Critical Role - Doom Eternal One-Shot
Episode Date: March 23, 2020Game Master Matthew Mercer leads a horde of demons on an adventure based on the DOOM Eternal FPS.Meet the cast: Matthew Mercer: https://twitter.com/matthewmercerSam Riegel: https://twitter.com/samrie...gelLaura Bailey: https://twitter.com/LauraBaileyVOAnjali Bhimani: https://twitter.com/sweeetanjJasmine Bhullar: https://twitter.com/ThatBronzeGirlCheck out DOOM Eternal now at http://critrole.com/DOOMEternal, available on XBOX One, PS4, PC and Stadia. Thanks to Bethesda and id Software for their support sponsoring this one-shot.
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Hello Critters! Welcome to our special Doom Eternal One-Shot, sponsored by our friends at Bethesda and id Software.
You can check out the Doom Eternal first-person shooter game right now at critroll.com slash doometernal.
Available now for Xbox One, PS4, PC, and Stadia.
Let's hop right in.
Hello everyone, and welcome to Doom Eternal, a very special one-shot in partnership with our friends
at Bethesda and id Software.
We are super excited to bring the special-branded one-shot
to life from a franchise that many of us have been fans of
for a very long time, myself, since early middle school,
back in the Stone Age.
I think Sam learned about it this morning.
Go Doom!
Go Doom! Go Doom!
But yeah, I think a few of us have quite a bit
of experience with this over time.
And we're super stoked to be a part of this.
Those of you who aren't familiar with Doom Eternal,
it is an amazing and badass FPS game
where Hell's armies have invaded Earth,
and you, the Doom Slayer, must conquer demons
across dimensions to stop the final destruction of humanity.
I don't remember that first part, though.
The game is out on March 20th for Xbox One,
PS4, PC, and Stadia, and you can find more info
and pick up the game at critwell.com slash doom eternal.
I want to give Doom that one. Doom eternal!
I've already got mine ready to download.
But big thanks to Bethesda and id Software
for their support and letting us have fun
in the Doom universe.
Let's go ahead and introduce everyone at the table.
First off, I'm Matthew Mercer.
I will be the Game Master for this session
and I'm so excited!
That's enough for me.
Starting on this side, we have Taliesin Jaffe here,
playing as the Marauder, one of the many demons,
which, by the way, everyone here is playing demons.
Yes.
The Marauder which you nicknamed?
His name is Krill.
Krill. Yes.
Krill the Marauder.
All right. Perfect.
To the side here, we have Anjali Bhimani.
Hello, hello.
Playing as the fantastic Pain Elemental,
if you want to show up your pieces of your demons.
She's fantastic.
And her name is Phyllis.
She heard this name offworld somewhere and she liked it.
So she took it like the souls she takes.
I'm so excited.
All right, fantastic. And first time here at the table with us,
very happy to have Jasmyn Bjellar
joining us as the Revenant.
Yes, it's true.
I'm Reva Mashentare, the saucy Revenant of the party.
Very excited to be here.
Oh! Fantastic. Just for the party. Very excited to be here. Ooh!
Fantastic.
We have our resident dunce, Sam Riegel,
joining us at the table.
As the excited newbie to be joining us
here in the World of Doom, playing as the Arch-Vile.
Right, yes, so I'm the Arch-Vile.
Oh no!
Ichi-bod, and although I am the resident dunce,
Ichi-bod is the smartest one on the table,
so probably fancies himself a little bit,
a little bit more in charge than the rest.
But we'll see if that sticks.
And if this boy sticks.
Also viable.
And to finish up our troop of demons for tonight's game,
we have Laura Bailey playing as Mancubus.
I'm Mancubus!
Nicknamed?
Mancubus!
I'm a demon!
Perfect.
I can't ask for a better introduction.
I love him so much.
Well, with our troop of demonic entities gathered,
I think it's time for us to jump into
tonight's one-shop of Doom Eternal. So,
in the year 2095, the Union Aerospace Corporation conducted a geological survey of Mars,
discovering a strange and unique phenomenon known as the Argent Fracture,
a dimensional rift to a dimension dominated by vicious demons.
Under the leadership of Dr. Samuel Hayden, the UAC developed exotic technologies
based on ancient artifacts from the infernal dimension.
They learned to harness and extract
what they called Argent energy.
Now the UAC grew powerful, supplying Earth and humanity
with a new rich form of energy for over 50 years,
albeit while obfuscating the source.
Over time, the fiendish influence of Hell
corrupted the personnel of the UAC,
forming a demon-worshiping cult within the corporation
that rose and broke open the very gates of Hell,
unleashing the demonic hordes upon the Mars facility.
All was lost until an ancient warrior
known by the demons of Hell as the Doom Slayer broke free from his chains.
The Slayer, an unstoppable force of wrath,
tore through the invading hordes,
ending the reign of the cult leader
and sealed the portal to Hell,
using an ancient energy weapon known as the Crucible,
stopping the invasion.
Hayden, leaving society's reliance on Argent energy
too important and unwilling to end his research,
stole the Crucible, banished the Doom Slayer
from the earthly realm, and continued to harvest
Argent energy using the Crucible weapon.
Hayden's desire to exploit Argent energy
came at an apocalyptic cost.
The forces of hell could not be stopped.
A mass invasion of Earth by demons
brought humanity to its knees.
Much of the surface lays burning and poisoned as the landscape twists to the presence of Hell's armies.
Hulking demons roam and hunt the ruins, dragging whomever they find to their screaming end.
The few survivors who resist the invasion formed the ARC,
a resistance military helmed by the now humbled
Dr. Hayden himself.
Using Argent technology to fight the hordes head on,
they mount up in exo suits and battle mechs
to wade into the losing battle.
You, however, relish in this destruction,
as you are each champion demons of the armies of Hell,
brutal, violent agents of destruction
who helped slaughter the remnants
of the Night Sentinels of Argent
and claimed their realm as your own.
Now, with the Dominion of Earth nigh,
you've been called by the Infernal Bishop
of the Blood Temple, Dreg Grav.
The stone steps of the Blood Temple before you,
you gather your senses and patiently foster
your bloodlust as you ascend,
meeting for the first time
as you climb towards the apex of the temple itself.
I've never been here before.
Have you been here before?
Of course I've been here before, lots of times.
It's just right up there.
What's inside?
Evil stuff.
Oh, I like evil stuff.
Of course we all do, we're demons.
Yeah!
Man-killbots!
Well, if you've been here before, lead the way.
Sure, of course I will.
It's right up these stairs here.
Just on my six as we go.
I heard... Like, single file? Just on my six as we go.
I heard. Like single file?
I just don't see the point of it.
Go, go, go!
All right, all right. Go on the six.
You all ascend the temple stairs,
coming to its apex, where you can see
the stone rising archways and the strangely,
almost non-Euclidean
structuring of this temple top.
There you see a cloaked figure towering above you
at the very, very zenith, shrouded in shadow.
The voice quakes around you, sourceless and terrifying.
Elements of a gray, withered face
peer from beneath the hood, eyes burning like coals atop a twisted grin.
You immediately sense this is the presence of Dag Graf.
Their world burns.
The smoke, roiling banners of imminent victory.
As their flesh fails, their bones scatter,
some still cling to hope
in a defiant act of arrogant futility.
The one known as Samuel Hayden,
the one who claimed the Crucible,
now works against us.
He hides within an earthly military base,
one that could not avoid our sight.
We believe here he toys
with his argent
power
and has come to create
a weapon of mild
concern.
I know enough to not
give in to hubris
and underestimate
the intellect of Dr. Hayden.
I have selected you, proven instruments of hell,
to claw your way into this place.
Kill what gets in your way.
Take what is useful scrounge
for what information
might aid this endeavor
might teach you about this weapon
and its essence
destroy it
and end
Dr. Samuel Hayden
our hordes now assail the perimeter of this,
drawing resources to the front line,
away from its belly.
You are to strike directly,
and with absolute brutality.
Do not fail me.
Go forth.
You watch as his arm lifts and a portal tears open,
showing you a reddish orange skyline
filled with blackened smoke across a cracked
and broken earthen ground.
Lunch!
X times two.
Maccabish just takes the initiative.
I like him. I follow.
We run very slowly towards him.
Follow us, we're floating slowly by.
I fire up my axe and make my way through the portal.
And...
Archvile?
Of course, you have chosen your champions wisely, my lord.
I just...
And I have a camera around my neck.
It's got scrapes and stuff on it. It was a human camera that I just scavenged from somewhere.
I just was wondering if I could just, you know,
just take a selfie of us before I go.
Before we go, do your bidding.
Make a persuasion roll.
Persuasion for selfie?
Ooh, 20. What?
To document the fury that we will unleash.
You watch as one of the great entities,
these priests of hell, looks into and through you,
leans closely to you, his teeth bared,
the smell of the brimstone on his breath
swimming in the air around you.
Only if you have the right filter.
I'll do even better.
Reva, touch-ups.
Oh, I've got your back.
And I pull out soot and dried-out blood
that I've arranged in a beautiful palette.
Oh, it's an honor to work on you,
to just give you the most lovely smoky eye.
I see you already have a bit going on.
I could do magic, we do magic together.
Maybe just on me. Quickly.
All right, all right, let's just do it.
You take it, you take it.
So your arms now move.
Yeah.
Okay, good, good, good.
Now, go.
Yes, my lord.
We rush ahead.
Where did you get that?
I doot from time to time.
When I get excited, I can't help it.
Sometimes it just comes out of me.
I just doot. You doot?
I doot.
On we go.
It just bursts forth.
As you charge through the Infernal Portal,
your massive, dangerous, murderous demon frames
touching down on the broken earth beneath your feet.
For those of you who have feet.
Sorry, Phyllis.
No feet!
Angry!
You emerge at the base of a giant red mesa.
You can see the red rock climbing high
into the nightmare's smoke-choked orange sky.
Here you can see the distant, twisted remnants
of a city under siege, flashes of gunfire
and explosions in the distance.
A loud rocks the air as you look behind
to see a major battle ensuing less than a mile from you.
You've arrived right behind enemy lines,
unnoticed so far.
As you look ahead at the mesa, there before you,
a brown and red painted metal door
stands 20 feet wide, 10 feet tall.
Above it, two large turrets fire heavy artillery
over you towards the distant battlefront.
You assume this is the entrance to the base.
How do you wish to proceed?
What are we supposed to do again?
Enter the structure, find the weapon,
destroy it, and also kill Dr. Samuel Hayden of the ARC.
What does he, what kind of weapon are we up against?
Is it like, is it a gun?
Is it a really big gun?
I think we'll know it when we see it.
What about those big guns? Do we need to worry about those big guns? Not think we'll know it when we see it. What about those big guns?
Do we need to worry about those big guns?
Not if we're behind them.
I'm looking at the door.
I'm looking at the door, trying to see
if there's anything fishy about it.
Like, does it look like something we can just open
and go barreling through? Make an investigation check.
Oh, okay.
Because you can float up and start inspecting it.
I'm looking around, are there any humans
that are close that I can eat?
Not nearby, unfortunately.
All of them are towards the front lines.
So, what is that investigation?
13.
13.
You don't see any tricks to it,
though you do see there are a few power cables
at the very, very apex of it
that emerge from some of the rock
and seem to be connected to a locking mechanism
that fits in multiple places
along where the split of the doors currently lies.
You, big guy!
Look at these wires!
Can you cut them?
Be?
Oh, I guess.
I got no hands!
I could. All right, wait.
Maybe you could shoot them with your large gun.
Is he shooting them?
Or is he chewing them?
Sure. Okay.
What's the range on your heavy cannons?
30. 30 to 60 feet?
Yeah, they're about 20 feet at the top of the door,
so you can go ahead and fire up at them.
Go ahead and make two attack rolls
against the locking mechanism's power kicker.
Plus five.
Ooh! Ooh!
I rolled an 18 and a 19!
I'm going to say that hits.
Go ahead and roll damage for both of those.
Okay.
12 damage. 12 damage? Yeah.
Both of them impact.
You watch as a blaze of sparks goes flying
as both cables flail about for a bit
before the power goes limp and the doors
begin to open.
I really like it.
Mancubus!
Excellent work, Mancubus.
As you go through the door.
All right, you guys enter.
There you go, Mancubus has entered the door.
All right.
He just went in. Mancubus has entered the door. All right. He just kind of went in.
Mancubus is just, takes the bull by the horns.
I thought you were the leader.
We're slow enough that you can catch up
and stop us if you ever want to.
Mancubus moves pretty slow.
Oh, you've literally moved three feet since you said, okay.
Mancubus, as you've plowed in before everybody else,
as you're all waiting outside, you step into
what looks like some sort of a loading bay.
You can see metallic pillars on the sides.
There are many crates, like metallic boxes that contain,
the ones that are partially open, artillery shells
that probably were loaded into the turrets above.
You can see there are three workers
that are currently moving materials out
and two armored ARC Marines standing there
that all of a sudden all turn to look towards you
as the doors open. How far away are they?
About 20 feet from you.
Let's go ahead and roll some initiative.
Oh, initiative? Yeah.
Oh shit, do it! Yeah.
Though you have an advantage on yours,
Macabre, because you were the first one in.
Okay.
Ooh.
Sickening beats just started.
Oh yeah.
Yeah, it's a negative one.
Oh.
Oh man. Oh, I have advantage
on initiative, you said?
Yes, because you got in there first.
All right.
Okay, 25 to 20?
Natural 20!
Oh damn, making business up front.
Mercables! Mercables!
You got it, all right.
All right, 20 to 15?
15. 15.
We have the Marauder.
Krill.
All right, 15 to 10?
13.
12. 12, all right.
So we have, we have Reva.
And we have Fyllis.
The demons.
All right, and.
Ickybaud rolled an eight.
All right, Ickybaud, the archer vial coming up there.
I'm just too busy fixing our makeup.
All right, so catching them off guard,
you can see them all spin
and try and get the weapons out ready,
but you got the jump on them
with the unexpected arrival. Mancubus, you're up them all spin and try and get the weapons out ready, but you got the jump on them with the unexpected arrival.
Mancubus, you're up first.
Who are you going for?
They're the two marines and they're the workers.
I'm going to go for the marines.
One cannon for each marine.
Okay, go for it. Okay.
16 for one and 10 for the other.
The second one misses, but the first one does hit.
Go ahead and roll damage.
Creel, you're on deck.
Seven damage.
Seven points of damage.
You blast the marine with your heavy cannon
and he falls back for a second, gets back up,
and you can see the armor's cracked a bit
and a little bit of red is showing beneath his blood
beginning to pour from the wound.
He took a fair hit.
Nice.
Finishing, are you just?
What's nearby me?
Nearby, you can see there's an artillery crate
where two of the workers are currently standing
and they're both frozen with fear
and they're about to drop and run.
Are there tanks, are there?
No tanks in this space.
Okay.
It's just a loading bay,
looks like they're loading equipment through
and most of it's just an empty space. There. It's just a loading bay, looks like they're loading equipment through,
and most of it's just an empty space.
There's nothing up high,
there's nothing like around me?
You do see there are a couple of catwalks
about maybe 25 feet up on the right
and left sides of the chamber.
Can I use my movement to move forward
and infernally leap 30 feet in the air
and land on the catwalk?
Sure. Yeah.
You slumber over and jump,
and then you land on the catwalk, which. Yeah. You slumber over and jump,
and then you land on the catwalk,
which bends a little bit under your weight, but holds.
All right.
Finishing your go.
Creel, you're up.
Are the three of you on deck?
Are the two marines next to each other?
They're about 10 feet from each other.
Perfect, I'm going to take a running leap,
double leap up at the one that just got hit by the cannon.
Okay, so the one's already wounded.
As it's recoiling, getting his weapon ready,
you leap and jump in the air, then leap a second time
off of some sort of arcane platform
that briefly apparates beneath you.
I'm going to stand right in front of him
and take a shot with the axe, the infernal axe.
Swing with the axe against him.
That's 14 damage. 14 hits.
You can go roll damage.
That's, ew, five damage.
Five damage, okay, you strike him.
He's, he looks hurt.
Take another hit. Go for it.
Oh, that definitely hits a 20.
That hits, yeah, roll damage.
Oh, that's better, 15 points of damage. Whoa!
15.
I'm just going to cleave shoulder to hip.
I'm just going to try and get a nice slice.
That's enough to finish him.
All the way through.
The first hit pulls him back
and he withdraws in pain, gets his weapon up,
and before he can even get it to your face,
the second swing carves through.
You watch him stand for a second as he slides open,
splattering into two halves.
His friend goes,
Chasen!
Turn to the other one.
All right.
That's that.
You got it.
Reva, you're up.
All right.
I fire up my jet pack and fly through the air
with a great sneeze. Whoa!
Cool!
And land right in front of the other worker,
and I just say, happy birthday!
I just fire off a rocket.
Go for it. Point blank?
Point blank.
I'm reckless. Is this one of the workers
or the Marine? One of the workers.
Okay. I'm scared.
I'm like wriggling.
20. 20 definitely hits.
You can go ahead and roll damage on that.
10 fire damage.
He immediately explodes.
Pieces go flying everywhere in this gory detonation.
It's going to spray and rain a bit in the moment.
Since you were so close to him,
it sprays you a bit.
The other two workers go
and they drop the artillery shells
and go ping-ping on the ground
and they're both ready to go for a sprint.
You still have, I believe, you can shoot
two rockets in a round.
I want to shoot one of them while they're running away.
Go for it.
It's an 11.
11 still hits, they don't have armor on.
They're workers, they're civilians.
Nine.
Nine damage.
He goes running away and looks over his shoulder
and that final kind of, you know,
pillar of salt Sodom and Gomorrah moment
is just scattered into dust and flesh against the wall.
The one worker is just like high-pitched screaming
and trying to run towards,
you can see another set of double doors
that are still about 10 feet wide
that lead into a larger chamber beyond it
on the opposite side of the room.
That finishes your turn.
All right, finishing with Reva brings it to Phyllis.
So wait, what's left?
We have half a marine?
You have one marine who hasn't been damaged yet
who's getting ready to bring his weapon up and fire Gesundheit.
And there is one worker that is now fleeing
from the blood spray that is his two friends.
All right.
I don't trust this marine. All right, um...
I don't trust this Marie.
All right, first thing up, shield!
And immediately, this wall of faces comes out
in front of me, and you see the faces
of so many souls that I've eaten,
protecting me from everything.
All right.
Oh, yes, yes'm sorry, I'm sorry, I'm sorry. And I float away behind Mancubus.
All right.
I'm just going to hide here behind you, darling.
Here's the great thing.
You're a little bit slower than Mancubus.
You are predominantly the slowest member of the party,
so you don't quite get to Mancubus,
but you're cruising your way there.
I'm going to, I like you, I really like you.
I like your style.
Get me away from this marine.
So go ahead and roll your dice for your soul shield.
For my soul shield.
Should be... 3d8.
3d8.
3d8 plus eight temporary hit points you gain.
Ooh.
No, it's not slashing.
15. 15.
19.
Plus eight.
Plus eight, so 27.
So write that down, 27 temporary hit points on top of you.
Wow.
You got it, okay.
So finishing your roll, Fyllis, Ichabod, you are up,
and then it's the ARC.
So there's one marine, one worker.
Correct. The worker's fleeing.
Yes. Hasn't reached the door yet?
No. Okay.
Right, Ickybod will try to prevent the worker
from leaving by raising my flaming hands.
Right. Yep.
And casting a spell of Rolling Fire
right at the fellow who's running away.
I want it to roll like a bowling ball right at him.
Natural one.
It careens very wide.
Put a little spin on it.
That's okay.
You can attack rolling fire twice in one turn.
Okay, I will reposition the rolling ball
as it rolls for a...
Ooh! 17.
17 does hit, go ahead and roll damage.
Eight points of fire damage. Eight points of fire damage.
Arcing it back, it spins into a flame tornado
at the last minute, curling into him
as he goes running, arms out,
and he's about to shout
into the next chamber before the flames just
engulf him.
You hear a brief scream
as the heat absorbs any ability for him to speak
or make noise before he just slowly becomes
a cinder on the ground.
Excellent.
I will use my relatively slow speed to enter the room,
and then as a bonus action,
I will teleport right next to the other marine
and just sort of.
All righty, so as you stomp in,
you appear right next to him,
and his weapon was originally traced onto you,
but then you catch his attention,
he spins instinctually, and it is his turn.
He's going to go ahead and attack with the burst rifle.
So immediately just tries to unload into the arch vial. That is a 16. Sure. He's going to go ahead and attack with the Burst Rifle. So immediately just tries to unload into the arch vial.
That is a 16 to hit.
What is your attack? That hits.
All right.
You take eight points of piercing damage.
As a burst fire round goes blasting into your side,
doing a little bit of damage,
but not enough to really bother you too much at the moment.
He is going to attempt to back away from both of you.
He's currently feeling pushed in by each of you.
You are not quite close enough to get melee with him,
so you do not get an attack opportunity
because you're attacking the other guy.
You, however, just go ahead and roll an attack roll
as he rushes away from you. All right.
Oh, well, I don't have an unarmed strike.
Just tell me what you roll. 19.
19, that hits, all right.
So I'm going to, if I can,
pick up a half of the dead marine
and try to slam him with it as...
I'll allow it.
Go ahead and roll a d4 and add your strength modifier.
D4 plus strength.
Two plus two is, I don't know, I'm a demon.
All righty, so yeah, you slam him for four damage.
He gets hit and runs away,
and in a very Jurassic Park moment,
looks and sees the friend's arm on his shoulder
before it stumbles into his grip and he's like,
throws it off him, and he's going into a full sprint
into the next chamber.
He got in there? He's at the doors and he's just crossing the throws it off him, and he's going into a full sprint into the next chamber. He got in there?
He's at the doors and he's just crossing the threshold.
He did manage to run away.
He's starting to shout.
So he did manage to make his way in there
and start calling attention to whatever's in the next room.
That brings us to top of the round.
Mancubus! Mancubus!
God, I'm Mancubus.
How far away is he?
From you, I'd say he's about 40 feet.
I'm going to run along the catwalk, jump 30 feet.
And land behind him.
And I'm going to...
Flamethrower him from behind!
His torrent of flame comes spewing forth
out of your arm weapons.
These ones are the flamethrowers,
those ones are the cannons.
So for that, it says...
They have to succeed on a dexterity saving throw.
Oh, you got it, all right.
That is a...
Oh, actually, that is an 18.
Rolled really high on that.
Well, it still gets half damage.
Yeah.
14 plus four is 18.
18, so it takes nine points of fire damage.
The flames engulf him, he yells out in pain,
and still trying to run and make his way into the next room.
He's still standing.
I shot a hand.
I should have cannon-dead, but it looked fun.
Of course. It was pretty fun.
Creel, you're up.
I'm going to take my full running speed,
try and catch up with this marine.
I'm going to get, I've got an 80.
If I burn a bonus action, I can, I'm really fast.
I'm going to try and cut him off, get right in his face,
and I'm pulling out the Hellfire shotgun.
Okay. I'm just going to try and get it right underneath the lip of his face, and I'm pulling out the Hellfire Shotgun.
Okay. I'm just going to try
and get it right underneath the lip of the helmet.
See if I can get in there. Ooh, go for it.
Roll for an attack.
Come on.
Ah, that's a 18.
That's an 18 that definitely hits,
and because he was in five feet of you,
you do an additional d10 fire damage.
Yeah, go for it.
That's 13.
Mm-hmm.
That's 13, 20, 23 fire damage to the head.
Get it right in there.
As it unleashes, his head just scatters,
leaving the shoulders smoking, a little bit of flame
burning as the cinder in there.
Yep.
Chakramans!
I start scarfing.
You're just like,.
Picking up bits, tearing them off,
beating them, beating them.
There you are, because you don't have arms,
you can't pick them up. I can't feed myself.
That's amazing.
Well, that gets you just past the doors into the chamber,
since you're at the front now.
As you pull the shotgun back to reload and look back over,
you are now in a much larger chamber
than the one you were just in.
This looks like a main hall of a battle mint.
This has six large metallic pillars in pairs
that are load-bearing on this high 50-foot ceiling above you.
You can see all manner of exosuits
that are set up to the side,
and you can see one other Marine standing there
with two other workers that have all turned to spin.
And the one Marine that's there looks more heavily armored
than the ones you previously fought,
and is shouting orders.
The workers are trying to run northward.
And behind him, you see come on line.
It looks like a battle neck, to run northward, and behind him, you see come online.
It looks like a battle neck, about 12 feet tall, a person within an exoskeleton made of metal
that's Argent-powered getting its weapons online.
I'm going to roll to see what his...
No, no.
These guys cannot roll initiative.
Looks fun.
All right.
Finishing Krill's turn, that brings us to Reva.
Mm.
I think I have a little bit of a crazy idea.
Ooh! Yeah! Do it!
You said these workers, they were holding artillery shells?
Yes.
I'm going to take one of them.
Okay.
You grab it.
And I'm going to hand it to Mancubus
and tell him to throw it at them.
On Mancubus's turn, of course.
I don't have any hands, though.
I'm not strong enough to throw it.
I have to admit, I've skipped arm day a few times.
I can't even hold on to it.
Oh no.
It's like a devil stick performance.
It's a devil stick.
Maybe this was the wrong person to ask.
Maybe I should have asked Ichabod to throw it.
I have beautiful hands.
You can stand there and hold it in preparation
for when Ichabod can catch up to you.
Ooh, okay. I do this.
Yeah, Ichabod's in the park.
Almost like I'm setting up for a football shot.
Like I've got it all ready to go,
and then you can come and kick it.
Ooh! All right, you got it.
You get a running start.
All right. Perfect.
So you're Lucy and the football
holding the artillery shot there.
Perfect. I'm on a field,
and I've got one hand right on the top of it, ready to go.
I love it. All right, finishing Reva's turn.
Fearless, you're up.
I see this thing come online,
and I decide to shoot a soul at it.
Who should I shoot at?
Who have I eaten lately that would be good against it?
I don't know. Where have you been lately?
Oh, I shoot the soul of someone called Johnny Cash.
He sang about a ring of fire.
He sang about something called a ring of fire
and I wanted to consume the demon thingy.
All righty. The non-demon thingy.
So I shoot a lost soul and say,
take my ring of Fire! My Ring of Fire!
So I come.
Okay, because we've been-
Are all of your souls celebrities?
I don't want a celebrity!
They're delicious, I can tell you that!
You are somewhat slow.
You only move about 25 feet
as you fly through the air in that direction.
The battle mech is about, I'd say, 100 feet from you.
But I have the range on this.
What's the range on your soul shield projectile?
This is lost soul.
That's what I was, the lost soul.
Oh, okay, got you.
I'm not shooting all of them.
Okay, got you.
So, okay, we're going to have the range is 60
for the first increment and 120,
so you do have disadvantage on the attack roll.
Give it a shot.
Okay.
Because you are a ways away from it.
18.
And roll it again and whatever it is.
13 plus seven, so 20.
So 20 still hits. Go ahead and roll damage.
Roll damage for the lost soul.
Two damage.
Ooh!
13 plus four is 17! 17 points of necrotic damage, I believe.
So the lost soul screams,
blasts into the front of the mech.
You can see the black and necrotic energy,
the soul energy infiltrate the armor
and the pilot inside scream out as his skin darkens slightly.
That was a nice hit.
That was fun!
That's pretty good.
All right, that finishes your turn, Phyllis.
Now it is the battle mech's turn.
Oh no. I don't like that.
The battle mech now comes lumbering forward.
You're the one right in its way, immediate visual range.
It's going to go ahead and you see its plasma cannons
were up, the inside of them begin to light
as it makes two shots against you.
Okay.
Because of its targeting system,
it has advantage on attack rolls with ranged weapons.
So that's a good thing, too.
Nine.
No!
The second one, however, is a 19.
That is.
All right, so you do take
12 points of plasma damage.
It bursts, the second one just goes wide
and goes flying in the initial chamber you guys entered.
That's going to end the battle mech's turn.
Now it comes to Ichabod, the arch-vile.
Field goal, field goal!
Of course.
How close is the battle mech?
Battle mech moved 40 feet from its base,
so close to where you are,
I'd say it's about 30 to five to 40 feet from you.
All right.
I'm going to just test the wind real quick,
and then take a few steps and then field go kick
one of the big bullet thingies.
That's a great idea.
Right at the battle mech.
All right.
Because you are helping, technically,
since your action is set up,
I'll give you advantage on this check.
Make a strength check for me with advantage.
That's not my stat.
Okay.
Just a strength. Okay, 15.
15.
As you kick, a little bit of your arch-vile flame
engulfs the bullet.
The arch-vile shells it.
You can see it engulf, and you hear that sound
of a popcorn kettle about to go off. Like.
It detonates right as it reaches the front of the battle mech.
It's exploding in its face.
Shrapnel go flying.
Go ahead and rolled 3d6 piercing damage,
if you don't mind for me.
Just going to make a dex save.
11 points?
Nope, that's a fail.
11 points of piercing damage against the battle mech.
All righty. And it now has disadvantage on attacks 11 points? Nope, that's a fail. 11 points of piercing damage against the battle mech.
All righty.
And it now has disadvantage on attacks
for the next round, I'll say,
because the shrapnel temporarily blinded the pilot.
Yeah.
Head rubies, head rubies.
I give a high five,
but not because of coronavirus.
You got it.
All right, finishing.
Oh, wait, I'll just enter the room
if I have any more movement,
or go towards the marine, I guess.
Okay, yeah, so you've now got a little bit past
where the Marauder is, where Krill is.
All right, finishing that, it comes to the ARC Marine Commander.
He's going to make two burst rifle attacks against you,
since you're the one who just entered.
Ball star.
That is going to be a 15.
Hit! And a natural 20.
Hits!
Oh no.
All right.
That is seven points of piercing damage from the first one.
Uh-huh.
Ooh.
That's 23 points of damage from the second one.
Oh.
Oh, go.
Has an ability called Coordinated Attack.
When it makes an attack, it can order another ARC unit
to attack along with it.
It's going to go ahead and order the battle mech
to go ahead and make a range plasma shot at you.
With disadvantage because it was blinded,
which puts it at an 11.
Yep.
You dodge out of the way,
but you do take some heavy burst rifle fire to you.
That finishes his turn, going back to?
Mancubus! Mancubus!
Where am I? I'm in the doorway?
Yeah, you're in the doorway.
There's the Marauder just beyond you,
and then there's the Archvile right next to the,
like, just beyond the Marauder,
and the battle mech is about maybe 60 feet from you, and then there's the archvile right next to them, just beyond the Marauder, and the battle mech is about maybe 60 feet from you,
with the commander about 50 feet from you.
Okay, I'm going to step forward
and try to shield people behind me since I'm bigger.
Okay, so you're going to move in front of the archvile?
Yeah. All right.
He's a gentle giant. Yeah.
And then I'm going to
shoot my cannons!
Go for it, make two shots at who?
The commander or the bottleneck?
I'm going to shoot him at the commander.
Do it.
The Ring of Fire.
The Ring of Fire.
The Ring of Fire.
Whoa. Boom, kill ahead. Nine plus five, 14. Fire! The ring of fire. Whoa!
Boom, two, nine plus five, 14.
14 misses, unfortunately.
The other one misses, too.
Oh.
Oh, damn.
Both go wide, unfortunately.
Mancubus!
All right, finishing,
Mancubus' turn then comes into Creel,
and Reva, you're on deck.
There's still two workers running.
Yeah, the two workers are running to the north.
Are they within my range, or?
With your movement, definitely.
Okay, I'm going to run towards the first one.
I've got that ax out.
I'm just going to take a swing for the head.
Okay, I'll take your full movement
to get to the first worker.
Oh, I'll take my full movement to get to the first one?
Correct. Oh, man.
Okay, in that case, there are some pillars
to hide behind, right?
Yes.
I'm going to, oh god, there's two of them, too.
Oh.
Darn it.
Okay, fine, I'm going for the first worker.
Okay, so you dash forward, axe forward, go for it.
That's, just assume I'm taking both swings.
That's a 17 and a 14.
Well, the first one hits.
Go ahead and roll damage.
We'll see if the civilian survives the first strike.
That's 13 points.
Well, you still need 20 for damage.
Oh, thank you, wow.
That's okay, it's been a while.
Been a while.
That doesn't matter, because that's still 15 points of.
Just both halves
scatter to the ground, rolling.
Grab the head, because I'm collecting.
Okay.
Put it on the belt, and yeah.
You have a second attack, if you want to.
Oh, am I close enough to hit the?
The other one's like 10 feet away from you.
But this one, is he not dead yet?
No, the first one you killed,
but the second worker is about 10 feet from you
and is still running.
Yeah, I don't think we're afraid.
It's either an action, use the gun,
or you can attack twice with the axe.
You have to choose.
Oh, but you have a 15-foot range with your axe.
Oh, so I can throw, yeah.
You can throw it 15 feet, yeah.
I'm going to throw the axe.
Okay, so you hack through the first guy and then
throw the second one.
Go ahead and roll for an attack on that.
That's a 16. That hits. Go ahead and roll for an attack on that. That's a 16.
That hits, go ahead and roll damage.
It's the same damage, so aha, I remember.
That's 11 points of damage.
You throw the second axe,
falls to the ground and is crawling,
the axe still sticking out of the back before,
just giving up the proverbial ghost.
Done.
Kill Kriil.
Both workers, done.
Kriil's turn's over.
Reva, you are up.
Phyllis, you are on deck.
I float over behind Mancubus.
I don't like when people bully our Mancubus.
And I train both rockets on the mech.
Go for it.
Yeah.
Oh.
Saw a wave of nausea kick in over that.
I can smell it.
An 11 and a 13.
Both missiles hit the mech,
and as the smoke and flames clear, unfazed.
It looks like I got bullied, too.
Oh!
All right, ending Reva's turn.
You're up, Phyllis.
I see this and I don't like it.
I don't know who else to pull up, so I'm in a panic,
so I'm just going to pull up the first soul I grab.
And it's...
Shakira?
I pull it out!
I pull it out!
And throw it, and it goes.
Okay.
Go to your feet, it is Shakira!
Her hips don't lie!
Oh no!
I throw the soul at him and I go,
take that letter energy!
Pfft!
A lot of people died in the Hell on Earth scenario, guys.
Shakira, unfortunately.
A lot of very talented people.
Very, very talented people.
Go ahead and roll your attack.
Oh my god.
I had a completely different person lined up
and that was fun.
I want to see Felyllis' modify laces. What is this?
The attack roll for you.
Oh, hi! 18.
18 just hits.
Yeah!
Just go ahead and roll your damage on that.
That was on the neck?
Yeah.
That makes it pretty beefy.
14. 14.
14 points of damage, nice.
Once again, the pilot's side's like,
killing Fjord a bit from the impact,
but still the mech itself is showing some damage now.
You can see parts of its limbs,
joints are starting to spark a bit,
and one side's starting to list a little bit.
It's taking some damage, guys.
All right, that finishes your turn, Phyllis?
Yeah, that's my one action.
I tell my soul shield, I tell them,
musicians up front!
You guys are lucky!
The battle mech is going to go ahead and now
go charging up towards you.
Although you're behind Mancubus, right?
Yeah, I'm hovering over the shoulder.
You're the meat shield.
All right, and no plasma cannons engaged.
It's going to attempt to slam you.
It does have disadvantage because it is still blinded
until the end of this turn, thanks to the artillery round.
So first strike against you, Mancubus,
is going to be a...
12 to hit?
He hits me, but I stand firm.
The impact, and you just juggernaut it.
That's cocked.
Ah, that's going to be a 23.
Ooh!
Even with disadvantage.
So the first one, you chuckle.
The second one just clocks you in the face.
You take 16 points of bludgeoning damage. Okay.
I need you to make a strength saving throw.
Oh no.
But what?
15? Oh!
15? That's a strong make of this.
The impact of this blow
almost knocks you to the ground,
the heavy armor of the mech,
but you hold still a column of muscle and demonic fury.
Nuh-nuh-blah-blah-blah!
That finishes the battle mech's turn.
Ichabod, you're up.
That's what it is.
It's cash for it. Yep.
Badda-badda!
So just to refresh me,
there's only one enemy still on the field?
There's two. There's the commander
and then there's the battle mech.
The commander still lives.
Commander has been not in touch yet.
Everyone keeps missing.
And how far away is the commander from you?
From you? I'd say probably maybe, from where you?
No, I just forgot I had Mancubus.
You had Mancubus on your mouth?
Yeah, that can happen. Eh.
Relatable.
I feel that.
You know you just hate it when you have some mancubus
on your mouth and no one tells you?
You've got a little mancubus right there.
Start posting pictures on Facebook, you're like,
oh, where is he?
I'll say probably about, from moving forward
and catching up with the rest of the group,
about 30 feet from you.
30 feet.
Okay, okay, okay, yeah.
I wonder if the commander wants to go for a swim
in the Lake of Fire, and I will cast a Lake of Fire
around him in a 20-foot radius centered on his spot.
Just like a Ring of Fire! I will say, you can catch with a 20-foot radius centered on his spot. Just like a ring of fire!
I will say, you can catch with a 20-foot radius,
you can actually catch the battle mech as well.
Ooh! I'll do it, I'll do it.
Any of my allies, I don't care, I'm doing it anyway.
We hear it all.
All right, so as you raise your arms,
the ground ignites in flames.
This burning lava-like surface is summoned
onto the floor in the middle of this chamber.
It's now burning around the commander.
You see his eyes go wide as the battle mech,
the bottom of its feet are starting to glow orange
with the heat.
Yes. Awesome.
Are you going to stay put or are you going to move?
I will move, I don't know.
I'll cock around to try to flank the commander.
Okay, you got it.
All right, finishing your go,
it is now the commander's turn.
The effect of that? Starts on his turn. 1d12 fire damage. go, it is now the commander's turn. The effect of that.
Starts on his turn, 1d12 fire damage.
Yes, go ahead and roll 1d12.
11!
Yes!
This one goes to an upper plus anything?
Plus nothing.
He takes 11 points of fire damage,
he begins to burn.
He's going to move out of the lava
just to get out of the space.
He's going to turn towards you,
and he's going to go ahead and take two shots
with the burst rifle at you again, since you're now.
I don't want him to!
That's going to be a 14 to hit?
Hits!
And an 11.
Misses.
Okay.
All right, you take seven points of piercing damage
from the burst rifle round into you
as he's trying to pat the flames out
and they're just barely fading.
But that ends his turn.
That brings us to the top of the round.
Mancubus!
Mancubus!
I've got the mech right in front of me?
Correct.
Yeah, the mech is right up in melee.
The ground around is in fire,
not quite to where you are,
but you are right face to face with it.
I'm going to punch.
Why though?
And I'm going to cannon both at the same time right on.
I'm going to try to do his knees, his legs,
so that he falls backwards into the fire.
Okay, make two. Into the fire.
It's catchy!
It is.
Oh, look at that. Oh, wow.
A 20 and a one.
Oh, look at that.
Well, go ahead and roll for your 20.
So that's a, do you double,
do I just double the dice? Double the dice,
I'm going to turn that, yeah.
Yeah.
Ooh!
16 plus one.
Okay, how do you want to do this?
Yeah!
I'm going to. How do you want to
rip and tear this, I should say?
Oh yeah.
I'm going to shoot one of the legs out,
and then I'm going to bring my leg up
and kick him into the fire,
and then I'm going to walk over
and pull out the pilot and eat him.
Oh!
Oh, wait, shit, I got no hands.
I'm going to use my chariot. Chopsticks, chopsticks.
Your chariot.
Oh my god.
Okay.
I love you so much! It's like a crab claw thing.
Like,.
Come here!
Okay, as you manage to pull him out,
he's like, no, no!
Crunches into the maw of Mancubus, bit and twine.
All righty, the battle mech is down.
Finishing Mancubus' turn, Creel, you're up.
I'm going to run, grab my axe,
and make as much speed as I can around the Lake of Fire.
The Lake of Fire.
I'm going to come right up and just try
and take out one of the legs from behind as I run by.
Of the commander? Of the commander.
Go for it, roll for an attack.
Do it.
Oh, slide on your knees as you do it, it'll look cool.
I'm going to do the knee slide from the haunted house.
You got it.
That's a 18 to hit. That hits. All right.
Let's do...
15 points of damage.
15 points of damage.
You cut out that leg, the actual,
the lower half of his leg falls to the ground.
He goes, ah!
And he falls to the ground. He's still alive, though.
I'm going to keep spinning around from that first thing
and try and just hit him right in the back of the head again. Second attack. Pirouette on the ground. He's still alive, though. I'm going to keep spinning around from that first thing and try and just hit him right in the back of the head again.
Second attack.
Pirouette on the knees.
Pirouette on the knees!
Oh my god, it's all back on roll!
Natural 20.
Woo!
Go ahead and roll some damage on that.
All right, double dice.
Nine points of slashing damage.
And with that, the axe just finds itself
embedded right into his face,
and he just goes limp there, stuck to the axe
as you lift it up a little bit, he dangles from it.
Drop it, drop it, drop it!
Slept off to the ground.
Chop it a couple more times. With that,
the chamber is now devoid of any combatants.
There is the large doors that lead,
it seems to be another entrance
on the south side of this chamber,
and the north side, there is a 10-foot doorway
that seems to lead into the next room beyond,
where everyone was rushing towards.
Closed, open, closed?
Currently closed.
They say if you love what you do,
you never work a day in your life.
I love to watch you all work.
Kryll, that was like watching ballet.
It was amazing.
I have to say, I'm quite impressed with all of you.
I'm just going to gather these souls.
I'm gathering back my souls into my body.
Oh, you can reuse Johnny Cash and Shakira?
Excuse me.
Gathering my soul shield.
You've got a lot of moves.
Mostly salsa, but it's a really good move.
You take a salsa class?
Once a week.
Amazing.
Very impressive.
It's very hard to move in this,
so it's taken a lot of work to get this.
Can you just do that move again?
I'm going to just take a picture.
Okay, I'm going to.
You know what, let's prop him back up.
Take the run again.
Cha-cha-cha-cha!
I got one.
Two are blurry, but one's good.
You're such a maiden, I love that.
Do we have to deal with the double doors?
Is that what you said?
There are the large double doors to the south
that seem to exit that side of the mesa,
and there's the northern door that's about 10 feet wide
and about eight feet tall that seems to lead to
further into the base.
Icubful's bleeding.
Oh, Mancubus, you care about your friends.
I just, if you get too bad, I'm going to have to eat you.
Oh, okay.
I'm going to just search around some of the crates
and see if there's any sort of healing kits.
Make an investigation check.
13. 13.
Rummaging through, unfortunately,
there doesn't appear to be any sort of medical supplies
in this chamber. What heals a demon?
Medical supplies?
But wouldn't we know as demons?
No. Damn it!
You don't know a lot as demons, actually.
You more than most probably, but.
Haven't I eaten the soul of a doctor or someone?
You haven't, he was delicious.
No, he doesn't. He's a human doctor.
He's useless to me, you bastards.
Don't worry, I'll be fine.
Let's just keep moving.
There's a big door and a little door.
There's two doors? Two doors.
The big door goes outside, though.
I don't want to go back out there. I want to go into the a door. There's two doors? Two doors. The big door goes outside, though. I don't want to go back out there.
I want to go into the little door.
I kind of want to peek, though.
At the big doors? Yeah.
Do you want to see what's going on outside?
I mean, a little bit.
Didn't we just come from there?
Hey, do you want me to go be all sneaky-like?
Oh, make you peek, maybe?
Yeah, go. Do your thing. Just take a peek, maybe? Yeah, go, do your thing.
Just take a little peeksy-weeksy.
Just a little peek.
I'm going to search for keys on the command.
Okay.
Roll a business action check.
Natural 20.
You do actually find
what looks to be some sort of a swipable key card.
Yeah, and you have hands.
I do.
Very helpful. I don't you have hands. I do. Very helpful.
I don't know which door it goes to.
I look around to see if there's key card entry
on either door.
On both doors, actually.
And then there's no slide point.
You see a door and you see a box that's there
and you hold the card and...
Look and see if the commander has any band-aids.
I just searched the commander.
There's no band-aids. Okay.
What's a band-Aid?
I don't know.
All right, I'm going to go up to the little door, I guess.
Are we doing little door or big door?
Which one do you want me to go check out?
Can you just go through?
Well, no, but I'm pretty quiet.
Oh, all right.
I can just scout ahead.
Could somebody listen?
I would do.
Yeah, sure, sure.
I'll open the door and you can poke through.
Just take a little look.
I'm going to waft the card across the box.
Hide it to the side of the door
in case there's anything there.
I'm going to stand right in front of the door.
No, no, move!
I'm kidding!
Or at least side side to side.
I'm really not going to crumble up your side.
Okay.
As you make your way to the side,
you're preparing yourself stealth,
and you wipe the card in the front,
trying to figure out how any of this works,
and the door opens up.
You're going to make your way in there?
Yeah. Roll a stealth check for me.
Nine.
17.
17, okay.
As you slowly, skeleton, walk your way through,
keeping your thrusters on low,
just a little low blue flame burn.
I step very lightly.
Yeah, it's like two sternos.
You make your way into the chamber and glance inside.
This is a smaller chamber than when you were previously in.
It's maybe 20 by 30 feet,
and there are dozens of screens and consoles.
There is a table in the center
that has what looks like a layout map on it.
There are what would be the equivalent of data pads,
though you're not quite sure what a data pad is,
but there are metallic tablets of some kind
with lit screens on them,
and the chamber appears to be empty at the moment,
or at least quickly abandoned
at the sound of recent gunfire and explosions.
We got your dute.
It's clear.
All right, so you guys head into this next chamber.
You see everything that Reva had noticed.
There is a door to the north and a door to the east,
which would be to your right in front of where you step in,
but this is just a room filled with weird technology.
What's on the screens? Yes, what's on the screens?
Are they on? They're on.
One of the screens, you can see it has a list of names.
Let's fan out and start pressing buttons
until something happens.
Maybe not pressing buttons, but looking at them.
What kind of names?
What's your intelligence?
Plus one, a 13.
A 13?
I'm smart. I don't know if I can read.
I'm going to say you probably can't read this, necessarily.
It's not that you lack intelligence,
you just lack the experience to read most people's speech.
Hey, professor, what does this say?
All right, so I go over there.
I want to put this key away.
I don't think I have pockets,
so I'm just going to shove it into one of my wounds.
There you go. Checks out.
Checks out. Very thrifty.
All right. I hold it up and try to see
if I can figure out which way is up.
Okay.
Make an intelligence check.
Intelligence. Oh, 15.
15.
You can make out some names on there,
one of which that says Dr. Hayden.
Oh, oh, Dr. Hayden,
that's the one we're supposed to get.
Is this Dr. Hayden?
No!
All right.
All right.
I know what we're going to do!
Go ahead and roll a strength check for me.
Uh-oh!
I died. Yeah! Go ahead and roll a strength check for me. Uh-oh!
I died! Okay, so you don't completely atomize this machine,
but you do crack it.
The screen breaks, you see parts of it flicker out,
and as it skids on the ground,
it sparks for a minute, but you hear,
it does make a sound.
Oh!
Personal log. Dr. Samuel Hayden, ARC lead director.
May 15th, 2151.
The demonic invasion is gaining ground every day.
We cannot afford to waste any more time.
Should the three generators be at near full potential, the Argent
Hammer will be ready for testing
soon. And should
my theories be correct,
we may have a means of shifting
the tides of this
planet-wide biocide
into our favor.
It is my
mission, it is my
duty, to send the Dark Lord and his demonic children right back to
hell and transmission.
That's us.
That's not very nice.
I don't like that.
A few observations. Argent Hammer sounds like a weapon, right?
Yes.
Also, that guy's voice was way more scary
than any of Hazenwood's.
I mean, it was rich and thick and resonant.
Very impressive, I must say.
Wow.
Because he's the enemy!
Yes!
And three cylinders, containers, something.
They said when they're ready, the three somethings.
There is a large map on the table.
Oh! Let's look at the map!
Let's look at the map and see.
Oh!
We got maps!
We got, oh, it's a blueprint thing!
How did you make this?
Thank you, mana. I had fun in Photoshop.
Where's some cylinders? And you can just print it make this? Thank you, Mama. I had fun in Photoshop. We're sub-centers!
And you can just print it on this?
Noting Bay Main Hall comm center.
That's probably where we are.
Right? So, if you want to,
just go ahead and place your minis loosely
on the map where you know you are, which is
The comm center.
We're so big.
We're so big!
It's fine.
Our minis are massive.
This map is just for reference.
Oh my gosh.
Oh god, it's just a room full of flesh.
Your message board is so cute.
Look at my little booty.
It's like a tank.
From the main hall?
Yeah.
You entered from the loading bay this way.
Okay, okay, okay, okay, okay.
Right, so it was three generators,
and I see them on the map.
There's one there, there's one there, and there.
Does that mean we need to go to all three?
I would imagine it's you. And turn them.
Destroy them! Destroy them?
You can take a moment to look over the map.
You don't have to rush. Okay, okay.
There's a lot of things on here.
We could maybe get you some attention.
Oh, at the medical bay.
Can we read that?
I'm reading all these things to them.
Yeah, you're the one who can pick up on it.
You're kind of...
Here's an idea.
Maybe we go there and we tell one of these human doctors
to help you, or we eviscerate them,
and then they help you and we eviscerate them anyway.
Oh!
That's a very smart plan.
That's pretty great.
That's quite clever.
Also, crew quarters, that's probably got a lot of people.
Or change. Let's eat them!
The medical bay is right across
from the Argent Plasma generators over here.
Maybe we can take out this generator while we medical,
while we talk to the doctors.
Yeah!
I just thought.
Oh, flammable material storage, that could come in handy.
Toxic material storage, that's what you just read.
I did. Andxic material storage, that's what you just read. I did.
And then other storage.
Ooh. Storage for other things.
Then that says classified.
Ooh, what does that mean?
I don't think it means anything.
That's where they keep the Craigslist servers.
We should go to that generator first.
Which one? We should go to that one first
because it's out of the way,
and then we'll come back and do it.
This one has the medical stuff.
Don't we have to do all of them, though?
I don't know.
I wasn't really paying attention.
He said if all three of them are online.
Oh, we just do one.
Or if, oh, I don't remember.
Here, hit it again. Hit it again.
I stop on it.
Not hard.
You stop on the data pad?
Not hard. Or the strength check. No. I stomp on it. Not hard. You stomp on the datapad? Not hard.
Remember the strength check.
No.
You guys told me to.
Yeah, it's Mancubus.
Oh no.
It splatters into hundreds of tiny pieces of broken glass.
I mean, there's other datapads in the chamber,
there's other machines around you and computers.
That one is gone.
Didn't he say something about
if something generators are online,
then we can use the Argent Hammer
or the Arm and Hammer or whatever the thing is?
Maybe I wasn't paying that much attention to it.
So we should go take one out.
Yes. Seems fair.
Let's go.
Which one?
The one next to the medical bag.
Thank you very much, that's what I said in the first place. Let's go! Which one? The one next to the medical bag. Thank you very much, that's what I said in the first place.
Let's go!
All right.
Maguba, stand in front.
Okay. Okay.
So you guys move on from this chamber.
Beyond the comps.
I'm just going to swipe another datapad.
Oh yeah, yeah, yeah.
Just because. Okay.
Is it on? Yeah, it's on.
Okay, I'll just hit some buttons.
See if it does anything for me.
Roll for random buttons.
I'll say just roll a d20.
Two. Two?
It's not getting much out of it right now.
I'll just hang on to it.
Okay.
Put it in another wound.
Oh god.
Okay, got it.
So, pushing onward, you guys are heading north
into this central guidance base here.
Wow.
Oh my gosh. We are big.
And you are going where?
Down this hole.
All right.
You head down this hallway, there is an armory.
For the spaces here,
we'll say you guys can hold onto your minis,
and I'll use one of you as the basis of what you have there.
We'll say why not you, Archie,
since you're the supposed leader.
Yeah, let's do it.
Archie knows so much.
All right, so where are you going first?
Archie, please.
Well, Mancubus is in front.
I'm in front. We'll just say, Mancubus is in front. I'm in front.
We'll just say, Mancubus, listen in the doorways
and see if you can hear any movement.
Which doors?
Any. Oh.
I'll go to the first door, I listen.
Okay, make a perception check for me.
Ooh! That's not a bad.
14. 14.
14.
Silent.
Just dust it in this room.
I'll open it and see what's in there.
You bash the door and it
tries to open, and from the impact you've given,
you've set it off course and it jams partway open.
Can I shove my cannon in it?
Make a strength check for me.
I have a key.
Oh well, use that next time.
20.
Grinds open and you see sparks fly from it
and as you look inside, there are many, many types
of weapons, it looks like the rifles and such
that you've been shot with before.
There are crates of materials, a lot of it's been ransacked and opened.
You can see there are some open storage crates
and metal boxes here.
I'll take a look inside.
Yeah. Make an investigation check.
All right.
15. 15, okay.
This is the armory. Armory.
Okay, you do notice, looking through here,
ammunition not present.
The weapons that are here do not have ammunition.
They've either been taken
or they're being held elsewhere, you're uncertain.
What you do find, however,
are two of these ARC-stamped,
almost grenade-like devices.
Yeah.
I'll go ahead and
give these to you here. Do you have grenades?
Did you make grenades?
Ooh!
You had some, she's so big!
And one that's a cube-type device
that has a slight yellow flashing light,
not a yellow gold flashing light.
Make an intelligence check.
Come on, Crill. 10. light. Make an intelligence check.
Come on, Crill. 10.
10, you have no idea what these do.
No. Cool.
But they probably blow up. But you have them.
They're roughly hand-sized.
I'll hand them to the leader, I suppose.
Oh, the leader, all right.
You said you wanted to. I did?
I didn't, I just said I was smart.
I never, did I?
Well, I mean, you're my supervisor.
Bow before me!
I can't bow and float.
Sorry about that.
I have to take that into account.
Right, I'll look at them and just see
if there's a button or a trigger device on them.
Just see what they are, don't turn them on.
I'm not, I'm just, oh boy.
Nine. No idea. Yeah.'m just, oh boy. Nine.
No idea. Yeah.
Hey, Beau, you got two of the round one
and one that's a cube with a yellow blinking element.
I'm sure they make things go boom, right?
Can we all like? I love things that go boom.
Here, I'll give you one.
And Kryll, you should take the special golden blinky one.
All righty. And... Yeah, Fearless, you take one, too.
Would a perception check be useful on any of these?
No.
I'm going to try to make an intelligence check anyway,
to see if I understand what my thinking is.
Okay, I'll say with disadvantage,
because you guys are all trying to round the table here,
and with each one,
it gets harder and harder to do, so go ahead and tempt it.
No, no, no, 19.
With a disadvantage.
So roll one more time.
Yeah, roll again, take the lower.
14. 14 total?
Oh, plus, oh, yeah.
Okay.
The one you have is the spherical one, right?
Yeah.
This one, you look at it and shake it a bit
and you hear a liquid on the inside.
You look around at one of the boxes
and you can see one that's actually already broken open.
There's a gummy, amber-colored liquid
that has expanded into a foam-type material
around where it lasted.
So you get the sense that this would probably work
as some sort of an adhesive.
Ooh, cool.
Look at you.
That's the best you can gather on it.
That's great. That's fantastic.
I love it. Looks like something
that makes a foam.
I love foam.
Should we continue on, then?
Yeah. Right.
Back into the hallway.
Okay.
I'm going to float over to that door
by the Argent Plasma Generator door and listen.
Make a perception check.
23. Whoa!
You hear a low hum.
It was in the chamber and occasionally you hear
someone checking equipment.
All right.
I think that generator thingy's in there
and it's not alone.
Should we bust in?
Should we get you medical help first?
Fine, I'm fine.
I'm just bleeding and it's fine.
Wait, wait, right before you open the door,
I drop a smoke bomb.
You have smoke bombs?
Yeah!
Outside?
You're like, as soon as you open the door,
I'm going to do it.
Not yet.
As soon as you open the door!
Oh wait, I'll try the key.
Someone open this door.
I'll wave the key over the thing.
Okay.
The door, smoke bomb fills the chamber.
You guys within this sphere have visual sight
on the vicinity, but enemies do not.
So for a brief moment as you look inside,
you can see these massive brass rings
that wind along these heavy pillars.
There's three on each side.
You can see briefly situated in that chamber.
In the back wall, you can see a large,
maybe 15-foot panel wall that is covered in various levers.
You can see three large levers on it
of different colorations, and there is one person in there,
looks to be a civilian holding a really large rifle,
who is now going,
Someone get him! Yes!
Shall we kill him? Yes!
Roll an attack.
Oh, natural one.
Why don't you have an energy? You miss. I do, yeah.
Instead, strike the generator behind him.
Go ahead and roll damage.
Okay, I don't know.
Are we supposed to destroy this thing?
We are, but I don't know if that's a good thing.
Four fire damage? Four fire damage. Well, four plus one fire damage. Okay, five don't know. Are we supposed to destroy this thing? We are, but I don't know if that's a good thing. Four fire damage?
Four fire damage.
Well, four plus one fire damage.
Okay, five fire damage.
You hit what looks like one of the larger panel handles
and it immediately melts and jams into place.
But the guy turns and goes,
and he's going to go ahead and do a wide burst fire
in your direction with disadvantage against you,
Mancubus.
Do you have another?
I do have another attack.
Yeah, go for it.
This is simultaneous.
That's a 13.
Oh god.
That was almost awesome, but it was, what is that?
13. 13.
13 does hit him, he doesn't have any armor on.
City.
He misses you with the wide spray.
Eight fire damage.
And he splatters against the panel.
Dripping.
The smoke clears a little bit.
I immediately float over and look at the panel
and try to see if this is,
can I tell if this is stabilized
or gone cuckoo for Cocoa Puffs?
Make an intelligence check.
Oh no.
I'm very smart.
Ugh, eight.
You have no idea how Argent technology works,
nor human technology here.
You just see this large chamber
with this humming, thrumming machine.
That's partially damaged.
Has it changed anything sound-wise
or anything since we?
At the moment, no.
All right, all right.
I'm going to sift through the guts.
Is there any communication device on him?
With a little razzle dazzle?
Make an investigation check.
Test.
Go.
Four. Four. Wow.
You find a lot of guts.
That's gutsy.
Ooh.
Professor!
Jamming. Right, right, right.
This is my forte.
I will look at the control panel
and see if I can discern anything.
You have no idea how this technology works,
but roll an intelligence check
to see if you can fumble your way through something.
19.
20.
20.
Looking at it, there is, what you imagine,
some of these levers are control input and output,
but the biggest one and the most prominent displayed
is currently fused.
Because of this one.
How many levers are there?
There are three.
There is a red one,
and there is a blank unlabeled one,
and there is one that is a yellow striped color,
and that's the largest one that's currently fused.
Crap.
Yellow striped sounded good.
Red could also be good.
That seems like a color we like and therefore dangerous.
That's a very good point.
I have high perception.
You do?
Even though I'm dumb as.
And we're meant to shut these things off, right?
I think so, yes.
Well, sliding my feet around in the guts.
I'm on the ground.
We're meant to shut these things off.
Yes, yes, I mean.
Wouldn't it be that we're supposed to do whatever
the opposite of what they're doing right now?
So what if we just pushed all the buttons that aren't pushed
and then unpushed the buttons that are pushed?
Well, none of them are pushed, I don't think,
except for the one that's fused.
Well, then we should push all the other ones, right?
I mean, make them blood angel.
Because that means that's not what they want.
That makes sense to me.
What if we just go get one of the civilians
from somewhere else and drag them in here
and tell them to tell us what's going on?
I could do that.
I'm going to head towards the medical bay.
Do you speak human?
Blah, blah, blah, blah.
Make a good one.
Blah, blah, blah, blah.
Also, you can make guttural taunts.
Sure, why not?
Yeah, I mean, the only things you have You can make a good one. Also, you can make guttural taunts. Sure, why not? Yeah.
Yeah, I mean, the only things you have at your disposal right now are a partially damaged data pad
and this poor guy's guts on the ground,
so you're heading to the medical bay.
I am.
Okay, you head to the medical bay.
The door is closed.
I'm going to open it.
With?
Is there some way to open it? His key.
There doesn't appear to be a handle? I haven't thought this through.
Give me your key. All right, here.
All right.
Hey!
The medbay opens.
On the inside, you can see what looks to be
a whole series of large tablet-type beds,
gray and comfortable, though a couple of them
look like they've seen some recent war wounds.
There are some blood spatters on it.
There is one body that is cold on there.
Right now, the room looks empty.
But there are some small boxes with materials
and other bits of equipment around.
Oh.
Might as well look at those and grab anything we can.
Anything that looks useful.
Make an investigation check.
I'll tell you.
Not great at that, but I get a 20.
Okay.
Within here, you find
what looks to be a crate that contains
a series of these almost large military-type syringes.
You're not entirely certain what they are for,
and you find it. Drugs!
Possibly.
I'm excited.
What's that?
One large case that seems to contain
a lot of very herbal-smelling materials
that's bothersome to you.
There is one additional weird metal screen
similar to the one that you smashed earlier on the ground.
With that high enough roll, you also see,
hiding beneath one of the beds,
shaking, one human in a long white coat,
quietly and desperately trying to not be seen.
The faint smell of urine seems to be permeating
the atmosphere around it.
I found a doctor.
Yeah.
Excellent.
I keep getting a float slowly over.
You. Torment him!
Or her.
I have three fingers on each hand.
Let's go.
Make an intimidation check.
18. 18.
He goes,
I just, I just, please!
Whatever you need, I have.
I'm just going to do this and back up slowly,
looking straight at him and back up into that room.
Back up into the art.
I'll meet you in the hallway.
All right.
I'll just show him the iPad stuck in my wound
and I'll withdraw it and just be like,
.
Ow, ow!
You!
He took the materials, I didn't.
Yeah, yeah.
Hand them to him.
Okay.
Takes one of the syringes out
and jams it into the side and pushes it in.
Trust it, that's a good move.
I know, I feel like it's going to hurt you.
And you heal nine hit points.
Good job, Jax.
Drops the percentage of the ground empty.
And then he does.
For the early Doom games, this would be a stint.
As soon as he does that, I take my three fingers
and I pat him on the head.
Ha ha ha ha, confused!
And then I gently guide him into this
urgent position. I'm still hopping around
in the body. Oh god!
And I turn him away from me.
Nudge!
Nope, and you must chill.
Terrence?
And I...
Oh!
And I point at the...
I know nothing about this.
I'm a doctor.
This is beyond my scope of understanding.
Someone figure out how to ask him
to really turn him up. I'm Dr. Jim.
Would I be able to talk since, aren't revenants former?
Yeah, I mean, basic language is not beyond all of you.
Oh, we just choose not to.
You just choose not to.
I thought you said it.
Yeah, for the purposes of this,
yeah, you're just big dicks and I love it.
I thought that you said we don't make gubberall noises.
You can.
So you can make language taunts if you want to.
I thought I was being so clever.
You aren't book-learning enough, for the most part,
to read the language with a new screen, so I'll say it.
Off. Shut it off!
I...
It looks damaged. Do you see Terrence here?
Is that what you said it was, Terrence?
Yeah. See how he's turned into Jam?
Yeah.
Do you want to be Jam?
No. Yes.
You don't want to be Jam.
Jam!
Then you better hop on your little dinglehopper
and find somebody to turn this off
if you don't know how. You catch my drift?
I take his picture.
I lean down, take another one.
Ah!
I need to get my, I need to get my other.
Don't tell anyone the way.
Goes slowly back to the medbay and pick.
I follow. Someone's with him, right?
I'm going to pick up the rest of the blue syringes, too,
now that I see how this works.
So there's three of them, which you can.
Can you pocket them in your balance?
I'm going to use one on myself
and put the other two in one of my skulls.
Okay, well, there's the two that you haven't used,
and you can go ahead and roll for the healing on that one.
And then the box that you found.
Oh, thank you.
Ooh. What's in the box?
Oh, wow.
Goes back and picks up the screen,
starts going like,.
Watch him, watch him, I don't trust that he's not
telling people that we're here!
I don't trust that he's not telling people that we're here!
I'm watching over his shoulder.
Can you see what he's doing? Make a perception check.
He's definitely telling people.
He might be just organizing his email.
20.
20.
You see what looks to be some sort of an SOS message
going to you. Yes!
I got him!
You kick him.
Make an attack roll.
Just to kick him.
Stop this tablet.
What is the, oh.
Is it just a roll? I do strength roll.
Strength modifier. Okay, seven.
Seven.
You kick him. Ow!
Slap the tablet out of his hand.
All right, go ahead and make an attack roll
with the strength modifier.
11.
Sure. Thank you.
It hits the ground right as alarms start going off.
Oh crap!
Damn. Oh no!
We are the worst at being demons!
I bite out his throat.
I'll allow it.
You just reach forward.
Ah!
Trust was broken!
You broke my trust!
Shoot the generator.
I'm going to take it. Yeah, go for it.
Yeah, yeah.
As the datapad does hit the ground,
you do hear.
Oh, another message. Science Officer Angela Diggs, April 16th, 2151.
Hey!
With the ever-growing destruction of the demonic hordes sweeping across the planet,
peak mobility is one of our most crucial utilities. Having just completed the teleportation relay
here in Armaros not but a month ago, I'm rather frustrated that the surges of Argent energy
have been mixing the instruments.
We've only had one mishap where a general
was misported off-world instead of their intended base.
And while I've narrowed it down to the red relay crystal
above the pod being somewhat loose,
I'm hoping our makeshift fix is enough
to keep things running as intended.
It sparks the last bit of energy
among the damaged screen now going dark.
Teleportation relay, that's what the TP relay is.
We've got to find somewhere to hide.
They're coming.
Oh yeah.
I should back out of the room
and just shoot the generator.
You're just going to shoot, not pull the levers?
I can try to pull some levers.
Pull the levers first.
I'm going to make the levers go into my cannon holes.
Okay.
So you're going to put the red lever down first?
Yeah, sir!
Okay, so lever goes down.
The other levers lock.
A little light begins to blink.
Did I do it? I don't know.
You hear the generator side.
Oh.
No, that's more.
Getting steadily, ever so faintly louder,
and the vibration in the chamber
getting slightly bigger over time.
Turn it the other way!
I'm going to back out and I'm going to shoot it
after it gets even hotter.
Okay, roll an attack. I'm going to start backing up
to the auxiliary storage.
I'm floating back with him.
Okay, you guys go ahead and roll two attacks.
Float away.
Go for it.
This is so dumb.
We're the dumbest demons.
24 and 10.
Okay, the 24 does hit, go ahead and roll damage.
Eight fire damage.
Okay.
It impacts across the terminal,
destroying the two levers that are there.
No.
But it does not change the slow, gradual rising
of pitch and vibration.
I think we just turned that generator on.
Is that what we're supposed to turn them off?
Correct. All or just one?
At least one!
Well, why don't we just aim at the tubey things instead?
She's just shooting.
He's just making a bunch of shooting.
Make a bunch! Make a bunch! Make a bunch just shooting. He's just making a tissue. Vagabond! Vagabond!
He's making a tissue.
Thanks.
Okay, you fire at these large brass cylinders,
and strangely enough, fire doesn't have an impact
on the Argent Generation tubes.
What about if we just?
We're going to have to go to another one of these rooms.
What about, no.
Go through one of the storage rooms.
What if we grabbed another one of those
wonderful little footballs that you chucked?
What if we just chucked it right on in there?
That made a pretty big boom.
It was still fire.
It was shrapnel.
One thing you did notice, I will say,
on the device that was being,
the message that was being sent out,
it was being sent to the lead director.
Lead director. Lead director.
That sounds like that Hayden dooder.
Oh yes, that's us. That's a dude.
Where did that come from?
I don't know. Thinking of bad habits.
Bad habits. Where should we go?
We should go to one of the other generators
and try to shut it down.
Maybe the one up by Flammable Material Storage.
What about the teleportation thingy they were talking about?
We were talking about that,
but I don't know if that concerns us.
Unless that doctor guy that we're supposed to find
is going to go there to try to bamf out of here,
to get out of here to escape,
because he knows that we're here.
We should shut down the generator
and then go to the teleportation.
It'd also give us a lot of brownie points
with those lovely people back at the temple.
True. All right.
Well, she was talking about how important mobility is,
so if we break the way they get around,
doesn't that put the ball back in our court?
Yeah, sure.
We've been very sporty today, haven't we?
Oh, let's just find.
We should start a softball team.
Go to the damn relay terminal.
You guys are heading to the.
Anyone else, someone say something.
Okay, what's a relay terminal?
Sure, we'll go check it out.
Okay, you head back into this area,
head through the comm center to the terminal.
So here, as you walk in, you can see there is one woman,
probably 30s or so, hair pulled back, long white coat,
is in the process of typing in something
into the terminal feverishly.
You can see a computer console right there
and looks and sees you all and immediately
just goes running towards the teleporter,
which is further down the chamber.
Wolf, I'm summoning a wolf.
Okay. A wolf?
You watch as the noota reaches forward
and this flame-based hell wolf leaps out of this strange summoning portal
and goes charging forward.
So for that, I will say,
to see if it can be faster than she can,
let's go ahead and roll a d20
and add your dexterity modifier, we'll say.
Or actually, add your initiative, which may be the same.
They are the same.
17.
She almost makes it to the relay tunnel,
and then the wolf just leaps and detonates upon her.
Go ahead and roll damage.
Three fire damage.
Three fire damage.
Blasts her onto the ground.
She's burned, but not done.
I'm running forward and
Stop her, don't kill her!
She's about to get away.
I'm going to run forward and
Stop her, don't kill her!
You've already used your action.
You have a moment to go in there.
Can I use Afterburner Dash?
Yes, you can.
And you just charge inward.
Don't kill her!
Don't kill her!
All right.
And I grab her by the lapels, her lab coat, and I say,
we got your little first message.
Tell us, where's this Hayden man?
And where's the red relay crystal above the pod?
And how do we shut down a weapon or something?
One at a time, first words, Dr. Hayden.
I breathe in her face, too.
And I had tuna salad for lunch.
Oh!
No.
Yeah.
Please help.
The director's in the hammer terminal.
It's okay.
It's okay.
It's what?
It may not be ready yet.
Oh. That's fine.
Weapon? Okay.
How do we turn off a generator?
It's not my specialty.
Well, you can guess.
Turn it off?
It powers the entire facility, though.
What were you about to do?
Were you teleporting out of here?
To where?
Anywhere but here.
Where's the relay crystal?
The red relay crystal?
I have no idea what you're talking about.
Was it her voice or not?
There's nothing red in this room.
I think there are more than one female human.
What? Yes.
They all sound the same.
But I never see them anywhere!
They're so quiet!
No luck, then.
All right.
What does off look like?
The opposite of on.
I feel like you're being snarky.
Then I don't like when you are snarky.
What if we just use her as a host?
Where is your little relay,
or your little teleporter?
Where is it programmed to take you?
It's going to take me to one of the other safe houses
for the ARC members of the armoros community here,
non-military personnel.
We should not destroy this teleport,
because we can use it to get into other bases
and take them down in similar fashion.
And she just said, they're civilians.
Their bars go out.
They're tasty, let's show.
It's like opening a can of sardines.
I can take you to the director if you want me to,
just don't kill me.
That sounds wonderful. Turn off a generator for us.
No, no, no, no, no.
It's going to be okay.
Let's go, yes.
Let's take a hostage.
Let's take this hostage with us.
Someone hold her tightly and in front.
And Mangelus, you will not kill her.
Yes, yes.
Can I eat a little bit while we carry her?
You can eat her hair. You can smack her.
Okay.
I'm just going to smush her and hug her.
But I'm not going to kill her.
I'm just going to hug her real good.
Okay. Okay.
You go, Mancubus. Show us where
the director is.
Oh god!
Mancubus!
She points out of the relay
and begins to lead you guys through the halls,
heading back through the comm center,
through here, past the crew quarters.
No!
Do you guys want to do anything in the crew quarters?
Wait, wait, wait, wait, wait, wait, wait.
Stop, stop, stop, stop.
I want to see if I hear anything,
or if I hear voices, or anything.
There's no one in the crew quarters.
I just want to stop and listen.
Stop, collaborate, and listen.
Where did that come from?
Make a perception check.
Wait, do you have the soul of vanilla ice?
Ice in here!
It's delicious!
It's vanilla, it's cold, it's vanilla ice!
No!
Oh, plus seven.
Yeah, it's a 16.
A 16, okay.
You can hear what sounds like discussion,
like heated conversation in this chamber ahead that way.
That's all you can really make out at the moment.
There are voices beyond there.
They seem to be agitated in discussion.
I bet it's the bad guy.
Of course.
Part of our mission was to take
one of these generators down, too.
Is there a specific order that this needs to happen in,
or can we just go get the weapon first?
I think they could turn on the generators,
maybe, if we're not in the right room.
It seems like nobody really knows what's going on
about these stupid people we've picked up.
I feel like we need to turn off the generators.
If we were to get this director,
I'm assuming their job is to direct.
Maybe they'll know how to turn off the generators.
Good idea.
Yeah.
Sure.
I start walking down the hallway towards the director.
Okay.
Okay.
Ugh.
I don't like it.
I don't like it.
Slowly being pushed forward, step by step.
I'm just eating.
Her hair is in my mouth.
Oh god.
Make your best.
Just in case he gives us any more additional information,
I'm going to pull out my iPad and just see if I can get it
to give us a message or something.
Okay, your iPad.
Sorry, my Zoom.
Okay, roll a d20.
Intelligence or no?
I'll sure add your intelligence.
20. 20, okay.
Ooh!
All right, you actually managed to push two elements here.
First one goes.
Safety Supervisor Carl Ingberd, January 5th, 2150.
I'm continuously miffed at how precariously stored and restrained our volatile materials
are being kept throughout the facility. Overhead platforms held by supports that are under code,
exposed waste with deadly levels of poison. Only one accident away from tragedy. I feel like my reports are just vanishing into the ether. I'm going to bring up the
poor placement of our combustible fuel stores to the director in the hopes of seeing some
changes around here.
That looks toxic.
I'm serious.
Carl Ingberd, January 12th, 2150. Well, I have been terminated from my duties.
Aw.
Fine.
ARC can kiss my ass.
When shit hits the fan, I'm going to send a strongly worded
I told you so echo recording.
Screw him, you don't need him, sister.
And with a 20, the second one.
Oh, boy!
That was one. I love it.
The other.
As you're walking into the chamber.
On Maros Energy Systems Manager, Franklin Bell.
April 29th, 2151.
The development of the Argent Hammer
is progressing slower than anticipated,
and Director Hayden is not pleased.
The lead director has demanded
the Argent plasma generators be pushed
beyond their safety thresholds, which leaves me anxious.
We have occasionally amplified their output
in recent months, but such surges
have me worrying if we push any further.
Should we push Hall 3 too far,
we risk a catastrophic meltdown.
Uh-oh, Let's go.
As the log finishes, as Maggiebison
leads into the classified chamber.
No, I stopped walking, I stopped walking!
I turn around.
We should just do that then!
Do it again. Do it again!
And again!
All right. Again.
Where to? Should we go to one of the other generators first? Yes,! All right. Again. Where to?
Should we go to one of the other generators first?
Yes, I think so. Yes.
And also, that guide spoke about the storage being-
Yes, there's all sorts of terrible storage
right next to the generators.
We should go up to this generator first
and try to turn it on like we turned on the other generator.
Then we should go do this one
and then come up and kill them. We can't go through there that way, so we have to come around this way. So go Then we should go do this one and then come up and kill the other one.
We can't go through there that way,
so we have to come around this way.
So go back, we go back then.
Sorry, young lady, you're going on a little ride.
Should I just eat her?
We don't really need her. Maybe.
Yes, we do, she's still a hostage.
Why? It can slow humans down.
They care about themselves.
They care about themselves. The door doesn't open.
Which door doesn't open?
The door that you passed through originally.
I used the key card again.
Bertie, red light.
Hey! Oh no, the SOS!
She did this.
I didn't do anything! Punisher.
Open it up!
I can't, I don't know how!
Can one of you strong things open up the door?
I'm going to kill her.
No, don't kill her. Can one of you strong things open up the door? I'm going to kill her. No, don't kill her.
Can one of you strong guys open up the door?
Ah!
I hit it with my bow.
I hand her over to Ickybottom.
Oh god!
I just try to punch it.
Roll a strength check.
Oh, that shouldn't count, but it does.
It does.
Seven! Seven.
No, these are closed.
You notice now at this point,
this isn't the door that you walked through.
These are additional blast doors that have gone over it.
Oh crap.
Well, maybe there's a key in one of these.
Crew quarters? Crew quarters.
But don't take a key over.
What if you got on that little thingy
and you did the reverse of what the other guy did?
You want me to hack the system?
Hack the whole planet, darling.
I can hack the planet.
Is that a thing? Do you need help?
Yes.
While they're doing that,
can I look up and see if there's a cannon portal?
Oh.
Oh, you're just typing on your own arm?
Mancubus helps you with the hacking,
which does not give you advantage.
Roll an intelligence check.
Yeah, 18 to hack the planet.
Nothing, you have no idea how to hack anything.
You're a demon.
Beep, beep, beep, beep, beep, beep.
The guys have only gotten this lucky
by dropping shit and pushing things.
We need a firewall.
Make the girl do it, make the girl do it.
She's going to hack. She has such a track record
with all the voices and stuff.
All right, all right, all right.
We've got options.
You've got a bomb of some sort.
That can maybe get us through this.
Can we look up and see if there's any kind of
beams or anything besides just ceiling catwalks,
anything that could go over?
A ventilation system.
Ah.
In this chamber, looking around,
there doesn't appear to be anything immediately visible.
Make a perception check.
18. 18.
Currently, no.
The floor itself is a grating, a metallic grating,
but beneath that, it's only about a two-inch give,
and there's nothing above you.
It's just a straight hallway that leads to the crew quarters,
and all the crew quarter doors
also have the same blast doors sealed around them.
However, the chamber into the one marked Classified is open,
and you see a faint golden glow.
So with the people that I heard,
I thought that that door was shut
and we could hear them across a door
or as a doorway, and we heard them.
It was a doorway and you were hearing it
as you were approaching.
Oof. All right.
Well, we don't have much other choice at this point.
We should try to blast our way through this door.
It's open.
What's the little blinky light?
What was the blinky light?
Crayle's got it.
But what was the other thing we saw?
Yeah, yeah, the glass of fun?
It was a glowing light.
That's where the hammer is.
This is the Argent Hammer.
There's a 10-foot wide doorway that is open
that leads into there.
The only light you see, and it's just out of view,
but you see this occasionally
thrumming gold light from the inside.
Well, we don't have any other way to go.
I'm pulling up all my soul shields before we go in there.
Oh man, you've got Hall and Oates pulled up.
I've got everyone.
I've got everyone in front of me.
I guess we go in?
Yeah.
I don't like this.
Where else are we going to go?
It just seems a little odd. I guess we could go through
and around to the other one.
Where else are we going to go?
Otherwise we sit here and do nothing and twiddle our
non-opposable thumbs.
So you're not trying for the door anymore,
you're moving down the hallway?
Well, if it doesn't open.
I could try and blast it open.
Do any of the crew call the door and see?
Let's make one more attempt.
We'll blast it.
Go for it, go ahead and make two attack rolls on it.
19 and 12.
Unfortunately, as you blast both,
you see the impacts explode and the black marks
across them from the detonation,
but the armor is too strong.
Did not penetrate the door.
Wow.
Anyone else want to give it a try?
Are the blast doors by the crew quarters,
do they look like they're the same material
that's on the, that's covering?
Yeah. Yes, they appear to be
the same material currently.
So it doesn't look like any of the crude quarter doors
might have more potential to give?
You can check if you want to.
Make an investigation check if you want.
Okay.
They're just crude quarters, right?
Sure.
Let's see.
Investigation, so it'd be 12, 14.
14, okay, looking as you make your way
from door to door, you're having a hard time
really noticing any sort of changes or shifts into it.
You, with your high perception,
are noticing that that gold glow that's pulsing
is pulsing ever so slightly quicker with each pulse.
We should probably go into it.
Let's shut that, I feel like we have no choice. pulsing ever so slightly quicker with each pulse. We should probably go and try to shut it down.
I feel like we have no choice.
We're here to shut that down and get the Hayden guy.
Give me the girl.
Fine.
Is your dear leader in there?
Stop eating her hair.
Is your leader, lead person in there?
And I ask the girl. Hi. Hi. Hi. Hi. Hi. Is he in there. I ask the girl.
Hi. Hi.
Hi. Hi.
Hi. Is he in there?
Probably.
All right.
Her in front.
He doesn't like anybody.
No. I give him a squish her.
You squish her?
Don't squish her too hard.
Make a strength check.
Squish her pretty hard.
That's not what that stitch is.
19.
Pop!
Oh!
Sorry, fellas.
Well, go ahead and eat her.
Go ahead and eat her.
Oh my god.
Okay.
And now, can we go in now?
Yes, of course, let's go!
All right, musicians up front.
So what's the marching order here?
All notes.
Not me!
I'm squishy even with all my musicians.
Who's up front?
Krill, do you want to take it?
Oh, I'm not. You're damaged.
What about Mancubus? I can stand it.
I'll stand for Mancubus. I'm fine.
That's what you get for eating the lady!
I just hold up a leg.
Come on!
I'll be behind. They're good!
This Mancubus leads the charge, chewing on the-
Oh, I don't have any hands, I don't do that.
Yeah.
You hold it. Come on!
I'll hold it so you can see you can eat there.
Aw, that's teamwork, I love it.
Right, so we're going first.
Chewing your scientist cut over there
as you make your way. You want the skull?
I'm also going to have this item
in one of my hands as I float through.
All right.
You guys step through the threshold
into this massive dome-shaped chamber.
You can see that golden glow is pulsing
from what looks to be a pillar in the center,
where about six feet off the ground,
it comes to a gradual element of metallic instruments
that come and join to this heavy-looking box of some kind
that has multiple gem-like nodes in it.
It is protected by a very, very dense,
almost glass-like material that obfuscates
some of its details at this distance,
but it is giving off this
undulating hum and the light flashing each time.
Oh.
I'm a thing.
As you all step in, the door behind you
shuts closed.
There's a door to your left that is currently closed.
As you step in, this wide open space around it
with a couple of dividing doors
that have some instruments on there,
you can see two other workers in similar coats
who are currently standing and typing in things
to the sides of this device.
We should stop them. Stop them now.
They're both like,
Let's attack! Yeah, we attack them.
Go for it, roll for it.
Separately or all at one?
Both at, no, one at each.
One at each, okay.
So that's a 24 on one and a 14 on the other.
Both hit, go ahead and roll damage.
Whoa.
That was a ride.
Eight on one and six on the other.
One of them just splatters into a spray of gore and bits.
Crossed one, so the other one gets blown back
and is still alive on the ground like,
Somebody get him!
I'll run up and grab him.
Okay.
You grab him, pull up, and at that point,
you notice that to the north side of the chamber,
where this little box here is placed,
a similar semi-opaque glass vault
stands observing the interior of this chamber.
Beyond the glass in the inside,
you see what looks to be humanoid,
though, at least in structure,
but the entire body is robotic.
You see thin, gaunt limbs made of mechanical parts
and fingers, and you see there where the head is
a robot head, thin and long, no features
except for a singular slitted blue light.
Ooh!
We're working together.
How fascinating.
I'm Dr. Samuel Hayden.
I'm the administrator of this facility.
If you can
understand me, if my
words are penetrating
into the undulating
soup inside your skulls
that passes for brains,
leave now before I bring the full soup inside your skulls that passes for brains.
Leave now, before I bring the full power of the Argent Hammer down upon you.
Holy, that was awesome.
That was awesome, but.
That's not amazing, but your voice is very impressive.
That's fascinating.
I'm feeling a rattling down my pelvic bones.
You're dealing with humor.
How nice.
You will be easy to kill.
Ugh.
Does anyone want to try? Should we try and turn?
No, I don't think we can take him out
through the glass thing. I don't think we can take him out
right now. No, no, no, no, no, no, no, no.
We've got to get out of this room.
Let's, is that door that way open?
It's closed.
They're both sealed. They're both sealed.
I'm going to, I still have a clue.
You've told us to leave, but we can't get out!
Get us out of this room!
Open the door.
The person who's wounded goes like
and spits in your face.
You watch as Dr. Samuel Hayden
brings a hand up right above the console before him.
You've told us to leave, tell us how! I will let you leave this earthly plane.
You will soon cease to exist.
No!
Goodbye.
No!
Get us out of here, Trill, throw the bomb!
As he presses a button on the console,
beep, you watch as these three heavy metallic tubes
that seem to spiral down this large pointed pillar
that meets the top half of this box
begin to glow with warm, Argent energy
towards the box, and you watch it
begin to have a similar sound
to the previous
chamber.
Oh no, oh no!
There's a, there's a, there's a!
I'm going to take, I'm going to, first of all, snap.
Put that away.
I'm going to take that weird thing,
I don't know what it does,
I'm going to toss it at the other door
that's currently closed.
Okay, you throw it.
It hits the door and flashes
the same color as Argent Energy.
No effect.
Can I, I'm just going to shoot at the,
at Dr. Hayden, even though he's covered.
Okay, go ahead and roll attacks.
20 and 11.
Both blast, impact upon the glass.
Ugh!
Save your ammunition.
Ugh!
What about the machine itself?
Is there anything that I can perceive
that would be a spot of weakness?
Make a perception check.
Come on, my boy.
You need to blow up the fucking generators.
Ooh!
25.
25.
Looking towards the very, very top of this large pillar,
there are the locations where these Argent devices connect
themselves, have mooring that holds them to that place
that is not as well-plated as the rest of the device.
Everyone shoot those things!
Shoot those spots!
All right.
Rocket barrage.
Rocket barrage, all right. Just focusing on one of them? Mm-hmm. All right. Rocket barrage. Rocket barrage, all right.
Just focusing on one of them?
Mm-hmm. All right.
It's like the Fourth of July in here!
Go ahead and make your six attacks.
Okay.
Go really fast, we're on a timer!
Oh, that's what I'm doing.
Okay, so, oh!
So I got 17, 17.
Hit, hit.
Sorry, hands are shaking.
15. Miss. 14, hit. Sorry, hands are shaking. 15.
Miss. 14.
Miss.
And then I got a 16, and so I hit three times then.
Okay, so you rolled damage three times.
Then Mancubus is up next.
Nine, six, and six.
Six, great.
Rockets go screaming out of the Revenant's store,
blasting into the side.
You watch the moorings hang for a bit, showing damage.
One, two, three, four.
Go, go, go, shoot it, shoot it, shoot it!
This is counter.
If you understand this concept,
use it to add up your final moments of assistance.
I'm shooting, I'm shooting, I'm shooting! All right, roll for your attack. I did, I did, and I rolled a 16 and lower than that. Use it to add up your final moments of peace. You're such a dick!
I'm shooting, I'm shooting!
All right, roll for your attack.
I did, I did, and I rolled a 16 and lower than that.
Okay, 16 hits.
Okay, so that was,
it was only three points of fire damage on the tubes.
Three points of fire damage on the tubes.
It's starting to look like it's taking some damage.
Who's up next?
I will send Rolling Fire up at it.
Okay, go ahead and roll your attacks for that.
Uh-huh, I can do it twice. Both it. Okay, go ahead and roll your attacks for that. Uh-huh, I can do it twice.
Both hit.
Okay, roll damage.
Uh-huh.
Ooh!
It's a grand total of 21 points of damage.
Woo!
The mooring collapses.
You watch as the tube itself is now free of the mooring,
is hanging, and is showing damage.
That one of the three tubes is now starting to flicker.
How high up is it?
Right now, from where you are, it's about 15 feet up.
Where the Spartan is. I'm going to jump up
with my axe and just take a swing at it.
Go for it.
That's a 24 to hit.
That hits, go ahead and roll damage.
Oh.
That's seven points of slashing damage?
Seven points of slashing damage.
You cut through the tube and it goes like,
you see Argent Energy, Resynapsa,
and one of the three is now destroyed.
One of the three?
It slows it for a moment.
Oh my god.
Am I the only one left?
This round.
I am summoning an advanced demon.
Okay, okay.
As you focus, you watch as a cacodemon,
a distant cousin, if you will, to yourself
as a pain elemental appears.
Esther! Its singular eye goes,
Filiiitch!
Go get that thing and make it stop!
Its mouth opens, its separate jaws
begin to spark this blue energy in itself
before it fires it towards.
Go ahead and roll attack for it, if you don't mind.
Oh, that went away.
Oh no, oh no.
Do I get anything plus?
Yeah, add a...
For your menacing minutes, a plus five.
Plus five.
It's a seven.
It goes wide, hits the wall, no effect.
So that was my action. That's your action. But it gets two attacks. It gets two attacks. Oh, it does, yes. It gets a seven. It goes wide, hits the wall. All right, so that was my action.
That's your action.
But it gets two attacks.
It gets two attacks. Oh, it does, yes.
It gets two attacks.
I knew that. Yep, there you go.
It doesn't.
I'm sorry, I'm nervous, you put me on the spot, Phyllis!
Interesting.
You've made me feel something
I haven't felt in a long time.
Pity.
All right, so. I haven't felt in a long time. Pity. Ah!
All right, so. She was right, he's really just a dick.
He doesn't like anybody, though.
He doesn't like us. He's the worst.
All right, Mancubus, I believe you're up next.
Yeah, I'm going to shoot the Alderwads!
Go for it.
Okay.
Can I?
Okay.
The timer continues again.
Natural 20!
Ooh! And 13.
Misses, but go ahead and roll for the natural 20.
It's getting close.
Woo! 18 plus one! 19 points!
19 damage, nice!
The moray comes loose a little bit.
All right, finishing up your turn.
You're up next.
I'm going to shoot a rocket at it.
All right, you got two rockets ready to fire.
Roll twice.
I'm going to shoot a rocket at it. All right, you got two rockets, right? The fire? Roll twice. I'm going to shoot a rocket at it.
Close.
Now that room hit.
Okay, next.
Rolling fire, both hit.
Dang.
Not as good.
15 points total damage.
15 points total damage.
It's hanging a bit.
Grilled.
You see now that it's starting to pulse
and get louder and louder.
The whole room's starting to vibrate
with its latent energy.
I'm going to take another running jump
and I'm going to take two swings of the axe.
Go for it.
Big flip.
We're getting down to it, guys!
Natural 20.
Natural 20! Go for it, roll damage!
That's two, four, five, seven points of damage.
All right.
And next one is eight, nine, 10, 11, 12, 14.
14 misses.
Oh, it's seven points doubled, right?
Is that another name? Krill, is that what they call it? Go, quickly, 10, 11, 12, 14 doesn't. 14 misses. Oh, no! Seven points doubled, right? Is that your name, Krill?
Is that what they call you?
Go, quickly, go, go, go, go!
I will use it as I dissect you, Krill.
18.
Yes. That hits, roll damage.
Quick, quick!
Is this mine or is this mine?
Just go! Yours, yeah.
Go!
Six and, oh, that's six and five, 11 plus four is 15.
15 points of damage? Yes.
The mooring comes free.
That's me!
Esther, go!
Esther, go to the next one!
Go! Esther goes!
14 plus two is 16. Did we break it?
16 hits.
Six.
No, sorry, sorry, sorry, sorry, sorry.
We're doing this last bit here.
What was the total damage for the cacodemon?
Six plus three is nine.
Nine damage, that one blast.
That was only one attack, she gets two.
Correct. Okay.
But right as the last bit of the impact begins to hit,
the tube itself hanging as it flies into the air,
the last bit of energy pulses through,
and in a brief moment, time seems to come to a slight crawl.
Fascinating.
I'm excited.
The device flashes with a blinding amount of gold energy
spreading throughout the chamber.
You feel the outer elements of your skin and body
suddenly filled with burning, acidic,
like scalding Argent energy.
You feel like you've been pummeled on a molecular level.
And as you fall to your knees for a second,
you're still alive.
You're still alive, but your body itself is in pain.
It's exhausted. It's seeping.
There's your own viscera
is leaking through parts of you.
Your body itself is heavily weakened.
The Argent Hammer now lies cold.
But a test successful.
It worked.
You have become weaker.
Ah, this is interesting.
At this point,
you hear this high,
screaming sound of something
breaking the sound barrier.
An explosion that rocks the chamber as fire and smoke
fills the interior of this classified section
of the Argent Hammer's space.
The large pillar in the center that is connected to it
bends and falls to the ground,
and you alter all dexterity saving throws.
With disadvantage, all of your rolls
for the rest of this game are at disadvantage.
The Argent Hammer was successful.
Oh no!
Oh my god.
12? I fail.
Okay. In every way.
13.
23.
23? Yeah.
Okay, you succeed.
You take no damage.
You take nine points of bludgeoning damage.
Nine points of bludgeoning damage.
Would you roll? Nine points of bludgeoning,
less, I mean, 13.
Anyone who rolled lower than a 15
takes nine points of bludgeoning damage.
Does that still count?
You take nine out of the points.
All right.
The room is filled with smoke and debris.
You lose sight of everything around you.
It is nothing but the horrible searing pain
of the Argent Hammer itself having blasted through your body
and whatever heavy thing had impacted
the side of this complex.
Bits of red rock from the mesa above
have tumbled into the chamber.
Then silence falls.
A little bit of light clicks on.
As this glow fills the chamber,
you can see the outer shell of what looks like
some sort of a spacecraft
that has crashed into the side of this building.
What? Tangled wreckage,
bent backward.
There is a terrible mess of destruction around you.
And the light source itself,
a doorway akimbo to the side.
You see a humanoid figure descend step by step.
Wearing familiar Praetor suit armor.
The helmet obsc in the face,
bearing a familiar mark across its brow.
Oh no.
Here, having crashed from beyond the outside of Earth,
the Doom Slayer is returned.
Oh my god, it's Doom-senpai!
As he pulls back, Turn, turn. Oh my god, it's still Senpai! Tch!
As he pulls back and reaches for a chaingun.
No! No!
Get us out of this room!
Step on me!
We're going to go ahead and take a break.
No!
We're losing the game!
Just a break? We're losing the game! Just a break?
We're losing the game.
We are so hard.
The dumbest demons in the history of demons.
Demons are dumb!
There, the demons are very dumb.
We'll come back here shortly to pick up
the latter half of this chaotic narrative
with the arrival of the Doom Slayer.
It was like going into the boss fight
before you'd fully prepared in the game,
and then you couldn't, like,
go back to your previous save file.
That's a good way to put it.
But, yeah, we'll be back here in just a moment, guys.
We'll see you shortly.
Thank you for listening to this Doom Eternal One-Shot,
sponsored by our friends at Bethesda and id Software.
If you like what you're hearing,
please consider leaving us a review
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and bring new listeners into the fold.
And now, back to our Doom Eternal one-shot.
And welcome back.
So, last we left off,
a spacecraft had crashed its way
into the Argent Hammer testing chamber,
and upon the smoke clearing, revealed the Doom Slayer,
the unkillable Hell Walker,
the bane of all entities from Hell,
has arrived.
Oh, doh.
As it steps out, weapons drawn,
Dr. Samuel Hayden turns to you.
This is delightfully unexpected.
Well, I'll leave you to your doom.
No, no, no, no.
He said the name of the game. He said the name of the game.
He presses a button on the chamber
and all the doors open, including one behind him,
which he then ducks into.
Oh no!
Crap, we got to get him and we got to get out of here.
Where does it, do we see where he went?
Where does it go?
All right, you know what, guys? We got to get out of here.
The Doom Slayer is coming.
We have to get out of here!
There is indeed a dotted line on the map.
Well, we can't see, we don't know what to do.
Well, you guys brought the map with you.
Let's run to the plasma generators
and shut them down.
It goes to the other side.
It goes to the map place.
Should we go that way or should we go this way?
But regardless. Here comes the Doom Slayer, go somewhere or should we go this way? But regardless.
Here comes the Doom Slayer, go somewhere!
Let's go ahead and roll some initiative.
No! Initiative!
Because. Oh, the Doom Slayer!
The Doom Slayer is on the move.
Esther can take care of him.
Oh, she can.
Should we roll at disadvantage?
Everything is at disadvantage.
Everything is at disadvantage, guys,
for the rest of the game.
Wow, wow.
Wow, oh no.
No, did you roll a 20?
19. Oh no!
All righty, so 25 to 20.
All righty, 20 to 15.
15 to 10.
10.
Oh!
Wow!
Okay!
Make a guess, 10 to five.
Seven.
Oh.
Yeah, just me at seven.
Wow, okay, so we have
Reva, five to one.
Four.
Okay.
Did you roll zero?
Uh-huh.
One minus one.
Okay, then.
Oh my god.
Wow.
And then it came out.
This is bad.
All righty.
This is bad.
With Dr. Hayden having escaped through a hall
behind the chamber, the Doom Slayer steps down.
Vroosh, vroosh.
Vroosh.
Oh!
And is going to come close, emerging,
using the chaingun, it's a 30-foot cone.
To all creatures, all of you need to make
a dexterity saving throw, including your demon.
At disadvantage! At disadvantage.
Oh. That doesn't matter. Ooh! Ah! saving throw, including your demon. At disadvantage! At disadvantage.
That doesn't matter.
Ooh!
Ah!
It's rolling so poorly.
Ooh!
He's rolling really poorly, too.
That's better.
Okay.
So, what'd you roll?
You. Oh, I rolled eight.
16 points of piercing damage.
Ow.
10.
16 points of piercing damage.
27!
You take eight points of piercing damage.
Two.
16 points of piercing damage.
17.
You take eight points of piercing damage,
and your demon, go ahead and roll for your demon.
Four. 15 points of piercing damage.
Let's say seven.
16 points of piercing damage.
And is going to use the second action
to mow through again.
No!
Everyone make another save, please.
No!
Ah, that's a little better.
I got to get out of here.
All right.
What'd you roll?
11.
15 points of piercing damage.
18.
Fearless?
An eight and a five.
15 points of piercing damage to each of you.
And my demon is dead.
Oh no.
The kakademon is mowed down!
18. 18?
You go ahead and take six points of piercing damage.
Or seven, sorry, seven points of piercing damage.
Zero.
That'd be 15 points.
And you, Magna Beasts?
14. 14.
You take 15 points of piercing damage.
Boy, I'm looking real bad.
The Doom Slayer, however, is out of ammo
and the chaingun.
Oh good.
And that is its turn.
So we can do this.
But he's still like
and puts the chaingun away somewhere, it's mysterious.
And begins to pull out what looks to be a,
we'll say a plasma rifle.
All right, cool.
So next, Mancubus, what are you doing?
Uh, can I drop a smoke what are you doing? Uh.
Can I? Should we split up? Drop a smoke bomb!
Yes, you can.
And take off running down the hallway.
Now give me your mini,
because I'm going to keep tabs on you guys here.
So as you come running,
your speed is 30.
Yeah.
I'll say it gets you about there.
But I'm dropping the smoke bomb, you know,
between the doors so he doesn't know which way we ran.
Correct, so you do obfuscating space.
Yeah. All right.
That's your turn, Areva.
Are you saying this out loud?
Like, should we split the party?
Should we split the party?
It's your turn, what are you doing?
I'm going to go the other way.
The opposite way from where I got to.
Oh my god.
All right, so you're right, it's this way.
What's your speed?
40. 40, all right. So you can actually get. What's your speed? 40.
40, all right, so you can actually get further there.
If you have something else, you can use your action
to dash and go double movement if you want to.
Yeah, yeah, yeah, afterburner.
Oh, and afterburner's a bonus action.
You can move through your.
All right, so you actually use your entire turn
to get to the other generator.
You're like.
Yes, banging into the walls as I'm flying through.
As you speed into this chamber,
you come in here and you can see there are workers
that see you and just start fleeing down
towards the exo-hanger bay.
There is a generator there, almost a carbon copy
arranged a little differently than the first one
that you had seen, and above, there is a heavy skyway
and a platform above that has,
it's held up by these load-bearing pillars
that is filled with a whole series of drums
that all seem to be sealed and, yeah, kind of precarious.
Toxic materials.
So anyway, that's your turn.
That brings us to Creel.
Fearless, you're on deck.
First thing I'm going to do is I'm going to
stab a medikit into Ichabod.
Okay, so that's your action.
That's my action, so that's
five, seven, nine, 10, 11, 12.
Yeah, quickly use the action to use a medikit on you.
That's 18 points of healing to you.
I'm going to spend my action to move 40 feet
down the crew quarters.
Yep, and then another 40 feet with my bonus action.
Whoa! You got it.
So that'll get you all the way to the end of the hallway,
we'll say about partway into that.
Yeah. You got it.
All right, that finishes your turn, Creel.
Tillis.
Question.
Should I have moved with my bonus?
Oh no, not with my bonus.
No, you don't have that ability.
If I have gone through all my Soul Shield hit points,
can I cast it again to get it back?
Yeah, with an action you can, yeah.
Okay, so I'm going to move in the direction of Mancubus.
I'm going to follow Mancubus.
Okay, your speed is 25.
Yes, which is nice.
You are just behind Mancubus.
Just behind Mancubus. Trying to fly.
I do have a bonus action, but I don't think I can,
I don't think I can grab it.
You don't have anything that uses
a bonus action, unfortunately.
And then I,
musicians, come save me!
Music, Hall, Oates, Axel, all of you!
Go ahead and roll your temporary hit points
using your Soul Shield
as you pull the nearby souls of the dead
to surround you and defend you.
Thank you for healing.
I watch you.
They see your face.
We can't clear that, Sam.
12.
12 and seven, 19.
19 total? Plus?
Plus eight, so 27.
27 temporary hit points, mark that down.
Oh, thank god.
You're slow, but you can keep yourself shielded.
All right, so it ends your turn.
That brings us to Ichabod.
It is just you and the Doom Slayer right now
as your friends have scattered in different directions.
Just like. You said it. It is just you and the Doom Slayer right now as your friends have scattered in different directions. SAM and LAURA, SAM and LAURA,
You said it. I get to teleport
bonus action down the hall 15 feet.
Okay.
Hopefully he won't know which way I've gone.
Right.
Then as my action, I will put up a flame wall.
You have your movement still.
I know, flame wall. Flame wall going up.
Right across the doorway.
Well done. There you go.
And then movement as far as I can go,
20 feet down the hall.
You're not very fast.
Teleport helped you a little bit.
All right, so the flame wall's there.
Brings us to the top of the round.
The Doom Slayer then emerges.
How long does the smoke last?
It, uh...
One minute.
One, no. Oh, wait. It just says while the smoke lasts. Until the end last? One minute. Oh, wait. No.
It just says, while the smoke lasts.
Until the end of your next turn.
Yay! Okay.
So he's not sure which direction to go.
He's going to go ahead and roll to check.
He attempts to go to the firewall and then cannot.
He cannot pass it and just sees you disappearing that way.
So he's going to go ahead and use the rest of his movement
to come into the chamber behind you guys.
Now out of ammunition on the chaingun,
he's actually going to put the plasma rifle away
and the doom blade extends.
You watch as an arm blade arcs out from the left arm
and is going to make three melee attacks
against you, Fearless.
Ooh, Fearless!
Oh, don't, Fearless! And I'm so squishy.
Are you?
Ooh, that's a 28 to hit.
Yeah, you hit me.
That's a 24 to hit.
You hit me.
And a 12 to hit.
No!
Hey! Denied!
Roll a natural three on that one.
So there you go, so two hits on you.
Okay, I have 98 hit points.
Oh, that's really, that's not squishy.
You survive a round.
Well, no, no, no, no, the armor class is not so good,
and I'm slow.
But there's a regenerating.
I've got my musician shield!
That's all I got.
19 points of slashing damage.
Suck it, I'm still alive!
Arcing through.
That's what happens.
She farts.
All right.
Finishing the Doom Slayer's turn.
That brings us now to Mancubus' turn.
Ooh!
Um.
I'm going to use all my turn.
Can I use my movement and my action to run away?
Yeah, you can dash as your action.
I'm going to do that.
Okay. Your movement run away? Yeah, you can dash as your action. I'm going to do that. Okay.
Your movement is 30?
Yeah.
You just emerge.
You actually have to duck out of the way,
Creel, as you see Mancubus looming into the room
and pretty much taking up the entire hallway,
so you're going to have to flatten the front.
I'm just running!
All right, that finishes your turn.
Come on!
Reva, you're up.
Creel, you're on deck.
I'm going to do the exact same thing
as some incubus do in the other room.
I'm just going to pull the red lever.
Okay.
So you move in.
Desperate times call for ex-desperate measures.
You head inside the chamber there.
You go ahead and you push up the red lever, right?
Afflame's a switch.
Okay.
You go ahead and push it up. It locks, right? Affluence the switch. Okay. You go ahead and push it up.
It locks in place.
You see the other locks give up,
and then the lights begin to blink in a rapid succession,
and you hear the.
Yeah!
And then it's going up in the right direction.
So now it, yeah, that is your action to do so
to handle all that.
You still have some movement, if you'd like.
I'm going to attempt to try to reconvene
with our friends on the other side.
Going through back this way, or?
This way.
All right, so use last few movements here.
I'm assuming I have some mental recollection of the bell.
Yeah. Oh, okay.
You guys say all you guys do.
You studied it a lot.
Really good spatial awareness.
Your movement at 40 feet gets you around over here.
You could use Afterburner's Last Turn,
so you can't use it. Yeah, yeah, I can't use it.
It gets you into the, you're just now looking
into the exo-hanger bay.
So you come through, all the doors are open.
The entirety of the facility has now apparently been opened
as part of this release.
As you stare into this humongous hanger,
there is an elevated platform about five feet off the center
in a square shape with three large
load-bearing pillars in the center.
There are multiple heavy mechs
that are all lined up against the far wall.
And turned on?
You don't know. Ooh!
But we're saying, like. I don't like that.
Pull on.
Oh god.
Two immediately visible from your perspective.
Oh god. Hi, boys. I can't do anything else.
That finishes your turn.
Creel, you're up.
Fearless, you're on deck.
I'm going to run and bonus action dash
towards the flammable material storage unit.
Okay.
Bonus action dash?
Yep.
That gets you about there.
Since I will then hold, Bonus action dash? Yep. I can see about there.
Since I will then hold,
what?
Can I see what's going on in there yet or no?
You can see inside, it's a room.
You can see a couple of small metal crates in the ground,
like cases in the ground, and you can see,
and it's dark here, the lights are starting
to flicker a little bit, you can see in the far edge
some things that remind you of the Argent generators
that you saw previously. I'm going to,
with my action, summon an advanced demon.
Okay.
A Hell Knight, where do you want to summon it?
Right, actually right behind me.
I should have summoned it before I left,
but yeah, right behind me. Okay, you go ahead.
Go ahead and pull the dark demonic energy,
and as you open a small temporary portal,
a Hell Knight steps through this massive, muscular,
bipedal demon, featureless in the face,
slick except for the jaw and the open mouth,
that arrives, stepping through.
We're going to kill some things.
Ooh.
That's my turn. Okay. Well, it gets to go on your turn some things. Ooh. That's my turn.
Okay.
Well, it gets to go on your turn.
Oh. Yay.
What would you like the Hell Knight to do?
Yeah, I'll go back and help out the back.
I'm going to slow down the
Help me, help me.
Yeah, that'll get him there.
Oh, Jesus, that's it?
Okay.
I was about to say, does he also get to move
as his action, too? Actually, yeah, he can.
So if you want to go ahead and push back.
Yeah.
There you go. Thank you.
Hey, look at that.
You got it.
All righty.
All righty.
Fearless, your turn.
Okay, so as I, can I, I'm moving and acting,
so I'm fleeing and regenerating my musician's shield.
Okay, as soon as you, on what order?
Are you moving away or are you putting the shield up first?
Put the shield up first.
Okay, so go ahead and roll.
Is it Kenny Loggins?
I can't get everything, I shouldn't sing songs.
I will move it up.
Ugh.
10.
13 plus eight is 21.
Okay, you got 21 temporary hit points.
As you move out of the combat range of the Doom Slayer,
going to go ahead and make a melee attack
with a doom blade against you.
Because that's a disengage?
Oh shit.
That's going to be a 21 to hit.
Yeah, he hit me.
You take 15 points of slashing damage from behind.
Up one.
That gets you 20 feet,
it puts you to about there at the full distance away.
Give me a little action.
About there is where you are.
You're pretty slow.
That's right, that's right.
25, 25.
I'll meet you in the middle.
There you go.
And she's just screaming,
Help me!
Help me!
All right.
At the end of your turn,
the Doom Slayer's going to use Legendary Action.
Oh no! Legendary Action!
Yep, it's going to go ahead and Quick Shot
with the Combat Shotgun.
It's going to go ahead and now, pulling the blade away,
pull up the Combat Shotgun
and fire one towards you.
No one knows what that is.
Big pockets.
15 to hit?
Yeah. All right.
It blasts you for...
Ooh.
14 points of piercing damage.
Seven behind.
Minus.
Damn, he's cool.
All right, finishing Fearless's turn,
it is now Ichabod's turn.
Go, Vicky!
Reva!
I will run 20 feet.
All right.
And then dash 20 feet.
That's it.
I'm real slow.
Yeah, all right.
Can you teleport or something?
Only once every other turn.
Oh god.
At the end of your turn,
Jumesaer's going to go ahead and use another quick shot.
He's going to go ahead, and this is now the second blast.
What are you at, what are you at?
66.
You have the combat shotgun.
You're still good, you're still good.
I'm alive.
That's going to be a 26 to hit?
Okay. Yeah.
All right.
And the power for the Facility's almost off.
Just have one more generator.
So you need to overload the power.
19 points of piercing damage.
And then the power for the whole thing is gone.
From behind, another blast
takes out a chunk of your demon flesh.
That brings us now to the Doom Slayer's turn.
Hey.
I thought, what?
No, that was legendary actions.
He gets to do actions on other people's turns
because he's a legendary figure.
Oh!
It's been lovely knowing you.
No!
I'm so slow, I'm never going to make it.
How hurt are you at the moment?
47 left.
Okay, that's not too bad.
It's going to go ahead and...
Can you drop it?
He's going to, as he begins to approach from behind,
he's going to go ahead and pull out
A nightmare.
Yeah, I should just come back.
No, he's going to take out a chainsaw.
Are you flying up in the air
as you're pulling away?
Diagonal.
Okay, then you would be out of melee form for now.
So I'd say instead of that,
he's going to go ahead and pull out the plasma rifle and take two shots at you.
First one is 20 to hit.
Second one is cocked.
It's actually really bad, 12.
Excellent, he did not hit me.
All right, so that's two blasts
of the plasma rifle used there.
It's going to go ahead and attack you. As the plasma blasts of the plasma rifle used there. It's going to attack you.
As the plasma blasts you from behind, you take,
oh, that's not good.
20 points of plasma damage.
Ooh!
That's a five, six, and a six on a 3d6.
Right.
That ends his turn.
Gargle, gargle, gargle, slow dead.
Mancubus, you're up.
Okay. You hear blasts.
You hear shotgun explosions from behind
and then plasma glow.
I help you!
Screaming and crying. Help me!
Ah! What are you doing, Mancubus?
I'm going to drop a smoke bomb!
It'll have to be a minute before you can use it again.
Shit! You'll do anything
if you drop a smoke bomb. I'm going to run away.
No, you can see through the smoke.
Oh, okay. Yeah, just enemies cannot.
I don't know what else to do.
I'm going to have to keep running.
Okay.
No, but, okay, okay, okay.
I'm going to help.
I'm going to help Fearless as much as I can.
I'm going to drop an Advanced Demon.
Okay.
With that.
Do you poop it out?
Oh yeah.
A feral pink and red colored,
like almost dog humanoid demon emerges from a portal.
Giant open jaw with jagged teeth.
Many people know this as Pinky. Pinky?
Yep. Helpfulus!
Of course we know it's Pinky.
Helpfulus!
And begins to tear through.
Speed of 30, gets about there,
and is going to double dash over to get into contact
with the Doom Slayer there, and is now harrying him.
I'm going to use my movement to run after Krill.
After Krill. You got it.
After Krill. At the end of your turn,
Mancubus, the Doom Slayer's going to use
Legendary Action to
melee riposte against Pinky, the demon.
Pinky! Setting aside, the demon. Pinky!
Setting aside, the plasma blaster revs up
a chainsaw and begins to just attempt
to tear into the new demon.
Oh no!
Oh, that's a natural 20.
Oh, come on.
That's a 14 to hit.
Oh no.
And that's cocked.
And a 20 to hit.
Okay, so the first one
is going to be a natural 20.
Okay, 26 points of slashing damage.
He's dead.
All right, so this is a glory kill.
So you watch as the Doom Slayer
reaches forward with a chainsaw and
digs it into the body of the newly arrived demon.
As it pulls back, tears it in,
steps up and puts one foot on one half
and pushes it apart down the center
as it digs the blade down, carving it entirely in two.
Then with the other foot stomping on where its brain was,
it splatters.
It releases a burst of Argent Energy,
which seems to heal and reinforce the Doom Slayer
and refill some of his ammunition.
Oh!
Man!
I tried to help you and I made it worse.
Damn helpless.
It's one legendary action down, at least.
That does help.
All right, Viva, you're up.
Krill, you're on deck.
Are these gentlemen doing anything?
You can, at the moment, they are not.
Okay, I'm going to turn around.
Oh, you turn around and look over your shoulder
and you see your arch-vile friend, Ikebog, going.
And I say, Icky, this way's bad.
Besides, I can hear Phyllis screeching from the other room. Maybe we might want to go back. This
way's got big armored people.
But that way's got the Doom Slayer.
I just need to look through. Okay, I know what I'm going to do. I'm going to try to move
forward through.
Okay.
So you move your 40 speed.
Mm-hmm.
You're going to dash again.
Sneakily, sneakily, though.
Trying to stealth it through?
Yeah, I would say I'm floating, probably.
Okay. Yeah.
All right.
It's going to be hard to stealth with rocket boosters.
I'm just putting it out there.
I don't think, can I afterburn again?
You can, it's been around since last time.
Okay, yeah, yeah, I'll afterburn.
Yeah, yeah, and then no stealth at all.
I'm going to afterburn.
40.
And then.
Whoa!
Good girl.
Okay, you're going to wake him up right when I get there.
From their standpoint, you don't even have a chance
to see if there was any reaction.
Okay, good.
All right, that finishes your go.
At the end of your turn,
the Doom Slayer's going to go ahead and...
No!
Oh, he did also gain, sorry, from the...
No! No!
He did gain 10 temporary hit points as part of the...
We just got to overload,
we got to overload the generators,
and we got to kill the doctor, that's all.
And then we leave. Going to go ahead
and quickshot again with Pinkie gone.
It's going to be Phyllis.
I barely knew you, Pinkie.
Natural one.
Yay!
Lucky son of a bitch.
Thank you.
All right, that brings us to Creel.
Phyllis, you're on deck.
I'm going to take my action
to run straight towards the plasma generator.
Your action or movement? My movement, I mean, sorry.
It's about 40, right?
Oh, the plasma generator's over there, right? Yeah. that's, Plasma Generator's over there, right?
Yeah. Oh, in there.
Okay, and then.
Terminal's right there,
so you can go right up to the terminal.
I'm going to pull the lever, I'm going to power it up.
I'm going to do the red.
Okay, so you're going to do this.
You pull it down, you see all the locks go
and all the pieces there,
the lights begin to pattern across the front,
and you hear the the hum begin to rise across the front, and you hear the
the hum begin to rise in intensity slowly.
I'm going to check that weird little room right in the corner with my bonus action.
What's up right here? Yeah.
Okay.
So you're going to dart over to that space.
You glance inside.
First off, in this chamber, as you look around,
as you move through, you can see the room is filled
with small metal crates all across the space
that have symbols on the side of a flame.
You rush and look into the other chamber,
and it is filled with it.
It's like floor to ceiling storage for flammable materials
used for munitions creation and other things
within the department.
You also hear a sound of metal feet running.
It's our guy.
As you run through,
the Dr. Hayden
runs from a secret doorway in the center of the generator
and heads, let's see, full movement here on Hayden's turn.
Stop him.
Oh, jeez.
Wee-hoo!
That would be 30 feet, so you can move.
Oh! There.
As you rush in, you can see that
Hayden stops for a moment, glancing and looks
in your direction, and then back over the mancubus
around the corner.
You've done well, but the work continues.
The work has to continue.
You don't understand the importance.
You're too primitive.
With that, you watch as Hayden extends a hand.
What looks to be a small, reddish,
almost ruby bone-type rod suddenly flashes,
and a massive, semi-translucent, greatsword-like blade
of reddish tint
runes across the side, emerges nearly the size of him.
It now brings us to?
Wait, I have my demon as well.
That's right, your demon is in the building.
It's going to move to get in the way
of everything that's happening.
Sure save my demon for the doctor.
You get about there.
They can move in to try and make attacks on the demon.
I'm going to move in to try and make attacks.
Go for it.
So go ahead and make two attacks with your helmet.
That blade is intimidating.
Make two attacks. It's the size of it.
You're big, you're huge.
20 to hit and a natural one.
One to attack, but you do have one attack that did hit.
Okay, that's...
That's 10 points of damage.
10, you just managed to knock away
the additional armor that he had received
from the glory kill? Yep.
All right, and that demon is in the way.
All right, end of your turn.
He's going to use his last legendary action
to go ahead and make a melee riposte
against the demon that just arrived.
That'll be a natural one.
Hey!
Misses your Hell Knight.
Okay, that's all the legendary actions.
Fearless, you're up.
Set up my soul shield.
It's a soul music shield.
Go ahead and roll your additional temporary hit points.
I keep doing it.
Ooh, she's hard to kill.
You're hard to kill, Fearless.
14 and...
18 and eight is 26.
I love this beatbox.
And I continue to fly slowly away.
Up and away.
That's about as far as you get.
That's just like, she's just...
You're the least,
you're the worst individual to be towing this line here,
unfortunately.
All right, that finishes Phyllis's turn.
You can bide your own.
Oh!
Rave us!
I will walk my 20 feet.
Maybe you can just destroy the room.
I'll dash for another 20 feet.
This feels like a bad idea.
And I'll teleport 15 feet.
As you come in that corner,
you can see the mechs across the way.
No! And seem to be turning in the direction. Oh no! No, no, no!
And seem to be turning in the direction
of the other entranceway, having noticed something
suddenly rocket through at lightning speed in the chamber.
They haven't noticed you yet.
Then I won't teleport in, I guess.
I'll just wait if they haven't noticed me.
Okay. Right?
You got it, they have not noticed you.
Okay, I'll just wait.
Okay, that finishes your go.
Doomslayer takes his turn.
Legendary actions are back.
With the ammunition back up.
You're just out of range for the chain gun
with the movement you just did there, I think,
and being at the almost there.
So I'm going to take two ballista shots
at the Hell Knight in front.
So you watch as, putting the chainsaw away,
pulls out this thing that looks like a strange mix
between an arcane magical device
and a futuristic alien crossbow.
And as he lifts it up, energy in the center begins to
pull back and then launch like a rail gun.
Makes this high-pitched sound with each fire.
Two shots at the Hell Knight.
The first one is a 13 to hit.
Miss.
And a 23 to hit.
That hits. All right.
So the first one just goes wide the hell night,
dodges out of the way and almost smacks it out of the side.
The other one does impact in the chest and deals,
ooh,
27 points of plasma damage.
Just a smear.
All right, it's not a glory kill, unfortunately,
because it was not a melee attack,
and does use one of the ballistic pieces of ammunition,
but does kill the Hell Knight and uses his turn.
All right. That's good, that's good.
That's great, you guys are doing great.
Mancubus, you're up.
Okay. Before you're on deck.
I'm going to walk forward and turn the corner.
Uh-huh. And see? Oh no, I'm going to walk forward and turn the corner. Uh-huh.
And see...
Oh no, I'm right over there.
Oh sorry, yeah.
You turn the corner and just see there, blade in hand,
Dr. Samuel Hayden.
Ah!
Okay, so do I see, what do I see around him?
Right now, standing in the doorway,
and then behind it, you can see
a couple of crates scattered.
Make a, just roll a perception check for me.
21.
21.
You do see that on some of these crates just beyond,
they have a flame symbol on them.
How far away am I?
You're about 15 feet from Dr. Samuel Hayden.
Kill her.
I'm going to shoot behind the doctor
and try to explode the crates behind him.
Go for it, roll an attack.
19.
Go ahead and roll damage.
Do I roll damage, just regular damage to the crates?
Seven damage to the crates.
As you aim your heavy cannon upward,
it fires and you watch Dr. Hayden duck out of the way,
the head watching it pass over the shoulder
and impact one of the crates behind.
The entire room detonates.
Samuel Hayden is going to make a dexterity saving throw
and fails.
Please, doctor Samuel Hayden.
He didn't go to fake medical school for you to.
You're right, Sam, you're right.
Does take 26 points of fire damage.
But it's fire resistant because he's made of metal.
Still 13 points of fire damage
and is blown forward and knocked prone at your feet.
Oh, that's good.
I rolled again because it was supposed to be a disadvantage,
but the other one was higher than the previous one.
You got it, okay.
So then I use my second attack.
Point blade just.
Go for it.
Leg of the Beast.
Is it advantage now, because he's prone?
Yes, it's just a single roll.
A single roll.
Sweet, 19.
19, that hits.
Five damage.
Five damage.
Blast impacts, but the metallic cyborg body of Dr. Samuel Hayden is quite resilient.
But he's prone. He's prone.
Is he a dentist?
Like, what kind of doctor is he?
You have no idea.
I want to know!
Next time the mask comes off, I want this to happen.
Weeba, you're up.
Time to scoot!
Oh, I didn't do it right.
There it is. There we go.
Wow.
Oh no!
I'm going to summon some of my friends.
They're big fans of mine, and I'm going to say,
hey boys, I need you to go make a little distraction
so Ichabod can get through.
Go play with the mechs.
And I'm going to summon lesser demons, like a bunch of them.
Okay, you got it.
Go ahead and roll a d4 for me.
Is this also a disadvantage?
I'm assuming yes. No, this would not be.
This is just a... Four, four.
Four!
All right.
So I get six?
Six? Six!
Six lesser demons.
Wow. All right.
Whoa! And with that,
five zombies in a carcass
apparate
behind you in the middle of this hallway, filling it.
You see a bunch of these skeletal zombies
with elements of metallic accoutrement,
cyborg elements affixed to their rotting body,
and one that has, where its legs would be,
these three spider-like limbs and a large cannon-like arm
as they skitter
and look towards you, then look in the opposite direction
towards the hangar, and begin to
hobble out in that direction.
Go, go. Go do Mama's bidding.
All right.
That's going to clutter up that space for a bit there.
Good on you.
Can we go by here a little bit at a time?
Yeah, sure, that's great.
You still have your movement.
I'm going to continue to move forward. All right.
Zoom, zoom.
There you go.
Darting towards the center meeting place there.
That finishes your turn, Reva.
It's now Dr. Samuel Hayden's turn.
As the doctor slowly stands up,
facing off with Mancubus in the hallway,
holding the crucible blade in hand.
Oh, no.
Tell me your name.
I want to know your name before you die.
Mancubus!
Goodbye, Mancubus.
And is going to attack twice with the Crucible.
Don't forget to floss.
Oh shit, okay.
23 and a 20 to hit.
Mancubus. Oh shit, okay. 23 and a 20 to hit. Ah! This blade, as it carves through your body,
the runes glow and it seems to inflict
a pain you've not felt,
especially one that is generally pretty resistant
to the nicks and scratches of the earthly realm,
but this is no earthly weapon.
Oh, no.
You take 18 points of slashing damage on the earthly realm, but this is no earthly weapon. Oh, no. You take 18 points of slashing damage
on the first strike,
and 17 points of slashing damage on the second one.
Oh no.
Yeah, yeah, yeah, yeah.
You're too big to get past.
Samuel Hayden is facing off with you
in the middle of the hallway.
Oh, you're going to get you a band-aid, darling.
As a note, and I should have remembered this,
go ahead and roll a dexterity saving throw for me
because you were in the exploding room.
Fire resistance.
12.
12, that's a failure.
Okay.
You take 12 points of fire damage,
reduced to six because you're resistant.
Thank you.
But you are prone
from the explosion throwing you against the back wall.
Make sure I did my math right on it.
All right, that finishes Samuel Hayden's turn.
Brings us to Creel.
Fearless, you're on deck.
What you got, buddy?
Actually, at the end of Samuel Hayden's turn,
Doomsayer's going to use a Legendary Action
to go ahead and make...
Am I on the course of that? I'm not really going to do that.
You're out of range for the combat shotgun.
So he's going to use a Plasma Rifle.
Are you fucking serious?
Sorry, it's not cursing.
Natural one.
Again, no roll.
Stop it!
She's my hand.
Yes. I will die with glory!
Okay, now it's Creel's turn.
I'm going to get up.
He's happy to move it to his 20 feet there.
I'm going to...
The room is now burning, by the way,
and at the beginning of the turn,
you do take 11 points of fire damage.
Actually, as a marker here,
we'll say that this chamber is just on fire, as a marker.
So you take four points of fire damage.
It was nine originally, reduced to four.
The entire room is in flames now.
So you take damage at the top of your turn.
Now you get up, you have 20 feet of movement left.
What are you doing?
I'm going to start moving towards the door.
Okay. 20 more feet, I'll get you about there.
Okay.
I'm going to use my action to use a Stimpak.
Okay.
Myself.
Okay.
So.
I'm not doing it.
I'm going to die otherwise, so.
Yeah, no good news.
Brings me up a bit.
Then I'm going to use my bonus action to get as far.
There's not really a way to get
entirely out of the room, is there?
No, it's currently blocked.
You're stuck in there. Well, at the very least,
I'm going to get on the other side and create a
flanking situation.
You got it. Okay, good on you.
That finishes your turn at the end of your turn.
Doomslayer is going to take another legendary action
to go ahead and fire another plasma rifle shot
at Fyllis.
There we go, that's an 18 to hit.
Okay, plasma rifle will deal to you
15 points of plasma damage to you from behind.
You watch these extremely fast-creating balls of plasma
come firing out and blast you in the side
just as you're turning the corner,
about to make your way out into the hallway.
It catches you in the back.
That's going to be the end of that turn.
It's your turn, Phyllis.
If I dash, how far can I?
Twice your movement, so it'll put you at 50.
I don't know how far that relatively is.
That'll put you into this chamber probably about there.
About there, actually.
They don't stack.
Yeah, they don't stack.
They don't stack.
So I could do it on top, it would start over.
Yeah.
What you doing?
Dash.
All right.
Choo-voo.
Right away!
You just cruise up in that direction.
I see Reva.
Reva, help!
I'm coming, darling.
All right.
I don't know why I'm doing spirit fingers.
I've been doing them the whole time.
Ending your turn.
The final legendary action for the Doom Slayers,
can you use Slayer Dash?
Slayer Dash.
Dash for just 20 feet there.
Now it brings us to Ichabod's turn.
Did they ever go?
Huh? Oh yeah.
If you want to push them into there,
they are now getting engaged with them
and they have no idea you're there.
They're distracted by the horde of zombies
and the carcass that are out there.
It is just now a firefight and chunks of bone
and ammunition are flying out on that side of the chamber.
I will move as far as I can, which is like 40 feet.
Into it? Yeah.
Like a lot long.
40 feet will get you about there.
Yeah, I mean, I can't move very fast at all.
You can dash. How far can you teleport?
No, so it's 20 feet of movement.
All right, so 40 feet, that's as far as you can,
actually, it'll probably get you about there.
Okay.
And then 15 more feet teleporting.
Can I teleport just up?
You can teleport into the middle of the fray.
Oh.
Which is a risk, but you can take it.
I'm taking it. All right.
You are now surrounded by these screaming zombies
being bashed and crushed by these two giant mechs
and a third mech on the opposite side is now coming online.
Oh jeez. It's not there yet.
There are other soldiers that are rushing to get weapons.
All right, that finishes your turn.
Top of the round, the lights are flickering
and brightening throughout the entire facility.
You even notice the soldiers in the fight go like,
they're confused by it.
Be confused, yes.
All right, that brings us to the Doom Slayer's turn.
Doom Slayer gets his legendary actions back.
Boom.
Skrillex is killing it tonight. Yeah.
He's right over his feet there.
Oh god.
He's going to go ahead and...
Can you see? Oh no, no, no.
40 feet up this way.
Oh!
That's his movement.
Oh god, we're going to be surrounded.
And his action.
That's his turn.
Oh! This's just,
this is his movement and his action to get caught up.
You guys managed to dart and keep him held up enough
where he had to spend a whole turn just rushing forward.
These tunnels. All righty.
Mancubus, you're up.
Don't really have much of an option here.
I'm going to hold up my cannons
and go on either side of him.
Okay, just point blank on both sides
of Dr. Samuel Hayden.
All right, roll for attack.
Disadvantage on each? Nope, correct.
Oh no, because you are flanked.
Okay.
So straight roll. Straight rolls.
15.
Misses.
Then the other one misses, too.
I don't know how I miss when I'm right there.
You go and face both sides, and as you pull,
Dr. Samuel Hayden just ducks out of the way,
and both blasts hit in the middle and explode.
It sears your face a bit, and you're momentarily blinded
as he stands back up in space to taunt you.
I will not fall.
I am the savior of mankind.
Aw.
All right. Okay.
Is that your turn?
I'm going to use, oh no, that's an action.
I can't, is that an infernal leap that's an action,
or is that movement?
An infernal leap is part of your movement.
Oh, okay, I'm going to use, if he hits me, I'm dead.
That's okay, I'm going to use my infernal leap
to leap 10 feet away from him, and then run.
Okay.
You leap back into the hallway.
He's going to take a swing in the air towards you
with the Crucible as an attack of opportunity.
That is, he rolled low, 13 to hit?
He doesn't hit me!
Oh my god, okay.
Goes to swing wide and just like.
I suck in my belly.
You land backward and you're said
using the rest of your movement to go in?
Yeah, just run away.
You rush into the chamber.
And then I see the Doom Slayer!
You immediately come in and see the Doom Slayer
step out of the chamber and turn right towards you.
All right, that finishes your turn, Mancubus.
Reva, you're up.
Okay.
I see what's happening.
I don't like it at all.
Do I still have my little thingy?
Yes, you do.
I'm going to see if I can activate it
and throw it at him.
Is it the box one or the spherical one?
I have the sphere.
Yeah, all right.
So you go ahead and throw that.
Yeah, maybe it'll freeze him.
Maybe.
Yeah.
Okay, so you go ahead and you chuck it.
Can I tell him what it is?
He has to make a dexterity saving throw.
Maybe it'll stick him.
No, that's a fail.
But he uses legendary resistance.
Oh!
So you throw the grenade and it just dodges out of the way.
It doesn't go off, but it
bounces and hits the ground, no effect.
Okay.
Well, that was awkward.
I move into the comm center.
All right.
You dart around, you can move through your friends,
and that gets you. As you slow motion
run and look and scream.
I turn to Fyllis and Mancubus and I say,
sorry, performance anxiety.
You're just getting into the door of the comp center.
And curling a little bit.
All right.
At the end of your turn, the Doom Slayer's going to go ahead
and spend a legendary action.
To kill me.
To Quickshot.
You.
No.
But look, Fyllis, you can get out.
Save yourself, Phyllis!
No, actually, no, it's not going to Quickshot.
It's not going to Quickshot.
It's going to spend a legendary action to Slayer Dash.
Slayer Dash?
It moves 20 feet directly into the room
and is now up against you.
You guys are base to base with each other right now.
That is its turn.
It is now Samuel Hayden's turn.
Oh, they splanked me.
He's going to go ahead and...
I'm going to take an attack from up here?
Go for it.
Is that at disadvantage?
Yes, all of them.
Sorry, man.
Didn't stop the hammer.
Hey, that's a 16.
That's a 16. 16 misses.
Good boy!
Barely, barely.
It's made of metal, man.
It hits, but it strikes off the back.
The metal screening off of it, sparks flying.
Come on!
Runs around to the back of Mankubus,
who's blocking the doorway.
Are we the bad guys?
It's going to make two attacks
with the Crucible against you.
No!
You hear the voice come up from behind
as the blade holds out to one side.
I've already forgotten your name.
Oh!
It's Macubus!
21 to hit?
Yeah, that hits.
Okay, you take...
I don't take your insurance.
22 points of slashing damage.
Oh my god, Jett.
Macubus plummets to the ground.
Thank you, Vos!
Rolled inside the chamber.
I at least fall backwards onto the doctor.
Roll a d20 for me.
An 11 or higher, sure.
No!
You slump forward on the ground.
I can't even fall back.
So you're going to make a second strike
on your unconscious body with the Crucible, which is advantage because you're on the ground. It's going to make a second strike on your unconscious body with the Crucible,
which is advantage because you're on the ground.
That is an 18 to hit.
Yeah.
You immediately lose two death saving throws.
Two death saves!
Critical hit.
The Crucible blade just carving
into the back of your demon flesh,
it burning into ash as it passes
through your unconscious body.
Because we're demons, Do death saves help us?
Because we're demons?
That's not how it works, sorry.
That was worth a shot.
It was, it was.
Great.
All right, it is the end of Samuel Hayden's turn.
The Doom Slayer is going to go ahead
and take a shotgun shot, a quick shot, against Fyllis.
Oh boy, we're all going to die.
We're all going to die.
That's going to be 14 to hit.
14 to hit?
Yeah.
Okay.
You take...
12 points of piercing damage.
Hey!
From the shotgun blast.
Now it is Creel's turn, Fyllis, you're on deck.
Just try to kill the doctor.
I'm going to step out of the fire.
Okay, you do take, at the top of the round,
oh, two points of fire damage.
Reduced? Yep, to one.
All right.
So I'd say a full movement of 40,
that gets you right up to the back of Dr. Hayden?
I would not going to, yeah, sure, I'm going to take that,
but before I do that, I'm going to release my wolf again
at Dr. Hayden, so.
Okay, so you use your action to summon up the wolf
and toss it downward.
The wolf charges around flames,
like careening off of its body as it curves around the corner
and pushes its way towards Samuel Hayden.
That means he has to make a dexterity saving throw?
No, yeah, no, it just,
when it reaches your target, it explodes
and the target just takes.
Oh, that's right, yes, go ahead and roll damage.
Nine points of fire damage.
Nine points of what, reduced to four.
Reduced to four.
Resisting the fire.
Okay, yeah, that's right, that's the thing.
Because that's all that we have.
Yeah.
Is fire damage?
Pretty much. There's some variations. Oh, okay. Yeah, okay because that's all that we have. Yeah. Is fire damage? Pretty much.
There's some variations.
Oh, okay.
Yeah, okay, that's a...
Wait, no, I'm fire, too.
Actually, do I have any more movement, or?
It's just too crowded to move in there.
Well, right now, yeah,
he's blocking your way out of there.
Okay.
Actually, the hallway's wide enough,
and the door's wide enough, it's about 10 foot,
so you could get past him,
but you will take an attack of opportunity.
Oh no, he already used his reaction.
Might be enough to like.
That's right. He did.
I'm going to try and see how far,
and then I'm going to use my bonus to run.
I'm going to see if I can get.
No, but he just got his turn before you.
Oh, never mind then, okay, all right.
Can you kill him? Up to you.
Can you swipe him? I can, I'm done.
I'm just going to hold here,
because at least this way he'll be distracted.
You got it.
All right, end of your turn.
Doomsday is going to use his last legendary action
to go ahead and quickshot you again, Fearless.
Ooh.
How are you hanging in?
This is going to be an 18 to hit.
Got it. Yeah, he hit me.
You take five points of piercing damage.
Double ones on the damage die.
Yes! Wow. You are proving to be much harder to kill
than anybody else.
It's survival, it's what they're about.
All right, that finishes Chris' turn.
Fearless, you're up.
So I'm going to get my soul shield back up.
Michael McDonald!
And let's find out how much that is.
Where's the other one?
Do you need some d8s?
No, it's okay, I'll just use this one.
Eight.
Ooh.
Eight. Ooh!
Whoa!
18 plus eight is 26.
Nice.
And I am going to duck around as far as I can
around the corner.
At 20 feet, 25?
Yeah, as far as I can. And maybe. At 20 feet, 25? Yeah, as far as I can.
And maybe, yeah, towards the teepee relay.
Okay.
Finishing your turn.
Are we baffling out of here? What's happening?
I give up on your turn.
We got to kill the doctor.
I know, I know, I know.
I just don't know where else to go.
Oh, my turn? Yeah.
Oh, did they go?
The mechs?
Oh, yeah, the mechs, actually, that's a valid point.
They do not, I rolled a four on the perception,
they are not interested in you at the moment,
they are currently fighting the rest of them,
so none of their attacks come against you.
Okay, keep going, dude!
It is your turn.
Keep going, dude!
I'll run 20 feet, and then...
I mean, I can't teleport. I guess those demons are going to hold them off
for a while, right?
We'll find out. So...
I'm going to throw an advanced demon ahead of me.
Okay.
Because I can't do anything else.
Everything else is 30-foot range.
Another Hell Knight appears
in front of you in the hallway.
I'll just say, go!
Go and kill the doctor!
The dentist.
30, 30, and get you about there.
Okay. That's it.
All right, you're not going to teleport?
Oh, you teleported last turn.
I just teleported last turn.
Okay, you got it.
Top of the round, the lights are getting brighter
and brighter, and you can notice the actual temperature
within the entire base is beginning to slowly rise.
Yeah! I believe I've done that.
We at least did something right.
We've done something right.
Successful.
It's the Doom Slayer's turn.
The Doom Slayer is going to step into this area.
Oh no.
And seeing you immediately on the inside of the chamber,
pulls out a chainsaw
and is going to lay into you.
This has happened in my dreams.
Nightmares, dreams, I don't know.
That is going to be a 22 to hit.
That hits. Cocked be a 22 to hit? That hits.
Cocked.
A 15 to hit?
No.
And a 24 to hit.
Ooh. That's a hit.
All right, so you dodge one of them,
but one of the first strike, the blade comes
and grinds into your back shoulder.
You pull down as the second one tries to come by
and you burst out of the way.
Your afterburner's pulling you just out of the swipe range.
However, he dashes inward and before you can even recover,
the blade comes up once more and
digs into your torso and up past your clavicle,
sending all sorts of demon gore splattering around.
You take the first strike.
Okay.
10 points of slashing damage.
And then 13 points of slashing damage. Okay. 10 points of slashing damage. And then 13 points of slashing damage.
Okay.
He gets his legendary actions back.
We're all down to it. We're all on it.
All righty. We're all on fumes, except for the little ones.
Mancubus, roll a death saving throw for me.
Oh no, Mancubus!
It's about to be bad, you guys.
Nailed it. It's about to be bad, you guys. Failed.
Mancubus expires as Samuel Hayden
takes the Crucible Blade and spins it
and thrusts it into the demon form,
burning around the wound.
Eventually, the flesh begins to burn away in the ash
as Hayden pulls back the crucible,
looking down upon the ruin of his smited foe.
You're just meat.
Worthless meat.
Ugh.
Reva, you're up.
I'll be reborn.
I can't exactly tell where I'm going.
I still have Line of S sight on Mancubus.
Does that mean I have line of sight on Hayden?
You would have...
I'll say you do. Okay.
He has somewhat cover,
so that might be a bonus to his armor class, but.
Okay.
I'll die by the hands of the Doom Slayer
if it means that our mission is complete. Mancubus was more than me. He was the hands of the Doom Slayer if it means that our mission is complete.
Macubus was more than me.
He was the heart of the party.
I rocket barrage, because I believe it's off cooldown.
Yeah, yeah it is.
At Hayden, so I get six shots,
but I don't know if any of them are going to hit.
Come on, you got this.
You got this.
Natural 20.
You're firing at them.
Are they also engaged, technically?
Yes, at Hayden.
Hayden's engaged?
Oh yeah, so they're not at Basil and Hayden? Yes, technically. Yes, at Hayden. Hayden's engaged? Oh yeah, so they're not at disadvantage.
Well, no, no, engaged doesn't mean they're at disadvantage.
They are at disadvantage.
Oh my gosh, I have to roll a lot, okay.
So, ooh, ooh, a 24.
That hits. Okay.
That's a good roll. That was a good roll.
Wait, no, it was 23.
Still hits. Okay.
So I got one hit, oh, that's not gonna hit.
Nine? No.
Seven? No.
I just know that didn't hit.
Uh-huh. That's four?
And then, oh yeah, so another, my roll's 10.
No, sorry. Dis so another, my roll's 10. No, sorry.
Disadvantage, man.
Yeah, disadvantage got me again.
So I believe that's all six.
That's all six, you got one hit.
Yeah, I got one hit, I got one hit.
Six.
Disadvantage really got me on that.
Oh my god, I rolled a one on my hit.
Oh no! Six fire damage.
All right, that's three fire damage.
Dr. Samuel Hayden.
No!
The disadvantage is brutal.
I know.
You guys were so close to stopping the hammer in time,
and then that last grain went through.
I'm so sorry.
All right, that finishes your go, Reva.
It is now Samuel Hayden's turn.
My grief, my tears hurt my aim.
Samuel Hayden is going to go ahead and dart through.
I get an attack of opportunity.
He's going to come in through base to base
with the two of you in that area.
So go ahead and make your attack.
Oh, 15?
15 misses.
Oh my god.
Darts past, gets in the center there.
Because you're flying, you're not blocking him.
He's going to dash.
Oh no, is he escaping?
He's trying to get away.
That brings us to.
We've got to stop him, Fjellus.
Shut down the teleporter!
Yeah, I got to figure out how to find him.
All right.
That brings us to Creel's turn.
Fjellus, you're on deck.
I'm going to take my 40 movement to follow him.
Okay.
I'm floating, so I can't block you.
That gets you right behind the Doom Slayer.
What's the Doom Slayer?
That's it?
Which means you can move past him,
but you will get an attack of opportunity.
That's okay, I'm taking that attack of opportunity.
Okay, so 40 feet will get you
partially in the chamber there.
He swings at you with the chainsaw.
Natural one.
You're in less than 40.
I'll take my bonus action, move another 40.
That gets you between Fyllis and the Good Doctor.
And I'm going to take my action
to move another 40.
Oh.
Okay.
Block the teleporter.
That gets you right up to the relay
where the actual teleporter station is.
The doctor does get an attack of opportunity, don't he?
Yep.
Natural 20.
Oh no.
Oh no.
Oh no.
Let's see how this goes.
Where's another d12?
There we go.
You are a lucky son of a bitch.
You, mm.
We'll still see how it is.
All right.
2d12 damage, and I rolled a one and a four.
Oh!
So it's five to 10.
You still say 16 points of slashing damage.
I can't, on a crit?
Happened, man.
I'm still standing.
I'm still standing.
Somehow a soul is coming out of my mouth.
So that finishes your turn?
That finishes my turn.
Okay.
Oh, I can't decide which of these two to do.
At the end of your turn,
the Doom Slayer is going to go ahead and take,
is going to go ahead and melee repost you with a chainsaw.
Mm-hmm.
That is going to be a natural 19.
Yeah, that hits.
All right, you take...
14 points of slashing damage.
Okay, I'm still up.
Very late.
Oh boy.
Okay.
How many points?
Fearless, you're up.
Oh god.
I'm on a medical day on my way down the hall.
So, I move.
I'm never going to get to this hall.
Is it possible for me to get in front of the doctor
between him and Kryll?
You are flying, so yeah.
Okay, so that's my movement.
Okay.
So you'll get just, like, just kind of,
you're above and slightly ahead of,
you're not blocking him. And I'm going to spin around
and I am going to project all of my musicians
and dead people and all of you.
Take it, take the more, take the pain!
Perfect, so you're firing your entire soul shield
as a projectile. Soul shield projectile.
Okay, so you lose your temporary hit points.
Debbie boom. Oh, cool.
Dexterity saving throw of a DC 16.
Tolly part. Fail, fail, fail, fail!
Yeah, that's a five.
Ha ha ha ha!
He takes 26 necrotic damage. Oh good!
As the soul shield vanishes forward,
it slams into the back of Samuel Hayden.
You watch as the necrotic energy seeps
into all parts of the body and he tumbles to one knee.
The whole mechanical elements of the body
is shaking with the impact as the dark energy
fades and sits inside.
The head glances up just towards where you are, angry.
You're my new favorite.
Come and get me!
Whoa.
All righty, finishing Fearless's turn,
the end of the turn, Doomslayer's going to take
another legendary action
to take another melee attack at you.
That is a four plus nine, that is a 13.
Yay!
Okay, okay.
I'm bobbing, I'm weaving, I'm dancing, I'm dancing.
Ichabod. Ichabod!
Ichabod.
Well, on my turn, the demon will move as far as he can
to try and catch up with the doctor.
You got it.
With the doctor. The doctor's way over here. Yeah. You to try and catch up with the doctor. You got it. With the doctor.
The doctor's way over here.
Yeah.
You can try and move through.
The Doom Slayer already uses Reaction, so it can't strike.
So we'll get, we'll say, full movement at 30 feet.
Sure, we'll say manages to get up to the doctor,
but that takes everything it has in its turn.
And then I will use all my movement
to run down this long hallway.
20.
Then another 20.
20.
Then a 15 teleport.
I'm getting there, guys!
You got it, you got it.
We just got to get the doctor.
Mindcubus, I'm coming for you!
Oh my goodness.
Oh!
Just give me another minute and a half!
End of the turn, Doom Slayer's going to take
a third legendary action to attempt,
he's going to attempt another
melee repulse with a chainsaw against you.
You're around the cusp.
15, is that it? Nope, nope.
Whoa!
My armor class is 18.
You are a lucky son of a bitch.
Okay, all right.
Okay, so that brings us to the top of the round.
Sparks start shooting out of the various light arrangements
at the top of the different hallways and chambers.
You can now hear, though you are not near
any of the Argent generators. You can now hear the
The heavy vibration is now shaking the entire facility.
And now it's the Doom Slayer's turn.
How long are we going to tango like this?
Buy a girl a drink, will ya?
As you smile and give your skull-faced wink.
It's the skull teeth.
Yep, all teeth.
That's going to be a 21 to hit.
Yeah. Okay, that's fair.
That's going to be
16 points of slashing damage.
Oh, I'm gone.
Ugh.
As it hits me, I'm just like,
honestly, this is how I always wanted to go.
It's a really big honor.
Love your work.
I don't know about you,
I was inscribed on tablets when I was growing up.
You fall into the ground.
You're not daddy, but you're unconscious.
Okay. The second attack
with the chainsaw comes down with advantage.
It's cocked.
That'll hit.
That's an auto-crit.
You lose two death saving throws
as the Doom Slayer steps onto your chest
and with a chainsaw, digs it through your torso,
the bones of the ribcage splintering
as cords are snapping and liquid and fuel
is starting to jettison out of the exposed ends.
That makes its third attack against you on the ground.
We're so lucky.
Maybe he has a soft spot for me.
A natural three and a natural one,
which with your AC, even on the ground,
the blade of the chainsaw comes down
and it hits part of the metal and scrapes.
Sparks go flying, does not seem to pierce through
and end your demonic existence yet.
Yet?
Doom Slayer is going to go ahead
and move into the chamber, stepping over your body.
No!
And move over towards the one, the Hell Knight.
Now, Reva, make a death saving throw for me, please.
You can do it!
I believe in you.
I fell.
As you lie there on the ground,
the fuel that's been spraying,
an element of it catches a bit of a spark from the lights,
and suddenly,
your entire body explodes.
The rocket boosters that are affixed to your torso
detonating as the fuel catches fire, and you are ash.
One would argue that if it was an explosion,
maybe the Doom Slayer would have to make a dex save.
I'm just saying.
I'll allow it, I'll allow it.
He fails, but then uses legendary action to succeed.
Oh!
But I used up a legendary action.
Yeah, you did. Thank you.
I went out like a blast.
You did. You took five points of fire damage.
Do you have that?
Do you have that soul?
Who's blazing fire?
Who's that?
I have it! Oh, that's Ah, ah, ah, ah!
Oh, that's Jowah Joby, yeah.
It's Samuel Hayden's turn.
Do it all right, lair!
He's going to move underneath you
and push past you to get onto the teleportation.
No!
Do you move and get swiped at?
Do you move and get swiped?
From you. You're flying above.
Does that knock out? Okay.
So you're not going to take opportunity, but you do.
Make your strike.
Hey!
Woo!
That's 25 to hit.
That hits.
Jeez.
I'm going to use my axe.
Yeah, you are.
So that's 13 points of slashing damage, not fire.
Nice, great.
The axe cuts through part of the leg
and you watch as some of the metal bends from the impact
and elements of it sever, the leg itself now exposing
the perpetual damage it seems to be sustaining,
his robotic body itself now showing
some heavy wear and tear.
All right. He steps onto the chamber.
No!
And you can, now the teleport relay
is beginning to spin up.
Oh no.
As he looks over the rest of you.
Everything you've done meant nothing.
That finishes his turn.
Creel, you're up.
Oh yeah, this is teleport relay.
Kill him! Get the teleport relay. I don't know if this will kill him. I don't think he's that hurt, but I can, on the teleporter. Kill him! I don't know if this will kill him.
I don't think he's that hurt, but I can, on the other hand.
I'm going to shove him off the teleporter.
Okay, go ahead and make an athletics check.
Mm-hmm.
Oh yeah.
Disadvantage.
A disadvantage, yeah.
You're strong.
Ah!
14? You actually beat him. You rolled a 12. Ah! Nine. 14?
You actually beat him.
Yes! You rolled a 12.
You shove him back off the relay
as he gets pushed backward,
and the relay begins to power back down
without him on to trigger the exit.
Okay.
I'm going to try standing on the relay.
Okay. You're going to teleport standing on the relay. Okay.
Stand on the relay, and it begins to begins the process of warming up once more.
Oh. Hmm.
No, that's good, because then he's going to have to
shove you on. Yep, yep, okay.
And I wonder if I can just destroy the relay.
Maybe.
It's my turn.
It is your turn.
At the end of your turn,
another Doom Slayer is used to all of his reactions.
So yes, Fearless, what are you doing?
I want to destroy the relay.
Can I see the relay from where I am?
Is it? Not from where you currently are,
but you can move into here
and you can put a very definitive view.
I'm going to shoot a lost soul
at the relay to destroy it.
Any particular place?
Just the top of it? Do you see the red gem?
Oh yeah.
That red gem. Do we see the red relay crystal above the pod?
Make a perception check for me.
There's no pigeons in this world.
It has to be something else.
All the pigeons are dead.
It's a demon pigeon.
Five plus seven, 12?
12?
You don't see the crystal, unfortunately.
You just see the relay, the apparatus
above the platform itself that is spinning up
with the Argent energy.
And the platform that he's on.
Correct.
I'm going to hit the thingy above.
I'm going to shoot my lost soul at the thingy.
Go for it, go for an attack.
Mm-hmm, mm-hmm, we'll leave it to you.
Seven plus something.
Shakira, Shakira!
Oh, disadvantage.
Mm-hmm.
Yeah, this ain't going to happen.
Yeah, that was it.
Seven plus, do I get my strength plus that?
No, it's plus your- Oh, plus seven!
Seven plus seven, 14.
14, okay, go ahead and roll damage.
Seven.
11 plus four, 15.
15 points of damage.
You impact the relay.
It is not organic, so it is resistant to chronic damage,
but the damage does seep through,
and you can see it starting to,
the relay above the teleporter platform itself
is starting to show air and tear.
It's like, you can hear the creaking of metal,
and some of the wires are beginning to wither and darken.
So it's taking damage.
It doesn't take anything.
I finish your turn, Fearless?
Yes, although I'm turning around
and stealing myself to face the doctor.
Okay.
Ichabod, you're up.
Oh, hi!
I'll move as far as I can.
Can I?
Get just into the chamber,
and you see the exploded bits
and the blackened crater on the floor.
That was once your friend, Reva.
To the left of you, you can see the large,
partially incinerated body of Mancubus.
My butt is oozing out of smoke.
Yep.
No! I don't remember why you were keeping those.
No, what happened?
Oh, curse my slow legs!
Why on earth?
Oh no!
That used my action as well to get there, right?
Yeah.
Can you teleport?
Yeah, you can use it again.
Did I teleport last?
You teleported last turn.
You did?
I did last turn.
Did you spend your turn lamenting?
I'll use my bonus action to take sad pictures of the dead bodies of my friends.
Oh!
I'll still post this on social media later.
Oh!
Oh!
Oh!
It's been a Polaroid this whole time.
Do you dry your tears with the Polaroid?
Perfect.
Okay, finishing your turn,
we come back to the top of the round again.
The temperature is rising quite intensely now.
The walls themselves, their gray color
is starting to go faintly red,
and the floor itself is starting to deal damage
in its own right.
So at the top of the Doom Slayer's turn, he takes...
Not to Phyllis, though.
No, not to Phyllis.
Takes three points of fire damage,
and the Doom Slayer is going to go ahead and...
Not close enough to make that worthwhile.
He's going to Chainsaw the Hell Knight.
That is a 14 to hit.
Misses. Nope.
That's a 20 to hit.
Yeah, it hits.
And a 14 to hit. Yeah, it hits. And a 14 to hit.
Which misses. Wow.
Okay, he's going to go ahead and chainsaw into the Hell Knight
for 14 points of slashing damage.
Whose Hell Knight is that?
I'm not sure how many.
Oh, that's mine.
He's still standing.
He's still standing.
Okay, so mark that down, 14 points.
How many points?
14 points of slashing damage.
Goes to chainsaw twice more, and the Hell Knight grabs the Doom Slayer's arm and pulls back and manages to withdraw him for a second. He's still good, he's still standing. Yeah. Okay, so mark that down. 14 points. How many points? 14 points of slashing damage.
Goes to chainsaw twice more,
and the Hell Knight grabs the Doom Slayer's arm
and pulls back and manages to withdraw him for a second,
pushes him against the wall.
The Doom Slayer angrily comes forward
and shoulder checks and brings the chainsaw up a third time,
but the Hell Knight manages to push him to the side.
They're having this epic struggle
in the middle of this hallway right now.
Go, Hell Knight.
He's doing better than you, Nick.
Way better.
He's going to use his movement to spin around
without leaving contact with the Hell Knight,
but the forcing of the battle pushes around.
By the way, the Hell Knight didn't take his turn
on your turn, by the way.
Oh. Oh, well.
He can attack him.
I mean, I had commanded him to attack the doctor,
but I don't know where the doctor is anymore,
so I don't know.
The Hell Knight would probably follow, though.
The Hell Knight is its own thing.
Yeah, can the Hell Knight even get in there?
We'll say they go simultaneously.
The Hell Knight can move, can't get to the doctor.
Not at his size, unfortunately.
It's under Phyllis right now.
Okay. It's getting real crowded
over there at the teleporter.
All right, so we'll say that a battle happens
and he manages to push away. All right, it we'll say that a battle happens and he manages to push away.
All right, it's now Hayden's turn.
Hayden's going to attempt to push you off.
Go ahead and make an acrobatics or athletics check.
Your call.
About the same.
That's a 11.
11, 14.
You get pushed back off of the relay.
And Hayden steps back up onto the teleporter
as it begins to spin up once more.
You can see the energy pulsing and glowing from underneath
as it's beginning to prepare the process of teleportation.
This is the end, I'm afraid.
You've lost.
Goodbye.
All right.
These clips are so brief, but impactful.
I feel your turn.
I don't want to shove again.
Can you shove again?
I'm going to shove him right back.
I'm getting into a shoving fight.
Okay.
The athletics are so good.
Yep, yep.
Natural 20. Natural one.
Oh shit.
You managed to push yourself back.
You do, you stumbled back a bit.
The quip was too much. Too much of a quip. You managed to push yourself back. You do, you kind of stumble back a bit.
The quip was too much.
Too much of a quip.
You can try again.
Technically, as a shove, you could do it per attack,
since you have two attacks.
Oh, wow, that makes sense.
A natural 20 again!
Holy shit! Natural one again.
Not a natural one, but a one again.
That's pretty funny. That's terrible.
Not moving, he is on the teleport.
I am irritated by this,
so I'm going to try and jump up
into the mechanism, the teleporter mechanism.
Okay. With my movement.
So yeah, you jump and then you can double jump.
So you leap again and grabbing onto the top of the relay.
I'm pulling out my axe for the next round.
Okay, it's spinning up.
Fearless, it's your turn.
Do you want to look for the crystal again?
Is there anything that I can do to help him with a move?
Just a move.
A move? No, it just moves you around.
Attack.
Yeah, I just don't have any useful attacks.
I'll attack Hayden with a Lost Soul.
Who should I send to him? With Houston. Yeah, I mean, that really is all we have left. I'll attack Hayden with a lost soul.
Who should I send to him this time?
With Houston.
Yeah, I mean, that really is all we have left.
Yes, really.
And now!
Here she comes.
15 plus seven, so that's 21, or 18.
18 does hit. Yes!
That was with disadvantage, too?
Yeah! Nice.
Oh.
Six.
Four plus four.
Wait, six plus four plus four, 14.
14 points of necrotic damage.
As it strikes him, the other leg gives out for a second,
and you can see Dr. Samuel Hayden
is now looking very physically hurt.
Both knees down onto the platform,
but still on the platform as it's spinning up.
Looking up, hurt, scarred,
the metal itself looking scuffed and bent in places,
and the light itself in the middle of his face
is flickering.
Very good, but there are always more bodies
to transfer into.
Ooh.
Got to get him.
I still can move.
I float up to Krill, beside Krill,
to be able to help him on his next move.
Okay.
You got it.
That brings us to you, Gepard.
Well, my Demon Man would probably attack.
Yeah, he'd leap forward,
go ahead and make an attack with him.
Two attacks, actually.
Should I try to push him off or just attack?
Kill him, kill him.
Oh, he doesn't have a disadvantage either.
Nope, he wasn't set for it.
Two attacks, that's cocked.
That's terrible.
One hits.
22 and 11.
Okay, just go ahead and roll damage.
That's 1d8.
Oh man. 11. Okay, let's go ahead and roll damage. That's 1d8.
That's 10. Oh man.
Nine points of damage.
Nine points of damage as the Hell Knight comes forward
and rakes his claw against the front.
You watch as Samuel Hayden grabs the side of the arm
with one hand and tries to resist it.
The blade carves into the chest,
shoves the Hell Knight back, still stands.
Oh no, he's going to get away.
He's going to get away.
All right, top of the round is the Doom Slayer's turn.
Wait, no, it's still my turn.
That's right, no, it's your turn. What you doing?
Can you tell me about the rest of the room?
Can I see what's going on in there?
You can. You see a bunch of sparks
and people fighting and stuff,
and the Doom Slayer is making his way towards that terminal.
All right, I will go forward 20 feet.
Okay, 20 feet.
I will cast Flame Wall
in front of the Doom Slayer. Here?
Yes. Okay.
Nice.
Then I'll just go,
come on.
Draw him up. The Doom Slayer sees the wall go up
and then the head turns over in your direction.
You can see the shine of the fire
against the front of the helmet
and the symbol of the Doom Slayer,
the warning in the demonic runic language,
knowing what fate shall come to you shortly.
I feel like voices are singing,
Ha!
Ha!
Ha!
That's deadly!
All right, top of the round.
It is the Doom Slayer's turn.
The Doom Slayer
is going to go ahead and pull out the plasma rifle.
No, the ballista first.
Pulls out the ballista, the weird,
ant-looking crossbow, and fires it at you.
I am Mancubus!
It's a 15 to hit.
We're all Mancubus! Hits you, using up
second ballista shot there.
From the ballista shot you take,
24 points of plasma damage to the chest
as it just blasts into your chest,
the plasma itself piercing into the center
and then rocketing through your body.
Out of Plasma Blast, it's going to go ahead
and now move to the combat shotgun.
Sets the ballista away
and then pulls up the combat shotgun.
He's going to go ahead and fire at you with that.
Just drop my, oh, I'll take out my camera.
Take a final picture, a final selfie
of my smiling demon face as this happens.
26 to hit.
Sure, that hits.
That's a better roll.
Nine points of personal damage.
Ah!
Ah!
Ah!
Ah!
Oh!
Okay, oh.
The firewall fades as you fall unconscious.
No!
Oh crap.
And the Doom Slayer uses his movement
to turn back around and enter the terminal relay.
At least he used up all his attacks.
I don't know, did I?
Is there more?
More attacks?
No, that was all his attacks.
Good, worked.
The entire, oh, and he takes,
at the top of this round,
I forgot to do the fire damage for everybody, but it's fine.
He takes eight points of fire damage,
boosts to four, as the whole base begins to heat up
brighter and brighter and brighter.
Samuel Hayden.
Ooh.
Did that do it?
Yes.
Hey!
Yes! Of course, that's how it? Yes. Hey!
Of course, that's how it works out. So the heat of the chamber begins to heat up from beneath,
and you watch as the metallic body of Dr. Samuel Hayden
begin to spark and sputter,
as elements of the metal begins to almost liquefy
upon contact of the surface of the teleporter.
As the body begins to shut down,
the face looks up, the eye blinking centrally.
I just want you to know, I'm a doctor of,
well, why would I ever tell you?
No!
It's the ultimate insult!
Rosebud!
The body collapses.
I'm going to say zoology.
Liberal arts. Biscuitology.
It's a liberal arts.
Clearly a PhD in liberal arts, but yeah.
The Doom Slayer is going to use a legendary action.
Oh no.
It's a quick shot with the plasma rifle against you.
As you are the one that's currently up
on the teleportation relay.
His one chance of himself escaping now there.
He's going to go ahead and roll for an attack against you.
That is 16 to hit.
Armor class of 16.
Just hits you.
All righty.
It's the shotgun blast.
You take 11 points of piercing damage.
Now it's your turn, Creel.
Our mission is complete.
I am going to take two swings with the axe
at the teleporter. Wait, no, get out of there! Our mission is complete! I'm going to take two swings with the axe at the teleporter.
Wait, no, get out of there!
Our mission is complete!
I'm going to take him with us.
Nope, I'm going to take him with us.
Oh.
That's a eight to hit the teleporter.
That's a miss.
I can't believe I have disadvantage on all of these.
I know.
You strike and the axe just scrapes off the metal.
You hit and damage and sever some of the tubes,
but nothing that seems to be vital
to the operation of the teleporter.
Hit it again.
Come on.
That's a 11 to hit.
11, once again, you can't seem to cut into this thing.
It is built very sturdy.
I am going to swing around to the other side of this thing
and attempt to get some coverage from the Doom Slayer.
Okay, so you crawl around.
There you go.
End of your turn.
Doom Slayer's going to go ahead and
take another quick shot.
This is going to be at you, Fearless.
That is... 15 to hit.
Okay.
You take, ooh!
22 points of piercing damage.
Oh jeez!
One more, though.
Oh no!
Fearless drops from the air
onto the ground.
Does the...
Fearless, it's your turn.
Roll a death save for me.
You got me feeling blue, sure.
Oh no.
I regret.
I'm betteraract!
12, is there a thing?
Is it 12?
That's a success, so mark that as a success.
Do you take fire damage on the ground?
Mm-hmm.
I don't know about it.
Yeah, when I'm on the ground.
Because you are on the ground,
so you do also take a death save
because you were hurt by the fire on the ground.
So one of these as well.
Yeah, this is final death. All you were hurt by the fire on the ground. So one of these as well.
Yeah, this is final death.
All right, top of the round.
Doom Slayer takes...
12 points of fire damage reduced to six.
You're going to pop off next.
There's a demon in there.
I know.
Can he attack?
No, the demon actually should have attacked
the Doom Slayer, so go ahead and roll some attacks.
Or do what it wants to.
It's probably just going after,
the same amount of hate is gone,
so the demon's just going after the Doom Slayer.
So roll two attacks against the Doom Slayer.
Yeah, they're both real good.
22, or 21 and a 17?
17 misses.
Okay, that's good.
Great horse suit, unfortunately.
But one does hit.
Eight points of damage.
Eight points of damage, the Hell Knight
breaks into the front of the chest.
All right, it is now the Doom Slayer's turn.
The Doom Slayer, seeing how things are going,
is going to go ahead to step into the teleporter
as it begins to light up around.
Oh!
What if he wakes up?
It's a Doom Slayer!
He peed on Dallis and Vincemer.
And from that.
Oh, it was my turn, right?
Oh yeah.
I'll roll a death save.
But you would take damage, too, because of the fire ground.
Yep, so that's two fails.
All righty.
The Doom Slayer could take a shot for you,
but is going to instead hold on to the teleporter,
which is more important to it at the moment.
That brings us to your turn.
I'm going to take another two swipes of the teleporter.
Come on.
Oh, that's better. Yeah.
18 to hit the teleporter. 18 will hit.
That's a, all right.
That's, ooh, 14 points of slashing damage.
As you're holding onto the side,
the light glowing beneath,
you watch as the Doom Slayer steps into the space and the air itself begins to alight with Argent energy.
The systems that are taxing and overloading the whole room
is shaking as the mechanics to this teleporter
are preparing to shut down just from the sheer amount
of heat and energy that is pushing through
this soon-to-melt-down military base.
And as it's about to flash and send him
to wherever the coordinates previously were correctly set,
since the gem was never found or disrupted,
you reach him with your axe and slam it into the base
of the spire that holds the top of the teleporter.
As it does, sparks fly out, the lights flicker,
and the entire thing swings off to the side
and slams into the wall.
All the energy fades, the room goes dark,
other than the increasing red, unearthly glow
as the entirety of this base is now heading
to a terrible fate.
You get to watch and stare down the Doom Slayer,
knowing that he has nowhere to go.
Steps up to you, fall into the ground
after tumbling with the collapse of the porter.
Takes a shotgun, puts it right to your forehead.
That's the last you see.
Yep. Is he still alive?
As the...
Worth it! As the... My death knight Yep. Is the other still alive? As the... Weren't they?
As the...
My death knight is like, what's going on?
The armies outside themselves,
battling against the denizens of Hell,
glance over and watch as the mesa itself
suddenly begins to
collapse into the ground.
The base destroyed.
The Argent Hammer tech seemingly lost,
at least for now.
Dr. Samuel Hayden's body destroyed.
The Doom Slayer, not killed,
but for the time being, sealed away
in the depths of whatever Amoros now lies,
sunken in the battlefields
of the hellscape now called Earth.
And that's where we're going to finish our game today.
Yeah!
Well done, guys.
Woo!
Well done. It was a TPK and a success.
What a success!
A bit of both.
Yes!
How would we have made it out of there ever, though?
So yeah, there's possible elements there.
There were different ideas.
The Meltdown is definitely one of the ways
you could seal him.
There are ways where if you can mess with the crystal
without the Doctor or the Doom Slayer knowing,
you could have let them either go in there trying to escape and they've been ported
to wherever the relay was offset.
Or you could shove them into it
if you managed to get the battle there.
There were elements where you could just try
and utilizing some of the dangerous chambers
and managed to find ways to keep them in there.
You could have slowly brought him to zero hit points
that wouldn't have died, but it would have given you
an opportunity to escape after killing Hayden
or preventing Hayden from escaping.
The Doom Slayer was not meant to be destroyed,
but just to escape from, but the main objective was to
to get Hayden.
We did it!
Which you did, you did.
Well done, guys.
Yay! That was awesome. I've never been so happy in death.
That was glorious.
Let's bring a quick guest to the table, if we can.
A huge thank you to the majestic and incredible
Derryn DePaul.
Yeah!
Scoot in a bit that way.
I'm smoothing.
There we go.
Yay!
Derryn, thank you for helping. Of course.
Now, this could be in canon.
The only image we have seen of Hayden
is the legs are gone, he's hanging up by,
he's pretty much destroyed,
the only thing we've seen for Doom Eternal.
So could this be canon?
Maybe.
I'm saying it is.
I'm saying it is, yeah.
You mean a demon called Fyllis could be canon?
I cannot say any of this.
Well, I am the voice of him,
so I will postulate that it is within the realm of
possibility. There you go.
It's a fun thought experiment.
Indeed. I like it.
Indeed.
But yeah, to that point, for those who are unaware,
Darin DePaul, on top of being just a dear friend
and friend of the show, has guested with us on many things,
is the voice of Dr. Samuel Hayden
in Doom and Doom Eternal.
Doctor of what?
Guess you have to play the new game to find out.
But thank you very much for working with me
and having fun with the
Oh, thank you for thinking all this up.
It was delightful watching these wonderful performers,
this story unfold.
I was just over there in utter joy.
It was an amazing night, you guys are really.
Big thanks to you guys, Taliesin, Anjali,
Jasmyn, Sam, Laura, you guys.
It was so much fun to play.
That was great.
And you, you scary, scary thing!
Ah, it was so much fun. It was so much fun.
Big thank you to our amazing crew
who's been working really hard to put all this together.
You guys did great in building this set
and building the atmosphere and everything.
It's been great.
A huge thank you to Bethesda and id Software
for partnering with us to do this
and for letting me play with your music
and play with your world
and for being so awesome and proactive in working with this.
Not all sponsored one-shots we do
have as much involvement as you guys have been,
and it's been really cool to build this with you guys.
So thank you all for watching
and hopefully enjoying this weird and wild
experience and story within the world of Doom.
Check out Doom Eternal, which if you're watching this live
or the week of, it's coming out that Friday, March 20th,
across all main systems.
Super excited.
I already can't wait to play myself.
Thank you all so much.
Have a wonderful night.
We love you very much.
And is it Thursday yet?
Yes!
And that's a wrap for our Doom Eternal One-Shot,
sponsored by Bethesda and id Software.
We hope you enjoyed our foray into the Doom universe,
and remember, you can dive into the world
yourself now on Xbox One,
PS4, PC, and Stadia.
Check it out at critwell.com
slash doom eternal.
Until next time, Critters.
Ha ha ha ha ha ha.