Critical Role - Elden Ring One-Shot: O Ye of Little Faith
Episode Date: March 8, 2022This one-shot is sponsored by our friends at Bandai Namco and their brand new, highly anticipated, action-RPG – Elden Ring. Check out Elden Ring on all platforms right now at http://bit.ly/CREldenRi...ngGM Matthew Mercer leads a group of the Tarnished comprised of our very own Marisha Ray and Sam Riegel, as well as special guests Krystina Arielle, Brennan Lee Mulligan, and Alexander Ward through the Lands Between.Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Hi there, this is Matthew Mercer, resident Game Master here at Critical Role,
to welcome you to this podcast version of the show.
If you'd like to watch the stream as it airs, you can catch it Thursdays at 7pm Pacific
on twitch.tv slash criticalrole or youtube.com slash criticalrole.
Twitch subscribers can access the video on demand immediately after the broadcast,
and it also becomes available on YouTube Mondays at 12 p.m. Pacific.
Podcast episodes land right here on the Critical Role Podcast Network on Thursdays, a week after the initial broadcast.
Okay, with that info dump out of the way, let's dive into the story.
Hello, everyone, and welcome to Critical Role,
and a very special one-shot collaboration tonight
with our friends at Bandai Namco
and their brand new, highly anticipated action RPG,
Elden Ring.
Highly anticipated by the world and myself.
It is a new world created by Hidetaka Miyazaki
and George R.R. Martin.
Elden Ring is a massive interconnected adventure
with countless secrets to uncover
and multiple gameplay options
from single player to co-op to PVP.
The game is amazingly tailored to your own desires
with a ton of customization and crafting elements,
and the original system allows for any player
to forge their own unique adventure
based on your personal ambitions and choices.
We are so thrilled to have the opportunity
to explore this amazingly rich world for ourselves
and just know that everything we do tonight
is inspired by Elden Ring, not true lore or canon.
The system is heavily home-brewed by myself.
It's all cobbled together silliness.
It'll be fun.
But the game is available on all platforms right now,
and you can learn a lot more and play it
at bit.ly slash CRLdenRing.
Big thanks to mankindamco for making this possible.
Let's go ahead and meet our players for tonight, shall we?
Yeah.
We'll start on this end. Marisha.
Oh, hello.
I'm Cara Jinn, and I am a warrior
wielding two scimitars, but I also have a dagger
and I also have a bow, just in case.
I like to come prepared.
Because you never know what's ahead
and you never know what came before.
There you go.
You never know what came before?
Like Memento Guy?
What? Memento Guy?
It's rough being the tarnished.
Johnny Memento.
Awesome, thank you, Marisha.
Alex.
Yes, I'm playing Twin Soul Marcus,
who is an enchanted knight.
And I have a winged spear and all sorts of spells
and goodies to throw around.
Perfect, all righty.
Brennan?
Hey, I'm Brennan, and I'm playing,
nice to meet you,
and I'm playing Brigida, who is a hero.
That's all you need to know.
She's a five-foot-one, red hair and braids
and covered in clay and woad and war paint.
She's got a band of red across her eyes,
wooden shield, battleaxe,
and she can breathe fire.
Cool to know.
Yeah, I should have described my character.
Yeah, you didn't say who you were either.
Never did I. Yeah, no one knows who I am.
This is Alex.
That's Marisha.
We got it, perfect.
Well-oiled machine.
And you know what?
When we come into the game,
we can begin with you describing your characters and we'll do the intro through your bits, perfect. Well-oiled machine. You know what? When we come into the game, we can begin with you describing your characters
and we'll do the intro through your bits, though.
Perfect, thank you, Brendan.
I'm so bad at this. Christina.
Hi, my name is Christina Ariel
and I am playing prophetess Mariah Vanderness.
The prophets say she's very great.
She is a holy woman.
You would do well to remember this.
Wow. It's intense.
Thank you.
Wow. Fantastic.
Thank you, Christina.
I have no one to speak for me.
I'm Sam Riegel.
I will be playing Nil.
Not Neil.
Nil, who is of the Bloody Wolf class,
which is a class that exists.
I have some swords and stuff,
and we're going to find out what Nell's Deal is.
Neil's Deal?
Neil's Deal!
Welcome to Neil's Deal.
Neil's Deal!
It's already after a great start.
I love it. Come on down, Neil's Deal!
When we begin.
I was going to do an accent,
but Brennan's doing it, so I was going to do an accent, but Brennan's sort of doing it,
so I'm going to change it up.
I'm going to change it up before we start.
Beautiful.
All righty, all righty.
Well, I guess we'll see where this band
of odd adventurers begin
when we jump into Elden Ring.
An entire age has passed since it happened.
In the lands between, where the once great realm
under Queen Marika was kept prosperous
under the Golden Order, the Elden Ring was shattered.
The Golden Order sundered,
and the runic pieces of the ring jealously taken
and fought over by the queen's demigod offspring.
Under the golden light of the Erd Tree,
the realm was left torn by war,
where blood fought against blood, kin against kin.
The rule of death was lost with the rune of the same name,
calling those who would fall to walk once more.
Even possessing one of the powerful shards,
a great rune was not enough to gain purchase
in this now never-ending struggle,
breaking the land into fragmented shells
of the former empire.
Within this broken world,
a glimmer of hope climbs from the shadows. shells of the former empire. Within this broken world,
a glimmer of hope climbs from the shadows.
The Tarnished.
You, warriors of ancient blood who were banished
from the Lands Between long ago,
you now rise to the call of glory.
Here, one might reclaim the grains the grace once granted them, now lost.
And along that path of redemption,
unite the realm once more
and deliver it from the madness
of Marika's godlike children.
Awaken, O Tarnished,
and seek your fate ahead.
Immediately, in this dark subterranean, O Tarnished, and seek your fate ahead.
Immediately, in this dark, subterranean, damp stairwell,
this cavern structure rising up towards the distant light, the heavy footfalls of armored,
whether it be leather or metallic, feet
clambering through this near-latin space,
pushing through as the five of you,
just recently awoken to this land,
begin pushing through.
If you wouldn't mind describing
how you rush up through this scene,
what do they see?
Where am I?
What's who?
Ah, ho, oh, okay.
I just clink over, moving in a forward direction,
because I feel like I can't go back, but I can go forward.
Would you like to describe yourself?
Yes.
You see a woman with long, shiny, dark black hair,
stretching very long and straight.
She's got two different colored eyes,
one blue and one brown,
and she's got a headband across the top of her head
that has two metal bits on the side
and a triangle symbol in the center.
And the rest of her is in
mismatched leather armor
that looks like she's just cobbled it together
from many different sources.
One's a little moldy, one looks a little fresher.
None of it matches.
Fair enough, all right.
So as you go rushing up towards the light,
pushing through weapons at the ready,
you bump immediately shoulder to shoulder with this figure,
if you'd like to describe yourself.
Oh, hello, sorry. Hi.
You see a heavily armored individual, full helm,
and armor covering the legs, head,
and right side of the torso and right arm,
and then the left arm is free,
full of a voluminous sleeve covers the left arm
in very blues and purples, very royal colors.
I'm sorry, I didn't mean to get into your way.
I'm surprised I didn't see you.
I am too, honestly. You're very bright.
I stand out. You do.
This way.
I guess.
Oh, all right. Okay.
You two begin pushing on further up this incline
towards what looks like a distant bit
of slowly brightening light
as you get closer and closer before another hall
carves into the side
of where you're heading, and three other figures
emerge from that side, also trudging up towards this light.
If you would like to describe what they see.
Yes, you see a tall woman
with pale green skin and long, darker green matted hair
sticking out from a helm.
She's also well armored with dark black armor
all over her body.
She carries a distinct shield
with some sort of fur all over it.
It's a furred shield and a few blades behind her.
She staggers forward,
calling out in her distinct accent,
Son Q, Son Q, where are you?
Where are you?
Oh, hello.
Allo, who are you?
I'm going to move in front of Mariah, Hello, who are you?
I'm going to move in front of Mariah, my holy prophetess who might follow.
Short, fur-covered, I think at this point,
coming out of the dark subterranean,
a pretty fragrant warrior.
There's a sort of, the pelts got wet,
and there's a sort of odor.
Short, bright red hair, barbarian-looking,
Russo, like Hermia from Midsummer Night's Dream.
Tiny, angry woman with a Russo-Celtic barbarian vibe.
Who are you?
Have you come to destroy the prophetess?
No, no, of course not.
My name is Neil.
Who's the prophetess?
Are you all right?
It's a fungal sort of atmosphere down here.
I cannot heal, so.
Neither can I.
You have found this place.
I am Brigida.
I am a warrior, sorry, hero.
And I have come to protect you. You're a hero, sorry, hero,
and I have come to protect.
You're a hero, that's sort of a bold statement.
No, it's transliteration from my people
outside of the lands between.
I am the protector of the prophetess, Mariah Vanderness.
All right, Nil takes a knee and bows
in supplication in front of the prophetess.
That was wrong.
Are we supposed to do that?
Should we?
Oh, we're kneeling now.
Yeah, I also kneel. We kneel.
Do you want everyone to bow?
Is this good for you or bad for you?
You're kneeling. As they're all kneeling,
you look over and you see the prophetess,
who somehow is still fully presenting as regal after.
I'm also regal.
I mean, I'm no hero, but...
This is so meta.
She's still in long robes, hands inside the sleeves,
kind of looking around.
Oh, this could take a while.
The Holy Woman says no eye contact!
No direct looking in the eyes!
Just with hair, right? We can look at each other.
Going to make things rather difficult going forward.
Sorry, I've been told to tone that down a little bit.
So just, yeah, if you can help it,
maybe less eye contact than normal.
My children, it is a pleasure to meet all of you.
My brave soul here, Brigilda, speaks for me at times,
because the weight of doing the things that we have to do
to commune with the spirits are draining.
But I will speak with you occasionally when I deem it necessary.
I don't know why we are here, but I do know
that there is a greater purpose and meaning
to everything that we do, and everything that we do
has consequences or rewards.
Are you a queen?
Are you one of the queens?
I am a prophet.
That sounds like more important than a queen.
I sense that you have been places
and you've returned from places.
She's the smartest person.
That's so wise. She's technically correct.
I just feel like there's something else
where I came from, but I don't know.
Oh, wait, I don't want to.
You...
You were born to parents.
Do you see how good she is?
She just met you.
I'm starting to have doubts.
I had parents.
It's about this moment that you hear the rattling
of something, some impact of hearty,
almost light, hollow stone on stone,
or bone on bone, and the scraping of metal.
Quite a bit of it from the darkness below behind you.
From the little bit of light
that your eyes have now adjusted to in the space,
you can see something shift
as a skull pulls its way behind you in the cavern.
It begins lunging in your direction.
What do you do?
We should move. Our fates are being decided
right now, we need to move.
I sense there's danger afoot.
Good.
Let's go.
All right.
Like how far away?
That was quite about, say, 20 feet behind you.
Are you heading towards the light,
or are you going towards the?
I think towards the light, yes.
Yes, yes. You must.
All right.
You all begin to charge towards the light
as it gets brighter and closer and brighter and closer,
the light beginning to slowly filter out into your eyes.
It gets to a point where you're,
it's almost too much for you to focus on,
and as you emerge from this cavern,
immediately this soft wind hits your face.
You adjust and blink,
and glancing out in the space in front of you,
see a rolling expanse of tall grass-covered hills
blowing and shifting winds.
You can see cliffside rock outcroppings
and bridgeways, stone ruins and structures,
miles off, partially crumbled through age.
You see to the left and beyond, to the western side,
shore, muddy beaches marked with stone
and forgotten lands,
crumpled temples left partially submerged muddy beaches marked with stone and forgotten lands,
crumpled temples left partially submerged in the ocean waters as the shore brushes against the side.
Beyond that, you can see a massive castle
standing on the topmost point of this hill
and rising above that,
what can only be described as a miles-tall golden tree
of luminescent white and gold bark.
It encompasses the entirety of the horizon
and the sky above, nearly.
Its branches sprawling, stretching further
than your imagination could have prepared yourself for.
You can only assume this is the Erdtree.
The Erdtree?
The Erdtree. Erdtree.
It's what decides whether we are good or bad, right?
Or worthy? It's what decides whether we are good or bad, right?
Or worthy?
It is where once the, it is believed the Golden Order was emanated from,
and where the grace of this land was granted.
Though the tarnish that you are
had this grace taken long ago, and you were exiled.
But here you return to the Lands Between,
in this warring space.
Well, this is much nicer than in there.
I'm sorry, Brigilda?
Brigida. Brigida.
Bri is shorter, easier for people.
And the prophetess.
Just as two skeletons arrive and attack you.
Oh god!
Yeah!
We'll get stressed later, that's all.
So at this immediate point in time,
two of these skeletons come charging up from behind,
grasping spears,
making some sort of odd, airy sound
that should not be made for a lack of a larynx,
but you know, magical world.
Magical larynx.
Magical larynx. Magical larynx.
That's your next character. That's my nickname.
One of them immediately rushes forward
and is going to strike towards you, Brigitte,
with the spear.
You are just me with less meat.
I'm not afraid of you.
Well, that is 11 points of physical damage towards you.
Do I have any stamina to attempt to dodge or block this?
Indeed, you can spend stamina if you'd like to.
I'm going to spend two stamina,
and I'm going to dodge this, if I can.
Go for it.
I can't.
That's going to be a nine.
You're just still inside the cavern enough
where you roll to the side, right into the rock,
which pinches you there,
right as the spear puts in towards you.
So you take the full brunt of that damage,
minus your armor, which is?
I rolled a d4, I rolled a one,
so I take 10 points of damage.
10 points of physical damage to you out of the gate.
The other one is going to swing towards,
I'll say, you are probably protecting you,
so the other one's going to go towards you,
Cairo.
So that will be an incoming six physical damage.
I shall dodge.
Go ahead and roll.
Mm-hmm, that's a natural 18 for 24 total.
No damage taken as you just roll out of the way.
It's now your guys' go.
The two skeletons are there.
Who wants to take a turn?
Please.
Yes, I draw my bastard sword.
Wielding it with two hands, I stow my shield
and I will take a two-handed strike
against the one that attacked the prophetess.
Go for it.
14, 20 to hit.
That hits, go ahead and roll damage.
All right.
I'm going to just arc down
and try to hit it right in the forehead
with this gigantic sword.
Oh, a one plus five is only six points of damage,
but because I did two-handed,
it's an extra d6 of damage for an extra three. Nine points of damage. Nice, nine points of damage, but because I did two-handed, it's an extra d6 of damage for an extra three.
Nine points of damage.
Nice, nine points of damage.
The blade smacks down and cracks a bone.
You can see part of the rib cage itself cave inward
and one of the arms is left, barely functional,
but it only needs one to use the spear as well.
It still stands.
That takes three stamina down.
I'll let someone else go before I do anything else.
I'm recovering from that.
Next to Bree, seeing them get hit,
I'm going to try and stab with my spear to get them off.
Go for it, big spear.
So I'll make a spear attack.
Spear v. Spear.
Spear v. Spear.
That is a 17 to hit.
That hits, go ahead and roll damage.
Okay, that's six.
That's seven points of physical damage.
Okay, is this the same one that Nil had attacked?
No, the one that attacked Bree.
Okay, got it, cool.
So both now have taken some fairly heavy hits
and both standing, but you can see
they're starting to crumble under the weight
of the wounds they've already sustained.
Who wants to go next?
The prophetess sees all of this happening
and she decides to go after the same skeleton.
She pulls her club from behind her back
and she aims directly for the head.
Go for it.
Speaking is too difficult for you,
but swinging a club is okay.
Just go.
Sometimes violence is required.
So wise.
So wise.
So that's 18, I need to...
A medium points. So that's 21.
That definitely hits. Go ahead and roll damage.
And then that is one, two, six.
So that's five, so that's eight.
And plus one, so nine.
Nine.
That's the damage.
Woo!
As the club comes down,
it completely sunders the skeleton from the top.
It breaks into a pile of bones,
leaving itself just this period of bone shards
jagged on the ground,
and this odd glowing slime left behind
that seems to be shifting in the space.
Ah, an excellent hit.
It once existed, it now does not.
She's so cool.
So cool.
I'm going to turn to the other one,
pull out both my scimitars, twirl them around in my hands.
With dual wielding attack.
Go for it.
Yeah. Yeah.
19. 19, good roll.
That's good roll damage.
So that's a 1d6.
I'm going to make additional attack for free
that deals an okay, so okay.
So, oh god.
That was horrible.
Four, five, six, seven damage total.
Seven damage, that's enough.
With that, you carve through with one blade,
absolving the head from its connection
to the clavicle and the rest of the upper torso.
The other one, whoof,
cleaves through the center of its spine.
It crumples to the ground.
Both a secondary glowing slime sits there shifting
with amongst the pile of bone that remains.
He's been relieved of his head.
I like you. Good, good, good, good.
I will kneel down and examine
the glowing whatever that was.
You can roll an investigation or a religion check.
Okay, I am quite religious, so.
18 plus two, 20.
So the Golden Order of these lands
maintained the order of life and the passage into death.
When the death rune was taken,
things that were once dead began to rise.
This is the essence of undeath within this skeletal body,
and unless this is dealt with,
they will rise again quickly.
Oh.
Does anyone have an idea on how we can deal with these?
The bones come back?
Yes, the undead life force will just hit them.
Start smashing bones apart.
No, no, I think it's the magic that we need to deal with.
Well, magic cannot work if there are no bones,
so you break the bones down to sand.
There's no sand skeleton, you know?
That's a fair point.
Possibly, you're correct.
I will try to deal with the magic.
Dude, come.
That's amazing.
No, no, it's just surprising veracity.
Did Nil touch it?
I just examined it,
but I think now that I know what it is,
I will try to snuff it out
by stomping on it or something.
It does have a physicality to it.
It does, it reacts to your impact,
but it does feel like the longer time that goes by,
it is starting to shake all the bones
and start shimmering them back together into one form.
Even the dusty bones?
Having a harder time with that one.
That's, it's fighting.
Magic not so tricky.
You know, magic, it seemed tricky at first,
but then you just have to put in the elbow grease.
You can see the skull of the one
that Ruggita is messing with right now on the ground.
If it had an expression, it'd be like, come on.
Regardless, maybe we should just leave.
Let's, yes, why not?
Let's just go.
Well, hang on.
I'm going to reach out.
Can I just take it?
Can I grab it?
Is that something I can bring with me?
If you'd like to.
I can bring the green glowing goop.
Do you grab it?
I grab the goop.
Okay.
You grab it, and as you pull,
the bones seem almost tethered to it and drag with it.
This is a tethered essence of undeath here.
You chuck it deeper into the cavern,
and as it does, you watch as the bones drag with it
into the shadow.
Is there another skeleton that also has
one of those similar essences here as well?
There's the one that you're chewing on.
I'm going to look at that and say,
okay, you were able to unmake this abomination
by destroying the connection of the skull
to the rest of the bones.
I just threw a goop.
Yes, I see the goop throw.
That's a good idea, too.
I'm going to say, can you hold this goop here?
I wanted to see if maybe something else work.
Oh yeah, sure.
Pick up the coop.
Once Kerrigan's holding the coop,
I'm going to dropkick the skull
as far as I can away from here.
Yes!
All right, go ahead and roll a strength check for me.
Roll a d20, add your strength modifier.
Okay.
Ooh, not bad.
That's going to be a dirty 20.
Vanishes over one of the nearby hillside lines
into the deep, high, tall grass, out of sight.
Well done.
I give a moment of peering at the grass
like something's going to come rolling back,
iron giants.
The rest of the bones,
as you're looking out that way,
begin to slowly reform into a mostly skeletal structure
without a head.
Oh boy.
This is okay.
Is it okay to leave the bones
trying to come back with no head?
To stay is to possibly put yourself in danger.
To leave is to possibly put yourself in danger. To leave is to possibly avoid danger.
I would be so lost without you.
It's like a guiding light that never extinguishes.
So are you true?
So the skeleton's basically reformed without a head.
It's in the process of reforming without a head.
Marcus just takes his staff and just shoots it with a bolt of magic
just to knock it back down again.
Okay.
Boom!
It just collapses back to the ground.
All right, let's go.
All right. Okay.
Now, stepping away,
the breeze is welcoming in these beautiful lands.
It's almost dreamlike as you step through the tall grass
and glance over at the expanse before you.
The strange sense of purpose conflicts
with the sense of insignificance
when looking up at the sheer immensity
of the Erdtree before you.
You can see small shapes off at the periphery of your eyes,
your vision, clusters of creatures that call this land home.
You see as the day begins to turn to night in this space,
or what is considered night here in The Lands Between,
you can see large bat-like creatures off to the right.
You can see small ships shifting by the shoreline
and the heavy winds upon the hill beyond,
above the cliffside.
They obscure a lot of the space there,
but you swear even at this distance,
you can see shapes, large shapes moving from within.
As you step further forward,
an odd shimmer catches your eye.
Towards the edge of this top hill,
beyond the catacomb that you emerged from,
you see hovering about a foot above the ground
what looks to be a shimmering,
gathering globe of gold energy,
like a sparkling mote of magic,
just inviting, warm.
Have you seen such a thing in your foresight,
madam?
I've seen a light that glows and floats recently,
almost moments ago.
Mm-hmm, okay.
It's so wild,
because she predicted what we're seeing right now.
It's uncanny, really.
It's amazing.
Okay. Almost identical description
as what we just saw.
As a prophetess stepping into this land,
you do know that the once-granted grace
by the Erd Tree that has been lost by the Tarnished,
there is a familiar return to that grace here.
In fact, this here would be, in your knowledgeable mind,
a site of lost grace, a place of respite
for those who had come to walk the lands between.
Now might be a good time to go to camp and rest
and feel the grace
as the grace overtakes you and feel the grace.
As the grace overtakes you and brings you peace,
the grace that we once had returns to me,
maybe to you as well.
I am so filled.
Do you feel it?
Yes.
Do you feel it? I. Do you feel it?
I do feel it.
Absolutely not.
Non-belief only leads to non-belief.
To believe.
I can't follow on that one.
I can't.
So you admit she's right.
In this specific instance.
That's pretty good. In this specific instance.
That's pretty good. That's very fast.
I will approach the light
and see if I feel any different.
As you begin to step towards it, it seems to brighten,
and you feel drawn to it
in a comforting way,
like you belong in this space in this moment.
This was meant to be.
And for a moment, a bit of gold light returns to your eyes.
A hint of that grace once taken,
now granted temporarily in this space.
As you all begin to gather around
this site of lost grace,
one, heals all of you back to full
for any damage you had taken.
If you had used any of your sacred flasks,
those would be restored as well.
If any of you had died, you would be restored here.
And just overview for the rules,
since we did one initial combat.
This heavily homebrewed system,
everyone has a set number of stamina based on their build
that they can spend on their player turn.
They can either blow as much of it as they want to
on attacks and abilities,
but if they want to save some on the enemy turn,
they can use it to dodge or block. If they use all of it, they cannot to on attacks and abilities, but if they want to save some on the enemy turn, they can use it to dodge or block.
If they use all of it, they cannot defend themselves
and attacks just do damage.
And then all the stamina returns
at the top of the player turn.
So for those of you who are watching can follow along.
There is focus points for certain spells and skills
that can be used as we go,
but those are only restorable by your flasks,
your sacred flasks of Cerulean Tears,
or by returning to a site of lost grace like this.
So as you all take a moment here to sit and bask
in this sliver of grace before you, the warmth,
you feel a presence nearby,
and you instinctually glance over and see,
almost stepping out of the ether,
a humanoid woman made of blue energy.
That energy suddenly becomes physical form.
You see a darkened cloak and hood around her,
some pale blonde hair tumbling from beneath the hood
as she approaches and sits
within your circle around at his sight.
Hello.
Can she see us?
No, I can see you.
Oh, good.
That's enough.
Welcome, O'Tarnished.
I'm glad that you've made your way here,
for there is much opportunity for you.
My name is Melina,
and I would like to strike an accord with you.
Here in the Lands Between,
there is opportunity for you tarnished warriors
to set your path towards the Erdtree.
Seek the great runes, the broken shards of the Elden Ring,
and claim this realm as the new Exalted Lord,
bringing an end to this warring age.
But to begin this path,
one must make their way
through the dangers of Stormveil Castle.
And she points off beyond the rolling hills,
the rising cliffs, onto the windy expanse above,
and there, that massive stronghold
that you had seen when you first came.
Dethrone its corrupted Stormveil Castle.
Journey there, dethrone its corrupted ruler,
and continue towards the Erdtree beyond.
There.
There is where your fate resides.
Could I make an insight check?
Yes, you may.
13.
13.
You do not sense at a glance
any devious purpose to this,
though you are uncertain as to whether or not
their motives are entirely altruistic,
they certainly seem invested in you
and certainly seem to be of a different kind of power
than what you carry amongst you.
There is something ethereal and different about them
that you can't quite place.
Can I ask a question of you, Milana,
of the Lands Between?
Of course.
Very selfless to know of the Erdtree and the Great Runes, and not to seek them for yourself.
I know I am not worthy to wield them. I follow one who I believe is.
I question if you are the same,
and why you have not sought this power for yourself.
Ah, but I am not the same.
Many who call these lands home have sought these shards,
and whether their power's great
or their spirit's bound to these lands,
it drives them to warfare,
to fight endlessly or be given to madness.
It is you, once exiled, that return, I believe,
have the means of gathering these shards
and truly bringing peace and an end to this.
I am but a steward, if anything.
There are few I can invest my attention into.
Does that mean that we have competition?
It is possible.
How did you know we would be here?
I did not, but I sensed your arrival,
and I felt it best that I beseech your alliance before someone of lesser valor did so.
How do we know that you're not of lesser valor?
You do not.
But I come to you peacefully,
and I offer you gifts
that should aid you in your journey, should you agree.
What kind of gifts?
Well, she holds out a hand.
In the space of where those skeletons were battled earlier,
these strange, small, glowing shards of stone
drift over to this space, and she lays them before you.
These are runes, small shards
of the Sundod Elden Ring.
These you can take from the various dangers
that walk the lands between
and use them to empower yourself.
I can aid you in doing so
at any of these sites of lost grace.
Also, these lands are wide.
The danger's immense and quick.
There are spectral friends
that could embolden your passage.
Will you accept my accord?
I don't see why not.
The prophetess accept.
I accept.
What the prophetess said.
I have no reason to doubt you, sir.
Yes, I will go along with this.
Then this pact is sealed.
I warn you, the open fields of Limgrave are overrun with powerful mercenaries,
unstoppable trolls and maddened beasts.
So a path may fare better, if hidden,
to climb to Stormhill.
Stalk along the western coast there
and seek a cave among the cliffs.
This shall aid you in bypassing
the heavily guarded Stormgate.
Let the ethereal golden threads guide your way."
As she raises her hand, you see from this sight
a faint gossamer string of gold energy
seems to arc like a faint rainbow
off towards where that shoreline
to the west lies,
where you see the muddy, pebbled beaches reside.
Good luck, tarnished warriors.
One question before you go.
I do not remember much about our time
in the Lands Between before Exile,
but I do remember I had a trusted friend
who lived here with me.
Sonku.
It was my little cat.
Are any such animals still around?
Beings of power or beings of innocence
often find themselves taken by those jealous
of what they do not have.
Perhaps it is,
let us hope at least that he who resides within that keep
does not hold this cat under his dominion.
I hope not.
She steps back and begins to
discorporate and vanish into the ether,
leaving you there at the site alone, with runes.
For the skeletons that you slayed,
everyone there gained six runes. alone. With runes. For the skeletons that you slayed, everyone there gained six runes.
Six? Six runes.
You can utilize the sites to upgrade, if you'd like.
Does anyone notice how frustrating it is
to speak with someone that only speaks in riddles?
Absolutely. Deeply.
Is that a riddle?
Pfft.
Look, I want to do this quickly
before I get interrupted again. Brie, Prophet.
Nil. Nil.
Carogen. Carogen.
My name's Marcus.
Do you go by Twin Soul?
It's weird that you would know that.
She tipped me off.
Yes, some people call me Twin Soul Marcus.
Some people. She tipped me off. Yes, some people call me Twin Soul Marcus.
Some people.
It's a title, nothing official,
more of a nickname than anything.
But yeah, I just wanted to make sure we were all acquainted
if we're going to be traveling together.
So the beach is where we're going, yes?
I guess, seems like it's almost like a threat of fate
we have to follow.
There is a cave there, which is what Milana said.
Yeah.
You said that you have a cat
who is left here in these lands.
Well, I do not know where,
but she was my precious angel,
Sonku, and I have not had her for quite some time,
but we would always curl up together and sleep at night,
but without her, I toss and turn.
I was hoping, no,
I was determined to come here to find her.
That's a good name for a cat.
Back amongst my people, I have
a warthog, very special to me,
and is not here in the Lands Between,
but I have said goodbye to her to come here,
and I know what it means to have a creature.
Their faith is pure.
Their loyalty is pure.
I will find who has taken your cat
and I will chew through their neck
until I reach the bone.
I appreciate that so much.
You have my loyalty as well.
And you have mine.
I'm going to tap my axe against my shield.
I never had an animal companion.
You're not a pet person?
No.
Not even like a goldfish or like a
little lizard terrarium animal?
Maybe a group animal, like a hamster
for a group of children?
No. One hamster for a group of children?
Yeah, like a class hamster.
Oh. I remember I was at a hamster.
When I look at a room.
When I look at you, you feel so warm inside
and you end up knowing more about yourself after.
It's something I guess you wouldn't understand.
I'm not maligned.
I wish to know this type of connection.
Maybe along the way,
I can find an animal and a connection.
Maybe, yeah.
I saw some really big bats that way.
That's right.
There's some huge bats. That's one of them.
That's fine.
Bats, better for pet than for meat,
because mostly skin.
Sure, sure.
I've heard, yes, that bats are,
it's like dolphin, bat, and then pig
in terms of intelligence.
Yeah. Well, and they all communicate sonically, too, and then pig in terms of intelligence.
They all communicate sonically, too, so that's fun.
It's so odd.
We don't really remember much about where we came from,
but we have all this animal knowledge.
This is really quite amazing.
It's very strange.
Very strange.
Some things are just inherent to one's nature.
I guess so.
Yeah, I don't know why I know the things I do
and why I don't know the things that I don't.
That's profound.
When you compliment me, it's a different level.
It's about this time you glance over the space
where Melina had stepped away and vanished,
and there on the ground, there is a cluster of these
beautifully carved runic whistles.
Oh, hello. Items?
Wicked weasels?
Oh god, getting handed a card.
Yes!
Oh shit.
Oh, can't you be here?
Ooh!
These can be used to summon your Spectral Steed.
Wait, we're just talking about animals!
We can do this?
We accomplished your task already.
You know what? Game done, you guys.
We did it.
Elden Ring, good plan.
You get a horse.
That's all you need to know.
We're going to Elden Ring, you get a horse. Excuse me, it's a Spectral Steed. That's true. That's right. It's all. Work on the Elden Ring, you get a horse.
Excuse me, it's a spectral steed. That's true. That's right.
It's all it says in the back of it.
Look how classy that sounds.
It's pretty awesome.
If your steed vanishes, if your steed vanishes,
if your steed vanishes, you can't ask for money.
So you can fight on it if you want to.
You just can't dodge or block.
We can use, it's not limited, we can do this,
we can get on our horses right now?
Yeah, if you want to.
Are we going to set out? Is it dark?
Is it?
You can see that the light is just transitioning.
It's almost that golden hour,
and you're not quite certain how long that's going to last.
I mean, should we just go?
No, I'm fine.
I'm fine.
I'm willing to linger here.
No part of this land feels safe.
SAM and LAURA, SAM and LAURA,
SAM and LAURA,
It's a very nice song.
I don't know how I know music.
Yeah, is that the song we have to play?
Holy shit!
How do you know Rogers and Hammersteel?
Greatest tarnish musical artists.
Well, they've aged not as well, actually.
Some of the pieces are okay.
Tarnished artist.
Oof.
Tarnished artist, oh my god.
All right, so you all mount up?
Yes. Yes.
As you finish going under the whistles,
these beautiful,
big, heavy-furred mane horses arrive,
lightly armored,
and wait for you to go ahead and mount up onto them.
As you all grasp onto the front,
taking the back of the mane in hand,
and then kicking off
as one group, maneuvering much like a flock of birds.
You begin to shift through the tall grasses,
cresting over the hill, off of a small jump,
catching up on the slower valley below,
heading towards the beach side,
western edge of Limgrave.
Now, as you continue forward, the air blowing past,
you could smell the scent of low tide
mingling with this sweetness in the air
that seems to permeate the atmosphere of the Lands Between.
You glance a little ways beyond the breeze-blown grass
to see, first, a small broken ruin
that pushes partway onto the beach.
That faint little gossamer thread leading you
past and beyond that.
Then about 200 feet beyond that
looks to be a small campfire,
like a burning bit of flame
that's set a little ways inward
from where the shoreline is.
This is on a beach.
There's no chance that this flame is on the end of a hand
holding a torch that's sticking out of the sand.
Make a perception check.
Like a woman's head with a...
Make a perception check.
11 plus two, 13.
You get a pretty, it's not a large fire.
It is not attached to a fake torch.
A Statue of Liberty or anything?
No, it is not.
There are no damn dirty things here.
I do have a question
from a philosophical standpoint.
Yes.
Is this burning an eternal flame?
Boy, oh boy.
Make a perception check to see
if you can hear my heart beating.
Do you feel the same? I don't know if I feel like a little bit.
Oh wait, yes I do.
So that's a 17.
You are not only dreaming.
That is indeed a campfire.
What you can see is an encampment
that looks to be a number of soldiers,
about four of them that are currently around this fire
in the distance, about a little over 100 feet
from where this ruin is upon the beach.
Does the campfire look similar
to the one we were just at?
No, this is not a site of lost grace.
This is an actual burning flame.
Maybe don't.
Maybe we hold off a minute.
She said there were other mercenaries about.
Should we kill them?
All right.
No, no, no, I think she has a point.
That's fair, but just, they might not be hostile.
We could go around.
That's a wise idea.
Avoidance is the way of peace.
Okay. Healthy competition. It's good wise idea. Avoidance is the way of peace. Okay.
Healthy competition.
It's good to have.
Right?
I guess I could just like sneak.
My feeling is that the prophetess has spoken,
which, let's be clear, every time she does that,
it is a gift.
So she said to avoid. I'm going to follow her command,
and I feel like if these soldiers are making camp
and we have chosen to ride through the night,
that we already beat them.
So.
While they are talking.
A prophetess also down for thought-slitting,
so that is a good option. Only in their sleep.
Yes, if we wait for them to go to sleep.
We're not going to wait for them to go to bed.
I agree with that, yeah.
Thank you. Have we seen them?
I was just going to say, on horseback,
we will not be very quiet, sneaking around, I don't think.
No. We dismount.
We dismount and circumvent them?
Yes, I think that is right, to sneak around the camp.
And if they are not going to go to sleep,
which is conditioned for prophetess
to want to sleep there throughout,
then I think we dismiss.
I will get rid of Horstasha, and then we will.
You named yours already.
Yes, her name, Horstasha.
I actually named mine as well.
What's your name?
Avekku. Shit.
Because it has a tail.
This is Supernova.
What a name.
Thank you.
I love her,
and I will murder anyone.
Supernova's like,
leaning away, shits on the ground next to you.
I just look at my horse.
Do you have a name?
You ask your horse his name?
That's only polite.
Yeah.
You know, you're a smart guy most of the time.
What?
It's a spectral horse.
It might be able to talk.
I don't know.
No, the horse don't talk.
Beautiful horse would ruin the horse if it talk. That's an spectral horse. It might be able to talk. I don't know. No, the horse doesn't talk. A beautiful horse would ruin the horse if it talked.
That's an arbitrary rule.
No, it would ruin the horse. A horse talk, horse go, I'm a guy. I have some bad opinions.
What if it has a beautiful voice?
I think she's right. I mean, it would look really weird to have a horse just be like, hey, how's it going?
You know what? Your name's Ed.
That's a great horse name. Twin Soul Ed? No, just Ed. I'm Twin Soul. It's fine. It's Ed. have a horse just be like, hey, how's it going? You know what? Your name's Ed. That's a great horse name.
Twin Soul Ed?
No, just Ed. I'm Twin Soul.
It's fine. It's Ed.
One Soul Ed.
Four Hooved Ed.
One Soul, Four Hooved Ed.
Yes, very long name. That's great.
Prophetess,
do you horse also have name,
or is secret holy name of horse?
I have named my horse
after the great prophet of old, Bonnie Tyler.
Bonnie Tyler, beautiful horse.
Amazing mane, beautiful vocal cords.
And did we decide if we are ambushing or sneaking or?
Think we dismiss horses?
We can't get them back, just throwing that out there.
We can't?
We can as long as they're not killed.
Yes.
You can't summon them again
unless you expend the Sacred Flask of Crimson Tears.
You can summon them, to clarify,
you can summon them outside of combat
whenever you need to. Okay, okay.
But if you're in combat and you lose it, you have to spend a flask to bring it back on. Okay, to clarify, you can summon them outside of combat whenever you need to. Okay, okay. But if you're in combat and you lose it,
you have to spend a flask to bring it back on.
Okay, great.
So feel free.
We dismiss, we move around,
and we get far enough away on the other side,
we summon it back again.
Yeah. Good plan.
Goodbye, Horstasha.
Soon.
It leans away from you. Tried.
I'm Bolswarvik.
You know, I'm getting the feeling
I'm going to encounter a lot of challenges
I wasn't prepared for in this.
I really thought. Trolls.
Yes, trolls. Trolls.
That's what I meant, absolutely.
Ah, your competitive spirit
against those out there
battling your internal demons.
What did you mean, I shouldn't speak for you?
No, I just meant naming animals.
I wasn't prepared to do that.
I didn't think that was going to come up in this.
You consider naming an animal a challenge?
I just wasn't prepared. Never mind, let's keep going.
Why not having someone speak for you?
Mm-hmm.
I wish I had it.
Nothing is wrong with that.
Exactly.
I'd like you all to roll stealth checks
as you carefully try and stealth your way
via this conversation around an encampment of soldiers.
Oh, that's excellent.
Five over here.
15.
All right.
Seven.
A strong one.
Nine.
Oh, yikes. That's four. Seven. A strong one. Nine. Oh, yikes. Four.
Okay.
As I feel like I've offended the prophetess,
I'm just like, look, you know, I didn't mean, you know,
I wasn't speaking to your situation in the slightest.
I just say I want to help.
There's a cracking sound,
and you watch as Kara lifts up her foot,
and you see there was a skull on the ground
that was resting there that is now cracked open.
The heavy sound of the breaking causes a voice to go,
What?
You see the soldiers glance over in your direction.
Nailed it.
They all go into a full charge towards you.
So.
They get to attack first?
They get to attack first, yeah.
They didn't rely enough.
No ambush taken on this point, though,
but good looking out.
All right, so it looks like there are two soldiers
drawing blades that are rushing in towards you
and two in the back that pull shortbows out
and begin knocking arrows into it.
So we have the two that are coming
to the very, very front with swords.
They're going to rush,
as you guys are all clustered together quietly,
they charge upward.
Just for spatial awareness points here,
I'll just go ahead and put these here
so you all have an idea of where they are.
And for Matt's best map yet.
Isn't it, though?
For spatial awareness, y'all.
Just got to move back.
And there we go.
I learned better with Grisha and Laed.
That's true.
Just to give you some idea
of what's happening there, yeah.
All righty, so.
Theodore of the Minis?
Theodore of the Minis, exactly.
Comes forth and is going to go ahead and strike at,
probably you towards the front.
Cool.
And at you.
Okay. You both apparently, they don't quite see you yet. I was very loud. But you towards the front. Cool. And at you. Okay.
Because you both apparently,
they don't quite see you yet.
I was very loud.
But you rolled the one, so that's going to put you
in a bad space.
It was a toss between the two of you.
So rushing towards you, sword strike for,
ooh, that's going to be 14 points of physical damage to you.
I'm going to, yeah, I'll try and dodge.
Okay, go ahead and roll dodge.
Not good at all, that is an eight.
An eight, all right, then yeah,
you go ahead and take the full 14 points of physical damage.
The one that's striking towards you.
Is it possible to attempt a dodge and a block,
or you may only do one?
One or the other. One or the other, cool.
We're going to go ahead and dodge.
Ooh, same roll.
22. One or the other. One or the other, cool. We're going to dodge. Ooh, same roll.
22. That manages to dodge.
No damage to you as you avoid the attack entirely.
Now, the one in the back with the bow
is going to take a shot at you and a shot at you.
So over towards you, that is,
wow, keep rolling the same roll.
That is going to be 11 points of physical damage to you.
Is it?
What are you doing?
Turn to the dodge. I want to dodge.
What'd you roll? A 19.
A 19? Nope.
You jump out of the way.
And to you, that's going to be nine points of physical damage.
I look at the prophetess,
and as we both move simultaneously,
like we're in lockstep, because we're in lockstep,
right-eye dodge.
Okay, go ahead and roll.
Yeah, it's a natural 17.
Dodge out of the way, no issue.
Bless each other.
Don't forget to roll for your armor
to reduce the damage you take from these attacks, too.
All right, that finishes their go now.
It's the players' turn. You guys are up.
Stamina's back to full. What are you going to do?
Question.
Yes.
Melee is next to.
Are archers at short distance or long distance?
Archers are technically at a long distance, I'll say.
So you'd have to use your movement and stamina to get up to them, I'd say.
Movement.
Now, here's a question.
What if I don't want to get all the way to the archers?
What if I want to get halfway between the archers
and the melee combatants?
You can go ahead and do that.
I'm going to look at you and say,
I will be by your side as soon as I can.
I'm going to leap up and I really breathe my fire pot away.
I'm going to barbarian hurl myself over the soldiers,
tumble, get halfway between the archers and them,
and go,
You want to fight?
I'm going to breathe dragon's fire.
This huge dragon's head of flame covers my body,
and I'm going to be able to hit all of them
with a dragonfire spell.
Just spin around and burn
in a large arc across them.
Go ahead and roll damage.
Woo, baby! Okay.
This is going to be 5d6 damage to all of them.
Oh, that's nice!
11, 17, 20 points of damage to everybody.
Nice! Oh shit,
that was a crazy roll.
Okay, that takes a bunch of points of stamina
off the board for me.
I think then I might,
can I use a stamina to move back in front of the prophetess?
I'll allow that, yeah.
So you jump out, leap,
burn an arc around that way,
and then shift back to try and get in front
of where the prophetess is.
Then I have two points of stamina left.
I'm just going to take a battleaxe swing
at one of these dudes,
whoever is closest to the prophetess.
Okay, you got it.
It's only going to be a nine.
Nine misses, unfortunately.
They all look pretty hurt.
They're all like,
just burning in flames before him.
You run back in space, like, fuck!
Just parry off your weapon, no issue there.
Who wants to go next?
Seeing what Bree just did,
and as I tumble from the dodge,
I'm going to also pull out my short bow
and fa, fa the ones in the back.
Go for it.
Do you say fa, fa when you shoot?
Fa! Fa!
Beautiful fa. Fa, fa, Rasputin.
You and the burglar.
You and the burglar, when you fight,
you know where he is?
I mean, all good warriors in an RPG
should make those sounds as they fight, right?
A lot of those anime dubs just go through the consonants.
Fa, ta, ka, ka. Yeah, exactly.
All right, so you're doing an attack to each of them?
Um...
Yeah, I'll do, well, yeah, yeah, yeah, yeah.
I'll do an attack to each of them.
Okay, so the first one, the one on the right.
First one.
15.
15 hits, go ahead and roll damage.
Okay.
I should have rolled dice at the same time.
Seven.
Seven points of damage.
Then to the second one.
All righty.
It's a natural 18.
Ooh, that hits.
These are the guys who were on fire before?
Yeah, yeah, yeah. All of them were on fire.
Nine damage to the second one.
The second one. Are we all four?
Four. Oh, wow.
Let's get jumped out in the middle. Gets taken out from the arrow and falls to the second one. The second one. Are we all four? All four. Oh wow. Let's get jumped out in the middle.
Gets taken out from the arrow
and falls to the ground.
The other one's really hurt and the arrow's
jammed right in the clavicle and they're like,
So as she rolls out of the way,
I heft my spear and I go,
why is everyone obsessed with this prophetess?
And I just stab the,
I'm going to take my spear, flip it around
and stab it into the chest of the one on the right there.
Over here? Yeah.
You got it. Okay, go ahead and roll for an attack.
As I do, well, let's see if I hit first.
Ooh, that's much better.
That'll be a 22.
22 hits, go ahead and roll damage.
Let's do a D6, which is fine.
So that's nine points of physical damage.
So I stab into the chest, and as I do,
I press down and I take the staff,
and I point it over the body of the other soldier
towards the one there.
Yeah. The far one?
The far one.
And these runes appear around the tip of the scepter.
And I go,
how do I think of my head?
Completely blank.
All he does is, that's what he does.
Yeah.
I just aim for a second and go, there.
And it fires this blue bolt of energy
streaking across the battlefield.
Fantastic.
He's going to be, ooh, a natural 19, so yeah, 24.
That definitely hits, gun roll damage.
And that'll be a- It's your glinstone pebble?
Your glinstone pebble.
It'll be...
Yeah, eight points of damage, magic damage.
As it impacts, you blast him off of his feet
and he lands on the ground and just
you hear the life escape from his lungs.
Well done.
So the two in the back with the bows are taken out.
The two armored soldiers in the front
seem to have sustained some injuries,
but they're still holding the line strong.
They glance over the shoulder
at their fallen comrades and
getting more angry and furious.
I'll push past Marcus and just yell,
For the honor of the prophetess!
And take a couple swings with my longsword this time.
Okay, shield out longsword.
At one of them.
You stabbed one with a spear, right? On the right, yeah. I'll go for the same time. Okay, shield out longsword. At one of them. You stabbed one with a spear, right?
I'm on the right, yeah.
I'll go for the same one.
Okay, go for it.
First attack is 24.
Everyone good here, jeez.
And that's three points of damage.
Sorry, eight points of damage.
Eight points of damage.
And are they carrying just blades?
That's it? Yeah, they just have longswords not dissimilar to the one you have. All right, and then. And are they carrying just blades? That's it? Yeah, they just have
long swords, not dissimilar to the one you have.
All right, and then,
You need a real hurt.
With the, I will
reel back and strike again,
trying to hit him in his blade arm, too,
just in case. Go for it.
15 plus six, 21 to hit.
That'll hit, yeah.
First, 12 points of damage.
So as you push forward to this guy,
you go ahead and strike him once with the longsword.
It cuts across the chest.
He pulls his blade up to try and get it under your chin
as a retaliatory strike,
but you whip around with a secondary strike
and right across the throat.
He falls to the ground and expires.
So yeah, he's down. There's only one guy standing.
That's it. I'll just draw the blade back
and wipe the blood off and wait for the prophetess
to do anything, if she does anything?
She does.
The prophetess walks slowly towards the one remaining,
and she says,
This is a kindness.
Ooh!
Got chills.
So she rolls a 10 and attempts to do her Beast Claw.
She rolls a 10 to hit?
Mm-hmm.
Unfortunately, that misses.
Do you add anything for Beast?
I think you roll with a plus five modifier on that.
Oh, you are right, so it's 15.
15 does hit, though.
Ah!
So it is a kindness.
So then, at that time that she walks forward, she...
It would work both ways.
Calmly walks forward, her eyes closed.
You know that walk that they do in cartoons
where they're like...
It's like a slow, but it's super, super calm.
What's she doing?
Ruining the whole flow of the battle.
What's this be?
She just walks forward, goes,
and her claws come out,
and she goes straight for his throat and just
pulls his voice box out.
Oh god.
He crumples to the ground.
Have you rolled damage yet?
No, but I figure I just effed him up, so.
Probably, you should roll damage.
One point hurt. He's pretty hurt.
So that's seven, eight, nine, 10, 11, 12.
12, that'll do it.
You carve the larynx from his body
as he falls to the ground, unable to speak.
The one that was cut earlier,
down on the ground, his throat cut,
is like, in the last strings of his life, goes,
You fools, you're too loud.
You're drawing their attention.
Oh no, did we just kill good guys?
And right as he, no, they came after you.
Okay.
Is that David Tennant?
Oops. Such a fan.
I'm fully prostrate on the ground.
When I see the beast claw, I'm not,
when I bow, it's full on stomach,
legs splayed out behind me.
I have to get as low as possible to bow sufficiently.
That was good. That was pretty cool.
You think, as you all begin to bow around the prophetess,
you glance about and think to yourself,
too loud, why is that?
And as you look over towards the prophetess, you glance about and think to yourself, too loud, why is that? As you look over towards the darkening,
slowly turning evening light
upon the horizon of the shoreline,
there's a shape shifting out of the ocean itself.
I'm going to, as I look at this,
just take out my dagger
and just put this guy to sleep.
Okay.
You see what looks to be a blackened mass
of gnarled flesh.
It looks like a dark tumbleweed
of skin and sinew.
It is a giant land octopus,
in the sense that it is a mass of tar-like tentacles
that, clustered together, stands ground to top,
about eight to ten feet tall.
Oh!
As it pulls itself out of the water
and you begin to see its full form.
Drawn towards the sound and noise of your recent combat,
a large, sharp beak seems to snap out
from the center of it as it
pulls itself forward towards you,
leaps in the air with an unexpected speed and strength
and lands right before you.
It's going to take its first round of attacks on you
as it has been.
Does it sound like Tim Curry and was it Inferno Gully?
Oh! Yes and maybe. As it has been. Does it sound like Tim Curry, and was it Inferngully?
Yes, and maybe.
Hello, my darlings.
It's going to use its tentacle lash,
which is going to go after three of you,
the three up front, which means in this arrangement here,
it's going to be against Nil, Marcus, and Brigitte.
So as these tentacles
sweeping out in a large arc in front of you,
all three of you are taking a strike towards you,
going off whatever stamina you had left
at the end of the last fight.
That'll be 20 points of physical damage.
I'm going to try and dodge.
All right.
I will try to block.
It's okay.
17. 17's enough.
You manage to dodge that roll out of the way.
15 to block.
That blocks successfully,
so go ahead and reduce the 20 by a d6
on whatever your physical armor is.
I'm blocking with the shield, by the way.
So that's two, but then it says plus three to block.
I don't know.
Plus three is the roll to try and do it.
That's the roll to see if I got it.
So it's two off of that,
and then whatever your physical armor is.
Got it, got it, got it, got it, got it.
Physical armor is eight.
Another two, so. So four.
So you take 16 points of physical damage.
Okay.
I'm going to attempt to do a dodge as well.
Okay.
13. 13. 13.
13 is enough.
Nice.
You roll out of the way.
It's now pulling itself closer and closer towards the group
and has now gotten up into the next two space
of the entirety of your clustered circle,
but it is the player turn.
So your stamina regenerates.
What would you like to do your Stamina regenerates. What would you like to do?
Stamina regenerates.
I'm going to look.
I'm up at the front with Markus and Neil, right?
I'm going to look at Neil,
who I see is a similarly brawny warrior,
and I've seen.
I'm sorry, Bloody Wolf.
Very sorry, I just, I mean, yes,
it's complicated, like I am a hero, capital H,
but you are all heroes, but it's Bloody, you know,
Brawny Wolf is not capital B Brawny,
it's lowercase Brawny.
It's a descriptor, Elizabeth.
Exactly, you get it, like One-Soul Ed,
or you are Four-Soul?
No, no, I'm. kidding! You're four soul Marcus.
Yes, no.
Okay.
I was going to say, I was going to say,
we should set up Cara Jann!
She is very accurate!
And I'm going to leap forward and do a power swing
to try and set up Cara Jann.
I will also do the same thing.
I'm still, while she's doing that, she, right? Yes?
Yes. I will start stowing my shield
and getting ready with my bastard sword.
Are you both taking two power swings
at the same time, then? Yes, please.
All right.
So as you both begin to cycle around,
almost like a pincer attacking from the two sides
of this giant land octopus,
you can both roll your power swing attack roll.
That's me looking for an in on this.
17 plus six to hit. That hits.
That first one is only going to be an 11.
An 11 misses, unfortunately.
I'm going to use all my stamina and power swing again.
Okay, go for it.
I got nothing left to dodge or block this turn.
All right.
I roll to hit.
That's eight. That's even worse. That's an eight. That's even worse.
That's an eight.
Ah!
Stamina used.
It's too hard to find where in its body
a night strike would be, and as you do hit something,
it's just exterior wounds that leave
no significant impact to its health.
You, however, do manage to complete the strike.
I rolled a 12 on my d12,
which is 17 points plus another two because it's a power swing.
Nice, 19 points of damage on one strike.
That's awesome.
You carve into it with your heavy, two-handed blade,
and as it sticks into its body, it reacts
and withdraws slightly, and as it does,
you can see its distraction pulled away
from the rest of your friends.
Puts it in a somewhat, unfortunately,
not staggered, but frenzied, anxious position.
Awesome. I think I'll save my stamina,
but that reduces its block range,
its perfect block range by three for its next attack.
That's awesome.
I'm going to, hearing Bree shout me out.
Actually, at the end of its attack,
it's going to use one of its counters
to take a tentacle swipe,
and I'll say probably at you,
because you were the one that recently just dug into it.
Not rolled to attack, but that it is.
It's staggered, right?
It's not staggered, it's just, it's more of a, it's-
This is like a double round set up to stagger this.
Exactly. Yeah.
That will be 11 points of physical damage coming your way.
I'm going to take it and instead step in.
Okay.
Expending 10 focus points.
Correct, yeah.
And then instead of blocking or dodging,
I'll just attack again with the weapon.
Great, so you take the full brunt of that.
Yep, which was, what did you say, 11 points?
It's 11 points of physical damage, yeah.
Okay, and I have to roll to hit, right?
Correct. Okay.
Do I have to expend stamina to do this?
No, it's a free damage as part of the skill.
Well, it doesn't really matter.
I rolled a two, so it's only eight points.
No! No!
That misses, unfortunately.
You go to the step in, you take the hit,
and you go to swing, but unfortunately,
it gets stuck amongst the tentacles
and you have to pull it free.
But good try, good try.
All right, so now you can go ahead and take your turn.
All right, yeah, hearing Bree shout me out,
I'm going to slide, put my bow away,
and run in with my shield and dagger
and try and get into its fleshy, weak spots.
Okay. I'm going to do
two dagger attacks. Two dagger attacks,
go for it.
Oh my god, one of them's a natural one,
so that sucks. Yeah, them is a natural one. So that's six.
The other's 15, which is 19.
That hits.
Yeah, that's good.
That's four plus two, which is six.
Basic math there for you.
Six points of physical damage.
It's going to use another counter to...
That's probably a good one.
Okay.
You watch as it begins to heal up its wounds.
Aw, not good.
It begins to regenerate areas
where the bits of your weapons
have carved through its flesh.
So you get the sense now
it can begin to heal slowly over time.
Unfortunate. But that's the last of its counters. Anybody you get the sense now it can begin to heal slowly over time. Unfortunately.
But that's the last of its counters.
Anybody else want to go?
What's the last of its counters?
I can go, but. I mean,
we got to get this thing down, right?
I will use my remaining stamina to attack again
with my Bastard Sword.
All right, go for it.
18 plus six to hit.
That hits.
Two plus five, seven points.
Seven points of damage, great.
And I swung two-handed.
Wait, is that right?
Yes. You have to do shield away.
Yeah, because I put my shield away, yes.
So that's an extra, plus another six points of damage.
Ooh, so 13.
Great.
Big heavy chunks.
You can now see between the two heavy hits
and the retort from Nil over here,
the center of its massive tentacles
is showing heavy wear and tear,
and it's leaving globules of its own
necessary viscous liquids upon the beach ground around it.
Do you like to, or should I?
What I would like to do is,
I would like to use and spend one stamina
to throw a holy water pot directly at its eyeball.
Yes!
That's such an original thing to do.
I've never, ever done before.
So roll an attack.
Feels like a dream that that happened before.
Hoggy dream before Runecane.
All right. Oh, yeah.
Is that 15?
So that's 19.
19 hits.
Now, interestingly enough,
you do not see an eyeball on this creature.
You do see a beak that emerges from the massive tentacles.
A mouth? Yeah.
But it can be. Is there a mouth?
There is a mouth within that beak.
I'm going to throw it in the mouth.
There you go.
So when an eye's not available, go for the mouth.
So go ahead and roll the damage. At least you hit it in the mouth. There you go. So when an eye's not available, go for the mouth. Exactly. So go ahead and roll the damage.
At least you hit it in the throat,
and then the throat explodes and like...
All right, so that's six, seven.
All right, so that's seven points of fire damage.
Seven points, got it.
So the beak opens up and snatches,
swallows it, and it stands there for a second.
Then gives this sorrowful screech
as you see this light and this burst of smoke
begin to out of its mouth.
Am I supposed to feel bad for you?
Anything else you'd like to do on your terms?
I'll go ahead and I'll dash forward and I'm going to plant my spear in the ground next to me.
I take the staff in both hands and I bring it out before me, do this, and it floats,
staying right here and these runes appear around the top of the staff.
I'm going to cast a Carrion Piercer.
Okay.
And a spectral sword emerges from the front of the staff,
and I just jam it into the creature.
Yeah.
Massive spectral blade emerges,
and then he grabs it and thrusts forward with it for a?
Let's say 16 plus nine.
That hits.
Go ahead and roll damage.
Um, what am I?
46.
That's 15, that's 10, 16, 17 points of damage.
17 points of damage, nice.
All right, as the blade strikes into it,
you can see now this giant tentacle creature
is showing some severe signs of injury, strikes into it, you can see now this giant tentacle creature is
showing some severe signs of injury,
but it is angry and hungry and not backing down.
I'm going to spend two more stamina
to do two more dagger attacks,
and the whole time I'm going to try and get his attention.
Hey!
Don't you touch the prophetess!
Okay, that first one is a 15 to hit.
15 hits.
The second one is a 23 to hit.
Both hit, go ahead and roll damage.
Dibba dibba dibba dibba dib.
Dibba dibba dibba dib.
That is, ooh, six damage for the first one
and three damage for the second.
Got it, nice.
Stab, stab.
Now, in order to get this dagger in,
you got to get up close and personal with this thing.
It's just like, it's incredibly massive compared to you
and you're just like,
oh, come on!
Like he's trying to shank this wall of flesh.
Yeah.
Yeah.
But you're doing it.
You feel like you're doing something.
Yeah. Awesome.
Good Saturday night.
Yeah, totally.
Does it cost stamina to use your
either Crimson or Cerulean Tears?
It takes one. It doesn't cost one, but you...
You have to have one available.
Yeah, you have to have one available to do it.
Is it everyone's turn, or?
I'll do one more.
I can do one spear strike still with the stamina
I have left, so I'll go ahead and do that.
So I bring the staff back around,
I pull the spear out of the ground,
and I go, it would behoove you to pay attention.
And I stab the spear into the creature.
You got it. Go ahead and roll an attack.
14?
14 hits.
Hey-ho.
All right.
This is a large entity.
That would be five points of physical damage.
Five points of physical damage, all right.
You stab it and it draws back a little bit.
It's starting to feel the fear a little bit,
but that doesn't mean it's necessarily going to withdraw
or if it's just going to fight that much harder.
You're going to put hooves on it with magic, that's nice.
Sure, why not?
Yes, that's exactly what I'm planning to do.
Nice, way to go!
Does that finish the player turn or is?
Yes. Yeah.
Okay, all right.
It is now back to the giant land octopus's turn.
It gets its counter-stomp back there.
It's going to attempt a grab-and-chew combo.
So first, it goes ahead and
I've been there.
Swings a wide tentacle strike over towards you,
Prophetis.
Are you going to attempt to?
I'm going to attempt to dodge it, and as I dodge said attack, I'm going to say,
this is a not-for-profit attack.
Oh!
17. 17.
Dodge entirely out of the way.
The words were too strong.
You can see, as it rears back to strike you, it goes,
Even you realize the way! This is the truth!
Then it turns around. Am I wrong?
It's going to go ahead and go after you.
I think you are wrong.
It's going to go after you.
Okay, great.
Sends you the other one that just stabbed it
with a spear and jammed it with a giant magical sword.
Yeah.
Okay.
You take, as it rears back the other way,
a tentacle grabs and pulls you in,
and the giant beak snatches onto your body
and begins to chew and grind you into its mouth.
You take.
Get the grab and chew combo,
only at Buffalo Wild Wings.
24 points of physical damage.
Okay, am I able to dodge?
If you have the stamina.
I have the stamina, but am I able to try and wriggle out of the way?
You can, yeah.
Nope, that's six.
Perhaps if you believed how you would be imbued with the power of the prophetess.
24 points of physical damage to you. As now you see, Marcus' legs are sticking out
like Audrey II, just currently being chewed
within the mouth of this entity.
Oh, Adam, he's a good guy.
That finishes its turn. I'm number 14.
It's your go, your stamina returns.
Oh yes!
We got to get
the twin soul out of there. They're all still down here,
that's correct.
I believe so. I'm still
narratively grappled inside this tentacles, right?
I'm inside it. Narratively, yeah.
You can still take your turn and pull away.
Okay, good.
I'm going to look.
I've seen the prophetess hurl the holy water
into the mouth of the creature
and seen that it heard it from within.
Oh no. And I look and say,
Always you are showing me the way.
I'm going to leap into the mouth of the creature
and say, I thought you were going to throw the firebot.
I am throwing the firebot,
and I'm going to leap in and say,
Time for holy communion!
And leap in and blow up with another dragon fire
from attempting within the creature.
I'm going to yank Twin Soul out
at the same time.
You should be here for this!
Yanking Twin Soul out.
You pull Marcus free from the beaked maw
of this creature just in time
to have Birgitte dive right back in
like a slip and slide into a nightmare.
All right, so go ahead and mark off your focus points.
Hell yeah.
Then let's roll some damage.
Woo!
Is this going to hit us, too?
No, this is actually- Not from the inside
of this creature.
Actually, the wording is only enemies.
So my fire knows who's my buddies.
Okay.
All enemies within take 5d6 fire damage.
Bada boom, bada bam.
Okay, that's going to be 10, 15 points of fire damage.
How do you want to do this?
Oh!
Take that.
I've been watching your show for so many years.
I got a how do you want to do this?
Yes!
Oh man.
I look at you.
As you are being pulled out and I'm leaping in,
my tons of red braids with woad
and different clay in them begin to alight.
My eyes, the irises go bright red.
As I'm going in, I say,
It is always hard to take the first step in believing.
I give you a quick smooch on the lips.
On the front of my helmet.
The helmet, a couple extra,
because it has to go through the metal.
I reach out to you and say,
I believe!
The dragon head erupts from my body
and fill, roiling all the veins
of this inky black monstrosity.
Begin to glow with embers
and spread down all the tentacles.
The prophetess shows you the way!
She just needs a fire to light it.
Ah!
I love a true believer.
So where once there was a small campfire,
there is now a piratic blaze burning like a beacon in the fresh night
along the beach side here, as this creature
slowly comes to the end of its life,
a smoldering, towering flame marking your victory.
So with that, between all the soldiers
and the land octopus, all of you gain...
Oh! Oh yes, runes.
Treasure. Give me them runes.
25 runes from this fight.
A piece? A piece.
Whoa!
And from the bodies of two of the soldiers.
and from the bodies of two of the soldiers.
Oh, we get items.
Yes.
You do also find some Smithing Stone Shards.
I'll pass one down for you all to use.
Do we all get a Smithing Stone Shard?
Oh no, we just get a couple.
Two that you found.
Discard three Smithing Stone Shards
to increase a single weapons attack bonus,
a weapons damage, or a shields block by one.
So wait, each one of these that you gave us is one?
Correct.
So we get some more of them.
So we need more to do anything.
You can search around places for.
Looking at that right now,
I know we weren't able to get the combo off this time,
but it does occur to me that making a shield's block go up.
Like, weapons attack bonus is good,
and weapons damage is good.
Having the block on your block go up. Like, weapons attack bonus is good, and weapons damage is good. Having the block on your block go up
makes some very cool stuff happen,
because when you, because we like.
As long as they come at me.
Yeah, yeah, yeah, yeah.
Maybe I should lean into some intimidation
or something some more.
Here, put these together.
Okay, okay.
So now, at about this time,
the night sky and the stars above,
and the lands between,
divided amongst the strange, shimmering,
golden winds that blow through the darkness above,
you can see that one thread of grace
that draws you further along the coastline
towards the beachside cliffs
of which you were originally guided.
But this moment of rest is yours.
The nearby ruins to your back,
the fire-lit camp by the ocean,
and the path before you, what would you like to do?
Drink some Crimson Tears.
Okay. As I'm very injured.
Noted. So I'll use one of those.
I think I will as well, actually.
Go for it. I'm going to scan the horizon
and see if I see any more of those sacred campsites.
Make a deception check.
15.
15. You. 21.
You don't see any other sights of Lost Grace,
none of those golden glimmers.
All you can see is that faint thread
that you saw projecting from it,
arcing into the distance,
leading you towards the seaside cliffs.
Okay.
Don't see anything. You don't see anything.
You don't see these beautiful, beautiful stars
that have appeared out of nowhere?
Oh.
No, I do see that.
That's a gift. That's amazing.
That's a gift, lighting the way.
What does it mean?
That our way is lit.
I'm starting to figure it out. Brilliant.
I think I've got it. We're good.
I figured out this whole situation here.
What did you figure out?
It matters that you believe.
Each one of you believes in her.
Of course it matters.
But it only matters because you believe.
You know, you get it?
Never mind, I'm not going to explain it.
If you did not care about me at all,
you would not care about me at all.
Exactly. When she says that,
how do you not jump right on board?
Like, when she said that, how do you not?
The second time she repeated it,
she did a slightly different inflection
that made the whole difference.
It means so much more.
No, I, yes.
I'm just going to go with it.
I don't know.
Okay. Oh, Bonnie Tyler. You need a wild bass note at the end of that.
It's miraculous we did that on a flute.
I know, it's like I have a whole orchestra
on this flute.
Your steeds are summoned,
yours less than eager, but present.
Supernova.
Yeah.
I love you.
Spectral horse poops.
What does the spectral horse shit?
Can I just, what is he shit?
Oh, it wasn't a shit, it was a ghostly.
Oh, of course.
Your ghost horse did poop earlier.
Right? Someones did.
I think it was also.
Yes, it has.
Yeah, it has.
If it's a ghost poop, it would hit the ground
and go straight through it to the core of the planet?
Yeah. So all the ghosts who ever poop, all would hit the ground and go straight through it to the core of the planet. Yeah.
So all the ghosts who ever poop,
all their poop just collects at the very core.
What's at the core of this planet?
Scientists have told us that the core of our planet
is made of
There's the lens underneath.
There's the...
Come here for all your Elden Ring or core lower parts.
Elden Ring, equ core lower box. Elden Ring, Equine needs.
Yes.
You have entered the Ghost Apple Lands.
So the way to the castle,
if we cannot see a site of Lost Grace,
then perhaps we should just continue
straight on to the castle.
To the cave?
Aye, the cave, yes.
That is where Malana said that there was a secret path.
All right. That goes for you.
Did you all catch how Malana?
Malina. Malina.
It's a mad one. Whatever their name was.
Which is mad, it's fine.
Yeah, I don't know.
The whole time I was ready to pounce
and bite my throat. Absolutely.
I was coiled like a spring.
They knew a little too much.
You're a little biting, huh?
I only got axed for the first time
like three days ago.
Huge improvement.
Before that, all biting.
That's why all of your teeth are all jagged.
Where I come from,
I know we're all in the lands between now.
Where I come from, you got to be ready.
I've had a fourth weapon this whole time.
I never thought about it like that.
It's beautiful.
You're all so smart.
Anyway, I was curious,
because this Melina?
Melina. Meli, Meli. Person? Melina. I wrote down Melana, so I'm right, because this Melina? Melina.
Melina.
Person? Melina.
I wrote down Melana, so I'll go with it.
All right.
Melina.
They're like,
you know, go to the castle and overthrow somebody
and become a lord.
Is there only one of us that become a lord?
Yes, I was thinking about that earlier.
All right. Do we all become lords,
or is this just a King of the Hill sort of situation?
I don't know.
I mean, obviously,
I nominate the prophetess.
Of course you do. If it is only one of us.
Yeah.
I don't know that,
I mean, I do not purport to speak for you,
but oftentimes, holy people or seers
do not want to be in a position of power or politics.
I believe that it's a violation
to intertwine the two.
I believe that there should be a separation of sorts.
That way, the amount of power does not go to one's head,
and the decisions are being made
with the good of the people in mind
and not just greed and how one might grow.
That's the first time I believe something you said.
Honestly, if I'm speaking honestly, that was nice.
Wow.
To who I am as a person.
And he's right back where he was.
I follow the prophetess.
Very little that I know.
But I do know what I don't know,
which is almost everything.
You're learning.
So I follow Prophetess because
I believe she is right person to lead,
but if she does not want it,
then I trust her judgment in that as well.
I do not feel the need to be this person,
but this person must be,
even if it's not me.
I don't have any aspirations to be a ruler.
I just want to find my cat.
What if in finding your new power,
you could use it to find your cat?
If that's what it takes.
I just want to snuggle.
But I feel like we are losing time.
Should we continue on?
Yeah, I feel like this is a bridge we can cross
when we get to it.
All right.
If we get to it.
So it's cave? Cave, right?
Yes, but perhaps we should ride slowly
and be scanning for lights off of the road
in case we stumble upon one of those sites of lost grace.
Quoi?
Qu'est-ce que c'est?
So you're saying that we should scan the land,
scan land, if you will?
I don't know what you're talking about.
That sounds stupid.
Look, we've taken a short halt.
We should continue on.
SAM and LAURA, and MATT, and MATT, and MATT.
I don't understand these words.
They sound raunchy and nasty.
I believe that we should carry on
so that we don't burn daylight.
All right. Mm-hmm, mm-hmm.
Let's proceed. All right, Horst, Tasha, let's go.
Gentle, careful trot forward along the...
While perceiving, while perceiving.
Indeed.
I'll say two of you can keep point on being lookout
to roll perception checks.
I have pretty good perception. I can take a look out.
I perceived once and didn't find anything, so.
I'm not going to do perception
because I don't have good perception,
but I'll make a survival.
Can I make a survival check
to maybe give us advantage on a later stealth check.
I'll allow that, yeah.
To go ahead and gauge the landscape around you
and ensure that you know the best ways
to adapt to the topography ahead.
Did a little mid-session dice swap out.
Had to go back to the good performers you want to see.
That's how it goes. Hey, all right. 17.
17, okay, good to know.
Keeping that in mind.
Noting the rocky formations that form
the edge of the Seaside Cliff,
you get the sense that a lot of the rocks are hollow,
at least towards the base elements,
a lot of them volcanic in makeup,
which would probably, one,
make a lot of the ocean shore
and wind moving elements to cause a lot of sound.
So as long as you can keep your movement
almost blending in with the sound of that wind and whistles
that might permeate around there,
it might help you blend in a little better.
So that will help in future stealth rolls.
Cool.
As I gallop, I am also just saying,
.
I rolled a 18 perception.
Got it.
That would be a 19 perception for me.
90 perception.
One, you both keep eyes out
towards the shoreline ahead of you
and can see some sort of a large,
ox-type creature that has fallen on the side
and is currently being pulled apart and eaten
by smaller versions of those same tentacled masses
that you had just fought.
So with that, you manage to scoot a distance.
They seem so enthralled with their current meals,
they do not pay attention,
thankfully noting their presence at a distance.
So you avoid that.
Is that your pet boar?
The one that's eating the octopus?
Look out.
Being eaten by.
I look out.
Make a perception check.
10.
10?
Hard to tell at this distance, but probably not,
given the fact that they did not travel with you.
No.
No. Do not think that boar is Tasha.
Tasha is safe.
Back where I left her.
Wait, I'm sorry, is your horse's name Horse Tasha?
Like that's the whole name?
Because your boar was Tasha.
My boar Tasha.
If I name horse Tasha, then I get them confused.
Right, so his name is Horse Tasha.
Yeah, my horse, Horse Tasha, because he's...
You say this like I wrong, but you actually,
what I do makes sense.
So you just say, you know.
I just understood.
You're a very smart guy, you do wizard magic,
and so I feel judged when you go like, why horse time?
Keep it quiet.
You say you command a lot of status,
so when you say stuff that's judgmental.
I wasn't being judgmental, I was just trying to,
I just understood it.
I was pointing out something, but I just got it.
Okay. Like, it's me.
Yes, I name Horse Tasha,
because if Horse is just Tasha,
then there is two Tashas, and it's really confusing.
Right, except the other one's not here.
Yeah, but I think about her all the time.
While you were having this debate,
you, keeping your keen eyes out,
can see there is a path that curves up,
and in the little bit of low light
that's coming through,
this strange angosmer lit sky above
an entryway that carves into the Seaside Rock.
The cave.
The cave ahead, I have spotted it.
So when we approach, there could be guards,
there could be traps, there could be
any number of hidden monsters.
Should we go sneakily or just charge right up?
I vote yes.
Yes to which one? Sorry, sneaky.
Okay.
I am also for the sneaking.
Oh.
The prophetess has the best ideas.
The prophetess has spoken.
Yes.
I'm going to jump up on a little rock outcropping
and try to look around for the wind
moving through the stones
and see if there's some way to approach the cave
or some other, if like,
it's formed by the sea and wind coming in.
So I want to try to use that earlier survival check
and see if there's some better way to approach the cave
or some other little eddy or crevice.
As you head up to the side
and you clamber up one of the larger rock elements,
the wind blows by and gusts,
and as it does, it hits some of the openings,
where the seaside erosion has impacted
with the volcanic rock, and occasionally
creates these tones.
He's.
You note that almost maintaining some of those tones
as you carefully move through could help
blanket some of the general travel noise,
as well as maintain the idea
that the wind is undisturbed passing through the cave.
I look at the little spectral whistle in my hand
and look at the little holes in it and I say,
there are signs everywhere.
Whistle, bring horse dasher.
Cave is a whistle.
Incredible.
Incredible, you're so good at this.
I'll try to help us on a stealth roll,
using that wind cover to get in.
Okay.
So you'll have to dismount and disperse your horses
to step through stealthily,
but as you set the steeds off
to wherever realm they were brought from,
I would like you all to make a stealth check.
As part of your roll earlier,
I will say that one of you is allowed advantage
after rolling.
After rolling? Cool.
Like in a just in case?
Yeah, one reroll, essentially.
One more to roll a seven, if it were.
Mm-hmm. Mm-hmm.
All right. 12.
12, okay.
11 for me, 12, seven.
14. 24.
So Profitus should probably reroll.
Go for it.
With the gift of foresight, she rolls again.
Wait, what were we rolling?
She's the best prophet ever!
Stealth.
Whoa, it's a 15, okay.
Okay.
She's not a prophet, she is a dingbat.
With the guidance of nature and your protector, you all begin to huddle into this tight cavern space,
gently and occasionally following their lead.
You carry that hum and whistle of the wind,
which becomes a bit challenging the further in you go
as the low tide seaside stench gives way
to a much stronger, rich scent
of damp earth, still water, and rot, fleshy rot.
Stepping in deeper and deeper
as the cavern begins to curve in an incline,
you begin to see signs of small ramshackle structures,
huts or buildings that are cobbled together
with scavenged stone and wood,
bits of leather that have been stretched over
and piles of refuse that stink horribly.
You can see broken weapons
and what look to be bones scattered about, picked clean.
Can I look at the bones and see if I can discern
what turned them to bones?
You can make an investigation check if you'd like.
Investigation.
Whoa. Whoa.
I mean, I can read it.
Yeah.
20 total.
20 total, yeah.
Glancing around and looking into the space,
this looks to be almost like a sentry point.
It's placed in a way where someone would watch
and keep an eye from the cave,
but there's nobody at the sentry point at the moment.
A sentry point for general military positioning,
but the construction here is very rudimentary.
Like old as fuck?
No, like recently built, but just cobbled together.
Gotcha.
Creatures not as refined as maybe the soldiers that you battled before.
And looking at the build and looking at the bones,
you can see a whole manner of scrapes and gashes
across the bones that you ascertain to be teeth marks.
You can see some are broken and some have been sharpened.
Looks like elements of them have been carved and whittled
and possibly used for tools that are not present here.
The bones?
Elements of the bones here.
These that remain here are humanoid,
and it looks like they're the remains of numerous meals.
At this point, you hear upwards in the cavern,
,
and you hear about a dozen of their voices.
SAM and SAMDRAG.
A dozen?
I think we hear about trolls before, things like that.
Now might be a good time to retreat and make a plan
without stepping on anything that might make a loud noise
that might draw more attention.
They've clearly been alerted.
We've gotten in here theoretically stealthily,
and this is a sentry point
that we know they're going to come to to look out on.
Are there crevices or niches around here
that we can ambush and try to set up an ambush?
Dark shadows? Glancing around
in this space, very clearly, yeah.
There are a number of outcroppings
in small bits of wedged stone entryways
where you can very easily step off to the sides
and prepare yourselves, if that be what you wish.
Yeah.
Any awful or nasty remnants around here,
I'm just going to reach down and grab
and just rub on myself really quickly and say,
Prophetess,
your resplendent holiness,
I might permit to,
am I, can I?
I think that I will find another way,
but I appreciate your enthusiasm.
No judgment in brainstorming.
Bring it over here, I'll take it.
He has a.
I really, I get the vibe. We vibe.
I get the.
I'll also take some bones
and just cover myself up in bones.
Okay.
I'm just going to hide behind a rock.
Okay. Like a normal person.
Marcus, Marcus, there's a bunch of blood
and poop on the ground. You want some on you?
No, don't even call it my armor.
Good boy. That's good thinking.
You're a smart guy.
Cara's really confused and doesn't know what to do,
so she just flops prone and rolls.
Perfect, you look like a dead body, exactly.
Okay, and then I roll to the corner and just like,
I don't know what to do with these people.
Profitus, are you hiding amongst the cavern walls with them?
You know that thing that you do
where you climb up the inside of a wall
or a doorframe and you do that?
Oh, you just press off?
I don't know that there is a doorframe, but.
Probably not.
I would like to do that, but under a rock.
Sprawl out like that under a rock in this weird shape.
Knees out to the right, to the left, arms up,
and then just perched.
Yes. Okay.
She's got magic and core strength.
So rare to find both. Yeah.
All right.
As you all settle into your spaces,
about that time you can hear,
,
and the sound of numerous feet beginning to tear through.
As you all carefully, quietly hold your breath
in that space, you see figures begin to step
from deeper in the cavern.
Initially, you see about four or five
hunched-looking humanoid figures,
these wide arches to their long necks
and these protracted lower jaws with hooked,
broken teeth beneath. They look almost like they were human or mockeries of humanity that have
been twisted by some dark magic over time or by some dark ritual. You can see on them bits of
hide and leather armor that they've either cobbled from the corpses of those they've eaten or have placed together
by other kills in the region.
They carry with them large clubs and scavenged blades,
and you see them walking through, sniffing.
As the four of them step out, two larger ones
pull in from behind them, each looking like a pair,
male and female chieftains almost,
themselves more heavily armored,
both of them holding large, machete-like blades
towards the bottom of the hands and just.
You see behind them two more of the smaller ones,
so eight of them in total with the two larger ones,
but they are stepping right into center of this chamber
and for the moment have not noticed you,
but they do smell something. Is that?
The moment that the, so you said there's four,
two big ones, two biggins.
And then two of the regular ones again in the back.
And then two of the regular ones.
What, in terms of spatial awareness, the regular ones again in the back. And then two of the regular ones.
What, in terms of spatial awareness, are all of them within the same distance category?
Are all of them generally clumped enough close together
that they would be considered in the same distance category?
We'll say, from a spatial awareness standpoint,
if the cavern goes this way,
you have all taken to the sides.
Mm-hmm, Mm-hmm.
These are the two large ones.
There are these four
up front about here.
Then there are these two
to the flank right there. That's a whole bunch of bad guys.
So you're saying that all of those
would technically count within a short distance?
They would, yeah.
Nice to know.
I, prone on the ground,
as the cluster of four start to step over my body,
I'm going to roll over and go,
No!
And I'm going to jump up.
I'm going to do a spinning slash to the four that I'm near.
Okay, so you do now have an ambush round,
which means you guys get to go first.
Yeah!
Feels good.
Feels good.
Feels good.
That still paid off. Feels good. Feels good. That still paid off.
Feels good.
So yeah, that's me.
I can roll into them.
Into here?
Can I get in the center of them
so I can hit all four of those fuckers?
Yeah, I'd allow that.
You can swing in there. Oh my god.
That one's drunk.
There you go.
Yeah, go for it. Go for it.
You're drunk.
All right.
So how many am I hitting with my spitting slingshot?
Four. Four.
Attacks against all of them, correct?
Yep. My scimitars.
Okay.
First one's a natural 19.
Hits.
Second one is a 15 total. Hits.
I've got an 18 total. Hits.
And another 15 total. Hits.
All of them hit.
Wow.
That's solid. Let's huggo!
Okay.
Oh, nope, nope, you're not counting.
Go away. Okay.
And so damage here, pretty good.
Eight damage to the first.
Okay.
One, two, three, four, those are the four that rolled.
Six damage to the second. Okay. Six damage to the second. Okay.
12 damage to the third.
Okay.
11 damage to the fourth.
Dang. Nice.
That's a great round.
This whirlwind of blades after screaming,
now getting all of your attention,
all of a sudden,
they all pull their weapons free and spin around.
However, you're spinning much faster
and begin to ginsu your way
between the center of that fray.
As an immediate counter, both of the Demihuman chiefs there
are going to, they're both going to go ahead
and just slash at you with their blades.
Okay.
So that's two strikes against you.
If you would like to dodge or block any of them.
Tell me damage first, right?
Mm-hmm. It's 11 physical damage
and 11 physical damage. They both rolled the same.
Okay. I'm going to, 11, 11.
I'm going to block the first one.
Okay.
Perfect block. Give me perfect, no!
Big no!
That's imperfect.
Very imperfect. Six, imperfect. Very imperfect.
Six.
So no, did you take this 11 minus your armor roll?
All right, right, right, right, right, right, right, right.
10, so nope, wrong side of the pencil.
38, got this.
Okay, you know what?
Let's go to Vegas, baby.
Blocking again.
Okay, go for it.
Come on!
No!
Oh!
Wait!
Yes! Yes!
Yes! Yes!
That was a 18.
I did it!
That was a three-act play!
Woo! Perfect hit!
Because I have a plus two, my black, my black!
It's a perfect block. Perfect block.
So the first one just.
Foaming out the back.
The first blade catches you off
the side of the cheek and the jaw,
and the searing pain's there. The anger builds in you off the side of the cheek and the jaw, and the searing pain's there.
The anger builds in you,
and as the other blade comes toward you,
you pull your shield up and actually push them back.
You take zero damage from the attack,
and they are staggered.
Staggered.
So which one is staggered?
This one is staggered there.
What does staggered mean mechanically?
Mechanically, staggered means
the next attack against it has advantage
and does an additional 1d12 damage.
I have a single target attack that can really.
Go for it. Yeah, go, go, go.
No, you have it.
No, no, you can do your thing.
Because I can attack all of them in one fell swoop,
I would like to.
Maybe you should hold that until.
Like a death nail?
Well, no, you can still do it.
So wait.
But if she has a powerful single attack.
It's only one advantage, right?
It's only one advantage roll.
It's a bunch of attacks,
so I would only get advantage on one of them.
So if yours is one roll, then go ahead and do it.
Is yours a roll or is it just a thing that happens?
No, it's an attack roll with a plus five
on every enemy in front of you within a short distance.
But your individual attacks as well, it's not just one with a plus five on every enemy in front of you within a short distance. But your individual attacks as well,
it's not just one roll.
So you go ahead.
Or I could do a gigantic swing against this thing.
You could do a one single attack
and whoever does that, yeah.
I'll say this.
I have a spell that is an attack against a single target,
and if it hits, it does a bunch of damage
to everyone around them.
All right, all right.
You win rock, paper, scissors. Okay, so it, all right. You win rock, paper, scissors.
Yeah.
Okay, so it's a roll. Tactical rock, paper, scissors.
And a question about skills and abilities.
Yeah.
I know you can only use one per turn.
Can you use both, if you have the focus points to use both,
or is it just one spell per?
It's just one spell per turn. Cool.
It's just the limitation, unless it says otherwise.
Okay. He has one
that he can do multiple times in a turn,
but it's the little pebbles. Gotcha, gotcha, gotcha. Okay, unless it says otherwise. Okay. He has one that he can do multiple times in a turn, but it's still little pebbles.
Gotcha, gotcha, gotcha.
Okay, this is Feast Upon Flame.
Roll an attack roll against the target on a hit.
They take damage no matter what,
but it's better if it hits.
Oh yes, that's a 21.
21 definitely hits.
Go ahead and roll damage. Okay.
So the one that you just staggered
is going to take 6d6 fire damage.
Plus the d12.
Plus the d12.
Oh, I got it.
Oh, gank, we didn't think we were going to use it.
Hold on.
We got it, okay.
Hold on, get it out.
We got it, we got it.
Hold on.
Yes!
Here we go.
Oh, the bouncy.
The bouncy.
D12s are the loneliest number.
Poor D12. Barbarian hit points,
great axes.
That's it. That's kind of
what she wrote. It's like the xylophone
of DMV.
Yeah.
Witch Bolt, thankfully, does give it a little love.
Okay, 6d6.
D12.
Oh my god! Holy shit! Jesus. Okay, thatd6. d12. Oh my god!
Holy shit! Jesus!
Okay, that's 15, 21, 25.
The d12 is the weakest!
You had one chance.
This was your moment and you blew it.
I'm so sorry to say.
That is 31 points of damage
to the demi-human chieftain.
You got it.
Then everyone else within short distance
takes 4d6 fire damage.
Oh! Let's do it.
Every enemy, or are you also going to?
Every enemy, every enemy. Okay, okay.
I don't think that d12 gets added to the...
No, no, no.
Judged by that initial hit. You got to ask.
Of course, of course.
Okay, wow!
That's great, okay.
15 damage.
Wow!
So yeah, I look down and see you staggering.
I covered in awful.
Big ball of flame, throw it flame throughout the demi-human.
I just use my shield to block from the fire.
To block just this area?
Yes. Right there,
this tiny little buckler in the arm.
No!
It does singe some of your hair off,
but as the flames erupt around you,
the divine protection from whatever entity
this seal is marked towards that you hold in your hand
and your devotion to the prophetess.
You are not yourself burned.
However, the flames erupt around and engulf the space.
The two that you had slashed fall to the ground,
screaming before curling up
and are no longer living
while everything else stands there
reeling from the fire angrily.
Amazing.
Fantastic.
That big guy's still alive?
Oh yeah, they're still standing,
and the other four around there are still standing as well.
Okay, okay, okay.
So who else wants to go now?
Do I go?
No, you go ahead. All right.
Marcus will step up from behind the rock and goes,
Well, if we're all doing something flashy,
then I'll, and he takes the, takes the staff and he basically,
he spins it around his back and spins it up above his,
twirls it above his head and as it spins,
it creates five points of light, these five pebbles,
and they're going to strike one at each around.
So it hits the two chieftains.
Right there?
Yeah, and then I'll hit the two in front.
Okay, go for it.
And then one in the ones in the back,
because I'm doing five, which is all my stamina.
So I'm going to roll five d20s here.
Dude.
You have five d20s?
I do.
Okay, first one is going to be a...
You're the anomaly here, not us.
17. Hits.
That one's going to be above a 17, so I assume it hits. Hits. That one's going to be above a 17,
so I assume it hits. Hits.
That one is a natural one, so no.
Nope.
Then that's a 15, 16, and then a 18.
Hits. Okay, great.
Those two and those two hit.
Yeah. So for the two chieftains.
Two chieftains, that is 1d4 plus five.
Is that what they're called in the game?
So first one is...
Go, chiefs! eight points of damage,
eight magic damage.
Next one is seven points of magic damage.
Seven points of magic.
Then nine points of magic damage.
Wow.
And seven points of magic damage.
The two pebbles hit the two chieftains in the head.
You see one of them, their eye is now
partially blown out of the socket
and a little bit of crimson is raining down on its face.
Start screaming.
The other one took it heavy to the throat
and you can see there's a big lump already swelling.
These two both just get pierced by it.
It cuts through them, leaving a solid hole
and they both just collapse to the ground,
the life leaving them.
All right, who's next? I'm almost in.
Actually, no, at the end of the turn,
they're both going to take their counters,
the second counters for the chieftains,
and they're both going to take additional strikes.
Well, wait a second, no, because the spells,
I can still use stamina to dodge.
Stab, block. Yeah, okay.
Since you're right in that space,
I'm going to say this one here is going to come towards you,
and this one's going to go ahead and keep focused on...
No, you fucking threw a fireball.
It's going to come after you, too.
As they both dart over in this space
and are going to arc towards you.
Oh, I don't know.
I'm fine, don't worry.
Damn. Okay, so that is 14 points of physical
and 14 points of physical.
14 points of physical, okay.
I'm going to go ahead and block with my shield.
I'm going to try blocking. I haven't done that yet.
Go for it.
14, no, that's not going to work.
Maybe I'll use a d20.
God, I blocked because Dodge would have just wasted
his stamina. That's a five.
So 14 points of physical to you.
That's a 19.
19, you reduce it by an additional d6.
With this shield, my carrying goonstone shield,
I reduce it by a d8.
Great, hell yeah.
Reduced that by three, so.
Got it.
By seven.
So how much was the damage?
The damage was 14.
14 minus 14.
So minus three and then minus your armor.
Oh yeah, minus my armor.
Okay, that finishes their reactions and counters.
Who else wants to go this turn if they haven't already?
I will draw my bastard sword
and scrape it along the rock wall,
making sparks fly as I jam it two-handed
into the one that's severely hurt.
They're both pretty hurt.
The one that's hurt the most would be this one there.
Yeah, yeah, I'm going for her.
Go for it.
11 plus six to hit, 17.
That hits, go ahead with the damage.
I'm using Two-Handed Strike, yes.
Come on, d12.
13 plus two, so 15 points of damage.
Great.
The blade carves through, across the shoulder,
and you see it gets caught in the upper chest area
and the armor, the creature reaches up
and it grabs the blade, looks you in the face before yanking
and pulling it out of their own flesh.
As they're pulling it out,
I'm going to force it back down
and hit again with the same sword.
Go for it.
18 plus six to hit.
That definitely hits, going to roll damage.
Same everything.
Come on, 12!
Way!
Plus everything, 17, 22 points of damage.
Woo! You forget, being pulled back out of the wound, you Plus everything, 1722 points of damage.
You forget, being pulled back out of the wound,
you sink even lower into the shoulder.
It's now about two inches past where the tub is.
Ow!
The creature screams and pain at your face.
Blood means the blood out of its chin.
It looks very hurt.
Okay, that's probably all I can do.
So I'm just going to stand locked with it
with my sword and blade. All righty.
Anybody else?
I'm going to, wait, first I'm going to ask,
is everyone good on hit points?
Everybody's? I am at half.
For now.
Okay, yeah.
I'm all right. Define okay.
I'm just 10 down.
I'm still pretty good.
About 80%, I'm good.
Yeah, also about 80%.
Marcus is rough, but he's not a believer, so.
I'm not even important, it's fine.
You do what you're going to do.
All right.
So I am going to take this opportunity
to attack all of the remaining standing beasts.
Mm-hmm. Oh!
And if I'm going to attack a beast If I'm going to attack a beast,
I'm going to need. Are you going to switch over here
to get all of them in the front of you?
Yeah. All righty, go for it.
A beast claw!
Oh! Okay.
Oh!
So I'm going to go after all of them,
and again, pull them out.
They come out in a cone,
so this time I would like to shoot it out and have them out. They come out in a cone. So this time I would like to shoot it out
and have them surround them
and just have the blades surround, surround.
Then just.
They just carve and rake through them
like massive diviners. How many of them
are left standing?
Science.
There are one, two, three, four.
Four standing currently.
I'm still standing.
All right, so let's see. First one is...
That's a...
15 plus five, so that's a natural 20.
Yes.
Natural 20 on the first one?
Mm-hmm.
So that's a natural 20 on him.
And then it's a 13.
Mm-hmm.
And then it's a natural one, which is Then it's a 13. Mm-hmm. Then it's a natural one,
which is a six after everything, so done.
It misses.
Then an 11.
Okay, got you.
The 11 actually just hits on the last one there.
Yay! Little guy.
So you do miss that one, the one that's the most wounded,
but the other three you do manage to hit.
So go ahead and roll damage.
Then those all take the same damage.
That'll keep it easy.
Does that natural 20 get doubled?
Was it a natural 20 or was it 20 total?
No, it was a natural 20.
Oh, then it would be double the dice
on that first guy. Ooh!
Okay.
So then it's going to be...
I just counted this, I'm dumb.
Yeah, so that's eight plus five.
13 on the first? Mm-hmm.
Or eight, 16, yeah, he's dead.
Yay!
The blade just carves through him,
he's like and just crumples into pieces in the ground.
Then it's eight plus, you said five for the rest of them?
Yeah. Okay, so 13,
and then 13 there.
He's also taken out in the back there.
All the little dudes have now been sundered.
The two are still standing.
They're both looking angry and furious.
All of their current companions
in the middle of this desolate, withered cave
have now been brought low to the ground,
and you can see the rage and fury building in their eyes.
Let's finish the player turn.
I have one last thing I can do.
I don't know if anyone else has any other actions.
No, I'm out. Cool.
I'm just going to take a swing with the battle axe.
Go for it.
That's going to be a 15 to hit.
15 hits against which one of the two?
I'll do whichever one is looking sadder.
Got it, that's the one that your blade
is still stuck in right now. My blade is stuck in, too, yes.
Okay.
I'm still looking and say,
I like your work, and...
Ah, that's an eight on the die.
That's going to be 12.
12.
It carves in,
and you now have two blades,
two weapons stuck into this creature as it's
.
Symmetry.
It's really hard.
It's dancing like wood, like jumping wood, you know?
I can't get this out!
Angrily, it growls beneath the impact
and pain of your two weapons.
Does that finish the player turn?
Yeah, I think so. Yeah.
All right, Retribution turn is up.
The one that's there against the two of you
is going to go ahead into a furious dagger combo.
It's going to get three strikes.
So it's going to take one, two, three.
Sure. Ooh!
So taking this here.
Which one is this, the big guy?
Or the other big guy?
This is this, they're both big guys.
It's the one that they have both of their blades stuck into.
It's going to go ahead and just swing out
with its daggers multiple times.
So against you,
that's going to be 12 points of physical damage.
Yeah, I'll try to block it. I'll block it, why not? That's going to be 12 points of physical damage? Uh, yeah.
I'll try to block it.
I'll block it. Why not?
Okay.
Just with my sword, I guess.
15 plus one, 16 to block.
That'll block it, so you get to reduce the damage by a d6.
Four.
Oh, yeah, that's right.
What was his roll?
It was 12.
I rolled four and an eight.
No damage. No damage.
Woo! The blade streaks across
the edge of your sword as you parry to the side
against you, Brigitte.
That is going to be
14 physical damage.
Okay, let's go ahead.
40 physical damage.
Let's go ahead and try to dodge that.
Okay, go ahead and roll for your dodge.
22. 22.
You pull your axe free right as the blade comes towards you
and just roll backwards out of the way.
It goes free into the air. Let's go back!
I made you!
As it comes towards you for a 22 points of physical damage.
I will use Step In.
I'll just take it.
Okay.
Wow.
I will drive the blade deeper and lower as I do.
Okay, so 22 minus your armor roll.
Oh yes, armor.
Two, so 20.
So 20 points of physical damage,
and go ahead and roll your attack. Uh-huh, okay. me over it. Two, so 20. So 20 points of physical damage, and go ahead and roll your attack.
Uh-huh, okay.
14 plus six.
14 plus six.
How do you want to do this?
Yay!
Huzzah!
I've been watching the show for years.
I've never got a chance to do this!
The blade is already partially sunken into this creature,
and so I will just lock eyes with it
and just say, I want my cat!
And I will push the blade further and further down
towards its midsection.
It strikes upward and sticks its own blade
in your abdomen as you're doing that.
And you push it onto the ground,
pushing your blade all the way through it.
It separates in the center.
Oh god.
Ah!
Ah!
That was really hot.
Oh, thank you.
I mean, I didn't try to do it in a hot way,
but it came out in a hot way.
But you did.
You know, hey, don't always plan for those things.
There's a, like a, like a,
je ne sais quoi about you.
I don't know what that means.
It's something we say back home.
It's fine, it's just, never mind.
It's fine.
The other one is going to go ahead and do its dagger combo.
Doesn't quite get it.
And it's going to dart back and forth
between the prophetess and the warrior over here.
It's going to strike to each of you.
So for you first. Not her, not her, just me!
First, that is 20 points of physical damage.
Oh no.
But she's the Chosen One.
Do you have any stamina to try and avoid?
Or do anything?
I could do something, but I'm going to
let it ride for the moment.
Okay, so reduce the amount by your armor roll,
your armor dice.
Two, all right, so that makes it 18 points
of physical damage to you.
For you, Marisha, that is going to be
14 points of physical damage.
I will
parry!
Parry!
Parry!
Oh, parry!
Parry!
I love it there!
It has like a je ne sais quoi to it that I just love.
It does! Oh my god.
Right? Am I saying it right?
Am I saying it right?
To be fair, that's how French people really are.
It's pronounced Gatling.
It's about Gag being the sole voice of reason
in the lands between.
That's really rough, Ian.
I'm so sorry. I'm starting to think it's me.
I'm starting to think I'm not.
Look, if you do any multiplayer in Soulsborne games
and you feel like the only person knows what to do
and everyone shows up in weird hats.
I thought it was supposed to look cool.
Is that Shrek? What the?
15.
15, 15 will block, so you reduce the damage.
I block, I do not, yeah.
By a d6 on top of your armor.
Did not stagger.
Ugh, yeah. 14 minus.
Oh, right, wait, a d6 plus my armor?
Correct. So 2d6?
You did a block, yeah.
Okay, okay, okay.
It's very, I rolled a one and a two.
It's pretty weak.
So 11 points of physical damage.
And then back to you, Prophets.
That is, okay.
18 points of physical damage.
Okay, I'm going to block.
Okay.
Natural 20.
Natural 20.
You're the prophet!
You're the prophet!
You can see the future!
The divine prominence that has been granted
via visions to the prophetess.
I love you so much.
I got it from you.
I just, and then back, it's a feedback.
But believe! Bro, bro, can y'all need to come up?
Come on, bro!
I believe in you.
You did something that I saw.
Don't try to make a subjective, philosophical,
like it's all relative.
This is she the real deal, man.
Her eyes.
She did something, it was her!
Her eyes are mine and mine are hers,
and it is a constant feedback loop.
Why don't you see it?
Cuckoo ca-choo.
So it's a perfect block, you take zero damage.
And is there any, that was the last one.
They are staggered.
Ooh!
So as you, in that moment,
the pain from the first strike hits you,
you watch as they swing over towards Cara,
and then swings back towards you,
and without even thinking,
full-on Neo in the Matrix, slow block you,
just shield comes up,
whack, and slam it back in their face.
You can see now, they already have one eye blown out.
The other one now is currently held back,
and they're just having a rough day.
But I can answer that, right?
Well, you can now, because it's the player turn.
They're done.
That was their whole turn.
Yeah. Whoa.
Yes?
So any movement doesn't mess with him on the staggered?
There's only one movement alive after
he's already staggered, right?
That would have the advantage?
Correct, only one attack gets advantage against him, yeah.
Okay, great.
Then I'm going to use that opportunity
to take my holy water pot and...
He's staggered, staggered,
so I could walk up to him at this point?
Yeah.
Okay.
So I'd like to get really, really close
and take the holy water pot,
put it between my fingers like this,
and walk up to him, and then slam it in his mouth.
Oh!
Okay, so roll.
Oh, I get advantage. You do.
Come on.
All right, so that's a 16 plus a D20.
Oh, dirty 20.
Dirty 20, that definitely hits.
Go ahead and roll the damage to the holly pop, plus 1d12.
Oh.
I don't have a d12.
Nope, nope, nope.
That's d12 right there.
Is it? Yeah.
Oh, I don't use it, so I don't know what it looks like.
Fire at a nickel.
All right, so let's see.
That is three points plus five, so eight.
Eight points of holy damage to it.
Jamming into its mouth.
This holy smoke evaporates from it,
and the smoke has an incense-like,
censer-burning scent to it,
like a faint clove essence to it.
It's rather nice.
Brimming forth from the creature's jaw.
It's looking hurt.
That was definitely a rough hit on its gullet.
Nice. Nice.
Well, it's all of our turns now, right?
It's still alive. You can keep going
if you want to with the stamina.
Anybody else can jump in if you want to.
He's no longer staggered.
No longer staggered, correct.
I do want to take, I want to do something,
but I want to take the opportunity.
And at that moment, the prophetess falls over
and she goes, At that moment, the prophetess falls over.
And she goes, Ah!
All of a sudden, a giant burst of light comes out of her
and she is going to cast Heal.
Okay.
She can not only heal herself,
but all of the people around her get healed.
Fantastic.
Oh my god.
That's a lot.
I could use it.
Healers, man.
All right, so that is seven, eight, nine, 10, 11, 12.
So you each get 12 points of damage.
Nice! Back to full.
I get four. Oh my god.
Oh wait.
Was that plus five?
Did I do plus five?
How much did I say?
You get a seven and a five, which is 12.
Okay, oh, plus five, yeah.
Plus another five? 17.
So 17 points you get.
Oh, dang.
Then I get 4d8 plus five.
Wow, wow!
That really helps.
All right, so that's seven. That's great.
Nine, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19.
So 19 points of damage back, which I got 20, so.
There you go. Boom, she's right back
where she is. That's fantastic.
Heck yeah. Wow, wow, wow, wow.
Still don't believe me.
No, that was wonderful.
That's very helpful, I believe in that.
That was great, but I'm not,
I didn't say magic didn't exist.
I'm, in fact, doing it a minute ago.
Because you kind of did, you know?
Remember when we get out of the cave,
you're like,
I don't think magic real.
Remember you said that?
No, I didn't say that.
I don't know. I don't remember.
I was missing my big, okay.
You are so good.
Do you need anything?
Is that taking, you want the pillow?
Look, I just, I go.
I take my spear.
I'm going to make three strikes with the spear.
Nice, three strikes. No, two strikes, because I don't have enough going to make three strikes with the spear. Nice, three strikes.
No, two strikes, because I don't have enough stamina
to do three, that's why it cost two.
So I'll do two strikes with the spear.
Okay, one is 14.
14 hits.
And the other is eight.
Eight misses.
But you got one strike off on it.
All right, so that's
eight points of physical. Eight points physical damage to it.
Shift the spirits.
Takes the impact, but it's still holding strong.
God damn it.
The other one was when they got wrecked really early.
This one's taken some wounds, but it's still holding on.
I'm going to run in and try to set up Karajan again.
All right.
I'm going to not preserve any of my stamina for reaction.
I'm just going to take two power swings again.
Go for it. And try to create that block.
Lovely.
So you take your first power swing.
Go ahead and roll for a attack.
Okay, first power swing here.
That's going to be a 21 to hit.
That hits, go to roll damage.
That's going to be, ooh, eight plus six is 14.
The perfect block range comes down That's going to be, ooh, eight plus six is 14.
The perfect block range comes down the next time someone tries to block it.
So you have 14 damage.
I'll go for Power Swing.
I'll go for Power Swing.
At the end of your first attack,
it's going to use a counter
to go ahead and shoulder check you.
Cool.
That's going to be 13 points of physical damage.
Take it. Okay, boom.
Take it.
To the limit.
Okay, power swing number two coming in.
Let's do it.
That's 22.
That hits, go ahead and roll damage.
And that's going to be 12 points of damage.
12 points of damage as you just sit carving with your axe.
It's starting to,
sections of its armor are starting to fall free
and you can see now the bony,
malformed ribcage beneath the skin
that's pushed against it is beginning to carve away.
You can see the muscle exposed
and it's starting to flail about angrily,
taken over by the Rage of Pain.
I think in order to try to get it to target Karajan,
I'm going to wail on it with my battleaxe
and then do an acrobatic barbarian backwards somersault
to the range increment away from it
to try to give it fewer targets.
You got it. Cool.
All right, so from there you rush forward
and dart backward, leaving it in the open.
You got it. Who's up next?
As Bree somersaults backwards,
I'm going to slide under her with my scimitar
and pop out, coming out from behind.
Okay.
Okay. Yeah, okay.
17?
17 hits.
That is seven damage.
Seven damage. It's going to use its second counter
to go ahead and shoulder check you
for 13 points of physical damage.
Block, did block, did block.
Perry!
Okay. Oh, you're doing it now.
I'm doing it now.
Do you mind if you stack?
Is that four?
Because it's two each time.
I'll allow it. Cool.
Yeah, it's an extra stamina to build up for that.
That's mainly the point of it.
You said belly last time,
but it's a new ground.
Okay, okay, hang on.
You're right, you're right.
I just want to make sure I'm talking about my progress points. We have a free form. Arts. I didn't track them before. But it's a new ground. Okay, okay, hang on. You're right, you're right. I just want to make sure I'm tracking my focus points.
Arts. I didn't track them beforehand.
There it is.
Parry, Mason, if you will.
Parry! So what's my range?
You get another minus four just from my power swings.
So a...
So 17 plus my...
13 plus. 13 plus, yeah.
Wow, wow, wow. Come on, come on.
Not that one. I don't believe in that one.
Whoa.
I believe in you.
Don't fuck me, Gil!
Roll a natural one.
Oh no!
Gil.
Fucking Gil, goddammit.
So no block, unfortunately,
so 12 points of physical damage
reduced by your armor roll.
Okay, so that's eight points of damage.
Not too bad.
Bummer!
That's okay.
It's a worthy setup.
That was the dice.
Rebehind is like,
no, it's great.
It's foreshadowing.
When this goes off in the final, final battle,
it's going to be huge. We've teased it so much. It's foreshadowing. When this goes off in the final, final battle, it's going to be huge.
We've teased it so much.
It's going to be awesome.
The prophetess really does speak through you.
I'm going to attack again.
Go for it.
One, that's two stamina, so two more stamina.
Ah.
Ah!
Man, that's a natural 18.
Wait, where were you?
Okay.
And that's a six on D6.
So that's nine damage.
Nine points of damage.
No, sorry, 10 damage. 10 damage.
You got it.
All right, so Angrily, you come back,
cut through once more, a heavy blow to its back.
It's bleeding heavily, still looking rough.
Jeez.
Someone put it to bed. I'm going to use my last stamina
to just drink a flask of Cerulean Tears
because I am very low on focus points.
You got it.
I haven't acted on this round,
so I'm going to just get right in front
of this monster's grill
and put the Bastard Sword away
and draw the longsword and my shield,
and I'm just going to do a strategy,
poke, poke, poke.
Okay, go for it.
Multi-attack with the long sword, thrusting.
So I get a plus two to the attack bonus.
13 plus a lot, so 19.
That hits. Okay.
Should I do damage now or I'll just drop?
Just do all the attacks, that's fine.
12 plus eight is 20.
That hits. And 19 plus is 20. That hits.
And 19 plus a ton.
That hits. Okay, so.
D8, D8, D8.
Five plus three is eight.
Three is four.
Five.
That's it, total.
Okay. Eight, four, five.
Stab, stab, pull back. Stab! It's doubling over. It looks like it's it, total. Okay. Eight, four, five. Stab, stab, pull back, stab!
It's doubling over.
It looks like it's barely holding on.
You can see heavy strings of saliva and blood
dripping from its mouth onto the bottom of the cave floor.
Anybody else got anything?
I'm out.
With my last remaining time, I'll say...
Oh no, no, she's not set up to do her parry, so forget it.
No, I'm not going to say anything.
No, no. I'm just going to stay
and get ready. Okay.
So, okay, okay, wait, though, wait, wait.
It's looking bad, it's looking bad?
It's looking real bad.
I'm going to use my last two stamina that I was saving
in case it hit me to do another attack.
Okay. Hoping that this bitch
is going to go down.
Get it, get it, me to do another attack. Okay. Hoping that this bitch is going to go down.
Get it, get it, get it. Come on.
Is that another one? It's a two.
Oh, okay.
Five plus.
Oh, five, so seven.
That's a little unfortunate. Okay.
Too excited, you manage to avoid hitting it.
Is that it? I know you like
the prophetess, but just focus on what you're good at.
Asking over here, talking cash shit about the prophetess,
I would like to
grab my club, which, you can use my power swing.
Go for it. You have a power swing.
I do, hater.
With your weapons, yeah.
Wait, can I look right at Marcus and be like,
listen, whether you have two souls, four souls,
I don't know how many souls you have.
If this work, you got to do it.
If this work, you got to do it.
Okay, so that is an 18.
That hits.
Look, I didn't agree to do that.
But it's pretty much like, yeah, you did.
Pretty much like, yeah, you did. So that's... Pretty much like, yeah, you did.
26 and three, so six points plus two,
so that's eight points damage.
Eight points of damage.
How do you want to do this?
Oh!
Roll!
My roll!
Oh my god!
Oh my god!
So, literally, as he's over here talking about
why the prophetess ain't about shit.
What was I saying?
That's what I heard.
Doesn't matter what you say it.
So she's going to come up and just start running and go,
Ah!
I'll put my shield out to give you something to jump off of.
Oh, hell yeah.
So she bounces off of the shield, and goes,
and she comes down straight across his dome,
but it's a full-on connection,
and you just see, as the club hits his face,
you go.
Oh, slow motion.
There's a heavy snapping sound
as the skull is thrown to the side,
the neck itself breaking upon impact
as it limply hits the ground and is no longer.
She puts her foot on its dome.
She looks to insult Marcus.
What?
She just goes,
Yeah!
Good! Oh my god.
I'll throw up some bone pieces to make it look like.
The blood spatter perfectly spell out,
I have not come to bring peace, but to bring the club.
Can you believe that?
How? What are the odds?
What are the odds of that, Marcus Twinsoul?
What are the odds of that?
You can find me in the club.
I don't spell the bub.
As the heavy taunting echoes through the cavern.
I can go.
I can just not be part of the group.
Like, it's fine.
We're going to take a break.
So we'll come back and do the looting rewards
from that mini boss encounter here when we return.
But we're going to go ahead and take a break here,
and we'll see you shortly.
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Speaking of which, let's get back to the story.
And welcome back. So, as we left off our troop of heroes, sorry,
having just finished their combat
in the center of these subterranean caves,
heading up towards Stormhill
and encountering these demi-humans,
as well as the chiefs of their odd central cavern,
I don't know, play space, I guess you could call it.
Fisher-Price. There you go.
That would be a very different brand.
But in this space, you gather,
and looking through the materials that are left behind,
one, you all gain 54 runes.
Dude! Wow! That's gain 54 runes. Dude! Wow!
That's so many runes!
As well as finding two fire pots.
Ooh!
For anybody who wishes to use them,
you can pass them amongst yourselves there.
What's a fire pot?
There's three runes I can think of.
Three smithing stones.
Ooh, we got more than three now.
Ooh. Ooh.
And amongst the collections that you find,
there is a somewhat...
These are good. These are good.
A shiny-looking bell
that you clear off a little bit,
and what looks to be a small orb
that contains a bit of ash within it.
This is specifically
an orb of ash.
Blood wolf ashes.
What?
Blood wolf?
I'm going to give this to the one that,
oh, damn it, the one that also has wolf.
I have a wolf in my title.
Oh, and I get this.
Oh, what is this?
You can use your focus points,
or anybody who's holding the bell, at least.
And your summoning bell to summon
the spirits of three wolves to fight for you.
Stop it.
Wow.
I knew my name meant something.
You now have three cats.
Oh, well, they're sort of canine, but okay.
It's always the cats.
Thank you, cats.
You know, you're right,
Prophet, about everything.
In a way, aren't all wolves just cats with longer legs?
I mean, I think the biggest moral of it is,
do they dance? Because cats don't dance. Longer legs. I mean, I think the biggest moral of it is,
do they dance? Because cats don't dance.
I did not know that.
There's only one way to find out.
Summon the wolves!
So, continuing further up the path,
you step into a small sub-chamber
where a familiar golden glow draws your attention.
And there you see, sparkling, curling in that space,
what appears to be a site of lost grace.
Oh boy, oh boy.
And taking a moment to rest there,
you are, one, able to restore your health
and focus points.
Your flasks return to you, refilled.
And while you are here, you are able to spend your runes
to upgrade any of your attributes on the list,
if you'd like.
Man, oh man. Oh my god.
So many upgrades that we could do.
Exactly.
His physical and magical defense, oh man, we should have plotted this out
during the break. Yeah, I know,
before the break. I didn't think about it.
I'm just going to grab stuff randomly, I guess.
Okay. Sure.
Like a true Souls player.
Are we allowed to double up on the same perk if we have?
Yeah, if you have enough for it.
Sick.
God.
Okay, okay.
So if I do 40 there, then I'll have 45 left.
Do that for 25, and I'll have 20 left.
I can put it on a gift card.
It's like those memes where they're like,
you can build your perfect team.
You can spend five to get Steph Curry.
You can spend six to get somebody else
that plays basketball.
Larry Bird?
I don't know.
Scottie Pippen.
Sure. There you go.
We'll go with that one.
Okay.
Scottie Pippen.
Are we calling this out, or are we just doing it?
The two.
Yeah, I'll talk through.
Yeah, we can talk through this a little bit.
Yeah.
Nothing's better than stamina, right?
Nothing's better than being able to do more stuff.
And stamina is the fundamental engine of the game, right?
So that's why it's the most expensive,
but I would say that it's hard to beat that.
The only thing, getting more focus points is really good
if you feel like you're constantly
running out of focus points.
I think all of the incremental bonuses are,
the swing on a d20 is pretty wide.
So if you're only getting a plus one on a d20 roll,
it's only a 5%.
You know, it's not the biggest.
You get an incremental chance.
Very incremental.
How many rolls are we going to have
for the rest of the one shot, right?
You could roll.
We're playing these characters forever, Brendan.
We're invested now.
We're invested.
We must get to the tree.
So I think the incremental stuff,
I don't think is that persuasive.
I think the bonuses to focus points is really good.
For me, that plus one die to all spell damage
because it's area of effect.
Like if there's eight enemies, that's 40 extra damage.
Right. Right?
Yeah, yeah.
If there's a thousand enemies, that's like 5,000 extra. Yeah. You know, if there's a thousand enemies,
that's like 5,000 extra hit points.
The math checks out.
You can't have us fight a thousand enemies.
I'm waiting for the branding deal with any of the...
Oh, what are those games called?
Oh, the ones that you see on mobile games?
Yeah, I've done voices for it.
Wait, why can't we think of this right now?
Although the big-
Because you don't have the ad in front of you?
Yeah, yeah, yeah, yeah, yeah.
You're talking about the, oh my god.
Like the big-
The clash of like-
Yes, the big, they've got names.
Go to Facebook.
Oh my god.
Why would I go to Facebook?
Somebody just opened it up.
I don't know.
It's a Facebook game.
It's like a PlayStation game.
Yeah, you know what I'm talking about.
Dynasty Warriors.
Dynasty Warriors, thank you.
Chinese folklore, yes.
Oh.
So Dynasty Warriors, go ahead.
We'll have thousands of people for them to kill.
It'll be great.
We'll add for one of those things,
but it wasn't that exact one.
Got you, no worries, but you got it.
All right, so the game we're playing.
So the game we're playing.
Not Dynasty Warriors. Definitely Elden Ring. All right, so the game we're playing. So the game we're playing. Nottimes two words.
Definitely Elden Ring.
I am a little interested in the 35 runes
that increase physical and magic defense by one dice value,
because I feel like if I fail my parry,
I get a little bit of extra juicy juice there.
Oh, I see, so it would go from a d6 to a d8
or a d8 to a d10.
Is that what it would be?
Yeah, for your armor.
So my armor would be from a d6 to a d10. Is that what it would be? Yeah, for your armor. So my armor would be from a d6 to a d8 and send?
Correct.
Okay. So mathematically,
unless you're moving from a d12 to a d20,
all of the dice increments are by two,
which on an average roll only increases it by one.
So you're only preventing one point of damage.
That's not as much.
I know, this is amazing.
Sorry for being brilliant.
I'm just going to grab one stamina,
one dodge, and one weapon attack bonus.
Boom, done. There you go.
Teamwork, man, teamwork.
I love it.
I would like an extra stamina thing.
I think extra stamina is so hard to argue against.
Here's the thing.
I could either grab another two stamina,
or I could do plus 10 focus points
and plus one die to all spell damage.
They're both pretty viable.
Basically, do I want to be?
You have way less focus points.
Yeah, I only have 16 focus points.
So I could either become way more of a wizard
or be way more of a gish,
like doing a lot more attacking and spellcasting.
I get it.
You can take my job, it's fine.
Let me complicate things even more.
I got five extra runes.
Here, take them.
Wow!
Technically, runes are per player.
Give me those back.
Just from a balance standpoint.
I'm very, very kind for you to consider to give me runes.
I'll for sure also do the plus one stamina.
I have stamina.
I have stamina.
Okay, so then I'm going to do that.
Yeah, I'll go ahead and do one stamina
and one die, do all spell damage rolls.
Okay, go for it.
Ooh, wait, maybe I'll take that back.
This'll be the next hour, by the way, guys.
Just enjoy it.
The amount of time I spend in character creation
and leveling up on the Souls games.
So my shield or weapon block
doesn't add to my perfect block.
It does not.
Those values remain the same.
Those remain the same.
You cannot do this.
I feel like I should increase my
physical and magical defense.
Watch us level up with a game system
you don't even understand.
Maybe you're not the only one.
Yet this is also a very accurate representation
of playing Elden Ring in some ways, too.
Everyone watching at home, with your mouth,
just make little noises of like,
bloop, bloop, bloop, bloop, bloop, bloop,
like we're navigating a little, like...
Exactly.
I'm getting rid of my dodge bonus
and I'm moving it towards FP.
That's focus points, Kyle. That is correct.
Honestly, focus points is pretty cool.
To learn skills.
Be-da-boop-doo-da-da-do-boop-boop.
All right, I'm ready. All righty. Careful where we all are. Pencil's down. Learn skills. Be-de-be-de-de-de-de-de-de-de-de.
All right, I'm ready.
All righty.
Therefore, we all are.
Pencils down.
Pencil!
Give me plus five focus.
It's so funny because stamina's so good,
but I don't think I need more stamina.
Because I'm always casting a spell every turn,
it's like I always have a couple extra stamina
left over for dodging and blocking and shit,
so I actually don't think it's optimal.
Shit, doing this live on camera is hard.
We'll cut all this out later.
This could take days.
Oh no.
Character creation.
I'm going to sink full spellcaster.
I'm going to do 50 into getting 10 more focus points
and then plus one die to all spell damage.
Great.
Rest on a given.
Okay.
Okay.
I've got 20.
Shit.
20 runes left.
I'm going to give me a plus one, my...
Yeah, my scimitar attack.
Do it.
Sure. Sure, sure.
I will forge ahead down the path
while they are discussing this.
Great idea.
Searching for my cat.
All right.
Moving forward, you begin to hear
not the gentle whistling of the beachside winds
that were hitting the cliffs,
but a stronger, heavier sound.
Find it over here. There it is.
But you will shortly.
This loud, heavy push.
As intense winds begin to blow
As intense winds begin to blow
in the space beyond,
as you begin to step out from within the cavern
to the upper portions of the hill above the cliffs,
you enter Stormhill,
where the stars begin to vanish
through heavy clouds above,
and the strong wind is sending heavy dust your direction.
Do we use Smithing Stone shards here as well?
You can if you'd like to, yeah.
What do those do?
Discard three Smithing Stone shards
to increase a single weapons attack bonus,
a weapons damage, or a shield's block by plus one per minute.
Just a single weapon?
Yep.
So someone would have to do it.
I think throwing this on Karajan's shield,
that would be my pitch.
Do it. Yeah.
Done. No arguments here.
So plus two to my buckler now, right?
Yeah, your buckler is a plus,
yeah, plus one permanently.
Okay.
Yeah. Cool.
Sounds good. Let's do it.
Thank you.
You got it.
Missing.
I don't know why I took them.
Well done, I think.
We got these fire pots.
Who wants a fire pot?
I want a fire pot.
You throw, yeah, take a fire pot.
Because you used yours already, right?
Well, they come, I get them.
The items are one use only.
Oh, well, get away from me.
Propetus, please take all the fire pots.
Take my fire pots as well. I don't want to take your fire pot. I make fire pots with my body please take all the fire pots. Take my fire pots as well.
I don't want to take your pot.
I make fire pots with my body.
I am the fire pot.
You don't have range?
Take this then.
Of course.
That's horrible.
That was the worst.
This'll definitely work.
This is great.
Take it.
Thank you so much.
Make it, take it. The sand and dust being kicked up by the wind
stings your eyes and you are forced to
take what elements of cloth you have
to wrap around your face to breathe easy.
As you begin to trudge out into these fields,
you can see the tall grass itself being pushed
at a heavy angle and then shifting dramatically
as the winds themselves seem to whip in odd directions
at any given point in time.
Your vision is a little obscured,
but you can see there are roads ahead,
bits of old carved pathways
that have given way through history
and this heavy issue of blasting winds.
You can see a structure a little bit ahead into the east,
and you can just barely make out the shadowed shape
of Stormville Castle ahead.
Forge forward.
Of course.
Do we see any patrol?
Anyone in the skies?
All right.
12.
12. Such a heavy guy.
You don't see any patrols.
I'd say the best you can see is that small structure
to the east.
There's a slight glow coming from its direction.
A slight glow. Correct.
Shouldn't be a nice thing.
I mean, I prefer not to have something sneak up on us
if we decide to walk past it.
I'll try to look at the landscape again,
just to try to see if there's another
optimal path of approach.
Certainly.
That is a 19 survival.
That is a 19 survival.
19 survival, okay.
Inspecting this space here
with what limited visibility you have
of the details of the environment,
it's pretty tough to really take in the topography
beyond a certain point.
It just becomes shapes in the dust.
But from best that you can ascertain,
most of the land continues to rise
in a somewhat upward incline
towards the precipice of this hill
where the castle itself is built upon.
You gather, as most strongholds like this
have walls around,
there might be multiple means of ingress to the castle,
depending on the paths you take to approach it.
Hmm.
What did you see?
There are multiple ways for us to go in through here.
Land is dust, everything is confusing.
Possible we don't see enemy until too late,
possible enemy don't see us until too late.
Little bit of chaos, I'm afraid,
but there are many ways to enter castle.
Perhaps best just to be as quick as we can.
Quick or stealthy?
If only there was a way to sort of
know what will lie ahead.
Eddie, you need water?
No, I do believe that we should
approach with caution and be as stealthy as possible.
Do you know my lucky numbers, elves?
129, 733.
That's just amazing.
Damn it.
Such a prodigy.
All right. Let's be sneaky.
Okay. All right, so you are
heading towards where?
Right. Do we want to investigate
that light and that thing?
Yeah, I think so. Okay.
Everyone rolls to help, please.
Natural 20.
Nice!
Hell yeah.
That's fine.
13. What you got over there,
twin souls, Marcus?
Oh, I'm natural 19 with a plus three.
Ooh! Ooh, fancy.
In full plate armor.
14 from me.
Great. 12.
Okay, all around,
you feel pretty confident in your ability.
The wind itself being loud enough
is helping keep you relatively unheard upon approach,
and the low light and low visibility
is aiding your progression as well.
As you get ever closer to the structure,
it begins to come into view,
and you notice that it is a dilapidated farm building,
partially collapsed, and there is a porch area
where it seems a low fire has been lit.
A campfire-esque setup.
Expecting to turn the corner
and possibly run into a number of soldiers,
you glance through the tall grass,
and instead you see a single woman
in a dark burgundy red cloak,
who's wrapped up and pushed off to the side just out of sight.
You can see a nervous glance in her eyes
as she ensures that nobody is sneaking up on her
and failing miserably.
Is this our girl?
This is not her, no.
This is another individual.
Marisha doesn't trust it, but Kerogen's like, ooh.
Okay.
Lady. Yeah.
That's bait.
Right?
Maybe.
Ooh, you're just standing out here by yourself.
I predict that's a moat.
The prophetess is wise.
Yeah, it was. Oh, you just have a nice little seaside cottage Well, the propitaceous wise, yeah.
Oh, you just have a nice little seaside cottage
where the tar octopus and the giant bats all hang out?
It's affordable real estate.
I guess so, probably very, yeah.
Probably very good to, yeah.
But we must find out to be sure.
Should we surround her and approach her from the...
Considering all the attacks we've had,
does it make any sense that someone would be standing
just in the middle of a field?
What do you think, Marcus?
Literally, I have no idea how this works.
I think it makes it difficult
when you sarcastically prophesize things.
When you're also really prophesizing things,
it gets confusing.
No, I think that
we should prepare, set an ambush,
and then maybe one of us go talk to her
and see what happens.
Should we draw her out and cry for help, perhaps?
I'll happily walk out there and talk to her
if you all surround her and wait to see what happens,
and we can jump.
That's fair. Do you have any more
of those pebbles you can just throw at her face?
Yeah, I can just.
I'm really good with pebbles, guys.
Do you have a word that you can shout out?
No, not good with people.
So this is, that's going to be great.
Do you have a signal or something
that you will call us in for help?
Now. Now.
Okay. Now.
I'm going to go crawl up on the house,
and you say, now. I blow up.
Sure.
Okay, good. You're going to crawl in the house.
Okay, I'll stay in the grass.
That feels like a safe option.
I'll do that, too. You both stay in the grass.
You clamber up the dilapidated farmhouse-like building.
Les, you would like to go talk to her.
What if we went together?
Sure.
And just approached it as,
hello, fellow traveler, if you will.
That was my plan.
If you'd like to carry it out by yourself,
please don't be. No, please, let's go.
I'm just saying I just have a better
med side manner as shown by past situations, but.
I feel like I'm perfectly fine.
Let's go, let's go.
I feel like I'm going to be. I'll walk into the clearing.
Okay.
So as you step out from the grass,
and I assume in a very outwardly way,
present yourself to this figure.
Hello.
You hear shifting, and there's a quick glance
and she pulls back, almost hiding.
No, no, it's okay.
We're not here to hurt you.
Just saw you and you seem a little worried.
She glances out,
kind of assures you to come over for a second.
Okay.
I'll start heading forward.
Yeah, you approach and you see now closer,
this darker hair.
You see the cloak itself is hiding
what looks to be a recent wound in the side.
She has gathered a small bit of materials
and has managed to bandage herself up a bit
as you approach.
Derely sorry, I wasn't expecting to meet anybody out here.
Why have you come?
Well?
Well, we were just out for an evening stroll,
and we saw you, and you seemed a bit lost
or out of sorts, and we just wanted to make sure
that you were okay.
Is there any way that we can assist you?
A stroll? You should go back.
This is dangerous land.
Then why are you out here?
I'm making my way back.
I came here with compa--"
I had motherfuckers.
Nothing, we said nothing.
Nope.
We made eyes at each other.
True. You and I have led each other. Yeah, true.
I had traveled here with companions to take Stormville Castle,
but I'm afraid I'm a coward myself.
They proved too strong and I abandoned them.
I haven't seen them since.
And there are so many bodies in these lands.
Missing arms, legs, heads,
all taken, all added to the ruler of the castle.
It's a nightmare. I can't stay.
I'm just here long enough to recover my breath.
And I'll be on my way, and you should, too.
You said the person in the castle
is taking arms and legs, like, taking, taking.
I've seen many bodies.
The soldiers cutting folks down
and leaving most of them behind.
It's terrifying.
She starts gathering her materials into her pack.
It's not safe, it's not safe.
You should run.
And she heads off back into the grass,
stealths low and bumps into two of you.
Oh, hi.
Ha!
Ha!
No! No! No, no, no, two of you. Oh, hi. Ha! Ha! Ha!
No! No!
No, no, no, she's fine. Let her go.
Oh.
And then just runs off,
frightened into the night, back from where you came.
If you see a cat, send her back here.
I come out?
Just someone who was on their way
to the castle with another group and...
Competitors?
Yes.
I'm going to kick the fire apart.
Okay, good call.
You go ahead and kick the fire apart.
The embers separate a bit.
And just about that time,
you notice a little further up the field,
what looks like the shape of somebody on horseback,
a dark shrouded figure.
The horse would look comparably massive,
as at this distance, both rider and beast
seem larger than they should be,
and black, all dressed in black.
Stop and glance over in the direction
of where the flames were.
You could all make a stealth check for me, please.
Oh boy.
19.
Ooh, natural 19 as well.
For 24 total.
All right.
Six.
Okay. No, 23., all right. Six.
Okay.
No, 23.
23. 12.
21.
Okay.
While the prophetess has a brief stumble,
the rest of the troop manages to catch her
before she steps into a series of partially broken crates
and making a loud ruckus,
and quietly, you all get low,
and you watch as the rider
turns and hears something in the distance.
Heads off westward, off of your path, and off of where you currently sit.
All right.
That was ominous. They didn't, that didn't feel like our competitors.
That felt like something else.
They were very big. Yes.
I mean, perspective is iffy at that distance, but.
Right, you force perspective, right, you don't.
But they seem.
Right, I thought it was regular but closer,
but no, it's bigger and farther away.
Yeah.
You never know how big Clifford is. but no, it's bigger and farther away. Yeah.
You never know how big Clifford is.
Sure.
But it's closer to the screen.
Oh yes, for sure.
You need to be like,
okay, we're going to put a tree partially in front,
so now you go, oh, he's behind the tree.
He's behind the tree, then that means it's a big dog.
Big red dog, yeah.
It helps if people hold a banana
for a size reference.
Yeah, yeah.
If the horseback rider was holding a banana,
we would know instantly.
But probably if you hold a banana,
I'm more like, hey, guy, what's up with you?
Why you out here at night?
You seem like you enjoying a nice snack.
Just getting my potassium.
Less threatening to hold a banana, for sure.
Instant friendship.
Yay, this guy like banana, he cool.
People who eat bananas are generally jolly and happy folk.
Very difficult to be threatening
when you're holding a banana. Sure.
You always bring a banana to a party.
Yeah. No one ever like,
So you think you can defeat me?
I am the dark rider of the castle realm.
You and your friend, you all will walk.
Now that you're saying it, though,
that's a pretty cool little character detail
that you can do.
It's like this middle ground.
It's either you're absolutely not threatening
or you're very threatening with a banana.
There's always like...
Right, if you can lean into it.
Yeah, like when you're peeling it
and then you put a little chocolate sauce on top
and you're still a murderer.
For sure, it depends on context, right?
If it was a Willem Dafoe type and he had earbuds in
and he's dancing and eating a banana,
then you're like, okay, we got the Uncanny Valley.
Now he's scary again.
Right.
On we forge.
Into the night. Okay.
Hang on, real quick, though.
On we forge, but I quickly ransack the farmhouse.
Oh, sure, sure, sure.
Okay, roll an investigation check for me, please.
Can I give the help action here?
I'll say you can both roll investigation.
Help me. You'd like my helping.
Since there's not totally a help action in this homebrew.
It's a hot six.
15. He helped.
She helped.
Sorry, Bree. Yes, indeed.
It's all good.
Okay.
You do find, amongst the chaos there,
what items do you have back there?
A cluster of five throwing knives.
Ooh!
And a singular arrow with a sleep enchantment on it.
Oh my god.
I will definitely take the arrow,
because I've got a bow.
Do a lizard now. Uh-huh.
Is anyone throwing knives?
Yeah.
Fucking love knives.
That worked.
This is how you can tell that I don't play enough video games,
that I was literally like,
all right, let's leave this farm.
There's not stealth in houses, is there?
No. Break all the crates,
break all the pots.
So you're just constantly rolling.
I just assume that's what you guys do.
You're just rolling into all the crates and barrels
and destroying them all. Yes, rolling crates.
Spend it on a side quest.
Yeah.
Can I get a Dark Phantom Cork's armor
and just roll around?
Exactly, it's what you do.
So trudging forward, are you heading across the fields?
Are you stealthing across them?
Are you riding horses quickly?
What are you feeling about traversing these?
Which direction did the dark figure in?
It went westward.
The castle is more of a north direction
from where you currently are.
It's still an open field of tall grass getting there,
with small ruined arches here and there,
and shifting hills moving upward,
but it's a fairly open space.
Take the horses, I mean.
Maybe we haul ass.
Yeah, just even if someone sees us,
if we can just blow right past them, then it won't matter.
Yeah, I will summon.
Do-do, do-do, do-do-do-do-do-do-do.
Okay.
You all summon forth your spectral steeds
and jump atop their runic selves.
They're magical and pretty.
Did you hear that, Ed?
All right.
I think it's the same.
Riding strongly towards the cavern.
Farewell!
Goodbye.
Clutching the sides of the mains and moving forward,
it's still difficult to see in this low light
through this storm, and you carry on for two, three,
four minutes, glancing around nervously
in case you're being pursued or something takes notice.
What is the general order?
Who's spearheading this?
Hmm.
If the.
Sure, I'll be in the front.
All right.
I'll be, uh, okay.
I can be in the front as well.
I've got pretty heavy armor.
I'll try to go to one side of the prophetess
to try to keep her.
I'll go to the other side then. We'll make a little flying V around the prophetess.
You got it.
Did you just generally agree with
protecting the prophetess?
Oh, I just thought I would go in front.
Oh, I thought you were like, what?
He did. No, it makes sense
to have you in the middle. He does.
He's into me, what?
Avoiding the main road, you continue pushing through,
a little ways adjacent off of it,
still visible atop the tall grass,
and moving and dodging between the large hills
as you press upward and northward.
Those of you at the front,
and pushing forward, loudly clomping across
the stone and dirt ground,
you can't help but see sudden movement
in front of you.
Your horse instinctually
picks up in the air and nearly throws you.
I need you both to roll acrobatics checks.
Yeah, go ahead and acrobatics checks.
Or animal handling if you want to.
That's a five.
Ooh.
Oh, that is also a five.
You both get thrown from your horses onto the ground.
The rest of you slow down just a bit
as you see from the ground,
these massive stone-like pillars covered in runes that now begin to blaze with burning orange
coming to life around them.
20, 30 feet of segmented stone and metal
begins to shift and burn.
You see a massive knee and leg
rise up as another one
steps into place.
You see a breastplate of intricately carved runes
that have been largely tarnished and broken away,
weathered with history, and the elements rises up in the center of it
with a burning center, just this burning flame
like an engine in the middle, and a helmet
with an angry center slot
where the flames burn through.
It stands up almost 40 feet in full height above you,
hunched down, looking at you. MATT and MATT groaning.
Hello.
My name is Calvus.
I don't have any arms.
Sorry.
How do you do?
You do.
Calvus.
Yeah? You don't have to apologize
for not having arms.
That's not, that's not break my heart.
You feel like you must apologize.
I'm so sorry to wake you from your slumber.
It's all right.
These are dangerous places, you understand.
I've just been resting ever since this.
Looks down and there's this odd hilt
of some wicked-looking blade that's half-jammed
into the chest plate of its armor.
So I've just been sleeping.
Maybe we ask a question.
Yeah, I suppose. We've heard that
the resident of the castle up here
steals people's arms.
Is that who took yours?
No. Oh.
I think I lost them in a bet.
So you say you lost them in a bet?
Yeah. Long time ago.
Like you play cards and someone's like,
this hand, I'm going to raise you like 40 runes
and you're like, I'm short, and they say, maybe bet your arms?
Yeah, in hindsight, it probably wasn't very good.
No, that came across judgmental. I am so sorry. That's very rude.
No, it's OK.
Is it a rock, paper, scissors?
See, now it's just getting personal to remember it, but yeah.
No.
Wow.
This in your chest, does it hurt you?
No, it just tickles a little bit.
Would you like us to remove it for you?
I mean, I guess. Just, okay, how, you're so big.
Like kneels down very close to the ground.
He could feel the heat emanating from it,
even just in proximity.
No, when this guy said these lands are dangerous,
his first time, I'm like,
maybe we should not be around here,
because this guy, 40 feet tall and made of rocks,
and he's like, I don't like it here.
Yeah, absolutely.
How big is the thing sticking out of his chest?
The sword sticking out of his chest? The hilt?
Yeah, it's a long slender hilt.
It's a size, though.
Yeah. Okay, not 40-foot.
No, on his body, it looks almost like
someone just jammed a toothpick into him.
Okay.
I'll reach for it and grab onto the hilt.
Okay.
You take 12 points of magic damage. You take 12 points of magic damage.
You take 12 points of magic damage.
Okay.
In the form of Magical Fire,
so you get to reduce that from your armor.
By one.
There you go.
I need you to make a strength check for me, please.
Okay.
Just strength? Okay.
What the hell is my? Oh, there it is.
Terrible!
Seven.
Seven, it is not budging.
Maybe I'm not the one to do this.
Hey, I appreciate you trying, though.
It's very, very nice. You're welcome.
It hurts when you die.
Ow.
Would you like me to take a try?
You seem very strong. I work out.
This may hurt a bit.
I will pull with all my might.
Ooh, not good.
Oh wow, that's real bad.
Oh, yes, like a four.
Oh no!
I mean, plus what, strength?
Plus your strength, minus four. So nine.
It does not budge,
but you do take eight points of magic fire damage.
Oh my.
Look, it's, I don't hold it against you.
Even just your offering to help means a lot to me.
They're a very sweet person.
Have you seen if any of us are meant
to be the one to remove this?
Do you mind if I try?
I apologize for the rock, paper, scissors jest.
I accept your apology.
Can I give the help action here?
I'll say you can both roll together.
Ooh, that's good.
In doing it together as one,
you'll both take damage,
but it'll add a circumstantial plus four
to whatever the higher roll is.
Okay.
We'll be able to lay down today.
Cheersies. Yeah. We'll be able to leak out today. Cheersies.
Yeah.
Come on.
And that's a natural one, which is sad.
But does my natural 20 do anything to help?
Oh!
Love this fucking game!
Woo!
That is amazing.
So you're not usually the one that has to do
too much of the labor because you have your companion here.
And you barely get your hands on it
and just let them do the work, but together,
you can't help but be drawn in by the excitement
that they have in helping you here.
And the blade
comes free.
You both do take seven points of magical fire damage and the blade comes free.
You both do take seven points of magical fire damage,
which you can reduce by your magical armor,
magic defense.
But you do pull forth from it
with a flash of,
almost like an electrical sheen across it
in a brief instant.
You pull this arced, katana-like weapon
from the center of its chest.
Ooh!
Wow.
Dragonscale Blade.
Only equipable and usable by someone
with a strength of 11+, dexterity of nine plus,
and faith of 11+.
Do you satisfy these?
I can't, because I only have a dexterity of eight.
I have a, what was the first one?
Strength 11.
I have a strength of 12, dexterity of nine,
and faith of 16.
This was meant for you.
This is your blade.
There's something about it that just
makes me feel immortal,
like I have inside me the blood of kings.
You do.
Hey.
I'm just going to say thank you.
That was tickling for some time.
So, appreciate it.
Sorry you were uncomfortable.
I'm used to it.
Will you be my friend?
Yeah.
I think I can.
Okay, I like you.
You too.
Hey, if you're going that way,
and he gestures over towards the castle
with heavy grinding sounds,
I'd say maybe avoid the front gates.
There's a big troll there,
and they're pretty nasty.
Good to know. Thank you.
You're welcome.
I'm going to go nap now.
Good night. Thank you.
It was nice to meet you.
It was very nice to meet you.
You too. Hey.
If you see someone with my arms,
tell me.
And just walks about 100 or so feet away
before just collapsing back onto the ground
and going inert. Oh man.
Wow.
That was the strangest experience
of my very short, memorable life.
Yeah, you know, because it is very strange,
because confidence is really hard,
and people have this sort of way of apologizing
for things that are not even really their fault.
Absolutely.
And he's also a big rock man.
And also he's a big rock man. And also, he's a big rock man.
There's not a voice I expected to come out of him.
No. No.
Just to be clear,
we are fighting because we love
the lands between so much that we want to rescue it, right?
I mean, we love this place.
We're trying to make this place our...
It seems very esoteric and vague
and veiled in a very long-term secrecy
that maybe we will uncover.
Or maybe the reason we're doing this is
simply for ourselves
and what we'll find along the way,
including our friendship.
It's beautiful.
And definitely the prophetess.
Yeah, that's my number one,
is what I was going to say. Ultimately, really the prophetess.
Friendship is fine, but also the prophetess.
We always come back to that.
Yeah.
So we need to find a new entrance, right?
The castle have multiple entrances, yes.
But we don't know of any others, correct?
Not specifically, but we do know they exist.
So we avoid Front Gate
and maybe search around for other way in.
All right.
All right.
How do we do that?
Glancing over, you can see
there is the large perimeter wall around it,
and there are clusters of trees and elements of rock
that the wall itself is built upon or around in places.
You can't really quite make out the front gates,
but the shape of it, you can go either to one side
or the other to try and inspect if you'd like.
Are we closer to one side or the other,
or are we pretty much dead?
Where you are right now, you're a little closer
to probably the right or the eastward side.
Which leads us away from that man.
So yeah, let's check the eastern side out.
It's closest, so let's do it.
All right.
What if we had snuck instead of riding horses?
We never would have met Kelviss.
No, that's fair, yeah.
We would've never been warned about the troll, either.
No, you would've never got that sword.
Everything happens for a reason.
This is, you know,
this is what I'm talking about all the time.
You're good.
Everything that we do has a consequence
or a joy.
Mm-hmm.
Mm-hmm.
That's very good.
Pfft!
You're the best!
All right, so are we taking horses?
Are we stealthing forward?
Stealth.
Stealth.
How far away?
You're a few hundred feet from them.
Oh, yeah, yeah, yeah.
Stealth for sure.
All right, let's everyone make another stealth check
for me, please.
13. Yeah, yeah, yeah. Stealth, stealth for sure. All right, let's go make another stealth check for me, please.
13. Oh. Six.
Yikes. 11.
Okay. Eight.
Also 11.
Okay. Eight.
12. Oh, that's good.
Okay. That's better.
Okay, not wonderful.
So as you begin to arc around
on the eastern side of the wall,
one thing is first, you do notice at the gates
the sound of heavy footfalls,
not terribly unlike those of your new friend, Calvus.
Oh.
Looking over, you can see the shape
of a towering troll,
about the same height, though broad shoulders,
dark, bluish, almost gray skin
with thick muscle and sinew.
The arms themselves swing almost past the knees
as it lumbers around.
You can see a gargantuan blade
that's strung to its back itself,
maybe about three, three and a half to four feet wide,
and about 10 to 12 feet long.
And it's just glancing around
through the field, keeping eyes peeled.
Along the walls, you see a handful of ballista
that are affixed at the top,
where you can see armored guards
are swinging around and glancing.
One of them looks over in the direction
of where you're hiding in the middle of the grass
and shifts over and looks down.
Throw something as a distraction or something? He's throwing knife.
How far away is he?
He's from where you are right now,
about 100 or so feet away.
Is that considered long?
It's just outside of long.
You're going to have to go a little closer to do long,
but you can do that.
He's starting to glance over at one of the other guards.
I have nothing to throw.
I have nothing to...
I could throw.
I'm going to just
belly crawl, get within long.
Okay.
Sleep arrow that I just got.
Okay.
Sniper shot.
Don't waste it!
You see him.
I got two. You got two.
You see him taking the ballista and pointing it,
not towards you, but over the way,
and you gather quickly that he sees somebody else
in your crew
that he's aiming this long,
jagged-looking ballista ammunition piece,
this probably six-foot-long harpoon
that would probably kill any of you in instant hit.
Go ahead and roll for an attack.
He doesn't see you, so you technically
have advantage on the strike.
Great.
Don't fuck me.
I'll keep that one there.
Lucky jade.
Barely lucky.
14.
14.
14 is exactly the armor class.
Woo!
So, aims it over, gets it set.
The arrow hits him.
Just slumps over it.
Go, go, go, go, go, go, go, go.
Okay, you all quickly begin to dart through the tall grass.
Now that the one person who's posted to keep watch there
is currently passed out for the next minute
over the ballista.
You head around to the side and you can see
there is a rock pillar that is jutting out
from the top of the mountain.
It looks like there is a portion of it
that has collapsed inward and stairs have been carved
into the stone leading upward.
It looks like there is an unlit beacon tower atop that,
but there's about a 12 to 15-foot gap
between where the stairs begin and the base of where it is.
Wait, 12 to 15, like we fall?
Meaning stairs curl up and lead up to the top of this
and go over the wall,
but the stairs have crumbled a bit
and there's about a 10 to 15-foot distance
to get to the stairs.
I understand.
What do I have?
Nothing.
Have you all ever seen those circus shows
where people are on horses
and they're standing on their horses and then they like.
You want to summon the horses to stand on?
I wonder if we can stack our horses
on top of each other if we summon them strategically.
Is this a spiral staircase or?
Are we trying to break the physics engine?
Uh-huh. You never heard of a horse stack? Nice, or a... Are you trying to break the physics engine? No.
You never heard of a horse stack?
You stack a bunch of horses, make a horse ladder. Would you go head to bottom?
Of course I've heard of such a thing.
I've just never seen it in practice.
One horse standing, the other horse stands
on top of the other horse,
and stands on top of the other horse.
Yeah, that's why horses are shaped like that.
You know, it's like lawn chairs
that you've put on top of patio furniture. How do you lift the horse to get on top of the other horse? Yeah, that's why horses are shaped like that. You know, it's like lawn chairs that you've put on top of the patio furniture.
How do you lift the horse to get on top of them?
No, you just have to be on a horse
and summon another horse.
Oh! The trick is,
you're on the horse, you summon horse two.
You really got to jump quick off of horse
because that second horse is coming right down.
Yes, that's true.
How do you get on the top of the other horse?
They have stirrups.
That's the trick,
because you've got to be able to jump off something
onto that, so what you want to do is start
a second horse stack next to the first horse stack.
So it's like one horse, two horses, three horses.
Yes, exactly.
You make a horse staircase
and then a separate horse stacks.
Well, if we do three horses.
Let's really break this down,
because this is for sure going to happen.
So let's really.
How tall up,
Gia, how high up is it before the stairs break?
But measure, please, in hands.
How many hands?
Is there a sign about how many horses
the stairs can hold?
Like an OSHA compliance
for maybe unsafe amount of horses?
I'm going to say the stairs are probably not designed
with horses in mind.
No, no, they won't be on the stairs.
Right.
The horses will be on the ground.
We'll say,
it's about a three-horse stack.
So we do three horses and then two horses.
Perfect.
I just nodded.
And then we can vault ourselves onto the two-horse stack.
If you roll, if we are short,
I'm just throwing this out there.
Okay. If we are short, I'm just throwing this out there. Okay. If we are short,
I could stack three wolves on top.
This is really, this is innovation.
This is the most accurate representation
of any game like this I've experienced.
Is that DM permission to try this?
Oh, this is some speed runner shit.
Yeah.
Do what you guys got to do.
We'll see if it happens.
Let's stack these horses.
Okay, okay.
Who's going first?
Well, I'll make Supernova the base
of the first three horse stack.
You sure?
What do you think?
Your nameless horse is stronger than?
My horse's name is Ed.
Oh, that's right, you did name it Ed.
Four hooves Ed, that's right.
Is Ed like a Clydesdale?
He's got four hooves, it seems pretty stable.
All right, I'll summon Supernova on top of Ed.
Supernova doesn't seem really keen to participate.
Supernova was getting a little distracted before.
Supernova does, I think, hate me. So maybe.
All right, Ed on bottom.
All right. So I...
SAM and LAURA, SAM and LAURA,
summon Ed.
Was that the Edelweiss?
I don't know what that was. It wasn't anything.
Broken Edelweiss.
Yeah.
So Ed, stay out now. Yep.
Okay.
So someone climb on top of Ed and summon your horse.
Right. All right.
So I get on top of Ed and I stand a little.
Do-do-do-do-do-do-do-do-do-do.
They're stacked.
Somehow we have to climb on top
and summon a third horse.
I'm going to emberlish.
And then we all have to climb
three horses after we do this.
Okay, you put the first of your base stack,
because you've got to Minecraft it, right?
You've got to build it a little at a time.
I'm sorry, we're making a staircase out of horses, right?
Three horses get us close enough to jump.
So the trick is there's five of us, all right?
So this is like the farmer have a bolt
with the fox, chicken, grain.
So what we have to do is,
first we make two horse stack
and one horse next to that.
Exactly.
Then we have two of us get on two horse stack,
and then we are on that one, okay?
Yes. And then we have to jump
back on horse number one, make,
no wait, when two are up, then we summon that one
to make a two horse stack, you jump to two horse,
then fifth person on ground make three horse.
They jump up over there, they get onto stairs,
then we get rid of all the horses,
and we start back from the beginning.
That is the plan.
What do we need to roll for this?
Well, let's say the actual stacking process is sound.
It's the leaping from horse stack to horse stack
that is the challenge.
So I would like each of you to make an athletics
or acrobatics check to attempt to leap
from the two-horse stack to the three-horse stack. All right, all right. Acrobatics, to attempt to leap from the two-horse stack
to the three-horse stack.
All right, all right.
Acrobatics, here we go. This is a really important roll.
23, baby!
Yeah.
Okay, okay, okay, okay.
Okay, okay, it's fine, it's fine.
18.
All right.
15. 15.
A lot of athletics.
All right.
Okay.
These are all very good rolls.
Oh, athletics, 20.
Okay. 16. all very good points. Oh, athletics, 20. Okay. 16.
Everyone above a 15.
You're made for some things in your life,
but you never realized quite how well you were made
for jumping from horse stacks,
because you are efficient as fuck.
Of anything you've done in the lands between,
horse stack jumping is the top of the list
of proficiency.
Everybody, in all seriousness,
we should start a troop.
I agree.
We're really good at this.
Yes.
I didn't know this was a skill I had,
and now I have it.
I should do something with it.
Yeah, to be clear, everything about this new land
is strange and wonderful.
We're stacking horses all day back where I come from.
This is the least crazy thing that has happened.
You think we can survive one day where I come from
without making some kind of horse stack?
Out of your mind.
Number one survival strategy.
So it's just making me very homesick for my cat.
Aww. She'll climb on me at me very homesick for my cat.
Aw.
She'll climb on me at night.
I was the horse stag.
I can't wait for someone to introduce
the concept of a ladder to your people.
Just blow their fucking mind.
Wait, how would you even?
It's like someone trying to explain
a horse stag made of pieces of wood.
Okay, so with all those rolls, we'll say,
without issue, you managed to make your way onto the tower.
You have effectively exploited your way
past the castle wall.
So, climbing up the stairway of this tower,
you get to the precipice of the wall
in which there is a parapet walkway
and a staircase that switch back,
heads down into the interior courtyard of this castle.
Glancing over, you can see there are some patrols
of guards shifting through.
There's two clusters of two that are glancing,
or stepping back and forth,
and you can see there are walls to an inner courtyard
of Stormviel Castle.
This looks to be the centerpiece of the stronghold.
Are we able to time it to where we can each dart
when they're not looking?
You can. I need you all to roll stealth
as you try and get back on the scene.
Use a different die.
Ooh!
Sorry, I got a nat 20. I was excited.
Ha ha ha! You should be excited. 15. Ooh! Sorry, I got a nat 20. I was excited.
Ha ha ha!
You should be excited. 15.
15. Nat 20.
Nine. Nine?
What's my total?
Seven.
Okay. 18.
Oh.
Okay.
The nat 20 saved y'all.
Woo!
So.
The prophetess could tell the pacing of their patrol.
Keeping low, you begin to weave
between the various clusters of armaments
and collected ammunition that are set to the side
for the ballista.
You go past one cart, wait for the next patrol to pass,
and then dart between the main opening
of this courtyard thoroughfare,
dodging from bush to small bit of fern cluster to the side.
You all dart off and you can carefully break contact
with the patrol heading around and passing unseen.
Across the way, you see what looks to be
a small bridge-like walkway
that leads to a large set of double doors
that seems to continue into the inner Sanctum Courtyard
and the cathedral tower that lies at the center
of the castle grounds.
Continuing to push forward.
Wait, wait, wait, wait, wait.
Are we about to go through the double doors?
You're not at the doors yet, no.
Oh, okay, no, keep going then.
Okay. I'm not ready the doors yet, no. Oh, okay, no, keep going then. Okay.
I'm not ready for my pep talk.
You begin to quietly
make a path towards the front region of this inner wall.
It's about that time you hear a heavy sound.
There you see, just off to the right of the two large double-doored gates,
there is a curled up beast,
a massive lion-like, feral-looking feline beast,
that even in its curled up sleeping position,
its thickened mane,
probably from end to end about 15 feet long,
with a brace with a large blade affixed to it,
part of its protective armor,
as well as an additional means of tearing
into whatever prey it awaits, and is just laying there sleeping.
Hell.
It's not my cat.
You sure? I'm pretty sure.
He's the first cat we see, so maybe.
Mine has caramel fur and no tail.
It's honey.
It does look like the fur is somewhat caramel in color.
And the tail is missing.
Wait a second.
Things change in this world.
Maybe it's like a bastardization of your cat.
Oh no.
How will I?
I cannot go any further.
Maybe it'll remember you.
You must go.
Go talk to it. Just say now.
One of the eyes opens.
I'll step forward.
The lips curl up and you can see as it lifts its head,
its head is probably close to four to five feet
from base of skull to end of snout.
As the lips curl up, you can see rows and rows
of sharpened teeth that stick out at odd, ragged angles.
Soku?
Is that you, my sweet?
Make a persuasion or animal handling check. Is that you, my sweet?
Make a persuasion or animal handling check. Soku?
Natural one.
Oh, no way!
I've come to take you home, my sweet.
And bites your arm off. SAM and LAURA and SAM and LAURA and SAM and LAURA
and SAM and LAURA and SAM and LAURA
and SAM and LAURA and SAM and LAURA
SAM and LAURA and SAM and LAURA
No, baby!
There's a water bottle! No!
What?
It just bites your arm off.
Torches begin to
alight and lift the walls of the castle
from the screaming that is now echoing from the interior.
Does there be healing that can come back from that?
SAM and LAURA, MATT, and LAURA, and MATT,
SAM and LAURA, and MATT,
Are we on a rampart or battlement approaching?
This is, you're on the ground courtyard floor
and there is a path that looks almost like a battlement
that leads up to these double doors.
And there is this massive feline-like guardian creature
that has just bitten your friend's arm off.
I truly look to the prophetess and I'm like,
I really had a loss here.
I take it all back.
She's a fraud.
She's a quack.
She doesn't know what she's talking about.
Thank you.
This was a mistake.
We should run. But when it goes wrong,
it's my fault.
The gargantuan feline-like guardian,
you can see, spits the arm out of the ground,
and starts batting it around a little bit.
I'm going to look at you. I swore I would save your cat.
I'm going to walk up and go,
Hey!
No!
No!
You don't do that!
You do not bite the arm off of your beloved,
your person!
Yeah, and I'm going to try to grab the scruff
behind the head, right behind the base of the skull.
Bad kitty, you don't do this!
Make an animal handling check.
Oh boy, if you lose an arm.
God, I hope so. Please, Ellie, do.
Okay, which of these do I roll?
Prophetess.
This one here. Jesus, I'm going to.
Now, I add zero to animal handling,
which would make this a three.
No! You need to go to cat dentist.
Your teeth are at the wrong angles.
You're now missing your right arm and the elbow.
Why you like this cat so much?
What's wrong with you? She wasn't like this cat so much? What's wrong with you?
She wasn't like this before!
Sasha would never do this to me!
She is much more cuddly than this!
This is horrible!
The cat is now like, swallows the half of your arm
and is now picking up your arm
and just walks off and curls up in a circle
and begins chewing on it,
while you hear voices shouting off in the distance.
You know, she's distracted.
Maybe we just go through now.
Well, she's got a nice neck.
How did this happen?
Well, let's not overanalyze it right now.
We can do that later.
What do you mean, overanalyze it?
I'm trying to analyze it for the first time.
I don't know. can do that later. What do you mean, overanalyze it? I'm trying to analyze it for the first time. I don't know. Let's talk about it later.
A large ballista strikes the ground
about 10 feet from you,
sneaking through the door. Go, go, go!
Down the little doors!
Okay, I need everyone to make strength checks.
Would both of you, with disadvantage,
because you're missing art. Do we lose any hit points?
Boy, I should know how Cal is feeling now.
Oh well, it's good.
Strength with disadvantage?
Correct.
Oh, with disadvantage?
Natural 20 and a two.
Okay.
A 10.
10, okay.
12.
21.
20.
The doors open and you all rush in
and close them behind and put the lock on it.
You can hear soldiers arriving
and they're starting to bang on it a bit
and you hear the voices muffled through.
One of them goes,
What's it got in its mouth?
Oh god!
Don't try to reach out to the cat.
I just just look.
Oh, go ahead. Oh, no, no.
No, go on. Can you help them?
You do see within this initial space,
there is a small glowing golden light
that is drifting above the ground,
not but five feet from where you stand,
as a sight of Lost Grace awaits you.
Oh, oh, oh.
Maybe it'll regenerate your shit.
Maybe. Maybe.
You're still bleeding a lot.
Yeah, I'm not going to lie, guys.
I know I'm a freaky freak.
I'm really out of it right now.
That really knocked you on your ass.
I mean, I don't know what happened.
You know what?
I haven't fed her in a few years.
Sure, yeah.
So maybe cats can hold a grudge sometimes.
I bet she shat right next to the litter box, too.
Not in it, but right next to it.
Yeah, absolutely.
Yeah, really spiteful, you know?
Well, that sounds a lot like your fault.
Everything about it.
I agree with the prophetess here, you know?
I will go approach the light
and hold up my gushing wound next to it.
The amount of blood you both have in your body
is just fascinating.
It's getting a little bruisey.
Wait, how much do you?
Eh, it's fine.
You step into the golden light,
and as you do, you watch as
your arm apparates back into place.
Wow.
That's convenient.
Yeah, for as much bad as is happening here,
love these Sights of Lost Place.
They're so great. Love these.
I don't know what it says about us.
I feel like I'll unpack that later.
I'm going to try and go talk to the cat again,
now that I know this is here.
It is right outside.
Maybe we just do a quick speedrun.
There are soldiers out there as well.
Maybe after we complete our mission
and our blood rite.
I feel very, that's good to say, I feel very sorry.
My promise to you to help find your cat
is technically fulfilled, but
I mean, we straight up found that cat.
It's a Pyrrhic victory.
Yeah, it's sort of like, oh, you got what you asked for,
but not really what you needed.
Yeah, you know?
I feel like there's a lesson in this somehow.
The lesson is you don't always get what you want,
but if you try sometimes,
you get what you need.
Oh my.
And maybe you can bring your cat back to this check.
This lost grace.
And maybe it'll restore your kitty.
This yes.
That's a good idea.
Maybe if we defeat whatever this is,
and you become a lord,
or definitely she becomes a lord,
or really only her,
maybe become the lord.
Well.
I mean, I don't want to, but.
You could be the lord.
Any of us have lord potential,
but maybe then you can get your cap back.
Don't think it's in the cards for me, honestly.
But thank you all for trying.
It really shows your respect for me
and for my ownership of this feline terror.
Well, if we do fix things
and put everything back, the ring back together,
things might go back to the way they were.
Maybe your cat will go back to the way it was.
True.
Shrink.
We all super remember how it was before.
Yeah, it's true.
All right, well, let's finish our mission.
Right, yes. Speaking of, I's true. All right, well, let's finish our mission. Right, yes.
Speaking of, I look around.
Where are we?
Yeah, as you now glance at the inner chambers
of this interior courtyard,
you look down upon this open space
that is clusters of gravestones,
all jutting at odd angles from the exposed dirt
and dried brush with leafless trees
twisting out of the ground.
You see the central tower itself,
a massive cathedral spire with all manner of statues
shifting out from front of it,
reaching up towards the heavenly sky.
You see stone pillars themselves
rising up like spikes from the ground,
20, 30, 40 feet up,
coming to gradual points with religious iconography
upon them, sculpted and gilded.
There, upon one central left-hand pillar,
you see, curled over it,
like it had fallen upon and impaled itself
atop one of these stone spires.
A dragon, curled and long dead,
a dark, withered look upon its
now desolate form.
There you see another figure
standing to the base of it, walking up,
hulking wide shoulders,
wrapped in a dark green cloak
or cape of some kind.
You see it walk up towards this dragon,
about maybe 30, 40 feet from where you are.
It reaches up and caresses the edge of this dragon's face.
You hear a voice.
Mighty dragon, thou art a true-born heir.
Lend me thy strength, O kindred spirit.
Deliver me unto greater heights.
As the now noticeably hulking man
pulls the arm out to grasp the side
of this dead dragon's cheek,
you can see the gnarled trunk-like arm
extending far past where it should.
The being stops and slowly turns towards you all,
grasping a massive golden battle ax
embedded in the ground next to it
and throwing off its green cloak
to reveal its swollen, malformed body and torso
that harbors numerous smaller arms and limbs,
branching off of it like the boughs of a tree,
each hand sporting numerous extra fingers
and flexing and shifting as it turns.
A number of these smaller arms carry smaller weapons as well.
And you see the figure?
It's long, dirty, white hair
falling past its shoulders.
Well, lowly tarnished,
playing as a lord,
I command thee, kneel,
and slams the ax down on the ground before it.
For I am the lord of all that is golden.
No.
I kneel,
but I kneel towards the prophetess.
I do the same.
I will join her, and I hope in a symbol of power
and unity, all of us do.
I kneel.
Yeah!
Got him.
I have my fingers crossed behind him.
Yes!
So petty, so petty.
What did you say?
I said no, but if you would like me to clarify,
I don't know you.
Why would I kneel to you?
I am Godric,
lord of this castle.
Pulls the ax free from the dirt.
And perhaps there is some use to parts of you still,
as he lunges towards you.
He wants our arms!
He gets to go first.
It's a little greedy, don't you think? He gets to go first.
I lost my last meat barrow.
There it is.
Darts towards the rest of you
who are all kneeling around.
Oh no, we're all clumped together in a
Priestess.
easily defeatable part of the place.
Oh god.
He's going to go ahead and use his Whirlwind combo.
So all of you that are in the space in front of him
have
18 points of physical damage coming your way.
I'm going to try and dodge it.
Dodge.
I will...
Natural 20.
Hey! You avoid the damage.
17. You avoid the damage.
19. You avoid the damage.
I will block.
You will block, okay.
Go ahead and roll for that.
Natural 20.
Wow!
Stagger! Stagger! Wow means you are. Stagger!
Wow, yeah, I know you full-on stagger him.
Yes! He got out of the gate.
16 for me.
16, yeah.
Did we all avoid that?
You all avoided the opening round of combat for him.
You see the kneel and then it all work out.
Because we showed unity.
Yes.
All right.
Does get one more hit off the combo, though.
It's one big whirlwind swing
and then a single strike on one of you.
And because you're the one in the center,
it's going to go for you.
So you take a secondary strike
for 27 points of physical damage.
That's huge.
That's a lot.
Can she do anything to attempt to,
I know she dodged already,
can she attempt to block it or do anything else?
You can dodge again if you have the stamina.
I do, well, what, it was at one, so.
19. That dodge is a... Plus my, wait.
Plus my dodge.
Oh, sorry, sorry, you're right, you're right.
23.
You're all just rolling around this place.
SAM and LAURA and SAM and LAURA,
SAM and LAURA,
yells angrily and then stumbles back on his back leg
after the perfect block that you had administered before.
It's now back to the player's turn.
What are you doing?
If you all don't mind, while I use Daggered,
I take out my dagger once again,
spin it behind my back.
What dagger is this?
This is the?
My Reduvia dagger.
There you go.
Backstab!
Go for it. You have advantage on the strike?
Yes.
As you maneuver around to the back portion
of the massive godric.
Yeah, I'll, oh my god. Godric the Grafted.
They're both 16s for 21 total.
If that hits, go ahead and roll damage.
So it's 1d4 plus an additional 6d6
because he is staggered.
And an additional d12 because he was staggered initially.
And, okay, so wait.
That's not going around.
She said 6d6 instead of 6d6.
I was like, d6?
One damage, I'm going to have six,
plus my d4, plus let me go shopping, d12.
Okay, okay, get out of here, whatever you are.
Here we go, and you. Those are dice.
I don't want any of you.
Sounds so nice, it sounds so good, come on.
So many dice.
All right, all right, let me do math for a hot second.
That is 10 plus 18
plus 20.
Plus?
Three, six,
nine, plus two.
40 total.
40 points of damage. 40 damage.
In the opening round. Wow.
As you jam the dagger in his back.
And ride it down a little bit.
I vault and then just let my weight
drag down the back of his spine.
You drag it down, and as you do,
two of the wayward arms that are protruding
from the middle of his lower back
grab at the blade and try to grab at your hand eventually,
pulling it from his own body
in a really gross and disturbing way.
But that is a gaping wound you left in his backside.
Hell yes.
Awesome.
So I, Marcus sees you do that
and he reaches into his little satchel
that he has on his back and he pulls out this little jar.
He looks at me and goes,
You know, I've been saving this for a while,
but this seems like the appropriate time to use this.
And he takes a handful of it and spreads it
on the blade of his spear,
putting his fire grease on his spear.
So my weapon now does fire damage.
Nice.
Just lights up.
His flames burning off of the blade of the spear.
And he spins his spear and I'm going to make,
now that I have extra stamina,
I'm going to make three spear attacks.
Hell yeah, do it.
I got stamina.
And that lasts for three turns.
That's great.
So, three attacks.
First one is an eight, which doesn't hit.
Eight does not hit.
Next one is-
Carried by one of the smaller weapons.
18 plus eight, which I assume it's-
That does hit, yes.
And a 14 plus eight.
14 plus eight definitely hits.
Okay, so those two will hit.
So first one is going to do, what have I got?
1d6 and then additional 4, 1d4 fire damage.
So that's eight points of physical damage and thenore fire damage. So that's eight points of physical damage
and then three fire damage.
Got you.
And then the next one is
10 points of physical damage and four fire damage.
You got it.
Awesome.
Just leaving these flaming burn marks into his body.
You tarnish know not what you mess with.
He's going to use one of his counters
to go ahead and axe backswing you.
No.
For?
I have no stamina.
Nope.
That is going to be 15 points of physical damage to you.
All right, then I will roll my physical defense.
The axe just carves past right into your breastplate
and leaves a large gash across it.
How much did you say? 15.
15, okay, minus four.
So 11 points of physical damage to you.
All righty, who's up next?
I will consume my exalted flesh.
What do I do with this?
Exalted flesh gets plus three damage
until the end of the next turn.
How do I activate it? Yeah, you eat it.
Oh, okay.
I reach into my satchel and take out a little.
Jerky. Yeah.
It's a little meat.
Holy jerky. That's what I'm going to
call beef jerky from now on, exalted flesh.
Ha ha ha!
I eat it, becoming more swole than ever,
and raise my two-handed bastard sword.
Actually, wait, should I power swing?
I should power swing.
Yeah.
I will power swing against this fellow.
Go for it.
That's cocked.
That's terrible.
It's an 11.
11 does not hit.
No, it doesn't.
Oof. You go to strike and it takes the large ax and just parries it to the side, no impact. It's an 11. 11 does not hit. No, it doesn't.
Ah, please.
You go to strike and it takes the large axe
and just parries it to the side, no impact.
All right, I will once again attack.
Guess I shouldn't do a power of spawning.
I'll just do a two-handed Bastard Sword attack.
Do it.
Oh boy, 18 to hit.
18 does hit, you can go roll damage.
Okay, damage is a d12 plus five, plus a d6.
And then because I did that, it's plus five.
Okay, ugh, terrible.
Nine, 10, 11, 16 points of damage total.
Terrible for 16 points is pretty good.
Yeah, so the second one manages to swing around
using the same momentum of the first parried strike
and just carve across into its body.
Pretty decent hit. Decent.
All right.
Anybody else?
Should Marnie go up at bed first,
or you want to go?
You go ahead.
All right, say the best for last.
Yeah!
And I'm going to,
first, we'll do Feast Upon Flame.
I'll throw down six focus points.
And once again, just hurl a ball of fire from my hand.
Roll to hit.
It does damage even if I miss.
So that's a 14.
14 just hits.
Wow, okay, amazing.
So what this is going to do is
one, two, three, four, five, six,
seven, 76 damage.
11, 16, 21,
24 damage.
Nice.
And within that 24 damage,
it's also that, not that there may be nothing else around,
but if there is some hidden combatants,
they would take 11, 15,
they would take 19 points of damage
if there's any other.
There are none, just this one,
but he took a heavy hit to the face.
The flames burn and curl across
before shrugging it off.
Then I'm going to do a power swing.
Do it.
As he's gearing up for that,
I'm just going to use this moment
to dash away behind the creature,
just so we're not all clumped together.
That's probably a good idea.
All righty.
I'll move around to the side as well.
Over here? Yeah, yeah, yeah.
Power swings a 21 to hit.
That hits.
I'm going to stand directly behind you.
10 damage from the battle ax,
and that block range has come down.
By two? By two.
Okay, dope.
I will also move out of the range
to leave Cara Jen closer in combat.
Okay, we're about to run aground.
I'll do this little cardinal directions thing we got going.
I'll move in an opposite direction
so that I'm in a corner as well. Great.
I'll shift in front of the prophetess.
Okay.
In front of Mariah, yeah.
I need to be off to the side of this gentleman.
Hell yeah.
I would like to, if you guys don't mind.
No, please, go ahead.
Please.
I'd like to make my way around
to the back of this gentleman.
I would like to wield my dragon scale blade.
Ooh! Yes.
I would like to use it
to chop him off below the kneecap.
Ooh.
Because I would like him to kneel.
Ooh! I dig it.
Go for it.
Don't let me down, you bitches.
Oh, it's a weird roll.
It was a weird roll.
Wait, it says, I am the attack.
Oh, hold the phone.
So wait, it's nine to 10,
plus, so 15.
15 hits.
All right. Woo! All right, so it's 1d6 plus dexterity plus one.
So that's six, eight, nine.
Nine points of damage on the first strike.
It only takes one stamina to attack with it.
He's going to use his counter
to do his axe backswing towards you.
No, do it to me, do it to me.
For... Do it to me, okay.
That is going to be 11 points of physical damage.
No.
Okay.
I'm going to block that.
No, I'm not going to block that because it's a three.
Three, nope.
You can take it. Oh wait.
Four.
Yeah. Yeah.
Three. So you got eight points of damage to you there.
Anyone else?
I'm out of stamina.
Might as well use up everything.
I'm going to spend some focus points
and
ring my summoning bell to summon the spirits of three wolves
Ring my summoning bell to summon the spirits of three wolves
to fight for me for the next minute.
He watches these ghostly white spiritual wolves
suddenly leap out of the middle of the ether and land.
And begin to swarm up.
Pardon me, sorry about that.
Now we can make a wolf stack
and get up so we can get higher on him.
Get to his head.
Like two big ones and a little tiny dude there.
Oh.
Buddies!
So it's one stamina to attack.
Is that per wolf or?
They all attack as one.
They all attack as one.
So they're going to attack three times.
Go for it.
First one is a 14 to hit.
14 just hits.
18 and a 17.
Yeah, all three hit.
Okay, it's not great damage, but I'll take it.
Come on, puppers.
Let's see here, physical defense, dodge.
Oh, I see.
Okay, damage is four.
Four.
Five.
All righty, great.
That's awesome. 13 points.
13 points of damage from the wolves, not bad.
I think I have come to realize
I am a dog person.
Dog is very good, yes, absolutely!
They're so cute!
I mean, look, the cat really just lounges around
and doesn't really acknowledge your presence at all.
It's sort of like...
There's sort of, you really want a cat
that's going to bond with you
and be a therapy blanket, but that cat is too violent.
I think so, you know, come to think of it, she was always like that.
Yeah, sometimes you look at a cat and you're like,
if you were four times as big as me,
maybe we don't get along so well.
He's going to use his last counter to axe backswing you.
No!
Back sacks.
Back sacks.
Well, no, yeah, he can...
Well, you're actually far away.
He's going to back, he's going to, you.
Since you're the one that's right in front.
Do that, block.
Ooh, okay.
That is going to be 16 physical damage coming your way.
Peri!
Hey, my hometown.
Five. Peri!
All right, all right, all right, all right, all right.
All right, all right, all right.
You did, you did, you did, you did take.
I wasn't successful, so it's 15 up.
Come on.
Ah, it's a six!
Yeah. Stagger that bitch!
Yep. Wait, what was that?
What'd you roll on the dice?
16!
Wait, I saw you, hey!
You did the thing, you did the thing!
You did the final thing!
The final battle would be! You totally did!
Ah! Ah! Yes, we do it!
Ah!
Hell yeah.
Prophecy!
So you set. Oh my god!
That's a perfect block.
No damage sustained, and you manage to strike
with your buckler upward to parry the blade back,
and it actually strikes him across the face,
and he pulls back.
It's back, and you can now see he has two large feet,
or two large legs, with smaller legs dangling off the knees
in places that hang loosely as he pawls backward.
Does it take anything to eat the Exalted Jerky?
No, you just eat it on your turn.
Okay, so I bash him with the sword
and I pull out also some Exalted Flesh
and I just
I am with craze in my eyes.
I pull out my dagger and I'm going to jump again
and backstab.
Okay.
We're going again.
So wait, is the monster damage?
He staggers, so it's advantage on the attack roll.
Advantage on the, okay.
Come on.
Oh, ha! That's a natural 19.
That'll hit. Go ahead and roll your damage.
Okay, so that's one, two, three, four, five, six.
Some good rolls at the front here, I love it.
So when it's plus, okay, okay, okay.
What did I do?
Plus three damage until, okay.
And then a d12 and a d4.
How would you do the sound?
Five.
10.
18.
20. Five. Six. Plus three. Plus three. 18, 20,
five,
six, plus three, 29.
29 points of damage on that strike.
Shit!
Oh wait, plus three, 29,
plus two, 29,
31. For my regular damage.
You got it.
So yeah, mom breaks.
I'm not going anywhere!
All righty.
Is that the player turn?
I guess. Yes.
I love the idea of like,
no, if you want to move out of the way,
that's going to take two stamina.
Eating a whole stick of beef jerky, no problem.
Super easy, just have a lot of that.
Nom, nom, nom, nom, nom.
Pop it in, it's good. That time, you's just how I love that. Nom, nom, nom, nom, nom. Pop it in, it's good.
That time, you could do that in your sleep.
Video game logic, yeah?
I don't know, you guys stacked horses to get here,
so I have no arguments.
I have eight suits of full plate mail in my backpack
and I can eat beef jerky in less than a fraction.
Yeah.
I don't know, stacking horses might be my favorite thing.
Wait, I'm not done.
You're not done, you're not done.
Okay, what you got?
I'm going to do two more dagger attacks.
Maybe three more dagger attacks.
I'm going to do three more dagger attacks.
Sure, go for it.
I have all this stamina.
I got all this stamina.
I got all this stamina.
Got his stamina.
And I've got this plushy damage buff.
So three attacks, here we go.
That is a 14, natural 14, a natural 19, and a natural three.
So I think three misses. So two of them hit, three misses.
Two of them hits.
1d4 for each of them, plus two,
so that's adding four, plus three with each of those,
so that's five, plus,
so five, 10,
13 more damage. 13 more damage, 10, 13 more damage.
13 more damage, nice.
All righty.
Does that complete a player turn?
Yes. Yeah, yeah, yeah.
Okay.
Sorry.
It's now Godric the Grafted's turn.
Godric the Grafted?
Grafted.
Grafted, okay.
Pulling back from the stagger and the wounds,
he sustained leaps in the air.
Just.
Lands back over next to the dragon.
He goes, come.
Oh no. Oh ye, brother.
Oh no. Grant me your strength.
With the axe,
cuts the dragon's head off.
As the head falls, he grabs it and
sticks it onto his body. As the head falls, he grabs it and sticks it onto his body as the mouth
.
Made the second phase.
And just breathes an arc of flame out
to all targets in short range, which is all of you.
I don't have anything to dodge with.
Oh shit. I'm going to die.
No? All righty, so. Come on, Dwayne. Oh shit. I'm going to die. No!
All righty, so.
28 points of magic damage to all of you.
I will block.
Oh.
If that's a possibility. Yeah.
All right.
I rolled a 19.
Okay.
I block 1d6.
19 on a dodge.
Take off five. 19 on a dodge.
Take off five. 19 on a dodge.
You take it, say how much? You manage to dodge it.
I can't block it either. Out of the way.
You said how many points?
I am. This would be, sorry.
I have to look at guys.
28.
I'm going to have to attempt to block this
or I'm going to die.
Come on. Come on.
12.
12, so you take 28 points of magic damage
minus your armor.
You roll your magic armor.
Magic armor.
How many hit points are you at right now?
That's not great.
I'm going to roll that one.
One.
No way!
I made three.
You had three?
Oh, you're...
Oh, you bitches better be doing those tasks.
Can't get one of them turns.
Okay.
I'm going to dodge.
Okay, but you rolled that one.
Yeah, that's good. 21.
21. You managed to avoid it.
All right.
So, lead statement of the dodge, everybody.
Just came.
Do that from now on. Do that.
Come on.
Wow! You played the game.
I know.
It was stupid.
No, it was a good choice.
Good opening round, you did. I appreciate that.
I have 52, I'm a full house.
Listen, I've been dodging out here.
I'm doing, I'm just, I'm somersaulting every battle.
All righty, that finishes Godric's turn.
He gets his counters back.
It is now the player turn.
Who wants to go first?
I would like to go first.
Yes. Zero.
Yes, I would most certainly like to heal myself
and my allies at this moment.
So let's see, that's 48 plus five.
Three.
So eight, nine, 10, 11, 12, 13, 14, 15, 16, 17, 18,
20, 21, 22, 23, 24, 25.
So that's plus 30 points for me.
Heck yeah, that's a comeback.
That puts me at 31.
And then for you guys,
you are going to get 2d8 plus five.
So that's six.
So 11 points of damage, or 11 points of healing.
All the rest of you heal 11 points.
That's fantastic.
14. All right. I'm going to Swig a Potion. Yeah, I of you heal 11 points, that's fantastic. 14.
All right.
I'm going to swig a potion.
Yeah, I'm also going to swig a potion.
I'll get your flasks.
Your sacred flasks of crimson tears.
I have disadvantage on any dodge rolls
until my next turn.
Mm.
Yeah, that's fine. I'm all back.
Do you want, you're at 31 again?
Mm-hmm. Yeah.
Let's start the bidding by just having
a bunch of dogs attack this guy.
They're going to just nip.
The dogs also take the 28 points of magic damage,
by the way. Oh, good, good, good.
So they have 30 hit points total.
What does that mean?
That means they have two hit points left. Okay. They also lose a wolf for every 10 hit points total. What does that mean? That means they have two hit points left.
Okay. They also lose a wolf
for every 10 hit points.
So technically now it's just one wolf.
Oh, it's only Kevin.
Did he heal at all,
or does that not work for un-wolves?
You know, I'm not sure.
I will say yeah, which brings him back.
So he's at 10.
No, no, no.
There's any allies that are next to you.
That's true. So it's 11 on them.
So one of them comes back from the hue.
Super death.
Well, no, I think two died,
but the one who was alive
Correct, got healed from the spell.
would go back to 10 hit points.
Correct, so I'm saying
there would be now two wolves there.
Oh, oh, okay.
So at 10 hit points, it's just one.
Or anything above 10 is two, and anything above 20 is three. Oh. Oh, okay. So at 10 hit points, it's just one. 20 hit points, or anything above 10 is two,
and anything above 20 is three.
Okay.
So you're going to have them attack.
Yes, please.
They rush in to strike.
Go ahead and roll for the two attacks.
19, 16, they both hit.
And four points.
All right, seven points of damage to start the round.
Hell yeah. Woo!
I will throw some more fire at this dude.
There we go.
Okay.
Natural one.
Ooh!
No impact on that one.
It just goes wide and the boss moves out of the way
and it bursts into open space.
No effect. He did a whole fire thing
and put me in my head.
I'm going to surge forward
and do another power swing.
All righty. Okay.
I'll take my axe out and say,
you know what?
I don't even need to hit you with fire.
I need an axe because you have my friend's arms.
And I'm going to take a swing.
10 on a power swing.
That misses.
Which of those arms is Galvas's?
It's going to use a counter to do its axe backswing on you.
As you swing towards and strike past
one of the smaller arms that's holding an axe to the side,
it goes towards you for
20 points of physical damage.
Nice.
Okay, what are we going to do?
20 points, that's a lot.
I'm going to go ahead and block this. I'm going to try to block it.
Okay. Let's see if we do it.
Come on.
That's a 15 on a block.
That does succeed to block,
so you do reduce the damage by six, or d6.
D6, okay.
So roll your armor and d6.
You said 20, right?
That's correct.
All right.
That takes 16 points of damage.
You got it.
All right, who else is up?
Question. Yes.
The Exalted Flesh says we gain plus three damage
until the end of our next turn.
The next player turn. So you still have plus three?
Do I still have it? Yeah.
Which means I think you still have it, too.
Oh, okay, so that's a little extra bonus.
Yeah.
All right, I'll go ahead and,
he's not looking rough by any chance, is he?
No, he looks like he's taking some hits.
Yeah, okay.
I'll move slightly closer, but not straight up,
and as I'm running, I'm going to start,
I'm going to cast two glintstone pebbles at him.
Go for it.
Glintstones were terrible.
It's the glintstone.
One's a nine, and one's a 14.
14 hits.
Ah, yes, okay. 14 just hits.
So that's 2d4 plus five.
That's 11 points of damage.
11 points of damage to him.
Oof!
Your magic means nothing.
Well, it means something to me. Touché.
That's the whole thing you've been saying, right?
Like, if it means something to you,
then it means something?
Yes. Wow.
Wise words.
I actually forgot, by the way,
even on a miss, I still do 46 fire damage.
That's true. Just go ahead and roll damage on that.
Yes, come on.
That's going to be 11 points of fire damage.
Great, 11 points of damage.
That's a sizzle.
I'm going to grip my sword with two hands.
I need somewhere to put my shield,
so I will ask one of his dangling hands,
could you hold this for one second?
I just hold it.
The two-handed sword to slice down
with the power swing.
All righty.
13 plus seven to hit.
That hits.
Okay, how do I do this?
I do this.
Power swing is a plus two, okay.
Yes, there's no that.
Oh, what a journey.
Six, eight points of damage, that's it,
but his block range decreases by three.
Great.
And for my second attack,
I'll just do a regular two-handed attack.
It will first counter you with a backswing.
My last turn.
Woo!
That is 19 points of physical damage.
Boy, oh boy.
I'll take it and use Step In.
Okay.
To attack again.
I believe in you.
Nine plus seven to hit.
Nine plus seven to hit, that hits, yeah.
Okay, so that's- Take your 19 damage.
Yes, 19 damage.
Okay.
Okay. Oh, come on.
Come on.
14 plus because I stepped in is plus three.
That's 17 plus the beef jerky bonus is another three.
Right, so that's 20 total. That's 20 points of damage.
Nice. Yep.
Shk!
Then I still have more, so I will attack again.
Because I'm a beast. That's a d6.
That doesn't work.
18 plus stuff works. That hits.
12 plus growth is another 17. Yes!
On a d12?
Plus another d6, another three,
another 20 points of damage.
Dang, heck yeah.
Carving into large, heaping swaths of skin
and flesh are being cut off.
He's being knocked back with each impact.
You see the blades are trying to parry,
but even if they hit your blade, it's too strong
and it pushes through and still cuts into it.
I'm trying to slice off some of these limbs
as well as I hack and slash.
Yeah, you're getting a few fingers here and there.
Good job. Okay, good, good, good.
I think that's all I can do.
I think that's all I can do.
Okay, seeing Nil doing what she did,
I'm going to run in.
Seeing her leave an opportunity,
I'm going to barrel roll over the priestess,
or sorry, I keep calling it priestess, prophetess,
but also, you know, same thing.
And then run in and...
God, I got blacker, goddamn it.
So much momentum in there.
You got it! Thank you!
I had one earlier.
Do I want to?
Well, I can switch for free.
So I'm going to use my scimitars.
Foof, foof, foof, foof.
You get it. Say dual wielding.
Dual wielding.
All righty.
I think you meant faah.
Faah!
Faah, faah!
Two attacks.
You got it.
One's a natural 20, I guess.
The other is a 10 for a 16 total.
Both hit.
So first one roll and double dice.
Dice doubled, correct? Correct.
Okay, three plus six plus four.
So 10 for the first hit?
Plus another three for my jerky,
plus four for my base physical.
Oh, nice, so 17 total. 17.
Okay.
And then next one.
Eight plus three, 11.
11, nice.
Plus another four because of my base.
Three is the jerky.
Well, the base doesn't come on the second hit for the...
You're right. No, no, no.
I did two attacks.
Oh, you used two attacks.
I'm sorry, I misunderstood.
But you're right.
I'm dual wielding.
Am I dual wielding?
I don't know, it's up to you.
Do you have two wheels?
She is a bicycle.
How many horses?
Un velo.
How many wheels do horses have?
Or are you keeping your shield out?
Because if you're planning to parry.
I'll keep my shield.
Okay, so it's just two strikes.
So just two strikes. You're not dual wielding.
Okay, cool. So it's more shield. Okay, so just two strikes. So just two strikes. You're not dual-building. Okay, cool.
So it's more of a fa.
Fa. Fa.
Got it. Okay, cool.
All right, anybody else?
I'm going to come back at him.
I'm going to run up and spread out my Beast's Claw.
And so I'm going to, let's see.
So that's a dirty 20.
That hits. Woo!
All right, so let's go to d8 plus five.
Seven, seven, 12.
So 12 points of damage.
12 points of damage.
She's going to go ahead and do a counter as a sweeping riposte.
Takes the axe and just swings an arc out to hit
all of you within the immediate distance next to it,
which is all three of you in the front and the wolves.
Dodge it!
For...
17 points of physical damage.
My dirty 20 says no.
You dodge that shit out of the way, no issue.
I will also block.
Nope, I won't.
19, you said? 19 points?
No, it's 17 points of physical damage
reduced by your armor roll.
Yes, that's right.
Then for you.
Carry.
All right. Carry. All right.
No.
Okay, so it's 17 points of physical damage.
Yikes. Okay.
Reduced by your armor value.
You don't have to roll because you're far enough away.
Then the wolves take 17 points of physical damage.
So they're down to one wolf.
Okay.
Down to one damage. So they're down to one wolf. Okay. One, two, three, seven. Down to one wolf.
Arianne walked in. He's a teen wolf.
Bipped it on the query.
All right.
Anyone else?
Is everybody out?
Okay.
Oh! Ooh!
Ooh, ooh!
You, you...
Mm.
Let me see if I'm going to have to do this.
All right.
Bah bah bah bah bah bah.
I would like to pull out my throwing knife.
Okay.
I would like to aim for the eyeball.
Nice. You don't have to think about eyeballs.
It's effective.
Go ahead and roll for your attack.
I'm just saying, I'm Fix Satan.
Throw your throwing dagger.
I'm Fix Satan to hit him in the eyeball.
Then it's valid.
Or not, but you know.
Let's see, hold on.
That's 11.
It was a good shot, though. Well, no, it wasn't a good shot.
It was a good try.
It's a bad shot.
Very bad.
It's all right.
You're mad and you should feel bad.
That's all I heard.
I'm going to, as I'm out there,
I'm going to go three more pebbles.
Do it.
Two hits, one does not. Okay.
Two more hits, so that's going to be 2d4.
First one is six,
11 points of magic damage.
All righty.
And then That's 11 points of magic damage. All righty. Then nine points of magic damage.
Nice.
He's getting hits.
He's starting to see some wear and tear on him.
Gardei the Grafted is starting to look a little hurt here.
Okay, okay, okay.
All right.
Is that the end of the player's turn?
Yes. I think so, yeah.
All right, he gets his counters back.
It's now his go.
He's going to unleash an Inferno-Tornado combo.
Ew! That doesn't sound great.
No. Does it come with curly fries?
Oh god, I want curly fries so bad.
Everyone next to him takes... 19 points of magic damage to you.
19 points of magic damage to you.
19? 19 points of magic damage.
And you, and you.
I don't like that accusatory finger point.
Sorry, my apologies.
I would like to fight you on that.
You got a stamina to block or dodge?
I'm glad that I added that extra stamina block
during the last Lose a What's It.
So you're blocking or dodging?
I mean, did I really have to use that slot?
Like, can I get a mulligan?
No. If I rolled a seven? I would like a Lee mulligan? No. If I rolled a seven?
I would like a Lee Mulligan, please.
So no. 19 points of magical damage.
If I had one to spare, I'd give it to you.
Nine points? 19.
Minus your armor roll.
I'll try to dodge completely, if I can.
Yeah, that's good.
Against magic defense? Yeah. 23 to dodge. Yeah, that's good. Against magic defense or? Yeah.
23 to dodge.
23 dodges, yeah.
And then?
I took it.
You took it, okay.
Then Sestii swing around and then does the,
up in the air, you watch as the flames
curl around the axe swing.
It burns through all of you,
and then he leaps about 10 feet in the air
and brings it down as hard as he can onto you.
Oh no!
I was like, let it be the wolf, let it be the wolf.
I'm going to use my last stamina to block.
Oh, that perfect block right here, watch it.
Here comes the perfect block. Yeah, come on.
Stagger this bitch. Here comes the perfect block.
It'll be 25 points of physical damage.
That'll kill me.
Oh my god, come on. Stagger.
Watch it happen, here we go.
I'm believing you. Oh je!, come on. Stagger. Watch it happen, here we go. I believe in you! Oh dear!
Nope.
13.
13 is not enough.
The skill rate is 14.
Wait, did you roll your armor and shit?
I mean, it's fast. It's not the same.
You can roll your armor just to see.
I'm going to roll one.
Vroom!
You watch One. Vroom!
You watch as Neil just collapses to the ground,
the axe jammed into his back,
and he lies motionless on the ground. My god. Neil!
Outlived me.
Reaches down and tears one of the arms
from his body. No!
It fixes it to his shoulder
and it begins to move and flex.
Very well. Who's next?
Fuck.
Oh.
Okay, how far are we from that little
Madonna room, the little ray of light?
Oh, you're about 60 feet from it that way. Okay, can I go and grab Neil by the feet
and drag him back out of there?
Interestingly enough, in the process of this combat,
its light seems to have faded.
Oh, that's just wrong.
That's just boss rules in a boss fight.
It's like the third time that Madonna album
has been brought up.
It's a good album.
We listened to it.
It's a good thing, and as you grab the body,
I'm going to tug you, look over,
and it's just not present.
But it is the player turn.
I have 38 hit points right now.
How many hit points do you guys have?
36. 37.
Okay. 13.
You and you should,
if you need to do anything close to this person,
you should do it and then you should get
very much farther away. Do you have any more flasks?
I do!
Deal. You got healing potions.
Healing potions, yeah, it's healing potions.
Oh wait, I do have healing potions.
Oh wait, and we're refresh on stamina?
Yeah, we're falling stamina, yeah.
We got to use our Crimson,
we got to remember to use our Crimson Tears.
Yeah, yeah, yeah, yeah, yeah, yeah.
I apologize.
She falls. That's on me.
That's on me.
Six, seven, eight, nine, 10, 11, 12, 13, 14, 15.
My focus points.
I forgot my Cerulean Tears.
All right, so that's
33 points. What are you doing over there
with those Cerulean tears?
Cerulean.
I'm going to Hurl Fire again.
She's going to Hurl. Go for it.
She's going to Hurl.
Hold the arm, gross!
Ugh, hand it!
Okay.
Now 20!
Which is going to be a hot 14d6 damage
coming this dude's way.
Oh my god!
Please just die.
Please just die.
There's that.
Holy shit, come on.
This is going to be so epic if it works.
I would be very impressed.
That's 12.
Do you need extra D6?
This is a...
Do you actually have 14 D6?
14 D6.
Do it for Niels on.
I don't know what I'm more impressed by.
We're ready to go here.
Wow.
You know, you got...
Kids, you got to come prepared.
All right, 14 D6, rolling this dude's way.
Okay, let's see here.
12, 14, 16, 18, 19, 25, 31, 36, 42, 45,
51 points of fire damage to the Grafted.
Got it.
How do you want to do that?
4-0!
You'll never understand the love
that binds people to one another,
to their arms, or to their cats.
I don't hate you.
I pity you.
Fire roils out of me,
and unlike the nasty roiling smoke
of all this barbarian wildfire,
as I hold the hands of my prophetess,
it is pure, glowing light and flame.
He reaches forward with the dragon arm,
which then breathes flames in response to it,
and the two collide.
But the light of the prophetess' blessing
into this golden flame pushes back,
and it cannot hold it at bay.
No!
No!
The flames fully immerse and engulf this figure.
You watch as Godric begins to rush around screaming,
and swinging wildly,
the flames burning brighter and louder,
catching the nearby trees before eventually
the steps become slackened and
hits the ground and smolders.
Walk to the smoldering body
and kick it apart, just like I did the fire earlier
with these beautiful companions.
I reach down into the embers
and search for two stony arms,
if I can find them.
Looking through the space here,
you do not find stony arms.
Those arms would have been disturbingly large
on this figure.
I was going to say, probably like...
But you do see, discarded off to the side
of this courtyard, a pair of large arms
that look like they have been frustratingly tinkered with
and then abandoned.
Well, I can't.
Wait, this eldritch abomination is like,
man, it would be so cool if I could add these. I just need more, another set of legs, honestly. Wait, this eldritch abomination is like,
man, it would be so cool if I could add these.
I need more, another set of legs, honestly, top-heavy.
I should've gotten more than just the arms.
He needs a horse stack.
I know, I need the arms.
If there was something, a stack, that's the thing.
You were so sorry.
You said you only asked how and not should. You were so sorry. You said, you only asked how and not should, you know?
You needed to think.
A stack of horses is what's needed
to support all these arms.
We'll say, in the twilight of this conflict
and in the memory of the lost warrior, Nill.
I was going to drag Nill's body and throw Nill on the side of the lost warrior, Nil. I was going to say, can I drag Nil's body
and throw Nil on the side of the lost?
Which is only a short inconvenience,
thanks to the sites of lost grace restoring.
Can we do a full funeral for Nil, 60 feet from this lamp?
Nil, you were a beautiful soul.
You loved cats, or one specific cat,
but you really loved that one cat.
And you were a powerful warrior.
So powerful.
I only knew you for such a short time.
So short, like four hours.
In that time, you really stunned me with your ability to so freely lose your limbs.
Yeah, the limbs thing came up actually a couple of times.
Yeah, in one month. Unrelatedly, yeah.
I didn't understand half of what you said.
Your accent was so thick.
But I appreciated it all the same.
Yeah, really incomprehensibly thick accent.
Deeply thick, yeah.
Why don't you all just close your eyes
for a moment of silence?
Then as they're closing their eyes
for the moment of silence,
I'm going to drag his body over to the lost souls.
He's gone. Where'd he go?
She emerges from the golden light restored.
You are truly prophetess!
The prophetess.
In Miracle!
She has saved me. The light
has saved us again. She is the greatest of prophets.
The doors to the courtyard behind you splinter open.
There you see just a massacre The doors to the courtyard behind you splinter open.
There you see just a massacre of bodies torn asunder,
blood spattered everywhere, and there in the middle of it,
you see a massive feline just chewing,
just red crimson across its fur in the front.
Walks up to you.
Oh. Oh, what a good girl.
Yes, you are. You are a good girl.
She just needed to eat.
You were totally right.
I left her with no food, and that was the problem.
Oh, I'll never do that again, I promise.
Oh, things do not work here the way they're supposed to.
As we nod. I was going to say,
if you think with only this, everything will seem crazy.
How this tree's so big?
Why that guy bet his arms?
Who this man?
Why that lady by the fire?
How come these different lamps are around
and then people can come back to life,
but the people that we killed,
they don't seem to use the lamps?
If you use this, nothing will make sense.
But if you think from here
and believe when you should believe.
You follow a prophet.
Yes.
Great.
Still not sold.
I respect your commitment
to your belief in disbelief.
Well, you have to believe in something.
That's right.
She's done it again.
She figured it out.
She even named your thing!
She even figured out how to name it!
She profited you!
And now you're really, you're tied up,
because what can you do if you say it's your thing?
It's kind of now her thing.
In about a minute, I need you to drag me to that light.
He just walks over and summons the sword out of his hand.
We pull back from the courtyard here
at the top of Stormhill, here at the Stormville Castle.
As the soldiers are swarming around
the exterior of this castle,
we see the massive golden erd tree
and the promise, the future promise,
of somebody rising up to become the Elden Lord.
But tonight, instead we focus on
the self-inflicted magical stab wound
of one such sorcerer as his wayward compatriots
begin to stack horses to escape from the outer walls
of this castle.
What an adventure.
Squad shot.
Ah.
And what possibility awaits?
And that's where we'll end this game tonight.
SAM and LAURA and LAURA and LAURA and LAURA and LAURA That was ridiculous. Ability awaits. And that's where we'll end this game tonight. Oh!
That was ridiculous! Oh my god.
Thank you.
Video game rules, man.
It's pretty great, honestly.
More snacking simulator rules.
Yeah!
Break the physics engine.
Rook me, I can't!
Oh my god!
Oh, thank you all so much for coming and playing
and being part of this.
So good.
For joy.
Oh my goodness.
And thank you so much for watching.
Big thank you to Bandai Namco for partnering with us
to create this extremely serious, accurate portrayal
of the Elden Ring lore.
I will remind you, none of this is canon
and this system is very homebrewed,
but thank you for joining us on this wildness.
Big round of applause for all the wonderful players
and people that brought this story together.
Go check out Elden Ring now,
if you enjoyed this and have the exact,
I trust you, the exact same sort of experience in the game.
Much cooler, much epic,
at bit.ly slash CRLdenRing, I believe is the URL.
So thank you so much. Have a wonderful night.
We love you very much, and is it Thursday yet?
Good night. Yay!
Yes!
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