Critical Role - Exandria Unlimited Wrap-Up
Episode Date: September 2, 2021The cast of Exandria Unlimited sit down for a wrap-up discussion of the mini-campaign, guided by Creative Director Marisha Ray!Due to the improv nature of RPG content on our channels, some themes and ...situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Oh, hello, and welcome to Exandria Unlimited on the Critical Role Podcast Network.
This is your resident monster, Ashley Johnson.
Exandria Unlimited airs Thursdays at 7 p.m. Pacific on Twitch and YouTube.
If you'd like to watch the VOD, it's available immediately for Twitch channel subscribers and on YouTube on Mondays.
Exandria Unlimited is, of course, also available in podcast form on Thursdays,
a week after the original broadcast, right here on the Critical Role Podcast Network.
Okay, okay, okay. Let's jump in to Exandria Unlimited.
Hello, and welcome to the Exandria Unlimited campaign wrap-up.
That's right, you got me, bitches.
Yeah!
Yeah!
And of course, you also have the lovely Robbie.
Aubria. Whoa!
Liam. Whoa!
Ashley.
Matt. Yay!
And Amy. Yay!
I was trying to think of more adjectives
to describe you all, but I gave up
and stopped at lovely.
It's hot. It's 100 degrees outside.
Because this wrap-up is pre-taped,
that means we are going to throw
to Comfy Matt one last time
for our announcements and our sponsors of the day.
Take it away, Comfy Matt!
Thank you, Marisha.
This episode is sponsored by
Life is Strange True Colors, a brand new
full-length game in the award-winning Life is Strange
series from Square Enix.
This new standalone story follows Alex Chen
through a thrilling mystery when her brother dies
in a so-called accident.
Alex must embrace her volatile power to find
the truth and uncover the dark secrets
buried by a small town.
Omar's already pre-ordered it, and he's excited.
Life is Strange True Colors comes out on September 10th,
and if you purchase the deluxe or ultimate edition,
you'll later get access to Life is Strange Wavelengths,
an exclusive prequel story where you play as returning character Steph Gingrich.
And we're excited to announce that Steph Gingrich is canonically a critter,
and she makes her mark on the record store she manages in the game.
She'll customize it with official Critical Role merch, including posters on the walls,
comics and t-shirts in the shelves, and you might even find a few familiar-looking ladies in Steph's dating app.
Life is Strange Wavelengths releases on September 30th,
and you can check everything out now at lifeisstrange.com.
I know, buddy, it's just around the corner.
Thank you so much also for joining us on Twitch and YouTube.
To join in our live and moderated community chat, please head on over to our Twitch channel.
And of course, these gorgeous statues of Vex and Vax are available for pre-order right now from our friends at Sideshow.
Vax stands at 11 and three quarters inches tall with his wings out and carries his three signature daggers,
Whisper and Flame in hand, with the poison dagger stashed in the sheaths hanging from his belt alongside Simon. Vex stands at 11.5 inches tall with an arrow
knocked in Fenthrys and wearing her white dragon armor with elven chain and signature blue feathers.
Both statues have the Vox Machina monogram engraved on the base, and you can pre-order
your Vex and Vax statues right now and check out our Sideshow collection at sideshow.com
slash brands slash critical dash roll.
And with that, back to you, Marisha.
Wow.
How amazing were those announcements?
And I'm going to be nice because he's my husband.
So he was just wearing only a robe.
Only a robe.
Yeah!
I love you.
Just simple, easy, easy to achieve.
Crazy. And a little hot.
Okay, I think that we are.
Beastmaster.
Just don't uncross your legs.
I think we are all set to jump into.
The post-team. into. Starpost team.
Yeah. All pixelation.
We'll get the Naked and Afraid team on it.
I think we are all set to jump into tonight's episode
of Exandria Unlimited, our campaign wrap up.
Yay! Woo! Thank you. Thank you. Welcome back.
Okay, you all, if you saw the campaign wrap up for campaign two,
this is going to be kind of similar.
It's going to be a little bit of a round table discussion.
Feel free if any of you all want to chime in, if you have any questions, now's the time to be similar. It's going to be a little bit of a round table discussion. Feel free, if any of you all want to chime in,
if you have any questions, now's the time to ask them.
But until then, I'm going to kick it off.
Robbie and Amy.
Ah!
Amy!
This was your guys' first time
really diving into a campaign.
You guys are the role-playing game newbies of the group,
and now that the experience has completed,
what do you think? How was it?
Man, it's a vital part of my personality now.
Like, I just.
Yeah, you fell hard.
It's all I want to talk about.
I, it's all I want to talk about with anyone,
my gynecologist, and I'm like,
have you ever played D&D?
You talked with your gynecologist about it, too.
Yeah, yeah, it's super weird.
Shout out to Dr. Brown, she's heard all about it.
Yeah.
It's so good.
I wish I had done this when I was younger,
because I would have had so many more experiences.
That's exactly what I said.
My first thought was like, oh, why have I waited?
Yeah, yeah, it's been amazing, totally.
So we'll call this back.
And you were buying a bunch of dice sets
and stuff like that. Oh yeah, yeah, immediately.
How much money did you spend on these sets?
Okay, so on one set, I spent $200.
That's right.
That's right!
But they were very sharp dice.
Isn't that a thing?
The sharper, the more expensive?
Yeah, because it works as dice
and self-defense mechanisms.
Sure, sure, sure.
And they were hand-made, hand-poured or whatever.
So yeah, I spent a lot of money.
I would say all told, I would say about $300 to $400.
Okay. Yeah.
That's respectable. Way to catch up.
Respect, yeah. Exactly.
So now I have all these dice and no one to play with.
Roll a 13.
I know. Which is why.
I know!
Why did you get dice with the same number all over them?
Ah, weird!
That's what happens when you're a newbie.
It's kind of extra for ones
that have all the numbers on them.
There you go.
You only go with a 20, though.
Yeah.
And yeah, Robbie, how about you?
Oh, I went into a game shop the day I got my phone call.
I couldn't do online, and I was like,
D&D, help!
And I love the guy in there,
because he was so sweet,
but he could not have been more disinterested.
He was like, yeah, they're over here.
And I was literally like, which ones are for D&D?
And he was like, these.
And I was like, what are the heaviest, most gold ones?
And those are the ones I bought.
Yes. In back of my head,
I was thinking, this guy doesn't know I'm going to be on Critical Role, bitch.
So, but I bought that one and then they betrayed me over and over again.
And I started to just gobble up any more. I bought some off of Etsy.
I bought some with a stupid monster eye in it.
And then I had a moment like right before we were starting where I was looking
online and I found one made out of human bone.
And I was sitting there at like two in the morning
just going, is this the moment
where my life changes irrevocably forever?
Do I buy my first human body part made out of dice?
And I decided against it.
But if I play again,
I might have to get those murder rocks.
I don't know.
No, dude.
Like, and talk to Marisha about this.
Like, I want to be in my will that when I pass away,
like, ashes made into gemstones and put on rings
and then passed out as magical artifacts.
I want to have bones put into dice
and be passed on as relics.
Like, I got plans to be that creepy dude when I die.
It's going to be great.
He wants to be the cursed item that you have.
It's very Catholic of you, Matt.
It's very Catholic? It. He wants to be the cursed item that you have. It's very Catholic of you, Matt. It's very Catholic?
It is very Catholic.
It's heroic!
I want stories to be told about people that received me
and then their lives fell apart.
Oh yeah.
Like, I'm all about that.
I don't know how Horcruxes work.
I did!
Oh, you know what?
I'll be back, Liam! You laugh!
It's going to be like E8 leather bound in your skin
is the first one.
Oh god.
I want this face to be the front of the Necronomicon
all like,
It's going to be great.
It's going to be great.
I love this for you.
For both of you, on a scale of Laura to Liam,
after your eight episodes of VXU,
do you think that,
are you on the Liam end of the spectrum?
Or you think the universe is cold and uncaring,
it doesn't give a shit about you,
and the dice don't matter,
just you roll and you get what you get,
or are you on the Laura side,
where you think that dice are imbued with qualities
and magic and strength,
and you favor ones over another?
I started there, ended at Liam.
When I was rolling 13s, the whole,
and I was like, you mother fu-
I paid $200 for you!
Yeah, so I started there.
I was like, which one am I going to use today?
And they all failed me in the end, but it's fine.
They told the story.
You're talking to the kid that was convinced
when he was five years old that if I stared a flame
long enough, I could make it move?
I was pretty sure I had ESP, so.
I did that, too!
You did? Yes!
Especially after watching Matilda.
Did anyone get into that after Matilda?
Yep. Okay.
Yeah. I'm like,
where's Danny DeVito?
Please come. Yeah.
So I think that we're tapped into,
I don't, you know, maybe the universe,
maybe the universe can just go
just a little bit, but if it did,
it was not blowing on my dice this eight rounds for sure.
Yeah, you had some rough rolls, buddy.
I feel like no one had worse rolls than Matt.
Oh yeah. It's the DM's curse.
Every time I've ever been a player,
but I will say, I will say,
they're bad all the time,
but then occasionally come together when it's needed most.
Okay. Story dice.
Exactly. I love story dice.
I'm happy for that. I'm happy for that spread.
And to be fair, I love failing.
Like, to me, that's where the real fun of the RPG comes in.
Because like, succeeding is fine,
and sometimes it can be really fun.
But failure, if you lean with it,
can just be so much more fun,
because it makes everyone else around you go,
No!
And you're like, you got to deal with it now.
I feel like, honestly, at the arc,
and I think hopefully when people watch it,
I feel like luck shifted for me.
And it helped with my character arc.
I was just rolled dog shit.
I felt like finally by the end,
I was manifesting some decent rolls
and doing some cool shit.
And I thought that was fun for my character arc, too,
because he was so unsure of himself in the beginning.
But that's just the way it rolled.
I could have just stayed at Sadsac, but it didn't happen.
Yeah, the moment you decided what you wanted to happen,
the dice were like, all right,
you just had to make a choice.
Here we go.
I do the thing a little bit.
I was just tough loving you, you know?
Yeah.
Just being gaslit by your dice.
Yeah.
You don't want that.
You had it in you all along.
I don't know.
Speaking of story dice, Aabria.
Ooh, hi.
What was it like playing in the sandbox
that is Exandria and not only playing in that sandbox,
but having the person who created it at the table with you?
It was, I think I said it in the original interview,
I was like, it's so exciting and horrifying.
And that stayed true the whole fucking time.
Please understand.
At no point did you ever
make me not feel comfortable.
So please understand that that was just me going like,
all right, I want to try to do something here
and reach out and this is at the end
where we can talk about it.
It was the most terrifying thing I've ever done in a game
in my entire life was be Gilmore to you.
I was, I didn't sleep the night before.
I was just like, do not fuck this up.
This is your favorite NPC and it's everyone else's
and it's Matt's and we're just going to go in and do this.
And this is like, it was one of those things
where I was like, there's no ripcord for this.
Like, there's no way for me to go like,
nevermind, do something else in Niman.
Like, it had to happen for you guys to go forward.
So that like, well, we're doing it, okay. What was the voice?
As you guys were coming in,
I was listening to episodes to be like,
okay, what was the voice again?
Write down a phrase to remember.
Oh god!
So it was perfect.
It was wonderful.
It was so fun.
Like, genuinely, probably one of my strangely surreal,
positive moments to date, like top, top, top,
because it's weird.
It's weird to create things
and then watch it take on its own life with other people.
To me, it's a very wonderful experience.
It's unique to have that then turn back on you
and engage you, the creator, with the thing you created
from somebody else, making it even more alive.
Like, it's, that, I didn't think
that we'd ever be going to meet Gilmore,
and the more that began to come up in the narrative,
I was like, oh my god, is this going to happen?
And then when it happened, like, I felt like, I don't know,
I got weirdly emotional about it,
and also felt like a six-year-old getting to the Christmas tree in the morning. I don't know, I got weirdly emotional about it and also felt like a six-year-old
getting to the Christmas tree in the morning.
I don't know, it was so cool.
It was so cool.
Well, and beyond that, I thought,
I mean, Dariax was kind of like an off-type role for Matt,
I feel like, personally,
but Dariax works great because you could kind of play dumb
in your own world.
Yeah.
Kind of, yeah.
Dariax was designed to be unlike any other character
I've really played.
I'm used to playing the very sit back and support,
fill the roles that are needed,
to be the voice of reason,
to be the person that helps other people
when they're struggling with coming up with something,
to come in there and lift them up.
No, he's just a full chaos demon.
He's just a tumbleweed of a person.
And I told Travis this, I'm like,
I wanted to take a page from Travis's book
of impulse role-playing and try it out,
because I've never done that before.
Oh, it was plain as day and it was super endearing. Oh, it was so much fun. It was so much fun. of impulse role-playing and try it out because I've never done that before.
Plain as day and it was super endearing.
Oh, it was so much fun.
It was so much fun.
And much like Travis's point,
being able to have everyone else be careful and guarded
and a mystery present itself and everyone be like,
okay, how do we carefully approach this?
Be like, I'm already running.
And they're like, no!
Heroic! That is a joyous moment. I love it. Yeah. And they're like, no! He rolled a joint! That is a joyous moment.
I love it.
Yeah. And yeah, it was great.
Well, before we get too deep into that,
because I do want to start jumping
into more story-specific stuff,
but we can't talk about the story
without having Anjali Bhimani!
Hey! Be right backimani! Hey!
Be right back!
Hey, hi!
I missed you so much!
Welcome back!
You had so much that you had to do,
and I couldn't come help you and save you
because of my stupid sisters.
Anjali was also watching from the sidelines,
and it was great because she kept texting me being like,
shit, I know that they should do this.
Why aren't they doing this thing?
And I was like, I feel your pain.
I know. Yeah, exactly.
She's like, I need to text them.
I'm like, you can't. You can't.
It's done. It's already done.
Don't make it worse.
Yeah.
Oh wow.
Oh, it's so good to be back here.
Welcome back.
And I mean, back to the EXU table again,
but also you're a Critical Role alumni.
So, I mean, people may know you from Undeadwood.
You've kind of been around, done a few things with us,
but what was it like jumping in EXU?
So I feel like Amy may be like two shows in,
like where I'm like, you are experiencing now is was
my first experience here when when we did Undeadwood yeah where I was like please don't
make me leave I just want to sleep under this table forever yeah I'll wake up in the morning
and do whatever it takes and now every time like I get so excited when I get a call or get a text from you guys to do anything because it's just,
I know that what's about to happen is unlike any experience you have as an actor anywhere else.
And any experience you have as a person anywhere else, there's something about the,
the collaborative storytelling that happens in this place and with the people that you guys bring together that is just, oh wow.
It's unlike anything that I've experienced anywhere else.
And I've experienced some cool shit,
but this is pretty fantastic.
And this was the first time I got to play straight D&D
with you guys, which was a whole different level
of strangely intimidating.
What?
Because I felt- I would never have thought
that would happen. Exactly.
Because I was like,
because this is your world.
When we were coming together to play different game systems
or one that you had kind of adapted for that Doom one-shot,
it just felt very different.
But then to come in and be like,
no, I have to read all of the books!
And I have to read the Critical Role book!
You have to read the books!
But I need, I have to read the Critical Role book!
And know all of the people, and know all of the terms,
and she's going to give me lore, and I have to memorize it,
because I'm Indian, and I'm an A-plus student!
You got an A-plusplus for what it's worth.
Thank you, thank god. Mom?
Someone call my mom.
I did good, Mommy! I did good.
So yeah, it's just been,
it's breathtaking to come back
and to get to meet new people who are killing it.
I mean, Robbie and I knew each other, and Ashley and I had met even though not in game, but I had never met Amy.
And the day that we got to do a play test together was the first time that we met.
And I was like, oh, shit.
No, it's like I'm like such a fangirl.
Like, I would have thought that you'd been doing this forever because you came in.
It was so inspiring.
Like, I went home and I was like, okay, but like, here's the thing.
Just like talking about, because every choice,
like truly, and I think we all felt this way,
like when we did a thing, I don't remember what episode,
but after we took a break and we asked to be like,
did you plan, like, did you guys plan that interaction?
Because it seemed like-
So organic.
So organic and just, you're just like. So organic. So organic.
And just your commitment to this character
was so fucking inspirational.
So thank you.
She's a very self-empowered character.
So it's fun to step into someone who's maybe a little more
that than I feel when I'm stepping in.
That's kind of the magic of role-playing games.
Yeah, well, exactly.
You get to create something that's in some ways like you,
but in some ways can be aspirational.
And then by living in that space,
kind of make steps towards becoming
a little more like that aspiration.
You know, that's my life.
I'm much more a functional human being today
than I would have been when I was a younger,
nerdy, introverted kid, because through role-playing games,
I learned to be a little bit outside
of that shell incrementally.
It's also a test ground for how you interact
with people in general, is what I experienced,
because if you're really into the role-playing
and you're connected to your character
and what choices they would make,
even if you're not in that mind,
even if you're new, like me,
and you have to make that choice,
well, nah, that's what Robbie wants to do.
That's not what Dory wants to do.
And the way that I would interact with your character
would be completely different how Robbie would.
And it was fun to explore those things,
not just from an actor standpoint, just as a person.
How do you approach someone that perhaps
you're not as comfortable with as you could be or should be?
And what would a person that's lesser or better than you
or different than you do?
And that for me was not just an acting experiment,
but a psychology experiment.
Yeah. It was really fun.
That dynamic was extra juicy for me.
For sure. Study of humanity, for sure.
And on top of all of that, it's also,
tabletop role-playing games are a friend maker.
Yeah. Because some of us
have known each other a long time,
but I've only know you by your work before this,
and I've worked with you, but like,
it doesn't take many games till every,
and I've only played on Zoom with you one time
before EXU, and it doesn't take much
to pull a group together and you find
like friend nooks and crannies.
100%.
Well, it takes a lot because you have to be vulnerable.
Everyone has to be vulnerable
and everyone has to be on the same level of vulnerability,
or else if you have that one person that's like,
this is lame, then it's going to make everyone feel
embarrassed and silly and stupid.
So I think it can, like you said,
fast track relationships in that way.
Yeah.
And I mean, you guys all got pretty close throughout.
I mean, we do have a group chat.
We have a group chat.
Yeah. I love the group chat.
And what I did find interesting just watching,
because I wasn't sure,
like, because I had watched from the sidelines the whole time.
And, you know, we anticipate these shorter-run games
or these one-shots to be a little bit more
slapdick and silly,
but I was actually surprised at how quickly,
especially the newbies,
jumped in and weren't afraid to be vulnerable,
have a little bit of inner party conflict,
make those tough choices.
Was there any question for anybody in all
about just exploring those deeper sides of your characters?
I found myself wondering in advance
how deep it would get, but we have a very good GM.
Mm-hmm.
A very good GM who gave us a long campaign
feel to a limited run.
And I thought, you know, I've run one-shots,
just single one-shots,
and those are often very railroaded
because you're telling a story in a small amount of time,
but this was longer and it gave all of us enough time
for you to let everything breathe
and let us knock into each other.
And it definitely got deeper than I thought it might.
You know?
And I loved that there was head-butting
and inner-party shit.
Yeah.
I'm sure of slapdickery.
Like, I mean, we started.
Sure.
The rooftops of Emon.
Yep, yep.
Peeing and pooping off a rooftop.
Right, literal pissing contest.
And then you have a monkey who flings fiery poop.
Like, that's pretty, that's a pretty amazing,
like, come on. Yes.
You have fun.
Kind of talking and thinking about
trying to build this campaign,
I think the weird thing to try to mash together is, one,
I am a very goofy improv comic,
so my tendency is towards,
let's make a bunch of Scattling Gun jokes
and chase that like the third round of a Herald
and it'll be a nightmare.
How do you do that for eight weeks?
But also knowing so much about the DNA of Critical Role
is so deeply invested in that emotional arc for a character.
And then going,
all right, now you have eight weeks to fake it.
Like, how do you get them there that fast?
While knowing that I can't let you run
anywhere you want to go.
Like, we have to get to certain things
because this is a limited run.
And there were some set pieces in the end
that I was like,
if they turn the wrong way and they don't do they,
oh, Nox is going to be real mad.
Okay.
So I think, if I can pat myself on the back a little bit,
trying, like, the thing I am proudest of
was giving you the ability to feel like
you had a lot of room to breathe
and interplay with each other,
and then be like,
you're getting where you need to go, that's fine.
You chose it for yourselves and I'm not railroading you.
Keep covering the tracks, we're good!
You're good, keep going!
Any direction, not that way.
Watching from afar after, you know,
after Fjorett took off and abandoned you,
I was so amazed when you guys did go the direction
that you did, because I was totally expecting you
to go another way, and then everything turned out
the way it did, and I was like,
oh, that was, thank god I wasn't there.
I would have said, no, no, no,
let's take care of your other bed.
I'll go down there and you guys go ahead.
That was, sorry, I'm just, I'm getting excited all from,
like, I'm getting all excited about, like,
and then you did this.
Remember when you did this?
That was awesome.
I'm like that Chris Farley SNL sketch.
Remember the time that you did that thing?
Yeah.
Remember when you did that?
The thing, the thing, yeah.
That was awesome. That was so good.
That is the version of this story
that my husband heard as we were recording it.
It was just me coming home
and giving the world's worst play-by-play.
I'm just remembering cool stuff
and then explaining it and be like,
oh, but before that, there was this.
And then my ADD hit and I was like,
but then this thing happened.
All right, just watch it when it comes out.
It's fine.
You're fine.
Well, to keep patting your back,
one of my favorite things in games
is to watch good GMs do their thing.
That's part of what drew us to reach out to you to do this,
but it is such a delicate balance, to your point,
of trying to convey interesting narrative threads
and let the players make the choices
and to follow the paths
and to dangle enough interesting points
where they still guide the path, the immediate path,
but still fall in the line of where you hope they go
to follow the macro story that you've prepared and built out.
And the short form where you don't have the flexibility
of letting that take as much time as it wants
to get them to that point is a very, very specific skill.
And you rocked that shit, because we never felt that way.
It never felt that way.
And it was, yeah, you're just, you're awesome.
Aw, thank the best.
It's also just, like, once you have that table trust,
where I'm like, okay, I'm going to say like a group of things.
Have you guys ever played?
There's a card game called The Mind, which is just you literally it's just cards numbered one through 100.
And you like shuffle like you deal a hand and you have to non-verbally like put them in the center pile in ascending order.
So you have to figure out how to communicate non-verbally with like, OK, I have the next card.
I'm going to go. Is yours a little bit higher than mine?
Should I go? Whoa.
So there's this very cool balance that,
I don't know, I feel like as a DM,
playing that game with you all, going,
I'm not trying to tell you where to go,
but I feel like we all know what we're doing here,
so I'm going to trust you.
So that table trust of the players and being like,
you guys are all as much of a storyteller as me.
I just have the general like longer view on this than the rest of you,
but we're all going to tell it together.
So just kind of trusting the table to do everything.
So I'm going to like bounce that compliment out that you guys are phenomenal.
And it was the easiest thing in the world to do because of you.
Matt kind of mentioned, you know, loving watching the GM do her thing.
Does anyone else have any favorite moments,
any highlights that stick out at you in looking back?
Like with Aabria?
No, from the campaign.
Oh, I mean, yeah.
But also, I remember when we were like,
when you'd built out this, the hole, and you built out this, like, the hole.
And, like, immediately we're, like, oh, the ash hole.
And you were just, like, okay, we'll just call it the ash hole.
And I can, like, it just felt like such a cool, like, we're just going to roll with it.
But that's just who you are.
And, like, that was just such a gift.
It's, like, such a cool.
Not just that, but, like, at every step I felt, like felt like oh she's just i i guess making it up
as she goes but obviously that's not it but like a really great like performer and gm would do that
you're just like well i can do that it's like no but you can't you know like you make it look
so effortless i guess is the compliment i'm trying to pay you um and it just makes it made me feel so
comfortable as like a new player.
So your favorite moment is right here.
Yeah. That's what you're trying to say.
My favorite moment is just a breath.
But I have to say, maybe the pageant was a good one, too.
That was maybe a highlight, a story highlight.
That was so fun.
It was pretty spectacular.
Yeah, there's actually a question here about the pageant.
By Rodan.
Man, it still might be my favorite moment from watching.
It was just so good, and I do think it was brilliant
having the people who were like,
ah, my character wouldn't participate,
but you give them NPCs,
because Anjali is rival to Opal.
I mean, that was not a good move.
That was your highlight.
And then I got the Dariak's coming in with a,
I got you, boo.
Yeah, yeah, yeah, yeah, yeah.
I was going to let that shit fly.
That was good. I knocked him, like,
for good or bad. Got you back.
It was so good.
Okay, so give us a little bit of insight into that
for anyone who wasn't participating,
but you got the, because you handed out little NPC cards.
Everyone had an index card with a character
with a couple prompts. Oh, two or three,
like, you like this and you don't like that.
Yeah, exactly.
Which you didn't have to use.
I was like, I just don't want to leave you
completely out to dry.
Like, congratulations, you're in the middle
of an improv scene, go!
Yeah!
What was the name of your lady?
Do you remember?
Oh, she was a trick. She was incredible.
That was one of my favorite moments,
is you getting, Sinna getting to know.
Brightbow?
Was that it?
It was Sinna something Bow.
I think they all had something vaguely rock
to do with themselves, like Cinnabar.
Yeah, yeah, yeah.
Oh, nice.
Where she was throwing axes at you?
Yeah.
Where you were throwing axes at yourself?
Yeah.
Yeah, I knew.
Show off.
So good.
Orym is not a showy person,
so he wouldn't have gotten involved.
So I liked abusing my own character.
Thank you for that.
Such a great idea. So, so, so good.
So did you make up the whole,
this is the perfect character to be Opal's rival?
Was that?
I felt like it needed to,
she needed a foil.
Yes.
She needed a foil. So. She needed a foil.
So cool.
I'll tell you what I didn't really expect,
was that I, so when I got the card,
the name was spelled L-I-S-L-E, right?
And I decided it was Lyle.
No, because A-I-S-L-E is aisle,
so L-I-S-L-E should be Lyle.
And I said it out loud, and you repeated it back to me,
and I immediately thought,
that's not how you pronounce that name.
But I am Lyle.
I am Lyle, goddammit.
You made a choice, I went, what are letters?
Yeah, yeah.
Letters.
Letters are a construct.
Yes, exactly.
So Lyle.
Lyle. Lyle, Lyle, Lyle.
To that point, Byroden, as a location,
Byroden.
I've fleshed out, in my mind,
in a very loose way, because we never went there.
Because as you know, when you're GMing,
you only flesh out as much as you really need to,
because otherwise you break as a human being
and turn to ash.
So it wasn't until that we were going to Byroden
in the story, I went,
oh my god, I get to experience Byroden
and I have no idea what to expect
because I had nothing really established for it.
And so it was one of the coolest experiences
to go to a place in Exandria that I knew of
and had no idea what was going to happen.
And I love that.
Basically a footnote, really, until now.
Now it's very fleshed out.
And there's something in the water in Byroden
that makes twins.
Right, right!
Well, I remember asking Aabria and Matt
when I was coming up with Opal,
because she's really inspired by a friend of mine,
not like the character traits,
but like where she's from.
My friend is from Laredo,
Texas.
And I just always found it like so interesting that they just had like this
rich culture that had nothing to do with anything else.
And so I was like,
where would she be from?
Like,
I want like a loud,
but small town.
That's like really culturally kind really culturally a little bubble.
Where is that place?
Far from everywhere, a one-road place by the road.
So I don't know, it was really fun to do that.
I think one of my favorite moments was,
I think it was right before one of the play tests,
you were leaning over
and asking Matt about Byroden
because you wanted something for your backstory
and I was like, don't look at him.
Don't look at him.
Don't look at him.
Like, I'm the GM.
No, I'm the GM and we're going to have to talk.
I love it, I love it.
I have ideas.
It was so good.
Those were some of my favorite moments with you.
Yes.
Because, especially us,
we're so conditioned to look to Matt.
And I love when those moments happened
where you were just like,
hey, I'm running this game.
Yes. I fear.
Yep. And I was just like,
oh man, I just was so inspired
how you came into this space and were just like,
my space, my room, this is what I'm doing.
Yeah! I just, like,
I am so impressed by you and so blown away
by this whole everything.
I just, I adore you.
Jumping off of that,
because I am curious to hear from Ashley and Liam
about what it was like to go and visit Byroden,
this new Byroden that the twins were from,
which now I'm trying to imagine Vex and Vax from Byroden.
Yes.
And you're like, oh, that's why they turned out
the way they did.
I understand. Makes a lot of sense in hindsight.
Makes a lot of sense.
Oh, that fucking pageant.
Oh, fuck this.
Fucking pageant.
For sure you had to beat the pageant.
Like, for sure. Vex and Vax
are totally the goth kids that had nothing to do Patton. Like, for sure. Bex and Vax were totally the goth kids
that had nothing to do with it.
Like, sat in the way back going,
like, this is such bullshit.
But maybe one year, they were made to do it.
I don't know.
Yeah, I could see Bex being pushed into it.
Uh-huh, 100%.
My favorite thing about EXU,
I came into this to a little bit
be an audience member in my own game.
Like, I've designed Orym to be support,
which I was a little bumped by everyone going like,
where should we go, Orym?
I'm like, no, no, no, I'm not the leader.
But I really loved watching everyone who came to visit.
And I kind of consider you as a visitor in this game too,
just because I'm so used to you being over there
and you are having so much fun
just following your own nose this whole game.
And so getting to see you put on a different hat
and just have fun and getting to see you come back after,
I mean, see our cast watched Undeadwood together
for the first time and we're blown away by it.
So to have you come and join us has been,
I'm just so glad that you're part of this tapestry now.
Mm-hmm.
Seeing you, and I know how much experience you have,
and I know that, of course you came in here and owned it
because everyone talks about overnight success
after 10 years of work, right?
Right, yeah.
But to see you pick up this world
that has been eight-ish years in the making
and then just make it your own is beautiful.
And I would just be like, fall out of character
and just be like, listening to you narrate.
And then my favorite part is just you two noobs
watching you see how in-depth it goes.
Because anyone who comes and joins us for a game has fun.
And you do slapdick humor and it's funny
and there's jokes, jokes get slung around,
but it's only if you stay for a little while
where it starts to sink in.
And to see you like negotiate with a queen of spiders
in such like an emotionally, morally fraught situation.
And to see you at the end,
like the choice to put that crown on, you're the devil,
for you to put that crown on
was such an interesting moment in the story.
And we're all just playing make believe
and making stuff up and pulling shit out of our
ass but it's more than that and there's so much magic it's the it's like a theater lab it's the
for me it's always been like the best shit you get out of a rehearsal room because you can try
anything there's you fail so what magic happens and i love watching inspiring watching you and
and ashley and mad and abril and everyone, but like the more experienced players
and because you give permission,
you set the tone.
So like I came into it not knowing,
like, is this a comedy?
Like, what are you doing?
And then like just watching you all take your time
and not rushing through things
and not being afraid to, I don't know,
like dig into the deep emotional truth of your characters
was, like, very inspiring.
And to have Aabria give us that kind of room to do that was,
that gave me permission to do that, so.
Yeah. Thanks.
I kind of want to jump into that a little bit.
We've done a lot of above-the-table talk,
but I kind of want to I want to get into the meat
of some of your all's characters
and especially the journeys that you all went through.
I mean, I feel like Opal,
I guess give me just a little bit of insight,
give us a little bit of insight,
because were you intending from the beginning
to develop a coming-of-age character,
someone who could learn, or was that anticipated?
Well, it's funny, I was telling my therapist about it today.
I was like, what does this mean?
Yes.
That's the real shit.
It is the best.
All of our therapists know about the game.
I did this weird thing in my D&D game, and...
Was it me, or was it the character?
I don't know.
Well, I was like,
what does this say about where I'm at
that I'm like,
but yeah, I wanted,
for some reason,
well, first of all,
can I talk about how it started?
Like, can we talk about that?
Like the pregame stuff?
Yeah.
Oh, in discovering it?
Sure, yeah.
So originally, no.
Originally, I wanted to play two characters in one body,
which was hard.
So we didn't do, we didn't go that route.
And thank God we didn't,
because I think that would have been a lot.
But I did want to tell a story of like,
what's it like when you,
because Aabria had mentioned before our play test
that this story was going to be like about power,
about your first encounter with power.
Is that a thing you said?
Okay.
I'm like, man, I made that up.
And I was like.
Yeah, I said it.
Yeah.
And I was like, what happens when you have your first brush with,
like you think you know everything when you're young
and then the world just sort of doesn't break you down.
I mean, I guess you could look at it that way, but it's like, oh, wait, no, no, it's not like that.
Oh, wait, no, I'm not the best. Oh, wait. But everyone told me I was the best.
Why am I not the best? Why am I not succeeding in this?
And I thought that was really interesting to hash out, I guess.
And so Opal is also like me, new to the world.
And I always like to say that it's like her first tour,
you know, on the planet.
Like she's not an old soul.
She's a completely new soul.
And I thought it was really cool the way that Aabria like gave,
you know, took her from that to actually having to make
like really difficult decision about her sister.
And all she wanted to do was individuate.
That's all she wanted.
And then in the end, that's the one thing
she didn't actually want.
Yeah.
And I thought that was really interesting.
No, that is fascinating.
That is such a youthful wish, too.
Right? Be like, I fuck it.
I don't want, I don't need this fucking town.
I don't need my sister.
And then you're like, oh wait, no,
actually those things are the things I want.
Really important to me. Yeah. I need my sister. And then you're like, oh wait, no, actually those things are the things I want.
Really important to me. Yeah.
And putting that crown on was such a moment
of what life ends up being,
which is compromise and difficulty
and not what you thought it was going to be
when you were a kid.
It was a great moment. Yeah.
What did you all think about that moment,
the moment that Opal pulled on the crown?
Relief.
I was.
I got one!
I wanted to put on that fucking crown.
If you want to talk about what we talked about
with our therapist, I was rabid about,
these fuckers took a vestige.
And they're just holding it!
Every week, I was like.
That arcade machine with the claw going like,
I'm going to get one. I'm going to get one.
I'm going to get one.
How are you feeling about the crown?
No? Okay.
What about you?
When you won it, did someone want this crown?
Yeah, but it ended up just being a utility, though.
That's the most interesting part of how that happened.
It wasn't necessarily Frodo going,
No, I'll keep it.
It was him in the bar going,
I need to be invisible right now.
You know what I mean?
It was out of utility and maybe that's what saved us.
I'm not sure yet.
I guess I know it's over,
but for me, it feels like it's just the beginning.
I have lots of questions about what happens next.
Because you, I don't know if this was the intended effect,
but I was really scared of it.
Like you made it seem like a really bad thing to do.
So I didn't want to fucking touch that.
I am, I love that it was you.
I just love, because it just felt like the last person
that it would have been.
But I was so nervous too,
because when you were sitting there
and you had this choice, and I was like,
how do we help her in this moment?
But if I wanted to encourage you to put on the crown,
but I also was like, but what if she dies?
And then I'm going to feel awful.
And then I was just like,
I don't know what to do in this moment.
Yeah.
But I'm so glad you did it.
Like, one of my favorite things was seeing the two of you
just play with such courage, having never played this game.
Like, you guys jumped headfirst,
and it was so exciting to watch.
And also, side note, I love playing with you, Matt.
Holy shit.
Oh, yay.
Every game, I would go home, and I was like,
oh my god, Ryan, this was the best.
I love playing with Matt.
He's playing a character that's not his usual,
you know, what he usually plays.
And it's so fun seeing him just like,
have fun and be chaotic.
Thyla, what's her name?
Thylatorp?
Tharlastar.
Tharlastar.
Not Thylatarp, that's different.
Come on.
Equally graceful, but that's different.
That was so good.
That was maybe my favorite, actually.
I think that's what I was going to say.
I don't know where the fuck that came from, but.
We know you have a drag queen deep down inside of you.
Dariax could totally get into drag.
I'm talking about Matt Mercer, but Dariax sure, yeah.
I'm a little past my prime, but I don't know.
One day, one day, maybe.
I thought, the way you were telling the story,
maybe Fearne had put on the crown at some point
because we saw evil Fearne,
which I have a hundred questions about.
Don't keep calling her evil Fearne.
I don't think I said that.
No, you didn't.
You didn't say evil Fearne.
But she sure felt like evil Fearne.
Yeah, I'm like, she must've put it on at some point.
At some point.
Like me, you know.
My bad.
Fearne makes a ton of sense
because she's so impulsive and so primal,
and I don't know that necessarily
choices like that even go through her head.
I don't know if she's, I don't, this is your character.
Fearne is the scariest.
Fearne is the scariest character.
Yeah, she can pull wild cards.
She's the wildest for me.
Yes, agreed.
She lacks a classic spectrum of morality
that you expect from the normal,
civilized, heroic individual.
That doesn't mean she's good or evil.
It's just a different concept of morality in the world,
because where she comes from is a wild place
where things are topsy-turvy and different,
and that is exciting. It works that way. Yeah! That was the thing. Because where she comes from is a wild place where things are popsy-turvy and different,
and that is exciting.
Yeah!
That was the thing.
I was like, oh, you don't know if this is a construct or some apparition or just you later
or before and you don't remember.
Who knows?
This is just a virtual.
Oh, I know!
And there's a meeting we can have about it later,
but don't worry about that yet. Okay, okay, okay, okay. Oh, shit. Okay And there's a meeting we can have about it later, but don't worry about that yet.
Okay, okay, okay, okay.
Oh, shit.
Okay, okay, okay.
Room.
I want to meet her family.
I want to just, like, meet her ex.
Like, I don't know.
I want to know who the figures were
that were walking around in the background
behind Darkfern.
Oh, the recipe encounter.
Oh, yeah.
And also, speaking of that not normal morality,
and also, speaking of that not normal morality,
or not the common morality,
there's such a simplicity to how you played everything
as Fearne, including the searing violence
of that dire wolf going in.
So good.
And wrecking shop on someone's head,
but the simplicity of it,
and it just being like, this is what I want.
And that was, it's so beguiling.
Yes.
The same as when you solved the Poska nightmare,
and were like, I'm going to cast Charm Person.
I don't think I want,
the simplicity of I'm doing what cast charmpers. I don't think I want, like, the simplicity of, like,
I'm doing what I want from moment to moment,
and I'm judging it based on, I'm evaluating that based on,
how do I feel about this?
And talk about courage, that's courageous,
to have no bag of tricks, to just be like,
I'm just going to, like, I'm like, ah!
Warm, saccharine, id.
Yeah. Yes!
A lot of the, so some of the inspo for Fearne
was Harold and Maude is one of my favorite movies,
and Maude, I just love her as a character.
And I also wanted to play somebody who's 112,
because fauns live forever. And I also wanted to play somebody who's, you know, 112 because fauns live
forever. And I loved that she just, you know, in Harold and Maude, when she's talking about the
flowers and she's just like, they're so beautiful. Some are bigger, some are smaller. And just how
her whole, like, I was like, okay, that's a good, that's a good start. But I think having played
Yasha for the three years, I think for me, you know, which
we've talked about of like how I feel like D&D is a little bit of therapy for me.
Um, and there's no way for some parts of you to not come out in a character.
And I feel like where I was at in my life was really kind of lined up with where Yasha was.
You know, I was away from home
and I felt kind of like stuck.
But this go around, I was like,
I want to do something just kind of fun and weird
where there's no bumpers on the gutters,
where it's just likeers on the gutters,
where it's just like,
well, let's just go and see what happens.
And it's so fun.
It's so fun because always seeing Travis of just like,
just pushing the button and just, it's a blast.
It's a blast.
Your id is a little spookier.
Yes. Well, I also, like, no, me as a person,
I'm a little left of center, maybe a lot,
where there's, I see them a certain way,
but there's a darkness brewing underneath.
Oh yeah. Oh yeah.
And occasionally it comes out.
I want to see Pull Hall Ashley one of these days.
Yeah, Pull Hall Ashley.
It's so funny, though, I don't see that.
I never saw you as spooky or id or scary.
There was just a, it was just like a simple,
I mean, I envied Fearne, the simplicity of her decisions.
Because there wasn't necessarily,
there was the caring about your friends,
but it was based on the feelings,
or it seemed like it was just based on the feelings
as they came up.
Like at the end when you said,
oh, when you said,
when you said, I don't want to leave you
because thinking about that just makes me very, very sad.
Like it's simple, so simple, that decision made sense.
Yeah.
And then you did that throughout the campaign
in the craziest of moments.
Yeah. And so,
maybe I need to go, maybe I need to meet a therapist
and have a conversation about it.
I'm playing a character that is bound by duty
to save everyone!
I don't know what this character says about me
and my life journey right now, you know?
But we'll see.
It is a little bit like kid logic.
Fearne has kid logic. Yeah, very much.
I don't want to do this thing.
It makes a boo-boo and it hurts.
Yeah. Yeah. What were you going to say, babe? I thought Aubrey was going to say something. No, I've't want to do this thing. It makes a boo-boo and it hurts. Yeah. Yeah.
What were you going to say, babe?
I thought Robbie was going to say something.
No, I've forgotten. I was just listening.
Oh, sorry.
Thanks, Belle. You're welcome.
But I think, oh, sorry, go ahead.
You, you're the GM.
I do want to compliment you one more,
because I think we can call it kid logic a lot,
but even the crunchier druids are overpowered.
They are so strong, and there's so much mechanically to them
that like, I don't know, with that added context,
it always felt like this isn't kid logic.
I just think Fearne's not worried
because she's going to be fine.
Like, do you know what I mean?
The like repercussions probably won't hit her.
And I think that's what gives it that like insidious edge
of like, I'll do whatever I want because I'm going to walk it off. And like, that's what gives it that like insidious edge of like, I'll do whatever I want.
Cause I'm going to walk,
I'm going to walk it off.
And like,
that's terrifying.
And I love it.
It was interesting because when,
when not to just be like,
let's talk about Fern.
But when,
you know,
when you had the question of,
you know,
what does she,
what does she fear?
I think she,
she loves her family,
but I, I, I think to that point,
I don't think she's scared of things.
And, you know, which is kind of a weird choice
to make for a character,
because usually as an actor, you're like,
these are my fears.
These are the things that I like.
These are the, you know,
and it's kind of, it's weird playing that.
I'm just like, well, I don't know.
Let's just keep going.
And you know, this is something that could be scary,
but not for me.
Still figuring it out though.
But yeah.
Was Fearne ever in trouble?
Did she ever heal outside of a short or long rest?
Was she ever hurt?
I don't recall Fearne ever being hurt.
One time. She took some damage. Yeah, I took some damage. a short or long rest. Was she ever hurt? I don't recall Fearne ever being hurt.
She took some damage.
Yeah, I took some damage.
Well, you burned her the one time.
Oh yeah, in the play test.
I just remember distinct moments
of being worried about everyone else, except for Fearne.
It's hard to, as a DM, it's hard to hit a druid,
like a low-level druid.
I'm like, I'm just, okay, I got to chew through.
Oh, is the dire wolf still up?
Yeah, I got to get through the dire wolf HP first.
I remember both in the playtest and in the campaign,
not being afraid for her physically,
but being afraid for her choices.
Like, particularly when we showed,
that first episode when I came in and she was like,
I might go through the portal.
And I was like, no, no, no, no, no!
You will, bad dog!
Like, this is not going to happen.
One way to break a character.
Sorry?
So hit points is just one way to break a character.
Exactly. Yeah.
Exactly.
And again, it's so fun to play with that person
who is like, I'm going to lean into the thing
that I shouldn't lean into,
because everyone around you is like,
mm, that could go horribly wrong.
With, you know, what Matt was saying,
it's then everybody has to deal with that.
Mm-hmm. And you're like,
well, ugh!
That was exciting. Well, that's pretty fun.
It's fun.
It's like, Liam, when you kept having to deal with
being so pissed at these two
for having the vestige in the first place
and being so worried about that all the time,
like, that dynamic was so dope. Yeah. That like, so that when she put the crown on in the first place and being so worried about that all the time. Like, that dynamic was so dope.
Yeah.
Yeah.
So that when she put the crown on at the end,
I didn't know if you were going to come
hauling ass at her with a sword.
Yeah, Liam, how is Orym doing with this group
that he fell into?
How is Orym?
It's not what he anticipated.
Yeah, man.
I mean, anyone who's watched Campaign 2
knows how morally ambiguous or complicated Caleb was.
And this guy, I wanted him to be more,
I've always wanted to play halfling.
Always, always, always, always, always.
And I just wanted to play somebody with a purer heart.
He's a little bit like Keyleth, a little bit.
And I meant for him, I really designed him
to not be the person who made decisions
and dragged everyone along with him,
but was just there to help everyone around him
in the way that he could.
And the chemistry of the group was very dangerous,
very chaotic.
And he likes,
he liked everybody in the group.
Like he really,
really liked Dorian a lot and saw so much good in him.
And it wasn't like,
what the fuck I'm going to kick your ass.
It was seeing someone that you think has so much good and so much potential
and so much heart mingling with something
that could be dangerous to them.
And Liam, not Orym, but Liam in the back is like,
Yeah! Conflict!
Put that fucking crown on, Opal!
Yeah!
Yeah, let's chew into that.
Robbie. Yes. Dorian. What were you going to do with that. Robbie. Yes.
Dorian. What were you going to do
with that shit, my question? My thirst trap, Dorian.
Mr. Sexy Pants.
Yeah, I loved watching Dorian and his journey,
and you touched on it a little bit earlier with the dice
and the dice following you on this story,
because I was referring to, talking to my crew a lot
and I was like, oh, Dorian has such nice guys
finish last syndrome,
where you just kind of like striking out and striking out.
And then it all kind of came around at the end,
but you had such an interesting journey
and it wasn't devoid of a little bit of conflict
and a little bit of questioning of yourself.
What made you even want to follow that journey?
Was that the intent of Dorian?
No, no, no, no, no.
Nothing of his build is how he shook out at all.
And I think that speaks to what we've all been talking about
is that it requires trust in the other players,
the GM, and then sort of lack of ego
because as soon as his build was done
and I decided that's who I was going to play
after our play tests, after our first encounter,
I was like, nothing that I think I want to do
is going to shake out with this group
because I saw him being more of a Han Solo
kind of chaos, roguish type character.
And the more I play with these guys,
my own build of him and personality of myself came out
and I found myself being more of a voice of reason,
caring more deeply about the characters than I thought.
And I always wanted him to be chaotic good.
And then I found as the more things
that I got encountered with, the less good that he was.
And it was less about an inline morality
and more about his dedication to his friends,
which once that started to happen,
especially with the bond with Orym,
the through line that for me,
that Dorian started to take was that
friends above all else, all else.
I wanted to like play this like reverse anime trope.
Like, I don't know,
this might not be your audience, maybe it is.
Like there's this cheesy ass.
In this room?
Yeah, I know, okay. So there's the cheesy ass. In this room? Yeah, I know, okay.
So there's the cheesy ass, like,
I can do anything with my friends.
And once we got into episode three
and the circuit came into play,
I had this idea of a three line that was like,
I can do anything with my friends.
Fuck up the entire universe for my friends.
And so as it went on,
the more I was dedicated to the party,
I don't know if you guys,
but I wanted to make this choice
that Dorian was always going to put
maximum responsibility on his friends.
That's why I didn't want to give the crown to Gilmore.
That's why he didn't trust anybody else.
That's why I gave Fjell such a hard time.
And that was the thing that, because he never had any,
and he was so cloistered, all of a sudden,
he found what he was looking for in his journey,
and he was not willing to let that go in any way.
So I think that's where a lot of his choices
started coming from, and it started to make him
a little more morally ambiguous.
He didn't trust anybody else with the crown.
He didn't trust anybody else with the crown. He didn't trust anybody else with anything
except for his crew.
I mean, Matt and Dariax agree
with Dorian to that degree.
Yeah, man, Dorian's whole journey was fascinating to me.
Fascinating.
To your point, because he comes in
very much that plucking bard in the background
with that confidence.
And I think maybe even, to your point,
the comparison of these chaos beasts here
that waltzed in, but we pushed you
into almost a paternal role alongside Orym
to a certain point, which is why it was fascinating
to watch you two have conflict,
because it was almost like the two unwanted leaders
being forced into leadership roles, the two dads
who are having to figure out who's going to be responsible.
Yeah, my two dads. Dad and dad are fighting.
Turn the car around.
Uh-huh.
What was the challenge to me as a character
and also as a player?
I was like, oh, what was going to happen?
Yeah.
The devastation that you had
when you were knocked down to chaotic neutral.
Oh, no.
Of seeing you, you were just like,
what?
That can happen?
I was just like, ooh, here we go.
But it was true.
I believe with these kinds of games,
playing at a table with friends and telling a story,
like, you have your idea of what the character is,
but that's not what the character is going to be. You find out at the table through friends and telling a story. Like you have your idea of what the character is, but that's not what the character is going to be.
You find out at the table through playing what the character is.
That was completely my experience of it.
And I think maybe it's also why, and I'm not speaking for,
maybe we made choices in our backstory to play sort of cloistered characters
that were then set loose into the world because that's my experience of the game.
Like I'm not going to step into this continent and world
and know enough about it to be able to participate.
So it was a smart choice, good for us,
because it was like, we can just come in
as sort of these, not naive,
but these characters that are a little more malleable
and figure out our place within the group.
And that was my experience of it as a player
and as a role player, too.
Someone learning the game and someone learning
this character at the same time, yeah.
I have another question.
I know the answer to it, but I want the world to know.
Tell me a little bit, tell everyone a little bit
about what Dorian meant to do with that fucking crown.
Because it's so good.
I mean, I don't know that it...
He may still have an opportunity.
You want to hold back?
Don't share anything you don't want to share.
I will share this.
It was never, that's the thing that hurt my feelings
the most as Dorian, as Orym's disappointment in Dorian
about the decision to keep it
and to not give it up
is because what hurt the most
was never about the crown.
Not really.
It was about us having it
and us having stewardship of it
and not wanting to give it away.
And that's why it hurt,
but I couldn't say that
because then I'm showing,
it didn't feel right.
It felt like I was showing my hand, my motivations too much. So yeah, why it hurt, but I couldn't say that because then I'm showing, it didn't feel right. It felt like I was showing my hand,
my motivations too much.
So yeah, so it was, I don't know if it was ever
about Dorian really wanting it all that bad.
I just wanted us to have it.
Yeah. I mean, I had ideas of what to do about it
if it ever came in between us though.
That's something that I've been planning the whole time
after I realized that was that
if this gets in the way of the group,
how do I get rid of the crown?
And it never needed to happen.
No, it definitely would have gone the way you thought.
Yeah.
That's what I'm saying.
There's no planning.
There's no planning.
I do think it's interesting that the moment you, like,
made this really strong decision that, like,
we have to keep it, but we can't wear it.
Yeah.
I was like,
okay,
we're going to,
so we're playing the prince now.
Like,
and then like one of my favorite things as a GM is playing the corruption
arc for characters,
especially new ones,
especially people with like a strong sense of like,
this is who I am.
And I'm like,
bet.
Really?
Is it?
Fucking bet.
And I think like knowing what I know about your backstory with your brother and leadership and stewardship
of a group of people, let's play the prince now.
What is a leader willing to do to protect
the people that they care about?
And that's one of the lines in there is like,
you should be willing to go to hell for your people.
I was like, all right, you're going to be the one
that I'm going to focus on with this crown now.
Prove to me how much you want to take care of them.
And I mean, you had such an interesting connection, too,
with Fy'ra.
And just kind of, and I know you kind of had this
kind of kinship, I don't want to say maternal,
but you kind of had, I think, like a,
I don't want to speak for you,
you know your character better than anybody else, but I loved watching Ural's Connection, and
there was a little bit of that from the pregame that you guys had, from the test game.
Oh, boy.
Oh, man.
Oh, that thing in the pregame!
I know.
Well, that was so good.
Which we can talk about.
We can talk about it now.
We refer to the pregames, just so everybody knows.
We did a few, just like we did for Campaign 2,
where we did a few games for everybody
to get comfortable with their characters
and kind of figure it out.
And we have since referred to those games as can-ish.
Some things we kind of, the characters and the GM
decided to keep and utilize as anchor points
going into the game.
And then some we were like,
ah, this is why we tested the game.
That's gone now.
But yeah, you guys had very,
kind of an interesting moment in the pregame
that we used as a catalyst.
Just a tiny little taste of it, which was so nice.
And it was so nice, too,
because even the concept of Kanish is so, you know,
the way you brought Fy'ra back into the group was sort of like coming out of the birth canal and not really knowing where you're going.
Like, what's happening? How am I here? And I'm here.
And yet there was all of this vague memory of what we'd done in the playtest. And I didn't, we had never had any conversations
about what we may or may not remember from that.
So it just, at first, I had known from
when I had seen what your character was that I felt that,
okay, they're both genasi.
I'm going to at least have that,
you are someone else from another plane.
I'm going to have that kind of interesting kinship.
But also, there was definitely, I felt,
like an older sister thing that I felt for Dorian.
So she was very intrigued by his possibility
in the same way that Orym was,
that she saw so much in him.
And yet he kept stumbling and kept stumbling and kept stumbling.
So, yeah, I mean, I want to talk about the play test, but it's so I don't.
I think they're asking us to.
I think they're saying like, like, because it became canon the minute that A abria unlocked my memory so we had a we had a moment where we traveled to
another realm and we were all there and everything went down and at the final moments of that uh i
someone was trying someone was trying to be the last person out and i was like no no you go ahead
and it was just me and you right and uh i i took the circlet dipped out and let the portal
close and left you behind in the fucking
nether realm yeah it was
pocket universe
yeah even a little bit
more to it that was even a little
more like nefarious
not nefarious
it was close to a betrayal as
you could come without like sticking a knife in your back
it was watching it from afar.
I kind of want to give it.
Yeah, like watching it from the sidelines.
Once again, not to speak out of turn, but it was kind of when I was like, oh, I think something just clicked for Robbie.
Yeah.
About this game.
Because, yeah, how this works and what you can do.
And yeah, you guys were having your little conflict
and you were like, you go, come on, go, leave it.
And she was trying to thwart your choice
and you just looked at Anji
and in cold, dead, flat words,
you said, it's not your choice.
And I was like,
Yep.
He gets it!
He gets it!
Hurry up!
That's a fucking story!
Yeah, it was great.
So I kind of,
it was just such a palpable moment
that I'm glad our GM decided to kind of
sink our teeth into it. And also that
the rest of the gang does not know anything about that.
Yes.
Just between you two.
Just between the two of us.
And that you decided, because you said it
in the actual campaign,
when he has the memory of everything,
that was the first time I heard you say,
yeah, she knows.
She absolutely remembers it,
which means I, this whole time, have been.
And you let it slide, which is,
ultimately, after that happened, was when I let,
when I started trusting you,
is when you said, when we let it slide.
So, yeah.
I also put Orm on a dinosaur once.
We'll talk about that.
We'll talk about that later.
We'll talk about that.
A little different than sacrificing me to some giant.
That's a metaphor.
That was an early game.
That was not Gannish.
For the record, too, we keep saying,
playtest, playtest, we were really just playing
more fucking D&D.
Yeah, I was so glad we had that.
Yeah. We were really bummed,
but we just had the, you know, the eight.
Yeah. Yeah.
Do we ever get to see that?
I would love to watch those.
Maybe. I know that the audience is going to be like,
release the hidden tapes!
And I'll think about it.
I want to see the fucking dinosaur!
There's more to that moment
that I even want to see again.
That moment was excellent.
Because that moment was dark.
We didn't know each other before.
I'm not talking about actors.
The characters had never met.
No.
Because I sense so much history,
because I did miss one of the play tests.
So when it came in.
That was the first time they met.
They're just that good at this.
Wow.
See, yeah, that's great.
But the play test before, again, we had like,
because you guys had been playing for a while,
so Fy'ra was still was coming in brand new to the gang.
And so, but you know, her being her,
or she being she, she being her.
Grammar, it's a thing.
There's that very take charge,
I'm assessing you, you I need to protect,
you I just need to laugh at,
you I, not laugh at, but she was,
No, it's fine, I'm taking it.
I felt like the instincts for everybody was like,
I trust you, I see that you're fine,
I think you're delightful, and I have to keep an eye on you
to make sure you don't end up dead.
You, I need to teach about sibling.
It was such a fast thing of like,
I see each of you, let's go.
Yeah.
Because that, to me, was the whole way
that she had operated before she met all of you
because she was someone who had wanted
to be traveling as two and then was one,
all alone in the universe, as far as she knew.
Yeah.
And so, and it took a while for her to figure out
what to do with that.
So it was,
the relationship I felt to Dorian was definitely like,
okay, at least I understand Genasi.
There is some connection there.
Can we call you Bronte now?
Bronte!
Bronte!
Bronte!
I think I got twisted up a little bit
in the lore when we first started,
like the D&D lore, and it informed some of my choices.
And one of the things I remember reading was
sort of the infighting
and like personal preferences of the Genasi
based on where they're from
and what type of element they connected to.
And I realize now after playing
that maybe I didn't have to marry myself so much to that,
but I thought it made for an interesting choice.
Oh, it's so interesting.
Because some of that lore's,
you know, I know it's there to be taken or abandoned,
but some of it was there.
And I remember reading there,
J'Nasi feel a little bit more elevated and look down
and especially tend to, you know, with the fire.
And I was like, well, I'm going to play into that
because my background, it was very traditional
and cloistered and connected to the lore
that I wrote for it.
Here's the cool thing.
Your lore is inspired by existing lore, but it's not beholden to it traditional and cloistered and connected to the lore that I wrote for it. Here's the cool thing. Yeah.
Your lore is inspired by existing lore,
but it's not beholden to it,
because now it's beholden to her lore.
Yay!
It's our lore, buddy!
It's our lore, but this was your lore.
Let's go.
Question for the GM.
Please.
Were you, from the get-go,
when you were planning everything ahead of time,
were you always going to dump a Vestige of Divergence,
which is about as powerful a thing as you can find
in this world, into a bunch of low-level dummies' hands?
Was that always part of the plan?
That is the funniest thing I could think to do,
so of course it was.
I was like, episode one.
And we all behaved as such.
We're like, we're not putting it on!
There's so many cool ones, and there's room in the lore to make up a new one. And we all behaved as such. We're like, we're not putting it on. There's so many cool ones,
and there's room in the lore to make up a new one.
And I was like, oh, whatever.
No, get the bad one.
I'm going to give these chuckle fucks the bad one.
It's not all bad.
Here's the bad one.
We should have your group name the Chuckle Fucks.
Yeah!
We've got a better time with anything else.
We never decided.
That's so good.
That was also my favorite gag running throughout it.
That it was a vestige of Divergence.
It's like, we just keep putting it in a knapsack.
Yeah.
It's the vestige!
It was covered in bananas at one point.
Raisinets.
I'm just finding out that you guys had it
the whole time we've been traveling,
like two episodes, I'm sorry, you have what?
It's like having a dead body in the trunk.
We're like, yeah, yeah, you want McDonald's?
Yeah.
And then you were describing it, I was like,
this sounds kind of, no, but she wouldn't.
Oh, but she did. Oh, fuck.
I was assuming you guys were going to get rid of it
really quickly, and I was like,
oh, this will be interesting because I don't know
what you want to do in that early game.
I was like, okay, there's a lot of ways it can go.
You guys could have gotten in really well
with the Nameless Ones, and that would have been your ticket
to basically buy your way into the underworld of Emon,
and we could have done other stuff with that.
Shit! Yeah!
Or it buys you trust with Gilmore.
At so many places, that was the thing
that will allow you to punch above your weight.
So I was just like, here's the thing,
you guys are level two,
but that will get you in any room you want to be in.
So it was just sort of on the back burner.
I just love that you guys wrestled with it the whole time.
I was like, well, now my game is make someone wear it.
So now I'm just going to call you all out
on what I think your character weaknesses are,
which is super fun for me, and I'm so sorry.
There was one point where I was just yelling at Dorian,
and I was like, this feels mean.
I'm having a good time.
I'll apologize after.
Well, his feelings are very hurt.
I'm just fine.
Okay, cool.
There you go. Yeah, there were some in hurt. I'm just fine. Okay, cool.
Yeah, there were some in- Right, I got to wear two crowns.
A magic crown.
Oh, that's right!
Yeah, I'm really nervous about what happens to Opal.
I'm like, I don't know what happens to her after.
I want to ask about that,
because you had a pretty big oh shit moment with Ted,
and that whole end with Ted trying to be
brought back as a lesser idol being anchor situation.
Sometimes you just be a god or a little.
Yeah. What's that?
I thought about it so much.
I'm like, what happened to her?
She dead?
I don't know.
I've thought a lot about it,
so, and I don't have the answer.
Only Aabria has the answer. That's true. I'm going to lot about it, and I don't have the answer. Only Aabria has the answer.
That's true.
I'm going to throw the props to you on that, by the way.
When we finished that encounter,
and we were like, the dust was settling,
and we're all just breathing heavy,
and Robbie, the first thing is like,
do you still have that residuum?
Give it to me.
And he starts building a connection.
I was like, oh, my boy!
My boy!
Like, he's got this!
He gets the game now.
I'm about to make a brown man blush.
Come on now.
Oh!
We're working you, my guy. Let's go!
Oh my god. It just felt right.
It felt right. We had all these questions.
We had all these questions about
why the fuck were we carrying the residuum around?
And then it's the needles in her face
and the symbols we don't understand.
And I don't know.
Well, and you had a really amazing moment where it,
for Opal, maybe it didn't feel like a big connecting piece,
but as an audience member,
where the fire symbol you learned meant hot and fire.
And it was Opal, for the first time, to be like, hot and fire. And it was Opal, for the first time, to be like,
okay, so we learned that it means what it means,
which is kind of a duh.
But I did feel like that was kind of the catalyst
and the jumping off point of putting together the runes
and then utilizing them at the end of the game
with scripting it out.
So yeah, I think you guys actually played
the long game pretty well.
And that's the journey of learning this game, too.
Like your first game or two, you're like,
what can I do on my action?
Literally go.
And then at the end, you're like,
I take out the residuum and I use it to draw.
Yeah.
Well, that's something that I'm so happy. Sorry, go ahead, go. Yeah. That's something that I'm so happy.
Sorry, go ahead, go, go.
Something that I'm so happy to just be able to watch
and be reminded of watching is that it's so much more
about the storytelling than it is about the mechanics.
And I did have someone, I did have a GM tell me once,
quit asking for permission,
because if you keep asking for permission to do things,
you're not going to,
I will likely change things for a good story.
Right, right, right, right.
So tell me what you want to do
and we'll see if you can do it.
And I watched you freaking wrestling,
sleeping, belly rubbing a crocodile.
Yeah.
There is no more.
Maybe being from Florida has fucking paid off.
There is no upside to being from Florida.
One day I'll get mine, but I'm proud you got yours.
No!
Truly.
Yeah, that is the epitome of doing things
outside of what's on your character sheet.
Yes.
Anjali and Fy'ra were both so proud.
So proud, and it was the test.
It was during the test, and I was like,
I don't even know, I, as me, was losing my shit.
It was so good.
I mean, what would have happened
had the famous crocodile flip not happened?
There was so much more encounter.
So this is a whole thing about proving your worth
to systems of power in the world
and staking your claim as part of the forward progress
of Tal'Dorei and Exandria in general,
and then you flip the crocodile over,
and that's the first time in a game.
I just deleted a good page and a half of notes.
I was like, this is fine.
We're done.
What do I do after that? That's amazing. I don't mean that in a bad way at all. I love half of notes. I was like, this is fine. We're done. What do I do after that?
That's amazing.
I didn't mean that in a bad way at all.
I love improvisation.
And I was like, you made a strong choice
and every other part of the story
fell in the line with that.
So who am I to wrestle you back to my high-minded thing?
You actually did it to me,
because I think that's when Opal had no power,
like no magic.
So I'm like, what the fuck am I going to contribute
with this knowledge?
So actually, it was all your idea.
Oh my god.
You did it to yourself.
I did it.
You know what the biggest mystery of this game is?
Is how for eight weeks, for four hours,
I was able to hold my bladder
and I can't do it for one hour!
I can't do it for one hour!
No! You got it, buddy. You do it for one hour! No!
You got it, buddy.
You got this. Will wave.
Oh!
God, that was such a good moment.
I was just like, I love you already so much,
but when that happened, of pulling that out,
you're like, no, no, no, this is a real thing.
You can do this. It was okay.
And I was like, of course she knows this!
Of course! I'm telling you,
the one useful thing
about being from Florida is going on those field trips
to the Mikasuki alligator wrestling place.
And there's a Mikasuki man who wrestles the alligators.
And he was like, if you're ever in the Everglades
and find an alligator, flip it over.
And then they just go.
Or run.
That's also your first time.
They're very fast, which I didn't know
until I found that out.
They're like darters. They can like...
Yeah, yeah, yeah. Short distance.
If you see them, is to flip them over
and rub their belly. Well, no, I think
if you can maybe back away slow.
You know, like you're not a threat.
I'm not here to, you know, whatever.
But if you're, I mean, if it's you or the croc
or the alligator, you do what whatever, but if you're, I mean, if it's you or the croc or the alligator,
you do what you got to do.
It's like punching a shark in the eyes
or in the nose or something.
It's your last resort.
Like, if there is nothing to do, try that.
I just think when the fighter flight kicks in,
the last thing you think of is like,
Go toward the thing.
It seems very counterintuitive.
The designer is in the master document
of the Monster Manual going,
delete the crocodile.
Please update the crocodile stats.
Tell me, Tyler.
But no, to that point, we've had this conversation before.
You know, one of the things I love,
that moment to me is indicative of one of my favorite things
about role-playing games, which is when you don't focus
on what the rules tell you you're capable to do,
you just instead go with the creative choice
and let the GM and you figure out
how that fits into the rules.
You know, it's often the longer you play these games,
the more comfortable you are with them,
you sometimes unconsciously begin to pigeonhole
your options to what's on your character sheet,
which is one of the unfortunate downsides
to games like D&D and stuff like that,
is it can filter you into that point.
But with newer players or people that have played for a while
and encouraged themselves to think outside that box
is to let that go for a bit
and instead just go with the impulse action
and then figure out how to make it fit later.
And good GMs will know how to roll with it
and make it happen.
And that was just a perfect example of that.
I loved it so much.
We'll always have the Crocs.
We'll always have the Crocs.
We'll always have Crocs.
I kept that mini with me.
You did? It was behind the screen
for the rest of the thing.
I was like, never forget.
And sometimes we're going to click on the Crocs.
It really was inspiring and makes,
because I may have played this and other games before,
but I am constantly fighting that desire in me to say,
oh, but you can't do that
because you have to fit into this story,
and you have to, and this is the thing,
and rather than just being like, it's a game,
and your imagination is the limit.
And that's how we should be doing so many things
in our lives, but we don't get a chance to,
so why not do it here?
Yeah.
It became a phrase, but like,
even my home games before Critical Role,
my favorite thing to tell a player was,
you can certainly try.
You know, it's, can I do this?
Like, let's see, you know?
It might fail spectacularly.
And if at a certain point, if you're asking for too much,
then you have to kind of like, calm it back a bit, you know?
But let's see if it works out.
And if it fails, it's going to be
a hilarious part of the story.
If it manages to succeed,
we're going to remember that moment, like the story. If it manages to succeed, we're going to remember that moment like the alligator moment for years to come.
And that's where the real joy of it comes from.
And the fact that failures are celebrated because they tell a great story, too, which is not something that we are taught in regular life very often.
There is something so specific to like DMs.
Like when you finally get to be like, I'm one thing.
And if I fail,
that's amazing.
Cause like you roll so much back there.
You're like,
I'm missing hits and hitting a bunch all the time.
And it doesn't feel like anything.
There's something like,
it was always so joyful to watch when I was like group check.
How'd you do?
How'd you do?
And your number was always so low.
And you were always so low! Oh wow.
And you were always so delighted!
And I was like, love it. To the point
that I was watching you,
I was watching you do it from,
because we're sitting next to each other,
and I was like, okay, I think the problem
is the way his wrist rolls it.
Like, truly!
Because I was like, maybe if he shakes it.
Oh, before.
Because you were just, yeah,
you were doing it with your fingers and you just go like that. And I was like, it's in the wrist. But then that wasn shakes it. Oh, before. Because you were just, yeah, you were doing it with your fingers and you used to go like that.
And I was like, it's in the wrist.
But then that wasn't it.
I was like, maybe the dice are too heavy.
You can pull the same regal.
There!
That's the weirdest technique.
I love it!
You pulled in a bunch of natural 20s
in that last episode when it was clutch.
When it mattered, you did.
When it was clutch.
That's the weirdest thing about Dariax
is arguably he is one of our most capable party members.
Like, when he got in there,
he was fucking wrecking shop every single time,
but he didn't always get in there.
No, nope.
And he got blessed by a god.
Like, there's the Observer.
Let's talk about that. How did that happen?
Yeah. How did that happen?
Yeah, and how do you feel about that?
How do I feel about that?
How do I feel about an emerging Lesser Idol
in the realm of Tal'Dorei looking upon and blessing?
I mean.
I mean, we know Amy ships you two, so.
I like that.
They need to be married.
I think, I mean, Dariax thinks it's fine.
He's pretty happy about that.
I thought it was fucking awesome, are you kidding me?
Man, I made this character, how do I put it?
Dariax is one of those wind-up toys
that'll just keep going in a direction
until somebody points him in a new direction.
He's like, oh, right, this way.
That's the instinct. I went with him,
which is why I think he attached to Dorian so heavily.
He's like, you know what you're doing.
You're my best friend and my leader.
What do we do? What do we do?
Meanwhile, I'm just floating in this wind
with an anchor attached to me, hoping, yeah, yeah.
This guy has it all figured out.
Follow him.
The chain of like, what, what, what?
Yeah.
To Orym, and Orym's like,
I asked for literally none of this.
It's my favorite.
Oh, it was so good every time.
I don't like to use this word,
but I feel like Dariax maybe was the most deserving
of the wings.
You know what I mean?
Not deserving because of anything you did
or the character, but he just,
you want him to have that.
I wanted him to have that.
I will say he's probably the least appreciative.
Right. Because he's just like,
Oh, cool wings, wee!
Like, he's not like, the gods cool wings, wee! He's not like,
the gods looked upon me and gave me this blessing.
I've been given this responsibility.
Maybe that's why she picked you, I don't know.
Maybe, he's just like,
oh, this is fun and it's useful.
Yeah, yeah.
He doesn't, he's just, he's impulsive.
You know, he goes with whatever the first thought is
and moves forward.
He's very much just that kind of person.
So I think as far as the relationship
with the Observer goes,
he still doesn't fully understand it.
You know, he's not an unintelligent person.
I hate the idea of intelligence as a stat
denoting a person's capability.
He's just not as well learned.
You know, he has a hard time focusing
and he just constantly is going in a forward momentum
to the point where he doesn't stop long enough
to really absorb all the information.
And so he has a lot of half bits of things about the world.
So ADHD. Yeah.
Very ADHD person.
Sorry, I mean.
Yeah, there you go.
Can confirm. There you go.
Yeah.
So yeah, so I think that's where
his low intelligence and low wisdom comes from,
is just his momentum through life
doesn't allow him to reflect on choices before making them,
nor to have absorbed all the information
to make them intelligently.
And that's just how he goes through life.
So for the Observer, he just has that cool cat voice
that talked to him.
So he left him some fruit and he got some wings.
That's neat. What's next?
That's just where he's at.
That's why he calls a wing! What's so cool about the Observer?
Here's a little fruit.
Here's some fruit, get some wings!
Yeah, yeah, yeah.
You think it's cool?
Do you think you chose to play a character
so, so in the moment,
because so much of what you've done for so long
has to be above board,
that you have to know a little bit of what's coming in order to long has to be above board,
that you have to know a little bit of what's coming
in order to do your job.
Do you think that motivated your choice
to play a character like that?
That's what I thought,
that you were trying to have fun and separate
so that you could just enjoy raw as a player.
That wasn't intentional,
but I guess there could be a layer of that too.
I initially was just trying to step out of my comfort zone
of players I usually play. Characters, when I do have the opportunity, I tend to fall be a layer of that, too. I initially was just trying to step out of my comfort zone of players I usually play.
Characters, when I do have the opportunity,
I tend to fall in a similar space.
I wanted to do something that was very different.
And I also wanted to put myself in a position
where I had a character that realistically had no business
knowing any of the lore of the world that I had built,
so that one, I wouldn't feel any instinct to step in
and put any sort of lore on the table
when this was your game and this was your Exandria.
So yeah, that never crossed my mind,
but now that you pointed out,
that may have also been an aspect of it
to just be able to disengage a bit
and ride the ride without thinking too much about it.
So, I had a good time.
Very joyful to watch you. So joyful. That was a joyful character. So it. So, I had a good time. Very joyful to watch you.
So joyful. That was a joyful character.
So joyful. So good.
I feel like Dariax would have a cooking show on Netflix.
Like a very colorful one,
where he's just making desserts, you know, pies.
I don't know. They would have gotten.
No! Pie, pies.
They would have gotten.
The producers really have to wrangle him.
I was about to say.
Really?
Sure.
Halfway through the first season.
It ran for most of an open episode,
and then he moved on.
I was laughing the other day,
just out of nowhere, because I remembered the moment,
I think it was in the last game,
when Dorian fell,
and when we came back from break,
you were screaming for Dorian,
and when we came back from break, he went,
Rianne!
I was like, that's,
and it took me a minute, and I'm like,
oh god, that's funny.
And then I was thinking about it the other night,
and I just started laughing out loud.
Oh, silly, I love it.
Yeah, I love it.
One of my favorites was Fy'ra Rai was like,
all right, who's going to be first into the portal?
And you were like, let's go!
Yeah, we're already half one foot in.
I'll go.
We should, I mean, I guess we were talking
a little bit about the prete-
like one of the first jokes we had was that
we were presented with a very dangerous scenario. It was like one of our first jokes we had was that we were presented with a very dangerous scenario.
It was like one of our,
I think it was one of our first playthroughs
as a full group, right?
I can't remember.
And it was like,
there were a million things we could do,
a million paths we could take,
and one super fucking stupid,
dangerous thing we could do.
And like, let's go do the thing.
And I was like, oh, this is what this group is.
And I was really excited after that.
Was that when you guys were fighting the fire elementals
and they were way above your class?
I made them fire elementals.
That's true, that's true.
We fought a lot of them.
So many times at Poplex. Was it the crater?
Yeah.
We're like, let's go in the crater.
Those early games.
And she was like, wait, no,
I don't have a map for the crater.
The crater was pregame, right?
Goddamn crater. Yeah, yeah.
My only note was don't go in there.
Yes!
We were like, how often can we go?
Yeah, we went back!
We almost died and immediately went back.
It's like the GM is,
she's trying so hard to be like the video game
that is trying to tell you you are not
at the right level for this land yet.
Like you have to go level up and you're just like,
nah, I got it.
You already got this text out of the way.
Let me be clear, a god showed up and said,
hey, by the way, don't go in the crater.
And you guys went,
and then went away.
We just need to check it one more time.
What if we go in?
I think that was Orym's idea, actually.
It was. It was. It was Orym's idea, actually.
It was. It was.
It was Orym's idea.
Which is on Scho-Mul. So much for my trust.
Yeah.
It was. Which was a ballsy fucking move.
But after that, the rest of the campaign,
Orym's inner monologue was just,
oh shit, oh shit, oh shit, oh shit.
While also doing really dope combat shit the whole time.
Can we talk about the full-on stunt show
that is Orym in battle?
We watch Liam do combat stuff for hours
because you're so fucking good at it.
And it goes so fast.
It actually is the six seconds it's supposed to be.
And you're just like, and that's my turn.
And I'm still like, and I think I can do this extra move.
You're just so good at that.
You have a lot of practice.
It's really good.
Yeah.
But the flair in the story.
The flair.
Oh, the flair.
It shows, and if you look at a lot of role-playing games,
you look at combat classes or combat builds
versus magic builds in more magic-centric games.
And the magic builds always look more interesting
because you're like, I have all these options.
When I'm combat-based, I'm just hitting and doing damage.
And yes, on paper, that's exactly what it is.
But you gave a perfect example of how I love melee classes,
which is where you get to creatively tell
how you engage with the combat.
You get to have fun with the flair and the spin
and the visuals of how the battle entrusts itself
into the narrative and how it feels like
it can be anything from an Ip Man martial arts battle
to an extremely beautiful, almost Crouching Tiger-type
combat dance to where it can be a really brutal
throwdown, drag out, fist fight.
Like, I just, I love those.
You can do as much with it
as you can talking about fire arcing through the air.
I've been watching a lot of sword fighting movies
and listening to an audio book
about the history of sword craft.
And what I've liked doing in the history
of us gaming together is I started with,
and I didn't start out to do this,
but I started with a rogue,
but not really a typical rogue.
He would run at things, which is dumb for rogues.
And then I made a wizard who was a coward and hated himself.
Wizards often power trip,
I'm wielding the universe.
And he was, the first game he ran and hid in a crowd.
Yeah, Caleb got frustrated and he was like,
where's he going?
He's like, no! he going? Fuck you!
So I guess I'm working my way through the four original classes of D&D and now I've got a fighter,
but I didn't want to do it the typical way
and just be like, I'm a big dude and I'm going to hit stuff.
Like I've made a halfling and he's a ballet dancer
and I'm just enjoying being a little Baryshnikov.
Oh god.
Murder Baryshnikov.
Hey, DM tip.
Write a first refusal.
Always give your players the ability
to describe their own stuff,
because when people know what they want to describe,
nothing I was going, I'm good at this job,
I would not have done as good a job as you
describing all of the cool shit that Orym did.
Yeah, really cool.
Every time I was just like, wait, no, you tell me.
I know it sounds like I'm phoning it in,
but please, just you tell me.
What did you do? How did it go?
Holy shit.
It'll 100% inform how I play again,
if I ever play again, and I hope to,
because this was the most fun.
Like, when you watch someone do it to that level,
and then you watch everybody
just, like, Matt's describing his magic and
Fern, all the beautiful little details and all
the little details about your martial art. Seeing
that go down, I didn't even know that was part of the
game before I started playing. I was too busy
looking at the numbers going, okay,
and, like, thinking like a
person that, like, likes to play
RPGs but not
roleplay them.
And I was like, oh, you can make anything as cool as you want,
even if I only rolled a four.
And I think that was something that I'll carry on forever,
watching you do it, because then I realized,
oh shit, I have to up my game.
Like, you just gave me the opportunity to tell
about how I did something here
when you actually are given, for me at least, with the
dice, the rare moment to self-actualize.
So I was like, well, I better
fucking make this at least kind of
cool because we are heroes, right? This is fucking
Dungeons and Dragons. We're supposed to be
doing some epic shit. And that's
always what it felt like with everything that you did.
Literally. And also
from an actor's standpoint,
it's a lot uh or it's very
inspiring to see someone um show restraint in a character and like that's really hard when you're
improvising and you don't know what you're doing i'm talking about myself you don't know what
you're doing so like i like to talk my way out of things and like to have that sort of like stillness
and i'm not going to be the flashiest character,
I'm not always going to have something to say,
is just fuck.
That's the dream.
That's so cool as an actor for you to choose to play that character
and play it so well.
I will say the difference between,
and they're both gorgeous and beautiful,
between the way you describe the how do you want to do this,
but your descriptions of your how do you want to do this is
will go down in history because.
What are you doing?
Oh, I mean.
Because I don't think I've ever seen anybody else who,
and I mean this with all the love,
who projects onto the person that they're killing
and inserts dialogue into their brain as well.
That's because I don't know what the fuck I'm doing.
It's so, I was, it was so good.
I was crying, laughing sometimes,
like, the way that you'd be like,
and now they're looking at me like,
bitch!
And I'm like.
She just took a moment from the DMZ to be like,
this is what he thinks.
Yeah.
I got to have some fun.
Yeah.
I love it, I love it.
Oh man.
I've loved, I mean, I love playing these games,
but I've loved this experience
just because I have loved you to fall in love
with doing it and seeing what you can do
and how rewarding it is
and how different it is from anything else.
Yeah. Yeah, it really is.
It is so different.
The passing the baton aspect of this
is something that I didn't expect,
and how, I think I said this earlier,
but how egoless it kind of has to be,
because I'm going to go...
Actors, I love them.
I am one. I've been one my whole life.
You would think fit well in this world, and I get that,
but you have to let the desire to be a star, like fall away and share the table with everybody.
And that's one of the things I've discovered was most gratifying is watching everyone's
sort of egos fall away.
And when someone else has them, there's so much time as an actor you spend is so cut
throat and it's so me, me, me. And you have to be that
way to be successful in this business to a certain extent. It's just the cold, hard truth.
But you get down to this table and you sit with other actors, people that you're supposed to like
work with and compete with and to let all the ego away and just watch somebody do something so
fucking cool and just give them that moment by doing nothing is such a cool thing and
why i understand it's such a cool thing for just people in general to to bask in the joy of watching
someone else do well at something fictional or not i think it's not only good for the game it's good
for the person who's playing it and that's one of the things that i've enjoyed the most being at the
table for sure when we like, in the before times
because I was, like, maybe going to guest on
the campaign two. You're supposed to be a campaign two
guest. Yeah. Side game?
The side game.
But I remember, like,
going into it, not really knowing
much about it and being like,
okay, so, like,
you know, who's going to fuck
who over? Like, I guess maybe this is just the way that I, like, walk through life, which is very sad, or through this business.
Where, like, I didn't understand, really, that it was, like, you're telling a story with your friends.
None of these people are your adversaries.
You know, I didn't pronounce that right.
English is my second language.
They're not, you know what I mean?
It's not, like, really a game of villains.
I didn't understand that until we sat down and I was like, yeah, but like, what if we
make whatever, maybe this character will, I don't know.
She's pretty cool.
A different character.
Um, uh, I was like, what if I, I was thinking of all the ways that I can sort of like make
her kind of disgusting because I thought that was interesting.
Um, but really it's not about that.
It's about like teamwork and it's about telling a story together,
and oh, man, that's just really enriched my life personally
and I think as an actor.
I think that aspirational part of it, though, is precisely,
not to get too lofty about it, but I do think,
even, this is one of the reasons why I love how they show
the kids playing Dungeons and Dragons in Stranger Things,
is because it is such a,
when I started, I started playing when I was eight.
Wow.
And, and cause I loved my brother
and he bought me a D&D set to be like him
and I just devoured it.
And then I stopped for a while.
But there is something so powerful
about learning how to tell stories together
that doesn't happen in the school system.
And then depending on your experiences, doesn't happen in the school system.
And then depending on your experiences,
if you are in the business world
or if you're in entertainment or whatever,
you may or may not be surrounded by people who support that.
I feel very lucky that I've found you guys,
I've found other artistic communities that do that.
But this genre and this,
and especially when you're doing it with people
who take their fun very seriously,
like I do, I take my fun very seriously.
Do not come to the table and fuck around.
I will support you 100% in your story.
And when you have that anywhere in the world,
whether you're streaming it to millions of people
or whether you're doing it at your home game,
when you have that,
you can take that out into the world with you
and have that agency.
And then all the other crap doesn't stick to you as much
because you know that exists.
And I think it's a really, really important thing.
I feel like this is the most rewarding acting I've done in decades.
You know, because there's something about the connection
that you have with everyone here that you don't get to do
when you're in the store.
I need my, this is my coverage.
I talk like that every time I perform.
That's why I have an excellent brun in. Yeah. Is that the point?
I am Anjali Bhimani,
and I am here to solve your problem.
That's the first voice on your reel?
Yes. Yes, exactly.
I'm Anjali Bhimani.
Pardon me, because I am brilliant.
I can work in New York as a local.
I'm an actor.
Yeah.
No, I am here to wax poetically
about the power of role-playing games
and everything that it can bring to you in your life.
Four hours, this could be a six-hour wrap-up.
It could be powered.
It could.
But we are running out of time!
But no, I'm just so glad that you guys were able to,
like, that's always the hope,
and especially bringing in new people into this
and hoping, like, oh god, are they going to think
that this is, like, real dumb?
And we're like,
ooh, these weird nerds over here doing these things.
So yeah, to just hear that it was
such a rewarding experience for you and for everybody.
And Aabria, I hope you as well.
Yeah, this was dope as shit!
I was going to make a joke, but no, just sincerely,
this was great.
I live here now.
We found a crawl space, right?
We went together.
Yeah, thank you.
Yeah.
I got a table back during Undeadwood,
so I'm here.
Yes! I'm hiding under it. I'm a table back during Undeadwood, so I'm here. Yes.
I'm hiding under it.
I'm hiding under it.
They're like, what's that rustling?
It's like, oh, the EXU people are still here.
We're like campaign six.
We're like, rah!
Wall monsters like, give us a shot!
I'm like, what?
We have to eat?
Don't feed the EXU cast.
Don't put up a sign. Read the sign.
Where'd all the snacks go on the craft table?
Goddammit.
Before we close out, I do want to say real fast,
Exandria, but specifically Tal'Dorei,
was something that was born
accidentally from a one-shot between a group of friends
that turned into a home game through a group of friends
and just slowly took shape
through your misadventures and choices.
And then somehow we ended up doing it online
and it became a thing that is still blowing our minds
continuously.
And so this is a very personal
and a very important thing to me, this world.
Tal'Dorei specifically, because it's where it all started.
And to step back and entrust it to you, Aabria,
has been a very surreal and fulfilling
and wonderful experience.
And I cannot express how proud I am
and how excited I am for all the stories
that you will tell in other worlds
and hopefully more in this one.
But I just want to say thank you
for taking this large, intimidating task.
I know because it's an intimidating task to me
every time I step over behind that screen,
and just being your amazing self, and thank you.
I almost made it through without crying.
Thank you for trusting me with your world,
and thank you for being a part of getting to tell
one of the coolest stories I will ever tell.
And I hope there's more in the future,
and I'm full of a lot of love and gratitude
and y'all are the best.
And I'm never going to forget this.
So thank you.
Our world now.
Yes, and this world is full of unlimited stories
and unlimited storytellers.
It's almost like I put a lot of thought into this.
Yeah.
I mean, yeah, really though, hats off to you.
Yeah!
Who's going to deal with this anyway?
Well, with that, I would love to, before we close out,
I have to give out a ton of thanks, of course,
first and foremost, to the amazing crew
that is behind these curtains.
Max James, Steve Baylos, all of our amazing,
those are our head producers on this,
and of course all of our amazing crew
that's here with us week after week,
as well as, I got to give a shout out to Joanna Jonan,
who did all of the amazing stained glass artwork.
Hannah Fredericks, who did the character art,
which is just so gorgeous. Oh my god.
Christian Brown, which is our VFX designer,
who took Joanna's beautiful art pieces
and made them into the amazing opening title that you saw,
made them 3D.
Got to give a shout out to Dogmite,
who made this incredible DM screen.
Eldridge Foundry, who created our minis for the show.
Ian Phillips, of course, our amazing miniature painter.
Nox Wyler Burf, who created all of the amazing maps
that you saw in episode seven and eight.
So good!
So good, yeah, the face.
He's brilliant, so thank you, Nox.
We also had original music used on this show
by Omar Fadel and Hexany Audio.
So thank you for all of the amazing, gorgeous music
that you made for this,
as well as a huge shout out to Colm McGinnis,
who did the main Exandria Unlimited theme,
as well as the art reel theme,
and to Kaio Santos and Clara Dahle
for creating a few beautiful landscapes
for the pre-show art reel.
And of course, once again, everyone at Critical Role,
everyone here at this table,
you guys dedicated so much time.
It is not lost on me or anybody else,
the dedication to such a big project to this
and coming week after week.
And of course, to Aabria Iyengar
for being with us from the beginning,
lending your brain and your brilliance
and playing in this amazing sandbox
that, Matt, you created for us from the beginning.
It's ours now.
Yeah.
That is all the time we have for today,
but not ever, not finite.
Any last words, though?
The chuckle fucks.
The chuckle fucks!
Cheers to the chuckle fucks.
To the chuckle fucks!
Hell yeah.
Damn it.
I love all of you assholes.
For forever.
Yes, indeed.
Thank you all so much for joining us.
We love you.
And is it Thursday yet?
I got to say it.
It was famous time.
That's it for the episode.
I'm Ashley Johnson,
just popping in to thank you ever so much for joining us for exandria unlimited on the critical role podcast network if you've enjoyed the show
please leave us a review on the podcast app of your choice your review may just lead someone
new to our podcast there are unlimited stories to be told and we hope you'll join us for the next one
is it thursday yet