairs down?
Is it the same spiral staircase down?
No, actually, the spiral staircase
was only the entrance to the city.
The rest of it is just one wide spiraling cavern,
like a corkscrew that goes deeper and deeper into the air.
Down and through we go.
All right, let's go.
All right.
Continuing past the city, now bustling in the morning,
it's crowded.
The evening was not quite as much.
Maybe it's just the culture has grown over time,
it's the combination of the two, but this,
it's a very, I wouldn't say of the two, but this is a very,
I wouldn't say overpopulated,
but it's a very crowded city.
As people are moving through and pushing past,
they're going off to business,
they're going off to various work appointments,
they're going to get ready for their shift,
looking at the outskirts of the city.
Some of them are just taking their kids
who are screaming through the streets
to try and get them fed.
It's pretty bustling at this hour.
And as you push through,
also you can see the various, the pillars.
You can begin to see the metal gates
that connotate the end of the Volition Disc.
There are the pillars that hold up
the central parts of the cavern every hundred or so feet.
These now hold aloft these thick metal,
like dark, dark metal gates that look ready to drop
at any given point in time.
They're partially embedded in the ceiling above it.
You can see now this place is designed
to essentially lock itself down
from various defense positions
should it be attacked from one or the other direction.
And the pillars that are not affixed to these gates,
within and beyond that, you can see up to the top,
there are homes, largely of elven design,
that are built at different heights along it.
It looks like they're starting to make use
of whatever space they can to give more housing.
It's a very unique kind of patchwork cluster
of different aspects of your own world experience
with both cultures all jammed into this kind of weird,
beautiful tapestry.
Continuing past the metal gates,
deeper into the deliberation disk,
you do, if I have my notes here,
you can see, looks to be floor to ceiling
with homes and emporiums.
This place is the bustling market center of the city.
There are all manner of shops and carts
and the smell of different foods being cooked
and dried and smoked all throughout the main street.
There are barkers and people just shouting out
to get your attention and the attention of those going by.
Most folks just push through.
They're not paying attention
unless their business is to go there.
Who's keeping an eye out for your destination?
All right, go ahead and make a perception check.
21.
21, as you guys glance through,
you thankfully are probably one of the tallest,
if not the tallest person in the city at this moment.
Glancing above the crowd,
you do see what looks to be a massive temple
that holds the symbol of Mordreden,
which is the dual-sided war hammer
with a dwarven face on each end.
You can see as it rises up to this pinnacle
and there this anvil sits on top
where that emblem is emblazed across it.
Just beyond that, you see a sign
that you swear says Smeltborn.
It is dangling from the outside
of some sort of a heavy stone building
glowing from the inside of the open door.
I think that way.
Great. Yep, yep, yep, yep.
Wait, yeah.
I look behind us. Are we being followed?
Make a perception check.
I look for a bakery? Make a perception check. I look for a bakery.
Make a perception check.
I also want to...
Both important rolls. Natural one.
Give us a 20.
No, that would have been amazing.
I also would like to... 11.
You also would like to...
Check for
pockets to make sure we haven't been
pickpocketed. I've been to town before.
Okay.
No pockets picked.
No sign of being followed.
And yeah, there's a bakery.
You come up to what's called the Softer Stoneforge
is the name of the bakery.
That's so cute.
And it looks really rough-hewn on the outside.
It doesn't have any sort of color
that would present itself as a bakery
beyond just the title, but you can recognize the smell.
You recognize it immediately.
As you approach the door, which is supposed to a door
that opens and closes lock, it's almost like a saloon that pushes open
and then flaps back.
As you push through on the inside,
you can see what looks to be a baking kiln
and sheets and sheets of rough iron
that contain these risen dough pods and cupcakes
that are in the process of being frosted.
Dough pods!
You can see a young elven girl with a short,
combed-over coif to one side look up to you,
her face with a little bit of frosting pushed on one cheek,
and he goes,
Can I help you?
Hello, beautiful.
I would very much like to try some of your wonderful
baked goods here in the fabulous city of Uthodarn.
My, what an entrance, certainly.
How many would you like?
How many have you got?
Got plenty.
We've got blue ones, flavored like blueberry.
We've got black ones, flavored like black moss.
We've got...
Black moss? Have you not had black moss. We've got... Black moss?
Have you not had black moss cupcakes?
Are you serious? No!
Are they sweet? I'm going to put about four or five
into that one for you.
Okay, okay.
Now... And the blueberry,
just like, okay, and what else?
Oh, we have, okay, well, what do you like?
Do you like more sweet? Do you want more savory?
No. All sweet, okay.
I'll give you this one, bub-bub, and I'm going to do a baker's dozen mishmash. A ddych chi eisiau mwy o hwyl? Ydych chi eisiau mwy o saefri? Iawn. Nid. O, hwyl.
Iawn.
Fe wna i roi'r un hon.
Byddaf yn mynd i wneud ychydig o bach o ddynion.
Mae'n eich tro cyntaf.
Dyma chi.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf.
Mae hyn yn eich tro cyntaf. Mae hyn yn eich tro cyntaf. Mae hyn yn eich tro cyntaf. Mae hyn yn eich tro cyntaf. Mae hyn yn eich tro cyntaf. Mae hyn your patronage. You're welcome.
I'm very excited.
I immediately take out the black one
and shove it in my mouth.
All right.
At first, it has a charcoal, earthy flavor,
and you're immediately disappointed,
but then the cream filling kicks in,
and the subtle after flavor has almost a matcha,
green tea
with a hint of sweet to it.
It's not super sweet, but it's very unique
and not bad by any means.
It wasn't what you were expecting, but not bad.
This was worth the entire trip. Well, I thank you very much for that.
Okay, I'm going to see you tomorrow
and probably the next day and maybe
later on today.
Okay, bye.
You guys!
Just arrives.
What do you have there?
I have cupcakes.
I love them.
There's this really good, well, how many do I have? 13 here.
One, two, three, four, five, six.
So good, that's one for each of you and the rest for me.
They're so dark, are they burned?
No, it's called black moss.
You should try it.
I start to eat the blueberry Oh. You should try it.
I start to eat the blueberry one.
You are missing out.
You can get blueberry cupcakes anywhere.
Yeah, it's very good.
Caduceus, is it fungus?
Oh, it's just very sweet.
Mm, mm, mm.
Fjord? Yes?
Have a cupcake. Uh... Yes, Fjord. Mm. Fjord? Yes? Have a cupcake.
Uh.
Mm, yes, Fjord.
I don't.
I'm not a fan of dark-looking sweet.
Ah.
Lovely.
Are they good?
No.
I will carefully close the box
and keep them very not shaken
and put them as carefully as I can into the haversack
so that the frosting doesn't get smooshed around.
Okay, the box is too large to put in there
because the haversack is a series of small pouches,
so you may have to put them in individually.
Or just eat them.
I'm going to carry the box gingerly.
Fair enough.
Shall we go on, then?
Yeah! Yes!
Okay, then.
You guys continue following Caduceus' lead.
You make your way towards the outskirts
of what looks to be Moradin's Mantle,
is the name of the temple.
On the inside, you can see there are numerous reliefs
and statues of the Allhammer Moradin.
There are numerous crafts that are brought
and set upon there as part of the worship.
You can see the inside has almost like a miniature,
almost like a museum of various things
that meant a lot to the worshipers of Mordreden.
But beyond that, as you pass by,
you see the specific location
that Caduceus had sussed out from a distance.
And you can see the smelt-borne sign
saying the Anvil of Smelt-Borne
emblazoned on a wooden sign
hanging from what looks to be a very nice,
well, well-made forge and blacksmithy.
Seeing that temple, Caduceus,
I'm rather new to the whole deity thing.
Is it worth us going and leaving something,
some sort of offering as we pass through?
I imagine it always is.
The question is what sort of offering is appropriate to leave?
To the Allhammer.
To the Allhammer.
You have a hammer?
I don't have shit.
Make a religion check, if you'd like,
to think of something that might befit the Allhammer.
Oh, 18.
18.
The Allhammer. Oh, 18. 18.
The Allhammer really appreciates the process of creation,
whether that be crafting or making or forging
or whittling or building.
Like, the essence of a life creating something
outside of itself, beyond progeny of any kind,
is in itself an act of his joy and will.
So whatever you could make, big or small,
generally is considered a good offering.
Jester, is there anything you'd like to create
as an offering to the Allhammer as we pass through?
You do have, oh.
You knew.
You knew. I forgot.
That's my fault.
My fault.
I'm going.
What would you like me to make?
What, whatever you like.
I'm going to paint on the ground
with my miraculous paint.
Okay.
A stone hammer.
But it's going to be like a hammer with a dick
and then the two.
She's waiting for it.
It's a ball peen hammer.
Yeah.
And I'm going to place it very gently in front of the other.
All right, you can see this very, very old dwarf
with this long, thin beard and mustache
that curls down towards his belly
and it goes yellowed at the tips.
Completely bald on his head with liver spots
and his eyes have heavy wrinkles underneath,
robes on him, heavy chains around his neck.
He looks almost like a maester from Game of Thrones
with a heavy anvil at the base of his thick chain necklace.
And he goes,
Thank you so much, dear.
And gives you a nod.
Blessings be upon you, my child.
And he looks down at it and goes,
Eh?
And as you walk away,
you see him pick it up to inspect it.
All right.
So you guys are at the outskirts of the Ambulance of Smeltborn?
Let's go in.
And who has the sword that we're going to?
I do.
You have the sword?
Yeah.
All right, whip that shit out and let's go.
Well, let's have a conversation first.
Let's locate the man first, shall we?
Let's have a conversation or let's have a conversation with him?
With him.
Oh, okay.
Good, I didn't want to talk to you guys anyway.
Can we go up and approach the entrance?
Dolgrim!
But maybe a little bit more.
Dolgrim! Okay.
We're here.
So as you're approaching the door,
the door, which is partially open,
you can see the one going inside,
you can hear this hammering of metal, like,
ting, like that.
Oh shit!
How did you do that?
Purely accidentally.
No.
You're a demon.
Are you shouting, Dolgrim?
I'm going to knock on the door and gently.
The hammering stops, you hear some footfalls,
and the door opens and you see a younger dwarf,
sweaty, his fine, long blonde hair
that's tightly braided behind his head
that goes almost to his mid-back.
He has his chin area shaved and his heavy, heavy mustache
that's braided in two braids that dangle past his waist,
but they're tied to his sides
so they won't get in the way of his work.
You see him wearing a leather apron, leather gauntlets,
and he's clutching a smithy hammer in one hand,
and he comes through and goes,
Sorry, you were saying,
what were you saying?
You were saying Dolgrim.
We were hoping to have a conversation
with Dolgrim Smeltborn.
I take it you know from around here, are you?
No, we've come a very long way to talk to him. A very long way. Is he dead or something? Dahlgrim Smeltborn? I take it you know from around here, are you?
No, we've come a very long way to talk to him.
A very long way. Is he dead or something?
Yes, he passed away about four years ago.
Fuck!
She means, we're sorry for your loss.
Many blessings be upon his memory.
Did he have an apprentice or a son or daughter or?
I'm Umagorn, I'm his son.
Did he teach you his ways?
No, as he holds up his blacksmithy hammer.
We have a deeply complicated job
that we were hoping to find someone to help us with.
May I show you where the...
We brought cupcakes.
And money.
And booze.
Get the fuck in. You guys enter and you can see there's an assistant,
this very young, probably mid-teen elf girl
who is also similarly dressed and is currently
the assistant of the forge, who's holding
the heavy metal tongs.
You can see holding what looks to be a metal blank
for some sort of a weapon.
And is just in the process of wiping her brow,
looking over at the rest of you and gives a wave.
As he walks in, he takes his gauntlets off
and slaps them down on top of one of the side-by-tables,
turns around.
All right, cupcake.
Which flavor do you like?
Pick one.
Ooh. I'm going to give him a blueberry one.
Alcohol.
Swishes it around in his cheeks.
Ah, you have my attention.
So you're looking for Medard.
What for?
Cut to the chase.
I'm going to put the broken sword in front of him.
He takes both halves and sets them down,
reaches over and grabs the lantern off to the side
and lights it and hangs it from a chain
and sets it down so it dangles.
We came from Kravaraad.
And much farther before that.
So you came from the sanctum.
They pointed us to you.
We're on a mission for the Wild Mother.
Well, I definitely recognize my father's craftsmanship
in shoring up the blade.
The repairs look difficult.
But you can do it.
I don't know. Give me just a second.
And he gets up and walks off,
and you see he starts rummaging through
what looks to be a couple of crates
on the far side of the room,
and he's pulling things out,
and glass containers, robes, outfits, looks like probably keepsakes
from his father that were placed away to be stored.
He pulls out a small, looks like a leather book,
like a little pocket book, and begins thumbing through.
While you're there, you see the little elven girl,
she's sitting, she's placed the metal blank
and quenched it in the water and set it aside,
and she's quietly in the corner watching,
wide-eyed, this wayfish girl with big arms.
She's pretty tough for a wayfish elven girl.
She's been working this forge for a while.
Actually, you and Beau and her
probably have similar arm structure.
I compare my guns.
Are mine bigger?
Do you just look at them or do you challenge?
I inch towards her and just like... Where are my guns? Are mine bigger? Like, do you just look at them or do you challenge?
I inch towards her and just like...
She looks at you quietly and flexes, too.
It's pretty good.
What's your name?
She makes a hand motion.
Oh.
I know Dwarvish, but I don't, fuck.
I pull out of my paper.
As you're doing this, Uma Gorn is in the process
of going through his book, goes,
That's Dillon.
She doesn't speak, but she can hear you.
Dillon? Deelin.
He goes through and finds, he goes,
oh, oh, oh, and he comes over and pulls the page
and brings it over,
if there's anything you want to do real fast,
this is coming over with a book, what do you want to do?
I'll talk to Deelin later.
Sets down the book.
You can see the page that he has open,
there are sketches of the exact blade
that you have there as one.
Look at that.
All right, well, there's
certainly some good news.
I can probably repair this.
Bad news, I don't have the material needed.
Refined residuum, I assume.
No.
I don't even know what that is.
Oh.
What do you need?
Interesting.
Well, if you look here,
and he points out to the base of the blade,
you can see there's elements that creep up,
and there's these faint veins around some of the runes
that have this bluish, black-blue metal color.
He goes,
This is called Iceflex.
Iceflex?
It's a treated form of mithril that is used
and it's very difficult to attain
and is what could repair this
and bring the magic back whole.
I don't have any.
Where would you get it?
Well, you see, Iceflex is a nickname for mithril back hole, I don't have any. Where would you get it?
Well, you see, Iceflex is a nickname for a mithril
that's been treated with white dragon breath.
White what?
White dragon breath.
It infuses the metal with its subtle ice,
wintery magic, some mumbo jumbo like that.
I don't know, you have to go to the fucking steeple
to get more information about that, but.
The steeple?
The Vellum steeple.
It's kind of the archive.
Oh, you shouldn't have said that.
They'll know where to find the White Dragon,
probably, if anyone could, but.
Do you think maybe somebody just has
extra ice flecks hanging around?
Feel free to ask.
The only person I could think of that would possibly
have some shit like that would be the Plexus Post, Ava,
but she's crazy.
The what?
Plexus Post. The Plexus Post.
Ava?
Master Ava Andelwood.
She's kind of a collector.
Well, what kind of crazy, if you don't mind me asking?
Kind of crazy who has a building
that's just filled with things she's collected.
Through cells.
She's a strange one.
I can handle that.
And she is at this archive?
Not that I care. The Plexi Post.
She's at the Plexis Post.
The Plexis Post?
That's where Ava is, yeah.
Yeah, yeah, yeah.
So we go to Ava, we get something from her.
Then we go do research at the Steeple,
then we go kill a white dragon.
Well.
No, you can go kill a white dragon.
You don't have to kill it,
you just have to get the metal enchanted with its breath. So wait, you like- kill a white dragon. You don't have to kill it, you just have to get the metal
enchanted with its breath.
So wait, you like, hold the metal up to the dragon
and be like, breathe on this.
Good luck, yeah.
Or, or, or.
That's certainly one way.
Maybe you could run up to it
and one person could be like,
so like tries to attack you,
and then another person who's invisible will be invisible
and that will hold something up in front of it, like, and then the dragon will see you, and then another person who's invisible will be invisible, and that will hold something up in front of it,
and then the dragon will see you,
and then the dragon will breathe fire
at the person that's distracting,
and then they would accidentally have infused Dimitra.
Yeah.
That's also a method.
Good luck.
Do you know any white dragons?
I don't, but you can certainly ask.
The Steeple probably has some idea.
Or instead of having a person be in the distractor fort,
you could just cast your major illusion.
Or you could just say hi.
Good.
Do you want a cupcake?
No, I'm fine, thank you.
Nothing wrong with doing it the hard way.
So if you got this ice flex from some dragon,
it could theoretically be hundreds of years old,
I'm assuming.
I don't know. I don't know much about dragons.
What's your name, by the way?
It's Ulmogorn.
I already told you that when you came in.
Ulmogorn Smeltborn.
Sorry, I'm still, your accent's thick.
That's fine.
Humans.
Right, so if we acquire some of this ice flex,
as you've said, then we should return here.
You might be able to do some work on it, perhaps.
I'm going to ask you a question.
Yes. What do you need the sword for?
Wow. How much time do we have?
You can sum it up.
No, what do you need the sword for?
To kill things.
What kind of things?
Ancient evils that have been unleashed
after being dormant for hundreds of years.
I know, it sounds thrilling.
We are absolutely on it. Is he fucking with me?
No, he's really not.
Do you know there's this guy who's really big
and he's got lots of mouths on him
and he's really bad.
It's called the Laughing Hand.
He's a demon fiend thing from the Abyss.
This is the strangest morning I've had in a long time.
Well, I mean, we did give you a cupcake, so.
You did, and you caught my attention.
Look, look, look.
I've got orders to fulfill.
I don't have any mithril on me right now.
If you want supplies, you got to get some mithril,
get it taken care of.
I don't know how you're going to do that,
but when you do, bring it back,
and we can work out some sort of a deal
to maybe make this get fixed.
I know I can do it, I just don't have the means.
Sure, we can do that.
You should know that your father worked on
very important items like this before.
I know he was very old and we're sorry to hear that he passed.
But this could turn the tide in a great way.
There are entities that you don't want to know much about,
and neither do we, but we've been tasked with finding a way to try and defeat them,
and this could be a key to that effort.
We'll return with the items that you said,
and with the coin and more cupcakes and ale,
but we appreciate your time.
It means a lot.
Make a persuasion check.
Ooh. Ooh.
21. Ooh!
Like, you begin talking,
and he's looking down at the ground,
and eventually his eyes meet yours,
and he gives this intense stare,
like he's looking into and through you.
As the words continue, you see him slacking a bit
in his chair and his chin raises a bit.
He goes,
My father didn't make things like this for money.
He made them for the right people.
You seem forthright and honest.
If you seem like the kind of person who's stupid enough
to go ahead and go running towards a dragon
to get this thing blown on in your return,
and what you're saying is true,
I'll do it for you.
But you could tell in folks
that Umagorn Smeltborn has reached his father's level, huh?
It would be our absolute pleasure
to spread that exact tale.
Great.
Survive.
Yes, I agree that is the first step.
Who knows, you might find some ice flecks already out there.
Probably not, but you could ask around.
We will. Yeah.
We need to find a few other things, too, so.
Go for it, have fun with that,
or your white dragon or whatever else your business is.
You know where to find me.
I've got to finish my orders.
Thank you.
Yes, thank you for your time.
And nice to see you, Deilin.
Deilin.
Yeah, I just go up to Deilin really quick
and pull out my notebook and tell her,
I'm Beauregard, we'll talk again soon, okay?
Yeah, I'm going to go. She gives a flexing.
Jeez, what the f?
She's cool.
She grabs a bite of a little sandwich
on a plate off the way.
Umagorn's like, all right.
Gets up, takes his book, folds it up,
puts it back in the crate, turns around.
Anything else? No, we're off.
We're off. No, no, no.
I give Dilan a cupcake on the way out.
Just because, you know, I don't want to.
Sure, sure. Takes it.
Looks over at Umborgon with an expectation.
All right, then we'll get back to work.
Like, scarfs it hungrily.
Well, we have quite a mission in front of us.
We have to find a dragon and get it to blow us.
Yes, that's going to be very hard.
Yes.
We can...
We can do it, though.
We've done harder things.
As you guys are having this conversation,
and as you've been keeping your eye out
to see if you're being followed,
a cloaked figure from the nearby shadows
from the backside of the temple begins to approach you.
And that's where we'll end tonight's episode.
We'll pick up from there next Thursday with a guest who will be joining us.
What?
The fabulous friend Mika Burton will be joining us.
Many of you know her from Overwatch League and many other things.
She's awesome. You'll love her.
She'll be joining us for the next episode
and excited to have her on there.
Guys, thank you all so much for joining us for the next episode and excited to have her on there. Guys, thank you all so much for joining us here,
both live and at the wonderful Murat Theater.
Sincerely and seriously incredible every time.
So much fun.
Guys, do not forget that we love you very much.
And...
Is it Thursday yet?
Hey, actually, actually, actually, actually, I'm so sorry.
I'm so sorry.
Before we end the show, I'm being told that the election results are in.
It's time to find out
the president,
the 69th
president
of D&D Beyond. If I could
have the candidates please join
me at the... At a decent remove, if you don't mind.
You're fine.
Any last words before we find out?
This has been the long, drawn-out,
tens of thousands of dollars in post-production
has been spent on one of the candidates'
ads, specifically.
Any last words
before we begin and
find out the results, Liam?
For the good of
D&D Beyond, let's put this
conflict behind us.
We need to move on.
I agree.
I have four things to say.
And Christina, if I could please have the results.
Christina, ladies and gentlemen,
with the sealed results of the, thank you,
the DMV election.
The winner, people of the universe and world,
holy shit.
The winner, stop celebrating early.
The winner, everyone in the world,
is Mr. Liam O'Brien!
The 69th president of D&D Beyond.
For America, for the world, for Dungeons and Dragons. D.O.! D.O.! D.O.! D.O.! D.O.! D.O.! D.O.! D.O.! D.O.! D.O.!
Thank you. Thank you. Thank you.
I understand.
Mr. President,
it's time for your... It's time for your acceptance speech, sir.
Mr. President.
Critters.
You are the wind beneath my dead wings.
I need to thank you all.
I would not be here without you.
To the min-maxers of the Midwest,
to the rollicking role players of the Golden Gate,
I owe this all to you,
and I thank you.
However,
I have to say,
there is one person that I could not have done this job without.
Not Arsequeef.
If I am being honest,
I could not be here today without my goblin and my husband,
Sam Riegel.
Sam, my beautiful husband, I would like to propose...
a partnership.
We need to put bygones behind us.
All our differences, they have to go.
From here on out, we will president as one.
Will you make me the happiest president of D&D Beyond on Earth?
Liam, I've never lost anything in my life.
And by accepting this,
I keep that streak going.
Yes, yes, a thousand times yes.
I will be your co-president. A man who's willing to grab your loose ball for you is for sure.
So there we have it. The first bi-presidential election
in the history of D&D Beyond
by President Liam, by President Sam.
Come on out, you guys. Come on out.
Take a bow. Let's take a bow. Oh Oh, hey, Ashley Johnson here, and I sure do hope you're enjoying the adventure.
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