Critical Role - Mirror and Key | Exandria Unlimited: Divergence Episode 3
Episode Date: March 6, 2025Nia leads the group in a search for her missing sister, but the discoveries they make along the way adjusts their plans and their perspectives... Meet the Players!Game Master Brennan Lee Mulligan: ht...tps://www.instagram.com/brennanleemulligan/Matthew Mercer: http://instagram.com/matthewmercervoLiam O'Brien: http://instagram.com/voiceofobrienCelia Rose Gooding: https://www.instagram.com/celiargooding/Jasmine Don: https://www.instagram.com/birdclump/Alex Ward: https://www.instagram.com/alexanderward777/ BEACONWe’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole Visual Effects by Christian Brown3D Modeling by Daniel Ehrli aka Axolote GamingMusical Theme by Colm McGuinnessCharacter art by Hannah Friederichs Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Follow us!Website: https://www.critrole.comNewsletter: https://critrole.com/newsletterFacebook: https://www.facebook.com/criticalroleTwitter: https://twitter.com/criticalroleInstagram: https://instagram.com/critical_roleTikTok: https://www.tiktok.com/@criticalrole Shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com Follow Critical Role Foundation!Learn More & Donate: https://criticalrolefoundation.orgTwitter: https://twitter.com/CriticalRoleFDNFacebook: https://facebook.com/CriticalRoleFDN Want games? Follow Darrington PressNewsletter: https://darringtonpress.com/newsletterTwitter: https://twitter.com/DarringtonPressFacebook: https://www.facebook.com/darringtonpress Check out our animated series!The Legend of Vox Machina is available now on Prime Video! Watch: https://amzn.to/3o4nBS5
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Hey there, Critter Podcast listeners.
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Thank you so much for your support,
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and for being a part of our community.
Hey there, Critters.
We are so excited to share with you our brand new podcast
from the world of Exandria, The Re-Slayer's Take.
In this audio adventure, you'll be guided through the wild continent of Issylra, home to some of the most dangerous creatures.
Here, the Slayer's Take is the most notorious monster hunting group in the realm.
But, when previously slain creatures start returning from the grave, it's up to six misfit mercenaries to band together
and re-slay these supernatural threats as the re-slayers take.
So come follow along these audio escapades
as the second coolest monster hunters this side of Exandria
battle a growing undead army of dangerous creatures.
The party is led by a duo of game masters,
George Primavera and Nick Williams,
with the main cast including Jasmine Bular, Caroline Lux, and Jasmine Shion.
Listen to new episodes every Monday anywhere you stream podcasts,
or become a Beacon member and listen to the podcast two weeks early and uninterrupted by ads.
Welcome, fellow travelers.
I'm Liam O'Brien, and it is my pleasure to introduce you to Exandria Unlimited Divergence,
a brand new journey on the Critical Role Podcast Network.
Divergence follows everyday folks picking up the pieces of their world in the wake of a cataclysmic war between the gods.
As the dust settles, the mortals of Exandria discover how their world has been changed forever.
New episodes drop on Thursdays at 7pm Pacific on Beacon, Twitch, and YouTube, with the VOD uploaded to YouTube on Mondays at noon.
Prefer your adventures in audio form? The podcast version arrives here on the Critical Role Podcast Network
one week after the original broadcast.
Or, if you want instant access to podcast content,
become a Beacon subscriber and get access to the audio version
right when it airs at 7 p.m. Pacific on Thursdays.
The calamity has ended, but Exandria's story is far from over.
Enjoy.
Hello and welcome to tonight's episode of Exandria Unlimited Divergence.
We return now to the world of Exandria
in the moment of divergence from its reality as calamity
to something strange and new, the promise of fresh dawn
and choices to be made about what the world shall become.
If you think about it, we all make choices every day
about what the world will become.
Wow. Wow.
Beautiful. Deep.
Topical. If you think about it. That all make choices every day about what the world will become. Wow. Wow. Beautiful. Deep. Topical. If you think about it.
That's stupid.
I love that! Topical.
As though shaping the world with your choices
is a brand new thing.
It's like the internet.
It wasn't always around, and now for the very first time.
For the world to see. For the world to see.
Before we jump in, we've got a few announcements.
Matt, why don't you come over here and take it away?
Sure.
We recently announced a brand new board game from Darrington Press, Solar Garden.
Solar Garden.
In this tile-drafting game, players take on the role
of a visionary architect specializing
in carbon-neutral engineering to build a rooftop garden
in harmony with nature.
Gather points by farming things like solar farms,
or sorry, building things like solar farms,
and windmill systems to create
train-filled garden environments.
Shock yourself.
We're energized.
Oh!
Oh!
You guys are so weird about this.
Laura, it's up to you.
You have something in the store.
This is what's, I'm really excited about this.
This is great.
You might not be able to tell.
This is part of the Vox Machina collection.
Part of the Mach?
It's a part of the Vox Machina collection.
It's a Vex'ahlia sweater dress.
That's really, really cool.
It has pockets.
It has Gromits here, like her little archery, her bracers.
That's really cool, actually.
That's just got, it's got embroidery like the White Stone.
Oh my god.
You guys, it's so wonderful.
And it fits really, really good, and it's so very, very soft.
Check it out.
It's in all the stores.
Love it.
Thank you so much, Laura.
Liam, you got a really cool announcement I'm excited about.
I got one for you, too, in case you missed it.
Critical Role is part of the Bellatro Friends of Jimbo 4 pack.
Bellatro!
It was released on February 24th.
I've been playing it on my Steam Deck.
Players can enjoy customizing their decks with the Queen of Hearts Vex'ahlia,
Natch, King of Hearts Percy, and Jack of Hearts Scanlan.
Oh, I'm in this.
Go grab this free update now on PC, console, and mobile.
Thank you so much.
So excited.
Game of the Year content.
Hell yeah.
And I think that concludes our announcements.
Wait, I'm putting my sweater dress on.
Oh, it's like you can put a nice chunky belt around it.
Like belted with some leggings.
That's super cute.
That's really cozy.
That looks great.
That looks so good.
All right, well, that concludes our announcements.
Brennan, time to come back.
I'm going to go hunt Sam.
Ugh!
Go to Brennan!
I didn't go anywhere.
Without further ado,
let's jump into tonight's episode of
Unlimited. Divergence. I'm not going to let you go. Domine tuum, nech lauantus sipser,
Allu rachnam argam in altum regnum. I'm going to see you. We are finally out. We are finally out.
We return to the world of Exandria in Torm's Hill.
It is the morning after revelry, mourning,
fierce battle, and a taste of freedom.
The noise that summons you up from sleep to wakefulness is the noise of the camp looking out to the west
from a taller ridge up past the briars towards the edge
near where, Erow, the night before,
you saw the dawn for the very first time
as daylight broke,
and you see people mesmerized, shouting and cheering,
looking out as they point towards a vast valley to the west,
shaped in ages long ago, before the Calamity,
before even the age of Arcanum,
for those learned few in Exandria
that even know the name of that aeon of the world.
Looking to the west, people cheer and weep with amazement
as you see Nez, one of the matriarchs of Torm's Hill,
going,
It was Briar and Ash, Briar and Ash alone.
There was nothing, what?
For any who join, you see,
through the gray clouds overhead,
areas where the clouds go from gray to white.
No pure ray of light breaking through,
but enough coming through the white clouds
to illuminate black and red stone,
charred, rocky fields,
and yet glimmers of distant grass or trees
that seem to have sprouted up seemingly overnight.
The arms of dead forests reaching towards Rybad Kol
that were sundered in the falling of the Strife Emperor.
Here, farther away from the realm of his influence,
you see cool, cold, dewy wind
blowing across distant fields.
For many of you, the first time you have ever
seen a field of grass in your life.
You gather belongings and rations, spend another day preparing for your journey forward.
You see many similarly preparing.
Torm's Hill is enormous,
and more refugees and prisoners and escapees are pouring in every day.
But Torm's Hill, while it is a place of safety,
is also the closest to those realms of the Strife Emperor
and whatever his former soldiers or marauders
like those that Kefkaedriel joined in the Waste
are doing back in that ash-choked land.
Torm's Hill is a place of safety and strength and gathering,
but not a place for the tender,
for the weak, the innocent.
Those look to the west and to new fields growing
and begin, perhaps much more slowly than you all,
to think of their own preparations
for what a free life would be
under even the dim light of a sun behind the clouds.
The following morning,
you are preparing to head out,
and many of you,
with a resurgence of belief, of hope,
a certainty of the gifts that you now wield.
And for one of you,
the only one who has not gained a level of a PC class,
Matt, I'll say on camera,
your Wisdom of the Earth feature,
which you can inscribe on your NPC stat block,
allows you to add a 1d12 die of inspiration
to any arcana history investigation,
nature, religion, or perception checks
related to terrain and structures.
Ooh, I love that. That's cool.
And there is a deeper secret within
that if at some point we arrive
in an area of Exandria
to which Garin has some ancestral familiarity,
it may take whatever shape most pleases you.
As you prepare to disembark from this place,
the morning that you are set to leave,
a small group gathers.
Ero, you see Nez and Klesara embrace you once again.
You see, looking up at you,
Klesara grasps your hand, Nia, kissing it and thanking you.
She's been working side by side with you
on the injured and sick.
Since you've arrived, two more doctors and nurses
have arrived, people with knowledge of medicine have arrived.
So even as you depart, there are two more to take your place.
And Garin, you see a large embrace from Bolrae,
the old bugbear, who now holds a small hammer at his side
and nods in assent of the lessons
that you have parted with him.
And Fiedra, you see Otto and Taveen
both cross their arms, looking at you.
You see Taveen licks a tooth and goes,
Shame you're leaving.
Now that we cut out Marleth's tongue,
we could really run quite a game on this town. You know what I mean?
I know we could, but we have a different job now.
All right? I need you guys to stay here
and help out Klesar and Ness.
Anything they ask you to do, you do it.
All right?
You protect these people,
because they're your people now.
They're our people.
You see both of them touch the roach tattoo.
Tavine gets lost in a moment,
thinking of the life in the city you grew up in,
the hardships, how violent and angry his life was,
and the idea that that anger might serve some purpose
gives him pause.
You see Otto smiles and says,
We'll make sure they're okay.
I know you will.
Because they're so sweet.
It's nice to know that
if anyone shows up
that doesn't see how wonderful their kindness is,
we'll kick the shit out of them.
Yeah, you will.
I'm so proud of you.
We'll miss you.
Oh, my boys! Give us a big hug. My boys!
Both of them, they're just so tight.
You see T'Veen goes.
He's so small, yeah.
You see T'Veen starts going,
oh, the world is so much nicer than that
crazy volcanic prison full of iron barbs.
I know, I know.
And with your guys' work,
you're going to make it even better than it is now.
Yeah. All right?
Ha!
Barret, don't look at me!
Oh!
Otto and Tabeen smile.
Crocus, you see that Celeste
walks up with her two kids to you.
Hi. They look up and go, You see that Celeste walks up with her two kids to you.
Hi. They look up and go,
You're not really going, are you?
She said.
They look up.
You see Gond, the bugbear,
and Coswold, the green dragonborn,
both walk up and pat the kids on the shoulder and say,
It's all right, little ones.
Kroki's going, My chief, Veedra, is all right.
Danger's past here for the moment.
Who knows what they're going to find out there,
beyond the edge of the briars, up the snowy mountains.
You see that Seldria says,
Why are you going somewhere dangerous, though?
It's safer here with all of us, isn't it?
Hmm.
Probably.
Yeah.
But there's work to do.
Krokus is real good at doing that work, so.
You see that Coswold says,
We'll look out for you little ones.
Don't fret.
I mean, I can't do whatever that tail slap was.
That was outrageous.
Okay.
Bye. Go give them a hug.
SAM and LAURA, MATT, and LAURA, and LAURA, and LAURA,
The kids run up and embrace you.
You see that
Celeste reaches down
and goes into a bag
and takes out a little rusted, partially corroded,
once beautiful silver amulet.
You see it has a pair of hands
sort of grasping at it.
And you can tell it's incredible contraband
that she must have taken great pains to struggle
because it is part of a holy symbol of the Knowing Mentor,
which has been damaged in the time that she's wielded it.
The hand's grasping an empty portion right now,
and she hands it to you and says,
I'd love for you to carry this if you could. and she hands it to you and says,
I'd love for you to carry this if you could.
What is it?
It was whole once, but the hands still await to hold knowledge,
which is what the Knowing Mentor grants us.
And I think knowledge is the most precious gift
there is in all the world.
And the knowledge I most wish you to carry,
because the amulet cannot carry it anymore,
is the knowledge of how you truly are
and how you are seen.
Because my children love you, and I love you.
And I don't know where you're headed
or where we'll face you there, but...
We met in a carriage bound for doom
because of how we were seen.
Being seen in that way
can corrode us and harm us
unless we take great measures
to remember to see ourselves as we truly are. and harm us unless we take great measures
to remember to see ourselves as we truly are.
Okay.
Yeah.
He takes it and loops it through the storm girdle
and ties it around his belt.
Out of curiosity, is that real silver or?
You know what? You guys are not going to make that up.
Never mind. Thank you for your gift.
It's very generous.
You see that Nez looks over at you, Nia,
and says, I know
Luz's passing is a great sorrow.
Wherever she is, I know that she feels
the great joy of those who are free
because of you and your companions here.
Your sister traveled that way many months ago,
but I have every bit of faith that you will find her.
Thank you. Thank you will find her. Thank you.
Thank you for housing us.
Of course. For housing so many.
It's what we do.
It is a joy to tend to them.
You'll have to be cautious now.
More of the Strife Lords.
Lackeys will no doubt arrive with the crowds.
You see that as the crowds continue to come in,
you see that Coswald looks over at you,
the dragonborn, one of the ones that was freed with you
back when this all started.
You see he nods.
He looks over at Otto and Tavine
and Gond as well, nodding to them all and says,
Well,
Ness, Klusara, we should talk about
how to make sure we keep people safe,
and Ero is right.
This will not be the last time we are asked to stand
for something.
But...
But there is a fire in these people that did not exist
but a few days ago.
You see, Nairs nods her head.
There is a fire.
They will not kneel.
They will stand, Erow.
You've shunned them.
The fire is lit.
You see, Kars crosses his arms and says,
Yeah, and we have seven longswords now.
It's not nothing.
Slap.
Slaps right on my arm.
I'm sorry that we couldn't stay a little longer,
even for the comfort of it,
but we have a calling elsewhere.
I understand.
Good luck to you on your journey.
You will need it.
These lands are changing,
but change, even if it brings hope, is chaotic and dangerous.
Keep your wits about you.
I take a knee before the two married women and, just for the two of them, say,
I can't say if I will ever pass through these parts again, but I've felt your hand in my life and will never forget.
They each push a little face
into the crook of your neck
and you can feel the warmth of a tear
down your golden scales.
And you see, they say,
you see Ness goes,
I'll miss you, dear boy.
And Klosara, almost in contradiction,
but meaning the same thing, goes,
We have touched each other's hearts.
We will always have loved each other.
No one that has done that ever truly leaves.
Look out over the countryside.
That valley is for you.
Enjoy.
As you depart, you see they call out
two cheers and hoorays and people waving goodbye
as you guys set out.
You just hear Ness look over at Klasara, looking at the valley.
May it ever be a valley for free peoples.
Here as the morning sets,
you depart from this place.
Doing all this sappy shit.
I'm making up for lost time.
Fine, fine, I ain't judging you.
Trudging forward, Gar, you look out
as you head forward up into the mountains,
feeling the surefoot, that dwarven solidness
as you head up into the stones and peaks.
As you depart, I would love a survival check.
This one, much lower stakes.
Oh, great!
Because as you guys journey into areas
filled with plant life up into the forest,
past the Lark's Brook,
your wanderer features kick into effect,
meaning that you can provide food
for up to five people each,
which certainly covers your party traveling up this way now.
Oh. Oh, we're so back.
Oh, we are. We're so back.
We're so back. We're so back.
What do we get over here, Matt?
Five.
Five, cool.
Natural one. Natural one.
Eight. Eight.
Three. Three. Eight. Three! Three.
24.
Thank god! 24!
You guys begin to head up towards the path.
As you do so,
as you do, the altitude gets higher and higher,
the clouds taking up here,
and what is manifesting is rain farther below.
Actually, you get up in altitude
and gets even a little bit snowier.
The snow is not cold enough to collect, really.
It's hitting the rain-soaked mountainside
and immediately melting, but it's cold enough
that you have to bundle up moving through here.
Crocus, you feel comfortable as enough to bundle up moving through here.
Crocus, you feel comfortable as can be.
You're totally fine.
Cold, right?
This is cold.
This reminds me of a home I haven't seen
in a very long time.
Oh, whoa.
With that one.
This is tough.
He's just looking at grass.
On that group survival check,
you are fine for food,
but you make slow going that first day,
mostly focusing on like, okay,
let's get to know, especially our wanderers here.
It's like, let's get to know this forest.
Where's the good, where's the reindeer moss
that you can boil and get a full stomach?
Where are we finding berries here? If there is game, what's the reindeer moss that you can boil and get a full stomach? Where are we finding berries here?
If there is game, what's the easy game to get?
You manage to stay pretty well fed.
There's nothing huge coming through,
but there's a nearby grouse that you get one night
and everyone gets a bite of actual meat
that night for dinner.
So it's hungry work, but it's a night and day from struggling through the Ashlands
to get to Torm's Hill.
At the end of that first day,
you guys arrive at, basically,
you're going to have to double back.
You've lost some progress.
You can see Snowgrave Pass,
but the foothills have those long,
like the leg of a mountain
that like ridges all the way down.
You get to one where it's just,
oh, this is like a 1,200 foot drop.
We got to go back and take a long way around.
We, you know, it was possible
that this was going to like even out
and you get to the top and you're like,
no, it's not, it doesn't even,
it doesn't even slope, it's a drop.
As you look down,
deep in the shadow of this crevasse,
all of you see something probably, again,
a couple hundred feet down in the shadows.
There's an eight-foot gap
of this lichen-covered granite high in the mountains.
And looking down, you hear,
it's hard as the snow keeps falling,
it's getting later at night,
you hear a weird scratching of something like stone
or wood against stone.
Anyone who wants to make a perception check for me.
All right.
Yeah.
I've been having a perception.
Ugh.
I didn't want to play, so let's see how you feel.
I'm terrible, actually.
I got a 12.
Yeah, 12 also. 12, yeah. Also a. I got a 12. Yeah, 12 also.
12.
Also a 12. Also a 12.
19. 19.
Crocus, you gaze down.
All of you guys can see something moving
down in the darkness of the gap?
It's a couple hundred feet away,
so it's hard to get a bead on.
Crocus, you look down.
This crevasse stretches across the mountainside.
Scrambling and scraping and falling on each other are hundreds or thousands
of humanoid skeletons
animated and struggling to crawl up out of the shadows.
The strength of their animated limbs failing, falling back.
You see corroded belts, rusted swords,
this fraction of some army of the dead
that has marched over the mountain
and fallen deep into this pit.
On that 19, you look across the gap
and see scattered bones
on the mountainside here.
You think that some army of the dead,
in hasty retreat, came scrambling up the mountainside.
Some number of them fell into darkness
before the rest were laid low
in a single act of great magic.
You see the rest of their battalion of the undead
unmade on the mountainside,
and only these ones that had already fallen below are left in ruin. You see the rest of their battalion of the undead unmade on the mountainside,
and only these ones that had already fallen below
are left in ruin.
It's like lifting a log and seeing the insects underneath
or a writhing snake pit,
but of hundreds of these undead,
slowly but surely breaking themselves and losing limbs
as they attempt to scramble out of darkness.
Bones, down there.
As Crocus says, Bones,
the visage of what you see becomes clear to all of you.
Does it seem like there is a way to circumvent
if we double back?
Yeah, potentially.
I think looking at it,
it's just a little image of horror
in the cleansing fire and light
and all this other stuff.
The evil that has been visited on Exandria here
during the Calamity
is being withstood and confronted.
But as you look at a literal wrinkle of the mountainside, you wonder if all the horror of the past centuries
will ever truly be expunged.
And looking down, it looks like the grade of this cliff
is something they might not be able to pursue.
Standing here for a minute
with the stomach churning of seeing undead monstrosities,
the bodies of mortals animated against their will
by foul necromancy.
You don't see how any of them could successfully climb up.
All right.
Lay this back.
Reverse.
Go ahead and give me another survival check.
The reward for your group survival check,
witnessing a horror intern.
Haunting is haunting.
Haunting shit.
Better, better, better, better.
What do we got? 10.
10.
16.
16. Hell yeah.
14. 21.
21, hell yes.
Doubling back, you guys make your way up
and find the base of Snowgrave Pass.
This is the place that you are familiar with.
Journeying up the next day, once again, finding food.
You guys spend your nights, you know,
molding the earth is very easy up here,
creating a bonfire.
There's enough trees around here
that you can actually just create it once
and then burn normal, mundane wood to keep yourself safe.
Going up through Snowgrave Pass,
it's been a long time since you were up here,
worried because you know that this place
had been discovered by servants of the Strife Emperor.
Walking up the pass on that 16,
You, walking up the pass on that 16,
get to the narrowest point where you see a structure
of a obsidian tower, a watchtower.
Which I don't remember.
You don't remember.
Newly built here.
You see it well in advance on that high survival check. What do you do as you behold it?
I throw a hand up.
It's been years since I've been through here
and that was not part of the landscape.
Is it in our path?
It looks like the Watchtower is set slightly away
from the path, but watching it.
You see that there are some pretty crude wooden ladders
set on the little ravine wall that go up to a Watchtower,
where basically anyone traveling up through the pass,
people in the tower could fire on them with impunity.
Okay. And are we relatively,
are we close to the area where I once lived?
Yes. Yes.
You're probably an hour or two's walk from there.
All right. Okay.
Further away than I was thinking, though, so...
We have to pass through this ravine ahead.
I do not feel good about not inspecting that place.
Otherwise, we're just leaving ourselves open.
Is there any recognition to the architecture of the tower?
Go ahead and give me a perception check.
Okay.
You can add your d12 of inspiration
from your wisdom up here.
That's going to be, thank goodness, two.
12.
Well do you know those slabs.
The construction of those blocks in the tower
is quite familiar to you.
Hmm.
So going forward,
we either have to stay hushed
and sneak by or deal with it.
Is there any cover in this area, like trees?
No, we're kind of just. There's trees, yeah.
Okay.
Go ahead and give me a perception check.
It's getting later in the day.
You could wait and see if a light was lit.
Right now, it's impossible to tell
if the tower's occupied or not,
because it's daylight hours.
Everyone perception?
Yeah, perception of everybody, yeah.
Oh yeah, mine was also not good.
Eight. Once again, 11.
Not bad.
That's cocked. What do we was also not good. Eight. Once again, 11. Not bad. That's cocked.
What do we get here? 19.
19. What is this, perception?
I sure does.
19.
I'm rolling all the way.
I have a plus two to perfection.
Natural one. Natural one.
Crocus, looking up on a 19,
you don't see any visible forms of life in there.
You notice that the tower, for whatever it's worth,
if it gets to be nightfall,
that tower is about 100 or more feet
up from the bottom of the ravine,
which on a 19, you know, is farther
than even most creatures that can see in the dark
can see in pitch darkness.
If we wait until it's dark,
they might not be able to see us.
That's good.
If anyone's there.
Duck never scared of me.
Yeah.
Yeah. Yeah.
As night falls, the snow gets thicker,
and now you see with the coming of night,
it begins to stick to the ground,
which means that you'll only have a little bit of time
before stealth becomes much harder
through a blanket of fresh fallen snow.
Go ahead and give me a group stealth check
as you move up through the ravine.
Serves me right, I guess.
Two. Two.
Nine. Nine.
Seven. Seven.
25. 25, okay, okay.
17. 17, okay.
As the snow comes down,
you are moving up through there.
I think on that two, Garin,
you're sure-footed and is not quite standing,
walking on the snow in the sleet.
There's just a moment where the stone
gives out under your foot.
Up in the tower, you do notice as you're approaching,
there is a tiny little light lit,
but it does not have the sputtering red glare of a torch.
It looks more like the soft light of a single candle
up in the tall watchtower.
With the noise, you hear a,
Hello?
Hello?
in common.
Does that sound like...
Nah.
Should we have a look?
Yeah.
You better to know.
It's just one guy there, right?
If they still can take one guy.
Speaking to us,
and where there's more of us than there is of them,
I don't see the harm.
We lay low for a minute.
Any more sound from above?
A crossbow appears on the parapets,
tumbles forward, falling through the air,
smashing on the rocks, and from above you hear,
Dang it!
Just passing through.
You're all under arrest.
We mean you no harm.
You may pass.
Show yourself.
A hobgoblin-sized
strife emperor helmet
appears over the wall, wobbling wildly
on the head of a very small goblin.
Who are you?
I am the captain of the Watchtower,
the Snowgrave Watch.
I am a proud servant of the Strife Emperor.
All right, captain,
and how many of your men are up there with you?
All of them.
In session.
Proud servant.
Yeah.
Let's check that.
Oh, it was bad.
I got nothing.
Perception, not great.
15 for me.
15. Four.
Four. 11.
Yeah, this helmet is not standard issue.
On a 15, you look up,
and I think on a 15,
we'll make it a little bit of an insight check, too.
22.
22.
When asked how many soldiers he had,
he says all of them. Yeah.
Which is zero, presumably.
Which lets you know that whatever number there were,
maybe is not the number that there are now.
Are you hungry?
I'm starving.
I'm starving.
I won't eat my companions.
What if we want to eat you
as companions are dead?
I... Hmm. What if we want to eat you as companions or dead? Uh, I, um...
Will you hold one moment?
What may we call you?
I'm Captain Gubbling.
Captain, how's about this?
You're hungry.
We may or may not have something to help you with that. You're hungry. We may or may not have something to help you with that.
Your companions, you give us their weaponry.
We'll give you something to eat.
It has come to this.
It has.
I'll be right down.
Wonderful.
In the livery of a
aide-de-camp wearing a black tunic
with the gauntlet of the Strife Emperor on it, belted pants,
not far from being in the rags of a prisoner,
this goblin is actually quite well-dressed,
although the clothing has now become matted
with over a week or more of lack of care.
But he arrives with a coming down the ladder
and just drops a sack, which as it hits,
immediately is shredded because it's a bag full of swords.
So just.
He arrives down and goes,
I am
Gubbling, the guardian of Snowgrave Pass.
I am given to place any
who do not travel under the banner
of the Strife Emperor under arrest.
However, I do not believe there are any mentions
in the oaths of fealty or sworn vows of my order
that would prevent me from trading weaponry
that no longer has utility for food.
I must, after all, feed the garrison.
Have you any news from the South?
I am not given to treat with those who do not travel
under the banner of the Strife Emperor.
My lack of news from the South is of no concern
to those subjects of the Strife Emperor.
Crocus stands up at his full height
and just towers over the goblin.
I have no news from the South,
and I'm sorry I said anything other than that.
We do.
The Strife Emperor is emperor no more.
Ride that coal as a smoking heap.
How does that sit with you? I had suspected that perhaps strange things were afoot.
A winged being emerged from the clouds pursuing a...
what I can only describe as a pure nightmare made of shadow.
And he smote it upon the mountainside
in pursuit of a group of, a horde really of skeletons
that moved by and spared us.
The being smote the demon on the mountainside.
My captain commanded us to open fire with our crossbows.
And the being turned and without opening its mouth,
simply glowed with light.
And I could hear its voice in my heart asking me
if I believed in a world where all beings should be free and know peace and joy.
I, of course, verbally reaffirmed my commitment to the Strife Emperor, but I could not stop
my heart from betraying those values of conquest and tyranny I have devoted my life to, and I am afraid I answered that shining thing in the affirmative.
Yes, I like joy. Who doesn't like joy? You sort of have to. and the light faded. All of my companions were dead, smoking holes in their head where their eyes had once been.
I guess they had a different answer.
Anyway, I am now 100% of the garrison
of the Watchtower of Snowgrave Pass.
How long have you been up here alone?
Oh, about eight days.
Eight, okay.
I'm very hungry.
I'm going to pull part of a rock-hard crust of bread
that was given to us down in Torm's Hill,
just toss it out within a couple feet of his.
You travel in a very deadly direction.
Snowgrave is no safe place.
Very few wanderers have come through here recently.
I know not what occurs on the other side of the mountains,
but... I'm familiar with the terrain.
What can you tell us?
It has been our job to, of course,
mainly patrol any coming from that side of the mountains
past the borders of the Strife Emperor's influence,
of which we are one of the farthest most outposts,
but occasionally, escapees and those that would seek to betray
the glory of the Strife Emperor, a smoking heap.
The Strife Emperor is emperor no more?
Yeah. We saw it.
He heard it. He left a book.
There's no banner to walk under.
You can serve your heart.
Oh, that's awful. It is? Yeah. There's no banner to walk under. You can serve your heart.
Oh, that's awful.
It is? Yeah.
How do you know?
How do you know if you serve your heart?
You could be wrong.
You said that every single other guy you knew
got immediately destroyed by this holy light.
Yeah, because they had the wrong guess
to a riddle from a flying guy.
Yeah. But your heart
had the right guess. But you didn't.
I don't know.
I don't know if you say so.
There has to be some reason you are still here.
I don't mean sitting here alone,
abandoned in this outpost under some banner
that could give a shit whether you live or die out here.
You know?
There's more.
There's more in this world.
You don't have to be here.
I'm going to grip my hammer tightly
and slowly walk towards this goblin,
who I assume maybe is a little bit shorter
than even my short stature.
With his grimace, a voice I could say,
In the name of the Strife Emperor,
how many lives have you claimed, goblin?
Oh.
Here he weeps.
None.
Then your heart was already on this path.
He lightens up and pats his shoulder with his cap.
He looks and he says,
I was always a faithless servant,
too much a coward.
I could never strike the disobedient.
I was always too afraid.
You know. I don't know what I was afraid of.
Probably just looks up at the huge, imposing black tower.
Mm-hmm.
But no.
At any test of my mettle,
where I was called upon to wield
the authority of the Strife Emperor,
I always buckled and failed.
A great failure it is.
Surprised they didn't kill you.
Grateful they didn't.
They can't kill all the cowards
because someone has to carry the stuff.
Well.
Can you lift a hammer?
Or drag a hoe?
I suppose.
There's nothing for you to guard here any longer.
No banner to serve on that.
You head a few days in that direction,
and I'll point off down the very slope we came.
I can share a bit of food.
You'll find others who are trying to
figure out what to do next.
Okay.
Stripped of your title,
what do we call you then?
Takes the hobgoblin helmet and puts it down.
If I'm not a captain and I'm not a valet
or a servant,
I guess I'm just a goblin.
Goblin.
I like him.
Well, that snow's not letting up,
and it's pretty dark already.
They say if he doesn't try to kill us in the night,
we can send him on his way down, downhill.
He takes a bite out of the hard crust of bread.
Your kindness flies directly in the face
of all of my religious scruples.
I am very grateful for it.
Why?
If the Strife Emperor has fallen and you are escapees,
why not simply destroy me?
No quarter would be given to you in this circumstance.
You wish us any ill?
According to that winged man, I don't. That means with as much respect as possible.
You are no threat to us.
You've given me a grave insult
with which I cannot disagree.
This is my favorite embassy.
Safe passage.
The last who traveled through here,
who was quick enough to escape our arrows,
was some four months ago.
You see his eyes rest on you here, Nia, a little bit.
I know the Traveler well.
I hope you find her.
She, in one of my many failures to my god,
as she escaped the arrows of our soldiers,
I could not help but be impressed
by her grace and cleverness.
Some small, traitorous part of my heart cheered her on
as she ascended to the snowy peaks.
You speak of yourself so poorly
when you talk of
mercy and forgiveness.
Let this walk back to where we once were.
Maybe be a little kinder to yourself.
That mercy, that forgiveness
may be the reason why you stand
while your
co-conspirators fell.
It's true.
You judge yourself by tenets.
That don't matter anymore.
Only you can judge yourself.
He reaches to the symbol of Strife Emperor,
pulls it from the tunic as the stitching snaps off.
Yeah, a couple of them. It's hard to leave the darkness behind,
but I promise, once you do,
everything just gets a little bit brighter.
He smiles.
I tore it off because I'm a coward
and didn't want to be shot on sight,
but I won't lie.
It felt good for a different reason, too.
It's just very hard when you realize you've wasted your life.
Not a waste.
I have spent my life groveling
to the cruelest people I know
who look at me I spent my life groveling to the cruelest people I know
who look at me with more disdain and cruelty
than those that I have just met
and for whom the symbol I proudly served
was a symbol of all of their woes.
I will hate myself for a time.
Not too long, though.
You've known great cruelty.
You've seen great kindness.
Choose which path you continue to walk on,
now that you have that choice.
Nods his head.
Briefly through the snow,
a bit of moonlight illuminating.
He looks up.
Kindness.
Kindness then Kindness.
Gets his little pack on.
Goes,
Good luck on your travels.
Thank you.
And when you get there,
find the two with that tattoo.
They'll look out for you.
They'll have understanding for someone
who's as pitiful as me?
Yeah. If you're honest with them.
If you tell them the truth, like you've told us,
I think they especially will understand
how difficult it is to leave behind the safety of the
the darkness that you used to live in.
You know?
It's hard to leave that behind.
We've all had to do things that we weren't proud of.
But this is the first day of a new beginning for you,
and you need to take advantage of that,
and these people will help you.
Or you'll have a similar relationship
to the ones you've had before.
God.
You have to be different or things will be the same.
It sounds so obvious.
What? It's terrifying.
Is that what I said?
Ero's going to pull out one of his pinecones
and then, not a full-on blast of deadly fire,
but belch a little fire onto it,
and it blackens a bit and opens up,
and I hand him the equivalent of 10 good berries and say,
Take this.
Go slow.
Will last you a few days.
Don't squander a second chance.
Tears freeze into ice on his cheeks as he goes,
Well, this is the strangest day of my life.
Goodbye.
And he, bewildered by your acts of charity,
and transformed by a kindness
that perhaps he did not earn,
but received nevertheless,
he walks down the mountainside.
Is he transformed?
Give me an insight check.
15.
How much is this, I guess I'm asking,
how much of this is him adjusting his persona to survive
versus legitimate honesty and cowardice?
On a 15,
you may never know.
Because he met you,
he is walking with a pinecone full of magical berries
towards a community that will give him
the opportunity to live kindly.
If he is found by a battalion of Strife Emperor soldiers
and taken under their command,
perhaps he will return to the life he knew before.
It is hard to say if in this single interaction
he has found the heart of a hero,
but perhaps the lesson here is
the more places you can make like Torm's Hill,
where someone like Gubling can find a path
towards true kindness,
perhaps the brighter the world becomes.
Aera will turn his back on
our new associate to all of you and say,
Well, we'll either turn over a new leaf
or Klasora and Naz will tear them to pieces.
Nia checks out that sack of swords
and weaponry and daggers and whatnot.
You guys find a number,
so longswords, daggers,
plenty of crossbows, quivers of arrows.
So there's a lot of weaponry here.
Anyone that is not already outfitted with such
can absolutely be.
I'll take a dagger and a crossbow.
Would you say I find a scimitar in the pile?
I'll say that you can find a scimitar in the pile.
Sure thing, hell yeah.
Pists it up, feels the weight of it, turns it.
Could I also get a crossbow,
but then keep my armor stiletto as well?
Okay, cool. For sure thing.
You must never let go of that stiletto.
Yeah, I know, I know, I know.
Nia will take a couple daggers,
and if there's a, crossbows are quite bulky.
If there's a smaller, I don't know if there's such a thing
as a smaller crossbow. You see there's a hand crossbow in't know if there's such a thing as a smaller crossbow.
You see there's a hand crossbow in there?
I'll take a hand crossbow and two daggers.
You got it.
For the soldiers that were destroyed,
are the remnants of this battalion still within this tower?
Yeah.
Do any of them, are there any pieces of intact armor?
I think you can find a breastplate in there, no problem.
The full plate is not shaped for you,
but a dwarven torso is about the size of a human
or hobgoblin torso, just on a smaller, more compact body.
I think he's going to take part of the early evening
with his hammer.
Probably not many weapons here that fit his aesthetic,
but we'll take the hammer to the breastplate
to pound out any particular shape
and symbology that is reminiscent
of a battalion of the Strife Emperor.
Both just lack recognition,
but also because he would not want to wear
such a tainted thing.
Yeah.
Are we staying here tonight?
I think so, yeah.
You guys spend your night
in a watchtower of the Strife Emperor.
Up there at the height of that tower, Ero,
you look over.
You can hear Garin down in a lower room of the tower,
fixing a breastplate.
You remove any symbol of the Strife Emperor from it,
but it still has that cast iron look to it,
but it can be worn under a tabard.
You can put clothes on it
and put a tabard tunic over it,
so it doesn't look as, you know.
Fair.
The rest of you are suited up on daggers, hand crossbow, light and heavy crossbow.
You find a scimitar.
There are also, some of the captains inside
have short swords on them as well.
And as you look out over the night,
the moon sails into view over the tops of these ridges,
and you see in the distance,
about halfway through the pass,
a beautiful snowy lake. He stays at the window
for most of the night,
under the pretext of keeping watch,
enjoying the view.
Your watch goes uninterrupted
Your watch goes uninterrupted.
And regarding your map, once again,
which the work of updating that with this new,
as you have your whole life,
a new watchtower has been built here.
You look in that little place
where that phosphorescent glow was.
You look where it was on the map
and it's positioned close to Snowvale,
or to the snow grave.
And you feel like,
and your map is not mile-to-mile perfect,
but you look and get a feeling
that one of the mountain peaks up past the lake.
There's a couple that you remember
from following some wild,
there was some caribou that came through one time,
there was some larger game
that got up into that neck of the woods.
It feels like
where that insect alighted and glowed on that map,
somewhere up there, maybe, is where you'd want to be.
Do any come to, everyone else, I assume, beds down,
unless any go to relieve Arrow of his watch at any point.
I can at a certain point.
Crocus comes up.
I can at a certain point. Crocus comes up. I can watch.
We'll sit with you for a spell, and then turn in.
Okay.
Nia can't sleep.
She doesn't go to watch because she's lost in thought
and planning of how she's going to find her sister.
So she's curled on a side, probably facing a wall,
just wired, wide awake.
Wide awake, you hear Garin working off in the distance.
Garin, give me a...
You finish the armor, getting ready to protect yourself on this next off in the distance. Garin, give me a... You finish the armor,
getting ready to protect yourself
on this next leg of the journey.
Go ahead and give me a perception check
related to stonework.
Mm-hmm.
It's going to be a 12.
On a 12, you look over,
and as you finish the armor,
these volcanic slabs of stone,
so strange to cart obsidian and volcanic rock
in these mountains filled with granite,
workable stone everywhere,
but just the malignant will of the Strife Emperor
to send people
to vast corners of an empire,
to do these bizarre displays of might and power.
And you look at this, the farthest watchtower
of the Strife Emperor's realm,
farthest north into Gwassar.
You see that one of the basalt blocks is badly chipped.
It's one of the interior-facing blocks,
but you see it looks like it was hacked at with tools.
You look at exactly where the chisel marks came
on this warped and damaged block.
In a bizarre moment of recognition,
you've seen this block before.
It fell in the quarry
and crushed someone's left arm.
Mm.
And it had to be hacked at to pull them out,
and the memory returns to you.
Mm.
Well, if fate just ain't a bitch.
MATT and LAURA say,
Pain as it is, it's a fine piece of material.
Shame for it to be left unfinished.
He's going to take a stone and chisel out,
tuck it under his shoulder,
and as he's learned to do,
just back up into it and start chipping away at it.
You chip away at the stone,
the mighty hammer blows ringing out.
How do you alter the stone?
Taking where the flecks were there,
it's less of a moment of inspiration
and more like following what designs
are already there among it.
The amorphous shape of its volcanic
face towards me.
I can see where the elements are chipped and broken.
Even just at a flash glance,
I look down at the hammer that I'm holding
and look up at him and be like,
I haven't seen that symbol in a long time.
Let's make him a welcoming sight.
And rearranging what bits of probably broken
or scrapped furniture he can
to get the height where he needs it,
he begins to put in the symbol of a hammer.
You put the symbol of the hammer in the wall.
As you finish it,
give me a perception check.
Generally or with stonecutting? Let's do with stonecutting?
Let's do with stonecutting. Okay, 16.
You regard the symbol
and see this flawless work of artistry,
and see this flawless work of artistry,
beautiful symbol of a hammer.
That thing which is both tool and weapon,
the crafter, the maker, shaping the world.
And here in this place, on the stone that wounded you,
you carve a symbol of hope place, on the stone that wounded you,
you carve a symbol of hope that the world can be changed
through honest effort and the love of creation.
As you walk away to get your final,
you get your rest that evening,
Nia, you can't sleep, right?
Not well.
Wandering the halls,
I think you look up
and see this symbol that Garin has taken time
to carve into the wall.
And as you do,
the natural passing of the moon
through the sky hits that symbol
through a slanted archer's window,
and it ripples with gorgeous light,
shimmering starlight, the symbol of the hammer
drinking up the moon's beams.
You feel almost a sigh
of something being released from the world here,
something deep and profound touches,
like the movement of great and noble spirits
upon this world,
meeting after long and lonesome work.
The moonlight touches the symbol of the hammer
and it is as if long lost siblings are reunited.
You feel this tower go from a place of tyranny
and sorrow,
and instead, there is a sense
that wrongs can be righted and shadows banished.
The next day, you strike out.
Aerown, do you follow the path
that leads you directly to the lake,
or do you take a different path?
There is no way that I could travel through these parts
without going directly toward that water.
As Aero leads you all up higher into the mountains here,
we pass over a ridge and you see,
invisible to us further below, but a mountain loch,
water stretching out for hundreds of feet.
Mountains past it rising further,
and Aero wanders down
towards the water frontier.
It's like a stony, pebbled beach.
And you watch him lost in thought,
and he is scanning portions of the coast here.
Stumbles over towards one specific larger stone
sticking up out of the edge of the water.
And he just sinks down to his knees in front of it,
lost in thought.
I think Nia sees him lost in thought and just goes,
stands by him, puts a hand on his shoulder,
and lets him take this moment, but just reminding him that
despite the memory of this place, he is not alone.
He feels that.
He feels everyone in this group
that have been thrown together.
And with his eyes still out on the water,
says,
Do you know I am not from Gwisar?
Nope. Where are you from?
There's a boy that lived across the sea
in a place called Issylra.
What's it like over there?
Is this the sea?
No.
Oh.
Bigger.
Oh. Much bigger.
Oh. Bigger. Much bigger. Whoa.
My father and mother were devout followers of the Platinum Dragon.
Rydio, my father, and Kor, my mother. We lived in a place called Seagate,
and it was just as hard there as it is here, but...
my mother and father and their friends helped
receive refugees from across the sea
on their way to Vasselheim, fleeing
the terrors of this life.
And one day, when I was still very young,
I could hear the clashing of the Lord of the Hells
and some of his enemies
thundering
across the plains beyond our mountain paths.
And his forces
spilled into my home.
and his forces spilled into my home.
And my father and mother,
who had for so long taken people in,
scooped me up.
Then I traveled with my mother
after my father died there that day.
We fled across the ocean. My mother, after my father died there that day,
we fled across the ocean.
And when we arrived,
there was nothing.
My mother and I and a man named Skoll, this is the one who taught me how to live out here.
We went in search of others, found a small community.
And when we returned to gather the other...
other Isurans who'd fled with us,
they were gone.
Vanished.
Well, I spent my formative years here
in the wastes of Gwessar, and...
we found a place to settle
by Torm's Hill, but Farmore Meagre.
That place fell to sickness. My mother died.
I left with Skoll.
Raised me like his own.
He died.
And I kept on.
And then I gave up.
Gave up on other people.
Gave up on belief.
And one day, I found my way here.
Near dead from starvation and dehydration, just like we were not so long ago.
And I met a woman here.
Scales as beautiful as the snow on these mountains.
Just as close to death as I.
D'onea was her name.
While we lived here,
freshwater,
for over a year,
scraped by together,
I found belief again.
And... leaf again.
Strife Emperor's forces stumbled upon this place,
probably as badly in need of water as we had been.
And they fell on us.
Slashed my throat, almost died that day. She killed three of them before they killed her.
Right there on that rock.
I murdered the last of them with a stone and fled.
I could hear more coming, and I gave up again.
It's been a long life.
I gave up again.
But when I lived here with her,
she used to say
that change was coming.
Maybe we wouldn't see it,
but it would come one day.
Now here we are again. We wouldn't see it, but it would come one day.
Now here we are again.
She was right all those years ago.
He has a dirty, dirty eye. All his scale work has dust in all the line work of it,
and starts to just go a little molten gold
as moisture creeps down through those rivulets.
Aro, everything that you've done for us,
for Crocus, for everyone here,
that is not, those are not the actions
of a man who has given up.
That is someone with change in their heart.
I can see it so clearly in you,
how that lives on in you.
Well, sediment builds up.
Sometimes you need someone to chip it away.
Let it shine through again.
Nia gets down
to be on the same level as Crocus
and just puts an arm around him.
Not Crocus, just kidding.
Love Crocus, just kidding.
Love Crocus, though.
That's right.
Sorry, sorry.
Arrow, yes, and puts an arm around Arrow.
And just
holds him and says,
She saw in you what we do.
You can give up and give up and give up.
But when you have change in your heart,
that will never leave. Let's find your sister.
She still wants to take in the moment of what's happening here and says...
I can't imagine
the love that you two shared.
But I know that in your work
and what you do for us,
what you've done for me,
that love lives on.
Just that love lives on.
I like to think that the changes that we see in this world
that the changes that we see in this world
are the exact changes she foretold.
Just doesn't let him go until
she feels a shift in his posture signaling that.
It takes some time, but it comes.
Garn at this point stands up after taking a minute
to catch his breath from the walk, listening to all this,
without making eye contact with anyone,
just looking off past the stone and the water,
just says out loud,
Even the smallest acts of creation
lie with the intent of changing the world
in some small way.
For me, it might be more physical than others,
but we all change each other in small ways
that we can never truly understand.
For some of us, people that we might never ever meet.
It should change to you.
You've changed us.
Who knows how much longer her influence will last
beyond us moving on, as he stands up and walks over
to the stone where you say she fell.
Carefully, meticulously, he carves into that stone.
Change is coming.
The arrow rubs the long scar
on the slash of his neck.
Well, fill your water skins.
You'll never taste anything as clear and cold
as what you have here.
When you say that,
Crocus gets down on all fours
and just slides into the lake,
having no idea how to swim.
It's cold. Oh my god.
Crocus?
And just disappears in the water for a minute.
Crocus, come in!
Get back up here!
Get back up here!
After more time than is probably healthy,
Kroka shoots out of the water and says,
I've never been underwater before.
How is it?
You can't breathe down there.
Yeah.
You be careful.
But if it was fun, you can go back and forth.
Okay, there you go.
But just one more time.
Ow!
It hurts.
It hurts to smile this much.
Give me a perception check.
Okay. Oh no!
Aboleth? Aboleth anyone?
Aboleth? Aboleth?
Aboleth? Let's go!
Seven. Seven.
You swim in the water of the lake for a long time,
coming up and breaching out of the water and splashing. I'm also very much keeping an eye on him
like a mom at the beach.
You leave that symbol written into the stone,
change is coming.
And I think your last look
at the water here, Krokas,
as you emerge and drown.
Whoa!
The last breath leaves you.
Whoa!
As you prepare to depart from this place,
and, Erowit, it's been many years since you were here,
your eyes move,
looking for something under the snow, familiar,
but it's been years and years and years.
Is there anything, as you prepare to move farther on,
up into the peaks towards that spot on the map
that you do in this moment
to say farewell to the Snowy Lake.
I walk down to the edge of the water.
I don't go in like Kroakas.
She used to love to swim in it,
and I could barely stomach it.
Too cold for me. I used to love to swim in it, and I could barely stomach it.
Too cold for me.
But I did both my hands in up to the elbow
to feel close to her and stand,
rub the water around,
rub my hands and knuckles,
pick up one small gray-white stone,
and just turn it over and over in my hand as we leave the place.
Turning the small gray-white stone
over and over in your hand,
you remember her face here at the side of the lake,
turning her holy symbol of the Moonweaver,
inscribed on a small gray-white stone
over and over again in her hand,
smiling with a certainty that better days were ahead.
As you move into the mountains,
I will ask for another survival check
to try to get where you're heading.
Have a beautiful moment, right now.
Have a beautiful moment.
21. 21. 21.
19. 19.
Eight. Eight.
18.
Three.
Our lowest roll is an 18.
You ascend the snowy banks.
It is a long, hard day's travel,
but you know these mountains very well, Ero.
Surging upwards as you go,
you get to the edge of the hunting area. I think there's a moment as well, Garin,
where you recognize your spot
hidden behind a small curvature,
that there actually are some carved steps
in the mountainside up here.
Not dramatic, the kind that almost like if you were,
where people that were ascending a mountain's face
or bouldering would maybe have one masonry block,
because you need a step right here
and the rest you can do naturally.
So it's not a carven staircase going all the way up,
but it's clearly a path that was tended to by hand,
adjusting and molding in careful places here and there
in an ascending path up the snowy mountainside.
As you go, the sun begins to set,
but as dangerous as the snow is,
there's not thick ice that's setting up here,
and the snow is enough, and you're moving now,
sort of like the moon is getting
a little bit bigger each night,
so you have some moonlight to get up.
And as you get up to the very, very top,
there is a flat stone
there is a flat stone
and a place where a scraggly,
high-altitude pine comes down and its roots hit the rock
and stretch down around the outside of the rock.
And anyone who wants to can give me a perception check.
Give me the d12 for stone cunning here.
Hmm.
No.
Did anyone get above a 10?
17.
17, what'd you get? 18.
Also 18.
Seven. Oh, I got a nat 20.
Nat 20! Yay!
I didn't realize this was going on this die.
The roots stretch down the face of a promontory.
So you're on a flat stone.
You look, you're high up.
The promontory is about 20 or 25 feet
to the edge of this mostly level,
it's a little bit slanted up rock
that's surveying out over the valley.
But even up here, the winds are just like,
and you can see open air.
You're way up on the mountainside now.
And look down, you see far beneath you
a day's work getting up higher
as the snowy valley moves out away from you.
Open sky, flurries of snow,
little gaps in the clouds here and there
where starlight or moonlight breaks through,
but mostly just.
I mean, the snow is moving so much
that there are places of the sky
where the stars and snow commingle,
and it's hard to tell one from the other.
Jesus.
On a nat 20, you look and see
that there's this promontory face
where the roots come down, and the roots are natural,
but they do come almost as a perfect circle.
And you start to get a twitchy finger,
and your stiletto is there.
And there's, you swear to god,
there's like, I mean, it's rough.
It's a rough stone face, right?
It's unworked stone.
It's got to be unworked stone, right?
Aero, Garn, do you see on the face of the promontory
where those roots go like that?
That looks, that doesn't look natural, right?
Looks weird?
It's a rock.
Kind of looks like a face.
Yeah.
I think you see a little crack in the rock
that your stiletto would be thin enough to get into.
Huh.
Then I do that.
Just slowly stick my stiletto in
and wiggle it around.
Actually, I'm going to put my ear in the same time.
Just see if I can hear as I'm doing something.
On a nat 20,
you go to crack the safe.
Yeah.
You guys see Fiedra standing up
on one of the root ledges there.
I don't think that's how this works.
Cool! Let me work!
The stone slides back and rolls to one side.
You see welcoming shadow.
The smell, rather than being the dim and dank smell
of freezing stone collecting moisture inside. Smells richly of herbs
and dry wood deep in the darkness.
How did you do that?
I don't know, do you remember this?
Remember, you know this place, right?
I don't know this.
But...
Huh.
How did you do that?
I would like to,
I mean, check for any kind of danger traps, I guess.
Give me an investigation check.
Investigation's not great.
It's danger traps.
It's the danger traps.
Another nat 20.
No! You're fucking...
Do you move in ahead of everybody?
I think so.
I would do a visual check first,
just to see if there's anything obvious,
and then step in.
I would like, so all of you are out on the promontory
as Fiedra slinks into the shadows for a second.
What's the noise they would hear
upon Fiedra discovering an enormous quantity of treasure.
You just hear a.
Woo!
Crocus goes like, hears that noise,
not understanding what it means,
and just goes barreling into the thing to find it.
I follow Crocus.
I mean, fuck, come in here, guys.
As all of you enter into this new area,
you walk in and see a hidden chamber
high in the mountains.
Immediately upon entering, Nia,
you see a symbol of the Moonweaver,
almost identical to Luz's holy symbol,
inscribed on the back of the door hidden here,
a hidden secret place.
The smell is of not only dry wood and safety,
but cinnamon and spices.
As you walk into this chamber,
you move in and see
books,
works of art piled high.
It seems almost like a dragon's hoard,
except there's no big, massive pile of gold
for a great worm to sleep on.
Instead, it looks as though
the treasures of a world
in the process of being destroyed
have been carefully hidden on the tall peak
of a remote mountain where none could find them.
This place feels like a cache.
It feels, and truly in this way,
the way things are stored here is
they are not necessarily stored like an armory,
although there are some things
that are out and more available.
But I think what you notice is that
there is a loving order to the things here,
but that that order
is based in matters of the heart. I think immediately on a 20 investigation,
you see that there is a massive, shining,
silvery shield with draconic runes all around the outside,
and a proud, rampant dragon that's breathing.
It shines with captured moonlight,
and the hands of craftsmen from another age
have wrought the shield in its shimmering starlight.
Right next to it is a collection of two little stuffed dolls
that are completely mundane, but so well-loved
that they sit in an equal place of honor.
Fuck.
I know, fuck.
This must belong to someone.
Who the fuck would be out here hiding?
This chamber, small fireplace.
You see that there is a table
that doesn't have any provisions or rations on it,
but you can see that meals
were well prepared here.
There's some husks of wild garlic cloves
that have blown as garlic husk does over to a corner.
So this isn't a place where an inch of dust sits.
No. This has been.
Used and used recently. Recently.
And you see steps moving up out of here
as if towards another entrance elsewhere
on the mountainside.
The fire's not lit, though, right?
No, no, no, no, the fire's not lit.
As you look at it,
as you go towards it, though,
on that 20 investigation,
you hover a hand over the fire
and a little bit of dust falls
and there is a little bit of an,
not an ember, but
the fire here was not that long ago.
It has died, but it was not that long ago
that there was a lit fire here.
Look back towards the entrance and see if,
make sure there's nobody coming from behind
where we entered.
They're behind me, aren't they?
Sorry, yeah, you can answer that.
As you whip around to look,
make sure that no one is following you,
you don't see anyone out that way,
but there are so many different belongings here
as you all go around and search for them.
And I will say this as well.
As you look around Aero,
that shield with the rampant dragon on it,
as your eyes alight across it,
you are stunned
to behold your father's,
sorry, your mother's shield.
The one?
The one.
The one and same.
You look at it and see this gleaming, shining shield.
As you look at the back, you see a...
It's like looking at the magical component of it,
it's like, oh, that can't be.
Then you look at the back and see a tiny piece of twine
still tied around the handhold
that you remember watching her tie there as a child
to strap it to a saddlebag.
I, well,
stunned, wander over to it and hoist it up in two hands.
There has never been a week like this week.
What is that, Ero?
It's a shield. Yes.
This belonged, don't say that,
belonged to my mother.
Oh. That shield belonged to my mother. Oh.
That shield belonged to your mother.
She wasn't up here with you, right?
No.
Core Paladin of the Platinum Dragon
of the Order of the Last Banner.
Last seen when I was
maybe 11 years old.
Weird.
Is there a lot of other platinum dragon stuff in this room?
Or is there, like, does there seem to be
any kind of specific religious, like, uh?
You begin to see other religious iconography.
On a nat 20?
Here's my notebook. Oh! yeah, yeah, yeah, yeah!
Yeah, yeah, yeah!
I got the concept over there.
You have to hand it over, Brennan.
If you want some stuff,
you behold your mother's shield,
which held the name, in her time,
of Honor's Last Stand.
You, I think on that 20, looking around,
for things that seem of the most utility,
looking for the things that are clearly magical,
first and foremost for yourself,
having jimmied the lock on this door,
there is an extremely magical-looking key
dangling from a cord that you can see around,
away from the teeth of the key at the handle,
has a symbol of a maze or labyrinth on it.
Huh.
Okay, I take the key.
Here you go.
Oh!
A bunch of stuff.
This sort of work that has occurred here.
And I think it is not that this place
is dedicated to the platinum dragon,
but as a hiding place,
you can see that whoever has been here has been
knowing that the world has been at war
between the Prime Deities and the Betrayers.
Those relics of the Prime Deities
that would most be sought and destroyed
by the forces of destruction have been hidden away here.
You also, I think you do actually find
some items of other deities that are in this place,
perhaps more than would make sense
for you to be able to carry.
But you do find,
thinking of your friends who now travel with you,
you do find some that are dedicated
to the Moonweaver specifically,
and you do find some that are dedicated
to the Allhammer as well.
I think that you look and see, over by the fire, near some pokers and tongs
hanging from a hook,
is a gorgeous,
steel-crafted hammer
with beautiful knotwork
and dwarven runes around it,
hanging from a thick leather cord
that seems to have that symbol of itself
embossed on the hammer, is the Allhammer.
You see that there is a symbol imprinted
on the base of the haft of a fire roaring in a hearth.
And you find an exquisite,
silver-wrapped hand mirror.
The hand mirror is lying on the table
where it seems like work was being done here.
So those two objects you find here as well.
Hey, Garin, Nia, check this out.
Nia goes to look at the mirror.
Yeah, Fiedra comes out holding a mirror
and drags the hammer out.
Check this out.
Oh, right.
Size differential.
It's the size of Nia.
Yeah.
Who lives here?
Nia takes the mirror, inspects it, looks at it.
You mentioned earlier there was a passage
leading to another room.
Yeah.
That's where it was, wasn't it?
Yeah.
Nia just clocks that,
and before making a move towards it,
I think Fjord comes back with those goodies.
I think you take the mirror.
You see it is beautifully sculpted and rocked.
It seems to be spun of starlight and silver,
crafted by fey hands.
As you look at it,
what is Nia most feeling in this moment?
Nia, after not sleeping well, she feels weirdly restless and antsy.
She feels as though she is on the precipice of something great.
She's antsy to get through that passage and see what's on the other side of this,
but she looks in that mirror, beholding her own face for the first time
in a minute, goes to see if her locks in the front are not fusing or anything. They're fine.
She just looks at herself and reflects on the lessons, the loss.
She thinks of Luz in this moment,
looks at that moon weaver symbol carved into the wall.
She feels very solemn,
but also has an understanding
that this feeling may not last much longer.
This feels as impossible
as meeting a moon man from Ruidus.
What is this place?
Nia, you look at the mirror and see your face
over your shoulder in the mirror.
Lyanna smiles at you, raises a finger to her lips,
and rushes up the back staircase.
Takes the mirror, goes to follow, dips.
Go ahead and give me a stealth check with advantage.
Okay.
She takes the mirror with her.
That's a nat 20!
Oh my god!
Yeah, yeah, yeah, yeah, yeah.
That's an at 20 stealth check,
means that none of you see
as Nia actually and literally goes invisible
and vanishes.
The moon's mirror, a vestige of divergence.
Oh my goodness!
As you rush away,
for the rest of you who are in here,
go ahead and, that nat 20 investigation is awesome.
Everyone else, go ahead and give me any perception
or investigation or any other checks you would make
in this impossible place.
19 perception.
19 perception, hell yeah.
12. 12.
I don't like shit today.
Oh, good.
12 for me as well. 12 as well.
I think, looking at this shield,
something, it can't all be real.
And yet, the only reason
this place is a miracle can't exist, shouldn't exist.
Why would something good happen?
Why would something good happen?
And yet you came here
because an insect glowed on a section of the map
that you'd never drawn over.
You've been following the advice of a bug a map that you'd never drawn over.
You've been following the advice of a bug to arrive in a room on the top of a mountain.
Why do good things ever happen?
And yet, from time to time, they do.
You look, I think, on that 12, and behold,
Fiedra holding aloft this hammer from the fireplace
that you look at, and much like Arrow,
is that, your memory has not ever been that good.
It's either your son's or your dad's or your nephew's
or somebody's from some time,
but you recognize that hammer.
There can be no mistake.
I think I very well have died in those pits
and this has all been an illusion.
Let me see.
Thanks.
You hold it aloft.
And my god, it looks like the holy symbol
that you carved into the wall
of the Watchtower the night before.
That's what it is.
I was trying to figure out.
Hammer seems simple and on the nose,
but I've carved this a lot in the early days.
Built a few temples, though it didn't pay too much mind.
It's strange to be trying to find faith
in time that gods leave us, but
where else is this for a miracle?
Yeah.
The Hearth's Hammer.
And Kroakuson, in 19,
you're opening up...
You're opening up a wooden chest.
You see that it is,
I don't know if you're able to read,
but Fiedra, you're there working.
This key around your neck is pretty incredible here.
I'll also say, on a nat 20.
Goddamn, all right.
So much. Keep it coming.
Yeah!
Nat 20, give it. Yeah, all those nat 20s. Keep it coming. Yeah! Nat 20, give it.
Yeah, all those Nat 20s.
Brandon's going to take my car in real life
and fill it back up with gas and bring it back.
And bring it back.
You got to reward a Nat 20 at a crazy story moment.
I'll say you grab that key
and you notice that there is this beautiful little
dull ruby set in the center of the maze on it.
The ruby glows with a little bit of light
and points you towards a leather tarp-wrapped thing.
You open it up and find it's about the size of your body.
You have to brace yourself to hold it up.
There is a jet black, heavy crossbow.
I'll go ahead and pass this over to you.
I made you all be 0th-level, and this is my contrition.
This is me saying,
here's a bunch of stuff. Thank you, Zah!
Thank you, Zah.
Can I use a heavy crossbow?
Yes, you can. I can.
What? As a rogue?
Okay.
Yeah.
The Condemner!
The Condemner!
And for you, my friend,
there is a chest that, Fiedra, you can read a,
there's a name on it you can read that I'll write down
as you're looking through this chest together.
There is some actual gold in here,
if you guys want to take some.
It's been a weird life of mostly not needing it.
Yeah, it kind of looks like trash. Yeah, it looks like trash.
Yeah.
I take one gold.
Yeah. Yeah.
For good luck. Yeah.
You never know.
Having one gold can never do you harm, I think.
Anyone else who are concerned to perturb that
whoever is mighty enough to have collected such
a fine assortment of objects,
likely quite capable and perhaps not very happy
to see these go missing.
Gee, they're not here right now, I guess.
We don't know that.
It's true.
I want another powerful entity looking to subjugate us.
Nia?
Where's Nia?
Don't know.
Right before we go to Nia? Where's Nia? Don't know. And right before we go to Nia, Jasmine, you find this.
There is a label that I've written on this magic item
that as you are passing through it,
Crocus has just opened up
and can't read the label on the chest.
No.
This is Agrppnin Vault.
As you open that chest
and find a number of scrolls, books, writings,
you see a beautiful gem-like orb
in the center of the chest.
And you see that
it rolls very gently, as of its own volition,
towards you, Crocus.
And you see it rolls up
towards the gift from Celeste,
those hands of the Knowing Mentor,
and you see that just about the shape
and size of those hands.
Is that the best?
Yeah, I just need to hand Van Pass you the paper.
Does it fit?
It fits like a dream.
And you can't help but feel
some degree of comfort.
And there's some part of almost like having
put two puzzle pieces that fit just right together.
Huh.
They move and touch.
Outside on the mountain peak,
Nia,
you move.
I'm very focused on my mirror, sorry.
Your wonderful mirror.
Holding the mirror invisibly,
you rush up to the snowy,
you rush up the stairs.
Another entrance you get up to is already open
and snow is pouring out of it.
Liana?
Go.
You rush out onto a snowy promontory.
Liana! You rush out onto a snowy promontory. Liana!
You look out.
Far off, the valley dips and rises again,
the peak nearest to you,
distant but unmistakable.
Through the snow, your sister turns to face you.
Flurry of snow moves.
She turns around and smiles.
Yana!
Nia.
Okay, now, before I run,
you said I am atop a peak of something,
a peak of a mountain.
Do I... I just don't want to trip and fall and hurt myself. atop a peak of something, a peak of a mountain.
I just don't want to trip and fall and hurt myself. Did you say she's on a distant peak?
She's on a distant peak.
How far away?
You stand on a ledge,
look down at a drop of about 120 feet,
opens up, and on a distant one,
you have no idea how she's over there,
but you see she's turning and smiling,
the snow moving back and forth between you.
You see that she smiles, holds a hand, goes,
I knew you'd make it!
How did you get over there?
Come here!
Come here this instant!
We cry and cry.
Either you come here or I find my way to you
and I might not survive it.
I've always loved you,
and I will always love you.
What are you talking about?
Come.
You have to meet Ero.
You have to meet, come, come.
We couldn't think of any other way.
Snow swirls around her.
Her body collapses and falls.
Nia can't get to her.
She gets as far as she possibly get to her.
She gets as far as she possibly can to her and then sees that there is a drop
and falls to her knees
and is just confused and frustrated
and not understanding that
she just is really confused.
She doesn't know what's happening right now.
She feels as though she's gotten so close to something.
And it's right there in front of her.
And the fact that she flashes back to watching Luz fall.
And she's back in that moment of, I am here.
It should be enough.
This cannot happen.
I'm here.
You waited for me.
I told you to wait for me. I'm here.
So close to holding her again,
you feel the depth of confusion
and hurt at something that defies reason,
doesn't make sense.
In this moment of loss again,
you have been saying to everyone that change is coming,
you have been giving the face of hope
to everyone that you can,
and why you, why now,
do you have to lose this
when you have tried so hard to make it easy to believe
that a better day was coming?
And in this moment of loss, the clouds part
and the brightest crescent moon you have ever seen
shines on you.
She takes the symbol out of,
she takes Luz's symbol out of her bag
and points it up to the moon and says,
I, we had a deal!
You took Luz, I told you to keep her!
We had a deal!
Get me to her
bring her to me
I cannot do this again
please
please
we had a deal
and she just
is
wordlessly
bargaining with
a god that she has
a really interesting relationship
with at this very moment, but she is bargaining with a god.
She's shaking, she can't get those words out,
but she is, with every bit of her intention,
holding this symbol with both of her hands
and being like, I did everything I could.
I did everything right.
I stayed hopeful. I never faltered.
You cannot punish me for this.
You cannot punish me like this.
You remember the scorn
You remember the scorn
with which Ondetra dismissed Luz
and said, I will not have these words spoken near me.
And it struck you as so petty and unkind to those that had just healed her.
Do you feel that your rage in this moment,
in the face of this injustice,
this loss,
do you feel that your rage is petty
and undeserving?
No.
Nia genuinely feels that her rage
is coming from a place of
deep, deep faith.
She believed with every bit of her
that she and her sister would meet at the moon again.
And she let that faith guide her
through the depths of hell.
And to see her faith cast aside,
she feels very,
she feels her rage is properly,
it may not be properly placed, but she does not have the capacity to critique her feeling right now.
Your rage is an affirmation of your faith, not a refusal of it.
In this moment, seeing the snow begin to cover
Lyanna's distant body,
and the pain and cruelty
of not being able to rush to her,
not being able to rush to her, not being able to go to her side,
having been so close to that moment of reuniting.
Can Nia understand
and give voice and wholeness
to what it means to rage against
and be let down
by something you believe in.
Can you be disappointed in something you believe in?
Or is that a contradiction?
That's a great question.
I think it is possible.
Hmm.
I think Nia's...
disappointment,
her confusion, her frustration,
I think it is still rooted in that belief.
She... It's less a rage outward and pointed at something.
It's a rage that sits within herself.
It, it's like she has so much energy
and no idea where to put it.
And she had a place for so long,
and that place is now gone.
I think Nia's a walking contradiction.
She's constantly saying one thing and meaning another
and meaning one thing but saying something else,
because in her mind, it all makes sense,
because it's all been drawing to this one point.
So in very Nia fashion,
I think it's a little bit of both.
In this moment, holding the holy symbol,
looking at Nia's body,
sorry, looking at Nia's body. Sorry, looking at Liana's body.
Do you accept that you are whole
within the contradiction of yourself?
Or must there be a victor?
Must something break in the face of your rage?
Does something have to pay for this?
No.
I don't think Nia's...
I don't think Nia's the type of person to seek
revenge in that sort of way, if I'm hearing you correctly.
Yeah.
Nia thinks back to the last time
she saw her sister in the flesh and fully,
and recalled saying to her,
we're all we need.
And she sees her body
and realizes that even in that moment she contradicted herself.
She is whole.
She can be all
that she needs in this moment
and also be so, feel like she's lost something great.
Another contradiction.
But yeah, she can be whole and still be contradicting.
Snow, wind.
Your god has let you down,
but you believe in your god.
The world has let you down,
but you believe in the world.
You hear your sister's voice on the wind.
If you believe, come to my side.
Come here.
Nia gets up.
She listens to that voice.
And in her, I don't even think she says it out loud,
but she's like,
How? How?
How?
Believe.
You won't fall.
Nia steps towards the ledge,
keeps all of her weight on her back foot,
and just sort of,
no,
with purpose,
she attempts to put a foot out.
As the four of you realize Nia is missing
and rush to search for her,
Nia, you step forward.
This is a really bad idea.
But, contradictorily, it's the best idea.
As all of you watch Nia step on a solid beam of moonlight, But, contradictorily, it's the best idea.
As all of you watch Nia step on a solid beam of moonlight and walk through the sky to her sister's body.
That's not possible.
There's no way this should be happening.
As soon as she realizes that this will work,
as she knew it would,
scrambling, trips, hands and knees,
getting to her sister's body.
Is it actually her?
You arrive.
You see Liana.
The bridge of moonlight stretches before you.
And as you arrive, you see her.
Beautiful smile on the face of her body.
As you go to her,
the moonlight keeps building around you.
As you kneel at your sister's side,
moonlight swirls,
and a beautiful woman with your sister's face,
the size of a mountain made of moonlight
is kneeling over you.
All of you see the Moonweaver
here in this space.
Embrace, and you feel tears of light
streaking down her face and falling to you.
Do I also see the Moonweaver?
Yes, you do.
Nia doesn't let go of her sister,
but she looks up
to her god
and just,
she goes to question.
She wants to.
Will I see her again?
You don't recognize me?
The Moonweaver wears Liana's face.
Or perhaps it is more correct to say
that Liana wore the Moonweaver's.
You look and see the Moonweaver's hand
caresses your cheek.
She diminishes in size to be near you in this moment.
Just hugs her.
She kisses your cheek, and you smell your sister,
and she is with you and around you.
And she holds you tight, and she says,
I didn't want to say goodbye.
I didn't know how much I'd want to stay.
It's okay.
It's okay.
Don't say it now.
Just please don't say it now.
Just. Just, please don't say it.
Just. She hugs you and says,
I promise you that a day is coming
where we will be sisters forever in the moonlight.
And I hope that day is very far away.
Not too far.
While holding her beautifully glowing sister,
she realizes that
she kept her promise.
And it is not
nearly like how she imagined it.
And she
liked cupping her hands when the rain fell,
just says thank you.
Thank you, thank you, thank you.
I don't know when, I don't know how.
I'm not meant to.
But you do.
So I will follow you.
I will continue to listen.
I will continue to search.
And I will find you.
She looks and says,
We're leaving.
Who is we? You keep saying we.
She looks up at the sky.
She understands. Okay. looks up at the sky.
She understands.
Okay.
You have to know,
I grew up side by side with you, and I knew that there was something strange inside me,
but not strange.
Beautiful. something strange inside me, but... Not strange. Pew!
She weeps openly, and she just says,
I found it all out.
I had visions and dreams that something was coming,
that I was carrying something inside me.
Yeah.
And when we separated the last time,
when I left you with Arrow to go and find our parents,
and you see, you guys watch a god of Exandria
talking to her mortal sister,
talking about their parents, and says,
they went, they made it to Vasselheim.
Oh my god.
So they're there. They're there.
They're there. You can go find them there, but we're leaving.
And we're making...
There will be a blanket of magic over this world
so that no god can ever touch it again.
But we couldn't leave the world on its own. Yeah.
And my other siblings,
the gods,
weren't sure that we would be able to
share our gifts with the world.
And I said,
if our love for them is true,
then it will pass the mantle of protection.
It will pass through the gate.
And they said, how can a love be strong enough to pass the barrier
that even the gods cannot pass?
And I said, looking at my siblings,
the love of one sister for another
will be strong enough to pass.
And it had to be you.
And I'm sorry.
It's okay.
It has to be.
It is okay.
I'll be the first to go.
I know that you'll be strong enough
to show that this love is still here,
even when I'm far away.
She takes both of her hands,
kisses them, and says,
as she often does say, kisses them and says,
as she often does say,
it is unending.
Unending.
You'll watch us, though,
from that place you go to where you cannot reach us.
She looks up at the moon and smiles.
In all of the vastness of realms divine,
no gift was greater than one mortal life with you.
She hugs him. She life with you. She sucks.
She embraces you.
Sobbing, openly sobbing, weeping, shaking, crying.
Luz, Luz!
Can you see her?
Thank you.
Can you see her?
Is she with you, too?
Is she in that place we cannot reach?
She fell, but I have this.
You hold the holy symbol,
and there is already a hand of light holding it with you,
as in shimmering moonlight looses by your side.
Nia's stunned.
Luz, other smiling faces, beautiful to behold,
twinkling of light and snow,
fairies of ice and wind surrounding this place.
Luz smiles and the snow flurries and vanishes and reforms,
and she is there again and gone.
Did you send those fireflies that one day?
You see that Liana, or the Moonweaver, whichever you prefer.
You should call her Liana.
Liana smiles and says,
Huh?
Neil laughs, that being enough answers she needs,
and just soaks in these moments with the person that she could not possibly
imagine life without,
and realizes that she does not have to.
You'll never be without me,
but you will have to prove to them
that there is a way.
That when we leave, we're not really gone.
You will be the first.
I will not be the last, I swear it.
She kisses you on the cheek, embraces you. Super tight hug.
She's taller than her in the way that younger sisters
are always taller than their older sisters.
Just leans her head,
the top of her head against her cheekbone,
or moon bone, cheek light bone,
and just savors. against her cheekbone, or moon bone, cheek light bone,
and just savors, and it feels like forever, and just savors and savors and savors.
Your sister departs,
having lived a mortal life in this place,
returning to her divine realm.
And Rhaenys Saff
becomes the first cleric
in Exandria
who wields the power
of a departed god.
That's where we'll take our break.
Yeah.
Yeah, we will.
Come on.
This is Matthew Mercer.
If you're enjoying the adventures of Exandria Unlimited and want to support the show,
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Hello, and welcome back to Exandria Unlimited Divergence. MATT and LAURA say hello.
Hello, and welcome back to Exandria Unlimited Divergence.
We've just been crying our asses off.
What's bad?
Tears, tears!
It's right in my face.
Slightly less bad.
Those of you who are here,
behold a bridge of moonlight,
and all of you witness truly a miracle.
In this moment,
you are left holding snow and wind,
your mortal sister,
bearing the spirit of one of the great gods of Exandria,
swirls in snow and light, ascending to the moon, and a bridge of moonlight welcomes you back to the vault.
Your friends have witnessed this miracle.
You have now seen several gods striding the land.
This one, much less fearsome than the Strife Emperor
and less imposing than the Stormlord,
that knelt and spoke with one who now wields her magic.
Right.
Is that your sister?
The proudest she's ever been.
Yes, it was.
That doesn't make any sense.
It doesn't have to.
What things have we seen in the past day
that have made any sense?
No, no, no, no, no. There's a lot. What things have we seen in the past day that have made any sense? I don't know.
I don't know.
There's a lot.
You can see that he has the amulet around his neck.
I don't know.
We were, you and your sister,
we had the god inside of them.
Mm-hmm.
Okay. Something like that.
All right, I'm figuring it out.
You got it. I am.
All right, and Kroka's saying he's pacing back and forth,
and you can see him that he's thinking,
which is not something he does.
I am.
So she did this.
This is her place.
Collected all these things, put them together
to stop them from being used against good people.
I think so.
Right.
I didn't ask her many questions,
but I think someone or someones
knew that these artifacts,
these objects would be incredibly important
and decided to protect them
until the right folks came along.
Right. Okay.
She and her kin truly are
drawing away from the world.
They're...
She said that her and her siblings
are moving away from this world
in a way that none of their magic
will be able to touch us
in the way it did before.
Like the Stormlord insinuated.
Yeah.
Oh, I just realized something.
Okay, the belt does that.
That's, this is not just a belt.
That's why I did the, okay, okay, okay, okay, okay, okay.
All right.
How do you all do this so much?
I don't understand.
Yeah, what's up with you?
You're a lot more coherent than normal.
I think it's this.
Give me an investigation check.
Okay.
An investigation is very...
Are you kidding me?
Please. Another natural 20.
You're in control of me.
Yeah, say bang!
This is insane.
I'm going to go with it.
Dice is illegal.
Yeah.
What are you talking about?
Yeah, Mr. Natural 20.
I got one yesterday.
You have three in one day, though, guy.
Let's not.
You hold this
orb in the palm of your hand,
hanging from this amulet around Crocus's neck,
and flashing images throughout the orb.
Go ahead and read the name of the magic item,
if you'd be so kind.
Orb of Avalir.
It is a...
an ambient, it's sort of an amulet on the thing,
and it gives me plus six bonus to intelligence
and plus four bonus to wisdom,
a new tool proficiency and a new language
to any who carry it. Whoa!
These are the ambient effects of it.
Now, I think on an at 20, if this were in the hands of wizards,
then great and terrible workings could be wrought.
So if you want any great and terrible workings wrought,
you would just hand this to a wizard.
In Crocus's hands,
flashes of images,
whispers of various languages,
the history of a time
that has been long since destroyed.
Images of an old-
I don't think he's taking his time.
We're doing the fucking trilogy.
You gave Killer Croc all the knowledge
of the ancient world.
Because when you give it to Smarties,
we saw what happened.
Yeah! Okay?
I love it!
I love it!
Those are rules.
Poetry.
You see images of
a winged man in ice fora
flying across ash-covered skies,
a family, a daughter holding an orb,
seeing the image of a beautiful elven woman,
a crown of gold and long strands of white hair,
secrets and knowledge of a thousand thousand years
of plumbing the depths of arcane lore
to seek the secrets of Exandria
and the nature of magic itself,
pulled through time, handed from one Talon to another
across the centuries of the Calamity.
You see an old and gray-feathered Isura woman
passing the orb on to someone else
and warning of what it meant down through generations
until choked by fire and ash
and a great clash of combat in a battle,
a badly wounded Icefora warrior
with an image of an eye on their chest,
two hawks in their hands, these bladed weapons,
hands to Liana
to remove it from conflict and the world,
giving it to someone who knows a secret hiding place
where things this dangerous can be kept.
Cannot believe you rolled a nat 20. Where things dangerous can be kept. Cannot believe you rolled a nat 20.
Where things this can be kept.
On a nat 20, you...
Love when you say that.
You said it so much today.
You got it. I said it so much.
Crazy! It gets better every time.
My god, the fact that you guys came in,
we must go to Vegas immediately after.
Yes!
Hot, hot!
What you see on that 20 as well is
Lyanna, this young half-elven woman
rushing across.
There's a reason Nia has the Wanderer background.
Lyanna and Nia both were extremely well-traveled,
which is a dangerous thing to be able to say during the Calamity, which you now wonder if that's even the appropriate name for
whatever this age you are now in, where miracles abound and you feel like your mind is being
stretched once a day past the breaking point. Looking at the images here, you see the orb being handed to Liana
in a moment of the ice fura, eyes narrowing.
See these proud avian warriors looking
and seeing with eyes similar to the narrowing
of their own eagle-like eyes, gazing, seeing with eyes similar to the narrowing
of their own eagle-like eyes, gazing, seeing something within Lyanna.
You see Lyanna collecting these goods throughout here.
You see her kneeling by the stone.
I think on that nat 20, you see her laying the body
of a white dragonborn,
beautiful white dragonborn woman to rest
in the ice and snow, looking at peace.
And it is in that moment,
seeing the symbol of the Moonweaver
on the holy symbol held within the hands
of the woman that she lays to rest, that she looks up at the moon,
truly opens her eyes for the first time and recorded here on the orb, sees the truth.
Many times in Exandria's history
have the gods walked the world in mortal form.
You see images of some walking in mortal form
to board a ship to a flying city
of strange and unnatural light.
The mortal forms that were worn there
were bent to great and terrible purpose.
And you see that it is not only the gods
whose love mortal beings know
that have the ability to wear a mortal form.
Other gods as well can hide themselves here.
Why Lyanna wore a mortal form, you cannot say,
but you see recorded on the orb
that can record images
and events as they happened physically and materially here within the world of Exandria,
but you cannot use it to see what was in Liana's heart or what she realized in that moment. But you
see her looking up and her eyes glow white as she beholds the moon and knows truly that she lived a mortal life
as the mortal sister of Nia,
because something eternal wished to know
the love of a mortal sibling.
Well, it knew that love.
Wow.
Okay, I pull my hand away from the orb and I say,
this orb has knowledge of history,
of magicians, of mages, of gods even.
And I saw your sister, Nia.
I saw Liana.
And a white dragonborn woman.
I think this can record events
as they're happening.
It has shown me,
it's presumably showing you so much.
Yeah. Like a scribe?
I guess.
But going back years and years and centuries of history
and different faces.
At least it's in good hands now.
It's a lot.
I don't know if it's better.
Yeah, you okay there?
Yeah, my head hurts.
No.
Do you want to take a break?
No, I just...
Are we sure?
No one's going to mind if we take these things.
It seems that Liana was helping assemble this
for exactly this purpose. Okay purpose for people like us.
You recall, too, that the miracle of this place,
if a bug hadn't landed on a map,
you would never find this person.
We were summoned here.
Mm-hmm.
This was for us.
Okay.
Good, because I wasn't going to give up the crossbow, so.
Crossbow?
Can you even lift that? I know.
Yeah. Check it out.
Sometimes multi-lift up is a heavy crossbow.
You're holding it up on a knee.
Almost step out of the way.
Whoa, whoa!
I'm going to end up carrying that, aren't I?
I mean.
Mount it on you with a turret.
Yeah, yeah, yeah, yeah.
Oh, that would be so fun.
I get to sit on top of it. Get a little swivel chair.
Yeah, a little howdah on the back.
A small baluster.
Yeah.
Garn lifts the hammer in his hand and says,
I don't think I've ever felt this old
until this moment.
Which way is north?
I poke my head out of the main entrance
that we came in and point out north.
Yeah, you see up through the mountains, yeah, yeah, yeah.
That way.
I fancy I'll make my last trek that way some point.
Thank you.
Sure.
So what are we doing?
What are we doing? Brennan, what are we doing? What now? What are we doing? Brennan, what are we doing?
Lyanna told you that your parents went to Vasselheim.
Huh.
My parents are in Vasselheim.
Oh, far.
I would love to see them,
although I worry that they have been gods
all along and that they will fall into a snowy bank
and come together in starlight.
I feel like the odds of that happening
two more times are slim.
Crazy things have happened.
That's true, Fjord. Well, weirdly,
I would say that the odds of your whole family being gods
and you being the only mortal is less than if your sister was the only god
and your whole family's mortal.
I don't know if I like smarts or crocus.
It scares me.
That would make more sense.
Very astute, Crocus. You're absolutely right.
Your sister led us this far,
and it seems she's shone her light further down the path.
To Vasselheim.
That's going to take a bit of time.
Well,
I can't imagine
what we have more than of time.
As Nia says this, the weight hits you.
You have survived.
You have fled.
You have fought for the freedom of others
and freed those you have found on the path.
The immediacy of Nia finding Lyanna has passed as well.
As she says the name Vasselheim,
the myth of Vasselheim has passed through different whispers,
even in the height of calamity,
where straggling groups of survivors make their way
through the wastelands created by the warring of the gods.
The Dawn City, the last city where all is safe,
that the deities would do anything to protect.
But who could make their way across stormy seas racked with monsters
and endless, choking ashlands
to actually find their way there?
But you've witnessed as many miracles
in as many days as anyone has.
Nia, you know that it may be where your parents are,
and more than that,
you have been called the first by a god
to witness one departing from this world.
Who knows how else that knowledge may be come by?
There is a weight of responsibility on you as well. else that knowledge may be come by,
there is a weight of responsibility on you as well.
Nia feels that, downloads that,
and realizes that she has an incredible job to do.
And it doesn't have to happen right now,
but if we leave this place,
I would love to go back to that armory treasure room
and see if there's any,
you said books were in there, yes?
Many.
Are any of them blank?
Yes, you find parchment, quilling ink, yes.
She's going to take one of those
and give herself the task of writing down
as much as she can remember from what Luz has told her
and write down the story of her sister, the Moonweaver.
She'll take that in one book,
and then she'll find anything
that will just give her more information about her sister.
You take as much as you can,
write everything that you can in this first rest.
For the rest of you here,
you bear treasures of an ancient world,
artifacts that, in whatever days of conflict and of chaos and of change and hope
that are on their way, you carry knowledge and great weapons. You carry hope. And more
than that, you carry the experience of having stood up for what is right and survived.
There are other places in this world that need you.
And though you do not have the urgency
of short and scurrying survival,
the certainty that you need just to keep moving forward,
a new responsibility rests on your shoulders. the certainty that you need just to keep moving forward,
a new responsibility rests on your shoulders.
The battle for survival is over.
The battle that now comes is one of shaping what this new world will be.
Well.
Vesselheim's quite a ways away, and lest you know of any, I don't have any knowledge
of any working ports, but words I've gotten of societies on the westerns have long been destroyed, but decades past.
But like I said,
I'm going north.
Well, we should check back in on Torm's Hill, I think.
Isn't that south?
Yes, maybe?
Is that south of where?
It's back where we came from.
Yeah, you guys have gone a little ways north.
But there's nothing stopping you.
I mean, a far, long trek is completely...
In other words, a part of you would simply go,
you are not expected anywhere.
Your only thing to do with is the rest of your lives.
Oh, I'm just understanding how weird Kevketriel was.
All right, I take it back.
I like smart croakers.
No, you get it, right?
Like, what is his whole,
like, we've done some crazy things, but that guy, yeah.
No, I'm glad you're seeing this.
In this moment of conversation,
I think Nia sidles up to Arrow and just,
Where do you want to go?
I have an idea of where I'd like to be,
but it doesn't have to be today or tomorrow or instantly.
I will go where you go.
All right, then.
She looks at Garin's hammer,
and
you say we have no knowledge of ports
or an ability to cross the great oceans
to get to Vasselheim.
Think you have a tool to build one?
I may only work in stone,
but I can certainly try to learn.
And just because I don't know of something
doesn't mean it's not there to be found.
I'll walk with you.
Error, when you first, you crossed an ocean to come here?
I did.
Where did you first touch down?
Far to the west, and we're getting ahead of ourselves.
We have a whole continent to cross
before we solve the problem of the sea.
Aye, the remains of the Expanse.
Mm.
At the very least.
But I'll walk with you to the shore.
Then you find a ship.
Then I'll decide there where I'm going.
You'll have a lot more time ahead of you
than probably I do.
Don't say that.
Very well.
Still a long time to be thinking each other, remember?
Fair, fair. Still a long time to be thinking each other, remember?
Fair, fair.
I think as we begin to filter out, I stop at one of the desks or tables with parchment on it.
I haven't even written in a long time,
but I pick up a quill and dab it in ink,
and on a piece of parchment, I write in
the celestial that I dimly remember being taught
by my father, Eridio, a very long time ago.
If the world is just,
let hope be reforged,
and I pin it just inside the door of this place and leave.
Pinned inside the door,
this secret sanctum holds tight and fast
against the snow outside.
The five of you know its location
and the secret stare to ascend to it.
The words in Celestial written on the inside.
Everybody here make a perception check for me.
I think I grab some of the gold before I leave.
Yes.
I'll take a couple pieces.
Yeah, help yourself.
Take a penny, leave a penny.
Take a vestige like the last one.
18. 18.
17. 17.
12. 12.
Perception.
17.
15. 15.
No one got a 20, right?
No.
A weird, I know.
Come on, guys!
As you leave, none of you are capable
of perceiving or beholding
that the words in Celestia on the back of the door
ripple out over the belongings here,
casting the Hallows' Spell on the cavern in this place.
You move forward
and begin to travel as this-
Lock it up, Fiedra.
Oh, what? Use that key.
Oh, sure. I don't know if I can use it to lock stuff
as much as break into, but let's...
Was there even a door?
It was just like a stone face.
It was a stone face that just,
as you unlocked it, rolled.
Yeah.
Oh, well.
I don't think there was even a lock to...
I mean, you should close the door.
I'll close the door, yeah.
You close the door and it locks.
It's like a New York City apartment door.
It locks just like that. Okay, okay.
Part of the more spacious, but yeah.
I don't know how many people have the experience
as a little kid of a parent being like,
check for keys before you close the door.
Yeah.
That burned into my head.
Fair.
And all of you begin to depart.
As you do so, you are going to, once again,
make some survival checks.
And unlike before, we're also going to make some luck checks
as you begin to travel west.
Yeah, as you begin to travel west. Yeah, as you begin to travel west,
I'll go ahead and get this first survival check from Arden.
16. 16.
Also 16. 16.
Mm-hmm.
18. 18.
18. Brennan, that's a one.
Hey! Oh!
But you know what?
That's a group check,
and that's why we do them as a group.
So all of you begin to head out.
On this first one,
you make your way over the countryside
that in centuries to come will be known as
the Mournset Countryside,
a land of free folk in the south of the continent
that will, as well centuries from now,
earn the name Tal'Dorei.
You head out over rock and scrabble.
It is about eight days of travel.
And because you're not going to a specific location,
I'm going to say that that check is good enough
to keep you traveling west. Because you're not going to a specific location, I'm going to say that that check is good enough
to keep you traveling west.
Cloud cover still rains out,
but you have about eight days of travel.
The land is filled with fresh rainwater
as you descend from the mountains into the lowlands,
this valley sculpted out.
You can't see them, but somewhere a few days east of you,
maybe those first families from Torm's Hill
are getting ready to head out with tools and lumber
and things like that to go find farming in the valley
and hopefully start making some food
to bring back to all the folks in Torm's Hill.
As you head out, I'm going to go ahead
and we're going to let that survival check,
which was a really good one,
get you guys where you're going.
I'm just going to roll some luck checks
in front of the board,
because it is still a dangerous world out there.
If one of us dies, I'm going to be really sad.
You guys just... I'll be fine.
Miracles abound, so on a 19 or 20,
something miraculous happens.
But also, there is danger everywhere.
So on a one through five, you're in a lot of trouble.
Let's go.
Day one.
19!
Something really wonderful happens.
As you are striding.
Happy Clears.
Go through a cloud or whatever.
As you are striding through,
in the middle of the night,
all of you are sleeping.
Who's keeping watch?
It's probably first night.
Arrow's keeping watch.
Something is moving towards you from the north,
and you look out and see giants approaching you in the dark.
They're way out in the dark past where you can see,
but there are giants walking through the night.
Okay.
Quietly shake Garn awake.
Hey.
I would have reached for Crocus,
but I'm not convinced he wouldn't shout out,
there's giants.
No!
What kind?
I can't tell.
Or can I?
Go ahead and give me a nature check.
That's a 15.
Oh, you're wrong, it's not giants.
It's a trick of the mind.
It's a forest.
It's just windy, but it's not windy.
So the trees are moving.
Why are the trees moving?
Massive trees stride across the landscape,
some 30 to 40 feet tall.
You suddenly realize that you're seeing
the back of the group moving to you
as the little ridge that you're hiding behind suddenly
.
Age of Night Trees, you all wake up as a tree.
Deep green eyes.
. What magic is this? Deep green eyes. Ooh.
What magic is this?
It's just here with us, you're saying? Sorry.
And turns to move around you.
Oh.
You see it looks out and says,
What?
Servants of the Betrayers?
No, no, no, no, no, no, no.
Walk around, walk around.
Servants of the Betrayers?
These are not.
From the walking forest that begins to surround you,
you see treants moving south.
These treants are of deep and ancient jungle trees.
You see some of them have vines
or deep moss hanging from them as they begin to walk.
You see that as they trudge across the land,
they begin to split around you,
like waking up at the vanguard of a herd of elephants
moving around your camp.
Just.
You see this treant looks down and says,
I am Catumwa.
Where do you travel to, Great One?
The land to the south is blighted.
Nothing there made it grow
where the poison of the Strife Emperor remains.
My mother has bidden me and my kin
here a great jungle to create,
to surround with old that poisoned land.
She has smote him raw.
Weirdly, we were there.
Really?
Yeah.
Well, small world,
you're telling me.
Would you like some magic nuts?
Yes.
It would be impolite to say no.
Yes.
Coconut-sized
fall on his head.
You guys get, I rolled a seven and an eight on 2d8.
You guys get 15, not potions, but Nuts of Healing.
Oh! Oh!
I love Nuts of Healing.
Oh, what, these nuts?
Yes!
Now, sir. Now, sir.
You see as they walk,
that just, literally as they pass,
this was arid, shattered rock.
You wake up the next morning to thick, luscious grass.
Where they churned up the earth,
it has already sprung up in their wake
like a trail of footprints would be left
by a normal human being.
They have left green growing things in their wake.
In the distance, you can see that these saplings are beginning to pop up
to the south of what will become
a thick and mighty jungle.
Whoa.
All right, that's your first roll.
Yes!
I'm going to start.
Again, again, again, again, again.
Can I toss something in?
Yeah, absolutely. I meant to pop it out
before we got to that roll.
I think on their travels,
Aero will start to slowly teach Crocus Draconic.
So here's the thing. You're taking that one?
I don't have to.
I get to choose a language,
but I will choose something else and allow this to happen.
Take the one you want.
No, no, no, no, I think it's good.
I like it because I think let's,
we can explain the language you're getting from that,
from this. Oh, yay!
Yes, that's a good way to do it because I was like, I was wrestling with taking Draconic because I would have can explain the language you're getting from that from this. Yes, that's a good way to do it.
Because I was wrestling with taking Draconic
because I would have none of the cultural context
of knowing a language that you're,
what they, why things mean.
I would textbook know it, but I wouldn't understand it.
So I would rather have it be informed from this.
So I like this.
I like the idea of the two of them throughout the day,
just monosyllabic at first,
and then longer and right.
Don't de-estala bibliotech.
Yes.
Glad I could see.
You...
Yes, absolutely.
Aw.
You guys begin to trade draconic back and forth.
Erow sharing your draconic,
both probably having,
from your father being a cleric of the Platinum Dragon,
having that extremely specific grammatical knowledge,
but also knowing how to speak it,
actually how people speak it conversationally.
I want to learn conversational Draconic.
Exactly.
Whenever I speak Draconic at the bank,
I can't understand what they're saying
because I picked it up conversationally.
I just want to order a meal at a restaurant in Draconic.
Just get through that.
In the bathroom.
Yeah, four more.
Great, we continue on.
Six.
Narrowly dodged.
Narrowly dodged, that's day two.
Day three, nine.
Okay, okay, okay. Day three, nine. Okay, okay, okay.
Four.
Five.
There it is, there it is.
Go ahead, everyone, and give me,
how are you traveling as you get through
this vast countryside?
Like, are you traveling during the day, during the night?
You're taking watches at night, I presume? Yeah, if there's any way
that you would be traveling.
Watches at night, yeah, I would assume.
But I think traveling
during the day makes the most sense.
I'm just like...
To me, it would seem
as we're no longer currently
in danger that we know.
Yeah.
That's the time when you're awake
and you go and you.
Also, with the Mordentad countryside
being mostly open field for a lot of this,
I imagine we'd probably want to utilize
that field of vision while we travel
to see anything that approaches
and then hunker down at night when we don't have that.
I have a question, not a comment,
but the Strife Emperor occupied that portion of Gwassar.
Do we have loose knowledge of any other shit like that
on other parts of Gwassar,
or was that the biggest dark stronghold of the continent?
So I think, Ero, you would know
that the area you were traveling to get to Torrem's Hill
was some of the worst.
That was a nasty pocket of extremely dangerous area.
This area, you would have not traveled through
because it would have been impossible to find game here.
It's empty, open plains out here.
Where we are right now. Where you are right now.
But now there's river water.
The ash was not as bad.
It's not as volcanic here as it was elsewhere.
And you see that the,
I think on a given day here,
you can stay under the rolling hills.
It's not flat, flat like how Kansas is flat.
There's like very slight slopes to the hills here.
Yeah, just stay.
Around the bases of those.
Yeah, stay low, stay low.
You would say we're not in Kansas anymore?
I'd say you're not in Kansas anymore.
That's for the theater people at home.
I'm right here. Hand at this table. Go ahead and give me, That's for the theater people at home! Um, so.
I'm right here.
Hand out this table.
Go ahead and give me, so you guys are just traveling.
Go ahead and give me a perception check.
Call it a difficulty 15.
Can I use my passive perception, Brandon?
No. Okay.
Sorry.
Okay.
Angelum swings. Ah, yes. Angelo swings.
Ah, yes.
That's a one, naturally.
23.
23.
15, exactly.
12.
As you are traveling,
you begin to hear something far distant.
I think for Ero and Nia, you can actually feel,
and I think for Garn as well a little bit,
you can hear the earth trembling.
Let's draw a halt for a second.
Yeah, Fiedrel loads her crossbow,
which has to do with her entire body.
You see there's a nearby little tree stump
and a little, it's not much,
but there's a little divot in the earth
that you can dive in to get low.
But there's something crazy happening
maybe over the next hill.
Do any of you make any attempt to investigate it
or do you hang out where you are?
Does it feel like the vibration is shifting
or changing at all in intensity?
It's getting more intense.
You can't tell if it's coming directly towards you,
but something huge is happening.
I'd rather not have whatever's causing that surprises.
I can't take a look. I think I can have whatever's causing that surprises. I can take a look.
I think I can cast a second-level divination spell
to figure out what's- An augury?
Yeah, an augury. Yeah, awesome.
If it's possible.
So you propose a course of action you're considering,
and the augury will tell you
if that will go well or go poorly.
I guess I want to know, if we are to
get over that hill, would that be...
Like, if we were to go see what's going on over there
and be visible to whatever is...
If we can see it, it can see us.
Is that a good idea to hedge that bet?
Proposing the course of action to investigate,
you reach out to your sister, your moon,
and she immediately in your head
sends a sense of urgency, panic, and danger,
but one of you must cross the hill.
That is the right course of action.
Those across the hill must see you.
You are in grave danger right now.
I deliver that message as soon as possible.
We are in danger, but we must go see what it is.
Oh, I think then everything that we've seen
in the past few days means we listened to that.
Yeah. Yeah, yeah, yeah.
Good, it's cool.
As you move in quickly, you move over
and whatever the gray rock
and new dewy green grass has been,
you cross the hill and see fire.
There are thousands upon thousands
of devils in the fields before you.
Banners of the lords of the hells,
some towering overhead.
You see them in all directions,
and as they amass in this way,
you see, coming from the north,
a gleam of radiant light.
And you see a horde of unicorns
charging across the field towards the devils
and tearing through them like a knife through butter.
Falling before you.
However, right behind you,
you hear a shriek.
I need all of you to roll initiative.
Oh! Okay.
I want a unicorn!
Look at this, another nat 20.
My god! That is jasmine!
That is crazy. Absolutely insane.
Unbelievable.
Unleash condemner.
Yes!
Where are you guys' minis? Do you have them?
Right there. They're all right there.
Lovely. Yeah.
Do you need more field pieces?
You know what? I well may.
Goodbye. Goodbye.
Goodbye, Matt.
We actually got a green map for you, if you want.
Oh, let's do that. That's right. Oh, wow.
The whole ground's moving.
Go ahead and let me know what everybody rolled.
Matt's just running up to his bedroom.
We got our dice.
23.
I mean, yeah.
Okay.
Move his toys out of the way.
Hold on one second. Take them to the bed.
We got a 23 over here.
A 23 from Fiedra.
What did we get from Aeril?
Eight.
Eight. What did we get from Crocus?
11.
11. What did we get from Nia?
Also an 11.
How about that?
Hell yeah.
Okay.
Then we'll see.
Did anyone know what Garin rolled?
I don't think he rolled.
He rolled cool, cool.
I think he may roll an MO.
I like that we're watching
future turn into John Wick.
Do it here! Yeah.
All right.
Woo!
Ha!
Hell yeah, great.
Ha!
Hey, hey, hey.
Ha!
Trees! Here we go.
Great.
Boom. Lovely.
It's a field.
A field's fun, Alvin.
Put out some scatter pieces.
There we go, great.
Don't destroy me, Hufflepuff.
I love it. It's beautiful.
As you were all gathered here, perfect.
I got into a fight by the big cup.
And again, it's pretty empty and open in these fields.
There's a lot of fire, right?
Yeah.
Hell yes.
So cool. You want to use the fire?
Go for it. Thank you.
Your position has been spotted
by a tiny little imp
flying out over the field.
Shit.
Immediately behind,
what did you roll for initiative, Matt?
Oh, I rolled 11.
11. Three 11s. We all got 11s on this one. Oh, hell yeah. Three, initiative, Matt? Oh, I rolled 11. 11.
Three 11s. We all got 11s on this one.
Oh, hell yeah.
Three, hmm, I'm not going to say it.
Fiedra, you and you alone
got the jump on these devils
that have appeared behind you.
You are first to act.
Okay. Is there any way I can try to get down,
like cover between, you see where that little,
there's a little bit of a mini hill? Yeah, yeah, yeah. I'm going to try and get down, cover between, you see where there's a little bit of a mini hill?
Yeah, yeah, yeah.
I'm going to try and get down for cover for that
and just aim my crossbow at the one that's closest to me.
Hell yeah, go ahead.
Go ahead and give me your attack roll.
You have a plus two to your armor class.
I have plus two to my armor class?
Oh, because of the height.
Okay, gotcha, okay.
So that is a 16 to hit?
A 16 hits.
Yeah, all right.
Which means I get to do...
That's a six plus four,
plus 1d4 poison.
Hell yes, and by the way, you're not getting sneak attack
on this attack. Yeah, that's fine.
So it's, cause it's one D 10 plus one, right?
Because I get plus one bonus to attack and damage.
Cool.
Then plus three for dexterity.
Yes. So that's the plus four
and then plus one D four poison.
Great, how much is that total?
Roll the poison.
That's 13 total.
13 total, hell yes.
So you guys hear behind you
of these two advance party devils
moving forward as fast as possible.
As they do so, you see Phaedra whips around
with this powerful heavy crossbow,
for twang, and hits one for 12 points of damage.
They are going to both leap forward.
This one is going to charge Fiedra.
This one is going to charge Garin.
No!
Ring it. Hell yeah. This one is going to charge Garin. No! Ring it.
Hell yeah.
This one is going to jump over,
wearing the symbol of the Lord of the Hells.
That is going to be a hit.
I'm going to need a constitution saving throw from Fydra.
Not a good one. Oh, that wasn't bad. 17.
You are not poisoned
as the barbs of its writhing beard lash out
and slash you.
You do take seven points of damage.
I'm out. You're down.
What?
You have seven hit points. I have seven hit points.
Okay, we're fine. Slashes out with a glaive.
Boom!
And drops Fiedra to the ground,
leaping up here on the rock. Okay, cool.
That is then going to be,
da-da-da.
Where can you stand? You're drunk.
You're drunk, man. You got to go home.
I'm going to cut the Death Stone.
That'll take some of them down, too.
This next one's going to attack Garin first.
What is your armor class now with a breastplate?
11.
I'm an old man!
Don't make me feel bad!
Give me a constitution saving throw.
That's going to be an eight.
Do you have, as a dwarf,
do you have resistance to poison?
I do.
Oh! Okay, or yeah, so you do.
All right, resistance against poison damage.
Do you get advantage?
Advantage on saving throws against poison.
There you go. You're right, yeah, I do.
That's better, it's at 11.
11 still does not make it. Yeah, I figured.
You do receive the poison condition,
take five points of damage.
And the next attack is a miss.
That is a miss.
That is their turn. That is going to be Crocus.
Crocus, obviously seeing Phaedra go down,
just roars and just runs,
beeline at that one devil,
and jumps and is landing on his chest with all four,
just trying to take him down to the ground.
Hell yeah.
Go for it, give me your attack roll.
That is 22 to hit.
22 hits.
Go ahead and roll damage.
That is six points of slashing damage.
Okay, copy that.
And then as my bonus action, I will attack again.
Go for it.
And that's 20 to hit.
20 hits.
And then that will be another six points of damage.
So I jump, land, and put all my claws
into the chest of this thing,
and as we fall to the ground,
I roll forward off of it to be on the other side of it,
and as I do, I slam my tail back down on top of it.
Hell yeah. Hell yeah.
Then spin around to face it on the other side.
Whoosh!
Hell yes.
Actually, Garin and Sofia and Krogos,
you guys can go in any order you want.
That was just alphabetically what it gave me.
So Nia, you can go, or Garen, you can go.
You have the same initiative.
My instinct is to spare the dying, if that's possible.
You can. You also have Cure Wounds,
which could pop her right back up.
Oh yeah, then I'll do, yeah,
I'll cast it at a first level.
You could Healing Word as a bonus action.
Or I could Healing Word as a bonus action. Or I could Healing Word as a bonus action.
I think I'm going to take an action
and then use Healing Word as my bonus action.
With seven hit points, Healing Word
may pop her all the way back down.
Yeah, I was going to say,
I don't have that many max hit points.
Yeah.
Healing Word is perfect.
For my action, I took one of the crossbows
from our friend Gubling.
I want to get one of them.
Get whichever one is more wounded between the two.
Oh yeah, the one that Crocus has just swung at
is more wounded.
Go ahead and give me your attack roll.
I don't know what crossbow does, but.
One D8 plus your dex, damage-wise.
But it's a 20 to go.
And then plus your dex, yeah.wise. But it's a 20 to go. And then plus your dex, yeah.
Yeah, okay.
I don't have it.
18 to hit, because I have no add.
18 hits.
And then you said 1d10. 1d10 plus your dex modifier.
1d10.
It's a heavy crossbow.
1d10, where are you?
Oh, sorry, this is a hand crossbow, right?
Yeah, this is a hand crossbow.
So 1d4 plus your dex modifier.
1d4 plus nothing.
That's one!
So I get up, I go,
and I hit the guy for one point of damage
because the majority of my focus
is to cast Healing Word on my friend.
Go for it. Roll 1d4 and add your wisdom modifier.
1d4.
A bolt goes whizzing.
Jeez!
Sorry, Krogas!
Grogas, duck!
Then...
That's another one, gorgeous, stunning,
but to make a four, four points.
Amazing, that's more than half of my health back.
Wonderful.
Hell yes.
Garen, that's going to be your turn.
All right, the one that struck me,
it's in my face, that one's unharmed, right?
Yes.
After taking the heavy hit, it locks me to one knee for a second. I look down at the one that struck me, it's in my face, that one's unharmed, right? Yes.
After taking the heavy hit,
it locks me to one knee for a second.
I look down at the hammer on the ground, I go,
I guess it's time to see if you're worth your weight.
I'm going to do a full-on backswing
up towards the fiend behind me.
Hell yeah, go for it.
You're in the way. I am.
Poison sets with disadvantage.
Even so, that is going to be a 20 to hit.
20 hits.
Go ahead and roll damage.
All righty.
That'll be 10 points of bludgeoning damage, I guess.
Ooh, doctor!
Hell yes.
Boom.
10.
You were a connect with his chest, Hell yes. Boom. 10.
You were around, connect with his chest,
falls backwards, badly, badly injured.
Arrow, that is going to be your turn.
All right, I see that Fiedra has just been brought back,
so that makes me prioritize Garn's situation.
I think he turns towards that foe
and he hoists up the old battered scimitar that he chose
because it looks similar to what his mother used to wield,
and then he lifts her actual shield
and his eyes glimmer for a second
and I cast Hunter's Mark as a bonus action.
Hell yeah.
I begin to come around Garin with the blade drawn,
and I'm going to just circle around
and get into a flanking position.
I should have enough movement to do that.
Yes.
Oops, sorry, other way to opposite Garin's enemy.
Garin swung back on this guy.
Oh, did he?
He's focus firing on this one guy up there.
Oh, okay.
But you can get flanking easily with him.
I'm going to do that, yeah.
Cool. I'm going to do that.
Awesome. Go ahead, roll with advantage.
That is a...
That is a 16 to hit?
16 hits.
Okay.
So seven for the sword,
and the hunter's mark is another eight,
so eight points of damage.
Eight points of damage.
Hell yes.
Liam, how do you want to do this?
Ah!
He sees the thing lunging forward at Garin,
and before it can take another step,
the scimitar comes down at an angle
and cleaves a whole horn and breaks off of its head
and just lobe is exposed and it burns
as it crumples down onto the ground,
flaming on the earth.
Hell yes.
As this writhing devil hits the deck.
Having been laid low,
shield up in front of you,
and you have that Hunter's Mark still
because you can change the target.
Change it to the next, yeah. Cool, cool.
That is going to go immediately after you.
Ta-da-da. I'm healing potions.
Are you like nuts?
We're nuts.
Seeing clerical magic being cast,
Imp is going to fly right for Raynia.
How very dare you.
Don't you even touch her.
I can't stand it.
I'm going to need a constitution saving throw.
Okay.
I'm going to get a plus two.
Con.
Something yummy, please.
Uh.
Hmm.
I don't know. A five.
A five.
You take seven points of piercing damage.
Okay. Round toes, round toes.
And then take another five points of poison.
Cool, so Nia's down.
As this imp sticks a stinger
into your back, Nia collapses.
We have our healing nuts.
That's right, you have your healing nuts, that's true.
You have 15 of them.
That makes sense.
Sorry, three each.
Yes, yes.
Call me Three Nut Garen.
This guy's going to advance on Garen.
Yeah, let's go.
That is a miss, unbelievably, with an AC of 11.
That is impressive.
That is a hit, however.
That's okay.
I'm going to need a constitution saving throw.
You got it.
That's going to be a 21.
21 is going to prevent you from a wounding injury
that would have dealt 1d10 damage
at the beginning of every one of your turns.
Oh, jeez. We're tight to not have that.
How many hit points do you have left?
Oh, five.
If this rolls a one, you stay up.
Let's go.
That's three.
You drop to the ground as this devil
puts a glaive into your bag.
Bad, bad, bad.
Bad, bad, bad.
It's so bad! It's so bad!
It's still dicey out here, gang.
There's been a lot of lovely scenes.
I have to remind you, the betrayers are down, but not out.
Hey, unicorns!
Over here!
Nope.
That is going to be,
that is going to be, oh, sorry,
Phaedra, that's actually your turn.
Okay.
Yeah.
Oh, okay, okay, okay, okay.
I get back up.
I am going to,
fuck, I see Nia down next to me, right?
Is there, can I, will it do anything
if I put one of the nuts in her mouth and just like,
like, just try to like mash it in her mouth?
I'm gonna try.
I forget.
Mash the nuts in her mouth.
I'm just gonna mash these nuts
and deeply consensual thing happens, guys.
100%.
So with this happening in this moment,
do you, I forget,
is it a full action to administer a healing potion?
Does it?
It depends.
I mean, sometimes, usually I say an action
because it's you having to chew and swallow for the person,
but whatever, you're vibing on that.
Okay, okay, okay.
I'll let you do it as a bonus action
if you give me a DC 15 sleight of hand.
Ooh.
Let's see, let's see, let's see.
That is a 22.
22!
All right, over the back, 360 no scope,
got to toss a healing nut.
Nothing but nut.
Nothing but nut? Nothing but nut!
Nothing but nut.
Now that's the t-shirt for this campaign.
Nothing but that.
An episode that they all were crying in,
the t-shirt is nothing but nuts.
I'm trying to understand why.
Oh.
Nothing but nuts.
Yes, oh yes.
Incredible.
Then I am going to try and,
so it says that I can attempt to hide
when obscured by a creature
that is at least one size larger than you.
Yes. Can I hide behind a crocus
and then fire my crossbow?
Yes, I will absolutely allow that.
I'm going to do that and I'm going to fire at that soldier.
Go ahead and roll with advantage.
Oh, cool.
All right.
That is a 20 to hit.
20 hits. Yeah.
Go ahead, add your sneak attack damage.
Oh, okay.
I guess I'll do it.
Nia, you awaken on the ground
with something like a,
what is that, macadamia?
Okay.
Some kind of magic as you,
which more in that it breaks down
as it enters your mouth,
you are suddenly,
and feel a sudden, for a moment,
it almost feels as though you have roots growing
out of your spine into the ground
and are lifted up by the power of the earth
propelling you forward.
It's an acquired taste.
It does 16 piercing plus three poison.
Wow!
I love how deadly she is.
Uh-oh!
Yeah, you jump out.
Small but she's murderous.
You jump out from behind Crocus,
and this devil who is standing gleefully over Garin,
going.
A crossbow bolt is stuck in his neck.
16 points of damage, stumbles backwards.
Incredible, Crocus, that is your turn.
Okay, how low is the imp in the air?
Yeah.
He's low enough that he just stabbed Nia.
Okay, so, and I'm going to try something here.
Do it, do it.
I would like to run forwards, jump, grab the imp,
and try to impale it on the tip of the other devil's spear.
Yes! Give me an attack roll.
Basically dunk it on top of the spear.
Go ahead and give me an attack roll.
Come back, oh, that's a 10.
That would be a 17.
17 hits.
Okay.
Okay, that's, bah, bah, bah,
that's nine points of slashing damage. Nine points of slashing damage.
Nine points of slashing damage.
The imp is still up, squirming on the end of the glaive.
You.
And with my bonus action, I go
and I just push it down farther.
I love it.
Go ahead and give me your attack roll.
That is a 22.
With one hit point left, you.
This little raggedy red scorpion-tailed imp
is just dangling like a trophy
from the end of its ally's spear.
I look at the devil and go,
one left.
Incredible.
That's Crocus.
Nia, that is you.
How many hit points?
Garin is down.
Oh, right.
You, we should roll hit points for.
Yeah.
I think that's what, 3d4 or something like that?
For a standard potion is 1d4 plus,
no, 2d4 plus two.
2d4 plus two.
Go ahead and roll 2d4 plus two for me.
Four. Oh yeah.
Jesus.
Seven plus?
Two. Nine.
Nine, nine, gorgeous.
Oh yeah, take that.
Almost all the way back up.
And now that I am up and
Garn is down. Garn is down.
I'm going to use my action to put one of the healing nuts
that I have in, because I'm not going to waste a spell slot.
I don't know how much we have left.
I'm allergic!
But yeah, I'm going to use one of my healing nuts
and bring my friend back to life.
I'm going to then very gently just chew old man.
You just Nutcracker this whole war.
Yes.
There's a handle on his back.
Yeah, he's a little longer, yeah.
That's my role.
He's a bit nutty.
He's a little bit nutty.
The power of the nut.
Garin, you go ahead and roll 2d4.
That's two plus two plus two, that's six.
Six hits back. I'll take it, thank you.
Of course.
But you also, that's your action.
I have a bonus action.
Do you have any bonus actions?
Let's see what I can do as a bonus action.
Healing word, but.
But I've already done,
I only have one spell slot left.
I have.
It's a bonus action tab.
Apparently it's, oh, bonus action tab.
All I have is two weapon fighting or a healing word.
Does he do?
I guess I'll do two weapon fighting.
Do you have two weapons?
I have the daggers.
I have my two, yeah, I'll take my two daggers.
And when you take an action,
you can make one extra attack as a bonus action
later on the same turn.
That's if you take the attack.
Oh, but if I take an attack, no, never mind.
Gotcha.
So Garnt, it is your turn.
It is my turn? All right.
So I'm on the ground.
I'm there.
I'm like, ah, it's a bit foamy.
Kind of, you know, about to say thank you
before I realize that the devil creature
is standing over me at this point.
Yeah. I'm not worried about him.
Yeah, don't worry, I'll deal with it.
Exactly.
I've seen enough in recent weeks,
but if you're still around or looking down,
I could really use a bit of guidance.
I try and swing upward with the hammer
to see if I could slam it pelvically
with the might of the All-Hammer's weapon.
Let's go, baby.
Now, I'm on the ground,
so technically I'll be disadvantaged,
but I'll say I'll use half my movement of getting up
as I'm swinging the hammer upward
to just a regular attack.
Am I still poisoned?
Are you still poisoned after you're incapacitated?
That's an interesting question.
Say no.
Okay, very well.
To not heal you. Nothing but not. It's going to take about 10. To not heal you.
Nothing but not.
That's going to be a 15?
15 hits.
15 hits, circuit core.
Let's go.
Four.
Eight plus five.
Eight points of damage.
Thundering upwards,
you find that the one in your mouth
is not the only magical nut on this battlefield.
With a sickening crunch,
this devil drops to one knee, his eyes crossed.
Garin, that is your turn. Nia, you've gone.
Aro, you watch this old dwarf thunder up
out of unconsciousness and utterly humiliate the devil in front of him,
the Allhammer guiding your hand to strike true.
Strums the devil's over.
Yeah.
As the devil's hunching over,
I look at his face and be like,
See, it's what I do.
I like to chisel away at things that need to be reshaped.
Aero's golden eyes flicker over to the devil,
bent low in front of Garen,
and the Hunter's Mark transfers there.
I go running on an arch this way,
and I plant the shield into that tree stump like a...
Oh, what is it?
What is this?
Oh, like a gondola skiff.
No, no, no, the Olympics. What's the word? A pole vault. A pole vault, like a gondola skiff. No, no, no. What was that? The Olympics. What's the word?
Pull vault. Pull vault.
Like a pull vault and lifts himself into the air.
So one arm down on the shield
as the scimitar flashes in the sun
and I strike down as I land.
That hits. That is a 18 to hit.
Hell yeah.
So four plus one is five,
plus the hunter's mark.
Seven total.
Seven total, hell yeah.
You slash into him, you and Garn side by side,
facing off against this devil.
He sees you strike out at him and is not having it.
He's going to take his swings on you.
What's your armor class right now?
It is 13.
13, hell yeah.
First attack, that is a hit.
Go ahead and give me a constitution saving throw.
Natural 20.
Ooh, doctor!
There it is. Amazing.
Welcome back, gang.
You take five points of damage.
As you do so, he's going to take his second attack on you.
Hold on one second, two. As you do so, he's going to take his second attack on you.
Hold on one second, too.
Hell yeah. On his second attack, he misses.
I think in this moment, having vaulted over it,
but still having the shield in your hand,
you feel something call out to you in this moment.
Ah, and this devil standing before you,
as he misses this attack,
some thundering voice from some distant place calls out.
Maybe it's your mother or your father going,
When the enemy has told you
that he will see to the destruction
of all that you hold dear,
and he presents you with advantage,
never let it go to waste.
He misses the attack.
Your shield enters the awakened state.
Ooh!
So fast!
Your shield enters the awakened state,
which means whenever a creature's attack
against the wielder misses,
they can use their reaction to immediately attempt
to make a shove attack against that creature.
Great. I will
wrench my shield free of the tree stump,
hearing my parents' voice echoing down
through the decades and swing it
so that the top of it rams into this guy
and I'm going to attempt to smash him,
tumbling toward Crocus.
Hell yeah.
Go ahead and give me an attack roll.
Because it's a shove attack,
you're just trying to beat a seven here.
That is a 22.
22? Yeah, sure!
I'll beat a seven. I'll beat a seven.
You send him sprawling towards Crocus,
and you also deal 2d6 force damage as you do that.
Ooh!
1d6.
Five total.
Boom! The shield smashes into him, One. Five total.
The shield smashes into him, sending him tumbling prone right in front of Crocus.
That's the end of his turn.
Crocus, you are next to go.
Oh no, you're going to go.
Oh, so Phaedra, yes, sorry.
Okay, cool. Phaedra, that's you.
Did I not get up on my last turn?
Am I still prone?
You're up. I guess I did, okay.
It doesn't super matter.
I am going to, yeah.
Once again, following behind Kroka's,
I'm just going to hit this guy
with my fucking crossbow again.
Go for it, go ahead and give me an attack roll.
Like a bat.
Just hit him with it.
Just whack him.
Tackle him!
That's a nine, I think I miss.
You fire into the ground,
and thuds as he rolls to the side out of the way,
screaming out towards the other devils
on the plane farther away to come here
because they have found some quartz.
No!
As fast as he can.
Now, Crocus, it is your turn.
So Crocus is just going to take his claws
and just reach, as he's yelling,
he's just going to put the claws through the mouth
into the back of the throat to stop him from screaming.
Hell yeah.
If he's prone, do you have advantage?
Yes, you do have advantage because he's prone.
That would be 24 to hit.
That is a hit. Go ahead and roll damage.
That is five, six, seven points of slashing damage
as I go and I just stick my hand into his mouth.
I'll use my bonus action to just go
and just rip down.
Go ahead and give me another attack roll with advantage.
Great, 16, blah, blah, blah.
Yeah, that's well over 20.
Hell yeah, go ahead and give me damage.
Five, six, seven, eight points of slashing damage.
Eight points of damage.
This devil looks on death's door
as you rip his tongue out of his head.
No screaming.
Nia, that is your turn.
Um...
What time of day is it, do you think?
I think it's getting closer towards dusk.
Okay.
It's claw burn time.
I'm just trying to decide if I want to use
my last spell slot in this moment.
I don't know what we're going to do next.
I'm not going to do that, just in case.
I'm going to just go at him with my hand crossbow again.
Go for it.
So death's door, you said?
Yeah.
Let's see, you were being nice to me.
Okay, that is a 13.
Wait, do I add anything to this?
Oh, I don't add dex, I have nothing to add.
13?
13 hits.
Wonderful.
Let's go.
And it's a D4?
D4. Shunk. Okay. That's a hit. Wonderful. It's a D4? D4.
Okay.
That's a three.
Three points of damage.
He is looking so, so close.
Well, I didn't attack.
I'm going to use my bonus action
to do my two-weapon fighting.
Okay, sure.
Yeah, because I attacked once.
I see.
I got this from the hand.
Yeah, so I take my two daggers and I think I'm just going to,
I don't want to get close to him,
so I'm just going to throw, throw.
Yeah, go for it.
Go ahead and attack with your dagger.
Give me your attack roll.
Oh, right.
Six.
Six.
You see the arrow thuds into the ground
next to him as he keeps rolling,
his blood gushing out of his mouth
as he attempts to scramble to his feet
to return to the devils back on the field
beyond him in the burning plane.
You deal damage to him.
He looks tattered to shreds.
I think everyone in the party has gotten a hit
in on him at this point.
Garin, you are the next to act.
It is your turn.
Oh man.
I think as he's rolling around,
trying to shift and move out of the way,
he's stopped in place as a massive dwarven boot
presses onto his throat
and just grabs the hammer in the one hand,
taps it with his cap and goes,
I call in this shot.
He's going to try and bring it down on top
like he's trying to win a prize at the carnival.
Trying to crack a nut.
That's going to be a 25 to hit.
Go ahead and roll damage.
Ooh, that's going to be 11 points of damage.
Matt, how do you want to do this?
Yes!
I'll say, with the smear of blood,
of fiendish blood out of its mouth,
of panic in its eyes,
he remembers similar cruelty of beings like this
that have constantly whipped and gashed and punished him,
sent endless, briefly appreciated allies
in the pits who then disappeared three days later,
never to be seen again.
And all that trauma and all that anger
that he's kept inside, quietly holding onto for years,
decades even, all just brims to a point.
He quietly yells.
The need to just let all of that fury out
is more than his voice can carry,
and he just smash down in a heavy crack,
the stone cracking beneath where the edge of,
where the base of the stump was.
Should have been amazing.
Boom! Scatter of devil's blood.
And you all see around you
that wreath of flame,
badly injured, all standing.
Is everybody okay?
Yeah, but he was calling to his friends.
Did he get that to be careful?
He screamed, but as you went to the top
to behold those unicorns,
you see that a group of about six or seven devils
rushing in this scouting party after you,
turns to look, and gleaming silvery manes,
sparkling hooves, long horns,
with which blood that touches their horns evaporates
in the moment it is exposed to air.
About 20 unicorns run down these six devils,
tossing them hither and yon through the air
like child's play.
Innocence.
What's that?
It's from Legend.
It's what darkness says about the unicorns.
Innocence.
The unicorns have taken that personally
and are seeing to change.
I want to domesticate a unicorn.
One of the, yeah, you see one of the devils
right before he dies goes,
Lurder.
Because!
I get the point, lord.
And all of you witness here
that the devil's vanishing.
You look in front of you, fire spreading,
but all of them fleeing in this vast host.
And as they flee, you see the tide truly turns
up above you in the clouds suddenly.
Distantly.
Griffins begin to just pour out of the clouds,
descending on the devils from on high.
And there amongst the unicorns,
you see these elven warriors appear,
bearing the symbol of the Archheart far distantly,
moving as if from shadows to join these unicorns
fighting on the field before them.
The devils fall before you, and trotting up,
you see, shaking its mane, the last of this ichor
evaporating from the horn,
an eternal sylvan being regards you and goes,
Travelers?
Yeah?
Are you all right?
Hmm. We're still standing, yeah.
We have been worse for wear.
You are injured, some of you.
Yeah.
You see that the unicorns gather around you.
There is something, as has happened many times
over the journey you have taken, a sense of the extravagance of this moment.
a sense of the extravagance of this moment.
It should be enough for one mortal to see a unicorn
distantly in a glade one time,
and instead a group of two dozen surround you,
some touching their horns to you.
You go to pet one of them.
Niko's full horse girl.
Full horse girl. So, so, so.
Krogus is backing up a little bit,
like he doesn't like horses.
Yeah.
It's okay, it's okay.
Turn to Aer, like,
No one's going to ever believe us.
I had it a while.
I am Lumia, servant of the Archheart.
We have come here to drive the devils from these lands,
to lay them low.
It seems now their will is broken.
Turning to the thousands that are still left,
you see
fiery, glowing glyphs of the Lord of the Hells
begin to appear as these devils begin to
willingly flee the mortal realm,
returning to the pit, which is their rightful place.
Good choice.
I am sorry that you were harried
and harmed in these fields.
How fares your lord and father?
He is well.
You see that the heads of these majestic creatures
lower for a moment, and a tear begins to assemble
at the corner of one of their eyes.
I'm clapping, clapping.
Clutch it, clutch it.
Says,
I believe we have beheld him for the very last time.
Nia nods, understanding their grief.
I do not think it is right
that beautiful things should leave the world.
It is not given to me to question,
but I cannot be stopped from mourning.
I could not agree more.
It's our turn to make the beautiful things happen here now.
You're here to die. Mm-hmm.
And magic remains.
Magic remains
left to the hands of those blessed with its wielding.
Do you require aid?
Our business takes us further south,
but we would not see you left to your own
if you are in peril or in danger.
Do you know if any more danger lies to the west?
We cannot say.
The events that have come to pass are strange indeed.
Many of the brethren of our lord have fallen or vanished.
Others still must protect the Dawn City.
However, we believe the tide is turning.
Only two of the Foul Betrayers yet stride our world.
Their defeat will come soon enough, and with it,
a sunlit world of plenty and of beauty.
On the topic of Tide and Dawn City,
does the city still stand?
Ever does the Dawn City stand.
And you wouldn't happen to know
a place or a way to cross the tide to it?
Ancient to the west of here from a time long since passed,
there lies a road
flecked with white stone
and veins of shimmering mica.
with white stone and veins of shimmering mica.
It has been much overtaken by grass,
but one skilled in finding stones
will see evidence of that road.
We believe at the road's end,
there should be a harbor of some kind. Though of sailing ships,
we do not know if there will be any there in Docked already,
but those who know of ships do dwell there.
Yeah.
Right.
Well, let's find ourselves a path.
Yeah.
Thanks. Well, let's find ourselves a path. Yeah.
Thanks.
Nia, seeing we're still pretty injured, I think she asks,
do you have any healing you could possibly impart on us?
You see one lowers itself,
and a tear pools by its eye,
heals you to full hit points.
Gorgeous, thank you.
Could you cry on my friends, too, please?
Cry on my friends.
I will cry as much as I am asked.
You should have to pay good money for that.
You are healed here before this vast
herd of unicorns continues to the south,
moving across the plains.
I keep one.
Can I keep one, please?
I can't. No room for a unicorn.
No, I know that. Sell your unicorn.
I'm not carrying it.
Hey, you know, I can't stop you
from rolling a persuasion check.
It's up to you.
Roll four persuasion checks.
No, I'll do my good one.
She tries to find the moon in her mind
and is like, please.
Get a 20, Celia.
Seven!
What do you say to the unicorns as they depart?
I love you.
Just, Nia's gone through a lot today.
I think she's feeling a little hysterical.
I think she knows Celestial.
I think she's just murmuring in Celestial to this unicorn
how much she loves it.
It responds to you in Celestial to this unicorn how much she loves it. It responds to you in Celestial.
Oh.
I love you.
I love you as well.
You walk in the light of one who is no longer in this realm.
And yet, again, clocking the moon in her mind,
ever present.
A day may come when people don't see unicorns, either.
I hope they believe in us still.
I think I can help with that.
Rears up, charges to the south with its companions.
I'm hysterical and I'm wet.
What's that?
No.
I'm hysterical and I'm wet!
You guys continue to the west.
Go ahead and give me a perception check,
looking for these stones.
For the record, but a moment after
the final unicorn steps away, Garn,
So we just talked to unicorns.
Yeah, yeah! That was crazy!
That was so crazy!
It's so funny!
The unicorn told me she loved me!
I am loved by unicorns and by the moon!
What the fuck?
Yeah, yeah, yeah, yeah.
She is like, oh.
Somewhere, a spirit is going,
act like you've been here before.
Yeah, the beautiful herd charges away.
What did we get?
15.
15.
Moving to the west, you do begin to find amongst the heather and coarse sagebrush,
there are these little bits of what would have been
like a gravel stone, Some ancient Arcanum empire with the ability to
pave an entire road in white and gold-flecked stone
rushing across the landscape.
Now the road has totally been overtaken
by the rubble and now vegetation
that comes up in this place,
but you do begin to find them.
The road thus gifted to you by one of these unicorns
proves much safer than traveling across the wide
and highly visible plains.
It hugs a little bit more secret spaces
as you travel in this way.
After long traveling,
you realize that
the stones are becoming harder and harder to find.
You might be getting towards where the road naturally ended.
The climate changes a little bit here,
but you do see that there is a small village nearby,
sort of a natural gathering place.
I think at this place, we've passed out of
where Ero's wanderings have taken him before.
But you look and see out in the sagebrush,
there are a couple strange little windmill contraptions
and buckets underneath funnels to collect rainwater.
It's a living village, not ruins.
A living village, not ruins.
It looks like the village has maybe,
you would say, been abandoned
and has started to be reclaimed
because you see that the buildings are all human size,
but it's mostly gnomes and halflings
who are here right now.
So it looks like a place abandoned during chaos
and now in the past.
You've been traveling now for almost two,
so it's coming up on two and a half to three weeks
since whatever happened in Rybad Kol.
So you see a couple little survivors.
As you guys come over the hill,
you see, wearing a wide-brimmed hat
with a little jerkin,
is an old, bearded, gnomish man
coming up to buckets of rainwater.
As you pop over a little hill,
you haven't been finding any of the stones recently.
See, he goes,
We surrender!
We mean you no harm.
It's not like that.
Huh? Yeah.
Oh!
Just kidding.
Ha ha ha ha.
What's the name of this place?
I don't know.
It's just by the road's end.
There was an old road right here, but...
By road's end? I don't know.
Okay.
How long have you been here, old-timer?
Three days.
Oh, wow.
We've been looking for a road with Whitestone and Micah. Have you seen?
Yes, yes.
I don't know who built it.
It's been covered up by grass and rubble
for quite a long time,
but we followed it here.
There was some shining spirits who came by.
We were hiding out farther to the north
amongst these, by the pools.
We have homes that we build
kind of like beavers in these dams,
but it's wet and bad living.
So we wanted to leave as soon as we could.
And then the sun came out.
It was like the prophecy said, but we never believed it.
We come from the east ourselves.
Pretty bad.
Huh?
Pretty bad out that way.
That is weird.
Oh, certainly.
Oh, I'm Armley.
Armley. Armley, nice to meet you, Armley. Oh, certainly. Oh, I'm Armley. Armley. Armley.
Nice to meet you, Armley.
Hello.
Yes, we don't know the name of this village.
We arrived.
If the rightful owners come back,
we'll vacate immediately,
but the buildings seem to be, you know.
I think we're in an era of
sharing spaces for survival, if need be.
So maybe talk before you vacate.
Oh, all right, well.
We aren't the rightful owners.
Ah-ha.
Well, when the sun comes up for the first time,
in living memory, I suppose it's time to
not dwell on who owns what or who's where or what,
how anything happens, but just to be grateful.
Would you like some rainwater?
I'll have some rainwater, yes.
Yeah, he passes the bucket up to you guys.
Would you like some nuts?
Some magic nuts?
What do you say?
Oh, real magic nuts!
Can you see the heat?
My goodness, an incredible kindness, thank you.
Uh-oh.
Things are real freaky in this house.
Real freaky, how about?
I've had that call for a long time.
You see that he goes,
yes, well, thank you for the kindness.
Our community here can definitely use them.
Thank you very much.
You're welcome to stay
if you're looking for a place to live.
Do you want to live here for the rest of your life?
We all do
I don't know about the rest of our lives
But we're hoping to maybe sit down here for a night
A night? Well, that's very doable
We'd also heard rumors about a port nearby
Probably abandoned one, but
You know how close we are to the sea?
Yes, yes, those of us who lived up by the lakes up north
There are some boatmen in the village
Even some who've worked on ships before.
Really?
Interesting.
Yes, yes, absolutely.
Okay.
How far north is this, or from here?
Not too far.
Two or three days travel.
You said lakes, though, not by the sea?
We're mostly lake folk,
but we have some folk that have sailed more
up farther afield.
North of the pools, there are some narrows,
and there should be deep water ships
in a harbor up by there.
Well, that's a place to start.
I like it.
Yeah.
That works.
Stay for a night and then head that way?
See any unicorns around?
Sorry, it's just a joke.
Ah, no.
Why, have there been some?
No.
Hundreds. Yes.
A hundred unicorns?
Get a load of this guy.
Told you.
We saw him when we found those magic nuts.
But the magic nuts are real, right?
Sure.
Only one way to find out.
Well, all right.
You see, he says,
are you, he says, there are some here
that have been staying with us for a time,
but know their way up to the Narrows,
we'd be happy to send them your way.
I think, are you looking to make a voyage?
I think so.
We are looking to cross the sea, if you can believe it.
Wonders never cease, I can't believe it.
Well, why?
What's on the other side of the sea?
Hmm.
The dawn.
Oh yeah.
Because the sky would go as far as the ocean.
I'll see if anyone knows how to build a ship.
You see he wanders off back towards the town.
You see this little village of survivalists
and scavengers and stragglers all making do
in this little village by the road's end.
You move from this place down towards the village.
You get some happy greetings from people nearby.
I think for the first time,
the clouds well and truly part.
And all of you are bathed
in the warm glow
of pure afternoon sunlight as it fades into the west.
They're bright.
Autumn.
Walking up to you,
you see that there is,
what looks at first like he might be a half-elf,
but actually you see that he has dark skin
that has almost a blue or aqua tint
as it goes down towards his hands.
His hands have a little bit of webbing underneath them,
almost as though he had some lineage
far off from the sea,
like part merfolk or something of that nature.
He walks up to you all.
He's a humanoid, like a human height.
Walks up and goes, Greetings. I understand that you've met our
de facto mayor, Mr. Armley.
Didn't know he was the mayor.
Well, we didn't know either,
but he holds himself as such.
Good man.
I'm Tristan. It's a pleasure to meet you all.
Tristan, pleasure's ours.
Nice to meet you.
He does have the gift for gab, that one.
Very much so.
I've been surviving in the lakes with them
for quite some time,
but I understand you're looking for a deep water harbor.
Yeah. Such a thing still exists.
Yeah.
Hoping to voyage across the sea.
I know it's been done.
The seas are still very dangerous, but...
It is possible.
I know the armies of the gods
have come across in ships.
There was a rumor of
white-keeled vessels with silver sails
moving along the coast towards the south.
You looked across the ocean
to sail where, if I may ask?
Ysera, we are making our way to Vasilye.
I made the journey from that place long ago.
I'm looking to bring my friends here
to visit home. long ago, and I'm looking to bring my friends here
to visit home.
The Dawn City.
The last time I was on a sailing ship, it fell beneath the waves
because my mother and father believed above all else
that it was possible to reach the Dawn City.
I survived and they did not. Mm.
I will take you to where our ship set sail. There may be no ship there at this point,
but it is the best of any hope.
A place where at least a great sailing vessel
could harbor safely.
We brought a great deal of hope with us.
Hopefully it will be enough.
It's taken us pretty far before.
Very well.
No longer needing to live in hiding,
I've been searching for something to do
other than play checkers with Armley,
so I will be happy to escort you at least that far.
We'll make it one of three times.
Thank you. Thank you.
You see this young man packs his bags
and begins to lead you guys out of the town here. begins to lead you guys out of the town here.
Should we rest here for a night?
Yeah, you guys can rest here for a night.
Do we like the idea of taking a long rest
and then having to pack up?
Yeah, yeah, yeah, sure.
That seems safe.
Yeah, yeah.
We'll leave First Light tomorrow.
Yeah.
You guys get your long rest.
The night unfolds.
You bid farewell to Varmly.
You journey north for many days,
and we move through time
as you eventually arrive at the Narrows,
far to the north of this land.
The lands you now walk in require no survival checks.
Your wandering skills cover you easily,
and there are no rolls for danger.
The forces of the Prime Deities have moved through here.
You see lands that were choking under ash
now feel the light of the sun for the first time.
Sprouts, fresh and tender leaves everywhere.
Arriving at deep water,
you make your camp,
and Tristan, standing with you,
looks out and you see scattered weapons.
Here and there, a few bones peeking out from under armor.
Some pitched battle that occurred here a long time ago.
No sign of a deep water ship here in the harbor.
As you make camp,
Tristan says,
this is the harbor.
Perhaps we could wait here for one to come,
looking at what has transpired here.
I don't know the circumstances that last.
A ship came to this harbor,
but this at least is water capable of bearing a great ship.
So up to you.
Okay.
All right.
Look to Aero, I can't imagine there is much to be done
until a ship arrives, or...
I just...
We know where we want to go.
We just have to figure out a way to get there.
Might have to consider moving up the coast.
Maybe.
And someday finding passage.
Garin.
Hey.
You mentioned going north at some point.
Hey.
We've gone quite far west, I think.
Maybe we try a new direction.
I can certainly
tumble along the coast,
keep an eye out for any possible sea vessels,
and maybe look to build a
margin of bonfire or smoke
to get our attention.
I don't know how these naval things work.
This is my first time seeing the Ozmit, to be honest.
I'm still sipping it in.
I've never seen this much water in my life.
But hey, north I'd like to go eventually.
Yeah.
Okay.
As you consider
what to do,
like arriving here at this place,
knowing that it's possible that something could come here,
some voyaging thing, but again,
I think Garin's point is true.
There are many sailing vessels that ferry goods
between the cities of the Betrayer Kingdoms
and their navies and things like that,
but most of the world has fallen into chaos and calamity.
That night, I think as you're resting
after a long day of travel, figuring out
what you're going to do next,
Phaedra,
you're getting ready to scoot down to bed as well.
You're looking at your key that you got.
Yeah.
Its magic is profound.
You've seen Ero awaken
deeper power in that shield of his. You've seen Ero awaken
deeper power in that shield of his.
I think as you're looking at it, you hear a voice of some kind going,
Hmm?
Hello?
I whisper into the key.
Hello?
Can you hear me?
Hello, key.
Can you hear me?
Yeah, who are you?
Key? The key? I'm a key?
You can talk?
Yeah, you can talk. Why can't I talk?
That's fair, I guess. Never really considered that.
What are you talking to me for?
I'm supposed to open stuff. Doors?
Yeah.
You open a door because people are trying to get somewhere, right?
Yeah, pretty much.
Huh.
Okay.
I don't really know much about me.
Except I want to do what I'm for.
Is that normal to feel like that?
I think so.
What are you for?
Well, that's a really good question
that I thought I knew the answer to
up until about two to three weeks ago.
But I don't know. Maybe it is the same answer. to three weeks ago, but...
I don't know. Maybe it is the same answer.
I'm here to look after my friends.
Oh. To protect them.
They need looking after?
Yeah.
I don't know about if you've noticed, Ki,
but it's a fucked up world out here.
I don't have eyes or ears or a face.
That's so true.
But I do have teeth.
Hello.
Key humor.
Ah.
Very good.
This is how we lose our gender.
Are there any doors near me in the world?
Just in my immediate surroundings?
Oh, there are some doors.
Yeah, I can tell.
Yeah, and you see the ruby begins to glow
with a warm light and goes.
Okay. Are you okay?
Did that hurt you? Yes, but it's okay. I'm so sorry. Okay. Are you okay? Did that hurt you?
Yes, but it's okay.
Okay.
Yeah, there's a door near me.
It's moving.
Do you want a moving door? What do you mean a moving?
Which direction?
Where?
It's sort of moving.
Well, it's moving south-y, south-ish.
But it's also kind of moving up. No, it's moving down. No, it's moving up. No, it's moving down. Moving up. South-y, south-ish.
But it's also moving up, no, it's moving down. No, it's moving up, no, it's moving down.
Moving up, moving down.
Moving up, moving down.
Close to here or far away?
Not too far away.
It's the closest door to near here.
Why is it moving up and down like that?
Oh!
It's in a thing.
It's in a thing?
It's in a big thing, like a building.
Like possibly, but it's moving.
Yeah.
Is it on?
It's like a building that's popping up and down.
Is it on water?
Yeah.
Yeah.
Oh my god.
Is anyone else awake at this point?
Would anyone else be awake at this point?
No, I'm just like.
It's late, late in the middle of the night for you,
can I tell? Yeah.
Okay, okay.
I wake up Nia.
Nia. Yes, yes.
This is going to sound crazy,
but hopefully not as,
about as crazy as everything else that has happened.
My sister's a god, nothing's crazy.
Well, this key just talked to me.
And it says that there's something coming on the water,
like a door inside a big building.
I think we might be getting our shit.
Can Nia talk to the key?
I think that you see that
only you can hear the key right now.
You see the key goes,
wait, are you telling people my key secrets?
How is that your secret?
It's not just a thing out there.
I'm not just an object
to be handed around.
Key, okay.
I am sorry, all right?
I'm sorry, do we have to do this right now?
Well, it's never a good time with you.
Oh my god.
Nia can't hear the key and just see.
Yeah, I'm just like,
how do I do this? Talking to this
inanimate object. Yeah, yeah, yeah.
Okay, no, you know what?
Thank you, thank you for your help.
I appreciate it, I'm sorry.
Wait, wait, wait.
Do you want...
Do you need the door to come closer here?
Yes.
My friends and I do.
We've been waiting for this boat to come.
We didn't even know if it would come.
Okay.
Honestly, yeah.
It's not headed here now, but
if you...
Because I open doors. It's what I do.
Yeah. If you want
me to, I could try to
talk to the doors, tell the
door to tell the ship to tell the
whatever to come here.
Yeah. If you could do that, that would be amazing.
Wait. You could do... Sorry.
Fidra. Okay. So I can't hear the key.
Yes.
What are, let, oh, he's gonna talk to the boat.
The key is gonna talk to the boat.
All right, if I'm gonna do it,
this has to be formal.
It has to be buttoned up.
Okay.
It has to be above board.
Okay.
Please formally state, dear key,
I wish for you to talk
to the door to tell the boat to come here.
Dear Key,
I formally wish
for the key to talk
to the door to talk to the boat to come here.
Thank you for being very
formal. Your wish is granted.
And you see red
light pour out of the ruby in the center of the key.
All of you wake up, see light shoot out
across the deep water harbor, shoot out across the Narrows,
towards the west.
Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa.
It's okay, it's okay.
Deidra, make friends with the key.
Long story, but my key just talked to a boat.
There's a boat coming.
I wish I was still dumb.
Oh, no.
So if, I mean, unless this key's fucking with us,
there's a ship coming.
If you think I'm fucking with you,
why don't you just wait till tomorrow?
You just wait till tomorrow.
Tomorrow, apparently. No, I'm,
Ki, I'm sorry. Listen, it's been a long two and a half
weeks.
But I shouldn't have taken that on you.
I am
listening and learning.
I apologize, Ki.
Hey, I accept your apology,
and you don't have to believe me.
The proof will be in the pudding,
and a big bowl of pudding is sailing right here,
and you're all going to get as much pudding
as you can handle tomorrow.
Okay.
That sounds great.
You are such a strange key, but thank you for your help.
Tell all your friends to get ready for pudding.
Okay, like now?
Now you want me to tell them now?
Please. Okay.
Guys, the key says to get ready for pudding.
You have to explain that it was in context of a metaphor.
Well, okay, you didn't say that.
No, okay. It was a metaphor. Well, okay, you didn't say that. No, okay.
It was a metaphor. This key's very clever.
I'm not doing it justice, but the-
I hope not.
Yes.
Well, Fiedra.
Sure.
I'm going back to bed.
All right, okay.
I can't fight these things anymore.
Yeah.
Nia's up now, trying to figure out,
just watching Fiedra making sure that
this key doesn't drive her absolutely insane.
So good.
It's starting to drive her a little bit.
Yeah.
Yeah, she's up.
Like, there's pudding coming tomorrow
in the size of a door.
Some vestiges are granted as gifts through family lines.
Others are more like a fruitcake at Christmas.
Yeah.
Yeah, it's like, oh my gosh, I have this key.
It's wonderful. It's perfect.
You're going to love it.
The next morning you awaken
through the fog
on a day of sunlight
that in the years to come will be more and more common
for those of you here in the world of Exandria,
you see,
sailing out of the fog, white sails,
the glittering gunnels of a tall ship,
pennants flapping in the wind,
headed towards the pier in the early morning light.
Tristan, your companion, arises looking in amazement,
and as the ship arrives at the harbor,
walking off of the harbor,
walking down the gangplank towards the dock,
you see a figure announce himself.
Oh, I am Gry'n'arlan,
warrior of Vasselheim.
And you behold a friend of your parent.
Old. Old, old friend.
This old human warrior steps off and says,
I'm off.
We received word of survivors here in the Narrows.
We have been sent with the fleet, all ships of Issylra,
sent to the coast of Gwisar to find survivors.
The seas are calm for the first time in an age.
Are there any here that require aid?
Aid, aid!
Out through the woods as gulls take off over the wing.
I'll step forward.
Do you know me?
I'm no friend, Traveler. I don't believe so.
Arrow?
You were friends with my mother and father.
My boy!
You're a boy!
You see, he gives you a big hug.
My boy! Oh, look, you're a boy! You see, he gives you a big hug. My boy!
Oh, look, your mother, Skoll!
No, it's all right.
It's been many decades.
They're alive.
Oh my goodness.
We received the sailor in the crow's nest,
saw visions, they sing, saw red light across the harbor.
We took it as a beacon for aid.
The water's changing fast.
Have you heard word of the gods?
The gods?
All in the Dawn City now speak of the gods.
The victory is at hand. The victory is close at hand. All in the Dawn City now speak of the gods.
The victory is at hand. The victory is close at hand.
The betrayers will fall.
You can tell.
Clear skies have been seen centuries.
They will be victorious,
and they will live amongst us, side by side.
Partially true. Yeah.
Nia steps forward,
and I've communed
with a god, the Moonweaver.
They will watch us from afar. They will watch us from afar.
They will see us.
We will not feel their magic as we once did,
but they are not entirely gone.
They're drawing away, Gronalen.
Why?
What will we do without them? We will do as we have done.
Figure it out.
All is not lost.
All is not lost.
Great things have happened, and They will continue to happen. We just now
must lean on each other in a way that we may not have had to before. shadows in their warring.
But now there's more sun.
You have spoken with the Moonweaver.
Nia pulls out Luz's holy symbol
and the book and says,
I believe I am charged to tell people
of the Moonweaver's tale. It is...
I have something of hers that I am looking forward
to sharing with the rest of the world.
Then we must to Issylra at once,
to the Dawn City.
If you would come with us,
we must go and inform them.
Though I dare not think
what will befall their hearts
if your message is...
He looks at you to even suggest that your message
is not true, betrays the conviction that he sees
within your eyes.
Moonlight flickers in my eyes a little bit.
Bitter triumph,ournful victory.
Come.
There is food and drink.
Beds in which to sleep.
The Dawn City awaits.
Okay, here we go.
As they move down the gangplank,
Arrow asks, as we fade out, This is a strange question,
but you don't have any pudding on your ship, do you?
You're not going to believe this.
No, we have no pudding. What are you talking about?
No pudding whatsoever.
He's just, I didn He says, underneath the pudding.
Leave the wood in front.
I'm going to need the ash.
You see? Yeah.
You see? Yeah, sorry.
I was going to say,
as we're stepping towards the ship,
Garn looks at me and nods a bit and goes,
It's been a hell of a walk, hasn't it?
Yeah.
Come with us.
I got one more journey in me.
Yes.
And I need to see what's left of the cliff keep.
I lost everything there a hundred years ago, and...
I don't know if I have the strength in me
to find my way back.
You do.
If it's not within you.
I know you do.
I'm so tired, and these years are weighing on me
more than ever.
Something is holding.
We five together now.
Huh?
Go a little further, and I will get you the rest of the way.
He needs it.
I'm also scared to be on a ship.
It's a night.
Absolutely.
I don't like this.
I've never seen the ancient before.
Puts his arm behind Krokus,
his arm and the two of them slowly step onto the ship,
get halfway across the gangplank and looks back at Aeron.
I'm 300 pounds.
What? This has got to be a strong.
I'm 200 pounds.
As you step up the gangplank,
a little key in your pocket says,
Told you there'd be pudding.
I can't even be mad at you, Key.
Thank you.
Did your friend want real pudding?
I mean, nah, I think he was just messing with the captain.
Don't worry about it.
You can't, like...
All he has to do is ask for it pretty please.
I don't think.
I can't insight check this key, right?
Yeah, it could be an insight check.
Okay.
13. 13.
Yeah.
This key's hard to read because it doesn't have a face.
It only has teeth.
Listen, I don't doubt your power to open doors.
I'm a little suspicious of your ability to procure pudding,
but nonetheless, thank you very, very, very much.
I haven't checked, but I have to assume
that there is a door behind which there's so much pudding.
Then we'll find it together, you and me, Key.
You and me!
And you walk forward onto the ship, You and me, Key. You and me!
You walk forward onto the ship, which begins to sail across the sea to Issylra.
When next we meet, it will be at the gates
of the Dawn City.
That's all for this episode
of Exandria Unlimited Divergence.
Tune in next week for our final episode.
I'm going to throw up. What day is it?
It's Thursday.
Is it Thursday yet?
Don't answer the question, is it Thursday yet?
You got it.
This is Liam O'Brien with a hearty thank you for joining us on this episode of Exandria Unlimited on the Critical Role Podcast Network.
If you've enjoyed the show, please leave us a review on the podcast app of your choice.
Who knows, maybe your review might just lead a new critter to embarking on this wild ride.
There are unlimited stories to be told, and we can't wait to keep telling them.
Until next time, is it Thursday yet?