Critical Role - C3E99 Downfall: Part One

Episode Date: July 18, 2024

In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor... BEACON  We’re excited to bring you even MORE with a Beacon membersh...ip! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:  https://www.youtube.com/criticalrole/join  https://www.twitch.tv/criticalrole     "It's Thursday Night (Critical Role Theme Song)" by Peter Habib and Sam RiegelOriginal Music by Omar Fadel, Hexany Audio, Ghiya Rushidat, Karam Salem, Neal Acree, and Colm R. McGuinness"Welcome to Marquet" Art Theme by Colm McGuinnessAdditional Music by Universal Production Music, Epidemic Sounds, and 5 AlarmCharacter Art by Hannah FriederichsAnimated Introduction by Kamille Areopagita, Kevin Areopagita, Mark Adams and Peggy Shi Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

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Starting point is 00:00:00 Hey there, Critter podcast listeners! We have a special new membership service at Beacon.tv, where you get early access to all new podcast episodes, including Critical Role for the first time ever. Beacon members also get things like live event pre-sales, merch discounts, access to a private community Discord, and new exclusive series like Critical Role Cooldown. Think of it as our digital Critical Role land.
Starting point is 00:00:27 Head on over to beacon.tv to check it out for yourself and start a seven-day free trial. Thank you so much for your support, for being a podcast listener, and for being part of our community. Hey there, Critters. We are so excited to share with you our brand new podcast from the world of Exandria, Hey there, critters. We are so excited to share with you our brand new podcast from the world of Exandria, The Re-Slayer's Take. In this audio adventure, you'll be guided through the wild continent of Isilra, home to some of the most dangerous creatures.
Starting point is 00:01:02 Here, the Slayer's Take is the most notorious monster hunting group in the realm. But when previously slain creatures start returning from the grave, it's up to six misfit mercenaries to band together and re-slay these supernatural threats as the re-slayers take. So come follow along these audio escapades as the second coolest monster hunters this side of Exandria battle a growing undead army of dangerous creatures. The party is led by a duo of game masters, George Pimavera and Nick Williams, Thank you. Beacon member and listen to the podcast two weeks early and uninterrupted by ads. you can tune in on Thursdays at 7 p.m. Pacific at twitch.tv slash critical role or at youtube.com slash critical role. The video on demand versions are immediately available for our Twitch subscribers or on YouTube the following Mondays at 12 p.m. Pacific.
Starting point is 00:02:17 Podcast episodes are right here on the Critical Role Podcast Network on Thursdays, one week after the initial broadcast. Now that you know all that, let's head into today's adventure. Hello, everyone, and welcome to tonight's episode of Critical Role, where a bunch of us nerdy-ass voice actors sit around and play Dungeons & Dragons. Before we get into tonight's episode, we do have some quick announcements to get through, beginning with our sponsor of the evening, Roll & Play Press and their book, One-Shot Wonders. Sam? Hey, everybody, it's so great
Starting point is 00:02:49 to be back at the table again. Sam has been back for one episode and he's already using an understudy. You guys, I can't believe this. I don't know what you're talking about, Marcia. I'm Sam Riegel, everyone's favorite hot centaur. Minotaur? He wrote this, right?
Starting point is 00:03:05 How did he fuck that up? And I'm here to talk about One-Shot Wonders, an awesome resource that cuts down D&D prep time from hours to minutes. It includes over 100 different pre-made one-shots, all two pages or less. With session plans, NPCs, locations, and quest rewards, it's a lifesaver for busy GMs.
Starting point is 00:03:21 Wait, wait, wait, what is the deal? Is Sam stuck in traffic or did he forget about the show? What do you mean? I'm Sam! No, Morgan, cut the crap, Morgan. I've known you for so long. Where is Sam? Show, I'm here, guys. It's fine. I've been here the whole time.
Starting point is 00:03:39 Wait, why are you reading the ad? Oh, while I was gone, I got used to not doing anything. It's really nice. They got you an orange popsicle. Yeah, I know. Gives you time to do other things like Sam. Like going to rollandplaypress.com slash downfall and see why they won
Starting point is 00:03:57 the UK Games Expo Judge's Choice Award and checking out One-Shot Wonders' new map library, which includes a one-inch, gridded, dry, erasable battle map for every adventure. So, Sam is just lazy now? I sure am. I sure am. Oh, boy. Order One-Shot Wonders and use code DOWNFALL10 to get 10% off at RollandPlayPress.com slash downfall.
Starting point is 00:04:19 Be quick, this offer's only valid till the end of July. Matt, back to you. You know what? I can do this. Matt, back to you. You know what? I can do this. Matt, back to you. Wow. Thanks, Sams. The plurals. Well done, Sam.
Starting point is 00:04:32 Well done. All right. Thank you, Mark. Okay, I appreciate it. Good job, good job. I'm not that person. I'm not going to lie, Sam. Kind of like having him around. We'll discuss your contract later.
Starting point is 00:04:42 Marisha, if you want to go? So, okay. While this is episode 99 of Critical Role, this is also the start of a three-part story exploring a historical memory from an arcane relic within the ruins of Aeor, known as Downfall. Downfall. Downfall. I'll put it, wait, oh wait, go this, okay, hang on, Shapiro, put it here. Downfall. Game master Brennan Lee Mulligan
Starting point is 00:05:16 will lead players Taliesin Jaffe, Abubakar Salee, Ashley Johnson, Nashir Dalal, Nick Marini, and Laura Bailey through a tragic tale that led to the destruction of the flying city of Aeor over a century into the Calamity. The Calamity lasted for so long. As we left off at the end of our live show,
Starting point is 00:05:40 this recording is being shown to Bells Hells and is simultaneously being shown to you, our lovely audience. Oh man. So we'll pick things back up to Bells Hells and is simultaneously being shown to you, our lovely audience. Oh man. So we'll pick things back up with Bells Hells as they are grappled with the long-forgotten truths that you're about to witness. And we're about to witness, I guess. Bear witness. Yeah, bear witness.
Starting point is 00:06:00 On Thursday, August 1st, for episode 102 of Campaign 3, when we will be back to see all of the horrors that have been wrought. Over on Beacon, you can check out exclusive episodes of Cooldown for Downfall, so be sure to stay tuned for all the juicy behind-the-scenes discussions and details with the cast. Are there more popsicles? Yeah, I would say there are. You beat me to it. Good!
Starting point is 00:06:24 For each episode, there are more popsicles. I'm like Sharon the Pop Liar. Thank you. Yeah. Great, thank you, Marisha. Liam, you got an announcement? Oh man, I'm gonna talk to you about Midst stuff. The season three finale of Midst is here,
Starting point is 00:06:38 and Marisha and I sat down with narrators and creators Matt Rowan, Sarah Weil, and Zen in person for the first time. I know, I know. That's the coolest. A round table discussion that dropped yesterday. We dig into their full journey since season one and all of their creative decisions and collaboration and world building and inspirations along the way.
Starting point is 00:06:59 And you can watch it now on YouTube and beacon.tv. Guys, if you have not yet listened to Midst, it's an audio drama where three mischievous and surreal sci-fi fantasy tale about complicated. It's amazing. Complicated. Antiheroes making the very best bad decisions in a world on the edge of zizasta.
Starting point is 00:07:19 Woo hoo! You can officially binge all three seasons anywhere you listen to podcasts over on Beacon or at midst.co. Stay tuned, though, for a larger announcement surrounding our next story in the cosmos that we've lightly teased called Moonward on July 24th. Ooh. Big. Yeah. It's gonna be big.
Starting point is 00:07:50 Thank you, Liam. Laura, you're up. I talked about these a little bit before. They were at the live show. We have these half-crew socks. Listen up. It's a four-pack, but I may have taken home the other socks. You better stop doing that! And poor Jerry was like, Did you take the socks? You whored them all the time! I was like, maybe, and they're all in my dirty laundry, so they're doing it, but these ones are great. I'm wearing some right now!
Starting point is 00:08:13 Hey! Artists, Elena Harris, they're in all of our shops. They're so cozy, check them out. Better put them away. In addition to that, woof, is um. Turn to Doc Barton. Put those back down here. Take a chair. Ooh!
Starting point is 00:08:30 Oh, those dreaded Bloom t-shirt. This one's in the US, Canada, the UK, and the EU. And the artist is Natalie Hall, and she's very creepy. Not the artist, this shirt. Unless you want to be Natalie. I know, yeah, I don't know. And then finally, I haven't talked about this one before. This is our Vox Machina weapons
Starting point is 00:08:51 button-down short-sleeved shirt. You may have seen our Bells Hells one, you may have seen our Mighty Nein one, but this is our Vox Machina one. Check it out in all of our shops. Adrian Helton, you're amazing. I like the color. I know, it's super.
Starting point is 00:09:05 Gold, of course, for Vox Machina campaign. Of course. Vex is there. Thank you, Laura. You're welcome. I got a couple quick things to announce as well before we continue. We'll be in Miami this weekend for Florida Supercon!
Starting point is 00:09:17 Miami! My home space. Join us for a panel on Saturday, July 13th at 11 a.m., moderated by the one and only Christina Ariel, dear friend of the show, she's the best. We'll also be at the Exhibitor Hall for autographs and photo ops all weekend, and can't wait to see you.
Starting point is 00:09:34 Please come out and say hi. You can find more info over at critrole.com slash events. And last week, we released a Candela Obscura GM Roundtable, where Liam, myself, Aabria, and Spencer shared our best tips and answered questions to help you run games, whether you're new to the game mastering seat in general or simply want to enhance your craft.
Starting point is 00:09:54 But you can watch it now on YouTube and beacon.tv. Craft. And put those skills into practice during our Candela Obscura weekend. Later this month, we're encouraging GMs to run games the weekend of July 26th through the 28th, whether at home or at your friendly local game store or online. It's up to you, but check out DaringtoPress.com for more info,
Starting point is 00:10:13 like a list of participating guild stores, and join the Darington Press Discord if you're looking to find a group to play with. So enjoy your investigations. The flare is supposed to be thin that weekend. Yeah, it's pretty thin. Well, I think that concludes our announcements for this episode, so.
Starting point is 00:10:32 Oh? Oh! Oh! This is going to be stand-up and walk. The stand-up and walk. Oh my gosh! And a handshake to commemorate. Oh! What the fuck?
Starting point is 00:10:44 What happened to your abuse? Stingy gentlemen. I mean. Hand off to Brennan. That's in brackets. Am I not supposed to read that part? Yeah, yeah. Kill it? Kill it.
Starting point is 00:10:58 Well, gang, I'm so excited to be here. Elated, enthused, overjoyed! And we're going to be telling a story of the Calamity, the Age of Ruin and Despair, the fall of the Flying City of Eor, a tale of those agents of the divine that saw fit to lay low the height of mortal accomplishment and send it crashing
Starting point is 00:11:26 into the frozen wastes of Eiselcross. Those of you who remember Eor will know it well, but how did it come to pass? And what knowledge may be gleaned? Of the gods. We actually just did the whole campaign, so. But this fucking, get ready. Thank you for tuning in,
Starting point is 00:11:55 and get ready for tonight's episode of Critical Role. Critical Role. Critical. Critical. It's Thursday Night! How do you want to do this? It's Thursday night All ye critters come join us It's time to continue our flight There is magic and mystery
Starting point is 00:12:35 Who knows what will happen Be my But one thing's for sure We never give up on the fight From the healer to the renegade We all share the same goal Adding more allies, taking more chances Hold your breath and roll
Starting point is 00:13:01 You can certainly try It's Thursday night All ye critters come join us You can certainly try. But one thing's for sure, we never give up on the fight. Oh, get ready, it's Thursday night! Hello and welcome once again here on Critical Role with this wonderful table of amazing people we've gathered here together for, is it, it's a little bit of a detour, a storytelling movement. For those of you that are tuning in, you may have seen the last episode of Bell's Hells, Campaign 3, in the live show, where ya boy came out on stage to bring us to a recording deep within Aeor, shown to Bell's Hells.
Starting point is 00:14:16 And in one of the sickest moves, shout out to Matthew Mercer, we will be playing through that very story now being told to Bell's Hells as the light flickers throughout the chamber. We will see the events unfold in recorded memory. But we got plenty of time to get to story stuff.
Starting point is 00:14:40 Let's go ahead and say hi to everybody at the table. Please go ahead and say hi. We'll go around because we have some guests here. We'll start here. Hi, I'm Taliesin Jaffe. I don't normally sit here. It's exciting. I'd like to sit here.
Starting point is 00:14:53 Hi, I'm Abu Bakr Asalam. My God, I don't even know my own name. Yeah, and this is crazy. This is great. I'm ready. I'm ready. Hell yeah. Hello, I'm Ashley Johnson, and I'm ready. I'm ready. Hell yeah. Hello, I'm Ashley Johnson.
Starting point is 00:15:05 And I'm here. Beautiful. Hey, no shoot-a-low. I am not ready, but I am game, so. Nick Marini, honored to be here. Oh, I'm Laura Bailey. I will be your GM for tonight, Brennan Lee Mulligan. And we, huzzah!
Starting point is 00:15:26 And we enter now. It's fucking serious. It's dramatic, okay? This one's going to be, we're going to fucking, it's going to, this one's for real. Light. Light suffusing all. Eternal, undying, infinite. Names beyond counting does this place have
Starting point is 00:15:57 in the timeless time in which it existed. But in your tongue, Exandrian, let us simply call it Tengar, the Eternal Palace. Behold endless ramparts and hallways of spinning stars, a nebula so vast that light would age a thousand lifetimes of its origin to cross from the threshold to the ending of this palace. Let us imagine beings of infinite possibility and endless wonder,
Starting point is 00:16:33 populating the vast and joyous caverns, chambers, hallways, ramparts, all of the chapels and unending mystery that this eternal palace has to offer those that have always dwelt herein. Shimmering light, beings of wonder, whose potential, having never touched the real, is limitless.
Starting point is 00:17:15 Within this place, we must describe for you, in words that mortals can comprehend, what you have come now to witness. In Tengar, the Eternal Palace, past the hallway of the Unbroken Shard, where one can spy the Quill of Infinites, that which rights those worlds that have yet never been, we see a small parade of twinkling lights. These lights that we now behold are, to us, inhuman. But of course, this realm has never known the touch of humans. So let us instead give it a name that we might understand it.
Starting point is 00:18:03 Sparkling light traveling down a hall, we see a kaleidoscoping ephemera of twinkling lights moving through the palace towards the Orchard of Possibility, as once it was called. It beholds a small, flickering shape. Though it would be impossible for a mortal to comprehend, is there some shape or form to your light
Starting point is 00:18:41 in this endless palace? A roiling ball of light that is roughly spherical, but never quite. It's much larger than you. Rolls past. Oh! Splendid. much larger than you. Arro rolls past. Oh, splendid. I was wondering if I might come across
Starting point is 00:19:09 any of the vibrant denizens of these wings of Tengar. Have you any friends nearby to call out to? I wish to show you something, if I could. Light spirals out as it moves past you. Do you call out to any in this place? I will. Perhaps the is nearby. Ashley, what form of light do we now see arriving in this place? Ashley, what form of light
Starting point is 00:19:45 do we now see arriving in this place? It's not just a form, but it's almost something that you feel. It's warmth. Pale blue, almost, and it changes shape. But it is spherical in some ways. That's the way at least someone would try to describe it. You arrive at the edge of a vast balcony,
Starting point is 00:20:24 ending in a staircase, descending to an orchard of fractal light. They are trees, but they are also mirrors and stars, and perhaps the hands of some great and eternal love for the being of all things yet to come. You do this kaleidoscoping, shimmering train of light, begins to descend the staircase, and you see an eternal sibling of yours
Starting point is 00:20:54 rushing behind you, as you see a shape comes and turns to look at you, and is now shimmering blue, but a crackling fire in look at you. Oh! And it's now shimmering blue, but a crackling fire in front of you. This is your sibling Imran. What's going on? Is something happening? Are we starting a new game? I don't know.
Starting point is 00:21:17 What do we do? It has something to show us. Oh. Well. It certainly can't show it to all of us at the same time, and I, as ever, shall be there first! And surges forward as a trail of fire shoots down the staircase into the stars.
Starting point is 00:21:35 I'll take off. You begin to rush after all of you descending. It rushes past as quick as possible. Careful, careful! And you see that the trees shimmer. He rushes past as quick as possible. Careful, careful! And you see that the trees shimmer. Are there any other spirits of Tengar within the orchard as our friends arrive?
Starting point is 00:21:56 I would be there. Purplish light, almost what you would describe as the reflection of water when it plays on a wall, lounging beneath the trees, fractals playing on fractals, enjoying the peace. In races past, trips on the purple fractal, enjoying the peace.
Starting point is 00:22:29 In races past, trips on the purple fractal explodes in endless fireworks. Gather together and slowly spread out again. I could have known, always lounging around in the orchard. It tripped me! Comes by. Oh, sweet, no. I did not wish to disturb your slumber. You have run much too fast
Starting point is 00:22:58 and become a thousand beautiful exploding fireworks. Enough of that. And begins to surround a tree. And you look on. You feel a growing sense of something that you've always felt like you might feel one day, but have never yet felt. It is unusual in the Eternal Palace
Starting point is 00:23:27 to feel anything for the first time. You feel a sense of dread. What is this? It's exciting and horrible. Angelina looks. Ah, here's what I wished to show you. A new tree being born in the Orchard of Possibility. Tree shimmers
Starting point is 00:24:09 and twitches, sharp, painful. There is a fruit hanging from it, but also a gem, but also a sun falling into itself. How beautiful. He looks up and he looks at you and goes, Beautiful. I don't know if I... I don't know if I agree. Don't you feel... Don't you feel a little bit?
Starting point is 00:24:47 He looks to you for the word that they have never had to say before. Damn. It reaches up, plucks the fruit. You say, wait. Wait? Give it a chance. Plucks the fruit. You say, wait. Wait. Give it a chance. A moment too late.
Starting point is 00:25:13 Oh. Oh. The dune's shimmering form ceases. Each point of light is fixed. Oh. What is this? I'm sorry. I think I'm going away. What is this?
Starting point is 00:25:35 What? What is away? I don't know. A point of lightlessness rests in the middle of the orchard. Do any other spirits nearby hear or see this event? Oh, yes. I feel like I had a...
Starting point is 00:25:55 Not a dream. I feel like I had a desire for something new and, I guess, terrible. I wanted, I remember wanting, wanting something. I've been trying to turn myself inside out for I don't know how long, and I'm a little
Starting point is 00:26:20 Ouroboros of bits of light that are clearly trying to fall into each other's own black hole as they slowly make their way around themselves. It's like a molecular orbit of such a thing. And... This is new. You arrive as other spirits begin to gather from nearby.
Starting point is 00:26:50 You see that another spirit comes by. She moves as shifting color, who leaves imprints of herself behind her, suspended backwards to show the way that she has come in light. She comes through and goes, Something new? Did you do this?
Starting point is 00:27:11 I wish. Okay. This is all I wanted. I think it would be best for me to go get you from whatever this is. Well, wait. It's all right. Wait, I... Ooh. It's all right. No, I...
Starting point is 00:27:29 I can get him. She touches the point of lightlessness, is frozen, and you hear noise from elsewhere in Tengar. The endless images of herself stretching throughout space are falling into nothingness behind her, like a row of dominoes falling and vanishing as they hit the floor. I'll miss you.
Starting point is 00:27:54 And she is gone. A far tower crumbles. She is away. What's happening? She is away. It doesn't, impossible. It's not real. What is happening? She is away. It doesn't... Impossible. It's not real. What is it? Our last two spirits, you within are seeing a hallway
Starting point is 00:28:14 that has been infinite for a timeless timelessness suddenly begin to fall behind you. Describe yourselves as you see your doom now approach in the moment of understanding what doom even is. Come on. So, there's a cacophony of sound constantly collapsing in on itself It is a cacophony of sound, constantly collapsing in on itself and then exploding back into new shapes and forms.
Starting point is 00:28:50 It tries to pull objects to it. It mimics, tries to copy the trees it sees. It's always trying to change and explore endless chaotic curiosity. How did you do it? I've been trying to get to nothing forever and I can't. Who did it, who did it? I need to know!
Starting point is 00:29:10 Nothing happened on its own. On its own. Yeah, it was just this shimmering sort of, almost like, not necessarily tubular, but it sparkles and it's frantic. But suddenly it doesn't sparkle anymore. It calms. And it stops.
Starting point is 00:29:41 And sort of watches. Wonderful. And let it be taken in by this madness that is ensuing and going forward. You stand there watching, and as you do, a thread of pure fate wraps around you as the Weaver of Time pulls you towards her as the hallway makes it so that one moment later, you would never have been.
Starting point is 00:30:16 Pulls you forward. Already, you see that Tengar is collapsing around you. She looks at all of you and goes, what are you doing? What are you doing? I don't know what's happening. I don't know what, what is this? How can there be nothing?
Starting point is 00:30:31 We are here. There is we. There won't be if we don't run! And you see she begins to sprint across the orchard as nothingness comes to eternity. Through, through. I follow her. She reaches out and spins a seed,
Starting point is 00:30:54 which is a ship, which is a star of light and fate in front of you. Running behind you, you see another spirit. No, wait, Consumumers still in there! Turns to run, swallowed, gone, never existed. Her name vanished. You turn as Inri grabs you, Aru, and you, Luz, and says, We're sticking together!
Starting point is 00:31:17 We're sticking together! And pulls you onto the ship. I keep looking behind. Siblings! Now! I am full speed and trying to push and press from behind to get everyone moving towards the sea. Why do we have to go?
Starting point is 00:31:37 Nothing is too much. There's too much nothing. There's too much. But where are we going? I don't know. Something new. I'm looking for Shawson. You see that Shawson steps out and goes,
Starting point is 00:31:55 I don't want this. I don't want this! Boo! And a wave of force ruptures out and takes this eternal palace you have lived in and shatters it to make something destroyed in front of you to protect you. As Shaz does this, you see,
Starting point is 00:32:18 Shaz has always just been pure concussive energy, like heat above a barbecue, and you see that that congeals into flesh and bone and blood. Shroudy is suddenly something realer. This force breaks the bones in his hands and scarves his flesh. He goes, Run! I can protect us! Ship moves.
Starting point is 00:32:49 Grabs, and this ship takes off from Tengar with you aboard. Where's Emery? Emery is on this deck of this floating ship of light, and you begin to watch your eternal home fall. Perhaps other ships have left, perhaps other spirits have made their way, but there are only a handful of you here.
Starting point is 00:33:18 Is this because I wanted something? I clinged to our... I didn't want... I don't know what I wanted. All of you, I am going to need, as you exit eternity and possibility, welcome to the real. I'm going to need everyone here
Starting point is 00:33:38 to make a dexterity saving throw. Oh god. Oh! Oh no. Okay. Just a straight roll. 17. 17. Jesus. Oh.
Starting point is 00:33:53 14. Oof. 12. 12. 11. 11. 24. 24. You stand tall, along with,
Starting point is 00:34:04 the rest of you are thrown to, sorry, the rest of you are thrown to the deck as suddenly force hits you. Normally, something like this would have been considered or pondered upon, and instead your bodies are thrown to the deck of something that you are traveling on. You look out and see waves of permeating heat and light and color as you move from this place towards something that is going to destroy you. He looks. What should we do? I don't know, I don't know!
Starting point is 00:34:46 Looking and seeing pure heat and force and looks into your eyes. I'm something. I'm not everything, but I'm something. I love you. I love you. And leaps to the deck of the ship, throws up a wall, I love you. I love you. And leaps to the deck of the ship,
Starting point is 00:35:06 throws up a wall, and you see that suddenly there is a face and eyes and hair as it goes, let us through, let us through! Yeah! Heat pours over and burns him terribly as he stands at the front of the ship, pushing forward with the will of this eternal place, making a way through the heat for your
Starting point is 00:35:31 vessel. I go to help. As he is dying, you put a hand on him. What do you do? What do you say in this moment? I'm so sorry. I don't know what to do. What do you do? What do you say in this moment? I'm so sorry. I don't know what to do. I sort of take my form, and the only thing I know how to do is just hold Henry in this moment in the warmth of what feels like a hug.
Starting point is 00:36:03 You hug him, and that is the only thing that saves him from destruction. You heal him. As the heat touches him, it bursts into fire. This mane of, it was so beautiful, and this mane of hair stretches back, and the fire burns it until it blackens in two swirling spikes that stretch
Starting point is 00:36:27 back from his head, wrapping around him like horns as the heat touches you, and you burn brighter and brighter until you are pure light. You move from this place and suddenly burst through and are now standing in roiling, unstoppable chaos. You feel that your ship is being pushed in all directions. What do the rest of you do? The rest of you that have been knocked to the deck of the ship? It's also her? Yes.
Starting point is 00:36:58 I will move to Shanti. You move to Shanti, who is trying to use pure force to propel you forward. As you move to him, you see just rage and emotion and becoming real and feeling pain and struggle. You move to Shasta's side and you see the chaos finds you.
Starting point is 00:37:22 You are in a space in between the Eternal and wherever you are headed. and he looks and goes, Oh no. Darkness begins to descend on you. It's here. We have to remember where we came from. We'll always have a home with each other. As you say this, you
Starting point is 00:37:59 glow with unending light, and the darkness is dispelled. As a hand touches Shroud, and he stands up, remembering himself suddenly, as you can see things rendered in light. Now it's all light, and you see at the edge of Aura, there is just color and chaos and fighting. You see that there are things trying to rend the ship apart,
Starting point is 00:38:26 like pure chaos itself. I think you look and see that you are entering a place that needs something. Pure possibility will rend you all apart and scatter you to the wind as you begin to move through this space. What do you do? I extend myself as far out as I can
Starting point is 00:38:56 and see lines, geometry, structure, and collapse everything as tight into myself as I can, trying to keep the shape. Where Egon stands, a helm appears for the ship, and above his head, a compass. Lines extending. Colors parted, things that roiled into chaos now made to stand where they ought.
Starting point is 00:39:35 And even the concept of ought renders your ship safer and more real. It surges forward, going further and further and further. You are at the back, trying to keep alive to provide the force that you need. You see with the front
Starting point is 00:39:56 trying to protect the ship from the pure force of traveling forward at this speed. And the rest of you on the deck, you can see that there has been given some mathematics, some ability to pilot and chart, but you do not know to where you can go. I think seeing this almost erupts and almost starts to, in a way, paint and react and engage with the elements of like a compass, of, you know, things of control
Starting point is 00:40:37 and just create and construct and just, again, it's just pure reaction. As you begin to paint with color, the geometry that Egon has created, you can use to interpret, express, make meaning. And all of a sudden, all of that light begins to form into points of light. And you paint the constellations, stars, guiding your path, pure beauty made manifest
Starting point is 00:41:17 in a dance of mathematics and orbit. Pure artistry surges forward from you, and all of a sudden, you are moving in a direction. You have your bearing, but you are burning. Your bodies are made real, and all of a sudden, you feel the weight and heft. You feel that you have lost something eternal.
Starting point is 00:41:54 As one of you, the you you choose, lives, an infinite number of the yous that could have been vanish forever. Where do you head in this realm of stars as you enter into the real? I wanted something. I didn't even know what something is. I need something. know what something is.
Starting point is 00:42:29 I need something. We need something. We... We need something, and I'm going to find it. I'm going to find the something. You reach out. From the deck of the ship, you reach out from the deck of the ship. You reach out. Pure light standing near you. You feel it calling to you.
Starting point is 00:42:59 And you are the one who finds home. Yt'al and Ahj, standing side by side, move to home. No. I look at the changes. What is this? Maybe a way was better. do not worry long over it for even here you feel
Starting point is 00:43:54 the presence of the day that is coming where that thing back there comes for you the day that you will never have existed. You move. Pain, broken bodies, blood, eyes and hands covered in dirt and ash. broken, frightened,
Starting point is 00:44:46 as looming over you, monstrous figures who see that you have come to their domain. A different time and a different place. A different time in a different place. The town of Hawks Hill. Oh my god. Yeah, man.
Starting point is 00:45:27 Hard cut. That's what we call a hard cut, folks. Can we get a little bit of water? Everyone good? Oh god. Wow, that's water. What am this? What am this?
Starting point is 00:45:40 Who am I? Hawk's Hill, on the continent of Gwisar. Over a century into the Calamity, a sky choked with ash and ruin, a sky choked with ash and ruin, and a village that is, in some ways, and a village that is, in some ways, a way station, in some ways a boomtown.
Starting point is 00:46:22 This place, essentially, is where people have gathered in the ruins of Exandria for the chance at salvation. Salvation from the gods? No. Most of the gods haven't been seen in decades, even though they choked the sky and burned the lands and laid waste
Starting point is 00:46:53 to the vast civilizations of Exandria. The Age of Arcanum is a distant memory from most mortals now, no. Hawks Hill is waiting for salvation from the last and greatest bastion of mortal magic. from the last and greatest bastion of mortal magic. They are waiting for salvation from Aeor, the last of the great Sky Cities,
Starting point is 00:47:23 whose skyships still fly even a hundred years since the War of the Gods has raged across this place. Prime deities, betrayer gods, their vast armies of devils and celestials, of monsters and dragons, and the Fae called to their banners. Hawkshill is nestled in between two craggy ridges. Hawkshill is nestled in between two craggy ridges.
Starting point is 00:47:57 If they had known at the outset of Hawkshill how long the town would stand here for, they might've taken the time to build some of it out of wood or stone. outside of Hawks Hill, how long the town would stand here for. They might've taken the time to build some of it out of wood or stone, but it's the Calamity. Most people aren't willing to make that bet. So some of these tents and shacks have been standing for the better part of a decade at this point.
Starting point is 00:48:21 You hear the moving of wagon wheels, people shouting at horses and cattle, moving them into place. There are trading posts and pawn shops and all of it extending in slums and ramshackle dwelling places around a massive central landing pad with a sigil of Aeor across the top a massive central landing pad with a sigil of Aeor across the top
Starting point is 00:48:49 where the skyships come and land. You see here in this place that it appears to be swollen to the bursting point. Whatever little mattresses of straw people have to let out to travelers are long since spoken for. People sleep on the ground, animals fly hither and yon. In this time of the Calamity, most people do travel with animal companions.
Starting point is 00:49:18 Rangers are some of the only people that know how to get around in this time period. It's very unusual to find any place that can stand long enough to really be called civilization. But Hawkshill, to the extent that it can, is alive with activity. Feels like very soon
Starting point is 00:49:47 that salvation may come. As we move through this place, I would actually love to meet your guys' characters. I know we had a whole other thing, but let's actually meet your characters now. Moving through with some wagons drawn by some horses, we see a group of people that, for being here in the heart of the Calamity, seem to huddle together for warmth. Ashley, would you describe your character for us?
Starting point is 00:50:14 Sure. You see a human woman, late 30s, sort of dark brown auburn hair with bits of white throughout, tanned skin, freckles You'd miss her in a crowd. But there's kindness in her eyes. She has on a very large overcoat that she grabbed as she left her home that belongs to her husband, Amaris. And she is walking forward. Walking by your side, Nick, would you please describe your character?
Starting point is 00:51:19 A young, mid-to-late teens, human male walks beside you. Brown eyes, brown hair, shield that doesn't look like it's his, though he wears it on his back comfortably. And he walks with a staff with etchings of the moon and stars towards the top,
Starting point is 00:51:56 and he looks down and gives Gilly, your dog, a scratch behind the ears. Woo! A big mountain-like rescue dog. Those are big bear-looking dogs. Gilly. Gilly.
Starting point is 00:52:16 Come here. No. Comes over and nuzzles you, looking around. Gilly's always excited to meet people, and there's so many people here. Stay close. You see, walking up to you, with the clop of hooves, you see Ridge,
Starting point is 00:52:39 one of your companions, comes up to you. This is a older centaur ranger. He's got a salt and pepper beard, bun of hair that's mostly gone gray now. He's got a heavy leather vest on, bow and arrow, and he walks up and goes, I talked to some of the proctors. We can pull the wagons up into the middle right here.
Starting point is 00:53:04 They're saving a spot for us. Wonderful. That's all right. Well, I wanted to tell you, and you hear behind you, Mom, Mom, Mom! And running up, you see two little kids. One of them is tween, tween age, and the other one is a little bit younger,
Starting point is 00:53:26 maybe eight or nine. And you see Triss, your daughter, Haily, and your son, Topher, run up to you. As they rush up, Haily goes, Mom, there's a wagon back there that's got all kinds of fruit on it, like bright, like red.
Starting point is 00:53:48 I've never even seen fruit this red. No way. Yeah, it's wild, it's all back there. That's amazing. And you see that Topher looks around and says, I saw some guys over there that were playing a game with cards, and they had money.
Starting point is 00:54:04 Whoa, well maybe, don't jump in on that game, okay? guys over there that were playing a game with cards and they had money. Whoa! Well, maybe, don't jump in on that game, okay? I could learn it. You, I know you could. I know you could, and you'd probably win. What should I do if they invite me to play? You watch, you learn, and you beat them.
Starting point is 00:54:24 They're toast. You got this, Toph. You see he gives you a big hug. Both of your children have the sort of long, fuzzy ears of their father as your husband, Ameris, who gladly goes without his coat, smells richly of petrichor and pine. Your firbolg husband walks up, and walks up, gives you a kiss on the side of the head,
Starting point is 00:54:53 and looks over to you, Aiden, and he claps a hand on your shoulder and says, I've been taking a look. I understand the plan. There's two wagons, there's two of you. There are people selling emblems of refuge here in the camp. If you didn't want to go alone, we could try to buy some and we could come with you.
Starting point is 00:55:30 I don't think that's necessary. I think we will be fine on our own. I think it's better if you stay. Aiden will lean down and look at Toph and say, You're never going to learn that card game if you don't stay down here. Toph looks up at his dad and goes,
Starting point is 00:56:01 Dad, there's a card game. We could win a bunch of money, because when the ship leaves, there's still stuff to do down here. You see Amaris smiles. He goes, You know, for a holy man, Aiden, you seem to encourage a lot of gambling.
Starting point is 00:56:22 Our son is nine. I know you're a young man yourself. I just mean to say, 15, but you know. The stars say it's a good time. You see Toph goes, Stars, we got to go now, and runs off. You see Haley goes, Toph, we're going to go by yourself. Gilly goes, and bounds after Toph.
Starting point is 00:56:44 Aiden will, as Toph runs off, his hand on his shoulder, give him a little guidance. You give some guidance to him, and you see the kids run off. Amaris looks and says, You really don't want me to come? Of course I want you to come. But I don't need you to come.
Starting point is 00:57:14 You need to stay here. I got it. I'll help get the wagons and the train. Wait. What? I love you so much. He leans in and gives you a kiss and stands up,
Starting point is 00:57:44 looking like he's so close to figuring something out that he doesn't want to. Instead, he just smiles. I just put my hand on his cheek. You're our miracle. You're the best thing that ever happened to me. You all are the best thing that's ever happened to me. You hear a voice from behind you go,
Starting point is 00:58:17 All right, lovebirds, break it up! You see that this stout dwarf, it's like deep, sort of bronze-brown skin and deep black beard tied up with rings, comes out and says, Let's break it up, enough smooching. Keep your head on a swivel. This place is full of cutthroats and pickpockets,
Starting point is 00:58:33 I swear to God. Yes, of course. Right. He looks around and says, See, you don't have to worry about pickpockets, because all you got is a stick and a shield that you won't let me fix. It's hard to steal something if it's not there.
Starting point is 00:58:48 You see he looks and says, let me just put another leather strap on it, at least, my god, that thing's about to get chewed through, the water damage alone. It's perfect just the way it is. Oh, you're coming right down. And he goes off. Fuck off!
Starting point is 00:59:04 He goes off. Your husband looks and goes, I've never heard someone say that phonetically. He goes off. Hold on. He goes off. Your husband looks and goes, I've never heard someone say that phonetically. I know. Like, really said it. It's really amazing. He says, all right, let's get the wagons and the train
Starting point is 00:59:14 and begin to move it off. We move now to another part of the camp. Walking in from the edge of the camp, Laura, would you please describe your character for me? Sure. You see a human woman walking in in soft green robes, creams, sensible leathers, with rich brown hair, walking next to an older man. In a conversation with him, pleasantly,
Starting point is 01:00:08 at the same time, looking up to the skies, looking around. Then she holds her arm up, and a black raven lands on her arm. Dearest. Your protector and guardian turns to look at you, a mantle of raven feathers over his shoulder. He smiles. You can see he looks older, tired.
Starting point is 01:00:40 He says, plenty for the little lovey to eat Tired. Says, Plenty for the little lovey to eat in a place like Hawks Hill. That midden heap's got to be at least 12 feet high. Maybe you should go and get into trouble. Raven flies off. He turns to look as the bird takes wing, flying, and sighs and goes,
Starting point is 01:01:14 Well, I can try to move out, if you'd like, and try to get a lay of the land, but this is, I suppose, where we part ways. No. You keep saying it, but are you sure you don't want to come? You're still, you could do it. I would do anything you asked of me. And I will only say before you ask it of me. Long or short, we all must decide how we want to spend our lives. And I think in some ways we have to decide how to spend our death.
Starting point is 01:02:28 I... It has been the honor of my life to protect you. And... as a devout practitioner of my path, humility is called for. I don't think there's anything that I could stop that you would not stop more gracefully. I take his hands.
Starting point is 01:03:07 I would have been lost without you. Thank you for guiding me and always protecting me. He looks at you and smiles sorrowfully. Give me an insight check. 18. Ever since I...
Starting point is 01:03:59 the night I met your mother and father and told them that I had had a vision and was sworn to protect you. I watched you grow up, and even when you were a babe, there was something you were looking for. I don't think you ever needed me as a guardian, though it was my life's honor to do so, but I always felt like I wanted to help you
Starting point is 01:04:39 find that thing you were looking for. And if this is where we part ways, I want to make sure that you found it. And I'm not sure if I did. Is there anything I could have done? Maybe I'm crazy. Maybe there's just something I've seen behind your eyes,
Starting point is 01:05:13 but I hope that you find that here and now. but I hope that you find that here and now. but I hope that you find that here and now. See her warmth drop a little bit. You give me peace. Thank you. I'll save the true goodbye for when the ship arrives, but I'll fan out and see what we can find. You'll be all right on your own, Amira?
Starting point is 01:05:59 I have my eyes. He turns. He bends down to an enormous, very observant, and in some ways still, wolf. Bends down behind the ear. Go looking. The wolf takes off into the camp.
Starting point is 01:06:27 He nods and vanishes into the shadows. As we move from this moment, we see another area of the encampment. We see what our young children discover, which is massive wagons filled with brilliant, bright red and yellow fruit, grapes from the vine, a wagon packed with ice to keep cool the bodies
Starting point is 01:07:03 of large stags and other hunted game. Taliesin, would you go ahead and describe your character? She's an elf. Young, but it's hard to pin down because she's clearly had a hard life. Her skin is ashen, and her hair, once dark, has begun to gray in patches,
Starting point is 01:07:29 and clearly not healthy. Clearly eats only when she can. And clearly a farmer, possibly a hunter, considering what she has. Her eyes are a very bright yellow. Her clothes seem like they were once possibly somewhat grand. They have some beautiful embroidery in them,
Starting point is 01:08:00 comfortable and flowing, but old, very old, and put back together and put back together with care. No shoes. And her expression is somewhere else. Not sad, not angry, not nervous, just somewhere else. And, yeah. A woman to your side walks up.
Starting point is 01:08:39 She's about six foot eight, massive, burly shoulders. She has a bear claw necklace and one lower canine that stretches up in a point that kind of can't ever come all the way down in this form. She leans over and goes, Asha. This place stinks of Aeorians. They're not all coming with the ship.
Starting point is 01:09:09 There's some embedded here in the town, watching. Another figure moves up. Your other two companions helping you with these massive aurochs, these almost prehistoric livestock that move these giant wagons. Shirane comes up. She has a heavy cloak and cowl
Starting point is 01:09:31 because her skin is badly burnt, like wood, charred, and two angry orange eyes peer out. As another shape moves behind her, a slender man with frost-white skin, eyes, and hair. hungry orange eyes peer out. As another shape moves behind her, a slender man with frost-white skin, eyes, and hair, you see that Shirane turns and says, Yes, there are eyes here,
Starting point is 01:09:59 watching already before the ship lands. Do you want us to handle them? Her expression doesn't change. Her mouth doesn't move. In their heads, there's a raspy, distant voice. We are eyes of our own, and I thought I'd taught you patience. The three of them bow slightly, not enough to give the deference
Starting point is 01:10:44 that would draw more attention here, and step away as you smell a very familiar smell. A large wolf emerges, looks to you, and puts its nose in between its front paws, rolls onto its back in front of you. I get down, give it a nice long pet and nuzzle,
Starting point is 01:11:20 and in its head, I put the thought, it's been too long. It's just been too long. I honor and revere that which walks inside and around you, queen. This wolf, you know its heart and loyalty belongs to a mortal in this world,
Starting point is 01:11:59 but it understands what it now beholds. The wolf looks up and gestures to a creature that you already knew in the periphery of your knowledge here, but you see a raven. And smell on this wolf, smell of death. You know what you are, and you know who you are, and I'm grateful for it. These times require hunters. You've done well, if you've done well.
Starting point is 01:12:48 If you'll excuse me. She gives a little smile and walks towards the raven. Hell yeah. As you begin to walk towards the raven, hustle and bustle throughout the encampment. Over by Trist and Aiden, you begin to see a couple little lights are lit as the clouds part, and you begin to see clouds parting, lights, purple and green,
Starting point is 01:13:20 moving through. A massive Aeorian skyship approaches. As it does so, we watch that massive landing pad, as some Aeorian stationed here in Hawks Hill begin to move their lights hither and yon, this massive, brumestone-powered skyship lands. And you see, within that station, and yawn, this massive, brumestone-powered skyship lands.
Starting point is 01:13:45 You see, within that station, a massive landing pad emerge, lit from behind, and the light creates a silhouette of several figures, but one at the lead, a herald of sorts that steps now from the ship. Aba, would you describe your character? He is an Aeormatron.
Starting point is 01:14:14 Beautiful. The way his frame works is you don't know where it starts and where it ends. It's almost like a painting. And there's these golden speckles that of adorning his body, the frame, and they kind of move a bit every now and then. Very very sort of regal in look. Orange eyes and he sort of walks down taking in everything and he sort of addresses Denizens of Hawke Hill,
Starting point is 01:14:46 we have come to collect foodstuffs and raw material supplies for the might of Eor. Please allow the representatives of the Magistry to do their work. After food and supplies have come aboard, then those seeking refuge will be allowed to petition our proctors of the Dorian Guard. Priority will be given to those capable of labor. If you are not chosen, you will be given an emblem of sanctuary. Those with the most emblems will be taken after laborers. If you are sick or wounded,
Starting point is 01:15:21 your emblem will not count. If you accost any member of this crew or delay them in their efforts, your emblems will be removed. Please come through. The Taurean guard, Aeorian mage knights begin to walk down the landing pad and fan out through the city and begin to inspect this long train of wagons
Starting point is 01:15:44 filled with food, stone, raw material. Some of the wagons have rare minerals, precious metals, gems, things that the mage rites and spellcrafters of Aeor need for a project. Something that they now work on in secret. You see these wagons aligning, and Tristan, Aiden, you see that some of the Taurean Guard
Starting point is 01:16:08 begin to move up towards you, inspecting in this place. Moving alongside you, you see this as well, Asha, as you begin to move and follow that raven throughout. As you move, you see that your companions move to the wagons, protecting one crate in particular and staying quite close to it. As we move from this place,
Starting point is 01:16:34 and I'm actually going to say, I know we're only an hour in, but can we stop for a bio, if that's okay? A bio break? I'm going to stop here real quick. It has become an urgent priority. So I'm going to stop here real quick. It has become an urgent priority. So I'm going to stop here real quick and jump back to the bathroom.
Starting point is 01:16:49 Hell yeah, guys! Awesome! Woo! Woo! Sick! This is picked up so wonderfully. Hell yeah. Excuse me. Mm-hmm.
Starting point is 01:17:02 All right. Let me know if I'm centered and all good. I think I'm good, right? Great. As you guys move through this space, ta-ta-ta, we're going to quickly come back to Amira. Raven flying overhead, We're going to quickly come back to Amira.
Starting point is 01:17:29 Raven flying overhead, you are moving through Hawks Hill. What would you do in your time here as you see this ship now beginning to land? I think I'd be staring at every detail of the ship and then looking down and just watching the people around me, watching their interactions, especially interested in you and the children here,
Starting point is 01:18:00 because I didn't imagine I'd see a lot of children in this area. I'm surprised that there's laughter in such a horrible place. As the guard moves out, you behold Triss and Aiden here. Give me an investigation check as you look around at Hawks Hill. I'm really good at that.
Starting point is 01:18:31 13. You see the ship. You don't observe any key details about the ship. You see the name, the Venatoria written across it. Does that sound familiar in any way? It loosely translates as a place of hunters. And you see Triss and Aiden.
Starting point is 01:19:00 They have a cart filled with food. There are some wagons here that have, supplies are one thing, but in the midst of the Calamity, you see huge bags of milled flour and bushels of corn and things that are quite hard to come by in this wagon that look healthy. I think as you approach,
Starting point is 01:19:25 Aedan and Triss, you both get your wagons in line I think as you approach, Aiden and Triss, you both get your wagons in line as the Taurean Guard begin to come up. Having heard for the first time what the requirements are to board this ship, is there anyone nearby who seems injured or sick? nearby who seems injured or sick? Give me perception.
Starting point is 01:19:51 Or medicine, honestly. May I assist? Yes, you may. You can give the help action. I guess, well, perception is better, but medicine probably makes more sense. Incredible. Wow. I rolled a one and a two. Wow.
Starting point is 01:20:12 I'm so helpful. Seven. You hear a man coughing in a nearby tent, racked with coughs, and I believe, actually, that you hear the same thing. Amira, you hear like, and can hear some muttered, sad words in a small tent by the wagon train there.
Starting point is 01:20:42 You see that there looks to be an elderly couple in the tent looking down at a man even older than them. You realize that the elderly couple is actually looking at a parent, someone who's truly very venerable. And as he's coughing there, I think you look in and that's the nearest sick person you can see.
Starting point is 01:21:06 And Amira, you hear that as well as the Taurean Guard begins to move up further and further. I'm going to walk toward the tent. It's daytime. At this moment, there's bright light as though daytime, but it is thick black clouds and night. Is this tent open? There is a flap open, yes.
Starting point is 01:21:35 Aiden will walk up and position himself so that his shadow falls over this old man's face so as not to be blinded. And he will say, What ails him?
Starting point is 01:22:03 You see that the elderly cover looks up and says, Oh, my father. He is gripped by a cough. You look in the corner, both of you now, and you feel a person come by your side. They are sitting on a trove of what looks like 12 or 13 of these emblems of sanctuary, meaning that they've been passed over
Starting point is 01:22:27 time and time and time again to board a ship bound for Aeor, you see that they look and say, he's wracked with a cough wasting him in his lungs. There is an illness within. We are not physicians. We know not the name. I will, uh... You've just come? I'm standing next to you. And Aiden will clock you for the first time and smile. And he will reach down and hold this old man's hand and say,
Starting point is 01:23:38 I hope you feel better, and cast Lesser Restoration. Amira, give me a medicine check. I'm rolling out so well. 11. You look and watch as this divine power flows forward from Aiden as you cast Lesser Restoration. You see the old man looks up. Holy man.
Starting point is 01:24:22 Holy man. The feeble hand moves up to you. Man, holy man. The feeble hand moves up to you. I, my son and his wife, and the hand moves to gather some of these emblems of sanctuary and falls limp on top of them. You cannot heal everything.
Starting point is 01:24:54 We can always try. You see that the man starts weeping, looking at his father as the woman covers her mouth and looks up and says, What did you do? I'm going to walk in. You cannot cure age. In this moment, he offered your father peace,
Starting point is 01:25:20 which is something we should all be grateful for. You watch a moment unfold of utmost loss as both of these people look at a wealth of emblems and an end of pain and a path forward from this place. Guilt, sorrow, what it means to move on.
Starting point is 01:26:01 I think, Trist, you see this moment, too, unfolding as Aiden has moved in here with this other figure and watch this man weep over his father, who is finally not in pain anymore? A raven descends on your shoulder and another figure moves into this space.
Starting point is 01:26:30 Asha, you see the group now gathered here. You smell death. Thank you. You smell like fur. I pull out an apple and start eating it. And in your heads, I'm surprised how good it is to see all of you. I've missed this.
Starting point is 01:27:08 The Taurean guard begins to move up, inspecting the wagons. They arrive. You see that Ridge and Barahai and your companions begin to talk to the guards and explain. You see that one of the guards comes over, this Captain Markus, who begins to point out and explain, you see that one of the guards comes over, this Captain Markus, who begins to point out and says, You two, you are the custodians of these wagons here?
Starting point is 01:27:30 Yes, that is correct. You see he says, and behind these wagons up here and points to the curve at your wagons, one of which has a large crate in the back. And with that, we see Salaha. You walk up behind the guards here as well, as you see them look out and say, All right, take inventory here of the mills.
Starting point is 01:27:55 Salaha, is there business that we can assist you with here, my lord? No, let me handle this. Very well. You see they turn, looking at these, and you can see a intense distaste in the faces of the Taurean Guard for all of the people they are interacting with here in Hogshill as they move from this space.
Starting point is 01:28:21 You see an Aeormaton stands before you, beautiful to behold. No wonder. Took you long enough. I pull out these amulets. I'm like, here, one for you. Thank you. One for you.
Starting point is 01:28:47 One for you. Thank you. One for you. One for you. Do you. You will follow me. I will make sure that I take special care of all of you. I look at the crate in the back. You look at the crate in the back. You look at the crate in the back and get a funny feeling. You see.
Starting point is 01:29:10 Yeah, I'm like, whose crate? You hear in your head, my crate. I look at you. Always my crate. Really? The wagons begin to proceed
Starting point is 01:29:30 and you see the Taurean Guard begin to wave them on as they do. You look out. Anyone who wants to give me an insight check right now? I can do that. All right, yeah. It's for fun. 30.
Starting point is 01:29:44 30. Wow. You walk from this place, having watched this man pass, and you begin to look around. You see Toph coming back, coming back at this point with Hayley, and you see that running through the town, and you begin to just hear some worry or concern go throughout the camp. You can feel someone
Starting point is 01:30:15 speaking and saying, . They went out, the scouting party went out to Highgrove and they haven't come back yet. I don't know how much longer we have, but Highgrove has fallen. That means they yet. I don't know how much longer we have, but if Highgrove has fallen, that means they're making their way all the way here. You can hear voices from the rest of the encampment
Starting point is 01:30:32 and you sense a growing unease as you move through the space, as the wagons begin to move. I think you also see, loading up into this place, as you head towards the big ramp onto the skyship, you look out and see there are some people that are clearly beggars. They are starving, looking at these huge wagons of food moving towards the ship as they stand by the wayside
Starting point is 01:31:00 looking up at the wagons move past. Families are coming back. Your companions are also now moving up towards this area. Is there anything that any of you do as you feel this growing sense of unease, as the time of truth is coming, where people will find out if they're on this ship or not? I'm going to look to everyone and be like,
Starting point is 01:31:24 Stay close, you're fine. I kind of, you just see me from my moving. I'm a lot more fluid when I'm with you guys. Then suddenly, I'm like, I need to handle something. Suddenly, I just go rigid and just walk to the front to go and take charge. You walk to the front. Wagons begin to get loaded onto the ship.
Starting point is 01:31:44 As they do, farmers attached to a wagon is taking care of the livestock and the steeds, so are being approved. Aiden, Triss, you look and see Amaris comes. Hailey and Topher are there. Amaris, out of his pocket, takes one sending stone and looks at you. You have this, right?
Starting point is 01:32:06 I do. I reach into my pocket, take it out. If anything happens, and you see, as he blinks, his eyes become the eyes of an eagle, and he, I'll fly to you, I'll find a way. If anything happens.
Starting point is 01:32:22 Okay. Okay. Okay. Barahai looks up and says, All right, wagons are steady. We'll stay for a little bit, but we'll have to head to Salt River before too long. Ridge looks up and says, Some starving people in this camp.
Starting point is 01:32:44 Starting to smell panic. We're near these beggars? Yeah. But how many are there? It's a family of about five, but you see a lot of hungry people here. You have food to feed them. So feed them. So feed them.
Starting point is 01:33:08 We can spare some. If we do it quietly. I will, uh... I will say yes, I think we must. I do, too. at this gorgeous construct that is more than a country boy could have possibly imagined is possible and say, Must our wagon meet a quota? I look to you. Yes.
Starting point is 01:34:08 Then perhaps I can help him find something. The wagons move forward. Aiden, what do you do? Are these beggars in any sort of hovel, or? They're by the side of the road, waiting for a wagon to be denied or something bureaucratic to happen that might mean there's a possibility at food.
Starting point is 01:34:44 I will, uh... I will sort of walk their direction, and I will maybe take like a tent that we might have just from our trip that I won't need anymore. Yeah. And I will set need anymore. Yeah. And, um, I will set it up for them and, uh, and say, um, I hope that this is enough.
Starting point is 01:35:44 But, please, if you do not make it onto the ship, do not enter this tent until it is gone. You must have faith. And I will cast Create Food and Water inside the tent. You cast this spell and the tent is set up
Starting point is 01:36:19 and you see that they don't go into it, but you see there's this older half-elven man. You can see his ribs pushing out against his skin, and you can see that his kids are a little better off than him. He's been giving them anything he can find. He looks and goes, Who has a tent to spare?
Starting point is 01:36:45 This is too kind. I will look at him and say, a tent is far easier to spare than food. He takes the tent and can smell, somehow, bread, food, life. He looks at you. It's been a far cry from hope. Thank you. Have faith. You suddenly hear a voice in your head. Be careful, darling. I don't know what you're playing at, but we have a plan.
Starting point is 01:37:34 Stop playing hero and get over here. Come through, please. The wagon moves through. You see the father steps away from you, Aiden, and looks and says, Faith, tomorrow's another day, and walks away. Haily and Topher wrap their hands around you.
Starting point is 01:37:56 Haily looks up and goes, They let Topher play with acorns and he lost all the acorns. Dang it. So you see Topher looks up. play with acorns and he lost all the acorns. So you see Topher looks up. You see he looks up and says, I can't believe I lost all. And there's a pat on his back. You look up, a really scary looking,
Starting point is 01:38:18 obvious fucking criminal. Like, knives on the thing. He has a scar on his throat that looks like he should have died at some point. Looks up and he goes, Kid. And Topher looks up and he says, I felt bad about you losing those acorns.
Starting point is 01:38:34 And flips him a full gold piece that lands in his hand. Thanks, mister! You see that this guy looks down at this precocious little kid that came to a den of criminals to ask to play a game of cards. You see that this guy looks down at this precocious little kid that came to a den of criminals to ask to play a game of cards.
Starting point is 01:38:48 And there's a little light in his heart. I had a little brother who played as bad as you did. He looks up and says, Sorry, miss, didn't mean to intrude. Thank you, sir. He smiles. Ameris looksaris says, All right.
Starting point is 01:39:08 Everyone wish Mom goodbye. We'll see you when you get back. Should be a day or two. Yes, it will. I reach out and I give Amaris a big hug, and I whisper in his ear, I love you so much. I love you so much. I lean down to Haley and Topher.
Starting point is 01:39:43 Mama will be back very soon, okay? Haley nods and says, Yeah, I know. You see Topher looks up and goes, A full gold piece! That's amazing. These people are really scary. He looks over at the Iorians.
Starting point is 01:40:06 Are you sure you're going to be okay? Do you need help? No, I don't need any help. I have all the help I can get. Do you both know how much I love you? Yeah, Mom. See, Haley goes, yeah, Mom, I do know. And I love you double, triple much. Well, I love you double, triple much.
Starting point is 01:40:25 Well, I love you double, triple much, Infinity. You see she looks up at Dad. You see Amiris says, I don't know math. She's the schoolteacher. I don't know. That seems like the biggest number. He smiles and ruffles Hailey's head. The whole family gathers around you. Amiris gives you a big kiss on the cheek.
Starting point is 01:40:44 I take in both of the kids and I just smell the top of both of their heads. I give them both a kiss. Take care of everything, and don't give Grandma and Grandpa a hard time, okay? But Grandma, she can't even, she gets confused. It's the same story every time. How does she get so confused?
Starting point is 01:41:12 And you act like you've never heard it before. Okay. Topher goes, that's kind of lying. You know what? You're right. Marius goes, Little lies are okay. Little lies are okay. I'll see you in two days. I will see you in two days.
Starting point is 01:41:35 Bye-bye. Bye-bye. Goodbye. You move with the wagons onto the ship. You see your family. You smell your kids' heads. It's so real. It's just so real.
Starting point is 01:41:59 And that smell stays with you for as long as you want it to. Asha, your wagon comes up right behind. You see that Medine, Shirane. We will watch over this place until you return. I think they hear in their heads, I think you should go home. Take the night.
Starting point is 01:42:43 Meet people. Find those who are worthy Take the night. Meet people. Find those who are worthy, and take them home. And test them as you know I would. We will find the worthy. Medine nods, this massive, sort of ursine-looking woman, worthy.
Starting point is 01:43:07 You look down and you see a little Topher looks up and says, You're a big lady! And she looks down at him, raises an eyebrow over to you. A wolf lopes out of the shadow. A wolf lopes out of the shadow. Emira, you see your champion walk out.
Starting point is 01:43:43 Words starting to spread through the camp. I think people suspect that this might be the last ship that comes through. There will be chaos. Purvan? Yes? Can you do me one last service? Anything. For all time.
Starting point is 01:44:08 Do you see that family? Yes. The two children? Yes. Get them out of here safely. It will be done. He smiles. You move to the ship.
Starting point is 01:44:34 As you do, the wagons come aboard and you see the wagon filled with fruit and a large crate. Silaha, you see the crate in the back. As it's being removed from the wagon, you see one of the Aeorian soldiers goes, God, how many apples are in this thing? It's enormous! I'm going to help.
Starting point is 01:44:52 Truly heavy. You are staggered by the weight of this crate. You see that, as you're getting on board the ship, you are now all aboard the ramp behind you, looking down at Hawks Hill. You see that Captain Markus says, With food aboard, we will now look for laborers. Line up here, single file.
Starting point is 01:45:15 Those who can work, those who are healthy. You see that as they begin to line up, those laborers are being brought on board. A soldier turns to you and says, Should we open the crate here and sort it, or? No, deal with it later. I look to the crowd and be like, We need everyone watching the crowd.
Starting point is 01:45:40 You watch the crowd, laborers come on board. Shortly thereafter, you see Captain Marcus says, Those with emblems of sanctuary step forward. And they begin to count out. You see the ship is basically full. There are 400 people waiting in a crowd for a dozen spots. As they begin to move, you look at Captain Marcus, for a dozen spots.
Starting point is 01:46:06 As they begin to move, you look at Captain Marcus, who's speaking down at the bottom, and you see that a small family, looks like all three of them are going to be able to come. It's a family of gnomes, like small folk. You see that Captain Marcus lashes out, kicks an older gnomish woman in the chest, and kicks her off the ramp.
Starting point is 01:46:27 You look and see, he says, the other gnomes scramble to go to her and help her. And you see he begins to bark out at everybody. You see the old woman is clasping something in her hand. And you see it is an emblem of the Dawnfather. You see that the captain of the Aurean vessel says, I cannot be more clear. No emblem of the gods will make its way aboard this ship,
Starting point is 01:46:58 nor the city of Aeor. If it is the gods you worship, then have them and their choked sky and their ruined land. What hope remains for mortals in Exandria remains because of Eor's might. Eor alone will see you through. Do you wish to come aboard without her? You see that the two other gnomes look and say, Ah, my aunt, she, she, she.
Starting point is 01:47:28 You see he goes, Will she divest herself of that idol? You see this old gnomish woman with strewn emblems of sanctuary around her looks up and says, I've made every step in the light of the Dawnfather. I will not now make one without him. You see that the captain says,
Starting point is 01:47:56 you make steps in his light and gestures to the cloudy, ash-filled sky. You see that she smiles and looks up and some clearly broken bone on the ground just goes, Captain, clouds and ash, they cover the sky, but I promise you, the sun is still on the other side. What cannot be seen is not gone forever.
Starting point is 01:48:35 You see the captain saying, Remove her emblems. Remove them! Remove them now! You watch soldiers converge and strip this woman of her Emblems of Sanctuary and the rest of her family looks in this moment and drops their emblems on the ground, takes their aunt, and looks at you in particular.
Starting point is 01:49:31 And then he looks at this old gnomish woman whose emblems have just been destroyed and who talks of walking in his light. And he will stare at her. She looks at you and just weeps. And you see that the two gnomes look and see her, assuming that she's overcome with hysterics, and they go, come, come, come, come.
Starting point is 01:50:22 She goes, the sun is shining. It's shining. It's shining right now. Even when you can't see it, it's still there. I'm going to walk down to Aiden, look at him. Can you walk? I am able. Move.
Starting point is 01:50:40 You walk over, you see Purvan, with a hand on a mirror, look at you as well as he pushes her forward to you, as you are now choosing three people to basically take the stead of these gnomes here. You see he says, My lord, she can work. I'm through.
Starting point is 01:51:03 You move onto the ship, and you see, as the door closes, the last thing you hear out there, the waving crowd, you see this weeping gnomish woman as the hands of a large, furballed man go to comfort them, and you look out and hear, Woo! Woo! As Gilly barks at you. The doors close.
Starting point is 01:51:26 The ship moves into the sky. I am going to stand on the side of the ship, and I am going to watch Hailey and Topher and Amaris and Gilly, and I will watch them until I can't see them anymore. The ship moves away until they are gone from your vision and for some time thereafter.
Starting point is 01:51:56 We come to a chamber within the Venatoria, hidden and obscured, large doors swung open in this holding bay of a skyship where Selaha is given leave to move a large crate. Shadows abound.
Starting point is 01:52:28 Asha, your crate is here with you. Do the rest of you join these companions as Hawkshill fades and the Venatoria moves through ash and storm? Yes. I'll go into the chamber. I want to see this. Yes. I will.
Starting point is 01:52:55 We should speak with the others. They'll be okay. Okay. The doors close behind you. The doors close behind you. Standing before you, a crate bearing an object of considerable heft. removing the front effortlessly, we see the last member of your band that you expect now. Selaha, you are also aware that time is of the essence because this can only be done
Starting point is 01:53:47 before you cross that threshold that you now approach. As the covering is removed, patient and eternal, Nashir, would you please describe the final of our band that we now see
Starting point is 01:54:04 in the moment before whatever is to come? The crate comes open, and inside is what appears to be a massive slab of stone encased in ice. And then there's a sound that emanates through the mind, like a gate shutting
Starting point is 01:54:40 and a gong sounding, and a scream as the contents pour out and pool at the feet of Asha. A light starts to build in the stone, and slowly, a figure starts to emerge. Ice, a face that is devoid of mouth,
Starting point is 01:55:22 holes where eyes should be, windswept. Rock starts to crack and break and form into plates of carapace over the shoulders and chest, and inside the chest, there is a thrumming boom, boom, boom as light peeks in, as the rock shifts and moves until finally there is a massive figure
Starting point is 01:55:56 huddled at her feet, bent over, and you can feel loss and confusion and heartbreak. And then it stops. And slowly, the emissary turns its face to Asha. She has left me here. And he looks around.
Starting point is 01:57:12 And slowly tries to get up to his feet. He's about eight feet tall. A massive sculpture of ice and stone. I watch. I go to help. He reaches out a massive hand that completely engulfs yours and slowly gets to his feet. Did she say anything before she left? Anything at all. My lady is always with you. And he opens these massive, clawed hands, and in each of his hands has sprouted a small seed.
Starting point is 01:58:07 It heals. has sprouted a small seed. Idiot. I'm going to walk away, find a corner, and curl up into what suddenly is clearly an extremely large timber wolf who is, in a corner, upset. Well, this is not what I expected. Great. Where do I start?
Starting point is 01:58:36 Look, and I look up, I'm like, put this on my hand, the amulet, and I'm like, this isn't going to fit over your head. Hold it. And I go over to the wolf. I'm like, now is not the time to sulk. We need to head back. I get up and shake.
Starting point is 01:59:00 God. And I stand up. There will be words later. Great. Happy family. Might go towards the door. You move from this place, as all of you witness something that was very much not part of the plan, as the sixth of your number
Starting point is 01:59:27 has sent a proxy. You see the emissary standing with a talisman, small gyroscoping, multiple bands and rings of gold over a green glowing gem. Some of you now wear these around your neck. Emissary holds one in a massive, icy, stony hand. Selaha, as you exit, where do you go to on the ship? You see a massive hold filled with wagons and livestock
Starting point is 01:59:58 and food and upper decks filled with people. This massive brumestone, Aeorian vessel moves. I think before, actually, I exit, I go to the door and I stop, and I turn back and I look at the emissary, and I'm like, get back in the box. He lumbers forward, looks around, and slowly huddles into the smallest shape as he can
Starting point is 02:00:29 as he fits the little bracelet thing like a ring on one of his clawed fingers. I looked at the devil and was like, he's supposed to be apples. I take the lid and close it back and then go toward the door and leave. You take a massive, terrifying construct, pop the crate top back on, and see written there on the side?
Starting point is 02:00:56 Apples. Crate closes. Moving through space, you hear an announcement coming over, projected magically through vocal illusion. Attention, passengers. The Venatoria now approaches the Latimus Princeps. Please steady yourself.
Starting point is 02:01:23 All of you feel, as the ship moves, it's not a lurching. It's not as though you've met resistance. Instead, you meet a plane that intersects the ship as it approaches a distant point. And that plane seems to collapse space and time, such that as you move over this threshold,
Starting point is 02:01:52 you are made thinner and gaunter, and you all feel a profound nausea. The Latimus Princeps was created by Aeor The Latimus Princeps was created by Aeor to shield it from those that would attempt to stop their great works. But of course, the Latimus Princeps has to allow mortals to pass through it.
Starting point is 02:02:24 Otherwise, how could the Aeorians come and go as they please? As you all pass over it, these emblems, these amulets that you have been given by Salaha glow brightly as you feel something potent and unnatural attempt to repel you. And as it begins, just as quickly, it ends, and the ship passes, each of you regaining control
Starting point is 02:03:02 over your stomach, or for some of our companions, that which would go in place of a stomach. Well, that answers that question. The hard part's over. The lid to the crate cracks open, and the emissary pokes his head out. Dark. And just watches what's going on around it.
Starting point is 02:03:33 You hear again the voice, and you go, yes, it's very dark, darling, but just stay inside. You lift the hood and stand resolute. Flying through space, over the skies, looking out through the windows, you suddenly
Starting point is 02:03:57 see stars. You are above the clouds. They're beautiful, twinkling there in the night sky. One of the few constant things that can be relied on if you're fortunate enough to have the power to see them, to get out from underneath all that ash. Rising up in the far distance, green, purple,
Starting point is 02:04:37 ice blue, dark red lights. Ships pull alongside the Venatoria, buzzing with power. Mages, wearing dark, wrought steel masks, long war staves, stand on the deck of warships, armed with eldritch cannon. Pull aside! Inspection! The mages, a light flying, beginning to inspect the ship.
Starting point is 02:05:09 Light. You see spotlights from these fighter craft peeling over the Venatoria, looking for magic. As the light touches, you see it renders on the deck above, you hear some of these mages step forward, scan this one, and detect magic. Sir, sir, there's clearly a mistake.
Starting point is 02:05:35 There's clearly a mistake! No! Illusion! A body disappears over the side of the ship. Looks like a bad liar got on board. You hear boots through the hallways. What do you do in this moment? Do I?
Starting point is 02:05:56 These drones, they're electric, right? They're electronic. The ship said you are powered by brumestone, but have a number of powerful arcane engines on them. Give me an arcana check, if you'd be so kind. 26. The Levitational power is enchanted brumestone. The arcane batteries powering these ships
Starting point is 02:06:24 are enormous glass cages, The arcane batteries powering these ships are enormous glass cages, multifaceted, polyhedral, many-layered floating glass prisons that have a demon bound into the middle that is being broken down at its spiritual essence and converted into magical energy. Hmm. Okay. Hmm. Okay.
Starting point is 02:06:48 Wow. Would I remember from my time, do these sort of scanners see invisibility? They can, very much so. Would a sort of wild shape spell, would that also be a problem or no? Would I know that? I think that would take an arcana check to know that for sure. All right.
Starting point is 02:07:13 I'll take an arcana check for that. I just have to. Okay, it's a 15. A 15. I think that you feel like you'd be winging it. In terms of knowing, the question is, does Asha feel confident that she knows what Aeorians are capable of?
Starting point is 02:07:38 No. So you have a hunch that maybe it would elide their detection, simply by virtue of not being an arcane power, but it's not something that you have a deep conviction about. I turn to you.
Starting point is 02:07:57 I'm going to need an owner briefly. You hear in your head. I've always wanted a dog. I walk over and I turn into a not ridiculously large wolf, but certainly a very reasonable wolf and just curl up behind. I turn back.
Starting point is 02:08:17 I drop my human wild shape back into my true form. So you see, yeah, Asha leaves her wild shape to into my true form. So you see, yeah, Asha leaves her wild shape to become a wolf. Please! Queen. For the rest of you, you hear a knock at the door of this chamber.
Starting point is 02:08:45 As the door of this chamber. As the door opens, you see Captain Markus is here with two of these visor mask-helmeted, you recognize that they are mortal magicians, but the mask is almost evocative of aormatons. There's some sort of technology that these mage knight mask helmets have been integrated into their human flesh and are on their skulls. You see Captain Marcus says,
Starting point is 02:09:15 Inspectors wishing to review. My lord. As you were. You see the inspectors move into this place and are going to start to cast Detect Magic on everybody, as well as see invisibility. Is there anything that would register to them? On me? I was going to try and, I don't know,
Starting point is 02:09:44 I mean, Counterspell only works on one creature, doesn't it? It does, but you can still give it a shot. Yeah. Or Dispel Magic. Yes, absolutely. I was, yeah. I think I'm going to use Dispel Magic. Hell yeah.
Starting point is 02:09:59 Just as they're about to start scanning, essentially. Amazing. Go ahead. I'm going to say this is a very novel use of Dispel Magic because you don't want them to be aware that they're losing the spell. Go ahead and give me a deception check with this. Sure thing.
Starting point is 02:10:19 I love deception. 21. I'll roll this in front of the board. Because I want to see if, on an insight of plus three, what was your roll again? 21. So you need an 18 or higher.
Starting point is 02:10:42 On a four, our friend doesn't get it done. You see that one of them comes in with a Detect Magic, and it passes over some of you. You know, you guys have magical gear, but that's not really what they're looking for. As it gets towards the crate, the spell suddenly stops. It goes, What's that? Why is that?
Starting point is 02:11:07 Looks down and says, My lord, you inspected this crate. I go up to it and I'm like, and I point, Apples. You see he decides to look in, says, Apples. He goes over to attempt to lift the crate,
Starting point is 02:11:28 cannot do so at all, and then looks over at the other inspector, and you see that the other one reaches towards a magical device, clicking something on a bracer, and casts Zone of Truth. And I would love for, you see, as he looks at the objects,
Starting point is 02:11:49 you see he says, Whose is this, this crate here? I look to, I look to, Ah. Amira. Amira, and I go, It's this one. I'm going to need everyone in this scene to give me a charisma saving throw.
Starting point is 02:12:12 I am assuming we're all standing near one another? Yeah, absolutely. Everyone will have plus five. What? To that. Paladin aura? And let me just double.
Starting point is 02:12:34 Why won't this go? Well, everyone will have plus five. To our saving throw, the Chimurisma. If you are within 10 feet of me, or I think you. Yes. Anything. Yes. Any saving throw.
Starting point is 02:12:48 That's insane. Wow. That's... Oh fuck, oh fuck. Yeah. I got a 20. Nat 20, sick! Is this a spell that it's not a spell that's targeting us?
Starting point is 02:13:01 No. Zone of Truth is just all around. Is it encasing all of us at this point? Magical zone that guards against deception, 15-foot radius sphere. So this is like a 30-foot diameter. But it is, it is... Okay, so I will have advantage on this.
Starting point is 02:13:22 30. 30, incredible. Did anybody here get under a 19? You got under a 19. Well, that's good, because you're apples. So the... You're a bunch of apples, so you shouldn't be lying anyway.
Starting point is 02:13:36 The... Did you get under 19? Oh, I guess I did. What did you get? A one. No! A nat one, hell yeah. Incredible. Scraping off her.
Starting point is 02:13:55 So you see that you cast the Stone of Truth. All of you resist. However, the spell allows the person casting it to know who has failed or not. On that failure, you suddenly feel, Amira, moving through that thing, the Latimus Princeps, this arcane ward, this thing that squeezed on you and made you feel nauseous, it's still here.
Starting point is 02:14:23 You're still within it. The sickness entered, but you feel suddenly like someone who's been walking on solid ground their whole life and suddenly has stepped into the marsh. There's a feeling here that you are disconnected from something that's always been a moment away from you. And as all of you see this masked mage knight turn to a mirror, you all suddenly become aware
Starting point is 02:14:51 that you really are who you are, and you don't have a choice to be anything else right now. You turn and see the mage Knight look at you and say, and feeling now that you cannot lie, you cannot speak a deliberate lie while in this radius, turns to you and says, This crate, what's inside it? I look at him.
Starting point is 02:15:24 Your equipment seems broken. Perhaps you should go have it fixed. And I'm going to cast Suggestion. You're going to cast Suggestion. Are you doing anything to disguise the casting of that spell? Because I believe that spell has, it only has verbal components.
Starting point is 02:15:45 But he will be able to see you casting that suggestion spell and may have the ability to resist or counter or do something else like that. I'll also allow you to potentially disguise that, if you want, with a deception or sleight of hand roll. Yeah, I'll try to deceive him. Okay, go for it. The number you're trying to beat is a 14.
Starting point is 02:16:09 All right. Oh, and I get a plus five to saving throws? Or it's not a saving throw, it's a skill check. Oh, okay. Oh! 17! 17! Ooh! What is the exact,
Starting point is 02:16:26 so you say you should get your equipment. You should get your equipment fixed. He turns to look and goes, Everyone stay here, no one move. You see the other Mage Knight looks at him as he turns to go get his equipment fixed. You see he goes, Corporal, wait, as they both walk out of the room together, he says, it looks at him as he turns to go get his equipment fixed. You see he goes,
Starting point is 02:16:46 Corporal, wait, as they both walk out of the room together, he says, we'll be back in a moment to inspect the crate. And they leave this place. Great. Apples. Get back in. I'm like, okay, think. Are you above them?
Starting point is 02:17:08 So-so, not the images. Is there anywhere to hide? I mean. Hide him? Would they be missed, you hear in their head? I'm hungry. Not here. Right. Leave it to me.
Starting point is 02:17:33 And I go out to walk, and I'm going to engage with the mages. Or essentially, what I might do, actually, is I'm going to cast a minor illusion somewhere else in the ship to cause a bit of a distraction. Hell yeah. What shape does the illusion take as you cast it? It will take the shape of one of the gnomes
Starting point is 02:18:02 that they kicked off. You cast an illusion of one of the gnomes that they kicked off. You cast an illusion of one of the gnomes. As you do so, this gnome flits off into the darkness and you hear one of the mage knights say, Intruder! Stole away on the ship! And you can hear the running of boots as they rush off after this illusory gnome. And go ahead and give me a deception check with advantage, if you'd be so kind.
Starting point is 02:18:28 Gladly. 14. 25. On a 25, a wild goose chase erupts on the Venatoria. And you see that there's this incredibly powerful-looking Aeorian evoker. His robes, deep velvet and leather, tall bracers, high collar,
Starting point is 02:18:53 going up to these masked mage knights going, How can it be that a tiny little groundling gnome has vanished from all of our sight? You see that one of them turns and says, I think Brandon's equipment might be malfunctioning. There was an issue with a crate of apples. And you see the evoker just broad-hand slaps him across this mask, ringing the side
Starting point is 02:19:19 as this intense metallic tuning fork noise ripples out over the deck. Find the gnome! You see that a couple of them rush off towards these fighter craft. You see that one of them actually peels off to go scouting the skies, as you see coming into the horizon,
Starting point is 02:19:37 Aeor. Fast and mighty. Wards of the city on the arms of massive stone slabs that circle a central point, light, magical, and arcane, so powerful as if to eclipse the brightness of day itself. Colossi, automatons, 20, 30, 40 feet tall, walk ramparts ready for war
Starting point is 02:20:14 against the endless and undying itself. Eor, last of the Age of Arcanum, last of the Age of Arcanum. Last of the Sky Cities. The last and greatest hope for mortal Exandria. And that's where we'll take our break. Oh. Thank you for listening to the Critical Role Podcast Network. This is Marisha Ray, Critical Role's resident creative director, with a quick reminder for you.
Starting point is 02:20:47 We take the last Thursday of every month off from our typical Campaign 3 adventures. Some months we'll enjoy a short rest, and others we'll air a one-shot or just try something new. Since this year's podcast feed is on a one-week delay from our initial broadcasts, that means the first Thursday of the month may look a little different around here. To stay up-to-date on our latest programming happenings and when our shows will air on Twitch, YouTube,
Starting point is 02:21:13 and here on the Critical Role Podcast Network, check out our weekly programming schedule published to CritRole.com every Monday at 10 a.m. Pacific. And now that you're sufficiently reminded, let's get back to the show. We return now to Exandria
Starting point is 02:21:31 in the midst of calamity as the Venatoria docks in the great sky city of Aeor. The Arsward, one of the many wards of the Flying City of Aeor, which I know some of our players will be familiar with.
Starting point is 02:21:53 A district of artistry, innovation, craftsmanship extends on a massive rectangular slab of stone. The arms of Aeor, like a massive watch hand, moving around the central spire of the city. Looking throughout, you see lights, automaton. You see Eormatons moving throughout the city in vast and sundry conflagration of size and shape, number and amount of limbs,
Starting point is 02:22:27 speaking sapiently and sentiently, this place where mortals have created life, thinking, feeling, perhaps even with a soul, though that's always up for a heated debate. You behold the city here. There are many constructs and automata beyond the Aeormetons. Massive warrior beings made of steel
Starting point is 02:22:56 and arcane gems move throughout this space. And docking on the ship, you look out and see on this massive stone pier, supported by glowing chunks of brumestone held in brass sconces, you see also the mages and wizards of the city of Aeor. You see many of them of high station, gilded and regal and epaulettes and medals or robes denoting high station, gilded and regal in epaulets and metals
Starting point is 02:23:25 or robes denoting high station, walk with open demons in the streets of Aeor bound to their service. You see some have horned, barbed creatures with silver chokers and little bells to mark their subservient station to the might of Aeor's summoners. You see some dressed in wrist cuffs
Starting point is 02:23:52 or with small bits of fabric around their neck to denote that all can be bent to the power of Aeor and its mighty civilization. Thrumming from within the core of Aeor and its mighty civilization. Thrumming from within the core of the city, you feel the genesis, although that's a charged word to use here in Aeor, the genesis of the Latimus Princeps,
Starting point is 02:24:18 and indeed accompanied by something that in your nostrils feels like the crackling of ozone before a lightning strike. There just feels like some charged magic in the air here. Throughout the raised buildings, you see many sky bridges and also venomous green light from rails of arcane trams that move through the city at speeds so fast that you wonder
Starting point is 02:24:46 how the people aboard them can even be safe. Spotlights down. What you do see here in this moment also is that the streets are very busy, exclusively with military presence. You see there is a wagon in which some young Aeorian mortals have been cuffed and thrown into the back of an arcane wagon that is not pulled by any beast.
Starting point is 02:25:17 Surely anything that moved on four legs would have been turned into food in this place that cannot grow food of its own. But this arcane wagon has what looks like youthful delinquents. You see maybe a little hint of a broken window and some graffiti over on the side. You see that these youths have been badly beaten and harmed.
Starting point is 02:25:39 This city bristles with fear, power, status, and a desperation that comes with being so, so close to making it all worth it. Isn't it beautiful? Look at it. Incredible, yes?
Starting point is 02:26:10 The buildings, the people. Kids have seen better days. But look at it. Amazing, wouldn't you agree? I like the parts. Yeah, I think it's incredible what they've been able to achieve. Can you see the stars?
Starting point is 02:26:32 Or is it too light? The light pollution here has removed the ability to see the stars in this place. I want to see. As the crate is moved out, the ship is unloaded, all the foodstuff's taken out. You see that as the food is being unloaded, a lot of the farmers are being led off
Starting point is 02:26:55 in another direction. Salaha, you see that there are some people investigating here, but this has passed enough points of inspection that it is a little bit lax. Now is the ingestion. The city wants to swallow up these resources and feels safe in doing so now that you've passed through the frigates
Starting point is 02:27:16 and the initial inspection in Hawks Hill. Looking out, you see Captain Marcus comes up to you, looking at this crate in particular and the rest of your companions and says, Selaha, are you stewarding this package yourself? Is this of interest to the Ministry? I suddenly turn and was like, yes, that is my prerogative.
Starting point is 02:27:44 Of course, understood. Primarch Selina, if you wished to pass on a good word, I hope that I have been able to steward you aboard the ship with hospitality. Some of the crew members are of a social class that can be boorish and unwelcoming to aormatons. that can be boorish and unwelcoming to aormatons.
Starting point is 02:28:23 And I have instructed them to treat you with the utmost respect and hospitality, and I hope that if it please you, that if you feel I have committed myself honorably, that word of that might reach the Primarch's ears. I walk up to him. Did we make a deal? My lord, no.
Starting point is 02:28:51 No, I just meant that... So you're asking me for a favor? I... Respect here is one. I... Respect here... is one... owed, worked for. You have gained my respect, but not the Primarch.
Starting point is 02:29:20 My apologies, S'ilah. I will pass good word. Don't worry, Captain. Appreciate it. Do you require envoy or help with your belongings? No, no. You have done enough.
Starting point is 02:29:42 Truly, I thank you. And as I said, I will pass good word for you. My appreciation to the glory of Eor. The might of Eor. He bows, and you see that, as it exits the ramp, runes along the edge of the platform glow, and as though covering a gift
Starting point is 02:30:20 in a thin sheet of paper, the wooden crate, crafted by hand on the ground, is wrapped in scintillating, running bands of runes as it levitates about a foot and a half off the ground. This place is beautiful as only an obscenity can be. They're very clever. Moving from this place, you see a tram station at the end of the pier.
Starting point is 02:30:55 A number of different tracks moving to different wards in the city. You see that at the station, there are armed soldiers carrying war scepters, staves. You see the only people here with blades of any kind are the groundling farmers that will soon be turned back to their destination.
Starting point is 02:31:19 Anything like a blade up here would just denote a commoner status. You watch the crate begin to move. like a blade up here would just denote a commoner status. You watch the crate begin to move. All of you disembark from the ship, and you see the captain looks at the farmers specifically that are with you and waves them on, marking your status and importance. You have arrived in Aeor.
Starting point is 02:31:45 What would you now like to do? I'm going to take them to, actually, I don't know, I've got it here, to, I'm going to lead them towards the Chamber of Seasons. All of you watch as Selaha seems to know exactly where he's going. I'm like, follow me. I know where we're going. I guess it's good
Starting point is 02:32:08 you came early. Mm. Yes. Very good. And you told me to be careful? Hey. I'm not here trying to play hero. I'm simply enjoying myself.
Starting point is 02:32:21 Look at the place. Disembarking, you walk towards the tram station. Pure, humming, arcane metal. Seats of steel, untouched by glove or hammer, and shaped purely through will and the speaking of languages that rework reality itself. These seats, crafted by forces unimaginable to the vast majority of mortals that will ever live on Exandria.
Starting point is 02:33:03 You see some people sitting on them, opening a bag of snacks, taking a look at a small map on the side. You see a glowing, helixing orb towards the top announces, Vermillion Line, Final Destination, Opus Ward, Aranax Station. Vermillion Line, Final Destination, Opus Ward,
Starting point is 02:33:29 Aranex Station. The buildings move past you at a speed that might seem familiar, but here, you see no will working it upon this place. Buildings roar past you, and suddenly, city skyline. Ah. Squat, gray buildings, very few windows here in Aeor.
Starting point is 02:33:53 What a strange thing to make it all the way to the sky and then encase yourself in stone and metal. You look over. You see an Aeorian enforcer. At this time of night, it seems the only people that are allowed to be out and about small flask of something. A small imp appears next to him. Zaya, I think we might have missed our stop. So he snaps his fingers. The thing screams and disappears into a little glass emblem.
Starting point is 02:34:42 He drunkenly stares ahead. The man has a spirit encased in a thing of glass and is a little bit more invested in having a drink on his way to some station other than the one in which he lives. Treyum moves forward. How drunk is he? Oh, he's sauced.
Starting point is 02:35:03 He's half gone already. As he nods off, I'm going to cast Mage Hand and try to lift the necklace off of him. The necklace comes off with the imp inside. See, he's also got a small emblem, a metal pin to his chest that denotes his station. What is it? Do I recognize it?
Starting point is 02:35:36 He's part of the City Watch. Taurean Guard, just here protecting the train, supposed to be alert and on the job. Stop anyone from coming without proper passage. But he mind his own business. We're not far. I turn invisible. You turn invisible.
Starting point is 02:36:05 I walk over and look at him, look at his face. You look up. Give me a perception check. Oh, that's better. These dice are good. 24. He stares ahead, not knowing what is right in front of him,
Starting point is 02:36:32 as it cannot be seen. This man will be dead before sunrise. I breathe in. Shit, shit, shit. Not feeling the emblem on him, he rushes out of this car, back into another car, past him on the tram. I'm still hungry.
Starting point is 02:37:11 I reappear. Right. That was fun. You arrive at the Opus Ward, a ward deep down, far enough towards the base of Aeor that even on a bright, sunny day, it will exist mostly in the shadows of other wards spinning above in the city. Humble stone dwellings, old, old ward. Was Aeor always in the sky? Was it built for this sole purpose?
Starting point is 02:37:53 And when it began, how did it begin? In this ward are some stone hovels. Perhaps some of these buildings began their life on the ground. The laborers in this place are so unwelcome in the larger city that the presence of Aeorian military might in this place
Starting point is 02:38:25 is thick, but also at a distance. Skyships, spotlights, but there is no higher business to attend to here. but there is no higher business to attend to here. Shadows are deep and welcoming. As you exit the tram, whose final stop in this place is but a single track, as though it would not be anyone's highest priority to come here,
Starting point is 02:38:57 you exit this place, move through shadows. A large stone building, derelict, its roof having caved in some time ago. At the back, a massive gate cracked open very slightly. And as you enter this place, a voice calls out, Salaha, is that you?
Starting point is 02:39:36 Then suddenly, my eyes turn green. Yes, it's me. I brought friends, done as you asked. How many friends have you brought? Five, and maybe six and a half. Six. One seems to be very different. You walk... seems to be very different.
Starting point is 02:40:06 You walk. You walk into this space and see an Aeorian Archmage. As you enter, you are in the antechamber, and all of a sudden, all of you feel it rippling throughout. You're in the antechamber of a temple. This place is somehow forgotten, deep in the bowels of Aeor. You look on the walls of this antechamber, and you see that there are smashed sections of the wall,
Starting point is 02:40:44 where once stone images bore faces. Images, scenes, tales of miracles. They are defaced and ruined here, but the stones know the faith of those who once tread them. The archmage turns to look at you. She is a beautiful woman, vibrant robes of red and white in geometric pattern, long braids, deep black skin, a golden headdress. She smiles and her eyes gleam white. She turns to all of you and says,
Starting point is 02:41:35 I am the Archmage Arcadia Saren Vetterix. I trust you all received my vision. I trust you all received my vision. Good to see you, sister. She goes, she gives Aiden a big hug, turns and says, Well, it's very unbecoming for me to ever admit to this. I didn't know this would work. Not sister.
Starting point is 02:42:19 Not sister. It's quite touching. It wasn't part of the plan. I want to see. I help open the crate. You open the crate, the emissary, you emerge. Oh my. Why? Why has she not come?
Starting point is 02:42:51 I knew she didn't have it in her. I just want to say, I could see it. You also broke the rules. Well, I mean. I was supposed to scout ahead. One of us was dangerous enough. Look at the place. It's full of magic.
Starting point is 02:43:06 I'm full of magic. Just makes sense. You're full of something. Broke the rules. Oh boy. You broke the rules. There we go. Didn't she make a deal
Starting point is 02:43:21 and then abandoned us in our moment of need. You see that Arcadia puts a hand to her temple. What did she tell you before she sent you here? Do you know what you're supposed to do? Yes. Share her love with Aeor. Guide them through. I will save them.
Starting point is 02:44:05 I will save them. Oh, she was always a bit dark, wasn't she? Never understood what she saw. Not now. Sorry. You are here to follow her commandments, her edicts. Do you wish for help in doing this?
Starting point is 02:44:31 My lady's task is prerogative. I will take any and all aid I can receive. She reaches into a bag at her side, filled with arcane foci and spell components, and pulls out a series of clasps that have Aeorian writing on them. They are specifically unenchanted, but as she binds them to you, the emissary looks for all the world
Starting point is 02:45:15 like an elemental summoned here under the purview of some Aeorian mage. Hmm. the purview of some Aeorian mage. Does this disturb you? Why? Movement in this place will be challenging. The Ministry of Intention is at the height of their paranoia. There are some within the city.
Starting point is 02:46:02 Leadership, though much ostracized, the Somnovem believe that great danger is coming. It will be helpful if you look as though you are a part of this. It is a deception if you can stomach that. Lies. It is a deception, if you can stomach that. Lies. It's the only thing they know.
Starting point is 02:46:40 I'll turn to Triss. Little lies are okay. Yes, sometimes. Hmm. I take, I put out my hand. For now. For now. For now. For now.
Starting point is 02:47:16 How long have you been here? I have been here now some 30 years. After our last meeting, I came here as soon as I was old enough to understand the nature of what I was embarking on. I'm sure you remember how strange those early years were, where the mind, a mind of flesh and blood,
Starting point is 02:47:49 where the mind, a mind of flesh and blood, needed time to catch up to great purpose. Aiden, being the youngest, well, perhaps the second, well, perhaps the second youngest here, Nott, he says, What have you found? Much, much. Salaha's been here with me for some time.
Starting point is 02:48:24 Our dear friend, our brother, arrived here in a form shapeable, and as such, was actually created within Aeor. Very clever way of bypassing many of the defenses herein. However. Who are you? What's that supposed to mean? How else would you have been satisfied with your vanity?
Starting point is 02:49:00 Unbelievable. I'm simply doing the lord's favors. The lord's. You see, he... Arcadia looks and says, We should speak, but we are not all gathered. They are here. With him.
Starting point is 02:49:33 How many? There are four. Four? There were supposed to be more. Some of them betrayed and lied and are not here, but four are. Little lies. They are waiting within the Chamber of Seasons proper.
Starting point is 02:50:09 This was a place of worship at the very foundation of Aeor earlier in the Age of Arcanum, back before, back when distaste for the gods was a small cultural detail before it was law and might and writ upon the face of Exandria. This area has been secured magically
Starting point is 02:50:47 to the height of my ability, and the fact that it even exists at all proves that it has been forgotten by the powers of Aeor. They are within, waiting for us, and our brethren who are not here with us know, know that there are only four within. Thank you for coming.
Starting point is 02:51:30 I know that this plan was profoundly taxing and asked a great deal of all of us. But having lived here for some three decades, I can tell you there is no other way we could have done this. The net is knitted tightly, more tightly than I could have imagined.
Starting point is 02:52:02 Their power extends. Their power extends to the edges of my imagination. And yet they do not know everything. They don't know everything, and we know that. Sister. Yes? There is one within, and I believe that I do not wish for you to countenance.
Starting point is 02:52:53 Those that wait for us within and they are them, and and we do not have to reveal anything about ourselves other than that we are here to do what must be done. They will give us their names. They will give us their names of those lives that they have lived here alongside us on Exandria. That should be enough for us to do our work. Right.
Starting point is 02:54:02 I understand. She turns, pushes a door, and walks into the shadows. I just love family drama. I follow her. Slink into the shadows. I've been a little bit off looking at the carvings on the wall, trying to find everybody. You look at the shattered areas of the wall
Starting point is 02:54:31 where something might have been. You find one. No face is left, no feature, but you do see the edges of leaves and vines. It's the one I don't recognize. I'm looking for... Is there one that feels off? Give me an investigation check.
Starting point is 02:55:08 19? Wait. Yeah. 19. There's two that catch your interest. One of them that has been shattered, you see that there is a place where a little bit of the tile wall remains, and you see the image of a chain, a little few links of chain, as though something hanging by chains.
Starting point is 02:55:40 And then elsewhere, you see that there is an area of the wall Then elsewhere, you see that there is an area of the wall that was shattered, but there should be art here. Instead, it's just blank. As blank as can be. I walk up and stand beside Asha. There's a hole in all of us.
Starting point is 02:56:15 I'm not capable of blaming her right now, but there are times. It's hard not to feel robbed. There seems to be a lot of anger towards us here. Well, not for long. Aiden will walk through the door. Yeah, I'll walk through. Are our eyes orange again?
Starting point is 02:56:54 Mm-hmm. You walk in. Total darkness inside. Tristan, Asha, do you walk in after your companions? Yes. Are the doors to the original chamber, are they open? They are open. From outside, Dearest flies in, my raven,
Starting point is 02:57:20 and lands in front of the area that is blank and just starts pecking at the rocks a bit. Emissary, you're the last in the chamber watching a raven peck the stone in front of a smashed wall. To the new. The Raven looks at you. I'm glad you're here, Emissary. I walk to the statue holding links of chain and just stand there for a moment
Starting point is 02:58:27 does it feel familiar? Chains. Chained oblivion, chains of ruin, chains of torture. Thin golden chains holding the scales of justice. That is what you behold. golden chains holding the scales of justice. That is what you behold. I put my hand to what's left of the statue and just rest my head against it. And I leave to join my companions.
Starting point is 02:59:11 This is a place where they tried to kill a story. It's a very frightened thing to do. You move into the dark. It is not dark. You enter. Ooh. Four figures arrayed at an altar. Standing behind the altar
Starting point is 02:59:48 is a kindly old man, white hair, staff. He looks out smiling, standing where a priest would stand. And you see a priest of the Dawnfather standing here in this room lying on the altar blood running down from her mouth a powerful barbarian woman with a massive sword who saw fit to rest on this ancient altar at the base of the steps of this raised platform there is a sickly deathly looking tortle hunched glowing green eyes. His thick, wrinkly skin torn by small hooks.
Starting point is 03:00:51 His shell changed by spikes. Looks like it hurts him to move, like his shell is growing things that protrude inside him. And up at the top of a column, with a bow and arrow, is a small halfling woman who hides there in the ceiling, slowly descends from a rope.
Starting point is 03:01:21 See the hulking barbarian woman gets up from the dais, looks at you. I was a little more comfortable in the dark, but not my temple, I guess. I didn't have a face to smash. Puts the sword on her back. I look at the priest and say, He would have words with me if he would. It has been a joy to sow his light.
Starting point is 03:02:31 Hello, family. Arcadia steps forward. We come now to the city of Aeor. You see the Priest of the Dawnfather flits his eyes in between you, looking as he looks over at you. Seems to- I'm hanging towards the back.
Starting point is 03:03:14 You see Arcadia. Perhaps our time together should be kept short and useful. A truce has been called to dispense with the city of Aeor. Much has been gleaned since last we spoke. Last I beheld you all, it was at the outset of the City of Aeor's ability to hide itself from our view and repel our approach
Starting point is 03:04:10 by workings of magic that, at the time, staggered even our imagination. Steps were taken to hide themselves from us. Knowing what we knew, we could assume only the worst of why those steps would be taken. If they had the power to hide themselves, to abjure us, what else might they have the power to do? The halfling lands and moves over to sit on the bottom step,
Starting point is 03:04:55 them in the altar, and you guys at the doorway to this larger cathedral chamber. You see she says, Who knows? They might do something crazy, like kill a god. Imagine that. I am here to say that our worst fears have been confirmed. I have done my best to stay as hidden as possible
Starting point is 03:05:36 while still working within the apparatus of Aeor's ministries. A weapon is now mostly under construction. A weapon is now mostly under construction, all but completed. The Factorum Malleus. The Latimus Princeps was created to keep us at bay, to buy the city of Aeor time, and time they have used to their advantage. A weapon is now being built within the city to do exactly what we feared it would do. The possibility of this was enough to call a truce within our war,
Starting point is 03:06:34 long enough to investigate. And a plan was hatched to bypass the considerable wards and abjurations of Aeor. Those wards having somewhat been bypassed, though I assure you the bulk of our work yet lies ahead, we can move the possibility to a certainty. Aeor will, sooner rather than later. You see that the priest of the Dawnfather speaks and says,
Starting point is 03:07:13 How soon? Arcadia says, Perhaps already. We'll have the power to destroy a god. Not to assume their station, to take their domain upon themselves and see to the stewardship of Exandria, but simply to take something infinite and tear it asunder from the fabric of creation.
Starting point is 03:07:49 I mean, that's impossible. You! That's impossible. I mean, come on. Think about it. They can't kill us. Trust me when I say it is possible. You see that the priest speaks up and says,
Starting point is 03:08:18 Introductions, I think, are helpful. As Arcadia has asked, we can introduce ourselves by name. I am Father Milo Khaust. I am here to serve at the discretion of this assembly, to be bound by our mutual decisions. My companions, Tishar, you see the barbarian cocks her head.
Starting point is 03:08:48 Umlata, you see, points to the halfling, who smiles. And Zaharjt, and you see the tortle just stares off into the distance, shuddering. We should share what we know, I think. You see that Arcadia says, a plan must be enacted. I have much in the way of information. My advisement, should it please those of us here assembled,
Starting point is 03:09:31 would be to fan out throughout the city. Spend a week or two trying to discover or find what we can. There are contingencies to be aware of. to trying to discover or find what we can. There are contingencies to be aware of. There's a protocol in place by which the mages of Aeor will, should they feel a threat to this project coming, the knowledge of how to create this weapon
Starting point is 03:10:05 has been encoded in several arcane orbs throughout the city. And should the city be attacked in an overt manner, the methods of the weapon's creation will be sent to every corner of Exandria, such that their research can be recreated at some later time. They are taking no chances
Starting point is 03:10:33 and leaving no contingency unregarded. I think Father Milo speaks up. Did you say a week? You see that Arcadia turns and says, or however much time we need to act carefully, see that Father Milo goes, I would say we have one night, given that one of your servants
Starting point is 03:11:05 is telling them our plan, presumably right now. What? Decades is a long time to be away from the throne, wouldn't you say? What are you talking about? Even Arcadia looks confused here, and you see he says, Oh, you want to know something I know?
Starting point is 03:11:31 Do we value my voice in this chamber? How do I know that it's true? People always think I'm lying. I wonder why. Earlier today, a being, a celestial, came to Aeor and was welcomed by the Ministry. The Magistry have opened their doors,
Starting point is 03:12:02 and I believe this being may be in the Genesis Fort right now. Now, was it part of the plan to have one of your winged servants come and announce our arrival? What did they look like? Bright white wings, beautiful face, billowing hair. I don't keep up with your servants. Bright white wings, beautiful face, billowing hair. I don't keep up with your servants
Starting point is 03:12:29 as much as perhaps I should, but I imagine that would be worth running down. Arcadia turns and says, why would one of our servants? You see that Tishar, the barbarian, looks up and goes, You don't think you are impossible to disagree with? You don't think that one of your servants might get the idea that maybe you don't deserve to be in charge? Which side are you on?
Starting point is 03:13:13 My side, forever. Father Milo puts his hands up and says, I feel it would be to our benefit simply to act with urgency. A Celestial has come to the city, one of the lieutenants of your armies. That should give us some cause for alarm, yes? Where is the Genesis Ward?
Starting point is 03:13:51 You see Arcadius as part of the city. And the team is very heavily guarded, right? Yeah. Yeah. Impossible to get through. Not even for me. You see that Arcadia turns to you and says,
Starting point is 03:14:21 All right. We need to work together quickly to address this. Even under the best of circumstances, there are three elements that need to be accounted for before we can attempt to disassemble the weapon and eliminate any copies of its research. You see that Tashar looks and says, Oh!
Starting point is 03:14:55 What is this? Disassemble the weapon? Erase the copies? There is an obvious course of action before us. Do we need to spell it out and say it? You see that Umleda goes, I mean, you can run and do a lot of research if you want, but it feels like there's a really clean solution.
Starting point is 03:15:29 No. What'd you say to me? I said no. What do you think we came here to do? You think we came here to have them see reason? If they were reasonable, they wouldn't have opposed us in the first place. Every child thinks at one time or another that they know better. They are children.
Starting point is 03:16:12 A lot of them seem like grownups to me. You see that it's a harsh, this tortle. Everyone here is in misery. We should devour them. There's only one release from all of this, and it's the back of the throat of something that wants you dead. Arcadia turns to the rest of you and says,
Starting point is 03:17:02 I cannot tell if we are being manipulated right now. It's not without merit. It's more than not without merit. I don't know how you insight check a god, but can I insight Father Milo? Give me insight, yeah. So that's a 17. Probably not enough. I have luck. Hell yeah.
Starting point is 03:17:48 I have luck. 17. Yeah. Oh yeah. It is the god's will. It is the god's will. Father Milo, I think, emissaries, you look. You see this priest seems to be telling the truth.
Starting point is 03:18:05 And you see that you've, whoever these people are, they've done this thing. They have held to this part of the plan at least and come here. You see Arcadia turns to you in this moment as you behold these other travelers, companions, and says, as you behold these other travelers, companions, and says,
Starting point is 03:18:29 we need to make a decision right now. If we want to trust them and work, we cannot question everything they have to say if we are to work together. We either have to make the call now to believe that this is genuine and that the timeline has collapsed because otherwise we will not be able to do what needs to be done.
Starting point is 03:18:48 I, for one, would love to hear your plan. What are the three elements that you speak of? The Protocol. The Erivox Protocol. That is the title of it. If something goes wrong, it's their ability to take what they know and send it across Exandria.
Starting point is 03:19:10 The engines that power the Obtenabrator, that which keeps this hidden from divine sight, that is within the Genesis Ward. If that is still operating, our true selves will not be able to find us here. And then the Latimus Princeps, the final, the repelling wall that you felt when you came here. That will have to be the last thing we do because that has been incorporated
Starting point is 03:19:43 into the Factorum Melleus. Then we do it. You see that she looks also at you, Salaha, and goes, You are more ingrained into the city than I at this point. If there is some network by which one of our Celestial servants has been bent to the will of Aeor. I know who to ask.
Starting point is 03:20:18 I know who to find. Pretty simple. I think that may be worthwhile. There is, oh, sorry. No, go ahead. I'm just going to ignore that everyone's gone mad. We're going to find three machines and hope that this knowledge doesn't slip
Starting point is 03:20:43 out of the city like a drop of blood. Can't even keep our own people quiet. You think you can keep this here? That this just won't turn them harder, faster? Am I the only one who understood what this was going to be? To destroy the city? To destroy the city before they destroy everything, not just us.
Starting point is 03:21:15 This is the end. I cannot believe that they are helping us because they could walk away and they would win. No, they wouldn't. They would end. They would end because we would be done. This would be done. If... If...
Starting point is 03:21:41 we can do this without destroying the city. That is how we win. This place, these non-believers, they hate us because they fear we will do as they have said. But we, we are more than they can possibly imagine. And we must use that power to not only protect each other, but to show them a better way.
Starting point is 03:22:33 Lost children. Redemption. or death. One thing, Dad. They don't fear you, they resent you. You think you spare them? They'll be grateful? They'll start praising your name? That's not going to happen. You let them go. They do it again. Whether you like it or not, the knowledge is loose.
Starting point is 03:23:22 She's smarter than us. Should listen to her. If the knowledge is loose, what is the point of destroying the city, then? It's not loose yet, is it? They covet... They're greedy here. And egotistical. They've kept the knowledge to themselves.
Starting point is 03:23:49 All the cities did. You take it down, you take the knowledge with it. You let them live, they'll do it again. Look, death is inevitable. It's just guiding them to a shorter thread. Easy for you to say. What? It's a... You do you.
Starting point is 03:24:29 Arcadia turns. You see that the four up on the dais watch you talking quietly to each other, smiling, laughing. You see that Unleda shrugs her shoulders and goes, It's just nice to see that you all don't get along. Arcadia gives her a withering glance and turns back. These objectives,
Starting point is 03:25:06 it feels foolish not to share them now, given that they clearly have knowledge that we don't have. The question I put before us now, before we... To Aiden's point, there is time. I thought we had weeks. Even if we have a night, there is still time. This is us. Miracles are possible.
Starting point is 03:25:36 The decision before us right now is, do we play fair with them? They did come. They are here. And perhaps there is no way to fair with them? They did come. They are here. And perhaps there is no way to interact with them and not feel that we are being manipulated, but if they're right, then they clearly have access to knowledge that we don't. And I know this is easy for me to say,
Starting point is 03:25:59 but I want knowledge, especially that which has somehow eluded me up to this point. Well, we start. Well, we start where I take you. Yeah. Do we bring them? Yes. Why not? Should be fun.
Starting point is 03:26:24 We are, and always have been, stronger together, even when we disagree. Arcadia smiles. Brethren, would you step off the dais? I see the four of them move over. You see Milo, looks at you, looks over at you.
Starting point is 03:27:00 You are not a god. Someone got cold feet. She knows something I don't know? Probably. Well, that makes two of you that aren't gods. Well, that makes two of you that aren't gods. And two of you who are missing. Ah. It's like herding cats.
Starting point is 03:27:31 You'd be amazed what the moniker of Betrayer will do to people's sense of cohesion. Well. Let's spill. You see that Arcadia says, as I have said, the problems that array themselves before us are the possibility that the knowledge will be moved
Starting point is 03:28:01 out of the city, the Erevox Protocol. The second is the Obtennebrator. That is preventing divine sight. Once the Obtennebrator is brought down, those of our brethren on the outside can begin to assist us. My understanding, based on my own visions, is that once the Obtenabrador is down,
Starting point is 03:28:28 it might get very windy. Flight out of the city will become impossible. Windy? How? Why? Our brother does not have to come here in person to send the storm. And the Factorum Malleus. The only wrench here
Starting point is 03:28:59 is what they may know about us. And that is where Salaha comes in. We need to find out who, from our side, may have told them, and may have told them what. If it's something as simple as the gods are working their way towards Eor, they can have guessed that by now. If it's more specific, down to names, faces,
Starting point is 03:29:26 how we planned to get around things that were impossible to get around, that becomes very tricky. We don't have time, I think, to do this one by one. And it's too large of a group to move inconspicuously throughout the city. and it's too large of a group to move inconspicuously throughout the city. You see that T'Shar says, The four of us can be one.
Starting point is 03:29:56 No. No? So brave. The bravest of us. You see that Father Milo says, My goodness, are you a cleric of the Everlight, young Aedan? I stick up for my family.
Starting point is 03:30:23 I'm just glad she's still got a worshiper. Fine. We'll split up if you don't trust us out on our own. We've got just as much reason to stop this as you. The question is this. Do we want to dawdle, or can we agree that we are here to drop this heap of stone from the sky
Starting point is 03:31:06 as soon as we get the chance. There is a beauty in destruction. Creation comes from it. Creation comes from it. If the wheel breaks, it stops. If the city falls, the wheel turns. Ruin will lead to more life. This thing, this will be rock and nothing else.
Starting point is 03:31:46 Three generations, four. They're going to end it. For everything. This is too much. They've gone too far. And I will not let this place die. I think we should just go, you know, relax, see the city, have a drink,
Starting point is 03:32:25 find out some more information, and then we can decide what we want to do, eh? I understand that you want to bring the city down, because that's what you always want to do, but I think there is a way. You see, Arcadia looks and says, With all due respect to Father Milo, there is no need to make this decision now.
Starting point is 03:33:05 There is no need to make this decision now. And to your point, sister, it dwells ever on my mind, the threat of them doing this again. We know it can be done. We know some who have done it. Knowing how they intend to do it matters to me. Life, death. The soul can never die.
Starting point is 03:33:39 Those of true belief within this city, if they meet their end, will move to the place that the gods have decreed. Death is an ending and a beginning. That which is eternal never truly dies. However, knowing how they could do this matters. And I would not vote for addressing this issue in a manner so destructive
Starting point is 03:34:19 that we learn nothing from it. So I would suggest, in deference to those of our companions, whose sentiments for Aeor move them, we have time to delay this decision. A moment may come when that time is beyond us. My hope is that we have space to do this carefully. We will know quickly and abruptly if we do not. I think we should get ready to move out.
Starting point is 03:35:18 You see that T'Shara shrugs and says, Carefully. All right. Carefully. All right. Carefully. Not wrong. He sees a harsh coughs up some blood and hooks. Moves off.
Starting point is 03:35:40 That one's rough. How are you? I ask. You see that Umleda goes, he came back as a big turtle. Yeah. Not a good disguise. No, really bad.
Starting point is 03:36:01 You can see she does a little backflip and skitters up one of the columns. I'm going to walk over to the turtle just for a second and get down. I'm going to turn into the wolf. I miss you in there some days. I really do. Why don't you come find me?
Starting point is 03:36:35 I don't want to do this alone. I'm so sorry. If I promised to take care of you, I'm so sorry. If I promise to take care of you, can I torture you forever? You already do. Stomps off. SAM and LAURA Stomps off. I'm going to walk over to the
Starting point is 03:37:13 Zaharj, the devil. And just take in the shell and take in his body and see where all of his wounds are. Don't touch me! What happened to you? I do this because this is the truth. This is the truth. This is the truth. You know it, too.
Starting point is 03:37:51 You don't think you have hooks in you. I know their names. Please, may I do all I know how to do to give you a moment of peace. I'm going to lay out my hand and... Give me, as part of the casting of this spell, persuasion. Okay.
Starting point is 03:38:38 Yeah, yeah. Cast Guidance. Sure. You can take a d4 of Guidance. I'm going to need it. You can add a warning away from this. And add a one? Add a one. That's the Guidance.
Starting point is 03:38:54 Oh, you did the Guidance, that's right. Okay. Real big hell. What's that? From your cleric. 18. 18. 18. He recoils as you reach out a hand.
Starting point is 03:39:13 I don't want, or at least I don't want a moment of rest. At least in the pain, I don't have to be afraid, knowing that it will start again. This world was a promise that this would happen. What does it mean to feel peace? It's the calm before the storm. This whole world is a set of teeth chewing us up. I don't want a moment of peace.
Starting point is 03:39:56 You know the last time I saw peace? Long before we ever touched this world. On a ship. It's a dream now. A ship of light. I looked behind me and I saw the thing that ate our world. That was peace. And I saw the thing that ate our world. That was peace.
Starting point is 03:40:31 And everything here is misery until I get back there. What did it look like? You should have asked him. You see Father Milo turns and says, A moment to confer with my companions if we are indeed to travel in mixed company. You see he pulls the other three aside. Arcadia turns to you and says,
Starting point is 03:41:11 I don't know if this is the right thing to do, but I'm going to tell you two things, and I'm not going to say them in front of the others, not while they're conferring. And you see a glimmer of magic and a small cone of silence surrounds you with a small illusion of unaffiliated chatter to cover her trail.
Starting point is 03:41:31 Arcadia turns to you and says, There is power. There is a power within you due to the nature of your construction. You know of what I speak. I do. Emissary, you are not merely an envoy.
Starting point is 03:41:58 You are a herald, and you bear something of your mistress. Do you know of what I speak? Love. Perhaps, perhaps in a form greater than we can imagine. It is possible for us to die here. You can feel that we are separated from the eternal.
Starting point is 03:42:42 Should we die here, of course, the part of us which is eternal will exist once again within Exandria. Celestial, all-encompassing of our domain. And the moment that happens, we will be unable to intercede in Aeor. So while your deaths may not be the death that mortals face, understand that if you die here, we suddenly do not have you,
Starting point is 03:43:17 and we will not have you as the moments of crisis compound in the hours to come. Please remain whole. And the last I will say is, make sure the emissary above all remains. If what I have seen is true, and you see that the four behind her stop talking, she says,
Starting point is 03:43:42 You must be intact when the time comes. I will look at Trist and say, I will go with Father Milo. You go with the others. Don't let him get into your head. He does not tell the truth. Don't let him get into your head. He only tells the truth. It's just
Starting point is 03:44:23 rotting. I love you, all. Good luck. We need it here. I would like to insight check Arcadia. Hell yeah. Ooh, smart. I want to know if she's holding something back.
Starting point is 03:45:02 Yeah. Give me insight. Okay. That is 32. Oh god. Jesus Christ. Oh! Oh no.
Starting point is 03:45:22 You look at Arcadia. Goddess of Knowledge. She is holding a tremendous amount back. You see a mind burdened by vast, all-encompassing knowledge. You can feel in this moment that she has specifically not said something about the emissary,
Starting point is 03:45:50 that she has not made clear or explicit what the emissary's gift or power is. Arkady looks at you. Is everything all right? Are you on our side? Your side? Yes. I'm on...
Starting point is 03:46:14 I'm on the side of... I don't understand. I'm on the side of us defeating Aeor. Do you? My thought was that at a time of your choosing, we could be more clear about what was to come or about the... I'm sorry, I'm just having a hard time
Starting point is 03:46:45 trusting people lately. I understand, I understand. Family. You see that she looks and says, Have I done something that would make you feel that I... She pauses. It was I that brought the knowledge of this to us, and it was I who brokered the truce with the betrayers.
Starting point is 03:47:19 I have had more contact with them than is usual. And you have every right to be suspicious and to be hurt. Did you know that one of our own would send a servant here? I have been gone the longest. I would look to those who have been here more recently.
Starting point is 03:47:51 And you see she looks here at you, Aiden. Detect thoughts. Mm-hmm. Wisdom save 19. Arcadia steps back, resists the spell, but feels it. Asha, can I help you? Can I see this as well?
Starting point is 03:48:30 Yeah. Like, what are you doing? I'm checking. For what? She is on our side. There is no sides. Not for you. There's what needs to be done.
Starting point is 03:48:49 And... all of us are odd right now. I've put a lot of work into this mind, and I'll thank you not to touch it. I really think we should get out of here. You see, Father Milo says, I don't think there's even that much for us to do here at this point.
Starting point is 03:49:14 This city might defeat you all just by making you talk to one another. Yeah, I really think we should get out of here. Starting to agree with them, that's probably a good idea. Arcadia looks and says, The Obtenabrador. The engine is in the Genesis Ward,
Starting point is 03:49:33 center of the city. The Erivox Protocol is throughout many different nodes. Its decentralization is a part of why it's so dangerous. And then finding out through Salaha's channels what may have come. Additionally, I will also say accessing the heart of the Genesis Ward will require access to some form of disguise, passcode, something.
Starting point is 03:50:18 This element of the plan is the most beyond me. The passwords and bylaws change so frequently and constantly, but some ability. Father Milo and I will go there. He'll look at Father Milo and say, I assume that is not beyond you. What, to go find us some disguises or passages deeper down into the Genesis Ward? I can manage that.
Starting point is 03:50:55 You see that Arcadia says, and we are a council of equals here, but we need some to attack the engine that is hiding us from scrying. Once that happens, the storms can kick up and that will be providing us some cover. And then the protocol. The protocol has to come down prior
Starting point is 03:51:26 to the Obtenabrator engine, because if anything, like a storm happens, they will trigger that. Asha, you seem in the mood to break something. I'm hungry. Yes. Who wants to join? You see that Tishara looks at you and says,
Starting point is 03:51:49 I like to break things. Very well. You're a talker, too. That's useful. Only compared to you am I a talker. The protocol. Tracking down all of the areas within the city that are geared
Starting point is 03:52:20 and prepared to spread this information across the globe. I can find that out. I have good networks. You might also try running down the information about who's been informing on us. What do they say? Two bats, one stone. Two bats with one stone, that's right.
Starting point is 03:52:56 The old Exandrian set. I was nodding. It had a good vibe. It's more impressive to kill bats because they fly at night. You see that... So yeah, she basically cordons out these three different things that all have to happen in quick order and timed quickly.
Starting point is 03:53:21 Looking at the rest of you, you see that Umleda the halfling looks and says, I can go with you. I'll be helpful. I'm small. I'm easy to keep out of the way. Well, does she look appealing? She does. She's a little cutie.
Starting point is 03:53:41 Yeah? Yeah. I'm nice. Give me that stink face. You don't like me? No, it's not that I don't like you. I just don't trust you. Why not? We're not that different.
Starting point is 03:54:01 It's not like you guys are the good guys. We just had a disagreement about what should happen to mortals. As long as the Imatron comes. I can go where I'm needed. And I'll use Mask of Many Faces and I'm going to turn into the guard that we saw on the bus, or on the train.
Starting point is 03:54:25 I'm good at many things. Mm. I know. That's why you're on board. Okay. I look to Tristan, the emissary. I think more people need to go to the Genesis Ward. Heavily armed. Yes. I think more people need to go to the Genesis Ward. Heavily armed.
Starting point is 03:54:45 Yes, I'll look to Arcadia. I will stay with the Emissary and I will keep them safe, no matter the cost. She nods. Aiden will say, Yeah. Because right now, Milo and I are headed to the Genesis Ward. You guys are going to go to try to find passage, like find either disguise or some other way
Starting point is 03:55:15 of getting you passage to that part of the world. Um. And we have, for the protocol, we have Asha and T'Shar. Right now, it looks like, you also see, I think, Zahar'sht comes over to you for the break shit mission. I will say to Triss to... To Shara, Zahar, and me. Yeah. Okay.
Starting point is 03:55:59 I can protect the emissary if you'd rather go with Asha. I can break things. May I serve? I suppose. You look and see Arcadia actually looks at the two of you and says, I think the, and forgive me, I think the Subtlety Brigade can probably handle
Starting point is 03:56:35 the Obtenebrator engine on its own. A light touch looking after Father Milo would probably be the right move, given that we need to find very human passage to the heart of the Genesis Ward. So I can take the Emissary? You see that it looks like, right now, Arcadia is suggesting that Asha and the Emissary
Starting point is 03:57:09 will go with Tishar and Zaharsht to the Obtenoprader engine. Okay, cool. Yes. You and Mira will head with Umletta to go look after the protocol and also keep an eye out for whatever this servant is. That would leave, and that way there's two of you on each group,
Starting point is 03:57:30 that would leave Triss and Aiden with Arcadia and Father Milo would be the only of the four that would be with you. So both of the main healers are in the same group. That's what I was trying to split up. Maybe that not what we should do. So Harsh looks over. I can heal.
Starting point is 03:57:53 What's up? Should we split up the healers? I mean, I can heal. Oh, you can? I'm not really worried. I feel pretty confident in it. I will, I think for this, it feels, I think we'll be okay.
Starting point is 03:58:12 I will, I can do some stuff to protect the emissary, not even needing to be there. But I will look at the group and I will say, once in days past, once in days past, we worked together. Let us, for a moment, remember those times, fondly. And in this broken and forgotten as it is temple, I will, as a ritual, cast, and I hope that this temple will up from eight to as many as there are,
Starting point is 03:59:20 Rari's telepathic bond. Hell yeah. If we are to act as one, we must move as one and think as one. There are disagreements here that we can solve later. But for now, we must do these separately together. They think, and this will be their downfall. That we are more fractured than we need be.
Starting point is 04:00:10 Family, we are stronger together. As Aiden says this, the light that sheds from him touches the walls of this temple, and for a moment behold the gods of Exandria in their glory. What about the one? A beautiful image of a woman in a white mask surrounded by ravens, as it ever was. Aedan will turn to the emissary and say, It appears that you, most of all, we must maintain. So please, stick around.
Starting point is 04:01:35 And I will cast Death Ward. You feel filled with light. Mm. You see that Oomletta looks up and goes, Family. I love that. You see she goes, Maybe it will be family after this. It's a little dream I have because I feel like when you get down here
Starting point is 04:02:07 in the dirt with them, you realize there's not that much to like. Maybe we'll convince you that this little truce can last as long as we want it to, if we all decide to work together. Go team! She somersaults and skitters off.
Starting point is 04:02:36 You see that Arcadia smiles, looks up at the restored temple, looks at you, to the heart of Aeor, to disarm them with a weapon they would use to destroy the gods. One way or another, this will be our last night as mortals.
Starting point is 04:03:06 And that's all for this episode of Critical Role. Oh, man. Oh. Is it Thursday yet? Yay! And this concludes the current chapter of Critical Role. Your essays on the history and impact of the various ages and epochs of Exandria are eagerly anticipated.
Starting point is 04:03:30 Just kidding. No homework for you, but if you are inspired to do some writing, please leave us a review. Your words can really help new folks find our show and encourage them to give it a try. Thank you so much for joining us on this adventure. Until next time.

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