Critical Role - Into the Wilde | Wildemount Wildlings Episode 2 Part 2
Episode Date: April 22, 2025Part 2 of Episode 2 Gub Gub the Flying Pig has kidnapped Beau and Yasha and it's up to the feckless OLGA cabin to rescue their counselors... all before curfew! BEACONWe’re excited to bring you eve...n MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Howdy ho campers.
It's game master Sam Regal and you're listening to part two of this episode of Wild Mount Wildlings.
So if you haven't checked out part one yet, pause this now and head over there first.
In this three episode miniseries, we're following the antics of four angsty teen campers and their legendary counselors Beauregard Lionette and Yasha Nye Doran as an unexpected turn of events flings this unlikely band of adventurers into a
quest of a lifetime. New episodes of Wildemount Wildlings air on Thursdays at 6 p.m. Pacific on
Beacon, Twitch, and YouTube, with the VOD uploaded to YouTube on the following Mondays at noon. We'll see you next time. show Critical Role Cooldown and experience the cast's post-show reactions to each episode.
Now let's wild out and jump into the much-anticipated second half of this episode.
Sam, wait! The listeners need their part one recap.
The kids of the Olga cabin search for Bo and Yasha,
bargaining with Mishi the curfew creature to point them in GubGub's direction.
The camper cabins have turned into a maze of yummy food that charms Padman and Jessup to explore the maze.
The kids accidentally fall into a pit of slowly rising magma,
but their teamwork, spells, and items help them reach safety. Am I still under the effects of the previous mind altering stuff?
You really do like it in this place. There's nothing compelling you to go in a specific
direction, but you really do like it here. Both of you do.
Oh my god. Oh my god. This place is amazing.
Yeah, I'm inclined to say that it's actually good,
despite what we just went through.
This is amazing.
There's as much food as you can eat.
We're hot on the tail of the Gub-Gub.
Can I smack him? There's no bat in his face.
What the hell's going on with them?
Can you smack him?
Can I smack him in his face
and try to snap him out of it?
Go ahead.
Roll to hit.
All right.
That's an unarmed strike.
That is a 16.
I'm sure that hits.
16 hits.
Unarmed strike plus three.
So it deals two hit points of damage,
unless you're not trying to-
I'm not trying, I'm just trying to snap him out of it.
No damage done, but I roll a wisdom save
to see if you can break the effects of this thing.
Not 20!
Yeah, easily enough, that snaps you back to reality.
This place is weird and gross.
Any place that has food dripping off the ceiling
is disgusting.
This is not a good place.
Ah!
We almost just died!
I know, that's what I've been trying to tell you
this whole time!
I need to bring Jessup back,
and I decide that I'm going to remind her
of a really funny thing that happened that time
in potions class with the kid who was trying
to eat a pretzel and snorted at the same time,
and we called it a schnorzo!
A schnorzo!
Do you remember?
Do you want to decide? How do we?
Roll a wisdom saving throw to see if you can break.
Do I remember it, even without?
We'll find out.
A four plus six.
I mean, it sounds familiar to you, yeah.
This sounds familiar, but it's-
It was hilarious!
Yeah, it sounds like it would be quite funny.
They snorted and there was a pretzel at the same time!
This sounds like it would be really funny
and I do remember a pretzel at one point.
Yeah, but this place is still really great to you.
But this is great.
I mean, think of how good our gut health would be
if we ate all of this kimchi.
All right.
We just got to move on.
We just got to keep going, guys.
We can snap her out of it later.
Can I grab more?
Absolutely, you can.
Go ahead and take a bite.
No, Jessa! No!
No! No!
Stop! My gut health!
All right, you're going to eat?
Mm-hmm. Okay.
You gain four temporary hit points.
Those also will heal you.
I think that's how it works.
Actually, no. No, they don't.
They're just...
They just sit on top.
They just sit on top of your wound itself.
Four temporary hit points
that are sitting on top of your other...
Did you have temporary hit points before?
You had three. I had three.
Then you were damaged below for how many?
Three. Three. So you were damaged below for how many? Three.
So you were back to even,
and now you've got four more temporary hit points.
Yeah, guys, I don't know.
I'm normally very cautious about these things,
but this seems great.
Something's very wrong.
Oh yes, for sure.
What would you guys like to do?
There's another two tunnels ahead of you
to the right and to the left.
Do we hear the gub-gub?
Everybody roll a perception check.
19.
10.
Lois, perception plus two, 21.
Kai, you definitely hear the gub-gub
coming from the right.
Okay.
So I'm leaning towards the right here.
I do hear a gub-gub coming from the right. Okay. So I'm leaning towards the right here.
I do hear a gub-gub right down there.
You do, for sure.
I don't hear anything.
I got a six.
Okay, great.
Yeah, nothing for you,
but Kai's sense of hearing is finely tuned
from years of hiding in alleyways
and listening for the police.
Yeah, yeah, yeah.
Trying to eavesdrop on people.
Yeah, so you hear this coming down the right path.
What would you guys like to do?
I trust you.
Yeah.
It's up to you guys. Where do you think we should go?
I want to go right, but if you guys want to go left,
I can't stop you.
Left, right, right.
That's what we've, we went left, then we went right,
and now we're going right again.
Yeah, we're going to go right.
If we get to find our way out of here,
we're going to be glad I remembered that.
All right, then it's settled. Let's go right. Okay going to go right. If we get to find our way out of here, we're going to be glad I remembered that. All right, then it's settled.
Let's go right.
Okay, you go right.
And sure enough, you can see an exit up ahead.
It's, you can see an exit up ahead.
There's light at the end of this tunnel,
but there is a man standing at the end of the tunnel
and he's just sitting there,
a tall human in fine silken suit.
He has a thick mustache, a briefcase,
and he's looking very bothered.
This is what he looks like.
Oh! Amazing.
And he's just at the edge there.
He sort of looks like a businessman.
As you approach him, he says,
Well, what's the idea?
You've interrupted my meeting.
Do I see anyone else in the room with me?
Nope. I dropkick him in the head.
Great. Roll to...
Full frauds running sidekick right to the head.
I go ahead and roll for a hit.
This is unarmed strike, I assume, yes?
You know what? In that case, I'll actually use my unarmed strike, I assume, yes? You know what?
In that case, I'll actually use my quarterstaff, I think.
Okay.
I see a businessman in a tunnel
with no friends talking about he's in a meeting.
I kill him right away. Go ahead.
Padménd almost just died and got woken up.
He's in a bad place.
I'm in a bad place right now.
That's going to be a 21 to hit.
For sure it hits. Whoa.
Great, and this is going to be 1d8 plus five.
That's going to be eight points of damage to him.
Oh my god.
I know.
As soon as he goes like,
you interrupted my meeting,
which is just creepy twin.
We're in an illusion, there's lava.
It's a Twin Peaks vibe.
If you're in hell getting tortured by demons
and someone comes along and they're like,
I'm here for your project review.
That's also a demon, right?
You got to kill.
And Padménd is just going to go,
Ha!
Flying sidekick.
You guys have never seen Padménd
cause anything damage, really, before this.
And his quarterstaff whacks this guy straight in the nose, which causes,
it would have caused this guy's nose to bleed,
but instead it makes a hole in his face
that disintegrates outward until all of him disintegrates
and fades away.
I think you just killed a guy.
No, that was an absolute demon illusion.
I hated everything about it.
I'm not partial to businessmen
under the best of circumstances, let alone.
As he disappears, a stack of invoices
just fall to the ground,
and then those dissipate as well.
Looks like those are going unpaid.
I blow the top of my quarterstaff.
That was incredible.
All right, the way is clear.
You can leave if you'd like to.
There is yummy food all around you.
Did watching this happen break the illusion for me at all?
You can roll again to see if you can break free.
Wow, I'm going to take a moment
to actually feel the emotion of attacking this guy
and be like, oh my god, sometimes explosive, decisive violence
without leaving any opening for trickery or malfeasance
absolutely clears the way to a better world.
I finally get what this camp is about.
Oh no!
Hadn't I?
I would encourage you to reconsider that.
No, that's the right lesson.
Sorry.
Absolutely rewarded by honest understanding.
They can't be.
What did you roll? 17.
Okay, you are clear of your inclination to stay here.
You all realize that this is definitely an illusion place,
and it's probably best if you get out right now.
This is so bad.
I can't believe I ate all that fake kimchi.
Do you feel anything in your stomach at all?
Let's get out of here.
Your imaginary gut bio is going to be.
Do you happen to remember the way out?
Yeah, because we went left, right, right.
Well, there is an exit in front of us.
There's an exit in front of you,
or you could backtrack.
It's up to you guys.
Can we? Let's press on after the goop goop.
Yeah, yeah, let's press on.
Okay, and press on you do.
You reach a door made out of peanut butter
and jelly on white bread.
It's so soft that you push right through it easily.
Stepping out, the scents of pie and sugar fade away,
replaced by the fresh air of freedom.
Behind you, the maze shifts, its walls melting away,
returning to its normal appearance
as just a collection of cabins and tents
as if it never existed.
Ahead of you, the faint sound of
goop, goop, goop, goop, goop, goop, goop, goop,
and a familiar area of the camp to Padménd and Jessop.
This is the Magic Meadow,
which is a walled practice area for mages.
And you can look on the ground and see that those
chicken and cat tracks are definitely leading
in that direction.
What would you like to do?
Let's pursue.
Yes. Yeah, let's keep going.
As you follow the paws towards the meadow,
we're going to pause and cut away to Beau and Yasha
to find out what trouble they've gotten into or out of,
or even if they're still alive.
We're back with Beau and Yasha.
We're still here.
I think I'm starting to lose my voice.
Yes, you've been yelling for quite some time
and only hearing your own voices echo back.
It's getting warmer in here as well.
It's very uncomfortable, but you do notice
that the effects of this sort of cat dander poison
are starting to wane.
They're not gone yet, but they're starting to wane.
That is.
Your vision is less blurry now
and you can start to see some features of the room
that you didn't see before.
Why don't you roll a perception check
with disadvantage, please?
Great, this is gonna go so well.
Yeah.
I did it!
16 plus stuff. Oh, great!
Disadvantage, it was 14.
Oh, I'm at disadvantage, right?
Yes.
17 to 13.
Wow, great, both good rolls.
Okay, both of you noticed there is a table
not far away from you.
What is this?
What is this getting on my hair the whole time?
You didn't see it before because you were so blurry
and you were so panicky,
but there's a table very close to you.
You probably have to scoot your chairs over to it,
but it's filled with strange items.
What was all this?
It sure looks like it.
There's a phallic symbol.
There's some jewels.
There's some strange old man candy.
There's an empty jar.
There's a scroll.
The one thing that catches your eye, though,
is the swear jar.
What's a swear jar doing here?
The swear jar from the camp that you recognize
is sitting on the table, and it does have some money in it,
but it also has something else that you might...
Can you get it? Yeah.
Oh, oh, it's this clue to help you escape!
What?
Babe, who can I, wait, let me see
if I can use my teeth.
Okay, try to get it open with your teeth. The top bit.
You got it?
Grab it.
Gonna have to work together here.
Wait, shit! I dropped it!
Let's keep pulling!
No, no, no!
The string broke!
You're gonna have to figure it out!
Oh no!
What's happening?
It went back in the jar.
You can get this.
I'm gonna get it open.
You got it, babe, I'm sorry.
I didn't expect that to happen.
I also didn't expect there to be a jar
with clue written on it.
I didn't either.
Oh, there's a note, there's a note.
What's it say, did you get it?
I got it, I got it.
Okay, let me see if I can get it open.
The note reads...
Oh, oh, oh!
Communication is the key!
The full text is,
in life and love, communication is the key.
Only your true feelings will set you free.
Oh, I hate this bullshit.
No, no, no!
What in the therapy fuck is this fresh hell?
What are our true feelings, Beau?
Do you have true feelings?
No! I am a brick wall made of shit bricks!
I don't have a heart, remember?
But you do have a heart, Beau. You do, and that's what made me fall in love with you.
Thanks. love with you thanks because you you you're a hard exterior but on the inside you're just
you're soft and you're tender and you love people fiercely i do i love you i love you i mean
i don't know for so long it was just like a front you know what i mean like it was
it felt like if i if i you know if i showed that like people couldn't hurt me, then maybe they actually couldn't hurt me
if I was just unbothered by everything.
That makes sense to me.
But it's really just out of insecurity and self-doubt.
I understand.
I mean, sometimes I've been reading in my self-help books
that we do these things as survival techniques
to keep ourselves alive in scary situations.
Yeah, it's just a defense mechanism.
It's just a defense mechanism.
I normally don't like self-help books
because I feel like, you know,
how can one person really speak to a wide variety
of everyone's experiences when they are just one single
person with a very unique worldview, but.
I agree, I agree.
But there's something there to that.
Sometimes you can take, learn something from it.
Like, I'm going gonna throw this out there
to communicate about something.
What are we feeling about kids right now?
You know, cause maybe we need to talk about it.
You know, now that we're here,
we literally can't go anywhere.
Yeah, no, I know, I know.
And I feel, I mean, I'm sure...
Look, I'm not trying to come across as, like, avoidant, you know, or anything in the situation.
It's okay.
It's a big conversation.
It is a big conversation.
And, you know, we've been working so much.
And Caleb and I have been so busy.
But, you know...
I don't know.
Maybe I've deliberately been drowning myself in work because,
in a way, taking down a corrupt mageocracy
across an entire empire that has been
slowly controlling a continent for the past 100 years
somehow feels easier than raising a child.
I mean, that's very relatable.
Is it?
Yeah.
I mean, I don't know, you've been...
No, like, I feel it on a smaller scale.
Like, sometimes I know that I'll need to wash the dishes,
but instead I'll do, like, ten other things.
Yeah, to try and avoid doing the dishes.
To try to avoid doing the dishes.
Yeah.
I mean, listen, I would never want to pressure you into anything.
I don't even know how I feel about having children. But the thing mean, listen, I would never want to pressure you into anything. I don't even know
how I feel about having children.
But the thing is, we are getting older.
Yeah. You know? I know.
But
sometimes I'm like, do we
add another kid in the world?
But, I mean...
You know, the world is so fucked, right?
The world is so fucked, so why would you want another
kid in the world?
But maybe...
I don't know, I also feel like...
We do love the people that are in our lives, and we love to take care of them.
Yeah.
And we love to be there for them, and I think we could provide...
Shelter.
Yeah, maybe that is...
That's the ultimate gift. I mean, I think if we did have a kid
I mean, I would hope
they'd be cool
and we would raise a good
kid that could provide
and leave the world
better than they found it
but it also just feels like you don't know
what if we have a kid and they turn out to be a total
asshole. Yeah, like a serial killer, you don't know You don't know? You don't know what if we have a kid and they turn out to be a total asshole yeah like a serial killer you don't know
you don't know you don't know and then you're like well shit
like sometimes and then I think about the fact
like you know my parents
weren't great my mom was despondent
and my dad was judgmental
mine were dead yours were dead
yeah so it's like
my parents
were assholes yeah
I was an asshole in response to that my dad was assholes. Yeah. I was an asshole
in response to that. My dad's a dick.
My dad was a dick.
So what if I just accidentally end up passing on
that generational trauma?
What if I can't do any better than what my parents did?
I don't feel like, I feel like he would do better.
And I don't know if that's...
naive or wishful thinking,
but I feel like...
I feel like we've done a lot of bad things.
We've also done a lot of good things.
Yeah, I mean, we could...
we could certainly teach them plenty of
what not to do kind of lessons.
Yeah, yeah, yeah, that's a good way to do it.
This is what you don't do.
Just think of how good of an auntie Jester would be, too.
Oh my gosh.
Caduceus. She'd be so fun.
The best.
Just, you know, and that's the other thing.
Caleb's a little questionable,
but I guess we are surrounded by a lot of great people.
We wouldn't.
We have support.
And you know, everybody would step up
and they would have a very large family.
They would love and care for them.
I don't know.
But I also go back and forth with what we do.
Is it stupid?
I mean, we're tied up right now.
We are. Is it even safe
to have a kid?
I know, right? We can barely even take care of ourselves
in this moment in time. Yeah, I know!
How are we supposed to?
What if there's a fear of us walking away
and turning our backs for like
30 seconds and then the kid does something stupid
and like runs in front of a carriage. Yes, or we just die.
Or they die or they play with like
Veth's explosives.
I mean this...
I mean it does feel like it's more stress than I
would want.
Now I feel like I'm talking myself out of it.
Well wait a second, wait a second.
Okay. Because I mean we made, we did dumb stuff as a kid.
Yeah.
You were raised by a crazy barbarian tribe, and you lived.
Yeah.
I mean, honestly, it's a God's damn miracle that anyone makes it to be over 18 in this world.
But look at Luke.
He's almost there.
Yeah.
He's all right.
You know, we would get some breaks if we wanted. We could send them to
the camp.
I think that's
that too, you know?
There are so many asshole parents
where as soon as they have kids,
they get
weird and they don't have
friends anymore.
Yeah, they disappear. They disappear.
So I wouldn't want to do that.
No.
I wouldn't want to make sure and I don't want to.
No, it's like you got to adjust to our lives.
Yeah.
You know, like what we do.
If we do this. And then you can join in on it.
Maybe we could still make sure we have like
date nights once a week. Yeah, yeah, yeah, yeah.
We have our date nights.
Of course.
And then, but then have weekends
where we bring the kid into our life.
Yeah.
Have adventure, have fun.
I think it's a part of life that would be
really fun to explore with you, Beau.
I think so, too.
I mean, we've...
I think we've done almost every...
adventure that we possibly could have.
Except for that one.
And I wouldn't want to do it with anybody else.
Same.
The ropes are beginning to glow.
Whatever you're doing, this honesty is, it seems to be working. They haven't shed off yet,
but they are bending, becoming weaker and weaker. And as they glow brighter and brighter,
we'll check back in with the Olgas
and see what they're up to.
All right, we're back to the Olga campers,
hot on the pursuit of Beau and Yasha.
Are they alive? Are they dead?
Who knows?
I don't even know.
We haven't shot those scenes yet.
But hoping that they're still alive,
you pursue the sounds of the Gub-Gub
and you pursue it all the way to the Magic Meadow.
Welcome to the Magic Meadow,
where Arcana is the plana.
Here, the camp's sorcery and wizarding classes are taught.
It's a courtyard of sorts, about 100 feet in diameter,
surrounded by tall stone walls
with embossed anti-magic runes.
The runes ward against spells escaping the perimeter
for safety. Basically any magic cast inside the arena
can't get out and vice versa.
But it's not an empty arena.
It's wooded with trees and bushes
and small broken stone walls.
There's even a small pond on one side.
In fact, I'll show it to you right now.
Let me go get the map.
Oh my god, this is huge.
How do I carry this?
Here, I got you, man. Do you need help?
I don't know. No, I can do it.
You got it? I think I can do it.
Oh boy. Oh god.
It's huge. Oh my god.
Here, I'll get around over here.
It's so heavy.
It is massive.
Oh my gosh.
We got it.
We did it.
We did it.
All right.
So this is the wall that's going around it.
You have to picture that it goes all around.
You guys are, oh, where's your minis?
Here's your minis.
Let's say that you have,
you're entering from this area,
or at least you're up at the front gate.
You can see through the front gate.
These walls are pretty tall.
You can see through the front gate. These walls are pretty tall. You can see through the front gate
at what's going on in there.
Everybody roll a perception check to see.
You also said that me and Jessup come here a lot.
You've been here to train for magic, yeah.
Oh, and I guess you would have two skies
since you only take wizard classes.
Oh yeah, I'm very familiar with this spot.
Yes, tell me your perception. I got a I'm very familiar with this spot. Yes.
Tell me your perception. I got a 12.
Okay, great. 18.
Great. I got a five.
15.
Okay, these are all good.
All of you, even though the sky is fading to dust,
there's a lot to see.
First off, the meadow is crawling with creatures,
big and small, deranged-looking beasts
of various shapes and sizes
wandering about the area.
Beasts such as this possessed little bunny doll
that looks like this.
That's terrifying.
It's about three feet high.
Its face is split in two.
It's wagging a tongue with eyes.
It has a huge toothy maw, no arms.
So we're not going to go toward that guy, right?
Okay.
There's also,
where's this guy?
This guy.
This is called a vikin,
and it looks to be a half vampire, half werewolf creature
with bat ears and wings and gnarled yellow claws.
Okay, okay.
It smells of rotten flesh.
It does, you can tell.
There's also these two guys.
They're two nice sharks.
They're so cute! And one has a hat!
That's pretty awesome.
They've got legs, they're sharks.
They seem to be engrossed in the conversation
about something that is really entertaining to them.
They're smiling, they're having a great day.
Look at them!
Wait, where did they go?
Well, there's one shark, but I think I've lost the other.
We're going to call these two the sharks.
They're over here.
You also see, with such a huge roll,
this is the Sonic Scream.
What?
It's another entity.
This is like Phantom Tollbooth,
acid trip. Uh-huh.
Crazy. A translucent, floating,
humanoid-shaped humming,
its body seemingly made out of sound waves.
Oh, the Spongebob's much bigger than I thought!
No!
So we're going to go for that one.
Yeah, we're going to avoid the right.
We're going to not go to the entire area of the right.
Oh, yes.
This one's very important.
Where is he?
Okay, this guy is right here.
This guy, where'd he go?
Where'd he go? There he is.
A human male in a suit, sitting in a chair
with a notebook, who keeps muttering,
and how does that make you feel?
And how does that make you feel?
What the hell is that?
You notice that his eyes are very creepy.
This is what he looks like.
Ooh. We died in the lava. Yeah! We he looks like. Ooh. Ah, no.
We died in the lava.
Yeah!
We died in the lava.
It just says book.
This isn't real life anymore.
This isn't even a real guy.
He has a book that says book.
Archibald was so lucky to miss all this.
That's all you can see.
Archibald, you died right on time.
That's all you can see right now,
but even in the background,
there are other creatures about.
Oh my lord. Oh my god.
No! That are flitting about.
Did you guys see this last time you put here?
Or is this all brand new?
I swear, it's never looked like this before.
Like everything else today, the site is truly surreal,
and this motley crew of creatures is moving slowly,
as if on patrol,
guarding against interlopers like yourself.
Secondly, for the people who have been here before,
can you guys roll an insight check?
18.
21.
Sadly, I thought it was a one, but it was a seven.
Amazing. So the two of I thought it was a one, but it was a seven. Amazing.
So the two of you, having been here before,
you guys know what this shed is in the middle.
This is the Enchant Shed.
It's an equipment shed for magical accoutrements,
wands, components, potions, scrolls, parchment.
Normally it's locked with an arcane lock,
but today it appears that someone or something
has broken the lock,
for the door is completely off its hinges
lying beside the shed.
You also can see that these weird beasts
seem to be moving in a slow circle around it,
as if protecting it.
You also notice, just the two of you notice,
that they're not going near it,
but they are encircling it.
You also, who rolled 17?
I got an 18. Oh, 18.
You observe that.
And then, I'll leave it at a 21.
Oh, that's right.
Then you both observe that familiar gray
warping effect around the shed.
It's pulsing and bending space subtly.
It's a magical effect you're unfamiliar with
or from a school of magic you haven't studied,
but it definitely reminds you of what you've seen before.
What would you like to do?
You guys are hidden watching from afar right now.
What would you like to do?
Do we have 10 minutes?
I don't think so.
I feel like curfew's drawing pretty near, so.
I think we should just make a run for the Shed.
All right.
Wait a second.
But if the Shed is doing the illusion thing,
and so I would venture to say that
the Shed doesn't actually have what we want.
Can we see something in the Shed
that is promising?
Is there?
Roll a perception check to see how you're...
Seven again.
Yeah, I mean, it's dark in there
from the sand.
I mean, I think I was suggesting the Shed
because we can see that there's a lot of monsters
everywhere else. I mean, our options are
the shed.
All of them are shifting over
as they patrol in their circle.
Okay, yes, they've all moved around.
It's either the shed or the giant guy made of sound waves.
So my vote is on the Shed.
Do we think there might be something past this wall?
There's a wall that completely encircles this space.
The Magic Bed.
Do we know what we might want
to be trying to get out of this?
I mean, you're just trying to find Yasha and Beau
at this point, wherever they might have been.
We're searching this area.
And the tracks lead here.
The tracks definitely lead here.
I mean, you can't really see inside the meadow,
but the tracks have definitely led here.
I have a little bell on me.
I'm going to see if these creatures react to sound.
So I'm going to take that bell
and I'm going to toss it very far to the right.
Very smart.
You're going to hork it over the wall,
like over in this area? Mm-hmm.
Okay, roll a...
Just roll an athletics check to see how far you hork it.
Okay, let's see. Athletics.
That would be a 13.
Great. Sure enough, it sails over the wall,
hits over here.
The second it hits,
the sonic scream,
that's his name,
where is his sheet?
Okay.
Turns towards it and darts at it,
letting out a high-pitched scream
Oh!
that you can probably hear
for hundreds and hundreds of feet.
And the area where the bell hit and went ding, ding, ding,
sort of explodes with sonic energy.
I look back and I'm like,
oh, that's probably not good.
This is fucking crazy.
This is absolutely fucking crazy.
We need to run, we need to leave the camp.
They're dead, they're dead!
We're children, we're straight-up kids.
We're straight-up kids.
This is fucking nuts, I hate it.
I don't want to be here.
That guy just blew up a bunch of fucking trees, okay?
So that's what I think.
There, there's your buddy.
Cock shit ass.
It could just be an illusion, man.
How long does it take to conjure up Archibald again?
Give me 40 minutes.
Oh lord.
I'll get Archibald back in ten.
I'll make an unseen sermon.
We don't know if Yasha and Beau
are currently being digested
by the stomach juices inside the pig.
We got to act.
It's been at least 20 minutes.
I mean, if the pig was going to eat them, they're dead.
They're straight up dead.
They're dead.
And I, all right, look.
Oh god.
I will cast Detect Magic.
Sure.
Not as a ritual, I'll fast cast it.
Oh my god.
To come in and get some magical aid.
Let's see this guy.
Oh my gosh.
And I'll also cast...
That's this guy.
Whoa!
Why are there more monsters?
There were enough monsters!
This guy's out there, too, by the way.
God.
And I'll also cast Unseen Servant.
So I'm going to send a little invisible air elemental
in there, peering through the wall or through the gate
with Detect Magic up to send it to interact with the shed.
If it's an illusion, try to dispel the illusion.
Okay, sorry.
So you're detecting magic just on your surrounding area,
or you can pass it through?
I have 30 feet of sight with Detect Magic.
Sure.
Then I'm sending an Unseen Servant to either go to the shed and bring magic. It's invisible,
so I want to see if it can move past the creatures and try to retrieve things from the shed.
Yes. If it doesn't make a sound or can't be seen, it drifts past everybody undetected.
I will roll for, what's that guy?
Who's that guy?
That is the vikin, I think.
Yeah.
I'll just see if he senses anything.
I don't.
No, he rolled terribly.
Nothing.
The Unseen Servant, sure enough,
gets right to the edge of the shed. There's an open Nothing. The Unseen Servant, sure enough, gets right to the edge of the shed.
There's an open door and the Unseen Servant
can go inside if you'd like him to.
Great. Or them.
I'm going to Mentally Command it
to start to gather items
that are within its carrying capacity.
Okay.
And...
And I will ask it to...
I'll ask it to return those objects to us.
Okay.
You can't see through its eyes or anything,
so it's just grabbing random stuff.
Just grab random stuff.
Okay.
Sure enough, it grabs a couple of items.
Now, those items aren't invisible.
No. Right.
So as it comes back,
the two friendly sharks might see it.
We don't know. We don't know.
How are you going to get it back?
Are you going to time it?
Are you causing your distraction?
Are you just going to go top speed?
How are you getting stuff back?
As the friendly sharks get to be the ones
that are going to be in the zone for us,
can I speak to the sharks from the gate?
Sure you can.
I'll see, I was like,
I got to give little buddy the best chance possible
to get that stuff back to us.
And I'll just peek in over the gate and be like,
Yoo-hoo, sharks!
Oh dear. Okay.
The sharks hear you, turn around.
What are you doing?
We're not in the meadow.
We're not trespassing.
The sharks turn to you and one of them,
the larger one, the one on the right, says,
What are you doing here?
Well, I'll tell you what we're not doing,
trespassing in the Badger Meadow.
Hi, my name's Pabin Podhop,
and I am a camper here at Wild About Wildlings,
and I wanted to say, that's one sharp-looking chapeau, my friend.
That hat is as sharp as a tiny new pin.
He looks surprised.
No one's ever complimented him in quite this way.
Thank you, but do not come near here.
Far from it.
I would dare be seen next to a hat that sharp,
lest my own fashion look drab in comparison.
My friend, you're one cool customer,
and may I say, I've heard that sharks never stop swimming,
and I got to say, you never seem to stop styling.
The other shark is now looking up at his friend's hat
and looking sad that he doesn't have one.
But as you're talking to him,
the items that the Unseen Servant are being brought
behind the sharks,
let's just see if the sharks manage to see them.
No, and...
One of them sees the items,
but only at the very end,
as they just pass through the gateway towards you.
It is confused by this.
Where did that come from?
Where did that come from?
Beats me! Later, fellas!
Okay, your Unseen Servant comes back
with quite a haul of items.
Oh my god!
What do we got?
Okay, are they labeled?
Am I able to tell what they are?
Yeah, let's just say yes.
Otherwise I need 40 minutes.
Potion of healing, Jug of Nasty Lard.
A spider pill!
What does that do?
And a box of tea.
I'll look at them and I'll go,
the potion of healing may heal a grievous injury.
The jug of nasty lard, stinky lard,
that will make it hard to walk through an area
if you spill it on the ground.
A spider pill.
This will make you able to walk on walls.
Whoa! Like a spider.
Okay, okay.
And a box of tea.
Oolong. Okay, okay. And a box of tea. Oolong.
Fragrant.
The Unseen Servant hands over one more thing to you.
It's a crumpled up and torn piece of paper
that has, it looks like the imprint of a flower
imprinted on it, and hands it to you.
This is one of Yasha's pressings.
The flowers of the journal.
Yes, you, having studied The Mighty Nein for many years,
know that Yasha has a habit of pressing flowers
into her journal.
So there's a ripped page of that.
What was that doing in the shed?
Do you think it means that they went that way?
They must have been in,
either they're in the shed or they were recently.
Do we sense any type of the wavering gray thing
on any of these items that have come back to us?
No, they seem like normal items.
The trails led to here, right?
They did, yes. The shark led to here, right? Yeah, they did, yes.
The shark guys are just standing at the gate,
just sort of watching you.
So it seems our only option is to go inside.
That's our only lead, right?
Well, that was my plan in the beginning, yeah,
but now there are two sharks looking at us.
And the last time I tried to do something
out of my comfort zone and less cautious,
I fell into the hypnosis spell of the foods.
So I'm actually not sure what to do here.
The shark on the left says to you,
do you think a bowler would make my head look nice?
Well, actually, my friend, Jesseth,
is a very successful couturier.
Yes.
A haberdasher.
A hatsmith.
Yes, a hatsmith.
So, well, would you like us to fit you for a bowler?
I mean, if you think it would fit my face shape.
It would be very becoming, it's true.
Well, it depends, because a hat matches a tie.
So perhaps my friend, Sky, here,
could help think about matching something?
May we approach?
May we?
Maybe? You mean enter the gates?
Well, I can't fit you with a bowl for a bowler.
I need to measure you.
We need to- It's a very quick process.
We need to compare some swatches to your eye color
and make sure it's good.
We're not supposed to let anyone through the gates.
Well, we're not just anybody.
In fact, my friends here are the best hat makers
in all the lands.
It's true.
Let's go ahead and roll a,
I guess, a group persuasion check
or a group deception check.
You choose which one you roll and just tell me the number.
Can I give the help action to Kai rather than rolling?
Sure, sure. I give the help action to Kai.
So Kai, you rolled twice.
I have, okay.
That's a nat 20.
I have a nat 20.
I got a nat 20. Yes, you did.
Is it deception we're going after?
If you're trying to deceive, yes.
Because then it would be a 25.
Damn.
I got a 10.
Not as good.
But hearing the honeyed words of Kai
and being indicated that you are one of the finest
haberdashers in all of Exandria,
the shark on the left looks to his friend
with a seeking permission type of a face,
which is hard for you to tell because it's a shark face.
They're not very expressive,
but the shark on the right, the one with the hat,
says to him,
I mean, you would look really good in a bow.
So the one on the left gently opens the gate and says,
Don't tell anyone we're doing this,
but make it quick and don't, please don't come in.
We're not supposed to let anybody in.
Maybe just step through, but don't go very far, all right?
Absolutely.
And he lowers his head for you to take the measurements.
And I don't believe I have anything
to take measurements with, so I do it with my hands.
I've been doing this for so long,
I'm so skilled that I know exactly the size of my hands
as it compares to fabrics and bands, and so I'm...
Just out of curiosity,
do I have an okay-shaped head?
Is it oblong or is it irregular?
Dare I say, the best-shaped head I've ever seen.
Really? Yes.
And I've seen a lot of heads.
If it's such a good shape,
maybe I shouldn't cover it up with a hat.
No, it is the best shape for a hat.
Oh, I understand.
Yes.
All right, and.
You know, we did leave the color swatches
in that little shed over there.
We'd better retrieve them.
Yeah. All right.
One second.
We're really not supposed to let anybody.
Jeez!
You're going to run for it? Yeah, because we got halfway, right? We're in the thing. Yeah, you're in there. All right. We're really not supposed to let anybody. Jesus! You're going to run for it?
Yeah, because we got halfway, right?
We're in the thing. Yeah, you're in there.
All right. We're in there.
You're going to make a dash for the shed.
You've passed the sharks.
Let's see if either that weird half-and-half doll creature
or this lycan can get to you first.
Let's see here.
I'm going to, why don't you guys roll an athletics,
a group athletics,
because you're not trying to be stealthy, right?
You're just going. Yeah, just going for it.
Group athletics versus theirs.
I have 22 as well.
And do we add athletics?
That's a 21.
11.
Damn. I'm scooping add athletics. That's a 21. 11. Damn.
I'm scooping you up.
Let's go!
Okay, they rolled really well, but not that well.
So they're all chasing you.
Who rolled the 10?
11. 11.
11, okay.
So all of you make it through,
except for Jessup. Oh no!
Right at the end, right before at the threshold,
Jessup is grabbed by half and half.
Oh no!
No!
No!
The strange, creepy, half-doll creature.
And this creature is going to look at you
with the eyes on its tongue,
and it's going to attempt to hypnotize you.
Roll a wisdom saving throw.
It grabs you and goes.
Wisdom.
Wisdom saving throw plus three.
17.
You shake off the effects of the hypnosis,
but it is still holding you by the wrists.
Would you like to try to break free?
Attack, would anyone like to help?
What would you like to do? I'm going to punch it off. You're Would anyone like to help? I'm going to punch it off.
You're going to punch it off?
I'm going to punch it off.
Okay.
Wait, but, where are you?
Have we made it into the shed?
You guys are just through the threshold.
She is outside.
Oh, so how far is she away from the?
She's five feet away from you.
Five feet? All right, in that case,
I have, I'm going to take out one of my daggers
and I'm going to toss it right at you.
Great, roll to see if you hit.
Ooh. That's not good.
I will cast Gust also on the doll
because if I can push it back five feet,
it'll break its crap.
Okay, great.
That just happens, right?
Gust, is it a save?
It's a strength saving throw, DC 13.
Okay. From the doll. It rolled a seven saving throw, a DC 13. Okay. From the doll.
It rolled a seven minus two, so it definitely fails that.
What did you roll? Okay.
So I have a nine right here,
but what was it that I was rolling for?
Just to see if you can hit. Okay.
You rolled a nine. Are you throwing a dagger?
I am, yeah.
So that would be plus five to hit.
Nine plus five? Yeah.
Or was nine with the five?
Well, let's see, let's see. Dagger's on your first page, and it says it's a plus five to hit. Nine plus five? Yeah. Or was nine with the five? Well, let's see, let's see.
Dagger.
Dagger's on your first page
and it says it's a plus five to hit.
So you take what you rolled. Plus five, yeah.
So that's a 14. That also hits.
So in quick succession, the dagger strikes this doll
and it's pushed back five feet.
You can roll for damage from your dagger.
That's 1d4 plus three damage.
Which one is the four?
That's the pentagon.
The pentagon. The pyramid-looking one.
Pyramid, this one.
Mm-hmm.
Ooh, that's a two up there.
Two plus three, that's five points of damage.
How would you like to end its life?
It only has five hit points.
Oh, really? So I made it.
Yeah.
Describe how this dagger cleaves this monster.
Okay. So I toss it like this,
and I look at it,
and I watch as the dagger just shreds through its eyeball.
Oh, horrifying.
How do you do that?
Fluff. It's actually a doll.
So cotton fluff is all over you.
Then as soon as it explodes with this dagger strike,
it's blown back five feet, releasing you.
You're free to go.
This creature is almost upon you.
What are you doing?
I think I'm trying to run from you.
Okay.
The vikin is going to, sorry.
The vikin is also going to try to get one more attack at you
as you disappear inside.
It's going to swipe its claw at you.
It rolls a 15 plus three to hit.
I think that hits.
Ouch.
And it causes
four points of damage.
Four points of damage.
I had four temp, did that.
Your temp hit points are gone.
The back of your leg is slightly bloodied
as you disappear inside the enchant shed
and are gone out of sight.
You notice that the other monsters
have all gathered around, growling and snarling.
One of them looks back, oh, that's you.
One of them looks back to the sharks who look guilty.
And one of them is like,
it points to the other, like he did it.
They're very angry at each other,
but they do not approach you inside this shed.
You have made it to safety.
And as you make it to safety inside the shed,
we're going to pause for one more time
to check in on Beau and Yasha
and we'll be right back.
A breakthrough?
Possibly.
Certainly some honest words among you.
Yeah.
The ropes are starting to glow.
They're starting to get weaker and weaker
and you are feeling stronger and stronger
but before you have a chance to act,
a crisis.
A huge, massive, lumbering pig creature walks into the room.
This is Gub-Gub, the flying pig.
He's not flying right now.
Right now he's coming to eat you.
He lumbers closer and closer to you, all tied up.
You have got to be shitheading.
He snaps his razor-sharp pig to you, all tied up. Yes. You have got to be shitheading. He snaps his razor-sharp pig teeth at you,
but you have no more disadvantage anymore.
You're healed.
You need to roll for a dexterity save
to see if you can dodge this. Come on, babe!
Come on, Bodai. Come on, Bodai.
No!
Mm-hmm, terrible. That's bad!
Okay, okay. You as well.
All right.
Come on, babe. I believe in you.
Oh! Incredible. Yes! It was good right. Come on, babe, I believe in you. Oh! Incredible.
Yes! It was good, it was good, it was good!
So you got a three, which is a plus eight?
Damn! Don't munch your teeth.
That is some dexterity.
Mine's not very high.
I think I have a plus two.
I rolled a 16.
I will say that I'm gonna average these scores together,
because you are tied together as a unit.
Yes. A couple, a married couple who's in this together. You both deftly dodge the monster's attack.
He trips past you, knocking past the table, falling onto the ground. For a moment, he is out of it.
He's disheveled, and the ropes have finally started to fall away. Roll one more strength check to get out of this.
We almost got it, we almost got it!
The truest thing I can say is I fucking love you so much!
I fucking love you! That's cucked, that's cucked!
Do it again!
No! It's a 14!
You're still gonna try again!
Wait, was this dex?
Yes!
Wait, so you still have a plus eight?
That was still high. That's okay.
14! Double 14!
We did it! Double 14!
We're so in sync, babe!
We're so in sync! I mean, come on!
That's amazing.
That's a sign.
That's amazing. Okay, both of you rolled incredibly.
The ropes fall free. You're free of these ropes.
Oh my god, they're coming off!
They're coming, look at them go!
They're just falling away!
It's movie magic! It's movie magic!
Babe!
You're free.
I love you!
But don't hug for too long, because Gub-Gub the Flying Pig
is standing up, ready to fight you,
and just as it rears back, ready to attack,
and I'm about to ask you to roll for initiative,
instead, a giant door behind Gub-Gub opens,
revealing a nightmarish hellscape behind him.
It's such a blinding light
that you can't even really make out details,
but what you do make out is the prongs of a fork,
a huge fork, flying in from this door
and piercing through the stomach of Gub-Gub the Flying Pig.
The fork jabs him and impales him all the way through. Blood pours out of his abdomen, and he is
pulled back into this bright, bright room behind him. It's completely decimated and defeated. From behind him in the room, you hear the sizzling of some sort of oil.
You smell the smells of breakfast cooking, and you feel an overwhelming heat that hits you in the
face. It's a nightmare out there. What are you going to do?
Do we hear the kids? Do we hear...
Make a perception check, both of you. Let's do this.
Okay.
I want this.
11, 16.
Okay, okay.
Beau, you hear nothing, but Yasha, somehow in the distance, you hear the tiny, desperate voices of Padmé and Skye as they run into,
maybe into that room, you're not quite sure, but you hear an echo-y voice coming from within.
And you also hear a large scraping metal sound coming from within.
I hear the children.
They did it. They came to save us.
They came to save us!
I'm so proud of them! Oh my god, they're going to get their it, they came to save us. They came to save us!
Oh my god, they're gonna get their badges.
Let's go save them.
Let's go save them.
Okay.
Let's go.
And as you run off into the light,
we will find out what you see
after we go back to the old us
and see what they're finding out.
We're back.
Okay, you run into the shed
and are immediately taken aback by the size of it.
From the outside, the enchant shed looks not much larger
than an outhouse, but inside, it's vast.
Maybe 500 square feet of shelves, cabinets, cases,
which usually hold a number of arcane items
used to train wizards, sorcerers, warlocks.
However, it appears most of the items
have been ransacked, broken, or smashed.
It appears that something large has pounded through here
and destroyed the entire area.
You also notice that those beasts outside
kind of are paying you no attention anymore.
It's as if you're in an alternate dimension
that no longer exists to them.
But you're basically surrounded by a whole bunch of junk,
broken vials, potion bottles.
Some boxes are intact.
Some magical items are still intact,
but it's a bit of a mess in here.
What would you like to do?
For one, that wasn't the worst plan we've ever had.
We pulled it off pretty well.
I think so. I am bleeding blue blood.
Can we look and see if there's anything here
that can heal her?
Or is one of the things that we got from before,
could that help her?
Yes, there's a potion of healing right here.
I would say, is anyone else injured?
Well, I could use a top off,
but I think we should save it.
I have four points of damage.
You still have your full HP, though.
I don't know if I...
Because you lost the full HP.
Yeah, you're uninjured right now.
Oh. Oh, I'm uninjured, yeah.
Because you've only lost your temper.
That's perfect. Maybe for the rest of us.
Just put a leaf on it.
I know, I've only taken three points of damage.
My feet are badly burned from the lava.
Remember that happened less than 10 minutes ago.
Yeah, I think I was burned by the lava, too.
Yeah, that's right.
Maybe we can split this health potion
between the three of us.
Wow, it's crazy that I got out of this on screen.
Little zippies?
Yeah, just little zippies.
Yeah, we could, if we should.
Are there other health potions in here or no?
Should we look around?
You want to look around? Let's investigate.
All right, everybody roll an investigation check.
Okay, investigation, that is 11.
13.
Five. Just nine for me.
Well, I actually also,
wait, I have Detect Magic up still.
You sure do.
So I'm going to like
Terminator scan for magic stuff.
Quickly enough, it's almost like you and Kai see it
at the exact same time.
There is another potion in here.
This one's a big boy.
This is a potion of greater healing.
Mm.
Oh!
And also, because, Kai, you rolled so well,
you also find, let's see here, you rolled so well. You also find, let's see here.
You also find this.
A mask of X-ray vision.
A rare mask of X-ray vision.
Hmm.
The potions of healing and greater healing,
I realize that we don't know the condition
that we're going to find Beau and Yasha in.
We should hang on to that one, then.
Yeah, because we may find them unconscious
and maybe should descend upon them to heal them.
You know what I mean?
It doesn't hurt too bad right now,
so I'm okay not using it.
Just to remind you, too, Kai,
one of the things that Yasha had said when she was,
or maybe it was Beau, was reading your file.
I did steal a-
You stole a health potion
and you actually have one in your inventory.
I'm just going to hang on to it for now.
Okay.
I'm going to stock them up.
Unless one of you guys.
No, no, all good. All good. I'm okay to stock them up. Unless one of you guys. No, no, all good.
All good.
I'm okay to just keep pressing on.
Because of your investigation was so high,
you also see another one of those torn pages
from Yasha's notebook.
It's lying on the floor across the room.
So I'm going to pick that up and...
As you pick it up, you realize it's caught
on the hinge of a trapdoor on the floor of the shed.
Is it dark down there?
It's just a door right now.
It's just a door right now?
It's closed. It's closed.
I'm going to try to...
What kind of door?
What kind of door?
Like those cellar doors. Okay. I'm going to try to... What kind of door? What kind of door? Like those cellar doors.
Okay.
I'm going to try to pull it open first.
Okay, locked.
Okay. I got a little crowbar on me.
Oh, yeah?
I'm going to try to put it down there and pry it open.
Okay, let's see what you got.
You're trying to use brute force, yeah?
Roll a strength check.
Okay.
And then strength... Where would that be? Up. Okay. Then straight...
Where would that be?
Up.
14.
14.
The lock bends, doesn't quite break,
but if you try it again, maybe it could.
Okay.
The noise from doing this does draw the attention
from outside from these monsters
who are now starting to curiously look in.
It's as if they can't really see
what's through the threshold,
but hearing these strange noises,
they're drawn to it, especially this guy.
Oh no.
Not that guy.
Has an acute sense of hearing
and is starting to poke his head in.
He's not in there yet,
but he's starting to poke his head in. He's not in there yet, but he's starting to look and listen in.
Well, who's stronger than me here?
Not me, I can tell you that.
I'm extraordinarily strong.
All right, have at it.
I'm going to hand you the crowbar.
I take the crowbar. Wait, how are you so strong?
Oh, I know, how are you so strong?
I take it and I go,
I guess we all have our secrets.
Maybe it's time I shared mine.
A long time ago, when I first came to this camp,
everyone made fun of me.
The shrimpy little frog kid.
He's good at magic.
I remember the first time someone called me a loser.
So, one night,
when my pants were falling down because they were too big
and my body produces a natural mucus
that makes it hard to keep fabric pants on,
I broke into the enchant shed
because someone told me there was a belt in here
and this was the belt.
And it makes me super strong.
And then I...
It's a belt of hill giant strength.
Nice. It grants him
impossibly strong.
I have a 21 strength. Yes, you do.
So I'm going to get it in there.
That's my secret.
I stole a belt to keep my pants up,
and later I found out it made me strong.
Okay, go ahead and roll for strength.
Bad. Four plus five is nine.
Mm!
It makes a loud.
It's almost there. It hasn't quite broken yet,
but that big old sonic monster is starting to peer in.
One hand reaches through the threshold,
the other reaches through the threshold, the other reaches through the threshold,
and its sound face is starting to enter the space with you.
That's got it.
I know you don't like using your strength,
but you got to crack this thing open for us right now.
I also have an idea.
While we're to distract him in the meantime,
I think I know just the creature that would distract him
using my Minor Illusion.
I can Minor Illusion an Archibald?
That isn't real?
Sure.
That is to distract him?
Cry.
Yes, a miniature frog appears, what, towards the doorway?
Yeah, right in front of him, in front of our guy.
The sonic scream monster looks curiously at this thing that's not making any noise.
He can't make noise, he's silent?
No, it's just an image,
so it disregards it and looks back at you guys.
All right, all right, I'll take really fast.
Give me the crowbar, I'll try.
What are you going to do?
I'm going to try to bust it open.
Okay, are you raging?
Uh, I, well,
my friend is in a lot of danger.
You don't have to.
There's no peer pressure, I'm just asking.
No, I think I can do it on my own.
Great, all right, strength check.
It's a 12 plus...
Two is a 14.
With the weak, they've weakened it enough
that this last pull pops the lock,
the door is free and open.
Just as the sonic scream pulls back
and releases a sonic blast at you,
he's about to let it go.
Who's going in first?
Can I react to, I look at my friends,
I look at Sky opening the lock,
I see the sonic scream about to
unleash this blast, and I don't think we can all get
through the door in time.
I don't want my friends to get hurt.
Can I look up at the sonic scream and go, What?! unleash this blast, and I don't think we can all get through the door in time. I don't want my friends to get hurt.
I look up at the sonic scream and go,
Wight!
How much did they pay you to be here?
I could make you a very wealthy man.
The sonic scream does not seem to be swayed
by the alluring swear jar.
Come on, you don't even have clothes.
You can buy pants.
I'll roll just to see if you can,
roll a persuasion check with disadvantage.
I never needed it more.
Sonic's cream doesn't seem to understand
the concept of money.
Come on, come on.
Never needed this more.
That's a two.
He blasts all of you.
Well, if anyone has jumped in, please let me know.
Can I try one thing?
Yes.
So, I want to try infestation
with a bunch of, a ton of flies
to swarm into his mouth in silence.
I'll say that you can do that on the next move,
but this is happening so quickly. He's going to blast. I'm already in silence. I'll say that you can do that on the next move, but this is happening so quickly.
He's going to blast.
I'm already in there.
Yeah, I opened the door
and grabbed Kai and shoved him in there.
Okay, I'll give you a little bit of an extra bonus,
but I'll say that this is a sound-based attack,
so the sound will reach your ears.
Maybe it was slightly muffled
because you're already partially down there.
Everybody roll a wisdom saving throw.
Dance. 18.
Amazing.
Wisdom, wisdom, wisdom.
That is a six.
Ah, well.
You know what? 12.
Because you guys were partially hidden
or partially already in the hole,
I'll say that you get a plus three to your,
because the sound has been muffled slightly.
So what does that put you at?
Nine. 15.
Okay. Eight.
Okay. Kai and Jessop,
you both take seven points of psychic damage.
Psychic damage? Uh-huh.
You're down.
Oh no, that's all Kai's got.
That's all your hit points.
Yeah, I'm down.
The two of you, you only take half.
That's three points each.
And it is your go.
I guess Skye and Kai are down
in whatever's below through this trapdoor.
You two are still on top,
and you have gone unconscious and are falling right now.
Grabbing Jessa, jumping down the hole
and sealing the door behind me.
All quite easily with your frog-like jump.
You guys are already down there.
You guys land with a thud.
Two of you knocked out, two of you knocked out,
two of you still up, but alone in silence,
in the darkness, inside what appears to be
a long underground tunnel that winds before you
with walls of cracked, old, faded yellow paper
that reminds you of skin
and the distinct smell of sizzling bacon.
Ooh. Oh.
The four of you may not be the most capable team
in all of Exandria, but you got this far,
at least two of you did.
Can you get the rest of the way remains to be seen,
and we will pick that up next week
when we come back to the Wild Mount Wildlings conclusion
until then
you guys are amazing thank you so
much for playing tonight
we'll see you in camp for another session
next Thursday is it Thursday yet
bye bye
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