Critical Role - Tag Team At The Teeth: The Misty Ascent | Critical Role Sydney Live Show 2025 Part 2
Episode Date: August 12, 2025Part 2 Check out our 2025 Sydney Live Show!When characters from both the Mighty Nein and Bells Hells find themselves mysteriously split across parallel realms in The Shattered Teeth, they must unite ...against a common threat.... Join Game Master Matthew Mercer and the cast of Critical Role as Jester Lavorre, Ashton Greymoore, Yasha Nydoorin, Caleb Widogast, Veth Brenatto, Chetney Pock O'Pea, and Laudna work together to uncover the truth behind their interdimensional separation in this unforgettable live adventure!" PROLOGUE DESCRIPTION:For some extra lore about our Tag Team at the Teeth Adventure, check out our official Tag Team At The Teeth Prologue: https://www.youtube.com/watch?v=oq8RYa0M5EkBells Hells have joined the Mighty Nein at sea in search of Ludinus Da'leth and his safe haven in the Shattered Teeth. As they approach one of the Teeth's mysterious islands, the Nein Hells suddenly find themselves split and separated in parallel realms… Get your Critical Role Live in Australia T-Shirt Now! Commemorate a couple epic adventures from down under with this dark green Live in Australia t-shirt featuring a tag-team inspired design of the heroes of Campaigns 2 and 3: The Mighty Nein and Bells Hells. The details of both Live in Australia shows are printed on the front with the official Critical Role 10-Year Anniversary logo on the back.Link to shop: https://shop.critrole.com.au/ Critical Role's 10-Year Anniversary Sydney Live Show took place on June 19th, 2025 at the ICC Sydney Theatre. BEACONWe’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. Emceed by Tom Cardy || @TomCardy1"Paint that Lady," "Monster Truck," and "Mixed Messages" by Tom CardyCharacter Art by Hannah Friederichs || @agarthanguide
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Hey there, Critical Role podcast listeners.
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Hey there, Critters. This is Ashley Johnson.
And Tell us and Jaffe.
And we're popping in here to talk about our new podcast on Beacon Weird Kids.
In this series, we're diving into our lives as form.
former child actors from unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have today we're covering so many topics like antique toys taxidermy japanese pop culture and honestly anything else we come up with weird kids is available exclusively on beacon but good news we're offering a one month free trial on beacon dot TV so you can take a look before you become a member just use the code weirdos at beacon dot TV to start the trial you can also find fellow weird
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So to all the misfits, outcasts, and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic, and wonderfully weird.
Welcome to Weird Kids.
New episodes release every Tuesday.
Hello there. It's Liam O'Brien and you're listening to Part 2 of this episode from the Critical Role Podcast Now.
If you haven't checked out part one yet, pause this now and head over there first.
Otherwise, enjoy part two.
So, as we left off in the center of the village of Utazzo, a series of revelations, ever-unfolding
mysteries, an odd sense of belonging yet not recognized by the very community and culture
that you belong to
and then you're attacked by drop bears.
Everyone roll initiative.
Oh, God, damn it.
Oh, my God.
I don't want this.
No, you're done.
What is a drop bear?
I'll describe them for you shortly.
Dang.
25 to 20.
22.
All righty, let's go, Lana.
I shouldn't be here.
I also got 22.
Oh, rolling.
Wait, you've got to make eye contact.
Natural 20s.
Nine.
Nine.
Jesser's up first.
No, I don't want to win that.
18.
16.
18.
What?
Wait, wait.
Roll with me, bitch.
It's gone.
I lost it.
It's gone.
You both lost your dice.
Okay.
12.
All right, we got Veth and Chet.
And Caleb.
And Caleb.
All right, 15 to 10.
Okay, 10.
13.
14. 10.
Okay.
Wait, who got?
What?
So Ethel, Yasha.
Ash?
Yeah.
That's right.
Ash.
Perfect.
So.
All right.
as these massive, terrifying shapes
dropped from the jungle canopy above.
You see these massive furry forms.
They're weird oblong arms with massive blade-like claws,
their noses, these strange oval shape,
almost like felt textured things
that barely obscure the mouths filled with sharpened teeth.
Rows and rows of sharp teeth.
Their tiny, beady eyes burn a bright, angry red
as they leap down.
Five of them tearing from the ceiling above.
But Jester and Lodna, you have the drop.
Jester, you're up front. What do you want to do?
Yeah.
Oh, okay. Where are they in relation to us?
They're dropping from above.
And how clumped are they?
Well, you guys are pretty fair clumped, and they're above you,
so I'd say they're all within like 10 feet of each other.
Okay.
Okay.
Combo attack.
Don't pippet.
I don't yield them.
Can we do that?
I don't have a plan.
I just said it because it sounded cool.
Next to each other.
So if you want to, what do you want to do?
It could.
I could do like a...
Commit to the bit.
I could do like...
Hold on.
So they're freeze frame dropping in the sky right now?
They are currently...
I bet you're wondering how I got into this situation.
Beat me to it.
Okay, so...
Yeah.
I was thinking I was going to do a firestorm.
I was thinking I was going to do a firestorm.
I was thinking I was going to do a firestorm.
Ball.
Fire spall.
Should we fire spall?
Just at the same time, just an explosion of fire?
Just burn this indigenous forest to the ground.
They are dropping on us.
It's everywhere.
Okay, I'm going to place my fire, like, directly underneath them,
and I'm just going to keep creating flames of wall underneath them
and so it, like, ends right above us,
so they have to keep dropping through fire in order to reach us.
All right.
So go ahead and roll damage for your firestorm.
You can easily get them all within it with that range there.
So roll damage for your firestorm, you roll damage for your fireball.
All right.
I'm going to go ahead and make five dexterity savings throws.
Those are all bad.
The first three were, at least.
That's bad.
They're all bad.
They all fail.
Oh, really? Okay.
They're fast at dropping. They're not fast at avoiding.
Which part?
New bear just dropped.
Stop.
So stupid.
Take 10 points of psychic damage, Caleb.
37.
37 points of fire damage.
Hang on, hang on. I'm almost there. I'm almost there.
Oh, these are good.
These are very good rules.
good rules. Nine plus six is definitely 15. Okay, so it's 12, 11. Okay, hang on. I'm doing math.
I'm doing jet leg math. Five.
Live on stage. 38. 38. 38. Yeah. That is a combined 75 points of fire damage that
tears through the canopy, the nearby trees, and these drop bears as they descend. They're now
Fiery drop bears.
They are just surrounded an angry red flame
as they plummet down on top you from above,
screeching.
Good God.
It's worse.
Finishing both of you guys that spell.
Vest, you're up with tetany on deck.
As they slam into the ground near you,
the flames flickering and burning the heat itself immense
upon just the proximity of your skin.
these fiery drop bears are now ready to unleash a cavalcade of raking, slashing claws.
What do you do?
They're all together in a clump?
They're all like through your group now.
Like you're all clustered and they like dropped amongst the rest of your group.
Oh my God.
And there's five of them.
There are five of them.
I mean, I guess I'll just take one out.
I will aim my Aorian security cannon.
Is one engaged with one of my friends that I could get sneak attack?
I'm all engaged with all of your friends.
Okay, I'm going to pick which one looks like the alpha bear?
Make an insight check for me.
Okay.
That's a two.
But insight, you said?
Yes.
17.
17.
It's hard to tell.
They're all on fire.
Pick one.
Okay.
Do you want to know which one's the daddy bear?
Yeah.
Because it's which bear's two.
too hot.
It wasn't that good if I got to fuck myself.
I interrupted this really good action for that.
Thanks for coming, buddy.
Yeah, that's right.
You know what, I'm going to aim for the one closest to Ethel because he's already been traumatized.
I don't want him to get.
All right, let's go.
Okay.
Oh, boy, a million.
To hit 17 plus 13.
That's 13.
That definitely hits.
Go ahead and roll damage.
Okay.
And because it's sneak attack, oh my God.
Oh, this is going to be rough.
Let's go.
Okay.
There's a lot of clicking.
Oh, God.
20.
Oh, wow.
39.
34, 5, 2, 6, 37, 38.
45.
45.
It makes of damage.
As you blast this flaming drop bear, it pierces
through, it's like torso and fires the back end,
a splatter of fiery blood, like,
just completely
across the front of Ethel.
Oh, no, I've traumatized
him even more.
Shh, shh, don't look, don't look.
Just look me in the eye.
It's in my eyes. It's old blood's in my eyes.
Just look me in the eye.
And as he's licking me in the eye,
I'm going to fire at another one with my bonus section.
Go for it.
That's also a million.
27 to hit.
That hits.
It's the one by Loddna.
Yes.
No sneak attack damage this time.
Correct.
Okay, so just a cool 13.
13 points of damage on that one, great.
As you fire it, and you're briefly traumatized
from the display, the smell of burning fur
completely fills the surrounding air
as the drop bear that you shot
looks down at its open, gaping wound,
and its torso and looks up at you.
Chetney, your turn?
Yeah, it's okay.
It's time to go.
Fur on fur.
And I'll take my claw, and I'll slice down my body from chest to groin,
and I'll peel back the skin as I step out with wolf legs and wolf arms in chest,
but I just have a Chetney mask, and my Chetney skin is flapping behind me like Superman's cake.
What you've done to that?
I don't want this fan art.
I don't want this.
I do.
And I'll make two swipes with my wolf claws against campus.
The one that's closest to you, Chetney?
Yes.
Let's go.
That's a 1424 to hit.
That definitely hits.
Go and roll damage.
That's blur.
That's 14, 18 points of slashing damage for the first one.
You got it.
And on the second one, that's 27. It hits.
That hits.
For a whole chip load of damage in your face.
10, 12, 13 points of slashing damage.
Got it.
Two massive strikes, cutting through it.
As the flames begin to subside, the burn scars across its body,
the slash marks from your claws,
it's still standing toe to toe to you.
By then, I mean, in your woven form,
it is still a little bit taller than you.
These are massive bears.
I peel off the Chetney face to reveal my wolf and just go,
It comes back at you.
And with that, the drop bear is going to take their turn.
Oh, shit.
Two attacks against you immediately,
the one that's still living with a giant puncture wound.
That's going to be, oh, a 25 to hit.
Okay, yeah, yeah, it does hit.
And a 19 to hit?
Can I make a reaction right now?
You can, yeah.
I make this shrieking sound,
which is like the most discordant sort of noise,
confusing crescendo and I
which I guess just terrifies him
into like or confuses him into
yeah so go ahead roll a persuasion check for me
to use your confusing crescendo
yes it's all I'm good for baby
that's a friggin' nat one
oh yeah
oh no
that's how you play this right
Yeah, yeah.
The drop bear stops and cocks its head.
Ow!
So first it's going to hit you with a claw rend
that hits you for 21 points of slashing damage,
and I need you to make a strength-saving throw for me.
Okay, excellent.
I saw always what I've wanted to do.
That's a three, the two-plus-one rather, Matt.
You are grappled as it strikes you and pulls you close.
Now, the you are a grappled that's going to do is jagged bite,
which if it goes against a grappled target,
it's an automatic critical success.
It goes and bites towards your throat
with its jagged teeth.
This is going to be, I'm going to roll this damage here.
No, new friend!
I rolled a ten or an eleven on 2D12.
You guys didn't like this character, right?
Can't do anything about this, can we?
That's 21, 42.
57 points of piercing damage.
Oh!
And it just and tears the chunk out of your neck.
Oh, my beautiful music maker.
The one coming after you, Ladna.
That's going to be a 20 to hit you.
Yeah.
All right.
That's going to be 21 points of slashing damage
and make a strength saving throw for me.
Okay.
This is going to go great.
Okay, that's pretty good.
I rolled a 16 minus.
Two.
So.
15 was the DC, so that's a failure.
Oh, great.
You are grappled by it, which means its second attack is an auto-crit if it hits you.
It rolled a 15.
What's your armor class?
Silvery barbs.
I can't do it.
Can I, if it's an auto-crit, I can't...
Silvery barbs?
No.
If it hits you, though.
Yeah, it hits.
Yeah, it hits you with the 15?
Shield!
Shield will prevent it from hitting you.
Okay.
So it slashes you with his cloths and pulls you and as it tries to bite towards you,
this arcane.
Arcane field suddenly protects you and rebounds its teeth kind of cracking and shattering
in the front, it pulls back and the broken teeth in its mouth goes,
I'm sorry!
And you watch as this another row fills in the broken teeth.
I'm not sorry!
The one that's coming after you, Chetney, in vengeance for your strikes.
Okay, the first attack for you is going to be a 25 to hit you.
You take 21 points of slashing damage, make a strength saving throw for me, please.
Beautiful, strength saving throw.
That is a 16. 16, succeeds. You are not grappled. The second attack is going to be a 17 to hit you. What's your armor class?
20. It misses you with a second strike.
Bitch!
Once coming after you, Jester.
That's going to be 26 to hit you.
Take 21 points of slashing damage. Please make a strength saving to her for me.
You're strong. You'll be okay.
A strength?
Whoa, did you see that? I saw that.
That was so cool.
Tightrope walked on the side of her.
Oh, no.
Whoa, whoa, man.
That's Travis's job.
I believe you mean four.
Nine.
It grapples you with its claws that pulls you.
What of nine?
Pulls you in.
The second attack is going to be a 21 to hit you.
What's your arm to class?
Come on.
No, it hits me.
All right, that's an auto crit against you.
Wait, is you bane?
These are not been bade, no.
That is going to be, okay.
Fool baby.
But can we pretend that this?
55 points of piercing damage against you, Jester.
As it sinks, it's terrifying drop bear jaws
into your shoulder and the side of your neck.
You feel the warmth of just crimson red blood
begin to fill your outfit.
No!
And the final one is coming after you, Ashton.
Oh, cool.
All right.
That is real bad, a natural two to natural three.
So I'm pretty sure those both miss you.
Drop Bear's turn is done.
That brings us to Caleb with Ethel on deck.
Caleb, what you got?
Caleb in the fog of war is still focused on this gore-covered wolf
with a little old man cape and just says,
that is the greatest toy maker, whoever lived.
But then he sees Jester getting fucked up and he shakes himself out of it.
His hands come out of his coat.
How much blood!
And phosphorus-coated thread forms a cat's cradle and he slams it into the jungle floor.
Uh...
Casting Widogast's web of fire and snakes of fire race between his friends through the craziness,
striking each of these drop bears.
All right.
So go ahead and roll damage for that.
It's a deck save for them.
You got it.
First one.
Ooh, that's a 19 for the first one.
Fail.
All right.
Fail in the second one then.
Oh, a 20.
Fail.
So they have to roll a natural 20 to succeed here.
Natural 20!
Silvery barbs!
Wait, wait, wait, silvery barbs.
I can silvery barbs of batty.
Your favorite spell.
Favorite spell.
It is not another match, 20, that's a failure.
And the last one fails, yeah.
All right, good to know.
Okay, so I'll remember this.
He's gonna kill you next.
Oh, well.
22, 27, plus.
Wait, didn't you just use a reaction to do a shield?
You're right?
You're right.
Oh, shit, Betrayal!
What side are you on?
I trail!
Silvery barbs.
You're totally right.
So sorry.
So sorry. One of them succeeds.
So the damage?
34 points of fire damage to each except for one.
All right. It takes half damage, right?
Yeah.
The flames coming off Marisha right now.
Yes, yes.
Yeah.
Marisha will remember this.
We're not doing another show in Australia, are we?
No, no.
So two of these drop bears that were all.
Already damaged by some of you in the previous rounds,
ignite and shrivel into ashen husks
as they burn at the touch of this fiery arcane web.
The other three that still stand look fairly injured,
but nevertheless, more furious and more bloodthirsty
in their burned visage.
I believe that finishes your go there.
Oh, yeah, yeah.
All right, finishing Caleb's go.
That brings us to Ethel, the Asha on deck.
What would you like to do that?
Come on, yeah.
Am I still getting, like, grappled by an angry koala?
No, the one that was grappling you burned away in front of your eyes.
I'm just covered in blood.
I'm like, oh, my God, oh, my God, oh my God.
And I look, and I just try and find, like, the biggest thing next to me,
which is Ashton.
Probably, probably, actually, yeah.
And I just put my hands, and I just sing, and I go,
Protector of me.
Don't let me die.
I want to survive and find out who I will am.
Who I william?
And the air burns around his ears,
and you're just like, you feel this incredible strength.
And for the next round, you have all your attack rolls, ability checks,
and saving throws have advantage.
Whoa.
I made the face that whole time of just, but there was a little bit of, like,
It wasn't punk, yeah.
No, but I was going to the rhythm of it, though.
I didn't want to.
Oh my God, I'm excited.
Did you shoot out a little gravel?
Just a little, just a pebble.
Just one fruity pebble.
Oh my God.
Awesome.
Does I finish your turn, Ethel?
And then I just hide behind you.
That's fair.
Perfect, valid.
All right, finishing Ethel's go.
That brings us to Yasha with Ashton on deck.
I would like to rage.
Let's go.
So, I would like to
rage. I'm going to go reckless first date. And also, I'm going to try a great weapon master.
Let's go!
I think I ever did it!
Yeah!
All right. I also realized when I'm looking at this on Skaldsaber, I also have a DA to fire damage.
I never knew that. You should do that. I don't know if I ever used that.
You should do that.
But I'm going to, tonight. You should do that.
Better late than never, I guess.
Okay.
Should we go back and redo all the episodes?
Is that okay?
Yeah, we can probably do that real fast.
All right, right.
So, okay.
Oh, wow, okay.
That is 19 plus 15.
It's a million.
Yeah, it's a lot.
Okay, so.
All right, give me just a second.
It's so quiet in here.
It's making nervous.
All right, I'm bringing out my calculator
because I don't want to make you guys wait.
That's right.
Rivity.
Rividing.
I know, I'm really sorry.
Okay.
20, 20.
Any balls?
Okay.
All right, all right.
Okay.
Okay.
So, the first hit is 36 points of damage.
Jeez.
Nice.
Okay, here's my question.
Is this against the one that's on Ladna,
the one that's on Ashton, or the one that's on Jester?
Ah.
Oh, come on.
Look, Loddna's not your wife.
No, but she reminds me.
She really reminds me of somebody.
Whatever you're vibran.
Listen, I got to go, I feel like I would go for Jester.
I'm so sorry.
I'm going to go for Jester.
I mean, for the drop bear, that's all Jester.
Not Jester.
Whoa.
Going for Jester, huh?
Well, that was away.
That was great.
That's nothing new.
A mighty scald, saber swing,
carves through this fire-coated drop bear.
It takes the hit.
It survived the blow.
It looks very hurt, but it's still standing.
All right, second hit.
Oh, no, that's a two.
Well, hang on a minute.
You're reckless, right?
No, but I think reckless, you can only do first hit only.
It's all your attacks, that round of advantage.
You're not.
Well, okay, that's, yeah, that hits.
Okay.
But if I'm using Gray, one of my master,
15 plus 7, that's 22, minus 5.
Minus 5 is 17?
Does that still hit?
That misses.
Shit!
All right.
Second strike goes wide.
It is now deeply wounded.
Wait a minute, I didn't add the plus 10
from the Great Weapon Master for the first hit.
So that was 46.
Okay.
Yeah, oh my.
Sorry, sorry.
No, no, that's good to know.
It is deeply hurt, but still standing.
Okay.
Deeply hurt.
It is very hard.
It is very impacted by that.
Dear Yasha, you're so deeply hurt.
All right, finishing Yasha's go.
That brings us to Ashton to finish out the round.
All right, since I'm just going to, let's see,
we've got one, yours is still standing.
I'm going to start with your problem.
Yeah, I'm going to start with your problem right there.
Which one?
The one that has a little heart tattoo on its ass
is where I'm going to start.
So let's hit that mother-Rog.
How sick is Talieson's Mohawk tonight?
Yeah!
That's all the stuff in the world.
That's 19 to hit.
19 hits.
All right, so let's start there with a da-da-da-da.
That will be, 5, 6, 7, 8, 9, 10, 11.
22 points for the first hit.
Oh, actually, I also raged.
I'm so sorry, I forgot.
There was a rage there.
I'd already marked it off, and because of what I got, my rage is, where did it go, fundamental forces?
I got gravity, so I will play with that in a minute.
In the meantime, I am going to now just pass the one I just hit and go over to the one that is attacking jester.
All righty, so you strike heavily at a massive impact of the one that gets hit by the side of your hammer,
kind of stumbles over, kind of hitting on the side
when one of the buildings barely catching itself
before it falls over as you use that momentum to move over
to the one that's in front of Jester.
And I keep swinging and I bring it around
and I bring the hammer down on the one that's fucking with Jester.
Let's go.
And that's a 25 to hit.
That definitely hits.
And that's, I see, nine, nine, nine, two, 12.
That's, I believe, 22 points of damage on that one.
As you splatter it,
head and shoulder with one heavy hit.
You hear this sickening crunch,
and then just falls to the ground and limp.
Right before I run back to try and get into combat
with the one that's bothering you,
I just take a look at Yasha.
Pick up the pace, Rammstein, all right, and then I'm up.
I'll take it, I'll take it.
Wow.
Wow.
One group's better than the other.
That's what you get for giving bad dating advice, man.
All right, anyway.
Top of the round, Jester, you're up.
There's one left?
There's two left.
There's one that's on Ashton and one that's on...
Actually, one that was on Ashton,
but then you moved in front of the one that's from Loddness.
There's two left.
Okay, are they injured?
They're both injured.
What are you going to do, heal him?
Oh, no.
I don't like him.
Wow.
What of sniping happening between tables.
I don't know what's happening.
It's getting juicy as what's happening.
I thought we were friends.
Well, look.
Hold on. I got to see if I've got my thing on.
Hold on. This is important.
What thing?
Listen, it's a thing.
And I got to see.
I got to see.
it works. I'm going to walk up. Can I put my hands on both of them?
Sure, I'll allow it.
I'm going to use my ring of spells splitting. And I'm going to cast inflict wounds.
At the...
What level?
No, let's say like a fourth. Fourth level inflict wounds as you reach up both hands.
She got both hands.
You catch Ethel out of the corner of your eye
as she puts her hands out, like a green cloak
seems to apparate around her head and shoulders,
and you almost, for a split second, see a semi-etherial being
almost guiding her grasp outward,
almost like a father would hold a child's arms out,
and then it kind of looks to you,
and as a flash of orange hair, you see a wink,
and then it's gone as you blink.
What the hell?
I think I was just flirted by with...
On?
On.
Go ahead and roll your first attack roll on the one against Slotner.
Flirted on.
Oh, I was...
We can roll both.
Should I have not done that?
It's fine. No, no, no.
What was one of them?
Oh, I moved that. That was low.
Um, nine plus 11.
20, that hits.
Okay.
The other one is...
Two plus 11.
Second one.
Go ahead and roll damage on the first one.
Fine, that's 6010. Look, that does a lot.
That's the, ooh, that's a lot.
17 plus, whoa,
17 plus 19.
Okay.
And then for the last,
whoa, plus another 17.
Okay.
Okay.
53?
53?
Now who does little bits of damage, you piece of shit?
It is riddled with chlamydia.
It is riddled with chlamydia.
You watch Ashton as the bear.
the bear withers away in a horrible high-pitch crumples into dust as you just see jester standing
with their hand off the front, staring daggers towards you.
There's a gravity point on, which means the dust actually is going to just kind of smack into
me as it goes to.
Golf clap.
Finishing gestures go, Lodner, you're up with Beth on deck.
How many are left?
One is left.
All right. I'm going to skip over. I'm going to be like, me too, me too. And I'm going to cast blight on the last drop bear.
No, it was two. There's two. Right? Constitution's aiming through, I believe.
It is, let me find it. I'm going to do, yes. I'm pretty sure a 15 does not succeed.
It does not succeed. I'm going to spend a sorcery point to empower this as well.
Well, or however, two stores you, I don't know.
I'll look at, I'll do it, I'll do it right, I swear.
Okay, 8D8, so I can re-roll ones or twos
as part of this.
Okay, sorry, bear with me, okay.
Bear with me, bear with me.
Okay, yeah, yeah, I'm gonna do this one time.
We all take second damage there.
That's a two, so re-roll that.
Ooh, this is good, you guys.
Okay.
Okay.
One more time.
Sorry, I'm moving as fast as I can.
Okay, so that is going to be, I mean, okay, wait, let me, math, 10, 4, okay.
Thanks for watching us do addition, guys.
Okay, great.
What does 44 points of damage get me?
44 points of damage will get you the final blow
on this final drop there.
Yes.
Lodna, how do you want to do this?
Yes.
I silvery barbs her attack.
Do you?
We'll impress that later, little one.
So, Lodna's head cricks to the side.
to the side, and you see as her hands start to go into the soil of this forest, and a black,
sticky, almost brownish ooze come out of her, and if you're close enough, it smells a little salty.
Okay.
It's vegetalite.
It's a little salty, almost a little like a soy sauce or it.
It's got a little char to it.
As you see, a very popular bread spice.
bread drip over this drop bear as he chokes and withers and dies.
You just Vegemite a drop bear to death?
Yes, I did.
Yes.
Yeah.
Lay into the crowd.
Yeah, that's awesome.
I love, just to acknowledge, you had to sign language interpret
Vegemida drop bear to death.
Amazing.
I'm going to need to look that up.
Cheers for our amazing introver, everybody.
As you hear the choked gurgle of the final unfortunate drop bear
consumed by this strange alien jam-like hell substance.
You shouldn't have too much.
You shouldn't have to.
It needs cheese.
Butter?
The calm washes over the surrounding village once more.
A little worse for where, but surviving,
and the ominous shape of the mountain ahead of you.
And the questions before this encounter had a
and this ambush had found you still kind of jogging around in your minds.
I'm sorry about your friend Jorio?
That's fine.
That's fine?
I don't know what to say to you.
I'm kind of scared of all of you after what you just did to those bears.
I'll wipe some of the blood off of what I can reach.
I don't want any of you.
I don't want any trouble.
That's fair.
But I don't know.
I mean, yeah, it's sad that he's back to Petrify,
but he didn't recognize me.
I've known him every day of my life.
But he didn't know who you are?
He was confused.
He said something about wander men wandering into the town?
Yeah, he said there was a cave.
They had a cave on the north side.
The northeast side, there's some ships.
Were you one of them, perhaps?
No, no, no, no.
Look, look, look.
And he's pointing to his tattoo, and he's pointing,
I'm from here, okay, I'm not wandering.
Don't fill me full of soyas sauce.
I'm not, I'm not, but there is something going weird.
I'm not, okay, I didn't say this before because I wasn't sure about you guys.
I've seen a lot of weird stuff on this island that wasn't real.
Where normal?
How do you know you've seen a lot of weird stuff?
you just remember stuff.
I know, and that's what I remember.
It's confusing, okay?
But one thing that's really confusing,
but it's kind of becoming kind of clear to me now
since I've seen these things is I'm remembering things
that I didn't do.
Wait, what?
Not like blackout drunk sort of stuff, like different.
Like, I'm remembering, I'm like,
it's like I'm doing something.
I'm like, I've seen those drop bears before.
I have this weird, vivid memory the second I saw them
of running away and,
and Giorgio actually, like, jumping in and saving me from one.
But it wasn't me.
It's like I was watching a video of it or something like that.
Wait.
What?
Wait.
When our friends were separated from us back on the ship,
for a second, it felt like we were in the same space,
but two different realities.
Did you catch that, too?
Oh, my God.
That's, I feel.
Have you been split into two somehow, or did you have a twin?
I didn't have a twin, but the first part sounds right.
You've been split into two, so you're 14 feet tall normally?
Yeah, eight feet wide.
Wow!
Yeah.
But this makes sense, because you also said that, like, when you were singing,
that you feel like you needed a harmony, right?
Like you needed a second half.
What do you think it's like up in the mouth?
Do you want me to sing a harmony with you?
I think that unless you're the other part of me, then maybe...
I don't think we should wait here for another wave of darkness to rob us of our vitality,
so we end up like the people here.
We have to go.
Okay, hang on, hang on, hang on, I can maybe help.
You guys are really helping me.
And I put my hand against the tree and I kind of go...
which is just a major scale going down.
And I want to try and, like, I want to try it from the fifth to the tonic.
Don't worry about it.
I'm trying to, like, talk with the tree and, like, send some harmonics.
I want to understand if there's, like, a safe place around that we can go
or what direction we can get away from this.
So as you begin to hum with it, the rest of you feel on the ground beneath your feet,
the ground seems to almost vibrate along with them.
The slow...
It seems to almost shift with it,
like the ground, the actual nature around
is resonating and responding to his song.
And as it does, you feel the safest direction
is away from the mountain.
But at the same time, the mountain is where you're meant to go.
And you get a sense from the trees and the vines
and the very dirt and earth that surrounds this space,
that the path is to face that fear
and trek where you don't want to.
It's where you belong.
I have bad news, guys.
The dirt told me we have to go up the mountain.
The dirt?
Told you to go up the mountain.
Who said that?
Oh, shit, I didn't see you.
Sorry.
Sorry, you mean the dirt, told you to go up the mountain.
The trays the dirt.
Okay, I'm a big fucking wolf now, by the way.
Apologies.
All right.
So let's do it.
Let's do it.
I mean, we're still trying to get lewdness, right?
I mean, I don't understand what is happening, but if we keep getting hit by waves
and do not find our friends if we find lewdness.
It is not going to go away.
Does that mean?
Wait, does that mean that Ford could be, like, right here next to us, but we just can't see him?
Do you sense him?
Like lost souls?
Your twin flame?
Our wedding is in peril.
All that planning for nothing.
Pink on pink on pink.
Oh, so much.
Wait.
Can I cast...
Wait, what's...
Yeah, can I cast...
This is just...
True seeing.
Oh, sure.
It shows hidden things, and it shows the ethereal plane,
and maybe I'll see, like, remnants of the other party.
As you focus, it's almost like a curtain has always been over your eyes,
and the hands of the traveler reach to pull them from as a voice in your ear says,
Dear, look beyond the norm.
And with that, the curtain falls away.
Holding the sword before.
And you see there is a strong spiritual presence to this island.
This is indeed a thin veil between the physical world
and the realm of the spirits beyond.
Immediately your eyes see amongst all the trees and the grass.
The very rock itself has a...
a spiritual essence, diminished as it may be. It's like seeing everything in bright blues and
greens. Everything has this odd kind of gossamer blown out, blossomed light to it. And you can
see little spirits floating through the air, though many of them seem to congregate and float
around. Ethel. Ethel glows brighter than any of the surrounding spirits in this space.
and you see within the core of Ethel's torso a black void.
Like something has been plucked from the center of their being.
Oh, no.
Waits, I got something on my shirt or something.
Oh.
You're empty inside.
What the hell?
Wow.
That lady, I don't know you, okay.
There, there, it's okay.
You're empty, but you're really sparkly, so that's good.
Thank you.
Yeah.
Wait, are you a ghost or something?
I'm gonna try to put my hand on the black void.
Can I touch you?
Thank you for asking.
Consent.
I learned that from my friend, Henry.
It's important.
Go ahead and roll an inside check for me.
Oh, okay.
Go, go, all right, all right, all right.
Okay.
Oh, uh, 22.
22.
The touch to this part of Ethel's torso,
it is cold to the touch,
but you feel a flash of
connection, like your consciousness, not unlike a scry spell experience, just thinner, like
you're through a keyhole. And you feel like for a brief moment you are looking into the
parallel realm. You've already had a vision of the spirit realm overlapping, this kind of
ethereal midpoint, but you are seeing through the rock. You are seeing a vision of another
entity, very similar in appearance to Ethel, though a bit more slumped, a bit more driven,
a different energy, walking with other spirit-like entities that resemble a rather ripped-looking
woman with fists clenched. You see a number of other companions familiar who are missing
the ship walking with this other ethel before your vision comes back.
I saw your twin or your soul or something. Like the inside of you is like another you and it's
in another place and it looks like a little tougher. That's completely fine with me, like a tough
little babushka. Yeah. What do they sound like? What were they playing? They like...
They weren't talking, I didn't hear them talking, but they were
with, they were with Ford and Ball and your other friends.
Where were they? Huh? Oh, like here.
I don't understand it either. One tick off our own reality, are you saying?
Yeah. Definitely that. You did see them surrounded by cavernous rock.
They're surrounded by cavernous rock. Like a cave? Like a cave. We should go. We should go on the
north-east side of the island, where the cave was,
where the wandermen were.
We should go.
Yeah, yeah, yeah, yeah.
Oh my gosh, if we can get in the exact same places,
then maybe we can overlap with them
and meet each other again.
Yeah, and we all have to sing a harmony together, right?
Yeah, and you can be whole.
That'd be nice.
My buxom blue friend, alone we would be lost.
Can we buxom?
But with the nine of us,
We are strong. May I touch you?
Please.
For the love of God, touch me.
And Caleb turns into a massive Tyrannosaurus wrecks, rising up underneath Ethel.
That's the biggest thing I've ever done in my life.
Jester, that was amazing detective work.
But don't you think you should heal Ethel?
I think he's very injured.
Are you?
Please.
These entire time I've got like blood all over me and like...
How injured is everyone?
Ethel's riding a T-Rex.
They're not still in a game.
I'm fine.
I don't give you shit.
I'm on minus 10 hit points.
I'm fine.
Ethel's 40 feet up.
Um, I'm doing it right.
Yeah.
What about?
Look, I got a really powerful heel, but I kind of want...
I want to wait.
You know what I mean?
I'm fine.
Sam, this is your lunchtime, mate.
We can just wait this entire time, if you're all.
Are you being silly over there?
Yes, I was being silly.
Mr. Ring will see me after class, all right?
Got Tim's hands.
Oh, no.
You know what I'm going to do?
I'm going to do a prayer of healing again while we're walking.
Sure.
Are you sure?
Yeah, yeah.
But I'm going to do it at a much lower level.
At the fourth level.
Oh.
Yeah.
So that'll be for the eight of healing.
You know, Jester, you have a gift.
What do you mean?
Just being able to heal people, you know, free of charge and without, and freely, you know, it's not really.
I mean, it's not free.
It's not...
Oh, really?
I'm just saying...
It's the expense of doing other cool shit.
I had no idea.
You gave me this tattoo as well.
It kind of plays you a bespoke little song
and you can have a bardic inspiration.
As we're going.
As payment, yeah.
The T-Rex's massive tail
slams into the earth twice
looking at Lautna and Jester
and his little hand goes,
he really wants to get going.
Yeah, we should...
Yeah, we should go.
Yeah, let's move.
As we're writing, can I play a song on my lute, which is, it kind of sounds a little bit half.
It sounds, it's kind of sad because it does sound quite happy, but at the same time, it sounds like half the notes are missing.
Like, it's an arpeggio, and it kind of sprays up, and it goes to a point that doesn't ever come, and then it falls back down.
And it's a bit sad, and I'm going to use that as my inspirational balance.
All right. As you hear this sad tone, this song that is just one part of two, the music
still reminds you of your friends that are missing and the vision that you had and the hope
that they're safe and the hope that you all can come together once more as a scattered dysfunctional
family. You all gain 15 temporary hit points from the inspirational ballad.
And you all, six of us can heal 37 points of damage as well.
Oh, well, five more, because I took one for myself.
I'm good.
All right.
I'll take it.
I'll take one too.
Okay.
Do I please have one?
Yes, of course.
Thank you.
As you begin to trek from the jungle to the base and curvature of the mountain itself,
heading towards the northeast direction, climbing up.
upward with it, towards some direction that calls to you in hopes of finding your friends
or what the source of this terrible shadow wave seems to be. You begin to climb this sundered
mountain. Treacherous and wild, massive segments of broken crag jutting out at odd angles,
like a long past blast of force that pushed out sections and held through some unseen will.
You can see chasms snaking up and around the mountain side,
creating this endless, winding series of paths,
cliff edges, stone outcroppings,
floating boulders that just kind of slowly spin in the air
as the heavy wind begins to pick up around it.
Whipping, pushing, and you all have to stay nearby
and tight to the mountain, especially as a T-Rex,
to keep from being blown off the path best you can.
In trekking towards what you believe to be
the direction of either this cavern on the mountain
or towards the apex, tell me, where are you heading?
You see the wave of shadow is emitting
from the top of the mountain, or at least like heading downward.
You heard that there was something
on the northeastern side of a seaside cave.
You have a choice here.
One of these paths can be your destination.
Which do you choose?
Wait, but what if our other friends are
doing the other thing, we can do the other one.
Did I make any sense there?
Yes, no, it did.
No, we have to think like them.
Think like them.
Which would they pick?
Well, they already did.
I saw them in the cavernous area.
Well, then we should go to the other one.
Right?
We should go up.
I think so.
If you saw them in the cavern,
then we don't want to double up.
That would be two boring shows.
I agree. Up we go!
Oh, you're no longer a wolf?
No, it shrinks after an hour.
Now I've just got this really stretched-out Chitney suit.
Ew.
And it kind of smells.
It puts the lotion on the chutney.
Then let's go up.
Up it is.
Now, this mountain itself is quite dangerous in its own right.
Yes.
We'll be considering this a skill challenge.
challenge to ascend to your destination proper.
You will need three successes as a group of four, two failures.
As the heavy winds begin to get heavier and more bludgeoning, more dangerous, the rocky
pathway itself, partially like old rock slide trails that are loose and crumbling under footfalls
and elements that are already cracked but still holding.
You're uncertain how long they can keep the weight of your troop as you go.
the first path that seems to be a fairly safe rapid ascent
is like a corkscrew strip of stone
where elements of low scrub and outside jungle flora
still cling to it, almost like a Sonic the Hedgehog level.
It kind of corkscrews up around the side at a weird angle,
and you can climb it semi-safely,
but who's going to be helming this trek forward?
Who feels confident in their climbing?
and leadership capabilities.
Is this look too great at it?
It looks like it could be.
Okay.
Sure it is.
Sure it is.
I thought you've got a look in your eye.
I think I might be able to help.
And I spit on my hands.
And I play a song like asking the rocks to make themselves more presentable to us
so we can climb it without as much danger.
All right.
Could you please sing a little bit of what you speak to nature here for me?
I'm going to make you sing for your supper, buddy.
Nauty Mountain doesn't want us to go up to you,
but me and my friends will put our boot right into you.
I would like you to roll a persuasion.
check for me, please.
It's kind of like an intimidation
what I was doing there.
Yeah, that too, or intimidation if you prefer it.
That's a 16 plus 13.
Woohoo!
25.
Wow.
Nice.
Nice.
The wind is briefly drowned out by a low rumble.
That to you just sounds like rocks colliding
as the path before you begins to shift and change.
If you listen close, it's almost like a low thrumming voice.
Your threat may come and push this land.
Your words may speak of violence.
But you are friend to every rock and every tree and violet.
And as the ground shifts and changes, you watch stones shift.
And what was once a somewhat precarious corkscrewing spiral
now becomes a switch-back stairway case
that leads you beyond this first massive crevice
to your first success on this skill check.
I think I've got to write an apology note to that mountain, though.
I think it was good.
It's interesting.
Speaking to the land itself,
and all of you kind of see this as well,
like there is a particularly special magic to this gentleman
where the island itself seems to respond.
There is a conversation
with all of nature of this space that is profound and interesting.
You get a little further up before you begin to see clusters of other stone figures.
Dozens of other armed warriors climbing with what looks like thick leather ropes and climbing gear and armed.
whole segments of warriors from the village below of Yutazo
working intently towards the peak of this mountain
and caught before they could reach its summit.
Frozen here is stone.
You begin to see why there were only a few in this village
as you begin to look up through the ever-darkening mists of the mountain
and see many other still.
It looks like a heavy majority of this village
got together what they had
and ascended this mountain to stop something
before a terrible calamity could befall them
and they did not make it in time.
You continue to move up this ascent.
And you hear a terrifying noise.
The winds here are strong
but are kept at bay.
by the sound of dozens of massive flapping wings,
a sound that sends a chill through your back and spine
as you hear the cries of the mountain pink magpies.
Too real.
As one of them hits the back of the T-Rex in the head.
You see a bird.
A giant eagle-sized creature, but with eyes of piercing hate.
Smack in you and cycled around us other shadows of beasts are swinging by.
What do you do to try and escape, keep him at bay or continue to climb?
What do you do?
Run!
Are you helming this Chetney?
Yes, yes!
I would like you to make an athletics check to lead them up this mountain rapidly
and out of the terrible talons of these flying entities.
These bitches!
12 plus 9, 21.
21 is a success.
Run they in for the back of your head.
Run!
You begin to snake between some of these broken crevices
that snake up the side of the mountain.
And as you do, kind of pushing through
these like five, 10 foot deep massive cracks
in the mountainside, the birds can't quite assail you
and end up like bouncing off and going wide off the top.
And for a good part of this climb,
you feel safe, but you hear them circling ahead,
screeching to each other.
They are not letting up, and they are still pursuing you,
that they can't quite make their attacks find purchase.
But you continue to climb up the mountain.
The wind's getting louder, the fog, getting darker.
You begin to hear the sound of
thunder beginning to hit the side of the mountain
as a storm begins to brew loudly and angrily up above.
Suddenly you hear rainfall beginning to hit the side of the mountain,
and more thunder around distant blue flashes
kind of flash through the dense cloud and fog.
You can't see the actual bolts of lightning.
You just see the momentary, the dissipated flashes of blue.
And the ff, eventually the crack that you've been following
begins to subside.
And the path ahead leaves you exposed here on the mountain side
as you continue up, up, up.
And the birds continue to descend.
What do you do?
Ah, the birds are trying to peck at us.
They're waiting for you to emerge from the crack,
and as your path forward leaves you expose.
Okay, I'm going to cast silent image,
and I'm going to make...
It looked like a creature that's just heads.
They like to peck heads, right?
Right?
Yeah, maybe like wearing bicycle helmets or something.
Yeah, yeah, yeah.
It's a bicyclist, but his arms are heads,
and his head is a head, and his feet are heads.
Yeah, that's great.
And they're all helmets, and he's biking.
He's biking fast.
They've got to catch him and peck him.
Can you make one of the heads a yellow automaton?
We had a friend that was terrified of birds.
Yeah, yellow head with some wires sticking out.
Beautiful. I will give you the choice. You could either roll an Arcana or a deception check on this to see how well you can try and use this spell to draw their attention.
Both are bad. I'll do Arcana.
Let's go for it.
Thank you.
Oh, geez.
It's a good sign. Good sign.
Where are they going?
It's a seven.
It's a seven.
Oh, no.
No, no, you got to roll in here.
No, I think that counts.
You called it.
Seven plus three, ten.
Ten.
You create this illusion, and the weird oblong head bicyclist being
kind of scoots silently along the mountain,
and you watch as magpies begin to swoop.
Using that to your attention,
you all rush out.
out of the crack and begin going across
this bald part of the mountain, a bit steep,
but you begin to rush with the T-Rex,
still carrying you, Ethelon's top.
One of the birds
and shrieks, and they all turn to see your troop
far more interested in this weird head creature,
and they swarm your troop that is a failure
on the skill check.
All of you begin to rush, but you are being hairy,
just attacking all of you everyone takes.
as they streak towards you,
28 points of piercing, or slashing damage
as talons and claws just tear and rip.
You feel like they're hitting the back of your shoulders,
your back of your head, impact and clawing and clawing.
It's awful.
You keep rushing up towards the top.
You feel this horrid sense
as the wind gets stronger and stronger,
and the storm gets more and more dangerous.
and the birds are on the cusp of even finding it a bit too dangerous for them to continue.
As they begin to pull away, the safety is immediately left the realization that this storm may kick you from this mountain.
How do you push forward to weather this storm?
I need rope. Do we have rope?
Yeah, I got some rope, yeah.
Tied to the hammer, I got an idea.
Okay. He's got an idea.
I am going to use the shard of kermort, and I'm going to transform into my elemental
shard.
The shard of kermin.
Yeah.
So I'm going to take my elemental form.
I'm going to just suddenly start to lurch starting at the right arm and get taller and bigger,
and the arm is going to get weirdly volcanic.
And I'm just going to hand you the one end of the rope.
I'm going to phase my way through the outside of the...
Faze of my way.
Faze of my way.
Crawling, but at the highest speed I can,
it's almost as if I am moving faster than the actual claw movements
as I speed up until such time as I feel a tug on the rope
and I will get as high as I can.
I just let go of the rope.
Bye, guys.
Big rope.
Woo!
Later.
And then I'm going to take my hammer,
and I'm going to tap it, and I'm going to make it hold in place.
Yes.
All right.
So you have now an extended part of this upward journey through the storm
as it's buffeting you from all sides.
Lightning is still flashing in the upper clouds.
One aspect hits the nearby mountain, shatters the rock as pieces float off.
Some of it tumble down below.
Some float outward and stop in the air and join the rest of the floating rocks on the outskirts.
Then the mist and fog that's being whipped around by the storm almost seems to swallow it.
This does give you a little bit of help on the next check
as the rest of you begin to advance forward.
Who is helming the climb on this rope?
What's ahead of us now?
It is a storm swallowed mountain in front of you
that is mostly obscured by the mists and wind,
and you have hold of a rope being held by your friend Ashton
who is partially merged with a mountain above.
You are a T-Rex.
Yasha!
How do you plan to climb upward,
or do you want to try and take this yourself?
How do you want to climb this?
No, I turn to the entire party and go,
and I lower my whole body down, so it's easy for everyone to climb on.
He's telling us to duck.
You want us to get on your back, Caleb?
That's a no.
He's saying duck.
Caleb, you have tiny arms.
T-Rexes aren't good climbers.
You're so stupid when he's a big creature.
Let's do it.
We've got to trust him.
I always trust Kael.
Wait, how many people can you carry?
Oh, no, he can't count.
T-rex is only two fingers.
Four?
I'm going to take my chances not on the TV.
Meanwhile, I'm watching, like, future versions of the entire group
waving in and out through giant T-Rex eyes.
You know, I'm going to try to hold the other end of the rope at the bottom
so that they can, everybody can try to take the rope up the mountain.
All right, so Yasha, you're anchoring it at the bottom.
Yes.
All right, so we have Ashland at top, Yasha at the bottom.
There's essentially two barbarian climbing anchors on this rope.
I'm going to get on Caleb's back.
I believe in him.
I'm going to, too.
I'm not going to pass up a chance to ride on a fucking T-Roeck.
I'm going to cast spider climb on myself.
I'm good.
Do we know what the distance is we're trying to cover here?
You don't know yet.
Don't know yet.
Okay.
I'm going to do a big, heavy T-Rex squat
and just sink all of my weight into the stone
and drag slowly, scooching as a dinosaur.
Yeah, yeah.
All right.
So cool.
On my lute to try and inspire every scoot is like,
it's like jazz drums, I suppose.
Just a little bardic inspiration for you
so you can scoot up.
Perfect.
So to that degree,
Since you are T-Rex scooting, you will not get a bonus of the anchored rope from Ashton,
but you do get a Bartic inspiration from Ethel on your back.
I would like you to make an athletics check.
And is that added to the role of the Bartic Inspiration?
It would be, if you want to add it, you can add it to the roll after you make it.
So for Foresight, I have advantage.
You do.
So you said, Athletics?
It would be athletics, as your T-Rex form.
Great.
That's strength, right?
Yeah.
Great.
That is a dirty 20.
Okay.
All right. Do you want to add your bardic inspiration, or are you comfortable with that 20?
I don't want to chance it as a T-Rex carrying a full party. I will add it. What's the dye?
D12, I believe, right?
Oh, Ethel. This is like Blackjack, really.
You happy with the 20?
Yeah. I got to ask.
D&D, just like Blackjack. Yeah.
24 total.
Oh, no. Oh, no. Missed by one.
No.
So the D.C. was 25.
Yeah.
Which is the second to failure.
Wait, but aren't I helping?
You are helping.
Both of you anchor in a rope,
and then everyone else jumps on a T-Rex,
and then slowly stomach climbs it up the mountainside.
When you put it like that?
Not everybody.
I didn't hop on his back in London.
spider climbing.
Right, you're spider climbing.
Yes?
Right.
So the rest of you are making it up the side
as the T-Rex begins to
and slide it off the end
and begin to scoot
as another bolt of lightning
hits the mountain
just above Caleb rex.
The stone cracks and breaks
and the element that you were scooting on
is now fractured
and you watch as the T-Rex
loses its mooring
and begins to plummet back
off the mountain.
Featherfall.
Featherfall, the T-Rex?
Just kind of like a balloon that's lost most of its buoyancy.
The T-Rex just, boom, boom.
It begins to bounce down the mountainside with you just clutching onto it there.
Turn back!
This is like a dream I had.
It does lose you a bit of time, but you do manage to reconvene
the storm itself getting heavier and heavier.
You do finally
push through the last bit of this climb
and begin to reach the apex of this mountain.
That just got past it?
He's like, it's fine.
Well, here's the thing.
You still failed the skill check.
Yeah.
Which gathering you all together,
well, there was no damage taken because of the feather fall,
but it took you enough time that by the time you reached the apex
and you begin to make up the shape,
a familiar cold sensation begins to make up the shape,
the cold sensation begins to fill the air.
Oh, shit.
No, no, no, no, no, no, go, no.
Another wave of negative energy
billows out from the core of the mountain apex
and watches a rear troop.
Oh, my God.
Roll low.
Roll low.
Okay.
So low.
I rolled a one.
So you're lucky there, but you all lose one more hit dice.
Oh, my goodness gracious.
Caleb, I don't want to be frozen here forever.
I can't argue with that.
Here is the storm circles overhead, that cold sensation still brimming past your body.
Vision climbs and smashes through your mind of the moment this mountain shattered.
You see it cracking and breaking open.
You feel the very spirit of this mountain.
All living things have their own natural spirit and the spirit of this mountain.
of this mountain was fractured with stone, and you watch as the entire landscape and the
protecting spirit of this land in one final way of defending itself held it in place.
And that's why it keeps its position there.
That horrible, violent detonation is a moment held tenuously by whatever life force was once
the core of this island.
And here in the center, you see this surrounding crown.
of massive jagged rock monoliths that seem to represent the immediate detonation of this mountaintop.
And beyond the fog and mist that swirls past at an incredible speed in the center of the storm,
you see a black, vacuous lack of light ahead, a pit about 100 feet ahead of you.
a circular absent hole in the top of this mountain where numerous cracks spider web out from it.
And you know in this moment somehow that this is where it happened.
This is where it's coming from. And this is what is still causing this island to die.
you guys
I hardly know you and you've taken me up this mountain
what you had your own friends to look out for
and
why are being so nice to me?
You could have gone around to like the other side
and done your stuff
I save you from the worms given at the very start
that was
like
I don't know you guys
I needed help and
you just did it
Well, all of us started as strangers.
And we all need help.
We've come to this strange new land, you know, down under the bottom part of Exandria.
And we're strangers here, and you've been so kind to show us around and teach us how to
how to Vegemite.
I don't know what that is, but thank you.
Well, you might not know who you are,
but we know that you're our guide and you're our rock for today.
But not a rock yet.
No, no, no.
Yeah.
I just, I've, honestly, I know the other part of me is out there somewhere,
and I just really hope that there's nicer people with them,
as you guys are being to me right now.
No, probably not.
We're the best.
They suck ass.
This is the better group for sure.
Sure.
Yeah.
Yeah.
And with a much better audience, am I right?
Who are you talking to?
Sorry, I just, I'm having flashbacks again.
If you've been here as long as you have, why haven't you turned a stone?
I don't know.
Maybe this thing inside me, like, resonates with whatever this thing is.
I mean, it does look like a blestown.
black void inside of you, which is kind of like this thing here. Maybe you're like the child of
this horrible thing that's destroying the island. Just, I really hope, Rod. What, is there any,
this is kind of a weird question, but is, is there any way that it came from you? What if,
never mind. No. That was going to be even more morbid than what you just said to him.
Say it.
Wait, the big...
What if you...
It came from you, you know?
What if you killed all your friends?
Is that what you're saying?
Yeah, that's it.
I couldn't...
No, I didn't kill all my friends, no.
Like, you guys are my friends, and I haven't tried to kill...
No, no.
I don't think that.
Why would you say that?
Why would you say that?
Sometimes she doesn't have a filter.
Which one?
Yes.
Yes.
So just because this dark void is there,
can I take out the monocle of true essence,
and can I cast C invisibility
and just look across Ethel and the dark void beyond
and see if anything shows up
that is not registering to the naked eye?
Sure, make a perception check for me.
Yeah, and true seeing lasts for an hour,
but has it been longer than that?
It's been longer than an hour coming up here, yeah.
18.
18.
As the true saying comes across that pit in the ground, there is definitely a dark essence,
kind of almost pulsing from it.
And you can kind of...
The sea invisibility doesn't help you with anything specifically on Ethel, but you can see
the sadness on his face.
You can see the happiness of finding you all.
And you can't help but feel there is a connection to this land and this figure ahead of you.
Ethel, will you take my hand and come with me?
And I'll walk towards the dark void.
I don't know.
I don't know if I'm ready.
I don't want to, I don't know if I'm ready for the dark void.
What are you talking about?
We're just going on a little walk.
Towards, there's like wind in, like it in my face and stuff.
Come, come with me, Ethel.
Very persuasive.
But you were my first friend, and these tattoos don't lie.
Can we approach the dark void, and once we get closer, can we see anything if we look in, or does Ethel react it anyway?
The wind gets stronger as you step in, like the storm itself is kind of surrounded above.
of as you snake past the various cracks
that billow out from this central pit,
you come to the central edge of it,
the precipice of this black expanse below.
And it's like a cylindrical, broken pit
that pierces straight into the heart of this mountain
into nothing.
And as you approach, you look down
into this lightless space
and this cold air just continues to pour forth,
like forth from within.
And you recognize that,
that absence in you and an absence in this mountain,
and it's a familiarity, a sadness, and an anger.
And as the cold begins to grow stronger,
and the wind begins to build.
And while there was already little light to be present,
the light around you grows darker still,
as the shadow seems to climb towards you.
You feel every instinct in your body to step back.
Do you give into the instinct or do you stand?
I'm with you, Ethel.
I stand.
I'm going to go up beside Ethel
and just sort of put a hand just in case something tries to pull.
just for moral support.
Yeah, maybe.
You feel a supportive hand on your other shoulder
as Yasha approaches.
Perfect.
I will also approach.
May I touch you?
Yes.
Your shoulder specifically?
Yes.
I'm already touching one.
I'm going to climb up on Yasha's back
and just sort of reach around
and try to get the other shoulder.
I'm going to climb up to the edge.
Sit with everybody and just stare at all of you
and wonder why you're so weird.
There's a little space on my right deltoid buddy, come on.
You get a finger on there.
I'm merged with the stone and get close enough
to just put a hand there.
Can I put my hand on your empty void
and try to comfort it?
That definitely does need consent
and I'm glad that you asked.
You may touch my hinty void.
Oh, yes.
Me too.
I go up
and I find a spot
for my hand.
You know, before you go in,
because I feel like that's where this is leading to.
Wait, what?
That's very presumptive of you.
What do you mean?
This is a show of solidarity.
Where'd you go,
We're just looking.
We're just looking in.
We're going to push him, right?
I think we're all the same page.
I love you guys, but I can go on
a massive rush of piercing, freezing, freezing air,
and black, inky darkness engulfs all of you
at the edge of this pit.
Shadow billows upward.
And you all hold together in the face.
in the face of this imminent darkness.
As it washes, your vision begins to clarify.
You can see the shapes of the nearby rock as you stand at this mountain precipice.
The wind immediately around you begins to die from the storm
and instead the cold air of whatever has arrived surrounds you.
You feel icicles build at your elbows
and at your nose tip in your ears.
as a massive, weird, shadowy pseudopod.
Slaps on the side of the mountain.
Rutro.
60, 70 feet long and thick.
Some strange amorphous shadow form.
An arm without elbows or fingers
just slaps on one side of this mountaintop.
Ew.
Another slaps.
As a hulking, shapeless black entity
climbs its way out of the hole,
and you all kind of gather around.
and it's its base, Ashton, it's hard to describe,
but there's something that resonates in you with it too.
Something faintly elemental but lost in history.
Like a shade or shadow or an echo of something,
a fragment left angry and dead long ago.
And you feel this familiarity, this coldness inside you
in this coldness that is present and the coldness in this mountain.
This is what festers in the heart of this island.
This is what sealed all of your people away in stone.
This is what has fractured your memories and fractured you.
This is what eats the life of this land,
and it is present and sees you.
I need you all to roll in this.
We didn't get to push Ethelon.
Depends on where you are in the initiative, I guess, yeah.
Oh, wow.
Okay.
25 to 20.
Oh, my God.
19.
We got Caleb at the top of 21.
There we go.
Back to normal order.
And Ashton at 19.
Ashton at 19.
19. All righty. 15 to 10, or 10 to 15, sorry.
18. 18, we got Feth.
What did you, at 13?
14, sorry.
15 to 15, 15 to 10.
That's Yasha at 14.
14 as well, Yasha.
Oh, let's roll these the shit.
Prepare yourself, you big, bitch.
I'm ready.
What you got?
What you got?
What you got?
So two?
Yeah.
Yasha and then Chetney, 10 to 5.
11.
Oh, we got, all right.
Lauda at 11?
Seven.
All righty.
I'm on a nine.
All righty.
Nine.
We got Ethel and then Jester.
Perfect.
Caleb, Ashton, Veth, Yasha Chet, Ladna, Ethel, Jester.
That's everybody.
As this massive shadow entity,
itself, encompassing pretty much the entirety of this pit
at the peak of the mountain, and its three pseudopods,
kind of reaching out and slamming and swirling
around the ground and rock.
Caleb, you're up first with Ashton on deck.
Let's just see what we're dealing with.
The T-Rex charges, jaws open,
Godzilla screaming as he goes,
to bite down for a 20, mm-hmm,
Uh, five to hit.
25 to hit does hit, by the way.
Yeah.
You started your turn.
Yeah.
Within 10 feet of this entity.
Yeah.
Which puts you in its heat, death, aura.
What?
Great band.
So at the beginning of your turn, you lose a hit dice.
Oh!
Oh, shit.
Okay.
I got eight left.
Heat death aura?
Stay away from it.
10 feet, you said?
Now, you're all right up at the edge of this hole,
which means you're all going to start your turn within 10 feet of it.
I mean, we like to be up next to the hole, but...
That's a hot hole.
So, 37 points of piercing damage as Caleb's...
As Widow Rex's mouth bites down.
Fantastic.
And then he whips around.
He gets a bite attack and a tail attack.
That's correct.
Giant tail lashes around.
That is 26 to hit.
That's a success hit.
Cock.
Cock.
Six.
Yes.
15 plus, plus, plus, plus seven.
22 points of bludgeoning damage from a big old Dono tile.
As you bite through, it looks like it's just shadow immaterial,
but there is physicality to its form.
It's like biting into the coldest, most terrible tasting July.
tasting gelatinous substance.
And as you tear through it and bite,
you pull a massive chunk out
and streak this kind of oil-like inker
that splatters across the nearby stone.
You spit it out and whip with the tail
and it impacts and kind of carves through.
It shifts and it takes the, it's hit.
It takes the damage.
But it doesn't seem to phase it
beyond the damage that you don't.
Okay, so feeling that darkness leach
into my dinosaur form
with 50 feet of movement,
Am I able to back my big old but donka-donk-a-dunk away from a thing?
I will.
Just careful not to step on any of my friends, and I'll get out of that range.
You got it.
Does that finish as Caleb's go?
Ashton, you're up with Beth on deck.
All right, I'm going to rage, and we get, oh, this is going to be fun, as odd always is.
So, here we go.
I am going to, that will be fun.
Just seeing what I can do this?
What will be fun.
I'm working on it.
It will be fun.
So many words.
Perfect.
Yeah, I know.
There's so many words.
It's terrifying, isn't it?
Awesome.
I look to Ethel as I am a giant rock monster.
So true.
See that thing?
Yeah.
That's an ancient primordial evil that's fucked everything up.
Let's go beat the shit out of it, right?
And I'm going to start running straight down
and just go for a fucking hit.
Let's go.
All right.
And I am going to do, I'm going to take hit number one.
And I'm going to make it reckless.
Fuck, life.
Thank God I did.
8, 9, 10, 11, 12.
22 to hit.
22 hits.
Oh, that's good.
Two, six.
And that's, uh...
Yeah, baby.
It's 26 points from.
the first hit. Great. Let's go. Let's go. And then another reckless. Oh, there you go.
Do I crit on an 18 or no? That's a different thing. Not yet. Okay. That's okay. I'm fine. I don't care.
And that's another eight, uh, eight, nine, ten, twelve, fifteen, fourteen, twenty four points of damage.
Nice.
And with that, I'm going to try and find purchase within the rock, just kind of halfway phased in it, and wait for the next round.
Let's fuck it up, people.
All right.
You finish your turn, phasing into the rock and kind of vanishing below.
At the end of your turn, it's going to use a legendary action to shadow slam, Ladna.
What do I mean?
Because you were standing right next to Ashton as Ashton vanishes, and it was going for Ashton, but as soon as he disappears into the rock.
Oh, look, there he goes. Oh, shit.
That's a natural 19, not a crit.
But that will be 30 to hit you, Ladna.
Oh.
30, natural 19.
30?
30?
Yeah.
Plus 11.
He'd have a roll so low.
I should say I didn't actually go all the way into the rock.
I was just using it as a standpoint.
So I still would be a target.
Well, if you moved away, you might have moved out of the range.
I did move away.
Shit.
That's all good.
Now I'll take it.
All right.
So you take 44 points of bludgeoning damage,
and you lose a hit dice.
Oh, my God.
Matthew!
As the blow of this massive shadow fist
seems to encompass you as it pushes you into the ground,
as it pulls back,
kind of dripping bits of black shadow,
you feel a part of your life force
is plucked out of you as it withdraws.
That finishes that legendary action,
End of Ashton's turn. Veth, you're up with Yasha on deck.
Is it currently engaged with any of my...
Engaged with most of your friends.
Okay, great. I will run up Caleb's back, up the tail,
and use him as sort of a ramp to do this amazing double flip over the creature,
and as I'm above it, I'm going to fire down on top of it.
Hell yeah, let's go.
And I rolled incredibly well.
29 to hit.
That definitely hits. Go and roll your damage.
It's so much.
Oh my God, it's 11D6.
11d6?
What?
That's high-level rogue, baby.
Uh-huh, uh-huh, uh-huh, 30.
50 points of damage.
Let's go.
Wow.
Wow.
And then I land on Ethel.
You get a ride, you take a ride.
That's fine.
That's how it works.
And then as a bonus action, I can fire again.
I guess I'll fire the same thing again.
Unless Matt, you'll let me hot swap out my cannon for my pistol.
I just want to fire a gun.
I'll allow it.
Level 20 rogue, I'll allow it.
Sure.
I pop out my gun and I'm going to just
just fired, blast off a shot.
Does this thing have any features at all,
or is it just sort of goo?
Just roll to hit.
Okay.
Is it a one or a two?
No.
Then you're fine.
23 to hit.
That hits, so go ahead and roll.
This is a D-10 to hit.
Twelve more points of damage, bullet damage.
You fire, you just awesome, amazing,
flip, and you land, and then just,
Indiana Jones, it.
It's cool, you shot a shadow. Hell yeah.
That's it!
All right, finishing your go.
That brings us to Yasha with Chetney on deck.
All right. So, bonus action, I'm going to rage.
All right.
And...
Oh, just to remind you guys, Ashton, Veth, and Yasha, you all lost a hit dice
because you started your turn within 10 feet of the entity.
Cool, cool, cool, cool, cool, cool.
Yep, yeah, cool.
Happy that.
So, that's 13 total.
All right, so I am going to bamf out my wings.
All righty.
And sort of lift myself up off the ground.
And that's all I can do on my turn.
I can't attack yet.
No, but you do have that extra bonus damage next round too.
I sure do for the next time.
Okay.
All right, so that holds, that goes, finish your go to the Yasha?
Yeah.
Do you stay in range or do you?
you move back?
Will he get an attack of opportunity?
He might.
But you're Yasha.
I know I'll stay.
Okay, Yasha hangs in, got it.
Finishing Yasha's go.
Chetney, you're up with Lodna on deck.
All right, no more fucking around.
I pull out turmoil, the sight, and I'm going to draw it along the length of my leg,
and I'm going to use a crimson right with my bonus action to add a D6, which is going to be,
it's so fucking weak.
But I'm going to run up to this amorphous blob,
and I'm going to take one swipe at it with the sight.
All righty, let's go.
That is plus nine.
23 to hit?
That hits.
Go and roll damage.
Three, two day six, plus the crimson right, three, seven, eight,
plus nine, seven, eight plus nine, what the fuck?
17.
Yes, that's 17.
Yes, thank you.
First strike, carves into it.
Go for your next strike.
With that only strike, I'm going to use brand of castigation now that it's taken damage.
Oh, yeah, okay.
To sear a RTA into its amorphous body.
Now, it is a massive entity, so as you carve through this black expanse, like faceless, there's nothing beyond just the black blob.
A massive red, magical brand just burns into it.
to it and blazoned across it.
Like the best branding you can buy on the Vegas strip, RTA.
We love to see it in the shadowed teeth.
And as the brand burns in, once per turn,
using my fay-touched abilities, I'm going to use Misty Step to
get away from the creature on the same turn.
You got it.
You did lose your hit at the start of the turn.
Fuck!
Don't forget to mark that.
Oh, should have been.
What?
All right.
finishes your go.
Lodna, you're up.
All right, so Lodna is going to take a bonus action,
and she's going to take her claw,
and she's going to kind of just run it along her abdomen,
and as it flops open, a little hellhound
bursts out of it as my dire wolf explodes
from my abdomen and runs forth.
Why does everyone on your team cut themselves open?
It's what we do!
And I'm going to sit, does my puppy attack now or after me?
I mean, usually the end of your turn, but...
At the end of my turn.
You can do it all at once. Go for it.
Okay, okay, sure.
He's, whatever.
He's going to attack now.
15, I don't think that hits?
15 does not hit, unfortunately.
No, but he gets next to him, which gives him disadvantage on my next spell,
which is the most important, because I'm going to cast Disintegrate.
Oh!
Oh!
Oh!
Oh!
We're going to start at six level, just, you know,
because I'm conservative.
I'm going to conserve my spells.
10D6 plus 40.
10D6.
Give me de-sexes.
Yeah, go ahead.
So dexterity save?
It's a duct save.
With the disadvantage.
Which is good, because he rolled high in the first.
OK.
Yeah, no, that's going to be a 15, which I think is a failure.
Yes, he fails.
So he's going to take full damage here.
I'm also going to spend a sorcery point to re-roll ones and twos to empower this spell.
Let's go.
Oh, we'll just re-roll that one again.
I can do that.
Oh, yep, I can do that five times.
I just did three.
So that is going to be five, ten, ten, sixteen, nineteen, twenty-three.
I get to roll this again.
Hang on.
Re-roll that.
Four.
That is four, thank you. Four, eight, twelve, fifteen, eighteen.
Okay, so that is going to be math, and, uh, okay, that's gonna be forty, yeah, eighty-one points of damage.
Woo-hoo-hoo!
Yeah!
As your sickly green disintegration beam
fires outward towards the shadow being,
it tries to move out of the way,
but one of its three massive pseudopod arms
is too lumbering and slow.
As your beam carves into it,
and it just vanishes into dust
and scatters off into the surrounding.
spiraling wind.
Yeah!
Yes!
Lodden just like spins in its icker.
Stay in it, Martin! Stay in it!
Is that the end of your turn?
You want to move?
Yes, I'll move!
Okay.
How far away can I move?
As far, I'll move 30 feet.
Okay.
It will take a reaction to do some attack of opportunity to hit you as you do so.
But I won't lose a hit die, right.
Well, you lost to hit us at the beginning of your turn because you were at its proximity.
Right, but I already did that.
Right. So it's going to strike you.
That's a natural 20, right?
Ooh, boom, no one.
Silvery barbs.
Silvery barms.
I love it.
It's so great.
Okay, it's not a natural 20.
But it is 25 to hit you.
Yeah, that still hits.
Wait, what were you gonna say?
Blood purse of the eyeless.
When a creature within 30 feet of you makes an attack,
you can use reaction to roll a 1D8 to lower it by one.
Fuck me.
Ah!
That's a 24 to hit.
Tom Cardi.
Ethel, what were you doing?
I was going to ask if I could use my reaction,
the confusing crescendo.
If that makes this beast like attack someone else,
does that re-roll the attack roll or does that just like keep it?
No, the attack roll keeps it, but it just hits another target.
Okay.
Does anyone, well, I mean, we don't get to choose who takes it.
They just go, not you.
You.
There is a dinosaur nearby.
I think I might leave it for now.
Okay, you're going to leave it.
All right. So on that, to you, Lotton, it's going to be 44 points of bludgeoning damage.
Lord have mercy. And you lose another hit die.
And I don't want that, but if you could I just stay?
I asked if you wanted to stay or move.
Should you stay or should I go now? Yeah.
Whatever, I did it.
Okay. At the end of your turn, it's going to use his last two legendary actions to inhale.
Oh, no!
The entity, suddenly, you hear this.
Is that a bong rip?
Oh, what's happening?
And all the swirling wind begins to
pull in towards it.
I need everyone to make strength saving throws.
Oh, no.
All right.
I have advantage.
Advantage.
19.
Oh, shit.
Oh, wait.
Eight.
Decks, wait, wait.
Strength.
24.
Okay.
25? Oh, 24.
16. 16?
16.
16.
17.
17.
8.
All right.
Well, primarily everyone that had moved away, except for Ashton,
get pulled back into its proximity.
And now it takes its turn.
Oh, this is going to be bad.
Gets his legendary actions back.
It's going to use its oblivion whirlwind.
Burlwind.
Doesn't sound too bad, does this?
Yeah, easy name.
Oh, no.
And the T-Rex, did you...
I got a 17.
Yeah, you got pulled back in.
I need all of you to make a dexterity saving throw.
Okay.
Hi, guys.
Come on a dinosaur.
Hi.
No, no.
Okay.
No!
Hey!
Hey!
Hey!
27.
All right.
He's doing.
All right, so 27.
27.
You take 26 points of necrotic damage.
Ashton.
Oh, no, actually, you're the only one who was out there.
I'm just watching going, oh, no.
Lodna?
30.20.
30, 20.
You take 26 points of necrotic damage.
19.
19.
19.
You take 52 points of necrotic damage.
One number difference, you double.
Yep, and you lose a hit dice.
Oh, good.
Oh, 20.
You take 26 points of narcic damage.
15, follow up question.
Yes.
If I fail this, am I still able in T-Rex form
to use the Ring of Evasion's ability?
Is that still infused in me or not?
I'll say in this instance because it is fused with your body.
I'd say probably not.
Okay.
It's a T-Rex.
So you take 52 points of necrotic damage
and you lose a hit dice.
All right all of this.
Yasha?
I rolled 13.
Whoa.
52 points in narcotic damage, and you lose a hit dice.
30.
And I'll, can I use uncanny Dodge or evasion or whatever?
Okay, great.
Rogue shit.
As Veth avoids, it shifts out of the way.
Holy shit, Matt.
Oh, my God.
So,
no.
After one round of this shift, as it spins around in the shadow encompasses you all,
You especially get this image here, as it's absorbing your life force away, there's a spark within you.
Should you need it, you can spend a bonus action on your turn for a soul burn.
You can regain 1D4 hit dice to mark one of your death-saving throws that does not recover until you take a long rest.
What?
A soul burn?
Yes.
Wait, who can do that?
All of you can.
While you're within 20 feet of this creature, you can do that.
Say it again, 1D4 to burn a...
No, no, you can...
You get 1D4 hit dice,
but you have to mark a death-saving throw
that does not go away.
You sick, bastard.
Imagine if you just rolled a 1 on that.
Yeah, it's possible.
That's going to finish the entity's turn.
Ethel, you're up with jester on deck.
Beginning of your turn, you lose a hit dice.
How many hit dice are we down?
I'm actually doing, I'm, I've got kind of a riches of hit dice over here.
So I'm like, I've said, I could stay for now.
But I look up at this thing and I've been feeling so awful for so long.
And finally there's something in front of me that is, I can like put a face, even though there's not a face to it.
And I'm just, like, you've done this.
This is you.
You smashed this mountain.
You did all of this.
And I pull out my loot and
and I kind of, I use Call of the Wilds
and I try and beseech like the mountain to come,
the rocks that it is actually smashed off the mountain itself
to come rush in and maybe hold down one of its arms
or like stop it.
And I kind of sing, you know.
I would like you to go ahead and roll a persuasion check
as you beseech the mountain itself.
Very persuasive.
Uh, the 24.
24 is pretty good.
As you begin to play and shout out into the winds here, you watch as Ethel calls to the
mountain itself in the surrounding island wilds to his aid, and all the bits of broken
shard and shale that spinning in the wind begins to gather. The ground cracks on its own,
like a localized earthquake against to shake around your feet, not affecting you, but the outside
of the pit. And you watch as suddenly the shadow entity seems to look around itself. Without a face,
it just seems to become aware of its proximity before bits of the rock stone pierced it and hold
in one of its massive arms, one of the two that it still has, gets shunted and pinned against the floor.
It's going to lose two legendary actions as part of that.
Get it.
Its arm, it's like pulling away from it, but the mountain is holding strong.
Yeah.
Music, my friends.
All right, does that finish your turn?
Yeah, yeah, it does.
All right, you got it.
All right, finishing Ethel's go.
Jester, you're up with Caleb on deck.
Yeah.
At the beginning of your turn, you lose a hit dice.
Yeah.
Soulburn?
Not yet.
But...
How much is everybody down?
Like a whole bunch?
Yeah.
I'm fine.
Yeah, it feels good, yeah.
Pretty low?
He's a T-Rex.
He's a T-Rex.
If he goes too low, he becomes Caleb again.
Okay, listen, for this one, what I'm going to do,
is there six of you that's hurting the most?
You don't need to heal me.
me.
You need to heal me.
I'm okay.
Okay.
One, two, three, four.
I'm okay.
Oh, really?
Yeah, so if you want to, if you don't want to use any, if you want to, shut up Yasha.
I'm sorry.
But maybe you just save it for one person, you know.
No, no, no, I'm not going to do that.
Okay, look.
One, two, three, four, five, six, Loddna, because you're pretty hurt.
Yes.
I'm going to cast power,
The word fortify.
Oh.
What is that?
What is that?
You guys get a hundred and twenty temporary hit point.
What?
That's so cool.
What?
All of us?
Those six that I named.
Yeah, I got in on the sale.
That's amazing.
Yeah.
Who didn't you name?
You?
Okay, great.
Because you said you were fine?
I'm okay.
I got you because you're gonna be up front with it.
Do you need it?
You don't need it, do you?
Okay, so not Caleb, you, Veth.
Hey, what?
U.
We got a 20.
Okay.
I'm still confused.
Am I in this or not?
You are.
I am now.
Yeah.
Yes.
I got promoted.
And then for my bonus action,
I can do something.
can do something and I'm going to do it do it do it I don't do a little little
I'm going to back away from it I'm going to try to just dance back a little bit away from it I'm
going to try to just dance back a little bit away from the the void okay so you're
to try and get out of that.
Yeah, yeah, yeah, yeah.
Okay.
It's going to take up opportunity.
Yeah, yeah, yeah, yeah.
That's going to be a 21 to hit.
Silver, okay.
What?
I don't know what happened there.
I don't have.
What was that?
I'll have a shield.
Silvery, okay.
Okay, it takes me.
Okay.
You take 44 points of bludgeoning damage.
Oh, shit.
And you lose a hit dice.
Fucking hell!
Hell!
Okay.
Cool.
All right.
I love you.
Finish investors go.
For my bonus action, I'm going to do it.
Do it.
I don't know what it is.
I'm going to roll the D4.
Go for it.
Three. I got three back.
So you get three hit dice back.
But you have now marked a death save.
Yeah.
Chaos.
Oh, shit.
Chaos.
No problem.
She's our healer.
Caleb, you're up.
Laura likes to gamble.
The massive frame of the T-Rex suddenly shrinks down
into a heap of red long coat,
and as Caleb springs back up,
he's dragging licorice root through his teeth
and starts waving his hands in the air
and slaps his palm down onto the crystal of Ashton.
Let's go, Rockstar, and he casts haste.
Slams his heels together.
The Storm Rider boots kick off, and I blast up into the air,
away from this thing, electrocuting it as I fly away.
It used its reaction.
I'm out.
Correct.
Yeah, you still take the hit dice at the top of the round,
but you are out of the range of its heat death aura.
And the boots do.
All right, that finish your go, Caleb?
Well, it gets lightning damage.
lightning damage.
Oh, that's right, yeah.
2D8.
Let's go.
Is it dead? I did 11 points of damage.
Oddly no.
All right, good a no.
Finishes your go. That brings us to initiative count 20.
It's now going to begin initiating layer action.
Damn it.
Woo!
Yeha.
So a death storm is going to begin to swirl above
as the spiraling clouds
begin to fire down, dark blue bolts of lightning around striking the ground. You all take,
not a lot of damage, 12 points of lightning damage across the field, except for probably you,
Caleb, since you rocketed that far away, it was just in the proximity. But everyone who was
struck loses the hit dice.
Oh, he did, yeah, he did, yeah, he didn't.
Oh, man.
What?
What?
Oh no.
Ashton, it's your turn with Veth on deck.
Not cool.
So Ashton has a plus 2 to AC.
Oh my God.
You have an extra action which can be used for one attack or dash or disengage or hide.
Okay, so hold on I just have to override.
Advantage on deck saves.
Advantage on deck say?
Okay, so I'm...
Double movement.
Plus two to AC.
Yeah.
I'm so hard to hit right now.
All right.
Let's start with, I'm going to, since this
has changed the map a little bit. I'm going to give myself a little shake and
change my rage for a new rage. There we go. We're a new rage. And let's get
absolutely crazy. How close is everybody together? Well we're 30 feet away from
the energy hit dice sucking thing. That's fine. All right. So I'm just going to
go straight in, take a job. I'm just going to start hitting the closest bit of this
that I can. Let's see how this goes.
And then I'm gonna do this, fuck it,
I'm gonna go reckless again.
Let's go. First hit.
Come on, give me something crazy.
Nat 20, here we fucking go.
This is about to get ugly.
Here we are.
This is gonna be very, very ugly.
All right, oh boy.
So that's two extra dice that could add it to that, I believe.
Now, hold on, where is it?
Yeah, it's going to be fucking great.
Provedo Cremid goal.
Roll two additional damage size.
Cool, added that.
I'm going to burn a chaos, my first chaos burst,
and I'm going to add a, let's find out what I had.
There's a D8.
This might take a while.
This is going to be great.
Oh, let's add some thunder damage to this, mother ofucker.
So that's a, let's see, it's a 1D10 thunder damage.
I'm just going to do that.
now. It's going to be so awful. That's 10 points of thunder damage doubled. We'll get to that.
This is going to be so ugly. Let's just roll these now. I don't like that. I roll out again because I can. There we are.
That's five, ten. It's crazy.
10, 23, 26. So that's 10 lightning, 26 standard. And then just for fun, I've got that extra fire damage. I can just pump into it. That's always great.
Oh, it's so mean. Let's see. I'm going to,
expend three charges of my fire ring for, yeah,
I'm going really crazy with, for, here we go.
Do you hear the process is going?
2D6.
That's six points of fire, another 2D6?
This is so bad.
That's 10 points of fire?
Ashton just looks like video game ray tracing right now.
Oh, it's a giant fucking vibrating.
And then it's seven.
Okay, let's add this all together.
16 plus seven, well, let's, yeah, 16 plus seven is,
is 23. So that's 64 points of fire damage.
This is so rough.
Here we go.
Standard number, that's going to be 20 points
of lightning damage.
Whoa.
I wrote really well.
And then standard hit was 26 times two, so that's 52.
52 points of normal damage.
And then just for fun, that's also plus 16, which is my normal base.
That's so much more.
I came down.
so, like, it was a,
I was like, into the spiderburst with this,
as reality is burning with the power
of the fucking mountain.
Did we know the total?
Did we know the total?
It was so much.
I didn't do the total, I'll find out.
They just did it out there.
152!
A living shard of an elemental titan, bringing its modern-day fury upon the long-dead
shade of a fractured titan to a heavy hit, tears into this creature, and for the first
time since you first encountered it, you sense fear within this shadow.
So that was your first hit.
Yep, let's go over another.
Whoa!
I feel bad for this guy.
Oh, darn it was a 19.
So close.
Oh, my God.
A 19 to hit?
Yeah.
No, 19 is where I rolled.
19 plus...
Oh, got that hit, though.
No, I don't get the double.
19 plus 14, that's 23 to hit.
That hits.
Here we go.
33.
33, yeah.
So that's 10, that's 26 points of damage.
All right.
And last.
hit, I get one more hit, right?
You have, yeah, with haste, you do.
One more, here we go.
16, 26, a 31 hit, that hits, I assume.
And that's, oh my God, this is insane.
11, that's 27 more points.
That's 200 plus damage on one round.
It's just a big piece of crystal carving into this.
Let's go!
Woo!
Hell yeah.
I'm having a great day.
All right.
Do you want to move,
use the rest of your movement this turn?
Because you have a lot of movement with haste,
or you want to stay put?
I'm just going to run a few bloody circles around it
and then just stay in range.
You got it.
All right.
I want to be around everybody else, just in case.
Understood.
End of your turn.
It's going to use its only legendary action
to throw a siphon lance at you,
because it's really really.
I don't know. I don't know. What is that?
Well, it has advantage on attacks against you because you did reckless.
That's a natural 20.
Silverie Barbs!
I always forget I get to give advantage.
What's the range of Silvery Barbs? Because he did run around it.
No, but I...
No, he said he stayed.
But you came back around?
I want to stay, yeah, next to everybody.
All right, Silvery Barbs, it is.
It's such a great.
It's such a great.
First level spell.
It's 60 feet.
It's also 60 feet, so I'm definitely within range.
Yeah.
All right.
Also, I never do this.
Beth, you're going to get advantage on your next roll.
Oh.
Yeah.
That's going to be 27 to hit you, Ashton.
Somehow it does.
All right, you take 44 points of bludgeoning damage.
Reduced in half, so that's 22 points.
Yep.
And you lose a hit dice.
Okay.
Okay.
Suck it and big tentacle bullshit.
Beth, it's your turn.
I guess I'll just shoot it with my crossbows.
At the beginning of your turn, you lose a hit.
Sure. Sure. Sure.
Sure.
Yeah, I mean, that's what I do. I shoot things with crossbows.
Let's go.
I get advantage. Yep.
Okay. That's 27 to hit.
That hits, roll damage. Let's go.
And Yasha, you're up next.
Okay.
I'm rolling a lot of dice too, but not as many as Ashton do.
I have so many things I have to mark off.
30, oh no.
37, 45, 45.
45 points of damage.
A heavy hit.
This entity is taking hits and you can see like there's like sparks,
of blue into the shadow with some of these hits,
it's starting to almost fracture.
It's looking pretty hurt.
I get one more hit.
I get one more shot at it.
That's cocked.
Oh, that was almost a 20.
It was 16 plus a bunch, so that's another,
that's another 11 points of damage.
Alrighty.
Yasha, you're up.
Oh, do you want?
Actually, you know what, can I take that one back?
Four.
Can I bonus action disengage and run away
instead like a coward?
Yes, you may.
I will happily take that 11 hit points back.
I scurry away.
Fair.
But bravely.
You got it.
While drinking alcohol.
Perfect.
I'd already used my reaction,
but I appreciate sticking to the narrative.
Yasha, you're up.
All right, so, reckless, great weapon master, all the shit.
First, though, as a bonus action,
I'm going to do zealous presence and I'm going to unleash a battle cry so that anyone
within 60 feet gets advantage on attack rolls and saving throws until your next turn
until my next turn nice all right so which one do I roll what one do I roll
okay I'm gonna do this smallest it doesn't matter it does matter it's reckless
you said yes oh okay okay um
Um, that is, uh, uh, uh, 26.
Minus five.
Shit, master.
Which is a 21?
Yeah?
That hits.
All right, all right, all right, all right.
Okay, here we go, here we go.
Oh, I just got so nervous.
Okay.
High level combat, a lot of days.
Ooh, that's good, that's good.
Thousands of people are watching you.
1340.
And judging you.
Wait.
Oh yeah.
This is so cool.
You are so wild.
Okay, um, um, okay, um, 14 plus eight, plus 53 because of,
because of 20, because of the wings, my radiant soul,
plus 10 because of great weapon master, and plus 23 because of all the other shit that I
Did. Because of, hold on.
Because of, hold on.
Because of divine fury and raging.
Right.
10 plus 13. So you didn't, I don't, wait, hold on.
He believes you.
71? Thank you guys. I'm so sorry.
75, 75. 75. 35. 35 points of damage.
Heavy hit on this.
Let's go, baby.
Sorry, okay.
We're hard.
Let's go.
All right, second hit.
Oh.
Yeah, reckless and all that stuff.
Yeah, so reckless.
Oh, oh, that was funny.
Yeah.
Oh, my God.
Fuck it up.
Fuck it out.
Oh, my God, oh, my God.
All right, all, all, all, right, all, right, all.
Come on.
Oh, yeah.
Oh, yeah, yeah, yeah, yeah.
Yeah, yeah, yeah, yeah.
Okay.
Okay, um, um, 10.
Right.
I'm just going to be shaking.
Okay, um, um, um, so 14, that's 28, that's 28 plus, um, I,
get out of here.
28 plus 10, so 38.
You added your brutal critical?
Brutal critical.
Yeah, yeah, yeah.
Your roger.
What's the brutal group?
We roll the damage die one more time.
Okay.
Well, actually, as the 20th level Barbarian,
you add it three additional damage day.
Yep.
Three more times.
What?
So an additional 3D6.
And double them?
Yes.
No, no, you just add them on top.
So did you double everything first?
Are you good?
Double, yeah, 28 is what we've rolled so far.
Yes.
Doubled.
Doubled?
You got 14, that's double 28.
Okay.
Okay, so that's um, um, double to 24.
10, 12, double.
The brutal critical is double.
The brutal critical dice are not double.
They're just adding on top of the final.
Okay.
So that's, uh, 10, 12.
20 and 12.
16.
Plus, um,
plus 13 because raging.
I think that's it.
I think that's it.
I think that's it.
Let me just make sure.
I only do the Radiant Soul once with the plus 20.
Correct.
And did I add the 10 again for Gray Weapon Master?
No, I already did that?
When do you do it on every attack if you want to?
Yes, of course I do.
Yeah.
So then it also 10, so is that 63?
I think it's more than that.
63.
No, it's 63.
It's 63.
If you add that time.
I think it's 90.
No, it's 63.
Yasha, how do you want to do?
What?
Oh my God.
Oh my God.
Oh my God.
Oh my God.
Arbaryans.
All right.
Um, um, I'm just
I'm just going to fly over and...
Watch it in the back here!
Yeah, I'm going to do that!
I'm just going to swing my Scald Sabre
and just sort of look wherever the nuts are.
Really cool.
And then...
As you stare at this formless shadow entity
that is attempting to recoil into the pit that it came from,
you watch as its one tether arm breaks free
from the stones that you were holding it with,
and the other drags it down, and as it descends,
you get just the briefest glance of two tiny shadow orbs
and a tiny floppy shadow appendage.
And I'll just take the Skald Sabre
and just swipe it and stick it in.
With a flash of searing flame and a roar that quakes the apex of this monstrous mountain.
The shadow being seems to begin to fade as a faint glow of it plummet down into the shadow below.
Its physical form destroyed as it deteriorates.
But the pale blue-green glow of its spectral form.
descends within the heart of the mountain,
tethered and kept beyond this realm into the other.
You have destroyed its physical presence here,
but currently it is beyond your reach in the spirit realm.
That will have to be the job of another troop.
But here, as it falls below, you feel a portion of that vacuum in your spirit grow warm
once more as both a partial dark presence that had taken root in your spirit has been diminished.
and also a sense of proximity to a long-lost part of yourself
that sits beyond the veil and not far from where you stand
as you breathe heavy after a day of climbing a Tyrannosaurus wrecks
and plucking songs from the ether of this space and talking to
and beseeching the power of this island around you,
you look amongst the new friends you've made,
catching your breath
and for a moment
you feel the memory that you've
perpetually lost is not going to fade
from you this time.
I want to go down and check on my family
and everyone that's
hopefully been unpetrified
but
this is really nice.
Problem?
Punched.
right there
That was an incredible punch
Yeah
I know before we were all touching
shoulders and stuff around the void
because it was
you know something we had to face
but do you reckon we could do more shoulder touching
just one more time around the void
sure
Yeah sure
I'm very tall
so I'm just yeah
at the moment I'm like doubles
Ethel's very tall as well
Caleb, fly back down here.
Yeah.
Oh, Caleb.
Come back.
The void is defeated.
I landed.
I walk up.
Oh, God!
Hey, so good.
Bad rap.
We all touch shoulders.
Thank you.
Gently.
And not sexually.
Just a friendship touch.
Friendship touch.
Friendship.
Thank you.
Thank you for singing a mountain back together.
That was pretty cool, huh?
That was really cool.
We've focused a lot on me.
I hope your friends are okay.
Sorry, I didn't...
They're probably fine.
I read probably five.
They're very capable.
You hear the sound of arcane...
shrieks and distant ghostly screams echoing from the pit below, deep, deep in the darkness,
the other half of this fight roars on, and you're uncertain the source of these screams.
The battle somewhere in the spirit realm across the veil is raging, and you're uncertain if you can
help, not from up here at least.
Ethel, I think it's time to take the plunge.
Will you come with us?
Yes.
Should we dive?
Dive down?
Cannonball on three?
One, two.
I'm not ready yet.
Three!
Right now.
As they live,
As they leap into the expanse below, plummeting into the very dark heart of this shattered
mountain, we'll see what the other half says in Melbourne.
But for now, we close this half of the chapter.
We'll see some of you in Melbourne and those nod.
You'll see the rest of this when it goes online.
thereafter, but thank you very much for joining us tonight here in Sydney.
We love you very much, and is it Thursday yet?
Thank you.
Thank you all so much.
Thanks for listening.
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