Critical Role - Thank Goodness it's Thursday! CRF's 90s Charity One-Shot Benefitting NCWIT | Sponsored by Ebay Live Part 2
Episode Date: September 30, 2025Part 2 Join Game Master Matthew Mercer and CRF President Ashley Johnson for a very special as they invite 90s stars Stacy Keanan (My Two Dads) (Boy Meets World), Will Friedle (Boy Meets World), Chris...tine Lakin (Step by Step), Rider Strong (Boy Meets World) and Jodie Sweetin (Full House) to the table for our Daggerheart Charity One-Shot: TGiT (Thank Goodness It's Thursday)! Head to Ebay Live during the stream where we will be auctioning off signed Critical Role / Darrington Press goodies! https://bit.ly/CRFebay OR donate money directly and effect the game through Tiltify http://bit.ly/CRFtiltify The Critical Role Foundation will allocate a portion of your donation to our emergency fund which we’ll use to provide financial help in the event of unforeseen emergencies, like natural disasters (hurricane, fire, and other unforeseen tragedies). This allows CRF and the Critical Role community to provide urgent aid quickly when it’s needed the most. Learn more about our non-profit organization, the Critical Role Foundation at https://critrole.com/foundation/ CREDITS:Character Art by ArtByTosin Follow us!Website: https://critrole.com/foundation/Newsletter: https://critrole.com/newsletterFacebook: https://www.facebook.com/CriticalRoleFDN/Twitter: https://x.com/criticalrolefdnInstagram: https://www.instagram.com/critical_role/Twitch: https://www.twitch.tv/criticalrole Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
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Hi again, Critters. It's Sam Riegel, and you're listening to Part 2 of this episode from the Critical Role Podcast Network.
If you haven't checked out part one yet, pause this now and head over there first. Otherwise, enjoy part 2.
And welcome back. So before we jump into the immediate answer we left on a couple of things.
Right now, we are, or the main thing is this, some of you have asked, there's been a lot of questions about it.
We're actually going to put it for auction this slate,
kind of GM screen front here, along with the fear pogs
that I'm using for this event, as part of this charity as well.
So that should be up now, check it out and help us.
One lucky winner, get that as a keepsake and memory part of this.
And you get some great pogs that I will lick each and every one of them for you.
Do they take the pogs immediately so you lose all your fear tokens?
Is that what happens?
No, it's after the game.
Yeah, we can lick all the pogs and also sit on them.
Yeah, yeah.
Someone's in that, I'm sure.
Yeah.
I haven't heard lick all the pogs since mid-90s.
But with that, the faces now cracked open
and the tendril, weird, extraterrestrial faces
of these executive details now exposed.
They rush in with impossible speed.
I'm going to immediately use this fear to get them,
both as part of their hive mind, when one is spotlighted,
they both are spotlighted in the same time.
So both of them rush in.
The first one is going to go ahead and use its acidic tentacles.
of its face are going to come towards you, Karin.
That's going to be a 21 to hit you.
I think that hits.
Yeah, that hits.
All righty.
You take 13 points of energy damage.
13 points of energy damage.
I'm going to use an armor.
It also.
To take that down to a, wait, how many?
Take it down, 13 points.
13, so I'm going to take that down to a minor.
down to a minor.
All right, and you also, the tendrils,
as the tentacles wrap around you,
it burns your skin and yourself.
You also mark an additional armor slot
without getting its benefits.
So it burns through your armor quicker.
Oh!
So you only get the benefit of one,
but you burn two slots.
Oh, that sucks.
The other one, I'm gonna spend a fear,
and it's gonna rush in the middle of chamber
amongst all of you, and it's going to hold its hands forward.
The tentacles are gonna shake for a second,
and you all feel in the center of your mind,
like a piercing headache from nowhere.
A. This psychic scream blasts out at all of you.
I need you all to make instinct reaction rolls for me, please.
So just roll in it, make an instinct roll.
You don't gain hope or I don't get any fear.
Just tell me what you got.
It's on top of the other one.
Reveal the other one.
There we go.
Oh my god, if that was a critical role,
I was gonna.
Instinct, okay.
13 with hope.
13, you are five.
You managed to lock it out of your mind.
Nine with fear.
It courses in your brain, you lose a hope and mark of stress.
Oh my God, I'm getting so stressed out, guys.
12?
You also lose a hope and mark of stress as it like rings into your mind in a painful way.
22.
22.
You shrug it off.
You've seen worse.
Guys, guys.
What's see you?
Uh, 13.
13.
You also kind of, you wins, but you pull away.
I have 22.
22.
And I'd like it to be because in my head I'm just singing the Meow Mix theme song.
So it's like, I don't even hear it.
I'm just like, mea, mea, mea, meom, yum, yeah.
Perfect.
Nothing kind of turns out.
Yes.
It is a barrier unstoppable.
Great.
So after the screen recedes, they both kind of square up
against the rest of you.
Their fist airs, the faces are around it.
It is now spotlight to you.
Who would like to?
Wait, you guys, I have that caustic glue.
Oh!
Yes!
Yes!
And it burns.
So I bet if we, I bet if we like glue the tentacles,
tentacles to something glue it to itself just swim in the face I think you
should also tag team for the first time I think we should probably tag team a
fight don't you yes yeah I've got yeah okay the three hope to spend yeah the
person initiates it the only one that has to spend the three hope oh so
only one of you needs to well if you do you want to initiate you want me to
initiate you called it you started all I sure I'll initiate so what do I do
erase three if you want if you don't want to use your hope then you don't have
to do that I'm just saying if we want to at some point in the future it seems
like maybe we should work together
Maybe we should work together on this one.
So yeah, yeah, so I'm gonna spend three hope.
You got it?
Okay, wait.
I have this thing, it says Spotlight Hog.
Any tag team role you are a part of can be initiated for only two hope.
Ooh!
Whenever you help an ally, you add a 1D8 to the result as opposed to a one day six, one D6.
However, you always attempt to take the credit causing the involved ally to take a stress.
Should we do this?
That's great.
You only spent two hope?
Yeah. So the two of you can do a tag team right now for only three.
to hope cost on you.
Okay, perfect.
I'm gonna do that, so.
All right, so how are you both tag to me?
You're using your glue, and what are you doing
to impede or harm these alien executive detail?
I, well, okay, I am going to use my scalpel.
It is a prop scalpel, however, these tentacles have,
they're slimy, they're slippery,
I don't think they're that strong,
and how about I could try to chop some of them.
chop them, weaken them.
That's great.
Stab them, cut them, cut them, harm them.
That's perfect.
So now both of you make your respective rolls.
So you roll your finesse for your attack with your scalpel,
and then you go ahead and roll for the glue usage.
Would that be finesse?
It would say on the card, I believe.
Oh, oh, oh.
Skillcraft roll?
Correct.
So if you look at your foundation card there, which would.
This?
It's one of your other cards.
Oh, this one.
Go craft trade. Okay, got it. Presence.
So yeah, so you would roll with your presents bone.
Okay.
Seven, eight, nine.
Plus two.
Plus two, 11 with hope.
So 11 with hope versus.
I've got 15 over here with hope,
but what did you say the, what type of roll it was?
For you would be finesse.
So 17 with hope.
So you both get to take the higher of the two.
So you both take 17 with hope.
You both gain a hope.
And that is a success for both of you.
So roll your damage binding against the target.
Nice.
You have two of these details,
so do you want the one on the right or the one on the left?
Left.
Left, let's go.
Roll your damage.
Two, eight, plus three.
Do I roll the same ones?
Eight.
Eight side?
Mine is eight.
Okay.
Which is the eight?
Wait, no, the eight-sided dice, not two, four.
Two, six.
That's all good.
Which one is the eight?
This is the eight right.
So I guess that would be, I don't guess it doesn't matter.
Well, these are, it doesn't matter for the.
Okay, okay, okay.
Okay, then we go.
Oh, yeah, it's that way a little.
Okay, roll 12.
Okay, 12 plus what?
I got two D eight plus.
One, then roll again.
Great.
So 15.
Great.
15.
Six.
That's going to be 21 points of damage,
which crosses its severe thresholds.
That's three hit points in that combined attack on the one.
A heavy hit.
Yes.
Yes.
The glue scatters around it, and you watch as the glue kind of adheres to its body and sticks it to the ground, and it's like burning.
The material of its suit begins to burn away, and you can see that same, like, dark green alien texture beneath.
It looks like it has, like, fleshy gloves and a mask that tore open, and the rest of it beneath the suit is just some weird kite in this alien body.
As the glue's burning and holding it in place, you come up with your scalpel, and just stab and carve away.
Some of the tentacles, like, splinter away, causing a spray of kind of a dark,
dark liquid across the ground as it kind of pulls back into itself. But it looks
pretty hurt. Pretty hurt in one opening. Go on that one. I'm going to spend a fear to go ahead
and take the spotlight from you at this point. Now, because once again, they are a hive mind,
they can both be spotlighted together. The other one is going to, the one that you just struck
was the one that did not scream earlier. I'm going to go ahead and spend a fear to have that one
give its own psychic scream. The other one that's been injured goes,
and you feel that same shriek in your brain.
I need you all to make another instinct roll.
Oh, meow, meow, meow, meow.
Also, wills dispel power gloves,
power gloves, seven piece dice set is about to go up.
These are sick.
They are sick.
These are like my favorite dice ever.
These are awesome.
One in one.
That's a great, so yeah.
Unphased, unfazed by this.
14.
14.
14 is the success. You keep it at pay.
14 as well. You guys, the first scream, a little shaking this one, old hat.
15. 15, same, yeah.
14. Great.
Oh, nine.
There we go, we got one.
Oh yeah, fear doesn't matter with the reaction rules, so you're good.
But you guys, so you lose a hope and you mark a stress on this one.
As you see Joey squawk over here, like being repeatedly shaken by the presence of this, this alien psychic storm.
I stop listening to my commercial in my head.
Oh, interesting. So as a reaction, I forgot to note, as you both stabbed this creature, as a reaction, it has shifting form because of its body moving in an alien and unfamiliar way beneath the suit, it causes you both to get spooked. You both mark a stress.
We're both striking it and doing three or more hit points from an attack.
Back on us now?
No, the other one gets to attack now. Oh, son of us. Mother.
It's going to rush up to you, Sam.
and its tentacles are going to reach out to try and grasp at you,
that's going to be, ooh, that's not a good roll.
That's a five.
You're pretty sure it's not higher than your evasion.
So as it reaches out for you, you just dart back out of the way
and keep at bay from its assault.
The spotlight's back to you who would like to go.
I want to pick a giant rock, the biggest rock in my pocket,
and as close range, just as hard as I can, right?
You mean your block, your girlfriend, block?
Wow, that seemed personal.
Geez. You know, we're fighting aliens here. Maybe we talk about it later.
We went out once. Wait, you guys dated, huh?
Yeah, one time. I can tell. Back in the day.
After she asked me out and asked me out and asked me out, one time I said yes.
You took me to see Air Force One.
Yeah, three times.
Such a good movie. Get off my plane.
Get off my plane. Audience gave me three more fears. I'm just adding that there.
Thank you so much audience.
They don't like that. They don't like Air Force One.
All right. So, again, your uncle, you do have 15 more plus ones to add if you'd like to the audience.
given you can decide to use any if you like we should save them probably for
something bigger than this right I'm still what why not all right give me one give
me two yeah yeah all right so plus two on that all right so that leaves us
then at 13 left so it's 11 with hope living with hope are you cool with
that one no I think how many how many re-rolls do we have
You currently have six more re-rolls.
We should save those, don't you think?
Those are pretty big.
I don't know, I mean.
Unless they don't do it, do it, do it.
All right, I'll do a re-roll.
Let's do it.
Let's do it.
We'll do a re-roll, all right.
There we go, that's better.
All right, so it's, uh, so wait, it's just, yeah,
it's 13 with hope.
Thirteen with hope, yeah.
That's better.
And I don't add anything yet.
It's not, I wouldn't add agility or strength or anything.
Well, for the Rock, it would say,
I think it's finesse or agility there.
Is it?
Is it?
Oh yeah, no, it is agility.
So yes, I would add two.
So 15.
15 succeeds.
Yeah, so take that.
Yes.
Go ahead and roll damage.
And then so it's 2D6.
Another one.
Oh, yes, I do.
In the awesome.
The power glove from Nintendo.
I mean, come on.
Come on.
I didn't know those were called power.
Eight.
Eight points of damage?
Yeah.
All right, this is to the one who's already been wounded
or to the one that's been untouched?
I'm going to do this.
already wounded. All right, that will be past its major threshold. That's two more hit points
on that one. Crack, the rock like slams into the tentacles and like embeds itself, this jagged
piece of like broken concrete that was left in the parking lot. It's now stuck out of its mass of
writhing body parts. And here, it's trying to eject it from its what you imagine a face would
be, and it's lodged in it at that moment. At this point, you notice the ceiling is now growing
thick and somewhat viscous as whatever expansion you noticed before has hit this floor
and begins to rain down a strange, acidic fume. The audience has given you all to one
hit point to mark, as the atmosphere here now grows more caustic.
Oh no. Another hit point. I'm going to use an armor.
Can I use an armor for it? No, this one you can't use armor. This just burns through to you.
Got it.
But that's all, that's good there.
Two more of you, by the way, can add plus two to an experience, if you'd like, from audience donations.
Do it, do it, do it, grab it, grab it.
Do it last time.
Yeah, who didn't get the experiences last time?
Two of you didn't, two people didn't get the experience last time.
I know, okay.
Yeah, you did it.
I wanted you two.
I thought I did it.
She did it.
I did it?
I did it.
You took it for Handman?
Yeah.
Okay.
I didn't take it, but, okay.
I could just put it on anything?
On any one of your experiences.
A plus two?
Yeah, plus two for that.
Who would like to take the spotlight now?
Well, it seems, can I just say, it seems like there are two tentacles still coming at us, correct?
Yeah, there are the two alien details.
Yeah.
One of them looks pretty hurt, and the other has been untouched.
Well, I do have a hooligan trait.
Oh.
It's a strength trait.
It's a skill craft trait.
It's a boomerang toss.
When you have an equipped weapon with a range of melee or very close, it can fly from your hand to attack an adversary within close
within close range and then return to you,
can mark a stress to target an additional adversary
within range with the same attack roll.
Yes, you can.
So I would like to use this to attack both of them
with my baseball bat.
Let's go.
Let's go.
Let's go.
Let's go.
Good hit.
Batter up, motherfucker.
Batter up, motherfucker.
Let's go.
Oh, wow.
Okay, 19 plus 5, 24 with hope.
Plus agility, or no, wait, no, I'm using this.
Strength.
This is, yeah, strength.
That very much hits.
27.
Yes!
Oh, yeah, that hits.
All right, so take that hope and roll damage for that.
I don't know.
You said it's Marcus Stress to hit them both is what it was?
It's a great move.
Yes, and Marcus Stress.
Marcus Stress for doing the effect, but you go and take your back.
It spins around, cracks up against one,
bounces off and cracks into the other.
Go ahead and roll damage for your baseball bat.
Okay, that's this one?
That would be.
There's 2D10.
2.10-sided dice.
I think that was...
Where are they?
It's all good.
I know.
Sorry.
It's all good.
It's the one that looks like...
Looks like a diamond almost like that.
That, yeah, yeah.
It's all good.
We got you!
There's that.
For the record, a lot of people at this table,
first time playing a tabletop RPG, and they're kicking...
Killing it!
They're doing so good.
Killing it!
You guys are taking to it like...
That's a D8, it's worth there.
That's a D8.
A fish to water.
Yeah, that one right there.
There you go.
It's all good.
Okay, it's six and a four, ten.
Ten points of damage.
That's going to be a major wound.
How do you want to do this?
You can destroy one of these.
So describe how your bat takes one of these aliens out.
Okay.
So I swing the bat from my hands.
Almost in slow motion.
It comes up to the aliens, to the one who's wounded.
and it just hits it and it splatters everywhere.
It's gone.
And some of it just splatters on all of our faces.
Oh, it's in my nose.
Oh, no.
And then it gets into the next one, wraps around it, crack,
snaps it in half.
It's not completely dumb, but it causes damage.
And then comes and swirls right back around into my hands.
What?
Whoa.
Crazy.
Whoa.
It's an incredible display.
Sam stands there.
Ripley style with the bat in the hand,
the camera kind of comes in real fast.
Chiseled jaw, ready to dominate.
Yes, she's a beast.
You're killing them all, Smalls.
You're killing them all, Smalls.
I'm gonna burn a fear.
The one that's still standing
and took the hit from the bat
and looks back towards you.
Gets down on the ground and begins
lunging towards you in all fours
in a very animalistic lurch
before leaping towards you as tentacles
reaching for your face.
That's going to be an 11 to hit you.
Oh, yeah, I'm a nine, yeah.
All right, so for that.
Question, I have this thing here.
Confidence boost, spend three hope to talk up an ally's ability,
and granting them either plus two to a trait of your choice
or plus two to their evasion lasting to the end of the scene.
Can I do that?
If you'd like to, would plus two to your evasion make a difference?
No, it would not help.
How about adding plus two to any two?
Plus two to any traits.
I guess that's not, well, whatever.
This is the way not helping,
but that's a good thing to know for future battles.
Also, if you do it at the start of a battle,
it lasts for the entirety.
That's a good thing to hold on to.
That's a really useful thing.
Wait, so if she did that right when we walked into the room
when the two guys came in, that'd be the whole battle.
The whole battle, you would get that plus two
to your evasion to whoever she targeted,
or plus two to a trait that you choose.
Cool.
Who is the lowest evasion?
I think that, she does.
Yeah.
Wait, whose trap or keeper do we have up?
Is it a rider trapper keeper?
Oh.
It's Christine!
It's a Christine!
Oh!
Hell yeah.
Give it a hug.
Give it a hug.
It's real.
It's rough.
And I need lots of notes in here.
Yes.
And to celebrate you take 11 points of energy damage.
Oh!
And you mark an additional armor slot as your armor is dissolved from the contact of the tentacles upon your body.
Okay, wait.
11 points of damage.
Ooh.
Okay.
But, okay, I can also take an armor without, instead of a...
Well, you can burn an armor to reduce it by one threshold, but regardless.
You're already in the minor...
Yeah, I'm just going to do.
So you go.
But you also burn an additional armor because of its aesthetic tentacles, like tearing away the armor.
All right, that ends their activation, the singular one, who wants to take the spotlight now.
Does that mean you'd have to erase an armor?
I didn't have one yet.
Oh.
That was my first armor.
Yeah.
Oh, got to go.
All right.
I'm gonna go, how many are left now?
We got one?
Okay, so I'm gonna, I'm gonna, I'm gonna go up to it
and out of my, I'm gonna reach in real far
into one of my cargo pockets and I'm gonna pull out a jar.
Okay.
And in this jar, another bea-bating.
Because I am also, one of my abilities,
I'm a bug collector.
Yes.
Because I am an indoor kid, so I don't play with children,
I play in my backyard.
Right, fair.
Ashley's playing a character.
Basically me.
So it's a jar of fireflies.
All right. So if I make a skilled craft roll
in close range, spend a hope, okay, I'll spend a hope.
And then deal 2 to 8 plus three.
Let's do it.
Energy, yes.
So I just go up to it.
Okay, okay.
Okay, so, um, um, um, um, um, where to go?
All right, so what am I rolling with?
Okay. Okay, that's fine.
We have re-rolls, don't forget, we have re-rolls.
Which I'll allow the re-rolls for damage dice if you prefer.
Okay.
What is my, okay, wait, 13.
That'll be awesome.
It's 15.
15 damage?
No, that's 15 to hit.
Oh, to hit.
Are you happy with that?
Did that hit?
I think I hit at 15, didn't I?
With fireflies?
I don't know with fireflies, but I hit it at 15.
I think with my rock.
Yeah.
Are you going to stay with that?
Okay, I'm going to stay with that.
Okay, that hits.
Yeah!
All right, all right, all right.
So it's 2D8 plus 3.
It's like a good firefly attack.
All right, that's pretty good.
12.
15.
15 is past its severe.
is past its severe threshold. That's three hit points on it. It is, the fireflies swim
around it, and they're the normal fireflies, but as they like land on its face, you watch
them suddenly like, they start popping around it. As they do, it's like burning its flesh.
Sorry! The fireflies are like, but there's some sort of a chemical reaction in their presence
that is scarring this alien creature deeply, and it looks like it's barely holding on. It's
starting to like turn around, and it looks like it may try and bolt or try and
search for help. That was with hope or fear? That was with hope. That was with hope.
You guys were rolling the hope. Pretty often. Yeah, we are. I'm going to go ahead and spend
a fear. To have it, oh, and as of this part of shifting form, you do mark a stress for doing
three more hit points to it because his body quivers at the impact of the fireflies.
It's going to go ahead and hit you with its hammer fist. It's going to rush forward and it's
what kind of the fleshy glove kind of slides off of it.
And you see now this weird, like, curled reptilian-like hand
that just curls into a massive, fast-moving green hammer
towards your face.
This is gonna be, that's a natural Tony.
That's a critical hit.
Oh no.
So you take, so that would be 22 points of damage.
As this creature at the edge of its, of its,
It's need to survive or to take something down with it.
It just goes right into the core of your,
the bridge of your nose and your forehead
with a heavy, heavy impact.
Okay, I'm gonna use an armor to take that down
because that was over my severe.
Right, so it takes down to two hit points.
Two hit points.
Oh shit.
I'm full up and hit points.
You're done?
Yeah, so what does that mean?
So we get to make a death move.
Oh, God!
Oh no!
You're about to be recast!
Yeah!
Oh no!
You're gonna be replaced in this high card!
Oh no!
Wait, can I use a card?
What card do you have?
It's a spell.
It says a touching moment.
You can take a moment to express your appreciation to someone and help them recover.
When you can take a few minutes to focus on the target you're helping, you can spend two hope to clear a hit point or a stress on them.
So yeah, so you can do that after this fight.
So we'll see how it goes.
here, but you can do that to bring her back.
So for now, you have the choice to go unconscious.
Okay.
Which means you're out of the rest of this fight, this scene.
Okay.
You're fine.
Or you could, blaze of glory, take one action that's an automatic success, and then you're gone.
You pass.
Or you can risk it all, roll your duality dice, and if your hope die is higher, you regain hit points or stress equal to what you roll in the hope die.
If your fear die is higher, you're gone.
Dude, go unconscious.
I got to go unconscious, we need to.
I can't leave.
They're just unavailable.
They're just unavailable.
So with a heavy smack, you watch as Karin just crumples to the ground.
Karen!
It's Karin!
And the entity turns around and is going to bolt for the door.
The spotlight's back to you. What would you like to do?
Well, can I...
Now can I do this?
When can I use the two hopes?
You can do that when you're not in the middle of a scuffle of battle,
because for a touching moment, you need kind of a touching moment.
You need kind of a moment to talk.
So you don't understand.
In every Friday night sitcom, there was a touching moment
any time we ever wanted it to be, and the music would come in.
You know what?
Just make it work.
You know what?
I'm a doctor.
I accept that.
Yes!
In the middle of this chaos.
In the middle of this chaos.
Sparkly music.
Sad music begins to kick in.
I'm just laying there.
As you lean in to the unconscious car
and please, describe to me this touching moment.
P.
As you lay here unconscious in your enormous cargo shorts,
stuffed with all kinds of stuff,
bugs, stuff from craft service.
I don't want your youth and film award to be the high point of your young life.
As a doctor, I can't let this happen, Karin.
Not really a doctor.
And you're a podiatrist.
Excuse me, I'm a tiny podiatrist.
So, Karin, I will spend as much hope.
I will, as the sparkly music infuses me with special powers,
I will pour hope directly from my heart into your life force.
Oh, she's back!
She's back.
Yay!
Wrapped up for 22 minutes, again.
There we go.
Yep.
Okay.
So now I can read out.
I spent two hope.
And then she gets rid of a hit point or a stress.
Correct.
So you can.
So you probably want to clear a point or a stress.
So you're back to conscious now.
It is still your spotlight.
Hey, there's another signed picture that you can go grab.
Yeah.
Get in there.
Get in there.
You'd like to go. You haven't gone in a minute.
Yeah, what are you going to do?
Do it, do it.
I don't know.
Are we in a fight still?
Yeah.
I'm gonna use my golf club.
Heck yeah.
You got batter up, let's go for four.
How do we not notice that you were carrying a golf club?
Was I supposed to say something?
It's retractable.
Yeah, it's totally scopic.
Yeah, yeah, yeah.
No, it was in my large cargo pants.
That checks out.
Yeah, yeah, it was a golf club.
Cartoon rules.
Okay.
Yeah, cartoon rules.
to take my golf club and I am going to hit the other one that didn't get hit the first
time. So I'm going to try and just like hit it right in the neck and see if I can't just
kind of like, let's go. Decapitate. It's just trying to rush out the chamber. So go ahead
and roll your attack. Is that a strength for the golf club? What? Instinct. Okay. Oh, it's instinct.
Oh, it's instinct. Yeah. Let's go instinct. So this is more about finding the angle, finding the right bit of
wait to get behind it and just brute force. So go ahead and make your instinct roll. Do you want to add anything to it? You currently have
13 plus ones you can add to any roll
Ooh
Add it yes too yeah two or three
I'd say take three I'll take three
All right so that's three plus one spent three plus one what
So add on top of the roll let's go for the attack adding a plus four?
Huh? Adding four?
Sure, okay
Let's go
No, she already has plus six
Plus six, let's go.
Oh.
10 and 7.
17 with hope.
17 with hope, plus 6.
23.
Yeah, 23 with hope.
Great.
Take a hope on that.
That is the success.
Go and roll your damage.
Woo!
Knock him out, knock him out.
Damage is 2D10.
Let's go.
I need the little...
Those ones.
2D10 plus...
No, I think that's the 12 ones, isn't it?
Oh, sorry, these two.
There it is.
Yeah, yeah, yeah.
That's a 10 and a...
That's a 10?
The 0, I think it's a 10 on that guy, yeah.
Okay, so a 10 and a 5, so 15.
15?
Plus 6.
21.
That's a heavy hit.
That is beyond its severe threshold.
That's going to finish him off.
How do you want to do this?
Yes!
As this executive detail is rushing out to get allies to come help and swarm this space,
you square yourself up for that final hit.
that final hit described to me.
I'm ready. I pull my catcher's mask down just in case.
Yes!
Anything, you know, goes flying.
Oh, shit.
And I am so ready for this, and I just, I crack one.
It hits him right in the right spot.
His head goes flying across the room, hits the wall,
completely just turns into liquid, oozes down the wall,
and then just disappears.
It burns away.
Yeah, yeah.
Y'all four.
What?
Yell four.
Four.
Four.
Yeah.
I was like, what am I adding four to now?
Incredible.
What do I mean four?
What do I add it to?
Incredible.
I get another hope?
Oh, yay.
Incredible.
This is what happens, by the way, when you've got six people who were raised in a set school trying to add.
Yeah.
Oh, that's fair.
Correct.
Yes.
And I also like that I'm the one that has no idea what I'm doing, and I just took one out.
So I'm like.
You are doing the golf club, but I've got out.
You all.
Gather your breath,
For a minute here, look at the chaos.
I think something might be going on.
Oh my God!
You guys, he had an elevator in his private office.
What?
I think it goes right down to the bunker that I saw.
To hell?
Yeah, wherever, the alien, but there's people down there.
They were under glass.
Was it like Matthew?
Yes, there were people.
Were they stuck?
Was it other child actors?
Is that where Matthew and Tori are?
Probably.
We have to save them.
We have to save them.
We have to get to his office and get to that.
Get into the elevator and get down to below the glass level.
But you were up there.
Was all this stuff growing all over that place there too?
How are we gonna get up there?
There's heavy breathing coming from the doorway.
Oh no.
As you turn you.
You throw a window, we can get out.
You see.
Yes.
Okay, once again, too, too.
Please.
You, over six months.
That's over.
And see a shape holding a long metal pipe
looks covered in some sort of dark splatter.
As it steps into the light, you see the scrawny form
of Myers himself.
Now, kind of bruised, scraped, and battered
as a heroic ally comes to your aid
from the donations here, as Myers goes,
Hey kids, it's getting real weird around here.
Myers, hang on your hair.
Wait a second.
How do we know you're really Maya's?
I don't know how I am.
What am I supposed to tell you?
I mind me. That is so Maya's right there.
Myas.
Oh, whew.
What's going on? What do you know?
Look, I've been kind of kept out of the loop in a lot of these conversations, a lot of these meetings.
There's been a lot of the shareholders have been showing up in short bursts.
There's been a lot of, there's been a lot of meetings in the executive office and somewhere else that I'm unaware of.
He keeps telling me to stay out of there.
and not to go snooping around his office specifically.
I also know that a lot of kids have been kind of showing up around here
that haven't been seen anymore.
There's a bigger thing going on here
that I don't fully understand, but if I can help it all,
do you need me to go call the police?
If I could be of service, give me a task.
I'm really good at task, since it's pretty much all I'm good at.
Police.
Police is a good idea.
CDC, FBI.
Need to get to the office?
I need to get to the office?
How do we get to the executive office?
Because the hallway's prone.
Oh, yeah.
Is there a back way to the executive office?
Let me see.
And you all step out into the hallway, and you can see now,
the corruption is continued at the presence of seeing that you all lose a hope.
Oh.
If you don't have any hope to lose, let me know.
He goes, oh, geez, golly.
There is a fire escape stairwell that I think should get us up to the third floor.
And if it's not fully corroded like this,
It should help us.
Come with me.
And he kind of runs out into the hallway,
like dragging the pipe behind.
And you can see now, like,
the igors dripping,
and the walls are almost, like,
kind of bending in a weird non-Euclidean way,
almost like the corners are starting to shift.
And this is no longer becoming the executive office.
This is, like, it is being turned into something else.
He begins rushing.
Come, huh?
Hurry!
Gets over to the outside of a fires kicker to the door.
Oh, no, it's not.
Has anyone ever open a locked door?
Where's the key card?
Oh, I have the key card.
Wait, but also, Jody's dice that
the 1985G is up right now!
Yes! Look at these.
Nope, here we go. Where's my other one?
Here we go. These are beautiful.
They are so sick.
Okay, wait, wait, wait, the key card. Can I try the key card?
You go to get the key card? There's no beeper for it.
This is just like an actual old school metal key turn.
Oh, wait, wait. Who knows how to pick a lot?
I do. I do. I have a little criminal ability.
I have a little criminal ability.
I have an advantage on action rolls to pick locks,
disarm traps, or steal items from a target.
Yes, great.
All right, I'm going to try and pick the lock.
Fantastic, let's go.
Go ahead and roll a finesse roll for me
with that additional advantage on it.
So that's 15 plus two.
17?
So 17.
Are you happy with that?
Wait, do I get an additional advantage?
Yeah, I didn't take an advantage.
I get another eight-sided dice.
Six set a dice to add to it.
Yeah, go for it.
Yes. Six!
Yeah. Nice. Yes. So that's 23. I am happy with that.
Great. That is a success. You go ahead and, like,
definitely, definitely. Oh, yeah, you've spent a lot of time alone working this, you know.
I'm learning about a lot about you tonight. I'm learning a lot about you tonight.
You've read this book a few times. You have the other little practice locks and it opens up into a cold,
lightless stairway that goes upward. You take a quick smell and that kind of
awkward smell that's now beginning to fill the building is not as dense here,
which means you feel it might be a safe ascent.
Yeah, let's go.
Was that with Hope or fear?
Uh, hope.
All right, take a hope.
You continue up the stairs case.
The third floor.
Myers goes ahead and from this side is able to unlock the door and opens it up.
And in this floor, you can see it's now been corrupting, but there is a path to the office itself.
He goes, quick, over there, you rush over to the executive door.
And he goes, oh, this was locked, too.
I don't have the key.
Jay, keep it down.
Sorry.
All right, come on.
Wait, do you have to pick another one?
I guess I'll try.
I don't know what I was used.
Is it a key card?
Try the key card.
Try the key card.
Any key card situation?
Nope.
Shit.
And there is a key card swap there,
but your key card goes, beep,
and just blinks red.
It's not, it's just the, I don't have the master thing.
It's the, it's the executive detail.
Yes.
And you look, there's not a key slot either.
It is a key card thing.
It's just a door handle there.
Wait.
All right, I can try and hack it maybe.
Yeah.
If I could just kick it open too.
Computer skills.
Well, can I do a knowledge roll to try and see if I could hack into the key card?
Give it a shot.
Come on, come on.
All right, I'm going to.
This is like getting a Terminator 2, like hacking into the ATM.
We're hacking into the mainframe.
All right, yeah, so what can I do here?
I can, if we're making an action roll again.
All right, so I can spend a hope.
to use my, I've read about this skill,
to gain advantage on my role.
So that gives me an extra six out of die on top of this, right?
Do you want any bonuses to this?
This is a difficult role.
Yeah, I think we should have some bonuses on this.
Yes, yes.
For sure.
Okay, you have 17 bonuses to add.
Oh, let's add five.
Five?
Yeah, five.
Five.
Let's go, Lucas.
Come on.
Because this one might be a higher.
All right, so this is a finesse roll, right?
So that's seven plus...
Well, this would be knowledge.
Oh, sorry, sorry, knowledge, right.
So that's plus three.
So it's 10, 15, plus four, it's 19 plus the five.
Mm-hmm.
So 24.
Are you happy with that?
That's pretty good.
Pretty good.
Yeah, that's pretty good.
Yeah, and that's with hope.
Yeah.
Happy with that?
Yeah.
You pull out some of your small hacking devices.
You order it online and then like a couple friends to kind of kids
kids that were briefly your friend, but then bullied you and kind of walked away.
They kind of gave you some insight to these early hacker days.
You know, hack the planet shit. It's amazing.
But this, but this particular system has aspects to it that are, that are deeper than what
you've encountered before, and you try and accomplish it before it goes, beep, the blinks right
again, you're just missed.
25 is what you needed.
I want to try to kick it over.
I need you to make a strength role for me.
Okay. And I'd also like to use my Nepo Baby experience because Ralph Machio is
My aunt's cousin.
God.
So.
No, she's not.
Allow it.
It's a karate kit.
Spend a hope.
Let's do it.
And I got the plus two from that, so I got plus five for my Nepo baby.
Signed dice trays are up.
Hell yeah.
Do you want to add any bonuses to this role?
It is also a very difficult role.
Uh, we should, should we do another five?
Yeah, let's do another five.
All right.
Are you doing the crank kick?
I mean, you gotta get over 25.
I know.
And I've got, so I've got a plus 10.
You're the best.
Great.
All right.
Nothing gonna have to bring you down.
The best.
Oh, yes, we are at 17, 27. 27.
Oh, yes.
Crack!
The door slams open.
Get him a body bag.
Finish him.
Finish him, sweep the leg.
Myers was, wonderful!
And you all rush into the office and close the door behind.
Now you stand in the executive office.
Just as you remember it, there's no doorway,
there's no elevator present.
It's just a still untouched office
with the thick window pane that overlooks
the darkened exterior courtyard.
Guys, didn't you say?
I know that there's some kind of elevator.
Yes, it must be underneath this carpet.
You do see two VHS tapes sitting on the edge of the desk.
Pop them in.
Better on me. Let's see, let's see.
And a quick glance, as he is the executive of the studio,
there is a CTR VHS combo unit.
it off the side
from his desk on the opposite end.
So you go ahead and pop in the first VHS
and press play.
Oh, hey, hey, it's Big Foley.
Things are getting crazy
around here. Me and Tori
went snooping after I trashed
that psycho robot clone of me
and this shit goes deep.
We found some weird
code Mr. Pearson kept under
his candy ball and tried to
hack into the studio's computer system
like in the movies.
But my family only owns a Macintosh,
so that got us nowhere.
Until.
Until we search Mr. Pearson's desk
and found a hidden button.
Whish!
A secret elevator door opened up.
It only went down.
Creepy as hell, man.
Tori and I followed it down
to some crazy underground bunker-type place.
Massive.
We snuck around some more,
but got noticed,
we ran back here to hide. I think they might still be looking for us. If you find this,
we're probably down here somewhere. Here, see if this code helps you more than it helped us.
All right, and you see attached to the bottom of this VHS tape is this particular numbered code
that he had mentioned they had found under the candy bowl.
All right, that was what we found under the candy bowl. Well, that's what he said he found under the
the candy bowl and was kind of set underneath the VHS.
Let's search the desk.
Yeah.
Who would like to search the room here?
Who wants to, to?
Can we spread out each group role?
So who's helming this role?
This would be specifically either in,
it's probably an instinct role to try and search throughout.
So who would want to be?
I got a plus two.
I got a plus three.
All right.
So Casey, you want to go and helm this?
All right.
So I need everybody else first to roll instinct reaction rules.
So just roll a dice and add your instinct.
Don't worry about hope or fear.
I put it back.
I got a 16.
Okay, 17.
Oh, I'm sorry.
Yeah, 16.
Okay, 16, 17.
It's two plus two.
22.
Plus three.
24.
Plus four?
Seven total.
Plus three.
23.
23 plus three.
That is 26.
Great.
With hope or fear.
With fear.
Fear.
I'll thank that fear there.
All right.
So, a couple things.
One, glancing through here as you're searching,
some of you are checking under the desk and elements,
you see one of the cabinets, you open it up,
and there is a massive metal safe in there
with a keypad on it.
Okay, I'm gonna put this code into the keypad and see if it works, okay?
That's great, that's the same number
that girls, when they give me their phone numbers,
the same number of numbers.
It's not, there's not five numbers,
that's a zip one.
I know, that's why I've never,
literally never called a girl.
Oh my God.
Okay.
Okay.
Nine, two, four, nine, three.
Nine two, four, nine three, that's September.
24, 93.
That's from the first episode of Boy Meets World aired.
Strange.
As you put the code in, you hear,
the door unlocks and opens up.
And on the inside, you see what looks like a metal bracelet,
but it has some strange, like, glowing circle in the center of it,
and it looks like a button on the side
and a strange little, almost like a pen
that sticks out the front of it
as you find a time displacement device.
Sick.
You opened it.
All right, time displacement device.
Spend a hope to make a skill craft role
against a target within close range.
On a success target gains the time-locked status
for one minute or until they take any damage.
While time-locked, the target is frozen in time
and unable to be spotlighted by the GM move
or experience anything that happens around them.
on a failure with fear, the GM gains an additional fear.
Okay, so do I use this now, or should I save it?
If you can freeze somebody, right?
Yeah, you can freeze somebody and stop somebody from an attack or whatever.
Okay, let's hold on of that.
Okay.
While you're going into the safe, the rest of you are searching, and indeed are on the desk,
you pull through all the bits of the drawers and stuff,
and there's one bottom drawer where you feel underneath and with that high enough roll,
you come over and you find a button amongst your friends and you press it, and one of the walls
on the left-hand side between two of the shelving units,
it opens, and it's the sound you heard before,
and the elevator doors are awaiting.
Question, you said there was two VHS tapes.
Correct.
So let's pop in the second tape, right?
Oh, yes.
Yeah.
Also, side note, my dice are up right now.
The Be Kind Rewind Dispel set, and they are...
Oh, they're sick.
Ooh.
Yeah.
Nice.
Now, because the...
Because the, as the doors open, there is a slight,
like a keycard nodule that's almost expected anything,
and it beeps four times before nothing happens,
it unleashes a torrent of electricity,
some sort of security device on it that wasn't checked
with any sort of existing possible keycard.
And as it does, it unleashes this blast of energy out to all of you,
this like electrical arcs, I need everyone to make an agility reaction roll for me,
Please.
We're so pretty.
I know.
So what are we rolling again?
Agility reaction roll.
Agility?
Okay.
We got to get you.
18.
All right.
You take seven points of energy damage.
What are we rolling?
With an 18?
Yeah.
Damn!
We're not adding our agility.
It's just reaction.
We're adding your agility bonus too.
Oh, I am.
Okay.
I had a 17.
17. You also take seven points of energy damage.
26.
Seven points of energy damage.
Seven points of energy damage.
Eight.
Eight.
You take 13 points of energy damage.
Oh!
I rolled a critical success.
All right, so you take only seven points of damage.
Eleven.
Let me take 13 points of energy damage.
Can I use an armor?
Yeah, you can use an armor.
Okay, okay.
So if I took seven and I used an armor, if I use an armor...
It reduces it by one threshold.
So if it's already under your minor, you take nothing.
Great. So I'm going to do that.
Go for it.
So the elevator isn't open, but that it seems to be requiring some sort of car.
to get through, you go and try the key card that you have, and it still beeps red.
But you do have the other VHS.
Yeah.
Oh, okay.
All right.
Are you placed?
Just do an active math.
Fair, I know.
So I have to keep track.
It's TGIF men.
I'm going to give, Karin, I'm going to give you the advanced force field.
It's Karen.
Karin.
It's Karen.
And then you used to bring your slot.
I haven't used any of honor.
So you could use an armor slot to take it down to one
so you wouldn't be unconscious.
Or else you're going to be unconscious.
So I would use an arm of slot to take you to your memory.
You can add you just hope to add an experience
if you want to if it makes sense.
Yeah, no, I just keep forgetting when I roll,
even when I roll with both.
Oh, to give yourself a hope.
Is she hurting too?
Is she hurting too?
Yeah, I'm going to give you the advanced voice.
No, no, no, no.
I try to spend hope to reduce damage.
Oh, wow.
All right.
I give it to Paloma.
Okay.
So Paloma takes the four.
Force field?
You wish.
Wow.
The other VHS tape, you go and lift it off the table and beneath it.
There's a small satchel and what looks to be a blue key card.
Someone can hold on to if they'd like to.
By the way, you guys are doing all this up.
Apparently we tried our key card in the elevator and it just beeped red.
It won't let us in the elevator, even though it's open and won't let us in the elevator.
So maybe this will work.
This will work.
That might be the master one.
Should we look at the other video too first?
Yeah, let's look at the other video first.
the other video.
All right, so you plop in the second VHS tape and press play.
Hey, it's Lisa.
They have them all here, all the missing kids.
And some of the adults, I don't know their plan, but they have their hands and everything.
I went to go tell our producer, Trisha, and her face just became tentacles.
And I panicked, and then I threw a Capri Senator.
I barely got away.
I don't know who I can trust.
I might be the only one.
I'm going to try to go back, okay, and free everyone.
If I don't make it, give my guitar to plan it.
Lisa's been caught up in this too.
Oh no.
It's because she stayed.
That was a problem.
She should have left.
You say.
You say.
You say.
The other, the satchel that's left aside that was going to set aside
is filled with three Capri Suns.
Oh, yeah.
One that she threw.
Yes.
to escape, but these can be used to heal if you'd like.
Consume to recover either 1D4 plus one hit points
or clear a stress.
How are you with hit points?
They're hurting.
I mean, if I have one more I'm out,
you definitely need it.
Drink a Capri Sun.
I'm gonna drink a Capri Sun.
Don't forget, you gotta pop.
Well, before we do that, before you got,
before we do that, we do have the audiences,
the audience paid for two chances to do a short rest action
immediately.
So while you guys are taking this moment,
You can choose one of your short rest.
You can either recover 1D4 hit points,
recover 1D4 armor, or recover 1D4 stress,
or gain a hope.
You get to choose one of these.
So, what's the short rest would we use that in lieu of this?
Like this, we could say for later.
That you can do in the middle of battle.
You just pop a straw on that
and that strange, overly saccharine,
fruit punch, headache-giving drink.
Love it.
I'm going to pull out my Dean Coon's book
and sit down and read it or not stress out.
Fair.
I'm going to go out of smoke.
Three!
So you're going to recover one D4 hip points, which is a four-sided dice.
That's right.
That's what you want.
You could recover one D4 spent armor.
So you take off three of your hip points.
You can recover one before stress.
Yeah.
You just roll the four set of dice and then recover that way.
Okay, I got two.
Okay.
And if you can stress, hit points, or armor.
Yeah, right?
Yeah.
But you're just rolling for what you're...
Yeah, but you get to choose this twice because the audience allowed you to do that.
You can use one now if you can use one now.
you want to nice four or you're all clear baby all of the things I have a great I
have a question because all of my abilities are all for long rests am I allowed
to use any of these and not we got a we got to do a long I mean you can use them
whenever but you just can't use them again until your next long rest so you
basically we have we don't have a long right so you can use these all ones more
or less right but we need to do a long rest first no no you you have the use
now oh okay and then once you use it you can't use it again and got you so you
can use these whenever okay does anyone want the Capri Sun as well otherwise I
will keep it in my back pocket for future.
We still got a slim jim, or what is it?
Yeah, a slam jam.
We have a slam jam, that's also food, yeah.
To slap into it.
So I have a question then for the ability.
If I do my storyteller right now,
and I tell a story, it says one of the things we can do
is epic tale, make a target within close range,
temporarily vulnerable, that's in the future
there's a target in?
So what you would do is you would do that
in the middle of facing,
often with an opponent, and you tell an epic tale that more or less frightens or
dejects them. Right, what I'm doing, okay. And that opponent becomes vulnerable, which means
attacks against them. Gotcha. Gotcha. Gotcha. So you can do each of those ones, more or less.
All three of these ones? Oh, wow. Okay, great. Cool. All righty.
I feel better. Yeah? Got a smoke, we're good. You can see now the weird expanding
creep of the hallway is starting to come through the top and bottom of the doorway that leads into
this office. This is expanding. This chamber is becoming less and less safe.
We got to get out of it. We got to use the new key card on the elevator and get down
there. Let's go. Find all these people. I can't imagine a world without Lisa Lowe.
Gain. I'm going to be honest with you. Two more fear from the audience. Thank you.
All righty. You go ahead and take the blue key card.
Blink screen doors open into a red interior elevator.
It's tight, but you can all fit in there.
Let's go.
We have to, right?
Yes.
We got to.
You step inside and the door's closed.
And it leads you deeper.
Oh, God.
And deeper.
And deeper.
You're not sure how far you're going.
It feels like 10, 50, 100 feet.
The only button that you see on there that you had pressed, you kind of get in close, you can see, there are two buttons on this.
O and B-50.
Oh, no.
And you just wait and wait and wait as it slowly descends before eventually it stops.
The door is open, and there before you is this massive concrete chamber with a metal foyer,
with strange sculptures and large pillars that rise up, undecorated beyond the harsh overhead lighting.
And you can see there are three different halls that seem to extend from this area.
nobody present in the current room but you have three pads to choose forward.
Oh, worry. Anybody feel strongly about one way? Right left or middle?
Einy, meeny-miny moat. We could. Oh. I have an RC helicopter in one of my
pockets. Of course you go. So I could send one of them forward to check out each
each area, each path. I like that. Does it have a camera on it?
Is RCA for RECON? Is that?
Recon.
What happened to Maya's?
My toy copter.
Where did Maya's go?
I can see through.
Did we lose Myers?
I think we lost Myers.
What did Maya's go?
Myers is still up in the office?
Oh, shit.
That's all right.
He was dead weight anyway.
Yeah, yeah.
All right, I'm gonna take out my toy copter
and I'm gonna send it down the left first.
Okay.
I think it's a good idea.
What if there's like knives and stuff?
Yeah.
Is there a camera on the copter?
Yeah.
It has a small little camera on this.
Small little camera.
It's like a really shitty little screen.
Yeah.
It's high technology.
In 1996, L.
Yeah, yeah.
The Tomicotcha screens.
You look at the controllers of it.
It has a bunch of Japanese text on it.
This was imported.
Yes, of course.
First iPhone.
Yeah.
It begins to scoot off down the left hallway, you said first.
The, the, yes.
Okay.
It scoets down that hallway.
You can see there are a number of doors to the right and left side.
Looks almost like office doors, but they're not marked.
You do see one door that's open.
It's dark, and it progresses before a heavy right turn,
and there is a heavy double metal door there
that looks like it has some sort of another key card marker on it,
but it is closed at the moment.
There are lights that are currently dull, kind of affixed the wall.
It could be emergency lights, there could be notification lights.
and it still has the same kind of harsh overhead lighting all through that curved hallway as it goes.
Okay, I'll fly it back towards us to go down in the middle.
Also, Rider's Trapper Keeper is up next, y'all.
Yes.
Yes.
Um, yeah.
Okay. As the copter pulls back, it's not silent.
You do see a figure kind of lean out in one of the halls.
It looks like a person in just work clothes more or less.
kind of stare out and look at it.
And they go ahead and slap the side of the wall before.
All of a sudden, wham!
Oh no.
Oh, no.
All the doors closed.
You hear like door slamming up the hallway,
and then the ceiling opens up.
A heavy metal box drops from the top.
As the audience voted for a dangerous circumstance.
Um, it, the top lid kind of like,
flies off king, king, king, king against the wall.
The walls fall back.
And there you see like this mass, this round, tight sphere
of it looks like green and yellow like sinew and flesh.
And it, it tenses before forearms extend from it.
This massive behest,
behemoth, like a nightmare hairless gorilla in green and yellow, muscular form. Tiny little
legs, curls, like uncurls from this ball. And where its face is, you see these, this like
singular red eye and this massive tentacles, kind of dangle from where its mouth would be.
As this alien behemoth looks you, it lunges towards you aggressively. What do you want to do?
Can I shoot it?
Yeah!
Yes!
My God!
Use your guns!
Shoot it!
Okay.
So what does that entail here?
Go ahead and make a Furness roll towards it.
Okay.
Would you like to take any bonuses to it?
You have 11 bonuses you can add to currently.
Yeah, I think we should.
Three?
Three.
Take three.
Okay.
Plus three to this.
Finesse plus two.
Okay.
Oh.
Okay, nine with hope.
Plus three is 10?
Plus two.
I thought we did plus three.
Yeah, and is it finesse and plus two.
So 14.
I thought I heard, I don't know,
four, four, seven, eight, nine, ten, eleven.
Okay, yeah.
Yeah, so 14.
Are you happy with that, or would you like to re-roll?
I don't think it's enough.
Oh, I don't think it's not for,
how many re-rolls do we have left?
Five.
Currently, you have two more.
Oh.
Ooh.
Can we save it for a major boss?
Maybe this is the major boss.
I'm like, I feel like we're kind of,
it's going to get.
No, we still have to get the other.
This is just the dangerous predicament
at the audience, yeah.
I say we save him.
Okay.
You could try it.
He's big, maybe that'll hit him.
14?
Yeah.
14.
Yeah.
All right, you want to stick?
Yeah, let's stick.
See that?
Okay.
Okay.
You go to fire and the sheer, like,
veracity of its charge towards you,
spooks you bit and you fire wide.
It echoes through the chamber as it lumbers towards you.
That was with hope, you said?
Yeah.
All right, you gain a hope.
Okay.
Spotlight does come to me.
So I'm going to go ahead and use ramp up.
The alien behemoth.
It must spend a fear to be spotlighted.
So I'm going to spend a fear to use this ability.
It lunges towards you and kind of,
where you're all kind of clustered after emerging from this elevator.
It rushes in the middle and swings its forearms wide
to try and impact all of you.
It makes its attack against the entire group.
Oh no.
Oh, God, I dropped that dice.
I'm going to roll this one instead.
That's gonna be 14 to hit.
Does that hit your team?
Y'all, y'all.
All right, so all of you take 15 points of damage
as these massive, rippling, dangerous arms
just pummel through your entire troop
and it's now standing in the center of it.
Can I do an armor?
You can spend an armor to reduce that if you have it.
That ends my spotlight.
It's back to you. What would you like to do?
All right, I'm gonna run up to it with my trapper keeper
and take a shot.
Goosh.
Let's go make the attack.
Okay.
Mabababab, blah, blah, blah.
Where's the, there's the other one, there it is.
Paloma, use your force field to save yourself.
Don't get hurt.
We're not about the damn.
She has a force field.
She can spend hope to reduce the damage.
Oh, oh, what's the one you have?
Oh, wait.
What about that?
16.
What's this one?
16.
If you want to pull one,
If you want to put long rows before you tend to be able.
16 to hit.
It hit.
With hope?
With hope?
Take it.
You guys are doing some good hopefuls.
That's great.
For you.
Oh, for me, but for.
10.
Time displacement.
Okay.
On a success the target,
one is the time wants that.
All right, we have six.
We have this.
Okay.
16 points of damage.
16 points of damage.
Yes.
All righty.
That is going to be, it's major threshold, so it takes two hit points.
Great, great, great, great, great.
I'm also going to spend a hope point.
I'm going to spend a hope to add insult to injury.
Okay.
And it also has to take a mark of stress.
Okay. How do you insult it as she slams it with this trapper keeper?
Say, hey buddy, you're an ass hat.
I could have done better.
I could have done better.
I could have done better.
Big Meisner!
I don't know.
Spend fear and activate it.
It's going to go ahead and mark a stress to do charging rush
as it kind of like leaps towards where you are,
like kind of jumps in the air and lands,
and the three of you are now in a row,
and it's going to charge in a line through all three of you
on this side of the table.
I think it's got to be on you.
Yeah, it's spotlights on him.
That's going to be an eight.
Yes.
Does I miss all of you?
Yes.
We got another signed character print up for option!
Hell yeah.
It runs through and all of you manage to duck out of the way
and just barely dodge as it kind of slams.
Its arms hit the edge of the concrete wall,
and as it does, the concrete cracks and breaks off in pieces.
This is a dangerously strong beast.
But you managed to avoid the impact.
Spotlights back to you.
What would somebody like to do?
Wait, I've got this.
How do I use this?
I've got an unleash slings shot.
That's good, but this one will freeze it.
This will freeze it.
The time display.
Yes.
Yes.
That's kind of freeze it.
Yes.
For one minute.
For a minute.
For a minute.
Yeah.
So now what do I do?
You use the time as place.
So you spend a hope.
Do you have a hope to spend?
Yep.
You have a hope to spend.
And I make a skill craft.
Okay.
So I erase a hope.
And then I, what is that?
Oh, skill craft is this.
Yeah, so roll against the target within close range.
Yes.
So roll and add your presence.
Okay.
Against the target.
Roll and add my presence.
Roll and add my presence.
You know a 14 didn't succeed.
succeed, so.
Right.
Nine and four plus two, 15?
15. Do you want to stay with that, or do you want to re-roll?
This one we might want to re-roll.
Let's re-roll, this is a big one.
Rerall? Okay, we're going to re-roll.
All right, so we'll spend another re-roll.
You have one more re-roll after this, it looks like.
10 and 4 plus 2, so 16?
16.
One better.
I guess, I mean.
I mean.
16 with fear.
16 with fear?
That does succeed.
Yes!
So as it kind of turns around,
and it's just kind of like locked in place,
and you see its body kind of like, there's like a weird glitchiness as it's being held.
It's locked it just outside of time.
You have one minute before this breaks free from it.
If we hit it, will it reactivate?
Will it wake up?
If it takes damage, it breaks free.
Okay, we got to run.
Just shoot it point blank.
But that might not kill it.
and then it's a wait.
Because you roll with fear,
the doorway that holds the elevator also locks down,
so there's no way to escape back up the elevator behind you.
But there's other doors, right?
There's three hallways.
Let's go down the other, let's get away from it.
Go to the right.
Maybe there's a doorway to close behind us.
Can I send my copter down the middle to see what's down a minute?
We don't have a minute.
Okay.
We can, but you'll probably go.
We just said to go.
Just go.
Middle hallway.
Middle hallway.
You got it.
We haven't even seen!
Okay.
So you go rushing down the center hallway.
It curves around almost like an odd S curve.
There's no other doorways like the other one had almost like an office set, but it does come to another double door with like a key card element.
The red lights are just kind of flashing quietly as the calaxons in the distance are echoing the...
What do you do?
Key card.
Key card.
All right, so you take the blue key card.
Bing a blue light and the doors open, revealing the interior.
of a new chamber.
Here, you see a low-lit warehouse-like room.
There's a number of metallic cage-like containment shelves
against the walls of the inside of this room.
You see dozens and dozens of these thick black rubber hoses
that seem to attach to these containment boxes
that all seem to converge and wrap
to a central computer system that sets on a table.
You see, parts of the system look modern.
In fact, you see there's like an incredible compact intel
Pentium system that's running Windows NT right there on the table. But there are other devices
attached to it that had that kind of organic feel that spark within, similar to the design of
the cyborg, Logan, that you battled earlier. So there's an odd merger of alien tech and the
best tech modern technology has to offer that is attached to all these various containment boxes
here, as well as tubes that go into the nearby wall and seem to travel.
elsewhere within this bunker.
It's the brain.
Stacey's incredible dice set.
The VHS sharp edge dice surge
1985 games, and they are
fucking beautiful.
All right, what would you like to do?
I mean, I'll try and hack it.
Why don't you try to get on a computer and go?
Wait.
Who else has languages?
Can we, is the door closed behind us?
The door is not close behind us.
Close the door.
Close the door.
Can we close the door? Can we close the door?
Can we close the door?
Okay, you go over and you swipe the card on the opposite side.
The door's close behind you.
We're in here.
Okay.
I mean, I speak a couple languages.
Yeah.
One of them is elvish, though, so I don't know that that's really good enough.
Very little help, right?
Oh, no, I know.
All right, let me just hack it.
Let me just try and see if I can figure this out,
because I know computers really well.
Okay, okay.
And I did, I got such a good look at that Logan's neck.
I feel like maybe I've learned something and I can figure this out.
If you have the hope, you could also initiate a tag team role,
and both of you could work together.
with your multi-language or multilingual ability and your hacking ability up to you.
I don't. But you have to have three hope to do that, right?
I have three hope. I don't. So you could. Oh, but you could initiate.
Yeah. Oh, okay. I say, come with your language abilities. Sit down with me. Got it. I'm getting
on this computer. I'm going to spend three hope. Oh, God, he has to hope in one of the languages is Elvish.
He has to hope. Wait, I have this thing. Any tag team role you are part of it can be
initiated for only two hope. Correct. But that you have to be part of me, too.
Yeah, I'm doing the hacking. So I need her to look over my shoulders.
But you can spend a hope if you have one to help one of them with a D8, if you'd like to.
Wait, is there like any other writing anywhere on any of these tubes in like a different language that I might be able to?
Do you want to go ahead and inspect these like containment shelves?
Yeah.
I mean, we might be able to figure out.
I'm going to jump in the computer.
You look around and help me and like just tell me what you see while I'm like working.
Okay, so instead of the tag team, you're going to go ahead and inspect the containment units.
You go ahead and make a knowledge role to try and see if you can hack into this state-of-the-art technology.
So I'll spend the hope to give him the D8.
You can do that, hell yeah.
Go ahead and spend that hope.
The D8, yes?
Yep, that's it.
YAR.
All right, so yes.
All right, so go ahead and make your knowledge roll.
And then I'm also going to spend a hope to do my, I've read about this ability, which gives me a gain advantage on the roll too.
I love it. Let's go.
All right.
So that gives me a D6, and then because she helped me out, I get another D6.
Is that right?
She's rolling D8 to help you on top of that.
Oh, got you.
So what's my advantage on this?
Is it D6 or D6?
Come on Lucas.
Yes.
No, it's a knowledge roll.
So I got 10, 12, 14.
And she added 8.
22.
You happy with that?
Yeah.
Pretty good.
I roll two twos, guys.
Wait.
Wait.
Is it a crit?
No, because on my.
Oh, no.
It's a fear die.
It's on a fear.
Okay.
Are you happy with that?
Or do you want to re-roll?
22.
I think this is important.
It's one alien technology, I think I can do better.
It's your last re-roll,
unless you all start donating to give them more re-rolls.
Would you roll?
That's great. That's great.
So the eight stays.
So the eight would stay.
Oh, okay.
All right, yes.
That's way better.
So that's 22.
Plus eight.
Plus three.
Oh, hold on.
What am I forgetting?
I have my computer savvy hacking plus five.
Oh, come on.
So that's eight more on top of 22.
That's a 30.
30.
And then you whatever.
38. That is so high.
Yes! So full-on, like, oh, this is Unix. I know this.
You connect your device to this system, and suddenly you can see, thank you.
You see, there's no physical realm for a minute. You just exist in the digital space that will one day be cyberspace.
Yes. Enter the Matrix.
George before. It doesn't exist. Yeah. It's a great idea for a movie. It's a great idea for a movie.
Yeah, yeah. This is lawnmower.
Straight up. You're harnessing Mike Fahia. You just dive into the system, begin carving
through all the, there's all sorts of hidden locked files here. You begin to see things that
you can print out and expose here. You reveal, one, as you hit a button, there's a printer
attached to it, and you print out two documents that just kind of seem like they're the most
recently situated here, under lock and key. One of them is this scanned file.
We're gonna have to have these check by our lawyers.
Supernova Dice, signed by everybody is now up for grabs.
Yeah.
This exact one.
To the shareholders of the FRC channel,
we are greatly appreciative for all your generosity and patience
as we usher in this new phase of our business
and production strategy.
We understand that it's taken more time and trust
than many of you are anticipating,
but I can assure you the results will more
than assuage your concerns.
The new wave of cultivated talent is already arriving
and proving a boon to our production pipelines
through a lack of contractual negotiations, legal requirements regarding underage talent, and ease of storage.
I told you guys, I knew it.
The endless guidance and technological offerings of our beloved advisory leadership financiers
has provided us not only the roadmap for this current phase, but an endless horizon of opportunity thereafter.
I would ask you all to prepare adequate offerings for our universally amiable patrons over the coming weeks
as we plan to unify our visions with them beneath the studio on the 12th.
Beyond their recent contributions, their counsel is helping us forward.
a new path forward for the industry, a new way to capture the masses, and ensure we craft their imaginations.
Thank you again, and may you all keep your overhead low.
Your humble executive, and it's signed.
You recognize that signature, Adam Pearson.
Adam Pearson.
That's Adam Pearson's signature.
So he sold.
They're trying to replace us.
The other document that prints out on the opposite side here, you acquire.
Universally amiable patrons.
Wait, UAP.
You guys, oh no.
This is a list of people who have already been replaced,
it's imminent, or the proxy is gestating.
Who, who do we got?
Mr. Joan Hart.
Yeah, her listed Joan Hart.
I knew she was fake.
I knew she would.
Casey, proxy gestating.
Samantha Stone.
Karin Marie Thomas, proxy gestating.
Proxy gestating.
What?
Wait.
Luke Belushi?
Yeah.
Lucas.
Substitution imminent.
Well, that's what it says on here.
That's what they were trying to do.
Substitution imminent.
That was Logan.
Wow.
Wait.
Kurt Salmon, substitution complete.
Cat Nate Dannell, substitution complete.
Shauna Keegan Keys, complete.
Marnie Koch, complete.
My God.
Wait a second.
Did I even make this list?
I'm just hearing.
The door.
You know, slams from behind, and you hear muffled, and it's like...
Oh, no!
The device...
It's Melissa John.
Hot.
The entity that you had frozen in a brief time lock has come free, and now slamming the outside of the door.
This chamber you're in has no other visible exit, but as you continue to hack through, there
are multitudes of other systems that this is attached to.
You see, one, the various boxes that are in here, as you're going ahead and...
and searching through the interior of this room.
One, where is it here?
There it is.
The, you find that there is within a lockbox in here,
a red key card that is used for access to what's called the visitor's hangar.
You also note that all of these boxes that are locked in here
contain incubating protectors to the hive and as you glance over and look inside
there are small glass windows on these and looking inside there's these smaller
like weird green gremlin like ovums that are kind of like pulsing and are being
fed through some of these tubes a wrong step in trying to maneuver any more of these
things could either find more information within this chamber or help elsewhere it
could also open some of these chambers,
or these containers.
You also see, with your extremely high hacking role,
that one of the other rooms,
the room that you first sent the copter to
is called the processing chamber.
And that list of names there,
everyone that is on that list is also within that chamber
that has been already completed,
which means you get the sense that
everyone who's missing, there's something about the processing chamber that involves them.
Is there anything in the room that can be used to block the door?
You can try and move some of these containment boxes over in front of it.
It does jostle them and there's a chance for failure. It's up to you.
Okay, I have an idea. I have an idea.
You could try and also, you, you, okay, actually because, sorry, the few things are happening here
because we're getting donations in as well. So somewhere in a lockbox in here is a
as a red key card, you rolled high enough that you just unlock it.
You press a button, that kind of pops out of one of the nearby things.
You now have, at your disposal, a red key card.
Yes.
Nice.
You do know that this processing chamber has a similar list of the missing individuals.
You also note that it can be unlocked remotely,
but that would be another skill check.
And the door that leads you anywhere back
is currently being slammed repeatedly.
You also notice a VHS tape that sits slid underneath
the desk that you've been hacking at.
Because we hit 50K.
We have 50K!
And Christine's dice set is now up.
The CMIK-7P's dice set by Dispel.
Get it!
They're rainbows.
They're gorgeous.
They're gorgeous.
There is a mostly, you know,
Mostly like built over almost like hive flesh grown over VHS machine that is part of this computer, but it does have a slot and a monitor that is in bed within where the VHS tape can be placed to them.
We gotta watch it. We gotta watch it right now with the monster. We got to. All right. There's like a strange like also like slime covered longish object that you have to pull the tape off of that you kind of pull away and it's kind of grotesque there for many. You see bits of metal kind of poking through. You slide it into the machine and
And this is what you see.
So press play.
After Mick and Torrey disappeared, I knew I had to look into this.
Found Matthew's camcorder and the tape from them,
which means they got Mick and Tori, along with all the others.
I followed down into this futuristic hangar network
until I ran into something invisible, something solid, but I couldn't see.
Suddenly a bunch of alien-looking monster things rushed into the room.
I managed to run away.
I mean, aliens just chelaxing under our studio?
Part of me says I should be scared, but a bigger part of me is pissed.
They're taking our friends, our gigs.
Hell no.
I got my backpack filled with my mom's taser and tools from my dad's shed,
and I'm going to bring this whole conspiracy down.
Here, I swipe this from the alien hanger.
Not sure how it works, but, you know, maybe you can figure it out.
Now, time to kick some alien butt.
As you kind of pull back, you look down at the thing that it was attached to,
and the weird alien slime that only covered some of it,
it looks like it's not part of what that device is.
And you kind of like pull it back and clean it off,
and it can be cleaned off.
This is a metallic weapon of some kind,
as you uncover left behind by your friend,
Melissajohn Hart, an alien disintegration ray.
Yes!
Yes!
Yes!
That's what we needed, you guys.
Yes, that is what we needed.
So it was Melissa John Hart.
Shit.
Yes, you were right.
The door is starting to
Oh, great.
It's kind of bow from the impacts on the other studies.
You hear the behemoth.
Mm-hmm.
Who wants to use the ray?
Use the ray.
You have to use the ray.
All right, well, hold on.
You open the door and I'll use the ray.
Well, wait, what does the ray work on?
Okay, I make a finesse or intellect roll
against a target within a far range.
So who's got the finesse or who's got the best finesse or intellect?
It's finesse or knowledge?
Knowledge?
knowledge would be me. I have a plus three knowledge.
I'm terrible, both.
And on a success, the target takes four D20 energy damage.
Oh!
I have a plus three to finesse.
It's gonna be a high success rate though.
Either you two would be good for that.
Yeah.
Yeah.
Lucas, I think this is you.
All right, you open the door with a key card.
I'll open the door.
Karen will support you.
You know what?
What if we do a tag team?
Does that help?
Tag team.
Back in.
You got two re-rolls from the audience has given you now.
So you have two re-rolls in the chain.
You also have plus 10 total that you can add to things.
I got some penalty.
Oh, we love you guys.
Thank you.
Also, you all gain a hope.
In finding this tape, in finding this weapon,
there is a moment where you all look at each other.
You all make eye contact, and you're like, we can do this.
And so with that hope moment, you get ready to the side of the door.
You get your disintegration rifle at your side as you charge it up and
Hit what you think is the way to turn it on.
The lights inside begin to turn on, and it shakes in your presence.
Your hair begins to stand up, and you just aim it towards the door as you back up as far as you can,
because it can shoot from a long way away, and you get yourself ready.
Yeah, I'm going to, okay, I'm going to, yeah, I'm going to do high anxiety on this.
So that's going to mark a stress, gain a hope.
Stacey's trapper keeper is up next.
Could all be yours.
All right, I can use a D20 for the best cause.
Fear die. So D20 fear die.
Oh my God.
All right, let's go.
All right, ready?
So this is a knowledge roll or a finesse I get to choose
because it says finesse or intellect roll.
Ooh, you got the little leperty one?
Yeah.
That's like a very elusive mark.
Yeah.
Because it says intellect, does that mean knowledge role, Matt?
Huh?
So I'll tell you that that'll be knowledge.
All right, cool.
So I'm doing a knowledge roll.
Come on, Lucas.
All right, let's do Lucas.
12.
Oh, 12.
You want to re-roll?
12 plus 3, so 15.
Re-roll.
I think we should re-roll.
I think we should we add some,
we got 10 plus 1.
We got to use that before the roll, unfortunately.
Oh, shit.
You want to re-roll?
Let's go.
Let's go, Lucas.
Let's go, Lucas.
Yeah, 25.
25, 60.
With fear.
So you hit.
the edge of the door, it slams open.
It comes looming and at full speed.
You unleash this blast towards the entity.
Go ahead and roll your damage for that.
As the being strikes it in the force.
Is that what it is?
Yeah, 4D20.
40. 20.
All right, so.
20.
Yes.
25 plus 12 is.
35 plus 12 is.
Damn.
45, 47.
47.
Yeah.
One, two, six.
Three, fifty.
Fifty.
Big roll.
That is more than double its severe threshold, so it takes four hit points.
You blast a hole through its torso.
It disintegrates and leaves this gaping wound in it.
It falls to one knee and its arms kind of prop it up.
It's now just like spilling out viscero from the inside.
It's still up, but it's very deeply hurt.
It's like, I'm going to go ahead and take a fear or two.
Take a fear to activate it immediately.
It's going to mark another stress.
And actually, no, I'm not going to mark the stress.
It's going to rush towards you, since you fired at it.
It goes charging across the room.
Sorry, I keep hitting the mic there, my apologies.
I'm just going to rush.
And you see now in its tentacles that pull back,
and there are these massive tusks that protrude from the inside.
And it's going to attempt to gore you.
As it goes towards you, that's going to be
13, I believe that hits your.
All right, so that's going to be,
that's 2D8 direct damage.
So you cannot use armor to reduce this.
You take 11 points of damage
that you cannot use armor to reduce.
Yeah, I'm dead.
You're out?
Oh my god.
All right, so here's, so we come to your death move.
You're not dead yet, yeah, yeah, yeah.
You can either drop unconscious.
You could blaze the glory,
which means you can take an action roll
that's an automatic critical success,
and then you're done, you're out.
Or you can risk it all, roll your two dice,
you're hoping your fear dice.
If the hope is higher, you get back up
and get to clear the number you rolled.
If the fear dice is higher, you're gone.
Choice is yours.
Now, this card, again, I have this card
where I can spend two hope to clear a hit point
or a stress on somebody.
Indeed.
So can I do that now?
Well, he has to first see what he wants to do.
But he has to decide.
Right.
After he designed.
Go unconscious, right?
Go unconscious.
Yeah, I can just go unconscious.
Yeah.
I can survive.
Yeah, I'm out.
Lucas.
Oh no.
Lucas?
He's unconscious.
Lucas is thrown against the back wall and rag dolls
down onto some of the containment chambers.
Someone do something.
There was a podiatrist on the scene.
Well, yes.
Spend two hope to clear either a hit point
or a stress on Lucas.
Look at his feet.
Massage his feet, bring him back to light.
Help his tiny feet.
Come on, look, come on, come back to us, Lucas.
She only knows one thing.
All right, so you are going to spend two hope
to bring Lucas back.
Okay.
It's not mouth to mouth, but.
Or as for his head.
So you're shaking back to consciousness,
bruised and hurt, but.
The loamah.
It's there.
You also hear behind you.
Lucas, you're back, thank God.
Oh, no.
I'm going to spend another fear,
and the creature's going to rush forward.
I'm going to spend another fear to do ramp up.
We got Will's 1985 crystal ball dice set,
which is so fucking cool.
You should absolutely bid on it, but don't,
because I want it.
No, bid on it.
It's awesome.
Stacey, how many hit points did I recover from that?
Just one.
One.
The entity rushes forward and is going to go,
ahead and spend a fear to make a standard attack
as all targets within its range, which is going to be the two of you.
So it attacks both of you.
Whoa.
That's going to be a 12.
I think it's the same way it rolled last time, yeah.
Okay, wait.
I have something called I am a punchline.
I am the punchline, yeah.
I am the punch line.
When an ally within close range is successfully attacked
or suffers a consequence, I can mark a stress
to have the attack or consequence instead affect me.
Correct.
So I'm going to be the punchline.
Step in front of Lucas and just shut my eyes.
Oh, that's so sweet.
The straight man takes the hit.
All right, so for that, both of you.
You mark a stress for that.
Ooh! Sorry, that's 22 points of damage to each of you.
But you avoid the impact on this, so that's 22 points to each.
22 points?
Oh, shit.
You can use that armor to reduce it if you haven't.
I don't have it.
How many armor do you get?
I would be here, but I have four.
So one armor per hit.
Oh!
No, you're out.
Well, yeah.
One, two, three, but I have three armors.
Oh, oh, yeah, yeah, yeah.
So then I can come back to where I am,
or you can only spend one.
I only spend one.
Oh, and then, because I would be here, br-br-br-br-r-and-
So it would be under her last HP is out.
and then is on to one that's not,
and the next square that's not filled out.
Oh, so you're marked, all of your hit points are marked.
All of the hit points are marked.
So you are saved and you take the impact
and you hold it and you're still conscious, Karin.
Oh, I didn't know you were down that far.
Well, but an armor does what?
Paloma.
I have a capriced sun.
Which we can get to in a moment.
I have eight percent also.
As Paloma, you after saving Lucas
and watching Karin take the blow,
That moment of hope hits you and darkness.
As you get to decide if you want to fall unconscious,
if you want to risk it all,
or if you want to go out in a blaze of glory,
which would you prefer?
I guess I would go unconscious here.
But I'm still confused about this,
because if I do have plenty of armor,
but if I only use one, I'm losing what?
No, no, no.
We only have four armors.
Well, right.
And you can only use one per turn per threshold, like per threshold.
That's what I'm saying.
So if I used one, that would bring me down just to there,
which it would still be dead.
Is that it?
Still would be dead.
So you don't have all of these.
You just have what's marked in here.
So those ones actually are not clearable?
Yeah.
I see.
Okay.
Those just are filled in when you move up levels.
Hmm.
Okay.
So the darkness takes you as you fall unconscious,
you watch as this brute now nearly
took out Lucas and has nearly taken out Paloma,
you are starting to feel the wear and tear of this.
What do you want to do?
I mean, I want to pour the Capri Sun in her mouth.
All right.
I always have a Capri Sun.
But you're unconscious.
So you rush up, like a medic trying to,
to get an EpiPen onto somebody,
pop that straw into it into Paloma's mouth.
So I take it you want to do hit points.
Go ahead and roll a D4 and add plus one to the result.
Next up, we have the holographic purple dice tray
from everything dice, it's signed.
Three! Okay.
Three, all right, so you heal four hit points.
You get to clear.
Oh my goodness, thank you, Sam.
I'm taking the alien disintegration rain and hit him again, right?
Is getting you, can we just keep using the alien?
It says, once fired, you must mark a stress
to reload it before it can be fired again.
Right, so you can mark a stress to reload it.
Yes.
Neither of you, you've done really yet this round,
other you guys what would you like to do?
Uh, can I use the time displacement device thing again
to freeze it or no?
If you want to, we would hold it in place for another minute.
I mean, I feel like that would be twice.
I mean, we want to kill it though, right?
Yeah, but I feel like, if I hold it for a minute
and you blast it, right?
Yeah.
So it goes pretty quick as you like, load it in.
So if you want to try and lock it in place, let's go.
I mean, to say, what if I lock it in place?
And then you shoot it and then you kill it.
All right, I'm going to use that,
and I'm going to spend a hope to, uh,
Roll presents against a target within quote.
Okay, um, okay, so I roll my,
okay, these, right?
Yeah.
And I add two, okay.
Five, six, seven, eight, nine.
That's not very good.
That's not good.
That's not good.
Re-roll?
Do we have another re-roll?
No, let's save it.
Wait, courage, when you fail a roll with fear,
you gain a hope.
What does that mean?
Yeah, so you failed the role, but you gain a hope normally when you wouldn't.
So is that with fear?
It was with fear, yeah.
So it's a failure with fear, but you do gain a hope from it.
You go and trying to get the device and it kind of like glitches out in your arm.
You're like, oh, no, no, no, no, no.
However, the spotlight comes back to me.
The beast turns around and looks at the rest of you,
looks at you having lunch forward to strike, to give the caprice son to your friend.
And I'm going to go ahead and spend that fear to have it
lunge forward and try and do another ramp-up strike
against all four of you.
Since you're all clustered in that very close space,
this attacks is gonna be at all four of you.
That's gonna be, that's a natural one.
Yes! Yes!
That is perfect and apropos.
So that is an absolute miss.
The entity goes and tries to swing,
but it slides and slips on its own visera
that it's been spilling, like a banana peel
and a cartoon, lands on its back.
And it is, it is,
and at your disposal, spotlight comes back to you all.
What would you like to do?
Shoot it.
Shoot it.
I'm shooting it.
Okay.
What do you want to do?
You're saying?
You want to take it out with a baseball bat?
No, I got a lasso.
You could just sprinkle it.
Should I like lasso it and then you should it?
Shoot it.
I'm just ready.
I'm just ready.
Shoot it.
The alien disintegration ray.
Ah.
Disintegrated.
This is for Paloma!
Damn it.
I get it.
Eight plus three.
I'll say you have advantage on it
because it rolled a one and it fell on its back
so you get to add a D6.
That might be enough, we'll see.
Eight plus three, so I'm doing it for love.
Does that count for anything?
15 hits it, right?
So plus two more.
What were you at?
So it was 11, so.
13, 13 unfortunately misses.
And it fires wide, carves into the wall
and burns through a portion
of the bunker. Roll a D6 for me, by the way, for each time you fire to see if I get
any fear from this. Each time you fire. Two. Okay, roll one more time. On a five or six, I get a few.
Six. Hell yeah, I'll take that fear. And that was a, that roll was with hope or fear?
The one that you attacked it with? Hope. Okay, so you take that hope. You blast wide.
Stacey's City Pop, Dispelled dice. We're now up for grabs. Stacey's dice. They got it going on.
These, I think, are my...
These are my favorite.
I think they are.
The creature gets back up, and it's going to go ahead and spend a fear to angrily spin around to try and strike all four of you again, since you're all still clustered.
Ugh!
That's going to be a 10.
Does 10 hit...
Is he, but is he at disadvantage because he's prone?
Well, no, he's gotten up at this point.
So he gets back up.
I was trying.
I know. Good call, like me out.
So does 10 hit?
It's me.
It's you.
I'm at 10.
So that hits you?
Yeah.
It hits you.
I'm 12.
So it misses you.
Shit.
The rest of you take.
Oh, no.
Oh, my God.
That's double ones.
So you take five points of damage.
Okay.
So you don't get crit.
On a...
Oh, I get crit if it's a natural 20.
Gotcha, got you.
Yeah, okay.
So, yeah, so that's four points of damage,
or five points of damage, sorry, to everyone,
Everyone, to the three of you right there.
Oh, she's so bad.
Well, so you could erase one of these,
spend one of those and then you wouldn't have to.
Spotlights back to your side?
I'm out.
Can I please use my lasso?
You're out again?
I want to rock it one time too, so if you want to go first,
but I want to chuck a big old rock at it too.
Didn't we try that?
No, that was the other one, the ailing,
and it did well.
Good with my rocks, bro.
Taking a rock chuck at it?
Well, she wants to do her lasso first, I think.
All right, do you want to like, are you using your lasso
to damage or hold it in place?
I'm gonna use my lasso to strangle it.
Okay, okay, go ahead and make a roll.
Yes, yes.
Strangle it.
30.
Oh, that'll hit.
Okay, let's go ahead and roll.
30?
Yeah, let's go.
Let's go.
Right, wait, was that.
Not 20, baby.
Yeah, baby.
Damn.
What can I say?
That's crazy.
All right, yeah, that'll do.
I told you.
Come on, take a back.
Take a nice.
That's the power of this purity complex.
Yeah.
That's why.
Is this correct?
That's correct.
I don't know.
Why am I kidding?
I don't ask me.
I don't ask me.
I don't.
17 is past its major threshold
that marks two hit points.
Yes.
Which is all I had left.
How do you want to do this?
Yes!
So using this last show, and we'll say,
like, you getting ready to throw this rock,
how do the two of you, like,
team up in this instance, we'll say,
just narratively to finish
off the behemoth.
Okay.
So I take the lasso out of my baby backpack.
I unwind it.
I wrap it around my head, one, two, three times.
I grab it.
It wraps around its neck.
It starts to strangle itself.
All of a sudden, black goo oozes from its mouth
all down its center.
And just at that moment, I look at you.
Go.
Rock and roll, bitch.
It kind of looks up,
it goes into its mouth, like cave troll style.
Yes.
And slams on the ground no longer moving.
Woo!
Yes!
All right.
And Matt's trapper keeper is up next,
including the character sheet.
All the shit.
You're gonna want it.
Go get it.
It's got all my game notes in it.
It has all your notes from the game, too, and it?
Yeah.
I might bid on that.
All right.
So, it's going to be fun.
All right, so currently the claxons are still going off.
Go get it, go get it, go get it.
Karin's unconscious.
Now, I have a Capri San, can I use that on her?
You can if you want to, yeah.
I was going to say, see my, but I can go over there
and slam jim a slim jim in your mouth.
Yeah, a slam jam.
A slam jam.
A slam jam.
A slam jam.
A slam jam.
I can slam jam you.
I mean, I've only got one hit point left.
I know, we're both in wrong.
So can I get, I'll give somebody a slam jam?
Can we all have some gummy bears?
We can all have a little something.
The gummy bears will help us for stress,
but we do.
I got a slam jam, which is, which is hit points.
What's that?
That's good you hit points, but I can clear one.
So we have some extra caprice.
So I could use a, I could use to clear a hip point.
By the way, we're not sponsored by Capri Sun.
I'm just letting you know.
Or slam jams.
Or slam jams.
Or slam jams.
Or we can be four plus one hit points or clear.
Okay, so I would do hit points.
Lucas, you need this.
Yeah, I'm going to eat the slim.
All right, so I'm going to do, I'm going to, let's use a
Claiming 4.
Yeah, see that there.
Add that here.
One.
All right.
The audience did allow everyone, uh,
two more of you can add a plus two permanently to experiences.
You can just add them to themselves.
I did it last time.
And you do find an additional healing item in the space.
So we'll say in scavenging through,
you'll do your pockets and find an additional slam jam.
Oh, yeah.
You always keep an extra slam jam.
You gotta have a slam jam.
Okay, use the Capri Sun, use that.
We still have this one.
Still around? What happens to this?
It's dead.
It's dead. It's dead.
You all also gain one hope, as the audience has donated to this as you get to your final push of your endeavor.
The Claxton's are still going off. You catch your breath for a second.
You steal yourselves, and you know that, likely based on the information, that last VHS,
and what you have, the culprit behind the majority of this power, this intent, this dangerous encroaching takeover.
lies within that hanger, the one that is the hallway you have yet to take.
We got to do it. Let's go.
Let's go. Where we go one, we go all.
That's it. Something like that. It's our time down here.
It's our time. It's our time.
Oh, I have that actually. It's our time.
This is my wish. My dream.
Taking it back.
Taking them all back. Stealing yourselves, you gather your things,
and begin to march back down the central hallway to the center,
where the collapsed inner portion of the containment unit for the behemoth is left open.
You go, what would now be from your perspective, the left-hand hallway, the one not taken.
It's a direct path to the double, the largest set of double metal hanger doors you've seen.
On each of these doors, there is a red key card marker.
Yes.
Who has the red key?
That's us.
Well, you got the red key.
I got the red key.
Let's do it.
Which one are we?
You got a charge.
You got the Raygon charged.
Oh, God, I'm going to use a stress.
Can you or do you want to give it to somebody else who doesn't have any stress?
Oh, that's okay.
All right.
I literally only have one stress if you want.
I only have two, yeah.
All right, then you, somebody else take it.
I'm not so great with you gun, obviously.
Give me the ray gun.
Give me the ray gun.
I'm going to take that.
There we go.
So I take a stress and charge it up.
All right.
Fuck yeah.
It's out.
All right, so there are two different doors or is it one door that will?
It is a double door, but it has a double door,
but it has a red key card lock on it.
All right.
Did we, have we eaten everything we can eat?
Have we gotten, we're all prepped, ready for this?
I have you clearly Canadians in my pockets.
Would anybody like one?
Oh, those are the best.
All right, I'm gonna pass out some clearly Canadians.
Thank you.
Oh, life-giving.
Life-giving clearly Canadian.
The Boysenberry.
Love the Boys and Berry.
Love so good.
All righty.
So, as you have,
Swipe the card, the doors, shift open,
and lead you into this darkened hallway.
Glancing around, the light here shifts
into this kind of sickly, dark green color.
Oh, it's so unflattering.
Where's the D.P?
No one looks good in green, no.
This is a massive, mostly empty hangar.
just an open space in the center.
You see the edges are flanked with these strange mirror-polished boxes,
about seven foot by four foot,
with black cloth strapped over them.
You see strange blights kind of blink on top of each of them
that just barely glow through the material that's covering them,
as well as a multitude of striated cables
that all kind of come together to disappear into like a three-foot-wide,
three to five-foot hole.
five-foot hole in the center of the hangar chamber. You can see nothing else really
within the chamber at a glance. If somebody wants to try and inspect the room as you kind
of step in to see if you pick up any strange, the environment, this would be an
instinct role. Yeah, let's check it out. All right, who would like to try and search
the room make an instinct role? I have a plus two instinct. She's plus three
instinct. Plus three instinct.
You want to try it out?
Okay. Go for it. Go for it. Okay. Check the room, Casey.
Nice.
Oh, crit!
212!
Yes!
That'll do it!
To gain a hope clear.
Take it to Vegas.
Take it to Vegas.
Doesn't even matter.
Exactly success, yes.
So take a hope, clear stress.
And this is a massive success.
So as you all are entering this chamber quietly, the claxons getting quieter in the distance of the doors closed behind you.
And you hear the lock.
Glancing around this open, empty space, the dull lights blinking, you see a small,
figure that's kind of barely visibly hiding around one of these boxes in the far
left-hand side of the chamber. Looks like the outside of a black business suit, kind of just
curled out of sight.
Piersson.
Man, what do you do?
Someone get ready to shoot that asshole.
Yes.
I got him. I'm all set. I got him right here.
Okay. So you kind of enter the chamber to try and approach him?
No, I'm still keeping my distance, but, uh, I'm all set.
but I mean we should call out to him at this point right but he knows we're there
right see I would imagine should we surprise him that I can sneak up to him I've got
ninja stars what but you've got that ray gun yeah I got the ray gun on him right now
ninja they're so cool I mean I could strangle him with my stethoscope but
compared to the ray gun it's not that great but I mean do we just do we want to
talk to him we want to figure anything out or we just want to come in guns blazing
We gotta find our friends.
What happened to Lisa?
Yeah, wait.
Where's Matt?
We use the Raygun to take him hostage
and we march him down to that room
and make him reveal, you know, free the people.
Free Lisa Loeb and Tori and that.
We gotta free the people in the chamber.
All right.
Yeah.
Okay.
So what happens?
Who's calling out to?
Pearson!
Children!
And you see him kind of like shift back
and kind of get purely out of sight now
that he feels like he's been seen.
You see the boys go,
You're cleverer than we expect it.
No, we're not.
Wait.
I appreciate your capriciousness.
You are clearly.
Capriciousness, capricious.
Far more clever than your predecessors.
And I admire the heart you have.
I think the data we've gathered from it
will be extremely important to your replacements.
How dare you.
Damn you, Pierce.
And don't call us children. We have adult jobs and adult responsibility.
Yeah, we have jobs.
We've been parentified all our lives.
So don't call us children, sir.
Yeah.
We're going to take you down, but I also have a film I'd like to pitch to you later because it's a really good idea.
Hey, focus, please.
Sorry.
Well, you've come this far.
And he kind of steps out from behind the box now and you see like he kind of emerges his hands at the ready.
It kind of looks at what you have.
And genuinely, he looks kind of taken
it back by it. He goes,
very well, I see we have ourselves
a bit of an impasse. And he reveals his left hand.
There's like a smaller version of it, almost like
a laser pistol that he contains
with the same kind of odd alien technology.
Mine's bigger.
Anyway,
the shame washes over him briefly.
It would be
unfair for us not to have a conversation.
and before the end really let you understand
the changing of the guard, the changing of the times.
This is the end of an age and the beginning of a new one.
You see, for so long, us top-end executives and creatives
have been at the whim of the audience,
the whim of the investor.
But what if we could control that?
And what if we could do it at a fraction of the price?
You're such a cheap skate.
You always have been.
Just business.
But I'd like to introduce you to our new partners
and our future business initiatives.
I figure it's time,
and as he kind of notions,
the center's open space in the middle of the hangar
suddenly begins to shimmer.
This kind of rippling effect of the air itself
seeming to shake,
like as something is decloaking in the center,
as static begins to build up into your minds,
and as the stucing,
And as the static gets very loud at the point where you almost instinctually go to cover your ears, the voice goes,
welcome, in the center of it. And now, the cloak dispels. And there you see this smooth, polished, disk-like vehicle.
A hundred or so feet from end to end has been sitting in the middle of this hangar the entire time as a door.
unlatches and lowers.
It's a UAP.
It can go either way.
Really, it's more of a semantics thing.
Anyway, meet my new partner.
And as the mist emerges from outside of this disk,
you see floating.
An entity of a similar color and texture
as to the behemoth you had just defeated,
only thinner, lankier, and just kind of floating above the air.
Its head crest is long and comes into curled horns,
where once there was that central behemoth eye,
you see there are three affixed across its face.
No discernible features beyond three dull tendrils
like kind of dangled down and jellyfish length
beneath its jaw as its hands just open here.
And you hear in your mind once more.
Very well.
I thank you for your future.
However, your journey ends here.
We have what we need.
As it expands its hands,
you all feel this terrible sense of dread
begin to wash over this chamber.
I'm going to go ahead and gain the two fear
that I received from the audience.
Thank you.
And I'm going to activate the alien mastermind.
How dare you all?
How dare you?
We're dying here.
This is for charity.
I'm going to spend two field the child actors
to use some in the sideboard.
At which point, it glances over and lifts its hand.
One of the lights blinks on the cylinder
and the cloth pulls back as the cylinder opens.
Mist emerges and fills the space.
And you see a figure, watch step out from inside
in a familiar catcher's mask.
It looks like a motion.
closely cooked version of here.
Casey.
Casey.
As a Casey cyborg clone emerges, not fully finished,
like you forced their hand revealing things a little early,
and it's just a little off, a little lopsided.
But you see that same kind of reddish glow sparking in his eyes
as to the Cyborg Logan you had battled before,
as it immediately lunges towards you at an impossible speed.
speed as it rushes in. It's going to attempt to grab and crush you. It's going to mark
a stress. No. That's going to, it's only going to be a five. Yes. You just duck out of the way.
As you pull up, you're now face to face with an awful nightmare mirror version of yourself that
just mouth halfway agape. Its eyes kind of milky white with a red glow in them. With that,
I'm going to spend another fear to activate Adam Pearson.
Who now goes like, sorry, it's just business.
You know how it is capitalism.
And it's going to go ahead and run behind one of the unopened crates.
And you get the sense now that all of these cylinders contain
number of gestating cyborg clones.
Adam Pearson pulls behind with his laser gun and points it at you
and it's going to go ahead and fire at you.
Now, he has baseless executive opinions,
is it's passive. When attacking you, your evasion is halved.
Oh! That's going to be 12 to hit you.
Yeah, so my evasion is 11.
Correct. You take eight points of energy damage.
So can I use armor? You can. Great.
Wait, who's attacking him?
Adam Pearson. That concludes my spotlight. It's back to you.
Question. Yes. Looking around the room, is there some kind of
central thing that's obviously operating all of the clones.
You get, I mean, all the clones are, like the devices that they're coming from are attached
these cables in the center that go down into the hole. Cables that look similar to the ones
that were connected to the computer that were there earlier. Do I know what they mean or?
You're not entirely certain. Like some of the, some of the texts and things that you were acquiring in the system, you could find, but you couldn't understand the language that they were written in.
some of the alien language would come through.
You think there could be a way to maybe disable them,
but you have to go back to the computer to do so,
which is possible if you wanted to attempt that.
It could come to your advantage if you make it in time.
However, this floating mastermind also appears
to be having some sort of psychic control
over these devices as well.
So you gather those are the two options
to try and disable this.
I think I should turn and just shoot
at the main mastermind right off the bat, right?
Go for it.
I'm going to alien disintegrate Ray, the main bad dude.
Go for it. I'm going to go ahead and give you a minus six on this roll.
Oh!
I'm going to go ahead and give myself a plus eight.
See?
You can do that. You got it. You got it. You got it. You got it to spend.
You don't want to balance that out? Take it to plus two.
Let's go.
So let's see.
How many extra points do we have right now?
Right now it looks like you have after that.
Four.
Okay.
Okay. Okay.
That sounds worth it. Yeah. Yeah.
Agreed.
All right, so wait.
It's a plus two from what you added to it, plus your...
So plus two then minus six, so wait, what are we doing?
Sorry, you said you added eight to it?
Oh, I was just making that.
Am I allowed to do that?
Yeah, we want to.
Oh, no, I was, oh, okay.
I thought you're being serious.
Yes, yes, because it's going to bring you to a plus two.
Okay, good, so let's do that.
Let's go.
I can't see.
Oh, please let that up you another seven.
No, it's an eight with fear.
So 10?
10, that's all you.
Can we re-roll?
Really?
How many re-rolls do we have?
You have one re-roll that came into the audience.
Did I take it?
It's the chance.
It's up to you.
Might as well.
Come on, crit.
Come on, come on, come on, come on, come on, come on.
Oh, that's much better.
So 22 plus two, so 24.
Okay.
Four will hit.
Yes!
Go ahead and roll damage on that.
And so it's what, it's 4D20?
Four D20.
Yes.
Come on, big numbers, big numbers.
What is the, I don't even know what that is.
Is that a 20?
No, it's a 1.
Oh.
Okay.
Standing.
12.
Oh, 12 total.
Oh, my God.
Damn you.
15.
15.
All right, 15 and 14.
Great.
So 29.
That does cross its severe thresholds.
It has three hit points on the Mastermind.
Oh, wait.
And then I'm also going to.
going to add insult to injury.
Is that with hope or fear, by the way?
That was with fear.
Thank you.
But I'm going to add
insult to injury
and I can
make a sarcastic remark, then you have to
mark a stress.
You got it. What sarcastic remark do you make
is you fire this beam into the mastermind?
I say,
God, I don't even know.
ass face.
Ass face.
What I got?
That's got to cover all of it.
This one's for Lisa Loeb.
Yeah.
Boom.
You blasts into it.
It's like, and draw us back.
You see it puts up like a psychic field to try and protect itself, but it just carves through it and slams into it.
As it kind of damages and burns away part of its torso, so you kind of in all of your minds you hear.
It matters not.
I will have this world.
Today we begin with Thursday night content and tomorrow domination.
And Adam's like,
It's a big jump!
He's like, well, and the contract we talked about.
We negotiated this and he kind of like,
Of course, of course, I mean, I'll take when I can get,
reloads his laser pistol.
But that was with fear.
So the spotlight comes back to me.
I'm also gonna add a stress to instantly re-cock the gun.
Got it, go for it.
All right, that now brings us to the master.
Mastermind. Mastermind can be spotted twice per gym turn, but so first it's going to go ahead and
Let's see
So who somebody rolled with fear earlier or failed with fear? I don't think so. I forgot about that. All right, so first off
Countdown
I'm going to go ahead and put this
So when the Mastermind is spotlighted for the first time it should have before it would have been a it's called a countdown of four on it
So as rolls happen, this will count down and something is happening. You feel like the psychic and
energy is brimming within its mind.
And the pressure in your consciousness is pushing harder and harder
and harder.
We knows what that means.
So that was rolled fierce.
That would count down two.
Well, I was not sorry, I'll count on one.
So it's now a countdown of three.
It will use its arm sides against you.
It goes towards it, and you watch this from its body.
What you thought were just like part of its rib cage,
disengage in additional arms that are like, it almost
like a floating spider feel and carbs into you with its bladed arms for a 10 11
11 dang it just misses you that's awesome to spend a fear to activate it again because I
can do that perfect and you know what it's three tentacles are going to spread out and
strike towards you and try and pierce into your body this one is going to be that's better
That's going to be a 16 to hit.
That's a hit.
All right, so you, on this one, take 16 points of energy damage as this.
So I can bring it down to, so wait, if it goes down, if I bring it down one, if I have one armor left, it could then go.
Well, first, it hits you and you mark an armor slot because of its tentacles, which removes your ability to use armor.
That's it then.
that's it then so that's my last armor yeah so you just go take full damage on
this one um but I want to do not in the face sure it's been spend a stress to
reduce that by one so then reduce it by one so then it goes down to is it on your
it's between 11 yeah 11 and 22 so that would just be one hit point so be just
one okay got you all righty from there I'm gonna go ahead and activate
the cyborg clone again, which is going to continue to pummel towards you. It's going to go ahead and mark a stress. It's secondary stress to try and grab and crush you. Ooh, Natural 17. It's going to be an 18 to hit you.
Okay. You take at the impact of that nine points of damage as it grabs you by the throat and lifts you up in the air and it's trying to crush your windpipe in your own grass.
your vision briefly begins to tunnel as you see like the weird nightmare version of yourself kind of almost enjoying
trying to snuff the life from your fleshy form um can i can i mock this person and help her out if you want to yeah
spend three hope to embarrass this target bless you thank you i'm allergic to this guy we said nine but it would
be a minus two penalty to their difficulty oh this is to the clone or to the mastermind
The clone?
The clone.
So AI reduces the difficulty to 10.
The clone is easier to hit now.
Much easier to hit with anything.
That's awesome.
That's going to finish my activation.
It comes back to you all.
I think I should run back to the computer.
Oh, and I get an additional fear in the audience.
I don't know.
I mean, we can just stand and fight, or I can try and disable.
Yeah, you can take off.
Yeah, you should leave and disable the name.
See if I can figure that out.
I'll try that.
Yeah.
dead guy back there, right?
There's nothing else after us.
Yeah.
You need to cut all the wires.
All right, yeah, I'm going to take the red key card
and just book it for the old computer office.
I love you, Lucas.
Oh, my God.
Oh, my God.
Lucas.
She used the O word.
Come on.
Oh, my God.
You guys heard that, right?
Oh.
Yes, yes, yes, yes.
All right, I'm filled with hope.
So as you rush off,
Grabbing your stuff and charging out into the hallway.
You run down that way, going for a full run,
make an agility roll to see if you can cover the distance
before the end of your turn.
Agility is more plus one.
It's 12.
12?
Okay, that's a success to get there.
Was it with hope or fear?
A hope.
Hope, great. Take a hope.
So you rush over, you get into the chamber,
and you look and you can see the computer there.
You can, I say, if you want to go ahead and try,
Try and start hacking into it now.
We can go ahead and jump over to them in a second,
but you can go ahead and begin your initial descent
into the system again.
Yeah.
All right, so go ahead and make a knowledge roll for me.
As you rush into the system,
you begin to kind of find out where this is connected.
I get a plus five with my computer savvy hacking experience.
Spend a hope to do that.
And can you have more hope than is on the sheet
or if it's full?
If it's full, it's full.
Oh, okay.
So spend a hope, spend a hope, get my experience bonus.
And I got an 11 plus 3, so 14 plus 5.
That is 14 plus 5, that was 19.
Are you happy for that?
I mean, I can't, we don't have any re-rolls left.
No, that's not bad.
Oh yeah, okay.
So 19, you start getting the system,
you're getting closer to the path of where this might be.
You're not immediately finding it, but you know you're on the path.
It'll take you a little longer to access those files and try and manipulate them.
So we'll come back to you in a minute and attempt to get further into the system.
You're not locked out of it, and you're not quite there, but you're in the process.
Coming back to you all on the spotlight currently at the moment, since it was with hope, what would you like to do?
As the mastermind in Pearson are still there.
I'm going to mock this cyborg.
Yeah, so how do you mock the cyborg in this one?
Well, one of you gets some kind of battle armor ready.
I look at the cyborg.
Hey!
Hey, buddy, roses are red, violets are blue.
I thought Shrek was ugly until I met you.
Oh!
Orangea!
What's the Shrek?
What's the Shrek?
It's in the future you'll like it.
The cyborg kind of like, that's a child's book.
A child's book. I am not a child's book.
And it begins to freak out for a second.
And indeed, it feels like it's been fairly mocked.
It doesn't like be compared to a child's book
that will eventually become a CGI film.
I don't know if it was published by now, but you know, it's fine. We'll go with it.
It's really lovely. Indeed, and so it is distracted. You can continue forward if you want to try and take a crack at it,
if any of you want to try and do anything else to go after the mastermind.
Minus two penalty to the difficulty. Correct. Does anyone want to do like a triple team, a double team?
She could do the double team for cheaper, and she has a gun still.
I do. That's true. And then we could double attack.
Any tag team role you're a part of can be initiated for only two hope, and whenever you help an Alice.
you add 1D8 to the result.
Okay, so I will spend two hope then,
and I'm gonna, because it's my best weapon,
I'm gonna hit it with my trapper keeper.
Let's go!
Did a good job last time.
Did a good job last time.
You're going for the cyborg?
Yeah, because we have cyborg and we have.
Mastermind and Adam Pearson, those are the three targets currently.
You do take a stress, by the way, if we do this.
I take a stress? Okay, that's okay.
She takes it like credit.
Yes.
Shoot, who do we want to hit?
Pearson doesn't scare me as much as the other two.
Yeah. Okay.
Yeah, because he kind of seems like he's, like, he's not the math.
He's human and he's like deferring to the mastermind?
Because if he's deferring to mastermind?
Yeah, let's go mastermind.
Yeah.
Let's go mastermind.
Okay, so let's see if it hits.
Okay, let's do, where did it go?
Two, because if you're here, roll earlier.
1D8, that's this guy, right?
All right.
Okay.
And then I'm adding eight.
All right.
18?
Five.
Okay.
My is 15.
Okay.
I'm adding anything else.
23, right?
23, right?
23 total?
23 total?
Okay, so I have 20.
I have 20 total. With hope or fear. With fear. And you have a 23 with hope or fear?
No, I added five. Oh, you had a five. That's right. Yeah, so that would be 23. 23. All together. All right.
No, it's 25 altogether. Yeah, I'm not counting what you're adding here. That is the success with fear. Great, great. Okay. So, now we roll damage.
Indeed. So. And there's a negative two penalty.
For him. For him?
Wait, and do you pull the damage as well?
So the cyborg has the minus two.
Oh, I don't think I do.
Oh, nice.
If you guys are tag teaming, you decide what you were doing
as part of the tag team to combine.
So if you want to attack as well, you can combine your damage.
Combine the damage.
We can combine the damage so like if you want to distract,
if you wanted a stethoscope or if you want it, we can
strangle with your stethoscope.
You still have your guns.
I do still have my gun.
Shoot it.
What do I fight.
Shoot it.
Yes.
Yes.
Let's go for it.
All right.
So to that case, go ahead and do roll an attack roll, see which of those two you want to use.
So either that has fear, and so go ahead and roll fear finesse.
Fear.
Fear finesse.
So you just roll your two dice and then add your finesse bonus.
Just in case you roll a crit or roll higher.
Yeah, you're two 12s.
There's one.
There's one.
I don't know. Anyone else have a...
You could do these, too.
Oh, okay.
So, okay, 11.
Plus finesse, which is two.
Yeah, so 13.
Okay, so you probably take your roll now.
Okay, we'll take mine.
All right, so you both roll with fear.
Okay.
Which does give me an additional fear.
Well, you rolled with hope.
Right, but the number wasn't as high.
So it depends, would you prefer to take the lower number?
We prefer to take the lower number that is hope or the higher number that's fear.
That's up to you guys.
We'll take the higher number that's fear.
Okay.
So I take the additional fear.
Okay.
That does succeed though.
So you both can roll damage and combine those together.
So mine is 19.
What will your damage end up being?
I don't know.
So you'll do 2D6 plus 4 or you can do your secondary, which is 2D8.
Right?
Yeah.
Are you using the gun?
Oh, you're using the gun.
Yes, yes, yes.
2D6 plus 4.
Okay, great.
All right.
Let's go.
Six.
Six.
Oh, yes, yes, yes.
Great.
Eight plus four, 12.
12.
So 12 plus 19.
Yeah.
Oh, that's great.
Yeah, that'll be three more hit points of damage on it as it crosses its major threshold.
You slam it with the trapper keeper knocking it up into the air right as you aim and fire.
The bullet rips through it.
Because you rolled with fear, you both mark a stress.
from its resistance's futile reaction.
So whenever a PC rolls against it with fear,
you mark a stress and all other PCs within close range
lose a hope.
So the three of you lose a hope.
Maybe?
Yeah. All three of you do.
Also, because you both roll with fear,
that ticks this down.
The timer goes to zero.
The psychic vortex triggers.
So now that static that you've been feeling since you arrive
since you arrive, it gets louder and louder,
and suddenly you feel like the air and the wind
we're going to pick up, and this massive swirl,
the creature kind of curls into itself.
And that's how this high-pitched screeching psychic beam
of a blast that carves through your minds.
All of you, except for you, because you're out of the chamber,
take another stress, so you're not having the stress,
and you all lose another hope.
Okay, and I still got three hope.
If any of you are out of hope, let me know.
What if you're out of stress?
You're out of hope?
I'm out of hope.
I'm out of hope.
How to stress you are vulnerable. That means all attacks against you are at
advantage. And if you take any more stress, you take a hit point instead.
That's right. Okay. Can I eat some gummy bears?
On your on your activation, you can. On your spotlight. Great. So that was the fear. Big hit, big damage. The mastermind is looking hurt.
The masterline, however, comes back to its spotlight because you go over the fear.
The spotlight is going to rush in towards you again, since you have the laser cannon that it's the threat by, and you have
zero hope, which it senses that dread washing over it.
It's going to go ahead and attempt to, let's see.
Yeah, it's going to go ahead and come after you with its arm sides.
Of course.
That's going to be a 13 to hit you.
Hit.
Now it has existential dread here.
The mastermind deals double damage to PCs with zero hope.
So you take double damage from it.
Of course I do.
So with that.
You don't have any hope let?
I have no hope let.
Oh, my God.
Okay.
13 plus 5, 18 points of damage doubled.
36.
Yeah, you take 36 points of damage as its scythe arms begin.
Do you guys watch as this alien mass brain glides forward,
and its arms just begin to just stab into and slice Joey,
lifting them up off the ground as one light kind of jams through the center of the stomach
and lifts them up in the ground for a moment.
How you doing?
I'm okay if I could do not in the face, but then I'm fully stressed.
So that just means I roll with disadvantage every time.
It means attacks against you have advantage.
Right.
Any further stress you take will be hit points.
Right, right, right, okay. But I think I have to do that because I only have one hit point left.
Okay.
So I'm going to fill up with stress, and then I can knock off one in my hit point.
Let's go. I'm going to go ahead and spend a fear to activate that Mastermind a second time, since it has Relentless as it's passive, so I can do it twice per gym spotlight.
As you're carved into its stomach, it's going to look at you in the face, and you all hear through your minds,
another falls like the wrist
and it's going to go ahead and attempt to jam the blade
further up into you
that's going to be a 15 to hit
oh to hit and with that
two that's not a great damage rule necessarily
it's four plus nine 18 points of damage against you
okay so that's too much so I'm unconscious
so you get to choose to either
actually no
I'm not unconscious.
I want to go out in a blaze of glory.
Oh shit! Okay!
Yeah. All right, so, so you get to make one action roll
that is an automatic crit success.
Okay.
The last thing I want to do is fire the laser cannon,
point blank right at this thing while I have the blades.
Let's go ahead and roll some damage on this.
So, first off, it's maximum damage, so it's 80 plus 4D20.
Yes.
80 plus 4D20.
4d20?
Yes.
Amazing.
Because it's a critical hit on this weapon.
Yeah, I got to go out in a blazing movie.
Go for it.
Joey's got to do it.
It's 80 plus 420.
Okay.
92.
96.
Plus 15.
That's how we'll do it.
So it's 111.
11.
Natural 20.
Yes!
Yes!
Oh, wow.
131 points of energy damage.
That more than doubles its threshold.
That is four hit points.
The alien mastermind is defeated with your alien disintegration array.
How do you want to do this?
Fuck.
Oh, yes.
Oh, man.
Spock goes out.
Yes.
So, stay there.
What's the glower?
It carves through.
It gives out this horrible screech before you watch its spot.
body just burn away into ashes and cinders.
Joey Squawk falls to the ground in a pile.
And in a moment here,
you have your final moments to express with your friends
before you fade into the veil beyond.
And the accent disappears and he just looks up and says,
I would have been so good in that movie.
No!
No!
He died so we all could live.
It's the quietest he's ever been, though.
As the creature's like body is slowly burning away on the ground,
it reaches up its hand, and as it twitches one more time,
it gives out its final little maneuver, and all the lights and all the cylinders start blinking.
Coming back to you, as you're trying to hack through desperately,
desperately stop it from opening up more chambers. That's what I want to do, because I
want any more clones coming out or whatever. So you have two options here. You can
make another knowledge role. It's going to be a very high DC to still continue to
find out where this isn't finish it, or you can make an instinct role. It'll be a
lower difficulty to see if you can just rely on your innate sense of systems to lead
you there. The choice is yours. Do I get the computer savvy hacking bonus, either
if I spend a hope?
If you spend a hope, yeah.
Yeah.
I'll do an instinct.
I'm going to dig down deep here.
Let's do it.
But I'm not going to spend a hope too.
Well, double ones.
That's a, that's a sister, right!
Holy shit!
That's a crick!
When the narrative asks for it.
Okay, then.
You take a moment, like, you're getting caught up in the system.
The alien code in here and the...
the strange esoteric merger of this newer Windows update
that you don't fully understand are merging in a place
where even your hacking knowledge is kind of balking you.
It's keeping you from understanding it fully,
and you take a moment and just kind of instead lean into the alien coding
and follow the thread of where that might take you.
Instead of looking at language and text,
you're finding patterns of movement.
And for a moment, you feel like you can almost understand.
it's not about, it's different from our language.
It's almost like an art.
It's an expression of shape more than symbol.
And as you follow that thread, you begin to almost see.
You begin to see through the matrix.
You begin to know where all these wires are connected,
and you find the center point where all of these cyborgs
are centrally connected, both autonomously
and to the larger hive mind of the alien minds that exist here.
And there, there is the button you have to press.
the disable it.
Hit it.
The rest of you watch as the containment units open,
and the mist rolls out as more than two dozen cyborgs come out.
Strange, malformed, unfinished versions of your troop
and Melissa, and Mick, and Matthew, and Lisa.
All of them, sorry, Tori comes out.
This is the next wave of replacements
that the alien technology and the greed
of this executive, we're going to lean forward.
And as they begin to charge towards you
all with murderous intent, you watch
as they all
just collapse onto
the ground unmoving.
And there in the moment,
you see standing in the back
with a laser pistol, Adam Pearson,
go, you know what, children,
this has been a great exercise, and I think you've
truly proven your worth here.
Honestly, me and all of the shareholders
are extremely present.
that you saw through this wonderful exercise to show that you were to be the
top stars of our TGIT program in fact we'd love to have a writer's room next
week to see what creative ideas you have to bring to the table and we will
happily renegotiate contracts why don't we all go upstairs and and share
share a you know what a cocktail or two why not nobody's watching
did I hit him in that with a golf club yes yeah I don't want to do that have you
have you seen my bat yeah I
I don't think that's necessary.
I don't.
And with that, a series of heavy blows.
Bring this man low to his knees
as you bludgeon the executive here at this point.
Oh, I love this.
This is amazing.
It doesn't take too much longer before the.
You're just a man and a suit.
The gates or the doors that open to the previously locked
elevator down below emerge and a number of law enforcement along with Myers and other friends
of yours who went to find help beyond begin to both capture the executive and begin to take in what
they've seen here with absolute confusion and concern who are then quickly overtaken by a number
of government officials that could lock down the scenario and tell everyone to leave and not worry
about it. You are all, however, sent out into the night to your various caretakers, your parents,
with exemplary dedication from the studio and apologies immensely for this weird, unfortunate
circumstance that you were, you know, heroic in stopping. Promises of renegotiations to come
to your management. I think we should all take a percentage of the Salamander Studio.
Yes, I'm just saying.
Yeah, I do too.
I do too.
And I think Squawc should get a Youth and Film Award post-
You know what?
All right, we should have a memorial in his honor.
Maybe we should see if we could get him a star on the Walk of Fame.
Yeah.
I think you could just buy those.
You can probably buy those.
Yeah, yeah.
You're real outsider.
As the remaining five of you wrap your arms around each other
and take a moment of silence for your lost friend and the sacrifice that he made to save all of you.
to save all of you.
I'm gonna pour out some Capri's son for him.
Yeah, no idea.
I'm just looking up at y'all and really proud.
I mean.
That one's for the home.
Of all of us that could have gone, though,
it's okay.
It makes sense.
Yeah, you know what I mean?
Yeah, makes sense.
Yeah.
As you all arm and arm step off into the now cold,
early morning air before the sunrise,
kind of blankets over your shoulders
and cups of cocoa given to you by the,
Oil blankets, yeah.
We're all drafted again.
Wait to him.
The music plays you off into the night air.
I mean, you did.
And what an end to this adventure.
Yes!
Yes!
All right.
Yes.
Amazing.
So fun.
We did it.
We did.
Well done, you all. That was great.
Thank you all.
you all so much for your incredibly generous
donations tonight. We're joining
us for the night's festivities.
This was such a blast. We hope you had anywhere near
as much fun as we did, because we had a fucking
great time. Tonight, with your help,
we raised over $68,000.
Wow. That's amazing.
Our charity partner, Encewit,
with a matching
bonus from our friends at eBay and eBay Live.
We have totaled over 78K total
tonight for
our newest charity partner.
Thank you all so much for
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Also keep an eye out for more CRF events
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My God, thank you all so much for joining us.
Thank you.
Cheers, sir.
Yay!
It was so fun!
Thank you.
Such a joy.
And for those of you, for your first time
in your tabletop experience,
picked it up so fast, wonderfully ran
with the wonderful story you all did so wonderful.
Seriously, Jody, Christine, Casey, writer, Will.
Ashley, you're fine.
I'm just here.
No, you've all been so amazing.
Thank you for being a part of this.
Thank you for your time, for your creativity,
and just your positive energy.
And as, to not get a weird for a second,
having grown up alongside and watched all of you
and all your various endeavors,
it's also very cool for me personally
to be here at the table with you all.
So thank you for being a part of this.
Thank you, Matt.
This was awesome.
And thank you all for your donation.
Yes, we love you.
We're amazing.
You're all amazing.
Thank you all so much.
Thank goodness it's Thursday.
And is it Thursday,
good night, everybody.
Yeah.
And that concludes this episode of
And that concludes this episode of Critical Role.
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