Critical Role - Give and Take | Exandria Unlimited: Divergence Episode 1
Episode Date: February 20, 2025As the Calamity continues, a group of prisoners deep within Rybad-Kol plot their escape from the Strife Emperor's fortress... Meet the Players!Game Master Brennan Lee Mulligan: https://www.instagram....com/brennanleemulligan/Matthew Mercer: http://instagram.com/matthewmercervoLiam O'Brien: http://instagram.com/voiceofobrienCeilia Rose Gooding: https://www.instagram.com/celiargooding/Jasmine Don: https://www.instagram.com/birdclump/Alex Ward: https://www.instagram.com/alexanderward777/ BEACONWe’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole Visual Effects by Christian Brown3D Modeling by Daniel Ehrli aka Axolote GamingMusical Theme by Colm McGuinnessCharacter art by Hannah Friederichs Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Hey there, Critter Podcast listeners.
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Hey there, Critters! We are
so excited to share with you our brand new podcast from the world of Exandria,
The Re-Slayer's Take.
In this audio adventure, you'll be guided through the wild continent of Isilra,
home to some of the most dangerous creatures.
Here, the Slayer's Take is the most notorious monster hunting group in the realm.
But when previously slain creatures start returning from the grave,
it's up to six misfit mercenaries to band together and re-slay these supernatural threats as the
re-slayers take. So come follow along these audio escapades as the second coolest monster hunters
this side of Exandria battle a growing undead army of dangerous creatures. The party is led by a duo
of game Masters,
George Primavera and Nick Williams,
with the main cast including Jasmine Bular,
Caroline Lux, and Jasmine Shion.
Listen to new episodes every Monday anywhere you stream podcasts,
or become a Beacon member and listen to the podcast
two weeks early and uninterrupted by ads.
Welcome, fellow travelers.
I'm Liam O'Brien, and it is my pleasure
to introduce you to Exandria Unlimited Divergence,
a brand new journey on the Critical Role Podcast Network.
Divergence follows everyday folks
picking up the pieces of their world
in the wake of a
cataclysmic war between the gods. As the dust settles, the mortals of Exandria discover how
their world has been changed forever. New episodes drop on Thursdays at 7pm Pacific on Beacon,
Twitch, and YouTube, with the VOD uploaded to YouTube on Mondays at noon. Prefer your adventures in audio form?
The podcast version arrives here on the Critical Role Podcast Network
one week after the original broadcast.
Or, if you want instant access to podcast content,
become a Beacon subscriber and get access to the audio version
right when it airs at 7 p.m. Pacific on Thursdays.
The calamity has ended, but
Exandria's story is far from over. Enjoy.
Hello everyone and welcome to tonight's episode of Exandria Unlimited Divergence. Wow.
A story of an age of wrath and ruin,
and of the events that unfolded and ended
that age of calamity.
I'm your dungeon master, and I'd like to introduce you
to your players for this incredible series.
To my left, Liam O'Brien!
Hey, what's up?
Jasmine Dunn!
Alexander Ward!
What Liam said.
Celia Rose Gooding!
Ah!
And Matthew Mercer!
Ah!
We could not be more excited
to bring you this tale of wrath, ruin, and woe,
and of the things that come after.
But first, we have some announcements.
So Matt, could you come up
and make some announcements for us?
Yeah, I'll get over there.
They don't let me do these.
Bring me coffee.
Alrighty.
We're also excited to finally share the release date for Daggerheart,
our upcoming heroic fantasy tabletop role-playing game
designed for player-driven stories.
On May 20th, you'll be able to officially purchase Daggerheart at Critical Role shops and Darrington Press Guild
stores, followed soon after.
We made a game!
And we're books and games are sold. I'm so proud, so excited. Can't wait for you all to check
it out. Daggerheart has been such a journey for us over many years with hard work by dozens of
incredible creatives that honed through all your help during the open beta playtest last year. In the meantime, however, you can preorder now at
daggerheart.com. We can't wait for May to come and share this game with you. So excited. I think
you'll like it.
Show us your fun, girls. Show us your rivets.
Yes! I want to see those characters!
Great game.
Show us your builds.
It is.
Marisha, you're up.
I am. In case you missed it,
I'm not sure how you would, if you're watching this,
it doesn't matter.
In case you missed it,
we said a grand farewell to Bell's Hells.
Spoilers.
Spoilers.
Yep, which if you're watching, never mind.
And yeah, it's the closing of a chapter
of 10 years worth of stories in our epic eight-hour
finale!
Eight hours?!
It's kind of more than that. It was like eight and a half, and then the pre-show, and then the
post.
Some say it's still going on.
Yeah, it was an AR finale that happened last week, and you can catch Matthew Mercer answering
all of your burning questions in our latest fireside chat.
It is only available on Beacon,
so if you haven't checked it out,
head over to beacon.tv
and start your seven day free trial now.
And of course, as I said before,
we will be doing a big campaign wrap up,
but we thought we could have Matt
answer some of your immediate questions.
Sit down and make it a little more personal.
Laura, you're up.
Coming soon!
Speaking of our epic eight and a half hour wrap up,
I have this Bells Hells!
What is this?
Bells and t-shirt.
Cool!
Artwork by Iona Wesson.
Yeah, it's all the members of Bells Hells.
I know, it's so cool!
And it's not out yet, but you can sign up
to be notified when it's in stock in our US, Canada, UK.
That is so cool.
It's done.
Hey, BFB, this is on there.
Look at that horny boy.
It's NFCG.
Yeah, it's got all of us.
He takes up so much real estate.
We get advance copies of this one, right?
Oh, I love this.
So yeah, check it out.
He's right in the center of the film shoot.
Oh, nice.
Yeah.
All right.
You're so smart for never showing these to us before.
I know, right?
I know.
I have complaints.
God, this is so cool.
I got no complaints.
Damn it, Sam.
Liam, you're up.
I have beautiful artifacts to show you.
You do?
The Chronicles of Exandria.
Oh my god.
The Mighty Nein Part 2 is now available.
There it is!
This stunning art book from our friends at Dark Horse contains over 300 pieces of art and
filled with lore and more, all written by our own Dani Carr.
Yeah, Dani! She killed it. I can't wait for you guys to read her words and see all this amazing art.
It is available in two glorious editions. A standard, it's pretty good, pretty beautiful, and a deluxe edition.
It comes with this gorgeous slipcase, and there's a folio and a limited edition print. Look at this thing!
Whoa!
Look at this thing!
Wait, what is all this?
Ugh!
Wait, and this is a print!
Oh, like a DM screen?
It's gorgeous!
It's like a little fold-out art print.
It's a print!
It's a print!
Yep.
Look at that!
You could use it as a DM screen.
It's like a lithograph.
And then that is filled with things.
That is just so much.
This is filled with so many jewels.
Wait, can I show it or not?
It really came out. It's been a work of love,
it is gorgeous, and you can find more details about it
at darkhorse.com or on where you can get
these gorgeous art books.
Yes, those are great for signatures at cons, by the way.
Oh, yeah.
Oh, this is so good.
Is Brayus in that one as well?
Not in any book I work on.
I want to see it.
Oh my gosh, this is so cool.
It's so cool.
Is it?
Is it?
Yeah, take a look.
Well, I think that concludes our announcements.
Brennan, get back in here.
Blue, blue, blue, blue, blue.
And with that, let's dive right into tonight's episode
of Exandria Unlimited Divergence. L'Oentur,
il clouant,
il scintill,
il malurach,
il marvent,
il maltur.... I want to see you.
I want to see you. I want to see you. SAM and SAMRAM
Hope is a dangerous thing,
cruel and painful.
You behold on obsidian walls
overlooking the fortress prison of Rybad Kol,
your leader, Asmaug, a vampiric hobgoblin
dressed in black armor,
who holds a writhing hobgoblin elder by the throat,
lifting him up off the ground.
The Sundering Lord, ruler of the Steel Keep.
This is the commander of the garrison of the prison,
which all of you will know from this day to your last.
Hope.
That which corrodes the soul and weakens the spirit.
That sharpest and most painful barb.
It can drive you to madness if you let it.
No.
For you, my pets, I do not wish this.
Under his hand, you see
writhing the elder that is held aloft.
Silver streaks in his hair.
He wears the clothes of a prisoner, the one who is held aloft, silver streaks in his hair. He wears the clothes of a prisoner,
the one who is held aloft,
as Asmaug raises him ever higher.
The Sundering Lord looks at all of you.
If pain is what you feel,
then it is the comfort of despair you must seek.
Surrendering hope is the only balm you will ever know.
Some would tell you otherwise.
They are fools.
Assembled beneath him, filling the square
of the central plaza of Rybad Kol
under a red, ash-choked sky.
You see a thousand prisoners on their knees, shackled,
surrounding them armored fire giants,
row upon row of human, half-orc, hobgoblin.
You see that there are numerous demons
populating the walls, chattering in glee and laughter
as they look down at this public display of power.
For those who require assistance
ridding themselves of that most painful substance,
allow me to inform you, themselves of that most painful substance.
Allow me to inform you, despite the ministrations of the rebellious in nature,
when next the red moon touches the western sky,
we will march to glory and the final defeat
of the prime deities
for the Strife Emperor!
Ho, ho, ho!
The armies assembled on the walls chant in unison.
Massive drums, each 40 feet tall,
with hobgoblin drummers standing beside them,
massive batons in their hands.
You look out.
Word has just reached the Steel Keep.
The Allhammer is dead.
Here arises the platinum dragon,
devoured!
Ah!
And of course, the Moonweaver has just met her final end.
But what of your divinity? And here he turns to face the hobgoblin,
still choking under his supernaturally strong grip.
The change bringer.
That mistress of good fortune.
Do you see good fortune before you here?
He drops the hobgoblin to the wall.
The hobgoblin elder,
a secret worshiper of the Changebringer,
raises his head.
She has not seemed to save you here.
Speak.
Do you repent, knowing that your ultimate defeat is soon at hand?
You see the hobgoblin look and whisper,
I do not, I do not, I do not.
No? You see Asmaug lifts a hand
out under the open sun
because even as a vampire,
the sun has not shone here in a hundred years.
Perhaps he has no need of rest.
He raises his fingers to snap them
and below, you see there is a small family
of hobgoblin prisoners looking up,
and you see that behind them,
a group of soldiers draws their weapon
to level them at their face.
The elder, a thin leather cord
that has had his holy symbol ripped off of it, looks down.
I repent, I repent.
Please don't hurt them.
Please don't hurt them.
What's that?
Speak louder, that the other prisoners might hear.
I repent.
Change is not coming.
The change bringer cannot save us.
Listen to what they say.
I am sorry.
I repent.
I have wasted my life in worship to her.
I do not believe.
Persuasive words.
I'm glad that you at last have seen the truth
before the lie of hope could destroy you.
The Strife Emperor still does demand punishment, though.
Asmog reaches a clawed hand into the stomach
of the hobgoblin elder, up through the chest,
through the neck, grabs the mouth and skull
of this elder from within,
and wrenches the head into the chest cavity of the body,
arm covered in viscera as he sloughs him off
and he falls 150 feet to splatter in the court before you.
Asmog smiles, licks the blood off his fingers,
turns to a lieutenant, massive human enforcer,
thick cast iron armor, who nods,
turns back and goes,
What are you waiting for?
Back to work, you slugs!
The drums beat,
and the prisoners are yanked through chains.
Go on!
Back to work.
This is Calamity and the terrible work of the Betrayers.
Matt.
I would like you to describe your character for us
I would like you to describe your character for us
and what he is currently busy doing
with the knowledge that your hand
is bleeding under the effort that you now expend.
You see amongst the
cacophonous crowd of shouting soldiers
and quiet, stunned prisoners,
one elder dwarf,
probably far older looking due to his recent life
than actual age, but his gray and white streaked hair itself,
a tattered mess of a tangled mane,
his beard itself tattered and burned at the edges
at the very tips.
Very simple gray, dirty clothing
with an open loose vest around it,
a stoneworking hammer, and one hand,
the one hand he has for the left arm itself
has gone past the elbow.
In its place, a rough metal cap
of what looks like iron slag,
cauterized what may have been a wound or a punishment
of some past moment.
But he takes all this display in,
emotionless, brow just low,
a familiar display before he turns around
amongst the rest of the Quarry members
that he works alongside.
You march down into the pit,
you and your fellow prisoners,
and resume quarrying,
deep, deep down.
Even the red smudge of where some distant sun
touches the sky, that vanishes as well
under the haze of dust and rock.
You hear coughing, shouting, whimpering,
and wailing nearby
as some collapse under the strain.
You return to a massive slab
of this deep volcanic rock
that will be quarried here and shipped out
to make some new castle
at some far distant edge
of the Strife Emperor's empire.
You've been here so long
that there are parts of the world
before you can barely remember.
Your family name is gone.
What life was like before this is hard to recall.
Go ahead, if you'd be so kind,
and give me a Stonemason's Tools check to make sure that you can work
fast enough to avoid punishment.
All right.
That history check, that one's supposed to be two.
That's going to be a 19.
Injured though you are,
you take to your work.
You've done this a hundred, no, more than a hundred times.
Have you done it a thousand times?
You might have.
And as our audience at home can see,
what you add to this roll,
you add from an NPC stat block.
This is a very different story
here in the world of Exandria.
Level twin down.
Oh no.
Garn's sitting pretty at 13 hit points.
Hey, for a level zero NPC,
for a challenge rating, what, one quarter, one eighth?
One eighth. A challenge rating, one eighth one quarter, one eighth? One eighth.
A challenge rating, one eighth?
That's twice as much as me.
Not bad, not bad. Goodbye, mate.
On a 19, you get to work carving the stone.
There's a deep familiarity here in this place.
You know how to work the earth here.
Deep volcanic activity.
It's familiar underneath the hammer in your hand.
You, having this terrible injury,
get the chisel in a crook of your arm
and manage to strike against it with your other hand, having this terrible injury, get the chisel in a crook of your arm
and manage to strike against it with your other hand,
working as fast as you can.
And I'd like you to make a wisdom saving throw
with disadvantage for me.
A majestic nine.
As you continue to work,
you hear a voice nearby
as you're continuing to push through,
and it reaches out to you, speaking,
Dad?
Papa, turn around. Where are you?
Keep working.
Can't turn around.
You hear
laughter behind you somewhere.
You can smell something like
some kind of crackling of a fire and roast meat,
children laughing somewhere, an old voice,
Gather round, gather round. Well, there's plenty to go.
Ogmund, have you been giving them cracklings off of the roast? That's for later. Save it for dinner.
More laughing, another voice says, Well, we've been down there mining, and we found a new vein down there.
It's good for the whole clan.
We'll be able to come together.
I should imagine that'd be some.
You hear, on that nine wisdom check,
you feel a hand on your shoulder.
Pop, turn around.
Slowly glance.
It's a beautiful hall.
Fine dwarven tables set out,
heaping bowls of buttery roast mushrooms
and fresh bread, brown bread.
You can smell the steam coming off of it.
You see a beautiful handful of your nephews and nieces, all with children of their own,
gathered around, speaking to each other. You see one of them says,
Well, the bridge will be the longest bridge we've ever seen. It'll connect the old highway that runs down
under the pass back to the main city. You see it says, Well, that's good work for masons.
And you see they're nodding and saying, Good work, for certain.
You see kids scamper underneath. One of them has a little copper mechanical toy,
runs through, and you turn,
and you see your son looking up at you.
This is Dari.
Dad.
What are you so busy with?
Dari, I'm just trying to make sure
we all got places to go home.
Well, I know you're trying to take care of us,
but the point of all this hard work
is to make something worth sharing.
We want to share it with you.
I know, you're right.
It's been a long week and
I know I'm not one to give myself to rest unearned, but...
I have no power to rest in that, for sure.
You see, you feel your brother put his arm around you.
You can't quite see his face for some reason.
You think his name is...
God, what was his name?
You feel a tankard pushed into your chest.
You see a foam of ale coming off the top of the tankard.
Carefully where you set that, boy.
Don't want to smell like I've been drinking on the job.
When Garin's around, no ale will touch the table,
that's for certain.
As you look around and see kids running in this place,
what is Garin feeling in this moment?
I think...
I think he spent so much time numb
and outside of himself,
his mind is instinctually seizing
whatever this might be to provide some comfort,
and he is lost in the memory,
and for a brief second, forgets everything else.
It feels really good to forget everything else.
You're led towards a table.
There's a seat ready for you.
A dwarven woman smiles at you.
This is your niece, Asha,
and she puts a grandchild on your lap.
Looks up, and you see that the grandchild on your lap. Looks up and you see that the grandchild cocks ahead
and begins to dig through your beard,
looking for something.
Making a nest there, child.
Cousin Yari told me that they hid treats in your beard.
Well, I do, but I hide them quite well,
so you got to keep such.
I've got
I got in trouble at school for stealing
That's only because you're still learning to do it proper
Well I'll be as good with my hands
As my da and me ma
And you grand da
Because you
You isn't
Because we're stonemasons because you're a stonemason
and because your dad was a stonemason and his dad was a stonemason.
Aye, it's tradition.
We're good with our hands.
I mean sure that wherever we find home,
we have a place to put our heads down
to keep you and your mother and the rest of us safe.
A place with a warm fire.
And that is something, something worth fighting for.
Something worth working for.
Maybe one day I'll show you how to properly
carve this beautiful and rich Exandrian land
into what your mind's eye can see,
something that'll last far after a year gone.
Your grandchild continues to speak,
but you're not able to hear what they're saying anymore.
You hear voices.
Dad, I'm scared.
Dad, Grandpa, I'm scared.
I'm scared.
It's all right.
We built Uther strong.
It'll hold.
Just stay safe, stay back.
Please take care of us. Please take care of us.
Please take care.
And with that, you feel suddenly
these voices of your family calling out in fear,
and you awaken, horizontal, on the ground,
on that failed wisdom save having passed out you awaken, horizontal on the ground,
on that failed wisdom save, having passed out due to exhaustion or possibly age,
as a boot thunders into your stomach.
Oh!
Now, now look at this!
A lazy prisoner sleeping on a job, innit?
Yeah.
Aye, sorry, I just...
Then now you got to teach a lesson
when someone's still a-
You see that there is a goblin enforcer here.
This is Cuzzle, who just begins to thunder this boot
into your stomach over and over again.
He's going to make an attack roll.
That is a hit, and he deals four points of damage to you.
Now, explain to me why you should go
without being punished!
I cannot.
Punish me as you will, but I can't work if I can't stand.
Give me a persuasion check. The difficulty is 15.
16. 16.
What's wrong? He does need to work, doesn't he? You see that standing over him,
there is an enormous human lord who looks around and says,
Why did you fall asleep?
I guess the day's exhaustion caught up to me.
I need some water, drink, but I'll be right.
I'll be right.
He lashes out at you for five points of damage. You need water.
Is that your place to determine
when you require sustenance or aid?
No, my apologies.
It was but a suggestion.
You see he says,
looks down at the goblin, Cuzzle,
see that his water share is given to another prisoner,
and turns around.
I'll need a constitution saving throw from you.
Natural 20.
Hell yes.
Through the roof!
Yeah!
Incredible.
You continue to work through the injuries
as you have received them.
And what I would love is,
as you are down here in the pit,
I would love for Celia for you to describe your character
as she walks through the pit,
looking for those who are injured.
Yeah.
Rhaenya, she is walking through the pit.
She's dark brown skin,
white silver locks
that she tries to keep them from fusing.
She is walking around the pit, listening,
but trying not to absorb the sounds
that are surrounding her, the screaming, the wailing.
She is hoping that her eyes,
her very, very observant eyes,
can sort of clock the people that she's looking for.
She's trying to make sure that no limps are any worse than they were yesterday
or that there is no one looking more sickly than they were the day before.
She isn't a healer.
She's a preserver of these bodies.
And her instinct and want to care
is something that she constantly fights
because after the display today,
she's reminded that her hope, while she maintains it,
is something that she must hide.
As you move through this place,
give me either perception or medicine,
and you may do so with advantage. Okay. through this place give me either perception or medicine,
and you may do so with advantage. Okay.
That's a d20, right?
Mm-hmm.
Thank you.
That's a 20-sided one.
Perfect, thank you so much.
Please.
Oh, that's an odd 20.
Whoa!
Nia, your eyes, moving through this place,
looking at the horror, after a big public display, and you've been here not as long as most,
but even in the short time that you've been here,
you've seen these public displays a couple times.
If anything, they're becoming more frequent,
where they will find, in this case,
you believe there was a genuine devotee
of one of the Prime Deities.
Sometimes you wonder if they even were genuine.
Looking around for those that are in harm's way,
there is someone that you would have probably missed
on anything other than a nat 20,
because he's not holding his body in any way
like he is uncapable of continuing to work.
But you notice through, basically,
the shimmer of still wet blood in his garments that Garin is working through.
An injury that probably would have killed
most of the prisoners here.
I turn to Garin,
and I just ask him very plainly,
you want my help this time?
Yeah.
I think I'm all right.
I don't want you to.
Okay.
You don't have to do this.
Let's just patch you up.
You see Kuzzle walks over to you, smiling.
He's got a leather vest on,
leather breeches.
He walks over and goes,
Ah, me, pleasure to have you down here in the pit again.
Hi, Cuzzle.
You're doing a number.
Ah, well, you got to keep rowdy ones
like this one in line.
I make my job so easy, Cuzzle, thank you.
We knock him down, he set him up.
Nia does not like the idea of working with Cuzzle,
having anything in community with him,
the idea of her being a part of what makes Cuzzle
enjoy his job, makes her sick to her stomach.
So she bites her tongue and tries to duck
and get Garn to the mop.
You see that Cuzzle looks over at you and says,
I know you're taking my fellow here away from me.
Well, yes.
You knock him down, I set them up.
I'm intentionally caught blood into the white beard.
Disgusting.
Let me take care of this, Cuzzle.
We'll be back before you know it.
All right.
Well, you got to do what you got to do, ain't you?
Because otherwise, you know, they get out of order.
We wouldn't have that now, would we?
No.
Thank you, Cuzzlewit.
Nia hates, Nia hates
the apologizing that Garen does.
She understands that everyone has
their own survival instincts,
but the idea that
it pisses her off, it bothers her,
she doesn't let it show because she understands
that she does not want to be in Karen's situation,
but just keeps it moving, bites her tongue, keeps pushing.
You see, Kazuha looks out after you and says,
If we don't make it, let us know,
because we can use the iron from that arm cap.
We'll make a special knife just out of him,
in memorial for our longest serving prisoner.
You've been here since before I was here.
It would be an honor to be remembered.
I've never known you as sentimental, Cuzzle.
It's almost like you're having a heart.
You've been here long enough.
Can't help but find some kinship.
He says,
We're all one big family, ain't we?
Everyone gets what they deserve.
Those of us who are loyal to the Strife Emperor
and those of us who've crossed them.
You see that he says,
And I do have a heart.
It beats for all those who do as they're supposed to.
You see that that larger armored human
just drops a cudgel at the end of a length of chain,
just and goes,
Enough fraternizing.
You, prisoner, you are given leave to walk freely to tend to those who are harmed here.
Do not joke at the expense of those
who carry out the Strife Emperor's order.
Right.
It won't happen again.
As you, Nia, move from this place with Garin,
As you, Nia, move from this place with Garin,
you guys get out of earshot of Cuzzle
and the other sergeants and lieutenants of the pit.
You didn't have to help me. I could keep going.
That means nothing. You were on the floor.
Wasn't the first time. Wasn't the 12th.
Obviously, but when you fall,
and if you keep going and going and going,
they're going to turn to me.
And if you're not going to stick up for yourself,
for yourself, do it for me, please.
Hey, you're right.
Thank you. You're right.
Thank you.
Do you know what happened?
I didn't see anything.
I was walking around and I heard more than I saw.
I think for a moment, I was too tired not to hope.
Huh.
I just...
I took a nap.
That's all. They don't like that, you know?
No, they don't.
Never known you to nap on the job.
Oh.
These are strange times.
Strange times?
How are you holding up?
I'm tired.
I'm angry.
I'm sick of waiting and waiting.
I keep my hope quiet, but I will never let them take it from me.
Change is coming.
Change is coming.
Hey.
He says, not believing a word.
Give me an insight check, Nia.
Okay.
My pal believes me, right?
That's an, okay, wisdom.
Say check or say insight.
Oh, insight.
Dee, dee, dee, dee, dee.
Oh, not bad. 16.
16.
What does Nia see as she says
that change will come on Garin's face?
He sighs in the way that a parent does to a child
that speaks in falsehoods and fables.
Not to knock it out of your hand,
but certainly hope has faded from his eyes long ago.
Nia sees that, receives that,
and in her ever naive defiance,
decides not to address it.
She just feels in her youth
that she could somehow know better
than this person who has been here long before her.
And we move from there to a different part.
As you guys head to the mop, the infirmary, the horrifically named infirmary,
because that's mostly what you do,
is just mop people up.
You mop?
We head over to the slop,
an enormous, boiling hot kitchen,
huge crucibles filled with a stinking stew
that has been cooking probably for the better part
of 40 years now.
The crust along the rim,
sort of carcinogenically crust into the cast iron.
Oh, but put it in a bread bowl, though?
Walk up, I'll get the number three with the...
And there are a small crew of prisoners
manning the kitchens here.
Literally, crosswalks, catwalks,
going up to these 30-foot tall crucibles
full of whatever this stench is.
The meat in there, absolutely questionable.
The smoke, cinders coming up out of the fires underneath.
Breathing down here is hard.
All of the kitchen workers,
all these prisoners that are working in the kitchens
have wet rags tied around their faces,
as much for the smoke and embers
as it is for just the stink of the food itself.
And I would love, Jasmine,
for you to describe your character for us
and what she's doing in this moment.
All right, so Phaedra is a small halfling woman
with red hair and two pigtails.
She looks kind of scrawny, wiry,
not a particularly muscular, strong person,
but you get the sense that she's been around,
you know, tough looking.
She's got a tattoo of a cockroach on her shoulder.
And at the moment, though she's trying to hide it,
she looks like she has not been sleeping well at all recently.
And so she's at work,
scraping down the crust
with a long, long spatula.
Not even a food spatula.
It's probably for paint or something,
just trying to chip down away
at the sides of this disgusting soup pot.
You're chipping away.
You have a little rope to actually get down
under the lip of the cauldron itself as you're going.
Across from you with a long scraping thing
that's like a polearm,
is, with a similar roach tattoo
on the inside of a massive bicep, is Otto,
an enormous bearded goliath who who looks down, and you can see him
scraping against something, and he gets a huge chunk
of the crusted, burnt stuff that flops off,
and it hits the deck underneath you
on this little scaffold platform that you're standing on.
This crucible is empty,
which is why you're able to clean it.
And as it lands, the crust comes off,
and there's just straight up the bones of a hand.
Oh. He looks and goes,
Well, that's a hand.
Yeah, no, I was wondering where that went.
Well, I mean, I don't know, just throw it back in.
Bones are, that's more flavor, right?
Well, I think this probably just tastes like ash now.
It all tastes like ash.
Like, just fuck, just throw it in.
I don't, all right.
Should I tell anyone about this?
No, why would you tell, oh no.
It's fine.
We don't have to tell anyone about anything here.
He tosses it.
From way down beneath you,
you see that there is another person
that has a little roach tattoo on the outside of his arm.
Taveen,
who you see is a fire genasi.
Eyes are just bright cinders.
Some fire genasi have a glow
in the back of their throat.
His teeth are actually burning coals,
which looks very bright whenever he opens his lips.
You see that he looks out
and calls out from down there.
You can see he's wading through coals,
sweeping them out as he's standing them.
He looks up and says,
Hey, what's going on up there?
Did you guys find something?
Just another hand.
Goddamn it.
Yeah, you know.
All right.
Do we have to tell anybody?
I don't know who we're going to tell.
Who's going to care about a hand?
Well, whoever's hand it is.
Yeah, well, I think they've noticed already
that it's missing, so I don't see how
we're going to help with that.
See, Otto crosses his arms and says,
I obviously would care more about losing a hand
than eating one, but if I lost it and ate mine without knowing,
I would be mad.
Mm-hmm.
That's fair. That's very wise, Otto.
I appreciate that.
Thank you for calling me wise.
You see that, as you go along,
the last member of your group,
way off in the actual food preparation section,
you see wearing a just absolutely filthy,
blood-soaked apron that has,
almost looks like an industrial paper cutter
that is just cutting through huge chunks
of what look like sick beasts of burden.
There's various horses and some oxen,
and he's just is and some oxen. He's just
is Kefkedriel.
You see he's got the roach on the back of his neck.
You see that he's whistling a beautiful elven song.
He's a gaunt elven man.
You see he turns around and whispers over to you and says,
You guys need a hand over there?
Thank you, Kef.
I think we're good.
Oh, all right. Yeah.
Well, give yourself a hand for doing such a good job.
We will. Thank you, Kef.
I turn back to Otto and I'm like,
what the fuck is up with that guy?
What is his deal? What is his whole fucking deal?
I'm loyal to every member of our gang,
but I do think that we should be very observant
about who we allow in the gang.
Yeah.
No.
You're right.
All right.
Hey, boys, team meeting.
You see that T'Veen comes up from down
in the coal area.
You see that Kef comes over,
and you see that he's just got a horse leg
that he's dragging behind him.
Mm-hmm.
All right.
So has anyone heard from Crocus?
Otto shakes his head no.
Tavine says,
All I saw was someone pushed him in the yard.
He turned around, knocked him out,
and that was enough. They dragged him off.
That's all I saw.
He's still alive, we know, or we think.
Last time we saw him.
You see that Kefkadriel says,
how would we know?
He might be wandering in the walls right now.
You see that Otto looks and says,
no public execution.
I don't think, because he got nabbed
doing something violent,
I think if he was going to be punished,
they'd do it in public.
Okay.
Well, keep an eye out, all of you.
Ears and eyes open.
You see that you hear a noise of footsteps
approaching on the catwalk,
and look and see
a guard that you have some familiarity with approaching you.
The person that now approaches is Atreus Blix.
This is an armored bugbear with a polearm
that is approaching you right now.
This is one that you know
may serve a different god
than the Strife Emperor.
Mm-hmm.
He walks up.
Mm-hmm.
Atreus, how's my favorite guard doing?
Hello.
Yeah, better than a lot of Kinsay in this place,
so, you know.
I'm doing all right.
What they got you doing today?
You got scrubbing the latrines?
You're hanging down in the slop with us?
Hey, hey, hey!
Come on.
Don't mock me.
You're in the middle.
I'm a guard, you're a prisoner.
Hey, listen, it's no mockery.
It's all respect.
Yeah, I'm doing latrines.
Listen. Okay.
Well, that's a, someone's got to do it.
Should be a prisoner.
Feels stupid, cruel to make a guard do latrines.
Listen.
Your boy ain't coming back.
What do you know about him?
Crocus is gone.
What do you mean, gone?
Well, he's already in the Hall of Pardon, ain't he?
They're sending out,
we've been loaded up over at the gauntlet
for the better part of a month now, haven't we?
And they're going to send out a carriage full of tieflings
to Lord of the Hells tonight,
and then tomorrow morning,
they got a bunch of dragonborn
that they're going to send off to the Scaled Tyrant.
Caravan's ready to go.
For what?
You see that Otto looks and says,
was it because he attacked another prisoner?
You see Atris goes,
no, I mean, because he attacked another prisoner.
He's just...
Scaled Tyrant wants more dragonborns.
He needs more soldiers on the front line.
That's okay.
Well, that's my soldier.
He already has a job.
You're a prisoner.
Yes, I'm a prisoner with a bodyguard
who I am very interested in getting back.
Okay, let me think.
You know what? Come have a drink with me.
Is there anything remotely drinkable in this kitchen?
There's a bucket of blood under the chop shelf.
I pour two glasses of a bucket of blood
and I hand one to Atreus.
You see Atreus looks and says,
where'd you get glasses from?
You're not supposed to have glasses in here.
This is like a flute.
The slop has its secrets.
He looks and says,
I got to, I got to,
give me an insight check.
Is blood the whey protein of the era?
Okay. Oh my god.
A little shaker. Insight?
Yes.
I'll roll a deception from him.
He only gets a seven.
13. 13.
You see him get a look like,
as you pull these glasses out and you have staffed
the kitchens of Rybad Cole
with your former imprisoned gang members here,
and you see him getting a look where he's like,
he has to rat on you.
You having glasses is like,
it's like you have shit you should not have your hands on.
It's gotten way out of line.
So you see him being like,
I'll go, I'll go.
Atrus, come on, relax.
Have a drink with me.
Give me intimidation or persuasion.
You can do persuasion first
and move to intimidation later.
Yeah.
I'll do a persuasion first and move to intimidation later. Yeah. I'll do a persuasion.
21.
21 persuasion?
So what do you say to him as you can see him really think about
reporting you?
I say, listen, Atris, listen, you and I, we know
each other. We know a lot about each
other, I think. You have a lot of
information about me. I have a lot of information about
you. So why can't two old friends just have a nice little drink
and chat for a little bit before, you know,
things get crazy, as they can do.
You see, as you say that, he goes,
all right, yeah, we know a lot about each other.
We do.
It's all right.
I, you know I take a seat.
You see that Kefkedriel leans against him and says,
I could be your chair.
SAM and LAURA and LAURA and LAURA and LAURA
SAM and LAURA and LAURA and LAURA and LAURA
Weird body.
You see that Otto just pulls out,
turns an empty bucket upside down,
pulls one out for you.
You see Tavine pours you both an actual glass of blood.
And you see that Asher says,
he's huge and sitting with his knees together,
shoulders kind of hunched up with this little thing of blood.
Mm.
So tell me more about this dragonborn scenario.
I mean, do you know what time
this caravan's supposed to leave?
I just made my report to him.
I just made my report to him.
You see here, he touches a place on his armor
under which you know is a secret symbol,
something branded into his flesh
that is a sign of the Lord of the Hells
that is his secret benefactor.
Yes, I just made my report.
A group of tieflings are going out to the Lord of the Hills,
who's, I think, making a push somewhere far off, near Gordranis.
Strife Emperor has been given to march north on the rest of Gwassar,
but they need more troops, Scaled Tyrant and the Lord of the Hills. There's visiting nobility here,
so they need to move quick.
Visiting nobility?
Yes, the Lord and Lady Calista are both here.
And they're here already?
They're going to be arriving soon, or?
They have just arrived.
I believe that they are meeting
with some of the other lords tonight.
You see, he says as well,
Well,
the dragonborn have been collected in a caravan.
They'll be shipped out on the morning.
There's mostly ones like Crocus,
but there's a few that are being sent to be devoured
by the Scaled Tyrant as well.
Your friend, the nurse over at the mop.
Nia, yes.
Her dragonborn is going to be
one of those latter group, devoured.
Okay.
But Crocus isn't.
He's not going to be devoured.
Well, he'll be sent to the front lines
to die for his goddess.
Okay.
All right.
I mean, there's nothing you can do.
They're not going to take him.
Yeah.
No, we've been told that before, but.
I've got to report you.
I've got to report you. I've got to.
You see he goes,
look, they're going to, but it's a long,
the only way they'd pull someone off there
is if they were sick
and going to make everyone else sick in the caravan,
because they need those bodies on the front line.
But other than that, you know,
the caravan's being watched night and day.
So I don't know what else you could do.
All right. Good to know.
They, any plans to feed these prisoners
before they hit the road, or?
Doubtful they've already been shackled up.
But if you manage to get them out,
or if they attack somebody
or tried to kill one of the guards,
they might put them in an oubliette,
but the oubliettes would be the last.
Anyone that, the problem is this,
anyone that you, if you manage to convince the guards
that one of them was sick or anything else like that,
they'd put them in the Wandering Walls
and leave them there.
Mm.
Up to you.
You hear a distant iron door creak open.
Atrus looks and says,
I shouldn't be here.
I've got to go.
He gets up and walks away.
You see a absolutely stunning
black shining gown,
a woman with deathly gray, light gray,
almost corpse-like skin, walks in, smiles.
All of her teeth are that sharp,
translucent, fish-like teeth.
There's probably several hundred of them.
You're selling me.
What's that? You're selling me.
I'm selling you? You're selling me!
Go on. Go on.
Hear me out, yeah. Um.
You see that she walks in and says,
I am the mistress of the kitchens. I am Lady Cerulea, I presume?
Why, yes.
Oh, well, welcome to the slop,
the finest cuisine in all of Ribad Col,
as I say, as the hand bones slowly start floating
to the top of the pot, and I like,
You see Tavine, who's partially immune to fire damage,
looks at it and goes, oh!
Yeah, yeah, yeah, yeah, yeah.
And smacks it down under the broth.
He goes, it's good soup.
And you see that Cyrillia looks at you and says,
I understand that you are preparing
some lovely meals for those imprisoned here at Rybad Coal.
However, we have guests from farther afield.
We require sustenance of a more refined nature.
You do have some food that is not
sickening to the palate, don't you?
I'm so sure I could find some.
Very well.
Please see that a table is set
in the High Tower of the Steel Keep.
There will be eight dining tonight.
Yes, of course.
Any dietary restrictions or allergies I should know about?
You see that she takes a clawed hand
and puts it on the soft flesh under your chin and says,
I'll eat just about anything.
And turns to walk away.
Still hot.
Still hot.
Alex is like,
you're trying to make me feel like this place is gross,
and I think it's awesome and hot.
I'm so sorry to say.
Just saying.
All right.
Getting the information you have
about what's happened to Crocus,
what do you do next?
I mean, you have other tasks here in the kitchen,
but based on what Atreus said,
Crocus is a goner tomorrow morning
if there's not some way to get him out.
Yeah, all right.
Hey, boys, come back here.
Reg has a Serelia left.
Serelia has left, as has Atreus. All right, okay, they're all, all right. Boys, boys, come back here. Reg has a Srulya left. Srulya has left, as has Atreus.
All right, okay, they're all, all right.
Boys, circle up.
So, seems like Crocus is in this caravan,
going to get shipped out tomorrow.
Now, there's a chance we can get them to,
I don't know, stop at all,
if we can convince these guards
that maybe one of them is sick.
You know, we could, maybe it could be Crocus.
Maybe we just shoot some other fuck, you know,
make up some story about how he had a plague
and it's going to spread to the others real soon.
And if they're going to, you know.
You see Otto goes,
Well, Crocus does have that thing
with his breath weapon, right?
He does.
Maybe that's him, though?
We could. We could do that.
Mm.
It's just that as long as everything
keeps going the way that it does,
we need to really act fast,
or else Crocus might end up
on the front lines of some fucking war
that he doesn't even know anything about.
So if it's between that,
maybe getting thrown in the oubliette,
I think we're going to have to try, honestly.
You see that Taveen furrows his brow and says,
All right, but look,
you're a fast talker, boss.
No one's going to believe you if you walk up and say,
Hey, I got a feeling like my boy
that I haven't seen in two days is sick.
True.
Well, what about her Nia?
You know, the girl in the mop?
You see Otto nods and says, no.
I mean, people listen to her.
She knows what she's talking about,
or at least sounds like she knows what she's talking about.
You see Kef Kedriel goes, oh,
and we probably need stuff from the mop if we're going to serve food that makes people not sick.
That's also a very good point.
Yeah, we got some time before we got to start.
Well, here, let's take this.
Kef, what kind of meat is that?
What kind of meat is that?
You see he holds up his horse leg and says,
this is my new walking stick.
Okay, do you just have the one,
or are there three other horse legs somewhere?
I know, you'd have to ask the horse.
Okay, can you put some kind of meat
on the fire to roast?
Just let it roast for a bit,
and meanwhile, while that's happening,
let's go take a visit to the mob.
Yeah, boss, that sounds great.
I'll get to roasting. All right.
And you see he walks off.
You see Otto and Taveen both have a moment
of just looking at him.
And Taveen looks over at you and says,
once you get the tattoo, you're in the gang forever, right?
Yeah, that is how that,
that's how gangs and tattoos work, so.
Got it. Unfortunately.
Got it. Well, that's good.
You see Otto looks and says,
Boss, do you need company heading up there,
or are you good going on your own?
Uh...
I'll talk to Nia myself, that's fine.
All right, there's plenty to do to get dinner ready.
We'll keep working on this pot.
Oh, to Vian, it looks like the coals are going out.
You see he goes, fuck!
He's just.
Hair flames up and the head's back down.
You head out to go to the infirmary.
We move to a massive,
almost cathedral-esque hall
of spiring black stone.
This gothic building.
Cracked earth and gravel populates the interior spaces.
Enormous iron carriages pulled by behemoths.
These oxen the size of elephants
with curling horns that come around them.
Steam blasting from their nostrils.
We see that these are trained livestock of fire giants
who step over the assembled groups here,
muttering and laughing to each other.
Inside one of them, you see that there is a dwarven lieutenant
of the Strife Emperor.
He's got a shaved head, this enormous beard
that has a bunch of iron rings in it
that end in the shape of closed fist gauntlets.
Walks along, he's got a row of tattoos
in prayer
to the Strife Emperor, like a true zealot.
As he walks through this place, this is Captain Rustgut.
He moves through this place.
Look alive, my scaly friends, look alive!
Say goodbye to Rybad Cole.
The walls of the carriages have loops of iron
affixed to them through which chains run,
chaining people on benches on either side of the carriage.
And I would like the two dragonborn
at the very end of the carriage
facing across from each other to describe themselves.
Liam, we'll start with you.
All right.
Arrow is an aged dragonborn
in tattered, filthy traveling clothes,
a shredded cloak. tattered, filthy traveling clothes,
a shredded cloak.
All of the clothes, it looks like it has been worn
to the hilt.
And his scales are...
You almost wouldn't know that he's scaled in gold
because all of his skin and flesh is coated with months' worth of dust
from the road and the wastes.
His eyes, the reptilian flesh that is finer
and smaller on the eyes, is sunken and sallow and dark.
And there is a significant, long-aged scar,
a cut where the scale has been opened on his neck and throat.
And he has
got a far-off look. He is got a far off look.
He is really looking,
not that he hasn't acknowledged others in here,
especially the Hulk sitting across from him,
but this is a situation that he has
successfully avoided
for all the many decades of his life.
And he is spending a lot of time
focusing on just slow breath.
In and out.
Meditative, almost.
Sitting across is Crocus. Crocus is about 6'6", 300 pounds
of just muscle and very rough and jagged scales
covered in many scars, fresh and old,
a much younger Dragonborn,
just at adulthood.
White scales that has a sort of
spidering vitiligo of dark scales
that come up from under his threadbare clothing,
hunched over in this, in his restraints,
and you notice that there's a few more than anybody else has been given,
as he's quite capable of tearing out of basic restraints.
And he's sitting there, staring forward
with a look where he's not registering
what's around him, and his eyes are fully dilated
in this panicked stasis,
not knowing what to do,
not knowing anybody around him.
A lost giant child.
Captain Ruskut moves through the center.
He's got this enormous,
sort of corroded, metal-headed mallet
that he's dragging along the floor behind him, just gleeful at the smell of panic in here.
This place has been packed full of dragonborn,
so it smells like, there's a smell of fear
and the dirt and blood of injury and wound
and prisoner's clothing, but there's also this
just crackle of elemental fire and lightning
and everything sort of smells almost like
that thing of ozone before rain in here.
He walks through and just goes,
You are being sent on the morrow
to serve at the pleasure of the Scaled Tyrant,
sister of our very own Strife Emperor,
who will crush this world under his gauntlet.
His victory is soon at hand,
and his faithful servants will stand by his side
and place their boots upon the heads of those
that were foolish enough to doubt him and his strength.
You, however, are being sent to fight on the front lines.
Ain't you cheeky?
And you see that he grabs the snout of,
to your immediate right,
there is a green dragonborn who's brawny.
He's got a very long,
his neck is much longer and more draconic,
so he doesn't have his head sitting right on his shoulders.
He has a little bit of a longer neck.
Has that green dragonborn profile.
You see that he grabs his chin
and he whips this long reptilian neck away.
And he turns around.
To your immediate left, sitting on the other side,
you see that there is this very tall,
he's not making himself small at all,
is a bronze dragonborn who looks around,
his eyes wide in panic as well.
You see that Ruska says,
except for our lovely metallic friends here,
I hear that you will serve as something of an hors d'oeuvre
to the majesty and might of the scaled tyrant.
I bet she gets hungry with five eggs, don't she?
You see that the bronze dragonborn says,
listen, listen to me, there's been a mistake.
I am Marlath.
I am a loyal servant of the Scaled Tyrant.
I came here as an envoy, a minister,
I am a worshiper of hers.
And you see that Ruskut says,
what she does with you is none of your business,
but I think you're headed for the stomach as well, my friend.
And you see he goes, wait, I gave information
about other dragonborn like me!
As Ruskut turns and begins to walk back up the chamber.
As he walks away, you see that this bronze dragonborn,
Marlath, turns and says,
This is outrageous.
This is absolutely outrageous.
Without looking, I put a hand on his forearm
and pull him down into the seat next to me.
And while I'm talking to him,
I have clocked
the giant across from me,
so I'm saying this for his benefit as well.
Conserve your energy.
We are all certainly to die.
Everyone.
We may have one chance.
Breathe.
Wait.
Don't stand out.
Give me persuasion.
Straight roll for me. 17. 17.
You see he looks and goes,
It's outrageous.
It's absolutely...
You see he looks.
For someone to meet his gaze in the carriage,
to join him in his...
You realize that he's reported
other metallic dragonborn to this...
He is a faithful to the Scaled Tyrant
and is now about to be shipped off.
I turn and stare in the eye.
Of course it is,
as it has been
for decades more.
If the nail sticks up, it will be hammered down.
Sit.
He sits and lowers his head.
You see, across from you,
Crocus, the green dragon born to his right.
To his right, there is a small family.
You see, wearing a peasant's gown
with a shawl over her shoulders,
is a blue dragonborn woman who is chained up
with two small dragonborn hatchlings
that are blue dragonborn for her two children.
You see that they both look up
and you see that they are look up and you see that they are
whispering something to her
her young daughter is
sort of looking up wide-eyed
and expectantly
the boy is sort of completely vacant
and crying to himself
in this moment as the mom just sort of
brings them both close to her
she rattles her chains, bringing them in
she goes, now everything's going to be all right.
You understand?
We're going to all be together,
no matter what happens, okay?
We're all going to be here together, okay?
And just be as quiet as can.
Did you hear what the man in the corner said?
It's exactly right.
We're just going to be quiet,
and we're going to breathe, okay.
You see that this blue dragonborn woman looks up
with tears in her eyes and just nods and smiles at you.
Crocus is sitting there,
he's clocking the woman and the children,
and you can see he has a leather wrap
binding the front of his snout shut,
but he opens the side of his mouth and goes,
What did he mean about
giving up other Dragonborn?
I don't understand.
We're all going to die here.
You on a battlefield.
Me for faith.
But
not good.
You see, as you reference Marlath,
the bronze dragonborn, he goes,
I was promised great treasure.
It is the right of our people.
I was promised great treasure to do as I did.
It was an act of faith.
The green dragonborn across from him looks up and says,
Would you stop your chattering?
No one wants to hear it.
Do like your friend said.
Keep it shut.
The green dragonborn looks over at you and goes,
You all right, mate?
I'm all right.
He looks over at the two little dragonborn kids
next to him and you see he goes,
You know, I've been in scarier situations than this.
He just turns to you and winks.
You have? Sure.
One time, I got caught stealing
and they put me in one of my bad coal.
That was pretty bad.
Uh, that's here.
Yeah, that's right, mate.
That's here.
I have made one mistake.
Put the lot of us together.
If the opportunity arise,
make it count.
You good at it, mate?
You see he leans up and does this stretch You go to him, mate.
You see he leans up and does this stretch where he puts his long neck
and puts it up against the flat of the carriage behind him
so that his snout is pointing straight up.
You see Marleth just go to a glassy-eyed place of,
Great Wealth.
I was promised Great Wealth.
We move from this place to the mop.
Nia, would you kindly describe
the state of your infirmary
as you arrive there with Garin?
Bad.
It's not great in there.
It's bad here.
It's dirty.
There is dried blood all over the floors.
There are bodies everywhere,
some sitting, some lying down.
Nia is incredibly overwhelmed, but you can't tell.
She's running around, keeping tabs on people,
making sure that bones are setting
and that folks are getting extra water
as they've been passed out on the floor
and trying to return people back to work
as quickly as possible, because if they don't come back,
it's on her.
The infirmary is gross.
There are bones.
There's just a cacophony of sound and smell.
She tries to block all of that out
as she is currently setting someone's arm
right back into its shoulder,
hopefully to return back to work.
You enter with Garin
and see that these are,
thankfully there's no broken bones here,
but there are some just bad,
there's some bad internal bleeding,
but there's also a couple of lacerations,
places where the edge of a boot
actually tore skin.
Go ahead and give me a medicine check,
if you'd be so kind.
I will, Brennan.
That's who wants to play today.
I want that one.
Yes, who wants to play, please, today?
18.
18.
Matt, if you would like to take a short rest
and roll your one hit die with an 18 medicine,
you can roll that with advantage.
Mm.
Thank you, Cullen. Of course, I'm
trying to wrap his stomach where he's been kicked.
Try and keep that together.
Advantage. I'll take an eight. Mm-hmm. Try and keep that together.
I'll take an eight. Mm-hmm.
You grab the, you get eight hit points back.
Does that bring you back up to full?
Almost. Almost.
Took a beating earlier.
Nia, she silently is wrapping him, wrapping him,
wrapping him, and him, wrapping him,
and she glances at his arm
and the iron that's around it.
And she feels as though
she wants to say something along the lines of,
actually, she doesn't even know.
She just looks at it and sees the shoddy work
and looks to Garen and asks,
Why didn't they bring you to me?
I think it was more...
Some displays of punishment are for the populace.
Some are for a more private audience.
Nia, you look here
and see the injuries before you.
Hear moans from elsewhere in the infirmary,
and a horrifying sight greets you
as a shadow fills the doorway of the mop.
Entering is one known to you as Barbatrix.
He may have once been human,
but a gaunt,
a mixture of shaped bone and leather,
black robes.
There are skeletal claws assembled
with the claws pointing upwards in a collar.
His skull has been stretched magically.
He's some kind of warlock or other being
that calls upon powers associated with the Strife Emperor.
And has grown himself a set of arms.
So he's a four-armed individual,
two hanging from the shoulders
and another two that sprout off his back in these long claws
that lack the fine manipulation of his normal hands,
but are very useful for hurting and destroying people.
Barbatrix enters this space,
speaking to you and goes,
Rainier, greetings.
We have come to review the infirmary.
It's my understanding that you have several infirm here.
Past what seems like the natural point of recovery.
She nods and immediately goes to try and talk her way out of it.
I'm the only person in here.
There are so many bodies.
I mean, your work specifically
has kept me very, very busy.
Hmm.
As well it should.
Tell me, this one, and points to Garin.
He is?
Well.
He's well.
You see that he says,
he is bandaged, though, yes.
Yes. The injuries will recover.
They always do.
You see that he looks and says,
Rufus, a calculation.
A small gnomish servant bows.
He's got a little black goatee,
long black ponytail that stretches
and silver rings behind him,
black robes, carries a small ledger.
He says,
Oh, yes, I'm familiar with this prisoner, my lord.
This is Garin.
He's been with us since before
I was here, quite some time.
He is of advanced age, and
his left arm
incapacitated, but his
skill in the quarry is greater than that
of even small, able-bodied
prisoners.
However, if he were to be sick for more than five and one half days,
the cost of maintaining him would outweigh
keeping him alive.
And you see that Barbra Therix says,
very well, this one is not worth
more than five and a half days of medicine.
He'll be working before then.
Well, before then, we have five days.
I'll be sure to get it done before then.
You see that Rufus begins to go through
Barbra Thrix asking questions and pointing to them
and saying, This one was given three days to recover.
It is the end of the third day.
Is it?
I believe we have some time.
The day is not done.
Go ahead and give me a Deception or Persuasion check.
Okay.
Deception or Persuasion.
Okay.
You said Deception or Persuasion.
I'll do Persuasion, making it a 15.
15.
The day is not done.
Rufus, make a note at nightfall to return here.
If this one is still in bed, kill them.
You see that the prisoner,
who is completely horizontal, looks up and goes,
. You see that the prisoner, who is completely horizontal, looks up and goes, I try and find a place
where pressure won't make the injuries worse
and rest a hand there just to quiet
what I know is reasonable pain.
Incredible.
Barbara Thrix turns to you and says,
I do hope your advocacy
on behalf of those prisoners under your care
is rooted in a deep sense of preserving their utility
to the Strife Emperor.
Of course.
What else is there to do here?
Hope?
No.
I know my job.
I do it well.
Thank you for visiting.
Soldiers will return at nightfall.
Barbara Thryx begins to leave this place with Rufus,
does so, and in the moment of them turning and leaving,
stepping into the doorway is Phaedra,
who arrives here in the infirmary.
Got sick of the slop?
Oh, you know, just the smell of blood.
I guess it's not that much different in here.
No. It's just buckets of blood
and rags as far as the eye can see.
You actually have a little.
Yeah? Mm-hmm.
Uh-oh.
It's harder than yesterday's blood.
Listen, do you have somewhere we can talk in private, maybe?
Sure.
Nia looks to Garen, makes sure that...
Can I step away for a minute?
I'm fine. Actually, can you come?
Shh.
He's fine.
You get your rest, old-timer.
I think this may be something I can talk about to Nia.
As you two go to talk,
I'd like the two of you to give me perception checks,
and Garen, left to your own devices,
I'd like you to make a perception check with advantage,
if you'd be so kind.
Oh no.
Oh yay.
Perception, you say? Perception, yeah.
What do shreds you say?
What if my passive perception is better than what I got?
Perception, that's a 14.
14? 19.
19. Eight.
Eight, okay.
14 and eight, you two are busy talking to each other.
As you guys head off,
Garin.
Garin, sorry, I keep saying Garin.
Garin.
Garin, you look in a corner
and you see that there is,
there's a mouse in the corner.
There's like rats in some part of the prison.
But this is like an ash-choked wasteland with red sky.
It's bad out here.
And I think that in 19 perception,
you just don't remember the last time you saw a mouse.
Arryn sits up from his space
and very slowly and methodically begins to
approach towards that corner with his hand out.
Just like, with his hand out, just like... Mm-hmm.
You mean, go ahead and give me animal handling.
Does Nia C. Garn get up? Yeah, I think so. Okay.
That'd be an 11.
An 11.
You go up, you hold your hand out to the mouse.
On an 11, it doesn't approach your hand,
but it doesn't run away either. You see it sits there in the mouse. On an 11, it doesn't approach your hand, but it doesn't run away either.
You see it sits there in the corner.
What are you doing here, little one?
There's no place for you.
You see it swivels its ears and looks up.
Following its gaze for a moment,
you see three little shapes
rush across one of the rafters
into a little hole in the wall.
You see the mouse looks up at that hole in the wall.
Hey.
How far away is that hole in the wall?
It's probably about five or six feet up on the wall.
Taller than me.
Does it look like it's trying to get up there?
It looks like it sees its brethren rush down that space.
And yeah, it looks like it wants to get up there.
Is there any sort of a scrap piece of plyboard or?
Yeah.
Don't want to get too close to spook it,
but just enough to kind of.
There's some crutches here, so you can grab a crutch.
I go ahead and grab a crutch and hold it down.
As you grab the crutch,
it runs down the crutch for a second.
It smells your hand for a moment.
You see it looks up into your eyes.
Mice always look scared.
It's the default expression of a mouse.
You see it
and it, for a moment,
leans against your hand like it's going to go to sleep,
and then raises back up, moves up the hole,
and vanishes from sight.
As it does, you hear a lot of jittering in that hole.
Looking up there, past that,
give me one more perception check.
We'll call this a DC 15.
That is going to be a 15, exactly.
Wow!
You have no idea how this hole got there.
It's sort of little, you know,
parts of ribad coal are holding.
You're looking at the stone.
Something has disrupted that stone a little bit.
You look up.
There's something like a hair.
There's something thin, wispy little thing up there.
As you look up, it's low enough that you could
reach up and grab it if you wanted to.
The height, it's like the height of your...
Been here long enough to know better than to make
any sort of strange movements under watch.
Glancing around the chamber,
is there anybody of any sort of station watching?
No one watching, just the infirm.
Carefully and defensively, you reach up towards it.
Pale as a ghost, soft as a whisper.
You pull something that you recognize,
a nuisance to stonemasons everywhere,
and something that you have not felt or seen
maybe in more than a century.
You pull a little root out of the stone.
As you mutter and laugh to yourself,
looking at this small, unhealthy, ghostly little root,
something of a tiny little house plant,
a fern, a blade of grass might have,
you move to the corner of the infirmary
where Nia and Fiedra are speaking.
Fiedra, you have privacy and silence
with your friend here.
All right.
So listen, you got a dragonborn in your party, right?
Arrow. Arrow, yeah.
What?
They're shipping out all the dragonborns tomorrow.
Excuse me?
They have them all locked up in a caravan.
And?
How did you come to know this?
You know everything, never mind.
Do you know where? One of the guards, I have it on good authority,
they're shipping them all off.
The color, oh my god, the chromatic ones
are getting sent off to the Scaled Tyrant
to serve in his army.
And I believe the metallic dragonborns are,
they're just going to get eaten.
Straight up devoured.
Nia downloads this information
and she thinks about Aro and immediately
decides to go to a place of,
okay, what's your plan?
You and your roach friends, what are you doing?
How can I help?
So, came to you,
because we need to figure out a way
to get those doors of the caravan open, right?
So Crocus, my bodyguard.
Yeah, yeah.
He has this little, my bodyguard.
Okay.
So he has, listen, he's a little insecure about this,
but he has a little bit of a growth on his neck.
Doesn't do any harm, no pain or anything.
But if you can go down there,
do some kind of last minute medical check on the prisoners,
they need those bodies standing.
They need them standing upright well enough to fight.
You think you can get down there,
convince them that that little birthmark
maybe is something contagious?
Yes.
Something that needs to be,
maybe all the dragonborn need to get checked for
before they ship out?
Yes, do you know, happy to do that for you.
Where is Ero?
Is he with him? Are they together?
Presumably.
I think they rounded up all the dragonborn together.
Nia goes into her mind
and tries to think of all of the medical terms
she can come up with to try and make this make sense.
She has a small collection
of tinctures and ointments
and in her pants.
They're not in the sight of any guards that could see it.
She keeps them on her person.
Okay, I can do that.
Okay.
Do you know where they are? Wait, I do do that. Okay. Do you know where?
They are...
Wait, I do know where, right?
Yeah. Yes.
They're in the Halls of Parting.
The Halls of Parting?
Yes. Okay.
Okay, they're there.
Okay.
She heads, she looked now,
or actually, she doesn't even ask.
She just looks to Garen.
You see Garen in the midst of doing what he's doing.
Holding a root?
So you know, it's so small that even from
20 feet away, you don't even see what he's holding.
Okay. Old guy's lost it.
I'm going to, he's fine.
He is just fine.
I mean, I trust you. You work your, you know.
Thank you. I'm going to,
I'm, um. Hey.
Hey.
What you got there?
I just...
She looks up to, tries to follow his gaze.
You got rats?
Yeah, we got them up in the slop, too.
Maybe.
I don't know.
It's the first sign of real
life I've seen here in a long time.
Nia, seeing how important this moment is for him,
she lets him keep that, as opposed to taking it and learning to inspect it.
I'm going to be right back.
Going to go get Ero.
Aye, have you got any food?
Does Nia have food in here?
Do I have food?
Yes, I think that you have.
There are some stores of things
that are a little bit less disgusting
that are in the slop up here.
Okay.
You need to get that special dinner prepared as well.
I do, yes.
Did you hear about this envoy situation?
Yeah, something happening in Great Tower.
Yeah, there are eight of them.
They're going to be dining up there,
which may be a good time to go check out
this caravan situation. Yeah.
I have more soldiers coming back here at nightfall,
so I have to keep an eye on somebody in here.
But this should be quick.
Okay, you stay here.
I'm going to go find our friends.
Okay.
You got any bread bread attack or anything,
simple lies around.
Yes, of course.
I try to find the least disgusting,
least stale chunk of bread,
which is still presumably rock hard.
I'm like,
you know, bang it up against a table a couple times maybe.
Cracks it on his cap a little bit,
takes some of the crumbles and sets him up
right by where that hole is in the stone.
Oh, well, if I knew you were going to give it to the rats,
I would have picked one of the nicer ones,
but okay, no, that's your prerogative.
Yeah, Nia tries to find some water for him
and gets some stuff, puts it in her pockets and tries to head off
to the Halls of...
The Halls of Parting. The Halls of Parting,
where my friends are.
The Halls of Partying.
The Halls of Partying.
Few and far between are the Halls of Partying
here in Rybad Kol.
Little party punishment.
Incredible.
Fy'ra, as you begin to go through
the nicer provisions up here in the infirmary.
Yeah, I trust her. I'm a believer to it.
Oh. Uh-huh.
Oh, you do? Okay.
I mean, hold on.
Now that you phrase it that way,
I mean, I think Nia,
I mean, she hasn't been here long enough to really...
She craves friends.
She's a community-based creature.
She wants to trust her.
So I think in the act of wanting, she just bolts.
She's going to go find Arrow.
Cool. She's not concerned.
You head off to the Halls of Parting as fast as you can.
Awesome. I'm going to deal everything down.
You are looking around as Garin
sprinkles some crumbs up on this hole.
As you do so,
go ahead and give me one more,
give me an animal handling with advantage,
and give me investigation as you look for a better food.
18. 18.
My investigation is just 13.
13, yeah.
You find the things you're looking for.
As you do, you see that a group of,
there's a group of mice that come up to those crumbs
and you begin to take them.
As they do, you see that some of them
appear to have some fleas or something,
some little pests.
You see that,
perfectly normal for a place choked with filth and disease, like Rybad Coal is,
some of the little bug leaps to your forearm,
and almost like a fire ant or a bullet,
there's a little venomous bite for a second.
Gah!
As it does, it leaps off.
You look at the mice that are here,
and they gleam at you with a weird
fleck of green in their eyes.
As they do, you see that one of them appears to
have a little bit of blood under its fur,
under its mouth.
But as they chew on the crumbs and look off at you,
you see a couple of fleas are departing from them,
heading into the room around you.
On that higher animal handling check,
you see that a few people around here
twitch with a sudden bit of pain
as they're bitten by one of the fleas here.
Give me perception with advantage.
I'm not here to see any of this.
You're not here to see any of it.
Wonderful.
That's going to be 12.
12.
You see that in that little space
that the flea bit you on your arm?
It's hard, it's going to dim lighting in here.
There's a little bit of a glow you could see,
or a spot, maybe your eyes are having spots in them,
but where that bite was, there's a little bit of light.
As you look at it for a moment longer,
it begins to fade away.
All right.
Finally going crazy.
Fiedra, you get the things together
that you need to get and feel a sharp pain on your neck.
Holy fuck!
Ugh.
A little dead flea in your hand.
Yeah. I'll just flick it off.
You guys got a lot of these down here?
No.
Not at all.
Really? Oh.
They're probably all coming up to the kitchens then.
That's why we get them all.
As you guys look,
you also remember hearing Atris
talk about oubliettes for a second.
You know that there are places that
they might send Crocus if he's sick.
You're suddenly looking at a guy who,
the meaning of that is that he's been here
the longest out of any prisoner.
You suddenly wonder if he was around
when they were building the oubliettes back in the day.
Right, yeah.
Oldtimer, you know anything about the oubliettes?
Aye, what about them?
Well, I mean, anything you could tell me.
Where are they? How big are they?
Is there any way to access them?
Well, there's a number of locations
across Rybat Cole. Where, there's a number of locations across Ryback Hole.
Where would they hold a sick prisoner?
A sick prisoner, a sick prisoner.
Now, was I involved in the construction of one of these?
They would probably send them to the Wandering Walls.
There's segments where they would just let someone
sweat and scream and cry out for water,
and if they survive, they survive,
and if they don't, they don't.
I chiseled out a few of the rotting pits
by the wandering holes.
That's where a few old compatriots went away.
that's where a few old compatriots went away.
That's likely where.
They're not well-built.
Hmm.
What do you think are,
someone got thrown down there,
what do you think the odds are of them getting out?
Is it possible?
Well, I mean, all stone has got its weakness
and we're supposed to build things to last
should you want to do.
But sometimes you can't work your best work under strain.
I know that.
And Fjordra, as you look at Garn in this moment,
give me an insight check and I'll let
Garn set the DC for this insight check.
Oh, not good, 13.
13, not hard to notice.
He's looking at you with a more or less insinuating that
from the inside and the outside,
there are ways to more or less break through.
And Fiedra, the old crackpot that you've said
is finally going crazy,
for the Mistress of the Kitchens,
you realize that you are looking at a living key
to this prison.
Yeah.
Listen, old timer,
you think you're going to be good to go
get back on your feet soon?
Looks back over at where the hole of mice is
and he's still holding that root in his finger and goes,
Honestly, I feel a bit more inspired
than I have in a very long time.
It's been a long time since I heard anyone say that,
but I think I might be able to,
I think I might have a job for you.
As you say that, we move to follow Nia.
You walk through the Halls of Parting
as fire giants stare down at you,
glowering, moving through the shadow.
It is filled with frenzy and activity here.
You see that there are just huge carts going out.
You see that one of the carts that is shipping out
as the sun gets lower and the red smudge
in the distant sky,
you see that there is a carriage filled with tieflings.
And you see that there is this bright green tiefling
with her hand stretched out of the back bars of a carriage
towards another prisoner who appears to be
one of the last Dragonborn moving into the other carriage,
screaming out, going like,
I'll find you! I promise I'll find you!
As the carriage moves out through the doorway.
It is so busy in here.
And all of the guards and soldiers,
all of these captains of the Strife Emperor,
look bored and upset with the level of noise.
In all of the human sorrow,
their overwhelming emotion is the drudgery
of having to do one's job.
You see the main carriage at the front
being prepared for the morning.
The door is closed, but the giant padlock
is not locked yet on the back,
meaning that people are coming to and fro,
and you see that captain, Rustgut,
towards the front of that carriage.
Do I want to be sneaky or do I want to be smart?
Does Ruskot clock me?
Do I see him see me?
Yeah, I think you look up and see him see you, yeah.
Captain, hold that carriage.
Hello.
Come from the mob, have you?
Yes, there has been a breach in oversight.
I'm not sure how this message wasn't delivered,
but there is a prisoner in there
who could run a risk to those else in the carriage.
I've heard that these Dragonborn are headed off
and I want to make sure that they are the most capable
for the job that they are meant to do.
There is a contamination that I want to address.
Give me Persuasion.
Actually, give me Deception.
Okay.
Deception.
A 16.
Okay.
Yeah, Deception.
In a panic that keeps up with what she's sharing,
she's attempting to share that information on her move.
She's not trying to stop and hold.
She's trying to keep, because there's danger.
Danger afflicted. Yeah.
You see that Roska looks and says,
Hang on a minute, hang on.
You're going to tell me that you're going to,
what happens if they are sick?
They are unable to,
you have some soldiers on the front lines.
Do you want those soldiers to be ailing one another,
that they are weak?
You see that as he looks to make
a little bit more of a scene here,
there is another figure who looks resplendent,
gold finery,
a beautiful golden-haired aasimar,
that of celestial lineage, smiles,
and moves forward from this place
and speaks out, looking at Rustgut.
This is Sital, who is the high priestess
of the Strife Emperor.
You see that she smiles, looks and says,
Now, now, Captain, do not let your piety
and service of the Strife Emperor blind you to his will.
This prisoner has told us that the gift we now send
to the Strife Emperor's sister may be rotting inside.
It is some weeks of carriage journey.
Servant, this disease, it is contagious, yes or no?
Incredibly.
Nia has had her,
is she allowed to move towards the thing?
She has had her hands in her pockets,
and without really acknowledging Aero,
she grazes the back of his neck a little bit,
and she turns, trying to point out that there's something already growing on the back of his neck a little bit. She turns, trying to point out that there's something
already growing on the back of somebody.
It is mirroring the black,
it's a black liquid of some kind of substance
that she's hoping to pass off as Crocus' vitiligo.
She's hoping to have that be the thing,
that his black scale, she's trying to
give off the illusion that something is spreading.
On that 16,
you see that Ruska goes,
Oh no, we do go on like that.
You see that he says,
Open him up!
The gate opens.
Aero and Crocus, both of you see Nia, and Aero, you see Nia for, Open him up! The gate opens, Ero and Crocus,
both of you see Nia,
and Ero, you see Nia for the first time in two days.
Throw him a wink.
She wouldn't dare try and let it be on her face,
but she has that energy of just,
trust me. I'm not saying anything
because I don't know what's happening.
So I just throw that expression
over these people's shoulders at you.
You see that Ruskut walks down and you see he goes,
This one here, he's sick.
This one and this one here.
I believe that everyone in this carriage
may have to be held here, not leaving on the morrow.
I must take precious time to inspect them all.
If we have one contagious here, it could spread to everyone in here, not leaving on the morrow. I must take precious time to inspect them all. If we have one contagious here,
it could spread to everyone in here,
even you, Captain, and you, Priestess.
You see that they look at each other.
Give me another deception.
I love lying!
DC is going to be,
10 gets you something, 20 gets you everything.
Well, deception is a, you said deception? I said deception. 10 gets you something, 20 gets you everything. Well, deception is a...
You said deception?
You said deception.
10 gets you something, 20 gets you everything.
How's 18?
18's really good.
You think so?
18's really good.
Not everything. Not everything.
You see that the priestess says,
"'Understand that we must keep our promises
to the Scaled Tyrant.
How contagious is this disease exactly?
Incredibly, it could disable and
it spreads in a way of breath.
It is not something that can be captured and concealed
if you happen to breathe around this person.
She is, as this is talking, she's not let go of arrow.
She's trying to get that black up and up and up.
Yeah.
You see that, as you say that,
it comes from his breath, you see that Rusko says,
He's muzzled though, isn't he?
Can't breathe that much.
The priestess looks.
You just see he just
pushes air out from under the bindings.
On that 18, I'm going to say that you see
the priestess says,
You, prisoner,
who has made contact with this one?
Not many.
You see that she says,
who was touched by this one when he was placed in here?
See, Ruska says, he was put in first.
He's all the way in the back.
You see that the green dragonborn speaks up and goes,
My lady, with your permission,
he made a lunch for the kids.
Tried to scare them, spit all over them.
You see that the priestess goes,
All right, these two in the back
points to you and the bronze dragonborn,
and she says, the children, this one in between,
put them all in the oubliettes,
leave them there to either die or to recover.
Wait.
There may be a opportunity for us
to ensure that this gift
is not only recovered, but embellished.
There is an opportunity for me to work
and prove that these two can be worthy
for the task set ahead of them.
Leave them to me.
My sweet daughter, you are simply too valuable
to be left near a disease this contagious.
And if you tell me to wait again,
I'll pull your eyes out of your head.
The Strife Emperor wishes for you to live
in the truth of his dominion.
If you ever speak to me out of turn again,
I'll find out everyone you've ever cared for
and hurt them till they're dead.
He doesn't say anything.
These six can go.
The rest will be monitored overnight.
Thank you, Nia.
She turns to leave, and Ruskut looks
and drags his mallet along the ground as he leaves,
un-chaining you, feeding you to the soldiers outside.
So it's we two, the really nervous gentlemen,
and the family of three?
And the green dragonborners in between the family, yes.
Okay.
So yeah, actually, wait, seven.
So you see he says,
these seven, and begins to lead all of you out
to an oubliette.
As Crocus stands up and the carriage slams his head
into the top of the.
Ducks back down to get out of the.
Mm-hmm. atop and ducks back down to get out of the group.
You duck your head, get out there. As you are led off to the Oubliettes,
you have a moment of Nia walking side-by-side
with the prisoners as they're being led off.
Lean to Krokus.
Fy'ra's coming. Fy'ra is coming.
Fy'ra's coming. Phaedra is coming. Phaedra's coming?
Just stay quiet.
Let this pass.
Right.
All will be well.
Just stay low, stay quiet, stay together.
We're figuring something out.
Uh-huh, got it.
Is she within your shot of arrow as well?
Yeah.
I don't know everything about what's happening here.
I'm learning bits and pieces.
Just stay low.
We are coming to get you.
Are you all right?
I'll be okay when you're okay.
As you are led away to the Oubliette,
Nia, you return.
However, evening has set.
Fiedra, knowing that Nia has gone off
to hopefully save Crocus,
actually, go ahead and give me a perception check.
I'm going to be so kind.
Ooh!
Oh no. Oh, that's not bad.
Everybody is rolling so well.
Yeah. I'm waiting for the pendulum swing.
I know. No, no, no. I haven't rolled yet. There's no swing. Everybody is rolling so well. Yeah. We're a team. I'm waiting for the pendulum swing. I know.
No, no, no, there's no swing.
There's no swing.
What was his thing?
It's moving well the whole time.
It's left forever.
Moving through the halls,
Fiedra, you are traveling
with some other kitchen prison staff
and pass by Crocus and this line of dragonborn
that are being led off to the wandering walls.
So Crocus, you have a moment
of passing Fiedra in a hallway.
You just.
It's going to be okay.
We have a plan.
All right, fine, if you say so.
As you are led off, Fiedra, you take off as well
and ascend to an incredibly tall height
within the steel keep.
As you arrive there,
you see this gorgeously appointed dining room.
And there are musicians
and finery, candlelight.
Fuck that.
Fuck that.
Fuck that.
You see that the obsidian walls
are partially flecked with gold.
There are enormous,
sort of these beautiful volcanic glass statues of servants
of the Strife Emperor abounding.
And you look over and see Asmaug,
sort of smiling, his hair quaffed,
having left his armor for an evening of dinner.
Beside him is Barbatrix and Cyrulia.
You see that there is a human lord and lady
that have a young child here with them, who's dressed in a kind of aristocratic finery.
What is the dinner that you set before them here in the fine dining hall of Asmog, the Sundering Lord? I present to them the finest of Riboud Cole's
overcooked horse legs.
Just a large, still in the shape
of what is clearly just a horse leg.
I set it down in the middle of the table
and then start to cut it.
You know when you go to a Brazilian steakhouse,
just going around to all the guests
and cutting them slices of horse.
And I do not say anything.
Is there conversation about, is there?
Yes, there is conversation.
Go ahead, give me a perception check.
How much halfling spit is in it?
Oh, so much.
You wouldn't think you could.
Yeah, yeah, yeah, yeah, yeah.
Love it. I'm sorry, what was it, perception again good kid, in fact. Yeah, yeah, yeah, yeah. I love it.
I'm sorry, what was it, perception?
Perception, yes. Perception, 12.
12.
Well, so you don't overhear what people are saying
in whispered asides to each other.
You see that there is a guest at the table
who is a scorpion centaur,
like the lower half of his body is that of a scorpion.
Mm-hmm.
But you see as you go up and pour,
there's actually bottles of wine up here.
As you pour a glass of wine,
you see that this scorpion centaur,
who bears a symbol of each Betrayer God
around this massive amulet,
turns to look over at you,
these long ears, sharp fangs,
turns and says,
Thank you very much.
I'll take a little more heavier pour, if you don't mind.
Oh, anything for our guests.
I fill them all the way up. Splendid.
And is Otto or anyone helping me around?
Yeah, Otto and T'Veen are both up here.
I say, boys, make sure that our guests' glasses
stay filled all throughout the night,
as much as they desire.
You see that the Iron Scorpion, as he is called,
raises a glass in appreciation
and turns back to the conversation.
On that 12 perception, once dinner is served,
you see that Otto and Taveen have to step out
as is customary, but there's one staff member
left in the room who is you waiting by the door.
What is your bearing as you stay here in the room
as a servant?
How are you standing?
What are you doing in this space as they begin speaking?
I am trying to make myself as invisible as possible,
basically, just standing there perfectly still, almost like,
you said there was statues of like,
waist out, almost as if I were one of those statues,
just waiting carefully,
not looking at anyone in particular,
but keeping an eye on all the glasses and all the plates,
but most of all, just listening so intently
to as much of the conversations I can hear.
Well, of course.
Well, there's nothing I've heard.
Yes, yes, I understand.
Of course, that's...
No, it can't be that bad, certainly.
I'm telling you,
it was seen on the battlefield.
The Arch Heart was there,
strode over rows and rows of horse-mounted archers, reached out
and struck one of the ruiners' eyes out on the battlefield.
Blood cascaded for a dozen miles in all directions,
hotter than the fires of the sun.
Just unlike anything I've ever seen.
You see that this is a visiting dignitary, speaking.
This would be Misfir, the Aching Prince.
The Aching Prince.
You see that the...
It's so bad.
Oh yeah. It's so bad.
Matt's like, this is that shit I like.
You see...
Cinnabike Christmas, I love it. Cinnabike Christmas!
We have such sights to show you.
Oh no!
You see that the lady Cerulea goes,
Well, what of any word from the Spider Queen?
You see that the Iron Scorpion says,
My lady, the Spider Queen has been banished for a century.
You see, he says, That is not so.
It cannot be.
You see that the Iron Scorpion says,
The time for
propaganda is at an end,
at least here in these circles.
Spider Queen is banished.
The Crawling King's minions have been utterly routed.
Those caverns of the Underdark,
they are empty of his soldiers.
And now the Ruiner has fallen as well.
You see that the human lord speaks up and says, It is ever as we anticipated.
Not all of the kin of the beloved Strife Emperor
have the, shall we say, organizational tenacity
to overcome the prime deities.
We know that many of them are dead.
And you see that one of them shakes his head and goes,
the iron scorpion just says,
Not dead, not confirmed dead.
Missing.
We can presume they are dead, but we don't have,
it is not a certainty.
You see that someone running and says,
the human lady looks, you see that the little boy at the table
is just fidgeting, playing with something.
She says,
Quiet, stop that.
As the human lord speaks again and goes,
That leaves the Lord of the Hells,
our beloved Strife Emperor,
a scaled tyrant.
And has the Chained Oblivion been called to bear yet?
And you see that the Iron Scorpion turns and says,
the Chained Oblivion cannot be called by anyone for any reason of any kind.
It is not...
That is not a source of hope for our cause.
We must rally together
with the crawling king, the spider queen,
and now the ruiner,
gone.
We are in dark times, indeed.
You see that he looks and says,
However, all is not lost.
Many of the primes have been injured
or missing, gone in battle,
and of course, their spirits do not long for war as we do.
However, there are only so many times we can say
that we are about to march before people begin to wonder
why we are not marching.
You see that Asmaug says,
yes, we've had to increase the executions recently,
keep people from realizing that things are not advancing as swiftly as we had hoped.
In this moment, Phaedra, you look over
and see the kid playing at the table.
The lady turns to him, and you see she looks over
to her husband, who apparently are the parents
of this young child, and says,
"'Darling, would you give a hand, please?' You see that human lord to her husband, who apparently are the parents of this young child, and says, Darling, would you give a hand, please?
You see that human lord takes out a knife,
plunges it into the kid's hand in the table,
and says, Stop fidgeting!
My apologies.
You turn and see all the various
demonic, otherworldly presences
have a moment of looking somewhat,
let's say, perplexed at that wanton act of cruelty
from one of the mortal beings in the room.
You see that the Lord says,
Cloaked Serpent,
Spider Queen, Crawling King,
and now the Ruiner, all banished.
We should work together to petition our lord,
the Strife Emperor.
Advancing the war effort alone may not yield the results we need.
It may be time to focus our efforts on freeing
those of his kin that have been banished.
You see that here the high priestess, Sattal, goes,
However, were they to be freed,
more of the world need be shared amongst them.
Perhaps if victory can be claimed by only three,
more the spoils, no?
Fy'ra, go ahead and give me an insight check.
Okay. Not good, nine. I check.
Not good. Nine.
You look at the various lieutenants of the Strife Emperor here, his personal envoy,
the High Torturer, the leader,
the commander of the garrison here at Rybad Kol,
and you just look at them all looking at each other,
and you wonder how much any of them
believes in this cause,
or believes in their place in this cause.
Mm-hmm.
And I think dinner begins to wind down.
You see the child looks down at the knife in his hand
and has not moved since then,
and looks up to you in this moment.
Mm-hmm.
Phaedra does not look back,
just continues whatever it is that she is doing
of clearing the plates.
You continue looking.
As you get to the child's plate,
you hear, and this kid is maybe about
nine or 10 years old,
you hear a little raspy voice go,
It's okay.
I wouldn't want to help me either.
Oh no, oh no.
Featured.
Jesus.
Okay.
Oh no.
Yeah, that definitely.
Gang, it's the height of the Calamity,
and it's so bad.
It's so bad! So bad!
So bad here.
Divergence, it's so bad.
Divergence, yeah.
That awesome Looney Tunes posture,
Divergence, it's so bad!
That's bad, folks!
Oh man.
I look at the kid.
Does the kid have a glass of wine in front of him?
It has not been filled,
but he has a little glass in front of him.
You look up, he's dressed in finer.
He's an aristocratic child.
He's here in a hall of meeting place
because of who his mother and father are.
They're human nobility
that have sworn fealty to the Strife Emperor
and turned their fiefdoms
and various feudal lands into the service of the Strife Emperor and turned their fiefdoms and various feudal lands into the
service of the Strife Emperor. This little child lives in a level of richness, luxury, and material
comfort that most of the ash-choked stragglers and survivors of the Calamity could only dream of.
And the small price he has to pay for that luxury and refinement
is having his father stab a knife through his hand
into the wood of the table
because he was fidgeting at dinner.
All right.
I pour a tiny bit of wine in his glass
and I say,
it's the best I can do, kid.
You walk from the table. The best I can do, kid, You walk from the table.
The best I can do, kid,
is the decisions that those that will survive calamity
have to make.
As you walk away from the table,
you see a wine glass and a soft, young hand go up
and get poured into the bloody wound
with a sting of alcohol touching blood.
And that's where we're going to stop.
What?
Yeah, let's go ahead and take our break.
Take it right there.
Hell yeah.
This is Matthew Mercer.
If you're enjoying the adventures of Exandria Unlimited
and want to support the show,
be sure to check out merchandise on the Critical Role shops.
Links to all of our regional online stores can be found at critrole.com.
We return now to Rybad Cole,
deep in the heart of the Calamity.
A time when all hope was lost
for what seemed like an eternity.
In the infirmary, Garin, you have been left here.
Phaedra talked to you for a moment
before tending to her duties in the Steel Keep.
Nia, would you return to the infirmary
or would you try to escort the Dragonborn
all the way to the Oubliettes?
I think I would try to escort them
so I know where they're going.
Incredible.
Garin, left here in the infirmary as you have been,
you are able to catch up and rest,
a little moment of respite from the grueling toil in the pit.
Give me another perception check as you're up here.
That's going to be a 14.
You look out That's going to be a 14.
You look out,
and night has fallen, so the sky is jet black.
You can see that in some areas of the clouds
where it gets closer to open volcanic pits
farther out in the terrain of this part of the world.
That there is a red smudge on the underside of the clouds,
a little bit of light pollution from the many fires
of this ash-choked wasteland.
On 14, you see what looked like the flight of birds
in the distance,
which is not enough to send a shock.
It's not shocking, but it is unusual.
Just to see, I mean, you've been here for so long
that the routine is so powerful,
but you see some distant birds
descend out of the smoky clouds.
They look as black and ash-covered as anything. you see some distant birds descend out of the smoky clouds.
They look as black and ash-covered as anything. They look like either crows or ravens
or some kind of corvid that
descends out of the clouds for a moment.
But there's something unusual.
In that 14 perception, you have a feeling in your gut.
Sort of like a nausea.
It's a nauseating feeling
when you're on the ground losing a fight
when you're on the ground losing a fight
and you're covering yourself
to not get hit anywhere significant,
there's a sickening feeling in the moment
right before you realize you're about to try and stand up,
where you go, oh, I'm about to expose some part of myself.
I think looking at those birds,
there's a weird feeling of nausea
that grips you in this moment,
like something strange is happening.
Do you remain here, resting in this moment
as this strange, sick feeling overtakes you?
How many other infirmity are in the chamber with me?
Probably about two dozen or so.
I'd probably want to get a better look.
Given recent events and odd visions and sights, Given recent events and odd visions and sights,
is there a place on the outside of the mop
that I could likely try and clamber to
to get a better view of these strange, writhing.
Give me an investigation,
and you can use your stonecutting feature
to do so with advantage as you walk the stone halls
of this warped place.
It's a 20.
You get to the top.
You look out.
You were looking towards the northeast from the infirmary, from the top. You look out. You were looking towards the northeast
from the infirmary, from the mob.
So you get to the top.
You look to the west of here,
and you are filled with a strange sensation.
and you are filled with a strange sensation.
There to the west,
something bright and red
is walking across the land.
At first, you think it's a storm cloud or a cyclone.
It's at the edge of the horizon.
Then you realize that you need to turn your eyes
and get underneath cover as fast as you can.
You've lived a long time,
but you've heard of the unfortunate few
that have witnessed the gods in the flesh.
There in the smoke, like a sandstorm
rolling across a desert,
you feel the presence of the Strife Emperor
moving upon the land.
Immediately try and...
I have,
in a bit of panic,
and a burst of unfamiliar energy,
glancing about for any familiar faces,
any sights around,
and if none are there, to head back to the mop
and try and get as many of the other
wounded in a safe space.
You head back down to the mob as quickly as you can.
As you go, looking around for any other safety
that you can find, go ahead and give me
an investigation check just to see
if there's anything you can find in your time.
That would be a 12. 12.
You look around in the space as well as you can.
You notice a place elsewhere nearby,
but it doesn't seem like a place of safety.
There's a vault where some of the belongings
of prisoners are kept,
which you notice often towards a separate hallway.
But you move from this place,
get back to the infirmary,
and begin to gather people together
as you can feel winds picking up.
Hot, dry winds outside.
We move back down.
Nia, you follow your dragonborn companions
as quickly as you can.
Arriving back down,
a massive gate opens
to a narrow archway that grows smaller and smaller
that opens into the Wandering Walls.
The Wandering Walls are so named
because they are a thin passageway
in between the masonry walls of Rybad Coal.
To wander these halls,
one must enter horizontal.
You must go, you have to move through them.
Literally, they are so narrow that your chest and back
scrape off as you move through,
literally wandering within the walls of Rybad Coal
and its oubliette here in this place.
It is said by some prisoners
that deep within the maze of them,
there is some path for escape.
That may be legend.
What is true is the number of places
where the floor suddenly gives out
and your chest and back are scraped off
as you slide down into the darkness.
Places where you simply get stuck and can't twist,
no matter how hard you try
to get out of the walls once again.
We know this is its reputation?
Its reputation. Yes.
You are led up by the soldiers.
Rustgut points and says,
Aran, into the wall.
If you're sick, make sure you die and die quick.
I take one look at you and your girth
and inside and raise a hand out.
Your care, it's appreciated.
It is unending.
If you have the opportunity to go, take it.
I turn to start moving in.
You begin to slide further within.
You see Krokus, they look.
I get to the entrance.
Give me an acrobatics check.
You can do it with disadvantage.
I am not going to fit.
And acrobatics. Krokus the Pooh.
Yeah.
Oh, acrobatics is not my thing.
Really? Oh, bother.
You have 14. Oh? Oh, bother. You have 14.
Oh dear. Oh, bother.
You slide part of the way into the tunnel,
and as you enter there,
you hear a portcullis slam behind you.
The gate is locked, you are in pitch dark.
Do either of you have darkvision?
I do. Okay. Great.
Then you can see, but I think as the other dragonborn
move into the wall, Kroakus, you manage,
that 14 means you're not crushed by the portcullis,
but you are stuck at the entrance.
You are just too hulking to move farther in.
Has the guard left?
I think Rustgut closes the dungeon,
looks at you, Nia, and says,
As you were.
Nia hates herself for it,
but she leaves without a plan.
But she just goes back to her work, hates herself for it, but she leaves without a plan.
But she just goes back to her work, knowing that this is not where this story ends.
She defies what she, in her gut,
knows what very well could come to pass.
You head back to the infirmary.
As you do so, you see that two of the little kids,
the two blue dragon kids who come up to you,
you see that as they begin to move,
their mother calls out and says,
Selwyn, Seldria, the gentleman is not well.
They're sick, okay?
So don't touch them.
Because you see that both kids have moved up
and you hear one of them call up to you and go,
Mister, are you okay?
Can you fit?
No, I'm stuck.
We got to help him.
How big are the space between the bars of this portcullis?
Could I reach my hand through?
The spaces between are probably big enough for you
to get two fingers through, not your full hand.
I look down at the lock,
and I try and get my hand through to see if I can just grab the lock and I try and get my hand through
to see if I can just grab the lock and break it off.
Getting the- I can't get my hand through it.
Oh no, I'm stuck.
This is the narrow walls
that Arrow has moved in towards with the group behind.
This is all solid stone, right?
This is- Solid front and back.
You're looking at a narrow slit
for you to shuffle your way through as best you can.
There's one way to go only.
It seems impossible to get the big guy in here.
It looks like the big guy is just going to
be stuck here for as long as it takes
for them to open that door again.
But you see that the kids look up at you.
One of the kids goes,
Mom, I can get through no problem.
Should I go ahead? I can go scout.
No, son.
Hold a moment.
Are you sick?
Of this shit? Yeah.
Wait, who's sick?
I don't think anyone is sick.
Oh, okay.
My friend was worried.
A little bit of time.
Mm-hmm.
All right.
The green dragonborn says,
that was a little bit of fast play from your friend.
Did you know that woman, the nurse, the half-elf who came in?
Nope.
Yes.
Not for a long time, but yes.
Well, I'm not sick either.
I'm Coswalt.
It seems like we might have been bought enough time to at least be kicking around until the next wagon full.
You see the woman speaks up and goes,
I'm Celeste.
These are my children, Selwyn and Celdria.
Selwyn and Celdria?
Mm-hmm.
I don't think we have much of a choice
but to stay put here with you, friend.
Well, I mean...
Yeah.
Oh, uh, Crocus.
That's you, you, Crocus?
Yeah.
Beautiful.
Like a flower, right?
All right, friend.
That guy didn't name me.
Yeah, all right.
Well, neither did I.
You see that
as you guys are trapped here momentarily,
we cut back to the infirmary. Nia, you arrive to see a very shaken-looking Garin in here.
And Phaedra, the noise of the sharp intake of breath
from that child as he poured that wine
on the wound in his hand, staying in your mind's eye,
you arrive back in the infirmary at the same time that Nia approaches as well. child as he poured that wine on the wound in his hand. Staying in your mind's eye,
you arrive back in the infirmary
at the same time that Nia approaches as well.
Did you find them?
Yes.
We have time, but they're in the Halls of Wandering.
They are stuck.
Crocus can't fit, poor guy.
But I saw Aero, he's okay.
We just have to find a way to get them out of there,
but I bought them time.
Not much time.
Not much time? What?
He's coming.
Who?
The Emperor is coming.
Now? The?
I can feel him, see him on the horizon.
We're about to be visited.
Okay.
Plan, plan.
If that, I'm not even going to question it, that is true,
then I think that gives us time.
If we move out of his gaze,
we can find a way to let the distraction of his presence
be the thing that gets our friends back.
We can use this. We can use this.
All right.
Well, I know old-timer over here knows a little thing or two
about how to get around the Oubliettes.
Huh?
You do. You do, right?
Hi. I built some of the places. around the oubliettes. Huh? You do. You do, right? Hi, hi.
I built some of the places, aye.
There's some imperfections in the forest
on what we were forced to use.
Mm-hmm.
Could have a few points of fragility.
The right push.
How am I going to keep out of the gaze of a guard?
Are there guards posted around the oubliette? I'm better at the gaze of a god.
Are there guards posted around the Oubliette?
Would I know that? Well, Nia, you were there.
Were there guards stationed there?
There were some. Yeah.
There were some, but I think it's a good question.
I think the gaze of a god is more...
Something tells me we can use that.
There are guards there.
I can't imagine they will stay there while he's here.
I imagine that you went to some dinner.
I'm sure maybe the guards will be dedicated
to protecting those people.
That's true. There are a lot of high-profile guests
up in the high tower right now.
You begin to hear drums out on the walls.
Boom, boom, boom, boom, boom, boom, boom.
Thro-hoo horns and cheers from the soldiers
as they see the approach of their deity.
If we're going to help you, friends, we have to move.
Now. How many guards?
How many guards?
There were three that you saw down,
guarding the entrance to the Portcullis.
However, Garin, you know that there are places.
The Wandering Walls are so hellish.
It's one of those things where doing something cruel
borders on foolish.
To make people stretch through this gap in the walls
means that that part of the prison is exposed to stonework
in like a hundred different places, right?
So I think in your head, you're like,
okay, is there a place very close to the entrance
that we could potentially get to?
There might be some kind of place like that
that you could go and get them out.
There's a handful of places that might work.
Okay.
Nia will grab some tools to make it look
as if she's going to go help someone.
Grabbing your tools, amongst your personal effects,
in a drawer where some of your supplies are,
there is a rare piece of contraband
that you were able to sneak past the guards and hear.
There is a clasped locket
that you know holds a picture of Liana, your sister.
It is glowing right now. that you know holds a picture of Liana, your sister.
It is glowing right now.
And light is coming out from the crease underneath it in a way that you cannot explain.
This is something that I have not seen happen before?
You have not seen this happen before.
Nia...
She does not have enough time, but she's going to do it.
She's going to try and find a,
not that she doesn't trust her friends with this,
but she wants to find a way to secretly clock it
or check it if she can.
Give me a sleight of hand.
I love the noise people make
when they don't have that skill.
Now 20! Nat 20!
Unbelievable!
Yes, because I add nothing to it.
Straight up Nat 20, sir. Straight up Nat 20.
Raka-ka-ka-ka!
Nia, you open the locket.
Oh, it's pounding. Okay, go ahead, sorry.
You open the locket.
For a moment, you are almost horrified
because you cannot see the beautiful portrait
of your sister's face.
You have to believe that she's still out there somewhere.
You just see pure light,
and the pure light flitters and begins to disperse,
revealing the portrait underneath it
as a small cloud,
smaller than gnats,
of glowing, minuscule fireflies
depart, one of them biting you on the throat
right above the collarbone.
She doesn't go to destroy it.
She lets it run its course, because this is something,
if this is her, she has to keep it alive.
Nia gets really quiet, really, really quiet,
and closes the clasp, puts it,
she puts it back in the drawer.
She doesn't take it with her.
No, she takes it with her.
She puts it in her little pouch,
in a secret thing that she puts this locket where it goes,
in the way that she was able to sneak it around,
and continues.
Yeah. Yeah.
You continue on as fast as you can.
Actually, can I do some sort of check
to figure out what that was?
Yeah, give me nature, give me arcana,
whatever you want to do.
Ratchatchat.
It is absolutely one of the crazier things
that has happened to you in Rybad Kul.
It defies explanation.
Yeah, I think because it defies explanation,
Nia needs that, so she's going to try
and figure out what on earth.
Okay, you said, what are my options?
Nature or arcana. Nature or arcana.
They're both the same, 14.
14.
Without crushing it, you see that this little
bug on your hand
gathers there and moves,
not crushed, not killed.
You feel where it bit you.
It's like blood is rushing to that spot,
making a little bump, like a bug bite.
But it makes you feel your blood
is pounding in your veins.
It doesn't feel bad.
It feels like time to move, time to do something.
And as that bug sees that you have left it alive,
it flits out the window,
vanishing in the smoke and ash of the nighttime.
You have the effect of the Bless spell on you.
You can add 1d4 to any attack rolls or saving throws.
At any given time or not?
For the duration of the spell.
Oh, okay. How long does the spell last?
Huh? How long does the spell last?
A fair amount.
And you know what? I'll tell you when it's gone.
Okay, here we go.
You'll find out in the moment when you need it.
But you're feeling a sense of
something really amazing is happening.
As you all move quickly to find this spot,
you can go ahead and give me a stone-cunning investigation,
or if you want to just give me the tools check,
you can do that as well.
I might do that, yeah.
I know he's definitely a guard
and he's gotten his various stoneworking tools
and has put them ready and throws and catches in the air
his massive stoneworking hammer and holds it
with that intent of either to bludgeon something.
But I'm going to check.
It's going to be, double dare, 19.
19, hell yes.
You guys are rolling high.
We're rolling high.
We're rolling high.
For level zero characters, we're doing okay.
It's good here, guys.
It's good.
It's up to Liam and I to bring it down.
Best I've ever rolled as a character.
Phaedra, Nia, and Garin,
you move through a bunch of back channels
that Garin takes you to.
Garin's familiarity with this prison is like other,
it's almost like the guy helped build it.
It's really, there's a tremendous familiarity
of this work stone.
There's an entrance that you didn't know about
because it's just behind a long red velvet curtain.
Isn't that like aristocratic?
All right.
Through the place.
And Garn, you arrive at a place that, sure enough,
it's masonry, but it's an unmortared wall.
The stones are just resting on each other here.
And there's one stone that is not quite big enough
to get a contact surface with the stone above it and there's one stone that is not quite big enough
to get a contact surface with the stone above it or the stone to its right.
You see, effectively, a loose stone in that wall.
It looks like it would be high up
for whatever the other side of this wall goes to,
but there's a chair nearby.
This is an abandoned dining hall
for officers of the Corps that are not here right now.
All right, need someone to go ahead and keep watch.
Other person, whoever that might be.
Help me see if we can get through this.
I'll go keep watch.
All right.
Nia, with me, goes ahead and sets the chair up on the side,
gets one of his thick chisels
and wedges it in the center there
and tries to gauge the best angle
to go ahead and get the force of weight behind it.
Ask if you can go ahead and help hold where that is
so he can get the whole weight of his one arm and do it.
You trust me?
Yes.
This hammer thunders down on the stone. Boom, boom, boom!
And finally, the stone moves past,
clips through the shortest point of the stone
above it and below it, and you see slides off
and funks into the passageway.
Narrow, so you hit it just right
so that it slides down the narrow side,
clatters into the wandering wall behind it.
There is a large masonry block space
where you guys could slip into that narrow channel.
Is that audible to any N.R. partner?
Perception checks from you guys.
17.
That's, yeah, that's 16.
Both of you hear, you know,
there's a lot of other noises nearby,
but both of you hear an audible
of the stone sliding down through the narrow passageway.
It's not far from here.
It's maybe, you know, something like 50 or 60 yards from here.
Okay, also, follow-up question.
Was the sound of that, it was like warhorns
from outside?
That would have been way more muffled to you.
To us. To you guys, yes.
Then hearing that stone,
then arrow is going to start sliding up to figure it out.
I've got 60 feet darkvision out, so I'm trying to start sliding up to figure it out. I've got 60 feet, darkvision out,
so I'm trying to figure out what the hell that was.
I know that Nia has run off to try to enact something, so.
Hell yeah.
Putting two and two together.
Okay, yeah, go for it.
No, I think that once I see that that's fallen
and I understand what's happening,
Nia sends out a,
there's still a lot of noise happening
and cacophony of sound,
so I don't think she's incredibly worried.
She sends a whistle down the hole
so that arrow can clock that it is her and we are here.
Cool. Yeah.
You hear a familiar whistle
coming down the hallway to you.
Do both of you guys want to get into that wall space,
or are you staying out in this other room?
You go on and get your friends.
Okay. I'm going to
climb in, but stay there within eye contact.
I'm just making sure,
did that noise attract anyone down that hallway
we just came down?
Do I see any movement?
Down the hallway you just came down? Yeah I see any movement? Down the hallway you just came down?
Yeah, or from anywhere?
Nothing at the moment. Okay.
Nia, go ahead, give me an acrobatics check.
Um, I will.
And I might use, oh, we'll see first.
See first, we're moving.
Oh yeah, we're going to use that Bless!
That's a four.
This is an added D4, right?
Added D4, yeah. That's a D4, something else.
Please be good.
Call that a DC 10.
So close. Seven.
Seven.
You slide into the wall and can feel yourself
get down there, and as you do,
your foot suddenly, where it should be floor,
feels an opening to one of those pits
that just drops down, and you suddenly,
I'm going to need a dexterity saving throw from you.
Okay.
Can I wear a cognizant of this?
Yes, you wear a cognizant of this.
I start sliding as fast as I can.
How far did this happen for me?
Directly in hearing of you.
Yeah.
Try and reach for the-
Reach for as fast as you can, hell yeah.
Yeah, I'm going to try and get a hand up there if I can.
You said dexterity saving.
10, 11.
11.
11, okay.
I would like a dexterity save from each of you.
I just need one of you to beat a 12.
Please?
My dex is a minus three, so.
A dex, I hit a 12.
13 with a minus three.
13 with a minus three, what'd you get?
12 on the nose. 12 on the nose.
Yes! So, Garin,
Nia, as you leap down bravely into the dark,
your foot goes to find a steady floor,
and instead you can feel the cold,
and you suddenly have a moment where you know
you would slide, scraping your body off on the walls
until someone else's bones caught you.
Mm.
Instead, you feel,
at the same instant,
a strong, wiry, draconic hand
grab one bundle of cloth on a shoulder
and a powerful dwarven hand
grab a bundle of cloth on the other
as you guys are united in the Wandering Wall face to face.
For the first time, both of you with darkvision
turn to behold each other.
I also have darkvision.
Oh.
Hey. Hey!
Is there a part two of this plan?
We leave. That's the part two.
Where's Crocus?
Well, it's a thing.
Okay.
He's large.
We've got a number of people with us.
We can get most of them down here,
but I don't know about the big guy.
Well, we know...
I know where the gates were to get into this place.
If I tell you where they are,
do you think we can find a way to get to them
from the entrance, as opposed to this room?
We can try, though it's likely a little more out in the open.
Okay. Fy'ra, give me a perception check.
Oh, that's a bad one.
Eight. Eight.
I think I'm very distracted.
As soon as I hear Crocus's name
and I hear we can't get him out,
Fiedra's attention, I think,
is immediately distracted by that.
Cool.
Hearing that, yeah.
Great, what's your armor class?
Oh no! Oh no! Favorite question. immediately distracted by that. Cool. Hearing that, yeah. Great, what's your armor class?
Oh no!
Oh no!
Favorite question.
Oh, it's a 13.
13?
Okay, as you are turning to look at the wall,
a crossbow bolt thunders past you from one of the guards,
openly firing on you.
Looking past you, just,
and he says,
Yeah, what are you doing here on this hall?
You have no business on this level!
,
and just open fire misses you.
It is your turn, what do you do?
Oh, fuck.
Is there anything near me that I can hide?
You do happen to see a big hole in the wall.
Yeah.
I look at the guard, and then I look at that wall,
and I take a deep breath, and I run, and I jump,
and I try to hold myself against the wall.
Hold myself in place.
24.
24!
Incredible.
Do I hear her rushing towards you?
Yes, you do.
Kind of at this place, while still holding your arm,
I'm going to lift you up to where you're on your feet,
get the hammer out, and hold right at the side
of where the hole is where she's going to come through.
Hell yes.
Fjord, you leap into the hole,
scuttle above the hole, and fan out.
Like, just superimposed above it.
With a readied action,
a soldier's head comes through the hole.
Bring my Stone Hammer down!
Go ahead and make your attack.
Everybody roll initiative.
Oh yeah, I'm going to do so much.
I'm going to do so much. I'm going to do so much.
All right, with a negative three dex,
I still got a 15 total.
Absolutely perfect.
Absolutely perfect.
One. A one, great.
15, then you would beat a 15.
No, no.
It's plus your dex, right?
Plus your dex, that is correct.
Yeah, I got one.
Hell yes.
So this soldier wearing a cast iron full plate
hauls himself through.
You have a readied action,
so we don't have to go to your turn.
So he goes, you're going to get a readied action on him.
And then did anyone else beat a 15?
It's going to immediately be your turn
after that readied action goes off.
I've been waiting for so long to do this!
Go ahead, take your attack.
First attack, not great, but it's a 10.
This is a human guard without darkvision.
So in other words, you will have advantage
because you're attacking in darkness.
All righty.
That's better, that's a 16.
16 hits.
For my stone hammer.
That's just going to be 1d6 plus your strength.
I was about to say, yeah, not a tremendous thing.
That would be a one.
That's going to be five points of damage, I believe.
Boom! That's your first attack,
then it's your turn.
I don't want to get hit by a stone hammer.
That's going to be a 22 to hit.
22 is a hit. Go ahead and roll damage.
Another five points of damage.
These guards had 10 hit points.
Ah!
Oh, fuck! Boom, boom! Another five points of damage. These guards had 10 hit points.
Boom, boom.
You guys watch a helmet warp to the point where warped steel, like, in other words,
this guard died because his helmet stabbed into his brain.
Just...
If I can, with the second impact,
I'm going to go ahead and take the hammer,
as it's embedded, drag him off the fallen stone
and try and plunk him into the hole
that you almost fell into, just to get him out of the way.
Hell yes, go ahead.
Give me an athletics difficulty 15.
You're metal-geared.
That's a natural 19, 23.
That's a full-splayer character, I'm so happy!
This is unbelievable.
I'll say on a 19, Matt,
you can plug up the dangerous pitfall trap,
or if you want, you can yank him
and plug up the hole leading to the other guards.
He's so heavy that if you just jam him
in his armor in that opening, up to you.
If you want to remove the obstacle for you guys
in the floor, that's a great use for it.
Or on a 19, I'll let you also,
if you want to just seal up the hole in the wall,
you can do that as well.
In the moment, taking the conversation
about you being stuck and trying to find the other way out,
I'm going to hope that there's a way
to try and get through the portcullis
or at least another break in the wall
if we can look for it and instead try and keep others
from coming through here and firing on us.
I'm going to go ahead and try and jam him
into the hole where we came through to try and keep others from coming through here and firing on us. So I'm gonna go ahead and try and jam him into the hole where we came through
to try and keep them from following.
Yanking him down with that hammer and twisting him,
his armored body is just a physical,
it's like, really what it is is you have immediately,
your dwarven craftsmanship is like,
I can turn a suit of armor into a wall.
And there just happens to be a body in there,
but that's irrelevant.
And you can see the guards
who just watched their companion
poke his head into a hole,
hear two sickening loud clangs of stone on metal
and a crunch of skull muffled by a helmet
as their friend, friend,
as their companion ignominiously
is now upside down, ass in the air,
legs poking out of a hole in a stone wall.
Tetris.
You know when you get a long piece
and you really needed one?
Lying piece!
Incredible.
Did anybody else get between a 10 and a 15?
I got a 14.
14, okay, Phaedra, your exit is now barred,
but you are also safe from the other guards.
In this space, is there anything you do
in this moment on your turn to act?
Those two guards you are safe from danger from,
but you don't know where Crocus is.
Yeah, and I don't think I have darkvision,
so can I not see anything in here?
Oh shit, you're blind.
Yeah, I'm just completely blind.
Cool! So I just blindly say, Cro're blind. Yeah, I'm just completely blind. Cool!
So just blindly, I say,
Crocus, Crocus, can you hear me?
Can I hear you? Yes, you can hear her.
Ah, yeah.
Are you hurt?
No. Okay.
Just wait there, we're coming.
All right.
The ice. I am not going anywhere.
That's all I can really do.
That's all you really do, yeah.
You can wait for someone to try to guide you if you want.
Did anyone else get between a 10 and a 14?
No. Under 10?
Seven. Seven.
I mean, technically, yes. Six, yeah.
So for Ero, what do you do?
Well, can I ask one quick question?
Is there any doubt in Ero's mind
that he's not fitting through these walls, right?
You don't think there's a way,
but you haven't interacted with this dwarf before
who was literally straddling the wall.
I guess to take that swing,
you're hip flexing out to stay in the wall.
Just bam!
He has tools in here is the only thing.
Okay, so we caught you and the pole is plugged.
Yes. And we're locked in behind.
We've got two little kids and a bunch of adult dragonborn.
I don't think he knows what to do.
Like, they're...
I'm just going to hold.
You know what I'm going to do?
I'm going to wait in case buddy boy Tetris man
gets pulled out. Yeah.
And I'm going to vomit on anybody
that sticks their head through.
Okay, copy that. And I'll just do a hold action.
Not breath action, just vomit.
Just vomit.
It's bad here.
It's bad here, it's so bad here.
You hear the guards running off in this moment.
You can hear them say,
Crawl for backup! Crawl for backup!
And begin to run off to go get reinforcements.
As they do so, there's sudden silence
and we can exit initiative order.
What do you all do gathered here in the dark in the wall?
We can't stop moving.
We have to go get Krakus.
We have to make a play of it now.
Otherwise, we're dead.
I haven't seen it from this side.
I'm going to go ahead and see,
try to skirt along and see if there's any other,
on the opposite side of the wall,
begin to just slowly crawl my way across,
using my elbow and arm to see if there's any other
weakness in the wall here we can try and push through.
You begin to move through.
You meet up with the Dragonborn family
with Celeste and her children.
The rest of you come through.
You can hear, now you begin to hear,
you're hearing a lot more horns now.
There's a ton of them.
And as you get closer, you're looking for something
in that area that would be a similar wall weakness.
And as you get within 60 feet, you see the issue,
which is this hulking dragonborn
that just can't be made to fit through this narrow chamber.
Uh-oh.
Who are you?
I'm Garen.
Who are you?
Crocus.
Feudra, you are taken as well
and are reunited with Crocus here.
Oh, okay. I can fight, okay.
Hi. Crocus, oh my gosh.
Are you okay?
It's small in here.
Yeah, well, we're getting you out, all right?
Oh, out?
Out, yeah.
And he immediately tries to push through,
just use all his strength to bust open the,
push out the rocks in front of me.
Give me an athletics check.
It's a DC 30 to push open a gate,
but who knows what it'll be?
A gate or a rock wall, did you say?
The rock wall that's in front of me.
I'm just going to try and push my way through it.
Oh yeah, no.
That'll be an 18.
18.
As you push the rock wall, all of you hear
Boom!
Oh, I don't think I did that.
The ground beneath you begins to shake.
Yeah.
You hear a noise like cracking.
Those with darkvision see a sight
that you, at first, don't understand.
Go ahead.
Everyone with darkvision sees something moving
in the hallway in front of you.
It looks like fingers reaching from one wall
to the other, hundreds of long spindly fingers.
You might be going mad, but you're all seeing it.
Garin, so fast that they can be seen to be moving,
you see roots growing from one wall to another.
Are they clogging and filling the entrance entirely?
Where you would go, that is now fully blocked,
and there is the portcullis behind you.
So it's coming like a Play-Doh Fun Factory.
Yes. Up toward us. Up towards you, like a Play-Doh Fun Factory. Yes. Up toward us.
Up towards you, yes.
Play-Doh Fun Factory!
Okay.
Adria says, why did everyone just get so quiet?
What just happened?
Sticks.
Sticks? Sticks?
We have to move, we have to move.
We've got to change the plan.
I'm going to turn. I see the hammer in your hand.
Arrow goes to the gate, moves.
Once we get out to the gate,
there's a little more room, right?
Like, you just can't get up? Yes, there's a small,
kind of triangular antechamber.
And I yell out, Dwarf!
And then I belch fire all over the gate
and its lock, heating it.
Hell yes.
Go ahead and roll damage for me, if you'd be so kind.
Okay, so I assume the gate doesn't have to make a save.
No, it automatically fails.
Is that 3d10?
What is it you rolled? No.
It's 1d10. 1d10, okay, cool.
Creature takes, and I rolled, a one.
A one.
You summon your breath,
and you see that it heats it.
You think this will work.
It just needs, you need to funnel more of the breath
into the mechanism itself.
Probably, it's not enough to melt the lock off,
but it's certainly enough to soften it
in a single hammer blow.
As this happens, Nia,
you get a feeling like your stomach rising up,
like when you move quickly over a hill.
As it does, your locket glows
and the chamber is filled with fireflies.
Green light.
Nia, truly believing that she has gone mad,
just starts laughing a little bit.
Like, seeing all of these fireflies,
she, knowing that her sister is near,
even in this terrifying hellscape,
she knows that her objective is still possible,
and it just, she laughs.
There's bugs in here.
Nia, as you start laughing,
Crocus, arrow, you feel yourself bitten
by a small glowing insect.
Don't kill it!
Let it go.
And as Nia laughs, that bless spreads to all of you.
What in the gods is going on?
Not gods.
What is this?
This gate go up?
I need everyone here to make a DC 23
dexterity saving throw.
Oh!
Sure, sure, Brendan.
Wait, I think.
Oh, no.
Mathematically. Oh, wait, I might, what'd you say I think. Oh, no. Mathematically.
Oh, wait, I might, what'd you say?
Dexterity saving throw with the Bless.
Oh, it is possible with the dexterity saving throw.
My D&D Beyond has been messing up, but.
Use your stat block in front of you.
Yeah, okay.
And then it's a d4.
I don't get anything extra for a saving throw.
No.
Right, it's just, okay. I don't think so, yeah. With that Bless. I don't get anything extra for a saving throw. No. It's just okay. I don't think so, yeah.
With that bless, I got a five.
11.
All of you.
Yeah. So close.
19. So close.
All of you in this little triangular antechamber
fail a DC 23 dex saving throw
and go prone.
Garin, through the tremors in your feet,
an entire tower of Rybad Coal,
you can't see it, but you feel through the stone,
an entire tower has been pulled out of the earth
by a force of magic greater than you have ever felt,
thundered through the air,
and all of you are knocked to the ground
by the tremor of an entire built tower,
a keep of ribad coal,
slamming into some surface above you.
The wall, the narrow passageway in front of you,
a wall of it collapses, choked by roots.
That way is barred.
That is collapsed and gone past you.
So the roots had nothing to do with us going prone.
A tidal wave of roots came,
and then something else happened entirely.
A tidal wave of roots came, and then something else happened entirely. The tidal wave of roots came
and something else happened entirely.
You are witnessing, the events you're witnessing
in your sleep-deprived, malnourished state
would well within reason make you think
that either you were going mad or maybe you have died.
Maybe this is the visions that a person has
while they're dying.
Maybe you're still in that carriage, who knows?
It is as maddening as can be.
These glowing fireflies surround you, they've bitten you.
As they do, the roots arise.
Ero, in the very front of the group,
a root suddenly strikes out
like it's going to pierce your chest,
and stops in midair as a little glowing bug passes in front of it
and the root pulls back
and they grow, stopping in front of you.
Then you hear them pick up again,
past the portcullis in some deference
to this cloud of fireflies,
that the roots will continue their destructive work,
but bow in passing to this lovely cloud of insects.
I think I see them moving around.
I wondered, if the roots are passing us,
do they pass through that small,
the pulls between the gates?
Do they get through that?
Do they, the strength of them,
do they give us more give?
Do they damage the door at all?
Yes, yes, yes, yes.
The roots, you believe,
have damaged a lot of the building around you.
It is possible that the door is,
actually, I'll say this,
the gate is fully off its hinges.
However, the problem is that the portcullis,
the part that's supposed to raise up,
that has the lock on it,
that now can't get drawn up.
So you're suddenly in this world where you're like,
how the fuck do we get out of here?
In the moments that come, you hear thunder and lightning. There is a moment where all of the air within the chamber
suddenly recedes like a tide.
All of you in this moment,
even though you are partially under rubble,
you hear chaos, drums, war outside.
There is a moment where the air recedes like a tide,
and all of you are forced against your will to exhale.
Just. The air recedes like a tide, and all of you are forced against your will to exhale.
Just.
And after that, you hear a noise,
like a type of thunder you have never heard before.
It is a lightning blast
that threatens to permanently deafen everyone in this space,
even buried under a fortress of stone.
Noise recedes.
Garin,
you hear
a wave of about maybe several thousand mice
rush past your guys' feet,
avoiding all of you.
And at the very back, one little mouse stops,
looks up,
and deposits a crumb in front of you.
And then continues out. As the mice in front of you, and then continues out.
As the mice go out past you,
whatever rubble is out beyond,
you hear the mice squeaking,
and suddenly someone goes,
No, no, no, no!
And just hear screams from somewhere out in a hallway.
And the last thing you hear,
well out in the distance,
is after the horns and shrieking and shouts,
you just hear,
.
The noise of soldiers and men
begins to be replaced by a distant howl
that pierces the cold stone,
noise like roaring and stamping.
That fades.
Do any of us recognize that sound?
Give me a nature check. Difficulty 10.
Mm-hmm.
Cha-cha-cha-cha-cha-cha.
Ah!
That's a natural one.
On a natural one,
you have lived in an ash-choked wasteland
your whole life
and have never seen a healthy beast.
Okay.
He stands up and looks at the gate again,
having no idea what's going on,
and just moves himself to take his tail
and wedge it behind him
in the corner of the triangle,
and put both his arms on the gate,
and is just going to try and force his way,
pushing the gate out of its hinges.
Hell yes.
I see that and match, even though much smaller framed,
and I'm not going to let him go alone.
What'd you get?
Got a two.
A two.
But that's 10 total.
Crocus, with this incredible show of strength,
you push and you slide the portcullis.
Even on a 10, it's not enough to get you guys out of here,
but what you do manage to do is slide it back
so that if that lock gets broken,
it can at least get back up out of the gate.
Ugh.
You know that after a hearty rest,
you will have that ability to help soften that lock again.
I can do it now.
Oh, you can do it now? Okay, great.
Yes, I can. I will do it now.
Hell yeah.
I'll resume.
Go for it. So it's just another,
no save.
This time it is a six.
Six.
With that six, you deal six points of damage.
This thing has, I'll tell you right now,
nine hit points left.
Go ahead and roll that hammer damage.
All right.
This is with the Bless.
Mm-hmm.
That's going to be 24 to hit.
24 hits.
Just need to do nine points of damage.
That'll be eight points of damage on one hit.
Cling!
That fades.
You can see that this will work.
It just needs another point of effort.
Time passes.
It is so shockingly,
bewilderingly silent.
Knowing that you need time for this plan to work again,
you are able to rest.
As you do, you see the mom takes her cloak off
as a place for the kids to lie down.
Can Nia try something? Yeah.
She has her tools on her, her nurse's tools.
Maybe something like, I don't know how low.
If you want to give a thieves' tool check, yeah.
Sure. Or anything like that, go for it.
Yeah, I don't know where low. If you want to give a Thieves' Tool check, yeah, anything like that, go for it. Yeah, I don't know where that would be on here.
I couldn't.
It would just be your proficiency plus dex,
which would be zero.
Okay, so proficiency is two.
Yeah, plus two. Okay.
Croak is...
Is that a d20 or roll?
Yeah.
Beep, beep, beep, beep. Plus two.
11! Bless your Bless.
Oh, I use it again.
Fantastic.
Or it's blessed with just attacks and saving throws.
I'll allow this to be a special Bless
that goes to ability checks.
It's only a d4 that you're rolling for the Bless, though.
So you've got to hit a four on the d4.
Which I will.
You will.
It's a one.
Uh-huh.
I will. You will. It's a one. Uh-huh! I will say this.
There is a lot of desire to move and move quickly here.
However, in the weird light of these fireflies,
the strange silence that's around,
and the fact that you no longer hear
the approaching footsteps of the Strife Emperor.
You don't hear horns.
You don't know what the fuck is going on
outside of this doorway.
Hmm.
I don't hear anything.
I overheard some weird things at that dinner.
I think all those emissaries of, you know,
the other Betrayer Gods,
I don't think they really like each other very much.
They're working together in name,
but I think like,
like many people, it seems
that they are not fully trusting each other.
There's a lot of suspicion,
a lot of not wanting to share the world.
Maybe traitorous, then.
Could be. These events.
Could be. Maybe they've chosen now to...
Maybe they're attacking the Strife Emperor's followers.
Maybe they're...
Ah, but his roots,
his little glow bugs,
this is not the work of a betrayer.
When I was a child, I was near a place
where two of them clashed.
The noise was deafening.
There was more than one god walking these climbs.
So then that noise that we heard,
that could have been...
That was when one of the gods got struck down, he said.
Could that have been what we heard?
Yes.
It's too hopeful to believe.
You said silence.
Do we hear anything past this portcullis at this point?
Like troops running around?
Give me a perception check.
21.
You haven't heard a silence like this in years.
There's not even wind blowing outside.
Something's just happened out there
that you can barely begin to understand.
There should be footsteps screaming through the walls
of other people around.
There should be something else out there.
You see that Celeste looks over at you in the darkness
and says,
If any of us had a breath like yours
to help with this endeavor, I think we would use it.
Perhaps the best thing is,
if you're not really sick and none of us are really sick.
Not one sec.
I lied.
Thank you.
And you see that the little boy, Selwyn,
looks up and goes,
See, lying is great sometimes.
Sometimes it's okay.
Sometimes, to save your friends and your family,
but you always have to tell them
after the fact that you have lied.
You have to tell the truth about lying.
You have to tell the truth about lying.
Okay. You see Krokus.
You can't work that out in his head.
Krokus.
This one's got Breath of Flame.
You got anything packing in those lungs?
No.
But he has so many other strengths.
Doesn't work.
He, like, you can see that black veining
goes up into his throat,
and there's a weird crease in the scales
around his throat, and you can see that around the corners
there's this snow sludge
falls out between his teeth.
Doesn't really...
You know.
That's all right.
You find strength elsewhere.
He shows off his cap and his arms.
Takes his, puts the hammer on his side, pulls out the chisel.
It's probably a little bent from some of the previous stuff
and goes up to where the lock is.
Is there a visible damage,
but visible key entrance there?
Yeah.
Tries to jam the chisel in there.
Mm-hmm.
Turns the hammer and hands it to him.
Why'd you do that to your arm?
Regret.
And he just.
Go ahead and give me an attack roll.
Oh, point of order.
I can't get my hand through the bars.
He sticks the hammer and his hand gets stuck.
Yeah, you put your hand through this,
like once again, this massive strength
that is used here to your advantage.
You just want to fucking help.
You go, your hand fits inside the portcullis.
There's got to be a path for you.
Try as you might,
seconds turn into minutes, minutes to hours.
Strange in this place,
surrounded by crumbled rock and root.
After time, Ero, you feel that fire breath return to you.
It has been long.
There has been no noise,
no clue of what is occurring in the outside.
After many long hours, your breath returns to you
and you may attempt again.
That is a seven for the damage.
Seven. So we just need eight damage here.
Or you can take it. Give him the hammer back
while you're going.
I give you the hammer on this one.
But I...
He finishes off. I need to sit down.
Your hand can't fit through,
but maybe if you hit it hard enough just from the outside.
Yeah, I think what he does is he grabs the hammer
in his fist and he essentially uses it to bridge the gap
between two bars and just punch the gate open.
I use the help action to try and point out, like,
Based on the previous impacts here,
these spots are the most damaged
for structural integrity.
You want to go for it?
Have we lost the Bless?
The Bless is still here. Okay.
Okay.
Terrible. Okay. Okay. Terrible.
We have advantage.
Oh, great, good, good, good, good.
Thank you.
Better, actually.
No, he has better.
So that's a total of, for 913,
a 21.
21 hits.
Go ahead and roll damage.
You're trying to do eight points of damage. Is that good? Do six.
You can add the Bless to this roll as well.
That's eight points of damage, you said?
Eight points of damage.
That's five points of damage.
Plus your strength, really?
Oh no, plus my strength.
That's nine. Nine.
I knew it.
Okay.
Boom!
The lock shatters, the softened metal.
You burn a little bit of your knuckles
punching through with the hammer.
The lock is undone.
The chain falls to the ground.
The portcullis goes up,
and as it does,
gate falls.
Partially crumbling hallway before you,
you see that there was a administrator of Rybad Cole
who is now,
less than 10 hours after you heard them scream,
a completely picked, clean skeleton.
No flesh anywhere. a completely picked, clean skeleton.
No flesh anywhere. As you walk out, you see three ravens
on the tattered clothing of the body.
Take flight.
Phaedra, you know that this hallway
should go out towards the gauntlet,
one of the two major cell blocks.
Instead, it goes towards a heap of rubble
with a dim haze of dust and ash settling,
but with a little bit of some dull gray light
coming through.
The three ravens fly out.
And that way is blocked, or no?
That looks open.
They fly up to open sky. Oh, I mean, through the...
Yeah, yeah. So like, all right.
So wandering out here,
has the entire place been laid to waste?
Are there roots all over the place?
The hallway ahead of you,
you see the roots burst up from the floor,
and as they do,
you see that there are three soldiers
that looked like they were running down this hallway.
The roots have erupted into briars,
and you see that rings of briar
have severed their heads from their shoulders.
You can see where an iris of thorny plant matter
just pulled heads from shoulders as they ran.
Not supposed to happen?
No.
Huh.
Carefully, but it's time to leave.
Yeah.
Where do we go?
Think we can all get up through there?
I can lift people.
Yeah.
Would we all fit?
Does it look large enough to?
Yeah, looks like there's just a large rubble strewn
where the stone collapsed in,
there's just an angle of fallen stone
going up to some gray, dim light.
Futro.
And he holds his hand out for you to get on.
All right, I do this,
assuming this is a thing we do very frequently.
And he's just going to lift and put you up to the hole.
I'm going to go and just peek out at first and see,
before fully climbing out, try to stealthily look around
and see what I see
as soon as I emerge from that hole.
It's hard to describe how you're supposed to feel
when you're looking at things
that aren't supposed to make sense.
What do you do if you see a miracle? What do you do if you see the effects of one
without seeing the thing itself?
Your head pops up.
The western wall of Rybad Coal
is in tatters and ruins
from some concussive blast.
You see the Steel Keep,
which earlier you had served dinner in,
is about two miles away on a mountainside,
having been lifted up into the air
and hurled through space.
There is an area where the top parapet
where Asmaug is,
there is a shadow of him
stretching about three quarters of a mile out
that looks like his shadow was permanently burned
into the ground at an angle
from something rising in the east.
Like something looked at him from the edge of the sky
and incinerated him so beyond the measure
of what mortals are capable of,
that the only thing left is his shadow
singed into the ground.
At a far distant hillside,
through the gaps in the western wall,
you can see against a landscape,
the familiar quaffed hair and ears of Asmaug,
and two openings of wide eyes
and an opening in silhouette of a wide mouth
opened in horror, blackened against the landscape.
The briars towards the northeastern wall,
the towers were torn down by briars.
You see dead beasts like you've never seen before.
There is a bear that,
when it had the ability to stand on its hind legs,
would have been about 30 feet tall,
with several dozen arrows in its body.
You can see armor hanging from its teeth.
It lies dead on the ground.
There are prehistoric animals here
from some other dawn of time.
You see the field of crows, ravens,
different corvids eating the carrion here.
Where the people of Rybad Kol are, you cannot say.
You've spent a night down in the ruins underneath.
You see the fallen walls.
There are footprints in the dust and ash
surging out from Rybad Cole,
just where hundreds or thousands have fled.
Yeah.
There is no living soldier that you can see in this place.
The last thing you see is
some 80 feet tall,
thudded deep into a stony mountainside,
is a single iron greave,
which is the name for the shin protection of armor.
So someone who's to the knee
was taller than a fire giant
is gone and there is a crackle of electricity
across the sky as you see a chunk of a god's armor
thud diagonally into a mountainside
and stand there under the ash-choked sky.
All right, I say.
All right, guys, come up.
I think I've officially fucking lost it.
Lost what?
It, my friend.
It.
Yeah.
As Ero climbs up and sees the devastation all around,
asks,
So why are we still here?
We must have missed something.
You said that that shadow was cast
from something coming in the east?
I can only think of one thing larger than a fire giant
that rises from the east.
Give me a religion check.
Six.
Bless me. Go ahead and roll Bless for me, if you'd be so kind. Six.
Bless me. Go ahead and roll Bless for me, if you'd be so kind.
What'd I say earlier? Six.
Six, nine. Nine.
On a nine, I think,
and this will be the final use of your Bless ability
before it is gone.
You think that the vampiric Lord Asmaug
finally saw the sunrise.
You believe you are correct in your assumption.
Yeah.
I think Nia
comes to that realization, shares it with her friends,
digs in her pocket, kisses the locket,
puts it back.
No guards, no captors,
rubble and waste.
Your freedom is yours.
And as your reward for your escape,
ruin an ash-choked wilderness,
what do you do?
Where's everybody else?
I don't know.
I mean, we were down there for a while.
It seems like there's footsteps, I think.
No.
Oh, you mean the boys?
Yeah.
That's a good question. I don't know.
Last I saw them, they were in the kitchens, but.
Oh.
I'm guessing that when all this shit went down,
they probably just did the smart thing and booked it, but.
It's not that we don't just see the dark forces here.
There's nothing living except for carrion birds in sight.
This is your first greeting upon getting out here.
It's been about 10 hours since everything went down,
but it's possible that there are other people
in your exact circumstance.
You were resourceful enough to get out.
There may be other people trapped here, it's hard to say,
but certainly anyone who could
has not waited a full 10 hours to get out.
Oh.
Kroakus turns and has the children
made it up to the top yet?
Yes, they have. Okay.
You see that Celeste goes,
and Seldria looks around and goes,
Whoa!
This is nuts!
Celeste goes,
What could have happened?
What did this?
The sun rose.
Mm.
Does it do that?
You know, when it rises?
It can.
It can, and it walks exandria with a purpose.
Well, what does that mean?
What happens?
What's been happening for centuries now.
The gods came to clash.
I saw him come.
I saw the emperor step forth,
but maybe he was fleeing.
Because whatever rose over there,
the light of the Dawnfather gestures with his hand out to all the strange growth.
Kind of points to one of the flying firebugs.
The will of the Wildmother.
Maybe our tides have turned for the moment.
While the gods are at their play,
we still have to survive.
And for now we do.
So we find survivors.
We get free from this hellish scape.
He grabs his hammer and grips it tight.
And when we're safe,
we rebuild.
But where do we, do we go where?
Let's just find who we can and leave.
We'll worry about that tomorrow.
I've heard of it.
We leave.
All right.
Crocus, come with me to the kitchen.
We're going to try to find the rest of our gang.
Okay.
As you guys, yeah, as you fan out over the rubble,
you guys can make any search check that you want.
I will also say this.
You awake hungry and thirsty.
And you look around.
It is a wild thing, I think, Nia.
You feel that thundering in your chest
from whatever that first rush of power was going,
Freedom.
No water and no food.
Freedom.
No water and no food.
Let's go ahead.
I think for Fiedra and Crocus,
you guys look for the rest of the roaches.
I will help you and give you advantage
on whatever check you make.
I mean, this is not my strategy.
I'm going to say,
these are extremely consequential rolls.
I am an impartial arbiter of the chaos
visited upon Exandria by the gods.
All right, all right, all right.
10 gets you somebody.
15 gets you somebodies.
20 gets you everybody.
You have advantage.
Oh, advantage.
Because Crocus is helping.
And this is investigation?
Yeah, what do you add to investigation?
Zero.
Zero, all right.
10, 15, and 20, but you're rolling two dice.
Oh no!
What'd you get, what'd you get?
Got a three and a six.
Ooh, baby!
Oh no!
Ooh!
Yes!
No!
Is the grid all confirming down?
There's that pendulum swinging.
There it is.
Hold on!
Remember those fun NPCs from the first half?
Oh no!
No! Oh boy.
Kep Kedriel.
Yeah, Kep Kedriel!
We never found out what your freaking deal was!
We never found out what his deal is.
We never found out if he's crazy
or if he's just like that.
Do we not find them or do we?
No, we'll never know. Do we?
Mm, good question. Damn, Matt!
I think on a three and a six,
you go to the kitchens and the kitchens are ruined.
There's no hope of finding their body here.
On a three and a six, you don't know.
You do not find them. Yeah.
But you were off doing a special dinner.
Crocus was in a caravan.
Did your boys just do what maybe you would have done
and headed out or maybe no?
Who knows?
Maybe they looked for you for a long time.
But regardless, you know that there is no one
living in the kitchens.
Is there salvageable food in the kitchens at all?
On a three and a six,
there is no salvageable food in the kitchens at all? On a three and a six, there is no salvageable food in the kitchen.
Fuckers. All right.
I'm good at this.
Who else is making checks?
I mean, yeah, but I will say,
you do not find Kefkadriel, Otto, or Taveen's bodies.
Okay. All right.
Ero is looking for two things.
He is searching for where he was processed as a prisoner
so that he can find his belongings
and the map he spent decades crafting of Gwisar,
and he is keeping an eye out for water of any kind.
So,
you're making an investigation check as well.
Ten gets you one of those things.
And I'll ask you, what is dearest to Arrow?
What is dearest to Arrow?
Is it the map or is it water?
It's the map. It's the map.
Can we get to the shoulder of the elephant?
Oh my god.
I know.
Never again.
I wanted, yeah.
This is the campaign where
finding a jug of water is the,
fuck me, I got to!
Okay, so map is 10.
Map and water is 15.
And those are the two things you're searching for.
Yes.
I'll say this.
On a 20, you get that and any,
you'll find all of your effects or belongings on a 20.
Cool?
Roll better than you. Natural 20.
No! You got to be fucking kidding me!
Fuck yes! Yes, yes, yes, yes, yes, yes, yes, yes, yes.
Um.
Holy shit!
Fuck the fucking pendulum! Olivia just rolled it without looking at it, too. Yeah. Holy shit! Fuck the fucking pendulum!
Olivia just rolls up
without looking at it, too.
Yeah. Bop!
Holy shit!
Oh man.
Arrow, you.
Arrow, you go up.
You go up.
Garin, it's quite close to where the mop was,
where the infirmary was, that place,
because the vault, we established it before, right?
So I think, Erya, with that tip, you head off.
You are literally digging through stone with your hands.
However, the vault was on an upper level.
They didn't want to leave it on the floor level
with everybody where all the stuff was. So you're looking and immediately The vault was on an upper level. They didn't want to leave it on the floor level
with everybody where all the stuff was.
So you're looking and immediately
you're going through rubble and you're finding
some tattered scrolls or other things like that.
As you begin to move through,
you see a giant iron door
now amongst the rubble,
but a key to where the vault was.
On that nat 20,
as you begin to dig through,
you hear squeaking down in the rubble.
I follow the sound.
Moving aside,
you push and see a small,
on a nat 20, a small group of mice
pulling a traveler's rucksack.
You know, they've got a small little group
of about 10 of them pulling on a leather shoulder strap.
You look down and see your bag.
Rare herbs, sacred stones,
things that a Traveler would pick up
in long travels over Gwisar.
You see a scroll case,
dented but secure.
I squat down, holding my bag in my hands,
looking at these mice.
Who is your mother playing at?
The mice skitter away.
Shoulders it. Shoulders it.
You shoulder it.
You feel in your bag
the heft of a full canteen of water.
With that scroll case in there,
on that nat 20,
unreal.
Checking to make sure that everything is okay.
Far to the north of Rybad Kol,
and these lands were not well marked by you
because to travel in these lands
would have been certain death,
but where your notes start to get more precise,
but where your notes start to get more precise,
where you have more experience traveling,
up closer, up farther north,
towards the very base of the Stormpoint Mountains,
you see that there is
a tiny little
skittering insect that takes wing
and leaves a small phosphorescent glow
at a point that you had never marked,
but specifically in between two notes of yours.
There's a pass in the bottom of the Stormpoint Mountains
that you had traveled there before.
It's a safe place.
In another lifetime,
you and Denea had walked that path many times.
And here today, one of these bugs alights there?
Alights there,
dances like a bumblebee,
communicating something to members of its hive.
As it departs, in the same way that it left
when all of you were bitten,
a small phosphorescent glow alights in that place,
leaving a small blot of ichor or ink.
I feel emotions that I keep tucked away well up.
And I'm speechless.
And then slowly climb my way back down to find the group.
You have your belongings. I climb my way back down to find the group.
You have your belongings.
Nia. Do I see this sort of look on Arrow's face?
We've traveled before.
I know, I like to think that I know what Arrow looks like
when something has been drawn up in him. I think you do.
But also, during the time that Arrow is searching,
if you want to search for anything as well, you may.
Oh, yes, I do.
I want, I mean, if we found the mop and we found the bolt,
I would love Mia to get her personal items.
I think she wants the piece of crystal that she keeps,
that she kept in her hair
before she decided to take it out for her safety.
She wants to find the wiring for that.
She would love to find her bag, her cape, her things.
Go ahead and give me an investigation roll.
Who wants to play?
Same thing, 10, 15, 20.
How would you guys move?
You're freaking out with me.
It makes no sense.
Move! 10, 15, 20. How would you guys move? Make some space.
Move.
It's a 15.
Oh wait, Investigation? Investigation.
Beep, beep, beep, beep, beep.
16.
16, hell yeah.
On a 16, I think on a 10,
you find your crystal and your effect.
Is there anything else you would look for
other than your personal belongings?
The equivalent of a first aid kit.
Things that she would be able to bring
while we travel, bandages,
whatever the closest thing to antiseptic we have.
Just like she tries to build a traveling kit together
of things and belongings.
You get a medicine kit together, traveling.
And then for Garin, is there anything you search for?
There's not much that's mine to even look for,
but what I'm more curious about, honestly,
amongst the bodies that we see littering this ruined landscape,
I'm searching to see if they were
seemingly all soldiers of the emperor,
if it was wanton and we were the lucky ones.
Yeah.
And trying to figure out if the majority of the tracks
are from the areas that I know to be prisoner heavy.
Basically, I want to know if we're going to be running
into more Strife Emperor followers
out there in the middle of this chaos.
Yeah.
Chaos is the name of the game.
Go ahead and give me,
and I'll say you can give me an investigation check,
but there's also an insight check
you're making here as well.
So give me both of those rolls.
You got it.
All right, so investigation, 17.
Great.
Insight, 15.
Hell yeah.
Mm-hmm.
I'll say this.
It comes for us all, man. I'll say this. Comes for us all, man.
I'll say this.
17 and 15 is incredible.
On that investigation,
you see almost all of the dead here are soldiers.
And in fact, there are fire,
you see there's a group of about six fire giants
who were all struck with one bolt of lightning.
They were all in a line, torso.
Some bolt of lightning just shredded them,
a cauterized injury that tore torso and armor away
like a knife moving through butter.
There are prisoners here who were torn apart
by fanged beasts who were otherwise killed or destroyed.
There is an evidence here that much chaos happened.
You also see beasts that clearly were decimated
by the wrath of some powerful god as well.
But this looks like an... On that investigation, this looks like an...
On that investigation, this looks like an ambush.
It looks like you saw the Strife Emperor
walking in the distance,
and if a vampire was hit by the rays of the sun
and lightning tore across the sky,
and the real handiwork here is thorn and vine
and beast and bird,
something truly thunderous shook this place.
There are very few dead prisoners.
Now, there are some,
but nothing about this seems precise.
And yet, if there were crumbling castles,
there should be so many dead prisoners,
and there's just not.
There's just not.
And I think as you look,
something interesting that you see is there's a moment of a sort of,
and you see that some of the birds,
sort of carrion birds take off and sort of fly towards you see that some of the birds sort of, carrion birds take off
and sort of fly towards you.
And as they do,
that little bug bite glows for a second
and you see a familiar green glow in their eye
and it takes off.
I think you wonder how long those mice and fleas
were working in Rybat Kol.
Maybe they knew.
Maybe they knew who they were going after.
Is there a particular direction
of the fleeing prisoner tracks,
or is it just everywhere?
Kind of northeast, you think,
away from the Strife Emperor's stronghold
as just a sort of flee away from what you know
the center of power to be,
but it doesn't appear to have that much rhyme or reason to it.
I will say, too, on a 17 and a 15,
I will ask Garin,
because there are two good rolls,
if you would rather find supplies or survivors.
I think for Garn, it'd be survivors.
That's his trauma.
Moving? That's his trauma. Moving forward
as fast as you can,
I would like to do this.
Digging through the rubble as fast as you can in the wreckage of the old gauntlet.
I think you know,
because you were near the infirmary,
I think you go near the infirmary as well
and find those specifically
that would have been not necessarily able
to make an escape on foot,
even if they were spared.
Go ahead, and I want you to roll a d20 for me three times.
Okay. Just let me know
if you get an 11 or higher on any of them.
Three 20s, Matt.
First one's a nine, no?
That is cocked.
Curse this, because it was almost a natural 20.
That's a 10. Hell yeah.
And a natural one. That's a 10. Hell yeah. And a natural one.
Natural one, hell yeah.
Moving through, you are not able to find
any of the roaches here,
but there are a few
of the Torm's Hill traveling party.
Moving through this place, you don't find any,
on those rolls, you don't find any of the more
adventurous, magically gifted ones.
Good.
Found the bull. Great, that's fine.
You go through the rubble,
getting the stone block off.
Nia, I think you see this as well.
You guys see this, too.
There is an ancient old halfling man,
partially in the rubble, who looks up and goes,
I'm dead.
If only it was so easy.
Oh, strong man!
And you see Starmian Fiddleflask,
one of your traveling companions,
a dust-covered older halfling man.
Spending a night in the rubble
has not been good for Starmian,
but he comes up into your arms.
You also pull from the wreckage here
You also pull from the wreckage here
one last figure that you would recognize
who was sick as well, but was mostly sick,
I think probably just to get Nia closer to you again,
to try to stay close to your traveling companions.
That is a bugbear
that you pull out of the wreckage.
You recognize this as Gond, Gond Gulfsum.
Okay.
Okay.
I think in seeing them, Nia,
even though the situation is dire,
she can't help but smile and run and hug them,
just to feel like somebody, some family survived.
Not too tight on Starmie,
even though he's very fragile.
Coming together, you guys return from the kitchen.
I think, Nia, you see Ero's face
as he moves back forward
in this space.
As, Garin, you find these couple,
you see Starmie just completely grayed out
with rubble and dust, gives you a hug and goes,
Renia.
Hello, Starmie.
Well, hello. Hello.
What's happened?
We've died or we're alive?
No, we are alive. We are alive.
We are figuring out our next steps,
but we're not gone just yet.
I always say my favorite next steps are forward.
Ooh.
Honestly, next steps should probably be shelter.
Yeah.
And food. Aero, you okay? Next step should probably be shelter. Yeah. Food.
Aero, you okay?
Yeah.
We should cover some ground.
Start as soon as we can.
You have your map?
I do.
Looking behind you,
Ero, at the rest of the group that comes up,
the rest of the Dragonborn are here as well,
which is Celeste and her two children, Coswold.
The last one you see here,
who has been dreadfully silent this entire time,
is Marleth, that bronze Dragonborn,
who has just been quietly panicking,
looking around.
You see that he has basically made a point to say nothing.
Is he about to lose it on us? Can I tell?
Give me an insight check.
That's pretty good.
That is 18.
No, that is 20, dirty 20.
You see him looking,
stunned by the turn of fortune
that has seen him free,
but also no longer on his way to the Scaled Tyrant.
You see him looking at all of you
digging around in rubble to find supplies and survivors.
And on that dirty 20, you see the calculations of someone so opportunistic that they sold out their cannon kith for a chance at great fortune.
He's not going for a knife.
There's nothing like that here,
but the dust has not yet settled
in the wake of what is a bloody and gruesome miracle.
And already some of your companions
turn the wheels of their mind, seeking advantage.
That's what you see on his face.
All right.
I walk past you and
nod for you to bring your head down by mine.
Mm-hmm.
Keep an eye on that one.
Okay.
He's looking a little twitchy.
Oh.
Coswold walks up to you and says,
I might, I'll show you for a second,
and pops the muzzle off of you.
And just opens his mouth very,
it's almost like a crocodile,
just opening this large mouth.
Thank you. Mm-hmm. Thank you.
I appreciate it.
Starmie turns to you, Nia,
and looks and just says,
Well, you think that we need shelter?
Yes, I think we need shelter.
Did you have any personal effects you wanted me to grab?
Maybe find some more?
I remember our little
small infirmary pantry.
Is there any food in there, possibly?
I know there wasn't any in the slot,
but I remember earlier we mentioned
there were small food sources in the mob.
I think, Phaedra,
you, looking at that infirmary area
where you found that stuff,
just see the edge of where you got that original food from
for the fine dinner upstairs.
Go ahead if you wouldn't give me
an investigation check with advantage.
Okay, all right.
Let's go.
You got it, you got it.
Come on, come on.
I can't be worse than the,
I'm not going to jinx it, I'm not going to jinx it.
Boy with a knife in his hand.
It's worse. It's worse!
It's worse, what is it?
A one and a three.
Oh no!
Fiedra. Don't I look?
You open it up
and see
about 300 mice all go, boop,
from a completely empty larder.
Okay.
Okay, wait, I do have a question.
So I do have lucky.
So when you roll a one on a d20,
so do I, if that counts? Reroll that one.
You reroll that one, that's correct.
Oh please, oh please, oh please.
Halfling, yes.
Ooh, that's better.
14. 14. There are no mice. Ooh, that's better. 14. 14.
There are no mice.
You open the larder.
Redline that.
Mice gone.
Where does vision come from?
You open it on a 14.
This is the fine dining larder for the well-to-do
that have now all been sundered and destroyed.
So your survival supplies are
a bottle of a nice red,
a wheel of very well-maintained cheese,
something about that big.
And I think you also find in there
a very small glass bottle of fish roe.
And this is what your band has to live off of.
All right. Gorgeous, gorgeous.
All right, I come back and I say,
well, all my friends are dead, but look what I got.
Why? We don't know if they're dead.
We just don't know where they are.
That's true. They're likely dead.
Oh.
Well, things to consider, too. Beyond just shelter,
there's a lot of people out there
scattered in largely those directions,
probably as desperate if not more than we are.
And desperation can make for challenging crossroads.
So just, we need to keep our eyes about us.
Not all of them could be prisoners, either.
Some may be guards.
Even those who are might have been half-turned,
and anyone can do strange things
and on the edge of desperate death.
Oh, and he leans down to Fiedra.
That dragon over there. Fresh death. Oh, and he leans down to Fiedra. Mm-hmm.
That dragon over there. And he points to the one, the shifty one.
There's a bronze dragon. Bronze dragon.
Bronze dragonborn, yeah.
I don't really know,
but apparently
sold out some of us dragonborn. Did he? of us. Dragonborn.
Did he? For payment.
All right.
So we keep an eye on him.
Of course. You know what?
Keep an eye on all these people.
Okay. Yeah.
Right.
You know, Garin's right.
Desperation does strange things to even good people.
Garin's right, but keep an eye on Garin
and everybody else got it.
Yeah.
Good.
I say we take a little more time and start.
How's the weather looking on the horizon?
Go ahead, if you'd be so kind,
and give me a...
I actually think this is not even perception.
I think this is officially survival,
as you guys get your supplies and get ready to head out. a, I actually think this is not even perception. I think this is officially survival,
as you guys get your supplies and get ready to head out.
I'd like a,
I would like a group survival check.
But I'll say if one of you can beat a 15, that's good.
If one of you can beat a 20, that's even better.
And this is aimed at winding our way out of here?
Yeah, surveying the landscape,
winding your way out of here.
Question, I have a trait, Wanderer.
You have an excellent memory for maps and geography,
and you can always recall the general layout
of terrain, settlements, and other features around you.
Yeah.
So I probably saw a lot of this hell
as I rolled into it.
Yeah. Will that help me
with this roll?
Go ahead and make a roll with advantage.
Since I also have that feat,
may I also roll with advantage?
You may also roll with advantage.
Thank you!
Please.
20.
20, hell yeah.
Jesus, math, 23.
23, whoa, awesome.
Plus five to survival.
18. 18.
13. Whoa. awesome. Plus five to survival. 18. 18. 13. Whoa.
22. 22!
You guys survey out here.
Aerial, you feel the heft of that map.
You guys, I'll tell you what,
these zeroes-level characters are fucking kicking ass.
It's crazy.
Sorry, Vox Machina, get good.
Incredible.
I will ask, at this moment, too,
this is an exceptionally high group skill check.
So I will leave it fully.
You get to the shattered wall outside of Rybad Coal.
There are some small settlements out here.
These settlements are laid to waste.
Whatever battle occurred out here,
you see that there is a canyon carved into the landscape
from some blast of a god's might
that just leaves, a whole village is gone, right?
But you look out here in the distant night,
you see ash and rubble even more so than most.
There is volcanic activity everywhere.
You also see something that did not exist here.
There are streaks of forest.
When I say streaks of forest, it's like,
it's like if someone threw a hand out
and had a line of trees grow 40 miles in an instant
from where they pointed their hand.
And then all of those trees are dead.
So you see that whatever happened
when combat erupted between the gods,
at the end of that, and you see the shattered armor,
I mean, at this point now, at the edge of the wall,
you see scattered across the landscape
pieces of the armor of the Strife Emperor, whose body is nowhere to be seen.
Wherever that being was sent in defeat,
the armor scatters and remains here.
You sort of can't believe it.
It's this bizarre landscape
with streaks now of dead, leafless trees everywhere.
And I think on this high group check,
you immediately know the paths
that non-survivalists would take.
Roads leading to villages.
You see those paths,
and you see that they are disrupted by lines of trees.
You don't know what kind of chaos
that would create necessarily,
but these dead forests that now exist here
that are already beginning to crumble into ash or ruin
would create some chaos there.
On that high roll, there are three possible pathways
from here that it would occur to you to take.
If you want to find other survivors
a dangerous proposition, follow the roads.
That will bring you to people,
but the state of those people
and whether those people are loyal or to whom
or what they seek to do in the midst of chaos, who knows?
You also see that these lines of trees
streak from a northern point.
And though there is a strange and foreboding magic to them,
they do provide cover to get north and get north quickly.
Then the last thing is, in some of the Shattered Villages,
there is a chance to maybe tarry and spend more time,
which could be not a good idea,
but you know that those Shattered Villages
will maybe have another chance to look for supplies
and water and things like that.
So those are your three calls.
Population centers, hit the trees and move quickly,
or search in some of the shattered towns.
Follow-up question.
Is that second option,
the one that goes through the trees to the north,
for my mapmaker,
is that the best direction toward
the sign that I was shown on my map? Is that the best direction toward
the sign that I was shown on my map? I mean, if it's not literally straight as the crow flies,
it's off by less than 10 degrees.
For the cover it provides,
it's an incredible opportunity to mostly stay on course.
So I think, as the group is just looking off
in all directions at this insanity
and a god's shin guard looking like the Statue of Liberty
at the end of Planet of the Apes,
Arrow is thinking of what he saw alone
as he reclaimed his belongings,
and he's feeling the weight of a single waterskin
and looking at their numbers.
There are, I believe, 12 of you here.
You have a family of three dragonborn,
Coswald and Marleth.
The five of you, Starmie and Gond.
Arrow has lived on his own in wastes like this,
on his own, and it has been hard.
The higher the numbers, he knows,
the less likely survival is possible.
So knowing that, he's going to turn back to this group.
I think we have to take care of each other here.
I'm going to suggest we head north, just us.
We're taking the roads, though, right?
Need to find the others.
We can't leave the vulnerable on their own.
Weren't you saying finding others could be dangerous?
We're vulnerable.
It's meant to keep our eyes peeled, eh?
But what's worse?
Letting those that can't protect themselves become waste.
Look, they're going to have to learn
how to protect themselves.
That's the way this shit works.
I know you don't like it, but
Aero's right.
We have to take care of ourselves.
This is nothing new.
It's been happening for centuries.
And those who've endured have done so
because they've stuck together,
not just as individuals, but as communities.
Realistically, what happens?
We take the roads, we find people,
they see what we have, they see our goods.
They either welcome us with open arms We find people, they see what we have, they see our goods.
They either welcome us with open arms
and then we have more people to be responsible for,
or they kill us and take our things.
Right.
Exactly. Best case scenario,
we have more mouths to feed.
I know many of those prisoners.
I've listened to them talk.
They have more diverse and effective skills
than just cutting stone.
Many are foragers, farmers.
What is there to forage?
Looking at this blasted landscape,
what is there to farm?
I...
Aera, we, before they caught us,
we were trying to get to somewhere.
I say we keep going.
We take the band that we have now.
We do not abandon them.
We do not abandon them.
But I think we keep going.
The reason our group wound up here
is because of our numbers.
We are too great already.
And something allowed for us to be breathing here now.
I don't know how to explain it, but...
That same presence, God or otherwise,
is telling me.
To head north.
Garn just slowly turns the hammer
and his tight grip around,
not really looking up from it.
We have two children among us,
and many more children likely out there.
You walk your path,
but we come upon any little ones,
we don't leave them.
Eh?
All right, friend.
What's the point in this, though,
if there's no one left to build the future?
That's my point, exactly.
Good.
Laid on, then.
Aero rubs the scar on his neck
and begins to trudge into the dead trees toward the north.
You avoid the shattered towns and avoid the road.
As you trudge, go ahead.
I'm going to ask for a couple checks in a row.
Okay.
Good, good.
Good, good.
The first thing I will ask for
is a survival check
is a survival check
to maintain sustenance in this place,
to stay fed enough after long, long days of walking.
This is a group check?
This is a group check. This is a group check.
So we're doing survival.
This is traveling for days.
This is traveling for days.
The back end of the Wanderer trait is
you can find food and fresh water for yourself
and up to five people each day,
provided that the land offers berries, a small game, water.
This land does not. Okay.
We are looking for the median roll here to be a 15 or higher.
If the median roll is a 20 or higher,
then we're all golden.
If it's 15 or higher, then we're eking it out.
If it's under that, we're in trouble.
What did we get here?
11.
11.
12. 12.
16. 16.
12. 12.
17. 17.
You move through in this space.
The first day of travel,
you arrive at the line of trees to the best of your ability.
As you do,
moving through dead trees,
you see that your companions try to stick together here amongst the rotting vegetation.
Starmian looks out and says,
Now, don't worry about a lack of water or anything like that, because you wouldn't—
I don't know if you children have ever seen it,
but when I was a young boy where I lived,
we had this thing called rain,
and it would fall from the sky,
and it would, with trees like this,
I can't imagine that rain's not far away.
Trees need rain, as creatures need water.
I have been here in the Ashlands of the Strife Emperor
for quite some time,
but I've always kept a song in my heart to see rain again.
Oh, I knew the day would come when I would,
and I have a funny feeling
that it's right around the corner.
Mm-hmm.
I whisper to Crocus, I say,
look, things are getting pretty dire.
I think we might have to eat this halfling man.
Oh!
Not now, but I'm just saying.
Does Nia hear that?
Because he's clearly losing.
Are you describing our first night?
This is your first night on the trail.
Oh, I'm one night in, I'm already talking.
Yep. Okay. Yep.
Okay.
I'll be doing it, yeah.
It's 24 hours.
Now, who are we eating?
Yeah, yeah, yeah. I think we're going to make it.
This night, and any night he can,
Arrow finds a place at the bottom of a rise,
making sure there's ridges around.
He gets down on all fours
and starts pushing his hands along the earth,
because of the feet I took,
starts to mold the earth up into a large bowl shape,
almost like a little mini fort with a ringed-in wall.
It's all soil piled up,
which is a cantrip.
Then also creates a, it can be larger,
but he creates a small,
I don't want to broadcast this like a beacon
across the landscape, a small bonfire.
Lastly, out of his belongings,
he pulls out an old, waxy, tight,
shriveled up little pine cone.
And he sets it on the earth
and rests his hands on it for a while
and closes his eyes.
It just looks like he's meditating over it for a bit
and then relinquishes it.
And sitting next to the fire,
it starts to heat and pop
and the little scales of the pine cone
slowly start to open up.
He starts prying out seeds from inside the pine cone,
which are now imbued with the qualities
of the spell Goodberry.
He begins to distribute the small amount
of pine cone seeds to the people
who are struggling the most in this little band.
Incredible.
You watch Arrow with a practiced hand
work this magic in this way.
For all the fear,
you see that the two little kids
get a bite of one of those seeds, can rest easy.
You see, speaking for the first time that night
that you're getting ready to bed down,
Marleth, that bronze dragon, turns to look at you and goes,
Yeah.
That's some trick.
Mm-hmm.
Very useful.
What tricks do you know?
I was a harbor administrator,
so I know how to keep a ledger book and manage the affairs of merchants.
I'm glad we brought you along.
I learned everything I know while traveling.
So if you keep your eyes and your ears open,
you can learn as well.
That's very good.
Be ashamed to have to drag more dead weight.
Garn just passes out.
Exhaustion taken over.
That first day,
on that failed survival check,
that's your water and food.
Okay.
Still got wine and the cheese.
Still got the wine and the cheese.
Okay, okay!
That was the wine, that was the fish eggs.
Pouring roe in your mouth. Yes! That was the wine, that was the fish eggs.
Pouring roe in your mouth. Yeah!
Chugging roe.
Looking at your map, you think you're about...
We are right here.
Looking at the trees and how they travel,
travel is slower going through this weird
ash-covered woodland,
but it's giving you all advantage on stealth checks,
such that while you travel in them,
we don't even have to roll those group stealth checks.
It's providing you cover from anything
that would be searching for you,
which is a whole other half of this
that would be a very frightening element
of traveling on open roads.
You think it's about a week
or maybe a little bit more getting through here.
The next day, the red smudge rises overhead.
I'm going to need another group survival check.
Dang.
Somebody else.
Somebody kind.
Somebody good to me.
Come on. I'm going to keep that, if good to me. Come on.
I'm going to keep that, if I can.
Yeah. Wonderful.
What's this?
Nine. Nine.
Come on, man.
22. 22?
10.
Six!
Dirty 20.
I'm going to need everybody here
to make a constitution saving throw.
Oh no! Even though it's my minus 20.
Thank you, god.
My minus one. Nat 20?
Yeah. There we go, that's what I get.
I'm going to use this.
Okay, I don't think I've used this d20 yet.
Ooh!
No fucking way.
Six. Six, okay.
10. 10.
19.
That would be a total of 22 with a natural 20.
Five. Five. 19. That would be a total of 22 with a natural 20. Five. Five.
Okay.
As you continue to travel,
I will allow your Wanderer abilities,
because we have two people with the Wanderer feat here.
I think on your failed save, and what did you roll here?
It was a 17 on the die.
Con is plus, what is it?
Plus two.
Plus two, sorry, I said 22.
That was wrong, 19.
19.
Arrow, your Wanderer feat means that you can get enough
to avoid the worst effects of that constitution save.
Garin, you're getting up there in years.
On a 10, you take your first level of exhaustion.
Phaedra,
you're getting hungry.
You have shorter legs than everybody.
Yeah.
And you've been walking a long time.
And I'm carrying this big ass wheel of cheese.
You've been carrying the cheese.
It's kind of your cheese, in a way.
So the question I'll pose to you is,
do you want to take that first level of exhaustion,
or do you want to?
Convert the wheel into a unicycle.
And ride it around on the dirt.
Yeah.
Or do you help yourself?
I? You're doing fine, right? Food first? And ride it around on the dirt. Yeah. Or do you help yourself? I...
You're doing fine, right?
Food for us?
I'm, well, I did, yeah, I have a natural 20,
so I'm not looking.
I am going to stealthily, as we're going,
I say, you know, you guys keep going.
I'm just, legs are getting a little tired,
don't wait up for me.
And as everyone goes in front of me, I'm going to stealthily eat
a little bit of cheese.
Hell yeah. Can I clock that?
Give me a stealth check and give me a perception check.
Wonderful.
20. 20.
Not 20, definitely a six.
You, on a six. You,
on a six.
I have a passive perception of 18.
Oh, you have a passive perception of 18.
What was your stealth check?
20. 20.
Yeah. So, overcomes it.
Gorgeous.
Secret cheese.
Secret cheese.
Pocket cheese.
You see, so you begin to,
you help yourself and tuck into your remaining supplies.
Several of your companions fail their constitution saves.
Starmian fails his, getting very tired.
And you see also that Marleth begins to lag
a little bit as well.
Both kids fail theirs, too.
Oh, can I?
I'm going to walk over, and I...
Huge towering over the children,
having really not spoken to them.
Mm-hmm.
Do they have ragged clothes on?
Yeah, yeah, yeah.
I'm going to pick them up by the back of their clothes
and I put them on my back and I start on all fours,
like a giant monitor lizard,
just walking through with everybody as they ride.
The kids will no longer have to make
constitution saves for exhaustion.
More keys for me.
Celeste openly weeps as we do this.
She says, are you all right?
You don't need any?
Fine.
This one's tough as nails.
I'll be fine.
Thank you, thank you.
I'm going to need another survival check from everybody.
You are making good progress.
Don't like that. Natural 20.
Yeah! Natural 20, hell yeah.
I'm at a disadvantage. You have disadvantage.
Because of my exhaustion.
Yes, you do. I have so many sixes this game.
Another survival? Six.
Six, another survival.
21. 21.
Nat, 20.
Six. Six.
15. 15.
15 is the median roll. No constitution Nat, 20. Fine. Six. Six. 15. 15. 15 is the median roll.
No constitution checks that day.
It is safe.
Wending your way back over,
there is a certain moment far off on the horizon where
large flying shapes
duck out of the clouds for a second.
You see almost fiery wings in the distance,
pursued by a shape like giant eagles, and then are gone.
Well, it's on wings.
Strange events unfolding.
Give me another group survival check.
Jesus.
Roll something different.
What, a mace? I'm trying! No! Are you happy I rolled an me? No, no, no. I'm trying!
No, Dad!
Are you happy I rolled an eight?
No! That's not what I'm happy about.
I also rolled an eight.
No! No!
15. 15.
That's a total of 10.
10. Eight.
Eight. 10.
10.
I'm going to need constitution saves for everybody.
I'll need you to roll with disadvantage
because you're carrying two kids on your back.
Oh, that's a 10.
17. 17.
12. 12.
Con is 13.
13.
10. 10 and 11.
11.
You are both going to take a level of exhaustion.
That's fair.
Unless you want to eat all the remaining food.
Not all, wait, all the remaining food?
All the remaining food. Is what I'd have to do now.
I'm not going to do that.
Well, good berry, which is good pine cones for me,
is a daily, it's a one a day.
Yeah. Can I circumvent that
if I'm?
If you're eating that yourself,
it heals hit point damage.
It does up to 10 for one hit point each.
Up to 10 for one hit point each. So unfortunately, exhaustion is not hit point. It's not, it does up to 10 for one hit point each. Up to 10 for one hit point each.
So unfortunately, exhaustion is not hit point.
It's not injury related.
So this is just about the exhaustion
of the day in and day out.
It's an energy drink, not nourishment.
Yeah, that's a death point.
So each of you take a level of exhaustion.
Now disadvantage on ability checks.
We can cast Green Restoration here.
You're in? No. Me, yes, I'm ability checks. We can cast Green Restoration here, right?
I think we're good?
Yeah. Me, yes.
I'm the one.
You would.
I think I have it on healer's kit.
This is day five.
I'm going to need a survival check.
And now the three of you are rolling disadvantage.
Son of a!
Oh, that's... Four. Four.
This is...
Survival.
Jesus, math.
23. 23.
21. 21.
Eight. Eight.
Natural one.
Oh!
No!
No!
Aw!
What do I do?
Can I?
I can't help you.
Hug, hug, hug.
Can I go get my hug?
Many of you feel your tongues
beginning to split from where they root to your throat.
You've been just sucking down ash for days.
Your eyes, they don't just sting.
Some of them, you've never felt your eyes go numb.
Getting through the woods is so challenging.
You all fall probably once or twice every hour,
just without any physical obstacle,
just from the pressure of continuing to walk
with no food and no water.
The water in the canteen, long since gone. to walk with no food and no water.
The water in the canteen, long since gone.
You are making progress as fast as you can.
Some of you, I'm going to need constitution saves
from everybody.
From everybody?
Yes, because it's a group survival.
Is this disadvantage because I'm carrying?
This is disadvantage because you're carrying.
And this is also disadvantage for exhaustion?
Not for exhaustion yet.
It doesn't do saves yet. Oh, I'm sorry.
Your survival's disadvantage,
but you can make your con save normally.
Oh, great.
Right, because saves don't get hit by level one.
They don't get hit by level one.
Three has been saved.
Okay, I'll take that.
20. 20?
16. 16.
21. 21.
Five. Five.
Natural 20. Natural 20.
Woo! Okay.
You see Fiedra.
Your speed is halved with a second level of exhaustion.
Coswald looks at you and says,
or he's like, sorry,
you see Gond, the bugbear, look at you and say,
Um, sorry, do you want to jump on my back?
I don't know if that'll help, but I could, sure.
I appreciate it.
And I do.
He picks you up on his back.
Waists stretch far away.
Those of you who have failed,
take another level of exhaustion.
Speed being halved means that the journey north
is even longer.
Yeah.
You hear shrieks of strange beasts out in the wilderness.
How much death has visited this land in a short time?
I'll need everyone here to make another survival check
for me.
Oh. Oh.
This is torturous.
Natural 20 doesn't do anything to undo, right?
Doesn't do anything to undo, no.
I swear to fucking God.
I swear to God, he does. Five.
16. 16.
17 with disadvantage.
17 with disadvantage.
I finally rolled good.
14.
14. 21.
21. Okay, wait, 21, what'd you get?
I got 17. 17, what'd you get here? Or sorry? Oh, five. Five. 16. 16. Okay. Success? 21. 21. Okay, wait, 21, what'd you get? I got 17. 17, what'd you get here?
Or sorry? Oh, five.
Five. 16.
16, okay.
Successful day.
Yes!
You move forward and actually find a place.
What you find here is a, there is a beast.
You've come far enough north in the land that there actually is a wild animal.
And you see that there is a fallen deer in this place
and you see that there is a fallen deer in this place
that is a recent enough kill that it is at least food.
Choking down this food in dry mouths
is extremely challenging.
There's still no fucking water.
And you can survive longer without food
than you can without water,
but it's at least something.
You know that water is a pressing need.
You need to find it, you need to find it soon.
But this is a successful day.
You can continue moving.
I'm going to need another survival check right here.
Could I put my ear to the ground
or clock my locket just to try and
find the sounds of water?
Yes, absolutely.
Go for it, give me a Religion check.
Okay.
Let's go for the Survival check first.
14. 14.
What do we get here? Four.
Four. I'm going to die out here, bro.
That one.
Whoa!
I'm rolling with disadvantage.
I got an 18 and a one.
Dirty 20!
Dirty 20 on a religion check?
Oh no, dirty 20 on survival.
On God and religion. Okay, cool.
I got an 18 and a one.
Crushing, crushing stuff.
Four, four, one.
Yeah, that's probably a good one.
Gond is struggling.
The person who is carrying Fiedra now is struggling.
Yeah, let me, is it gone?
Let me get down.
I'm going to need, you try to get down.
His speed is now also halved.
On that 20, go ahead and give me a religion check.
Religion, 12.
On that survival check,
you're not going to find water.
You're traveling amongst trees in a dry landscape.
That's where all the water is.
It's in the trees.
That's why you haven't found any.
You're going to have to find water.
Maybe you're far enough north,
you're farther away from the volcanic activity
to the south of here.
You've been traveling for days.
Your feet are cracked.
All of you have hurt your limbs and feet
in ways that will stay with you for the rest of your life.
You will sustain injuries that will probably be with you
until your very final day.
Traveling in this level of exhaustion and delirium,
it scrapes the inside of your eyelids
to look left or right.
You are so dried and hollowed out.
You look over Nia, realizing the reason
you're not going to find water here
is the trees have sucked it all up out of the ground.
You're going to have to go farther afield.
But that means going out into the open.
What do you say, as your beleaguered comrades
look at yet another night where Ero prepares
to make his good berries,
just to make something to eat at this point?
Nia hasn't, miraculously,
has not taken any levels of exhaustion yet,
or at all, ever.
Good for you. Thank you.
She's going to manifest.
She's never going to have to take a level of exhaustion.
Well, I'd love that for you.
Yeah, yeah, yeah, yeah, yeah, yeah.
So she...
I mean, what can you do?
She looks to her friends
and just remembers what she said to Garin days ago.
Change is coming.
Change is coming.
And she pulls out her locket,
cracks it open, looks at the picture of her sister,
remembers that that is her North Star
and that is what she is hoping for.
And she doesn't know who to,
but she keeps it open, covers her hand over it, and just prays.
Prays for guidance, prays for mercy.
She probably thinks that she's talking to her sister wherever she is.
Asks her to wait and hold on
and do her best
to put her mind's eye towards the fact that we are coming,
and we are coming together, all of us.
As you do that,
I'm going to need those of you around Nia
to make your constitution saving throw.
Myself included?
Yourself included.
17. 17, success.
22. 22.
Ooh.
14.
14. 14.
Well, 10.
Sorry, 21.
You take another level of exhaustion. Natural one, Brendan. Natural one. Sorry, 21. You take another level
of exhaustion.
Natural one, Brendan.
Natural one.
Yeah, I take it a little finally.
You're getting that level of exhaustion
you said you weren't going to get?
Yeah, that's what happens when we talk shit.
Yeah, yeah, yeah, that's what happens.
That's what happens.
You remember
your sister's face the last time you saw it.
Crackling fire, a small little pocket of the world
under all this ash,
where people were close enough
to still find a little bit of comfort.
God, to hold on to that joy of being with the people you love
while you can still taste the fear
on the back of your tongue.
She looked at you and said,
I'm going to head out,
but we'll find each other again.
If you can make it to Torm's Hill,
that's where I'm going to come back to.
And there's a chance that
Mom and Dad are still out there.
We're going to find them.
I'm going to meet you at Torm's Hill.
It's going to be fine.
I know.
I don't know where they are.
I can't know where they are. I can't put my mind to where they could possibly be.
I have you.
You have me.
We're all we need.
We're all we need.
You come back from this place of prayer in this moment.
If you're all you need, do you have her?
She's not here.
Maybe you don't have what you need.
You feel the exhaustion set in,
but you know that you're not going to find water
in this forest.
You see, as all the rest are bedded down here,
one of the few that's awake is Starmian,
who looks over at you and says,
You all right, Nia?
Yes. I'm fine, Starmie.
I know we haven't had water in a few days.
Do you think we might find some soon?
Yes.
We just have to get past all these trees.
The trees have the water. The trees have the water.
The trees have the water.
Well, we could, if you want,
we could take a small dive out of the,
because the forest is quite narrow.
Maybe we could, we've been traveling for days,
maybe we could leave the edge of the forest just to see.
I am very parched.
You stay here.
I'll take a peek.
I don't think, I don't know,
but I'll somehow, see he takes a small letter opener out.
We have to stay together.
Yes, we do, Starmie, yes, we do.
On that 20 survival check you made,
it's not a far walk to get to the edge of the tree line
and look out to see if there's some source
or body of water you could find.
I have darkvision, so I'm not going to go
all the way up to the edge
to reveal myself to whomsoever may be witnessing.
I'm going to get close enough to still be concealed
by the crisscrossings of trees.
Yeah.
But I can see 60 feet,
as if it were bright light, so maybe I...
Go ahead, give me a survival check.
Because you're trying to keep within that 60 feet,
do it with disadvantage,
because you're trying to find it right next to you.
Did you sneak away?
I'm not trying to hide it, but I'm not trying to wake anyone.
I think if this is in the night,
I think Nia, she's exhausted.
She's laboring, getting up.
It's probably a noisy exit,
but she's not attempting to. I think with two levels of exhaustion,
he's not sleeping well,
and the same way I followed you a few months ago,
he does the same thing.
Okay. He hears you
and rises and trails behind a bit.
I'll say that any that wish to follow
can in this moment as well,
if your character cards just
have long knocked out.
Knocked out.
I was going to say I'll take a peek,
but I don't have darkvision,
so I don't think I'd be any use here.
It's nighttime, but.
There is a fire. There is a fire.
There is a fire. The arrow's been
making a lot of fire. Yeah.
Well, there's a fire in our little cabin.
But we walk away.
It's not a fire. Yeah.
So I wouldn't be able to see anything
if I go with you guys.
No.
I'll stay awake and keep an eye out
for you guys to return,
and if anything is danger, but...
Nia takes her bag with her.
You take your bag.
Damn it.
And, Aro, you follow behind.
Go ahead and give me a survival check with disadvantage
to see if there is water within that 60 feet.
Seven plus, you said make?
Survival. Survival. 12. Seven plus, you said make?
Survival. Survival, 12.
You look.
Not within 60 feet, but there's dark clouds,
dark, ashy wasteland.
You see Snarmy and goes,
I don't think it would be right next to the forest, would it, I don't think it would.
I don't think it would be right next to the forest, would it?
Maybe if we, I know we can't see out there,
but we must have a little faith, mustn't we?
That things can improve.
Do I know if Starmie has darkvision?
He doesn't, he's a little halfling.
Because Arrow and I have done this dance before,
I leave.
He somehow follows.
I'll look to Starmie and,
can we see the fire from where we once were?
Yeah, it'll glow.
I'm going...
I'm going...
I'm going to say, Starmie, you can't see, and I know you can't see.
So how about you go back, and me, in my shadow,
cocking her head back to where she believes Arrow is,
we'll press forward.
You sure you don't need my help?
She, wherever that letter opener was,
she takes it, folds it in his fist, and says,
Your precious cargo, you stay back.
I'll make my way back to the campfire.
How many levels of exhaustion has Starmie taken?
Starmie was in the infirmary when this adventure started.
You think Starmie is about to maybe make
a very significant constitution saving throw.
Okay. Nia.
Nia's a nurse.
She knows what this looks like.
She's going to take the letter opener from him.
What is he, is he carrying anything?
He's just an old man with a letter opener.
He doesn't have a bag or effects or stuff.
Yeah, she's going to take his letter opener.
He's going to hold his hands so tight
and remember his face.
Every wrinkle.
She doesn't know if she's ever going to see him again.
So she takes this weapon
and sends him on his way.
As you take it,
he looks at you,
looks back at the walk to the fire.
Aero, you're very nearby and see him in this moment.
You see he looks at the walk back to the fire arrow. You're very nearby and see him in this moment. You see he looks at the walk back to the fire and goes,
Do you think there might be water
closer by.
I just want to feel it again with my hand.
It's been a long time since I felt the rain.
Nia goes into her pocket, pulls out the locket, opens it, and like leans in to show Starmie and she goes, if the rain never comes, we make our own.
This is my reign.
Go find yours.
And...
She...
presses on.
You press on.
Aro, do you follow?
Presses on out into the dark?
I do, but as I watch Starmie
and slouch his way back to the fire, I think of...
I've lived through weeks like this
at least seven or eight times in my life,
and I have seen Starmie and his arc
play out many, many, many, many times.
And the push and pull between
giving up hope and just living to live
and believing in something more has been teeter-totter for him his whole life,
which has tended to lean towards the more
survival-oriented life.
He watches the old man settle down,
and then he coughs a bit, his chest rattles,
and he turns and follows Nia into the dark.
In that moment
that you hesitate just for a second to watch Starmie,
and he takes a step, holds his side,
gets down on one knee,
lies down on the ground,
looks up and meets your gaze for a moment.
I'll find it.
I'll find it.
Maybe it's waiting there on the other side.
The light leaves.
I replay Nia's voice in my head, saying to
Garen, change is coming,
which reminds me of someone else from a long time ago.
I nod my head at Starmie,
and then head out into the dark.
Nia, you take the first one step,
then the other, exhausted,
out into the darkness, the trees behind you.
You hear arrows' footsteps approaching,
ash and waste.
It's hard to see out here.
You just wish, holding onto that locket,
that there was any light at all to see.
It's dark, isn't it?
Not so far.
For 60 feet, but past that to see the landscape,
to see where, if there's something.
Understood.
And after your first few faltering steps, you're not more than 20 yards from where you started.
You look up.
Lightning illuminates the landscape
and the rain starts to fall.
Nia doesn't dare look behind her,
but she knows that Starmie had made the rain. The planes are illuminated by lightning.
All of you sleeping by the fire.
The fire begins to sputter.
There are no leaves on the trees to protect you,
so you come to.
The kids open their mouths up to the rainwater falling. You immediately, Ero and Nia, watch and look down.
Thankfully, you're on a ridge right now.
Chaos, just a landscape.
Every time it's illuminated, you see fields of ash suddenly picked up by water
that can't sink into the oily charcoal ground
and just floods deep down underneath.
Just waves of ash and debris moving through a landscape.
But water in your eyes
getting the dust off your skin.
In between your scales, the grime,
for the first time, you can move your hands again.
It's not choked in your knuckles by ash.
Distantly, moving across the landscape, light.
You see a colossus,
300 feet tall,
moving across the land,
skin-like,
lightning and ice and marble blue clouds,
massive brawny shoulders, lightning and ice and marble blue clouds,
massive brawny shoulders, beard and hair of endless fog and cloud and vapor.
It is shocking and horrifying to watch
as he illuminates the nighttime landscape,
but the Lord of Storms walks across this land horrifying to watch as he illuminates the nighttime landscape, but
the Lord of Storms walks across this land, surveying as the rain falls
in this choked place,
each step with thunder.
Those of you in the woods can see the light towards the east of something moving across the land.
The Stormlord.
Rain falls down his own titanic shoulders.
Rain falls down his own titanic shoulders.
As he looks, bringing life and water,
this cleansing rain to this place.
Do any of you move to the forest edge to behold this?
No, I'll move out there.
Just seeing the light.
I'll go, too.
Fiedra, you look and see,
limp and soaked,
his eyes staring straight ahead,
unable to feel the rain on his face
as Starmie and his body looking out.
What do you think happened to Nia and Ero?
They were with him.
Don't know.
Just take a bit more of a look
and keep going to the closer to the edge.
There's a rise, maybe 30 or 40 yards away, not far.
I'll pick him up as we go.
You pick up Starmie, and your group arrives at this ridge,
and you behold a god walking across the landscape,
his countenance grave and sorrowful.
Nia drops to her feet,
not to her feet, Jesus, to her knees,
palms cupping the water,
not looking at the god before her,
but looking at the water pooling in her hands.
And I don't even think she realizes
she's saying it out loud,
but is just saying,
Thank you.
Thank you. Thank you.
Thank you.
Thank you. Thank you.
Thank you. Thank you, thank you, thank you, thank you, thank you.
The arrow is watching the gods
stride across the landscape,
and he's holding his open skin out
to slowly collect water,
and just mutters briefly,
Give and take,
and take,
and take, and take, and take,
and give, and take.
You feel the weight growing in your hand.
The god continues to stride.
Do you all watch in silence in this moment
and allow the god to pass?
Or do any raise a voice or seek to be seen
by the divine in this moment?
I think Kroko's,
maybe he hears people talk about gods
and I don't think he understands what that is
or if that correlates to what people refer to as gods.
I don't think he understands what he's looking at.
You behold this being, and I think everyone else knows what they're seeing,
and so it stays in their own moment
of thankfulness for the water,
or lost in thought and memory,
Crocus, you gaze directly at this being,
unaware of what it even is.
From across a landscape,
a towering colossus turns with eyes of lightning
and meets your gaze directly.
Shit.
Speaking with a voice of thunder
that you feel rumble in your chest.
Are you afraid?
He puts Stardust down on the ground.
I'm sorry.
Yes.
Will you flee?
Would it help?
Ha ha ha ha. MATT and LAURA sigh.
You are tired.
Yeah.
From carrying yourself.
You see that both of the little kids
turn up to look at you in this moment,
who have been riding your back for days.
It is your own weight, or the weight of another,
that has tired you so.
He looks down at the kids.
That is what strength is for.
Lightning crackles out from him.
Mist surges up from the ground around you.
We are leaving forever.
Okay.
You witness the final miracles.
You will need to be strong.
You will need to stand and lift up those
who cannot lift themselves.
Our age of doing so is at an end.
I hope you will be strong.
The Lord of Storms turns and begins
his northward march across the plain.
Did all of us hear that?
We're just curious. All of you heard that.
Yeah, we all heard that.
Should, um...
If he saw us, should we go?
I don't know who that is.
As the mist clears at your feet,
you see that there is a
thick leather belt
with two clasps of dragon ivory
at the buckle
on the ground at your feet.
Pick it up.
Bell.
It's a gift?
I think maybe from the gods.
Is that a god?
I can't explain it,
but I don't know what else it could be.
Wild.
He just picks up the belt.
Picks up the belt.
Looking out, there is a crackle of lightning
as the Colossus moves behind a range of mountains
and vanishes from this place.
Starmiean's body lies amongst you.
Your companions lower their heads.
Crocus, you hold a gift,
but more than that, you have all heard the words spoken.
These are the last days
where miracles like this will be seen.
As the rain falls,
your sudden boon of life-giving water
now threatens you with chill and cold.
Give and cold.
Give and take.
You will need to find shelter, and quickly. The road to safety is never guaranteed,
and you have only yourselves to rely on.
That's all for this episode of EXU Divergence.
We'll see you all next week.
Aftercare time!
Aftercare time!
And of course, as I always remember,
is it Thursday yet?
It's Thursday!
I remember it every time.
You can't say I don't.
We'll see you all next week. Take care.
This is Liam O'Brien with a hearty
thank you for joining us on this
episode of Exandria Unlimited
on the Critical Role Podcast Network
if you've enjoyed the show
please leave us a review on the podcast app
of your choice who knows
maybe your review might just lead a new
critter to embarking on this wild ride
there are unlimited
stories to be told,
and we can't wait to keep telling them. Until next time, is it Thursday yet?