Critical Role - C3E20 Breaking and Entering...
Episode Date: April 21, 2022With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault... Due to the improv nature of Crit...ical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Watch Critical Role Campaign 3 live Thursdays at 7pm PT on https://twitch.tv/criticalrole and https://youtube.com/criticalrole. To join our live and moderated community chat, watch the broadcast on our Twitch channel. Original Music by Omar Fadel and Hexany Audio"Welcome to Marquet" Art Theme by Colm McGuinnessAdditional Music by Universal Production Music, Epidemic Sounds, and 5 AlarmCharacter Art by Hannah Friederichs Twitch subscribers gain instant access to VODs of our shows like Critical Role, Exandria Unlimited, and 4-Sided Dive. But don't worry: Twitch broadcasts will be uploaded to YouTube about 36 hours after airing live, with audio-only podcast versions of select shows on Spotify, Apple Podcasts & Google Podcasts following a week after the initial air date. Twitch subscribers also gain access to our official custom emote set and subscriber badges and the ability to post links in Twitch chat!
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Thank you. view the episode on demand immediately after it airs, or you can enjoy the VOD on YouTube
the following Monday. And for you loyal podcast listeners, the show transmutes into its audio-only
format Thursdays one week after the initial broadcast. Without further ado, let's see
what sort of fun, scary adventures await.
Hello everyone, and welcome to tonight's episode
of Critical Role, where a bunch of us nerdy-ass voice actors
sit around and play Dungeons & Dragons.
Exactly.
Before we get into tonight's episode,
we do have some announcements to get through,
beginning with our sponsor for the episode, NordVPN.
Laura?
It worked.
The hacker spirit of Blackwillow69
was successfully transferred into my body.
Number two, do you know what that means?
It means you're Sam Riegel now?
And I can access his 69 teraflops.
Teraflops of hacker knowledge.
Watch.
Oh, dear God.
I know.
It's exciting.
Now we can finally defeat SETI
and restore order to the web.
Here, help me reel still
the SID 6.7 protocol
and force choke SETI's terminatrix.
Travis, you seem distracted.
It's just,
your face is not what I'm used to.
Baby, it's still me. I'm the same, but leader. Here, just touch my face. It's fine, your face is not what I'm used to. Baby, it's still me.
I'm the same, but leader.
Here, just touch my face, it's fine.
Very good.
Oh, oh, it tingles!
I can't do this!
Please, Travis, time is running out.
Here, just kiss me.
That way, you'll know it's really me.
Okay.
I'll just kiss your large mouth.
I just can't do it!
See you throw those insane eyes at your huge teeth!
You look like venom!
Digits.
Okay, Mad Hatter 69, it's up to you and me.
Ashley.
Oh, sorry, mate.
I got distracted thinking about how NordVPN provides the jolly goodest quality encryption for your internet traffic and hides your IP and physical location.
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This is a disaster. plan plus a bonus gift with a Chim Chibity discount.
This is a disasteron. Without number two, how can we slice SETI and save the world?
Don't worry, Kryptonic Override.
You've got me.
You're right, Black Willow.
You're great.
We're a pretty great team.
With my brain and your keystrokes,
we can Kanbot the Crow all the way to Tom Servo.
Thanks for the cyber pep talk, me.
I believe in you, Laura.
You're as high tech as Zune.
That is so sweet of you.
Well, you're sweet.
Stop it, you're making me blush.
Yeah, that makes me blush.
Because we share a body.
I know.
We should really focus on SETI now.
Yeah, as a matter of fact, where is SETI?
We haven't seen it in weeks.
You don't think...
We must be planning something big.
But what?
I think we'll find out next time NordVPN sponsors the show.
Matt, hat to you.
Thank you, Laura.
Is it still the same day?
Thank you, NordVPN, for sponsoring the show
and giving us these nightmares.
We have next some Critical Role Foundation announcements.
Ashley, you want to take it away?
Okay. Great.
Hey there, guys.
So, in case you missed it,
we have teamed up with our friends at Red Nose Day
for another fundraiser to provide much needed assistance
to children living below the poverty line.
Your donations over the past few weeks
have shaped our upcoming adventure
with our very own Game Master, Mathu Mercer,
a handful of us Critical Role cast members,
and the one and only Stefan Colbert,
also known as Steven Colbert!
Yay!
So don't forget, even though the polls are closed,
you can still donate and share our campaign
at critrole.com slash rednoseday.
And thank you so much for your support,
and be sure to tune in for our adventure with Steven
on Thursday, April 28th at 7 p.m. Pacific,
on Twitch and YouTube.
Ah!
So awesome. Super excited.
Thank you, Ashley.
And I believe, Laura, you have some merch updates.
I do.
You guys, I know I say it a lot,
but I'm so excited about this one.
I've been waiting for so long.
This is so good. Why?
I don't even know about this.
I know. Critter nesting dolls.
Oh my god.
Artist Grace Berrios, thank you so much.
Look at these dolls.
We've got, should I just show it all?
Yeah. Sure, might as well.
Do we start with Trinket?
Oh.
Oh!
Oh shit!
Don't let that bother you.
Because next up, we've got Mister.
Oh.
Hey, Mister!
And then we've got Frumpkin.
Oh, what a good boy.
And then we've got, I love this,
we got Sprinkle.
Oh, man!
And then after that, our final little duster
is a little raven.
Aw!
A little Kiri?
No, it's not Kiri, it's a raven with a snowdrop.
They're the best things ever!
I love them, check them out.
I'm sure there's other things I'm supposed to say about them,
but I don't know.
Next up, we've got, okay, this is great.
We've got Essek key covers.
What?
Yeah, little key chain set.
Artist Jenny Park, you're amazing.
And yeah, you put your little key in there
and then he can help you unlock.
That's the one that looks like a beacon?
A beacon! All the possibilities.
Those are so cool. And an essence.
What?
Aren't they adorable?
I feel like you should keep this, Matt.
Yes, please.
Oh my god, I love this. Thank you.
And then last but not least,
we've got a really cutie,
you know our Mighty Nein Chibi vinyl sticker set?
We've now got a Vox Machina set.
Also Jenny Park.
Oh, we got all of our cutie characters.
Oh my goodness.
Yeah, so we've got everybody.
Check them out, they're great.
I know that somewhere on this prompter,
it's going to say what stores everything's available in,
but we're not there yet.
Never mind, it's not there!
Guess what?
Check them out at shop.cranroll.com.
It's like the prompter was having a panic attack.
No!
No!
They're available in some of our stores.
Check them out.
I don't know which ones, but maybe all of them.
Check your stores, see if it's there.
Thank you, Laura.
I believe that completes our announcements,
so let's go ahead and jump into tonight's episode of
Critical Role.
Hi, hi, hi, hi, hi, hi, hi.
Critical.
Faster.
Critical.
Faster. It's Thursday night
One by one we climb until we reach the top
Two by two we fall
Will we meet our end or meet our destiny?
Hold your breath and roll
How do you want to do this?
It's Thursday night All ye critters come join us How do you want to do this? But one thing's for sure, we never give up on the fight
From the healer to the renegade
We all share the same goal
Adding more allies, taking more chances
Hold your breath and roll
You can certainly try
It's Thursday night All ye critters come join us You can certainly try. But one thing's for sure, we never give up on the fight
Oh, get ready, it's Thursday night
And welcome back. SAM and LAURA say goodbye.
And welcome back. So, last we left off,
Bell's Hells had made their way to the Heartmoor Hamlet
on the northern edge of the Oderan Wilds,
both to meet up with an individual who was present
for the assassination of the Loomis twins
and gain some information about that thread
that has been tugging since the beginning
of you meeting each other.
And to check into a particular gig
that was given to you, Ashton.
Yep.
To meet up with an individual,
a Mr. Ivan Hytroga, who is the owner, purveyor,
and the excitable figure behind the Twilight Mirror Museum
here in the Heartmoor Hamlet,
who, after a botched break-in at Hexum's Manor,
decided to show off how stringently strong
and effective his museum's defenses
have been constructed and upped since,
and you are all sent by Hexum as part of a wager
to break in and steal a particular item
within this museum before sunrise.
Upon meeting Mr. Hedroga himself,
he gave you a few ground rules.
You have until sunrise, starting at midnight,
so roughly five and a half or so hours,
to find within the museum,
which resides somewhere in his ridiculous manor,
a particular object,
specifically the Wind Folly, which is an earring.
You also are not the only ones doing this.
There is a secondary team
that is sponsored by Mistress Isha Sabanas,
that is going to be competitively searching
for this at the same time.
The winner which can procure this object
and return it to the hands of Mr. Hytroga
before the sunrise wins.
And should nobody do it, he wins his wager
and you all go home dejected.
For those of you who survived.
To be fair, he did say that he put a lot of traps
and said they're not intentionally fatal,
so I'm sure you'll be fine.
But as you gather yourselves, gather your materials,
did some shopping, found out some interesting history
and some connections between the ruddy moon
Ruidus and the sky,
you all gathered outside of the museum.
At the strike of midnight, Mr. Hytroga said,
Go!
No!
And you are off. What are you doing?
Oh jeez.
Are the gates open?
You are inside the courtyard right now,
facing off with the other team,
which is now scattering off into the nearby bushes
of the front courtyard.
I should have one. They scattered?
They scattered? They didn't go together?
We stick together, right?
I think so.
We took left, right?
We said left.
Yeah. We did, we did.
Yeah. I take off running left.
Left.
We're all going left. Okay, I'm going to go to the right. No did, we did. I take off running left. Left. We're all going left.
Okay, I'm going to go to the right.
No, I'm kidding.
Dariax would be so proud.
I'll be done.
All righty.
So you all, facing the front of the manor,
head off to the left-hand side.
Now, there are a number of hedges and bushes here
that's set up on this side of the yard,
and there is about a 15 or so foot gap
from the iron fence line that sets off to the side,
the high wall and the occasional broken,
almost jail-like bars that lead off
into the pointed poodle-palers, as I call them.
Poodle and palers?
Poodle palers. Poodle palers.
Poodle.
You can thank my mom for that one.
That's awful. Poodle and palers.
That's my mom's joke.
Anyway, so as you rush off to the left-hand side,
what are you looking for? What are you doing?
For me, are there any root cellar doors
along the left side of the building?
Make a perception check.
Or windows.
I'll look for windows.
Anything interesting.
17.
17.
You do not see any root cellar or cellar doors
on this side of the building.
There are two windows.
It looks like they are glass paned
and have bars placed on the exterior of them,
as well as curtains on the inside
that are preventing you from seeing what's inside.
But there is one set of windows that's closest to you
and one that's further away.
Second floor windows?
Ground floor windows.
These are ground floor.
Oh, okay.
Are there second floor windows as well?
Lancing up, yeah, you can see
there's a set of second floor windows above, yeah.
And there is a third floor that, from this side,
you do also see a set of.
Do they look like they're barred as well, or?
From this high up, now that you've seen these elements here,
they all appear to be similarly barred, yes.
And second floor windows are 10 feet up, 15 up?
They're about 12 feet up.
12 feet up.
What's the distance from where we are
to the back of the building?
50 yards, 100 yards?
The back of the building?
It's not quite that large, I'd say.
It's maybe about...
Maybe about 120 feet or so.
I might try and just make that distance
and see what's on the backside.
I'm with you, I'm with you.
Yeah, we're going.
So Ashton and I keep running.
Can we try to get in one of these windows?
Or at least check for traps?
We might have a way to cut through, boss.
We did a really good job of making sure
we got a layout of the building.
We know all the ins and outs.
We talk to people so we know what's inside the building.
We speak a dozen languages,
know every local custom.
I'm sorry, does anyone here have a...
Well. Anyone who's got the earring by now.
All righty, so we have Ashton and Chetney
are both dashing off to the far end side.
You turn the corner and glance,
and you can see there are other sets of windows.
You can also see that immediately at the initial glance,
there is a rope dangling from what looks to be
a second floor window, where there are a couple of figures
that are currently climbing up.
Oh! They made it in already!
Going out and take their suits off.
I look back and I yell,
They're in the window already!
Tug the rope! Tuck the rope!
Tuck the rope!
Hold down.
Well, they're already scampering in, right?
Are they on the rope?
You see two on the rope currently
that are mounting upwards.
Burn the fucking rope!
No.
I'm going to give the rope a nice big, big floof.
So you're going to dart over to the base of the-
Oh, we're not there, okay.
I thought we were right there.
You guys just turn the corner
and a little ways, about middle of the back of the building,
you can see the rope. Not that far, though.
It's not that far.
You probably could do it.
Maybe about 50 or so feet.
Yeah.
You all also be like,
second floor of the garden, second floor!
I'm going to go and give it a nice big,
I'm going to run up and give it a nice big thump.
Go on the drill!
Okay, you rush up to the side,
which you're relatively quick.
You grab the base of the rope and you can see
one of them is currently holding onto the bars
of the outside of the window where the rope is affixed to.
The second one, you could see, is about to climb up,
looks down and sees you rushing up and goes,
yo, all you hear is this voice.
I wouldn't say there's enough light at the speed
you're driven to see exactly, but you hear a voice go,
you've got to be fucking kidding me.
Right as you grab it, I'm going to say,
go ahead and make a strength check.
All right. Come on.
Shake that tree.
That's a 20.
20, okay.
Let me see.
Follow that.
No, I'm just being a dick right now.
While this is happening, Matt,
I'm going to start cutting through some bars.
Okay. Do you want to jump
to the first floor or the?
Yeah, I mean, I can't jump.
All right.
One of them manages to hold on,
which is the one that's at the top,
who apparently actually holds onto the bars on the outside
and gathers herself.
The one that's in the process of climbing up,
suddenly goes flying off as the rope arcs
and lands about 15 feet away from the side of the building,
they rolled really low,
and slams into one of the nearby rose bushes.
You hear the crashing of roses
and you hear from the inside.
You all right?
You glance out and you can see
what looks to be the small male goblin
that you had encountered previously,
who's like,
Fair.
And I need you to make a wisdom saving throw.
Oh. Oh.
Oh no.
Oh, they're playing dirty already.
I mean.
We started it. We started it.
Yeah, we're good.
Wisdom saving throw, 20. Ooh, they're playing dirty.
20?
Oh.
As he's just there, he does this hand motion,
then blows air in your direction.
You feel this force hit your brain,
and for a brief second, you feel almost like
a tether of kinship is being drawn out of you forcefully,
and you shrug it off, the charm finding no effect.
I don't make friends!
Come on!
Apparently.
Do you think it's easier to make friends?
Are you going to help me or not?
Yeah, all right, all right.
All right.
He's going to kick you right in the nuts.
Oh shit!
That's going to be a 21 to hit.
That hits.
I can't believe you helped him up.
That's going to be cool.
We'll say you take one hit point of damage.
All right.
You just crack right to your groin.
You can decide on how much that affects you or not.
He immediately begins to leap past you,
pushes past you to scamper back up the rope.
I'm going to just do one backhand on the way up.
Just a nice, nothing hard.
Okay, roll an attack. I'm not even raging.
Hold on, let me take the damage.
He's being such a dick about it.
That was not right, hold on, sorry.
I did it wrong, hold on.
Sorry.
50.
Boom.
I love that. There we go.
Basic attack, here we go.
Unarmed strike.
16 to hit?
16 just misses.
You go to backhand, but you're used to backhanding
individuals who are about roughly your height,
and you just manage to scoot past the top of the dome
as the goblin ducks down, leaps up, grabs the rope,
and starts climbing up, and as they do,
they cut the rope beneath them as they get about 10 feet up.
So Matt, when he fell, I turned invisible.
Okay. And I started
climbing up the rope.
Okay, okay, hell yeah.
We'll be right above him.
All right.
So right as you're climbing up, you glance up
and you can see that the other figure there
is the hairless Qatari figure.
Yes.
Who at this point is arms through the bar
and is, you can see, cutting with this strange device,
a circle into the glass about roughly this big.
They got glass cutters?
They brought them.
Fuck! Oh, are you prepared?
Goddamn it, trying to find them.
They know we're breaking them.
We just break the glass. We don't have to do this cleanly. We just got to get it, trying to find me. They know we're breaking, we just break the cloud.
We don't have to do this cleanly,
we just got to get it.
It's very true.
Wait, didn't he say, though,
that we have to pay for what we mess up or something?
No. Was that a thing?
No. No, okay.
Nevermind.
Minimal damage allowed.
Minimal damage allowed, okay.
Necessary, necessary.
Our purview, I would say.
So as you're climbing up the rope,
you start seeing the figure there
is cutting through, cutting through,
and says, come on, come on, down through you
as you feel the rope begin to move
and now the goblin is climbing up behind you
and you're pincered between the two of them
as the other one is in the process
of cutting through the glass.
Are there any window sills or anything
that I could latch onto if I could?
You could try and leap from the rope
to the other side of the bars
because the window itself is probably about six feet across.
I'll give it a shot. I'm walking.
Otherwise, he's coming out my butt.
Go ahead and roll acrobatics for me, if you don't mind.
Come on.
Oh my god, oh my god.
That's cocky. That's cocky.
Oh, 13.
13's not too bad, not too bad.
You kick off the side of the building a little bit
to scoot and give yourself a little bit of a push.
Unfortunately, with the weight beneath it,
it doesn't get as far as you want.
You have to hope and pray that you have just enough
and you just catch the bottom bar
and dangle there for a second.
The rope shifts for a second
and the goblin at the bottom goes like,
Whoa! Stop moving it!
He's like, I didn't do anything!
You hear the circle of the glass get pushed in.
It doesn't shatter, just onto the ground. With inside the building is, come on, grabs the arm of the glass get pushed in. It doesn't shatter, just onto the ground.
With inside the building is,
come on, grabs the arm of the goblin,
and the two of them, which are lithe enough,
scoot through into the interior of the second floor.
The bars?
The bars are about that wide,
and both of them are just thin enough to scoot through.
No!
That's how you could go.
You just got to break the glass and you can go in. I'll follow just behind them if I can
before they try and seal it up or anything.
Okay, yeah.
You're definitely small enough to be able to scoot in
through the same space.
It's a little bit of a,
you have to wedge your head a little bit at one point,
but you do manage to get through. I'm almost, yeah.
But indeed, you'd manage to scoot into there.
Ashton, what are you doing?
I'm just, you vanished on me, I didn't see.
I was hoping that they were going to drop the rope
behind them, but apparently they haven't done that.
No, the other guy just cut it from where he was up there.
All right, I'm going to hightail my way
to the rest of the group and tell them what just happened.
Okay, in the interim, what are the rest of you doing?
I started sawing through bars.
Okay. I don't even know
if that's possible. These are metal bars?
Yes, they are. Oh boy.
This is going to be hard.
Is it better if I freeze the bars?
Does that help?
I don't know how metal works.
I don't know how metal works either.
We're back to this.
I can slowly eat it.
No, I'm just going to cut.
I'm just going to cut.
I'm going to Guidance myself
and try to just cut through.
Okay, so as you
grinding against it,
sparks flying off of it.
Go ahead and roll.
Is this window just as wide
as the one you described earlier?
This one's a little bit wider.
What am I rolling?
The bars are the same?
Bars are the same.
So, would you roll? What am I rolling? The bars are the same? Bars are the same. Same. So, what'd you roll?
What am I rolling?
This is just an attack roll with your...
Oh, an attack roll? Yeah.
Because you are currently trying to damage the bars.
Oh, 14 to hit.
14 to hit.
It's not quite pushing through enough.
It's a tough substance and you're like,
sparks are flying and you can see it's leaving marks on it,
but it's just not pushing through
with that first initial charge.
Anybody got something?
Orym pops through the air and lands against the bars,
and I'm going to try to see if I can slide through
since I'm so weak. There's glass.
But there's glass. You got to break the glass.
The glass is behind the bars?
Yes. Yes.
Oh, I kick it.
Okay, go ahead and make a change.
Slice your foot off.
It's going to be one of those, isn't it?
That is, what is that?
That's six plus strength?
Oh, six, six total.
Six total.
You kick back, boom!
The glass.
You're like the glass?
I can see it right now.
Fucking window.
Fucking window.
Ashton, break this.
I'm running by.
I guess I see what's happening.
Without breaking stride, I'm just going to take a swing
at the bars and just see what happens.
Go ahead and roll.
Oh wait, you're in there, aren't you?
At the glass. The glass, we're trying to break the glass so Orym can get in. Oh, then I'm just going to take a swing at the bars and just see what happens. Go ahead and roll. Bars? Oh wait, you're in there, aren't you?
At the glass. At the glass.
We're trying to break the glass so Orym can get in.
Oh, then I'm just going to take the butt of my hammer
and just pop it in. Strength check?
Come on, this is amazing. Strength check or strength check?
Come on.
That's good. 20.
20. Okay.
Okay.
Nice, nice, nice.
The whole window spider cracks and shatters
and the shards are falling outside and inside the building.
The curtains get tugged and pulled.
You get a little bit of a glance of the dimly lit interior.
There's some semblance of low, warm,
almost like a fire or candlelight inside,
and that's mostly dark.
But now with the glass push past there,
you can go ahead and squeeze through
and you land into what looks like
some sort of a dining chamber.
There's very little light
and most of it's coming from other rooms.
You can see there's one open archway
a little bit across into the right of where you are
that leads into a foyer-type entryway
where some light source is coming from.
There's a faint light coming from the left-hand opening
that goes into a kitchen. Okay, Imogen's a faint light coming from the left-hand opening that goes into a kitchen.
Okay, Imogen, a little light in here.
First thing, oh, go ahead.
First thing, you can now see the long table.
There are a number of, actually at this point now,
we're not quite in the middle of the intensity
of Versus Versus, because you do not know
what the other team is.
Still bringing the music down a little bit.
Now in this creepy space, as the lights glow up,
you can see there are table settings
with ready, set to go utensils and platters.
There are all manner of cabinets,
and you can see what look to be paintings,
framed paintings of these beautiful landscapes.
In each one of them, usually to the lower right,
in the lower middle, or the lower left, you can see
Yvonne Hytroga in them going like,
Shut up!
Like travel!
He's just, and they have all the little plaques on them,
and they have really tiny text that you haven't
gotten a chance to look at yet, but it is a manner of
eager display of his journeys and travels.
It's like the owner of a local diner.
More or less.
Of course, with the slideshow underneath.
First thing I want to do is size up the bars.
Are they just built into the window,
or are they part of a locked gate?
They're built into the window.
You can see they're bent at the top
and at the bottom and at the sides
to create this cage-like image
on the outside of the window itself.
It's not a fire escape door
where the whole thing could swing out if unlocked.
No. It's all built in.
Shit! It's meant to be an issue.
Double checking.
My hammer is magical, so it cannot break.
Okay, I've got the butt of it in already.
I'm just going to try and fulcrum this thing. I'm just going to try and bend the bars.
Yeah, they're already weak in theory.
Roll another strength check for me, please.
I will Guidance you.
Okay. Thank you.
You've been Guidanced-ed-ed.
I've been Guidance-ed-ed.
So you get to add a d4 to this.
Thank god, because that was a bad roll.
13.
13.
They have a mild bit of give,
but after about 20, 30 seconds,
you're probably going to need some help
to try and continue this forward.
But it is taking up a little bit of your time to try and get it.
Anybody, anybody?
Who's strong?
I can enhance your ability.
I'll give you advantage.
Well, you're not.
You can go suck an egg.
Am I? Is Laudna thin enough
in her shriveled husk to also squeeze through the bars?
I'd say yeah, you could definitely squeeze.
Like, you are thin enough to just whoop through the bars.
Oh, you're going in?
Just let me, excuse me.
You're going to age-sapien your way into the building.
Oh shit, oh, hey.
Okay, I can help you, I think. Okay.
I'm going to go up and put my hands on the bars
and just scream and shake them,
and I'm going to cast Heat Metal.
Oh! Yes!
Okay, okay.
There we go, there we go.
Make an opening.
Okay, so first you go ahead and start shaking the bars
and they start glowing this dull orange
to a bright orange, and they will burn your hands
if you continue to hold onto it.
But the spell has impounded.
Do the thing.
Yeah, do it now.
Now I'm going to do the thing.
Yeah, now you do the hammer thing.
Actually, I'm going to just try and hit the damn thing,
because I'll have an easier time of hitting it.
You're a good hitter.
So as your hands are still on it,
well, you are a wildfire spirit druid.
I'll say for the purposes of this,
because it is not a combat scenario, if you want to just go ahead and bear down and embrace a wildfire spirit druid. I'll say for the purposes of this, because it is not a combat scenario,
if you want to just bear down
and embrace that wildfire spirit,
you can maintain holding onto the bars.
As you do, as you clutch, you can see
the edges of Fearne's fingers also begin to glow
to this dull orange, to a bright orange
that match the color of the metal.
As you see it, the heat around it's causing the air
to shift and ripple.
Right at that moment, you realize
this is where the metal's at its softest,
for what the spell can get it to.
You glance over, make contact with Ashton.
Put it in.
All right, I'm going to go for that,
and if that doesn't give immediately,
I'm just going to smack it.
All right, go ahead and make a strength check now.
Guidance is good.
Come on.
14. 14.
14, with the Heat Metal spell,
it begins to spread apart even further.
Eventually, it takes you a few minutes to do it,
but between all of you working together
to wedge and wedge back and forth,
the metal begins to push and drag and push and twist
and push until there is a gap enough there
where any of you could comfortably pass through.
Cool it down before.
Does anybody got a little water?
Oh, she can cool stuff, right?
Ray of frost.
You watch as the heavy hissing sound fills the air.
Mist begins to ensorcel the area around it
as it begins to slowly dissipate.
You see the very, very dull glow vanish to leave the twisted and left open entryway
to this side of the building.
Let's get in here. We spent 10 minutes
fucking opening a window.
Let's go. All right.
Go, go, go. As soon as we get in there,
I'm going to cast Mage Armor on myself.
You got it.
Was there one door out of here?
Two doors. Two doors.
There's one across the way, a little bit to the right,
that seemed to go to a foyer space,
and one to the left
seems to go into almost a kitchen.
You can see there are some curtains hanging
from this kitchen archway door.
There's no actual door,
but you can just see past them a little bit of faint light
and elements, looks like a countertop,
with some cooking utensils that catch your eye.
I'm going to pitter-pat across the room
to the first door you described and just look at the,
is it open or shut?
This door is partially, ever so faintly, ajar,
just enough where you can see a little bit of light
coming from the inside.
Well, I'm not going to touch it yet,
but I'm going to look all around the frame of it
and on the floor and see if I see anything
that could ensorcel us or hurt us.
Okay, make a perception or investigation check.
So we'll do perception.
Because I'm better at it.
Yep, that's 23.
23.
The story seems pretty clear.
There's nothing visibly noting
a dangerous array of enchantment.
Okay, Blake comes out and the tip touches
just above the doorknob and I push it open
to get a better look through.
You glance inside and you're now looking
into the inside of the main foyer of this manor.
You can see to your left, there is a large,
wide, curving spiral staircase that curves up
into the second floor landing to your left.
It looks like there's spaces in the side
of each part of the base staircase
before it begins to do the wide curve,
where you can see little tables,
little closets.
You can see more of these large paintings
that have other elements of beautiful
Exandrian locales and locations
with faint elements of Hydroga in them.
You can see there are two statues that resemble him,
both framing both sides of the entryway
to each staircase, both partially nude,
hands up towards each other, mirroring each other.
There are weird angels about to blow on the horns
to call himself down.
It is a unique display.
There is two glowing red orbs
that sit within a cage-like, lantern-like setup
that give the faint light
to the interior atmosphere.
To the right of you, you can see the front doors
from where you originally met Hytroga
and the exterior of where you were gathering
before this all started.
Across the way, you can see there is a closed door
to a chamber beyond that way.
And that is what you have.
Seems like we should go upstairs, right?
Caged orbs, nothing good happens with caged orbs.
This is just the...
Statues, do you want to take a look at those?
Anybody?
We could.
They're going to vaporize me if I walk between them?
They'd be like holding caged orbs.
Give it a second.
Do y'all have anything?
Yeah, so I mean, I can certainly see if there's,
if those are traps, I can spend a spell to see,
to locate traps, if you're worried about traps.
Or I could use Locate Object to try to find
what we're looking for. Yeah.
I'm not familiar with it, though,
so the best I could do is,
I can find all earrings around us.
There could be lots of earrings.
You know it's a lapis earring.
Sure.
At this point in time,
the handle on the door across the way
at the closed door begins to
return.
Fucking kill him!
Should I dispel it?
Dispel what?
The door knob? The things?
Maybe we wait and see what these other people do.
Okay, okay.
Draw your weapons and get ready.
So what are you all doing?
I'm going to run over to the door
that they're trying to open.
Can I use Mending real quick
to fuse the lock together?
Mending fixes things to where they were intended to be.
The lock is intentionally functioning,
so no, you can't.
Are there any chairs in the fire?
Oh, wait, wait, a movable rod, click, click.
Oh! Ooh!
Up against the door. Okay!
Oh, it's opening out?
Does it open out? I think so.
Or is it opening in?
You'll find out.
Oh!
Oh!
Get it in the door handle. Get it in the door handle.
Get it in the door handle so when they try to pull, yeah.
Like a matter.
Okay, yeah, in between the door handle and the door.
Like, so it, yes.
It's either way. Yes.
So it's the other way.
Okay. That's a good idea.
So you're rushing.
Right as it,
and you can see it looks like someone was in the process of unlocking it's the other way. Okay. That's a good idea. So you're rushing. Right as it. You can see it looks like someone was in the process
of unlocking it from the other side.
Fuck you, Gettys.
It does pull in,
but the arrangement does.
You hear a voice going,
Shit!
You hear footsteps get quieter and quieter.
Oh, they're going another way.
All right. You did it.
You defeated the bad guys.
Real quick, while they're dealing with the statues,
we're multitasking here, I want to be clear about that.
While they're dealing with the statues,
I also want to scan the front.
Is there a You Are Here map or a museum?
Oh, a museum? A pamphlet.
Yeah, yeah, yeah. A pamphlet.
Or a logbook or something.
Make a perception or investigation map. There's tubing pamphlet or a logbook or something. Make a perception or investigation.
There's tubing, pamphlet, there's a wax museum.
I'm going to look for that while they do that.
Are we trying to, Scott, are we trying to
disarm traps here? What are we trying to do?
I think let's find where the object is first,
because what if it's in a basement?
What if it's upstairs, you know what I mean?
Didn't they say it was on the third floor?
Oh, did you just guide her?
I did, guidance.
Wow, you're amazing.
Thanks.
I can try. I don't think it's going to find it. It's a gold ring, you're amazing. Oh, thanks. I can try.
I don't think it's going to find it.
It's a gold ring.
I will try. It's got a lapis gem.
With the lapis jewel in it. I will try my best.
Just think blue.
26.
26, while you're having this conversation,
you glance around.
You can see there are small,
almost thin desk tables off to each side
that you go and pull them open and they're empty.
There's nothing within them.
You glance around, there's no posters or maps.
This part looks less like a museum, more like a home.
A fire exit map?
It does not appear to be.
So, so.
That is a total of five.
What did you roll total on that?
26. 26. Yeah, you do not, so. That is a total of five. What did you roll total on that? 26. 26.
Yeah, you do not, all you see are
the statues on the side, the glowing cages
and the various framed paintings
and the entryway door behind you
and the staircase that leads up.
All right.
I'm going to cast Locate Object,
saying the word Wind Folly
and describing with my mind
the shape and make of this earring.
The Lapis.
The Lapis earring and see if I can get any sort of ping.
If I'm unfamiliar with the object,
it says I can locate any,
a particular kind of jewelry or apparel or furniture
or tool or weapon.
But I also know the name of it.
You know the name of it and it's been described to you.
Yes. So yes,
in casting Locate Object, you focus, close your eyes,
and as you extend your automaton consciousness outward,
you feel the magic spread like a soft fog,
and then suddenly get pulled,
like a wind grabs it and pulls it down.
Down, down! It's downstairs!
I was saying we've got to go now!
It's downstairs! I'm going to start tapping.
We're still in that dining room, right?
It's got wood floors?
No, they're all in the foyer right now.
Oh, we're in the foyer?
Or at least you're in the foyer.
Yeah, she's gone. I don't know if everybody else has gone into the foyer yet. I'm in the foyer right now. Oh, we're in the foyer? Or at least you're in the foyer. Yeah, she's gone.
I don't know if everybody else
has gone into the foyer yet.
I'm in the foyer.
Does it seem like there's any,
does it seem like it's possible
that there's some sort of trapdoor on the floor?
Rugs.
You can make an investigation check to look.
Okay.
Anyone else?
I will help you.
I'll start looking around, knowing that it's downstairs.
Does anyone have good ears?
I mean, if I'm listening, yeah.
Maybe we should just do a quick,
just shut up for a second and listen
to just see if you can hear footsteps around
from other folks, you know, or below us.
Or below us, yeah.
Yeah.
I'll listen. Okay.
Room tone? Room tone?
Everybody shut up.
That's the hardest. That's a 19.
19, you listen and you faintly hear
what sounds like some rustling in the room
beyond the currently locked door.
It sounds like other doors opening and closing,
just barely beyond that room.
So there's definitely some movement
and something shifting on the other side of the room.
You do hear some faint footsteps
from the second floor above,
at which point we come to you,
as you have climbed into a room.
The first thing you do when you come into this room
is you hear this faint sound of water,
like a brook, like a beveling brook,
like a soft, gentle, mid-nature stream.
And as you come into the room, do you have darkvision?
I do. You do, yes, you do.
There is no light source in this chamber,
but immediately looking around,
you can see there's ivy strewn across parts of the wall.
You can see there's rock formations built into it.
There is a beautiful bed that has an intricately carved
canopy structure to it that spirals up like jungle trees,
and you can see ivy pulled between them.
This whole bedroom itself is themed to feel like
you're in the middle of a lush forest.
You look for the source of the sound
and you can see across the way,
there is a semi-translucent illusory river
running through the middle of the room.
It is the strangest guest room you've ever encountered.
Madonna Inn.
Very Madonna Inn.
It's got that strong chlorine smell
because it's indoors.
But you can see the one Qatari
is currently waiting at the side,
just as you jump in.
It's literally to the left of you
as you glance and get the spin.
You look over and see that they're right there going,
come on, come on.
They go ahead and start helping the goblin
in through the bars and into the room behind you.
Now, you're trying not to be hurt.
I need you to make a stealth check for me.
Which I have in hand. into the room behind you. Now, you're trying not to be hurt. I need you to make a stealth check for me. I'm sorry.
Puck-a-pee!
Oh yeah.
24.
24, okay.
They both get inside the room,
take a minute to glance around.
They do not seem to notice you,
and you carefully make sure
that you're not keeping too close.
They start glancing around,
and you can see them immediately
starting to search underneath the bed,
searching the other cabinets quietly.
You get the sense quickly
that they are very experienced burglars.
They have gloves on, they have materials.
The way they're-
Gloves?
Yes!
A member's jacket, you got hats.
Oh, come on. Who robbed my house?
What happened?
Who were these mysterious rogues?
They're checking under things and sections here.
The goblin goes on the other side
and goes underneath this beautifully carved
nightstand element and goes,
I think I found something.
Took it.
Yeah.
Something in the ceiling shifts open
and you see a reflective surface above the bed.
Oh!
They both go.
Presses it again.
It closes.
The goblin chuckles to himself for a second
before the Qatari's like,
Let's just keep doing the job.
And they both leave the room.
They both rush to leave the room,
move in and close the door behind them.
There's just one door out of the room, right?
It appears to be, yeah.
Okay, yeah, I'll try and keep up right behind them.
Okay, you keep up and you slip through
just as the door closes behind,
revealing what is now a second-story landing.
You could see it wraps around
where the spiral staircase comes up to the second floor.
Above the foyer where they are?
Above the foyer, which we have not seen yet,
but all you see is this horseshoe-shaped landing
from the room you just stepped out of.
There are, on this section,
you can see another room that's to the left
that has a very beautifully pearl handle to it and a frame to it
that looks like a picture frame.
It has this very beautiful display to it
that is unfamiliar for a door you'd see
in the middle of a floor.
Then to the right of that, further on the U,
you can see there's a hallway that cuts
in the middle of the chamber and goes off in the shadow
away from where you can see. There is a third door, aside from the one you just saw
and the one you just came from, across that way there,
and a fourth one that looks a little more plain
on the entire opposite side of the U
from where you're standing.
The two figures immediately split
and begin checking the doors.
What are you doing?
I'm going to follow the goblin.
Okay. Yeah.
I'm just tailing him.
Right.
The goblin goes over to the pearlescent door,
listens in, goes and starts checking the sides,
carefully, not quite putting his fingers to it,
but inspecting the edges of it.
Goes, pulls out tools,
familiar tools, and starts going into the lock there
while the Qatari goes around to the red door
and begins doing the exact same.
They're both just simultaneously casing elements.
Qatari, as it's looking through, turns back and goes,
I think the others are faring.
I haven't heard anything.
At which point you hear
resistance, like a door is having a hard time opening
from down below.
Oh.
They both go, shit, is that them?
They both stay quiet for a second
and slowly begin to creep towards the top of the staircase
to look down into the foyer. To look over.
Oh, they're serious.
Haunted mansion, but they don't yet.
Yeah.
Well, they'd see you.
Some opening drawers.
And as they both cliver,
that's them, the creepy one.
It's right down there, checking the place.
Librarian ghost at the beginning of Ghostbusters.
So we are not in the foyer.
We're still in the room that we-
We're in the dining room.
It's in either place.
Yeah, we'll rent the door to it.
Oh, there's a hidden curtain.
We've got to figure out a way to get downstairs.
I'm going to pitter-pat back towards that kitchen
and just make sure, see if there's servant stairs down,
any kind of like...
Okay.
Yeah, any like, um, worker.
Down.
Yeah, so trap doors.
Trap doors.
If there's wood floors anywhere,
I'm going to see if there's anything that looks like a seam.
Just checking it out. Anything under rugs.
Right.
And you're good at, you're good at perception.
Yes, I'm going to help with that.
I'm going to help with looking for, under rugs, under,
I'm going to help As looking for, under rugs, under...
I'm going to help Ashton. Okay, okay.
All right, either both of you roll
Investigation check separately,
or one of you roll with advantage.
It's up to you.
Oh, I thought it was perception.
I did, too.
Upstairs banister area.
I'm going to sneak back to the door that we came out of,
and I'm going to take out the fishing line
that we got from that store,
and I'm going to tie a little loop around that we came out of, and I'm going to take out the fishing line that we got from that store, and I'm going to tie a little loop
around the doorknob that we just left,
and tie it across the hallway
to the bottom of the banister railing.
So there's a thin diagonal piece of fishing line
just going from the door to the,
just covering the walkway.
You set a little trip line?
Just a little trip line.
That's amazing.
Now, are you putting it just to the edge of the stairs or across the stairs?
No, so the door that we came out of
and then they split, I'll go back to that,
tie it on that doorknob just across
to where the bottom of the banister is.
So there's just this little diagonal line
so that if they come across, they might trip over.
Okay, okay, you got it.
All right.
While you were having that interaction,
we decided that Laura's actually going to be
doing the investigation.
I rolled with advantage because Ashton's helping me.
So that is a 21.
A 21, okay.
You take a few minutes in this central foyer area,
checking around under the,
there is one large central rug
that's part of this rectangular rug
in the center of the main area.
It has a dull brown to red texture to it.
It's seen some foot traffic.
Glancing beneath, it seems to be solid ground beneath it,
nothing that catches your attention.
Looks like there are two smaller rugs
on the far back to the right and left of the staircase.
You go ahead and check those
as you pass by the two statues.
There is a brief moment where you smell
like a change in the air.
Like a faint, almost like a sense of electrical fire.
What was that?
Before I need both of you to roll
dexterity saving throw, so we can do this.
Oh, we knew it. We knew it.
Yeah.
I have advantage on this one.
I know you were talking about dispelling them and everything. Yeah. Whoops, I got distracted. 20? Yeah. I have advantage on this one. I know, you were talking about dispelling them
and everything.
Yeah.
Whoops, I got distracted.
20. I would have bet, yeah.
20?
Yeah.
That's a success.
Roll a four.
19.
Success, all right.
Anything we don't dispel
has a possibility of popping back.
Yeah, I hadn't put the first, I would have made a map.
You both take half damage,
so you both only take eight points of lightning damage.
Oh, great. That's not so bad.
So you jump forward as soon as you have
and you glance to the side
just enough to see both the statues, their eyes,
these extremely gaudy statues.
The eyes glow a bright bluish-white color
before they strike in the center,
this blast of lightning,
almost like the two sides of a Tesla arch
just in the center,
and you both just d'arge out of the way, catches you in the center, and you both just darch out of the way,
catches you in the shoulder,
catches you in the side of the torso,
and you both roll to the ground and get up,
and, oh, that sucked, but you're fine for now.
You also look back at the statues,
and where the eyes are, there's these dark burn marks,
with the smoke up the side, and you see.
Oh, it was a one-time.
Maybe.
It could be recharging.
Did they make it past?
You did, you made it past.
Okay.
So we're going to check.
So you go ahead and check the rugs there.
Looking at the two rugs, there's nothing beneath them.
The floors are solid.
All you see around you are the various paintings
that are all staring at you from different positions
and different displays.
Is he wearing an earring in any of the paintings?
Ooh.
Ooh.
Ooh.
So, where's he at?
I was going to start pushing the paintings aside
to see what's behind them.
Okay, you're going to start looking through the paintings?
Yeah, just checking things out.
You're on the right side, left side?
Whichever side I'm on right now. We both left. Left side. When in doubt, left. All right, so left side, on the right side, left side. Whichever side I'm on right now.
We both left. Left side.
When in doubt, left.
So left side, you're right side, okay.
You start going behind the different paintings.
It's just wooden walls.
Beautifully stained wooden walls,
but wooden walls never change.
Nothing behind them.
There are doors to other rooms here?
There is one other door
across the other side of the foyer.
Like, you guys entered,
essentially, as you're looking towards the staircase, as you enter, you guys entered from the left-hand side, and there's a door on the other side of the foyer. Like if you guys entered, essentially as you're looking towards the staircase
as you enter, you guys entered from the left-hand side,
and there's a door on the right-hand side.
That's what you have currently locked with the rock.
As well as the one that leads to the kitchen
in the previous room.
Correct, but that's adjoining to the dining room.
And that's where you were headed back through
to look for the downed entrance to the next room.
Correct, and we'll get to you in just a second,
and then we'll get back to you.
And Imogen, you're on the right side, you said?
I'm on the right side.
Can I just stomp my heels onto the ground
and feel if I can sound out a hollow or area on the ground?
Yeah, yeah.
Nothing changed in there.
Some of the wood creaks a bit,
but it all has the same solid feel.
All right.
Anything else you want to check out?
Are you good?
You guys good?
Is there anything else to check out?
I mean, there's...
Yeah, I'm having a hard time visualizing
what the room is exactly.
So, best I can sit here.
So this is the entryway door.
There is a large foyer space.
And then in the middle of this open space,
there is the staircase that heads up
into this slow spiral upward to the second floor.
There's the door where you came in from,
which is from the dining room,
the door that Imogen locked,
and then on both sides of the spiral staircase
are little alcoves on the side.
The statues are right and left of the staircase.
You guys both went to inspect,
dove past the statues to get into the alcoves.
Got it, so I'm on one alcove.
Correct, he's on the other.
You've both inspected floors on this side
and you checked the paintings
and you checked the floor with the stomping.
Then I'll look behind the paintings as well.
How are the orbs looking right now?
The orbs are just dull.
They're still glowing the same?
Yeah.
I'm just going to take one of the rugs
and throw it in front of the,
through the little gate where we got hit by.
Okay, you throw it through?
Yeah.
Rug passes through, no issue.
Maybe you have to go quick before it recharges.
I'm going to take the rug on my side.
Can I throw it over the head where the eyes were?
Yeah, you can.
Go ahead and take the rug, put it over it.
There it is. All right.
Yeah, in checking through the other paintings
on the side of the wall
that's facing the staircase itself,
you pull, what you see before you is
a beautiful base of a tower that rises up.
It has a metallic sheen to it.
It looks like it was painted almost around golden hour.
And it's hard to tell if the actual color itself
is a bright orange, golden tint to it,
or if it's just reflecting the skyscape around it.
But it has that soft, almost angelic sense
to the color palette to it.
And at the base of it, you see Yvonne
standing next to it and just going, of it, you see Yvonne standing next to it
and just going, and it has a plaque underneath that says,
Yvonne standing beside the historic tower of Duadio,
the Golden Dream Issylra.
And as you pull it aside, you can see right behind it,
there is a door.
Oh! Yeah.
Damn! Yes!
Call all the paintings.
All right. Way to go.
Good work.
Over here.
Orym went to the kitchen.
Here, I'll send a message.
Well, in the interim.
Oh, yep, let's go to Orym.
Hold that message.
Orym, you rush off to the kitchen.
Everything makes me anxious.
I think that anything is going to hurt me,
so I'm staring at everything I see,
making my way into the kitchen,
looking for stairs down.
Okay.
As you carefully enter the kitchen,
as they're all, and it takes you some time to search.
These things are over periods of time.
You step in past the curtains on the inside,
and you can see there's a large slab,
almost like an island.
You can see there's a slate,
like L-counter across the way.
And there's these heavy racks
with all manner of butcher knives and blades
and large metal forks that are all
just hung from it and dangling,
a whole manner of cooking implements.
The opposite side has this beautiful,
metallic,
almost like a slate decorp element in the wall.
There is a doorway at the very end of that chamber
and a door that
leads to the back of the building.
So just the one door?
Although there appears to be almost like a closet door
and a door that would lead out of the room,
which you did not notice
when you guys were in the back of the building.
Oh, interesting.
So I'll open the closet with, again,
the end of my blade and jump back as I do it.
Okay.
As you walk through the center of the room,
you feel this buzz sensation to your right.
I pull the rose off of my belt and start backing up.
Okay.
As soon as you feel the buzz and you notice this,
you pull the rose out and you start backing up.
The buzz is coming from your right-hand side,
which is that large, metallic slate slab
that's affixed to the wall.
You have just enough mind to glance to your left
and you see all the utensils that are hanging on the wall
stand up in attention before
rocketing across to be dragged towards the edge.
I need you to make a dexterity save.
That's so cool and terrifying.
That is a 16.
A 16.
So you dart back as fast as you can before
about six things pierce you in the shoulder.
You roll with it because you've been dueling
and bobbing and weaving in combat,
so you manage to roll with it,
which reduces the impact.
You barely hit the number.
16 was the DC.
So as you roll with it, it hurts,
but you know it could have been a lot worse.
None of them pin you to the wall,
none of them pierce all the way through you. Oh god. But a number of these
blades and forks are now stuck in your shoulder
and you do take...
Yeah.
Three fruit spoons.
Great fruit spoon.
Little jagged fuckers.
Take 10 points of piercing damage.
10 points of piercing damage.
Ah.
I start, so those are all now lodged into the opposite wall.
They're all now stuck to the wall,
and then suddenly the buzzing stops,
and they all just clatter to the ground
and off the counter.
You all now, at this point, hear this loud ruckus
as you're having this conversation.
You hear this, too, at which point the goblin goes,
shit, something happened, and he darts off before
flipping over, getting caught
on the middle of the fishing line
and falls flat on his face before, oh shit!
The Katari off to the side goes,
what the fuck was that?
Just fucking up the Torgoplus. And finds the string.
He's like, that wasn't there a second ago.
Oh no. Oh shit.
What are you doing?
Backing away, backing away from the hallway,
just giving space.
Okay, make an unstealth check for me.
17.
17.
Oh boy, didn't test that.
Okay, as you step back, step back.
Fuck me!
Fuck me! Fuck me!
Fuck me!
You guys move, come on.
Goes and helps them back up,
and they both dart up down the hallway that you saw.
That was like, broke the center of the U.
Oh, right.
In the interim, now they've darted past you,
and you hear the movement downstairs
and the rest of them reacting to that heavy sound
of clanging and metal. What are you doing?
Should I give chase or should I stay with them?
I don't know. I'm going to go after I give chase or should I stay with them? I don't know.
I'm going to go after him.
You're going to go after him? Yeah.
Okay, okay.
So you go ahead and follow the hallway.
As you go to the edge of it
and turn to look down the hallway,
it only goes about five or so feet
before it looks like another staircase
that winds up the other way that is enclosed,
almost like a tower.
You just see it curve out of the space,
but the door is barely open
and you just see the tail end of the Qatari
disappearing up the spiral staircase
to what you imagine would be the third floor of the manor.
Amazing, okay.
If your whole job is just to fuck with them,
it's pretty fucking great.
It's really good.
Just in case they get there first.
Yeah, yeah, it's good.
I know they're going the wrong direction,
but Chucky does it.
Yeah, I'll try and keep a tail.
Okay, you got it.
All right, what are the rest of you doing
when you hear this noise in the kitchen?
I'm going to go run to the kitchen,
because it's Orym.
Okay.
I was about to send a message.
Right, so you finish your message.
You're casting the spell as you hear the.
Oh, Orym.
Orym.
Are you all right? Did you die?
We think we found the secret entrance, by the way.
It was behind a painting.
Cut your eyelids off.
So I shouldn't keep searching the kitchen?
Um, I don't want to tell you what to do
or how to live your life, but I'm just saying,
we found a secret passageway.
And it goes down?
Except say. It's going Except. Does it go down?
Does it go down?
Does the passage go down?
We don't know yet. We haven't opened it.
We're not going to open the door
until we have someone to look at it.
Tell them to wait a second until we know where it goes.
It's a door. It's just a door.
Yeah.
It's the same coloration as the rest of the wood,
but the edges of the frame
of where you can see the faint line
that shows the doorway and the handle
that currently is pressed up against it,
where all of it was essentially obscured by this painting.
All right, we're going to get back to you.
Not going to die.
Hi.
Whoa!
Oh.
I just, it sounded really bad,
so I just wanted to make sure you were okay.
Yeah.
What? Wow, you made a mess in here.
Those were over there, and then they moved to there,
but then I was there, and then this happened.
Okay.
Was that door there when I went outside?
We got to open the door to a closet now, right?
Because the last thing I did was going like.
Yep, just as the came your way.
Is it just a lot of cooking utensils and stuff?
You look inside and it is about a four foot
by 10 foot walk-in storage closet.
You can see there are some manner of wheat sacks
and rice storage areas.
You can see all manner of jars on shelves, a broom.
Earrings. Okay.
So many earrings.
I found it!
Is there any pie? He's got a whole clairs in here.
Sadly, no pie. No, okay.
Well, maybe we could just peek in there while the others
finish what they're doing. I'll give it a peek, see.
And then are there any doors to the outside?
There is a door that leads to what you remember
to be the outside back of the building.
Okay, okay, okay.
Are there any side doors on the way
to that back entrance, or is it just?
The kitchen itself is pretty self-contained
beyond just the storage closet and that one exit.
Okay, so back door out of the kitchen to the exterior.
There's one room to bring supplies in from the outside,
and one room that goes directly into the dining room.
There isn't much of a multitude of purposes beyond that.
That door we saw from the outside?
It was not seen from the outside.
It was not seen from the outside, okay.
It's a hidden kitchen.
I don't remember that door.
Right? There wasn't one outside?
No. Not that we checked
anything out, but.
We are an elite force.
We sure are. Okay, let's check the pantry.
Is there anything that is not just plain food in here?
It looks like everything here primarily has,
you can roll a perception check if you want.
I'm taking an analysis. I'm going to start
using my hooves on the floor.
Okay.
To see if there's anything.
Standard kitchen. And the back.
Everything you need for a key party.
Well, if you're a good cook.
21.
Oh, nice. Just waste time.
All right, so you begin to clomp around,
clomp around.
This floor in here is like a slate floor,
matching a lot of the countertops in there.
Not much of a change is catching your attention.
What's your roll perception? 21.
21.
Glancing inside, hearing her clomp, clomp, clomp, clomp,
she stops clomping for a second
and you hear a sound that you didn't recognize before,
just faintly with that roll.
It seems like almost beyond the wall,
the back wall of this,
you can hear what sounds like heavy shifting,
like things are falling and like something is being rummaged through
beyond the back wall.
So I'm hearing somebody else at work, probably.
Probably. Okay.
Is there anybody looking for another thing?
I'm going to press along that back wall of the pantry closet.
You press along, you have to move past
and shift a few things to get there.
You get to it and it's a solid wooden wall.
You feel around.
If you want to make an investigation check.
Okay.
Nine. Nine.
It is definitely a wooden wall.
You are uncertain how thick it is,
but you can hear the movement behind.
It sounds like metal, and for a second,
you think you hear something.
It sounds almost like a horn, like a.
SAM and LAURA, SAM and LAURA, and LAURA, and LAURA, and LAURA.
I think someone's...
I think that might be the bathroom.
At an airport?
SAM and LAURA, SAM and LAURA, and LAURA, and LAURA.
I don't know if I'm hearing anything,
but it sounds like there's a lot going on.
Do you need it?
Huh? Do you need it?
Do I need what? The bathroom.
You hear hushed voices. No, I don't.
You hear hushed voices, but they're too muffled
from the side to really make out what they're saying.
You also hear some other shifting in movement,
and you hear what sounds like some strings plucked.
Bing, bing, bing, bing, bing.
Like a music room.
Yeah, so they could be messing with a carpet.
Another voice gets, you just hear her getting frustrated,
and another one, there's three different voices
now you can hear, and they're almost bickering,
though you can't quite make out exactly what they're saying.
Is this wall one of the walls
that's on the other side of the door
with the immovable rod? It's facing the other,
it's facing that side of the house.
So it could be that.
So we're leaving. Okay, okay.
It possibly can.
Okay.
Maybe somebody's messing with a harpsichord or a harp.
Maybe there's a band that's going to play.
Let's catch up with the others, and as we leave,
is there a sack of flour or lentils?
Yes, you guys can find one or the other.
They're both present.
I'm going to take both, actually.
I'm going to grab two sacks,
and I'm going to sheathe the sword and put the shield back,
and I come out holding two big bags. Hell yeah.
To find the others and your painting.
Wait, wait!
But the door, the door.
But be careful, because y'all, the statues are,
they do shit. Lightning, they fire lightning.
There's a rug over that one.
I don't know if it'll help.
Might just have to run and jump.
I want to check that door, though.
What door? The door that
wasn't on the outside, but it is on the inside.
It's just a door to the,
I mean, I think it's just a door to get out.
It's just a door to get out?
It's a great door to get out.
It literally was just us not paying attention.
It could be a hidden door downstairs.
We found a hidden door behind this painting, right?
Yeah, I would like to try to open it.
So should we assume that it's trapped?
Should I try to see?
Try to see if it's trapped.
If it's trapped or just dispel?
I could just dispel my? Let's see if it's trapped? Should I try to see if it's trapped? Or just dispel?
I could just dispel my?
Let's see if it's trapped.
All right, I will cast Find Traps.
Okay.
And see what that does.
Wait, do I have to be close?
Close?
It's just instantaneous.
Within the range that is in the line of sight.
So as long as you can see in the space, it'll tell you.
I mean, I don't think I've crossed past
the statues yet to get there.
Not yet. But you could still see
the outer. You could still see it.
You could still see it. Yeah.
If there's light in the room.
Yep. You can look everywhere.
So yeah, I will find traps
and scan all over the place, not just there.
Okay, so right as you see Fearne and Orym
return to the central foyer area,
Orym clutching two large sacks.
I'm still going to try the door.
You're going to try the door?
You see Orym arrive.
You cast Find Traps, glance across the way,
and a faint translucent purplish energy
immediately becomes brightly visible
around the door mechanism.
It's trapped! It's trapped!
It's trapped. It's trapped.
Well, then I won't open it until you dispel that.
Does it seem like a magical trap? Can I tell?
It appears to be magical in nature, yeah.
Okay. I can dispel it.
Perfect.
I'll use Dispel Magic, and I will dispel it.
Okay. I'll just
aim at it and focus and
try to shut off the arcane effects.
The purple energy dissipates, and focus and try to shut off the arcane effects.
The purple energy dissipates and the, whatever trap-based enchantment currently
was placed upon that door is no longer there.
Okay. Amazing!
Open it, but we still don't know
if we can go past the statues. Is it unlocked?
Should I try to open it now that?
No, yes, that's true.
You go ahead and you push to open it.
Yeah.
Okay, so it's locked.
That's right, when I used to find traps,
did the statues appear armed?
You go ahead and glance over at the statues now.
The one that doesn't have the rug on its head
definitely also gives a bright white-blue coloration
to its entire torso area.
So it is still on.
Throw the rug the other way.
Take the rug.
Place it over it.
I cast a rug.
Okay.
I cast a rug. Place it over it. I cast a rug. Okay. I cast a rug.
Rip carpet.
You finish throwing the rug over,
and you hear, muffled through the door
where the rod is,
like a violin.
SAM and LAURA, both, and LAURA, and LAURA, and LAURA,
Oh, I heard it.
It's farting. Shit. Oh, I think they're It's burning. Shit.
Oh, I think they're trying to get in. Let's go, go, go, go, go, go.
Another, almost like a lute starts being plucked.
They're all out of tune.
You get the sense there isn't a lot of
extreme musical talent coming from that side of the room.
And there's definitely just hushed, frustrated whispers
on the opposite side of that chamber.
I'm going to take out some ball bearings
and just throw them on the ground in front of that door.
Wait, wait, wait, so Fjarn,
but in front of the door that's movable rotted,
so that if they do get it open. I'm going to grab my rod.
Ooh!
They're going to get it open.
Okay.
But I may need it.
Okay, you grab your rod
as you carefully scatter
a series of small metallic spheres
across the floor in front.
Can anybody unlock doors?
Because I know.
I'm halfway.
Okay, yeah, come on, come on.
Come on, Ashton, do it.
Give me a D4.
Just knock through the door, just open it.
I'm going to actually just try and really quickly
just try and pick it.
Okay, I will Guidance as you.
Thank you.
Slight of hand, right?
No, this is going to be rolling with your proficiency.
Are you proficient in the Thief's Tools?
I am, yeah.
Yeah, so it's proficiency bonus and dexterity bonus.
Okay, proficiency plus two.
While we're watching, Fearne,
can I get up on your shoulders?
Can you give me a, she's got a the kitchen. I didn't leave the kitchen yet
because I'm just so curious about that door.
Ah!
And I just want to see if there's anything.
21.
21.
Let's do an extra planer.
Yeah, who knows?
It takes you a little bit of time,
and you begin to hear from the other room,
bing, bing, bing, bing, bing, bing, bing.
The lyre plucks a few more,
and then you all feel the ground
begin to vibrate slightly.
The vibration comes to a halt.
Then you, the door unlocks and opens.
We're in, we're in.
While that's happening. I'm missing Fearne,
really quick.
Fearne, we're moving.
We cut over to you, because while this has been happening, you've been in the kitchen. Okay, I'm coming, I'm coming, we're in. While that's happening. I message Fearne really quick. Fearne, we're moving. We cut over to you, because while this has been happening,
you've been in the kitchen.
Okay, I'm coming, I'm coming, just two seconds.
Okay, I just want to see if,
I just want to open the door.
Okay, the doors you approach,
you can see there are three different locks on it.
Like on the top of it, the side,
they're like slide bolt locks,
and the door itself has some sort of a latch lock on it.
Okay. From the inside.
Yeah, I'm just going to open it.
All right.
Very slowly. Sandworms.
Ooh.
I need you to make a dexterity, no, no, I'm kidding.
No, you're fine, you're fine.
It opens up into the backyard.
Great. You can see
there's the little garden area.
You glance out and look, and as you look through back,
there is still a visual of a solid wall
that you're peeking through.
Cool. It's just amazing.
Okay, I'm going to close it,
and I'm going to bash the doorknob off.
Okay. Lock it, and then.
Then I want to see, are there any
salt and pepper shakers in the kitchen?
Yes, you can find a couple. Okay, great.
Okay, so you put those in your inventory.
Okay, I'm coming, I'm coming!
Okay, I run around the corner and make my way down.
While Ashton was picking the lock,
maybe you and I could tie some thread
from one side of the door to the other.
Good idea. So that, yeah,
anybody coming through the door
can see what's trailing.
Wasn't it hidden behind a painting?
The door? Oh, I'm talking about
the door
that she immovable rotted just in case.
Got it, got it, got it.
And then, yeah.
I'm also going to put some ball bearings
on the bottom of the staircase.
Okay.
So anybody can come in.
Once everyone's on the other side of the statues,
we're going to pull the rugs off the statues.
Yeah.
And then gently.
If everybody gets to the other side of the statues,
we'll pull the rugs off and then head down the stairs.
And Fearne, when you're back,
I ask to get up on your shoulders. Didn't, we'll pull the rugs off and then head down the stairs. And Fearne, when you're back,
I ask to get up on your shoulders.
Did we have a little man at one point?
Yeah. I don't know where he went.
Let's get through the door
and then we'll message him or something.
We've had a couple, I guess, at this point.
In the door, in the door!
All right, so as you all begin to push past
between the two statues with the rugs over them,
nothing happens.
The rugs were enough to block their vision of each other
and anything from between to trigger it.
You can still smell the residual of their initial charge
and there is still a faint bit of smoke
wafting from underneath and through the rug,
but they do not trigger upon you running through.
As you all gather at the door,
the door is open as you go ahead.
I'm going to remove the rugs from the two statues.
Let's roll them up and stick them next to the door
so that we have access to the rugs,
but they're hard for the other people to get.
I was just going to leave them where we found them.
Yeah, just drop them.
Take them with us.
We don't need rugs, we're fine, let's go.
No, no, no, no.
Okay.
Take them with us.
You don't need to fuck it up.
What are you going to do? You're in the room!
Fearne is just like, as we go through.
One day we might have a house here.
It's a free-scroll!
You don't want to fucking run.
You're moving the stool. It's a high- a house here. They're going to fucking run.
It's a high-traffic area.
They're not good.
South Bright Bay? What the fuck?
Trying to get through Ikea.
So are we going through the door?
Before we go, should we just subterfuge?
Should we just like...
Try to hide the door in front of us?
I'm going to shout something.
I'm going to shout out real loud.
Yeah.
The dining room floor!
The dining room floor!
Chetney, that's where the entrance is!
Okay.
In the relatively quiet hour,
in this manner, that voice carries quite a bit.
You hear it from upstairs.
You hear fresh cut grass voice from upstairs in a moment,
but getting to you, as you're following them,
you see them disappearing up the staircase
and you're following suit, right?
Double the distance this time, though.
Okay. Just to stay out of range.
Okay, you got it.
Falling up behind, it curves up.
This is a shorter staircase,
or at least it's not quite as grandiose.
This appears to be a little more
for just personal, private use.
And as you follow up to a smaller landing on a third level,
you come into a chamber with tables on each side,
almost like decor settings with plants on them.
There is a very thin window behind you
and what looks to be a short hallway
and a large double door, intricate,
that leads into the next chamber.
And as you get up there quietly,
you can see now the goblin is on the ground
in the process of picking the lock
at the front of the doors,
while the Qatari is there glancing back
and looking in your direction,
almost looking straight at you, but past you as well.
Anything on the ground, any kind of sand
or flour or ball bearings or little...
From what you see here, the floor,
it's like a gray wood,
like a gray stained wood slat.
Texture with a little bit of a red carpet
that extends to the center of it,
to the base of the doors,
but nothing that is hand-free,
grabbable necessarily, what you're asking.
I'm just checking for any, if it's super dusty
or if my footprints will give me away.
I'll just stay at the bottom of the stairs
and keep eyes on the two of them.
Or just at the top of the stairs.
Okay, and you stay there, keep watching.
Jett, you give a shot!
And they switch off and the goblin's just there
and he starts taking a watch while the Katari gets down
and begins picking the lock.
Once the Katari moves to the door,
I'll sneak into the room a little bit.
Is there anything in the room of value or interest?
This room?
I mean, the...
You are a craftsman.
You have an eye for good craft.
The tables in here are very well made.
The stain is even.
The plants themselves,
the vases that hold them are porcelain
and beautifully painted.
They have a faint tan coloration to them,
but then a deep cerulean blue
that almost swirls like waves on them.
These vases are worth probably quite a bit.
I appreciate fine work when I see it.
The sister craft, Porcelain.
The sister craft.
With the porcelain.
Forever.
Brother, sister. Eternally twined.
Stone as cousin.
I'll just keep an eye on him,
trying to stay out of the Qatari's general area and...
Downwind, if I can.
Fair enough.
There is no wind in here.
It is a still chamber,
but nevertheless, you keep watch.
Old houses are drafty.
Eventually, the Qatari...
Wait.
Wait.
Goes ahead and...
I think we're safe.
Opens the door, and suddenly you watch
as the ceiling above seems to almost bend.
They don't notice it.
And this almost stretchy, tar-like substance
immediately wraps around them,
both get pulled up and are grabbed
and latched to the ceiling above.
They both.
There's a moment of pause
where they both look at each other.
It's your fault!
He points to the guitar.
The guard's like,
Shut up, it's not your fault!
Look, this, hurry!
They reach down and they're trying to pull it out,
but when they touch their chests,
their hands are stuck to this substance.
They're both just attached to the ceiling
above the partially open door now,
just right there.
God, it'd been awesome.
Right at this time, you hear Fresh Cut Grass's voice
echo from behind, from two floors down.
What did you shout?
The entrance is below the dining room floor?
The dining room floor is where the secret entrance is. SAM and LAURA, ALL AROUND,
SAM and LAURA, ALL LAUGHING
I'll look through the door.
What's in the room beyond before I leave it?
Okay. You glance within
and it looks like the opening to a grandiose chamber.
There's a beautiful,
kind of like a dark turquoise carpet
placed across the ground.
You can see there are these two wonderful
throne-like chairs that sit on either side
of a beautiful table that has some books on it
and looks to be a window beyond that.
And it continues on to each side.
This is a very well-decorated chamber.
From just a little bit, you've seen.
I feel like they would trap where it was,
but I heard FCG.
Fuck!
I'll head back down the stairs
and try and find a goddamn dining room,
which would only be on the first floor.
Okay. Right?
Yes. Okay.
So you go ahead and head down the small staircase
to the front of the landing
and come back to the spiral staircase that heads downward.
You charge around, and I need you to make
a dexterity saving throw as you walk right through
two statues. Oh, the fucking freaking light!
Oh, that's okay. 21.
21, great.
So you only.
23, sorry.
Great.
So you only take nine points of lightning damage.
Oh wait, this is through the statues.
Correct. Oh, the statues.
I also had left ball bearings
at the bottom of the stairs.
We'll get to that.
I know.
So as you go running down the stairs,
all of a sudden, you hear this,
you go, what?
You look over to the right as one of the statues
that you only just now noticed
at Vipanahai Troga, its eyes burn bright white-blue before
you just see white.
You dart forward to get out of the way
and manage to shrug off the severe impact
as they collide behind you.
Your ears ring as you come midair and go into a tumble.
You hit the ground up to your feet.
Right as your feet begin to
out from under you,
I need you to make another dexterity saving throw.
No!
Oh, I a 14.
You slide across the room,
slamming into the front door, boom,
or falling onto your back,
onto probably a good 20 or so
of these hard marble, like steel balls,
onto your back.
We'll say for that, you just take
two points of bludgeoning damage,
but you are currently prone on the ground
and your back hurts.
Are we still going through the doorway at this point?
Did we see it?
Right for us to see him?
You guys, at this point, would have been going down, so.
Well, I'm doing a thing before we leave.
It's fine if we don't see him.
Then if you're doing a thing,
you may have just caught this, so what are you doing?
Well, I'm on Fearne's shoulders,
and I say, here, take this,
and I hand her the lentils
and ask her to shut the door behind us.
So I guess now would be the moment
I either see him or I don't,
because what I'm doing depends on shutting the door.
Right, okay.
I'd say, timing-wise, of him coming down to follow
in the time it takes,
since that was shouted as you guys were getting ready to leave, I'd say, you-wise, of him coming down to follow in the time it takes, since that was shouted
as you guys were getting ready to leave,
I'd say, you don't see this,
you close the door behind you,
and right as you begin to descend, you hear
.
SAM and LAURA, ROBBIE, and LAURA,
So I assume it's one of the other people.
Well, I don't know.
Would you recognize the voice?
Yeah, would you recognize that?
Yeah, I got really good perception.
You have really good perception.
We both have perception.
Open the door, open the door, open the door!
All right, I peek out, because I'm not,
again, I'm doing a thing, but I see Chetney sprawled out.
Yeah, you see the smoke
pouring from the eyes of the statue.
You see the scattered array of spheres on the ground
that are now still coming to rest.
They're still spreading out from the initial impact
and movement, and across the way, on his back,
by the base of the front doors,
you see a smoking Chetney thrown on the ground.
Hey.
Are you alive?
I think so.
Can you roll over here?
Yeah.
Watch the eyes.
Which eyes? Roll another dexterity saving throw.
No!
As you come back through the statues
to get to the door. Oh god!
18.
18, okay, that is another success.
This time you're like, oh right!
And dart right as they...
Maybe you slip and fall. Okay, that's not too bad.
You take six points of lightning damage.
Do you think I'd learn?
As you tuck and roll over the shoulder,
onto the ground, hitting one other stray ball bearing
that cracks into the middle of your shoulder blade,
like, ah, but you get back up on your feet.
Metal.
Joining both Fearne and Orym over to the other side.
How have you done?
Get in, get in, get in.
We think we found this two minutes down.
Okay, I took care of two of them already.
Great job.
I'm done.
Sorry for the subterfuge.
No worries.
Let's do this.
Now as we close the door,
I catch the opening to the bag of the flower
in the top of the door.
Lentils?
No, you're holding the lentils.
So the flower, the top of the bag
is now clasped in the doorway,
and I push the rest of the sack against the ceiling
and I pull a dagger out of the back of my boot, and I jam it as hard as I can
to hold the bottom of the bag up.
I take out my other one and get the other corner.
So anyone who comes through here is getting antiqued.
Then I hop down, and as we leave,
I start spreading lentils on the first three or four steps.
Whoa, whoa, we're not making soup?
Once we get the job done.
Okay, okay, okay.
I'll help, I'll help.
Mental help, mental help.
All righty. That's it, then.
Great.
So with that finished and easy enough to do,
the wood top of this,
because actually that's the base of the floor above,
as you get in the stairs and set this up under the door,
the staircase above you, the wood itself is
not so hard to the point where you can't manage
to get that wedged in there.
Yeah, so the bag should just go.
Yeah, when that happens.
You all begin to descend the staircase
and this continues to curve downward,
almost a mirror of the small staircase
that you encountered that led to the third
apex floor of the manor.
It heads down and the wood begins to transition into stone.
About 20 or so feet down,
you watch as the thin single-file staircase curves
and opens up into a chamber.
Looking within here, you can see
there is a set of large double doors,
a wide 12-foot archway
that, from where you guys are right now,
it would be to your right.
And you can see the chamber itself
is about maybe 35, 40 feet across,
and about 20 feet wide.
And that's where the archway is.
On the other side, there is another staircase
that seems to be entering,
almost like you're entering from one side
of two staircases that are entering into this bottom floor.
So there's no way down.
That's what we heard.
We heard them.
They were probably opening. Opening that side.
Oh, do we see, do we hear or see?
Go ahead.
Between the two staircases,
there is a risen,
almost like a stone platform
with an intricate frame to it
and what looks to be
some sort of artifact placed upon it
with a plaque and a little bit of faint light
coming down from above.
This looks like the first of the museum pieces
you've come across as you now gather
you've likely stumbled into the museum proper.
Oh shit.
The double doors ahead of you,
off to the side, are closed.
Let me go ahead and just give you a little bit of help.
Yeah!
Way to go, baby!
We're only now in the museum?
Jeez Louise. Oh boy.
This is already so exciting and we barely started.
Oh.
I thought we were about to win.
No. Oh no.
So this is where you've entered from this side
and there are some low torchlight here.
This is the other staircase
and this is that raised platform where you can see.
Oh, I see.
Wait, we entered from that corner?
You entered from this side.
Oh, there it is.
So there's light shining down on that object.
Yeah.
And two suits of armor.
Yes.
There's a raised platform on this wall right here?
It's all down on this wall that you can't see.
Do we hear anybody coming down the other set of stairs?
Make a perception check.
Can I aid her by also giving a?
Sure, yeah. To the room.
So roll with advantage?
Yeah, go for it. Yep.
Okay, that's a 16.
These are hard.
Yeah, you got kids.
Uh-huh, 21.
21, great.
You do not hear any footfalls,
anything coming down that staircase.
You pick up a scent,
a faint combination of fungus and body odor.
Oh, it's the firbolg.
Oh yeah.
It appears to be fading.
Oh. They're ahead of us!
Yeah, they're ahead of us.
They got through the doors.
I relay that, yeah. They got through the fucking doors.
They're ahead of us!
We've got to catch up. All right.
Well, let's go.
Wait, what's on the thing?
They closed the doors.
They've clearly trapped it the same way
we've trapped every door we've touched.
Well, let's find out.
What's this?
Let me check out this platform.
What's going on with this platform?
This is just nothing? So you go ahead and check on the relic.
OJ does.
Well, wait a minute, don't go up on the damn thing.
Walk out into the middle of the room
to get a better look at the object
that's up on the platform.
I'm not walking into the middle of the room yet.
I will.
So you walk out in the middle of the room?
Yeah. Okay.
You step out in the center of the stone floor.
Nothing happens.
Go ahead, go ahead, go ahead.
I can smell. Can you read the plaque?
See what it is?
Okay, so you head over to the side
and you can see this raised bit of stone
and in the center of it, there's a small,
almost like a half pillar,
and on it, you can see there is a wooden box
and mounted and facing up from there,
you see what looks to be
a leather headband
with side elements that curve upward,
but looks to be a sculpted brow where eyes look through.
It's almost like a mask and a headdress of curved leather
that almost curves up like a flame.
And it has these long tethers of leather strips
that come down from the sides that have been dyed
in blues and reds.
And you see on the plaque, it says,
Headdress of a Lith Priest of the Cult Village of Hishari
before its destruction.
What terrible things has this artifact seen?
Wow, look at this.
I've gotten some culture today, too.
You sure have.
Can we try to detect traps on the doors?
Someone can.
There's only that many times you can cast that spell,
but yeah, can we just look at it?
I'll try and get a closer look
at the suits of armor while you do that.
I'll stick with you for that.
Do you want me to cast Find Traps?
I don't know if I want to do it.
You got one more.
I know.
I'm just going to visually look at the doors
and see if I can find anything out of place.
We're checking out the suits of armor.
Okay, so you can make a perception,
or what are you looking for at the doors?
You just see if anything's out of place?
Yeah, since I know they already went through them,
I'm just going to see if anything looks like
they trapped it on.
Okay, go ahead and roll a perception check.
Perception.
But not give you advantage, because it'll nerf mine.
Okay.
Oh, terrible rolls.
15.
No, 16.
16.
The doors appear closed.
They don't look like they've been damaged by any means.
Nothing seems out of place about them, necessarily.
Is there a lock?
I don't know, I'm just going to try to push it open.
It doesn't open.
Mm-hmm. They probably propped something
up against the other side.
Would it have felt like something propped
or felt like something locked?
Because I just see a different feeling.
I don't know, yeah, there is a different feeling.
Did it move half an inch and bump into something,
or did it just not give?
No, it appears to be locked.
Oh, okay.
There is a bar between the two of them,
and as you go and push it, you can feel the
resistance of them being.
Oh, there's a bar on the other side of it?
Seems to, or there's some sort of a barring mechanism.
Is there any gap between the two doors,
or are they right up against each other?
A very, very faint gap.
Can I see if there's a bar,
can I see a dark spot in the middle
where there would be a bar?
You can indeed see there's a dark spot.
Then can I try to use Mage Hand to lift the bar
on the other side and move it?
Yes, go ahead.
Yes, actually.
I would say with a faint bit there.
Brilliant.
Well, how much weight can Mage Hand maneuver?
It does have a limitation.
Oh, like picking up potion bottles.
Yeah, and I don't think Mage Hand can do it.
You try and lift it, and it's a little too heavy,
or a lot too heavy for the purview of Mage Hand.
Oh no, no, 10 pounds.
Still too heavy for it, unfortunately.
Does anything move on those suits of armor?
Levers, hidden lever?
Yeah, we were looking at suits of armor. Anything?
Okay, you go ahead and inspect the suits of armor.
Ashton and I were looking.
I'm giving you advantage because, yeah,
I'm just checking joints, so.
Perception?
So you're just looking to see what about them?
If it looks like they are mechanized,
or if it looks like there's anything special about them,
or that they might, swords have been used before.
So while these are suits of classic armor
I used on the map, these, as you get closer,
are more like leather-clad suits of detailed armor,
matching in a ceremonial theme.
Yeah, that's in the room. That's in the room. detailed armor, matching in a ceremonial theme. Oh.
Matt didn't approve of you.
Matt didn't approve.
Who knew?
That's a lock-up, lock-up, lock-up.
These look similar in design as to the mask that you saw
in the maid central piece there.
Something about them that seems weirdly familiar to you.
Weirdly familiar?
To Ashton or to me? To Ashton.
Are they carrying swords?
No swords on them.
They're empty and they're placed upon a...
Nothing's weirdly familiar to me.
Does anybody have swords?
The minis have swords, Matt.
Well, one of them's going to stab you.
Yeah, no weapons on them.
Just a leather chest plate.
You can see there's a detailed scrolling on it
that has similar curves at the edges,
and where it ends at the shoulders,
they come to a long point off the side,
so it almost gives these.
What does the scrolling say?
Well, the scrolling's just a design to it.
Oh, okay. But at the base
of each of them, you can see it says,
Ceremonial Hissari Armor.
Hissari.
Huh.
Hissari.
We've got to get through these doors.
It's not Hissari, Hissari.
It's barred on the other side.
There's not a keyhole, right?
No, it's barred.
Did you see between the doors?
Yeah, try to get yourself
right through. They look like they've
definitely seen somewhere, but they've been cleaned.
Okay, so they're probably not magical.
I saw you lift two giant boulders.
And they look like the base is connected to anything.
They're on a dummy, I assume.
It is a wooden skeletal structure,
a very, very basic one, just to hold armor in place
and to give the image of what it would look like
if it was worn.
I want to...
Mm.
I don't want to waste a third of my life.
Sure. Can I fit my saw blade
in between the two doors?
Like, can I slice it?
The doors are about that thick.
The saw blade might be able to fit through.
Through the gap. Through the little gap.
Yeah, that's what I mean.
Like through the gap there, you might be able to.
You can give it a shot.
All right, I'll spin it up and try to slice through
and see if I can slice the bar.
Okay, go ahead and roll an attack.
Come on, come on, FCG. Attack.
Terrible. Nine.
Your precision on this is a little bit off,
and instead of getting it between the two,
you grind into the wood.
As it splinters into it and kicks back
and your arm pulls back out of it suddenly,
you sense this strange shift in the air above.
It gets briefly cold for a second
before the top of the door seems to just
spray out what you think is mist.
But it's lentils. That fills the area,
but it is just burning lentils on all of you.
These silken strands fill the space
20 feet around the center of this chamber,
which encompasses, based on where everyone
was inspecting, all of you.
Oh god.
In the brief minute where you withdraw
and look around, you are all webbed to the floor.
Fuck!
Oh no!
Damn it.
Can you burn the webs?
Now, I will give everyone a dexterity saving throw Oh no! Damn it. Can you burn the webs? Oh yeah.
Now, I will give everyone a dexterity saving throw
to try and dodge out of the way
of the Mists of Dis.
So I will reroll it.
Oh, I rolled my first two natural ones.
Oh my god. Congratulations.
Does it really save? Dexterity save?
Yes. 14.
Glad my way was the outline. Failure.
16. Failure. 12. Failure. Actually, 18. Failure. 16. Failure. 12.
Failure. Actually, 18.
Failure. Oh god.
Seven. Failure.
24.
Success.
The only person that manages to dart and roll out of the way
is Chetney, as you get back off to the side of it.
Huckabee. Huckabee.
All the rest of your friends, you can see now,
are up to their torso and shoulders,
just this thick strands of sticky web.
They're like,
Out of here now.
Oops, I'll get it for us.
I walk up to the door.
No, I'm just kidding.
I'll go around to Orym, since he's got a blade,
and I'll start trying to cut through some of the web
and free him up.
Okay, you start cutting through,
and it gets through a little bit,
but these are extremely sticky,
and your blade keeps getting stuck a little bit.
You get the sense that it's less about
cutting through the webbing,
because eventually it gets to the point
where it's gumming up your actual...
Oh god, no.
Device, yeah, your utensil.
No, please.
This is going to be more of a force yourself out of it.
Oh boy.
It's not a magical effect, right?
This is now physically binding us here.
It was a magical trap that is now physically binding.
Yeah.
Could you burn through? What happened?
Yeah, I'm going to try to do.
Is it going to set us on fire?
I don't know.
We'll say from a visual perspective here.
I'm just going to try something.
Just to set up where you all are.
I would've been on the other side of that.
Yeah, I would've been there.
I was close to the mask still.
I was just right in front.
You would have been right about there.
Yeah.
I would have been right in front of the door.
Sure.
With the FCG. Oh god.
Who's got the highest strength score?
Well, I've got 18, so.
All right, what do you got?
Seven.
Okay.
Wait, I have a zero modifier, so. All right, what do you got? Seven. Okay. Wait.
I have a zero modifier, so not great.
And we'll say,
Jaden, you can abuse. We are a weak-ass group.
Yeah.
We almost have a higher strength.
No, we're all weak.
Minus two.
Okay.
I didn't put a, I didn't do strength.
Because the cutting isn't working,
could I try to go over to Ashton and go like,
hey, I'm going to need you to get out of this, bitch.
And I slap him in the face.
Did you inspire him just now?
No, I'm trying to invade him.
Okay, okay, I'm going to...
I'm fucking, I'm going to...
I'm going to grab your hand
and try to pull you out of this, but I wouldn't.
All right, I suppose I'm going to rage while I do this,
because I did just get hit.
Okay, so you go into your angry rage,
feeling the pain from this little shit
that just slapped you.
Go ahead and roll a strength check with advantage,
because you are raging.
And you are helping, so it'd be the same thing.
Come on.
Strength check.
Yes. 15.
17. 17. 15. 17.
17, okay.
You pull and pull,
and it's almost enough, but it doesn't quite succeed.
You can try again.
This is beginning to take time.
This is how these traps work.
Again, again!
Inspire me, again, again, hit it!
Do it. Is this a strength check?
Yep. Is this a strength check?
If I guide you, I will lose my Locate Object.
Oh, then never mind.
All right. Here we go again.
Chet, what about those torches on the wall?
Can you burn around us?
Ooh!
Locate Object takes how long?
Oh, that's great. That's good, yeah.
How long does Locate Object last?
It is, but it's a concentration. It lasts 10 minutes.
10 minutes? Locate Object probably will have faded by now.
Or maybe an hour.
Which one, an hour or 10 minutes? Oh, it's 10 minutes. 10 minutes, so it would have faded by now. Or maybe an hour. Which one, an hour or 10 minutes?
10 minutes, so it would have faded by now.
Okay, then I'll Guidance you.
I will say, it will fade
just as you step down into this chamber.
Being wibbly-wobbly, timey-wimey,
the direction of it still feels down.
Oh, downer than this.
Okay.
I flushed him.
Do I reroll with the d4?
Yeah, reroll with the d4,
and you have advantage because you're angry,
and you can roll if you want to.
Do your own roll to help pull him free as well.
Hey!
16.
Guidance is touch.
Okay, I can't hit you.
Okay, that's far on the giant's way.
Natural 20, 24.
24.
You rip yourself free.
I'm sorry, I did it for you!
Again?
You're already out!
Again!
I'm going to run over.
Get through the door.
I'm going to go get a torch.
I'm going to get you all out.
I'm going to start pulling.
Can I use my Mage Hand
to try to help me get out of it, too?
Mage Hand is not strong enough, unfortunately.
It is a utility spell more than it is a forceful spell.
Telekinesis and things like that can do it,
but Mage Hand is just not strong enough
to take this, unfortunately.
I take the torch and run over to Fearne.
Sorry, baby. Yeah, go for it.
And I stick it in the webs to see if it'll burn.
Okay.
It's pretty hot, huh?
The webs do begin to burn,
and they begin to ignite around you,
and you do get yourself free
in the few minutes it takes for them to burn around you.
You do also take
Oh god.
four points of fire damage.
Okay. I'm pulling you out.
Thank you.
Use an Appetite.
22.
22.
Tear Terror free.
Huh? Who wants some fire?
I'll take it.
Hit me.
I should probably be taking damage
for all these hits to keep raging.
No, you're just getting hit.
Okay, just taking it to just keep up.
Yep.
Because it's funny, why not?
You feel the weakest slap on your face ever.
You take two points of fire damage.
And the webs do burn away.
Who's still in?
I am.
I'm going to use my mage hand,
since I can't pull the webs off with the strength,
I'm going to pull my dagger out,
use it to pull my dagger out from my thigh holster
and start trying to saw through the thing.
The webbing? Yeah.
Okay.
Cuts through and gets caught.
It was a worthy shot.
Yeah, it was literally decent.
Do you want fire or rage?
You got to pick.
Rage.
Oh. Fire.
Yeah! Oh, never mind.
Come on! I'm going.
I'm going. Switch!
I'll gun suit.
Thank you.
Gun suit.
You. Okay, thank you.
Six points of fire damage to you, Orym.
You like it! But you are now free
of the webbing.
20.
20 is just enough.
Tears you free.
You're starting to feel tired and strained a bit,
but the strength is still there and rolling within.
Door! I smack him again!
I'm going to hit the door.
Didn't need it that time, but thank you.
Everybody get away from the door!
Guidance again.
You're going to slam the door with your hammer?
I'm going to hit the door with my fucking hammer.
Are we going for it?
Yes. Go ahead and roll an attack.
I'm going to make this,
I'm going to burn it so I can do advantage on this.
Sure, go for it.
If the door attacks me, it has advantage.
Good to know.
You laugh at three campaigns,
it's still your biggest enemy.
16, 25.
25 definitely hits.
Go ahead and roll damage on the door.
Okay, that's a...
Do we need to worry about residual web, by the way?
Residual web, no.
Okay, cool.
What has been there has been mostly burned away
from the flames that caught the other element.
16.
16 points of damage.
The door cracks and splinters,
and you can see it doesn't swing open,
but the bar on the other side that was holding it
does break inward,
and it would take just one more swift kick
to go ahead and open them.
Who wants to do the honors?
I do, and I break my foot.
You can pick it again.
I'm just going to hit it one more time.
All right.
I'll hit it again.
As you, I'll kick it.
Just do it! What was that?
It's a slightly different number.
16.
Oh, man!
It's like 27 to hit.
Hold on, let me think about it for a little minute.
That's seven points of damage.
It cracks, slams open heavily.
Revealing the next chamber with it.
Yeah! Another rune, baby!
All right, we got to make up for lost time.
God, I want to take one of those suits.
One door's open already. On the way out.
On the way out.
These doors swing open, splintered.
What is that carpet?
That notorious...
Yeah, we look under the carpet.
Is it magical?
Don't touch the carpet!
I touch the carpet.
I am going to Mage Hand the Carpet.
I'm maging hand the carpet.
It's magic!
The first thing you notice notice beyond the low torchlight
in the interior of this chamber is the central
dark purple carpet that sits in the middle of the room,
the large candelabras that also light from each side.
You can see two more sets of armor on the far corners,
these having a little more of an insect-like design
to them, almost, like a chitinous armor.
And the raised platform in the center
with a secondary light on what looks to be a second relic.
There, it looks like some sort of twisted iron,
like a brazier, almost, at a distance.
You're not quite sure.
There's a plaque that just is visible beneath it.
Can I move the carpet?
Yeah. Not without my hands.
Without my hands!
And we're all weak and we hang back, too.
I'll say yeah.
With your mage hand, you go ahead and take a second.
It's still a heavy carpet,
but you have just enough to pull it by
and you drag it out of the way.
Yeah, it moves.
You move it out of the way.
I don't know what you want to do with it.
Is there anything underneath the carpet? There is nothing underneath the way. Yeah, it moves. You move it out of the way. I don't know where you want to do with it. Is there anything underneath the carpet?
There is nothing underneath the carpet.
It just shifts out of the way.
Okay.
You do see two doors that are across the way
to the right and the left
that lead into two different chambers.
The right one appears to be open.
Open already?
This one does,
that one should actually still be closed.
Boop boop.
There we go.
What do you think? Split it up?
I'm still invisible, could you?
Can you cast it again?
What, find traps or locate objects?
I guess it doesn't matter.
We just need to find those stairs.
We just have to be careful where we go.
Maybe we should just split.
Each peek in a room just to see if there's stairs down.
Which way did the druid, or did the fireball go?
Can you smell?
Do I smell a musty ass in one direction or the other?
Make a perception check.
Yeah, let me smell that booty.
Damn it, oh, perception, because I'm using it.
Yeah, if you're using scent, you have advantage on this.
Way better.
17. 17, perception, because I'm using it. Yeah, if you're using sense, you have advantage on this. Way better.
17. 17, okay.
You sense it to the right.
That smell is heading to the right side doorway.
Nasty ass went to the right.
Okay. Which means we should go
to the left. Which would mean
over this side.
Yeah, it doesn't mean that they're right, though.
Yeah, because they could have checked left.
I still have that 10 feet of rope, right?
You do have the 10 feet of rope that they cut, yes.
I had an idea.
I'm going to walk over to the door
that Nastyass went through.
I'm going to tie the rope around the door handle.
Is it locked? Well, I'm not checking if it's locked or not.
I'm going to tie the rope around the door handle
and get back about eight feet,
because that's about as much rope as I have.
And open it?
Don't we want to look around this room first?
When we're ready, yeah.
Okay.
I think it's a push.
So you've tied a rope about there.
In that space.
What does everybody else do?
I'll tiptoe to the dais.
Yes, same.
Okay. So you go ahead and make your... Itoe to the dais. Yes, same.
Okay.
So you go ahead and make your
I'm going to cast Detect Magic in the room.
Good idea. Okay.
I'm going to go to the door on the left
and look for traps.
Interesting call.
Okay.
You can move over to the door on the left.
Interesting call.
Is it?
I'm dead. There.
The rest of you enter the chamber?
Sure. I'm at the threshold
detecting magic. Okay. Oh god. rest of you enter the chamber? Sure. I'm at the threshold detecting magic.
Okay.
Oh god.
Oh god.
What was that?
Was that somebody's base?
Her magic?
That's your magic.
You broke Imogen's magic.
I'll fix it at break.
I'm useless.
Where are you going?
I'll stay right there next to FCG.
Okay.
So you go ahead and cast Detect Magic.
Mm-hmm.
Okay.
You look around the chamber and,
let's see here in this one.
Double-check the previous chamber, too.
You get a faint magical essence
from the two chitinous suits of armor
that are set on the sides of the room.
You also...
No, that would be it.
Oh, and the torch is in the back wall.
The flames appear to go off a faint magical essence.
The armor is magical.
Probably.
Oh, these two, the ones that are...
There are torches in these corners
that you guys can't see.
Check the other room real quick.
Okay, but the carpet is not magical?
Carpet is not magical.
All right, and I'll just swing back
and peek into the room we just came from
and see if anything lights up over there that we missed.
Was there a visage on the rug?
Some sort of a clue, a picture?
Keep going.
It had some intricate details to it
and a very vibrant purple coloration to it,
but that was it.
Six hidden mickeys.
What are you two doing?
Well, reading the description
and then also looking for,
I'm looking for switches and hidden panels,
both on the dais and also the back wall
between the statues.
On the dais, on the dais.
On the top of this, you see what,
it looks like some sort of a metallic lattice
or some sort of a metallic lattice, or some sort of a...
elements of a metallic structure,
intricately carved, but bent and darkened,
almost like it was blown apart.
And the...
No.
The bottom writing on the plaque says,
Destroyed relic of the Xhorhasian dynasty.
Supposedly from before the Calamity,
now a shell of its former power.
Oh, the stories it could tell.
Oh, what is it?
I sense a theme.
Is it a broken, busted up geometric shape?
It looks like it might've been, yeah.
Oh, shit.
But there's no, you didn't get any whiff from it, right?
Yeah, a beacon.
I guess it was just the cage that the beacon is in.
Maybe, yeah.
Right?
And you said the torch is in the back.
It's not a sphere, right?
It's got angles?
Yes.
Yeah, that's...
I don't know what that is.
But the chitinous, I guess, Kryn armor, right, is magical,
so we shouldn't disturb it?
Probably not. Yeah, just leave it alone.
We're just looking for a stairway down.
And then the other room.
You said the torches were magical as well.
I'm going to look at the torches.
Does it appear to be just because it's magical light?
You go and inspect one of the torches,
and it looks like it's a torch that's burning,
but there's no smell to it,
and it would have had to have been burning
for a very long time.
It's a light spell.
A light spell, okay.
So an eternal flame type.
No magic in the prior room, too,
if I just look back?
Glancing around that room, no particular magic.
And nothing, no, the torches don't move or slide,
like an unlocking mechanism.
I wanted to search around the dais
and on that back wall for any hidden switch.
Make an investigation check.
Oh, that's a natural one, so I'll reroll it.
Around the dais.
And that is a 15.
I know, I was thinking that. 15.
You give a fairly fair pass around it,
and as you step up to the front
and look behind the area,
the statues shift and look towards the platform.
You hear the faint shift and where the helmet's faces are.
Uh-oh.
Oh!
Goddamn.
You just hear this weird, windy sound.
The temperature in the room seems to drop
a few degrees immediately, and you all sense this
almost like a breeze blow past you in the vicinity in the room seems to drop a few degrees immediately, and you all sense this breeze blow past you
in the vicinity of the entire room.
I need everybody to make a wisdom saving throw for me.
Aw, man!
I trigger that by
How'd you do that?
peeking over by the back wall.
How'd you do that?
How'd you do that?
By stepping onto the dais
and looking behind for any sort of trap.
Can I flatten against the wall
between the two of them in this moment as I hear?
Yeah, you can. I can see that.
It might still get me, but I'm just going to go
and hope that I'm out of its radius.
It is. We're so...
So it is based as an odorless gas,
so hiding, unfortunately, will not be able to do it.
So starting up here.
It triggered that just by getting near it?
Okay, yeah.
They just woke up and turned toward me,
or turned toward the room.
What'd you roll? I didn't roll. Oh, real low. Five. Okay. Yeah, they just woke up and turned toward me, or turned toward the room. What'd you roll? I didn't roll.
Oh, real low.
Five. Five.
21. Oh!
21, okay.
One. Okay.
10. Okay.
Natural one.
Oh my lord. Okay.
21.
Okay.
So, Laudna,
Fresh Cut Grass,
Fearne,
Orym, and Ashton.
You watch as the stone floor
of this entire chamber cracks, crumbles,
and then falls out from under you.
You all immediately plummet into a dark expanse.
Hundreds and hundreds of feet. Are we tripping balls? We're tripping balls, right? You are plummet into a dark expanse. Hundreds and hundreds of feet. Are we tripping balls?
We're tripping balls, right? You are plummeting
into an endless abyss below.
Together or are we alone?
Together, it looks like.
I'm going to shoot out my grappling cannon
to try to latch it to the side of the wall.
Okay, go ahead and roll to do this.
Yeah, yeah, yeah.
It did not work.
It's like an eight to hit. An eight to hit, okay.
You go ahead and turn to fire towards the wall
and you fire and it just deflects off the wall.
Chetney.
Imogen, you both watch as the rest of your group,
just standing there, begins screaming.
Just screaming to nothing.
Their arms are out this, and they're just screaming
and flailing in the space.
Fresh-cut grass wheels around
and fires the grappling hook.
We'll say...
I nobly tackle Imogen out of the way.
Towards you, Imogen. Oh god.
So I need you to make a dexterity saving throw
for me, please.
Nine.
Nine.
Go ahead and roll damage on the grappling hook.
It's a d10 for damage.
It's this, right? Mm-hmm.
Two.
Take two points of piercing damage.
Ow!
Your grappling hook finds purchase in the wall.
Do you try and pull yourself to the wall?
Right in her ass.
Yes, I do.
Okay, you pull yourself to the wall.
You find yourself now, Imogen,
pulled over to fresh cut your ass,
speared by the harpoon.
I am fucked up!
But then it comes loose and you're falling again.
Oh no! Oh god!
As soon as I, oh god,
can I shout into FCG's head?
What the fuck are you doing?
Yes, you hear her shouting at you.
Imogen's just yelling into your brain.
I'm trying to save us all!
You're standing up there,
shrieking with a fucking grab like a-
You're watching as the light is vanishing above you
and you are just reaching out
into an expanse of nothingness.
You sense that dread, that realization that you may,
you have no idea when you're going to land
or what you're going to hit,
and this could very well be it.
Are we getting closer to the object?
I know!
Can I grab ICG's shoulders
and shake him as hard as I can?
Yeah, you can go ahead and shake him as hard as you can.
And what are you doing?
Yes, we're hitting people.
I run over to Orym.
Yeah.
And smack Orym. Okay, are you going to do a damage? Yeah Orym. I just smack Orym.
Okay, are you going to do a damage?
Yeah, a slap.
I'm going to try to slap him with damage.
Okay, so go ahead and roll for him.
Which is just like natural 1.
Goddamn.
You have advantage because he's currently incapacitated.
Okay, 13.
Paralyzed him.
I have an attack, where the fuck?
So 13 plus three, so 16 to hit.
16?
Did 16 hit? Oh, no.
This is an instance where a high AC is not your friend.
I'm doing this, I'm going, ah!
He's like, whoa!
I'm telling you to get around,
you just can't seem to get onto him.
And what are you doing?
I'm shaking FCG.
All right, you're shaking him, shaking him.
He's still screaming. All right, nothing.
Just wide lens eyes open,
hinged jaw just screaming. I'm going to cast, jeez louise, I him. He's still screaming. All right, nothing. Just wide lens, eyes open, hinged jaw, just screaming.
I'm going to cast, jeez louise,
I'm going to cast Calm Emotions
in a 20-foot radius and try to calm everyone down.
Okay, okay.
I will allow everyone to go ahead
and save against this with disadvantage.
Okay. Save against,
so another wisdom save?
Yes. It's a charisma save.
A charisma save with disadvantage,
which works in your favor because you are allies,
but you are unaware of the effect,
so there is still a chance that you shrug it off, but.
With disadvantage.
I rolled two 23s.
Oh my god. Did you really?
Yeah.
Okay.
So the emotions do not calm you.
13, all right.
You feel fine, you feel much calmer.
You're still falling, but things are okay, I guess.
It's kind of nice when you just release into it.
All right, you feel calm?
11.
You feel calm?
25.
Okay.
This is horrible! I'm so. Yay! This is horrible!
I'm so scared!
I'm making stuff!
Just enough time to breathe.
I rolled a natural 20 and a 19.
Turn into a bird!
I should not be okay.
What do we do to get out of this?
Fuck.
Hey, this is wild.
Do I see a falling Ashton?
Yeah, you see the rest of you falling
in this comfortable pace.
What if we daisy chain?
Darkness. What do we do?
You hear in your head.
I should not be okay with this.
I don't know what you're seeing, but it's not real.
Everything's fine, Laudna. Everything's fine.
You're still in the room. You're still fine.
All right. I don't know if it gets room. You're still fine. All right.
I don't know if it gets through.
I don't know what to do.
I tell, I try and grab FCG.
This isn't real!
Yes, it is! It's not real!
No!
I take my wood chisel out and I run over to Ashton
and I just slice him on his forearm.
Okay, rolling attack.
I got to make sure I hit.
I will say you have advantage on this
because he's no longer flailing for his life.
Oh, nice, I'll take it.
Yeah, the flailing is what makes it a straight.
23. Yeah, it hits.
It definitely hits. Okay.
Let's see if we can wake you up.
10, 10 points of slashing damage.
You can try to do minimal, can't you, damage?
Oh, yeah, I'll try and do minimal damage.
You?
One chop off his arm.
So you'll take minimum on the damage dice, which is?
Three.
So you take three points of slashing damage, and the-
What the fuck was that?
The pain strikes into your brain,
and you shake some sort of influence from your brain
and you blink and suddenly you're standing back
in the chamber with many of your friends around
just doing this.
And Fjord and Furshter Grass just screaming.
This is horrible!
You got to hurt him!
Hurt him to wake him up!
I don't think I can hit them soft enough.
I'll go, I'll go, I'll go!
Just punch, just punch.
No, that didn't work last time.
Retrieve my grapple hook and I will once again try to play.
I'm going to punch right as I see it happening.
I'm probably going to punch Fresh Cut Grass
right in the face.
Okay, go ahead and roll an attack.
I give a little slice to Orym.
Okay, go ahead and roll an attack for Orym.
Roll an attack for Fresh Cut Grass.
Meanwhile, they have the earring.
They're on their way out of there.
21. 19. Does 21 hit? That hits their way out of there. 21 to 18.
Does 21 hit?
That hits?
Five points of damage.
Okay.
All right, five points of damage to Fresh Cut Grass.
One point of damage.
Does that include your strength modifier?
Oh no, I just did the die, just the damage die.
Okay.
Which is one plus seven, so eight,
if we're doing the whole thing.
Well, with just your strength modifier on it,
it would be just one plus three.
So four points of damage to you.
Why did you stab me in the nipple?
It's artistic choices.
With that, both of you come to
and come to your senses and realize the space you're in.
Now it is. Wait, is that you?
LAURA and SAM and LAURA and SAM and SAM and SAM
Am I still seeing it, too?
You're still falling, but you watch the rest of your friends
fall into darkness.
Now it's just you and Fearne
falling in space as she's screaming.
Who is the gentlest among us?
Me, I'm very gentle.
She's calm and she can hear it,
but the influence still has a hold on her.
Like one point of damage?
Okay, hit Laudna for two points.
Just someone hit me.
Hit Laudna for two points.
I'm going to slap Laudna.
Okay, roll an attack, then an arm strike. We're going to be safe. Do you want me to me. Go! I can't. I'm going to slap Laudna. Okay, rolling attack, net arm strike.
We're going to be safe. Do you want me to hit Fjord?
Yes, please. Oh no!
You do have advantage because the motion's calmed.
I can't arm-load her. Do it now!
I can't, she's soul touched.
I come back and I slap her.
Well, you're not back yet, though.
No, she hit me. 17.
17 to hit. Okay, so that hits you.
You're going to roll minimum damage,
which is one, plus your strength modifier.
It's a zero. You take one damage.
Zero plus my strength modifier, which is,
oh, so it's one. It's one.
Yeah, minimum one.
So you take one point of damage,
and you shake off the effect of this.
Slap Fearne, I'm too weak!
I'm all alone!
Thank you. So roll an attack on Fearne.
Advantage?
No, not with advantage, because she's still flailing.
Attack on Titan.
17? That just hits.
Okay, so you take one damage, Fearne,
and then come back to you,
and you're all standing in the middle of the chamber now,
sweaty, the adrenaline pumping through your systems,
both from the experience,
but another layer of adrenaline
for the sudden strike of pain
and getting back to your bearings of where you are.
Why are we so bad at this?
Welcome!
You grapple hooked me.
You shot me and drug me to you.
Grapple hooked me.
It hurt. I'm so sorry.
Oh yeah, you're amazing.
Let me heal you.
Can I run over to the left door and check it for traps?
The left door over here?
Yes, you may. Roll an investigation check.
I will cure wounds on you.
It says advantage if I...
Ooh.
I mean, I'm like a step apart.
It's advantage if you're following something
that's fey-themed-ish in that regard.
I will cast Cure Wounds on you.
And heal you up to...
14, 15.
15.
It does appear to be locked.
It does not appear to be trapped.
Can I whip out my thieves' tools
and go to work on the lock?
With a little lock pick.
Yes, you can.
Go ahead and roll for your lock picking check.
So roll a d20, add your proficiency modifier,
pardon me, and your dex modifier,
and whatever else you got.
Who wants to check the other damn door?
We're running out of time. Oh yeah.
We're running out of spells.
You got your rope on the other door still?
Yep. I'll check it, I'll check it, I'll check it.
28.
28. Great.
So this is a complicated lock, a lot of these are,
but you've dealt with something of this complication before
and it takes you less than a minute
to go ahead and work through this lock before.
Yes.
Yes.
It's unlocked, it's open, it's free to go.
No problem.
While that's happening.
On the right?
This is on the left side over here.
Okay, I'm going to go over to the door on the right.
It's got Ashton's rope on it still.
Yep.
Ready to go.
I'm going to point at the armor.
Don't you do that again.
I'm going to open the door.
Okay.
The door opens.
Yeah, because you are really not here.
Is it people in there?
Do we see them?
You see.
Oh god, they're in there.
Oh my god. They're dead?
Oh! Are they asleep?
Unconscious or?
You see candelabra in the chamber,
another raised platform with another light overhead
on some sort of an object there,
and three of the opposing team
face down on the ground, not moving.
Oh shit!
Okay, I'm not going to go in there.
I'm going to gently close the door.
No, they could be harmed!
No!
We got to get there.
They're not killed, they're fine.
They might be dead!
They're just asleep.
Can I see if they're brave?
Make a perception check.
Do you close the door?
I am slowly closing the door with a roll.
11.
11, can't tell from here.
I'm just closing the door.
As the door closes.
Yeah, let's see what Chetney found.
Yeah, yeah, yeah, yeah.
Hang on, hang on, hang on real quick.
Before we close, before we close the door.
Hold me closer.
I'm going to, in the middle of that room,
right in the center of them, put darkness.
So if they wake up, they're in pitch black darkness.
You're going to go ahead and create
a zone of darkness over there?
Yes, I am. Oh, that's awesome.
Just, up there.
That's awful.
You'll see, yes.
That is so mean, and I'm so proud of you.
Okay. That is so mean, and I'm so proud of you.
Okay. That's fucked up.
Should I also do silence there so they also can't speak?
Oh god!
Keep that in your back pocket.
Okay, I'll do that later. That's pretty cool.
You're opening the door to the other chamber.
Wait, wait, is anyone standing within?
Back up! Why don't we back into the other room?
Yeah, we're all going to back up.
We're all going to back up. Yeah.
Okay.
You all back up into this chamber.
Oh!
Where another trap goes off.
Tempted to poke that fucking armor.
What's the plaque say again, since I'm in there?
Hishari.
Oh god!
It's a great product!
Headdress of a...
No, the armor.
Get some WD-40.
Oh, the armor was ceremonial armor
of the Hashari village.
That's some Kena wax right there.
Is there any goo above the doorway
on the ceiling above me?
Does that appear to be?
Yeah, I've seen things.
Is everyone clear?
True, you've seen some shit. I've seen things. Is everyone clear? True, you've seen some shit.
I've seen some shit.
Grab the door handle.
I give her a shove and I dive out of the way!
Okay.
You open the door and dive out of the way.
Ding!
Nothing.
Okay, I get back up and open the door.
Okay.
Looking into this chamber,
you see another relic on a platform
with a plaque and overhead light,
two candelabras, and a set of stairs
that seem to be descending into a room.
Oh, ha ha!
What?
Shatterstache.
Oh shit.
Right about this time, too,
you hear, as you're running away
and hearing this conversation,
you don't hear immediately more than you just notice
coming down the steps to the right,
two figures that are descending from above,
a small goblinoid figure and a Katari
that both noticed all of you right there.
Get in, it calls the police.
That's where we're going to go ahead and take a break.
Oh!
This heist is going to kill me.
I know!
I'm so stressed out.
So we're putting them right about here,
descending from the stairs where you guys were.
And they are covered in flour.
They got covered in sticky stuff, too.
They are covered in.
And they have thick tar stuff on their body.
Oh no.
They are literally tart and flowered.
They're having a rough night.
But we'll come back to that point here after our break.
We'll see you here in a few minutes.
Hello, Critters.
This is Ashley Johnson,
president of the Critical Role Foundation, our 501c3 nonprofit organization with a mission that might sound familiar.
To leave the world better than we found it. We partner with other nonprofits to raise emergency relief fund that allows us to provide immediate assistance in the case of natural disasters or other unexpected emergencies that require quick action.
To learn more about the Critical Role Foundation and to donate, visit criticalrolefoundation.org.
And welcome back.
So, as the rest of you have gathered in that far chamber,
the door has swung open on this side here
to reveal the next chamber.
Right by you, Chetney,
while the rest of you have backed into the other room,
where, coming down the staircase to your immediate right,
you see the Qatari and goblin members of the opposing team
currently stepping down, covered in some dark
tar-like substance and lots of flour.
Angry and surprised. Run! Go!
Go! We run, we run, we run.
You run, you all just charge through?
Charge through.
I'm going to, I'm going to, I'm sorry.
Pick their pockets first.
I'm going to, as I'm running into the door,
I'm going to kick the platform
to kick off the mask.
Okay. And book it.
Okay, so you're going to go ahead
and back up and kick the platform.
Disrupt it. Like a fawn?
Yeah. Like a horse kick.
You're going to buck your kick?
I'm going to buck the-
Like you're going to go on kick? I'm bucking it. I'm going to buck the...
You're going to go on your hands and buck?
Yes.
Yes.
Go on my hands, buck backwards
to knock off the mask and take off running.
Okay, okay.
So the rest of you charge through the room.
I'm here somewhere.
Rushing through into this thing.
Rushing through, running through,
all the way through to the other door.
Running so fast.
Eight seconds.
So fast. Is this Twister? Left hand, running through, all the way through to the other door, running so fast. Eight seconds. So fast.
Is this Twister? Left hand me?
It's all you need.
I feel like it'll hold them up.
You all come rushing into this room.
How are we going to get through the door?
There's definitely going to be a trap in here.
As you kick that and rush through,
you hit it and you hear the snapping
of the top of the pedestal as it crumbles down behind you
and you go running and darting through,
the two of them begin to move to close in the space,
at which point I need you to make a wisdom saving throw.
Oh boy. Okay.
And they both have two as well.
Oh boy. Okay, okay.
Come on. Come on, Fearne.
You like complications.
Come on, Fearne. Be wise, be wise.
I should have bled them
when they were stuck on the ceiling.
Oh my god, just kill them.
No.
That's a possibility.
21.
And that makes it a good roll. 21.
You feel this strange, tingling reach into your brain,
like some effect is trying to grasp the back of your mind.
Good idea. And you
push it past and continue going. Darting this way, you come back into the chamber reach into your brain, like some effect is trying to grasp the back of your mind. Good idea. And you
push it past and continue going.
Darting this way, you come back into the chamber
to join the rest of them.
Who's door? We shut the door!
Oh wait, before we shut the door,
I throw the ever-smoking bottle into that room.
I unstopper it, throw it into the room, roll it in,
and then I shut the door.
This entire room is now entirely filled with smoke
as you all dart into this final chamber off to the side.
Got it.
I take out my immovable rod.
How does this, what type of handle is this?
Can I do the same trickity trick that I did before
and put it in between the handle on the door, this door?
So you turn around.
Hazel? Hazel Copperfoot?
He's a Copperfoot? Oh my god!
Where did she come from?
Catherine.
You're going to use her.
I love me a hammerhead.
And move all around.
The door swings out into the chamber.
So as you pull it closed, there's...
You can try and wedge it maybe behind the handle.
Is it a knob?
No, it's a handle. Oh, okay. Yes, so I stick it in and click, click. Click it maybe behind the handle. Is it a knob? No, it's a handle.
Oh, okay.
So I stick it in and click, click.
Click it in place, okay.
So you go ahead and do that.
Good for you.
We're ready to go.
Okay, you hear the other side,
and you can see smoke pouring through the small gap
along the door that you just closed and locked off.
Turning and looking into this chamber here.
Looking in the space around it,
there is the staircase across the way,
there are the candelabras, and now you can see...
What do we got?
Uh-oh.
Oh, I read it the other way, I was like...
Ho-hoo!
Is Detect Magic still up?
Detect Magic doesn't, it's a 10 minutes roll.
Is the smoke coming in under the door inconsequential
or is it starting to grow?
It doesn't appear to be growing
more than a few feet from the door.
It's slightly obscuring the front of the door a bit.
Okay.
I'll take my cloak off of the back
and I'll just shove it under the door wedge
so we don't smoke up this room.
Okay. Oh, good idea.
So in this room, as you all stand in here,
you look and you can see on the central pillar
in the middle, there is this
elongated wooden carved mask itself,
probably about that long,
and it has these sullen, sad-looking, open circles from where the eyes would be.
The nose itself is deeply pierced within the face
and seems almost sunken inward,
and the mouth itself is just this oblong and stretched,
almost baleful yell.
It looks almost ghostly in its design.
You can see metallic bolts along the sides of it,
and it just sits resting over,
top-lit on this pillar in the center.
You can see, because you have a high enough
passive perception, a number of you do,
fresh cut grass, oram, and fern.
Actually, a lot of you see this as well.
Hanging in the room, you can see there are five
different things that are just dangling from the ceiling.
Glancing up with the light that's in the chamber,
you can see strings,
strings that descend down into small,
wooden-like humanoid structures
that are limp and dangling.
Yeah, it's like puppets?
Five large marionettes
dangle from the ceiling in this room.
And they're...
Someone who wasn't observant might not have noticed them,
so they're not for display.
They're just there.
It's just fuckery.
It looks that way.
Yeah, okay.
Are they marionette size or humanoid size?
They're marionette size.
They're smaller than humanoid.
In fact, they're pretty close to the one
that you had purchased in the city.
The one that we purchased for Laudna?
Yes. Yeah.
Remember this mask, Laudna.
This is a good creepy factor.
That is gorgeous. That is really good.
Actually, and what does the plaque say?
Okay, you approach the plaque.
It says, Haunted Mask of the Mountain.
Haunted Mask of the Mountain.
A cursed relic that was once a sign of station
within the dwarven noble house of Ovorag in Athansia.
This mask was found near the body
of every mysterious death within the family
over four generations.
Casting it out, its dark power somehow found its way here.
It's an entire museum of things
that he doesn't understand or know anything about.
You also notice now all these plaques end in ellipses.
He makes very strong use of them.
If detect magic is still up,
is there anything magical in this room?
Yes. Salem.
The mask itself seems to give off a magical aura.
The mask is magical.
High one, good.
And the five marionettes give off magical essence.
Y'all hear that.
Magic puppets, magic puppets, magic mask.
Oh, I didn't think they were magic puppets.
Which, Fearne, as you're reading the plaque,
as you're reading the plaque,
marionettes drop from the ceiling.
Are they made of wood?
They just fall and crumple.
I pull out sashimi and I say,
Which one's sashimi?
It's the new one. My puppet.
I show them to him and I say,
See, she's on our side, so we're on yours.
The crumpled, unmoving marionettes See? She's on our side, so we're on yours.
The crumpled, unmoving marionettes all of a sudden shoot up,
the top of them being pulled aloft by an unseen force,
and they.
No.
Shh. I don't like it.
Can we just go to the stairs?
I'm like, go forward.
Roll initiative.
Oh my god! That's terrifying! Can we just go to the stairs? I'm like, look forward. Roll initiative.
Oh my god!
That's terrifying!
No!
Get out of here with that!
Oh my god!
Fuck!
Don't you love me?
Wait, we're doing initiative?
Yes!
I just got scared.
I fucking love this.
All righty. Oh god.
Oh man, I want to do something so stupid.
25 to 20.
21.
20.
From Laudna.
Fuck me.
All right, 20 to 15.
19.
19, all right. 16.
Oh, I didn't write down.
Oh, I got it.
All right, 15 to 10.
Warm love for FCG. Wait, what was it? I'm 10 to write down. Oh. I got it. All right, 15 to 10. Warm, Laudna, Fearne, FCG.
Wait, what was it? I'm 10.
Okay.
10 to five.
Five to one. Four.
Four. Oh god.
Higher dex? Higher dex.
16.
14, you got it.
All right.
And wait, dexterity is higher with who? 16. 14, you got it. All right. I am much better.
And wait, dexterity is higher with who?
Ashton.
All right.
They are still attached to wires, to strings?
There are strings that are holding them,
but they're floating above them
and they're being held in the air,
magically their feet scraping along around
as they skitter forward. This is that unseen puppeteer.
Well, now, top of the round.
Orym, you're the first to go.
Oh jeez, I want to destroy one of these things.
As a bonus action, I'm going to huff and do a second wind.
Okay, go for it.
That is, that way, I will call that an 11.
Roll the percentile.
Doink, doink, doink.
And then I will just take two slashes at this thing.
I'm going to try to cut its head off of its body.
Which one?
Whatever's closest to moi.
Oh, they're all over there.
Yeah, they're all situated.
They just dropped over in this space, I'll say.
Okay.
Chetney's there, and
I guess I'll run diagonal and stand
in front of the one in front of Chetney.
I'll take that one.
Right there? Yep.
Okay, you got it.
Okay, first roll is a one, so I will reroll it.
That is a 16 to hit.
16 to hit? Hits.
Okay, so.
Nothing fancy.
We'll do, that is six points of damage,
and then the second slash is way higher, Nothing fancy. We'll do, that is six points of damage,
and then the second slash is way higher,
and that is nine points of damage.
Got it.
So you dart forward and strike twice,
both carving the wood.
You see it splintering and leaving these large gash marks
in front of its body form as it
comes back into place, and its head is off-kilter, facing away from you.
Did you try to chomp its head off?
I did, but I didn't.
So, and I don't know, I'm still testing these things out,
so I'm just going to hold here.
Okay, you'll hold your position there.
All right, Laudna, you're up with Fearne on deck.
All right.
I am going to, fuck, sorry. I'm going to, fuck, sorry.
I'm going to, when you cast this spell,
and as I cast it, I'm going to use my action
to cast Bane on,
does one, do they all look the same?
They all look pretty much the same.
They look like a friend's work.
All right.
I'll bane the front two.
From the head.
And the one in the middle.
All righty.
It's from that YouTube thing.
Somebody did the yellow one.
That's right.
Then I will go ahead and use my sorcery points
to quicken a spell.
I'm going to do Eldry points to quicken a spell.
I'm going to do Eldritch Blast.
All right.
Eldritch Blast.
Two.
I'll do the front two.
Front two? Actually, no, nope, nope, nope.
I'll do the middle one and the one on the left.
Right there? Okay.
Go for it.
Roll for attack for the one in the back.
Always attack an image.
Oh, these are both good.
A natural 16 and a 13.
Plus. Plus seven
to each of those. That's it.
Go ahead and roll damage. Okay, okay.
It's been a while.
How does my character look?
Okay, the first one on the left will take,
sure, seven damage. Seven points of damage, all right. Next one will take, sure, seven damage.
Seven points of damage, all right.
Next one will take nine damage.
Nine damage, got it.
So the shadows around them seem to seep into it,
and you watch as the strings that hold them aloft
seem to almost darken to these blackened threads
from the white exposed twine that was once there.
As the bane seeps in, you spin around and fire
both Eldritch Blasts out, hitting both of them, and as the explosions hit,
you see a little bit of smoke and energy dissipate.
You can see the burn impact marks.
The wood has splintered from the impact.
They're showing damage.
And for clarity,
the Eldritch Blasts came from sashimi.
Right.
There you go.
Like holding a hooded lantern.
Yes. Perfect.
Okay, and you stay put, do you want to move?
Can I get back any further in life?
Nope. Okay, no, I'm good.
You can back up maybe slightly into the wall here,
and that's as much as you can get.
That's great. Okay, you got it.
Did you just ask if you could back things up in life?
Yeah, just like, yeah.
Just like that.
Just your amount of time.
That's how far back it would be. All right, Fearne, you're up. Fj, you like, yeah. Just a little bit. I don't know. Yes, I heard that. That's how far back it would be.
All right, Fearne, you're up.
FJ, you're on deck.
Okay.
So they do have strings?
They do.
Okay, so I am going to cast Entangle.
Okay.
And I'm going to try to just fuck up their strings
and make them real nice and tangled.
Okay.
Okay, so it's a 20-foot square.
So you can fill this space,
essentially 20-foot square.
It will possibly affect you.
Do it.
Getting the masses, dude.
But yeah, so you go ahead and fill this area there
with weeds and vines that begin to suddenly grow
out of the cracks in the stone floor.
The area begins to fill with dense ferns and,
pardon the pun, and clusters of roots and vines
that begin wrapping around and reaching outward
towards the strings and wrapping around them.
You need to make a strength saving throw.
Same one.
It's a one, I'll roll it again.
It's a two, I'd have failed.
So you are restrained.
Oh no. Oh no.
Now these here.
Okay.
Fail.
Fail.
Rolled pretty high.
Fail.
Same roll. Fail!
Fail, they all fail.
They are all restrained.
Yes! Let's go.
Do we even need to fight anymore?
Should we just go?
I think that's the way to go.
Yeah, let's just head down.
Am I wrapped in puppet strings?
How long do they last?
How long does the restraint last?
They ain't coming.
I don't know how long ent Entangle lasts. We'll just say
I'm using these as the restrained elements.
Because they all have veins.
They all get a minus,
without the minus d4 to their saving throws,
they all still fail. How long do they stay restrained?
Wow.
Say again? How long does Entangle last?
Up to one minute. Up to one, yeah.
So that's enough time for us to get out of here
and just go to the fire. I feel like it follows down.
Yeah, but I think it's one of the others
that are attached to the room. They're attached to strings.
Yeah, we're just going to shut the door behind us.
Well, but they're not tied to the room.
They're just, the strings are floating in the air.
I'd rather fight them somewhere else.
Okay. Are you going to stay put,
or are you going to?
Yes, boy, do I want that mask.
I'm going to leave it.
Okay. Leave it.
Leave it, drop it.
Orym starts rolling up a newspaper.
I'm going to go over to Orym and try to,
I'm going to be there ready to try to help him.
Okay, so you move up into Orym's face there to go ahead.
Try to start. Get him ready.
Hey. I'm sorry.
It's all right. We'll get you out.
I trust you.
That finishes your go? Yes.
Crushed Cone Grass, you're up.
I got you, Orym!
Oh!
I'm trying to cut him out.
Okay, okay.
I'll say, go ahead and
roll a strength check.
Can I guide myself?
Yeah. Guide myself.
Oh, terrible.
I'll allow it, it's fine.
Okay.
12 plus, oh look, one.
So that's 13.
13.
Against her spell DC, that does not succeed, unfortunately.
You're fighting the strength of her Entanglement.
So as you try and cut through,
you cut through a few, but the vines are strong and hold on.
Yeah, to no avail, unfortunately.
That's fine.
Let's see if I have any bonus-y type things.
I will say, technically, because you were cutting,
you were trying to help him out as the action,
I was allowing the Guidance,
which is technically an action, to cast it.
I just rolled them into one.
It's all good, I'm done.
We'll say that's your turn. I'm done.
Okay. Finishing your grow, it's now their turn.
Now, they cannot make that attack
against anyone who's not in melee,
which currently is just fresh cut grass for that one there
and that one that's up against you.
They were restrained, so they have disadvantage on it.
A couple of them are baned.
Yes, which means they get minus d4 on this.
So this one is going to attempt to reach out
and grab towards you.
Ha ha, nice puppet.
Team.
Puppet. Puppet.
That is going to be
a6.
Although technically, you have this advantage against you
because you're restrained, so it would be the same.
So that brings, actually, that brings it up to a 12.
Then up against you because you're restrained, so it would be the same. So that brings, actually, that brings it up to a 12. MATT and LAURA and SAM and then up against you, Fresh Cut Grass.
With disadvantage, that is going to be,
with Bane, 13.
Miss. Misses you.
Nice.
So they all together,
straying against it, stop moving,
their heads up, and they all just start.
SAM and LAURA and SAM and LAURA,
and the room fills with terrifying cackling,
all their voices mingling at different pitches,
whining and weaving between.
Wisdom saving.
Okay, for the first one,
I need you and FCG to make wisdom saving throws for me.
God. What the fuck?
Ooh, that's a natural one.
No!
Oh, should have been a halfling. 16.
16? Okay.
You are fine.
You manage to, you,
take seven points of psychic damage.
Oh jeez.
And you start laughing.
Oh.
Now your laughter joins theirs,
and you are currently considered incapacitated.
FCG snort.
Where is this from?
Where are you coming from?
There you go.
Deviated septum.
I would like Chetney and Fearne to make wisdom saving throws
from the one in the corner.
Four.
Nice. Let's do this one.
Love that puppet.
Love that puppet. Love that puppet.
Oh no!
You take six points of psychic damage
and Chetney begins laughing with them
and he is now incapacitated.
Oh for fuck's sake.
23. 23.
23, you were fine and shrugged that off.
This one here, its laughter is going to target
Fearne and
Orym, so yeah.
So it's a separate save for a different puppet.
Actually, it says if it succeeds in a throw.
No, so you both are immune to this effect.
So instead, it will shoot for,
let's say,
Ashton and Imogen.
You both can make wisdom saving throws for me, please.
Ah.
Nope.
No, eight.
Oh boy.
All right, you take five, oh sorry,
seven points of psychic damage
and you start cackling as well
and are incapacitated.
Fuck, I'm not doing well. Laudna, you take five points
of psychic damage and you become incapacitated,
joining the laughter as well.
So the last one here is going to look at you, Laudna.
Did someone tell a joke?
Laudna, make a wisdom saving throw
for the last ones over here. No!
I don't get the joke!
So far, just Fearne and Orym.
11.
Oh! Oh no!
I'm over!
Really?
You take six points of psychic damage,
and you start cackling with everybody
and are incapacitated.
So currently, now it's just Orym and Fearne
standing as all of your friends around you
are now slack-jawed, wide-eyed,
and cackling along with these dolls.
Fearne, get me out of this, please!
Okay, I have to, can I go?
Hoo-de-hoo?
So. Hoo-de-hoo?
No, we're still on initiative, sorry.
I'm getting anxious.
Okay, we're still on initiative. They take all their turns. Imogen, it's your turn. Hoo-hoo? No, we're still on initiative, sorry. I'm getting anxious. Okay, we're still on initiative.
They take all their turns.
Imogen, it's your turn.
Ho-hoo!
You're still incapacitated.
I need you to make another wisdom saving throw.
My stress.
Me? Yes.
Oh no.
Come on, come on.
Oh no.
Nine.
Nine.
You maintain your laughter and are still incapacitated.
Ashton, you should make a wisdom saving throw.
Oh my god.
Nine.
You continue laughing, incapacitated.
Chetney, wisdom saving throw.
Oh, fuck you, sex!
No!
Come on!
You remain incapacitated, laughing with the crowd.
Top of the round, Orym, you are restrained.
What are you doing?
But I can attack the one that's close to me,
that attacked me. You can.
All right. With disadvantage.
But it's restrained, so it's just straight roll, yeah.
All right, so I'm going to start trying to,
and this is the one that I worked on initially.
Yes. All right.
I'm just going to go slashes at a time here.
I'm going to try to finally take the head off.
Oh, that's a terrible roll.
That's not going to hit. That's an 11.
Second is a 15.
15 does hit.
Does hit, okay.
And that's a six of damage.
Six of damage.
First, as you begin to strike towards it,
you do notice the wounds you left behind
are slightly closed in comparison to where they were left.
You strike again to do that six additional damage onto it.
And it didn't drop?
It didn't drop because it seems to have
taken back some of the damage that it had taken.
So I'm going to keep going.
I'm going to Action Surge and slash the thing
two more times. That is another miss.
Damn it.
And that's a hit. That's 18 plus eight. Okay. So that is Big miss. Damn it. And that's a hit, that's 18 plus eight.
Okay. So that is
big money. 10 damage.
10 damage on that.
That will drop it.
So that one, the vines overtake it
and it is crushed within Fearne's spell.
Woo!
Still wrapped in strength.
Yes. Yes, you were.
All right. Does that finish your turn, Orym? Yes, you are. All right.
Does that finish your turn, Orym?
Yeah. All righty, I guess I got it.
Laudna, go ahead and make a wisdom saving.
Come on, Laudny Dottie, who likes to potty.
No, it's not Laudna!
13.
13 is just enough to do it.
Oh, it's not a high save.
That's even worse.
You just all rolled really, really poorly.
Yeah, no kidding, holy crap.
You shake off the laughter.
Now, it is technically at the end of your turn,
so you do lose your turn,
but you are no longer laughing with the crew.
All right, Fearne, you're up.
Okay.
Come on, Fearne, save the day.
Just double checking something. Okay. Oh no! Youne, save the day. Just double-checking something.
Okay. Oh no!
You got to invest in quality.
Is that one popped?
Yes, it's popped.
This is the moment you've been waiting for.
Spent.
What's the difference if I do it?
It doesn't matter.
Okay, so I am going to, from my hand,
produce Scorching Wraiths.
And I'm going to shoot them to the leftover marionettes.
Okay, what level are you casting it at?
I'm going to cast it at third.
Third level. No, I'm not.
That's ridiculous.
I'm going to do it at second.
Okay, well, okay, great.
So this is a second-level spell, perfect.
So you shoot three of them. Three of them.
Which, are you doing all at one,
or three different ones?
There's three that are up still?
There are four that are up.
Shit. Okay, I'll do. None of them have been damaged yet, so. Okay, I'll just do three different ones? There's three that are up still? There are four that are up. Shit. Okay, I'll do.
And none of them have been damaged yet, so.
Okay, I'll just do three different ones.
Okay, so we'll aim for this one here.
Didn't Laudna hurt a couple of them
when she hit with Bane?
Actually, no, yeah, this one here has been hurt,
and that one there has been hurt.
You're right, I'm sorry. And three of them are Bane.
Sorry. Three of them are Bane?
Okay, the Bane, the Bane.
Two of them are Bane.
One of them was Bane and just got killed by her.
Two of them are Bane.
Two of the Bane's, one of them that's not.
Let's do that. You go for it.
So these three here. They're not strong either.
It took three slashes for me and it regened, so.
Okay, so. Like, two to three.
But they've regened.
Oh my god, I'm going to use this one.
Wow.
Okay, first hit, that's an 18 plus eight.
That one hits.
That definitely hits.
19. That hits.
And 17 plus eight. So roll damage on each of these. 19. That hits. And 17. Wow.
So roll damage on each of these.
This first one here.
Which ones am I going to use?
Dun dun dun dun dun.
So 2d6 fire damage to this one.
Okay.
Okay.
Eight. Eight.
For the first hit. Okay.
But they're made of wood, so maybe. So yeah, so eight points of fire damage.
It ignites and is still standing,
but it is burning and that did a lot of damage to it.
They are wooden marionettes
and they do not seem to like fire.
Kindling!
So damage for the second one.
Now they're on fire.
Yep. Six.
Now they're more horrific. Six. Six. Now they're more horrific. Six. Yes.
Six on fire.
And this last one?
Let's see.
Eight. Eight.
All righty.
So yes, those are now burning.
There are flames on them, and they are currently
very, very hurt.
I'm still untangled.
I'll just say that we're all still untangled.
We're not trying to break free at the moment.
They're just all on fire.
Okay.
So that's your Scorching Ray, that's your action.
That's my, yeah.
I'd love, can I try to help Orym in any way?
Here's another.
Oh wait, my Entangle is Concentration.
It is, yes. Travis.
So do I need to do anything?
You can just, if you want to drop your Concentration,
you could, they would all no longer be in town.
No, no, no, I'm going to leave it, I'm going to leave it.
Okay, you got it.
All right, that finishes your go?
Yes. All right.
FCG, make a wisdom saving throw.
Natural 20!
Natural 20.
You are incapacitated for your turn,
but your turn ends and you regain your senses
and stop joining the cacophony of cackling.
Hey!
This is such a weird day.
All righty, bringing that to the end,
it is their turn.
Let's see if they're...
That's fair.
Doesn't even matter if it recharges
because they have one on storage.
They're in an okey-o.
All right, so there is the only one
that is close up to you, Fresh Cut Grass,
going to attempt to strike out to you.
That actually is going to hit.
So. With Bane?
Oh, yeah, that one has a Bane, you're right.
That fucking Bane.
That one takes one down, so does 17 hit?
It does. Oh, wow.
Okay, so that was close.
Damn, it's so close. I know.
Caduceus remembers.
Oh man, Bane and Bless were my favorite. Yeah, it's so close. I know. Caduceus remembers. Oh man, Bane and Bless were my favorite.
Yeah, it's good shit.
All right, so it reaches out,
the flaming arms of it grasping out towards you
and it touches you.
Not an aggressive grasp, but
you do feel this pulse of energy.
God, how strong are these little fuckers?
You don't take any damage, but you are grappled.
As it reaches out and as the hands touch you,
this cold sensation hits you,
and you feel almost like something is holding you in place.
That's all you know.
My servos aren't spinning.
So you are currently...
My rotors aren't whirling. Rotating.
By this one.
My name is Talking Tina.
And I'm going to kill you.
The others can't do anything
because they are restrained.
All right, that brings us to Imogen.
Do a barrel roll.
Do a barrel roll.
12.
12 just fells.
You continue to cackle,
continue to cackle creepily into the room.
Ashton.
Yay!
17. 17.
So you don't have your turn,
but you're no longer laughing along
with the rest of the creepy flaming puppets.
I've never seen you laugh that much in your life.
Oh, it happens.
Fuck. It's very scary.
Smiley.
The smile is very off-putting.
Is Ada doing wisdom saving throws against magic?
Is this magic?
No, this is charm.
Yeah, this is this. Smile.
Yeah, I would say enough for this one.
So, 18!
Okay, so.
So, you pushed past the effect
when you were returning.
Now it is only the puppets cackling and Imogen.
Orya, you're up.
I'm going to try to shake myself the shit
out of these strings, so I'll make a strength save.
A strength check.
I have really high strength.
That's 15.
15, what's your spell, DC?
16. Damn it, Fearne.
I'm sorry.
Damn it, Fearne!
That was a good try.
That's it, kill Fearne.
Laudna, you're up.
What are the ones that Fearne hit
that are looking crazy damaged?
You said they're looking rough, right?
They're all pretty damaged.
Pretty damaged.
Yeah, they're all on fire and charcoal in places.
No.
Chill touch.
But I think I'm just going to try and burn them down.
All right, I'll hit the one, what's,
is there one that's being aggressive against FCG?
Hmm? There is this one right here, yeah.
I'll take that one and one of the other ones.
Chetney, is it all right to kill these creatures?
Don't talk to me right now.
There would.
They're not really dead.
The one next to FCG is a 20 total.
That hits.
The other one is not good, 11.
They seem well-made.
11 does not hit, unfortunately.
Even though they're restrained?
You do have advantage on them because they're restrained.
Oh! Yeah.
Finish them.
Fear from the head.
And their suffering.
Oh yeah, yeah, yeah, yeah, yeah, yeah.
Okay, yeah, so they both hit.
I'm playing the rules tonight.
You're still blue. Oh god, I was still blue.
So we take care of it tomorrow after the...
Ugh, okay.
The one that's next to FCG, I'm going to say is plus three, seven damage.
Seven damage.
Yes!
Okay, and the other one rolled like dog shit, four damage.
Four damage to that one, okay.
Damn it.
That one's hurt. It's only one.
Really hurt.
All right.
You're going to stay put put or you want to move?
Are you going to stay put or you going to move?
Stay put or you want to move, Mollye?
Huh?
Oh, no, no, I'll hold.
No, no, I'm good.
Okay.
Nuh-nuh.
Nuh-nuh.
Nuh-nuh.
Burn your eye.
FCG on deck.
Nuh-nuh.
I melted my brain. NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM That brain. That DM brain tracking all the things. Scorching Ray.
I'm going to do it again.
Okay. Scorching Ray.
Targeting all three?
Yes, let's do it. Roll for this one.
Mm-hmm.
That was my nickname in college.
Now, these are restraints,
so technically you have advantage on these,
which I forgot last time.
Oh, okay. You hit with all of them,
which is fine, but yeah.
Great, 18.
Hits. Second one.
Uh, come on. Okay. Great. 18. Hits. Second one. Uh, 19.
Burn, yes.
And...
Oh god.
Are you rolling with advantage? 15.
Hits. Oh, did I roll that one?
No, that was one.
See if you roll a 20.
That's packed.
Bless you. Bless you.
Thank you. That's worse.
Okay. All right, so damage
on each of these, first one? Got it up this time.
You did.
Hot.
Woo! Look at you! Nine.
Nine.
Burns away. Yeah.
Six.
Six.
Six now. Five.
Five.
Yes! Let's go! Okay, okay, okay.
She's a killer. Burn, yes!
MVP of this one.
I'm really sorry, Chetney.
It just turns out I'm really good at killing wood.
Oh, I'll keep you to your word.
So with all the vines burned away
and the marionette dolls destroyed,
the only one who remains entangled is Orym.
Okay.
I'm going to go over and take out my sickle
and just start cutting.
You could also just cut it.
Okay.
I'm sorry.
Drop the...
What'd you drop?
I had the ring pop,
and I think I just put it in my drawer.
Totally opened.
No, no, no, I hid it.
Oh my god!
I hid it from you.
Were you looking for it?
Oh my god, I was like,
I just stuck a licked ring pop in my fucking drawer,
and I was like,
this is the little lid. That's some kindergarten shit
right there. Yeah.
That is kindergarten shit.
Little melted blow.
You looked, I was washing,
and you looked over there and went.
Oh my god.
So Orym, Fearne walks over with his hat
and starts cutting you free from the entanglement.
Cool.
That's cool.
Sorry.
The rest of you, what are you doing?
I go over to the stairs.
Let's get out of here.
Am I still laughing?
The door behind you now begins to lurch.
Am I still laughing, or did it break when they died?
No, you'd still be laughing.
Make another wisdom save.
Come on.
She just keeps cackling and just keeps cackling.
Calm your emotions.
You hear the door.
I can't.
I can't believe I harmed you too much today.
I grab Imogen and just,
I know, they're so funny.
They're so adorable.
We just go.
Okay, you drag Imogen across the ground, her eyes wide.
She's just cackling out.
That creepy anime laugh
where the eyes look off in different directions
and they have the wide fish-eye lens in their face.
It's super creepy.
Is there anything we can do to cover the stairwell?
I've got more ball bearings.
I mean, yeah, you might as well.
I don't know.
That won't really cover the entrance.
Everybody down the stairs, I'll go last.
All right. Make another wisdom step.
Come on, come on.
You just got to roll mediocre.
19. There we go.
There we go. There you go.
So you all head down the stairs.
Once we get down the stairs,
I'll get down a couple of steps
and I'll cast Minor Illusion
at the top of the stairwell,
just to seal up the five square foot, make it justusion at the top of the stairwell just to seal up
the five square foot, make it look like
the rest of the floor.
Okay, what's the area space?
It's only 30 feet, but I can cover a five-foot cube.
A five-foot cube.
I just thought it was one square.
You know what, though?
Is it bigger than more than one square?
It's pretty close.
I'll say.
But I see what you're doing.
Can I team up with him and do silent image as well?
What's the space in silent image?
A 15-foot cube.
Oh. Yeah, between the two of you,
you can definitely close that space.
Concentration for a minute.
I'll probably be able to see through it still.
Just stay out of there and be quiet.
All right.
All right, so you go ahead and both together,
like, put up illusions that show
that the floor itself is solid rock,
continuing the look of the floor around the staircase.
10 minutes.
How about you?
Yeah, you should probably cover up mine,
so that's great.
I'll also just sprinkle the top few stairs
with some ball bearings.
Just in case they slip under and they fall through.
Yes.
Yes.
In town, I got one of those,
I forget what it was called, a bramble, like a tangle bomb?
Tangle foot bags! Tangle foot bag, yeah.
Is that a throw it and it triggers,
or is it something you can leave behind?
Actually, I think it might be in your inventory.
I think it is, and I believe,
if memory serves, it's a throw and activate.
Okay, great.
Yeah, you throw it at a target.
They have to make a saving throw.
If it hits, then they are considered restrained
for what it does. It's great to have, though,
if they break through.
All right.
Oh my god. Do you have the jack-o'-lantern?
Oh, I love the map, though.
I think you have it.
I don't want it to go away.
I have a theory on how to use it.
Okay, great.
Oh, there's another one coming!
Did you have the tangle foot, guys?
This is the best day ever!
The next layer of cake.
You take it, because I don't have it in my inventory.
You want to add it to yours? I thought that I had it.
Put it in your inventory on D&D Beyond,
the service that we all use at this show, by the way.
What is the title of that item?
Tanglefoot.
Tanglefoot back.
You can find it.
Manage inventory on D&D Beyond.
You can find the one that I made custom
for our campaign on our D&D Beyond.
And you can make your own, too.
You can make your own.
They do not have them for 5e, really.
I don't know how things work.
It's an older edition, but I added it.
Should I do some trap finding?
Or some locate object.
Do you think it goes even further down than this,
or do you think it'll be on this level?
It did say downer, and we've gone down.
I could locate it one more time.
There's only two doors in here.
Well, as you step down into this chamber,
you can see within you a number of small desks
or tables off to the side, some burning torches
and a central pillar that rises up into this darkly,
almost devilishly carved platform in the center.
It has an ominous look to it,
and the overhead light has almost a reddish orange hue to it
into what looks like a small book
that is placed onto the top of the platform,
the plaque beneath it.
It's so unwelcoming. Yeah.
Also, if I may,
they have one artifact in every room.
It just seems like a waste of space.
I just don't think it has a lot of artifacts.
Yeah. It's really trying to make it seem
really healthy. Can I go down to the door to your right?
Yeah. Right here?
I'm going to check it for traps.
Make sure the rest of you are currently in this room.
Check it for traps.
Check it for traps. Check it for traps.
Natural 20!
Hell yeah. 25.
Okay.
The door to your right there is not trapped.
It's not trapped.
Is it locked?
It is definitely locked.
Son of a bitch.
To the right.
Should I find object?
Should I locate object?
Should I detect magic first?
We're in a hurry, right?
I'll locate object. Why not?
This is the last time I can do this, though.
Up to you.
I don't know.
We're ahead of the game here. Save it.
Does Locate Object give you an idea of range?
Or it's just down up east-west?
I think it's just a compass.
Because it's just an earring.
We can sense the direction to the object's location.
For how long? For 10 minutes.
So it could be lower.
It could potentially be lower than us.
Perhaps maybe we pop open these doors first.
Can I get started trying to pick the lock on this door?
Yes, you can. You're right.
I think you should do it. Okay.
I would say wait until we have the door open
because then we can move around a little bit.
Because right now you'd just be sitting in a room
and nothing would be happening.
Well, if we need to do it again. 22. Oh, you and nothing would be happening. Well, if we need to do it again.
22. Oh, you have it prepared?
22. Oh.
If we need to do it again. Okay.
I have five.
I have Locate Hot.
As they're having this conversation and debating on this,
you go ahead and work on the lock and then
it opens up on that side.
Peek in the chamber.
Oh god. Yep.
All right.
Reveal your secrets.
Looking into this chamber, This seemed to have been knocked down
by the platform there.
Excalibur.
It has another chamber that leads into
another doorway and a raised pillar
in which you see a display case
and a lengthy spear that is currently set upright
with a plaque beneath it.
Overhead light coming in this soft white light atonement.
Uh, you have at it.
I'm going to go check the other door.
Can I read the plaque that's in this room?
You can. Okay.
You want to step up to that space.
Don't want to get close to any of the artifacts.
Not too close, just little pieces. You read it, and this one reads,
Journal of Vespin Chloris.
Spent a mild fortune procuring the mystical journal
of Vespin Chloris.
Thought lost to time.
The horror scrawled within by the mind
of one of history's greatest villains can drive one mad.
Dot, dot, dot.
Shut the fuck up.
That's a clamor, Gael. It's got to be a fake. It's got to be a fake. Yeah, yeah, dot. Shut the fuck up. That's a claim you got, right?
It's got to be a fake.
It's got to be a fake.
Yeah, yeah, yeah, yeah, yeah.
There's no way you have to have that.
This turd would not have that.
I want to read it.
We're fucking taking it.
I don't care. Okay.
Real quick.
I want it. Real quick?
Hold on, we can take it on the way out.
Hold on. Take it on the way out?
But what if we don't come back out this way?
We're not going to come through this way.
We might. It's now or never.
We might come back this way. I was just thinking.
I was just thinking we could use the fishing rod
and just pick it up and take it.
Could.
I know it's a book.
I don't know how the hook would get in there, but.
I could also mage hand it.
That's what mage hand, yeah.
When we're leaving. Okay, well, first things first. We'll think about it. I go what mage hand, yeah. When we're...
Okay, well, first things first.
We'll think about it.
I go to the door on the other side of the room
while they're talking and I check it for traps.
Check it for traps.
Okay, make an investigation check for me.
Beautiful, 23.
23.
Rolling fucking great right now.
Yeah, does not seem to be trapped,
but is indeed locked.
I will give it a jiggle.
We're doing the work of the forum,
the people who are working on this.
24.
24, dang, bro!
I got 50 plus seven plus five for those gloves, y'all.
As you're gauging the space,
looking and taking in what's around you
and where the doors lead,
the other door gives way.
I push it open and I dive out of the way!
Okay.
You dive out of the way just as you reveal another room.
Is that a body?
With a risen platform.
There atop it, you see what looks to be
the masthead of some ship,
broken away with bits of wrecked and broken driftwood.
At the front of it, you see most of the carving
of a warrior woman, shield in one arm,
blade in the other, both behind her
as she looks out towards wherever the sea
she might have once carried a ship on,
but is old and just placed upon there
with a soft bluish-white light overhead.
I'll walk up so I can see the placard
and give it a read.
Okay.
That's here, so we got the placard.
I'll keep this one open, too,
since you did open that one there.
Bing bong.
You got this. You got this.
I did it.
That one's a little sticky.
That one reads,
Mast Head of the Hungry Fathom,
renowned ghost ship of the Osmet Sea,
born from the sinking of the historical
Hespet pirate captain Eldor Troernak.
This recovered portion of the original ship
is said to call out its spectral counterpart.
How scary, dot, dot, dot.
Oh my god. This guy.
I feel like we should just go through one of these and...
Oh boy.
Okay, I'm going to look at the plaque of the other area.
I'll cast it right now.
Hey, look at the plaque of there.
All right. Okay.
So you inspect the plaque on that one.
It reads,
Spear of Judgment.
The fabled Spear of Judgment be The fabled Spear of Judgment,
bequeathed to Yuan Ebrete,
High Cleric of the Law Bearer
as she helmed the charge of her subjects
at the walls of the Great Siege of the Dawn City.
A true hero's weapon.
Dot, dot, dot.
Oh.
Fucking ellipses is killing me.
That's a thing that we could use.
This is like some fantasy star shit happening right now.
So much ellipses. Okay.
I'll just cast Locate Object.
We need to find this thing, right?
It's fine. We're just wasting time.
Okay. Okay.
Are you going to pick a side?
Or it doesn't matter. We won't need to.
It'll tell. It'll tell.
I will extend my little wire antennas
and search for the object.
All right, as you focus, expending your spell slot,
and you once again bring the thought.
Oh! Rock pipe?
Oh, I hate those.
That's the worst.
No, she's in the deep, she's in the front.
Very embarrassing.
You got this, you got this.
Oh.
Okay, I'm okay.
It's very embarrassing. Fresh cut grass.
You focus once more on the mental.
She's the one who did tell him to shut up after sneezing,
so it's only fair.
That's true, that's true.
Stop.
Stop, can't stop.
The word.
You concentrate once more on the mental image
of the description you were given of this earring,
and as you do, you feel everything
draw you this direction, this way.
Straight through the wall.
We've got to make a hole in the wall.
No, I think we can go around.
Nope. Just choose a side.
Right through?
I'm going to go to the left.
Break on. You're going to the left?
To the other side.
Right.
You're going to have to here? I'll trail Imogen.
I'm okay.
Are we going to grab that spear?
No, I'm not grabbing anything right now.
Grab the book.
Don't grab anything right now.
Yes, he's probably watching us, you know that.
He probably is. What do you do?
Maybe he's going to give us everything if we win.
We can pick an idea.
FCG, before you go,
can you walk around the corner over here
and see if it's actually in this room
and not sitting in this fucking thing?
Oh, that's fair.
That's fair, sure.
I'll semicircle around the room
and make sure that it's not pointing
right to the Ark of the Covenant there.
Okay, yeah.
You move around and it doesn't change.
It's still pulling you this direction.
I'll follow Chetney.
Yeah, we'll go to the right.
Actually, yeah, it makes sense to follow Chetney
because he can unlock doors.
Yeah, yeah, yeah.
You're right. I didn't go left or right.
No, you're good. Just do your own thing.
See who gets there first.
Okay, so you all head into this chamber here?
Yeah. Sorry.
Yeah, masthead.
Fuck people.
All righty.
Chetney, what are you doing?
I'm going to move up to this door
and check it for traps.
Check it for traps!
Okay.
Right as you cross the threshold
of that center portion of the room,
I need you to go ahead and make a dexterity
saving throw for me, please.
I have nothing.
No, I'm good.
Chetney. Natural one.
Chetters.
So you all enter the room
and you can hear the sound echoing
of a door being pummeled heavily.
So you can sense they're getting close
to breaking through the chamber upstairs.
As Chetney turns around and then
just drops out of view.
The ground, about a 10 foot by 10 foot square,
right in front of that door,
just drops and you fall onto a greased slide
and begin to slide down into darkness.
Do I have a reaction?
Do I still see him?
No, this isn't going to work.
You were just stepping into the room
behind everybody else as they get in.
Maybe it's just an illusion.
Did I see you around the door?
It happened so fast.
Okay. What are you trying to do?
I was going to try to take my fishing rod out
and try to push him.
Okay, so you go for the fishing rod.
Because I also saw him raise a turn.
Can I Feather Fall real quick as he goes?
Good idea, good idea. That's probably better.
I will say.
No, but I need you because I can't bring him back.
He just falls slower. Okay, okay.
I will say the order that everyone who was walking in,
which was the same order of this room,
which was Orym, Fearne, and Imogen,
were the first three walking in there.
Chetney walked over, triggered the trap.
I would say, probably not give you a reaction on this one,
because you weren't quite in the room to see it happen
as it was occurring. All right.
You slide for
what seems like 20, 30 feet at a very steep angle
before dropping once more,
impacting on a relatively soft pack
of what feels like earth at first,
but the smell is quite pungent.
Oh no. Oh no.
Any damage from that fall from the slide?
No, no damage.
But when you hit and it's soft, it's spongy.
Oh no.
It's enveloped.
A dart vision.
Yeah.
What can I see out to 60 feet?
Out to 60 feet, well, you see the interior.
There's this angle, an odd swerving feel,
and it is a greased chamber.
You can see the streaks of whatever this grease was.
Your back is all slick from it. You look see the streaks of whatever this grease was. Your back is all slick from it.
You look at the ground and it's this
semi-translucent, almost like a hard jello floor.
Uh-oh. Uh-oh.
We got to get that down real quick.
Ah!
I take out some, I look at the wall
that I just fell from.
Is it earth? Is it stone?
It's slick stone.
Slick stone, okay.
I take out the climbing equipment
that we just bought at that fucking store.
Yeah, that's what I was going to do.
I was going to run over and start dropping down a rope.
I take out one of the pittons, pittons or whatever,
and I'll just start trying to hit
right at my chest level into the stone,
just to get one pitton to maybe put a foot on.
Okay, go ahead and make a strength check for me
as you do that, as you start hammering it in.
You're getting your rope out.
Yeah. How much rope do you have?
I have a, well, I have a-
Not your 20!
Hell yeah.
Yes.
You hammer the pit as it sticks into the stone.
You see it cracks a little bit and slides in
a couple inches and feels like it's pretty solid.
It's about this time that you notice
your feet are going a little numb
because you've sunken a few inches into the ground.
You glance down and the jello that you're on
is pulling you in.
Could I grab the pit and try and pull myself up
to put a foot up on the floor?
I need you to make a dexterity saving throw for me.
Okay, okay, okay, okay, okay.
We got to get down there.
It's made of slime.
Dexterity saving throw of...
13.
13.
I can't, it doesn't help me.
You manage to just pull your legs free.
I'll go down.
On this pitton.
But you're still holding onto a pin
in the middle of the stone floor,
and it's right there, and you see it's still moving up.
So what are you going to do?
I was going to try and, like,
I'll turn into a fucking
I'll turn into a werewolf.
Okay.
Nice, nice, nice.
And I'm going to sink whatever claws I can into the wall
and try and pull myself up and put one foot on the piton
so I'm just at least out of contact,
even if I'm just balancing one damn leg
with claws on the wall on a piton.
Okay, I will say for this, make an acrobatics check
because you and the wall are both greased.
This is a very, very slick surface,
and the only thing that's giving you any leverage
is this small little piton on the ground.
So roll for all acrobatics for me.
Oh, not good.
Four.
So the grease has dripped down onto the piton.
As you step up onto it,
you're not getting any purchase,
and then your foot slips, you fall back.
Your back slaps onto this creature.
I need you to make a dexterity saving throw
with disadvantage.
Okay, all right.
50 feet of rope, 50 feet of rope.
You lower the rope, lower the rope, lower the rope,
you get to the end of your rope.
You understand? Yeah, go down.
You're tying it to me and sliding me down.
Okay. So tying it to you,
let's say it takes about five feet off of it.
45 feet.
You slide down, slide down, hit the angle,
and then just the edge of the angle,
the rope comes to an end.
You can just, do you have darkvision?
No, I have nothing.
You are in pitch black darkness.
Can I send my lights down?
How far can you send them? What's the range?
Pretty far, it's like 120 feet.
Yeah, it goes like 120 feet away from me.
Within sight? Okay.
I have nothing to do. To multitask.
They don't have to get all the way down to me.
They just have to get near enough to make some light.
You can lower them down as you lower them down
to the edge of where the rope ends.
The lights traverse down and meet the bend,
which would be out of your sight,
but it does light up enough of the space
where you glance down and you can see a little further down.
And you hear the transformation
and you hear the scuffle and attempts of this.
Now, tying it does take a moment to get it around you.
So in the interim.
13 again.
13 again.
You just managed to pull yourself free a second time.
What are you doing?
I'm going to try the pittin' move again.
Again, 60 feet scan.
Is it just a big-ass room?
Is there anything at the other end of this space
that I can see in any way?
It is a 10-foot by 10-foot chute.
Oh, and that's it? That's it.
There's no, are there chains, anything on the wall?
Any kind of nothing?
It is just a greased death trap.
Yeah, I'm going to try the pittin' again,
because that's all I got. Make another
chiropractic check for me.
This is what he meant by,
I don't think it'll kill you.
19. 19.
17.
You get up onto it and you hold on
and you're holding tight now.
You're about 20 feet below the edge,
the lip there above,
and you can see just a little faint bit
of purplish pink glow
beginning to appear up in the upper area.
Rope.
Pock-a-pee!
How far is he from you?
I don't see him at the end of the rope's length,
once I'm lowered.
The space, huh?
You're not quite to the edge to look over.
You can just see in the dark,
so you can hear the voice now echoing,
though the woven voice growling up from below.
The rope's just too short to get you to that edge.
I shout out that I need more rope.
We tie off 10 more feet to the rope.
Does a 19 hit you?
That is my, wait, let me check when I change.
Dump bump bump, let me actually transform.
Yes, I think it does.
Okay. Man, it's so close.
Does anybody else have more rope,
or is that all the rope we have?
An element of this slam floor
kind of emerges, like a long tendril,
and slams towards you.
I'm going to tie your grappling hook
to the other hook to the rope at 10 feet.
15 points of acid damage.
Yeah. So it's,
we've got 30 more feet of rope.
You can see the floor is now rising.
I would have to hold on to all the other things.
I'm moving up to try and get to you.
I'll extend my claws and use a,
no, I'm not going to do that
because that's going to cause damage to me.
Never mind, I was going to try and make a little light.
Fuck that.
Nothing, I just stand there and.
So another 30 feet.
Yeah, another 30 feet.
That's now tied to FCG to lower.
So we're tying 10 feet of rope
to the 50 feet of rope to the 20 feet of my grappling rope.
And now I'm holding on.
Yeah. Okay.
So that brings a total of 80 feet, correct?
With some little ties, yeah.
Okay. So what that does is it extends you
an extra 10 feet, or about 15 feet to get to the lip,
and then you look over the edge and you can get another,
it'd be 20, 10, so it's another 30 feet,
so another 15 feet down.
So you're now 15 feet away from?
You are about 10 feet away from.
You're dangling above, and there's a 10-foot gap
between you and the woven beast
that is currently standing on a small python, while the whole floor,
he's covered in darkish gray oil.
You see the ground below is like.
Oh god, it's rising. 55 plus 30?
Yeah.
Oh.
I have rope, I could throw you, but.
Make another dexterity saving throw with disadvantage.
Oh god.
Ooh, I don't like this.
While all this is happening,
I'm going to look at this door,
because time is up to you.
He's going to just be.
It's true, what else are we going to do?
Do we have to do the answers?
Yeah.
Nine.
Oh no. Nine.
God.
Let's not cause another problem.
As the floor rises up, you can see
parts of it reach out, and you don't notice it at first.
Your ankles just go a little numb.
As you're looking up and growling at Orym, you suddenly feel the numbness and you don't notice it at first. Your ankles just go a little numb. As you're looking up and growling at Orym,
you suddenly feel the numbness and you look down
and up to your knees is currently swallowed
by this weird, slimy floor,
which you now can see within it,
there are all manner of bones just free-floating within it.
All right, all right, all right, all right.
All right, now go on. Okay.
If I take off my Stonky's Ring,
it can lift up a creature up to 1,000 pounds.
What if you Mage Hand it down there to Orym?
I don't know if I can get it all the way down.
Why don't you go down there?
No, no, no.
How? Slide down there.
That's terrible.
I'm going to take a potion of Greater Healing.
Okay. I can do 60 feet.
You do also take another four points of acid damage
as you are partially engulfed.
How about this?
Oh my god. I'm the end of the rope.
Let's make a human chain.
What is it?
Just everyone grab an arm.
44 plus four.
I'll be at the end.
Let's do it.
We're going to make a bell-held chain of arms
to try to extend another.
Can you stop looking for a second to help?
Oh god, your arms are going to fall off!
They might. They should. All right, between that, that'll give you an additional, Can you stop looking for a second to help? Oh god, your arm's going to fall off! They mine, they tissue and they mine.
All right, between that,
that'll give you an additional, I'd say,
12 feet between arm to arm to arm.
So you watch as Orym begins to-
16 points of healing.
Okay, good on you.
So Orym.
Wolfman.
Lower slowly.
He's about four feet from your grasp.
Uh-huh.
You're going to try and leap for him?
Yeah! What are you going to do?
Oh yeah.
You've got mad hops, yeah? Yeah. All right.
You are using a greased piece of metal this long
and this wide sticking from the wall
as your basis of leaping,
as you just managed to pull your feet.
Could I make an athletics check?
This would be an athletics check, yes.
Can his claws get into the wall at all?
Straight roll or disadvantage?
His whole wall is greased,
so this is all being considered as part of this.
So it's all balancing out.
So it is only a four-foot leap,
so it's not terribly high, but it is a greased python.
I will say do it with disadvantage,
but it's a lower DC.
Okay.
Essentially, you have to beat a 12.
Beat a 12, beat a 12, beat a 12, beat a 12,
beat a 12, beat a 12, beat a 12. Beeswap, beeswap, beeswap, beeswap, beeswap, beeswap.
It's the same number.
15.
Ooh!
One foot slips a little bit,
the other one you push off, claws go outward,
and you grasp Orym's hand.
I get one claw in the forearm.
Sorry! It digs in.
Sorry. Which is important,
because even as you grab, you feel him begin to slip
from the grease and oil that was on him,
but that one claw gives just enough leverage and it hurts.
I will say you take a point of piercing damage.
It feels like a tendon, man.
But with that, you all feel the rope
pull the heavier weight on it.
All right, all right.
All right, I need a group athletics check.
You guys, that was four hit points.
Oh shit!
If I fell in there, that was it.
Which for the record, as he's pulling you up,
I need you to make a wisdom saving throw.
Okay. Oh god, what?
This is a group strength check?
A group athletics check. Athletics check.
I'm going to guide myself.
Okay, that's wise.
14.
Okay, so you hold.
Is that against magic at all?
No, this is against your feral need.
I'm up at 20 now.
Okay, at a maximum of? After the potion.
And it has to be above, I think it's 18.
Did you roll well, Ashton?
I did not.
Okay, so what do we got?
Nine.
10.
14.
14, okay.
Seven.
Okay. 13. Okay. Oh, it is on the 20s. Oh. 14. 14, okay. Seven. Okay.
13. Okay.
Oh, it is on the 20s.
11.
How did I roll higher than Ash?
Nothing above a 14.
No, but we have, for the most part,
because it's a group doing this,
it's not a terribly difficult check.
It was 10 and above was the basis here.
You guys just barely pushed over the 50% mark as a group.
Wow.
I rolled, I've been rolling real low all day.
You do not have strength.
So slowly, you begin to pull up.
If it's under 23 hit points,
I have to make a wisdom saving throw,
but the DC is only eight.
Correct. Okay.
And I made it with a 13.
So as you're pulling him up,
the wolf is holding there, and occasionally,
you see the muscles tense in this growl,
and this instinctual growl begins to emerge from Chetney.
Wait, you want to fuck him up?
Well, he smells blood.
Just pulling him up, pulling him up,
make another wisdom saving throw.
Oh no! Oh no!
Oh!
He's got like, throw instincts.
He's got evilness in him.
That's 11, okay.
Okay. We're okay.
Oh my god.
The growling still remains,
and you can still see the intelligence
and humanity behind Chetney's woven eyes,
but there's something unsettling about this interaction.
There's something feral behind his visage
that makes you feel uneasy
as you begin to be pulled up out of the darkness
in this chasm below.
You sure that's not just Travis?
Uh-huh! I will say, because you guys barely made it, out of the darkness in this chasm below. Are you sure that's not just Travis?
I will say, because you guys barely made it, it's a slow ascent,
which means one more wisdom saving move.
Oh!
This is a slow ascent.
That's a four.
Oh no! What does that mean?
You're going to kill him?
So as you just managed to pull Orym and Chetney
up from this greased opening.
He's out, he's out.
You pull out of the entryway.
Just as the growl turns into an angry roar,
and you need to make an attack roll against Orym.
I do.
What are we doing? Hand or mouth?
Just my claw, claw strike.
21 to hit. Oh my!
Hits.
Go ahead and roll damage.
Okay.
What are you doing?
Nine points of slashing damage.
What is happening?
Can I use a, can I react to this?
Yeah, you all, you all. Can I cast a, can I react to this? Yeah, you all.
Can I cast Command on?
You certainly can.
I'm just going to try to control him and say, stop!
Great, so go ahead.
Is it wisdom or charisma?
It is a wisdom. Wisdom saving throw.
Uh, uh, uh, yeah.
Been making a lot of those.
Uh, uh.
10.
You fail, so you have to stop.
So you stop.
I was going to stop anyway.
Oh, well, she's.
You hold yourself there for a minute.
The blood's still coursing in your veins.
It seems like the still holding stance,
but is currently looking at you and stopping.
What do you all do?
What is happening?
I'm going to swing my other hand down
and grab his hand through the pain with two hands,
because it's been one the whole time, and still hold on.
Sorry.
Oh, I'm bleeding heavy, and I'm really fucking pissed,
but I'm holding on.
Sorry.
Are you in control?
Yes.
What was that?
Why were you so mad?
I don't know.
I am ready to swing if shit gets weird.
We're running out of time.
Yeah, we don't want to sort this out later.
We're going to deal with this later, yeah, yeah, yeah.
Can we get through the door?
Let's, we got to talk about this.
Could you heal me just a little?
Just a tight door.
Later, later, later.
Make a wisdom saving throw.
Oh!
Yeah, yeah, yeah, yeah, yeah, yeah, yeah. 14. Okay. All right, Cure Boons. Make a wisdom saving throw. Oh! Get out of the way!
14. Okay. All right, Cure wounds. Keeping the beast at bay.
I'll touch you.
He would also still be controlled for how long?
Are you going to kill me?
I'll touch you. Do a turn.
Right, which has been more than six seconds.
Fuck, another one? Four points?
God damn it! That's all I need.
That would get you over, right?
That's all I need.
Oh my gosh. I was looking at the door.
I'm going to go and shut and lock the door
that's the hallway now that things seem to have chilled out.
So you've all moved into this chair.
Oh, wait, Ashton, go close the other one, too.
No, no, no, leave that one open.
The only thing left is the other one.
Oh, good idea, good idea.
All right, so you close this door behind.
If I can lock it, I will lock it.
So the hole that you fell down,
it is a visible hole, right?
Yes, it is a 10-foot by 10-foot opening
that is right before the other door,
which means there's no footing before the door.
No footing before the door.
Right, you would have to somehow get the door open.
Is it unlocked?
Or can I try to use telekinesis to open it up?
Okay, you go ahead and use telekinesis on it.
The door? It's my telekinesis,
but yes, I'm Maege.
Opens up. All right.
So we could potentially jump on through.
You said it's 10 foot?
Oh god, what is that?
Just give me the rope, I'll jump over.
As it opens up, you look inside the small chamber
and immediately on the other side,
you see a large stone lion,
perched and just staring in your direction
with its mouth partially open,
about 12 feet across and about maybe six feet tall. Just.
Maybe we should try the other way.
Close the door.
Yeah, yeah.
Close the door.
Well, let's, you know, maybe it's a visual sort of thing.
Maybe it's not really scary.
Can I, mm?
Yeah, I take out a bull bearing
and I throw it at its face.
Ting, ting, ting, ting, ting.
How about across the floor?
They have these things at libraries.
Yes, New York Library.
Right in front.
What if, is it possible to grab the edge of the door,
the top of the edge of the door, and swing it over
to where you'll? You can certainly try.
Yeah.
We should tie a rope to anybody who's going to do that.
Yeah, tie a rope to me so in case it doesn't work.
I'm going to try to use the door to swing me over
and then just step over.
Okay, I'll say just make an acrobatics check.
A couple of us have a handle on this.
It's not terribly difficult.
This is a fairly.
We're holding onto the rope.
Well, that's stupid.
Cag.
Acrobatics is 12. 12, that's okay. Okay. This wasn't terribly difficult. So rope on Well, that's stupid. Cacked. Acrobatics is 12.
12, that's okay. Okay.
This wasn't terribly difficult.
So rope on you, grab the hold,
and then kick off the wall and strings you over,
and you just have to get your foot across for a minute,
touch it, pull yourself over before
stepping off and you're in the room now.
Glancing off, you can see the room itself.
It's not very large, necessarily,
and there is another doorway
just to the immediate left of the chamber.
I want to earn our own, so Orym flea jumps over.
Yeah, no issue there.
Jump!
Jump across.
All right. I will grapple hook across,
if possible. Yes, you can.
You jump across and make it there.
Kind of hold the rope so anybody who...
All right, I'm going to do a literal
holding the.
What is that?
Me trying to shuffle.
I use the door and I...
Shuffle across the rope?
Yeah, and I shuffle across the rope.
Okay, mathematics check.
It's an easy check.
It's an easy check, he says.
I stand by the gap just in case she drops.
Oh, okay, okay, okay, that's good.
I rolled a 13 plus, it's a 15.
Okay.
Technically, we'll move him from the farm over here.
Oh, Chetney.
All righty.
All right, and so you go ahead and shuffle across here?
Yeah.
And then I'm going to make a jump,
and if anyone doesn't mind pulling me over.
Mm-hmm, mm-hmm.
All right, go ahead and make an athletics check to jump.
13.
13, yeah.
You leap and just catch the edge and like,
kind of and
Fearne?
Keep yourself in.
Shut the door.
Oh wait, Fearne's not here.
Fearne's not here.
Bye, Fearne! I thought Fearne was already out, or I would have kept the door. Oh wait, Fearne's not here. Bye, Fearne!
I thought Fearne was already out,
or I would have got the knife. Fearne's going back
for the book. I'm going to, yeah.
I'll toss the rope over if you want.
I think we're alone now.
I'm going to lock the door.
Okay. Did we already lock the door?
We already locked the door. Okay, we did.
Okay, I'm going to run across and do a mirthful leap.
You don't even have to roll for this.
Hoo-wee!
You leap through the chamber
and land safely on the other side.
Just all the ruffles flying.
Now we shut in.
I'm still in the room.
Lock this door?
Yeah, we lock this door.
Wait, we got to wait for Chet.
I guess I'll just stay here.
Oh, I'm not here, too!
I thought you were through! I thought you were through!
No, I keep thinking everyone's gone.
All right, fine, come on.
I'll leap across.
Well, you get bonuses to leaping, I think,
because of your... I do.
So just roll an advantage on your athletics check.
Two ones. Yeah.
Without issue.
So you are all within this chamber here.
Do we have to keep an eye on you, Chetney?
Are you okay?
I'm okay.
Yeah, until he takes more damage.
We're all a little rough right now, I think.
We don't have time to stop.
Shut the door and lock it so they can't get through.
Should we, like, can you guys make a minor illusion
so it looks like there's holes on either side of the hole?
So that they think it's,
they think they can walk straight across.
Make a fake floor?
It's fine, let's just go.
Just make a flake.
Oh yeah, make it look like
they could just walk straight to the door.
Yeah, like it's a bridge.
Although, we heard them beating on the door.
Correct. What do we hear?
That's all. Oh yeah.
Well, you can make a perception check
between two closed doors. Go for it.
Between two closed doors, why not?
Not great. 14.
I want to also try to listen.
I'll assist with...
Well, you want to just do it?
I'll go for it.
Okay. So you go ahead and roll.
No, I roll terrible. Terrible, Okay. So you go ahead and roll. No, I roll terrible.
Terrible, terrible.
So if you don't hear anything, you're uncertain
how close, how far your competitive quarry is.
Hold on, because my silent image.
Just leave it up.
Yeah. It is a concentration
up there. Yeah, then leave that up.
Leave that up. Okay, all right.
These are funnels. All right.
Can we try to open the door in front of us now?
Check it for traps. Check it.
Yeah. Who wants to check for traps?
I can do it. I'm going to look at the plaque.
Oh yeah, is there a plaque in this room?
There is no plaque in this room.
Oh, oh, wonderful. There is just the ornamental,
large stone lion.
I would like to examine the stone lion.
Does it move? Is it on roller?
Does it seem like? Make an investigation check.
Ooh, roller. Interesting.
Nine.
Nine. Terrible.
It's hard to tell.
You're not too familiar with stonework of this design,
unfortunately.
Who's checking for traps?
17 for traps.
For traps? Yeah.
Okay. As you're on the other side of the room
and everyone begins stepping forward,
you glance out and you can immediately see on the floor
the pattern of stone tile work.
There are two pieces that the textures are opposite
of the other that are on the way to the opposite door.
Okay.
As soon as you see that,
the rest of your party's moving towards it.
Please.
You're going to kill us again?
Those two are different.
Don't step there.
You glance off to the side and you can see
the base of where the, what you missed,
the base of the lion does have a swivel.
The mouth itself does have a bit of a cavernous throat.
Oh!
I would turn and attack.
Yeah, do something.
Fire attack or something? Do something bad.
Yeah, so let's not touch that
and just try to get through the door then.
Okay. Can you lockpick
in this condition?
Yeah.
What was your big pause?
I just used my nails.
Yes.
I mean, we can totally consider that, yeah.
Mechanics are the same, but that's just how we...
I just nubble them down to get the perfect, like...
You made little grooves.
Yeah, little grooves.
So with that roll, you do manage to point out the tiles.
She just barely made.
But with that, you can all carefully step past those
and one by one make it over to that door.
But however, nobody can get too close to the door
unless whoever's unlocking it
or testing it beyond that does so.
So who is getting to the door first?
Are you unlocking?
You unlocked it already?
No, I can.
Yeah. Okay.
Should I check the door for traps?
Yes. Check the door for traps.
Make an investigation check.
11. Yeah. 11.
Yeah, 11.
Seems fine.
Probably okay. Probably fine.
Yeah, it's probably fine. Good job.
I will try and pick the lock.
Go ahead and roll.
Adding your dexterity modifier
and your proficiency modifier.
Why does he have that face?
Because if he's hurt, what?
I can do it if you're still involved.
What could possibly go wrong in this tiny room
filled with...
Stone land? James Lyon.
Somebody else want to check for traps?
I can guide you.
Somebody else want to check and see if there are traps?
I'm just feeling a little shook
because I messed up my boy Orym over here.
I'll look. I will look.
Take a Guidance from it.
Yeah? I will Guide you.
Okay.
I can reroll my one.
You rolled so many ones.
Yeah, I did.
It's all shitty roll.
It's incredible. 12.
Seems pretty safe.
I technically have Thieves' Tools,
but it's not my forte.
No, I'm good at picking locks.
All right, please. I hope it doesn't
fucking kill us. Here we go.
Okay.
15.
20. 30, 20.
Mm-hmm. 30, 20.
Oh god.
I'm not standing in front of that mouth, by the way.
I assume you've all stepped past
and it is these two tiles here.
Okay. Which is why
you have to step through and move one by one.
If it starts to move, we will know, right?
Yes. Yeah, okay.
All right, so carefully, you go ahead.
Oh god.
Luck unlocks.
Okay.
What do you do?
Ready?
Throw it open!
I push the door open.
Aw.
As the door opens,
nothing happens.
Oh my god!
My lord.
Someday, we're not going to fall for it.
I know. It hasn't happened yet. No, I don't know if it ever will. No, I's not. Oh my lord. Someday, we're not going to fall for it. I know.
It hasn't happened yet.
No. I don't know if it ever will.
No, I won't.
It does reveal the next chamber, though.
What is that doorway?
What doorway? What doorway?
I don't see a doorway.
Wow.
Does this look as crazy as that to you guys?
That looks gnarly.
Yeah, this is.
So looking inside,
there is another doorway across the way.
And what looks to be...
Don't trust that rock.
There is a...
Trust no rocks.
There are these carvings that look almost like
vacuous humanoid spaces in the wall, look old.
There are two candelabras, and then across the way,
you see what looks to be a raised platform
with a glass case.
In the middle?
Across the way there.
So you're saying indentations on both sides
in the shape of a humanoid figure taller than us?
What's in the box?
Uh-huh.
Can I poke my little head in and see if my
Why don't we check for traps really quickly?
Yeah, we're going to, we're going to.
Can I scan the floor?
Same, we're going to check the wall.
Right to the middle of that right there.
Can I scan the floor and the walls for traps?
You may. Go ahead and make an investigation check.
He should heal.
I would like some healing.
Do we have any?
No, I'm okay. I'm okay.
22. 17 plus five.
22.
You do not see any traps,
but you do notice that the alcoves on each side,
the coloration is changing.
Oh, it's already changing?
Yeah, it's starting to form up.
Should we smash it in the back?
Should I just run in and grab it and run out?
I'm here for that.
Is it in a glass cage or is it?
Is it in a glass cage or just sitting there?
No, you glance over.
There's a glass container that is situated
on the top of that table across the way.
Anybody have Dispel?
Somebody just chuck something at the glass.
So does Fjord.
I do, too.
You should use your one.
Yeah, but what if we want to go fishing?
For what?
Just to cover the glass.
Just dispel the machine, the Monster Maker.
Okay.
You want to go, and then you can fish.
Okay, dispel magic.
We'll take you to a pond.
Okay.
You go ahead and cast,
so you move over into this chamber here with everyone else.
Are you all moving into the room here?
I'm not stepping on that rug.
We're not stepping on the rug.
Okay, where are you standing?
I'll stand against the back wall towards you, yeah.
Just out the rug.
Okay. Never trust a rug.
People moving over here?
Who's staying in this room?
Who's going into the room?
Fucking no one is staying in this room.
Okay.
You are all going in.
I'll stand in front of people.
That's my job.
Okay.
Ashton?
Yeah, I'm going in.
Okay.
Can I hear the other team coming?
What are you going to dispel?
Any updates there on the other team?
Just the room.
Not at the moment, no.
Are you going to dispel the construct that's forming?
The thing that's forming?
Yeah, it's forming.
So what you're seeing now,
as you all step in and look over,
is in these spaces here,
as you're over there, as it's a glass container,
you see the coloration is going to a deep, earthy brown
because it's almost like some sort of earthen-like substance
is pouring into it and forming quickly
into a large, humongous.
Make a golem. Yeah, yeah.
What are you doing? We need to get the thing
and get out, yeah.
I will run forward and smash the glass with my sword.
Okay, you rush up and smash the glass.
Yep. Go ahead and roll an attack.
Yeah.
This is a great idea.
A 15. 15.
It just glances off the glass.
Dispel the glass.
Yeah, Dispel Magic the glass.
So you cast Dispel Magic on the...
Are you doing it on the...
What are you casting it on?
Oh god.
Well, I was thinking the glass, so open it up. Yeah. Okay. You cast it on the... Are you doing it on the... What are you casting it on? Oh god. Well, I was thinking the glass to open it up.
Yeah. Okay.
You cast it on the glass.
You watch as a faint glitters across it.
All right, hit it again.
Try again, slash.
Roll again.
Is there a lock on it?
Can you just move the glass?
12.
12.
Glances off the glass again.
Is there a lock around the case at all?
Is there anything to lift the case,
like a lock that you can see?
So it is like a glass box
that is on top of this platform.
It looks like it's locked to the platform.
Can you just grab the glass box?
You can try to, if you want to.
Grab that box. Right there, sure.
I'll grab the box. What's in the box?
I don't know. What if it's a trap?
It's solid to it.
All right, I'm looking for any kind of switch lever
anywhere around it in it,
so I'm going to make an investigation check.
Sure.
While these things form, natural 20.
Natural 20.
Lancing around the base of it.
Well, first off, you notice that there is
indeed a plaque on it.
The plaque at a quick glance reads,
Wind Folly, the Earring of Harudan.
The earring worn by the mythical djinn Harudan
who forged the realm of Taj Najmeh
before being outsmarted of it.
What a lesson for the ages to beware the deals one makes.
Dot, dot, dot.
Is it just sitting in the middle of the case,
like in the dead center?
It's sitting on the center of this
risen platform on the table.
Looking around, do you see no levers?
You feel confident that this is just a glass case.
What does the earring look like?
Onto it, you can see it is a gold hoop
that has three lapis blue stones.
A central one is larger,
and the two side ones to it are a little smaller.
It's just this beautiful hoop earring.
Sounds really pretty.
So it's just a really hard piece of glass.
Is there any type of, can you use your hammer?
Yeah, come on, Ashton. I'm going to run up
and hit it with the hammer.
Oh boy.
Go for it, roll an attack.
Glass on glass.
Come on.
Glass on glass on glass.
That's, where's my, that's...
22?
22 hits, go ahead and roll damage.
That's not my best. 11 points of damage.
11 points of damage, all right.
The hammer hits it and you pull,
it rebounds off of it,
and you do see there's a very, very faint crack.
That is some hard fucking glass.
You made some impact on it,
but it definitely is pretty strong.
I...
In fact, it reminds you of the glass
that your hammer's made out of.
Yep, yep, yep.
Oh boy.
We need the spirit of destiny.
Since I attack twice every six seconds, so I'm...
So make a second strike.
I'm going to make a second strike,
although I'm not raging, so.
Natural 20.
All right. That'll help. Get 20. All right. Oh, yeah.
That'll help. Get it, get it.
That'll help.
Ooh! Nice!
Nine, 18, 19, 20, 21, 22, 23,
24 points of damage.
24 points of damage, all right.
It hits again.
It cracks a little bit more.
This thing definitely seems to be resistant
to the sort of damage that it's taking.
It is taking damage.
It's just taking it in small bits.
It's about now. Oh no.
That the two side cubbies have completely filled.
Hang on, while he was doing that,
I was going to say,
can we see any mechanism pouring stone into the thing?
Because I was wanting to hopefully stop that.
20 total, dirty 20. 20 total?
You do not see a mechanism.
They're just, the space is being filled.
Okay.
When they call for the ladies, glass.
Is there a rune above the thing at all? Is lightning doing anything?
I'm going to shoot.
I'm going to shoot.
It looks like it's just the glass.
I'm going to shoot radiant light,
sacred flame.
Sacred flame?
Yeah, I don't know.
Okay.
You release and focus on it.
The flames burn around it.
Doesn't seem affected by it.
No effect. All right.
I'll do the opposite.
I will try a ray of frost.
Ray of Frost.
Ray of Frost strikes into it.
You see ice build and get this small layer
of shards of frozen air and moisture around it.
You're uncertain. I'll run up
and I'll scratch across my forearm
and drip blood onto the top of it, the case.
Okay, you go ahead and strike it across.
You spill blood onto the platform.
Spill's giving this layer of blood
that begins to freeze across the frost that she left there.
So there's now shards of frozen blood around it.
Does that break easier?
Scorching Ray.
Okay, go ahead and Scorching Ray.
Extreme temperatures on Slice.
I feel like it can do something.
Thunder or vibrating things?
Roll three attacks.
Yeah, thunder.
I don't have any thunder things, it's only lightning.
24.
24 hits.
Journey 20.
Chest hits.
Dorian had thunder wave.
I was thinking the same thing.
Dorian had shit that can break constructs.
So two. Okay.
Yeah, 12 does nothing.
Okay.
As the scorching rays hit the glass
and melt away the ice,
the glass is left unscathed by the flames.
Jeez. Okay.
Damn. It's at this point.
Mm-hmm.
Oh boy.
Oh boy, those look bad. Oh god, two of them?
We're all pretty hurt, yeah?
As these will say, as you all entered into this room
to be making the attacks, you are.
Boy. Dang it.
These two massive humanoid constructs
made of solid, shifting clay emerge, partially formed,
and where their faces would be,
these little burning coal-like red eyes flicker on
as they both harden into their space.
That's where we're going to pick up next week.
Oh!
Matthew Mercer! I told you!
Whoa!
You rat bastard!
It's not that late, it's not that late!
Oh, damn!
Fucking hangar, oh shit! It's all the time. Oh no not that late! Oh! Damn! Fucking hanger! Oh shit!
It's all the time.
Oh no! Pick up there next time.
We wasted so much shit on that glass box!
It's just a fucking box!
Well, I can't get in there until we kill these things.
Shit. Oh dang it.
You're ending the whole episode
with a dot, dot, dot?
Oh!
I believe I am, Sam.
Oh my god.
Or is he?
Oh god. Dang it.
We'll pick up from there. The dames this box has seen.
At the roll of initiative,
with a slightly damaged glass container
containing the quarry of this burglary
with your opposing faction of burglars
somewhere in this house,
not that far behind you, lest you recollect.
They're going to have a show up. Hurt, expended,
and at the apex of this challenge.
I'm curious to see where it goes from here.
So we'll pick it up there next week.
Thank you all so much for joining us.
We love you very much,
and is it Thursday yet?
No, it's not!
Good night.
And this concludes the current chapter of Critical Role.
Your essays on the history and impact
of the various ages and epochs of Exandria
are eagerly anticipated.
Just kidding.
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